Blue Protocol: Star Resonance Class Weapons
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7 class weapons
| Name | Class | Description |
|---|---|---|
| Stormblade | Close-range weapon, the sickle longsword focuses on a single slash, instantly cutting down the enemy, while the scythe pursues multiple consecutive strikes, wielding blade light, alternating use, showcasing unique combat skills. | |
| Frost Mage | Mid-to-long-range weapon, using water elements as a medium, combining the power of ice and flowing water, freezing everything under extreme cold and causing massive damage. | |
| Twin Striker | Close-range weapon, giving the warrior an indomitable fighting spirit, with an Ultimate that can enter an enhanced state, bursting out incredible energy in a short time, destroying everything in its path, and exuding a formidable aura. | |
| Wind Knight | Close-range weapon, the spear strikes like a dragon, accumulating battle intent with each attack, forming an indestructible shield around the warrior for solid defense. As the power reaches its peak, the warrior can throw the spear farther, releasing a devastating strike like a meteor streaking across the night sky. | |
| Verdant Oracle | Mid-range weapon, controlling the power of nature, adept at using vines and flower seeds to attack enemies, possessing considerable healing abilities, like a guardian of nature, capable of both destroying enemies and protecting allies. | |
| Heavy Guardian | A close-range weapon, a defensive expert with considerable damage. The sword's momentum is overwhelming and unstoppable. Its broad blade not only provides a rock-solid sense of stability but also gathers the power of rock and sand to unleash astonishing destructive force. | |
| Marksman | A long-range weapon, a powerful damage dealer with a wide skill range and continuous on-field output, excelling at dealing with multiple enemies. Strikes everything in sight with the fury of thunder. |