Blue Protocol: Star Resonance · Class

Frost Mage

💧Water🏹Ranged
Water, Ranged
Frost Mage

Identity

Skills12

Skills

Raincall SurgeNormal Attack
Ice Energy A key resource for unleashing Special Attacks and Expertise Skills. Starts with a maximum of 50 points, regenerating 2 points per second. Basic Attack: Raincall Surge Unleashes up to four consecutive water-based attacks, each dealing Magic Damage. Tips: When Ice Energy is low, this skill allows you to deal DMG flexibly as needed.
MaelstromSkill
Unleashes a water vortex at the target's feet, continuously dealing Magic DMG to enemies within range. For each target hit, restores 2 Ice Energy, up to 10 Ice Energy per hit. Ultra Cold: ​Maelstrom​ While in the Ultra Cold state, the water vortex will freeze and explode upon ending, dealing higher Magic DMG to all enemies within range. Tips: Pair with Frostbeam Spec. Casting at the right moment can restore considerable Ice Energy.
Crystal VeilSkill
Casts a slow-moving water orb and gains 1 Frost Crystal immediately, and 1 Frost Crystal every 3s thereafter. On impact, the orb's velocity decays. While the aqueous orb persists, it continuously deals Magic Damage to all nearby enemies and applies Frost to them. Ultra Cold: Crystal Veil While in the Ultra Cold state, the water orb will freeze and violently explode upon ending, dealing higher Magic Damage to all enemies within range. This skill holds 2 charges. Tips: At least one charge shall be maintained at all times unless Ice Energy overflows. It is recommended to maintain two charges before casting the Ultimate, as combining it with Ultra Cold grants bonus DMG.
Meteor StormSkill
Consumes 5 Ice Energy to instantly summon 3 Meteor Storms above the target, dealing Magic Damage to the target and surrounding enemies. This skill holds 2 charges. Tips: This instant-cast DMG skill is best utilized in a highly mobile style of combat to maximize DMG dealt through repeated use.
Frozen GaleSkill
Unleashes built-up cold energy in a violent surge, dealing Magic Damage and inflicting Frozen on nearby enemies. Charging the skill alters both its range and DMG. Tier 1: Chants for 1s, targeting an 8m frontal cone. Tier 2: Chants for 2s, targeting an 8m frontal cone with 50% increased DMG. Tier 3: Chants for 3s, targeting an 8m frontal cone with 100% increased DMG. When holding 1/3/5 Frost Crystal, the skill will instantly cast at Tier 1/2/3, skipping the charge time. Tips: This skill offers both area damage and crowd control. For best results, cast it when you have high Frost Crystal count.
FrostbeamTalent
Consumes 15 Ice Energy to launch a concentrated ice beam toward the target, dealing Magic Damage to all enemies in its path every 0.3s. After dealing DMG 5 instances, the beam attempts to consume additional Ice Energy to sustain itself. Every 12 Ice Energy extends the beam by 0.3s and deals 1 additional instance of DMG. Each time Frostbeam deals DMG, it increases its own DMG by 8%, up to 80%. (Terminates when Ice Energy drops below 3.) Frostbeam's firing interval is affected by Haste. Tips: Cast when Ice Energy is near maximum capacity for extended beam duration. While firing, use the joystick to make minor positioning adjustments.
Frost LanceSpecial
Chants for 1.4s, then consumes 10 Ice Energy to fire a sharp Frost Lance at the target, dealing Magic Damage on impact. Consuming 1 Frost Crystal can skip chanting and increase DMG by 20%. Tips: Cast Frost Lance regularly to avoid wasting excess Energy.
PermafrostSkill
Summons the power of frost, gaining Super Armor for the duration while accumulating 6 Ice Energy per second and increasing Haste. Tips: Increases Attack SPD and Casting SPD. Since this skill generates Ice Energy, don't use it when Ice Energy is about to cap. If you do, burn the Ice Energy quickly afterward.
BlizzardSkill
Chants for 2.9s, then consumes 20 Ice Energy to summon an intense Blizzard at the target location, continuously dealing Magic DMG and applying Frost to all enemies within the area. Tips: This devastating AoE skill is most effective when used against immobilized enemies to maximize DMG dealt.
Frost ShelterSkill
Encases yourself in ice, rendering you immune to all DMG but immobilized for the duration. Deals Magic Damage to all nearby enemies, and inflicts Slow until they are Frozen. Tips: Equip this skill in high-pressure situations to increase survivability.
TidepoolSkill
Summons a surging Tidal Vortex at the target location, dealing Magic DMG on impact. Channels for 5s after casting. Recast to end early. Ultra Cold: Tidepool In the Ultra Cold state, the vortex freezes and violently explodes upon ending, dealing higher Magic DMG to all enemies within range. Tips: You cannot move or cast other skills while channeling. Best paired with allies' AoE skills in coordinated attacks.
Glacier HymnUltimate
Summons the ice's blessing to unfold an Ice Domain, knocking all enemies back within range. Then summons a comet to strike the targets, dealing Magic DMG and inflicting Frozen on all affected enemies. Ice Domain Within the Domain, restores 220 Ice Energy over time and gains Ultra Cold. Enemies within the domain are continuously Slowed until Frozen. While in Ultra Cold, targets are treated as Frozen. Tips: Don't use this skill when Ice Energy is about to cap. If you do, burn the Ice Energy quickly afterward. Skills enhanced by the Ultra Cold state are most effective when cast within this skill's duration.

About

Wields a Frost Staff, excelling in long-range combat. Commands the power of ice to deliver wide-area DMG and formidable control.

How Frost Mage compares · vs 9 all Classes

Skills12
17th percentile · rank 8 of 9 · cohort median 16 (-25%)

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Unchanged since August 4, 2026 · GET /star-resonance/history/2

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