Chaos Zero Nightmare Limit Break

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222 entries

CharacterStepNameEffect
Nia1Sleeping MemoryThe Cost of Nia’s Curiosity card decreases by 1.
Nia2Awakening MemoryEach time a Shuffle is performed, gain 4 Rhythm Boost. At the start of the turn, decrease Rhythm Boost by 1. Rhythm Boost: +5% Damage Amount (max 4 stacks)
Nia3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Nia4Inner MemoryIncrease Rock & Roll’s Decibel gain effect by 2
Nia5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Nia6Liberated MemoryAt the start of battle, gain 4 Rhythm Boost, and whenever a shuffle occurs, Heal 40% for each Decibel
Luke1Sleeping Memory+50% Damage Amount to Finisher Round, and the activation condition of 5 Handgun Bullet cards changes to 4.
Luke2Awakening MemoryIf Luke activates 3 Bullet cards, create 2 Handgun Bullet cards in hand. Decreases Damage Amount of cards created through this effect by 50%. This effect activates once per turn.
Luke3Vivid Memory+100% Damage Amount to Lethal Design, and the Damage Amount for each card in hand is changed from +25% to +35%
Luke4Inner MemoryWhenever Luke activates a Bullet Card, gain Target Analysis. Target Analysis: For 1 turn, +10% Damage Amount to Luke's Bullet cards (max 4 stacks)
Luke5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Luke6Liberated MemoryThe Damage Amount increase effect of Target Analysis changes to +15%, and each time 12 Bullet cards are activated, create 1 High-Velocity Armor Piercing (HVAP) Round in hand
Selena1Sleeping MemoryThe Sniper’s Domain card gains Initiation.
Selena2Awakening MemorySelena’s Mark damage is increased by +20%.
Selena3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Selena4Inner Memory+50% Damage Amount to Final Shot, and increase Mark by 1.
Selena5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Selena6Liberated MemoryWhen Selena’s Mark is activated, she has a 30% chance to inflict 100% Extra Attack on the target.
Khalipe1Sleeping MemoryAdd Retain to Absolute Protection cards, and +20% Shield
Khalipe2Awakening MemoryAt the start of battle and on Shuffle, move 1 Vulture Ejection card in Draw Pile to the top of Draw Pile.
Khalipe3Vivid Memory+50% Charisma of Resolve Damage, and gain Silver Veil 1 on use
Khalipe4Inner MemoryEach time the Silver Veil effect is activated, gain the Deploy Veil effect Deploy Veil: +30% Damage and Shield Gain Amounts (max 2 stacks)
Khalipe5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Khalipe6Liberated MemoryAt the start of battle, gain 2 Silver Veil, and +150% Damage Amount to Silver Veil.
Tressa1Sleeping MemoryDecrease the cost of Cursed Gouge cards by 1.
Tressa2Awakening Memory+20% Damage Amount to the Shadow Dagger card when activated against targets in a Agony state.
Tressa3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Tressa4Inner MemoryThe Wave of Darkness card increases Agony by 2.
Tressa5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Tressa6Liberated MemoryWhen defeating an enemy with Agony, create Shadow Dagger card × 1.
Magna1Sleeping MemoryAdds Initiation to the Storm of Bitter Cold card and increases Crystallization by 1.
Magna2Awakening MemoryMagna’s counters inflict 1 Freeze on the target. Freeze: When taking Damage from Magna’s Attack Cards, adjacent monsters take 50% Defense-Based Damage. Freeze is removed upon the effect’s activation.
Magna3Vivid MemoryChanges Absolute Zero's Damage Amount increased effect for each Counterattack to 30%.
Magna4Inner MemoryChanges Magna’s Counterattack so it no longer reduces Vulnerable.
Magna5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Magna6Liberated MemoryAt the start of the turn, gain 1 Enhanced Counterattack. Enhanced Counterattack: Increase Damage Amount of Counterattack by 30% Enhanced Counterattack is removed upon the effect’s activation (max 2 stacks)
Amir1Sleeping MemoryThe Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallization.
Amir2Awakening MemoryAt the start of battle, gain 2 Metallization.
Amir3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Amir4Inner MemoryChanges Steel Resolve's Shield gain effect to 150% per 1 Metallization removed, and increases the Metallization gain effect at the start of the next turn by 2.
Amir5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Amir6Liberated MemoryAt the start of the turn, gain 1 Metallization.
Rin1Sleeping Memory+30% Damage Amount to Dark Mist Secret Art: Black Dance
Rin2Awakening MemoryAt the start of the turn, if Rin is in her Dark Mist Stance, create 1 Sheathe Sword card.
Rin3Vivid Memory+100% Damage Amount to Dark Mist Secret Art: Slash, and increase Vulnerable by 3.
Rin4Inner MemoryIf Rin is not in Dark Mist Stance when using her card, gain Dark Mist Stance.
Rin5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Rin6Liberated MemoryAt the start of battle, gain Dark Mist Stance. At the start of the turn, if Rin is in her Dark Mist Stance, gain 2 Morale for 1 turn.
Lucas1Sleeping Memory+10% Fixed Damage for R.P.G-7.
Lucas2Awakening MemoryLucas’s Bullet card damage is increased by +20%.
Lucas3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Lucas4Inner Memory+50% Damage Amount to Full Burst, and increase Draw by 1.
Lucas5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Lucas6Liberated MemoryDecrease Cost of the first Launcher Bullet card activated each turn by 1.
Orlea1Sleeping MemoryAdds Retain to the Will of Light card.
Orlea2Awakening MemoryWhen a Creation card evolves into a Creation★★★ card, retain is triggered.
Orlea3Vivid MemoryEvolved Creation effect is added to Salvation.
Orlea4Inner MemoryIf there is a Creation Card in hand, increase Damage Amount of allies by 10%.
Orlea5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Orlea6Liberated MemoryWhen Orlea activates a Creation card, deal ★ x 50% Fixed Damage to all enemies.
Mei Lin1Sleeping MemoryFlame Dragon's Sovereignty Card now strikes Critical Hit to Ravaged targets.
Mei Lin2Awakening MemoryIf Mei Lin's cards deal Damage, apply 1 Ember to the target
Mei Lin3Vivid MemoryChange the following effect for Heavenly Flame Dragon: Add 1 Hit to the next 6 Basic Attack Cards activated, instead of 4 Basic Attack Cards
Mei Lin4Inner MemoryIf Mei Lin's attack Ravages an enemy, gain 1 Flame Dragon Awakens. Flame Dragon Awakens: For 1 turn, +20% Damage Amount to Mei Lin's Attack Cards and +20% Damage Amount against targets in a Ravaged state.
Mei Lin5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Mei Lin6Liberated MemoryWhenever Mei Lin gains Flame Dragon Awakens 2times, 100% Fixed Damage to all enemies and apply 3 Ember
Maribell1Sleeping MemoryThe fixed damage of the Shelter Strike card is increased by +50%.
Maribell2Awakening MemoryMaribell’s Shield gain is increased by 10%.
Maribell3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Maribell4Inner MemoryThe Shield gain of the Unbreakable card is increased by +100%
Maribell5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Maribell6Liberated MemoryThe first Counterattack from Maribell each turn gains damage equal to 20% of her current Shield.
Veronica1Sleeping MemoryBombardment Prep card’s Reload is increased by 2.
Veronica2Awakening MemoryEach time a Targeting Attack Card is activated by an ally, apply 1 Floral Scent to the target. Floral Scent: +20% Damage Amount taken from Ballista (cannot stack) This monster becomes the proc target for Ballista When applied to a different target, remove Floral Scent
Veronica3Vivid MemoryAdd the following effect to Hunting Time: Create 1 random Ballista card in hand.
Veronica4Inner MemoryIncrease max stack of Reload by 1.
Veronica5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Veronica6Liberated MemoryAt the start of the turn, inflicts 1 Mark on all enemies inflicted with Floral Scent.
Mika1Sleeping MemoryAdd Initiation to the Deluge card.
Mika2Awakening MemoryWhen Mika gains Stress during battle, Fixed Heal equal to 200%. This effect activates 1 time per turn.
Mika3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Mika4Inner MemoryAdd Retain to Source of Water created by the Surge card.
Mika5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Mika6Liberated MemoryAt the start of the battle, gain 2 Wave.
Beryl1Sleeping MemoryReduces the cost of Heavy Weapons Specialist cards by 1.
Beryl2Awakening MemoryBeryl’s Retain card damage is increased by +20%.
Beryl3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Beryl4Inner MemoryThe damage of the Max Output Charged Shot card is increased by +50%.
Beryl5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Beryl6Liberated MemoryEach time Beryl’s cards are Retained, she gains 1 Condense. Condense: When Beryl's Attack Cards are activated, 50% Extra Attack × Condense count, and when activated, remove Condense (max 3 stacks).
Renoa1Sleeping Memory+20% Damage Amount to the Last-Ditch Assault card's Damage Amount added for each Dirge Bullet Discarded effect
Renoa2Awakening MemoryFor every 4 Dirge Bullet Cards created, create 1 Dirge Bullet: Finale Card.
Renoa3Vivid Memory+200% Damage Amount to Black Thorn.
Renoa4Inner MemoryEach time the Dirge Bullet card is Discarded, gain 1 Rose’s Resolve. Rose’s Resolve: +10% to Renoa's Damage Amount, and on Shuffle, remove Rose’s Resolve (max 4 stacks)
Renoa5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Renoa6Liberated MemoryEach time the Dirge Bulletcard is Drawn, inflict 50% Extra Attack to a random enemy.
Hugo1Sleeping Memory+10% to the Damage Amount Increase effect of Commence the Hunt for the Fixer's Approach Card.
Hugo2Awakening MemoryEvery 2 times Commence the Hunt is activated, inflict 40% Extra Attack × 2 on random enemies, and if the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn.
Hugo3Vivid MemoryWhen Last Resort is used, increase max stack of Commence the Hunt by 1.
Hugo4Inner MemoryEach time Commence the Hunt is activated, gain 1 Fixer's Wrath. Fixer's Wrath: +10% Damage Amount to Hugo (max 4 stacks)
Hugo5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Hugo6Liberated MemoryAt the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: On Hit through the effect of Commence the Hunt, 2 Morale for 1 turn (cannot stack) On effect activation or if Hunting Mark is applied to a different target, remove effect
Cassius1Sleeping MemoryAdd the Discard Pile as a targeted area for the Joker card’s effect.
Cassius2Awakening MemoryEach time Cassius draws through an ability, Fixed Heal equal to 40%.
Cassius3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Cassius4Inner MemoryIncrease Morale Reduction by 2 of Death Trick to all enemies
Cassius5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Cassius6Liberated MemoryWhenever Cassius completes a Quest, apply 1 Morale Reduction to all enemies for 1 turn.
Owen1Sleeping Memory+50% Damage and Shield Gain Amounts to the Gale Strike card.
Owen2Awakening MemoryWhenever Owen's Wind Charge Card is moved to hand, deal 80% Damage to all enemies.
Owen3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Owen4Inner Memory+50% Damage and Shield Gain Amounts to Raging Storm.
Owen5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Owen6Liberated MemoryEach time the Wind Charge card is activated, +20% Damage Amount to Owen for 1 turn.
Rei1Sleeping MemoryIncrease the Morale gained from the Predator's Blade card by 2 for 1 turn.
Rei2Awakening MemoryIf Rei activates an Attack Card, Fixed Heal equal to 120%. This effect activates 1 time per turn.
Rei3Vivid MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Rei4Inner Memory+100% Damage Amount to Final Shadow
Rei5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Rei6Liberated Memory+20% Damage Amount to allies' Attack Cards.
Haru1Sleeping MemoryChanges the increase in Damage Amount effect of Lift Anchor from 80% to 120%.
Haru2Awakening MemoryChanges Anchor Shot to be usable even if Cost is insufficient. The Anchor Shot card used through this effect will consume all remaining AP, and for each 1 AP spent less than the original Cost, decrease Damage Amount by 30%.
Haru3Vivid Memory+200% Damage Amount to Power Strike and +20% to the Damage Amount for each beneficial effect in possession
Haru4Inner MemoryEach time Anchor Shot is activated by Haru, gain 1 Power Supply. Power Supply: +30% Damage Amount to Haru's Attack Cards (max 3 stacks)
Haru5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Haru6Liberated MemoryChange the Damage Amount decreased effect that is caused when using the Anchor Shot card with insufficient AP to 15% for each 1 AP spent less than the original Cost. At the start of the turn, move 1 Anchor Shot card to hand, and increase Damage Amount of that card by 30% until activated.
Kayron1Sleeping MemoryWhen the Echoes of True Abyss card is activated, additionally create 2 Futility cards.
Kayron2Awakening MemoryFor each 2 Futility Card used, deal 100% Damage to all enemies.
Kayron3Vivid MemoryAdd Graveyard to the target range of Futility Cards Exhausted by the Rift of Nothingness Card.
Kayron4Inner MemoryEach time a Futility card is Exhausted, gain 1 Echo of Paradox. Echo of Paradox: +10% Damage Amount to Kayron's Attack Cards (max 3 stacks)
Kayron5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Kayron6Liberated MemoryEach time a Futility card is created, 50% chance to apply 1 random effect among Vulnerable, Weaken, or Impair to a random enemy
Yuki1Sleeping MemoryAdd the following to Iceberg Cleave: If there is only a single target, increase Damage Amount by 50%.
Yuki2Awakening MemoryAt the start of battle, for 3 turns, enable Inspiration for cards of this unit drawn at the start of the turn.
Yuki3Vivid Memory+150% Damage Amount to Skyscraper Cleave and change the +100% Damage Amount for each card moved to top of Draw Pile to +150%
Yuki4Inner MemoryEach time a card of this unit is Drawn through an ability, gain 1 Sword Dance. Sword Dance: Increases Damage Amount of Attack Cards of this unit by 10% (max 3 stacks)
Yuki5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Yuki6Liberated MemoryIncrease max stacks of Sword Dance by 1 and change the Damage Amount increase effect to 15%. If Sword Dance is stacked to 4, gain 1 Swiftblade Flurry. Swiftblade Flurry: Increase Damage Amount of Flash Slash and Iceberg Cleave by 20%
Chizuru1Sleeping Memory+20% Damage Amount to Shadow of the Moon+, +3% to Recover Amount of Max HP.
Chizuru2Awakening MemoryWhen a Shadow of the Moon+ card is activated, create 1 Shadow of the Moon card.
Chizuru3Vivid Memory+200% Damage Amount to Moonlight of High Tide, and change the +100% Damage Amount for each Shadow of the Moon created to +150%.
Chizuru4Inner MemoryWhen Shadow of the Moon is created, gain 1 Lunarshard. Lunarshard: +10% Damage Amount to Chizuru’s Attack Cards (max 3 stacks)
Chizuru5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Chizuru6Liberated MemoryWhen Lunarshard stacks to 3, increases Hit Count of Shadow of the Moon+ by 1.
Sereniel1Sleeping Memory+50% Damage Amount to Pale Shooting Star, and change the number of procable Homing Laser cards to 5.
Sereniel2Awakening MemoryAt the start of battle, create 2 Homing Laser L. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card.
Sereniel3Vivid Memory+50% Damage Amount to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo.
Sereniel4Inner MemoryFor each Homing Laser that is Moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +10% Damage Amount to Sereniel’s Attack Cards for 1 turn (max 5 stacks)
Sereniel5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Sereniel6Liberated MemoryOn Ravage by an ally, Sereniel inflicts 80% Damage × max Tenacity count of the target to that target.
Narja1Sleeping MemoryIncrease Mealtime card's Predation by 2.
Narja2Awakening MemoryWhen Voracity is decreased, 40% chance to gain 1 Voracity.
Narja3Vivid MemoryIncreases Predator’s Hunting Method‘s Predation gained if Mealtime is in Graveyard by 3.
Narja4Inner Memory+40% Damage Amount to Predation.
Narja5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Narja6Liberated MemoryAt the start of the turn, gain 4 Voracity and 2 Predation. At the end of the turn, 50% Defense-Based Damage to random enemies and Heal 1% Health × Predation count decreased this turn.
Nine1Sleeping MemoryTargets may be selected for attack with the Fighting Spirit card.
Nine2Awakening MemoryAt the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage
Nine3Vivid Memory+150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect.
Nine4Inner MemoryWhen Nine’s cards are Exhausted, gain 1 Improvisation for each Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine’s Attack Cards (max 3 stacks)
Nine5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Nine6Liberated MemoryWhen Hew cards are activated, inflict Fixed Damage equal to 25% of the Damage dealt to the target.
Tiphera1Sleeping MemoryChange the max stack count of Form Upgrade for the Event Horizon card from 3 to 4.
Tiphera2Awakening MemoryWhen an Archetype card is activated, gain that card’s shape effect. When shape effects stack to 3, create 1 card consisting of the stacked shape effects. ○: Heal 150% △: Increase Damage Amount of the first Hit of the next Attack Card by 30% (max 300%) □: Draw 1 Archetype card This effect can only be activated once per turn, and the shape effect is removed at the end of the turn once it is activated.
Tiphera3Vivid MemoryIncrease the additional creation count of Archetype Resonance to 3 times, and increase the Cost decrease effect of the next Ego Skill used to 3.
Tiphera4Inner MemoryWhen Tiphera's Archetype card is activated, gain the Power of Archetype effect. Power of Archetype: Increase Damage Amount of Attack Cards of allies by 5%, increase Order Attribute Damage Amount of allies by 5%, and increase Defense-Based Damage Amount of allies by 5% At the end of the turn, remove Power of Archetype (max 2 stacks)
Tiphera5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Tiphera6Liberated MemoryTiphera's Signature Cards receive Damage Amount Increase effects gained from Archetype: △ cards, but are changed to not be consumed. At the start of battle, change Archetype: △’s Damage Amount effect to increase from 30% to 35%, and max stacks from 300% to 350%.
Rita1Sleeping MemoryThe following effect regarding Chronicle is added to the Time Paradox card: If 6 was decreased, gain 8 Chronal Ascension instead
Rita2Awakening MemoryWhen Chronal Ascension is gained, create 1 Fate Distortion. Fate Distortion: Increase Damage Amount of the next Attack Card of this unit activated by 30% Increase Damage Amount by an additional 10% for each Cost of that card
Rita3Vivid MemoryChanges Hour of Glory‘s values to the following: increase Damage Amount of the next Attack Card of this unit activated by 20% (max 300%)
Rita4Inner MemoryWhen a 2-Cost or higher card is activated, gain 1 Trace of Memory. Trace of Memory: Increase Rita’s Damage Amount by 5% for 1 turn (max 6 stacks)
Rita5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Rita6Liberated MemoryChanges so that Chronicle can be gained even when in possession of Chronal Ascension. When Chronal Ascension is gained, gain 6 additional Chronal Ascension (1 time per battle). When Chronal Ascension is removed, inflict 80% Fixed Damage for each Chronal Ascension used over 1 turn.
Diana1Sleeping Memory+100% Damage Amount to the Liberated Feelings card, and changes the Draw count of Exhaust Bullet cards to 3.
Diana2Awakening MemoryEach time an ally Discards a card, gain 2 Flutters. Flutters: At the end of the turn, 200% Extra Attack to the target with the highest max HP, and increase Damage Amount of the Extra Attack by 10% for each Flutters, then decrease all Flutters at the start of the turn (max 20 stacks).
Diana3Vivid MemoryChange Cost of Radiant Smile to 4 and the creation count of Heart Bullets to 4 cards.
Diana4Inner Memory+30% Damage Amount to Diana’s Extra Attacks. +1% Damage Amount to Diana’s Extra Attacks for each Flutters that Diana owns.
Diana5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Diana6Liberated MemoryEach time a card is Discarded by an ally, gain an additional 2 Flutters, and increase the max stack count of Flutters by 10. Each time Diana’s Flutters stacks to 30, allies inflict 200% Extra Attack to a random enemy (1 time per turn).
Heidemarie1Sleeping Memory+200% Damage Amount to the Effulgent Release card, and the added Damage Amount for each Effulgent Blade in Graveyard becomes +120%.
Heidemarie2Awakening MemoryAt the start of battle, move the Effulgent Compression card to hand. At the start of the turn, gain 5 Crimson Blade. Crimson Blade: When a Linked card is used or Discarded, 120% Extra Attack to the enemy with the highest HP, and when used or Discarded, decrease Crimson Blade by 1 (max 8 stacks).
Heidemarie3Vivid Memory+200% Damage Amount to Elysium of Blades, and change the +80% Damage Amount (max 20 cards) effect to +100% (max 30 cards) Damage Amount for each card Discarded this battle.
Heidemarie4Inner MemoryWhen Heidemarie’s Linked cards are used or Discarded, gain 1 Effulgent Chain. Effulgent Chain: +5% Damage Amount to Heidemarie (max 10 stacks)
Heidemarie5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Heidemarie6Liberated MemoryChange created Effulgent Blade cards to All Attribute Cards. Each time Crimson Blade is activated, +40% Damage Amount to Crimson Blade (max +480%).
Fei1Sleeping MemoryAdds the following effect to the Blazing War Dance card: Increase Damage Amount of Inferno Rhapsody moved to hand by 100% until activated.
Fei2Awakening MemoryAt the start of battle, gain 6 Descent, and for each turn, when the first Heavensfall is created, gain 2 Descent. When the Inferno Rhapsody card is activated, inflict Fixed Damage equal to 30% of the Damage dealt.
Fei3Vivid MemoryIncrease Heavenscleaver‘s Descent by 2 and add the following effect: Add 2 Hits to the next Heavensfall.
Fei4Inner MemoryAt the start of battle, +80% Damage Amount to Heavensfall.
Fei5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Fei6Liberated MemoryAt the start of battle, +120% Damage Amount to Flame Arts. At the start of battle or each time 3 Heavensfall cards are activated, gain 1 Judgment Upon the Wicked. Judgment Upon the Wicked: Add 3 Hits to Heavensfall, and when the effect is activated, remove Judgment Upon the Wicked.
Adelheid1Sleeping MemoryFor the Garden of Secrets card, decrease Cost by 1 and add +100% Shield Gain Amount.
Adelheid2Awakening MemoryGains the Bliss of Dreams effect for each Blessing Adelheid applies or creates. At the start of battle, gain the Bliss of Dreams effect for each Blessing card in Deck. Bliss of Dreams: Increase Damage Amount of allies by 3% (max 10 stacks).
Adelheid3Vivid Memory+200% Shield Gain Amount to Happy Ending. Changes the restrictions of the Fixed Heal equal to Shield in possession effect to (cannot exceed 50% of max HP).
Adelheid4Inner MemoryAt the start of battle, apply Blessing to any number of cards in hand. When a Blessing Upgrade Card is activated, apply Blessing to 1 random card in Draw Pile.
Adelheid5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Adelheid6Liberated MemoryFor Bliss of Dreams, decrease max stacks by 5 and change the increased Damage Amount effect to 8%. At the start of the turn, if Bliss of Dreams is 5, Draw 1 Blessing card.
Tenebria1Sleeping MemoryIncreases Damage Amount of Performance Buzz for the Photo Time card from 100% to 150%.
Tenebria2Awakening MemoryAt the start of battle, create 1 Photo Card card. When an Ego Skill is used, 200% Damage × original Cost to random enemies. Photo Card: 2 Ego Points
Tenebria3Vivid MemoryIncreases the Damage Amount increase effect that Everyone’s Idol gives to Rhythm cards from 7% to 11%.
Tenebria4Inner MemoryWhen a Rhythm card is moved to hand or activated, gain Everyone’s Cheer. Everyone’s Cheer: Increase Tenebria’s Damage Amount by 1% (max 20 stacks) When stacked to max, increase Damage Amount of Rhythm cards by an additional 10%
Tenebria5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Tenebria6Liberated MemoryWhen Photo Card is activated, decrease Cost of Tenebria’s next Ego Skill used by 3. When a Rhythm card is activated, inflicts 1 All Eyes On You on the target. All Eyes On You: Increase Damage Amount taken from Rhythm cards by 40%, and if a Rhythm card is procced, this monster becomes the target of those Rhythm cards. When applied to a different target, remove All Eyes On You
Hilde1Sleeping MemoryChange the following effects for Vortex Arrow: increase Draw by 1, +60% Damage Amount, and change the Damage Amount increase for each Attack Card Drawn through an ability this turn to +90%.
Hilde2Awakening MemoryAt the start of battle, +10% to Hilde's Critical Chance. At the start of the turn or when an enemy is defeated, gain 1 Double Tap. Double Tap: When Homing Arrow is activated, 300% Extra Attack to the enemy with the lowest Health, and decrease Double Tap by 1 (max 5 stacks)
Hilde3Vivid MemoryChange the Weakness Damage Amount taken effect of Matrix Overlay from +15% to +25%.
Hilde4Inner MemoryFor each Hit an ally performs, gain 1 Find the Gap Find the Gap: Increase Damage Amount of Hilde’s Extra Attacks by 5% (max 8 stacks)
Hilde5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Hilde6Liberated MemoryWhen Find the Gap reaches 8 stacks, +15% additional Critical Chance to Instinct-Attribute allies. Increase the max stack of Zero In to 100, and at the start of the turn, gain 15 Zero In. For each stack of Zero In, +1% Critical Damage to Zero In (max +45%).
Arabella1Sleeping Memory+50% Damage Amount to The Art of Unmaking and change the increase Damage Amount by 15% for each type of harmful effect the target has (max 120%) effect to increase Damage Amount by 20% (max 180%).
Arabella2Awakening MemoryAt the start of battle, inflict 1 Fracture Amplification on the enemy with the highest Health. When Arabella's abilities activates the Fractures that she inflicted, she inflicts 3 Fracture on all enemies (4 times per turn).
Arabella3Vivid MemoryChange the following effects for Pathetic End: +200% Damage Amount, change the Fixed Damage equal to 30% Damage Amount taken by all enemies to 50%, and increase the per-turn limit from 1000% of Arabella’s Attack to 1500%.
Arabella4Inner MemoryEach time Arabella inflicts or activates her Fracture through an ability, gain 1 Deconstruction Analysis. Deconstruction Analysis: Increase Damage Amount of Arabella’s Fracture by 5% (max 6 stacks)
Arabella5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Arabella6Liberated MemoryWhen Arabella's abilities activates Fractures that she inflicted, additionally inflict 1 Fracture on the target inflicted with Fracture Amplification. Increase the max stack limit of Deconstruction Analysis by 4, and +50% Critical Damage to the Fractures that Arabella inflicts on the Fracture Amplification target.
Olga1Sleeping MemoryFor End of the Line, decrease Cost by 1 For Reckoning, +200% Damage Amount and increase the base Damage Amount for each Rapacity effect from +20% to +30%.
Olga2Awakening MemoryWhen Shattering‘s DoT effect is activated, increase the Fixed Damage effect from 30% of Damage taken to 40%. When Fracture or Agony is activated, Recover 4% of max Health (5 times per turn).
Olga3Vivid Memory+200% Damage Amount to Maelstrom of Oblivion and change the max Damage Amount threshold for each Fracture, Agony, and Scorched activated this turn from 300% to 450%.
Olga4Inner MemoryWhen Olga’s Fracture or Agony is activated, gain 1 Shard Erosion. Shard Erosion: Increase Damage Amount of Olga’s DoT effects by 6% (max 5 stacks)
Olga5Complete MemoryIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Olga6Liberated MemoryAt the start of the turn, move the End of the Line or Reckoning card to hand. Change the Damage Amount increase of Shard Erosion from 6% to 10%, and when Shard Erosion reaches 5 stacks, +50% to Olga’s Critical Damage.
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