Arknights Skills

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854 skills

NameOperatorActivationSP chargeSP costInitial SPDuration (s)Effect (max level)
Rapid FireAakManualPer second302030ASPD +100
Type-γ StimpackAakManualPer second302530Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
Durian-Flavored StimpackAakManualPer second353020Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
Enforcement ModeAbsintheAutoPer second70ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP Unlimited duration
UltimatumAbsintheManualPer second502830Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HP
Fancy ShotAciddropManualPer second352020ASPD +70
Trigger TimeAciddropManualPer second503525ATK +40%, attacks 2 times consecutively
Nobukage-ryu - Kaminari Gatana no ZeiAkafuyuManualPer second1612Cannot block enemies, ATK +80%, and attacks turn into double strikes
Nobukage-ryu - Juumonji MasaruAkafuyuManualPer second251520Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120%
Backbeat StressAkkordAutoPer second8The next attack deals 200% ATK as Arts damage Can store 2 charges
Explosive TuningAkkordManualPer second483232+60% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 25% ATK as AoE Arts damage
Pneumatic Power-UpAlannaPassive—Operators with a Support Device attached have ASPD +23, and Support Devices last for +30s
'Million-Pound Jack'AlannaManualPer second201515ATK +50%, ASPD +50, and increases Talent effect to 2.7x; when the skill ends, obtain 1 Support Device
Magnetic GrabAlmondAutoPer second44The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage Can store 3 charge(s)
Power TractionAlmondManualPer second25154Immediately launches a traction hook that Binds its target, then deals 180% ATK as Physical damage to the target and drags it towards this unit greatly every 1.5 seconds until this skill ends
Snaring ShellAmbrielManualPer second251036Attack Range +1 tile, and attacks Slow the target for 1.2 seconds
Radar SweepAmbrielManualPer second251040ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.
Spirit BurstAmiyaAutoPer second10025Fires 8 times with 60% ATK when attacking and attacks random targets within Attack Range Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
ChimeraAmiyaManualPer second12030ATK +230%, Max HP +100%, Range expands, damage type changes to True After the skill ends, Amiya will automatically be retreated
Ying Xiao - Fleeting NightAmiya (Guard)ManualPer second351030ATK +80%, 60% Arts Dodge, and attacks turn into double strikes
Ying Xiao - ShadowlessAmiya (Guard)ManualPer second2035Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle
Empathy of GriefAmiya (Medic)ManualPer second704050ASPD +75, and heals all nearby allies within a certain range by HP equal to 25% ATK upon each attack.
Vision of MercyAmiya (Medic)ManualPer second201032Performs an attack with 200% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 10s. For every enemy hit, ATK +30% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.
Tactical Chant γAmiya, Rockrock, VendelaManualPer second301530ASPD +90
Interdictive Sniping TacticsAndreanaManualPer second301530ATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds
Arcane Staff - Quick Charge ModeAngelinaAutoOn attack1035ATK +110% Automatically activated
Arcane Staff - Particle ModeAngelinaManualPer second151030Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK Cannot use Normal Attack when the skill is not activated
Arcane Staff - Anti-Gravity ModeAngelinaManualPer second251025Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies Cannot use normal attacks while skill is inactive
Healing Range UpAnselManualPer second351025Range +2 tiles; ATK +40%
Shadow NailsAostaManualPer second502525Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled
Precise ShootingAprilAutoOn attack3Increases the ATK of next attack to 230%
Flexible CamouflageAprilPassive—26After deployment, ATK +100% and gain Camouflage
Dispersing ArrowsArchettoAutoOn attack3The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
Pursuing ArrowsArchettoManualOn attack9Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
Thundering ArrowsArchettoManualOn attack301520ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Just KiddingAreneManualPer second251515Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each
Deadly PrankAreneManualPer second301520Range expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemy
Power CleaningAromaAutoPer second8Next attack deals 210% ATK as Arts damage, plus an additional 90% ATK as Arts damage to aerial enemies. Can store up to 2 charges.
Caution! Wet Floor!AromaManualPer second422723ATK +100%, and deals 110% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.
Resilient ModeAsbestosManualPer second2020Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration
Thermal Power ModeAsbestosManualPer second503050Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage
PursuitAscalonAutoPer second74The ATK of next attack increases to 210%, attacking twice consecutively. Can store up to 3 charge(s)
EndowmentAscalonManualPer second201535ATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.
DescentAscalonManualPer second453545Attack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% max HP when enemy attacks miss or upon a successful dodge.
Supporting FireAshAutoPer second45ATK +15%, attacks hit 2 times in a row Unlimited duration
Assault TacticsAshManualPer second25Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Breaching RoundsAshManualPer second25Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
Focused BombardmentAshlockManualPer second181010Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +55%
Astral ProtectionAstesiaManualPer second301030ATK+50%, DEF+80%
Astral SwordAstesiaManualPer second201015ATK +80%, DEF +80%, Blocked enemies +1, attack all blocked enemies
Double DiversionAstgenneAutoPer second7Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies Can store 3 charges
Starlight IntersectionAstgenneManualPer second402025Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously
Star Chart's ShineAstgenne the LightchaserManualPer second301520+100% ATK, attacks can jump between enemies multiple times, up to 3 times
Stellar GravityAstgenne the LightchaserAutoOn attack3The next attack targets the furthest 2 enemies from the Objective Point within Attack Range, dealing 145% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 3 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage
Flux ChainAstgenne the LightchaserManualPer second352525Attack range expands; +70% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 25% of the Arts damage taken to other chained enemies as extra damage
Homeland ProtectorAuroraManualPer second201030Block +2, DEF +210% and gain Resist Aurora is Stunned for 5 seconds after skill duration
Artificial SnowfallAuroraManualPer second2013Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Shrapnel BurstAyerscarpeAutoOn attack3The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)
Activate Phase BladesAyerscarpeManualPer second502525Range expands; Damage type changes to Arts Damage; Each attack deals an additional 170% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
High-Impact AssaultBagpipeAutoPer second4Increases the ATK of the next attack to 200%, and strikes an additional time Can store up to 3 charges
Locked Breech BurstBagpipeManualPer second402520ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
First AidBasslineAutoPer second4The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s)
Calming BassBasslineManualPer second605360ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK
DEF Up αBeagleManualPer second4030DEF +50%
Sentinel CommandBeanstalkManualPer second3015Immediately generates 8 DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)
'Everyone Together!'BeanstalkManualPer second402015Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +70%
FlexibilityBeehunterPassive—60% chance to dodge Physical attacks
Soaring FistsBeehunterManualPer second2010Significant Attack Interval reduction
Growing SandstormBeeswaxManualPer second18820Range expands, ATK +60%
Guardian ObeliskBeeswaxManualPer second201020Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stuns them for 3 seconds
A Don's PlentyBelloneAutoOn attack3The next attack deals 250% ATK as Physical damage twice
An Advisor's TricksBelloneManualPer second221422Attack Range increases, ASPD +80, and attacks deal 200% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks
RiscossioneBelloneManualPer second352730ATK +170%, ASPD +50, and attacks have a 50% chance to deal 185% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends
Fervent TrimmingBenaManualPer second352520Max HP -50%, ATK +100% and ignore 35% of the target's DEF
Rapid TrimmingBenaManualPer second251822ATK +90%, ASPD +80 and lose 4% HP every time when hitting an enemy
Plumage PinsBibeakAutoOn attack2The next attack deals 180% damage, and deals 180% Arts damage to an additional target within range.
Blade SwapBibeakManualOn attack75Deals 200% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.8 second(s) Can store up to 3 charges
Intensified DefenseBisonManualPer second502040Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks
DEF Up γBison, Mudrock, GraniManualPer second301540DEF +100%
DrowsyBlacknightManualPer second251710Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds
Peaceful SlumberBlacknightManualPer second1610Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleeping enemies Can store 2 charges
Power Strike γBlazeAutoOn attack2Increases the ATK of next attack to 290%
Chainsaw Extension ModuleBlazeAutoPer second70ATK +100%, DEF +35%, and Attack Range increases Unlimited duration
Boiling BurstBlazeManualPer second352510Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies
Hand in Heated HandBlaze the Igniting SparkAutoPer second168Selects the Operator with the highest Max HP within range, dealing 70% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s
Boiling Blood AblazeBlaze the Igniting SparkManualPer second362335Attack Range changes, Attack Interval increases, ATK +150%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second
Pyre of PerditionBlaze the Igniting SparkManualPer second3020Attack Range changes, ATK +115%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 80% ATK as Elemental Damage Loses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)
Surging BrillianceBlemishineAutoPer second4The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
Deterring RadianceBlemishineManualOn damage taken1210ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
Divine AvatarBlemishineManualOn damage taken251530ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
Flash ShieldBlitzManualPer second1515Stuns all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment
Shield BashBlitzManualPer second35207Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
Twinshot - AutoBlue PoisonAutoOn attack2The next attack hits 1 additional target for 200% of ATK Physical damage
Venom SprayBlue PoisonManualPer second402530ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
Nonpeaceful NegotiationBobbingAutoPer second10The next attack deals 200% ATK as Arts damage and 120% ATK as Burn, prioritizing enemies not under a burst effect
'You Shall Not Pass'BobbingManualPer second241011Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn every second
DisharmonizationBotaniAutoPer second5The next attack deals 110% ATK as Arts damage and 100% ATK as Corrosion; if the target is not affected by Corrosion, deals an additional 50% ATK as Arts damage and 35% ATK as Corrosion
Echoes Through QuietudeBotaniManualPer second452530Attack Range expands, attacks 2 targets simultaneously, and attacks deal an additional 150% ATK as Physical damage and 65% ATK as Corrosion; enemies within Attack Range have +25% Corrosion cooldown recovery rate
Cluster TherapyBreezeManualPer second302035ATK +140%,targets healed -1
Widespread TherapyBreezeManualPer second806045ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)
FamiliarityBrigidAutoOn attack2The next attack deals 130% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)
Bring to HeelBrigidManualOn attack251525ATK +50%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times
GalvanizeBrocaManualPer second502030ATK +80%, normal attacks deal Arts damage
High-Voltage CurrentBrocaManualPer second352025Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1.0 seconds This unit is Stunned for 5 seconds after the skill duration
Power Strike βBryophytaAutoOn attack3Increases the ATK of next attack to 230%
Earthen TenacityBryophytaManualPer second503530ATK +80%, and grants DEF +80% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self) After skill ends, Stuns self for 5s
'Beaten Up'BubbleManualPer second4525Stops attacking; DEF +120% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target
Covered ConsolidationCairnManualPer second302030+130% Max HP
Stunning DirectivesCairnManualPer second2214Gains a Barrier equal to 90% of Max HP (Barrier lasts 10 seconds, cannot exceed 90% of Max HP), and deals 80% ATK as Arts damage and 10% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies
Penetrating GazeCantabilePassive—20After deployment, ATK +100%. Generates 1 DP after each attack
Specular ReflectionCantabileManualPer second2520ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack. Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Power Strike βCaperAutoOn attack3Increases the ATK of next attack to 230%
Double the FunCaperManualOn attack251520ATK +60%, each attack fires 1 more boomerang projectile
Regeneration αCardiganManualPer second2010Restores HP by 40% of Max HP
Sandstorm GuardianCarnelianManualPer second18520ATK +60%, DEF +100%; Charged effect: Trait effect remains active during skill
Sand FettersCarnelianManualPer second251025Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds; Charged effect: ATK +20% and instead of Slowing, Binds targets for 0.6 seconds
Mark of GluttonyCarnelianManualPer second28521Attack Range expands and ATK gradually increases up to +280% Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
Blast Range Up αCatapultManualPer second4530Increases AOE of Normal Attacks to 200%
Wrought by AgeCatherinePassive—ATK +15%, DEF +15% for self and other operators who have a Barrier granted by her Device(s)
Tempered by WarCatherineManualPer second301530Stops attacking, Max HP +70%, DEF +30%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)
Stratum GroundbreakerCementManualPer second63Deals 280% ATK as damage to all enemies within Attack Range Can store 2 charges
Structural SupportCementManualPer second402060Gains 20 stacks of a buff that grants 21% DEF per stack (a stack is consumed each time damage is taken) Can manually deactivate skill
'Really Cold Axe'CeobeAutoPer second6Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds Can store 3 charge(s)
'Really Hot Knives'CeobeManualPer second402540Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
'Really Heavy Spear'CeobeManualPer second805560Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
Concentrated HydrotherapyCeylonAutoPer second8Increases next healing's amount to 200% of ATK. The amount will not be reduced by trait effects Can charge for 3 times
Water BlessingCeylonManualPer second804040ATK +60%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance
Sheathed StrikeCh'enAutoOn attack4On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stunning them for 1.5 seconds
Chi Xiao - UnsheathCh'enManualOn attack2020Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
Chi Xiao - ShadowlessCh'enManualOn attack3020Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stunning the target on the last hit for 4 seconds
Chi Xiao - Fleeting NightCh'en the DawnstreakManualPer second201018ATK +120%, attacks hit twice, and attacks silence the target until the skill ends
Chi Xiao - Shadowless SpeedCh'en the DawnstreakManualPer second20156Slashes the nearest enemy 10 times, each slash dealing 480% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +300% and gains 60% Physical and Arts Dodge
Chi Xiao - Heaven's PlaintCh'en the DawnstreakManualPer second251820On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 580% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 210% ATK as Arts damage to up to 4 ground enemies
High-Pressure SplashCh'en the HolungdayAutoOn attack5ATK +100%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
'Night of Violet'Ch'en the HolungdayManualPer second2012ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
'Holiday Storm'Ch'en the HolungdayManualPer second5530Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
Little by LittleChestnutManualPer second108Perform a heal with Elemental Injury recovery increased to 300% Can store 2 charges
Rising EarthChestnutManualPer second704035Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 150%
Blazing Wire StripperChiaveManualPer second4535Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds
LockpicksChilchuckAutoOn attack10103Stops attacking; after skill ends, obtain 4-10 DP randomly
ImprovisationChilchuckManualPer second221710Gain 45% Physical Dodge, ASPD +60, and obtain 1 DP with every attack
AbundantChongyueManualOn attack3Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges
WhiskChongyueManualPer second109Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage Max 2 charges
AnattaChongyueManualOn attack8Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.
The Past LingeringCivilight EternaAutoPer second65Trait effect increases to 35% and Particle generation speed is increased. Unlimited duration
The Future ElusiveCivilight EternaManualPer second352035Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 275% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3.5s.
The Present ReconstructedCivilight EternaManualPer second553530Attack range expands and Trait effect increases to 90%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.
Synchronized AttackClickManualPer second452030Attack Range expands, ATK +70%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 1.0 seconds The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator
Chain HookCliffheartAutoPer second4Drags the target to Cliffheart greatly in the next attack, dealing 180% of ATK Arts damage to it
Binding ChainsCliffheartManualPer second1510Immediately drags up to 3 targets in a large frontal area towards this unit greatly, dealing 200% True damage and Stunning them for 3 seconds
Party NightColdshotManualPer second402540Increases reload interval, ATK +140%, and attacks Slow the target for 1 second
Emergency Take-OffContrailPassive—40After deployment, immediately Takes Off; Attack Range expands, ATK +80%, and gains 60% Physical Dodge
Skyswoop ShotContrailManualPer second15530Takes Off, Attack Range expands, ATK +90%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s
JudgmentConvictionAutoPer second4Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%) Can store 3 charges
GenesisConvictionManualPer second125Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
Focus OverloadCorroserumManualPer second3030ATK +135%. Corroserum is Stunned for 10 seconds after skill duration
Conductive Corrosive BlastCorroserumManualPer second402525ATK +100% and attacks silence the targets for 5 seconds Can manually deactivate skill (skill can be deactivated at will)
Command - DefenseCourierManualPer second301715Immediately gains 3 Deployment Points Gradually obtains 8 DP during the skill duration; DEF +80%
Charge βCourier, ScavengerAutoPer second3013Instantly gains 9 Deployment Points.
Auto DefenseCroissantAutoPer second201230DEF +70%; Talent effect increases to 200% Automatically activated
Magnetic HammerCroissantManualOn damage taken17Bumps nearby enemies away significantly, Stunning them for 4 seconds and dealing 480% ATK as Physical damage to them
Smoke and MirrorsCrownslayerPassive—10After deployment, ATK +100%, and gain 50% Physical and Arts Dodge
Smokebomb BlastCrownslayerPassive—After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2.5x; when the skill ends, deals 500% ATK as Physical damage to all ground enemies within the smoke
Smokescreen ExecutionCrownslayerPassive—16After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 250% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 4s (a single target can only be targeted once every 6s)
Shell DefenseCuoraManualPer second4030Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second
DEF Up βCuora, BubbleManualPer second351035DEF +80%
RedshiftCutterManualOn attack115Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage.
Crimson CrescentCutterManualOn attack125Deals 450% Physical damage to up to 6 nearby enemies Damage is doubled against aerial enemies
FingerfertigkeitCzernyManualPer second352035ATK +80% and RES +100%
MeisterwerkCzernyManualPer second301020Max HP +100% and becomes more likely to be attacked. For every attack taken, increases ATK by +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends
Counter TechniqueDagdaAutoOn damage taken43The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210%
Search and DestroyDagdaManualPer second301515ATK +35%, attacks hit twice; Talent activation rate increased by 60%
Shadow TentacleDeepcolorManualPer second3030All Tentacles' ATK and DEF +60%; Restores 70 HP per second
Visual TrapDeepcolorManualPer second806055Range expands; Allies within range obtain 50% Physical Dodge
Pure ForceDegenbrecherAutoOn attack3The next attack deals 220% of ATK as Physical damage twice to up to 6 nearby ground enemies
Silent DerisionDegenbrecherManualOn attack1210Slash 2 times at up to 6 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 310% of ATK as Physical damage Can store 2 charges
Return To SilenceDegenbrecherManualPer second3020Slash 10 times, each dealing 235% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 330% of ATK as Physical damage once, and drag enemies towards self with great force
'Concentration'DelphineManualPer second1555Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
'Preemptive Strike'DelphineManualPer second402030ATK +100%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
Laser CutterDiamanteManualPer second302020ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage
Heat Treatment DiscolorationDiamanteManualPer second352035ASPD +90, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 75% ATK as Elemental Damage
Power Strike βDobermannAutoOn attack3Increases the ATK of next attack to 230%
SpurDobermannManualPer second704025ATK +80% and the effect of this unit's first Talent increases to 3.0 times
Violent ResponseDocManualPer second2515Immediately heals self by 400% of ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment
Stim PistolDocManualPer second2015Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 750% of ATK Can only be used 3 times per deployment
Dangerous Entity RemovalDorothyAutoPer second12Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Quicksand GenerationDorothyAutoPer second12Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead Active Effect: Immediately gain 1 trap
High-speed Resonating TroubleshooterDorothyAutoPer second12Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Shielded CounterattackDur-narManualOn damage taken251230ATK +80%, attacks all blocked enemies
Transcendental StrokeDuskAutoPer second5The next attack has increased splash area and deals 250% ATK as Arts damage Can store 3 charges
Flowing InkDuskManualPer second382520Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
Image over FormDuskManualPer second1007060Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
Quicksand ConversionEarthspiritManualPer second401525Stops attacking; Enemies within range are Slowed every 1.4 seconds
Quickening PrestoEbenholzManualPer second1555Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage
Desolate EchoesEbenholzAutoPer second13Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately
Sound of SilenceEbenholzManualPer second201030ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original Can manually deactivate skill at will
Optical InterferenceElaAutoPer second18Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s Active Effect: Immediately gains 1 trap
Shock DefenseElaManualOn attack161220Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s Active Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 800 of their DEF Gains 1 trap when this skill ends
'The Bosak Tempest'ElaManualPer second3416Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends
MonitorElysiumManualPer second301615Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility
Support γElysium, Wanqing, SaileachManualPer second26158Stops attacking and recovers 18 DP over the skill duration
Deterring ShotEnforcerAutoPer second5The next attack pushes the target towards the attack direction greatly, stunning it for 2 seconds if the target collides with High Ground.
Staggering ShotEnforcerManualPer second17Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds.
Chasing the Rose ShadowEntelechiaAutoOn attack2The ATK of next attack increases to 175%, attacking twice consecutively
Crimson HarvestEntelechiaManualPer second201512Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 195% ATK as Physical damage every 0.5s
Clinging Desire, Longing SpiritEntelechiaManualPer second302220Attack Range increases, ATK +135%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle Heart Candles are only affected by Entelechia's attacks
Lullaby's MeterEratoAutoPer second9The next attack deals 240% ATK as Physical damage and inflicts Sleep for 5 seconds
Heroes' PaeanEratoManualPer second251520ATK +50%, ASPD+50; prioritizes Sleeping enemies
Sacrificial StrikeEstelleManualOn damage taken201015ATK +150%; Cannot be healed by allies
Fancy ManeuversEthanPassive—Hitting the target with normal attack deals extra 100 Arts damage for 4 seconds
Suspended CrossEthanManualPer second2530ATK +70%, increasing the chance to trigger Talent to 3.0 times
TomahawkEunectesPassive—ATK+25%, DEF+25%
Menacing SlashEunectesManualPer second281518Attack Interval increases a bit, ATK +180%. Stuns all blocked targets for the duration of the skill
Iron WillEunectesManualPer second452535ATK +230%, DEF +160%, Block +2, restores 6% HP every second This unit is Stunned for 5 seconds after the skill duration
Muzzle's ElegyExecutorManualPer second452535ATK +70%, attacks apply this unit's Trait effect to all enemies within range.
Final JourneyExecutorManualPer second703520Normal attacks strike twice, and the attack interval is significantly shortened
Testament ExactedExecutor the Ex FoedereAutoOn attack8Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Close CombatExecutor the Ex FoedereManualOn attack126ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Damnatus Ex FoedereExecutor the Ex FoedereManualOn attack2412Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Charging ModeExusiaiAutoOn attack4Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
Shooting ModeExusiaiManualPer second352515Shoots 4 times in a row, dealing 125% of ATK damage with every shot
Overloading ModeExusiaiAutoPer second302015Shoots 5 times in a row; Slight Attack Interval reduction; ATK increases to 110% Automatically activated
Sweeping the SkiesExusiai the New CovenantAutoPer second128Each attack deals 250% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ShootoholicExusiai the New CovenantManualPer second3025Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 250% Max HP which decays; Attack Interval reduces, each attack deals 300% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo
Guaranteed Success!Exusiai the New CovenantManualPer second3530ATK +30%, and attacks hit 5 times for 160% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)
DuettoEyjafjallaManualPer second352525ASPD +60 Starting from the second use of the skill, ATK +60%
IgnitionEyjafjallaAutoPer second5Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds Can store 3 charge(s)
VolcanoEyjafjallaManualPer second805515ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
Soundless SustenanceEyjafjalla the Hvít AskaAutoPer second60ATK +40%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK Unlimited duration
Cloudmist ShelterEyjafjalla the Hvít AskaManualPer second20Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 20 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 900% of ATK
Volcanic EchoesEyjafjalla the Hvít AskaManualPer second604050Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 60% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 5 times
Charge αFangAutoPer second256Instantly gains 6 Deployment Points.
Impaler LanceFang the Fire-SharpenedAutoPer second5Next attack strikes twice with 180% ATK. If it defeats an enemy, restore +1 DP. Can store up to 3 charges.
Stand Your GroundFang the Fire-SharpenedPassive—20ATK +120%, DEF +40%, Blocked enemies +1, attack all blocked enemies
Ally SupportFartoothManualPer second402535Can attack blocked enemies outside of Attack Range. ASPD +110
Feathershine ArrowsFartoothManualPer second201020Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
Raging Iron FistFEaterAutoPer second5The next attack pushes enemies towards the attack direction greatly and their Movement Speed -30% for 5seconds
Destructive FistFEaterManualPer second15Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies significantly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds
'Provocate'FiammettaManualOn attack10530Attack range +1, ATK +100%
'Paenitete'FiammettaManualOn attack7Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
'Reponite'FiammettaManualOn attack15Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage. Unlimited duration, can manually deactivate skill
Tailor's MeasureFigurinoAutoPer second4Attack range +1, ATK +60% Unlimited duration
LockstitchFigurinoManualPer second858Stops attacking, binds up to 4 enemies within range, and deals 160% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP
CamouflageFirewatchManualPer second2050ATK +70% and gain Invisibility
Tactical TransceiverFirewatchManualPer second5030Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies
WildfireFirewhistleAutoPer second8Next attack deals 185% ATK as Physical damage and burns damaged enemies. Burning enemies take 50% of Firewhistle's ATK as Arts damage per second for 4s.
Scorched EarthFirewhistleManualPer second402317Each attack causes the 4 tiles adjacent to the target to burn for 6s, causing ground enemies within to take 85% of Firewhistle's ATK as Arts damage per second.
Blood PactFlamebringerAutoOn attack3The next attack's power is increased to 220%, and restores HP by 8%
Blade DemonFlamebringerAutoOn attack40ATK +70%, ASPD +45 Unlimited duration
Quick IntuitionFlametailAutoPer second189Immediately gains 6 DP and dodge the next Physical attack
'Pinus Sylvestris'FlametailManualPer second4030Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
FlameheartFlametailManualPer second1668Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge
RelentlessFlintAutoOn attack4Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slows the target for 1 second
Display of MightFlintManualPer second352520Cannot block enemies, ATK +55%, ASPD +55. Each attack Slows the target for 0.3 seconds
Max-Dosage InfusionFolinicManualPer second302040Range +2 tiles; ATK +80%
Compound Drug ShellFolinicManualPer second402030Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies
Vorpal EdgeFrankaManualPer second201030DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 times
Trap DeploymentFrostAutoPer second12Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s) Active Effect: Immediately gets 1 Welcome Mat
Incapacitated PreyFrostAutoPer second12Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Frost TomahawkFrostleafAutoPer second3Deals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds
Ice TomahawkFrostleafManualPer second5025ASPD +50; Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 seconds
Force ReconFuzeManualPer second4525Attack Range +1, ATK +30%, ASPD +90 Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Cluster ChargeFuzeManualPer second3020Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 480% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment
Vitality RestorationGavialAutoPer second8Buffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds Can store 3 charge(s)
Vitality Restoration - Wide RangeGavialManualPer second6050Buffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 seconds
Precise ThrashingGavial the InvincibleManualPer second251025ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt
Chainsaw AssaultGavial the InvincibleManualPer second352540Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately
Soul of the JungleGavial the InvincibleManualPer second352525ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
DestinyGitanoManualPer second855030ATK +100%; Range expands; Attacks all targets within range simultaneously Gitano stops attacking for 10 seconds after using this skill
Tactical Chant βGitano, Greyy, PuddingManualPer second351025ASPD +75
Waterless Parting of the Great OceanGladiiaAutoPer second4The next attack drags the target towards this unit greatly, dealing 210% ATK as Physical damage Can store 3 charge(s)
Waterless Grasp of the Raging SeasGladiiaManualPer second252020Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit greatly
Waterless Dance of the Shattered MaelstromGladiiaManualPer second35268Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center greatly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit greatly after the skill duration
Binary ReloadGlaucusManualPer second352025ATK +50%,each attack hits extra target
Counter EMPGlaucusManualPer second3020Releases a shockwave in an area around this unit. All hit enemies receive 400% ATK as Arts damage and are Bound for 6 seconds. If the target is a [Drone], it will receive double damage and be Stunned
High-Speed CogitationGnosisAutoPer second4The next attack deals 170% ATK as Arts damage and attacks twice consecutively
Zero-Point BurstGnosisManualPer second6Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
HypothermiaGnosisManualPer second402513ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Scattering SparksGoldenglowManualPer second352025Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Surging CurrentGoldenglowAutoPer second70Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Crystalline ShineGoldenglowManualPer second351730Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Skullcracking ElegyGracebearerManualPer second301530Attacks hit twice, every attack deals 150% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment
Disemboweling MassGracebearerManualPer second15The next attack deals 250% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charge(s)
Flute FlutterGrain BudsAutoPer second5The next attack deals 210% ATK as Arts damage, and attacks an additional enemy Can store 3 charge(s)
Hometown LullabyGrain BudsManualPer second251515Stops attacking and puts 3 enemies within Attack Range to Sleep for 5s. Afterwards, ASPD +130, and attacks 3 enemies
Press the Attack!GraniManualPer second705030Range shortens; ATK & DEF +80%; Block +1; Attacks all blocked targets
Shadow AssaultGravelPassive—DEF +400% after Gravel is deployed; her DEF continually decreases over 12 seconds
Rat SwarmGravelPassive—After deployment, gains a Barrier that can absorb damage equal to 250% of Max HP, decaying over 10 seconds
Flying FeathersGreyThroatAutoPer second4The next attack shoots 2 times, each shot dealing 140% ATK as physical damage Can store up to 3 charges
CounterflowGreyThroatManualOn attack301520ATK +40%, attacks 3 times consecutively
Electrostatic DischargeGreyyManualPer second6030ASPD +80. The duration of the Talent's Slow increases to 2.0 times
Beacon of DawnGreyy the LightningbearerManualPer second25Fires a lightning ball towards the target's position that lasts for 12 seconds. Every 1.5 seconds, the lightning ball deals 130% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.6 seconds Can hold 2 charges
ProvisionsGummyAutoPer second4Restores the HP of a nearby ally by 160% of Gummy's ATK in the next attack Can store 3 charge(s)
CookingGummyManualPer second302030Starts cooking and stops attacking for 10 seconds; DEF +80% Focuses on healing nearby allies after finishing cooking; ATK +80%
Enhanced Desert TacticsHadiyaManualPer second201330+100% DEF Equipment Alteration: Consumes 10 DP to gain +100% ATK until skill ends Can use Equipment Alteration to activate skill when SP is full
Blade of the QarnsayfHadiyaManualPer second261520Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +150% ATK, and attacking up to 3 targets simultaneously; When skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds
Lithe StepsHarmonieManualPer second1555Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
A Disastrous DrowningHarmonieManualPer second302030When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 250 Arts damage per second.
TriageHaroldManualPer second301825ASPD +100, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 250%
Feathers in the NightHarukaManualPer second251520ASPD +60; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble
Glade of the FirefliesHarukaManualPer second1726Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +40%, and has unlimited duration
The Fins of SummerHarukaManualPer second605340ATK +55%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 2 times. Enemies that attack allied bubbles are Levitated for 4s, taking 80% of Haruka's ATK as Arts damage per second
Crimson EyesHazeManualPer second2525Max HP -75%; ATK +60%; ASPD +60
ATK Up βHaze, Click, Vermeil, Estelle, Quartz, Dur-nar …ManualPer second351025ATK +80%
Emergency CamouflageHeavyrainAutoPer second44The next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s)
Group CamouflageHeavyrainManualPer second402520Stops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain Camouflage
Tale of Fiction: A Warrior's AngerHeidiManualPer second201210All ally units within range have -3 Block and gain Inspiration equal to 110% of Heidi's ATK
Tale of Fiction: RustHeidiManualPer second302020All ally units within range gain +1 Block, and Inspiration equal to 70% of Heidi's DEF and 30% of Heidi's max HP. This unit's Trait effect is increased to 30%
Crescent MoonHellagurAutoOn attack2The ATK of next attack increases to 175%, attacking twice consecutively
Half MoonHellagurManualPer second251513ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
Full MoonHellagurManualPer second351515ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
Healing Up αHibiscusManualPer second3020ATK +50%
Nurturing TouchHibiscus the PurifierManualPer second18108Reduces the Movement Speed of 2 enemies within range by -45% and deals 170% ATK as Arts damage to them per second
Surrendrance from HindsightHighmoreAutoOn attack2The ATK of next attack increases to 165%, attacking twice consecutively
Evanescence from ParanoiaHighmoreManualPer second302020ATK +60%, gain 60% Physical dodge, and recover 10% of max HP whenever an enemies dies within range
In Search of ReasonHo'olheyakAutoPer second7The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges
Meandering StarsHo'olheyakManualPer second302516Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 second
Well-Read RavingsHo'olheyakManualPer second604545Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage
Unquenchable FrontHoedererAutoOn attack2The next attack deals 260% ATK as Physical damage, and restores 25% HP
Burden of Cinder and AshHoedererManualPer second5Passive Effect: ATK +40% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
Fog of War Upon Death's DoorHoedererManualPer second504070Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds
Spiritual CareHoneyberryAutoPer second4The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 100% of Honeyberry's ATK every second for 3 seconds
RouseHoneyberryManualPer second452025ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken
Flare GrenadeHornAutoPer second5The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility Can store 2 charges
Tempest CommandHornManualPer second2518Each attack deals 240% ATK as Physical splash damage Overload: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated
Ultimate Line of DefenseHornManualPer second352524ATK +70%, attack interval greatly reduced Overload: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
WarpathHoshigumaManualPer second402030DEF +80%; ATK +40%
ThornsHoshigumaPassive—DEF +30% Deals 100% of ATK as Physical damage to targets that attack Hoshiguma
Saw of StrengthHoshigumaManualPer second503025ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
Bitter KarmaHoshiguma the BreacherAutoOn damage taken15ATK +70%, DEF +70%, deals 175% of ATK as Arts damage to targets that attack Hoshiguma the Breacher Unlimited duration
Anadi-AvidyaHoshiguma the BreacherAutoOn attack6Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 90% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 130% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield
Hell ItselfHoshiguma the BreacherManualPer second453732Attack Range expands, Max HP +100%, ATK +230%, hitting up to 3 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period Can manually deactivate skill (skill can be interrupted at any time)
Solid Waste CuttingHumusAutoOn attack3Increases the ATK of the next attack to 250%, and recovers 80 HP
Efficient ProcessingHumusManualPer second453025Block count +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP
Treatment CountermeasureHungAutoOn damage taken44The next attack instead heals an allied unit within range equal to 170% of ATK
Medical Mode CountermeasureHungManualOn damage taken201830ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
Mirage MineIanaPassive—When switching to a , immediately deals 400% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them
Omniscient TacticsIanaManualPer second5410Immediately nullifies the Invisibility of enemies around for 10s and switches to a Gains +300 ASPD and Invisibility over the skill duration
FanaticismIfritManualPer second402020ATK +20%; ASPD +80
PyroclasmIfritAutoPer second7Deals 250% of ATK Arts damage in the next attack; Targets' DEF -300 for 3 seconds; Causes them to take Immolation Damage Can store 3 charge(s)
Scorched EarthIfritManualPer second2820Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20 This unit loses 2% Max HP every second
Lighthouse GuardianIndigoManualPer second1554Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
Labyrinth of LightIndigoManualPer second402020Attack Interval reduces and the activation rate of this unit's Talent increases to 3.0 times. Bound enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds
ArmorcrusherIndraAutoOn attack4The ATK of the next hit +140% and ignores 60% of the target's DEF
Sundered SoulIndraManualPer second502525ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking
Shadow RaidInesAutoOn attack33The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP
Murky NightInesManualPer second201512Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated)
Solitary ReturnInesPassive—16The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
'Don't Invite Trouble'InsiderAutoOn attack12Each attack deals 230% of ATK as Physical damage Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
'Problem Solver'InsiderManualPer second2014ATK +130%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
GustIreneAutoOn attack3The next attack deals 200% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 200% ATK as Physical damage to it again
ShattertideIreneManualOn attack86Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 4 seconds Can store 2 charges
JudgmentIreneManualOn attack2416Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
Fairytale GuardianIrisManualPer second1555Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
Dreamland's CradleIrisManualPer second3010Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage
ConcentrationIstinaManualPer second402030Very Significant Attack Interval reduction
Literature StormIstinaManualPer second503025ATK +75%; Range expands; Attacks 2 extra targets
Grit Those Teeth!JackieAutoOn attack3Increases the ATK of next attack to 250%
Pay Close Attention!JackieManualPer second301518Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval)
Shell SplitterJayeAutoPer second4ATK +70%, attacks Silence the target for 2 second(s) Unlimited duration
Sashimi PlatterJayeAutoPer second8ATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt Unlimited duration
Power Strike βJessicaAutoOn attack3Increases the ATK of next attack to 230%
SmokescreenJessicaManualPer second402025ATK +80%; 75% chance to dodge Physical and Arts attacks
Hold the LineJessica the LiberatedAutoPer second70ATK +70%, increases DEF of self and Mobile Riot Shield by +70%, and increases duration of Mobile Riot Shield by +30 seconds Unlimited duration
Covered DefenseJessica the LiberatedManualPer second302515Attack Range expands, ATK +75%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge
Saturation BurstJessica the LiberatedManualPer second4030Attack Range +1, Attack Interval increases, ATK +310%, DEF +80%, Mobile Riot Shield gains +170% DEF When the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 6 seconds Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)
Seeking a PathJieyunManualPer second301530ATK +80%; ASPD +20
Dust of Days PastJieyunManualOn attack815Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 135% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.
Fine Bow, Difficult DrawJuAutoPer second8The next attack deals 250% ATK as Physical damage; will not target enemies above 50% HP Can store 2 charges
Fine Wings, Difficult FlightJuManualPer second402530ATK +100%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay) Each enemy can receive at most one additional instance of Physical damage
Cube of AbsurdismKafkaPassive—After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemies
Shears of SurrealismKafkaPassive—After deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damage
Command: Structural FortificationKal'tsitManualPer second201040This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
Command: Tactical CoordinationKal'tsitManualPer second820This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr
Command: MeltdownKal'tsitManualPer second1520Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Origami Art - Swift StrikeKazemaruAutoOn attack2Increases the ATK of the next attack to 350%, and sacrifices 10% of this unit's HP
Origami Art - Twin ShadowsKazemaruManualPer second201520Immediately sacrifices 50% of this unit's current HP, gaining +120% ATK and summoning a on a surrounding melee tile to assist in combat
Drunken BladedanceKestrelManualPer second301515Gradually gains 12 DP over the skill duration; ATK +40%, ASPD +40, and Talent 1 activation chance increases to 2.5 times
Irasshaimase!KichiseiManualPer second453042Attack Interval increases slightly, ATK +25% after every attack, stacks up to 4 times
Lucky Star, Shining Bright!KichiseiManualPer second402536Attack Interval increases, ATK +80%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.5s, Bind for 1.5s, Stun for 1.5s
Anchor StrikeKiraraAutoOn attack2The next attack deals an additional hit equal to 150% of ATK as Arts damage
Anchor Point SnapKiraraManualPer second30108The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every second
Demon ModeKirin R YatoPassive—20ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
Blade DanceKirin R YatoPassive—Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Midair Spinning Blade DanceKirin R YatoPassive—Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Unrestrained HeartKjeraManualPer second402025Drone +1, ATK +55%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator
Double Tap - AutoKroosAutoOn attack4The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot.
TracelessKroos the Keen GlintManualOn attack151015ATK +40%, attacks hit 2 times in a row and gain Camouflage
SilencerKroos the Keen GlintManualPer second352530Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration
Rapid SlashingLa PlumaAutoOn attack2The ATK of next attack increases to 165%, attacking twice consecutively
ReapLa PlumaManualPer second403025Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP
Cowardly KensukeLaiosPassive—15When HP is above 50%, gains Vigor effect of +70% ATK The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds
Intimidation TacticsLaiosManualPer second161010Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 450% ATK as Physical damage to blocked enemies
SundialLapplandAutoOn attack30ATK +70%; 40% chance to resist Physical damage Infinite duration
Wolf SpiritLapplandAutoOn attack1720ATK +120%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed Automatically activated
Lament of the ApatheticLappland the DecadenzaManualPer second6Passive Effect: Drone +1 Active Effect: Can switch between the default state and the following state: ATK +35%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated
Hurricane ChaseLappland the DecadenzaManualPer second281822Drone +3, Attack Range expands, ATK +120%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator
Finale: CatastrofeLappland the DecadenzaManualPer second543840Drone +2, ATK +80%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -50% Movement Speed and take 120% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator
Tactical Chant αLavaManualPer second4020ASPD +50
Flame Quenched DaggerLava the PurgatoryManualPer second501035Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously
Ring of HellfireLava the PurgatoryManualPer second703040Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tiles
Stern AdmonishmentLeeAutoPer second7ATK +60% and gain 40% Arts Dodge Unlimited duration
Exorcise EvilLeeManualPer second7Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)
Honored GuestLeeAutoPer second7Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration
ThunderclapLeiziManualPer second805035ATK +150%, and attacks no longer deal reduced damage on subsequent targets
Nobility EnduringLeizi the ThunderbringerManualPer second1117Attack Range expands forward and to both sides; deals 355% of ATK as Physical damage to ground enemies in these three directions Can store 3 charges, Trait effect will not reset until charges are fully depleted
Shock and AweLeizi the ThunderbringerManualPer second432236Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 150% of ATK as Physical damage to 4 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)
All the ThunderlightLeizi the ThunderbringerManualPer second362124Attack Range expands, Attack Interval greatly increases, attacks deal 300% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 70% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 15% chance to be Frightened for 3s
Salvē EtiamLemuenAutoOn attack8Increases ATK to 210% when attacking, and attacks 1 additional target Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Honesta MissioLemuenManualPer second3015ASPD +80, ATK +70%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 425%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Salutatio Sclopeti: Memento MoriLemuenManualPer second3832Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 300% of ATK as AoE Physical damage per bombardment (damage increases to 450% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Deconstruct and DetonateLeonhardtManualPer second10Range expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 seconds Can store up to 3 charges
Power Strike γLessingAutoOn attack2Increases the ATK of next attack to 290%
Clash of the FaithfulLessingPassive—24When deployed, 1st Talent effect increased to 2.2x, ATK +60%, and attacks become 2-hit combos
OathbreakerLessingManualPer second403020Become immune to Negative Statuses, Max HP +110%, and attacks deal 220% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self
Answer the CallLetoManualPer second281625All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +115%, attack an extra target, and ranged attacks no longer reduce ATK
EleganceLinManualPer second5Can switch between the initial state and the following state: Attack interval slightly increased, ATK +60%, attacks slow the target for 1.0s.
ShelterLinManualPer second302525ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.
Riving LighttailsLinManualPer second503030ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time)
Sips of WineLingManualPer second251525Passive: Summons may be deployed on melee tiles Active: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage Immediately gain 1 summon when the skill is activated
Amidst Pleasant MelodiesLingManualPer second135Passive: Summons may be deployed on ranged tiles and deal Arts damage Active: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)
To Remain OneselfLingManualPer second401530Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form Active: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds After the skill ends, gain 1 summon
Charged DefenseLiskarmAutoOn damage taken18Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated
Counter ArcLiskarmManualOn damage taken3420Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration
PerishLogosAutoPer second60Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target. Unlimited duration
SynecdocheLogosManualPer second302020RES +70. Attacks now lock on to a target, dealing 75% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.
Extended AcuityLogosManualPer second453030Attack range expands, ATK +300%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.
Camouflaging Current ChartLucillaAutoOn attack3Increases the ATK of the next attack to 200% and attacks 4 enemies simultaneously
Release-retarding ChromogenLucillaManualPer second352530ATK +50% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -60% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends
In Drizzle, PrivationLumenAutoPer second10The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds
In Downpour, GraceLumenManualPer second135Restore HP equal to 260% ATK to 3 allies within range; Charged effect: Remove negative statuses from targets
This Lantern UndyingLumenManualPer second50ATK +55%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 200% of ATK, and removing negative statuses from the target. Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Time to HuntLunacubManualPer second201018ATK +100%
Umbral AmbushLunacubManualPer second503025Gains ASPD +140 and Camouflage for 8 seconds; Defeating an enemy during this skill's duration grants Camouflage for 8 seconds
Tail AfterimageLuo XiaoheiManualPer second10Can switch between initial state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies
Broken BladeLuo XiaoheiManualPer second351520ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50%
Power Strike βLutonadaAutoOn attack3Increases the ATK of next attack to 230%
Magnetic DefenseLutonadaManualPer second352030Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +130% DEF, deals 100% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.
High-Efficiency Freezing ModuleMagallanManualPer second302015Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds Active: Instead of Slowing, Binds targets for 2.5 seconds. Retreats all drones after this effect ends
Laser Mining ModuleMagallanManualPer second382515Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.
Armed Combat ModuleMagallanManualPer second382515Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.
Scorpion VenomManticorePassive—The Movement Speed of targets hit -50% for 5 seconds
Toxic OverloadManticoreManualPer second201040Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stunned for 1.0 seconds
Resonance CollapseMantraAutoOn attack2The next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 200% ATK as Elemental Damage
Gestalt ConsciousnessMantraManualPer second251825Attack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage
Truth UnchantedMantraManualPer second403140Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps
A Top Student's AbilitiesMarcilleManualPer second8025After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +140%. If there are no enemies within range, heals allied operators instead Skill can be manually deactivated
Summon FamiliarMarcilleAutoPer second8010After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +100%, attacks Slow all targets for 0.5s. Skill can be activated again to upgrade the familiar; attack range +1, ASPD +60, attacks Stun the main target for 0.5s Unlimited duration. Skill can be manually deactivated during first activation
Explosion MagicMarcilleManualPer second8040After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 390% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 4s Chanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion Extended chanting can be manually deactivated
Demonic PowerMatoimaruManualPer second251015DEF reduces to 0; ATK +150%
Regeneration βMatoimaruManualPer second2010Restores HP by 50% of Max HP
Entry PlanMatsukiriAutoPer second3020Immediately generates 10 DP, and DP cost of the rightmost 1 Operator in the Deployment Waiting Zone -4
Match of Myriad TricksMatsukiriManualPer second251515Gradually generates 15 DP, ATK +70%, recovers HP by 10% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +15% (HP increase stacks up to 2 times, lasting until the next retreat)
Stamina EnhancementMatterhornManualPer second351030Max HP +70%; Restores HP by 40 per second
Cold ResistanceMatterhornManualPer second321030Max HP +50%; DEF +30%; RES +100%
Paralyzing ShellMayAutoOn attack3Increases the ATK of the next attack to 200%, and Slows the target for 2.5 seconds
Binding ShockMayManualPer second2030Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1.0 seconds and have 30% chance to Stun them for 1.2 seconds
Bionic DeviceMayerPassive—All Robotters gain 35% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff
Detonate and RecycleMayerManualPer second30Detonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 2 second(s) The exploded Robotters will be recycled
Saturated PulseMelaniteManualPer second402530Attack Interval Increases, ATK+180%
Critical BurstMelaniteManualPer second156Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180% Can hold 2 charges
ATK Up αMelantha, Popukar, AdnachielManualPer second4020ATK +50%
Armor BreakerMeteorAutoOn attack4The next attack deals 180% of ATK physical damage and the target's DEF -35% for 5 seconds
Armor Breaker - SpreadMeteorManualOn attack15The next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 seconds
BuckshotMeteoriteAutoOn attack3Attack AoE expands for the next attack, dealing 215% of ATK Physical damage
High-Explosive ShellMeteoriteManualPer second20Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds
Enchant Weapon αMidnightManualPer second703040ATK +35%; Damage dealt by Normal Attacks turn into Arts damage
Prodigious CraftsmanshipMinimalistAutoPer second54The next attack deals 200% ATK as Arts damage and attacks twice consecutively Can store 3 charges
Wind WhispersMintManualPer second20820Range expands; Attacks deal 160% ATK as Arts damage
Swirling VortexMintManualPer second251520Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends
Mealtime MannersMiss.ChristineManualPer second301525ATK +50%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment
BacchanaliaMiss.ChristineManualPer second351520Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 115% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 115% of ATK as Elemental damage
Remote Self-DestructMitmManualPer second209Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 400% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles
Power Under PressureMitmManualPer second402015Gradually gains 12 DP over the skill duration, ATK +80%; Cherry-3 stops attacking, gains Block +1 and DEF +140% After the skill ends, Cherry-3 will self-destruct
AwakenMizukiAutoPer second7The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3.0 times Can store 3 charge(s)
Prisoner's DilemmaMizukiManualPer second151021Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds
Moon in the WaterMizukiManualPer second603030Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
Stratagem: Hyperpressurized LinkMon3trAutoOn attack2The next heal is increased to 200% ATK, and bounces per heal +1
Stratagem: OverloadMon3trManualOn attack151330When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.8x
Stratagem: MeltdownMon3trManualOn attack151125Attack Range changes, Moves to the position of the Reconstruction, ATK +330%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK When skill ends or lethal damage is taken, Mon3tr returns to her original position
Professional Street FighterMorganManualPer second201015Attacks deal 190% ATK as Physical damage and drain 12% of current HP
Dauntless ResistanceMorganPassive—18After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage
Lock of Shattered TimeMostimaManualPer second50307Stuns all enemies within Attack Range and deals 140% ATK as Arts damage to them every second
Key of ChronologyMostimaManualPer second1108027Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent to 3, and attacks knock targets back slightly
Left HookMountainAutoOn attack3The next attack deals 230% ATK damage and hits 1 additional target
Sweeping StanceMountainManualPer second5Can switch between the original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7.0% Max HP per second
Earth-Shattering SmashMountainManualPer second402530Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately
ScratchMousseAutoOn attack4ATK +75% for the next hit; The target's ATK -40% for 5 seconds
FuryMousseManualPer second804540ATK and DEF +75%
Cautious RetreatMr. NothingAutoPer second65Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second Passive Effect: Block +1;
Wax and WaneMr. NothingManualPer second5When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1 Unlimited duration, can manually deactivate skill;
Crag SplitterMudrockAutoOn damage taken4The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
Bloodline of Desecrated EarthMudrockManualPer second251530Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemies
Progressive MoisturizationMuelsyseManualPer second28815Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK, +50 ASPD
Ecological InteractionMuelsyseManualPer second351815Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
Superficial RegulationMuelsyseManualPer second351815Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
Healing HazeMulberryAutoPer second3Increases the next heal's healing effect and Elemental Injury recovery to 180% and prioritizes the target with the highest Elemental Injury taken Can store up to 2 charges
Safe ZoneMulberryManualPer second665030Attack Interval reduces significantly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 35% less Elemental Injury
Belua Multorum es CapitumsMutsumi WakabaManualPer second201515DEF +120%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, can also block enemies and benefits from skill effects until the retreats
Destruction and RenewalMutsumi WakabaManualPer second251115Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 120% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy
Dual HealingMyrrhAutoPer second8The next heal is increased to 125% of ATK and can target 1 extra ally Can store 3 charge(s)
Medic FieldMyrrhManualPer second502025ATK +65%; Can heal 1 extra ally
Healing WingsMyrtleManualPer second241016Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK
Support βMyrtleManualPer second22138Stops attacking and recovers 14 DP over the skill duration
Unvoiced AngerMłynarManualPer second301530Attacks deal 200% ATK as Physical damage, DEF +60%
Unresolved SorrowMłynarManualPer second251020Attack interval increased, attack range increased, attacks deal 190% ATK twice. If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)
Unbrilliant GloryMłynarManualPer second422028Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage.
Whirling BladeNarantuyaManualPer second5Can switch between the default state and the following state: Attack range -1, boomerang projectiles deal 190% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)
NightmareNarantuyaManualOn attack15830Deals 250% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 200% ATK as Physical damage
SunswallowerNarantuyaManualPer second302020Throws 3 projectiles (each dealing 175% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 160% ATK as Physical damage and are Slowed for 1 second
'Fortify'NastiManualPer second402840When this skill is equipped, Device grants the Operator in front extra DEF +80% ATK, +80% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +55% DEF, but devices lose 2% Max HP every second Gains 1 Device on skill activation
'Execute'NastiManualPer second28234When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 5% of Nasti's Max HP. Immediately activates the devices on the field. Stops attacking and gains a Barrier equal to 10% of her Max HP every 0.5 seconds. (Barrier cannot exceed 80% of Max HP) Gains 1 Device when skill ends
Roosting GroundsNastiManualPer second251715When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff +160% ATK, +160% DEF; the little engineer's device restores double SP and HP to the special high ground. Gains 1 Device on skill activation
First AidNearlAutoPer second4The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s)
First Aid ModeNearlManualPer second403040ATK +80%; Stops attacking and focuses on healing surrounding allies
Flaming EdgeNearl the Radiant KnightAutoPer second60Attack Range expands, ATK +70% and ASPD +50 Unlimited duration
Night-Scouring GleamNearl the Radiant KnightPassive—27Passive Effect: Deployment does not consume deployment slots. After deployment, ATK +160% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
Blazing Sun's ObeisanceNearl the Radiant KnightManualPer second402525Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'
Dread DesireNecrassManualPer second138Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 450% of Necrass's ATK as Arts damage Active Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1
Snap the WitheredNecrassManualPer second201412Puts up to 2 enemies in range to Sleep, dealing 160% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation
Crown the DeadNecrassManualPer second165Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times) Active Effect: Immediately deals 800% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 3 times
Tin BurningNianManualPer second301030DEF +70%, ATK +45%, and normal attacks now deal Arts damage
Copper SealNianManualPer second503535Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
Iron DefenseNianManualPer second857045ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and status resistance
Arts ShieldNightingaleAutoPer second8The next heal grants all targets a Barrier that lasts for 5 seconds The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)
SanctuaryNightingaleManualPer second12011560Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
Drain SoulNightmareManualPer second805060Each attack restores the HP of at most 2 allies by 100% of damage dealt to enemies
Night PhantomNightmareAutoPer second20Applies the Nightmare effect to up to 5 enemies within range: Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect
Fortune Bringer of the Mortal RealmNine-Colored DeerManualPer second301225ATK +60%
Return to the Immortal MountainNine-Colored DeerManualPer second403020ASPD +50 and gain 70% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%
Ceaseless StepsNowellManualPer second302030ATK +40%, ASPD +40, and prioritizes healing allied units with Negative Status
Unending LifeNowellManualPer second2012Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 45% of Nowell's ATK every second for 12s and granting them status resistance
As Fierce As FlameNyamu YūtenjiManualOn attack20815Attacks become special triple strikes; the first strike is worth 160% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK
As Strong As WheatNyamu YūtenjiManualOn attack322424Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 125% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range
Strike of the DjallNymphManualPer second302020ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage
Fear BlastNymphManualPer second129Deals 400% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 100% ATK Can store 2 charge(s)
Crumbling HeartNymphManualPer second553635Attack Range increases, ATK +220%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage
SputtersparkOddaAutoOn attack2Increases the ATK of next attack to 240%, and splash area is also increased.
HammerforceOddaManualPer second301518ATK +100%, DEF +100%, splash attack causes units with weight 3 or less to Levitate for 0.5s.
Strikes of VictoryPallasAutoOn attack2The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
Whip of ConvictionPallasManualPer second251025Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
Blessing of HeroismPallasManualPer second503530ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
CamaraderiePaprikaManualPer second302525ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP
Shielding Tactics γPaprikaManualPer second302030ASPD +85
Flash of IngenuityPapyrusAutoPer second8Increases the heal amount of the next heal to 200% ATK; Barrier provided by talent increases to 200% Can store 2 charges
Pre-Exhibit ExaminationPapyrusManualPer second301515Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +50%, bounces per heal +1
Touch of StaticPassengerAutoPer second5Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Focus CommandPassengerManualPer second402035Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5
Glorious ShardsPassengerManualPer second30Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Last WordPenanceAutoPer second3The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
Stoic AtonementPenanceManualPer second302020Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
Trial of ThornsPenanceManualOn damage taken2030Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
Get Stamped!PepeAutoPer second5The next attack deals 290% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status Can store 2 charges
Whirling Hammer DefensePepeManualPer second251818Attack Range increases, ATK +90%, ASPD +80, attacks random enemies within attack range Each time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times
Shock of TimePepeManualPer second453540Attack Interval increases slightly, ATK +240%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +25% ATK, stacking up to 4 times
Fine BlendingPerfumerManualPer second602030ASPD -50; ATK +250%
'Mountain Delight'Perfumer the DistilledAutoPer second99Heals a target for 500% of Perfumer the Distilled's ATK, and grants the target DEF +25% for 10s (does not stack) Can store 2 charge(s)
'Temple Embers'Perfumer the DistilledPassive—30ASPD +50, Talent Sanctuary effect increases to 2x, every heal grants the target ATK +30% for 3s but also causes them to lose 1% Max HP per second (does not stack)
Phantom of the NightPhantomPassive—After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical damage equal to 80% of this unit's Max HP, lasting for 10 seconds
Bloody OpusPhantomPassive—Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
Night RaidPhantomPassive—Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds
Blessing of the River of LifePhilaeManualPer second181015Max HP +90%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1800 Elemental Injury
Curse of the River of DeathPhilaeManualPer second452040Stops attacking, Max HP +50%; when attacked, deals 200% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +100% until this skill ends
RMA SpikesPineconeManualPer second9Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF Can store 3 charges
Electrical OverchargePineconeAutoPer second3020ATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)
Pegasian SightPlatinumAutoPer second50ASPD reduces slightly, but ATK +100%; Range expands Infinite duration
Swift Strike αPlume, OrchidManualPer second4525ATK +25%; ASPD +25
AromatherapyPodencoManualPer second251025ATK +60%, now heals allied units instead of attacking
Spread SporesPodencoManualPer second2310Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds All enemies within the spore cloud are Slowed and silenced, and receive 80% Arts damage every second
Engineer's WishPoncirusManualPer second402515Immediately generates 12 DP; ATK +35% and DEF +65% for the duration From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration
IambPozëmkaAutoOn attack20ATK +60%; When attacking, has a 40% chance to deal 225% damage Unlimited duration
PrécisPozëmkaManualPer second99Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50% Active Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage Can store 2 charges
OpprobriumPozëmkaManualPer second352330Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles)
EcholocationPramanixManualPer second402520Simultaneously attacks 2 targets; ASPD of all enemies in range -60
Natural DeterrentPramanixManualPer second402025For all enemies within range, DEF -60% and RES -30%
Ere Snow, Bells ChimePramanix the PreritaManualPer second1212Deals 520% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward) Can store 2 charges
Peaks, Clad in FrostPramanix the PreritaAutoPer second45Attacks deal 380% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes Unlimited duration, can manually deactivate skill (skill can be deactivated at will)
Towards the Mountains, BowPramanix the PreritaManualPer second504235Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +100% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 260% ATK as Arts damage
Execution ModeProjekt RedPassive—10After deployment, ATK +80%, and gain 50% Physical and Arts Dodge
WolfpackProjekt RedPassive—After deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stuns them for 3 seconds
Wolf's EyeProvencePassive—ATK +25% every time the HP of the target falls by 20%
Prey SeekerProvenceManualPer second3035ATK +220%, but Normal Attack will not target enemies with over 80% HP
Dispute LitigationProvisoAutoPer second5The next attack deals 300% ATK as Arts damage, and slightly increases the Trait's Slow duration Can store 3 charges
Prevailing ArgumentProvisoManualPer second251510Deal 350% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 10 sec, then reduce own attack interval significantly
EnkephalinPtilopsisManualPer second1008540Range expands; reduces Attack Interval greatly
Healing Up γPtilopsis, Silence, Harold, NightingaleManualPer second302030ATK +90%
Diffusion CurrentPuddingManualPer second352020ATK +110%, attacks can jump between enemies up to 4 times
Healing WavesPurestreamManualPer second2010Immediately restores the HP of all allies within range by 350% of ATK.
LifespringPurestreamManualPer second603025Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 50% of ATK.
Key CluePuzzleAutoOn attack52The next attack deals 300% ATK as Physical damage, and gains 3 DP.
Follow a LeadPuzzleManualOn attack26148ASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.
Frigid WindQanipalaatManualPer second301530ASPD +90, prioritizes attacking Aerial enemies
Falling SnowQanipalaatManualPer second30107Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target
Halting FeatherQiubaiAutoOn attack4Next attack binds the target for 3s. When Bind expires, deals 300% of ATK as Arts damage to target and all nearby enemies.
Holding ShadowQiubaiManualOn attack1055Deals 300% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +140%, ground enemies within attack range are slowed; when skill expires, deals 300% ATK as Physical damage to ground enemies in range.
Questioning SnowQiubaiManualPer second554530Attack range expands, ATK +55%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 2x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 8 times).
All-Out ClashQuartzManualPer second402020Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds
Earth's BenevolenceQuercusManualPer second40ATK +40% Unlimited duration, can manually deactivate skill
Echo of LifeQuercusManualPer second251517ASPD +60, restores 1 SP to the ally being healed
Periodic WaveformRaidianManualPer second251525Passive: Summons may be deployed on Melee tiles Active: Raidian and her summons gain DEF +80% and gain a Barrier equal to 100% of Max HP until this skill ends Immediately gain 1 summon when the skill is activated
Ring of FinsRaidianManualPer second251625Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward Active: Raidian and her summons gain ATK +80%, summons' attacks fire 2 additional bullets, and bullet range +2 Immediately gain 1 summon when the skill is activated
Hand in HandRaidianManualPer second403030Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range Active: Raidian and her summons gain ATK +150%; when dealing damage to an enemy, that enemy is Slowed and receives 35% Arts Fragility for 2s Immediately gain 1 summon when the skill is activated
Iai Spirit SlashRathalos S Noir CorneManualOn attack856Sheathe and stop attacking. When next attacked, resist that damage, deal 150% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once. When an enemy is defeated with this skill, skill activates and sheathes again automatically
Spirit Helm BreakerRathalos S Noir CorneManualPer second22101.4Deals 180% ATK as Physical Damage 7 times to an enemy in front. Lose 1 stack of Talent 2 when skill ends. Can store 2 charges
Parting ShotRayManualPer second1010Fire a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges
Area OverwatchRayAutoOn attack16Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration
'See the Light'RayManualPer second302016Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2s If an enemy is defeated while skill is active, gain 10 SP when skill ends
Learning By AnalogyRecord KeeperAutoPer second7The next heal is increased to 155% of ATK and heals an additional target Can store 3 charge(s)
Sage AdviceRecord KeeperManualPer second352525ATK +80%; after healing an Operator, grants them a buff for 10s that recovers 150 HP whenever they take damage
Soul SparkReedManualPer second352030ATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.
Wither and ThriveReed the Flame ShadowManualPer second271820Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
Ember of LifeReed the Flame ShadowManualPer second403030Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies Cinder lasts until this skill expires
Swift Strike γReed, Franka, Leto, Aosta, Santalla, Minimalist …ManualPer second351535ATK +45%; ASPD +45
Conductor's CueRipresaAutoPer second7The next attack has increased splash area and deals 210% ATK as Arts damage Can store 2 charges
Al FineRipresaManualPer second12Splash area increases and immediately deals 180% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 35% of Ripresa's ATK as Arts damage per second for 6s
Siracusan-Style MakeupRobertaManualPer second251535ATK+50%, DEF+50%
Full Auto ModelerRobertaManualPer second301025Stops attacking; Block +1, DEF +80%; When the skill ends, obtain 1 Modeler
Binding 'Clip'RobinAutoPer second12Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Binds the target for 3 second(s) Active Effect: Immediately gets 1 trap
Launching 'Clip'RobinAutoPer second12Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away greatly Active Effect: Immediately gets 1 trap
Willing BurdenRockrockManualPer second402540ASPD +80; Releases Drone to attack enemies Overload: Trait Max drone damage increased to 2x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.
Hook ShotRopeAutoPer second5The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit greatly
Double HookRopeManualPer second1510The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit greatly
Split ShotRosaManualPer second654560ATK +90%, and attacks hit one additional enemy
Avalanche BreakerRosaManualPer second30158ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Top-Notch Emergency Meds!Rose SaltAutoPer second8The next heal is increased to 190% ATK Can store 2 charge(s)
Super-Fine Slow-Release Meds!Rose SaltManualPer second362727Attack interval reduces, 50% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s
Expanded CognitionRosmontisAutoOn attack2The next attack deals an additional hit equal to 180% ATK as Arts damage
Nociceptor InhibitionRosmontisManualPer second302040Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds
'As You Wish'RosmontisManualPer second603530Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160)
Cleansing EvilSagaManualPer second1310Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)
Fierce GlareSagaManualPer second402820Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP
Inheritance of FaithSaileachManualPer second291515Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
Glorious BannerSaileachManualPer second20710Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
New Moon AwakeningSakiko TogawaManualOn attack3Performs 8 notes; the Arts damage dealt by each note starts at 100% of ATK but gradually reduces to 5%; Can store 2 charges; releases 1 charge automatically when charges are full
Full Moon MasqueradeSakiko TogawaManualOn attack5Swap between performing on the piano (starting) and organ timbres. Piano: ATK +110%, notes fly faster; notes pierce enemies, dealing Physical damage Organ: ASPD +140, notes deal Arts damage and fly slower During Fever, the current timbre deals double strikes
Crescent Moon EchoesSakiko TogawaManualOn attack423425Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 220% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively During Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over
Winding UpSand ReckonerAutoPer second302010Sand Reckoner and all of his Clockwork Fowlbeasts gain +60 ASPD
Weighing the ScalesSand ReckonerManualPer second402020Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +40% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second
Gun-Knight Examiner-in-ChiefSankta MiksaparatoAutoOn damage taken43The next attack hits three times, each hit dealing 190% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active
Eight-Armed Chainsaw GuySankta MiksaparatoManualPer second5035ATK +150%, DEF +130%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage Skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Pre-Retirement PreachingSankta MiksaparatoManualPer second3525On skill activation, Replenishes 4 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +80%, ATK +220%, DEF +80%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
'Witch's Tears'SantallaManualPer second402015Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage
First AidSariaAutoPer second4The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s)
Medicine DispensingSariaAutoPer second7Restores the HP of all allies within a certain range by 140% of Saria's ATK
CalcificationSariaManualPer second807030Restores the HP of all nearby allies per second by 35% of Saria's ATK The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
Power Strike βSavageAutoOn attack3Increases the ATK of next attack to 230%
Precise BlastSavageManualOn attack17Deals 400% of ATK Physical damage to at most 5 enemies within three tiles ahead
Command - AttackScavengerManualPer second301815Immediately gains 11 Deployment Points ATK +70%
Protective CamouflageSceneAutoPer second60Increases the ATK of all Buggy Cams by +60% and grants them Camouflage Unlimited duration
Panoramic OverloadSceneManualPer second301520Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20 After the skill ends, all Buggy Cams are stunned for 5 seconds
Charged ShotSchwarzAutoOn attack3The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%
Sharp EyeSchwarzManualPer second302040ATK +130%, and increases the chance to activate the Talent to 50%
Final TacticsSchwarzManualPer second251225Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
A Meal For OneSenshiAutoPer second63Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 280% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +20%, ASPD +20, or Max HP +25% for 8 seconds
Monster Meals For ManySenshiManualPer second201010Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 45% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 180% ATK and restore 10 Mana
Delayed Concussive PartsSesaManualPer second402030Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds
Rapid OnslaughtShalemManualPer second301530Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies
Carnival of Self-ImmolationShalemManualOn damage taken2020Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range
MaledictionShamareAutoPer second70ATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 times Unlimited duration
Cursed DollShamareAutoPer second3010Obtains 1 Curse Doll (can store up to 1) Reduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds
Steam PumpShawAutoPer second5Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage
High-Pressure Water CannonShawManualPer second17Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 300% of ATK Physical damage to them
CreedShiningManualPer second402020ATK +80%; ASPD +20
Auto ProtectShiningAutoPer second5The next heal grants the target a Barrier that lasts for 3 seconds The barrier can absorb damage equal to 50% of Shining's ATK and increases the target's DEF by +50%; Can store 3 charge(s)
Creed FieldShiningManualPer second12011560ATK +50% All allies within range DEF +100%
ShurikenShirayukiManualPer second151025Range +2 tiles
Fatal ShurikenShirayukiManualPer second2525Throws giant spinning shurikens, the target's Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per second
Verdant WisdomShuAutoPer second4The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s)
Bountiful HarvestShuManualPer second252025Stops attacking to focus on healing up to 2 allied units within range; ATK +120%, Block +1, Talent 1 effect increases to 1.5 x Heals will use a special attack interval
SamsaraShuManualPer second453030Healing range expands, attacks now also heal allied Operators, and ATK +50%. If there are ground enemies on sowed tiles, all allied units within skill range gain +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 2 tile(s) away
Restorative SurgeSiderocaManualPer second301030Attack Range decreases, ATK +110%, restores 8% Max HP each second
Regeneration γSiderocaManualPer second2012Restores HP by 70% of Max HP
Aerial HammerSiegeAutoPer second1010Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP Can store 3 charge(s)
Skull BreakerSiegeManualPer second302525Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
Medical DroneSilenceAutoPer second18Obtains a Medical Drone Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds
Go-GetterSilence the ParadigmaticManualPer second301525ATK +80%
Overlooking VisionSilence the ParadigmaticManualPer second241412Gains +60 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Dreadnought ProtocolSilence the ParadigmaticManualPer second302060Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds Can be used up to 2 times within the same battle (can manually deactivate skill)
Power Strike γSilverAshAutoOn attack2Increases the ATK of next attack to 290%
Rules of SurvivalSilverAshManualPer second5Can switch between the original state and the following state: Range reduces; DEF +100%; Restores HP by 6.0% of Max HP per second
Truesilver SlashSilverAshManualPer second907530DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
Pawn BreakSilverAsh the ReignfrostAutoPer second2919Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment
CountergambitSilverAsh the ReignfrostManualPer second179Deals 380% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 6 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) Can store 2 charges
Castled KingSilverAsh the ReignfrostManualPer second554648Attack Range expands, removes enemies' Invisibility, attacks deal 200% ATK as Physical damage and inflict 30% Fragile to targets in a straight line; immediately gains 9 DP, then gradually gains 24 DP On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone 'Eye of the Blizzard' is deployable when skill is active
Wave StrikeSkadiPassive—ATK +170% for 30 seconds after Skadi is deployed
Tidal ElegySkadiManualPer second907050ATK, DEF and Max HP +130%
Chant of Returning by Varied PathsSkadi the Corrupting HeartManualPer second503030Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)
Wish of Burial Beyond the LightSkadi the Corrupting HeartAutoPer second56All other ally units within Attack Range gain Inspiration equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20% Unlimited duration
'The Tide Surges, The Tide Recedes'Skadi the Corrupting HeartManualPer second351520This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 110% of this unit's ATK
Gunpowder SoireeSkyboxAutoPer second8The next attack throws an Originium bomb with expanded AoE, dealing 300% ATK as Physical damage Can store 2 charges
EMP BenefactionSkyboxManualPer second2520Attack range expands; when attacking, increases ATK to 240% Overload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 10 ammo, can manually deactivate skill
Fire of HeavenSkyfireManualPer second2540Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 1 seconds
Data AnalysisSnegurochkaAutoOn attack72The next attack deals 280% ATK as Physical damage, and gains 3 DP.
Rational AttributionSnegurochkaManualPer second30209ASPD +40, attacks generate 1 DP and Slow the target for 1s
Power Strike βSnow HunterAutoOn attack3Increases the ATK of next attack to 230%
Twin Blizzard BoltsSnow HunterManualPer second107Immediately fires special bullets dealing 220% ATK for two shots (increases to 260% when hitting non-mobile enemies) Can hold 2 charge(s)
Barbed ClawhookSnowsantAutoPer second5The next attack drags the target towards this unit greatly, dealing 170% ATK as Physical damage and Slowing it for 1.6 seconds
Telescoping Electric NetSnowsantManualPer second1710Launches a net forward, dragging all enemies caught within it towards this unit greatly, dealing 200% ATK as Arts damage and Slowing them for 3.5 seconds
Hymn of RespiteSoraManualPer second60457Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 100%
Hymn of BattleSoraManualPer second452530All other ally units within Attack Range gain Inspiration equal to 100% of this unit's ATK
Bone FractureSpecterManualPer second403515During the skill duration, Specter's HP will not drop below 1; ATK +160% Specter is Stunned for 10 seconds after skill duration
The Skill to SurviveSpecter the UnchainedManualPer second352525When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150%
The Thirst to SurviveSpecter the UnchainedManualPer second352520ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1 Will be defeated when the skill ends
The Pressure to SurviveSpecter the UnchainedManualPer second402525Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP
Secondary Healing ModeSpotManualPer second402525ATK +45%; Stops attacking and focuses on healing surrounding allies
Seize the MomentSpuriaPassive—24After deployment, ASPD +100
On-the-Fly Weapon ModdingSpuriaManualPer second403020Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds
Extreme FirepowerStainlessManualPer second452020When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires
Efficient ResupplyStainlessManualPer second502530When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s. ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled. Gain 1 device when skill expires
Prototype of Feist's Metal CrabStainlessManualPer second352030When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +55%, ASPD +55
Power Strike αStewardAutoOn attack4Increases the ATK of next attack to 190%
Search and SeekSurferPassive—20After deployment, ATK +100%. Generates 1 DP after each attack
Quick LearnerSurferManualPer second221510ASPD +60, each attack grants 1 DP, and Steals 55 DEF from the target (max 275, lasts until skill ends or Surfer is retreated)
LaevatainSurtrAutoOn attack2Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
Molten GiantSurtrManualPer second181218ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
TwilightSurtrManualPer second5Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Deep HealingSussurroManualPer second1530ATK +100%, ASPD +100 Can be used up to twice in one battle
Healing Up βSussurro, PerfumerManualPer second301025ATK +70%
I'll Do My BestSuzuranAutoPer second2030ATK +80%, ASPD +30 Skill activated automatically
Childhood FrolicSuzuranAutoPer second80ATK +60%, attacks hit up to 3 enemies Unlimited duration
Foxfire HazeSuzuranManualPer second705035Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 20% of this unit's ATK every second
Command and DispatchSwireManualPer second402035The effect range of this unit's first Talent expands significantly and the effect increases to 2 times
Cooperative CombatSwireManualOn attack452030ATK +80% and the effect of this unit's first Talent increases to 3 times
Loyalty and GenerositySwire the Elegant WitPassive—Spends 1 Coin: the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 3 Coins may be held while this Skill is equipped
'Courtesy Gift'Swire the Elegant WitPassive—Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Lavish and ProdigalSwire the Elegant WitAutoPer second5Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
Incendiary GrenadeTachankaManualOn attack15Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone
Spray and PrayTachankaManualOn attack254Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%
Where To?TaraxacumManualPer second553045Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 60% ATK to random wounded units within Attack Range
Upon the WindTaraxacumManualPer second352025Takes Off, ATK +120%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK
Lockin'TecnoManualPer second251025ATK +50%, Puppet Dancer Block +1, Max HP +50%, DEF +100%
Poppin'TecnoManualPer second352020Attack Range increases, Tecno and her Puppet Dancers gain ASPD +100, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno
Decisive ActionTequilaManualPer second2020ASPD +50 and every attack deals 170% of ATK as Physical damage
Esoteric BladeworkTequilaManualPer second201215Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds Can manually deactivate skill (skill can be deactivated at will)
Sword RainTexasManualPer second4030Immediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stuns them for 3 seconds
Silent DrizzleTexas the OmertosaPassive—12After deployment, gains ATK +70%; Attacks Silence the target for 10 seconds and cause them to take 400 Arts damage per second during that duration
Unrelenting DownpourTexas the OmertosaPassive—10After deployment, immediately deals 240% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage
Torrential Sword RainTexas the OmertosaPassive—8After deployment, immediately deals 165% ATK as Arts damage twice to all surrounding enemies and Stuns them for 2 seconds, then releases a Sword Rain at up to 4 different targets within range every second that deals 130% ATK as Arts damage and Stuns for 0.2 seconds
Protective SpikesThornsManualPer second251040Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
DestrezaThornsManualOn attack1530Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Wave ReckoningThorns the LodestarAutoPer second55Throws an Alchemical Unit at an ally; for 8s, this ally and other allies on the 8 surrounding tiles gain DEF +100 and recover HP equal to 20% ATK per second
Surge of CerationThorns the LodestarManualPer second2014Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 180% ATK as Arts damage per second; allies in the area recover HP equal to 18% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges
'Zona Marítima Personal'Thorns the LodestarManualPer second6048Passive Effect: Attack Range increases Activation Effect: throws Alchemical Units at the 4 Operators with the lowest Block; for 23s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack); enemies also take 210% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -30%, DEF -50%, RES -50%, take 390% ATK as Arts damage per second)
'Ol' Curly'Tin ManAutoOn attack5Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from 30% Enfeeble and take 75% ATK as Arts damage per second
'Big Larry'Tin ManManualPer second2520Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second Can store 2 charges
Specialist's Spraying SkillsTippiManualPer second201040Immediately Takes Off, Attack Range expands, ATK +100%
Emergency Scene ChangeTippiAutoPer second10515Immediately Takes Off, Attack Range expands, ATK +50%, and attacks hit 3 times in a row Activates after taking damage, dodging that instance of Physical or Arts damage
Anti-DegradativeTitiManualPer second401817ATK +100%, and every attack has a 50% chance to put the target to Sleep for 3s
SealantTitiManualPer second201515Stops attacking, ATK +180%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 3.3x Can manually deactivate skill at any time
History's BloomTitiManualPer second372825ATK +180%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 460% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends
Signal ArrowToddifonsManualPer second251520Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage
Portable Fortcracker ArrowsToddifonsManualPer second4025Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
Tribal TechniquesTomimiManualPer second301530ASPD +90
Gavial's Protection PlanTomimiManualPer second302030Each attack has a 100% chance to randomly trigger one of the following effects: Stuns the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage
SunpiercerTotterAutoOn attack3The next attack targets 1 more enemy and deals 220% ATK as Physical damage
Prism BreakTotterManualPer second402530ASPD +50, each attack targets 2 more enemies; if only one enemy is hit, deals 225% ATK as Physical damage
Night EchoesTragodiaAutoOn attack22The next attack deals 150% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.8x during the Bind; prioritizes attacking enemies not under a burst effect
Folie à PlusieursTragodiaAutoPer second25ASPD +35, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 150% of Tragodia's ATK as Arts damage and 25% of Tragodia's ATK as Nervous Impairment every 0.5s Unlimited duration; Blood's Whisper has an independent Redeployment Time
Le Théâtre du VideTragodiaManualPer second403030Attack Range expands, ATK +125%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position
Without a TraceTsukinogiManualPer second502535Grants 35% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies
Forest's EmbraceTsukinogiManualPer second482320Stops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Sanctuary effect is increased to 2.3 times. Heals all allies within Attack Range for 12% of this unit's ATK every second
Aqua LoopTuyeManualPer second12Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)
Cardiac StimulantTuyeAutoPer second5020ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
Order of the IcefieldTyphonManualPer second504220ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds From second activation and on, this skill has unlimited duration
'Eternal Hunt'TyphonManualPer second4025Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.4 seconds Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Cogito ErgoUika MisumiManualPer second352530Attack Range expands, all allied units within Attack Range gain Inspiration equal to 55% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 100 HP to them
Paeniteo ErgoUika MisumiManualPer second302012When skill is active, Trait no longer restores HP; every 0.3s, deals 100% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 25% of ATK; all other allied units within Attack Range gain Inspiration equal to 100% of Uika Misumi's ATK
The Tong SongUkusikManualPer second302025ASPD +80, bounces per heal +1
'Peekaboo!'UkusikManualPer second3530Loses 15% current HP, then immediately performs a heal, granting additional healing amount of 35% of Ukusik's ATK per second and Camouflage for 12s to all healed targets
Contact Must Be MadeUlpianusAutoPer second4Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% ATK as Physical damage
Boundaries Must Be KeptUlpianusAutoPer second70Talent 1's effect increases to 2x, Block +1, Max HP +60%, ATK +160% Unlimited duration
Paths Must Be OpenedUlpianusManualPer second252025Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
Shuddering StringsUmiri YahataManualOn attack42.1Performs a 5-strike attack, each strike dealing 70% of ATK as Arts damage to ground enemies within Attack Range When other Ave Mujica members activate their skill, releases this skill one more time Can store 2 charges
Drifting SoulUmiri YahataManualPer second402515Inflicts Fear on enemies within Attack Range for 1.5s; deals 100% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2.2x
Invasion ResponseUnderflowManualPer second301530ATK+50%, DEF+50%
Pinning ManeuverUnderflowManualPer second322515Attack Range increases, ATK +50%, ASPD +50. Attacks become toxic finspines that fire directly ahead, piercing through up to 4 enemies and inflicting Slow for 1 second
Space OutUtageManualPer second15108Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.
Descending Strike - Earth SplitterUtagePassive—After deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damage
Before All I See CollapsesValarqvinAutoPer second7The next attack deals 130% of ATK as Arts damage and 80% of ATK as Necrosis Can store 2 charges
After All I See Has WitheredValarqvinManualPer second301520ASPD +50, attacks hit 1 additional target, and each attack additionally deals 35% of ATK as Necrosis
Command - ReinforcementVanillaManualPer second20610Gain 6 Deployment Points; ATK +35%
Raging RiverVarkárisAutoOn attack4The next attack deals 135% ATK as Physical damage and attacks three times consecutively
The Will of His PeopleVarkárisManualPer second453030Attacks deal 200% ATK as Physical damage and recover 8% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier Barrier is capped at 100% of Max HP and is gradually lost once skill ends
Umbrage of ThornsVendelaManualPer second301515ATK +80%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 50% ATK as Arts damage to the attacker and activates her Trait on the ally
Verdant BarrierVerdantPassive—Max HP +25%, RES +15
Double-edged Poison IvyVerdantManualPer second251625Changes damage type to Arts, ASPD +80, lose 4% HP every time when hitting an enemy
Double ShotVermeilManualPer second201020ATK +45%,each attack hits 1 additional target.
Desperate ResistanceVetochkiManualOn damage taken151012DEF +120% and gains status resistance
Set on SurvivalVetochkiManualPer second18515Frightens nearby ground enemies for 5s; ATK +150%, DEF +50%, and attacks all blocked enemies
Packleader's CallVigilAutoPer second215Immediately generates 7 DP and summons 1 'Wolf Shadow'
Packleader's GiftVigilAutoPer second54Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy
Packleader's DignityVigilManualPer second351015Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage
ATK Up βVignaManualPer second351025ATK +80%
Hammer-OnVignaManualPer second251030Attack Interval increases a bit; ATK +200%
Reforged RadianceVina VictoriaAutoPer second5The next attack deals 180% ATK as True damage to all surrounding ground enemies
Homeward BoundVina VictoriaAutoPer second70Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +180%, attack target count +1 Unlimited duration
And All Be In My NameVina VictoriaManualPer second503525Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage
'Golden Ecstasy'VirtuosaAutoPer second618Deal 300% ATK as Arts damage, and an additional 110% ATK as Necrosis if the enemy is not under the burst effect Can store 3 charges and cannot use normal attacks when skill is inactive
'Requiem Mass'VirtuosaManualPer second241420ASPD +60, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 25% ATK as Necrosis
'Liberal Tango'VirtuosaManualPer second604040Stops attacking, Attack Range increases, ATK +180%, 2nd Talent effect increased to 2.5x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +30%, the one with the highest ATK gains ATK +30%, and the one with the highest DEF gains DEF +30%
Blade of Fleeting ShadowsVivianaAutoPer second4For the next attack, ATK is increased to 200%, and hits twice; Charged effect: Attack range +2, and hits 3 times
Shadowed by CandlelightVivianaManualPer second251535ATK +40%, DEF +160%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield)
'Flicker'VivianaManualPer second251815Attack interval increases, ATK +110%, DEF +90%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.5x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
Guardian ModeVulcanManualPer second504030Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition
Combat ModeVulcanManualPer second504030Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks all targets blocked
Discreet DisciplineVulpisfogliaAutoPer second48The next attack deals an additional 290% ATK as Arts damage, and gains 1 DP Can store 3 charges
Damoclean InterrogationVulpisfogliaManualPer second2020Immediately gains 7 DP, deals 300% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 5s; if an enemy is already Slowed, then Stuns them for 5s Can store 2 charges
La Volpe NascostaVulpisfogliaManualPer second181010When skill is activated, gains 9 DP immediately, Attack Range +1, ATK +110%, ASPD gradually reduces from +180 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated
King of HeartsWManualPer second16Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stunning them for 3 seconds
Jack in the BoxWAutoPer second8The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stunning them for 2.2 seconds
D12WManualPer second3320Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stunning them for 5 seconds
One-inch PunchWaai FuPassive—10After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds
Seven-styles KickWaai FuPassive—After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds
Power PlayWangAutoPer second16Passive Effect: When a stone is triggered, target enemy is Slowed and receives 135% of Wang's ATK as Arts damage every second for 6.5s Active Effect: Gain 2 stones
Wall of StarsWangAutoPer second15Passive Effect: When a stone is triggered, deals 580% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 50% for 6s Active Effect: Gain 2 stones
All-Dominating FightWangManualPer second5038Passive Effect: Stone trigger range and damage range expand, dealing 380% ATK as Arts damage Active Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones
Along the EasterliesWanqingManualPer second301615Stops attacking, gradually recovers 20 DP in total While skill is active, restores the HP of surrounding allied Operators by 25% of Wanqing's ATK every second, and increases their ASPD by +25 if they are deployed facing the same direction as Wanqing
Emergency TriageWarfarinAutoOn attack4The next heal restores an additional 25% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 4 charge(s)
Unstable PlasmaWarfarinManualPer second6050Warfarin and a random ally within range obtain the following status: ATK +90% and loses 3% of Max HP every second, lasting for 15 seconds
Burning FlamesWarmyManualPer second201020ASPD +100, attacks inflict 15% of Arts damage as additional Burn
Scorching StreamWarmyManualPer second201215Attack Interval Increases, ATK +200%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage
Barrel BurstWeedyAutoPer second5The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)
Hydraulics ModeWeedyAutoPer second70Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration
Liquid Nitrogen CannonWeedyManualPer second3320Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Motivational SkillsWhislashManualPer second3020The effect of this unit's first Talent increases to 3 times and Melee Operators with less than 3 Block gain half the effect
Whip SwordWhislashManualPer second602025The effect of this unit's first Talent increases to 2 times; ATK +60%, Attack Range +1, Block +1 and attacks all blocked enemies
Oriented DiagnosisWhisperainAutoOn attack2The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 seconds
Pain SuppressionWhisperainAutoPer second55Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted status resistance for 4 second(s) Unlimited duration
Stabbing LanceWild ManePassive—30After deployment, ASPD +135
Lance ChargeWild ManeManualPer second403020Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately
Longing for HomeWind ChimesManualPer second25105Stops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec. Can manually deactivate skill (skill can be interrupted at any time)
ATK Up γWind Chimes, Specter, Platinum, Sesa, Skyfire, Leizi …ManualPer second301530ATK +100%
Machine RapportWindflitAutoPer second6The next attack deals 250% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 3 charges
Energy RapportWindflitManualPer second503515Attack interval increases, ATK +160%; Talent ATK bonus increased to 2x; When the skill ends, obtain 1 Reliable Battery
The Best DefenseWindscootManualPer second181015ASPD +50, DEF +55%
Unerring ProficiencyWindscootManualPer second401525Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 200% ATK as Physical damage, and attacks cannot be dodged
Localized LiquidationWiš'adelAutoOn attack2Next attack causes 2 additional aftershocks and Stuns all targets for 1.5s. This attack has a slightly increased splash area, and aftershock damage becomes 120% ATK.
Saturated VengeanceWiš'adelManualPer second251525ATK +35%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 times in a row with 80% ATK, and randomly attack targets within attack range. Skill can be manually deactivated
Explosive DawnWiš'adelManualPer second5040Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +180%. Attack Interval is greatly increased. Attacks deal 220% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
'For Scaring Beasts'WulfeniteAutoPer second20Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 250% ATK as Physical damage to all enemies in range and Stuns them for 3s Active Effect: obtain an Ore 'Killer' immediately
'For Stubborn Rocks'WulfeniteAutoPer second20Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 250% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s Active Effect: obtain an Ore 'Killer' immediately
Filled Tomes, Spilling SheetsXingzhuManualPer second108Immediately performs a heal to all targets within range equal to 330% of Xingzhu's ATK
Fine Food, Soothed SoulsXingzhuManualPer second756030ASPD +50, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 20% of Xingzhu's ATK per second
Today's HostYuManualOn damage taken1630Passive Effect: becomes more likely to be attacked Max HP +70%, DEF +70%; every time Yu is attacked, deals 50% of Yu's ATK as Burn to the attacker
For Guests, Bounteous GiftsYuManualPer second262020Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +160%, ATK +290%, and normal attacks deal Arts damage
Enter the Stove's PalmYuManualPer second554245Max HP +110%, ATK +110%, DEF +110%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 10% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 20% chance of being removed
Ursus's RoarZimaManualPer second352010Gradually gains 12 DP over the skill duration All Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy
Never BowZima the Raging TideManualPer second302030ATK +50%; ASPD +50
Never SurrenderZima the Raging TideAutoPer second503616Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP Automatic Effect: Attack Range increases, ATK +90%, and DEF +60% Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount
UnstoppableZima the Raging TideManualPer second2720ATK +100%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 240% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 2s Bind
Charge γZima, Texas, Chiave, Poncirus, Kestrel, Siege …AutoPer second3520Instantly gains 12 Deployment Points.
FiendslayerZuo LeAutoPer second46Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges
RisktakerZuo LeManualPer second201312Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
Blessings Unto YanZuo LeManualPer second2510Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s