Arknights Skills
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854 skills
| Name | Operator | Activation | SP charge | SP cost | Initial SP | Duration (s) | Effect (max level) |
|---|---|---|---|---|---|---|---|
| Aak | Manual | Per second | 30 | 20 | 30 | ASPD +100 | |
| Aak | Manual | Per second | 30 | 25 | 30 | Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill | |
| Aak | Manual | Per second | 35 | 30 | 20 | Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill | |
| Absinthe | Auto | Per second | 70 | ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP Unlimited duration | |||
| Absinthe | Manual | Per second | 50 | 28 | 30 | Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HP | |
| Aciddrop | Manual | Per second | 35 | 20 | 20 | ASPD +70 | |
| Aciddrop | Manual | Per second | 50 | 35 | 25 | ATK +40%, attacks 2 times consecutively | |
| Akafuyu | Manual | Per second | 16 | 12 | Cannot block enemies, ATK +80%, and attacks turn into double strikes | ||
| Akafuyu | Manual | Per second | 25 | 15 | 20 | Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120% | |
| Akkord | Auto | Per second | 8 | The next attack deals 200% ATK as Arts damage Can store 2 charges | |||
| Akkord | Manual | Per second | 48 | 32 | 32 | +60% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 25% ATK as AoE Arts damage | |
| Alanna | Passive | — | Operators with a Support Device attached have ASPD +23, and Support Devices last for +30s | ||||
| Alanna | Manual | Per second | 20 | 15 | 15 | ATK +50%, ASPD +50, and increases Talent effect to 2.7x; when the skill ends, obtain 1 Support Device | |
| Almond | Auto | Per second | 4 | 4 | The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage Can store 3 charge(s) | ||
| Almond | Manual | Per second | 25 | 15 | 4 | Immediately launches a traction hook that Binds its target, then deals 180% ATK as Physical damage to the target and drags it towards this unit greatly every 1.5 seconds until this skill ends | |
| Ambriel | Manual | Per second | 25 | 10 | 36 | Attack Range +1 tile, and attacks Slow the target for 1.2 seconds | |
| Ambriel | Manual | Per second | 25 | 10 | 40 | ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | |
| Amiya | Auto | Per second | 100 | 25 | Fires 8 times with 60% ATK when attacking and attacks random targets within Attack Range Automatically activated; Amiya is Stunned for 10 seconds after the skill duration | ||
| Amiya | Manual | Per second | 120 | 30 | ATK +230%, Max HP +100%, Range expands, damage type changes to True After the skill ends, Amiya will automatically be retreated | ||
| Amiya (Guard) | Manual | Per second | 35 | 10 | 30 | ATK +80%, 60% Arts Dodge, and attacks turn into double strikes | |
| Amiya (Guard) | Manual | Per second | 20 | 35 | Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle | ||
| Amiya (Medic) | Manual | Per second | 70 | 40 | 50 | ASPD +75, and heals all nearby allies within a certain range by HP equal to 25% ATK upon each attack. | |
| Amiya (Medic) | Manual | Per second | 20 | 10 | 32 | Performs an attack with 200% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 10s. For every enemy hit, ATK +30% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle. | |
| Amiya, Rockrock, Vendela | Manual | Per second | 30 | 15 | 30 | ASPD +90 | |
| Andreana | Manual | Per second | 30 | 15 | 30 | ATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds | |
| Angelina | Auto | On attack | 10 | 35 | ATK +110% Automatically activated | ||
| Angelina | Manual | Per second | 15 | 10 | 30 | Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK Cannot use Normal Attack when the skill is not activated | |
| Angelina | Manual | Per second | 25 | 10 | 25 | Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies Cannot use normal attacks while skill is inactive | |
| Ansel | Manual | Per second | 35 | 10 | 25 | Range +2 tiles; ATK +40% | |
| Aosta | Manual | Per second | 50 | 25 | 25 | Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled | |
| April | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| April | Passive | — | 26 | After deployment, ATK +100% and gain Camouflage | |||
| Archetto | Auto | On attack | 3 | The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies | |||
| Archetto | Manual | On attack | 9 | Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges | |||
| Archetto | Manual | On attack | 30 | 15 | 20 | ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously | |
| Arene | Manual | Per second | 25 | 15 | 15 | Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each | |
| Arene | Manual | Per second | 30 | 15 | 20 | Range expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemy | |
| Aroma | Auto | Per second | 8 | Next attack deals 210% ATK as Arts damage, plus an additional 90% ATK as Arts damage to aerial enemies. Can store up to 2 charges. | |||
| Aroma | Manual | Per second | 42 | 27 | 23 | ATK +100%, and deals 110% ATK as Arts damage to Levitated enemies within range when they fall back to the ground. | |
| Asbestos | Manual | Per second | 20 | 20 | Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration | ||
| Asbestos | Manual | Per second | 50 | 30 | 50 | Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage | |
| Ascalon | Auto | Per second | 7 | 4 | The ATK of next attack increases to 210%, attacking twice consecutively. Can store up to 3 charge(s) | ||
| Ascalon | Manual | Per second | 20 | 15 | 35 | ATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | |
| Ascalon | Manual | Per second | 45 | 35 | 45 | Attack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% max HP when enemy attacks miss or upon a successful dodge. | |
| Ash | Auto | Per second | 45 | ATK +15%, attacks hit 2 times in a row Unlimited duration | |||
| Ash | Manual | Per second | 25 | Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | |||
| Ash | Manual | Per second | 25 | Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment | |||
| Ashlock | Manual | Per second | 18 | 10 | 10 | Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +55% | |
| Astesia | Manual | Per second | 30 | 10 | 30 | ATK+50%, DEF+80% | |
| Astesia | Manual | Per second | 20 | 10 | 15 | ATK +80%, DEF +80%, Blocked enemies +1, attack all blocked enemies | |
| Astgenne | Auto | Per second | 7 | Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies Can store 3 charges | |||
| Astgenne | Manual | Per second | 40 | 20 | 25 | Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously | |
| Astgenne the Lightchaser | Manual | Per second | 30 | 15 | 20 | +100% ATK, attacks can jump between enemies multiple times, up to 3 times | |
| Astgenne the Lightchaser | Auto | On attack | 3 | The next attack targets the furthest 2 enemies from the Objective Point within Attack Range, dealing 145% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 3 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage | |||
| Astgenne the Lightchaser | Manual | Per second | 35 | 25 | 25 | Attack range expands; +70% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 25% of the Arts damage taken to other chained enemies as extra damage | |
| Aurora | Manual | Per second | 20 | 10 | 30 | Block +2, DEF +210% and gain Resist Aurora is Stunned for 5 seconds after skill duration | |
| Aurora | Manual | Per second | 20 | 13 | Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Ayerscarpe | Auto | On attack | 3 | The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s) | |||
| Ayerscarpe | Manual | Per second | 50 | 25 | 25 | Range expands; Damage type changes to Arts Damage; Each attack deals an additional 170% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | |
| Bagpipe | Auto | Per second | 4 | Increases the ATK of the next attack to 200%, and strikes an additional time Can store up to 3 charges | |||
| Bagpipe | Manual | Per second | 40 | 25 | 20 | ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row | |
| Bassline | Auto | Per second | 4 | The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s) | |||
| Bassline | Manual | Per second | 60 | 53 | 60 | ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK | |
| Beagle | Manual | Per second | 40 | 30 | DEF +50% | ||
| Beanstalk | Manual | Per second | 30 | 15 | Immediately generates 8 DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed) | ||
| Beanstalk | Manual | Per second | 40 | 20 | 15 | Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +70% | |
| Beehunter | Passive | — | 60% chance to dodge Physical attacks | ||||
| Beehunter | Manual | Per second | 20 | 10 | Significant Attack Interval reduction | ||
| Beeswax | Manual | Per second | 18 | 8 | 20 | Range expands, ATK +60% | |
| Beeswax | Manual | Per second | 20 | 10 | 20 | Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stuns them for 3 seconds | |
| Bellone | Auto | On attack | 3 | The next attack deals 250% ATK as Physical damage twice | |||
| Bellone | Manual | Per second | 22 | 14 | 22 | Attack Range increases, ASPD +80, and attacks deal 200% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks | |
| Bellone | Manual | Per second | 35 | 27 | 30 | ATK +170%, ASPD +50, and attacks have a 50% chance to deal 185% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends | |
| Bena | Manual | Per second | 35 | 25 | 20 | Max HP -50%, ATK +100% and ignore 35% of the target's DEF | |
| Bena | Manual | Per second | 25 | 18 | 22 | ATK +90%, ASPD +80 and lose 4% HP every time when hitting an enemy | |
| Bibeak | Auto | On attack | 2 | The next attack deals 180% damage, and deals 180% Arts damage to an additional target within range. | |||
| Bibeak | Manual | On attack | 7 | 5 | Deals 200% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.8 second(s) Can store up to 3 charges | ||
| Bison | Manual | Per second | 50 | 20 | 40 | Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks | |
| Bison, Mudrock, Grani | Manual | Per second | 30 | 15 | 40 | DEF +100% | |
| Blacknight | Manual | Per second | 25 | 17 | 10 | Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds | |
| Blacknight | Manual | Per second | 16 | 10 | Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleeping enemies Can store 2 charges | ||
| Blaze | Auto | On attack | 2 | Increases the ATK of next attack to 290% | |||
| Blaze | Auto | Per second | 70 | ATK +100%, DEF +35%, and Attack Range increases Unlimited duration | |||
| Blaze | Manual | Per second | 35 | 25 | 10 | Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies | |
| Blaze the Igniting Spark | Auto | Per second | 16 | 8 | Selects the Operator with the highest Max HP within range, dealing 70% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s | ||
| Blaze the Igniting Spark | Manual | Per second | 36 | 23 | 35 | Attack Range changes, Attack Interval increases, ATK +150%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second | |
| Blaze the Igniting Spark | Manual | Per second | 30 | 20 | Attack Range changes, ATK +115%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 80% ATK as Elemental Damage Loses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill) | ||
| Blemishine | Auto | Per second | 4 | The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s) | |||
| Blemishine | Manual | On damage taken | 12 | 10 | ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second | ||
| Blemishine | Manual | On damage taken | 25 | 15 | 30 | ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK | |
| Blitz | Manual | Per second | 15 | 15 | Stuns all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment | ||
| Blitz | Manual | Per second | 35 | 20 | 7 | Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times | |
| Blue Poison | Auto | On attack | 2 | The next attack hits 1 additional target for 200% of ATK Physical damage | |||
| Blue Poison | Manual | Per second | 40 | 25 | 30 | ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets. | |
| Bobbing | Auto | Per second | 10 | The next attack deals 200% ATK as Arts damage and 120% ATK as Burn, prioritizing enemies not under a burst effect | |||
| Bobbing | Manual | Per second | 24 | 10 | 11 | Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn every second | |
| Botani | Auto | Per second | 5 | The next attack deals 110% ATK as Arts damage and 100% ATK as Corrosion; if the target is not affected by Corrosion, deals an additional 50% ATK as Arts damage and 35% ATK as Corrosion | |||
| Botani | Manual | Per second | 45 | 25 | 30 | Attack Range expands, attacks 2 targets simultaneously, and attacks deal an additional 150% ATK as Physical damage and 65% ATK as Corrosion; enemies within Attack Range have +25% Corrosion cooldown recovery rate | |
| Breeze | Manual | Per second | 30 | 20 | 35 | ATK +140%,targets healed -1 | |
| Breeze | Manual | Per second | 80 | 60 | 45 | ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units) | |
| Brigid | Auto | On attack | 2 | The next attack deals 130% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces) | |||
| Brigid | Manual | On attack | 25 | 15 | 25 | ATK +50%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times | |
| Broca | Manual | Per second | 50 | 20 | 30 | ATK +80%, normal attacks deal Arts damage | |
| Broca | Manual | Per second | 35 | 20 | 25 | Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1.0 seconds This unit is Stunned for 5 seconds after the skill duration | |
| Bryophyta | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Bryophyta | Manual | Per second | 50 | 35 | 30 | ATK +80%, and grants DEF +80% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self) After skill ends, Stuns self for 5s | |
| Bubble | Manual | Per second | 45 | 25 | Stops attacking; DEF +120% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target | ||
| Cairn | Manual | Per second | 30 | 20 | 30 | +130% Max HP | |
| Cairn | Manual | Per second | 22 | 14 | Gains a Barrier equal to 90% of Max HP (Barrier lasts 10 seconds, cannot exceed 90% of Max HP), and deals 80% ATK as Arts damage and 10% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies | ||
| Cantabile | Passive | — | 20 | After deployment, ATK +100%. Generates 1 DP after each attack | |||
| Cantabile | Manual | Per second | 25 | 20 | ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack. Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Caper | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Caper | Manual | On attack | 25 | 15 | 20 | ATK +60%, each attack fires 1 more boomerang projectile | |
| Cardigan | Manual | Per second | 20 | 10 | Restores HP by 40% of Max HP | ||
| Carnelian | Manual | Per second | 18 | 5 | 20 | ATK +60%, DEF +100%; Charged effect: Trait effect remains active during skill | |
| Carnelian | Manual | Per second | 25 | 10 | 25 | Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds; Charged effect: ATK +20% and instead of Slowing, Binds targets for 0.6 seconds | |
| Carnelian | Manual | Per second | 28 | 5 | 21 | Attack Range expands and ATK gradually increases up to +280% Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill | |
| Catapult | Manual | Per second | 45 | 30 | Increases AOE of Normal Attacks to 200% | ||
| Catherine | Passive | — | ATK +15%, DEF +15% for self and other operators who have a Barrier granted by her Device(s) | ||||
| Catherine | Manual | Per second | 30 | 15 | 30 | Stops attacking, Max HP +70%, DEF +30%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit) | |
| Cement | Manual | Per second | 6 | 3 | Deals 280% ATK as damage to all enemies within Attack Range Can store 2 charges | ||
| Cement | Manual | Per second | 40 | 20 | 60 | Gains 20 stacks of a buff that grants 21% DEF per stack (a stack is consumed each time damage is taken) Can manually deactivate skill | |
| Ceobe | Auto | Per second | 6 | Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds Can store 3 charge(s) | |||
| Ceobe | Manual | Per second | 40 | 25 | 40 | Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF | |
| Ceobe | Manual | Per second | 80 | 55 | 60 | Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds | |
| Ceylon | Auto | Per second | 8 | Increases next healing's amount to 200% of ATK. The amount will not be reduced by trait effects Can charge for 3 times | |||
| Ceylon | Manual | Per second | 80 | 40 | 40 | ATK +60%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance | |
| Ch'en | Auto | On attack | 4 | On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stunning them for 1.5 seconds | |||
| Ch'en | Manual | On attack | 20 | 20 | Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit | ||
| Ch'en | Manual | On attack | 30 | 20 | Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stunning the target on the last hit for 4 seconds | ||
| Ch'en the Dawnstreak | Manual | Per second | 20 | 10 | 18 | ATK +120%, attacks hit twice, and attacks silence the target until the skill ends | |
| Ch'en the Dawnstreak | Manual | Per second | 20 | 15 | 6 | Slashes the nearest enemy 10 times, each slash dealing 480% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +300% and gains 60% Physical and Arts Dodge | |
| Ch'en the Dawnstreak | Manual | Per second | 25 | 18 | 20 | On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 580% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 210% ATK as Arts damage to up to 4 ground enemies | |
| Ch'en the Holungday | Auto | On attack | 5 | ATK +100%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | |||
| Ch'en the Holungday | Manual | Per second | 20 | 12 | ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Ch'en the Holungday | Manual | Per second | 55 | 30 | Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Chestnut | Manual | Per second | 10 | 8 | Perform a heal with Elemental Injury recovery increased to 300% Can store 2 charges | ||
| Chestnut | Manual | Per second | 70 | 40 | 35 | Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 150% | |
| Chiave | Manual | Per second | 45 | 35 | Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds | ||
| Chilchuck | Auto | On attack | 10 | 10 | 3 | Stops attacking; after skill ends, obtain 4-10 DP randomly | |
| Chilchuck | Manual | Per second | 22 | 17 | 10 | Gain 45% Physical Dodge, ASPD +60, and obtain 1 DP with every attack | |
| Chongyue | Manual | On attack | 3 | Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed Max 3 charges | |||
| Chongyue | Manual | Per second | 10 | 9 | Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage Max 2 charges | ||
| Chongyue | Manual | On attack | 8 | Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time. | |||
| Civilight Eterna | Auto | Per second | 65 | Trait effect increases to 35% and Particle generation speed is increased. Unlimited duration | |||
| Civilight Eterna | Manual | Per second | 35 | 20 | 35 | Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 275% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3.5s. | |
| Civilight Eterna | Manual | Per second | 55 | 35 | 30 | Attack range expands and Trait effect increases to 90%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s. | |
| Click | Manual | Per second | 45 | 20 | 30 | Attack Range expands, ATK +70%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 1.0 seconds The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator | |
| Cliffheart | Auto | Per second | 4 | Drags the target to Cliffheart greatly in the next attack, dealing 180% of ATK Arts damage to it | |||
| Cliffheart | Manual | Per second | 15 | 10 | Immediately drags up to 3 targets in a large frontal area towards this unit greatly, dealing 200% True damage and Stunning them for 3 seconds | ||
| Coldshot | Manual | Per second | 40 | 25 | 40 | Increases reload interval, ATK +140%, and attacks Slow the target for 1 second | |
| Contrail | Passive | — | 40 | After deployment, immediately Takes Off; Attack Range expands, ATK +80%, and gains 60% Physical Dodge | |||
| Contrail | Manual | Per second | 15 | 5 | 30 | Takes Off, Attack Range expands, ATK +90%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s | |
| Conviction | Auto | Per second | 4 | Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%) Can store 3 charges | |||
| Conviction | Manual | Per second | 12 | 5 | Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds | ||
| Corroserum | Manual | Per second | 30 | 30 | ATK +135%. Corroserum is Stunned for 10 seconds after skill duration | ||
| Corroserum | Manual | Per second | 40 | 25 | 25 | ATK +100% and attacks silence the targets for 5 seconds Can manually deactivate skill (skill can be deactivated at will) | |
| Courier | Manual | Per second | 30 | 17 | 15 | Immediately gains 3 Deployment Points Gradually obtains 8 DP during the skill duration; DEF +80% | |
| Courier, Scavenger | Auto | Per second | 30 | 13 | Instantly gains 9 Deployment Points. | ||
| Croissant | Auto | Per second | 20 | 12 | 30 | DEF +70%; Talent effect increases to 200% Automatically activated | |
| Croissant | Manual | On damage taken | 17 | Bumps nearby enemies away significantly, Stunning them for 4 seconds and dealing 480% ATK as Physical damage to them | |||
| Crownslayer | Passive | — | 10 | After deployment, ATK +100%, and gain 50% Physical and Arts Dodge | |||
| Crownslayer | Passive | — | After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2.5x; when the skill ends, deals 500% ATK as Physical damage to all ground enemies within the smoke | ||||
| Crownslayer | Passive | — | 16 | After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 250% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 4s (a single target can only be targeted once every 6s) | |||
| Cuora | Manual | Per second | 40 | 30 | Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second | ||
| Cuora, Bubble | Manual | Per second | 35 | 10 | 35 | DEF +80% | |
| Cutter | Manual | On attack | 11 | 5 | Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage. | ||
| Cutter | Manual | On attack | 12 | 5 | Deals 450% Physical damage to up to 6 nearby enemies Damage is doubled against aerial enemies | ||
| Czerny | Manual | Per second | 35 | 20 | 35 | ATK +80% and RES +100% | |
| Czerny | Manual | Per second | 30 | 10 | 20 | Max HP +100% and becomes more likely to be attacked. For every attack taken, increases ATK by +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends | |
| Dagda | Auto | On damage taken | 4 | 3 | The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210% | ||
| Dagda | Manual | Per second | 30 | 15 | 15 | ATK +35%, attacks hit twice; Talent activation rate increased by 60% | |
| Deepcolor | Manual | Per second | 30 | 30 | All Tentacles' ATK and DEF +60%; Restores 70 HP per second | ||
| Deepcolor | Manual | Per second | 80 | 60 | 55 | Range expands; Allies within range obtain 50% Physical Dodge | |
| Degenbrecher | Auto | On attack | 3 | The next attack deals 220% of ATK as Physical damage twice to up to 6 nearby ground enemies | |||
| Degenbrecher | Manual | On attack | 12 | 10 | Slash 2 times at up to 6 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 310% of ATK as Physical damage Can store 2 charges | ||
| Degenbrecher | Manual | Per second | 30 | 20 | Slash 10 times, each dealing 235% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 330% of ATK as Physical damage once, and drag enemies towards self with great force | ||
| Delphine | Manual | Per second | 15 | 5 | 5 | Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage | |
| Delphine | Manual | Per second | 40 | 20 | 30 | ATK +100%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends) | |
| Diamante | Manual | Per second | 30 | 20 | 20 | ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage | |
| Diamante | Manual | Per second | 35 | 20 | 35 | ASPD +90, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 75% ATK as Elemental Damage | |
| Dobermann | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Dobermann | Manual | Per second | 70 | 40 | 25 | ATK +80% and the effect of this unit's first Talent increases to 3.0 times | |
| Doc | Manual | Per second | 25 | 15 | Immediately heals self by 400% of ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment | ||
| Doc | Manual | Per second | 20 | 15 | Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 750% of ATK Can only be used 3 times per deployment | ||
| Dorothy | Auto | Per second | 12 | Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap | |||
| Dorothy | Auto | Per second | 12 | Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead Active Effect: Immediately gain 1 trap | |||
| Dorothy | Auto | Per second | 12 | Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap | |||
| Dur-nar | Manual | On damage taken | 25 | 12 | 30 | ATK +80%, attacks all blocked enemies | |
| Dusk | Auto | Per second | 5 | The next attack has increased splash area and deals 250% ATK as Arts damage Can store 3 charges | |||
| Dusk | Manual | Per second | 38 | 25 | 20 | Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130% | |
| Dusk | Manual | Per second | 100 | 70 | 60 | Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles) | |
| Earthspirit | Manual | Per second | 40 | 15 | 25 | Stops attacking; Enemies within range are Slowed every 1.4 seconds | |
| Ebenholz | Manual | Per second | 15 | 5 | 5 | Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage | |
| Ebenholz | Auto | Per second | 13 | Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately | |||
| Ebenholz | Manual | Per second | 20 | 10 | 30 | ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original Can manually deactivate skill at will | |
| Ela | Auto | Per second | 18 | Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s Active Effect: Immediately gains 1 trap | |||
| Ela | Manual | On attack | 16 | 12 | 20 | Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s Active Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 800 of their DEF Gains 1 trap when this skill ends | |
| Ela | Manual | Per second | 34 | 16 | Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends | ||
| Elysium | Manual | Per second | 30 | 16 | 15 | Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies. Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility | |
| Elysium, Wanqing, Saileach | Manual | Per second | 26 | 15 | 8 | Stops attacking and recovers 18 DP over the skill duration | |
| Enforcer | Auto | Per second | 5 | The next attack pushes the target towards the attack direction greatly, stunning it for 2 seconds if the target collides with High Ground. | |||
| Enforcer | Manual | Per second | 17 | Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds. | |||
| Entelechia | Auto | On attack | 2 | The ATK of next attack increases to 175%, attacking twice consecutively | |||
| Entelechia | Manual | Per second | 20 | 15 | 12 | Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 195% ATK as Physical damage every 0.5s | |
| Entelechia | Manual | Per second | 30 | 22 | 20 | Attack Range increases, ATK +135%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle Heart Candles are only affected by Entelechia's attacks | |
| Erato | Auto | Per second | 9 | The next attack deals 240% ATK as Physical damage and inflicts Sleep for 5 seconds | |||
| Erato | Manual | Per second | 25 | 15 | 20 | ATK +50%, ASPD+50; prioritizes Sleeping enemies | |
| Estelle | Manual | On damage taken | 20 | 10 | 15 | ATK +150%; Cannot be healed by allies | |
| Ethan | Passive | — | Hitting the target with normal attack deals extra 100 Arts damage for 4 seconds | ||||
| Ethan | Manual | Per second | 25 | 30 | ATK +70%, increasing the chance to trigger Talent to 3.0 times | ||
| Eunectes | Passive | — | ATK+25%, DEF+25% | ||||
| Eunectes | Manual | Per second | 28 | 15 | 18 | Attack Interval increases a bit, ATK +180%. Stuns all blocked targets for the duration of the skill | |
| Eunectes | Manual | Per second | 45 | 25 | 35 | ATK +230%, DEF +160%, Block +2, restores 6% HP every second This unit is Stunned for 5 seconds after the skill duration | |
| Executor | Manual | Per second | 45 | 25 | 35 | ATK +70%, attacks apply this unit's Trait effect to all enemies within range. | |
| Executor | Manual | Per second | 70 | 35 | 20 | Normal attacks strike twice, and the attack interval is significantly shortened | |
| Executor the Ex Foedere | Auto | On attack | 8 | Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | |||
| Executor the Ex Foedere | Manual | On attack | 12 | 6 | ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Executor the Ex Foedere | Manual | On attack | 24 | 12 | Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Exusiai | Auto | On attack | 4 | Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot | |||
| Exusiai | Manual | Per second | 35 | 25 | 15 | Shoots 4 times in a row, dealing 125% of ATK damage with every shot | |
| Exusiai | Auto | Per second | 30 | 20 | 15 | Shoots 5 times in a row; Slight Attack Interval reduction; ATK increases to 110% Automatically activated | |
| Exusiai the New Covenant | Auto | Per second | 12 | 8 | Each attack deals 250% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Exusiai the New Covenant | Manual | Per second | 30 | 25 | Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 250% Max HP which decays; Attack Interval reduces, each attack deals 300% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo | ||
| Exusiai the New Covenant | Manual | Per second | 35 | 30 | ATK +30%, and attacks hit 5 times for 160% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Eyjafjalla | Manual | Per second | 35 | 25 | 25 | ASPD +60 Starting from the second use of the skill, ATK +60% | |
| Eyjafjalla | Auto | Per second | 5 | Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds Can store 3 charge(s) | |||
| Eyjafjalla | Manual | Per second | 80 | 55 | 15 | ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range | |
| Eyjafjalla the Hvít Aska | Auto | Per second | 60 | ATK +40%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK Unlimited duration | |||
| Eyjafjalla the Hvít Aska | Manual | Per second | 20 | Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 20 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 900% of ATK | |||
| Eyjafjalla the Hvít Aska | Manual | Per second | 60 | 40 | 50 | Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 60% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 5 times | |
| Fang | Auto | Per second | 25 | 6 | Instantly gains 6 Deployment Points. | ||
| Fang the Fire-Sharpened | Auto | Per second | 5 | Next attack strikes twice with 180% ATK. If it defeats an enemy, restore +1 DP. Can store up to 3 charges. | |||
| Fang the Fire-Sharpened | Passive | — | 20 | ATK +120%, DEF +40%, Blocked enemies +1, attack all blocked enemies | |||
| Fartooth | Manual | Per second | 40 | 25 | 35 | Can attack blocked enemies outside of Attack Range. ASPD +110 | |
| Fartooth | Manual | Per second | 20 | 10 | 20 | Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140% | |
| FEater | Auto | Per second | 5 | The next attack pushes enemies towards the attack direction greatly and their Movement Speed -30% for 5seconds | |||
| FEater | Manual | Per second | 15 | Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies significantly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds | |||
| Fiammetta | Manual | On attack | 10 | 5 | 30 | Attack range +1, ATK +100% | |
| Fiammetta | Manual | On attack | 7 | Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage | |||
| Fiammetta | Manual | On attack | 15 | Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage. Unlimited duration, can manually deactivate skill | |||
| Figurino | Auto | Per second | 4 | Attack range +1, ATK +60% Unlimited duration | |||
| Figurino | Manual | Per second | 8 | 5 | 8 | Stops attacking, binds up to 4 enemies within range, and deals 160% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP | |
| Firewatch | Manual | Per second | 20 | 50 | ATK +70% and gain Invisibility | ||
| Firewatch | Manual | Per second | 50 | 30 | Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies | ||
| Firewhistle | Auto | Per second | 8 | Next attack deals 185% ATK as Physical damage and burns damaged enemies. Burning enemies take 50% of Firewhistle's ATK as Arts damage per second for 4s. | |||
| Firewhistle | Manual | Per second | 40 | 23 | 17 | Each attack causes the 4 tiles adjacent to the target to burn for 6s, causing ground enemies within to take 85% of Firewhistle's ATK as Arts damage per second. | |
| Flamebringer | Auto | On attack | 3 | The next attack's power is increased to 220%, and restores HP by 8% | |||
| Flamebringer | Auto | On attack | 40 | ATK +70%, ASPD +45 Unlimited duration | |||
| Flametail | Auto | Per second | 18 | 9 | Immediately gains 6 DP and dodge the next Physical attack | ||
| Flametail | Manual | Per second | 40 | 30 | Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds | ||
| Flametail | Manual | Per second | 16 | 6 | 8 | Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge | |
| Flint | Auto | On attack | 4 | Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slows the target for 1 second | |||
| Flint | Manual | Per second | 35 | 25 | 20 | Cannot block enemies, ATK +55%, ASPD +55. Each attack Slows the target for 0.3 seconds | |
| Folinic | Manual | Per second | 30 | 20 | 40 | Range +2 tiles; ATK +80% | |
| Folinic | Manual | Per second | 40 | 20 | 30 | Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies | |
| Franka | Manual | Per second | 20 | 10 | 30 | DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 times | |
| Frost | Auto | Per second | 12 | Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s) Active Effect: Immediately gets 1 Welcome Mat | |||
| Frost | Auto | Per second | 12 | Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat | |||
| Frostleaf | Auto | Per second | 3 | Deals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds | |||
| Frostleaf | Manual | Per second | 50 | 25 | ASPD +50; Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 seconds | ||
| Fuze | Manual | Per second | 45 | 25 | Attack Range +1, ATK +30%, ASPD +90 Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Fuze | Manual | Per second | 30 | 20 | Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 480% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment | ||
| Gavial | Auto | Per second | 8 | Buffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds Can store 3 charge(s) | |||
| Gavial | Manual | Per second | 60 | 50 | Buffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 seconds | ||
| Gavial the Invincible | Manual | Per second | 25 | 10 | 25 | ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt | |
| Gavial the Invincible | Manual | Per second | 35 | 25 | 40 | Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately | |
| Gavial the Invincible | Manual | Per second | 35 | 25 | 25 | ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends | |
| Gitano | Manual | Per second | 85 | 50 | 30 | ATK +100%; Range expands; Attacks all targets within range simultaneously Gitano stops attacking for 10 seconds after using this skill | |
| Gitano, Greyy, Pudding | Manual | Per second | 35 | 10 | 25 | ASPD +75 | |
| Gladiia | Auto | Per second | 4 | The next attack drags the target towards this unit greatly, dealing 210% ATK as Physical damage Can store 3 charge(s) | |||
| Gladiia | Manual | Per second | 25 | 20 | 20 | Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit greatly | |
| Gladiia | Manual | Per second | 35 | 26 | 8 | Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center greatly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit greatly after the skill duration | |
| Glaucus | Manual | Per second | 35 | 20 | 25 | ATK +50%,each attack hits extra target | |
| Glaucus | Manual | Per second | 30 | 20 | Releases a shockwave in an area around this unit. All hit enemies receive 400% ATK as Arts damage and are Bound for 6 seconds. If the target is a [Drone], it will receive double damage and be Stunned | ||
| Gnosis | Auto | Per second | 4 | The next attack deals 170% ATK as Arts damage and attacks twice consecutively | |||
| Gnosis | Manual | Per second | 6 | Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold | |||
| Gnosis | Manual | Per second | 40 | 25 | 13 | ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen | |
| Goldenglow | Manual | Per second | 35 | 20 | 25 | Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator | |
| Goldenglow | Auto | Per second | 70 | Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration | |||
| Goldenglow | Manual | Per second | 35 | 17 | 30 | Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator | |
| Gracebearer | Manual | Per second | 30 | 15 | 30 | Attacks hit twice, every attack deals 150% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | |
| Gracebearer | Manual | Per second | 15 | The next attack deals 250% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charge(s) | |||
| Grain Buds | Auto | Per second | 5 | The next attack deals 210% ATK as Arts damage, and attacks an additional enemy Can store 3 charge(s) | |||
| Grain Buds | Manual | Per second | 25 | 15 | 15 | Stops attacking and puts 3 enemies within Attack Range to Sleep for 5s. Afterwards, ASPD +130, and attacks 3 enemies | |
| Grani | Manual | Per second | 70 | 50 | 30 | Range shortens; ATK & DEF +80%; Block +1; Attacks all blocked targets | |
| Gravel | Passive | — | DEF +400% after Gravel is deployed; her DEF continually decreases over 12 seconds | ||||
| Gravel | Passive | — | After deployment, gains a Barrier that can absorb damage equal to 250% of Max HP, decaying over 10 seconds | ||||
| GreyThroat | Auto | Per second | 4 | The next attack shoots 2 times, each shot dealing 140% ATK as physical damage Can store up to 3 charges | |||
| GreyThroat | Manual | On attack | 30 | 15 | 20 | ATK +40%, attacks 3 times consecutively | |
| Greyy | Manual | Per second | 60 | 30 | ASPD +80. The duration of the Talent's Slow increases to 2.0 times | ||
| Greyy the Lightningbearer | Manual | Per second | 25 | Fires a lightning ball towards the target's position that lasts for 12 seconds. Every 1.5 seconds, the lightning ball deals 130% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.6 seconds Can hold 2 charges | |||
| Gummy | Auto | Per second | 4 | Restores the HP of a nearby ally by 160% of Gummy's ATK in the next attack Can store 3 charge(s) | |||
| Gummy | Manual | Per second | 30 | 20 | 30 | Starts cooking and stops attacking for 10 seconds; DEF +80% Focuses on healing nearby allies after finishing cooking; ATK +80% | |
| Hadiya | Manual | Per second | 20 | 13 | 30 | +100% DEF Equipment Alteration: Consumes 10 DP to gain +100% ATK until skill ends Can use Equipment Alteration to activate skill when SP is full | |
| Hadiya | Manual | Per second | 26 | 15 | 20 | Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +150% ATK, and attacking up to 3 targets simultaneously; When skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds | |
| Harmonie | Manual | Per second | 15 | 5 | 5 | Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage | |
| Harmonie | Manual | Per second | 30 | 20 | 30 | When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 250 Arts damage per second. | |
| Harold | Manual | Per second | 30 | 18 | 25 | ASPD +100, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 250% | |
| Haruka | Manual | Per second | 25 | 15 | 20 | ASPD +60; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble | |
| Haruka | Manual | Per second | 17 | 26 | Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +40%, and has unlimited duration | ||
| Haruka | Manual | Per second | 60 | 53 | 40 | ATK +55%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 2 times. Enemies that attack allied bubbles are Levitated for 4s, taking 80% of Haruka's ATK as Arts damage per second | |
| Haze | Manual | Per second | 25 | 25 | Max HP -75%; ATK +60%; ASPD +60 | ||
| Haze, Click, Vermeil, Estelle, Quartz, Dur-nar … | Manual | Per second | 35 | 10 | 25 | ATK +80% | |
| Heavyrain | Auto | Per second | 4 | 4 | The next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect) Can store 2 charge(s) | ||
| Heavyrain | Manual | Per second | 40 | 25 | 20 | Stops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain Camouflage | |
| Heidi | Manual | Per second | 20 | 12 | 10 | All ally units within range have -3 Block and gain Inspiration equal to 110% of Heidi's ATK | |
| Heidi | Manual | Per second | 30 | 20 | 20 | All ally units within range gain +1 Block, and Inspiration equal to 70% of Heidi's DEF and 30% of Heidi's max HP. This unit's Trait effect is increased to 30% | |
| Hellagur | Auto | On attack | 2 | The ATK of next attack increases to 175%, attacking twice consecutively | |||
| Hellagur | Manual | Per second | 25 | 15 | 13 | ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge | |
| Hellagur | Manual | Per second | 35 | 15 | 15 | ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously | |
| Hibiscus | Manual | Per second | 30 | 20 | ATK +50% | ||
| Hibiscus the Purifier | Manual | Per second | 18 | 10 | 8 | Reduces the Movement Speed of 2 enemies within range by -45% and deals 170% ATK as Arts damage to them per second | |
| Highmore | Auto | On attack | 2 | The ATK of next attack increases to 165%, attacking twice consecutively | |||
| Highmore | Manual | Per second | 30 | 20 | 20 | ATK +60%, gain 60% Physical dodge, and recover 10% of max HP whenever an enemies dies within range | |
| Ho'olheyak | Auto | Per second | 7 | The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges | |||
| Ho'olheyak | Manual | Per second | 30 | 25 | 16 | Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 second | |
| Ho'olheyak | Manual | Per second | 60 | 45 | 45 | Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage | |
| Hoederer | Auto | On attack | 2 | The next attack deals 260% ATK as Physical damage, and restores 25% HP | |||
| Hoederer | Manual | Per second | 5 | Passive Effect: ATK +40% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s | |||
| Hoederer | Manual | Per second | 50 | 40 | 70 | Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds | |
| Honeyberry | Auto | Per second | 4 | The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 100% of Honeyberry's ATK every second for 3 seconds | |||
| Honeyberry | Manual | Per second | 45 | 20 | 25 | ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken | |
| Horn | Auto | Per second | 5 | The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility Can store 2 charges | |||
| Horn | Manual | Per second | 25 | 18 | Each attack deals 240% ATK as Physical splash damage Overload: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated | ||
| Horn | Manual | Per second | 35 | 25 | 24 | ATK +70%, attack interval greatly reduced Overload: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated | |
| Hoshiguma | Manual | Per second | 40 | 20 | 30 | DEF +80%; ATK +40% | |
| Hoshiguma | Passive | — | DEF +30% Deals 100% of ATK as Physical damage to targets that attack Hoshiguma | ||||
| Hoshiguma | Manual | Per second | 50 | 30 | 25 | ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield | |
| Hoshiguma the Breacher | Auto | On damage taken | 15 | ATK +70%, DEF +70%, deals 175% of ATK as Arts damage to targets that attack Hoshiguma the Breacher Unlimited duration | |||
| Hoshiguma the Breacher | Auto | On attack | 6 | Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 90% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 130% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield | |||
| Hoshiguma the Breacher | Manual | Per second | 45 | 37 | 32 | Attack Range expands, Max HP +100%, ATK +230%, hitting up to 3 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period Can manually deactivate skill (skill can be interrupted at any time) | |
| Humus | Auto | On attack | 3 | Increases the ATK of the next attack to 250%, and recovers 80 HP | |||
| Humus | Manual | Per second | 45 | 30 | 25 | Block count +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP | |
| Hung | Auto | On damage taken | 4 | 4 | The next attack instead heals an allied unit within range equal to 170% of ATK | ||
| Hung | Manual | On damage taken | 20 | 18 | 30 | ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. | |
| Iana | Passive | — | When switching to a , immediately deals 400% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them | ||||
| Iana | Manual | Per second | 5 | 4 | 10 | Immediately nullifies the Invisibility of enemies around for 10s and switches to a Gains +300 ASPD and Invisibility over the skill duration | |
| Ifrit | Manual | Per second | 40 | 20 | 20 | ATK +20%; ASPD +80 | |
| Ifrit | Auto | Per second | 7 | Deals 250% of ATK Arts damage in the next attack; Targets' DEF -300 for 3 seconds; Causes them to take Immolation Damage Can store 3 charge(s) | |||
| Ifrit | Manual | Per second | 28 | 20 | Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20 This unit loses 2% Max HP every second | ||
| Indigo | Manual | Per second | 15 | 5 | 4 | Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage | |
| Indigo | Manual | Per second | 40 | 20 | 20 | Attack Interval reduces and the activation rate of this unit's Talent increases to 3.0 times. Bound enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds | |
| Indra | Auto | On attack | 4 | The ATK of the next hit +140% and ignores 60% of the target's DEF | |||
| Indra | Manual | Per second | 50 | 25 | 25 | ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking | |
| Ines | Auto | On attack | 3 | 3 | The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | ||
| Ines | Manual | Per second | 20 | 15 | 12 | Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) | |
| Ines | Passive | — | 16 | The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy | |||
| Insider | Auto | On attack | 12 | Each attack deals 230% of ATK as Physical damage Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | |||
| Insider | Manual | Per second | 20 | 14 | ATK +130%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Irene | Auto | On attack | 3 | The next attack deals 200% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 200% ATK as Physical damage to it again | |||
| Irene | Manual | On attack | 8 | 6 | Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 4 seconds Can store 2 charges | ||
| Irene | Manual | On attack | 24 | 16 | Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target | ||
| Iris | Manual | Per second | 15 | 5 | 5 | Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage | |
| Iris | Manual | Per second | 30 | 10 | Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage | ||
| Istina | Manual | Per second | 40 | 20 | 30 | Very Significant Attack Interval reduction | |
| Istina | Manual | Per second | 50 | 30 | 25 | ATK +75%; Range expands; Attacks 2 extra targets | |
| Jackie | Auto | On attack | 3 | Increases the ATK of next attack to 250% | |||
| Jackie | Manual | Per second | 30 | 15 | 18 | Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval) | |
| Jaye | Auto | Per second | 4 | ATK +70%, attacks Silence the target for 2 second(s) Unlimited duration | |||
| Jaye | Auto | Per second | 8 | ATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt Unlimited duration | |||
| Jessica | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Jessica | Manual | Per second | 40 | 20 | 25 | ATK +80%; 75% chance to dodge Physical and Arts attacks | |
| Jessica the Liberated | Auto | Per second | 70 | ATK +70%, increases DEF of self and Mobile Riot Shield by +70%, and increases duration of Mobile Riot Shield by +30 seconds Unlimited duration | |||
| Jessica the Liberated | Manual | Per second | 30 | 25 | 15 | Attack Range expands, ATK +75%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge | |
| Jessica the Liberated | Manual | Per second | 40 | 30 | Attack Range +1, Attack Interval increases, ATK +310%, DEF +80%, Mobile Riot Shield gains +170% DEF When the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 6 seconds Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated) | ||
| Jieyun | Manual | Per second | 30 | 15 | 30 | ATK +80%; ASPD +20 | |
| Jieyun | Manual | On attack | 8 | 15 | Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 135% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed. | ||
| Ju | Auto | Per second | 8 | The next attack deals 250% ATK as Physical damage; will not target enemies above 50% HP Can store 2 charges | |||
| Ju | Manual | Per second | 40 | 25 | 30 | ATK +100%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay) Each enemy can receive at most one additional instance of Physical damage | |
| Kafka | Passive | — | After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemies | ||||
| Kafka | Passive | — | After deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damage | ||||
| Kal'tsit | Manual | Per second | 20 | 10 | 40 | This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist | |
| Kal'tsit | Manual | Per second | 8 | 20 | This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr | ||
| Kal'tsit | Manual | Per second | 15 | 20 | Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr | ||
| Kazemaru | Auto | On attack | 2 | Increases the ATK of the next attack to 350%, and sacrifices 10% of this unit's HP | |||
| Kazemaru | Manual | Per second | 20 | 15 | 20 | Immediately sacrifices 50% of this unit's current HP, gaining +120% ATK and summoning a on a surrounding melee tile to assist in combat | |
| Kestrel | Manual | Per second | 30 | 15 | 15 | Gradually gains 12 DP over the skill duration; ATK +40%, ASPD +40, and Talent 1 activation chance increases to 2.5 times | |
| Kichisei | Manual | Per second | 45 | 30 | 42 | Attack Interval increases slightly, ATK +25% after every attack, stacks up to 4 times | |
| Kichisei | Manual | Per second | 40 | 25 | 36 | Attack Interval increases, ATK +80%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.5s, Bind for 1.5s, Stun for 1.5s | |
| Kirara | Auto | On attack | 2 | The next attack deals an additional hit equal to 150% of ATK as Arts damage | |||
| Kirara | Manual | Per second | 30 | 10 | 8 | The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every second | |
| Kirin R Yato | Passive | — | 20 | ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo | |||
| Kirin R Yato | Passive | — | Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration | ||||
| Kirin R Yato | Passive | — | Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units) | ||||
| Kjera | Manual | Per second | 40 | 20 | 25 | Drone +1, ATK +55%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator | |
| Kroos | Auto | On attack | 4 | The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot. | |||
| Kroos the Keen Glint | Manual | On attack | 15 | 10 | 15 | ATK +40%, attacks hit 2 times in a row and gain Camouflage | |
| Kroos the Keen Glint | Manual | Per second | 35 | 25 | 30 | Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration | |
| La Pluma | Auto | On attack | 2 | The ATK of next attack increases to 165%, attacking twice consecutively | |||
| La Pluma | Manual | Per second | 40 | 30 | 25 | Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP | |
| Laios | Passive | — | 15 | When HP is above 50%, gains Vigor effect of +70% ATK The first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds | |||
| Laios | Manual | Per second | 16 | 10 | 10 | Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 450% ATK as Physical damage to blocked enemies | |
| Lappland | Auto | On attack | 30 | ATK +70%; 40% chance to resist Physical damage Infinite duration | |||
| Lappland | Auto | On attack | 17 | 20 | ATK +120%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed Automatically activated | ||
| Lappland the Decadenza | Manual | Per second | 6 | Passive Effect: Drone +1 Active Effect: Can switch between the default state and the following state: ATK +35%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated | |||
| Lappland the Decadenza | Manual | Per second | 28 | 18 | 22 | Drone +3, Attack Range expands, ATK +120%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator | |
| Lappland the Decadenza | Manual | Per second | 54 | 38 | 40 | Drone +2, ATK +80%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -50% Movement Speed and take 120% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator | |
| Lava | Manual | Per second | 40 | 20 | ASPD +50 | ||
| Lava the Purgatory | Manual | Per second | 50 | 10 | 35 | Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously | |
| Lava the Purgatory | Manual | Per second | 70 | 30 | 40 | Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tiles | |
| Lee | Auto | Per second | 7 | ATK +60% and gain 40% Arts Dodge Unlimited duration | |||
| Lee | Manual | Per second | 7 | Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated) | |||
| Lee | Auto | Per second | 7 | Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration | |||
| Leizi | Manual | Per second | 80 | 50 | 35 | ATK +150%, and attacks no longer deal reduced damage on subsequent targets | |
| Leizi the Thunderbringer | Manual | Per second | 11 | 17 | Attack Range expands forward and to both sides; deals 355% of ATK as Physical damage to ground enemies in these three directions Can store 3 charges, Trait effect will not reset until charges are fully depleted | ||
| Leizi the Thunderbringer | Manual | Per second | 43 | 22 | 36 | Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 150% of ATK as Physical damage to 4 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times) | |
| Leizi the Thunderbringer | Manual | Per second | 36 | 21 | 24 | Attack Range expands, Attack Interval greatly increases, attacks deal 300% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 70% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 15% chance to be Frightened for 3s | |
| Lemuen | Auto | On attack | 8 | Increases ATK to 210% when attacking, and attacks 1 additional target Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | |||
| Lemuen | Manual | Per second | 30 | 15 | ASPD +80, ATK +70%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 425%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires) Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Lemuen | Manual | Per second | 38 | 32 | Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 300% of ATK as AoE Physical damage per bombardment (damage increases to 450% of ATK for enemies in the center of the bombardment) Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Leonhardt | Manual | Per second | 10 | Range expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 seconds Can store up to 3 charges | |||
| Lessing | Auto | On attack | 2 | Increases the ATK of next attack to 290% | |||
| Lessing | Passive | — | 24 | When deployed, 1st Talent effect increased to 2.2x, ATK +60%, and attacks become 2-hit combos | |||
| Lessing | Manual | Per second | 40 | 30 | 20 | Become immune to Negative Statuses, Max HP +110%, and attacks deal 220% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self | |
| Leto | Manual | Per second | 28 | 16 | 25 | All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +115%, attack an extra target, and ranged attacks no longer reduce ATK | |
| Lin | Manual | Per second | 5 | Can switch between the initial state and the following state: Attack interval slightly increased, ATK +60%, attacks slow the target for 1.0s. | |||
| Lin | Manual | Per second | 30 | 25 | 25 | ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active. | |
| Lin | Manual | Per second | 50 | 30 | 30 | ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one Skill can be manually deactivated (skill can be interrupted at any time) | |
| Ling | Manual | Per second | 25 | 15 | 25 | Passive: Summons may be deployed on melee tiles Active: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage Immediately gain 1 summon when the skill is activated | |
| Ling | Manual | Per second | 13 | 5 | Passive: Summons may be deployed on ranged tiles and deal Arts damage Active: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s) | ||
| Ling | Manual | Per second | 40 | 15 | 30 | Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form Active: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds After the skill ends, gain 1 summon | |
| Liskarm | Auto | On damage taken | 18 | Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated | |||
| Liskarm | Manual | On damage taken | 34 | 20 | Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration | ||
| Logos | Auto | Per second | 60 | Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target. Unlimited duration | |||
| Logos | Manual | Per second | 30 | 20 | 20 | RES +70. Attacks now lock on to a target, dealing 75% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. | |
| Logos | Manual | Per second | 45 | 30 | 30 | Attack range expands, ATK +300%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. | |
| Lucilla | Auto | On attack | 3 | Increases the ATK of the next attack to 200% and attacks 4 enemies simultaneously | |||
| Lucilla | Manual | Per second | 35 | 25 | 30 | ATK +50% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -60% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends | |
| Lumen | Auto | Per second | 10 | The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds | |||
| Lumen | Manual | Per second | 13 | 5 | Restore HP equal to 260% ATK to 3 allies within range; Charged effect: Remove negative statuses from targets | ||
| Lumen | Manual | Per second | 50 | ATK +55%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 200% of ATK, and removing negative statuses from the target. Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill) | |||
| Lunacub | Manual | Per second | 20 | 10 | 18 | ATK +100% | |
| Lunacub | Manual | Per second | 50 | 30 | 25 | Gains ASPD +140 and Camouflage for 8 seconds; Defeating an enemy during this skill's duration grants Camouflage for 8 seconds | |
| Luo Xiaohei | Manual | Per second | 10 | Can switch between initial state and the following state: Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies | |||
| Luo Xiaohei | Manual | Per second | 35 | 15 | 20 | ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50% | |
| Lutonada | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Lutonada | Manual | Per second | 35 | 20 | 30 | Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +130% DEF, deals 100% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self. | |
| Magallan | Manual | Per second | 30 | 20 | 15 | Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds Active: Instead of Slowing, Binds targets for 2.5 seconds. Retreats all drones after this effect ends | |
| Magallan | Manual | Per second | 38 | 25 | 15 | Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. | |
| Magallan | Manual | Per second | 38 | 25 | 15 | Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends. | |
| Manticore | Passive | — | The Movement Speed of targets hit -50% for 5 seconds | ||||
| Manticore | Manual | Per second | 20 | 10 | 40 | Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stunned for 1.0 seconds | |
| Mantra | Auto | On attack | 2 | The next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 200% ATK as Elemental Damage | |||
| Mantra | Manual | Per second | 25 | 18 | 25 | Attack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage | |
| Mantra | Manual | Per second | 40 | 31 | 40 | Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps | |
| Marcille | Manual | Per second | 80 | 25 | After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +140%. If there are no enemies within range, heals allied operators instead Skill can be manually deactivated | ||
| Marcille | Auto | Per second | 80 | 10 | After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +100%, attacks Slow all targets for 0.5s. Skill can be activated again to upgrade the familiar; attack range +1, ASPD +60, attacks Stun the main target for 0.5s Unlimited duration. Skill can be manually deactivated during first activation | ||
| Marcille | Manual | Per second | 80 | 40 | After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 390% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 4s Chanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion Extended chanting can be manually deactivated | ||
| Matoimaru | Manual | Per second | 25 | 10 | 15 | DEF reduces to 0; ATK +150% | |
| Matoimaru | Manual | Per second | 20 | 10 | Restores HP by 50% of Max HP | ||
| Matsukiri | Auto | Per second | 30 | 20 | Immediately generates 10 DP, and DP cost of the rightmost 1 Operator in the Deployment Waiting Zone -4 | ||
| Matsukiri | Manual | Per second | 25 | 15 | 15 | Gradually generates 15 DP, ATK +70%, recovers HP by 10% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +15% (HP increase stacks up to 2 times, lasting until the next retreat) | |
| Matterhorn | Manual | Per second | 35 | 10 | 30 | Max HP +70%; Restores HP by 40 per second | |
| Matterhorn | Manual | Per second | 32 | 10 | 30 | Max HP +50%; DEF +30%; RES +100% | |
| May | Auto | On attack | 3 | Increases the ATK of the next attack to 200%, and Slows the target for 2.5 seconds | |||
| May | Manual | Per second | 20 | 30 | Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1.0 seconds and have 30% chance to Stun them for 1.2 seconds | ||
| Mayer | Passive | — | All Robotters gain 35% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff | ||||
| Mayer | Manual | Per second | 30 | Detonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 2 second(s) The exploded Robotters will be recycled | |||
| Melanite | Manual | Per second | 40 | 25 | 30 | Attack Interval Increases, ATK+180% | |
| Melanite | Manual | Per second | 15 | 6 | Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180% Can hold 2 charges | ||
| Melantha, Popukar, Adnachiel | Manual | Per second | 40 | 20 | ATK +50% | ||
| Meteor | Auto | On attack | 4 | The next attack deals 180% of ATK physical damage and the target's DEF -35% for 5 seconds | |||
| Meteor | Manual | On attack | 15 | The next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 seconds | |||
| Meteorite | Auto | On attack | 3 | Attack AoE expands for the next attack, dealing 215% of ATK Physical damage | |||
| Meteorite | Manual | Per second | 20 | Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds | |||
| Midnight | Manual | Per second | 70 | 30 | 40 | ATK +35%; Damage dealt by Normal Attacks turn into Arts damage | |
| Minimalist | Auto | Per second | 5 | 4 | The next attack deals 200% ATK as Arts damage and attacks twice consecutively Can store 3 charges | ||
| Mint | Manual | Per second | 20 | 8 | 20 | Range expands; Attacks deal 160% ATK as Arts damage | |
| Mint | Manual | Per second | 25 | 15 | 20 | Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends | |
| Miss.Christine | Manual | Per second | 30 | 15 | 25 | ATK +50%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment | |
| Miss.Christine | Manual | Per second | 35 | 15 | 20 | Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 115% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 115% of ATK as Elemental damage | |
| Mitm | Manual | Per second | 20 | 9 | Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 400% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles | ||
| Mitm | Manual | Per second | 40 | 20 | 15 | Gradually gains 12 DP over the skill duration, ATK +80%; Cherry-3 stops attacking, gains Block +1 and DEF +140% After the skill ends, Cherry-3 will self-destruct | |
| Mizuki | Auto | Per second | 7 | The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3.0 times Can store 3 charge(s) | |||
| Mizuki | Manual | Per second | 15 | 10 | 21 | Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds | |
| Mizuki | Manual | Per second | 60 | 30 | 30 | Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP | |
| Mon3tr | Auto | On attack | 2 | The next heal is increased to 200% ATK, and bounces per heal +1 | |||
| Mon3tr | Manual | On attack | 15 | 13 | 30 | When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.8x | |
| Mon3tr | Manual | On attack | 15 | 11 | 25 | Attack Range changes, Moves to the position of the Reconstruction, ATK +330%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK When skill ends or lethal damage is taken, Mon3tr returns to her original position | |
| Morgan | Manual | Per second | 20 | 10 | 15 | Attacks deal 190% ATK as Physical damage and drain 12% of current HP | |
| Morgan | Passive | — | 18 | After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage | |||
| Mostima | Manual | Per second | 50 | 30 | 7 | Stuns all enemies within Attack Range and deals 140% ATK as Arts damage to them every second | |
| Mostima | Manual | Per second | 110 | 80 | 27 | Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent to 3, and attacks knock targets back slightly | |
| Mountain | Auto | On attack | 3 | The next attack deals 230% ATK damage and hits 1 additional target | |||
| Mountain | Manual | Per second | 5 | Can switch between the original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7.0% Max HP per second | |||
| Mountain | Manual | Per second | 40 | 25 | 30 | Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately | |
| Mousse | Auto | On attack | 4 | ATK +75% for the next hit; The target's ATK -40% for 5 seconds | |||
| Mousse | Manual | Per second | 80 | 45 | 40 | ATK and DEF +75% | |
| Mr. Nothing | Auto | Per second | 6 | 5 | Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second Passive Effect: Block +1; | ||
| Mr. Nothing | Manual | Per second | 5 | When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1 Unlimited duration, can manually deactivate skill; | |||
| Mudrock | Auto | On damage taken | 4 | The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds | |||
| Mudrock | Manual | Per second | 25 | 15 | 30 | Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemies | |
| Muelsyse | Manual | Per second | 28 | 8 | 15 | Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK, +50 ASPD | |
| Muelsyse | Manual | Per second | 35 | 18 | 15 | Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | |
| Muelsyse | Manual | Per second | 35 | 18 | 15 | Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | |
| Mulberry | Auto | Per second | 3 | Increases the next heal's healing effect and Elemental Injury recovery to 180% and prioritizes the target with the highest Elemental Injury taken Can store up to 2 charges | |||
| Mulberry | Manual | Per second | 66 | 50 | 30 | Attack Interval reduces significantly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 35% less Elemental Injury | |
| Mutsumi Wakaba | Manual | Per second | 20 | 15 | 15 | DEF +120%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, can also block enemies and benefits from skill effects until the retreats | |
| Mutsumi Wakaba | Manual | Per second | 25 | 11 | 15 | Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 120% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy | |
| Myrrh | Auto | Per second | 8 | The next heal is increased to 125% of ATK and can target 1 extra ally Can store 3 charge(s) | |||
| Myrrh | Manual | Per second | 50 | 20 | 25 | ATK +65%; Can heal 1 extra ally | |
| Myrtle | Manual | Per second | 24 | 10 | 16 | Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK | |
| Myrtle | Manual | Per second | 22 | 13 | 8 | Stops attacking and recovers 14 DP over the skill duration | |
| Młynar | Manual | Per second | 30 | 15 | 30 | Attacks deal 200% ATK as Physical damage, DEF +60% | |
| Młynar | Manual | Per second | 25 | 10 | 20 | Attack interval increased, attack range increased, attacks deal 190% ATK twice. If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active) | |
| Młynar | Manual | Per second | 42 | 20 | 28 | Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage. | |
| Narantuya | Manual | Per second | 5 | Can switch between the default state and the following state: Attack range -1, boomerang projectiles deal 190% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces) | |||
| Narantuya | Manual | On attack | 15 | 8 | 30 | Deals 250% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 200% ATK as Physical damage | |
| Narantuya | Manual | Per second | 30 | 20 | 20 | Throws 3 projectiles (each dealing 175% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 160% ATK as Physical damage and are Slowed for 1 second | |
| Nasti | Manual | Per second | 40 | 28 | 40 | When this skill is equipped, Device grants the Operator in front extra DEF +80% ATK, +80% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +55% DEF, but devices lose 2% Max HP every second Gains 1 Device on skill activation | |
| Nasti | Manual | Per second | 28 | 23 | 4 | When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 5% of Nasti's Max HP. Immediately activates the devices on the field. Stops attacking and gains a Barrier equal to 10% of her Max HP every 0.5 seconds. (Barrier cannot exceed 80% of Max HP) Gains 1 Device when skill ends | |
| Nasti | Manual | Per second | 25 | 17 | 15 | When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff +160% ATK, +160% DEF; the little engineer's device restores double SP and HP to the special high ground. Gains 1 Device on skill activation | |
| Nearl | Auto | Per second | 4 | The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s) | |||
| Nearl | Manual | Per second | 40 | 30 | 40 | ATK +80%; Stops attacking and focuses on healing surrounding allies | |
| Nearl the Radiant Knight | Auto | Per second | 60 | Attack Range expands, ATK +70% and ASPD +50 Unlimited duration | |||
| Nearl the Radiant Knight | Passive | — | 27 | Passive Effect: Deployment does not consume deployment slots. After deployment, ATK +160% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended | |||
| Nearl the Radiant Knight | Manual | Per second | 40 | 25 | 25 | Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun' | |
| Necrass | Manual | Per second | 13 | 8 | Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 450% of Necrass's ATK as Arts damage Active Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1 | ||
| Necrass | Manual | Per second | 20 | 14 | 12 | Puts up to 2 enemies in range to Sleep, dealing 160% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation | |
| Necrass | Manual | Per second | 16 | 5 | Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times) Active Effect: Immediately deals 800% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 3 times | ||
| Nian | Manual | Per second | 30 | 10 | 30 | DEF +70%, ATK +45%, and normal attacks now deal Arts damage | |
| Nian | Manual | Per second | 50 | 35 | 35 | Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds | |
| Nian | Manual | Per second | 85 | 70 | 45 | ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and status resistance | |
| Nightingale | Auto | Per second | 8 | The next heal grants all targets a Barrier that lasts for 5 seconds The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s) | |||
| Nightingale | Manual | Per second | 120 | 115 | 60 | Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge | |
| Nightmare | Manual | Per second | 80 | 50 | 60 | Each attack restores the HP of at most 2 allies by 100% of damage dealt to enemies | |
| Nightmare | Auto | Per second | 20 | Applies the Nightmare effect to up to 5 enemies within range: Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect | |||
| Nine-Colored Deer | Manual | Per second | 30 | 12 | 25 | ATK +60% | |
| Nine-Colored Deer | Manual | Per second | 40 | 30 | 20 | ASPD +50 and gain 70% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100% | |
| Nowell | Manual | Per second | 30 | 20 | 30 | ATK +40%, ASPD +40, and prioritizes healing allied units with Negative Status | |
| Nowell | Manual | Per second | 20 | 12 | Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 45% of Nowell's ATK every second for 12s and granting them status resistance | ||
| Nyamu Yūtenji | Manual | On attack | 20 | 8 | 15 | Attacks become special triple strikes; the first strike is worth 160% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK | |
| Nyamu Yūtenji | Manual | On attack | 32 | 24 | 24 | Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 125% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range | |
| Nymph | Manual | Per second | 30 | 20 | 20 | ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage | |
| Nymph | Manual | Per second | 12 | 9 | Deals 400% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 100% ATK Can store 2 charge(s) | ||
| Nymph | Manual | Per second | 55 | 36 | 35 | Attack Range increases, ATK +220%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage | |
| Odda | Auto | On attack | 2 | Increases the ATK of next attack to 240%, and splash area is also increased. | |||
| Odda | Manual | Per second | 30 | 15 | 18 | ATK +100%, DEF +100%, splash attack causes units with weight 3 or less to Levitate for 0.5s. | |
| Pallas | Auto | On attack | 2 | The next attack deals 175% of ATK as Physical damage and attacks twice consecutively | |||
| Pallas | Manual | Per second | 25 | 10 | 25 | Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds | |
| Pallas | Manual | Per second | 50 | 35 | 30 | ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead) | |
| Paprika | Manual | Per second | 30 | 25 | 25 | ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP | |
| Paprika | Manual | Per second | 30 | 20 | 30 | ASPD +85 | |
| Papyrus | Auto | Per second | 8 | Increases the heal amount of the next heal to 200% ATK; Barrier provided by talent increases to 200% Can store 2 charges | |||
| Papyrus | Manual | Per second | 30 | 15 | 15 | Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +50%, bounces per heal +1 | |
| Passenger | Auto | Per second | 5 | Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds | |||
| Passenger | Manual | Per second | 40 | 20 | 35 | Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 | |
| Passenger | Manual | Per second | 30 | Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | |||
| Penance | Auto | Per second | 3 | The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds | |||
| Penance | Manual | Per second | 30 | 20 | 20 | Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% | |
| Penance | Manual | On damage taken | 20 | 30 | Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit | ||
| Pepe | Auto | Per second | 5 | The next attack deals 290% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status Can store 2 charges | |||
| Pepe | Manual | Per second | 25 | 18 | 18 | Attack Range increases, ATK +90%, ASPD +80, attacks random enemies within attack range Each time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times | |
| Pepe | Manual | Per second | 45 | 35 | 40 | Attack Interval increases slightly, ATK +240%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +25% ATK, stacking up to 4 times | |
| Perfumer | Manual | Per second | 60 | 20 | 30 | ASPD -50; ATK +250% | |
| Perfumer the Distilled | Auto | Per second | 9 | 9 | Heals a target for 500% of Perfumer the Distilled's ATK, and grants the target DEF +25% for 10s (does not stack) Can store 2 charge(s) | ||
| Perfumer the Distilled | Passive | — | 30 | ASPD +50, Talent Sanctuary effect increases to 2x, every heal grants the target ATK +30% for 3s but also causes them to lose 1% Max HP per second (does not stack) | |||
| Phantom | Passive | — | After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical damage equal to 80% of this unit's Max HP, lasting for 10 seconds | ||||
| Phantom | Passive | — | Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge) | ||||
| Phantom | Passive | — | Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds | ||||
| Philae | Manual | Per second | 18 | 10 | 15 | Max HP +90%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1800 Elemental Injury | |
| Philae | Manual | Per second | 45 | 20 | 40 | Stops attacking, Max HP +50%; when attacked, deals 200% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +100% until this skill ends | |
| Pinecone | Manual | Per second | 9 | Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF Can store 3 charges | |||
| Pinecone | Auto | Per second | 30 | 20 | ATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%) | ||
| Platinum | Auto | Per second | 50 | ASPD reduces slightly, but ATK +100%; Range expands Infinite duration | |||
| Plume, Orchid | Manual | Per second | 45 | 25 | ATK +25%; ASPD +25 | ||
| Podenco | Manual | Per second | 25 | 10 | 25 | ATK +60%, now heals allied units instead of attacking | |
| Podenco | Manual | Per second | 23 | 10 | Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds All enemies within the spore cloud are Slowed and silenced, and receive 80% Arts damage every second | ||
| Poncirus | Manual | Per second | 40 | 25 | 15 | Immediately generates 12 DP; ATK +35% and DEF +65% for the duration From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration | |
| Pozëmka | Auto | On attack | 20 | ATK +60%; When attacking, has a 40% chance to deal 225% damage Unlimited duration | |||
| Pozëmka | Manual | Per second | 9 | 9 | Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50% Active Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage Can store 2 charges | ||
| Pozëmka | Manual | Per second | 35 | 23 | 30 | Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles) | |
| Pramanix | Manual | Per second | 40 | 25 | 20 | Simultaneously attacks 2 targets; ASPD of all enemies in range -60 | |
| Pramanix | Manual | Per second | 40 | 20 | 25 | For all enemies within range, DEF -60% and RES -30% | |
| Pramanix the Prerita | Manual | Per second | 12 | 12 | Deals 520% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward) Can store 2 charges | ||
| Pramanix the Prerita | Auto | Per second | 45 | Attacks deal 380% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes Unlimited duration, can manually deactivate skill (skill can be deactivated at will) | |||
| Pramanix the Prerita | Manual | Per second | 50 | 42 | 35 | Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +100% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 260% ATK as Arts damage | |
| Projekt Red | Passive | — | 10 | After deployment, ATK +80%, and gain 50% Physical and Arts Dodge | |||
| Projekt Red | Passive | — | After deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stuns them for 3 seconds | ||||
| Provence | Passive | — | ATK +25% every time the HP of the target falls by 20% | ||||
| Provence | Manual | Per second | 30 | 35 | ATK +220%, but Normal Attack will not target enemies with over 80% HP | ||
| Proviso | Auto | Per second | 5 | The next attack deals 300% ATK as Arts damage, and slightly increases the Trait's Slow duration Can store 3 charges | |||
| Proviso | Manual | Per second | 25 | 15 | 10 | Deal 350% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 10 sec, then reduce own attack interval significantly | |
| Ptilopsis | Manual | Per second | 100 | 85 | 40 | Range expands; reduces Attack Interval greatly | |
| Ptilopsis, Silence, Harold, Nightingale | Manual | Per second | 30 | 20 | 30 | ATK +90% | |
| Pudding | Manual | Per second | 35 | 20 | 20 | ATK +110%, attacks can jump between enemies up to 4 times | |
| Purestream | Manual | Per second | 20 | 10 | Immediately restores the HP of all allies within range by 350% of ATK. | ||
| Purestream | Manual | Per second | 60 | 30 | 25 | Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 50% of ATK. | |
| Puzzle | Auto | On attack | 5 | 2 | The next attack deals 300% ATK as Physical damage, and gains 3 DP. | ||
| Puzzle | Manual | On attack | 26 | 14 | 8 | ASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | |
| Qanipalaat | Manual | Per second | 30 | 15 | 30 | ASPD +90, prioritizes attacking Aerial enemies | |
| Qanipalaat | Manual | Per second | 30 | 10 | 7 | Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target | |
| Qiubai | Auto | On attack | 4 | Next attack binds the target for 3s. When Bind expires, deals 300% of ATK as Arts damage to target and all nearby enemies. | |||
| Qiubai | Manual | On attack | 10 | 5 | 5 | Deals 300% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +140%, ground enemies within attack range are slowed; when skill expires, deals 300% ATK as Physical damage to ground enemies in range. | |
| Qiubai | Manual | Per second | 55 | 45 | 30 | Attack range expands, ATK +55%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 2x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 8 times). | |
| Quartz | Manual | Per second | 40 | 20 | 20 | Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | |
| Quercus | Manual | Per second | 40 | ATK +40% Unlimited duration, can manually deactivate skill | |||
| Quercus | Manual | Per second | 25 | 15 | 17 | ASPD +60, restores 1 SP to the ally being healed | |
| Raidian | Manual | Per second | 25 | 15 | 25 | Passive: Summons may be deployed on Melee tiles Active: Raidian and her summons gain DEF +80% and gain a Barrier equal to 100% of Max HP until this skill ends Immediately gain 1 summon when the skill is activated | |
| Raidian | Manual | Per second | 25 | 16 | 25 | Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward Active: Raidian and her summons gain ATK +80%, summons' attacks fire 2 additional bullets, and bullet range +2 Immediately gain 1 summon when the skill is activated | |
| Raidian | Manual | Per second | 40 | 30 | 30 | Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range Active: Raidian and her summons gain ATK +150%; when dealing damage to an enemy, that enemy is Slowed and receives 35% Arts Fragility for 2s Immediately gain 1 summon when the skill is activated | |
| Rathalos S Noir Corne | Manual | On attack | 8 | 5 | 6 | Sheathe and stop attacking. When next attacked, resist that damage, deal 150% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once. When an enemy is defeated with this skill, skill activates and sheathes again automatically | |
| Rathalos S Noir Corne | Manual | Per second | 22 | 10 | 1.4 | Deals 180% ATK as Physical Damage 7 times to an enemy in front. Lose 1 stack of Talent 2 when skill ends. Can store 2 charges | |
| Ray | Manual | Per second | 10 | 10 | Fire a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges | ||
| Ray | Auto | On attack | 16 | Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration | |||
| Ray | Manual | Per second | 30 | 20 | 16 | Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2s If an enemy is defeated while skill is active, gain 10 SP when skill ends | |
| Record Keeper | Auto | Per second | 7 | The next heal is increased to 155% of ATK and heals an additional target Can store 3 charge(s) | |||
| Record Keeper | Manual | Per second | 35 | 25 | 25 | ATK +80%; after healing an Operator, grants them a buff for 10s that recovers 150 HP whenever they take damage | |
| Reed | Manual | Per second | 35 | 20 | 30 | ATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy. | |
| Reed the Flame Shadow | Manual | Per second | 27 | 18 | 20 | Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally. | |
| Reed the Flame Shadow | Manual | Per second | 40 | 30 | 30 | Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies Cinder lasts until this skill expires | |
| Reed, Franka, Leto, Aosta, Santalla, Minimalist … | Manual | Per second | 35 | 15 | 35 | ATK +45%; ASPD +45 | |
| Ripresa | Auto | Per second | 7 | The next attack has increased splash area and deals 210% ATK as Arts damage Can store 2 charges | |||
| Ripresa | Manual | Per second | 12 | Splash area increases and immediately deals 180% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 35% of Ripresa's ATK as Arts damage per second for 6s | |||
| Roberta | Manual | Per second | 25 | 15 | 35 | ATK+50%, DEF+50% | |
| Roberta | Manual | Per second | 30 | 10 | 25 | Stops attacking; Block +1, DEF +80%; When the skill ends, obtain 1 Modeler | |
| Robin | Auto | Per second | 12 | Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Binds the target for 3 second(s) Active Effect: Immediately gets 1 trap | |||
| Robin | Auto | Per second | 12 | Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away greatly Active Effect: Immediately gets 1 trap | |||
| Rockrock | Manual | Per second | 40 | 25 | 40 | ASPD +80; Releases Drone to attack enemies Overload: Trait Max drone damage increased to 2x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will. | |
| Rope | Auto | Per second | 5 | The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit greatly | |||
| Rope | Manual | Per second | 15 | 10 | The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit greatly | ||
| Rosa | Manual | Per second | 65 | 45 | 60 | ATK +90%, and attacks hit one additional enemy | |
| Rosa | Manual | Per second | 30 | 15 | 8 | ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill | |
| Rose Salt | Auto | Per second | 8 | The next heal is increased to 190% ATK Can store 2 charge(s) | |||
| Rose Salt | Manual | Per second | 36 | 27 | 27 | Attack interval reduces, 50% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s | |
| Rosmontis | Auto | On attack | 2 | The next attack deals an additional hit equal to 180% ATK as Arts damage | |||
| Rosmontis | Manual | Per second | 30 | 20 | 40 | Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds | |
| Rosmontis | Manual | Per second | 60 | 35 | 30 | Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) | |
| Saga | Manual | Per second | 13 | 10 | Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s) | ||
| Saga | Manual | Per second | 40 | 28 | 20 | Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP | |
| Saileach | Manual | Per second | 29 | 15 | 15 | Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner | |
| Saileach | Manual | Per second | 20 | 7 | 10 | Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner | |
| Sakiko Togawa | Manual | On attack | 3 | Performs 8 notes; the Arts damage dealt by each note starts at 100% of ATK but gradually reduces to 5%; Can store 2 charges; releases 1 charge automatically when charges are full | |||
| Sakiko Togawa | Manual | On attack | 5 | Swap between performing on the piano (starting) and organ timbres. Piano: ATK +110%, notes fly faster; notes pierce enemies, dealing Physical damage Organ: ASPD +140, notes deal Arts damage and fly slower During Fever, the current timbre deals double strikes | |||
| Sakiko Togawa | Manual | On attack | 42 | 34 | 25 | Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 220% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively During Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over | |
| Sand Reckoner | Auto | Per second | 30 | 20 | 10 | Sand Reckoner and all of his Clockwork Fowlbeasts gain +60 ASPD | |
| Sand Reckoner | Manual | Per second | 40 | 20 | 20 | Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +40% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second | |
| Sankta Miksaparato | Auto | On damage taken | 4 | 3 | The next attack hits three times, each hit dealing 190% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active | ||
| Sankta Miksaparato | Manual | Per second | 50 | 35 | ATK +150%, DEF +130%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage Skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Sankta Miksaparato | Manual | Per second | 35 | 25 | On skill activation, Replenishes 4 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +80%, ATK +220%, DEF +80%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Santalla | Manual | Per second | 40 | 20 | 15 | Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage | |
| Saria | Auto | Per second | 4 | The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s) | |||
| Saria | Auto | Per second | 7 | Restores the HP of all allies within a certain range by 140% of Saria's ATK | |||
| Saria | Manual | Per second | 80 | 70 | 30 | Restores the HP of all nearby allies per second by 35% of Saria's ATK The Arts damage taken by nearby enemies +55% and their Movement Speed -60% | |
| Savage | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Savage | Manual | On attack | 17 | Deals 400% of ATK Physical damage to at most 5 enemies within three tiles ahead | |||
| Scavenger | Manual | Per second | 30 | 18 | 15 | Immediately gains 11 Deployment Points ATK +70% | |
| Scene | Auto | Per second | 60 | Increases the ATK of all Buggy Cams by +60% and grants them Camouflage Unlimited duration | |||
| Scene | Manual | Per second | 30 | 15 | 20 | Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20 After the skill ends, all Buggy Cams are stunned for 5 seconds | |
| Schwarz | Auto | On attack | 3 | The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80% | |||
| Schwarz | Manual | Per second | 30 | 20 | 40 | ATK +130%, and increases the chance to activate the Talent to 50% | |
| Schwarz | Manual | Per second | 25 | 12 | 25 | Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100% | |
| Senshi | Auto | Per second | 6 | 3 | Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 280% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +20%, ASPD +20, or Max HP +25% for 8 seconds | ||
| Senshi | Manual | Per second | 20 | 10 | 10 | Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 45% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 180% ATK and restore 10 Mana | |
| Sesa | Manual | Per second | 40 | 20 | 30 | Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds | |
| Shalem | Manual | Per second | 30 | 15 | 30 | Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies | |
| Shalem | Manual | On damage taken | 20 | 20 | Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range | ||
| Shamare | Auto | Per second | 70 | ATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 times Unlimited duration | |||
| Shamare | Auto | Per second | 30 | 10 | Obtains 1 Curse Doll (can store up to 1) Reduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds | ||
| Shaw | Auto | Per second | 5 | Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage | |||
| Shaw | Manual | Per second | 17 | Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 300% of ATK Physical damage to them | |||
| Shining | Manual | Per second | 40 | 20 | 20 | ATK +80%; ASPD +20 | |
| Shining | Auto | Per second | 5 | The next heal grants the target a Barrier that lasts for 3 seconds The barrier can absorb damage equal to 50% of Shining's ATK and increases the target's DEF by +50%; Can store 3 charge(s) | |||
| Shining | Manual | Per second | 120 | 115 | 60 | ATK +50% All allies within range DEF +100% | |
| Shirayuki | Manual | Per second | 15 | 10 | 25 | Range +2 tiles | |
| Shirayuki | Manual | Per second | 25 | 25 | Throws giant spinning shurikens, the target's Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per second | ||
| Shu | Auto | Per second | 4 | The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP Can store 3 charge(s) | |||
| Shu | Manual | Per second | 25 | 20 | 25 | Stops attacking to focus on healing up to 2 allied units within range; ATK +120%, Block +1, Talent 1 effect increases to 1.5 x Heals will use a special attack interval | |
| Shu | Manual | Per second | 45 | 30 | 30 | Healing range expands, attacks now also heal allied Operators, and ATK +50%. If there are ground enemies on sowed tiles, all allied units within skill range gain +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 2 tile(s) away | |
| Sideroca | Manual | Per second | 30 | 10 | 30 | Attack Range decreases, ATK +110%, restores 8% Max HP each second | |
| Sideroca | Manual | Per second | 20 | 12 | Restores HP by 70% of Max HP | ||
| Siege | Auto | Per second | 10 | 10 | Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP Can store 3 charge(s) | ||
| Siege | Manual | Per second | 30 | 25 | 25 | Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds | |
| Silence | Auto | Per second | 18 | Obtains a Medical Drone Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds | |||
| Silence the Paradigmatic | Manual | Per second | 30 | 15 | 25 | ATK +80% | |
| Silence the Paradigmatic | Manual | Per second | 24 | 14 | 12 | Gains +60 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats | |
| Silence the Paradigmatic | Manual | Per second | 30 | 20 | 60 | Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) | |
| SilverAsh | Auto | On attack | 2 | Increases the ATK of next attack to 290% | |||
| SilverAsh | Manual | Per second | 5 | Can switch between the original state and the following state: Range reduces; DEF +100%; Restores HP by 6.0% of Max HP per second | |||
| SilverAsh | Manual | Per second | 90 | 75 | 30 | DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack) | |
| SilverAsh the Reignfrost | Auto | Per second | 29 | 19 | Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment | ||
| SilverAsh the Reignfrost | Manual | Per second | 17 | 9 | Deals 380% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 6 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) Can store 2 charges | ||
| SilverAsh the Reignfrost | Manual | Per second | 55 | 46 | 48 | Attack Range expands, removes enemies' Invisibility, attacks deal 200% ATK as Physical damage and inflict 30% Fragile to targets in a straight line; immediately gains 9 DP, then gradually gains 24 DP On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone 'Eye of the Blizzard' is deployable when skill is active | |
| Skadi | Passive | — | ATK +170% for 30 seconds after Skadi is deployed | ||||
| Skadi | Manual | Per second | 90 | 70 | 50 | ATK, DEF and Max HP +130% | |
| Skadi the Corrupting Heart | Manual | Per second | 50 | 30 | 30 | Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied) | |
| Skadi the Corrupting Heart | Auto | Per second | 56 | All other ally units within Attack Range gain Inspiration equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20% Unlimited duration | |||
| Skadi the Corrupting Heart | Manual | Per second | 35 | 15 | 20 | This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 110% of this unit's ATK | |
| Skybox | Auto | Per second | 8 | The next attack throws an Originium bomb with expanded AoE, dealing 300% ATK as Physical damage Can store 2 charges | |||
| Skybox | Manual | Per second | 25 | 20 | Attack range expands; when attacking, increases ATK to 240% Overload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 10 ammo, can manually deactivate skill | ||
| Skyfire | Manual | Per second | 25 | 40 | Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 1 seconds | ||
| Snegurochka | Auto | On attack | 7 | 2 | The next attack deals 280% ATK as Physical damage, and gains 3 DP. | ||
| Snegurochka | Manual | Per second | 30 | 20 | 9 | ASPD +40, attacks generate 1 DP and Slow the target for 1s | |
| Snow Hunter | Auto | On attack | 3 | Increases the ATK of next attack to 230% | |||
| Snow Hunter | Manual | Per second | 10 | 7 | Immediately fires special bullets dealing 220% ATK for two shots (increases to 260% when hitting non-mobile enemies) Can hold 2 charge(s) | ||
| Snowsant | Auto | Per second | 5 | The next attack drags the target towards this unit greatly, dealing 170% ATK as Physical damage and Slowing it for 1.6 seconds | |||
| Snowsant | Manual | Per second | 17 | 10 | Launches a net forward, dragging all enemies caught within it towards this unit greatly, dealing 200% ATK as Arts damage and Slowing them for 3.5 seconds | ||
| Sora | Manual | Per second | 60 | 45 | 7 | Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 100% | |
| Sora | Manual | Per second | 45 | 25 | 30 | All other ally units within Attack Range gain Inspiration equal to 100% of this unit's ATK | |
| Specter | Manual | Per second | 40 | 35 | 15 | During the skill duration, Specter's HP will not drop below 1; ATK +160% Specter is Stunned for 10 seconds after skill duration | |
| Specter the Unchained | Manual | Per second | 35 | 25 | 25 | When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150% | |
| Specter the Unchained | Manual | Per second | 35 | 25 | 20 | ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1 Will be defeated when the skill ends | |
| Specter the Unchained | Manual | Per second | 40 | 25 | 25 | Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP | |
| Spot | Manual | Per second | 40 | 25 | 25 | ATK +45%; Stops attacking and focuses on healing surrounding allies | |
| Spuria | Passive | — | 24 | After deployment, ASPD +100 | |||
| Spuria | Manual | Per second | 40 | 30 | 20 | Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds | |
| Stainless | Manual | Per second | 45 | 20 | 20 | When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires | |
| Stainless | Manual | Per second | 50 | 25 | 30 | When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s. ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled. Gain 1 device when skill expires | |
| Stainless | Manual | Per second | 35 | 20 | 30 | When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +55%, ASPD +55 | |
| Steward | Auto | On attack | 4 | Increases the ATK of next attack to 190% | |||
| Surfer | Passive | — | 20 | After deployment, ATK +100%. Generates 1 DP after each attack | |||
| Surfer | Manual | Per second | 22 | 15 | 10 | ASPD +60, each attack grants 1 DP, and Steals 55 DEF from the target (max 275, lasts until skill ends or Surfer is retreated) | |
| Surtr | Auto | On attack | 2 | Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points | |||
| Surtr | Manual | Per second | 18 | 12 | 18 | ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target | |
| Surtr | Manual | Per second | 5 | Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration | |||
| Sussurro | Manual | Per second | 15 | 30 | ATK +100%, ASPD +100 Can be used up to twice in one battle | ||
| Sussurro, Perfumer | Manual | Per second | 30 | 10 | 25 | ATK +70% | |
| Suzuran | Auto | Per second | 20 | 30 | ATK +80%, ASPD +30 Skill activated automatically | ||
| Suzuran | Auto | Per second | 80 | ATK +60%, attacks hit up to 3 enemies Unlimited duration | |||
| Suzuran | Manual | Per second | 70 | 50 | 35 | Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 20% of this unit's ATK every second | |
| Swire | Manual | Per second | 40 | 20 | 35 | The effect range of this unit's first Talent expands significantly and the effect increases to 2 times | |
| Swire | Manual | On attack | 45 | 20 | 30 | ATK +80% and the effect of this unit's first Talent increases to 3 times | |
| Swire the Elegant Wit | Passive | — | Spends 1 Coin: the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 3 Coins may be held while this Skill is equipped | ||||
| Swire the Elegant Wit | Passive | — | Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped | ||||
| Swire the Elegant Wit | Auto | Per second | 5 | Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped | |||
| Tachanka | Manual | On attack | 15 | Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone | |||
| Tachanka | Manual | On attack | 25 | 4 | Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200% | ||
| Taraxacum | Manual | Per second | 55 | 30 | 45 | Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 60% ATK to random wounded units within Attack Range | |
| Taraxacum | Manual | Per second | 35 | 20 | 25 | Takes Off, ATK +120%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK | |
| Tecno | Manual | Per second | 25 | 10 | 25 | ATK +50%, Puppet Dancer Block +1, Max HP +50%, DEF +100% | |
| Tecno | Manual | Per second | 35 | 20 | 20 | Attack Range increases, Tecno and her Puppet Dancers gain ASPD +100, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno | |
| Tequila | Manual | Per second | 20 | 20 | ASPD +50 and every attack deals 170% of ATK as Physical damage | ||
| Tequila | Manual | Per second | 20 | 12 | 15 | Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds Can manually deactivate skill (skill can be deactivated at will) | |
| Texas | Manual | Per second | 40 | 30 | Immediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stuns them for 3 seconds | ||
| Texas the Omertosa | Passive | — | 12 | After deployment, gains ATK +70%; Attacks Silence the target for 10 seconds and cause them to take 400 Arts damage per second during that duration | |||
| Texas the Omertosa | Passive | — | 10 | After deployment, immediately deals 240% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage | |||
| Texas the Omertosa | Passive | — | 8 | After deployment, immediately deals 165% ATK as Arts damage twice to all surrounding enemies and Stuns them for 2 seconds, then releases a Sword Rain at up to 4 different targets within range every second that deals 130% ATK as Arts damage and Stuns for 0.2 seconds | |||
| Thorns | Manual | Per second | 25 | 10 | 40 | Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown) | |
| Thorns | Manual | On attack | 15 | 30 | Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount | ||
| Thorns the Lodestar | Auto | Per second | 5 | 5 | Throws an Alchemical Unit at an ally; for 8s, this ally and other allies on the 8 surrounding tiles gain DEF +100 and recover HP equal to 20% ATK per second | ||
| Thorns the Lodestar | Manual | Per second | 20 | 14 | Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 180% ATK as Arts damage per second; allies in the area recover HP equal to 18% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges | ||
| Thorns the Lodestar | Manual | Per second | 60 | 48 | Passive Effect: Attack Range increases Activation Effect: throws Alchemical Units at the 4 Operators with the lowest Block; for 23s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack); enemies also take 210% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -30%, DEF -50%, RES -50%, take 390% ATK as Arts damage per second) | ||
| Tin Man | Auto | On attack | 5 | Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from 30% Enfeeble and take 75% ATK as Arts damage per second | |||
| Tin Man | Manual | Per second | 25 | 20 | Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second Can store 2 charges | ||
| Tippi | Manual | Per second | 20 | 10 | 40 | Immediately Takes Off, Attack Range expands, ATK +100% | |
| Tippi | Auto | Per second | 10 | 5 | 15 | Immediately Takes Off, Attack Range expands, ATK +50%, and attacks hit 3 times in a row Activates after taking damage, dodging that instance of Physical or Arts damage | |
| Titi | Manual | Per second | 40 | 18 | 17 | ATK +100%, and every attack has a 50% chance to put the target to Sleep for 3s | |
| Titi | Manual | Per second | 20 | 15 | 15 | Stops attacking, ATK +180%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 3.3x Can manually deactivate skill at any time | |
| Titi | Manual | Per second | 37 | 28 | 25 | ATK +180%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 460% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends | |
| Toddifons | Manual | Per second | 25 | 15 | 20 | Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage | |
| Toddifons | Manual | Per second | 40 | 25 | Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) | ||
| Tomimi | Manual | Per second | 30 | 15 | 30 | ASPD +90 | |
| Tomimi | Manual | Per second | 30 | 20 | 30 | Each attack has a 100% chance to randomly trigger one of the following effects: Stuns the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage | |
| Totter | Auto | On attack | 3 | The next attack targets 1 more enemy and deals 220% ATK as Physical damage | |||
| Totter | Manual | Per second | 40 | 25 | 30 | ASPD +50, each attack targets 2 more enemies; if only one enemy is hit, deals 225% ATK as Physical damage | |
| Tragodia | Auto | On attack | 2 | 2 | The next attack deals 150% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.8x during the Bind; prioritizes attacking enemies not under a burst effect | ||
| Tragodia | Auto | Per second | 25 | ASPD +35, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 150% of Tragodia's ATK as Arts damage and 25% of Tragodia's ATK as Nervous Impairment every 0.5s Unlimited duration; Blood's Whisper has an independent Redeployment Time | |||
| Tragodia | Manual | Per second | 40 | 30 | 30 | Attack Range expands, ATK +125%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position | |
| Tsukinogi | Manual | Per second | 50 | 25 | 35 | Grants 35% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies | |
| Tsukinogi | Manual | Per second | 48 | 23 | 20 | Stops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Sanctuary effect is increased to 2.3 times. Heals all allies within Attack Range for 12% of this unit's ATK every second | |
| Tuye | Manual | Per second | 12 | Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK) | |||
| Tuye | Auto | Per second | 50 | 20 | ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | ||
| Typhon | Manual | Per second | 50 | 42 | 20 | ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds From second activation and on, this skill has unlimited duration | |
| Typhon | Manual | Per second | 40 | 25 | Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.4 seconds Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Uika Misumi | Manual | Per second | 35 | 25 | 30 | Attack Range expands, all allied units within Attack Range gain Inspiration equal to 55% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 100 HP to them | |
| Uika Misumi | Manual | Per second | 30 | 20 | 12 | When skill is active, Trait no longer restores HP; every 0.3s, deals 100% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 25% of ATK; all other allied units within Attack Range gain Inspiration equal to 100% of Uika Misumi's ATK | |
| Ukusik | Manual | Per second | 30 | 20 | 25 | ASPD +80, bounces per heal +1 | |
| Ukusik | Manual | Per second | 35 | 30 | Loses 15% current HP, then immediately performs a heal, granting additional healing amount of 35% of Ukusik's ATK per second and Camouflage for 12s to all healed targets | ||
| Ulpianus | Auto | Per second | 4 | Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% ATK as Physical damage | |||
| Ulpianus | Auto | Per second | 70 | Talent 1's effect increases to 2x, Block +1, Max HP +60%, ATK +160% Unlimited duration | |||
| Ulpianus | Manual | Per second | 25 | 20 | 25 | Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position | |
| Umiri Yahata | Manual | On attack | 4 | 2.1 | Performs a 5-strike attack, each strike dealing 70% of ATK as Arts damage to ground enemies within Attack Range When other Ave Mujica members activate their skill, releases this skill one more time Can store 2 charges | ||
| Umiri Yahata | Manual | Per second | 40 | 25 | 15 | Inflicts Fear on enemies within Attack Range for 1.5s; deals 100% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2.2x | |
| Underflow | Manual | Per second | 30 | 15 | 30 | ATK+50%, DEF+50% | |
| Underflow | Manual | Per second | 32 | 25 | 15 | Attack Range increases, ATK +50%, ASPD +50. Attacks become toxic finspines that fire directly ahead, piercing through up to 4 enemies and inflicting Slow for 1 second | |
| Utage | Manual | Per second | 15 | 10 | 8 | Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second. | |
| Utage | Passive | — | After deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damage | ||||
| Valarqvin | Auto | Per second | 7 | The next attack deals 130% of ATK as Arts damage and 80% of ATK as Necrosis Can store 2 charges | |||
| Valarqvin | Manual | Per second | 30 | 15 | 20 | ASPD +50, attacks hit 1 additional target, and each attack additionally deals 35% of ATK as Necrosis | |
| Vanilla | Manual | Per second | 20 | 6 | 10 | Gain 6 Deployment Points; ATK +35% | |
| Varkáris | Auto | On attack | 4 | The next attack deals 135% ATK as Physical damage and attacks three times consecutively | |||
| Varkáris | Manual | Per second | 45 | 30 | 30 | Attacks deal 200% ATK as Physical damage and recover 8% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier Barrier is capped at 100% of Max HP and is gradually lost once skill ends | |
| Vendela | Manual | Per second | 30 | 15 | 15 | ATK +80%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 50% ATK as Arts damage to the attacker and activates her Trait on the ally | |
| Verdant | Passive | — | Max HP +25%, RES +15 | ||||
| Verdant | Manual | Per second | 25 | 16 | 25 | Changes damage type to Arts, ASPD +80, lose 4% HP every time when hitting an enemy | |
| Vermeil | Manual | Per second | 20 | 10 | 20 | ATK +45%,each attack hits 1 additional target. | |
| Vetochki | Manual | On damage taken | 15 | 10 | 12 | DEF +120% and gains status resistance | |
| Vetochki | Manual | Per second | 18 | 5 | 15 | Frightens nearby ground enemies for 5s; ATK +150%, DEF +50%, and attacks all blocked enemies | |
| Vigil | Auto | Per second | 21 | 5 | Immediately generates 7 DP and summons 1 'Wolf Shadow' | ||
| Vigil | Auto | Per second | 5 | 4 | Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy | ||
| Vigil | Manual | Per second | 35 | 10 | 15 | Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage | |
| Vigna | Manual | Per second | 35 | 10 | 25 | ATK +80% | |
| Vigna | Manual | Per second | 25 | 10 | 30 | Attack Interval increases a bit; ATK +200% | |
| Vina Victoria | Auto | Per second | 5 | The next attack deals 180% ATK as True damage to all surrounding ground enemies | |||
| Vina Victoria | Auto | Per second | 70 | Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s Upon automatic activation: Attack Range +1, ATK +180%, attack target count +1 Unlimited duration | |||
| Vina Victoria | Manual | Per second | 50 | 35 | 25 | Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage | |
| Virtuosa | Auto | Per second | 6 | 18 | Deal 300% ATK as Arts damage, and an additional 110% ATK as Necrosis if the enemy is not under the burst effect Can store 3 charges and cannot use normal attacks when skill is inactive | ||
| Virtuosa | Manual | Per second | 24 | 14 | 20 | ASPD +60, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 25% ATK as Necrosis | |
| Virtuosa | Manual | Per second | 60 | 40 | 40 | Stops attacking, Attack Range increases, ATK +180%, 2nd Talent effect increased to 2.5x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +30%, the one with the highest ATK gains ATK +30%, and the one with the highest DEF gains DEF +30% | |
| Viviana | Auto | Per second | 4 | For the next attack, ATK is increased to 200%, and hits twice; Charged effect: Attack range +2, and hits 3 times | |||
| Viviana | Manual | Per second | 25 | 15 | 35 | ATK +40%, DEF +160%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield) | |
| Viviana | Manual | Per second | 25 | 18 | 15 | Attack interval increases, ATK +110%, DEF +90%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.5x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s | |
| Vulcan | Manual | Per second | 50 | 40 | 30 | Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition | |
| Vulcan | Manual | Per second | 50 | 40 | 30 | Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks all targets blocked | |
| Vulpisfoglia | Auto | Per second | 4 | 8 | The next attack deals an additional 290% ATK as Arts damage, and gains 1 DP Can store 3 charges | ||
| Vulpisfoglia | Manual | Per second | 20 | 20 | Immediately gains 7 DP, deals 300% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 5s; if an enemy is already Slowed, then Stuns them for 5s Can store 2 charges | ||
| Vulpisfoglia | Manual | Per second | 18 | 10 | 10 | When skill is activated, gains 9 DP immediately, Attack Range +1, ATK +110%, ASPD gradually reduces from +180 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated | |
| W | Manual | Per second | 16 | Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stunning them for 3 seconds | |||
| W | Auto | Per second | 8 | The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stunning them for 2.2 seconds | |||
| W | Manual | Per second | 33 | 20 | Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stunning them for 5 seconds | ||
| Waai Fu | Passive | — | 10 | After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds | |||
| Waai Fu | Passive | — | After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds | ||||
| Wang | Auto | Per second | 16 | Passive Effect: When a stone is triggered, target enemy is Slowed and receives 135% of Wang's ATK as Arts damage every second for 6.5s Active Effect: Gain 2 stones | |||
| Wang | Auto | Per second | 15 | Passive Effect: When a stone is triggered, deals 580% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 50% for 6s Active Effect: Gain 2 stones | |||
| Wang | Manual | Per second | 50 | 38 | Passive Effect: Stone trigger range and damage range expand, dealing 380% ATK as Arts damage Active Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones | ||
| Wanqing | Manual | Per second | 30 | 16 | 15 | Stops attacking, gradually recovers 20 DP in total While skill is active, restores the HP of surrounding allied Operators by 25% of Wanqing's ATK every second, and increases their ASPD by +25 if they are deployed facing the same direction as Wanqing | |
| Warfarin | Auto | On attack | 4 | The next heal restores an additional 25% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 4 charge(s) | |||
| Warfarin | Manual | Per second | 60 | 50 | Warfarin and a random ally within range obtain the following status: ATK +90% and loses 3% of Max HP every second, lasting for 15 seconds | ||
| Warmy | Manual | Per second | 20 | 10 | 20 | ASPD +100, attacks inflict 15% of Arts damage as additional Burn | |
| Warmy | Manual | Per second | 20 | 12 | 15 | Attack Interval Increases, ATK +200%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage | |
| Weedy | Auto | Per second | 5 | The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s) | |||
| Weedy | Auto | Per second | 70 | Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration | |||
| Weedy | Manual | Per second | 33 | 20 | Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability | ||
| Whislash | Manual | Per second | 30 | 20 | The effect of this unit's first Talent increases to 3 times and Melee Operators with less than 3 Block gain half the effect | ||
| Whislash | Manual | Per second | 60 | 20 | 25 | The effect of this unit's first Talent increases to 2 times; ATK +60%, Attack Range +1, Block +1 and attacks all blocked enemies | |
| Whisperain | Auto | On attack | 2 | The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 seconds | |||
| Whisperain | Auto | Per second | 55 | Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted status resistance for 4 second(s) Unlimited duration | |||
| Wild Mane | Passive | — | 30 | After deployment, ASPD +135 | |||
| Wild Mane | Manual | Per second | 40 | 30 | 20 | Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately | |
| Wind Chimes | Manual | Per second | 25 | 10 | 5 | Stops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec. Can manually deactivate skill (skill can be interrupted at any time) | |
| Wind Chimes, Specter, Platinum, Sesa, Skyfire, Leizi … | Manual | Per second | 30 | 15 | 30 | ATK +100% | |
| Windflit | Auto | Per second | 6 | The next attack deals 250% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 3 charges | |||
| Windflit | Manual | Per second | 50 | 35 | 15 | Attack interval increases, ATK +160%; Talent ATK bonus increased to 2x; When the skill ends, obtain 1 Reliable Battery | |
| Windscoot | Manual | Per second | 18 | 10 | 15 | ASPD +50, DEF +55% | |
| Windscoot | Manual | Per second | 40 | 15 | 25 | Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 200% ATK as Physical damage, and attacks cannot be dodged | |
| Wiš'adel | Auto | On attack | 2 | Next attack causes 2 additional aftershocks and Stuns all targets for 1.5s. This attack has a slightly increased splash area, and aftershock damage becomes 120% ATK. | |||
| Wiš'adel | Manual | Per second | 25 | 15 | 25 | ATK +35%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 times in a row with 80% ATK, and randomly attack targets within attack range. Skill can be manually deactivated | |
| Wiš'adel | Manual | Per second | 50 | 40 | Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +180%. Attack Interval is greatly increased. Attacks deal 220% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill) | ||
| Wulfenite | Auto | Per second | 20 | Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 250% ATK as Physical damage to all enemies in range and Stuns them for 3s Active Effect: obtain an Ore 'Killer' immediately | |||
| Wulfenite | Auto | Per second | 20 | Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 250% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s Active Effect: obtain an Ore 'Killer' immediately | |||
| Xingzhu | Manual | Per second | 10 | 8 | Immediately performs a heal to all targets within range equal to 330% of Xingzhu's ATK | ||
| Xingzhu | Manual | Per second | 75 | 60 | 30 | ASPD +50, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 20% of Xingzhu's ATK per second | |
| Yu | Manual | On damage taken | 16 | 30 | Passive Effect: becomes more likely to be attacked Max HP +70%, DEF +70%; every time Yu is attacked, deals 50% of Yu's ATK as Burn to the attacker | ||
| Yu | Manual | Per second | 26 | 20 | 20 | Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +160%, ATK +290%, and normal attacks deal Arts damage | |
| Yu | Manual | Per second | 55 | 42 | 45 | Max HP +110%, ATK +110%, DEF +110%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 10% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 20% chance of being removed | |
| Zima | Manual | Per second | 35 | 20 | 10 | Gradually gains 12 DP over the skill duration All Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy | |
| Zima the Raging Tide | Manual | Per second | 30 | 20 | 30 | ATK +50%; ASPD +50 | |
| Zima the Raging Tide | Auto | Per second | 50 | 36 | 16 | Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP Automatic Effect: Attack Range increases, ATK +90%, and DEF +60% Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount | |
| Zima the Raging Tide | Manual | Per second | 27 | 20 | ATK +100%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 240% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 2s Bind | ||
| Zima, Texas, Chiave, Poncirus, Kestrel, Siege … | Auto | Per second | 35 | 20 | Instantly gains 12 Deployment Points. | ||
| Zuo Le | Auto | Per second | 4 | 6 | Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges | ||
| Zuo Le | Manual | Per second | 20 | 13 | 12 | Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends | |
| Zuo Le | Manual | Per second | 25 | 10 | Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s |