Chaos Zero Nightmare Limit Break
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222 entries
| Character | Step | Name | Effect |
|---|---|---|---|
| Nia | 1 | Sleeping Memory | The Cost of Nia’s Curiosity card decreases by 1. |
| Nia | 2 | Awakening Memory | Each time a Shuffle is performed, gain 4 Rhythm Boost. At the start of the turn, decrease Rhythm Boost by 1. Rhythm Boost: +5% Damage Amount (max 4 stacks) |
| Nia | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Nia | 4 | Inner Memory | Increase Rock & Roll’s Decibel gain effect by 2 |
| Nia | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Nia | 6 | Liberated Memory | At the start of battle, gain 4 Rhythm Boost, and whenever a shuffle occurs, Heal 40% for each Decibel |
| Luke | 1 | Sleeping Memory | +50% Damage Amount to Finisher Round, and the activation condition of 5 Handgun Bullet cards changes to 4. |
| Luke | 2 | Awakening Memory | If Luke activates 3 Bullet cards, create 2 Handgun Bullet cards in hand. Decreases Damage Amount of cards created through this effect by 50%. This effect activates once per turn. |
| Luke | 3 | Vivid Memory | +100% Damage Amount to Lethal Design, and the Damage Amount for each card in hand is changed from +25% to +35% |
| Luke | 4 | Inner Memory | Whenever Luke activates a Bullet Card, gain Target Analysis. Target Analysis: For 1 turn, +10% Damage Amount to Luke's Bullet cards (max 4 stacks) |
| Luke | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Luke | 6 | Liberated Memory | The Damage Amount increase effect of Target Analysis changes to +15%, and each time 12 Bullet cards are activated, create 1 High-Velocity Armor Piercing (HVAP) Round in hand |
| Selena | 1 | Sleeping Memory | The Sniper’s Domain card gains Initiation. |
| Selena | 2 | Awakening Memory | Selena’s Mark damage is increased by +20%. |
| Selena | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Selena | 4 | Inner Memory | +50% Damage Amount to Final Shot, and increase Mark by 1. |
| Selena | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Selena | 6 | Liberated Memory | When Selena’s Mark is activated, she has a 30% chance to inflict 100% Extra Attack on the target. |
| Khalipe | 1 | Sleeping Memory | Add Retain to Absolute Protection cards, and +20% Shield |
| Khalipe | 2 | Awakening Memory | At the start of battle and on Shuffle, move 1 Vulture Ejection card in Draw Pile to the top of Draw Pile. |
| Khalipe | 3 | Vivid Memory | +50% Charisma of Resolve Damage, and gain Silver Veil 1 on use |
| Khalipe | 4 | Inner Memory | Each time the Silver Veil effect is activated, gain the Deploy Veil effect Deploy Veil: +30% Damage and Shield Gain Amounts (max 2 stacks) |
| Khalipe | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Khalipe | 6 | Liberated Memory | At the start of battle, gain 2 Silver Veil, and +150% Damage Amount to Silver Veil. |
| Tressa | 1 | Sleeping Memory | Decrease the cost of Cursed Gouge cards by 1. |
| Tressa | 2 | Awakening Memory | +20% Damage Amount to the Shadow Dagger card when activated against targets in a Agony state. |
| Tressa | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Tressa | 4 | Inner Memory | The Wave of Darkness card increases Agony by 2. |
| Tressa | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Tressa | 6 | Liberated Memory | When defeating an enemy with Agony, create Shadow Dagger card × 1. |
| Magna | 1 | Sleeping Memory | Adds Initiation to the Storm of Bitter Cold card and increases Crystallization by 1. |
| Magna | 2 | Awakening Memory | Magna’s counters inflict 1 Freeze on the target. Freeze: When taking Damage from Magna’s Attack Cards, adjacent monsters take 50% Defense-Based Damage. Freeze is removed upon the effect’s activation. |
| Magna | 3 | Vivid Memory | Changes Absolute Zero's Damage Amount increased effect for each Counterattack to 30%. |
| Magna | 4 | Inner Memory | Changes Magna’s Counterattack so it no longer reduces Vulnerable. |
| Magna | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Magna | 6 | Liberated Memory | At the start of the turn, gain 1 Enhanced Counterattack. Enhanced Counterattack: Increase Damage Amount of Counterattack by 30% Enhanced Counterattack is removed upon the effect’s activation (max 2 stacks) |
| Amir | 1 | Sleeping Memory | The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it now consumes up to a maximum of 3 Metallization. |
| Amir | 2 | Awakening Memory | At the start of battle, gain 2 Metallization. |
| Amir | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Amir | 4 | Inner Memory | Changes Steel Resolve's Shield gain effect to 150% per 1 Metallization removed, and increases the Metallization gain effect at the start of the next turn by 2. |
| Amir | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Amir | 6 | Liberated Memory | At the start of the turn, gain 1 Metallization. |
| Rin | 1 | Sleeping Memory | +30% Damage Amount to Dark Mist Secret Art: Black Dance |
| Rin | 2 | Awakening Memory | At the start of the turn, if Rin is in her Dark Mist Stance, create 1 Sheathe Sword card. |
| Rin | 3 | Vivid Memory | +100% Damage Amount to Dark Mist Secret Art: Slash, and increase Vulnerable by 3. |
| Rin | 4 | Inner Memory | If Rin is not in Dark Mist Stance when using her card, gain Dark Mist Stance. |
| Rin | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Rin | 6 | Liberated Memory | At the start of battle, gain Dark Mist Stance. At the start of the turn, if Rin is in her Dark Mist Stance, gain 2 Morale for 1 turn. |
| Lucas | 1 | Sleeping Memory | +10% Fixed Damage for R.P.G-7. |
| Lucas | 2 | Awakening Memory | Lucas’s Bullet card damage is increased by +20%. |
| Lucas | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Lucas | 4 | Inner Memory | +50% Damage Amount to Full Burst, and increase Draw by 1. |
| Lucas | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Lucas | 6 | Liberated Memory | Decrease Cost of the first Launcher Bullet card activated each turn by 1. |
| Orlea | 1 | Sleeping Memory | Adds Retain to the Will of Light card. |
| Orlea | 2 | Awakening Memory | When a Creation card evolves into a Creation★★★ card, retain is triggered. |
| Orlea | 3 | Vivid Memory | Evolved Creation effect is added to Salvation. |
| Orlea | 4 | Inner Memory | If there is a Creation Card in hand, increase Damage Amount of allies by 10%. |
| Orlea | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Orlea | 6 | Liberated Memory | When Orlea activates a Creation card, deal ★ x 50% Fixed Damage to all enemies. |
| Mei Lin | 1 | Sleeping Memory | Flame Dragon's Sovereignty Card now strikes Critical Hit to Ravaged targets. |
| Mei Lin | 2 | Awakening Memory | If Mei Lin's cards deal Damage, apply 1 Ember to the target |
| Mei Lin | 3 | Vivid Memory | Change the following effect for Heavenly Flame Dragon: Add 1 Hit to the next 6 Basic Attack Cards activated, instead of 4 Basic Attack Cards |
| Mei Lin | 4 | Inner Memory | If Mei Lin's attack Ravages an enemy, gain 1 Flame Dragon Awakens. Flame Dragon Awakens: For 1 turn, +20% Damage Amount to Mei Lin's Attack Cards and +20% Damage Amount against targets in a Ravaged state. |
| Mei Lin | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Mei Lin | 6 | Liberated Memory | Whenever Mei Lin gains Flame Dragon Awakens 2times, 100% Fixed Damage to all enemies and apply 3 Ember |
| Maribell | 1 | Sleeping Memory | The fixed damage of the Shelter Strike card is increased by +50%. |
| Maribell | 2 | Awakening Memory | Maribell’s Shield gain is increased by 10%. |
| Maribell | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Maribell | 4 | Inner Memory | The Shield gain of the Unbreakable card is increased by +100% |
| Maribell | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Maribell | 6 | Liberated Memory | The first Counterattack from Maribell each turn gains damage equal to 20% of her current Shield. |
| Veronica | 1 | Sleeping Memory | Bombardment Prep card’s Reload is increased by 2. |
| Veronica | 2 | Awakening Memory | Each time a Targeting Attack Card is activated by an ally, apply 1 Floral Scent to the target. Floral Scent: +20% Damage Amount taken from Ballista (cannot stack) This monster becomes the proc target for Ballista When applied to a different target, remove Floral Scent |
| Veronica | 3 | Vivid Memory | Add the following effect to Hunting Time: Create 1 random Ballista card in hand. |
| Veronica | 4 | Inner Memory | Increase max stack of Reload by 1. |
| Veronica | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Veronica | 6 | Liberated Memory | At the start of the turn, inflicts 1 Mark on all enemies inflicted with Floral Scent. |
| Mika | 1 | Sleeping Memory | Add Initiation to the Deluge card. |
| Mika | 2 | Awakening Memory | When Mika gains Stress during battle, Fixed Heal equal to 200%. This effect activates 1 time per turn. |
| Mika | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Mika | 4 | Inner Memory | Add Retain to Source of Water created by the Surge card. |
| Mika | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Mika | 6 | Liberated Memory | At the start of the battle, gain 2 Wave. |
| Beryl | 1 | Sleeping Memory | Reduces the cost of Heavy Weapons Specialist cards by 1. |
| Beryl | 2 | Awakening Memory | Beryl’s Retain card damage is increased by +20%. |
| Beryl | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Beryl | 4 | Inner Memory | The damage of the Max Output Charged Shot card is increased by +50%. |
| Beryl | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Beryl | 6 | Liberated Memory | Each time Beryl’s cards are Retained, she gains 1 Condense. Condense: When Beryl's Attack Cards are activated, 50% Extra Attack × Condense count, and when activated, remove Condense (max 3 stacks). |
| Renoa | 1 | Sleeping Memory | +20% Damage Amount to the Last-Ditch Assault card's Damage Amount added for each Dirge Bullet Discarded effect |
| Renoa | 2 | Awakening Memory | For every 4 Dirge Bullet Cards created, create 1 Dirge Bullet: Finale Card. |
| Renoa | 3 | Vivid Memory | +200% Damage Amount to Black Thorn. |
| Renoa | 4 | Inner Memory | Each time the Dirge Bullet card is Discarded, gain 1 Rose’s Resolve. Rose’s Resolve: +10% to Renoa's Damage Amount, and on Shuffle, remove Rose’s Resolve (max 4 stacks) |
| Renoa | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Renoa | 6 | Liberated Memory | Each time the Dirge Bulletcard is Drawn, inflict 50% Extra Attack to a random enemy. |
| Hugo | 1 | Sleeping Memory | +10% to the Damage Amount Increase effect of Commence the Hunt for the Fixer's Approach Card. |
| Hugo | 2 | Awakening Memory | Every 2 times Commence the Hunt is activated, inflict 40% Extra Attack × 2 on random enemies, and if the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn. |
| Hugo | 3 | Vivid Memory | When Last Resort is used, increase max stack of Commence the Hunt by 1. |
| Hugo | 4 | Inner Memory | Each time Commence the Hunt is activated, gain 1 Fixer's Wrath. Fixer's Wrath: +10% Damage Amount to Hugo (max 4 stacks) |
| Hugo | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Hugo | 6 | Liberated Memory | At the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: On Hit through the effect of Commence the Hunt, 2 Morale for 1 turn (cannot stack) On effect activation or if Hunting Mark is applied to a different target, remove effect |
| Cassius | 1 | Sleeping Memory | Add the Discard Pile as a targeted area for the Joker card’s effect. |
| Cassius | 2 | Awakening Memory | Each time Cassius draws through an ability, Fixed Heal equal to 40%. |
| Cassius | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Cassius | 4 | Inner Memory | Increase Morale Reduction by 2 of Death Trick to all enemies |
| Cassius | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Cassius | 6 | Liberated Memory | Whenever Cassius completes a Quest, apply 1 Morale Reduction to all enemies for 1 turn. |
| Owen | 1 | Sleeping Memory | +50% Damage and Shield Gain Amounts to the Gale Strike card. |
| Owen | 2 | Awakening Memory | Whenever Owen's Wind Charge Card is moved to hand, deal 80% Damage to all enemies. |
| Owen | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Owen | 4 | Inner Memory | +50% Damage and Shield Gain Amounts to Raging Storm. |
| Owen | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Owen | 6 | Liberated Memory | Each time the Wind Charge card is activated, +20% Damage Amount to Owen for 1 turn. |
| Rei | 1 | Sleeping Memory | Increase the Morale gained from the Predator's Blade card by 2 for 1 turn. |
| Rei | 2 | Awakening Memory | If Rei activates an Attack Card, Fixed Heal equal to 120%. This effect activates 1 time per turn. |
| Rei | 3 | Vivid Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Rei | 4 | Inner Memory | +100% Damage Amount to Final Shadow |
| Rei | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Rei | 6 | Liberated Memory | +20% Damage Amount to allies' Attack Cards. |
| Haru | 1 | Sleeping Memory | Changes the increase in Damage Amount effect of Lift Anchor from 80% to 120%. |
| Haru | 2 | Awakening Memory | Changes Anchor Shot to be usable even if Cost is insufficient. The Anchor Shot card used through this effect will consume all remaining AP, and for each 1 AP spent less than the original Cost, decrease Damage Amount by 30%. |
| Haru | 3 | Vivid Memory | +200% Damage Amount to Power Strike and +20% to the Damage Amount for each beneficial effect in possession |
| Haru | 4 | Inner Memory | Each time Anchor Shot is activated by Haru, gain 1 Power Supply. Power Supply: +30% Damage Amount to Haru's Attack Cards (max 3 stacks) |
| Haru | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Haru | 6 | Liberated Memory | Change the Damage Amount decreased effect that is caused when using the Anchor Shot card with insufficient AP to 15% for each 1 AP spent less than the original Cost. At the start of the turn, move 1 Anchor Shot card to hand, and increase Damage Amount of that card by 30% until activated. |
| Kayron | 1 | Sleeping Memory | When the Echoes of True Abyss card is activated, additionally create 2 Futility cards. |
| Kayron | 2 | Awakening Memory | For each 2 Futility Card used, deal 100% Damage to all enemies. |
| Kayron | 3 | Vivid Memory | Add Graveyard to the target range of Futility Cards Exhausted by the Rift of Nothingness Card. |
| Kayron | 4 | Inner Memory | Each time a Futility card is Exhausted, gain 1 Echo of Paradox. Echo of Paradox: +10% Damage Amount to Kayron's Attack Cards (max 3 stacks) |
| Kayron | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Kayron | 6 | Liberated Memory | Each time a Futility card is created, 50% chance to apply 1 random effect among Vulnerable, Weaken, or Impair to a random enemy |
| Yuki | 1 | Sleeping Memory | Add the following to Iceberg Cleave: If there is only a single target, increase Damage Amount by 50%. |
| Yuki | 2 | Awakening Memory | At the start of battle, for 3 turns, enable Inspiration for cards of this unit drawn at the start of the turn. |
| Yuki | 3 | Vivid Memory | +150% Damage Amount to Skyscraper Cleave and change the +100% Damage Amount for each card moved to top of Draw Pile to +150% |
| Yuki | 4 | Inner Memory | Each time a card of this unit is Drawn through an ability, gain 1 Sword Dance. Sword Dance: Increases Damage Amount of Attack Cards of this unit by 10% (max 3 stacks) |
| Yuki | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Yuki | 6 | Liberated Memory | Increase max stacks of Sword Dance by 1 and change the Damage Amount increase effect to 15%. If Sword Dance is stacked to 4, gain 1 Swiftblade Flurry. Swiftblade Flurry: Increase Damage Amount of Flash Slash and Iceberg Cleave by 20% |
| Chizuru | 1 | Sleeping Memory | +20% Damage Amount to Shadow of the Moon+, +3% to Recover Amount of Max HP. |
| Chizuru | 2 | Awakening Memory | When a Shadow of the Moon+ card is activated, create 1 Shadow of the Moon card. |
| Chizuru | 3 | Vivid Memory | +200% Damage Amount to Moonlight of High Tide, and change the +100% Damage Amount for each Shadow of the Moon created to +150%. |
| Chizuru | 4 | Inner Memory | When Shadow of the Moon is created, gain 1 Lunarshard. Lunarshard: +10% Damage Amount to Chizuru’s Attack Cards (max 3 stacks) |
| Chizuru | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Chizuru | 6 | Liberated Memory | When Lunarshard stacks to 3, increases Hit Count of Shadow of the Moon+ by 1. |
| Sereniel | 1 | Sleeping Memory | +50% Damage Amount to Pale Shooting Star, and change the number of procable Homing Laser cards to 5. |
| Sereniel | 2 | Awakening Memory | At the start of battle, create 2 Homing Laser L. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card. |
| Sereniel | 3 | Vivid Memory | +50% Damage Amount to Death Halo, and apply Haste to each Homing Laser L that is Moved by Death Halo. |
| Sereniel | 4 | Inner Memory | For each Homing Laser that is Moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +10% Damage Amount to Sereniel’s Attack Cards for 1 turn (max 5 stacks) |
| Sereniel | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Sereniel | 6 | Liberated Memory | On Ravage by an ally, Sereniel inflicts 80% Damage × max Tenacity count of the target to that target. |
| Narja | 1 | Sleeping Memory | Increase Mealtime card's Predation by 2. |
| Narja | 2 | Awakening Memory | When Voracity is decreased, 40% chance to gain 1 Voracity. |
| Narja | 3 | Vivid Memory | Increases Predator’s Hunting Method‘s Predation gained if Mealtime is in Graveyard by 3. |
| Narja | 4 | Inner Memory | +40% Damage Amount to Predation. |
| Narja | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Narja | 6 | Liberated Memory | At the start of the turn, gain 4 Voracity and 2 Predation. At the end of the turn, 50% Defense-Based Damage to random enemies and Heal 1% Health × Predation count decreased this turn. |
| Nine | 1 | Sleeping Memory | Targets may be selected for attack with the Fighting Spirit card. |
| Nine | 2 | Awakening Memory | At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage |
| Nine | 3 | Vivid Memory | +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect. |
| Nine | 4 | Inner Memory | When Nine’s cards are Exhausted, gain 1 Improvisation for each Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine’s Attack Cards (max 3 stacks) |
| Nine | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Nine | 6 | Liberated Memory | When Hew cards are activated, inflict Fixed Damage equal to 25% of the Damage dealt to the target. |
| Tiphera | 1 | Sleeping Memory | Change the max stack count of Form Upgrade for the Event Horizon card from 3 to 4. |
| Tiphera | 2 | Awakening Memory | When an Archetype card is activated, gain that card’s shape effect. When shape effects stack to 3, create 1 card consisting of the stacked shape effects. ○: Heal 150% △: Increase Damage Amount of the first Hit of the next Attack Card by 30% (max 300%) □: Draw 1 Archetype card This effect can only be activated once per turn, and the shape effect is removed at the end of the turn once it is activated. |
| Tiphera | 3 | Vivid Memory | Increase the additional creation count of Archetype Resonance to 3 times, and increase the Cost decrease effect of the next Ego Skill used to 3. |
| Tiphera | 4 | Inner Memory | When Tiphera's Archetype card is activated, gain the Power of Archetype effect. Power of Archetype: Increase Damage Amount of Attack Cards of allies by 5%, increase Order Attribute Damage Amount of allies by 5%, and increase Defense-Based Damage Amount of allies by 5% At the end of the turn, remove Power of Archetype (max 2 stacks) |
| Tiphera | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Tiphera | 6 | Liberated Memory | Tiphera's Signature Cards receive Damage Amount Increase effects gained from Archetype: △ cards, but are changed to not be consumed. At the start of battle, change Archetype: △’s Damage Amount effect to increase from 30% to 35%, and max stacks from 300% to 350%. |
| Rita | 1 | Sleeping Memory | The following effect regarding Chronicle is added to the Time Paradox card: If 6 was decreased, gain 8 Chronal Ascension instead |
| Rita | 2 | Awakening Memory | When Chronal Ascension is gained, create 1 Fate Distortion. Fate Distortion: Increase Damage Amount of the next Attack Card of this unit activated by 30% Increase Damage Amount by an additional 10% for each Cost of that card |
| Rita | 3 | Vivid Memory | Changes Hour of Glory‘s values to the following: increase Damage Amount of the next Attack Card of this unit activated by 20% (max 300%) |
| Rita | 4 | Inner Memory | When a 2-Cost or higher card is activated, gain 1 Trace of Memory. Trace of Memory: Increase Rita’s Damage Amount by 5% for 1 turn (max 6 stacks) |
| Rita | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Rita | 6 | Liberated Memory | Changes so that Chronicle can be gained even when in possession of Chronal Ascension. When Chronal Ascension is gained, gain 6 additional Chronal Ascension (1 time per battle). When Chronal Ascension is removed, inflict 80% Fixed Damage for each Chronal Ascension used over 1 turn. |
| Diana | 1 | Sleeping Memory | +100% Damage Amount to the Liberated Feelings card, and changes the Draw count of Exhaust Bullet cards to 3. |
| Diana | 2 | Awakening Memory | Each time an ally Discards a card, gain 2 Flutters. Flutters: At the end of the turn, 200% Extra Attack to the target with the highest max HP, and increase Damage Amount of the Extra Attack by 10% for each Flutters, then decrease all Flutters at the start of the turn (max 20 stacks). |
| Diana | 3 | Vivid Memory | Change Cost of Radiant Smile to 4 and the creation count of Heart Bullets to 4 cards. |
| Diana | 4 | Inner Memory | +30% Damage Amount to Diana’s Extra Attacks. +1% Damage Amount to Diana’s Extra Attacks for each Flutters that Diana owns. |
| Diana | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Diana | 6 | Liberated Memory | Each time a card is Discarded by an ally, gain an additional 2 Flutters, and increase the max stack count of Flutters by 10. Each time Diana’s Flutters stacks to 30, allies inflict 200% Extra Attack to a random enemy (1 time per turn). |
| Heidemarie | 1 | Sleeping Memory | +200% Damage Amount to the Effulgent Release card, and the added Damage Amount for each Effulgent Blade in Graveyard becomes +120%. |
| Heidemarie | 2 | Awakening Memory | At the start of battle, move the Effulgent Compression card to hand. At the start of the turn, gain 5 Crimson Blade. Crimson Blade: When a Linked card is used or Discarded, 120% Extra Attack to the enemy with the highest HP, and when used or Discarded, decrease Crimson Blade by 1 (max 8 stacks). |
| Heidemarie | 3 | Vivid Memory | +200% Damage Amount to Elysium of Blades, and change the +80% Damage Amount (max 20 cards) effect to +100% (max 30 cards) Damage Amount for each card Discarded this battle. |
| Heidemarie | 4 | Inner Memory | When Heidemarie’s Linked cards are used or Discarded, gain 1 Effulgent Chain. Effulgent Chain: +5% Damage Amount to Heidemarie (max 10 stacks) |
| Heidemarie | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Heidemarie | 6 | Liberated Memory | Change created Effulgent Blade cards to All Attribute Cards. Each time Crimson Blade is activated, +40% Damage Amount to Crimson Blade (max +480%). |
| Fei | 1 | Sleeping Memory | Adds the following effect to the Blazing War Dance card: Increase Damage Amount of Inferno Rhapsody moved to hand by 100% until activated. |
| Fei | 2 | Awakening Memory | At the start of battle, gain 6 Descent, and for each turn, when the first Heavensfall is created, gain 2 Descent. When the Inferno Rhapsody card is activated, inflict Fixed Damage equal to 30% of the Damage dealt. |
| Fei | 3 | Vivid Memory | Increase Heavenscleaver‘s Descent by 2 and add the following effect: Add 2 Hits to the next Heavensfall. |
| Fei | 4 | Inner Memory | At the start of battle, +80% Damage Amount to Heavensfall. |
| Fei | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Fei | 6 | Liberated Memory | At the start of battle, +120% Damage Amount to Flame Arts. At the start of battle or each time 3 Heavensfall cards are activated, gain 1 Judgment Upon the Wicked. Judgment Upon the Wicked: Add 3 Hits to Heavensfall, and when the effect is activated, remove Judgment Upon the Wicked. |
| Adelheid | 1 | Sleeping Memory | For the Garden of Secrets card, decrease Cost by 1 and add +100% Shield Gain Amount. |
| Adelheid | 2 | Awakening Memory | Gains the Bliss of Dreams effect for each Blessing Adelheid applies or creates. At the start of battle, gain the Bliss of Dreams effect for each Blessing card in Deck. Bliss of Dreams: Increase Damage Amount of allies by 3% (max 10 stacks). |
| Adelheid | 3 | Vivid Memory | +200% Shield Gain Amount to Happy Ending. Changes the restrictions of the Fixed Heal equal to Shield in possession effect to (cannot exceed 50% of max HP). |
| Adelheid | 4 | Inner Memory | At the start of battle, apply Blessing to any number of cards in hand. When a Blessing Upgrade Card is activated, apply Blessing to 1 random card in Draw Pile. |
| Adelheid | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Adelheid | 6 | Liberated Memory | For Bliss of Dreams, decrease max stacks by 5 and change the increased Damage Amount effect to 8%. At the start of the turn, if Bliss of Dreams is 5, Draw 1 Blessing card. |
| Tenebria | 1 | Sleeping Memory | Increases Damage Amount of Performance Buzz for the Photo Time card from 100% to 150%. |
| Tenebria | 2 | Awakening Memory | At the start of battle, create 1 Photo Card card. When an Ego Skill is used, 200% Damage × original Cost to random enemies. Photo Card: 2 Ego Points |
| Tenebria | 3 | Vivid Memory | Increases the Damage Amount increase effect that Everyone’s Idol gives to Rhythm cards from 7% to 11%. |
| Tenebria | 4 | Inner Memory | When a Rhythm card is moved to hand or activated, gain Everyone’s Cheer. Everyone’s Cheer: Increase Tenebria’s Damage Amount by 1% (max 20 stacks) When stacked to max, increase Damage Amount of Rhythm cards by an additional 10% |
| Tenebria | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Tenebria | 6 | Liberated Memory | When Photo Card is activated, decrease Cost of Tenebria’s next Ego Skill used by 3. When a Rhythm card is activated, inflicts 1 All Eyes On You on the target. All Eyes On You: Increase Damage Amount taken from Rhythm cards by 40%, and if a Rhythm card is procced, this monster becomes the target of those Rhythm cards. When applied to a different target, remove All Eyes On You |
| Hilde | 1 | Sleeping Memory | Change the following effects for Vortex Arrow: increase Draw by 1, +60% Damage Amount, and change the Damage Amount increase for each Attack Card Drawn through an ability this turn to +90%. |
| Hilde | 2 | Awakening Memory | At the start of battle, +10% to Hilde's Critical Chance. At the start of the turn or when an enemy is defeated, gain 1 Double Tap. Double Tap: When Homing Arrow is activated, 300% Extra Attack to the enemy with the lowest Health, and decrease Double Tap by 1 (max 5 stacks) |
| Hilde | 3 | Vivid Memory | Change the Weakness Damage Amount taken effect of Matrix Overlay from +15% to +25%. |
| Hilde | 4 | Inner Memory | For each Hit an ally performs, gain 1 Find the Gap Find the Gap: Increase Damage Amount of Hilde’s Extra Attacks by 5% (max 8 stacks) |
| Hilde | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Hilde | 6 | Liberated Memory | When Find the Gap reaches 8 stacks, +15% additional Critical Chance to Instinct-Attribute allies. Increase the max stack of Zero In to 100, and at the start of the turn, gain 15 Zero In. For each stack of Zero In, +1% Critical Damage to Zero In (max +45%). |
| Arabella | 1 | Sleeping Memory | +50% Damage Amount to The Art of Unmaking and change the increase Damage Amount by 15% for each type of harmful effect the target has (max 120%) effect to increase Damage Amount by 20% (max 180%). |
| Arabella | 2 | Awakening Memory | At the start of battle, inflict 1 Fracture Amplification on the enemy with the highest Health. When Arabella's abilities activates the Fractures that she inflicted, she inflicts 3 Fracture on all enemies (4 times per turn). |
| Arabella | 3 | Vivid Memory | Change the following effects for Pathetic End: +200% Damage Amount, change the Fixed Damage equal to 30% Damage Amount taken by all enemies to 50%, and increase the per-turn limit from 1000% of Arabella’s Attack to 1500%. |
| Arabella | 4 | Inner Memory | Each time Arabella inflicts or activates her Fracture through an ability, gain 1 Deconstruction Analysis. Deconstruction Analysis: Increase Damage Amount of Arabella’s Fracture by 5% (max 6 stacks) |
| Arabella | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Arabella | 6 | Liberated Memory | When Arabella's abilities activates Fractures that she inflicted, additionally inflict 1 Fracture on the target inflicted with Fracture Amplification. Increase the max stack limit of Deconstruction Analysis by 4, and +50% Critical Damage to the Fractures that Arabella inflicts on the Fracture Amplification target. |
| Olga | 1 | Sleeping Memory | For End of the Line, decrease Cost by 1 For Reckoning, +200% Damage Amount and increase the base Damage Amount for each Rapacity effect from +20% to +30%. |
| Olga | 2 | Awakening Memory | When Shattering‘s DoT effect is activated, increase the Fixed Damage effect from 30% of Damage taken to 40%. When Fracture or Agony is activated, Recover 4% of max Health (5 times per turn). |
| Olga | 3 | Vivid Memory | +200% Damage Amount to Maelstrom of Oblivion and change the max Damage Amount threshold for each Fracture, Agony, and Scorched activated this turn from 300% to 450%. |
| Olga | 4 | Inner Memory | When Olga’s Fracture or Agony is activated, gain 1 Shard Erosion. Shard Erosion: Increase Damage Amount of Olga’s DoT effects by 6% (max 5 stacks) |
| Olga | 5 | Complete Memory | Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| Olga | 6 | Liberated Memory | At the start of the turn, move the End of the Line or Reckoning card to hand. Change the Damage Amount increase of Shard Erosion from 6% to 10%, and when Shard Erosion reaches 5 stacks, +50% to Olga’s Critical Damage. |