Echocalypse · Case
Nana
Empire, Support

Identity
RarityMR
Stats Stats at any level →
HP7437190
ATK365304
Physical DEF204388
Magic DEF204388
Stats
Star-ups7
Max Lv.200
Skills
Advance
Nana moves the chest pieces, dealing Wind Magic DMG equal to 88% Attack to front row enemies. Recovers 25 Pneuma.
Advance
Nana moves the chest pieces, dealing Wind Magic DMG equal to 97% Attack to front row enemies. Recovers 25 Pneuma.
Advance
Nana moves the chest pieces, dealing Wind Magic DMG equal to 129% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 8% Max HP.
Advance
Nana moves the chest pieces, dealing Wind Magic DMG equal to 157% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 15% Max HP.
Castle
Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 202% Attack to front row enemies. Recovers 50 Pneuma.
Castle
Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 255% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 10% Max HP.
Castle
Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 297% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 15% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds.
[Rook]: Crit Rate +10%. After landing a Crit, deals an additional 100% DMG to a random front row enemy.
[Promote]: Crit Res Rate +10%. After receiving a Crit Attack, DMG taken 10%.
Castle
Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 319% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 20% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds.
[Rook]: Crit Rate +20%. After landing a Crit, deals an additional 200% DMG to a random front row enemy.
[Promote]: Crit Res Rate +20%. After receiving a Crit Attack, DMG taken 20%.
Checkmate
All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 303% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 250% Attack to 1 front row enemy.
Checkmate
All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 356% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 300% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds.
[Queen]: DMG Bonus +10%. On active attacks, additionally deals DMG equal to 6% Max HP to the default column of enemies, capped at 120% Attack. Triggers at most once per round.
[King]: DMG Reduction +10%. When actively attacked, gains 10% Max HP, triggering at most once per round.
Checkmate
All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 446% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 350% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds.
[Queen]: DMG Bonus +15%. On active attacks, additionally deals DMG equal to 8% Max HP to the default column of enemies, capped at 160% Attack. Triggers at most once per round.
[King]: DMG Reduction +15%. When actively attacked, gains 10% Max HP, triggering at most once per round.
Checkmate
All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 521% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 400% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. Nana gains [Castling] for 3 rounds.
[Queen]: DMG Bonus +20%. On active attacks, additionally deals DMG equal to 10% Max HP to the default column of enemies, capped at 200% Attack. Triggers at most once per round.
[King]: DMG Reduction +20%. When actively attacked, gains 10% Max HP, triggering at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 5% Max HP. Triggers at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 7% Max HP. Triggers at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 9% Max HP. Triggers at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 11% Max HP and increases their DMG Reduction by 10% for 2 rounds. Triggers at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 13% Max HP and increases their DMG Reduction by 15% for 2 rounds. Triggers at most once per round.
Manual Castling
After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 15% Max HP and increases their DMG Reduction by 20% for 2 rounds. Triggers at most once per round.
Profile
Nana has an exceptional talent for chess. If she can set aside her emotions, she could win against anyone.
Specialty
Chess Artifice
How Nana compares · vs 8 MR Cases
HP7437190
75th percentile · rank 2 of 8 · cohort median 6944937 (+7%)
ATK365304
25th percentile · rank 6 of 8 · cohort median 425688 (-14%)
Physical DEF204388
75th percentile · rank 2 of 8 · cohort median 182764 (+12%)
Magic DEF204388
75th percentile · rank 2 of 8 · cohort median 182764 (+12%)
Closest Cases · nearest on ATK
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Patch history · 1 recorded change
Patch 4.2.50.672026-09-23
HP
3445970 → 7437190
ATK
155246 → 365304
Physical DEF
99351 → 204388
Magic DEF
99351 → 204388