Blue Protocol: Star Resonance · Class

Beat Performer

🔥Fire⚔Melee
Fire, Melee
Beat Performer

Identity

Skills16

Skills

Amplified BeatSpecial
Consumes 3 Performance Passion to swing your guitar with force, dealing heavy Magic DMG to enemies. Performance Passion: Required to perform music. Regenerates 1 stack every 5s. Tips: High coverage healing skill. Use it before your Performance Passion overflows.
Healing BeatTalent
Consumes 3 stacks of Performance Passion to play a tune that heals the caster and the nearby ally with the lowest HP (party members prioritized). The healing amount scales with the caster's MATK (plus an additional fixed heal equal to 3% of the target's Max HP). Performance Passion: Required to perform music. 1 point is regenerated every 5s. Tips: A healing skill with high uptime. Cast it to avoid letting Performance Passion overflow.
Harmonic AnthemSkill
Leaps high and slams your guitar into the ground to burst sparks, dealing Magic DMG to the enemies within range. Each instance of DMG dealt by Amplified Beat (only once per multi-target hit) increases the hit count of Harmonic Anthem by 1, up to 3. Tips: Master the Amplified Beat's mechanic of increasing hit count to boost Harmonic Anthem's Attack.
Rhapsody of FlameSkill
My Passion Still Burns! Consumes 5 stacks of Performance Passion to summon a randomly shaped graffiti on the ground, healing 10 allies (party members prioritized) and dealing Magic DMG to the enemies within range. While standing within the graffiti, the caster gains 10% Fire Bonus. Only 1 graffiti can exist at a time. Performance Passion: Required to perform music. 1 point is regenerated every 5s. Tips: This skill has the widest range for both healing and DMG. Cast it once the CD ends for max effectiveness.
Heroic MelodySkill
A rousing melody. When Performance Energy exceeds 15 stacks, you can begin the performance, which cannot be stopped once started. CD: 5s. While performing Heroic Melody, you consume 6 Performance Energy per second, and every 3s, 10 allies restore HP (Interval affected by Haste). While you perform Heroic Melody, every 7s, your String Strike transforms into Fierce Strike. While you perform Heroic Melody, the conversion rate of Peaceful Tune +50%. Performance Energy: Required to play Melody skills (Heroic Melody and Healing Melody). 1 point of energy is regenerated per second. Tips: The skill can't be stopped manually, so time its activation wisely to maximize synergy with Peaceful Tune and Fierce Strike.
Healing MelodySkill
A soothing melody. When Performance Energy exceeds 15, you can start the performance freely and stop at will. Each time you start, a speaker is deployed to perform a Concerto. (Speaker disappears when Healing Melody ends.) CD: 5s. While performing Healing Melody, consumes 3 Performance Energy per second, and heals 10 allies every 1 second (Interval affected by Haste). Speaker: When you cast Healing Beat, Fivefold Crescendo, Rock the Stage, Concert Circuit, the speaker will simultaneously cast the same skill. Performance Energy: Required to play Melody skills (Heroic Melody, Healing Melody). Regenerates 1 point per second. Tips: Mastering where and when to place the speaker is essential.
Fivefold CrescendoSkill
Let the passion surge again! Consumes 3 Performance Passion, reigniting the spirits of the weary. Performs a sequence of notes that restores HP to 10 allies within range (prioritizing teammates) and grants Tenacity Chord. Each stack of Tenacity Chord additionally increases Max HP by 0.5% (up to 2.5% Max HP) for 5s (duration cannot be refreshed once 5 stacks are reached). Performance Passion: Required to perform music. Regenerates 1 stack every 5s. Tips: Highest healing potential. Monitor your team's health to maximize efficiency and prevent overhealing.
Passion BurstSkill
Strums the strings and releases searing flames forward, dealing Magic DMG to the enemies within range. Charging alters the skill's range and DMG. Tier 1: Chants for 0.7s, targeting a fan-shaped area with an 8-meter radius in front. Tier 2: Chants for 1.4s, targeting a fan-shaped area with an 8-meter radius in front and increasing DMG by 50%. Tier 3: Chants for 2.1s, targeting a fan-shaped area with an 8-meter radius in front and increasing DMG by 100%. Tips: High DMG skill. Combine with Talent effects and the amplifier for strong DMG and healing. Be mindful of environmental safety during casting.
Rock the StageUltimate
As a passionate music lover, your impromptu performance immediately grants 5 Performance Passion. It also heals nearby allies and gives them a Shield that lasts for 10s, while dealing Magic DMG to nearby enemies. Performance Passion: Required to perform music. Regenerates 1 stack every 5s. Tips: In emergencies, this powerful shield can ease the team's survival pressure. Time the cast carefully.
EncoreSkill
The perfect piece for fan interaction. Grants Encore effect to 10 allies for 10s. Encore: Grants Super Armor. Each time an offensive or healing Expertise Skill is cast, there is a 50% fixed chance to trigger Encore Strings once, dealing DMG to the current target or healing the lowest-HP ally. Tips: Cast during your team's burst window for optimal DMG and healing of Encore.
Center StageSkill
Increases your MATK for a period of time and amplifies the next skill you cast. Special Attack: Your next 2 Special Attacks do not consume Performance Passion. Fivefold Crescendo: Doubles the healing instances. Heroic Melody: Halves the time needed to trigger Fierce Strike. Harmonic Anthem: Doubles the DMG dealt. Passion Burst: Allows for direct cast in its strongest form, no chanting required. Tips: Evaluate the battle environment and your combat style, then apply the appropriate enhancement at the optimal moment.
Fierce StrikeTalent
Swings your guitar with force, dealing Magic DMG equal to 300% ATK to nearby enemies. Harmonic Anthem instantly gains 1 charge. Scales with the Level/Tier of Basic Attack. Tips: Cast this skill when Harmonic Anthem is on CD.
String StrikeNormal Attack
Peaceful Tune A magical melody that, whenever DMG is dealt, restores HP equal to 20% of the DMG dealt, distributed evenly among up to 5 allies (Party Members Prioritized). Allies at full HP will not be included in the healing targets. If all Allies are at full HP, the healing will be considered as excess healing. Performance Energy: Energy required to play Melody skills (Heroic Melody and Healing Melody). 1 point is regenerated per second. Performance Passion: Required to perform music. 1 point is regenerated every 5s. Basic Attack: String Strike Strikes the guitar's sideboard to produce a frenzied wave, dealing Magic DMG to nearby enemies. Tips: Using Basic Attacks when Performance Passion and Performance Energy are not maxed out provides consistent healing. Pair with talents to store this healing for emergency use.
Passion FuryTalent
Channels for 6s and continuously spews searing flames forward, dealing Magic DMG equal to 1000% ATK in total to the enemies within range. Tips: Move continuously and try to maximize DMG dealt while staying safe.
Infinite RhapsodyTalent
Instantly releases a powerful sonic wave, dealing Magic DMG to nearby enemies. Heals nearby allies and grants a Shield that lasts for 10s. Doubles the Performance Passion cap and fully restores Performance Passion. Performance Passion: Required to perform music. Regenerates 1 stack every 5s. Tips: A powerful emergency shield to ease team survival pressure. Time the cast carefully. Once fully charged with Performance Passion, trigger burst.
Concert CircuitTalent
A mobile performance melody. While performing, continuously heals allies. Deals Magic DMG to nearby enemies. Each healed ally increases healing by 6%, up to 30%. Each enemy hit increases DMG by 6%, up to 30%. Tips: Sustained healing and DMG. Adjust your position based on the number and location of targets to maximize efficiency.

About

Excels in long-range combat, using a Guitar as a weapon. Heals while attacking, excels in granting Allies buffs, and possesses excellent support capabilities.

How Beat Performer compares · vs 9 all Classes

Skills16
44th percentile · rank 5 of 9 · cohort median 16 (0%)

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Unchanged since August 4, 2026 · GET /star-resonance/history/13

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