Blue Protocol: Star Resonance Affixes

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227 affixes

NameEffect
Pursue VictoryElite-level monsters receive 35% less damage when in a super armor state, but take 250% damage when weakened.
Holy BaptismWithin 3s of receiving a Healing, hitting an enemy reduces the CD of all skills by 1s.
PrismThe number of projectile skills for the character +3, duration +10s, and damage dealt +200%.
BarrierThe character's shield gain +300%, and while a shield is present, Engram recovery speed +100%.
GaleWhen the character deals Wind damage, there is a 10% chance to create a wind field that lasts for 7s. The wind field continuously deals damage and attracts nearby monsters. Monsters within the wind field take 50% more damage. CD: 10s.
StunWhen the character deals Fire damage, it adds a 5% increased damage taken effect for 5s, which can stack.
Impenetrable WallWhen monsters take damage, the damage -500 points.
Soul DevourerEach time the character takes damage, it restores 5% of nearby monsters' health.
Fight to the DeathAt the start of the battle, the character's ultimate gauge is filled. When the character is not in a healthy state, they gain a 75% damage increase. When in an injured state, they gain an additional 75% damage increase.
PerfectionistWhen the character is in a healthy state, damage dealt +30%.
WoundWhen a monster hits the character, the damage the character takes is permanently +3%. This effect can stack.
Will to RebirthWhen a non-boss monster's health drops to 0, it will restore to full health once and continuously take damage.
Double-Edged SwordThe character gains 1 stack of effect every 5s, each stack increases damage dealt and damage taken by 10% (up to 20 stacks), each time the character takes damage, 1 stack is removed.
War EnthusiasmThe character takes damage equal to 1% of their Max HP per second (not lethal), and each time a monster is defeated, the character recovers 10% of their Max HP.
Dual WieldingAfter switching weapons, the character gains a 30% increase in damage and Healing for 10s.
Frost BladeWhen a monster hits the character, the character's Speed -10% for 20s, stacking up to 7 times.
BomberWhen a monster dissipates, it causes a large explosion at its original location.
Swift as the WindThe Speed of monsters +20%.
Aura of DevotionAfter a monster dissipates, it leaves a blazing trap on the ground that deals damage to players for 15s.
Upgrade ModuleMonsters increase damage by 30% every 5s they survive, elite level monsters increase damage by 20% every 10s they survive, and boss monsters increase damage by 10% every 20s they survive.
SpiritMonsters gain a shield that grants complete immunity to damage 3 times every 20s.
Swift FlashWhen the character triggers a perfect dodge, all skill CDs are refreshed, CD: 30s.
Chaotic ThunderWhen the character deals damage, there is a 10% chance to summon a lightning strike to hit the enemy (this effect is influenced by engraving probability bonuses).
Nuclear ImpactWhen monsters take Crit DMG, the damage value is recorded and reduced to 0. Every 3s, the recorded damage value is settled, and during this period, the recorded damage value +50% per second.
RuptureWhen monsters dissipate, they explode, causing damage to nearby characters.
InspireWhen monsters dissipate, they permanently increase the damage dealt by other monsters within 5 meters (excluding boss level) by 30% and reduce the damage they take by 10%. This effect can stack, with DMG Reduction increasing up to a maximum of 50%.
Pursue VictoryArcane value acquisition efficiency +20%, and after breaking super armor, deal triple damage within 10s.
Water Element ShieldWhen monsters spawn, they gain a layer of water element shield, taking 150% Ice damage and 50% other attribute damage.
Fire ShieldWhen monsters spawn, they gain a layer of Fire shield, taking 150% Fire damage and 50% other attribute damage
Thunder Element ShieldMonsters will gain a layer of Water Element Shield upon spawning, taking 150% Thunder Element damage and 50% other attribute damage.
Wind ShieldMonsters will gain a layer of Water Element Shield upon spawning, taking 150% Wind damage and 50% other attribute damage.
Forest ShieldMonsters will gain a layer of Water Element Shield upon spawning, taking 150% Forest Damage and 50% other attribute damage.
ArenaMonsters of elite level or higher will generate a 5-meter diameter Shrine around them, making monsters within the Shrine immune to damage from outside the Shrine.
ConcealmentMonsters have a 10% chance to enter a 3-second invisibility state when attacked, becoming immune to damage, with a 20-second CD after activation.
Glass CannonCharacter's damage dealt +200%, but Max HP -50%.
SpringMonsters will recover 50% of the damage taken as health 0.5s after taking damage.
AnalgesiaWhen the character takes damage from monsters, the damage value is recorded and reduced to zero. When the total recorded damage exceeds the character's HP, the character immediately dissipates.
VenomAfter dealing damage, monsters will inflict a debuff that reduces Max HP by 1% per second, and up to 10 stacks. This effect is removed if the character is healed to full health.
Stormy WeatherEach time the character deals damage, an additional 10% of their ATK as non-elemental damage is added.
Perfect StateWhen the character's health is above 80%, they deal an additional 20% damage.
Void SoulWhen Tina's HP drops to 70% and 35%, she will summon a Void Soul respectively. The Void Soul will target the player with the highest rage and deal DoT to them. The Void Soul receives 80% DMG Reduction when its super armor is not broken and takes 500% damage when its super armor is broken. When the Void Soul dissipates, it increases all players' damage by 100% for 10s.
Stormy WeatherEach time the character deals damage, an additional 8% of their ATK as damage is added.
Swift FlashWhen the character triggers a perfect dodge, all skill CDs are refreshed, CD: 10s.
Chaotic ThunderWhen the character lands a Crit, there is a 30% chance to generate a lightning strike that attacks nearby enemies. Each Crit increases the trigger chance by 10%, lasting for 10s, up to a maximum of 100%.
Corrupt RegenerationThe Max HP of Monsters -25%, but they recover 5% of their Max HP per second.
AfflictionEach stack increases damage taken by 5%. Defeating a normal monster adds 1 stack, and defeating an elite monster adds 3 stacks.
ReshapeGain dungeon skill: Refresh, consuming 35% of health, refreshes all skill CDs, and increases damage by 50% for 10s. CD: 1 minute.
Warning LineMonsters cannot take more than 10% of their Max HP as damage per hit.
Wild SurgeWhen a monster within 10 meters of the character is defeated, reduce all skill CDs by 1s.
Holy HealingWhen the character receives healing, it deals equal damage to units within 10 meters.
Quick StrikeThe character's damage dealt -80%, but each time damage is dealt, it increases damage by 2.5% for 5s, stackable up to a maximum of 200%.
IsolatedWhen there are no other monsters around a non-boss monster, the damage it receives +80%.
Inflatable HammerThe character's damage +30%, but this entry becomes temporarily inactive when the character is in an injured state.
Time BombDuring combat, every 25s or when a normal monster dissipates, there is a chance to spawn a self-destructing robot that deals damage to all players after a certain time.
LonelinessWhen there are allies within 10 meters of the character, the character gains a buff that increases damage dealt by 30%.
Burning HeartAfter entering combat, the character enters a burning state every 30s for 10s, during which moving will cause damage based on a percentage of Max HP.
RallyAt regular intervals, a protective shield is generated on one player, and after 5s, lightning strikes all players. Those outside the shield take damage equal to 50% of their Max HP and are stunned.
Shadow PoolWhen a non-boss monster dissipates, it creates a 3-meter radius poison pool that deals damage to players and heals monsters.
Price of PowerThe character gains a 40% increase in damage and a 25% CD reduction, but loses 2% of Max HP per second. This effect will not reduce the character's health to zero.
RoarNon-boss monsters become enraged when their health drops to 30%, increasing their damage by 100% until defeated.
Absolute DefenseAll monsters gain permanent super armor.
Frozen DomainUpon entering combat, circular frozen areas will randomly appear on the ground. Characters within these areas will have their Speed -25% and take damage equal to 5% of their Max HP per second. After 5s, the area will explode, dealing damage equal to 25% of Max HP to players within the area and freezing them for 5s.
Entangling VinesUpon entering combat, ring-shaped vine areas will periodically appear under random characters. Characters will take damage and have their Speed -50% when entering or leaving these areas.
Soul Siphon (Normal)Monsters gain 10% life steal.
Soul Siphon (Elite)Elite monsters gain 10% life steal.
Ascension (Normal)Monsters gain 20% additional health and have a 30% chance to increase damage by 25% when dealing damage.
Ascension (Elite)Elite monsters gain 50% additional health and their damage +100%.
Rock SolidNon-World Boss monsters take 30% less Crit DMG.
SwiftNon-World Boss monsters' Speed +25%
TenacityAll damage taken by non-World Boss monsters -25%
Evolution - Part OneAll monsters' item level +20
Evolution - Part TwoAll monsters' item level +30
Divine GiftWhen the character heals, it applies a 3-second effect to the target that increases Crit Rate, Crit DMG, and ATK SPD by 25%.
Pursue VictoryElite and above monsters take 50% less damage when in a super armor state, but take 500% damage when in a weakened state.
Void HeartEnemies infected by Void Corruption provide a higher score bonus. In Fate mode, Void Corruption containers appear in the scene, and interacting with them infects nearby enemies with Void Seeds.
Void Corruption HardeningSmall monsters infected by Void Corruption are immune to control effects, and elites have their tenacity bar doubled.
Void Corruption EruptionEnemies infected by Void Corruption periodically erupt with [Void Corruption Pillars].
Weakening LinkEvery once in a while, a random player will be connected to the farthest player nearby for 10s. While the connection exists, the damage caused by both players will be continuously reduced. The connection is cleared when the players get closer to each other.
Void PrismThere is a chance that an untargetable Void Crystal will spawn near enemies in combat, continuously healing nearby enemies. The crystal is destroyed after a player stays near it for more than 2s.
Void Corruption AfterimageThere is a chance that a Void Corruption Soulshard will spawn near enemies in combat, casting for 10s. When the casting ends, it reduces the ATK of all nearby players by 50% for 10s.
TenacityHealth of minor and elite enemies +30%, damage +10%
BrutalBoss enemies' HP +15%, damage +10%
Burning HeartAt regular intervals, four players are randomly afflicted with Heat for 3s. Moving during this state causes HP loss.
ShockwaveAt regular intervals, shock zones will periodically appear beneath three randomly selected players. When the zones explode, they deal DMG and cause stun to other players in range.
Unexpected SurpriseAt regular intervals, two players will randomly receive bombs that explode after 5s, dealing AoE DMG and knockback. Jumping leaves the bomb behind at the jump location
Evolution 1Enemy health +25%, damage +15%
Evolution 2Enemy health +25%, damage +15%
Void SeedSome dungeon enemies are infected with [Void Seed]. Enemies infected by [Void Seed] gain multiple buffs. Defeating enhanced enemies will earn you more points!
Gift of HealingHealing done by players +an additional 15%
Gift of LifePlayer's Max HP +20%
Gift of CritPlayer's Crit +8%
Gift of HastePlayer's haste +8%
Gift of LuckPlayer's luck +8%
Gift of MasteryPlayer's mastery +8%
Gift of VersatilityPlayer's Versatility +8%
Dark CorruptionWhen enemies infected with Void Corruption are eliminated, they apply [Dark Corruption] to nearby players, dealing damage equal to 1% of Max HP per second per stack.
Void Corruption AfterimagePeriodically generates six Void Corruption Afterimages, attempting to deal high damage to players. Interrupting their chanting or controlling them will cause them to dissipate immediately and provide players with a Crit bonus.
Enhanced Void Corruption AfterimagesThe number of Void Corruption Afterimages appearing increases to ten.
Void Corruption MeteorPeriodically a Void Corruption Meteor falls from the sky, dealing high shared damage in an area and providing a haste attribute bonus to players. If no player shares the damage, the meteor destroys the ground, dealing high damage to the entire team.
Enhanced Void Corruption MeteorDamage caused by Void Corruption Meteor significantly increased
Illusion InvasionPeriodically generates an illusion that is immune to control and can restore health based on the actual damage caused, continuously attacking players and attempting to unleash an ultimate move that deals high damage to the entire team. If the illusion is destroyed, it provides players with a Mastery bonus.
Enhanced Illusion InvasionThe attributes of the illusion are greatly increased.
Dispersed EnergyPeriodically generates a Fragile Star Core, scattering Star Core Energy. Picking up Star Core Energy or directly healing the soul to full health will cause it to dissipate and provide players with an Versatility bonus, otherwise it will deal high damage to players.
Enhanced Dispersed EnergyInitial health of the Fragile Star Core significantly decreased
Void Corruption AfterimagePeriodically generates six Void Corruption Afterimages, attempting to deal high damage to players. Interrupting their chanting or controlling them will cause them to dissipate immediately and provide players with a critical attribute bonus.
Dispersed EnergyPeriodically generates a Fragile Star Core, scattering Star Core Energy. Picking up Star Core Energy or directly healing the soul to full health will cause it to dissipate and provide players with an all-round attribute bonus, otherwise it will deal high damage to players.
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The team that loots it will obtain the high-tier loot reward corresponding to the dungeon upon completion!
"Unit X"There is a "Unit X" in a fixed position in the scene, interacting with it can provide buffs!
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that loots it will obtain the high-tier loot reward corresponding to the dungeon upon completion!
Power of UnityWhen the party includes Guardian, Support, and Attack classes, the party's DMG dealt +25%.
Void VanguardEmpowered by the primal Void Corruption Power, all enemies in the dungeon gain significant stat boosts.
Source of IllusionEmpowered by the Power of Illusory Blooms, all enemies in the dungeon gain significant stat boosts.
Illusory PerformerInfluenced by Illusion, all enemies in the Dungeon gain significant stat boosts.
Dreamflood ManifestationWhen Dreamflood Value reaches maximum, a Dreamflood Manifestation appears to attack the player. Defeating it grants a large combat bonus.
Illusory Energy Crystal ClusterInteract with Illusory Energy Crystal Clusters to greatly increase Dreamflood Value.
Dreamflood Manifestation: RageWhen Dreamflood Value reaches maximum, a Dreamflood Manifestation: Rage appears to attack the player. Defeating it grants a large combat bonus.
Dreamflood Manifestation: RuptureWhen Dreamflood Value reaches maximum, a Dreamflood Manifestation: Rupture appears to attack the player. Defeating it grants a large combat bonus.
Dreamflood Manifestation: HuntWhen Dreamflood Value reaches maximum, a Dreamflood Manifestation: Hunt appears to attack the player. Defeating it grants a large combat bonus.
Dreamflood Manifestation: SalvationWhen Dreamflood Value reaches maximum, a Dreamflood Manifestation: Salvation appears. Healing it grants a large combat bonus.
Seed of IllusionCertain enemies in the dungeon spawn Seed of Illusion, slightly enhancing their attributes. Defeating enemies with Seed of Illusion grants additional Echo Residue!
Echo MovementAfter the dungeon opens, Echo Residue can be gained by defeating monsters and triggering special events. Once full, the Movement is activated, granting buffs to all players.
Revelry Sound SystemThere are sound devices at fixed locations in the area. Interacting with them consumes Echo Residue to manually activate the Movement. Buff effects have three tiers based on energy consumed. Nearby monsters with Seed of Illusion are further enhanced and grant additional points when defeated. The Movement no longer activates automatically, except during boss battles.
Fantastical NotesEvery now and then, a Note Field will appear around a random player, who can pull it along to move. When Elite or higher monsters are defeated within the Note Field, they drop Note Particles. Picking them up grants additional Echo Residue.
Spotlight MomentEvery once in a while, a Shining Goblin will appear in the area. Defeating it grants Echo Residue. When the disco ball above its head flashes, make sure to turn your back in time!
Dedication DanceEvery once in a while, a Dancing Ee-chan will appear near players, causing continuous HP loss while providing Echo Residue. Healing it will grant more bonuses!
Time BombWhen an Elite or higher-tier monster dissipates, there is a chance to spawn a self-destructing robot that deals damage to all players after a certain time.
Playful FarceAt regular intervals, an unattackable Prank Bomb appears near a player. If its cast completes successfully, it deals damage to all players and applies a debuff. The bomb disappears after its casting is interrupted three consecutive times.
Void Corruption AfterimageAt regular intervals, several Void Corruption Afterimages appear in a wide surrounding area, attempting to deal massive damage to players and apply a debuff. Interrupting their chanting or controlling them will cause them to dissipate immediately.
Void ImprintAfter entering combat, players continuously gain stacks of the [Void Imprint] debuff. Each stack increases damage taken. Can be dispelled.
Supply ProtocolAt regular intervals, a healing robot appears near players, continuously releasing repair waves that restore HP to enemies. The robot dissipates automatically after its skill ends.
Shield WillElite or higher-tier monsters spawn with a shield equal to 50% of their Max HP. While the shield is active, they gain significant DMG Reduction. When the shield is broken, both the shield and the DMG Reduction effect are removed.
Void Corruption MeteorAt regular intervals, a Void Corruption Meteor descends from the sky, dealing high shared damage within an area and applying a debuff that reduces Max HP. If no player shares the damage, the meteor destroys the ground, dealing high damage and applying a debuff to the entire team.
Illusionary RestraintAt regular intervals, three mysterious illusions appear, tethering players and gradually reducing the damage they deal. When no other monsters are present around the illusions, they gain significant DMG Reduction.
Sweeping WhirlwindAt regular intervals, two whirlwinds appear that track player movement, continuously dealing damage and applying knockback.
Searing CrystalAt regular intervals, three random players are afflicted with Searing Crystals. Upon manifestation, the crystals deal two consecutive bursts of explosion damage and apply a grievous wound effect.
Dark Corruption CrystalAt regular intervals, several Dark Corruption Crystals appear, channeling and randomly attacking players. The crystals dissipate automatically 10s after appearing.
EvolutionSignificantly increases damage dealt by monsters' Basic Attacks.
Power of Unity - RareWhen the party includes Guardian, Support, and Attack classes, all party members deal 5% increased damage. Each additional non-duplicate class specialization in the party grants an additional 5% damage increase.
Tag - Unstable SoloMarks the current difficulty
Tag - Unstable MultiplayerMarks the current difficulty
Mark for -PT difficultyUsed for pre-dungeon season performance, to distinguish difficulty
Mark for -H difficultyUsed for pre-dungeon season performance, to distinguish difficulty
Mark for -M difficultyUsed for pre-dungeon season performance, to distinguish difficulty
Dark RealmThe scene is shrouded in darkness, staying in the darkness will continuously lose health, and you can avoid the darkness through light orbs in the scene.
Vigilant MachineThere are patrolling robots in the area. When they detect an enemy nearby, they will rush towards them and self-destruct
WatcherThe Watcher continuously scans the area, being scanned will result in a fatal attack.
Purification Light CurtainPurification Light Curtains appear periodically. Activate your shield to avoid DMG.
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.40 Legendary: Gauntlets, Earrings Rare: Lv.40 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Gauntlets, Earrings Rare: Lv.60 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Gauntlets, Earrings Rare: Lv.80 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.40 Legendary: Helmet, Necklace Rare: Lv.40 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Helmet, Necklace Rare: Lv.60 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Helmet, Necklace Rare: Lv.80 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.40 Legendary: Armor, Ring Rare: Lv.40 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Armor, Ring Rare: Lv.60 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Armor, Ring Rare: Lv.80 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.40 Legendary: Shoes, Charm Rare: Lv.40 Legendary: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Boots, Charm Rare: Lv.60 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Shoes, Charm Rare: Lv.80 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.40 Legendary gear: Bracelet (L), Bracelet (R) Rare: Lv.40 Legendary gear: Weapon
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Bracelet (L), Bracelet (R) Rare: Lv.60 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Bracelet (L), Bracelet (R) Rare: Lv.80 Legendary: Weapon
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.40 Legendary gear: Weapon Rare: Lv.40 Legendary gear: Other Slots
Bane LordCaution! The powerful Bane Lord may rarely tear through space-time and invade this dimension. The party that attacks and loots it will additionally obtain upon completion Drop: Lv.60 Legendary: Weapon Rare: Lv.60 Legendary: Other Slots
Bane LordWatch out! The powerful Bane Lord has a low chance to tear through space-time and invade this realm! The party that attacks and claims its loot will receive an additional reward upon completion Drop: Lv.80 Legendary: Weapon Rare: Lv.80 Legendary: Other Slots
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Gauntlets, Earrings
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Gauntlets, Earrings
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Gauntlets, Earrings
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Helmet, Necklace
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Helmet, Necklace
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Helmet, Necklace
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Armor, Ring
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Armor, Ring
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Armor, Ring
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Bracelet (L), Bracelet (R)
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Bracelet (L), Bracelet (R)
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Bracelet (L), Bracelet (R)
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Boots, Charm
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Boots, Charm
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Boots, Charm
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.120 Legendary: Weapon
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.140 Legendary: Weapon
Nappo's PandemoniumThe mischievous Nappo sneaks into the plane, causing all kinds of trouble! The team that attacks and claims its loot will receive an additional reward upon completion: Lv.160 Legendary: Weapon
Slumberdream Mask - RavingBoss ATK +30%, HP +20%; [Slumberdream Sigils] dropped by Bosses are guaranteed to be Epic quality.
Slumberdream Mask - SomniloquyWhen a player's HP is not full, they take +30% additional damage; When a player's HP is full, their damage taken is decreased by -30%.
Slumberdream Mask - BewildermentPlayer ATK -20%, Defense -20%; Monster ATK -30%
Slumberdream Mask - BetrayalElite HP and Boss HP +100%, ATK +50%; Drop rate of [Slumberdream Remnants] from Elites and Bosses +60%.
Slumberdream Mask - NightmareMonsters are affected by Void Corruption (HP +20%, ATK +20%; Drop rate of [Slumberdream Sigils] from monsters is doubled.
Slumberdream Mask - SnickerPlayer HP cannot exceed 50% of Max HP; Monster Max HP -30%
Slumberdream Mask - Veiled MoonWhile out of combat, [Slumberdream Value] gain rate +100%; While in combat, [Slumberdream Value] gain rate −20%
Slumberdream Mask - EchoFor each unit, damage taken is stored and then settled every 5 seconds; Damage taken by monsters +15%
Slumberdream Mask - FinaleMonster ATK and HP +10%; Elites and stronger monsters gain an additional 10%; [Slumberdream Remnants] gained from combat 40%
Slumberdream Mask - SymmetryMonsters gain [Protection]: DMG Reduction +50%. Each time damage is taken, this effect −0.5%; Damage taken by players −30%
Illusion-Shroud Mask - RavingBoss ATK +30%, HP +20%; [Illusion-Breaking Rites] dropped by Bosses are guaranteed to be Epic quality.
Illusion-Shroud Mask - SomniloquyWhen a player's HP is not full, they take +30% additional damage; When a player's HP is full, their damage taken is decreased by -30%.
Illusion-Shroud Mask - BewildermentPlayer ATK -20%, Defense -20%; Monster ATK -30%
Illusion-Shroud Mask - BetrayalElite HP and Boss HP +100%, ATK +50%; Drop rate of [Illusion-Shroud Ash] from Elites and Bosses +60%.
Illusion-Shroud Mask - NightmareMonsters are affected by Void Corruption (HP +20%, ATK +20%); Drop rate of [Illusion-Breaking Rites] from monsters is doubled.
Illusion-Shroud Mask - SnickerPlayer HP cannot exceed 50% of Max HP; Monster Max HP -30%
Illusion-Shroud Mask - Veiled MoonWhile out of combat, [Illusion-Shroud Value] gain rate +100%; While in combat, [Illusion-Shroud Value] gain rate −20%
Illusion-Shroud Mask - EchoFor each unit, damage taken is stored and then settled every 5 seconds; Damage taken by monsters +15%
Illusion-Shroud Mask - FinaleMonster ATK and HP +10%; Elites and stronger monsters gain an additional 10%; [Illusion-Shroud Ash] gained from combat +40%
Illusion-Shroud Mask - SymmetryMonsters gain [Protection]: DMG Reduction +50%. Each time damage is taken, this effect −0.5%; Damage taken by players −30%
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Gauntlets, Earrings.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Gauntlets, Earrings.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Gauntlets, Earrings.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Helmet, Necklace.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Helmet, Necklace.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Helmet, Necklace.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Armor, Ring.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Armor, Ring.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Armor, Ring.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Bracelet (L), Bracelet (R).
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Bracelet (L), Bracelet (R).
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Bracelet (L), Bracelet (R).
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Boots, Charm.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Boots, Charm.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Boots, Charm.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.220 Legendary Weapon.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.240 Legendary Weapon.
Boarlet's Noise HeistThe Squeaky Boarlet has broken through the planar barrier, hammering out chaotic beats with off-key notes! The party that attacks and claims its loot will receive additional rewards upon completion: Lv.260 Legendary Weapon.
Illegal ConstructionRenovations are underway at Ocean Hill. Be aware: numerous illegal buildings may appear in the area!
ConcertAn idol is coming to Ocean Hill for a concert. Be aware: crowds will increase significantly in the area!
Energy OverflowEntry gameplay will be available in future versions. Illusion Energy is overflowing—spawn rate +100%!
Biting Cold WindEntry gameplay will be available in future versions. Winter is coming! Once the game starts, a freezing wind will blow every 35 seconds, forcing movement and removing all Illusion abilities.
Flash of InsightEntry gameplay will be available in future versions. Brain overdrive! A Flash of Insight guarantees an S-Rank buff!
Spacetime DistortionEntry gameplay will be available in future versions. The Illusion has been unstable lately, causing numerous space-time rifts. Entering a rift will teleport you to a random location within the scene.
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