Chaos Zero Nightmare Potential
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370 entries
| Character | Node | Ascension | Levels | Effect |
|---|---|---|---|---|
| Nia | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Nia | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Nia | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Nia | 3_1 | A2 | 1 | Adds the following effect to the Amp Therapy card: 2 Elasticity |
| Nia | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Nia | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Nia | 5_1 | A4 | 1 | +5% Heal Amount to Nia's Amp Therapy If Nia's Ego Recovery is 30 or higher, add an additional +5% to that value |
| Nia | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Nia | 6_0 | A5 | 5 | Increase Attack by 1.6–8% |
| Nia | 7_0 | A5 | 1 | +30% Heal Amount to Elasticity If Nia’s Ego Recovery is 70 or higher, add an additional +20% to the modifier |
| Luke | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Luke | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Luke | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Luke | 3_1 | A2 | 1 | Adds Bullet to Single Shot. |
| Luke | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Luke | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Luke | 5_1 | A4 | 1 | +5% Damage Amount to Luke’s Single Shot If Luke’s Critical Chance is 20% or higher, add an additional +5% to the modifier |
| Luke | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Luke | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Luke | 7_0 | A5 | 1 | If Luke's Critical Chance is 40% or higher, +3% Damage Amount to Handgun Bullet For every 5% Critical Chance exceeding 40%, add an additional +2% to the modifier (additional +12% max) |
| Selena | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Selena | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Selena | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Selena | 3_1 | A2 | 1 | Changes Engagement Fire to Piercing Damage. |
| Selena | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Selena | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Selena | 5_1 | A4 | 1 | +5% Damage Amount to Selena's Engagement Fire If Selena's Extra Damage (stat) is 15% or higher, add an additional +5% to the modifier |
| Selena | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Selena | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Selena | 7_0 | A5 | 1 | +4% Passion Attribute Damage Amount If Selena's Extra Damage (stat) is 30% or higher, add an additional +4% to the modifier |
| Khalipe | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Khalipe | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Khalipe | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Khalipe | 3_1 | A2 | 1 | Upward Slash Cards deal -40% Damage but attack all enemies. |
| Khalipe | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Khalipe | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Khalipe | 5_1 | A4 | 1 | +5% Damage Amount to Khalipe's Lashing and Upward Slash If Khalipe's Defense is 250 or higher, add an additional +5% to the modifier |
| Khalipe | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Khalipe | 6_0 | A5 | 5 | Increase Health by 1.6–8% |
| Khalipe | 7_0 | A5 | 1 | +10% Damage and Shield Gain Amounts to Vulture Ejection If Khalipe’s Attack is 700 or higher, add an additional +20% Damage Amount to Vulture Ejection If Khalipe’s Defense is 300 or higher, add an additional +20% Shield Amount to Vulture Ejection |
| Tressa | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Tressa | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Tressa | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Tressa | 3_1 | A2 | 1 | The Dagger Throw card gains the effect 2 Agony . |
| Tressa | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Tressa | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Tressa | 5_1 | A4 | 1 | +5% Damage Amount to Tressa's Dagger Throw If Tressa's Damage over Time is 15% or higher, add an additional +5% to the modifier |
| Tressa | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Tressa | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Tressa | 7_0 | A5 | 1 | +4% Void Attribute Damage Amount If Tressa's Damage over Time is 30% or higher, add an additional +4% to the modifier |
| Magna | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Magna | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Magna | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Magna | 3_1 | A2 | 1 | Add 1 Counterattack to Frozen Fist and Frost Shield. |
| Magna | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Magna | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Magna | 5_1 | A4 | 1 | +5% Shield Gain Amount to Magna's Frost Shield If Magna's Defense is 250 or higher, add an additional +5% to the modifier |
| Magna | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Magna | 6_0 | A5 | 5 | Increase Health by 1.6–8% |
| Magna | 7_0 | A5 | 1 | If Magna’s Defense is 300 or higher, +5% Justice-Attribute Damage Amount For every 10 Defense exceeding 300, add an additional 2% to the modifier (additional +10% max) |
| Amir | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Amir | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Amir | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Amir | 3_1 | A2 | 1 | Add the following effect to the Steel Barrier card: 1 Metallization |
| Amir | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Amir | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Amir | 5_1 | A4 | 1 | +5% Damage Amount to Amir's Rapier If Amir's Defense is 250 or higher, add an additional +5% to the modifier |
| Amir | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Amir | 6_0 | A5 | 5 | Increase Health by 1.6–8% |
| Amir | 7_0 | A5 | 1 | +10% Damage Amount to Metallization If Amir’s Defense is 300 or higher, add an additional +10% to the modifier |
| Rin | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Rin | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Rin | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Rin | 3_1 | A2 | 1 | Adds the Gain Dark Mist Stance effect to Dark Mist Sword: First Form, Dark Mist Sword: Third Form card. |
| Rin | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Rin | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Rin | 5_1 | A4 | 1 | +5% Damage Amount to Rin’s Dark Mist Sword: First Form and Dark Mist Sword: Third Form If Rin’s Attack is 500 or higher, add an additional +5% to the modifier |
| Rin | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Rin | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Rin | 7_0 | A5 | 1 | If Rin’s Attack is 600 or higher, +5% Critical Chance For every 40 Attack exceeding 600, add an additional +1% to the modifier (additional +10% max) |
| Lucas | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Lucas | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Lucas | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Lucas | 3_1 | A2 | 1 | Add Bullet to the Machine Gun card. |
| Lucas | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Lucas | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Lucas | 5_1 | A4 | 1 | +5% Damage Amount to Lucas’s Machine Gun If Lucas’s Critical Damage is 160% or higher, add an additional +5% to the modifier |
| Lucas | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Lucas | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Lucas | 7_0 | A5 | 1 | +5% Damage Amount to Launcher Bullet If Lucas’s Critical Damage is 240% or higher, add an additional +5% to the modifier |
| Orlea | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Orlea | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Orlea | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Orlea | 3_1 | A2 | 1 | Add 50% chance to Heaven's Healing card to create 1 Creation★ card in hand. |
| Orlea | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Orlea | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Orlea | 5_1 | A4 | 1 | +10% Heal Amount to Orlea’s Healing of Light |
| Orlea | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Orlea | 6_0 | A5 | 5 | Increase Attack by 1.6–8% |
| Orlea | 7_0 | A5 | 1 | If Orlea's Attack is 700 or higher, or her Defense is 300 or higher, then at the start of battle, +6% Critical Chance to allies |
| Mei Lin | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Mei Lin | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Mei Lin | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Mei Lin | 3_1 | A2 | 1 | Strike cards gain an additional 1 stack of Ember |
| Mei Lin | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Mei Lin | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Mei Lin | 5_1 | A4 | 1 | +5% Damage Amount to Mei Lin’s Strike If Mei Lin’s Attack is 500 or higher, add an additional +5% to the modifier |
| Mei Lin | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Mei Lin | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Mei Lin | 7_0 | A5 | 1 | If Mei Lin’s Attack is 600 or higher, +4% Weakness Damage Amount For every 50 Attack exceeding 600, add an additional +1% to the modifier (additional +8% max) |
| Maribell | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Maribell | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Maribell | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Maribell | 3_1 | A2 | 1 | Add the following effect to the Shelter Defense and Shelter Hold cards: 1 Counterattack |
| Maribell | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Maribell | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Maribell | 5_1 | A4 | 1 | +5% Shield Amount to Maribell's Shelter Defense and Shelter Hold If Maribell's Health is 600 or higher, add an additional +5% to the modifier |
| Maribell | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Maribell | 6_0 | A5 | 5 | Increase Health by 1.6–8% |
| Maribell | 7_0 | A5 | 1 | +5% Damage Amount to Basic Cards and Signature Cards If Maribell’s Health is 800 or higher, add an additional +5% to the modifier |
| Veronica | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Veronica | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Veronica | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Veronica | 3_1 | A2 | 1 | Add to Rapid Fire card effect: 20% chance to create 1 random Ballista card in hand. |
| Veronica | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Veronica | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Veronica | 5_1 | A4 | 1 | +5% Damage Amount to Veronica's Rapid Fire If Veronica's Attack is 500 or higher, add an additional +5% to the modifier |
| Veronica | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Veronica | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Veronica | 7_0 | A5 | 1 | If Veronica’s Attack is 700 or higher, +5% Damage Amount to all Ballista rounds For every 40 Attack exceeding 700, add an additional +1% to the modifier (additional +10% max) |
| Mika | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Mika | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Mika | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Mika | 3_1 | A2 | 1 | +30% Heal Amount to Water Barrier cards. |
| Mika | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Mika | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Mika | 5_1 | A4 | 1 | +5% Heal Amount to Mika's Water Barrier If Mika's Ego Recovery is 30 or higher, add an additional +5% to that value |
| Mika | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Mika | 6_0 | A5 | 5 | Increase Attack by 1.6–8% |
| Mika | 7_0 | A5 | 1 | If Mika’s Ego Recovery is 40 or higher, +10% Recover Amount to Source of Water For every 5 Ego Recovery exceeding 40, add an additional +2% to the modifier (additional +20% max) |
| Beryl | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Beryl | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Beryl | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Beryl | 3_1 | A2 | 1 | +20% damage of Launcher and Charge Launcher Cards. |
| Beryl | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Beryl | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Beryl | 5_1 | A4 | 1 | +5% Damage Amount to Beryl’s Launcher and Charge Launcher If Beryl’s Critical Damage is 160% or higher, add an additional 5% to the modifier. |
| Beryl | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Beryl | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Beryl | 7_0 | A5 | 1 | +10% Damage Amount to Beryl’s Opening Found If Beryl’s Critical Damage is 230% or higher, +10% Damage Amount to Charged Shot |
| Renoa | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Renoa | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Renoa | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Renoa | 3_1 | A2 | 1 | +40% Damage Amount to Dirge Bullet, +20% Damage Amount to Extra Attacks |
| Renoa | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Renoa | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Renoa | 5_1 | A4 | 1 | +5% Damage Amount to Renoa’s Annihilation Shot If Renoa’s Critical Chance is 20% or higher, add an additional +5% to the modifier |
| Renoa | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Renoa | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Renoa | 7_0 | A5 | 1 | +5% Damage Amount to Dirge Bullet If Renoa’s Critical Chance is 60% or higher, add an additional +10% to the modifier |
| Hugo | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Hugo | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Hugo | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Hugo | 3_1 | A2 | 1 | Add the following effect to the Knife Toss card: 50% chance for 1 Commence the Hunt |
| Hugo | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Hugo | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Hugo | 5_1 | A4 | 1 | +5% Damage Amount to Hugo's Knife Toss If Hugo's Attack is 500 or higher, add an additional +5% to the modifier |
| Hugo | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Hugo | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Hugo | 7_0 | A5 | 1 | If Hugo’s Attack is 700 or higher, +4% Extra Damage Amount For every 50 Attack exceeding 700, add an additional +1% to the modifier (additional +8% max) |
| Cassius | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Cassius | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Cassius | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Cassius | 3_1 | A2 | 1 | Add a 30% chance to draw 1 card to Card and Wild Card. |
| Cassius | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Cassius | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Cassius | 5_1 | A4 | 1 | +5% Damage Amount to Cassius's Cards and Wild Card If Cassius's Health is 600 or higher, add an additional +5% to the modifier |
| Cassius | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Cassius | 6_0 | A5 | 5 | Increase Attack by 1.6–8% |
| Cassius | 7_0 | A5 | 1 | Upon completing a Quest, gain 1 Morale for 1 turn If Cassius’s Health is 700 or higher, when a Quest is completed, 1 Fortitude for 1 turn |
| Owen | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Owen | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Owen | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Owen | 3_1 | A2 | 1 | The damage of the Downward Cut card is increased by +30% |
| Owen | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Owen | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Owen | 5_1 | A4 | 1 | +5% Damage Amount to Owen's Downward Cut If Owen's Health is 600 or higher, add an additional +5% to the modifier |
| Owen | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Owen | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Owen | 7_0 | A5 | 1 | +4% to Attack and Defense If Owen’s Health is 700or higher, add an additional +4% to the modifier |
| Rei | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Rei | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Rei | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Rei | 3_1 | A2 | 1 | Add a 20% Damage-Based Recovery effect to the Dark Blade card. |
| Rei | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Rei | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Rei | 5_1 | A4 | 1 | +5% Damage Amount to Rei's Dark Blade If Rei's Attack is 500 or higher, add an additional +5% to the modifier |
| Rei | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Rei | 6_0 | A5 | 5 | Increase Attack by 1.6–8% |
| Rei | 7_0 | A5 | 1 | If Rei’s Attack is 550 or higher, +10% Damage Amount to Predator’s Blade For every 10 Attack exceeding 550, add an additional +1% to the modifier (additional +20% max) |
| Haru | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Haru | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Haru | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Haru | 3_1 | A2 | 1 | +20% Damage Amount to Anchor and Power Anchor The following effect is added to Anchor Shot: Increase Damage Amount by 10% |
| Haru | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Haru | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Haru | 5_1 | A4 | 1 | +5% Damage Amount to Haru’s Anchor and Power Anchor If Haru’s Attack is 500 or higher, add an additional +5% to the modifier |
| Haru | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Haru | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Haru | 7_0 | A5 | 1 | +10% Damage Amount to Haru’s Anchor Shot If Haru’s Attack is 600 or higher, add an additional +10% to the modifier |
| Kayron | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Kayron | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Kayron | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Kayron | 3_1 | A2 | 1 | +50% Damage and Heal Amounts to Elimination and Sphere cards respectively, and add a 'Create 1 Futility card(s)' effect to both. |
| Kayron | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Kayron | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Kayron | 5_1 | A4 | 1 | +5% Damage Amount to Kayron's Elimination If Kayron's Attack is 500 or higher, add an additional +5% to the modifier |
| Kayron | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Kayron | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Kayron | 7_0 | A5 | 1 | If Kayron’s Attack is 600 or higher, +5% Critical Damage For every 40 Attack exceeding 600, add an additional +1% to the modifier (additional +10% max) |
| Yuki | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Yuki | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Yuki | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Yuki | 3_1 | A2 | 1 | Adds the following effects: Inspiration: Decrease Cost by1, to Longsword Slash Inspiration: Increase Damage Amount by 30%, to Rapid Slash |
| Yuki | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Yuki | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Yuki | 5_1 | A4 | 1 | +5% Damage Amount to Yuki's Longsword Slash and Rapid Slash If Yuki's Attack is 500 or higher, add an additional +5% to the modifier |
| Yuki | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Yuki | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Yuki | 7_0 | A5 | 1 | If Yuki’s Attack is 600 or higher, +5% Damage Amount to Flash Slash and Iceberg Cleave. For every 20 Attack above 600, add an additional +1% to the modifier (additional +5% max) |
| Chizuru | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Chizuru | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Chizuru | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Chizuru | 3_1 | A2 | 1 | Change Moonslash‘s card effect to 70% Damage × 2. |
| Chizuru | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Chizuru | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Chizuru | 5_1 | A4 | 1 | +5% Damage Amount to Chizuru’s Moonslash If Chizuru’s Attack is 500 or higher, add an additional +5% to the modifier |
| Chizuru | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Chizuru | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Chizuru | 7_0 | A5 | 1 | If Chizuru’s Attack is 600 or higher, +5% Damage Amount to Bind cards For every 10 Attack above 600, add an additional +1% to the modifier (additional +10% max) |
| Sereniel | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Sereniel | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Sereniel | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Sereniel | 3_1 | A2 | 1 | Add a 50% chance to create 1 Homing Laser L to Pulse Fire. |
| Sereniel | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Sereniel | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Sereniel | 5_1 | A4 | 1 | +5% Damage Amount to Sereniel’s Pulse Fire If Sereniel’s Critical Chance is 20% or higher, add an additional +5% to the modifier |
| Sereniel | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Sereniel | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Sereniel | 7_0 | A5 | 1 | If Sereniel’s Critical Chance is 30% or higher, +10% Damage Amount to Homing Laser If Critical Chance is 60% or higher, add an additional +5% to the modifier |
| Narja | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Narja | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Narja | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Narja | 3_1 | A2 | 1 | Adds 2 Voracity to NA: Defense Response. |
| Narja | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Narja | 5_0 | A4–A5 | 5 | Increase Defense by 1.6–8% |
| Narja | 5_1 | A4 | 1 | +5% Heal Amount to Narja's NA: Defense Response If Narja's Defense is 250 or higher, add an additional +5% to the modifier |
| Narja | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Narja | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Narja | 7_0 | A5 | 1 | +10% Damage Amount to Voracity If Narja's Defense is 300 or higher, +20% Damage Amount to Predation |
| Nine | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Nine | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Nine | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Nine | 3_1 | A2 | 1 | +30% Damage Amount to Slash cards, and adds the following effect: increase Damage Amount of Exhaust cards by 15% for 1 turn (max 2 stacks) |
| Nine | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Nine | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Nine | 5_1 | A4 | 1 | +5% Damage Amount to Nine's Slash, and if Nine's Defense is 250 or higher, add an additional +5% to the modifier |
| Nine | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Nine | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Nine | 7_0 | A5 | 1 | If Nine's Defense is 300 or higher, +5% Order Attribute Damage Amount, and for every 10 Defense exceeding 300, add an additional +2% to the modifier (additional +10% max) |
| Tiphera | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Tiphera | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Tiphera | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Tiphera | 3_1 | A2 | 1 | Decrease Heal Amount of the Barrier Deployment card to 70%, and add a 70% Shield effect. |
| Tiphera | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Tiphera | 5_0 | A4–A5 | 5 | Increase Defense by 1.6–8% |
| Tiphera | 5_1 | A4 | 1 | +5% Heal and Shield Gain Amounts to Archetype cards, and if Tiphera’s Defense is 250 or higher, add an additional +5% to the modifier |
| Tiphera | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Tiphera | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Tiphera | 7_0 | A5 | 1 | If Tiphera's Defense is 300 or higher, at the start of battle, +10% to Critical Damage of allies |
| Rita | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Rita | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Rita | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Rita | 3_1 | A2 | 1 | +50% Damage Amount to the Time Acceleration card. |
| Rita | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Rita | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Rita | 5_1 | A4 | 1 | +5% Damage Amount to Rita’s Time Acceleration If Rita’s Attack is 500 or higher, add an additional +5% to the modifier |
| Rita | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Rita | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Rita | 7_0 | A5 | 1 | If Rita’s Attack is 800 or higher, +10% Attack to herself. |
| Diana | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Diana | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Diana | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Diana | 3_1 | A2 | 1 | Adds the following effect to the Disruption Fire card: Discard 1 random card of this unit. |
| Diana | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Diana | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Diana | 5_1 | A4 | 1 | +5% Damage Amount to Diana’s Disruption Fire, and if Diana’s Critical Chance is 20% or higher, add an additional +5% to the modifier. |
| Diana | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Diana | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Diana | 7_0 | A5 | 1 | If Diana's Critical Chance is 10% or higher, +4% Extra Damage For every 5% Critical Chance above 10%, add an additional +1% to the modifier (additional +8% max) |
| Fei | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Fei | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Fei | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Fei | 3_1 | A2 | 1 | Adds the following effect to the Azure Flame card: 1 Flame Arts |
| Fei | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Fei | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Fei | 5_1 | A4 | 1 | +5% Damage Amount to Fei’s Azure Flame, and if Fei's Attack is 500 or higher, add an additional +5% to the modifier |
| Fei | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Fei | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Fei | 7_0 | A5 | 1 | If Fei’s Attack is 600 or higher, +5% Void Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +2% to the modifier (additional +10% max) |
| Heidemarie | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Heidemarie | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Heidemarie | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Heidemarie | 3_1 | A2 | 1 | Add the following effect to the Sword Flash card: +30% Damage Amount to Effulgent Blade for 1 turn. |
| Heidemarie | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Heidemarie | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Heidemarie | 5_1 | A4 | 1 | +5% Damage Amount to Heidemarie’s Sword Flash, and if Heidemarie’s Attack is 500 or higher, add an additional +5% to the modifier. |
| Heidemarie | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Heidemarie | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Heidemarie | 7_0 | A5 | 1 | If Heidemarie’s Attack is 600 or higher, +5% Passion Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +2% (additional +10% max) |
| Adelheid | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Adelheid | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Adelheid | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Adelheid | 3_1 | A2 | 1 | Add Blessing to Gather Around and Fairy’s Protection cards. |
| Adelheid | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Adelheid | 5_0 | A4–A5 | 5 | Increase Health by 1.6–8% |
| Adelheid | 5_1 | A4 | 1 | +5% Shield Gain Amount to Adelheid’s Fairy’s Protection If Adelheid’s Defense is 250 or higher, add an additional +5% to the modifier |
| Adelheid | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Adelheid | 6_0 | A5 | 5 | Increase Defense by 1.6–8% |
| Adelheid | 7_0 | A5 | 1 | If Adelheid’s Defense is 300 or higher, +5% Void-Attribute Damage Amount, and for every 10 Defense exceeding 300, add an additional 2% to the modifier (additional +10% max) |
| Tenebria | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Tenebria | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Tenebria | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Tenebria | 3_1 | A2 | 1 | Add the following effect to Sound Check: Incinerate: Heal 50%. |
| Tenebria | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Tenebria | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Tenebria | 5_1 | A4 | 1 | At the start of battle, increase Damage Amount of Tenebria’s Rhythm cards by 10%, and if Tenebria’s Attack is 500 or higher, increase Damage Amount of other Combatants’ Rhythm cards by 10% as well |
| Tenebria | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Tenebria | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Tenebria | 7_0 | A5 | 1 | If Tenebria’s Attack is 600 or higher, +5% Passion Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +1% (additional +10% max) |
| Hilde | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Hilde | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Hilde | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Hilde | 3_1 | A2 | 1 | +20% Damage Amount to the Multishot card. |
| Hilde | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Hilde | 5_0 | A4–A5 | 5 | +2.4–12% Critical Damage |
| Hilde | 5_1 | A4 | 1 | +5% Damage Amount to Hilde’s Multishot If Hilde’s Extra Damage (stat) is 6% or higher, add an additional +5% to the modifier |
| Hilde | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Hilde | 6_0 | A5 | 5 | +2–10% Critical Chance |
| Hilde | 7_0 | A5 | 1 | +7% Instinct Attribute Damage Amount If Hilde's Extra Damage (stat) is 6% or higher, add an additional +8% to the modifier |
| Arabella | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Arabella | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Arabella | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Arabella | 3_1 | A2 | 1 | Adds the following effect to the Diagonal Slash card: 1 Fracture |
| Arabella | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Arabella | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Arabella | 5_1 | A4 | 1 | +5% Damage Amount to Arabella’s Diagonal Slash card If Arabella's Attack is 500 or higher, add an additional +5% to the modifier |
| Arabella | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Arabella | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Arabella | 7_0 | A5 | 1 | If Arabella’s Attack is 600 or higher, +5% Instinct Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +2% to the modifier (additional +10% max) |
| Olga | 1_0 | A1 | 1 | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Olga | 2_0 | A1–A2 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20% |
| Olga | 3_0 | A2–A4 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20% |
| Olga | 3_1 | A2 | 1 | Adds the following to the Reaping Slash card: 1 Fracture, 1 Agony |
| Olga | 4_0 | A3–A5 | 10 | Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20% |
| Olga | 5_0 | A4–A5 | 5 | +2–10% Critical Chance |
| Olga | 5_1 | A4 | 1 | +5% Damage Amount to Olga’s Reaping Slash card If Olga’s Damage over Time (stat) is 6% or higher, add an additional +5% to the modifier |
| Olga | 5_2 | A4 | 1 | Increases the chance for a Divine Epiphany to appear by 25%. |
| Olga | 6_0 | A5 | 5 | +2.4–12% Critical Damage |
| Olga | 7_0 | A5 | 1 | +7% Instinct Attribute Damage Amount If Olga's Damage over Time (stat) is 6% or higher, add an additional +8% to the modifier |