Wuthering Waves Resonator Skills

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567 resonator skills

NameResonatorSlotEffect
Feather as BladeYangyangNormal AttackYangyang performs up to 4 consecutive attacks, dealing Aero DMG. Heavy Attack Yangyang consumes STA to lunge forward, dealing Aero DMG. Heavy Attack: Zephyr Song Use Basic Attack after Heavy Attack or Dodge Counter to perform Heavy Attack Zephyr Song, dealing Aero DMG. Mid-air Attack Yangyang consumes STA to perform a Plunging Attack from mid-air, dealing Aero DMG. Dodge Counter Use Basic Attack after a successful Dodge to thrust forward, dealing Aero DMG. Stage 1 DMG: 22.50% (Lv.10 44.73%) Stage 2 DMG: 30.00% (Lv.10 59.64%) Stage 3 DMG: 23.55%*2 (Lv.10 46.81%*2) Stage 4 DMG: 29.86%*2+39.81% (Lv.10 59.36%*2+79.14%) Heavy Attack DMG: 10.00%*3 (Lv.10 19.88%*3) Mid-air Attack DMG: 46.50% (Lv.10 92.44%) Zephyr Song Damage: 53.62% (Lv.10 106.61%) Dodge Counter DMG: 43.80%*2 (Lv.10 87.07%*2) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Zephyr DomainYangyangResonance SkillYangyang wields her sword to create a whirling vortex of winds that pulls nearby enemies to the center, dealing Aero DMG. Skill DMG: 17.37%*4+104.22% (Lv.10 34.53%*4+207.19%) Cooldown: 10 Concerto Regen: 15
Wind SpiralsYangyangResonance LiberationYangyang conjures a mighty Cyclone that pulls nearby enemies, dealing Aero DMG. Skill DMG: 23.43%*12+187.46% (Lv.10 46.58%*12+372.70%) Cooldown: 16 Resonance Cost: 100 Concerto Regen: 20
CompassionYangyangInherent SkillYangyang recovers 30 STA after she casts a Mid-air Attack Feather Release.
Lazuline MercyYangyangInherent SkillYangyang's Aero DMG Bonus is increased by 8% for 8s after casting Intro Skill Cerulean Song.
Cerulean SongYangyangIntro SkillYangyang sends the target into the air, dealing Aero DMG. Skill DMG: 40.00%*2 (Lv.10 79.52%*2) Concerto Regen: 10
Echoing FeathersYangyangForte CircuitWhen Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack or Dodge Counter, dealing Aero DMG. Mid-air Attack: Feather Release When Yangyang has 3 Melodies, cast Basic Attack in mid-air to consume all Melodies and perform consecutive strikes, diving from mid-air, dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG, considered as Basic Attack DMG. Melody Yangyang can hold up to 3 Melodies Yangyang obtains 1 Melody with every Basic Attack 4 on hit. Yangyang obtains 1 Melody for every Heavy Attack Zephyr Song on hit. Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit. Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song. Stormy Strike Damage: 19.12%*2 (Lv.10 38.02%*2) Feather Release Damage: 10.93%*5+63.78%*2 (Lv.10 21.73%*5+126.81%*2) Feather Release Concerto Regen: 30
Skillful CookingYangyangInherent SkillHas a chance to produce special dishes when cooking.
Whispering BreezeYangyangOutro SkillRestore 4 Resonance Energy per second for 5s for the incoming Resonator.
Tune Break: SwordYangyangTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
POW POWChixiaNormal AttackChixia fires up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Chixia enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Chixia consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 33.30% (Lv.10 66.21%) Stage 2 DMG: 24.30%*2 (Lv.10 48.32%*2) Stage 3 DMG: 16.88%*4 (Lv.10 33.55%*4) Stage 4 DMG: 117.00% (Lv.10 232.61%) Heavy Attack DMG: 18.00% (Lv.10 35.79%) Full Charge Heavy Attack DMG: 40.50% (Lv.10 80.52%) Mid-air Attack DMG: 16.20% (Lv.10 32.21%) Dodge Counter DMG: 171.00% (Lv.10 339.97%) Mid-air Attack STA Cost: 5
Whizzing Fight SpiritChixiaResonance SkillChixia unleashes a flurry of shots, dealing Fusion DMG. Whizzing Fight Spirit has 2 initial charges. Skill DMG: 16.00%*8 (Lv.10 31.81%*8) Cooldown: 9 Concerto Regen: 10
Blazing FlamesChixiaResonance LiberationChixia fires up fast shots at nearby enemies, dealing Fusion DMG. Skill DMG: 480.00%+29.10%*11 (Lv.10 954.29%+57.84%*11) Cooldown: 20 Resonance Cost: 150 Concerto Regen: 20
Scorching MagazineChixiaInherent SkillMax Thermobaric Bullets is increased by 10 rounds. The damage of Resonance Skill Boom Boom is increased by 50%.
Numbingly Spicy!ChixiaInherent SkillEach Thermobaric Bullet that hits a target during Resonance Skill DAKA DAKA! increases ATK by 1% for 10s, stacking up to 30 times.
Grand EntranceChixiaIntro SkillChixia makes a heroic entrance and fires rapidly with her dual pistols at the target, dealing Fusion DMG. Skill DMG: 24.75%*2+12.38%*4 (Lv.10 49.21%*2+24.61%*4) Concerto Regen: 10
Heroic BulletsChixiaForte CircuitHold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: - Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill DMG. - Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack DMG. Then she exits the "DAKA DAKA!" state. - If 30 "Thermobaric Bullets" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and exit "DAKA DAKA!" state. - Chixia exits the "DAKA DAKA!" state when all "Thermobaric Bullets" are consumed. Resonance Skill: Boom Boom Deal Fusion DMG, considered as Resonance Skill DMG. Thermobaric Bullets Chixia can hold up to 60 "Thermobaric Bullets". Inherent Skill Scorching Magazine increases Max "Thermobaric Bullets" by 10. Chixia obtains "Thermobaric Bullets" for every Normal Attack POW POW on hit. Chixia obtains "Thermobaric Bullets" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit. Thermobaric Bullets Damage: 10.00% (Lv.10 19.89%) Boom Boom Damage: 220.00% (Lv.10 437.39%) DAKA DAKA! Concerto Regen: 10 Thermobaric Bullet Concerto Regen: 0.5
Skillful CookingChixiaInherent SkillHas a chance to produce special dishes when cooking.
Leaping FlamesChixiaOutro SkillChixia releases a shock wave surrounding the target, dealing Fusion DMG equal to 530.00% of Chixia's ATK to enemies within the range.
Tune Break: PistolsChixiaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
CultivationVerinaNormal AttackVerina performs up to 5 consecutive attacks with vines, dealing Spectro DMG. Heavy Attack Verina consumes STA to charge forward, dealing Spectro DMG. Mid-air Attack Verina consumes STA to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG. Mid-air Heavy Attack Hold Basic Attack to consume STA and perform a mid-air Plunging Attack, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG. Stage 1 DMG: 19.04% (Lv.10 37.86%) Stage 2 DMG: 25.73% (Lv.10 51.16%) Stage 3 DMG: 12.87%*2 (Lv.10 25.58%*2) Stage 4 DMG: 33.86% (Lv.10 67.32%) Stage 5 DMG: 36.03% (Lv.10 71.62%) Heavy Attack DMG: 50.00% (Lv.10 99.41%) Mid-air Attack Stage 1 DMG: 28.35% (Lv.10 56.37%) Mid-air Attack Stage 2 DMG: 26.75% (Lv.10 53.19%) Mid-air Attack Stage 3 DMG: 12.79%*3 (Lv.10 25.42%*3) Mid-air Heavy Attack DMG: 31.00% (Lv.10 61.64%) Dodge Counter DMG: 65.00% (Lv.10 129.23%) Heavy Attack STA Cost: 30 Mid-air Attack STA Cost: 5 Mid-air Heavy Attack STA Cost: 30
Botany ExperimentVerinaResonance SkillVerina converges an energy field in front to grow foliage, dealing Spectro DMG within the range. Skill DMG: 18.00%*3+36.00% (Lv.10 35.79%*3+71.58%) Cooldown: 12 Concerto Regen: 30
Arboreal FlourishVerinaResonance LiberationVerina nourishes nearby foliage at rapid speed, dealing Spectro DMG while healing all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit. Photosynthesis Mark Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while healing the active Character dealing damage on a team nearby, triggered 1 time per second. Skill DMG: 100.00% (Lv.10 198.81%) Arboreal Flourish Healing: 500+11.33% (Lv.10 950+23.80%) Coordinated Attack DMG: 5.00% (Lv.10 9.95%) Coordinated Attack Healing: 225+5.10% (Lv.10 428+10.71%) Photosynthesis Mark Duration: 12 Cooldown: 25 Resonance Cost: 175 Concerto Regen: 20
Grace of LifeVerinaInherent SkillVerina protects a team member from fatal damage and grants a shield with strength equal to 120% of Verina's ATK, lasting for 10s. This can be triggered 1 time every 10 minutes.
Gift of NatureVerinaInherent SkillWhen Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, all team members' ATK are increased by 20% for 20s.
Verdant GrowthVerinaIntro SkillVerina attacks the target, dealing Spectro DMG. Skill DMG: 50.00% (Lv.10 99.41%) Concerto Regen: 10
Starflower BloomsVerinaForte CircuitWhen casting Heavy Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and heal all characters on a nearby team. Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack DMG. Mid-air Attack: Starflower Blooms When casting Mid-air Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and heal all characters on a nearby team. Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack DMG. Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms. Photosynthesis Energy Verina can hold up to 4 stacks of "Photosynthesis Energy". Verina obtains 1 stack of "Photosynthesis Energy" for every Basic Attack 5 on hit. Verina obtains 1 stack of "Photosynthesis Energy" after casting Resonance Skill Botany Experiment. Verina obtains 1 stack of "Photosynthesis Energy" after casting Intro Skill Verdant Growth. Heavy Attack: Starflower Blooms Damage: 32.67%+49.00% (Lv.10 64.95%+97.42%) Mid-air Attack: Starflower Blooms Stage 1 DMG: 34.02% (Lv.10 67.64%) Mid-air Attack: Starflower Blooms Stage 2 DMG: 32.10% (Lv.10 63.82%) Mid-air Attack: Starflower Blooms Stage 3 DMG: 15.34%*3 (Lv.10 30.50%*3) Starflower Blooms Healing: 625+14.17% (Lv.10 1188+29.75%) "Photosynthesis Energy" Concerto Regen: 12
Skillful CookingVerinaInherent SkillHas a chance to produce special dishes when cooking.
BlossomVerinaOutro SkillHeal the incoming Resonator by 19% of Verina's ATK per second for 6s. All Resonators on nearby teams have their DMG Amplified by 15% for 30s.
Tune Break: RectifierVerinaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Destined PromiseBaizhiNormal AttackBaizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG. Heavy Attack Baizhi continuously consumes STA to command You'tan to attack enemies, dealing Glacio DMG. During Heavy Attack, Baizhi can command You'tan to move. Mid-air Attack Baizhi consumes STA and summons You'tan in mid-air to perform a Plunging Attack, dealing Glacio DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. Stage 1 DMG: 32.94% (Lv.10 65.48%) Stage 2 DMG: 39.52% (Lv.10 78.57%) Stage 3 DMG: 6.59%*7 (Lv.10 13.10%*7) Stage 4 DMG: 39.52% (Lv.10 78.57%) Heavy Attack DMG: 24.58% (Lv.10 48.86%) Mid-air Attack DMG: 39.68% (Lv.10 78.89%) Dodge Counter DMG: 89.86% (Lv.10 178.65%) Heavy Attack STA Cost (per sec): 12.5 Mid-air Attack STA Cost: 30
Emergency PlanBaizhiResonance SkillBaizhi calls You'tan to attack the target, dealing Glacio DMG while immediately healing all characters on nearby teams. Skill DMG: 8.02% (Lv.10 15.94%) Healing: 575+2.90% (Lv.10 1144+5.76%) Cooldown: 16 Concerto Regen: 10
Momentary UnionBaizhiResonance LiberationBaizhi summons You'tan to heal all characters on nearby teams, generating 4 stacks of Remnant Entities. Remnant Entities Remnant Entities follow the active team members. 1 stack(s) of Remnant Entities are automatically consumed to perform Coordinated Attacks every 2.5s, dealing Glacio DMG on hit while healing all characters of the team when the active character is within the range. Remnant Entities Damage: 2.05% (Lv.10 4.07%) Remnant Entities Healing: 349+1.42% (Lv.10 694+2.82%) Momentary Union Healing: 310+1.26% (Lv.10 617+2.51%) Cooldown: 25 Resonance Cost: 175 Concerto Regen: 20
Harmonic RangeBaizhiInherent SkillWhen Baizhi casts Resonance Skill Emergency Plan, You'tan generates a field of Euphonia that lasts for 15s. Euphonia ATK of the Resonators who pick up Euphonia is increased by 15% for 20s.
Stimulus FeedbackBaizhiInherent SkillBaizhi's Heavy Attack on hit heals the character with the lowest HP on a nearby team by 0.25% of her Max HP.
Overflowing FrostBaizhiIntro SkillBaizhi calls You'tan to perform 1 plunging attack, dealing Glacio DMG while healing all characters on a nearby team. Skill DMG: 40.00% (Lv.10 79.53%) Overflowing Frost Healing: 75+0.38% (Lv.10 150+0.75%) Concerto Regen: 10
Cycle of LifeBaizhiForte CircuitA Remnant Creature that answers to Baizhi's mind and desires while sharing all her stats. You'tan goes back to Baizhi when Baizhi dodges. Concentration Baizhi consumes all "Concentration" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously heal all Resonators on nearby teams. Each 1 "Concentration" consumed provides 1 healing. The healing happens every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy. When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Forte Gauge: Concentration Baizhi can hold up to 4 "Concentration". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. Concentration Healing: 32+0.16% (Lv.10 63+0.31%) Heavy Attack with "Concentration" Concerto Regen: 4 Resonance Skill with "Concentration" Concerto Regen: 8 Heavy Attack "Concentration" Resonance Regen: 2.5
Skillful CookingBaizhiInherent SkillHas a chance to produce special dishes when cooking.
Rejuvinating FlowBaizhiOutro SkillHeal the incoming Resonator by 1.54% of Baizhi's max HP every 3s for 30s. The healed Resonator has their DMG Amplified by 15% for 6s.
Tune Break: RectifierBaizhiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Frigid LightSanhuaNormal AttackSanhua performs up to 5 consecutive attacks, dealing Glacio DMG. Heavy Attack Sanhua consumes STA to launch attacks, dealing Glacio DMG. Mid-air Attack Sanhua consumes STA to perform a Mid-Air Plunging Attack, dealing Glacio DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. Stage 1 DMG: 24.50% (Lv.10 48.71%) Stage 2 DMG: 37.10% (Lv.10 73.76%) Stage 3 DMG: 10.85%*4 (Lv.10 21.58%*4) Stage 4 DMG: 19.95%*2 (Lv.10 39.67%*2) Stage 5 DMG: 117.60% (Lv.10 233.81%) Heavy Attack DMG: 11.20%*5 (Lv.10 22.27%*5) Mid-air Attack DMG: 43.40% (Lv.10 86.29%) Dodge Counter DMG: 84.00% (Lv.10 167.01%) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Eternal FrostSanhuaResonance SkillSanhua sends an air blade to create 1 Ice Prism on the ground, dealing Glacio DMG. Skill DMG: 181.00% (Lv.10 359.85%) Cooldown: 10 Concerto Regen: 15
Glacial GazeSanhuaResonance LiberationSanhua deals Glacio DMG and creates 1 Glacier. Skill DMG: 407.16% (Lv.10 809.48%) Cooldown: 16 Resonance Cost: 100 Concerto Regen: 20
CondensationSanhuaInherent SkillDamage dealt by Sanhua's Resonance Skill increased by 20% for 8s after casting her Intro Skill.
AvalancheSanhuaInherent SkillDamage dealt by Sanhua's Forte Circuit Ice Burst is increased by 20% for 8s after casting Basic Attack 5.
Freezing ThornsSanhuaIntro SkillSanhua swings her blade downward and creates 1 Ice Thorn, dealing Glacio DMG. Skill DMG: 70.00% (Lv.10 139.17%) Concerto Regen: 10
Clarity of MindSanhuaForte CircuitWhen holding Basic Attack, a cursor moves back and forth on the Forte Gauge. Release Basic Attack while cursor falls in the "Frostbite" area, to perform Heavy Attack Detonate, dealing Glacio DMG considered as Heavy Attack DMG. Ice Burst Sanhua's Heavy Attack Detonate detonates all "Ice Thorns", "Ice Prisms" and "Glaciers" within her attack range, dealing Glacio DMG. Ice Burst deals Resonance Skill DMG. Frostbite Area The "Frostbite" area expands with every 1 stack of "Clarity". "Clarity" stacks up to 2 times. Sanhua obtains 1 stack of "Clarity" upon performing Basic Attack 5. Sanhua obtains 1 stack of "Clarity" upon casting Intro Skill Freezing Thorns. Sanhua obtains 1 stack of "Clarity" upon casting Resonance Skill Eternal Frost. Sanhua obtains 2 stack(s) of "Clarity" upon casting Resonance Liberation Glacial Gaze. Upon casting Heavy Attack Detonate, all "Clarity" is removed. Detonate Damage: 93.70%*2 (Lv.10 186.29%*2) Glacier Burst Damage: 70.00% (Lv.10 139.17%) Ice Prism Burst Damage: 40.00% (Lv.10 79.53%) Ice Thorn Burst Damage: 30.00% (Lv.10 59.65%) Clarity Duration: 5 Glacier Duration: 5 Ice Prism Duration: 5 Ice Thorn Duration: 8 Detonate Concerto Energy: 15 Glacier Burst Concerto Regen: 15 Ice Prism Burst Concerto Regen: 15
Skillful CookingSanhuaInherent SkillHas a chance to produce special dishes when cooking.
SilversnowSanhuaOutro SkillThe incoming Resonator has their Basic Attack DMG Amplified by 38% for 14s or until they are switched out.
Tune Break: SwordSanhuaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Vibration ManifestationRover: SpectroNormal AttackRover performs up to 4 consecutive attacks, dealing Spectro DMG. Heavy Attack Rover consumes STA to attack the target, dealing Spectro DMG. Heavy Attack: Resonance After Basic Attack 3 or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG. Heavy Attack: Aftertune After Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG. Mid-air Attack Rover consumes STA to perform a Mid-Air Plunging Attack, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG. Stage 1 DMG: 29.75% (Lv.10 59.15%) Stage 2 DMG: 38.25% (Lv.10 76.05%) Stage 3 DMG: 7.65%*5 (Lv.10 15.21%*5) Stage 4 DMG: 65.45% (Lv.10 130.13%) Dodge Counter DMG: 98.25% (Lv.10 195.34%) Heavy Attack DMG: 9.69%*5 (Lv.10 19.27%*5) Heavy Attack - Resonance DMG: 38.25% (Lv.10 76.05%) Heavy Attack - Aftertune DMG: 63.75% (Lv.10 126.75%) Mid-air Attack DMG: 52.70% (Lv.10 104.78%) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Resonating SlashesRover: SpectroResonance SkillRover launches an attack forward, dealing Spectro DMG. Skill DMG: 118.80% (Lv.10 236.19%) Cooldown: 6 Concerto Regen: 10
Echoing OrchestraRover: SpectroResonance LiberationRover converges Spectro energy to assail the target area, detonating it after a short delay and dealing Spectro DMG. Skill DMG: 100.00%+340.00% (Lv.10 198.81%+675.96%) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
ReticenceRover: SpectroInherent SkillDMG dealt by Rover's Basic Attack Resonating Echoes is increased by 60%.
Silent ListenerRover: SpectroInherent SkillRover gains 15% ATK increase for 5s upon casting Heavy Attack Resonance.
WaveshockRover: SpectroIntro SkillRover attacks the target, dealing Spectro DMG. Skill DMG: 85.00% (Lv.10 168.99%) Concerto Regen: 10
World in a Grain of SandRover: SpectroForte CircuitIf "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill DMG. Basic Attack: Resonating Echoes After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon using Basic Attack button. Launch attacks forward, dealing Spectro DMG, considered as Resonance Skill DMG. Diminutive Sound Rover can hold up to 100 "Diminutive Sounds". Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit. Rover obtains "Diminutive Sound" for every Heavy Attack Aftertune on hit. Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock. Resonating Spin DMG: 64.93%*2 (Lv.10 129.08%*2) Resonating Whirl DMG: 20.00% (Lv.10 39.77%) Resonating Echoes Stage 1 DMG: 40.00% (Lv.10 79.53%) Resonating Echoes Stage 2 DMG: 80.00% (Lv.10 159.05%) Resonating Spin Concerto Regen: 20 Resonating Echoes Concerto Regen: 8
Solaris VoyagerRover: SpectroInherent SkillStamina consumption for swimming is reduced by 20%
InstantRover: SpectroOutro SkillGenerate an area of stasis centered around the incoming Resonator, lasting for 3s.
Tune Break: SwordRover: SpectroTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Echoing OrchestraRover: SpectroResonance LiberationChannel Spectro energy to attack the target area, causing a blast after a short delay, dealing Spectro DMG and applying 6 stack(s) of Spectro Frazzle. Skill DMG: 100.00%+340.00% (Lv.10 198.81%+675.96%) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
World in a Grain of SandRover: SpectroForte CircuitIf "Diminutive Sound" exceeds 50 when Resonance Skill is used, consume 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG. This DMG is considered as Resonance Skill DMG and applies 2 stack(s) of Spectro Frazzle along with Shimmer. Shimmer Shimmer prevents Spectro Frazzle stacks from reducing over time. Basic Attack: Resonating Echoes After Resonance Skill Resonating Spin ends, follow up with Basic Attack to cast Resonating Echoes. Launch forward to attack the enemies, dealing Spectro DMG, considered as Resonance Skill DMG. Diminutive Sound Rover can hold up to 100 "Diminutive Sounds". Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit. Rover obtains "Diminutive Sound" for every Heavy Attack Aftertune on hit. Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock. Resonating Spin DMG: 64.93%*2 (Lv.10 129.08%*2) Resonating Whirl DMG: 20.00% (Lv.10 39.77%) Resonating Echoes Stage 1 DMG: 40.00% (Lv.10 79.53%) Resonating Echoes Stage 2 DMG: 80.00% (Lv.10 159.05%) Shimmer Duration: 9 Resonating Spin Concerto Regen: 20 Resonating Echoes Concerto Regen: 8
Wooly AttackEncoreNormal AttackEncore performs up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack: Wooly Strike After Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG. Heavy Attack Encore consumes STA to attack the target, dealing Fusion DMG. Mid-air Attack Encore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 28.00% (Lv.10 55.66%) Stage 2 DMG: 33.30% (Lv.10 66.20%) Stage 3 DMG: 33.35%*2 (Lv.10 66.30%*2) Stage 4 DMG: 19.25%*4 (Lv.10 38.27%*4) Woolies Damage: 120.00% (Lv.10 238.57%) Heavy Attack DMG: 94.10% (Lv.10 187.08%) Mid-air Attack: 62.00% (Lv.10 123.26%) Dodge Counter DMG: 63.34%*2 (Lv.10 125.94%*2) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Flaming WooliesEncoreResonance SkillEncore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG. Energetic Welcome After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG. Flaming Woolies Damage: 38.53%*8 (Lv.10 76.61%*8) Energetic Welcome Damage: 170.60% (Lv.10 339.16%) Cooldown: 10 Flaming Woolies Concerto Regen: 15 Energetic Welcome Concerto Regen: 5
Cosmos RaveEncoreResonance LiberationAs Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. Basic Attack: Cosmos - Frolicking During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG. Cosmos: Heavy Attack During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Resonance Skill: Cosmos - Rampage During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG. Cosmos: Dodge Counter During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG. Cosmos: Frolicking Stage 1 DMG: 45.36%*2 (Lv.10 90.18%*2) Cosmos: Frolicking Stage 2 DMG: 28.37%*3 (Lv.10 56.40%*3) Cosmos: Frolicking Stage 3 DMG: 33.19%*4 (Lv.10 65.99%*4) Stage 4 DMG: 97.59%*3 (Lv.10 194.01%*3) Cosmos: Heavy Attack DMG: 109.44% (Lv.10 217.58%) Cosmos Rampage Damage: 31.85%*4 (Lv.10 63.32%*4) Cosmos: Dodge Counter DMG: 33.19%*4 (Lv.10 65.99%*4) Cosmos: Heavy Attack STA Cost: 25 Cosmos Rave Duration: 10 Cooldown: 16 Cosmos Rampage Cooldown: 4 Resonance Cost: 125 Concerto Regen: 20
Angry CosmosEncoreInherent SkillDuring the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.
Woolies Cheer DanceEncoreInherent SkillWhen Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.
Woolies HelpersEncoreIntro SkillEncore pounces at the enemies with Cosmos, dealing Fusion DMG. Skill DMG: 100.00% (Lv.10 198.81%) Concerto Regen: 10
Black & White WooliesEncoreForte CircuitWhen Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Mayhem state. After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. Heavy Attack: Cosmos Rupture During Cosmos Rave, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Cosmos' Mayhem state. After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG. Mayhem Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits a target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits a target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits a target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits a target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, Encore restores "Mayhem" when hitting a target. Cloudy Frenzy Damage: 168.00% (Lv.10 334.00%) Cosmos Rupture Damage: 23.35%*6+249.08% (Lv.10 46.42%*6+495.21%) Cloudy Frenzy Concerto Regen: 10 Cosmos Rupture Concerto Regen: 10
Skillful CookingEncoreInherent SkillHas a chance to produce special dishes when cooking.
Thermal FieldEncoreOutro SkillEncore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.
Tune Break: RectifierEncoreTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
ExecutionDanjinNormal AttackDanjin performs up to 3 consecutive attacks, dealing Havoc DMG. Heavy Attack Danjin consumes STA to launch consecutive attacks, dealing Havoc DMG. Mid-air Attack Consume STA to perform a Mid-air Plunging Attack, dealing Havoc DMG. Dodge Counter Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG. Dodge Counter: Ruby Shades After a successful Dodge Counter, Danjin can use Resonance Skill Crimson Fragment to perform Resonance Skill: Crimson Erosion. Stage 1 DMG: 28.80% (Lv.10 57.26%) Stage 2 DMG: 29.60% (Lv.10 58.85%) Stage 3 DMG: 40.00% (Lv.10 79.53%) Heavy Attack DMG: 18.67%*3 (Lv.10 37.12%*3) Mid-air Attack DMG: 49.60% (Lv.10 98.61%) Dodge Counter DMG: 32.00%*3 (Lv.10 63.62%*3) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30
Crimson FragmentDanjinResonance SkillWhen casting Crimson Fragment, each attack consumes 3% of Danjin's max HP. When Danjin's HP is less than 1%, this no longer consumes HP. Carmine Gleam Danjin attacks the target, dealing Havoc DMG. Crimson Erosion After Basic Attack 2, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion 2 hits a target, apply Incinerating Will to it. Incinerating Will Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%. Sanguine Pulse Use Resonance Skill after Basic Attack 3 to perform up to 3 consecutive attacks, dealing Havoc DMG. Carmine Gleam Damage: 19.20%*2 (Lv.10 38.18%*2) Crimson Erosion Stage 1 DMG: 32.40%*2 (Lv.10 64.42%*2) Crimson Erosion Stage 2 DMG: 30.00%*2 (Lv.10 59.65%*2) Sanguine Pulse Stage 1 DMG: 28.20%*2 (Lv.10 56.07%*2) Sanguine Pulse Stage 2 DMG: 21.60%*3 (Lv.10 42.95%*3) Sanguine Pulse Stage 3 DMG: 32.40%*3 (Lv.10 64.42%*3) Incinerating Will Duration: 12 Cooldown: 0
Crimson BloomDanjinResonance LiberationDanjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG. Consecutive Attack DMG: 24.69%*8 (Lv.10 49.09%*8) Scarlet Burst Damage: 197.50% (Lv.10 392.65%) Cooldown: 16 Resonance Cost: 100 Concerto Regen: 20
Crimson LightDanjinInherent SkillDamage of Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of Ruby Blossom recovered are doubled.
OverflowDanjinInherent SkillAfter casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack DMG is increased by 30% for 5s.
VindicationDanjinIntro SkillWith unwavering determination, Danjin unleashes a strike, dealing Havoc DMG. Skill DMG: 25.00%*4 (Lv.10 49.71%*4) Concerto Regen: 10
Serene VigilDanjinForte CircuitAfter accumulating 60 "Ruby Blossom", long press Basic Attack to consume all "Ruby Blossom" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack DMG, and healing Danjin. If current "Ruby Blossom" reaches over 120, 120 "Ruby Blossom" is consumed instead to increase the DMG multiplier of Chaoscleave and Scatterbloom performed this time. Heavy Attack: Scatterbloom Use Basic Attack after Heavy Attack Chaoscleave to cast Scatterbloom to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG. Ruby Blossom Danjin can hold up to 120 Ruby Blossom. Danjin obtains "Ruby Blossom" when using Resonance Skill Crimson Fragment. Chaoscleave Damage: 30.00%*7 (Lv.10 59.65%*7) Scatterbloom Damage: 90.00% (Lv.10 178.93%) Full Energy Chaoscleave Damage: 72.00%*7 (Lv.10 143.15%*7) Full Energy Scatterbloom Damage: 216.00% (Lv.10 429.43%) Chaoscleave Healing: 36 Chaoscleave Concerto Regen: 50
Skillful CookingDanjinInherent SkillHas a chance to produce special dishes when cooking.
DualityDanjinOutro SkillThe incoming Resonator has their Havoc DMG Amplified by 23% for 14s or until they are switched out.
Tune Break: SwordDanjinTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Concealed EdgeTaoqiNormal AttackPerform up to 4 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume Stamina to deal Havoc DMG. Hold Basic Attack to enter Rocksteady Defense. Rocksteady Defense - Taoqi's damage taken is reduced by 35%; - When Taoqi is attacked during Rocksteady Defense, she will cast Strategic Parry; - Strategic Parry is automatically cast after Rocksteady Defense lasts for 3s; If Taoqi is attacked when casting Resonance Skill Fortified Defense, Strategic Parry is automatically cast. Strategic Parry Attack the target, dealing Havoc DMG. Mid-Air Attack Consume Stamina to perform a Plunging Attack while in mid-air, dealing Havoc DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG. Stage 1 DMG: 45.34% (Lv.10 90.15%) Stage 2 DMG: 42.67% (Lv.10 84.84%) Stage 3 DMG: 56% (Lv.10 111.34%) Stage 4 DMG: 136% (Lv.10 270.39%) Heavy Attack DMG: 110.84% (Lv.10 220.37%) Heavy Attack DMG Reduction: 35% Strategic Parry Damage: 39.59% (Lv.10 78.7%) Mid-air Attack DMG: 62% (Lv.10 123.27%) Dodge Counter DMG: 125% (Lv.10 248.52%) Heavy Attack STA Cost: 30 Mid-air Attack STA Cost: 30
Fortified DefenseTaoqiResonance SkillTaoqi deals Havoc DMG to surrounding targets, generating 3 Rocksteady Shield and healing herself. If attacked when casting Fortified Defense, Strategic Parry will be automatically cast. Rocksteady Shield When the active character on the team is attacked, 1 Rocksteady Shield is consumed to reduce the damage taken. Skill DMG: 67.86% (Lv.10 134.92%) HP recovery: 950+45.00% (Lv.10 1805+94.50%) Rocksteady Shield Damage Reduction: 15% Cooldown: 15 Concerto Regen: 15
UnmovableTaoqiResonance LiberationAttack the target based on Taoqi's DEF, dealing Havoc DMG. Skill DMG: 226.2% (Lv.10 449.71%) Cooldown: 16 Resonance Cost: 125 Concerto Regen: 20
Steadfast ProtectionTaoqiInherent SkillWhile Resonance Skill Rocksteady Shield lasts, the Character's DEF is increased by 15%.
UnyieldingTaoqiInherent SkillAfter Heavy Attack Strategic Parry is successfully triggered, 25 STA is recovered.
Defense FormationTaoqiIntro SkillAttack the target, dealing Havoc DMG. Skill DMG: 105% (Lv.10 208.76%) Concerto Regen: 10
Power ShiftTaoqiForte CircuitWhen carrying "Resolving Caliber", use Basic Attack after Heavy Attack Strategic Parry or Intro Skill Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack DMG. Timed Counters consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill Defense Formation, use Basic Attack to directly cast Timed Counters. Resolving Caliber Taoqi can hold up to 3 Resolving Caliber. Basic Attack 4 will consume all of Taoqi's "Rocksteady Shields" to grant that many "Resolving Caliber". While Rocksteady Shield exists, when the active character is attacked, 1 "Rocksteady Shield" will be consumed to recover "Resolving Caliber". After Rocksteady Shield ends, all remaining "Rocksteady Shield" will be consumed to grant that many "Resolving Caliber". Timed Counters Stage 1 DMG: 43.36% (Lv.10 86.2%) Timed Counters Stage 2 DMG: 55.8% (Lv.10 110.93%) Timed Counters Stage 3 DMG: 73.14% (Lv.10 145.41%) Timed Counters Stage 1 Shield: 300+11.25% (Lv.10 570+23.62%) Timed Counters Stage 2 Shield: 450+16.87% (Lv.10 855+35.43%) Timed Counters Stage 3 Shield: 750+28.12% (Lv.10 1425+59.06%) Shield Duration: 18
Skillful CookingTaoqiInherent SkillHas a chance to produce special dishes when cooking.
Iron WillTaoqiOutro SkillThe incoming Resonator has their Resonance Skill DMG Amplified by 38% for 14s or until they are switched out.
Tune Break: BroadbladeTaoqiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Half TruthsAaltoNormal AttackAalto fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack 4 will spread the Mist forward, which lasts for 1.5s. Heavy Attack Aalto enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Aero DMG. Mid-air Attack Aalto consumes STA to perform consecutive shots at the target in mid-air, dealing Aero DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. Stage 1 DMG: 16% (Lv.10 31.81%) Stage 2 DMG: 26.67% (Lv.10 53.02%) Stage 3 DMG: 24%*2 (Lv.10 47.72%*2) Stage 4 DMG: 25.34%*2 (Lv.10 50.37%*2) Stage 5 DMG: 90.4% (Lv.10 179.73%) Mid-air Attack: 30% (Lv.10 59.65%) Aimed Shot Damage: 18.00% (Lv.10 35.79%) Fully Charged Aimed Shot Damage: 40.50% (Lv.10 80.52%) Dodge Counter DMG: 107.7% (Lv.10 214.12%) Mid-air Attack STA Cost: 5
Shift TrickAaltoResonance SkillCasts Mist and 1 "Mist Avatar(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 Mist Bullets around them, dealing Aero DMG. Mist Bullets Deals Aero DMG, considered as Resonance Skill DMG. Mist Bullet Damage: 30% (Lv.10 59.65%) Mist Avatar HP: 100% Mist Avatar Duration: 8 Cooldown: 10 Concerto Regen: 15
Flower in the MistAaltoResonance LiberationGenerate a Gate of Quandary in front, dealing Aero DMG. When bullets pass through the Gate of Quandary, they deal increased DMG. Gate of Quandary lasts for 10s. Skill DMG: 200% (Lv.10 397.62%) Gate Of Quandary ATK Increase: 10% Cooldown: 20 Resonance Cost: 150 Concerto Regen: 20
Perfect PerformanceAaltoInherent SkillAalto's Heavy Attack will always critically hit, triggered once every 30s.
Mid-game BreakAaltoInherent SkillAalto will continuously recover STA when he is in the Forte Circuit Mistcloak Dash state.
Feint ShotAaltoIntro SkillAalto shows up out of thin air to perform rapid continuous shooting, dealing Aero DMG. Skill DMG: 33.34%*3 (Lv.10 66.27%*3) Concerto Regen: 10
Misty CoverAaltoForte CircuitWhen Aalto passes through "Mist" or "Gate of Quandary", he enters the Mistcloak Dash. Mistcloak Dash -Movement speed increased; -During this period, "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Mist Bullet(s) is generated. Mist Drops Aalto can hold up to 6 "Mist Drops". When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered. Mist Bullet DMG: 30% (Lv.10 59.65%) Movement Speed Increase: 40%
Skillful CookingAaltoInherent SkillHas a chance to produce special dishes when cooking.
Dissolving MistAaltoOutro SkillThe incoming Resonator has their Aero DMG Amplified by 23% for 14s or until they are switched out.
Tune Break: PistolsAaltoTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Lone LanceJiyanNormal AttackPerform up to 5 consecutive attacks, dealing Aero DMG. Heavy Attack Consume Stamina to thrust forward, dealing Aero DMG. Heavy Attack: Windborne Strike Hold Basic Attack during Heavy Attack to cast Windborne Strike after Heavy Attack ends, dealing Aero DMG. Heavy Attack: Abyssal Slash Release Basic Attack during Heavy Attack to cast Abyssal Slash after Heavy Attack ends, dealing Aero DMG. Mid-Air Attack Consume Stamina to perform a Plunging Attack while in mid-air, dealing Aero DMG. After performing the Plunging Attack, use Basic Attack to perform a follow-up attack, dealing Aero DMG. Mid-Air Attack: Banner of Triumph After casting Heavy Attack Windborne Strike or Resonance Skill Windqueller in mid-air, Jiyan can perform a mid-air attack, dealing Aero DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. Stage 1 DMG: 36.80% (Lv.10 73.16%) Stage 2 DMG: 22.00% (Lv.10 43.73%) Stage 3 DMG: 18.30%*5 (Lv.10 36.38%*5) Stage 4 DMG: 33.30%*2 (Lv.10 66.20%*2) Stage 5 DMG: 11.87%*7+77.18%*2 (Lv.10 23.60%*7+153.45%*2) Heavy Attack DMG: 11.16%*6 (Lv.10 22.20%*6) Windborne Strike Damage: 53.30% (Lv.10 105.96%) Abyssal Slash Damage: 41.10% (Lv.10 81.71%) Mid-air Attack DMG: 62.00% (Lv.10 123.26%) Banner Of Triumph Damage: 40.00% (Lv.10 79.52%) Mid-air Attack Follow-Up DMG: 78.30% (Lv.10 155.66%) Dodge Counter DMG: 63.30%*2 (Lv.10 125.84%*2) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
WindquellerJiyanResonance SkillDash forward a certain distance, dealing Aero DMG. Can be cast in the air. Skill DMG: 53.50%*4 (Lv.10 106.36%*4) Cooldown: 7 Concerto Regen: 16
Emerald Storm - PreludeJiyanResonance LiberationAfter releasing Emerald Storm - Prelude, Jiyan enters Qingloong Mode. Qingloong Mode Jiyan has increased resistance to interruption. Basic Attack, Heavy Attack and Dodge Counter are replaced with Heavy Attack Lance of Qingloong. Heavy Attack: Lance of Qingloong Perform up to 3 consecutive attacks, dealing Aero DMG, considered as Heavy Attack DMG. Lance of Qingloong Stage 1 DMG: 32.95%*8 (Lv.10 65.52%*8) Lance Of Qingloong Stage 2 DMG: 30.96%*8 (Lv.10 61.55%*8) Lance Of Qingloong Stage 3 DMG: 33.58%*8 (Lv.10 66.76%*8) Qingloong Mode Duration: 10 Cooldown: 16 Resonance Cost: 125 Concerto Regen: 20
Heavenly BalanceJiyanInherent SkillAfter casting the Intro Skill Tactical Strike, Jiyan's ATK is increased by 10% for 15s.
Tempest TamingJiyanInherent SkillWhen Jiyan's attacks hit a target, Jiyan's Crit. DMG is increased by 12% for 8s.
Tactical StrikeJiyanIntro SkillJiyan pierces the target in mid-air, dealing Aero DMG. Skill DMG: 100.00% (Lv.10 198.81%) Concerto Regen: 10
Qingloong at WarJiyanForte CircuitWhen casting Resonance Skill Windqueller, if Jiyan has 30 or more "Resolve", he consumes 30 "Resolve" to increase the DMG of this Resonance Skill Windqueller by 20%. When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes "Resolve". Resonance Liberation: Emerald Storm - Finale When casting Resonance Liberation Emerald Storm - Prelude, if Jiyan has 30 "Resolve" or more, he will consume 30 "Resolve" to cast Emerald Storm - Finale, dealing Aero DMG, considered as Heavy Attack DMG. Emerald Storm: Finale can be cast in mid-air at low altitude. Resolve Jiyan can hold up to 60 Resolve. Jiyan gains "Resolve" when his Normal Attack Lone Lance hits the target. Jiyan gains "Resolve" when the Intro Skill Tactical Strike hits the target. "Resolve" will gradually decrease if Jiyan does not hit a target within 15s. Emerald Storm: Finale Damage: 71.88%*2+215.64% (Lv.10 142.91%*2+428.73%)
Skillful CookingJiyanInherent SkillHas a chance to produce special dishes when cooking.
DisciplineJiyanOutro SkillWhen the incoming Resonator's Heavy Attack hits a target, Jiyan will summon a lance to launch a coordinated attack, dealing Aero DMG equal to 313.40% of Jiyan's ATK. This attack lasts for 8s and can be triggered once every 1s, up to 2 times.
Tune Break: BroadbladeJiyanTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Impromptu ShowMortefiNormal AttackMortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 24.29% (Lv.10 48.30%) Stage 2 DMG: 20.51%*2 (Lv.10 40.78%*2) Stage 3 DMG: 53.97% (Lv.10 107.30%) Stage 4 DMG: 10.57%*4+63.84% (Lv.10 21.02%*4+126.93%) Aimed Shot Damage: 49.14% (Lv.10 97.70%) Fully Charged Aimed Shot Damage: 84.00% (Lv.10 167.01%) Mid-air Attack Stage 1 DMG: 11.69% (Lv.10 23.25%) Mid-air Attack Stage 2 DMG: 11.69% (Lv.10 23.25%) Dodge Counter DMG: 98.07% (Lv.10 194.98%) Mid-air Attack STA Cost: 5
Passionate VariationMortefiResonance SkillLaunch a flashing lightning of flames forward, dealing Fusion DMG. Skill DMG: 105.00% (Lv.10 208.76%) Cooldown: 14 Concerto Regen: 18
Violent FinaleMortefiResonance LiberationDeal Fusion DMG, and apply Burning Rhapsody to all characters on the team. Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato Deals Fusion DMG. Violent Finale Damage: 80.00% (Lv.10 159.05%) Marcato Damage: 16.00% (Lv.10 31.81%) Duration: 10 Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Harmonic ControlMortefiInherent SkillAfter casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.
Rhythmic VibratoMortefiInherent SkillDuring Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.
DissonanceMortefiIntro SkillAttack the target, dealing Fusion DMG. Skill DMG: 85.00% (Lv.10 168.99%) Concerto Regen: 10
Fury FugueMortefiForte CircuitWhen Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally. Fury Fugue Damage: 164.00% (Lv.10 326.05%) Concerto Regen: 18
Skillful CookingMortefiInherent SkillHas a chance to produce special dishes when cooking.
Rage TranspositionMortefiOutro SkillThe incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.
Tune Break: PistolsMortefiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
BurgeoningCamellyaNormal AttackPerform up to 5 consecutive attacks, dealing Havoc DMG. After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG. Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5. Heavy Attack - Pruning Consume STA to attack the target, dealing Havoc DMG. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG. Dodge Counter Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Basic Attack 1 DMG: 31.45% (Lv.10 62.53%) Basic Attack 2 DMG: 23.38%*2 (Lv.10 46.48%*2) Basic Attack 3 DMG: 25.50%*3 (Lv.10 50.70%*3) Basic Attack 4 DMG: 12.42%*20 (Lv.10 24.70%*20) Basic Attack 5 DMG: 24.23%*4 (Lv.10 48.17%*4) Heavy Attack DMG: 44.33%*3 (Lv.10 88.14%*3) Mid-air Attack DMG: 33.00%*2 (Lv.10 65.61%*2) Dodge Counter DMG: 50.00%*3 (Lv.10 99.40%*3) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Valse of Bloom and BlightCamellyaResonance SkillAttack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode. This attack can be performed in mid-air. Blossom Mode - Unable to move while suspended on vines. - Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz: chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG. - When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4. - Dodge Counter is replaced by Dodge Counter Atonement. Tap Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG. - Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage deals Havoc DMG, considered Basic Attack DMG. - Resonance Skill Floral Ravage can be cast in mid-air. - Blossom Mode ends after casting Resonance Skill Floral Ravage. - Blossom Mode ends after using the Levitator. - Jump is replaced with Basic Attack Vining Ronde. Use Jump to attack the target at the cost of STA, dealing Havoc DMG (considered Basic Attack DMG). This ends the Blossom Mode. - Using Basic Attack Vining Waltz and Basic Attack Blazing Waltz in mid-air consumes STA. - Casting Resonance Skill Floral Ravage doesn't restore STA. - Consume STA continuously to stay suspended on the vines. Crimson Blossom DMG: 57.15%*2 (Lv.10 113.62%*2) Vining Waltz 1 DMG: 48.45% (Lv.10 96.33%) Vining Waltz 2 DMG: 22.95%*2 (Lv.10 45.63%*2) Vining Waltz 3 DMG: 11.04%*6 (Lv.10 21.95%*6) Vining Waltz 4 DMG: 34.00%*3 (Lv.10 67.59%*3) Blazing Waltz DMG: 11.04%*19 (Lv.10 21.95%*19) Floral Ravage DMG: 26.46%*5 (Lv.10 52.61%*5) Vining Ronde DMG: 26.64%*3 (Lv.10 52.95%*3) Atonement DMG: 57.00%*2 (Lv.10 113.33%*2) Cooldown: 4 Crimson Blossom Concerto Regen: 7 Floral Ravage Concerto Regen: 7 Vining Waltz 1 STA Cost: 5 Vining Waltz 2 STA Cost: 5 Vining Waltz 3 STA Cost: 5 Vining Waltz 4 STA Cost: 5 Blazing Waltz STA Cost: 5 Vining Ronde STA Cost: 5 STA Cost Per Second When Suspended: 5
Fervor EfflorescentCamellyaResonance LiberationAttack the target, dealing Havoc DMG. This attack can be performed in mid-air. Skill DMG: 605.00% (Lv.10 1202.81%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
SeedbedCamellyaInherent SkillGain 15% Havoc DMG Bonus. DMG dealt by Heavy Attack Pruning is now considered Basic Attack DMG.
EpiphyteCamellyaInherent SkillGain 15% Basic DMG Bonus. Gain increased resistance to interruption when casting Basic Attack, Basic Attack Vining Waltz, and Basic Attack Blazing Waltz.
EverbloomingCamellyaIntro SkillAttack the target, dealing Havoc DMG. Skill DMG: 100.00% (Lv.10 198.81%) Concerto Regen: 10
Vegetative UniverseCamellyaForte CircuitHitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement , Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by 150%. Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times. Forte Circuit: Ephemeral When Concerto Energy is fully recovered, and Ephemeral is not on Cooldown, Resonance Skill is replaced with Ephemeral. Casting Ephemeral consumes 70 Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG. Camellya enters Budding Mode after casting Ephemeral. This can be cast in mid-air. Budding Mode - Sweet Dream: Increase the DMG Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by 50%. - Casting Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by 5%, up to 50%. - When in Budding Mode, Camellya cannot gain Crimson Buds. - When in Budding Mode, the Energy Regen Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage is reduced to 0%. - Budding Mode ends when Camellya is switched off the field. - Budding Mode ends when all Crimson Pistils are consumed. Crimson Pistil Camellya can hold up to 100 Crimson Pistils. - Casting Intro Skill Everblooming recovers 100 Crimson Pistils. - Activating Forte Circuit's Ephemeral recovers 100 Crimson Pistils. Ephemeral DMG: 635.00% (Lv.10 1262.45%) Budding Mode Duration: 15 Ephemeral Cooldown: 25
Skillful CookingCamellyaInherent SkillHas a chance to produce special dishes when cooking.
TwiningCamellyaOutro SkillAttack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK. After activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to 459.02% of Camellya's ATK.
Tune Break: SwordCamellyaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Gnawing FangsCalcharoNormal AttackCalcharo performs up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack Consumes STA to attack the target, dealing Electro DMG. Mid-air Attack Consumes STA to perform a Mid-Air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. Stage 1 DMG: 23.00%*2 (Lv.10 45.73%*2) Stage 2 DMG: 50.00% (Lv.10 99.41%) Stage 3 DMG: 42.84%+21.42%*3 (Lv.10 85.18%+42.59%*3) Stage 4 DMG: 39.99%*2+53.32% (Lv.10 79.51%*2+106.01%) Heavy Attack DMG: 20.80%*5 (Lv.10 41.36%*5) Mid-air Attack DMG: 62.00% (Lv.10 123.27%) Dodge Counter DMG: 33.44%*3+42.99% (Lv.10 66.48%*3+85.47%) Heavy Attack STA Cost: 30 Mid-air Attack STA Cost: 30
Extermination OrderCalcharoResonance SkillCalcharo performs up to 3 consecutive attacks, dealing Electro DMG. If Calcharo is switched off field, or if Resonance Skill Extermination Order is not activated again in a while, this skill will enter Cooldown. Resonance Skill Extermination Order does not interrupt Calcharo's Basic Attack cycle. Extermination Order Stage 1 DMG: 25.94%*2+34.59% (Lv.10 51.57%*2+68.76%) Extermination Order Stage 2 DMG: 38.91%*2+51.88% (Lv.10 77.36%*2+103.14%) Extermination Order Stage 3 DMG: 108.08%*2 (Lv.10 214.87%*2) Cooldown: 10 Extermination Order Concerto Regen: 4
Phantom EtchingCalcharoResonance LiberationCalcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill DMG. Deathblade Gear -Basic Attack is replaced with Basic Attack Hounds Roar. -Heavy Attack deals increased DMG, considered as Resonance Liberation DMG. -Dodge Counter deals increased DMG, considered as Resonance Liberation DMG. Basic Attack: Hounds Roar Calcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack DMG. Skill DMG: 300.00% (Lv.10 596.43%) "Necessary Means" Damage: 100.00%*2 (Lv.10 198.81%*2) Hounds Roar Stage 1: 44.30% (Lv.10 88.07%) Hounds Roar Stage 2: 17.72%*2+26.58%*2 (Lv.10 35.23%*2+52.84%*2) Hounds Roar Stage 3: 82.41% (Lv.10 163.84%) Hounds Roar Stage 4: 17.52%*6 (Lv.10 34.82%*6) Hounds Roar Stage 5: 75.54%*2 (Lv.10 150.19%*2) Heavy Attack DMG: 31.20%*5 (Lv.10 62.03%*5) Dodge Counter DMG: 28.67%*6 (Lv.10 56.99%*6) Heavy Attack STA Cost: 30 Deathblade Gear Duration: 11 Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Bloodshed AwakenCalcharoInherent SkillCasting Heavy Attack Mercy gives Calcharo 10% Resonance Liberation DMG Bonus for 15s.
Revenant RushCalcharoInherent SkillWhen Heavy Attack "Death Messenger" hits the target, the damage taken by Calcharo is reduced by 15% for 5s.
Wanted OutlawCalcharoIntro SkillAttack the target, dealing Electro DMG. Skill DMG: 20.00%*2+30.00%*2 (Lv.10 39.77%*2+59.65%*2) Concerto Regen: 10
Hunting MissionCalcharoForte CircuitWhen Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy." When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack DMG, and recovers Resonance Energy and Concerto Energy. "Cruelty" Calcharo can hold up to 3 "Cruelty." In Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty." Heavy Attack: "Death Messenger" When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger." When casting Heavy Attack "Death Messenger," Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation DMG, and recovers Resonance Energy and Concerto Energy. "Killing Intent" In Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent." "Mercy" Damage: 19.67%*8+39.34% (Lv.10 39.11%*8+78.22%) "Death Messenger" Damage: 49.18%*8+98.35% (Lv.10 97.77%*8+195.53%) "Mercy" Concerto Regen: 6 "Death Messenger" Concerto Regen: 10 "Mercy" Resonance Regen: 6 "Death Messenger" Resonance Regen: 5
Skillful CookingCalcharoInherent SkillHas a chance to produce special dishes when cooking.
Shadowy RaidCalcharoOutro SkillCalcharo summons Phantom to support the active Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.
Tune Break: BroadbladeCalcharoTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Zapstring's DanceYinlinNormal AttackYinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. Stage 1 DMG: 14.49% (Lv.10 28.81%) Stage 2 DMG: 17.01%*2 (Lv.10 33.82%*2) Stage 3 DMG: 7.04%*7 (Lv.10 13.99%*7) Stage 4 DMG: 37.8% (Lv.10 75.16%) Heavy Attack DMG: 15%*2 (Lv.10 29.83%*2) Mid-air Attack DMG: 62% (Lv.10 123.27%) Dodge Counter DMG: 12.18%*7 (Lv.10 24.22%*7) Heavy Attack STA Consumption: 25 Mid-air Attack STA Cost: 30
Magnetic RoarYinlinResonance SkillThe puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown. Magnetic Roar Damage: 30%*3 (Lv.10 59.65%*3) Lightning Execution Damage: 45%*4 (Lv.10 89.47%*4) Electromagnetic Blast Damage: 10% (Lv.10 19.89%) Execution Mode Duration: 10 Cooldown: 12 Magnetic Roar Concerto Regen: 10 Lightning Execution Concerto Regen: 15 Electromagnetic Blast Concerto Regen: 5
Thundering WrathYinlinResonance LiberationCommand "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG. Skill DMG: 58.63%*7 (Lv.10 116.56%*7) Cooldown: 16 Resonance Cost: 125 Concerto Regen: 20
Pain ImmersionYinlinInherent SkillAfter using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Deadly FocusYinlinInherent SkillThe damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Raging StormYinlinIntro SkillCommand puppet "Zapstring" to attack, dealing Electro DMG in a large range. Skill DMG: 7.2%*10 (Lv.10 14.32%*10) Concerto Regen: 10
Chameleon CipherYinlinForte CircuitWhen Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution. Chameleon Cipher Damage: 90%*2 (Lv.10 178.93%*2) Judgment Strike Damage: 39.56% (Lv.10 78.64%)
Skillful CookingYinlinInherent SkillHas a chance to produce special dishes when cooking.
StrategistYinlinOutro SkillThe incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Tune Break: RectifierYinlinTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
LeihuangquanYuanwuNormal AttackYuanwu performs up to 5 consecutive attacks, dealing Electro DMG. Heavy Attack Yuanwu consumes STA to attack the target, dealing Electro DMG. Mid-air Attack Yuanwu consumes STA to launch a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. Stage 1 DMG: 24.70% (Lv.10 49.11%) Stage 2 DMG: 26.06%*2 (Lv.10 51.81%*2) Stage 3 DMG: 10.99%*2+16.48%*2 (Lv.10 21.84%*2+32.76%*2) Stage 4 DMG: 26.06%*2 (Lv.10 51.81%*2) Stage 5 DMG: 24.70%*2+32.94% (Lv.10 49.11%*2+65.48%) Heavy Attack DMG: 80.00% (Lv.10 159.05%) Mid-air Attack DMG: 49.60% (Lv.10 98.61%) Dodge Counter DMG: 57.60%*2 (Lv.10 114.52%*2) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30
Leihuang MasterYuanwuResonance SkillYuanwu summons Thunder Wedge, dealing Electro DMG, and forms a Thunder Field centered on the Thunder Wedge. Thunder Wedge lasts for 12s. Forte Circuit Rumbling Spark and Resonance Liberation Blazing Might will immediately detonate Resonance Skill Thunder Wedge on the field, dealing Electro DMG, considered as Resonance Skill DMG. Thunder Field The active character gains the effects below when in the Thunder Field: a Coordinated Attack from Resonance Skill Thunder Wedge is triggered when attacks hit a target, dealing Electro DMG. This can be triggered once every 1.2s. The effect lasts for 1.5s. Skill DMG: 12.00% (Lv.10 23.86%) Thunder Wedge Coordinated Attack DMG: 4.00% (Lv.10 7.96%) Thunder Wedge Detonation Damage: 30.00% (Lv.10 59.65%) Rumbling Spark Damage: 54.60% (Lv.10 108.54%) Thunder Wedge Duration: 12 Cooldown: 3 Leihuang Master Concerto Regen: 3 Rumbling Spark Concerto Regen: 25
Blazing MightYuanwuResonance LiberationAwaken the power of thunder and provide Forte Circuit Lightning Infused status to all characters on a nearby team for 10s, then perform a powerful blow that deals Electro DMG. Skill DMG: 88.00%*2 (Lv.10 174.96%*2) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Thunderous DeterminationYuanwuInherent SkillThe DMG multiplier of Resonance Skill Thunder Uprising is increased by 40%, and its reduction efficiency of enemy Vibration Strength is enhanced.
Reserved ConfidenceYuanwuInherent SkillThe ranges of the Resonance Skills Thunder Field and Thunder Uprising are greatly expanded. When switched off the field during combat, if "Readiness" is not full, Yuanwu will automatically leave 1 Resonance Skill Thunder Wedge in place.
Thunder BombardmentYuanwuIntro SkillAttack the target, dealing Electro DMG. Skill DMG: 32.00% (Lv.10 63.62%) Concerto Regen: 10
Unassuming BladeYuanwuForte CircuitWhen "Readiness" is full, hold Resonance Skill to consume all "Readiness" and cast Rumbling Spark, dealing Electro DMG and entering the Lightning Infused state. Thunder Uprising When "Readiness" is full, Resonance Skill Thunder Wedge will be replaced with Thunder Uprising, dealing Electro DMG. Lightning Infused The character in Lightning Infused state has a greatly increased resistance to interruption. When Yuanwu is in this state: -Basic Attacks: Hit targets in a larger range, reduce enemy Vibration Strength with increased efficiency. -Heavy Attacks: Have increased attack speed, reduce enemy Vibration Strength with increased efficiency. -Dodge Counters: Have increased attack speed, reduce enemy Vibration Strength with increased efficiency. -Use Basic Attack within 3s after casting a Heavy Attack or a successful Counterattack to cast Thunderweaver, dealing Electro DMG, considered as Basic Attack DMG. -Does not recover "Readiness". Readiness Yuanwu can hold up to 100 "Readiness". When Resonance Skill Thunder Wedge is on the field, Yuanwu gains 6 "Readiness" every second, even when he is not the active character; When Resonance Skill Thunder Wedge hits a target with a Coordinated Attack, Yuanwu gains 5 "Readiness". Thunder Uprising Damage: 20.00% (Lv.10 39.77%) Lightning Infused Basic Attack Stage 1 DMG: 12.35% (Lv.10 24.56%) Lightning Infused Basic Attack Stage 2 DMG: 13.03%*2 (Lv.10 25.91%*2) Lightning Infused Basic Attack Stage 3 DMG: 5.50%*2+8.24%*2 (Lv.10 10.92%*2+16.38%*2) Lightning Infused Basic Attack Stage 4 DMG: 5.77%*5 (Lv.10 11.46%*5) Lightning Infused Basic Attack Stage 5 DMG: 8.24%*3+16.47% (Lv.10 16.37%*3+32.74%) Lightning Infused Heavy Attack DMG: 15.60% (Lv.10 31.02%) Thunderweaver Damage: 15.60%+10.40%*2 (Lv.10 31.02%+20.68%*2) Lightning Infused Dodge Counter DMG: 21.76%+16.32%*2 (Lv.10 43.27%+32.45%*2) Lightning Infused Heavy Attack STA Cost: 20 Lightning Infused Duration: 10
Skillful CookingYuanwuInherent SkillHas a chance to produce special dishes when cooking.
Lightning ManipulationYuanwuOutro SkillYuanwu unleashes thunderbolts in an area centered around the skill target, greatly reducing the Vibration Strength of enemies upon impact.
Tune Break: GauntletsYuanwuTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
TuneslayerRover: HavocNormal AttackRover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG. Heavy Attack Rover-Havoc consumes STA to attack, dealing Havoc DMG. Use Basic Attack after casting Heavy Attack to cast Basic Attack 4. Mid-air Attack Rover-Havoc consumes STA to cast a Mid-Air Plunging Attack, dealing Havoc DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG. Stage 1 DMG: 28.50% (Lv.10 56.67%) Stage 2 DMG: 28.50%*2 (Lv.10 56.67%*2) Stage 3 DMG: 42.75% (Lv.10 85.00%) Stage 4 DMG: 20.27%*3 (Lv.10 40.30%*3) Stage 5 DMG: 47.50%*2 (Lv.10 94.44%*2) Heavy Attack DMG: 48.00% (Lv.10 95.43%) Mid-air Attack DMG: 58.90% (Lv.10 117.10%) Dodge Counter DMG: 90.25% (Lv.10 179.43%) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
WingbladeRover: HavocResonance SkillTransform sound into feathers, dealing Havoc DMG. Skill DMG: 144.00%*2 (Lv.10 286.29%*2) Cooldown: 12 Concerto Regen: 15
Deadening AbyssRover: HavocResonance LiberationRover gathers resonating sounds to attack targets, dealing Havoc DMG. Skill DMG: 765.00% (Lv.10 1520.90%) Cooldown: 16 Resonance Cost: 125 Concerto Regen: 20
MetamorphRover: HavocInherent SkillIn the Dark Surge state, gain 20% Havoc DMG Bonus.
Bleak CrescendoRover: HavocInherent SkillWhile in the Dark Surge state, Basic Attack recovers 1 extra Resonance Energy when it hits a target. This effect can be triggered 1 time per second.
Instant of AnnihilationRover: HavocIntro SkillAttack the target, dealing Havoc DMG. Skill DMG: 100.00% (Lv.10 198.81%) Concerto Regen: 10
Umbra EclipseRover: HavocForte CircuitWhen "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG. Dark Surge After casting Devastation, Rover enters the Dark Surge state. In this state: -Basic Attack is replaced with Enhanced Basic Attack, which performs up to 5 consecutive attacks, dealing Havoc DMG. -Heavy Attack is replaced with Enhanced Heavy Attack; -Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG. -Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack the target, dealing Havoc DMG; -Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG. Umbra Rover can hold up to 100 points of Umbra. Normal Attack Tuneslayer recovers Umbra on hit. Resonance Skill Wingblade recovers Umbra when cast. Resonance Skill Lifetaker recovers Umbra when cast. Intro Skill Instant of Annihilation recovers Umbra when cast. Devastation Damage: 114.75% (Lv.10 228.14%) Umbra: Basic Attack Stage 1 DMG: 28.35% (Lv.10 56.37%) Umbra: Basic Attack Stage 2 DMG: 47.25% (Lv.10 93.94%) Umbra: Basic Attack Stage 3 DMG: 78.30% (Lv.10 155.67%) Umbra: Basic Attack Stage 4 DMG: 18.68%*3+56.03% (Lv.10 37.13%*3+111.39%) Umbra: Basic Attack Stage 5 DMG: 14.35%*4+57.38% (Lv.10 28.52%*4+114.07%) Umbra: Heavy Attack DMG: 64.80% (Lv.10 128.83%) Umbra: Thwackblade Damage: 63.70%+5.00%*4 (Lv.10 126.65%+9.95%*4) Umbra: Plunging Attack DMG: 62.00% (Lv.10 123.27%) Umbra: Dodge Counter DMG: 159.30% (Lv.10 316.71%) Umbra: Heavy Attack STA Cost: 25 Umbra: Plunging STA Cost: 30 Umbra: Lifetaker Damage: 139.00%*2+5.00%*4 (Lv.10 276.35%*2+9.95%*4) Umbra: Lifetaker Cooldown: 12 Lifetaker Concerto Regen: 15
SoundweaverRover: HavocOutro SkillRover summons a Havoc Field, dealing Havoc DMG of 143.3% of Rover's ATK to all targets within the range every 2s for 6s.
Tune Break: SwordRover: HavocTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Majestic FistsLingyangNormal AttackLingyang performs up to 5 consecutive attacks, dealing Glacio DMG. Basic Attack: Feral Roars After Resonance Skill Furious Punches is cast, Basic Attack 5 is replaced with Feral Roars, dealing Glacio DMG. Heavy Attack Lingyang consumes STA to attack the target, dealing Glacio DMG. Mid-air Attack Lingyang consumes STA to perform a Mid-air Plunging Attack, dealing Glacio DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. Stage 1 DMG: 30.00% (Lv.10 59.65%) Stage 2 DMG: 40.00% (Lv.10 79.53%) Stage 3 DMG: 36.65%*2 (Lv.10 72.87%*2) Stage 4 DMG: 10.27%*5+21.99% (Lv.10 20.41%*5+43.72%) Stage 5 DMG: 76.70% (Lv.10 152.49%) Feral Roars Damage: 40.00%*2 (Lv.10 79.53%*2) Heavy Attack DMG: 73.30% (Lv.10 145.73%) Mid-air Attack DMG: 62.00% (Lv.10 123.27%) Dodge Counter DMG: 63.40%*2 (Lv.10 126.05%*2) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Ancient ArtsLingyangResonance SkillAttack the target, dealing Glacio DMG. Furious Punches When Basic Attacks 3, 4, or 5 or Basic Attack Feral Roars hits the target, Resonance Skill Ancient Arts is replaced with Resonance Skill Furious Punches. Lingyang's Basic Attack cycle starts from Basic Attack 3 after casting Basic Attack Feral Roars and Resonance Skill Furious Punches in turn. Lingyang's Resonance Skill does not reset his Basic Attack cycle. Ancient Arts Damage: 66.70% (Lv.10 132.61%) Furious Punches Damage: 38.35%*2 (Lv.10 76.25%*2) Cooldown: 0
Strive: Lion's VigorLingyangResonance LiberationAttack the target, dealing Glacio DMG, and receive the blessing of Lion's Vigor. Lion's Vigor Lingyang gains 50% Glacio DMG Bonus. Skill DMG: 200.00% (Lv.10 397.62%) Lion's Vigor Duration: 14 Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Lion's PrideLingyangInherent SkillDMG of the Intro Skill Lion Awakens is increased by 50%.
Diligent PracticeLingyangInherent SkillUnder the Forte Circuit Striding Lion state, within 3s after each Basic Attack, the next Forte Circuit Mountain Roamer will deal an additional Glacio DMG, equal to 150% of Mountain Roamer DMG, considered as Resonance Skill DMG.
Lion AwakensLingyangIntro SkillLingyang enters the battlefield, dealing Glacio DMG. Skill DMG: 50.00%*2 (Lv.10 99.41%*2) Concerto Regen: 10
Unification of SpiritsLingyangForte CircuitWhen "Lion's Spirit" is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio DMG. Mid-air Attack: Tail Strike When "Lion's Spirit" is not full, use Basic Attack after Heavy Attack to perform Tail Strike, dealing Glacio DMG. Striding Lion After casting Heavy Attack Glorious Plunge, enter Striding Lion state; After casting Intro Skill Lion Awakens or Resonance Liberation Strive: Lion's Vigor, if "Lion's Spirit" is full, use Basic Attack to enter Striding Lion state. In the Striding Lion state: -Attacks can be launched in mid-air. If Lingyang is on the ground, use Heavy Attack Glorious Plunge to get back in the air. -"Lion's Spirit" is continuously consumed before running out in 5s, and when it runs out, Striding Lion ends; -If Lingyang is in the Resonance Liberation Lion's Vigor state, the consumption speed of "Lion's Spirit" is reduced by 50%, extending Striding Lion state by up to 10s. -Lingyang's Basic Attack is replaced with Basic Attack Feral Gyrate, which performs up to 2 consecutive attacks, dealing Glacio DMG; -Lingyang's Resonance Skill is replaced with Mountain Roamer, dealing Glacio DMG; -When "Lion's Spirit" is less than 10, use Basic Attack to perform Stormy Kicks, dealing Glacio DMG; after performing Basic Attack Stormy Kicks, the Mid-air Attack Tail Strike becomes available. -Concerto Energy is restored when "Lion's Spirit" is consumed. Lion's Spirit Lingyang can hold up to 100 "Lion's Spirit". When casting Resonance Skill Furious Punches, "Lion's Spirit" is restored. When casting Intro Skill Lion Awakens, "Lion's Spirit" is restored. When casting Resonance Liberation Strive: Lion's Vigor, "Lion's Spirit" is restored. Glorious Plunge Damage: 86.70% (Lv.10 172.37%) Feral Gyrate Stage 1 DMG: 43.80%*2+58.40% (Lv.10 87.08%*2+116.11%) Feral Gyrate Stage 2 DMG: 15.98%*6 (Lv.10 31.77%*6) Mountain Roamer Damage: 41.69%*2 (Lv.10 82.88%*2) Stormy Kicks Damage: 18.13%*8+96.65% (Lv.10 36.03%*8+192.15%) Tail Strike Damage: 88.00%*2 (Lv.10 174.96%*2) "Lion's Spirit" Concerto Regen: 35
Skillful CookingLingyangInherent SkillHas a chance to produce special dishes when cooking.
Frosty MarksLingyangOutro SkillLingyang releases a shock wave centered on the skill target, dealing Glacio DMG equal to 587.94% of Lingyang's ATK to targets within the range.
Tune Break: GauntletsLingyangTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
FengyiquanJianxinNormal AttackJianxin performs up to 4 consecutive attacks, dealing Aero DMG. Heavy Attack Jianxin consumes STA to attack the target, dealing Aero DMG. Mid-air Attack Jianxin consumes STA to plunge and unleash a powerful kick, dealing Aero DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. Stage 1 DMG: 34.94% (Lv.10 69.46%) Stage 2 DMG: 13.40%*2+40.19% (Lv.10 26.64%*2+79.90%) Stage 3 DMG: 21.00%*4 (Lv.10 41.75%*4) Stage 4 DMG: 57.04% (Lv.10 113.40%) Heavy Attack DMG: 63.41% (Lv.10 126.07%) Mid-air Attack DMG: 62.00% (Lv.10 123.27%) Dodge Counter DMG: 20.54%*2+82.14% (Lv.10 40.83%*2+163.29%) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30
Calming AirJianxinResonance SkillHold Resonance Skill to enter Parry Stance. Chi Counter When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG. Chi Parry Release the Resonance Skill button during Parry Stance to interrupt Parry Stance and perform Chi Parry, dealing Aero DMG. Chi Counter Damage: 168.30% (Lv.10 334.60%) Chi Parry Damage: 130.14% (Lv.10 258.73%) Cooldown: 12 Skill Concerto Regen: 8 Chi Counter Concerto Regen: 14 Chi Parry Concerto Regen: 14
Purification Force FieldJianxinResonance LiberationCreate a strong wind field, continuously pulling targets within the wind field to the center and dealing Aero DMG. When the wind field disappears, it will trigger an explosion to deal Aero DMG to all targets within the range again. Resonance Liberation Continuous Damage: 15.00% (Lv.10 29.83%) Resonance Liberation Explosion Damage: 320.00% (Lv.10 636.20%) Wind Field Duration: 3.12 Cooldown: 20 Resonance Cost: 150 Concerto Regen: 20
Formless ReleaseJianxinInherent SkillDamage of Resonance Liberation Purification Force Field is increased by 20%.
ReflectionJianxinInherent SkillThe Shield obtained from Heavy Attack Primordial Chi Spiral is increased by 20%.
Essence of TaoJianxinIntro SkillPull in targets within the range, dealing Aero DMG. Skill DMG: 17.00%*3+34.00% (Lv.10 33.80%*3+67.60%) Concerto Regen: 10
Primordial Chi SpiralJianxinForte CircuitWhen "Chi" reaches max stacks, hold Basic Attack to cast Primordial Chi Spiral and start Zhoutian Progress. Zhoutian Progress Jianxin's resistance to interruption is increased, and her the damage taken is reduced by 50%: Jianxin continuously consumes "Chi" and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gains effects accordingly. -Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG. -Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG. -Major Zhoutian - Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG. -Major Zhoutian - Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. -When Basic Attack button is released, interrupt Zhoutian Progress and lose all "Chi"; -When all "Chi" is consumed, end Zhoutian Progress. When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress reached; As the shield provided by Heavy Attack: Primordial Chi Spiral persists, the active character is healed once every 6s. Chi Jianxin can hold up to 120 Chi. Chi is obtained when Normal Attack Fengyiquan hits the target. Chi is obtained when the Resonance Skill Calming Air is cast. Chi is obtained when the Resonance Skills Chi Counter or Chi Parry hits the target. Chi is obtained when the Intro Skill Essence of Tao hits the target. Pushing Punch Damage: 125.00% (Lv.10 248.52%) Zhoutian Progress Continuous Damage: 12.50% (Lv.10 24.86%) Minor Zhoutian Shock Damage: 70.00% (Lv.10 139.17%) Major Zhoutian: Inner Shock Damage: 190.00% (Lv.10 377.74%) Major Zhoutian: Outer Shock Damage: 260.00% (Lv.10 516.91%) Yielding Pull Damage: 110.00% (Lv.10 218.70%) Incomplete Minor Zhoutian Final Shield: 437+17.06% (Lv.10 831+35.83%) Minor Zhoutian Final Shield: 875+34.13% (Lv.10 1662+71.66%) Major Zhoutian: Inner Final Shield: 1750+68.25% (Lv.10 3325+143.33%) Major Zhoutian: Outer Final Shield: 2915+113.70% (Lv.10 5539+238.78%) Shield Healing: 700+27.30% (Lv.10 1330+57.33%) Shield Duration: 30 Pushing Punch Concerto Regen: 10 Minor Zhoutian Concerto Regen: 5 Major Zhoutian: Inner Concerto Regen: 18 Major Zhoutian: Outer Concerto Regen: 23 Yielding Pull Concerto Regen: 7
Skillful CookingJianxinInherent SkillHas a chance to produce special dishes when cooking.
TranscendenceJianxinOutro SkillThe incoming Resonator has their Resonance Liberation DMG Amplified by 38% for 14s or until they are switched out.
Tune Break: GauntletsJianxinTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Slash of Breaking DawnJinhsiNormal AttackPerform up to 4 consecutive strikes, dealing Spectro DMG. Heavy Attack Perform a charged attack at the cost of STA, dealing Spectro DMG. Mid-air Attack Perform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG. Stage 1 DMG: 33.43% (Lv.10 66.47%) Stage 2 DMG: 19.61%+9.81%*3 (Lv.10 38.99%+19.50%*3) Stage 3 DMG: 5.36%*7+16.07% (Lv.10 10.65%*7+31.94%) Stage 4 DMG: 31.74%+47.60% (Lv.10 63.09%+94.63%) Heavy Attack DMG: 12.00%*5+18.00%+42.00% (Lv.10 23.86%*5+35.79%+83.51%) Mid-air Attack DMG: 6.20%+12.40%+43.40% (Lv.10 12.33%+24.66%+86.29%) Dodge Counter DMG: 7.38%*7+22.14% (Lv.10 14.68%*7+44.02%) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
Trailing Lights of EonsJinhsiResonance SkillDash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air. Skill DMG: 9.79%*4+39.15% (Lv.10 19.46%*4+77.84%) Overflowing Radiance DMG: 4.96%*4+14.88%*4+19.84% (Lv.10 9.87%*4+29.59%*4+39.45%) Incarnation Duration: 10 Cooldown: 3 Overflowing Radiance Cooldown: 12 Overflowing Radiance Concerto Regen: 4
Purge of LightJinhsiResonance LiberationUnleash the power of invocation to deal Spectro DMG. Can be cast in mid-air. Skill DMG: 251.40%+586.60% (Lv.10 499.81%+1166.22%) Cooldown: 24 Resonance Cost: 150 Concerto Regen: 20
Radiant SurgeJinhsiInherent SkillJinhsi gains 20% Spectro DMG Bonus.
Converged FlashJinhsiInherent SkillDMG Multiplier of Intro Skill Loong's Halo is increased by 50%.
Loong's HaloJinhsiIntro SkillAttack the target, dealing Spectro DMG. Skill DMG: 80.00% (Lv.10 159.05%) Concerto Regen: 10
Luminal SynthesisJinhsiForte CircuitWhile in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. Resonance Skill - Illuminous Epiphany After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. Unison While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Incandescence Jinhsi can hold up to 50 Incandescence. When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s. Incarnation - Basic Attack 1 DMG: 44.58% (Lv.10 88.62%) Incarnation - Basic Attack 2 DMG: 39.22%+13.08%+13.08% (Lv.10 77.97%+25.99%+25.99%) Incarnation - Basic Attack 3 DMG: 50.02%+33.35% (Lv.10 99.44%+66.30%) Incarnation - Basic Attack 4 DMG: 9.39%*6+37.56% (Lv.10 18.67%*6+74.67%) Incarnation - Heavy Attack DMG: 24.00%+56.00% (Lv.10 47.72%+111.34%) Incarnation - Dodge Counter DMG: 22.08%+16.56%*2+55.19% (Lv.10 43.89%+32.92%*2+109.71%) Crescent Divinity DMG: 50.68%+38.01%*2+126.70% (Lv.10 100.76%+75.57%*2+251.90%) Illuminous Epiphany: Solar Flare DMG: 10.00%*6 (Lv.10 19.89%*6) Illuminous Epiphany: Stella Glamor DMG: 175.00% (Lv.10 347.92%) Additional multiplier per Incandescence: 22.40% (Lv.10 44.54%) Incarnation - Heavy Attack STA Cost: 30 Incarnation - Dodge STA Cost: 20 Ordination Glow Duration: 5 Unison Duration: 5 Crescent Divinity Cooldown: 10 Crescent Divinity Concerto Regen: 8 Illuminous Epiphany Concerto Regen: 20
test/JinhsiInherent SkillHas a chance to produce special dishes when cooking.
Temporal BenderJinhsiOutro SkillSummoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.
Tune Break: BroadbladeJinhsiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Blazing EnlightmentChangliNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s. Mid-air Attack Consume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-air Attack 4, enter True Sight, lasting for 12s. Heavy Attack Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3. Mid-air Heavy Attack Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. Basic Attack 1 DMG: 14.84%*2 (Lv.10 29.49%*2) Basic Attack 2 DMG: 17.85%*2 (Lv.10 35.49%*2) Basic Attack 3 DMG: 18.34%*3 (Lv.10 36.45%*3) Basic Attack 4 DMG: 25.50%+14.88%*4 (Lv.10 50.70%+29.58%*4) Mid-air Attack 1 DMG: 30.86% (Lv.10 61.35%) Mid-air Attack 2 DMG: 25.59%*2 (Lv.10 50.87%*2) Mid-air Attack 3 DMG: 22.13%*3 (Lv.10 44.00%*3) Mid-air Attack 4 DMG: 19.13%+11.16%*4 (Lv.10 38.03%+22.18%*4) Heavy Attack: 14.58%*3+18.75% (Lv.10 28.99%*3+37.27%) Mid-air Heavy Attack: 62.00% (Lv.10 123.27%) Dodge Counter: 41.57%*3 (Lv.10 82.64%*3) Mid-air Attack STA Cost: 5 Heavy Attack STA Cost: 25 Mid-air Heavy Attack STA Cost: 30
Tripartite FlamesChangliResonance SkillAfter releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture has 2 initial charges and holds up to 2 charges at maximum. The number of charges is replenished by 1 every 12s. Can be cast in mid-air. Basic Attack: True Sight - Conquest When in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends. Basic Attack: True Sight - Charge When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends. True Sight: Capture DMG: 41.19%*3+82.37% (Lv.10 81.88%*3+163.76%) True Sight: Conquest DMG: 29.65%*2+41.51%+47.44% (Lv.10 58.95%*2+82.52%+94.31%) True Sight: Charge DMG: 36.56%+54.84% (Lv.10 72.68%+109.02%) True Sight: Capture - Concerto Regen: 14 True Sight: Conquest - Concerto Regen: 7 True Sight: Charge - Concerto Regen: 6
Radiance of FealtyChangliResonance LiberationDeal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather. Can be cast in mid-air. Fiery Feather When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends. Skill DMG: 610.00% (Lv.10 1212.75%) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Secret StrategistChangliInherent SkillWhen casting Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, each stack of Enflamement will increase Fusion DMG Bonus by 5%.
Sweeping ForceChangliInherent SkillCasting Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty gives 20% Fusion DMG Bonus and ignores 15% of the target's DEF when dealing damage.
Obedience of RulesChangliIntro SkillChangli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s. Skill DMG: 22.38%+13.06%*4 (Lv.10 44.50%+25.96%*4) Concerto Regen: 10
Flaming SacrificeChangliForte CircuitWhen releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG. Enflamement Changli can hold up to 4 stacks of Enflamement. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit. Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty. Flaming Sacrifice DMG: 19.74%*5+230.30% (Lv.10 39.25%*5+457.85%) Concerto Regen: 10
Skillful CookingChangliInherent SkillHas a chance to produce special dishes when cooking.
Strategy of DualityChangliOutro SkillThe incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 10s or until the Resonator is switched out.
Tune Break: SwordChangliTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Dimming BrushZhezhiNormal AttackPerform up to 3 consecutive attacks, dealing Glacio DMG. Heavy Attack Consume STA to perform an attack, dealing Glacio DMG. Heavy Attack does not reset the Basic Attack cycle. Mid-air Attack Consume STA to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. Stage 1 DMG: 21.00%*2 (Lv.10 41.76%*2) Stage 2 DMG: 10.34%*5 (Lv.10 20.55%*5) Stage 3 DMG: 67.20% (Lv.10 133.61%) HA DMG: 56.70% (Lv.10 112.72%) Mid-air Attack DMG: 12.55%*5+52.70% (Lv.10 24.95%*5+104.78%) Dodge Counter DMG: 14.62%*5 (Lv.10 29.07%*5) HA STA Cost: 20 Mid-air Attack STA Cost: 5+25
ManifestationZhezhiResonance SkillDeal Glacio DMG. If Afflatus is no less than 60, consume 60 Afflatus to summon Phatasmic Imprint - Left and Phantasmic Imprint - Right. -Press the button on the ground to summon the Phantasmic Imprints on the ground. -Hold the button on the ground or press the button in mid-air to summon the Phantasmic Imprints in mid-air. Press DMG: 49.50%*3 (Lv.10 98.42%*3) Hold DMG: 49.50%*3 (Lv.10 98.42%*3) Mid-air Press DMG: 49.50%*3 (Lv.10 98.42%*3) Cooldown: 6 Press Concerto Regen: 8 Hold Concerto Regen: 8 Mid-air Press Concerto Regen: 8
Living CanvasZhezhiResonance LiberationSummon Inklit Spirits for assistance. Can be cast in mid-air. Inklit Spirit When the active Resonator deals DMG, an Inklit Spirit will be summoned to perform a Coordinated Attack, dealing Glacio DMG, considered as Basic Attack DMG. -For 3s after dealing DMG, 1 Inklit Spirit is summoned per second. This effect can trigger once per second. Damage dealt by an Inklit Spirit does not trigger this effect. -Up to 1 Inklit Spirit can be summoned every second, and up to 21 in total. -This effect lasts for 30s, or until max Inklit Spirits are summoned. Inklit Spirit DMG: 32.80% (Lv.10 65.21%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Calligrapher's TouchZhezhiInherent SkillWhen casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith, ATK is increased by 6% for 27s. This can be stacked up to 3 time(s).
FlourishZhezhiInherent SkillAfter Outro Skill is cast, restore 15 Resonance Energy for the incoming Resonator.
Radiant RuinZhezhiIntro SkillAttack the target, dealing Glacio DMG. DMG: 43.34%*3 (Lv.10 86.16%*3) Concerto Regen: 10
Ink and WashZhezhiForte CircuitZhezhi may summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration. Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s. Heavy Attack - Conjuration The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG. -Hold the Normal Attack button shortly after Basic Attack Stage 3. -Press the Normal Attack button shortly after casting Resonance Skill Manifestation. -Hold the Normal Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith. -Hold the Normal Attack button while in mid-air. -Hold the Normal Attack button after a successful Dodge. If Zhezhi has at least 30 Afflatus when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle. Resonance Skill - Stroke of Genius When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius, which can be cast while in mid-air. When it is cast, Zhezhi will: -Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. -Gain 1 stack of Painter's Delight, lasting for 8s and stacking up to 2 times. Resonance Skill - Creation's Zenith When a Phantasmic Imprint is nearby and there are 2 stacks of Painter's Delight, Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will: -Lose all stacks of Painter's Delight -Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. Afflatus Zhezhi can hold up to 90 Afflatus. Normal Attacks grant Afflatus on hit. Casting Intro Skill grants Afflatus. HA - Conjuration DMG: 41.75%*3 (Lv.10 83.01%*3) HA - Conjuration STA Cost: 15 Stroke of Genius DMG: 150.00% (Lv.10 298.22%) Creation's Zenith DMG: 60.00%*3 (Lv.10 119.29%*3) Stroke of Genius Concerto Regen: 13 Creation's Zenith Concerto Regen: 13
Skillful CookingZhezhiInherent SkillHas a chance to produce special dishes when cooking.
Carve and DrawZhezhiOutro SkillThe incoming Resonator has their Glacio DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until they are switched out.
Tune Break: RectifierZhezhiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
ProbeXiangli YaoNormal AttackPerform up to 5 consecutive attacks, dealing Electro DMG. Heavy Attack Perform a charged attack at the cost of STA, dealing Electro DMG. Mid-air Attack Perform a Plunging Attack from mid-air at the cost of STA, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. Stage 1 DMG: 16.65%*2 (Lv.10 33.11%*2) Stage 2 DMG: 50.10% (Lv.10 99.61%) Stage 3 DMG: 20.00%*3 (Lv.10 39.76%*3) Stage 4 DMG: 26.68%*2+13.34% (Lv.10 53.05%*2+26.53%) Stage 5 DMG: 100.00% (Lv.10 198.81%) HA DMG: 41.65%*2 (Lv.10 82.81%*2) Mid-air Attack DMG: 62.00% (Lv.10 123.27%) Dodge Counter DMG: 120.00% (Lv.10 238.58%) HA STA Cost: 25 Mid-air Attack STA Cost: 30
DeductionXiangli YaoResonance SkillAttack the target, dealing Electro DMG. Skill DMG: 100.00% (Lv.10 198.81%) Cooldown: 5 Concerto Regen: 7
Cogitation ModelXiangli YaoResonance LiberationAttack the target, dealing Electro DMG. Enter Intuition. When in Intuition: -Obtain 3 Hypercube(s). Each time Resonance Skill Law of Reigns is cast, consume 1 Hypercube(s). Intuition ends once all Hypercubes are consumed. -Basic Attack and Heavy Attack are replaced with Basic Attack Pivot - Impale, which performs up to 3 consecutive attacks, dealing Electro DMG. -Resonance Skill Deduction is replaced with Resonance Skill Divergence, which deals Electro DMG. -Dodge Counter is replaced with Dodge Counter Unfathomed, considered as Resonance Liberation DMG. Cogitation Model DMG: 737.42% (Lv.10 1466.06%) Pivot - Impale Stage 1 DMG: 60.19% (Lv.10 119.67%) Pivot - Impale Stage 2 DMG: 30.65%*4 (Lv.10 60.92%*4) Pivot - Impale Stage 3 DMG: 67.03%*2 (Lv.10 133.25%*2) Divergence DMG: 24.94%*3+87.29%*2 (Lv.10 49.59%*3+173.55%*2) Unfathomed DMG: 19.53%*2+156.22% (Lv.10 38.83%*2+310.58%) Intuition Duration: 24 Cogitation Model Cooldown: 25 Divergence Cooldown: 7 Resonance Cost: 125 Cogitation Model Concerto Regen: 20 Divergence Concerto Regen: 10
KnowingXiangli YaoInherent SkillGain 5% Electro DMG Bonus after casting Resonance Skill for 8s, stackable for up to 4 times.
FocusXiangli YaoInherent SkillWhen in Intuition triggered by Resonance Liberation, Xiangli Yao's resistance to interruption is enhanced.
PrincipleXiangli YaoIntro SkillAttack the target, dealing Electro DMG. Skill DMG: 50.00%*2 (Lv.10 99.41%*2) Concerto Regen: 10
Forever SeekingXiangli YaoForte CircuitWhen Capacity reaches 100, Resonance Skill Deduction is replaced by Resonance Skill Decipher. Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG. Resonance Skill - Law of Reigns When Performance Capacity reaches 5 in Intuition state, Resonance Skill Divergence is replaced by Resonance Skill Law of Reigns. Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG. Mid-air Attack - Revamp Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG. Capacity Xiangli Yao can hold up to 100 Capacity. Every Normal Attack Probe on hit grants Capacity. Every Resonance Skill Deduction on hit grants Capacity. Performance Capacity Xiangli Yao can hold up to 5 Performance Capacity. When in Intuition triggered by Resonance Liberation: Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit. Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit. Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit. Decipher DMG: 200.10% (Lv.10 397.82%) Law of Reigns DMG: 48.15%*4+128.40% (Lv.10 95.73%*4+255.28%) Revamp DMG: 11.00%*4+33.00%*2 (Lv.10 21.87%*4+65.61%*2) Revamp STA Cost: 30 Decipher Concerto Regen: 7 Law of Reigns Concerto Regen: 10 Revamp Concerto Regen: 5
Chain RuleXiangli YaoOutro SkillXiangli Yao will call down a laser beam upon the first target the incoming Resonator's Basic Attack hits, dealing Electro DMG equal to 237.63% of Xiangli Yao's ATK to an area. This effect lasts for 8s and can be triggered once every 2s, up to 3 times.
Tune Break: GauntletsXiangli YaoTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Frosty PunchesYouhuNormal AttackPerform up to 4 consecutive attacks, dealing Glacio DMG. Heavy Attack - When Frost is full, hold the Normal Attack Button to cast Frostfall. - When Frost is full during the Fortune Rolling state, release the Normal Attack Button to cast Frostfall. If Youhu cannot cast Frostfall at the moment, perform Lucky Draw once instead. Youhu can obtain Frost in the following ways: - When Frost is not full, hold Normal Attack Button to enter the Fortune Rolling state and restore Frost over time. - When Basic Attacks hit a target. Heavy Attack: Frostfall Youhu dashes forward, dealing Glacio DMG, and performs Lucky Draw once. Mid-air Attack Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. Dodge Counter When Youhu possesses no Antique, quickly press Normal Attack Button right after a successful Dodge to thrust forward, dealing Glacio DMG, and perform Lucky Draw once. Stage 1 DMG: 23.83% (Lv.10 47.38%) Stage 2 DMG: 16.05%+29.81% (Lv.10 31.91%+59.26%) Stage 3 DMG: 19.15%+23.40% (Lv.10 38.06%+46.52%) Stage 4 DMG: 58.53% (Lv.10 116.35%) Heavy Attack: Frostfall DMG: 7.27%*6 (Lv.10 14.45%*6) Mid-air Attack DMG: 62.00% (Lv.10 123.27%) Dodge Counter DMG: 14.53%*6 (Lv.10 28.89%*6) Mid-air Attack STA Cost: 30
Scroll DivinationYouhuResonance SkillYouhu smashes her scroll down at the enemy, dealing Glacio DMG, restoring HP for all party members nearby, and performs Lucky Draw once. Lucky Draw Youhu obtains a random Antique after the Lucky Draw. With an Antique, her next Basic Attack will activate the corresponding Antique Appraisal. Only one Antique can exist at a time, and the newly drawn Antique will replace the existing one. Antique Appraisal - Chime: Attack the enemy with a Chime, dealing Glacio DMG. Chime can effectively reduce the enemy's Vibration Strength. - Ruyi: Batter the enemy with a Ruyi, dealing Glacio DMG. Ruyi has a higher DMG Multiplier. - Ding: Ram into the enemy on a Ding, dealing Glacio DMG. Ding can effectively break the enemy's stance. - Mask: Throw a Mask at enemies in front, dealing Glacio DMG. Mask can pull in enemies along its path. Skill DMG: 78.70% (Lv.10 156.46%) Scroll Divination Healing: 1041+39.00% (Lv.10 1767+81.90%) Chime DMG: 20.65%+25.07%*3+51.62% (Lv.10 41.05%+49.85%*3+102.62%) Ruyi DMG: 68.91%+84.23% (Lv.10 137.00%+167.45%) Ding DMG: 14.38%*6+57.49% (Lv.10 28.57%*6+114.28%) Mask DMG: 5.77%*9+22.23% (Lv.10 11.46%*9+44.20%) Cooldown: 15 Concerto Regen: 10 Chime Concerto Regen: 10 Ding Concerto Regen: 10 Ruyi Concerto Regen: 10 Mask Concerto Regen: 10
Fortune's FavorYouhuResonance LiberationYouhu hurls her scroll at the enemy, causing a Glacio DMG blast in the area. On the blast, four buttons will appear. Choose a button within the specified time to obtain the corresponding Antique. Otherwise, obtain one random Antique. Skill DMG: 164.58% (Lv.10 327.19%) Cooldown: 25 Resonance Cost: 100 Concerto Regen: 20
Treasured PieceYouhuInherent SkillRestore HP for all nearby party members based on 30% of the healing provided by Resonance Skill Scroll Divination when Resonance Skill Antique Appraisal is cast.
Rare FindYouhuInherent SkillGain 15% Glacio DMG Bonus for 14s upon casting Intro Skill Scroll of Wonders.
Scroll of WondersYouhuIntro SkillToss out the scroll and perform Lucky Draw once. Skill DMG: 45.00%+55.00% (Lv.10 89.47%+109.35%) Concerto Regen: 10
Poetic EssenceYouhuForte CircuitAt four Auspices, hold the Normal Attack button to release Poetic Essence, dealing Glacio DMG, considered as Resonance Skill DMG, while restoring HP for all nearby party members. Youhu can hold up to four Auspices. Poetic Essence Deal Glacio DMG to enemies within the range and additionally obtain one of the following effects based on the Auspice combination: - Free Verse: Four different types Auspices. Additionally reduce the Vibration Strength of hit enemies. - Antithesis: A pair of Auspices. Increase Poetic Essence's DMG by 70%. - Double Pun: Two pairs of Auspices. Additionally restore HP for all nearby party members. - Triplet: Three identical Auspices. Increase Poetic Essence's DMG by 175%. - Perfect Rhyme: Four identical Auspices. Simultaneously activate the effects of Free Verse, Double Pun, and Triplet. Casting Poetic Essence removes all Auspices. Auspice - Youhu gains an Auspice through Antique Appraisal. Use Basic Attack while holding an Antique to receive the corresponding Auspice. - Youhu unlocks Antiques by casting Resonance Skill Scroll Divination, Intro Skill Scroll of Wonders, Heavy Attack Frostfall, Resonance Liberation Fortune's Favor, and Dodge Counter. Poetic Essence Skill DMG: 18.72%*10 (Lv.10 37.21%*10) Poetic Essence Healing: 1180+44.20% (Lv.10 2002+92.82%) Double Pun Bonus Healing: 694+26.00% (Lv.10 1178+54.60%) Concerto Regen: 20
Skillful CookingYouhuInherent SkillHas a chance to produce special dishes when cooking.
Timeless ClassicsYouhuOutro SkillThe incoming Resonator has their Coordinated Attack DMG Amplified by 100% for 28s.
Tune Break: GauntletsYouhuTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Origin CalculusShorekeeperNormal AttackPerform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core. Heavy Attack Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core. Mid-air Attack Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2. Dodge Counter Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG. Stage 1 DMG: 15.99% (Lv.10 31.78%) Stage 2 DMG: 12.00%*2 (Lv.10 23.86%*2) Stage 3 DMG: 11.73%*3 (Lv.10 23.32%*3) Stage 4 DMG: 36.58% (Lv.10 72.72%) Heavy Attack DMG: 23.04% (Lv.10 45.81%) Plunging Attack DMG: 37.20% (Lv.10 73.96%) Dodge Counter DMG: 44.00%*2 (Lv.10 87.48%*2) Heavy Attack STA Cost: 25 Plunging Attack STA Cost: 30
Chaos TheoryShorekeeperResonance SkillRestore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air. Dim Star Butterfly DMG: 15.75% (Lv.10 31.31%) Healing: 660+3.00% (Lv.10 1313+5.97%) Cooldown: 16 Concerto Regen: 20
End LoopShorekeeperResonance LiberationGenerate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s. Inner Stellarealm When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm. Supernal Stellarealm When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm. Healing: 220+1.20% (Lv.10 438+2.39%) Stellarealm Duration: 30 Cooldown: 25 Resonance Cost: 175 Concerto Regen: 20
Life EntwinedShorekeeperInherent SkillWhen a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
Self GravitationShorekeeperInherent SkillWhen the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.
Proof of ExistenceShorekeeperIntro SkillShorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG. Discernment When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated. Enlightenment DMG: 22.79%*5 (Lv.10 45.30%*5) Discernment DMG: 9.88%*3 (Lv.10 19.64%*3) Enlightenment Healing: 130+0.60% (Lv.10 259+1.20%) Discernment Healing: 145+0.66% (Lv.10 289+1.32%) Enlightenment Concerto Regen: 10 Discernment Concerto Regen: 20
Astral ChordShorekeeperForte CircuitHitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly. Illation When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Transmutation When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2. Empirical Data Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target. Flare Star Butterfly DMG: 18.76% (Lv.10 37.29%) Illation DMG: 9.54%*5 (Lv.10 18.97%*5) Transmutation DMG: 37.20% (Lv.10 73.96%) Illation STA Cost: 25 Transmutation STA Cost: 30 Illation Concerto Regen: 6 Transmutation Concerto Regen: 6
Skillful CookingShorekeeperInherent SkillHas a chance to produce special dishes when cooking.
Binary ButterflyShorekeeperOutro SkillShorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%.
Tune Break: RectifierShorekeeperTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Navigation SupportLumiNormal AttackSummon Squeakie to shoot three shots in a row, dealing Electro DMG. Yellow Light: Sprint Dodge to perform Sprint and enter Zoom Mode. Lumi is unable to Dodge when performing Sprint. Yellow Light: Zoom When in this state, automatically shoot Glitters at a locked-on target and deal Electro DMG, considered Basic Attack DMG. Yellow Light: Plunging Attack Consume STA to perform a Plunging Attack, dealing Electro DMG. Red Light: Basic Attack Perform up to 3 consecutive attacks, dealing Electro DMG. Red Light: Heavy Attack Consume STA to strike the ground with Squeakie, causing an impact dealing Electro DMG, considered Basic Attack DMG. Red Light: Plunging Attack Consume STA to perform a Plunging Attack, dealing Electro DMG. Red Light: Dodge Counter Use Basic Attack right after a successful Dodge to attack the target, dealing Electro DMG. Yellow Light: Basic Attack: 16.00%*3 (Lv.10 31.81%*3) Glitter: 32.00% (Lv.10 63.62%) Yellow Light: Plunging Attack: 48.00% (Lv.10 95.43%) Red Light: Basic Attack 1 DMG: 45.60% (Lv.10 90.66%) Red Light: Basic Attack 2 DMG: 54.15%+10.83%*5 (Lv.10 107.66%+21.54%*5) Red Light: Basic Attack 3 DMG: 32.49%+75.81% (Lv.10 64.60%+150.72%) Red Light: Heavy Attack DMG: 33.25%*2 (Lv.10 66.11%*2) Red Light: Plunging Attack DMG: 57.00% (Lv.10 113.33%) Red Light: Dodge Counter DMG: 84.15%+16.83%*5 (Lv.10 167.30%+33.46%*5) Yellow Light: Plunging Attack STA Cost: 30 Red Light: Heavy Attack STA Cost: 25 Red Light: Plunging Attack STA Cost: 30
Searchlight ServiceLumiResonance SkillWhen in Yellow Light Mode, use Resonance Skill to perform Pounce, which consumes STA to pounce on the target before switching to Red Light Mode. Lumi will perform a Pounce without STA cost when switched onto the field. Rebound When in Red Light Mode, use Resonance Skill to perform Rebound, which consumes STA to leap backward and attack the target before switching to Yellow Light Mode. Yellow Light Mode Perform ranged attacks when in Yellow Light Mode. Red Light Mode Perform melee attacks when in Red Light Mode. Pounce DMG: 91.20% (Lv.10 181.32%) Rebound DMG: 87.40% (Lv.10 173.76%) Pounce STA Cost: 30 Rebound STA Cost: 30
Squeakie ExpressLumiResonance LiberationThrow the giant Squeakie at the target, dealing Electro DMG. Skill DMG: 480.00% (Lv.10 954.29%) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
PathfindingLumiInherent SkillGain 10% Electro DMG Bonus when in Red Light Mode.
ExpeditingLumiInherent SkillCasting Energized Pounce or Energized Rebound increases ATK by 10% for 5s.
Special DeliveryLumiIntro SkillEnter Yellow Light Mode and attack the target, dealing Electro DMG. Skill DMG: 28.34%*3 (Lv.10 56.33%*3) Concerto Regen: 10
Signal LightLumiForte CircuitWhen Yellow Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Pounce that deals Electro DMG and enter Red Spotlight Mode. The DMG dealt is considered Basic Attack DMG. When in Red Spotlight Mode, the DMG Multiplier of Red Light: Basic Attack and Red Light: Heavy Attack is increased, with an extra amount of Sparks recovered. Red Spotlight Mode ends after performing altogether 4 Basic Attacks and/or Heavy Attacks. Energized Rebound When Red Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Rebound that deals Electro DMG and enter Yellow Spotlight Mode. The DMG dealt is considered Basic Attack DMG. When in Yellow Spotlight Mode, Glitter is replaced by Glare, with an increased DMG Multiplier and an extra amount of Sparks recovered. Yellow Spotlight Mode ends after shooting 6 Glares. Laser Casting Outro Skill consumes all Sparks obtained in the current mode. Laser can be cast when the amount of consumed Sparks is greater than or equal to 25, dealing Electro DMG. The DMG dealt is considered Basic Attack DMG. Every 25 Sparks consumed generates 1 extra Laser beam, up to 4 Laser beams. Yellow Light Spark Lumi can hold up to 100 Yellow Light Sparks. Lumi obtains Yellow Light Spark under the following conditions: When Yellow Light: Basic Attack hits the target; When Glitter hits the target; When Glare hits the target; When Resonance Skill Energized Rebound hits the target; When casting Intro Skill Special Delivery. Red Light Spark Lumi can hold up to 100 Red Light Sparks. Lumi obtains Red Light Spark under the following conditions: When Normal Attack Navigation Support hits the target in Red Light Mode or Red Spotlight Mode. Glare DMG: 41.00% (Lv.10 81.52%) Red Spotlight: Basic Attack 1 DMG: 60.48% (Lv.10 120.25%) Red Spotlight: Basic Attack 2 DMG: 69.57%+13.92%*5 (Lv.10 138.32%+27.67%*5) Red Spotlight: Basic Attack 3 DMG: 47.15%+110.00% (Lv.10 93.73%+218.69%) Red Spotlight: Heavy Attack DMG: 44.35%*2 (Lv.10 88.18%*2) Energized Pounce DMG: 92.20%*2 (Lv.10 183.31%*2) Energized Rebound DMG: 126.60% (Lv.10 251.70%) Single Laser Beam DMG: 37.50% (Lv.10 74.56%) Energized Pounce Concerto Regen: 12 Energized Rebound Concerto Regen: 12
Skillful CookingLumiInherent SkillHas a chance to produce special dishes when cooking.
EscortingLumiOutro SkillThe incoming Resonator has their Resonance Skill DMG Amplified by 38% for 10s or until they are switched out.
Tune Break: BroadbladeLumiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Pero, EasyRocciaNormal AttackPerform up to 4 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit. Mid-air Attack Consume STA to perform a Plunging Attack, dealing Havoc DMG. Dodge Counter Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Stage 1 DMG: 36.81% (Lv.10 73.18%) Stage 2 DMG: 19.19%*3 (Lv.10 38.14%*3) Stage 3 DMG: 17.00%*2+51.00% (Lv.10 33.80%*2+101.40%) Stage 4 DMG: 52.41%*2 (Lv.10 104.19%*2) Heavy Attack DMG: 85.00% (Lv.10 168.99%) Mid-air Attack DMG: 52.70% (Lv.10 104.78%) Dodge Counter DMG: 34.66%*3 (Lv.10 68.90%*3) Heavy Attack STA Cost: 10 STA Cost per Second while Charging: 15 Mid-air Attack STA Cost: 30
Acrobatic TrickRocciaResonance SkillRoccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state. Skill DMG: 30.92%*8 (Lv.10 61.47%*8) Cooldown: 10 Concerto Regen: 20
Commedia Improvviso!RocciaResonance LiberationRoccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 point for 30s, up to 200 points. Skill DMG: 140.00%*3 (Lv.10 278.34%*3) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Immersive PerformanceRocciaInherent SkillCasting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.
Super Attractive Magic BoxRocciaInherent SkillAfter casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box. Magic Box - Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. - The Magic Box lasts for 14s or until the Resonator is switched out.
Pero, HelpRocciaIntro SkillAttack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4. Skill DMG: 85.00% (Lv.10 168.99%) Concerto Regen: 10
A Prop Master PreparesRocciaForte Circuit- When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. - Roccia exits this state when she is not airborne or when switched off the field. Basic Attack - Real Fantasy - Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination. Imagination Roccia can hold up to 300 Imagination. - Dealing DMG with Normal Attacks restores Imagination. - Hold Normal Attack to charge the next attack while restoring Imagination. - Casting Resonance Skill Acrobatic Trick restores 100 Imagination. - Casting Intro Skill Pero, Help restores 100 Imagination. Stage 1 DMG: 162.00% (Lv.10 322.08%) Stage 2 DMG: 171.00% (Lv.10 339.97%) Stage 3 DMG: 180.00% (Lv.10 357.86%) Stage 1 Concerto Regen: 10 Stage 2 Concerto Regen: 16 Stage 3 Concerto Regen: 25
Skillful CookingRocciaInherent SkillHas a chance to produce special dishes when cooking.
Applause, Please!RocciaOutro SkillThe incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Tune Break: GauntletsRocciaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Silent ExecutionCarlottaNormal AttackPerform up to 2 consecutive strikes, dealing Glacio DMG. Basic Attack - Necessary Measures With Moldable Crystals, Carlotta's Basic Attack is replaced with Necessary Measures. Chain up to 3 strikes, dealing Glacio DMG. Each strike of Necessary Measures consumes 1 Moldable Crystals. Heavy Attack Deliver a charged attack at the target at the cost of STA, dealing Glacio DMG. Heavy Attack - Containment Tactics When Carlotta's Substance is full, her Heavy Attack will be replaced with Containment Tactics: consume all Substance to deal Glacio DMG and reduce the cooldown of Resonance Skill Art of Violence by 6s. Mid-air Attack Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. Using Basic Attack shortly after the landing will cast Customary Greetings. Mid-air Attack - Customary Greetings Flip over the target and deliver a surprise shot, dealing Glacio DMG. Dodge Counter Press Normal Attack shortly after a successful Dodge to deliver a riposte shot, dealing Glacio DMG. This consumes 1 Moldable Crystals. Basic Attack Stage 1: 27.20% (Lv.10 54.08%) Basic Attack Stage 2: 19.89%+19.89%+26.52% (Lv.10 39.55%+39.55%+52.73%) Necessary Measures Stage 1 DMG: 33.15% (Lv.10 65.91%) Necessary Measures Stage 2 DMG: 30.22%+36.94% (Lv.10 60.08%+73.43%) Necessary Measures Stage 3 DMG: 70.38%+11.73%*4 (Lv.10 139.93%+23.33%*4) Heavy Attack DMG: 11.48%*2+11.48%*2+30.60% (Lv.10 22.82%*2+22.82%*2+60.84%) Containment Tactics DMG: 17.22%*2+17.22%*2+45.90% (Lv.10 34.23%*2+34.23%*2+91.26%) Mid-air Attack DMG: 52.70% (Lv.10 104.78%) Customary Greetings DMG: 54.32%+66.39% (Lv.10 107.99%+131.99%) Dodge Counter DMG: 52.20%+69.19% (Lv.10 103.77%+137.55%) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30 Containment Tactics Concerto Regen: 15
Art of ViolenceCarlottaResonance SkillDeal Glacio DMG and inflict Dispersion on the target. Press Resonance Skill again shortly after to cast Chromatic Splendor. Dispersion Targets with Dispersion are immobilized for 1.5s. Chromatic Splendor Consume all Moldable Crystals and deal Glacio DMG. The Resonance Skill enters cooldown after a while if Chromatic Splendor is not cast or Carlotta is switched off the field. Skill DMG: 72.49%+72.49% (Lv.10 144.11%+144.11%) Chromatic Splendor DMG: 56.70%+56.70%+170.10% (Lv.10 112.73%+112.73%+338.18%) Cooldown: 14 Concerto Regen: 5 Chromatic Splendor Concerto Regen: 5
Era of New WaveCarlottaResonance LiberationDeal Glacio DMG to all targets in an area (considered Resonance Skill DMG) and inflict Deconstruction on targets hit, then activate Twilight Tango. Can be cast in mid-air close to the ground. Deconstruction Dealing DMG to targets inflicted with Deconstruction ignores 18% of their DEF. Twilight Tango While in Twilight Tango, press Normal Attack or Resonance Liberation to cast Death Knell. Each Death Knell grants 1 Meta Vectors. With 4 Meta Vectors, press Normal Attack or Resonance Liberation to cast Fatal Finale. - All Substance is removed when activating and ending Twilight Tango. Cannot perform Basic Attack Necessary Measures, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion while in Twilight Tango. Death Knell Carlotta fires powerful shots with her musket and summons 4 crystal shards to attack the target, dealing Glacio DMG, considered Resonance Skill DMG. - Carlotta moves in the direction of the movement input with each shot of Death Knell. Fatal Finale Deal Glacio DMG to an area, considered Resonance Skill DMG. - Twilight Tango ends after casting Fatal Finale. Skill DMG: 202.56% (Lv.10 402.71%) Death Knell DMG: 92.37%+7.30%*4 (Lv.10 183.64%+14.50%*4) Fatal Finale DMG: 324.09% (Lv.10 644.33%) Skill Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20 Death Knell Concerto Regen: 7 Fatal Finale Concerto Regen: 10 Deconstruction Duration: 4 Twilight Tango Duration: 10
Flawless PurityCarlottaInherent SkillAfter casting Resonance Skill Chromatic Splendor, Carlotta can perform Mid-air Attacks while being immune to any DMG or interruptions before the Mid-air Attack deals DMG. When Carlotta is on the team, the active Resonator's Flight STA cost is reduced by 20%.
Ars Gratia ArtisCarlottaInherent SkillIntro Skill Wintertime Aria, Resonance Skill Chromatic Splendor, Resonance Liberation Death Knell, and Heavy Attack Imminent Oblivion can inflict Deconstruction.
Wintertime AriaCarlottaIntro SkillAttack the target, dealing Glacio DMG. Skill DMG: 90.00%+30.00%*2 (Lv.10 178.93%+59.65%*2) Concerto Regen: 10
Lethal RepertoireCarlottaForte CircuitCarlotta activates Tinted Crystal every 22s. When Substance is full and Tinted Crystal is activated, hold Normal Attack to consume all Substance and cast Heavy Attack Imminent Oblivion, after which Tinted Crystal enters cooldown. Deal Glacio DMG (considered Resonance Skill DMG), and reduce the cooldown of Resonance Skill Art of Violence by 6s. Final Bow When Substance is full, enter the Final Bow state. Increase the DMG Multiplier of Resonance Liberation Era of New Wave, Resonance Liberation Death Knell, and Resonance Liberation Fatal Finale by 80%. This effect ends when Carlotta is switched off the field during Twilight Tango or when Twilight Tango ends. Substance Carlotta can hold up to 120 points of Substance. Cannot gain Substance while in Twilight Tango triggered by Resonance Liberation. Restore 30 points of Substance upon casting Intro Skill Wintertime Aria. Restore 10 points of Substance for every 1 Moldable Crystal consumed upon casting Resonance Skill Chromatic Splendor. Restore 10 points of Substance for every 1 Moldable Crystal consumed upon casting Basic Attack Necessary Measures. Consume 1 Moldable Crystal and restore 10 points of Substance upon casting Dodge Counter. Moldable Crystal Carlotta can hold up to 6 Moldable Crystals. Cannot gain Moldable Crystal while in Twilight Tango triggered by Resonance Liberation. Restore 3 Moldable Crystals upon casting Basic Attack Stage 2. Restore 3 Moldable Crystals upon casting Heavy Attack. Restore 3 Moldable Crystals upon casting Mid-air Attack Customary Greetings. Restore 3 Moldable Crystals upon casting Intro Skill Wintertime Aria. Restore 3 Moldable Crystals upon casting Resonance Skill Art of Violence. Restore 3 Moldable Crystals upon a successful Dodge. Imminent Oblivion DMG: 33.62%*5+252.11% (Lv.10 66.83%*5+501.21%) Tinted Crystal Cooldown: 22 Imminent Oblivion Concerto Regen: 15 Moldable Crystal Duration: 10
Skillful CookingCarlottaInherent SkillHas a chance to produce special dishes when cooking.
Closing RemarkCarlottaOutro SkillAttack the target, dealing Glacio DMG equal to 794.2% of Carlotta's ATK.
Tune Break: PistolsCarlottaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Captain's RhapsodyBrantNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 25.42% (Lv.10 50.53%) Stage 2 DMG: 25.50%+25.50% (Lv.10 50.70%+50.70%) Stage 3 DMG: 11.10%*3+16.64%*2 (Lv.10 22.06%*3+33.08%*2) Stage 4 DMG: 14.10%+11.28%*5 (Lv.10 28.02%+22.42%*5) Heavy Attack DMG: 99.37% (Lv.10 197.55%) Heavy Attack - Rhapsodic Riff DMG: 85.00% (Lv.10 168.99%) Mid-air Attack Stage 1 DMG: 61.80% (Lv.10 122.86%) Mid-air Attack Stage 1: Charged Attack DMG: 16.72%+25.08%+20.90%*6 (Lv.10 33.25%+49.87%+41.56%*6) Mid-air Attack Stage 1: Flip DMG: 17.00%+29.75% (Lv.10 33.80%+59.15%) Mid-air Attack Stage 1 Slash DMG: 14.17%*3 (Lv.10 28.17%*3) Mid-air Attack Stage 2 DMG: 42.72%+42.72% (Lv.10 84.92%+84.92%) Mid-air Attack Stage 2: Charged Attack DMG: 16.54%*6 (Lv.10 32.87%*6) Mid-air Attack Stage 2: Flip DMG: 17.00%+29.75% (Lv.10 33.80%+59.15%) Mid-air Attack Stage 3 DMG: 14.17%*6 (Lv.10 28.17%*6) Mid-air Attack Stage 3: Flip DMG: 17.00%+29.75% (Lv.10 33.80%+59.15%) Mid-air Attack Stage 4 DMG: 51.07%+12.77%*3+38.31% (Lv.10 101.53%+25.39%*3+76.15%) Dodge Counter DMG: 19.13%*3+28.69%*2 (Lv.10 38.03%*3+57.04%*2) Heavy Attack STA Cost: 25 Heavy Attack - Rhapsodic Riff STA Cost: 25 Mid-air Attack STA Cost: 5 Mid-air Charged Attack STA Cost: 15
Anchors Aweigh!BrantResonance SkillBrant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension. Skill DMG: 100.77%+67.18% (Lv.10 200.35%+133.57%) Plunging Attack DMG: 52.70% (Lv.10 104.78%) Plunging Attack STA Cost: 30 Cooldown: 4 Concerto Regen: 10
To the HorizonBrantResonance LiberationDeal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600. Skill DMG: 42.78%*4+171.12% (Lv.10 85.06%*4+340.21%) Healing: 500+1.75 (Lv.10 950+3.32) Aflame Duration: 12 Cooldown: 24 Resonance Cost: 175 Concerto Regen: 20
Voyager's BlazeBrantInherent SkillHealing provided by Waves of Acclaims is increased by 20%.
Trial by Fire and TideBrantInherent SkillBrant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
Applaud for Me!BrantIntro SkillAttack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out. Skill DMG: 102.00%+25.50% (Lv.10 202.79%+50.70%) Concerto Regen: 10
Ocean OdysseyBrantForte CircuitBrant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target. Returned from Ashes DMG: 23.75%*2+47.50%+95.00%*2+665.00% (Lv.10 47.22%*2+94.44%+188.87%*2+1322.09%) Waves of Acclaims Healing: 312+1.09 (Lv.10 593+2.07) Shield: 2500+9 (Lv.10 4750+17.1) Shield Duration: 30 Returned from Ashes Concerto Regen: 20
Skillful CookingBrantInherent SkillHas a chance to produce special dishes when cooking.
The Course is Set!BrantOutro SkillAmplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Tune Break: SwordBrantTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
O Come Divine LightPhoebeNormal AttackPerform up to 3 consecutive attacks of Holy Light, dealing Spectro DMG. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Mid-air Attack Consume STA to ride the staff and dive down from mid-air to attack the target, dealing Spectro DMG. Mid-air Heavy Attack Consume STA to ride on the staff for a distance. - Can be re-cast after a Mid-Air Dodge or using Grapple. Dodge Counter After a successful Dodge, quickly use Basic Attack to attack the target, dealing Spectro DMG. - When Phoebe is inside the Ring of Mirrors, Dodge Counter becomes Chamuel's Star: Dodge Counter. Stage 1 DMG: 14.85% (Lv.10 29.53%) Stage 2 DMG: 11.25%+13.75% (Lv.10 22.37%+27.34%) Stage 3 DMG: 7.17%*8 (Lv.10 14.24%*8) Heavy Attack DMG: 20.80%*4 (Lv.10 41.35%*4) Mid-air Attack DMG: 23.25%*2 (Lv.10 46.23%*2) Dodge Counter DMG: 10.86%*8 (Lv.10 21.58%*8) Chamuel's Star: Dodge Counter DMG: 22.05%*6 (Lv.10 43.84%*6) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30 Mid-Air Heavy Attack STA Cost: 20
To Where Light ShinesPhoebeResonance SkillSummon a Ring of Mirrors at the target location, making the target hit stagnate for 2s and dealing Spectro DMG. The stagnation effect can be applied to 12 targets max for each Ring of Mirrors. Using Resonance Skill again shortly after the summoning teleports Phoebe to the Ring of Mirrors' location, dealing Spectro DMG. Unable to teleport if Phoebe is too far from the Ring of Mirrors. Ring of Mirrors - Ring of Mirrors lasts for 30s. When Phoebe summons a new Ring of Mirrors, the existing Ring of Mirrors disappears. - When Phoebe is outside of the Ring of Mirrors, a Basic Attack or Dodge Counter that hits the Ring of Mirrors will refract Holy Light, which deals Spectro DMG to targets inside the Ring of Mirrors and pulls the targets hit to the center of the ring. The DMG dealt is considered Basic Attack DMG. Can be triggered once every 0.5s. - When Phoebe is inside the Ring of Mirrors, Basic Attack becomes Basic Attack Chamuel's Star, which performs up to 3 consecutive attacks, dealing Spectro DMG, considered Basic Attack DMG. Skill DMG: 31.50%*2 (Lv.10 62.63%*2) Ring of Mirrors: Refracted Holy Light DMG: 7.50%*2 (Lv.10 14.92%*2) Chamuel's Star: Stage 1 DMG: 29.85% (Lv.10 59.35%) Chamuel's Star: Stage 2 DMG: 20.00%*2 (Lv.10 39.77%*2) Chamuel's Star: Stage 3 DMG: 14.55%*6 (Lv.10 28.93%*6) Cooldown: 12
Dawn of EnlightenmentPhoebeResonance LiberationPhoebe concentrates the light in her hands into the Mirror of Enlightenment and smashes it, dealing Spectro DMG. - Absolution Enhancement: Increase DMG Multiplier by 255%. - Confession Enhancement: Apply 8 stacks of Spectro Frazzle to targets hit. Skill DMG: 202.00% (Lv.10 401.60%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
PresencePhoebeInherent SkillMid-air Heavy Attack can be cast 1 more times.
RevelationPhoebeInherent SkillWhen in the Absolution status and Confession status, Spectro DMG Bonus is increased by 12%.
Golden GracePhoebeIntro SkillKnock back nearby targets and deal Spectro DMG. Skill DMG: 100.00% (Lv.10 198.81%) Concerto Regen: 10
Radiant InvocationPhoebeForte CircuitWhen Phoebe's Prayer is full, consume all Prayer to cast one of the following skills: - Hold Basic Attack to cast Heavy Attack Absolution Litany, dealing Spectro DMG and applying 1 stack of Spectro Frazzle to the targets hit. Phoebe enters Absolution status, which allows her to deal more damage. - Hold Resonance Skill to cast Resonance Skill Utter Confession, dealing Spectro DMG and applying 1 stack of Spectro Frazzle to the targets hit. Phoebe enters Confession status, which allows her to better exploit Spectro Frazzle. - Absolution and Confession cannot coexist. Entering into one will end the other. - When Divine Voice is not exhausted, Phoebe is unable to cast Heavy Attack Absolution Litany and Resonance Skill Utter Confession. - When Divine Voice is exhausted, Phoebe will not exit the Absolution or Confession status. Heavy Attack: Starflash When Phoebe has Divine Voice, casting Basic Attack Stage 3 or Dodge Counter replaces the next Heavy Attack with Heavy Attack: Starflash, which deals Spectro DMG at the cost of 30 Divine Voice. - Absolution Enhancement: Reduce the cost of Divine Voice by 15. When the targets hit have Spectro Frazzle, the skill gains 256% DMG Amplification. - Confession Enhancement: Apply 5 stacks of Spectro Frazzle to the targets hit. Prayer Phoebe can hold up to 120 Prayer. Phoebe automatically gains 5 Prayer every second. Divine Voice Phoebe can hold up to 60 Divine Voice. Casting Heavy Attack Absolution Litany or Resonance Skill Utter Confession restores 60 Divine Voice. Absolution Litany DMG: 321.00% (Lv.10 638.19%) Utter Confession DMG: 94.50% (Lv.10 187.88%) Heavy Attack: Starflash DMG: 41.59%*3 (Lv.10 82.69%*3) Heavy Attack: Starflash STA Cost: 25 Absolution Litany Concerto Regen: 10 Utter Confession Concerto Regen: 40
Skillful CookingPhoebeInherent SkillHas a chance to produce special dishes when cooking.
Attentive HeartPhoebeOutro SkillDeal Spectro DMG equal to 528.41% of Phoebe's ATK to nearby targets. - Absolution Enhancement: Increase DMG Multiplier by 255%. - Confession Enhancement: Grant Silent Prayer to the Resonator on the field, reducing the Spectro RES of nearby targets by 10% and granting 100% Spectro Frazzle DMG Amplification. When Spectro Frazzle inflicts DMG, extend Spectro Frazzle's damage interval by 50%. This effect lasts 30s or until Phoebe switches to Absolution status.
Tune Break: RectifierPhoebeTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Illusion CollapseCantarellaNormal AttackPerform up to 3 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume STA to attack the target, dealing Havoc DMG. Heavy Attack - Delusive Dive When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Stage 1 DMG: 40.00% (Lv.10 79.53%) Stage 2 DMG: 18.33%*4 (Lv.10 36.44%*4) Stage 3 DMG: 36.50%*2 (Lv.10 72.57%*2) Heavy Attack DMG: 28.76%*2 (Lv.10 57.18%*2) Delusive Dive DMG: 26.68%*2 (Lv.10 53.05%*2) Mid-air Attack DMG: 21.12%+31.68% (Lv.10 41.99%+62.99%) Dodge Counter DMG: 26.66%*4 (Lv.10 53.01%*4) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30
Dance with ShadowsCantarellaResonance SkillAttack the target, dealing Havoc DMG. Flickering Reverie When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air. Hazy Dream Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target. Graceful Step DMG: 37.02%*2 (Lv.10 73.60%*2) Flickering Reverie DMG: 98.70% (Lv.10 196.23%) Jolt DMG: 100.00% (Lv.10 198.81%) Graceful Step Cooldown: 6 Flickering Reverie Cooldown: 12 Graceful Step Concerto Regen: 10 Flickering Reverie Concerto Regen: 10
Beneath the SeaCantarellaResonance LiberationAttack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground. Diffusion When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within 3s after the Resonator deals damage, summon 1 Dreamweaver per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweaver can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers. Flowing Suffocation DMG: 189.13% (Lv.10 376.00%) Diffusion DMG: 7.31%*21 (Lv.10 14.54%*21) Flowing Suffocation Cooldown: 25 Resonance Cost: 125 Flowing Suffocation Concerto Regen: 20
"Cure"CantarellaInherent SkillIncrease Healing Bonus by 20%.
"Poison"CantarellaInherent SkillCasting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times.
CruiseCantarellaIntro SkillAttack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3. Tidal Surge When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting. Ripple DMG: 21.25%*4 (Lv.10 42.25%*4) Tidal Surge DMG: 8.50%*3+59.50% (Lv.10 16.90%*3+118.30%) Ripple Concerto Regen: 10 Tidal Surge Concerto Regen: 10
Between Illusion and RealityCantarellaForte Circuit- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted. Forte Circuit - Perception Drain If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air. Abyssal Rebirth After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases. Trance - Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 point of Trance every 5s. Shiver - Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver. Phantom Sting Stage 1 DMG: 17.77%*3 (Lv.10 35.33%*3) Phantom Sting Stage 2 DMG: 31.65%*2 (Lv.10 62.93%*2) Phantom Sting Stage 3 DMG: 32.50%*4 (Lv.10 64.62%*4) Abysmal Vortex DMG: 21.12%+31.68% (Lv.10 41.99%+62.99%) Perception Drain DMG: 336.00%*2 (Lv.10 667.99%*2) Shadowy Sweep DMG: 37.77%*3 (Lv.10 75.09%*3) Healing by Consuming Trance: 90+21.60% (Lv.10 171+45.36%) Perception Drain Healing: 375+90.00% (Lv.10 712+189.00%) Mid-air Phantom Sting STA cost: 5 Abysmal Vortex STA Cost: 30 Mirage Duration: 8 Perception Drain Cooldown: 18 Perception Drain Concerto Regen: 12
Gentle TentaclesCantarellaOutro SkillAmplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.
Tune Break: RectifierCantarellaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Wind CutterRover: AeroNormal AttackPerform up to 4 consecutive attacks, dealing Aero DMG. Heavy Attack Consume STA to attack the target, dealing Aero DMG. - Press Normal Attack right after casting the skill to perform Basic Attack Stage 3 directly. Heavy Attack - Razor Wind Hold Normal Attack after casting Basic Attack Stage 3, Dodge Counter, or Heavy Attack to cast Heavy Attack Razor Wind. Consume STA to attack the target, dealing Aero DMG. Mid-air Attack Consume STA to perform Plunging Attack, dealing Aero DMG. - Press Normal Attack shortly after landing to cast Basic Attack Stage 4. - At max Windstrings, press Normal Attack shortly after landing to cast Resonance Skill Unbound Flow. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Aero DMG. Stage 1 DMG: 17.76% (Lv.10 35.31%) Stage 2 DMG: 21.66%*2 (Lv.10 43.05%*2) Stage 3 DMG: 27.69%+1.00%*25 (Lv.10 55.05%+1.99%*25) Stage 4 DMG: 38.59% (Lv.10 76.72%) Heavy Attack DMG: 9.01%*3 (Lv.10 17.91%*3) Razor Wind DMG: 18.30%+22.36% (Lv.10 36.37%+44.46%) Mid-air Attack DMG: 70.80% (Lv.10 140.76%) Dodge Counter DMG: 63.09%+1.00%*25 (Lv.10 125.43%+1.99%*25) Heavy Attack STA Cost: 25 Razor Wind STA Cost: 25 Mid-air Attack STA Cost: 30
Illusion BreakerRover: AeroResonance SkillJump up into the mid-air and slash the target, dealing Aero DMG. Skyfall Severance While in mid-air, press Resonance Skill to deal Aero DMG, which removes all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflicts 1 stack of Aero Erosion for each stack removed. Awakening Gale DMG: 33.42%+50.13% (Lv.10 66.44%+99.66%) Skyfall Severance DMG: 11.76%*3+52.89% (Lv.10 23.37%*3+105.15%) Awakening Gale Cooldown: 3 Skyfall Severance Cooldown: 12 Awakening Gale Concerto Regen: 10 Skyfall Severance Concerto Regen: 5
Omega StormRover: AeroResonance LiberationUnleash the power of the Eye of Tempest, dealing Aero DMG and healing all nearby Resonators in the team. Can be cast in mid-air close to the ground. Skill DMG: 270.00% (Lv.10 536.79%) Healing: 1100+36.67% (Lv.10 2090+77.00%) Cooldown: 24 Resonance Cost: 150 Concerto Regen: 20
Sand in the StormRover: AeroInherent SkillCasting Intro Skill Relentless Squall increases ATK by 20% for 10s.
Boundless WindsRover: AeroInherent SkillIncrease Healing from Resonance Liberation Omega Storm by 20%.
Relentless SquallRover: AeroIntro SkillDeal Aero DMG. Skill DMG: 40.00%+60.00% (Lv.10 79.53%+119.29%) Concerto Regen: 10
Cycle of WindRover: AeroForte CircuitPerform up to 2 consecutive attacks, dealing Aero DMG (considered Resonance Skill DMG) and healing all nearby Resonators in the team. Cast through the following 3 ways: - Press Normal Attack right after casting Resonance Skill Awakening Gale. - Press Normal Attack right after casting Intro Skill. - Press Normal Attack right after casting Heavy Attack Razor Wind. When casting Mid-air Attack Cloudburst Dance, hold Normal Attack to perform Mid-air Attack. Resonance Skill - Unbound Flow At max Windstrings, Resonance Skill Awakening Gale becomes Resonance Skill Unbound Flow: Perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing Aero DMG, considered Resonance Skill DMG. Switching to another Resonator after Stage 1 automatically triggers Stage 2 of this skill. Windstring Rover can hold up to 120 Windstrings. Each stage of Mid-air Attack Cloudburst Dance restores 25 Windstrings on hit. Casting Intro Skill restores 20 Windstrings. Hitting a target with Basic Attack Stage 3 or 4 or Dodge Counter restores 10 Windstrings. Cloudburst Dance Stage 1 DMG: 64.79% (Lv.10 128.80%) Cloudburst Dance Stage 2 DMG: 71.16% (Lv.10 141.47%) Cloudburst Dance Healing: 330+11.00% (Lv.10 627+23.10%) Unbound Flow Stage 1 DMG: 17.26%*5 (Lv.10 34.30%*5) Unbound Flow Stage 2 DMG: 363.68% (Lv.10 723.03%) Unbound Flow Concerto Regen per Stage: 20
Skillful CookingRover: AeroInherent SkillHas a chance to produce special dishes when cooking.
Storm's EchoRover: AeroOutro SkillGrant Aeolian Realm to all nearby Resonators in the team for 30s. Aeolian Realm effect: - Upon hitting a target, increase the maximum stack of Aero Erosion the target can receive by 3 for 10s. This effect is not stackable.
Tune Break: SwordRover: AeroTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Routine NegotiationZaniNormal AttackPerform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough. Stage 1 DMG: 29.60% (Lv.10 58.85%) Stage 2 DMG: 40.00% (Lv.10 79.53%) Stage 3 DMG: 21.34%*3 (Lv.10 42.42%*3) Stage 4 DMG: 34.00%*4 (Lv.10 67.60%*4) Breakthrough DMG: 30.94%+8.84%*7 (Lv.10 61.50%+17.58%*7) Heavy Attack DMG: 20.66%*4 (Lv.10 41.08%*4) Plunging Attack DMG: 52.80% (Lv.10 104.98%) Dodge Counter DMG: 37.34%*3 (Lv.10 74.23%*3) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30
Restless WatchZaniResonance SkillAttack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Crisis Response Protocol When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol. Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze. Sunburst The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%. Standard Defense Protocol DMG: 32.16% (Lv.10 63.94%) Pinpoint Strike DMG: 30.68%+61.36% (Lv.10 61.00%+121.99%) Targeted Action DMG: 43.35%+14.45%+86.70% (Lv.10 86.19%+28.73%+172.37%) Forcible Riposte DMG: 43.35%+14.45%+86.70% (Lv.10 86.19%+28.73%+172.37%) Standard Defense Protocol Cooldown: 5 Standard Defense Protocol Concerto Regen: 5 Pinpoint Strike Concerto Regen: 5 Targeted Action Concerto Regen: 10 Forcible Riposte Concerto Regen: 10 Sunburst Duration: 14
Between Dawn and DuskZaniResonance LiberationDeal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode. Rekindle DMG: 160.22% (Lv.10 318.52%) The Last Stand DMG: 96.13%+544.73% (Lv.10 191.12%+1082.96%) Basic Attack Multiplier Increase: 25% Cooldown: 25 Resonance Cost: 125 Rekindle Concerto Regen: 20 The Last Stand Concerto Regen: 10 Inferno Mode Duration: 20
Quick ResponseZaniInherent SkillCasting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.
Fear No PainZaniInherent SkillWhen in Ready Stance, all DMG taken is reduced by 40%.
Immediate ExecutionZaniIntro SkillAttack the target, dealing Spectro DMG. Skill DMG: 12.20%*5+40.64% (Lv.10 24.24%*5+80.80%) Concerto Regen: 10
There Will Be A LightZaniForte CircuitWhen Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately trigger the DMG of all Spectro Frazzle stacks and convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect. Scorching Light When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak. When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%. After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall. When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall. If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes. Redundant Energy Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode. Blaze Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes. Heavy Slash - Daybreak DMG: 100.00% (Lv.10 198.81%) Heavy Slash - Dawning DMG: 213.30% (Lv.10 424.07%) Heavy Slash - Nightfall DMG: 68.00%+132.00% (Lv.10 135.20%+262.43%) Additional Multiplier Per Blaze: 5.00% (Lv.10 9.95%) Heavy Slash - Lightsmash DMG: 213.30% (Lv.10 424.07%) Max Heliacal Ember Stacks: 60 Heliacal Ember Duration Per Stack: 6
Skillful CookingZaniInherent SkillHas a chance to produce special dishes when cooking.
Beacon For the FutureZaniOutro SkillAttack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.
Tune Break: GauntletsZaniTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Quadruple Time StepsCiacconaNormal AttackPerform up to 4 consecutive attacks, dealing Aero DMG. Basic Attack Stage 4 inflicts 1 stack of Aero Erosion upon the target hit. - When the first three stages of Ciaccona's Basic Attack are interrupted by dodging, press Basic Attack in time to resume the attack cycle and cast the corresponding Basic Attack stage. - After Basic Attack Stage 4, Ciaccona starts a Solo Concert. If Ciaccona's Basic Attack Stage 4 or Solo Concert ends early (proactively or being interrupted), an Ensemble Sylph is generated. Solo Concert When Ciaccona or Ensemble Sylph performs Solo Concert, they give 24% Aero DMG Bonus to all nearby Resonators in the team. This effect is not stackable. Ensemble Sylph Up to 2 Ensemble Sylphs may exist simultaneously. If Ciaccona's Basic Attack Stage 4 is interrupted, the Ensemble Sylphs generated will finish the attack for Ciaccona and enter Solo Concert. If Ciaccona's Solo Concert is interrupted, the Ensemble Sylphs generated will continue the Solo Concert for Ciaccona. Aside from the two situations mentioned above, Ensemble Sylphs generated by Resonance Skill will finish Ciaccona's current attack without entering Solo Concert. Heavy Attack Consume STA to jump into mid-air and attack the target, dealing Aero DMG. Aimed Attack Press Aim to enter Aiming Mode to fire charged shots, dealing Aero DMG, considered Heavy Attack DMG. Mid-air Attack Consume STA to perform up to 2 consecutive attacks, dealing Aero DMG. Press Normal Attack after Mid-air Attack Stage 2 to cast Basic Attack Stage 4. Dodge Counter Follow up successful Dodges with Basic Attack to attack the target, dealing Aero DMG. Stage 1 DMG: 28.70% (Lv.10 57.06%) Stage 2 DMG: 24.60%+12.30%*2+32.80% (Lv.10 48.91%+24.46%*2+65.21%) Stage 3 DMG: 16.61%*4 (Lv.10 33.02%*4) Stage 4 DMG: 30.75%*4 (Lv.10 61.14%*4) Heavy Attack DMG: 54.12% (Lv.10 107.60%) Aimed Shot DMG: 16.40% (Lv.10 32.61%) Fully Charged Aimed Shot DMG: 36.90% (Lv.10 73.37%) Mid-air Attack Stage 1 DMG: 27.88%*2 (Lv.10 55.43%*2) Mid-air Attack Stage 2 DMG: 12.30%*4 (Lv.10 24.46%*4) Dodge Counter DMG: 28.76%*4 (Lv.10 57.17%*4) Heavy Attack STA Cost: 25 Mid-air Attack Stage 1 STA Cost: 15 Mid-air Attack Stage 2 STA Cost: 15
Harmonic AllegroCiacconaResonance SkillMove a certain distance, dealing Aero DMG and inflicting 1 stack of Aero Erosion on the target upon hit. Press Normal Attack in time to cast Basic Attack Stage 2. - When Ciaccona interrupts Basic Attack, Heavy Attack, Mid-air Attack, or Solo Concert with Resonance Skill, an Ensemble Sylph is generated. - Ciaccona's Resonance Skill can be cast in mid-air. Skill DMG: 20.32%*4 (Lv.10 40.39%*4) Cooldown: 10 Concerto Regen: 15
Singer's Triple CadenzaCiacconaResonance LiberationCiaccona and Ensemble Sylphs perform an Improvised Symphonic Poem together, dealing Aero DMG once to the nearby targets and entering Recital. Recital When in Recital, sound waves will periodically radiate around Ciaccona. When the sound wave overlaps with the circle indicator, press the green or yellow buttons to generate Symphonic Poem: Tonic of the corresponding color and recover a certain amount of Concerto Energy. During Recital: - Switching to another Resonator doesn't end Recital, but automatically generates a Symphonic Poem: Tonic matching the color of the last generated Tonic before switching. A green Symphonic Poem: Tonic is generated by default if no interaction input is given before switching to another Resonator. - Ciaccona is immune to interruptions and takes 50% less DMG. - Exit Recital by pressing Resonance Liberation again or switching Ciaccona back onto the field. - Ensemble Sylphs can now directly grant Aero DMG Bonus provided by Solo Concert. Symphonic Poem: Tonic Green Tonic: Deal Aero DMG to nearby targets and inflict a stack of Aero Erosion on targets hit. Yellow Tonic: Deal Aero DMG to nearby targets and inflict a stack of Spectro Frazzle on targets hit. Improvised Symphonic Poem Skill DMG: 553.50% (Lv.10 1100.42%) Symphonic Poem: Tonic DMG: 3.08%*20 (Lv.10 6.12%*20) Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20 Successful Interaction Concerto Regen: 10
Interlude TuneCiacconaInherent SkillCasting Resonance Liberation Singer's Triple Cadenza grants Ciaccona a Shield equal to 100% of her Max HP for 4s. Switching out Ciaccona removes the Shield.
Winds of RinascitaCiacconaInherent SkillIncrease Heavy Attack - Quadruple Downbeat's DMG by 30%.
Roaming with the WindCiacconaIntro SkillAttack the target to deal Aero DMG and inflict a stack of Aero Erosion. Follow up with Basic Attack in time to cast Basic Attack Stage 3. Skill DMG: 95.12% (Lv.10 189.11%) Concerto Regen: 10
Symphony of Wind and VerseCiacconaForte CircuitWhen there are 3 segments of Musical Essence, Heavy Attack is replaced with Heavy Attack - Quadruple Downbeat. Consume all Musical Essence to shoot Downbeat Notes forward to deal Aero DMG, pulling in the nearby targets and inflicting 1 stack of Aero Erosion on the target hit. Heavy Attack - Quadruple Downbeat can be cast in mid-air close to the ground. Musical Essence Ciaccona can hold up to 3 segments of Musical Essence. Casting Basic Attack Stage 4 or Intro Skill recovers 1 segment of Musical Essence. Quadruple Downbeat DMG: 15.80%*10+157.95% (Lv.10 31.41%*10+314.03%) Concerto Regen: 25
Life SkillCiacconaInherent SkillHas a chance to produce special dishes when cooking.
Windcalling TuneCiacconaOutro SkillAero Erosion DMG dealt to targets near the active Resonator is Amplified by 100% for 30s.
Tune Break: PistolsCiacconaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Sword to Carve My FormsCartethyiaNormal AttackPerform up to 4 consecutive attacks, dealing Aero DMG. Following Basic Attack - Cartethyia Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow. Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s. Heavy Attack - Cartethyia Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air. Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s. This instance of DMG is considered Basic Attack DMG. Mid-air Attack - Cartethyia Release Normal Attack button while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG, also considered Aero Erosion DMG. Press Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2. Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the types and number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord. Dodge Counter - Cartethyia Press Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG. Stage 1 DMG: 2.41% (Lv.10 4.78%) Stage 2 DMG: 1.98%+1.98%+2.64% (Lv.10 3.94%+3.94%+5.25%) Stage 3 DMG: 2.15%+2.15%+2.15%+2.15% (Lv.10 4.28%+4.28%+4.28%+4.28%) Stage 4 DMG: 1.27%*3+3.80% (Lv.10 2.52%*3+7.54%) Dodge Counter DMG: 3.45%+3.45%+3.45%+3.45% (Lv.10 6.85%+6.85%+6.85%+6.85%) Heavy Attack DMG: 1.05%*3+3.14% (Lv.10 2.08%*3+6.24%) Mid-air Attack: 2.84% (Lv.10 5.65%) Mid-air Attack 1 Sword Shadow Recalled: 2.84% (Lv.10 5.65%) Mid-air Attack 2 Sword Shadows Recalled: 1.66%*3 (Lv.10 3.30%*3) Mid-air Attack 3 Sword Shadows Recalled: 5.68%*3 (Lv.10 11.29%*3) Mid-air Attack STA Cost: 30 Heavy Attack STA Cost: 20
Sword to Bear Their NamesCartethyiaResonance SkillAttack the target, launch nearby enemies, and then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on the targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air. Following Cartethyia - Resonance Skill, summon Sword of Virtue's Shadow. Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s. Skill DMG: 3.47%*3+4.46% (Lv.10 6.89%*3+8.86%) Resonance Skill Concerto Regen: 10 Resonance Skill Cooldown: 14
A Knight's Heartfelt PrayersCartethyiaResonance LiberationBy reducing HP to 50% of the Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering the Manifest state for 12s. Can be performed in mid-air. Entering Manifest clears all Conviction. As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1. - Ending the state will not clear Resonance Energy. - No HP cost when HP is below 50%. Fleurdelys's attacks restore Conviction on hit. When Conviction reaches 120 points, press Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall. When Conviction is below 120 points, press Resonance Liberation to transform back into Cartethyia. When in Manifest, casting Resonance Liberation - A Knight's Heartfelt Prayers as Cartethyia consumes no Resonance Energy. When Fleurdelys has Heart of Virtue in Manifest: - Basic Attack - Fleurdelys Stage 4 will generate a force field to Stagnate the targets within the range. - Fleurdelys's resistance to interruption increases. Heart of Virtue is removed when Manifest ends. When Fleurdelys has Mandate of Divinity in Manifest: Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys. Mandate of Divinity is removed when Manifest ends. When Fleurdelys has Power of Discord in Manifest: When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2 and Enhanced Heavy Attack - Fleurdelys or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets. Power of Discord is removed when Manifest ends. Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interaction animations, or using Utilities. Fleurdelys can walk on water. Doing so on deep waters continuously consumes STA. When in walking state, Fleurdelys can step out of a high place and walk in mid-air by continuously consuming STA. Avatar - Cartethyia As Fleurdelys, when Conviction is below 120 points, press Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, which pauses the timer on Manifest. Can be cast in mid-air. Casting the skill in mid-air performs Mid-air Attack - Cartethyia. Avatar - Fleurdelys When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms her back to Fleurdelys, which resumes the timer on Manifest. Can be cast in mid-air. Casting this skill in mid-air performs Mid-air Attack - Fleurdelys Stage 1. Resonance Liberation - Blade of Howling Squall When Fleurdelys has 120 points of Conviction, Resonance Liberation - A Knight's Heartfelt Prayers is replaced by Resonance Liberation - Blade of Howling Squall. Casting Resonance Liberation - Blade of Howling Squall removes all Conviction, ends Manifest, restores 50% of Max HP, and then deals Aero DMG to all targets in an area along a straight line in front. Upon hitting the target, remove all stacks of Aero Erosion on the target. Each stack removed Amplifies the DMG taken by the targets by 20%, up to 5 stacks. Can be cast in mid-air. Blade of Howling Squall DMG: 6.60%*7 (Lv.10 13.12%*7) A Knight's Heartfelt Prayers Resonance Cost: 125 A Knight's Heartfelt Prayers Cooldown: 25 Blade of Howling Squall Cooldown: 25 A Knight's Heartfelt Prayers Concerto Regen: 20 Blade of Howling Squall Concerto Regen: 20 Avatar Cooldown: 1.5
A Heart's Truest WishesCartethyiaInherent SkillThe healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.
Wind's Indelible ImprintCartethyiaInherent SkillTargets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.
Sword to Mark Tide's TraceCartethyiaIntro SkillDeal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow. Up to 1 Sword of Discord's Shadow may exist at the same time, lasting 20s. Press Normal Attack shortly after Cartethyia - Sword to Mark Tide's Trace to perform Basic Attack - Cartethyia Stage 2. Fleurdelys - Sword to Call for Freedom Thrust forward to impale the target, dealing Aero DMG and restoring Conviction. Press Normal Attack shortly after Fleurdelys - Sword to Call for Freedom to cast Basic Attack - Fleurdelys Stage 2. Sword to Mark Tide's Trace DMG: 1.05%*3+3.14% (Lv.10 2.08%*3+6.24%) Sword to Call for Freedom DMG: 2.15%+5.02% (Lv.10 4.28%+9.97%) Sword to Mark Tide's Trace Concerto Regen: 10 Sword to Call for Freedom Concerto Regen: 10
TempestCartethyiaForte CircuitCartethyia unlocks new moves when she transforms into Fleurdelys: Basic Attack - Fleurdelys Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys. Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit. Mid-air Attack - Fleurdelys Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys. Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit. While airborne, hold Normal Attack to cast Mid-air Attack - Fleurdelys Stage 3. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3. While airborne, casting Resonance Skill - Sword to Answer Waves' Call and Resonance Skill - May Tempest Break the Tides resets the cycle of Mid-air Attack - Fleurdelys. Heavy Attack - Fleurdelys Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys. Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG. Enhanced Heavy Attack - Fleurdelys While casting Heavy Attack - Fleurdelys, press Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG. Follow up with Basic Attack shortly after casting Enhanced Heavy Attack - Fleurdelys to cast Upward Cut - Fleurdelys. Upward Cut - Fleurdelys While Fleurdelys is on the ground, Jump to cast this skill, dealing Aero DMG and restoring Conviction on hit. Dodge Counter - Fleurdelys Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys. Press Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4 . Resonance Skill - Sword to Answer Waves' Call Resonance Skill - Cartethyia is replaced by Resonance Skill - Sword to Answer Waves' Call. Summon a force field near the target's location to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit. Can be cast in mid-air. Resonance Skill - May Tempest Break the Tides Following Resonance Skill - Sword to Answer Waves' Call, press Resonance Skill again to call down a giant Sword Shadow to crush an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3. The Resonance Skill enters cooldown if Resonance Skill - May Tempest Break the Tides is not cast within a certain period or when switching to another Resonator. Can be cast in mid-air. Basic Attack Stage 1 DMG: 3.27% (Lv.10 6.49%) Basic Attack Stage 2 DMG: 1.83%+0.92%+0.92%+0.92% (Lv.10 3.63%+1.82%+1.82%+1.82%) Basic Attack Stage 3 DMG: 1.08%+1.08%+1.08%+2.15% (Lv.10 2.13%+2.13%+2.13%+4.26%) Basic Attack Stage 4 DMG: 1.38%*5 (Lv.10 2.74%*5) Basic Attack Stage 5 DMG: 3.63%+14.49% (Lv.10 7.20%+28.80%) Dodge Counter DMG: 1.61%+1.61%+1.61%+3.22% (Lv.10 3.20%+3.20%+3.20%+6.39%) Upward Cut DMG: 2.29%*2 (Lv.10 4.54%*2) Heavy Attack DMG: 2.15%+5.02% (Lv.10 4.28%+9.97%) Enhanced Heavy Attack DMG: 3.91%*2+1.96% (Lv.10 7.78%*2+3.89%) Mid-air Attack 1 DMG: 1.50%+1.50%+1.55% (Lv.10 2.99%+2.99%+3.08%) Mid-air Attack 2 DMG: 3.72%+3.72%+7.43% (Lv.10 7.39%+7.39%+14.77%) Mid-air Attack 3 DMG: 1.11% (Lv.10 2.20%) Sword to Answer Waves' Call DMG: 0.94%*4+8.73% (Lv.10 1.86%*4+17.36%) Sword to Answer Waves' Call Concerto Regen: 10 May Tempest Break the Tides DMG: 0.94%*2+3.54%*3 (Lv.10 1.86%*2+7.03%*3) May Tempest Break the Tides Concerto Regen: 10 Resonance Skill Cooldown: 14 Heavy Attack STA Cost: 20 Enhanced Heavy Attack STA Cost: 20 Mid-air Attack 1 STA Cost: 5 Mid-air Attack 2 STA Cost: 5 Mid-air Attack 3 STA Cost: 30
Skillful CookingCartethyiaInherent SkillHas a chance to produce special dishes when cooking.
Wind's Divine BlessingCartethyiaOutro SkillAero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.
Tune Break: SwordCartethyiaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Flaming StarLupaNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. - After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1. - After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Wolf's Gnawing When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Heavy Attack - Wolf's Claw When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG. - If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Mid-air Attack Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset. Mid-air Attack - Firestrike When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG). - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith. Plunging Attack Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall. - If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA. Basic Attack - Starfall Attack the target, dealing Fusion DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 11.33%+11.33%+22.66% (Lv.10 22.52%+22.52%+45.04%) Stage 2 DMG: 45.31% (Lv.10 90.08%) Stage 3 DMG: 39.66%+6.61%*6 (Lv.10 78.84%+13.14%*6) Stage 4 DMG: 37.16%+37.16%+24.77%*2 (Lv.10 73.87%+73.87%+49.25%*2) Heavy Attack: 28.35%+28.35% (Lv.10 56.36%+56.36%) Heavy Attack - Wolf's Gnawing DMG: 28.22%+28.22% (Lv.10 56.11%+56.11%) Heavy Attack - Wolf's Claw DMG: 36.29%+9.08%*4+48.39% (Lv.10 72.15%+18.04%*4+96.19%) Mid-air Attack Stage 1 DMG: 38.59% (Lv.10 76.73%) Mid-air Attack Stage 2 DMG: 38.85%+9.72%*4 (Lv.10 77.23%+19.31%*4) Mid-air Attack Stage 3 DMG: 14.33%+14.33% (Lv.10 28.48%+28.48%) Mid-air Attack - Firestrike DMG: 14.33%+14.33% (Lv.10 28.48%+28.48%) Plunging Attack DMG: 13.18%+26.35%+13.18% (Lv.10 26.20%+52.39%+26.20%) Basic Attack - Starfall DMG: 6.37%*4+59.39% (Lv.10 12.65%*4+118.06%) Dodge Counter DMG: 17.20%*4+68.77% (Lv.10 34.18%*4+136.72%) Heavy Attack STA Cost: 25 Heavy Attack - Wolf's Gnawing STA Cost: 25 Heavy Attack - Wolf's Claw STA Cost: 25 Mid-air Attack STA Cost: 5 Plunging Attack STA Cost: 30 Mid-air Attack - Firestrike STA Cost: 30
Shewolf's HuntLupaResonance SkillLupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time. Can be performed in mid-air close to the ground. - Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1. Resonance Skill - Feral Fang Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out. Can be performed in mid-air close to the ground. Skill Damage: 70.81% (Lv.10 140.77%) Feral Fang DMG: 157.74% (Lv.10 313.61%) Cooldown: 12
Fire-Kissed GloryLupaResonance LiberationAttack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker. Can be performed in mid-air close to the ground. Performing this skill strengthens all Resonators in the team. Within 35s: - All Resonators in the team gain Pack Hunt effect. - If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times. Pack Hunt Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%. If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt. Resonance Skill - Foebreaker Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state. Burning Matchpoint Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state. Skill Damage: 412.68% (Lv.10 820.44%) Foebreaker DMG: 153.14% (Lv.10 304.46%) Burning Matchpoint Duration: 12 Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
Remember My NameLupaInherent SkillAfter dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of VictoryLupaInherent SkillDefeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt. Resonance Liberation - Glory Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s: Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Try Focusing, Eh?LupaIntro SkillAttack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3. Nowhere to Run! When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG). Skill Damage: 14.97%+21.21%*4 (Lv.10 29.76%+42.16%*4) Nowhere to Run! DMG: 399.16%+24.95%*4 (Lv.10 793.57%+49.60%*4) Concerto Regen: 10 Nowhere to Run! Concerto Regen: 10
Ignis LupaLupaForte CircuitLupa's ATK is increased by 12% for 8s when performing the following actions: - Casting Resonance Skill Feral Fang. - Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. - Casting Resonance Liberation Fire-Kissed Glory. - Casting Dance With the Wolf and Dance With the Wolf: Climax. Resonance Skill - Dance With the Wolf When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Can be performed in mid-air close to the ground. Resonance Skill - Dance With the Wolf: Climax When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends. Can be performed in mid-air close to the ground. Resonance Skill - Set the Arena Ablaze Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration. Wolflame Lupa can hold up to 100 points of Wolflame. - Restore Wolflame when Normal Attacks hit the target. - Restore Wolflame while casting Resonance Skill. - Restore Wolflame while casting Resonance Liberation. Wolfaith Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame. - Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. Dance With the Wolf DMG: 28.18%+21.14%*4+169.06% (Lv.10 56.02%+42.02%*4+336.11%) Dance With the Wolf: Climax DMG: 38.04%+28.53%*4+228.23% (Lv.10 75.63%+56.72%*4+453.75%) Set the Arena Ablaze DMG: 21.31%+85.21% (Lv.10 42.35%+169.40%)
Skillful CookingLupaInherent SkillHas a chance to produce special dishes when cooking.
Stand by Me, WarriorLupaOutro SkillThe incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Tune Break: BroadbladeLupaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Movement of Life and DeathPhrolovaNormal AttackPerform up to 3 consecutive attacks, dealing Havoc DMG. When performing Basic Attack Stage 3, enter Reincarnate state. Heavy Attack Consume STA to attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Scarlet Coda Phrolova enters the Compose state every 25s. When the following 3 conditions are met, Heavy Attack is replaced with Scarlet Coda. - Has 6 Volatile Notes. - In the Compose state. - Not in the Resolving Chord state. Scarlet Coda: Consume STA to deal Havoc DMG, Stagnating and pulling in nearby targets. This instance of damage is considered Resonance Skill DMG. Each stack of Aftersound additionally increases the DMG Multiplier of this instance of damage. Casting this skill is considered as casting Echo Skill. Casting this skill sends Compose state into cooldown and activates the Resolving Chord state. Mid-air Attack Consume STA to perform a Plunging Attack, dealing Havoc DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 3. Stage 1 DMG: 26.88%*2 (Lv.10 53.45%*2) Stage 2 DMG: 48.00% (Lv.10 95.43%) Stage 3 DMG: 16.44%*6 (Lv.10 32.69%*6) Heavy Attack DMG: 40.16%*2 (Lv.10 79.85%*2) Scarlet Coda DMG: 16.61%*2+6.23%*8+249.03% (Lv.10 33.01%*2+12.38%*8+495.10%) DMG Multiplier Increase per Aftersound: 41.53% (Lv.10 82.55%) Mid-air Attack DMG: 64.00% (Lv.10 127.24%) Dodge Counter DMG: 61.36% (Lv.10 121.99%) Scarlet Coda Concerto Regen: 40 Heavy Attack STA Cost: 25 Scarlet Coda STA Cost: 25 Mid-air Attack STA Cost: 30
Whispers in a Fleeting DreamPhrolovaResonance SkillAttack the target and deal Havoc DMG. Casting this skill sends Phrolova into Reincarnate. Skill DMG: 53.30%*2 (Lv.10 105.97%*2) Cooldown: 12 Concerto Regen: 10
Waltz of Forsaken DepthsPhrolovaResonance LiberationPhrolova's max Resonance Energy is 0. Waltz of Forsaken Depths does not consume Resonance Energy. When in the Resolving Chord state, Waltz of Forsaken Depths becomes available. Casting this skill ends the Resolving Chord state, and Phrolova enters the Maestro state for 24s. Maestro Gain 120% ATK increase. Phrolova floats in the air and commands Hecate to fight. Hecate will share Phrolova's stats and statuses, and damage dealt by Hecate will be considered coming from Phrolova. Hecate's attacks will not remove the target's Hazy Dream state. During this period, Phrolova plays the Volatile Notes in turn. Each Volatile Note holds for 4s. If Phrolova is the active Resonator on the field, she can give the following cues to Hecate. Any damage taken by Hecate in this state affects Phrolova as well. - Cue - Basic Attack: Press Normal Attack to command Hecate to cast Basic Attack - Hecate. When Phrolova is the active Resonator on the field, for every 2 times Hecate casts Basic Attack - Hecate, the next Basic Attack - Hecate is replaced with Enhanced Attack - Hecate. - Cue - Dodge: Press Dodge to command Hecate to dodge an attack. Hecate takes no damage from a hit successfully Dodged. - Cue - Reset: Press Jump to reset Hecate's position. - Cue - Curtain Call: Press Resonance Liberation to command Hecate to cast Curtain Call and end the Maestro state. When Phrolova is not the active Resonator, Hecate takes no damage and automatically casts Basic Attack - Hecate to attack the target. When Resonators in the team cast Echo Skill, Hecate casts Enhanced Attack - Hecate to attack the target. This effect can be triggered up to 10 times in total during Phrolova's Maestro state. Echoes of the same name can trigger this effect 1 time. Switching back to Phrolova ends Maestro state. Ending Maestro state removes all Volatile Notes. Basic Attack - Hecate Perform up to 2 consecutive attacks, dealing Havoc DMG (considered Echo Skill DMG). Enhanced Attack - Hecate: Strings When Phrolova plays Volatile Note - Strings, Hecate casts Enhanced Attack - Hecate: Strings when casting Enhanced Attack - Hecate, dealing Havoc DMG and Stagnating the targets (considered Echo Skill DMG). Enhanced Attack - Hecate: Winds When Phrolova plays Volatile Note - Winds, Hecate casts Enhanced Attack - Hecate: Winds when casting Enhanced Attack - Hecate, dealing Havoc DMG, pulling the targets in (considered Echo Skill DMG). Enhanced Attack - Hecate: Cadenza When Phrolova plays Volatile Note - Cadenza, Hecate casts Enhanced Attack - Hecate: Cadenza when casting Enhanced Attack - Hecate, dealing Havoc DMG, Stagnating and pulling the targets in (considered Echo Skill DMG). Curtain Call Curtain Call can be cast via the following 5 ways, Stagnating the targets and dealing Havoc DMG. - When Phrolova is the active Resonator on the field, end the Maestro state. - When Phrolova is in the Maestro state, switch to Phrolova without casting Intro Skill. - When Phrolova is not the active Resonator and the Maestro state ends, switch to Phrolova without casting Intro Skill. - When Phrolova is in the Maestro state, press Resonance Liberation. - When Phrolova is in the Resolving Chord state, hold Resonance Liberation. When in Resolving Chord state, casting Curtain Call removes all Volatile Notes and ends the Resolving Chord state. Basic Attack - Hecate Stage 1 DMG: 14.00% (Lv.10 27.84%) Basic Attack - Hecate Stage 2 DMG: 7.00%*2 (Lv.10 13.92%*2) Enhanced Attack - Hecate: Strings DMG: 52.50%+122.50% (Lv.10 104.38%+243.55%) Enhanced Attack - Hecate: Winds DMG: 49.88%+116.38% (Lv.10 99.16%+231.37%) Enhanced Attack - Hecate: Cadenza DMG: 52.50%+122.50% (Lv.10 104.38%+243.55%) Curtain Call DMG: 234.00% (Lv.10 465.22%) Waltz of Forsaken Depths Concerto Regen: 20 Waltz of Forsaken Depths Duration: 24
AccidentalPhrolovaInherent SkillCasting Echo Skill grants increased resistance to interruption and reduces damage taken by 30% for 15s. After casting Suite of Quietus, Suite of Immortality, and Echo Skill, the next Volatile Note becomes Volatile Note - Cadenza.
OctetPhrolovaInherent SkillObtain 10 stacks of Aftersound upon entering battle. This effect cannot be triggered again within 4s after exiting the combat state. For every 1 stacks of Aftersound, Crit. DMG is increased by 2.5%. When Aftersound reaches the max, each new stack of Aftersound increases Phrolova's Crit. DMG by 1%, up to 100%. The increased Crit. DMG is removed when Aftersound stacks are cleared.
Suite of QuietusPhrolovaIntro SkillAttack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 3. Suite of Immortality When in the Maestro state, the next Suite of Quietus is replaced with Suite of Immortality. This replacement is cancelled if Curtain Call is cast while in this state. Suite of Immortality deals Havoc DMG (considered Resonance Skill DMG) and Stagnates the target. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 3. Suite of Quietus DMG: 40.55%+60.82% (Lv.10 80.61%+120.91%) Suite of Immortality DMG: 300.00% (Lv.10 596.43%) Suite of Quietus Concerto Regen: 10 Suite of Immortality Concerto Regen: 10
Rhapsody of a New WorldPhrolovaForte CircuitWhen in Reincarnate, press Normal Attack on the ground to cast Movement of Fate and Finality, which Stagnates the target, dealing Havoc DMG (considered Resonance Skill DMG) and ending Reincarnate afterward. Resonance Skill - Murmurs in a Haunting Dream When in Reincarnate, press Resonance Skill on the ground to cast Murmurs in a Haunting Dream, dealing Havoc DMG (considered Resonance Skill DMG) and ending Reincarnate afterward. Aftersound Phrolova can hold up to 24 stacks of Aftersound. When Phrolova is not the active Resonator, casting Enhanced Attack - Hecate: Strings, Enhanced Attack - Hecate: Winds, and Enhanced Attack - Hecate: Cadenza grants 1 stack of Aftersound. When Phrolova is out of combat, all stacks of Aftersound are removed every 30s. Volatile Note Phrolova can hold up to 6 Volatile Notes. When Volatile Notes reach the max number, gaining new Volatile Notes moves all Volatile Notes one slot to the left, and the leftmost Volatile Note - Strings or Volatile Note - Winds will be removed. Hitting a target with Basic Attack Stage 3 or Movement of Fate and Finality grants 1 Volatile Note - Strings. Hitting a target with Resonance Skill Whispers in a Fleeting Dream or Resonance Skill Murmurs in a Haunting Dream grants 1 Volatile Note - Winds. When Inherent Skill - Accidental is activated, casting Suite of Quietus, Suite of Immortality, or Echo Skill grants 1 Volatile Note - Cadenza. Phrolova cannot obtain Volatile Notes during Resolving Chord. Movement of Fate and Finality DMG: 19.05%*4+59.27%*3 (Lv.10 37.88%*4+117.83%*3) Murmurs in a Haunting Dream DMG: 11.67%*4+23.34%+163.38% (Lv.10 23.21%*4+46.41%+324.82%)
Skillful CookingPhrolovaInherent SkillHas a chance to produce special dishes when cooking.
Unfinished PiecePhrolovaOutro SkillThe incoming Resonator gains 20% Havoc DMG Amplification and 25% Heavy Attack DMG Amplification for 14s or until they are switched out. If Phrolova is in Maestro state when she casts this skill, Hecate additionally casts Enhanced Attack - Hecate 2 times when Phrolova is switched off the field while in the same Maestro state duration.
Tune Break: RectifierPhrolovaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Moon StepsIunoNormal AttackPerform up to 3 consecutive attacks with the Moonring, dealing Aero DMG. Mid-air Attack Consume STA to perform a Plunging Attack, dealing Aero DMG. Moonring - Dodge Counter Press Normal Attack shortly after a successful Dodge to attack the target with Moonring, dealing Aero DMG. Press Normal Attack again shortly after performing this skill to cast Moonring - Basic Attack Stage 3. Moonbow - Basic Attack Enter Lunar Cycle - New Moon by casting Heavy Attack - Flux: Moonring. When in this state, Iuno will attack with Moonbow. Perform up to 3 consecutive attacks with the Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG. Can be cast in mid-air. Moonbow - Dodge Counter When in Lunar Cycle - New Moon, press Normal Attack shortly after a successful Dodge to attack the target with Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG. When in Lunar Cycle - New Moon, press Normal Attack again shortly after performing this skill to cast Moonbow - Basic Attack Stage 3. Can be cast in mid-air. Moonring - Basic Attack 1 DMG: 44.10% (Lv.10 87.68%) Moonring - Basic Attack 2 DMG: 23.17%*2+23.87% (Lv.10 46.06%*2+47.46%) Moonring - Basic Attack 3 DMG: 44.26%*2+45.60% (Lv.10 87.98%*2+90.65%) Mid-air Attack: 27.00%*2 (Lv.10 53.68%*2) Moonring - Dodge Counter: 41.29%*2+42.54% (Lv.10 82.08%*2+84.57%) Moonbow - Basic Attack 1 DMG: 63.60% (Lv.10 126.45%) Moonbow - Basic Attack 2 DMG: 28.00%*3 (Lv.10 55.67%*3) Moonbow - Basic Attack 3 DMG: 84.00%*2 (Lv.10 167.01%*2) Moonbow - Dodge Counter DMG: 52.00%*3 (Lv.10 103.39%*3) Mid-air Attack STA Cost: 30
Foresight FugueIunoResonance SkillDash forward, dealing Aero DMG. Closing Refrain When not in Lunar Cycle, casting Moonring - Basic Attack Stage 3, Intro Skill, or Pulse of Origins replaces Iuno's Resonance Skill with Closing Refrain for 5s. Casting Closing Refrain unleashes a flurry of strikes, dealing Aero DMG, and activates Lunar Cycle. Unfinished Refrain When in Lunar Cycle - Half Moon, Iuno's Resonance Skill is replaced with Unfinished Refrain. Casting Unfinished Refrain unleashes a flurry of strikes, dealing Aero DMG. Unfinished Refrain shares the same Cooldown as Closing Refrain. Arc Beyond the Edge When Iuno is in Lunar Cycle - New Moon, her Resonance Skill is replaced with Arc Beyond the Edge, which has 2 initial charges. Casting Arc Beyond the Edge causes Iuno to shift position and deal Aero DMG, considered as Resonance Liberation DMG. - Directional input can be used to extend the travel distance. If Iuno is hit or launched into mid-air, casting Arc Beyond the Edge immediately makes her recover from the attack. Can be cast in mid-air. Pulse of Origins DMG: 9.38%*7+65.65% (Lv.10 18.65%*7+130.52%) Pulse of Origins Cooldown: 6 Pulse of Origins Concerto Regen: 6 Closing Refrain DMG: 70.79%*2+72.93% (Lv.10 140.73%*2+145.00%) Closing Refrain Concerto Regen: 8 Unfinished Refrain DMG: 70.79%*2+72.93% (Lv.10 140.73%*2+145.00%) Closing/Unfinished Refrain Cooldown: 8 Unfinished Refrain Concerto Regen: 8 Arc Beyond the Edge DMG: 110.55%*2 (Lv.10 219.79%*2) Arc Beyond the Edge Cooldown: 10 Arc Beyond the Edge Concerto Regen: 8
Beneath Lunar TidesIunoResonance LiberationDeal Aero DMG and activate the Lunar Cycle state. Can be cast in mid-air. Skill DMG: 550.00% (Lv.10 1093.46%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Waxing AscentIunoInherent SkillEvery time Iuno casts Basic Attack, Heavy Attack, Dodge Counter, Resonance Skill, Resonance Liberation, or Intro Skill, she gains 1 Shield equal to 32% of her ATK for 15s. This Shield will not be passed on to the incoming Resonator.
DerivationIunoInherent SkillWhen Iuno casts Intro Skill or Resonance Liberation, she immediately gains 5 stacks of Blessing of the Wan Light.
Illuminated ManifestationIunoIntro SkillDeal Aero DMG. Skill DMG: 8.00%*7+24.00% (Lv.10 15.91%*7+47.72%) Concerto Regen: 10
Ebb and FlowIunoForte CircuitIuno can activate Lunar Cycle by casting Resonance Skill - Closing Refrain or Resonance Liberation. Lunar Cycle has two states: Half Moon and New Moon. By default, Iuno enters the Half Moon state when activating Lunar Cycle and can switch between the two states by casting Heavy Attack - Flux. When in Lunar Cycle: - Iuno's Jump is replaced with Heavy Attack - Flux. STA won't recover when Iuno is in mid-air. - Iuno's movement becomes Meandering, which consumes STA continuously in mid-air to move in a unique manner. - Performing environmental interactions, using Utilities, or holding Jump will end Lunar Cycle. Lunar Cycle - Half Moon Iuno attacks using the Moonring, restoring Sentience on hit. She can use Heavy Attack - Flux: Moonbow to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - New Moon. Heavy Attack - Flux: Moonbow can be cast in mid-air. Lunar Cycle - New Moon Iuno attacks using the Moonbow. While in this state, casting Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, or Moonbow - Dodge Counter consumes Sentience to increase the skill's DMG Multiplier, restore additional Concerto Energy, and heal nearby Resonators in the team. Iuno can use Heavy Attack - Flux: Moonring to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - Half Moon. Heavy Attack - Flux: Moonring can be cast in mid-air. Heavy Attack - Absolute Fullness When Iuno's Concerto Energy is full, her Heavy Attack is replaced with Absolute Fullness. Casting Absolute Fullness ends Lunar Cycle, provides healing for nearby Resonators in the team, deals Aero DMG to nearby targets (considered as Resonance Liberation DMG), and conjures a Full Moon domain at her location. This effect can be triggered once every 25s. Can be cast in mid-air. Full Moon Domain Resonators inside the domain periodically restore HP and STA. Gaining a Shield inside the domain grants 1 stack of Blessing of the Wan Light. This effect can be triggered once every 0.5s. Blessing of the Wan Light The receiving Resonator gains 4% all DMG Amplification for 10s, stacking up to 10 times. Gaining new stacks resets the duration. This effect ends early if the receiving Resonator is switched off the field. Sentience Iuno can hold up to 100 points of Sentience. Casting Intro Skill restores 40 points of Sentience. Casting Resonance Liberation restores 60 points of Sentience. Casting Closing Refrain or Unfinished Refrain restores 25 points of Sentience. When Iuno is in Lunar Cycle, Moonring - Basic Attack, Moonring - Dodge Counter, and Mid-air Attack restore Sentience on hit. Lunar Cycle Duration: 15 Flux - Moonbow DMG: 126.00% (Lv.10 250.51%) Flux - Moonring DMG: 39.83%*4 (Lv.10 79.18%*4) Enhanced Moonbow - Basic Attack 1 DMG: 103.60% (Lv.10 205.97%) Enhanced Moonbow - Basic Attack 2 DMG: 48.00%*3 (Lv.10 95.43%*3) Enhanced Moonbow - Basic Attack 3 DMG: 134.00%*2 (Lv.10 266.41%*2) Enhanced Moonbow - Dodge Counter DMG: 78.67%*3 (Lv.10 156.40%*3) Enhanced Arc Beyond the Edge DMG: 160.55%*2 (Lv.10 319.19%*2) Moonbow - Basic Attack 1 Extra Concerto Regen: 4 Moonbow - Basic Attack 2 Extra Concerto Regen: 6 Moonbow - Basic Attack 3 Extra Concerto Regen: 10 Moonbow - Dodge Counter Extra Concerto Regen: 8 Arc Beyond the Edge Extra Concerto Regen: 10 Moonbow - Basic Attack 1 Healing: 13.03% (Lv.10 25.91%) Moonbow - Basic Attack 2 Healing: 13.03% (Lv.10 25.91%) Moonbow - Basic Attack 3 Healing: 24.43% (Lv.10 48.57%) Moonbow - Dodge Counter Healing: 16.29% (Lv.10 32.38%) Arc Beyond the Edge Healing: 24.43% (Lv.10 48.57%) Absolute Fullness DMG: 80.00% (Lv.10 159.05%) Absolute Fullness Healing: 97.71% (Lv.10 194.26%) Full Moon Domain Duration: 30 Full Moon Domain Interval: 5 Full Moon Domain Healing: 16.29% (Lv.10 32.38%) Full Moon Domain STA Regen: 20 Meandering STA Cost per Second: 10 Heavy Attack - Flux STA Cost: 25
From Gloom to GleamIunoOutro SkillAttack the target to deal 100% Aero DMG. The incoming Resonator gains 50% Heavy Attack DMG Amplification for 14s. This effect ends early if they are switched off the field. Casting Outro Skill won't interrupt Heavy Attack - Absolute Fullness, and the Outro Skill effect still applies.
Tune Break: GauntletsIunoTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Hunter's PathAugustaNormal AttackPerform up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack - Steelclash Consume STA to attack the target, dealing Electro DMG. Press Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2. Mid-air Attack Consume STA to perform Plunging Attack from mid-air, dealing Electro DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Electro DMG. Mid-air Dodge Counter Press Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of STA, dealing Electro DMG. Heavy Attack - Thunderoar: Backstep When Prowess is full, Heavy Attack - Steelclash is replaced with Heavy Attack - Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess. - While in action, release or press Normal Attack again within a certain period to perform Heavy Attack - Thunderoar: Spinslash. - Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted. Heavy Attack - Thunderoar: Spinslash Augusta whirls and lashes out with her Broadblade, dealing Electro DMG. Heavy Attack - Thunderoar: Uppercut Press Jump when Prowess is full to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess. If Prowess is full when casting Resonance Skill - Warrior's Blade, press Resonance Skill or Jump to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess. If Prowess is full when casting Heavy Attack - Steelclash or Dodge Counter – Heavy Attack: Steelclash, release Normal Attack after a certain period or press Normal Attack or Jump again to perform Heavy Attack - Thunderoar: Uppercut, dealing, Electro DMG and consuming all Prowess. Dodge Counter - Heavy Attack: Steelclash When Prowess is full, Dodge Counter is replaced with Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG. Dodge Counter - Thunderoar: Backstep When Ascendancy is full, press Normal Attack following a successful Dodge on the ground to cast Dodge Counter - Thunderoar: Backstep in place of Dodge Counter and Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG. - Release or press Normal Attack again within a certain period into the action to perform Heavy Attack - Thunderoar: Spinslash. - Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted. Prowess Augusta can hold up to 100 points of Prowess. - Prowess is obtained when Basic Attack, Heavy Attack - Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill - Warrior's Blade, Dodge Counter, or Dodge Counter - Heavy Attack: Steelclash deals damage. - Prowess is fully restored when casting Intro Skill - Stride of Goldenflare. Stage 1 DMG: 28.90% (Lv.10 57.46%) Stage 2 DMG: 33.70%*2 (Lv.10 67.00%*2) Stage 3 DMG: 33.00%*3 (Lv.10 65.61%*3) Stage 4 DMG: 32.51%*3 (Lv.10 64.63%*3) Heavy Attack: Steelclash DMG: 23.34%*3 (Lv.10 46.39%*3) Mid-air Attack DMG: 30.00%*2 (Lv.10 59.65%*2) Dodge Counter DMG: 33.70%*2 (Lv.10 67.00%*2) Mid-air Dodge Counter DMG: 30.00%*2 (Lv.10 59.65%*2) Heavy Attack: Steelclash STA Cost: 20 Mid-air Attack STA Cost: 30 Mid-air Dodge Counter STA Cost: 30 Heavy Attack - Thunderoar: Backstep DMG: 27.00% (Lv.10 53.68%) Heavy Attack - Thunderoar: Spinslash DMG: 71.28%*3 (Lv.10 141.72%*3) Heavy Attack - Thunderoar: Uppercut DMG: 90.00%*2 (Lv.10 178.93%*2) Dodge Counter - Heavy Attack: Steelclash DMG: 23.34%*3 (Lv.10 46.39%*3) Dodge Counter - Thunderoar: Backstep DMG: 27.00% (Lv.10 53.68%) Heavy Attack - Thunderoar: Spinslash STA Cost: 20 Heavy Attack - Thunderoar: Uppercut STA Cost: 20
Warrior's BladeAugustaResonance SkillAugusta leaps and slams down her Broadblade, dealing Electro DMG. Skill DMG: 110.00%*3 (Lv.10 218.70%*3) Cooldown: 15 Concerto Regen: 10
Sunward ConquestAugustaResonance LiberationPress and release Resonance Liberation to cast this skill. Augusta will sweep her Broadblade forward, dealing Electro DMG, considered as Heavy Attack DMG. Resonance Liberation - Sublime is the Sun When Majesty reaches 2 stacks, hold Resonance Liberation to cast Resonance Liberation - Sublime is the Sun. Casting Resonance Liberation - Sublime is the Sun costs no Resonance Energy but 2 stacks of Majesty instead. - When casting Resonance Liberation - Sublime is the Sun, Augusta generates the Ruler's Realm and enters the Sworn Allegiance state for 7s. Within this duration, time is temporarily stopped, and Resonator switching is disabled. Only Sublime is the Sun - Sunborne, Sublime is the Sun - Everbright Protector, and Dodge can be performed in the Sworn Allegiance state. Mid-air Attack is available while airborne. - In the Sworn Allegiance state, press or hold Normal Attack to cast Sublime is the Sun - Sunborne. Augusta can walk on water without consuming STA in this state. - Performing environmental, gameplay, or other interactions ends Sworn Allegiance without triggering Sublime is the Sun - Everbright Protector. Sublime is the Sun - Sunborne Deal Electro DMG, considered as Heavy Attack DMG. After casting Sublime is the Sun - Sunborne 9 times, press Normal Attack or Resonance Liberation to perform Sublime is the Sun - Everbright Protector. Sublime is the Sun - Everbright Protector Deal Electro DMG, considered as Heavy Attack DMG. Casting Sublime is the Sun - Everbright Protector ends the Sworn Allegiance state and consumes all stacks of Crown of Wills later. All other Resonators in the team will be made to leave the field. - When Sworn Allegiance ends, Sublime is the Sun - Everbright Protector is automatically cast. - During Sworn Allegiance, hold Resonance Liberation to cast Sublime is the Sun - Everbright Protector early. Ruler's Realm - Ruler's Realm lasts for 30s. - When Resonators in the team cast Intro Skill within Ruler's Realm, they gain a shield equal to 650 + 5% of Augusta's Max HP for 10s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator. Majesty Augusta can hold up to 2 stacks of Majesty. - 1 stack of Majesty is obtained when casting Resonance Skill - Undying Sunlight: Plunge. - 1 stack of Majesty is obtained when other Resonators in the team cast Outro Skill under the effect of Augusta's Outro Skill - Battlesong of the Unyielding. Resonance Liberation - Sword of Eternal Oath DMG: 16.59%*2+66.36%*3+16.59%*2+287.56% (Lv.10 32.99%*2+131.94%*3+32.99%*2+571.7%) Sublime is the Sun - Sunborne DMG: 60.00% (Lv.10 119.29%) Sublime is the Sun - Everbright Protector DMG: 120.00%+450.00%+3.00%*10 (Lv.10 238.58%+894.65%+5.97%*10) Resonance Liberation - Sword of Eternal Oath Cooldown: 25 Resonance Liberation - Sword of Eternal Oath Resonance Cost: 125 Resonance Liberation - Sword of Eternal Oath Concerto Regen: 20 Resonance Liberation - Sublime is the Sun Cooldown: 25 Sublime is the Sun - Everbright Protector Cooldown: 3
Glory's FavorAugustaInherent SkillWhen Augusta deals damage, she gains a shield equal to 350 + 2.5% of her Max HP for 5s, triggered once every 0.5s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Blazing ValorAugustaInherent SkillWhen Augusta is out of combat for over 4s, she gains the following effects that can be triggered once every 4s: - If Majesty is less than 1 stack, restore 1 stack. - Fully restore Crown of Wills.
Stride of GoldenflareAugustaIntro SkillDeal Electro DMG. Skill DMG: 50.00%*2 (Lv.10 99.41%*2) Concerto Regen: 10
Call Me By the SunAugustaForte CircuitWhen Ascendancy is full, Resonance Skill - Warrior's Blade is replaced with Resonance Skill - Undying Sunlight: Strike, dealing Electro DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap. - Resonance Skill - Undying Sunlight: Strike can be re-cast shortly after being interrupted. - Resonance Skill - Undying Sunlight: Leap can be cast some time again after being interrupted. - Can be cast mid-air. Resonance Skill - Undying Sunlight: Leap Deal Electro DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Plunge. - Resonance Skill - Undying Sunlight: Leap can be re-cast shortly after being interrupted. - Resonance Skill - Undying Sunlight: Plunge can be cast some time again after being interrupted. - Can only be cast mid-air. Resonance Skill - Undying Sunlight: Plunge Consume all Ascendancy to cast this skill, dealing Electro DMG, considered as Heavy Attack DMG. - Casting this skill grants 1 stack of Majesty. - Can only be cast mid-air. Dodge Counter - Undying Sunlight: Strike When Ascendancy is full, press Resonance Skill after a successful ground Dodge or press Normal Attack or Resonance Skill after successful Mid-air Dodge to cast Dodge Counter - Undying Sunlight: Strike, dealing Electro DMG, considered as Resonance Skill DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap. - Resonance Skill - Undying Sunlight: Leap can be cast again some time after being interrupted. Ascendancy Augusta can hold up to 100 points of Ascendancy. - Ascendancy is obtained when Normal Attacks deal damage. - Casting Intro Skill - Stride of Goldenflare restores 20% Ascendancy. - Casting Resonance Skill - Warrior's Blade restores 10% Ascendancy. - Casting Resonance Liberation - Sword of Eternal Oath restores 40% Ascendancy. Resonance Skill - Undying Sunlight: Strike DMG: 70.00%*2 (Lv.10 139.17%*2) Resonance Skill - Undying Sunlight: Leap DMG: 112.00%+14.00%*2 (Lv.10 222.67%+27.84%*2) Resonance Skill - Undying Sunlight: Plunge DMG: 43.55%+391.95% (Lv.10 86.59%+779.24%) Mid-air Dodge Counter - Undying Sunlight: Strike DMG: 70.00%*2 (Lv.10 139.17%*2) Resonance Skill - Undying Sunlight: Plunge Concerto Regen: 7 Resonance Skill - Undying Sunlight: Strike STA Cost: 10 Resonance Skill - Undying Sunlight: Leap STA Cost: 10
Skillful CookingAugustaInherent SkillHas a chance to produce special dishes when cooking.
Battlesong of the UnyieldingAugustaOutro SkillThe next Resonator switched onto the field gains the following effects for 14s, which end immediately if they are switched out: - Gain 15% DMG Amplification for all Attributes. - Casting Outro Skill grants 1 stack of Majesty and 1 stack of Crown of Wills to Augusta. Crown of Wills Each stack grants 15% Electro DMG Bonus, up to 1 stack. When Resonance Liberation - Sublime is the Sun: Everbright Protector ends, all stacks of Crown of Wills are removed.
Tune Break: BroadbladeAugustaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Slayer's TriggerGalbrenaNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack Stage 1 to 3 DMG are considered as Heavy Attack DMG, and Basic Attack Stage 4 DMG as Echo Skill DMG. Press Normal Attack right after performing Basic Attack Stage 4 to perform Basic Attack Stage 2. Heavy Attack - Volley of Death Consume STA to attack the target and perform up to 3 consecutive attacks, dealing Fusion DMG. Stage 3 DMG is considered as Echo Skill DMG. Press Normal Attack right after performing Heavy Attack - Volley of Death Stage 1 to perform Basic Attack Stage 2. Press Normal Attack right after performing Heavy Attack - Volley of Death Stage 2 or 3 to perform Basic Attack Stage 3. Mid-air Attack - Ashfall Barrage While in mid-air, press Normal Attack to consume STA to perform a Plunging Attack, dealing Fusion DMG, considered as Heavy Attack DMG. While in mid-air, hold Normal Attack to continuously consume STA to launch a barrage of shots at targets below, dealing Fusion DMG, considered as Heavy Attack DMG. If Galbrena does not land when interrupted during the barrage, she cannot immediately cast this skill again. Release Normal Attack during the barrage to cast Plunging Attack. Press Normal Attack right after casting Plunging Attack to cast Basic Attack Stage 3. Dodge Counter - Blood for Blood Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Press Normal Attack right after casting this skill to cast Basic Attack Stage 4. Basic Attack Stage 1 DMG: 29.77% (Lv.10 59.18%) Basic Attack Stage 2 DMG: 13.23%+13.23%+39.69% (Lv.10 26.31%+26.31%+78.91%) Basic Attack Stage 3 DMG: 14.39%+14.39%+21.58%+21.58% (Lv.10 28.60%+28.60%+42.89%+42.89%) Basic Attack Stage 4 DMG: 89.46% (Lv.10 177.86%) Dodge Counter - Blood for Blood DMG: 20.65%+20.65%+30.97%+30.97% (Lv.10 41.05%+41.05%+61.57%+61.57%) Mid-air Attack - Ashfall Barrage Plunging Attack DMG: 72.00% (Lv.10 143.15%) Mid-air Attack - Ashfall Barrage Sustained Fire DMG: 13.50% (Lv.10 26.84%) Heavy Attack - Volley of Death Stage 1 DMG: 26.81%+26.81% (Lv.10 53.30%+53.30%) Heavy Attack - Volley of Death Stage 2 DMG: 17.40%*2 (Lv.10 34.59%*2) Heavy Attack - Volley of Death Stage 3 DMG: 8.44%*3+59.05% (Lv.10 16.77%*3+117.39%) Mid-air Attack - Ashfall Barrage Sustained Fire STA Cost (Per Sec): 20 Mid-air Attack - Ashfall Barrage STA Cost: 30 Heavy Attack - Volley of Death Stage 1 STA Cost: 10 Heavy Attack - Volley of Death Stage 2 STA Cost: 10 Heavy Attack - Volley of Death Stage 3 STA Cost: 10
Edge TranscendedGalbrenaResonance SkillDash forward and leap into the air. Flip backward upon hitting the target, dealing Fusion DMG, considered Heavy Attack DMG. Resonance Skill - Ascent of Malice Upon reaching 100 points of Sinflame, Resonance Skill is replaced with Resonance Skill - Ascent of Malice. Slash at enemies with her wings, dealing Fusion DMG, considered Heavy Attack DMG. Upon casting this skill: - Galbrena enters Demon Hypostasis. - Sinflame is converted into an equivalent amount of Purging Flame. - Can be followed by Basic Attack - Seraphic Execution Stage 2. Resonance Skill - Encroach DMG: 5.40%+12.60% (Lv.10 10.74%+25.04%) Resonance Skill - Ascent of Malice DMG: 25.94%+25.94% (Lv.10 51.57%+51.57%) Resonance Skill - Ascent of Malice Concerto Regen: 10 Resonance Skill - Encroach Cooldown: 5 Resonance Skill - Ascent of Malice Cooldown: 13
Hellfire AbsolutionGalbrenaResonance LiberationAttack the target and deal Fusion DMG, considered Echo Skill DMG. Gain 85% DMG Multiplier increase for Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, and Dodge Counter - Purgatory Scourge for 14s while in Demon Hypostasis. Press Normal Attack after casting Resonance Liberation to cast Basic Atttack Stage 2. While in Demon Hypostasis, cast Basic Attack - Seraphic Execution Stage 2 instead. Can be cast in mid-air close to the ground. Resonance Liberation - Hellfire Absolution DMG: 55.79%+45.64%*11 (Lv.10 110.90%+90.74%*11) Resonance Liberation - Hellfire Absolution Resonance Cost: 125 Resonance Liberation - Hellfire Absolution Concerto Regen: 20 Resonance Liberation - Hellfire Absolution Cooldown: 25
Oathbound HuntGalbrenaInherent Skill1 stack of Fated End is inflicted on the target when the following skills hit: Intro Skill, Basic Attack, Basic Attack - Seraphic Execution, Dodge Counter, Heavy Attack - Volley of Death, Heavy Attack - Flamewing Verdict, Mid-air Attack, Hellstride, Resonance Skill - Encroach, Resonance Skill - Ascent of Malice, Resonance Skill - Ravage and Resonance Liberation, up to 4 stacks. Each stack Amplifies the DMG directly dealt by Galbrena's Normal Attack, Resonance Skill, Forte Circuit, Resonance Liberation, Intro Skill, and Outro Skill by 5% for 5.5s. The same type of skill can trigger this effect on the same target once every 5s. Resonance Skill - Encroach and Resonance Skill - Ravage are considered the same type of skill.
Sin FeasterGalbrenaInherent SkillCasting Basic Attack Stage 4, Basic Attack - Seraphic Execution Stage 5, Heavy Attack - Volley of Death Stage 3, and Heavy Attack - Flamewing Verdict Stage 3 recovers 10 points of STA.
Hellflare OverloadGalbrenaIntro SkillAttack the target and deal Fusion DMG. Hold Normal Attack after casting this skill to cast Heavy Attack - Volley of Death Stage 2. While in Demon Hypostasis, cast Heavy Attack - Flamewing Verdict Stage 2 instead. Press Normal Attack right after casting this skill to perform Basic Attack Stage 2, which is replaced with Basic Attack - Seraphic Execution Stage 2 if Galbrena is in Demon Hypostasis. Intro Skill - Hellflare Overload DMG: 47.34% (Lv.10 94.12%) Intro Skill - Hellflare Overload Concerto Regen: 10
Beyond ThresholdGalbrenaForte CircuitBy default, Galbrena is in Threshold State, and in this state, she accumulates Afterflame and Sinflame. Demon Hypostasis While in Demon Hypostasis, Basic Attack, Heavy Attack - Volley of Death, Mid-air Attack - Ashfall Barrage, Dodge Counter - Blood for Blood, and Resonance Skill - Encroach are replaced with Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Dodge Counter - Purgatory Scourge, and Resonance Skill - Ravage, which consume Purging Flame on hit. While in Demon Hypostasis, every point of Afterflame increases the DMG of Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter - Purgatory Scourge by 1.5%, up to 60%, which is removed upon exiting Demon Hypostasis. When Purging Flame depletes or after staying in Demon Hypostasis for over 50s, Demon Hypostasis ends automatically. Basic Attack - Seraphic Execution Perform up to 5 consecutive attacks, dealing Fusion DMG. Consume Purging Flame on hit. Stage 1 to 3 DMG are considered Heavy Attack DMG, and Stage 4 & 5 DMG Echo Skill DMG. Press Normal Attack after casting Basic Attack - Seraphic Execution Stage 5 to cast Basic Attack - Seraphic Execution Stage 3. Heavy Attack - Flamewing Verdict Consume STA to attack the target and perform up to 3 consecutive attacks, dealing Fusion DMG. Consume Purging Flame on hit. Stage 3 DMG is considered Echo Skill DMG. Press Normal Attack after casting Heavy Attack - Flamewing Verdict Stage 1 to cast Basic Attack - Seraphic Execution Stage 2. Press Normal Attack after casting Heavy Attack - Flamewing Verdict Stage 2 & 3 to cast Basic Attack - Seraphic Execution Stage 3. Mid-air Attack - Hellsent Barrage While in mid-air, press Normal Attack to consume STA to perform aerial attacks, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. While in mid-air, hold Normal Attack to continuously consume STA to launch a barrage of shots at targets, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. If Galbrena does not land when interrupted during the barrage, she cannot immediately cast this skill again. Release Normal Attack during the barrage to cast Plunging Attack. Press Normal Attack after the Plunging Attack to cast Basic Attack - Seraphic Execution Stage 3. Dodge Counter - Purgatory Scourge Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG, considered Heavy Attack DMG. Press Normal Attack right after casting this skill to cast Basic Attack - Seraphic Execution Stage 4. Resonance Skill - Ravage Dash forward and leap into the air. Flip backward upon hitting the target, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. Resonance Skill - Ravage and Resonance Skill - Encroach share a cooldown. Hellstride Press Dodge on the ground while casting Galbrena's own skills to cast Hellstride to deal a fixed amount of Fusion DMG, considered Basic Attack DMG that does not bear any effect from DMG buffs. Hellstride can trigger successful Dodges. Hellstride cannot be cast consecutively. Casting this skill does not reset the attack cycles within a short period of time. Burning Drive Casting Intro Skill, Hellstride, Normal Attack - Seraphic Execution Basic Attack Stage 4, Resonance Skill - Encroach, Resonance Skill - Ascent of Malice, and Resonance Skill - Ravage increases Galbrena's resistance to interruptions and ATK by 20% for 4s. Afterflame Galbrena can hold up to 40 points of Afterflame. While in Threshold State, Galbrena recovers 8 points of Afterflame when Resonators in the nearby team cast Echo Skill. Echoes with the same name can only trigger this effect once. This effect resets when Galbrena exits Demon Hypostasis. All Afterflame is removed upon exiting Demon Hypostasis. Sinflame Galbrena can hold up to 100 points of Sinflame. While in Threshold State, hitting an enemy with Basic Attack, Heavy Attack - Volley of Death, Mid-air Attack - Ashfall Barrage, Resonance Skill - Encroach, and Intro Skill - Hellflare Overload recovers Sinflame. Hellstride DMG: 666 Basic Attack - Seraphic Execution Stage 1 DMG: 29.67% (Lv.10 58.99%) Basic Attack - Seraphic Execution Stage 2 DMG: 14.00%+14.00%+42.00% (Lv.10 27.84%+27.84%+83.51%) Basic Attack - Seraphic Execution Stage 3 DMG: 12.23%*3+85.61% (Lv.10 24.32%*3+170.21%) Basic Attack - Seraphic Execution Stage 4 DMG: 9.13%*3+63.89% (Lv.10 18.15%*3+127.02%) Basic Attack - Seraphic Execution Stage 5 DMG: 33.84%+78.96% (Lv.10 67.28%+156.99%) Heavy Attack - Flamewing Verdict Stage 1 DMG: 29.79%+29.79% (Lv.10 59.22%+59.22%) Heavy Attack - Flamewing Verdict Stage 2 DMG: 19.29%*2 (Lv.10 38.35%*2) Heavy Attack - Flamewing Verdict Stage 3 DMG: 8.90%*3+62.26% (Lv.10 17.69%*3+123.77%) Dodge Counter - Purgatory Scourge: 16.15%*3+113.03% (Lv.10 32.10%*3+224.70%) Heavy Attack - Flamewing Verdict Stage 1 STA Cost: 10 Heavy Attack - Flamewing Verdict Stage 2 STA Cost: 10 Heavy Attack - Flamewing Verdict Stage 3 STA Cost: 10 Hellstride STA Cost: 20 Mid-air Attack - Hellsent Barrage Plunging Attack DMG: 80.00% (Lv.10 159.05%) Mid-air Attack - Hellsent Barrage Sustained Fire DMG: 15.00% (Lv.10 29.83%) Mid-air Attack - Hellsent Barrage Sustained Fire STA Cost (Per Sec): 20 Mid-air Attack - Hellsent Barrage STA Cost: 30 Resonance Skill - Ravage DMG: 5.40%+12.60% (Lv.10 10.74%+25.04%) Resonance Skill - Ravage Cooldown: 5
Skillful CookingGalbrenaInherent SkillHas a chance to produce special dishes when cooking.
Ashen PursuitGalbrenaOutro SkillAttack the target, dealing Fusion DMG equal to 79.5%*3+556.5% of Galbrena's ATK. Outro Skill DMG: 39.99%*3+279.92%
Tune Break: PistolsGalbrenaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
InkwashQiuyuanNormal AttackPerform up to 3 consecutive attacks, dealing Aero DMG. Heavy Attack Consume STA to attack the target, dealing Aero DMG. Press Normal Attack within a certain period of time after casting this skill to perform Basic Attack Thus Spoke the Blade: Inkwash Stage 4. Mid-air Attack Consume STA to perform Plunging Attack, dealing Aero DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Aero DMG, considered as Heavy Attack. Moments after a Basic Attack or Heavy Attack, Qiuyuan becomes immune to the next instance of DMG he takes and casts Dodge Counter upon being attacked, dealing Aero DMG. Stage 1 DMG: 21.00% (Lv.10 41.76%) Stage 2 DMG: 17.50%+17.50% (Lv.10 34.80%+34.80%) Stage 3 DMG: 12.39%+12.39%+12.39%+12.39%+33.04% (Lv.10 24.64%+24.64%+24.64%+24.64%+65.69%) Mid-air Attack DMG: 58.80% (Lv.10 116.91%) Heavy Attack DMG: 83.30% (Lv.10 165.61%) Dodge Counter DMG: 98.00%+14.00%*3 (Lv.10 194.84%+27.84%*3) Mid-air Attack STA Cost: 30 Heavy Attack STA Cost: 20
Through the GrovesQiuyuanResonance SkillPress Resonance Skill to dash forward for a distance, dealing Aero DMG, considered as Echo Skill DMG. If Resonance Skill is cast upon being attacked by an enemy target, Qiuyuan becomes immune to this instance of DMG and stagnates nearby enemies, while gaining immunity to interruption during this Resonance Skill. Switching to other Resonators removes the Stagnation effect from enemies. Undaunted Wayfarer Hold Resonance Skill to dash forward for a distance at the cost of STA, dealing Aero DMG to the target, considered as Echo Skill DMG. If there are no targets nearby, Qiuyuan will leap up and dash through the air by continuously consuming STA until it runs out. Release Resonance Skill to immediately end the dash and land. If there are targets nearby when Qiuyuan lands, deal Aero DMG to nearby targets, considered as Echo Skill DMG. This skill can be cast in mid-air. Skill DMG: 36.14%*3 (Lv.10 71.84%*3) Undaunted Wayfarer DMG: 16.26%+16.26%*3+43.36% (Lv.10 32.33%+32.33%*3+86.21%) Cooldown: 14 Concerto Regen: 10 Undaunted Wayfarer Concerto Regen: 10
Sundering StrikeQiuyuanResonance LiberationDeal Aero DMG to targets within range, considered as Echo Skill DMG. For every 1% of Qiuyuan's Crit. Rate over 50%, this skill increases the Crit. DMG of all nearby active Resonators in the team by 2% for 30s, up to 30%. Skill DMG: 400.00% (Lv.10 795.24%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Quietude WithinQiuyuanInherent SkillQiuyuan obtains Quietude Within for 10s upon entering the Inksplash of Mind state. This effect can be triggered once every 22s. Heavy Attack Thus Spoke the Blade: To Teach, Thus Spoke the Blade: To Save, and Thus Spoke the Blade: To Sacrifice deal 50% more DMG. Thus Spoke the Blade: To Sacrifice additionally restores 30 points of Concerto Energy on hit. - This effect ends early when Qiuyuan is switched off the field.
Drink Away Woes Age-OldQiuyuanInherent SkillWhen casting Echo Skill, Qiuyuan's bamboo flask absorbs the overflowing energy and brews it into Flowing Panacea. The next time Swordster's Soliloquy is obtained, the Flowing Panacea is consumed to gain 10% ATK increase for 20s.
Attack the Must-DefendQiuyuanIntro SkillAttack the target, dealing Aero DMG, considered as Heavy Attack DMG. Within a certain period of time after casting this skill, press Normal Attack to perform Basic Attack Thus Spoke the Blade: Inkwash Stage 3. Skill Damage: 4.80%*5+24.00%+72.00% (Lv.10 9.55%*5+47.72%+143.15%) Concerto Regen: 10
Verdant EdgeQiuyuanForte CircuitWhen Qiuyuan reaches 200 points of Swordster's Soliloquy, his Basic Attack is replaced with Basic Attack Thus Spoke the Blade: Inkwash, which chains together up to 4 consecutive strikes, dealing Aero DMG, considered as Heavy Attack DMG. Bamboo's Shade When Qiuyuan reaches 400 points of Swordster's Soliloquy, he gains the Bamboo's Shade effect, granting all nearby active Resonators in the team 30% Echo Skill DMG Bonus for 30s. Inksplash of Mind When Swordster's Soliloquy is full, Qiuyuan enters the Inksplash of Mind state for 8s, during which Heavy Attack is replaced with Heavy Attack Thus Spoke the Blade: To Save. In this state, hold Normal Attack to consume Swordster's Soliloquy to perform Heavy Attack Thus Spoke the Blade: To Teach, Thus Spoke the Blade: To Save, and Thus Spoke the Blade: To Sacrifice in order, dealing Aero DMG, considered as Heavy Attack DMG. - Performing Thus Spoke the Blade: To Teach, Thus Spoke the Blade: To Save, or Thus Spoke the Blade: To Sacrifice is considered as performing Echo Skill. - Inksplash of Mind ends when Swordster's Soliloquy is used up. Swordster's Soliloquy Qiuyuan can hold up to 600 points of Swordster's Soliloquy. - 100 points of Swordster's Soliloquy is obtained when performing Basic Attack Stage 3. - 100 points of Swordster's Soliloquy is obtained when performing each stage of Basic Attack Thus Spoke the Blade: Inkwash. - 100 points of Swordster's Soliloquy is obtained when performing Dodge Counter. - 400 points of Swordster's Soliloquy is obtained when performing Intro Skill. - Swordster's Soliloquy cannot be obtained in the Inksplash of Mind state. - Swordster's Soliloquy is cleared when the Inksplash of Mind state ends. Thus Spoke the Blade: Inkwash Stage 1 DMG: 30.00%+30.00% (Lv.10 59.65%+59.65%) Thus Spoke the Blade: Inkwash Stage 2 DMG: 27.99%+27.99%+37.32% (Lv.10 55.65%+55.65%+74.20%) Thus Spoke the Blade: Inkwash Stage 3 DMG: 7.33%+7.33%*4+36.65% (Lv.10 14.58%+14.58%*4+72.87%) Thus Spoke the Blade: Inkwash Stage 4 DMG: 86.70% (Lv.10 172.37%) Thus Spoke the Blade: To Teach DMG: 45.99%+45.99%+45.99%+45.99%+45.99% (Lv.10 91.44%+91.44%+91.44%+91.44%+91.44%) Thus Spoke the Blade: To Save DMG: 19.34%*3+15.82%+15.82%+15.82% (Lv.10 38.44%*3+31.45%+31.45%+31.45%) Thus Spoke the Blade: To Sacrifice DMG: 109.50% (Lv.10 217.70%)
Skillful CookingQiuyuanInherent SkillHas a chance to produce special dishes when cooking.
Strike Before ReadyQiuyuanOutro SkillAttack the target, dealing Aero DMG equal to 100% of Qiuyuan's ATK, considered as Echo Skill DMG. Grant 50% Echo Skill DMG Amplification to the incoming Resonator, lasting for 14s or until the Resonator is switched out.
Tune Break: SwordQiuyuanTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Reign of SilenceChisaNormal AttackPerform up to 2 consecutive attacks, dealing Havoc DMG. Press Normal Attack shortly after casting Basic Attack Stage 2 to cast Rending Lunge. Rending Lunge Deal Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Use Normal Attack shortly after casting this skill in mid-air to cast Hanging Finality. Death Snip Open the scissors, dealing Havoc DMG. After a while, the scissors snip, dealing Havoc DMG and restoring HP for all nearby Resonators in the team. Use Normal Attack during this skill to deal additional Havoc DMG. Use Normal Attack again to immediately snip the target. The skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Death Snip to cast Thread Withdrawn. Thread Withdrawn Deal Havoc DMG. Can trigger successful Dodges within a certain time after being cast. Heavy Attack Leap into the air and consume STA to attack the target, dealing Havoc DMG. This skill cannot be cast while in Chainsaw Mode. Perform the following actions within a certain time after casting this skill to cast Hanging Finality: - Press Normal Attack; - Cast Lifethread - Glide and press Normal Attack before landing. Hold Normal Attack before landing after casting Heavy Attack to cast Heavy Attack - Severed Facet. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG. While not in Chainsaw Mode, press Normal Attack within a certain time after casting Mid-air Attack to cast Basic Attack Stage 2. Heavy Attack - Severed Facet Deal Havoc DMG. Use Normal Attack within a certain time after casting Heavy Attack - Severed Facet to cast Hanging Finality. If interrupted, Heavy Attack - Severed Facet can be cast again by holding Normal Attack before landing. This effect can be triggered once only before landing. Hanging Finality Consume STA to perform Plunging Attack, dealing Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to cast Rending Lunge. Dodge Counter - Eye of Unraveling: Retraction Hold Dodge after a successful Dodge on the ground to cast Dodge Counter - Eye of Unraveling: Retraction to attack and Stagnate the target, dealing Havoc DMG. - While not in Chainsaw Mode, after casting this skill, Press Normal Attack on the ground or use Normal Attack in mid-air to cast Rending Lunge. This effect is removed when Chisa enters Chainsaw Mode. - While in Chainsaw Mode, press Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 3. Stage 1 DMG: 8.40%*2 (Lv.10 16.71%*2) Stage 2 DMG: 4.80%+9.60%+33.60% (Lv.10 9.55%+19.09%+66.81%) Death Snip DMG: 15.00%+7.50%+52.48% (Lv.10 29.81%+14.91%+104.34%) Death Snip Additional DMG: 24.03% (Lv.10 47.78%) Death Snip Healing: 600+24.00% (Lv.10 1140+50.40%) Thread Withdrawn DMG: 5.11%*2+23.82% (Lv.10 10.15%*2+47.35%) Rending Lunge DMG: 7.61%*4+45.61% (Lv.10 15.11%*4+90.66%) Heavy Attack DMG: 18.00%*2 (Lv.10 35.79%*2) Mid-air Attack DMG: 37.20% (Lv.10 73.96%) Severed Facet DMG: 22.50%*2 (Lv.10 44.74%*2) Hanging Finality DMG: 6.00%+12.00%*2+30.00% (Lv.10 11.93%+23.86%*2+59.65%) Dodge Counter DMG: 12.00%+24.00%+84.00% (Lv.10 23.86%+47.72%+167.01%) Eye of Unraveling - Retraction DMG: 90.00% (Lv.10 178.93%) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30 Severed Facet STA Cost: 10 Hanging Finality STA Cost: 10
Fractured CompositionChisaResonance SkillStagnate and deal Havoc DMG. - While not in Chainsaw Mode, after casting this skill, press Normal Attack on the ground or use Normal Attack in mid-air to cast Rending Lunge. This effect is removed when Chisa enters Chainsaw Mode. - While in Chainsaw Mode and on the ground, press Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 2. Can be cast in mid-air. Serrated Loop While on the ground and Ring of Chainsaw is full, Resonance Skill is replaced with Serrated Loop. Stagnate targets, and deal Havoc DMG and pull in nearby targets. Casting this skill sends Chisa into Chainsaw Mode and replaces Resonance Skill with Eye of Unraveling. Press Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 2. Hold Resonance Skill while casting this skill to continuously attack and pull in nearby targets. Release the Resonance Skill button in the duration or keep holding it for a certain period of time to cast Sawring - Blitz Stage 1. Eye of Unraveling DMG: 18.00% (Lv.10 35.79%) Serrated Loop DMG: 8.78%*8 (Lv.10 17.45%*8) Serrated Loop Hold DMG: 3.76%*16 (Lv.10 7.46%*16) Eye of Unraveling Cooldown: 12
Moment of NihilityChisaResonance LiberationDeal Havoc DMG and recover HP for all nearby Resonators in the team. Casting this skill sends Chisa into Woven Myriad - Convergence for 15s. While not in Chainsaw Mode, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Can be cast in mid-air close to the ground. Woven Myriad - Convergence The DMG Multipliers of Sawring - Blitz, Chainsaw Mode - Dodge Counter, and Sawring - Eradication are increased by 120%. The bonus DMG Multiplier for Sawring - Eradication granted by Sawring- Blitz and Chainsaw Mode - Dodge Counter when Ring of Chainsaw is consumed additionally increases by 120%. Casting Sawring - Eradication ends Woven Myriad - Convergence. Skill DMG: 480.00% (Lv.10 954.29%) Healing: 1400+56.00% (Lv.10 2660+117.60%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Inescapable FateChisaInherent SkillWhen a Resonator in the team defeats a target marked by Unseen Snare, the Cooldown of Chisa's Resonance Skill Eye of Unraveling is reset, triggered up to once every 3s.
All Ends HereChisaInherent SkillCasting Intro Skill Reverberance - Return or Resonance Liberation Moment of Nihility grants 20% Havoc DMG Bonus and 20% Healing Bonus for 12s. When Resonators in the team with Thread of Bane defeat a target marked by Unseen Snare, Chisa gains Sight of Unraveling, lasting 3s. While in Sight of Unraveling, Chisa inflicts Unseen Snare that lasts for 30s on the targets damaged by Resonators in the team with Thread of Bane.
Reverberance - ReturnChisaIntro SkillAttack the target, dealing Havoc DMG. While not in Chainsaw Mode, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. While in Chainsaw Mode, use Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 2. Skill DMG: 48.00% (Lv.10 95.43%) Concerto Regen: 10
Sight of Unraveling - OblivionChisaForte CircuitChisa inflicts Unseen Snare on the target for 30s in the following 4 ways: - Hitting a target with Resonance Skill. - Hitting a target within a certain period of time after casting Serrated Loop. - Hitting a target with Dodge Counter - Eye of Unraveling: Retraction. - Locking on to a target. When targets marked by Unseen Snare take direct damage from Resonators, Chisa inflicts 1 stack of Havoc Bane on them. This effect can be triggered up to once every 2s. Thread of Bane When dealing damage to targets affected by Unseen Snare, ignore 18% of their DEF. Chainsaw Mode While in Chainsaw Mode, Chisa unlocks Sawring - Blitz, Sawring - Eradication, Chainsaw Mode - Dodge Counter. Sawring - Blitz and Chainsaw Mode - Dodge Counter consume Ring of Chainsaw on hit. Sawring - Blitz Sawring - Blitz chains up to 3 consecutive attacks, dealing Havoc DMG. Press Normal Attack to start the combo from Sawring - Blitz Stage 1. Hold Normal Attack to start from Sawring - Blitz Stage 2. Hold Normal Attack while casting Sawring - Blitz Stage 2 to continuously attack the target. Sawring - Blitz Stage 2 is automatically followed by Sawring - Blitz Stage 3. While casting Sawring - Blitz Stage 2, release the Normal Attack button or Dodge without directional input to automatically cast Sawring - Blitz Stage 2: Discordance, dealing Havoc DMG. Shortly after casting Sawring - Blitz Stage 2: Discordance, successful Dodges can be triggered. Press Normal Attack shortly after casting Sawring - Blitz Stage 2: Discordance to cast Sawring - Blitz Stage 3. While casting Sawring - Blitz Stage 3, hold Normal Attack to continuously attack the target. Sawring - Blitz Stage 3 is automatically followed by Sawring - Eradication. Release Normal Attack during Sawring - Blitz Stage 3 to automatically cast Sawring - Blitz Stage 3: Falltone, dealing Havoc DMG. Sawring - Blitz DMG is considered Resonance Liberation DMG. Chainsaw Mode - Dodge Counter While in Chainsaw Mode, press Normal Attack following a successful Dodge to cast Chainsaw Mode - Dodge Counter, dealing Havoc DMG. Press Normal Attack following Chainsaw Mode - Dodge Counter to cast Sawring - Blitz Stage 3. Hold Normal Attack while casting Chainsaw Mode - Dodge Counter to sustain the attack. When Chainsaw Mode - Dodge Counter ends, cast Sawring - Blitz Stage 3 automatically. Release the Normal Attack button or Dodge without directional input while casting Chainsaw Mode - Dodge Counter to cast Sawring - Blitz Stage 2: Discordance automatically. Chainsaw Mode - Dodge Counter deals Resonance Liberation DMG. Sawring - Eradication While in Chainsaw Mode, Chisa casts Sawring - Eradication in the following 2 ways: - Press Normal Attack after casting Sawring - Blitz Stage 3: Falltone. - Press Normal Attack after consuming all Ring of Chainsaw with Sawring - Blitz or Chainsaw Mode - Dodge Counter. Attacking targets with Sawring - Eradication deals Havoc DMG and grants Shields to all nearby Resonators in the team for 30s. The skill DMG is considered Resonance Liberation DMG. Every 1 point of Ring of Chainsaw consumed by Sawring - Blitz and Chainsaw Mode - Dodge Counter increases the DMG Multiplier of the next Sawring - Eradication. Up to 100 points will be counted toward this effect. Casting this skill consumes all Ring of Chainsaw and ends Chainsaw Mode. Chainsaw Fever While in Chainsaw Mode, Lifethread - Jetstream is replaced with Chainsaw Fever. Chainsaw Fever is at 100% by default. When Chisa goes on for a period without dealing any damage, Chainsaw Fever will rapidly deplete. Once it reaches 0, Chisa enters the Burnout State and exits Chainsaw Mode. While in Chainsaw Mode, Chisa resets Chainsaw Fever when dealing damage or when casting Resonance Liberation Moment of Nihility, Intro Skill Reverberance - Return and Sawring - Blitz Stage 3: Falltone. While in the Burnout State, Ring of Chainsaw will rapidly deplete. Once it reaches 0, Chisa exits the Burnout State. When in Burnout State, Chisa exits the state upon dealing damage, or casting Resonance Liberation Moment of Nihility and Intro Skill Reverberance - Return. Lifethread - Glide When Chisa is not in Chainsaw Mode and has more than 10 points of Lifethread - Jetstream, she can consume 50 points of Lifethread - Jetstream to cast Lifethread - Glide in the following 5 ways: - Press Dodge in mid-air before landing after casting Heavy Attack. - While in mid-air, press Dodge before landing after casting Resonance Skill Eye of Unraveling or Rending Lunge. - Dodge forward shortly after casting Thread Withdrawn. - Press Dodge before landing when launched into mid-air. - Press Dodge before landing after casting Lifethread - Glide. Casting this skill can pull in nearby enemies marked by Unseen Snare. During the skill, hold Dodge to glide a short distance on the weapon. Can trigger successful Dodges within a certain time after casting this skill. Ring of Chainsaw Chisa can hold up to 100 points of Ring of Chainsaw. Hitting a target with Normal Attack and Resonance Skill Eye of Unraveling grants Ring of Chainsaw. Casting Resonance Liberation Moment of Nihility grants 40 points of Ring of Chainsaw. Casting Intro Skill Reverberance - Return grants 20 points of Ring of Chainsaw. Lifethread - Jetstream Chisa can hold up to 100 points of Lifethread - Jetstream. Chisa continuously obtains Lifethread - Jetstream over time. Chisa obtains 100 points of Lifethread - Jetstream upon defeating a target. Exiting Chainsaw Mode resets Lifethread - Jetstream to the max limit. Chisa cannot obtain Lifethread - Jetstream passively for a short period of time after casting Lifethread - Glide. Sawring - Blitz Stage 1 DMG: 5.78%*6 (Lv.10 11.49%*6) Sawring - Blitz Stage 2 DMG: 5.35%*8 (Lv.10 10.64%*8) Sawring - Blitz Stage 2 Hold DMG: 5.35%*10 (Lv.10 10.64%*10) Sawring - Blitz Stage 2: Discordance DMG: 1.80%*3 (Lv.10 3.58%*3) Sawring - Blitz Stage 3 DMG: 8.04%*8 (Lv.10 15.98%*8) Sawring - Blitz Stage 3 Hold DMG: 8.04%*6 (Lv.10 15.98%*6) Sawring - Blitz Stage 3: Falltone DMG: 1.80%*3 (Lv.10 3.58%*3) Chainsaw Mode - Dodge Counter DMG: 5.35%*8 (Lv.10 10.64%*8) Chainsaw Mode - Dodge Counter Hold DMG: 5.35%*10 (Lv.10 10.64%*10) Sawring - Eradication DMG: 25.92%+103.68% (Lv.10 51.54%+206.13%) Bonus DMG Multiplier per Ring of Chainsaw: 1.30% (Lv.10 2.59%) Sawring - Eradication Shield: 2000+80.00% (Lv.10 3800+168.00%) Sawring - Eradication Concerto Regen: 45
Skillful CookingChisaInherent SkillHas a chance to produce special dishes when cooking.
Unraveling - Law ZeroChisaOutro SkillGrant Resonant Thread of Closure to all nearby Resonators in the team for 20s. While in Resonant Thread of Closure: - When an attack hits, increase the max stacks of Negative Status and Electro Rage the target can receive by 3 for 15s. Unstackable. - Inflicting Negative Status or dealing Negative Status DMG grants Thread of Bane for 15s.
Tune Break: BroadbladeChisaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Hexagram Calls, Lightning FallsBulingNormal AttackPerform up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack - Mountain Over Thunder Hold Normal Attack to consume the highlighted Trigram - Mountain and Trigram - Thunder from left to right and cast Heavy Attack - Mountain Over Thunder, dealing Electro DMG. Heavy Attack - Thunder Over Mountain Hold Normal Attack to consume the highlighted Trigram - Thunder and Trigram - Mountain from left to right and cast Heavy Attack - Thunder Over Mountain, dealing a small amount of Electro DMG and additionally reducing the target's Vibration Strength. Heavy Attack - Twin Mountains Hold Normal Attack to consume the highlighted 2 Trigrams - Mountain from left to right and cast Heavy Attack - Twin Mountains, healing all nearby Resonators in the team. Heavy Attack - Twin Thunders Hold Normal Attack to consume the highlighted 2 Trigrams - Thunder from left to right and cast Heavy Attack - Twin Thunders, healing all nearby Resonators in the team once per second for 8s. Heavy Attack - Ghost Gate Omen When holding Normal Attack with fewer than 2 Trigrams, Buling fails the divination, becoming temporarily immobilized and losing all Trigrams and 20% of her current HP. This effect will not consume HP if Buling's current HP is below 1%. Mid-air Attack Consume STA to perform Mid-air Attack, dealing Electro DMG. Dodge Counter Press Normal Attack right after a successful Dodge to perform Basic Attack Stage 3, dealing Electro DMG. - After performing Dodge Counter, press Normal Attack to perform Basic Attack Stage 4. Trigram Buling can hold up to 4 Trigrams. When Trigrams reach the max number, gaining new Trigrams moves all Trigrams 1 slot to the left, and the original leftmost Trigram will be removed. - Trigram - Mountain is obtained when Basic Attack Stage 2 deals damage. - Trigram - Thunder is obtained when Basic Attack Stage 4 or Mid-air Attack deals damage. - Trigram - Thunder is obtained when casting Resonance Skill - In Shadow Thunder Stirs. Stage 1 DMG: 10.43%*2 (Lv.10 20.73%*2) Stage 2 DMG: 16.83%*2 (Lv.10 33.45%*2) Stage 3 DMG: 11.83%*2 (Lv.10 23.51%*2) Stage 4 DMG: 47.10% (Lv.10 93.64%) Mid-air Attack DMG: 37.20% (Lv.10 73.96%) Dodge Counter DMG: 11.83%*2 (Lv.10 23.51%*2) Heavy Attack - Mountain Over Thunder DMG: 90.00% (Lv.10 178.93%) Heavy Attack - Thunder Over Mountain DMG: 45.00% (Lv.10 89.47%) Heavy Attack - Twin Mountains Healing: 360+68.00% (Lv.10 716+135.20%) Heavy Attack - Twin Thunders Healing: 85+9.20% (Lv.10 169+18.30%) Mid-air Attack STA Cost: 30 Heavy Attack - Mountain Over Thunder STA Cost: 20 Heavy Attack - Thunder Over Mountain STA Cost: 20 Heavy Attack - Twin Mountains STA Cost: 20 Heavy Attack - Twin Thunders STA Cost: 20 Heavy Attack - Ghost Gate Omen STA Cost: 20 Heavy Attack - Mountain Over Thunder Concerto Regen: 15 Heavy Attack - Thunder Over Mountain Concerto Regen: 15 Heavy Attack - Twin Mountains Concerto Regen: 15 Heavy Attack - Twin Thunders Concerto Regen: 15
In Shadow Thunder StirsBulingResonance SkillAttack the target, dealing Electro DMG and continuously pulling in nearby targets. - Right after casting Resonance Skill, press Normal Attack to perform Basic Attack Stage 4. Thunder Talisman DMG: 29.37% (Lv.10 58.40%) Pull-in Effect Continuous DMG: 2.94%*10 (Lv.10 5.84%*10) Cooldown: 15 Concerto Regen: 23
Flashing Thunder SpellBulingResonance LiberationAttack the target, dealing Electro DMG. Flashing Thunder Spell DMG: 180.00% (Lv.10 357.86%) Cooldown: 24 Resonance Cost: 150 Concerto Regen: 20
Time Arrives, Evil DeclinesBulingInherent SkillBuling gains 25% Healing Bonus when restoring HP for Resonators with less than 50% HP.
Earthly Immortal is Here!BulingInherent SkillTargets damaged by Intro Skill - Summon and Smite obtain 4 stacks of Electro Flare. This effect is triggered once every 10s.
Summon and SmiteBulingIntro SkillAttack the target, dealing Electro DMG and healing all nearby Resonators in the team. Skill DMG: 65.94% (Lv.10 131.10%) Skill Healing: 350+40.00% (Lv.10 696+79.53%) Concerto Regen: 10
Thunder Begets LifeBulingForte CircuitWhen Buling obtains Minor Yin and Minor Yang, she enters the Yin-Yang Balance state, replacing her Resonance Liberation - Flashing Thunder Spell with Resonance Liberation - Flashing Thunder Spell: Harmony. Flashing Thunder Spell - Harmony Attack the target, dealing Electro DMG and generating a Five Thunders Spell Array at the target area. The array deals Electro DMG and inflicts 2 stacks of Electro Flare on all targets within it every 2s, lasting for 24s. When Five Thunders Spell Array is active, all Resonators in the team enter the Thunder Spell - Primordial Qi state. - While in the Thunder Spell - Primordial Qi state, when any Resonator in the team casts Intro Skill, Thunder Spell - Primordial Qi becomes Thunder Spell - Yin and Yang. - Thunder Spell - Yin and Yang grants 10% Resonance Skill DMG Bonus to all active Resonators in the team. When any Resonator in the team casts Intro Skill during this state, Thunder Spell - Yin and Yang becomes Thunder Spell - Heaven, Earth, Mind. - Thunder Spell - Heaven, Earth, Mind grants 25% Resonance Skill DMG Bonus to all active Resonators in the team. Minor Yang and Minor Yin - Minor Yang is obtained after casting Heavy Attack - Mountain Over Thunder or Heavy Attack - Thunder Over Mountain. - Minor Yin is obtained after casting Heavy Attack - Twin Mountains or Heavy Attack - Twin Thunders. Flashing Thunder Spell - Harmony DMG: 270.00% (Lv.10 536.79%) Five Thunders Spell Array Continuous DMG: 10.00% (Lv.10 19.89%)
Skillful CookingBulingInherent SkillHas a chance to produce special dishes when cooking.
Exorcism SpellBulingOutro SkillHeal the active Resonator in the team by 18% of Buling's ATK per second for 16s. All nearby Resonators in the team have their DMG Amplified by 15% for 30s.
Tune Break: RectifierBulingTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Ground State CalibrationMornyeNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Basic Attack - Wide Field Observation Mode While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode. Perform up to 3 consecutive attacks, dealing Fusion DMG. Mid-air Attack Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Press Normal Attack within a certain time afterward to cast Basic Attack Stage 3. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after performing this attack to perform Basic Attack Stage 2. Dodge Counter - Wide Field Observation Mode While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode. Press Normal Attack right after a successful Dodge to counterattack and deal Fusion DMG. Within a certain time afterward, press Normal Attack to cast Basic Attack - Wide Field Observation Mode Stage 3. Basic Attack Stage 1 DMG: 11.20%+8.40%*2 (Lv.10 22.27%+16.71%*2) Basic Attack Stage 2 DMG: 12.00%+12.00%+9.00%*4 (Lv.10 23.86%+23.86%+17.90%*4) Basic Attack Stage 3 DMG: 20.80%+5.20%*6 (Lv.10 41.36%+10.34%*6) Basic Attack Stage 4 DMG: 68.00% (Lv.10 135.20%) Basic Attack - Wide Field Observation Mode Stage 1 DMG: 7.00%*4 (Lv.10 13.92%*4) Basic Attack - Wide Field Observation Mode Stage 2 DMG: 13.00%*4 (Lv.10 25.85%*4) Basic Attack - Wide Field Observation Mode Stage 3 DMG: 4.68%*4+16.64%*2 (Lv.10 9.31%*4+33.09%*2) Heavy Attack DMG: 5.58%+5.58%+7.44% (Lv.10 11.10%+11.10%+14.80%) Mid-air Attack DMG: 49.60% (Lv.10 98.61%) Dodge Counter DMG: 81.60% (Lv.10 162.23%) Dodge Counter - Wide Field Observation Mode DMG: 13.00%*4 (Lv.10 25.85%*4) Heavy Attack STA Cost: 25 Mid-air Attack STA Cost: 30
ResolutionMornyeResonance SkillHeal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately. If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution. If not attacked while in the Parry state, press Normal Attack to exit the state and cast Basic Attack Stage 2. Optimal Solution Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s. Switching to another Resonator ends the Stagnation effect early. Distributed Array While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG. Distributed Array Healing: 225+54.00% (Lv.10 427+113.40%) Expectation Error Healing: 49+11.88% (Lv.10 94+24.94%) Optimal Solution DMG: 90.40% (Lv.10 179.73%) Distributed Array DMG: 20.00%*4 (Lv.10 39.77%*4) Expectation Error Cooldown: 5 Distributed Array Cooldown: 16 Distributed Array Concerto Regen: 10
Critical ProtocolMornyeResonance LiberationAttack the targets within the effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air. High Syntony Field - High Syntony Field lasts for 25s. - Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%. - Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate. - Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%. Skill DMG: 262.73% (Lv.10 522.33%) Cooldown: 25 Resonance Energy Cost: 175 Concerto Regen: 20
BlueprintMornyeInherent SkillMornye's Energy Regen is increased by 10%. Casting Intro Skill - Convergence restores 20 points of Concerto Energy, triggered once every 20s. Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy, triggered once every 20s.
BoundednessMornyeInherent SkillCasting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team: - Proof of Boundedness lasts for 60s and can be gained once every 5 min. - When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times. - When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 time. Proof of Boundedness is removed after triggering it 1 time. - When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.
ConvergenceMornyeIntro SkillAttack the target to deal Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode. Skill DMG: 102.00% (Lv.10 202.79%) Concerto Regen: 10
Mass-Energy EquivalenceMornyeForte CircuitWhile in her default Baseline Mode, Mornye gains Rest Mass Energy. Heavy Attack - Geopotential Shift When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode. Wide Field Observation Mode Wide Field Observation Mode lasts for 30s. - Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field. - While in Wide Field Observation Mode, Mornye gains Relative Momentum. - If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead. - While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode. - When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends. - When Mornye is hit or launched into mid-air, press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends. - Press Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is pressed when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks. Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne. Syntony Field - Syntony Field lasts for 25s. - When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG. - Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%. - Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field. Heavy Attack - Inversion - When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. - Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG. - Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s. Observation Marker When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s. Interfered Marker Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%. Visual Field When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage. Tune Rupture Response - Particle Jet Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG. Rest Mass Energy Mornye can hold up to 100 points of Rest Mass Energy. While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target. Relative Momentum Mornye can hold up to 100 points of Relative Momentum. While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target. Mornye cannot gain Relative Momentum during Heavy Attack - Inversion. Syntony Field Healing: 40+9.63% (Lv.10 76+20.24%) Syntony Field DMG: 20.00%*5 (Lv.10 39.77%*5) Heavy Attack - Geopotential Shift DMG: 22.20%+49.81% (Lv.10 44.14%+99.02%) Heavy Attack - Inversion DMG: 130.00% (Lv.10 258.46%) Tune Rupture Response - Particle Jet DMG: 150.00% (Lv.10 298.22%) Wide Field Observation Mode STA Cost Per Sec: 5
Skillful CookingMornyeInherent SkillHas a chance to produce special dishes when cooking.
RecursionMornyeOutro SkillResonators in the team gain 25% All DMG Amplification for 30s.
DecouplingMornyeTune BreakMornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. - Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet. Each target can be damaged by this skill up to once every 8s. - Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them. Each point of Mornye's Tune Break Boost increases the total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Mornye can perform Tune Break against the targets with full Off-Tune Level.
Chroma DriftLynaeNormal AttackPress or hold Normal Attack to perform up to 3 consecutive attacks, dealing Spectro DMG. Mid-air Attack Consume STA to perform Plunging Attack, dealing Spectro DMG. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG. Basic Attack - Spark Collision With full Overflow in the Optical Sampling Stage, hold Normal Attack to enter a charging state. During this state, 15 points of Overflow will be converted to 12.5% of Lumiflow every 0.2s. Lynae is immune to interruption and takes 50% less DMG. Upon releasing Normal Attack or when Lumiflow is full, Lynae casts Spark Collision of varying strengths based on the ratio of Lumiflow, dealing Spectro DMG: - Spark Collision Lv. 1: Lumiflow <50% - Spark Collision Lv. 2: 50% ≤ Lumiflow < 100% - Spark Collision Lv. 3: Lumiflow=100% Kaleidoscopic Parade - Basic Attack While in Kaleidoscopic Parade, Basic Attack is replaced with Kaleidoscopic Parade - Basic Attack. Perform up to 5 consecutive attacks, dealing Spectro DMG. With 120 points of Lumiflow, Kaleidoscopic Parade - Basic Attack Stage 1 & 4 track enemies in a greater distance. Kaleidoscopic Parade - Ground Heavy Attack While in Kaleidoscopic Parade, hold Normal Attack on the ground to cast this skill. Consume STA to continuously attack the target, dealing Spectro DMG, considered Basic Attack DMG. Release to cast Kaleidoscopic Parade - Graffiti Blast, dealing Spectro DMG, considered Basic Attack DMG. Kaleidoscopic Parade - Mid-air Heavy Attack While in Kaleidoscopic Parade, hold Normal Attack in mid-air to cast this skill. Consume STA to attack the target, dealing Spectro DMG, considered Basic Attack DMG. Cannot gain new charges while in the air. The available charges reset when Lynae is the active Resonator and is on the ground. Kaleidoscopic Parade - Mid-air Attack While in Kaleidoscopic Parade, Mid-air Attack is replaced with Kaleidoscopic Parade - Mid-air Attack. Consume STA to perform Plunging Attack, dealing Spectro DMG. Kaleidoscopic Parade - Dodge Counter While in Kaleidoscopic Parade, Dodge Counter is replaced with Kaleidoscopic Parade - Dodge Counter. Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG. While in Kaleidoscopic Parade, press Normal Attack shortly after casting this skill to cast Kaleidoscopic Parade - Basic Attack Stage 2. Basic Attack Stage 1 DMG: 43.35% (Lv.10 86.19%) Basic Attack Stage 2 DMG: 26.35%+26.35%+26.35% (Lv.10 52.39%+52.39%+52.39%) Basic Attack Stage 3 DMG: 62.05% (Lv.10 123.37%) Dodge Counter DMG: 120.70% (Lv.10 239.97%) Mid-air Attack DMG: 7.23%+65.03% (Lv.10 14.37%+129.28%) Basic Attack - Spark Collision Lv. 1 DMG: 27.95%*2 (Lv.10 55.56%*2) Basic Attack - Spark Collision Lv. 2 DMG: 83.84%*2 (Lv.10 166.67%*2) Basic Attack - Spark Collision Lv. 3 DMG: 139.72%*2 (Lv.10 277.78%*2) Kaleidoscopic Parade - Basic Attack Stage 1 DMG: 41.65% (Lv.10 82.81%) Kaleidoscopic Parade - Basic Attack Stage 2 DMG: 19.55%*2 (Lv.10 38.87%*2) Kaleidoscopic Parade - Basic Attack Stage 3 DMG: 18.99%*3 (Lv.10 37.75%*3) Kaleidoscopic Parade - Basic Attack Stage 4 DMG: 14.96%*2+22.44%+22.44% (Lv.10 29.75%*2+44.62%+44.62%) Kaleidoscopic Parade - Basic Attack Stage 5 DMG: 38.00%+7.60%*5+50.66% (Lv.10 75.54%+15.11%*5+100.72%) Kaleidoscopic Parade - Dodge Counter: 92.65% (Lv.10 184.20%) Kaleidoscopic Parade - Ground Heavy Attack DMG: 8.87%*7 (Lv.10 17.63%*7) Kaleidoscopic Parade - Graffiti Blast DMG: 52.70% (Lv.10 104.78%) Kaleidoscopic Parade - Mid-Air Attack DMG: 7.23%+65.03% (Lv.10 14.37%+129.28%) Kaleidoscopic Parade - Mid-air Heavy Attack DMG: 17.49%*7 (Lv.10 34.77%*7) Mid-air Attack STA Cost: 30 Kaleidoscopic Parade - Ground Heavy Attack STA Cost Per Strike: 25 Kaleidoscopic Parade - Mid-air Heavy Attack STA Cost: 25 Kaleidoscopic Parade - Mid-air Attack STA Cost: 30
Lynae-Style PalettesLynaeResonance SkillPress Resonance Skill to deal Spectro DMG. While in Kaleidoscopic Parade, hold Resonance Skill to attack the target, dealing Spectro DMG and exiting the Kaleidoscopic Parade. Press Normal Attack within a certain time after this skill to cast Basic Attack Stage 2. Lynae-Style Palettes and Additive Color share a cooldown. Additive Color During Kaleidoscopic Parade, press Resonance Skill on the ground to attack the target, dealing Spectro DMG. Within a certain time during the skill, press Normal Attack to cast Kaleidoscopic Parade - Basic Attack Stage 2. Lynae-Style Palettes and Additive Color share a cooldown. Lynae-Style Palettes DMG: 70.08%+23.36%*3 (Lv.10 139.31%+46.44%*3) Additive Color DMG: 58.50%*2 (Lv.10 116.31%*2) Lynae-Style Palettes Cooldown: 6 Additive Color Cooldown: 6
Prismatic OverblastLynaeResonance LiberationDeal Spectro DMG. Casting this skill increases the DMG dealt by all nearby Resonators in the team by 24% for 30s. Basic Attack - To a Vivid Tomorrow! Press Normal Attack within a certain time after casting Resonance Liberation - Prismatic Overblast to cast Basic Attack - To a Vivid Tomorrow!, dealing Spectro DMG. While in Kaleidoscopic Parade, press Normal Attack within a certain time during the skill to cast Kaleidoscopic Parade - Basic Attack Stage 2. Prismatic Overblast DMG: 44.00%*10 (Lv.10 87.48%*10) Basic Attack - To a Vivid Tomorrow! DMG: 4.22%*12+5.06%*10 (Lv.10 8.38%*12+10.05%*10) Prismatic Overblast Concerto Regen: 20 Cooldown: 25 Resonance Energy Cost: 125
Colors Never Fade!LynaeInherent SkillAfter casting Basic Attack - Visual Impact, Lynae leaves Spray Paint on the ground and continuously inflicts Photochromic Flux on targets within the Spray Paint for 5s, triggered once every 2s. When Spray Paint is on the ground, switching to another Resonance Mode doesn't affect the Photochromic Flux effects inflicted by the Spray Paint. With Lynae in the team, the expedition motorbike's Energy Tank expands by 600 points. Lynae enters Kaleidoscopic Parade automatically while on the expedition motorbike and restores 20% of Lumiflow per second.
"Adaptive Optics: Everyday Applications"LynaeInherent SkillCasting Intro Skill - Time to Show Some Colors! increases Lynae's Spectro DMG Bonus by 25% for 9s. During Kaleidoscopic Parade, if Lynae isn't in combat, dodging without directional input grants her Optic Camo for 15s, which will be removed when Lynae casts any skill other than dodging or is switched off the field. Performing environmental, gameplay or functional interactions, or entering combat, removes the Optic Camo. With Optic Camo, Lynae may enter the enemy's aggro range without triggering combat.
Time to Show Some Colors!LynaeIntro SkillDeal Spectro DMG, inflicting Photochromic Flux on targets hit. While in Optical Sampling Stage, casting this skill recovers 100 points of Overflow. Time to Show Some Colors! DMG: 11.31%*10 (Lv.10 22.48%*10) Concerto Regen: 10
Chromaticity ModelingLynaeForte CircuitLynae is in Optical Sampling Stage by default. While in this state, Overflow recovers during certain skills. Kaleidoscopic Parade Casting Basic Attack - Spark Collision sends Lynae into Kaleidoscopic Parade. In this state, Lynae continuously recovers Lumiflow while moving on the ground or during certain periods of certain skills. Lynae will not Walk during this state, and her Running and Sprinting will be replaced by the faster Free Skating and Speed Skating. Basic Attack - Polychrome Leap While in Kaleidoscopic Parade, with at least 1/3 of the max Lumiflow, Jump is replaced by Basic Attack - Polychrome Leap. Consume 1/3 of the max Lumiflow to deal Spectro DMG. Inflict Photochromic Flux on targets hit. Successful Dodges can be triggered within a certain time during this skill. While airborne, Basic Attack - Polychrome Leap chains up to 3 stages. Switching to another Resonator resets the combo. While in combat, each stage of Basic Attack - Polychrome Leap cast recovers 1 point of True Color. Within a certain time after Basic Attack - Polychrome Leap Stage 1 press Normal Attack on the ground to cast Kaleidoscopic Parade - Basic Attack Stage 2. Casting Basic Attack - Polychrome Leap Stage 2 also pulls in nearby targets. Basic Attack - Iridescent Splash During Kaleidoscopic Parade, when Lynae is in mid-air with 3 points of True Color, and Basic Attack - Visual Impact is on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG and inflict Photochromic Flux on targets hit. This skill consumes 3 points of True Color. Press Normal Attack within a certain time during this skill to cast Kaleidoscopic Parade - Basic Attack Stage 2. Basic Attack - Visual Impact During Kaleidoscopic Parade, when Lynae is in mid-air with 3 points of True Color, and this skill is not on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG and inflict Photochromic Flux on targets hit. This skill consumes 3 points of True Color and grants all nearby Resonators in the team 40 points of Tune Break Boost for 30s. Press Normal Attack within a certain time during this skill to cast Kaleidoscopic Parade - Basic Attack Stage 2. Resonance Mode Inflict Photochromic Flux when hitting a target with Basic Attack - Polychrome Leap, Basic Attack - Iridescent Splash, Basic Attack - Visual Impact and Intro Skill - Time to Show Some Colors!. Lynae can switch between Resonance Mode - Tune Rupture and Resonance Mode - Tune Strain: - When in Resonance Mode - Tune Rupture, Photochromic Flux inflicts Tune Rupture - Shifting on targets for 25s. - When in Resonance Mode - Tune Strain, Photochromic Flux inflicts Tune Strain - Shifting on targets for 25s. Tune Rupture Response - Spectral Analysis Deal an instance of Spectro DMG, considered Tune Rupture DMG, to targets within range affected by Tune Rupture - Interfered. Overflow Lynae can hold up to 120 points of Overflow. While in Optical Sampling Stage, Overflow recovers during Basic Attack, Lynae-Style Palettes, Mid-air Attack, and Dodge Counter, or when Intro Skill is cast. When Overflow is full, Basic Attack - Spark Collision becomes available. Casting Basic Attack - Spark Collision removes all Overflow. Lumiflow Lynae can hold up to 120 points of Lumiflow. During Kaleidoscopic Parade: - Restore 20% of Lumiflow per second when Lynae is moving on the ground/climbing, or performs a successful Dodge on the ground, or within a certain time during Kaleidoscopic Parade - Basic Attack, Kaleidoscopic Parade - Ground Heavy Attack, Kaleidoscopic Parade - Mid-air Heavy Attack, Kaleidoscopic Parade - Dodge Counter, Additive Color, ground Dodge, Intro Skill, or Basic Attack - To a Vivid Tomorrow!. - Lumiflow starts to deplete by 20% per second while Lynae is staying still on the ground/climbing/swimming or off the field, or after a certain time following the use of the skills listed above. - Lumiflow does not change while Lynae is not in any of the states described above. Exiting Kaleidoscopic Parade removes all Lumiflow. With 120 points of Lumiflow, Lynae's roller skating speed further increases. Speed Skating consumes STA over time. True Color Lynae can hold up to 3 points of True Color. During combat, each time Basic Attack - Polychrome Leap is cast, gain 1 point of True Color. With 3 points of True Color, Basic Attack - Iridescent Splash and Basic Attack - Visual Impact become available. Exiting Kaleidoscopic Parade removes all True Color. Basic Attack - Iridescent Splash DMG: 153.00% (Lv.10 304.18%) Basic Attack - Visual Impact DMG: 612.00% (Lv.10 1216.72%) Basic Attack - Polychrome Leap 1: 17.00%*3 (Lv.10 33.80%*3) Basic Attack - Polychrome Leap 2: 8.50%*6 (Lv.10 16.90%*6) Basic Attack - Polychrome Leap 3: 6.59%*8 (Lv.10 13.10%*8) Tune Rupture Response - Spectral Analysis DMG: 946.00% (Lv.10 1880.75%) Basic Attack - Visual Impact Cooldown: 25 Roller Skating STA Cost Per Sec at Max Overflow: 10
Skillful CookingLynaeInherent SkillHas a chance to produce special dishes when cooking.
Let's Hit the Road!LynaeOutro SkillAttack the target and deal 100% Spectro DMG. The next incoming Resonator gain 15% All DMG Amplification and 25% Resonance Liberation DMG Amplification for 14s or until they are switched out. Lynae leaves the Kaleidoscopic Parade state upon casting Outro Skill.
Spectral AnalysisLynaeTune BreakLynae can inflict Tune Rupture - Shifting or Tune Strain - Shifting on targets. Lynae can respond to Tune Rupture - Interfered and Tune Strain - Interfered. - Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Tune Rupture - Interfered state, Lynae casts Tune Rupture Response - Spectral Analysis. Each target can be damaged by this skill up to once every 8s. - Responding to Tune Strain - Interfered: For each stack of Tune Strain - Interfered on the target, each point of Lynae's Tune Break Boost increases her total DMG against that target by 0.12%. When Lynae is in the team, the target's max stack limit of Tune Strain - Interfered is increased by 1. When the target's Off-Tune Level is full, Lynae can cast Tune Break on the target. Spectral Analysis - Discorded Tune DMG: 946.00%
Infinity CalibrationAemeathNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack - Aemeath Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG. Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3. Mid-air Attack - Aemeath Consume STA to perform a Plunging Attack, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. Dodge Counter - Aemeath Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4. Basic Attack - Aemeath Stage 1 DMG: 23.31% (Lv.10 46.35%) Basic Attack - Aemeath Stage 2 DMG: 6.99%+10.48%+17.47% (Lv.10 13.89%+20.84%+34.73%) Basic Attack - Aemeath Stage 3 DMG: 4.69%*3+9.37%+23.42% (Lv.10 9.32%*3+18.63%+46.56%) Basic Attack - Aemeath Stage 4 DMG: 3.39%*5+50.77% (Lv.10 6.73%*5+100.94%) Heavy Attack - Aemeath Charged I DMG: 9.34%+37.36% (Lv.10 18.57%+74.26%) Heavy Attack - Aemeath Charged II DMG: 5.84%*4+93.36% (Lv.10 11.60%*4+185.60%) Mid-air Attack - Aemeath DMG: 43.40% (Lv.10 86.29%) Dodge Counter - Aemeath DMG: 13.09%*3+26.17%+65.42% (Lv.10 26.02%*3+52.03%+130.06%) Heavy Attack - Aemeath STA Cost: 20 Mid-air Attack - Aemeath STA Cost: 30
Shared VoyageAemeathResonance SkillAemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves. Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air. Sync Strike: Armament Merge Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2. Sync Strike: Call of Dawn Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG. Can be cast in mid-air. Switch into Aemeath after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2. Basic Attack - Mech Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground. Heavy Attack - Mech Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3. Mid-air Attack - Mech Consume STA to perform Plunging Attack, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2. Dodge Counter - Mech Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4. Can be cast in mid-air close to the ground Sync Strike: Armament Merge DMG: 13.54%+20.31%+33.85% (Lv.10 26.92%+40.38%+67.29%) Sync Strike: Call of Dawn DMG: 8.22%*3+57.48% (Lv.10 16.33%*3+114.28%) Basic Attack - Mech Stage 1 DMG: 11.67%*3 (Lv.10 23.20%*3) Basic Attack - Mech Stage 2 DMG: 9.34%+37.36% (Lv.10 18.57%+74.26%) Basic Attack - Mech Stage 3 DMG: 1.96%*6+41.02%+5.86% (Lv.10 3.89%*6+81.54%+11.65%) Basic Attack - Mech Stage 4 DMG: 20.31%+47.39% (Lv.10 40.38%+94.21%) Heavy Attack - Mech Charged I DMG: 46.69% (Lv.10 92.83%) Heavy Attack - Mech Charged II DMG: 116.69% (Lv.10 232.00%) Mid-air Attack - Mech DMG: 36.89%+2.17%*3 (Lv.10 73.35%+4.32%*3) Dodge Counter - Mech DMG: 4.76%*6+99.82%+14.26% (Lv.10 9.45%*6+198.44%+28.35%) Heavy Attack - Mech STA Cost: 20 Mid-air Attack - Mech STA Cost: 30 Form Switch Cooldown: 1
Towards the DaybreakAemeathResonance LiberationDeal Fusion DMG. Switch into Mech form after casting this skill. Can be cast in mid-air close to the ground. Casting this skill grants the following effects: - Enter Stardust Resonance for 30s. - Enter Heavenfall Edict: Unbound for 60s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2. Press Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail. Stardust Resonance Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after Seraphic Duet is cast 2 times. Heavenfall Edict - Unbound Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale. When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends. Heavenfall Edict - Finale Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: - Be in the Heavenfall Edict: Unbound state. - Synchronization Rate reaches the limit. - Resonance Rate reaches the limit. Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground. Heavenfall Edict: Overdrive DMG: 101.00%+134.67%*3 (Lv.10 200.80%+267.74%*3) Heavenfall Edict: Finale DMG: 900.00% (Lv.10 1789.29%) Heavenfall Edict: Overdrive Cooldown: 25 Heavenfall Edict: Finale Cooldown: 25 Heavenfall Edict: Overdrive Resonance Cost: 125 Heavenfall Edict: Overdrive Concerto Regen: 20 Heavenfall Edict: Finale Concerto Regen: 20
Before All SoundsAemeathInherent SkillIn Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
Between the StarsAemeathInherent SkillIn Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
Overture of DepartureAemeathIntro SkillDeal Fusion DMG. Cast this skill to enter Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically. Debut of Meteoric Radiance In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance. Deal Fusion DMG. Casting this skill grants Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically. Starlume Acceleration In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration. Songs Across the Universe DMG: 6.77%*2+54.16% (Lv.10 13.46%*2+107.66%) Debut of Meteoric Radiance DMG: 32.85%+49.27% (Lv.10 65.30%+97.95%) Songs Across the Universe Concerto Regen: 10 Debut of Meteoric Radiance Concerto Regen: 10
To Sculpt the SilenceAemeathForte CircuitWhen casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s. Resonance Skill - Seraphic Duet: Overture When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2. Resonance Skill - Seraphic Duet: Encore In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2. Resonance Mode - In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times. While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance. Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG. - When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%. When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. - In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail. Tune Rupture Response - Starburst Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG. Starflux Thrust When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux. Synchronization Rate Synchronization Rate is capped at 200 points. - Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate. - Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. - When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate. Resonance Rate Resonance Rate is capped at 4 points. - Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate. - When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate. Starflux Starflux is capped at 600 points. Starflux recovers naturally over time. Seraphic Duet: Encore DMG: 9.00%*4+18.00%*3+90.00% (Lv.10 17.90%*4+35.79%*3+178.93%) Seraphic Duet: Overture DMG: 9.00%+7.50%*6+12.00%*3+30.00%*3 (Lv.10 17.90%+14.92%*6+23.86%*3+59.65%*3) Tune Rupture Response - Starburst DMG: 300.00% (Lv.10 596.43%) Seraphic Duet Bonus DMG (Per Instance): 55.00% (Lv.10 109.35%)
Skillful CookingAemeathInherent SkillHas a chance to produce special dishes when cooking.
Silent ProtectionAemeathOutro SkillWhen casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in: - In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting. - In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst. Casting this skill resets the effects above.
Unlanded MelodyAemeathTune BreakWhen the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target. Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3. Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.
Such is LightLuuk HerssenNormal AttackPerform up to 4 consecutive attacks, dealing Spectro DMG. Hurl out a whirling blade on Stage 3, which disappears when Luuk Herssen casts other skills that can deal damage or leaves the field. Heavy Attack Consume STA to jump into the air, dealing Spectro DMG. Mid-air Attack Perform up to 4 consecutive attacks in mid-air, dealing Spectro DMG. Stage 4 is a Plunging Attack at the cost of STA. Press Normal Attack or Jump to perform Basic Attack Stage 2 and 3 in mid-air. Luuk Herssen attacks with Scythe: Dissection when the input is Normal Attack. Luuk Herssen attacks with Scythe: Resection when the input is Jump. He also inflicts Tune Strain - Shifting on the target hit for 25s and reduces DMG taken by 15% for 1s. As the active Resonator, while in mid-air, this skill's cycle will not be reset. While in mid-air, hold Normal Attack to perform a Plunging Attack at the cost of STA. Dodge Counter Press Normal Attack right after a successful Dodge on the ground to deal Spectro DMG. Press Normal Attack right after casting this skill to cast Basic Attack Stage 3. Press Normal Attack right after a successful Dodge in mid-air to flash toward the target, dealing Spectro DMG. Basic Attack Stage 1 DMG: 20.40%+20.40% (Lv.10 40.56%+40.56%) Basic Attack Stage 2 DMG: 30.26%+45.39% (Lv.10 60.16%+90.24%) Basic Attack Stage 3 DMG: 2.53%*30 (Lv.10 5.02%*30) Basic Attack Stage 4 DMG: 48.45% (Lv.10 96.33%) Heavy Attack DMG: 45.90% (Lv.10 91.26%) Mid-air Attack Stage 1 DMG: 28.90% (Lv.10 57.46%) Mid-air Attack Stage 2 Scythe: Dissection DMG: 14.20%+14.20%+18.93% (Lv.10 28.23%+28.23%+37.63%) Mid-air Attack Stage 3 Scythe: Dissection DMG: 21.59%+21.59%+28.79% (Lv.10 42.93%+42.93%+57.24%) Mid-air Attack Stage 2 Scythe: Resction DMG: 25.36%+25.36% (Lv.10 50.42%+50.42%) Mid-air Attack Stage 3 Scythe: Resction DMG: 37.69%+37.69% (Lv.10 74.92%+74.92%) Mid-air Attack Stage 4 DMG: 52.70% (Lv.10 104.78%) Ground Dodge Counter DMG: 63.33%+63.33% (Lv.10 125.90%+125.90%) Mid-air Dodge Counter DMG: 129.20% (Lv.10 256.87%) Heavy Attack STA Cost: 25 Mid-air Attack Stage 4 STA Cost: 30
Reunion of All the FallenLuuk HerssenResonance SkillFlash toward the target and deal Spectro DMG. Inflict Tune Strain - Shifting on the target hit for 25s. Golden Reflux has 2 charges. Can be cast in mid-air. Aureole of Execution Casting Basic Attack Stage 4 or Mid-air Attack Stage 3 replaces Resonance Skill with Aureole of Execution, which deals Basic Attack DMG and inflicts Tune Strain - Shifting on the target hit for 25s. Aureole of Execution has 3 forms, including Aureole of Execution: Ring, Aureole of Execution: Breach, and Aureole of Execution: Glare. Casting any form of Aureole of Execution grants 1 stack of Endnotes on the Endgame and switches Aureole of Execution to the next form in sequence. Switching to another Resonator resets the cycle of Aureole of Execution and Resonance Skill is reset to Golden Reflux. Can be cast in mid-air. Aureole of Execution: Ring Deal Spectro DMG, and reset the Mid-air Attack cycle to Stage 1. The next Normal Attack triggers Basic Attack - Golden Impale. Basic Attack - Golden Impale is no longer available if Dodge Counter is cast in mid-air or Luuk Herssen is switched out in the duration. Aureole of Execution: Breach Spin and dash forward, dealing Spectro DMG to enemies along the path and resetting the Mid-air Attack cycle to Stage 1. Then, hurl out an Ichor Blade. The next Normal Attack triggers Basic Attack - Golden Impale. Basic Attack - Golden Impale is no longer available if Dodge Counter is cast in air or Luuk Herssen is switched out in the duration. Aureole of Execution: Glare Hurl out Solid-State Ichor, dealing Spectro DMG and forming an Ichor Deposit on the ground. Basic Attack - Golden Impale Flash toward the target and deal Spectro DMG, considered Basic Attack DMG. Ichor Deposit Ichor Deposit detonates automatically after 5s, dealing Spectro DMG, considered Basic Attack DMG. Endnotes on the Endgame Increase the DMG Multiplier of Resonance Liberation Rewritten in Winter's Margins by 25%, stacking up to 3 times. Casting Rewritten in Winter's Margins or switching to another Resonator removes all stacks. Golden Reflux DMG: 101.20% (Lv.10 201.20%) Aureole of Execution: Ring DMG: 13.36%*5+44.53% (Lv.10 26.56%*5+88.53%) Aureole of Execution: Breach DMG: 48.24%*3 (Lv.10 95.91%*3) Aureole of Execution: Glare DMG: 178.12% (Lv.10 354.11%) Basic Attack - Golden Impale DMG: 78.20% (Lv.10 155.47%) Ichor Deposit DMG: 77.19% (Lv.10 153.45%) Golden Reflux Cooldown: 8
Rewritten in Winter's MarginsLuuk HerssenResonance LiberationDeal Spectro DMG, considered Basic Attack DMG. Can be cast in mid-air. Skill DMG: 375.00%+25.00%*5 (Lv.10 745.54%+49.71%*5) Resonance Energy Cost: 125 Concerto Regen: 20 Cooldown: 25
Pulses Under the SnowLuuk HerssenInherent SkillWhen Resonators in the team directly damage and defeat targets, if the targets are affected by Tune Strain - Interfered: - If Luuk Herssen has no Perpetuating Daytime, gain stacks of Perpetuating Daytime equal to the stacks of Tune Strain - Interfered. - If Luuk Herssen already has Perpetuating Daytime, and the target's stacks of Tune Strain - Interfered exceed the current stacks of Perpetuating Daytime, increase Perpetuating Daytime's stacks to match the target's Tune Strain - Interfered stacks. Perpetuating Daytime - When Resonators in the team casts Tune Break, if the target is affected by Tune Strain - Shifting, Luuk Herssen loses all stacks of Perpetuating Daytime, then apply equal stacks of Tune Strain - Interfered on the target, up to the target's current Tune Strain - Interfered stack cap. Cooldown: 1s. Luuk Herssen loses all stacks of Perpetuating Daytime and will not be able to obtain any new stacks when knocked out. - Perpetuating Daytime stacks up to 2 times.
Uncaused DiagnosisLuuk HerssenInherent SkillWhen Luuk Herssen's skills directly damage targets affected by Tune Strain - Interfered, every 10 points of Tune Break Boost he has Amplifies this instance of damage by 5%, up to 30%. After any nearby Resonator in the team inflicts Tune Strain - Shifting on the enemies or deals Tune Break DMG, Luuk Herssen's ATK increases by 25% for 20s.
Before Injection of DawnLuuk HerssenIntro SkillDeal Spectro DMG. Hurl out an Ichor Blade and inflict Tune Strain - Shifting on the target. Press Normal Attack after this skill to cast Mid-air Attack Stage 2 - Scythe: Dissection or Jump to cast Mid-air Attack Stage 2 - Scythe: Resection. Skill DMG: 36.55%*3 (Lv.10 72.67%*3) Concerto Regen: 10
Spark from the FrostLuuk HerssenForte CircuitWhen the Solid-State Ichor of Resonance Skill Aureole of Execution: Glare is hurled out, press Normal Attack in mid-air to cast Mid-air Attack - Gavel of Earthshaker. Slam down from the air to detonate the Ichor Deposit, dealing Spectro DMG (considered Basic Attack DMG) and recovering all STA. Mid-air Attack - Gavel of Earthshaker is no longer available when Resonance Liberation Rewritten in Winter's Margins is cast or Luuk Herssen is switched off the field. Aureate Judge With full Ichor Flow, enter the Aureate Judge state. In this state, Luuk Herssen gains the following effects: - Ichor Flow does not restore. The DMG Multipliers of all forms of Resonance Skill Aureole of Execution increase by 110%. - Casting Aureole of Execution: Glare increases the DMG Multiplier of the next Mid-air Attack - Gavel of Earthshaker and Ichor Deposit DMG by 110%. - 100 points of Ichor Flow is consumed each time Resonance Skill Aureole of Execution is cast. - Aureate Judge ends when Ichor Flow depletes. Golden Rule When Luuk Herssen is in the team, all other Resonators in the team gain Golden Rule. When Resonators with Golden Rule cast Outro Skill and the incoming Resonator is Luuk Herssen, remove all Golden Rules on Resonators in the team and grant Luuk Herssen 200 points of Ichor Flow and 12 points of Concerto Energy. Resonators in the team gain Golden Rule again after 24s. This effect does not apply in Co-op Mode. Dawnlit Keep Luuk Herssen gains 1 stack of Dawnlit Keep when he stays out of combat for over 4s or casts Intro Skill Before Injection of Dawn. Dawnlit Keep is capped at 1 stack. When taking damage from enemies, consume 1 stack of Dawnlit Keep to reduce the DMG taken by 60% and gain immunity to interruptions for 1s. This effect can be triggered once per second. Radiant Reave When Luuk Herssen performs Dodge in mid-air, he briefly stays airborne and hurls out an Ichor Blade. Luuk Herssen consumes STA continuously while airborne. If Luuk Herssen is launched into mid-air, press Dodge before landing to trigger this effect, up to 3 times. When he is on the ground or switched out for more than 3s, the trigger count is reset. Ichor Blade Deal fixed Spectro DMG, considered Basic Attack DMG that is not affected by any DMG Bonus. Only one Ichor Blade can exist at a time. It cannot trigger Counterattack. Ichor Blade cannot be launched without a nearby target. Ichor Blade disappears when Luuk Herssen casts other skills that deal damage or leaves the field. Ichor Flow Luuk Herssen holds up to 300 points of Ichor Flow. Normal Attacks, Resonance Skill Golden Reflux, Resonance Skill Aureole of Execution, Basic Attack - Golden Impale, and Mid-air Attack - Gavel of Earthshaker restore Ichor Flow on hit. Casting Intro Skill Before Injection of Dawn restores 100 points of Ichor Flow. Gavel of Earthshaker DMG: 154.37% (Lv.10 306.90%) Gavel of Earthshaker Concerto Regen: 10 Ichor Blade DMG (per 0.15s): 10 Ichor Blade Duration: 5 Mid-air Suspension STA Cost (per second): 5
Skillful CookingLuuk HerssenInherent SkillHas a chance to produce special dishes when cooking.
Bow to the Last LightLuuk HerssenOutro SkillDeal Spectro DMG equal to 500% of Luuk Herssen's ATK.
Silent Debate of LightLuuk HerssenTune BreakLuuk Herssen can inflict Tune Strain - Shifting on targets. Luuk Herssen can respond to Tune Strain - Interfered. When responding to Tune Strain - Interfered: For each stack of Tune Strain - Interfered on the target, each point of Luuk Herssen's Tune Break Boost increases his total DMG against the target by 0.12%. While Luuk Herssen is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. When the target's Off-Tune Level is full, Luuk Herssen can cast Tune Break on the target.
Mix-'n'-MatchRebeccaNormal AttackPerform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts. Basic Attack - Huntress Stage 1 DMG: 18.49%+18.49% (Lv.10 36.76%+36.76%) Basic Attack - Huntress Stage 2 DMG: 9.63%*4+9.63% (Lv.10 19.13%*4+19.13%) Basic Attack - Huntress Stage 3 DMG: 55.25% (Lv.10 109.85%) Heavy Attack - Huntress DMG: 8.50%+8.50% (Lv.10 16.90%+16.90%) Heavy Attack - Eat Lead!: Huntress DMG: 30.60%+30.60% (Lv.10 60.84%+60.84%) Mid-air Attack - Huntress DMG: 68.43% (Lv.10 136.04%) Dodge Counter - Huntress DMG: 106.25% (Lv.10 211.24%) Tactical Dodge - Huntress DMG: 8.50%*4+8.50% (Lv.10 16.90%*4+16.90%) Tactical Dodge - Huntress Successful Dodge DMG: 74.80% (Lv.10 148.71%) Basic Attack - Guts Stage 1 DMG: 31.03%+31.03% (Lv.10 61.69%+61.69%) Basic Attack - Guts Stage 2 DMG: 42.50% (Lv.10 84.50%) Basic Attack - Guts Stage 3 DMG: 16.99%+16.99%+79.26% (Lv.10 33.77%+33.77%+157.57%) Heavy Attack - Guts DMG: 102.00% (Lv.10 202.79%) Mid-air Attack - Guts DMG: 52.70% (Lv.10 104.78%) Dodge Counter - Guts DMG: 130.05% (Lv.10 258.56%) Tactical Dodge - Guts DMG: 51.00% (Lv.10 101.40%) Tactical Dodge - Guts Successful Dodge DMG: 74.80% (Lv.10 148.71%) Heavy Attack - Huntress STA Cost: 20 Mid-air Attack - Huntress STA Cost: 30 Tactical Dodge - Huntress STA Cost: 20 Heavy Attack - Guts DMG: 20 Mid-air Attack - Guts STA Cost: 30 Tactical Dodge - Guts STA Cost: 20
Tactical TweaksRebeccaResonance SkillPress Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG. Resonance Skill - Come 'n' Get Me! Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress. Resonance Skill - It's Big Boomin' Time! DMG: 11.90%+11.90%+11.90%+11.90%+17.85%+17.85%+17.85%+17.85% (Lv.10 23.66%+23.66%+23.66%+23.66%+35.49%+35.49%+35.49%+35.49%) Resonance Skill - Come 'n' Get Me! DMG: 11.90%+2.38%+11.90%+11.90%+69.02%+5.95%+5.95% (Lv.10 23.66%+4.74%+23.66%+23.66%+137.22%+11.83%+11.83%) Resonance Skill - It's Big Boomin' Time! Cooldown: 1 Resonance Skill - Come 'n' Get Me! Cooldown: 1
Party 'til Dawn!RebeccaResonance LiberationSwitching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. BOOM! Fireworks! After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Overload. Mk. 31 HMG DMG: 12.23% (Lv.10 24.30%) Mk. 31 HMG 1st Enhancement DMG: 24.45% (Lv.10 48.60%) Mk. 31 HMG 2nd Enhancement DMG: 36.67% (Lv.10 72.90%) BOOM! Fireworks! DMG: 32.00%+288.00% (Lv.10 63.62%+572.58%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Tag, You're It!RebeccaInherent SkillATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.
Left an Opening!RebeccaInherent SkillHeavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.
My Turn!RebeccaIntro SkillWhen in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG. Hey, Leadhead, Come 'n' Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress. Yo, It's Big Boomin' Time! DMG: 13.60%+13.60%+13.60%+13.60%+13.60%+13.60%+20.40%+34.00% (Lv.10 27.04%+27.04%+27.04%+27.04%+27.04%+27.04%+40.56%+67.60%) Hey, Leadhead, Come 'n' Get Me! DMG: 5.10%+15.30%+20.40%+20.40%+20.40%+20.40% (Lv.10 10.14%+30.42%+40.56%+40.56%+40.56%+40.56%) Yo, It's Big Boomin' Time! Concerto Regen: 10 Hey, Leadhead, Come 'n' Get Me! Concerto Regen: 10
Gloves Are Comin' Off!RebeccaForte CircuitUpon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode. Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!. Hack Response - Meltdown Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress. Heavy Attack - Bang-bang-bang!: Guts At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor. Hot Hand Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points. A Girl Gets What She Wants! At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 points per second. Hack Response - Meltdown DMG: 1186.50% (Lv.10 2358.89%) Rat-tat-tat!: Huntress DMG: 10.00%+10.00%+10.00%+160.00%+10.00% (Lv.10 19.89%+19.89%+19.89%+318.10%+19.89%) Bang-bang-bang!: Guts DMG: 140.00% (Lv.10 278.34%)
Skillful CookingRebeccaInherent SkillHas a chance to produce special dishes when cooking.
Preem ChoomRebeccaOutro SkillSummon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stack of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.
Hack - MeltdownRebeccaTune BreakWhen the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.
Locked ThreadLucyNormal AttackPerform up to 4 consecutive attacks, dealing Spectro DMG. Hold Normal Attack right after Basic Attack Stage 1 to continuously attack the targets, dealing Spectro DMG. Hold this skill for a certain amount of time to cast Heavy Attack Stage 1. Hold Normal Attack shortly after Basic Attack Stage 3 lands to cast Heavy Attack Stage 2. Heavy Attack Consume STA to lash out against the enemies with Monowire, dealing Spectro DMG. Hold Normal Attack after Heavy Attack Stage 1 lands to cast Heavy Attack Stage 2, dealing Spectro DMG. Press Normal Attack shortly after casting Heavy Attack Stage 1 to cast Basic Attack Stage 3. Mid-air Attack Consume STA to perform a Plunging Attack, dealing Spectro DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Dodge Counter Press Normal Attack shortly after a successful Dodge to attack the target, dealing Spectro DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 4. Hold Normal Attack shortly after this skill lands to cast Heavy Attack Stage 2. Basic Attack - Thread Shredding When in Algorithm Compaction, Lucy's Basic Attack is replaced with Basic Attack - Thread Shredding. Perform up to 4 consecutive attacks, dealing Spectro DMG, considered Heavy Attack DMG. Heavy Attack - Single Threading When in Algorithm Compaction, Lucy's Heavy Attack is replaced with Heavy Attack - Single Threading. Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack shortly after casting this skill while airborne to cast Mid-air Attack - Algorithm Compaction. Press Normal Attack shortly after casting this skill while on the ground to cast Basic Attack - Thread Shredding Stage 2. Heavy Attack - Dual Threading When in Algorithm Compaction and Root Access reaches 100 points, Heavy Attack - Single Threading is replaced with Heavy Attack - Dual Threading. Consume STA and all Root Access to attack the target, dealing Spectro DMG. Press or hold Normal Attack shortly after casting this skill while airborne to cast Heavy Attack - Multi-threading. Press Normal Attack shortly after casting this skill while on the ground to cast Basic Attack - Thread Shredding Stage 2. Heavy Attack - Multi-threading Consume STA to attack the target, dealing Spectro DMG and inflicting Hack - Shifting on the target. SQL can be consumed for a 270% increase in this attack's DMG Multiplier. Press Normal Attack shortly after casting this skill to cast Basic Attack - Thread Shredding Stage 2. Mid-air Attack - Algorithm Compaction When in Algorithm Compaction, Mid-air Attack is replaced with Mid-air Attack - Algorithm Compaction. Consume STA to perform a Plunging Attack, dealing Spectro DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Thread Shredding Stage 2. Dodge Counter - Algorithm Compaction When in Algorithm Compaction, Dodge Counter is replaced with Dodge Counter - Algorithm Compaction. Press Normal Attack shortly after a successful Dodge to attack the target, dealing Spectro DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Thread Shredding Stage 3. Basic Attack Stage 1 DMG: 6.11%*6+24.44% (Lv.10 12.15%*6+48.59%) Basic Attack Stage 2 DMG: 10.39%+10.09%*2 (Lv.10 20.66%+20.05%*2) Basic Attack Stage 3 DMG: 18.14%+18.14%+24.18% (Lv.10 36.06%+36.06%+48.08%) Basic Attack Stage 4 DMG: 15.60%+7.80%*3+19.50%+19.50% (Lv.10 31.02%+15.51%*3+38.77%+38.77%) Heavy Attack 1 DMG: 11.12%+11.12%+14.82% (Lv.10 22.10%+22.10%+29.47%) Heavy Attack 2 DMG: 28.60%*2+9.54%*3+28.60%+28.60% (Lv.10 56.86%*2+18.96%*3+56.86%+56.86%) Plunging Attack DMG: 29.25%+29.25% (Lv.10 58.16%+58.16%) Dodge Counter DMG: 29.84%+39.78%+29.84% (Lv.10 59.32%+79.09%+59.32%) Mid-air Attack - Algorithm Compaction DMG: 31.50%+31.50% (Lv.10 62.63%+62.63%) Dodge Counter - Algorithm Compaction DMG: 19.60%+19.60%+19.60%+19.60%+19.60% (Lv.10 38.97%+38.97%+38.97%+38.97%+38.97%) Basic Attack - Thread Shredding Stage 1 DMG: 9.80%+9.80%+9.80%+9.80% (Lv.10 19.49%+19.49%+19.49%+19.49%) Basic Attack - Thread Shredding Stage 2 DMG: 11.20%+11.20%+11.20%+11.20%+11.20% (Lv.10 22.27%+22.27%+22.27%+22.27%+22.27%) Basic Attack - Thread Shredding Stage 3 DMG: 14.14%+14.14%+14.14%+14.14%+14.14% (Lv.10 28.12%+28.12%+28.12%+28.12%+28.12%) Basic Attack - Thread Shredding Stage 4 DMG: 12.60%+12.60%+12.60%+12.60%+12.60% (Lv.10 25.06%+25.06%+25.06%+25.06%+25.06%) Heavy Attack - Single Threading DMG: 11.76%+11.76%+11.76%+11.76%+11.76% (Lv.10 23.39%+23.39%+23.39%+23.39%+23.39%) Heavy Attack - Dual Threading DMG: 16.80%+16.80%+16.80%+16.80%+16.80% (Lv.10 33.41%+33.41%+33.41%+33.41%+33.41%) Heavy Attack - Multithreading DMG: 30.00%+30.00%*3 (Lv.10 59.65%+59.65%*3) Mid-air Attack STA Cost: 30 Mid-air Attack - Algorithm Compaction STA Cost: 30 Heavy Attack Stage 1 STA Cost: 20 Heavy Attack Stage 2 STA Cost: 20 Heavy Attack - Single Threading STA Cost: 20 Heavy Attack - Dual Threading STA Cost: 20 Heavy Attack - Multithreading STA Cost: 20 Heavy Attack - Dual Threading Concerto Regen: 8 Heavy Attack - Multi-Threading Concerto Regen: 8
Protocol BreachLucyResonance SkillCast Resonance Skill - Payload to charge forward, dealing Spectro DMG and inflicting Hack - Shifting. Upon hitting the target, a follow-up attack is automatically triggered, dealing Spectro DMG and activating Resonance Skill - Pulse Interference. If no target is hit during the charge, reduce the skill CD by 70%. If the charge is interrupted or not successfully cast, the skill CD is not reduced. Press Normal Attack shortly after the follow-up attack to cast Basic Attack Stage 2. Hold Normal Attack shortly after follow-up attack lands to cast Heavy Attack Stage 2. Resonance Skill - Pulse Interference Cast Resonance Skill - Pulse Interference to cut through the target, dealing Spectro DMG and briefly Stagnating the target, before granting Digital Handshake. Digital Handshake: When Lucy is not in Algorithm Compaction and is the active Resonator in the team, she gains TCP every second. This effect is removed when TCP reaches 100 points or when Resonance Liberation - Netrunner or Resonance Liberation - Old Net Deep Dive is cast. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Resonance Skill - Deadlock When TCP reaches 100 points or Lucy is in Algorithm Compaction, Resonance Skill - Payload and Resonance Skill - Pulse Interference are replaced with Resonance Skill - Deadlock. Cast Resonance Skill - Deadlock to attack the target, dealing Spectro DMG and inflicting Hack - Shifting, considered Heavy Attack DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Thread Shredding Stage 2. Reset the CD of Resonance Skill - Deadlock after casting Resonance Liberation - Netrunner or Resonance Liberation - Old Net Deep Dive. Resonance Skill - Payload Charge DMG: 10.08%+5.04% (Lv.10 20.05%+10.03%) Resonance Skill - Payload Follow-Up Attack DMG: 20.16%+5.04%+10.08% (Lv.10 40.09%+10.03%+20.05%) Resonance Skill - Pulse Interference DMG: 15.52%*2+31.04%*3+31.04% (Lv.10 30.86%*2+61.72%*3+61.72%) Resonance Skill - Deadlock DMG: 26.00%+104.00% (Lv.10 51.70%+206.77%) Resonance Skill - Payload Cooldown: 15 Resonance Skill - Deadlock Cooldown: 14 Resonance Skill - Pulse Interference Concerto Regen: 8 Resonance Skill - Deadlock Concerto Regen: 8
NetrunnerLucyResonance LiberationLucy deep dives into cyberspace and pulls up the Protocol Interface for 10s. While the Protocol Interface is active, choose up to 7 different Spoofing Program effects, each requiring different RAM costs. Lucy starts with 24 points of RAM. While in the Protocol Interface, Lucy marks targets within a certain range in her view. Marked targets will be applied with all Spoofing Program effects selected afterwards. Adjust Lucy's view to mark more targets. When no target is in view, no Spoofing Program can be applied. While in the Protocol Interface, when either the duration expires or when Normal Attack is held down, Override is triggered, which deals Spectro DMG to all marked targets before closing the Protocol Interface, considered Heavy Attack DMG. When RAM runs out or is insufficient to activate any Spoofing Programs, press Normal Attack to trigger Override on all marked targets. Can be cast in mid-air close to the ground. Spoofing Program: Ping Requires 2 RAM. Extends field of view. Lucy marks and deals Spectro DMG to all nearby targets within the effective range without having to adjust the view, considered Heavy Attack DMG. Spoofing Program: Cyberware Malfunction Requires 4 RAM. Marked targets take 5% more DMG for 30s. Spoofing Program: Breach Protocol Requires 4 RAM. Marked targets' DEF is reduced by 5% for 30s. Spoofing Program: Synapse Burnout Requires 5 RAM. Deals Spectro DMG to all marked targets within a certain range, considered Heavy Attack DMG. Spoofing Program: Cripple Movement Requires 6 RAM. Deals Hack DMG to all marked targets and reduces their ATK by 5% for 30s. Spoofing Program: Weapon Glitch Requires 5 RAM. Causes all marked targets' attacks to have a chance to be reduced by 100% within 30s. Spoofing Program: Cyberpsychosis Requires 6 RAM. Convert all marked targets to neutral units and reduce their Vibration Strength. Only effective against Common Class enemies. Resonance Liberation - Old Net Deep Dive When in Algorithm Compaction, after Heavy Attack - Multi-threading is cast, Resonance Liberation - Netrunner is replaced with Resonance Liberation - Old Net Deep Dive. Lucy gains all effects of Resonance Liberation - Netrunner, and the DMG Multiplier of Override is greatly increased. After casting Resonance Liberation - Old Net Deep Dive, or when Lucy exits the Algorithm Compaction state, Resonance Liberation - Old Net Deep Dive is replaced with Resonance Liberation - Netrunner. Can be cast in mid-air close to the ground. Resonance Liberation - Netrunner: Override DMG: 450.00% (Lv.10 894.65%) Spoofing Program: Ping DMG: 40.00% (Lv.10 79.53%) Spoofing Program: Synapse Burnout DMG: 40.00% (Lv.10 79.53%) Spoofing Program: Cripple Movement DMG: 458.64% (Lv.10 911.83%) Resonance Liberation - Old Net Deep Dive: Override DMG: 900.00% (Lv.10 1789.29%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Ghost CyberwareLucyInherent SkillWhen Lucy is the active Resonator in the team, if she takes no damage for 8s, she gains 1 stack of Optical Illusion. Max 1 stack by default. Optical Illusion: When attacked, reduce this instance of DMG by 100%. If Lucy is hit or launched from the attack, she immediately recovers and triggers a successful Dodge if she's on the ground. After this effect is triggered, remove 1 stack of Optical Illusion. This effect can be triggered up to 1 time every 0.5s.
Function CrackingLucyInherent SkillWhen Resonance Skill - Payload, Resonance Skill - Pulse Interference, or Resonance Skill - Deadlock damages an Overlord Class or Calamity Class enemy, Lucy applies Botnet Mark on them for 2 min. While Botnet Mark is active, when a Resonator in the team defeats that target with direct damage, Lucy gains the Network Backdoor effect. If Rebecca is in the team, she gains the same effect. Network Backdoor Grants 10% All DMG Amplification and 10% additional Hack DMG Multiplier. This effect lasts for 2 min and stacks up to 2 times. At 2 stacks, additionally increases All DMG Amplification by 5% and Hack DMG Multiplier by 5%. When Lucy is downed, she can no longer gain Network Backdoor, and any existing Network Backdoor effects become invalid.
Outdated HallucinationLucyIntro SkillAttack the target, dealing Spectro DMG and granting Resonators in the team Involuntary Sharing, allowing them to see targets behind obstacles for 25s. Additionally, Involuntary Sharing is enhanced on Rebecca, allowing her to lock onto targets behind obstacles. If Rebecca's turret is on the field, its Overload effect is activated, increasing its DMG dealt for 4s. If Lucy is not in Algorithm Compaction after casting this skill, press Normal Attack within a certain time to cast Basic Attack Stage 2. If Lucy is in Algorithm Compaction after casting this skill, press Normal Attack within a certain time to cast Basic Attack - Thread Shredding Stage 2. After casting this skill, the next Resonance Skill - Pulse Interference additionally grants 20 points of TCP. Intro Skill - Outdated Hallucination DMG: 34.78%+34.78% (Lv.10 69.14%+69.14%) Concerto Regen: 10
Depths of BlackwallLucyForte CircuitWhen not in Algorithm Compaction, Lucy gains TCP upon hitting a target. At 100 points of TCP, Resonance Skill - Payload and Resonance Skill - Pulse Interference are replaced with Resonance Skill - Deadlock. Casting Resonance Liberation - Netrunner or Resonance Liberation - Old Net Deep Dive clears all TCP. Algorithm Compaction After casting Resonance Skill - Deadlock, Lucy enters Algorithm Compaction and gains 1 stack of SQL. Her Basic Attack is replaced with Basic Attack - Thread Shredding, and Heavy Attack is replaced with Heavy Attack - Single Threading. Lucy's Spectro DMG Bonus is increased by 65% for 8s. While in Algorithm Compaction, casting Resonance Skill - Deadlock again will not grant SQL and Spectro DMG Bonus repetitively. When in Algorithm Compaction, Lucy gains Root Access upon hitting a target with attacks including Basic Attack - Thread Shredding and Heavy Attack - Single Threading. Reaching 100 points of Root Access replaces Heavy Attack - Single Threading with Heavy Attack - Dual Threading. Press or hold Normal Attack shortly after casting Heavy Attack - Dual Threading to cast Heavy Attack - Multi-threading. When casting Heavy Attack - Multi-threading, if Lucy has SQL, increase this attack's DMG Multiplier by 270% and remove SQL. When casting Heavy Attack - Multi-threading, if Lucy does not have SQL, she loses 20% of current HP. If Lucy's HP is below 1%, no HP is consumed. After casting Heavy Attack - Multi-threading, Resonance Liberation - Netrunner is replaced with Resonance Liberation - Old Net Deep Dive. Lucy exits the the Algorithm Compaction state after casting Resonance Liberation - Netrunner or Resonance Liberation - Old Net Deep Dive, or Heavy Attack - Multi-threading is not followed up by one of these skills: Normal Attack - Locked Thread, Resonance Skill - Protocol Breach, Intro Skill - Outdated Hallucination, and Tune Break - Data Crash. Hack Response - Data Crash Lucy deals Spectro DMG to a target inflicted with Hack - Interfered and applies the same target with Data Crash, considered Hack DMG. Data Crash: After the target deals damage, Stagnate the target for 0.5s. Data Crash is removed after this effect is triggered. TCP Lucy holds up to 100 points of TCP. Lucy gains TCP when she deals damage through Basic Attack, Heavy Attack, Mid-air Attack, Dodge Counter. Lucy gains TCP when she deals damage through Resonance Skill - Payload and Resonance Skill - Pulse Interference. After casting Intro Skill - Outdated Hallucination, casting the next Resonance Skill - Pulse Interference additionally grants 20 points of TCP. Root Access Lucy holds up to 100 points of Root Access. Lucy gains Root Access when she deals damage through Basic Attack - Thread Shredding, Heavy Attack - Single Threading, Mid-air Attack - Algorithm Compaction, and Dodge Counter - Algorithm Compaction. Hack Response - Data Crash DMG: 550.37%+34.40%*4 (Lv.10 1094.19%+68.39%*4)
Skillful CookingLucyInherent SkillHas a chance to produce special dishes when cooking.
Countermeasure ProgramLucyOutro SkillThe incoming Resonator gains 25% Basic Attack DMG Amplification for 14s or until they are switched out. Grants all Resonators in the team Countermeasure Program for 25s. While the effect is active, when an active Resonator in the team other than Lucy inflicts Hack - Shifting, that Resonator gains 20% All DMG Amplification. While the effect is active, when a Resonator in the team other than Lucy is attacked, Lucy grants them 30% DMG Reduction for 3s and Stagnates their attacker for 1s. This effect can only trigger up to 1 time while Countermeasure Program is active. Obtaining Countermeasure Program again resets the effective charge. When the All DMG Amplification is effective, switching to another Resonator ends the Countermeasure Program early.
Data CrashLucyTune BreakWhen the target's Off-Tune Level is full, Lucy can cast Tune Break on the target. Responding to Hack - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Hack - Interfered, Lucy applies Hack Response - Data Crash on the target. Each target can be inflicted with this effect up to 1 time every 8s.
SnapshotLucillaNormal AttackPerform up to 3 consecutive attacks, dealing Glacio DMG. While casting Basic Attack Stage 3, hold Normal Attack to deploy Focus Ring. A cursor will move around the Focus Ring. - Releasing the Normal Attack button when the cursor falls outside of Perfect Focus will trigger Basic Attack Stage 3 - Unremarkable, dealing Glacio DMG and restoring Trace. - Releasing the Normal Attack button when the cursor falls within Perfect Focus will trigger Basic Attack Stage 3 - Commendable, dealing increased Glacio DMG and restoring additional Trace. Pressing Normal Attack shortly after casting Basic Attack Stage 2 will trigger Basic Attack Stage 3 - Unremarkable instead of deploying Focus Ring. When Focus Ring is deployed, the Perfect Focus zone continues to fill the ring. Once Focus Ring is completely filled, it automatically collapses and triggers Basic Attack Stage 3 - Commendable. Hold Normal Attack to cast Basic Attack Stage 1, 2, and 3 in sequence, and deploy Focus Ring during Basic Attack Stage 3. Mid-air Attack Consume STA to perform Plunging Attack, dealing Glacio DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Dodge Counter Press Normal Attack shortly after a successful Dodge to attack the target, dealing Glacio DMG. Shortly after performing this attack, press Normal Attack to perform Basic Attack Stage 3. Basic Attack Stage 1 DMG: 29.82% (Lv.10 59.29%) Basic Attack Stage 2 DMG: 13.53%+20.29% (Lv.10 26.89%+40.34%) Basic Attack Stage 3 - Unremarkable DMG: 80.25% (Lv.10 159.55%) Basic Attack Stage 3 - Commendable DMG: 118.34% (Lv.10 235.27%) Mid-air Attack DMG: 43.40% (Lv.10 86.29%) Dodge Counter DMG: 34.12%+41.70% (Lv.10 67.83%+82.90%) Mid-air Attack STA Cost: 30
Phantom FrameLucillaResonance SkillPull in nearby targets, dealing Glacio DMG. While casting this skill, hold Resonance Skill to deploy Focus Ring. A cursor will move around the Focus Ring. - Releasing the Resonance Skill button when the cursor falls outside of Perfect Focus will trigger Compensate, dealing Glacio DMG and restoring Trace. - Releasing the Resonance Skill button when the cursor falls within Perfect Focus will trigger Spotlight, dealing increased Glacio DMG and restoring additional Trace. If Lucilla casts the skill on-field without holding Resonance Skill, she directly casts Compensate instead of deploying Focus Ring. Compensate Attack the target, dealing Glacio DMG and reducing the Cooldown of Lucilla's Resonance Skill by 8s. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Spotlight Attack the target, dealing Glacio DMG. While casting Spotlight, Lucilla additionally restores 20 points of Concerto Energy, and inflicts 1 extra stacks of Glacio Chafe onto the target if she is in Resonance Mode - Glacio Chafe. Spotlight is immune to interruptions. Switching to another Resonator while casting Spotlight ends the skill early. Press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Phantom Frame DMG: 6.67%*3 (Lv.10 13.26%*3) Compensate DMG: 125.28% (Lv.10 249.07%) Spotlight DMG: 41.42%+41.42%+138.06%+55.23% (Lv.10 82.35%+82.35%+274.48%+109.80%) Resonance Skill Cooldown: 16
Clear As DayLucillaResonance LiberationLucilla holds up to 0 Resonance Energy. Clear As Day consumes no Resonance Energy. Clear As Day unlocks when Lucilla holds all 3 Photos. Clear As Day Deal Glacio DMG and enter Reminiscence: - When in Resonance Mode - Glacio Chafe, the DMG dealt is considered Basic Attack DMG. Casting this skill grants Lucilla 30% Basic Attack DMG Bonus for 10s. - When in Resonance Mode - Echo, the DMG dealt is considered Echo Skill DMG. Casting this skill grants Lucilla 30% Echo Skill DMG Bonus for 10s. When in Reminiscence, Lucilla's resistance to interruption is increased, and she cannot cast Resonance Skill and Resonance Liberation. Her Basic Attack, Dodge Counter, Mid-air Attack, and Intro Skill - Clip It are replaced with Basic Attack - Tracing Forms, Dodge Counter - Reminiscence, Mid-air Attack - Reminiscence, and Intro Skill - Clip It: Hard Cut respectively. Can be performed in mid-air close to the ground. Basic Attack - Tracing Forms Perform up to 3 consecutive attacks, dealing Glacio DMG, considered Basic Attack DMG. Hold Normal Attack to cast Basic Attack - Tracing Forms Stage 1, 2, & 3 consecutively. While casting Basic Attack - Tracing Forms Stage 3, consecutively press or hold Normal Attack to continuously attack the target. While casting Basic Attack - Tracing Forms Stage 3, release the Normal Attack button or finish the whole Basic Attack - Tracing Forms Stage 3 to automatically perform Letting It Go. Letting It Go Deal Glacio DMG to targets within the range. When in Resonance Mode - Glacio Chafe/Resonance Mode - Echo, DMG dealt is considered Basic Attack DMG/Echo Skill DMG. Lucilla is immune to interruption and damage during Letting It Go, and Resonator switching is disabled while casting. While casting Letting It Go, Lucilla additionally restores 20 points of Concerto Energy. Casting Letting It Go ends Reminiscence. Mid-air Attack - Reminiscence Consume STA to perform Plunging Attack, dealing Glacio DMG, considered Basic Attack DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Tracing Forms Stage 2. Dodge Counter - Reminiscence Press Normal Attack shortly after a successful Dodge to attack the target, dealing Glacio DMG, considered Basic Attack DMG. Press Normal Attack shortly after casting this skill to perform Basic Attack - Tracing Forms Stage 3. Clear As Day DMG: 71.80% (Lv.10 142.74%) Basic Attack - Tracing Forms Stage 1 DMG: 15.41%+23.12% (Lv.10 30.64%+45.95%) Basic Attack - Tracing Forms Stage 2 DMG: 30.06%+45.09% (Lv.10 59.77%+89.65%) Basic Attack - Tracing Forms Stage 3 DMG: 26.22%*8 (Lv.10 52.12%*8) Letting It Go DMG: 42.66%*3+298.60% (Lv.10 84.81%*3+593.64%) Mid-air Attack - Reminiscence DMG: 55.80% (Lv.10 110.94%) Dodge Counter - Reminiscence DMG: 58.12%+71.04% (Lv.10 115.55%+141.22%) Mid-air Attack - Reminiscence STA Cost: 30 Cooldown: 25 Concerto Regen: 20
Slow MotionLucillaInherent SkillWhen Focus Ring is deployed, Lucilla slows targets within her shot. While casting Resonance Skill - Spotlight, Lucilla grants the following enhancements based on her Resonance Mode: - When in Resonance Mode - Glacio Chafe, Glacio RES of targets within a certain range around the active Resonator is reduced by 8% for 30s. If an enemy falls to Glacio Chafe DMG during this time, it counts as caused by the nearest active Resonator. - When in Resonance Mode - Echo, Resonators in the team gain 25% Echo Skill DMG Bonus for 30s. These enhancements end when Lucilla switches the Resonance Mode.
RemembranceLucillaInherent SkillFilm Roll can now be stacked up to 10 stacks, and Zoom up to 4 stacks. Each time Lucilla consumes Photo when in Resonance Mode - Glacio Chafe/Resonance Mode - Echo, she gains 2 stacks of Film Roll/1 stack of Zoom.
Clip ItLucillaIntro SkillAttack the target, dealing Glacio DMG and inflicting 1 stack of Glacio Chafe. Clip It: Hard Cut When in Reminiscence, Intro Skill is replaced with Clip It: Hard Cut. Attack the target, dealing Glacio DMG and inflicting 1 stack of Glacio Chafe. Press Normal Attack shortly after casting this skill to cast Basic Attack - Tracing Forms Stage 3. Clip It DMG: 49.00% (Lv.10 97.42%) Clip It: Hard Cut DMG: 75.15% (Lv.10 149.41%) Clip It Concerto Regen: 10 Clip It: Hard Cut Concerto Regen: 10
Memory PalaceLucillaForte CircuitWhile casting Resonance Liberation - Clear As Day, Lucilla grants the following enhancements based on her Resonance Mode: - When in Resonance Mode - Glacio Chafe, gain 4 stacks of Film Roll for 30s, stacking up to 4 times. All stacks are removed when the duration ends. - When in Resonance Mode - Echo, gain 1 stack of Zoom for 30s. Max 1 stack, which is removed when the duration ends. The above effects end early when Lucilla switches Resonance Mode. Film Roll When an active Resonator in the team other than Lucilla inflicts Glacio Chafe onto the target, Lucilla consumes 1 stack of Film Roll to inflict Glacio Chafe 2 times on nearby targets. This effect can be triggered once every 0.5s. Zoom Each stack of Zoom increases the Crit. DMG of the active Resonator's Echo Skill by 10%. Oblivion During Basic Attack - Tracing Forms Stage 3, Lucilla consumes 1 Photo intermittently to perform Oblivion, dealing 1 instance of Glacio DMG: - When in Resonance Mode - Glacio Chafe, this instance of DMG is considered Basic Attack DMG. The skill inflicts 1 stacks of Glacio Chafe on the target. - When in Resonance Mode - Echo, this instance of DMG is considered Echo Skill DMG. Each cast of Oblivion is considered as casting a different Echo Skill. Quick Glance Press Aim to enter the camera mode. During this mode, Reverberations, environmental collectibles, and special collectibles within a certain range of Lucilla's shot will be marked. Press the shutter button to capture the moment, and the marked items will be gathered. Trace Lucilla can hold up to 150 points of Trace. Restore 100 points of Trace while casting Intro Skill - Clip It. Restore 50 points of Trace while casting Resonance Skill - Spotlight. Restore 50 points of Trace while casting Basic Attack Stage 3 - Commendable. Restore 25 points of Trace while casting Resonance Skill - Compensate or Basic Attack Stage 3 - Unremarkable. Photos Lucilla can hold up to 3 Photos. Every 50 points of Trace restored generates 1 Photo. Oblivion DMG: 143.59% (Lv.10 285.48%)
Skillful CookingLucillaInherent SkillHas a chance to produce special dishes when cooking.
MontageLucillaOutro SkillWhen in Resonance Mode - Glacio Chafe, Glacio Chafe DMG against targets within a certain range around the active Resonator is Amplified by 60% for 30s. This effect ends when Lucilla switches Resonance Modes. When in Resonance Mode - Echo, grant 50% Echo Skill DMG Amplification to the incoming Resonator for 14s. This effect ends when the incoming Resonator is switched off the field or when Lucilla switches Resonance Modes.
Tune Break: RectifierLucillaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
One, Two, ThreeSigrikaNormal AttackPerform up to 4 consecutive attacks, dealing Aero DMG. Enter the Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field. When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2. Basic Attack - Elucidated While in the Decipher state, press Normal Attack on the ground to cast Basic Attack - Elucidated, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Heavy Attack Consume STA to attack the target, dealing Aero DMG. Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2. Mid-air Attack Consume STA to perform Plunging Attack, dealing Aero DMG. Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2. Dodge Counter Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG. Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4. Dodge Counter - Decipher While in the Decipher state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter - Decipher to attack the target, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Mid-air Dodge Counter Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG. Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2. Basic Attack Stage 1 DMG: 26.64% (Lv.10 52.97%) Basic Attack Stage 2 DMG: 25.32%+25.32% (Lv.10 50.34%+50.34%) Basic Attack Stage 3 DMG: 16.80%+16.80%+22.40% (Lv.10 33.41%+33.41%+44.54%) Basic Attack Stage 4 DMG: 20.80%+26.00%+26.00%+31.20% (Lv.10 41.36%+51.70%+51.70%+62.03%) Basic Attack - Elucidated DMG: 30.96%*3+61.92% (Lv.10 61.56%*3+123.11%) Heavy Attack DMG: 29.24%*2 (Lv.10 58.14%*2) Mid-air Attack DMG: 52.70% (Lv.10 104.78%) Dodge Counter DMG: 33.15%+33.15%+44.20% (Lv.10 65.91%+65.91%+87.88%) Mid-air Dodge Counter DMG: 103.70% (Lv.10 206.17%) Dodge Counter - Decipher DMG: 30.96%*3+61.92% (Lv.10 61.56%*3+123.11%) Heavy Attack STA Cost: 20 Mid-air Attack STA Cost: 30 Mid-air Dodge Counter STA Cost: 30
Royan Close Quarters CombatSigrikaResonance SkillAttack the target, dealing Aero DMG. Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3. BIG BOOMY BOOM! While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Soliskin to the Aid While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. BOOMY BOOM! DMG: 14.40%+14.40%+14.40%+28.80% (Lv.10 28.63%+28.63%+28.63%+57.26%) BIG BOOMY BOOM! DMG: 14.49%*4+86.94% (Lv.10 28.81%*4+172.85%) Soliskin to the Aid DMG: 14.00%*3+97.97% (Lv.10 27.83%*3+194.77%) BOOMY BOOM! Cooldown: 10
Where Trust Leads Me!SigrikaResonance LiberationDeal Aero DMG (considered Echo Skill DMG). Gain Divergent for 20s. Divergent The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent. When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority. When Sigrika holds 100 points of Full Stop, Divergent doesn't take effect. Skill DMG: 433.29% (Lv.10 861.43%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
True Names InvokedSigrikaInherent SkillCasting Intro Skill - Solsworn Etymology grants Convergent for 20s. Convergent The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent. When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority. When Sigrika holds 100 points of Full Stop, Convergent doesn't take effect.
True Names AlignedSigrikaInherent SkillWhen any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack of Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once. This effect resets upon a lineup change. Blessing of Runes Each stack of Blessing of Runes grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus. When Blessing of Runes reaches 6 stacks, Sigrika additionally gains 30% Aero DMG Bonus and Echo Skill DMG Bonus. For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%.
Solsworn EtymologySigrikaIntro SkillDeal Aero DMG. Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2. Skill DMG: 82.20% (Lv.10 163.42%) Concerto Regen: 10
Within Infinity's EmbraceSigrikaForte CircuitHold Normal Attack to consume two Runes and cast Heavy Attack - Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects: - When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst. - When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip. - When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin. When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?. When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification. Heavy Attack - Schemata of Runes deals Echo Skill DMG. Runic Outburst Deal Aero DMG (considered Echo Skill DMG). Runic Chain Whip Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG). Runic Soliskin Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG). Forte Circuit - Learn My True Name When Full Stop reaches 100 points, if Forte Circuit - Learn My True Name is not on Cooldown, press Resonance Skill to cast Resonance Skill - BOOMY BOOM! or Resonance Skill - Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit - Learn My True Name, dealing Aero DMG (considered Echo Skill DMG). Innate Gift? Sigrika can hold up to 2 stacks of Innate Gift?. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin and Forte Circuit - Learn My True Name 30% DMG Amplification. This effect ends after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field. Rune Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of Full Stop, Sigrika can hold 2 additional Runes. Hitting a target directly with Basic Attack - Elucidated or Dodge Counter - Decipher in the duration of the moves grants one Rune: Trust. Hitting a target directly with Resonance Skill - BIG BOOMY BOOM! or Resonance Skill - Soliskin to the Aid in the duration of the moves grants one Rune: Answer. Full Stop After casting Heavy Attack - Schemata of Runes, gain 50 points of Full Stop, up to 100 points. Soliskin Vitality When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to 60 points. Echoes with the same name can only trigger this effect once. Casting Outro Skill - In This Very Moment resets the record of Echo triggering this effect. Heavy Attack - Schemata of Runes DMG: 66.65% (Lv.10 132.51%) Runic Outburst DMG: 59.19%+103.58%+133.17% (Lv.10 117.67%+205.92%+264.75%) Runic Chain Whip DMG: 25.00%*4+33.33%*3 (Lv.10 49.70%*4+66.26%*3) Runic Soliskin DMG: 20.00%+30.00%*4+59.99% (Lv.10 39.76%+59.63%*4+119.26%) Forte Circuit - Learn My True Name DMG: 152.35%+457.03% (Lv.10 302.87%+908.61%) Forte Circuit - Learn My True Name Cooldown: 25 Forte Circuit - Learn My True Name Concerto Regen: 10
In This Very MomentSigrikaOutro SkillAttack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of Encapsulated for 30s. Encapsulated When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stack of Encapsulated. Encapsulated stacks up to 2 times. All stacks of Encapsulated are removed when Sigrika is removed from the lineup.
Tune Break: GauntletsSigrikaTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Flaming Sakura Blade ArtHiyukiNormal AttackPress Normal Attack consecutively or hold it down to perform up to 3 consecutive attacks, dealing Glacio DMG. Basic Attack - Present Self Stage 3 applies Glacio Chafe 1 time on hit. Heavy Attack - Frost Splinter: Present Self When Dedication reaches 300 points, Heavy Attack - Frost Splinter: Present Self becomes available. Hold Normal Attack to shoot out 3 arrows one by one at the cost of STA, dealing Glacio DMG, considered Resonance Liberation DMG. Hiyuki is immune to interruptions and incoming DMG in the duration. When the last arrow is shot, 300 points of Dedication is consumed and Foreclaiming: Inward Vision becomes available. The arrow applies Glacio Chafe 1 time on hit. Mid-air Attack - Present Self Consume STA to perform a Plunging Attack from Mid-air, dealing Glacio DMG. Dodge Counter - Present Self Press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Glacio DMG. Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Present Self Stage 3. Basic Attack - Foreclaimed Self While in Foreclaimed Self, Basic Attack - Present Self is replaced by Basic Attack - Foreclaimed Self. Perform up to 5 consecutive attacks, dealing Glacio DMG, considered Resonance Liberation DMG. Basic Attack - Foreclaimed Self Stage 3, 4, and 5 each applies Glacio Chafe 1 time on hit. Heavy Attack - Foreclaimed Self In Foreclaimed Self, hold Normal Attack to enter Hold Breath, continuously consuming STA. When Normal Attack is released or STA is depleted, Hiyuki leaves the Hold Breath state and thrusts forward, dealing Glacio DMG, considered Resonance Liberation DMG. Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Foreclaimed Self Stage 2. If Hiyuki is attacked by an enemy within a certain period during the thrust, neutralize that instance of damage, Stagnate nearby targets, and become immune to interruptions for a certain period afterward while reducing all incoming DMG by 100%. Press Normal Attack within a certain period after triggering this effect to chain into Basic Attack - Foreclaimed Self Stage 4 instead. Heavy Attack - Bitterfrost: Foreclaimed Self When Whiteout Bitterfrost is full, Heavy Attack - Foreclaimed Self is replaced with Heavy Attack - Bitterfrost: Foreclaimed Self. Hold Normal Attack and consume STA and 3 stacks of Whiteout Bitterfrost to gain 1 point of Snowforged Blade, dealing Glacio DMG, considered Resonance Liberation DMG. Heavy Attack - Bitterfrost: Foreclaimed Self applies Glacio Chafe 1 time on hit. If Hiyuki is airborne while casting this skill, she'll land on the ground first. Mid-air Attack - Foreclaimed Self While in Foreclaimed Self, Mid-air Attack - Present Self is replaced by Mid-air Attack - Foreclaimed Self. Consume STA to perform up to 3 consecutive attacks in Mid-air, dealing Glacio DMG, considered Resonance Liberation DMG. Stage 3 is a Plunging Attack. Mid-air Attack - Foreclaimed Self Stage 2 & 3 apply Glacio Chafe 1 time on hit. The Mid-air Attack - Foreclaimed Self cycle will not be reset by casting skills other than Basic Attack - Iai within a short period. Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA. Dodge Counter - Foreclaimed Self While in Foreclaimed Self, Dodge Counter - Present Self is replaced by Dodge Counter - Foreclaimed Self. Press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Glacio DMG, considered Resonance Liberation DMG. Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Foreclaimed Self Stage 3. Basic Attack - Present Self Stage 1 DMG: 18.97%+18.97% (Lv.10 37.72%+37.72%) Basic Attack - Present Self Stage 2 DMG: 45.40% (Lv.10 90.25%) Basic Attack - Present Self Stage 3 DMG: 2.48%*5+49.48% (Lv.10 4.92%*5+98.37%) Heavy Attack - Frost Splinter: Present Self DMG: 39.89%*2+79.78% (Lv.10 79.31%*2+158.61%) Mid-air Attack - Present Self DMG: 64.47% (Lv.10 128.18%) Dodge Counter - Present Self DMG: 87.40% (Lv.10 173.75%) Basic Attack - Foreclaimed Self Stage 1 DMG: 24.78% (Lv.10 49.27%) Basic Attack - Foreclaimed Self Stage 2 DMG: 20.13%+20.13% (Lv.10 40.02%+40.02%) Basic Attack - Foreclaimed Self Stage 3 DMG: 12.66%*4+33.74% (Lv.10 25.16%*4+67.08%) Basic Attack - Foreclaimed Self Stage 4 DMG: 15.05%+15.05%+15.05%+15.05%+15.05% (Lv.10 29.93%+29.93%+29.93%+29.93%+29.93%) Basic Attack - Foreclaimed Self Stage 5 DMG: 6.12%+55.07% (Lv.10 12.17%+109.47%) Heavy Attack - Foreclaimed Self DMG: 53.90% (Lv.10 107.16%) Heavy Attack - Bitterfrost: Foreclaimed Self DMG: 7.75%*8+248.00% (Lv.10 15.41%*8+493.05%) Mid-air Attack - Foreclaimed Self Stage 1 DMG: 14.50%+14.50%+19.33% (Lv.10 28.83%+28.83%+38.43%) Mid-air Attack - Foreclaimed Self Stage 2 DMG: 13.12%+13.12%+13.12%+13.12% (Lv.10 26.09%+26.09%+26.09%+26.09%) Mid-air Plunging Attack - Foreclaimed Self DMG: 56.14% (Lv.10 111.60%) Dodge Counter - Foreclaimed Self DMG: 41.13%+41.13% (Lv.10 81.77%+81.77%) Heavy Attack - Frost Splinter: Present Self STA Cost: 20 Mid-air Attack - Present Self STA Cost: 30 Hold Breath STA Cost per second: 10 Heavy Attack - Foreclaimed Self STA Cost: 20 Heavy Attack - Bitterfrost: Foreclaimed Self STA Cost: 20 Mid-air Attack - Foreclaimed Self Stage 1 STA Cost: 5 Mid-air Attack - Foreclaimed Self Stage 2 STA Cost: 5 Mid-air Plunging Attack - Foreclaimed Self STA Cost: 30 Heavy Attack - Bitterfrost: Foreclaimed Self Concerto Regen: 10
FrostblightHiyukiResonance SkillDeal Glacio DMG. Casting this skill enhances the next Basic Attack - Present Self Stage 3, which now restores 100 points of Dedication when cast. Switching to another Resonator ends this effect. Press or hold Normal Attack within a certain period after casting this skill to perform Basic Attack - Present Self Stage 3. While in Foreclaimed Self, Resonance Skill - Present Self is replaced by Frostblight: Jade Cleave and Frostblight: Petalfall: Frostblight: Jade Cleave While on the ground, press Resonance Skill to pull in nearby targets and deal Glacio DMG, removing the targets' Frostbind. This skill shares a Cooldown with Frostblight: Petalfall. Frostblight: Petalfall While in mid-air, press Resonance Skill to pull in nearby targets and deal Glacio DMG, removing the targets' Frostbind. This skill shares a Cooldown with Frostblight: Jade Cleave. Resonance Skill - Present Self DMG: 12.32%*4+49.28% (Lv.10 24.50%*4+97.98%) Frostblight: Jade Cleave DMG: 33.20%*4 (Lv.10 66.01%*4) Frostblight: Petalfall DMG: 32.20%*4+32.20% (Lv.10 64.02%*4+64.02%) Resonance Skill - Present Self Cooldown: 20 Frostblight: Jade Cleave/Petalfall Cooldown: 12
ForeclaimingHiyukiResonance LiberationForeclaiming: Inward Vision becomes available after casting Heavy Attack - Frost Splinter: Present Self. While in Present Self, press Resonance Liberation to cast this skill, dealing Glacio DMG. Upon casting this skill, gain 3 points of Frostharden Iai, remove 300 points of Dedication and Frostheart. Then, enter Foreclaimed Self and restore 50 points of Frostheart. Foreclaiming: Inward Vision applies 4 stacks of Glacio Chafe on hit. Casting Foreclaiming: Inward Vision does not consume Resonance Energy. Foreclaiming: Blade Liberation While in Foreclaimed Self, Foreclaiming: Blade Liberation can be cast via the following ways: - Press Resonance Liberation and release to cast Foreclaiming: Blade Liberation. If Hiyuki has 3 points of Snowforged Blade, consume all Snowforged Blade. Otherwise, this cast does not consume Snowforged Blade. - Hold Resonance Liberation to enter a charging state. During this state, consume 1 point of Snowforged Blade periodically. Release Resonance Liberation to cast Foreclaiming: Blade Liberation. If no Snowforged Blade is consumed when Resonance Liberation is released, Hiyuki will continue to charge the attack and cast the skill automatically after certain time. Foreclaiming: Blade Liberation will also be cast automatically when Snowforged Blade depletes. Hiyuki deals Glacio DMG. Each point of Snowforged Blade consumed increases the DMG Multiplier of this attack. Casting the skill consumes 300 points of Dedication and Frostheart, and ends Foreclaimed Self. Foreclaiming: Inward Vision DMG: 200.00% (Lv.10 397.62%) Foreclaiming: Blade Liberation Base DMG: 100.00%+400.00% (Lv.10 198.81%+795.24%) Total Foreclaiming: Blade Liberation DMG Increase per Snowforged Blade: 400.00% (Lv.10 795.24%) Foreclaiming: Inward Vision Cooldown: 25 Foreclaiming: Blade Liberation Cooldown: 25 Foreclaiming: Blade Liberation Resonance Cost: 125 Foreclaiming: Inward Vision Concerto Regen: 20 Foreclaiming: Blade Liberation Concerto Regen: 20
Fine SnowHiyukiInherent SkillWhen a Resonator in the team applies Glacio Chafe or Havoc Bane, Hiyuki gains 1 stack of Snow Rust. Snow Rust stacks up to 3 times. Each Resonator can trigger this effect only once in this way. Based on Hiyuki's current stacks of Snow Rust, the following bonuses are unlocked: 1 stack of Snow Rust: When Hiyuki is the active Resonator in the team, Glacio Bite DMG is Amplified by 30% against targets within a certain range. Hiyuki's Crit. DMG is increased by 40%. 2 stacks of Snow Rust: When Hiyuki is the active Resonator in the team, each time she applies Glacio Chafe, she additionally deals an instance of Glacio Bite DMG with a fixed DMG Multiplier of 102%. 3 stacks of Snow Rust: When Hiyuki is the active Resonator in the team, Glacio Bite DMG is additionally Amplified by 30% against targets within a certain range. This effect resets when new Resonators are added to the team.
Ephemeral RealmHiyukiInherent SkillOnce Hiyuki leaves the combat state or recovers after being knocked out, when she stays out of combat for 4s with fewer than 1 point of Snowforged Blade, restore 1 point.
FrostedgeHiyukiIntro SkillDeal Glacio DMG, considered Resonance Liberation DMG, and apply Glacio Chafe 1 time on hit. In Present Self, casting this skill restores 200 points of Dedication. Press or hold Normal Attack within a certain period after casting this skill to cast Basic Attack - Present Self Stage 3. In Foreclaimed Self, press Normal Attack within a certain period after casting this skill to cast Basic Attack - Foreclaimed Self Stage 2. Skill DMG: 78.54% (Lv.10 156.15%) Concerto Regen: 10
Everfrost DominionHiyukiForte Circuit- While Hiyuki is in the team, Glacio Chafe inflicted by nearby Resonators in the team is converted to Glacio Bite. Every time a new stack of Glacio Bite is inflicted on a target, an instance of Glacio Bite DMG is triggered based on that enemy's current Glacio Bite stack limit. Glacio Bite can be inflicted on frozen targets. Glacio Bite is also considered Glacio Chafe and Glacio Bite DMG is also considered Glacio Chafe DMG. - When Foreclaiming: Inward Vision or Basic Attack - Iai hits a target, if the target has no fewer than 10 stacks of Glacio Bite, consume 10 stacks and trigger Frostbind once. - When Hiyuki joins the team, remove all stacks of Glacio Chafe from the targets. When Hiyuki leaves the team, if there is no other Resonator in the team who can convert Glacio Chafe into Glacio Bite, all enemies' Glacio Bite stacks are cleared. Present Self Hiyuki starts in Present Self. While in Present Self, casting certain skills restores Dedication. Foreclaimed Self Hiyuki enters Foreclaimed Self after casting Foreclaiming: Inward Vision. While in Foreclaimed Self, Hiyuki unlocks new moves and restores Frostheart through certain attacks. Iai Stance If Hiyuki has at least 100 points of Frostheart, performing any of the following actions causes her to flash backward at the cost of STA and enter Iai Stance: - Press Dodge after casting any Normal Attacks - Foreclaimed Self other than Heavy Attack - Bitterfrost: Foreclaimed Self, Frostblight: Jade Cleave, Frostblight: Petalfall, Basic Attack - Iai, or Intro Skill - Frostedge. - Hold Resonance Skill within a certain period after casting Frostblight: Jade Cleave or Frostblight: Petalfall. While performing the actions above, if there is a valid target within the range and the forward input is held down, Hiyuki instead flashes behind the enemy at the cost of STA and enters Iai Stance. Hiyuki may enter Iai Stance while airborne. Upon entering the Iai Stance, Hiyuki's mid-air Dodge charges are reset. Iai Stance ends if Hiyuki is switched out. Basic Attack - Iai Within a certain period after entering Iai Stance, press Normal Attack and consume 100 points of Frostheart to cast Basic Attack - Iai, dealing Glacio DMG, considered Resonance Liberation DMG. If Frostheart remains at 100 points or above after casting this skill, press Normal Attack within a certain period to cast Basic Attack - Iai again. If Hiyuki is attacked by an enemy within a certain period during Basic Attack - Iai, neutralize this instance of damage and become immune to interruptions for a certain duration afterwards while reducing all incoming DMG by 100%. Each time Basic Attack - Iai is cast, if Hiyuki has Frostharden Iai, consume 1 point of Frostharden Iai to inflict 3 stacks of Glacio Chafe on hit, and gain 1 stack of Whiteout Bitterfrost. Dedication Hiyuki holds up to 300 points of Dedication. While in Present Self, Dedication may be restored via the following ways: - Casting Basic Attack - Present Self Stage 3 restores 100 points of Dedication. - Casting Intro Skill - Frostedge restores 200 points of Dedication. Casting Resonance Skill - Present Self enhances the next Basic Attack - Present Self Stage 3, which now additionally restores 100 points of Dedication. This effect ends when Hiyuki is switched out. Frostheart Hiyuki holds up to 300 points of Frostheart. Frostheart is restored while casting Frostblight: Jade Cleave and Frostblight: Petalfall, or when Normal Attacks - Foreclaimed Self other than Heavy Attack - Bitterfrost: Foreclaimed Self hits the target. Frostharden Iai Frostharden Iai has a maximum of 3 points. Casting Foreclaiming: Inward Vision grants 3 points of Frostharden Iai. Whiteout Bitterfrost Whiteout Bitterfrost stacks up to 3 times. Each time Frostharden Iai is consumed through Basic Attack - Iai, gain 1 stack of Whiteout Bitterfrost. Snowforged Blade Snowforged Blade stacks up to 3 times. Each time Heavy Attack - Bitterfrost: Foreclaimed Self is cast, gain 1 stack of Snowforged Blade. Basic Attack - Iai DMG: 142.76%+23.80%*4 (Lv.10 283.82%+47.31%*4) Iai Stance STA Cost: 20
Skillful CookingHiyukiInherent SkillHas a chance to produce special dishes when cooking.
Snowlight BlessingHiyukiOutro SkillGlacio DMG dealt by nearby Resonators other than Hiyuki in the team is Amplified by 20% against targets affected by Glacio Chafe for 20s.
Tune Break: SwordHiyukiTune BreakWhen the target's Off-Tune Level is full, Hiyuki can cast Tune Break on the target. While in Present Self, press or hold Normal Attack shortly after casting Tune Break to cast Basic Attack - Present Self Stage 3. While in Foreclaimed Self, press Normal Attack shortly after casting Tune Break to cast Basic Attack - Foreclaimed Self Stage 3.
Dreamweaver's BanquetDeniaNormal AttackPerform up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack - Breakdown Form Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack - Stagecraft Form Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Breakdown Form Consume STA to pull in nearby targets, dealing Fusion DMG. Mid-air Attack - Stagecraft Form Consume STA to perform Mid-air Plunging Attack, dealing Fusion DMG. Mid-air Attack - Breakdown Form Consume STA to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. Mid-air Heavy Attack - Breakdown Form Hold Normal Attack in the air to perform Mid-air Plunging Attack at the cost of STA, dealing Fusion DMG. Dodge Counter - Stagecraft Form Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to perform Basic Attack - Stagecraft Form Stage 4. Dodge Counter - Breakdown Form Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Can be cast in mid-air. Press Normal Attack shortly after casting this skill to perform Basic Attack - Breakdown Form Stage 4 or Mid-air Attack - Breakdown Form Stage 4. Basic Attack - Stagecraft Form Stage 1 DMG: 16.44% (Lv.10 32.69%) Basic Attack - Stagecraft Form Stage 2 DMG: 15.18%*2 (Lv.10 30.18%*2) Basic Attack - Stagecraft Form Stage 3 DMG: 12.82%*3 (Lv.10 25.49%*3) Basic Attack - Stagecraft Form Stage 4 DMG: 64.38% (Lv.10 128.00%) Heavy Attack - Stagecraft Form DMG: 40.62%*2 (Lv.10 80.76%*2) Mid-air Attack - Stagecraft Form DMG: 14.88%+22.32% (Lv.10 29.59%+44.38%) Dodge Counter - Stagecraft Form DMG: 24.82%*3 (Lv.10 49.35%*3) Basic Attack - Breakdown Form Stage 1 DMG: 18.36% (Lv.10 36.51%) Basic Attack - Breakdown Form Stage 2 DMG: 18.87%+7.08%*4 (Lv.10 37.51%+14.07%*4) Basic Attack - Breakdown Form Stage 3 DMG: 31.38% (Lv.10 62.39%) Basic Attack - Breakdown Form Stage 4 DMG: 17.88%+41.71% (Lv.10 35.54%+82.92%) Heavy Attack - Breakdown Form DMG: 68.94% (Lv.10 137.06%) Mid-air Attack - Breakdown Form Stage 1 DMG: 18.36% (Lv.10 36.51%) Mid-air Attack - Breakdown Form Stage 2 DMG: 18.87%+7.08%*4 (Lv.10 37.51%+14.07%*4) Mid-air Attack - Breakdown Form Stage 3 DMG: 31.38% (Lv.10 62.39%) Mid-air Attack - Breakdown Form Stage 4 DMG: 17.88%+41.71% (Lv.10 35.54%+82.92%) Mid-air Heavy Attack - Breakdown Form DMG: 14.88%+22.32% (Lv.10 29.59%+44.38%) Dodge Counter - Breakdown Form DMG: 54.36% (Lv.10 108.08%) Heavy Attack - Stagecraft Form STA Cost: 20 Mid-air Attack - Stagecraft Form STA Cost: 30 Heavy Attack - Breakdown Form STA Cost: 20 Mid-air Attack - Breakdown Form STA Cost (per stage): 5 Mid-air Heavy Attack - Breakdown Form STA Cost: 30
Bubbles and BaitsDeniaResonance SkillPull in nearby targets, dealing Fusion DMG. Beckon - Breakdown Form Pull in nearby targets, dealing Fusion DMG. This skill shares a Cooldown with Banish - Breakdown Form. Can be cast in mid-air. Banish - Breakdown Form While holding a Dark Core, replace Beckon - Breakdown Form with Banish - Breakdown Form. Cast Banish - Breakdown Form Stage 1 to pull in nearby targets, dealing Fusion DMG. Press Normal Attack or Resonance Skill shortly after to cast Banish - Breakdown Form Stage 2. Banish - Breakdown Form Stage 2 consumes all Dark Cores, dealing Fusion DMG. For each Dark Core consumed, the DMG Multiplier of the attack is increased by 150%. The skill deals Resonance Liberation DMG. This skill shares a Cooldown with Beckon - Breakdown Form. Can be cast in mid-air. Phantom Bubble - Stagecraft Form DMG: 8.76%*3+26.28% (Lv.10 17.42%*3+52.25%) Beckon - Breakdown Form DMG: 15.65%+7.30%*5 (Lv.10 31.10%+14.52%*5) Banish - Breakdown Form Stage 1 DMG: 17.44%*3 (Lv.10 34.68%*3) Banish - Breakdown Form Stage 2 DMG: 56.34% (Lv.10 112.01%) Phantom Bubble - Stagecraft Form Cooldown: 20 Beckon - Breakdown Form Cooldown: 4 Banish - Breakdown Form Cooldown: 4
Final ActDeniaResonance LiberationDeal Fusion DMG. After performing this skill, obtain Entropy Shift: Breakdown Form for 12s, then switch to Breakdown Form. Final Act - Breakdown Form When Conformal Charge is full, consume all Conformal Charge and Void Particle to perform this skill. Deal Fusion DMG. After casting this skill, obtain Entropy Shift: Stagecraft Form, which lasts for 30s, and then switch to Stagecraft Form. Can be performed in mid-air. Entropy Shift: Breakdown Form Increases ATK by 30%. Obtaining this effect removes the Entropy Shift: Stagecraft Form effect. Entropy Shift: Stagecraft Form Grants 1 point of Void Particle per second. Obtaining this effect removes the Entropy Shift: Breakdown Form effect. Final Act - Stagecraft Form DMG: 200.00% (Lv.10 397.62%) Final Act - Breakdown Form DMG: 100.00%*4 (Lv.10 198.81%*4) Final Act - Stagecraft Form Cooldown: 25 Final Act - Breakdown Form Cooldown: 25 Final Act - Stagecraft Form Resonance Energy Cost: 125 Final Act - Stagecraft Form Concerto Regen: 20 Final Act - Breakdown Form Concerto Regen: 20
Vestiges of FalsehoodDeniaInherent SkillWhen Denia engages in combat in Stagecraft Form: restore Dark Cores to 2 if she has fewer than 2; restore Void Particle to 20 points if she has fewer than 20. This effect can be triggered once every 12s.
Etched ColorsDeniaInherent SkillWhile in the Entropy Shift states, Denia obtains the following effects based on her current Resonance Mode: - Resonance Mode - Fusion Burst: All Resonators in the team gain 30% Fusion DMG Bonus. - Resonance Mode - Tune Strain: All Resonators in the team gain 10 Tune Break Boost. When a Resonator in the team has an Off-Tune Buildup Rate over 100%, every 10% that runs over increases the Resonator's Tune Break Boost by 8, up to 40.
Formal GreetingsDeniaIntro SkillAvailable in Stagecraft Form, dealing Fusion DMG. Press Normal Attack after casting this skill to cast Basic Attack - Stagecraft Form Stage 4. Knock Knock Available in Breakdown Form, dealing Fusion DMG. Casting this skill grants Entropy Shift: Breakdown Form for 12s. It's Been A While! DMG: 52.62% (Lv.10 104.62%) Knock Knock DMG: 26.02%*3 (Lv.10 51.74%*3) It's Been A While! Concerto Regen: 10 Knock Knock Concerto Regen: 10
"Flawless"DeniaForte CircuitAfter casting Resonance Liberation Final Act - Breakdown Form, generate an Erosion Field, lasting for 30s. Only one Erosion Field generated by your own Resonator can exist at a time. Erosion Field pulls in nearby targets once every 4s, dealing Fusion DMG, considered Resonance Liberation DMG. Void Particle When in the Breakdown Form while holding Void Particle, Normal Attack consumes Void Particle on hit and grants the following effects: - The skill DMG is considered Resonance Liberation DMG and the DMG Multiplier is increased by 50%. - Conformal Charge regenerates 100% faster. Resonance Mode - Fusion Burst While in Resonance Mode - Fusion Burst, Denia gains the following effects: - Each time when the following skills deal damage, inflict 2 stacks of Fusion Burst on the target. The same skill can only trigger this effect once every 2s against the same target. Intro Skill It's Been A While!, Intro Skill Knock Knock, Resonance Liberation Final Act - Stagecraft Form, Resonance Liberation Final Act - Breakdown Form, and Erosion Field. - Each time when the following skills deal damage, inflict Fusion Burst on the target. The same skill can only trigger this effect once every 2s against the same target. Basic Attack - Stagecraft Form Stage 3, Basic Attack - Stagecraft Form Stage 4, Basic Attack - Breakdown Form Stage 3, Basic Attack - Breakdown Form Stage 4, Mid-air Attack - Breakdown Form Stage 3, and Mid-air Attack - Breakdown Form Stage 4. - When Denia is in the team, if an enemy falls to Fusion Burst DMG, it counts as caused by the nearest active Resonator. Resonance Mode - Tune Strain While in Resonance Mode - Tune Strain, Denia gains the following effects: - Each time when the following skills deal damage, inflict Tune Strain - Shifting on the target and reset the duration of Tune Strain - Interfered on the target. The same skill can only trigger this effect once every 2s against the same target. Intro Skill It's Been A While!, Intro Skill Knock Knock, Resonance Liberation Final Act - Stagecraft Form, Resonance Liberation Final Act - Breakdown Form, Erosion Field, Basic Attack - Stagecraft Form Stage 3, Basic Attack - Stagecraft Form Stage 4, Basic Attack - Breakdown Form Stage 3, Basic Attack - Breakdown Form Stage 4, Mid-air Attack - Breakdown Form Stage 3 and Mid-air Attack - Breakdown Form Stage 4. - When Resonators in the team inflict Tune Strain - Shifting on the target, this target's Off-Tune Level is increased by 50% of the max. This effect can only be triggered on the same target once every 300s. Dark Core - Denia can hold up to 3 Dark Cores. - While in the Entropy Shift states, Denia obtains 1 every 12s. Denia obtains 1 upon casting Intro Skill It's Been A While! and Intro Skill Knock Knock. Void Particle - Denia can hold up to 100 points of Void Particle. - While in Stagecraft Form, dealing damage through Normal Attack grants Void Particle. - Casting Intro Skill It's Been A While!, Intro Skill Knock Knock or Resonance Skill Phantom Bubble - Stagecraft Form grants 25 points of Void Particle. Conformal Charge - Denia can hold up to 100 points of Conformal Charge. - While in Breakdown Form, dealing damage through Normal Attack or Resonance Skill Beckon - Breakdown Form grants Conformal Charge. - Casting Resonance Skill Banish - Breakdown Form Stage 2 grants 40 points of Conformal Charge. Erosion Field DMG per tick: 68.58% (Lv.10 136.33%)
Skillful CookingDeniaInherent SkillHas a chance to produce special dishes when cooking.
Unfinished LiesDeniaOutro SkillWhen in Resonance Mode - Fusion Burst, Fusion Burst DMG against targets near the active Resonator in the team is Amplified by 60% for 30s. This effect ends early when Denia switches modes. When in Resonance Mode - Tune Strain, the incoming Resonator has their All DMG Amplified by 15% for 16s. After this Resonator under this effect inflicts Tune Strain - Shifting, they gain 40% DMG Amplification instead. This effect ends early when this Resonator is switched out or when Denia switches modes.
Shattered HoursDeniaTune BreakWhen the target's Off-Tune Level is full, Denia can cast Tune Break on the target. When in Resonance Mode - Tune Strain, Denia gains the following effects: - Denia can inflict Tune Strain - Shifting on the target. - Denia can respond to Tune Strain - Interfered. When responding to Tune Strain - Interfered: For each stack of Tune Strain - Interfered on the target, each point of Denia's Tune Break Boost increases her total DMG against the target by 0.12%. While Denia is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1.
Succor and SmiteYangyang: XuanlingNormal AttackPress Normal Attack repeatedly or hold it down to consume Melody and perform up to 4 consecutive attacks, dealing Havoc DMG. While Melody is not depleted, the Energy Regen is increased by 20% when Basic Attack - Azure Sword Stance deals damage. Basic Attack - Azure Sword Stance Stage 4 applies 1 stack of Havoc Bane to the targets hit. Basic Attack - Feather Sword Stance Press Normal Attack repeatedly or hold it down to consume Melody and perform up to 4 consecutive attacks, dealing Havoc DMG. While Melody is not depleted, the Energy Regen is increased by 20% when Basic Attack - Feather Sword Stance deals damage. Basic Attack - Feather Sword Stance Stage 4 applies 1 stack of Havoc Bane to the targets hit. Mid-air Attack - Azure Sword Stance Consume STA to perform a Plunging Attack, consuming Melody and dealing Havoc DMG. Pressing Normal Attack within a short time after casting this skill triggers Basic Attack - Azure Sword Stance Stage 2. Mid-air Attack - Feather Sword Stance Consume STA to perform a Plunging Attack, consuming Melody and dealing Havoc DMG. Pressing Normal Attack within a short time after casting this skill triggers Basic Attack - Feather Sword Stance Stage 2. Dodge Counter - Azure Sword Stance Pressing Normal Attack within a short time after a successful Dodge consumes Melody to attack the target, dealing Havoc DMG. Pressing Normal Attack within a short time after casting this skill triggers Basic Attack - Azure Sword Stance Stage 3. Casting Dodge Counter - Azure Sword Stance counts as casting Basic Attack - Azure Sword Stance Stage 2. Dodge Counter - Feather Sword Stance Pressing Normal Attack within a short time after a successful Dodge consumes Melody to attack the target, dealing Havoc DMG. Pressing Normal Attack within a short time after casting this skill triggers Basic Attack - Feather Sword Stance Stage 3. Casting Dodge Counter - Feather Sword Stance counts as casting Basic Attack - Feather Sword Stance Stage 2. Basic Attack - Azure Sword Stance Stage 1 DMG: 24.00% (Lv.10 47.72%) Basic Attack - Azure Sword Stance Stage 2 DMG: 10.13%+10.13%+30.39% (Lv.10 20.14%+20.14%+60.41%) Basic Attack - Azure Sword Stance Stage 3 DMG: 15.20%+35.45% (Lv.10 30.21%+70.48%) Basic Attack - Azure Sword Stance Stage 4 DMG: 9.34%+9.34%+74.69% (Lv.10 18.57%+18.57%+148.49%) Basic Attack - Feather Sword Stance Stage 1 DMG: 20.00%+20.00% (Lv.10 39.77%+39.77%) Basic Attack - Feather Sword Stance Stage 2 DMG: 16.88%*3 (Lv.10 33.56%*3) Basic Attack - Feather Sword Stance Stage 3 DMG: 7.48%+3.74%*3+18.68% (Lv.10 14.86%+7.43%*3+37.14%) Basic Attack - Feather Sword Stance Stage 4 DMG: 36.00%+36.00%+48.00% (Lv.10 71.58%+71.58%+95.43%) Mid-air Attack - Azure Sword Stance DMG: 49.60% (Lv.10 98.61%) Mid-air Attack - Feather Sword Stance DMG: 49.60% (Lv.10 98.61%) Dodge Counter - Azure Sword Stance DMG: 19.73%+19.73%+59.19% (Lv.10 39.23%+39.23%+117.67%) Dodge Counter - Feather Sword Stance DMG: 32.88%*3 (Lv.10 65.37%*3) Mid-air Attack - Azure Sword Stance STA Cost: 30 Mid-air Attack - Feather Sword Stance STA Cost: 30
Feather's EdgeYangyang: XuanlingResonance SkillWhile in Azure Sword Stance, press Resonance Skill to switch to Feather Sword Stance and perform Basic Attack - Feather Sword Stance Stage 1, dealing Havoc DMG. While in Feather Sword Stance, press Resonance Skill to switch to Azure Sword Stance and perform Basic Attack - Azure Sword Stance Stage 1, dealing Havoc DMG. Sword Stance Switch: Azure Press Resonance Skill within a short time after casting Basic Attack - Feather Sword Stance to switch to Azure Sword Stance and cast Sword Stance Switch: Azure, dealing Havoc DMG, considered Heavy Attack DMG. A successful Dodge can be triggered within a short time into the action of this skill, which consumes 50 Melody. After casting this skill, the Basic Attack cycle will not reset for a short time. Sword Stance Switch: Feather Press Resonance Skill within a short time after casting Basic Attack - Azure Sword Stance to switch to Feather Sword Stance and cast Sword Stance Switch: Feather, dealing Havoc DMG, considered Heavy Attack DMG. A successful Dodge can be triggered within a short time into the action of this skill, which consumes 50 Melody. After casting this skill, the Basic Attack cycle will not reset for a short time. Sword Stance Switch: Azure DMG: 35.19%+7.82%*3 (Lv.10 69.95%+15.55%*3) Sword Stance Switch: Feather DMG: 16.88%*3 (Lv.10 33.56%*3)
Hush of a Thousand VoicesYangyang: XuanlingResonance LiberationConsume all Melody to deal Havoc DMG and restore 1 point of Azure Plume. This DMG is considered Heavy Attack DMG. Upon casting this skill, obtain Voice upon Voice. When casting Resonance Skill - Sword Stance Flow: Azure or Resonance Skill - Sword Stance Flow: Feather, summon Shadow of Xuanling to attack the target, dealing Havoc DMG, considered Heavy Attack DMG. Voice upon Voice cannot stack. Once Shadow of Xuanling is summoned, the Voice upon Voice state is removed. Hush of a Thousand Voices DMG: 1000.00% (Lv.10 1988.10%) Shadow of Xuanling DMG: 170.00% (Lv.10 337.98%) Hush of a Thousand Voices Resonance Cost: 125 Hush of a Thousand Voices Concerto Regen: 20 Hush of a Thousand Voices Cooldown: 25
Unbroken VowYangyang: XuanlingInherent SkillWhen a target has 1 to 3 stacks of Havoc Bane, each stack of Havoc Bane Amplifies the DMG from Yangyang: Xuanling by 10%, up to 30%. When a target has 4 to 6 stacks of Havoc Bane, each stack of Havoc Bane Amplifies the DMG from Yangyang: Xuanling by 12%, up to 36%.
One Life, One BladeYangyang: XuanlingInherent SkillResonance Liberation Hush of a Thousand Voices raises the Havoc Bane stacks on the targets to the maximum on hit. When nearby Resonators in the team inflict Havoc Bane, Yangyang: Xuanling gains 1 stack of Windbound. Windbound can be gained once every 1s, stacking up to 6 times. When Windbound reaches 6 stacks, Yangyang: Xuanling removes all Windbound and gains One with the Wind. While One with the Wind lasts, when Yangyang: Xuanling casts Resonance Skill - Sword Stance Flow: Azure or Resonance Skill - Sword Stance Flow: Feather, she summons Feather Release: Xuanling to attack the target, applying 6 stacks of Havoc Bane to the target. Windbound cannot be obtained while One with the Wind lasts. Once Feather Release: Xuanling is summoned, the One with the Wind state is removed.
Skybound FeatherYangyang: XuanlingIntro SkillDeal Havoc DMG and restore 1 point of Azure Plume. When Intro Skill - Skybound Feather deals damage, it applies 1 stack of Havoc Bane on the target. Skybound Feather DMG: 58.64% (Lv.10 116.59%) Skybound Feather Concerto Regen: 10
The Way of Ten Thousand VoicesYangyang: XuanlingForte CircuitYangyang: Xuanling is in Azure Sword Stance by default. When Melody is depleted while in Feather Sword Stance, Resonance Skill - Feather's Edge is replaced by Resonance Skill - Sword Stance Flow: Azure. Press Resonance Skill to switch to Azure Sword Stance and cast Resonance Skill - Sword Stance Flow: Azure, dealing Havoc DMG and restoring 100 points of Melody and 1 point of Azure Plume. This instance of DMG is considered Heavy Attack DMG. When Resonance Skill - Sword Stance Flow: Azure hits the target, consume 1 stack of Havoc Bane on the target. The Basic Attack - Feather Sword Stance cycle is not reset within a short time after casting Resonance Skill - Sword Stance Flow: Azure. If casting Resonance Skill - Sword Stance Flow: Azure resets the cycle, summon a Wraith of Sound to finish the current attack and deal a fixed instance of Havoc DMG, considered Basic Attack DMG, which is not affected by any DMG Bonus effects and does not inflict Havoc Bane. Successful Dodge can be triggered within a short time into the action of this skill, which consumes 50 points of Melody. Resonance Skill - Sword Stance Flow: Feather When Melody is depleted while in Azure Sword Stance, Resonance Skill - Feather's Edge is replaced by Resonance Skill - Sword Stance Flow: Feather. Press Resonance Skill to switch to Feather Sword Stance and cast Resonance Skill - Sword Stance Flow: Feather, dealing Havoc DMG and restoring 100 points of Melody and 1 point of Azure Plume. This instance of DMG is considered Heavy Attack DMG. When Resonance Skill - Sword Stance Flow: Feather hits, consume 1 stack of Havoc Bane on the target. The Basic Attack - Azure Sword Stance cycle is not reset within a short time after casting Resonance Skill - Sword Stance Flow: Feather. If casting Resonance Skill - Sword Stance Flow: Feather resets the cycle, summon a Wraith of Sound to finish the current attack and deal a fixed instance of Havoc DMG, considered Basic Attack DMG, which is not affected by any DMG Bonus effects and does not inflict Havoc Bane. Successful Dodge can be triggered within a short time into the action of this skill, which consumes 50 points of Melody. Heavy Attack - Azure Sword Stance When Azure Plume is restored to its maximum while in Azure Sword Stance, hold Normal Attack to consume STA and all Azure Plume to cast Heavy Attack - Azure Sword Stance, generating a massive cyclone that strikes the area in front, dealing Havoc DMG, considered Heavy Attack DMG. When casting Heavy Attack - Azure Sword Stance, gain Bated Breath: If Yangyang: Xuanling is the active Resonator in the field, the Crit. DMG of this Heavy Attack - Azure Sword Stance increases by 160%. When Heavy Attack - Azure Sword Stance ends, Bated Breath is removed. Bated Breath can be gained up to once every 25s. Heavy Attack - Azure Sword Stance applies 2 stacks of Havoc Bane to the targets hit. Heavy Attack - Feather Sword Stance When Azure Plume is restored to its maximum while in Feather Sword Stance, if Yangyang: Xuanling is on the ground and not in a Basic Attack - Havoc in Bloom cycle, hold Normal Attack to consume STA and cast Heavy Attack - Feather Sword Stance, dealing Havoc DMG. After it hits a target, Mid-air Attack - Feather Fall is automatically cast. When casting Heavy Attack - Feather Sword Stance, gain Streaming Storm, which lasts 15s. While Yangyang: Xuanling is the active Resonator in the team, the Crit. DMG of this Heavy Attack - Feather Sword Stance or the next Mid-air Attack - Feather Fall, Basic Attack - Havoc in Bloom, or Dodge Counter - Havoc in Bloom is increased by 160%. Streaming Storm is removed when Basic Attack - Havoc in Bloom Stage 3 or Dodge Counter - Havoc in Bloom Stage 3 ends. Streaming Storm can be gained up to once every 25s. Heavy Attack - Feather Sword Stance applies 2 stacks stacks of Havoc Bane to the targets hit. Mid-air Attack - Feather Fall When Azure Plume is restored to its maximum while in Feather Sword Stance and airborne, Mid-air Attack - Feather Sword Stance is replaced by Mid-air Attack - Feather Fall. Press or hold Normal Attack to consume STA and all Azure Plume to cast Mid-air Attack - Feather Fall, dealing Havoc DMG, considered Heavy Attack DMG. Casting Mid-air Attack - Feather Fall enters Hark the Wind for 12s. Hark the Wind While in Feather Sword Stance, Basic Attack - Feather Sword Stance is replaced by Basic Attack - Havoc in Bloom, which performs up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. Basic Attack - Havoc in Bloom Stage 2 and Stage 3 can be cast in mid-air close to the ground. Casting Stage 3 ends Basic Attack - Havoc in Bloom. This attack cycle cannot be reset. During Hark the Wind, a Dodge Counter counts towards the Basic Attack - Havoc in Bloom cycle. Feathered Oath When nearby Resonators in the team inflict Havoc Bane on a target, Yangyang: Xuanling gains 1 stack of Feathered Oath for 4s. Feathered Oath can be gained once every 1s, stacking up to 6 times. While Yangyang: Xuanling is the active Resonator in the team, each stack increases the Crit. DMG of Heavy Attack - Azure Sword Stance, Heavy Attack - Feather Sword Stance, Mid-air Attack - Feather Fall, Basic Attack - Havoc in Bloom, and Dodge Counter - Havoc in Bloom by 25%, up to 150%. Refrain Before Yangyang: Xuanling's Basic Attack - Azure Sword Stance Stage 4, Basic Attack - Feather Sword Stance Stage 4, Heavy Attack - Azure Sword Stance, or Heavy Attack - Feather Sword Stance hits a target, record and propagate the highest stack count of Havoc Bane on targets within a certain range to all targets within range. Melody Melody has a maximum of 100 points. Casting Resonance Skill - Sword Stance Flow: Azure or Resonance Skill - Sword Stance Flow: Feather restores 100 points of Melody. Casting Resonance Liberation Hush of a Thousand Voices consumes all Melody. Normal Attacks consumes Melody upon dealing damage. Successful Dodge can be triggered during the action of Resonance Skill - Sword Stance Switch: Azure, Resonance Skill - Sword Stance Switch: Feather, Resonance Skill - Sword Stance Flow: Azure, or Resonance Skill - Sword Stance Flow: Feather within a certain time of casting these skills, which consumes 50 points of Melody. Azure Plume Azure Plume has a maximum of 2 points. Casting Resonance Skill - Sword Stance Flow: Azure, Resonance Skill - Sword Stance Flow: Feather, or Intro Skill - Skybound Feather restores 1 points of Azure Plume. Casting Resonance Liberation - Hush of a Thousand Voices restores 1 points of Azure Plume. Casting Heavy Attack - Azure Sword Stance or Mid-air Attack - Feather Fall consumes all Azure Plume. Resonance Skill - Sword Stance Flow: Azure DMG: 35.19%+7.82%*3 (Lv.10 69.95%+15.55%*3) Resonance Skill - Sword Stance Flow: Feather DMG: 16.88%*3 (Lv.10 33.56%*3) Heavy Attack - Azure Sword Stance DMG: 67.99%+67.99%+90.65% (Lv.10 135.16%+135.16%+180.21%) Heavy Attack - Feather Sword Stance DMG: 10.92%+98.26% (Lv.10 21.71%+195.34%) Mid-air Attack - Feather Sword Stance: Feather Fall DMG: 7.44%*3+33.48% (Lv.10 14.80%*3+66.57%) Basic Attack - Havoc in Bloom Stage 1 DMG: 20.01%*3 (Lv.10 39.79%*3) Basic Attack - Havoc in Bloom Stage 2 DMG: 44.90%+33.67%+33.67% (Lv.10 89.25%+66.94%+66.94%) Basic Attack - Havoc in Bloom Stage 3 DMG: 12.06%*5+140.68% (Lv.10 23.98%*5+279.69%) Dodge Counter - Havoc in Bloom Stage 1 DMG: 20.01%*3 (Lv.10 39.79%*3) Dodge Counter - Havoc in Bloom Stage 2 DMG: 44.90%+33.67%+33.67% (Lv.10 89.25%+66.94%+66.94%) Dodge Counter - Havoc in Bloom Stage 3 DMG: 12.06%*5+140.68% (Lv.10 23.98%*5+279.69%) Wraith of Sound DMG: 523 Heavy Attack - Azure Sword Stance STA Cost: 10 Heavy Attack - Feather Sword Stance STA Cost: 10 Mid-air Attack - Feather Sword Stance: Feather Fall STA Cost: 20
Skillful CookingYangyang: XuanlingInherent SkillHas a chance to produce special dishes when cooking.
As the Wind WillsYangyang: XuanlingOutro SkillAttacks the target, dealing Havoc DMG equal to 300% of Yangyang: Xuanling's ATK. All Resonators in the team other than Yangyang: Xuanling gains Tonal Switch for 20s. After a Resonator with Tonal Switch inflicts Havoc Bane, that Resonator's Havoc DMG is Amplified by 20%. This effect is reset upon casting this skill again.
Tune Break - SwordYangyang: XuanlingTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
DeterrenceRover: ElectroNormal AttackPerform up to 4 consecutive attacks, dealing Electro DMG. Parry Stance Hold Normal Attack to enter Parry Stance at the cost of STA. While active, Rover is immune to interruptions, takes 60% less DMG, and continuously consumes STA. Release Normal Attack to exit Parry Stance and perform Basic Attack - Riposte Strike, dealing Electro DMG. If an attack hits Rover during a certain period of Basic Attack - Riposte Strike, neutralize this attack and temporarily Stagnate the target before performing Basic Attack - Riposte Strike: Crumble, dealing Electro DMG. Press Normal Attack shortly after casting Basic Attack - Riposte Strike to cast Basic Attack Stage 2. Press Normal Attack shortly after casting Basic Attack - Riposte Strike: Crumble to cast Mid-air Attack - Havoc In Parry Stance, use Dodge to consume STA to perform Dodge: Flicker, which can trigger successful Dodges during the action of this skill shortly after it's cast. Mid-air Attack Consume STA to perform a Plunging Attack from mid-air, dealing Electro DMG. Mid-air Attack - Havoc Perform up to 3 consecutive strikes, dealing Havoc DMG. Press Normal Attack shortly after casting Stage 3 of this skill to perform Basic Attack - Repel. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Electro DMG. Press Normal Attack shortly after to perform Basic Attack Stage 3. Mid-air Dodge Counter Press Normal Attack right after a successful Dodge in mid-air to perform Plunging Attack at the cost of STA, dealing Electro DMG. Basic Attack Stage 1 DMG: 25.69% (Lv.10 51.08%) Basic Attack Stage 2 DMG: 13.08%+19.62% (Lv.10 26.00%+39.00%) Basic Attack Stage 3 DMG: 6.67%*7 (Lv.10 13.27%*7) Basic Attack Stage 4 DMG: 36.63%+54.94% (Lv.10 72.82%+109.22%) Basic Attack - Riposte Strike DMG: 28.14% (Lv.10 55.95%) Basic Attack - Riposte Strike: Crumble DMG: 29.89% (Lv.10 59.43%) Mid-air Attack - Havoc Stage 1 DMG: 16.31% (Lv.10 32.43%) Mid-air Attack - Havoc Stage 2 DMG: 18.69% (Lv.10 37.16%) Mid-air Attack - Havoc Stage 3 DMG: 18.88%+18.88%+19.46% (Lv.10 37.54%+37.54%+38.68%) Mid-air Attack DMG: 52.78% (Lv.10 104.94%) Dodge Counter DMG: 37.35%+37.35% (Lv.10 74.25%+74.25%) Mid-air Attack STA Cost: 30 Mid-air Dodge Counter DMG: 94.78% (Lv.10 188.44%) Parry Stance Activation STA Cost: 20 Parry Stance STA Cost per Second: 30 Dodge: Flicker STA Cost: 20 Mid-air Dodge Counter STA Cost: 30
ThunderclapRover: ElectroResonance SkillLaunch the Cloudrift Bolt and grapple towards the target, dealing Electro DMG. Press Normal Attack shortly after to cast Basic Attack - Repel, dealing Electro DMG, considered Basic Attack DMG. Skill DMG: 50.40%*2 (Lv.10 100.20%*2) Basic Attack - Repel DMG: 28.23%+42.34% (Lv.10 56.12%+84.17%) Cooldown: 10
Ultimate TacticsRover: ElectroResonance LiberationLaunch the Thunder Quietus, dealing Electro DMG. Skill DMG: 600.00% (Lv.10 1192.86%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
DecipherRover: ElectroInherent SkillResonance Skill Overshock inflicts 10 stacks of Electro Flare on the target it damages.
RegressionRover: ElectroInherent SkillWhen Resonance Skill Overshock is cast by holding down the button, gain 20% Resonance Skill DMG Bonus for 20s. Switching to another Resonator ends this effect.
Thunderous FuryRover: ElectroIntro SkillAttack the target, dealing Electro DMG. Skill DMG: 16.80%*2+50.40% (Lv.10 33.41%*2+100.21%) Concerto Regen: 10
Myriad Omens' MandateRover: ElectroForte CircuitAt max Electric Surge, Resonance Skill is replaced with Resonance Skill Overshock, dealing Electro DMG. Press Normal Attack shortly after casting this skill to perform Normal Attack Stage 4. This skill can be cast in mid-air. If Resonance Skill Overshock is cast by pressing the button, clear all Electric Surge to grant Resonators in the team 10% ATK Bonus for 20s. If Resonance Skill Overshock is cast by holding down the button, consume 60 points of Concerto Energy to deal damage, then clear all Electric Surge to enter Apex Resonance. Apex Resonance While in Apex Resonance, Resonance Skill Thrum of All Sounds is unlocked, which consumes 10% Thunder Rage per second: While on the ground, press Resonance Skill to launch up to 7 consecutive attacks: - The first 3 stages: Thrum of All Sounds: Spectro, dealing Spectro DMG. - The next 3 stages: Thrum of All Sounds: Havoc, dealing Havoc DMG. - The last 1 stage: Thrum of All Sounds: Silencing Blade, dealing Aero DMG. While on the ground, hold Resonance Skill to cast Thrum of All Sounds: Aero, dealing Aero DMG and leaping into the air. While airborne, press Resonance Skill to perform up to 6 stages of Mid-air Attacks: - The first 3 stages: Thrum of All Sounds: Havoc Mid-air Attack, dealing Havoc DMG. - The next 2 stages: Thrum of All Sounds: Aero Mid-air Attack, dealing Aero DMG and healing all nearby Resonators in the team. - The last 1 stages: Thrum of All Sounds: Aero Plunging Attack, dealing Aero DMG. Press Resonance Skill shortly after landing to cast Thrum of All Sounds: Silencing Blade. Hold Resonance Skill in mid-air to cast Thrum of All Sounds: Aero Plunging Attack. Each time Thrum of All Sounds hits the target, Thunder Bane is triggered, dealing Electro DMG to the target within range, considered Resonance Skill DMG. While in Apex Resonance, press Resonance Skill shortly after casting a Basic Attack to chain into a specific Thrum of All Sounds skill based on the different Basic Attack Stages. Electric Surge Rover can hold up to 120 points of Electric Surge. Electric Surge is restored when Intro Skill - Thunderous Fury, Normal Attack - Deterrence, Resonance Skill - Thunderclap, or Basic Attack - Repel deals damage. Thunder Rage Rover can hold up to 100 points of Thunder Rage. Entering Apex Resonance restores Thunder Rage to the max limit. Thunder Rage is restored when Thrum of All Sounds deals damage. Overshock DMG: 40.60%*7+213.15%+213.15% (Lv.10 80.72%*7+423.77%+423.77%) Thrum of All Sounds: Spectro Stage 1 DMG: 49.86% (Lv.10 99.12%) Thrum of All Sounds: Spectro Stage 2 DMG: 24.68%+24.68%+32.90% (Lv.10 49.06%+49.06%+65.41%) Thrum of All Sounds: Spectro Stage 3 DMG: 51.34%+77.00% (Lv.10 102.06%+153.08%) Thrum of All Sounds: Havoc Stage 1 DMG: 7.54%*3+52.73% (Lv.10 14.98%*3+104.82%) Thrum of All Sounds: Havoc Stage 2 DMG: 6.96%*4+41.74% (Lv.10 13.83%*4+82.98%) Thrum of All Sounds: Havoc Stage 3 DMG: 31.45%+31.45%+10.49%+10.49%+10.49%+10.49% (Lv.10 62.51%+62.51%+20.84%+20.84%+20.84%+20.84%) Thrum of All Sounds: Silencing Blade DMG: 23.68%*5+118.37% (Lv.10 47.07%*5+235.33%) Thrum of All Sounds: Aero DMG: 79.52% (Lv.10 158.09%) Thrum of All Sounds: Havoc Mid-air Attack Stage 1 DMG: 25.47% (Lv.10 50.63%) Thrum of All Sounds: Havoc Mid-air Attack Stage 2 DMG: 32.10% (Lv.10 63.82%) Thrum of All Sounds: Havoc Mid-air Attack Stage 3 DMG: 46.03%+46.03%+47.43% (Lv.10 91.51%+91.51%+94.28%) Thrum of All Sounds: Aero Mid-air Attack Stage 1 DMG: 42.56% (Lv.10 84.61%) Thrum of All Sounds: Aero Mid-air Attack Stage 2 DMG: 49.00% (Lv.10 97.41%) Thrum of All Sounds: Aero Mid-air Attack Healing: 330+11.00% (Lv.10 627+23.10%) Thrum of All Sounds: Aero Plunging Attack DMG: 142.09% (Lv.10 282.48%) Thunder Bane DMG: 20.00% (Lv.10 39.77%) Overshock Cooldown: 25
Skillful CookingRover: ElectroInherent SkillHas a chance to produce special dishes when cooking.
Rumbling ThundersRover: ElectroOutro SkillThe incoming Resonator gains Electro Core for 20s or until the Resonator is switched out. After Resonators with Electro Core inflict Negative Statuses, their Electro Core is consumed, and they gain 25% All DMG Amplification for 14s. Switching to another Resonator ends the effect. Casting Outro Skill ends the Apex Resonance state and clears all Thunder Rage.
Tune Break - SwordRover: ElectroTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Unraveled SpringSuisuiNormal AttackPress repeatedly or hold Normal Attack to perform up to 4 consecutive attacks, dealing Glacio DMG and restoring Cloud Breath on hit. Mid-air Attack - Zephyr Stance Consume STA to perform Plunging Attack, dealing Glacio DMG. Dodge Counter - Zephyr Stance Press Normal Attack shortly after a successful Dodge to attack the target, dealing Glacio DMG and restoring Cloud Breath on hit. Press Normal Attack shortly after casting this skill to perform Basic Attack - Zephyr Stance Stage 4. Basic Attack - Zephyr Stance Stage 1 DMG: 31.76% (Lv.10 63.15%) Basic Attack - Zephyr StanceStage 2 DMG: 30.68%+30.68% (Lv.10 61.00%+61.00%) Basic Attack - Zephyr Stance Stage 3 DMG: 21.03%+21.03%+28.04% (Lv.10 41.80%+41.80%+55.74%) Basic Attack - Zephyr Stance Stage 4 DMG: 40.00%+8.00%*5 (Lv.10 79.53%+15.91%*5) Mid-air Attack - Zephyr Stance DMG: 35.57% (Lv.10 70.72%) Dodge Counter - Zephyr Stance DMG: 25.76%+25.76%+34.34% (Lv.10 51.20%+51.20%+68.27%) Mid-air Attack - Zephyr Stance STA Cost: 30
Vernal ScreenSuisuiResonance SkillWhile in Zephyr Stance and Cloud Breath is not full, press Resonance Skill to have Suisui thrust forward, dealing Glacio DMG. If Suisui is the active Resonator while casting the skill, restore Cloud Breath. Can be cast in mid-air close to the ground. This skill shares a Cooldown with Resonance Skill - Drizzle Stance. Awakening Spring While in Zephyr Stance and at full Cloud Breath, Resonance Skill - Zephyr Stance is replaced with Awakening Spring. Casting this skill consumes all Cloud Breath, pulls in nearby targets, and sends Suisui into Drizzle Stance, dealing Glacio DMG and inflicting Glacio Chafe on the target 1 time on hit. Enrichment Casting Awakening Spring or Intro Skill - Tinkling Jade grants all nearby Resonators in the team 1 stack of Enrichment. This effect can be triggered once every 25s. Incoming Resonators receive healing from Suisui at the cost of Enrichment. Resonance Skill - Drizzle Stance While in Drizzle Stance, Resonance Skill - Zephyr Stance is replaced with Resonance Skill - Drizzle Stance. Press Resonance Skill to have Suisui thrust forward, dealing Glacio DMG. If Suisui is the active Resonator while casting the skill, restore Floral Epistle. Can be cast in mid-air close to the ground. This skill shares a Cooldown with Resonance Skill - Zephyr Stance. Resonance Skill - Zephyr Stance DMG: 12.00%*6 (Lv.10 23.86%*6) Awakening Spring DMG: 14.40% (Lv.10 28.63%) Resonance Skill - Drizzle Stance DMG: 6.00%*6+36.00% (Lv.10 11.93%*6+71.58%) Enrichment Healing: 330+1.62% (Lv.10 627+3.42%) Resonance Skill - Zephyr Stance/Resonance Skill - Drizzle Stance Cooldown: 6 Awakening Spring Cooldown: 15
Song of ThoroughfareSuisuiResonance LiberationCasting the skill deploys Ceaseless Landscape that lasts for 30s. When Ceaseless Landscape is active, Suisui enters the Roaming Transcendent state when casting Outro Skill - Rippling Waters. Ceaseless Landscape grants all nearby Resonators in the team the following enhancements: - Inflicting a target with Spectro Frazzle, Fusion Burst, Glacio Chafe, and Aero Erosion, or dealing the corresponding Negative Status DMG increases the max stack limit of the corresponding Negative Status the target can receive by 3 for 15s. This effect does not stack. - Inflicting a target with Electro Flare or dealing the corresponding Negative Status DMG increases the max stack limits of Electro Flare and Electro Rage the target can receive by 3 for 15s. This effect does not stack. - Consuming Havoc Bane stacks on the target after landing a skill allows the Resonator's Havoc DMG to ignore the target's DEF by 6% and Havoc RES by 12% for 30s. This effect does not stack. Can be cast in mid-air close to the ground. Cooldown: 25 Resonance Cost: 175 Concerto Regen: 20 Healing per Plume Step: 550+2.71% (Lv.10 1045+5.70%)
Sky Over WaterSuisuiInherent SkillConsuming Enrichment grants the Resonator 10 stacks of Spring's Birth, up to 10 stacks. When the Resonator with Spring's Birth is not at full HP, restore their HP by 62 + 0.34% of Suisui's Max HP at the cost of 1 stack of Spring's Birth every 2s. When Resonance Skill - Awakening Spring and Intro Skill - Tinkling Jade hit a target, they additionally restore 18 points of Concerto Energy and 13 points of Resonance Energy, and increase the attack's Crit. Rate by 80% and Glacio DMG by 240%. This effect can be triggered up to once every 25s.
Glimmering GoldSuisuiInherent SkillWhen a Resonator other than Suisui takes a fatal blow, they will not be knocked out but will instead regain 50% of Suisui's current HP, while Suisui herself loses the same amount of HP. Suisui's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
Tinkling JadeSuisuiIntro SkillAttack the target, dealing Glacio DMG, and inflict Glacio Chafe 1 time on the target. While casting this skill, consume all Cloud Breath to pull in nearby targets and enter Drizzle Stance. Skill DMG: 14.40% (Lv.10 28.63%) Concerto Regen: 10
Lambent GoldSuisuiForte CircuitSuisui is in Zephyr Stance by default. When in Zephyr Stance, Suisui can obtain Cloud Breath through certain skills. Drizzle Stance Entering Drizzle Stance clears all Floral Epistle. During Drizzle Stance: - Suisui unlocks new combat moves and restores Floral Epistle through certain skills. -Suisui gains increased resistance to interruption. - Press Normal Attack within a certain time after triggering a successful Dodge via Dodge skills to cast Basic Attack - Drizzle Stance Stage 1. After entering Drizzle Stance for 15s, Suisui ends Drizzle Stance and clears all Floral Epistle upon exiting the state. Dodge - Parting Mist While performing attacks on the ground, press Dodge to cast Dodge - Parting Mist at the cost of STA. When in Zephyr Stance, triggering a successful Dodge while casting Dodge - Parting Mist restores Cloud Breath. Press Normal Attack shortly after triggering the Dodge to cast Dodge Counter - Zephyr Stance. - When in Drizzle Stance, triggering a successful Dodge while casting Dodge - Parting Mist restores Floral Epistle, and does not reset the cycle of Basic Attack - Drizzle Stance within a certain period. Basic Attack - Drizzle Stance When in Drizzle Stance, Basic Attack - Zephyr Stance is replaced with Basic Attack - Drizzle Stance. Press Normal Attack repeatedly to perform up to 4 consecutive attacks, dealing Glacio DMG and restoring Floral Epistle on hit. When casting Basic Attack - Drizzle Stance Stage 3, continuously pull in nearby targets. Basic Attack - Drizzle Stance Stage 4 inflicts Glacio Chafe 1 time on the target on hit. Heavy Attack - Drizzle Stance Consume STA to attack the target, dealing Glacio DMG and restoring Floral Epistle on hit. Illuminating Dew When in Drizzle Stance, keep holding Normal Attack after casting Heavy Attack - Drizzle Stance to cast this skill. Consume STA to perform Plunging Attack, dealing Glacio DMG. Swallow's Cut When in Drizzle Stance, cast this skill in one of the following ways: - Release the Normal Attack button while casting Heavy Attack - Drizzle Stance. - Press Normal Attack while Suisui is mid-air. Consume STA to perform Plunging Attack, dealing Glacio DMG. Cloud Breath Max 120 points. When in Zephyr Stance: - Basic Attack - Zephyr Stance and Dodge Counter - Zephyr Stance restore Cloud Breath on hit. - Casting Resonance Skill - Zephyr Stance restores 40 points of Cloud Breath when Suisui is the active Resonator in the team. - Triggering a successful Dodge while casting Dodge - Parting Mist restores 35 points of Cloud Breath. Floral Epistle Max 600 points. When in Drizzle Stance: - Basic Attack - Drizzle Stance and Heavy Attack - Drizzle Stance restore Floral Epistle on hit. - Casting Resonance Skill - Drizzle Stance restores 100 points of Floral Epistle when Suisui is the active Resonator in the team. - Triggering a successful Dodge while casting Dodge - Parting Mist restores 102 points of Floral Epistle. Basic Attack - Drizzle Stance Stage 1 DMG: 9.84%*2+9.84%*2 (Lv.10 19.57%*2+19.57%*2) Basic Attack - Drizzle Stance Stage 2 DMG: 16.00%+8.00%*2+8.00%*2+16.00%+16.00% (Lv.10 31.81%+15.91%*2+15.91%*2+31.81%+31.81%) Basic Attack - Drizzle Stance Stage 3 DMG: 6.92%*3+6.92%*3+6.92%*3+6.92%*3 (Lv.10 13.76%*3+13.76%*3+13.76%*3+13.76%*3) Basic Attack - Drizzle Stance Stage 4 DMG: 80.00% (Lv.10 159.05%) Heavy Attack - Drizzle Stance: 6.00%*10+60.00% (Lv.10 11.93%*10+119.29%) Illuminating Dew DMG: 52.80% (Lv.10 104.98%) Swallow's Cut DMG: 54.15% (Lv.10 107.65%) Dodge - Parting Mist STA Cost: 20 Heavy Attack - Drizzle Stance STA Cost: 20 Illuminating Dew STA Cost: 30 Swallow's Cut STA Cost: 30
Skillful CookingSuisuiInherent SkillHas a chance to produce special dishes when cooking.
Rippling WatersSuisuiOutro SkillResonators in the team gain 25% All DMG Amplification for 30s. Suisui enters Roaming Transcendent when Ceaseless Landscape is active. Suisui exits Drizzle Stance and consumes all Floral Epistle and unlocks the following effects based on the amount of Floral Epistle consumed: 0 Floral Epistle consumed: - All nearby Resonators in the team gain Reflecting Shadows for 6s. Resonators with Reflecting Shadows have increased resistance to interruption. At least 200 Floral Epistle consumed: - If Ceaseless Landscape is active, Suisui may perform Plume Step for the first time within a certain time into her Transcendent Dance while in Roaming Transcendent. At least 400 Floral Epistle consumed: - During this Roaming Transcendent state, the active Resonator within the Ceaseless Landscape deals more DMG if they have Reflecting Shadows. For every 1% of Suisui's Energy Regen over 200%, the Resonator deals 0.2% more DMG, up to 12%. - If Ceaseless Landscape is active, Suisui may perform the second Plume Step within a certain time into her Transcendent Dance while in Roaming Transcendent. At least 600 Floral Epistle consumed: - When Suisui performs the first Plume Step, all nearby active Resonators in the team within the Ceaseless Landscape gain the following effects for the duration of this Roaming Transcendent: - When they cast Outro Skill, Suisui grants the incoming Resonator Undulating Mist. When Resonators with Undulating Mist consume Negative Status or Electro Rage stacks on the target, they gain an ATK increase: For every 0.12% of Suisui's Energy Regen over 200%, the Resonator's ATK is increased by 0.1% for 6s, up to 50%. Undulating Mist lasts for 14s or until the Resonator is switched off the field. When Undulating Mist is removed, the ATK increase effect is also removed. - If Ceaseless Landscape is active, Suisui may perform the third Plume Step within a certain time into her Transcendent Dance while in Roaming Transcendent. Roaming Transcendent Lasts for 30s. During Roaming Transcendent, Suisui will merge with Ceaseless Landscape and start a Transcendent Dance, during which she will perform Plume Steps at intervals based on the amount of Floral Epistle consumed when Outro Skill - Rippling Waters is cast. When Suisui is the active Resonator in the team, she stops the Transcendent Dance. When Ceaseless Landscape isn't active, she will exit the Roaming Transcendent state. Plume Step Performing Plume Step grants Reflecting Shadows to all nearby Resonators in the team for 6s, inflicts 1 stack of Glacio Chafe on all enemies within the Ceaseless Landscape, and heals the nearby active Resonators in the team within the Ceaseless Landscape.
Tune Break: RectifierSuisuiTune BreakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Strings to SteelQingxiaoNormal AttackPress repeatedly or hold Normal Attack to perform up to 4 consecutive attacks, dealing Aero DMG. Basic Attack - Stringblade Stage 1 and Basic Attack - Stringblade Stage 4 are in Sheathed Stance. Basic Attack - Stringblade Stage 2 and Basic Attack - Stringblade Stage 3 are in Drawn Stance. Heavy Attack - Stringblade When Qin Heart and Sword Cadence are full, Heavy Attack - Stringblade becomes available. Hold Normal Attack to consume STA and cast this skill, dealing Aero DMG. Casting this skill consumes all Qin Heart and Sword Cadence and sends Qingxiao into the Ephemeral Transcendence state. Mid-air Attack - Stringblade Press Normal Attack consecutively or hold it down to perform up to 3 consecutive attacks, dealing Aero DMG. This skill is in Drawn Stance. After landing from Mid-air Attack - Stringblade Stage 3, press or hold Normal Attack within a certain time to cast Basic Attack - Stringblade Stage 3. While in mid-air, Resonance Skill is replaced by Mid-air Attack - Stringblade Stage 3. Plunging Attack While in the Sword Flight state, Jump is replaced by Plunging Attack. Consume STA to perform a Plunging Attack, dealing Aero DMG. While out of the Ephemeral Transcendence state, press Normal Attack within a certain time after casting this skill to cast Basic Attack - Stringblade Stage 3. Dodge Counter - Stringblade Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Aero DMG. This skill is in Drawn Stance. Press or hold Normal Attack within a certain time after casting this skill to cast Basic Attack - Stringblade Stage 4. Sword Glide While in mid-air, Dodge is replaced by Sword Glide. Deal Aero DMG, considered Basic Attack DMG. Basic Attack - Stringblade Stage 1 DMG: 15.16%*2 (Lv.10 30.13%*2) Basic Attack - Stringblade Stage 2 DMG: 18.66%*2 (Lv.10 37.09%*2) Basic Attack - Stringblade Stage 3 DMG: 12.25%*4 (Lv.10 24.36%*4) Basic Attack - Stringblade Stage 4 DMG: 43.63%+2.73%*4 (Lv.10 86.73%+5.43%*4) Heavy Attack - Stringblade DMG: 7.35%*3+11.03%*6+132.30% (Lv.10 14.62%*3+21.92%*6+263.03%) Mid-air Attack - Stringblade Stage 1 DMG: 3.64%*5+27.30% (Lv.10 7.24%*5+54.28%) Mid-air Attack - Stringblade Stage 2 DMG: 22.58%+11.29%*2 (Lv.10 44.89%+22.45%*2) Mid-air Attack - Stringblade Stage 3 DMG: 5.60%*5+42.00% (Lv.10 11.14%*5+83.51%) Plunging Attack DMG: 43.40% (Lv.10 86.29%) Dodge Counter - Stringblade DMG: 22.75%*4 (Lv.10 45.23%*4) Heavy Attack - Stringblade STA Cost: 30 Plunging Attack STA Cost: 30 Sword Glide STA Cost: 20
Severing NoteQingxiaoResonance SkillDeal Aero DMG. During this skill, gain 45 points of Qin Heart. While not in the Ephemeral Transcendence state, press or hold Normal Attack within a certain time after casting this skill to cast Basic Attack - Stringblade Stage 4. Severing Note: Ascendant While casting Basic Attack - Stringblade Stage 2, Basic Attack - Stringblade Stage 3, or Dodge Counter - Stringblade, Resonance Skill is replaced by Severing Note: Ascendant. Deal Aero DMG. This skill is in Drawn Stance. Severing Note: Judgement DMG: 10.50%*2+49.00% (Lv.10 20.88%*2+97.42%) Severing Note: Ascendant DMG: 14.28%+16.66%*2 (Lv.10 28.40%+33.13%*2) Severing Note: Judgement Cooldown: 20
Billows Beneath HeavenQingxiaoResonance LiberationDeal Aero DMG. Can be cast in mid-air close to the ground. Skill DMG: 16.80%*10+672.00% (Lv.10 33.41%*10+1336.01%) Cooldown: 25 Resonance Cost: 125 Concerto Regen: 20
Sea of Thought, World of DustQingxiaoInherent SkillUpon entering combat, gain 1 stack of Gathered Mind. When damage dealt directly by Resonators in the team defeats a target inflicted with the Mindlock effect: If Qingxiao does not have the Gathered Mind effect, gain Gathered Mind with stacks equal to the target's Mindlock stacks. If Qingxiao already has Gathered Mind and the target's Mindlock stacks are no fewer than Qingxiao's Gathered Mind stacks, update Qingxiao's Gathered Mind stacks to match the target's Mindlock stacks. Gathered Mind When Resonators in the team deal damage to a target, inflict Mindlock equal to Qingxiao's Gathered Mind stacks. This effect can only trigger 1 time on the same target. When Resonators in the team cast Tune Break, if the target has Tune Strain - Shifting, additionally inflict 1 stack of Tune Strain - Interfered on the target. This effect can only trigger 1 time on the same target. When Qingxiao is knocked out, she can no longer gain Gathered Mind, and any existing Gathered Mind effect becomes inactive. Gathered Mind stacks up to 15 times and lasts for 30s.
To Know, To BanishQingxiaoInherent SkillQingxiao's following skills deal 2% more DMG per stack of Mindlock on the target, with an additional 5% per stack for the first 7 stacks. - Heavy Attack - Stringblade, Basic Attack - Ephemeral Transcendence, Dodge Counter - Ephemeral Transcendence, Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence, Resonance Liberation - Billows Beneath Heaven. Each time after a Resonator in the team inflicts Tune Strain - Interfered on an Overlord Class or Calamity Class target, additionally inflict 1 stack of Mindlock on the target.
Tonality ShiftQingxiaoIntro SkillDeal Aero DMG. Upon casting, gain 30 points of Sword Cadence and gain Resonant Chime. Resonant Chime Casting Resonance Skill - Severing Note: Judgement grants 30 points of Qin Heart and removes Resonant Chime. Skill DMG: 20.02%+23.35%*2 (Lv.10 39.79%+46.42%*2) Concerto Regen: 10
Formless Heart SwordQingxiaoForte CircuitWhile Qingxiao is in the Ephemeral Transcendence state, Basic Attack - Ephemeral Transcendence and Dodge Counter - Ephemeral Transcendence become available. Basic Attack - Ephemeral Transcendence Press repeatedly or hold Normal Attack to perform up to 4 consecutive attacks, dealing Aero DMG. Before Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence becomes available, this skill's DMG Multiplier is increased by 100%. Can be cast in mid-air. Dodge Counter - Ephemeral Transcendence Press or hold Normal Attack within a certain time after a successful Dodge to attack the target, dealing Aero DMG. Before Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence becomes available, this skill's DMG Multiplier is increased by 100%. Can be cast in mid-air. Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence When Heart Sword Intent is full, Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence becomes available. Hold Normal Attack to cast the skill, dealing Aero DMG. Casting this skill consumes all Heart Sword Intent and ends the Ephemeral Transcendence state. Mindlock Mindlock stacks up to 15 times. Each time when a Resonator in the team inflicts Tune Strain - Interfered on a target, inflict 1 stack of Mindlock on the target. For each stack of Mindlock on the target, DMG taken from Qingxiao's following skills is Amplified by 2%, with an additional 5% per stack for the first 7 stacks. - Heavy Attack - Stringblade, Basic Attack - Ephemeral Transcendence, Dodge Counter - Ephemeral Transcendence, Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence, Resonance Liberation - Billows Beneath Heaven. Heaven's Clarity Upon entering combat or casting Resonance Liberation Billows Beneath Heaven, gain Heaven's Clarity. When Sheathed Stance/Drawn Stance moves deal damage, the rates at which Qin Heart/Sword Cadence are obtained increase by 100%. When casting Heavy Attack - Stringblade, inflict 3 stacks of Mindlock on nearby targets, and enhance the next Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence: its DMG Multiplier is increased by 100% and it builds additional Off-Tune Level on the target. Switching to another Resonator ends the Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence enhancement. Casting Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence removes Heaven's Clarity. Swordlight Ward Casting Intro Skill - Tonality Shift or Heavy Attack - Stringblade grants 1 stack of Swordlight Ward. Swordlight Ward stacks up to 1 times. When taking DMG from an enemy's attack, 1 stacks of Swordlight Ward can be consumed to grant immunity to interruption and reduce DMG taken by 60% for 1s. This effect can be triggered once per second. Sword Flight While in the Sword Flight state, Qingxiao moves with a special animation. Moving in Sword Flight continuously consumes Flight Qi. - Casting the following skills sends Qingxiao into the Sword Flight state: Sword Dodge, Heavy Attack - Stringblade, Mid-air Attack - Stringblade Stage 1, Mid-air Attack - Stringblade Stage 2, Severing Note: Ascendant, Basic Attack - Ephemeral Transcendence, Dodge Counter - Ephemeral Transcendence, Heavy Attack - Heaven's Reckoning: Ephemeral Transcendence, and Intro Skill - Tonality Shift. - Exit the Sword Flight state by: 1. Casting Mid-air Attack - Stringblade Stage 3 or Plunging Attack. 2. Triggering certain environmental interactions or Utilities. 3. Returning to the ground. 4. Switching to another Resonator. 5. Depleting all Flight Qi. Sword Step While in the Sword Flight state, hold Jump to leap up and dash forward a short distance. Sword Step can only be cast once during Sword Flight. Qin Heart Can hold up to 100 points. Dealing damage with Sheathed Stance skills grants Qin Heart. Qin Heart cannot be gained while in the Ephemeral Transcendence state. Sword Cadence Can hold up to 100 points. Dealing damage with Drawn Stance skills grants Sword Cadence. Sword Cadence cannot be gained while in the Ephemeral Transcendence state. Heart Sword Intent Can hold up to 100 points. Dealing damage with Basic Attack - Ephemeral Transcendence or Dodge Counter - Ephemeral Transcendence grants Heart Sword Intent. Basic Attack - Ephemeral Transcendence Stage 1 DMG: 22.58%+11.29%*2 (Lv.10 44.89%+22.45%*2) Basic Attack - Ephemeral Transcendence Stage 2 DMG: 11.62%*5 (Lv.10 23.11%*5) Basic Attack - Ephemeral Transcendence Stage 3 DMG: 10.50%*3+15.75%*2 (Lv.10 20.88%*3+31.32%*2) Basic Attack - Ephemeral Transcendence Stage 4 DMG: 9.10%*4+54.60% (Lv.10 18.10%*4+108.56%) Dodge Counter - Ephemeral Transcendence DMG: 13.30%*4+79.80% (Lv.10 26.45%*4+158.66%) Heaven's Reckoning: Ephemeral Transcendence DMG: 14.84%*9+237.44% (Lv.10 29.51%*9+472.06%) Sword Step Cooldown: 30 Heaven's Reckoning: Ephemeral Transcendence Concerto Regen: 25
Skillful CookingQingxiaoInherent SkillHas a chance to produce special dishes when cooking.
Lingering SongQingxiaoOutro SkillDeal Aero DMG equal to 800% of Qingxiao's ATK.
Draw and SunderQingxiaoTune BreakQingxiao inflicts Tune Strain - Shifting on the target upon dealing damage. Each skill can only trigger this once for the same target. Qingxiao can respond to Tune Strain - Interfered. Responding to Tune Strain - Interfered: For each stack of Tune Strain - Interfered on the target, every point of Qingxiao's Tune Break Boost increases the total DMG Qingxiao deals to that target by 0.12%. While Qingxiao is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Additionally, when the target's Off-Tune Level is full, Qingxiao can cast Tune Break on it. While on the ground and not in the Ephemeral Transcendence state, press Normal Attack within a certain time after casting Tune Break to cast Basic Attack - Stringblade Stage 3.
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