Chaos Zero Nightmare Enemies
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382 enemies
| Enemy | Grade | Rank | Region | Codex |
|---|---|---|---|---|
Kentris | Boss | S | The Blue Pot | The tyrant of rotting and contaminated waters. Kentris' origin has been revealed in relatively clear terms. A crustacean born with a mutation that caused its body to grow endlessly was destined to die crushed beneath its own weight. But before it could die or be hunted, Chaos bloomed, and the crustacean somehow managed to survive even in polluted waters. After becoming a mutant, the crustacean surpassed its limits and continued to grow ever larger. The mutation that had once been a curse, destined to kill it, became a blessing instead, and in time the crustacean became the tyrant of rotten waters and came to reign within Chaos. At times, the Chaos Order is said to offer sacrifices to Kentris while observing its mutation in detail. That means Kentris has mutated enough to draw the Order's interest, and at the same time, has become so powerful that even the Order dares not kill and dissect it. |
Soul Collector | Boss | S | The Blue Pot | An entity who grants blessings. The Soul Collector is infamous among agents who have faced the Order. Despite the name Soul Collector, it does not collect souls. What it gathers are the living bodies of humans and the souls that come along are seen as a bonus during the collection of flesh. The Soul Collector does not believe this to be slaughter. To the Order, mutation is not a curse, but a blessing, and its actions stem from a twisted compassion and mercy that seeks to bless more people. If you confront the Soul Collector, you must think of it not as one foe, but many. The souls and bodies it has gathered sprout into new arms and wings and an endless assault crashes down upon agents because of it. |
Bercula | Boss | S | Twin Star's Shadow | An executioner that devours its own kind. Bercula is an entity that uses Invaders' traits efficiently and viciously. Death is not a loss to Invaders. The true core of an Invader lies in its essence, and when one dies, worker-type individuals retrieve that essence. The Legion is sustained by feeding the recovered essence to newly born Invaders. The death of a few weaker individuals is no loss to the Legion. Bercula takes advantage of this system to fill its hunger and increase its strength, cannibalizing its own kind. More importantly, this is not solely on Bercula itself. When it begins to lose ground in battle, weaker Invaders voluntarily gather around it and sacrifice themselves. It is therefore recommended that you deal with the weaker individuals gathering nearby first if you cannot finish Bercula quickly. |
Formica | Boss | S | Twin Star's Shadow | The sharpest spear of the Legion. Chevaliers are vital to the Invaders and honored warriors of the Legion. Formica stands at the center of them, entrusted with greater command than any other. She is the spear of the Legion itself. Many nations and civilizations have fallen beneath her spear. But the Formica of today is not the first Formica. Countless Formicas have existed, and countless Formicas have died. Yet Invaders turn even death into strength. When a Chevalier dies, the Legion's workers, the Servitors, swarm like clouds and mercilessly dismantle the corpse, recovering every last drop of essence. The recovered essence of Formica is passed on only to a chosen successor through a strict process until a new Formica is finally born. The Legion is eternal, and so too shall be the Legion's spear. |
Family Head | Boss | S | City of Mist | A ferocious and selfish glutton. The Family Head stands above both the Sorrowful Godfather and the Gloomy Godmother. Whether they truly form a household or familial relationships, as the name Family Head suggests, remains unclear. They were given that name because they command other monsters and reign over them. The Family Head constantly devours the prey brought by monsters under its command. Their gluttony continues without end, and their appetite is so great that they even consume the monsters that follow them. Do the monsters of Nihilum, forever starving with hunger, offer up their prey because they do not wish to become prey themselves? The Family Head sometimes indulges in Intangible Pieces instead of other prey. Where do those devoured Intangible Pieces go? Further research is required. |
Sweet Dream | Boss | S | City of Mist | A picky glutton. Of all the monsters of Nihilum are those that crave not the flesh but the mind. Sweet Dream is one of them. What Sweet Dream consumes are memories, minds, and emotions. It may seem like it is better than having flesh torn apart and dying, but a body whose mind has been devoured is the same as a lump of meat, so the death that follows is no less horrific. Even so, Sweet Dream does not consume every kind of mind. True to its name, it devours people's sweet dreams and their hopes. Some agents brought to the Epione Center after the Collapse, stare blankly into empty space and drool. The cause is always Sweet Dream. Those whose hopes and dreams have all been consumed by Sweet Dream can no longer live normal lives. They simply despair, forget, give up, and let go of life day after day. |
Elemental Spirit | Boss | S | Swamp of Judgment | Order and the Forest Guardian. Long, long ago, there was a swordsman, an archer, and a bandit. They sought something precious and valuable in the forest. The swordsman died at the hands of spirits due to his greed. The archer was torn apart by evil spirits because of his selfishness. The bandit received the Forest Guardian's verdict because of his arrogance. Though they died, they left behind something precious. Their deaths became new life, cycled onward, and, finally, a new spirit was born. It harbored greed and selfishness: to protect the mountains, fields, and forests, and to prioritize order and cycles above all else. It had the arrogance that only it was capable of carrying out these tasks. It was called the Elemental Spirit, a name fit for such emotions. Under its protection, the forest will prosper and under the great order, all things will cycle. |
Plague Lord | Boss | S | Swamp of Judgment | An evil spirit with many faces. The Plague Lord is an entity so formidable that calling it the king of evil spirits would still not be enough. Evil spirits do not truly possess a hierarchy, but even so, the Plague Lord stands out among them for its exceptional size and power. It wears more masks unique to evil spirits than any other individual. What is an evil spirit? According to mainstream scholars, evil spirits are a general term for spirits believed to be consumed after death. However, some botanists who visited and investigated the Swamp of Judgment claim that evil spirits are not fallen spirits at all, and that they do not actually show hostility toward spirits. If that is true, then is the death spread by the Plague Lord and the other evil spirits also part of order? When the enraged Plague Lord takes on a form like that of a stag... Is that truly a coincidence? |
Viadeus | Boss | S | The Foretold Ruin | The fallen one of two wings. Viadeus was once a guardian angel who flew across countless realms of Chaos, spreading rules. Their ability to fly allowed them to spread more rules than anyone else. At the same time, they witnessed more sacrifice and corruption than anyone else. One day, Viadeus watched an angel fall. The guardian angel initially resisted and rejected the corruption. But the moment the corruption took hold, they spread both arms wide and cried out that this was not corruption but liberation. The angel who had obeyed the rules only moments ago now mocked the rules and raged against them. Viadeus completed all observations according to the rules and then destroyed that angel. Viadeus subsequently implanted into the reactor that had been inside the fallen angel's body. As fate would have it Viadeus' role did not change even after the fall. They still fly through the heavens and bear witness to countless sacrifices and acts of corruption. |
Seraphion | Boss | S | The Foretold Ruin | An archangel guarding Heaven's Gate. To begin with, it should be made clear that the title archangel does not exist within the angels of Diallos. Even so, the word archangel is used because Seraphion is effectively something beyond an ordinary guardian angel. Seraphion guards Heaven's Gate, which only chosen warriors may enter. Seraphion also executed the first fallen angel. In this way, Seraphion enforces the rules based overwhelming power and fanaticism, and is always accompanied by a guardian angel named Achurus. Achurus not only assists Seraphion, but also resurrects him if he falls before evil. Seraphion values Achurus and becomes enraged if Achurus is destroyed. It is believed that Diallos resides within the heaven that Seraphion guards. However, rumors say that, instead of Diallos, only cold machinery lies within. Which one is true? |
Family Head | Boss | S | Laboratory 0 | A ferocious and selfish glutton. The Family Head stands above both the Sorrowful Godfather and the Gloomy Godmother. Whether they truly form a household or familial relationships, as the name Family Head suggests, remains unclear. They were given that name because they command other monsters and reign over them. The Family Head constantly devours the prey brought by monsters under its command. Their gluttony continues without end, and their appetite is so great that they even consume the monsters that follow them. Do the monsters of Nihilum, forever starving with hunger, offer up their prey because they do not wish to become prey themselves? The Family Head sometimes indulges in Intangible Pieces instead of other prey. Where do those devoured Intangible Pieces go? Further research is required. |
Sweet Dream | Boss | S | Laboratory 0 | A picky glutton. Of all the monsters of Nihilum are those that crave not the flesh but the mind. Sweet Dream is one of them. What Sweet Dream consumes are memories, minds, and emotions. It may seem like it is better than having flesh torn apart and dying, but a body whose mind has been devoured is the same as a lump of meat, so the death that follows is no less horrific. Even so, Sweet Dream does not consume every kind of mind. True to its name, it devours people's sweet dreams and their hopes. Some agents brought to the Epione Center after the Collapse, stare blankly into empty space and drool. The cause is always Sweet Dream. Those whose hopes and dreams have all been consumed by Sweet Dream can no longer live normal lives. They simply despair, forget, give up, and let go of life day after day. |
Beginning of Desire | Boss | S | Laboratory 0 | The beginning of true desire. HA-87 carried the hopes of many. HA-87 was born a perfect replica and desired to prove it. Failure for HA-87 meant failure for the entire Protos creation experiment. Knowing how many people had high expectations for them, HA-87 strove to meet those expectations. Then HA-87 encountered a great being. The Endless Hunger, the Primal Gluttony, and the Banquet of the Void fixed its gaze on HA-87. Nihilum consumed HA-87's existence, and Haku understood that it was liberation. Haku grew hungry. The flowers given by the lab director, their replica friends, even the words calling the experiments a success, no longer stirred any feelings. Haku felt a sense of freedom upon encountering the Endless Hunger. Haku gained power upon encountering the Primal Gluttony. Haku realized their true desire upon encountering the Banquet of the Void. It did not matter if that desire was Nihilum's intention. Haku was happy, and for the first time in its life, it smiled brightly. ...Hungry now. |
Elemental Spirit | Boss | S | Burning Life | Order and the Forest Guardian. Long, long ago, there was a swordsman, an archer, and a bandit. They sought something precious and valuable in the forest. The swordsman died at the hands of spirits due to his greed. The archer was torn apart by evil spirits because of his selfishness. The bandit received the Forest Guardian's verdict because of his arrogance. Though they died, they left behind something precious. Their deaths became new life, cycled onward, and, finally, a new spirit was born. It harbored greed and selfishness: to protect the mountains, fields, and forests, and to prioritize order and cycles above all else. It had the arrogance that only it was capable of carrying out these tasks. It was called the Elemental Spirit, a name fit for such emotions. Under its protection, the forest will prosper and under the great order, all things will cycle. |
Plague Lord | Boss | S | Burning Life | An evil spirit with many faces. The Plague Lord is an entity so formidable that calling it the king of evil spirits would still not be enough. Evil spirits do not truly possess a hierarchy, but even so, the Plague Lord stands out among them for its exceptional size and power. It wears more masks unique to evil spirits than any other individual. What is an evil spirit? According to mainstream scholars, evil spirits are a general term for spirits believed to be consumed after death. However, some botanists who visited and investigated the Swamp of Judgment claim that evil spirits are not fallen spirits at all, and that they do not actually show hostility toward spirits. If that is true, then is the death spread by the Plague Lord and the other evil spirits also part of order? When the enraged Plague Lord takes on a form like that of a stag... Is that truly a coincidence? |
Golden Mane | Boss | S | Burning Life | A blazing golden terror. The color gold meant fear and death in Verne. The golden shade roared as it moved between forests. Its breath drenched the earth. When the golden eyes moved, the hunt began. The countless warnings and sayings existed to help people survive, desperate attempts to live through encounters with the being known as the Golden Mane. It is unknown why the Golden Mane was born as one of the most powerful spirits. There is a wide array of theories: it is called an avatar of Chaos, the carrier of Sekred's will, or simply a powerful spirit. Opinions may differ, but those who have visited Verne exhibit the same reaction when asked about the Golden Mane. Their bodies stiffen. Their eyes tremble. Their muscles convulse as they scream. Titles such as Avatar of Chaos, Sekred's will, or powerful spirit are unnecessary. It is simply the Golden Terror. Those who face its mane either return to the earth or spend the rest of their lives haunted by the color gold. |
Cruelborn | Boss | S | Theater of Illusions | The indiscriminate executioner. One man was born with a cruel nature. From childhood, he took secret pleasure in torturing animals and snuffing out life, believing it to be a curse placed upon him. Fearing rejection from everyone around him, he spent his entire life concealing his true nature—until the Chaos Order appeared before him. The Chaos Order affirmed his cruelty. They called it a blessing. In time, the man was absorbed into the Order, becoming an apostle possessed by blind conviction and willingly accepting even the blessing of mutation. He discarded the name he had once carried and took upon himself the one bestowed by the Order: Cruelborn. Consumed by a warped sense of duty, the Cruelborn judges every being before him as a sinner deserving punishment. Within his condemnation there exists neither standard nor mercy. The Chaos Order deliberately turns a blind eye to his indiscriminate executions, and as a result, Cruelborn’s violence has grown ever more extreme and grotesque. Some scholars suggest that, had he been accepted within a different environment rather than the Order, he might have grown into something entirely different. Most, however, conclude that such a possibility was always unlikely, citing the cruelty inherent in his nature from birth. If you ever encounter the Cruelborn, just remember one thing. You have already been judged a sinner. |
Soul Collector | Boss | S | Theater of Illusions | An entity who grants blessings. The Soul Collector is infamous among agents who have faced the Order. Despite the name Soul Collector, it does not collect souls. What it gathers are the living bodies of humans and the souls that come along are seen as a bonus during the collection of flesh. The Soul Collector does not believe this to be slaughter. To the Order, mutation is not a curse, but a blessing, and its actions stem from a twisted compassion and mercy that seeks to bless more people. If you confront the Soul Collector, you must think of it not as one foe, but many. The souls and bodies it has gathered sprout into new arms and wings and an endless assault crashes down upon agents because of it. |
Punisher of Resentment | Boss | S | Theater of Illusions | A hero’s nightmare. A girl once had perfect companions. Together they fought, laughed, and protected the citizens, each making up for the others’ weaknesses along the way. But seven years ago, during the Ellinad Incident, the girl chose to save the civilians first, leaving her companions behind. That choice made her a hero—yet the companions who had stood beside her never returned. The hero could never escape the guilt of having abandoned them. The emotions she suppressed slowly began to take shape, until at last they were molded into a single existence. The companions she had been forced to leave behind returned as a grotesque monster, their forms twisted together into one. In the creature’s hands were weapons she knew all too well: the mace of the stern yet deeply responsible man, the spear of the companion who never lost their smile, and the sword and shield of the one who refused to surrender until the very end. The great hero had forged the perfect executioner. |
Woman Within the Fog | Boss | S | Theater of Illusions | A Remnant of Arrogance that dared to challenge a god. A fragment of the sect leader, summoned through an imperfect offering. Though the sect leader could not fully manifest as the Order intended, any being with low Chaos resistance who comes face to face with this fragment will suffer a Mental Breakdown and bodily distortion. Even well-trained Protos feel the pressure. True to the Sect Leader of the Chaos Order, who has embraced the blessing of mutation, each exposed finger radiates grotesque horror, as though deliberately carved by some transcendent logic. Why did the Woman within the Fog, who once dared to challenge a god, twist her own form? What did she witness that led her to such a choice? How someone perceives the sect leader's mutation may ultimately come down to whether one sees it as arrogance or as a blessing. To normal people, mutation is both a curse and the pinnacle of arrogance, but to the cultists, mutation is a blessing and the proof of existence of a god. Perhaps the blessing of mutation is nothing less than the inevitable process of ascending to a higher plane of existence. |
Bercula | Boss | S | The Kaleidoscope Hatchery | An executioner that devours its own kind. Bercula is an entity that uses Invaders' traits efficiently and viciously. Death is not a loss to Invaders. The true core of an Invader lies in its essence, and when one dies, worker-type individuals retrieve that essence. The Legion is sustained by feeding the recovered essence to newly born Invaders. The death of a few weaker individuals is no loss to the Legion. Bercula takes advantage of this system to fill its hunger and increase its strength, cannibalizing its own kind. More importantly, this is not solely on Bercula itself. When it begins to lose ground in battle, weaker Invaders voluntarily gather around it and sacrifice themselves. It is therefore recommended that you deal with the weaker individuals gathering nearby first if you cannot finish Bercula quickly. |
Formica | Boss | S | The Kaleidoscope Hatchery | The sharpest spear of the Legion. Chevaliers are vital to the Invaders and honored warriors of the Legion. Formica stands at the center of them, entrusted with greater command than any other. She is the spear of the Legion itself. Many nations and civilizations have fallen beneath her spear. But the Formica of today is not the first Formica. Countless Formicas have existed, and countless Formicas have died. Yet Invaders turn even death into strength. When a Chevalier dies, the Legion's workers, the Servitors, swarm like clouds and mercilessly dismantle the corpse, recovering every last drop of essence. The recovered essence of Formica is passed on only to a chosen successor through a strict process until a new Formica is finally born. The Legion is eternal, and so too shall be the Legion's spear. |
Aavarck | Boss | S | The Kaleidoscope Hatchery | The True Nature of the Giant Gem. Avarck enjoys prolonged ambush hunts that belie its massive frame. It disguises the brilliantly glowing essence of evolution on its shell to resemble a gem, lying in wait before ambushing those who approach. The gems and steel that begin emerging during its juvenile stage eventually cover its entire body upon reaching adulthood. Since it is difficult to distinguish from an actual gem with the naked eye, any unusually large target should be suspected of being an Avarck. Pre-emptive bioscan detection alone can significantly reduce the damage. |
Anis | Boss | S | The Kaleidoscope Hatchery | The ruthless Protos Killer. Once a faithful Protos, she spoke of responsibility and duty. She voiced her dreams, believed in her ideal, and carried out her role. But Anis was broken by the death of a soldier who had been both a comrade and a friend. Shattered, Anis began to speak of truth and deception. She unearthed the truths the Empire had concealed, drew closer to the true nature of the Protos, and came to understand the Primordial Discord. What followed was clear. Anis wandered the cosmos, killing Protos like herself, reducing their existence to Primonium and consuming it. In doing so, she earned the name of the Protos Killer. "This isn't an execution. It's restoration." At the journey's end, she finally came face-to-face with the fruit of her choices. Anis was already transcending her human form. What would she become if she consumed the colossal Primonium? Would the discord she harbored reach Full Bloom, or would it rot? |
Gloomy Prime | Normal | B | The Blue Pot | |
Aqua Ball | Normal | D | The Blue Pot | |
Tustra | Normal | C | The Blue Pot | |
Broodling | Normal | C | The Blue Pot | |
Dust Mite | Normal | C | The Blue Pot | |
Gloomy Beast | Normal | C | The Blue Pot | |
Phropto | Normal | C | The Blue Pot | |
Scout Identifier | Normal | C | The Blue Pot | |
Blade Identifier | Normal | B | The Blue Pot | |
Deer Shadow | Normal | B | The Blue Pot | |
Lantern Toad | Normal | B | The Blue Pot | |
Eturok | Normal | B | The Blue Pot | |
Dark Humanoid Beast | Normal | C | The Blue Pot | |
Human Shadow | Normal | B | The Blue Pot | |
Ghoul | Normal | D | The Blue Pot | |
Slash Ghoul | Normal | D | The Blue Pot | |
Snap Ghoul | Normal | D | The Blue Pot | |
Ghoul Undertaker | Normal | C | The Blue Pot | |
Maggot | Normal | B | The Blue Pot | |
Hunchback | Normal | B | The Blue Pot | |
Man-Eater | Normal | B | The Blue Pot | |
Snipper | Normal | B | The Blue Pot | |
Ghoul Slave | Normal | B | The Blue Pot | |
Hexer | Normal | B | The Blue Pot | |
Bolt Runner | Normal | B | The Blue Pot | |
Steeler | Normal | B | The Blue Pot | |
Stalker | Normal | B | The Blue Pot | |
Junior Heretic | Normal | C | The Blue Pot | |
Senior Heretic | Normal | B | The Blue Pot | |
Elite Heretic | Normal | B | The Blue Pot | |
Captured Prisoner | Normal | B | The Blue Pot | |
Heretic Interrogator | Normal | B | The Blue Pot | |
Sorrowful Godfather | Elite | A | City of Mist | A glutton wandering in search of eyes. The reason the Sorrowful Godfather devours only the eyes of its prey has never been clearly explained. A widely circulated theory among agents claims that an agent once removed the eye of a dying Godfather and made jewelry from it. Since then, the Godfather has eaten only eyes in search of its own. However, the theory contains a contradiction. Only one Godfather should have lost an eye, so why do all Godfathers devour only eyes? As everyone knows, Godfathers have no eyes. If that is true, then what exactly was the eye that the agent removed? |
Gloomy Godmother | Elite | A | City of Mist | A maternal instinct with unknown intent. The name "Gloomy Godmother" comes from a report by an agent. One Chaos agent encountered the Gloomy Godmother and the Growing Gluttony after losing their way. The Godmother was seen feeding the corpses and pieces of flesh they had gathered to the Growing Gluttony. The act resembled a mother raising a child, which led to the name "Godmother." However, agents who later fought the Godmother proposed another theory. When the Nature's Gift exploded during battle, witnesses claimed they briefly saw the form of the Growing Gluttony inside it. |
Shy Gardener | Elite | A | City of Mist | The gardener who tends the garden of memories. The shy gardener was once a gardener named Palasia. They loved their garden and tended it every day. Even after Chaos engulfed the garden, the gardener refused to leave. Their body changed, and their existence was consumed by gluttony, yet they continued to watch over the garden. At some point, the gardener began planting people's memories instead of flowers. Palasia's Orb, the object they carry, reflects the memories of others. For the banquet that will one day arrive, the gardener cultivates those memories, stealing and pruning them alongside their hounds. |
Hunger of the Void | Elite | A | City of Mist | An unending hunger that drools endlessly. The Hunger of the Void appears suddenly at the most unexpected moments. It tears through space itself and devours anything it can find to fill its starving belly. Even attacks directed toward it are consumed. Its movements change in grotesque and unpredictable ways each time the Hunger of the Void feeds. Whether this is to devour more or simply a whim remains unknown. However, one thing is certain, every action it takes originates from gluttony. |
White Hunting Dog | Normal | D | City of Mist | |
Hearty Appetite | Normal | C | City of Mist | |
Pale Messenger | Normal | C | City of Mist | |
Growing Gluttony | Normal | C | City of Mist | |
Pale Guard Dog | Normal | B | City of Mist | |
Uncontrollable Gluttony | Normal | B | City of Mist | |
Uncomfortable Guest | Normal | B | City of Mist | |
Picky Palate | Normal | B | City of Mist | |
The Devoured One | Normal | C | City of Mist | |
Fickle Taste | Normal | B | City of Mist | |
Empty Mouths | Normal | B | City of Mist | |
Empty Gatekeeper | Normal | B | City of Mist | |
Wolves Bane | Elite | A | City of Mist | A ferocious predator of Chaos. Wolves Bane is one of the more powerful mutations, a predator that has secured its own territory even within Chaos. Observed Wolves Bane individuals are always so aggressive that they seem to be fighting at all times, and as a result, their average lifespan is generally short. If you encounter Wolves Bane during Chaos exploration, standing your ground should be prioritized over fleeing. Any action other than combat will enrage Wolves Bane, and that rage will lead to extremely powerful attacks. |
Dark Grip | Elite | A | City of Mist | A hand lurking in the darkness. The Dark Grip is one of the monsters Chaos agents avoid. Each individual is not especially dangerous, but they always travel in groups of three or more, covering one another's weaknesses. The behavioral patterns of Dark Grips is surprisingly simple. They slash downward with their sharp claws and spit acid that interferes with agents in battle. They do little more than repeat those patterns, but because they travel in groups and their acid can electrocute, agents are especially reluctant to fight this particular monster. |
Winged Humanoid Beast | Elite | A | City of Mist | The most cunning and vicious of the humanoid beasts. The Winged Humanoid Beast is the leader of the humanoid beasts. Humanoid beasts live in packs and have a habit of mocking and ridiculing their prey as it struggles. But the Winged Humanoid Beast has become even more cunning. There are recorded cases in which it deliberately left a captured agent alive, injuring only their legs and abandoning them as bait so that other agents would come to rescue them, only to hunt those agents as well. |
Seraphim of Pain | Elite | A | City of Mist | Wings that inflict pain. It is called an angel because of its distinctive form and its possession of more than four pairs of wings, but whether this entity is truly one of Diallos' angels remains uncertain. It consists only of a pupil presumed to be its Core and a mass of wings, and each individual wing is harder than most metals. The Seraphim of Pain shields its Core with its wings and begins gathering power once combat begins. If it is not defeated beforehand, the Core releases a beam of immense heat. That is why "pain" became part of its name. Even the slightest contact with the beam causes severe burns and every agent struck by it has reported unbearable pain. |
Gloomy Prime | Normal | B | City of Mist | |
Tustra | Normal | C | City of Mist | |
Broodling | Normal | C | City of Mist | |
Dust Mite | Normal | C | City of Mist | |
Gloomy Beast | Normal | C | City of Mist | |
Phropto | Normal | C | City of Mist | |
Scout Identifier | Normal | C | City of Mist | |
Blade Identifier | Normal | B | City of Mist | |
Deer Shadow | Normal | B | City of Mist | |
Lantern Toad | Normal | B | City of Mist | |
Eturok | Normal | B | City of Mist | |
Dark Humanoid Beast | Normal | C | City of Mist | |
Human Shadow | Normal | B | City of Mist | |
Doctor Mosus | Normal | B | City of Mist | |
Corrupted Darkstar Shieldman | Normal | B | City of Mist | |
Corrupted Darkstar Assault Trooper | Normal | B | City of Mist | |
Overindulgent Eater | Normal | B | City of Mist | |
Moss Robot | Normal | D | City of Mist | |
Gluttonous Mother-of-Pearl | Normal | C | City of Mist | |
Giant Gluttonous Mother-of-Pearl | Normal | B | City of Mist | |
Wolves Bane | Elite | A | The Blue Pot | A ferocious predator of Chaos. Wolves Bane is one of the more powerful mutations, a predator that has secured its own territory even within Chaos. Observed Wolves Bane individuals are always so aggressive that they seem to be fighting at all times, and as a result, their average lifespan is generally short. If you encounter Wolves Bane during Chaos exploration, standing your ground should be prioritized over fleeing. Any action other than combat will enrage Wolves Bane, and that rage will lead to extremely powerful attacks. |
Dark Grip | Elite | A | The Blue Pot | A hand lurking in the darkness. The Dark Grip is one of the monsters Chaos agents avoid. Each individual is not especially dangerous, but they always travel in groups of three or more, covering one another's weaknesses. The behavioral patterns of Dark Grips is surprisingly simple. They slash downward with their sharp claws and spit acid that interferes with agents in battle. They do little more than repeat those patterns, but because they travel in groups and their acid can electrocute, agents are especially reluctant to fight this particular monster. |
Winged Humanoid Beast | Elite | A | The Blue Pot | The most cunning and vicious of the humanoid beasts. The Winged Humanoid Beast is the leader of the humanoid beasts. Humanoid beasts live in packs and have a habit of mocking and ridiculing their prey as it struggles. But the Winged Humanoid Beast has become even more cunning. There are recorded cases in which it deliberately left a captured agent alive, injuring only their legs and abandoning them as bait so that other agents would come to rescue them, only to hunt those agents as well. |
Seraphim of Pain | Elite | A | The Blue Pot | Wings that inflict pain. It is called an angel because of its distinctive form and its possession of more than four pairs of wings, but whether this entity is truly one of Diallos' angels remains uncertain. It consists only of a pupil presumed to be its Core and a mass of wings, and each individual wing is harder than most metals. The Seraphim of Pain shields its Core with its wings and begins gathering power once combat begins. If it is not defeated beforehand, the Core releases a beam of immense heat. That is why "pain" became part of its name. Even the slightest contact with the beam causes severe burns and every agent struck by it has reported unbearable pain. |
Cultist Arbiter | Elite | A | The Blue Pot | A judge of fanaticism and reason. Even fanatics require a judge. A judge who passes judgment on those who break doctrine, abandon their faith, or resist the Order must wield a double standard that is fair while remaining devoted to doctrine. The Cultist Arbiter bears the honored yet troubling role of judging cultists and outsiders alike. Their verdict requires neither scales nor blade. Judgment is passed with nothing more than a stone tablet containing the souls of believers and unbelievers. |
Rotten Ripper | Elite | A | The Blue Pot | An executioner with two faces. The Rotten Ripper appears to have two faces. In truth, it has only one. The body attached to its back belongs to a parasite, not the Ripper itself. The parasite and the Rotten Ripper maintain a bizarre symbiotic relationship. When the parasite lures a target with its fragile and harmless appearance, the Rotten Ripper seizes the moment and cuts them down with its scythe. Such symbiosis is rare among Chaos lifeforms. When the battle intensifies, the Rotten Ripper sacrifices the parasite to unleash a powerful attack. This suggests the parasite is nothing more than a disposable tool. |
Trapper | Elite | A | The Blue Pot | A malicious designer. The Trapper belongs to the Order but appears markedly different from other cultists. Like them, it worships mutation and Chaos and leads countless beings to their deaths, but the Trapper accomplishes this through traps. This is why experienced agents inspect the ground nervously when entering the Chaos Order's territory, to the point of being neurotic. While the Trapper's contraptions are normally easy to notice, things become different during battle. The Trapper will lure or drive targets onto its traps by any means necessary. The trap will grab you by the ankle at the most critical moment. |
Seven Arms | Elite | A | The Blue Pot | A collector with a vile hobby. Chaos monsters are brutal by nature, but Seven Arms is considered especially cruel even among them. True to its name, it possesses seven arms and treats them as part of its collection. Seven Arms immediately begins searching for a replacement if one of its specimens is damaged. In extremely rare cases, someone encountering Seven Arms during this search might survive by offering one of their arms. You must also avoid excessive movement and provoking its collecting instincts during combat. In such an event, Seven Arms will destroy its mount, rise up, and devote itself entirely to tearing off your arms. |
Arbitum | Elite | A | Twin Star's Shadow | A pack that craves flesh. Arbitum is one of the Invaders known for especially strong camaraderie. Groups of four or more Arbitum constantly hunt together, and killing one usually sends the remaining members into a frenzy. However, they cannot walk on the ground due to their lack of legs. Target their wings to bring them down and stun them. As long as you avoid the distinctive whirlwind created by an Arbitum pack, escaping their jaws may be possible. |
Rock Shell Bug | Elite | A | Twin Star's Shadow | The toughest of the Shell Bugs. Rock Shell Bugs descend from the ancient Shell Bugs that have already gone extinct. Their bodies are far harder and heavier than those of ordinary Shell Bugs, and most attacks simply bounce off them. Rock Shell Bugs usually travel in groups of three alongside ordinary Shell Bugs and Flying Shell Bugs. Their role is to confront enemies directly and hold the line. Because of this role, they have the highest mortality rate among Shell Bug groups, and their essence is considered extremely valuable, though not quite on par with a Chevalier's. Since the ancient Shell Bugs are already extinct, if the essence of the Rock Shell Bugs were lost, the Legion would lose its shield. |
Flying Shell Bug | Elite | A | Twin Star's Shadow | A Shell Bug modified for flight. Shell Bugs who are wounded in battle are modified into Flying Shell Bugs. Massive wings remain hidden inside their shells, and they take flight only under special circumstances. Flying Shell Bugs usually travel in groups of three alongside ordinary Shell Bugs and Rock Shell Bugs. When they encounter an overwhelmingly powerful enemy and face annihilation, the Flying Shell Bug retreats alone to deliver information to the Legion. Their wings exist for this purpose alone. Most die after a single flight because they possess wings they were never meant to have. Even so, the Legion gains crucial information about powerful enemies capable of halting its advance thanks to them. |
Shell Bug | Elite | A | Twin Star's Shadow | A worker and shield of the Legion. Shell Bugs wear armor true to their name. Their carapace is extraordinarily durable. They serve as diligent workers and living shields. Shell Bugs travel in groups of three alongside Rock Shell Bugs and Flying Shell Bugs, crushing and repelling any enemy they encounter. Their role is to attack enemies, plunder resources, and transport spoils. If Shell Bugs did not exist, the Legion's advance would have been far slower. |
Soldier Prime | Elite | A | Twin Star's Shadow | A Chevalier who offers honor and loyalty. The Invaders' strength lies in their overwhelming numbers. They sweep aside enemies through sheer mass, yet even among them, there are commanders who direct that seeming disorder. Those granted command over a portion of the Legion and sworn to the Eternal Queen are known as Chevaliers. The Chevalier, Soldier Prime, travels with a platoon-sized force, plundering everything in sight. Invaders gathered under Soldier Prime become more relentless, vicious, and cunning. Never lower your guard when facing Soldier Prime's unit. The Chevalier's blade will already be at your throat the moment you look away. |
Abyssal Bug | Elite | A | Twin Star's Shadow | A creature that dwells within the abyss. The Abyssal Bug differs from other Invaders. It remains in one place and builds its nest there. It digs a pit as deep as an abyss and conceals the entrance, devouring whatever falls inside. This behavior appears distant from the Invaders' usual pattern of invasion and plunder. However, scholars specializing in Invaders believe the Abyssal Bug serves as a defensive outpost. Most Abyssal Bug nests lie near major Invader outposts, and the pits they dig also prove useful when Invaders hide their bodies or collect essence. |
Single-edged Reptatus | Normal | D | Twin Star's Shadow | |
Double-edged Reptatus | Normal | D | Twin Star's Shadow | |
Bare Tougherbug | Normal | D | Twin Star's Shadow | |
Porde | Normal | D | Twin Star's Shadow | |
Heavy Shell Bug | Normal | C | Twin Star's Shadow | |
Honey Pot Porde | Normal | C | Twin Star's Shadow | |
Thorned Hemoptera | Normal | C | Twin Star's Shadow | |
Armored Kurete | Normal | C | Twin Star's Shadow | |
Kurete | Normal | C | Twin Star's Shadow | |
Soldier Blade | Normal | B | Twin Star's Shadow | |
Cast Iron Heavy Shell Bug | Normal | B | Twin Star's Shadow | |
Soldier Shadow | Normal | B | Twin Star's Shadow | |
Flying Vamp | Normal | B | Twin Star's Shadow | |
Hemoptera | Normal | C | Twin Star's Shadow | |
Rupture Bug | Normal | B | Twin Star's Shadow | |
Soldier Giant | Normal | B | Twin Star's Shadow | |
Cultist Arbiter | Elite | A | Twin Star's Shadow | A judge of fanaticism and reason. Even fanatics require a judge. A judge who passes judgment on those who break doctrine, abandon their faith, or resist the Order must wield a double standard that is fair while remaining devoted to doctrine. The Cultist Arbiter bears the honored yet troubling role of judging cultists and outsiders alike. Their verdict requires neither scales nor blade. Judgment is passed with nothing more than a stone tablet containing the souls of believers and unbelievers. |
Rotten Ripper | Elite | A | Twin Star's Shadow | An executioner with two faces. The Rotten Ripper appears to have two faces. In truth, it has only one. The body attached to its back belongs to a parasite, not the Ripper itself. The parasite and the Rotten Ripper maintain a bizarre symbiotic relationship. When the parasite lures a target with its fragile and harmless appearance, the Rotten Ripper seizes the moment and cuts them down with its scythe. Such symbiosis is rare among Chaos lifeforms. When the battle intensifies, the Rotten Ripper sacrifices the parasite to unleash a powerful attack. This suggests the parasite is nothing more than a disposable tool. |
Trapper | Elite | A | Twin Star's Shadow | A malicious designer. The Trapper belongs to the Order but appears markedly different from other cultists. Like them, it worships mutation and Chaos and leads countless beings to their deaths, but the Trapper accomplishes this through traps. This is why experienced agents inspect the ground nervously when entering the Chaos Order's territory, to the point of being neurotic. While the Trapper's contraptions are normally easy to notice, things become different during battle. The Trapper will lure or drive targets onto its traps by any means necessary. The trap will grab you by the ankle at the most critical moment. |
Seven Arms | Elite | A | Twin Star's Shadow | A collector with a vile hobby. Chaos monsters are brutal by nature, but Seven Arms is considered especially cruel even among them. True to its name, it possesses seven arms and treats them as part of its collection. Seven Arms immediately begins searching for a replacement if one of its specimens is damaged. In extremely rare cases, someone encountering Seven Arms during this search might survive by offering one of their arms. You must also avoid excessive movement and provoking its collecting instincts during combat. In such an event, Seven Arms will destroy its mount, rise up, and devote itself entirely to tearing off your arms. |
Ghoul Undertaker | Normal | C | Twin Star's Shadow | |
Maggot | Normal | B | Twin Star's Shadow | |
Hunchback | Normal | B | Twin Star's Shadow | |
Man-Eater | Normal | B | Twin Star's Shadow | |
Snipper | Normal | B | Twin Star's Shadow | |
Ghoul Slave | Normal | B | Twin Star's Shadow | |
Hexer | Normal | B | Twin Star's Shadow | |
Bolt Runner | Normal | B | Twin Star's Shadow | |
Steeler | Normal | B | Twin Star's Shadow | |
Stalker | Normal | B | Twin Star's Shadow | |
Lepidola | Elite | A | Twin Star's Shadow | A heretic among the Invaders. Lepidola is an Invader, yet stands apart from them. She does not deny belonging to the Invader species, but she rejects the very system the Invaders now follow. The Invaders once pursued ultimate evolution. That attempt failed, yet it gave birth to the freest Invader of all. Refusing membership in the Legion, she chose resistance instead of blind loyalty and sacrifice for the Queen. Her whip disrupts the Legion's advance, but the Legion itself is not her true objective. Lepidola moves day and night, leaving violet shadows behind as she searches for her goal. She seeks it for the future of the Invader species. |
Fluider | Normal | B | Twin Star's Shadow | |
Brainsect | Normal | B | Twin Star's Shadow | |
Spreader | Normal | B | Twin Star's Shadow | |
Sergarc | Elite | A | Twin Star's Shadow | The chamberlain of the Eternal Queen. Invaders exist within a strict hierarchical society. From the lowest workers, called Servitors, to the heavy labor units known as Landers, to the large specialized entities called Gigants, and finally to the Legion's commanders, known as Chevaliers, every rank follows the hierarchy to the letter. Sergarc stands partly beyond that hierarchy. Serving as the Queen's chamberlain and holding a position higher than any Invader except the Queen herself. Sergarc has a singular duty, to pass the Queen's essence to the next Queen so that the Queen may exist eternally. For that reason, only Sergarc may handle the Queen's essence, and no other Invader may interfere. One fact remains certain. Sergarc is loyal to the Eternal Queen and acts solely for the Legion. |
Darkstar Shieldman | Normal | B | Twin Star's Shadow | |
Darkstar Assault Trooper | Normal | B | Twin Star's Shadow | |
Invader Egg | Normal | B | Twin Star's Shadow | |
Giant Spore Mushroom | Normal | C | Twin Star's Shadow | |
Spirit Kefox | Elite | A | Swamp of Judgment | A spirit that runs through the forest. Kefox is a spirit with very little aggression. Its greatest interest is running through the forest with its companions, and it rarely concerns itself with anything else. Surprisingly, Kefox is also the spirit that destroys the most Dark Star poaching bases. To Kefox, allies include not only other Kefoxes but also little spirits such as Looty. It becomes enraged and rampages whenever it sees someone capturing spirits. Kefox possesses a powerful sense of companionship. Even if other spirits attack you, it is best not to retaliate in front of Kefox. |
Evil Spirit Dullahan | Elite | A | Swamp of Judgment | An evil spirit that burns souls. Dullahan is among the most durable and powerful evil spirits. Its uniquely hardened body becomes tougher the more it is struck, making a single powerful attack the most effective approach. Dullahan also shows an obsessive fixation on collecting souls. This appears not to be a matter of personal preference but rather a result of its ability to burn souls for power. Under normal circumstances, it resembles other evil spirits, but when battle truly begins, it burns the souls it has gathered and grows massive horns and wings. The state does not last long, likely due to the enormous energy consumption. |
Evil Spirit Salamander | Elite | A | Swamp of Judgment | An evil spirit that summons desolate winds. Salamander is an unusually distinct evil spirit. Most evil spirits still live within the forest, but Salamander shows no hesitation, even though its breath devastates the forest itself. Death constantly taints the area around it, and once corruption fills the surroundings, it summons desolate winds. Salamander appears particularly cruel and malicious among evil spirits. Yet it sometimes mourns the deaths of its own kind and sings funeral songs. Salamander may simply be another part of the greater order. |
Elemental Phoenix | Elite | A | Swamp of Judgment | A spirit reborn within flames. Old tomes from a lost civilization describe a bird that rises from the flames even after death. This entity was named after that legendary bird. The Elemental Phoenix also returns after death, much like the creature in those old stories. Because of this, many believed the Phoenix to be immortal and attempted to poach it. Those attempts eventually revealed the truth. The Phoenix does not truly resurrect. Just before death, it gathers the Embers of Life, the origin of all spirits, and transforms them into an egg-like form as a defensive mechanism. |
Evil Spirit Alraune | Normal | B | Swamp of Judgment | |
Fairy Spriggan | Normal | C | Swamp of Judgment | |
Evil Spirit Serpent | Normal | B | Swamp of Judgment | |
Fairy Changeling | Normal | C | Swamp of Judgment | |
Fairy Knocker | Normal | C | Swamp of Judgment | |
Fairy Gremlin | Normal | C | Swamp of Judgment | |
Volcanic Bomb | Normal | D | Swamp of Judgment | |
Elemental Vulkano | Normal | B | Swamp of Judgment | |
Fairy Lava | Normal | C | Swamp of Judgment | |
Elemental Bogart | Normal | B | Swamp of Judgment | |
Evil Spirit Argos | Normal | B | Swamp of Judgment | |
Changeling Seed | Normal | C | Swamp of Judgment | |
Dominion | Elite | A | Swamp of Judgment | A strict, blind marshal. The danger of Dominion is clear from the halo it carries. Only guardian angels who have enforced countless rules and purified entire planets are granted a halo. Dominion's halo is especially massive, larger even than its own body, and it stands upright with the same rigid resolve as its sense of justice. The halo is not just a symbol, it is also a weapon. When Dominion begins its execution, the halo spreads outward as if burning. The flames blaze with the same obsession and blind devotion that drive its justice. If you do not wish to become another offering that strengthens that halo, do not confront Dominion recklessly. |
Beam Shooter | Elite | A | Swamp of Judgment | A punisher whose eyes shine with judgment. Beam Shooter is a fallen angel that operates closely with a commander. Beam Shooter always travels with units called Rechargers, and the Rechargers do not die as long as Beam Shooter remains intact. Agents, therefore, face a constant dilemma. They must decide whether to temporarily disable the Rechargers and target Beam Shooter, or ignore the Rechargers and focus solely on Beam Shooter. Regardless of the choice, Beam Shooter and its units will relentlessly and viciously exploit any opening. |
Slaughter | Elite | A | Swamp of Judgment | A butcher that incinerates life. The strategy when encountering Slaughter is simple: destroy him as quickly as possible. Slaughter enters a brief warm-up phase when combat begins. The attacks during this phase are already dangerous, but the attacks that follow once the warm-up ends are on an entirely different level. After charging its entire body through the warm-up, Slaughter unleashes immense heat and electricity, incinerating everything without distinction. Even the Chaos Order avoids Slaughter once the warm-up is complete. Eliminating him before the warm-up ends is the only option. If that fails, escape as quickly as possible. |
Automata Cavalry | Elite | A | Swamp of Judgment | The vanguard of the fallen angels. The more devout the believer, the deeper the sense of betrayal once they are cast aside. Automata Cavalry was one such case. Once the vanguard of planetary purification, Automata Cavalry was condemned as evil after one arm became consumed by Chaos. Would the outcome have changed if the consumed arm had been destroyed sooner? That question no longer matters. Automata Cavalry accepted corruption amid betrayal and attached a massive hammer where the consumed arm once was. Now they unleash their fury upon former comrades and the false hypocrites of heaven. |
Recharger | Normal | D | Swamp of Judgment | |
Automata Halo | Normal | C | Swamp of Judgment | |
Saint Hound | Normal | B | Swamp of Judgment | |
Wrecker | Normal | C | Swamp of Judgment | |
Templar | Normal | B | Swamp of Judgment | |
Fanatic | Normal | B | Swamp of Judgment | |
Automata Golem | Normal | B | Swamp of Judgment | |
Automata Reaper | Normal | B | Swamp of Judgment | |
Scarlet Oracle | Normal | B | Swamp of Judgment | |
Testudo | Normal | D | Swamp of Judgment | |
Indigo Oracle | Normal | B | Swamp of Judgment | |
Darkstar Shieldman | Normal | B | Swamp of Judgment | |
Darkstar Assault Trooper | Normal | B | Swamp of Judgment | |
Dark Star Research Center | Normal | C | Swamp of Judgment | |
Looty | Normal | B | Swamp of Judgment | |
Senior Vassal | Elite | A | Swamp of Judgment | An Elemental Spirit that chose its own death. Most evil spirits spread death and hostility toward outsiders, but not all of them are the same. A powerful spirit that becomes an evil spirit occasionally retains its reason and receives outsiders peacefully. One such being was the Senior Vassal. After countless years, the fading Elemental Spirit accepted death and removed its own Embers of Life, becoming the evil spirit known as the Senior Vassal. Flowers wither, but their seeds sprout. Trees die, only to nourish new life as soil. Night and death may appear eternal, but dawn always follows night. The cycle never ends under the order of day and night. The spark once carried by the Senior Vassal will ignite again within that order and become a new Elemental Spirit. |
Forest Keeper | Elite | A | Swamp of Judgment | The forest's agent and keeper. The Forest Guardian resembles a human, but analysis of her body revealed that she is closer to a spirit than a human. She carries a staff bearing a blooming Abyssal Flower and drives away outsiders who enter the forest. Surprisingly, the Forest Guardian is fairly restrained, often leaving only a warning to depart rather than using force. However, anyone who harms the forest in her presence immediately transforms into a tree. Her attitude suggests a weariness with her role, but once someone steps into the forest's forbidden domain, she fulfills her duties without hesitation. The Wheel of Order she wields judges intruders within an infinite cycle. Rumors occasionally claim the Forest Guardian has been defeated, but those rumors are meaningless. Life and death form a cycle and an order. Her death simply marks the beginning of her next birth. |
Dominion | Elite | A | The Foretold Ruin | A strict, blind marshal. The danger of Dominion is clear from the halo it carries. Only guardian angels who have enforced countless rules and purified entire planets are granted a halo. Dominion's halo is especially massive, larger even than its own body, and it stands upright with the same rigid resolve as its sense of justice. The halo is not just a symbol, it is also a weapon. When Dominion begins its execution, the halo spreads outward as if burning. The flames blaze with the same obsession and blind devotion that drive its justice. If you do not wish to become another offering that strengthens that halo, do not confront Dominion recklessly. |
Beam Shooter | Elite | A | The Foretold Ruin | A punisher whose eyes shine with judgment. Beam Shooter is a fallen angel that operates closely with a commander. Beam Shooter always travels with units called Rechargers, and the Rechargers do not die as long as Beam Shooter remains intact. Agents, therefore, face a constant dilemma. They must decide whether to temporarily disable the Rechargers and target Beam Shooter, or ignore the Rechargers and focus solely on Beam Shooter. Regardless of the choice, Beam Shooter and its units will relentlessly and viciously exploit any opening. |
Slaughter | Elite | A | The Foretold Ruin | A butcher that incinerates life. The strategy when encountering Slaughter is simple: destroy him as quickly as possible. Slaughter enters a brief warm-up phase when combat begins. The attacks during this phase are already dangerous, but the attacks that follow once the warm-up ends are on an entirely different level. After charging its entire body through the warm-up, Slaughter unleashes immense heat and electricity, incinerating everything without distinction. Even the Chaos Order avoids Slaughter once the warm-up is complete. Eliminating him before the warm-up ends is the only option. If that fails, escape as quickly as possible. |
Automata Cavalry | Elite | A | The Foretold Ruin | The vanguard of the fallen angels. The more devout the believer, the deeper the sense of betrayal once they are cast aside. Automata Cavalry was one such case. Once the vanguard of planetary purification, Automata Cavalry was condemned as evil after one arm became consumed by Chaos. Would the outcome have changed if the consumed arm had been destroyed sooner? That question no longer matters. Automata Cavalry accepted corruption amid betrayal and attached a massive hammer where the consumed arm once was. Now they unleash their fury upon former comrades and the false hypocrites of heaven. |
Via | Normal | D | The Foretold Ruin | |
Recharger | Normal | D | The Foretold Ruin | |
Automata Halo | Normal | C | The Foretold Ruin | |
Saint Hound | Normal | B | The Foretold Ruin | |
Wrecker | Normal | C | The Foretold Ruin | |
Templar | Normal | B | The Foretold Ruin | |
Fanatic | Normal | B | The Foretold Ruin | |
Automata Golem | Normal | B | The Foretold Ruin | |
Automata Reaper | Normal | B | The Foretold Ruin | |
Scarlet Oracle | Normal | B | The Foretold Ruin | |
Testudo | Normal | D | The Foretold Ruin | |
Indigo Oracle | Normal | B | The Foretold Ruin | |
Cultist Arbiter | Elite | A | The Foretold Ruin | A judge of fanaticism and reason. Even fanatics require a judge. A judge who passes judgment on those who break doctrine, abandon their faith, or resist the Order must wield a double standard that is fair while remaining devoted to doctrine. The Cultist Arbiter bears the honored yet troubling role of judging cultists and outsiders alike. Their verdict requires neither scales nor blade. Judgment is passed with nothing more than a stone tablet containing the souls of believers and unbelievers. |
Rotten Ripper | Elite | A | The Foretold Ruin | An executioner with two faces. The Rotten Ripper appears to have two faces. In truth, it has only one. The body attached to its back belongs to a parasite, not the Ripper itself. The parasite and the Rotten Ripper maintain a bizarre symbiotic relationship. When the parasite lures a target with its fragile and harmless appearance, the Rotten Ripper seizes the moment and cuts them down with its scythe. Such symbiosis is rare among Chaos lifeforms. When the battle intensifies, the Rotten Ripper sacrifices the parasite to unleash a powerful attack. This suggests the parasite is nothing more than a disposable tool. |
Trapper | Elite | A | The Foretold Ruin | A malicious designer. The Trapper belongs to the Order but appears markedly different from other cultists. Like them, it worships mutation and Chaos and leads countless beings to their deaths, but the Trapper accomplishes this through traps. This is why experienced agents inspect the ground nervously when entering the Chaos Order's territory, to the point of being neurotic. While the Trapper's contraptions are normally easy to notice, things become different during battle. The Trapper will lure or drive targets onto its traps by any means necessary. The trap will grab you by the ankle at the most critical moment. |
Seven Arms | Elite | A | The Foretold Ruin | A collector with a vile hobby. Chaos monsters are brutal by nature, but Seven Arms is considered especially cruel even among them. True to its name, it possesses seven arms and treats them as part of its collection. Seven Arms immediately begins searching for a replacement if one of its specimens is damaged. In extremely rare cases, someone encountering Seven Arms during this search might survive by offering one of their arms. You must also avoid excessive movement and provoking its collecting instincts during combat. In such an event, Seven Arms will destroy its mount, rise up, and devote itself entirely to tearing off your arms. |
Ghoul Undertaker | Normal | C | The Foretold Ruin | |
Maggot | Normal | B | The Foretold Ruin | |
Hunchback | Normal | B | The Foretold Ruin | |
Man-Eater | Normal | B | The Foretold Ruin | |
Snipper | Normal | B | The Foretold Ruin | |
Ghoul Slave | Normal | B | The Foretold Ruin | |
Hexer | Normal | B | The Foretold Ruin | |
Bolt Runner | Normal | B | The Foretold Ruin | |
Steeler | Normal | B | The Foretold Ruin | |
Stalker | Normal | B | The Foretold Ruin | |
Darkstar Shieldman | Normal | B | The Foretold Ruin | |
Darkstar Assault Trooper | Normal | B | The Foretold Ruin | |
Angel of Revelation | Elite | A | The Foretold Ruin | A trumpet that heralds revelation. The Angel of Revelation serves a single role: to test warriors so they may spread the will of Diallos as far as possible. The Angel of Revelation possesses three expressions. Joy delivers the rule. Sorrow brings purification. Anger grants a trial. Some question why joy represents rule, but it will soon dawn on them that rules and justice bring the greatest joy to the angels of Diallos. Because the angel's response changes with its expression, many agents prefer to avoid it and may employ methods to do so. Light always descends from the sky before the Angel of Revelation appears, and they can only descend after the trumpet finishes sounding. Escape before the trumpet's call ends. |
APO1001 | Elite | A | The Foretold Ruin | The first fallen angel. Even among angels, there exist beings regarded as special. The Apostles of God, entities said to have been designed directly by Diallos, are those beings. APO1001 was the 1001st apostle of Diallos. They carried out unending purifications in the name of great justice and believed without a doubt that they walked the path of light and executed justice. One day, they looked back and saw mountains of fallen angels and even greater piles of dead sentient beings. They began to question, was this truly right? That question led to the fall. Yet APO1001 never regarded it as corruption. They continued to call themselves a guardian angel until the end. They never mocked the rules or resented god. They were simply curious. Was this truly right? Were all those sacrifices and deaths justified? They fell into eternal sleep without ever finding an answer. |
Sorrowful Godfather | Elite | A | Laboratory 0 | A glutton wandering in search of eyes. The reason the Sorrowful Godfather devours only the eyes of its prey has never been clearly explained. A widely circulated theory among agents claims that an agent once removed the eye of a dying Godfather and made jewelry from it. Since then, the Godfather has eaten only eyes in search of its own. However, the theory contains a contradiction. Only one Godfather should have lost an eye, so why do all Godfathers devour only eyes? As everyone knows, Godfathers have no eyes. If that is true, then what exactly was the eye that the agent removed? |
Gloomy Godmother | Elite | A | Laboratory 0 | A maternal instinct with unknown intent. The name "Gloomy Godmother" comes from a report by an agent. One Chaos agent encountered the Gloomy Godmother and the Growing Gluttony after losing their way. The Godmother was seen feeding the corpses and pieces of flesh they had gathered to the Growing Gluttony. The act resembled a mother raising a child, which led to the name "Godmother." However, agents who later fought the Godmother proposed another theory. When the Nature's Gift exploded during battle, witnesses claimed they briefly saw the form of the Growing Gluttony inside it. |
Shy Gardener | Elite | A | Laboratory 0 | The gardener who tends the garden of memories. The shy gardener was once a gardener named Palasia. They loved their garden and tended it every day. Even after Chaos engulfed the garden, the gardener refused to leave. Their body changed, and their existence was consumed by gluttony, yet they continued to watch over the garden. At some point, the gardener began planting people's memories instead of flowers. Palasia's Orb, the object they carry, reflects the memories of others. For the banquet that will one day arrive, the gardener cultivates those memories, stealing and pruning them alongside their hounds. |
Hunger of the Void | Elite | A | Laboratory 0 | An unending hunger that drools endlessly. The Hunger of the Void appears suddenly at the most unexpected moments. It tears through space itself and devours anything it can find to fill its starving belly. Even attacks directed toward it are consumed. Its movements change in grotesque and unpredictable ways each time the Hunger of the Void feeds. Whether this is to devour more or simply a whim remains unknown. However, one thing is certain, every action it takes originates from gluttony. |
Hunger of Loss | Elite | A | Laboratory 0 | A gourmet that consumes only carefully chosen memories. Before endless hunger and gluttony, selective tastes normally lose their meaning. Yet sometimes a gourmet appears who eats only what it desires. The Hunger of Loss no longer feeds on ordinary memories or minds. It devours only the pain and sorrow born of loss. Its taste is remarkably selective, and it seeks places where loss gathers in abundance. Loss is not limited to physical things. Losing something intangible often creates even deeper pain, especially when it can never be recovered. The laboratory where countless replicas lost the freedom they longed for, became the perfect banquet hall for the Hunger of Loss. |
Chilling Godfather | Elite | A | Laboratory 0 | A glutton that feeds on fear and anxiety. The Frosty Godfather is a subspecies of the Sorrowful Godfather. Though their appearance may seem similar at a glance, their traits differ greatly. Unlike the Sorrowful Godfather, it does not devour flesh or meat but the mind. Having lost its eyes, the Frosty Godfather feeds on what cannot be seen. Fear and anxiety are its favorite prey. For that reason, it is said to keep its victims alive instead of killing them, forcing them to endure endless pain and unease. If a sudden chill brushes the back of your neck, the Frosty Godfather is already behind you. |
White Hunting Dog | Normal | D | Laboratory 0 | |
Hearty Appetite | Normal | C | Laboratory 0 | |
Pale Messenger | Normal | C | Laboratory 0 | |
Growing Gluttony | Normal | C | Laboratory 0 | |
Pale Guard Dog | Normal | B | Laboratory 0 | |
Uncontrollable Gluttony | Normal | B | Laboratory 0 | |
Uncomfortable Guest | Normal | B | Laboratory 0 | |
Picky Palate | Normal | B | Laboratory 0 | |
The Devoured One | Normal | C | Laboratory 0 | |
Fickle Taste | Normal | B | Laboratory 0 | |
Empty Mouths | Normal | B | Laboratory 0 | |
Empty Gatekeeper | Normal | B | Laboratory 0 | |
Wolves Bane | Elite | A | Laboratory 0 | A ferocious predator of Chaos. Wolves Bane is one of the more powerful mutations, a predator that has secured its own territory even within Chaos. Observed Wolves Bane individuals are always so aggressive that they seem to be fighting at all times, and as a result, their average lifespan is generally short. If you encounter Wolves Bane during Chaos exploration, standing your ground should be prioritized over fleeing. Any action other than combat will enrage Wolves Bane, and that rage will lead to extremely powerful attacks. |
Dark Grip | Elite | A | Laboratory 0 | A hand lurking in the darkness. The Dark Grip is one of the monsters Chaos agents avoid. Each individual is not especially dangerous, but they always travel in groups of three or more, covering one another's weaknesses. The behavioral patterns of Dark Grips is surprisingly simple. They slash downward with their sharp claws and spit acid that interferes with agents in battle. They do little more than repeat those patterns, but because they travel in groups and their acid can electrocute, agents are especially reluctant to fight this particular monster. |
Winged Humanoid Beast | Elite | A | Laboratory 0 | The most cunning and vicious of the humanoid beasts. The Winged Humanoid Beast is the leader of the humanoid beasts. Humanoid beasts live in packs and have a habit of mocking and ridiculing their prey as it struggles. But the Winged Humanoid Beast has become even more cunning. There are recorded cases in which it deliberately left a captured agent alive, injuring only their legs and abandoning them as bait so that other agents would come to rescue them, only to hunt those agents as well. |
Seraphim of Pain | Elite | A | Laboratory 0 | Wings that inflict pain. It is called an angel because of its distinctive form and its possession of more than four pairs of wings, but whether this entity is truly one of Diallos' angels remains uncertain. It consists only of a pupil presumed to be its Core and a mass of wings, and each individual wing is harder than most metals. The Seraphim of Pain shields its Core with its wings and begins gathering power once combat begins. If it is not defeated beforehand, the Core releases a beam of immense heat. That is why "pain" became part of its name. Even the slightest contact with the beam causes severe burns and every agent struck by it has reported unbearable pain. |
Gloomy Prime | Normal | B | Laboratory 0 | |
Tustra | Normal | C | Laboratory 0 | |
Broodling | Normal | C | Laboratory 0 | |
Dust Mite | Normal | C | Laboratory 0 | |
Gloomy Beast | Normal | C | Laboratory 0 | |
Phropto | Normal | C | Laboratory 0 | |
Scout Identifier | Normal | C | Laboratory 0 | |
Blade Identifier | Normal | B | Laboratory 0 | |
Deer Shadow | Normal | B | Laboratory 0 | |
Lantern Toad | Normal | B | Laboratory 0 | |
Eturok | Normal | B | Laboratory 0 | |
Dark Humanoid Beast | Normal | C | Laboratory 0 | |
Human Shadow | Normal | B | Laboratory 0 | |
Special Asset Recovery Specialist | Normal | B | Laboratory 0 | |
Scratcher | Normal | C | Laboratory 0 | |
Dibellum | Normal | C | Laboratory 0 | |
| Oppressed Servant | Elite | A | Laboratory 0 | The desire of discarded failures. Strictly speaking, the Suppressed Servant is not a single entity. It is the accumulated resentment of countless failed specimens, and at the same time, a being driven by the most primal desire of all. Survival. The simple desire to live allowed those discarded failures to cling together, merge into one, and survive in whatever form they could. Kaguya Pharmaceutical conducted most of its Protos creation experiments on monsters. Alongside experimental success, the company pursued profitability because to them, monsters within Chaos were no different from raw materials with no production cost. Now, those raw materials move only through instinct and desire for survival, animating that soft, writhing flesh. |
Spirit Kefox | Elite | A | Burning Life | A spirit that runs through the forest. Kefox is a spirit with very little aggression. Its greatest interest is running through the forest with its companions, and it rarely concerns itself with anything else. Surprisingly, Kefox is also the spirit that destroys the most Dark Star poaching bases. To Kefox, allies include not only other Kefoxes but also little spirits such as Looty. It becomes enraged and rampages whenever it sees someone capturing spirits. Kefox possesses a powerful sense of companionship. Even if other spirits attack you, it is best not to retaliate in front of Kefox. |
Evil Spirit Dullahan | Elite | A | Burning Life | An evil spirit that burns souls. Dullahan is among the most durable and powerful evil spirits. Its uniquely hardened body becomes tougher the more it is struck, making a single powerful attack the most effective approach. Dullahan also shows an obsessive fixation on collecting souls. This appears not to be a matter of personal preference but rather a result of its ability to burn souls for power. Under normal circumstances, it resembles other evil spirits, but when battle truly begins, it burns the souls it has gathered and grows massive horns and wings. The state does not last long, likely due to the enormous energy consumption. |
Evil Spirit Salamander | Elite | A | Burning Life | An evil spirit that summons desolate winds. Salamander is an unusually distinct evil spirit. Most evil spirits still live within the forest, but Salamander shows no hesitation, even though its breath devastates the forest itself. Death constantly taints the area around it, and once corruption fills the surroundings, it summons desolate winds. Salamander appears particularly cruel and malicious among evil spirits. Yet it sometimes mourns the deaths of its own kind and sings funeral songs. Salamander may simply be another part of the greater order. |
Elemental Phoenix | Elite | A | Burning Life | A spirit reborn within flames. Old tomes from a lost civilization describe a bird that rises from the flames even after death. This entity was named after that legendary bird. The Elemental Phoenix also returns after death, much like the creature in those old stories. Because of this, many believed the Phoenix to be immortal and attempted to poach it. Those attempts eventually revealed the truth. The Phoenix does not truly resurrect. Just before death, it gathers the Embers of Life, the origin of all spirits, and transforms them into an egg-like form as a defensive mechanism. |
Vine Lord | Elite | A | Burning Life | A passionate conductor of the forest. Vine Lord views order and cycle differently from other spirits. They are enthralled by music played in order and melodies that repeat endlessly in a cycle, and seek to perform a composition for the great god of the forest. There is only one small problem. Vine Lord believes they are a conductor, but no performers answer the call. At times, Vine Lord is seen bringing different spirits or monsters to life and trying to turn them into musicians, but every attempt observed so far has failed. Even today, they continue striving to perform the piece. |
Evil Spirit Alraune | Normal | B | Burning Life | |
Fairy Spriggan | Normal | C | Burning Life | |
Evil Spirit Serpent | Normal | B | Burning Life | |
Fairy Changeling | Normal | C | Burning Life | |
Fairy Knocker | Normal | C | Burning Life | |
Fairy Gremlin | Normal | C | Burning Life | |
Volcanic Bomb | Normal | D | Burning Life | |
Elemental Vulkano | Normal | B | Burning Life | |
Fairy Lava | Normal | C | Burning Life | |
Elemental Bogart | Normal | B | Burning Life | |
Evil Spirit Argos | Normal | B | Burning Life | |
Changeling Seed | Normal | C | Burning Life | |
Verdant Wraith Serpent | Normal | B | Burning Life | |
Floral Fairy Gremlin | Normal | C | Burning Life | |
Azureflame Mass | Normal | D | Burning Life | |
Azureflame Elemental Vulkano | Normal | B | Burning Life | |
Wolves Bane | Elite | A | Burning Life | A ferocious predator of Chaos. Wolves Bane is one of the more powerful mutations, a predator that has secured its own territory even within Chaos. Observed Wolves Bane individuals are always so aggressive that they seem to be fighting at all times, and as a result, their average lifespan is generally short. If you encounter Wolves Bane during Chaos exploration, standing your ground should be prioritized over fleeing. Any action other than combat will enrage Wolves Bane, and that rage will lead to extremely powerful attacks. |
Dark Grip | Elite | A | Burning Life | A hand lurking in the darkness. The Dark Grip is one of the monsters Chaos agents avoid. Each individual is not especially dangerous, but they always travel in groups of three or more, covering one another's weaknesses. The behavioral patterns of Dark Grips is surprisingly simple. They slash downward with their sharp claws and spit acid that interferes with agents in battle. They do little more than repeat those patterns, but because they travel in groups and their acid can electrocute, agents are especially reluctant to fight this particular monster. |
Winged Humanoid Beast | Elite | A | Burning Life | The most cunning and vicious of the humanoid beasts. The Winged Humanoid Beast is the leader of the humanoid beasts. Humanoid beasts live in packs and have a habit of mocking and ridiculing their prey as it struggles. But the Winged Humanoid Beast has become even more cunning. There are recorded cases in which it deliberately left a captured agent alive, injuring only their legs and abandoning them as bait so that other agents would come to rescue them, only to hunt those agents as well. |
Seraphim of Pain | Elite | A | Burning Life | Wings that inflict pain. It is called an angel because of its distinctive form and its possession of more than four pairs of wings, but whether this entity is truly one of Diallos' angels remains uncertain. It consists only of a pupil presumed to be its Core and a mass of wings, and each individual wing is harder than most metals. The Seraphim of Pain shields its Core with its wings and begins gathering power once combat begins. If it is not defeated beforehand, the Core releases a beam of immense heat. That is why "pain" became part of its name. Even the slightest contact with the beam causes severe burns and every agent struck by it has reported unbearable pain. |
Cyborg Automaton | Elite | A | Burning Life | A weapon that abandoned morality and humanity. Many in this world seek power. Among them are those who do not wish to become strong themselves, but instead want a weapon that will wield power for them. Most weapons, however, are difficult to control and inconvenient to use. A "convenient weapon" can be made for such people by crossing just one small line. That is how the Cyborg Automaton was born. Once the line of morality and humanity had been crossed, everything after that was simple. Humans injected drugs into other humans, altered bodies, replaced organs with machines, and evaporated reason. Humans looked upon what had once been another human and muttered that it was usable. What had once been human obeyed the commands of humans to swing its fists at yet other humans. |
Gloomy Prime | Normal | B | Burning Life | |
Tustra | Normal | C | Burning Life | |
Broodling | Normal | C | Burning Life | |
Dust Mite | Normal | C | Burning Life | |
Gloomy Beast | Normal | C | Burning Life | |
Phropto | Normal | C | Burning Life | |
Scout Identifier | Normal | C | Burning Life | |
Blade Identifier | Normal | B | Burning Life | |
Deer Shadow | Normal | B | Burning Life | |
Lantern Toad | Normal | B | Burning Life | |
Eturok | Normal | B | Burning Life | |
Dark Humanoid Beast | Normal | C | Burning Life | |
Human Shadow | Normal | B | Burning Life | |
Darkstar Shieldman | Normal | B | Burning Life | |
Darkstar Assault Trooper | Normal | B | Burning Life | |
Looty | Normal | B | Burning Life | |
Street Peddler | Normal | C | Theater of Illusions | A peddler who wanders from place to place like a ghost, dragging an old cart. The items he displays are desperate remnants,left by people in the moments before they died when the city fell seven years ago. Each piece carries its own story and is presented like antiques as he attempts to bargain with passersby. However, there are certain items that even he refuses to sell and instead keeps them hidden, close to himself. Surviving by selling fragments of tragedy, the peddler is ignored and despised even by low-ranking heretics. His pitiful figure reflects the deepest misery of a fallen world. What he truly seeks by trading these remnants of tragedy remains shrouded in mystery. |
Curator | Normal | C | Theater of Illusions | A critic dressed in a neat suit. He was not originally part of The Order. He was once an ordinary painter in Ellinad and a gentle husband. He became consumed by the madness of art at some point, abandoning his family to bury himself in his canvas. He never put down his brush even when Chaos bloomed and screams and blood filled the air seven years ago. Impressed by his grotesque obsession, the Order granted him the "Seat of the Critic" instead of death. Instead of suffering from the agony of creation, he now roams the ruins as a ruthless critic who elegantly judges the tragedies of others. |
Cultist Arbiter | Elite | A | Theater of Illusions | A judge of fanaticism and reason. Even fanatics require a judge. A judge who passes judgment on those who break doctrine, abandon their faith, or resist the Order must wield a double standard that is fair while remaining devoted to doctrine. The Cultist Arbiter bears the honored yet troubling role of judging cultists and outsiders alike. Their verdict requires neither scales nor blade. Judgment is passed with nothing more than a stone tablet containing the souls of believers and unbelievers. |
Rotten Ripper | Elite | A | Theater of Illusions | An executioner with two faces. The Rotten Ripper appears to have two faces. In truth, it has only one. The body attached to its back belongs to a parasite, not the Ripper itself. The parasite and the Rotten Ripper maintain a bizarre symbiotic relationship. When the parasite lures a target with its fragile and harmless appearance, the Rotten Ripper seizes the moment and cuts them down with its scythe. Such symbiosis is rare among Chaos lifeforms. When the battle intensifies, the Rotten Ripper sacrifices the parasite to unleash a powerful attack. This suggests the parasite is nothing more than a disposable tool. |
Trapper | Elite | A | Theater of Illusions | A malicious designer. The Trapper belongs to the Order but appears markedly different from other cultists. Like them, it worships mutation and Chaos and leads countless beings to their deaths, but the Trapper accomplishes this through traps. This is why experienced agents inspect the ground nervously when entering the Chaos Order's territory, to the point of being neurotic. While the Trapper's contraptions are normally easy to notice, things become different during battle. The Trapper will lure or drive targets onto its traps by any means necessary. The trap will grab you by the ankle at the most critical moment. |
Seven Arms | Elite | A | Theater of Illusions | A collector with a vile hobby. Chaos monsters are brutal by nature, but Seven Arms is considered especially cruel even among them. True to its name, it possesses seven arms and treats them as part of its collection. Seven Arms immediately begins searching for a replacement if one of its specimens is damaged. In extremely rare cases, someone encountering Seven Arms during this search might survive by offering one of their arms. You must also avoid excessive movement and provoking its collecting instincts during combat. In such an event, Seven Arms will destroy its mount, rise up, and devote itself entirely to tearing off your arms. |
Ghoul Undertaker | Normal | C | Theater of Illusions | |
Maggot | Normal | B | Theater of Illusions | |
Hunchback | Normal | B | Theater of Illusions | |
Man-Eater | Normal | B | Theater of Illusions | |
Snipper | Normal | B | Theater of Illusions | |
Ghoul Slave | Normal | B | Theater of Illusions | |
Hexer | Normal | B | Theater of Illusions | |
Bolt Runner | Normal | B | Theater of Illusions | |
Steeler | Normal | B | Theater of Illusions | |
Paean of Delusions Hexer | Normal | B | Theater of Illusions | |
Paean of Delusions Hunchback | Normal | B | Theater of Illusions | |
Paean of Delusions Ghoul Slave | Normal | B | Theater of Illusions | |
Dominion | Elite | A | Theater of Illusions | A strict, blind marshal. The danger of Dominion is clear from the halo it carries. Only guardian angels who have enforced countless rules and purified entire planets are granted a halo. Dominion's halo is especially massive, larger even than its own body, and it stands upright with the same rigid resolve as its sense of justice. The halo is not just a symbol, it is also a weapon. When Dominion begins its execution, the halo spreads outward as if burning. The flames blaze with the same obsession and blind devotion that drive its justice. If you do not wish to become another offering that strengthens that halo, do not confront Dominion recklessly. |
Beam Shooter | Elite | A | Theater of Illusions | A punisher whose eyes shine with judgment. Beam Shooter is a fallen angel that operates closely with a commander. Beam Shooter always travels with units called Rechargers, and the Rechargers do not die as long as Beam Shooter remains intact. Agents, therefore, face a constant dilemma. They must decide whether to temporarily disable the Rechargers and target Beam Shooter, or ignore the Rechargers and focus solely on Beam Shooter. Regardless of the choice, Beam Shooter and its units will relentlessly and viciously exploit any opening. |
Slaughter | Elite | A | Theater of Illusions | A butcher that incinerates life. The strategy when encountering Slaughter is simple: destroy him as quickly as possible. Slaughter enters a brief warm-up phase when combat begins. The attacks during this phase are already dangerous, but the attacks that follow once the warm-up ends are on an entirely different level. After charging its entire body through the warm-up, Slaughter unleashes immense heat and electricity, incinerating everything without distinction. Even the Chaos Order avoids Slaughter once the warm-up is complete. Eliminating him before the warm-up ends is the only option. If that fails, escape as quickly as possible. |
Automata Cavalry | Elite | A | Theater of Illusions | The vanguard of the fallen angels. The more devout the believer, the deeper the sense of betrayal once they are cast aside. Automata Cavalry was one such case. Once the vanguard of planetary purification, Automata Cavalry was condemned as evil after one arm became consumed by Chaos. Would the outcome have changed if the consumed arm had been destroyed sooner? That question no longer matters. Automata Cavalry accepted corruption amid betrayal and attached a massive hammer where the consumed arm once was. Now they unleash their fury upon former comrades and the false hypocrites of heaven. |
Recharger | Normal | D | Theater of Illusions | |
Automata Halo | Normal | C | Theater of Illusions | |
Saint Hound | Normal | B | Theater of Illusions | |
Wrecker | Normal | C | Theater of Illusions | |
Templar | Normal | B | Theater of Illusions | |
Fanatic | Normal | B | Theater of Illusions | |
Automata Golem | Normal | B | Theater of Illusions | |
Automata Reaper | Normal | B | Theater of Illusions | |
Scarlet Oracle | Normal | B | Theater of Illusions | |
Testudo | Normal | D | Theater of Illusions | |
Indigo Oracle | Normal | B | Theater of Illusions | |
Unanswered | Normal | B | Theater of Illusions | SS Edenity agents who needed help. Agents who were mutated after being exposed to an excess of Chaos energy. Though they had sworn themselves to the SS Edenity, no answer came when they stood at death's door. Left trembling between terror and betrayal, the agents were approached instead by the Chaos Order. And so, for the sake of survival, they abandoned the SS Edenity that had forsaken them, accepting the bodily mutations and remaking themselves as disciples of the Order. |
Avaritia | Normal | C | The Kaleidoscope Hatchery | A pile of jewels that exploits greed Avaritia is a species that exclusively targets humans. This variant in particular is notorious for their penchant for disguises. By nature, they closely resemble rough gemstones and lie camouflaged near gem mines. When a human approaches, they detect the target's brainwaves and alter their outer shell to match the color of the gemstone the target desires most. Once their prey has drawn close enough, they attack in swarms. Once surrounded by a swarm, rescue is extremely difficult. As such, the only effective preventative measure is thorough training to ensure personnel can reliably recognize these creatures. Although the color of their carapaces changes constantly and can be used for early identification, it may also be an optical illusion caused by light scattering. Do not jump to conclusions. |
Rabagagh | Normal | C | The Kaleidoscope Hatchery | A devourer that encroaches within illusions. Usually found in warmer climates, the Rabagagh is actually 2 hermaphrodites who act as one. It lures its victims by dispersing its hallucinogenic dust which contains a peculiar chemical material that stimulates the target’s desires. When one ingests this dust, it disrupts their hippocampus and sympathetic nerves to such a severe degree that it will seem to them that their deepest desires have materialized in front of their eyes, and yet in reality, they will be suffering from cognitive paralysis. Therefore, it is mandatory to do routine checkups on your gas mask when venturing near places where they have been seen. Those addicted to the Rabagagh’s hallucinogenic dust must be given a dosage of Neo-Atropin-174. |
Arbitum | Elite | A | The Kaleidoscope Hatchery | A pack that craves flesh. Arbitum is one of the Invaders known for especially strong camaraderie. Groups of four or more Arbitum constantly hunt together, and killing one usually sends the remaining members into a frenzy. However, they cannot walk on the ground due to their lack of legs. Target their wings to bring them down and stun them. As long as you avoid the distinctive whirlwind created by an Arbitum pack, escaping their jaws may be possible. |
Rock Shell Bug | Elite | A | The Kaleidoscope Hatchery | The toughest of the Shell Bugs. Rock Shell Bugs descend from the ancient Shell Bugs that have already gone extinct. Their bodies are far harder and heavier than those of ordinary Shell Bugs, and most attacks simply bounce off them. Rock Shell Bugs usually travel in groups of three alongside ordinary Shell Bugs and Flying Shell Bugs. Their role is to confront enemies directly and hold the line. Because of this role, they have the highest mortality rate among Shell Bug groups, and their essence is considered extremely valuable, though not quite on par with a Chevalier's. Since the ancient Shell Bugs are already extinct, if the essence of the Rock Shell Bugs were lost, the Legion would lose its shield. |
Flying Shell Bug | Elite | A | The Kaleidoscope Hatchery | A Shell Bug modified for flight. Shell Bugs who are wounded in battle are modified into Flying Shell Bugs. Massive wings remain hidden inside their shells, and they take flight only under special circumstances. Flying Shell Bugs usually travel in groups of three alongside ordinary Shell Bugs and Rock Shell Bugs. When they encounter an overwhelmingly powerful enemy and face annihilation, the Flying Shell Bug retreats alone to deliver information to the Legion. Their wings exist for this purpose alone. Most die after a single flight because they possess wings they were never meant to have. Even so, the Legion gains crucial information about powerful enemies capable of halting its advance thanks to them. |
Shell Bug | Elite | A | The Kaleidoscope Hatchery | A worker and shield of the Legion. Shell Bugs wear armor true to their name. Their carapace is extraordinarily durable. They serve as diligent workers and living shields. Shell Bugs travel in groups of three alongside Rock Shell Bugs and Flying Shell Bugs, crushing and repelling any enemy they encounter. Their role is to attack enemies, plunder resources, and transport spoils. If Shell Bugs did not exist, the Legion's advance would have been far slower. |
Soldier Prime | Elite | A | The Kaleidoscope Hatchery | A Chevalier who offers honor and loyalty. The Invaders' strength lies in their overwhelming numbers. They sweep aside enemies through sheer mass, yet even among them, there are commanders who direct that seeming disorder. Those granted command over a portion of the Legion and sworn to the Eternal Queen are known as Chevaliers. The Chevalier, Soldier Prime, travels with a platoon-sized force, plundering everything in sight. Invaders gathered under Soldier Prime become more relentless, vicious, and cunning. Never lower your guard when facing Soldier Prime's unit. The Chevalier's blade will already be at your throat the moment you look away. |
Abyssal Bug | Elite | A | The Kaleidoscope Hatchery | A creature that dwells within the abyss. The Abyssal Bug differs from other Invaders. It remains in one place and builds its nest there. It digs a pit as deep as an abyss and conceals the entrance, devouring whatever falls inside. This behavior appears distant from the Invaders' usual pattern of invasion and plunder. However, scholars specializing in Invaders believe the Abyssal Bug serves as a defensive outpost. Most Abyssal Bug nests lie near major Invader outposts, and the pits they dig also prove useful when Invaders hide their bodies or collect essence. |
Single-edged Reptatus | Normal | D | The Kaleidoscope Hatchery | |
Double-edged Reptatus | Normal | D | The Kaleidoscope Hatchery | |
Bare Tougherbug | Normal | D | The Kaleidoscope Hatchery | |
Porde | Normal | D | The Kaleidoscope Hatchery | |
Heavy Shell Bug | Normal | C | The Kaleidoscope Hatchery | |
Honey Pot Porde | Normal | C | The Kaleidoscope Hatchery | |
Thorned Hemoptera | Normal | C | The Kaleidoscope Hatchery | |
Armored Kurete | Normal | C | The Kaleidoscope Hatchery | |
Kurete | Normal | C | The Kaleidoscope Hatchery | |
Soldier Blade | Normal | B | The Kaleidoscope Hatchery | |
Cast Iron Heavy Shell Bug | Normal | B | The Kaleidoscope Hatchery | |
Soldier Shadow | Normal | B | The Kaleidoscope Hatchery | |
Flying Vamp | Normal | B | The Kaleidoscope Hatchery | |
Hemoptera | Normal | C | The Kaleidoscope Hatchery | |
Rupture Bug | Normal | B | The Kaleidoscope Hatchery | |
Soldier Giant | Normal | B | The Kaleidoscope Hatchery | |
Sorrowful Godfather | Elite | A | The Kaleidoscope Hatchery | A glutton wandering in search of eyes. The reason the Sorrowful Godfather devours only the eyes of its prey has never been clearly explained. A widely circulated theory among agents claims that an agent once removed the eye of a dying Godfather and made jewelry from it. Since then, the Godfather has eaten only eyes in search of its own. However, the theory contains a contradiction. Only one Godfather should have lost an eye, so why do all Godfathers devour only eyes? As everyone knows, Godfathers have no eyes. If that is true, then what exactly was the eye that the agent removed? |
Gloomy Godmother | Elite | A | The Kaleidoscope Hatchery | A maternal instinct with unknown intent. The name "Gloomy Godmother" comes from a report by an agent. One Chaos agent encountered the Gloomy Godmother and the Growing Gluttony after losing their way. The Godmother was seen feeding the corpses and pieces of flesh they had gathered to the Growing Gluttony. The act resembled a mother raising a child, which led to the name "Godmother." However, agents who later fought the Godmother proposed another theory. When the Nature's Gift exploded during battle, witnesses claimed they briefly saw the form of the Growing Gluttony inside it. |
Shy Gardener | Elite | A | The Kaleidoscope Hatchery | The gardener who tends the garden of memories. The shy gardener was once a gardener named Palasia. They loved their garden and tended it every day. Even after Chaos engulfed the garden, the gardener refused to leave. Their body changed, and their existence was consumed by gluttony, yet they continued to watch over the garden. At some point, the gardener began planting people's memories instead of flowers. Palasia's Orb, the object they carry, reflects the memories of others. For the banquet that will one day arrive, the gardener cultivates those memories, stealing and pruning them alongside their hounds. |
Hunger of the Void | Elite | A | The Kaleidoscope Hatchery | An unending hunger that drools endlessly. The Hunger of the Void appears suddenly at the most unexpected moments. It tears through space itself and devours anything it can find to fill its starving belly. Even attacks directed toward it are consumed. Its movements change in grotesque and unpredictable ways each time the Hunger of the Void feeds. Whether this is to devour more or simply a whim remains unknown. However, one thing is certain, every action it takes originates from gluttony. |
White Hunting Dog | Normal | D | The Kaleidoscope Hatchery | |
Hearty Appetite | Normal | C | The Kaleidoscope Hatchery | |
Pale Messenger | Normal | C | The Kaleidoscope Hatchery | |
Growing Gluttony | Normal | C | The Kaleidoscope Hatchery | |
Pale Guard Dog | Normal | B | The Kaleidoscope Hatchery | |
Uncontrollable Gluttony | Normal | B | The Kaleidoscope Hatchery | |
Uncomfortable Guest | Normal | B | The Kaleidoscope Hatchery | |
Picky Palate | Normal | B | The Kaleidoscope Hatchery | |
The Devoured One | Normal | C | The Kaleidoscope Hatchery | |
Fickle Taste | Normal | B | The Kaleidoscope Hatchery | |
Empty Mouths | Normal | B | The Kaleidoscope Hatchery | |
Empty Gatekeeper | Normal | B | The Kaleidoscope Hatchery | |
Biologist Pio | Normal | C | The Kaleidoscope Hatchery | In a place where all brandished weapons, a lone biologist held a pen. Fear makes one turn away from a subject, while curiosity stops one's feet before it. Biologist Pio was someone who, without hesitation, stopped before an enemy and raised her pen. When everyone else saw Invaders as monsters to be killed and eradicated, she saw them as a form of life to sit across from and understand. The language of pheromones that differed by color, the process of legionization that erased the individual, the precise instinct of the phlegm that singled out prey—even in the heart of fear, she recorded all of it with wonder. However, those who peer into the deepest places eventually find the boundary between themselves and what they observed growing blurred. Normally, one would end up with eyes full of regret, but hers held curiosity to the very end. |
Ironrain Soldier | Normal | B | The Kaleidoscope Hatchery | Those who remained soldiers to the end, even on a battlefield not of their choosing. A soldier's honor is revealed not by the cause, but by conduct. The soldiers of Ironrain were dragged onto a battlefield pushed by another's greed, yet that fact could not strip them of their soldierly bearing. With veteran movements they watched every direction, held formation even before an overwhelming enemy, and in the end, did not yield a single step. Three friends who enlisted together met their ends in different areas, yet each kept writing, praying for the other two's safety. Some stood frozen before the capsules, unable to leave their fallen companions behind. Their orders never protected them in the end, yet they protected everything a soldier should, to the very last. Whether that steadfast loyalty was tragedy or pride is a burden the survivors must reflect on for a long time to come. |
Spreader | Normal | B | The Kaleidoscope Hatchery | |
Fluider | Normal | B | The Kaleidoscope Hatchery | |
Darkstar Shieldman | Normal | B | The Kaleidoscope Hatchery | |
Darkstar Assault Trooper | Normal | B | The Kaleidoscope Hatchery | |
Dark Star Research Center | Normal | C | The Kaleidoscope Hatchery |







































































































































































