Echocalypse Skills

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1,615 skills

NameCaseSlotFrom starLv.Effect
Flash ExpressValiantBasic Attack01Deal 90% Magic DMG to a single back row enemy.
Flash ExpressValiantBasic Attack22Deal 99% Magic DMG to a single back row enemy.
Flash ExpressValiantBasic Attack43Deal 109% Magic DMG to a single back row enemy.
Laser LogisticsValiantSkill01Deal 167% Magic DMG to a single row of enemies.
Laser LogisticsValiantSkill12Deal 175% Magic DMG to a single row of enemies.
Laser LogisticsValiantSkill33Deal 184% Magic DMG to a single row of enemies.
Laser LogisticsValiantSkill54Deal 193% Magic DMG to a single row of enemies.
Laser LogisticsValiantSkill65Deal 203% Magic DMG to a single row of enemies.
Laser LogisticsValiantSkill76Deal 213% Magic DMG to a single row of enemies.
Fresh BreezePierrotBasic Attack01Deal 90% Physical DMG to a single enemy.
Fresh BreezePierrotBasic Attack22Deal 99% Physical DMG to a single enemy.
Fresh BreezePierrotBasic Attack43Deal 109% Physical DMG to a single enemy.
Raging WindPierrotSkill01Deal 121% Physical DMG to 3 random enemies.
Raging WindPierrotSkill12Deal 127% Physical DMG to 3 random enemies.
Raging WindPierrotSkill33Deal 134% Physical DMG to 3 random enemies.
Raging WindPierrotSkill54Deal 140% Physical DMG to 3 random enemies.
Raging WindPierrotSkill65Deal 147% Physical DMG to 3 random enemies.
Raging WindPierrotSkill76Deal 155% Physical DMG to 3 random enemies.
Justice ClampShellyBasic Attack01Deal 90% Magic DMG to a single enemy.
Justice ClampShellyBasic Attack22Deal 99% Magic DMG to a single enemy.
Justice ClampShellyBasic Attack43Deal 109% Magic DMG to a single enemy.
Justice TailspinShellySkill01Deal 167% Magic DMG to a single row of enemies.
Justice TailspinShellySkill12Deal 175% Magic DMG to a single row of enemies.
Justice TailspinShellySkill33Deal 184% Magic DMG to a single row of enemies.
Justice TailspinShellySkill54Deal 193% Magic DMG to a single row of enemies.
Justice TailspinShellySkill65Deal 203% Magic DMG to a single row of enemies.
Justice TailspinShellySkill76Deal 213% Magic DMG to a single row of enemies.
Rolling ImpactCayenneBasic Attack01Deal 90% Physical DMG to a single enemy.
Rolling ImpactCayenneBasic Attack22Deal 99% Physical DMG to a single enemy.
Rolling ImpactCayenneBasic Attack43Deal 109% Physical DMG to a single enemy.
StuntsCayenneSkill01Deal 121% Physical DMG to front row enemies.
StuntsCayenneSkill12Deal 127% Physical DMG to front row enemies.
StuntsCayenneSkill33Deal 134% Physical DMG to front row enemies.
StuntsCayenneSkill54Deal 140% Physical DMG to front row enemies.
StuntsCayenneSkill65Deal 147% Physical DMG to front row enemies.
StuntsCayenneSkill76Deal 155% Physical DMG to front row enemies.
Firefly TouchLuciferinBasic Attack01Deal 90% Magic DMG to a single enemy.
Firefly TouchLuciferinBasic Attack22Deal 99% Magic DMG to a single enemy.
Firefly TouchLuciferinBasic Attack43Deal 109% Magic DMG to a single enemy.
Firefly LightLuciferinSkill01Deal 167% Magic DMG to a single row of enemies.
Firefly LightLuciferinSkill12Deal 175% Magic DMG to a single row of enemies.
Firefly LightLuciferinSkill33Deal 184% Magic DMG to a single row of enemies.
Firefly LightLuciferinSkill54Deal 193% Magic DMG to a single row of enemies.
Firefly LightLuciferinSkill65Deal 203% Magic DMG to a single row of enemies.
Firefly LightLuciferinSkill76Deal 213% Magic DMG to a single row of enemies.
Powerful ShootingSashaBasic Attack01Deal 90% Physical DMG to a single enemy.
Powerful ShootingSashaBasic Attack22Deal 99% Physical DMG to a single enemy.
Powerful ShootingSashaBasic Attack43Deal 109% Physical DMG to a single enemy.
Persistent Shield StrikeSashaSkill01Deal 112% Physical DMG to a single enemy and surrounding enemies.
Persistent Shield StrikeSashaSkill12Deal 118% Physical DMG to a single enemy and surrounding enemies.
Persistent Shield StrikeSashaSkill33Deal 124% Physical DMG to a single enemy and surrounding enemies.
Persistent Shield StrikeSashaSkill54Deal 130% Physical DMG to a single enemy and surrounding enemies.
Persistent Shield StrikeSashaSkill65Deal 137% Physical DMG to a single enemy and surrounding enemies.
Persistent Shield StrikeSashaSkill76Deal 144% Physical DMG to a single enemy and surrounding enemies.
Frost NovaSuiBasic Attack01Deal 90% Magic DMG to a single back row enemy.
Frost NovaSuiBasic Attack22Deal 99% Magic DMG to a single back row enemy.
Frost NovaSuiBasic Attack43Deal 109% Magic DMG to a single back row enemy.
Frigid StormSuiSkill01Deal 121% Magic DMG to back row enemies.
Frigid StormSuiSkill12Deal 127% Magic DMG to back row enemies.
Frigid StormSuiSkill33Deal 134% Magic DMG to back row enemies.
Frigid StormSuiSkill54Deal 140% Magic DMG to back row enemies.
Frigid StormSuiSkill65Deal 147% Magic DMG to back row enemies.
Frigid StormSuiSkill76Deal 155% Magic DMG to back row enemies.
STOP!!!DeenaBasic Attack01If you look down on Deena, you will suffer for it! Deena launches an attack that deals 100% Magic DMG to a single enemy.
STOP!!!DeenaBasic Attack22If you look down on Deena, you will pay for it! Deena launches an attack that deals 110% Magic DMG to a single enemy and Crit -10% for 1 round.
STOP!!!DeenaBasic Attack43If you look down on Deena, you will pay for it! Deena launches an attack that deals 121% Magic DMG to a single enemy and Crit -25% for 1 round.
I'm angry!DeenaSkill01A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 164% Attack. There's an 50% chance to apply healing equal to 65% of Attack to allies with less than 50% HP.
I'm angry!DeenaSkill12A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 50% chance to apply healing equal to 65% of Attack to allies with less than 50% HP.
I'm angry!DeenaSkill33A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP.
I'm angry!DeenaSkill54A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 174% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the ally with the highest Attack.
I'm angry!DeenaSkill65A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 207% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the ally with the highest Attack.
I'm angry!DeenaSkill76A child's treasure box contains infinite wonders. Deena opens her trunk and heals 3 allies with the lowest HP for 219% Attack. There's an 70% chance to apply healing equal to 90% of Attack to allies with less than 50% HP. and removes [Burn] from the 2 allies with the highest Attack stats.
Shadow SlashRavenBasic Attack01Deal 90% Physical DMG to a single enemy.
Shadow SlashRavenBasic Attack22Deal 99% Physical DMG to a single enemy.
Shadow SlashRavenBasic Attack43Deal 109% Physical DMG to a single enemy.
Shadow FeathersRavenSkill01Deal 167% Physical DMG to a single row of enemies.
Shadow FeathersRavenSkill12Deal 175% Physical DMG to a single row of enemies.
Shadow FeathersRavenSkill33Deal 184% Physical DMG to a single row of enemies.
Shadow FeathersRavenSkill54Deal 193% Physical DMG to a single row of enemies.
Shadow FeathersRavenSkill65Deal 203% Physical DMG to a single row of enemies.
Shadow FeathersRavenSkill76Deal 213% Physical DMG to a single row of enemies.
FleetingStaraBasic Attack01Stara releases magic to form a sharp weapon that deals 53% Magic DMG to front row enemies.
FleetingStaraBasic Attack22Stara releases magic to form a sharp weapon that deals 65% Magic DMG to front row enemies.
FleetingStaraBasic Attack43Stara releases magic to form a sharp weapon that deals 78% Magic DMG to front row enemies.
Fragile Virtual ImageStaraSkill01Stara condenses magic into a giant falling object that deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 90% Magic DMG to targets with shields.
Fragile Virtual ImageStaraSkill12Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 90% Magic DMG to targets with shields.
Fragile Virtual ImageStaraSkill33Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies and an additional 120% Magic DMG to targets with shields.
Fragile Virtual ImageStaraSkill54Stara condenses magic into a giant falling object that deals 170% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 10%.
Fragile Virtual ImageStaraSkill65Stara condenses magic into a giant falling object that deals 202% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 10%.
Fragile Virtual ImageStaraSkill76Stara condenses magic into a giant falling object that deals 214% Magic DMG to the enemy target in the corresponding position and its surrounding units, and additional 120% Magic DMG to the units with shields. Whenever the number of targets is reduced by 1, the skill DMG is increased by 20%.
Spin!Koyama DosenBasic Attack01Deal 90% Physical DMG to a single enemy.
Spin!Koyama DosenBasic Attack22Deal 99% Physical DMG to a single enemy.
Spin!Koyama DosenBasic Attack43Deal 109% Physical DMG to a single enemy.
Spin, spin, spin!Koyama DosenSkill01Deal 167% Physical DMG to a single row of enemies.
Spin, spin, spin!Koyama DosenSkill12Deal 175% Physical DMG to a single row of enemies.
Spin, spin, spin!Koyama DosenSkill33Deal 184% Physical DMG to a single row of enemies.
Spin, spin, spin!Koyama DosenSkill54Deal 193% Physical DMG to a single row of enemies.
Spin, spin, spin!Koyama DosenSkill65Deal 203% Physical DMG to a single row of enemies.
Spin, spin, spin!Koyama DosenSkill76Deal 213% Physical DMG to a single row of enemies.
SnowballAninaBasic Attack01Deal 90% Magic DMG to a single back row enemy.
SnowballAninaBasic Attack22Deal 99% Magic DMG to a single back row enemy.
SnowballAninaBasic Attack43Deal 109% Magic DMG to a single back row enemy.
HailAninaSkill01Deal 216% Magic DMG to the enemy with the lowest HP.
HailAninaSkill12Deal 227% Magic DMG to the enemy with the lowest HP.
HailAninaSkill33Deal 238% Magic DMG to the enemy with the lowest HP.
HailAninaSkill54Deal 250% Magic DMG to the enemy with the lowest HP.
HailAninaSkill65Deal 262% Magic DMG to the enemy with the lowest HP.
HailAninaSkill76Deal 276% Magic DMG to the enemy with the lowest HP.
Light MissileQurinaBasic Attack01Deal 90% Magic DMG to a single enemy.
Light MissileQurinaBasic Attack22Deal 99% Magic DMG to a single enemy.
Light MissileQurinaBasic Attack43Deal 109% Magic DMG to a single enemy.
Combined ProjectilesQurinaSkill01Deal 121% Magic DMG to front row enemies.
Combined ProjectilesQurinaSkill12Deal 127% Magic DMG to front row enemies.
Combined ProjectilesQurinaSkill33Deal 134% Magic DMG to front row enemies.
Combined ProjectilesQurinaSkill54Deal 140% Magic DMG to front row enemies.
Combined ProjectilesQurinaSkill65Deal 147% Magic DMG to front row enemies.
Combined ProjectilesQurinaSkill76Deal 155% Magic DMG to front row enemies.
Aimed ShotNikoBasic Attack01Deal 66% Physical DMG to a single row of enemies.
Aimed ShotNikoBasic Attack22Deal 73% Physical DMG to a single row of enemies.
Aimed ShotNikoBasic Attack43Deal 80% Physical DMG to a single row of enemies.
Triple ShotNikoSkill01Deal 227% Physical DMG to a single enemy.
Triple ShotNikoSkill12Deal 239% Physical DMG to a single enemy.
Triple ShotNikoSkill33Deal 251% Physical DMG to a single enemy.
Triple ShotNikoSkill54Deal 263% Physical DMG to a single enemy.
Triple ShotNikoSkill65Deal 276% Physical DMG to a single enemy.
Triple ShotNikoSkill76Deal 290% Physical DMG to a single enemy.
WingsYarenaBasic Attack01Yarena's weapons are as light as feathers. She wields them to deal 100% Physical DMG to a single enemy.
WingsYarenaBasic Attack22Yarena's weapons are as light as feathers. She wields them to deal 110% Physical DMG to a single enemy.
WingsYarenaBasic Attack43Yarena's weapons are as light as feathers. She wields them to deal 121% Physical DMG to a single enemy.
Butterfly DanceYarenaSkill01Enjoy this gorgeous dance. Yarena uses her wings to deal 149% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -10% for 2 round(s).
Butterfly DanceYarenaSkill12Enjoy this gorgeous dance. Yarena uses her wings to deal 157% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -10% for 2 round(s).
Butterfly DanceYarenaSkill33Enjoy this gorgeous dance. Yarena uses her wings to deal 165% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -12% for 2 round(s).
Butterfly DanceYarenaSkill54Enjoy this gorgeous dance. Yarena uses her wings to deal 173% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -12% for 2 round(s).
Butterfly DanceYarenaSkill65Enjoy this gorgeous dance. Yarena uses her wings to deal 181% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -15% for 2 round(s).
Butterfly DanceYarenaSkill76Enjoy this gorgeous dance. Yarena uses her wings to deal 190% Physical DMG to front row enemies and cause the target with the highest HP Armor and Resistance -20% for 2 round(s).
FlashLucaBasic Attack01Deal 90% Physical DMG to a single enemy.
FlashLucaBasic Attack22Deal 99% Physical DMG to a single enemy.
FlashLucaBasic Attack43Deal 109% Physical DMG to a single enemy.
ThunderboltLucaSkill01Deal 121% Physical DMG to back row enemies.
ThunderboltLucaSkill12Deal 127% Physical DMG to back row enemies.
ThunderboltLucaSkill33Deal 134% Physical DMG to back row enemies.
ThunderboltLucaSkill54Deal 140% Physical DMG to back row enemies.
ThunderboltLucaSkill65Deal 147% Physical DMG to back row enemies.
ThunderboltLucaSkill76Deal 155% Physical DMG to back row enemies.
First AidIoriBasic Attack01Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 53% Attack.
First AidIoriBasic Attack22Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 59% Attack.
First AidIoriBasic Attack43Iori takes out gems from her pouch, and the sparkle revitalizes everyone. Heal front row allies for 65% Attack.
Vitality FieldIoriSkill01Iori wants to protect her friends. She raises her shield and heals back row allies with 148% Attack, with a 40% chance toArmor and Resistance +10% for the 2 allies with the least HP, lasting for 2 rounds.
Vitality FieldIoriSkill12Iori wants to protect her friends. She raises her shield and heals back row allies with 156% Attack, with a 40% chance toArmor and Resistance +10% for the 2 allies with the least HP, lasting for 2 rounds.
Vitality FieldIoriSkill33Iori wants to protect her friends. She raises her shield and heals back row allies with 164% Attack, with a 50% chance toArmor and Resistance +15% for the 2 allies with the least HP, lasting for 2 rounds.
Vitality FieldIoriSkill54Iori wants to protect her friends. She raises her shield and heals back row allies with 164% Attack, with a 60% chance toArmor and Resistance +15% for the 2 allies with the least HP, lasting for 2 rounds.
Vitality FieldIoriSkill65Iori wants to protect her friends. She raises her shield and heals back row allies with 180% Attack, with a 60% chance toArmor and Resistance +20% for the 2 allies with the least HP, lasting for 2 rounds.
Vitality FieldIoriSkill76Iori wants to protect her friends. She raises her shield and heals back row allies with 180% Attack, with a 60% chance toArmor and Resistance +25% for the 2 allies with the least HP, lasting for 2 rounds.
False EtiquetteBaphometBasic Attack01Baphomet attacks swiftly and deals 53% Magic DMG to front row enemies.
False EtiquetteBaphometBasic Attack22Baphomet attacks swiftly and deals 65% Magic DMG to front row enemies.
False EtiquetteBaphometBasic Attack43Baphomet attacks swiftly and deals 78% Magic DMG to front row enemies.
Old Rites RebellionBaphometSkill01Baphomet attacks with hatred, dealing 160% Magic DMG to to an enemy target and its surrounding units. There's a 20% chance to Block -25% for 2 rounds.
Old Rites RebellionBaphometSkill12Baphomet attacks with hatred, dealing 170% Magic DMG to to an enemy target and its surrounding units. There's a 20% chance to Block -25% for 2 rounds.
Old Rites RebellionBaphometSkill33Baphomet attacks with hatred, dealing 170% Magic DMG to to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds.
Old Rites RebellionBaphometSkill54Baphomet attacks with hatred, dealing 170% Magic DMG to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round.
Old Rites RebellionBaphometSkill65Baphomet attacks with hatred, dealing 202% Magic DMG to an enemy target and its surrounding units. There's a 30% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round.
Old Rites RebellionBaphometSkill76Baphomet attacks with hatred, dealing 214% Magic DMG to an enemy target and its surrounding units. There's a 40% chance to Block -40% for 2 rounds. Inflict [Magic Confinement] on 2 random enemies for 1 round.
Element of SurpriseParvatiBasic Attack01Parvati seizes the opportunity to strike and deals 100% Physical DMG to a single enemy.
Element of SurpriseParvatiBasic Attack22Parvati seizes the opportunity to strike and deals 110% Physical DMG to a single enemy.
Element of SurpriseParvatiBasic Attack43Parvati seizes the opportunity to strike and deals 121% Physical DMG to a single enemy.
Tornado AttackParvatiSkill01Parvati attacks continuously to disrupt enemies' stance, dealing 280% Physical DMG to a single enemy, with a 25% chance of inflicting [Stun] on the target for 1 round(s).
Tornado AttackParvatiSkill12Parvati attacks continuously to disrupt enemies' stance, dealing 294% Physical DMG to a single enemy, with a 25% chance of inflicting [Stun] on the target for 1 round(s).
Tornado AttackParvatiSkill33Parvati attacks continuously to disrupt enemies' stance, dealing 309% Physical DMG to a single enemy, with a 30% chance of inflicting [Stun] on the target for 1 round(s).
Tornado AttackParvatiSkill54Parvati attacks continuously to disrupt enemies' stance, dealing 309% Physical DMG to a single enemy, with a 35% chance of inflicting [Stun] on the target for 1 round(s).
Tornado AttackParvatiSkill65Parvati attacks continuously to disrupt enemies' stance, dealing 340% Physical DMG to a single enemy, with a 40% chance of inflicting [Stun] on the target for 1 round(s).
Tornado AttackParvatiSkill76Parvati attacks continuously to disrupt enemies' stance, dealing 340% Physical DMG to a single enemy, with a 50% chance of inflicting [Stun] on the target for 1 round(s).
Hurricane ImpactSenkoBasic Attack01Senko joins the battle with excellent sword skills and deals 73% Physical DMG to a single row of enemies.
Hurricane ImpactSenkoBasic Attack22Senko joins the battle with excellent sword skills and deals 81% Physical DMG to a single row of enemies.
Hurricane ImpactSenkoBasic Attack43Senko joins the battle with excellent sword skills and deals 89% Physical DMG to a single row of enemies.
Lightning OperationsSenkoSkill01Senko releases her accumulated power in a single strike, dealing 205% Physical DMG to a single row of enemies. Has a 15% chance to restore HP of 80% Attack.
Lightning OperationsSenkoSkill12Senko releases her accumulated power in a single strike, dealing 216% Physical DMG to a single row of enemies. Has a 15% chance to restore HP of 80% Attack.
Lightning OperationsSenkoSkill33Senko releases her accumulated power in a single strike, dealing 227% Physical DMG to a single row of enemies. Has a 20% chance to restore HP of 100% Attack.
Lightning OperationsSenkoSkill54Senko releases her accumulated power in a single strike, dealing 227% Physical DMG to a single row of enemies. Has a 30% chance to restore HP of 100% Attack.
Lightning OperationsSenkoSkill65Senko releases her accumulated power in a single strike, dealing 249% Physical DMG to a single row of enemies. Has a 30% chance to restore HP of 120% Attack.
Lightning OperationsSenkoSkill76Senko releases her accumulated power in a single strike, dealing 249% Physical DMG to a single row of enemies. Has a 40% chance to restore HP of 150% Attack.
Ethereal NotesNightingaleBasic Attack01Nightingale attacks with sound wave magic, dealing 95% Magic DMG to the enemy with the highest Attack.
Ethereal NotesNightingaleBasic Attack22Nightingale attacks with sound wave magic, dealing 105% Magic DMG to the enemy with the highest Attack. There's a(n) 20% chance to cause the target Crit -10% for 1 round(s).
Ethereal NotesNightingaleBasic Attack43Nightingale attacks with sound wave magic, dealing 115% Magic DMG to the enemy with the highest Attack. There's a(n) 30% chance to cause the target Crit -20% for 1 round(s).
Black RequiemNightingaleSkill01Nightingale releases inquisitor magic, dealing 146% Magic DMG to 4 random enemies. There's a(n) 40% chance to inflict [Silent] on each target for 1 round.
Black RequiemNightingaleSkill12Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 40% chance to inflict [Silent] on each target for 1 round.
Black RequiemNightingaleSkill33Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round.
Black RequiemNightingaleSkill54Nightingale releases inquisitor magic, dealing 154% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 5%.
Black RequiemNightingaleSkill65Nightingale releases inquisitor magic, dealing 184% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 5%.
Black RequiemNightingaleSkill76Nightingale releases inquisitor magic, dealing 195% Magic DMG to 4 random enemies. There's a(n) 60% chance to inflict [Silent] on each target for 1 round. Every 10% HP reduced increases the chance of inflicting [Silent] by 10%.
Swinging ChopKurainBasic Attack01Kurain swings her weapon and does a wide-range slash, dealing 73% Physical DMG to a single row of enemies.
Swinging ChopKurainBasic Attack22Kurain swings her weapon and does a wide-range slash, dealing 81% Physical DMG to a single row of enemies.
Swinging ChopKurainBasic Attack43Kurain swings her weapon and does a wide-range slash, dealing 89% Physical DMG to a single row of enemies.
ExterminationKurainSkill01Kurain attaches energy to her blade when attacking, dealing 205% Physical DMG to a single row of enemies and additional 50% Physical DMG to the target with the lowest HP.
ExterminationKurainSkill12Kurain attaches energy to her blade when attacking, dealing 216% Physical DMG to a single row of enemies and additional 50% Physical DMG to the target with the lowest HP.
ExterminationKurainSkill33Kurain attaches energy to her blade when attacking, dealing 227% Physical DMG to a single row of enemies and additional 60% Physical DMG to the target with the lowest HP.
ExterminationKurainSkill54Kurain attaches energy to her blade when attacking, dealing 227% Physical DMG to a single row of enemies and additional 70% Physical DMG to the target with the lowest HP.
ExterminationKurainSkill65Kurain attaches energy to her blade when attacking, dealing 249% Physical DMG to a single row of enemies and additional 80% Physical DMG to the target with the lowest HP.
ExterminationKurainSkill76Kurain attaches energy to her blade when attacking, dealing 262% Physical DMG to a single row of enemies and additional 100% Physical DMG to the target with the lowest HP.
Snow BlessingEririBasic Attack01Eriri attacks the enemies and heals the ally with the lowest HP for 95% Attack.
Snow BlessingEririBasic Attack22Eriri attacks the enemies and heals the ally with the lowest HP for 105% Attack.
Snow BlessingEririBasic Attack43Eriri attacks the enemies and heals the ally with the lowest HP for 115% Attack.
Snow ShelterEririSkill01When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 149% Attack, and grants the lowest-HP target Armor and Resistance +10% for 2 round(s).
Snow ShelterEririSkill12When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 157% Attack, and grants the lowest-HP target Armor and Resistance +10% for 2 round(s).
Snow ShelterEririSkill33When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 157% Attack, and grants the lowest-HP target Armor and Resistance +15% for 2 round(s).
Snow ShelterEririSkill54When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 173% Attack, and grants the lowest-HP target Armor and Resistance +15% for 2 round(s).
Snow ShelterEririSkill65When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 173% Attack, and grants all targets Armor and Resistance +20% for 2 round(s).
Snow ShelterEririSkill76When faced with a difficult situation, Eriri breaks the limitation of her brain and conceives the most appropriate recovery plan. Eriri heals front row allies for 190% Attack, and grants all targets Armor and Resistance +25% for 2 round(s).
Flying BladeGuraBasic Attack01Gura throws power darts, dealing 73% Physical DMG to a single row of enemies.
Flying BladeGuraBasic Attack22Gura throws power darts, dealing 81% Physical DMG to a single row of enemies.
Flying BladeGuraBasic Attack43Gura throws power darts, dealing 89% Physical DMG to a single row of enemies.
Chain ResonanceGuraSkill01Gura opens the weapon box behind her and uses the engraved darts, dealing 205% Physical DMG to a single row of enemies, with a 30% chance to cause the target Armor and Resistance -10% for 2 round(s).
Chain ResonanceGuraSkill12Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 30% chance to cause the target Armor and Resistance -10% for 2 round(s).
Chain ResonanceGuraSkill33Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 40% chance to cause the target Armor and Resistance -12% for 2 round(s).
Chain ResonanceGuraSkill54Gura opens the weapon box behind her and uses the engraved darts, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to cause the target Armor and Resistance -12% for 2 round(s).
Chain ResonanceGuraSkill65Gura opens the weapon box behind her and uses the engraved darts, dealing 249% Physical DMG to a single row of enemies, with a 50% chance to cause the target Armor and Resistance -15% for 2 round(s).
Chain ResonanceGuraSkill76Gura opens the weapon box behind her and uses the engraved darts, dealing 249% Physical DMG to a single row of enemies, with a 60% chance to cause the target Armor and Resistance -20% for 2 round(s).
Winter SolsticeNanookBasic Attack01Nanook swings a two-handed weapon, dealing 50% Physical DMG to the enemy in the corresponding position and surrounding enemies.
Winter SolsticeNanookBasic Attack22Nanook swings a two-handed weapon, dealing 54% Physical DMG to the enemy in the corresponding position and surrounding enemies.
Winter SolsticeNanookBasic Attack43Nanook swings a two-handed weapon, dealing 60% Physical DMG to the enemy in the corresponding position and surrounding enemies.
AvalancheNanookSkill01Nanook charges at the enemies, dealing 143% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 15% Max HP to front row allies (up to 200% of Nanook's Attack).
AvalancheNanookSkill12Nanook charges at the enemies, dealing 151% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 15% Max HP to front row allies (up to 200% of Nanook's Attack).
AvalancheNanookSkill33Nanook charges at the enemies, dealing 151% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 20% Max HP to front row allies (up to 250% of Nanook's Attack).
AvalancheNanookSkill54Nanook charges at the enemies, dealing 170% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 25% Max HP to front row allies (up to 300% of Nanook's Attack).
AvalancheNanookSkill65Nanook charges at the enemies, dealing 170% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 30% Max HP to front row allies (up to 350% of Nanook's Attack).
AvalancheNanookSkill76Nanook charges at the enemies, dealing 192% Physical DMG to the enemy in the corresponding position and surrounding enemies, and granting a shield of 30% Max HP to front row allies (up to 350% of Nanook's Attack).
Small DisciplineSnezhanaBasic Attack01Snezhana teaches her opponent a lesson, dealing 100% Magic DMG to a single enemy.
Small DisciplineSnezhanaBasic Attack22Snezhana teaches her opponent a lesson, dealing 110% Magic DMG to a single enemy.
Small DisciplineSnezhanaBasic Attack43Snezhana teaches her opponent a lesson, dealing 121% Magic DMG to a single enemy.
Cost of HostilitySnezhanaSkill01Snezhana devises the best battle plan and attacks, dealing 149% Magic DMG to front row enemies and additional 60% Magic DMG to the target with the highest HP.
Cost of HostilitySnezhanaSkill12Snezhana devises the best battle plan and attacks, dealing 157% Magic DMG to front row enemies and additional 60% Magic DMG to the target with the highest HP.
Cost of HostilitySnezhanaSkill33Snezhana devises the best battle plan and attacks, dealing 157% Magic DMG to front row enemies and additional 70% Magic DMG to the target with the highest HP.
Cost of HostilitySnezhanaSkill54Snezhana devises the best battle plan and attacks, dealing 173% Magic DMG to front row enemies and additional 70% Magic DMG to the target with the highest HP.
Cost of HostilitySnezhanaSkill65Snezhana devises the best battle plan and attacks, dealing 181% Magic DMG to front row enemies and additional 80% Magic DMG to the target with the highest HP.
Cost of HostilitySnezhanaSkill76Snezhana devises the best battle plan and attacks, dealing 190% Magic DMG to front row enemies and additional 90% Magic DMG to the target with the highest HP.
PunishmentNizBasic Attack01Niz manipulates strong winds and deals 100% Magic DMG to a single enemy.
PunishmentNizBasic Attack22Niz manipulates strong winds and deals 110% Magic DMG to a single enemy. There's a(n) 20% chance to [freeze] the targets for 1 round(s).
PunishmentNizBasic Attack43Niz manipulates strong winds and deals 121% Magic DMG to a single enemy. There's a(n) 30% chance to [freeze] the targets for 1 round(s).
No PardonNizSkill01Raging Niz will show enemies what freezing really feels like. Deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to [freeze] each target for 1 round(s).
No PardonNizSkill12Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to [freeze] each target for 1 round(s).
No PardonNizSkill33Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] each target for 1 round(s).
No PardonNizSkill54Raging Niz will show enemies what freezing really feels like. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 20% for 2 round(s).
No PardonNizSkill65Raging Niz will show enemies what freezing really feels like. Deals 202% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 20% for 2 round(s).
No PardonNizSkill76Raging Niz will show enemies what freezing really feels like. Deals 214% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 45% chance to [freeze] all the targets for 1 round(s). Grants herself Increase Attack by 40% for 2 round(s).
Tearing ClawPantherBasic Attack01Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 100% Physical DMG to a single enemy.
Tearing ClawPantherBasic Attack22Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 110% Physical DMG to a single enemy.
Tearing ClawPantherBasic Attack43Even Panther sometimes has to take care of enemies that can't be swayed by money. Deal 121% Physical DMG to a single enemy.
Hunter BloodPantherSkill01The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 149% Physical DMG to front row enemies, with a 30% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Hunter BloodPantherSkill12The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 157% Physical DMG to front row enemies, with a 30% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Hunter BloodPantherSkill33The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 157% Physical DMG to front row enemies, with a 40% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Hunter BloodPantherSkill54The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 173% Physical DMG to front row enemies, with a 40% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Hunter BloodPantherSkill65The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 173% Physical DMG to front row enemies, with a 50% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Hunter BloodPantherSkill76The lasting battle angers Panther, making her want to execute the enemies by any means. Deals 190% Physical DMG to front row enemies, with a 60% chance to inflict [Bloody Support] on the target with the highest HP for 2 round(s).
Thin StreamRikinBasic Attack01Rikin controls gentle water flow and heals 2 random units for 77% Attack.
Thin StreamRikinBasic Attack22Rikin controls gentle water flow and heals 2 random units for 85% Attack.
Thin StreamRikinBasic Attack43Rikin controls gentle water flow and heals 2 random units for 93% Attack.
Steady StreamRikinSkill01The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 10% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s).
Steady StreamRikinSkill33The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 12% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s).
Steady StreamRikinSkill65The water knows no words but nourishes everything. Rikin uses the power of water to grant back row allies Increase Attack by 15% for 2 round(s), and aids the ally with the lowest HP with [Continuous Healing] that lasts 2 round(s).
Thunder StrikeXenBasic Attack01Xen uses her slashing skill and deals 100% Physical DMG to a single back row enemy.
Thunder StrikeXenBasic Attack22Xen uses her slashing skill and deals 110% Physical DMG to a single back row enemy.
Thunder StrikeXenBasic Attack43Xen uses her slashing skill and deals 121% Physical DMG to a single back row enemy.
Electromagnetic BurstsXenSkill01Xen targets the weak spots, dealing 280% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 50% Physical DMG.
Electromagnetic BurstsXenSkill12Xen targets the weak spots, dealing 294% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 50% Physical DMG.
Electromagnetic BurstsXenSkill33Xen targets the weak spots, dealing 309% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 60% Physical DMG.
Electromagnetic BurstsXenSkill54Xen targets the weak spots, dealing 309% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 70% Physical DMG.
Electromagnetic BurstsXenSkill65Xen targets the weak spots, dealing 340% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 80% Physical DMG.
Electromagnetic BurstsXenSkill76Xen targets the weak spots, dealing 340% Physical DMG to a single back row enemy. If the target's HP is below 50%, deals additional 100% Physical DMG.
WavesKikiBasic Attack01Kiki operates the water streams with magic and deals 73% Magic DMG to a single row of enemies.
WavesKikiBasic Attack22Kiki controls water flows with magic, dealing 81% Magic DMG to a single enemy row and additional 20% Magic DMG to targets with HP below 50%.
WavesKikiBasic Attack43Kiki controls water flows with magic, dealing 89% Magic DMG to a single enemy row and additional 40% Magic DMG to targets with HP below 50%.
TsunamiKikiSkill01Kiki raises a huge wave with magic, dealing 249% Magic DMG to a random row of enemies. Additional 20% Attack is applied to this skill.
TsunamiKikiSkill12Kiki raises a huge wave with magic, dealing 264% Magic DMG to a random row of enemies. Additional 20% Attack is applied to this skill.
TsunamiKikiSkill33Kiki raises a huge wave with magic, dealing 264% Magic DMG to a random row of enemies. Additional 30% Attack is applied to this skill.
TsunamiKikiSkill54Kiki controls water flows with magic, dealing 264% Magic DMG to a random enemy row and additional 80% Magic DMG to targets with HP below 50%. Additional 30% Attack is applied to this skill.
TsunamiKikiSkill65Kiki controls water flows with magic, dealing 315% Magic DMG to a random enemy row and additional 80% Magic DMG to targets with HP below 50%. Additional 35% Attack is applied to this skill.
TsunamiKikiSkill76Kiki controls water flows with magic, dealing 333% Magic DMG to a random enemy row and additional 160% Magic DMG to targets with HP below 50%. Additional 40% Attack is applied to this skill.
Double StrandsKatchBasic Attack01Katch quickly throws two feather projectiles, dealing 95% Magic DMG to the enemy with the lowest HP.
Double StrandsKatchBasic Attack22Katch quickly throws two feather projectiles, dealing 105% Magic DMG to the enemy with the lowest HP.
Double StrandsKatchBasic Attack43Katch quickly throws two feather projectiles, dealing 115% Magic DMG to the enemy with the lowest HP.
Bird NightwalkKatchSkill01Katch swiftly moves around the target and deals 205% Magic DMG to a single row of enemies. There's a 30% chance to inflict [Armor Break] on each target for 2 round(s).
Bird NightwalkKatchSkill12Katch swiftly moves around the target and deals 216% Magic DMG to a single row of enemies. There's a 30% chance to inflict [Armor Break] on each target for 2 round(s).
Bird NightwalkKatchSkill33Katch swiftly moves around the target and deals 227% Magic DMG to a single row of enemies. There's a 40% chance to inflict [Armor Break] on each target for 2 round(s).
Bird NightwalkKatchSkill54Katch swiftly moves around the target and deals 227% Magic DMG to a single row of enemies. There's a 50% chance to inflict [Armor Break] on each target for 2 round(s).
Bird NightwalkKatchSkill65Katch swiftly moves around the target and deals 249% Magic DMG to a single row of enemies. There's a 50% chance to inflict [Armor Break] on each target for 2 round(s).
Bird NightwalkKatchSkill76Katch swiftly moves around the target and deals 249% Magic DMG to a single row of enemies. There's a 60% chance to inflict [Armor Break] on each target for 2 round(s).
Rapid FireYanlingBasic Attack01The cannon targets an enemy, dealing 100% Magic DMG to it.
Rapid FireYanlingBasic Attack22The cannon targets an enemy, dealing 110% Magic DMG to it.
Rapid FireYanlingBasic Attack43The cannon targets an enemy, dealing 121% Magic DMG to it.
Explosive TipYanlingSkill01When I finish this smoke, it will be the death for you. Deals 149% Magic DMG to back row enemies and has a 30% chance to inflict [Burn] on each target for 2 round(s).
Explosive TipYanlingSkill12When I finish this smoke, it will be the death for you. Deals 157% Magic DMG to back row enemies and has a 30% chance to inflict [Burn] on each target for 2 round(s).
Explosive TipYanlingSkill33When I finish this smoke, it will be the death for you. Deals 165% Magic DMG to back row enemies and has a 40% chance to inflict [Burn] on each target for 2 round(s).
Explosive TipYanlingSkill65When I finish this smoke, it will be the death for you. Deals 181% Magic DMG to back row enemies and has a 50% chance to inflict [Burn] on each target for 2 round(s).
Explosive TipYanlingSkill76When I finish this smoke, it will be the death for you. Deals 190% Magic DMG to back row enemies and has a 60% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Draw BladeSilBasic Attack01Sil can feel her sword slicing through the enemy's body. Deal 53% Physical DMG to front row enemies.
Red Lotus - Draw BladeSilBasic Attack22Sil can feel her sword slicing through the enemy's body. Deal 59% Physical DMG to front row enemies.
Red Lotus - Draw BladeSilBasic Attack43Sil can feel her sword slicing through the enemy's body. Deal 65% Physical DMG to front row enemies.
Red Lotus - Red ScarSilSkill01Breathe in... out... and slash! Sil deals 149% Physical DMG to front row enemies, with a 30% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Red ScarSilSkill12Breathe in... out... and slash! Sil deals 157% Physical DMG to front row enemies, with a 30% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Red ScarSilSkill33Breathe in... out... and slash! Sil deals 165% Physical DMG to front row enemies, with a 40% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Red ScarSilSkill54Breathe in... out... and slash! Sil deals 165% Physical DMG to front row enemies, with a 45% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Red ScarSilSkill65Breathe in... out... and slash! Sil deals 181% Physical DMG to front row enemies, with a 50% chance to inflict [Burn] on each target for 2 round(s).
Red Lotus - Red ScarSilSkill76Breathe in... out... and slash! Sil deals 181% Physical DMG to front row enemies, with a 60% chance to inflict [Burn] on each target for 2 round(s).
Healing ReagentAuroraBasic Attack01Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 53% Attack.
Healing ReagentAuroraBasic Attack22Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 59% Attack.
Healing ReagentAuroraBasic Attack43Aurora has a talent for healing, and the reagents she makes can heal all allies in her row for 65% Attack.
Trial - Stimulate ReagentAuroraSkill01Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 148% of her Attack for 3 random allies and grants Armor and Resistance +10% to the target with the lowest HP for 2 round(s).
Trial - Stimulate ReagentAuroraSkill12Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 156% of her Attack for 3 random allies and grants Armor and Resistance +10% to the target with the lowest HP for 2 round(s).
Trial - Stimulate ReagentAuroraSkill33Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 156% of her Attack for 3 random allies and grants Armor and Resistance +15% to the target with the lowest HP for 2 round(s).
Trial - Stimulate ReagentAuroraSkill54Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 164% of her Attack for 3 random allies and grants Armor and Resistance +15% to the target with the lowest HP for 2 round(s).
Trial - Stimulate ReagentAuroraSkill65Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 180% of her Attack for 3 random allies and grants Armor and Resistance +20% to the target with the lowest HP for 2 round(s).
Trial - Stimulate ReagentAuroraSkill76Aurora doesn't want her friends to get hurt, so she developed a stimulating reagent that can generate shields. Forms a shield equal to 180% of her Attack for 3 random allies and grants Armor and Resistance +25% to the target with the lowest HP for 2 round(s).
RadianceReginaBasic Attack01Regina swings her giant sword and quickly deals 53% Physical DMG to front row enemies.
RadianceReginaBasic Attack22Regina swings her giant sword and quickly deals 65% Physical DMG to front row enemies.
RadianceReginaBasic Attack43Regina swings her giant sword and quickly deals 78% Physical DMG to front row enemies.
SplendorReginaSkill01After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 121% Physical DMG to front row enemies. There's a(n) 40% chance to inflict [Burn] on the targets for 2 round(s).
SplendorReginaSkill12After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 40% chance to inflict [Burn] on the targets for 2 round(s).
SplendorReginaSkill33After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s).
SplendorReginaSkill54After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 128% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 20% for this attack.
SplendorReginaSkill65After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 153% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 40% for this attack.
SplendorReginaSkill76After a short buildup, Regina throws her weapon, forming a large number of flaming birds that deal 162% Physical DMG to front row enemies. There's a(n) 60% chance to inflict [Burn] on the targets for 2 round(s). Crit is increased by 40% for this attack.
Card ShowerHemettoBasic Attack01Hemetto uses her cards to deal 100% Physical DMG to a single back row enemy.
Card ShowerHemettoBasic Attack22Hemetto uses her cards to deal 110% Physical DMG to a single back row enemy.
Card ShowerHemettoBasic Attack43Hemetto uses her cards to deal 121% Physical DMG to a single back row enemy.
Fate DealHemettoSkill01Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 149% Physical DMG to back row enemies, causing all the targets Healing Effect -15% for 2 round(s).
Fate DealHemettoSkill12Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 157% Physical DMG to back row enemies, causing all the targets Healing Effect -15% for 2 round(s).
Fate DealHemettoSkill33Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 165% Physical DMG to back row enemies, causing all the targets Healing Effect -25% for 2 round(s).
Fate DealHemettoSkill54Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -25% for 2 round(s).
Fate DealHemettoSkill65Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -30% for 2 round(s).
Fate DealHemettoSkill76Cards can reveal fate but also bring destruction. Hemetto controls her cards to deal 181% Physical DMG to back row enemies, causing all the targets Healing Effect -40% for 2 round(s).
UppercutBabsBasic Attack01Babs dashes forward, dealing 100% Physical DMG to a single enemy.
UppercutBabsBasic Attack22Babs dashes forward, dealing 110% Physical DMG to a single enemy and gaining a shield of 200% Attack.
UppercutBabsBasic Attack43Babs dashes forward, dealing 121% Physical DMG to a single enemy and gaining a shield of 300% Attack.
Steel FloodBabsSkill01The skilled combatant always aims to become the strongest. Babs deals 266% Physical DMG to the enemy with the highest Attack, with a 30% chance to inflict [Taunt] on the target for 1 round(s).
Steel FloodBabsSkill12The skilled combatant always aims to become the strongest. Babs deals 279% Physical DMG to the enemy with the highest Attack, with a 30% chance to inflict [Taunt] on the target for 1 round(s).
Steel FloodBabsSkill33The skilled combatant always aims to become the strongest. Babs deals 294% Physical DMG to the enemy with the highest Attack, with a 40% chance to inflict [Taunt] on the target for 1 round(s).
Steel FloodBabsSkill54The skilled combatant always aims to become the strongest. Babs deals 294% Physical DMG to the enemy with the highest Attack, with a 50% chance to inflict [Taunt] on the target for 1 round(s).
Steel FloodBabsSkill65The skilled combatant always aims to become the strongest. Babs deals 323% Physical DMG to the enemy with the highest Attack, with a 50% chance to inflict [Taunt] on the target for 1 round(s).
Steel FloodBabsSkill76The skilled combatant always aims to become the strongest. Babs deals 323% Physical DMG to the enemy with the highest Attack, with a 60% chance to inflict [Taunt] on the target for 1 round(s).
Divine GraceNephthysBasic Attack01It's a favor from God that Nephthys can heal the ally with the lowest HP for 95% Attack.
Divine GraceNephthysBasic Attack22It's a favor from God that Nephthys can heal the ally with the lowest HP for 116% Attack.
Divine GraceNephthysBasic Attack43It's a favor from God that Nephthys can heal the ally with the lowest HP for 138% Attack.
God's GiftNephthysSkill01God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 173% Attack. Each enemy with [Burn] increases the healing effect by 6%.
God's GiftNephthysSkill12God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 6%.
God's GiftNephthysSkill33God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 12%.
God's GiftNephthysSkill54God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 183% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s).
God's GiftNephthysSkill65God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 218% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s).
God's GiftNephthysSkill76God likes to see our enemies in pain. This is a gift from God! Nephthys heals allies of the same row for 231% Attack. Each enemy with [Burn] increases the healing effect by 12%. Allies with HP below 50% are granted [Continuous Healing] effect, lasting for 2 round(s).
Chop DownTaweretBasic Attack01Taweret attacks with her giant ax, dealing 100% Physical DMG to a single enemy.
Chop DownTaweretBasic Attack22Taweret attacks with her giant ax, dealing 122% Physical DMG to a single enemy.
Chop DownTaweretBasic Attack43Taweret attacks with her giant ax, dealing 145% Physical DMG to a single enemy.
Smash DownTaweretSkill01If you are confused, just slash! Deal 238% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -20% for 2 round(s).
Smash DownTaweretSkill12If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -20% for 2 round(s).
Smash DownTaweretSkill33If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s).
Smash DownTaweretSkill54If you are confused, just slash! Deal 252% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 60% DMG.
Smash DownTaweretSkill65If you are confused, just slash! Deal 300% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 60% DMG.
Smash DownTaweretSkill76If you are confused, just slash! Deal 318% Physical DMG to a single row of enemies. If a target's HP percentage is higher than the caster's, cause the target Armor and Resistance -30% for 2 round(s). If the targets' HP percentage is lower than the caster's, the attack deals additional 120% DMG.
Marching ChargeAudreyBasic Attack01Audrey breaks through the enemy formation, dealing 105% Magic DMG to 1 random enemy.
Marching ChargeAudreyBasic Attack22Audrey breaks through the enemy formation, dealing 116% Magic DMG to 1 random target. There's a(n) 20% chance to inflict [Silent] on the target for 1 round(s).
Marching ChargeAudreyBasic Attack43Audrey breaks through the enemy formation, dealing 127% Magic DMG to 1 random target. There's a(n) 30% chance to inflict [Silent] on the target for 1 round(s).
Up-change CommandAudreySkill01Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 50% chance to add 2 Rage for all targets.
Up-change CommandAudreySkill33Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 70% chance to add 2 Rage for all targets.
Up-change CommandAudreySkill54Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 70% chance to add 2 Rage for all targets, and grant Crit +20% to the target with the highest Attack for 2 round(s).
Up-change CommandAudreySkill65Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 80% chance to add 2 Rage for all targets, and grant Crit +20% to the target with the highest Attack for 2 round(s).
Up-change CommandAudreySkill76Audrey casts a spell to support her teammates, granting back row allies [Regen] for 2 round(s). There's a(n) 100% chance to add 2 Rage for all targets, and grant Crit +40% to the target with the highest Attack for 2 round(s).
Don't move.BeamBasic Attack01Beam manipulates floating swords and deals 73% Physical DMG to a single row of enemies.
Don't move.BeamBasic Attack22Beam manipulates floating swords and deals 90% Physical DMG to a single row of enemies.
Don't move.BeamBasic Attack43Beam manipulates floating swords and deals 107% Physical DMG to a single row of enemies.
Time to finish things!BeamSkill01Beam decides to get serious and deals 238% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 8% of the HP she has lost (including shields, up to 6% of the target's Max HP).
Time to finish things!BeamSkill12Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 8% of the HP she has lost (including shields, up to 6% of the target's Max HP).
Time to finish things!BeamSkill33Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 12% of the HP she has lost (including shields, up to 12% of the target's Max HP).
Time to finish things!BeamSkill54Beam decides to get serious and deals 252% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 12% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 10% Attack is applied to this skill.
Time to finish things!BeamSkill65Beam decides to get serious and deals 300% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 15% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 10% Attack is applied to this skill.
Time to finish things!BeamSkill76Beam decides to get serious and deals 318% Physical DMG to a single row of enemies. This attack deals Bonus DMG equal to 15% of the HP she has lost (including shields, up to 12% of the target's Max HP). Additional 25% Attack is applied to this skill.
Tactical ChargeMoriBasic Attack01Mori throws her lance, and the spinning lance deals 100% Physical DMG to a single back row enemy.
Tactical ChargeMoriBasic Attack22Mori throws her lance, and the spinning lance deals 110% Physical DMG to a single back row enemy. Additional 10% Attack is applied to this skill.
Tactical ChargeMoriBasic Attack43Mori throws her lance, and the spinning lance deals 121% Physical DMG to a single back row enemy. Additional 20% Attack is applied to this skill.
Riding HighMoriSkill01Mori moves through the enemies and deals 324% Physical DMG to a single back row enemy. There's a(n) 40% chance for her to recover 2 Rage. Additional 10% Attack is applied to this skill.
Riding HighMoriSkill12Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 40% chance for her to recover 2 Rage. Additional 10% Attack is applied to this skill.
Riding HighMoriSkill33Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 50% chance to recover 2 Rage, and a(n) 40% chance to Pursuit. Her Attack is increased by 15% for this skill.
Riding HighMoriSkill54Mori moves through the enemies and deals 343% Physical DMG to a single back row enemy. There's a(n) 50% chance for her to recover 2 Rage. Additional 15% Attack is applied to this skill. Has a(n) 50% chance to Pursuit.
Riding HighMoriSkill65Mori moves through the enemies and deals 409% Physical DMG to a single back row enemy. There's a(n) 50% chance for her to recover 2 Rage. Additional 25% Attack is applied to this skill. Has a(n) 60% chance to Pursuit.
Riding HighMoriSkill76Mori moves through the enemies and deals 433% Physical DMG to a single back row enemy. There's a(n) 60% chance to recover 2 Rage, and a(n) 80% chance to Pursuit. Her Attack is increased by 40% for this skill.
Charged ShootingSovaBasic Attack01Sova's precise arrow deals 100% Physical DMG to a single enemy.
Charged ShootingSovaBasic Attack22Sova's precise arrow deals 110% Physical DMG to a single enemy.
Charged ShootingSovaBasic Attack43Sova's precise arrow deals 121% Physical DMG to a single enemy.
Banks ArcherySovaSkill01Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 205% Physical DMG to a single row of enemies, with a 40% chance to recover 2 Rage.
Banks ArcherySovaSkill12Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to recover 2 Rage.
Banks ArcherySovaSkill33Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 50% chance to recover 2 Rage. Additional 15% Crit is applied to this attack.
Banks ArcherySovaSkill54Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 216% Physical DMG to a single row of enemies, with a 60% chance to recover 2 Rage. Additional 20% Crit is applied to this attack.
Banks ArcherySovaSkill65Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 249% Physical DMG to a single row of enemies, with a 60% chance to recover 2 Rage. Additional 25% Crit is applied to this attack.
Banks ArcherySovaSkill76Using the Echo Crystal technique, Sova shoots a powerful arrow, dealing 249% Physical DMG to a single row of enemies, with a 70% chance to recover 2 Rage. Additional 30% Crit is applied to this attack.
SkyfireShiyuBasic Attack01Shiyu orders flames to ignite on enemies, dealing 53% Magic DMG to back row enemies.
SkyfireShiyuBasic Attack22Shiyu orders flames to ignite on enemies, dealing 65% Magic DMG to back row enemies.
SkyfireShiyuBasic Attack43Shiyu orders flames to ignite on enemies, dealing 78% Magic DMG to back row enemies.
SupernovaShiyuSkill01Shiyu's vengeful fire engulfs the battlefield, dealing 112% Magic DMG to the enemy in front and surrounding enemies. Each target has a 40% chance to start [Burning] for 2 rounds.
SupernovaShiyuSkill12Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 40% chance to start [Burning] for 2 rounds.
SupernovaShiyuSkill33Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 50% chance to start [Burning] for 2 rounds.
SupernovaShiyuSkill54Shiyu's vengeful fire engulfs the battlefield, dealing 119% Magic DMG to the enemy in front and surrounding enemies. Each target has a 50% chance to start [Burning] for 2 rounds. There is a 30% chance to remove the shield of targets with HP below 50%.
SupernovaShiyuSkill65Shiyu's vengeful fire engulfs the battlefield, dealing 142% Magic DMG to the enemy in front and surrounding enemies. Each target has a 60% chance to start [Burning] for 2 rounds. There is a 30% chance to remove the shield of targets with HP below 50%.
SupernovaShiyuSkill76Shiyu's vengeful fire engulfs the battlefield, dealing 150% Magic DMG to the enemy in front and surrounding enemies. Each target has a 70% chance to start [Burning] for 2 rounds. There is a 60% chance to remove the shield of targets with HP below 50%.
Death in FlowersFirentiaBasic Attack01Firentia attaches flames to the sword and deals 53% Physical DMG to front row enemies.
Death in FlowersFirentiaBasic Attack22Firentia attaches flames to the sword and deals 65% Physical DMG to front row enemies.
Death in FlowersFirentiaBasic Attack43Firentia attaches flames to the sword and deals 78% Physical DMG to front row enemies.
Paramita BurialFirentiaSkill01The blooms rage like fire. Firentia unleashes flame, dealing 173% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 8%.
Paramita BurialFirentiaSkill12The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 8%.
Paramita BurialFirentiaSkill33The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%.
Paramita BurialFirentiaSkill54The blooms rage like fire. Firentia unleashes flame, dealing 183% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 60% chance to inflict [Firebloom] on the targets for 2 round(s).
Paramita BurialFirentiaSkill65The blooms rage like fire. Firentia unleashes flame, dealing 218% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 80% chance to inflict [Firebloom] on the targets for 2 round(s).
Paramita BurialFirentiaSkill76The blooms rage like fire. Firentia unleashes flame, dealing 231% Physical DMG to front row enemies. For every 10% reduction in the targets' HP, this skill's DMG is increased by 12%. Firentia has a(n) 100% chance to inflict [Firebloom] on the targets for 2 round(s).
Battle FrenzyWadjetBasic Attack01Wadjet launches an attack, dealing 53% Physical DMG to back row enemies.
Battle FrenzyWadjetBasic Attack22Wadjet launches an attack, dealing 65% Physical DMG to back row enemies.
Battle FrenzyWadjetBasic Attack43Wadjet launches an attack, dealing 78% Physical DMG to back row enemies.
Soul SealWadjetSkill01Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 173% Physical DMG to back row enemies, with a(n) 20% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Soul SealWadjetSkill12Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 20% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Soul SealWadjetSkill33Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 25% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Soul SealWadjetSkill54Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 183% Physical DMG to back row enemies, with a(n) 40% chance to cause each target Block Rate Down 20% for 2 round(s). Has a(n) 25% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Soul SealWadjetSkill65Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 218% Physical DMG to back row enemies, with a(n) 40% chance to cause each target Block Rate Down 20% for 2 round(s). Has a(n) 30% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Soul SealWadjetSkill76Wadjet breaks her limits, her God's Eye sending a chill down enemies' spines. Deals 231% Physical DMG to back row enemies, with a(n) 60% chance to cause each target Block Rate Down 40% for 2 round(s). Has a(n) 35% chance to turn each target with more than 3 Rage into [Mummies] for 1 round(s).
Purificatory FireGarulaBasic Attack01Garula swings her weapon and deals 73% Physical DMG to a single row of enemies.
Purificatory FireGarulaBasic Attack22Garula swings her weapon and deals 90% Physical DMG to a single row of enemies.
Purificatory FireGarulaBasic Attack43Garula swings her weapon and deals 107% Physical DMG to a single row of enemies.
Glazed ChainsGarulaSkill01Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 173% Physical DMG to 3 random enemies, with a(n) 30% chance to cause each of the targets Crit Res reduced by 20%. for 2 round(s).
Glazed ChainsGarulaSkill12Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, with a(n) 30% chance to cause each of the targets Crit Res reduced by 20%. for 2 round(s).
Glazed ChainsGarulaSkill33Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, with a(n) 40% chance to cause each of the targets Crit Res reduced by 30%. for 2 round(s).
Glazed ChainsGarulaSkill54Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 183% Physical DMG to 3 random enemies, and Healing Effect -30% for 2 round(s). Has a(n) 40% chance to cause each of the targets Crit Res reduced by 30%. for 2 round(s).
Glazed ChainsGarulaSkill65Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 218% Physical DMG to 3 random enemies, and Healing Effect -30% for 2 round(s). Has a(n) 50% chance to cause each of the targets Crit Res reduced by 40%. for 2 round(s).
Glazed ChainsGarulaSkill76Garula wants her enemies to experience the abuse that slaves have endured. She summons chains to deal 231% Physical DMG to 3 random enemies, and Healing Effect -60% for 2 round(s). Has a(n) 60% chance to cause each of the targets Crit Res reduced by 40%. for 2 round(s).
Oath GunGryphBasic Attack01Deal 100% Magic DMG to a single enemy.
Oath GunGryphBasic Attack22Deal 110% Magic DMG to a single enemy and have a(n) 15% chance to inflict [Burn] for 2 round(s).
Oath GunGryphBasic Attack43Deal 121% Magic DMG to a single enemy and have a(n) 30% chance to inflict [Burn] for 2 round(s).
Radiant IncarnationGryphSkill01Gryph uses all her magic to attack, dealing 238% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 6%.
Radiant IncarnationGryphSkill12Gryph uses all her magic to attack, dealing 252% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 6%.
Radiant IncarnationGryphSkill33Gryph uses all her magic to attack, dealing 252% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 9%. If the targets are afflicted with [Burn], there's a(n) 30% chance to trigger [Ignition].
Radiant IncarnationGryphSkill54Gryph uses all her magic to attack, dealing 286% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 12%. If the targets are afflicted with [Burn], there's a(n) 60% chance to trigger [Ignition].
Radiant IncarnationGryphSkill65Gryph uses all her magic to attack, dealing 300% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 12%. If the targets are afflicted with [Burn], there's a(n) 70% chance to trigger [Ignition].
Radiant IncarnationGryphSkill76Gryph uses all her magic to attack, dealing 318% Magic DMG to a single row of enemies. For each additional target with [Burn], skill DMG is increased by 16%. If the targets are afflicted with [Burn], there's a(n) 80% chance to trigger [Ignition].
Lightning FlashViviBasic Attack01Vivi uses divine magic to deal 70% Magic DMG to the 2 enemies with the lowest HP.
Lightning FlashViviBasic Attack22Vivi uses divine magic to deal 77% Magic DMG to the 2 enemies with the lowest HP and additional 20% Magic DMG to the target with HP below 50%.
Lightning FlashViviBasic Attack43Vivi uses divine magic to deal 84% Magic DMG to the 2 enemies with the lowest HP and additional 40% Magic DMG to the target with HP below 50%.
Holy JudgementViviSkill01Vivi enters Gospel Mode and casts a powerful divine spell, dealing 173% Magic DMG to 3 random enemies, with a(n) 20% chance to reduce each of the targets' Rage by 2.
Holy JudgementViviSkill12Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, with a(n) 30% chance to reduce each of the targets' Rage by 2.
Holy JudgementViviSkill33Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, with a(n) 40% chance to reduce each of the targets' Rage by 2.
Holy JudgementViviSkill54Vivi enters Gospel Mode and casts a powerful divine spell, dealing 183% Magic DMG to 3 random enemies, each target has a(n) 50% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 20% DMG.
Holy JudgementViviSkill65Vivi enters Gospel Mode and casts a powerful divine spell, dealing 218% Magic DMG to 3 random enemies, each target has a(n) 60% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 20% DMG.
Holy JudgementViviSkill76Vivi enters Gospel Mode and casts a powerful divine spell, dealing 231% Magic DMG to 3 random enemies, each target has a(n) 80% chance to lose 2 Rage(s). For each unit eliminated, this skill deals additional 40% DMG.
Tactical StrikeFenriruBasic Attack01Fenriru fires an explosive piercing round that deals 73% Physical DMG to a single row of enemies.
Tactical StrikeFenriruBasic Attack22Fenriru fires an explosive piercing round that deals 90% Physical DMG to a single row of enemies.
Tactical StrikeFenriruBasic Attack43Fenriru fires an explosive piercing round that deals 107% Physical DMG to a single row of enemies.
Fire CoverageFenriruSkill01Fenriru uses her weapon to fire three powerful projectiles that deal 146% Physical DMG to 4 random enemies and 30% Physical DMG to targets with HP below 50%.
Fire CoverageFenriruSkill12Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 30% Physical DMG to targets with HP below 50%.
Fire CoverageFenriruSkill33Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 45% Physical DMG to targets with HP below 50%.
Fire CoverageFenriruSkill54Fenriru uses her weapon to fire three powerful projectiles that deal 154% Physical DMG to 4 random enemies and 45% Physical DMG to targets with HP below 50%. Additional 20% Hit is applied to this attack.
Fire CoverageFenriruSkill65Fenriru uses her weapon to fire three powerful projectiles that deal 184% Physical DMG to 4 random enemies and 60% Physical DMG to targets with HP below 50%. Additional 20% Hit is applied to this attack.
Fire CoverageFenriruSkill76Fenriru uses her weapon to fire three powerful projectiles that deal 195% Physical DMG to 4 random enemies and 80% Physical DMG to targets with HP below 50%. Additional 40% Hit is applied to this attack.
FrostbiteYuliaBasic Attack01Yulia charges forward, dealing 100% Physical DMG to a single enemy.
FrostbiteYuliaBasic Attack22Yulia charges forward, dealing 122% Physical DMG to a single enemy.
FrostbiteYuliaBasic Attack43Yulia charges forward, dealing 145% Physical DMG to a single enemy.
Frigid AwakeningYuliaSkill01Yulia catches the enemy at the moment, dealing 160% Physical DMG to the target and surrounding enemies, with a(n) 30% chance to inflict [Taunt] on each front row target for 1 round(s).
Frigid AwakeningYuliaSkill12Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 30% chance to inflict [Taunt] on each front row target for 1 round(s).
Frigid AwakeningYuliaSkill33Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 40% chance to inflict [Taunt] on each front row target for 1 round(s).
Frigid AwakeningYuliaSkill54Yulia catches the enemy at the moment, dealing 170% Physical DMG to the target and surrounding enemies, with a(n) 40% chance to inflict [Taunt] on each front row target and cause Lower DMG by 10% for 1 round(s).
Frigid AwakeningYuliaSkill65Yulia catches the enemy at the moment, dealing 202% Physical DMG to the target and surrounding enemies, with a(n) 50% chance to inflict [Taunt] on each front row target and cause Lower DMG by 10% for 1 round(s).
Frigid AwakeningYuliaSkill76Yulia catches the enemy at the moment, dealing 214% Physical DMG to the target and surrounding enemies, with a(n) 60% chance to inflict [Taunt] on each front row target and cause Lower DMG by 25% for 1 round(s).
Space CollapseZawaBasic Attack01Zawa distorts space with her magic, dealing 50% Magic DMG to the enemy in the corresponding position and surrounding enemies.
Space CollapseZawaBasic Attack22Zawa distorts space with her magic, dealing 60% Magic DMG to the enemy in the corresponding position and surrounding enemies.
Space CollapseZawaBasic Attack43Zawa distorts space with her magic, dealing 72% Magic DMG to the enemy in the corresponding position and surrounding enemies.
End of EntropyZawaSkill01Zawa uses unique magic that flows as entropy increases. Deals 160% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 20% chance to transfer 1 buff(s) from a target within range with higher Attack to herself.
End of EntropyZawaSkill12Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 20% chance to transfer 1 buff(s) from a target within range with higher Attack to herself.
End of EntropyZawaSkill33Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to transfer 1 buff(s) from a target within range with higher Attack to herself.
End of EntropyZawaSkill54Zawa uses unique magic that flows as entropy increases. Deals 170% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 30% chance to transfer 2 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s).
End of EntropyZawaSkill65Zawa uses unique magic that flows as entropy increases. Deals 202% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 40% chance to transfer 2 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s).
End of EntropyZawaSkill76Zawa uses unique magic that flows as entropy increases. Deals 214% Magic DMG to the enemy in the corresponding position and surrounding enemies, with a(n) 50% chance to transfer 3 buff(s) from a target within range with higher Attack to herself and inflict [Stagnation] on the target with the highest HP for 1 round(s).
Trial Type Power GunPan PanBasic Attack01Pan Pan fires an improvised cannonball, dealing 73% Physical DMG to a single row of enemies.
Trial Type Power GunPan PanBasic Attack22Pan Pan fires an improvised cannonball, dealing 81% Physical DMG to a single row of enemies. There's a(n) 15% chance to cause the targets Attack -10% for 1 round(s).
Trial Type Power GunPan PanBasic Attack43Pan Pan fires an improvised cannonball, dealing 89% Physical DMG to a single row of enemies. There's a(n) 30% chance to cause the targets Attack -20% for 1 round(s).
Lab No LiabilityPan PanSkill01Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 12% Max HP and When a Shield is activated, Crit Res increases by 10%. to herself and 2 random allies.
Lab No LiabilityPan PanSkill12Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 14% Max HP and When a Shield is activated, Crit Res increases by 10%. to herself and 2 random allies.
Lab No LiabilityPan PanSkill33Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 16% Max HP and When a Shield is activated, Crit Res increases by 15%. to herself and 2 random allies.
Lab No LiabilityPan PanSkill54Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 18% Max HP and When a Shield is activated, Crit Res increases by 15%. to 3 random allies.
Lab No LiabilityPan PanSkill65Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 20% Max HP and When a Shield is activated, Crit Res increases by 15%. to 3 random allies.
Lab No LiabilityPan PanSkill76Pan Pan makes a one-time defense item based on the situation. Grants Shield of her 25% Max HP and When a Shield is activated, Crit Res increases by 20%. to all allies.
Dark RiteHorusBasic Attack01Horus fetches the power of the moonlight and deals 88% Magic DMG to a row of enemies, with a(n) 10% chance to inflict [Armor Break] on the target for 2 round(s).
Dark RiteHorusBasic Attack22Horus fetches the power of the moonlight and deals 97% Magic DMG to a row of enemies, with a(n) 20% chance to inflict [Armor Break] on the target for 2 round(s).
Dark RiteHorusBasic Attack43Horus fetches the power of the moonlight and deals 107% Magic DMG to a row of enemies, with a(n) 30% chance to inflict [Armor Break] on the target for 2 round(s).
False MoonHorusSkill01The moon is enraged like Horus, dealing 238% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 60% Magic DMG.
False MoonHorusSkill12The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 60% Magic DMG.
False MoonHorusSkill33The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes additional 80% Magic DMG.
False MoonHorusSkill54The moon is enraged like Horus, dealing 252% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes an additional 120% Magic DMG. Additional 20% Crit Rate is applied to this attack.
False MoonHorusSkill65The moon is enraged like Horus, dealing 300% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], it takes an additional 120% Magic DMG. Additional 20% Crit Rate is applied to this attack.
False MoonHorusSkill76The moon is enraged like Horus, dealing 318% Magic DMG to a single row of enemies. If the target is afflicted with [Armor Break], she will deal 200% Bonus Magic DMG. Additional 50% Crit Rate and 50% Crit Strength are applied to this attack.
Flowing Gold BladeSetBasic Attack01Set swings her weapon to wield the power of sandstorms, dealing 53% Physical DMG to front row enemies.
Flowing Gold BladeSetBasic Attack22Set swings her weapon to wield the power of sandstorms, dealing 65% Physical DMG to front row enemies.
Flowing Gold BladeSetBasic Attack43Set swings her weapon to wield the power of sandstorms, dealing 78% Physical DMG to front row enemies.
Chain of AbominationSetSkill01Set no longer holds back her hatred. She unchains herself and casts [Flowing Gold Blade] again. Chain of Abomination.
Bzzz—AikenBasic Attack01Aiken's tentacles shoot lasers and deal 73% Magic DMG to a single row of enemies.
Bzzz—AikenBasic Attack22Aiken's tentacles shoot lasers and deal 90% Magic DMG to a single row of enemies.
Bzzz—AikenBasic Attack43Aiken's tentacles shoot lasers and deal 107% Magic DMG to a single row of enemies.
Boom—!AikenSkill01The angry Aiken shows no mercy, and the huge impact deals 108% Magic DMG to all enemies, with Bonus True DMG equal to 5% of the target's Max HP (up to 100% of Aiken's Attack).
Boom—!AikenSkill12The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 5% of the target's Max HP (up to 100% of Aiken's Attack).
Boom—!AikenSkill33The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 6% of the target's Max HP (up to 120% of Aiken's Attack).
Boom—!AikenSkill54The angry Aiken shows no mercy, and the huge impact deals 114% Magic DMG to all enemies, with Bonus True DMG equal to 7% of the target's Max HP (up to 140% of Aiken's Attack). Additional 30% Crit Strength is applied to this attack.
Boom—!AikenSkill65The angry Aiken shows no mercy, and the huge impact deals 136% Magic DMG to all enemies, with Bonus True DMG equal to 8% of the target's Max HP (up to 160% of Aiken's Attack). Additional 30% Crit Strength is applied to this attack.
Boom—!AikenSkill76The angry Aiken shows no mercy, and the huge impact deals 144% Magic DMG to all enemies, with Bonus True DMG equal to 12% of the target's Max HP (up to 240% of Aiken's Attack). Additional 60% Crit Strength is applied to this attack.
Thunder GunRaeonBasic Attack01Raeon wields the Lance of Lightning and deals 100% Physical DMG to front row enemies. There's a(n) 10% chance to inflict [Burn] on targets for 2 round(s).
Thunder GunRaeonBasic Attack22Raeon wields the Lance of Lightning and deals 110% Physical DMG to front row enemies. There's a(n) 20% chance to inflict [Burn] on targets for 2 round(s).
Thunder GunRaeonBasic Attack43Raeon wields the Lance of Lightning and deals 121% Physical DMG to front row enemies. There's a(n) 30% chance to inflict [Burn] on targets for 2 round(s).
Heavenly TrigramRaeonSkill01Raeon locks onto her targets and draws lightning, dealing 108% Physical DMG to all enemies, and additional 50% Physical DMG to targets with [Burn].
Heavenly TrigramRaeonSkill12Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 60% Physical DMG to targets with [Burn].
Heavenly TrigramRaeonSkill33Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 70% Physical DMG to targets with [Burn].
Heavenly TrigramRaeonSkill54Raeon locks onto her targets and draws lightning, dealing 114% Physical DMG to all enemies, and additional 70% Physical DMG to targets with [Burn]. Additional 10% Attack is applied to this skill.
Heavenly TrigramRaeonSkill65Raeon locks onto her targets and draws lightning, dealing 136% Physical DMG to all enemies, and additional 80% Physical DMG to targets with [Burn]. Additional 10% Attack is applied to this skill.
Heavenly TrigramRaeonSkill76Raeon locks onto her targets and draws lightning, dealing 144% Physical DMG to all enemies, and additional 90% Physical DMG to targets with [Burn]. Additional 20% Attack is applied to this skill.
Scarlet BloodCameliaBasic Attack01Camelia's lightning dash deals 53% Physical DMG to front row enemies.
Scarlet BloodCameliaBasic Attack22Camelia dashes at lightning speed, dealing 59% Physical DMG to front row enemies. There's a(n) 15% chance to inflict [Bleed] on each of the targets for 2 round(s).
Scarlet BloodCameliaBasic Attack43Camelia dashes at lightning speed, dealing 65% Physical DMG to front row enemies. There's a(n) 30% chance to inflict [Bleed] on each of the targets for 2 round(s).
Baroness RaidCameliaSkill01Camelia unleashes her nature and attacks, dealing 173% Physical DMG to front row enemies with a 15% Drain effect.
Baroness RaidCameliaSkill12Camelia unleashes her nature and attacks, dealing 183% Physical DMG to front row enemies with a 15% Drain effect.
Baroness RaidCameliaSkill33Camelia unleashes her nature and attacks, dealing 183% Physical DMG to front row enemies with a 30% Drain effect.
Baroness RaidCameliaSkill54Camelia attacks by instinct, dealing 183% Physical DMG to front row enemies with a 30% Drain effect. Additional 40% Physical DMG is dealt to targets with [Bleed].
Baroness RaidCameliaSkill65Camelia attacks by instinct, dealing 218% Physical DMG to front row enemies with a 30% Drain effect. Additional 40% Physical DMG is dealt to targets with [Bleed].
Baroness RaidCameliaSkill76Camelia attacks by instinct, dealing 231% Physical DMG to front row enemies with a 30% Drain effect. Additional 90% Physical DMG is dealt to targets with [Bleed].
Claw MarkBastetBasic Attack01Let's enjoy the combat! Bastet deals 100% Magic DMG to a single enemy.
Claw MarkBastetBasic Attack22Let's enjoy the combat! Bastet deals 122% Magic DMG to a single enemy.
Claw MarkBastetBasic Attack43Let's enjoy the combat! Bastet deals 145% Magic DMG to a single enemy.
God's EyeBastetSkill01Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 160% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 20% chance to inflict [Armor Break] on each target for 2 round(s).
God's EyeBastetSkill12Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 20% chance to inflict [Armor Break] on each target for 2 round(s).
God's EyeBastetSkill33Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 30% chance to inflict [Armor Break] on each target for 2 round(s).
God's EyeBastetSkill54Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 170% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 30% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 15% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s).
God's EyeBastetSkill65Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 202% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 40% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 15% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s).
God's EyeBastetSkill76Bastet is good at finding enemies' weaknesses and tormenting them. When she deals 214% Magic DMG to the target in the corresponding position and surrounding enemies, she has a(n) 50% chance to inflict [Armor Break] on each target for 2 round(s). There's a(n) 40% chance to inflict [Silent] on targets with ≥3 Rage for 1 round(s).
Purging LanceShalltearBasic Attack01Shalltear summons a holy lance, dealing 120% Magic DMG to a single enemy and additionally filling 4% Max HP into her [Blood Pool].
Purging LanceShalltearBasic Attack22Shalltear summons a holy lance, dealing 132% Magic DMG to a single enemy and additionally filling 6% Max HP into her [Blood Pool].
Purging LanceShalltearBasic Attack43Shalltear summons a holy lance, dealing 145% Magic DMG to a single enemy and additionally filling 10% Max HP into her [Blood Pool].
Hero-Piercing SpearShalltearSkill01Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 246% Magic DMG to a single row of enemies and filling 10% Max HP into her [Blood Pool].
Hero-Piercing SpearShalltearSkill12Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 258% Magic DMG to a single row of enemies and filling 11% Max HP into her [Blood Pool].
Hero-Piercing SpearShalltearSkill33Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 272% Magic DMG to a single row of enemies and filling 12% Max HP into her [Blood Pool]. For every 1 target defeated by her skill, she gains a Shield of 10% Max HP.
Hero-Piercing SpearShalltearSkill54Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 286% Magic DMG to a single row of enemies and filling 14% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 30%. For every 1 target defeated by her skill, she gains a Shield of 12% Max HP.
Hero-Piercing SpearShalltearSkill65Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 300% Magic DMG to a single row of enemies and filling 16% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 50%. For every 1 target defeated by her skill, she gains a Shield of 14% Max HP.
Hero-Piercing SpearShalltearSkill76Shalltear shows no mercy to her enemies. She holds up the Pipette Lance, dealing 316% Magic DMG to a single row of enemies and filling 20% Max HP into her [Blood Pool]. For every 1% HP she loses, her Skill DMG increases by 1%, up to 100%. For every 1 target defeated by her skill, she gains a Shield of 20% Max HP.
On your kneesAlbedoBasic Attack01Albedo is a Guardian. After dealing Magic DMG of 120% Attack to a single enemy, she increases Defense by 20% for herself and the ally with the lowest Defense for 2 round(s).
On your kneesAlbedoBasic Attack22Albedo is a Guardian. After dealing Magic DMG of 132% Attack to a single enemy, she increases Defense by 30% for herself and the ally with the lowest Defense for 2 round(s).
On your kneesAlbedoBasic Attack43Albedo is a Guardian. After dealing Magic DMG of 145% Attack to a single enemy, she increases Defense by 50% for herself and the ally with the lowest Defense for 2 round(s).
VANISH!AlbedoSkill01Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 179% Attack to front row enemies, and reduces her targets' Defense by 15% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 1 round(s).
VANISH!AlbedoSkill12Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 188% Attack to front row enemies, and reduces her targets' Defense by 18% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 1 round(s).
VANISH!AlbedoSkill33Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 197% Attack to front row enemies, and reduces her targets' Defense by 21% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 2 round(s).
VANISH!AlbedoSkill54Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 208% Attack to front row enemies, and reduces her targets' Defense by 24% for 2 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 2 round(s).
VANISH!AlbedoSkill65Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 218% Attack to front row enemies, and reduces her targets' Defense by 27% for 3 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 3 round(s).
VANISH!AlbedoSkill76Albedo wields the halberd transformed from the infernal abyss to grant her enemies equal death. She deals Magic DMG of 229% Attack to front row enemies, and reduces her targets' Defense by 30% for 3 round(s). When attacking Cases with reduced Defense, she inflicts [Armor Break] on them for 3 round(s).
Charging AprielAprielBasic Attack01Play with Apriel! Apriel attacks and deals Physical DMG of 100% ATK to a single enemy.
Charging AprielAprielBasic Attack22Play with Apriel! Apriel attacks and deals Physical DMG of 110% ATK to a single enemy.
Charging AprielAprielBasic Attack43Play with Apriel! Apriel attacks and deals Physical DMG of 121% ATK to a single enemy.
Ultimate PrankAprielSkill01This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 205% ATK to a single row of enemies, reducing their Hit Rate by 10% for 2 rounds.
Ultimate PrankAprielSkill12This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 215% ATK to a single row of enemies, reducing their Hit Rate by 15% for 2 rounds.
Ultimate PrankAprielSkill33This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 226% ATK to a single row of enemies, reducing their Hit Rate by 20% for 2 rounds.
Ultimate PrankAprielSkill54This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 237% ATK to a single row of enemies, reducing their Hit Rate by 25% for 2 rounds.
Ultimate PrankAprielSkill65This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 249% ATK to a single row of enemies, reducing their Hit Rate by 30% for 2 rounds.
Ultimate PrankAprielSkill76This is a carefully prepared prank by Apriel! Apriel deals Physical DMG of 261% ATK to a single row of enemies, reducing their Hit Rate by 35% for 2 rounds.
Divine RetributionLeviaBasic Attack01Levia sends down the retribution of Augustus, dealing 88% Magic DMG to a single enemy row. There's a 20% chance to restore 2 Rage for herself.
Divine RetributionLeviaBasic Attack22Levia sends down the retribution of Augustus, dealing 96% Magic DMG to a single enemy row. There's a 30% chance to restore 2 Rage for herself.
Divine RetributionLeviaBasic Attack43Levia sends down the retribution of Augustus, dealing 106% Magic DMG to a single enemy row. There's a 50% chance to restore 2 Rage for herself.
Radiance ImprintLeviaSkill01The heavenly judgment shall befall the world. Deals 112% Magic DMG to all enemies. There's a 50% chance to restore 2 Rage for another allied row.
Radiance ImprintLeviaSkill12The heavenly judgment shall befall the world. Deals 117% Magic DMG to all enemies. There's a 60% chance to restore 2 Rage for another allied row.
Radiance ImprintLeviaSkill33The heavenly judgment shall befall the world. Deals 123% Magic DMG to all enemies. There's a(n) 60% chance to restore 2 Rage for herself and another allied row.
Radiance ImprintLeviaSkill54The heavenly judgment shall befall the world. Deals 130% Magic DMG to all enemies. There's a(n) 70% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 5% more DMG. This effect can stack.
Radiance ImprintLeviaSkill65The heavenly judgment shall befall the world. Deals 136% Magic DMG to all enemies. There's a(n) 80% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to herself and the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 10% more DMG. This effect can stack.
Radiance ImprintLeviaSkill76The heavenly judgment shall befall the world. Deals 143% Magic DMG to all enemies. There's a(n) 100% chance to restore 2 Rage for herself and another allied row, and grant [Radiance] to herself and the targeted allied row for 2 rounds. [Radiance]: The next active attack deals 20% more DMG. This effect can stack.
Devouring ShadowYoraBasic Attack01Yora fiercely tears her enemies apart, dealing 88% Magic DMG to a single enemy row. Next time she casts a skill, deals 10% more Skill DMG and consumes 1 less Rage.
Devouring ShadowYoraBasic Attack22Yora fiercely tears her enemies apart, dealing 96% Magic DMG to a single enemy row. Next time she casts a skill, deals 30% more Skill DMG and consumes 1 less Rage.
Devouring ShadowYoraBasic Attack43Yora fiercely tears her enemies apart, dealing 106% Magic DMG to a single enemy row. Next time she casts a skill, deals 50% more Skill DMG and consumes 1 less Rage.
Chaotic BanquetYoraSkill01Yora grows quickly in battles. She targets a back row enemy and deals 151% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 10% Skill Crit DMG, up to 20%.
Chaotic BanquetYoraSkill12Yora grows quickly in battles. She targets a back row enemy and deals 158% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 10% Skill Crit DMG, up to 30%. After casting this skill for the first time, it costs 1 less Rage for the whole battle.
Chaotic BanquetYoraSkill33Yora grows quickly in battles. She targets a back row enemy and deals 166% Magic DMG to all enemies on the same row and column. For each skill cast, permanently gains 15% Skill Crit DMG, up to 30%. After casting this skill for the first time, it costs 1 less Rage for the whole battle.
Chaotic BanquetYoraSkill54Yora grows quickly in battles. She targets a back row enemy and deals 175% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 5% Max HP, up to 100% of her Attack. For each skill cast, permanently gains 15% Skill Crit DMG, up to 60%. After casting this skill for the first time, it costs 1 less Rage for the whole battle.
Chaotic BanquetYoraSkill65Yora grows quickly in battles. She targets a back row enemy and deals 184% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 10% Max HP, up to 200% of her Attack. For each skill cast, permanently gains 20% Skill Crit DMG, up to 60%. After casting this skill for the first time, it costs 1 less Rage for the whole battle.
Chaotic BanquetYoraSkill76Yora grows quickly in battles. She targets a back row enemy and deals 193% Magic DMG to all enemies on the same row and column, with additional True DMG of each target's 20% Max HP, up to 400% of her Attack. For each skill cast, permanently gains 20% Skill Crit DMG, up to 100%. After casting this skill for the first time, it costs 1 less Rage for the whole battle. An additional 50% Attack Bonus is applied to this skill.
Take thisTaiseiBasic Attack01Taisei brandishes her Golden Cudgel, deals 88% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack.
Take thisTaiseiBasic Attack22Taisei brandishes her Golden Cudgel, deals 96% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack.
Take thisTaiseiBasic Attack43Taisei brandishes her Golden Cudgel, deals 106% Physical DMG to a single enemy row, and restores 1 [Magic Hair]. [Magic Hair] gains 15% Dodge Rate. This effect can stack.
Bend To My WillTaiseiSkill01Taisei manifests her mighty power, and deals 179% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 15% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 50% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 75% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Bend To My WillTaiseiSkill12Taisei manifests her mighty power, and deals 188% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 18% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 60% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 80% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Bend To My WillTaiseiSkill33Taisei manifests her mighty power, and deals 197% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 21% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 70% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 90% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Bend To My WillTaiseiSkill54Taisei manifests her mighty power, and deals 208% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 5% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 24% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 80% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 100% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Bend To My WillTaiseiSkill65Taisei manifests her mighty power, and deals 218% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 10% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 27% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 90% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 120% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Bend To My WillTaiseiSkill76Taisei manifests her mighty power, and deals 229% Physical DMG to front row enemies. She plucks [Magic Hairs] from her body to transform them into her [Clones]. [Clones] last 1 round. All allies gain 15% Dodge Rate for 1 round.. [Clones] have different effects based on the amount of [Magic Hair] spent on transformation. When Taisei retreats, her [Clones] also vanish. 1 Cudgel: Has 30% of Taisei's Max HP. When Taisei takes direct DMG, her Clones tank the DMG first. 2 Cudgels: Has 100% of Taisei's Max HP. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first. 3 or more Cudgels: Has 150% of Taisei's Max HP and #sub_buff_id_1B#. When Taisei or her nearby allies take direct DMG, her Clones tank the DMG first.
Touch of IfuritoIfuritoBasic Attack01Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 88% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets.
Touch of IfuritoIfuritoBasic Attack22Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 96% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets.
Touch of IfuritoIfuritoBasic Attack43Ifurito ignites a giant drill. She targets the front row enemy in the corresponding position, deals 106% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Sacred Flame] on all targets.
Raging BloodburnIfuritoSkill01Ifurito ignites the whole ground. She targets the front row enemy in the corresponding position, deals 151% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Fireseed] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill12Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 158% Magic DMG to all enemies in the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill22Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 158% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill33Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 166% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill54Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 175% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill65Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 184% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Baptism by Fire] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Raging BloodburnIfuritoSkill76Ifurito ignites the ground. She targets the front row enemy in the corresponding position, deals 193% Magic DMG to all enemies on the same row and column, and inflicts one stack of [Heart Flame] on the target. Inflicts [Spark] on all enemies within the attack range for 2 rounds. [Sacred Soulburn] Baptism by Fire [Igniting Heartburn] Igniting Heartburn [Raging Bloodburn]
Forward ChargeGuinevereBasic Attack01Guinevere leads the charge, dealing Physical DMG of 59% Attack to enemies in a cross shape and recovering HP equal to 5% of her Max HP.
Forward ChargeGuinevereBasic Attack22Guinevere leads the charge, dealing Physical DMG of 65% Attack to enemies in a cross shape and recovering HP equal to 10% of her Max HP.
Forward ChargeGuinevereBasic Attack43Guinevere leads the charge, dealing Physical DMG of 71% Attack to enemies in a cross shape and recovering HP equal to 15% of her Max HP.
Illuminating RoarGuinevereSkill01Guinevere calls upon her followers, dealing physical DMG equal to her own 166% Attack to enemies in a cross shape, and applies [Dragon Scales] to allies in another row for 2 rounds. [Dragon Scales] HP percentage will not drop below 5%. Any excess DMG is transferred to Guinevere. If Guinevere retreats, this effect becomes invalid. This effect becomes invalid if Gwenivere retreats.
Illuminating RoarGuinevereSkill12Guinevere calls upon her followers, dealing physical DMG equal to her own 174% Attack to enemies in a cross shape, and applies [Dragon Scales] to allies in another row for 2 rounds. [Dragon Scales] HP percentage will not drop below 7%. Any excess DMG is transferred to Guinevere. If Guinevere retreats, this effect becomes invalid. This effect becomes invalid if Gwenivere retreats.
Illuminating RoarGuinevereSkill33Guinevere calls upon her followers, dealing physical DMG equal to her own 183% Attack to enemies in a cross shape, and applies [Dragon Scale] to allies in another row, lasting for 2 rounds. She also enables 2 random allies to dodge the next 1 debuff effects. [Dragon Scale] ensures that the HP percentage will not drop below 9%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Gwenivere retreats.
Illuminating RoarGuinevereSkill54Guinevere calls upon her followers, dealing physical DMG equal to her own 193% Attack to enemies in a cross shape. She applies [Dragon Scale] to all allies except herself for 2 rounds and enables 3 random allies to dodge the next 1 debuff(s). [Dragon Scale] ensures that the HP percentage will not drop below 10%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Guinevere retreats.
Illuminating RoarGuinevereSkill65Guinevere calls upon her followers, dealing physical damage equal to her own 202% Attack to enemies in a cross shape, and applies [Dragon Scales] to all allies except herself for 2 rounds. She also enables 4 random allies to dodge the next 2 debuffs. [Dragon Scales] ensures that the HP percentage will not drop below 10%. Any excess damage is transferred to Guinevere. This effect becomes invalid if Guinevere retreats.
Illuminating RoarGuinevereSkill76Guinevere inspires her followers, dealing physical DMG equal to 213% of her own Attack to enemies in a cross shape. She applies [Dragon Scale] to all allies except herself for 2 rounds, and enables all allies to dodge the next 2 debuff(s). She applies [Dragon Heart] to herself for the entire battle. [Dragon Scale] ensures that the HP percentage will not drop below 10%. Any excess DMG is transferred to Guinevere. This effect becomes invalid if Guinevere retreats.
BeheadVedfolnirBasic Attack01Vedfolnir hunts down the weak, dealing Physical DMG of 114% Attack to the enemy with the lowest HP percentage.
BeheadVedfolnirBasic Attack22Vedfolnir hunts down the weak, dealing Physical DMG of 125% Attack to the enemy with the lowest HP percentage, plus an additional True DMG equal to 14% of the target's lost HP (not exceeding 140% of her own Attack).
BeheadVedfolnirBasic Attack43Vedfolnir hunts down the weak, dealing Physical DMG of 137% Attack to the enemy with the lowest HP percentage, plus an additional True DMG equal to 44% of the target's lost HP (not exceeding 444% of her own Attack).
The HuntVedfolnirSkill01Vedfolnir deals Physical DMG of 170% Attack to the 3 enemies with the lowest Basic HP, and marks the one with the lowest Basic HP as [Prey].
The HuntVedfolnirSkill12Vedfolnir deals Physical DMG of 178% Attack to the 3 enemies with the lowest Basic HP, and marks the 2 with the lowest Basic HP as [Prey].
The HuntVedfolnirSkill33Vedfolnir deals Physical DMG of 187% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 10% of the target's current HP (not exceeding 200% of her own Attack).
The HuntVedfolnirSkill54Vedfolnir deals Physical DMG of 197% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 15% of the target's current HP (not exceeding 300% of her own Attack).
The HuntVedfolnirSkill65Vedfolnir deals Physical DMG of 207% Attack to the 3 enemies with the lowest Basic HP, marks them as [Prey], and deals an additional True DMG equal to 20% of the target's current HP (not exceeding 400% of her own Attack).
The HuntVedfolnirSkill76Vedfolnir deals Physical DMG of 218% Attack to the 3 enemies with the lowest Basic HP, and marks them as [Preyed Upon], plus an additional True DMG equal to 30% of each target's Max HP (not exceeding 600% of her own Attack). If there are no targets marked as [Preyed Upon], this attack deals an additional Physical DMG of 300% Attack.
Demonic EdgeChirahaBasic Attack01Deal Magic DMG of 88% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 10% for 2 rounds.
Demonic EdgeChirahaBasic Attack22Deal Magic DMG of 96% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 15% for 2 rounds.
Demonic EdgeChirahaBasic Attack43Deal Magic DMG of 106% Attack to a single enemy row, and decrease the targets' Armor and Resistance by 20% for 2 rounds.
Vulpine PowerChirahaSkill01Grant a Shield of 170% Attack to the 3 allies with the lowest HP.
Vulpine PowerChirahaSkill12Grant a Shield of 178% Attack to the 3 allies with the lowest HP.
Vulpine PowerChirahaSkill33Grant a Shield of 187% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 20%.
Vulpine PowerChirahaSkill54Grant a Shield of 197% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 30%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 20% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack.
Vulpine PowerChirahaSkill65Grant a Shield of 207% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 40%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 30% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack.
Vulpine PowerChirahaSkill76Grant a Shield of 218% Attack to the 3 allies with the lowest HP. When she owns tails, the Shield effect is increased by 50%. Additionally grant [Vulpine Protection] to the targets, lasting for 2 rounds. [Vulpine Protection] Block the DMG taken from active attacks and absorb DMG of 50% Max HP. The DMG absorbed will be applied evenly to the surviving enemies in the next attack.
Rest in PeaceAnubisBasic Attack01Anubis murmurs a prayer, inflicting 114% Magic DMG to the enemy with the lowest HP.
Rest in PeaceAnubisBasic Attack22Anubis murmurs a prayer, dealing 125% Magic DMG on the enemy with the lowest HP, with a 25% chance to gain 2 Rage.
Rest in PeaceAnubisBasic Attack43Anubis murmurs a prayer, dealing 137% Magic DMG on the enemy with the lowest HP, with a 25% chance to gain 4 Rage.
Deity of the DeceasedAnubisSkill01Anubis judges the hearts of enemies, inflicting 319% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 10% of Attack. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers.
Deity of the DeceasedAnubisSkill12Anubis judges the hearts of enemies, inflicting 335% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 20% of Attack. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers.
Deity of the DeceasedAnubisSkill33Anubis judges the hearts of enemies, inflicting 352% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 30% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 2 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 5%, up to a maximum of 2 layers.
Deity of the DeceasedAnubisSkill54Anubis judges the hearts of enemies, inflicting 370% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 40% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 3 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 10%, up to a maximum of 3 layers.
Deity of the DeceasedAnubisSkill65Anubis judges the hearts of enemies, inflicting 389% Magic DMG to the enemy with the lowest HP, and consumes all [Fragments of the Soul]. For each layer of [Fragments of the Soul] she possesses, she additionally deals true DMG equal to 50% of Attack. Using this skill consumes all Rage, and for every 2 points of Rage consumed beyond 4, an additional target is attacked. [Ba] is a type of [Fragments of the Soul]; before using a skill, for each layer of [Ba], Anubis recovers 1 point of Rage, up to a maximum of 4 layers. [Ka] is a type of [Fragments of the Soul]; when using a skill, for each layer of [Ka], Anubis' Skill DMG increases by 15%, up to a maximum of 4 layers.
Deity of the DeceasedAnubisSkill76Anubis evaluates the hearts of enemies, consuming all [Fragments of the Soul] to deal 409% Magic DMG to the enemy with the lowest HP. For each stack of [Fragments of the Soul] she possesses, she additionally deals True DMG equal to 60% Attack. This skill consumes all Rage, and for every 2 Rage consumed beyond 4, an additional target is attacked. This skill has a 50% Crit DMG and Crit Rate bonus. [Ba]: One of the fragments in [Fragments of the Soul]. Each time a [Ba] is collected, clears 0 debuff(s) from each ally. For each stack of [Ba] Anubis has, she recovers 1 Rage before using a skill. Up to 6 stacks can be obtained. [Ka]: One of the fragments in [Fragments of the Soul]. Each time a [Ka] is collected, clears 0 buffs from each enemy. For each stack of [Ka] Anubis has, she gains 30% Skill DMG while using a skill. Up to 6 stacks can be obtained.
Spiritual SparkZizBasic Attack01Ziz awakens her spiritual self, gaining a Shield equal to 300% Attack and activating [God's Eye] for the entire battle. Also recovers 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 15%.
Spiritual SparkZizBasic Attack12Ziz awakens her spiritual self, gaining a Shield equal to 400% Attack and activating [God's Eye] for the entire battle. Also recovers 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 20%.
Spiritual SparkZizBasic Attack43Ziz awakens her spiritual self, gaining a Shield equal to 500% Attack and activating [God's Eye] for the entire battle. Also recovers 2 Rage and 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 25%. Ziz gains Control Immunity.
Spiritual SparkZizBasic Attack64Ziz awakens her spiritual self, gaining a Shield equal to 600% Attack and activating [God's Eye] for the entire battle. Also recovers 4 Rage and 25 Potential. [God's Eye]: Increases Ziz's Defense Ignore by 30%. Ziz gains Control Immunity.
GenesisZizSkill01Ziz redefines the law, dealing Magic DMG equal to 116% Attack to all enemies and activating [Hand of God] for the entire battle. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 15%.
GenesisZizSkill32Ziz redefines the law, dealing Magic DMG equal to 146% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 30%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 20%. Ziz's Rage Skill is guaranteed to Crit.
GenesisZizSkill53Ziz redefines the law, dealing Magic DMG equal to 173% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 40%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 25%. Ziz's Rage Skill is guaranteed to Crit.
GenesisZizSkill64Ziz redefines the law, dealing Magic DMG equal to 186% Attack to all enemies and activating [Hand of God] for the entire battle. Each release increases the damage dealt by 50%. Also recovers 50 Potential. [Hand of God]: Increase Ziz's Crit Rate by 30%. Ziz's Rage Skill is guaranteed to Crit.
RevelationZizLimitbreak01Ziz executes her judgment, inflicting Magic DMG damage equal to 173% Attack to all enemies and activating [Heart of God] for the entire battle. [Heart of God]: Increases Ziz's Crit DMG by 15%. Limitbreak Skill is guaranteed to Crit.
RevelationZizLimitbreak22Ziz executes her judgment, inflicting Magic DMG damage equal to 203% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 15% of the target's Max HP, capped at 300% of Ziz's Attack. [Heart of God]: Increases Ziz's Crit DMG by 20%. Limitbreak Skill is guaranteed to Crit.
RevelationZizLimitbreak53Ziz executes her judgment, inflicting Magic DMG damage equal to 256% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 20% of the target's Max HP, capped at 400% of Ziz's Attack. [Heart of God]: Increases Ziz's Crit DMG by 25%. Limitbreak Skill is guaranteed to Crit.
RevelationZizLimitbreak74Ziz executes her judgment, inflicting Magic DMG damage equal to 300% Attack to all enemies and activating [Heart of God] for the entire battle. Also inflicts True DMG equal to 30% of the target's Max HP, capped at 600% of Ziz's Attack. For each fallen enemy, increases damage by 30% (this instance only). [Heart of God]: Increases Ziz's Crit DMG by 30%. Limitbreak Skill is guaranteed to Crit. If an enemy Case with over 80% HP receives Healing, the Healing will not take effect.
AbandonedZizPassive01After triggering [Spiritual], Ziz recovers 15% of her Max HP.
AbandonedZizPassive12After triggering [Spiritual], Ziz recovers 18% of her Max HP.
AbandonedZizPassive33After triggering [Spiritual], Ziz recovers 21% of her Max HP.
AbandonedZizPassive04After triggering [Spiritual], Ziz recovers 24% of her Max HP and clears 2 debuffs.
AbandonedZizPassive15After triggering [Spiritual], Ziz recovers 27% of her Max HP and clears 4 debuffs.
AbandonedZizPassive36Trigger [Spiritual], Ziz fully recovers her HP and clears all debuffs.
Frost ScytheHeraBasic Attack01Hela swings her scythe to create a cold environment, dealing Magic DMG of 40% Attack to all enemies.
Frost ScytheHeraBasic Attack22Hera swings her scythe, weaving a chill into the air. Deals Magic DMG equal to 44% Attack to all enemies. There is also a 50% chance to recover 1 extra Rage.
Frost ScytheHeraBasic Attack43Hela swings her scythe to create a cold environment, dealing Magic DMG of 48% Attack to all enemies. Additionally, she gains 1 Rage.
Ethereal GraspHeraSkill01Hela creates a frosty environment to awaken the specter representing death, dealing 112% Attack DMG to all enemies. The specter can reverse death, so when there are retreated allies and her Rage exceeds 7 points, all Rage is consumed to trigger [Resurging Soul]. [Resurging Soul]: Convert the total healing Hela has accumulated in this battle plus 5% of Hela's Max HP into healing for the unit with the lowest HP percentage. This can resurrect a retreated Case. Each Case can only be resurrected once by this skill.
Ethereal GraspHeraSkill12Hela creates a frosty environment to awaken the specter representing death, dealing 117% Attack DMG to all enemies. The specter can reverse death, so when there are retreated allies and her Rage exceeds 7 points, all Rage is consumed to trigger [Resurging Soul]. [Resurging Soul]: Convert the total healing Hela has accumulated in this battle plus 10% of Hela's Max HP into healing for the unit with the lowest HP percentage. This can resurrect a retreated Case. Each Case can only be resurrected once by this skill.
Ethereal GraspHeraSkill33Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 123% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 15% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill.
Ethereal GraspHeraSkill54Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 130% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 20% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill.
Ethereal GraspHeraSkill65Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 136% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. Removes 1 debuff from the target ally and 0 Attack debuffs from each allied Case. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 25% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill.
Ethereal GraspHeraSkill76Hera summons frigid winds to awaken the specter of death. Deals Magic DMG equal to 143% Attack to all enemies. The specter's able to reverse the grasp of death! When there are retreated allies and Hera's Rage exceeds 7, all Rage will be consumed to trigger [Resurging Soul]. 0% of the excess Healing Effects caused by Hera will be converted into a temporary Shield for 1 round. Removes 1 debuff from the target ally and 0 Attack debuffs from each allied Case. The specter summoned by Hera will apply [Spectral Blessing] to all allies for 2 rounds. [Resurging Soul]: Converts the total healing Hera has received in the battle plus 30% of Hera's Max HP into healing for the ally with the lowest HP percentage. This skill can resurrect retreated Cases, but each Case can only be revived once by this skill.
Heart Blade - Sweeping AcrossNueBasic Attack01Unleash a wave of flames, deal Magic DMG of 54% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 1 Rage (up to 1 Rage).
Heart Blade - Sweeping AcrossNueBasic Attack22Unleash a wave of flames, deal Magic DMG of 59% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 1 Rage (up to 1 Rage).
Heart Blade - Sweeping AcrossNueBasic Attack43Unleash a wave of flames, deal Magic DMG of 65% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). If a target is already in [Domain of Flames], additionally restore 2 Rage (up to 2 Rage).
Heart Blade - Against the CurrentNueSkill01The fire goes against the current to deal Magic DMG of 151% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 20% chance their Rage will not be restored. If the target attacks with a skill, there is a 20% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 15%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 20%)..
Heart Blade - Against the CurrentNueSkill12The fire goes against the current to deal Magic DMG of 158% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 25% chance their Rage will not be restored. If the target attacks with a skill, there is a 30% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 18%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 25%)..
Heart Blade - Against the CurrentNueSkill33The fire goes against the current to deal Magic DMG of 166% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 30% chance their Rage will not be restored. If the target attacks with a skill, there is a 40% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 21%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 30%)..
Heart Blade - Against the CurrentNueSkill54The fire goes against the current to deal Magic DMG of 175% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 35% chance their Rage will not be restored. If the target attacks with a skill, there is a 50% chance to increase the Rage required for casting a skill for the first time by 1 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 24%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 35%)..
Heart Blade - Against the CurrentNueSkill65The fire goes against the current to deal Magic DMG of 184% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 40% chance their Rage will not be restored. If the target attacks with a skill, there is a 50% chance to increase the Rage required for casting a skill for the first time by 2 for the caster.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 27%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 40%)..
Heart Blade - Against the CurrentNueSkill76The fire goes against the current to deal Magic DMG of 193% Attack to 4 random enemies (prioritizing targets not in [Scorched Land]). Heating up [Scorched Land] transforms it into [Lava Land]. Heating up [Lava Land] transforms it into [Inferno Land]. [Lava Land]: Inherit the same effects of [Scorched Land], and if the target deals a normal attack, there is a 50% chance their Rage will not be restored. If the target attacks with a skill, there is a 100% chance to increase the points required for casting a skill for the first time by 2 for the caster. After casting the skill, the caster will lose all Rage.. [Inferno Land]: Inherit the same effects of [Lava Land], reduce Crit Res by 30%. When the target is affected by [Burn], there's a 50% chance for the damage to be a critical hit (critical hit will increase damage by 50%)..
Tipsy BladeNileBasic Attack01Nile charges toward the enemies after drinking, dealing Physical DMG of 64% Attack to front row enemies with additional true DMG equal to 5% of each target's Max HP. The true DMG is up to 100% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.)
Tipsy BladeNileBasic Attack22Nile charges toward the enemies after drinking, dealing Physical DMG of 70% Attack to front row enemies with additional true DMG equal to 8% of each target's Max HP. The true DMG is up to 160% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.)
Tipsy BladeNileBasic Attack43Nile charges toward the enemies after drinking, dealing Physical DMG of 77% Attack to front row enemies with additional true DMG equal to 10% of each target's Max HP. The true DMG is up to 200% of her Attack. She gains one stack of [Drunken Breath]. (As Nile's [Drunken Breath] stacks up, her Normal Attack range will be expanded to all enemies.)
Mountain CleaverNileSkill01Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 246% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 30%.
Mountain CleaverNileSkill12Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 258% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 30%.
Mountain CleaverNileSkill33Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 272% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 35%.
Mountain CleaverNileSkill43Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 272% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 5% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 35%.
Mountain CleaverNileSkill54Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 286% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 6% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 40%.
Mountain CleaverNileSkill65Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 300% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 8% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 45% and restore HP equal to 5% of the DMG dealt.
Mountain CleaverNileSkill76Drunken Nile launches a heavy, powerful strike, dealing Physical DMG of 316% Attack to a single enemy row. She gains one stack of [Drunken Breath], lasting for the whole battle. Initiates [Pursuit] once. [Drunken Breath] Attacks (Pursuit included) deal 10% more DMG, and Normal Attack has 1 more target (up to all enemies). Can stack up to 5 times. When 5 stacks are applied, gain [Intoxication], lasting for the whole battle. [Intoxication] Increase Crit Rate by 50% and restore HP equal to 20% of the DMG dealt.
Bite of JudgmentCeraBasic Attack01Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 42% Attack to 1 random enemy. The first attack has a 20% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 4% of Max HP in each round, not exceeding 80% of the applier's Attack, ignoring Armor and Resistance.
Bite of JudgmentCeraBasic Attack22Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 46% Attack to 1 random enemy. The first attack has a 30% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 6% of Max HP in each round, not exceeding 120% of the applier's Attack, ignoring Armor and Resistance.
Bite of JudgmentCeraBasic Attack43Cera tears the enemy 3 times with a sharp sword, each time dealing Magic DMG of 51% Attack to 1 random enemy. Each attack has a 50% chance to inflict [Bleed] on the target, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round, not exceeding 200% of the applier's Attack, ignoring Armor and Resistance.
Hellish RoarCeraSkill01Cera attacks the enemy 3 times, dealing Magic DMG of 60% Attack to 3 random enemies. The first attack has a 20% chance to inflict one stack of [Bite] on the target, lasting for the whole battle. [Bite] Increases debuff DMG received by 2%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Hellish RoarCeraSkill12Cera attacks the enemy 3 times, dealing Magic DMG of 63% Attack to 3 random enemies. The first attack has a 25% chance to inflict one stack of [Bite] on the target, lasting for the whole battle. [Bite] Increases debuff DMG received by 2%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Hellish RoarCeraSkill33Cera attacks the enemy 3 times, each time dealing Magic DMG of 66%% Attack to 3 random enemies. The first attack has a 30% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 30% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Hellish RoarCeraSkill54Cera attacks the enemy 3 times, each time dealing Magic DMG of 70%% Attack to 3 random enemies. The first attack has a 35% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 35% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Hellish RoarCeraSkill65Cera attacks the enemy 3 times, each time dealing Magic DMG of 73%% Attack to 3 random enemies. The first attack has a 40% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 40% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 3%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Hellish RoarCeraSkill76Cera attacks the enemy 3 times with a sharp sword, dealing Magic DMG of 77%% Attack to 3 random enemies. Each attack has a 50% chance to inflict either [Blind] or [Silent] on the target for 1 round. Each attack also has a 50% chance to inflict one stack of [Bite] on the target, lasting for the entire battle. [Bite] Increases debuff DMG received by 5%. When [Bite] reaches 3 stacks, it transforms into the [Disintegration] status that lasts for 1 round.
Lies Cut DeepRatatoskrBasic Attack01Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 114% of her Attack to the enemy with the highest HP percentage. She's particularly drawn to tough opponents. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 1 random enemy for the whole battle.
Lies Cut DeepRatatoskrBasic Attack22Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 125% of her Attack to the enemy with the highest HP percentage. She's particularly drawn to tough opponents. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 2 random enemy for the whole battle.
Lies Cut DeepRatatoskrBasic Attack43Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 137% of her Attack to the enemy with the highest HP percentage. She is particularly interested in tough targets. If the enemy has a Shield, this attack will definitely Crit and apply 1 layer of [Doubt] on 3 random enemies for the whole battle.
Bloody TruthRatatoskrSkill01Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 130% Attack to all enemies and applying 1 layer of [Doubt] on them.
Bloody TruthRatatoskrSkill12Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 137% Attack to all enemies and applying 1 layer of [Doubt] on them.
Bloody TruthRatatoskrSkill33Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 144% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 20% Attack DMG is inflicted.
Bloody TruthRatatoskrSkill54Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 151% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 25% Attack DMG is inflicted.
Bloody TruthRatatoskrSkill65Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 159% of her Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 40% Attack DMG is inflicted.
Bloody TruthRatatoskrSkill76Ratatoskr slices open the bloody truth with a sharp blade, dealing physical DMG equal to 167% Attack to all enemies and applying 1 layer of [Doubt] on them. For each layer of [Doubt] on the target, an additional 50% Attack DMG is inflicted. Additionally, deals Shield Break DMG equal to 200% Attack on a random enemy carrying a Shield.
InsatiableTomieBasic Attack01Tomie charges towards the enemy, inflicting Physical DMG equal to 120% Attack on an enemy. Also applies a Shield equal to 15% Max HP to Tomie and allies on the same row.
InsatiableTomieBasic Attack22Tomie charges towards the enemy, inflicting Physical DMG equal to 132% Attack on an enemy. Also applies a Shield equal to 20% Max HP to Tomie and allies on the same row.
InsatiableTomieBasic Attack43Tomie charges towards the enemy, inflicting Physical DMG equal to 145% Attack on an enemy. Also applies a Shield equal to 30% Max HP to Tomie and allies on the same row. Tomie self-applies [Devour] for 2 rounds.
Divine FeastTomieSkill01Tomie treats the battlefield as a feast, dealing Physical DMG equal to 287% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 20% Shield from the 1 enemies with the highest HP, up to 35% of her Max HP.
Divine FeastTomieSkill12Tomie treats the battlefield as a feast, dealing Physical DMG equal to 302% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 22% Shield from the 2 enemies with the highest HP, up to 40% of her Max HP.
Divine FeastTomieSkill33Tomie treats the battlefield as a feast, dealing Physical DMG equal to 317% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 24% Shield from the 2 enemies with the highest HP, up to 45% of her Max HP. Self-applies [Draconic Might] for 2 turns.
Divine FeastTomieSkill54Tomie treats the battlefield as a feast, dealing Physical DMG equal to 333% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 26% Shield from the 3 enemies with the highest HP, up to 50% of her Max HP. Self-applies [Draconic Might] for 2 turns.
Divine FeastTomieSkill65Tomie treats the battlefield as a feast, dealing Physical DMG equal to 350% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 30% Shield from the 3 enemies with the highest HP, up to 60% of her Max HP. Self-applies [Draconic Might] for 2 turns.
Divine FeastTomieSkill76Tomie treats the battlefield as a feast, dealing Physical DMG equal to 368% Attack to the 2 enemies with the highest Attack. Tomie also absorbs 40% Shield from the 3 enemies with the highest HP, up to 70% of her Max HP. Self-applies [Draconic Might] and [Phoenix Essence] for 2 turns.
Command - DisperseTophBasic Attack01Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 64% Attack to to 3 random enemies. Toph has a 20% chance to activate a Shooting Star to assist in battle.
Command - DisperseTophBasic Attack22Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 70% Attack to to 3 random enemies. Toph has a 50% chance to activate a Shooting Star to assist in battle.
Command - DisperseTophBasic Attack43Toph inputs the command 'Disperse' to the Shooting Star beside her, dealing Magic DMG of 77% Attack to to 3 random enemies. Toph has a 100% chance to activate a Shooting Star to assist in battle.
Command - ConcentrateTophSkill01Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 179% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 20% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
Command - ConcentrateTophSkill12Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 188% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 25% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
Command - ConcentrateTophSkill33Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 197% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 30% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
Command - ConcentrateTophSkill54Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 208% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 35% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
Command - ConcentrateTophSkill65Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 218% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 1 [Shooting Star](s) to assist in the battle. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 40% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
Command - ConcentrateTophSkill76Those who disrespect history will pay the price. Toph inputs Command - Concentrate to the nearby Shooting Star, dealing Magic DMG equal to 229% of her Attack to 3 random enemies. Additionally, inflict [Analysis] on all targets hit for 2 rounds. Toph activates 2 [Shooting Star](s) to assist in the battle, and commands all of them to launch an attack. Primitive Wisdom [Analysis]: Whenever hit by an active attack or additional damage, receive DMG equal to 60% of the attacker's Attack. After 10 instances or when the duration ends, the effect is removed and is replaced with the [Stun] effect for 1 round.
RedemptionRieBasic Attack01Rie supports her teammates, removing up to 1 control or abnormal state effects from back row allies, and grants them a Shield equal to 5% of Rie's Max HP.
RedemptionRieBasic Attack22Rie supports her teammates, removing up to 1 control or abnormal state effects from back row allies, and grants them a Shield equal to 8% of Rie's Max HP.
RedemptionRieBasic Attack43Rie supports her teammates, removing up to 2 control or abnormal state effects from back row allies, and grants them a Shield equal to 10% of Rie's Max HP.
OathRieSkill01Rie takes the lead, detonating her Shield, dealing True DMG equal to 50% of the detonated Shield to the front row enemies. She applies a Shield of 20% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield.
OathRieSkill12Rie takes the lead, detonating her Shield, dealing True DMG equal to 60% of the detonated Shield to the front row enemies. She applies a Shield of 25% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield.
OathRieSkill33Rie takes the lead, detonating her Shield, dealing True DMG equal to 70% of the detonated Shield to the front row enemies. She applies a Shield of 30% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 10% of the DMG received from active attacks. The reflected DMG cannot exceed 200% of the carrier's Attack, and can only take effect up to 30 times per round.
OathRieSkill54Rie takes the lead, detonating her Shield, dealing True DMG equal to 80% of the detonated Shield to the front row enemies. She applies a Shield of 35% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 15% of the DMG received from active attacks. The reflected DMG cannot exceed 300% of the carrier's Attack, and can only take effect up to 30 times per round.
OathRieSkill65Rie takes the lead, detonating her Shield, dealing True DMG equal to 90% of the detonated Shield to the front row enemies. She applies a Shield of 40% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. [Promised Protection]: When carrying a Shield, reflect 20% of the DMG received from active attacks. The reflected DMG cannot exceed 400% of the carrier's Attack, and can only take effect up to 30 times per round.
OathRieSkill76Rie takes the lead, detonating her Shield, dealing True DMG equal to 100% of the detonated Shield to the front row enemies. She applies a Shield of 50% Max HP to herself, and the surrounding allies, excluding herself, gain 50% of the Shield. Allies carrying Shield enter the [Promised Protection] state, lasting for 2 rounds. Rie enters the [Knight's Oath] state, lasting for the entire battle. [Promised Protection]: When carrying a Shield, reflect 25% of the DMG received from active attacks. The reflected DMG cannot exceed 500% of the carrier's Attack, and can only take effect up to 30 times per round. [Knight's Oath]: Converts 50% of lost HP into Shield value. Additionally, each time a shield is gained, Armor Resistance is increased by 10% for 2 rounds, stacking up to 10 times.
Dusk and DawnBrownBasic Attack01Brown elegantly swings her scissors, dealing Magic DMG of 64% Attack to all enemies in the front row, with a 20% chance to remove 1 Attribute Buff from each target.
Dusk and DawnBrownBasic Attack22Brown elegantly swings her scissors, dealing Magic DMG of 70% Attack to all enemies in the front row, with a 50% chance to remove 1 Attribute Buff from each target.
Dusk and DawnBrownBasic Attack43Brown elegantly swings her scissors, dealing Magic DMG of 77% Attack to all enemies in the front row, with a 100% chance to remove 1 Attribute Buff from each target.
CloudweavingBrownSkill01Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 33% of making the effect rebound to the corresponding Case.
CloudweavingBrownSkill12Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 38% of making the effect rebound to the corresponding Case.
CloudweavingBrownSkill33Brown waves her sleeve and grants all allies an additional damage reduction for Active Attack DMG received by 117.1% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers are activated. [Brocade Heart] additionally takes effect for all allied units, removing a Control effect for them, and additionally has a 43% of making the effect rebound to the corresponding Case. [Fixer Upper] additionally has a 33% chance of exchanging Rage with the corresponding enemy if ally's Rage is lower than that of the enemy.
CloudweavingBrownSkill54Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 22% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 48% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 44% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 33% chance to absorb 5% Attack and Defense from all enemies for 2 rounds.
CloudweavingBrownSkill65Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 25% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 55% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 55% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 44% chance to absorb 10% Attack and Defense from all enemies for 2 rounds.
CloudweavingBrownSkill76Brown waves her sleeve and grants all allies damage reduction for active attack damage equal to 33% of Brown's max HP, lasting until the next time they take action. Also grants additional effects when one of Brown's [Divine Triplicate] powers is activated. Upon activating [Full Weave], each ally dispels one control effect recorded by Brown, with a 66% chance to rebound the effect back to their attacker. When [Adorned] is activated, allies will have a 66% chance to exchange Rage with their target enemy, given that the ally has a lower Rage than the target. [Wonder Hands] additionally grants allies an additional 66% chance to absorb 20% Attack and Defense from all enemies for 2 rounds.
Siren's LamentBansheeBasic Attack01Banshee softly sings a lament, dealing Magic DMG of 120% Attack to a single enemy.
Siren's LamentBansheeBasic Attack22Banshee softly sings a lament, dealing Magic DMG equal to 132% Attack to an enemy and reducing their Rage by 1.
Siren's LamentBansheeBasic Attack43Banshee softly sings a lament, dealing Magic DMG equal to 145% Attack to an enemy and reducing their Rage by 1. Banshee recovers 1 Rage.
Flower of the SeaBansheeSkill01Banshee releases her soul, dealing Magic DMG of 166% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 50% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state.
Flower of the SeaBansheeSkill12Banshee releases her soul, dealing Magic DMG of 174% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 60% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state.
Flower of the SeaBansheeSkill33Banshee releases her soul, dealing Magic DMG of 183% Attack to a random enemy and those around them. If there are surviving allies, she will [Possess] them (prioritizing those in the same row) until her next action. During [Possess], she provides 15% of her ATK to her ally. While the ally is in the [Possess] state, Banshee cannot be targeted or take damage. Depending on her current state, she provides a 70% [Thorn] or [Ghost] effect to the ally with [Possess]. If the ally retreats, Banshee will prematurely end the [Possess] state.
Flower of the SeaBansheeSkill54Banshee unleashes spectral souls, dealing Magic DMG equal to 193% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them until her next action (prioritizing allies in the same row). [Possession] transfers 15% of Banshee's Attack and Defense to the affected ally. [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 80% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state.
Flower of the SeaBansheeSkill65Banshee unleashes spectral souls, dealing Magic DMG equal to 202% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them until her next action (prioritizing allies in the same row). [Possession] transfers 20% of Banshee's attributes to the affected ally. [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 90% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state.
Flower of the SeaBansheeSkill76Banshee unleashes spectral souls, dealing Magic DMG equal to 213% Attack to a random target and any enemies nearby. If any allies are alive, Banshee will [Possess] them for 2 rounds (prioritizing allies in the same row) and grant them an extra round. [Possession] transfers 100% of Banshee's attributes to the affected ally. She will also give her remaining Rage to the Possessed ally (at least 4 points). [Possession]: The caster can't be targeted or damaged. Depending on Banshee's current state, she grants the possessed ally 0% of the effects from [Thorn] or [Ghost]. If an ally falls, Banshee will prematurely cancel the [Possessed] state and won't trigger these effects. When [Possession] ends, restores all remaining Cases' HP to 70%. If a target's HP is already above 70%, no healing occurs. Also grants a Shield equal to 70% Max HP for 2 rounds.
Withering BloomsLuminBasic Attack01Lumin casts a secret spell, dealing 64% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 10% for 1 round.
Withering BloomsLuminBasic Attack22Lumin casts a secret spell, dealing 70% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 15% for 1 round.
Withering BloomsLuminBasic Attack43Lumin casts a secret spell, dealing 77% Magic DMG to front row enemies and decreasing Attack of the unit with the highest Attack within the skill range by 20% for 1 round.
Feathered GarmentLuminSkill01Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 10% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 5% of missing HP while attacking. [Plume Armor] Attacks ignore 10% of enemies' Defense.
Feathered GarmentLuminSkill12Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 12% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 6% of missing HP while attacking. [Plume Armor] Attacks ignore 14% of enemies' Defense.
Feathered GarmentLuminSkill33Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to 1 random Case for the whole battle instead, prioritizing units without this effect. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 14% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 7% of missing HP while attacking. [Plume Armor] Attacks ignore 18% of enemies' Defense.
Feathered GarmentLuminSkill54Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the Case with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 1 debuff effect from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 17% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 8% of missing HP while attacking. [Plume Armor] Attacks ignore 22% of enemies' Defense. When receiving active healing, gain additional Shield equal to 10% of the healing amount.
Feathered GarmentLuminSkill65Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the 2 Cases with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 1 debuff effect from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 20% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 9% of missing HP while attacking. [Plume Armor] Attacks ignore 26% of enemies' Defense. When receiving active healing, gain additional Shield equal to 15% of the healing amount.
Feathered GarmentLuminSkill76Grant [Guardian Weave] to 2 random allied Cases for the whole battle, prioritizing units without this effect. If all allied units have [Guardian Weave] applied, grant [Plume Armor] to the 2 Cases with the highest Attack for the whole battle instead, prioritizing units without this effect. Remove up to 2 debuff effects from the target. [Guardian Weave] When the wearer's HP Percentage is 50% or higher, it turns into a defensive form. The wearer reduces the DMG taken by 25% and reflects it to the attacker. When the wearer's HP Percentage is below 50%, it turns into an offensive form. The wearer deals additional True DMG equal to 10% of missing HP while attacking. [Plume Armor] Attacks ignore 30% of enemies' Defense. When receiving active healing, gain additional Shield equal to 30% of the healing amount.
Vera's impact!VeraBasic Attack01When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 92% Attack to all enemies in a random row. There is also a 20% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 4% of Max HP in each round, not exceeding 80% of the applier's Attack, ignoring Armor and Resistance..
Vera's impact!VeraBasic Attack22When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 101% Attack to all enemies in a random row. There is also a 50% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 6% of Max HP in each round, not exceeding 120% of the applier's Attack, ignoring Armor and Resistance..
Vera's impact!VeraBasic Attack43When Vera activates Weapon Impact mode, she fires fragmented bullets from the chamber, dealing Physical DMG of 111% Attack to all enemies in a random row. There is also a 100% chance of inflicting [Bleed] onto the targets, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round, not exceeding 200% of the applier's Attack, ignoring Armor and Resistance..
Vera roars!VeraSkill01When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 166% Attack to 1 random target and surrounding enemies. There is also a 30% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. [Bleed] Lose 10% of Max HP in each round (not exceeding 200% of the applier's Attack), ignoring Armor and Resistance..
Vera roars!VeraSkill12When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 174% Attack to 1 random target and surrounding enemies. There is also a 50% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. [Bleed] Lose 12% of Max HP in each round (not exceeding 240% of the applier's Attack), ignoring Armor and Resistance..
Vera roars!VeraSkill33When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 183% Attack to 1 random target and surrounding enemies. There is also a 60% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 30% chance to add [Tear] instead. [Bleed] Lose 14% of Max HP in each round (not exceeding 280% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 14% of Max HP in each round (not exceeding 280% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 0.5%..
Vera roars!VeraSkill54When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 193% Attack to 1 random target and surrounding enemies. There is also a 70% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 50% chance to add [Tear] instead. [Bleed] Lose 17% of Max HP in each round (not exceeding 340% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 17% of Max HP in each round (not exceeding 340% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%..
Vera roars!VeraSkill65When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 202% Attack to 1 random target and surrounding enemies. There is also a 80% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 70% chance to add [Tear] instead. [Bleed] Lose 20% of Max HP in each round (not exceeding 400% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 20% of Max HP in each round (not exceeding 400% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%..
Vera roars!VeraSkill76When Vera activates Roar mode, her weapon goes into overdrive and fires all bullets, dealing Physical DMG of 213% Attack to 1 random target and surrounding enemies. There is also a 100% chance of inflicting [Bleed] onto the enemies hit, lasting for 2 rounds. If the target is already inflicted with [Bleed] or [Tear], there is a 100% chance to add [Tear] instead. Afterwards, Vera loads her weapon with [Dragon Scales], lasting for the entire battle. [Bleed] Lose 30% of Max HP in each round (not exceeding 500% of the applier's Attack), ignoring Armor and Resistance.. [Tear] Lose 30% of Max HP in each round (not exceeding 500% of the applier's Attack), ignoring Armor and Resistance. For every 1% of Max HP lost, Tear DMG increases by 1%..
AbyssEtonBasic Attack01Eton swings her weapon, dealing Physical DMG equal to 120% Attack to an enemy and recovering HP and Shield equal to 10% Max HP.
AbyssEtonBasic Attack22Eton swings her weapon, dealing Physical DMG equal to 132% Attack to an enemy and recovering HP and Shield equal to 15% Max HP.
AbyssEtonBasic Attack43Eton swings her weapon, dealing Physical DMG equal to 145% Attack to an enemy and recovering HP and Shield equal to 20% Max HP. Self-applies [Spike of Denial] for 2 rounds.
Cold BiteEtonSkill01Eton takes aim and blasts her enemies, dealing Physical DMG equal to 209% Attack on front row targets. Also grants Shields equal to 24% Max HP to Eton and nearby allies.
Cold BiteEtonSkill12Eton takes aim and blasts her enemies, dealing Physical DMG equal to 219% Attack on front row targets. Also grants Shields equal to 26% Max HP to Eton and nearby allies.
Cold BiteEtonSkill33Eton takes aim and blasts her enemies, dealing Physical DMG equal to 230% Attack on front row enemies. Also grants Shields equal to 28% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds.
Cold BiteEtonSkill54Eton takes aim and blasts her enemies, dealing Physical DMG equal to 242% Attack on front row enemies. Also grants Shields equal to 30% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds.
Cold BiteEtonSkill65Eton takes aim and blasts her enemies, dealing Physical DMG equal to 254% Attack on front row enemies. Also grants Shields equal to 32% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds.
Cold BiteEtonSkill76Eton takes aim and blasts her enemies, dealing Physical DMG equal to 267% Attack on front row enemies. Also grants Shields equal to 35% Max HP to Eton and nearby allies. Eton gains [Whale Descendant] for 2 rounds and applies [Colossal Deterrence] to herself and nearby allies for 2 rounds.
Breathtaking GigDorothyBasic Attack01Dorothy is going to captivate the audience. Deals 64% DMG to 3 random enemies, restoring an extra 1 Inspiration.
Breathtaking GigDorothyBasic Attack22Dorothy is going to captivate the audience. Deals 70% DMG to 3 random enemies, restoring an extra 1 Rage and 1 Inspiration.
Breathtaking GigDorothyBasic Attack43Dorothy is going to captivate the audience. Deals 77% DMG to 3 random enemies, restoring an extra 1 Rage and 2 Inspiration.
HighlightDorothySkill01Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] The next active attack deals extra true DMG equal to 72% of Dorothy's Attack.
HighlightDorothySkill12Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] The next active attack deals extra true DMG equal to 100% of Dorothy's Attack.
HighlightDorothySkill33Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 124% of Dorothy's Attack independently.
HighlightDorothySkill54Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 130% of Dorothy's Attack independently.
HighlightDorothySkill65Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 137% of Dorothy's Attack independently.
HighlightDorothySkill76Hype up the audience with the climax! Dorothy's singing [inspires] all allies for 1 round. [Inspire] #sub_buff_id_1B#. The next active attack deals extra DMG equal to 144% of Dorothy's Attack independently.
Sunset in the Vast SkyWinnoBasic Attack01Winno charges at the target, dealing Physical DMG of 88%% ATK to a single row of enemies and reducing their Crit Res Rate by 5% for 1 round.
Sunset in the Vast SkyWinnoBasic Attack22Winno charges at the target, dealing Physical DMG of 97%% ATK to a single row of enemies and reducing their Crit Res Rate by 10% for 1 round.
Sunset in the Vast SkyWinnoBasic Attack43Winno charges at the target, dealing Physical DMG of 106%% ATK to a single row of enemies and reducing their Crit Res Rate by 20% for 1 round.
Melting SunsetWinnoSkill01Winno hurls her weapon at the enemy, dealing 247% Physical DMG to a single row of enemies, with a 50% chance to apply [Burn] for 1 round.
Melting SunsetWinnoSkill12Winno hurls her weapon at the enemy, dealing 259% Physical DMG to a single row of enemies, with a 60% chance to apply [Burn] for 1 round.
Melting SunsetWinnoSkill33Winno hurls her weapon at the enemy, dealing 272% Physical DMG to a single row of enemies, with a 70% chance to apply [Burn] for 1 round and a 50% chance to reduce their Rage by 1.
Melting SunsetWinnoSkill54Winno hurls her weapon at the enemy, dealing 286% Physical DMG to a single row of enemies, with an 80% chance to apply [Burn] for 1 round and a 60% chance to reduce their Rage by 1.
Melting SunsetWinnoSkill65Winno hurls her weapon at the enemy, dealing 301% Physical DMG to a single row of enemies, with a 90% chance to apply [Burn] for 1 round and an 80% chance to reduce their Rage by 1.
Melting SunsetWinnoSkill76Winno hurls her weapon at the enemy, dealing 316% Physical DMG to a single row of enemies, with a 100% chance to apply [Burn] for 1 round and a 100% chance to reduce their Rage by 1. She also causes the [Burn] effect on the enemy in the corresponding position to spread to surrounding units.
Rhythm WaveKnoxBasic Attack01Knox controls the sound waves, applying [Resonance Wave] to teammates around her, excluding herself, for 2 rounds.
Let's rock!KnoxSkill01Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 179% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds.
Let's rock!KnoxSkill12Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 188% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds.
Let's rock!KnoxSkill33Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 197% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times.
Let's rock!KnoxSkill54Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 208% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times.
Let's rock!KnoxSkill65Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 218% ATK. It puts the targets into the [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times.
Let's rock!KnoxSkill76Knox strikes a powerful note, attacking the top 3 enemies with the highest ATK, dealing Magic DMG equal to Knox's 229% ATK. It puts the target into a [Death Rock] state, lasting for 2 rounds. Knox becomes the [Chosen Idol], disappearing after taking effect 3 times. It turns teammates into his [Super Fans].
Fire PriestOsirisBasic Attack01Osiris inflicts Magic DMG on a single enemy equal to 120% of her Attack. Also applies a 10% DMG Bonus to Osiris and allies in the same column for 2 rounds.
Fire PriestOsirisBasic Attack22Osiris inflicts Magic DMG on a single enemy equal to 132% of her Attack. Also applies a 15% DMG Bonus to Osiris and allies in the same column for 2 rounds.
Fire PriestOsirisBasic Attack43Osiris inflicts Magic DMG on an enemy equal to 145% of her Attack. Also applies a 20% DMG Bonus to Osiris and allies in the same column for 2 rounds. Additionally, Osiris lowers 20% DMG Reduction for the 3 enemies with the highest Attack for 2 rounds.
Throne of HeavenOsirisSkill01Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 130% Attack to all enemies. Causes the 1 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds.
Throne of HeavenOsirisSkill12Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 137% Attack to all enemies. Causes the 1 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds.
Throne of HeavenOsirisSkill33Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 144% Attack to all enemies. Causes the 2 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 1 random enemies by 2 rounds.
Throne of HeavenOsirisSkill54Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 151% Attack to all enemies. Causes the 2 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 2 random enemies by 2 rounds.
Throne of HeavenOsirisSkill65Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 159% Attack to all enemies. Causes the 3 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends 2 debuffs on 3 random enemies by 2 rounds.
Throne of HeavenOsirisSkill76Osiris unfolds the Throne of Heaven, causing Magic DMG equal to 167% Attack to all enemies. Causes the 350 ally Cases with the highest Attack to become [King of the Desert] for 2 rounds. Extends the debuffs on all enemies by 3 for 2 rounds. Absorbs 35% Max HP from the 3 enemies with the lowest HP, not exceeding 1,000% of Osiris' Attack.
Soft WhispersDamonicaBasic Attack01Damonica whispers to an unknown entity, summoning blood-red tentacles. Causes Physical DMG equal to 154% Attack to the default striking target and recovers 25 Potential.
Soft WhispersDamonicaBasic Attack12Damonica whispers to an unknown entity, summoning blood-red tentacles. Causes Physical DMG equal to 169% Attack to the default striking target and recovers 25 Potential.
Soft WhispersDamonicaBasic Attack43Damonica whispers to an unknown entity, summoning blood-red tentacles. Inflicts Physical DMG equal to 226% Attack to the primary target. The strike has a 5% chance to Crit and recovers 25 Potential.
Soft WhispersDamonicaBasic Attack64Damonica whispers to an unknown entity, summoning blood-red tentacles. Inflicts Physical DMG equal to 274% Attack to the primary target. The strike has a 10% chance to Crit and recovers 25 Potential.
Forbidden GateDamonicaSkill01Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 350% Attack on the primary target. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential.
Forbidden GateDamonicaSkill32Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 440% Attack on the primary target. This strike has an additional 10% Crit chance and 10% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential.
Forbidden GateDamonicaSkill53Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 520% Attack on the primary target. This strike has an additional 12% Crit chance and 15% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential.
Forbidden GateDamonicaSkill64Damonica opens the Forbidden Gate, releasing the children of the Black Goat. Inflicts Physical DMG equal to 560% Attack on the primary target. This strike has an additional 15% Crit chance and 20% Crit Strength. Damonica gains 1 layer of [Unspeakable], with each layer increasing Limitbreak Skill DMG by 5%. Up to 5 layers can be obtained and Damonica gains 50 Potential.
Vitality Forbidden SymphonyDamonicaLimitbreak01Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 468% Attack to the primary target. When unleashing the Limitbreak Skill, if more than 3 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 20% of the original damage.
Vitality Forbidden SymphonyDamonicaLimitbreak22Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 549% Attack to the primary target. This DMG has an additional 10% Crit probability and 15% Crit Strength. When unleashing the Limitbreak Skill, if more than 3 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 25% of the original damage.
Vitality Forbidden SymphonyDamonicaLimitbreak53Damonica fully opens the forbidden door to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 693% Attack to the primary target. This DMG has an additional 15% Crit probability and 20% Crit Strength. When unleashing the Limitbreak Skill, if more than 2 layers of [Unspeakable] have been acquired, this Attack additionally splashes to all units around the target, dealing 30% of the original damage.
Vitality Forbidden SymphonyDamonicaLimitbreak74Damonica fully opens the Forbidden Gate to summon the Mother of All. The children of the Black Goat deal Physical DMG equal to 810% Attack to the primary target. This DMG has an additional 20% Crit probability and 30% Crit Strength. When unleashing the Limitbreak Skill, if more than 1 layers of [Indescribable] have been acquired, this Attack additionally splashes to all units around the target, dealing 35% of the original damage. While unleashing the Limitbreak Skill, if more than 4 layers of [Indescribable] have been acquired, Damonica will perform one additional Normal Attack. This strike will not restore Rage or Potential.
Sound of BirthDamonicaPassive01Increases the inherited attributes of [Goatspawn] by 5%.
Sound of BirthDamonicaPassive12Increases the inherited attributes of [Goatspawn] by 6%.
Sound of BirthDamonicaPassive33Increases the inherited attributes of [Goatspawn] by 7%.
Sound of BirthDamonicaPassive04Increases the inherited attributes of [Goatspawn] by 8%. When Damonica releases a normal attack, there is a 12% chance to accumulate one layer of [Indescribable].
Sound of BirthDamonicaPassive15Increases the inherited attributes of [Goatspawn] by 9%. When Damonica releases a normal attack, there is a 17% chance to accumulate one layer of [Indescribable].
Sound of BirthDamonicaPassive36Increases the inherited attributes of [Goatspawn] by 10%. When Damonica releases a normal attack, there is a 25% chance to accumulate one layer of [Indescribable].
Precise ShotLudmeraBasic Attack01Ludmera carefully selects her target, inflicting Physical DMG equal to 115% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds.
Precise ShotLudmeraBasic Attack22Ludmera carefully selects her target, inflicting Physical DMG equal to 125% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds.
Precise ShotLudmeraBasic Attack43Ludmera carefully selects her target, inflicting Physical DMG equal to 140% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds.
Carpet BombingLudmeraSkill01Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 166% of the Attack to the Case with the highest Attack and its surroundings.
Carpet BombingLudmeraSkill12Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 175% of the Attack to the Case with the highest Attack and its surroundings.
Carpet BombingLudmeraSkill33Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 185% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds.
Carpet BombingLudmeraSkill54Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 195% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds.
Carpet BombingLudmeraSkill65Ludmera abandons her stealth, launching a saturation strike on the target, causing physical DMG equal to 205% of the Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds.
Carpet BombingLudmeraSkill76Ludmera abandons her stealth and launches a saturation strike on the target, causing physical DMG equal to 220% of her Attack to the enemy Case with the highest Attack and its surroundings. She also initiates a [Joint Action] for the three Cases on her side with the highest HP, lasting for 2 rounds. Additionally, she inflicts true DMG equal to 800% of her own Attack multiplied by the enemy's suspicion Level.
Past EchoesHathorBasic Attack01Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 92% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle.
Past EchoesHathorBasic Attack22Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 101% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle. Hathor then increases her Defense and DMG Reduction by 20% for 2 rounds.
Past EchoesHathorBasic Attack43Hathor swings the Sistrum to summon the past, causing Magic DMG equal to 111% Attack to a random row of enemy. She also self-applies 1 stack of [Time Echo], lasting for the entire battle. Hathor then increases her Defense and DMG Reduction by 30% for 2 rounds.
Weight of HistoryHathorSkill01Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 130% Attack to all enemies and [stuns] a random enemy for 1 round. Hathor also self-applies 2 stacks of [Time Echo].
Weight of HistoryHathorSkill12Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 137% Attack to all enemies and [stuns] 2 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo].
Weight of HistoryHathorSkill33Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 144% Attack to all enemies, and [stuns] 2 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 10% enemy Shields into her own, covering up to 100% of her Max HP.
Weight of HistoryHathorSkill54Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 151% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 15% enemy Shields into her own, covering up to 100% of her Max HP.
Weight of HistoryHathorSkill65Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 159% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 20% enemy Shields into her own, covering up to 100% of her Max HP.
Weight of HistoryHathorSkill76Hathor reenacts the rituals of history and sends enemies to the sacrificial altar. Inflicts Magic DMG equal to 167% Attack to all enemies, and [stuns] 3 random enemies for 1 round. Hathor also self-applies 2 stacks of [Time Echo]. Upon completion of the ceremony, Hathor converts 30% enemy Shields into her own, covering up to 100% of her Max HP. Also clears 2 debuffs from Hathor and all surrounding allies. If a debuff is successfully cleared, the target additionally recovers 2 Rage.
Piercing BulletNylaBasic Attack01Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 120% Attack.
Piercing BulletNylaBasic Attack22Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 132% Attack and reducing the target's Armor by 10% for 2 rounds.
Piercing BulletNylaBasic Attack43Nyla loads her gun with piercing bullets and selects the furthest enemy as her shooting target, dealing Physical DMG of 145% Attack and reducing the target's Armor by 20% for 2 rounds.
Winged SniperNylaSkill01Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 336% Attack. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 10% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 20% Attack.
Winged SniperNylaSkill12Nyla leaps into the air and targets the furthest enemy, dealing Physical DMG equal to 353% Attack. When Nyla attacks enemies that are 3 spaces away, she consumes no Rage and fires 1 [Special Warhead] instead. Once the target is defeated, recovers 2 Rage. [Special Warhead] Attacks would consume all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG equal to 30% Attack.
Winged SniperNylaSkill33Nyla leaps into the air and targets the furthest enemy, dealing Physical DMG equal to 371% Attack. When Nyla attacks enemies that are 3 spaces away, she consumes no Rage and fires 1 [Special Warhead] instead. Once the target is defeated, recovers 4 Rage. [Special Warhead] Attacks would consume all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG equal to 35% Attack.
Winged SniperNylaSkill54Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 390% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 25% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 40% Attack.
Winged SniperNylaSkill65Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 410% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 30% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 45% Attack.
Winged SniperNylaSkill76Nyla leaps into the air and selects the furthest enemy as her shooting target, dealing Physical DMG of 431% Attack. Restores 4 Rage and casts the skill again after taking down the target. When attacking an enemy further than 3 spaces, consumes no Rage but 1 [Distinct Slug] instead. An additional 50% Attack Bonus is applied to this skill. [Distinct Slug] Attack costs all Rage. For each 1 Rage consumed, Skill DMG is increased by 5%. For each 1 space increased between Nyla and her target, she additionally deals Physical DMG of 60% Attack.
Whale TailLascauxBasic Attack01Lascaux dives into the ice sea, inflicting Physical DMG equal to 64% Attack on the enemy front row. Also removes 1 debuff(s) from Lascaux and allies on the same row.
Whale TailLascauxBasic Attack22Lascaux dives into the ice sea, inflicting Physical DMG equal to 70% Attack on the enemy front row. Also removes 1 debuff(s) from Lascaux and allies on the same row. Increases Active Attack DMG Reduction by 10% for Lascaux and nearby allies for 2 rounds.
Whale TailLascauxBasic Attack43Lascaux dives into the ice sea, inflicting Physical DMG equal to 77% Attack on the enemy front row. Also removes 2 debuff(s) from Lascaux and allies on the same row. Increases Active Attack DMG Reduction by 20% for Lascaux and nearby allies for 2 rounds.
Deepsea StillnessLascauxSkill01Lascaux dives into the ice sea, inflicting Physical DMG equal to 130% Attack on all enemies. Applies [Silence] to the 1 enemies with the highest Attack for 2 rounds.
Deepsea StillnessLascauxSkill12Lascaux dives into the ice sea, inflicting Physical DMG equal to 137% Attack on all enemies. Applies [Silence] to the 2 enemies with the highest Attack for 2 rounds.
Deepsea StillnessLascauxSkill33Lascaux dives into the ice sea, inflicting Physical DMG equal to 144% Attack on all enemies. Also applies [Silence] to the 2 enemies with the highest Attack for 2 rounds. Transfers 1 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round.
Deepsea StillnessLascauxSkill54Lascaux dives into the ice sea, inflicting Physical DMG equal to 151% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 2 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round.
Deepsea StillnessLascauxSkill65Lascaux dives into the ice sea, inflicting Physical DMG equal to 159% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 2 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round.
Deepsea StillnessLascauxSkill76Lascaux dives into the ice sea, inflicting Physical DMG equal to 167% Attack on all enemies. Also applies [Silence] to the 3 enemies with the highest Attack for 2 rounds. Transfers 3 random Attribute Buff(s) from the enemy front row to Lascaux and increases buff duration by 1 round. Applies [Frost Shatter] to Lascaux and nearby allies for 2 rounds.
Dining on TimeKuriBasic Attack01Deals 64% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 15% chance to take the same amount of [Burn] DMG again.
Dining on TimeKuriBasic Attack22Deals 70% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 20% chance to take the same amount of [Burn] DMG again.
Dining on TimeKuriBasic Attack43Deals 77% DMG to 3 random enemies, applying [Flammable Explosive] on hit for 2 rounds. [Flammable Explosive]: When taking [Burn] DMG, there's a 30% chance to take the same amount of [Burn] DMG again.
Here Comes CakeKuriSkill01The cake you ordered is here! Kuri deals 179% Physical DMG to 3 random enemies. For each enemy with [Burn], she deals extra DMG equal to 15% of her Attack to the targets independently.
Here Comes CakeKuriSkill12The cake you ordered is here! Kuri deals 188% Physical DMG to 3 random enemies. For each enemy with [Burn], she deals extra DMG equal to 18% of her Attack to the targets independently.
Here Comes CakeKuriSkill33The cake you ordered is here! Kuri deals 197% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 5% of their Max HP independently. The independent damage cannot exceed 150% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 21% of her Attack to the targets independently.
Here Comes CakeKuriSkill54The cake you ordered is here! Kuri deals 208% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 9% of their Max HP independently. The independent damage cannot exceed 200% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 24% of her Attack to the targets independently.
Here Comes CakeKuriSkill65The cake you ordered is here! Kuri deals 218% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 12% of their Max HP independently. The independent damage cannot exceed 300% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 27% of her Attack to the targets independently.
Here Comes CakeKuriSkill76The cake you ordered is here! Kuri deals 229% Physical DMG to 3 random enemies. For each stack of [Burn] the targets have, they take extra DMG equal to 15% of their Max HP independently. The independent damage cannot exceed 500% of Kuri's Attack. For each enemy with [Burn], Kuri deals extra DMG equal to 30% of her Attack to the targets independently.
Nightslicer's GlareAkiraBasic Attack01Akira throws the Thunder Spear, dealing 88% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle.
Nightslicer's GlareAkiraBasic Attack22Akira throws the Thunder Spear, dealing 96% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle.
Nightslicer's GlareAkiraBasic Attack43Akira throws the Thunder Spear, dealing 106% Magic DMG to a single enemy row and obtaining 1 stack of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill01Akira guides the power of thunder to deal 246% Magic DMG to a single enemy row, with a(n) 70% chance to reduce the targets' Rage by 1. Obtains 1 stack(s) of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill12Akira guides the power of thunder to deal 258% Magic DMG to a single enemy row, with a(n) 75% chance to reduce the targets' Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill33Akira guides the power of thunder to deal 272% Magic DMG to a single enemy row, with a(n) 80% chance to reduce the targets' Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill54Akira guides the power of thunder to deal 286% Magic DMG to a single enemy row, with a(n) 85% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she has a(n) 50% chance to additionally reduce their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill65Akira guides the power of thunder to deal 300% Magic DMG to a single enemy row, with a(n) 90% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she has a(n) 80% chance to additionally reduce their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle.
Thunder of TerrorAkiraSkill76Akira guides the power of thunder to deal 316% Magic DMG to a single enemy row, with a(n) 100% chance to reduce the targets' Rage by 1. For the targets with full Rage in range, she additionally reduces their Rage by 1. Obtains 2 stack(s) of [Lightning Spark], lasting for the whole battle.
Frigid WindsNottBasic Attack01Nott swings her chainsaw, dealing Magic DMG equal to 59% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle.
Frigid WindsNottBasic Attack22Nott swings her chainsaw, dealing Magic DMG equal to 65% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle.
Frigid WindsNottBasic Attack43Nott swings her chainsaw, dealing Magic DMG equal to 71% Attack to enemies within a cross-shaped area. She then activates the chainsaw: if she is in the front row, she applies 1 layer of [Freeze] to herself, her allies in the same row, and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle.
Glacial HazeNottSkill01Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 166% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle.
Glacial HazeNottSkill12Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 174% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle.
Glacial HazeNottSkill33Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 183% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 1 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 5%, lasting for 2 rounds.
Glacial HazeNottSkill54Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 193% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 1 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 6%, lasting for 2 rounds.
Glacial HazeNottSkill65Nott swings the activated chainsaw to shatter the iceberg formed by low temperature, dealing Magic DMG of 202% Attack to enemies within the cross-shaped area. If she is in the front row, she applies 1 layer of [Freeze] to her allies in the same row and all enemies for the entire battle. If she is in the back row, she applies 1 layer of [Freeze] to all allies and the enemies in the front row for the entire battle. This attack removes 2 attribute debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 7%, lasting for 2 rounds.
Glacial HazeNottSkill76Note swings her chainsaw to shatter ice formed at low temperatures, dealing Magic DMG of 213% Attack to targets within a cross-shaped range. When she's in the front row, this attack applies 1 stack of [Freeze] to herself and all enemies, lasting the whole battle. When she's in the back row, this attack applies 1 stack of [Freeze] to all allies and enemies in the front row, lasting the whole battle. This attack removes 2 debuffs from all allies and increases the Attack, Armor, and Resistance of all allies by 10%, lasting for 2 rounds. Additionally, all targets inflicted with [Freeze] or [Frostbite] gain the [Awakened] status, lasting for 2 rounds.
Way of the PirateRhainaBasic Attack01Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 120% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 30%.
Way of the PirateRhainaBasic Attack22Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 132% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 60%.
Way of the PirateRhainaBasic Attack43Rhaina charges toward the enemy, using Way of the Pirate to inflict Physical DMG equal to 145% Attack on the enemy with the least HP percentage. There's a 50% chance of obtaining a [Spoils of War]. For every 20% decrease in the enemy's HP, the DMG increases by 100%. Rhaina enters the Mobile Combat state for 2 rounds. During this state, Rhaina's Crit Strength will be increased by 30%. After landing a Crit, increases Attack by 30% for 2 rounds. Stacks up to 3 times.
Fire Away!RhainaSkill01Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 130% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes 1 [Spoils of War].
Fire Away!RhainaSkill12Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 137% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes 1 [Spoils of War].
Fire Away!RhainaSkill33Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 144% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 40% of Skill DMG dealt.
Fire Away!RhainaSkill54Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 151% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 80% of Skill DMG dealt.
Fire Away!RhainaSkill65Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 159% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 120% of Skill DMG dealt.
Fire Away!RhainaSkill76Rhaina blows the horn of battle, commanding all units to strike. Inflicts Physical DMG equal to 167% Attack on all enemies and applying [Deep Sea Curse] on them for 2 rounds. Rhaina directly seizes one [Spoils of War], and heals self for 160% of Skill DMG dealt. Additionally inflicts physical DMG on the 3 enemies with the lowest HP percentage. The damage dealt equals to the number of [Spoils of War] stacks carried *1000% Physical ATK DMG.
Sixth SenseGangleriBasic Attack01Gangleri summons a white raven, dealing Magic DMG of 64% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 10% for 2 rounds.
Sixth SenseGangleriBasic Attack22Gangleri summons a white raven, dealing Magic DMG of 70% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 20% for 2 rounds. Also clears 1 Attribute Buffs from front row enemies.
Sixth SenseGangleriBasic Attack43Gangleri summons a white raven, dealing Magic DMG of 77% Attack to enemies on the front row. Also reduces the Armor and Resistance of front row enemies by 30% for 2 rounds. Also clears 2 Attribute Buffs from front row enemies.
Braving the TempestGangleriSkill01Gangleri unleashes a blizzard, inflicting Magic DMG equal to 130% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 1 random enemies for the entire battle.
Braving the TempestGangleriSkill12Gangleri unleashes a blizzard, inflicting Magic DMG equal to 137% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 1 random enemies for the entire battle.
Braving the TempestGangleriSkill33Gangleri unleashes a blizzard, inflicting Magic DMG equal to 144% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 2 random enemies for the entire battle. Permanently absorbs 10% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times.
Braving the TempestGangleriSkill54Gangleri unleashes a blizzard, inflicting Magic DMG equal to 151% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 2 random enemies for the entire battle. Permanently absorbs 15% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times.
Braving the TempestGangleriSkill65Gangleri unleashes a blizzard, inflicting Magic DMG equal to 159% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 3 random enemies for the entire battle. Permanently absorbs 20% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times.
Braving the TempestGangleriSkill76Gangleri unleashes a blizzard, inflicting Magic DMG equal to 167% Attack to all enemies. Also inflicts 2 layers of [Snow Feather] on 3 random enemies for the entire battle. Permanently absorbs 30% DMG Reduction and Defense from all targets affected by [Snow Feather], stacking up to 3 times. Also applies [Blind] to characters affected by [Snow Feather] for 2 round.
Shadow StrikeMochizuki MitsuhaBasic Attack01Mochizuki Mitsuha releases a clone and instantly teleports in front of her target. Deals Physical DMG equal to 59% her Attack to the enemy with the highest Attack and their surroundings. Also reduces the enemy's DMG Reduction by 10% for 2 turns.
Shadow StrikeMochizuki MitsuhaBasic Attack22Mochizuki Mitsuha releases a clone, instantly teleports in front of the target, and inflicts physical DMG equal to her own 65% Attack on the enemy unit with the highest attack power and its surroundings, reducing the enemy's 20% DMG Reduction for 2 turns. She also removes 1 of her own debuffs.
Shadow StrikeMochizuki MitsuhaBasic Attack43Mochizuki Mitsuha releases a clone, instantly teleports in front of the target, and inflicts physical DMG equal to her own 71% Attack on the enemy unit with the highest attack power and its surroundings, reducing the enemy's 30% DMG Reduction for 2 turns. She also removes 2 of her own debuffs.
Shadow AssaultMochizuki MitsuhaSkill01Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 130% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns.
Shadow AssaultMochizuki MitsuhaSkill12Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 137% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns.
Shadow AssaultMochizuki MitsuhaSkill33Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 144% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 40% chance to absorb 1 Rage from enemies affected by [Sever].
Shadow AssaultMochizuki MitsuhaSkill54Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 151% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 60% chance to absorb 1 Rage from enemies affected by [Sever].
Shadow AssaultMochizuki MitsuhaSkill65Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 159% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 80% chance to absorb 2 Rage from enemies affected by [Sever].
Shadow AssaultMochizuki MitsuhaSkill76Mochizuki Mitsuha merges with the wind and transforms into a crimson gust. Inflicts Physical DMG equal to 167% of her Attack on all enemies and inflicts [Sever] on 3 random enemies for 2 turns. Mochizuki Mitsuha has a 100% chance to absorb 2 Rage from enemies affected by [Sever]. Immediately triggers 1 instance of [Sever] on the enemy with a 70% chance to self-apply [Stealth] for 1 round.
Disaster StrikeLyraBasic Attack01Inflict physical DMG equivalent to 92% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 30% maximum HP.
Disaster StrikeLyraBasic Attack22Inflict physical DMG equivalent to 111% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 40% maximum HP.
Disaster StrikeLyraBasic Attack43Inflict physical DMG equivalent to 135% Attack on two random enemies, additionally recover self HP and Shield equivalent to the enemy's disaster type * 50% maximum HP.
Fallen DisasterLyraSkill01Inflict physical DMG equal to 112% Attack on All Enemies. Bestow 'Disaster - Confusion' on 3 random enemies, lasting for 2 turns.
Fallen DisasterLyraSkill12Inflict physical DMG equal to 117% Attack on All Enemies. Bestow 'Disaster - Confusion' on 3 random enemies, lasting for 2 turns.
Fallen DisasterLyraSkill33Inflict physical DMG of 130% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds.
Fallen DisasterLyraSkill54Inflict physical DMG of 143% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds.
Fallen DisasterLyraSkill65Inflict physical DMG of 151% Attack power to All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, and apply 【Disaster - Depression】 to the Front Row of the enemies, lasting for 2 rounds.
Fallen DisasterLyraSkill76Inflict physical DMG equal to 158% Attack on All Enemies. Apply 【Disaster - Confusion】 to 3 random enemies, apply 【Disaster - Despondency】 to the Front Row of the enemies, and apply 【Disaster - Evasion】 to the Back Row of the enemies, lasting for 2 turns.
Precise DeductionCharlotteBasic Attack01Charlotte observes her targets in the opposing column and deals Physical DMG equal to 113% Attack. She gains 25 Potential and reduces the targets' Potential by 10.
Precise DeductionCharlotteBasic Attack12Charlotte observes her targets in the opposing column and deals Physical DMG equal to 124% Attack. She gains 25 Potential and reduces the targets' Potential by 15.
Precise DeductionCharlotteBasic Attack43Charlotte observes her targets in the opposing column and deals Physical DMG equal to 166% Attack. She gains 25 Potential and reduces the targets' Potential by 20. The skill has a 50% chance to deal double damage.
Precise DeductionCharlotteBasic Attack64Charlotte observes her targets in the opposing column and deals Physical DMG equal to 201% Attack. She gains 25 Potential and reduces the targets' Potential by 25. The skill has a 100% chance to deal double damage.
Restoring TruthCharlotteSkill01Charlotte uncovers the clue! She deals Physical DMG equal to 257% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 40% of the targets' Shield, up to 300% of her Attack.
Restoring TruthCharlotteSkill32Charlotte uncovers the clue! She deals Physical DMG equal to 323% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 50% of the targets' Shield, up to 400% of her Attack.
Restoring TruthCharlotteSkill53Charlotte uncovers the truth! She deals Physical DMG equal to 382% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 60% of the targets' Shield, up to 500% of her Attack. She also clears 2 debuffs from herself and allies in the same column, and applies [Case Assistant] to the affected allies for 2 rounds. [Case Assistant]: If the target's HP is above 30%, this active attack deals 50% additional DMG.
Restoring TruthCharlotteSkill64Charlotte uncovers the truth! She deals Physical DMG equal to 411% Attack to the 2 enemies with the highest Attack. Charlotte then recovers 50 Potential and removes 80% of the targets' Shield, up to 600% of her Attack. She also clears 3 debuffs from herself and allies in the same column, and applies [Case Assistant] to the affected allies for 2 rounds. [Case Assistant]: If the target's HP is above 30%, this active attack deals 100% additional DMG.
Final ProspectCharlotteLimitbreak01Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 257% Attack to the enemy Case with the lowest HP and any enemies nearby. The 2 enemies with the lowest HP become [Suspects] for the entire battle. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 30%. Upon death, Charlotte removes 40% of the current Shields from remaining suspects, up to 300% of her Attack, and deals DMG equal to 300% of her Attack.
Final ProspectCharlotteLimitbreak22Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 301% Attack to the enemy Case with the lowest HP and any enemies nearby. The 2 enemies with the lowest HP become [Suspects] for the entire battle. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 40%. Upon death, Charlotte removes 50% of the current Shields from remaining suspects, up to 350% of her Attack, and deals DMG equal to 400% of her Attack.
Final ProspectCharlotteLimitbreak53Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 381% Attack to the enemy Case with the lowest HP and any enemies nearby. The 3 enemies with the lowest HP become [Suspects] for the entire battle. She deals bonus Shield-Bypassing damage equal to 400% Attack to the 2 enemies with the lowest HP. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 60%. Upon death, Charlotte removes 60% of the current Shields from remaining suspects, up to 400% of her Attack, and deals DMG equal to 500% of her Attack. Charlotte also gains an extra round and 25 Potential.
Final ProspectCharlotteLimitbreak74Charlotte uncovers the truth by process of elimination. She deals Physical DMG equal to 445% Attack to the enemy Case with the lowest HP and any enemies nearby. The 3 enemies with the lowest HP become [Suspects] for the entire battle. She deals bonus Shield-Bypassing damage equal to 600% Attack to the 2 enemies with the lowest HP. Charlotte also applies [Detective Sense] to herself for 3 rounds. [Suspect]: Increases the DMG taken from Charlotte's active attacks by 80%. Upon death, Charlotte removes 80% of the current Shields from remaining suspects, up to 500% of her Attack, and deals DMG equal to 600% of her Attack. Charlotte also gains an extra round and 50 Potential.
The Adventure of the Final ProblemCharlottePassive01Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 200% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round.
The Adventure of the Final ProblemCharlottePassive12Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 250% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round.
The Adventure of the Final ProblemCharlottePassive33Charlotte strikes when it counts! When any enemy's HP falls below 60%, she deals DMG equal to 300% of her Attack to the 2 enemies with the lowest HP. This can trigger up to once per round.
The Adventure of the Final ProblemCharlottePassive04Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 350% Attack to the 2 enemies with the lowest HP. Enemies below 10% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 200% Attack to all enemies, triggering at most once per round.
The Adventure of the Final ProblemCharlottePassive15Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 400% Attack to the 2 enemies with the lowest HP. Enemies below 12% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 250% Attack to all enemies, triggering at most once per round.
The Adventure of the Final ProblemCharlottePassive36Charlotte strikes when it counts! In player battles, if an enemy has less than 60% HP, she deals damage equal to 450% Attack to the 2 enemies with the lowest HP. Enemies below 15% HP are immediately executed. In non-player battles, the skill deals True DMG equal to 300% Attack to all enemies, triggering at most once per round.
Nap TimeElixiaBasic Attack01Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 81% Attack to front-row enemies. Deals additional Magic DMG equal to 100% Attack to the enemy with the lowest HP. Recovers 25 Potential.
Nap TimeElixiaBasic Attack12Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 89% Attack to front-row enemies. Deals additional Magic DMG equal to 140% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 100% Magic DMG to enemies affected by [Snooze].
Nap TimeElixiaBasic Attack43Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 120% Attack to front-row enemies. Deals additional Magic DMG equal to 180% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 150% Magic DMG to enemies affected by [Snooze] and inflicts [Deep Sleep] on 2 random enemies affected by [Snooze] for 2 rounds. [Deep Sleep]: Reduces Defense and Attack by 20%. When [Deep Sleep] ends, Elixia reduces the Rage of a random enemy by 2.
Nap TimeElixiaBasic Attack64Elixia hums a ballad and swings her incense burner, dealing Magic DMG equal to 145% Attack to front-row enemies. Deals additional Magic DMG equal to 220% Attack to the enemy with the lowest HP. Recovers 25 Potential. Also deals 200% Magic DMG to enemies affected by [Snooze] and inflicts [Deep Sleep] on 2 random enemies affected by [Snooze] for 2 rounds. [Deep Sleep]: Reduces Defense and Attack by 30%. When [Deep Sleep] ends, Elixia reduces the Rage of a random enemy by 4.
Sweet DreamsElixiaSkill01Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 116% Attack to all enemies. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential.
Sweet DreamsElixiaSkill32Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 146% Attack to all enemies. Sends 2 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 10% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 200% Attack.
Sweet DreamsElixiaSkill53Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 173% Attack to all enemies. Sends 2 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 15% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 300% Attack. Also, she enters [Dreamwalk] for 2 rounds. [Dreamwalk]: Damage received will not exceed 20% HP. At the end of each round, sends 1 random enemy with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals DMG equal to 200% Attack to 2 random enemies.
Sweet DreamsElixiaSkill64Elixia swings her incense burner, drawing those in slumber into dreams. Deals Magic DMG equal to 186% Attack to all enemies. Sends 3 random enemies with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Recovers 50 Potential. Absorbs 20% Max HP from 3 random enemies affected by [Snooze] to generate a Shield, with the absorbed HP from each enemy not exceeding 400% Attack. Also, she enters [Dreamwalk] for 2 rounds. [Dreamwalk]: Damage received will not exceed 15% HP. At the end of each round, sends 1 random enemy with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals DMG equal to 300% Attack to 2 random enemies.
Never Wake UpElixiaLimitbreak01Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 200% Attack to all enemies. She also inflicts additional DMG equal to 15% of each enemy's current HP, capped at 300% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 100% Attack to enemies with [Snooze].
Never Wake UpElixiaLimitbreak22Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 230% Attack to all enemies. She also inflicts additional DMG equal to 20% of each enemy's current HP, capped at 400% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 130% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds. [Dreamweaver]: On active attacks, sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 200% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 10% Max HP, triggering up to 3 times per round.
Never Wake UpElixiaLimitbreak53Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 260% Attack to all enemies. She also inflicts additional DMG equal to 25% of each enemy's current HP, capped at 500% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 160% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds and places the 1 enemy(s) with the highest Attack into [Eternal Sleep] for 2 rounds. [Dreamweaver]: On active attacks, sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 250% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 15% Max HP, triggering up to 3 times per round. [Eternal Sleep]: Cannot dodge during [Eternal Sleep]. When attacked, takes additional DMG equal to [Dreamlands] stacks x 200% of Elixia's Attack. Triggers up to 2 times per round.
Never Wake UpElixiaLimitbreak74Elixia weaves an inescapable nightmare, dealing Magic DMG equal to 300% Attack to all enemies. She also inflicts additional DMG equal to 30% of each enemy's current HP, capped at 600% Attack. She also deals extra DMG equal to the [Dreamland] stacks x 200% Attack to enemies with [Snooze]. She then enters [Dreamweaver] for 2 rounds and places the 2 enemy(s) with the highest Attack into [Eternal Sleep] for 2 rounds. [Dreamweaver]: On active attacks, sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Also deals Magic DMG equal to 300% Attack to enemies with [Snooze]. Triggers once per round. Immune to DMG less than 20% Max HP, triggering up to 3 times per round. [Eternal Sleep]: Cannot dodge during [Eternal Sleep]. When attacked, takes additional DMG equal to [Dreamlands] stacks x 300% of Elixia's Attack. Triggers up to 2 times per round.
Call of the DreamElixiaPassive01When HP falls below 50%, restores HP and Shield equal to 10% Max HP. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle.
Call of the DreamElixiaPassive12When HP falls below 50%, restores HP and Shield equal to 15% Max HP. Sends 1 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle.
Call of the DreamElixiaPassive33When HP falls below 50%, restores HP and Shield equal to 20% Max HP. Sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Triggers up to 2 times per battle.
Call of the DreamElixiaPassive04When HP falls below 50%, restores HP and Shield equal to 25% Max HP. Sends 2 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 60% of their Max HP for 1 round. Triggers up to 2 times per battle.
Call of the DreamElixiaPassive15When HP falls below 50%, restores HP and Shield equal to 30% Max HP. Sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 65% of their Max HP for 1 round. Triggers up to 2 times per battle.
Call of the DreamElixiaPassive36When HP falls below 50%, restores HP and Shield equal to 35% Max HP. Sends 3 random enemy(s) with [Snooze] to a [Dreamland] they haven't entered, lasting for 2 rounds. Additionally, allies in the same row cannot have their HP drop below 70% of their Max HP for 1 round. Triggers up to 2 times per battle.
Vile HazeRoxyBasic Attack01Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 81% Attack to front row enemies. She also recovers 25 Potential.
Vile HazeRoxyBasic Attack12Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 89% Attack to front row enemies. She also recovers 25 Potential.
Vile HazeRoxyBasic Attack43Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 120% Attack to front row enemies. Roxy also applies [Poison] to the targets and recovers 25 Potential. [Poison]: Deals Status DMG equal to 30% of the caster's Attack each round.
Vile HazeRoxyBasic Attack64Roxy commands her snake heads to spew out a malicious haze, inflicting Magic DMG equal to 145% Attack to front row enemies. Roxy also applies [Poison] to the targets and recovers 25 Potential. [Poison]: Deals Status DMG equal to 50% of the caster's Attack each round.
Confined VoidRoxySkill01Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 116% Attack on all enemies. She also restores 2 Rage to allies in another row and 50 Potential to herself.
Confined VoidRoxySkill32Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 146% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 30% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times.
Confined VoidRoxySkill53Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 173% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 40% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times.
Confined VoidRoxySkill64Roxy channels her serpent to bridge life and death, inflicting Magic DMG equal to 186% Attack on all enemies. She also restores 2 Rage to allies in another row and applies [Death Possession] to the enemies hit for 2 rounds. Roxy restores 50 Potential to herself. [Death Possession]: Deals Status DMG equal to 50% of the caster's Attack each round. Reduces Rage by 1 after taking damage, stacking up to 2 times.
Confined DisasterRoxyLimitbreak01Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 173% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. [Death Corrosion]: Deals Status DMG equal to 30% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times.
Confined DisasterRoxyLimitbreak22Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 203% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 25 Potential to targets in the same row. [Death Corrosion]: Deals Status DMG equal to 35% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times.
Confined DisasterRoxyLimitbreak53Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 256% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 50 Potential to targets in the same row. [Death Corrosion]: Deals Status DMG equal to 40% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times.
Confined DisasterRoxyLimitbreak74Roxy unleashes the serpent's primal power, drawing all targets into the narrow space between life and death. Inflicts Magic DMG equal to 300% Attack to all enemies and applies [Death Corrosion] to the targets for 2 rounds. Also restores 50 Potential to targets in the same row. Roxy enters [Renewal] for 1 round. [Death Corrosion]: Deals Status DMG equal to 50% of the caster's Attack each round. Reduces Potential by 5 after taking damage, stacking up to 2 times. [Renewal]: Immune to Rage and Potential Reduction
All In GraspRoxyPassive01After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 10% for the entire battle.
All In GraspRoxyPassive12After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 12% for the entire battle.
All In GraspRoxyPassive33After enemies receive more than 20 Status Effects, increases ally DMG Bonus by 14% for the entire battle.
Accidental BombingAlinaBasic Attack01Alina accidentally fires a cannonball, dealing Physical DMG equal to 154% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one.
Accidental BombingAlinaBasic Attack12Alina accidentally fires a cannonball, dealing Physical DMG equal to 169% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 1 Rage from the default column.
Accidental BombingAlinaBasic Attack43Alina accidentally fires a cannonball, dealing Physical DMG equal to 226% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 1 Rage from the default column and applies [Rough Start] to that column for 2 rounds. [Rough Start] When on active attacks, clears 1 Attribute Buffs, and there is a 50% chance to reduce 1 Rage and 15 Potential.
Accidental BombingAlinaBasic Attack64Alina accidentally fires a cannonball, dealing Physical DMG equal to 274% Attack to a default single enemy and restoring 25 Potential. Deals double DMG to a back-row enemy compared to a front-row one. Additionally, drains 2 Rage from the default column and applies [Rough Start] to that column for 2 rounds. [Rough Start] When on active attacks, clears 2 Attribute Buffs, and there is a 50% chance to reduce 2 Rage and 25 Potential.
Lucky ShotAlinaSkill01Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 186% Attack to the front-row enemy and restoring 50 Potential. It inflicts 1 stack(s) of [Flustered] on 2 random enemies. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Lucky ShotAlinaSkill32Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 234% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 2 random enemies, removes up to 40% of the front row's current Shield (capped at 400% of Alina's Attack) [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Lucky ShotAlinaSkill53Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 276% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 3 random enemies, removes up to 60% of the front row's current Shield (capped at 600% of Alina's Attack), and applies [Morale Crumble] to the 3 enemies with the highest Attack for 2 rounds. [Morale Crumble] Reduces DMG dealt by 30%; the total reduced DMG does not exceed 500% of Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Lucky ShotAlinaSkill64Alina's casually fired cannonball lands an accurate hit, dealing Physical DMG equal to 297% Attack to the front-row enemy and restoring 50 Potential. It inflicts 2 stack(s) of [Flustered] on 4 random enemies, removes up to 80% of the front row's current Shield (capped at 800% of Alina's Attack), and applies [Morale Crumble] to the 3 enemies with the highest Attack for 2 rounds. [Morale Crumble] Reduces DMG dealt by 50%; the total reduced DMG does not exceed 800% of Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Random BombingAlinaLimitbreak01Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 173% Attack to all enemies. Additionally, she deals DMG equal to 20% Max HP to the default column, capped at 300% of her Attack, and applies 2 stacks of [Flustered] to 3 random enemies. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Random BombingAlinaLimitbreak22Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 203% Attack to all enemies. Additionally, she deals DMG equal to 25% Max HP to the default column, capped at 350% of her Attack, and applies 3 stacks of [Flustered] to 3 random enemies. She also deals DMG to all enemies based on 30% of their lost HP, capped at 350% of her Attack. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered])
Random BombingAlinaLimitbreak53Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 256% Attack to all enemies. Additionally, she deals DMG equal to 30% Max HP to the default column, capped at 400% of her Attack, and applies 3 stacks of [Flustered] to 4 random enemies. She also deals DMG to all enemies based on 45% of their lost HP, capped at 400% of her Attack. She grants [Divine Aid] to herself and allies in the same row for 2 rounds. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) [Divine Aid]: When taking damage, deals DMG equal to 300% of Alina's Attack to 3 random enemies with [Flustered], ignoring Defense. Also restores HP equal to 30% of the DMG dealt. Triggers up to 2 times per round.
Random BombingAlinaLimitbreak74Unable to pinpoint enemy positions in the chaos, Alina blindly bombards the enemy camp, dealing Physical DMG equal to 300% Attack to all enemies. Additionally, she deals DMG equal to 35% Max HP to the default column, capped at 500% of her Attack, and applies 3 stacks of [Flustered] to all enemies. She also deals DMG to all enemies based on 60% of their lost HP, capped at 500% of her Attack. She grants [Divine Aid] to herself and allies in the same row for 2 rounds. [Flustered]: Reduces Attack and DMG Bonus by 5%, stacking up to 5 times. Each time Alina applies [Flustered] to any enemy, if more than 3 units with [Flustered] are alive, she grants all allies a Guaranteed Dodge for 1 round. (This effect will not trigger if any enemy has already reached the maximum stacks of [Flustered]) [Divine Aid]: When taking damage, deals DMG equal to 400% of Alina's Attack to 3 random enemies with [Flustered], ignoring Defense. Also restores HP equal to 50% of the DMG dealt. Triggers up to 2 times per round.
Blazing FlameAlinaPassive01On active attacks, deals additional DMG equal to 200% Attack to enemies afflicted with [Flustered]. Triggers once per round.
Blazing FlameAlinaPassive12On active attacks, deals additional DMG equal to 240% Attack to enemies afflicted with [Flustered]. Triggers once per round.
Blazing FlameAlinaPassive33On active attacks, deals additional DMG equal to 280% Attack to enemies afflicted with [Flustered]. Triggers once per round.
BlazingAlinaPassive31At the start of each round, if there are 6 enemies on the field, deals additional DMG equal to 100% Attack to 1 random enemy(s). This damage ignores Shields and can trigger up to 3 times per battle.
FidelityMiraBasic Attack01Mira opens her umbrella, providing Shields equal to 10% Max HP for nearby allied Cases. The affected allies also take 10% less damage from non-Case active attacks for 2 rounds.
FidelityMiraBasic Attack22Mira opens her umbrella, providing Shields equal to 15% Max HP for nearby allied Cases. The affected allies also take 15% less damage from non-Case active attacks for 2 rounds.
FidelityMiraBasic Attack43Mira opens her umbrella, providing Shields equal to 20% Max HP for nearby allied Cases. The affected allies also take 20% less damage from non-Case active attacks for 2 rounds.
RewindMiraSkill01Mira safeguards the scene, granting all allies Healing and Shields equal to 15% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.).
RewindMiraSkill12Mira safeguards the scene, granting all allies Healing and Shields equal to 18% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.).
RewindMiraSkill33Mira safeguards the scene, granting all allies Healing and Shields equal to 21% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation] Immune to control and attribute reduction effects.
RewindMiraSkill54Mira safeguards the scene, granting all allies Healing and Shields equal to 24% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect.
RewindMiraSkill65Mira safeguards the scene, granting all allies Healing and Shields equal to 27% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect. If not subjected to attribute reductions, becomes immune to the next attribute reduction effect.
RewindMiraSkill76Mira safeguards the scene, granting all allies Healing and Shields equal to 30% of Mira's Max HP. She also marks the allies with [Checkpoints] that last for 2 rounds. Also applies [Noise Cancellation] to all allies that lasts until their next action. Allies will also reflect up to 1,000% of Mira's Attack from the next active attack. [Checkpoint]: Records the current HP of all allies. At the end of the first regular round, all allies' HP and Shield will revert to the last recorded state. (The effect won't trigger if current values exceed recorded values. The reverting effect ignores Healing and Shield reductions and can be triggered once.). [Noise Cancellation]: Immune to control and attribute reduction effects. If not subjected to control effects after the next action, becomes immune to the next control effect. If not subjected to attribute reductions, becomes immune to the next attribute reduction effect.
Silent StarSamovilaBasic Attack01Samovila controls the direction of the meteorite, dealing Magic DMG equal to 113% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 200% of her Attack.
Silent StarSamovilaBasic Attack12Samovila controls the direction of the meteorite, dealing Magic DMG equal to 124% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 220% of her Attack.
Silent StarSamovilaBasic Attack43Samovila controls the direction of the meteorite, dealing Magic DMG equal to 166% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 260% of her Attack. The DMG taken from fatal attacks by herself and nearby allies is reduced by 16%, lasting for 2 rounds.
Silent StarSamovilaBasic Attack64Samovila controls the direction of the meteorite, dealing Magic DMG equal to 201% of her Attack to the enemy in the default column. She also restores 25 Potential to herself and heals allies in the same column for 300% of her Attack. The DMG taken from fatal attacks by herself and nearby allies is reduced by 20%, lasting for 2 rounds.
Radiant BlazeSamovilaSkill01Samovila ignites a fire in the starry night, dealing Magic DMG equal to 257% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the ally with the lowest HP for 2 rounds. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 70% of Max HP. This effect can trigger once while active.
Radiant BlazeSamovilaSkill32Samovila ignites a fire in the starry night, dealing Magic DMG equal to 323% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 2 allies with the lowest HP for 2 rounds. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 75% of Max HP. This effect can trigger once while active.
Radiant BlazeSamovilaSkill53Samovila ignites a fire in the starry night, dealing Magic DMG equal to 382% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 2 allies with the lowest HP for 2 rounds. She also stuns the enemy Case with the highest Attack for 1 round. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 80% of Max HP. This effect can trigger once while active.
Radiant BlazeSamovilaSkill64Samovila ignites a fire in the starry night, dealing Magic DMG equal to 411% Attack to the enemy's front row. She restores 50 Potential to herself and applies [Meteorite] to the 3 allies with the lowest HP for 2 rounds. She also stuns the 2 enemy Cases with the highest Attack for 1 round. [Meteorite]: When HP drops below 60%, immediately restore HP equal to 85% of Max HP. This effect can trigger once while active.
Meteor StrikeSamovilaLimitbreak01Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 257% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 22% of their Max HP, up to 440% of Samovila's Attack.
Meteor StrikeSamovilaLimitbreak22Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 301% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 24% of their Max HP, up to 480% of Samovila's Attack.
Meteor StrikeSamovilaLimitbreak53Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 381% Attack to 4 random enemies. She and 1 random enemy enter [Eternal Night] for 1 round. She also removes Healing Reduction and Healing Prohibition effects from herself. Additionally, she absorbs up to 40% of front-row enemy's Shield and converts it into a Shield for herself and surrounding allies. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 26% of their Max HP, up to 520% of Samovila's Attack. Also applies [Dayblind] for 1 round.
Meteor StrikeSamovilaLimitbreak74Samovila manipulates the star streams scattered in the darkness, dealing Magic DMG equal to 445% Attack to 4 random enemies. She and 2 random enemies enter [Eternal Night] for 1 round. She also removes Healing Reduction and Healing Prohibition effects from herself and the ally with the highest Attack. Additionally, she absorbs up to 60% of front-row enemy's Shield and converts it into a Shield for herself and surrounding allies. [Eternal Night]: Prevents actions, being targeted, Fusion Point recovery, and Potential recovery. When the effect ends, the enemy takes damage equal to 28% of their Max HP, up to 560% of Samovila's Attack. Also applies [Dayblind] for 1 round.
StarlightSamovilaPassive01When [Eternal Night] disappears, Samovila immediately restores 16% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle.
StarlightSamovilaPassive12When [Eternal Night] disappears, Samovila immediately restores 18% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle.
StarlightSamovilaPassive33When [Eternal Night] disappears, Samovila immediately restores 20% Max HP and Shield to herself and allies in the same column. This can trigger up to 3 times per battle.
Scrambled WritingSphinxBasic Attack01Sphinx formulates the game rules, inflicting Magic DMG equal to 154% Attack to a single enemy and restoring 25 Potential.
Scrambled WritingSphinxBasic Attack12Sphinx formulates the game rules, inflicting Magic DMG equal to 169% Attack to a single enemy and restoring 25 Potential.
Scrambled WritingSphinxBasic Attack43Sphinx formulates the game rules, inflicting Magic DMG equal to 226% Attack to a single enemy and applying 1 stack of [Disorder] for 3 rounds. Also restores 25 Potential. [Disorder]: After selecting normal attack for the next active attack, there's a 50% chance to prevent the action and recover 25 Potential instead. This effect doesn't stack and clears after triggering once.
Scrambled WritingSphinxBasic Attack64Sphinx formulates the game rules, inflicting Magic DMG equal to 274% Attack to a single enemy and applying 1 stack of [Disorder] for 3 rounds. Also restores 25 Potential. [Disorder]: After selecting normal attack for the next active attack, there's a 100% chance to prevent the action and recover 25 Potential instead. This effect doesn't stack and clears after triggering once.
Game of DeathSphinxSkill01Sphinx controls the game, inflicting Magic DMG equal to 186% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 40% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once.
Game of DeathSphinxSkill32Sphinx controls the game, inflicting Magic DMG equal to 234% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 60% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once.
Game of DeathSphinxSkill53Sphinx controls the game, inflicting Magic DMG equal to 276% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 80% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once.
Game of DeathSphinxSkill64Sphinx controls the game, inflicting Magic DMG equal to 297% Attack to 3 enemies and applying 1 stack of [Error] for 3 rounds. Also reduces the Rage of each hit target by 1. Sphinx restores 50 Potential. [Error]: After selecting the Rage skill for the next active attack, there's a 100% chance to prevent the action and recover 50 Potential instead. This effect doesn't stack and clears after triggering once.
Absolute OrderSphinxLimitbreak01Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 276% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 10% of its Max HP (capped at 200% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack.
Absolute OrderSphinxLimitbreak22Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 324% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 10 Potential for Sphinx and allies in the same column. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 12% of its Max HP (capped at 240% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks once.
Absolute OrderSphinxLimitbreak53Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 409% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 15 Potential for Sphinx and allies in the same column. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 15% of its Max HP (capped at 300% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks up to 2 times.
Absolute OrderSphinxLimitbreak74Sphinx issues a command that fully controls the game's outcome. Deals Magic DMG equal to 478% Attack to 3 random enemies and applies 1 stack of [Interrupt] for 3 rounds. The first cast places Sphinx in the [Origin] state for the rest of the battle. Subsequent casts recover 25 Potential for Sphinx and allies in the same column. Applies [Stun] to the target with the highest attack for 1 round. [Interrupt]: Prevents the target from reviving. If the target is already unable to be revived, deals damage equal to 20% of its Max HP (capped at 400% of Sphinx's Attack) to the target and nearby enemies. This effect cannot stack. [Origin]: After each active attack hits, reduces the target's Crit Res Rate by 10% and increases the Crit DMG they take by 10% for 3 rounds. This effect stacks up to 3 times.
Desert UndercurrentSphinxPassive01While [Disorder] is active, self restores 1 Rage, triggering up to 1 times per round.
Desert UndercurrentSphinxPassive12While [Disorder] is active, self restores 1 Rage, triggering up to 2 times per round.
Desert UndercurrentSphinxPassive33While [Disorder] is active, self restores 1 Rage, triggering up to 3 times per round.
Desert UndercurrentSphinxPassive04Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 1 times.
Desert UndercurrentSphinxPassive15Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 2 times.
Desert UndercurrentSphinxPassive36Whenever [Disorder] activates, self restores 1 Rage, triggering up to 3 times per round. Also reduces the Armor Resistance of the default enemy column target by 10% for 3 rounds, stacking up to 3 times.
Dragon's Breath at DawnMordredBasic Attack01Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 64% Attack to the enemy's Front Row. Each Attack has a 50% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds.
Dragon's Breath at DawnMordredBasic Attack22Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 70% Attack to the enemy's Front Row. Each Attack has a 70% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds.
Dragon's Breath at DawnMordredBasic Attack43Mordred leaves scorching scars on the enemy, causing physical DMG equivalent to 77% Attack to the enemy's Front Row. Each Attack has a 100% chance to apply one layer of Dragon's Breath to the target, lasting for 2 rounds.
Blood Dragon DanceMordredSkill01Mordred inflicts physical DMG equal to 112% of ATK on All Enemies. Mordred enters the [Bloody Battle state]. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 50% ATK for each layer.
Blood Dragon DanceMordredSkill12Mordred inflicts physical DMG equal to 117% of ATK on All Enemies. Mordred enters the [Bloody Battle state]. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 80% ATK for each layer.
Blood Dragon DanceMordredSkill34Mordred inflicts physical DMG equal to 123% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 100% ATK for each layer.
Blood Dragon DanceMordredSkill56Mordred inflicts physical DMG equal to 130% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 110% ATK for each layer.
Blood Dragon DanceMordredSkill67Mordred inflicts physical DMG equal to 136% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equal to Mordred's 130% ATK for each layer.
Blood Dragon DanceMordredSkill78Mordred inflicts physical DMG equivalent to 143% of ATK on All Enemies, and applies one layer of [Frenzy] to allies in the same row, excluding herself. Mordred enters the [Bloody Battle] state. She immediately detonates the [Dragon's Breath] on the enemies, causing DMG equivalent to Mordred's 150% ATK for each layer. If Mordred, who is in the [Bloody Battle] state, suffers fatal damage, she will retain 15% of HP, and [Bloody Battle] will evolve into [Wild Dance], which can only be triggered once in the entire battle.
Frost Wind GunnerVikaBasic Attack01Vika swings her weapon, causing Physical DMG equal to 88% Attack to a single column of enemies. She inflicts additional damage equal to 10% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 100% of Vika's Attack.
Frost Wind GunnerVikaBasic Attack22Vika swings her weapon, causing Physical DMG equal to 96% Attack to a single column of enemies. She inflicts additional damage equal to 15% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 150% of Vika's Attack.
Frost Wind GunnerVikaBasic Attack43Vika swings her weapon, causing Physical DMG equal to 106% Attack to a single column of enemies. She inflicts additional damage equal to 20% Max HP on the enemy with the highest Attack. The damage from this strike will not exceed 200% of Vika's Attack. Also absorbs 2 Rage from the enemy with the highest Attack.
Silver MaelstromVikaSkill01Vika stirs up a storm, dealing Physical DMG equal to 130% Attack to all enemies. This strike comes with an additional 40% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 30% for 2 turns.
Silver MaelstromVikaSkill12Vika stirs up a storm, dealing Physical DMG equal to 137% Attack to all enemies. This strike comes with an additional 45% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 35% for 2 turns.
Silver MaelstromVikaSkill33Vika stirs up a storm, dealing Physical DMG equal to 144% Attack to all enemies. This strike comes with an additional 50% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 40% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 8%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead.
Silver MaelstromVikaSkill54Vika stirs up a storm, dealing Physical DMG equal to 151% Attack to all enemies. This strike comes with an additional 55% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 50% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 10%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead.
Silver MaelstromVikaSkill65Vika stirs up a storm, dealing Physical DMG equal to 159% Attack to all enemies. This strike comes with an additional 60% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 55% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 12%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead.
Silver MaelstromVikaSkill76Vika stirs up a storm, dealing Physical DMG equal to 167% Attack to all enemies. This strike comes with an additional 70% Crit and Crit DMG Bonus. Also heals enemies affected by [Tempest] and reduces their Shields by 60% for 2 turns. In player battles, immediately kills units affected by [Tempest] if their HP falls below 15%. In non-player battles, deals damage equal to 1000% of Vika's Attack instead. Removes all Shields from units affected by [Tempest]. The max Shields removed will not exceed 5000% of Vika's Attack.
Pleasurable WhipLilithBasic Attack01Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 64% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 5% for 2 rounds.
Pleasurable WhipLilithBasic Attack22Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 70% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 10% for 2 rounds.
Pleasurable WhipLilithBasic Attack43Lilith's whip leaves opponents unable to resist, dealing Magic DMG of 77% Attack to the front row enemies, and decreases the targets' Armor and Resistance by 20% for 2 rounds.
Dream-like BlissLilithSkill01Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 166% Attack to targets within a cross-shaped area. The pain then transforms into love in the illusion, and targets inflicted by [Temptation] have a 40% chance to enter [Obsession] for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 30% of Max HP. After active removal, the bearer will be immune to this effect for 1 round..
Dream-like BlissLilithSkill12Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 174% Attack to targets within a cross-shaped area. The pain then transforms into love in the illusion, and targets inflicted by [Temptation] have a 50% chance to enter [Obsession] for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 30% of Max HP. After active removal, the bearer will be immune to this effect for 1 round..
Dream-like BlissLilithSkill33Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 183% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 60% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 1 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 35% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 100% of Lilith's Attack..
Dream-like BlissLilithSkill54Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 193% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 70% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 2 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 40% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 130% of Lilith's Attack..
Dream-like BlissLilithSkill65Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 202% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 80% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 3 random Cases affected by [Temptation], lasting for 1 round. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 45% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 160% of Lilith's Attack..
Dream-like BlissLilithSkill76Lilith immerses herself in a blissful illusion and pierces enemies with her great sword. Deals Magic DMG equal to 213% Attack to targets within a cross-shaped area. The pain transforms into love in the illusion, and targets inflicted by [Temptation] have a 100% chance to enter [Obsession] for 1 round. Lilith's presence arouses the [Jealousy] of 4 random Cases affected by [Temptation], lasting for 1 round. Clears Shield from targets equal to 600% of their Max HP (will not exceed 0% of Lilith's Attack). Applies [Charmer's Preference] to all allies for 2 rounds. [Obsession] Lost in a dream-like bliss, unable to act. This effect will be removed after receiving active Attack DMG exceeding 50% of Max HP. After active removal, the bearer will be immune to this effect for 1 round.. [Jealousy] In order to monopolize Lilith's love, active attacks will target allies with normal attacks. The damage dealt will not exceed 200% of Lilith's Attack.. .
BattlelustSharonBasic Attack01Sharon hungers for combat, dealing Physical DMG equal to 126% Attack to a random enemy. Also heals herself by 40% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 5% Max HP. Can trigger up to 2 times per round.
BattlelustSharonBasic Attack22Sharon hungers for combat, dealing Physical DMG equal to 138% Attack to a random enemy. Also heals herself by 50% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 10% Max HP. Can trigger up to 2 times per round.
BattlelustSharonBasic Attack43Sharon hungers for combat, dealing Physical DMG equal to 152% Attack to a random enemy. Also heals herself by 60% of damage dealt. Battles will trigger [Enraged Viper] for 3 rounds. [Enraged Viper] Whenever Sharon receives 2 damage, she recovers 15% Max HP. Can trigger up to 2 times per round.
Shred 'Em All!SharonSkill01Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 194% Attack to her target and nearby enemies, then self-applies a shield equal to 80 Max HP.
Shred 'Em All!SharonSkill12Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 203% Attack to her target and nearby enemies, then self-applies a shield equal to 100 Max HP.
Shred 'Em All!SharonSkill33Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 214% Attack to her target and nearby enemies, then self-applies a shield equal to 150 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds.
Shred 'Em All!SharonSkill54Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 225% Attack to her target and nearby enemies, then self-applies a shield equal to 200 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds.
Shred 'Em All!SharonSkill65Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 236% Attack to her target and nearby enemies, then self-applies a shield equal to 250 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds.
Shred 'Em All!SharonSkill76Sharon suppresses her feminine desires with violence, swinging her massive axe in a wild attack. Deals Physical DMG equal to 248% Attack to her target and nearby enemies, then self-applies a shield equal to 300 Max HP. Sharon then marks all enemies as her [Hunting Targets] for 2 rounds.
Miko's BlessingRingBasic Attack01Pray for teammates with the Ring, healing all units on your side with your own attack power of 40%. The healing effect is additionally increased by 100% for the 1 individuals with the lowest HP percentage.
Miko's BlessingRingBasic Attack22Pray for teammates with the Ring, healing all units on your side with your own attack power of 44%. The healing effect is additionally increased by 100% for the 2 individuals with the lowest HP percentage.
Miko's BlessingRingBasic Attack43Pray for teammates with the Ring, healing all units on your side with your own attack power of 48%. The healing effect is additionally increased by 100% for the 3 individuals with the lowest HP percentage.
Ritual DanceRingSkill01Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 112% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 3 targets in the field 3 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side.
Ritual DanceRingSkill12Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 117% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 4 targets in the field 3 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side.
Ritual DanceRingSkill33Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 123% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 5 targets in the field 5 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side.
Ritual DanceRingSkill54Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 130% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 6 targets in the field 5 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side.
Ritual DanceRingSkill65Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 136% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 7 targets in the field 6 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side.
Ritual DanceRingSkill76Ring communicates with the gods through dance, collecting people's prayers, and conducting ceremonies, healing all units with 143% of her Attack. Ring uses the power of the gods to fulfill people's prayers, randomly giving 8 targets in the field 7 layers of [Prayer] marks, with a maximum stack of 10 layers, producing different effects on the enemy and our side. Ring communicating with the gods will establish a [Faith Link] with the target under the [Prayer] state, lasting for 2 rounds, producing different effects on the enemy and its own side. Ring will also help the person with the lowest HP percentage on our side to obtain the [Barrier Protection] effect.
InfiltrationChristieBasic Attack01Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 113% of her Attack to one column of enemies.
InfiltrationChristieBasic Attack12Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 124% of her Attack to one column of enemies.
InfiltrationChristieBasic Attack43Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 166% of her Attack to one column of enemies. This attack also absorbs 10% of the target's DMG Reduction, lasting for 2 rounds.
InfiltrationChristieBasic Attack64Christie infiltrates the enemy camp for investigation, dealing Physical DMG equal to 201% of her Attack to one column of enemies. This attack also absorbs 20% of the target's DMG Reduction, lasting for 2 rounds.
Sparkling ActChristieSkill01Christie fools everyone with her sparkling act, dealing Physical DMG equal to 173% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. [Act]: Increases Crit Rate by 20%.
Sparkling ActChristieSkill32Christie fools everyone with her dazzling act, dealing Physical DMG equal to 217% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 10% of her Max HP to all allies. [Act]: Increases Crit Rate by 30%. Active attacks inflict True DMG equal to 4% of the target's current HP. This effect can trigger once per round.
Sparkling ActChristieSkill53Christie fools everyone with her dazzling act, dealing Physical DMG equal to 257% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 20% of her Max HP to all allies. [Act]: Increases Crit Rate by 40%. Active attacks inflict True DMG equal to 7% of the target's current HP. This effect can trigger once per round.
Sparkling ActChristieSkill64Christie fools everyone with her dazzling act, dealing Physical DMG equal to 277% of her Attack to enemies within the cross-shaped area. She also applies [Act] to allies with [Private License] for 2 rounds. Additionally, she restores 30% of her Max HP to all allies. [Act]: Increases Crit Rate by 50%. Active attacks inflict True DMG equal to 10% of the target's current HP. This effect can trigger once per round.
Conclusive EvidenceChristieLimitbreak01Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 257% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 4% of her Max HP and grants them a Shield of the same amount.
Conclusive EvidenceChristieLimitbreak22Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 301% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 6% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. [Intuition]: Increases Crit Rate by 30%. Active attacks recover 4% of max HP. This effect can trigger once per round.
Conclusive EvidenceChristieLimitbreak53Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 381% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 8% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. [Intuition]: Increases Crit Rate by 40%. Active attacks recover 7% of max HP. This effect can trigger once per round.
Conclusive EvidenceChristieLimitbreak74Christie, using herself as bait, uncovers the conclusive evidence in the most thrilling way. She deals Physical DMG equal to 445% of her Attack to enemies within the cross-shaped area. For each target hit, she heals all allies for an amount equal to 10% of her Max HP and grants them a Shield of the same amount. She also applies [Intuition] to allies with [Private License] for 2 rounds. If the target's [Private License] stacks exceed 5, [Uncovered] is additionally applied for 2 rounds. [Intuition]: Increases Crit Rate by 50%. Active attacks recover 10% of max HP. This effect can trigger once per round. [Uncovered]: Immunes to the next active attack received. This effect is removed after taking effect once.
DefogChristiePassive01When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies.
DefogChristiePassive12When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies and increases the Dodge Rate of that ally by 10% for 3 rounds. This effect cannot stack.
DefogChristiePassive33When any ally's [Private License] reaches its maximum stack for the first time, Christie releases a [Closed Loop]. [Closed Loop] removes 1 control effect from all allies and increases the Dodge Rate of that ally by 15% for 3 rounds. This effect cannot stack.
DefogChristiePassive04When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 2% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 20% for 3 rounds. This effect cannot stack.
DefogChristiePassive15When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 3% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 25% for 3 rounds. This effect cannot stack.
DefogChristiePassive36When any ally's [Private License] reaches its maximum stack for the first time, Christie releases [Closed Loop]. After the first release, each additional stack of [Private License] grants the bearer 5% DMG Bonus. [Closed Loop] removes 1 control effect from all allies and increases the target's Dodge Rate by 30% for 3 rounds. This effect cannot stack.
Knot of FateAnnaBasic Attack01Anna fires a Black Chain, dealing Physical DMG equal to 81% Attack to front row enemies. She also inflicts Bonus DMG equal to 150% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential.
Knot of FateAnnaBasic Attack12Anna fires a Black Chain, dealing Physical DMG equal to 89% Attack to front row enemies. She also inflicts Bonus DMG equal to 200% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 200% Attack to the 2 enemies with the lowest HP.
Knot of FateAnnaBasic Attack43Anna fires a Black Chain, dealing Physical DMG equal to 120% Attack to front row enemies. She also inflicts Bonus DMG equal to 250% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 250% Attack to the 2 enemies with the lowest HP. She then enters [Dark Claw] state for 2 rounds. [Dark Claw]: Increases Attack by 20%, DMG Bonus by 20%.
Knot of FateAnnaBasic Attack64Anna fires a Black Chain, dealing Physical DMG equal to 145% Attack to front row enemies. She also inflicts Bonus DMG equal to 300% Attack on the front row enemy with the highest Attack. Anna also recovers 25 Potential and deals additional Physical DMG equal to 300% Attack to the 2 enemies with the lowest HP. She then enters [Dark Claw] state for 2 rounds. [Dark Claw]: Increases Attack by 30%, DMG Bonus by 30%.
Mind PierceAnnaSkill01Anna leads the charge, dealing Physical DMG equal to 186% Attack to front row enemies. She also inflicts Bonus DMG equal to 150% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential.
Mind PierceAnnaSkill32Anna leads the charge, dealing Physical DMG equal to 234% Attack to front row enemies. She also inflicts Bonus DMG equal to 200% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential and applies [Cruelty] to 2 random enemies for 3 rounds. [Cruelty]: Reduces Healing/Shield effects received by 30%. Each round, the carrier takes damage equal to 200% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield.
Mind PierceAnnaSkill53Anna leads the charge, dealing Physical DMG equal to 276% Attack to front row enemies. She also inflicts Bonus DMG equal to 250% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential, applies [Cruelty] to 2 random enemies for 3 rounds, and enters [Dark Wing] for 2 rounds. [Cruelty]: Reduces Healing/Shield effects received by 40%. Each round, the carrier takes damage equal to 250% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield. [Dark Wing]: Increases Crit Rate and Crit DMG by 20%. After receiving active DMG, deals DMG equal to 300% Attack to a random enemy. Triggers up to 3 times per round.
Mind PierceAnnaSkill64Anna leads the charge, dealing Physical DMG equal to 297% Attack to front row enemies. She also inflicts Bonus DMG equal to 300% Attack on the 2 front row enemies with the highest Attack. Anna also recovers 50 Potential, applies [Cruelty] to 3 random enemies for 3 rounds, and enters [Dark Wing] for 2 rounds. [Cruelty]: Reduces Healing/Shield effects received by 50%. Each round, the carrier takes damage equal to 300% of Anna's Attack. This damage heals Anna, and any excess healing is converted into a Shield. [Dark Wing]: Increases Crit Rate and Crit DMG by 30%. After receiving active DMG, deals DMG equal to 500% Attack to a random enemy. Triggers up to 3 times per round.
Silent GazeAnnaLimitbreak01Anna pierces the enemy's heart, dealing Physical DMG equal to 173% Attack to all enemies and inflicting Bonus DMG equal to 150% Attack to front row enemies. She also applies [Heart Snatch] to 1 random enemy(s) for 3 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 15% of their Max HP and deals 150% of her Attack as damage. Shield damage is capped at 300% of Anna's Attack.
Silent GazeAnnaLimitbreak22Anna pierces the enemy's heart, dealing Physical DMG equal to 203% Attack to all enemies and inflicting Bonus DMG equal to 200% Attack to front row enemies. She also applies [Heart Snatch] to 2 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 10% of the Max HP of all enemies, capped at 200% of her Attack. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 20% of their Max HP and deals 200% of her Attack as damage. Shield damage is capped at 400% of Anna's Attack.
Silent GazeAnnaLimitbreak53Anna pierces the enemy's heart, dealing Physical DMG equal to 256% Attack to all enemies and inflicting Bonus DMG equal to 250% Attack to front row enemies. She also applies [Heart Snatch] to 2 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 15% of the Max HP of all enemies, capped at 300% of her Attack. Anna also enters [Dark Eye] for 2 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 25% of their Max HP and deals 250% of her Attack as damage. Shield damage is capped at 500% of Anna's Attack. [Dark Eye]: Records the damage Anna deals while [Dark Eye] is active. When it ends or Anna leaves the battlefield, 50% of the total damage is evenly dealt to all enemies.
Silent GazeAnnaLimitbreak74Anna pierces the enemy's heart, dealing Physical DMG equal to 300% Attack to all enemies and inflicting Bonus DMG equal to 300% Attack to front row enemies. She also applies [Heart Snatch] to 3 random enemy(s) for 3 rounds. Anna also absorbs a Shield equal to 20% of the Max HP of all enemies, capped at 400% of her Attack. Anna also enters [Dark Eye] for 2 rounds. [Heart Snatch]: When Anna takes damage but doesn't lose HP, she removes Shield from the attacker equal to 30% of their Max HP and deals 300% of her Attack as damage. Shield damage is capped at 600% of Anna's Attack. [Dark Eye]: Records the damage Anna deals while [Dark Eye] is active. When it ends or Anna leaves the battlefield, 80% of the total damage is evenly dealt to all enemies.
Hollow LoveAnnaPassive01Whenever Anna takes damage exceeding 30% of her HP, she deals damage equal to 200% Attack to all enemies. This can be triggered at most once per round.
Hollow LoveAnnaPassive12Whenever Anna takes damage exceeding 27% of her HP, she deals damage equal to 240% Attack to all enemies. This can be triggered at most once per round.
Hollow LoveAnnaPassive33Whenever Anna takes damage exceeding 24% of her HP, she deals damage equal to 280% Attack to all enemies. This can be triggered at most once per round.
Hollow LoveAnnaPassive04Whenever Anna takes damage exceeding 21% of her HP, she deals damage equal to 320% Attack to all enemies and recovers 20% Max HP. This can be triggered at most once per round.
Hollow LoveAnnaPassive05Whenever Anna takes damage exceeding 18% of her HP, she deals damage equal to 360% Attack to all enemies and recovers 25% Max HP. This can be triggered at most once per round.
Hollow LoveAnnaPassive16Whenever Anna takes damage exceeding 15% of her HP, she deals damage equal to 400% Attack to all enemies and recovers 30% Max HP. This can be triggered at most once per round.
Aby. Water - SwordKyubeyBasic Attack01Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 92% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 100% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit.
Aby. Water - SwordKyubeyBasic Attack22Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 101% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 150% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit.
Aby. Water - SwordKyubeyBasic Attack43Kyubey draws his katana, attacking a random column of the enemy, causing physical DMG equal to Kyubey's 111% Attack. If the Dodge rate of the Front Row target is lower than Kyubey's, the attack will penetrate to the Back Row, causing an additional 200% DMG to the Back Row target, and applying one layer of 'See Through' to the Back Row. If there are no units in the Back Row, the DMG from this attack will definitely Crit.
Aby. Water - ScarKyubeySkill01Kyubey unites her heart and sword, inflicting Physical DMG equal to 179% Attack on 3 random enemies, prioritizing those affected by [See Through]. Creates a [Deep Vortex] beneath the target for 2 rounds (non-stackable). Kyubey recovers 50 Potential. Absorbed Attack
Aby. Water - ScarKyubeySkill12Kyubey unites her heart and sword, inflicting Physical DMG equal to 188% Attack on 3 random enemies, prioritizing those affected by [See Through]. Creates a [Deep Vortex] beneath the target for 2 rounds (non-stackable). Kyubey recovers 50 Potential. Absorbed Attack
Aby. Water - ScarKyubeySkill33Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 197% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 120%, 170%, and 240%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 16% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed.
Aby. Water - ScarKyubeySkill54Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 208% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 130%, 180%, and 260%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 17% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed.
Aby. Water - ScarKyubeySkill65Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 218% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 140%, 190%, and 280%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 18% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed.
Aby. Water - ScarKyubeySkill76Kyubey unites her heart and blade, instantly attacking three random enemies (prioritizing those under the [See Through] status), causing physical DMG equal to 229% of his Attack, and breaking the [See Through] status on the targets. When the target has 1/2/3 layers of [See Through], this attack will respectively inflict additional DMG equal to Kyubey's Attack of 150%, 200%, and 300%. If he breaks two layers of [See Through] on the target, Kyubey will additionally absorb 0% of the target's Attack, lasting for 2 rounds. If he breaks three layers of [See Through] on the target, this attack will inflict true DMG equal to 20% of the target's max HP, not exceeding 400% of Kyubey's Attack. A [Deep Ocean Vortex] will be generated under the target's feet, lasting for the entire battle, non-stackable, and cannot be removed. Apply [Danger] to the enemy unit with the most [See Through] in this battle.
Mating WhipCarolineBasic Attack01Caroline swings her whip, dealing physical DMG equal to 64% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 1 control effects from oneself before action, and the attack adds True DMG equal to 50% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones.
Mating WhipCarolineBasic Attack22Caroline swings her whip, dealing physical DMG equal to 70% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 2 control effects from oneself before action, and the attack adds True DMG equal to 75% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones.
Mating WhipCarolineBasic Attack43Caroline swings her whip, dealing physical DMG equal to 77% of her ATK to 3 random enemies, and leaves one [Ring of Fire] on her side of the field for 2 rounds. Each time a Case on her side takes action, it will consume one [Ring of Fire]. [Ring of Fire] remove 3 control effects from oneself before action, and the attack adds True DMG equal to 100% of the sum of Caroline's Armor and Resistance. The Ring of Fire can exist up to 4 ones.
A Myriad of Dead EndsCarolineSkill01Caroline issues an order, dealing physical DMG equivalent to 179% ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds.
A Myriad of Dead EndsCarolineSkill12Caroline issues an order, dealing physical DMG equivalent to 188% ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds.
A Myriad of Dead EndsCarolineSkill33Caroline issues an order, dealing physical DMG equal to 197% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 1 effects of Healing or Shield invalidated, with 30% of the Healing or Shield converted into DMG, up to 100% of Caroline's ATK.
A Myriad of Dead EndsCarolineSkill54Caroline issues an order, dealing physical DMG equal to 208% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 2 effects of Healing or Shield invalidated, with 35% of the Healing or Shield converted into DMG, up to 150% of Caroline's ATK.
A Myriad of Dead EndsCarolineSkill65Caroline issues an order, dealing physical DMG equal to 218% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 2 effects of Healing or Shield invalidated, with 40% of the Healing or Shield converted into DMG, up to 200% of Caroline's ATK.
A Myriad of Dead EndsCarolineSkill76Caroline issues an order, dealing physical DMG equal to 229% of her ATK to three random enemies. She grants the three Cases with the highest ATK on her side the [Chimera's Claw], which lasts for 2 rounds. The targets hit will have their next 3 effects of Healing or Shield invalidated, with 50% of the Healing or Shield converted into DMG, up to 300% of Caroline's ATK. She also grants the three Cases with the highest ATK on her side the [Chimera's Shell], which lasts for 2 rounds.
Sacred EdictsAhunBasic Attack01Ahun recites the precepts to the violators, dealing Physical DMG equal to 81% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 100% Attack to the front row, ignoring Shields.
Sacred EdictsAhunBasic Attack12Ahun recites the precepts to the violators, dealing Physical DMG equal to 89% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 120% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 200% Attack to the front-row enemy with the highest Attack.
Sacred EdictsAhunBasic Attack43Ahun recites the precepts to the violators, dealing Physical DMG equal to 120% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 140% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 300% Attack to the front-row enemy with the highest Attack, and inflicts [Confession] on all front-row enemies for 2 rounds. [Confession]: Defense and DMG Reduction decrease by 20% per stack. Stacks up to 3 times.
Sacred EdictsAhunBasic Attack64Ahun recites the precepts to the violators, dealing Physical DMG equal to 145% Attack to all front-row enemies and restoring 25 Potential. Also deals additional DMG equal to 160% Attack to the front row, ignoring Shields. Then deals Physical DMG equal to 400% Attack to the front-row enemy with the highest Attack, and inflicts [Confession] on all front-row enemies for 2 rounds. [Confession]: Defense and DMG Reduction decrease by 30% per stack. Stacks up to 3 times.
Mantra BreakAhunSkill01Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 186% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 15% Max HP to front-row enemies (capped at 300% of her Attack).
Mantra BreakAhunSkill32Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 234% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 20% Max HP to front-row enemies (capped at 400% of her Attack). Enters [Void] for 2 rounds. [Void]: Immune to control effects and reflects 20% DMG received back to the attacker. Immune to 20% DMG from active attacks, capped at 500% of Ahun's Attack.
Mantra BreakAhunSkill53Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 276% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 25% Max HP to front-row enemies (capped at 500% of her Attack). Enters [Void] for 2 rounds, and inflicts [Delusion] on the 2 front-row enemies with the highest Attack, lasting 2 rounds. [Void]: Immune to control effects and reflects 25% DMG received back to the attacker. Immune to 25% DMG from active attacks, capped at 550% of Ahun's Attack. [Delusion]: Reduces Attack and DMG Bonus by 20%. Active attacks have a 40% chance to miss.
Mantra BreakAhunSkill64Ahun chants a mantra, making those burdened with guilt suffer their own consequences. Deals Physical DMG equal to 297% Attack to front-row enemies and restores 50 Potential. Also deals Physical DMG equal to 30% Max HP to front-row enemies (capped at 600% of her Attack). Enters [Void] for 2 rounds, and inflicts [Delusion] on all front-row enemies, lasting 2 rounds. [Void]: Immune to control effects and reflects 30% DMG received back to the attacker. Immune to 30% DMG from active attacks, capped at 600% of Ahun's Attack. [Delusion]: Reduces Attack and DMG Bonus by 30%. Active attacks have a 60% chance to miss.
Mantra of NirvanaAhunLimitbreak01Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 200% Attack to all enemies. Inflicts [Heart Block] on 1 random enemy(s) for 2 rounds. [Heart Block] Reduces self DMG by 30%, capped at 400% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 30% of self-inflicted DMG, capped at 450% of Ahun's Attack. Triggers only once per round.
Mantra of NirvanaAhunLimitbreak22Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 230% Attack to all enemies. Inflicts [Heart Block] on 2 random enemy(s) for 2 rounds. Increases her Max HP based on 10% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 200% of her Attack. [Heart Block] Reduces self DMG by 30%, capped at 500% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 30% of self-inflicted DMG, capped at 500% of Ahun's Attack. Triggers only once per round.
Mantra of NirvanaAhunLimitbreak53Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 260% Attack to all enemies. Inflicts [Heart Block] on 2 random enemy(s) for 2 rounds. Increases her Max HP based on 15% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 300% of her Attack. Also enters [Selflessness] for 3 rounds. [Heart Block] Reduces self DMG by 40%, capped at 600% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 35% of self-inflicted DMG, capped at 550% of Ahun's Attack. Triggers only once per round. [Selflessness]: Each time an enemy takes action, Ahun deals Physical DMG equal to 10% max HP to a random enemy, and restores HP and Shield equal to 20% max HP. Triggers up to 2 times per round.
Mantra of NirvanaAhunLimitbreak74Ahun chants the mantra of annihilation to bring peace to those trapped in delusions and karma, dealing Physical DMG equal to 300% Attack to all enemies. Inflicts [Heart Block] on 3 random enemy(s) for 2 rounds. Increases her Max HP based on 20% of the front-row enemies' total Max HP, and the HP gained this way from each enemy cannot exceed 400% of her Attack. Also enters [Selflessness] for 3 rounds. [Heart Block] Reduces self DMG by 50%, capped at 800% of Ahun's Attack. When HP is lower than Ahun's, takes an additional DMG equal to 40% of self-inflicted DMG, capped at 600% of Ahun's Attack. Triggers only once per round. [Selflessness]: Each time an enemy takes action, Ahun deals Physical DMG equal to 15% max HP to a random enemy, and restores HP and Shield equal to 30% max HP. Triggers up to 2 times per round.
Broken WillAhunPassive01When there are 6 surviving enemies, deals Physical DMG equal to 100% Attack to all enemies. Triggers once per round.
Broken WillAhunPassive12When there are 6 surviving enemies, deals Physical DMG equal to 150% Attack to all enemies. Triggers once per round.
Broken WillAhunPassive33When there are 6 surviving enemies, deals Physical DMG equal to 200% Attack to all enemies. Triggers once per round.
Broken WillAhunPassive05When there are 6 surviving enemies, deals Physical DMG equal to 300% Attack to all enemies, reduces their Potential by 20, and inflicts [Silence] on the 2 enemy(s) with the highest Attack for 2 rounds. Triggers once per round.
Broken WillAhunPassive16When there are 6 surviving enemies, deals Physical DMG equal to 350% Attack to all enemies, reduces their Potential by 25, and inflicts [Silence] on the 3 enemy(s) with the highest Attack for 2 rounds. Triggers once per round.
Broken WillAhunPassive04When there are 6 surviving enemies, deals Physical DMG equal to 250% Attack to all enemies, reduces their Potential by 15, and inflicts [Silence] on the 1 enemy(s) with the highest Attack for 2 rounds. Triggers once per round.
Moon Shadow SlashLindellBasic Attack01Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 40% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 30% of her Attack, up to a maximum of 90% bonus True DMG.
Moon Shadow SlashLindellBasic Attack22Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 44% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 60% of her Attack, up to a maximum of 180% bonus True DMG.
Moon Shadow SlashLindellBasic Attack43Lindell swings the giant wheel, causing Physical DMG to All Enemies equal to 48% of her Attack. Each time Lindell undergoes an [Evolution], she inflicts additional True DMG equal to 100% of her Attack, up to a maximum of 300% bonus True DMG.
The Dragon's AwakeningLindellSkill01Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 112% of her Attack. Lindell begins to [Evolve].
The Dragon's AwakeningLindellSkill12Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 117% of her Attack. Lindell begins to [Evolve].
The Dragon's AwakeningLindellSkill33Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 123% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 5% of their basic Attack, lasting for the entire battle.
The Dragon's AwakeningLindellSkill54Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 130% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 10% of their basic Attack, lasting for the entire battle.
The Dragon's AwakeningLindellSkill65Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 136% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 15% of their basic Attack, lasting for the entire battle.
The Dragon's AwakeningLindellSkill76Lindell breaks out of the cocoon, causing Physical DMG to All Enemies equal to 143% of her Attack. Lindell begins to [Evolve]. After defeating an enemy target, Lindell absorbs their remaining Rage and 20% of their basic Attack, lasting for the entire battle. Applies an additional Normal Attack.
Dimensional RiftPrinnyBasic Attack01Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 120% Attack to a single enemy. When the rift closes, Prinny gains a 10% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker].
Dimensional RiftPrinnyBasic Attack22Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 132% Attack to a single enemy. When the rift closes, Prinny gains a 15% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker].
Dimensional RiftPrinnyBasic Attack43Prinny opens a dimensional rift at the target location, inflicting Magic DMG equal to 145% Attack to a single enemy. When the rift closes, Prinny gains a 20% Attack Bonus for 2 rounds and gains 1 layer of [Spatial Marker]. Also steals 2 Rage from the opposing target.
Dimensional VoidPrinnySkill01Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 130% Attack to all enemies with an additional 10% final damage bonus. Also deals damage equal to 200% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers].
Dimensional VoidPrinnySkill12Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 137% Attack to all enemies with an additional 14% final damage bonus. Also deals damage equal to 300% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers].
Dimensional VoidPrinnySkill33Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 144% Attack to all enemies with an additional 18% final damage bonus. Also deals damage equal to 350% Attack to the 3 targets with the lowest HP. Prinny gains 2 [Spatial Markers] and enters [Rift] for 2 rounds.
Dimensional VoidPrinnySkill54Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 151% Attack to all enemies with an additional 22% final damage bonus. Also deals damage equal to 400% Attack to the 3 targets with the lowest HP. Prinny gains 3 [Spatial Markers] and enters [Rift] for 2 rounds.
Dimensional VoidPrinnySkill65Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 159% Attack to all enemies with an additional 26% final damage bonus. Also deals damage equal to 500% Attack to the 3 targets with the lowest HP. Prinny gains 3 [Spatial Markers] and enters [Rift] for 2 rounds.
Dimensional VoidPrinnySkill76Prinny completely opens the dimensional rift. Inflicts Magic DMG equal to 167% Attack to all enemies with an additional 30% final damage bonus. Also deals damage equal to 600% Attack to the 3 targets with the lowest HP. Prinny enters [Rift] for 2 rounds and gains 3 [Spatial Markers] for 2 rounds. Also doubles the number of [Spatial Markers] carried by Prinny.
Snake of ChaosMoraiBasic Attack01Morai remotely commands a drone to deal Physical DMG equal to 81% Attack to front-row enemies. She gains a Shield equal to 15% Max HP. Additionally, she recovers 25 Potential.
Snake of ChaosMoraiBasic Attack12Morai remotely commands a drone to deal Physical DMG equal to 89% Attack to front-row enemies. She gains a Shield equal to 20% Max HP and recovers HP equal to 20% Max HP. Additionally, she recovers 25 Potential.
Snake of ChaosMoraiBasic Attack43Morai remotely commands a drone to deal Physical DMG equal to 120% Attack to front-row enemies. She gains a Shield equal to 25% Max HP and recovers HP equal to 25% Max HP. She and nearby allies increase their Defense by 25% for 2 rounds. Additionally, she recovers 25 Potential.
Snake of ChaosMoraiBasic Attack64Morai remotely commands a drone to deal Physical DMG equal to 145% Attack to front-row enemies. She gains a Shield equal to 30% Max HP and recovers HP equal to 30% Max HP. She and nearby allies increase their Defense by 30% for 2 rounds. Additionally, she recovers 25 Potential.
Relentless BiteMoraiSkill01Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 186% Attack to the front-row enemies. The top 1 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 20%, with the reduced DMG redirected to themselves. 20% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 300% of Morai's Attack.
Relentless BiteMoraiSkill32Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 234% Attack to the front-row enemies. The top 2 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 1 random enemy(s). [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 20%, with the reduced DMG redirected to themselves. 30% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 400% of Morai's Attack.
Relentless BiteMoraiSkill53Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 276% Attack to the front-row enemies. The top 2 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 2 random enemy(s). Drains HP equal to 20% of the Max HP of the front-row enemies, converting it into a Shield for herself, capped at 400% of her Attack. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 25%, with the reduced DMG redirected to themselves. 40% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 500% of Morai's Attack.
Relentless BiteMoraiSkill64Morai commands a swarm of drones to attack the enemy, dealing Physical DMG equal to 297% Attack to the front-row enemies. The top 3 enemy(s) with the highest Attack enter [Renewal Space] for 2 rounds. She also recovers 50 Potential and removes 30 Potential from 3 random enemy(s). Drains HP equal to 30% of the Max HP of the front-row enemies, converting it into a Shield for herself, capped at 600% of her Attack. [Renewal Space]: The surrounding space is controlled by the caster, reducing the affected enemies' DMG dealt by 30%, with the reduced DMG redirected to themselves. 50% of the Healing and Shield they receive is transferred to Morai. This effect can trigger up to 3 times per round. The total amount of redirected DMG, Healing, and Shield cannot exceed 600% of Morai's Attack.
The Spiral of Life and DeathMoraiLimitbreak01Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 173% Attack to all enemies, and granting all allies a Shield equal to 20% Max HP.
The Spiral of Life and DeathMoraiLimitbreak22Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 203% Attack to all enemies, and granting all allies a Shield equal to 25% Max HP. 2 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack.
The Spiral of Life and DeathMoraiLimitbreak53Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 256% Attack to all enemies, and granting all allies a Shield equal to 30% Max HP. 2 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack. Randomly inflicts [Reversal Space] on 1 enemy(s) for 2 rounds. [Reversal Space]: Converts 60% of damage dealt to enemies into Healing, and 60% of Healing applied to allies into damage. The converted amount cannot exceed 600% of Morai's Attack.
The Spiral of Life and DeathMoraiLimitbreak74Morai unleashes her limiters to launch an endless pursuit, dealing Physical DMG equal to 300% Attack to all enemies, and granting all allies a Shield equal to 35% Max HP. 3 ally(s) with the highest Attack have up to 3 of their Non-attribute Buffs extended by 2 rounds, and gain immunity to the next active attack. Randomly inflicts [Reversal Space] on 2 enemy(s) for 2 rounds. [Reversal Space]: Converts 80% of damage dealt to enemies into Healing, and 80% of Healing applied to allies into damage. The converted amount cannot exceed 800% of Morai's Attack.
Worlds Apart HereMoraiPassive01Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 15% Max HP. This effect triggers up to 1 time(s) per round.
Worlds Apart HereMoraiPassive12Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 18% Max HP. This effect triggers up to 1 time(s) per round.
Worlds Apart HereMoraiPassive33Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 21% Max HP. This effect triggers up to 1 time(s) per round.
Worlds Apart HereMoraiPassive04Morai dislikes being approached. When taking damage from active attacks, she and nearby allies gain a Shield equal to 24% Max HP and increase their Defense by 20%, stacking up to 3 times and lasting for 2 rounds. This effect triggers up to 1 time(s) per round.
From Here On OutDaisyBasic Attack01Daisy swings her weapon to mark the time, then thrusts forward to inflict Magic DMG equal to 92% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds.
From Here On OutDaisyBasic Attack22Daisy swings her weapon to mark the time, then pierces the enemy to inflict Magic DMG equal to 101% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds. Daisy gains a 5% Active Attack DMG Bonus that stacks up to 3 layers and lasts 2 rounds.
From Here On OutDaisyBasic Attack43Daisy swings her weapon to mark the time, then pierces the enemy to inflict Magic DMG equal to 111% Attack on a single row of enemies. The 3 targets with the highest Attack are entangled by [Shades of History] for 2 rounds. Daisy gains a 10% Active Attack DMG Bonus that stacks up to 3 layers and lasts 2 rounds.
And So It GoesDaisySkill01Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 130% Attack and additional True DMG to all enemies based on 6% of their Max HP. The damage will not exceed 500% of Daisy's Attack.
And So It GoesDaisySkill12Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 137% Attack and additional True DMG to all enemies based on 9% of their Max HP. The damage will not exceed 500% of Daisy's Attack.
And So It GoesDaisySkill33Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 144% Attack and additional True DMG to all enemies based on 12% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds.
And So It GoesDaisySkill54Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 151% Attack and additional True DMG to all enemies based on 15% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds.
And So It GoesDaisySkill65Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 159% Attack and additional True DMG to all enemies based on 18% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds.
And So It GoesDaisySkill76Daisy swings her weapon to release the mark of time, summoning a time-traveling Ouroboros to devour all enemies. Inflicts Magic DMG equal to 167% Attack and additional True DMG to all enemies based on 20% of their Max HP. The damage will not exceed 500% of Daisy's Attack. At the same time, the 3 targets with the highest attack are entangled by [Shades of Future] for 2 rounds. For enemies with Shield effects, removes Shield equal to 200% of Daisy's Attack plus 30% of the target's current Shield. The Shield removed will not exceed 10,000% of Daisy's attack.
Golden ProsperityLorineBasic Attack01Lorine punishes her rival, inflicting Magic DMG equal to 154% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x3.
Golden ProsperityLorineBasic Attack12Lorine punishes her rival, inflicting Magic DMG equal to 169% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x3. Additionally, she applies 20% DMG Reduction to front row enemies for 3 rounds.
Golden ProsperityLorineBasic Attack43Lorine punishes her rival, inflicting Magic DMG equal to 226% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x4. Additionally, she applies 25% DMG Reduction to front row enemies for 3 rounds. Lorine also drains 2 Rage from the 2 enemies with the highest Rage.
Golden ProsperityLorineBasic Attack64Lorine punishes her rival, inflicting Magic DMG equal to 274% Attack to the default enemy. She also recovers 25 Potential and gains [Wealth] x5. Additionally, she applies 30% DMG Reduction to front row enemies for 3 rounds. Lorine also drains 4 Rage from the 2 enemies with the highest Rage.
Infinite WealthLorineSkill01Lorine integrates the industry, dealing Crystal DMG equal to 186% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 8 times the amount of [Wealth].
Infinite WealthLorineSkill32Lorine integrates the industry, dealing Crystal DMG equal to 234% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 8 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 100% of own Attack, with the maximum DMG being 300% of Lorine's Attack.
Infinite WealthLorineSkill53Lorine integrates the industry, dealing Crystal DMG equal to 276% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 9 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 200% of own Attack, with the maximum DMG being 500% of Lorine's Attack.
Infinite WealthLorineSkill64Lorine integrates the industry, dealing Crystal DMG equal to 297% of her Attack to the 3 front row Cases on the enemy side, recovering 50 points of her own Potential, and gaining 10 times the amount of [Wealth]. For each debuff on the enemy, she inflicts additional Crystal DMG equal to 300% of own Attack, with the maximum DMG being 800% of Lorine's Attack. She also inflicts [Debt] on 3 random enemy Cases for 2 rounds.
Piling FortuneLorineLimitbreak01Lorine monopolizes the market, dealing Magic DMG equal to 200% Attack to all enemies, with an additional 16% DMG Bonus and gaining [Wealth] x30.
Piling FortuneLorineLimitbreak22Lorine monopolizes the market, dealing Crystal DMG equal to 230% of her Attack to All Enemies, with an additional 20% DMG Bonus. Gains 30 times the amount of [Wealth]. Deals DMG equal to 20% of their max HP to all enemy Cases, not exceeding 400% of Lorine's Attack.
Piling FortuneLorineLimitbreak53Lorine monopolizes the market, dealing Crystal DMG equal to 260% of her Attack to All Enemies, with an additional 24% DMG Bonus. Gains 40 times the amount of [Wealth]. Deals DMG equal to 25% of their max HP to all enemy Cases, not exceeding 600% of Lorine's Attack.
Piling FortuneLorineLimitbreak74Lorine monopolizes the market, dealing Crystal DMG equal to 300% of her attack to All Enemies, with an additional 30% DMG Bonus. Gains 50 times the amount of [Wealth]. Deals DMG equal to 30% of their max HP to all enemy Cases, not exceeding 800% of Lorine's Attack. She becomes an [Investor] for 3 rounds.
Merging PlanLorinePassive01Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 200% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round.
Merging PlanLorinePassive12Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 250% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round.
Merging PlanLorinePassive33Each time Lorine obtains [Wealth], she inflicts additional DMG equal to 300% Attack on the 2 enemies with the lowest HP. This can be triggered 1 time per round.
Merging PlanLorinePassive36Each time Lorine obtains [Wealth], she inflicts additional damage equal to 450% of her Attack on the two enemies with the lowest HP, while absorbing 40% Shield from the two enemy Cases with the most HP, not exceeding 50% of her max HP. This can be triggered once per round.
Savory BrothLucienneBasic Attack01Lucienne cooks up a savory broth, restoring HP equal to 113% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 10%.
Savory BrothLucienneBasic Attack12Lucienne cooks up a savory broth, restoring HP equal to 124% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 13%.
Savory BrothLucienneBasic Attack43Lucienne cooks up a savory broth, restoring HP equal to 166% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 16%. She also increases Healing and Shield effects by 30% for herself and nearby allies, lasting 2 rounds.
Savory BrothLucienneBasic Attack64Lucienne cooks up a savory broth, restoring HP equal to 201% Attack for herself and allies in the same column, and restoring 25 Potential for herself. For every 10% HP lost, the Healing effect is increased by 20%. She also increases Healing and Shield effects by 50% for herself and nearby allies, lasting 2 rounds.
Taste of SpringLucienneSkill01Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 157% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 20% of their Max HP (up to 300% of her Attack).
Taste of SpringLucienneSkill32Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 198% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 25% of their Max HP (up to 400% of her Attack), converting any excess into a Shield.
Taste of SpringLucienneSkill53Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 234% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 30% of their Max HP (up to 500% of her Attack), converting any excess into a Shield. She also grants [I'm full!] to herself and allies in the same row for 2 rounds. [I'm full!] Lucienne's Max HP increases by 20%, and she restores HP equal to 200% Attack each round.
Taste of SpringLucienneSkill64Lucienne turns the melting snow of spring into a delicious soup, restoring HP equal to 252% Attack for herself and nearby allies, and recovering 50 Potential. She also heals the 3 allies with the lowest HP by 35% of their Max HP (up to 600% of her Attack), converting any excess into a Shield. She also grants [I'm full!] to herself and allies in the same row for 2 rounds. [I'm full!] Lucienne's Max HP increases by 30%, and she restores HP equal to 300% Attack each round.
Wild FeastLucienneLimitbreak01Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 173% Attack to all allies. At the same time, she grants all allies a Shield equal to 20% of her Max HP, not exceeding 400% of her Attack.
Wild FeastLucienneLimitbreak22Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 203% Attack to all allies. At the same time, she grants all allies a Shield equal to 25% of her Max HP, not exceeding 450% of her Attack. She also boosts all allies' Defense and DMG Reduction by 20% for 2 rounds.
Wild FeastLucienneLimitbreak53Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 256% Attack to all allies. At the same time, she grants all allies a Shield equal to 30% of her Max HP, not exceeding 500% of her Attack. She also boosts all allies' Defense and DMG Reduction by 25% for 2 rounds, and applies [Immunity!] to herself and allies in the same row for 2 rounds. [Immunity!] Lucienne reflects debuffs to 1 random enemy(s). Upon a successful reflection, she restores HP equal to 15% of Max HP, up to 200% Attack with any excess converted into a Shield. Expires after triggering 1 time(s).
Wild FeastLucienneLimitbreak74Lucienne prepares a cozy feast with wintery ingredients, restoring HP equal to 300% Attack to all allies. At the same time, she grants all allies a Shield equal to 35% of her Max HP, not exceeding 600% of her Attack. She also boosts all allies' Defense and DMG Reduction by 30% for 2 rounds, and applies [Immunity!] to herself and allies in the same row for 2 rounds. [Immunity!] Lucienne reflects debuffs to 2 random enemy(s). Upon a successful reflection, she restores HP equal to 20% of Max HP, up to 300% Attack with any excess converted into a Shield. Expires after triggering 2 time(s).
RebirthLuciennePassive01When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 35%.
RebirthLuciennePassive12When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 40%.
RebirthLuciennePassive33When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 45%.
RebirthLuciennePassive15When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 55%. She also heals nearby allies for 25% and gains an extra round.
RebirthLuciennePassive36When Lucienne falls for the first time, she immediately revives herself, restoring HP and Shield by 60%. She also heals nearby allies for 30% and gains an extra round.
Diffraction CrystalZinedaBasic Attack01Zineda launches a specialized crystal, causing Magic DMG equal to 92% of her Attack to a single row of enemies. Also inflicts [Interference] on the 2 enemies with the highest Attack for 3 rounds.
Diffraction CrystalZinedaBasic Attack22Zineda launches a specialized crystal, causing Magic DMG equal to 101% of her Attack to a single row of enemies. Also iinflicts [Interference] on the 2 enemies with the highest Attack for 3 rounds. Self-removes 1 debuffs.
Diffraction CrystalZinedaBasic Attack43Zineda launches a specialized crystal, causing Magic DMG equal to 111% of her Attack to a single row of enemies. Also iinflicts [Interference] on the 3 enemies with the highest Attack for 3 rounds. Self-removes 2 debuffs.
Light WaveZinedaSkill01Zineda fires a light beam, causing damage equal to 130% Attack on all enemies. Also applies [Fluctuation] to the 1 enemy Cases with the highest attack for 1 round.
Light WaveZinedaSkill12Zineda fires a light beam, causing damage equal to 137% Attack on all enemies. Also applies [Fluctuation] to the 2 enemy Cases with the highest attack for 1 round.
Light WaveZinedaSkill33Zineda fires a light beam, causing Magic DMG equal to 144% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack for 1 round. Also applies [Collapse] to any Cases affected by [Fluctuation]
Light WaveZinedaSkill54Zineda fires a light beam, causing Magic DMG equal to 151% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack for 1 round. Also applies [Collapse] to any Cases affected by [Fluctuation]
Light WaveZinedaSkill65Zineda fires a light beam, causing Magic DMG equal to 159% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack. Also applies [Collapse] to any Cases affected by [Fluctuation].
Light WaveZinedaSkill76Zineda fires a light beam, causing Magic DMG equal to 167% Attack on all enemies. Also applies [Fluctuation] on 2 enemy Cases with the highest attack. Also applies [Collapse] to any Cases affected by [Fluctuation]. Self-applies [Observer] for 2 rounds.
Tactical StrikeCorettaBasic Attack01Coretta descends onto the battlefield, inflicting Magic DMG equal to 81% Attack to front row enemies. She also recovers 25 Potential.
Tactical StrikeCorettaBasic Attack12Coretta descends onto the battlefield, inflicting Magic DMG equal to 89% Attack to front row enemies. She also recovers 25 Potential.
Tactical StrikeCorettaBasic Attack43Coretta descends onto the battlefield, inflicting Magic DMG equal to 120% Attack to front row enemies and applying 1 stack of [Haze] for 3 rounds. She also recovers 25 Potential. [Haze]: Reduces the carrier's Hit Rate by 20%. If [Burn] is active, this effect triggers immediately, dealing damage equal to 100% of Coretta's Attack to the carrier and nearby enemies. This effect can stack up to 3 times.
Tactical StrikeCorettaBasic Attack64Coretta descends onto the battlefield, inflicting Magic DMG equal to 145% Attack to front row enemies and applying 1 stack of [Haze] for 3 rounds. She also recovers 25 Potential. [Haze]: Reduces the carrier's Hit Rate by 20%. If [Burn] is active, this effect triggers immediately, dealing damage equal to 150% of Coretta's Attack to the carrier and nearby enemies. This effect can stack up to 3 times.
Shattering BarrageCorettaSkill01Coretta weakens the enemy's morale, inflicting Magic DMG equal to 186% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 150% Attack each round, ignoring Armor and RES.
Shattering BarrageCorettaSkill32Coretta weakens the enemy's morale, inflicting Magic DMG equal to 234% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 200% Attack each round, ignoring Armor and RES.
Shattering BarrageCorettaSkill53Coretta weakens the enemy's morale, inflicting Magic DMG equal to 276% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 250% Attack each round, ignoring Armor and RES.
Shattering BarrageCorettaSkill64Coretta weakens the enemy's morale, inflicting Magic DMG equal to 297% Attack to front row enemies and applying 1 stack of [Burn] for 2 rounds. This strike has an extra 20% Crit Rate and Crit DMG. She also recovers 50 Potential. [Burn]: Deals Status DMG equal to 300% Attack each round, ignoring Armor and RES.
End of AshesCorettaLimitbreak01Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 276% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row.
End of AshesCorettaLimitbreak22Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 324% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. [Burn]: Deals Status DMG equal to 100% Attack each round, ignoring Armor and RES.
End of AshesCorettaLimitbreak53Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 409% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. [Burn]: Deals Status DMG equal to 200% Attack each round, ignoring Armor and RES.
End of AshesCorettaLimitbreak74Coretta fiercely strikes the enemy's weak spot, inflicting Magic DMG equal to 478% Attack to front row enemies. If the targets are under [Burn] or [Haze] effects, the strike penetrates to the back row. Immediately triggers [Haze] on all enemies, dealing AoE DMG and converting it into [Burn] for 2 rounds. For each [Burn] or [Haze] effect on enemies, additionally deals Magic DMG equal to 100% Attack on the targets. [Burn]: Deals Status DMG equal to 300% Attack each round, ignoring Armor and RES.
Ignition BombCorettaPassive01Increases Coretta's [Burn] DMG by 15%.
Ignition BombCorettaPassive12Increases Coretta's [Burn] DMG by 18%.
Ignition BombCorettaPassive33Increases Coretta's [Burn] DMG by 21%.
Ignition BombCorettaPassive04Increases Coretta's [Burn] DMG by 24%. Gains 10% Crit Rate while attacking targets with [Burn].
Ignition BombCorettaPassive15Increases Coretta's [Burn] DMG by 27%. Gains 20% Crit Rate while attacking targets with [Burn].
Ignition BombCorettaPassive36Increases Coretta's [Burn] DMG by 30%. Gains 30% Crit Rate while attacking targets with [Burn].
PiercingElie MacDowellBasic Attack01Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 113% Attack to a column of enemies. She then recovers 25 Potential.
PiercingElie MacDowellBasic Attack12Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 124% Attack to a column of enemies. She then recovers 25 Potential.
PiercingElie MacDowellBasic Attack43Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 166% Attack to a column of enemies. There is a 50% chance to [Silent] the targets for 1 round. She then recovers 25 Potential. [Silent]: Unable to cast skills.
PiercingElie MacDowellBasic Attack64Elie concentrates and launches a barrage with great precision, inflicting Magic DMG equal to 201% Attack to a column of enemies. There is a 100% chance to [Silent] the targets for 1 round. She then recovers 25 Potential. [Silent]: Unable to cast skills.
Holy BulletElie MacDowellSkill01Elie loads up her blessed bullets, healing all allies for 15% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 4%. Elie also recovers 50 Potential.
Holy BulletElie MacDowellSkill32Elie loads up her blessed bullets to heal all allies for 17% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 6%. 50% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential.
Holy BulletElie MacDowellSkill53Elie loads up her blessed bullets to heal all allies for 20% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 8%. 70% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential.
Holy BulletElie MacDowellSkill64Elie loads up her blessed bullets to heal all allies for 25% of her Max HP. For every 10 Potential Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 10%. 100% of the excess Healing is converted into a Shield. Elie also recovers 50 Potential.
Aura RainElie MacDowellLimitbreak01Elie casts a healing rain on all allies, restoring them for 25% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP for 1 round.
Aura RainElie MacDowellLimitbreak22Elie casts a healing rain on all allies, restoring them for 30% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 15%.
Aura RainElie MacDowellLimitbreak53Elie casts a healing rain on all allies, restoring them for 35% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 20%.
Aura RainElie MacDowellLimitbreak74Elie casts a healing rain on all allies, restoring them for 40% of her Max HP. She also applies [Strike Bell] to the ally with the lowest HP percentage for 1 round. For every 1 Rage Elie has, she boosts the Healing for the 3 allies with the lowest HP percentage by 25%. Elie's next Normal Attack will carry the [Star Blast] effect. [Star Blast]: Reduces the target's Armor and Resistance by 90% for 1 round.
Special SupportElie MacDowellPassive01After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 100% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack.
Special SupportElie MacDowellPassive12After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 120% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack.
Special SupportElie MacDowellPassive33After actively healing a target with less than 50% HP, applies [Gradual Recovery] to them for 3 rounds. [Gradual Recovery]: Before taking any actions, the carrier receives Healing equal to 140% of Elie's Attack. Immediately triggers and loses 1 round of duration after receiving an active attack.
Dragon ClawsRixia MaoBasic Attack01Rixia slashes the enemy, dealing Physical DMG equal to 154% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential.
Dragon ClawsRixia MaoBasic Attack12Rixia slashes the enemy, dealing Physical DMG equal to 169% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 20% Max HP.
Dragon ClawsRixia MaoBasic Attack43Rixia slashes the enemy, dealing Physical DMG equal to 226% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 25% Max HP and clears 1 Status Effect(s) from herself and allies on the same column.
Dragon ClawsRixia MaoBasic Attack64Rixia slashes the enemy, dealing Physical DMG equal to 274% Attack to her default target. She also applies 1 stack of [Qilingong] to herself and recovers 25 Potential. Rixia also recovers 30% Max HP and clears 2 Status Effect(s) from herself and allies on the same column.
Falling MoonRixia MaoSkill01Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 257% Attack. The strike carries a 20% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential.
Falling MoonRixia MaoSkill32Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 323% Attack. The strike carries a 25% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 12% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle.
Falling MoonRixia MaoSkill53Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 382% Attack. The strike carries a 30% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 16% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle.
Falling MoonRixia MaoSkill64Rixia throws her giant blade to the column containing the enemy with the highest HP, inflicting Physical DMG equal to 411% Attack. The strike carries a 35% Final DMG Bonus. Rixia gains 2 stacks of [Qilingong] and 50 Potential. She also permanently absorbs 20% Attack from the 2 enemies with the highest Attack, triggering up to 3 times per battle. Also inflicts bonus damage to the 3 enemies with the highest HP equal to 30% of their Max HP (capped at 500% of Rixia's Attack).
True Falling MoonRixia MaoLimitbreak01Rixia dances with her sword, inflicting Physical DMG equal to 272% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 300% Attack to all enemies.
True Falling MoonRixia MaoLimitbreak22Rixia dances with her sword, inflicting Physical DMG equal to 341% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 400% Attack to all enemies (2x damage against Shielded enemies).
True Falling MoonRixia MaoLimitbreak53Rixia dances with her sword, inflicting Physical DMG equal to 415% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 500% Attack to all enemies (2x damage against Shielded enemies).
True Falling MoonRixia MaoLimitbreak74Rixia dances with her sword, inflicting Physical DMG equal to 495% Attack to the enemy with the highest HP and nearby enemies. Additionally, She inflicts damage equal to 600% Attack to all enemies (2x damage against Shielded enemies). Also applies [Exploding Talisman] to a random enemy for 2 rounds.
Ogre NeedlesRixia MaoPassive01When releasing the Limitbreak Skill, there's a 20% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack).
Ogre NeedlesRixia MaoPassive12When releasing the Limitbreak Skill, there's a 30% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack).
Ogre NeedlesRixia MaoPassive33When releasing the Limitbreak Skill, there's a 40% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack).
Silver ButterflyRixia MaoPassive13When Rixia's HP drops below 50% for the first time, she recovers 15% Max HP.
Silver ButterflyRixia MaoPassive24When Rixia's HP drops below 50% for the first time, she recovers 18% Max HP. Rixia also has a 50% chance to remove 1 Status Effect(s) from herself.
Ogre NeedlesRixia MaoPassive04When releasing the Limitbreak Skill, there's a 50% chance to recover 15 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 1.5% of their Max HP (capped at 0% of Rixia's Attack). There's also a 40% chance to stun the column containing the enemy with the most HP for 2 rounds.
Ogre NeedlesRixia MaoPassive25When releasing the Limitbreak Skill, there's a 50% chance to recover 20 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 2% of their Max HP (capped at 0% of Rixia's Attack). There's also a 70% chance to stun the column containing the enemy with the most HP for 2 rounds.
Ogre NeedlesRixia MaoPassive56When releasing the Limitbreak Skill, there's a 60% chance to recover 25 Potential. Also strikes the column containing the enemy with the lowest HP, inflicting damage equal to 2.5% of their Max HP (capped at 0% of Rixia's Attack). There's also a 100% chance to stun the column containing the enemy with the most HP for 2 rounds.
Doom StrikeRenneBasic Attack01Renne locks in on her targets, inflicting Physical DMG equal to 81% Attack to front row enemies and recovering 25 Potential.
Doom StrikeRenneBasic Attack12Renne locks in on her targets, inflicting Physical DMG equal to 89% Attack to front row enemies and recovering 25 Potential.
Doom StrikeRenneBasic Attack43Renne locks in on her targets, inflicting Physical DMG equal to 120% Attack to front row enemies. She deals additional damage equal to 100% Attack to enemies with less than 50% HP. This strike inflicts Stun and recovers 25 Potential for Renne.
Doom StrikeRenneBasic Attack64Renne locks in on her targets, inflicting Physical DMG equal to 145% Attack to front row enemies. She deals additional damage equal to 200% Attack to enemies with less than 50% HP. This strike inflicts Stun and recovers 25 Potential for Renne.
Death SprintRenneSkill01Renne swings her giant scythe, dealing Physical DMG equal to 173% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 5%. Renne also restores 50 Potential.
Death SprintRenneSkill32Renne swings her giant scythe, dealing Physical DMG equal to 217% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 10%. Targets under control effects receive True DMG equal to 5% of Renne's Max HP. Renne also restores 50 Potential.
Death SprintRenneSkill53Renne swings her giant scythe, dealing Physical DMG equal to 257% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 15%. Targets under control effects receive True DMG equal to 10% of Renne's Max HP. Renne also restores 50 Potential.
Death SprintRenneSkill64Renne swings her giant scythe, dealing Physical DMG equal to 277% Attack to enemies within a cross-shaped area. For every 10% of her HP missing, her damage increases by 20%. Targets under control effects receive True DMG equal to 15% of Renne's Max HP. The strike inflicts Stun for 1 round and restores 50 Potential for Renne.
Oblivion SprintRenneLimitbreak01Renne channels her scythe, inflicting Physical DMG equal to 257% Attack in a cross-shaped area. Also transfers 1 control effect from each ally in the same row to herself.
Oblivion SprintRenneLimitbreak22Renne channels her scythe, inflicting Physical DMG equal to 301% Attack in a cross-shaped area. Also transfers 1 control effect from each ally in the same row to herself. Renne enters [Attribute Shift] for 1 round. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration.
Oblivion SprintRenneLimitbreak53Renne channels her scythe, inflicting Physical DMG equal to 381% Attack in a cross-shaped area. Also transfers 1 control effect from each nearby ally to herself. Renne enters [Attribute Shift] for 1 round. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration.
Oblivion SprintRenneLimitbreak74Renne channels her scythe, inflicting Physical DMG equal to 445% Attack in a cross-shaped area. Also transfers 1 control effect from each nearby ally to herself. Renne enters [Attribute Shift] for 1 round and delivers an additional Normal Attack. [Attribute Shift]: After receiving an attribute debuff, becomes immune to it and gains the corresponding buff effect for the same duration.
Doom FieldRennePassive01When HP falls below 50%, gains a Shield equal to 10% Max HP. Triggers once per round.
Doom FieldRennePassive12When HP falls below 50%, gains a Shield equal to 12% Max HP. Triggers once per round.
Doom FieldRennePassive33When HP falls below 50%, gains a Shield equal to 14% Max HP. Triggers once per round.
Doom FieldRennePassive04When HP falls below 50%, gains a Shield equal to 16% Max HP. Also increases Armor and Resistance by 10% for 1 round. Triggers once per round.
Doom FieldRennePassive15When HP falls below 50%, gains a Shield equal to 18% Max HP. Also increases Armor and Resistance by 20% for 1 round. Triggers once per round.
Doom FieldRennePassive36When HP falls below 50%, gains a Shield equal to 20% Max HP. Also increases Armor and Resistance by 30% for 1 round. Triggers once per round.
Heavenly WingsHoly Lady ViviBasic Attack01Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 81% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 160% Attack to the front-row enemy with the highest Attack. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 18%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 50% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds.
Heavenly WingsHoly Lady ViviBasic Attack12Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 89% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 180% Attack to the front-row enemy with the highest Attack. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 22%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 60% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds.
Heavenly WingsHoly Lady ViviBasic Attack43Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 120% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 220% Attack to the front-row enemy with the highest Attack. This DMG gains a 20% Crit DMG increase, and she takes 20% less DMG from active attacks for 2 rounds. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] to self and the ally with the highest Attack for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 26%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 80% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds.
Heavenly WingsHoly Lady ViviBasic Attack64Holy Lady Vivi chants a hymn, dealing Magic DMG equal to 145% Attack to the front-row enemy, restoring 25 Potential to herself, and applying 1 stack of [Light Feather]. She also deals additional DMG equal to 260% Attack to the front-row enemy with the highest Attack. This DMG gains a 30% Crit DMG increase, and she takes 30% less DMG from active attacks for 2 rounds. [Light Feather]: Increases Crit by 5%, stacking up to 10 times. Every 3 stacks grants [Light Wing] to self and the ally with the highest Attack for 2 rounds. Upon reaching 10 stacks, all [Light Feather] stacks are removed, activating [Heavenly Voice] once.[Light Wing]: Ignores enemy dodge against AoE attacks and increases DMG by 30%. Upon obtaining [Light Wing], Holy Lady Vivi gains a 100% chance to instantly deal normal attack DMG to enemies.[Heavenly Voice]: Grants a Shield to self and the ally with the lowest HP, equal to 20% of their respective Max HP. While the Shield is active, 50% of the received DMG is reflected. If the Shield is broken, any overflow DMG exceeding its value is fully negated. Lasts for 2 rounds.
Salvation HymnHoly Lady ViviSkill01Holy Lady Vivi deals Magic DMG equal to 186% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 15% Max HP to herself.
Salvation HymnHoly Lady ViviSkill32Holy Lady Vivi deals Magic DMG equal to 234% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 20% Max HP to herself.
Salvation HymnHoly Lady ViviSkill53Holy Lady Vivi deals Magic DMG equal to 276% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 25% Max HP to herself. While she has a Shield, Vivi reflects 30% of the DMG from active attacks back to the attacker, with the reflected DMG not exceeding 300% Attack. This effect can trigger up to 1 times per round.
Salvation HymnHoly Lady ViviSkill64Holy Lady Vivi deals Magic DMG equal to 297% Attack to 3 random enemies, recovers 50 Potential, and applies 2 stacks of [Light Feather] and a Shield equal to 30% Max HP to herself. While she has a Shield, Vivi reflects 50% of the DMG from active attacks back to the attacker, with the reflected DMG not exceeding 500% Attack. This effect can trigger up to 2 times per round.
Innocent LadyHoly Lady ViviLimitbreak01Holy Lady Vivi deals Magic DMG equal to 173% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 361% Attack to the 3 enemies with the lowest HP.
Innocent LadyHoly Lady ViviLimitbreak22Holy Lady Vivi deals Magic DMG equal to 203% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 423% Attack to the 3 enemies with the lowest HP.
Innocent LadyHoly Lady ViviLimitbreak53Holy Lady Vivi deals Magic DMG equal to 256% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 534% Attack to the 3 enemies with the lowest HP.
Innocent LadyHoly Lady ViviLimitbreak74Holy Lady Vivi deals Magic DMG equal to 300% Attack to all enemies and applies 3 stacks of [Light Feather] to herself. She also deals DMG equal to 625% Attack to the 3 enemies with the lowest HP and applies [Holy Lady] to herself for 2 rounds. [Holy Lady]: When taking action for the first time each round, removes one Healing Prohibition and Shield debuff from herself and allies in the same column, ignoring unremovable effects. Also gains a Shield equal to 30% Max HP.
Light of SalvationHoly Lady ViviPassive01Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 180% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 15% of their Max HP. This effect can trigger up to 1 time(s) per round.
Light of SalvationHoly Lady ViviPassive12Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 200% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 18% of their Max HP. This effect can trigger up to 1 time(s) per round.
Light of SalvationHoly Lady ViviPassive33Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 230% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 21% of their Max HP. This effect can trigger up to 1 time(s) per round.
Light of SalvationHoly Lady ViviPassive04Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 260% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 24% of their Max HP. This effect can trigger up to 2 time(s) per round.
Light of SalvationHoly Lady ViviPassive25Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 300% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 27% of their Max HP. This effect can trigger up to 2 time(s) per round.
Light of SalvationHoly Lady ViviPassive56Each time Holy Lady Vivi gains [Light Feather], she immediately deals Magic DMG equal to 350% Attack to the front-row enemies and restores the HP of the 2 allies with the lowest HP by 30% of their Max HP. This effect can trigger up to 2 time(s) per round.
Pure LightHoly Lady ViviPassive01Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 15% Max HP. This effect can trigger up to 1 time(s) per battle.
Pure LightHoly Lady ViviPassive12Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 18% Max HP. This effect can trigger up to 2 time(s) per battle.
Pure LightHoly Lady ViviPassive43Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 1 enemy, ignoring unremovable effects. Additionally, she gains a Shield equal to 21% Max HP. This effect can trigger up to 2 time(s) per battle.
Pure LightHoly Lady ViviPassive64Each time Holy Lady Vivi gains [Light Wing], she has a 50% chance to remove the [Conceal] effect from 2 enemies, ignoring unremovable effects. Additionally, she gains a Shield equal to 24% Max HP. This effect can trigger up to 2 time(s) per battle.
Feathery StepKalaBasic Attack01Kala lightly steps, dealing Wind Physical DMG equal to 166% Attack to the default target. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 166% Attack on the default column of enemies. Deals double DMG to the default enemy target. Recovers 25 Pneuma.
Feathery StepKalaBasic Attack12Kala lightly steps, dealing Wind Physical DMG equal to 183% Attack to the default target. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 183% Attack on the default column of enemies. Deals double DMG to the default enemy target. Recovers 25 Pneuma.
Feathery StepKalaBasic Attack43Kala lightly dances, dealing Wind Physical DMG equal to 244% Attack to the default target. This strike has a 20% Drain effect. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 244% Attack on the default column of enemies. Deals double DMG to the default target. This strike has a 20% Drain effect. Recovers 25 Pneuma.
Feathery StepKalaBasic Attack64Kala lightly dances, dealing Wind Physical DMG equal to 296% Attack to the default target. This strike has a 30% Drain effect. Kala also recovers 25 Pneuma. [Transform: Butterfly Steps]: Inflicts Wind Physical DMG equal to 296% Attack on the default column of enemies. Deals double DMG to the default target. This strike has a 30% Drain effect. Recovers 25 Pneuma.
Moon SpinKalaSkill01Kala spins her body, dealing Wind Physical DMG equal to 279% Attack to the default row of enemies. Kala also recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 279% Attack to all enemies. Deals double damage to the default target. Restores 50 Pneuma.
Moon SpinKalaSkill32Kala spins her body, dealing Wind Physical DMG equal to 352% Attack to the default column of enemies. Deals additional DMG equal to 240% Attack to the default target. Kala also recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 352% Attack to all enemies. Deals double DMG to the default target. This DMG has a 20% Crit Strength Bonus. Restores 50 Pneuma.
Moon SpinKalaSkill53Kala spins her body, dealing Wind Physical DMG equal to 411% Attack to the default column of enemies. Deals additional DMG equal to 280% Attack to the default target. Kala gains [Shattered Moon] for 2 rounds and recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 411% Attack to all enemies. Deals double damage to the default target. This damage has a 25% Crit Strength Bonus. Also removes 1 Buff(s) from the enemy. Restores 50 Pneuma. [Shattered Moon]: After actively attacking, permanently absorbs 3% Attack from each target, up to a maximum of 9%.
Moon SpinKalaSkill64Kala spins her body, dealing Wind Physical DMG equal to 441% Attack to the default column of enemies. Deals additional DMG equal to 300% Attack to the default target. Kala gains [Shattered Moon] for 2 rounds and recovers 50 Pneuma. [Transform: Butterfly Whirl]: Deals Wind Physical DMG equal to 441% Attack to all enemies. Deals double damage to the default target. This damage has a 30% Crit Strength Bonus. Also removes 2 Buff(s) from the enemy. Restores 50 Pneuma. [Shattered Moon]: After actively attacking, permanently absorbs 5% Attack from each target, up to a maximum of 15%.
Closing DanceKalaLimitbreak01Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 419% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 213% Attack to the default target.
Closing DanceKalaLimitbreak22Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 492% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 251% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 15%.
Closing DanceKalaLimitbreak53Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 617% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 315% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 20%.
Closing DanceKalaLimitbreak74Kala presents the most dazzling solo dance of the night, dealing Physical DMG equal to 720% Attack to the default column of enemies. Deals an additional defense-ignoring DMG equal to 367% Attack to the default target. If her HP percentage is higher than the enemy's, the DMG increases by 30%. Gains [Solo Dance] for 2 rounds. [Solo Dance]: When actively attacking, deals additional DMG equal to 15% of the enemy's Max HP to the default column of enemies, capped at 300% of self Attack. Triggers at most once per round.
RippleKalaPassive01After [Dream Butterfly] transformation ends, recovers HP equal to 200% Attack.
RippleKalaPassive12After [Dream Butterfly] transformation ends, recovers HP equal to 220% Attack.
RippleKalaPassive33After [Dream Butterfly] transformation ends, recovers HP equal to 240% Attack.
RippleKalaPassive04After [Dream Butterfly] transformation ends, recovers HP equal to 260% Attack. Additionally, gains a Shield equal to 20% of Max HP.
RippleKalaPassive15After [Dream Butterfly] transformation ends, recovers HP equal to 280% Attack. Additionally, gains a Shield equal to 25% of Max HP.
RippleKalaPassive26After [Dream Butterfly] transformation ends, recovers HP equal to 300% Attack. Additionally, gains a Shield equal to 30% of Max HP.
Ripple StepKalaPassive61When actively attacking, deals additional Physical DMG equal to 205% Attack to the default target. Triggers up to 2 times per battle.
Ripple StepKalaPassive72When actively attacking, deals additional Physical DMG equal to 220% Attack to the default target. Triggers up to 2 times per battle.
Ripple StepKalaPassive13When actively attacking, deals additional Physical DMG equal to 240% Attack to the default target. Triggers up to 2 times per battle.
Ripple StepKalaPassive24When actively attacking, deals additional Physical DMG equal to 260% Attack to the default target, and an additional 97.5% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle.
Ripple StepKalaPassive35When actively attacking, deals additional Physical DMG equal to 280% Attack to the default target, and an additional 105% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle.
Ripple StepKalaPassive46When actively attacking, deals additional Physical DMG equal to 300% Attack to the default target, and an additional 112.5% Attack as DEF-ignoring DMG. Triggers up to 2 times per battle.
Shielded SupportRosabelleBasic Attack01Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 81% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 10% for 2 rounds.
Shielded SupportRosabelleBasic Attack12Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 89% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 13% for 2 rounds.
Shielded SupportRosabelleBasic Attack43Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 120% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 16% for 2 rounds. She also absorbs a Shield from a front-row enemy equal to 25% of their Max HP, but not exceeding 30% of her Max HP.
Shielded SupportRosabelleBasic Attack64Rosabelle excels at protecting herself and armed allies. She controls her weapon to restore HP equal to 145% Attack for herself and allies in the same row. Her Limitbreak Skill DMG is increased by 20% for 2 rounds. She also absorbs a Shield from a front-row enemy equal to 30% of their Max HP, but not exceeding 50% of her Max HP.
Soaring HighRosabelleSkill01Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 150% Attack to 3 random enemies, with an extra 200% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 20%, stacking up to 2 times.
Soaring HighRosabelleSkill32Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 180% Attack to 3 random enemies, with an extra 250% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 23%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 5%.
Soaring HighRosabelleSkill53Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 210% Attack to 3 random enemies, with an extra 300% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 26%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 8%. Applies [Fortune] to herself for 2 rounds. [Fortune]: Rosabelle becomes immune to DMG up to 100% Max HP. Upon reaching this limit, she gains a Shield equal to 30% Max HP.
Soaring HighRosabelleSkill64Rosabelle's costly weapon ascends to the sky and unleashes radiant beams. The weapon transforms into a sun, dealing Magic DMG equal to 240% Attack to 3 random enemies, with an extra 350% Attack as bonus damage. Guaranteed to Crit against shielded targets. Her Limitbreak Skill DMG permanently increases by 30%, stacking up to 2 times. For every 10% decrease in enemy HP, the DMG increases by 10%. Applies [Fortune] to herself for 2 rounds. [Fortune]: Rosabelle becomes immune to DMG up to 100% Max HP. Upon reaching this limit, she gains a Shield equal to 50% Max HP.
In Full BloomRosabelleLimitbreak01Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 200% Attack to all enemies and inflicts 200% Attack DMG on enemies with shields, ignoring shields.
In Full BloomRosabelleLimitbreak22Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 230% Attack to all enemies and inflicts 250% Attack DMG on enemies with shields, ignoring shields.
In Full BloomRosabelleLimitbreak53Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 260% Attack to all enemies and inflicts 300% Attack DMG on enemies with shields, ignoring shields. Additionally, she deals DMG equal to 30% of her current HP to all enemies, capped at 400% Attack. She applies [Sunra] to herself for 2 rounds. [Sunra]: Limitbreak Skill always Crits, with Crit DMG increased by 30%. Additionally, when Rosabelle takes DMG, she can absorb up to 50% Max HP. The stored DMG will be unleashed on enemies during her next active turn.
In Full BloomRosabelleLimitbreak74Rosabelle overloads her weapon and raises it to the sky, summoning a new sun that unleashes violent energy under her guidance. She deals Magic DMG equal to 300% Attack to all enemies and inflicts 350% Attack DMG on enemies with shields, ignoring shields. Additionally, she deals DMG equal to 50% of her current HP to all enemies, capped at 600% Attack. She applies [Sunra] to herself for 2 rounds. [Sunra]: Limitbreak Skill always Crits, with Crit DMG increased by 50%. Additionally, when Rosabelle takes DMG, she can absorb up to 80% Max HP. The stored DMG will be unleashed on enemies during her next active turn.
Flawless PlanRosabellePassive01At the start of odd rounds, Rosabelle reduces the Potential of the 2 random enemies by 10.
Flawless PlanRosabellePassive12At the start of odd rounds, Rosabelle reduces the Potential of the 2 random enemies by 15.
Flawless PlanRosabellePassive33At the start of odd rounds, Rosabelle reduces the Potential of the 3 random enemies by 15.
Flawless PlanRosabellePassive04At the start of odd rounds, Rosabelle reduces the Potential of 3 random enemies by 15 and removes 1 debuff(s) from herself, ignoring unremovable effects. This can trigger up to 3 times per battle.
Flawless PlanRosabellePassive25At the start of odd rounds, Rosabelle reduces the Potential of 4 random enemies by 15 and removes 1 debuff(s) from herself and allies in the same column, ignoring unremovable effects. This can trigger up to 3 times per battle.
Flawless PlanRosabellePassive56At the start of odd rounds, Rosabelle reduces the Potential of all enemies by 20 and removes 2 debuff(s) from herself and allies in the same column, ignoring unremovable effects. This can trigger up to 3 times per battle.
Little by LittleRosabellePassive51When any ally dies, immediately drains a 10% Shield from back-row enemies, capped at 10% of Max HP.
Little by LittleRosabellePassive72When any ally dies, immediately drains a 11% Shield from back-row enemies, capped at 11% of Max HP.
Command CallNataliaBasic Attack01Natalia signals attack with gunfire, dealing Physical DMG equal to 81% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 15% Max HP.
Command CallNataliaBasic Attack12Natalia signals attack with gunfire, dealing Physical DMG equal to 89% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 20% Max HP and reduces all enemies' Rage by 3.
Command CallNataliaBasic Attack43Natalia signals attack with gunfire, dealing Physical DMG equal to 120% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 25% Max HP and reduces all enemies' Rage by 4. Additionally, she applies [Oppression] to the 2 enemies with the highest Attack for 2 rounds. [Oppression]: Reduces DMG dealt by 20%. When the total DMG reduced exceeds 400% of self Attack, [Oppression] is removed and replaced with [Stun] for 1 round.
Command CallNataliaBasic Attack64Natalia signals attack with gunfire, dealing Physical DMG equal to 145% Attack to all front-row enemies and restoring 25 Potential. She also gains a Shield equal to 30% Max HP and reduces all enemies' Rage by 5. Additionally, she applies [Oppression] to the 3 enemies with the highest Attack for 2 rounds. [Oppression]: Reduces DMG dealt by 30%. When the total DMG reduced exceeds 600% of self Attack, [Oppression] is removed and replaced with [Stun] for 1 round.
Battle AwakenedNataliaSkill01Natalia's command boosts her team's morale, prompting them to charge the enemy and deal Physical DMG equal to 186% Attack to front-row enemies, while restoring 50 Potential. She absorbs 15% of the front-row enemies' Max HP and convert into a Shield for herself, capped at 300% of her Attack.
Battle AwakenedNataliaSkill32Natalia's command boosts her team's morale, prompting them to charge the enemy and deal Physical DMG equal to 234% Attack to front-row enemies, while restoring 50 Potential. She absorbs 20% of the front-row enemies' Max HP and convert into a Shield for herself, capped at 400% of her Attack. She inflicts [Stagger] on 1 random enemy(s) with the highest Attack, lasting 2 rounds.
Battle AwakenedNataliaSkill53Natalia's command boosts the squad's morale, sending them charging into enemy lines. Deals Physical DMG equal to 276% Attack to all front row enemies and restores 50 Potential. Absorbs 25% of each front row enemy's Max HP and converts it into a shield for Natalia (capped at 500% of her Attack). Applies [Stagger] on 2 random enemies with the highest Attack for 2 rounds. Natalia and 2 random allies gain [Battle Spirit] for 2 rounds.
Battle AwakenedNataliaSkill64Natalia's command boosts the squad's morale, sending them charging into enemy lines. Deals Physical DMG equal to 297% Attack to all front row enemies and restores 50 Potential. Absorbs 30% of each front row enemy's Max HP and converts it into a shield for Natalia (capped at 600% of her Attack). Applies [Stagger] on 3 random enemies with the highest Attack for 2 rounds. Natalia and 3 random allies gain [Battle Spirit] for 2 rounds.
Arctic SquadNataliaLimitbreak01Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 200% Attack to all enemies. She applies [Fearless] to 2 random allies for 3 rounds. [Fearless]: Increases Final Reduction by 15%. Self HP will not fall below 15% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated.
Arctic SquadNataliaLimitbreak22Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 230% Attack to all enemies. She applies [Fearless] to 3 random allies for 3 rounds and [Retreat] to 1 random enemy(s) for 3 rounds. [Fearless]: Increases Final Reduction by 20%. Self HP will not fall below 20% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 10 and removes 1 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round.
Arctic SquadNataliaLimitbreak53Natalia's loyal will commands great power. Her suicide squad obeys every charge command unquestioningly, dealing Physical DMG equal to 260% Attack to all enemies. She applies [Fearless] to 4 random allies for 3 rounds and [Retreat] to 2 random enemy(s) for 3 rounds. Natalia gains [Assault Order] for 3 rounds. [Fearless]: Increases Final Reduction by 25%. Self HP will not fall below 25% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 15 and removes 2 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round. [Assault Order]: On the first round of receiving [Assault Order], Natalia takes 50% damage on behalf of her allies. All damage Natalia takes is stored in the Assault Order, up to 150% of her Max HP. When an ally with [Loyalty] is attacked, the Attack Order heals them for 10% of Natalia's Max HP, with the excess healing converting into a Shield. When the stored damage is depleted, [Assault Order] ends.
Arctic SquadNataliaLimitbreak74Natalia's loyal will commands great power. Her suicide squad obeys her charge command without hesitation, dealing Physical DMG equal to 300% Attack to all enemies. She applies [Fearless] to all allies for 3 rounds and [Retreat] to 3 random enemy(s) for 3 rounds. Natalia gains [Assault Order] for 3 rounds. [Fearless]: Increases Final Reduction by 30%. Self HP will not fall below 30% and transfers the excess damage to Natalia, up to 50 times. This effect ends if Natalia is defeated. [Retreat]: When dealing DMG, reduces self Potential by 20 and removes 3 Attribute Buff(s) (ignores removal immunity). Triggers up to 2 times per round. [Assault Order]: On the first round of receiving [Assault Order], Natalia takes 80% damage on behalf of her allies. All damage Natalia takes is stored in the Assault Order, up to 200% of her Max HP. When an ally with [Loyalty] is attacked, the Attack Order heals them for 15% of Natalia's Max HP, with the excess healing converting into a Shield. When the stored damage is depleted, [Assault Order] ends.
Surging MightNataliaPassive01When an ally falls, the 3 allies with the highest Attack take 15% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle.
Surging MightNataliaPassive12When an ally falls, the 3 allies with the highest Attack take 18% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle.
Surging MightNataliaPassive33When an ally falls, the 3 allies with the highest Attack take 21% less DMG for 3 rounds, stacking up to 2 times. Triggers up to 2 times per battle.
Surging MightNataliaPassive05When an ally falls, the 3 allies with the highest Attack take 27% less DMG for 3 rounds, stacking up to 2 times. Additionally, 2 random enemies receive reduced Shield and Healing effects by 60% for 2 rounds. Triggers up to 2 times per battle.
Surging MightNataliaPassive16When an ally falls, the 3 allies with the highest Attack take 30% less DMG for 3 rounds, stacking up to 2 times. Additionally, 2 random enemies receive reduced Shield and Healing effects by 80% for 2 rounds. Triggers up to 2 times per battle.
SandstrikeMelBasic Attack01Mel bursts out of the sandstorm, dealing Physical DMG equal to 81% Attack to front-row enemies and inflicting DMG equal to 150% Attack to an enemy with [Quicksand]. She recovers 25 Potential.
SandstrikeMelBasic Attack12Mel bursts out of the sandstorm, dealing Physical DMG equal to 89% Attack to front-row enemies and inflicting DMG equal to 200% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 1 attribute buffs from front-row enemies.
SandstrikeMelBasic Attack43Mel bursts out of the sandstorm, dealing Physical DMG equal to 120% Attack to front-row enemies and inflicting DMG equal to 250% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 2 attribute buffs from front-row enemies, and puts herself and 1 ally(s) into [Sandsurge] for 2 rounds. [Sandsurge]: Increases Attack and Defense by 20%, DMG Bonus by 20%.
SandstrikeMelBasic Attack64Mel bursts out of the sandstorm, dealing Physical DMG equal to 145% Attack to front-row enemies and inflicting DMG equal to 300% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 3 attribute buffs from front-row enemies, and puts herself and 2 ally(s) into [Sandsurge] for 2 rounds. [Sandsurge]: Increases Attack and Defense by 30%, DMG Bonus by 30%.
Desert AmbushMelSkill01Mel emerges from the ground, dealing Physical DMG equal to 186% Attack to front-row enemies and DMG equal to 150% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential.
Desert AmbushMelSkill32Mel emerges from the ground, dealing Physical DMG equal to 234% Attack to front-row enemies and DMG equal to 200% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] for 2 rounds. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 200% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 2 times per round.
Desert AmbushMelSkill53Mel emerges from the ground, dealing Physical DMG equal to 276% Attack to front-row enemies and DMG equal to 250% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] and [Disguise] for 2 rounds each. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 250% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 2 times per round. [Disguise]: When allies actively attack, Mel deals DMG equal to 200% Attack to all enemies, triggering up to 2 times per round. Mel gains control immunity while she is in the [Burrow] state.
Desert AmbushMelSkill64Mel emerges from the ground, dealing Physical DMG equal to 297% Attack to front-row enemies and DMG equal to 300% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] and [Disguise] for 2 rounds each. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 300% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 3 times per round. [Disguise]: When allies actively attack, Mel deals DMG equal to 250% Attack to all enemies, triggering up to 3 times per round. Mel gains control immunity while she is in the [Burrow] state.
SandmawMelLimitbreak01Mel manipulates quicksand to deal Physical DMG equal to 200% Attack to all enemies and deals DMG equal to 250% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus.
SandmawMelLimitbreak22Mel manipulates quicksand to deal Physical DMG equal to 230% Attack to all enemies and deals DMG equal to 300% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 200% Attack to the 3 enemies with the highest Attack, triggering up to 2 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 20%.
SandmawMelLimitbreak53Mel manipulates quicksand to deal Physical DMG equal to 260% Attack to all enemies and deals DMG equal to 350% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] and [Eating] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 250% Attack to the 3 enemies with the highest Attack, triggering up to 2 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 25%. [Eating]: Increases DMG dealt by 20%. Each time an enemy takes an action, permanently increases DMG dealt by 3%, stacking up to 20 times. When dealing DMG, Mel recovers HP equal to 50% of the DMG dealt, converting overflow Healing into a Shield. The recovery effect can trigger up to 3 times per round.
SandmawMelLimitbreak74Mel manipulates quicksand to deal Physical DMG equal to 300% Attack to all enemies and deals DMG equal to 400% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] and [Eating] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 300% Attack to the 3 enemies with the highest Attack, triggering up to 3 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 30%. [Eating]: Increases DMG dealt by 30%. Each time an enemy takes an action, permanently increases DMG dealt by 4%, stacking up to 20 times. When dealing DMG, Mel recovers HP equal to 80% of the DMG dealt, converting overflow Healing into a Shield. The recovery effect can trigger up to 3 times per round.
Unlucky TravelerMelPassive01When an enemy with [Quicksand] takes action, Mel deals DMG equal to 200% Attack to that enemy. Triggers once per round.
Unlucky TravelerMelPassive12When an enemy with [Quicksand] takes action, Mel deals DMG equal to 240% Attack to that enemy. Triggers once per round.
Unlucky TravelerMelPassive33When an enemy with [Quicksand] takes action, Mel deals DMG equal to 280% Attack to that enemy. Triggers once per round.
Unlucky TravelerMelPassive04When an enemy with [Quicksand] takes action, Mel deals DMG equal to 320% Attack to that enemy and reduces DMG received by all allies by 20% for 2 rounds. Triggers once per round.
Unlucky TravelerMelPassive15When an enemy with [Quicksand] takes action, Mel deals DMG equal to 360% Attack to that enemy and reduces DMG received by all allies by 25% for 2 rounds. Triggers once per round.
Unlucky TravelerMelPassive36When an enemy with [Quicksand] takes action, Mel deals DMG equal to 400% Attack to that enemy and reduces DMG received by all allies by 30% for 2 rounds. Triggers once per round.
Phrase WhisperKleonaBasic Attack01Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 81% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 100% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential.
Phrase WhisperKleonaBasic Attack12Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 89% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 140% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 10% of their Max HP to front-row allies, capped at 200% of allies' average Attack.
Phrase WhisperKleonaBasic Attack43Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 120% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 180% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 15% of their Max HP to front-row allies, capped at 300% of allies' average Attack. She also grants [Guidance] to allies in the same row for 2 rounds. [Guidance]: Defense and DMG Reduction +20%.
Phrase WhisperKleonaBasic Attack64Kleona spreads thoughts of destruction through her creations, dealing Magic DMG equal to 145% Attack to front-row enemies. She also inflicts additional Magic DMG equal to 220% Attack on the front-row enemy with the highest Attack. She recovers 25 Potential. Additionally, she grants a Shield equal to 20% of their Max HP to front-row allies, capped at 400% of allies' average Attack. She also grants [Guidance] to allies in the same row for 2 rounds. [Guidance]: Defense and DMG Reduction +30%.
Chronicle of TimeKleonaSkill01Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 186% Attack to front-row enemies. She grants all allies a Shield equal to 15% of their Max HP, not exceeding 300% of allies' average Attack, and recovers 50 Potential.
Chronicle of TimeKleonaSkill32Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 234% Attack to front-row enemies. She grants all allies a Shield equal to 20% of their Max HP, not exceeding 400% of allies' average Attack, and recovers 50 Potential. She and 2 random allies gain [Story Material] for 2 rounds. [Story Material]: Converts 10% of received DMG into a Shield and reflects 20% of the received DMG to 2 random enemy(s). Triggers up to 3 times per round.
Chronicle of TimeKleonaSkill53Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 276% Attack to front-row enemies. She grants all allies a Shield equal to 25% of their Max HP, not exceeding 500% of allies' average Attack, and recovers 50 Potential. She and 2 random allies gain [Story Material] for 2 rounds, and she gains [Rewrite] for 2 rounds. [Story Material]: Converts 20% of received DMG into a Shield and reflects 20% of the received DMG to 3 random enemy(s). Triggers up to 3 times per round. [Rewrite]: Kleona transfers and stores 20% of the DMG taken by all allies to herself, up to 150% of her Max HP. If she gains [Imagination], 15% of the stored DMG is converted into Healing for all allies. If she gains [Immersion], 15% of the stored DMG is converted into DMG reflected back to all enemies. When [Rewrite] ends, the stored value is cleared.
Chronicle of TimeKleonaSkill64Kleona draws on her fans' experiences as material to write brutal war stories, dealing Magic DMG equal to 297% Attack to front-row enemies. She grants all allies a Shield equal to 30% of their Max HP, not exceeding 600% of allies' average Attack, and recovers 50 Potential. She and 3 random allies gain [Story Material] for 2 rounds, and she gains [Rewrite] for 2 rounds. [Story Material]: Converts 30% of received DMG into a Shield and reflects 30% of the received DMG to 3 random enemy(s). Triggers up to 3 times per round. [Rewrite]: Kleona transfers and stores 40% of the DMG taken by all allies to herself, up to 200% of her Max HP. If she gains [Imagination], 20% of the stored DMG is converted into Healing for all allies. If she gains [Immersion], 20% of the stored DMG is converted into DMG reflected back to all enemies. When [Rewrite] ends, the stored value is cleared.
Doomsday ParableKleonaLimitbreak01Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 200% Attack to all enemies. She grants all allies HP and a Shield equal to 15% of their Max HP, capped at 300% of allies' average Attack.
Doomsday ParableKleonaLimitbreak22Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 230% Attack to all enemies. She grants all allies HP and a Shield equal to 20% of their Max HP, capped at 400% of allies' average Attack. She also grants herself and 2 random ally(s) [Fanaticism] for 2 rounds. [Fanaticism]: When the DMG received in a single instance is less than 20% of Max HP, ignore 20% of the DMG. If [Imagination] is active, the DMG received is reduced by 10%. If [Immersion] is active, the DMG dealt is increased by 10%.
Doomsday ParableKleonaLimitbreak53Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 260% Attack to all enemies. She grants all allies HP and a Shield equal to 25% of their Max HP, capped at 500% of allies' average Attack. She also grants herself and 2 random ally(s) [Fanaticism] for 2 rounds, and gains [Persistence] for 3 rounds. [Fanaticism]: When the DMG received in a single instance is less than 25% of Max HP, ignore 30% of the DMG. If [Imagination] is active, the DMG received is reduced by 20%. If [Immersion] is active, the DMG dealt is increased by 20%. [Obsession]: The DMG taken each round does not exceed 60% of Max HP. If [Imagination] is also active, the user is immune to Attack DMG and converts 60% of the DMG taken into Healing, with excess Healing converted into a Shield, triggering up to 5 times per round. If [Immersion] is also active, debuffs are reflected back to 2 random enemies when affected, effective up to 3 times.
Doomsday ParableKleonaLimitbreak74Kleona writes a captivating tale of cruelty that instills the faith of hatred into people's hearts, dealing Magic DMG equal to 300% Attack to all enemies. She grants all allies HP and a Shield equal to 30% of their Max HP, capped at 600% of allies' average Attack. She also grants herself and 3 random ally(s) [Fanaticism] for 2 rounds, and gains [Persistence] for 3 rounds. [Fanaticism]: When the DMG received in a single instance is less than 30% of Max HP, ignore 40% of the DMG. If [Imagination] is active, the DMG received is reduced by 30%. If [Immersion] is active, the DMG dealt is increased by 30%. [Obsession]: The DMG taken each round does not exceed 40% of Max HP. If [Imagination] is also active, the user is immune to Attack DMG and converts 80% of the DMG taken into Healing, with excess Healing converted into a Shield, triggering up to 5 times per round. If [Immersion] is also active, debuffs are reflected back to 3 random enemies when affected, effective up to 3 times.
Heart FlowKleonaPassive01When any ally gains [Imagination], reduces their DMG taken by 10% for 2 rounds, triggering once per round.
Heart FlowKleonaPassive12When any ally gains [Imagination], reduces their DMG taken by 15% for 2 rounds, triggering once per round.
Heart FlowKleonaPassive33When any ally gains [Imagination], reduces their DMG taken by 20% for 2 rounds, triggering once per round.
Heart FlowKleonaPassive04When any ally gains [Imagination], reduces their DMG taken by 25% for 2 rounds. Also removes 3 debuffs from them, triggering once per round.
Heart FlowKleonaPassive15When any ally gains [Imagination], reduces their DMG taken by 30% for 2 rounds. Also removes 4 debuffs from them, triggering once per round.
Heart FlowKleonaPassive36When any ally gains [Imagination], reduces their DMG taken by 35% for 2 rounds. Also removes 5 debuffs from them, triggering once per round.
Precision StrikeLydiaBasic Attack01Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 81% Attack to front-row enemies. She then deals DMG equal to 70% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential.
Precision StrikeLydiaBasic Attack12Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 89% Attack to front-row enemies. She then deals DMG equal to 80% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 2 Attribute Buffs from front-row enemies, ignoring non-removable ones.
Precision StrikeLydiaBasic Attack43Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 120% Attack to front-row enemies. She then deals DMG equal to 90% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 3 Attribute Buffs from front-row enemies, ignoring non-removable ones. She also gains [Drive] for 2 rounds. [Drive]: Increases Limitbreak Skill DMG by 20%, and increases Crit Strength by 30% of Crit Rate.
Precision StrikeLydiaBasic Attack64Lydia intercepts enemy aircraft with precision, dealing Physical DMG equal to 145% Attack to front-row enemies. She then deals DMG equal to 100% of recorded DMG to the enemy with [Target Lock], resets the recorded DMG, and restores 25 Potential. She removes 4 Attribute Buffs from front-row enemies, ignoring non-removable ones. She also gains [Drive] for 2 rounds. [Drive]: Increases Limitbreak Skill DMG by 30%, and increases Crit Strength by 50% of Crit Rate.
Air SuppressLydiaSkill01Lydia continues her assault in the sky, dealing Physical DMG equal to 186% Attack to front-row enemies. She also deals DMG equal to 70% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential.
Air SuppressLydiaSkill32Lydia continues her assault in the sky, dealing Physical DMG equal to 234% Attack to front-row enemies. She also deals DMG equal to 80% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 20% of the current Shield from enemies with [Target Lock] and deals DMG equal to 60% of the removed Shield, capped at 400% of her Attack.
Air SuppressLydiaSkill53Lydia continues her assault in the sky, dealing Physical DMG equal to 276% Attack to front-row enemies. She also deals DMG equal to 90% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 30% of the current Shield from enemies with [Target Lock] and deals DMG equal to 70% of the removed Shield, capped at 500% of her Attack. She and 2 random allies gain [Assault] for 2 rounds. [Assault]: Increases Crit Rate and Crit DMG by 20%. When dealing DMG, restores HP equal to 50% of the DMG dealt, with any excess healing converted into a Shield. Triggers up to 3 times per round.
Air SuppressLydiaSkill64Lydia continues her assault in the sky, dealing Physical DMG equal to 297% Attack to front-row enemies. She also deals DMG equal to 100% of recorded DMG to enemies with [Target Lock], resets the recorded DMG, and restores 50 Potential. She removes 40% of the current Shield from enemies with [Target Lock] and deals DMG equal to 80% of the removed Shield, capped at 600% of her Attack. She and 2 random allies gain [Assault] for 2 rounds. [Assault]: Increases Crit Rate and Crit DMG by 30%. When dealing DMG, restores HP equal to 80% of the DMG dealt, with any excess healing converted into a Shield. Triggers up to 5 times per round.
Air SupremacyLydiaLimitbreak01Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 200% Attack to all enemies, and deals DMG equal to 90% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG.
Air SupremacyLydiaLimitbreak22Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 230% Attack to all enemies, and deals DMG equal to 110% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 1 random enemy(s) with [Target Lock] for 3 rounds. [Breach]: Increases all damage received by 20%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 200% Attack. Triggers up to 2 times per round.
Air SupremacyLydiaLimitbreak53Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 260% Attack to all enemies, and deals DMG equal to 130% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 2 random enemy(s) with [Target Lock] for 3 rounds. Additionally, she grants [Aerial Instinct] to 1 random ally(s) for 3 rounds. [Breach]: Increases all damage received by 25%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 250% Attack. Triggers up to 2 times per round. [Aerial Instinct]: While active, attacks cannot be dodged. If the carrier dies during [Aerial Instinct], self-ignites, dealing DMG equal to 400% Attack to enemies with [Target Lock]. This damage ignores HP limits and Invincibility.
Air SupremacyLydiaLimitbreak74Lydia purifies the airspace with full firepower, gaining complete air control. She deals Physical DMG equal to 300% Attack to all enemies, and deals DMG equal to 150% of recorded DMG to enemies with [Target Lock], resetting the recorded DMG. She inflicts [Breach] on 3 random enemy(s) with [Target Lock] for 3 rounds. Additionally, she grants [Aerial Instinct] to 2 random ally(s) for 3 rounds. [Breach]: Increases all damage received by 30%. Whenever Lydia gains Healing or a Shield, she deals additional DMG equal to 300% Attack. Triggers up to 2 times per round. [Aerial Instinct]: While active, attacks cannot be dodged. If the carrier dies during [Aerial Instinct], self-ignites, dealing DMG equal to 600% Attack to enemies with [Target Lock]. This damage ignores HP limits and Invincibility.
InterceptionLydiaPassive01[Target Lock] When the character dies, Lydia deals DMG equal to 150% Attack to all enemies. Triggers once per round.
InterceptionLydiaPassive12[Target Lock] When the character dies, Lydia deals DMG equal to 180% Attack to all enemies. Triggers once per round.
InterceptionLydiaPassive33[Target Lock] When the character dies, Lydia deals DMG equal to 210% Attack to all enemies. Triggers once per round.
InterceptionLydiaPassive04[Target Lock] When an enemy dies, Lydia deals DMG equal to 240% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 20% for 2 rounds. Triggers once per round.
InterceptionLydiaPassive15[Target Lock] When an enemy dies, Lydia deals DMG equal to 270% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 25% for 2 rounds. Triggers once per round.
InterceptionLydiaPassive36[Target Lock] When an enemy dies, Lydia deals DMG equal to 300% of her Attack to all enemies, and increases the DMG of herself and 2 random allies with the highest Attack by 30% for 2 rounds. Triggers once per round.
Flute WhisperSerenelleBasic Attack01Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 81% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle. [Tea Sapling]: Increases Serenelle's Attack by 10%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 150% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round.
Flute WhisperSerenelleBasic Attack12Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 89% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 2. [Tea Sapling]: Increases Serenelle's Attack by 12%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 200% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round.
Flute WhisperSerenelleBasic Attack43Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 120% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 3. Serenelle then enters [Tea Farm] for 2 rounds. [Tea Sapling]: Increases Serenelle's Attack by 14%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 250% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. [Tea Farm]: When Serenelle is in the Tea Farm and her HP is above 50%, she becomes immune to 20% of the DMG received and reflects that damage back to the attacker. If her HP falls below 50%, her attacks deal bonus DMG based on 15% of the HP lost.
Flute WhisperSerenelleBasic Attack64Serenelle tosses her flute, and the wind passing through it creates a flute whisper, dealing Physical DMG equal to 145% Attack to all front-row enemies. She grants herself 1 stack of [Tea Sapling] for the entire battle and reduces the Rage of front-row enemies by 4. Serenelle then enters [Tea Farm] for 2 rounds. [Tea Sapling]: Increases Serenelle's Attack by 16%, stacking up to 2 times. After reaching 2 stacks, all [Tea Sapling] stacks are cleared, dealing DMG equal to 300% of Serenelle's Attack to all front-row enemies. Serenelle then enters [Tea Gathering] for 1 round. [Tea Farm]: When Serenelle is in the Tea Farm and her HP is above 50%, she becomes immune to 30% of the DMG received and reflects that damage back to the attacker. If her HP falls below 50%, her attacks deal bonus DMG based on 20% of the HP lost.
Tea StormSerenelleSkill01Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 116% of Serenelle's Attack to all enemies, and DMG equal to 250% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus.
Tea StormSerenelleSkill32Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 146% of Serenelle's Attack to all enemies, and DMG equal to 300% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 200% Attack to front-row enemies, ignoring Shields.
Tea StormSerenelleSkill53Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 173% of Serenelle's Attack to all enemies, and DMG equal to 350% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 250% Attack to front-row enemies, ignoring Shields. Serenelle executes front-row enemies with less than 10% Max HP. If the execution fails, she deals DMG equal to 300% Attack. In PvE mode, the execution is replaced with DMG equal to 600% Attack.
Tea StormSerenelleSkill64Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 186% of Serenelle's Attack to all enemies, and DMG equal to 400% Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus, and additionally deals DMG equal to 300% Attack to front-row enemies, ignoring Shields. Serenelle executes front-row enemies with less than 15% Max HP. If the execution fails, she deals DMG equal to 500% Attack. In PvE mode, the execution is replaced with DMG equal to 800% Attack.
Savage GroveSerenelleLimitbreak01Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 200% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 2 random enemies for the entire battle. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 6%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 180% of her Attack x [Troubling Guest] stacks to the carrier.
Savage GroveSerenelleLimitbreak22Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 230% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 3 random enemies for the entire battle and deals DMG equal to 20% of their Max HP to all enemies, capped at 400% of Serenelle's Attack. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 9%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 220% of her Attack x [Troubling Guest] stacks to the carrier.
Savage GroveSerenelleLimitbreak53Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 260% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on 4 random enemies for the entire battle and deals DMG equal to 25% of their Max HP to all enemies, capped at 500% of Serenelle's Attack. She then enters [Garden Treat] for 3 rounds. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 12%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 260% of her Attack x [Troubling Guest] stacks to the carrier. [Garden Treat]: Serenelle and the Tea Farm gain [Sure Hit] and ignore [Invincibility]. When enemies actively use skills or Limitbreak Skills, Serenelle deals Physical DMG equal to 300% Attack to all enemies. If enemies carry [Invincibility], she deals bonus DMG equal to 20% of their Max HP, capped at 400% of her Attack. Triggers up to 2 times per round.
Savage GroveSerenelleLimitbreak74Under Serenelle's devoted care, the tea trees in the farm brim with vitality. When sensing hostility, they deal Physical DMG equal to 300% of Serenelle's Attack to all enemies. This skill has a 50% Crit chance and Crit DMG bonus. Serenelle inflicts [Troubling Guest] on all enemies for the entire battle and deals DMG equal to 30% of their Max HP, capped at 600% of Serenelle's Attack. She then enters [Garden Treat] for 3 rounds. [Troubling Guest]: Each stack of [Troubling Guest] reduces the carrier's Defense and DMG Reduction by 15%, stacking up to 2 times. When Serenelle enters [Tea Gathering], she deals DMG equal to 300% of her Attack x [Troubling Guest] stacks to the carrier. [Garden Treat]: Serenelle and the Tea Farm gain [Sure Hit] and ignore [Invincibility]. When enemies actively use skills or Limitbreak Skills, Serenelle deals Physical DMG equal to 400% Attack to all enemies. If enemies carry [Invincibility], she deals bonus DMG equal to 30% of their Max HP, capped at 600% of her Attack. Triggers up to 2 times per round.
Tea Gathering TechniqueSerenellePassive01When Max HP drops below 50%, recovers 20% Max HP. Triggers up to 3 times per battle.
Tea Gathering TechniqueSerenellePassive12When Max HP drops below 50%, recovers 23% Max HP. Triggers up to 3 times per battle.
Tea Gathering TechniqueSerenellePassive33When Max HP drops below 50%, recovers 26% Max HP. Triggers up to 3 times per battle.
Tea Gathering TechniqueSerenellePassive04When Max HP drops below 50%, recovers 29% Max HP, deals 200% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle.
Tea Gathering TechniqueSerenellePassive25When Max HP drops below 50%, recovers 32% Max HP, deals 300% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle.
Tea Gathering TechniqueSerenellePassive56When Max HP drops below 50%, recovers 35% Max HP, deals 400% DMG to all enemies, and enters [Tea Gathering]. Triggers up to 3 times per battle.
Tea StormSerenellePassive32Under Serenelle's command, the tea trees in the farm revolt upon sensing malice. They deal Physical DMG equal to 146% of Serenelle's Attack to all enemies, and DMG equal to 3000 Attack to front-row enemies, ignoring Defense. This skill has a 50% Crit chance and Crit DMG bonus.
Sound of GrowthSerenellePassive51Upon entering [Tea Gathering], deals DMG equal to 100% Attack to all enemies. Triggers once per round.
Sound of GrowthSerenellePassive62Upon entering [Tea Gathering], deals DMG equal to 120% Attack to all enemies. Triggers once per round.
Lights!KokopelliBasic Attack01Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 166% Attack to the default target and restoring 25 Pneuma.
Lights!KokopelliBasic Attack12Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 183% Attack to the default target and restoring 25 Pneuma.
Lights!KokopelliBasic Attack43Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 244% Attack to the default target and restoring 25 Pneuma. Kokopelli enters [Filter] for the entire battle. [Filter]: Increases Thunder DMG by 10%. Stacks up to 2 times.
Lights!KokopelliBasic Attack64Kokopelli takes a gorgeous selfie, dealing Thunder Physical DMG equal to 296% Attack to the default target and restoring 25 Pneuma. Kokopelli enters [Filter] for the entire battle. [Filter]: Increases Thunder DMG by 20%. Stacks up to 2 times.
Cocoa Storm!KokopelliSkill01Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 380% Attack to the default target and restoring 50 Pneuma.
Cocoa Storm!KokopelliSkill32Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 480% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 300% Attack to the default target.
Cocoa Storm!KokopelliSkill53Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 560% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 450% Attack to the default target. Kokopelli enters [Chit Chat] for 2 rounds. [Chit Chat]: On active attacks, deals additional DMG equal to 200% Attack to the front row enemy with the lowest HP. Gains an extra layer of [Buzz].
Cocoa Storm!KokopelliSkill64Kokopelli initiates the chit chat, dealing Thunder Physical DMG equal to 600% Attack to the default target and restoring 50 Pneuma. Also deals damage equal to 600% Attack to the default target. Kokopelli enters [Chit Chat] for 2 rounds. [Chit Chat]: On active attacks, deals additional DMG equal to 400% Attack to the front row enemy with the lowest HP. Gains an extra layer of [Buzz].
Cocoa City!KokopelliLimitbreak01Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 570% Attack to the default target and clears Shield equal to 15% of their Max HP, capped at 300% of Kokopelli's Attack.
Cocoa City!KokopelliLimitbreak22Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 670% Attack to the default target and clears Shield equal to 20% of their Max HP, capped at 400% of Kokopelli's Attack. Kokopelli enters Chart Rush for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 200% Attack to the front row enemy with the lowest HP. Triggers up to 2 times per round.
Cocoa City!KokopelliLimitbreak53Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 840% Attack to the default target and clears Shield equal to 25% of their Max HP, capped at 500% of Kokopelli's Attack. Kokopelli enters Chart Rush for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 300% Attack to the front row enemy with the lowest HP and gains 1 stack of [Buzz]. Triggers up to 2 times per round.
Cocoa City!KokopelliLimitbreak74Welcome to the livestream challenge! Kokopelli deals Thunder Physical DMG equal to 980% Attack to the default target and clears Shield equal to 30% of their Max HP, capped at 600% of Kokopelli's Attack. Kokopelli enters [Chart Rush] and [Mic Sync] for 3 rounds. [Chart Rush]: Whenever a stack of [Buzz] is obtained, deals damage equal to 400% Attack to the front row enemy with the lowest HP and gains 1 stack of [Buzz]. Triggers up to 2 times per round. [Mic Sync]: Increases active damage by 30%. Transfers 50% of active attack damage to the front row enemy with the lowest HP. Triggers up to once per round.
Fan Perks!KokopelliPassive01Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 390% Attack to the front row enemy with the lowest HP. Triggers up to once per round.
Fan Perks!KokopelliPassive12Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 419% Attack to the front row enemy with the lowest HP. Triggers up to once per round.
Fan Perks!KokopelliPassive33Whenever Kokopelli gains 6 [Buzz] stacks, she deals damage equal to 457% Attack to the front row enemy with the lowest HP. Triggers up to once per round.
Blood VisageKatanaBasic Attack01Katana summons a flaming Hannya to ambush the enemy, dealing Fire DMG equal to 166% Attack to the default enemy. She then recovers 25 Pneuma.
Blood VisageKatanaBasic Attack12Katana summons a flaming Hannya to ambush the enemy, dealing Fire DMG equal to 183% Attack to the default enemy. She then recovers 25 Pneuma.
Blood VisageKatanaBasic Attack43Katana summons a flaming Hannya to ambush the enemy, dealing Fire Magic DMG equal to 244% Attack to the default enemy. She then gains a Shield equal to 20% Max HP and recovers 25 Pneuma.
Blood VisageKatanaBasic Attack64Katana summons a flaming Hannya to ambush the enemy, dealing Fire Magic DMG equal to 296% Attack to the default enemy. She then gains a Shield equal to 30% Max HP and recovers 25 Pneuma.
Blood ZoneKatanaSkill01Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 202% Attack to front row enemies. Katana then recovers 50 Pneuma.
Blood ZoneKatanaSkill32Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 255% Attack to front row enemies. She then shares 10% Defense with allies on the same row for 2 rounds. Katana then recovers 50 Pneuma.
Blood ZoneKatanaSkill53Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 297% Attack to front row enemies. She then shares 15% Defense with allies on the same row for 2 rounds. Also applies [Sea of Blood] to allies on the same row for 2 rounds. Katana then recovers 50 Pneuma. [Sea of Blood]: Redirects 20% of the DMG taken by this Case to Katana. Fatal damage will also be transferred to Katana. Each ally can trigger this effect once per battle.
Blood ZoneKatanaSkill64Katana spreads her Blood Zone with a mad laugh, dealing Fire DMG equal to 319% Attack to front row enemies. She then shares 20% Defense with allies on the same row for 2 rounds. Also applies [Sea of Blood] to allies on the same row for 2 rounds. Katana then recovers 50 Pneuma. [Sea of Blood]: Redirects 30% of the DMG taken by this Case to Katana. Fatal damage will also be transferred to Katana. Each ally can trigger this effect once per battle.
Battle ZoneKatanaLimitbreak01Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 303% Attack to all front row enemies. Also transforms into a [War Devil] for 2 rounds. [War Devil]: After being actively attacked, gains a Shield equal to 8% Max HP. Triggers at most once per round.
Battle ZoneKatanaLimitbreak22Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 356% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 5% Max HP from each front row enemy and converts it into a Shield, capped at 100% of her Attack. [War Devil]: After being actively attacked, gains a Shield equal to 10% Max HP. Triggers at most once per round.
Battle ZoneKatanaLimitbreak53Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 446% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 8% Max HP from each front row enemy and converts it into a Shield, capped at 160% of her Attack. [War Devil]: After being actively attacked, gains a Shield equal to 12% Max HP. Triggers at most once per round.
Battle ZoneKatanaLimitbreak74Katana laughs wildly and pulls everyone in, dealing Fire Magic DMG equal to 521% Attack to all front row enemies. She then transforms into a [War Devil] for 2 rounds. Katana also drains 10% Max HP from each front row enemy and converts it into a Shield, capped at 200% of her Attack. Katana also gains [War Frenzy] for 2 rounds. [War Devil]: After being actively attacked, gains a Shield equal to 15% Max HP. Triggers at most once per round. [War Frenzy]: Increases Shield gained by 20%. When receiving a Shield, shares 30% of it with allies in the same row. Trigger at most once per round.
Heart of DevilKatanaPassive01After Katana turns into a [War Devil], she gains a Shield equal to 14% Max HP. Triggers at most 2 times per battle.
Heart of DevilKatanaPassive12After Katana turns into a [War Devil], she gains a Shield equal to 16% Max HP. Triggers at most 2 times per battle.
Heart of DevilKatanaPassive33After Katana turns into a [War Devil], she gains a Shield equal to 18% Max HP. Triggers at most 2 times per battle.
Heart of DevilKatanaPassive14After Katana turns into a [War Devil], she gains a Shield equal to 20% Max HP. Katana also gains a 15% DMG Reduction for 2 rounds. Triggers at most 2 times per battle.
Heart of DevilKatanaPassive35After Katana turns into a [War Devil], she gains a Shield equal to 22% Max HP. Katana also gains a 18% DMG Reduction for 2 rounds. Triggers at most 2 times per battle.
Heart of DevilKatanaPassive36After Katana turns into a [War Devil], she gains a Shield equal to 24% Max HP. Katana also gains a 20% DMG Reduction for 2 rounds. Triggers at most 2 times per battle.
Wave DriftSuriBasic Attack01Deals Physical DMG equal to 81% Attack to front-row enemies. Deals an additional Physical DMG equal to 200% Attack to enemies affected by [Cnidocyte Toxin]. Recovers 25 Potential.
Wave DriftSuriBasic Attack12Deals Physical DMG equal to 89% Attack to front-row enemies. Deals an additional Physical DMG equal to 220% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 20% for 2 rounds. Recovers 25 Potential.
Wave DriftSuriBasic Attack43Deals Physical DMG equal to 120% Attack to front-row enemies. Deals an additional Physical DMG equal to 240% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 25% for 2 rounds and applies [Cell Regen] to self for 3 rounds. Recovers 25 Potential. [Cell Regen]: When attacked by an enemy with [Cnidocyte Infection], receives Healing equal to 25% of the DMG taken.
Wave DriftSuriBasic Attack64Deals Physical DMG equal to 145% Attack to front-row enemies. Deals an additional Physical DMG equal to 260% Attack to enemies affected by [Cnidocyte Toxin]. Increases self Attack by 30% for 2 rounds and applies [Cell Regen] to self for 3 rounds. Recovers 25 Potential. [Cell Regen]: When attacked by an enemy with [Cnidocyte Infection], receives Healing equal to 30% of the DMG taken.
Ocean MoonSuriSkill01Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 186% Attack to front-row enemies. She also deals additional DMG equal to 15% Max HP to enemies affected by [Cnidocyte Toxin], capped at 300% of her Attack. She recovers 50 Potential.
Ocean MoonSuriSkill32Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 234% Attack to front-row enemies. She also deals additional DMG equal to 20% Max HP to enemies affected by [Cnidocyte Toxin], capped at 400% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 10% Max HP, capped at 200% of Suri's Attack. Triggers up to 2 times per round.
Ocean MoonSuriSkill53Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 276% Attack to front-row enemies. She also deals additional DMG equal to 25% Max HP to enemies affected by [Cnidocyte Toxin], capped at 500% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds. Suri gains [Rapid Regen] for 2 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 15% Max HP, capped at 300% of Suri's Attack. Triggers up to 2 times per round. [Rapid Regen]: When enemies take DMG from [Cnidocyte Toxin], Suri heals self for 20% of the DMG dealt (excess Healing converts into Shield), capped at 200% of her Attack. Triggers up to 3 times per round. When active, grants a Shield equal to 30% Max HP.
Ocean MoonSuriSkill64Suri calls upon the deep sea, and a giant immortal jellyfish responds, dealing Physical DMG equal to 297% Attack to front-row enemies. She also deals additional DMG equal to 30% Max HP to enemies affected by [Cnidocyte Toxin], capped at 600% of her Attack. She inflicts [Cnidocyte Infection] on 3 random enemies for 3 rounds. Suri gains [Rapid Regen] for 2 rounds and recovers 50 Potential. [Cnidocyte Infection]: When the infected target takes DMG from [Cnidocyte Toxin], the DMG spreads to 3 random allies of them. After any action, the infected takes additional DMG equal to 20% Max HP, capped at 400% of Suri's Attack. Triggers up to 2 times per round. [Rapid Regen]: When enemies take DMG from [Cnidocyte Toxin], Suri heals self for 30% of the DMG dealt (excess Healing converts into Shield), capped at 400% of her Attack. Triggers up to 3 times per round. When active, grants a Shield equal to 50% Max HP.
Lunar BondSuriLimitbreak01Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 200% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 240% Attack to 3 random enemies, and deals 240% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round.
Lunar BondSuriLimitbreak22Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 230% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers 4 random enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 260% Attack to 3 random enemies, and deals 260% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed.
Lunar BondSuriLimitbreak53Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 260% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers 4 random enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds and grants herself [Jelly Swarm] for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 280% Attack to 3 random enemies, and deals 280% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed. [Jelly Swarm]: After any action, applies full stacks of [Cnidocyte Toxin] randomly to 3 enemies already affected by the effect. Taking an active action triggers [Cnidocyte Toxin] immediately (and clears the effect). Triggers once per round.
Lunar BondSuriLimitbreak74Suri empties her mind and merges with the deep sea. The deep sea responds, summoning immortal jellyfish that deal Physical DMG equal to 300% Attack to all enemies. She applies [Cnidocyte Membrane] to 3 random allies for 2 rounds. She also triggers all enemies' [Cnidocyte Toxin] immediately (without removing [Cnidocyte Toxin]). Meanwhile, she applies [Paralysis] to 3 random enemies for 2 rounds and grants herself [Jelly Swarm] for 2 rounds. [Cnidocyte Membrane]: When attacked, deals additional DMG equal to 300% Attack to 3 random enemies, and deals 300% DMG to enemies affected by [Cnidocyte Toxin], ignoring Defense. Triggers up to 2 times per round. [Paralysis]: Unable to take action or obtain Shield and Healing until the debuff is removed. [Jelly Swarm]: After any action, applies full stacks of [Cnidocyte Toxin] to all enemies already affected by the effect. Taking an active action causes [Cnidocyte Toxin] to become effective (and clears the effect). Triggers once per round.
Painful TouchSuriPassive01After an ally dies, gains a Shield equal to 20% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle.
Painful TouchSuriPassive12After an ally dies, gains a Shield equal to 22% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle.
Painful TouchSuriPassive33After an ally dies, gains a Shield equal to 24% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Triggers up to 2 times per battle.
Painful TouchSuriPassive04After an ally dies, gains a Shield equal to 26% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 5 Debuff(s) from self. Triggers up to 2 times per battle.
Painful TouchSuriPassive15After an ally dies, gains a Shield equal to 28% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 6 Debuff(s) from self. Triggers up to 2 times per battle.
Painful TouchSuriPassive36After an ally dies, gains a Shield equal to 30% and triggers all [Cnidocyte Toxin] effects on enemies (without removing [Cnidocyte Toxin]). Also removes 7 Debuff(s) from self. Triggers up to 2 times per battle.
MasterworkKiraBasic Attack01Kira tailors the perfect design for her customer, dealing Physical DMG equal to 81% Attack to front-row enemies. She deals additional DMG equal to 100% Attack to the front-row enemy with the highest Attack and recovers 25 Potential.
MasterworkKiraBasic Attack12Kira tailors the perfect design for her customer, dealing Physical DMG equal to 89% Attack to front-row enemies. She deals additional DMG equal to 140% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 10% current Shields from front-row enemies, capped at 200% of her Attack.
MasterworkKiraBasic Attack43Kira tailors the perfect design for her customer, dealing Physical DMG equal to 120% Attack to front-row enemies. She deals additional DMG equal to 180% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 15% current Shields from front-row enemies, capped at 300% of her Attack, and grants [Fit] to front-row allies for 2 rounds. [Fit]: Increases Defense by 20%. At the end of each round, recovers HP equal to 20% Max HP.
MasterworkKiraBasic Attack64Kira tailors the perfect design for her customer, dealing Physical DMG equal to 145% Attack to front-row enemies. She deals additional DMG equal to 220% Attack to the front-row enemy with the highest Attack and recovers 25 Potential. She also removes 20% current Shields from front-row enemies, capped at 400% of her Attack, and grants [Fit] to front-row allies for 2 rounds. [Fit]: Increases Defense by 30%. At the end of each round, recovers HP equal to 30% Max HP.
Perfect FitKiraSkill01The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 186% Attack to front-row enemies, absorbs 15% Max HP of front-row enemies as her own Shield, up to a maximum of 300% of her Attack, and recovers 50 Potential.
Perfect FitKiraSkill32The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 234% Attack to front-row enemies, absorbs 20% Max HP of front-row enemies as her own Shield, up to a maximum of 400% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds. [Unbeatable]: DMG taken will not exceed 40% Max HP. When receiving active attacks, clears 3 Debuffs from self. Triggers up to 3 times per round.
Perfect FitKiraSkill53The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 276% Attack to front-row enemies, absorbs 25% Max HP of front-row enemies as her own Shield, up to a maximum of 500% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds and grants herself [Aura] for 2 rounds. [Unbeatable]: DMG taken will not exceed 30% Max HP. When receiving active attacks, clears 4 Debuffs from self. Triggers up to 3 times per round. [Aura]: When carrying a Shield, converts 20% of DMG received into a Shield for self and reflects 10% of DMG to all enemies. Triggers up to 3 times per round.
Perfect FitKiraSkill64The clothes designed by Kira have the perfect cut. She deals Physical DMG equal to 297% Attack to front-row enemies, absorbs 30% Max HP of front-row enemies as her own Shield, up to a maximum of 600% of her Attack, and recovers 50 Potential. She also grants [Unbeatable] to herself and 2 other allies for 2 rounds and grants herself [Aura] for 2 rounds. [Unbeatable]: DMG taken will not exceed 20% Max HP. When receiving active attacks, clears 5 Debuffs from self. Triggers up to 3 times per round. [Aura]: When carrying a Shield, converts 40% of DMG received into a Shield for self and reflects 20% of DMG to all enemies. Triggers up to 3 times per round.
Gilded DetailKiraLimitbreak01Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 200% Attack to all enemies. She grants herself and 1 random allies [Gold Veil] for 2 rounds. [Gold Veil]: Reduces DMG taken by 15%. When hit by an active attack, gains HP and Shield equal to 15% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 15%.
Gilded DetailKiraLimitbreak22Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 230% Attack to all enemies. She grants herself and 2 random allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 30% of her Max HP. [Gold Veil]: Reduces DMG taken by 20%. When hit by an active attack, gains HP and Shield equal to 20% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 20%.
Gilded DetailKiraLimitbreak53Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 260% Attack to all enemies. She grants herself and 3 random allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 40% of her Max HP. She also gains [Wire Vest] for 3 rounds. [Gold Veil]: Reduces DMG taken by 25%. When hit by an active attack, gains HP and Shield equal to 25% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 25%. [Wire Vest]: When taking action, if Shield is above 50% Max HP, copies 50% of the Shield value to all allies. If Shield is below 50% Max HP, gains a Shield equal to 60% Max HP.
Gilded DetailKiraLimitbreak74Kira uses premium materials and exclusive techniques to craft the strongest armor for her customers, dealing Physical DMG equal to 300% Attack to all enemies. She grants herself and all allies [Gold Veil] for 2 rounds, and grants all allies a Shield equal to 50% of her Max HP. She also gains [Wire Vest] for 3 rounds. [Gold Veil]: Reduces DMG taken by 30%. When hit by an active attack, gains HP and Shield equal to 30% Max HP, triggering up to 3 times per round. When taking DMG from enemies with [Conceal], further reduces DMG taken by 30%. [Wire Vest]: When taking action, if Shield is above 50% Max HP, copies 80% of the Shield value to all allies. If Shield is below 50% Max HP, gains a Shield equal to 100% Max HP.
SewingKiraPassive01When Kira gains a Shield, all allies also gain a Shield equal to 10% of their Max HP. Triggers once per round.
SewingKiraPassive12When Kira gains a Shield, all allies also gain a Shield equal to 15% of their Max HP. Triggers once per round.
SewingKiraPassive33When Kira gains a Shield, all allies also gain a Shield equal to 20% of their Max HP. Triggers once per round.
SewingKiraPassive04When Kira gains a Shield, all allies also gain a Shield equal to 25% of their Max HP and removes 3 Attribute Debuff(s) from all allies. Triggers once per round.
SewingKiraPassive15When Kira gains a Shield, all allies also gain a Shield equal to 30% of their Max HP and removes 4 Attribute Debuff(s) from all allies. Triggers once per round.
SewingKiraPassive36When Kira gains a Shield, all allies also gain a Shield equal to 35% of their Max HP and removes 5 Attribute Debuff(s) from all allies. Triggers once per round.
Overclock StrikeKalincaBasic Attack01Kalinca activates her wrench, dealing Physical DMG equal to 81% Attack to back-row enemies. She also deals DMG equal to 14% of Max HP to enemies with [Electric Shock], capped at 280% of her Attack. She recovers 25 Potential.
Overclock StrikeKalincaBasic Attack12Kalinca activates her wrench, dealing Physical DMG equal to 89% Attack to back-row enemies. She also deals DMG equal to 16% of Max HP to enemies with [Electric Shock], capped at 320% of her Attack. She increases her Attack by 20% for 2 rounds and recovers 25 Potential.
Overclock StrikeKalincaBasic Attack43Kalinca activates her wrench, dealing Physical DMG equal to 120% Attack to back-row enemies. She also deals DMG equal to 18% of Max HP to enemies with [Electric Shock], capped at 360% of her Attack. She increases her Attack by 25% for 2 rounds and gains [Overdrive] for 3 rounds. She recovers 25 Potential. [Overdrive]: Increases Drain by 25% and Defense by 25%.
Overclock StrikeKalincaBasic Attack64Kalinca activates her wrench, dealing Physical DMG equal to 145% Attack to back-row enemies. She also deals DMG equal to 20% of Max HP to enemies with [Electric Shock], capped at 400% of her Attack. She increases her Attack by 30% for 2 rounds and gains [Overdrive] for 3 rounds. She recovers 25 Potential. [Overdrive]: Increases Drain by 30% and Defense by 30%.
MagnetizeKalincaSkill01Kalinca releases a current, dealing Physical DMG equal to 116% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 250% Attack to enemies with [Electric Shock], ignoring defense. She recovers 50 Potential.
MagnetizeKalincaSkill32Kalinca releases a current, dealing Physical DMG equal to 146% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 300% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 20% of Max HP to all enemies, capped at 400% of her Attack. She recovers 50 Potential.
MagnetizeKalincaSkill53Kalinca releases a current, dealing Physical DMG equal to 173% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 350% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 25% of Max HP to all enemies, capped at 500% of her Attack. She inflicts [Induction] on 3 random enemies for 1 round and recovers 50 Potential. [Induction]: On active attacks, deals 25% DMG to units with [Electric Shock], capped at 500% of the caster's max Attack. Also heals Kalinca for 30% of the DMG dealt to her. Triggers up to 3 times per round.
MagnetizeKalincaSkill64Kalinca releases a current, dealing Physical DMG equal to 186% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 400% Attack to enemies with [Electric Shock], ignoring defense. Additionally, she deals DMG equal to 30% of Max HP to all enemies, capped at 600% of her Attack. She inflicts [Induction] on 3 random enemies for 1 round and recovers 50 Potential. [Induction]: On active attacks, deals 30% DMG to units with [Electric Shock], capped at 600% of the caster's max Attack. Also heals Kalinca for 30% of the DMG dealt to her. Triggers up to 3 times per round.
VoltstormKalincaLimitbreak01Kalinca releases a high voltage, dealing Physical DMG equal to 200% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 250% Attack to enemies with [Electric Shock], ignoring defense.
VoltstormKalincaLimitbreak22Kalinca releases a high voltage, dealing Physical DMG equal to 230% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 300% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds. [Powervolt]: Increases Attack by 24%. When enemies receive Healing or Shield, deals DMG equal to 200% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round.
VoltstormKalincaLimitbreak53Kalinca releases a high voltage, dealing Physical DMG equal to 260% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 350% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds, and applies [Magnetic Field] to herself and a random ally, lasting for 2 rounds. [Powervolt]: Increases Attack by 27%. When enemies receive Healing or Shield, deals DMG equal to 300% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round. [Magnetic Field]: Recovers HP equal to 60% of DMG dealt; excess recovery is converted into a Shield, triggering up to 3 times per round. When an enemy acts, deals 200% DMG to enemies with [Electric Shock], triggering up to 3 times per round.
VoltstormKalincaLimitbreak74Kalinca releases a high voltage, dealing Physical DMG equal to 300% Attack to all enemies. This damage has an additional 50% Crit and Crit DMG. She also deals extra DMG equal to 400% Attack to enemies with [Electric Shock], ignoring defense. She applies [Powervolt] to herself, lasting for 2 rounds, and applies [Magnetic Field] to herself and a random ally, lasting for 2 rounds. [Powervolt]: Increases Attack by 30%. When enemies receive Healing or Shield, deals DMG equal to 400% Attack to enemies with [Electric Shock]. Trigger up to 3 times per round. [Magnetic Field]: Recovers HP equal to 80% of DMG dealt; excess recovery is converted into a Shield, triggering up to 3 times per round. When an enemy acts, deals 400% DMG to enemies with [Electric Shock], triggering up to 3 times per round.
Negative DischargeKalincaPassive01When enemies receive Healing or Shield effects, deals 200% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round.
Negative DischargeKalincaPassive12When enemies receive Healing or Shield effects, deals 240% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round.
Negative DischargeKalincaPassive33When enemies receive Healing or Shield effects, deals 280% Physical DMG to all enemies. This damage has a 50% Drain. Triggers once per round.
Negative DischargeKalincaPassive04When enemies receive Healing or Shield effects, deals 320% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 10% for 1 round. This damage has a 50% Drain. Triggers once per round.
Negative DischargeKalincaPassive15When enemies receive Healing or Shield effects, deals 360% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 20% for 1 round. This damage has a 50% Drain. Triggers once per round.
Negative DischargeKalincaPassive36When enemies receive Healing or Shield effects, deals 400% Physical DMG to all enemies for 1 round and increases all DMG dealt by allies in the same row by 30% for 1 round. This damage has a 50% Drain. Triggers once per round.
Passive 3-1KalincaPassive01DO NOT TRANSLATE
Passive 3-2KalincaPassive12DO NOT TRANSLATE
Passive 3-3KalincaPassive33DO NOT TRANSLATE
AdvanceNanaBasic Attack01Nana moves the chest pieces, dealing Wind Magic DMG equal to 88% Attack to front row enemies. Recovers 25 Pneuma.
AdvanceNanaBasic Attack12Nana moves the chest pieces, dealing Wind Magic DMG equal to 97% Attack to front row enemies. Recovers 25 Pneuma.
AdvanceNanaBasic Attack43Nana moves the chest pieces, dealing Wind Magic DMG equal to 129% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 8% Max HP.
AdvanceNanaBasic Attack64Nana moves the chest pieces, dealing Wind Magic DMG equal to 157% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 15% Max HP.
CastleNanaSkill01Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 202% Attack to front row enemies. Recovers 50 Pneuma.
CastleNanaSkill32Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 255% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 10% Max HP.
CastleNanaSkill53Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 297% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 15% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds. [Rook]: Crit Rate +10%. After landing a Crit, deals an additional 100% DMG to a random front row enemy. [Promote]: Crit Res Rate +10%. After receiving a Crit Attack, DMG taken 10%.
CastleNanaSkill64Nana arranges new fates for the chest pieces, dealing Wind Magic DMG equal to 319% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 20% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds. [Rook]: Crit Rate +20%. After landing a Crit, deals an additional 200% DMG to a random front row enemy. [Promote]: Crit Res Rate +20%. After receiving a Crit Attack, DMG taken 20%.
CheckmateNanaLimitbreak01All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 303% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 250% Attack to 1 front row enemy.
CheckmateNanaLimitbreak22All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 356% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 300% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. [Queen]: DMG Bonus +10%. On active attacks, additionally deals DMG equal to 6% Max HP to the default column of enemies, capped at 120% Attack. Triggers at most once per round. [King]: DMG Reduction +10%. When actively attacked, gains 10% Max HP, triggering at most once per round.
CheckmateNanaLimitbreak53All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 446% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 350% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. [Queen]: DMG Bonus +15%. On active attacks, additionally deals DMG equal to 8% Max HP to the default column of enemies, capped at 160% Attack. Triggers at most once per round. [King]: DMG Reduction +15%. When actively attacked, gains 10% Max HP, triggering at most once per round.
CheckmateNanaLimitbreak74All is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 521% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 400% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. Nana gains [Castling] for 3 rounds. [Queen]: DMG Bonus +20%. On active attacks, additionally deals DMG equal to 10% Max HP to the default column of enemies, capped at 200% Attack. Triggers at most once per round. [King]: DMG Reduction +20%. When actively attacked, gains 10% Max HP, triggering at most once per round.
Manual CastlingNanaPassive01After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 5% Max HP. Triggers at most once per round.
Manual CastlingNanaPassive12After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 7% Max HP. Triggers at most once per round.
Manual CastlingNanaPassive33After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 9% Max HP. Triggers at most once per round.
Manual CastlingNanaPassive14After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 11% Max HP and increases their DMG Reduction by 10% for 2 rounds. Triggers at most once per round.
Manual CastlingNanaPassive35After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 13% Max HP and increases their DMG Reduction by 15% for 2 rounds. Triggers at most once per round.
Manual CastlingNanaPassive36After an ally affected by [Basic Piece] receives 3 active attacks, Nana heals them for 15% Max HP and increases their DMG Reduction by 20% for 2 rounds. Triggers at most once per round.
Earthsplit SlashShuBasic Attack01Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 88% Attack to all front row enemies. She also restores 25 Pneuma to herself.
Earthsplit SlashShuBasic Attack12Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 97% Attack to all front row enemies. She also restores 25 Pneuma to herself.
Earthsplit SlashShuBasic Attack43Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 129% Attack to all front row enemies. Shu and allies in the same column also gains 20% Defense. She also restores 25 Pneuma.
Earthsplit SlashShuBasic Attack64Shu splits the earth with a grand sword, dealing Earth Physical DMG equal to 157% Attack to all front row enemies. Shu and allies in the same column also gains 20% Defense. She also restores 25 Pneuma.
Dominating PresenceShuSkill01Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 202% Attack to front row enemies. She also recovers 50 Pneuma to herself.
Dominating PresenceShuSkill32Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 255% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 200% Attack to the enemy. Triggers up to 2 time(s) per round.
Dominating PresenceShuSkill53Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 297% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and inflicts [Dismay] on hit targets for 2 rounds. She also recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 228% Attack to the enemy. Triggers up to 2 time(s) per round. [Dismay]: When Shu takes DMG equal to 123% Attack, she recovers HP equal to 100%% of the DMG taken.
Dominating PresenceShuSkill64Shu leads her guards in an unstoppable charge, dealing Earth Physical DMG equal to 319% Attack to front row enemies. She grants [Awe] to allies in her column for 2 rounds and inflicts [Dismay] on hit targets for 2 rounds. She also recovers 50 Pneuma to herself. [Awe]: When attacking, if self Defense is higher than the enemy's, deals additional DMG equal to 256% Attack to the enemy. Triggers up to 2 time(s) per round. [Dismay]: When Shu takes DMG equal to 142% Attack, she recovers HP equal to 100%% of the DMG taken.
Unbreakable BondShuLimitbreak01Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 303% Attack to front row enemies and gains [Righteousness] for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 15% Max HP, capped at 300% Attack, triggering up to 1 time(s) per round.
Unbreakable BondShuLimitbreak22Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 356% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 13% DMG Reduction for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 18% Max HP, capped at 360% Attack, triggering up to 1 time(s) per round.
Unbreakable BondShuLimitbreak53Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 446% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 16% DMG Reduction for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 21% Max HP, capped at 420% Attack, triggering up to 1 time(s) per round.
Unbreakable BondShuLimitbreak74Shu won't allow anyone to harm her allies. She raises her sword to deal Earth Physical DMG equal to 521% Attack to front row enemies and gains [Righteousness] for 2 rounds. Shu and allies in the same column also gain 20% DMG Reduction for 2 rounds. She also grants [Valiant Spirit] to allies in the same column for 2 rounds. [Righteousness]: After taking 2 attacks, self and allies in the same column recover 25% Max HP, capped at 500% Attack, triggering up to 1 time(s) per round. [Valiant Spirit]: When attacking, absorbs Shields equal to 20% of front row enemies' Max HP, capped at 400% of allies' average Attack. Allies affected by [Unity] also receive the Shield. If under the effect of [Onslaught], the Shield absorbed is increased by 50%.
ShockShuPassive01When gaining [Righteousness], increases self DMG Reduction by 15% for 2 rounds.
ShockShuPassive12When gaining [Righteousness], increases self DMG Reduction by 20% for 2 rounds.
ShockShuPassive33When gaining [Righteousness], increases self DMG Reduction by 25% for 2 rounds.
LandslideShuPassive33When an ally with [Shared Fate] attacks, deals Physical DMG equal to 91% Attack to front row enemies. Triggers up to 1 times per battle.
Frontline MissionMasaBasic Attack01Masa rushes to the front line, dealing 88% Thunder Magic DMG to front row enemies and recovers 25 Pneuma.
Frontline MissionMasaBasic Attack12Masa rushes to the front line, dealing 97% Thunder Magic DMG to front row enemies and recovers 25 Pneuma.
Frontline MissionMasaBasic Attack43Masa rushes to the front line, dealing 129% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. She also gains [Mission] for 2 rounds. [Mission]: Increases Crit Rate by 10%, stacking up to 2 times.
Frontline MissionMasaBasic Attack64Masa rushes to the front line, dealing 157% Thunder Magic DMG to front row enemies and recovers 25 Pneuma. She also gains [Mission] for 2 rounds. [Mission]: Increases Crit Rate by 20%, stacking up to 2 times.
Shutter PursuitMasaSkill01Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 202% Attack to front row enemies and restoring 50 Pneuma.
Shutter PursuitMasaSkill32Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 255% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 200% Attack to enemies affected by [Exposure].
Shutter PursuitMasaSkill53Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 297% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 250% Attack to enemies affected by [Exposure]. She then enters [Follow Up] state for 2 rounds. [Follow Up]: When Crit triggers, deals DMG equal to 150% Attack to front row enemies and deals additional DMG equal to the number of [Exposure] stacks x 30% to enemies with [Exposure]. Triggers once per round.
Shutter PursuitMasaSkill64Masa continuously presses the shutter, dealing Thunder Magic DMG equal to 319% Attack to front row enemies and restoring 50 Pneuma. She also deals additional Defense-Bypassing DMG equal to 300% Attack to enemies affected by [Exposure]. She then enters [Follow Up] state for 2 rounds. [Follow Up]: When Crit triggers, deals DMG equal to 200% Attack to front row enemies and deals additional DMG equal to the number of [Exposure] stacks x 50% to enemies with [Exposure]. Triggers once per round.
Last FrameMasaLimitbreak01Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 303% Attack to front row enemies. She then applies [Exposure] to 2 random front row enemy(s) for 3 rounds.
Last FrameMasaLimitbreak22Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 356% Attack to front row enemies. She then applies [Exposure] to 2 random front row enemy(s) for 3 rounds. She also deals DMG equal to 5% of targets' Max HP (capped at 100% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 3% of targets' Max HP (capped at 200% Attack) to enemies with [Exposure].
Last FrameMasaLimitbreak53Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 446% Attack to front row enemies. She then applies [Exposure] to front row enemy(s) for 3 rounds. She also deals DMG equal to 7.5% of targets' Max HP (capped at 150% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 4% of targets' Max HP (capped at 300% Attack) to enemies with [Exposure].
Last FrameMasaLimitbreak74Masa captures the brutal scenes of the battlefield, dealing Thunder Magic DMG equal to 521% Attack to front row enemies. She then applies [Exposure] to front row enemy(s) for 3 rounds. She also deals DMG equal to 10% of targets' Max HP (capped at 200% Attack) to front row enemies. Additionally, Masa deals DMG equal to the number of [Exposure] stacks x 5% of targets' Max HP (capped at 400% Attack) to enemies with [Exposure]. Masa then enters [Record] state for 3 rounds. [Record]: When Masa actively attacks, she deals DMG equal to the number of [Exposure] stacks x 80% Attack to enemies with [Exposure]. Targets also share an additional 50% DMG from Masa's active attacks, triggering once per round.
PlaybackMasaPassive01When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 150% Attack to front row enemies. Triggers once per round.
PlaybackMasaPassive12When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 180% Attack to front row enemies. Triggers once per round.
PlaybackMasaPassive33When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 210% Attack to front row enemies. Triggers once per round.
PlaybackMasaPassive34When an enemy affected by [Exposure] takes action 5 times, Masa deals DMG equal to 240% Attack to front row enemies and reduces their Defense by 10% for 2 rounds. Triggers once per round.
Purifying ChantBaionBasic Attack01Baion chants a spell, dealing Water Magic DMG equal to 122% Attack to the default column of enemies. She then recovers 25 Pneuma.
Purifying ChantBaionBasic Attack12Baion chants a spell, dealing Water Magic DMG equal to 134% Attack to the default column of enemies. She then recovers 25 Pneuma.
Purifying ChantBaionBasic Attack43Baion chants a spell, dealing Water Magic DMG equal to 179% Attack to the default column of enemies. She also gains 15% Healing Bonus for 2 rounds. Baion then recovers 25 Pneuma.
Purifying ChantBaionBasic Attack64Baion chants a spell, dealing Water Magic DMG equal to 217% Attack to the default column of enemies. She also gains 20% Healing Bonus for 2 rounds. Baion then recovers 25 Pneuma.
Essence CondenseBaionSkill01Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 279% Attack to the default column of enemies. She also heals front row allies for 8% Max HP. Baion restores 50 Pneuma.
Essence CondenseBaionSkill32Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 352% Attack to the default column of enemies. She also heals front row allies for 10% Max HP and clears 1 attribute debuff from 1 random front row ally. Baion restores 50 Pneuma.
Essence CondenseBaionSkill53Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 411% Attack to the default column of enemies. She also heals front row allies for 15% Max HP and clears 1 attribute debuff from 2 random front row allies. Front row allies gain [Dewfall Sigil] for 2 rounds. Baion restores 50 Pneuma. [Dewfall Sigil]: After attacking or healing, receives Healing equal to 15% Max HP, capped at 300% of allies' average Attack. Also increases Healing received by 8%, stacking up to 2 times.
Essence CondenseBaionSkill64Baion chants a spell to concoct a potion, dealing Water Magic DMG equal to 441% Attack to the default column of enemies. She also heals front row allies for 20% Max HP and clears 1 attribute debuff from each of them. Front row allies gain [Dewfall Sigil] for 2 rounds. Baion restores 50 Pneuma. [Dewfall Sigil]: After attacking or healing, receives Healing equal to 20% Max HP, capped at 400% of allies' average Attack. Also increases Healing received by 10%, stacking up to 2 times.
Vital FlowBaionLimitbreak01Baion casts a secret spell, dealing Water Magic DMG equal to 419% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds. [Nourishing Sigil] When HP drops below 50%, immediately recovers 20% HP, up to 400% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers.
Vital FlowBaionLimitbreak22Baion casts a secret spell, dealing Water Magic DMG equal to 492% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 10% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 5% of Baion's Max HP. [Nourishing Sigil] When HP drops below 50%, immediately recovers 25% HP, up to 500% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers.
Vital FlowBaionLimitbreak53Baion casts a secret spell, dealing Water Magic DMG equal to 617% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 15% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 8% of Baion's Max HP. [Nourishing Sigil] When HP drops below 50%, immediately recovers 30% HP, up to 600% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers.
Vital FlowBaionLimitbreak74Baion casts a secret spell, dealing Water Magic DMG equal to 720% Attack to the default column of enemies. Front row allies gain [Nourishing Sigil] for 3 rounds and healing equal to 20% of Baion's Max HP. If the target ally is a Water Case, they gain additional healing equal to 10% of Baion's Max HP. Same column allies gain [Recover Sigil] for 2 rounds. [Nourishing Sigil] When HP drops below 50%, immediately recovers 35% HP, up to 700% of allies' average Attack. For Water Element Cases, additionally restores HP by 15%. The status is removed after the effect triggers. [Recover Sigil]: Increases Element Crit by 30%, and increases Water Element DMG by an additional 20%.
FullBaionPassive01At the end of each round, all back row allies permanently gain 5% Defense, stacking up to 3 times.
FullBaionPassive12At the end of each round, all back row allies permanently gain 6% Defense, stacking up to 3 times.
FullBaionPassive33At the end of each round, all back row allies permanently gain 7% Defense, stacking up to 3 times.
FullBaionPassive14At the end of each round, all back row allies permanently gain 8% Defense, stacking up to 3 times. All back row enemies permanently lose 10% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle.
FullBaionPassive35At the end of each round, all back row allies permanently gain 9% Defense, stacking up to 3 times. All back row enemies permanently lose 15% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle.
FullBaionPassive36At the end of each round, all back row allies permanently gain 10% Defense, stacking up to 3 times. All back row enemies permanently lose 20% Crit Rate, stacking up to 3 times. Triggers up to 3 times per battle.
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