Chaos Zero Nightmare Partner Passives

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98 partner passives

PartnerPassive#Support ClassLv.1Max
IvyAll of Me1PsionicIncrease the assigned Combatant’s Attack by 16%. When a 2-Cost or higher Justice-Attribute Attack Card of the assigned Combatant is activated, increase Damage Amount of the assigned Combatant’s next Attack Card activated by 25%.Increase the assigned Combatant’s Attack by 24%. When a 2-Cost or higher Justice-Attribute Attack Card of the assigned Combatant is activated, increase Damage Amount of the assigned Combatant’s next Attack Card activated by 50%.
IvyAll of Me2PsionicIf a 2-, 3-, or 4-Cost Attack Card of the assigned Combatant is activated, gain 1 Premonition (max 1 time each). Premonition: Increase the assigned Combatant’s Damage Amount by 5% (max 3 stacks)If a 2-, 3-, or 4-Cost Attack Card of the assigned Combatant is activated, gain 1 Premonition (max 1 time each). Premonition: Increase the assigned Combatant’s Damage Amount by 10% (max 3 stacks)
SoliaSpacetime Warp1RangerIncrease the assigned Combatant’s Attack by 12%. +20% Damage Amount to Extra Attacks dealt by the assigned Combatant.Increase the assigned Combatant’s Attack by 20%. +40% Damage Amount to Extra Attacks dealt by the assigned Combatant.
SoliaSpacetime Warp2RangerWhen the assigned combatant Draws for the first time each turn through an ability, +10% Damage Amount to Attack Cards for 1 turn.When the assigned combatant Draws for the first time each turn through an ability, +20% Damage Amount to Attack Cards for 1 turn.
AriaAria On Stage1PsionicIncrease the assigned Combatant’s Attack by 16%. Increase Damage Amount of the assigned Combatant’s Basic Attack Cards by 4% for each Basic Attack Card that shares the same name (max 24%).Increase the assigned Combatant’s Attack by 24%. Increase Damage Amount of the assigned Combatant’s Basic Attack Cards by 8% for each Basic Attack Card that shares the same name (max 48%).
AriaAria On Stage2PsionicWhen a Basic Attack Card is activated, the assigned Combatant gains 1 Swelling Melody. Swelling Melody: +5% Critical Damage to the assigned Combatant (max 4 stacks)When a Basic Attack Card is activated, the assigned Combatant gains 1 Swelling Melody. Swelling Melody: +10% Critical Damage to the assigned Combatant (max 4 stacks)
ArwenStarshine Intellect1ControllerIncrease the assigned Combatant's Health and Heal Amount by 8%.Increase the assigned Combatant's Health and Heal Amount by 12%.
ArwenStarshine Intellect2ControllerAt the start of the turn, gain [Ponopoko’s Cheer] for each enemy with an Anticipated Action in a Attack state. [Ponopoko’s Cheer]: -10% Damage Amount taken On effect activation, remove Ponopoko’s Cheer (max 3 stacks)At the start of the turn, gain [Ponopoko’s Cheer] for each enemy with an Anticipated Action in a Attack state. [Ponopoko’s Cheer]: -20% Damage Amount taken On effect activation, remove Ponopoko’s Cheer (max 3 stacks)
GayaSnow Upon the Heart1ControllerIncrease the assigned Combatant’s Defense by 16%. +20% Defense-Based Damage Amount to the assigned Combatant’s Instinct Cards.Increase the assigned Combatant’s Defense by 24%. +40% Defense-Based Damage Amount to the assigned Combatant’s Instinct Cards.
GayaSnow Upon the Heart2ControllerWhen a base 6-Cost Unique Attack Card of the assigned Combatant is activated, +20% Damage Amount to allies (cannot stack).When a base 6-Cost Unique Attack Card of the assigned Combatant is activated, +40% Damage Amount to allies (cannot stack).
AlyssaAlchemical Fruits1ControllerIncrease the assigned Combatant’s Defense by 12%.Increase the assigned Combatant’s Defense by 24%.
AlyssaAlchemical Fruits2ControllerAt the end of battle, Recover 3% Health.At the end of battle, Recover 6% Health.
JanetUnderstanding and Ideas1HunterIncrease the assigned Combatant’s Attack by 16%. +9% Critical Chance to 1-Cost or lower Attack Cards of the assigned Combatant.Increase the assigned Combatant’s Attack by 24%. +18% Critical Chance to 1-Cost or lower Attack Cards of the assigned Combatant.
JanetUnderstanding and Ideas2HunterWhen the assigned Combatant activates 5 Bullet cards, create a random Handgun Bullet card. Increase Damage Amount of the created card by 50%.When the assigned Combatant activates 5 Bullet cards, create a random Handgun Bullet card. Increase Damage Amount of the created card by 200%.
EishlenArcane Wave1VanguardIncrease the assigned Combatant’s Defense, Health, and Shield Gain Amount by 12%.Increase the assigned Combatant’s Defense, Health, and Shield Gain Amount by 20%.
EishlenArcane Wave2VanguardWhen the assigned Combatant gains Counterattack for the first time, +15% Defense-Based Damage Amount.When the assigned Combatant gains Counterattack for the first time, +30% Defense-Based Damage Amount.
NyxResonance1ControllerIncrease the assigned Combatant’s Defense, Health, and Heal Amount by 12%.Increase the assigned Combatant’s Defense, Health, and Heal Amount by 20%.
NyxResonance2ControllerWhen the assigned combatant Draws for the first time each turn using an ability, +8% Damage dealt by allies for 1 turn.When the assigned combatant Draws for the first time each turn using an ability, +16% Damage dealt by allies for 1 turn.
AkadSelf Defense1HunterIncrease the assigned Combatant’s Attack by 8%. Increase Damage Amount of the assigned Combatant’s Bullet cards by 10%.Increase the assigned Combatant’s Attack by 16%. Increase Damage Amount of the assigned Combatant’s Bullet cards by 20%.
AkadSelf Defense2HunterWhen the assigned Combatant lands a Critical Hit for the first time, increase Damage of Bullet cards by 12% for 1 turn.When the assigned Combatant lands a Critical Hit for the first time, increase Damage of Bullet cards by 24% for 1 turn.
AnteiaClairvoyance1PsionicIncrease the assigned Combatant’s Attack, Health, and Damage Amount by 12%.Increase the assigned Combatant’s Attack, Health, and Damage Amount by 20%.
AnteiaClairvoyance2PsionicWhen a card is created for the first time by the assigned Combatant each turn, +8% Damage Amount to Attack Cards for 1 turn.When a card is created for the first time by the assigned Combatant each turn, +16% Damage Amount to Attack Cards for 1 turn.
ZetaDeadly Poison1VanguardIncrease the assigned Combatant’s Defense by 16%. Increase Defense-Based Damage Amount of the assigned Combatant’s Instinct Cards by 15%.Increase the assigned Combatant’s Defense by 24%. Increase Defense-Based Damage Amount of the assigned Combatant’s Instinct Cards by 30%.
ZetaDeadly Poison2Vanguard+25% Defense-Based Damage and Shield Gain Amounts to the assigned Combatant's Celestial cards+50% Defense-Based Damage and Shield Gain Amounts to the assigned Combatant's Celestial cards
NakiaHot-Blooded Soldier1RangerIncrease the assigned Combatant’s Attack by 8%.Increase the assigned Combatant’s Attack by 16%.
NakiaHot-Blooded Soldier2RangerWhen an ally defeats an enemy, gain [Rear Support]. [Rear Support]: +10% Damage Amount to Attack Cards On effect activation, decrease Rear Support by 1 (max 3 stacks).When an ally defeats an enemy, gain [Rear Support]. [Rear Support]: +20% Damage Amount to Attack Cards On effect activation, decrease Rear Support by 1 (max 3 stacks).
DaisyDowsing1RangerIncrease the assigned Combatant’s Attack by 8%. Increase Damage Amount of the assigned Combatant’s Extra Attacks by 10%.Increase the assigned Combatant’s Attack by 16%. Increase Damage Amount of the assigned Combatant’s Extra Attacks by 20%.
DaisyDowsing2RangerWhen the assigned Combatant Draws for the first time each turn using an ability, has a 20% chance to gain 1 Morale for 1 turn.When the assigned Combatant Draws for the first time each turn using an ability, has a 40% chance to gain 1 Morale for 1 turn.
ZateraFortune Telling1PsionicIncrease the assigned Combatant’s Attack by 8%.Increase the assigned Combatant’s Attack by 16%.
ZateraFortune Telling2PsionicIf below 30% Health at the end of battle, recover 4% Health.If below 30% Health at the end of battle, recover 8% Health.
RaidelStrategic Analysis1VanguardIncrease the assigned Combatant’s Health by 8%.Increase the assigned Combatant’s Health by 16%.
RaidelStrategic Analysis2VanguardIf the assigned Combatant is in a Counterattack state, increase Defense-Based Damage Amount by 8%.If the assigned Combatant is in a Counterattack state, increase Defense-Based Damage Amount by 16%.
SeritheaEnsemble1HunterIncrease the assigned Combatant’s Attack by 12%. +8% Critical Chance to the assigned Combatant’s Attack Cards.Increase the assigned Combatant’s Attack by 20%. +16% Critical Chance to the assigned Combatant’s Attack Cards.
SeritheaEnsemble2Hunter+3% Critical Damage when the assigned Combatant’s Attack Card inflicts a Critical Hit. Can stack up to 5 times.+5% Critical Damage when the assigned Combatant’s Attack Card inflicts a Critical Hit. Can stack up to 5 times.
DouglasGuard1StrikerIncrease the assigned Combatant’s Attack by 8%.Increase the assigned Combatant’s Attack by 16%.
DouglasGuard2StrikerAt the start of battle, Damage dealt by the assigned combatant increases by 8% for 1 turn.At the start of battle, Damage dealt by the assigned combatant increases by 16% for 1 turn.
YuriCantrip1HunterIncrease the assigned Combatant’s Attack by 8%.Increase the assigned Combatant’s Attack by 16%.
YuriCantrip2HunterUpon the first shuffle, the assigned combatant’s damage dealt is increased by 8%.Upon the first shuffle, the assigned combatant’s damage dealt is increased by 16%.
PriscillaArachnid Domain1StrikerIncrease the assigned Combatant’s Attack, Health, and Damage Amount by 12%.Increase the assigned Combatant’s Attack, Health, and Damage Amount by 20%.
PriscillaArachnid Domain2Striker+25% Damage Amount dealt by the assigned Combatant to targets in a Ravage state.+50% Damage Amount dealt by the assigned Combatant to targets in a Ravage state.
BriaCheck the instructions1PsionicIncrease the assigned Combatant’s Attack by 16%. When the assigned Combatant creates a card, gain Risk Factor Report Risk Factor Report: Increase Damage Amount of the assigned Combatant’s Attack Cards by 10% for 1 turn (max 3 stacks)Increase the assigned Combatant’s Attack by 24%. When the assigned Combatant creates a card, gain Risk Factor Report Risk Factor Report: Increase Damage Amount of the assigned Combatant’s Attack Cards by 20% for 1 turn (max 3 stacks)
BriaCheck the instructions2PsionicWhen the assigned Combatant creates a Status Ailment card for the first time (includes cards that have been changed from Status Ailment cards), +25% Damage Amount to Attack Cards for 1 turn.When the assigned Combatant creates a Status Ailment card for the first time (includes cards that have been changed from Status Ailment cards), +50% Damage Amount to Attack Cards for 1 turn.
WilhelminaBattle Command1VanguardIncrease the assigned Combatant’s Defense by 12%.Increase the assigned Combatant’s Defense by 24%.
WilhelminaBattle Command2Vanguard+10% Defense-Based Damage Amount to the assigned Combatant’s Attack Cards against targets in a Vulnerable state.+20% Defense-Based Damage Amount to the assigned Combatant’s Attack Cards against targets in a Vulnerable state.
RosariaFinancial Support1RangerIncrease the assigned Combatant’s Attack by 8%. Increase Damage Amount of the assigned Combatant’s Extra Attacks by 10%.Increase the assigned Combatant’s Attack by 16%. Increase Damage Amount of the assigned Combatant’s Extra Attacks by 20%.
RosariaFinancial Support2RangerWhen the assigned Combatant activates an Upgrade or Skill Card, has a 25% chance to gain 1 Morale for 1 turn.When the assigned Combatant activates an Upgrade or Skill Card, has a 50% chance to gain 1 Morale for 1 turn.
YvonneBless1ControllerIncrease the assigned Combatant’s Defense by 8%.Increase the assigned Combatant’s Defense by 16%.
YvonneBless2ControllerWhen the assigned Combatant does not activate an Attack Card by the end of the turn, Heal 30% to recover Health at the start of the next turn.When the assigned Combatant does not activate an Attack Card by the end of the turn, Heal 60% to recover Health at the start of the next turn.
EloiseTechnical Support1PsionicIncrease the assigned Combatant’s Attack by 8%. Increase Damage Amount of the assigned Combatant’s Attack Cards by 10%.Increase the assigned Combatant’s Attack by 16%. Increase Damage Amount of the assigned Combatant’s Attack Cards by 20%.
EloiseTechnical Support2PsionicThe first time the assigned Combatant either Exhausts a card or gains a Status Ailment card (includes cards that have been changed from Status Ailment cards), increases Damage Amount of Attack Cards by 12% for 1 turn.The first time the assigned Combatant either Exhausts a card or gains a Status Ailment card (includes cards that have been changed from Status Ailment cards), increases Damage Amount of Attack Cards by 24% for 1 turn.
KiaraAnalyze Weakness1HunterIncrease the assigned Combatant’s Attack by 16%. When 10 or more cards are in the Graveyard, increase Damage Amount of the assigned Combatant’s Attack Cards by 15%.Increase the assigned Combatant’s Attack by 24%. When 10 or more cards are in the Graveyard, increase Damage Amount of the assigned Combatant’s Attack Cards by 30%.
KiaraAnalyze Weakness2HunterWhen a card is Discarded for the first time by the assigned Combatant each turn, +25% Damage Amount to Attack Cards for 1 turn.When a card is Discarded for the first time by the assigned Combatant each turn, +50% Damage Amount to Attack Cards for 1 turn.
RachelReplenish Energy1VanguardThe assigned combatant's skill card shield gain is increased by 10%.The assigned combatant's skill card shield gain is increased by 20%.
RachelReplenish Energy2VanguardWhen the assigned combatant gains Shield, 20% chance to gain 1 Counterattack.When the assigned combatant gains Shield, 40% chance to gain 1 Counterattack.
LillianPoltergeist1StrikerIncrease the assigned Combatant’s Attack by 8%. +10% Damage Amount to 1-Cost or lower Attack Cards of the assigned Combatant.Increase the assigned Combatant’s Attack by 16%. +20% Damage Amount to 1-Cost or lower Attack Cards of the assigned Combatant.
LillianPoltergeist2StrikerWhen a Skill Card of the assigned Combatant is activated, +10% Damage Amount to Attack Cards for 1 turn. Stacks up to 3 times.When a Skill Card of the assigned Combatant is activated, +20% Damage Amount to Attack Cards for 1 turn. Stacks up to 3 times.
ScarletNoose of Mastery1StrikerIncrease the assigned Combatant’s Attack by 16%. If the assigned Combatant’s card was activated just before, +15% Damage Amount to Attack Cards. Can stack up to 2 times and is removed when a different Combatant’s card is activated.Increase the assigned Combatant’s Attack by 24%. If the assigned Combatant’s card was activated just before, +30% Damage Amount to Attack Cards. Can stack up to 2 times and is removed when a different Combatant’s card is activated.
ScarletNoose of Mastery2StrikerEach time 2 of the assigned Combatant’s cards are activated, gain Focus. Focus: Increase Damage Amount of the assigned Combatant’s Attack Cards by 20% On effect activation, decrease Focus by 1, and when another Combatant's card is activated, remove FocusEach time 2 of the assigned Combatant’s cards are activated, gain Focus. Focus: Increase Damage Amount of the assigned Combatant’s Attack Cards by 40% On effect activation, decrease Focus by 1, and when another Combatant's card is activated, remove Focus
RitochkaConstruction Support1StrikerIncrease the assigned Combatant’s Attack by 8%. +10% Damage Amount to 2-Cost or higher Attack Cards of the assigned Combatant.Increase the assigned Combatant’s Attack by 16%. +20% Damage Amount to 2-Cost or higher Attack Cards of the assigned Combatant.
RitochkaConstruction Support2StrikerAt the start of the turn, 1 of the assigned Combatant’s attack cards gains +5% damage for every point of the total cost of attack cards.At the start of the turn, 1 of the assigned combatant’s attack cards gains +10% damage for every point of the total cost of attack cards.
CarrotySuper Carrot Power!1HunterIncrease the assigned Combatant’s Attack by 8%. At the start of the turn, increase Damage Amount of 1 Attack Card of the assigned Combatant by 10%.Increase the assigned Combatant’s Attack by 16%. At the start of the turn, increase Damage Amount of 1 Attack Card of the assigned Combatant by 20%.
CarrotySuper Carrot Power!2HunterWhen the assigned Combatant creates a card for the first time, increase Damage Amount of Attack Cards by 10% for 1 turn.When the assigned Combatant creates a card for the first time, increase Damage Amount of Attack Cards by 20% for 1 turn.
MarianneEyes on the Target1StrikerIncrease the assigned Combatant’s Attack by 16%. Increase Damage Amount dealt by the assigned Combatant to targets in a Ravage state by 15%.Increase the assigned Combatant’s Attack by 24%. Increase Damage Amount dealt by the assigned Combatant to targets in a Ravage state by 30%.
MarianneEyes on the Target2StrikerAlways apply the assigned Combatant's Basic Cards as Weakness Damage, and +5% Weakness Damage AmountAlways apply the assigned Combatant's Basic Cards as Weakness Damage, and +25% Weakness Damage Amount
TinaCommunication Support1RangerIncrease the assigned Combatant’s Attack by 16%. Increase Damage Amount of Order Attribute Extra Attacks by 15%.Increase the assigned Combatant’s Attack by 24%. Increase Damage Amount of Order Attribute Extra Attacks by 30%.
TinaCommunication Support2Ranger+25% Damage Amount to Extra Attacks activated through Targeting Attack Cards.+50% Damage Amount to Extra Attacks activated through Targeting Attack Cards.
WestmacottGleaming Deduction1StrikerIncrease the assigned Combatant’s Attack by 16%. When an Attack Card of the assigned Combatant is Drawn through that Combatant’s ability, +25% Damage Amount to that card for 1 turn.Increase the assigned Combatant’s Attack by 24%. When an Attack Card of the assigned Combatant is Drawn through that Combatant’s ability, +50% Damage Amount to that card for 1 turn.
WestmacottGleaming Deduction2StrikerIncrease Damage Amount of the assigned Combatant's cards that have Inspiration by 20%.Increase Damage Amount of the assigned Combatant's cards that have Inspiration by 40%.
AsteriaStarshine-piercing Lighthouse1StrikerIncrease the assigned Combatant's Attack by 16%. +30% Damage Amount to base 2-Cost or higher Attack Cards of the assigned Combatant.Increase the assigned Combatant's Attack by 24%. +60% Damage Amount to base 2-Cost or higher Attack Cards of the assigned Combatant.
AsteriaStarshine-piercing Lighthouse2StrikerIncrease Damage Amount of the assigned Combatant’s Pulverize cards by 20%.Increase Damage Amount of the assigned Combatant’s Pulverize cards by 40%.
ItsukuTranquil Marker1PsionicIncrease the assigned Combatant’s Attack by 16%. Each time the assigned Combatant’s cards stack, increase Damage Amount of Attack Cards by 5%. Can stack up to 3 times.Increase the assigned Combatant’s Attack by 24%. Each time the assigned Combatant’s cards stack, increase Damage Amount of Attack Cards by 10%. Can stack up to 3 times.
ItsukuTranquil Marker2PsionicEach time the assigned Combatant Hits 2 times with 1 Attack Card, inflict 60% Fixed Damage on the target.Each time the assigned Combatant Hits 2 times with 1 Attack Card, inflict 120% Fixed Damage on the target.
MarinRaging Wave1RangerIncrease the assigned Combatant’s Attack by 16%. Increase Damage Amount of Extra Attacks of cards created by the assigned Combatant’s abilities by 15%.Increase the assigned Combatant’s Attack by 24%. Increase Damage Amount of Extra Attacks of cards created by the assigned Combatant’s abilities by 30%.
MarinRaging Wave2RangerWhen the assigned Combatant activates a Skill Card for the first time each turn, +25% Damage Amount to Extra Attacks for 1 turn.When the assigned Combatant activates a Skill Card for the first time each turn, +50% Damage Amount to Extra Attacks for 1 turn.
NoelHymn of Blessing1ControllerIncrease the assigned Combatant’s Defense by 16%. Increase Damage, Shield Gain, and Heal Amounts of the assigned Combatant’s Retain cards by 15%.Increase the assigned Combatant’s Defense by 24%. Increase Damage, Shield Gain, and Heal Amounts of the assigned Combatant’s Retain cards by 30%.
NoelHymn of Blessing2ControllerAt the end of the turn, deal Fixed Damage to all enemies equal to 15% for each retained card of the assigned combatant. +5% Damage for enemies with the Instinct attribute.At the end of the turn, deal Fixed Damage to all enemies equal to 30% for each retained card of the assigned combatant. +5% Damage for enemies with the Instinct attribute.
SophiaMilky Way Chorus1HunterIncrease the assigned Combatant’s Attack by 16%. When a Passion Quietus card of the assigned Combatant is Discarded, +5% Critical Damage (max 4 stacks).Increase the assigned Combatant’s Attack by 24%. When a Passion Quietus card of the assigned Combatant is Discarded, +10% Critical Damage (max 4 stacks).
SophiaMilky Way Chorus2HunterWhen 3 Bullet cards are Discarded, the assigned Combatant performs a 200% Extra Attack on a random enemy (2 times per turn).When 3 Bullet cards are Discarded, the assigned Combatant performs a 400% Extra Attack on a random enemy (2 times per turn).
EricaNo Speeding!1VanguardIncrease the assigned Combatant’s Defense by 16%. Increase Damage Amount of the assigned Combatant’s Counterattacks by 15%.Increase the assigned Combatant’s Defense by 24%. Increase Damage Amount of the assigned Combatant’s Counterattacks by 30%.
EricaNo Speeding!2VanguardWhen the assigned Combatant activates a Skill or Upgrade Card, has a 50% chance to gain Counterattack.When the assigned Combatant activates a Skill or Upgrade Card, has a 100% chance to gain Counterattack.
PekoPeko’s Multi-Purpose Kit1HunterIncrease the assigned Combatant’s Attack by 16%. When the assigned Combatant’s card moves from Graveyard to hand, gain 1 Repairs Complete. Repairs Complete: +10% Damage Amount to the assigned Combatant’s Attack Cards (max 3 stacks)Increase the assigned Combatant’s Attack by 24%. When the assigned Combatant’s card moves from Graveyard to hand, gain 1 Repairs Complete. Repairs Complete: +20% Damage Amount to the assigned Combatant’s Attack Cards (max 3 stacks)
PekoPeko’s Multi-Purpose Kit2HunterIncrease Damage Amount of the assigned Combatant’s Attack Cards by 15% when activated against targets in a Ravage state.Increase Damage Amount of the assigned Combatant’s Attack Cards by 30% when activated against targets in a Ravage state.
TianaStar in the Darkness1ControllerIncrease the assigned Combatant's Defense by 16%. When the assigned Combatant creates 3 Exhaust cards, increase Damage Amount of the next Attack Card of allies activated by 15% (max 2stacks).Increase the assigned Combatant's Defense by 24%. When the assigned Combatant creates 3 Exhaust cards, increase Damage Amount of the next Attack Card of allies activated by 30% (max 2stacks).
TianaStar in the Darkness2ControllerWhen the assigned Combatant has activated both Shield Gain and Heal through Order Cards, +6% Critical Chance to allies for 1 turn (cannot stack).When the assigned Combatant has activated both Shield Gain and Heal through Order Cards, +12% Critical Chance to allies for 1 turn (cannot stack).
AlceaYou’re Quite High Maintenance1VanguardIncrease the assigned Combatant’s Defense by 16%. When an Exhaust card of the assigned Combatant is Exhausted or activated, increase Defense-Based Damage Amount of the next Attack Card activated by 20% (cannot stack).Increase the assigned Combatant’s Defense by 24%. When an Exhaust card of the assigned Combatant is Exhausted or activated, increase Defense-Based Damage Amount of the next Attack Card activated by 40% (cannot stack).
AlceaYou’re Quite High Maintenance2VanguardWhen a 2-Cost or higher card of the assigned Combatant is Exhausted, gain 100% Fixed Shield (1 time per turn).When a 2-Cost or higher card of the assigned Combatant is Exhausted, gain 200% Fixed Shield (1 time per turn).
RuixiangA Pleasant Aroma Lingers1RangerIncrease the assigned Combatant’s Attack by 16%. Each time the assigned Combatant creates a Void-Attribute Attack Card in Draw Pile, gain 1 Gentle Aroma.Increase the assigned Combatant’s Attack by 24%. Each time the assigned Combatant creates a Void-Attribute Attack Card in Draw Pile, gain 1 Gentle Aroma.
RuixiangA Pleasant Aroma Lingers2RangerWhen Gentle Aroma reaches 5 stacks, +20% Critical Damage to the assigned Combatant. Gentle Aroma: +5% Damage Amount to the assigned Combatant (max 5 stacks)When Gentle Aroma reaches 5 stacks, +40% Critical Damage to the assigned Combatant. Gentle Aroma: +10% Damage Amount to the assigned Combatant (max 5 stacks)
SylviaAuroric Wingbeats1RangerIncrease the assigned Combatant’s Attack by 16%. Each time the assigned Combatant’s Linked cards are used or Discarded, gain 1 Zephyr.Increase the assigned Combatant’s Attack by 24%. Each time the assigned Combatant’s Linked cards are used or Discarded, gain 1 Zephyr.
SylviaAuroric Wingbeats2RangerWhen Zephyr reaches 3 stacks, +20% Critical Damage to the assigned Combatant. Zephyr: +15% Damage Amount to the assigned Combatant’s Passion Attack Cards (max 3 stacks)When Zephyr reaches 3 stacks, +40% Critical Damage to the assigned Combatant. Zephyr: +30% Damage Amount to the assigned Combatant’s Passion Attack Cards (max 3 stacks)
ClaraDreamwoven Prism1VanguardIncrease the assigned Combatant’s Defense by 16%. When a card with the Blessing effect applied by the assigned Combatant is activated, Fixed Heal 40% (5 times per turn).Increase the assigned Combatant’s Defense by 24%. When a card with the Blessing effect applied by the assigned Combatant is activated, Fixed Heal 60% (5 times per turn).
ClaraDreamwoven Prism2VanguardWhen the assigned Combatant’s Blessing card is activated, allies gain 1 Prism. Prism: Increase Damage Amount of Attack Cards and Shield Gain Amount of Skill Cards by 5% (max 4 stacks)When the assigned Combatant’s Blessing card is activated, allies gain 1 Prism. Prism: Increase Damage Amount of Attack Cards and Shield Gain Amount of Skill Cards by 10% (max 4 stacks)
EunieBattlefield Saturation Doctrine1RangerIncrease Attack of the assigned Combatant by 16%. When the assigned Combatant creates an Instinct-Attribute Attack Card in Draw Pile, increase Damage Amount of the Extra Attack of that card by 40% until activated.Increase Attack of the assigned Combatant by 24%. When the assigned Combatant creates an Instinct-Attribute Attack Card in Draw Pile, increase Damage Amount of the Extra Attack of that card by 80% until activated.
EunieBattlefield Saturation Doctrine2RangerIf that card is an Unusable card, gain 1 Preparing Live Rounds. Preparing Live Rounds: +10% Critical Chance to the assigned Combatant (cannot stack)If that card is an Unusable card, gain 1 Preparing Live Rounds. Preparing Live Rounds: +20% Critical Chance to the assigned Combatant (cannot stack)
LiciniaPoison-Laced Atonement1StrikerIncrease the assigned Combatant’s Attack by 16%. When Fracture is applied through an ability of the assigned Combatant, +10% to Critical Chance (cannot stack).Increase the assigned Combatant’s Attack by 24%. When Fracture is applied through an ability of the assigned Combatant, +20% to Critical Chance (cannot stack).
LiciniaPoison-Laced Atonement2StrikerWhen Fracture is activated through an ability of the assigned Combatant, inflict 1 Virutoxin on the target. Virutoxin: Increase Damage Amount taken from the assigned Combatant by 4% (max 4 stacks)When Fracture is activated through an ability of the assigned Combatant, inflict 1 Virutoxin on the target. Virutoxin: Increase Damage Amount taken from the assigned Combatant by 8% (max 4 stacks)
EmilieAs My Mistress Wishes1PsionicIncrease the assigned Combatant’s Attack by 16%.Increase the assigned Combatant’s Attack by 24%.
EmilieAs My Mistress Wishes2PsionicWhen Fracture is inflicted through a card of the assigned Combatant, +10% to Critical Chance and increase Damage Amount of ally Fracture and Scorched by 15% (cannot stack).When Fracture is inflicted through a card of the assigned Combatant, +20% to Critical Chance and increase Damage Amount of ally Fracture and Scorched by 30% (cannot stack).
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