Echocalypse Skills
GET https://api.gacha-data.com/api/echocalypse/skills · API
1,615 skills
| Name | Case | Slot | From star | Lv. | Effect |
|---|---|---|---|---|---|
Flash Express | Valiant | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single back row enemy. |
Flash Express | Valiant | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single back row enemy. |
Flash Express | Valiant | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single back row enemy. |
Laser Logistics | Valiant | Skill | 0 | 1 | Deal 167% Magic DMG to a single row of enemies. |
Laser Logistics | Valiant | Skill | 1 | 2 | Deal 175% Magic DMG to a single row of enemies. |
Laser Logistics | Valiant | Skill | 3 | 3 | Deal 184% Magic DMG to a single row of enemies. |
Laser Logistics | Valiant | Skill | 5 | 4 | Deal 193% Magic DMG to a single row of enemies. |
Laser Logistics | Valiant | Skill | 6 | 5 | Deal 203% Magic DMG to a single row of enemies. |
Laser Logistics | Valiant | Skill | 7 | 6 | Deal 213% Magic DMG to a single row of enemies. |
Fresh Breeze | Pierrot | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Fresh Breeze | Pierrot | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Fresh Breeze | Pierrot | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Raging Wind | Pierrot | Skill | 0 | 1 | Deal 121% Physical DMG to 3 random enemies. |
Raging Wind | Pierrot | Skill | 1 | 2 | Deal 127% Physical DMG to 3 random enemies. |
Raging Wind | Pierrot | Skill | 3 | 3 | Deal 134% Physical DMG to 3 random enemies. |
Raging Wind | Pierrot | Skill | 5 | 4 | Deal 140% Physical DMG to 3 random enemies. |
Raging Wind | Pierrot | Skill | 6 | 5 | Deal 147% Physical DMG to 3 random enemies. |
Raging Wind | Pierrot | Skill | 7 | 6 | Deal 155% Physical DMG to 3 random enemies. |
Justice Clamp | Shelly | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single enemy. |
Justice Clamp | Shelly | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single enemy. |
Justice Clamp | Shelly | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single enemy. |
Justice Tailspin | Shelly | Skill | 0 | 1 | Deal 167% Magic DMG to a single row of enemies. |
Justice Tailspin | Shelly | Skill | 1 | 2 | Deal 175% Magic DMG to a single row of enemies. |
Justice Tailspin | Shelly | Skill | 3 | 3 | Deal 184% Magic DMG to a single row of enemies. |
Justice Tailspin | Shelly | Skill | 5 | 4 | Deal 193% Magic DMG to a single row of enemies. |
Justice Tailspin | Shelly | Skill | 6 | 5 | Deal 203% Magic DMG to a single row of enemies. |
Justice Tailspin | Shelly | Skill | 7 | 6 | Deal 213% Magic DMG to a single row of enemies. |
Rolling Impact | Cayenne | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Rolling Impact | Cayenne | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Rolling Impact | Cayenne | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Stunts | Cayenne | Skill | 0 | 1 | Deal 121% Physical DMG to front row enemies. |
Stunts | Cayenne | Skill | 1 | 2 | Deal 127% Physical DMG to front row enemies. |
Stunts | Cayenne | Skill | 3 | 3 | Deal 134% Physical DMG to front row enemies. |
Stunts | Cayenne | Skill | 5 | 4 | Deal 140% Physical DMG to front row enemies. |
Stunts | Cayenne | Skill | 6 | 5 | Deal 147% Physical DMG to front row enemies. |
Stunts | Cayenne | Skill | 7 | 6 | Deal 155% Physical DMG to front row enemies. |
Firefly Touch | Luciferin | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single enemy. |
Firefly Touch | Luciferin | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single enemy. |
Firefly Touch | Luciferin | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single enemy. |
Firefly Light | Luciferin | Skill | 0 | 1 | Deal 167% Magic DMG to a single row of enemies. |
Firefly Light | Luciferin | Skill | 1 | 2 | Deal 175% Magic DMG to a single row of enemies. |
Firefly Light | Luciferin | Skill | 3 | 3 | Deal 184% Magic DMG to a single row of enemies. |
Firefly Light | Luciferin | Skill | 5 | 4 | Deal 193% Magic DMG to a single row of enemies. |
Firefly Light | Luciferin | Skill | 6 | 5 | Deal 203% Magic DMG to a single row of enemies. |
Firefly Light | Luciferin | Skill | 7 | 6 | Deal 213% Magic DMG to a single row of enemies. |
Powerful Shooting | Sasha | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Powerful Shooting | Sasha | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Powerful Shooting | Sasha | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Persistent Shield Strike | Sasha | Skill | 0 | 1 | Deal 112% Physical DMG to a single enemy and surrounding enemies. |
Persistent Shield Strike | Sasha | Skill | 1 | 2 | Deal 118% Physical DMG to a single enemy and surrounding enemies. |
Persistent Shield Strike | Sasha | Skill | 3 | 3 | Deal 124% Physical DMG to a single enemy and surrounding enemies. |
Persistent Shield Strike | Sasha | Skill | 5 | 4 | Deal 130% Physical DMG to a single enemy and surrounding enemies. |
Persistent Shield Strike | Sasha | Skill | 6 | 5 | Deal 137% Physical DMG to a single enemy and surrounding enemies. |
Persistent Shield Strike | Sasha | Skill | 7 | 6 | Deal 144% Physical DMG to a single enemy and surrounding enemies. |
Frost Nova | Sui | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single back row enemy. |
Frost Nova | Sui | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single back row enemy. |
Frost Nova | Sui | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single back row enemy. |
Frigid Storm | Sui | Skill | 0 | 1 | Deal 121% Magic DMG to back row enemies. |
Frigid Storm | Sui | Skill | 1 | 2 | Deal 127% Magic DMG to back row enemies. |
Frigid Storm | Sui | Skill | 3 | 3 | Deal 134% Magic DMG to back row enemies. |
Frigid Storm | Sui | Skill | 5 | 4 | Deal 140% Magic DMG to back row enemies. |
Frigid Storm | Sui | Skill | 6 | 5 | Deal 147% Magic DMG to back row enemies. |
Frigid Storm | Sui | Skill | 7 | 6 | Deal 155% Magic DMG to back row enemies. |
STOP!!! | Deena | Basic Attack | 0 | 1 | If you look down on Deena, you will suffer for it! Deena launches an attack that deals 100% Magic DMG to a single enemy. |
STOP!!! | Deena | Basic Attack | 2 | 2 | If you look down on Deena, you will pay for it! Deena launches an attack that deals 110% Magic DMG to a single enemy and Crit -10% for 1 round. |
STOP!!! | Deena | Basic Attack | 4 | 3 | If you look down on Deena, you will pay for it! Deena launches an attack that deals 121% Magic DMG to a single enemy and Crit -25% for 1 round. |
I'm angry! | Deena | Skill | 0 | 1 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 164% Attack. There's an 50% chance to apply healing equal to 65% of Attack to allies with less than 50% HP. |
I'm angry! | Deena | Skill | 1 | 2 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 50% chance to apply healing equal to 65% of Attack to allies with less than 50% HP. |
I'm angry! | Deena | Skill | 3 | 3 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. |
I'm angry! | Deena | Skill | 5 | 4 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the ally with the highest Attack. |
I'm angry! | Deena | Skill | 6 | 5 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 207% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the ally with the highest Attack. |
I'm angry! | Deena | Skill | 7 | 6 | A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 219% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the 2 allies with the highest Attack stats. |
Shadow Slash | Raven | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Shadow Slash | Raven | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Shadow Slash | Raven | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Shadow Feathers | Raven | Skill | 0 | 1 | Deal 167% Physical DMG to a single row of enemies. |
Shadow Feathers | Raven | Skill | 1 | 2 | Deal 175% Physical DMG to a single row of enemies. |
Shadow Feathers | Raven | Skill | 3 | 3 | Deal 184% Physical DMG to a single row of enemies. |
Shadow Feathers | Raven | Skill | 5 | 4 | Deal 193% Physical DMG to a single row of enemies. |
Shadow Feathers | Raven | Skill | 6 | 5 | Deal 203% Physical DMG to a single row of enemies. |
Shadow Feathers | Raven | Skill | 7 | 6 | Deal 213% Physical DMG to a single row of enemies. |
Fleeting | Stara | Basic Attack | 0 | 1 | Stara releases magic to form a sharp weapon that deals 53% Magic DMG to front row enemies. |
Fleeting | Stara | Basic Attack | 2 | 2 | Stara releases magic to form a sharp weapon that deals 65% Magic DMG to front row enemies. |
Fleeting | Stara | Basic Attack | 4 | 3 | Stara releases magic to form a sharp weapon that deals 78% Magic DMG to front row enemies. |
Fragile Virtual Image | Stara | Skill | 0 | 1 | Stara condenses magic into a giant falling object that deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 90% Magic DMG to targets with shields. |
Fragile Virtual Image | Stara | Skill | 1 | 2 | Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 90% Magic DMG to targets with shields. |
Fragile Virtual Image | Stara | Skill | 3 | 3 | Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 120% Magic DMG to targets with shields. |
Fragile Virtual Image | Stara | Skill | 5 | 4 | Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 10%. |
Fragile Virtual Image | Stara | Skill | 6 | 5 | Stara condenses magic into a giant falling object that deals 202% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 10%. |
Fragile Virtual Image | Stara | Skill | 7 | 6 | Stara condenses magic into a giant falling object that deals 214% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 20%. |
Spin! | Koyama Dosen | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Spin! | Koyama Dosen | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Spin! | Koyama Dosen | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Spin, spin, spin! | Koyama Dosen | Skill | 0 | 1 | Deal 167% Physical DMG to a single row of enemies. |
Spin, spin, spin! | Koyama Dosen | Skill | 1 | 2 | Deal 175% Physical DMG to a single row of enemies. |
Spin, spin, spin! | Koyama Dosen | Skill | 3 | 3 | Deal 184% Physical DMG to a single row of enemies. |
Spin, spin, spin! | Koyama Dosen | Skill | 5 | 4 | Deal 193% Physical DMG to a single row of enemies. |
Spin, spin, spin! | Koyama Dosen | Skill | 6 | 5 | Deal 203% Physical DMG to a single row of enemies. |
Spin, spin, spin! | Koyama Dosen | Skill | 7 | 6 | Deal 213% Physical DMG to a single row of enemies. |
Snowball | Anina | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single back row enemy. |
Snowball | Anina | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single back row enemy. |
Snowball | Anina | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single back row enemy. |
Hail | Anina | Skill | 0 | 1 | Deal 216% Magic DMG to the enemy with the lowest HP. |
Hail | Anina | Skill | 1 | 2 | Deal 227% Magic DMG to the enemy with the lowest HP. |
Hail | Anina | Skill | 3 | 3 | Deal 238% Magic DMG to the enemy with the lowest HP. |
Hail | Anina | Skill | 5 | 4 | Deal 250% Magic DMG to the enemy with the lowest HP. |
Hail | Anina | Skill | 6 | 5 | Deal 262% Magic DMG to the enemy with the lowest HP. |
Hail | Anina | Skill | 7 | 6 | Deal 276% Magic DMG to the enemy with the lowest HP. |
Light Missile | Qurina | Basic Attack | 0 | 1 | Deal 90% Magic DMG to a single enemy. |
Light Missile | Qurina | Basic Attack | 2 | 2 | Deal 99% Magic DMG to a single enemy. |
Light Missile | Qurina | Basic Attack | 4 | 3 | Deal 109% Magic DMG to a single enemy. |
Combined Projectiles | Qurina | Skill | 0 | 1 | Deal 121% Magic DMG to front row enemies. |
Combined Projectiles | Qurina | Skill | 1 | 2 | Deal 127% Magic DMG to front row enemies. |
Combined Projectiles | Qurina | Skill | 3 | 3 | Deal 134% Magic DMG to front row enemies. |
Combined Projectiles | Qurina | Skill | 5 | 4 | Deal 140% Magic DMG to front row enemies. |
Combined Projectiles | Qurina | Skill | 6 | 5 | Deal 147% Magic DMG to front row enemies. |
Combined Projectiles | Qurina | Skill | 7 | 6 | Deal 155% Magic DMG to front row enemies. |
Aimed Shot | Niko | Basic Attack | 0 | 1 | Deal 66% Physical DMG to a single row of enemies. |
Aimed Shot | Niko | Basic Attack | 2 | 2 | Deal 73% Physical DMG to a single row of enemies. |
Aimed Shot | Niko | Basic Attack | 4 | 3 | Deal 80% Physical DMG to a single row of enemies. |
Triple Shot | Niko | Skill | 0 | 1 | Deal 227% Physical DMG to a single enemy. |
Triple Shot | Niko | Skill | 1 | 2 | Deal 239% Physical DMG to a single enemy. |
Triple Shot | Niko | Skill | 3 | 3 | Deal 251% Physical DMG to a single enemy. |
Triple Shot | Niko | Skill | 5 | 4 | Deal 263% Physical DMG to a single enemy. |
Triple Shot | Niko | Skill | 6 | 5 | Deal 276% Physical DMG to a single enemy. |
Triple Shot | Niko | Skill | 7 | 6 | Deal 290% Physical DMG to a single enemy. |
Wings | Yarena | Basic Attack | 0 | 1 | Yarena's weapons are as light as feathers. She wields them to deal 100% Physical DMG to a single enemy. |
Wings | Yarena | Basic Attack | 2 | 2 | Yarena's weapons are as light as feathers. She wields them to deal 110% Physical DMG to a single enemy. |
Wings | Yarena | Basic Attack | 4 | 3 | Yarena's weapons are as light as feathers. She wields them to deal 121% Physical DMG to a single enemy. |
Butterfly Dance | Yarena | Skill | 0 | 1 | Enjoy this gorgeous dance. Yarena uses her wings to deal 149% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -10% for 2 round(s). |
Butterfly Dance | Yarena | Skill | 1 | 2 | Enjoy this gorgeous dance. Yarena uses her wings to deal 157% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -10% for 2 round(s). |
Butterfly Dance | Yarena | Skill | 3 | 3 | Enjoy this gorgeous dance. Yarena uses her wings to deal 165% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -12% for 2 round(s). |
Butterfly Dance | Yarena | Skill | 5 | 4 | Enjoy this gorgeous dance. Yarena uses her wings to deal 173% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -12% for 2 round(s). |
Butterfly Dance | Yarena | Skill | 6 | 5 | Enjoy this gorgeous dance. Yarena uses her wings to deal 181% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -15% for 2 round(s). |
Butterfly Dance | Yarena | Skill | 7 | 6 | Enjoy this gorgeous dance. Yarena uses her wings to deal 190% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -20% for 2 round(s). |
Flash | Luca | Basic Attack | 0 | 1 | Deal 90% Physical DMG to a single enemy. |
Flash | Luca | Basic Attack | 2 | 2 | Deal 99% Physical DMG to a single enemy. |
Flash | Luca | Basic Attack | 4 | 3 | Deal 109% Physical DMG to a single enemy. |
Thunderbolt | Luca | Skill | 0 | 1 | Deal 121% Physical DMG to back row enemies. |
Thunderbolt | Luca | Skill | 1 | 2 | Deal 127% Physical DMG to back row enemies. |
Thunderbolt | Luca | Skill | 3 | 3 | Deal 134% Physical DMG to back row enemies. |
Thunderbolt | Luca | Skill | 5 | 4 | Deal 140% Physical DMG to back row enemies. |
Thunderbolt | Luca | Skill | 6 | 5 | Deal 147% Physical DMG to back row enemies. |
Thunderbolt | Luca | Skill | 7 | 6 | Deal 155% Physical DMG to back row enemies. |
First Aid | Iori | Basic Attack | 0 | 1 | Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 53% Attack. |
First Aid | Iori | Basic Attack | 2 | 2 | Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 59% Attack. |
First Aid | Iori | Basic Attack | 4 | 3 | Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 65% Attack. |
Vitality Field | Iori | Skill | 0 | 1 | Iori wants to protect her friends. She raises her shield and heals back row allies with 148% Attack, with a 40% chance toArmor and Resistance +10% for the 2 allies with the least HP, lasting for 2 rounds. |
Vitality Field | Iori | Skill | 1 | 2 | Iori wants to protect her friends. She raises her shield and heals back row allies with 156% Attack, with a 40% chance toArmor and Resistance +10% for the 2 allies with the least HP, lasting for 2 rounds. |
Vitality Field | Iori | Skill | 3 | 3 | Iori wants to protect her friends. She raises her shield and heals back row allies with 164% Attack, with a 50% chance toArmor and Resistance +15% for the 2 allies with the least HP, lasting for 2 rounds. |
Vitality Field | Iori | Skill | 5 | 4 | Iori wants to protect her friends. She raises her shield and heals back row allies with 164% Attack, with a 60% chance toArmor and Resistance +15% for the 2 allies with the least HP, lasting for 2 rounds. |
Vitality Field | Iori | Skill | 6 | 5 | Iori wants to protect her friends. She raises her shield and heals back row allies with 180% Attack, with a 60% chance toArmor and Resistance +20% for the 2 allies with the least HP, lasting for 2 rounds. |
Vitality Field | Iori | Skill | 7 | 6 | Iori wants to protect her friends. She raises her shield and heals back row allies with 180% Attack, with a 60% chance toArmor and Resistance +25% for the 2 allies with the least HP, lasting for 2 rounds. |
False Etiquette | Baphomet | Basic Attack | 0 | 1 | Baphomet attacks swiftly and deals 53% Magic DMG to front row enemies. |
False Etiquette | Baphomet | Basic Attack | 2 | 2 | Baphomet attacks swiftly and deals 65% Magic DMG to front row enemies. |
False Etiquette | Baphomet | Basic Attack | 4 | 3 | Baphomet attacks swiftly and deals 78% Magic DMG to front row enemies. |
Old Rites Rebellion | Baphomet | Skill | 0 | 1 | Baphomet attacks with hatred, dealing 160% Magic DMG to to an enemy target and its surrounding units. There's a 20% chance to Block -25% for 2 rounds. |
Old Rites Rebellion | Baphomet | Skill | 1 | 2 | Baphomet attacks with hatred, dealing 170% Magic DMG to to an enemy target and its surrounding units. There's a 20% chance to Block -25% for 2 rounds. |
Old Rites Rebellion | Baphomet | Skill | 3 | 3 | Baphomet attacks with hatred, dealing 170% Magic DMG to to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds. |
Old Rites Rebellion | Baphomet | Skill | 5 | 4 | Baphomet attacks with hatred, dealing 170% Magic DMG to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round. |
Old Rites Rebellion | Baphomet | Skill | 6 | 5 | Baphomet attacks with hatred, dealing 202% Magic DMG to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round. |
Old Rites Rebellion | Baphomet | Skill | 7 | 6 | Baphomet attacks with hatred, dealing 214% Magic DMG to an enemy target and its surrounding units. There's a 40% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round. |
Element of Surprise | Parvati | Basic Attack | 0 | 1 | Parvati seizes the opportunity to strike and deals 100% Physical DMG to a single enemy. |
Element of Surprise | Parvati | Basic Attack | 2 | 2 | Parvati seizes the opportunity to strike and deals 110% Physical DMG to a single enemy. |
Element of Surprise | Parvati | Basic Attack | 4 | 3 | Parvati seizes the opportunity to strike and deals 121% Physical DMG to a single enemy. |
Tornado Attack | Parvati | Skill | 0 | 1 | Parvati attacks continuously to disrupt enemies' stance, dealing 280% Physical DMG to a single enemy, with a 25% chance of inflicting [Stun] on the target for 1 round(s). |
Tornado Attack | Parvati | Skill | 1 | 2 | Parvati attacks continuously to disrupt enemies' stance, dealing 294% Physical DMG to a single enemy, with a 25% chance of inflicting [Stun] on the target for 1 round(s). |
Tornado Attack | Parvati | Skill | 3 | 3 | Parvati attacks continuously to disrupt enemies' stance, dealing 309% Physical DMG to a single enemy, with a 30% chance of inflicting [Stun] on the target for 1 round(s). |
Tornado Attack | Parvati | Skill | 5 | 4 | Parvati attacks continuously to disrupt enemies' stance, dealing 309% Physical DMG to a single enemy, with a 35% chance of inflicting [Stun] on the target for 1 round(s). |
Tornado Attack | Parvati | Skill | 6 | 5 | Parvati attacks continuously to disrupt enemies' stance, dealing 340% Physical DMG to a single enemy, with a 40% chance of inflicting [Stun] on the target for 1 round(s). |
Tornado Attack | Parvati | Skill | 7 | 6 | Parvati attacks continuously to disrupt enemies' stance, dealing 340% Physical DMG to a single enemy, with a 50% chance of inflicting [Stun] on the target for 1 round(s). |
Hurricane Impact | Senko | Basic Attack | 0 | 1 | Senko joins the battle with excellent sword skills and deals 73% Physical DMG to a single row of enemies. |
Hurricane Impact | Senko | Basic Attack | 2 | 2 | Senko joins the battle with excellent sword skills and deals 81% Physical DMG to a single row of enemies. |
Hurricane Impact | Senko | Basic Attack | 4 | 3 | Senko joins the battle with excellent sword skills and deals 89% Physical DMG to a single row of enemies. |
Lightning Operations | Senko | Skill | 0 | 1 | Senko releases her accumulated power in a single strike, dealing 205% Physical DMG to a single row of enemies. Has a 15% chance to restore HP of 80% Attack. |
Lightning Operations | Senko | Skill | 1 | 2 | Senko releases her accumulated power in a single strike, dealing 216% Physical DMG to a single row of enemies. Has a 15% chance to restore HP of 80% Attack. |
Lightning Operations | Senko | Skill | 3 | 3 | Senko releases her accumulated power in a single strike, dealing 227% Physical DMG to a single row of enemies. Has a 20% chance to restore HP of 100% Attack. |
Lightning Operations | Senko | Skill | 5 | 4 | Senko releases her accumulated power in a single strike, dealing 227% Physical DMG to a single row of enemies. Has a 30% chance to restore HP of 100% Attack. |
Lightning Operations | Senko | Skill | 6 | 5 | Senko releases her accumulated power in a single strike, dealing 249% Physical DMG to a single row of enemies. Has a 30% chance to restore HP of 120% Attack. |
Lightning Operations | Senko | Skill | 7 | 6 | Senko releases her accumulated power in a single strike, dealing 249% Physical DMG to a single row of enemies. Has a 40% chance to restore HP of 150% Attack. |
Ethereal Notes | Nightingale | Basic Attack | 0 | 1 | Nightingale attacks with sound wave magic, dealing 95% Magic DMG to the enemy with the highest Attack. |
Ethereal Notes | Nightingale | Basic Attack | 2 | 2 | Nightingale attacks with sound wave magic, dealing 105% Magic DMG to the enemy with the highest Attack. There's a(n) 20% chance to cause the target Crit -10% for 1 round(s). |
Ethereal Notes | Nightingale | Basic Attack | 4 | 3 | Nightingale attacks with sound wave magic, dealing 115% Magic DMG to the enemy with the highest Attack. There's a(n) 30% chance to cause the target Crit -20% for 1 round(s). |
Black Requiem | Nightingale | Skill | 0 | 1 | Nightingale releases inquisitor magic, dealing 146% Magic DMG to 4 random enemies. There's a(n) 40% chance to inflict [Silent] on each target for 1 round. |
Black Requiem | Nightingale | Skill | 1 | 2 | Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 40% chance to inflict [Silent] on each target for 1 round. |
Black Requiem | Nightingale | Skill | 3 | 3 | Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. |
Black Requiem | Nightingale | Skill | 5 | 4 | Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 5%. |
Black Requiem | Nightingale | Skill | 6 | 5 | Nightingale releases inquisitor magic, dealing 184% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 5%. |
Black Requiem | Nightingale | Skill | 7 | 6 | Nightingale releases inquisitor magic, dealing 195% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 10%. |
Swinging Chop | Kurain | Basic Attack | 0 | 1 | Kurain swings her weapon and does a wide-range slash, dealing 73% Physical DMG to a single row of enemies. |
Swinging Chop | Kurain | Basic Attack | 2 | 2 | Kurain swings her weapon and does a wide-range slash, dealing 81% Physical DMG to a single row of enemies. |
Swinging Chop | Kurain | Basic Attack | 4 | 3 | Kurain swings her weapon and does a wide-range slash, dealing 89% Physical DMG to a single row of enemies. |
Extermination | Kurain | Skill | 0 | 1 | Kurain attaches energy to her blade when attacking, dealing 205% Physical DMG to a single row of enemies and additional 50% Physical DMG to the target with the lowest HP. |
Extermination | Kurain | Skill | 1 | 2 | Kurain attaches energy to her blade when attacking, dealing 216% Physical DMG to a single row of enemies and additional 50% Physical DMG to the target with the lowest HP. |
Extermination | Kurain | Skill | 3 | 3 | Kurain attaches energy to her blade when attacking, dealing 227% Physical DMG to a single row of enemies and additional 60% Physical DMG to the target with the lowest HP. |
Extermination | Kurain | Skill | 5 | 4 | Kurain attaches energy to her blade when attacking, dealing 227% Physical DMG to a single row of enemies and additional 70% Physical DMG to the target with the lowest HP. |
Extermination | Kurain | Skill | 6 | 5 | Kurain attaches energy to her blade when attacking, dealing 249% Physical DMG to a single row of enemies and additional 80% Physical DMG to the target with the lowest HP. |
Extermination | Kurain | Skill | 7 | 6 | Kurain attaches energy to her blade when attacking, dealing 262% Physical DMG to a single row of enemies and additional 100% Physical DMG to the target with the lowest HP. |
Snow Blessing | Eriri | Basic Attack | 0 | 1 | Eriri attacks the enemies and heals the ally with the lowest HP for 95% Attack. |
Snow Blessing | Eriri | Basic Attack | 2 | 2 | Eriri attacks the enemies and heals the ally with the lowest HP for 105% Attack. |
Snow Blessing | Eriri | Basic Attack | 4 | 3 | Eriri attacks the enemies and heals the ally with the lowest HP for 115% Attack. |
Snow Shelter | Eriri | Skill | 0 | 1 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 149% Attack, and grants the lowest-HP target Armor and Resistance +10% for 2 round(s). |
Snow Shelter | Eriri | Skill | 1 | 2 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 157% Attack, and grants the lowest-HP target Armor and Resistance +10% for 2 round(s). |
Snow Shelter | Eriri | Skill | 3 | 3 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 157% Attack, and grants the lowest-HP target Armor and Resistance +15% for 2 round(s). |
Snow Shelter | Eriri | Skill | 5 | 4 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 173% Attack, and grants the lowest-HP target Armor and Resistance +15% for 2 round(s). |
Snow Shelter | Eriri | Skill | 6 | 5 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 173% Attack, and grants all targets Armor and Resistance +20% for 2 round(s). |
Snow Shelter | Eriri | Skill | 7 | 6 | When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 190% Attack, and grants all targets Armor and Resistance +25% for 2 round(s). |
Flying Blade | Gura | Basic Attack | 0 | 1 | Gura throws power darts, dealing 73% Physical DMG to a single row of enemies. |
Flying Blade | Gura | Basic Attack | 2 | 2 | Gura throws power darts, dealing 81% Physical DMG to a single row of enemies. |
Flying Blade | Gura | Basic Attack | 4 | 3 | Gura throws power darts, dealing 89% Physical DMG to a single row of enemies. |
Chain Resonance | Gura | Skill | 0 | 1 | Gura opens the weapon box behind her and uses the engraved darts, dealing 205% Physical DMG to a single row of enemies, with a 30% chance to cause the target Armor and Resistance -10% for 2 round(s). |
Chain Resonance | Gura | Skill | 1 | 2 | Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 30% chance to cause the target Armor and Resistance -10% for 2 round(s). |
Chain Resonance | Gura | Skill | 3 | 3 | Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 40% chance to cause the target Armor and Resistance -12% for 2 round(s). |
Chain Resonance | Gura | Skill | 5 | 4 | Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to cause the target Armor and Resistance -12% for 2 round(s). |
Chain Resonance | Gura | Skill | 6 | 5 | Gura opens the weapon box behind her and uses the engraved darts, dealing 249% Physical DMG to a single row of enemies, with a 50% chance to cause the target Armor and Resistance -15% for 2 round(s). |
Chain Resonance | Gura | Skill | 7 | 6 | Gura opens the weapon box behind her and uses the engraved darts, dealing 249% Physical DMG to a single row of enemies, with a 60% chance to cause the target Armor and Resistance -20% for 2 round(s). |
Winter Solstice | Nanook | Basic Attack | 0 | 1 | Nanook swings a two-handed weapon, dealing 50% Physical DMG to the enemy in the corresponding position and surrounding enemies. |
Winter Solstice | Nanook | Basic Attack | 2 | 2 | Nanook swings a two-handed weapon, dealing 54% Physical DMG to the enemy in the corresponding position and surrounding enemies. |
Winter Solstice | Nanook | Basic Attack | 4 | 3 | Nanook swings a two-handed weapon, dealing 60% Physical DMG to the enemy in the corresponding position and surrounding enemies. |
Avalanche | Nanook | Skill | 0 | 1 | Nanook charges at the enemies, dealing 143% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 15% Max HP to front row allies (up to 200% of Nanook's Attack). |
Avalanche | Nanook | Skill | 1 | 2 | Nanook charges at the enemies, dealing 151% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 15% Max HP to front row allies (up to 200% of Nanook's Attack). |
Avalanche | Nanook | Skill | 3 | 3 | Nanook charges at the enemies, dealing 151% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 20% Max HP to front row allies (up to 250% of Nanook's Attack). |
Avalanche | Nanook | Skill | 5 | 4 | Nanook charges at the enemies, dealing 170% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 25% Max HP to front row allies (up to 300% of Nanook's Attack). |
Avalanche | Nanook | Skill | 6 | 5 | Nanook charges at the enemies, dealing 170% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 30% Max HP to front row allies (up to 350% of Nanook's Attack). |
Avalanche | Nanook | Skill | 7 | 6 | Nanook charges at the enemies, dealing 192% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 30% Max HP to front row allies (up to 350% of Nanook's Attack). |
Small Discipline | Snezhana | Basic Attack | 0 | 1 | Snezhana teaches her opponent a lesson, dealing 100% Magic DMG to a single enemy. |
Small Discipline | Snezhana | Basic Attack | 2 | 2 | Snezhana teaches her opponent a lesson, dealing 110% Magic DMG to a single enemy. |
Small Discipline | Snezhana | Basic Attack | 4 | 3 | Snezhana teaches her opponent a lesson, dealing 121% Magic DMG to a single enemy. |
Cost of Hostility | Snezhana | Skill | 0 | 1 | Snezhana devises the best battle plan and attacks, dealing 149% Magic DMG to front row enemies and additional 60% Magic DMG to the target with the highest HP. |
Cost of Hostility | Snezhana | Skill | 1 | 2 | Snezhana devises the best battle plan and attacks, dealing 157% Magic DMG to front row enemies and additional 60% Magic DMG to the target with the highest HP. |
Cost of Hostility | Snezhana | Skill | 3 | 3 | Snezhana devises the best battle plan and attacks, dealing 157% Magic DMG to front row enemies and additional 70% Magic DMG to the target with the highest HP. |
Cost of Hostility | Snezhana | Skill | 5 | 4 | Snezhana devises the best battle plan and attacks, dealing 173% Magic DMG to front row enemies and additional 70% Magic DMG to the target with the highest HP. |
Cost of Hostility | Snezhana | Skill | 6 | 5 | Snezhana devises the best battle plan and attacks, dealing 181% Magic DMG to front row enemies and additional 80% Magic DMG to the target with the highest HP. |
Cost of Hostility | Snezhana | Skill | 7 | 6 | Snezhana devises the best battle plan and attacks, dealing 190% Magic DMG to front row enemies and additional 90% Magic DMG to the target with the highest HP. |
Punishment | Niz | Basic Attack | 0 | 1 | Niz manipulates strong winds and deals 100% Magic DMG to a single enemy. |
Punishment | Niz | Basic Attack | 2 | 2 | Niz manipulates strong winds and deals 110% Magic DMG to a single enemy. There's a(n) 20% chance to [freeze] the targets for 1 round(s). |
Punishment | Niz | Basic Attack | 4 | 3 | Niz manipulates strong winds and deals 121% Magic DMG to a single enemy. There's a(n) 30% chance to [freeze] the targets for 1 round(s). |
No Pardon | Niz | Skill | 0 | 1 | Raging Niz will show enemies what freezing really feels like. Deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to [freeze] each target for 1 round(s). |
No Pardon | Niz | Skill | 1 | 2 | Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to [freeze] each target for 1 round(s). |
No Pardon | Niz | Skill | 3 | 3 | Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] each target for 1 round(s). |
No Pardon | Niz | Skill | 5 | 4 | Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 20% for 2 round(s). |
No Pardon | Niz | Skill | 6 | 5 | Raging Niz will show enemies what freezing really feels like. Deals 202% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 20% for 2 round(s). |
No Pardon | Niz | Skill | 7 | 6 | Raging Niz will show enemies what freezing really feels like. Deals 214% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 40% for 2 round(s). |
Tearing Claw | Panther | Basic Attack | 0 | 1 | Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 100% Physical DMG to a single enemy. |
Tearing Claw | Panther | Basic Attack | 2 | 2 | Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 110% Physical DMG to a single enemy. |
Tearing Claw | Panther | Basic Attack | 4 | 3 | Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 121% Physical DMG to a single enemy. |
Hunter Blood | Panther | Skill | 0 | 1 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 149% Physical DMG to front row enemies, with a 30% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Hunter Blood | Panther | Skill | 1 | 2 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 157% Physical DMG to front row enemies, with a 30% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Hunter Blood | Panther | Skill | 3 | 3 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 157% Physical DMG to front row enemies, with a 40% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Hunter Blood | Panther | Skill | 5 | 4 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 173% Physical DMG to front row enemies, with a 40% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Hunter Blood | Panther | Skill | 6 | 5 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 173% Physical DMG to front row enemies, with a 50% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Hunter Blood | Panther | Skill | 7 | 6 | The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 190% Physical DMG to front row enemies, with a 60% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s). |
Thin Stream | Rikin | Basic Attack | 0 | 1 | Rikin controls gentle water flow and heals 2 random units for 77% Attack. |
Thin Stream | Rikin | Basic Attack | 2 | 2 | Rikin controls gentle water flow and heals 2 random units for 85% Attack. |
Thin Stream | Rikin | Basic Attack | 4 | 3 | Rikin controls gentle water flow and heals 2 random units for 93% Attack. |
Steady Stream | Rikin | Skill | 0 | 1 | The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 10% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s). |
Steady Stream | Rikin | Skill | 3 | 3 | The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 12% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s). |
Steady Stream | Rikin | Skill | 6 | 5 | The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 15% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s). |
Thunder Strike | Xen | Basic Attack | 0 | 1 | Xen uses her slashing skill and deals 100% Physical DMG to a single back row enemy. |
Thunder Strike | Xen | Basic Attack | 2 | 2 | Xen uses her slashing skill and deals 110% Physical DMG to a single back row enemy. |
Thunder Strike | Xen | Basic Attack | 4 | 3 | Xen uses her slashing skill and deals 121% Physical DMG to a single back row enemy. |
Electromagnetic Bursts | Xen | Skill | 0 | 1 | Xen targets the weak spots, dealing 280% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 50% Physical DMG. |
Electromagnetic Bursts | Xen | Skill | 1 | 2 | Xen targets the weak spots, dealing 294% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 50% Physical DMG. |
Electromagnetic Bursts | Xen | Skill | 3 | 3 | Xen targets the weak spots, dealing 309% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 60% Physical DMG. |
Electromagnetic Bursts | Xen | Skill | 5 | 4 | Xen targets the weak spots, dealing 309% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 70% Physical DMG. |
Electromagnetic Bursts | Xen | Skill | 6 | 5 | Xen targets the weak spots, dealing 340% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 80% Physical DMG. |
Electromagnetic Bursts | Xen | Skill | 7 | 6 | Xen targets the weak spots, dealing 340% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 100% Physical DMG. |
Waves | Kiki | Basic Attack | 0 | 1 | Kiki operates the water streams with magic and deals 73% Magic DMG to a single row of enemies. |
Waves | Kiki | Basic Attack | 2 | 2 | Kiki controls water flows with magic, dealing 81% Magic DMG to a single enemy row and additional 20% Magic DMG to targets with HP below 50%. |
Waves | Kiki | Basic Attack | 4 | 3 | Kiki controls water flows with magic, dealing 89% Magic DMG to a single enemy row and additional 40% Magic DMG to targets with HP below 50%. |
Tsunami | Kiki | Skill | 0 | 1 | Kiki raises a huge wave with magic, dealing 249% Magic DMG to a random row of enemies. Additional 20% Attack is applied to this skill. |
Tsunami | Kiki | Skill | 1 | 2 | Kiki raises a huge wave with magic, dealing 264% Magic DMG to a random row of enemies. Additional 20% Attack is applied to this skill. |
Tsunami | Kiki | Skill | 3 | 3 | Kiki raises a huge wave with magic, dealing 264% Magic DMG to a random row of enemies. Additional 30% Attack is applied to this skill. |
Tsunami | Kiki | Skill | 5 | 4 | Kiki controls water flows with magic, dealing 264% Magic DMG to a random enemy row and additional 80% Magic DMG to targets with HP below 50%. Additional 30% Attack is applied to this skill. |
Tsunami | Kiki | Skill | 6 | 5 | Kiki controls water flows with magic, dealing 315% Magic DMG to a random enemy row and additional 80% Magic DMG to targets with HP below 50%. Additional 35% Attack is applied to this skill. |
Tsunami | Kiki | Skill | 7 | 6 | Kiki controls water flows with magic, dealing 333% Magic DMG to a random enemy row and additional 160% Magic DMG to targets with HP below 50%. Additional 40% Attack is applied to this skill. |
Double Strands | Katch | Basic Attack | 0 | 1 | Katch quickly throws two feather projectiles, dealing 95% Magic DMG to the enemy with the lowest HP. |
Double Strands | Katch | Basic Attack | 2 | 2 | Katch quickly throws two feather projectiles, dealing 105% Magic DMG to the enemy with the lowest HP. |
Double Strands | Katch | Basic Attack | 4 | 3 | Katch quickly throws two feather projectiles, dealing 115% Magic DMG to the enemy with the lowest HP. |
Bird Nightwalk | Katch | Skill | 0 | 1 | Katch swiftly moves around the target and deals 205% Magic DMG to a single row of enemies. There's a 30% chance to inflict [Armor Break] on each target for 2 round(s). |
Bird Nightwalk | Katch | Skill | 1 | 2 | Katch swiftly moves around the target and deals 216% Magic DMG to a single row of enemies. There's a 30% chance to inflict [Armor Break] on each target for 2 round(s). |
Bird Nightwalk | Katch | Skill | 3 | 3 | Katch swiftly moves around the target and deals 227% Magic DMG to a single row of enemies. There's a 40% chance to inflict [Armor Break] on each target for 2 round(s). |
Bird Nightwalk | Katch | Skill | 5 | 4 | Katch swiftly moves around the target and deals 227% Magic DMG to a single row of enemies. There's a 50% chance to inflict [Armor Break] on each target for 2 round(s). |
Bird Nightwalk | Katch | Skill | 6 | 5 | Katch swiftly moves around the target and deals 249% Magic DMG to a single row of enemies. There's a 50% chance to inflict [Armor Break] on each target for 2 round(s). |
Bird Nightwalk | Katch | Skill | 7 | 6 | Katch swiftly moves around the target and deals 249% Magic DMG to a single row of enemies. There's a 60% chance to inflict [Armor Break] on each target for 2 round(s). |
Rapid Fire | Yanling | Basic Attack | 0 | 1 | The cannon targets an enemy, dealing 100% Magic DMG to it. |
Rapid Fire | Yanling | Basic Attack | 2 | 2 | The cannon targets an enemy, dealing 110% Magic DMG to it. |
Rapid Fire | Yanling | Basic Attack | 4 | 3 | The cannon targets an enemy, dealing 121% Magic DMG to it. |
Explosive Tip | Yanling | Skill | 0 | 1 | When I finish this smoke, it will be the death for you. Deals 149% Magic DMG to back row enemies and has a 30% chance to inflict [Burn] on each target for 2 round(s). |
Explosive Tip | Yanling | Skill | 1 | 2 | When I finish this smoke, it will be the death for you. Deals 157% Magic DMG to back row enemies and has a 30% chance to inflict [Burn] on each target for 2 round(s). |
Explosive Tip | Yanling | Skill | 3 | 3 | When I finish this smoke, it will be the death for you. Deals 165% Magic DMG to back row enemies and has a 40% chance to inflict [Burn] on each target for 2 round(s). |
Explosive Tip | Yanling | Skill | 6 | 5 | When I finish this smoke, it will be the death for you. Deals 181% Magic DMG to back row enemies and has a 50% chance to inflict [Burn] on each target for 2 round(s). |
Explosive Tip | Yanling | Skill | 7 | 6 | When I finish this smoke, it will be the death for you. Deals 190% Magic DMG to back row enemies and has a 60% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Draw Blade | Sil | Basic Attack | 0 | 1 | Sil can feel her sword slicing through the enemy's body. Deal 53% Physical DMG to front row enemies. |
Red Lotus - Draw Blade | Sil | Basic Attack | 2 | 2 | Sil can feel her sword slicing through the enemy's body. Deal 59% Physical DMG to front row enemies. |
Red Lotus - Draw Blade | Sil | Basic Attack | 4 | 3 | Sil can feel her sword slicing through the enemy's body. Deal 65% Physical DMG to front row enemies. |
Red Lotus - Red Scar | Sil | Skill | 0 | 1 | Breathe in... out... and slash! Sil deals 149% Physical DMG to front row enemies, with a 30% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Red Scar | Sil | Skill | 1 | 2 | Breathe in... out... and slash! Sil deals 157% Physical DMG to front row enemies, with a 30% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Red Scar | Sil | Skill | 3 | 3 | Breathe in... out... and slash! Sil deals 165% Physical DMG to front row enemies, with a 40% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Red Scar | Sil | Skill | 5 | 4 | Breathe in... out... and slash! Sil deals 165% Physical DMG to front row enemies, with a 45% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Red Scar | Sil | Skill | 6 | 5 | Breathe in... out... and slash! Sil deals 181% Physical DMG to front row enemies, with a 50% chance to inflict [Burn] on each target for 2 round(s). |
Red Lotus - Red Scar | Sil | Skill | 7 | 6 | Breathe in... out... and slash! Sil deals 181% Physical DMG to front row enemies, with a 60% chance to inflict [Burn] on each target for 2 round(s). |
| Healing Reagent | Aurora | Basic Attack | 0 | 1 | Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 53% Attack. |
| Healing Reagent | Aurora | Basic Attack | 2 | 2 | Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 59% Attack. |
| Healing Reagent | Aurora | Basic Attack | 4 | 3 | Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 65% Attack. |
| Trial - Stimulate Reagent | Aurora | Skill | 0 | 1 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 148% of her Attack for 3 random allies and grants Armor and Resistance +10% to the target with the lowest HP for 2 round(s). |
| Trial - Stimulate Reagent | Aurora | Skill | 1 | 2 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 156% of her Attack for 3 random allies and grants Armor and Resistance +10% to the target with the lowest HP for 2 round(s). |
| Trial - Stimulate Reagent | Aurora | Skill | 3 | 3 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 156% of her Attack for 3 random allies and grants Armor and Resistance +15% to the target with the lowest HP for 2 round(s). |
| Trial - Stimulate Reagent | Aurora | Skill | 5 | 4 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 164% of her Attack for 3 random allies and grants Armor and Resistance +15% to the target with the lowest HP for 2 round(s). |
| Trial - Stimulate Reagent | Aurora | Skill | 6 | 5 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 180% of her Attack for 3 random allies and grants Armor and Resistance +20% to the target with the lowest HP for 2 round(s). |
| Trial - Stimulate Reagent | Aurora | Skill | 7 | 6 | Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 180% of her Attack for 3 random allies and grants Armor and Resistance +25% to the target with the lowest HP for 2 round(s). |
Radiance | Regina | Basic Attack | 0 | 1 | Regina swings her giant sword and quickly deals 53% Physical DMG to front row enemies. |
Radiance | Regina | Basic Attack | 2 | 2 | Regina swings her giant sword and quickly deals 65% Physical DMG to front row enemies. |
Radiance | Regina | Basic Attack | 4 | 3 | Regina swings her giant sword and quickly deals 78% Physical DMG to front row enemies. |
Splendor | Regina | Skill | 0 | 1 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 121% Physical DMG to front row enemies. There's a(n) 40% chance to inflict [Burn] on the targets for 2 round(s). |
Splendor | Regina | Skill | 1 | 2 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 40% chance to inflict [Burn] on the targets for 2 round(s). |
Splendor | Regina | Skill | 3 | 3 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). |
Splendor | Regina | Skill | 5 | 4 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 20% for this attack. |
Splendor | Regina | Skill | 6 | 5 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 153% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 40% for this attack. |
Splendor | Regina | Skill | 7 | 6 | After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 162% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 40% for this attack. |
Card Shower | Hemetto | Basic Attack | 0 | 1 | Hemetto uses her cards to deal 100% Physical DMG to a single back row enemy. |
Card Shower | Hemetto | Basic Attack | 2 | 2 | Hemetto uses her cards to deal 110% Physical DMG to a single back row enemy. |
Card Shower | Hemetto | Basic Attack | 4 | 3 | Hemetto uses her cards to deal 121% Physical DMG to a single back row enemy. |
Fate Deal | Hemetto | Skill | 0 | 1 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 149% Physical DMG to back row enemies, causing all the targets Healing Effect -15% for 2 round(s). |
Fate Deal | Hemetto | Skill | 1 | 2 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 157% Physical DMG to back row enemies, causing all the targets Healing Effect -15% for 2 round(s). |
Fate Deal | Hemetto | Skill | 3 | 3 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 165% Physical DMG to back row enemies, causing all the targets Healing Effect -25% for 2 round(s). |
Fate Deal | Hemetto | Skill | 5 | 4 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -25% for 2 round(s). |
Fate Deal | Hemetto | Skill | 6 | 5 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -30% for 2 round(s). |
Fate Deal | Hemetto | Skill | 7 | 6 | Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -40% for 2 round(s). |
Uppercut | Babs | Basic Attack | 0 | 1 | Babs dashes forward, dealing 100% Physical DMG to a single enemy. |
Uppercut | Babs | Basic Attack | 2 | 2 | Babs dashes forward, dealing 110% Physical DMG to a single enemy and gaining a shield of 200% Attack. |
Uppercut | Babs | Basic Attack | 4 | 3 | Babs dashes forward, dealing 121% Physical DMG to a single enemy and gaining a shield of 300% Attack. |
Steel Flood | Babs | Skill | 0 | 1 | The skilled combatant always aims to become the strongest. Babs deals 266% Physical DMG to the enemy with the highest Attack, with a 30% chance to inflict [Taunt] on the target for 1 round(s). |
Steel Flood | Babs | Skill | 1 | 2 | The skilled combatant always aims to become the strongest. Babs deals 279% Physical DMG to the enemy with the highest Attack, with a 30% chance to inflict [Taunt] on the target for 1 round(s). |
Steel Flood | Babs | Skill | 3 | 3 | The skilled combatant always aims to become the strongest. Babs deals 294% Physical DMG to the enemy with the highest Attack, with a 40% chance to inflict [Taunt] on the target for 1 round(s). |
Steel Flood | Babs | Skill | 5 | 4 | The skilled combatant always aims to become the strongest. Babs deals 294% Physical DMG to the enemy with the highest Attack, with a 50% chance to inflict [Taunt] on the target for 1 round(s). |
Steel Flood | Babs | Skill | 6 | 5 | The skilled combatant always aims to become the strongest. Babs deals 323% Physical DMG to the enemy with the highest Attack, with a 50% chance to inflict [Taunt] on the target for 1 round(s). |
Steel Flood | Babs | Skill | 7 | 6 | The skilled combatant always aims to become the strongest. Babs deals 323% Physical DMG to the enemy with the highest Attack, with a 60% chance to inflict [Taunt] on the target for 1 round(s). |
Divine Grace | Nephthys | Basic Attack | 0 | 1 | It's a favor from God that Nephthys can heal the ally with the lowest HP for 95% Attack. |
Divine Grace | Nephthys | Basic Attack | 2 | 2 | It's a favor from God that Nephthys can heal the ally with the lowest HP for 116% Attack. |
Divine Grace | Nephthys | Basic Attack | 4 | 3 | It's a favor from God that Nephthys can heal the ally with the lowest HP for 138% Attack. |
God's Gift | Nephthys | Skill | 0 | 1 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 173% Attack. Each enemy with [Burn] increases the healing effect by 6%. |
God's Gift | Nephthys | Skill | 1 | 2 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 6%. |
God's Gift | Nephthys | Skill | 3 | 3 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 12%. |
God's Gift | Nephthys | Skill | 5 | 4 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s). |
God's Gift | Nephthys | Skill | 6 | 5 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 218% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s). |
God's Gift | Nephthys | Skill | 7 | 6 | God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 231% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s). |
Chop Down | Taweret | Basic Attack | 0 | 1 | Taweret attacks with her giant ax, dealing 100% Physical DMG to a single enemy. |
Chop Down | Taweret | Basic Attack | 2 | 2 | Taweret attacks with her giant ax, dealing 122% Physical DMG to a single enemy. |
Chop Down | Taweret | Basic Attack | 4 | 3 | Taweret attacks with her giant ax, dealing 145% Physical DMG to a single enemy. |
Smash Down | Taweret | Skill | 0 | 1 | If you are confused, just slash! Deal 238% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -20% for 2 round(s). |
Smash Down | Taweret | Skill | 1 | 2 | If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -20% for 2 round(s). |
Smash Down | Taweret | Skill | 3 | 3 | If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). |
Smash Down | Taweret | Skill | 5 | 4 | If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 60% DMG. |
Smash Down | Taweret | Skill | 6 | 5 | If you are confused, just slash! Deal 300% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 60% DMG. |
Smash Down | Taweret | Skill | 7 | 6 | If you are confused, just slash! Deal 318% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 120% DMG. |
Marching Charge | Audrey | Basic Attack | 0 | 1 | Audrey breaks through the enemy formation, dealing 105% Magic DMG to 1 random enemy. |
Marching Charge | Audrey | Basic Attack | 2 | 2 | Audrey breaks through the enemy formation, dealing 116% Magic DMG to 1 random target. There's a(n) 20% chance to inflict [Silent] on the target for 1 round(s). |
Marching Charge | Audrey | Basic Attack | 4 | 3 | Audrey breaks through the enemy formation, dealing 127% Magic DMG to 1 random target. There's a(n) 30% chance to inflict [Silent] on the target for 1 round(s). |
Up-change Command | Audrey | Skill | 0 | 1 | Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 50% chance to add 2 Rage for all targets. |
Up-change Command | Audrey | Skill | 3 | 3 | Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 70% chance to add 2 Rage for all targets. |
Up-change Command | Audrey | Skill | 5 | 4 | Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 70% chance to add 2 Rage for all targets, and grant Crit +20% to the target with the highest Attack for 2 round(s). |
Up-change Command | Audrey | Skill | 6 | 5 | Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 80% chance to add 2 Rage for all targets, and grant Crit +20% to the target with the highest Attack for 2 round(s). |
Up-change Command | Audrey | Skill | 7 | 6 | Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 100% chance to add 2 Rage for all targets, and grant Crit +40% to the target with the highest Attack for 2 round(s). |
Don't move. | Beam | Basic Attack | 0 | 1 | Beam manipulates floating swords and deals 73% Physical DMG to a single row of enemies. |
Don't move. | Beam | Basic Attack | 2 | 2 | Beam manipulates floating swords and deals 90% Physical DMG to a single row of enemies. |
Don't move. | Beam | Basic Attack | 4 | 3 | Beam manipulates floating swords and deals 107% Physical DMG to a single row of enemies. |
Time to finish things! | Beam | Skill | 0 | 1 | Beam decides to get serious and deals 238% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 8% of the HP she has lost (including shields, up to 6% of the target's Max HP). |
Time to finish things! | Beam | Skill | 1 | 2 | Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 8% of the HP she has lost (including shields, up to 6% of the target's Max HP). |
Time to finish things! | Beam | Skill | 3 | 3 | Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 12% of the HP she has lost (including shields, up to 12% of the target's Max HP). |
Time to finish things! | Beam | Skill | 5 | 4 | Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 12% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 10% Attack is applied to this skill. |
Time to finish things! | Beam | Skill | 6 | 5 | Beam decides to get serious and deals 300% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 15% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 10% Attack is applied to this skill. |
Time to finish things! | Beam | Skill | 7 | 6 | Beam decides to get serious and deals 318% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 15% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 25% Attack is applied to this skill. |
Tactical Charge | Mori | Basic Attack | 0 | 1 | Mori throws her lance, and the spinning lance deals 100% Physical DMG to a single back row enemy. |
Tactical Charge | Mori | Basic Attack | 2 | 2 | Mori throws her lance, and the spinning lance deals 110% Physical DMG to a single back row enemy. Additional 10% Attack is applied to this skill. |
Tactical Charge | Mori | Basic Attack | 4 | 3 | Mori throws her lance, and the spinning lance deals 121% Physical DMG to a single back row enemy. Additional 20% Attack is applied to this skill. |
Riding High | Mori | Skill | 0 | 1 | Mori moves through the enemies and deals 324% Physical DMG to a single back row enemy. There's a(n) 40% chance for her to recover 2 Rage. Additional 10% Attack is applied to this skill. |
Riding High | Mori | Skill | 1 | 2 | Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 40% chance for her to recover 2 Rage. Additional 10% Attack is applied to this skill. |
Riding High | Mori | Skill | 3 | 3 | Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 50% chance to recover 2 Rage, and a(n) 40% chance to Pursuit. Her Attack is increased by 15% for this skill. |
Riding High | Mori | Skill | 5 | 4 | Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 50% chance for her to recover 2 Rage. Additional 15% Attack is applied to this skill. Has a(n) 50% chance to Pursuit. |
Riding High | Mori | Skill | 6 | 5 | Mori moves through the enemies and deals 409% Physical DMG to a single back row enemy. There's a(n) 50% chance for her to recover 2 Rage. Additional 25% Attack is applied to this skill. Has a(n) 60% chance to Pursuit. |
Riding High | Mori | Skill | 7 | 6 | Mori moves through the enemies and deals 433% Physical DMG to a single back row enemy. There's a(n) 60% chance to recover 2 Rage, and a(n) 80% chance to Pursuit. Her Attack is increased by 40% for this skill. |
Charged Shooting | Sova | Basic Attack | 0 | 1 | Sova's precise arrow deals 100% Physical DMG to a single enemy. |
Charged Shooting | Sova | Basic Attack | 2 | 2 | Sova's precise arrow deals 110% Physical DMG to a single enemy. |
Charged Shooting | Sova | Basic Attack | 4 | 3 | Sova's precise arrow deals 121% Physical DMG to a single enemy. |
Banks Archery | Sova | Skill | 0 | 1 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 205% Physical DMG to a single row of enemies, with a 40% chance to recover 2 Rage. |
Banks Archery | Sova | Skill | 1 | 2 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to recover 2 Rage. |
Banks Archery | Sova | Skill | 3 | 3 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to recover 2 Rage. Additional 15% Crit is applied to this attack. |
Banks Archery | Sova | Skill | 5 | 4 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 60% chance to recover 2 Rage. Additional 20% Crit is applied to this attack. |
Banks Archery | Sova | Skill | 6 | 5 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 249% Physical DMG to a single row of enemies, with a 60% chance to recover 2 Rage. Additional 25% Crit is applied to this attack. |
Banks Archery | Sova | Skill | 7 | 6 | Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 249% Physical DMG to a single row of enemies, with a 70% chance to recover 2 Rage. Additional 30% Crit is applied to this attack. |
Skyfire | Shiyu | Basic Attack | 0 | 1 | Shiyu orders flames to ignite on enemies, dealing 53% Magic DMG to back row enemies. |
Skyfire | Shiyu | Basic Attack | 2 | 2 | Shiyu orders flames to ignite on enemies, dealing 65% Magic DMG to back row enemies. |
Skyfire | Shiyu | Basic Attack | 4 | 3 | Shiyu orders flames to ignite on enemies, dealing 78% Magic DMG to back row enemies. |
Supernova | Shiyu | Skill | 0 | 1 | Shiyu's vengeful fire engulfs the battlefield, dealing 112% Magic DMG to the enemy in front and surrounding enemies. Each target has a 40% chance to start [Burning] for 2 rounds. |
Supernova | Shiyu | Skill | 1 | 2 | Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 40% chance to start [Burning] for 2 rounds. |
Supernova | Shiyu | Skill | 3 | 3 | Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 50% chance to start [Burning] for 2 rounds. |
Supernova | Shiyu | Skill | 5 | 4 | Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 50% chance to start [Burning] for 2 rounds. There is a 30% chance to remove the shield of targets with HP below 50%. |
Supernova | Shiyu | Skill | 6 | 5 | Shiyu's vengeful fire engulfs the battlefield, dealing 142% Magic DMG to the enemy in front and surrounding enemies. Each target has a 60% chance to start [Burning] for 2 rounds. There is a 30% chance to remove the shield of targets with HP below 50%. |
Supernova | Shiyu | Skill | 7 | 6 | Shiyu's vengeful fire engulfs the battlefield, dealing 150% Magic DMG to the enemy in front and surrounding enemies. Each target has a 70% chance to start [Burning] for 2 rounds. There is a 60% chance to remove the shield of targets with HP below 50%. |
Death in Flowers | Firentia | Basic Attack | 0 | 1 | Firentia attaches flames to the sword and deals 53% Physical DMG to front row enemies. |
Death in Flowers | Firentia | Basic Attack | 2 | 2 | Firentia attaches flames to the sword and deals 65% Physical DMG to front row enemies. |
Death in Flowers | Firentia | Basic Attack | 4 | 3 | Firentia attaches flames to the sword and deals 78% Physical DMG to front row enemies. |
Paramita Burial | Firentia | Skill | 0 | 1 | The blooms rage like fire. Firentia unleashes flame, dealing 173% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 8%. |
Paramita Burial | Firentia | Skill | 1 | 2 | The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 8%. |
Paramita Burial | Firentia | Skill | 3 | 3 | The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. |
Paramita Burial | Firentia | Skill | 5 | 4 | The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 60% chance to inflict [Firebloom] on the targets for 2 round(s). |
Paramita Burial | Firentia | Skill | 6 | 5 | The blooms rage like fire. Firentia unleashes flame, dealing 218% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 80% chance to inflict [Firebloom] on the targets for 2 round(s). |
Paramita Burial | Firentia | Skill | 7 | 6 | The blooms rage like fire. Firentia unleashes flame, dealing 231% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 100% chance to inflict [Firebloom] on the targets for 2 round(s). |
Battle Frenzy | Wadjet | Basic Attack | 0 | 1 | Wadjet launches an attack, dealing 53% Physical DMG to back row enemies. |
Battle Frenzy | Wadjet | Basic Attack | 2 | 2 | Wadjet launches an attack, dealing 65% Physical DMG to back row enemies. |
Battle Frenzy | Wadjet | Basic Attack | 4 | 3 | Wadjet launches an attack, dealing 78% Physical DMG to back row enemies. |
Soul Seal | Wadjet | Skill | 0 | 1 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 173% Physical DMG to back row enemies, with a(n) 20% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Soul Seal | Wadjet | Skill | 1 | 2 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 20% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Soul Seal | Wadjet | Skill | 3 | 3 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 25% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Soul Seal | Wadjet | Skill | 5 | 4 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 40% chance to cause each target Block Rate Down 20% for 2 round(s). Has a(n) 25% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Soul Seal | Wadjet | Skill | 6 | 5 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 218% Physical DMG to back row enemies, with a(n) 40% chance to cause each target Block Rate Down 20% for 2 round(s). Has a(n) 30% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Soul Seal | Wadjet | Skill | 7 | 6 | Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 231% Physical DMG to back row enemies, with a(n) 60% chance to cause each target Block Rate Down 40% for 2 round(s). Has a(n) 35% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s). |
Purificatory Fire | Garula | Basic Attack | 0 | 1 | Garula swings her weapon and deals 73% Physical DMG to a single row of enemies. |
Purificatory Fire | Garula | Basic Attack | 2 | 2 | Garula swings her weapon and deals 90% Physical DMG to a single row of enemies. |
Purificatory Fire | Garula | Basic Attack | 4 | 3 | Garula swings her weapon and deals 107% Physical DMG to a single row of enemies. |
Glazed Chains | Garula | Skill | 0 | 1 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 173% Physical DMG to 3 random enemies, with a(n) 30% chance to cause each of the targets Crit Res reduced by 20%. for 2 round(s). |
Glazed Chains | Garula | Skill | 1 | 2 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, with a(n) 30% chance to cause each of the targets Crit Res reduced by 20%. for 2 round(s). |
Glazed Chains | Garula | Skill | 3 | 3 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, with a(n) 40% chance to cause each of the targets Crit Res reduced by 30%. for 2 round(s). |
Glazed Chains | Garula | Skill | 5 | 4 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, and Healing Effect -30% for 2 round(s). Has a(n) 40% chance to cause each of the targets Crit Res reduced by 30%. for 2 round(s). |
Glazed Chains | Garula | Skill | 6 | 5 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 218% Physical DMG to 3 random enemies, and Healing Effect -30% for 2 round(s). Has a(n) 50% chance to cause each of the targets Crit Res reduced by 40%. for 2 round(s). |
Glazed Chains | Garula | Skill | 7 | 6 | Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 231% Physical DMG to 3 random enemies, and Healing Effect -60% for 2 round(s). Has a(n) 60% chance to cause each of the targets Crit Res reduced by 40%. for 2 round(s). |
Oath Gun | Gryph | Basic Attack | 0 | 1 | Deal 100% Magic DMG to a single enemy. |
Oath Gun | Gryph | Basic Attack | 2 | 2 | Deal 110% Magic DMG to a single enemy and have a(n) 15% chance to inflict [Burn] for 2 round(s). |
Oath Gun | Gryph | Basic Attack | 4 | 3 | Deal 121% Magic DMG to a single enemy and have a(n) 30% chance to inflict [Burn] for 2 round(s). |
Radiant Incarnation | Gryph | Skill | 0 | 1 | Gryph uses all her magic to attack, dealing 238% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 6%. |
Radiant Incarnation | Gryph | Skill | 1 | 2 | Gryph uses all her magic to attack, dealing 252% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 6%. |
Radiant Incarnation | Gryph | Skill | 3 | 3 | Gryph uses all her magic to attack, dealing 252% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 9%. If the targets are afflicted with [Burn], there's a(n) 30% chance to trigger [Ignition]. |
Radiant Incarnation | Gryph | Skill | 5 | 4 | Gryph uses all her magic to attack, dealing 286% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 12%. If the targets are afflicted with [Burn], there's a(n) 60% chance to trigger [Ignition]. |
Radiant Incarnation | Gryph | Skill | 6 | 5 | Gryph uses all her magic to attack, dealing 300% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 12%. If the targets are afflicted with [Burn], there's a(n) 70% chance to trigger [Ignition]. |
Radiant Incarnation | Gryph | Skill | 7 | 6 | Gryph uses all her magic to attack, dealing 318% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 16%. If the targets are afflicted with [Burn], there's a(n) 80% chance to trigger [Ignition]. |
| Lightning Flash | Vivi | Basic Attack | 0 | 1 | Vivi uses divine magic to deal 70% Magic DMG to the 2 enemies with the lowest HP. |
| Lightning Flash | Vivi | Basic Attack | 2 | 2 | Vivi uses divine magic to deal 77% Magic DMG to the 2 enemies with the lowest HP and additional 20% Magic DMG to the target with HP below 50%. |
| Lightning Flash | Vivi | Basic Attack | 4 | 3 | Vivi uses divine magic to deal 84% Magic DMG to the 2 enemies with the lowest HP and additional 40% Magic DMG to the target with HP below 50%. |
| Holy Judgement | Vivi | Skill | 0 | 1 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 173% Magic DMG to 3 random enemies, with a(n) 20% chance to reduce each of the targets' Rage by 2. |
| Holy Judgement | Vivi | Skill | 1 | 2 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, with a(n) 30% chance to reduce each of the targets' Rage by 2. |
| Holy Judgement | Vivi | Skill | 3 | 3 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, with a(n) 40% chance to reduce each of the targets' Rage by 2. |
| Holy Judgement | Vivi | Skill | 5 | 4 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, each target has a(n) 50% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 20% DMG. |
| Holy Judgement | Vivi | Skill | 6 | 5 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 218% Magic DMG to 3 random enemies, each target has a(n) 60% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 20% DMG. |
| Holy Judgement | Vivi | Skill | 7 | 6 | Vivi enters Gospel Mode and casts a powerful divine spell, dealing 231% Magic DMG to 3 random enemies, each target has a(n) 80% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 40% DMG. |
Tactical Strike | Fenriru | Basic Attack | 0 | 1 | Fenriru fires an explosive piercing round that deals 73% Physical DMG to a single row of enemies. |
Tactical Strike | Fenriru | Basic Attack | 2 | 2 | Fenriru fires an explosive piercing round that deals 90% Physical DMG to a single row of enemies. |
Tactical Strike | Fenriru | Basic Attack | 4 | 3 | Fenriru fires an explosive piercing round that deals 107% Physical DMG to a single row of enemies. |
Fire Coverage | Fenriru | Skill | 0 | 1 | Fenriru uses her weapon to fire three powerful projectiles that deal 146% Physical DMG to 4 random enemies and 30% Physical DMG to targets with HP below 50%. |
Fire Coverage | Fenriru | Skill | 1 | 2 | Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 30% Physical DMG to targets with HP below 50%. |
Fire Coverage | Fenriru | Skill | 3 | 3 | Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 45% Physical DMG to targets with HP below 50%. |
Fire Coverage | Fenriru | Skill | 5 | 4 | Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 45% Physical DMG to targets with HP below 50%. Additional 20% Hit is applied to this attack. |
Fire Coverage | Fenriru | Skill | 6 | 5 | Fenriru uses her weapon to fire three powerful projectiles that deal 184% Physical DMG to 4 random enemies and 60% Physical DMG to targets with HP below 50%. Additional 20% Hit is applied to this attack. |
Fire Coverage | Fenriru | Skill | 7 | 6 | Fenriru uses her weapon to fire three powerful projectiles that deal 195% Physical DMG to 4 random enemies and 80% Physical DMG to targets with HP below 50%. Additional 40% Hit is applied to this attack. |
| Frostbite | Yulia | Basic Attack | 0 | 1 | Yulia charges forward, dealing 100% Physical DMG to a single enemy. |
| Frostbite | Yulia | Basic Attack | 2 | 2 | Yulia charges forward, dealing 122% Physical DMG to a single enemy. |
| Frostbite | Yulia | Basic Attack | 4 | 3 | Yulia charges forward, dealing 145% Physical DMG to a single enemy. |
| Frigid Awakening | Yulia | Skill | 0 | 1 | Yulia catches the enemy at the moment, dealing 160% Physical DMG to the target and surrounding enemies, with a(n) 30% chance to inflict [Taunt] on each front row target for 1 round(s). |
| Frigid Awakening | Yulia | Skill | 1 | 2 | Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 30% chance to inflict [Taunt] on each front row target for 1 round(s). |
| Frigid Awakening | Yulia | Skill | 3 | 3 | Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 40% chance to inflict [Taunt] on each front row target for 1 round(s). |
| Frigid Awakening | Yulia | Skill | 5 | 4 | Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 40% chance to inflict [Taunt] on each front row target and cause Lower DMG by 10% for 1 round(s). |
| Frigid Awakening | Yulia | Skill | 6 | 5 | Yulia catches the enemy at the moment, dealing 202% Physical DMG to the target and surrounding enemies, with a(n) 50% chance to inflict [Taunt] on each front row target and cause Lower DMG by 10% for 1 round(s). |
| Frigid Awakening | Yulia | Skill | 7 | 6 | Yulia catches the enemy at the moment, dealing 214% Physical DMG to the target and surrounding enemies, with a(n) 60% chance to inflict [Taunt] on each front row target and cause Lower DMG by 25% for 1 round(s). |
Space Collapse | Zawa | Basic Attack | 0 | 1 | Zawa distorts space with her magic, dealing 50% Magic DMG to the enemy in the corresponding position and surrounding enemies. |
Space Collapse | Zawa | Basic Attack | 2 | 2 | Zawa distorts space with her magic, dealing 60% Magic DMG to the enemy in the corresponding position and surrounding enemies. |
Space Collapse | Zawa | Basic Attack | 4 | 3 | Zawa distorts space with her magic, dealing 72% Magic DMG to the enemy in the corresponding position and surrounding enemies. |
End of Entropy | Zawa | Skill | 0 | 1 | Zawa uses unique magic that flows as entropy increases. Deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 20% chance to transfer 1 buff(s) from a target within range with higher Attack to herself. |
End of Entropy | Zawa | Skill | 1 | 2 | Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 20% chance to transfer 1 buff(s) from a target within range with higher Attack to herself. |
End of Entropy | Zawa | Skill | 3 | 3 | Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to transfer 1 buff(s) from a target within range with higher Attack to herself. |
End of Entropy | Zawa | Skill | 5 | 4 | Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to transfer 2 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s). |
End of Entropy | Zawa | Skill | 6 | 5 | Zawa uses unique magic that flows as entropy increases. Deals 202% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 40% chance to transfer 2 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s). |
End of Entropy | Zawa | Skill | 7 | 6 | Zawa uses unique magic that flows as entropy increases. Deals 214% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 50% chance to transfer 3 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s). |
Trial Type Power Gun | Pan Pan | Basic Attack | 0 | 1 | Pan Pan fires an improvised cannonball, dealing 73% Physical DMG to a single row of enemies. |
Trial Type Power Gun | Pan Pan | Basic Attack | 2 | 2 | Pan Pan fires an improvised cannonball, dealing 81% Physical DMG to a single row of enemies. There's a(n) 15% chance to cause the targets Attack -10% for 1 round(s). |
Trial Type Power Gun | Pan Pan | Basic Attack | 4 | 3 | Pan Pan fires an improvised cannonball, dealing 89% Physical DMG to a single row of enemies. There's a(n) 30% chance to cause the targets Attack -20% for 1 round(s). |
Lab No Liability | Pan Pan | Skill | 0 | 1 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 12% Max HP and When a Shield is activated, Crit Res increases by 10%. to herself and 2 random allies. |
Lab No Liability | Pan Pan | Skill | 1 | 2 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 14% Max HP and When a Shield is activated, Crit Res increases by 10%. to herself and 2 random allies. |
Lab No Liability | Pan Pan | Skill | 3 | 3 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 16% Max HP and When a Shield is activated, Crit Res increases by 15%. to herself and 2 random allies. |
Lab No Liability | Pan Pan | Skill | 5 | 4 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 18% Max HP and When a Shield is activated, Crit Res increases by 15%. to 3 random allies. |
Lab No Liability | Pan Pan | Skill | 6 | 5 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 20% Max HP and When a Shield is activated, Crit Res increases by 15%. to 3 random allies. |
Lab No Liability | Pan Pan | Skill | 7 | 6 | Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 25% Max HP and When a Shield is activated, Crit Res increases by 20%. to all allies. |
Dark Rite | Horus | Basic Attack | 0 | 1 | Horus fetches the power of the moonlight and deals 88% Magic DMG to a row of enemies, with a(n) 10% chance to inflict [Armor Break] on the target for 2 round(s). |
Dark Rite | Horus | Basic Attack | 2 | 2 | Horus fetches the power of the moonlight and deals 97% Magic DMG to a row of enemies, with a(n) 20% chance to inflict [Armor Break] on the target for 2 round(s). |
Dark Rite | Horus | Basic Attack | 4 | 3 | Horus fetches the power of the moonlight and deals 107% Magic DMG to a row of enemies, with a(n) 30% chance to inflict [Armor Break] on the target for 2 round(s). |
False Moon | Horus | Skill | 0 | 1 | The moon is enraged like Horus, dealing 238% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 60% Magic DMG. |
False Moon | Horus | Skill | 1 | 2 | The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 60% Magic DMG. |
False Moon | Horus | Skill | 3 | 3 | The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 80% Magic DMG. |
False Moon | Horus | Skill | 5 | 4 | The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes an additional 120% Magic DMG. Additional 20% Crit Rate is applied to this attack. |
False Moon | Horus | Skill | 6 | 5 | The moon is enraged like Horus, dealing 300% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes an additional 120% Magic DMG. Additional 20% Crit Rate is applied to this attack. |
False Moon | Horus | Skill | 7 | 6 | The moon is enraged like Horus, dealing 318% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], she will deal 200% Bonus Magic DMG. Additional 50% Crit Rate and 50% Crit Strength are applied to this attack. |
Flowing Gold Blade | Set | Basic Attack | 0 | 1 | Set swings her weapon to wield the power of sandstorms, dealing 53% Physical DMG to front row enemies. |
Flowing Gold Blade | Set | Basic Attack | 2 | 2 | Set swings her weapon to wield the power of sandstorms, dealing 65% Physical DMG to front row enemies. |
Flowing Gold Blade | Set | Basic Attack | 4 | 3 | Set swings her weapon to wield the power of sandstorms, dealing 78% Physical DMG to front row enemies. |
Chain of Abomination | Set | Skill | 0 | 1 | Set no longer holds back her hatred. She unchains herself and casts [Flowing Gold Blade] again. Chain of Abomination. |
| Bzzz— | Aiken | Basic Attack | 0 | 1 | Aiken's tentacles shoot lasers and deal 73% Magic DMG to a single row of enemies. |
| Bzzz— | Aiken | Basic Attack | 2 | 2 | Aiken's tentacles shoot lasers and deal 90% Magic DMG to a single row of enemies. |
| Bzzz— | Aiken | Basic Attack | 4 | 3 | Aiken's tentacles shoot lasers and deal 107% Magic DMG to a single row of enemies. |
| Boom—! | Aiken | Skill | 0 | 1 | The angry Aiken shows no mercy, and the huge impact deals 108% Magic DMG to all enemies, with Bonus True DMG equal to 5% of the target's Max HP (up to 100% of Aiken's Attack). |
| Boom—! | Aiken | Skill | 1 | 2 | The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 5% of the target's Max HP (up to 100% of Aiken's Attack). |
| Boom—! | Aiken | Skill | 3 | 3 | The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 6% of the target's Max HP (up to 120% of Aiken's Attack). |
| Boom—! | Aiken | Skill | 5 | 4 | The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 7% of the target's Max HP (up to 140% of Aiken's Attack). Additional 30% Crit Strength is applied to this attack. |
| Boom—! | Aiken | Skill | 6 | 5 | The angry Aiken shows no mercy, and the huge impact deals 136% Magic DMG to all enemies, with Bonus True DMG equal to 8% of the target's Max HP (up to 160% of Aiken's Attack). Additional 30% Crit Strength is applied to this attack. |
| Boom—! | Aiken | Skill | 7 | 6 | The angry Aiken shows no mercy, and the huge impact deals 144% Magic DMG to all enemies, with Bonus True DMG equal to 12% of the target's Max HP (up to 240% of Aiken's Attack). Additional 60% Crit Strength is applied to this attack. |
Thunder Gun | Raeon | Basic Attack | 0 | 1 | Raeon wields the Lance of Lightning and deals 100% Physical DMG to front row enemies. There's a(n) 10% chance to inflict [Burn] on targets for 2 round(s). |
Thunder Gun | Raeon | Basic Attack | 2 | 2 | Raeon wields the Lance of Lightning and deals 110% Physical DMG to front row enemies. There's a(n) 20% chance to inflict [Burn] on targets for 2 round(s). |
Thunder Gun | Raeon | Basic Attack | 4 | 3 | Raeon wields the Lance of Lightning and deals 121% Physical DMG to front row enemies. There's a(n) 30% chance to inflict [Burn] on targets for 2 round(s). |
Heavenly Trigram | Raeon | Skill | 0 | 1 | Raeon locks onto her targets and draws lightning, dealing 108% Physical DMG to all enemies, and additional 50% Physical DMG to targets with [Burn]. |
Heavenly Trigram | Raeon | Skill | 1 | 2 | Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 60% Physical DMG to targets with [Burn]. |
Heavenly Trigram | Raeon | Skill | 3 | 3 | Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 70% Physical DMG to targets with [Burn]. |
Heavenly Trigram | Raeon | Skill | 5 | 4 | Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 70% Physical DMG to targets with [Burn]. Additional 10% Attack is applied to this skill. |
Heavenly Trigram | Raeon | Skill | 6 | 5 | Raeon locks onto her targets and draws lightning, dealing 136% Physical DMG to all enemies, and additional 80% Physical DMG to targets with [Burn]. Additional 10% Attack is applied to this skill. |
Heavenly Trigram | Raeon | Skill | 7 | 6 | Raeon locks onto her targets and draws lightning, dealing 144% Physical DMG to all enemies, and additional 90% Physical DMG to targets with [Burn]. Additional 20% Attack is applied to this skill. |
Scarlet Blood | Camelia | Basic Attack | 0 | 1 | Camelia's lightning dash deals 53% Physical DMG to front row enemies. |
Scarlet Blood | Camelia | Basic Attack | 2 | 2 | Camelia dashes at lightning speed, dealing 59% Physical DMG to front row enemies. There's a(n) 15% chance to inflict [Bleed] on each of the targets for 2 round(s). |
Scarlet Blood | Camelia | Basic Attack | 4 | 3 | Camelia dashes at lightning speed, dealing 65% Physical DMG to front row enemies. There's a(n) 30% chance to inflict [Bleed] on each of the targets for 2 round(s). |
Baroness Raid | Camelia | Skill | 0 | 1 | Camelia unleashes her nature and attacks, dealing 173% Physical DMG to front row enemies with a 15% Drain effect. |
Baroness Raid | Camelia | Skill | 1 | 2 | Camelia unleashes her nature and attacks, dealing 183% Physical DMG to front row enemies with a 15% Drain effect. |
Baroness Raid | Camelia | Skill | 3 | 3 | Camelia unleashes her nature and attacks, dealing 183% Physical DMG to front row enemies with a 30% Drain effect. |
Baroness Raid | Camelia | Skill | 5 | 4 | Camelia attacks by instinct, dealing 183% Physical DMG to front row enemies with a 30% Drain effect. Additional 40% Physical DMG is dealt to targets with [Bleed]. |
Baroness Raid | Camelia | Skill | 6 | 5 | Camelia attacks by instinct, dealing 218% Physical DMG to front row enemies with a 30% Drain effect. Additional 40% Physical DMG is dealt to targets with [Bleed]. |
Baroness Raid | Camelia | Skill | 7 | 6 | Camelia attacks by instinct, dealing 231% Physical DMG to front row enemies with a 30% Drain effect. Additional 90% Physical DMG is dealt to targets with [Bleed]. |
| Claw Mark | Bastet | Basic Attack | 0 | 1 | Let's enjoy the combat! Bastet deals 100% Magic DMG to a single enemy. |
| Claw Mark | Bastet | Basic Attack | 2 | 2 | Let's enjoy the combat! Bastet deals 122% Magic DMG to a single enemy. |
| Claw Mark | Bastet | Basic Attack | 4 | 3 | Let's enjoy the combat! Bastet deals 145% Magic DMG to a single enemy. |
| God's Eye | Bastet | Skill | 0 | 1 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 160% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 20% chance to inflict [Armor Break] on each target for 2 round(s). |
| God's Eye | Bastet | Skill | 1 | 2 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 20% chance to inflict [Armor Break] on each target for 2 round(s). |
| God's Eye | Bastet | Skill | 3 | 3 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 30% chance to inflict [Armor Break] on each target for 2 round(s). |
| God's Eye | Bastet | Skill | 5 | 4 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 30% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 15% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s). |
| God's Eye | Bastet | Skill | 6 | 5 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 202% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 40% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 15% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s). |
| God's Eye | Bastet | Skill | 7 | 6 | Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 214% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 50% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 40% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s). |
Purging Lance | Shalltear | Basic Attack | 0 | 1 | Shalltear summons a holy lance, dealing 120% Magic DMG to a single enemy and additionally filling 4% Max HP into her [Blood Pool]. |
Purging Lance | Shalltear | Basic Attack | 2 | 2 | Shalltear summons a holy lance, dealing 132% Magic DMG to a single enemy and additionally filling 6% Max HP into her [Blood Pool]. |
Purging Lance | Shalltear | Basic Attack | 4 | 3 | Shalltear summons a holy lance, dealing 145% Magic DMG to a single enemy and additionally filling 10% Max HP into her [Blood Pool]. |
Hero-Piercing Spear | Shalltear | Skill | 0 | 1 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 246% Magic DMG to a single row of enemies and filling 10% Max HP into her [Blood Pool]. |
Hero-Piercing Spear | Shalltear | Skill | 1 | 2 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 258% Magic DMG to a single row of enemies and filling 11% Max HP into her [Blood Pool]. |
Hero-Piercing Spear | Shalltear | Skill | 3 | 3 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 272% Magic DMG to a single row of enemies and filling 12% Max HP into her [Blood Pool]. For every 1 target defeated by her skill, she gains a Shield of 10% Max HP. |
Hero-Piercing Spear | Shalltear | Skill | 5 | 4 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 286% Magic DMG to a single row of enemies and filling 14% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 30%. For every 1 target defeated by her skill, she gains a Shield of 12% Max HP. |
Hero-Piercing Spear | Shalltear | Skill | 6 | 5 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 300% Magic DMG to a single row of enemies and filling 16% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 50%. For every 1 target defeated by her skill, she gains a Shield of 14% Max HP. |
Hero-Piercing Spear | Shalltear | Skill | 7 | 6 | Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 316% Magic DMG to a single row of enemies and filling 20% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 100%. For every 1 target defeated by her skill, she gains a Shield of 20% Max HP. |
On your knees | Albedo | Basic Attack | 0 | 1 | Albedo is a Guardian. After dealing Magic DMG of 120% Attack to a single enemy, she increases Defense by 20% for herself and the ally with the lowest Defense for 2 round(s). |
On your knees | Albedo | Basic Attack | 2 | 2 | Albedo is a Guardian. After dealing Magic DMG of 132% Attack to a single enemy, she increases Defense by 30% for herself and the ally with the lowest Defense for 2 round(s). |
On your knees | Albedo | Basic Attack | 4 | 3 | Albedo is a Guardian. After dealing Magic DMG of 145% Attack to a single enemy, she increases Defense by 50% for herself and the ally with the lowest Defense for 2 round(s). |
VANISH! | Albedo | Skill | 0 | 1 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 179% Attack to front row enemies, and reduces her targets' Defense by 15% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 1 round(s). |
VANISH! | Albedo | Skill | 1 | 2 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 188% Attack to front row enemies, and reduces her targets' Defense by 18% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 1 round(s). |
VANISH! | Albedo | Skill | 3 | 3 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 197% Attack to front row enemies, and reduces her targets' Defense by 21% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 2 round(s). |
VANISH! | Albedo | Skill | 5 | 4 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 208% Attack to front row enemies, and reduces her targets' Defense by 24% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 2 round(s). |
VANISH! | Albedo | Skill | 6 | 5 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 218% Attack to front row enemies, and reduces her targets' Defense by 27% for 3 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 3 round(s). |
VANISH! | Albedo | Skill | 7 | 6 | Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 229% Attack to front row enemies, and reduces her targets' Defense by 30% for 3 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 3 round(s). |
Charging Apriel | Apriel | Basic Attack | 0 | 1 | Play with Apriel! Apriel attacks and deals Physical DMG of 100% ATK to a single enemy. |
Charging Apriel | Apriel | Basic Attack | 2 | 2 | Play with Apriel! Apriel attacks and deals Physical DMG of 110% ATK to a single enemy. |
Charging Apriel | Apriel | Basic Attack | 4 | 3 | Play with Apriel! Apriel attacks and deals Physical DMG of 121% ATK to a single enemy. |
Ultimate Prank | Apriel | Skill | 0 | 1 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 205% ATK to a single row of enemies, reducing their Hit Rate by 10% for 2 rounds. |
Ultimate Prank | Apriel | Skill | 1 | 2 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 215% ATK to a single row of enemies, reducing their Hit Rate by 15% for 2 rounds. |
Ultimate Prank | Apriel | Skill | 3 | 3 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 226% ATK to a single row of enemies, reducing their Hit Rate by 20% for 2 rounds. |
Ultimate Prank | Apriel | Skill | 5 | 4 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 237% ATK to a single row of enemies, reducing their Hit Rate by 25% for 2 rounds. |
Ultimate Prank | Apriel | Skill | 6 | 5 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 249% ATK to a single row of enemies, reducing their Hit Rate by 30% for 2 rounds. |
Ultimate Prank | Apriel | Skill | 7 | 6 | This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 261% ATK to a single row of enemies, reducing their Hit Rate by 35% for 2 rounds. |
Divine Retribution | Levia | Basic Attack | 0 | 1 | Levia sends down the retribution of Augustus, dealing 88% Magic DMG to a single enemy row. There's a 20% chance to restore 2 Rage for herself. |
Divine Retribution | Levia | Basic Attack | 2 | 2 | Levia sends down the retribution of Augustus, dealing 96% Magic DMG to a single enemy row. There's a 30% chance to restore 2 Rage for herself. |
Divine Retribution | Levia | Basic Attack | 4 | 3 | Levia sends down the retribution of Augustus, dealing 106% Magic DMG to a single enemy row. There's a 50% chance to restore 2 Rage for herself. |
Radiance Imprint | Levia | Skill | 0 | 1 | The heavenly judgment shall befall the world. Deals 112% Magic DMG to all enemies. There's a 50% chance to restore 2 Rage for another allied row. |
Radiance Imprint | Levia | Skill | 1 | 2 | The heavenly judgment shall befall the world. Deals 117% Magic DMG to all enemies. There's a 60% chance to restore 2 Rage for another allied row. |
Radiance Imprint | Levia | Skill | 3 | 3 | The heavenly judgment shall befall the world. Deals 123% Magic DMG to all enemies. There's a(n) 60% chance to restore 2 Rage for herself and another allied row. |
Radiance Imprint | Levia | Skill | 5 | 4 | The heavenly judgment shall befall the world. Deals 130% Magic DMG to all enemies. There's a(n) 70% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 5% more DMG. This effect can stack. |
Radiance Imprint | Levia | Skill | 6 | 5 | The heavenly judgment shall befall the world. Deals 136% Magic DMG to all enemies. There's a(n) 80% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to herself and the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 10% more DMG. This effect can stack. |
Radiance Imprint | Levia | Skill | 7 | 6 | The heavenly judgment shall befall the world. Deals 143% Magic DMG to all enemies. There's a(n) 100% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to herself and the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 20% more DMG. This effect can stack. |
Devouring Shadow | Yora | Basic Attack | 0 | 1 | Yora fiercely tears her enemies apart, dealing 88% Magic DMG to a single enemy row. Next time she casts a skill, deals 10% more Skill DMG and consumes 1 less Rage. |
Devouring Shadow | Yora | Basic Attack | 2 | 2 | Yora fiercely tears her enemies apart, dealing 96% Magic DMG to a single enemy row. Next time she casts a skill, deals 30% more Skill DMG and consumes 1 less Rage. |
Devouring Shadow | Yora | Basic Attack | 4 | 3 | Yora fiercely tears her enemies apart, dealing 106% Magic DMG to a single enemy row. Next time she casts a skill, deals 50% more Skill DMG and consumes 1 less Rage. |
Chaotic Banquet | Yora | Skill | 0 | 1 | Yora grows quickly in battles. She targets a back row enemy and deals 151% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 10% Skill Crit DMG, up to 20%. |
Chaotic Banquet | Yora | Skill | 1 | 2 | Yora grows quickly in battles. She targets a back row enemy and deals 158% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 10% Skill Crit DMG, up to 30%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. |
Chaotic Banquet | Yora | Skill | 3 | 3 | Yora grows quickly in battles. She targets a back row enemy and deals 166% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 15% Skill Crit DMG, up to 30%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. |
Chaotic Banquet | Yora | Skill | 5 | 4 | Yora grows quickly in battles. She targets a back row enemy and deals 175% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 5% Max HP, up to 100% of her Attack. For each skill cast, permanently gains 15% Skill Crit DMG, up to 60%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. |
Chaotic Banquet | Yora | Skill | 6 | 5 | Yora grows quickly in battles. She targets a back row enemy and deals 184% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 10% Max HP, up to 200% of her Attack. For each skill cast, permanently gains 20% Skill Crit DMG, up to 60%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. |
Chaotic Banquet | Yora | Skill | 7 | 6 | Yora grows quickly in battles. She targets a back row enemy and deals 193% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 20% Max HP, up to 400% of her Attack. For each skill cast, permanently gains 20% Skill Crit DMG, up to 100%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. An additional 50% Attack Bonus is applied to this skill. |
Take this | Taisei | Basic Attack | 0 | 1 | Taisei brandishes her Golden Cudgel, deals 88% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack. |
Take this | Taisei | Basic Attack | 2 | 2 | Taisei brandishes her Golden Cudgel, deals 96% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack. |
Take this | Taisei | Basic Attack | 4 | 3 | Taisei brandishes her Golden Cudgel, deals 106% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack. |
Bend To My Will | Taisei | Skill | 0 | 1 | Taisei manifests her mighty power, and deals 179% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 15% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 50% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 75% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Bend To My Will | Taisei | Skill | 1 | 2 | Taisei manifests her mighty power, and deals 188% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 18% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 60% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 80% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Bend To My Will | Taisei | Skill | 3 | 3 | Taisei manifests her mighty power, and deals 197% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 21% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 70% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 90% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Bend To My Will | Taisei | Skill | 5 | 4 | Taisei manifests her mighty power, and deals 208% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 5% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 24% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 80% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 100% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Bend To My Will | Taisei | Skill | 6 | 5 | Taisei manifests her mighty power, and deals 218% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 10% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 27% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 90% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 120% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Bend To My Will | Taisei | Skill | 7 | 6 | Taisei manifests her mighty power, and deals 229% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 15% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 30% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 100% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 150% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. |
Touch of Ifurito | Ifurito | Basic Attack | 0 | 1 | Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 88% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets. |
Touch of Ifurito | Ifurito | Basic Attack | 2 | 2 | Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 96% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets. |
Touch of Ifurito | Ifurito | Basic Attack | 4 | 3 | Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 106% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets. |
Raging Bloodburn | Ifurito | Skill | 0 | 1 | Ifurito ignites the whole ground. She targets the front row enemy in the corresponding position, deals 151% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Fireseed] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 1 | 2 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 158% Magic DMG to all enemies in the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 2 | 2 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 158% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 3 | 3 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 166% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 5 | 4 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 175% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 6 | 5 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 184% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Raging Bloodburn | Ifurito | Skill | 7 | 6 | Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 193% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn] |
Forward Charge | Guinevere | Basic Attack | 0 | 1 | Guinevere leads the charge, dealing Physical DMG of 59% Attack to enemies in a cross shape and recovering HP equal to 5% of her Max HP. |
Forward Charge | Guinevere | Basic Attack | 2 | 2 | Guinevere leads the charge, dealing Physical DMG of 65% Attack to enemies in a cross shape and recovering HP equal to 10% of her Max HP. |
Forward Charge | Guinevere | Basic Attack | 4 | 3 | Guinevere leads the charge, dealing Physical DMG of 71% Attack to enemies in a cross shape and recovering HP equal to 15% of her Max HP. |
Illuminating Roar | Guinevere | Skill | 0 | 1 | Guinevere calls upon her followers, dealing physical DMG equal to her own 166% Attack to enemies in a cross shape, and applies [Dragon Scales] to allies in another row for 2 rounds. [Dragon Scales] HP percentage will not drop below 5%. Any excess DMG is transferred to Guinevere. If Guinevere retreats, this effect becomes invalid. This effect becomes invalid if Gwenivere retreats. |
Illuminating Roar | Guinevere | Skill | 1 | 2 | Guinevere calls upon her followers, dealing physical DMG equal to her own 174% Attack to enemies in a cross shape, and applies [Dragon Scales] to allies in another row for 2 rounds. [Dragon Scales] HP percentage will not drop below 7%. Any excess DMG is transferred to Guinevere. If Guinevere retreats, this effect becomes invalid. This effect becomes invalid if Gwenivere retreats. |
Illuminating Roar | Guinevere | Skill | 3 | 3 | Guinevere calls upon her followers, dealing physical DMG equal to her own 183% Attack to enemies in a cross shape, and applies [Dragon Scale] to allies in another row, lasting for 2 rounds. She also enables 2 random allies to dodge the next 1 debuff effects. [Dragon Scale] ensures that the HP percentage will not drop below 9%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Gwenivere retreats. |
Illuminating Roar | Guinevere | Skill | 5 | 4 | Guinevere calls upon her followers, dealing physical DMG equal to her own 193% Attack to enemies in a cross shape. She applies [Dragon Scale] to all allies except herself for 2 rounds and enables 3 random allies to dodge the next 1 debuff(s). [Dragon Scale] ensures that the HP percentage will not drop below 10%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Guinevere retreats. |
Illuminating Roar | Guinevere | Skill | 6 | 5 | Guinevere calls upon her followers, dealing physical damage equal to her own 202% Attack to enemies in a cross shape, and applies [Dragon Scales] to all allies except herself for 2 rounds. She also enables 4 random allies to dodge the next 2 debuffs. [Dragon Scales] ensures that the HP percentage will not drop below 10%. Any excess damage is transferred to Guinevere. This effect becomes invalid if Guinevere retreats. |
Illuminating Roar | Guinevere | Skill | 7 | 6 | Guinevere inspires her followers, dealing physical DMG equal to 213% of her own Attack to enemies in a cross shape. She applies [Dragon Scale] to all allies except herself for 2 rounds, and enables all allies to dodge the next 2 debuff(s). She applies [Dragon Heart] to herself for the entire battle. [Dragon Scale] ensures that the HP percentage will not drop below 10%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Guinevere retreats. |
Behead | Vedfolnir | Basic Attack | 0 | 1 | Vedfolnir hunts down the weak, dealing Physical DMG of 114% Attack to the enemy with the lowest HP percentage. |
Behead | Vedfolnir | Basic Attack | 2 | 2 | Vedfolnir hunts down the weak, dealing Physical DMG of 125% Attack to the enemy with the lowest HP percentage, plus an additional True DMG equal to 14% of the target's lost HP (not exceeding 140% of her own Attack). |
Behead | Vedfolnir | Basic Attack | 4 | 3 | Vedfolnir hunts down the weak, dealing Physical DMG of 137% Attack to the enemy with the lowest HP percentage, plus an additional True DMG equal to 44% of the target's lost HP (not exceeding 444% of her own Attack). |
The Hunt | Vedfolnir | Skill | 0 | 1 | Vedfolnir deals Physical DMG of 170% Attack to the 3 enemies with the lowest Basic HP, and marks the one with the lowest Basic HP as [Prey]. |
The Hunt | Vedfolnir | Skill | 1 | 2 | Vedfolnir deals Physical DMG of 178% Attack to the 3 enemies with the lowest Basic HP, and marks the 2 with the lowest Basic HP as [Prey]. |
The Hunt | Vedfolnir | Skill | 3 | 3 | Vedfolnir deals Physical DMG of 187% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 10% of the target's current HP (not exceeding 200% of her own Attack). |
The Hunt | Vedfolnir | Skill | 5 | 4 | Vedfolnir deals Physical DMG of 197% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 15% of the target's current HP (not exceeding 300% of her own Attack). |
The Hunt | Vedfolnir | Skill | 6 | 5 | Vedfolnir deals Physical DMG of 207% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 20% of the target's current HP (not exceeding 400% of her own Attack). |
The Hunt | Vedfolnir | Skill | 7 | 6 | Vedfolnir deals Physical DMG of 218% Attack to the 3 enemies with the lowest Basic HP, and marks them as [Preyed Upon], plus an additional True DMG equal to 30% of each target's Max HP (not exceeding 600% of her own Attack). If there are no targets marked as [Preyed Upon], this attack deals an additional Physical DMG of 300% Attack. |
Demonic Edge | Chiraha | Basic Attack | 0 | 1 | Deal Magic DMG of 88% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 10% for 2 rounds. |
Demonic Edge | Chiraha | Basic Attack | 2 | 2 | Deal Magic DMG of 96% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 15% for 2 rounds. |
Demonic Edge | Chiraha | Basic Attack | 4 | 3 | Deal Magic DMG of 106% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 20% for 2 rounds. |
Vulpine Power | Chiraha | Skill | 0 | 1 | Grant a Shield of 170% Attack to the 3 allies with the lowest HP. |
Vulpine Power | Chiraha | Skill | 1 | 2 | Grant a Shield of 178% Attack to the 3 allies with the lowest HP. |
Vulpine Power | Chiraha | Skill | 3 | 3 | Grant a Shield of 187% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 20%. |
Vulpine Power | Chiraha | Skill | 5 | 4 | Grant a Shield of 197% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 30%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 20% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack. |
Vulpine Power | Chiraha | Skill | 6 | 5 | Grant a Shield of 207% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 40%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 30% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack. |
Vulpine Power | Chiraha | Skill | 7 | 6 | Grant a Shield of 218% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 50%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 50% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack. |
Rest in Peace | Anubis | Basic Attack | 0 | 1 | Anubis murmurs a prayer, inflicting 114% Magic DMG to the enemy with the lowest HP. |
Rest in Peace | Anubis | Basic Attack | 2 | 2 | Anubis murmurs a prayer, dealing 125% Magic DMG on the enemy with the lowest HP, with a 25% chance to gain 2 Rage. |
Rest in Peace | Anubis | Basic Attack | 4 | 3 | Anubis murmurs a prayer, dealing 137% Magic DMG on the enemy with the lowest HP, with a 25% chance to gain 4 Rage. |
Deity of the Deceased | Anubis | Skill | 0 | 1 | Anubis judges the hearts of enemies, inflicting 319% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 10% of Attack. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers. |
Deity of the Deceased | Anubis | Skill | 1 | 2 | Anubis judges the hearts of enemies, inflicting 335% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 20% of Attack. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers. |
Deity of the Deceased | Anubis | Skill | 3 | 3 | Anubis judges the hearts of enemies, inflicting 352% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 30% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers. |
Deity of the Deceased | Anubis | Skill | 5 | 4 | Anubis judges the hearts of enemies, inflicting 370% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 40% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 3 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 10%, up to a maximum of 3 layers. |
Deity of the Deceased | Anubis | Skill | 6 | 5 | Anubis judges the hearts of enemies, inflicting 389% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 50% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 4 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 15%, up to a maximum of 4 layers. |
Deity of the Deceased | Anubis | Skill | 7 | 6 | Anubis evaluates the hearts of enemies, consuming all [Fragments of the Soul] to deal 409% Magic DMG to the enemy with the lowest HP. For each stack of [Fragments of the Soul] she possesses, she additionally deals True DMG equal to 60% Attack. This skill consumes all Rage, and for every 2 Rage consumed beyond 4, an additional target is attacked. This skill has a 50% Crit DMG and Crit Rate bonus. [Ba]: One of the fragments in [Fragments of the Soul]. Each time a [Ba] is collected, clears 0 debuff(s) from each ally. For each stack of [Ba] Anubis has, she recovers 1 Rage before using a skill. Up to 6 stacks can be obtained. [Ka]: One of the fragments in [Fragments of the Soul]. Each time a [Ka] is collected, clears 0 buffs from each enemy. For each stack of [Ka] Anubis has, she gains 30% Skill DMG while using a skill. Up to 6 stacks can be obtained. |
Spiritual Spark | Ziz | Basic Attack | 0 | 1 | Ziz awakens her spiritual self, gaining a Shield equal to 300% Attack and activating [God's Eye] for the entire battle. Also recovers 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 15%. |
Spiritual Spark | Ziz | Basic Attack | 1 | 2 | Ziz awakens her spiritual self, gaining a Shield equal to 400% Attack and activating [God's Eye] for the entire battle. Also recovers 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 20%. |
Spiritual Spark | Ziz | Basic Attack | 4 | 3 | Ziz awakens her spiritual self, gaining a Shield equal to 500% Attack and activating [God's Eye] for the entire battle. Also recovers 2 Rage and 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 25%. Ziz gains Control Immunity. |
Spiritual Spark | Ziz | Basic Attack | 6 | 4 | Ziz awakens her spiritual self, gaining a Shield equal to 600% Attack and activating [God's Eye] for the entire battle. Also recovers 4 Rage and 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 30%. Ziz gains Control Immunity. |
Genesis | Ziz | Skill | 0 | 1 | Ziz redefines the law, dealing Magic DMG equal to 116% Attack to all enemies and activating [Hand of God] for the entire battle. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 15%. |
Genesis | Ziz | Skill | 3 | 2 | Ziz redefines the law, dealing Magic DMG equal to 146% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 30%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 20%. Ziz's Rage Skill is guaranteed to Crit. |
Genesis | Ziz | Skill | 5 | 3 | Ziz redefines the law, dealing Magic DMG equal to 173% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 40%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 25%. Ziz's Rage Skill is guaranteed to Crit. |
Genesis | Ziz | Skill | 6 | 4 | Ziz redefines the law, dealing Magic DMG equal to 186% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 50%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 30%. Ziz's Rage Skill is guaranteed to Crit. |
Revelation | Ziz | Limitbreak | 0 | 1 | Ziz executes her judgment, inflicting Magic DMG damage equal to 173% Attack to all enemies and activating [Heart of God] for the entire battle. [Heart of God]: Increases Ziz's Crit DMG by 15%. Limitbreak Skill is guaranteed to Crit. |
Revelation | Ziz | Limitbreak | 2 | 2 | Ziz executes her judgment, inflicting Magic DMG damage equal to 203% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 15% of the target's Max HP, capped at 300% of Ziz's Attack. [Heart of God]: Increases Ziz's Crit DMG by 20%. Limitbreak Skill is guaranteed to Crit. |
Revelation | Ziz | Limitbreak | 5 | 3 | Ziz executes her judgment, inflicting Magic DMG damage equal to 256% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 20% of the target's Max HP, capped at 400% of Ziz's Attack. [Heart of God]: Increases Ziz's Crit DMG by 25%. Limitbreak Skill is guaranteed to Crit. |
Revelation | Ziz | Limitbreak | 7 | 4 | Ziz executes her judgment, inflicting Magic DMG damage equal to 300% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 30% of the target's Max HP, capped at 600% of Ziz's Attack. For each fallen enemy, increases damage by 30% (this instance only). [Heart of God]: Increases Ziz's Crit DMG by 30%. Limitbreak Skill is guaranteed to Crit. If an enemy Case with over 80% HP receives Healing, the Healing will not take effect. |
Abandoned | Ziz | Passive | 0 | 1 | After triggering [Spiritual], Ziz recovers 15% of her Max HP. |
Abandoned | Ziz | Passive | 1 | 2 | After triggering [Spiritual], Ziz recovers 18% of her Max HP. |
Abandoned | Ziz | Passive | 3 | 3 | After triggering [Spiritual], Ziz recovers 21% of her Max HP. |
Abandoned | Ziz | Passive | 0 | 4 | After triggering [Spiritual], Ziz recovers 24% of her Max HP and clears 2 debuffs. |
Abandoned | Ziz | Passive | 1 | 5 | After triggering [Spiritual], Ziz recovers 27% of her Max HP and clears 4 debuffs. |
Abandoned | Ziz | Passive | 3 | 6 | Trigger [Spiritual], Ziz fully recovers her HP and clears all debuffs. |
Frost Scythe | Hera | Basic Attack | 0 | 1 | Hela swings her scythe to create a cold environment, dealing Magic DMG of 40% Attack to all enemies. |
Frost Scythe | Hera | Basic Attack | 2 | 2 | Hera swings her scythe, weaving a chill into the air. Deals Magic DMG equal to 44% Attack to all enemies. There is also a 50% chance to recover 1 extra Rage. |
Frost Scythe | Hera | Basic Attack | 4 | 3 | Hela swings her scythe to create a cold environment, dealing Magic DMG of 48% Attack to all enemies. Additionally, she gains 1 Rage. |
Ethereal Grasp | Hera | Skill | 0 | 1 | Hela creates a frosty environment to awaken the specter representing death, dealing 112% Attack DMG to all enemies. The specter can reverse death, so when there are retreated allies and her Rage exceeds 7 points, all Rage is consumed to trigger [Resurging Soul]. [Resurging Soul]: Convert the total healing Hela has accumulated in this battle plus 5% of Hela's Max HP into healing for the unit with the lowest HP percentage. This can resurrect a retreated Case. Each Case can only be resurrected once by this skill. |
Ethereal Grasp | Hera | Skill | 1 | 2 | Hela creates a frosty environment to awaken the specter representing death, dealing 117% Attack DMG to all enemies. The specter can reverse death, so when there are retreated allies and her Rage exceeds 7 points, all Rage is consumed to trigger [Resurging Soul]. [Resurging Soul]: Convert the total healing Hela has accumulated in this battle plus 10% of Hela's Max HP into healing for the unit with the lowest HP percentage. This can resurrect a retreated Case. Each Case can only be resurrected once by this skill. |
Ethereal Grasp | Hera | Skill | 3 | 3 | Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 123% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 15% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill. |
Ethereal Grasp | Hera | Skill | 5 | 4 | Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 130% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 20% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill. |
Ethereal Grasp | Hera | Skill | 6 | 5 | Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 136% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. Removes 1 debuff from the target ally and 0 Attack debuffs from each allied Case. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 25% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill. |
Ethereal Grasp | Hera | Skill | 7 | 6 | Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 143% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. Removes 1 debuff from the target ally and 0 Attack debuffs from each allied Case. The specter summoned by Hera will apply [Spectral Blessing] to all allies for 2 rounds. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 30% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill. |
Heart Blade - Sweeping Across | Nue | Basic Attack | 0 | 1 | Unleash a wave of flames, deal Magic DMG of 54% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 1 Rage (up to 1 Rage). |
Heart Blade - Sweeping Across | Nue | Basic Attack | 2 | 2 | Unleash a wave of flames, deal Magic DMG of 59% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 1 Rage (up to 1 Rage). |
Heart Blade - Sweeping Across | Nue | Basic Attack | 4 | 3 | Unleash a wave of flames, deal Magic DMG of 65% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 2 Rage (up to 2 Rage). |
Heart Blade - Against the Current | Nue | Skill | 0 | 1 | The fire goes against the current to deal Magic DMG of 151% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 20% chance their Rage will not be restored. If the target attacks with a skill, there is a 20% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 15%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 20%).. |
Heart Blade - Against the Current | Nue | Skill | 1 | 2 | The fire goes against the current to deal Magic DMG of 158% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 25% chance their Rage will not be restored. If the target attacks with a skill, there is a 30% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 18%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 25%).. |
Heart Blade - Against the Current | Nue | Skill | 3 | 3 | The fire goes against the current to deal Magic DMG of 166% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 30% chance their Rage will not be restored. If the target attacks with a skill, there is a 40% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 21%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 30%).. |
Heart Blade - Against the Current | Nue | Skill | 5 | 4 | The fire goes against the current to deal Magic DMG of 175% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 35% chance their Rage will not be restored. If the target attacks with a skill, there is a 50% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 24%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 35%).. |
Heart Blade - Against the Current | Nue | Skill | 6 | 5 | The fire goes against the current to deal Magic DMG of 184% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 40% chance their Rage will not be restored. If the target attacks with a skill, there is a 50% chance to increase the Rage required for casting a skill for the first time by 2 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 27%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 40%).. |
Heart Blade - Against the Current | Nue | Skill | 7 | 6 | The fire goes against the current to deal Magic DMG of 193% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 50% chance their Rage will not be restored. If the target attacks with a skill, there is a 100% chance to increase the points required for casting a skill for the first time by 2 for the caster. After casting the skill, the caster will lose all Rage.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 30%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 50%).. |
Tipsy Blade | Nile | Basic Attack | 0 | 1 | Nile charges toward the enemies after drinking, dealing Physical DMG of 64% Attack to front row enemies with additional true DMG equal to 5% of each target's Max HP. The true DMG is up to 100% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.) |
Tipsy Blade | Nile | Basic Attack | 2 | 2 | Nile charges toward the enemies after drinking, dealing Physical DMG of 70% Attack to front row enemies with additional true DMG equal to 8% of each target's Max HP. The true DMG is up to 160% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.) |
Tipsy Blade | Nile | Basic Attack | 4 | 3 | Nile charges toward the enemies after drinking, dealing Physical DMG of 77% Attack to front row enemies with additional true DMG equal to 10% of each target's Max HP. The true DMG is up to 200% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.) |
Mountain Cleaver | Nile | Skill | 0 | 1 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 246% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 30%. |
Mountain Cleaver | Nile | Skill | 1 | 2 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 258% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 30%. |
Mountain Cleaver | Nile | Skill | 3 | 3 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 272% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 35%. |
Mountain Cleaver | Nile | Skill | 4 | 3 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 272% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 35%. |
Mountain Cleaver | Nile | Skill | 5 | 4 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 286% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 6% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 40%. |
Mountain Cleaver | Nile | Skill | 6 | 5 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 300% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 8% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 45% and restore HP equal to 5% of the DMG dealt. |
Mountain Cleaver | Nile | Skill | 7 | 6 | Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 316% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 10% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 50% and restore HP equal to 20% of the DMG dealt. |
Bite of Judgment | Cera | Basic Attack | 0 | 1 | Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 42% Attack to 1 random enemy. The first attack has a 20% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 4% of Max HP in each round, not exceeding 80% of the applier's Attack, ignoring Armor and Resistance. |
Bite of Judgment | Cera | Basic Attack | 2 | 2 | Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 46% Attack to 1 random enemy. The first attack has a 30% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 6% of Max HP in each round, not exceeding 120% of the applier's Attack, ignoring Armor and Resistance. |
Bite of Judgment | Cera | Basic Attack | 4 | 3 | Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 51% Attack to 1 random enemy. Each attack has a 50% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round, not exceeding 200% of the applier's Attack, ignoring Armor and Resistance. |
Hellish Roar | Cera | Skill | 0 | 1 | Cera attacks the enemy 3 times, dealing Magic DMG of 60% Attack to 3 random enemies. The first attack has a 20% chance to inflict one stack of [Bite] on the target, lasting for the whole battle. [Bite] Increases debuff DMG received by 2%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
Hellish Roar | Cera | Skill | 1 | 2 | Cera attacks the enemy 3 times, dealing Magic DMG of 63% Attack to 3 random enemies. The first attack has a 25% chance to inflict one stack of [Bite] on the target, lasting for the whole battle. [Bite] Increases debuff DMG received by 2%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
Hellish Roar | Cera | Skill | 3 | 3 | Cera attacks the enemy 3 times, each time dealing Magic DMG of 66%% Attack to 3 random enemies. The first attack has a 30% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 30% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
Hellish Roar | Cera | Skill | 5 | 4 | Cera attacks the enemy 3 times, each time dealing Magic DMG of 70%% Attack to 3 random enemies. The first attack has a 35% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 35% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
Hellish Roar | Cera | Skill | 6 | 5 | Cera attacks the enemy 3 times, each time dealing Magic DMG of 73%% Attack to 3 random enemies. The first attack has a 40% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 40% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
Hellish Roar | Cera | Skill | 7 | 6 | Cera attacks the enemy 3 times with a sharp sword, dealing Magic DMG of 77%% Attack to 3 random enemies. Each attack has a 50% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 50% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 5%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round. |
| Lies Cut Deep | Ratatoskr | Basic Attack | 0 | 1 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 114% of her Attack to the enemy with the highest HP percentage. She's particularly drawn to tough opponents. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 1 random enemy for the whole battle. |
| Lies Cut Deep | Ratatoskr | Basic Attack | 2 | 2 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 125% of her Attack to the enemy with the highest HP percentage. She's particularly drawn to tough opponents. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 2 random enemy for the whole battle. |
| Lies Cut Deep | Ratatoskr | Basic Attack | 4 | 3 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 137% of her Attack to the enemy with the highest HP percentage. She is particularly interested in tough targets. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 3 random enemies for the whole battle. |
| Bloody Truth | Ratatoskr | Skill | 0 | 1 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 130% Attack to all enemies and applying 1 layer of [Doubt] on them. |
| Bloody Truth | Ratatoskr | Skill | 1 | 2 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 137% Attack to all enemies and applying 1 layer of [Doubt] on them. |
| Bloody Truth | Ratatoskr | Skill | 3 | 3 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 144% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 20% Attack DMG is inflicted. |
| Bloody Truth | Ratatoskr | Skill | 5 | 4 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 151% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 25% Attack DMG is inflicted. |
| Bloody Truth | Ratatoskr | Skill | 6 | 5 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 159% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 40% Attack DMG is inflicted. |
| Bloody Truth | Ratatoskr | Skill | 7 | 6 | Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 167% Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 50% Attack DMG is inflicted. Additionally, deals Shield Break DMG equal to 200% Attack on a random enemy carrying a Shield. |
Insatiable | Tomie | Basic Attack | 0 | 1 | Tomie charges towards the enemy, inflicting Physical DMG equal to 120% Attack on an enemy. Also applies a Shield equal to 15% Max HP to Tomie and allies on the same row. |
Insatiable | Tomie | Basic Attack | 2 | 2 | Tomie charges towards the enemy, inflicting Physical DMG equal to 132% Attack on an enemy. Also applies a Shield equal to 20% Max HP to Tomie and allies on the same row. |
Insatiable | Tomie | Basic Attack | 4 | 3 | Tomie charges towards the enemy, inflicting Physical DMG equal to 145% Attack on an enemy. Also applies a Shield equal to 30% Max HP to Tomie and allies on the same row. Tomie self-applies [Devour] for 2 rounds. |
Divine Feast | Tomie | Skill | 0 | 1 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 287% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 20% Shield from the 1 enemies with the highest HP, up to 35% of her Max HP. |
Divine Feast | Tomie | Skill | 1 | 2 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 302% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 22% Shield from the 2 enemies with the highest HP, up to 40% of her Max HP. |
Divine Feast | Tomie | Skill | 3 | 3 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 317% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 24% Shield from the 2 enemies with the highest HP, up to 45% of her Max HP. Self-applies [Draconic Might] for 2 turns. |
Divine Feast | Tomie | Skill | 5 | 4 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 333% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 26% Shield from the 3 enemies with the highest HP, up to 50% of her Max HP. Self-applies [Draconic Might] for 2 turns. |
| Divine Feast | Tomie | Skill | 6 | 5 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 350% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 30% Shield from the 3 enemies with the highest HP, up to 60% of her Max HP. Self-applies [Draconic Might] for 2 turns. |
| Divine Feast | Tomie | Skill | 7 | 6 | Tomie treats the battlefield as a feast, dealing Physical DMG equal to 368% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 40% Shield from the 3 enemies with the highest HP, up to 70% of her Max HP. Self-applies [Draconic Might] and [Phoenix Essence] for 2 turns. |
Command - Disperse | Toph | Basic Attack | 0 | 1 | Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 64% Attack to to 3 random enemies. Toph has a 20% chance to activate a Shooting Star to assist in battle. |
Command - Disperse | Toph | Basic Attack | 2 | 2 | Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 70% Attack to to 3 random enemies. Toph has a 50% chance to activate a Shooting Star to assist in battle. |
Command - Disperse | Toph | Basic Attack | 4 | 3 | Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 77% Attack to to 3 random enemies. Toph has a 100% chance to activate a Shooting Star to assist in battle. |
Command - Concentrate | Toph | Skill | 0 | 1 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 179% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 20% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Command - Concentrate | Toph | Skill | 1 | 2 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 188% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 25% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Command - Concentrate | Toph | Skill | 3 | 3 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 197% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 30% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Command - Concentrate | Toph | Skill | 5 | 4 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 208% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 35% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Command - Concentrate | Toph | Skill | 6 | 5 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 218% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 40% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Command - Concentrate | Toph | Skill | 7 | 6 | Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 229% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 2 [Shooting Star](s) to assist in the battle, and commands all of them to launch an attack. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 60% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round. |
Redemption | Rie | Basic Attack | 0 | 1 | Rie supports her teammates, removing up to 1 control or abnormal state effects from back row allies, and grants them a Shield equal to 5% of Rie's Max HP. |
Redemption | Rie | Basic Attack | 2 | 2 | Rie supports her teammates, removing up to 1 control or abnormal state effects from back row allies, and grants them a Shield equal to 8% of Rie's Max HP. |
Redemption | Rie | Basic Attack | 4 | 3 | Rie supports her teammates, removing up to 2 control or abnormal state effects from back row allies, and grants them a Shield equal to 10% of Rie's Max HP. |
Oath | Rie | Skill | 0 | 1 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 50% of the detonated Shield to the front row enemies. She applies a Shield of 20% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. |
Oath | Rie | Skill | 1 | 2 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 60% of the detonated Shield to the front row enemies. She applies a Shield of 25% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. |
Oath | Rie | Skill | 3 | 3 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 70% of the detonated Shield to the front row enemies. She applies a Shield of 30% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 10% of the DMG received from active attacks. The reflected DMG cannot exceed 200% of the carrier's Attack, and can only take effect up to 30 times per round. |
Oath | Rie | Skill | 5 | 4 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 80% of the detonated Shield to the front row enemies. She applies a Shield of 35% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 15% of the DMG received from active attacks. The reflected DMG cannot exceed 300% of the carrier's Attack, and can only take effect up to 30 times per round. |
Oath | Rie | Skill | 6 | 5 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 90% of the detonated Shield to the front row enemies. She applies a Shield of 40% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 20% of the DMG received from active attacks. The reflected DMG cannot exceed 400% of the carrier's Attack, and can only take effect up to 30 times per round. |
Oath | Rie | Skill | 7 | 6 | Rie takes the lead, detonating her Shield, dealing True DMG equal to 100% of the detonated Shield to the front row enemies. She applies a Shield of 50% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. Rie enters the [Knight's Oath] state, lasting for the entire battle. [Promised Protection]: When carrying a Shield, reflect 25% of the DMG received from active attacks. The reflected DMG cannot exceed 500% of the carrier's Attack, and can only take effect up to 30 times per round. [Knight's Oath]: Converts 50% of lost HP into Shield value. Additionally, each time a shield is gained, Armor Resistance is increased by 10% for 2 rounds, stacking up to 10 times. |
Dusk and Dawn | Brown | Basic Attack | 0 | 1 | Brown elegantly swings her scissors, dealing Magic DMG of 64% Attack to all enemies in the front row, with a 20% chance to remove 1 Attribute Buff from each target. |
Dusk and Dawn | Brown | Basic Attack | 2 | 2 | Brown elegantly swings her scissors, dealing Magic DMG of 70% Attack to all enemies in the front row, with a 50% chance to remove 1 Attribute Buff from each target. |
Dusk and Dawn | Brown | Basic Attack | 4 | 3 | Brown elegantly swings her scissors, dealing Magic DMG of 77% Attack to all enemies in the front row, with a 100% chance to remove 1 Attribute Buff from each target. |
Cloudweaving | Brown | Skill | 0 | 1 | Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 33% of making the effect rebound to the corresponding Case. |
Cloudweaving | Brown | Skill | 1 | 2 | Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 38% of making the effect rebound to the corresponding Case. |
Cloudweaving | Brown | Skill | 3 | 3 | Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 43% of making the effect rebound to the corresponding Case. [Fixer Upper] additionally has a 33% chance of exchanging Rage with the corresponding enemy if ally's Rage is lower than that of the enemy. |
Cloudweaving | Brown | Skill | 5 | 4 | Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 22% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 48% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 44% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 33% chance to absorb 5% Attack and Defense from all enemies for 2 rounds. |
Cloudweaving | Brown | Skill | 6 | 5 | Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 25% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 55% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 55% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 44% chance to absorb 10% Attack and Defense from all enemies for 2 rounds. |
Cloudweaving | Brown | Skill | 7 | 6 | Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 33% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 66% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 66% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 66% chance to absorb 20% Attack and Defense from all enemies for 2 rounds. |
Siren's Lament | Banshee | Basic Attack | 0 | 1 | Banshee softly sings a lament, dealing Magic DMG of 120% Attack to a single enemy. |
Siren's Lament | Banshee | Basic Attack | 2 | 2 | Banshee softly sings a lament, dealing Magic DMG equal to 132% Attack to an enemy and reducing their Rage by 1. |
Siren's Lament | Banshee | Basic Attack | 4 | 3 | Banshee softly sings a lament, dealing Magic DMG equal to 145% Attack to an enemy and reducing their Rage by 1. Banshee recovers 1 Rage. |
Flower of the Sea | Banshee | Skill | 0 | 1 | Banshee releases her soul, dealing Magic DMG of 166% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 50% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state. |
Flower of the Sea | Banshee | Skill | 1 | 2 | Banshee releases her soul, dealing Magic DMG of 174% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 60% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state. |
Flower of the Sea | Banshee | Skill | 3 | 3 | Banshee releases her soul, dealing Magic DMG of 183% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. During [Possess], she provides 15% of her ATK to her ally. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 70% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state. |
Flower of the Sea | Banshee | Skill | 5 | 4 | Banshee unleashes spectral souls, dealing Magic DMG equal to 193% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them until her next action (prioritizing allies in the same row). [Possession] transfers 15% of Banshee's Attack and Defense to the affected ally. [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 80% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state. |
Flower of the Sea | Banshee | Skill | 6 | 5 | Banshee unleashes spectral souls, dealing Magic DMG equal to 202% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them until her next action (prioritizing allies in the same row). [Possession] transfers 20% of Banshee's attributes to the affected ally. [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 90% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state. |
Flower of the Sea | Banshee | Skill | 7 | 6 | Banshee unleashes spectral souls, dealing Magic DMG equal to 213% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them for 2 rounds (prioritizing allies in the same row) and grant them an extra round. [Possession] transfers 100% of Banshee's attributes to the affected ally. She will also give her remaining Rage to the Possessed ally (at least 4 points). [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 0% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state and won't trigger these effects. When [Possession] ends, restores all remaining Cases' HP to 70%. If a target's HP is already above 70%, no healing occurs. Also grants a Shield equal to 70% Max HP for 2 rounds. |
Withering Blooms | Lumin | Basic Attack | 0 | 1 | Lumin casts a secret spell, dealing 64% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 10% for 1 round. |
Withering Blooms | Lumin | Basic Attack | 2 | 2 | Lumin casts a secret spell, dealing 70% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 15% for 1 round. |
Withering Blooms | Lumin | Basic Attack | 4 | 3 | Lumin casts a secret spell, dealing 77% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 20% for 1 round. |
Feathered Garment | Lumin | Skill | 0 | 1 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 10% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 5% of missing HP while attacking. [Plume Armor] Attacks ignore 10% of enemies' Defense. |
Feathered Garment | Lumin | Skill | 1 | 2 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 12% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 6% of missing HP while attacking. [Plume Armor] Attacks ignore 14% of enemies' Defense. |
Feathered Garment | Lumin | Skill | 3 | 3 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 14% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 7% of missing HP while attacking. [Plume Armor] Attacks ignore 18% of enemies' Defense. |
Feathered Garment | Lumin | Skill | 5 | 4 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the Case with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 1 debuff effect from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 17% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 8% of missing HP while attacking. [Plume Armor] Attacks ignore 22% of enemies' Defense. When receiving active healing, gain additional Shield equal to 10% of the healing amount. |
Feathered Garment | Lumin | Skill | 6 | 5 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the 2 Cases with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 1 debuff effect from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 20% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 9% of missing HP while attacking. [Plume Armor] Attacks ignore 26% of enemies' Defense. When receiving active healing, gain additional Shield equal to 15% of the healing amount. |
Feathered Garment | Lumin | Skill | 7 | 6 | Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the 2 Cases with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 2 debuff effects from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 25% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 10% of missing HP while attacking. [Plume Armor] Attacks ignore 30% of enemies' Defense. When receiving active healing, gain additional Shield equal to 30% of the healing amount. |
Vera's impact! | Vera | Basic Attack | 0 | 1 | When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 92% Attack to all enemies in a random row. There is also a 20% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 4% of Max HP in each round, not exceeding 80% of the applier's Attack, ignoring Armor and Resistance.. |
Vera's impact! | Vera | Basic Attack | 2 | 2 | When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 101% Attack to all enemies in a random row. There is also a 50% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 6% of Max HP in each round, not exceeding 120% of the applier's Attack, ignoring Armor and Resistance.. |
Vera's impact! | Vera | Basic Attack | 4 | 3 | When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 111% Attack to all enemies in a random row. There is also a 100% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round, not exceeding 200% of the applier's Attack, ignoring Armor and Resistance.. |
Vera roars! | Vera | Skill | 0 | 1 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 166% Attack to 1 random target and surrounding enemies. There is also a 30% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round (not exceeding 200% of the applier's Attack), ignoring Armor and Resistance.. |
Vera roars! | Vera | Skill | 1 | 2 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 174% Attack to 1 random target and surrounding enemies. There is also a 50% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. [Bleed] Lose 12% of Max HP in each round (not exceeding 240% of the applier's Attack), ignoring Armor and Resistance.. |
Vera roars! | Vera | Skill | 3 | 3 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 183% Attack to 1 random target and surrounding enemies. There is also a 60% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 30% chance to add [Tear] instead. [Bleed] Lose 14% of Max HP in each round (not exceeding 280% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 14% of Max HP in each round (not exceeding 280% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 0.5%.. |
Vera roars! | Vera | Skill | 5 | 4 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 193% Attack to 1 random target and surrounding enemies. There is also a 70% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 50% chance to add [Tear] instead. [Bleed] Lose 17% of Max HP in each round (not exceeding 340% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 17% of Max HP in each round (not exceeding 340% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%.. |
Vera roars! | Vera | Skill | 6 | 5 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 202% Attack to 1 random target and surrounding enemies. There is also a 80% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 70% chance to add [Tear] instead. [Bleed] Lose 20% of Max HP in each round (not exceeding 400% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 20% of Max HP in each round (not exceeding 400% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%.. |
Vera roars! | Vera | Skill | 7 | 6 | When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 213% Attack to 1 random target and surrounding enemies. There is also a 100% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 100% chance to add [Tear] instead. Afterwards, Vera loads her weapon with [Dragon Scales], lasting for the entire battle. [Bleed] Lose 30% of Max HP in each round (not exceeding 500% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 30% of Max HP in each round (not exceeding 500% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%.. |
Abyss | Eton | Basic Attack | 0 | 1 | Eton swings her weapon, dealing Physical DMG equal to 120% Attack to an enemy and recovering HP and Shield equal to 10% Max HP. |
Abyss | Eton | Basic Attack | 2 | 2 | Eton swings her weapon, dealing Physical DMG equal to 132% Attack to an enemy and recovering HP and Shield equal to 15% Max HP. |
Abyss | Eton | Basic Attack | 4 | 3 | Eton swings her weapon, dealing Physical DMG equal to 145% Attack to an enemy and recovering HP and Shield equal to 20% Max HP. Self-applies [Spike of Denial] for 2 rounds. |
Cold Bite | Eton | Skill | 0 | 1 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 209% Attack on front row targets. Also grants Shields equal to 24% Max HP to Eton and nearby allies. |
Cold Bite | Eton | Skill | 1 | 2 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 219% Attack on front row targets. Also grants Shields equal to 26% Max HP to Eton and nearby allies. |
Cold Bite | Eton | Skill | 3 | 3 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 230% Attack on front row enemies. Also grants Shields equal to 28% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds. |
Cold Bite | Eton | Skill | 5 | 4 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 242% Attack on front row enemies. Also grants Shields equal to 30% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds. |
| Cold Bite | Eton | Skill | 6 | 5 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 254% Attack on front row enemies. Also grants Shields equal to 32% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds. |
| Cold Bite | Eton | Skill | 7 | 6 | Eton takes aim and blasts her enemies, dealing Physical DMG equal to 267% Attack on front row enemies. Also grants Shields equal to 35% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds and applies [Colossal Deterrence] to herself and nearby allies for 2 rounds. |
Breathtaking Gig | Dorothy | Basic Attack | 0 | 1 | Dorothy is going to captivate the audience. Deals 64% DMG to 3 random enemies, restoring an extra 1 Inspiration. |
Breathtaking Gig | Dorothy | Basic Attack | 2 | 2 | Dorothy is going to captivate the audience. Deals 70% DMG to 3 random enemies, restoring an extra 1 Rage and 1 Inspiration. |
Breathtaking Gig | Dorothy | Basic Attack | 4 | 3 | Dorothy is going to captivate the audience. Deals 77% DMG to 3 random enemies, restoring an extra 1 Rage and 2 Inspiration. |
Highlight | Dorothy | Skill | 0 | 1 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] The next active attack deals extra true DMG equal to 72% of Dorothy's Attack. |
Highlight | Dorothy | Skill | 1 | 2 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] The next active attack deals extra true DMG equal to 100% of Dorothy's Attack. |
Highlight | Dorothy | Skill | 3 | 3 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 124% of Dorothy's Attack independently. |
Highlight | Dorothy | Skill | 5 | 4 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 130% of Dorothy's Attack independently. |
Highlight | Dorothy | Skill | 6 | 5 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 137% of Dorothy's Attack independently. |
Highlight | Dorothy | Skill | 7 | 6 | Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 144% of Dorothy's Attack independently. |
Sunset in the Vast Sky | Winno | Basic Attack | 0 | 1 | Winno charges at the target, dealing Physical DMG of 88%% ATK to a single row of enemies and reducing their Crit Res Rate by 5% for 1 round. |
Sunset in the Vast Sky | Winno | Basic Attack | 2 | 2 | Winno charges at the target, dealing Physical DMG of 97%% ATK to a single row of enemies and reducing their Crit Res Rate by 10% for 1 round. |
Sunset in the Vast Sky | Winno | Basic Attack | 4 | 3 | Winno charges at the target, dealing Physical DMG of 106%% ATK to a single row of enemies and reducing their Crit Res Rate by 20% for 1 round. |
Melting Sunset | Winno | Skill | 0 | 1 | Winno hurls her weapon at the enemy, dealing 247% Physical DMG to a single row of enemies, with a 50% chance to apply [Burn] for 1 round. |
Melting Sunset | Winno | Skill | 1 | 2 | Winno hurls her weapon at the enemy, dealing 259% Physical DMG to a single row of enemies, with a 60% chance to apply [Burn] for 1 round. |
Melting Sunset | Winno | Skill | 3 | 3 | Winno hurls her weapon at the enemy, dealing 272% Physical DMG to a single row of enemies, with a 70% chance to apply [Burn] for 1 round and a 50% chance to reduce their Rage by 1. |
Melting Sunset | Winno | Skill | 5 | 4 | Winno hurls her weapon at the enemy, dealing 286% Physical DMG to a single row of enemies, with an 80% chance to apply [Burn] for 1 round and a 60% chance to reduce their Rage by 1. |
Melting Sunset | Winno | Skill | 6 | 5 | Winno hurls her weapon at the enemy, dealing 301% Physical DMG to a single row of enemies, with a 90% chance to apply [Burn] for 1 round and an 80% chance to reduce their Rage by 1. |
Melting Sunset | Winno | Skill | 7 | 6 | Winno hurls her weapon at the enemy, dealing 316% Physical DMG to a single row of enemies, with a 100% chance to apply [Burn] for 1 round and a 100% chance to reduce their Rage by 1. She also causes the [Burn] effect on the enemy in the corresponding position to spread to surrounding units. |
Rhythm Wave | Knox | Basic Attack | 0 | 1 | Knox controls the sound waves, applying [Resonance Wave] to teammates around her, excluding herself, for 2 rounds. |
Let's rock! | Knox | Skill | 0 | 1 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 179% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. |
Let's rock! | Knox | Skill | 1 | 2 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 188% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. |
Let's rock! | Knox | Skill | 3 | 3 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 197% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times. |
Let's rock! | Knox | Skill | 5 | 4 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 208% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times. |
Let's rock! | Knox | Skill | 6 | 5 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 218% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times. |
Let's rock! | Knox | Skill | 7 | 6 | Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 229% ATK. It puts the target into a [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times. It turns teammates into his [Super Fans]. |
Fire Priest | Osiris | Basic Attack | 0 | 1 | Osiris inflicts Magic DMG on a single enemy equal to 120% of her Attack. Also applies a 10% DMG Bonus to Osiris and allies in the same column for 2 rounds. |
Fire Priest | Osiris | Basic Attack | 2 | 2 | Osiris inflicts Magic DMG on a single enemy equal to 132% of her Attack. Also applies a 15% DMG Bonus to Osiris and allies in the same column for 2 rounds. |
Fire Priest | Osiris | Basic Attack | 4 | 3 | Osiris inflicts Magic DMG on an enemy equal to 145% of her Attack. Also applies a 20% DMG Bonus to Osiris and allies in the same column for 2 rounds. Additionally, Osiris lowers 20% DMG Reduction for the 3 enemies with the highest Attack for 2 rounds. |
Throne of Heaven | Osiris | Skill | 0 | 1 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 130% Attack to all enemies. Causes the 1 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. |
Throne of Heaven | Osiris | Skill | 1 | 2 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 137% Attack to all enemies. Causes the 1 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. |
Throne of Heaven | Osiris | Skill | 3 | 3 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 144% Attack to all enemies. Causes the 2 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 1 random enemies by 2 rounds. |
Throne of Heaven | Osiris | Skill | 5 | 4 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 151% Attack to all enemies. Causes the 2 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 2 random enemies by 2 rounds. |
| Throne of Heaven | Osiris | Skill | 6 | 5 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 159% Attack to all enemies. Causes the 3 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 3 random enemies by 2 rounds. |
| Throne of Heaven | Osiris | Skill | 7 | 6 | Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 167% Attack to all enemies. Causes the 350 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends the debuffs on all enemies by 3 for 2 rounds. Absorbs 35% Max HP from the 3 enemies with the lowest HP, not exceeding 1,000% of Osiris' Attack. |
Soft Whispers | Damonica | Basic Attack | 0 | 1 | Damonica whispers to an unknown entity, summoning blood-red tentacles. Causes Physical DMG equal to 154% Attack to the default striking target and recovers 25 Potential. |
Soft Whispers | Damonica | Basic Attack | 1 | 2 | Damonica whispers to an unknown entity, summoning blood-red tentacles. Causes Physical DMG equal to 169% Attack to the default striking target and recovers 25 Potential. |
Soft Whispers | Damonica | Basic Attack | 4 | 3 | Damonica whispers to an unknown entity, summoning blood-red tentacles. Inflicts Physical DMG equal to 226% Attack to the primary target. The strike has a 5% chance to Crit and recovers 25 Potential. |
Soft Whispers | Damonica | Basic Attack | 6 | 4 | Damonica whispers to an unknown entity, summoning blood-red tentacles. Inflicts Physical DMG equal to 274% Attack to the primary target. The strike has a 10% chance to Crit and recovers 25 Potential. |
Forbidden Gate | Damonica | Skill | 0 | 1 | Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 350% Attack on the primary target. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential. |
Forbidden Gate | Damonica | Skill | 3 | 2 | Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 440% Attack on the primary target. This strike has an additional 10% Crit chance and 10% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential. |
Forbidden Gate | Damonica | Skill | 5 | 3 | Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 520% Attack on the primary target. This strike has an additional 12% Crit chance and 15% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential. |
Forbidden Gate | Damonica | Skill | 6 | 4 | Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 560% Attack on the primary target. This strike has an additional 15% Crit chance and 20% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential. |
Vitality Forbidden Symphony | Damonica | Limitbreak | 0 | 1 | Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 468% Attack to the primary target. When unleashing the Limitbreak Skill, if more than 3 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 20% of the original damage. |
Vitality Forbidden Symphony | Damonica | Limitbreak | 2 | 2 | Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 549% Attack to the primary target. This DMG has an additional 10% Crit probability and 15% Crit Strength. When unleashing the Limitbreak Skill, if more than 3 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 25% of the original damage. |
Vitality Forbidden Symphony | Damonica | Limitbreak | 5 | 3 | Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 693% Attack to the primary target. This DMG has an additional 15% Crit probability and 20% Crit Strength. When unleashing the Limitbreak Skill, if more than 2 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 30% of the original damage. |
Vitality Forbidden Symphony | Damonica | Limitbreak | 7 | 4 | Damonica fully opens the Forbidden Gate to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 810% Attack to the primary target. This DMG has an additional 20% Crit probability and 30% Crit Strength. When unleashing the Limitbreak Skill, if more than 1 layers of [Indescribable] have been acquired, this Attack additionally splashes to all units around the target, dealing 35% of the original damage. While unleashing the Limitbreak Skill, if more than 4 layers of [Indescribable] have been acquired, Damonica will perform one additional Normal Attack. This strike will not restore Rage or Potential. |
Sound of Birth | Damonica | Passive | 0 | 1 | Increases the inherited attributes of [Goatspawn] by 5%. |
Sound of Birth | Damonica | Passive | 1 | 2 | Increases the inherited attributes of [Goatspawn] by 6%. |
Sound of Birth | Damonica | Passive | 3 | 3 | Increases the inherited attributes of [Goatspawn] by 7%. |
Sound of Birth | Damonica | Passive | 0 | 4 | Increases the inherited attributes of [Goatspawn] by 8%. When Damonica releases a normal attack, there is a 12% chance to accumulate one layer of [Indescribable]. |
Sound of Birth | Damonica | Passive | 1 | 5 | Increases the inherited attributes of [Goatspawn] by 9%. When Damonica releases a normal attack, there is a 17% chance to accumulate one layer of [Indescribable]. |
Sound of Birth | Damonica | Passive | 3 | 6 | Increases the inherited attributes of [Goatspawn] by 10%. When Damonica releases a normal attack, there is a 25% chance to accumulate one layer of [Indescribable]. |
Precise Shot | Ludmera | Basic Attack | 0 | 1 | Ludmera carefully selects her target, inflicting Physical DMG equal to 115% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds. |
Precise Shot | Ludmera | Basic Attack | 2 | 2 | Ludmera carefully selects her target, inflicting Physical DMG equal to 125% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds. |
Precise Shot | Ludmera | Basic Attack | 4 | 3 | Ludmera carefully selects her target, inflicting Physical DMG equal to 140% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds. |
Carpet Bombing | Ludmera | Skill | 0 | 1 | Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 166% of the Attack to the Case with the highest Attack and its surroundings. |
Carpet Bombing | Ludmera | Skill | 1 | 2 | Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 175% of the Attack to the Case with the highest Attack and its surroundings. |
Carpet Bombing | Ludmera | Skill | 3 | 3 | Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 185% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds. |
Carpet Bombing | Ludmera | Skill | 5 | 4 | Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 195% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds. |
Carpet Bombing | Ludmera | Skill | 6 | 5 | Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 205% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds. |
Carpet Bombing | Ludmera | Skill | 7 | 6 | Ludmera abandons her stealth and launches a saturation strike on the target, causing physical DMG equal to 220% of her Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds. Additionally, she inflicts true DMG equal to 800% of her own Attack multiplied by the enemy's suspicion Level. |
Past Echoes | Hathor | Basic Attack | 0 | 1 | Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 92% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle. |
Past Echoes | Hathor | Basic Attack | 2 | 2 | Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 101% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle. Hathor then increases her Defense and DMG Reduction by 20% for 2 rounds. |
Past Echoes | Hathor | Basic Attack | 4 | 3 | Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 111% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle. Hathor then increases her Defense and DMG Reduction by 30% for 2 rounds. |
Weight of History | Hathor | Skill | 0 | 1 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 130% Attack to all enemies and [stuns] a random enemy for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. |
Weight of History | Hathor | Skill | 1 | 2 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 137% Attack to all enemies and [stuns] 2 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. |
Weight of History | Hathor | Skill | 3 | 3 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 144% Attack to all enemies, and [stuns] 2 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 10% enemy Shields into her own, covering up to 100% of her Max HP. |
Weight of History | Hathor | Skill | 5 | 4 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 151% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 15% enemy Shields into her own, covering up to 100% of her Max HP. |
| Weight of History | Hathor | Skill | 6 | 5 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 159% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 20% enemy Shields into her own, covering up to 100% of her Max HP. |
| Weight of History | Hathor | Skill | 7 | 6 | Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 167% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 30% enemy Shields into her own, covering up to 100% of her Max HP. Also clears 2 debuffs from Hathor and all surrounding allies. If a debuff is successfully cleared, the target additionally recovers 2 Rage. |
Piercing Bullet | Nyla | Basic Attack | 0 | 1 | Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 120% Attack. |
Piercing Bullet | Nyla | Basic Attack | 2 | 2 | Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 132% Attack and reducing the target's Armor by 10% for 2 rounds. |
Piercing Bullet | Nyla | Basic Attack | 4 | 3 | Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 145% Attack and reducing the target's Armor by 20% for 2 rounds. |
Winged Sniper | Nyla | Skill | 0 | 1 | Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 336% Attack. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 10% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 20% Attack. |
Winged Sniper | Nyla | Skill | 1 | 2 | Nyla leaps into the air and targets the furthest enemy, dealing Physical DMG equal to 353% Attack. When Nyla attacks enemies that are 3 spaces away, she consumes no Rage and fires 1 [Special Warhead] instead. Once the target is defeated, recovers 2 Rage. [Special Warhead] Attacks would consume all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG equal to 30% Attack. |
Winged Sniper | Nyla | Skill | 3 | 3 | Nyla leaps into the air and targets the furthest enemy, dealing Physical DMG equal to 371% Attack. When Nyla attacks enemies that are 3 spaces away, she consumes no Rage and fires 1 [Special Warhead] instead. Once the target is defeated, recovers 4 Rage. [Special Warhead] Attacks would consume all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG equal to 35% Attack. |
Winged Sniper | Nyla | Skill | 5 | 4 | Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 390% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 25% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 40% Attack. |
Winged Sniper | Nyla | Skill | 6 | 5 | Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 410% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 30% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 45% Attack. |
Winged Sniper | Nyla | Skill | 7 | 6 | Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 431% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 50% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 60% Attack. |
Whale Tail | Lascaux | Basic Attack | 0 | 1 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 64% Attack on the enemy front row. Also removes 1 debuff(s) from Lascaux and allies on the same row. |
Whale Tail | Lascaux | Basic Attack | 2 | 2 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 70% Attack on the enemy front row. Also removes 1 debuff(s) from Lascaux and allies on the same row. Increases Active Attack DMG Reduction by 10% for Lascaux and nearby allies for 2 rounds. |
Whale Tail | Lascaux | Basic Attack | 4 | 3 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 77% Attack on the enemy front row. Also removes 2 debuff(s) from Lascaux and allies on the same row. Increases Active Attack DMG Reduction by 20% for Lascaux and nearby allies for 2 rounds. |
Deepsea Stillness | Lascaux | Skill | 0 | 1 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 130% Attack on all enemies. Applies [Silence] to the 1 enemies with the highest Attack for 2 rounds. |
Deepsea Stillness | Lascaux | Skill | 1 | 2 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 137% Attack on all enemies. Applies [Silence] to the 2 enemies with the highest Attack for 2 rounds. |
Deepsea Stillness | Lascaux | Skill | 3 | 3 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 144% Attack on all enemies. Also applies [Silence] to the 2 enemies with the highest Attack for 2 rounds. Transfers 1 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round. |
Deepsea Stillness | Lascaux | Skill | 5 | 4 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 151% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 2 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round. |
| Deepsea Stillness | Lascaux | Skill | 6 | 5 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 159% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 2 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round. |
| Deepsea Stillness | Lascaux | Skill | 7 | 6 | Lascaux dives into the ice sea, inflicting Physical DMG equal to 167% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 3 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round. Applies [Frost Shatter] to Lascaux and nearby allies for 2 rounds. |
Dining on Time | Kuri | Basic Attack | 0 | 1 | Deals 64% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 15% chance to take the same amount of [Burn] DMG again. |
Dining on Time | Kuri | Basic Attack | 2 | 2 | Deals 70% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 20% chance to take the same amount of [Burn] DMG again. |
Dining on Time | Kuri | Basic Attack | 4 | 3 | Deals 77% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 30% chance to take the same amount of [Burn] DMG again. |
Here Comes Cake | Kuri | Skill | 0 | 1 | The cake you ordered is here! Kuri deals 179% Physical DMG to 3 random enemies. For each enemy with [Burn], she deals extra DMG equal to 15% of her Attack to the targets independently. |
Here Comes Cake | Kuri | Skill | 1 | 2 | The cake you ordered is here! Kuri deals 188% Physical DMG to 3 random enemies. For each enemy with [Burn], she deals extra DMG equal to 18% of her Attack to the targets independently. |
Here Comes Cake | Kuri | Skill | 3 | 3 | The cake you ordered is here! Kuri deals 197% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 5% of their Max HP independently. The independent damage cannot exceed 150% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 21% of her Attack to the targets independently. |
Here Comes Cake | Kuri | Skill | 5 | 4 | The cake you ordered is here! Kuri deals 208% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 9% of their Max HP independently. The independent damage cannot exceed 200% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 24% of her Attack to the targets independently. |
Here Comes Cake | Kuri | Skill | 6 | 5 | The cake you ordered is here! Kuri deals 218% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 12% of their Max HP independently. The independent damage cannot exceed 300% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 27% of her Attack to the targets independently. |
Here Comes Cake | Kuri | Skill | 7 | 6 | The cake you ordered is here! Kuri deals 229% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 15% of their Max HP independently. The independent damage cannot exceed 500% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 30% of her Attack to the targets independently. |
Nightslicer's Glare | Akira | Basic Attack | 0 | 1 | Akira throws the Thunder Spear, dealing 88% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle. |
Nightslicer's Glare | Akira | Basic Attack | 2 | 2 | Akira throws the Thunder Spear, dealing 96% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle. |
Nightslicer's Glare | Akira | Basic Attack | 4 | 3 | Akira throws the Thunder Spear, dealing 106% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 0 | 1 | Akira guides the power of thunder to deal 246% Magic DMG to a single enemy row, with a(n) 70% chance to reduce the targets' Rage by 1. Obtains 1 stack(s) of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 1 | 2 | Akira guides the power of thunder to deal 258% Magic DMG to a single enemy row, with a(n) 75% chance to reduce the targets' Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 3 | 3 | Akira guides the power of thunder to deal 272% Magic DMG to a single enemy row, with a(n) 80% chance to reduce the targets' Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 5 | 4 | Akira guides the power of thunder to deal 286% Magic DMG to a single enemy row, with a(n) 85% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she has a(n) 50% chance to additionally reduce their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 6 | 5 | Akira guides the power of thunder to deal 300% Magic DMG to a single enemy row, with a(n) 90% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she has a(n) 80% chance to additionally reduce their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle. |
Thunder of Terror | Akira | Skill | 7 | 6 | Akira guides the power of thunder to deal 316% Magic DMG to a single enemy row, with a(n) 100% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she additionally reduces their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle. |
Frigid Winds | Nott | Basic Attack | 0 | 1 | Nott swings her chainsaw, dealing Magic DMG equal to 59% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. |
Frigid Winds | Nott | Basic Attack | 2 | 2 | Nott swings her chainsaw, dealing Magic DMG equal to 65% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. |
Frigid Winds | Nott | Basic Attack | 4 | 3 | Nott swings her chainsaw, dealing Magic DMG equal to 71% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. |
Glacial Haze | Nott | Skill | 0 | 1 | Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 166% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. |
Glacial Haze | Nott | Skill | 1 | 2 | Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 174% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. |
Glacial Haze | Nott | Skill | 3 | 3 | Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 183% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 1 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 5%, lasting for 2 rounds. |
Glacial Haze | Nott | Skill | 5 | 4 | Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 193% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 1 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 6%, lasting for 2 rounds. |
Glacial Haze | Nott | Skill | 6 | 5 | Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 202% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 2 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 7%, lasting for 2 rounds. |
Glacial Haze | Nott | Skill | 7 | 6 | Note swings her chainsaw to shatter ice formed at low temperatures, dealing Magic DMG of 213% Attack to targets within a cross-shaped range. When she's in the front row, this attack applies 1 stack of [Freeze] to herself and all enemies, lasting the whole battle. When she's in the back row, this attack applies 1 stack of [Freeze] to all allies and enemies in the front row, lasting the whole battle. This attack removes 2 debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 10%, lasting for 2 rounds. Additionally, all targets inflicted with [Freeze] or [Frostbite] gain the [Awakened] status, lasting for 2 rounds. |
Way of the Pirate | Rhaina | Basic Attack | 0 | 1 | Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 120% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 30%. |
Way of the Pirate | Rhaina | Basic Attack | 2 | 2 | Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 132% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 60%. |
Way of the Pirate | Rhaina | Basic Attack | 4 | 3 | Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 145% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 100%. Rhaina enters the Mobile Combat state for 2 rounds. During this state, Rhaina's Crit Strength will be increased by 30%. After landing a Crit, increases Attack by 30% for 2 rounds. Stacks up to 3 times. |
Fire Away! | Rhaina | Skill | 0 | 1 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 130% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes 1 [Spoils of War]. |
Fire Away! | Rhaina | Skill | 1 | 2 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 137% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes 1 [Spoils of War]. |
Fire Away! | Rhaina | Skill | 3 | 3 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 144% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 40% of Skill DMG dealt. |
Fire Away! | Rhaina | Skill | 5 | 4 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 151% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 80% of Skill DMG dealt. |
Fire Away! | Rhaina | Skill | 6 | 5 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 159% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 120% of Skill DMG dealt. |
Fire Away! | Rhaina | Skill | 7 | 6 | Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 167% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 160% of Skill DMG dealt. Additionally inflicts physical DMG on the 3 enemies with the lowest HP percentage. The damage dealt equals to the number of [Spoils of War] stacks carried *1000% Physical ATK DMG. |
Sixth Sense | Gangleri | Basic Attack | 0 | 1 | Gangleri summons a white raven, dealing Magic DMG of 64% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 10% for 2 rounds. |
Sixth Sense | Gangleri | Basic Attack | 2 | 2 | Gangleri summons a white raven, dealing Magic DMG of 70% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 20% for 2 rounds. Also clears 1 Attribute Buffs from front row enemies. |
Sixth Sense | Gangleri | Basic Attack | 4 | 3 | Gangleri summons a white raven, dealing Magic DMG of 77% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 30% for 2 rounds. Also clears 2 Attribute Buffs from front row enemies. |
Braving the Tempest | Gangleri | Skill | 0 | 1 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 130% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 1 random enemies for the entire battle. |
Braving the Tempest | Gangleri | Skill | 1 | 2 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 137% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 1 random enemies for the entire battle. |
Braving the Tempest | Gangleri | Skill | 3 | 3 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 144% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 2 random enemies for the entire battle. Permanently absorbs 10% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times. |
Braving the Tempest | Gangleri | Skill | 5 | 4 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 151% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 2 random enemies for the entire battle. Permanently absorbs 15% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times. |
| Braving the Tempest | Gangleri | Skill | 6 | 5 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 159% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 3 random enemies for the entire battle. Permanently absorbs 20% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times. |
| Braving the Tempest | Gangleri | Skill | 7 | 6 | Gangleri unleashes a blizzard, inflicting Magic DMG equal to 167% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 3 random enemies for the entire battle. Permanently absorbs 30% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times. Also applies [Blind] to characters affected by [Snow Feather] for 2 round. |
Shadow Strike | Mochizuki Mitsuha | Basic Attack | 0 | 1 | Mochizuki Mitsuha releases a clone and instantly teleports in front of her target. Deals Physical DMG equal to 59% her Attack to the enemy with the highest Attack and their surroundings. Also reduces the enemy's DMG Reduction by 10% for 2 turns. |
Shadow Strike | Mochizuki Mitsuha | Basic Attack | 2 | 2 | Mochizuki Mitsuha releases a clone, instantly teleports in front of the target, and inflicts physical DMG equal to her own 65% Attack on the enemy unit with the highest attack power and its surroundings, reducing the enemy's 20% DMG Reduction for 2 turns. She also removes 1 of her own debuffs. |
Shadow Strike | Mochizuki Mitsuha | Basic Attack | 4 | 3 | Mochizuki Mitsuha releases a clone, instantly teleports in front of the target, and inflicts physical DMG equal to her own 71% Attack on the enemy unit with the highest attack power and its surroundings, reducing the enemy's 30% DMG Reduction for 2 turns. She also removes 2 of her own debuffs. |
Shadow Assault | Mochizuki Mitsuha | Skill | 0 | 1 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 130% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. |
Shadow Assault | Mochizuki Mitsuha | Skill | 1 | 2 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 137% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. |
Shadow Assault | Mochizuki Mitsuha | Skill | 3 | 3 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 144% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 40% chance to absorb 1 Rage from enemies affected by [Sever]. |
Shadow Assault | Mochizuki Mitsuha | Skill | 5 | 4 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 151% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 60% chance to absorb 1 Rage from enemies affected by [Sever]. |
Shadow Assault | Mochizuki Mitsuha | Skill | 6 | 5 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 159% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 80% chance to absorb 2 Rage from enemies affected by [Sever]. |
Shadow Assault | Mochizuki Mitsuha | Skill | 7 | 6 | Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 167% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 100% chance to absorb 2 Rage from enemies affected by [Sever]. Immediately triggers 1 instance of [Sever] on the enemy with a 70% chance to self-apply [Stealth] for 1 round. |
Disaster Strike | Lyra | Basic Attack | 0 | 1 | Inflict physical DMG equivalent to 92% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 30% maximum HP. |
Disaster Strike | Lyra | Basic Attack | 2 | 2 | Inflict physical DMG equivalent to 111% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 40% maximum HP. |
Disaster Strike | Lyra | Basic Attack | 4 | 3 | Inflict physical DMG equivalent to 135% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 50% maximum HP. |
Fallen Disaster | Lyra | Skill | 0 | 1 | Inflict physical DMG equal to 112% Attack on All Enemies. Bestow 'Disaster - Confusion' on 3 random enemies, lasting for 2 turns. |
Fallen Disaster | Lyra | Skill | 1 | 2 | Inflict physical DMG equal to 117% Attack on All Enemies. Bestow 'Disaster - Confusion' on 3 random enemies, lasting for 2 turns. |
Fallen Disaster | Lyra | Skill | 3 | 3 | Inflict physical DMG of 130% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds. |
Fallen Disaster | Lyra | Skill | 5 | 4 | Inflict physical DMG of 143% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds. |
Fallen Disaster | Lyra | Skill | 6 | 5 | Inflict physical DMG of 151% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds. |
Fallen Disaster | Lyra | Skill | 7 | 6 | Inflict physical DMG equal to 158% Attack on All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, apply 【Disaster - Despondency】 to the Front Row of the enemies, and apply 【Disaster - Evasion】 to the Back Row of the enemies, lasting for 2 turns. |
Precise Deduction | Charlotte | Basic Attack | 0 | 1 | Charlotte observes her targets in the opposing column and deals Physical DMG equal to 113% Attack. She gains 25 Potential and reduces the targets' Potential by 10. |
Precise Deduction | Charlotte | Basic Attack | 1 | 2 | Charlotte observes her targets in the opposing column and deals Physical DMG equal to 124% Attack. She gains 25 Potential and reduces the targets' Potential by 15. |
Precise Deduction | Charlotte | Basic Attack | 4 | 3 | Charlotte observes her targets in the opposing column and deals Physical DMG equal to 166% Attack. She gains 25 Potential and reduces the targets' Potential by 20. The skill has a 50% chance to deal double damage. |
Precise Deduction | Charlotte | Basic Attack | 6 | 4 | Charlotte observes her targets in the opposing column and deals Physical DMG equal to 201% Attack. She gains 25 Potential and reduces the targets' Potential by 25. The skill has a 100% chance to deal double damage. |
Restoring Truth | Charlotte | Skill | 0 | 1 | Charlotte uncovers the clue! She deals Physical DMG equal to 257% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 40% of the targets' Shield, up to 300% of her Attack. |
Restoring Truth | Charlotte | Skill | 3 | 2 | Charlotte uncovers the clue! She deals Physical DMG equal to 323% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 50% of the targets' Shield, up to 400% of her Attack. |
Restoring Truth | Charlotte | Skill | 5 | 3 | Charlotte uncovers the truth! She deals Physical DMG equal to 382% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 60% of the targets' Shield, up to 500% of her Attack. She also clears 2 debuffs from herself and allies in the same column, and applies [Case Assistant] to the affected allies for 2 rounds. [Case Assistant]: If the target's HP is above 30%, this active attack deals 50% additional DMG. |
Restoring Truth | Charlotte | Skill | 6 | 4 | Charlotte uncovers the truth! She deals Physical DMG equal to 411% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 80% of the targets' Shield, up to 600% of her Attack. She also clears 3 debuffs from herself and allies in the same column, and applies [Case Assistant] to the affected allies for 2 rounds. [Case Assistant]: If the target's HP is above 30%, this active attack deals 100% additional DMG. |
Final Prospect | Charlotte | Limitbreak | 0 | 1 | Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 257% Attack to the enemy Case with the lowest HP and any enemies nearby. The 2 enemies with the lowest HP become [Suspects] for the entire battle. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 30%. Upon death, Charlotte removes 40% of the current Shields from remaining suspects, up to 300% of her Attack, and deals DMG equal to 300% of her Attack. |
Final Prospect | Charlotte | Limitbreak | 2 | 2 | Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 301% Attack to the enemy Case with the lowest HP and any enemies nearby. The 2 enemies with the lowest HP become [Suspects] for the entire battle. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 40%. Upon death, Charlotte removes 50% of the current Shields from remaining suspects, up to 350% of her Attack, and deals DMG equal to 400% of her Attack. |
Final Prospect | Charlotte | Limitbreak | 5 | 3 | Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 381% Attack to the enemy Case with the lowest HP and any enemies nearby. The 3 enemies with the lowest HP become [Suspects] for the entire battle. She deals bonus Shield-Bypassing damage equal to 400% Attack to the 2 enemies with the lowest HP. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 60%. Upon death, Charlotte removes 60% of the current Shields from remaining suspects, up to 400% of her Attack, and deals DMG equal to 500% of her Attack. Charlotte also gains an extra round and 25 Potential. |
Final Prospect | Charlotte | Limitbreak | 7 | 4 | Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 445% Attack to the enemy Case with the lowest HP and any enemies nearby. The 3 enemies with the lowest HP become [Suspects] for the entire battle. She deals bonus Shield-Bypassing damage equal to 600% Attack to the 2 enemies with the lowest HP. Charlotte also applies [Detective Sense] to herself for 3 rounds. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 80%. Upon death, Charlotte removes 80% of the current Shields from remaining suspects, up to 500% of her Attack, and deals DMG equal to 600% of her Attack. Charlotte also gains an extra round and 50 Potential. |
The Adventure of the Final Problem | Charlotte | Passive | 0 | 1 | Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 200% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round. |
The Adventure of the Final Problem | Charlotte | Passive | 1 | 2 | Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 250% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round. |
The Adventure of the Final Problem | Charlotte | Passive | 3 | 3 | Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 300% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round. |
The Adventure of the Final Problem | Charlotte | Passive | 0 | 4 | Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 350% Attack to the 2 enemies with the lowest HP. Enemies below 10% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 200% Attack to all enemies, triggering at most once per round. |
The Adventure of the Final Problem | Charlotte | Passive | 1 | 5 | Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 400% Attack to the 2 enemies with the lowest HP. Enemies below 12% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 250% Attack to all enemies, triggering at most once per round. |
The Adventure of the Final Problem | Charlotte | Passive | 3 | 6 | Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 450% Attack to the 2 enemies with the lowest HP. Enemies below 15% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 300% Attack to all enemies, triggering at most once per round. |
Nap Time | Elixia | Basic Attack | 0 | 1 | Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 81% Attack to front-row enemies. Deals additional Magic DMG equal to 100% Attack to the enemy with the lowest HP. Recovers 25 Potential. |
Nap Time | Elixia | Basic Attack | 1 | 2 | Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 89% Attack to front-row enemies. Deals additional Magic DMG equal to 140% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 100% Magic DMG to enemies affected by [Snooze]. |
Nap Time | Elixia | Basic Attack | 4 | 3 | Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 120% Attack to front-row enemies. Deals additional Magic DMG equal to 180% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 150% Magic DMG to enemies affected by [Snooze] and inflicts [Deep Sleep] on 2 random enemies affected by [Snooze] for 2 rounds. [Deep Sleep]: Reduces Defense and Attack by 20%. When [Deep Sleep] ends, Elixia reduces the Rage of a random enemy by 2. |
Nap Time | Elixia | Basic Attack | 6 | 4 | Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 145% Attack to front-row enemies. Deals additional Magic DMG equal to 220% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 200% Magic DMG to enemies affected by [Snooze] and inflicts [Deep Sleep] on 2 random enemies affected by [Snooze] for 2 rounds. [Deep Sleep]: Reduces Defense and Attack by 30%. When [Deep Sleep] ends, Elixia reduces the Rage of a random enemy by 4. |
Sweet Dreams | Elixia | Skill | 0 | 1 | Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 116% Attack to all enemies. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. |
Sweet Dreams | Elixia | Skill | 3 | 2 | Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 146% Attack to all enemies. Sends 2 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 10% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 200% Attack. |
Sweet Dreams | Elixia | Skill | 5 | 3 | Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 173% Attack to all enemies. Sends 2 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 15% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 300% Attack. Also, she enters [Dreamwalk] for 2 rounds. [Dreamwalk]: Damage received will not exceed 20% HP. At the end of each round, sends 1 random enemy with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals DMG equal to 200% Attack to 2 random enemies. |
Sweet Dreams | Elixia | Skill | 6 | 4 | Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 186% Attack to all enemies. Sends 3 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 20% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 400% Attack. Also, she enters [Dreamwalk] for 2 rounds. [Dreamwalk]: Damage received will not exceed 15% HP. At the end of each round, sends 1 random enemy with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals DMG equal to 300% Attack to 2 random enemies. |
Never Wake Up | Elixia | Limitbreak | 0 | 1 | Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 200% Attack to all enemies. She also inflicts additional DMG equal to 15% of each enemy's current HP, capped at 300% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 100% Attack to enemies with [Snooze]. |
Never Wake Up | Elixia | Limitbreak | 2 | 2 | Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 230% Attack to all enemies. She also inflicts additional DMG equal to 20% of each enemy's current HP, capped at 400% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 130% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds. [Dreamweaver]: On active attacks, sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 200% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 10% Max HP, triggering up to 3 times per round. |
Never Wake Up | Elixia | Limitbreak | 5 | 3 | Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 260% Attack to all enemies. She also inflicts additional DMG equal to 25% of each enemy's current HP, capped at 500% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 160% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds and places the 1 enemy(s) with the highest Attack into [Eternal Sleep] for 2 rounds. [Dreamweaver]: On active attacks, sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 250% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 15% Max HP, triggering up to 3 times per round. [Eternal Sleep]: Cannot dodge during [Eternal Sleep]. When attacked, takes additional DMG equal to [Dreamlands] stacks x 200% of Elixia's Attack. Triggers up to 2 times per round. |
Never Wake Up | Elixia | Limitbreak | 7 | 4 | Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 300% Attack to all enemies. She also inflicts additional DMG equal to 30% of each enemy's current HP, capped at 600% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 200% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds and places the 2 enemy(s) with the highest Attack into [Eternal Sleep] for 2 rounds. [Dreamweaver]: On active attacks, sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 300% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 20% Max HP, triggering up to 3 times per round. [Eternal Sleep]: Cannot dodge during [Eternal Sleep]. When attacked, takes additional DMG equal to [Dreamlands] stacks x 300% of Elixia's Attack. Triggers up to 2 times per round. |
Call of the Dream | Elixia | Passive | 0 | 1 | When HP falls below 50%, restores HP and Shield equal to 10% Max HP. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle. |
Call of the Dream | Elixia | Passive | 1 | 2 | When HP falls below 50%, restores HP and Shield equal to 15% Max HP. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle. |
Call of the Dream | Elixia | Passive | 3 | 3 | When HP falls below 50%, restores HP and Shield equal to 20% Max HP. Sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle. |
Call of the Dream | Elixia | Passive | 0 | 4 | When HP falls below 50%, restores HP and Shield equal to 25% Max HP. Sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 60% of their Max HP for 1 round. Triggers up to 2 times per battle. |
Call of the Dream | Elixia | Passive | 1 | 5 | When HP falls below 50%, restores HP and Shield equal to 30% Max HP. Sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 65% of their Max HP for 1 round. Triggers up to 2 times per battle. |
Call of the Dream | Elixia | Passive | 3 | 6 | When HP falls below 50%, restores HP and Shield equal to 35% Max HP. Sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 70% of their Max HP for 1 round. Triggers up to 2 times per battle. |
Vile Haze | Roxy | Basic Attack | 0 | 1 | Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 81% Attack to front row enemies. She also recovers 25 Potential. |
Vile Haze | Roxy | Basic Attack | 1 | 2 | Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 89% Attack to front row enemies. She also recovers 25 Potential. |
Vile Haze | Roxy | Basic Attack | 4 | 3 | Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 120% Attack to front row enemies. Roxy also applies [Poison] to the targets and recovers 25 Potential. [Poison]: Deals Status DMG equal to 30% of the caster's Attack each round. |
Vile Haze | Roxy | Basic Attack | 6 | 4 | Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 145% Attack to front row enemies. Roxy also applies [Poison] to the targets and recovers 25 Potential. [Poison]: Deals Status DMG equal to 50% of the caster's Attack each round. |
Confined Void | Roxy | Skill | 0 | 1 | Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 116% Attack on all enemies. She also restores 2 Rage to allies in another row and 50 Potential to herself. |
Confined Void | Roxy | Skill | 3 | 2 | Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 146% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 30% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times. |
Confined Void | Roxy | Skill | 5 | 3 | Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 173% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 40% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times. |
Confined Void | Roxy | Skill | 6 | 4 | Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 186% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 50% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times. |
Confined Disaster | Roxy | Limitbreak | 0 | 1 | Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 173% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. [Death Corrosion]: Deals Status DMG equal to 30% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times. |
Confined Disaster | Roxy | Limitbreak | 2 | 2 | Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 203% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 25 Potential to targets in the same row. [Death Corrosion]: Deals Status DMG equal to 35% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times. |
Confined Disaster | Roxy | Limitbreak | 5 | 3 | Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 256% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 50 Potential to targets in the same row. [Death Corrosion]: Deals Status DMG equal to 40% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times. |
Confined Disaster | Roxy | Limitbreak | 7 | 4 | Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 300% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 50 Potential to targets in the same row. Roxy enters [Renewal] for 1 round. [Death Corrosion]: Deals Status DMG equal to 50% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times. [Renewal]: Immune to Rage and Potential Reduction |
All In Grasp | Roxy | Passive | 0 | 1 | After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 10% for the entire battle. |
All In Grasp | Roxy | Passive | 1 | 2 | After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 12% for the entire battle. |
All In Grasp | Roxy | Passive | 3 | 3 | After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 14% for the entire battle. |
Accidental Bombing | Alina | Basic Attack | 0 | 1 | Alina accidentally fires a cannonball, dealing Physical DMG equal to 154% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. |
Accidental Bombing | Alina | Basic Attack | 1 | 2 | Alina accidentally fires a cannonball, dealing Physical DMG equal to 169% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 1 Rage from the default column. |
Accidental Bombing | Alina | Basic Attack | 4 | 3 | Alina accidentally fires a cannonball, dealing Physical DMG equal to 226% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 1 Rage from the default column and applies [Rough Start] to that column for 2 rounds. [Rough Start] When on active attacks, clears 1 Attribute Buffs, and there is a 50% chance to reduce 1 Rage and 15 Potential. |
Accidental Bombing | Alina | Basic Attack | 6 | 4 | Alina accidentally fires a cannonball, dealing Physical DMG equal to 274% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 2 Rage from the default column and applies [Rough Start] to that column for 2 rounds. [Rough Start] When on active attacks, clears 2 Attribute Buffs, and there is a 50% chance to reduce 2 Rage and 25 Potential. |
Lucky Shot | Alina | Skill | 0 | 1 | Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 186% Attack to the front-row enemy and restoring 50 Potential. It inflicts 1 stack(s) of [Flustered] on 2 random enemies. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Lucky Shot | Alina | Skill | 3 | 2 | Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 234% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 2 random enemies, removes up to 40% of the front row's current Shield (capped at 400% of Alina's Attack) [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Lucky Shot | Alina | Skill | 5 | 3 | Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 276% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 3 random enemies, removes up to 60% of the front row's current Shield (capped at 600% of Alina's Attack), and applies [Morale Crumble] to the 3 enemies with the highest Attack for 2 rounds. [Morale Crumble] Reduces DMG dealt by 30%; the total reduced DMG does not exceed 500% of Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Lucky Shot | Alina | Skill | 6 | 4 | Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 297% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 4 random enemies, removes up to 80% of the front row's current Shield (capped at 800% of Alina's Attack), and applies [Morale Crumble] to the 3 enemies with the highest Attack for 2 rounds. [Morale Crumble] Reduces DMG dealt by 50%; the total reduced DMG does not exceed 800% of Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Random Bombing | Alina | Limitbreak | 0 | 1 | Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 173% Attack to all enemies. Additionally, she deals DMG equal to 20% Max HP to the default column, capped at 300% of her Attack, and applies 2 stacks of [Flustered] to 3 random enemies. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Random Bombing | Alina | Limitbreak | 2 | 2 | Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 203% Attack to all enemies. Additionally, she deals DMG equal to 25% Max HP to the default column, capped at 350% of her Attack, and applies 3 stacks of [Flustered] to 3 random enemies. She also deals DMG to all enemies based on 30% of their lost HP, capped at 350% of her Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) |
Random Bombing | Alina | Limitbreak | 5 | 3 | Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 256% Attack to all enemies. Additionally, she deals DMG equal to 30% Max HP to the default column, capped at 400% of her Attack, and applies 3 stacks of [Flustered] to 4 random enemies. She also deals DMG to all enemies based on 45% of their lost HP, capped at 400% of her Attack. She grants [Divine Aid] to herself and allies in the same row for 2 rounds. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) [Divine Aid]: When taking damage, deals DMG equal to 300% of Alina's Attack to 3 random enemies with [Flustered], ignoring Defense. Also restores HP equal to 30% of the DMG dealt. Triggers up to 2 times per round. |
Random Bombing | Alina | Limitbreak | 7 | 4 | Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 300% Attack to all enemies. Additionally, she deals DMG equal to 35% Max HP to the default column, capped at 500% of her Attack, and applies 3 stacks of [Flustered] to all enemies. She also deals DMG to all enemies based on 60% of their lost HP, capped at 500% of her Attack. She grants [Divine Aid] to herself and allies in the same row for 2 rounds. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) [Divine Aid]: When taking damage, deals DMG equal to 400% of Alina's Attack to 3 random enemies with [Flustered], ignoring Defense. Also restores HP equal to 50% of the DMG dealt. Triggers up to 2 times per round. |
Blazing Flame | Alina | Passive | 0 | 1 | On active attacks, deals additional DMG equal to 200% Attack to enemies afflicted with [Flustered]. Triggers once per round. |
Blazing Flame | Alina | Passive | 1 | 2 | On active attacks, deals additional DMG equal to 240% Attack to enemies afflicted with [Flustered]. Triggers once per round. |
Blazing Flame | Alina | Passive | 3 | 3 | On active attacks, deals additional DMG equal to 280% Attack to enemies afflicted with [Flustered]. Triggers once per round. |
Blazing | Alina | Passive | 3 | 1 | At the start of each round, if there are 6 enemies on the field, deals additional DMG equal to 100% Attack to 1 random enemy(s). This damage ignores Shields and can trigger up to 3 times per battle. |
Fidelity | Mira | Basic Attack | 0 | 1 | Mira opens her umbrella, providing Shields equal to 10% Max HP for nearby allied Cases. The affected allies also take 10% less damage from non-Case active attacks for 2 rounds. |
Fidelity | Mira | Basic Attack | 2 | 2 | Mira opens her umbrella, providing Shields equal to 15% Max HP for nearby allied Cases. The affected allies also take 15% less damage from non-Case active attacks for 2 rounds. |
Fidelity | Mira | Basic Attack | 4 | 3 | Mira opens her umbrella, providing Shields equal to 20% Max HP for nearby allied Cases. The affected allies also take 20% less damage from non-Case active attacks for 2 rounds. |
Rewind | Mira | Skill | 0 | 1 | Mira safeguards the scene, granting all allies Healing and Shields equal to 15% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.). |
Rewind | Mira | Skill | 1 | 2 | Mira safeguards the scene, granting all allies Healing and Shields equal to 18% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.). |
Rewind | Mira | Skill | 3 | 3 | Mira safeguards the scene, granting all allies Healing and Shields equal to 21% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation] Immune to control and attribute reduction effects. |
Rewind | Mira | Skill | 5 | 4 | Mira safeguards the scene, granting all allies Healing and Shields equal to 24% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect. |
| Rewind | Mira | Skill | 6 | 5 | Mira safeguards the scene, granting all allies Healing and Shields equal to 27% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect. If not subjected to attribute reductions, becomes immune to the next attribute reduction effect. |
| Rewind | Mira | Skill | 7 | 6 | Mira safeguards the scene, granting all allies Healing and Shields equal to 30% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. Allies will also reflect up to 1,000% of Mira's Attack from the next active attack. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect. If not subjected to attribute reductions, becomes immune to the next attribute reduction effect. |
Silent Star | Samovila | Basic Attack | 0 | 1 | Samovila controls the direction of the meteorite, dealing Magic DMG equal to 113% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 200% of her Attack. |
Silent Star | Samovila | Basic Attack | 1 | 2 | Samovila controls the direction of the meteorite, dealing Magic DMG equal to 124% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 220% of her Attack. |
Silent Star | Samovila | Basic Attack | 4 | 3 | Samovila controls the direction of the meteorite, dealing Magic DMG equal to 166% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 260% of her Attack. The DMG taken from fatal attacks by herself and nearby allies is reduced by 16%, lasting for 2 rounds. |
Silent Star | Samovila | Basic Attack | 6 | 4 | Samovila controls the direction of the meteorite, dealing Magic DMG equal to 201% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 300% of her Attack. The DMG taken from fatal attacks by herself and nearby allies is reduced by 20%, lasting for 2 rounds. |
Radiant Blaze | Samovila | Skill | 0 | 1 | Samovila ignites a fire in the starry night, dealing Magic DMG equal to 257% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the ally with the lowest HP for 2 rounds. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 70% of Max HP. This effect can trigger once while active. |
Radiant Blaze | Samovila | Skill | 3 | 2 | Samovila ignites a fire in the starry night, dealing Magic DMG equal to 323% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 2 allies with the lowest HP for 2 rounds. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 75% of Max HP. This effect can trigger once while active. |
Radiant Blaze | Samovila | Skill | 5 | 3 | Samovila ignites a fire in the starry night, dealing Magic DMG equal to 382% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 2 allies with the lowest HP for 2 rounds. She also stuns the enemy Case with the highest Attack for 1 round. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 80% of Max HP. This effect can trigger once while active. |
Radiant Blaze | Samovila | Skill | 6 | 4 | Samovila ignites a fire in the starry night, dealing Magic DMG equal to 411% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 3 allies with the lowest HP for 2 rounds. She also stuns the 2 enemy Cases with the highest Attack for 1 round. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 85% of Max HP. This effect can trigger once while active. |
Meteor Strike | Samovila | Limitbreak | 0 | 1 | Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 257% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 22% of their Max HP, up to 440% of Samovila's Attack. |
Meteor Strike | Samovila | Limitbreak | 2 | 2 | Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 301% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 24% of their Max HP, up to 480% of Samovila's Attack. |
Meteor Strike | Samovila | Limitbreak | 5 | 3 | Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 381% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. She also removes Healing Reduction and Healing Prohibition effects from herself. Additionally, she absorbs up to 40% of front-row enemy's Shield and converts it into a Shield for herself and surrounding allies. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 26% of their Max HP, up to 520% of Samovila's Attack. Also applies [Dayblind] for 1 round. |
Meteor Strike | Samovila | Limitbreak | 7 | 4 | Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 445% Attack to 4 random enemies. She and 2 random enemies enter [Eternal Night] for 1 round. She also removes Healing Reduction and Healing Prohibition effects from herself and the ally with the highest Attack. Additionally, she absorbs up to 60% of front-row enemy's Shield and converts it into a Shield for herself and surrounding allies. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 28% of their Max HP, up to 560% of Samovila's Attack. Also applies [Dayblind] for 1 round. |
Starlight | Samovila | Passive | 0 | 1 | When [Eternal Night] disappears, Samovila immediately restores 16% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle. |
Starlight | Samovila | Passive | 1 | 2 | When [Eternal Night] disappears, Samovila immediately restores 18% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle. |
Starlight | Samovila | Passive | 3 | 3 | When [Eternal Night] disappears, Samovila immediately restores 20% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle. |
Scrambled Writing | Sphinx | Basic Attack | 0 | 1 | Sphinx formulates the game rules, inflicting Magic DMG equal to 154% Attack to a single enemy and restoring 25 Potential. |
Scrambled Writing | Sphinx | Basic Attack | 1 | 2 | Sphinx formulates the game rules, inflicting Magic DMG equal to 169% Attack to a single enemy and restoring 25 Potential. |
Scrambled Writing | Sphinx | Basic Attack | 4 | 3 | Sphinx formulates the game rules, inflicting Magic DMG equal to 226% Attack to a single enemy and applying 1 stack of [Disorder] for 3 rounds. Also restores 25 Potential. [Disorder]: After selecting normal attack for the next active attack, there's a 50% chance to prevent the action and recover 25 Potential instead. This effect doesn't stack and clears after triggering once. |
Scrambled Writing | Sphinx | Basic Attack | 6 | 4 | Sphinx formulates the game rules, inflicting Magic DMG equal to 274% Attack to a single enemy and applying 1 stack of [Disorder] for 3 rounds. Also restores 25 Potential. [Disorder]: After selecting normal attack for the next active attack, there's a 100% chance to prevent the action and recover 25 Potential instead. This effect doesn't stack and clears after triggering once. |
Game of Death | Sphinx | Skill | 0 | 1 | Sphinx controls the game, inflicting Magic DMG equal to 186% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 40% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once. |
Game of Death | Sphinx | Skill | 3 | 2 | Sphinx controls the game, inflicting Magic DMG equal to 234% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 60% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once. |
Game of Death | Sphinx | Skill | 5 | 3 | Sphinx controls the game, inflicting Magic DMG equal to 276% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 80% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once. |
Game of Death | Sphinx | Skill | 6 | 4 | Sphinx controls the game, inflicting Magic DMG equal to 297% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 100% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once. |
Absolute Order | Sphinx | Limitbreak | 0 | 1 | Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 276% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 10% of its Max HP (capped at 200% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. |
Absolute Order | Sphinx | Limitbreak | 2 | 2 | Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 324% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 10 Potential for Sphinx and allies in the same column. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 12% of its Max HP (capped at 240% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks once. |
Absolute Order | Sphinx | Limitbreak | 5 | 3 | Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 409% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 15 Potential for Sphinx and allies in the same column. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 15% of its Max HP (capped at 300% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks up to 2 times. |
Absolute Order | Sphinx | Limitbreak | 7 | 4 | Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 478% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 25 Potential for Sphinx and allies in the same column. Applies [Stun] to the target with the highest attack for 1 round. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 20% of its Max HP (capped at 400% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks up to 3 times. |
Desert Undercurrent | Sphinx | Passive | 0 | 1 | While [Disorder] is active, self restores 1 Rage, triggering up to 1 times per round. |
Desert Undercurrent | Sphinx | Passive | 1 | 2 | While [Disorder] is active, self restores 1 Rage, triggering up to 2 times per round. |
Desert Undercurrent | Sphinx | Passive | 3 | 3 | While [Disorder] is active, self restores 1 Rage, triggering up to 3 times per round. |
Desert Undercurrent | Sphinx | Passive | 0 | 4 | Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 1 times. |
Desert Undercurrent | Sphinx | Passive | 1 | 5 | Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 2 times. |
Desert Undercurrent | Sphinx | Passive | 3 | 6 | Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 3 times. |
Dragon's Breath at Dawn | Mordred | Basic Attack | 0 | 1 | Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 64% Attack to the enemy's Front Row. Each Attack has a 50% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds. |
Dragon's Breath at Dawn | Mordred | Basic Attack | 2 | 2 | Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 70% Attack to the enemy's Front Row. Each Attack has a 70% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds. |
Dragon's Breath at Dawn | Mordred | Basic Attack | 4 | 3 | Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 77% Attack to the enemy's Front Row. Each Attack has a 100% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds. |
Blood Dragon Dance | Mordred | Skill | 0 | 1 | Mordred inflicts physical DMG equal to 112% of ATK on All Enemies. Mordred enters the [Bloody Battle state]. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 50% ATK for each layer. |
Blood Dragon Dance | Mordred | Skill | 1 | 2 | Mordred inflicts physical DMG equal to 117% of ATK on All Enemies. Mordred enters the [Bloody Battle state]. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 80% ATK for each layer. |
Blood Dragon Dance | Mordred | Skill | 3 | 4 | Mordred inflicts physical DMG equal to 123% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 100% ATK for each layer. |
Blood Dragon Dance | Mordred | Skill | 5 | 6 | Mordred inflicts physical DMG equal to 130% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 110% ATK for each layer. |
| Blood Dragon Dance | Mordred | Skill | 6 | 7 | Mordred inflicts physical DMG equal to 136% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 130% ATK for each layer. |
| Blood Dragon Dance | Mordred | Skill | 7 | 8 | Mordred inflicts physical DMG equivalent to 143% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equivalent to Mordred's 150% ATK for each layer. If Mordred, who is in the [Bloody Battle] state, suffers fatal damage, she will retain 15% of HP, and [Bloody Battle] will evolve into [Wild Dance], which can only be triggered once in the entire battle. |
Frost Wind Gunner | Vika | Basic Attack | 0 | 1 | Vika swings her weapon, causing Physical DMG equal to 88% Attack to a single column of enemies. She inflicts additional damage equal to 10% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 100% of Vika's Attack. |
Frost Wind Gunner | Vika | Basic Attack | 2 | 2 | Vika swings her weapon, causing Physical DMG equal to 96% Attack to a single column of enemies. She inflicts additional damage equal to 15% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 150% of Vika's Attack. |
Frost Wind Gunner | Vika | Basic Attack | 4 | 3 | Vika swings her weapon, causing Physical DMG equal to 106% Attack to a single column of enemies. She inflicts additional damage equal to 20% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 200% of Vika's Attack. Also absorbs 2 Rage from the enemy with the highest Attack. |
Silver Maelstrom | Vika | Skill | 0 | 1 | Vika stirs up a storm, dealing Physical DMG equal to 130% Attack to all enemies. This strike comes with an additional 40% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 30% for 2 turns. |
Silver Maelstrom | Vika | Skill | 1 | 2 | Vika stirs up a storm, dealing Physical DMG equal to 137% Attack to all enemies. This strike comes with an additional 45% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 35% for 2 turns. |
Silver Maelstrom | Vika | Skill | 3 | 3 | Vika stirs up a storm, dealing Physical DMG equal to 144% Attack to all enemies. This strike comes with an additional 50% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 40% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 8%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead. |
Silver Maelstrom | Vika | Skill | 5 | 4 | Vika stirs up a storm, dealing Physical DMG equal to 151% Attack to all enemies. This strike comes with an additional 55% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 50% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 10%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead. |
| Silver Maelstrom | Vika | Skill | 6 | 5 | Vika stirs up a storm, dealing Physical DMG equal to 159% Attack to all enemies. This strike comes with an additional 60% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 55% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 12%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead. |
| Silver Maelstrom | Vika | Skill | 7 | 6 | Vika stirs up a storm, dealing Physical DMG equal to 167% Attack to all enemies. This strike comes with an additional 70% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 60% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 15%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead. Removes all Shields from units affected by [Tempest]. The max Shields removed will not exceed 5000% of Vika's Attack. |
Pleasurable Whip | Lilith | Basic Attack | 0 | 1 | Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 64% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 5% for 2 rounds. |
Pleasurable Whip | Lilith | Basic Attack | 2 | 2 | Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 70% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 10% for 2 rounds. |
Pleasurable Whip | Lilith | Basic Attack | 4 | 3 | Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 77% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 20% for 2 rounds. |
Dream-like Bliss | Lilith | Skill | 0 | 1 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 166% Attack to targets within a cross-shaped area. The pain then transforms into love in the illusion, and targets inflicted by [Temptation] have a 40% chance to enter [Obsession] for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 30% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. |
Dream-like Bliss | Lilith | Skill | 1 | 2 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 174% Attack to targets within a cross-shaped area. The pain then transforms into love in the illusion, and targets inflicted by [Temptation] have a 50% chance to enter [Obsession] for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 30% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. |
Dream-like Bliss | Lilith | Skill | 3 | 3 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 183% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 60% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 1 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 35% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 100% of Lilith's Attack.. |
Dream-like Bliss | Lilith | Skill | 5 | 4 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 193% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 70% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 2 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 40% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 130% of Lilith's Attack.. |
Dream-like Bliss | Lilith | Skill | 6 | 5 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 202% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 80% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 3 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 45% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 160% of Lilith's Attack.. |
Dream-like Bliss | Lilith | Skill | 7 | 6 | Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 213% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 100% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 4 random Cases affected by [Temptation], lasting for 1 round. Clears Shield from targets equal to 600% of their Max HP (will not exceed 0% of Lilith's Attack). Applies [Charmer's Preference] to all allies for 2 rounds. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 50% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 200% of Lilith's Attack.. . |
Battlelust | Sharon | Basic Attack | 0 | 1 | Sharon hungers for combat, dealing Physical DMG equal to 126% Attack to a random enemy. Also heals herself by 40% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 5% Max HP. Can trigger up to 2 times per round. |
Battlelust | Sharon | Basic Attack | 2 | 2 | Sharon hungers for combat, dealing Physical DMG equal to 138% Attack to a random enemy. Also heals herself by 50% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 10% Max HP. Can trigger up to 2 times per round. |
Battlelust | Sharon | Basic Attack | 4 | 3 | Sharon hungers for combat, dealing Physical DMG equal to 152% Attack to a random enemy. Also heals herself by 60% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 15% Max HP. Can trigger up to 2 times per round. |
Shred 'Em All! | Sharon | Skill | 0 | 1 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 194% Attack to her target and nearby enemies, then self-applies a shield equal to 80 Max HP. |
Shred 'Em All! | Sharon | Skill | 1 | 2 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 203% Attack to her target and nearby enemies, then self-applies a shield equal to 100 Max HP. |
Shred 'Em All! | Sharon | Skill | 3 | 3 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 214% Attack to her target and nearby enemies, then self-applies a shield equal to 150 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds. |
Shred 'Em All! | Sharon | Skill | 5 | 4 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 225% Attack to her target and nearby enemies, then self-applies a shield equal to 200 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds. |
| Shred 'Em All! | Sharon | Skill | 6 | 5 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 236% Attack to her target and nearby enemies, then self-applies a shield equal to 250 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds. |
| Shred 'Em All! | Sharon | Skill | 7 | 6 | Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 248% Attack to her target and nearby enemies, then self-applies a shield equal to 300 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds. |
Miko's Blessing | Ring | Basic Attack | 0 | 1 | Pray for teammates with the Ring, healing all units on your side with your own attack power of 40%. The healing effect is additionally increased by 100% for the 1 individuals with the lowest HP percentage. |
Miko's Blessing | Ring | Basic Attack | 2 | 2 | Pray for teammates with the Ring, healing all units on your side with your own attack power of 44%. The healing effect is additionally increased by 100% for the 2 individuals with the lowest HP percentage. |
Miko's Blessing | Ring | Basic Attack | 4 | 3 | Pray for teammates with the Ring, healing all units on your side with your own attack power of 48%. The healing effect is additionally increased by 100% for the 3 individuals with the lowest HP percentage. |
Ritual Dance | Ring | Skill | 0 | 1 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 112% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 3 targets in the field 3 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. |
Ritual Dance | Ring | Skill | 1 | 2 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 117% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 4 targets in the field 3 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. |
Ritual Dance | Ring | Skill | 3 | 3 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 123% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 5 targets in the field 5 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side. |
Ritual Dance | Ring | Skill | 5 | 4 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 130% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 6 targets in the field 5 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side. |
| Ritual Dance | Ring | Skill | 6 | 5 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 136% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 7 targets in the field 6 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side. |
| Ritual Dance | Ring | Skill | 7 | 6 | Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 143% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 8 targets in the field 7 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side. Ring will also help the person with the lowest HP percentage on our side to obtain the [Barrier Protection] effect. |
Infiltration | Christie | Basic Attack | 0 | 1 | Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 113% of her Attack to one column of enemies. |
Infiltration | Christie | Basic Attack | 1 | 2 | Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 124% of her Attack to one column of enemies. |
Infiltration | Christie | Basic Attack | 4 | 3 | Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 166% of her Attack to one column of enemies. This attack also absorbs 10% of the target's DMG Reduction, lasting for 2 rounds. |
Infiltration | Christie | Basic Attack | 6 | 4 | Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 201% of her Attack to one column of enemies. This attack also absorbs 20% of the target's DMG Reduction, lasting for 2 rounds. |
Sparkling Act | Christie | Skill | 0 | 1 | Christie fools everyone with her sparkling act, dealing Physical DMG equal to 173% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. [Act]: Increases Crit Rate by 20%. |
Sparkling Act | Christie | Skill | 3 | 2 | Christie fools everyone with her dazzling act, dealing Physical DMG equal to 217% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 10% of her Max HP to all allies. [Act]: Increases Crit Rate by 30%. Active attacks inflict True DMG equal to 4% of the target's current HP. This effect can trigger once per round. |
Sparkling Act | Christie | Skill | 5 | 3 | Christie fools everyone with her dazzling act, dealing Physical DMG equal to 257% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 20% of her Max HP to all allies. [Act]: Increases Crit Rate by 40%. Active attacks inflict True DMG equal to 7% of the target's current HP. This effect can trigger once per round. |
Sparkling Act | Christie | Skill | 6 | 4 | Christie fools everyone with her dazzling act, dealing Physical DMG equal to 277% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 30% of her Max HP to all allies. [Act]: Increases Crit Rate by 50%. Active attacks inflict True DMG equal to 10% of the target's current HP. This effect can trigger once per round. |
Conclusive Evidence | Christie | Limitbreak | 0 | 1 | Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 257% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 4% of her Max HP and grants them a Shield of the same amount. |
Conclusive Evidence | Christie | Limitbreak | 2 | 2 | Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 301% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 6% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. [Intuition]: Increases Crit Rate by 30%. Active attacks recover 4% of max HP. This effect can trigger once per round. |
Conclusive Evidence | Christie | Limitbreak | 5 | 3 | Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 381% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 8% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. [Intuition]: Increases Crit Rate by 40%. Active attacks recover 7% of max HP. This effect can trigger once per round. |
Conclusive Evidence | Christie | Limitbreak | 7 | 4 | Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 445% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 10% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. If the target's [Private License] stacks exceed 5, [Uncovered] is additionally applied for 2 rounds. [Intuition]: Increases Crit Rate by 50%. Active attacks recover 10% of max HP. This effect can trigger once per round. [Uncovered]: Immunes to the next active attack received. This effect is removed after taking effect once. |
Defog | Christie | Passive | 0 | 1 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies. |
Defog | Christie | Passive | 1 | 2 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies and increases the Dodge Rate of that ally by 10% for 3 rounds. This effect cannot stack. |
Defog | Christie | Passive | 3 | 3 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies and increases the Dodge Rate of that ally by 15% for 3 rounds. This effect cannot stack. |
Defog | Christie | Passive | 0 | 4 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 2% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 20% for 3 rounds. This effect cannot stack. |
Defog | Christie | Passive | 1 | 5 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 3% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 25% for 3 rounds. This effect cannot stack. |
Defog | Christie | Passive | 3 | 6 | When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 5% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 30% for 3 rounds. This effect cannot stack. |
Knot of Fate | Anna | Basic Attack | 0 | 1 | Anna fires a Black Chain, dealing Physical DMG equal to 81% Attack to front row enemies. She also inflicts Bonus DMG equal to 150% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential. |
Knot of Fate | Anna | Basic Attack | 1 | 2 | Anna fires a Black Chain, dealing Physical DMG equal to 89% Attack to front row enemies. She also inflicts Bonus DMG equal to 200% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 200% Attack to the 2 enemies with the lowest HP. |
Knot of Fate | Anna | Basic Attack | 4 | 3 | Anna fires a Black Chain, dealing Physical DMG equal to 120% Attack to front row enemies. She also inflicts Bonus DMG equal to 250% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 250% Attack to the 2 enemies with the lowest HP. She then enters [Dark Claw] state for 2 rounds. [Dark Claw]: Increases Attack by 20%, DMG Bonus by 20%. |
Knot of Fate | Anna | Basic Attack | 6 | 4 | Anna fires a Black Chain, dealing Physical DMG equal to 145% Attack to front row enemies. She also inflicts Bonus DMG equal to 300% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 300% Attack to the 2 enemies with the lowest HP. She then enters [Dark Claw] state for 2 rounds. [Dark Claw]: Increases Attack by 30%, DMG Bonus by 30%. |
Mind Pierce | Anna | Skill | 0 | 1 | Anna leads the charge, dealing Physical DMG equal to 186% Attack to front row enemies. She also inflicts Bonus DMG equal to 150% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential. |
Mind Pierce | Anna | Skill | 3 | 2 | Anna leads the charge, dealing Physical DMG equal to 234% Attack to front row enemies. She also inflicts Bonus DMG equal to 200% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential and applies [Cruelty] to 2 random enemies for 3 rounds. [Cruelty]: Reduces Healing/Shield effects received by 30%. Each round, the carrier takes damage equal to 200% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield. |
Mind Pierce | Anna | Skill | 5 | 3 | Anna leads the charge, dealing Physical DMG equal to 276% Attack to front row enemies. She also inflicts Bonus DMG equal to 250% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential, applies [Cruelty] to 2 random enemies for 3 rounds, and enters [Dark Wing] for 2 rounds. [Cruelty]: Reduces Healing/Shield effects received by 40%. Each round, the carrier takes damage equal to 250% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield. [Dark Wing]: Increases Crit Rate and Crit DMG by 20%. After receiving active DMG, deals DMG equal to 300% Attack to a random enemy. Triggers up to 3 times per round. |
Mind Pierce | Anna | Skill | 6 | 4 | Anna leads the charge, dealing Physical DMG equal to 297% Attack to front row enemies. She also inflicts Bonus DMG equal to 300% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential, applies [Cruelty] to 3 random enemies for 3 rounds, and enters [Dark Wing] for 2 rounds. [Cruelty]: Reduces Healing/Shield effects received by 50%. Each round, the carrier takes damage equal to 300% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield. [Dark Wing]: Increases Crit Rate and Crit DMG by 30%. After receiving active DMG, deals DMG equal to 500% Attack to a random enemy. Triggers up to 3 times per round. |
Silent Gaze | Anna | Limitbreak | 0 | 1 | Anna pierces the enemy's heart, dealing Physical DMG equal to 173% Attack to all enemies and inflicting Bonus DMG equal to 150% Attack to front row enemies. She also applies [Heart Snatch] to 1 random enemy(s) for 3 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 15% of their Max HP and deals 150% of her Attack as damage. Shield damage is capped at 300% of Anna's Attack. |
Silent Gaze | Anna | Limitbreak | 2 | 2 | Anna pierces the enemy's heart, dealing Physical DMG equal to 203% Attack to all enemies and inflicting Bonus DMG equal to 200% Attack to front row enemies. She also applies [Heart Snatch] to 2 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 10% of the Max HP of all enemies, capped at 200% of her Attack. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 20% of their Max HP and deals 200% of her Attack as damage. Shield damage is capped at 400% of Anna's Attack. |
Silent Gaze | Anna | Limitbreak | 5 | 3 | Anna pierces the enemy's heart, dealing Physical DMG equal to 256% Attack to all enemies and inflicting Bonus DMG equal to 250% Attack to front row enemies. She also applies [Heart Snatch] to 2 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 15% of the Max HP of all enemies, capped at 300% of her Attack. Anna also enters [Dark Eye] for 2 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 25% of their Max HP and deals 250% of her Attack as damage. Shield damage is capped at 500% of Anna's Attack. [Dark Eye]: Records the damage Anna deals while [Dark Eye] is active. When it ends or Anna leaves the battlefield, 50% of the total damage is evenly dealt to all enemies. |
Silent Gaze | Anna | Limitbreak | 7 | 4 | Anna pierces the enemy's heart, dealing Physical DMG equal to 300% Attack to all enemies and inflicting Bonus DMG equal to 300% Attack to front row enemies. She also applies [Heart Snatch] to 3 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 20% of the Max HP of all enemies, capped at 400% of her Attack. Anna also enters [Dark Eye] for 2 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 30% of their Max HP and deals 300% of her Attack as damage. Shield damage is capped at 600% of Anna's Attack. [Dark Eye]: Records the damage Anna deals while [Dark Eye] is active. When it ends or Anna leaves the battlefield, 80% of the total damage is evenly dealt to all enemies. |
Hollow Love | Anna | Passive | 0 | 1 | Whenever Anna takes damage exceeding 30% of her HP, she deals damage equal to 200% Attack to all enemies. This can be triggered at most once per round. |
Hollow Love | Anna | Passive | 1 | 2 | Whenever Anna takes damage exceeding 27% of her HP, she deals damage equal to 240% Attack to all enemies. This can be triggered at most once per round. |
Hollow Love | Anna | Passive | 3 | 3 | Whenever Anna takes damage exceeding 24% of her HP, she deals damage equal to 280% Attack to all enemies. This can be triggered at most once per round. |
Hollow Love | Anna | Passive | 0 | 4 | Whenever Anna takes damage exceeding 21% of her HP, she deals damage equal to 320% Attack to all enemies and recovers 20% Max HP. This can be triggered at most once per round. |
Hollow Love | Anna | Passive | 0 | 5 | Whenever Anna takes damage exceeding 18% of her HP, she deals damage equal to 360% Attack to all enemies and recovers 25% Max HP. This can be triggered at most once per round. |
Hollow Love | Anna | Passive | 1 | 6 | Whenever Anna takes damage exceeding 15% of her HP, she deals damage equal to 400% Attack to all enemies and recovers 30% Max HP. This can be triggered at most once per round. |
Aby. Water - Sword | Kyubey | Basic Attack | 0 | 1 | Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 92% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 100% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit. |
Aby. Water - Sword | Kyubey | Basic Attack | 2 | 2 | Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 101% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 150% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit. |
Aby. Water - Sword | Kyubey | Basic Attack | 4 | 3 | Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 111% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 200% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit. |
Aby. Water - Scar | Kyubey | Skill | 0 | 1 | Kyubey unites her heart and sword, inflicting Physical DMG equal to 179% Attack on 3 random enemies, prioritizing those affected by [See Through]. Creates a [Deep Vortex] beneath the target for 2 rounds (non-stackable). Kyubey recovers 50 Potential. Absorbed Attack |
Aby. Water - Scar | Kyubey | Skill | 1 | 2 | Kyubey unites her heart and sword, inflicting Physical DMG equal to 188% Attack on 3 random enemies, prioritizing those affected by [See Through]. Creates a [Deep Vortex] beneath the target for 2 rounds (non-stackable). Kyubey recovers 50 Potential. Absorbed Attack |
Aby. Water - Scar | Kyubey | Skill | 3 | 3 | Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 197% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 120%, 170%, and 240%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 16% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed. |
Aby. Water - Scar | Kyubey | Skill | 5 | 4 | Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 208% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 130%, 180%, and 260%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 17% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed. |
| Aby. Water - Scar | Kyubey | Skill | 6 | 5 | Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 218% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 140%, 190%, and 280%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 18% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed. |
| Aby. Water - Scar | Kyubey | Skill | 7 | 6 | Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 229% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 150%, 200%, and 300%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 20% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed. Apply [Danger] to the enemy unit with the most [See Through] in this battle. |
Mating Whip | Caroline | Basic Attack | 0 | 1 | Caroline swings her whip, dealing physical DMG equal to 64% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 1 control effects from oneself before action, and the attack adds True DMG equal to 50% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones. |
Mating Whip | Caroline | Basic Attack | 2 | 2 | Caroline swings her whip, dealing physical DMG equal to 70% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 2 control effects from oneself before action, and the attack adds True DMG equal to 75% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones. |
Mating Whip | Caroline | Basic Attack | 4 | 3 | Caroline swings her whip, dealing physical DMG equal to 77% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 3 control effects from oneself before action, and the attack adds True DMG equal to 100% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones. |
A Myriad of Dead Ends | Caroline | Skill | 0 | 1 | Caroline issues an order, dealing physical DMG equivalent to 179% ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. |
A Myriad of Dead Ends | Caroline | Skill | 1 | 2 | Caroline issues an order, dealing physical DMG equivalent to 188% ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. |
A Myriad of Dead Ends | Caroline | Skill | 3 | 3 | Caroline issues an order, dealing physical DMG equal to 197% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 1 effects of Healing or Shield invalidated, with 30% of the Healing or Shield converted into DMG, up to 100% of Caroline's ATK. |
A Myriad of Dead Ends | Caroline | Skill | 5 | 4 | Caroline issues an order, dealing physical DMG equal to 208% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 2 effects of Healing or Shield invalidated, with 35% of the Healing or Shield converted into DMG, up to 150% of Caroline's ATK. |
A Myriad of Dead Ends | Caroline | Skill | 6 | 5 | Caroline issues an order, dealing physical DMG equal to 218% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 2 effects of Healing or Shield invalidated, with 40% of the Healing or Shield converted into DMG, up to 200% of Caroline's ATK. |
A Myriad of Dead Ends | Caroline | Skill | 7 | 6 | Caroline issues an order, dealing physical DMG equal to 229% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 3 effects of Healing or Shield invalidated, with 50% of the Healing or Shield converted into DMG, up to 300% of Caroline's ATK. She also grants the three Cases with the highest ATK on her side the [Chimera's Shell], which lasts for 2 rounds. |
Sacred Edicts | Ahun | Basic Attack | 0 | 1 | Ahun recites the precepts to the violators, dealing Physical DMG equal to 81% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 100% Attack to the front row, ignoring Shields. |
Sacred Edicts | Ahun | Basic Attack | 1 | 2 | Ahun recites the precepts to the violators, dealing Physical DMG equal to 89% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 120% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 200% Attack to the front-row enemy with the highest Attack. |
Sacred Edicts | Ahun | Basic Attack | 4 | 3 | Ahun recites the precepts to the violators, dealing Physical DMG equal to 120% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 140% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 300% Attack to the front-row enemy with the highest Attack, and inflicts [Confession] on all front-row enemies for 2 rounds. [Confession]: Defense and DMG Reduction decrease by 20% per stack. Stacks up to 3 times. |
Sacred Edicts | Ahun | Basic Attack | 6 | 4 | Ahun recites the precepts to the violators, dealing Physical DMG equal to 145% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 160% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 400% Attack to the front-row enemy with the highest Attack, and inflicts [Confession] on all front-row enemies for 2 rounds. [Confession]: Defense and DMG Reduction decrease by 30% per stack. Stacks up to 3 times. |
Mantra Break | Ahun | Skill | 0 | 1 | Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 186% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 15% Max HP to front-row enemies (capped at 300% of her Attack). |
Mantra Break | Ahun | Skill | 3 | 2 | Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 234% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 20% Max HP to front-row enemies (capped at 400% of her Attack). Enters [Void] for 2 rounds. [Void]: Immune to control effects and reflects 20% DMG received back to the attacker. Immune to 20% DMG from active attacks, capped at 500% of Ahun's Attack. |
Mantra Break | Ahun | Skill | 5 | 3 | Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 276% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 25% Max HP to front-row enemies (capped at 500% of her Attack). Enters [Void] for 2 rounds, and inflicts [Delusion] on the 2 front-row enemies with the highest Attack, lasting 2 rounds. [Void]: Immune to control effects and reflects 25% DMG received back to the attacker. Immune to 25% DMG from active attacks, capped at 550% of Ahun's Attack. [Delusion]: Reduces Attack and DMG Bonus by 20%. Active attacks have a 40% chance to miss. |
Mantra Break | Ahun | Skill | 6 | 4 | Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 297% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 30% Max HP to front-row enemies (capped at 600% of her Attack). Enters [Void] for 2 rounds, and inflicts [Delusion] on all front-row enemies, lasting 2 rounds. [Void]: Immune to control effects and reflects 30% DMG received back to the attacker. Immune to 30% DMG from active attacks, capped at 600% of Ahun's Attack. [Delusion]: Reduces Attack and DMG Bonus by 30%. Active attacks have a 60% chance to miss. |
Mantra of Nirvana | Ahun | Limitbreak | 0 | 1 | Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 200% Attack to all enemies. Inflicts [Heart Block] on 1 random enemy(s) for 2 rounds. [Heart Block] Reduces self DMG by 30%, capped at 400% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 30% of self-inflicted DMG, capped at 450% of Ahun's Attack. Triggers only once per round. |
Mantra of Nirvana | Ahun | Limitbreak | 2 | 2 | Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 230% Attack to all enemies. Inflicts [Heart Block] on 2 random enemy(s) for 2 rounds. Increases her Max HP based on 10% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 200% of her Attack. [Heart Block] Reduces self DMG by 30%, capped at 500% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 30% of self-inflicted DMG, capped at 500% of Ahun's Attack. Triggers only once per round. |
Mantra of Nirvana | Ahun | Limitbreak | 5 | 3 | Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 260% Attack to all enemies. Inflicts [Heart Block] on 2 random enemy(s) for 2 rounds. Increases her Max HP based on 15% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 300% of her Attack. Also enters [Selflessness] for 3 rounds. [Heart Block] Reduces self DMG by 40%, capped at 600% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 35% of self-inflicted DMG, capped at 550% of Ahun's Attack. Triggers only once per round. [Selflessness]: Each time an enemy takes action, Ahun deals Physical DMG equal to 10% max HP to a random enemy, and restores HP and Shield equal to 20% max HP. Triggers up to 2 times per round. |
Mantra of Nirvana | Ahun | Limitbreak | 7 | 4 | Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 300% Attack to all enemies. Inflicts [Heart Block] on 3 random enemy(s) for 2 rounds. Increases her Max HP based on 20% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 400% of her Attack. Also enters [Selflessness] for 3 rounds. [Heart Block] Reduces self DMG by 50%, capped at 800% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 40% of self-inflicted DMG, capped at 600% of Ahun's Attack. Triggers only once per round. [Selflessness]: Each time an enemy takes action, Ahun deals Physical DMG equal to 15% max HP to a random enemy, and restores HP and Shield equal to 30% max HP. Triggers up to 2 times per round. |
Broken Will | Ahun | Passive | 0 | 1 | When there are 6 surviving enemies, deals Physical DMG equal to 100% Attack to all enemies. Triggers once per round. |
Broken Will | Ahun | Passive | 1 | 2 | When there are 6 surviving enemies, deals Physical DMG equal to 150% Attack to all enemies. Triggers once per round. |
Broken Will | Ahun | Passive | 3 | 3 | When there are 6 surviving enemies, deals Physical DMG equal to 200% Attack to all enemies. Triggers once per round. |
Broken Will | Ahun | Passive | 0 | 5 | When there are 6 surviving enemies, deals Physical DMG equal to 300% Attack to all enemies, reduces their Potential by 20, and inflicts [Silence] on the 2 enemy(s) with the highest Attack for 2 rounds. Triggers once per round. |
Broken Will | Ahun | Passive | 1 | 6 | When there are 6 surviving enemies, deals Physical DMG equal to 350% Attack to all enemies, reduces their Potential by 25, and inflicts [Silence] on the 3 enemy(s) with the highest Attack for 2 rounds. Triggers once per round. |
Broken Will | Ahun | Passive | 0 | 4 | When there are 6 surviving enemies, deals Physical DMG equal to 250% Attack to all enemies, reduces their Potential by 15, and inflicts [Silence] on the 1 enemy(s) with the highest Attack for 2 rounds. Triggers once per round. |
Moon Shadow Slash | Lindell | Basic Attack | 0 | 1 | Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 40% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 30% of her Attack, up to a maximum of 90% bonus True DMG. |
Moon Shadow Slash | Lindell | Basic Attack | 2 | 2 | Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 44% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 60% of her Attack, up to a maximum of 180% bonus True DMG. |
Moon Shadow Slash | Lindell | Basic Attack | 4 | 3 | Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 48% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 100% of her Attack, up to a maximum of 300% bonus True DMG. |
The Dragon's Awakening | Lindell | Skill | 0 | 1 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 112% of her Attack. Lindell begins to [Evolve]. |
The Dragon's Awakening | Lindell | Skill | 1 | 2 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 117% of her Attack. Lindell begins to [Evolve]. |
The Dragon's Awakening | Lindell | Skill | 3 | 3 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 123% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 5% of their basic Attack, lasting for the entire battle. |
The Dragon's Awakening | Lindell | Skill | 5 | 4 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 130% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 10% of their basic Attack, lasting for the entire battle. |
The Dragon's Awakening | Lindell | Skill | 6 | 5 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 136% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 15% of their basic Attack, lasting for the entire battle. |
The Dragon's Awakening | Lindell | Skill | 7 | 6 | Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 143% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 20% of their basic Attack, lasting for the entire battle. Applies an additional Normal Attack. |
Dimensional Rift | Prinny | Basic Attack | 0 | 1 | Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 120% Attack to a single enemy. When the rift closes, Prinny gains a 10% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker]. |
Dimensional Rift | Prinny | Basic Attack | 2 | 2 | Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 132% Attack to a single enemy. When the rift closes, Prinny gains a 15% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker]. |
Dimensional Rift | Prinny | Basic Attack | 4 | 3 | Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 145% Attack to a single enemy. When the rift closes, Prinny gains a 20% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker]. Also steals 2 Rage from the opposing target. |
Dimensional Void | Prinny | Skill | 0 | 1 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 130% Attack to all enemies with an additional 10% final damage bonus. Also deals damage equal to 200% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers]. |
Dimensional Void | Prinny | Skill | 1 | 2 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 137% Attack to all enemies with an additional 14% final damage bonus. Also deals damage equal to 300% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers]. |
Dimensional Void | Prinny | Skill | 3 | 3 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 144% Attack to all enemies with an additional 18% final damage bonus. Also deals damage equal to 350% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers] and enters [Rift] for 2 rounds. |
Dimensional Void | Prinny | Skill | 5 | 4 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 151% Attack to all enemies with an additional 22% final damage bonus. Also deals damage equal to 400% Attack to the 3 targets with the lowest HP. Prinny gains 3 [Spatial Markers] and enters [Rift] for 2 rounds. |
| Dimensional Void | Prinny | Skill | 6 | 5 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 159% Attack to all enemies with an additional 26% final damage bonus. Also deals damage equal to 500% Attack to the 3 targets with the lowest HP. Prinny gains 3 [Spatial Markers] and enters [Rift] for 2 rounds. |
| Dimensional Void | Prinny | Skill | 7 | 6 | Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 167% Attack to all enemies with an additional 30% final damage bonus. Also deals damage equal to 600% Attack to the 3 targets with the lowest HP. Prinny enters [Rift] for 2 rounds and gains 3 [Spatial Markers] for 2 rounds. Also doubles the number of [Spatial Markers] carried by Prinny. |
Snake of Chaos | Morai | Basic Attack | 0 | 1 | Morai remotely commands a drone to deal Physical DMG equal to 81% Attack to front-row enemies. She gains a Shield equal to 15% Max HP. Additionally, she recovers 25 Potential. |
Snake of Chaos | Morai | Basic Attack | 1 | 2 | Morai remotely commands a drone to deal Physical DMG equal to 89% Attack to front-row enemies. She gains a Shield equal to 20% Max HP and recovers HP equal to 20% Max HP. Additionally, she recovers 25 Potential. |
Snake of Chaos | Morai | Basic Attack | 4 | 3 | Morai remotely commands a drone to deal Physical DMG equal to 120% Attack to front-row enemies. She gains a Shield equal to 25% Max HP and recovers HP equal to 25% Max HP. She and nearby allies increase their Defense by 25% for 2 rounds. Additionally, she recovers 25 Potential. |
Snake of Chaos | Morai | Basic Attack | 6 | 4 | Morai remotely commands a drone to deal Physical DMG equal to 145% Attack to front-row enemies. She gains a Shield equal to 30% Max HP and recovers HP equal to 30% Max HP. She and nearby allies increase their Defense by 30% for 2 rounds. Additionally, she recovers 25 Potential. |
Relentless Bite | Morai | Skill | 0 | 1 | Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 186% Attack to the front-row enemies. The top 1 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 20%, with the reduced DMG redirected to themselves. 20% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 300% of Morai's Attack. |
Relentless Bite | Morai | Skill | 3 | 2 | Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 234% Attack to the front-row enemies. The top 2 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 1 random enemy(s). [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 20%, with the reduced DMG redirected to themselves. 30% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 400% of Morai's Attack. |
Relentless Bite | Morai | Skill | 5 | 3 | Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 276% Attack to the front-row enemies. The top 2 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 2 random enemy(s). Drains HP equal to 20% of the Max HP of the front-row enemies, converting it into a Shield for herself, capped at 400% of her Attack. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 25%, with the reduced DMG redirected to themselves. 40% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 500% of Morai's Attack. |
Relentless Bite | Morai | Skill | 6 | 4 | Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 297% Attack to the front-row enemies. The top 3 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 3 random enemy(s). Drains HP equal to 30% of the Max HP of the front-row enemies, converting it into a Shield for herself, capped at 600% of her Attack. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 30%, with the reduced DMG redirected to themselves. 50% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 600% of Morai's Attack. |
The Spiral of Life and Death | Morai | Limitbreak | 0 | 1 | Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 173% Attack to all enemies, and granting all allies a Shield equal to 20% Max HP. |
The Spiral of Life and Death | Morai | Limitbreak | 2 | 2 | Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 203% Attack to all enemies, and granting all allies a Shield equal to 25% Max HP. 2 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack. |
The Spiral of Life and Death | Morai | Limitbreak | 5 | 3 | Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 256% Attack to all enemies, and granting all allies a Shield equal to 30% Max HP. 2 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack. Randomly inflicts [Reversal Space] on 1 enemy(s) for 2 rounds. [Reversal Space]: Converts 60% of damage dealt to enemies into Healing, and 60% of Healing applied to allies into damage. The converted amount cannot exceed 600% of Morai's Attack. |
The Spiral of Life and Death | Morai | Limitbreak | 7 | 4 | Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 300% Attack to all enemies, and granting all allies a Shield equal to 35% Max HP. 3 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack. Randomly inflicts [Reversal Space] on 2 enemy(s) for 2 rounds. [Reversal Space]: Converts 80% of damage dealt to enemies into Healing, and 80% of Healing applied to allies into damage. The converted amount cannot exceed 800% of Morai's Attack. |
Worlds Apart Here | Morai | Passive | 0 | 1 | Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 15% Max HP. This effect triggers up to 1 time(s) per round. |
Worlds Apart Here | Morai | Passive | 1 | 2 | Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 18% Max HP. This effect triggers up to 1 time(s) per round. |
Worlds Apart Here | Morai | Passive | 3 | 3 | Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 21% Max HP. This effect triggers up to 1 time(s) per round. |
Worlds Apart Here | Morai | Passive | 0 | 4 | Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 24% Max HP and increase their Defense by 20%, stacking up to 3 times and lasting for 2 rounds. This effect triggers up to 1 time(s) per round. |
From Here On Out | Daisy | Basic Attack | 0 | 1 | Daisy swings her weapon to mark the time, then thrusts forward to inflict Magic DMG equal to 92% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds. |
From Here On Out | Daisy | Basic Attack | 2 | 2 | Daisy swings her weapon to mark the time, then pierces the enemy to inflict Magic DMG equal to 101% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds. Daisy gains a 5% Active Attack DMG Bonus that stacks up to 3 layers and lasts 2 rounds. |
From Here On Out | Daisy | Basic Attack | 4 | 3 | Daisy swings her weapon to mark the time, then pierces the enemy to inflict Magic DMG equal to 111% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds. Daisy gains a 10% Active Attack DMG Bonus that stacks up to 3 layers and lasts 2 rounds. |
And So It Goes | Daisy | Skill | 0 | 1 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 130% Attack and additional True DMG to all enemies based on 6% of their Max HP. The damage will not exceed 500% of Daisy's Attack. |
And So It Goes | Daisy | Skill | 1 | 2 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 137% Attack and additional True DMG to all enemies based on 9% of their Max HP. The damage will not exceed 500% of Daisy's Attack. |
And So It Goes | Daisy | Skill | 3 | 3 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 144% Attack and additional True DMG to all enemies based on 12% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds. |
And So It Goes | Daisy | Skill | 5 | 4 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 151% Attack and additional True DMG to all enemies based on 15% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds. |
And So It Goes | Daisy | Skill | 6 | 5 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 159% Attack and additional True DMG to all enemies based on 18% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds. |
And So It Goes | Daisy | Skill | 7 | 6 | Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 167% Attack and additional True DMG to all enemies based on 20% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds. For enemies with Shield effects, removes Shield equal to 200% of Daisy's Attack plus 30% of the target's current Shield. The Shield removed will not exceed 10,000% of Daisy's attack. |
Golden Prosperity | Lorine | Basic Attack | 0 | 1 | Lorine punishes her rival, inflicting Magic DMG equal to 154% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x3. |
Golden Prosperity | Lorine | Basic Attack | 1 | 2 | Lorine punishes her rival, inflicting Magic DMG equal to 169% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x3. Additionally, she applies 20% DMG Reduction to front row enemies for 3 rounds. |
Golden Prosperity | Lorine | Basic Attack | 4 | 3 | Lorine punishes her rival, inflicting Magic DMG equal to 226% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x4. Additionally, she applies 25% DMG Reduction to front row enemies for 3 rounds. Lorine also drains 2 Rage from the 2 enemies with the highest Rage. |
Golden Prosperity | Lorine | Basic Attack | 6 | 4 | Lorine punishes her rival, inflicting Magic DMG equal to 274% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x5. Additionally, she applies 30% DMG Reduction to front row enemies for 3 rounds. Lorine also drains 4 Rage from the 2 enemies with the highest Rage. |
Infinite Wealth | Lorine | Skill | 0 | 1 | Lorine integrates the industry, dealing Crystal DMG equal to 186% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 8 times the amount of [Wealth]. |
Infinite Wealth | Lorine | Skill | 3 | 2 | Lorine integrates the industry, dealing Crystal DMG equal to 234% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 8 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 100% of own Attack, with the maximum DMG being 300% of Lorine's Attack. |
Infinite Wealth | Lorine | Skill | 5 | 3 | Lorine integrates the industry, dealing Crystal DMG equal to 276% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 9 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 200% of own Attack, with the maximum DMG being 500% of Lorine's Attack. |
Infinite Wealth | Lorine | Skill | 6 | 4 | Lorine integrates the industry, dealing Crystal DMG equal to 297% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 10 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 300% of own Attack, with the maximum DMG being 800% of Lorine's Attack. She also inflicts [Debt] on 3 random enemy Cases for 2 rounds. |
Piling Fortune | Lorine | Limitbreak | 0 | 1 | Lorine monopolizes the market, dealing Magic DMG equal to 200% Attack to all enemies, with an additional 16% DMG Bonus and gaining [Wealth] x30. |
Piling Fortune | Lorine | Limitbreak | 2 | 2 | Lorine monopolizes the market, dealing Crystal DMG equal to 230% of her Attack to All Enemies, with an additional 20% DMG Bonus. Gains 30 times the amount of [Wealth]. Deals DMG equal to 20% of their max HP to all enemy Cases, not exceeding 400% of Lorine's Attack. |
Piling Fortune | Lorine | Limitbreak | 5 | 3 | Lorine monopolizes the market, dealing Crystal DMG equal to 260% of her Attack to All Enemies, with an additional 24% DMG Bonus. Gains 40 times the amount of [Wealth]. Deals DMG equal to 25% of their max HP to all enemy Cases, not exceeding 600% of Lorine's Attack. |
Piling Fortune | Lorine | Limitbreak | 7 | 4 | Lorine monopolizes the market, dealing Crystal DMG equal to 300% of her attack to All Enemies, with an additional 30% DMG Bonus. Gains 50 times the amount of [Wealth]. Deals DMG equal to 30% of their max HP to all enemy Cases, not exceeding 800% of Lorine's Attack. She becomes an [Investor] for 3 rounds. |
Merging Plan | Lorine | Passive | 0 | 1 | Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 200% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round. |
Merging Plan | Lorine | Passive | 1 | 2 | Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 250% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round. |
Merging Plan | Lorine | Passive | 3 | 3 | Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 300% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round. |
Merging Plan | Lorine | Passive | 3 | 6 | Each time Lorine obtains [Wealth], she inflicts additional damage equal to 450% of her Attack on the two enemies with the lowest HP, while absorbing 40% Shield from the two enemy Cases with the most HP, not exceeding 50% of her max HP. This can be triggered once per round. |
Savory Broth | Lucienne | Basic Attack | 0 | 1 | Lucienne cooks up a savory broth, restoring HP equal to 113% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 10%. |
Savory Broth | Lucienne | Basic Attack | 1 | 2 | Lucienne cooks up a savory broth, restoring HP equal to 124% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 13%. |
Savory Broth | Lucienne | Basic Attack | 4 | 3 | Lucienne cooks up a savory broth, restoring HP equal to 166% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 16%. She also increases Healing and Shield effects by 30% for herself and nearby allies, lasting 2 rounds. |
Savory Broth | Lucienne | Basic Attack | 6 | 4 | Lucienne cooks up a savory broth, restoring HP equal to 201% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 20%. She also increases Healing and Shield effects by 50% for herself and nearby allies, lasting 2 rounds. |
Taste of Spring | Lucienne | Skill | 0 | 1 | Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 157% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 20% of their Max HP (up to 300% of her Attack). |
Taste of Spring | Lucienne | Skill | 3 | 2 | Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 198% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 25% of their Max HP (up to 400% of her Attack), converting any excess into a Shield. |
Taste of Spring | Lucienne | Skill | 5 | 3 | Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 234% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 30% of their Max HP (up to 500% of her Attack), converting any excess into a Shield. She also grants [I'm full!] to herself and allies in the same row for 2 rounds. [I'm full!] Lucienne's Max HP increases by 20%, and she restores HP equal to 200% Attack each round. |
Taste of Spring | Lucienne | Skill | 6 | 4 | Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 252% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 35% of their Max HP (up to 600% of her Attack), converting any excess into a Shield. She also grants [I'm full!] to herself and allies in the same row for 2 rounds. [I'm full!] Lucienne's Max HP increases by 30%, and she restores HP equal to 300% Attack each round. |
Wild Feast | Lucienne | Limitbreak | 0 | 1 | Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 173% Attack to all allies. At the same time, she grants all allies a Shield equal to 20% of her Max HP, not exceeding 400% of her Attack. |
Wild Feast | Lucienne | Limitbreak | 2 | 2 | Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 203% Attack to all allies. At the same time, she grants all allies a Shield equal to 25% of her Max HP, not exceeding 450% of her Attack. She also boosts all allies' Defense and DMG Reduction by 20% for 2 rounds. |
Wild Feast | Lucienne | Limitbreak | 5 | 3 | Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 256% Attack to all allies. At the same time, she grants all allies a Shield equal to 30% of her Max HP, not exceeding 500% of her Attack. She also boosts all allies' Defense and DMG Reduction by 25% for 2 rounds, and applies [Immunity!] to herself and allies in the same row for 2 rounds. [Immunity!] Lucienne reflects debuffs to 1 random enemy(s). Upon a successful reflection, she restores HP equal to 15% of Max HP, up to 200% Attack with any excess converted into a Shield. Expires after triggering 1 time(s). |
Wild Feast | Lucienne | Limitbreak | 7 | 4 | Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 300% Attack to all allies. At the same time, she grants all allies a Shield equal to 35% of her Max HP, not exceeding 600% of her Attack. She also boosts all allies' Defense and DMG Reduction by 30% for 2 rounds, and applies [Immunity!] to herself and allies in the same row for 2 rounds. [Immunity!] Lucienne reflects debuffs to 2 random enemy(s). Upon a successful reflection, she restores HP equal to 20% of Max HP, up to 300% Attack with any excess converted into a Shield. Expires after triggering 2 time(s). |
Rebirth | Lucienne | Passive | 0 | 1 | When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 35%. |
Rebirth | Lucienne | Passive | 1 | 2 | When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 40%. |
Rebirth | Lucienne | Passive | 3 | 3 | When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 45%. |
Rebirth | Lucienne | Passive | 1 | 5 | When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 55%. She also heals nearby allies for 25% and gains an extra round. |
Rebirth | Lucienne | Passive | 3 | 6 | When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 60%. She also heals nearby allies for 30% and gains an extra round. |
Diffraction Crystal | Zineda | Basic Attack | 0 | 1 | Zineda launches a specialized crystal, causing Magic DMG equal to 92% of her Attack to a single row of enemies. Also inflicts [Interference] on the 2 enemies with the highest Attack for 3 rounds. |
Diffraction Crystal | Zineda | Basic Attack | 2 | 2 | Zineda launches a specialized crystal, causing Magic DMG equal to 101% of her Attack to a single row of enemies. Also iinflicts [Interference] on the 2 enemies with the highest Attack for 3 rounds. Self-removes 1 debuffs. |
Diffraction Crystal | Zineda | Basic Attack | 4 | 3 | Zineda launches a specialized crystal, causing Magic DMG equal to 111% of her Attack to a single row of enemies. Also iinflicts [Interference] on the 3 enemies with the highest Attack for 3 rounds. Self-removes 2 debuffs. |
Light Wave | Zineda | Skill | 0 | 1 | Zineda fires a light beam, causing damage equal to 130% Attack on all enemies. Also applies [Fluctuation] to the 1 enemy Cases with the highest attack for 1 round. |
Light Wave | Zineda | Skill | 1 | 2 | Zineda fires a light beam, causing damage equal to 137% Attack on all enemies. Also applies [Fluctuation] to the 2 enemy Cases with the highest attack for 1 round. |
Light Wave | Zineda | Skill | 3 | 3 | Zineda fires a light beam, causing Magic DMG equal to 144% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack for 1 round. Also applies [Collapse] to any Cases affected by [Fluctuation] |
Light Wave | Zineda | Skill | 5 | 4 | Zineda fires a light beam, causing Magic DMG equal to 151% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack for 1 round. Also applies [Collapse] to any Cases affected by [Fluctuation] |
Light Wave | Zineda | Skill | 6 | 5 | Zineda fires a light beam, causing Magic DMG equal to 159% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack. Also applies [Collapse] to any Cases affected by [Fluctuation]. |
Light Wave | Zineda | Skill | 7 | 6 | Zineda fires a light beam, causing Magic DMG equal to 167% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack. Also applies [Collapse] to any Cases affected by [Fluctuation]. Self-applies [Observer] for 2 rounds. |
Tactical Strike | Coretta | Basic Attack | 0 | 1 | Coretta descends onto the battlefield, inflicting Magic DMG equal to 81% Attack to front row enemies. She also recovers 25 Potential. |
Tactical Strike | Coretta | Basic Attack | 1 | 2 | Coretta descends onto the battlefield, inflicting Magic DMG equal to 89% Attack to front row enemies. She also recovers 25 Potential. |
Tactical Strike | Coretta | Basic Attack | 4 | 3 | Coretta descends onto the battlefield, inflicting Magic DMG equal to 120% Attack to front row enemies and applying 1 stack of [Haze] for 3 rounds. She also recovers 25 Potential. [Haze]: Reduces the carrier's Hit Rate by 20%. If [Burn] is active, this effect triggers immediately, dealing damage equal to 100% of Coretta's Attack to the carrier and nearby enemies. This effect can stack up to 3 times. |
Tactical Strike | Coretta | Basic Attack | 6 | 4 | Coretta descends onto the battlefield, inflicting Magic DMG equal to 145% Attack to front row enemies and applying 1 stack of [Haze] for 3 rounds. She also recovers 25 Potential. [Haze]: Reduces the carrier's Hit Rate by 20%. If [Burn] is active, this effect triggers immediately, dealing damage equal to 150% of Coretta's Attack to the carrier and nearby enemies. This effect can stack up to 3 times. |
Shattering Barrage | Coretta | Skill | 0 | 1 | Coretta weakens the enemy's morale, inflicting Magic DMG equal to 186% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 150% Attack each round, ignoring Armor and RES. |
Shattering Barrage | Coretta | Skill | 3 | 2 | Coretta weakens the enemy's morale, inflicting Magic DMG equal to 234% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 200% Attack each round, ignoring Armor and RES. |
Shattering Barrage | Coretta | Skill | 5 | 3 | Coretta weakens the enemy's morale, inflicting Magic DMG equal to 276% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 250% Attack each round, ignoring Armor and RES. |
Shattering Barrage | Coretta | Skill | 6 | 4 | Coretta weakens the enemy's morale, inflicting Magic DMG equal to 297% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. This strike has an extra 20% Crit Rate and Crit DMG. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 300% Attack each round, ignoring Armor and RES. |
End of Ashes | Coretta | Limitbreak | 0 | 1 | Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 276% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. |
End of Ashes | Coretta | Limitbreak | 2 | 2 | Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 324% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. [Burn]: Deals Status DMG equal to 100% Attack each round, ignoring Armor and RES. |
End of Ashes | Coretta | Limitbreak | 5 | 3 | Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 409% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. [Burn]: Deals Status DMG equal to 200% Attack each round, ignoring Armor and RES. |
End of Ashes | Coretta | Limitbreak | 7 | 4 | Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 478% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. For each [Burn] or [Haze] effect on enemies, additionally deals Magic DMG equal to 100% Attack on the targets. [Burn]: Deals Status DMG equal to 300% Attack each round, ignoring Armor and RES. |
Ignition Bomb | Coretta | Passive | 0 | 1 | Increases Coretta's [Burn] DMG by 15%. |
Ignition Bomb | Coretta | Passive | 1 | 2 | Increases Coretta's [Burn] DMG by 18%. |
Ignition Bomb | Coretta | Passive | 3 | 3 | Increases Coretta's [Burn] DMG by 21%. |
Ignition Bomb | Coretta | Passive | 0 | 4 | Increases Coretta's [Burn] DMG by 24%. Gains 10% Crit Rate while attacking targets with [Burn]. |
Ignition Bomb | Coretta | Passive | 1 | 5 | Increases Coretta's [Burn] DMG by 27%. Gains 20% Crit Rate while attacking targets with [Burn]. |
Ignition Bomb | Coretta | Passive | 3 | 6 | Increases Coretta's [Burn] DMG by 30%. Gains 30% Crit Rate while attacking targets with [Burn]. |
Piercing | Elie MacDowell | Basic Attack | 0 | 1 | Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 113% Attack to a column of enemies. She then recovers 25 Potential. |
Piercing | Elie MacDowell | Basic Attack | 1 | 2 | Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 124% Attack to a column of enemies. She then recovers 25 Potential. |
Piercing | Elie MacDowell | Basic Attack | 4 | 3 | Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 166% Attack to a column of enemies. There is a 50% chance to [Silent] the targets for 1 round. She then recovers 25 Potential. [Silent]: Unable to cast skills. |
Piercing | Elie MacDowell | Basic Attack | 6 | 4 | Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 201% Attack to a column of enemies. There is a 100% chance to [Silent] the targets for 1 round. She then recovers 25 Potential. [Silent]: Unable to cast skills. |
Holy Bullet | Elie MacDowell | Skill | 0 | 1 | Elie loads up her blessed bullets, healing all allies for 15% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 4%. Elie also recovers 50 Potential. |
Holy Bullet | Elie MacDowell | Skill | 3 | 2 | Elie loads up her blessed bullets to heal all allies for 17% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 6%. 50% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential. |
Holy Bullet | Elie MacDowell | Skill | 5 | 3 | Elie loads up her blessed bullets to heal all allies for 20% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 8%. 70% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential. |
Holy Bullet | Elie MacDowell | Skill | 6 | 4 | Elie loads up her blessed bullets to heal all allies for 25% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 10%. 100% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential. |
Aura Rain | Elie MacDowell | Limitbreak | 0 | 1 | Elie casts a healing rain on all allies, restoring them for 25% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP for 1 round. |
Aura Rain | Elie MacDowell | Limitbreak | 2 | 2 | Elie casts a healing rain on all allies, restoring them for 30% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 15%. |
Aura Rain | Elie MacDowell | Limitbreak | 5 | 3 | Elie casts a healing rain on all allies, restoring them for 35% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 20%. |
Aura Rain | Elie MacDowell | Limitbreak | 7 | 4 | Elie casts a healing rain on all allies, restoring them for 40% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 25%. Elie's next Normal Attack will carry the [Star Blast] effect. [Star Blast]: Reduces the target's Armor and Resistance by 90% for 1 round. |
Special Support | Elie MacDowell | Passive | 0 | 1 | After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 100% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack. |
Special Support | Elie MacDowell | Passive | 1 | 2 | After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 120% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack. |
Special Support | Elie MacDowell | Passive | 3 | 3 | After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 140% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack. |
Dragon Claws | Rixia Mao | Basic Attack | 0 | 1 | Rixia slashes the enemy, dealing Physical DMG equal to 154% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. |
Dragon Claws | Rixia Mao | Basic Attack | 1 | 2 | Rixia slashes the enemy, dealing Physical DMG equal to 169% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 20% Max HP. |
Dragon Claws | Rixia Mao | Basic Attack | 4 | 3 | Rixia slashes the enemy, dealing Physical DMG equal to 226% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 25% Max HP and clears 1 Status Effect(s) from herself and allies on the same column. |
Dragon Claws | Rixia Mao | Basic Attack | 6 | 4 | Rixia slashes the enemy, dealing Physical DMG equal to 274% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 30% Max HP and clears 2 Status Effect(s) from herself and allies on the same column. |
Falling Moon | Rixia Mao | Skill | 0 | 1 | Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 257% Attack. The strike carries a 20% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. |
Falling Moon | Rixia Mao | Skill | 3 | 2 | Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 323% Attack. The strike carries a 25% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 12% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle. |
Falling Moon | Rixia Mao | Skill | 5 | 3 | Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 382% Attack. The strike carries a 30% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 16% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle. |
Falling Moon | Rixia Mao | Skill | 6 | 4 | Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 411% Attack. The strike carries a 35% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 20% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle. Also inflicts bonus damage to the 3 enemies with the highest HP equal to 30% of their Max HP (capped at 500% of Rixia's Attack). |
True Falling Moon | Rixia Mao | Limitbreak | 0 | 1 | Rixia dances with her sword, inflicting Physical DMG equal to 272% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 300% Attack to all enemies. |
True Falling Moon | Rixia Mao | Limitbreak | 2 | 2 | Rixia dances with her sword, inflicting Physical DMG equal to 341% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 400% Attack to all enemies (2x damage against Shielded enemies). |
True Falling Moon | Rixia Mao | Limitbreak | 5 | 3 | Rixia dances with her sword, inflicting Physical DMG equal to 415% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 500% Attack to all enemies (2x damage against Shielded enemies). |
True Falling Moon | Rixia Mao | Limitbreak | 7 | 4 | Rixia dances with her sword, inflicting Physical DMG equal to 495% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 600% Attack to all enemies (2x damage against Shielded enemies). Also applies [Exploding Talisman] to a random enemy for 2 rounds. |
Ogre Needles | Rixia Mao | Passive | 0 | 1 | When releasing the Limitbreak Skill, there's a 20% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack). |
Ogre Needles | Rixia Mao | Passive | 1 | 2 | When releasing the Limitbreak Skill, there's a 30% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack). |
Ogre Needles | Rixia Mao | Passive | 3 | 3 | When releasing the Limitbreak Skill, there's a 40% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack). |
Silver Butterfly | Rixia Mao | Passive | 1 | 3 | When Rixia's HP drops below 50% for the first time, she recovers 15% Max HP. |
Silver Butterfly | Rixia Mao | Passive | 2 | 4 | When Rixia's HP drops below 50% for the first time, she recovers 18% Max HP. Rixia also has a 50% chance to remove 1 Status Effect(s) from herself. |
Ogre Needles | Rixia Mao | Passive | 0 | 4 | When releasing the Limitbreak Skill, there's a 50% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack). There's also a 40% chance to stun the column containing the enemy with the most HP for 2 rounds. |
Ogre Needles | Rixia Mao | Passive | 2 | 5 | When releasing the Limitbreak Skill, there's a 50% chance to recover 20 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 2% of their Max HP (capped at 0% of Rixia's Attack). There's also a 70% chance to stun the column containing the enemy with the most HP for 2 rounds. |
Ogre Needles | Rixia Mao | Passive | 5 | 6 | When releasing the Limitbreak Skill, there's a 60% chance to recover 25 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 2.5% of their Max HP (capped at 0% of Rixia's Attack). There's also a 100% chance to stun the column containing the enemy with the most HP for 2 rounds. |
Doom Strike | Renne | Basic Attack | 0 | 1 | Renne locks in on her targets, inflicting Physical DMG equal to 81% Attack to front row enemies and recovering 25 Potential. |
Doom Strike | Renne | Basic Attack | 1 | 2 | Renne locks in on her targets, inflicting Physical DMG equal to 89% Attack to front row enemies and recovering 25 Potential. |
Doom Strike | Renne | Basic Attack | 4 | 3 | Renne locks in on her targets, inflicting Physical DMG equal to 120% Attack to front row enemies. She deals additional damage equal to 100% Attack to enemies with less than 50% HP. This strike inflicts Stun and recovers 25 Potential for Renne. |
Doom Strike | Renne | Basic Attack | 6 | 4 | Renne locks in on her targets, inflicting Physical DMG equal to 145% Attack to front row enemies. She deals additional damage equal to 200% Attack to enemies with less than 50% HP. This strike inflicts Stun and recovers 25 Potential for Renne. |
Death Sprint | Renne | Skill | 0 | 1 | Renne swings her giant scythe, dealing Physical DMG equal to 173% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 5%. Renne also restores 50 Potential. |
Death Sprint | Renne | Skill | 3 | 2 | Renne swings her giant scythe, dealing Physical DMG equal to 217% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 10%. Targets under control effects receive True DMG equal to 5% of Renne's Max HP. Renne also restores 50 Potential. |
Death Sprint | Renne | Skill | 5 | 3 | Renne swings her giant scythe, dealing Physical DMG equal to 257% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 15%. Targets under control effects receive True DMG equal to 10% of Renne's Max HP. Renne also restores 50 Potential. |
Death Sprint | Renne | Skill | 6 | 4 | Renne swings her giant scythe, dealing Physical DMG equal to 277% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 20%. Targets under control effects receive True DMG equal to 15% of Renne's Max HP. The strike inflicts Stun for 1 round and restores 50 Potential for Renne. |
Oblivion Sprint | Renne | Limitbreak | 0 | 1 | Renne channels her scythe, inflicting Physical DMG equal to 257% Attack in a cross-shaped area. Also transfers 1 control effect from each ally in the same row to herself. |
Oblivion Sprint | Renne | Limitbreak | 2 | 2 | Renne channels her scythe, inflicting Physical DMG equal to 301% Attack in a cross-shaped area. Also transfers 1 control effect from each ally in the same row to herself. Renne enters [Attribute Shift] for 1 round. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration. |
Oblivion Sprint | Renne | Limitbreak | 5 | 3 | Renne channels her scythe, inflicting Physical DMG equal to 381% Attack in a cross-shaped area. Also transfers 1 control effect from each nearby ally to herself. Renne enters [Attribute Shift] for 1 round. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration. |
Oblivion Sprint | Renne | Limitbreak | 7 | 4 | Renne channels her scythe, inflicting Physical DMG equal to 445% Attack in a cross-shaped area. Also transfers 1 control effect from each nearby ally to herself. Renne enters [Attribute Shift] for 1 round and delivers an additional Normal Attack. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration. |
Doom Field | Renne | Passive | 0 | 1 | When HP falls below 50%, gains a Shield equal to 10% Max HP. Triggers once per round. |
Doom Field | Renne | Passive | 1 | 2 | When HP falls below 50%, gains a Shield equal to 12% Max HP. Triggers once per round. |
Doom Field | Renne | Passive | 3 | 3 | When HP falls below 50%, gains a Shield equal to 14% Max HP. Triggers once per round. |
Doom Field | Renne | Passive | 0 | 4 | When HP falls below 50%, gains a Shield equal to 16% Max HP. Also increases Armor and Resistance by 10% for 1 round. Triggers once per round. |
Doom Field | Renne | Passive | 1 | 5 | When HP falls below 50%, gains a Shield equal to 18% Max HP. Also increases Armor and Resistance by 20% for 1 round. Triggers once per round. |
Doom Field | Renne | Passive | 3 | 6 | When HP falls below 50%, gains a Shield equal to 20% Max HP. Also increases Armor and Resistance by 30% for 1 round. Triggers once per round. |
Heavenly Wings | Holy Lady Vivi | Basic Attack | 0 | 1 | Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 81% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 160% Attack to the front-row enemy with the highest Attack. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 18%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 50% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds. |
Heavenly Wings | Holy Lady Vivi | Basic Attack | 1 | 2 | Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 89% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 180% Attack to the front-row enemy with the highest Attack. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 22%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 60% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds. |
Heavenly Wings | Holy Lady Vivi | Basic Attack | 4 | 3 | Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 120% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 220% Attack to the front-row enemy with the highest Attack. This DMG gains a 20% Crit DMG increase, and she takes 20% less DMG from active attacks for 2 rounds. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] to self and the ally with the highest Attack for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 26%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 80% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds. |
Heavenly Wings | Holy Lady Vivi | Basic Attack | 6 | 4 | Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 145% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 260% Attack to the front-row enemy with the highest Attack. This DMG gains a 30% Crit DMG increase, and she takes 30% less DMG from active attacks for 2 rounds. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] to self and the ally with the highest Attack for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 30%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 100% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds. |
Salvation Hymn | Holy Lady Vivi | Skill | 0 | 1 | Holy Lady Vivi deals Magic DMG equal to 186% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 15% Max HP to herself. |
Salvation Hymn | Holy Lady Vivi | Skill | 3 | 2 | Holy Lady Vivi deals Magic DMG equal to 234% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 20% Max HP to herself. |
Salvation Hymn | Holy Lady Vivi | Skill | 5 | 3 | Holy Lady Vivi deals Magic DMG equal to 276% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 25% Max HP to herself. While she has a Shield, Vivi reflects 30% of the DMG from active attacks back to the attacker, with the reflected DMG not exceeding 300% Attack. This effect can trigger up to 1 times per round. |
Salvation Hymn | Holy Lady Vivi | Skill | 6 | 4 | Holy Lady Vivi deals Magic DMG equal to 297% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 30% Max HP to herself. While she has a Shield, Vivi reflects 50% of the DMG from active attacks back to the attacker, with the reflected DMG not exceeding 500% Attack. This effect can trigger up to 2 times per round. |
Innocent Lady | Holy Lady Vivi | Limitbreak | 0 | 1 | Holy Lady Vivi deals Magic DMG equal to 173% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 361% Attack to the 3 enemies with the lowest HP. |
Innocent Lady | Holy Lady Vivi | Limitbreak | 2 | 2 | Holy Lady Vivi deals Magic DMG equal to 203% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 423% Attack to the 3 enemies with the lowest HP. |
Innocent Lady | Holy Lady Vivi | Limitbreak | 5 | 3 | Holy Lady Vivi deals Magic DMG equal to 256% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 534% Attack to the 3 enemies with the lowest HP. |
Innocent Lady | Holy Lady Vivi | Limitbreak | 7 | 4 | Holy Lady Vivi deals Magic DMG equal to 300% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 625% Attack to the 3 enemies with the lowest HP and applies [Holy Lady] to herself for 2 rounds. [Holy Lady]: When taking action for the first time each round, removes one Healing Prohibition and Shield debuff from herself and allies in the same column, ignoring unremovable effects. Also gains a Shield equal to 30% Max HP. |
Light of Salvation | Holy Lady Vivi | Passive | 0 | 1 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 180% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 15% of their Max HP. This effect can trigger up to 1 time(s) per round. |
Light of Salvation | Holy Lady Vivi | Passive | 1 | 2 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 200% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 18% of their Max HP. This effect can trigger up to 1 time(s) per round. |
Light of Salvation | Holy Lady Vivi | Passive | 3 | 3 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 230% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 21% of their Max HP. This effect can trigger up to 1 time(s) per round. |
Light of Salvation | Holy Lady Vivi | Passive | 0 | 4 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 260% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 24% of their Max HP. This effect can trigger up to 2 time(s) per round. |
Light of Salvation | Holy Lady Vivi | Passive | 2 | 5 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 300% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 27% of their Max HP. This effect can trigger up to 2 time(s) per round. |
Light of Salvation | Holy Lady Vivi | Passive | 5 | 6 | Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 350% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 30% of their Max HP. This effect can trigger up to 2 time(s) per round. |
Pure Light | Holy Lady Vivi | Passive | 0 | 1 | Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 15% Max HP. This effect can trigger up to 1 time(s) per battle. |
Pure Light | Holy Lady Vivi | Passive | 1 | 2 | Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 18% Max HP. This effect can trigger up to 2 time(s) per battle. |
Pure Light | Holy Lady Vivi | Passive | 4 | 3 | Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 21% Max HP. This effect can trigger up to 2 time(s) per battle. |
Pure Light | Holy Lady Vivi | Passive | 6 | 4 | Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 2 enemies, ignoring unremovable effects. Additionally, she gains a Shield equal to 24% Max HP. This effect can trigger up to 2 time(s) per battle. |
Feathery Step | Kala | Basic Attack | 0 | 1 | Kala lightly steps, dealing Wind Physical DMG equal to 166% Attack to the default target. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 166% Attack on the default column of enemies. Deals double DMG to the default enemy target. Recovers 25 Pneuma. |
Feathery Step | Kala | Basic Attack | 1 | 2 | Kala lightly steps, dealing Wind Physical DMG equal to 183% Attack to the default target. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 183% Attack on the default column of enemies. Deals double DMG to the default enemy target. Recovers 25 Pneuma. |
Feathery Step | Kala | Basic Attack | 4 | 3 | Kala lightly dances, dealing Wind Physical DMG equal to 244% Attack to the default target. This strike has a 20% Drain effect. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 244% Attack on the default column of enemies. Deals double DMG to the default target. This strike has a 20% Drain effect. Recovers 25 Pneuma. |
Feathery Step | Kala | Basic Attack | 6 | 4 | Kala lightly dances, dealing Wind Physical DMG equal to 296% Attack to the default target. This strike has a 30% Drain effect. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 296% Attack on the default column of enemies. Deals double DMG to the default target. This strike has a 30% Drain effect. Recovers 25 Pneuma. |
Moon Spin | Kala | Skill | 0 | 1 | Kala spins her body, dealing Wind Physical DMG equal to 279% Attack to the default row of enemies. Kala also recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 279% Attack to all enemies. Deals double damage to the default target. Restores 50 Pneuma. |
Moon Spin | Kala | Skill | 3 | 2 | Kala spins her body, dealing Wind Physical DMG equal to 352% Attack to the default column of enemies. Deals additional DMG equal to 240% Attack to the default target. Kala also recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 352% Attack to all enemies. Deals double DMG to the default target. This DMG has a 20% Crit Strength Bonus. Restores 50 Pneuma. |
Moon Spin | Kala | Skill | 5 | 3 | Kala spins her body, dealing Wind Physical DMG equal to 411% Attack to the default column of enemies. Deals additional DMG equal to 280% Attack to the default target. Kala gains [Shattered Moon] for 2 rounds and recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 411% Attack to all enemies. Deals double damage to the default target. This damage has a 25% Crit Strength Bonus. Also removes 1 Buff(s) from the enemy. Restores 50 Pneuma. [Shattered Moon]: After actively attacking, permanently absorbs 3% Attack from each target, up to a maximum of 9%. |
Moon Spin | Kala | Skill | 6 | 4 | Kala spins her body, dealing Wind Physical DMG equal to 441% Attack to the default column of enemies. Deals additional DMG equal to 300% Attack to the default target. Kala gains [Shattered Moon] for 2 rounds and recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 441% Attack to all enemies. Deals double damage to the default target. This damage has a 30% Crit Strength Bonus. Also removes 2 Buff(s) from the enemy. Restores 50 Pneuma. [Shattered Moon]: After actively attacking, permanently absorbs 5% Attack from each target, up to a maximum of 15%. |
Closing Dance | Kala | Limitbreak | 0 | 1 | Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 419% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 213% Attack to the default target. |
Closing Dance | Kala | Limitbreak | 2 | 2 | Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 492% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 251% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 15%. |
Closing Dance | Kala | Limitbreak | 5 | 3 | Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 617% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 315% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 20%. |
Closing Dance | Kala | Limitbreak | 7 | 4 | Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 720% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 367% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 30%. Gains [Solo Dance] for 2 rounds. [Solo Dance]: When actively attacking, deals additional DMG equal to 15% of the enemy's Max HP to the default column of enemies, capped at 300% of self Attack. Triggers at most once per round. |
Ripple | Kala | Passive | 0 | 1 | After [Dream Butterfly] transformation ends, recovers HP equal to 200% Attack. |
Ripple | Kala | Passive | 1 | 2 | After [Dream Butterfly] transformation ends, recovers HP equal to 220% Attack. |
Ripple | Kala | Passive | 3 | 3 | After [Dream Butterfly] transformation ends, recovers HP equal to 240% Attack. |
Ripple | Kala | Passive | 0 | 4 | After [Dream Butterfly] transformation ends, recovers HP equal to 260% Attack. Additionally, gains a Shield equal to 20% of Max HP. |
Ripple | Kala | Passive | 1 | 5 | After [Dream Butterfly] transformation ends, recovers HP equal to 280% Attack. Additionally, gains a Shield equal to 25% of Max HP. |
Ripple | Kala | Passive | 2 | 6 | After [Dream Butterfly] transformation ends, recovers HP equal to 300% Attack. Additionally, gains a Shield equal to 30% of Max HP. |
Ripple Step | Kala | Passive | 6 | 1 | When actively attacking, deals additional Physical DMG equal to 205% Attack to the default target. Triggers up to 2 times per battle. |
Ripple Step | Kala | Passive | 7 | 2 | When actively attacking, deals additional Physical DMG equal to 220% Attack to the default target. Triggers up to 2 times per battle. |
Ripple Step | Kala | Passive | 1 | 3 | When actively attacking, deals additional Physical DMG equal to 240% Attack to the default target. Triggers up to 2 times per battle. |
Ripple Step | Kala | Passive | 2 | 4 | When actively attacking, deals additional Physical DMG equal to 260% Attack to the default target, and an additional 97.5% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle. |
Ripple Step | Kala | Passive | 3 | 5 | When actively attacking, deals additional Physical DMG equal to 280% Attack to the default target, and an additional 105% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle. |
Ripple Step | Kala | Passive | 4 | 6 | When actively attacking, deals additional Physical DMG equal to 300% Attack to the default target, and an additional 112.5% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle. |
Shielded Support | Rosabelle | Basic Attack | 0 | 1 | Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 81% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 10% for 2 rounds. |
Shielded Support | Rosabelle | Basic Attack | 1 | 2 | Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 89% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 13% for 2 rounds. |
Shielded Support | Rosabelle | Basic Attack | 4 | 3 | Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 120% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 16% for 2 rounds. She also absorbs a Shield from a front-row enemy equal to 25% of their Max HP, but not exceeding 30% of her Max HP. |
Shielded Support | Rosabelle | Basic Attack | 6 | 4 | Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 145% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 20% for 2 rounds. She also absorbs a Shield from a front-row enemy equal to 30% of their Max HP, but not exceeding 50% of her Max HP. |
Soaring High | Rosabelle | Skill | 0 | 1 | Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 150% Attack to 3 random enemies, with an extra 200% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 20%, stacking up to 2 times. |
Soaring High | Rosabelle | Skill | 3 | 2 | Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 180% Attack to 3 random enemies, with an extra 250% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 23%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 5%. |
Soaring High | Rosabelle | Skill | 5 | 3 | Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 210% Attack to 3 random enemies, with an extra 300% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 26%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 8%. Applies [Fortune] to herself for 2 rounds. [Fortune]: Rosabelle becomes immune to DMG up to 100% Max HP. Upon reaching this limit, she gains a Shield equal to 30% Max HP. |
Soaring High | Rosabelle | Skill | 6 | 4 | Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 240% Attack to 3 random enemies, with an extra 350% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 30%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 10%. Applies [Fortune] to herself for 2 rounds. [Fortune]: Rosabelle becomes immune to DMG up to 100% Max HP. Upon reaching this limit, she gains a Shield equal to 50% Max HP. |
In Full Bloom | Rosabelle | Limitbreak | 0 | 1 | Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 200% Attack to all enemies and inflicts 200% Attack DMG on enemies with shields, ignoring shields. |
In Full Bloom | Rosabelle | Limitbreak | 2 | 2 | Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 230% Attack to all enemies and inflicts 250% Attack DMG on enemies with shields, ignoring shields. |
In Full Bloom | Rosabelle | Limitbreak | 5 | 3 | Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 260% Attack to all enemies and inflicts 300% Attack DMG on enemies with shields, ignoring shields. Additionally, she deals DMG equal to 30% of her current HP to all enemies, capped at 400% Attack. She applies [Sunra] to herself for 2 rounds. [Sunra]: Limitbreak Skill always Crits, with Crit DMG increased by 30%. Additionally, when Rosabelle takes DMG, she can absorb up to 50% Max HP. The stored DMG will be unleashed on enemies during her next active turn. |
In Full Bloom | Rosabelle | Limitbreak | 7 | 4 | Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 300% Attack to all enemies and inflicts 350% Attack DMG on enemies with shields, ignoring shields. Additionally, she deals DMG equal to 50% of her current HP to all enemies, capped at 600% Attack. She applies [Sunra] to herself for 2 rounds. [Sunra]: Limitbreak Skill always Crits, with Crit DMG increased by 50%. Additionally, when Rosabelle takes DMG, she can absorb up to 80% Max HP. The stored DMG will be unleashed on enemies during her next active turn. |
Flawless Plan | Rosabelle | Passive | 0 | 1 | At the start of odd rounds, Rosabelle reduces the Potential of the 2 random enemies by 10. |
Flawless Plan | Rosabelle | Passive | 1 | 2 | At the start of odd rounds, Rosabelle reduces the Potential of the 2 random enemies by 15. |
Flawless Plan | Rosabelle | Passive | 3 | 3 | At the start of odd rounds, Rosabelle reduces the Potential of the 3 random enemies by 15. |
Flawless Plan | Rosabelle | Passive | 0 | 4 | At the start of odd rounds, Rosabelle reduces the Potential of 3 random enemies by 15 and removes 1 debuff(s) from herself, ignoring unremovable effects. This can trigger up to 3 times per battle. |
Flawless Plan | Rosabelle | Passive | 2 | 5 | At the start of odd rounds, Rosabelle reduces the Potential of 4 random enemies by 15 and removes 1 debuff(s) from herself and allies in the same column, ignoring unremovable effects. This can trigger up to 3 times per battle. |
Flawless Plan | Rosabelle | Passive | 5 | 6 | At the start of odd rounds, Rosabelle reduces the Potential of all enemies by 20 and removes 2 debuff(s) from herself and allies in the same column, ignoring unremovable effects. This can trigger up to 3 times per battle. |
Little by Little | Rosabelle | Passive | 5 | 1 | When any ally dies, immediately drains a 10% Shield from back-row enemies, capped at 10% of Max HP. |
Little by Little | Rosabelle | Passive | 7 | 2 | When any ally dies, immediately drains a 11% Shield from back-row enemies, capped at 11% of Max HP. |
Command Call | Natalia | Basic Attack | 0 | 1 | Natalia signals attack with gunfire, dealing Physical DMG equal to 81% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 15% Max HP. |
Command Call | Natalia | Basic Attack | 1 | 2 | Natalia signals attack with gunfire, dealing Physical DMG equal to 89% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 20% Max HP and reduces all enemies' Rage by 3. |
Command Call | Natalia | Basic Attack | 4 | 3 | Natalia signals attack with gunfire, dealing Physical DMG equal to 120% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 25% Max HP and reduces all enemies' Rage by 4. Additionally, she applies [Oppression] to the 2 enemies with the highest Attack for 2 rounds. [Oppression]: Reduces DMG dealt by 20%. When the total DMG reduced exceeds 400% of self Attack, [Oppression] is removed and replaced with [Stun] for 1 round. |
Command Call | Natalia | Basic Attack | 6 | 4 | Natalia signals attack with gunfire, dealing Physical DMG equal to 145% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 30% Max HP and reduces all enemies' Rage by 5. Additionally, she applies [Oppression] to the 3 enemies with the highest Attack for 2 rounds. [Oppression]: Reduces DMG dealt by 30%. When the total DMG reduced exceeds 600% of self Attack, [Oppression] is removed and replaced with [Stun] for 1 round. |
Battle Awakened | Natalia | Skill | 0 | 1 | Natalia's command boosts her team's morale, prompting them to charge the enemy and deal Physical DMG equal to 186% Attack to front-row enemies, while restoring 50 Potential. She absorbs 15% of the front-row enemies' Max HP and convert into a Shield for herself, capped at 300% of her Attack. |
Battle Awakened | Natalia | Skill | 3 | 2 | Natalia's command boosts her team's morale, prompting them to charge the enemy and deal Physical DMG equal to 234% Attack to front-row enemies, while restoring 50 Potential. She absorbs 20% of the front-row enemies' Max HP and convert into a Shield for herself, capped at 400% of her Attack. She inflicts [Stagger] on 1 random enemy(s) with the highest Attack, lasting 2 rounds. |
Battle Awakened | Natalia | Skill | 5 | 3 | Natalia's command boosts the squad's morale, sending them charging into enemy lines. Deals Physical DMG equal to 276% Attack to all front row enemies and restores 50 Potential. Absorbs 25% of each front row enemy's Max HP and converts it into a shield for Natalia (capped at 500% of her Attack). Applies [Stagger] on 2 random enemies with the highest Attack for 2 rounds. Natalia and 2 random allies gain [Battle Spirit] for 2 rounds. |
Battle Awakened | Natalia | Skill | 6 | 4 | Natalia's command boosts the squad's morale, sending them charging into enemy lines. Deals Physical DMG equal to 297% Attack to all front row enemies and restores 50 Potential. Absorbs 30% of each front row enemy's Max HP and converts it into a shield for Natalia (capped at 600% of her Attack). Applies [Stagger] on 3 random enemies with the highest Attack for 2 rounds. Natalia and 3 random allies gain [Battle Spirit] for 2 rounds. |
Arctic Squad | Natalia | Limitbreak | 0 | 1 | Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 200% Attack to all enemies. She applies [Fearless] to 2 random allies for 3 rounds. [Fearless]: Increases Final Reduction by 15%. Self HP will not fall below 15% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. |
Arctic Squad | Natalia | Limitbreak | 2 | 2 | Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 230% Attack to all enemies. She applies [Fearless] to 3 random allies for 3 rounds and [Retreat] to 1 random enemy(s) for 3 rounds. [Fearless]: Increases Final Reduction by 20%. Self HP will not fall below 20% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 10 and removes 1 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round. |
Arctic Squad | Natalia | Limitbreak | 5 | 3 | Natalia's loyal will commands great power. Her suicide squad obeys every charge command unquestioningly, dealing Physical DMG equal to 260% Attack to all enemies. She applies [Fearless] to 4 random allies for 3 rounds and [Retreat] to 2 random enemy(s) for 3 rounds. Natalia gains [Assault Order] for 3 rounds. [Fearless]: Increases Final Reduction by 25%. Self HP will not fall below 25% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 15 and removes 2 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round. [Assault Order]: On the first round of receiving [Assault Order], Natalia takes 50% damage on behalf of her allies. All damage Natalia takes is stored in the Assault Order, up to 150% of her Max HP. When an ally with [Loyalty] is attacked, the Attack Order heals them for 10% of Natalia's Max HP, with the excess healing converting into a Shield. When the stored damage is depleted, [Assault Order] ends. |
Arctic Squad | Natalia | Limitbreak | 7 | 4 | Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 300% Attack to all enemies. She applies [Fearless] to all allies for 3 rounds and [Retreat] to 3 random enemy(s) for 3 rounds. Natalia gains [Assault Order] for 3 rounds. [Fearless]: Increases Final Reduction by 30%. Self HP will not fall below 30% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 20 and removes 3 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round. [Assault Order]: On the first round of receiving [Assault Order], Natalia takes 80% damage on behalf of her allies. All damage Natalia takes is stored in the Assault Order, up to 200% of her Max HP. When an ally with [Loyalty] is attacked, the Attack Order heals them for 15% of Natalia's Max HP, with the excess healing converting into a Shield. When the stored damage is depleted, [Assault Order] ends. |
Surging Might | Natalia | Passive | 0 | 1 | When an ally falls, the 3 allies with the highest Attack take 15% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle. |
Surging Might | Natalia | Passive | 1 | 2 | When an ally falls, the 3 allies with the highest Attack take 18% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle. |
Surging Might | Natalia | Passive | 3 | 3 | When an ally falls, the 3 allies with the highest Attack take 21% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle. |
Surging Might | Natalia | Passive | 0 | 5 | When an ally falls, the 3 allies with the highest Attack take 27% less DMG for 3 rounds, stacking up to 2 times. Additionally, 2 random enemies receive reduced Shield and Healing effects by 60% for 2 rounds. Triggers up to 2 times per battle. |
Surging Might | Natalia | Passive | 1 | 6 | When an ally falls, the 3 allies with the highest Attack take 30% less DMG for 3 rounds, stacking up to 2 times. Additionally, 2 random enemies receive reduced Shield and Healing effects by 80% for 2 rounds. Triggers up to 2 times per battle. |
Sandstrike | Mel | Basic Attack | 0 | 1 | Mel bursts out of the sandstorm, dealing Physical DMG equal to 81% Attack to front-row enemies and inflicting DMG equal to 150% Attack to an enemy with [Quicksand]. She recovers 25 Potential. |
Sandstrike | Mel | Basic Attack | 1 | 2 | Mel bursts out of the sandstorm, dealing Physical DMG equal to 89% Attack to front-row enemies and inflicting DMG equal to 200% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 1 attribute buffs from front-row enemies. |
Sandstrike | Mel | Basic Attack | 4 | 3 | Mel bursts out of the sandstorm, dealing Physical DMG equal to 120% Attack to front-row enemies and inflicting DMG equal to 250% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 2 attribute buffs from front-row enemies, and puts herself and 1 ally(s) into [Sandsurge] for 2 rounds. [Sandsurge]: Increases Attack and Defense by 20%, DMG Bonus by 20%. |
Sandstrike | Mel | Basic Attack | 6 | 4 | Mel bursts out of the sandstorm, dealing Physical DMG equal to 145% Attack to front-row enemies and inflicting DMG equal to 300% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 3 attribute buffs from front-row enemies, and puts herself and 2 ally(s) into [Sandsurge] for 2 rounds. [Sandsurge]: Increases Attack and Defense by 30%, DMG Bonus by 30%. |
Desert Ambush | Mel | Skill | 0 | 1 | Mel emerges from the ground, dealing Physical DMG equal to 186% Attack to front-row enemies and DMG equal to 150% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential. |
Desert Ambush | Mel | Skill | 3 | 2 | Mel emerges from the ground, dealing Physical DMG equal to 234% Attack to front-row enemies and DMG equal to 200% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] for 2 rounds. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 200% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 2 times per round. |
Desert Ambush | Mel | Skill | 5 | 3 | Mel emerges from the ground, dealing Physical DMG equal to 276% Attack to front-row enemies and DMG equal to 250% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] and [Disguise] for 2 rounds each. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 250% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 2 times per round. [Disguise]: When allies actively attack, Mel deals DMG equal to 200% Attack to all enemies, triggering up to 2 times per round. Mel gains control immunity while she is in the [Burrow] state. |
Desert Ambush | Mel | Skill | 6 | 4 | Mel emerges from the ground, dealing Physical DMG equal to 297% Attack to front-row enemies and DMG equal to 300% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] and [Disguise] for 2 rounds each. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 300% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 3 times per round. [Disguise]: When allies actively attack, Mel deals DMG equal to 250% Attack to all enemies, triggering up to 3 times per round. Mel gains control immunity while she is in the [Burrow] state. |
Sandmaw | Mel | Limitbreak | 0 | 1 | Mel manipulates quicksand to deal Physical DMG equal to 200% Attack to all enemies and deals DMG equal to 250% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. |
Sandmaw | Mel | Limitbreak | 2 | 2 | Mel manipulates quicksand to deal Physical DMG equal to 230% Attack to all enemies and deals DMG equal to 300% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 200% Attack to the 3 enemies with the highest Attack, triggering up to 2 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 20%. |
Sandmaw | Mel | Limitbreak | 5 | 3 | Mel manipulates quicksand to deal Physical DMG equal to 260% Attack to all enemies and deals DMG equal to 350% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] and [Eating] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 250% Attack to the 3 enemies with the highest Attack, triggering up to 2 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 25%. [Eating]: Increases DMG dealt by 20%. Each time an enemy takes an action, permanently increases DMG dealt by 3%, stacking up to 20 times. When dealing DMG, Mel recovers HP equal to 50% of the DMG dealt, converting overflow Healing into a Shield. The recovery effect can trigger up to 3 times per round. |
Sandmaw | Mel | Limitbreak | 7 | 4 | Mel manipulates quicksand to deal Physical DMG equal to 300% Attack to all enemies and deals DMG equal to 400% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] and [Eating] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 300% Attack to the 3 enemies with the highest Attack, triggering up to 3 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 30%. [Eating]: Increases DMG dealt by 30%. Each time an enemy takes an action, permanently increases DMG dealt by 4%, stacking up to 20 times. When dealing DMG, Mel recovers HP equal to 80% of the DMG dealt, converting overflow Healing into a Shield. The recovery effect can trigger up to 3 times per round. |
Unlucky Traveler | Mel | Passive | 0 | 1 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 200% Attack to that enemy. Triggers once per round. |
Unlucky Traveler | Mel | Passive | 1 | 2 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 240% Attack to that enemy. Triggers once per round. |
Unlucky Traveler | Mel | Passive | 3 | 3 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 280% Attack to that enemy. Triggers once per round. |
Unlucky Traveler | Mel | Passive | 0 | 4 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 320% Attack to that enemy and reduces DMG received by all allies by 20% for 2 rounds. Triggers once per round. |
Unlucky Traveler | Mel | Passive | 1 | 5 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 360% Attack to that enemy and reduces DMG received by all allies by 25% for 2 rounds. Triggers once per round. |
Unlucky Traveler | Mel | Passive | 3 | 6 | When an enemy with [Quicksand] takes action, Mel deals DMG equal to 400% Attack to that enemy and reduces DMG received by all allies by 30% for 2 rounds. Triggers once per round. |
Phrase Whisper | Kleona | Basic Attack | 0 | 1 | Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 81% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 100% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. |
Phrase Whisper | Kleona | Basic Attack | 1 | 2 | Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 89% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 140% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 10% of their Max HP to front-row allies, capped at 200% of allies' average Attack. |
Phrase Whisper | Kleona | Basic Attack | 4 | 3 | Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 120% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 180% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 15% of their Max HP to front-row allies, capped at 300% of allies' average Attack. She also grants [Guidance] to allies in the same row for 2 rounds. [Guidance]: Defense and DMG Reduction +20%. |
Phrase Whisper | Kleona | Basic Attack | 6 | 4 | Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 145% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 220% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 20% of their Max HP to front-row allies, capped at 400% of allies' average Attack. She also grants [Guidance] to allies in the same row for 2 rounds. [Guidance]: Defense and DMG Reduction +30%. |
Chronicle of Time | Kleona | Skill | 0 | 1 | Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 186% Attack to front-row enemies. She grants all allies a Shield equal to 15% of their Max HP, not exceeding 300% of allies' average Attack, and recovers 50 Potential. |
Chronicle of Time | Kleona | Skill | 3 | 2 | Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 234% Attack to front-row enemies. She grants all allies a Shield equal to 20% of their Max HP, not exceeding 400% of allies' average Attack, and recovers 50 Potential. She and 2 random allies gain [Story Material] for 2 rounds. [Story Material]: Converts 10% of received DMG into a Shield and reflects 20% of the received DMG to 2 random enemy(s). Triggers up to 3 times per round. |
Chronicle of Time | Kleona | Skill | 5 | 3 | Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 276% Attack to front-row enemies. She grants all allies a Shield equal to 25% of their Max HP, not exceeding 500% of allies' average Attack, and recovers 50 Potential. She and 2 random allies gain [Story Material] for 2 rounds, and she gains [Rewrite] for 2 rounds. [Story Material]: Converts 20% of received DMG into a Shield and reflects 20% of the received DMG to 3 random enemy(s). Triggers up to 3 times per round. [Rewrite]: Kleona transfers and stores 20% of the DMG taken by all allies to herself, up to 150% of her Max HP. If she gains [Imagination], 15% of the stored DMG is converted into Healing for all allies. If she gains [Immersion], 15% of the stored DMG is converted into DMG reflected back to all enemies. When [Rewrite] ends, the stored value is cleared. |
Chronicle of Time | Kleona | Skill | 6 | 4 | Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 297% Attack to front-row enemies. She grants all allies a Shield equal to 30% of their Max HP, not exceeding 600% of allies' average Attack, and recovers 50 Potential. She and 3 random allies gain [Story Material] for 2 rounds, and she gains [Rewrite] for 2 rounds. [Story Material]: Converts 30% of received DMG into a Shield and reflects 30% of the received DMG to 3 random enemy(s). Triggers up to 3 times per round. [Rewrite]: Kleona transfers and stores 40% of the DMG taken by all allies to herself, up to 200% of her Max HP. If she gains [Imagination], 20% of the stored DMG is converted into Healing for all allies. If she gains [Immersion], 20% of the stored DMG is converted into DMG reflected back to all enemies. When [Rewrite] ends, the stored value is cleared. |
Doomsday Parable | Kleona | Limitbreak | 0 | 1 | Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 200% Attack to all enemies. She grants all allies HP and a Shield equal to 15% of their Max HP, capped at 300% of allies' average Attack. |
Doomsday Parable | Kleona | Limitbreak | 2 | 2 | Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 230% Attack to all enemies. She grants all allies HP and a Shield equal to 20% of their Max HP, capped at 400% of allies' average Attack. She also grants herself and 2 random ally(s) [Fanaticism] for 2 rounds. [Fanaticism]: When the DMG received in a single instance is less than 20% of Max HP, ignore 20% of the DMG. If [Imagination] is active, the DMG received is reduced by 10%. If [Immersion] is active, the DMG dealt is increased by 10%. |
Doomsday Parable | Kleona | Limitbreak | 5 | 3 | Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 260% Attack to all enemies. She grants all allies HP and a Shield equal to 25% of their Max HP, capped at 500% of allies' average Attack. She also grants herself and 2 random ally(s) [Fanaticism] for 2 rounds, and gains [Persistence] for 3 rounds. [Fanaticism]: When the DMG received in a single instance is less than 25% of Max HP, ignore 30% of the DMG. If [Imagination] is active, the DMG received is reduced by 20%. If [Immersion] is active, the DMG dealt is increased by 20%. [Obsession]: The DMG taken each round does not exceed 60% of Max HP. If [Imagination] is also active, the user is immune to Attack DMG and converts 60% of the DMG taken into Healing, with excess Healing converted into a Shield, triggering up to 5 times per round. If [Immersion] is also active, debuffs are reflected back to 2 random enemies when affected, effective up to 3 times. |
Doomsday Parable | Kleona | Limitbreak | 7 | 4 | Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 300% Attack to all enemies. She grants all allies HP and a Shield equal to 30% of their Max HP, capped at 600% of allies' average Attack. She also grants herself and 3 random ally(s) [Fanaticism] for 2 rounds, and gains [Persistence] for 3 rounds. [Fanaticism]: When the DMG received in a single instance is less than 30% of Max HP, ignore 40% of the DMG. If [Imagination] is active, the DMG received is reduced by 30%. If [Immersion] is active, the DMG dealt is increased by 30%. [Obsession]: The DMG taken each round does not exceed 40% of Max HP. If [Imagination] is also active, the user is immune to Attack DMG and converts 80% of the DMG taken into Healing, with excess Healing converted into a Shield, triggering up to 5 times per round. If [Immersion] is also active, debuffs are reflected back to 3 random enemies when affected, effective up to 3 times. |
Heart Flow | Kleona | Passive | 0 | 1 | When any ally gains [Imagination], reduces their DMG taken by 10% for 2 rounds, triggering once per round. |
Heart Flow | Kleona | Passive | 1 | 2 | When any ally gains [Imagination], reduces their DMG taken by 15% for 2 rounds, triggering once per round. |
Heart Flow | Kleona | Passive | 3 | 3 | When any ally gains [Imagination], reduces their DMG taken by 20% for 2 rounds, triggering once per round. |
Heart Flow | Kleona | Passive | 0 | 4 | When any ally gains [Imagination], reduces their DMG taken by 25% for 2 rounds. Also removes 3 debuffs from them, triggering once per round. |
Heart Flow | Kleona | Passive | 1 | 5 | When any ally gains [Imagination], reduces their DMG taken by 30% for 2 rounds. Also removes 4 debuffs from them, triggering once per round. |
Heart Flow | Kleona | Passive | 3 | 6 | When any ally gains [Imagination], reduces their DMG taken by 35% for 2 rounds. Also removes 5 debuffs from them, triggering once per round. |
Precision Strike | Lydia | Basic Attack | 0 | 1 | Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 81% Attack to front-row enemies. She then deals DMG equal to 70% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. |
Precision Strike | Lydia | Basic Attack | 1 | 2 | Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 89% Attack to front-row enemies. She then deals DMG equal to 80% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 2 Attribute Buffs from front-row enemies, ignoring non-removable ones. |
Precision Strike | Lydia | Basic Attack | 4 | 3 | Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 120% Attack to front-row enemies. She then deals DMG equal to 90% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 3 Attribute Buffs from front-row enemies, ignoring non-removable ones. She also gains [Drive] for 2 rounds. [Drive]: Increases Limitbreak Skill DMG by 20%, and increases Crit Strength by 30% of Crit Rate. |
Precision Strike | Lydia | Basic Attack | 6 | 4 | Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 145% Attack to front-row enemies. She then deals DMG equal to 100% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 4 Attribute Buffs from front-row enemies, ignoring non-removable ones. She also gains [Drive] for 2 rounds. [Drive]: Increases Limitbreak Skill DMG by 30%, and increases Crit Strength by 50% of Crit Rate. |
Air Suppress | Lydia | Skill | 0 | 1 | Lydia continues her assault in the sky, dealing Physical DMG equal to 186% Attack to front-row enemies. She also deals DMG equal to 70% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. |
Air Suppress | Lydia | Skill | 3 | 2 | Lydia continues her assault in the sky, dealing Physical DMG equal to 234% Attack to front-row enemies. She also deals DMG equal to 80% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 20% of the current Shield from enemies with [Target Lock] and deals DMG equal to 60% of the removed Shield, capped at 400% of her Attack. |
Air Suppress | Lydia | Skill | 5 | 3 | Lydia continues her assault in the sky, dealing Physical DMG equal to 276% Attack to front-row enemies. She also deals DMG equal to 90% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 30% of the current Shield from enemies with [Target Lock] and deals DMG equal to 70% of the removed Shield, capped at 500% of her Attack. She and 2 random allies gain [Assault] for 2 rounds. [Assault]: Increases Crit Rate and Crit DMG by 20%. When dealing DMG, restores HP equal to 50% of the DMG dealt, with any excess healing converted into a Shield. Triggers up to 3 times per round. |
Air Suppress | Lydia | Skill | 6 | 4 | Lydia continues her assault in the sky, dealing Physical DMG equal to 297% Attack to front-row enemies. She also deals DMG equal to 100% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 40% of the current Shield from enemies with [Target Lock] and deals DMG equal to 80% of the removed Shield, capped at 600% of her Attack. She and 2 random allies gain [Assault] for 2 rounds. [Assault]: Increases Crit Rate and Crit DMG by 30%. When dealing DMG, restores HP equal to 80% of the DMG dealt, with any excess healing converted into a Shield. Triggers up to 5 times per round. |
Air Supremacy | Lydia | Limitbreak | 0 | 1 | Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 200% Attack to all enemies, and deals DMG equal to 90% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. |
Air Supremacy | Lydia | Limitbreak | 2 | 2 | Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 230% Attack to all enemies, and deals DMG equal to 110% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 1 random enemy(s) with [Target Lock] for 3 rounds. [Breach]: Increases all damage received by 20%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 200% Attack. Triggers up to 2 times per round. |
Air Supremacy | Lydia | Limitbreak | 5 | 3 | Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 260% Attack to all enemies, and deals DMG equal to 130% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 2 random enemy(s) with [Target Lock] for 3 rounds. Additionally, she grants [Aerial Instinct] to 1 random ally(s) for 3 rounds. [Breach]: Increases all damage received by 25%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 250% Attack. Triggers up to 2 times per round. [Aerial Instinct]: While active, attacks cannot be dodged. If the carrier dies during [Aerial Instinct], self-ignites, dealing DMG equal to 400% Attack to enemies with [Target Lock]. This damage ignores HP limits and Invincibility. |
Air Supremacy | Lydia | Limitbreak | 7 | 4 | Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 300% Attack to all enemies, and deals DMG equal to 150% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 3 random enemy(s) with [Target Lock] for 3 rounds. Additionally, she grants [Aerial Instinct] to 2 random ally(s) for 3 rounds. [Breach]: Increases all damage received by 30%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 300% Attack. Triggers up to 2 times per round. [Aerial Instinct]: While active, attacks cannot be dodged. If the carrier dies during [Aerial Instinct], self-ignites, dealing DMG equal to 600% Attack to enemies with [Target Lock]. This damage ignores HP limits and Invincibility. |
Interception | Lydia | Passive | 0 | 1 | [Target Lock] When the character dies, Lydia deals DMG equal to 150% Attack to all enemies. Triggers once per round. |
Interception | Lydia | Passive | 1 | 2 | [Target Lock] When the character dies, Lydia deals DMG equal to 180% Attack to all enemies. Triggers once per round. |
Interception | Lydia | Passive | 3 | 3 | [Target Lock] When the character dies, Lydia deals DMG equal to 210% Attack to all enemies. Triggers once per round. |
Interception | Lydia | Passive | 0 | 4 | [Target Lock] When an enemy dies, Lydia deals DMG equal to 240% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 20% for 2 rounds. Triggers once per round. |
Interception | Lydia | Passive | 1 | 5 | [Target Lock] When an enemy dies, Lydia deals DMG equal to 270% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 25% for 2 rounds. Triggers once per round. |
Interception | Lydia | Passive | 3 | 6 | [Target Lock] When an enemy dies, Lydia deals DMG equal to 300% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 30% for 2 rounds. Triggers once per round. |
Flute Whisper | Serenelle | Basic Attack | 0 | 1 | Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 81% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle. [Tea Sapling]: Increases Serenelle's Attack by 10%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 150% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. |
Flute Whisper | Serenelle | Basic Attack | 1 | 2 | Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 89% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 2. [Tea Sapling]: Increases Serenelle's Attack by 12%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 200% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. |
Flute Whisper | Serenelle | Basic Attack | 4 | 3 | Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 120% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 3. Serenelle then enters [Tea Farm] for 2 rounds. [Tea Sapling]: Increases Serenelle's Attack by 14%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 250% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. [Tea Farm]: When Serenelle is in the Tea Farm and her HP is above 50%, she becomes immune to 20% of the DMG received and reflects that damage back to the attacker. If her HP falls below 50%, her attacks deal bonus DMG based on 15% of the HP lost. |
Flute Whisper | Serenelle | Basic Attack | 6 | 4 | Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 145% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 4. Serenelle then enters [Tea Farm] for 2 rounds. [Tea Sapling]: Increases Serenelle's Attack by 16%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 300% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. [Tea Farm]: When Serenelle is in the Tea Farm and her HP is above 50%, she becomes immune to 30% of the DMG received and reflects that damage back to the attacker. If her HP falls below 50%, her attacks deal bonus DMG based on 20% of the HP lost. |
Tea Storm | Serenelle | Skill | 0 | 1 | Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 116% of Serenelle's Attack to all enemies, and DMG equal to 250% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus. |
Tea Storm | Serenelle | Skill | 3 | 2 | Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 146% of Serenelle's Attack to all enemies, and DMG equal to 300% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 200% Attack to front-row enemies, ignoring Shields. |
Tea Storm | Serenelle | Skill | 5 | 3 | Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 173% of Serenelle's Attack to all enemies, and DMG equal to 350% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 250% Attack to front-row enemies, ignoring Shields. Serenelle executes front-row enemies with less than 10% Max HP. If the execution fails, she deals DMG equal to 300% Attack. In PvE mode, the execution is replaced with DMG equal to 600% Attack. |
Tea Storm | Serenelle | Skill | 6 | 4 | Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 186% of Serenelle's Attack to all enemies, and DMG equal to 400% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 300% Attack to front-row enemies, ignoring Shields. Serenelle executes front-row enemies with less than 15% Max HP. If the execution fails, she deals DMG equal to 500% Attack. In PvE mode, the execution is replaced with DMG equal to 800% Attack. |
Savage Grove | Serenelle | Limitbreak | 0 | 1 | Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 200% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 2 random enemies for the entire battle. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 6%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 180% of her Attack x [Troubling Guest] stacks to the carrier. |
Savage Grove | Serenelle | Limitbreak | 2 | 2 | Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 230% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 3 random enemies for the entire battle and deals DMG equal to 20% of their Max HP to all enemies, capped at 400% of Serenelle's Attack. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 9%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 220% of her Attack x [Troubling Guest] stacks to the carrier. |
Savage Grove | Serenelle | Limitbreak | 5 | 3 | Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 260% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 4 random enemies for the entire battle and deals DMG equal to 25% of their Max HP to all enemies, capped at 500% of Serenelle's Attack. She then enters [Garden Treat] for 3 rounds. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 12%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 260% of her Attack x [Troubling Guest] stacks to the carrier. [Garden Treat]: Serenelle and the Tea Farm gain [Sure Hit] and ignore [Invincibility]. When enemies actively use skills or Limitbreak Skills, Serenelle deals Physical DMG equal to 300% Attack to all enemies. If enemies carry [Invincibility], she deals bonus DMG equal to 20% of their Max HP, capped at 400% of her Attack. Triggers up to 2 times per round. |
Savage Grove | Serenelle | Limitbreak | 7 | 4 | Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 300% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on all enemies for the entire battle and deals DMG equal to 30% of their Max HP, capped at 600% of Serenelle's Attack. She then enters [Garden Treat] for 3 rounds. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 15%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 300% of her Attack x [Troubling Guest] stacks to the carrier. [Garden Treat]: Serenelle and the Tea Farm gain [Sure Hit] and ignore [Invincibility]. When enemies actively use skills or Limitbreak Skills, Serenelle deals Physical DMG equal to 400% Attack to all enemies. If enemies carry [Invincibility], she deals bonus DMG equal to 30% of their Max HP, capped at 600% of her Attack. Triggers up to 2 times per round. |
Tea Gathering Technique | Serenelle | Passive | 0 | 1 | When Max HP drops below 50%, recovers 20% Max HP. Triggers up to 3 times per battle. |
Tea Gathering Technique | Serenelle | Passive | 1 | 2 | When Max HP drops below 50%, recovers 23% Max HP. Triggers up to 3 times per battle. |
Tea Gathering Technique | Serenelle | Passive | 3 | 3 | When Max HP drops below 50%, recovers 26% Max HP. Triggers up to 3 times per battle. |
Tea Gathering Technique | Serenelle | Passive | 0 | 4 | When Max HP drops below 50%, recovers 29% Max HP, deals 200% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle. |
Tea Gathering Technique | Serenelle | Passive | 2 | 5 | When Max HP drops below 50%, recovers 32% Max HP, deals 300% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle. |
Tea Gathering Technique | Serenelle | Passive | 5 | 6 | When Max HP drops below 50%, recovers 35% Max HP, deals 400% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle. |
| Tea Storm | Serenelle | Passive | 3 | 2 | Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 146% of Serenelle's Attack to all enemies, and DMG equal to 3000 Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus. |
Sound of Growth | Serenelle | Passive | 5 | 1 | Upon entering [Tea Gathering], deals DMG equal to 100% Attack to all enemies. Triggers once per round. |
Sound of Growth | Serenelle | Passive | 6 | 2 | Upon entering [Tea Gathering], deals DMG equal to 120% Attack to all enemies. Triggers once per round. |
Lights! | Kokopelli | Basic Attack | 0 | 1 | Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 166% Attack to the default target and restoring 25 Pneuma. |
Lights! | Kokopelli | Basic Attack | 1 | 2 | Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 183% Attack to the default target and restoring 25 Pneuma. |
Lights! | Kokopelli | Basic Attack | 4 | 3 | Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 244% Attack to the default target and restoring 25 Pneuma. Kokopelli enters [Filter] for the entire battle. [Filter]: Increases Thunder DMG by 10%. Stacks up to 2 times. |
Lights! | Kokopelli | Basic Attack | 6 | 4 | Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 296% Attack to the default target and restoring 25 Pneuma. Kokopelli enters [Filter] for the entire battle. [Filter]: Increases Thunder DMG by 20%. Stacks up to 2 times. |
Cocoa Storm! | Kokopelli | Skill | 0 | 1 | Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 380% Attack to the default target and restoring 50 Pneuma. |
Cocoa Storm! | Kokopelli | Skill | 3 | 2 | Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 480% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 300% Attack to the default target. |
Cocoa Storm! | Kokopelli | Skill | 5 | 3 | Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 560% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 450% Attack to the default target. Kokopelli enters [Chit Chat] for 2 rounds. [Chit Chat]: On active attacks, deals additional DMG equal to 200% Attack to the front row enemy with the lowest HP. Gains an extra layer of [Buzz]. |
Cocoa Storm! | Kokopelli | Skill | 6 | 4 | Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 600% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 600% Attack to the default target. Kokopelli enters [Chit Chat] for 2 rounds. [Chit Chat]: On active attacks, deals additional DMG equal to 400% Attack to the front row enemy with the lowest HP. Gains an extra layer of [Buzz]. |
Cocoa City! | Kokopelli | Limitbreak | 0 | 1 | Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 570% Attack to the default target and clears Shield equal to 15% of their Max HP, capped at 300% of Kokopelli's Attack. |
Cocoa City! | Kokopelli | Limitbreak | 2 | 2 | Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 670% Attack to the default target and clears Shield equal to 20% of their Max HP, capped at 400% of Kokopelli's Attack. Kokopelli enters Chart Rush for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 200% Attack to the front row enemy with the lowest HP. Triggers up to 2 times per round. |
Cocoa City! | Kokopelli | Limitbreak | 5 | 3 | Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 840% Attack to the default target and clears Shield equal to 25% of their Max HP, capped at 500% of Kokopelli's Attack. Kokopelli enters Chart Rush for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 300% Attack to the front row enemy with the lowest HP and gains 1 stack of [Buzz]. Triggers up to 2 times per round. |
Cocoa City! | Kokopelli | Limitbreak | 7 | 4 | Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 980% Attack to the default target and clears Shield equal to 30% of their Max HP, capped at 600% of Kokopelli's Attack. Kokopelli enters [Chart Rush] and [Mic Sync] for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 400% Attack to the front row enemy with the lowest HP and gains 1 stack of [Buzz]. Triggers up to 2 times per round. [Mic Sync]: Increases active damage by 30%. Transfers 50% of active attack damage to the front row enemy with the lowest HP. Triggers up to once per round. |
Fan Perks! | Kokopelli | Passive | 0 | 1 | Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 390% Attack to the front row enemy with the lowest HP. Triggers up to once per round. |
Fan Perks! | Kokopelli | Passive | 1 | 2 | Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 419% Attack to the front row enemy with the lowest HP. Triggers up to once per round. |
Fan Perks! | Kokopelli | Passive | 3 | 3 | Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 457% Attack to the front row enemy with the lowest HP. Triggers up to once per round. |
Blood Visage | Katana | Basic Attack | 0 | 1 | Katana summons a flaming Hannya to ambush the enemy, dealing Fire DMG equal to 166% Attack to the default enemy. She then recovers 25 Pneuma. |
Blood Visage | Katana | Basic Attack | 1 | 2 | Katana summons a flaming Hannya to ambush the enemy, dealing Fire DMG equal to 183% Attack to the default enemy. She then recovers 25 Pneuma. |
Blood Visage | Katana | Basic Attack | 4 | 3 | Katana summons a flaming Hannya to ambush the enemy, dealing Fire Magic DMG equal to 244% Attack to the default enemy. She then gains a Shield equal to 20% Max HP and recovers 25 Pneuma. |
Blood Visage | Katana | Basic Attack | 6 | 4 | Katana summons a flaming Hannya to ambush the enemy, dealing Fire Magic DMG equal to 296% Attack to the default enemy. She then gains a Shield equal to 30% Max HP and recovers 25 Pneuma. |
Blood Zone | Katana | Skill | 0 | 1 | Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 202% Attack to front row enemies. Katana then recovers 50 Pneuma. |
Blood Zone | Katana | Skill | 3 | 2 | Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 255% Attack to front row enemies. She then shares 10% Defense with allies on the same row for 2 rounds. Katana then recovers 50 Pneuma. |
Blood Zone | Katana | Skill | 5 | 3 | Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 297% Attack to front row enemies. She then shares 15% Defense with allies on the same row for 2 rounds. Also applies [Sea of Blood] to allies on the same row for 2 rounds. Katana then recovers 50 Pneuma. [Sea of Blood]: Redirects 20% of the DMG taken by this Case to Katana. Fatal damage will also be transferred to Katana. Each ally can trigger this effect once per battle. |
Blood Zone | Katana | Skill | 6 | 4 | Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 319% Attack to front row enemies. She then shares 20% Defense with allies on the same row for 2 rounds. Also applies [Sea of Blood] to allies on the same row for 2 rounds. Katana then recovers 50 Pneuma. [Sea of Blood]: Redirects 30% of the DMG taken by this Case to Katana. Fatal damage will also be transferred to Katana. Each ally can trigger this effect once per battle. |
Battle Zone | Katana | Limitbreak | 0 | 1 | Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 303% Attack to all front row enemies. Also transforms into a [War Devil] for 2 rounds. [War Devil]: After being actively attacked, gains a Shield equal to 8% Max HP. Triggers at most once per round. |
Battle Zone | Katana | Limitbreak | 2 | 2 | Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 356% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 5% Max HP from each front row enemy and converts it into a Shield, capped at 100% of her Attack. [War Devil]: After being actively attacked, gains a Shield equal to 10% Max HP. Triggers at most once per round. |
Battle Zone | Katana | Limitbreak | 5 | 3 | Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 446% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 8% Max HP from each front row enemy and converts it into a Shield, capped at 160% of her Attack. [War Devil]: After being actively attacked, gains a Shield equal to 12% Max HP. Triggers at most once per round. |
Battle Zone | Katana | Limitbreak | 7 | 4 | Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 521% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 10% Max HP from each front row enemy and converts it into a Shield, capped at 200% of her Attack. Katana also gains [War Frenzy] for 2 rounds. [War Devil]: After being actively attacked, gains a Shield equal to 15% Max HP. Triggers at most once per round. [War Frenzy]: Increases Shield gained by 20%. When receiving a Shield, shares 30% of it with allies in the same row. Trigger at most once per round. |
Heart of Devil | Katana | Passive | 0 | 1 | After Katana turns into a [War Devil], she gains a Shield equal to 14% Max HP. Triggers at most 2 times per battle. |
Heart of Devil | Katana | Passive | 1 | 2 | After Katana turns into a [War Devil], she gains a Shield equal to 16% Max HP. Triggers at most 2 times per battle. |
Heart of Devil | Katana | Passive | 3 | 3 | After Katana turns into a [War Devil], she gains a Shield equal to 18% Max HP. Triggers at most 2 times per battle. |
Heart of Devil | Katana | Passive | 1 | 4 | After Katana turns into a [War Devil], she gains a Shield equal to 20% Max HP. Katana also gains a 15% DMG Reduction for 2 rounds. Triggers at most 2 times per battle. |
Heart of Devil | Katana | Passive | 3 | 5 | After Katana turns into a [War Devil], she gains a Shield equal to 22% Max HP. Katana also gains a 18% DMG Reduction for 2 rounds. Triggers at most 2 times per battle. |
Heart of Devil | Katana | Passive | 3 | 6 | After Katana turns into a [War Devil], she gains a Shield equal to 24% Max HP. Katana also gains a 20% DMG Reduction for 2 rounds. Triggers at most 2 times per battle. |
Wave Drift | Suri | Basic Attack | 0 | 1 | Deals Physical DMG equal to 81% Attack to front-row enemies. Deals an additional Physical DMG equal to 200% Attack to enemies affected by [Cnidocyte Toxin]. Recovers 25 Potential. |
Wave Drift | Suri | Basic Attack | 1 | 2 | Deals Physical DMG equal to 89% Attack to front-row enemies. Deals an additional Physical DMG equal to 220% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 20% for 2 rounds. Recovers 25 Potential. |
Wave Drift | Suri | Basic Attack | 4 | 3 | Deals Physical DMG equal to 120% Attack to front-row enemies. Deals an additional Physical DMG equal to 240% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 25% for 2 rounds and applies [Cell Regen] to self for 3 rounds. Recovers 25 Potential. [Cell Regen]: When attacked by an enemy with [Cnidocyte Infection], receives Healing equal to 25% of the DMG taken. |
Wave Drift | Suri | Basic Attack | 6 | 4 | Deals Physical DMG equal to 145% Attack to front-row enemies. Deals an additional Physical DMG equal to 260% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 30% for 2 rounds and applies [Cell Regen] to self for 3 rounds. Recovers 25 Potential. [Cell Regen]: When attacked by an enemy with [Cnidocyte Infection], receives Healing equal to 30% of the DMG taken. |
Ocean Moon | Suri | Skill | 0 | 1 | Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 186% Attack to front-row enemies. She also deals additional DMG equal to 15% Max HP to enemies affected by [Cnidocyte Toxin], capped at 300% of her Attack. She recovers 50 Potential. |
Ocean Moon | Suri | Skill | 3 | 2 | Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 234% Attack to front-row enemies. She also deals additional DMG equal to 20% Max HP to enemies affected by [Cnidocyte Toxin], capped at 400% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 10% Max HP, capped at 200% of Suri's Attack. Triggers up to 2 times per round. |
Ocean Moon | Suri | Skill | 5 | 3 | Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 276% Attack to front-row enemies. She also deals additional DMG equal to 25% Max HP to enemies affected by [Cnidocyte Toxin], capped at 500% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds. Suri gains [Rapid Regen] for 2 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 15% Max HP, capped at 300% of Suri's Attack. Triggers up to 2 times per round. [Rapid Regen]: When enemies take DMG from [Cnidocyte Toxin], Suri heals self for 20% of the DMG dealt (excess Healing converts into Shield), capped at 200% of her Attack. Triggers up to 3 times per round. When active, grants a Shield equal to 30% Max HP. |
Ocean Moon | Suri | Skill | 6 | 4 | Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 297% Attack to front-row enemies. She also deals additional DMG equal to 30% Max HP to enemies affected by [Cnidocyte Toxin], capped at 600% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds. Suri gains [Rapid Regen] for 2 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 20% Max HP, capped at 400% of Suri's Attack. Triggers up to 2 times per round. [Rapid Regen]: When enemies take DMG from [Cnidocyte Toxin], Suri heals self for 30% of the DMG dealt (excess Healing converts into Shield), capped at 400% of her Attack. Triggers up to 3 times per round. When active, grants a Shield equal to 50% Max HP. |
Lunar Bond | Suri | Limitbreak | 0 | 1 | Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 200% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 240% Attack to 3 random enemies, and deals 240% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. |
Lunar Bond | Suri | Limitbreak | 2 | 2 | Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 230% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers 4 random enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 260% Attack to 3 random enemies, and deals 260% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed. |
Lunar Bond | Suri | Limitbreak | 5 | 3 | Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 260% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers 4 random enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds and grants herself [Jelly Swarm] for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 280% Attack to 3 random enemies, and deals 280% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed. [Jelly Swarm]: After any action, applies full stacks of [Cnidocyte Toxin] randomly to 3 enemies already affected by the effect. Taking an active action triggers [Cnidocyte Toxin] immediately (and clears the effect). Triggers once per round. |
Lunar Bond | Suri | Limitbreak | 7 | 4 | Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 300% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers all enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds and grants herself [Jelly Swarm] for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 300% Attack to 3 random enemies, and deals 300% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed. [Jelly Swarm]: After any action, applies full stacks of [Cnidocyte Toxin] to all enemies already affected by the effect. Taking an active action causes [Cnidocyte Toxin] to become effective (and clears the effect). Triggers once per round. |
Painful Touch | Suri | Passive | 0 | 1 | After an ally dies, gains a Shield equal to 20% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle. |
Painful Touch | Suri | Passive | 1 | 2 | After an ally dies, gains a Shield equal to 22% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle. |
Painful Touch | Suri | Passive | 3 | 3 | After an ally dies, gains a Shield equal to 24% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle. |
Painful Touch | Suri | Passive | 0 | 4 | After an ally dies, gains a Shield equal to 26% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 5 Debuff(s) from self. Triggers up to 2 times per battle. |
Painful Touch | Suri | Passive | 1 | 5 | After an ally dies, gains a Shield equal to 28% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 6 Debuff(s) from self. Triggers up to 2 times per battle. |
Painful Touch | Suri | Passive | 3 | 6 | After an ally dies, gains a Shield equal to 30% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 7 Debuff(s) from self. Triggers up to 2 times per battle. |
Masterwork | Kira | Basic Attack | 0 | 1 | Kira tailors the perfect design for her customer, dealing Physical DMG equal to 81% Attack to front-row enemies. She deals additional DMG equal to 100% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. |
Masterwork | Kira | Basic Attack | 1 | 2 | Kira tailors the perfect design for her customer, dealing Physical DMG equal to 89% Attack to front-row enemies. She deals additional DMG equal to 140% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 10% current Shields from front-row enemies, capped at 200% of her Attack. |
Masterwork | Kira | Basic Attack | 4 | 3 | Kira tailors the perfect design for her customer, dealing Physical DMG equal to 120% Attack to front-row enemies. She deals additional DMG equal to 180% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 15% current Shields from front-row enemies, capped at 300% of her Attack, and grants [Fit] to front-row allies for 2 rounds. [Fit]: Increases Defense by 20%. At the end of each round, recovers HP equal to 20% Max HP. |
Masterwork | Kira | Basic Attack | 6 | 4 | Kira tailors the perfect design for her customer, dealing Physical DMG equal to 145% Attack to front-row enemies. She deals additional DMG equal to 220% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 20% current Shields from front-row enemies, capped at 400% of her Attack, and grants [Fit] to front-row allies for 2 rounds. [Fit]: Increases Defense by 30%. At the end of each round, recovers HP equal to 30% Max HP. |
Perfect Fit | Kira | Skill | 0 | 1 | The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 186% Attack to front-row enemies, absorbs 15% Max HP of front-row enemies as her own Shield, up to a maximum of 300% of her Attack, and recovers 50 Potential. |
Perfect Fit | Kira | Skill | 3 | 2 | The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 234% Attack to front-row enemies, absorbs 20% Max HP of front-row enemies as her own Shield, up to a maximum of 400% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds. [Unbeatable]: DMG taken will not exceed 40% Max HP. When receiving active attacks, clears 3 Debuffs from self. Triggers up to 3 times per round. |
Perfect Fit | Kira | Skill | 5 | 3 | The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 276% Attack to front-row enemies, absorbs 25% Max HP of front-row enemies as her own Shield, up to a maximum of 500% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds and grants herself [Aura] for 2 rounds. [Unbeatable]: DMG taken will not exceed 30% Max HP. When receiving active attacks, clears 4 Debuffs from self. Triggers up to 3 times per round. [Aura]: When carrying a Shield, converts 20% of DMG received into a Shield for self and reflects 10% of DMG to all enemies. Triggers up to 3 times per round. |
Perfect Fit | Kira | Skill | 6 | 4 | The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 297% Attack to front-row enemies, absorbs 30% Max HP of front-row enemies as her own Shield, up to a maximum of 600% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds and grants herself [Aura] for 2 rounds. [Unbeatable]: DMG taken will not exceed 20% Max HP. When receiving active attacks, clears 5 Debuffs from self. Triggers up to 3 times per round. [Aura]: When carrying a Shield, converts 40% of DMG received into a Shield for self and reflects 20% of DMG to all enemies. Triggers up to 3 times per round. |
Gilded Detail | Kira | Limitbreak | 0 | 1 | Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 200% Attack to all enemies. She grants herself and 1 random allies [Gold Veil] for 2 rounds. [Gold Veil]: Reduces DMG taken by 15%. When hit by an active attack, gains HP and Shield equal to 15% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 15%. |
Gilded Detail | Kira | Limitbreak | 2 | 2 | Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 230% Attack to all enemies. She grants herself and 2 random allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 30% of her Max HP. [Gold Veil]: Reduces DMG taken by 20%. When hit by an active attack, gains HP and Shield equal to 20% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 20%. |
Gilded Detail | Kira | Limitbreak | 5 | 3 | Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 260% Attack to all enemies. She grants herself and 3 random allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 40% of her Max HP. She also gains [Wire Vest] for 3 rounds. [Gold Veil]: Reduces DMG taken by 25%. When hit by an active attack, gains HP and Shield equal to 25% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 25%. [Wire Vest]: When taking action, if Shield is above 50% Max HP, copies 50% of the Shield value to all allies. If Shield is below 50% Max HP, gains a Shield equal to 60% Max HP. |
Gilded Detail | Kira | Limitbreak | 7 | 4 | Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 300% Attack to all enemies. She grants herself and all allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 50% of her Max HP. She also gains [Wire Vest] for 3 rounds. [Gold Veil]: Reduces DMG taken by 30%. When hit by an active attack, gains HP and Shield equal to 30% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 30%. [Wire Vest]: When taking action, if Shield is above 50% Max HP, copies 80% of the Shield value to all allies. If Shield is below 50% Max HP, gains a Shield equal to 100% Max HP. |
Sewing | Kira | Passive | 0 | 1 | When Kira gains a Shield, all allies also gain a Shield equal to 10% of their Max HP. Triggers once per round. |
Sewing | Kira | Passive | 1 | 2 | When Kira gains a Shield, all allies also gain a Shield equal to 15% of their Max HP. Triggers once per round. |
Sewing | Kira | Passive | 3 | 3 | When Kira gains a Shield, all allies also gain a Shield equal to 20% of their Max HP. Triggers once per round. |
Sewing | Kira | Passive | 0 | 4 | When Kira gains a Shield, all allies also gain a Shield equal to 25% of their Max HP and removes 3 Attribute Debuff(s) from all allies. Triggers once per round. |
Sewing | Kira | Passive | 1 | 5 | When Kira gains a Shield, all allies also gain a Shield equal to 30% of their Max HP and removes 4 Attribute Debuff(s) from all allies. Triggers once per round. |
Sewing | Kira | Passive | 3 | 6 | When Kira gains a Shield, all allies also gain a Shield equal to 35% of their Max HP and removes 5 Attribute Debuff(s) from all allies. Triggers once per round. |
Overclock Strike | Kalinca | Basic Attack | 0 | 1 | Kalinca activates her wrench, dealing Physical DMG equal to 81% Attack to back-row enemies. She also deals DMG equal to 14% of Max HP to enemies with [Electric Shock], capped at 280% of her Attack. She recovers 25 Potential. |
Overclock Strike | Kalinca | Basic Attack | 1 | 2 | Kalinca activates her wrench, dealing Physical DMG equal to 89% Attack to back-row enemies. She also deals DMG equal to 16% of Max HP to enemies with [Electric Shock], capped at 320% of her Attack. She increases her Attack by 20% for 2 rounds and recovers 25 Potential. |
Overclock Strike | Kalinca | Basic Attack | 4 | 3 | Kalinca activates her wrench, dealing Physical DMG equal to 120% Attack to back-row enemies. She also deals DMG equal to 18% of Max HP to enemies with [Electric Shock], capped at 360% of her Attack. She increases her Attack by 25% for 2 rounds and gains [Overdrive] for 3 rounds. She recovers 25 Potential. [Overdrive]: Increases Drain by 25% and Defense by 25%. |
Overclock Strike | Kalinca | Basic Attack | 6 | 4 | Kalinca activates her wrench, dealing Physical DMG equal to 145% Attack to back-row enemies. She also deals DMG equal to 20% of Max HP to enemies with [Electric Shock], capped at 400% of her Attack. She increases her Attack by 30% for 2 rounds and gains [Overdrive] for 3 rounds. She recovers 25 Potential. [Overdrive]: Increases Drain by 30% and Defense by 30%. |
Magnetize | Kalinca | Skill | 0 | 1 | Kalinca releases a current, dealing Physical DMG equal to 116% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 250% Attack to enemies with [Electric Shock], ignoring defense. She recovers 50 Potential. |
Magnetize | Kalinca | Skill | 3 | 2 | Kalinca releases a current, dealing Physical DMG equal to 146% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 300% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 20% of Max HP to all enemies, capped at 400% of her Attack. She recovers 50 Potential. |
Magnetize | Kalinca | Skill | 5 | 3 | Kalinca releases a current, dealing Physical DMG equal to 173% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 350% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 25% of Max HP to all enemies, capped at 500% of her Attack. She inflicts [Induction] on 3 random enemies for 1 round and recovers 50 Potential. [Induction]: On active attacks, deals 25% DMG to units with [Electric Shock], capped at 500% of the caster's max Attack. Also heals Kalinca for 30% of the DMG dealt to her. Triggers up to 3 times per round. |
Magnetize | Kalinca | Skill | 6 | 4 | Kalinca releases a current, dealing Physical DMG equal to 186% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 400% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 30% of Max HP to all enemies, capped at 600% of her Attack. She inflicts [Induction] on 3 random enemies for 1 round and recovers 50 Potential. [Induction]: On active attacks, deals 30% DMG to units with [Electric Shock], capped at 600% of the caster's max Attack. Also heals Kalinca for 30% of the DMG dealt to her. Triggers up to 3 times per round. |
Voltstorm | Kalinca | Limitbreak | 0 | 1 | Kalinca releases a high voltage, dealing Physical DMG equal to 200% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 250% Attack to enemies with [Electric Shock], ignoring defense. |
Voltstorm | Kalinca | Limitbreak | 2 | 2 | Kalinca releases a high voltage, dealing Physical DMG equal to 230% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 300% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds. [Powervolt]: Increases Attack by 24%. When enemies receive Healing or Shield, deals DMG equal to 200% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round. |
Voltstorm | Kalinca | Limitbreak | 5 | 3 | Kalinca releases a high voltage, dealing Physical DMG equal to 260% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 350% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds, and applies [Magnetic Field] to herself and a random ally, lasting for 2 rounds. [Powervolt]: Increases Attack by 27%. When enemies receive Healing or Shield, deals DMG equal to 300% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round. [Magnetic Field]: Recovers HP equal to 60% of DMG dealt; excess recovery is converted into a Shield, triggering up to 3 times per round. When an enemy acts, deals 200% DMG to enemies with [Electric Shock], triggering up to 3 times per round. |
Voltstorm | Kalinca | Limitbreak | 7 | 4 | Kalinca releases a high voltage, dealing Physical DMG equal to 300% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 400% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds, and applies [Magnetic Field] to herself and a random ally, lasting for 2 rounds. [Powervolt]: Increases Attack by 30%. When enemies receive Healing or Shield, deals DMG equal to 400% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round. [Magnetic Field]: Recovers HP equal to 80% of DMG dealt; excess recovery is converted into a Shield, triggering up to 3 times per round. When an enemy acts, deals 400% DMG to enemies with [Electric Shock], triggering up to 3 times per round. |
Negative Discharge | Kalinca | Passive | 0 | 1 | When enemies receive Healing or Shield effects, deals 200% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round. |
Negative Discharge | Kalinca | Passive | 1 | 2 | When enemies receive Healing or Shield effects, deals 240% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round. |
Negative Discharge | Kalinca | Passive | 3 | 3 | When enemies receive Healing or Shield effects, deals 280% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round. |
Negative Discharge | Kalinca | Passive | 0 | 4 | When enemies receive Healing or Shield effects, deals 320% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 10% for 1 round. This damage has a 50% Drain. Triggers once per round. |
Negative Discharge | Kalinca | Passive | 1 | 5 | When enemies receive Healing or Shield effects, deals 360% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 20% for 1 round. This damage has a 50% Drain. Triggers once per round. |
Negative Discharge | Kalinca | Passive | 3 | 6 | When enemies receive Healing or Shield effects, deals 400% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 30% for 1 round. This damage has a 50% Drain. Triggers once per round. |
| Passive 3-1 | Kalinca | Passive | 0 | 1 | DO NOT TRANSLATE |
| Passive 3-2 | Kalinca | Passive | 1 | 2 | DO NOT TRANSLATE |
| Passive 3-3 | Kalinca | Passive | 3 | 3 | DO NOT TRANSLATE |
Advance | Nana | Basic Attack | 0 | 1 | Nana moves the chest pieces, dealing Wind Magic DMG equal to 88% Attack to front row enemies. Recovers 25 Pneuma. |
Advance | Nana | Basic Attack | 1 | 2 | Nana moves the chest pieces, dealing Wind Magic DMG equal to 97% Attack to front row enemies. Recovers 25 Pneuma. |
Advance | Nana | Basic Attack | 4 | 3 | Nana moves the chest pieces, dealing Wind Magic DMG equal to 129% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 8% Max HP. |
Advance | Nana | Basic Attack | 6 | 4 | Nana moves the chest pieces, dealing Wind Magic DMG equal to 157% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 15% Max HP. |
Castle | Nana | Skill | 0 | 1 | Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 202% Attack to front row enemies. Recovers 50 Pneuma. |
Castle | Nana | Skill | 3 | 2 | Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 255% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 10% Max HP. |
Castle | Nana | Skill | 5 | 3 | Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 297% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 15% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds. [Rook]: Crit Rate +10%. After landing a Crit, deals an additional 100% DMG to a random front row enemy. [Promote]: Crit Res Rate +10%. After receiving a Crit Attack, DMG taken 10%. |
Castle | Nana | Skill | 6 | 4 | Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 319% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 20% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds. [Rook]: Crit Rate +20%. After landing a Crit, deals an additional 200% DMG to a random front row enemy. [Promote]: Crit Res Rate +20%. After receiving a Crit Attack, DMG taken 20%. |
Checkmate | Nana | Limitbreak | 0 | 1 | All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 303% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 250% Attack to 1 front row enemy. |
Checkmate | Nana | Limitbreak | 2 | 2 | All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 356% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 300% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. [Queen]: DMG Bonus +10%. On active attacks, additionally deals DMG equal to 6% Max HP to the default column of enemies, capped at 120% Attack. Triggers at most once per round. [King]: DMG Reduction +10%. When actively attacked, gains 10% Max HP, triggering at most once per round. |
Checkmate | Nana | Limitbreak | 5 | 3 | All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 446% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 350% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. [Queen]: DMG Bonus +15%. On active attacks, additionally deals DMG equal to 8% Max HP to the default column of enemies, capped at 160% Attack. Triggers at most once per round. [King]: DMG Reduction +15%. When actively attacked, gains 10% Max HP, triggering at most once per round. |
Checkmate | Nana | Limitbreak | 7 | 4 | All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 521% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 400% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. Nana gains [Castling] for 3 rounds. [Queen]: DMG Bonus +20%. On active attacks, additionally deals DMG equal to 10% Max HP to the default column of enemies, capped at 200% Attack. Triggers at most once per round. [King]: DMG Reduction +20%. When actively attacked, gains 10% Max HP, triggering at most once per round. |
Manual Castling | Nana | Passive | 0 | 1 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 5% Max HP. Triggers at most once per round. |
Manual Castling | Nana | Passive | 1 | 2 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 7% Max HP. Triggers at most once per round. |
Manual Castling | Nana | Passive | 3 | 3 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 9% Max HP. Triggers at most once per round. |
Manual Castling | Nana | Passive | 1 | 4 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 11% Max HP and increases their DMG Reduction by 10% for 2 rounds. Triggers at most once per round. |
Manual Castling | Nana | Passive | 3 | 5 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 13% Max HP and increases their DMG Reduction by 15% for 2 rounds. Triggers at most once per round. |
Manual Castling | Nana | Passive | 3 | 6 | After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 15% Max HP and increases their DMG Reduction by 20% for 2 rounds. Triggers at most once per round. |
Earthsplit Slash | Shu | Basic Attack | 0 | 1 | Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 88% Attack to all front row enemies. She also restores 25 Pneuma to herself. |
Earthsplit Slash | Shu | Basic Attack | 1 | 2 | Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 97% Attack to all front row enemies. She also restores 25 Pneuma to herself. |
Earthsplit Slash | Shu | Basic Attack | 4 | 3 | Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 129% Attack to all front row enemies. Shu and allies in the same column also gains 20% Defense. She also restores 25 Pneuma. |
Earthsplit Slash | Shu | Basic Attack | 6 | 4 | Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 157% Attack to all front row enemies. Shu and allies in the same column also gains 20% Defense. She also restores 25 Pneuma. |
Dominating Presence | Shu | Skill | 0 | 1 | Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 202% Attack to front row enemies. She also recovers 50 Pneuma to herself. |
Dominating Presence | Shu | Skill | 3 | 2 | Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 255% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 200% Attack to the enemy. Triggers up to 2 time(s) per round. |
Dominating Presence | Shu | Skill | 5 | 3 | Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 297% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and inflicts [Dismay] on hit targets for 2 rounds. She also recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 228% Attack to the enemy. Triggers up to 2 time(s) per round. [Dismay]: When Shu takes DMG equal to 123% Attack, she recovers HP equal to 100%% of the DMG taken. |
Dominating Presence | Shu | Skill | 6 | 4 | Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 319% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and inflicts [Dismay] on hit targets for 2 rounds. She also recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 256% Attack to the enemy. Triggers up to 2 time(s) per round. [Dismay]: When Shu takes DMG equal to 142% Attack, she recovers HP equal to 100%% of the DMG taken. |
Unbreakable Bond | Shu | Limitbreak | 0 | 1 | Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 303% Attack to front row enemies and gains [Righteousness] for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 15% Max HP, capped at 300% Attack, triggering up to 1 time(s) per round. |
Unbreakable Bond | Shu | Limitbreak | 2 | 2 | Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 356% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 13% DMG Reduction for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 18% Max HP, capped at 360% Attack, triggering up to 1 time(s) per round. |
Unbreakable Bond | Shu | Limitbreak | 5 | 3 | Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 446% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 16% DMG Reduction for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 21% Max HP, capped at 420% Attack, triggering up to 1 time(s) per round. |
Unbreakable Bond | Shu | Limitbreak | 7 | 4 | Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 521% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 20% DMG Reduction for 2 rounds. She also grants [Valiant Spirit] to allies in the same column for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 25% Max HP, capped at 500% Attack, triggering up to 1 time(s) per round. [Valiant Spirit]: When attacking, absorbs Shields equal to 20% of front row enemies' Max HP, capped at 400% of allies' average Attack. Allies affected by [Unity] also receive the Shield. If under the effect of [Onslaught], the Shield absorbed is increased by 50%. |
Shock | Shu | Passive | 0 | 1 | When gaining [Righteousness], increases self DMG Reduction by 15% for 2 rounds. |
Shock | Shu | Passive | 1 | 2 | When gaining [Righteousness], increases self DMG Reduction by 20% for 2 rounds. |
Shock | Shu | Passive | 3 | 3 | When gaining [Righteousness], increases self DMG Reduction by 25% for 2 rounds. |
Landslide | Shu | Passive | 3 | 3 | When an ally with [Shared Fate] attacks, deals Physical DMG equal to 91% Attack to front row enemies. Triggers up to 1 times per battle. |
Frontline Mission | Masa | Basic Attack | 0 | 1 | Masa rushes to the front line, dealing 88% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. |
Frontline Mission | Masa | Basic Attack | 1 | 2 | Masa rushes to the front line, dealing 97% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. |
Frontline Mission | Masa | Basic Attack | 4 | 3 | Masa rushes to the front line, dealing 129% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. She also gains [Mission] for 2 rounds. [Mission]: Increases Crit Rate by 10%, stacking up to 2 times. |
Frontline Mission | Masa | Basic Attack | 6 | 4 | Masa rushes to the front line, dealing 157% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. She also gains [Mission] for 2 rounds. [Mission]: Increases Crit Rate by 20%, stacking up to 2 times. |
Shutter Pursuit | Masa | Skill | 0 | 1 | Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 202% Attack to front row enemies and restoring 50 Pneuma. |
Shutter Pursuit | Masa | Skill | 3 | 2 | Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 255% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 200% Attack to enemies affected by [Exposure]. |
Shutter Pursuit | Masa | Skill | 5 | 3 | Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 297% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 250% Attack to enemies affected by [Exposure]. She then enters [Follow Up] state for 2 rounds. [Follow Up]: When Crit triggers, deals DMG equal to 150% Attack to front row enemies and deals additional DMG equal to the number of [Exposure] stacks x 30% to enemies with [Exposure]. Triggers once per round. |
Shutter Pursuit | Masa | Skill | 6 | 4 | Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 319% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 300% Attack to enemies affected by [Exposure]. She then enters [Follow Up] state for 2 rounds. [Follow Up]: When Crit triggers, deals DMG equal to 200% Attack to front row enemies and deals additional DMG equal to the number of [Exposure] stacks x 50% to enemies with [Exposure]. Triggers once per round. |
Last Frame | Masa | Limitbreak | 0 | 1 | Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 303% Attack to front row enemies. She then applies [Exposure] to 2 random front row enemy(s) for 3 rounds. |
Last Frame | Masa | Limitbreak | 2 | 2 | Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 356% Attack to front row enemies. She then applies [Exposure] to 2 random front row enemy(s) for 3 rounds. She also deals DMG equal to 5% of targets' Max HP (capped at 100% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 3% of targets' Max HP (capped at 200% Attack) to enemies with [Exposure]. |
Last Frame | Masa | Limitbreak | 5 | 3 | Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 446% Attack to front row enemies. She then applies [Exposure] to front row enemy(s) for 3 rounds. She also deals DMG equal to 7.5% of targets' Max HP (capped at 150% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 4% of targets' Max HP (capped at 300% Attack) to enemies with [Exposure]. |
Last Frame | Masa | Limitbreak | 7 | 4 | Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 521% Attack to front row enemies. She then applies [Exposure] to front row enemy(s) for 3 rounds. She also deals DMG equal to 10% of targets' Max HP (capped at 200% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 5% of targets' Max HP (capped at 400% Attack) to enemies with [Exposure]. Masa then enters [Record] state for 3 rounds. [Record]: When Masa actively attacks, she deals DMG equal to the number of [Exposure] stacks x 80% Attack to enemies with [Exposure]. Targets also share an additional 50% DMG from Masa's active attacks, triggering once per round. |
Playback | Masa | Passive | 0 | 1 | When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 150% Attack to front row enemies. Triggers once per round. |
Playback | Masa | Passive | 1 | 2 | When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 180% Attack to front row enemies. Triggers once per round. |
Playback | Masa | Passive | 3 | 3 | When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 210% Attack to front row enemies. Triggers once per round. |
Playback | Masa | Passive | 3 | 4 | When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 240% Attack to front row enemies and reduces their Defense by 10% for 2 rounds. Triggers once per round. |
Purifying Chant | Baion | Basic Attack | 0 | 1 | Baion chants a spell, dealing Water Magic DMG equal to 122% Attack to the default column of enemies. She then recovers 25 Pneuma. |
Purifying Chant | Baion | Basic Attack | 1 | 2 | Baion chants a spell, dealing Water Magic DMG equal to 134% Attack to the default column of enemies. She then recovers 25 Pneuma. |
Purifying Chant | Baion | Basic Attack | 4 | 3 | Baion chants a spell, dealing Water Magic DMG equal to 179% Attack to the default column of enemies. She also gains 15% Healing Bonus for 2 rounds. Baion then recovers 25 Pneuma. |
Purifying Chant | Baion | Basic Attack | 6 | 4 | Baion chants a spell, dealing Water Magic DMG equal to 217% Attack to the default column of enemies. She also gains 20% Healing Bonus for 2 rounds. Baion then recovers 25 Pneuma. |
Essence Condense | Baion | Skill | 0 | 1 | Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 279% Attack to the default column of enemies. She also heals front row allies for 8% Max HP. Baion restores 50 Pneuma. |
Essence Condense | Baion | Skill | 3 | 2 | Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 352% Attack to the default column of enemies. She also heals front row allies for 10% Max HP and clears 1 attribute debuff from 1 random front row ally. Baion restores 50 Pneuma. |
Essence Condense | Baion | Skill | 5 | 3 | Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 411% Attack to the default column of enemies. She also heals front row allies for 15% Max HP and clears 1 attribute debuff from 2 random front row allies. Front row allies gain [Dewfall Sigil] for 2 rounds. Baion restores 50 Pneuma. [Dewfall Sigil]: After attacking or healing, receives Healing equal to 15% Max HP, capped at 300% of allies' average Attack. Also increases Healing received by 8%, stacking up to 2 times. |
Essence Condense | Baion | Skill | 6 | 4 | Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 441% Attack to the default column of enemies. She also heals front row allies for 20% Max HP and clears 1 attribute debuff from each of them. Front row allies gain [Dewfall Sigil] for 2 rounds. Baion restores 50 Pneuma. [Dewfall Sigil]: After attacking or healing, receives Healing equal to 20% Max HP, capped at 400% of allies' average Attack. Also increases Healing received by 10%, stacking up to 2 times. |
Vital Flow | Baion | Limitbreak | 0 | 1 | Baion casts a secret spell, dealing Water Magic DMG equal to 419% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds. [Nourishing Sigil] When HP drops below 50%, immediately recovers 20% HP, up to 400% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers. |
Vital Flow | Baion | Limitbreak | 2 | 2 | Baion casts a secret spell, dealing Water Magic DMG equal to 492% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 10% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 5% of Baion's Max HP. [Nourishing Sigil] When HP drops below 50%, immediately recovers 25% HP, up to 500% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers. |
Vital Flow | Baion | Limitbreak | 5 | 3 | Baion casts a secret spell, dealing Water Magic DMG equal to 617% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 15% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 8% of Baion's Max HP. [Nourishing Sigil] When HP drops below 50%, immediately recovers 30% HP, up to 600% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers. |
Vital Flow | Baion | Limitbreak | 7 | 4 | Baion casts a secret spell, dealing Water Magic DMG equal to 720% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 20% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 10% of Baion's Max HP. Same column allies gain [Recover Sigil] for 2 rounds. [Nourishing Sigil] When HP drops below 50%, immediately recovers 35% HP, up to 700% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers. [Recover Sigil]: Increases Element Crit by 30%, and increases Water Element DMG by an additional 20%. |
Full | Baion | Passive | 0 | 1 | At the end of each round, all back row allies permanently gain 5% Defense, stacking up to 3 times. |
Full | Baion | Passive | 1 | 2 | At the end of each round, all back row allies permanently gain 6% Defense, stacking up to 3 times. |
Full | Baion | Passive | 3 | 3 | At the end of each round, all back row allies permanently gain 7% Defense, stacking up to 3 times. |
Full | Baion | Passive | 1 | 4 | At the end of each round, all back row allies permanently gain 8% Defense, stacking up to 3 times. All back row enemies permanently lose 10% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle. |
Full | Baion | Passive | 3 | 5 | At the end of each round, all back row allies permanently gain 9% Defense, stacking up to 3 times. All back row enemies permanently lose 15% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle. |
Full | Baion | Passive | 3 | 6 | At the end of each round, all back row allies permanently gain 10% Defense, stacking up to 3 times. All back row enemies permanently lose 20% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle. |


























































































































































































































































































































































