Arknights Modules
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483 modules
| Name | Type | Operator | Stat bonus (Stage 1→2→3) | Trait | Talent (Stage 3) |
|---|---|---|---|---|---|
Mixed-Fruit Medical Caddy | GEE-X | Aak | HP +135→190→240 · ATK +37→47→57 | Increases SP recovery rate by +0.25/second while above 80% HP | Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once. |
Remnant of the Malpractice | GEE-Y | Aak | ATK +43→60→75 · ASPD +3→4→5 · Redeploy -15 | Redeployment Time reduced | Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK |
'Custodia' Individual Comm-Unit | CCR-X | Absinthe | HP +100→130→150 · ATK +30→40→50 | Ignore 10 of target's RES | Increases damage dealt to enemies below 50% HP by 32% |
'Freedom, Onion Rings, and Me' | ARC-X | Aciddrop | DEF +30→40→50 · ASPD +3→4→5 · Redeploy -25 | Redeployment Time reduced | Each attack deals at least 35% of this unit's ATK damage (increases to 50% of ATK when the enemy is in the two frontal tiles) |
Samurai Armor | SBL-X | Akafuyu | ATK +55→65→70 · DEF +30→42→50 | Gain 25% Sanctuary when HP is below 50% | +12% DEF when blocking an enemy |
The Music Box of A Burdenbeast | BLA-X | Akkord | HP +145→160→175 · ATK +40→45→50 | Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% | When there is at least 1 other Operator within range, +20% ATK |
'Carry-On Bumper' | CRA-X | Alanna | ATK +45→50→55 · DEF +25→30→35 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 100 DEF when attacking enemies (lasts 30s); effects from Devices do not stack |
| Alliance/Supportive Operator's Badge | RIT-X | Alliance/Supportive Operator | HP +90→110→135 · ATK +23→28→30 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | Attacks also deal 20% ATK as Nervous Impairment (prioritized), Burn, and Necrosis; prioritizing enemies not under a burst effect |
'Capstone Project' | HOK-X | Almond | HP +130→220→280 · DEF +17→22→25 | While being pulled, enemies take Arts damage proportional to the distance traveled | Immediately restores 12 SP after activating a skill for the first time each battle |
Portable Radar Equipment | DEA-X | Ambriel | HP +65→80→95 · ATK +55→68→81 | The further away the enemy, the higher the damage dealt (up to an increase of 15%) | Has a 33% chance to stun for 3 seconds when attacking an enemy outside this unit's normal attack range |
DWDB-221E | CCR-Y | Amiya | HP +100→130→150 · ATK +30→40→50 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Restores 3 extra Skill Points when attacking an enemy and 10 extra Skill Points when killing an enemy |
Anger to be Tuned | AFT-X | Amiya | ATK +26→38→45 · RES +3→4→4 | ASPD +8 when not blocking an enemy | All allied units on the battlefield gain +9% ATK and DEF, doubled when this unit's skill is active |
The Dress Handpicked by Theresa | INC-X | Amiya | HP +100→130→150 · ATK +25→35→40 | Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | When deployed, all allied units have max HP +10%, and while skill is active, all allied units recover 3.5% of max HP per second |
Gunsmithing Toolkit | DEA-X | Andreana | HP +70→95→121 · ATK +65→81→91 | The further away the enemy, the higher the damage dealt (up to an increase of 15%) | When this unit is in the squad, all [Abyssal Hunter] Operators gain +20 ASPD |
Gravity Calibration Module | DEC-Y | Angelina | HP +90→110→120 · ATK +35→45→50 | Attacks deal Arts damage, and Slow the enemy for a moderate period of time | Restores the HP of all allies by 35 per second when this unit's skill is not active |
Experimental Anti-Gravity Module | DEC-X | Angelina | HP +60→80→100 · ATK +10→15→20 · ASPD +4→5→6 | SP recovery +0.2/s when there are enemies within range | All allies gain ASPD +7, allies within range gain another ASPD +5 |
Angelina's Specialized Badge | ISW-A | Angelina | ATK +35→51→65 · ASPD +5→6→7 | In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed | All allies gain +7 ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate |
Emergency Kit | RPR-X | Aosta | HP +120→170→200 · ATK +35→44→50 | Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. | Attacks inflict Bleed to unblocked enemies, dealing 25% ATK as Arts damage (unaffected by trait) every second for 5 seconds |
Hi-Fi Headset | MAR-Y | April | HP +110→160→190 · ATK +23→28→32 | When there are ground enemies within range, ASPD +8 | Redeployment Time -28 seconds, DP Cost -2 |
'Seeds of Tomorrow' | MAR-Y | Archetto | ATK +17→22→24 · DEF +17→22→24 · ASPD +2→3→4 | When there are ground enemies within range, ASPD +8 | When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks |
Yesterday Once More | MAR-X | Archetto | HP +90→130→160 · ATK +32→40→48 | Increases ATK to 110% when attacking aerial targets | Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed |
Archetto's Specialized Badge | ISW-A | Archetto | ATK +32→45→55 · ASPD +6→7→8 | In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3) | Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; in Integrated Strategies, all Operators with Offensive Recovery skills will benefit from this effect and will gain SP from Archetto's attacks, and all Operators with Offensive Recovery skills have ATK +50% while their skill is active |
The Book of Arene | LOR-Y | Arene | HP +120→160→185 · ATK +33→39→45 | ASPD +12 when there are 2 or more enemies in attack range. | Prioritizes attacking Drones; +55% ATK when attacking Drones. |
Lemon-flavored Childhood | BLA-X | Aroma | HP +150→175→190 · ATK +49→55→60 | Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% | The first attack against each enemy has ATK increased to 120% and Levitates the target for 2.5s |
'Asbestos vs. Two-headed Gloompincer' | AST-X | Asbestos | HP +80→125→150 · ATK +28→35→45 · DEF +18→25→30 | On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target | RES +12, restores 4 SP when hit by an enemy's normal Arts attack |
'Hidden Blade' | AMB-X | Ascalon | HP +180→230→270 · ATK +15→33→53 | Slows the Movement Speed of enemies within this unit's attack range by 20% | Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times. |
'Eyes of Ascalon' | AMB-Y | Ascalon | ATK +55→70→80 · DEF +25→45→60 | Deals Damage to all targets within range 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP |
Tactical Breaching Round Pack | MAR-Y | Ash | HP +100→160→200 · ATK +25→33→40 | When there are ground enemies within range, ASPD +8 | During the first deployment, DP Cost -5 and gain 17 SP on deployment |
Modified Breaching Grenade | MAR-X | Ash | HP +90→140→170 · ATK +14→19→22 · DEF +12→16→19 | Increases ATK to 110% when attacking aerial targets | After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies |
Outdoor Essential Kit | FOR-X | Ashlock | HP +235→290→325 · ATK +45→60→70 | Increases ATK to 110% when attacking blocked enemies | ATK +10%. If the two tiles to the front and back are ground tiles, ATK +20% instead |
Unpredictable Star Chart | AFT-Y | Astesia | ATK +25→36→42 · DEF +25→36→42 | Enemies blocked by this unit receive 10% Arts Fragility | Gains +7 ASPD and +4% DEF for every 20s this unit remains on the battlefield, stacking up to 5 times |
Unassembled Clock | CHA-Y | Astgenne | HP +50→70→120 · ATK +45→62→74 | Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow | Gains +4 ASPD for every 10 seconds this unit remains on the battlefield, stacking up to 7 times |
The Seeker's Collection | DEC-Y | Astgenne the Lightchaser | HP +85→105→115 · ATK +35→45→50 | Attacks deal Arts damage, and Slow the enemy for a moderate period of time | +1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks |
Shield Photography Module | HES-X | Aurora | HP +250→320→380 · ATK +60→75→90 | SP recovery is slowed except when blocking enemies | When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4% Max HP every second |
Portable Wildland Stimulants | LOR-X | Ayerscarpe | HP +120→160→195 · ATK +37→49→55 | Attacks deal an additional 10% ATK as Arts damage. | This unit and allied Operators in the surrounding 8 tiles gain +11 ASPD; allies blocking an enemy gain an additional +5 ASPD. |
Piledriver Spear Magazine | CHG-X | Bagpipe | HP +150→165→180 · ATK +50→64→73 | Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated | When this unit is in the squad, all Vanguard Operators gain +6 Starting SP. When deployed, Bagpipe gains 4 additional SP |
Stick and Sack | CHG-Y | Bagpipe | ATK +65→75→85 · DEF +13→17→20 | When attacking enemies with less than 40% of their max HP, increase ATK to 115% | Attacks have a 33% chance to increase ATK to 140% and strike an additional target |
Bestowed Trinket | GUA-Y | Bassline | HP +265→345→410 · ATK +23→28→32 | Reduces damage taken by 15% | RES +14; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +5 |
All-You-Crabs-Eat | TAC-Y | Beanstalk | HP +100→125→140 · ATK +15→20→25 | This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements | DEF +15% when blocking; automatically respawns 15 seconds after being defeated. |
Strong Jaw | FGT-Y | Beehunter | HP +120→145→170 · ATK +30→40→45 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Each consecutive attack on the same target increases ATK by 7%, stacking up to 5 times. Stacks will be lost upon switching targets |
'Beeswax's Blessing' | PLX-X | Beeswax | HP +150→180→210 · ATK +55→64→70 | Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage | When this unit's skill is not active, +15% Max HP, and restores 4% Max HP per second |
The Instrument | FGT-Y | Bellone | HP +140→180→230 · ATK +50→65→80 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20% |
The Jeffreys Collection of Fairytales New and Old, Hardback Edition | PUM-Y | Bena | HP +200→250→280 · ATK +40→50→55 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | deals Arts damage and reduces Physical and Arts damage taken by 45% |
A Well-Made Shirt | SWO-X | Bibeak | ATK +45→55→65 · ASPD +4→5→5 | Deals 10% more damage with skills | ASPD +6 and ATK +2% after defeating an enemy (stacks up to 6 times) |
'The Journey Thus Far' | PRO-X | Bison | HP +150→200→250 · DEF +60→75→85 | DEF +20% when blocking an enemy | DEF +80; the Operator deployed behind gains the same effect |
The Stars and The Sleepyhead | TAC-X | Blacknight | HP +125→140→150 · ATK +15→17→20 · DEF +10→15→20 | This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements | This unit and the slumberfoot gain ATK +10% when there is a Sleeping enemy in attack range. |
Overloaded Weapons, Overheated Heart | CEN-X | Blaze | HP +240→270→285 · ATK +50→70→86 | Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies | This unit gains Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds |
'I'll be right back' | CEN-Y | Blaze | HP +300→330→345 · ATK +40→50→66 | While above 50% HP, reduces the amount of Physical damage taken by 20% | When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50% |
The Fervent Longing | PRI-X | Blaze the Igniting Spark | ATK +52→66→82 · DEF +10→20→25 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | Whenever Burn burst is triggered on an enemy, immediately deals 420% ATK as Elemental Damage to that enemy, recovers HP equal to 15% of Max HP, and ATK +10% for 10s |
Echo of Craftsman's Guild | GUA-Y | Blemishine | HP +160→210→270 · ATK +35→43→50 · DEF +35→43→50 | Reduces damage taken by 15% | When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP |
'Knight Primus' | GUA-X | Blemishine | HP +230→350→460 · ATK +53→60→69 | When healing allied units with less than 50% HP, increases heal amount by 15% | Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds |
Shield Maintenance Oil | SPT-X | Blitz | HP +180→220→250 · ATK +35→40→52 | Reveals Invisible enemies within range | Prioritize Stunned enemies; Increase ATK to 180% when attacking Stunned enemies |
Standard Color Chart | MAR-Y | Blue Poison | ATK +20→26→30 · ASPD +2→3→4 | When there are ground enemies within range, ASPD +8 | Poisons the targets when attacking, dealing 95 Arts damage to them per second, lasting 3 seconds |
Second-hand Textbook for Social Work | RIT-X | Bobbing | ATK +25→30→35 · DEF +23→27→30 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | The first attack against an enemy deals 18% ATK as Burn every second for 5s |
Yesterday, Today and Tomorrow | RIT-X | Botani | HP +95→125→145 · ATK +24→29→32 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | When there are enemies in attack range under the burst effect of Corrosion, ASPD +7; stacks up to 4 times |
Surgical Instrument Kit | RIN-X | Breeze | HP +60→80→100 · ATK +30→40→47 | Attack Range expands | When this unit's skill is active, all Medic and Supporter Operators gain +15% Max HP and status resistance |
Color of the Wind | LPS-X | Brigid | HP +150→180→210 · ATK +18→30→40 | Increases ATK to 110% when attacking enemies within the 8 surrounding tiles | After dealing damage 16 times, gains +10% ATK, +45% Physical Dodge |
'Buddies' | CEN-X | Broca | HP +100→130→155 · ATK +30→42→50 · DEF +18→22→24 | Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies | Gains +17% ATK and DEF when blocking 2 or more enemies |
Sobremesa | INS-X | Bryophyta | HP +120→160→190 · ATK +40→52→60 | Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130% | While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17%; while blocking enemies, increases this unit's DEF by +17% |
Bubble's Shining Sword | PRO-X | Bubble | HP +180→220→250 · DEF +50→60→65 | DEF +20% when blocking an enemy | Enemies that attack Bubble have their ATK reduced by 12% for 5 seconds |
'Parachute' | PRP-X | Cairn | HP +200→270→350 · DEF +40→55→70 | Deals 15% more Elemental Injury when blocking enemies | Deals 11% ATK as Nervous Impairment every second to enemies blocked by self |
'The Voiceless' | AGE-Y | Cantabile | HP +130→180→220 · ATK +18→28→33 | First Redeployment Time reduced by 35% | ASPD +18 when not blocking an enemy, ATK +18% when blocking an enemy |
Where the Warmth Remains | LPS-X | Caper | HP +130→160→180 · ATK +15→22→30 | Increases ATK to 110% when attacking enemies within the 8 surrounding tiles | When attacking, has a 30% chance to increase that attack's ATK to 160% |
Hyacinth and Dagger | PLX-X | Carnelian | HP +200→230→260 · ATK +66→76→85 | Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage | +45% Max HP when skill is active, restores 45% Max HP when skill is activated; Effect is doubled whenCharged |
Always Have Your Back | PLX-Y | Carnelian | ATK +65→85→95 · DEF +30→35→38 | Damage increases with number of enemies in the area (max increase 15%) | Improves own SP recovery rate by +1.0/second when SP is above the limit; less likely to be attacked when skill is used while charged |
Leisure Hours | CRA-X | Catherine | HP +100→160→200 · ATK +20→25→30 · DEF +20→25→30 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 28% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack |
Engineering Recorder | HES-X | Cement | ATK +25→42→57 · DEF +50→75→100 | SP recovery is slowed except when blocking enemies | Gains 16% Physical damage reduction; effect doubles after being deployed for 35 seconds |
'Really Dry Bread' | CCR-X | Ceobe | HP +130→160→180 · ATK +40→55→65 | Ignore 10 of target's RES | Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75% |
'Knife, I Made' | CCR-Y | Ceobe | HP +80→105→120 · ATK +40→49→56 · DEF +17→21→23 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles |
Field Research Equipment | WAH-X | Ceylon | ATK +25→35→45 · RES +5 | Gain status resistance, and become less likely to be attacked | ATK +11%, when there is water terrain on the battlefield, the effect becomes ATK +42% |
Rhodes Island Standard Combat Sword | SWO-X | Ch'en | ATK +50→65→80 · ASPD +5→6→7 | Deals 10% more damage with skills | Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself |
Good Old School Days | SWO-Y | Ch'en | ATK +52→68→85 · DEF +28→36→42 | Attacks ignore 70 DEF | ATK +15%, DEF +15%, Physical dodge +18% |
Remnant Pages of Memory | AFT-X | Ch'en the Dawnstreak | HP +240→340→420 · ATK +30→48→60 | ASPD +8 when not blocking an enemy | When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received |
Beach Combat Suit | RPR-X | Ch'en the Holungday | ATK +30→45→60 · DEF +37→42→45 | Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. | When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied) |
The Last Day of Holiday | RPR-Y | Ch'en the Holungday | HP +135→165→180 · ATK +55→80→100 · DP Cost -8 | Reduces Deployment Cost | ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active |
Ground Journey Commemorative Light | WDM-X | Chestnut | HP +50→60→70 · ATK +15→24→30 | Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) | Elemental Injury recovery +27% when healing ground units |
Homemade Jack | SOL-Y | Chiave | ATK +37→40→42 · DEF +30→33→35 | The first Deployment Cost -4 | When deployed, all [Robot] Operators have -80% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +15% ATK and DEF |
Authentic Locksmith's Instruments | AGE-X | Chilchuck | HP +150→200→300 · DEF +20→23→25 · ASPD +5→6→7 | Less likely to be attacked by enemies | For 60 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury |
'When to Wake Up' | FGT-X | Chongyue | HP +210→240→260 · ATK +25→35→45 · DEF +20→25→30 | Blocks 1 enemy; Has 15% Physical Dodge | Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP |
Shuo | FGT-Y | Chongyue | ATK +52→65→75 · DEF +25→30→35 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | 23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s |
Another Story | BAR-X | Civilight Eterna | HP +180→238→280 · ATK +20→24→27 | When there are 2 or more other Operators within range, ATK +8% (unaffected by skill) | 3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.6x for 6s, and immediately recovers the Operator's HP equal to 30% of Civilight Eterna's ATK. The disappeared Particle respawns after 6s. |
Big Feline Desensitization Experiment | FUN-Y | Click | ATK +15→20→25 · DEF +10→13→15 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage) | This unit and Drones gain +18 ASPD |
'Reach the Top' | HOK-X | Cliffheart | ATK +25→33→40 · DEF +22→27→31 | While being pulled, enemies take Arts damage proportional to the distance traveled | Gains +20% ATK and DEF when not blocking any enemies |
'Unbridled' | HUN-X | Coldshot | HP +128→168→205 · ATK +53→65→75 | When Ammo count is empty, the next reload +1 Ammo additionally | If no attack is made for 2 seconds, the next attack deals 138% ATK as Physical damage |
The Fist of Conviction | DRE-X | Conviction | ATK +50→70→80 · ASPD +3→4→4 | Increases ATK to 115% when attacking blocked enemies | DP Cost -8, Redeployment Time -30 seconds. This unit is Stunned for 10 seconds upon deployment. |
Unerasable | BLA-X | Corroserum | HP +150→175→190 · ATK +49→55→60 | Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% | After not attacking for 4 seconds, own SP recovery rate +0.65/second |
Low Temperature Resistant Communication Equipment | SOL-X | Courier | HP +135→170→195 · DEF +24→27→30 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | Gains +24% DEF when blocking two or more enemies |
Combat Boots | PRO-Y | Croissant | HP +180→275→350 · DEF +50→60→68 · Block +1 | Blocks 4 enemies | Has a 27% chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect |
Цареубийца | EXE-X | Crownslayer | HP +90→112→130 · ATK +34→40→45 · DEF +23→27→30 | Refunds a large portion of the current DP Cost when retreated | Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate |
рисунок углем | EXE-Y | Crownslayer | HP +84→109→135 · ATK +63→74→88 | When there are no allied units in the four adjacent tiles, ATK +10% | Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50% |
Super Baseball Suit | PRO-X | Cuora | HP +130→150→170 · DEF +60→70→80 | DEF +20% when blocking an enemy | DEF +18% |
Replaceable Tool Set | SWO-Y | Cutter | HP +100→130→150 · ATK +40→55→65 | Attacks ignore 70 DEF | When dealing damage, has 33% chance to recover 1 additional SP |
'Tick-tock Tick-tock' | AST-X | Czerny | HP +150→225→275 · DEF +35→50→57 | On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target | RES +10. Deals 110% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks |
Backstreet Shield | FGT-Y | Dagda | HP +120→170→200 · ATK +35→45→50 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Has a 30% chance of increasing the current attack's ATK to 162% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%) |
Weird Palette | SUM-Y | Deepcolor | HP +80→100→115 · ATK +20→30→35 | Can hold +3 additional summoned units and summoned unit deployment costs are reduced | Can summon 4 Tentacles to help in combat. Tentacle Max HP +15% |
'Footnotes of the Past' | SWO-X | Degenbrecher | HP +80→100→120 · ATK +35→44→50 · DEF +35→44→50 | Deals 10% more damage with skills | When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s. |
Gloomy Justice | MSC-Y | Delphine | HP +95→110→120 · ATK +70→85→92 | ASPD +30 when there are stored attacks | Increases damage dealt to enemies above 80% HP by 23% |
Ordinary Stones | PRI-X | Diamante | HP +60→70→80 · ATK +35→50→65 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | If there is an enemy within Attack Range under the burst effect of Necrosis, ATK +23% |
Military Telescope | INS-Y | Dobermann | HP +0→50→80 · ATK +35→45→53 · ASPD +5 | Can also be deployed on Ranged tiles | When there are three-star Operators on the field, ASPD +15 |
'The Third Power' | INS-Y | Doc | HP +100→150→180 · ATK +25→30→35 · DEF +15→20→23 | Can also be deployed on Ranged tiles | Max HP +18%, attacks ignore 180 DEF |
Story Book | TRP-Y | Dorothy | HP +120→140→155 · ATK +42→50→57 | Has 20% chance to deploy a trap that deals double damage | After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times |
In My Dreams | TRP-X | Dorothy | ATK +36→50→60 · DEF +12→22→30 | Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases | Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range |
A Guardian's Path | AST-X | Dur-nar | HP +150→220→270 · ATK +27→35→40 | On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target | ATK +12%, DEF +12% |
Untitled Scroll | SPC-X | Dusk | HP +120→165→190 · ATK +55→68→80 | Attack Range expands | When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 21 times |
'All Told, A Sleepless Night' | SPC-Y | Dusk | ATK +51→68→82 · ASPD +5→6→7 · DP Cost -8 | Reduces Deployment Cost | The first attack after deployment will summon 2 'Freelings' (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 1.5 second |
Dusk's Specialized Badge | ISW-A | Dusk | ATK +48→62→74 · ASPD +5→8→10 | In Integrated Strategies, attacks one additional target | The first attack after deployment will summon 'Freeling(s)' (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in Integrated Strategies, 'Freelings' gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack; when Dusk is in the squad, all Operators spawn a 'Freeling' at their target's location on their first attack |
Application Forms, To Be Confirmed | DEC-Y | Earthspirit | HP +90→110→130 · DEF +20→30→38 | Attacks deal Arts damage, and Slow the enemy for a moderate period of time | Further the duration ofSlow caused by the Trait |
Originium Dice Case | MSC-X | Ebenholz | ATK +58→75→90 · ASPD +3→4→5 | Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges) | Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies |
'Theory Expositor' | MSC-Y | Ebenholz | HP +80→120→175 · ATK +88→112→135 | ASPD +30 when there are stored attacks | If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target |
Lineage of Decay | MSC-D | Ebenholz | ATK +76→102→124 · RES +4→5→5 | When dealing Arts damage, deals an additional 8% as Necrosis | If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage |
Social Expectation Backpack | TRP-D | Ela | ATK +36→50→60 · DEF +12→22→30 | Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles | Attacks have a 50% chance to deal 170% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine |
Emergency Callbook | BEA-X | Elysium | HP +110→130→150 · DEF +40→50→55 | Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit | When deployed, all Sniper Operators have -2 DP Cost and gain +25 ASPD while this unit's skill is active |
Heaven, Here, Now | PUS-X | Enforcer | HP +170→215→240 · ATK +45→54→60 | Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment | Ignores 280 DEF when attacking enemies with weight greater than or equal to 3 |
A Ferry that Withers | REA-X | Entelechia | ATK +50→60→70 · DEF +20→38→50 | Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | When HP drops below 25% for the first time, immediately recovers 85% of Max HP and reduces Physical damage taken by 20% from that point onwards |
A Collection of Rosy Tales | REA-Y | Entelechia | HP +220→270→300 · ATK +62→70→75 · ASPD +5→6→7 | When there are 2 or more enemies within Attack Range, ASPD +12 | Attacks Steal 120 Max HP from the target (Caps at 2160) and deal 450 Arts damage per second to the target for 6s; while this damage over time effect is active, Entelechia recovers 3.5% Max HP per second |
Change of Ways | SIE-X | Erato | HP +90→115→130 · ATK +45→55→70 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | Can attack Sleeping enemies, and ignores 60% DEF when attacking Sleeping enemies |
Farewell Gifts from the Wildlands | CEN-Y | Estelle | HP +70→100→120 · ATK +32→43→52 | While above 50% HP, reduces the amount of Physical damage taken by 20% | Restores 16% of Max HP whenever an enemy is defeated in the surrounding 8 tiles |
Super Spray Paint Suit | AMB-X | Ethan | HP +160→250→300 · ATK +35→50→60 | Slows the Movement Speed of enemies within this unit's attack range by 20% | When attacking, has a 28% chance to Bind the target for 3.5 seconds |
Zumama's Tool Box | HES-X | Eunectes | ATK +80→95→105 · DEF +70→80→85 | SP recovery is slowed except when blocking enemies | Increases this unit's SP recovery by 0.55/sec when blocking enemies |
'The Little Ugly Thing' | HES-Y | Eunectes | ATK +70→80→85 · DEF +80→95→110 | SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15% | When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% Sanctuary |
Eunectes's Specialized Badge | RA-A | Eunectes | HP +280→340→380 · ATK +80→110→130 | In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated | Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility] |
Executor's Satchel | RPR-X | Executor | ATK +38→46→52 · ASPD +3→4→5 | Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. | Attacks ignore 210 DEF |
Unanswered | REA-X | Executor the Ex Foedere | ATK +40→50→60 · DEF +24→32→40 · ASPD +5→6→7 | Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | When attacking, there is a 35% chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends |
Acknowledged | REA-Y | Executor the Ex Foedere | HP +280→320→350 · ATK +45→65→80 | ASPD +12 when there are 2 or more enemies within Attack Range | For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-type skills by +1 (stacks up to 4 times); when this unit's ammo-type skill is active, ATK +12%; when ammo count is above 50%, gains 30% Physical and Arts Dodge |
Exusiai's Surprise | MAR-X | Exusiai | HP +110→160→190 · ATK +27→35→41 | Increases ATK to 110% when attacking aerial targets | ATK +8%; Max HP +14%; The same buff is given to two random allies when Exusiai is deployed |
Welcome to Penguin Logistics | MAR-Y | Exusiai | ATK +26→37→43 · DEF +26→37→43 | When there are ground enemies within range, ASPD +8 | ASPD +12; continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 250 DEF (each attack increases the DEF ignored by 10); this bonus is lost when no attacks have been made within 5 seconds |
Convenience Kit for New Friends | GEE-X | Exusiai the New Covenant | HP +100→160→210 · ATK +50→58→65 | Increases SP recovery rate by +0.25/second while above 80% HP | When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage |
'Missed Sounds' | CCR-X | Eyjafjalla | HP +130→160→180 · ATK +40→55→65 | Ignore 10 of target's RES | All [Caster] Operators' ATK +22% when brought |
Pet Contest First Prize | CCR-Y | Eyjafjalla | HP +180→210→230 · ATK +25→40→50 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible |
Sounds I Want to Retain | WDM-X | Eyjafjalla the Hvít Aska | HP +110→125→140 · ATK +25→36→44 | Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) | Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14% |
Life I Want to Retain | WDM-Y | Eyjafjalla the Hvít Aska | ATK +35→48→60 | ASPD +8 when there is an ally within Attack Range affected by Elemental Injury | Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times) |
Shangshu-Style Homemade Chili Sauce | PUS-Y | FEater | HP +120→150→170 · ATK +25→32→35 · DEF +25→32→35 | Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles | Obtains 52% Physical Dodge |
The Dauntless | CHG-X | Fang the Fire-Sharpened | ATK +40→55→65 · ASPD +3→4→5 | Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated | Initial DP Cost -4; after retreating, the next Operator has DP Cost -2. |
First-show Support Set | DEA-X | Fartooth | ATK +70→85→100 · ASPD +5→6→7 | The further away the enemy, the higher the damage dealt (up to an increase of 15%) | When no damage is taken within the past 6 seconds, ATK +22% |
Fan Letters | DEA-Y | Fartooth | HP +80→100→120 · ATK +80→100→120 | If the attacked enemy remains alive, gain 1 additional SP | When no damage is taken within the past 3 seconds, ATK +15% and ASPD +7 |
'Out-Law' Special Ammunition Surplus | ART-Y | Fiammetta | ATK +48→60→70 · DEF +26→36→43 | Attacks ignore 100 DEF | While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10 |
A Long Journey | ART-X | Fiammetta | ATK +60→75→85 · DEF +17→26→32 | Increases ATK to 110% when attacking blocked enemies | Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP |
'The Big Shot' | MER-X | Figurino | HP +120→180→220 · ATK +50→62→70 | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | Deals +30% damage when attacking enemies that are not blocked by this unit |
Field Sniper Equipment | DEA-Y | Firewatch | HP +80→110→130 · ATK +60→75→87 | If the attacked enemy remains alive, gain 1 additional SP | ATK increases to 150% when attacking ranged enemies and enemies that do not attack |
'Footprints Growing' | FOR-X | Firewhistle | ATK +42→52→58 · DEF +42→52→58 | Increases ATK to 110% when attacking blocked enemies | ATK +18% when not blocking an enemy, DEF +18% when blocking an enemy |
Rusty Broken Blade | DRE-Y | Flamebringer | HP +300→370→430 · ASPD +4→5→5 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | Increases Max HP by 70 after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times. |
The Origins of Pinus Sylvestris | SOL-Y | Flametail | HP +175→240→300 · ATK +35→40→45 | The first Deployment Cost -4 | After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies |
Their Future | SOL-X | Flametail | ATK +44→58→70 · DEF +30→40→48 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed |
Meaning of Flowers | FGT-Y | Flint | HP +150→170→185 · ATK +30→45→55 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Deals 50% more damage to enemies that are not blocked by this unit |
Mother's Cravat | PHY-Y | Folinic | HP +70→100→120 · ASPD +4→5→6 | Healing increased by 15% when healing a ground unit | Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -25% damage from environmental effects |
Cutting-edge Thermite Unit | DRE-X | Franka | HP +150→190→220 · ATK +60→80→95 | Increases ATK to 115% when attacking blocked enemies | Attacks have a 28% chance to ignore the target's DEF |
Metallic Spring Loaded Trap | TRP-Y | Frost | ATK +35→42→47 · DEF +21→23→25 | Has 20% chance to deploy a trap that deals double damage | Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF |
The Seamless Mixtape | LOR-X | Frostleaf | ATK +34→41→50 · DEF +22→30→35 | Attacks deal an additional 10% ATK as Arts damage. | Range expands, and attacks have a 25% chance to inflict Cold for 1.5s, but Attack Interval increases slightly. |
Sublinguistical Sign Showing System | CEN-Y | Fuze | HP +100→150→180 · ATK +50→60→70 | While above 50% HP, reduces the amount of Physical damage taken by 20% | Gains 32% ranged Physical resist, +6% DEF |
'Follow Your Doctor's Orders' | PHY-Y | Gavial | HP +30→50→70 · ATK +25→30→35 | Healing increased by 15% when healing a ground unit | After deployment, all [Medic] Operators' ATK +10% and DEF +100, lasting 25 seconds |
The Binding of Gavial | CEN-X | Gavial the Invincible | HP +150→180→200 · ATK +45→60→73 · DEF +23→29→34 | Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies | Increases ATK and DEF by 13%, increased by a further 5% for each blocked enemy |
Sanding and Polishing | CEN-Y | Gavial the Invincible | HP +155→180→200 · ATK +21→26→29 · DEF +50→63→71 | While above 50% HP, reduces the amount of Physical damage taken by 20% | Enemies blocked by this unit receive 10% Physical Fragility; increases this unit's healing received by 30%, increased to 60% when under half HP |
Travel Kit for the Fortune-Teller | SPC-X | Gitano | HP +80→120→150 · ATK +35→50→57 | Attack Range expands | Obtains one of the following buffs permanently when deployed: ATK +18%, ASPD +18, or Max HP +28% |
Consul's Handmirror | HOK-X | Gladiia | HP +110→170→210 · ATK +45→59→70 | While being pulled, enemies take Arts damage proportional to the distance traveled | When deployed, all [Abyssal Hunter] Operators recover 3.5% of their Max HP every second and receive 30% less Physical and Arts damage from enemies |
Pale Gold Hair Pendant | HOK-Y | Gladiia | ATK +50→63→74 · DEF +30→40→45 | Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself Can be deployed on Ranged tiles | When attacking enemies with 3 or less weight, increase ATK to 145% |
Powered Exoskeleton | DEC-X | Glaucus | HP +90→110→120 · ATK +30→40→45 | SP recovery +0.2/s when there are enemies within range | Prioritizes attacking Drones; Increases ATK to 175% when attacking Drones |
'Vow' | UMD-X | Gnosis | HP +105→125→145 · ATK +15→20→25 · DEF +15→20→30 | Applies 10% Enfeeble to targets for 2 seconds | Attacks inflict Cold for 1 second; apply 30% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect |
Project One Model | UMD-Y | Gnosis | HP +90→110→120 · ATK +35→45→55 | Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range | Grants Resist and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds |
Gnosis's Specialized Badge | ISW-A | Gnosis | HP +80→90→100 · ATK +35→45→60 | In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds | Attacks inflict Cold for 1 second; In Integrated Strategies, when on the field, applies 30% Fragile to all Cold enemies. Frozen enemies receive double the Fragile effect; Cold or Frozen enemies take 5% more Fragile every second up to a maximum of 80%; other Kjerag Operators inflict 4 seconds of Cold to enemies within range on every skill activation |
'Industrious Wings' | FUN-X | Goldenglow | HP +90→110→125 · ATK +22→32→38 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage) | When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area |
Dream Must Come True | FUN-Y | Goldenglow | ATK +30→40→45 · ASPD +5→6→7 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage) | Self and Drones' attacks ignore 20 RES |
On the Field | DEC-X | Grain Buds | HP +90→110→120 · ATK +33→38→41 | SP recovery +0.2/s when there are enemies within range | ASPD +14; When the target is a [Wild Beast], further increases the duration of Slow from Trait |
Cavalry Policeman Suit | CHG-X | Grani | HP +150→175→200 · DEF +45→60→67 | Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated | When deployed, all Vanguard Operators gain 30% Physical Dodge |
Covert Action Toolkit | EXE-X | Gravel | HP +100→120→135 · DEF +40→50→60 | Refunds a large portion of the current DP Cost when retreated | When deployed, reduce the Redeployment Time of [Kazimierz] Operators currently on cooldown by 5 seconds |
Reflection of a Mother's Love | MAR-Y | GreyThroat | HP +100→150→180 · ATK +24→29→33 | When there are ground enemies within range, ASPD +8 | ASPD +6, 21% chance to increase ATK to 150% when attacking |
New Beginning | SPC-Y | Greyy | HP +75→135→170 · ASPD +3→4→5 · DP Cost -8 | Reduces Deployment Cost | Slows the target for 1 second when attacking |
Experimental ECU Prototype | BOM-X | Greyy the Lightningbearer | HP +160→200→240 · ATK +20→30→40 · DEF +10→12→15 | Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) | Attacks have a 40% chance to Slow the target for 2 seconds, and Slowed enemies take +15% damage |
Медовые Пряники | GUA-X | Gummy | HP +150→210→250 · ATK +40→48→55 | When healing allied units with less than 50% HP, increases heal amount by 15% | When attacking, has a 23% chance to deal 200% damage and Stun the target for 1.5 seconds |
The Spy's Dossiers | MSC-X | Harmonie | ATK +50→68→82 · RES +3→4→4 | Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges) | Deal 22% more damage when attacking blocked enemies |
Legs Care Kit | WDM-X | Harold | HP +70→80→90 · ATK +20→27→32 | Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) | Targets within Attack Range that have taken more than 50% Elemental Injury take 23% less Elemental Injury |
The Belated Memorial | BLS-Y | Haruka | HP +130→175→210 · ATK +30→40→52 | Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK) | Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP |
The Witch's Hat | CCR-X | Haze | ATK +20→30→40 · DEF +15→20→25 | Ignore 10 of target's RES | Attacks reduce the target's RES by 27% for 1 second |
Stickers of a Popular Character | PRO-Y | Heavyrain | HP +200→280→375 · DEF +50→60→65 · Block +1 | Blocks 4 enemies | This unit and allies on high ground tiles within the 8 surrounding tiles gain 25% Physical Dodge |
Luxurious Life-and-Death Struggle | BAR-X | Heidi | HP +70→85→100 · ATK +13→17→21 · DEF +12→16→19 | When there are 2 or more other Operators within range, ATK +8% (unaffected by skill) | When Skill 1 is equipped, allies within range gain +8% ATK; when Skill 2 is equipped, allies within range gain +8% DEF |
Zouhou, a Sheath for Contempt | SBL-X | Hellagur | HP +230→300→350 · ATK +55→75→90 | Gain 25% Sanctuary when HP is below 50% | Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP) |
'Горячий снег' | SBL-Y | Hellagur | ATK +55→75→90 · DEF +50→55→60 | When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment) | Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30% |
Crystal Corsage | INC-X | Hibiscus the Purifier | HP +100→120→140 · ATK +25→33→40 | Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | Attacks inflict 20% [Arts Fragility] to the target for 5 seconds |
'Weighing Anchor' | REA-X | Highmore | HP +160→230→300 · ASPD +4→5→6 | Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | Recover 40 Elemental Injury for each enemy hit during attacks, up to Block count |
'Bibliotheca' | CCR-X | Ho'olheyak | HP +120→150→175 · ATK +40→55→65 | Ignore 10 of target's RES | When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds |
Time Gallery of K'uk'ulkan | CCR-Y | Ho'olheyak | HP +105→125→140 · ATK +32→40→45 · DEF +15→20→25 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP. |
Ho'olheyak's Specialized Badge | ISW-A | Ho'olheyak | HP +100→120→130 · ATK +55→70→80 | In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile | When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets |
A New Life | CRU-X | Hoederer | HP +290→380→450 · ATK +92→112→130 | Have +20% healing effectiveness | Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies |
The Handwriting | CRU-Y | Hoederer | HP +300→350→400 · ATK +110→140→160 | Damage increases to 110% when attacking blocked enemies | ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s |
After Landing | WDM-X | Honeyberry | HP +120→145→160 · ASPD +4→5→6 | Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) | Ranged Operators within Attack Range gain Max HP +15% |
Exemplars | FOR-X | Horn | ATK +65→85→100 · DEF +52→62→70 | Increases ATK to 110% when attacking blocked enemies | When this unit is on the field, Defender Operators gain +28% ATK |
Old Clothes, New Days | FOR-Y | Horn | HP +225→300→350 · ATK +92→108→120 | When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10 | ASPD +8, DEF+8%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +22, and DEF buff increases to +22% (triggers once per deployment) |
Gifts From Friends | PRO-Y | Hoshiguma | ATK +50→62→70 · DEF +70→90→100 · Block +1 | Blocks 4 enemies | 32% chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack) |
Amulet | PRO-X | Hoshiguma | HP +125→165→200 · DEF +85→115→140 | DEF +20% when blocking an enemy | When deployed, friendly Defender Operators gain 11% DEF, and this unit additionally gains 6% DEF |
No Trace | AST-X | Hoshiguma the Breacher | HP +190→275→325 · ATK +55→70→80 | On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target | Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus |
Badlands Exotic Toolkit | REA-X | Humus | HP +100→150→200 · ATK +10→15→20 · DEF +14→22→30 | Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +8% DEF while this Barrier is active |
Popular Sitcom Tapes | GUA-Y | Hung | HP +180→260→330 · DEF +30→38→45 | Reduces damage taken by 15% | DEF +13%, if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +75% healing |
'Distant and Less Familiar World' | PUM-X | Iana | ATK +45→55→65 · DEF +25→35→40 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 28% Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a |
'Syntexis' | BLA-X | Ifrit | ATK +50→64→72 · ASPD +5→6→7 | Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% | Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP. |
'Thermoformed Memory' | BLA-D | Ifrit | HP +120→165→200 · ATK +45→60→70 | When dealing Arts damage, deals an additional 8% as Burn | RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage |
Staff Maintenance Kit | MSC-X | Indigo | ATK +45→59→70 · ASPD +3→4→4 | Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges) | When attacking, has a 25% chance to Bind the target for 4 seconds. Will not target Bound enemies |
'Hannah's Dislocation Rehabilitation Set' | FGT-Y | Indra | HP +120→170→200 · ATK +35→45→50 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful |
'Horncare Set' | AGE-Y | Ines | HP +150→200→300 · ATK +20→30→35 | First Redeployment Time reduced by 35% | The first hit on each enemy Binds them for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats) |
'The First Surprise' | MAR-X | Insider | HP +80→120→160 · ATK +22→30→38 | Increases ATK to 110% when attacking aerial targets | After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +5, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1 |
Liber Sacer | SWO-Y | Irene | ATK +50→59→65 · DEF +35→44→50 | Attacks ignore 70 DEF | ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield. |
Inquisitor's Ration | SWO-X | Irene | ATK +50→65→80 · ASPD +5→6→7 | Deals 10% more damage with skills | Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends |
Irene's Specialized Badge | ISW-A | Irene | HP +240→260→300 · ATK +40→50→65 | In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment | Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units; In Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP) |
Castle Pop-Up Book | MSC-X | Iris | ATK +50→68→82 · RES +3→4→4 | Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges) | Stored attacks deal 138% damage |
Reading Notes | DEC-Y | Istina | HP +80→120→160 · ASPD +3→4→5 | Attacks deal Arts damage, and Slow the enemy for a moderate period of time | DEF -35%; ASPD +21. While this unit's skill is active, further increase ASPD by 10 |
D32 Steel Chair | FGT-X | Jackie | HP +120→130→140 · ATK +20→25→30 · DEF +10→15→20 | Blocks 1 enemy; Has 15% Physical Dodge | Gains 37% Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack) |
Steel Tool Set | MER-X | Jaye | ATK +35→43→50 · DEF +35→43→50 | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | Increases ATK to 155% when attacking [Infected Creatures] |
Jessica's Order | MAR-Y | Jessica | ATK +20→25→30 · DEF +20→25→30 | When there are ground enemies within range, ASPD +8 | ASPD +16, ATK +6% |
This Hero of Mine | SPT-X | Jessica the Liberated | HP +180→220→250 · ATK +50→57→65 · DEF +25→31→37 | Reveals Invisible enemies within range | Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15% |
Unweathered | SPT-Y | Jessica the Liberated | HP +180→260→325 · ATK +52→69→83 | Attack Range +1 (unaffected by skill Attack Range changes) | When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s) |
Pebbles | ART-Y | Jieyun | HP +100→150→180 · ATK +37→52→65 | Attacks ignore 100 DEF | When deployed for the first time, ATK +18%, Cost -3 |
Scarecrow in the Field | SIE-X | Ju | HP +90→115→130 · ATK +45→55→70 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Ju will not attack Critically Wounded targets |
Rubik's Cube Pendant | EXE-Y | Kafka | HP +80→100→120 · ATK +45→54→60 | When there are no allied units in the four adjacent tiles, ATK +10% | When skill is active, ATK +25%, Block becomes 0 and gain Camouflage |
Mon2tr | PHY-X | Kal'tsit | ATK +35→50→60 · DEF +15→20→25 | When healing allied units with less than 50% HP, increases heal amount by 15% | When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage |
Panacea | PHY-Y | Kal'tsit | HP +115→155→195 · ASPD +5→6→7 | Healing increased by 15% when healing a ground unit | Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 |
Kal'tsit's Specialized Badge | ISW-A | Kal'tsit | ATK +24→38→50 · ASPD +5→6→7 | In Integrated Strategies, heals 2 targets simultaneously | Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing |
An Old Thing | PUM-X | Kazemaru | ATK +45→55→65 · DEF +25→35→40 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | When is summoned, it will deal 285% of its ATK as Arts Damage to enemies in the surrounding 8 tiles |
Intimidator | SOL-Y | Kestrel | HP +150→170→180 · ATK +14→24→30 · DEF +12→18→20 | The first Deployment Cost -4 | In [Tales Within the Sand], SP recovery rate of this unit +0.3/s; Whenever a skill is activated, all resources carried by this unit will be sent to the backpack |
A Suspicious Pamphlet | RPR-X | Kichisei | HP +110→160→190 · ATK +37→42→52 | Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. | For every type of enemy defeated after deployment, damage dealt by Kichisei +8%, stacking up to 4 times |
We Will Survive 3 Online | AMB-X | Kirara | HP +180→260→330 · DEF +35→50→60 | Slows the Movement Speed of enemies within this unit's attack range by 20% | Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4% Max HP per second instead |
Training Dummy | EXE-X | Kirin R Yato | HP +96→112→123 · ATK +36→43→48 · DEF +20→25→28 | Refunds a large portion of the current DP Cost when retreated | While skill is active and for 10 seconds after skill ends, ATK +15%, further increased by 5% while skill is active |
In the Woolen of Snow | FUN-Y | Kjera | HP +65→90→102 · ATK +18→23→28 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage) | ATK +18%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +24% |
Truth or Dare | MAR-X | Kroos the Keen Glint | HP +110→160→190 · ATK +22→27→31 | Increases ATK to 110% when attacking aerial targets | When attacking, has a 20% chance to deal 165% damage and Stun the target for 0.2 seconds |
Aqua Blue Dawn | REA-X | La Pluma | HP +160→200→240 · ATK +18→24→30 · DEF +18→24→30 | Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count | ASPD +3 after defeating an enemy (stacks up to 12 times); while at max stacks, ATK +8% |
Trophies to Bring Back to the Dungeon | DRE-Y | Laios | HP +150→190→220 · ATK +25→40→55 · DEF +20→30→40 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | When an enemy is defeated within the surrounding 4 tiles, Laios ignores 50% DEF when attacking enemies with the same name |
'The Young Fang' | LOR-X | Lappland | HP +110→150→175 · ATK +20→32→40 · ASPD +4→5→6 | Attacks deal an additional 10% ATK as Arts damage. | Attacks disable the target's special abilities and inflict 8% Fragile for 6s. |
Hour of the Wolf | FUN-X | Lappland the Decadenza | HP +95→130→160 · ATK +20→29→33 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage) | When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation |
Sarkaz's Knife | SPC-X | Lava the Purgatory | HP +80→130→165 · ATK +43→55→62 | Attack Range expands | Immediately obtains 35 SP after the first deployment. On each deployment, grants SP +4 to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +4 |
'Wandering' | MER-X | Lee | HP +200→260→300 · ATK +55→67→74 | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds |
'Distinguisher' | MER-Y | Lee | ATK +57→69→76 · DEF +35→43→50 | ATK +4% whenever Trait cost is paid, stacking up to 5 times | When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled |
'All the Thunderlight' | CHA-X | Leizi | HP +80→95→105 · ATK +55→65→75 | Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow | Increases ATK to 126% and recover 1 SP when attacking unblocked enemies |
'Within a Thought' | LIB-X | Leizi the Thunderbringer | HP +225→270→360 · ATK +26→35→42 · DEF +27→31→36 | Directly gains +100% charge after deployment | Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113% |
'Magazine and Stained Glass' | DEA-Y | Lemuen | HP +80→100→120 · ATK +80→100→120 | If the attacked enemy remains alive, gain 1 additional SP | After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity |
Inheritance and Development | SPC-X | Leonhardt | HP +80→125→155 · ATK +45→60→70 | Attack Range expands | Gains +5% ATK for every enemy in range (stacks up to 7 times) |
Blade Seal | DRE-X | Lessing | HP +230→330→400 · ATK +17→24→30 · DEF +17→24→30 | Increases ATK to 115% when attacking blocked enemies | When damage is taken, ATK +20% for 15s (does not stack) |
Stress Test for Ascetics | DRE-Y | Lessing | HP +300→390→450 · ATK +55→70→80 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit |
The Old Clothes | LOR-Y | Leto | ATK +40→52→59 · DEF +25→39→50 | ASPD +12 when there are 2 or more enemies in attack range. | When skill is activated, [Ursus Student Self-government Group] Operators gain +32 ASPD for the duration. |
'Exquisite Heart' | PLX-X | Lin | ATK +62→70→77 · DEF +45→50→53 | Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage | 75% chance to recover 2 SP when attacked |
The Compassionate and the Just | PLX-Y | Lin | ATK +50→62→73 · DEF +20→30→40 | Damage increases with number of enemies in the area (max increase 15%) | A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s |
Fond Dream with Poetry | SUM-Y | Ling | HP +100→130→150 · ATK +30→40→50 | Can hold +3 additional summoned units and summoned unit deployment costs are reduced | Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill |
Stunner's Storage | SPT-X | Liskarm | ATK +38→47→52 · DEF +30→38→43 | Reveals Invisible enemies within range | When this unit is attacked, restores 1 SP to this unit and a random ally within the surrounding tiles, with a 60% chance to restore 1 additional SP to this unit |
A Pen Collection from the Convallis | CCR-D | Logos | HP +100→140→170 · ATK +36→54→67 | When dealing Arts damage, deals an additional 8% as Necrosis | When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK. |
Semantics Paradigm Encyclopedia | CCR-Y | Logos | ATK +35→50→60 · RES +5 | Gain 1 SP when normal attacks hit an elite or leader enemy. | When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s |
| Lord/Sharp's Badge | LOR-X | Lord/Sharp | HP +180→250→300 · ATK +38→54→63 | Attacks deal an additional 10% ATK as Arts Damage | ATK +25%; Obtains 35% Arts Dodge |
Multifunctional Mapping Instruments (Early Access) | UMD-X | Lucilla | ATK +13→23→33 · DEF +13→23→33 | Applies 10% Enfeeble to targets for 2 seconds | Applies 23% Fragile effect to enemies that are not Elites or Leaders within range |
Spyglass | WAH-X | Lumen | HP +120→140→160 · ATK +30→40→45 | Gain status resistance, and become less likely to be attacked | Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead. |
'Luck' | WAH-Y | Lumen | ATK +30→40→45 · DEF +20→25→28 | Has a large healing range and healing is no longer reduced for distant targets | When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown. |
'A Hidey-Hole That Moves' | DEA-Y | Lunacub | HP +120→145→160 · ATK +55→63→68 | If the attacked enemy remains alive, gain 1 additional SP | Gains Camouflage while this unit's skill is not active; Attack Interval reduced after skill activation |
Ball of Yarn | LOR-Y | Luo Xiaohei | HP +65→83→100 · ATK +25→35→40 · DEF +15→20→25 | ASPD +12 when there are 2 or more enemies in attack range. | Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets. |
Survivors | UNY-X | Lutonada | HP +180→280→350 · DEF +30→50→60 | Takes 15% less damage from enemies blocked by this unit | Recovers 20% HP when an enemy being blocked by this unit is killed. |
Drone Control Module.P | SUM-X | Magallan | HP +100→130→150 · ATK +30→40→50 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | Drones gain Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect |
Instructional Soaring Dragon Drone | SUM-Y | Magallan | ATK +25→34→40 · DEF +25→34→40 | Can hold +3 additional summoned units and summoned unit deployment costs are reduced | Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill. |
Tail-Protection Training Tool | AMB-X | Manticore | ATK +58→72→85 · DEF +22→27→31 | Slows the Movement Speed of enemies within this unit's attack range by 20% | Stays Invisible normally. The first attack made gains +60% ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds |
Central Nerve Detection Module | PRI-X | Mantra | HP +90→125→145 · ATK +43→69→87 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack |
Book Collection of the Best Magician | SPC-Y | Marcille | ATK +51→68→82 · ASPD +5→6→7 · DP Cost -8 | Reduces Deployment Cost | Initial Mana +40; when there are 4 [Laios's Party] Operators in the squad, all [Laios's Party] Operators gain +25 ASPD and +35% DEF |
Bamboo Ikebana | DRE-Y | Matoimaru | HP +270→340→390 · ATK +35→45→55 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | DEF -20%; Max HP +35% |
Father's Robe | PRO-Y | Matterhorn | HP +200→300→380 · DEF +30→40→50 · Block +1 | Blocks 4 enemies | RES +20 |
Novice Detective's Gift Bag | MAR-X | May | ATK +18→23→27 · ASPD +1→2→3 | Increases ATK to 110% when attacking aerial targets | ATK +12%, ASPD +7 |
'Meeboo' Control Terminal XP | SUM-X | Mayer | HP +80→100→120 · ATK +25→35→40 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | Can summon 5 Robotters; Enemies have -30 ASPD when blocked by Robotters |
| Mechanist's Badge | PRO-X | Mechanist | HP +160→200→220 · DEF +60→75→85 | DEF +20% when blocking an enemy | DEF +10%, and another +20% when HP below 50% |
Fragrance Earrings | ARC-Y | Melanite | ATK +45→60→75 · DEF +20→25→30 | Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge | Damage when skill is active increases by 24% from second skill activation onward |
Hunter's Knife | MAR-X | Meteor | HP +100→150→180 · ATK +22→27→30 | Increases ATK to 110% when attacking aerial targets | Increases ATK to 150% when attacking aerial targets |
Tag of Nameless | ART-Y | Meteorite | HP +100→150→180 · ATK +37→52→65 | Attacks ignore 100 DEF | Normal attacks and skills have a 50% chance to deal +60% damage |
'New Home' | FUN-Y | Minimalist | HP +60→85→100 · ATK +20→25→30 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage) | When attacking, 30% chance to increase that attack's ATK to 160% |
Attention-holding Device | PLX-X | Mint | HP +130→150→170 · ATK +40→47→52 · DEF +15→20→23 | Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage | When this unit's skill is not active, adjacent allies gain +21% DEF; when skill is active, less likely to be targeted by enemies |
| Misery's Badge | EXE-X | Misery | HP +78→98→114 · ATK +30→35→40 · DEF +19→23→26 | When there are no allied units in the four adjacent tiles, ATK +10% | ATK +5%, each attack has a 15% chance of striking twice |
The 'Black' Vending Machine | PRI-X | Miss.Christine | HP +60→70→80 · ATK +35→50→65 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | When attacking Paralyzed enemies, ATK increases to 120%; enemies within Attack Range take 140% of ATK as Elemental Damage when they trigger Paralysis |
Beware of the Edges | TAC-Y | Mitm | HP +100→140→150 · ATK +25→35→40 | This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements | When in Buggy form, will spawn Wreckage with even higher HP in the four adjacent tiles after being defeated, then automatically respawn 15s later; when in Wreckage form, can block 1 enemy |
Entreaty of the Herald | AMB-X | Mizuki | HP +120→180→220 · ATK +60→75→90 | Slows the Movement Speed of enemies within this unit's attack range by 20% | Attacks deal an additional 60% ATK as Arts damage to the two targets with the lowest HP |
Caerulorum Semina | AMB-Y | Mizuki | ATK +50→62→70 · ASPD +5→6→7 | Deals Damage to all targets within range 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | When there are enemies with less than 50% HP within attack range, ATK +20%; recover 10% of max HP for each kill |
Mizuki's Specialized Badge | ISW-A | Mizuki | HP +140→180→240 · ATK +85→110→125 | In Integrated Strategies, ASPD +50 and recovers 4% HP per second | Attacks deal an additional 50% ATK as Arts damage to the target with the lowest HP; in Integrated Strategies, target count +1, and attacks drag these targets towards this unit significantly; gains an additional target count +2 while skill is active |
Ten Thousand Years of Memories | XAH-X | Mon3tr | ATK +40→55→65 · DEF +30→35→40 | Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce. | Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either |
'Iron Heart' | DRE-X | Morgan | HP +250→310→350 · ATK +65→74→82 | Increases ATK to 115% when attacking blocked enemies | Gains up to +58% ATK Tenacity (reaches maximum bonus when losing 70% Max HP) |
Home of 'Black Lock' and 'White Key' | SPC-Y | Mostima | ATK +51→68→82 · ASPD +5→6→7 · DP Cost -8 | Reduces Deployment Cost | Slows the movement speed of enemies within this unit's attack range by 30%; Slows the movement speed of enemies outside this unit's attack range by 18% (unaffected by skill) |
Veteran Legatus' Customized Cloak | SPC-X | Mostima | HP +120→165→190 · ATK +55→68→80 | Attack Range expands | When deployed, increases the SP recovery rate of all Casters by +0.6/second, while own SP recovery rate increases by +0.9/second (only the highest effect of this type will be applied) |
'Price of Freedom' | FGT-Y | Mountain | HP +160→175→200 · ATK +35→50→60 · DEF +15→20→20 | Blocks 1 enemy; Gains +10 ASPD when above 50% HP | Has a 25% chance to increase ATK to 170% when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack) |
'In the Dead of Night' | FGT-X | Mountain | HP +150→200→250 · ATK +45→60→75 | Blocks 1 enemy; Has 15% Physical Dodge | DEF +20%, Physical Dodge +25%; after dodging, the next attack Frightens the target for 3s |
Clawcure Set with Duality | AFT-X | Mousse | HP +160→190→220 · ATK +20→30→35 | ASPD +8 when not blocking an enemy | Has a 25% chance to attack twice in a row when attacking |
'Shelter from the Rain' | MER-X | Mr. Nothing | HP +150→200→240 · ATK +45→55→65 | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | After not attacking for 3 seconds, increase the ATK of the next attack to 175% and Stun the target for 5 seconds |
Spreading Roots of Soil and Stone | UNY-X | Mudrock | HP +245→325→400 · ATK +55→70→80 | Takes 15% less damage from enemies blocked by this unit | Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SP |
Wish of the Fertile Earth | UNY-Y | Mudrock | ATK +60→75→85 · DEF +50→60→70 | When there are no allies in the surrounding 8 tiles, ATK and DEF +8% | Takes 35% less damage from Sarkaz enemies and deals 20% more damage to non-Sarkaz enemies |
Dresser Flowing Shape | TAC-X | Muelsyse | HP +160→180→190 · ATK +15→20→25 · DEF +20→25→30 | This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements | Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated. |
Fallen Leaves of Four Seasons | TAC-Y | Muelsyse | HP +142→155→170 · ATK +21→25→28 · DEF +17→22→28 | This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements | When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed |
Serenity Inside | WDM-X | Mulberry | HP +60→70→80 · ATK +22→30→35 | Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) | When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +15% ATK |
New Friends | PUM-Y | Mutsumi Wakaba | HP +200→250→280 · DEF +40→50→55 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | When Mutsumi Wakaba or her receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; does not attack and has DEF +26%; whenever Ave Mujica members attack, there is a 20% chance duration shortens by 1s |
'Brevity of Life' | PHY-X | Myrrh | HP +50→80→100 · ASPD +3→4→5 | When healing allied units with less than 50% HP, increases heal amount by 15% | Immediately restores the HP of all allies by 180% of Myrrh's ATK after deployment |
Private Collections | BEA-X | Myrtle | HP +100→130→150 · DEF +23→30→35 | Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit | All Vanguard Operators recover 30 HP per second while this unit is deployed |
'Man in Scabbard' | LIB-X | Młynar | HP +225→270→360 · ATK +18→27→35 · ASPD +5→6→7 | Directly gains +100% charge after deployment | ATK increased to 120% when attacking. If there are 3 or more enemies nearby, ATK increased to 125%, and takes 25% less damage |
'Those Buried in Sand' | LPS-X | Narantuya | ATK +25→35→45 · DEF +25→35→45 | Increases ATK to 110% when attacking enemies within the 8 surrounding tiles | When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around |
The Engineers | CRA-X | Nasti | HP +78→102→145 · ATK +26→32→40 · DEF +25→35→45 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range |
Improved Knight Shield | GUA-X | Nearl | HP +130→230→300 · ATK +40→50→60 | When healing allied units with less than 50% HP, increases heal amount by 15% | When deployed, all allies receive 15% more healing |
Blade of Blazing Sun | DRE-X | Nearl the Radiant Knight | HP +230→290→330 · ATK +70→95→105 | Increases ATK to 115% when attacking blocked enemies | Attacks ignore 28% DEF |
'A Knightly House' | DRE-Y | Nearl the Radiant Knight | ATK +65→79→90 · DEF +30→38→45 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit |
Unclaimed Legacy | SOC-X | Necrass | HP +120→160→200 · ATK +35→45→55 | Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115% | When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more) |
The Array of Chaos | PRO-X | Nian | HP +200→280→375 · ATK +0→35→50 · DEF +60→70→80 | DEF +20% when blocking an enemy | After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP |
'Don't Disturb' | PRO-Y | Nian | HP +320→440→550 · ATK +35→55→70 · DEF +21→26→30 · Block +1 | Blocks 4 enemies | When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times |
'Closed Hope' | RIN-X | Nightingale | ATK +40→55→65 · RES +5 | Attack Range expands | Allies within range gain +15 RES and receive 5% more healing |
'Nocturnal Echoes' | RIN-Y | Nightingale | HP +160→195→220 · ASPD +5→6→7 | Restores the HP of 4 allied units simultaneously | Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment |
'The Double' | CCR-Y | Nightmare | ATK +30→40→50 · ASPD +3→4→5 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Obtains 50% Physical and Arts Dodge when equipped with skill 1; Obtains 20% ATK when equipped with skill 2 |
'Elixir' | BLS-X | Nine-Colored Deer | ATK +25→40→50 · DEF +15→20→25 | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | Grants a 26% Sanctuary effect to all friendly units within range with less than 60% HP |
To Grandpa | WAH-Y | Nowell | HP +100→125→145 · ATK +25→33→38 | Has a large healing range and healing is no longer reduced for distant targets | Healing increases to 135% when healing an Operator affected by negative status |
A Young Wheat | HAM-X | Nyamu Yūtenji | HP +139→156→178 · ATK +56→61→67 · DEF +13→18→25 | When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115% | Nyamu Yūtenji can continuously attack; attacks have a 15% chance to inflict 12% Fragile on enemies for 3s |
'Aspiration' | PRI-X | Nymph | HP +100→125→150 · ATK +50→65→80 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12 |
Consultation Toolkit | PRI-Y | Nymph | HP +120→150→170 · ATK +50→60→75 | SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range | When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst |
Old Backpack | HAM-X | Odda | HP +210→230→250 · ATK +60→75→85 | When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115% | ATK +20% after this unit deals Physical damage 20 times |
'Ούρος' | INS-X | Pallas | HP +150→180→210 · ATK +55→73→83 | Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130% | When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50% |
'Light of Heria' | INS-Y | Pallas | ATK +40→50→60 · ASPD +3→4→5 | Can also be deployed on Ranged tiles | Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP |
'Colorful Life' | XAH-X | Paprika | HP +160→180→200 · ATK +36→51→61 | Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce. | When healing, heal an extra 200 HP if target HP is below 50% |
Little Seeds | XAH-X | Papyrus | ATK +38→50→60 · DEF +23→28→33 | Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce. | Healing grants the target Operator a Barrier equal to 27% of Papyrus's ATK, lasting 10 seconds |
Electromagnetic Regulator | CHA-X | Passenger | ATK +65→80→90 · ASPD +5 | Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow | When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second |
Gold of Crowns | CHA-Y | Passenger | HP +20→40→60 · ATK +70→85→100 | Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow | When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds |
Passenger's Specialized Badge | RA-A | Passenger | HP +100→130→150 · ATK +70→80→90 | In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second | When attacking enemies with more than 80% HP, Passenger will deal 20% increased damage to them for 3s; in Reclamation Algorithm, 5 targets are chosen every 10s to be struck by lightning (clustered targets are more likely to be chosen), dealing 500% of Passenger's ATK as Arts damage to all units within range; strikes grant visibility within that range for 12s and give friendly units hit 2 SP |
The Thorny Road That Continues | UNY-X | Penance | HP +150→230→300 · ATK +35→43→50 · DEF +15→26→33 | Takes 15% less damage from enemies blocked by this unit | After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP) |
'Innocent' | UNY-Y | Penance | ATK +60→75→85 · DEF +48→60→70 | When there are no allies in the surrounding 8 tiles, ATK and DEF +8% | Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker |
Rain or Shine | HAM-X | Pepe | HP +200→250→300 · ATK +87→102→113 | When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115% | Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP |
Pepe's Specialized Badge | RA-A | Pepe | HP +250→312→350 · ATK +50→67→85 · DEF +80→115→135 | In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources | When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times) |
'Aegean's Kiss' | RIN-Y | Perfumer | HP +55→75→90 · ATK +25→35→40 | Restores the HP of 4 allied units simultaneously | When deployed, restores the HP of all allies by 6.5% of Perfumer's ATK each second |
'Breath of Twin Moons' | BLS-Y | Perfumer the Distilled | HP +100→130→150 · ATK +25→40→50 | Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK) | Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 20% Sanctuary |
Miss Christine's Felt | EXE-X | Phantom | HP +100→125→140 · ATK +50→62→73 | Refunds a large portion of the current DP Cost when retreated | Redeployment time of clone is reduced by 16 seconds |
'Think of Me' | EXE-Y | Phantom | ATK +40→60→75 · DEF +24→28→30 | When there are no allied units in the four adjacent tiles, ATK +10% | Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK |
Phantom's Specialized Badge | ISW-A | Phantom | ATK +37→55→71 · ASPD +5→6→7 | In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons | Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times) |
The Days Rubbed to Silence | PRP-X | Philae | HP +150→230→300 · ATK +45→57→70 | Deals 15% more Elemental Injury when blocking enemies | Receives -20% Elemental Injury, and recovers 2 SP when receiving Necrosis |
Mobile Powerbank | RPR-X | Pinecone | ATK +30→36→40 · DEF +15→25→30 | Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. | Improves own SP recovery rate by +0.55/second for 75 seconds after deployment |
| Pith's Badge | SPC-X | Pith | HP +120→165→190 · ATK +55→66→75 | Attack Range expands | This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK |
Solo Travel Kit | MAR-X | Platinum | HP +90→140→170 · ATK +25→33→40 | Increases ATK to 110% when attacking aerial targets | The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 200%) |
'Amaranthine Nursery' | DEC-X | Podenco | HP +70→90→110 · ATK +25→35→40 | SP recovery +0.2/s when there are enemies within range | When deployed, all Supporter Operators gain +9% ATK and +5 ASPD |
The Morning Star of the Homeseeker | SOL-X | Poncirus | HP +180→225→260 · DEF +32→35→37 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | After being deployed for 30 seconds, Max HP +20% |
Typewriter Ribbon | ARC-Y | Pozëmka | HP +130→150→170 · ATK +55→65→75 | Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge | Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time |
чувство ритуала | ARC-X | Pozëmka | ATK +80→100→120 · DEF +10→13→16 · Redeploy -25 | Redeployment Time reduced | Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33% |
'Knitting of a Future' | UMD-X | Pramanix | HP +100→140→180 · ASPD +4→6→8 | Applies 10% Enfeeble to targets for 2 seconds | Attacks 2 enemies simultaneously, and has 25% chance to inflict Cold for 1 second |
A Thousandth of A Heart | PLX-Y | Pramanix the Prerita | ATK +50→62→75 · DEF +20→30→38 | Damage increases with number of enemies in the area (max increase 15%) | Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow |
Mystery Prop Pack | EXE-Y | Projekt Red | ATK +50→65→74 · ASPD +4 | When there are no allied units in the four adjacent tiles, ATK +10% | Deals at least 40% of ATK damage every attack |
Tail-Care Suit | ARC-X | Provence | ATK +40→50→55 · DEF +30→40→45 · Redeploy -25 | Redeployment Time reduced | Has a 20% chance to deal 190% damage when attacking. This chance is increased to 60% when attacking an enemy in the two tiles in front of this unit. |
Deszcz's Graduate Memento | DEC-X | Proviso | HP +90→110→120 · ATK +30→40→45 | SP recovery +0.2/s when there are enemies within range | ASPD +10, ATK +8%; the same buff is given to a random [Kazimierz] Operator when deployed |
Medic Environment Analyze System | RIN-X | Ptilopsis | HP +60→80→100 · ATK +30→40→47 | Attack Range expands | When deployed, increases the SP recovery of all allies by 0.3/sec; Allies within Attack Range gain 0.35/sec instead (only the highest effect of this type will be applied) |
Portable Electrical Measuring Equipment | CHA-Y | Pudding | HP +70→100→130 · ASPD +4→5→5 | Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow | ATK +16% |
'The River's Lingering Charm' | WAH-Y | Purestream | ATK +20→26→32 · DEF +20→26→32 | Has a large healing range and healing is no longer reduced for distant targets | +20% Skill healing effectiveness |
Top Priority | AGE-X | Puzzle | HP +130→180→220 · ATK +18→28→33 | Less likely to be attacked by enemies | When hitting an enemy with full HP, ATK increases to 130%, reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP |
Homemade Trekking Poles | CCR-Y | Qanipalaat | HP +100→130→150 · ATK +30→40→50 | Gain 1 SP when normal attacks hit an elite or leader enemy. | Inflicts 28% [Arts Fragility] on all Aerial units within range |
A Weathered Snow Hat | LOR-X | Qiubai | ATK +35→48→55 · DEF +20→35→45 · ASPD +5→6→7 | Attacks deal an additional 10% ATK as Arts damage. | Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind. |
Watchmaker's Kit | CRU-X | Quartz | HP +210→260→300 · ATK +68→80→90 | Have +20% healing effectiveness | HP +14%, ATK +14% |
Rusty Stick | BLS-X | Quercus | HP +60→90→110 · ATK +15→20→30 · DEF +10→15→25 | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | Grants a 16% Sanctuary effect to all friendly units within range with more than 60% HP |
| Raidian's Badge | DEC-X | Raidian | HP +78→89→98 · ATK +34→43→52 | SP recovery +0.2/s when there are enemies within range | ASPD +20, adjacent Operators' ASPD +12 |
Raidian's Special Operator Badge | SO-A | Raidian | HP +125→145→165 · ATK +27→36→43 | In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved | Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP |
Start+ | SO-B | Raidian | ATK +41→54→65 | In [Sui's Garden of Grotesqueries], Raidian attacks one additional target | Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks) |
Noir Corne's Personal Notes | SBL-X | Rathalos S Noir Corne | HP +150→300→500 · ATK +24→32→36 | Gain 25% Sanctuary when HP is below 50% | Gains +9% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times) |
Dancing Moonlight | HUN-X | Ray | HP +150→180→200 · ATK +50→65→70 · DEF +15→20→25 | When Ammo count is empty, the next reload +1 Ammo additionally | Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time |
To Certify What? | HUN-Y | Ray | HP +100→160→200 · ATK +60→65→75 · ASPD +5→6→7 | Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8). | When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times |
Unfinished Record | PHY-X | Record Keeper | HP +70→100→120 · ASPD +4→5→6 | When healing allied units with less than 50% HP, increases heal amount by 15% | When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +23 for 8s |
Spear Clean Suit | CHG-Y | Reed | HP +130→155→180 · ATK +40→55→65 | When attacking enemies with less than 40% of their max HP, increase ATK to 115% | RES +20. After receiving Arts damage, ASPD +25 for 3 seconds (does not stack) |
'A Floral Garland to the Red Dragon' | INC-X | Reed the Flame Shadow | HP +105→145→160 · ATK +32→42→50 | Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed |
'Dusk Covenant' | SPC-Y | Ripresa | HP +75→95→120 · ATK +55→68→75 · DP Cost -8 | Reduces Deployment Cost | When there are 3 or more enemies within an attack's splash area, that attack deals 130% damage |
Semi-Auto Stylist Toolkit | CRA-X | Roberta | HP +150→200→250 · DEF +28→38→46 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +40% and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack) |
Calendar the Limited Edition | TRP-Y | Robin | HP +130→160→185 · ATK +36→39→41 | Has 20% chance to deploy a trap that deals double damage | Gains Camouflage after being attacked, lasting for 6 seconds |
Unnamed Drone | FUN-X | Rockrock | HP +50→70→80 · ATK +13→15→18 · DEF +11→14→16 | Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage) | +4% ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times, +5 ASPD when at max |
Tin Casket | HOK-X | Rope | HP +100→160→200 · ATK +22→27→31 | While being pulled, enemies take Arts damage proportional to the distance traveled | Obtains 40% Physical Dodge |
Siege Equipment Training Device | SIE-X | Rosa | ATK +60→78→90 · DEF +30→40→45 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect) |
'Сердце' | SIE-Y | Rosa | ATK +70→90→100 · DEF +20→25→30 | The further away the enemy, the higher the damage dealt (up to an increase of 12%) | When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%) |
Colorful Life in the Salt Flat | RIN-X | Rose Salt | HP +70→88→100 · ATK +25→38→47 | Attack Range expands | ATK -5%, but allied Operators within range receive 20% more healing |
'Notes' | BOM-X | Rosmontis | HP +175→250→275 · ATK +55→65→75 | Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) | Attacks ignore 220 DEF |
Rosmontis's Specialized Badge | ISW-A | Rosmontis | ATK +45→70→90 · ASPD +5→6→7 | In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage | When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range |
Walk The World | SOL-Y | Saga | HP +75→105→125 · ATK +45→50→55 · DEF +15→18→20 | The first Deployment Cost -4 | When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once |
Where to Find the Burdenbeast? | SOL-X | Saga | ATK +50→62→70 · DEF +28→38→44 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets |
Pastoral | BEA-X | Saileach | HP +150→180→200 · ATK +48→55→68 | Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit | Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13 |
'Auld Lang Syne' | BEA-Y | Saileach | HP +150→180→200 · DEF +45→60→70 | Cannot block enemies during the skill duration, but gains Camouflage | After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment |
A Silent Pact | LOR-Y | Sakiko Togawa | HP +180→250→300 · ATK +38→54→63 · ASPD +5→6→7 | ASPD +12 when there are 2 or more enemies in attack range. | Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, Ave Mujica members ignore 5% DEF and 2.5% RES of the enemies (stacks up to 12 times); when skill is active, ranged attacks no longer deal reduced damage |
Traces From the Past | SUM-X | Sand Reckoner | HP +80→100→120 · ATK +25→35→40 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | Can summon 5 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 20% more damage to Machine enemies, and Clockwork Fowlbeasts gain ASPD +8 |
Armor Cleaning Brush Set | SPT-X | Sankta Miksaparato | HP +210→250→280 · ATK +40→48→54 · DEF +30→37→43 | Reveals Invisible enemies within range | Whenever Sankta Miksaparato deals damage, he gains DEF +50 and ASPD +5 for 10 seconds, stacking up to 3 times; once at max stacks, all [Laterano] Operators on the field cannot have their ASPD decrease below their starting ASPD |
Ice Brazier | SPC-Y | Santalla | HP +80→125→155 · ATK +40→60→70 · DP Cost -8 | Reduces Deployment Cost | After being deployed for 15 seconds, this unit gains +20% ATK and Status Resistance |
Unused Boxing Gloves | GUA-X | Saria | HP +150→250→350 · ATK +50→60→70 | When healing allied units with less than 50% HP, increases heal amount by 15% | When Saria restores an ally's HP, she also restores 2 extra SP to them; [Rhine Lab] Operators gain 3 SP instead |
Technology Rising Star Award | GUA-Y | Saria | HP +160→210→270 · ATK +35→43→50 · DEF +35→43→50 | Reduces damage taken by 15% | For every 18 seconds Saria is deployed, ATK +7% and DEF +6%, stacking up to 5 times |
Hit the Road | CEN-X | Savage | ATK +30→50→60 · DEF +22→27→30 | Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies | Gains +15% ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles |
'Designer Dinnerware' | SOL-X | Scavenger | ATK +27→32→36 · DEF +18→22→25 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | Gains +16% ATK and DEF when there are no allies in the four adjacent tiles |
Improved Lens.P | SUM-X | Scene | ATK +20→28→36 · DEF +20→25→30 | The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) | Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles and inflict -8% Movement Speed |
Customized Crossbow Accessory Suit | ARC-X | Schwarz | HP +130→150→170 · ATK +55→65→75 · Redeploy -25 | Redeployment Time reduced | When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK |
Old Razor | ARC-Y | Schwarz | ATK +80→100→120 · DEF +10→13→16 | Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge | Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds |
Non-Magical Culinary Arts | GUA-Y | Senshi | HP +130→230→300 · DEF +40→50→60 | Reduces damage taken by 15% | Increase DEF and Healing effectiveness by 15% |
'Soul Resonance' | ART-X | Sesa | ATK +38→50→60 · DEF +24→35→43 | Increases ATK to 110% when attacking blocked enemies | When deployed, all blocked enemies take +22% Physical damage |
Ticket Stub Album | AST-X | Shalem | ATK +45→60→70 · DEF +23→30→35 | On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target | Attacks have 40% chance to reduce the target's RES by 30% for 6 seconds |
Fabric Apples | UMD-X | Shamare | ATK +10→20→30 · DEF +15→25→35 | Applies 10% Enfeeble to targets for 2 seconds | Becomes less likely to be targeted by enemies after being deployed for 10 seconds |
| Sharp's Badge | DRE-X | Sharp | HP +220→289→340 · ATK +72→85→95 | Increases ATK to 115% when attacking blocked enemies | ATK +20%; Obtains 35% Physical Dodge |
Customized Firefighting Suit | PUS-Y | Shaw | HP +130→160→190 · ATK +21→27→33 · DEF +12→17→22 | Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles | RES +23 |
Withered Scabbard | PHY-Y | Shining | ATK +35→50→60 · ASPD +5→6→7 | Healing increased by 15% when healing a ground unit | DEF of allies within range +100, ground units gain another DEF +40 |
'Followers' | PHY-X | Shining | ATK +45→55→63 · DEF +13→17→20 | When healing allied units with less than 50% HP, increases heal amount by 15% | ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped |
Shuriken | ART-Y | Shirayuki | HP +80→120→160 · ATK +0→20→30 · ASPD +3→4→5 | Attacks ignore 100 DEF | Improves own SP recovery rate by +0.3/second for 10 seconds after defeating an enemy |
On Architecture of Time | GUA-X | Shu | HP +160→210→270 · ATK +30→40→50 · DEF +30→40→50 | When healing allied units with less than 50% HP, increases heal amount by 15% | When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed |
Ballast For Wanderlust | AFT-Y | Sideroca | HP +200→270→320 · ATK +25→30→40 | Enemies blocked by this unit receive 10% Arts Fragility | After defeating 5 enemies, gains +23 ASPD and status resistance |
'Candy Box' | SOL-X | Siege | ATK +60→68→75 · DEF +40→46→50 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8% |
'Thy First Vow' | SOL-Y | Siege | HP +200→240→260 · ATK +65→74→82 | The first Deployment Cost -4 | Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles |
Emergency Self-Defense Procedures | PHY-Y | Silence | HP +70→100→120 · ASPD +4→5→6 | Healing increased by 15% when healing a ground unit | When deployed, all Medic Operators gain +17 ASPD |
Hard to Keep Awake | BLS-X | Silence the Paradigmatic | HP +100→130→150 · ATK +45→60→70 | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators |
Controllable Momentum | BLS-Y | Silence the Paradigmatic | HP +150→170→200 · ATK +40→50→62 | Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK) | Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators |
Snow Realm Fowlcare Kit | LOR-X | SilverAsh | HP +190→270→330 · ATK +45→60→70 | Attacks deal an additional 10% ATK as Arts damage. | ATK +25%, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time. |
Moist Sword Bag | DRE-Y | Skadi | HP +300→400→450 · ATK +55→75→85 | When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) | When this unit is in the squad, all [Abyssal Hunter] Operators gain +22% ATK and +20% Max HP |
No Ending to This Dream | DRE-X | Skadi | HP +200→270→320 · ATK +70→90→105 | Increases ATK to 115% when attacking blocked enemies | Redeployment Time -30 seconds |
An Exuvia of Her Past | BAR-X | Skadi the Corrupting Heart | HP +84→110→130 · ATK +26→32→35 · DEF +12→15→17 | When there are 2 or more other Operators within range, ATK +8% (unaffected by skill) | Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s |
New Generation | BAR-Y | Skadi the Corrupting Heart | ATK +22→27→30 · DEF +22→29→33 | When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts Damage Reduction | ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP |
Fire Retardant Treatment | SPC-Y | Skyfire | ATK +40→58→70 · ASPD +4→5→5 · DP Cost -8 | Reduces Deployment Cost | When deployed, all blocked enemies take +23% Arts damage |
An Invalid Access Card | AGE-X | Snegurochka | HP +150→175→210 · DEF +20→22→25 | Less likely to be attacked by enemies | ASPD +15; this effect is lost when damage is received |
Hunts of the Past | HUN-X | Snow Hunter | HP +140→180→210 · ATK +50→65→75 | When Ammo count is empty, the next reload +1 Ammo additionally | On skill activation, sends out Rift Cloudbeast to attack, dealing 205% ATK as Physical damage and inflicting Cold for 3 seconds |
Snowsant's Precious Money Bank | HOK-X | Snowsant | HP +110→170→210 · DEF +22→27→31 | While being pulled, enemies take Arts damage proportional to the distance traveled | When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 8 seconds |
'Unison' | BAR-X | Sora | HP +142→172→200 · ATK +13→18→22 | When there are 2 or more other Operators within range, ATK +8% (unaffected by skill) | Has a 60% chance to immediately restore Skill Point by 60% of Max Skill Points when the skill ends |
Dim Candlelight | CEN-X | Specter | ATK +34→52→60 · DEF +30→42→48 | Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies | While deployed, increases the damage dealt by all Abyssal Hunter Operators by 5% |
'Vinyl Record' Box | PUM-X | Specter the Unchained | HP +200→230→250 · ATK +50→69→83 · DEF +0→20→30 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original | reduces Movement Speed of nearby enemies by 60%, and deals 80% ATK as Arts damage to them per second. When swapping back, gain 15 SP |
The Beauty in the Incomplete | PUM-Y | Specter the Unchained | HP +200→230→250 · ATK +25→33→40 · DEF +40→48→55 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | When this unit is in the squad, all [Abyssal Hunter] Operators gain +30% Max HP and +0.5 SP/second |
Drone Spraying Kit | GEE-X | Spuria | ATK +25→35→40 · DEF +23→31→38 | Increases SP recovery rate by +0.25/second while above 80% HP | Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80% of the target's DEF; when this effect is triggered, the attack deals 115% damage |
FMC-Crawler | CRA-X | Stainless | ATK +25→35→45 · DEF +25→35→45 · ASPD +5 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device |
Highbury Imprint | CRA-Y | Stainless | HP +260→340→400 · DEF +45→54→60 | 's Redeployment Time reduced | Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill) |
| Stormeye's Badge | MAR-X | Stormeye | HP +104→136→160 · ATK +38→45→50 | Increases ATK to 110% when attacking aerial targets | Has a 25% chance to increase ATK to 190% |
The Delicacy | AGE-X | Surfer | HP +150→200→300 · DEF +20→23→25 | Less likely to be attacked by enemies | If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 DP and ASPD +15 for 10s |
Heart of Sami | AFT-X | Surtr | ATK +30→48→60 · RES +5 | ASPD +8 when not blocking an enemy | Attacks ignore 26 RES |
Travel Necessities | AFT-Y | Surtr | ATK +45→55→60 · DEF +42→56→65 | Enemies blocked by this unit receive 10% Arts Fragility | After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +30; retreats from the battlefield 9 seconds later |
...Who Heals Not Herself | PHY-X | Sussurro | HP +50→80→100 · ASPD +3→4→5 | When healing allied units with less than 50% HP, increases heal amount by 15% | Increases healing effects by 25% on all Operators with DP Cost no more than 10 when Sussurro is in the squad |
Pocket Omamori | DEC-X | Suzuran | HP +100→140→180 · ASPD +4→5→6 | SP recovery +0.2/s when there are enemies within range | When deployed, increases the SP recovery rate of all Supporter Operators by +0.4/second (only the highest effect of this type takes place) and ATK by +9% |
Children of Terra | DEC-Y | Suzuran | HP +90→110→120 · ATK +38→43→46 | Attacks deal Arts damage, and Slow the enemy for a moderate period of time | Enemies in range that are Slowed also gain 22% Fragile and 8% Enfeeble for an equal duration |
Self-defense Lipstick | INS-X | Swire | HP +120→145→170 · ATK +50→65→75 | Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130% | When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 3 seconds |
'Be Resplendent and Outstanding' | MER-X | Swire the Elegant Wit | HP +130→180→200 · ATK +25→35→40 · DEF +35→43→50 | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times) |
Director Swire's Lungmen Food Guide | MER-Y | Swire the Elegant Wit | ATK +57→71→81 · DEF +44→53→60 | ATK +4% whenever Trait cost is paid, stacking up to 5 times | Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 70%; the cost of this Talent increases by 3 every time it is activated |
Swire the Elegant Wit's Badge | ISW-A | Swire the Elegant Wit | HP +160→260→320 · ATK +45→65→80 | In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s | Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times); in Integrated Strategies, Coin limit +5, every Originium Ingot owned increases ATK stack limit by 1 (max to 60 stacks), and gains 1 additional Coin and 3 ATK stacks whenever Trait consumes DP |
Machinegun Rack | SWO-X | Tachanka | ATK +40→49→55 · DEF +40→49→55 | Deals 10% more damage with skills | Attack Range +2 tiles, DEF +23%, Redeployment Time +20 seconds |
Official Coupon Stamp of the BBQ House | SOC-Y | Tecno | ATK +25→35→42 · ASPD +5→6→7 | Attack Range expands | After defeating any ground enemy within range, a stronger Puppet Dancer spawns where they fall (up to 5 at a time); Puppet Dancers deal Arts damage, and Tecno's ATK +15% when a Puppet Dancer is on the field |
'Two Faces' | LIB-X | Tequila | HP +178→215→260 · ATK +13→19→25 · DEF +13→19→25 | Directly gains +100% charge after deployment | When skill is inactive, deals 35% of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind him is attacked |
Private Field Supply Package | SOL-Y | Texas | HP +100→130→155 · ATK +35→39→42 · DEF +15→19→22 | The first Deployment Cost -4 | While this unit is in the squad, start with 2 additional DP. Skills deal 15% more damage |
Blueberry & Dark Chocolate | EXE-Y | Texas the Omertosa | HP +140→160→180 · ATK +40→53→65 | When there are no allied units in the four adjacent tiles, ATK +10% | Gains +28% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill |
The Salt and the Sand | LOR-X | Thorns | HP +160→215→260 · ATK +39→48→55 · ASPD +5→6→7 | Attacks deal an additional 10% ATK as Arts damage. | Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies). |
Sand Erosion | LOR-D | Thorns | HP +80→120→150 · ATK +60→69→75 · ASPD +5→6→7 | When dealing damage, deals an additional 10% as Nervous Impairment | Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount |
A Three-Sided Coin | ALC-X | Thorns the Lodestar | HP +80→100→120 · ATK +30→40→50 | Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field | ATK +15%; when there are other Operators within range, Alchemical Units thrown by this unit last 4s longer |
'Phrenology' | ALC-X | Tin Man | HP +80→90→100 · ATK +20→30→35 | Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field | Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25% |
Gifts from Columbia | INC-X | Titi | HP +100→125→150 · ATK +35→45→53 | Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 30% ATK as Arts damage; when deployed, Sleeping enemies receive 40% of Titi's ATK as Arts damage per second |
Arrow Adjustment Box | SIE-X | Toddifons | ATK +50→65→75 · DEF +20→30→35 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | When attacking Sarkaz enemies, increase ATK to 165% |
Broken Tail Corrector | CCR-Y | Tomimi | ATK +30→40→50 · DEF +15→20→25 | Gain 1 SP when normal attacks hit an elite or leader enemy. | When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +110%. |
Snow Globe | SIE-X | Totter | ATK +35→47→55 · DEF +15→25→30 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +27% |
| Touch's Badge | PHY-X | Touch | HP +100→130→150 · ATK +40→45→50 | When healing allied units with less than 50% HP, increases heal amount by 15% | When allies within range are defeated, gain 8 SP |
Heart of Tragodia | RIT-X | Tragodia | HP +125→165→200 · ATK +30→37→42 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment |
Rouya Bimei | BLS-X | Tsukinogi | ATK +25→40→50 · DEF +15→20→25 | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | Grants a 22% Sanctuary effect and +8% DEF to all friendly units within range with less than 40% HP |
| Tulip's Badge | SOL-X | Tulip | ATK +44→55→65 · DEF +30→40→48 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | SP recovery rate +1/sec after deployment and before 2nd skill use |
Water Still Device | PHY-X | Tuye | HP +40→65→80 · ATK +30→40→47 | When healing allied units with less than 50% HP, increases heal amount by 15% | After 4 seconds without healing, increase the amount of the next heal to 180% ATK |
Ammadikshu | SIE-X | Typhon | HP +120→180→210 · ATK +60→78→90 | When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% | Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds |
Shadow of the Icefield | SIE-Y | Typhon | ATK +70→84→94 · ASPD +5→6→7 | The further away the enemy, the higher the damage dealt (up to an increase of 12%) | When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s |
The Meaning of Divination | BAR-X | Uika Misumi | HP +142→172→200 · ATK +13→18→22 | When there are 2 or more other Operators within range, ATK +8% (unaffected by skill) | When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 30% of ATK every 3s; when skill is active, prioritizes Sakiko Togawa as the restoration target |
'Nighttime Stories' | XAH-X | Ukusik | HP +165→185→205 · ATK +38→50→60 | Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce. | When receiving her own bouncing heal, Ukusik's healing amount increases to 130%, and she performs an additional unweakened healing bounce |
Vestiarium Ulpiani | CRU-X | Ulpianus | HP +330→430→510 · ATK +84→107→120 | Have +20% healing effectiveness | Restores 130 HP whenever taking damage; if HP is below 60%, restores 175 HP instead |
Extra Training | AMB-Y | Umiri Yahata | HP +105→135→145 · ATK +35→45→70 · ASPD +5→6→7 | Deals Damage to all targets within range 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | Enemies damaged by Umiri Yahata have a 30% chance of being Slowed for 3s; when skill is active, Umiri Yahata's Attack Range expands |
A Neural Stimulant Based on 'Coffee' | SPT-X | Underflow | ATK +38→47→52 · DEF +30→38→43 | Reveals Invisible enemies within range | Deals 100 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies) |
Flip Phone | SBL-X | Utage | HP +160→210→240 · ATK +45→55→60 | Gain 25% Sanctuary when HP is below 50% | +4% ATK and +4% DEF when HP below 50% |
The Enlightened | RIT-X | Valarqvin | HP +95→125→145 · ATK +24→29→32 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | ATK +11%, ASPD +6; attacks will Slow any target under the burst effect of Necrosis for 1.2s |
Way Home | CEN-Y | Varkáris | HP +120→170→200 · ATK +48→58→66 | While above 50% HP, reduces the amount of Physical damage taken by 20% | When deployed, all [Minos] Operators have their ATK increased to 116% when attacking enemies with an HP percentage equal to or lower than their own |
Broken Rose | INC-X | Vendela | HP +105→122→143 · ATK +23→30→38 | Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt | The ally with the highest max HP within range receives 23% more healing |
Trophies from the Jungle | PUM-Y | Verdant | HP +145→170→185 · ATK +28→38→45 | Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original | restores 3.5% HP per second and gains +8 RES |
'Still Alive' | MAR-X | Vermeil | HP +90→140→170 · ATK +23→28→31 | Increases ATK to 110% when attacking aerial targets | Improves own SP recovery rate by +0.4/second |
'Marks of Time' | UNY-X | Vetochki | HP +210→300→385 · DEF +35→53→68 | Takes 15% less damage from enemies blocked by this unit | DEF +18% when skill is active; restores 70% of Max HP when skill ends |
La Punciuta | TAC-X | Vigil | HP +150→170→180 · ATK +20→25→30 · DEF +15→20→25 | This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements | Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 50% Physical Dodge for 10 seconds) |
Time Has Gone | TAC-Y | Vigil | HP +125→140→150 · ATK +30→40→50 | This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements | Vigil and the Wolfpack's attacks ignore 225 DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack |
The Greatrock | CHG-Y | Vigna | HP +80→95→110 · ATK +40→55→65 | When attacking enemies with less than 40% of their max HP, increase ATK to 115% | When attacking, has a 20% chance to increase ATK by +100%. The chance increases to 40% when a skill is active. |
The Adventure of the Lioness | AFT-X | Vina Victoria | HP +260→360→440 · ATK +28→45→56 | ASPD +8 when not blocking an enemy | This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range |
'Speed and Bag' | AFT-Y | Vina Victoria | ATK +50→65→75 · DEF +25→38→43 | Enemies blocked by her or her own Summons receive 10% Fragile | When damaging an enemy for the first time, inflicts Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets |
The Decrescendo | RIT-X | Virtuosa | HP +135→175→210 · ATK +28→35→40 | Elemental Injury dealt to Elite and Leader enemies increases by 18% | Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility |
'Tuning on the Heart' | RIT-Y | Virtuosa | HP +190→210→240 · ATK +20→30→35 | Enemies within Attack Range receive 10% Elemental Fragility | When deployed, all enemies take 20% more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis |
The Unforeseeable | AFT-D | Viviana | HP +240→340→420 · ATK +30→48→60 | Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage | Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range |
'Final Line' | AFT-Y | Viviana | HP +240→280→300 · ATK +30→38→45 · DEF +30→38→45 | Enemies blocked by this unit receive 10% Arts Fragility | When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stacks) |
The Shaper | UNY-X | Vulcan | HP +210→300→385 · DEF +35→53→68 | Takes 15% less damage from enemies blocked by this unit | When skill is activated, immediately recovers 60% Max HP. Afterward, restores 4% Max HP per second and gains 25% Physical Melee Dodge while skill is active |
Patience, Mission, Vacation | SOL-X | Vulpisfoglia | HP +175→240→300 · ATK +35→40→45 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 40% ATK as Arts damage whenever she deals damage to this enemy during the next 10s |
Mercenary's Bag | ART-X | W | HP +130→180→210 · ATK +54→68→78 | Increases ATK to 110% when attacking blocked enemies | Enemies in range take +24% Physical damage when Stunned. Recover 1 SP when defeating an enemy |
Lost Dull Knife | ART-Y | W | HP +160→180→200 · ATK +45→65→85 | Attacks ignore 100 DEF | After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage |
The Classic of Hung Mei Wing Chun | EXE-X | Waai Fu | HP +70→85→95 · ATK +45→55→65 | Refunds a large portion of the current DP Cost when retreated | Increases Physical damage dealt to [Infected Creatures] by 14% |
Beast-Shaped Stone Container | TRP-X | Wang | HP +100→130→150 · ATK +36→50→60 | Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases | When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times) |
With My Wind | BEA-X | Wanqing | HP +105→120→135 · DEF +45→55→60 | Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit | Increases the Max HP of Operators in the surrounding 8 tiles by +9%, increased to +13% if they are deployed facing the same direction as Wanqing |
Emergency Reserves | PHY-X | Warfarin | HP +40→65→80 · ATK +30→40→47 | When healing allied units with less than 50% HP, increases heal amount by 15% | Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss |
A Warmy Gift | PRI-X | Warmy | HP +60→70→80 · ATK +35→50→65 | Damage dealt to enemies under an Elemental Burst effect increased to 110% | Enemies within Attack Range take 350% ATK as Elemental Damage when they trigger a Burn burst |
Custom Bionic Seadragon | PUS-X | Weedy | HP +140→180→210 · ATK +50→64→72 | Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment | Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK |
New Bionic Prototype | PUS-Y | Weedy | ATK +46→60→68 · DEF +30→36→40 | Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles | Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s |
Whipsword Wire.L | INS-X | Whislash | ATK +35→47→52 · DEF +35→47→52 | Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130% | On deployment, all Melee allies with 3 or more Block gain 1 Physical Shield; [Kazimierz] Operators gain 1 additional stack |
A Quaint First-Aid Kit | WAH-X | Whisperain | HP +100→120→140 · ATK +25→35→40 | Gain status resistance, and become less likely to be attacked | Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 9% of Whisperain's ATK (Unaffected by this unit's Trait) |
Spear Replacement Suit | CHG-X | Wild Mane | ATK +40→50→60 · ASPD +3→4→5 | Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated | Redeployment Time -15 seconds. On deployment, all undeployed Guard Operators get DP cost -1 (each operator can have a maximum of -5 DP cost before each deployment) |
To My Successor | CRU-X | Wind Chimes | HP +230→305→350 · ATK +85→89→100 | Have +20% healing effectiveness | Max HP +8%, gains Vigor effect of +33% ATK when HP is above 50% |
'A Bright Idea Occurs' | CRA-X | Windflit | HP +140→220→300 · ATK +30→40→48 | Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost | Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20% ATK (lasts 30 seconds) |
Yi | LIB-X | Windscoot | HP +145→185→230 · ATK +15→18→22 · DEF +18→22→25 | Directly gains +100% charge after deployment | When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 52% ATK |
'Ancestor Launcher' | BOM-X | Wiš'adel | ATK +45→55→65 · ASPD +5→6→7 | Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) | Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s. |
Mineral Display Cabinet | TRP-Y | Wulfenite | ATK +30→40→50 · DEF +25 | Has 20% chance to deploy a trap that deals double damage | If there are 2 or more enemies within range of an Ore 'Killer' detonation, damage dealt increases by 12% |
Farewell to the Old Days | BLS-X | Xingzhu | HP +125→150→175 · ATK +20→30→40 | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | Grants 15% Sanctuary to 2 other allies within range |
Tastes of Life | PRP-X | Yu | HP +200→300→400 · ATK +55→70→85 | Deals 15% more Elemental Injury when blocking enemies | When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14% |
A Graduation Gift for Генерал Мороз | SOL-X | Zima | HP +180→225→260 · DEF +32→35→37 | Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies | While this unit is in the squad, reduces the DP Cost of all Vanguard Operators by 1, and further reduces the DP Cost of Pioneer-branch Operators by 1 |
Unissued Medal | HAM-X | Zima the Raging Tide | HP +250→320→380 · ATK +63→75→83 · DEF +21→26→30 | When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115% | Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles |
'You Night, Be Fleeting' | SBL-X | Zuo Le | ATK +55→75→90 · DEF +40→50→60 | Gain 25% Sanctuary when HP is below 50% | Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP) |
'Who is he?' | SBL-Y | Zuo Le | HP +300→340→380 · ATK +60→73→84 | When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment) | Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP |
























































































































































































































































































































































































































































































