Blue Protocol: Star Resonance · Class
Verdant Oracle
Wood, Ranged

Identity
Skills16
Skills
Vines' Embrace
Energy A vital resource needed to perform Special Attacks and select Expertise. Regenerates 4 points per second, with a starting maximum of 100 points. Basic Attack: Vine's Grip Executes a sequence of up to four attacks, dealing Magic DMG. Tips: Fill the gap with Basic Attacks when Energy is too low to for other offensive abilities.
Life Bloom
Chants for 1.8s, then consumes 30 Energy to heal the caster and up to 10 nearby allies (Party Members Prioritized). Healing grows with MATK. Tips: In emergencies, cast repeatedly for fast healing. Otherwise, use Basic Attacks to stack Regen Buds, boosting Bloom's healing.
Divine Circle Bloom
Creates a barrier using the forest power. When the barrier forms, it continuously deals Magic DMG to nearby enemies. The caster and up to 10 nearby allies receive 25% DMG Reduction and HOT while inside the barrier. Tips: Great for easing pressure on the party. Cast before incoming DMG. Requires solid timing awareness.
Wild Bloom
Consumes 20 Energy to summon a giant vine that strikes a target area, dealing Magic DMG and healing the caster and the nearby ally with the lowest HP (Party Members Prioritized). Healing grows with MATK. Use on demand in emergencies. For better results, pair with offensive skills to trigger Symbiotic Marks and boost effectiveness.
Wild Bloom
Consumes 30 Energy to summon giant vines that strike a target area, dealing Magic DMG and healing the caster and the nearby ally with the lowest HP (Party Members Prioritized). Healing grows with MATK. Tips: In emergencies, cast repeatedly for fast healing. Otherwise, use Basic Attacks to stack Regen Buds, which improves both healing and DMG.
Feral Seed
Summons a seed to strike enemies, dealing Magic DMG and reducing their Move SPD by 30%. While dealing DMG, the seed restores a total of 30 Energy. This skill holds 2 charges. Tips: Casting is advised when Energy is low.
Infusion
Consumes 30 Energy to channel a seed barrage for 5.9s, dealing Magic DMG to enemies. You can move while channeling. Tips: Great for solo play or filling DMG gaps.
Grove Wish
Consumes 40 Energy to channel the power of forest for 4s, healing the caster and up to 10 nearby allies over time (party members prioritized). Healing scales with the caster's MATK (plus an additional fixed amount equal to 15% of the target's Max HP), and healing targets also gain 15% All Element Resistance for 10s. Tips: A strong healing skill for high-pressure moments. Since it requires channeling, time your cast carefully.
Nourish
Consumes 20 Energy to imbue the caster and up to 10 nearby allies (prioritizing teammates) with the forest power for 10s, healing them every second (Interval affected by Haste). Tips: Cast after combat begins to provide steady team-wide healing over time.
Regen Pulse
Chants for 2.3s, then consumes 40 Energy to release a pulse from the caster. The pulse heals the caster and all affected allies. Tips: In AoE-heavy healing encounters, use this skill carefully to avoid wasting its dispel and putting it on CD too early.
Fast Growth
Applies an acceleration effect to the caster. Increases MATK and reduces CD while active. Tips: Cast when other skills are on CD .
Stag Charge
Deals Magic DMG equal to 500% ATK to enemies hit along the path, and heals allies hit for 100% ATK. Scales with the Level/Tier of Special attack. Casting it immediately refreshes Infusion.
Bloomheal
Channels for 6s, summoning falling seeds every 0.5s to deal magic dmg to nearby enemies. At the same time, heals up to 10 nearby allies (prioritizing teammates) and grants them 25% DMG Reduction.
Vital Surge
Immediately resets the CD of Healing Expertise Skills and grants 50 Energy. While active, surrounds you with verdant energy, increasing ATK, reducing skill Energy costs, and each Life Bloom cast shortens the remaining CD of Healing Expertise Skills.
Blossom Charge
Unleashes vines, inflicting Stun on surrounding enemies while dealing Magic DMG, and restoring HP to friendly targets around you. Tips: This is an instant cast skill. Paired with Lifebind Spec talents, it provides good damaging and healing capabilities in combats requiring continuous movement.
Nature Ward
Grants a Nature Shield to the caster and up to 10 nearby allies. Tips: Great for high-pressure moments, helping stabilize the party. Pairs well with Smite Spec Talents for healing allies.
About
Wields a Nature Ring, excelling in long-range healing. Channels the verdant essence of the forest to deliver exceptional healing and buffs.
How Verdant Oracle compares · vs 9 all Classes
Skills16
44th percentile · rank 5 of 9 · cohort median 16 (0%)
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