Wuthering Waves Enemies
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234 enemies
| Name | Class | Region | Entry |
|---|---|---|---|
| Standard Class | A TD constructed with fragmented rocks. It has poor eyesight and a preference for rampaging. The clinks and clacks of its rock skin colliding with other objects help Vanguard Junrock identify its circumstances. | ||
| Standard Class | A TD constructed with fragmented rocks. Commonly found in the company of Vanguard Junrock. Different from the latter, Fission Junrock has a more active and unstable energy and easily explodes under impact. Records show that it is sometimes used as a throwing weapon by other Tacet Discords. | ||
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A humanoid Tacet Discord wielding hunting gear that fires lightning arrows. Electro Predators' string pulls are as fast as lightning strikes in the first of spring. The wastelands are its hunting ground, and it takes delight in the pursuit of prey. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A humanoid Tacet Discord wielding ice-tipped hunting gear. Glacio Predators' spears are as precise as lightning that slices the wind. The wastelands are its hunting ground, and it takes delight in the pursuit of prey. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A humanoid TD wielding boomerangs of storm as hunting gear. Aero Predators' boomerangs are an unpredictable vortex morphing around the seas. The wastelands are its hunting ground, and it takes delight in the pursuit of prey. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. A humanoid Tacet Discord with blades grown from its arms. Yearning for powerful opponents, it burns with a fighting spirit as surging as the blades at the end of its limbs. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A humanoid Tacet Discord with scythes grown from its arms. It favors less powerful opponents, for only the weak are at the mercy of its trials and sentences. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. An immature humanoid Tacet Discord that exudes small amounts of magma, as though they are on the verge of boiling point. When they battle, the magma on their body erupts with sparks and emits a crackling sound similar to "snip-snapping." | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. An immature humanoid Tacet Discord that often emits a "zig zag" sound when they focus and release light rays. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. An immature humanoid TD, hovering in the air with the help of winds. It is able to alter its movement speed through the simple absorption of gases. When it exhales air backwards and accelerates, it often emits a sound akin to "whoosh." | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. An immature humanoid Tacet Discord. Maybe imitating the clacking of teeth of human laughter, they always make sounds of "tick tack" whenever they encounter humans. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Fish-like animals widely found in bodies of water. Gulpuffs often hide underwater with only the lotus leaf-like structure on their head breaking the surface. When threatened, these creatures swallow a large amount of water before inflating themselves and emitting gulping sounds to frighten enemies. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Widely distributed riparian fish-like animals with a special algal flower structure on the crown of their skull and capable of drifting in the wind. When threatened, Chirpuff will rapidly puff air and make a warning chirp. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A mineral TD commonly found in mine veins. The crystals embedded in its rock body reflect a cold light. Although its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. A mineral TD commonly found in mine veins. Under its rock body, blazing magma is contained. Although its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A mineral TD commonly found in mine veins. Its rock body emits a blinding, brilliant glow. Although its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A mineral TD commonly found in mine veins. Its rock body is haunted with black and profound powers. Although its combat capability is relatively feeble, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. Mayfly-like animals with a light body. They have wings like those of butterflies. Good at circling their enemies with flexible moves. | |
| Standard Class | Boar-like animals commonly found in forests, with a sensitive and irritable nature. Sharp tusks are the solution to every problem a Sabyr Boar encounters – it will always charge towards anything that intrudes its territory unrelentingly. A Huanglong idiom also compares "Sabyr Boar's charge" to reckless people. | ||
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Mole-like animals with excellent burrowing capabilities. They are able to excavate even concrete and steel. With their complicated underground passage system, Excarats can easily hide their traces and confuse their enemies. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Large amphibian-like creatures mostly found in forests. Their tough skin emits heat. Research has found that the toughness of Viridblaze Saurian's skin is positively correlated to its body temperature. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Roseshrooms are fungus-like TDs inhabiting wetlands, whose caps are like the petals of a rose when fully bloomed, hence the name. While they are stationary, the core on their caps can gather and release light rays to attack passing creatures. | |
| Exile | Standard Class | Non-Resonators of Exile groups. They engage in a series of ordinary tasks such as combat, patrol, and item gathering for the team. Though they often bow to opponents more powerful than themselves, they are experts at dealing with other Exile groups. | |
| Hooscamp Flinger | Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Gibbon-like lifeforms primarily gathered in deep woodlands. Hoochiefs tend to show off their supremacy by stealing human belongings. They are TDs within Huanglong borders found to manifest relatively sophisticated cognitive abilities, capable of emulating humans in the use of certain rudimentary weapons and tools. In this case, flinging rocks. |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Gibbon-like lifeforms primarily gathered in deep woodlands. Hoochiefs tend to show off their supremacy by stealing human belongings. They are TDs within Huanglong borders found to manifest relatively sophisticated cognitive abilities, capable of emulating humans in the use of certain rudimentary weapons and tools. In this case, flinging rocks. | |
| Standard Class | Scorpion-like animals found mostly in dim areas. Their thick, hard crystal claws are deadly weapons against enemies. | ||
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Tortoise-like amphibious creatures mostly found along riverbanks. The shells on their backs are embedded with pieces of frost crystals. These creatures favor cold environments for naps. A warmer surrounding will wake up a Hoartoise, as well as kindle its hot-tempered nature. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Wolf-like animals that roam dry areas, known for their fury and bloodlust. In order to fight against more powerful enemies, Annihilation Dreadmanes usually hunt in packs. Their operations are marked by the art of carnage. | |
| Fractsidus Thruster | Standard Class | The Fractsidus' faithful cultists. Lacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus they become strong enough to wield gigantic hammers. However, TD frequencies distort the cultists' mentality and corrode their bodies. They choose to mask themselves to conceal their twisted face. | |
| Hooscamp Clapperclaw | Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. An anthropomorphic ape that appears in densely forested areas and seems to make a statement by stealing human items as trophies. It's one of the more complex TDs with intelligent behavior in Huanglong territory so far, and will use sharp claws to guard its territory. |
| Fractsidus Cannoneer | Standard Class | Fractsidus' faithful cultists. Lacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus their figures are unnaturally heightened to shoulder cannons. However, TD frequencies distort the cultists' mentality and corrode their bodies. They choose to mask themselves to conceal their twisted face. | |
| Fractsidus Gunmaster | Standard Class | Fractsidus' faithful cultists. Lacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus their bodies mutate into powerful guns. However, TD frequencies distort the cultists' mentality and corrode their bodies. They choose to bandage themselves to conceal their twisted face. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. This small enemy, fused with a traffic light, uses the common rule of "stop on red, go on green" to punish those who break traffic rules. So, please remember to follow the traffic regulations! | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. An immature humanoid TD. Small amounts of ice crystals are left on its body. It uses them to imitate the crisp sound of “clang bang” of ice colliding. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Larvae-mimic TDs mainly inhabit areas beneath the tundra, near geothermal heat sources. By absorbing geothermal energy, they produce lava through a special organ to melt the frozen soil and dig tunnels extending in all directions. Lava Larva traces often lead to locations rich in geothermal energy. | |
| Standard Class | An endemic ratite-mimic TD inhabiting Mt. Firmament. Being flightless and non-hardy, it can only survive in areas below the mountain ridge. Its name has two etymological origins within the Huanglong language family. One stems from a description from the Hongzhen Chronicle: "This ratite-mmic TD is plump and seemingly lacks intelligence." The other is originated from the local dialect. Locals use the word to describe creatures that "look dumb." | ||
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A wolf-like Tacet Discord reigning high-altitude regions, known for its relentless predation of its prey. It often hunts in packs, chasing down its victims with ferocious speed. | |
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A wolf-like Tacet Discord prowling storm-stricken regions, known for its aggressiveness and lightning speed. It often hunts in packs, aiming for swift and precise kills. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A wolf-like Tacet Discord ravaging frosted regions, known for its cold-blooded and ruthless nature. It often hunts in packs, practicing the brutal art of slaughter. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. A Tacet Discord constantly in search of a suitable "body." It functions as the "head" of Chop Chop. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A Tacet Discord constantly in search of a suitable "body." It functions as the "left hand" of Chop Chop. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A Tacet Discord constantly in search of a suitable "body." It functions as the "right hand" of Chop Chop. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. An avian Tacet Discord prowling the Penitent's End. In darkness, its form blends into shadow, leaving only its mask flickering like ignis fatuus. The Fae Ignis uses its spectral flames to set the surroundings ablaze, delighting in the chaos it creates. This mischief often provokes other Tacet Discords into a frenzy, while also damaging the belongings of any unfortunate passersby. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. Once a remnant creature in Nimbus Sanctum, it decayed into a Tacet Discord as its frequency wanes, leaving it wandering in perpetual sorrow. Ever since Lorelei secluded herself in the Atrium of Reflections and ceased her song, the Nimbus Wraiths that once thrived under her presence have been left unsettled, aimlessly drifting through the area. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. An incorporeal Tacet Discord inhabiting the body of a charming, dashing plushie. He indulges himself in cheers and applause won with his eye-dazzling tricks—frequencies he finds most delectable. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. An incorporeal Tacet Discord inhabiting the body of a quiet, compassionate plushie. She treats herself with hidden secrets and emotions uncovered with her attentive eyes—frequencies she finds most delectable. | |
| Standard Class | An incorporeal Tacet Discord inhabiting the body of a sturdy, diligent plushie. He lives on trust and gratitude earned by his hardworking hands—frequencies he finds most delectable. | ||
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A deceptive Tacet Discord disguised as a supply chest, preying on the greed of its victims and devouring those who approach. To this day, no scholar has been able to determine just how much a Chest Mimic can consume. Some records suggest that it has a strange tendency to swallow others of its kind, absorbing the treasures they have claimed. Hence, it's often referred to as the "Rinascita Nesting Doll" in the Pioneer Association's Ecoacoustics reports. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG . A rock-mimic TD with Fool's Gold on its back. It is often mistaken for unmined gold ore. Golden Junrock tends to meticulously polish the Fool's Gold it bears, a lifetime pursuit to amplify its brilliance. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A rock-mimic TD that carries Resonant Calcite. The Remnant Energy flowing inside shimmers with an ever-changing pearly glow. When agitated, Calcified Junrock flashes a dazzling light from its calcified exterior. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A mineral TD commonly found in mine veins. Its rocky body is filled with powerful air currents. Although its combat capability is relatively weak, when it is destroyed, the energy it releases enhances the Tacet Discords in its vicinity. | |
| Standard Class | A sword-wielding Echo that resembles a silent and stern statue, tasked with protecting Ragunna City's peace and safety for the Order. Under its watch, any suspicious individuals or Echoes shall be immediately arrested and brought to the Chamber of Discipline to ensure the city's security. | ||
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A bow-wielding Echo that resembles a statue, tasked with monitoring Ragunna City and reporting the details back to the Order. Under its watch, any suspicious individuals or Echoes shall be immediately arrested and brought to the Chamber of Discipline to ensure the city's security. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A statue-like Echo that symbolizes mercy and compassion, always listening to Ragunnesi's prayers and praises to the Order. Under its watch, any suspicious individuals or Echoes shall be immediately arrested and brought to the Chamber of Discipline to ensure the city's security. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A TD that mimics a drake cub, with gusts of wind swirling between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A TD that mimics a drake cub, with sparks of thunder flashing between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A TD that mimics a drake cub, with ice and frost forming between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. A TD that mimics a drake cub, with flame blazing between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A TD that mimics a drake cub, with lights pulsating between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A TD that mimics a drake cub, with dark torrents sprawling between its claws. Often found living in groups in the wilderness. Though small in size, it is fiercely territorial, always ready to drive off invaders with its breath and claws. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. With coral as bones, seaweed as flesh, and blind faith as the catalyst, they collectively form the memetic embodiment of the Dark Tide faith. They are the devotees, forsaken bodies of void, and husks stitched from wreckage. Obscure whispers and chants echo within their hollow shells as they pilgrim tirelessly to seek the Dark Tide's mercy and guidance. | |
| Abyssal Gunmaster | Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Fractsidus gunmaster who fires warped and fused deep-sea frequencies. The variation of melodies lends to a symphony of tearing pain, while distorted frequencies weave a frozen cage of imprisonment. |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Midnight Ranger | Standard Class | A member of the Midnight Rangers. The Midnight Rangers consist of three divisions: Outriders (reconnaissance), Vanguard (offensive operations), and Rearguard (defensive operations), all under the command of General Jiyan. | |
| Gang Member | Standard Class | A member of Ragunna's underground gang. During a chaotic period in Ragunna's history, many Ragunnesi were forced to gang activities. Some out of survival, others for protection. Masks that once symbolized revelry and celebration were used as tools of concealment, hiding their faces as they carried out acts of violence. Even today, the few remaining members still cling to the tradition, as though it may help certain people recall the bygone age—the so-called "golden era" when they reveled in lawlessness, and roamed free without fear of consequence. | |
| Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A bent-over humanoid Tacet Discord with electric currents coursing through its veins and a whip-like appendage on its head. Observers note that its segmented whip can suddenly release high-voltage electricity. The whip's tip is highly responsive to sensory stimuli, allowing this TD to lock on and restrain targets in the blink of an eye. It primarily attacks with fast-moving claws and sustained whip strikes. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion emanating from across all of Ragunna. | |
| Standard Class | A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | ||
| Standard Class | Dim Forest | After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical bumblebees. Due to the drone's small size and uniquely formed body, the Roya often use them as tools to collect pollen and plant nectar. | |
| Standard Class | Desorock Highland | After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical bumblebees. Due to the drone's small size and uniquely formed body, the Roya often use them as tools to collect fragile minerals from tight spaces. | |
| Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG . To explore Lahai-Roi with greater efficiency, the Research Institute deployed Geospider robots. Now in its S4 iteration, the Geospider's mobility and intel-gathering capabilities are unmatched. They are frequently taken on scientific expeditions and equipped with a high-precision sensor suite to defend both themselves and personnel. | |
| Outcast Executioner | Standard Class | The Roya who were cast out of their tribe for selling Exostrider cell remnants. They, however, view themselves as unfettered by the old ways. To mock tradition, they wear masks made from Exoswarm heads and use the Shepherd's Staff as a weapon, and thus become a force of unrestrained chaos in Lahai-Roi. | |
| Thundstaff Outcast | Standard Class | This enemy has a higher RES to Electro DMG. The Roya who were cast out of their tribe for selling Exostrider cell remnants. They, however, view themselves as unfettered by the old ways. To mock tradition, they wear masks made from Exoswarm heads and use the Shepherd's Staff as a weapon, and thus become a force of unrestrained chaos in Lahai-Roi. | |
| Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. Zip Zap is a type of ironclad electromagnetic Murmurin TD that attracts metal to form a protective shell around itself. Electric arcs are faintly visible through cracks in its metallic armor. They may attach themselves to other Clamorling Tacet Discords to provide power amplification. When spent, Zip Zaps reverse the flow of their electricity to recharge themselves. People in Lahai-Roi often catch Zip Zaps in the wild as an emergency power source. | |
| Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Draped in a flowing skirt of ice, this humanoid Tacet Discord moves with airy grace. The razor-sharp blades beneath its feet trace frozen arcs that mimic figure skating but deliver only demise. It senses every tremor across the ice and reads the world through the frozen mirror. From the reflections, it learned elegance, then turned that elegance into a weapon. What was once a noble art has, in its hands, become a quiet choreography of death. | |
| Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A faceless humanoid Tacet Discord with a body that flows, splits, and coalesces like a living shadow. By splintering its own frequency, it can generate a pocket of shadow realm to lie in wait. When its prey draws near, it will erupt from the darkness to strike from impossible angles. | |
| Fractsidus Ripper | Standard Class | A prized creation of the Fractsidus. Using New Federation technology, they have fused a set of vicious claws with the essence of a Tacet Discord, creating a weapon of cruelty capable of strangling its prey before slicing them apart. Yet, all transcendence comes at a price. Those who embraced this creation have become thralls to their own design, leaving behind nothing but hollow shells. | |
| Fractsidus Mawdoll | Standard Class | A prized creation of the Fractsidus. Using New Federation technology, they have fused a pair of flowing sleeves with the essence of a Tacet Discord, creating billowing maws capable of devouring the very frequencies of their prey. Yet, all transcendence comes at a price. Those who embraced this creation have become thralls to their own design, leaving behind nothing but hollow shells. | |
| Nightmare: Armed Corpo | Standard Class | Corporate lackeys created by Nightmare: Adam Smasher from Lucy's memory. They are combat specialists in corporate ops and can traverse data rifts. | |
| Nightmare: Security Corpo | Standard Class | Corporate lackeys created by Nightmare: Adam Smasher from Lucy's memory. They are defense specialists in corporate ops and can traverse data rifts. | |
| Nightmare: Spec Ops Corpo | Standard Class | Corporate lackeys created by Nightmare: Adam Smasher from Lucy's memory. They lead the charge in corporate ops and can traverse data rifts. | |
Smiter | Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. Smiters are Tacet Discords that engage in close combat within the Tacet Field. They break their bodies into countless pieces, linked only by a faint frequency, allowing them to pass through extremely narrow spaces. |
Porcelain Picket | Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Porcelain Picket takes 60% more total Heavy Attack DMG. Every brick and tile in the Censure Court is made of modular parts. It is both an elegant garden and a prison for holding and purging Tacet Discords. Within the Censure Court, there is a type of scout Autopuppet specialized in investigation and patrol. It usually conceals itself in the form of door rings, relief sculptures, and the like, surveying within the Censure Court. At critical moments, it transforms into an Autopuppet and reaches corners that larger Autopuppets cannot to fulfill its duty. |
Stone Picket | Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Stone Picket takes 60% more total Heavy Attack DMG. Every brick and tile in the Censure Court is made of modular parts. It is both an elegant garden and a prison for holding and purging Tacet Discords. Within the Censure Court, there is a type of scout Autopuppet specialized in investigation and patrol. It usually conceals itself in the form of door rings, relief sculptures, and the like, surveying within the Censure Court. At critical moments, it transforms into an Autopuppet and reaches corners that larger Autopuppets cannot to fulfill its duty. |
Aureate Picket | Standard Class | Dim Forest | This enemy has a higher RES to Aero DMG. Aureate Picket takes 60% more total Heavy Attack DMG. Every brick and tile in the Censure Court is made of modular parts. It is both an elegant garden and a prison for holding and purging Tacet Discords. Within the Censure Court, there is a type of scout Autopuppet specialized in investigation and patrol. It usually conceals itself in the form of door rings, relief sculptures, and the like, surveying within the Censure Court. At critical moments, it transforms into an Autopuppet and reaches corners that larger Autopuppets cannot to fulfill its duty. |
Kernel Puppet: Joy | Standard Class | As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to six separate forms of Autopuppets, thus enabling them to deal with all sorts of Tacet Discords. | |
Kernel Puppet: Anger | Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to their six separate forms, thus enabling them to deal with all sorts of Tacet Discords. |
Kernel Puppet: Worry | Standard Class | Jinzhou | This enemy has a higher RES to Glacio DMG. As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to their six separate forms, thus enabling them to deal with all sorts of Tacet Discords. |
Kernel Puppet: Reflection | Standard Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to their six separate forms, thus enabling them to deal with all sorts of Tacet Discords. |
Kernel Puppet: Grief | Standard Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to their six separate forms, thus enabling them to deal with all sorts of Tacet Discords. |
Kernel Puppet: Fright | Standard Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. As the Kernel Puppet is the most widely produced and versatile Autopuppet across Xuanfang, it is said that Hsin the Moon Fox was directly involved in its development. As a result, the Kernel Puppets are heavily influenced by Hsin's abundant emotions, giving rise to their six separate forms, thus enabling them to deal with all sorts of Tacet Discords. |
Fog Lionarch: Body | Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Fog Lionarch: Body takes 60% more total Echo Skill DMG. The Fog Lionarch is capable of separating its head from the body, enabling it to fight with high flexibility. From the vacant neck, its body rapidly releases Disorienting Fog, confusing Tacet Discords while working in tandem with the other Autopuppets in battle. |
Fog Lionarch: Head | Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Fog Lionarch: Head takes 60% more total Echo skill DMG. The Fog Lionarch is capable of separating its head from the body, enabling it to fight with high flexibility. Its separated head patrolling the night has given rise to many terrifying stories throughout the Land of Xuanfang. |
Smolder | Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. Smolders are Tacet Discords that attack targets at range from the outer perimeter of the Tacet Field. They always take their time preparing for their attacks, as in the eyes of these hunters by nature, their prey are nothing more than playthings waiting to be ignited at any given time. |
| Jade Nether Serpent | Standard Class | Central Plains | This enemy has a higher RES to Fusion DMG. After each shift switch is complete at the Censure Courts, Jade Nether Serpents search for and absorb any Echoes left behind before transporting them to the Manifold Sanctum for storage. They also periodically remove residual Reverberations from the Censure Court, send them for neutralization within the Manifold Sanctum, before discarding the remnants into the abyss below Xuanfang Hold. Possibly due to the decline in the purging operations on Tacet Discords, sightings of Jade Nether Serpents across the Land of Xuanfang have become increasingly uncommon in recent years. |
| Elite Class | A TD constructed from rocks. Slow and clumsy, it possesses horrendous arm strength and prefers throwing stones to attack its enemies. | ||
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. Heron-like animals active in mountain forests and water edges. Though born with wide-spreading purple wings, they only extend them and fly in furious thunderstorms. | |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. Heron-like animals active in mountain forests and water edges. Though born with wide-spreading cyan wings, they only extend them and fly in roaring winds. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A Humanoid TD that casts its power by playing the instrument. Imitating the human behavior of playing flutes to transmit messages, the melody it produces is only noisy and hoarse. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A Humanoid TD that casts its power by playing the instrument. Imitating the human behaviour of playing bells and saying prayers, the words it emits are never blessings, but curses. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A tall TD guardian. Its figure resembles monolithic rocks from the mountains. Despite its appearance of an indestructible fortification, the nature of the Rocksteady Guardian is never to protect, but to crush any obstacle that blocks its advance. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A tall TD guardian. Its figure resembles a huge boulder from the abyssal depths. Despite its appearance of an indestructible fortification, the nature of Chasm Guardian is never to protect, but to crush any obstacle that blocks its advance. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. Large amphibian-like creatures mostly found in forests. Their tough skin emits heat. Research has found that the toughness of Viridblaze Saurian's skin is positively correlated to its body temperature. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Roseshrooms are fungus-like creatures inhabiting wetlands, whose caps are like the petals of a rose when fully bloomed, hence the name. While they are stationary, the core on their caps can gather and release light rays to attack passing creatures. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Wolf-like animals that roam the plains, known for their opportunistic nature. In order to fight against more powerful enemies, Havoc Dreadmanes usually hunt in packs. Their operations are marked by the art of ambush. | |
| Hoochief Cyclone | Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. Gibbon-like lifeforms primarily gathered in deep woodlands. Hoochiefs tend to show off their supremacy by stealing human belongings. Unlike other Hoochiefs, Hoochief Cyclones can conjure air currents to not only launch long-range attacks but also restrict the movement of their targets. |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. Gibbon-like lifeforms primarily gathered in deep woodlands. Hoochiefs tend to show off their supremacy by stealing human belongings. Unlike other Hoochiefs, Hoochief Cyclones can conjure air currents to not only launch long-range attacks but also restrict the movement of their targets. | |
| Elite Class | Ferocious black bear-like animals. Their head and shoulders are covered with arrow-shaped clusters of sharp Tacetite, like indestructible thorns. | ||
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. TDs living in abandoned vehicles. It camouflages itself among ruins and foliage. Once disturbed, they exhibit terrifying behaviors. | |
| Exile Leader | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Leaders of Exile groups who oversee the allocation of resources and the arrangement of operations. Most Exiles adhere to the law of survival of the fittest, thus Exile Leaders are often chosen through numerous intense battles. |
| Exile Technician | Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. Female Resonators of Exile groups. As mechanics, Exile Technicians are in charge of making and repairing weapons and other equipment. Effective craftwork can significantly boost the group's survival probability, while deadly weapons can guarantee wins for the group in battle for resources |
| Fractsidus Executioner | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Fractsidus' faithful cultists. Lacking in Forte yet bearing a strong yearning for power, they crossed forbidden scientific boundaries. Through the use of special mechanical components, their human bodies are amalgamated with TD limbs, thus they obtain the ability to render themselves invisible. However, TD frequencies distort the cultists' mentality and corrode their bodies. Executioners are tasked with the removal of the Fractsidus members in breach of rules or gone out of control. |
| Hoochief Menace | Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. Mimetic apes that appear in areas of dense forest seem to make a statement by stealing human objects as trophies. The Hoochief Menace is particularly manic compared to other mimic apes, and its fists can unleash a blistering barrage of attacks. |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. This TD is a parasite of the Sentry Vehicle, camouflaging itself with a rusted and damaged armor shell. It serves as a "sentinel," monitoring all movements within the city and removing any potential threats. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A wolf-mimic TD rampant in the snowland, gifted in stealth. Glacio Dreadmanes utilize teamwork and mimicry as weapons against powerful opponents. | |
| Elite Class | Jinzhou | The enemy has a higher RES to Glacio DMG. Lumiscale Constructs are composed of Jué's defensive modules, commonly known as "Loong's Scales." They are found throughout the Court of Savantae ruins in Mt. Firmament, tasked with eliminating intruders and potential threats to Jué. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. An enormous feline-mimic TD, only sighted in Mt. Firmament in Huanglong. According to the Hongzhen Chronicle, it is a solitary TD with four claws and a scaly back. It is called "Lightcrusher" because of the glowing tracks left in its wake. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A humanoid Tacet Discord clad in fine attire, wielding a sharp blade and extraordinary might existing only in legends. Said to be the lost souls of fallen heroes, it was once witnessed slaying other Tacet Discords to protect villagers. Yet such acts were driven purely by an instinctual hunger for battle. Though it has lost its heart, it stubbornly clings to the vestiges of past honor, wandering the world in solitary defiance. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A humanoid Tacet Discord clad in fine attire, wielding a sharp blade. Seen only in the radiance of the sun. Said to be the lost souls of fallen heroes, it retains an air of commanding dignity, even as a Tacet Discord. Once a knight who has long forgotten the title they once bore, it has lost all it was sworn to protect. Now, only an unyielding obsession with honor remains. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A humanoid Tacet Discord clad in fine attire, wielding a sharp blade. Seen only in the pale glow of the moon. Said to be the lingering shadows of heroes in the old days, their kind retains a chivalrous demeanor even as they decay into TDs. Glorious knights who have long forgotten their titles. Protectors with nothing to defend, bound by their relentless obsession with honor. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A humanoid Tacet Discord born from the abyssal sea that assumes the semblance of an aristocrat, a fully differentiated form of Primordia Bloom. In its earliest state, the Abyssal Patricius was no different from a Primordia Bloom, a creature capable of consuming others' frequencies to mimic their forms and seamlessly blend with its prey's kind. Perhaps it originated from an unfortunate noble who tried to return to Thorncrown Rises, only to become sustenance for countless nematocysts. "Behold, only the fall of a noble can birth another," the Fisalias would say. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A humanoid Tacet Discord born from the abyssal sea that assumes the semblance of an aristocratic knight, a fully differentiated form of Primordia Bloom. In its earliest state, the Abyssal Gladius was no different from a Primordia Bloom, a creature capable of consuming others' frequencies to mimic their forms and seamlessly blend with its prey's kind. Perhaps it originated from a reckless knight who barged into the Thorncrown Rises, only to become sustenance for countless nematocysts. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A humanoid Tacet Discord born from the abyssal sea that assumes the semblance of an aristocratic merchant, a fully differentiated form of Primordia Bloom. In its earliest state, the Abyssal Mercator was no different from a Primordia Bloom, a creature capable of consuming others' frequencies to mimic their forms and seamlessly blend with its prey's kind. Perhaps it originated from a greedy merchant who underestimated the dangers of the Thorncrown Rises, only to become sustenance for countless nematocysts. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. A Tacet Discord constantly in search of a suitable "body." Rumor has it that after the knights vanquished the evil giant, its Reverberations split into wandering Chop Chops, aimlessly seeking to reclaim their once-magnificent form. This Tacet Discord is often seen hovering atop large structures, feigning an imposing posture as if the buildings are extensions of its body. Its silhouette blends with the architecture, towering like a menacing giant. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A humanoid Tacet Discord with a body assembled from shattered stained glass. Glittering lights beam from its body with each move. It exudes a resilient beauty born of rebirth through destruction. The stained glasses that form the Vitreum Dancers are varied and unique, making each Vitreum Dancer a unique existence. | |
| Elite Class | An incorporeal Tacet Discord inhabiting the body of a large, ragged stuffed toy. He feasts on fear and screams provoked by his intimidating figure—frequencies he finds most delectable. Yet more often than not, what reaches his ears is, "Look at that dirty stuffed toy. So pitiful..." Is he not fearsome enough? Are such pity-filled frequencies truly edible? | ||
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A stone statue TD that embodies deconstruction and reconstruction. Though sluggish and clumsy, its punches are devastating. It hurls rocks and other rock-mimic Tacet Discords as a means of attack. | |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. A ferocious bear-mimic TD with Tacetite spikes on its head, neck, and shoulders. Its swings strike like a hurricane. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. It holds the authority to command other Echoes of the Order, carrying out the Order's will to eliminate any transgressors. Just as the Order's authority is inviolable, so too is the power of the Echo. | |
| Elite Class | This enemy has a higher RES to Aero DMG. Kerasaurs are fierce, amphibious Tacet Discords mimicking Saurosuchus. They gain their name from the spiky scales covering their bodies. Kerasaurs are not indigenous to Septimont. They were introduced as gladiatorial opponents in matches for their distinct appearance and aggressive behavior. Their pronounced territorial instincts also make them the ideal Echoes to serve in the city's defense force once tamed. | ||
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. With coral as bones, seaweed as flesh, and blind faith as the catalyst, they collectively form the memetic embodiment of the Dark Tide faith. Their hunched carapaces hoard nothing but ossified corals, withered bones, and lost relics in the sea. Once the most devout preachers, they now wander as shamans who chant the will of the Dark Tide, their voices murmuring the names of those who shall return to the abyss's embrace. | |
| Flamecrest Gladiator | Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Flamecrest Gladiators embody a warrior's undying passion. Wounds become fire, hardship their forge. Battle after battle, they chase a blood-lit path to their truest form. |
| Galecrest Gladiator | Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Galecrest Gladiators follow the will of freedom. Bound by neither rule nor glory, they become the blade that severs all chains. |
| Lightcrest Gladiator | Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Lightcrest Gladiators uphold the ideal of justice. They bow to no tyrant, yield to no shadow. If justice has rotted, they shall forge it anew in light. |
| Frostcrest Gladiator | Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Frostcrest Gladiators bear unyielding resolve. Their fortitude is impervious to frost and bitter cold. Though blades may shatter, their creed endures. |
| Thundercrest Gladiator | Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Thundercrest Gladiators wield stormborne might. Unmoved by favor and unbowed by power. Beneath the thunder’s judgment, right and wrong divide. |
| Abysscrest Gladiator | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Gladiators of Septimont who fight unrestrictedly, side by side with Echoes, ever in pursuit of the strong. Abysscrest Gladiators believe in the doctrine of no-self. Silent in namelessness, unseen in shadow. They set themselves on the pilgrimage towards the truth's fleeting light. |
| Fractsidus Inspector | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Fractsidus Inspectors whose highly modified bodies embody their devotion to their zealous ideals. Shreds of reason linger beneath the cold metal. Through the cracks, all that remains to be seen is the dark void. |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. A rare, giant Tacet Discord that inhabits the Sanguis Plateaus, armored in scales and spewing molten rock. Its jagged crest lifts high, a mark of its dominion. Appearing alongside the Dark Tide, the Corrosaurus's roar declares the start of a glorious hunt to the Gladiators of Septimont. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion emanating from across all of Ragunna. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG . Twin Nova: Nebulous Cannon sports a top-of-the-line Combat Synergy Module. Combined with Twin Nova: Collapsar Blade, their battle synergy turns into a deadly dance of multi-pronged attacks. When Twin Nova: Nebulous Cannon is hit by Tune Break, it takes 20% more total DMG for 30s, stacking up to 3 times. The Twin Nova mechs were built for exploration beyond the Stridergate. Nebulous Cannon is the ranged model. Their humanoid form embodies mankind's drive to explore the abyss when they look up at the stars. Together as one, paired Twin Novas demonstrate unprecedented combat capabilities. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG . Twin Nova: Collapsar Blade sports a top-of-the-line Combat Synergy Module. Combined with Twin Nova: Nebulous Cannon, their battle synergy turns into a deadly dance of multi-pronged attacks When Twin Nova: Collapsar Blade is hit by Tune Break, it takes 20% more total DMG for 30s, stacking up to 3 times. The Twin Nova mechs were built for exploration beyond the Stridergate. Collapsar Blade is the melee model. Their humanoid form embodies mankind's drive to explore the abyss when they look up at the stars. Together as one, paired Twin Novas demonstrate unprecedented combat capabilities. | |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG . The mechanical antlers on its head can be damaged by Counterattacks. Successfully breaking the antlers will reduce its attack power. After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical reindeer. These Flora Reindeer are companions to the Roya and help the Roya in plant foraging. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG . The Mining Reindeer's pulse beam can be deflected to deal damage to itself. The mechanical antlers on its head can be damaged by Counterattacks. Successfully breaking the antlers will reduce its attack power. After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical reindeer. These Mining Reindeer are companions to the Roya and help the Roya in ore mining. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. The mechanical horns on its head can be damaged by Counterattacks. Successfully breaking the horns will reduce its attack power and range. When the Ironhoof is under Tune Rupture - Shifting and hit by Tune Break, it takes 30% more total DMG for 15s. After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical muskox. Due to the Ironhoof's tough armor, which allows it to survive frigid temperatures on long journeys, the Roya often use them to transport heavy loads. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. The Spacetrek Explorer has sturdy armor and exceptional mobility. It is equipped with an electromagnetic gun and has a shield generator that can extend protection to allies. Hitting Spacetrek Explorer with Tune Break disables its shield generator, removing its active Shield and preventing new ones from generating. In the face of the vast unknown lands in Lahai-Roi, the Spacetrek Collective developed the multi-purpose Spacetrek Explorer to serve in transport, storage, and defense roles. Its wheeled legs and heavy-duty tires allow it to race along vertical surfaces, making it suitable for both urban and off-road terrain. The onboard storage compartments are designed to support long-term scientific expeditions. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. When Sabercat Reaver is under Tune Rupture - Shifting and hit by Tune Break, it takes additional DMG equal to 25% of its Max HP, triggered only once. This predatory machine has a single purpose: to shred everything in its path. It prowls the wilderness of Lahai-Roi, hunting any sign of movement. With the relentless buzz of its tail-mounted chainsaw, it seeks to execute its targets with cruel efficiency. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. When Sabercat Prowler is in a state of Invisibility, its all All-Attribute RES is increased by 30%. Hitting Sabercat Prowler with Tune Break forces it out of Invisibility. When Sabercat Prowler is under Tune Rupture - Shifting and hit by Tune Break, it takes additional DMG equal to 25% of its Max HP, triggered only once. A machine capable of camouflage, its parts are badly corrupted by Voidmatter, causing severe degradation to its vision and hearing. Yet this also heightens its other sensory perceptions. It tracks enemy movements by using the detector on its tail to sense changes in frequency. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. Frostbite Coleoid is immune to Glacio Chafe, but takes 80% more total DMG taken from other Negative Statuses and Echo Skill. A parasitic creature that lives inside Whisperin Tacet Discords, using the host's body as a cocoon and feeds on its frequency. Infection by Frostbite Coleoids causes combative behavior and a compulsion to feed on the frequencies of other Tacet Discords. After an incubation period, the Frostbite Coleoid abandons its host by breaking free from the host's back. | |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG . The Windlash Coleoid is immune to Aero Erosion, but takes 80% more total DMG taken from other Negative Statuses and Echo Skill. A parasitic creature that lives inside Whisperin Tacet Discords, using the host's body as a cocoon and feeds on its frequency. Infection by Windlash Coleoids causes combative behavior and a compulsion to feed on the frequencies of other Tacet Discords. After an incubation period, the Windlash Coleoid abandons its host by breaking free from the host's back. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. This enemy has a higher All-Attribute RES. This enemy has the Rage Feather ability and three weaknesses. After remaining in combat for a period of time, Kronablight enters the Rage Feather state, greatly enhancing its ATK. Weakness I: A successful Counterattack can damage its crest and wings, weakening its attacks and reducing the number of ranged projectiles. Weakness II: Tune Break can remove its Rage Feather state and reduce its ranged projectiles. Special Weakness: When Kronablight is under Tune Rupture - Shifting, hitting it with Tune Break will greatly reduce its All-Attribute RES. A powerful raptor-like Exoswarm, mimicking an ancient predator known as Kronaclaw. In the distant past, these raptors once circled the skies of Lahai-Roi, their dominion unchallenged since the First Epoch. Legend holds that the Kronaclaw was a creation of Sol, sharing the divine sight of the Eye of Sol and beholding all that lay above and below Lahai-Roi. But as magnetic poles shifted and the landscape was reshaped, the Kronaclaw species had faded into near extinction. Their place was eventually taken by Kronablight, an Exoswarm born of the Exostrider. | |
| Kronaclaw | Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. This enemy has a higher All-Attribute RES. This enemy has the Rage Feather ability and three weaknesses. After remaining in combat for a period of time, Kronaclaw enters the Rage Feather state, greatly enhancing its ATK. Weakness I: A successful Counterattack can damage its crest and wings, weakening its attacks and reducing the number of ranged projectiles. Weakness II: Tune Break can remove its Rage Feather state and reduce its ranged projectiles. Special Weakness: When Kronaclaw is under Tune Rupture - Shifting, hitting it with Tune Break will greatly reduce its All-Attribute RES. An extinct ancient raptor reproduced through the Upphaf Life Chamber. In the distant past, these raptors once circled the skies of Lahai-Roi, their dominion unchallenged since the First Epoch. Legend holds that the Kronaclaw was a creation of Sol, sharing the divine sight of the Eye of Sol and beholding all that lay above and below Lahai-Roi. But as magnetic poles shifted and the landscape was reshaped, the Kronaclaw species had faded into near extinction. Their place was eventually taken by Kronablight, an Exoswarm born of the Exostrider. |
| Elite Class | Dim Forest | This enemy has a higher RES to Aero DMG. This enemy has a higher All-Attribute RES. This enemy has the Rage Feather ability and three weaknesses. After remaining in combat for a period of time, Kronaclaw enters the Rage Feather state, greatly enhancing its ATK. Weakness I: A successful Counterattack can damage its crest and wings, weakening its attacks and reducing the number of ranged projectiles. Weakness II: Tune Break can remove its Rage Feather state and reduce its ranged projectiles. Special Weakness: When Kronaclaw is under Tune Rupture - Shifting, hitting it with Tune Break will greatly reduce its All-Attribute RES. An extinct ancient raptor reproduced through the Upphaf Life Chamber. In the distant past, these raptors once circled the skies of Lahai-Roi, their dominion unchallenged since the First Epoch. Legend holds that the Kronaclaw was a creation of Sol, sharing the divine sight of the Eye of Sol and beholding all that lay above and below Lahai-Roi. But as magnetic poles shifted and the landscape was reshaped, the Kronaclaw species had faded into near extinction. Their place was eventually taken by Kronablight, an Exoswarm born of the Exostrider. | |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. While in combat, Glommoth gains Frost Armor, which increases its All-Attribute RES. The Frost Armor is removed when the Fusion Burst on it reaches 3 stacks. Weakness: Breaking Glommoth's left tusk causes it to lose part of its skill set. Among the Exoswarm, none stand taller nor command greater reverence than these towering figures. Shaped in the likeness of the long-extinct mammoth, they are seen as reliable guides in leading their kin back to the Exostrider. Glommoth, the male, advances with ferocity, often carving paths through frozen earth with its long, jagged tusks. While Glommotha, the female, moves with care, guiding and healing the Exoswarm with its trunk as they return along the paths to the Exostrider. | |
| Fractsidus Milliner | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A prized creation of the Fractsidus. Using New Federation technologies, they have fused a picture hat with the essence of a Tacet Discord, forging a chainsaw horror capable of rending steel and grinding prey to dust. Yet, all transcendence comes at a price. Those who embraced this creation have become thralls to their own design, leaving behind nothing but hollow shells. |
| Phagosite: Bipolarch | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A creation of the Fractsidus. A defective failure abandoned to the shadows. Joy and sorrow, laughing and weeping... All emotions will eventually find their graves somewhere, etching their scars in the dark. How does one escape their own shadow? How do they confront what they've become? Some run. Some shriek. Some laugh it off. |
| Phagosite: Hysterarch | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A creation of the Fractsidus. A defective failure abandoned to the shadows. Joy and sorrow, laughing and weeping... All emotions will eventually find their graves somewhere, etching their scars in the dark. At the crash site of ecstasy, you can no longer tell laughter from weeping. |
| Phagosite: Miserarch | Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A creation of the Fractsidus. A defective failure abandoned to the shadows. Joy and sorrow, laughing and weeping... All emotions will eventually find their graves somewhere, etching their scars in the dark. But sorrow can never reach its finish line, not while the shadow of fate looms so close behind. |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. When the Voidwing Moth recovers from Immobilization, it cycles between the Wings Spread, Wings Folded, and Curled Up states. While in the Wings Spread state, its Vibration Strength reduces faster. While in the Wings Folded State, it takes less Vibration Strength reduction, and 30% less total DMG. While in the Curled Up state, it takes 50% more total DMG. A unique TD endemic to the Dimmr Plains, often seen in areas heavily contaminated by Voidmatter. It assumes a moth-like form with wings that shed Voidmatter particles. Moving with instinct under the influence of Voidmatter, these creatures were once the vanguard of Aleph-1's incursion. Though naturally passive, it will stop at nothing to annihilate its target once aggravated. | |
Fog Lionarch | Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. The Fog Lionarch is capable of separating its head from the body, enabling it to fight with high flexibility. When Fog Lionarch is Immobilized, its head will separate to protect the body. When its head is defeated, its body will remain combative. However, when its body is destroyed, its head will lose its mobility without a Kernel to drive it. Fog Lionarch takes 60% more total Echo Skill DMG. A beastly Autopuppet designed to utilize Disorienting Fog to hunt down Tacet Discords at large. Taking the form of an evil-repelling beast, it has cavities all over its body to release Disorienting Fog. When it moves, it looks as if it's traveling among clouds. |
Forbidden Bastion | Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. When enemies nearby obtain a shield, Forbidden Bastion takes 10% more total DMG for 6s. This effect can be triggered once every 0.5s, stacking up to 4 times. Every brick and tile in the Censure Court is made of modular parts. It is both an elegant garden and a prison for holding and purging Tacet Discords. Within the Censure Court, the Forbidden Bastion is one of the most formidable Autopuppets. The columns and ridges within the Court form its towering build. The ultimate defense that safeguards the grounds, Forbidden Bastion spends year after year purging the Tacet Discords left behind within these walls, maintaining peace within Xuanfang. |
| Skywatch Lancer | Elite Class | Dim Forest | This enemy has a higher RES to Areo DMG. The total Negative Status DMG taken by this enemy is increased by 100%. A type of Autopuppet developed by the Court of Savantae in Mengzhou to counter airborne Tacet Discords. Its exceptional mobility is designed for rapid deployment, enabling it to provide emergency support to Censure Courts across the region. Its design draws inspiration from the Xuanling Bird. The propulsion units mounted on either side employ the same levitation technology used in the Skywatch Ring. Unfortunately, before the Skywatch Lancer could enter large-scale production at Skyworks, the manufacturing lines were destroyed by Tacet Discords during the Fortress and Gorges War. |
| Overlord Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A powerful TD that roams the Central Plains. With the aid of thunderstorms, it keeps devouring human sounds of protection. Regarded as a vanguard of the Crownless. | |
| Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. A fiery "biker" born in the Port City of Guixu. It sets forth trials of courage with its unyielding flame for those who dare to trespass. Throughout the long years, the truth of history gradually burns to ashes, and the knight who once sang boldly toward death becomes a harbinger of fear in the word of mouth among humanity. "That is the rider who turns fear into fuel and brings calamity." However, amidst the idle talk of the indigenous people in the Port City of Guixu, another version quietly spreads. "When you face that mighty rider, set aside your fear and respond with your utmost reverence. Prove to him your courage to be the last one standing." | |
| Overlord Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A giant avian creature that flies around Desorock Highland. Its three heads are respectively responsible for feeding, offense, and defense. "Foolish left, wicked right. Center head's the greatest blight," so goes the Jinzhou rhymes. | |
| Overlord Class | Jinzhou | This enemy has a higher RES to Glacio DMG. An ensnarer that slumbers in a freezing mine pit, obsessed with collecting and imitating sounds. It can imitate human speech through a vibrating hum. Lampylumen Myriad uses sound as bait to lure its prey, which will be frozen in the deep cold. The loss of warmth and the illusion before dying will cause human beings to pour out their last words, which contain great emotional fluctuations. For Lampylumen Myriad, this is the frequency of the supreme taste. | |
| Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. A giant ape-like monster that resides at the towering Central Banyan, guarding the apes' territory from intrusion. To avoid unexpected confrontation with it, the Midnight Rangers and the Huaxu Academy once collaborated in a special operation to tag the Feilian Beringal with a tracking bracelet, enabling the tracking of its movements within the forest. | |
| Overlord Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A bird-of-prey-like animal that perches at the Whining Aix's Mire, with cries like a mournful song. Legend has it that this bird once had a partner and that their chorus was a beautiful sound. Their names were not passed down, but their hymns were recorded and preserved by human beings. Until one of them was deceased. The surviving one cried all day long, and the cries were so dismal it was called the Mourning Aix. In the loss of a lover, the bird became oppressive and violent, allowing no one to step into its nest of lost love. It only lingers in the heavens while singing the eulogy, in pursuit of an illusion that is no longer there among the clouds. | |
| Overlord Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. It is the last line of defense built by the Tethys System, patrolling the borders between reality and the digital world. The absolute safety and stability of this system must be preserved at all costs, even if it means exhausting the computing power of the stars, or seizing the power to modulate— This is the core logic of the system, the foundation to continue the observation, and the unwavering protocol of Tethys. | |
| Scar: Lightbane Reversal | Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG while in human form. When enraged, he transforms into a grim goat reaper with a higher RES to Spectro DMG and Havoc DMG. One of the Fractsidus Overseers. A rebel who revels in Overclocking, disregarding the ideas of beauty and order. He enjoys destruction and chaos, delighting in the suffering of others. He disregards rules and fame, using any means to reach his goals. With an introspective sobriety driving him, he seeks you out to witness the birth of a new world, still in its infancy. "New life blooms from scorched earth, rising through the ashes." |
| Overlord Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Once a remnant creature in Nimbus Sanctum, Lorelei gained intelligence through Sentinel Imperator's power, entrusted to purify corrupted frequencies drifting in the clouds. Yet wicked desires have transformed her into the "Queen of the Night," seeking to cloak the Sanctum in endless darkness to clear all sins. With her final grasp on reason, Lorelei sealed herself within the atrium, where she sings a haunting lament, awaiting one who can awaken her from this dismal slumber. | |
| Overlord Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A precise and powerful battle machine that has been refitted with special technology. It carries out its master's commands with absolute loyalty. Any trace of its original form has faded, leaving only finely honed combat instincts within its frequencies. As an unyielding guardian, it adapts seamlessly to all types of combat. When needed, it activates a unique component to enhance mobility or unleashes all its energy in a devastating blast. The Montelli Family, voyaging from distant shores, has seen a wider world—and they are willing to pay any price to gain the strength needed to revive their homeland. | |
| Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. A dragon-like Tacet Discord that haunts the peak of Penitent's End for an unknown reason, devouring all frequencies indiscriminately. Twisted by the frequencies of decay and death it consumes, it now appears as a dreadful, skeletal beast. Once a sacred place, this island is now a grave of sorrow, and anyone who comes for redemption must face its fire of judgment. Such is Gehinom, the Dragon of Dirge, whose flames burn to the bone, whose pain echoes, yearning for a final release. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Central Plains | This enemy has a higher RES to Fusion DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Elite Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Overlord Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Crownless is a Whisperin Tacet Discord born outside the Gorges of Spirits along with the eruption of the strange Tacet Field. A vast mixture of human frequencies is detected within its physical form. For instance, the exhilaration and thirst for victory, the fear and resentment of loss... Humanity's long-suppressed barbarism is reified in Crownless and inflected against itself. This creature is a pawn dispatched by the enemy in disguise, as well as a harbinger of the scourge of war. | |
| Calamity Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A torpid snapping turtle in the frozen lake, carrying an ancient bell on its back. Some researchers once tried to transcribe the inscriptions on the bell, but accidentally disturbed the gargantuan Chelonian's dreams. When it awakens, a drawn-out toll will echo throughout the Gorges of Spirits. | |
| Scar: Aberrant Nightmare | Calamity Class | Norfall Barrens, Desorock Highland | This enemy has a higher RES to Fusion DMG while in human form. When enraged, he transforms into a grim goat reaper with a higher RES to Spectro DMG and Havoc DMG. One of the Fractsidus Overseers. A rebel who revels in Overclocking, disregarding the ideas of beauty and order. He enjoys destruction and chaos, delighting in the suffering of others. He disregards rules and fame, using any means to reach his goals. With an introspective sobriety driving him, he seeks you out to witness the birth of a new world, still in its infancy. "New life blooms from scorched earth, rising through the ashes." |
| Overlord Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. Created in the CSC labs, this Mechanical TD has evolved by consuming machine wrecks. Upon discovering traces of human frequencies, it became fixated on achieving perfection and grew larger as it improved its composition. A haunting symbol of humanity's relentless pursuit of scientific advancement, its presence serves as a subtle reminder of our obsession and descent into madness. | |
| Calamity Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. Along with the eerie Void Plenilune, this Whisperin TD appeared at the end of the Norfall Barrens. Its very presence is an ominous reminder of the devastating war that once ravaged this land. Born from the residual energies of battle, it continues to evolve and has become the most feared weapon in the Threnodian's arsenal. With merciless destruction, it reawakens humanity's primal fear of warfare. And now, it greets its ruler, ready to unleash chaos upon the world. | |
| Overlord Class | Gorges of Spirits | This enemy has a higher RES to Electro DMG. A powerful TD based in Desorock Highland with the power of thunder. It is considered one of the vanguards in the Threnodian's army. | |
| Calamity Class | Norfall Barrens, Gorges of Spirits | This enemy has a higher RES to Spectro DMG, and a higher RES to Electro DMG. One of the Sentinels of Huanglong, taking the shape of a Loong. The guiding force behind Jinzhou's civilization. A majestic "deity" with unquestionable power, omniscient of Jinzhou's past, present, and future. Jué, the wielder of time's flow, sees eons as mere moments. In an instant, Jué can change the universe forever. "Seasons shift by decree, and all beings abide by their laws. Such is the nature of the universe." | |
| Calamity Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord summoned by Phrolova from a Sonoro Sphere where all decaying frequencies converge, known as the "Beyond." It manifests as a three-faced Witch of the Underworld. Mortals are nothing more than captives of fate, their struggles mere fleeting illusions. As the phases of the moon wax and wane, only death and oblivion remain unchanged. On a stage woven from crimson Lycorises, she performs in harmony with Phrolova's orchestration, together crafting a "perfect" symphony of despair. | |
| Elite Class | Jinzhou, Dim Forest | This enemy has a higher RES to Glacio DMG and Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Kelpie | Elite Class | Jinzhou, Dim Forest | This enemy has a higher RES to Glacio DMG and Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. |
| Phantom of Sunken Reverie | Elite Class | Jinzhou, Dim Forest | This enemy has a higher RES to Glacio DMG and Aero DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. |
| Fleurdelys | Calamity Class | Dim Forest | This enemy has a higher RES to Aero DMG. The fabricated Maiden, a vessel forged by divine hands. Her birth was but a carefully orchestrated plot. Her life is but a marionette's dance upon the threads of fate. Yet, as she gazes into the designed past and yearns for the future she has longed for, the sword she wields shall cleave the very shackles of destiny. And now, she craves an End. |
| Calamity Class | Dim Forest | This enemy has a higher RES to Aero DMG. The fabricated Maiden, a vessel forged by divine hands. Her birth was but a carefully orchestrated plot. Her life is but a marionette's dance upon the threads of fate. Yet, as she gazes into the designed past and yearns for the future she has longed for, the sword she wields shall cleave the very shackles of destiny. And now, she craves an End. | |
| Vessel of the Fallen Dream | Calamity Class | Dim Forest | This enemy has a higher RES to Aero DMG. The fabricated Maiden, a vessel forged by divine hands. Her birth was but a carefully orchestrated plot. Her life is but a marionette's dance upon the threads of fate. Yet, as she gazes into the designed past and yearns for the future she has longed for, the sword she wields shall cleave the very shackles of destiny. And now, she craves an End. |
| Elite Class | Jinzhou | This enemy has a higher RES to Glacio DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. She guards the City of Glory, a valiant lioness of the arena. Built with the pristine white stones that Gryphons are carved out of and tempered in the echoes of battle cries and the laughter of heroes. This is Arsinosa, ever steadfast, watching over Septimont’s glory for all time. | |
| Apex Champion of the Citadel | Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. She guards the City of Glory, a valiant lioness of the arena. Built with the pristine white stones that Gryphons are carved out of and tempered in the echoes of battle cries and the laughter of heroes. This is Arsinosa, ever steadfast, watching over Septimont’s glory for all time. |
| Fenrico | Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. A despair devotee, a fallen soul devoured by an illusory paradise. When the mask of Dark Tide was dropped, he found clarity at the end of his path—hope and redemption traded with a perished form. He will forever sleep at the bottom of the dark sea, for there too lies the way home. |
| Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. A despair devotee, a fallen soul devoured by an illusory paradise. When the mask of Dark Tide was dropped, he found clarity at the end of his path—hope and redemption traded with a perished form. He will forever sleep at the bottom of the dark sea, for there too lies the way home. | |
| Calamity Class | Desorock Highland | This enemy has a higher RES to Havoc DMG. A special Tacet Discord that lurks in the intricate network of the Dreamscape Nodes. It gathers frequencies of a particular negative emotion. | |
| Overlord Class | Gorges of Spirits, Desorock Highland | This enemy has a higher RES to Electro DMG and Havoc DMG. A humanoid mimic molded of sludge, a false sovereign, the Dark Tide's will made manifest. Born from the utopia of Unity envisioned by the Threnodian, it is a shapeless mass of black sludge given form, a vessel created solely to devour. All things are to unite within the False Sovereign's body and be reborn as servants and children of Leviathan. It does not think. It does not feel. Only the rippling sludge murmurs its false hymns, eternally glorifying the power of Leviathan. | |
| Eternal Husk of Sovereign | Overlord Class | Gorges of Spirits, Desorock Highland | This enemy has a higher RES to Electro DMG and Havoc DMG. A humanoid mimic molded of sludge, a false sovereign, the Dark Tide's will made manifest. Born from the utopia of Unity envisioned by the Threnodian, it is a shapeless mass of black sludge given form, a vessel created solely to devour. All things are to unite within the False Sovereign's body and be reborn as servants and children of Leviathan. It does not think. It does not feel. Only the rippling sludge murmurs its false hymns, eternally glorifying the power of Leviathan. |
| Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. A dead one adrift in the frigid currents, a corpse in which Threnodian's residual energy resides. She pierced her own heart and fell into the ocean. But fate, relentless as the whirlpools below, dragged her even deeper. Now, her creator has claimed this failed vessel, lying in wait beneath the waves to devour the entire world. | |
| Threnodian: Leviathan | Calamity Class | Dim Forest, Desorock Highland | This enemy has a higher RES to Aero DMG and Havoc DMG. The "divinity" who wields the power to merge. A Threnodian rooted in the civilization of Rinascita. Its frequency, once bound by the Sentinel's shackles, was reborn through the Gem. Taking the form of the once Blessed Maiden, Fleurdelys, It made Itself a vessel anew. Born of the yearning for life and sustained by the eternal dread that haunts all living beings, It gazes unceasingly, silent as the abyss. All heretics and non-believers shall stand before Its judgment. |
| Calamity Class | Dim Forest | This enemy has a higher RES to Aero DMG and Havoc DMG. The "divinity" who wields the power to merge. A Threnodian rooted in the civilization of Rinascita. Its frequency, once bound by the Sentinel's shackles, was reborn through the Gem. Taking the form of the once Blessed Maiden, Fleurdelys, It made Itself a vessel anew. Born of the yearning for life and sustained by the eternal dread that haunts all living beings, It gazes unceasingly, silent as the abyss. All heretics and non-believers shall stand before Its judgment. | |
| Overlord Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG . When Hyvatia opens its Eye of Prediction, it observes and records Resonators' Dodges and Counterattacks. After the Eye closes, Hyvatia's next attack cannot be Dodged or Counterattacked. Hyvatia takes 100% more total Tune Rupture DMG. When it's under Tune Rupture - Shifting and hit by Tune Break, it takes 15% more total DMG for 15s. Hyvatia is Spacetrek Collective's first detection array built at Sundermere to monitor and stabilize the Reactor Drive's energy state in real time. The Research Institute implanted the Exostrider's space-time error correction module runtime into Hyvatia's core, allowing Hyvatia to adjust the Exostrider's orbit and detect hidden spaceborne threats with high precision. Therefore, Hyvatia possesses sufficient computational power to predict the Reactor Drive's rotation. Hyvatia's core function is to detect abnormal or dangerous energy fluctuations, perform immediate emergency calibrations, and feed this data back to the Drive to ensure stable operation. | |
| Star Gazer of Silent Void | Overlord Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG . When Hyvatia opens its Eye of Prediction, it observes and records Resonators' Dodges and Counterattacks. After the Eye closes, Hyvatia's next attack cannot be Dodged or Counterattacked. Hyvatia takes 100% more total Tune Rupture DMG. When it's under Tune Rupture - Shifting and hit by Tune Break, it takes 15% more total DMG for 15s. Hyvatia is Spacetrek Collective's first detection array built at Sundermere to monitor and stabilize the Reactor Drive's energy state in real time. The Research Institute implanted the Exostrider's space-time error correction module runtime into Hyvatia's core, allowing Hyvatia to adjust the Exostrider's orbit and detect hidden spaceborne threats with high precision. Therefore, Hyvatia possesses sufficient computational power to predict the Reactor Drive's rotation. Hyvatia's core function is to detect abnormal or dangerous energy fluctuations, perform immediate emergency calibrations, and feed this data back to the Drive to ensure stable operation. |
| Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. Reactor Husk's special ranged attack, Cinder Cut, can be deflected back, dealing damage to the Reactor Husk in return and reducing its Vibration Strength. After attacking or taking Counterattacks several times, a Vulnerable Core will be exposed on Reactor Husk's left arm. Attacking the exposed core will destroy Reactor Husk's armor, rendering it unable to attack. Inflicting Negative Statuses on Reactor Husk immediately exposes the Vulnerable Core. If Reactor Husk's armor is destroyed while it is inflicted with Negative Statuses, then it takes 100% more total DMG from Negative Statuses for 30s. During this effect's period, the core will no longer be exposed. After the Reactor Drive was set above Lahai-Roi by the Exostrider, it remained on high alert to the activities of Aleph-1. When the Drive's immune response is triggered, a mechanized "Reactor Husk" will arise from the depths of the energy well, with the sole purpose of eliminating intruders at all costs. Research by Spacetrek Collective shows that Reactor Husk was once part of the Exostrider. Both share a mission to resist the Threnodian threat and safeguard civilization. | |
| Feral Meltdown | Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. Reactor Husk's special ranged attack, Cinder Cut, can be deflected back, dealing damage to the Reactor Husk in return and reducing its Vibration Strength. After attacking or taking Counterattacks several times, a Vulnerable Core will be exposed on Reactor Husk's left arm. Attacking the exposed core will destroy Reactor Husk's armor, rendering it unable to attack. Inflicting Negative Statuses on Reactor Husk immediately exposes the Vulnerable Core. If Reactor Husk's armor is destroyed while it is inflicted with Negative Statuses, then it takes 100% more total DMG from Negative Statuses for 30s. During this effect's period, the core will no longer be exposed. After the Reactor Drive was set above Lahai-Roi by the Exostrider, it remained on high alert to the activities of Aleph-1. When the Drive's immune response is triggered, a mechanized "Reactor Husk" will arise from the depths of the energy well, with the sole purpose of eliminating intruders at all costs. Research by Spacetrek Collective shows that Reactor Husk was once part of the Exostrider. Both share a mission to resist the Threnodian threat and safeguard civilization. |
| Voidworm | Calamity Class | Desorock Highland | A higher-dimensional being originated from Aleph-1, which shaped its body with Exoswarm devoured by the Void Storm and forged its spine with the Exostrider's remnants. To the inhabitants of Lahai-Roi, Voidworm and Void Storm are equally terrifying. Both are unpredictable natural disasters that devour everything in their paths. |
| Calamity Class | Norfall Barrens | This enemy has a higher RES to Spectro DMG. When hit by an Echo Skill, Sigillum gains 1 stack of Off Course, up to 5 stacks. Echoes with the same name can only trigger this effect once. Each stack of Off Course makes it take 10% more total DMG. At 5 stacks, Sigillum takes an additional 30% total DMG. Rage and tears. Suffering and joy. Sorrow and pain. All are condensed, along with her sigh, into a single golden frequency. It gazes at the sky, lost in memories worn thin by the ages. The lost voyager is still searching for the way home. | |
| Stellar Wayfarer | Calamity Class | This enemy has a higher RES to Spectro DMG. When hit by an Echo Skill, Sigillum gains 1 stack of Off Course, up to 5 stacks. Echoes with the same name can only trigger this effect once. Each stack of Off Course makes it take 10% more total DMG. At 5 stacks, Sigillum takes an additional 30% total DMG. Rage and tears. Suffering and joy. Sorrow and pain. All are condensed, along with her sigh, into a single golden frequency. It gazes at the sky, lost in memories worn thin by the ages. The lost voyager is still searching for the way home. | |
| Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. Resonators can inflict up to 2 additional stacks of Tune Strain - Interfered on the Nameless Explorer. When the Nameless Explorer is under Tune Strain - Interfered and hit by Tune Break, it gains 1 additional stack of Tune Strain - Interfered. Each stack of Tune Strain - Interfered makes it take 4% more total DMG. The station fell like a dying star, burying the dream of its era beneath ice and soil. The Explorer was one of those who dreamed, who once walked among the stars. But now he hides in the dark, corrupted by the Void. Before reason and strength slipped entirely from his grasp, he sealed himself away in the cabin. | |
| Desolate Apparition | Overlord Class | Dim Forest | This enemy has a higher RES to Aero DMG. Resonators can inflict up to 2 additional stacks of Tune Strain - Interfered on the Nameless Explorer. When the Nameless Explorer is under Tune Strain - Interfered and hit by Tune Break, it gains 1 additional stack of Tune Strain - Interfered. Each stack of Tune Strain - Interfered makes it take 4% more total DMG. The station fell like a dying star, burying the dream of its era beneath ice and soil. The Explorer was one of those who dreamed, who once walked among the stars. But now he hides in the dark, corrupted by the Void. Before reason and strength slipped entirely from his grasp, he sealed himself away in the cabin. |
| Aleph-1's Creation | Calamity Class | Desorock Highland, Central Plains | A watcher from beyond the Stridergate, born of Aleph-1's design. Before those who seek answers, Aleph-1 projects the very boundary of the knowable: that which once opened the way to the future has now become something dark and dreadful beyond recognition. At the scale of the cosmos, life and hope are only trivialities, devoid of meaning. Everything is but a beginning without an end. Everything is but a pursuit in vain. |
| Calamity Class | Desorock Highland, Central Plains | A watcher from beyond the Stridergate, born of Aleph-1's design. Before those who seek answers, Aleph-1 projects the very boundary of the knowable: that which once opened the way to the future has now become something dark and dreadful beyond recognition. At the scale of the cosmos, life and hope are only trivialities, devoid of meaning. Everything is but a beginning without an end. Everything is but a pursuit in vain. | |
| Denia | Calamity Class | Central Plains | This enemy has a higher RES to Fusion DMG. Denia takes 25% more DMG from all Negative Statuses. She takes 30% more total DMG for 15s under Frostbind. "A Department of Voidmatters student at Startorch Academy. Also, a professional slacker who has mastered the art of dozing through courses. Still, she hardly misses any campus event, always there to flash her 'gentle' smile to one and all." And yet her name, her identity, her Resonance Ability, even the ties she claimed to others... all of it was a lie. Between you and the Keystone stands nothing more but a puppet who came into existence only because of Aleph-1. |
| Calamity Class | Central Plains | This enemy has a higher RES to Fusion DMG. Denia takes 25% more DMG from all Negative Statuses. She takes 30% more total DMG for 15s under Frostbind. "A Department of Voidmatters student at Startorch Academy. Also, a professional slacker who has mastered the art of dozing through courses. Still, she hardly misses any campus event, always there to flash her 'gentle' smile to one and all." And yet her name, her identity, her Resonance Ability, even the ties she claimed to others... all of it was a lie. Between you and the Keystone stands nothing more but a puppet who came into existence only because of Aleph-1. | |
| Nightmare: Adam Smasher | Overlord Class | When inflicted with Hack - Shifting, Nightmare: Adam Smasher deals 20% more Total DMG for 15s. He takes 60% more Total Hack DMG. A nightmare born of Lucy's deepest fears, taking form as the legendary mercenary Adam Smasher. As Arasaka's most notorious hit-man, Adam Smasher has replaced much of his biological human side with cyberware, giving him strength far surpassing any ordinary merc. Now, as a Nightmare, he guards the gateway to the Dreamscape, barring all entry to the deepest reaches of the Somnoire. | |
| Overlord Class | When inflicted with Hack - Shifting, Nightmare: Adam Smasher deals 20% more Total DMG for 15s. He takes 60% more Total Hack DMG. A nightmare born of Lucy's deepest fears, taking form as the legendary mercenary Adam Smasher. As Arasaka's most notorious hit-man, Adam Smasher has replaced much of his biological human side with cyberware, giving him strength far surpassing any ordinary merc. Now, as a Nightmare, he guards the gateway to the Dreamscape, barring all entry to the deepest reaches of the Somnoire. | ||
Myriad Snare: Rustfire Chassis | Overlord Class | Central Plains | This enemy has a higher RES to Fusion DMG. - When Myriad Snare: Rustfire Chassis is affected by Havoc Bane, it takes 5% more total DMG for 30s, stacking up to 5 times. - When the Havoc Bane affecting Myriad Snare: Rustfire Chassis is consumed, it takes 20% more total DMG for 30s. Deep within the Skyworks, the Myriad Snare serves as a living prison for Tacet Discords, capable of transforming into a formidable Autopuppet to wipe them out. However, as the Skyworks fell into unknown chaos, all maintenance work came to a halt. Structures of the Myriad Snare damaged in fierce battle have all plunged into the abyss. To this day, even with only a shattered body remaining, it still carries out its purge without rest. |
Thousand-Puppet Pavilion | Calamity Class | Desorock Highland | This enemy has a higher RES to Electro DMG, and a higher RES to Havoc DMG. The Thousand-Puppet Pavilion's Screen Armor, Left Arm, and Head can be broken. - Breaking the Thousand-Puppet Pavilion's Screen Armor increases its Vibration Strength Reduction Rate. - Breaking the Thousand-Puppet Pavilion's Left Arm temporarily reduces its damage dealt. - Breaking the Thousand-Puppet Pavilion's Head greatly increases its Off-Tune Level. The Thousand-Puppet Pavilion has a higher Off-Tune Level gauge. When the Thousand-Puppet Pavilion is hit by Tune Break while affected by Tune Strain - Shifting, it gains 2 stacks of Tune Strain - Interfered. When its Tune Strain - Interfered reaches 3 stacks, its total DMG taken is increased by 25%. The max stack limit of Tune Strain - Interfered on Thousand-Puppet Pavilion is increased by 2. Built by Muyu, a former Artisan of Zhuojun Atelier, this giant Autopuppet has absorbed structures of Censure Courts and morphed into a formidable engine of destruction powered by Reverberations of the departed. Souls bound by the battlefields of old, longing for release, have had their obsessions twisted and manipulated, now swinging their blades of resentment at the spiteful enemies before them. |
| Calamity Effigy | Overlord Class | Dim Forest | This enemy has a higher RES to Areo DMG. The total DMG taken by this enemy is increased by 20% for 6s when affected by Negative Status. The total Electro Flare DMG taken by this enemy is increased by 100%. He cast his consciousness into a mechanical vessel, feuled on the Reverations of lost souls, all for the obssesion to become a "perfect Celestial." Though the mechanist arts beyond mortal comprehension could emulate heavenly might, yet it could never transcend its own shackles. At journey's end, this forged body became a calamity unto itself. |
















