Arknights Base Skills
GET https://api.gacha-data.com/api/arknights/base_skills · API
673 base skills
| Name | Facility | Effect | Operators |
|---|---|---|---|
'Got It, Boss!' | Control Center | When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Ursus Student Self-Government Group Operator assigned to the Reception Room, clue collection speed +10% | Zima the Raging Tide (E2) |
'One Thousand Letters' | Control Center | When this Operator is assigned to the Control Center, the likelihood of the Reception Room obtaining Glasgow clues is increased (Rate is influenced by length of work time) | Heidi (E2) |
'Unfinished Story' | Control Center | When this Operator is assigned to the Control Center with Amiya, self and Amiya's Morale recovered per hour +0.1. | Civilight Eterna (E2) |
'Unmoved by Loss' | Control Center | When this Operator is assigned to the Control Center, decreases own morale consumption by+0.5; and when self morale is above12, Perception Information+10 | Dusk (E0) |
'Unstirred by Gain' | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; and when self Morale is below 12, Worldly Plight+15 | Dusk (E0) |
'Vast Mountains and Rivers' | Control Center | When this Operator is assigned to the Control Center and own Morale is above 12,Worldly Plight +15; When own Morale is below12, Perception Information +10 instead | Ling (E2) |
Adamantly Easygoing | Control Center | When this Operator is assigned to the Control Center, each Operator from Lee's Detective Agency restores extra Morale and increases the Morale of all Operators in the Control Center by +0.2 per hour. | Hung (E2) |
Agreement | Control Center | When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Amiya (E0) |
Alternate Operator | Control Center | When this Operator is assigned to the Control Center, each Alternate Operator increases the Morale of all Operators in the Control Center by +0.05 per hour | Lava the Purgatory (E0), Kroos the Keen Glint (E0), Hibiscus the Purifier (E0) |
Art of Defense | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Kestrel (E2) |
Banner of Babel | Control Center | When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.1 Morale per hour, with an additional +0.1 when Civilight Eterna is also assigned to the Control Center (Special Comparison Rules apply with Control Center bonus). | Wiš'adel (E2) |
Best of Buds | Control Center | When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place). | Blaze the Igniting Spark (E0) |
Business Is Business | Control Center | When this Operator is assigned to the Control Center, working Operators in certain facilities will recover +0.1 Morale per hour, and some skills in the Control Center will provide additional Morale recovery for Operators working in other facilities | Młynar (E2) |
Camaraderie | Control Center | When this Operator is assigned together with other L.G.D. Operators to the Control Center, all Factories' productivity +3% (Only the strongest effect of this type takes place) | Hoshiguma the Breacher (E2) |
Capable Assistance | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Dobermann (E0), Nearl (E0) |
Cleaning Agreement | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Executor (E2) |
Conspirator α | Control Center | When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +1. | Wiš'adel (E0) |
Conspirator β | Control Center | When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +2. | Wiš'adel (E2) |
Convergence of Hope | Control Center | When this Operator is assigned to the Control Center, clue collection speed +15% (Only the strongest effect of this type takes place). | Civilight Eterna (E2) |
Diligent Worker | Control Center | When this Operator is assigned to the Control Center, Passion +10; clue collection speed +5% (Only the strongest effect of this type takes place) | Nyamu Yūtenji (E0) |
Discernment | Control Center | When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room | Leizi (E2) |
Downtown Connections | Control Center | When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place). | Hoshiguma the Breacher (E0) |
Drip-Fed Care | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Raidian (E0) |
Endurance Recovery | Control Center | When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine +8 | Kirin R Yato (E0) |
Esoteric Negotiations | Control Center | When this Operator is assigned together with other Soubo Adventurers Operators to the Control Center, all Trading Posts' order efficiency +7% (Only the strongest effect of this type takes place) | Rathalos S Noir Corne (E2) |
Exitus Acta Probat | Control Center | When this Operator is assigned to the Control Center with Sakiko Togawa, Morale consumed per hour by Sakiko Togawa +0.05 and clue collection speed +5% (Only the strongest effect of this type takes place) | Nyamu Yūtenji (E2) |
Expedience | Control Center | When this Operator is assigned to the Control Center, if Influence is greater than or equal to Territory, all Trading Posts' order efficiency +7%; if Territory is greater than Influence, all Factories' productivity +2% (Strongest effect of the same type applies) | Wang (E0) |
Famiglia Approval | Control Center | When this Operator is assigned to the Control Center, all Siracusa Operators assigned to Trading Posts gain order acquisition efficiency +5% | Umiri Yahata (E2) |
Full of Vigor | Control Center | When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Paprika (E0) |
Group Hunting ·α | Control Center | When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05; Abyssal Hunters in the Base (excluding Assistants and Activity Room users) gain Special Bonuses (Has Special Interaction Rules with certain skills) | Gladiia (E0) |
Group Hunting ·β | Control Center | When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05; Abyssal Hunters in the Base (excluding Assistants and Activity Room users) gain Special Bonuses (Has Special Interaction Rules with certain skills) | Gladiia (E2) |
Guarding | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Heavyrain (E0) |
Halves of a Whole | Control Center | When this Operator is assigned to the Control Center with Sakiko Togawa, ignores the self Morale loss effect from her own base skill | Mutsumi Wakaba (E2) |
Hidden Mastermind | Control Center | When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05 for each Kjerag Operator assigned to the Control Center | Gnosis (E0) |
Highest Authority | Control Center | When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) | Kal'tsit (E2), Mon3tr (E2) |
I am I | Control Center | When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories and Activity Rooms, Worldly Plight+5 (max 5) | Chongyue (E0) |
I've Got This | Control Center | When this Operator is assigned to the Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count) | Eunectes (E2) |
Idol's Aura | Control Center | When this Operator is assigned to the Control Center, for every Operator in the Dormitories, Passion +1 | Uika Misumi (E0) |
Indomitable Lady | Control Center | When this Operator is assigned to the Control Center, self Morale loss per hour +0.05 when Passion is 40 or higher | Sakiko Togawa (E0) |
Infectivity | Control Center | When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects) | Saileach (E2) |
Integrity & Capability | Control Center | When this Operator is assigned to the Control Center, each Operator from Lungmen Guard Department increases the Morale of all Operators in the Control Center by +0.05 per hour | Ch'en (E0) |
Intel Mastermind | Control Center | When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Ascalon (E2) |
Intelligence Reserve | Control Center | When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve+1 | Ash (E2) |
Keep the Wine Flowing | Control Center | When this Operator is assigned to the Control Center, remove any Morale reduction effects from Sui Operators assigned to the Control Center that affect themselves | Ling (E0) |
King's Legacy | Control Center | When this Operator is assigned to the Control Center with Amiya, self and Amiya's Morale recovered per hour +0.05. | Civilight Eterna (E0) |
Knights of Pinus Sylvestris | Control Center | When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals | Flametail (E2) |
Land of Business | Control Center | When this Operator is assigned to the Control Center, all Trading Posts with 3 Kjerag Operators assigned gain order acquisition efficiency +10% | SilverAsh the Reignfrost (E0) |
Leader | Control Center | When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies) | Reed the Flame Shadow (E1) |
Leading By Example | Control Center | When this Operator is assigned together with other Soubo Adventurers Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place) | Kirin R Yato (E2) |
Marigold Poetry Gathering | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Viviana (E0) |
Master Strategist | Control Center | When this Operator is assigned to the Control Center, for each Glasgow Gang Operator assigned to the same Trading Post, order acquisition efficiency +10% | Delphine (E2) |
Million Dollar Smile | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Coldshot (E0) |
Moment of Respite | Control Center | When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25 | Lee (E0) |
Monster of Acting | Control Center | When this Operator is assigned to the Control Center, Passion +20; for every 8 Passion, self Morale consumed per hour +0.01 and all Trading Posts' order efficiency +1% (Only the strongest effect of this type takes place) | Mutsumi Wakaba (E0) |
Necessary Responsibility | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | GreyThroat (E0) |
Neuroticism | Control Center | When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +1.5 | Aak (E0) |
New to the Job | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Mon3tr (E0) |
Overclock | Control Center | When this Operator is assigned to the Control Center, if there are 2 or more Operation Platforms assigned to Power Plants, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) | Pudding (E1) |
Picky | Control Center | When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +0.5 | Leizi (E0) |
Plentiful Work Experience | Control Center | When this Operator is assigned to the Control Center, the productivity of Precious Metals of all Factories +0.5%, with an additional +0.5% for every 20 Passion | Sakiko Togawa (E0) |
Plentiful Work Experience | Control Center | When this Operator is assigned to the Control Center, the productivity of Precious Metals of all Factories +1%, with an additional +1% for every 20 Passion | Sakiko Togawa (E2) |
Precise Calculations | Control Center | When this Operator is assigned to the Control Center, all Kjerag Operators assigned to Trading Posts gain order acquisition efficiency -15% and order limit +6 | Gnosis (E2) |
Pride of a Hero α | Control Center | When this Operator is assigned to the Control Center, clue collection speed +4% for each Minos Operator in the Base (excluding Assistants and Activity Room users, caps at +20%, strongest effect of the same type applies); when assigned together with Sargon Operators, self Morale loss per hour +0.02 | Varkáris (E0) |
Pride of a Hero β | Control Center | When this Operator is assigned to the Control Center, clue collection speed +5% for each Minos Operator in the Base (excluding Assistants and Activity Room users, caps at +25%, strongest effect of the same type applies); when assigned together with Sargon Operators, self Morale loss per hour +0.02 | Varkáris (E1) |
Princess | Control Center | When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Swire (E0) |
Quiet Affection | Control Center | When this Operator is assigned to the Control Center, all Elite Operators in Dormitories recover +0.1 Morale per hour (strongest effect of the same type applies) | Raidian (E2) |
Reliable Companion | Control Center | When this Operator is assigned to the Control Center, Passion +10; HR contacting speed +10% (Only the strongest effect of this type takes place) | Umiri Yahata (E0) |
Resister | Control Center | When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by +0.25 | Ela (E2) |
Resonant Bond | Control Center | When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (Only the strongest effect of this type takes place); when assigned to the Control Center with Sakiko Togawa, Morale consumed per hour by Sakiko Togawa +0.1 | Uika Misumi (E2) |
Reunion of Old Friends | Control Center | When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Blacksteel Worldwide Operator assigned to Factories, productivity +5% | Jessica the Liberated (E2) |
S.W.E.E.P. | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Scavenger (E0), Projekt Red (E0) |
S.W.E.E.P. Supervisor | Control Center | When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place). | Ascalon (E0) |
Self-Absorbed | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Młynar (E0) |
Snack Network | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Dur-nar (E1) |
Solitary Light | Control Center | When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus) | Chongyue (E2) |
Student Council President | Control Center | When this Operator is assigned to the Control Center, each Operator from Ursus Student Self-government Group increases the Morale of all Operators in the Control Center by +0.05 per hour | Rosa (E0) |
Substitute | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Reed (E2) |
Team Rainbow | Control Center | When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour | Ash (E0), Blitz (E0), Frost (E0), Tachanka (E0) |
Teamwork | Control Center | When this Operator is assigned to the Control Center, for each Soubo Adventurers Operator, Felvine +2 | Rathalos S Noir Corne (E0) |
The Candle Knight's Glimmer | Control Center | When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7% | Viviana (E2) |
Tide Observation | Control Center | When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale | Gladiia (E0) |
Tiny Leader | Control Center | When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Flametail (E0) |
Ursus Specialty Beverage | Control Center | When this Operator is assigned to the Control Center, for each Ursus Student Self-government Group Operator, Ursus Specialty Beverage+1 | Tachanka (E2) |
Wandering Heart | Control Center | When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies) | Nymph (E2) |
War Tattoos | Control Center | When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies) | Kestrel (E0) |
Worldly Insight | Control Center | When this Operator is assigned to the Control Center, clue collection speed +25% (Only the strongest effect of this type takes place). | Lee (E2) |
'Homecoming' | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Fartooth (E0) |
Absolution | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Hellagur (E2) |
Adagio | Dormitory | When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1 Measure | Czerny (E0) |
Altruism | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Doc (E2) |
Apocalypse | Dormitory | When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Conviction (E0) |
Aroma Convalescence α | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Vendela (E0) |
Aroma Convalescence β | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory and restores an additional +0.1 to Operators whose Morale is below 18 (Only the strongest effect of this type applies) | Vendela (E2) |
Baking | Dormitory | When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3 | Mousse (E1) |
Barbecue Master | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Gavial, further increases Morale restored by +0.45 | Tomimi (E0) |
Bedtime Stories | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Cairn (E0) |
Bedtime Story | Dormitory | When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, 1 level of Dreamland | Iris (E0) |
Born of the Biting Cold | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45 | Santalla (E0) |
Break Loose | Dormitory | When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place) | Hellagur (E1) |
Bucket List | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every level of that Dormitory increases restoration by another +0.02 (Only the strongest stacked effect of this type takes place) | Cairn (E2) |
Canticle of Grace | Dormitory | When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Gracebearer (E0) |
Celebrity Effect | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Haruka (E0) |
Communal Suffering | Dormitory | When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale with the previous Operator assigned to that Dormitory. | Fiammetta (E0) |
Concealed Gourmet | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour | Ethan (E1) |
Convalescence | Dormitory | When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Podenco (E1) |
Conversationalist | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 1 Operator whose Morale is not full in that Dormitory, restore an additional +0.01 (Only the strongest effect of this type applies) | Bobbing (E2) |
Cooking | Dormitory | When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | Gummy (E1), Savage (E2) |
Cookout α | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Warmy (E0) |
Cookout β | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Warmy (E2) |
Craze | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | Specter (E2) |
Donut Party | Dormitory | When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Insider (E2) |
Elegy | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour | Skadi (E2) |
Explorer's Passion | Dormitory | When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5 | Cliffheart (E0) |
Fellow Travelers | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) | Penance (E2) |
Flawless Heart α | Dormitory | When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) | Entelechia (E0) |
Flawless Heart β | Dormitory | When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.1 (Only the strongest stacked effect of this type takes place) | Entelechia (E2) |
Followers | Dormitory | When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | Nearl (E2) |
Fugue Amalgamation | Dormitory | When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator. | Akkord (E1) |
Funny Holy City Stories | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Laterano Operator, further increases Morale restored by +0.45 | Exusiai the New Covenant (E2) |
General Z | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Zima (E2) |
Gentle Spirit | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Perfumer the Distilled (E0) |
Give me five | Dormitory | When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | Aciddrop (E1) |
Glimmering Glow α | Dormitory | When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) | Lumen (E0) |
Glimmering Glow β | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) | Lumen (E2) |
Hard to Avoid | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | Andreana (E2) |
Harmony | Dormitory | When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2 | Popukar (E1) |
I'll Cook Your Favorite | Dormitory | When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +0.06 for each Sui Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators, strongest effect of the same type applies) | Yu (E0) |
Idol | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Sora (E0) |
Inspiration | Dormitory | When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Nightingale (E0), April (E0) |
Karlan Saint | Dormitory | When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | Pramanix (E0) |
Lady of the Lamp | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Nightingale (E2) |
Laziness | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Durin (E0), Ambriel (E0) |
Lazy Cub | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Lunacub (E0) |
Leader | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Zima (E0), Siege (E0), Myrtle (E1) |
Lionheart | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Siege (E2) |
Listener | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Bobbing (E0) |
Liveliness | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Beagle (E1), Cardigan (E1), Jackie (E0) |
Madrigal | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Bagpipe (E0) |
Make Tea | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45 | Schwarz (E0) |
Medical Service | Dormitory | When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Lancet-2 (E0 Lv.30) |
Meditative Rites·α | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Nymph (E0) |
Meditative Rites·β | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Nymph (E2) |
Mercy | Dormitory | When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Shining (E2) |
Natural Beauty | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Muelsyse (E0) |
Natural Optimist | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Exusiai the New Covenant (E0) |
No.1 Practice Partner | Dormitory | When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3 | Morgan (E0) |
Nourish the Soul | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Podenco (E1) |
Poisoner's Friend | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45 | Indigo (E0) |
Psychological Counseling | Dormitory | When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Honeyberry (E2) |
Pure Breath | Dormitory | When this Operator is assigned to a Dormitory, restores an additional +0.1 Morale to Operators assigned to that Dormitory whose Morale is below 20 (Strongest effect of the same type applies) | Perfumer the Distilled (E2) |
Release | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55 | Hellagur (E0) |
Rural Flute | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Grain Buds (E2) |
Searching for Solitude | Dormitory | When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator. | Arene (E1) |
Self-Discipline | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +2 per hour, and cannot gain Morale recovery from any other source. | Fiammetta (E0) |
Senshi's Diner | Dormitory | When this Operator is assigned to a Dormitory, provide 1 Monster Meal for every level of the current Dormitory | Senshi (E2) |
Sleep Talking | Dormitory | When this Operator is assigned to a Dormitory, every 1 levels of Dreamland is converted into 1 points of Perception Information | Iris (E2) |
Sleepiness | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Durin (E0 Lv.30) |
Solitude | Dormitory | When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Kroos (E1), Estelle (E1), Frostleaf (E0), Specter (E0), Skadi (E0), Reed (E0), GreyThroat (E2), Andreana (E0), Harmonie (E0) |
Soundless Resonance | Dormitory | When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance +1 | Virtuosa (E0) |
Thoughtfulness | Dormitory | When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Hibiscus (E0), Ansel (E0), Myrrh (E1), Meteor (E1), Shining (E0), Podenco (E0), Grain Buds (E0) |
Veteran Cook | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place); if the target is a Laios's Party Operator, restore an additional +0.15 Morale | Senshi (E0) |
Victorian Literature | Dormitory | When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Saileach (E0) |
Violin Solo | Dormitory | When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Amiya (E2) |
Volcanic Hot Springs Bath | Dormitory | When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +0.06 for each Wandering Medic Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators, strongest effect of the same type applies) | Eyjafjalla the Hvít Aska (E2) |
Walking the Keyboard | Dormitory | When this Operator is assigned to a Dormitory, convert every 1 Measure to 1 Perception Information | Czerny (E2) |
Wet Your Whistles | Dormitory | When this Operator is assigned to a Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies) | Coldshot (E2) |
Wordless Anthem | Dormitory | When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5 Soundless Resonance, restores an additional +0.01 to all Operators (Only the strongest effect of this type applies) | Virtuosa (E2) |
'Here to Help!' | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +15% when Warmy is assigned to the same Factory | Alanna (E2) |
'Reliable' Helper | Factory | When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25 | Bena (E0) |
Always on the Move | Factory | When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +1% | Jieyun (E0) |
Ancient Witchcraft | Factory | When this Operator is assigned to a Factory, every 5 Worldly Plight is converted to 1 Witchcraft Crystal | Jieyun (E0) |
Applied Originium Arts Theory | Factory | When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type skill in this Factory | Dorothy (E0) |
Automation α | Factory | When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5% | Eunectes (E0), Passenger (E2), Windflit (E2) |
Automation β | Factory | When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10% | Weedy (E0), Eunectes (E2) |
Big Responsibilities | Factory | When this Operator is assigned to a Factory, for each Blacksteel Worldwide Operator in the Base (excluding Assistants and Activity Room users, caps at 3), Precious Metal productivity +2% and Morale consumed per hour -0.15 | Almond (E2) |
Bigger is Better! | Factory | When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it). | Bubble (E1) |
Bionic Seadragon | Factory | When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15% | Weedy (E2) |
Blizzard Outside | Factory | When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6 | Totter (E1) |
Blurry Vision | Factory | When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5% | Totter (E0) |
Boxing Guidance Video | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | FEater (E2), Conviction (E1) |
Clean Breeze | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 | Aroma (E0) |
Combat Guidance Video | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Castle-3 (E0 Lv.30), Shirayuki (E1), Frostleaf (E1), Vigna (E0), FEater (E0) |
Consciousness Agreement | Factory | When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skill in the same Factory | Mizuki (E0) |
Consciousness Compatibility | Factory | When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills | Highmore (E0) |
Cooperative Will | Factory | When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity. | Waai Fu (E2) |
Costly Construction | Factory | When this Operator is assigned to a Factory, for each Rhine Lab Operator in the Base (excluding Assistants and Activity Room users, caps at 5), Precious Metal productivity +3% | Nasti (E2) |
Craftsmanship Spirit α | Factory | When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15 | Vulcan (E0) |
Craftsmanship Spirit β | Factory | When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25 | Vulcan (E2) |
Domain of Wisdom | Factory | When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Pallas (E0) |
Editing α | Factory | When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records | Scene (E2) |
Editing β | Factory | When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records | Click (E1) |
Essence Transmutation Byproduct | Factory | When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +3% | Thorns the Lodestar (E2) |
Explorer | Factory | When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 | Asbestos (E2) |
Explorer's Backpack | Factory | When this Operator is assigned to a Factory, gain +5 Storage Capacity for each Rhine Tech-type skill in that Factory | Astgenne the Lightchaser (E0) |
Extrasensory | Factory | When this Operator is assigned to a Factory, for every 1 operator in the Dormitory, Perception Information +1. Additionally, every 1 points of Perception Information is converted into 1 points of Chain of Thought | Rosmontis (E0) |
Familiar Dispatch α | Factory | When this Operator is assigned to a Factory, productivity +20% | Marcille (E0) |
Familiar Dispatch β | Factory | When this Operator is assigned to a Factory, productivity +30% | Marcille (E2) |
Fancy Feast's Reward | Factory | When this Operator is assigned to a Factory, Battle Record formula productivity +30% when Tragodia is assigned to the same Factory | Miss.Christine (E2) |
Fearless Valor | Factory | When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Narantuya (E0) |
Fighter-in-Chief | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Zima the Raging Tide (E0) |
Friends Forever | Factory | When this Operator is assigned to a Factory, Battle Record formula productivity +30%; when an Ursus Student Self-Government Group Operator is assigned to the same Factory, grants an additional +10% to Battle Record formula productivity | Zima the Raging Tide (E2) |
Geology α | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +30% | Mint (E1), Chestnut (E1) |
Geology β | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +35% | Earthspirit (E1) |
Glory In Adversity | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | Crownslayer (E2) |
Go-Getter | Factory | When this Operator is assigned to a Factory, Productivity +20% and capacity limit -8 | Wulfenite (E0) |
Graphic Design | Factory | When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building (excluding Activity Rooms), max 64 | Minimalist (E0) |
Hoarder | Factory | When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Bubble (E0) |
Hothead | Factory | When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | Fang (E0) |
I Want It All | Factory | When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Ceobe (E0) |
Junkman | Factory | When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Scavenger (E1), Vermeil (E0) |
Little Whims | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 | Almond (E0) |
Machine Assistance α | Factory | When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5% | Minimalist (E0) |
Machine Assistance β | Factory | When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5% | Minimalist (E2) |
Man in the Mirror | Factory | When this Operator is assigned to a Factory, Battle Record productivity +20%, and Morale consumed per hour -0.25 | Tragodia (E0) |
Manifestation of Consciousness | Factory | When this Operator is assigned to Factory, for every 1 points of Chain of Thought, productivity +1% | Rosmontis (E2) |
Master of Machines α | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +5% for every Operation Platform assigned to a Power Plant | Alanna (E0) |
Master of Machines β | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +10% for every Operation Platform assigned to a Power Plant | Alanna (E2) |
Maverick | Factory | When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | Asbestos (E0) |
Meeboo: Manufacturing | Factory | When this Operator is assigned to a Factory, productivity +30% | Mayer (E2) |
Metal Crab - Peacake | Factory | When this Operator is assigned to a Factory, productivity +15% | Beanstalk (E0) |
Metal Crab - Trey | Factory | When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Beanstalk (E1) |
Metalwork α | Factory | When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | Spot (E1), Haze (E0), Bryophyta (E0), Warmy (E2), Thorns the Lodestar (E0) |
Metalwork β | Factory | When this Operator is assigned to a Factory, Precious Metal formula related productivity +35% | Gravel (E1) |
Notarial Hall Instructor α | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +20% | Executor the Ex Foedere (E0) |
Notarial Hall Instructor β | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Executor the Ex Foedere (E2) |
Occupational Experience | Factory | When this Operator is assigned to a Factory, gain +5% productivity for each Metalwork-type skill in this Factory | Bryophyta (E2) |
Of Death and Rebirth | Factory | When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2% | Jieyun (E2) |
Originium Study | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +35% | Ceylon (E2) |
Originium Work α | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +30% | Midnight (E1) |
Originium Work β | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +35% | Lava (E1) |
Perfect Nap Spot | Factory | When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Miss.Christine (E0) |
Piety | Factory | When this Operator is assigned to a Factory, Productivity +20% and Morale consumed per hour +0.25 | Snow Hunter (E0) |
Pinus Sylvestris α | Factory | When this Operator is assigned to a Factory, productivity +15% | Fartooth (E0), Ashlock (E0), Wild Mane (E0) |
Pinus Sylvestris β | Factory | When this Operator is assigned to a Factory, productivity +25% | Fartooth (E2), Ashlock (E2), Wild Mane (E2) |
Plan to Victory | Factory | When this Operator is assigned to a Factory, Battle Record formula related productivity +25% | Pallas (E2) |
Playing the Part | Factory | When this Operator is assigned to a Factory, Battle Record productivity +35%, and Morale consumed per hour -0.25 | Tragodia (E2) |
Proficient Artistry | Factory | When this Operator is assigned to a Factory, Productivity +25% and capacity limit +6 | Figurino (E2) |
Psychokinesis | Factory | When this Operator is assigned to Factory, for every 2 points of Chain of Thought, productivity +1% | Rosmontis (E0) |
Reasonable Utilization | Factory | When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records | Executor the Ex Foedere (E2) |
Recycling | Factory | When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity. | Vermeil (E1) |
Renewable Energy | Factory | When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20% | Purestream (E1) |
Rhine Tech α | Factory | When this Operator is assigned to a Factory, productivity +15% | Silence (E0), Ptilopsis (E0), Astgenne (E0) |
Rhine Tech β | Factory | When this Operator is assigned to a Factory, productivity +25% | Silence (E2), Ptilopsis (E2), Dorothy (E2), Astgenne (E2), Astgenne the Lightchaser (E2), Nasti (E0) |
Rhine Tech γ | Factory | When this Operator is assigned to a Factory, productivity +30% | Silence the Paradigmatic (E2) |
Right Now | Factory | When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | Ceobe (E2) |
Routine Cleaning | Factory | When this Operator is assigned to a Factory, productivity per hour +2%, up to +20%. | Aroma (E2) |
Scientific Restructuring | Factory | When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Capacity limit by +5 | Snegurochka (E0) |
Silent and Hardworking | Factory | When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage, capacity limit +2 | Fuze (E2) |
Slowcoach | Factory | When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | Kroos (E0) |
Spring Thunder Sounds, All Life Crowned | Factory | When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory -0.1 | Shu (E0) |
Standardization α | Factory | When this Operator is assigned to a Factory, productivity +15% | Yato (E0 Lv.30), Meteor (E0), Chestnut (E0), Quartz (E0), Cement (E0), Fang the Fire-Sharpened (E0) |
Standardization β | Factory | When this Operator is assigned to a Factory, productivity +25% | Steward (E1), Vanilla (E0), Perfumer (E1), Jessica (E0), Mizuki (E2), Roberta (E1), Highmore (E2) |
Storage Guru | Factory | When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 | Wulfenite (E2) |
Tailoring Art | Factory | When this Operator is assigned to a Factory, Productivity +20% and Morale consumed per hour +0.25 | Figurino (E0) |
Taking Responsibility | Factory | When this Operator is assigned to a Factory, Productivity +30% and Morale consumed per hour +0.25 | Snow Hunter (E2) |
Team Spirit | Factory | When this Operator is assigned to a Factory, ignore the effects of any Operators stationed in that Factory that would affect the Morale consumption of this Operator | Waai Fu (E0) |
Through Thick and Thin | Factory | When this Operator is assigned to a Factory and Gummy is in a Trading Post, Battle Record formula productivity +35% | Leto (E2) |
Time of Reunion | Factory | When this Operator is assigned to a Factory, gain +10% productivity for each A1 Detachment Operator in the same Factory. | Fang the Fire-Sharpened (E2) |
Time-Lapse Photography | Factory | When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | Scene (E0) |
Trouble Maker | Factory | When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | Popukar (E0) |
Trusty Buddies | Factory | When this Operator is assigned to a Factory, capacity limit +8, Productivity +5%, plus an additional Productivity +1% for every Felvine | Terra Research Commission (E0 Lv.30) |
Tunnel Work | Factory | When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Cement (E2) |
Unexpectedly Delicious | Factory | When this Operator is assigned to a Factory, +1% productivity for every 1 Monster Meal | Marcille (E2) |
Union of Desert Bandits | Factory | When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory | Narantuya (E2) |
Vlog | Factory | When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25 | Click (E0) |
Volcanologist | Factory | When this Operator is assigned to a Factory, Originium formula related productivity +35% | Eyjafjalla (E0) |
Warehouse Organization α | Factory | When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% | Beagle (E0), Cardigan (E0) |
Warehouse Organization β | Factory | When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% | Noir Corne (E0), Cuora (E0) |
Where Stalks Grow Deep, Autumn Reaps | Factory | When this Operator is assigned to a Factory, for every 3 Worldly Plight, Productivity +1% | Shu (E2) |
Workflow Optimization | Factory | When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Productivity by +10% and Capacity limit by +5 | Snegurochka (E1) |
'Extra, Extra!' | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Ukusik (E0) |
Authoritarian Envoy | Office | When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25 | Bassline (E2) |
B-girl | Office | When this Operator is assigned to the HR Office, HR contacting speed +40% | Aciddrop (E0) |
Catastrophe Messenger α | Office | When this Operator is assigned to the HR Office, HR contacting speed +30% | Provence (E0), Earthspirit (E0), Tsukinogi (E0) |
Catastrophe Messenger β | Office | When this Operator is assigned to the HR Office, HR contacting speed +45% | Provence (E2), Eyjafjalla (E2) |
Clocking Out On Time | Office | When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +2 | Earthspirit (E1) |
Court Etiquette | Office | When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 | Bassline (E0) |
Drawing the Heart's Voice | Office | When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Soundless Resonance +15 | Bassline (E2) |
Empath's Insight | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Tsukinogi (E2) |
Insider | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Blacksteel clues (working time and recruitment slots improves the likelihood) | Mountain (E0) |
Invite to the Show | Office | When this Operator is assigned to the HR Office, HR contacting speed +45% | Haruka (E2) |
Itinerant | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%. Additionally, for every Recruit slot (Default slots do not count), Memory Fragments +10 | Whisperain (E0) |
Law Is Order | Office | When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5 | Penance (E0) |
Law of the Streets | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Ukusik (E2) |
Linguistics | Office | When this Operator is assigned to the HR Office, HR contacting speed+20%; every 1 points of Intelligence Reserve adds extra contacting speed +5%; every 1 bottles of Ursus Specialty Beverage, adds extra contacting speed +5% | Blitz (E2) |
Maylander Detective·α | Office | When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +1% for every level of each Dormitory | Tin Man (E0) |
Maylander Detective·β | Office | When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +2% for every level of each Dormitory | Tin Man (E2) |
Memory Seeker | Office | When this Operator is assigned to the HR Office, every 1 Memory Fragment is converted into 1 Perception Information. When Morale is fully consumed, remove all Memory Fragments and accumulated Perception Information | Whisperain (E2) |
Meritocracy | Office | When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot | Lin (E2) |
Networking | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Insider (E0) |
Nosy | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Mr. Nothing (E0) |
Old Acquaintances, New Friends | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%, and for every 1 contact made, increases the likelihood of obtaining Glasgow Gang clues (working time and recruit slots improve the likelihood) | Delphine (E0) |
Pensive Stroll α | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Xingzhu (E0) |
Pensive Stroll β | Office | When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25 | Xingzhu (E2) |
Personnel Management α | Office | When this Operator is assigned to the HR Office, HR contacting speed +20% | Rangers (E0) |
Personnel Management β | Office | When this Operator is assigned to the HR Office, HR contacting speed +35% | Ines (E0) |
Phone's Always Ringing | Office | When this Operator is assigned to the HR Office, HR contacting speed +40% | Silence the Paradigmatic (E0) |
Prestige | Office | When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Ursus Student Self-government Group clues (working time and recruitment slots improves the likelihood) | Rosa (E2) |
Psychology | Office | When this Operator is assigned to the HR Office, HR contacting speed +40% | Orchid (E0), Nightmare (E2), Utage (E0) |
Rescue Team - Abacus Calculations | Office | When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 | Mulberry (E0) |
Rescue Team - External Contact | Office | When this Operator is assigned to the HR Office, HR contacting speed +30% | Qanipalaat (E0) |
Rescue Team - Post-Catastrophe Census | Office | When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Worldly Plight +10 | Mulberry (E2) |
Rescue Team - Preserve Strength | Office | When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1 | Qanipalaat (E2) |
Rescue Team - Resource Inventory | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Mulberry (E1) |
Restless Rover α | Office | When this Operator is assigned to the HR Office, HR contacting speed +30% and Morale consumed per hour +1 | Brigid (E0) |
Restless Rover β | Office | When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +1 | Brigid (E2) |
Saintess's Prestige | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Pramanix the Prerita (E0) |
Special Connection | Office | When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Lin (E0) |
WRITER | Office | When this Operator is assigned to the HR Office, HR contacting speed +40% | Ethan (E0) |
Yearning for the Snow Realm | Office | When this Operator is assigned to the HR Office, HR contacting speed +35%, Morale consumed per hour -0.25; if SilverAsh the Reignfrost is assigned to the Control Center, HR contacting speed increases by a further +10% | Pramanix the Prerita (E2) |
'Beep beep, activate!' | Power Plant | When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% | 'Justice Knight' (E0 Lv.30) |
'Pleasant Conversation' | Power Plant | When this Operator is assigned to a Power Plant, if Kal'tsit is assigned to the Control Center, increases the drone recovery rate by +5%. | Friston-3 (E0 Lv.30) |
Aboveboard Electricity Theft | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Skybox (E2) |
Backup Energy | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Lancet-2 (E0), Castle-3 (E0), THRM-EX (E0), 'Justice Knight' (E0), Friston-3 (E0) |
Clean Energy | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Purestream (E0) |
Dawnlight | Power Plant | When this Operator is assigned to a Power Plant, if there are no Operation Platforms in other Power Plants, Power Plant +1(only affects facility quantity) | Greyy the Lightningbearer (E2) |
Discharge | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Goldenglow (E2) |
Dome Logistics α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Lucilla (E0) |
Dome Logistics·β | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Lucilla (E2) |
Ecological Section Director | Power Plant | When this Operator is assigned to a Power Plant, drone charging speed +10%; for every other Rhine Lab Operator in base (excluding Assistants and Activity Room users, caps at 5), additional charging speed +3% | Muelsyse (E2) |
Electromagnetic Charge α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Glaucus (E0), Passenger (E0), Goldenglow (E0) |
Electromagnetic Charge β | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Glaucus (E2) |
Electrostatic Field | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Greyy (E0) |
Elegy Charge α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | PhonoR-0 (E0) |
Energy Gathering | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Passenger (E2) |
Enthusiasm | Power Plant | When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.52 | THRM-EX (E0 Lv.30) |
Equipment Maintenance | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Shaw (E1), Pudding (E0) |
Heat Charge α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Lava (E0), Ifrit (E0), Blaze (E0) |
Heat Charge γ | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Lava the Purgatory (E2), Blaze the Igniting Spark (E2) |
Incantation Resonance | Power Plant | When this Operator is assigned to a Power Plant, if Logos is assigned to be the Trainer in the Training Room, increases the drone recovery rate by +5%. | PhonoR-0 (E0 Lv.30) |
Lei Fa Specialist | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Leizi the Thunderbringer (E0) |
Light Charge α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Indigo (E0) |
Lighthouse Power Supply Module | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Indigo (E1) |
Line Patrol Frame | Power Plant | When this Operator is assigned to a Power Plant, +1% Drone recovery rate for every 10 max Drone capacity (Max +25%) | Greyy the Lightningbearer (E0) |
Now Charging | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | CONFESS-47 (E0) |
Now Under Maintenance | Power Plant | When this Operator is assigned to a Power Plant, if another Laterano Operator is assigned to a Power Plant, drone charging speed +5% | CONFESS-47 (E0 Lv.30) |
Pulsed Arc α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Liskarm (E0) |
Pulsed Arc β | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Liskarm (E2) |
River Charge α | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Philae (E0) |
River Resonance | Power Plant | When this Operator is assigned to a Power Plant, drone recovery rate +0.5% for every level of each Dormitory | Philae (E2) |
Superheat Charge | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Ifrit (E2) |
Surging Tunes | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Akkord (E0) |
Surging Tunes | Power Plant | When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Akkord (E1) |
Take-Away Fruit Tarts | Power Plant | When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.3 | Spuria (E0) |
Technology Exchange α | Power Plant | When this Operator is assigned to a Power Plant, drone recovery rate is +10% in the first hour and thereafter +1% per hour, up to +15% | Spuria (E0) |
Technology Exchange β | Power Plant | When this Operator is assigned to a Power Plant, drone recovery rate is +15% in the first hour and thereafter +1% per hour, up to +20% | Spuria (E2) |
'Professional Ethics' α | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1 | Ho'olheyak (E0), Odda (E0) |
'Professional Ethics' β | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1 | Ho'olheyak (E2), Odda (E2) |
Arraigner | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow | Indra (E2) |
Assassin's Holiday | Reception Room | When this Operator is assigned to the Reception room together with Suzuran, increases Clue search speed by an additional 30% | Vulpisfoglia (E2) |
Astrology | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Astesia (E2) |
Avatar | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 15% | Kazemaru (E0) |
B.P.R.S. | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide | Franka (E2) |
Bibliography Consultant | Reception Room | When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next | Ho'olheyak (E2) |
Chivalrous Hero | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, with an additional 1% for every 10 Worldly Plight | Ch'en the Dawnstreak (E2) |
Clue Search α | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Firewatch (E0), Ayerscarpe (E0), Harold (E0), Vulpisfoglia (E0), Matsukiri (E0), Enforcer (E0), Franka (E0), Indra (E0), Saria (E0), Angelina (E0), Astesia (E0), Breeze (E0), Mostima (E0), Kjera (E0), Puzzle (E0), Caper (E0) |
Clue Search β | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | 12F (E0), Shirayuki (E0), Rope (E0), Firewatch (E2), Utage (E1), Ayerscarpe (E2), May (E0), Jackie (E1), Xingzhu (E2), Vulpisfoglia (E2) |
Columbian History | Reception Room | When this Operator is assigned to the Reception Room, every time that a non-Rhine Lab clue is collected, the likelihood of obtaining Rhine Lab clues is increased (working time improves the likelihood) | Mountain (E2) |
Conspicuous Investigator | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are already on the Clue Board. | U-Official (E0 Lv.30) |
Correspondent | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) | Elysium (E0) |
Courier | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Trade | Courier (E1) |
Curiosity | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Laios (E0) |
Divination | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Gitano (E1) |
Don Diplomacy | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Vigil (E0) |
Double Agent | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 50%, and Morale consumed per hour +2 | Harmonie (E2) |
Drifting Wanderer | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Ch'en the Dawnstreak (E0) |
Eternal Youth | Reception Room | When this Operator is assigned to the Reception Room, if Fiammetta is assigned to a Dormitory, Clue search speed increases by 10% | Sankta Miksaparato (E2) |
Expert Socializer | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Sankta Miksaparato (E2) |
Fallen Noble | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow | Breeze (E2) |
Foresight | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5 | Valarqvin (E0) |
Gourmand | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by an additional 2% for every 1 Monster Meal | Laios (E2) |
Icefield Navigation | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Sami Operator, increases Clue search speed by an additional 5% while self Morale loss per hour +0.5 | Typhon (E0) |
Information Collation | Reception Room | When this Operator is assigned to the Reception Room, every time that a non-Glasgow clue is collected, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood) | Quercus (E2) |
Information Gathering | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Blacksteel Worldwide Operator, increases Clue search speed by an additional 20% | Surfer (E2) |
Innocent Smile | Reception Room | When this Operator is assigned to the Reception Room, if in Clue Exchange, increases Clue search speed by 30% | Caper (E1) |
Intel Analysis | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Puzzle (E2) |
Intel Expert | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 5%, with an additional 5% for every 1 Intelligence Reserve | Iana (E2) |
Kjeragandr | Reception Room | When this Operator is assigned to the Reception Room, every time that a non-Karlan Trade clue is collected, the likelihood of obtaining Karlan Trade clues is increased (working time improves the likelihood) | Kjera (E2) |
Liaison | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide | Jessica (E1) |
Logical Deduction | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by +2 | Enforcer (E2) |
Making Friends | Reception Room | When this Operator is assigned to the Reception Room,increases the likelihood of finding clues related to the faction of the other Operator in Reception (no effect if there is no other Operator) | Harold (E2) |
Making Friends | Reception Room | When this Operator is assigned to the Reception Room, every Recruit slot (Default slots do not count) increases Clue search speed by 5% | Windscoot (E0) |
Messenger - Penguin Logistics | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Penguin Logistics | Mostima (E2) |
Messenger - Rhodes Island | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhodes Island | Angelina (E2) |
Military Advisor | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Ursus Student Self-government Group | Istina (E2) |
Networking Expert | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Blacksteel Worldwide Operator, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5 | Surfer (E0) |
On the Alert | Reception Room | When this Operator is assigned to the Reception Room, if in Clue Exchange, increases the likelihood of obtaining clues that are not on the Clue Board | Windscoot (E1) |
Overlook Nothing α | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Cantabile (E0) |
Overlook Nothing β | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, and increases the likelihood of obtaining clues that are not on the Clue Board. | Cantabile (E2) |
Pilgrimage to the Future | Reception Room | When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5, and increases the likelihood of obtaining clues that are not on the Clue Board | Valarqvin (E2) |
Pioneer | Reception Room | When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) | Elysium (E2) |
Police Superintendent | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Ch'en (E2) |
Professional Manager α | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1 | Ripresa (E0) |
Professional Manager β | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1 | Ripresa (E2) |
Proficient Artistry | Reception Room | When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35% | Kazemaru (E2) |
Royal Detective (Self Proclaimed) | Reception Room | When this Operator is assigned to the Reception Room, the likelihood of obtaining Penguin Logistics clues is increased (working time improves the likelihood). | May (E1) |
Screening | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Ursus Student Self-government Group clues for every newly-obtained Clue that is not from Ursus Student Self-government Group (working time improves this likelihood). | Absinthe (E2) |
Secret Clue | Reception Room | When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhodes Island Pharmaceuticals clue is guaranteed next. | Odda (E2) |
Secret Inquiry | Reception Room | When this Operator is assigned to the Reception Room, the likelihood of obtaining Ursus Student Self-government Group clues is increased (working time improves the likelihood). | Absinthe (E0) |
Shadow Gathering | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30% | Ines (E2) |
Snow Watcher | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Trade | Kjera (E2) |
Sound of the Wind | Reception Room | When this Operator is assigned to the Reception Room, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood) | Quercus (E0) |
Special Methods Consultant | Reception Room | When this Operator is assigned to the Reception Room, if in Clue Exchange, increases Clue search speed by 30% | Cairn (E2) |
Tea Master | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 15% | Sankta Miksaparato (E0) |
The Art of Deduction | Reception Room | When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Matsukiri (E2) |
Tracker | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Projekt Red (E2) |
Watchman | Reception Room | When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab(rate is influenced by length of worktime) | Saria (E2) |
'Obvious Deception' | Trading Post | When this Operator is assigned to a Trading Post, each Operator in the Dormitory grantsWorldly Plight+1, and for every 1pointWorldly Plight, grant +1% order acquisition efficiency | Mr. Nothing (E2) |
'The Best of Students!' | Trading Post | When this Operator is assigned to a Trading Post, for every facility in the Base with a Sui Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +4% (max 5 facilities) | Taraxacum (E2) |
Advocate | Trading Post | When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +15% order acquisition efficiency | Firewhistle (E2) |
All-Rounder | Trading Post | When this Operator is assigned to a Trading Post, +1 order limit for every level of that Trading Post | Pepe (E0) |
Amicus | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20%; if Exusiai is assigned to the same Trading Post, additionally order acquisition efficiency +25% | Lemuen (E2) |
Appraiser's Eyes | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Diamante (E0) |
Appraiser's Means | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Diamante (E2) |
Basic Needs | Trading Post | When this Operator is assigned to a Trading Post, reduces the order limit by -1 for every 10% order acquisition efficiency provided by all other Operators stationed at that Trading Post (to a minimum of 1); Furthermore, increases order acquisition efficiency by +4% for every 1 order(s) (Special Interaction Rules apply with certain skills) | Jaye (E1) |
Champion's Bearing | Trading Post | When this Operator is assigned to a Trading Post, for every 5 order limit increase provided by Operators in the Trading Post, provides 25% order acquisition efficiency, up to a maximum of 100% | Degenbrecher (E2) |
Communication | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | Catapult (E0), Midnight (E0), Gummy (E0) |
Contract Law | Trading Post | When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is less than 4, it will be considered a Defaulted trade | Proviso (E0) |
Damages for Breach α | Trading Post | When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +1 | Proviso (E0) |
Damages for Breach β | Trading Post | When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +2 | Proviso (E2) |
Distant Letter | Trading Post | When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.02 for every 10 Worldly Plight | Wind Chimes (E2) |
Elite Squad | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; for every facility in the Base with an Elite Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +2% (max 10 facilities) | Mantra (E2) |
Envoy To Land α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; When Ulpianus is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +5% | Underflow (E0) |
Envoy To Land·β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; When Ulpianus is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +10% | Underflow (E2) |
Famiglia Business α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; When Vigil is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +5% | Bellone (E0) |
Famiglia Business β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; When Vigil is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +10% | Bellone (E2) |
Familiar Flavors | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every 1 Monster Meal | Chilchuck (E2) |
Feud | Trading Post | When this Operator is assigned to the same Trading Post as Lappland, Morale consumed each hour +0.3, and order acquisition efficiency +65% | Texas (E0) |
Gang Compass | Trading Post | When this Operator is assigned to a Trading Post, for every Glasgow Gang Operator in the same Trading Post, order acquisition efficiency +20%; when in the same Trading Post as Siege, additional order acquisition efficiency +35% | Morgan (E2) |
Gifted Adviser | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +15%, +5% per Reception Room level, up to a maximum of 30% | Mitm (E2) |
Grand Bazaar Management | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Sand Reckoner (E2) |
Half-foot Guild Representative | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Chilchuck (E0) |
Handicrafts α | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Kafka (E0) |
Handicrafts β | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Kafka (E2) |
Hard-Working Manager α | Trading Post | When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +10% order acquisition efficiency | Kichisei (E0) |
Hard-Working Manager β | Trading Post | When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +20% order acquisition efficiency | Kichisei (E2) |
Harmony Astray | Trading Post | When this Operator is assigned to a Trading Post, for every 2 Soundless Resonance, +1% order efficiency | Ebenholz (E2) |
Heavenly Reward α | Trading Post | When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 25% order acquisition efficiency. | Snowsant (E0) |
Heavenly Reward β | Trading Post | When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 35% order acquisition efficiency. | Snowsant (E2) |
Hell and High Water | Trading Post | When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.01 for every 10 Worldly Plight | Wind Chimes (E0) |
Hidden Purpose α | Trading Post | When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +2 | Lappland (E0) |
Hidden Purpose β | Trading Post | When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +4 | Lappland (E2) |
High Society | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +35% | Heidi (E2) |
Imposing Presence | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and order limit -6 (minimum 1) | Degenbrecher (E2) |
Insightful | Trading Post | When this Operator is assigned to a Trading Post, Special Exclusive Orders will be obtained at a fixed rate (not considered as Defaulted trades). These orders are unaffected by any order acquisition efficiency modifiers | Pepe (E2) |
Intimidate | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and order limit -2 (minimum 1) | Degenbrecher (E0) |
Investment Solicitations | Trading Post | When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post | Swire the Elegant Wit (E2) |
Investment α | Trading Post | When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +250, and Morale consumed per hour is reduced by -0.25 | Tequila (E0) |
Investment β | Trading Post | When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +500, and Morale consumed per hour is reduced by -0.25 | Tequila (E2) |
Karlan Trade α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | Courier (E0), Matterhorn (E0), SilverAsh (E0) |
Karlan Trade β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +4 | Cliffheart (E2) |
Know the Ropes | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Mitm (E0) |
Lingering Melody | Trading Post | When this Operator is assigned to a Trading Post, for every 4 Soundless Resonance, +1% order efficiency | Ebenholz (E0) |
Logistics Expert | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +35% | Exusiai (E2) |
Logistics Planning α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4 Pure Gold Production Line | Tuye (E0) |
Logistics Planning β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2 Pure Gold Production Line | Tuye (E2) |
Lord of Karlan | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and the order limit +4 | SilverAsh (E2) |
Lovable Felynes | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, order limit +2, plus an additional order acquisition efficiency +3% for every Felvine | Terra Research Commission (E0) |
Mission Guarantee | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Croissant (E2) |
MountainDash Logistics | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Bison (E0) |
Musicianship | Trading Post | When this Operator is assigned to a Trading Post, for every 1 Operator in the Dormitories, Perception Information +1, and every 1 Perception Information is converted to 1 Soundless Resonance | Ebenholz (E0) |
Naive Negotiator | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +10%, but all Pure Gold orders in that Trading Post will only trade 2 Pure Gold (not considered as defaulted trade) | U-Official (E0) |
Negotiation | Trading Post | When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | Steward (E0), Rope (E1), Myrtle (E0) |
New City Trade | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40% | Vigil (E2) |
Order Distribution α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Adnachiel (E0), Vanilla (E1), Deepcolor (E0), Cuora (E1), Heidi (E0), Swire the Elegant Wit (E0), Taraxacum (E0), Sand Reckoner (E0), Lemuen (E0), Mantra (E0) |
Order Distribution β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Yato (E0), Fang (E1), Haze (E1), Mousse (E0), Matoimaru (E1), Ambriel (E1), Rose Salt (E2) |
Order Flow Visualization α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 4 Pure Gold Production Line, Trading Post gains another 2 Pure Gold Production Line | Kirara (E0) |
Order Flow Visualization β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 2 Pure Gold Production Line, Trading Post gains another 2 Pure Gold Production Line | Kirara (E2) |
Order Management α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | Noir Corne (E0 Lv.30), Plume (E1), April (E0) |
Order Management β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4 | April (E2), Jessica the Liberated (E0) |
Outstanding Debt | Trading Post | When this Operator is assigned to the same Trading Post as Vigil, Morale consumed each hour -0.1, and order limit +2 | Bellone (E0) |
Penguin Logistics α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Exusiai (E0), Croissant (E0) |
Penguin Logistics β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Sora (E2) |
Pious Fundraising α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every level of each Dormitory | Archetto (E0) |
Pious Fundraising β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +2% for every level of each Dormitory | Archetto (E2) |
Precise Scheduling | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2% | Quartz (E1) |
Resolution on Foreign Trade α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Vina Victoria (E0) |
Resolution on Foreign Trade β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; if a Glasgow Gang Operator is assigned to the same Trading Post, increase order acquisition efficiency by an additional +10% | Vina Victoria (E2) |
Sales Promotions | Trading Post | When this operator is assigned to a Trading Post, for every 1 Pure Gold Production Line, , Trading Post order acquisition efficiency +5% | Pozëmka (E0) |
Same-City Express Order | Trading Post | When this Operator is assigned to a Trading Post, for every Laterano Operator in the same Trading Post, order acquisition efficiency +15% | Exusiai the New Covenant (E2) |
Starting From Scratch α | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; when Ines is assigned to any Work Area (excluding Assistant), order acquisition efficiency additionally +5% | Hoederer (E0) |
Starting From Scratch β | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; when Ines or W are assigned to any Work Area (excluding Assistants), order acquisition efficiency additionally +5% | Hoederer (E2) |
Street Economics | Trading Post | When this Operator is assigned to a Trading Post, increases order acquisition efficiency by +4% for every difference of 1 order(s) between the current number of orders and the maximum number of orders | Jaye (E0) |
Supply Management | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | Melantha (E0), Orchid (E1), Gitano (E0) |
Tacit Understanding | Trading Post | When this Operator is assigned to the same Trading Post as Exusiai, Morale consumed each hour -0.3 | Texas (E2) |
Tailoring α | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Bibeak (E0), Shamare (E0), Bena (E2), Paprika (E0) |
Tailoring β | Trading Post | When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Bibeak (E2), Paprika (E2) |
Time Is Money | Trading Post | When this Operator is assigned to a Trading Post, +1 order limit for every level of that Trading Post | Rose Salt (E0) |
Warm-Up | Trading Post | When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour | Firewhistle (E0) |
Whispers | Trading Post | When this Operator is assigned to a Trading Post, the order acquisition efficiency contributed by all other Operators assigned to that Trading Post becomes 0, but each Operator increases the order acquisition efficiency of this Operator by +45%, while total Morale consumed is increased by +0.25 per hour. | Shamare (E2) |
Young Master | Trading Post | When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Bison (E2) |
Zeruertza Resident | Trading Post | When this Operator is assigned to a Trading post, for every 1 Durin Operator in the base (excluding Assistants and Activity Room users, caps at 4), Trading Post gains another 1 Pure Gold Production Line | Pozëmka (E2) |
'Methods Should Be Effective' | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1, and Operators' Specialization training speed +10% for each Abyssal Hunter Operator in the Base (excluding Assistants and Activity Room users, caps at 5 Operators) | Ulpianus (E2) |
'Questions Should Be Exact' | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard and Supporter Operators' Specialization training speed +30% | Ulpianus (E0) |
Assimilation | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Supporter Operators by +30%, and further increases this speed by +65% if training the skill to Specialization Level 3 | Skadi the Corrupting Heart (E2) |
Austerity | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Flint (E2) |
Black Arrow | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +60% | Schwarz (E2) |
Bladework Memory | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +60% | Surtr (E2) |
Break the Shackles | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30%; if training a skill to Specialization Level 2, training speed will be further increased by +50% | Texas the Omertosa (E2) |
Caster Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Nightmare (E0), Skyfire (E0), Beeswax (E0), Carnelian (E0), Mint (E0), Necrass (E0) |
Caster Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50% | Skyfire (E2), Beeswax (E2) |
Combat Techniques: Arts Protector | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%; if the trainee's Job Branch is Arts Protector, training speed will be further increased by +45% | Shalem (E2) |
Combat Techniques: Besieger | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Besieger, training speed will be further increased by +45% | Typhon (E2) |
Combat Techniques: Chain Medic | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Chain Medic, training speed will be further increased by +45% | Papyrus (E2) |
Combat Techniques: Fighter | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45% | Dagda (E2) |
Combat Techniques: Lord | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Lord, training speed will be further increased by +45% | Qiubai (E2) |
Combat Techniques: Marksman | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Marksman, training speed will be further increased by +45% | Kroos the Keen Glint (E2) |
Combat Techniques: Wandering Medic | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Wandering Medic, training speed will be further increased by +45% | Eyjafjalla the Hvít Aska (E2) |
Defender Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Hoshiguma (E0), Dur-nar (E0), Heavyrain (E0), Aurora (E0), Shalem (E0) |
Defender Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +50% | Matterhorn (E1) |
Drillmaster | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | Dobermann (E1), Swire (E2), Whislash (E2) |
Excessive Training | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Guard Operator's skill to Specialization Level 3 | Gavial the Invincible (E2) |
Field Experience | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2 | Heavyrain (E2) |
Final Test | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | Melanite (E2) |
Guard Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Beehunter (E0), Franka (E0), Broca (E0), Surtr (E0), Whislash (E0), Leto (E0), Gracebearer (E0), Sideroca (E0), Flint (E0), Akafuyu (E0), Gavial the Invincible (E0), Dagda (E0), Qiubai (E0), Hadiya (E0) |
Guard Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50% | Franka (E2), Broca (E2) |
Hannya | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +60% | Hoshiguma (E2) |
Insipid | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3 | W (E2) |
Knight Training | Training Room | When this Operator is assigned to be the Trainer in the Training Room, for each Knight Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed +5% (caps at 5 Operators) | Nearl the Radiant Knight (E0) |
Leading By Example | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +65% | Ch'en the Holungday (E2) |
Legacy of Courage | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | Hadiya (E2) |
Masked Phantom | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60% | Phantom (E2) |
Master of Everything α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | Zuo Le (E0), Record Keeper (E2) |
Medic Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | Gavial (E1), Warfarin (E0), Sussurro (E0), Eyjafjalla the Hvít Aska (E0), Papyrus (E0), Record Keeper (E0) |
Medic Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50% | Warfarin (E2) |
Mental Training | Training Room | When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room) | Irene (E2) |
Mutation | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Supporter Operator's skill to Specialization Level 3 | Skadi the Corrupting Heart (E2) |
Noble Creed | Training Room | When this Operator is assigned to be the Trainer in the Training Room, for each Knight Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed +5% (caps at 8 Operators) | Nearl the Radiant Knight (E2) |
Nobukage-ryu | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Akafuyu (E2) |
Nursing Specialist | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Hibiscus the Purifier (E2) |
Painstaking Effort | Training Room | When this Operator is assigned to be the Trainer in the Training Room, if training the skill to Specialization Level 3, training speed will be increased by +70% | Wang (E2) |
Patience | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | W (E2) |
Pluck String | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Erato (E2) |
Polar Survival | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1 | Aurora (E2) |
Practical Instruction | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | Gavial the Invincible (E2) |
Pyral Psychopomp | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +65% if training the skill to Specialization Level 3 | Necrass (E2) |
Red Dragon's Blood | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +30% | Reed the Flame Shadow (E0) |
Red Dragon's Blood | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +45% | Reed the Flame Shadow (E2) |
Resonance | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +60% | Suzuran (E2) |
Sciolism | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1 | Tomimi (E2) |
Secularization | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +60% | Saga (E2) |
Sharing the Joy | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1, and every 1 Worldly Plight gives +1% Specialization training speed | Yu (E2) |
Silence as a Sword | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30% | Texas the Omertosa (E0) |
Siracusan Revelry | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +5% for each Siracusa Operator in the Base (excluding Assistants and Activity Room users, caps at 7 Operators) | Lappland the Decadenza (E2) |
Sniper Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Platinum (E0), Executor (E0), W (E0), Ch'en the Holungday (E0), Erato (E0), Melanite (E0) |
Sniper Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +50% | Platinum (E2) |
Snowpriest Candidate | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Sami Operator in the Base (excluding Assistants and Activity Room users, caps at 3 Operators) | Santalla (E2) |
Specialist Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | Manticore (E0), Phantom (E0), Robin (E0), Specter the Unchained (E0) |
Specialist Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +50% | Manticore (E2), Contrail (E2) |
Supporter Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | Istina (E0), Suzuran (E0), Skadi the Corrupting Heart (E0) |
Supporter Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +50% | Pramanix (E2) |
Surgical Precision | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60% | Aak (E2) |
Sword and Handcannon | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30% | Irene (E0) |
Tactic Guidance: Defense | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Defending Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators) | Ela (E0), Doc (E0) |
Tactic Guidance: Offense | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Attacking Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators) | Iana (E0), Fuze (E0) |
Tactics Studies | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Blacknight (E2) |
The Meaning of Words | Training Room | When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room) | Logos (E2) |
The Power of a Banshee | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster and Supporter Operators' Specialization training speed +30%. | Logos (E0) |
Think Before Acting | Training Room | When this Operator is assigned to be the Trainer of the Training Room, for every 1 Specialization training session completed, Martial Arts is accumulated. When Martial Arts reaches its cap, the next Guard Operator's skill Specialization training to level 1 is completed immediately, and all Martial Arts is removed. | Zuo Le (E2) |
Trailblazers' Consensus | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +50% | SilverAsh the Reignfrost (E2) |
Trap Focus | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Robin (E2) |
Unrestrained Magnificence | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster and Guard Operators' Specialization training speed +30% | Lappland the Decadenza (E0) |
Vanguard Expert α | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | Plume (E0), Grani (E0), Saga (E0), Blacknight (E0), SilverAsh the Reignfrost (E0) |
Vanguard Expert β | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50% | Vigna (E1), Grani (E2) |
War Fever | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Specialist Operator's skill to Specialization Level 3 | Specter the Unchained (E2) |
Whole-Heartedness | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | Sideroca (E2) |
Why Cry For Freedom? | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Caster Operator's skill to Specialization Level 3 | Necrass (E2) |
Widely-Read | Training Room | When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2 | Mint (E2) |
Within One's Grasp | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +60% | Carnelian (E2) |
Workaholic | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1 | Ch'en the Holungday (E2) |
Ægir Tactics | Training Room | When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | Specter the Unchained (E2) |
'Alchemy' | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Thorns (E0) |
'Explosion Arts' | Workshop | When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed) | Thorns (E2) |
A Day Without Misfortune | Workshop | When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Poncirus (E2) |
Adaptability | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75% | La Pluma (E2) |
Airflow Drive | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% | Contrail (E0) |
Arise | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Flamebringer (E2) |
Artisan's Dignity | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Nowell (E0) |
Arts of War | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Hellagur (E0) |
As Good As Old α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Titi (E0) |
As Good As Old β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Titi (E2) |
Asceticism | Workshop | When this Operator is assigned to the Workshop to process Chips, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Cutter (E1) |
Automated Assembly Line | Workshop | When this Operator is assigned to the Workshop to process any material, reduces the Morale consumed by all formulas that cost 4 Morale or more by -2 | Catherine (E2) |
Blasting Materiology α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Meteorite (E0) |
Blasting Materiology β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Catapult (E1), Meteorite (E2) |
Boulder Anchoring | Workshop | When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters | Ray (E2) |
Careful Planning | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost. | Blemishine (E0) |
Catform | Workshop | When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 | Luo Xiaohei (E1) |
Causality | Workshop | When this Operator is assigned to the Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated | Nine-Colored Deer (E0) |
Cautious Processing | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Verdant (E0) |
Conversing With History | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 8 Morale by -4 | Titi (E2) |
Corrosion Inhibition Tech | Workshop | When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Oriron Clusters | Corroserum (E2) |
Corrosion Studies α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Corroserum (E0) |
Corrosion Studies β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Corroserum (E2) |
Craftsman's Heart α | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 60%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -2 | Ju (E0) |
Craftsman's Heart β | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 80%, and decreases the Morale consumption of recipes that cost 4 Morale or more by -2 | Ju (E2) |
Disciplined Study | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Leizi the Thunderbringer (E2) |
DIY Crystal | Workshop | When this Operator is assigned to the Workshop to process Crystal-type materials, the byproduct chance is increased by 80% | Tecno (E2) |
DIY Incandescent Alloy | Workshop | When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100% | Horn (E2) |
DIY Installation | Workshop | When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90% | Chiave (E2) |
DIY Orirock | Workshop | When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90% | Mudrock (E2) |
DIY Oriron | Workshop | When this Operator is assigned to a Workshop to process Oriron-type materials, the production rate of byproduct increases by 90% | Toddifons (E2) |
DIY Polyester | Workshop | When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90% | Aosta (E2) |
DIY Polyketon α | Workshop | When this Operator is assigned to the Workshop to process Polyketon-type materials, the byproduct chance is increased by 80% | Verdant (E1) |
Drone - Soaring Dragon | Workshop | When this Operator is assigned to the Workshop to process any material, reduces the Morale consumed by all formulas that cost 4 Morale or more by -2 | Magallan (E2) |
Engineering | Workshop | When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | Shaw (E0), Pinecone (E0), Roberta (E0) |
Everyone Does Their Part | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 20 or less Morale assigned to the Dorms | Arene (E1) |
Familiarity | Workshop | When this Operator is assigned to the Workshop to process Crystal-type materials, all Morale costs -1 | Tecno (E0) |
Fang's Art | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75% | Crownslayer (E0) |
Focus α | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% | Melantha (E1), Gravel (E0) |
Focus β | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | Deepcolor (E1), Estelle (E0) |
Fusion Casting | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Toddifons (E0) |
Heart to Heart | Workshop | When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost | Stainless (E0) |
Herbalism α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Honeyberry (E0) |
Herbalism β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Honeyberry (E2) |
High Efficiency Recycling | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% | Lutonada (E1) |
Industrial Design | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Sesa (E2) |
Inspiration | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Chiave (E0), Aosta (E0) |
Inspired Modification | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75% | Botani (E2) |
Just Fix It | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Humus (E0) |
Karma | Workshop | When this Operator is assigned to the Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated | Nine-Colored Deer (E2) |
Law of Devotion | Workshop | When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 3 Morale | Lessing (E2) |
Law of Penance | Workshop | When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 4 Morale | Lessing (E0) |
Lich's Teachings | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Lessing (E2) |
Mechanical Engineering | Workshop | When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15% | Frost (E2) |
Meeboo: Processing | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Mayer (E0) |
Meticulous | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Folinic (E2), Lutonada (E0) |
Military Engineering | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Horn (E0) |
Mind to Mind | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms | Stainless (E2) |
Mineral Beneficiation | Workshop | When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Leonhardt (E2) |
Model Efficient Worker α | Workshop | When this Operator is assigned to the Workshop to process any material, the byproduct chance is increased by 50% | Catherine (E0) |
Model Efficient Worker·β | Workshop | When this Operator is assigned to the Workshop to process any material, the byproduct chance is increased by 50%; if Stainless is assigned to a Dormitory, increase byproduct chance by an additional 10% | Catherine (E2) |
Multifunctional Robotter | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Magallan (E0) |
Nice Day for a Shoot | Workshop | When this Operator is assigned to the Workshop to process any material, all formulas that cost 2 Morale now -1 Morale cost | Tippi (E2) |
Nutriology | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% | Hibiscus (E1) |
Overactive | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Skybox (E0) |
Passionate Tinker | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4 | Blemishine (E2) |
Perseverance | Workshop | When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale | Mudrock (E0) |
Pharmacology β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Sussurro (E1) |
Pharmacology·α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Ansel (E1), Myrrh (E0), Perfumer (E0), Gavial (E0) |
Pitsinker α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Ray (E0) |
Pitsinker β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Ray (E2) |
Portable Battery | Workshop | When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Pinecone (E1) |
Pragmatic Minimalism | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Sesa (E0) |
Publicity Front | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1 | Botani (E0) |
Rare Metal Identification | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 100% | Nian (E0) |
Reckless | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the Morale consumed by all corresponding formulas by +2 | Nian (E0) |
Required Course | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Windflit (E0) |
Scholar | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Ceylon (E0) |
Shed Excess | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Rockrock (E0) |
Skillful Craftsman | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Adnachiel (E1), Spot (E0), Greyy (E1), Hung (E0) |
Slice Iron, Split Steel | Workshop | When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 80% | Blaze (E1) |
Spaced Out | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1 | La Pluma (E0) |
Spiritshaping: Metal | Workshop | When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% | Luo Xiaohei (E0) |
Stroke of Luck | Workshop | When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% | Poncirus (E0) |
Strong Despite Years | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | Rangers (E0 Lv.30) |
Structural Mechanics | Workshop | When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% | Leonhardt (E0) |
Surfeit of Years | Workshop | When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Nowell (E2) |
Talented Smith | Workshop | When this Operator is assigned to the Workshop to process Oriron Cluster materials, any recipes with Morale cost of 2 have -1 Morale cost | Vetochki (E0) |
Tech Theory | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | Matoimaru (E0), Savage (E0), Flamebringer (E0) |
Tianshi Bureau Artisanship | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Wanqing (E0) |
Tireless Study | Workshop | When this Operator is assigned to the Workshop to process any material, all formulas that cost 4 Morale now -1 Morale cost | Wanqing (E2) |
Toxicology α | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Blue Poison (E0), Folinic (E0) |
Toxicology β | Workshop | When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Blue Poison (E2) |
Training Record | Workshop | When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | 12F (E0 Lv.30), Beehunter (E1), Cutter (E0) |
Unknown Technology | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70% | Kal'tsit (E0) |
Useless Gift | Workshop | When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Polyester Packs | Rockrock (E2) |
Waste Not | Workshop | When this Operator is assigned to a Workshop to process Elite materials with a base Morale cost of 2, byproduct production chance is increased by 40% | Humus (E1) |
Waste Not, Want Not | Workshop | When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 4 or less Morale assigned to the Dorms | Arene (E0) |
Waste Not, Want Not | Workshop | When this Operator is assigned to the Workshop to process Oriron Cluster materials, the production rate of byproduct increases by 90% | Vetochki (E2) |
Well-Trained | Workshop | When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80% | Bagpipe (E2) |
Wilderness Survival | Workshop | When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Lunacub (E2) |
Wrankwood Jack-of-All-Trades | Workshop | When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Tippi (E0) |
























































































































































































































































































































































































































































































































