Path to Nowhere Skills

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5,263 skills

NameSinnerSlotLv.EffectCost to reach
Two-way LightningLuvia RayNormal attack1Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *67%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *100%) Magic Damage to a single enemy.
Two-way LightningLuvia RayNormal attack2Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *71%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *107%) Magic Damage to a single enemy.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Two-way LightningLuvia RayNormal attack3Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *76%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *114%) Magic Damage to a single enemy.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Two-way LightningLuvia RayNormal attack4Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *81%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *122%) Magic Damage to a single enemy.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Two-way LightningLuvia RayNormal attack5Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *87%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *130%) Magic Damage to a single enemy.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Two-way LightningLuvia RayNormal attack6Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *92%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *139%) Magic Damage to a single enemy.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Two-way LightningLuvia RayNormal attack7Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *99%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *148%) Magic Damage to a single enemy.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Two-way LightningLuvia RayNormal attack8Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *105%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *158%) Magic Damage to a single enemy.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Two-way LightningLuvia RayNormal attack9Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *112%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *169%) Magic Damage to a single enemy.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Two-way LightningLuvia RayNormal attack10Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *120%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *180%) Magic Damage to a single enemy.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Lightning StrikeLuvia RaySkill1When Luvia and Ray deal damage, they gain 1 Electricity. When Electricity reaches 15, they enter the [Overload] state. While in the [Overload] state, their normal attack CRIT Rate increases by 100% and they inflict 1 stack of the [Electrocution] mark on enemies after dealing damage.
Photoelectric SwitchLuvia RayUltimate1Luvia stimulates herself with electric current, increasing Attack Speed by 15%. After casting the Ultimate, Luvia Ray switches personalities.
Photoelectric SwitchLuvia RayUltimate2Luvia stimulates herself with electric current, increasing Attack Speed by 16%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Photoelectric SwitchLuvia RayUltimate3Luvia stimulates herself with electric current, increasing Attack Speed by 17%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Photoelectric SwitchLuvia RayUltimate4Luvia stimulates herself with electric current, increasing Attack Speed by 18%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Photoelectric SwitchLuvia RayUltimate5Luvia stimulates herself with electric current, increasing Attack Speed by 19%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Photoelectric SwitchLuvia RayUltimate6Luvia stimulates herself with electric current, increasing Attack Speed by 21%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Photoelectric SwitchLuvia RayUltimate7Luvia stimulates herself with electric current, increasing Attack Speed by 22%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Photoelectric SwitchLuvia RayUltimate8Luvia stimulates herself with electric current, increasing Attack Speed by 24%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Photoelectric SwitchLuvia RayUltimate9Luvia stimulates herself with electric current, increasing Attack Speed by 25%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Photoelectric SwitchLuvia RayUltimate10Luvia stimulates herself with electric current, increasing Attack Speed by 27%. After casting the Ultimate, Luvia Ray switches personalities.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Electric SparkLuvia RayPassive1Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5%, stacking up to 3 times.
Electric SparkLuvia RayPassive2Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5.3%, stacking up to 3 times.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Electric SparkLuvia RayPassive3Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5.7%, stacking up to 3 times.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Electric SparkLuvia RayPassive4Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.1%, stacking up to 3 times.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Electric SparkLuvia RayPassive5Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.5%, stacking up to 3 times.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Electric SparkLuvia RayPassive6Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.9%, stacking up to 3 times.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Electric SparkLuvia RayPassive7Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 7.4%, stacking up to 3 times.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Electric SparkLuvia RayPassive8Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 7.9%, stacking up to 3 times.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Electric SparkLuvia RayPassive9Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 8.4%, stacking up to 3 times.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Electric SparkLuvia RayPassive10Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 9%, stacking up to 3 times.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Bipolar ThunderstormLuvia RayExclusive1Each normal attack hit deals damage twice. Lasts for 10 seconds.
Bipolar ThunderstormLuvia RayExclusive2Each normal attack hit deals damage twice. Lasts for 12 seconds.
Bipolar ThunderstormLuvia RayExclusive3Each normal attack hit deals damage twice. Lasts for 15 seconds.
PricklesVictoriaNormal attack1Victoria attacks by manipulating blood, dealing (Attack *83%) Magic Damage to a single enemy per hit.
PricklesVictoriaNormal attack2Victoria attacks by manipulating blood, dealing (Attack *89%) Magic Damage to a single enemy per hit.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
PricklesVictoriaNormal attack3Victoria attacks by manipulating blood, dealing (Attack *95%) Magic Damage to a single enemy per hit.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
PricklesVictoriaNormal attack4Victoria attacks by manipulating blood, dealing (Attack *101%) Magic Damage to a single enemy per hit.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
PricklesVictoriaNormal attack5Victoria attacks by manipulating blood, dealing (Attack *108%) Magic Damage to a single enemy per hit.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
PricklesVictoriaNormal attack6Victoria attacks by manipulating blood, dealing (Attack *115%) Magic Damage to a single enemy per hit.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
PricklesVictoriaNormal attack7Victoria attacks by manipulating blood, dealing (Attack *123%) Magic Damage to a single enemy per hit.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
PricklesVictoriaNormal attack8Victoria attacks by manipulating blood, dealing (Attack *131%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
PricklesVictoriaNormal attack9Victoria attacks by manipulating blood, dealing (Attack *140%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
PricklesVictoriaNormal attack10Victoria attacks by manipulating blood, dealing (Attack *149%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Red RoseVictoriaSkill1When her Ultimate deals damage, Victoria inflicts 1 stack of the [Rose] mark on enemies.
Rose PenetrationVictoriaUltimate1Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *110%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.
Rose PenetrationVictoriaUltimate2Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *117%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
Rose PenetrationVictoriaUltimate3Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *125%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
Rose PenetrationVictoriaUltimate4Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *134%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
Rose PenetrationVictoriaUltimate5Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *143%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
Rose PenetrationVictoriaUltimate6Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *152%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
Rose PenetrationVictoriaUltimate7Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *163%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
Rose PenetrationVictoriaUltimate8Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *174%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Rose PenetrationVictoriaUltimate9Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *185%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Rose PenetrationVictoriaUltimate10Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *198%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
ThornsVictoriaPassive1For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 100.
ThornsVictoriaPassive2For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 105.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
ThornsVictoriaPassive3For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 110.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
ThornsVictoriaPassive4For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 115.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
ThornsVictoriaPassive5For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 120.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
ThornsVictoriaPassive6For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 130.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
ThornsVictoriaPassive7For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 140.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
ThornsVictoriaPassive8For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 150.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
ThornsVictoriaPassive9For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 165.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
ThornsVictoriaPassive10For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 180.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
White RoseVictoriaExclusive1When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 10%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed.
White RoseVictoriaExclusive2When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 12.5%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed.
White RoseVictoriaExclusive3When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 15%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed.
DestructionNOXNormal attack1NOX swings her huge sword, dealing (Attack *90%) Physical Damage to a single enemy per hit.
DestructionNOXNormal attack2NOX swings her huge sword, dealing (Attack *96%) Physical Damage to a single enemy per hit.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
DestructionNOXNormal attack3NOX swings her huge sword, dealing (Attack *102%) Physical Damage to a single enemy per hit.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
DestructionNOXNormal attack4NOX swings her huge sword, dealing (Attack *109%) Physical Damage to a single enemy per hit.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
DestructionNOXNormal attack5NOX swings her huge sword, dealing (Attack *116%) Physical Damage to a single enemy per hit.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
DestructionNOXNormal attack6NOX swings her huge sword, dealing (Attack *124%) Physical Damage to a single enemy per hit.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
DestructionNOXNormal attack7NOX swings her huge sword, dealing (Attack *132%) Physical Damage to a single enemy per hit.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
DestructionNOXNormal attack8NOX swings her huge sword, dealing (Attack *141%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
DestructionNOXNormal attack9NOX swings her huge sword, dealing (Attack *151%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
DestructionNOXNormal attack10NOX swings her huge sword, dealing (Attack *161%) Physical Damage to a single enemy per hit.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Soul CorruptionNOXSkill1When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 15%.
Soul CorruptionNOXSkill2When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 16%.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
Soul CorruptionNOXSkill3When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 17%.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
Soul CorruptionNOXSkill4When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 18%.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
Soul CorruptionNOXSkill5When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 19%.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
Soul CorruptionNOXSkill6When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 20%.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
Soul CorruptionNOXSkill7When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 22%.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
Soul CorruptionNOXSkill8When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 24%.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Soul CorruptionNOXSkill9When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 27%.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Soul CorruptionNOXSkill10When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 30%.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Touch of DespairNOXUltimate1NOX unleashes the hidden power within her, enhancing her normal attack for 20 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: Attack interval increases and each swing now deals 2 waves of [Sword of Defeat].
Nether IntimidationNOXPassive1When NOX is present, all enemies' Defense decreases by 15%.
Nether IntimidationNOXPassive2When NOX is present, all enemies' Defense decreases by 16%.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
Nether IntimidationNOXPassive3When NOX is present, all enemies' Defense decreases by 17.1%.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
Nether IntimidationNOXPassive4When NOX is present, all enemies' Defense decreases by 18.2%.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
Nether IntimidationNOXPassive5When NOX is present, all enemies' Defense decreases by 19.5%.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
Nether IntimidationNOXPassive6When NOX is present, all enemies' Defense decreases by 20.8%.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
Nether IntimidationNOXPassive7When NOX is present, all enemies' Defense decreases by 22.2%.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
Nether IntimidationNOXPassive8When NOX is present, all enemies' Defense decreases by 23.7%.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Nether IntimidationNOXPassive9When NOX is present, all enemies' Defense decreases by 25.3%.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Nether IntimidationNOXPassive10When NOX is present, all enemies' Defense decreases by 27%.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
DelusionHecateNormal attack1Hecate attacks with Nightmare's power, dealing (Attack *105%) Magic Damage to a single enemy per hit.
DelusionHecateNormal attack2Hecate attacks with Nightmare's power, dealing (Attack *112%) Magic Damage to a single enemy per hit.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
DelusionHecateNormal attack3Hecate attacks with Nightmare's power, dealing (Attack *120%) Magic Damage to a single enemy per hit.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
DelusionHecateNormal attack4Hecate attacks with Nightmare's power, dealing (Attack *128%) Magic Damage to a single enemy per hit.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
DelusionHecateNormal attack5Hecate attacks with Nightmare's power, dealing (Attack *136%) Magic Damage to a single enemy per hit.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
DelusionHecateNormal attack6Hecate attacks with Nightmare's power, dealing (Attack *146%) Magic Damage to a single enemy per hit.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
DelusionHecateNormal attack7Hecate attacks with Nightmare's power, dealing (Attack *155%) Magic Damage to a single enemy per hit.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
DelusionHecateNormal attack8Hecate attacks with Nightmare's power, dealing (Attack *166%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
DelusionHecateNormal attack9Hecate attacks with Nightmare's power, dealing (Attack *177%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
DelusionHecateNormal attack10Hecate attacks with Nightmare's power, dealing (Attack *189%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Into the NightHecateSkill1When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1%.
Into the NightHecateSkill2When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.1%.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Into the NightHecateSkill3When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.15%.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Into the NightHecateSkill4When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.2%.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Into the NightHecateSkill5When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.3%.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Into the NightHecateSkill6When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.4%.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Into the NightHecateSkill7When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.5%.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Into the NightHecateSkill8When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.6%.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Into the NightHecateSkill9When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.7%.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Into the NightHecateSkill10When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.8%.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Lightless MirrorHecateUltimate1Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *630%) Magic Damage in total. The first hit additionally deals 1 Core Damage.
Lightless MirrorHecateUltimate2Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *672%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Lightless MirrorHecateUltimate3Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *714%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Lightless MirrorHecateUltimate4Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *763%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Lightless MirrorHecateUltimate5Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *819%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Lightless MirrorHecateUltimate6Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *868%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Lightless MirrorHecateUltimate7Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *931%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Lightless MirrorHecateUltimate8Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *994%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Lightless MirrorHecateUltimate9Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *1057%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Lightless MirrorHecateUltimate10Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *1134%) Magic Damage in total. The first hit additionally deals 1 Core Damage.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Ghastly ShadowHecatePassive1When entering battle, all allied units' Magic Penetration increases by 10%.
Ghastly ShadowHecatePassive2When entering battle, all allied units' Magic Penetration increases by 10.7%.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Ghastly ShadowHecatePassive3When entering battle, all allied units' Magic Penetration increases by 11.4%.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Ghastly ShadowHecatePassive4When entering battle, all allied units' Magic Penetration increases by 12.2%.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Ghastly ShadowHecatePassive5When entering battle, all allied units' Magic Penetration increases by 13%.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Ghastly ShadowHecatePassive6When entering battle, all allied units' Magic Penetration increases by 13.9%.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Ghastly ShadowHecatePassive7When entering battle, all allied units' Magic Penetration increases by 14.8%.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Ghastly ShadowHecatePassive8When entering battle, all allied units' Magic Penetration increases by 15.8%.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Ghastly ShadowHecatePassive9When entering battle, all allied units' Magic Penetration increases by 16.9%.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Ghastly ShadowHecatePassive10When entering battle, all allied units' Magic Penetration increases by 18%.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Forbidden NightmareHecateExclusive1Hecate summons [Nightmare] to a designated grid. When [Nightmare] dies, Hecate experiences [Nightmare Feedback] for 5 seconds.
Double BladesCheNormal attack1Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *84%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *84%) Physical Damage to a single enemy.
Double BladesCheNormal attack2Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *90%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *90%) Physical Damage to a single enemy.Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500
Double BladesCheNormal attack3Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *96%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *96%) Physical Damage to a single enemy.Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000
Double BladesCheNormal attack4Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *102%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *102%) Physical Damage to a single enemy.Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600
Double BladesCheNormal attack5Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *109%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *109%) Physical Damage to a single enemy.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
Double BladesCheNormal attack6Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *116%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *116%) Physical Damage to a single enemy.Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800
Double BladesCheNormal attack7Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *124%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *124%) Physical Damage to a single enemy.Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000
Double BladesCheNormal attack8Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *133%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *133%) Physical Damage to a single enemy.Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Double BladesCheNormal attack9Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *142%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *142%) Physical Damage to a single enemy.Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Double BladesCheNormal attack10Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *151%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *151%) Physical Damage to a single enemy.Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Jay the DaggerCheSkill1When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.5% more damage for 5 seconds, stacking up to 5 times.
Jay the DaggerCheSkill2When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.7% more damage for 5 seconds, stacking up to 5 times.Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500
Jay the DaggerCheSkill3When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.8% more damage for 5 seconds, stacking up to 5 times.Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000
Jay the DaggerCheSkill4When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3% more damage for 5 seconds, stacking up to 5 times.Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600
Jay the DaggerCheSkill5When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.2% more damage for 5 seconds, stacking up to 5 times.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
Jay the DaggerCheSkill6When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.5% more damage for 5 seconds, stacking up to 5 times.Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800
Jay the DaggerCheSkill7When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.7% more damage for 5 seconds, stacking up to 5 times.Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000
Jay the DaggerCheSkill8When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.9% more damage for 5 seconds, stacking up to 5 times.Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Jay the DaggerCheSkill9When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 4.2% more damage for 5 seconds, stacking up to 5 times.Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Jay the DaggerCheSkill10When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 4.5% more damage for 5 seconds, stacking up to 5 times.Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Happy HuntingCheUltimate1Che declares his hunt and throws his hand axe and dagger, dealing (Attack *400%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.
Happy HuntingCheUltimate2Che declares his hunt and throws his hand axe and dagger, dealing (Attack *427%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500
Happy HuntingCheUltimate3Che declares his hunt and throws his hand axe and dagger, dealing (Attack *456%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000
Happy HuntingCheUltimate4Che declares his hunt and throws his hand axe and dagger, dealing (Attack *487%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600
Happy HuntingCheUltimate5Che declares his hunt and throws his hand axe and dagger, dealing (Attack *519%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
Happy HuntingCheUltimate6Che declares his hunt and throws his hand axe and dagger, dealing (Attack *554%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800
Happy HuntingCheUltimate7Che declares his hunt and throws his hand axe and dagger, dealing (Attack *592%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000
Happy HuntingCheUltimate8Che declares his hunt and throws his hand axe and dagger, dealing (Attack *632%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Happy HuntingCheUltimate9Che declares his hunt and throws his hand axe and dagger, dealing (Attack *674%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Happy HuntingCheUltimate10Che declares his hunt and throws his hand axe and dagger, dealing (Attack *720%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark.Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Jon the AxeChePassive1When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 20% chance of gaining 1 Energy.
Jon the AxeChePassive2When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 21.3% chance of gaining 1 Energy.Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500
Jon the AxeChePassive3When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 22.8% chance of gaining 1 Energy.Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000
Jon the AxeChePassive4When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 24.3% chance of gaining 1 Energy.Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600
Jon the AxeChePassive5When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 26% chance of gaining 1 Energy.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
Jon the AxeChePassive6When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 27.7% chance of gaining 1 Energy.Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800
Jon the AxeChePassive7When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 29.6% chance of gaining 1 Energy.Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000
Jon the AxeChePassive8When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 31.6% chance of gaining 1 Energy.Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Jon the AxeChePassive9When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 33.7% chance of gaining 1 Energy.Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Jon the AxeChePassive10When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 36% chance of gaining 1 Energy.Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Shadow ScytheCracheNormal attack1Crache attacks by turning shadows into scythes, dealing (Attack *92%) Physical Damage to all enemies within skill range per hit.
Shadow ScytheCracheNormal attack2Crache attacks by turning shadows into scythes, dealing (Attack *98%) Physical Damage to all enemies within skill range per hit.Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Shadow ScytheCracheNormal attack3Crache attacks by turning shadows into scythes, dealing (Attack *104%) Physical Damage to all enemies within skill range per hit.Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000
Shadow ScytheCracheNormal attack4Crache attacks by turning shadows into scythes, dealing (Attack *112%) Physical Damage to all enemies within skill range per hit.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Shadow ScytheCracheNormal attack5Crache attacks by turning shadows into scythes, dealing (Attack *119%) Physical Damage to all enemies within skill range per hit.Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800
Shadow ScytheCracheNormal attack6Crache attacks by turning shadows into scythes, dealing (Attack *127%) Physical Damage to all enemies within skill range per hit.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200
Shadow ScytheCracheNormal attack7Crache attacks by turning shadows into scythes, dealing (Attack *136%) Physical Damage to all enemies within skill range per hit.Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000
Shadow ScytheCracheNormal attack8Crache attacks by turning shadows into scythes, dealing (Attack *145%) Physical Damage to all enemies within skill range per hit.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Shadow ScytheCracheNormal attack9Crache attacks by turning shadows into scythes, dealing (Attack *155%) Physical Damage to all enemies within skill range per hit.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Shadow ScytheCracheNormal attack10Crache attacks by turning shadows into scythes, dealing (Attack *165%) Physical Damage to all enemies within skill range per hit.Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Shadow DoublesCracheSkill1While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *210%) Physical Damage for each existing [Shadow].
Shadow DoublesCracheSkill2While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *224%) Physical Damage for each existing [Shadow].Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Shadow DoublesCracheSkill3While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *239%) Physical Damage for each existing [Shadow].Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000
Shadow DoublesCracheSkill4While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *256%) Physical Damage for each existing [Shadow].Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Shadow DoublesCracheSkill5While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *273%) Physical Damage for each existing [Shadow].Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800
Shadow DoublesCracheSkill6While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *291%) Physical Damage for each existing [Shadow].Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200
Shadow DoublesCracheSkill7While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *311%) Physical Damage for each existing [Shadow].Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000
Shadow DoublesCracheSkill8While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *332%) Physical Damage for each existing [Shadow].Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Shadow DoublesCracheSkill9While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *354%) Physical Damage for each existing [Shadow].Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Shadow DoublesCracheSkill10While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *378%) Physical Damage for each existing [Shadow].Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Shadow StealthCracheUltimate1Crache enters the [Shadow Stealth] state, increasing skill damage by 5% per second, stacking up to 12 times and lasting until she exits the [Shadow Stealth] state. Ultimate switches to [Shadow Blade].
Blanket of ShadowsCrachePassive1For each [Shadow] that has disappeared, Crache's skill damage increases by 10%, stacking up to 2 times.
Blanket of ShadowsCrachePassive2For each [Shadow] that has disappeared, Crache's skill damage increases by 10.5%, stacking up to 2 times.Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Blanket of ShadowsCrachePassive3For each [Shadow] that has disappeared, Crache's skill damage increases by 10.9%, stacking up to 2 times.Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000
Blanket of ShadowsCrachePassive4For each [Shadow] that has disappeared, Crache's skill damage increases by 11.4%, stacking up to 2 times.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Blanket of ShadowsCrachePassive5For each [Shadow] that has disappeared, Crache's skill damage increases by 12%, stacking up to 2 times.Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800
Blanket of ShadowsCrachePassive6For each [Shadow] that has disappeared, Crache's skill damage increases by 12.5%, stacking up to 2 times.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200
Blanket of ShadowsCrachePassive7For each [Shadow] that has disappeared, Crache's skill damage increases by 13.1%, stacking up to 2 times.Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000
Blanket of ShadowsCrachePassive8For each [Shadow] that has disappeared, Crache's skill damage increases by 13.7%, stacking up to 2 times.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Blanket of ShadowsCrachePassive9For each [Shadow] that has disappeared, Crache's skill damage increases by 14.3%, stacking up to 2 times.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Blanket of ShadowsCrachePassive10For each [Shadow] that has disappeared, Crache's skill damage increases by 15%, stacking up to 2 times.Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Thud!DemoliaNormal attack1Demolia swings her huge hammer, dealing (Attack *119%) Physical Damage to a single enemy per hit.
Thud!DemoliaNormal attack2Demolia swings her huge hammer, dealing (Attack *127%) Physical Damage to a single enemy per hit.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
Thud!DemoliaNormal attack3Demolia swings her huge hammer, dealing (Attack *136%) Physical Damage to a single enemy per hit.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
Thud!DemoliaNormal attack4Demolia swings her huge hammer, dealing (Attack *145%) Physical Damage to a single enemy per hit.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
Thud!DemoliaNormal attack5Demolia swings her huge hammer, dealing (Attack *155%) Physical Damage to a single enemy per hit.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Thud!DemoliaNormal attack6Demolia swings her huge hammer, dealing (Attack *166%) Physical Damage to a single enemy per hit.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
Thud!DemoliaNormal attack7Demolia swings her huge hammer, dealing (Attack *177%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
Thud!DemoliaNormal attack8Demolia swings her huge hammer, dealing (Attack *189%) Physical Damage to a single enemy per hit.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
Thud!DemoliaNormal attack9Demolia swings her huge hammer, dealing (Attack *201%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
Thud!DemoliaNormal attack10Demolia swings her huge hammer, dealing (Attack *215%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
BlockerDemoliaSkill1For each enemy Demolia blocks, the healing effect she receives increases by 5%, stacking up to 3 times.
BlockerDemoliaSkill2For each enemy Demolia blocks, the healing effect she receives increases by 5.3%, stacking up to 3 times.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
BlockerDemoliaSkill3For each enemy Demolia blocks, the healing effect she receives increases by 5.7%, stacking up to 3 times.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
BlockerDemoliaSkill4For each enemy Demolia blocks, the healing effect she receives increases by 6.1%, stacking up to 3 times.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
BlockerDemoliaSkill5For each enemy Demolia blocks, the healing effect she receives increases by 6.5%, stacking up to 3 times.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
BlockerDemoliaSkill6For each enemy Demolia blocks, the healing effect she receives increases by 6.9%, stacking up to 3 times.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
BlockerDemoliaSkill7For each enemy Demolia blocks, the healing effect she receives increases by 7.4%, stacking up to 3 times.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
BlockerDemoliaSkill8For each enemy Demolia blocks, the healing effect she receives increases by 7.9%, stacking up to 3 times.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
BlockerDemoliaSkill9For each enemy Demolia blocks, the healing effect she receives increases by 8.4%, stacking up to 3 times.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
BlockerDemoliaSkill10For each enemy Demolia blocks, the healing effect she receives increases by 9%, stacking up to 3 times.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
RallyDemoliaUltimate1Demolia gets on her feet, recovering 30% of her HP.
RallyDemoliaUltimate2Demolia gets on her feet, recovering 31.4% of her HP.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
RallyDemoliaUltimate3Demolia gets on her feet, recovering 32.8% of her HP.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
RallyDemoliaUltimate4Demolia gets on her feet, recovering 34.3% of her HP.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
RallyDemoliaUltimate5Demolia gets on her feet, recovering 35.9% of her HP.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
RallyDemoliaUltimate6Demolia gets on her feet, recovering 37.6% of her HP.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
RallyDemoliaUltimate7Demolia gets on her feet, recovering 39.3% of her HP.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
RallyDemoliaUltimate8Demolia gets on her feet, recovering 41.1% of her HP.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
RallyDemoliaUltimate9Demolia gets on her feet, recovering 43% of her HP.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
RallyDemoliaUltimate10Demolia gets on her feet, recovering 45% of her HP.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
UnityDemoliaPassive1When other allied Sinners cast their Ultimates, Demolia recovers 4% of her HP. This effect has a 3-second cooldown after each use.
UnityDemoliaPassive2When other allied Sinners cast their Ultimates, Demolia recovers 4.3% of her HP. This effect has a 3-second cooldown after each use.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
UnityDemoliaPassive3When other allied Sinners cast their Ultimates, Demolia recovers 4.6% of her HP. This effect has a 3-second cooldown after each use.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
UnityDemoliaPassive4When other allied Sinners cast their Ultimates, Demolia recovers 4.9% of her HP. This effect has a 3-second cooldown after each use.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
UnityDemoliaPassive5When other allied Sinners cast their Ultimates, Demolia recovers 5.2% of her HP. This effect has a 3-second cooldown after each use.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
UnityDemoliaPassive6When other allied Sinners cast their Ultimates, Demolia recovers 5.5% of her HP. This effect has a 3-second cooldown after each use.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
UnityDemoliaPassive7When other allied Sinners cast their Ultimates, Demolia recovers 5.9% of her HP. This effect has a 3-second cooldown after each use.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
UnityDemoliaPassive8When other allied Sinners cast their Ultimates, Demolia recovers 6.3% of her HP. This effect has a 3-second cooldown after each use.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
UnityDemoliaPassive9When other allied Sinners cast their Ultimates, Demolia recovers 6.7% of her HP. This effect has a 3-second cooldown after each use.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
UnityDemoliaPassive10When other allied Sinners cast their Ultimates, Demolia recovers 7.2% of her HP. This effect has a 3-second cooldown after each use.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
ChiselEnferNormal attack1Enfer gathers energy to attack, dealing (Attack *96%) Magic Damage to a single enemy per hit.
ChiselEnferNormal attack2Enfer gathers energy to attack, dealing (Attack *103%) Magic Damage to a single enemy per hit.Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000
ChiselEnferNormal attack3Enfer gathers energy to attack, dealing (Attack *110%) Magic Damage to a single enemy per hit.Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000
ChiselEnferNormal attack4Enfer gathers energy to attack, dealing (Attack *117%) Magic Damage to a single enemy per hit.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
ChiselEnferNormal attack5Enfer gathers energy to attack, dealing (Attack *125%) Magic Damage to a single enemy per hit.Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800
ChiselEnferNormal attack6Enfer gathers energy to attack, dealing (Attack *134%) Magic Damage to a single enemy per hit.Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200
ChiselEnferNormal attack7Enfer gathers energy to attack, dealing (Attack *143%) Magic Damage to a single enemy per hit.Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000
ChiselEnferNormal attack8Enfer gathers energy to attack, dealing (Attack *152%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
ChiselEnferNormal attack9Enfer gathers energy to attack, dealing (Attack *163%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
ChiselEnferNormal attack10Enfer gathers energy to attack, dealing (Attack *174%) Magic Damage to a single enemy per hit.Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Horrific MarkEnferSkill1When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 25%.
Horrific MarkEnferSkill2When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 27%.Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000
Horrific MarkEnferSkill3When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 29.2%.Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000
Horrific MarkEnferSkill4When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 31.5%.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
Horrific MarkEnferSkill5When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 34%.Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800
Horrific MarkEnferSkill6When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 36.7%.Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200
Horrific MarkEnferSkill7When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 39.7%.Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000
Horrific MarkEnferSkill8When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 42.9%.Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Horrific MarkEnferSkill9When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 46.3%.Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Horrific MarkEnferSkill10When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 50%.Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Dark SubmersionEnferUltimate1Enfer carves fear, designating 1 allied Sinner and giving them the [Submerge] mark. After a brief delay, Enfer inflicts [Fear] to all enemies within a 3x3 square around the [Submerge] mark bearer for 2 seconds. This effect can be triggered up to 3 times.
InsanityEnferPassive1When enemies are affected by [Fear], Enfer deals (Attack *200%) Magic Damage to them.
InsanityEnferPassive2When enemies are affected by [Fear], Enfer deals (Attack *214%) Magic Damage to them.Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000
InsanityEnferPassive3When enemies are affected by [Fear], Enfer deals (Attack *228%) Magic Damage to them.Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000
InsanityEnferPassive4When enemies are affected by [Fear], Enfer deals (Attack *243%) Magic Damage to them.Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500
InsanityEnferPassive5When enemies are affected by [Fear], Enfer deals (Attack *260%) Magic Damage to them.Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800
InsanityEnferPassive6When enemies are affected by [Fear], Enfer deals (Attack *277%) Magic Damage to them.Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200
InsanityEnferPassive7When enemies are affected by [Fear], Enfer deals (Attack *296%) Magic Damage to them.Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000
InsanityEnferPassive8When enemies are affected by [Fear], Enfer deals (Attack *316%) Magic Damage to them.Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
InsanityEnferPassive9When enemies are affected by [Fear], Enfer deals (Attack *337%) Magic Damage to them.Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
InsanityEnferPassive10When enemies are affected by [Fear], Enfer deals (Attack *360%) Magic Damage to them.Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
BloomEnferExclusive1Enfer deals (Attack *600%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds.
BloomEnferExclusive2Enfer deals (Attack *700%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds.
BloomEnferExclusive3Enfer deals (Attack *800%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds.
Thorned BladeCoquelicNormal attack1Coquelic attacks with her sword, dealing (Attack *63%) True Damage to a single enemy per hit.
Thorned BladeCoquelicNormal attack2Coquelic attacks with her sword, dealing (Attack *67%) True Damage to a single enemy per hit.Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000
Thorned BladeCoquelicNormal attack3Coquelic attacks with her sword, dealing (Attack *72%) True Damage to a single enemy per hit.Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000
Thorned BladeCoquelicNormal attack4Coquelic attacks with her sword, dealing (Attack *77%) True Damage to a single enemy per hit.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Thorned BladeCoquelicNormal attack5Coquelic attacks with her sword, dealing (Attack *82%) True Damage to a single enemy per hit.Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800
Thorned BladeCoquelicNormal attack6Coquelic attacks with her sword, dealing (Attack *87%) True Damage to a single enemy per hit.Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200
Thorned BladeCoquelicNormal attack7Coquelic attacks with her sword, dealing (Attack *93%) True Damage to a single enemy per hit.Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000
Thorned BladeCoquelicNormal attack8Coquelic attacks with her sword, dealing (Attack *100%) True Damage to a single enemy per hit.Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000
Thorned BladeCoquelicNormal attack9Coquelic attacks with her sword, dealing (Attack *106%) True Damage to a single enemy per hit.Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000
Thorned BladeCoquelicNormal attack10Coquelic attacks with her sword, dealing (Attack *113%) True Damage to a single enemy per hit.Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Floral Sword SlashCoquelicSkill1Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *45%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.
Floral Sword SlashCoquelicSkill2Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *48.6%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000
Floral Sword SlashCoquelicSkill3Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *52.5%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000
Floral Sword SlashCoquelicSkill4Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *56.7%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Floral Sword SlashCoquelicSkill5Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *61.2%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800
Floral Sword SlashCoquelicSkill6Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *66.1%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200
Floral Sword SlashCoquelicSkill7Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *71.4%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000
Floral Sword SlashCoquelicSkill8Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *77.2%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000
Floral Sword SlashCoquelicSkill9Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *83.3%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000
Floral Sword SlashCoquelicSkill10Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *90%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits.Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
PoppyCoquelicUltimate1Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 200% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.
PoppyCoquelicUltimate2Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 209% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000
PoppyCoquelicUltimate3Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 219% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000
PoppyCoquelicUltimate4Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 229% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
PoppyCoquelicUltimate5Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 239% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800
PoppyCoquelicUltimate6Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 251% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200
PoppyCoquelicUltimate7Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 262% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000
PoppyCoquelicUltimate8Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 274% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000
PoppyCoquelicUltimate9Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 287% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000
PoppyCoquelicUltimate10Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 300% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times.Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Timeless MemoryCoquelicPassive1Attack increases by 6%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.
Timeless MemoryCoquelicPassive2Attack increases by 6.5%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000
Timeless MemoryCoquelicPassive3Attack increases by 7%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000
Timeless MemoryCoquelicPassive4Attack increases by 7.6%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Timeless MemoryCoquelicPassive5Attack increases by 8.2%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800
Timeless MemoryCoquelicPassive6Attack increases by 8.8%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200
Timeless MemoryCoquelicPassive7Attack increases by 9.5%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000
Timeless MemoryCoquelicPassive8Attack increases by 10.3%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000
Timeless MemoryCoquelicPassive9Attack increases by 11.1%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000
Timeless MemoryCoquelicPassive10Attack increases by 12%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy.Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
River of FlowersCoquelicExclusive1Coquelic enters the [Sword Stance] state for 6 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 80% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy.
River of FlowersCoquelicExclusive2Coquelic enters the [Sword Stance] state for 8 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 90% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy.
River of FlowersCoquelicExclusive3Coquelic enters the [Sword Stance] state for 10 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 100% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy.
LævateinnNinoNormal attack1Nino attacks with her pixel sword, Lævateinn, dealing (Defense *60%) Physical Damage to a single enemy per hit.
LævateinnNinoNormal attack2Nino attacks with her pixel sword, Lævateinn, dealing (Defense *64%) Physical Damage to a single enemy per hit.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
LævateinnNinoNormal attack3Nino attacks with her pixel sword, Lævateinn, dealing (Defense *69%) Physical Damage to a single enemy per hit.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
LævateinnNinoNormal attack4Nino attacks with her pixel sword, Lævateinn, dealing (Defense *73%) Physical Damage to a single enemy per hit.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
LævateinnNinoNormal attack5Nino attacks with her pixel sword, Lævateinn, dealing (Defense *78%) Physical Damage to a single enemy per hit.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
LævateinnNinoNormal attack6Nino attacks with her pixel sword, Lævateinn, dealing (Defense *84%) Physical Damage to a single enemy per hit.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
LævateinnNinoNormal attack7Nino attacks with her pixel sword, Lævateinn, dealing (Defense *89%) Physical Damage to a single enemy per hit.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
LævateinnNinoNormal attack8Nino attacks with her pixel sword, Lævateinn, dealing (Defense *95%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
LævateinnNinoNormal attack9Nino attacks with her pixel sword, Lævateinn, dealing (Defense *102%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
LævateinnNinoNormal attack10Nino attacks with her pixel sword, Lævateinn, dealing (Defense *108%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Live Chat CompilationNinoSkill1For every 30 Energy Nino gains, her Defense increases by 1.5%, stacking up to 5 times.
Live Chat CompilationNinoSkill2For every 30 Energy Nino gains, her Defense increases by 1.6%, stacking up to 5 times.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
Live Chat CompilationNinoSkill3For every 30 Energy Nino gains, her Defense increases by 1.7%, stacking up to 5 times.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
Live Chat CompilationNinoSkill4For every 30 Energy Nino gains, her Defense increases by 1.8%, stacking up to 5 times.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
Live Chat CompilationNinoSkill5For every 30 Energy Nino gains, her Defense increases by 2%, stacking up to 5 times.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
Live Chat CompilationNinoSkill6For every 30 Energy Nino gains, her Defense increases by 2.2%, stacking up to 5 times.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
Live Chat CompilationNinoSkill7For every 30 Energy Nino gains, her Defense increases by 2.4%, stacking up to 5 times.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
Live Chat CompilationNinoSkill8For every 30 Energy Nino gains, her Defense increases by 2.6%, stacking up to 5 times.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Live Chat CompilationNinoSkill9For every 30 Energy Nino gains, her Defense increases by 2.8%, stacking up to 5 times.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Live Chat CompilationNinoSkill10For every 30 Energy Nino gains, her Defense increases by 3%, stacking up to 5 times.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Live Start!NinoUltimate1Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *333.3%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.
Live Start!NinoUltimate2Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *355.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
Live Start!NinoUltimate3Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *379.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
Live Start!NinoUltimate4Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *405.5%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
Live Start!NinoUltimate5Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *432.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
Live Start!NinoUltimate6Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *462.1%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
Live Start!NinoUltimate7Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *493.2%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
Live Start!NinoUltimate8Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *526.5%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Live Start!NinoUltimate9Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *562.1%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Live Start!NinoUltimate10Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *600%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Compulsory ViewingNinoPassive1For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *200%) HP.
Compulsory ViewingNinoPassive2For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *209.2%) HP.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
Compulsory ViewingNinoPassive3For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *218.9%) HP.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
Compulsory ViewingNinoPassive4For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *228.9%) HP.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
Compulsory ViewingNinoPassive5For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *239.5%) HP.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
Compulsory ViewingNinoPassive6For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *250.5%) HP.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
Compulsory ViewingNinoPassive7For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *262.1%) HP.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
Compulsory ViewingNinoPassive8For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *274.2%) HP.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Compulsory ViewingNinoPassive9For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *286.8%) HP.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Compulsory ViewingNinoPassive10For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *300%) HP.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Game and RealityNinoExclusive1Nino combines Lævateinn and Svalin, dealing (Defense *600%) Physical Damage to all enemies within the skill range.
Game and RealityNinoExclusive2Nino combines Lævateinn and Svalin, dealing (Defense *800%) Physical Damage to all enemies within the skill range.
Game and RealityNinoExclusive3Nino combines Lævateinn and Svalin, dealing (Defense *1000%) Physical Damage to all enemies within the skill range.
Fault PenetrationEurekaNormal attack1Eureka attacks with her screwdriver, dealing (Attack *71%) Physical Damage to a single enemy per hit.
Fault PenetrationEurekaNormal attack2Eureka attacks with her screwdriver, dealing (Attack *76%) Physical Damage to a single enemy per hit.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Fault PenetrationEurekaNormal attack3Eureka attacks with her screwdriver, dealing (Attack *81%) Physical Damage to a single enemy per hit.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Fault PenetrationEurekaNormal attack4Eureka attacks with her screwdriver, dealing (Attack *86%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Fault PenetrationEurekaNormal attack5Eureka attacks with her screwdriver, dealing (Attack *92%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Fault PenetrationEurekaNormal attack6Eureka attacks with her screwdriver, dealing (Attack *98%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Fault PenetrationEurekaNormal attack7Eureka attacks with her screwdriver, dealing (Attack *105%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Fault PenetrationEurekaNormal attack8Eureka attacks with her screwdriver, dealing (Attack *112%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
Fault PenetrationEurekaNormal attack9Eureka attacks with her screwdriver, dealing (Attack *120%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
Fault PenetrationEurekaNormal attack10Eureka attacks with her screwdriver, dealing (Attack *128%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Functional BoostEurekaSkill1[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 7.5%. When there are 2 at a time, damage increases by 15%. When there are 3 at a time, damage increases by 30%.
Functional BoostEurekaSkill2[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 8.1%. When there are 2 at a time, damage increases by 16.2%. When there are 3 at a time, damage increases by 32.4%.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Functional BoostEurekaSkill3[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 8.7%. When there are 2 at a time, damage increases by 17.4%. When there are 3 at a time, damage increases by 34.8%.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Functional BoostEurekaSkill4[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 9.4%. When there are 2 at a time, damage increases by 18.8%. When there are 3 at a time, damage increases by 37.6%.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Functional BoostEurekaSkill5[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 10.2%. When there are 2 at a time, damage increases by 20.4%. When there are 3 at a time, damage increases by 40.8%.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Functional BoostEurekaSkill6[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 11%. When there are 2 at a time, damage increases by 22%. When there are 3 at a time, damage increases by 44%.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Functional BoostEurekaSkill7[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 11.9%. When there are 2 at a time, damage increases by 23.8%. When there are 3 at a time, damage increases by 47.6%.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Functional BoostEurekaSkill8[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 12.9%. When there are 2 at a time, damage increases by 25.8%. When there are 3 at a time, damage increases by 51.6%.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
Functional BoostEurekaSkill9[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 13.9%. When there are 2 at a time, damage increases by 27.8%. When there are 3 at a time, damage increases by 55.6%.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
Functional BoostEurekaSkill10[Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 15%. When there are 2 at a time, damage increases by 30%. When there are 3 at a time, damage increases by 60%.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Precise TriggerEurekaUltimate1Eureka works on her new invention, summoning 1 [Mini Mine] to the designated grid. The Ultimate can be charged up to 2 times.
Ultimate ExplosionEurekaPassive1After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4% more damage for 8 seconds, stacking up to 3 times.
Ultimate ExplosionEurekaPassive2After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.2% more damage for 8 seconds, stacking up to 3 times.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Ultimate ExplosionEurekaPassive3After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.4% more damage for 8 seconds, stacking up to 3 times.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Ultimate ExplosionEurekaPassive4After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.7% more damage for 8 seconds, stacking up to 3 times.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Ultimate ExplosionEurekaPassive5After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5% more damage for 8 seconds, stacking up to 3 times.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Ultimate ExplosionEurekaPassive6After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5.4% more damage for 8 seconds, stacking up to 3 times.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Ultimate ExplosionEurekaPassive7After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5.8% more damage for 8 seconds, stacking up to 3 times.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Ultimate ExplosionEurekaPassive8After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 6.2% more damage for 8 seconds, stacking up to 3 times.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
Ultimate ExplosionEurekaPassive9After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 6.6% more damage for 8 seconds, stacking up to 3 times.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
Ultimate ExplosionEurekaPassive10After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 7% more damage for 8 seconds, stacking up to 3 times.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Rebooted GearEurekaExclusive1Eureka immediately triggers all [Mini Mines].
Flame SlashYaoNormal attack1Yao attacks with a broken sword, dealing (Attack *94%) Magic Damage to a single enemy per hit.
Flame SlashYaoNormal attack2Yao attacks with a broken sword, dealing (Attack *101%) Magic Damage to a single enemy per hit.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Flame SlashYaoNormal attack3Yao attacks with a broken sword, dealing (Attack *109%) Magic Damage to a single enemy per hit.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Flame SlashYaoNormal attack4Yao attacks with a broken sword, dealing (Attack *118%) Magic Damage to a single enemy per hit.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Flame SlashYaoNormal attack5Yao attacks with a broken sword, dealing (Attack *127%) Magic Damage to a single enemy per hit.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Flame SlashYaoNormal attack6Yao attacks with a broken sword, dealing (Attack *138%) Magic Damage to a single enemy per hit.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Flame SlashYaoNormal attack7Yao attacks with a broken sword, dealing (Attack *149%) Magic Damage to a single enemy per hit.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Flame SlashYaoNormal attack8Yao attacks with a broken sword, dealing (Attack *160%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
Flame SlashYaoNormal attack9Yao attacks with a broken sword, dealing (Attack *173%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
Flame SlashYaoNormal attack10Yao attacks with a broken sword, dealing (Attack *187%) Magic Damage to a single enemy per hit.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Sun Crow's FlameYaoSkill1[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 234% and inflicts a [Burn] Mark.
Sun Crow's FlameYaoSkill2[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 253% and inflicts a [Burn] Mark.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Sun Crow's FlameYaoSkill3[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 273% and inflicts a [Burn] Mark.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Sun Crow's FlameYaoSkill4[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 295% and inflicts a [Burn] Mark.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Sun Crow's FlameYaoSkill5[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 318% and inflicts a [Burn] Mark.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Sun Crow's FlameYaoSkill6[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 344% and inflicts a [Burn] Mark.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Sun Crow's FlameYaoSkill7[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 371% and inflicts a [Burn] Mark.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Sun Crow's FlameYaoSkill8[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 401% and inflicts a [Burn] Mark.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
Sun Crow's FlameYaoSkill9[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 433% and inflicts a [Burn] Mark.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
Sun Crow's FlameYaoSkill10[Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 468% and inflicts a [Burn] Mark.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
SacrificeYaoUltimate1Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 40% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.
SacrificeYaoUltimate2Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 41.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
SacrificeYaoUltimate3Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 43.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
SacrificeYaoUltimate4Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 45.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
SacrificeYaoUltimate5Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 47.9% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
SacrificeYaoUltimate6Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 50.1% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
SacrificeYaoUltimate7Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 52.4% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
SacrificeYaoUltimate8Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 54.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
SacrificeYaoUltimate9Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 57.4% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
SacrificeYaoUltimate10Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 60% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
OmniluminousYaoPassive1When entering battle, all allied Sinners' [Burn] damage increases by 35%.
OmniluminousYaoPassive2When entering battle, all allied Sinners' [Burn] damage increases by 37.8%.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
OmniluminousYaoPassive3When entering battle, all allied Sinners' [Burn] damage increases by 40.8%.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
OmniluminousYaoPassive4When entering battle, all allied Sinners' [Burn] damage increases by 44.1%.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
OmniluminousYaoPassive5When entering battle, all allied Sinners' [Burn] damage increases by 47.6%.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
OmniluminousYaoPassive6When entering battle, all allied Sinners' [Burn] damage increases by 51.4%.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
OmniluminousYaoPassive7When entering battle, all allied Sinners' [Burn] damage increases by 55.6%.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
OmniluminousYaoPassive8When entering battle, all allied Sinners' [Burn] damage increases by 60%.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
OmniluminousYaoPassive9When entering battle, all allied Sinners' [Burn] damage increases by 64.8%.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
OmniluminousYaoPassive10When entering battle, all allied Sinners' [Burn] damage increases by 70%.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Blazing CovenantYaoExclusive1Yao summons the power of the Sun Crow, dealing (Attack *500%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark.
Blazing CovenantYaoExclusive2Yao summons the power of the Sun Crow, dealing (Attack *750%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark.
Blazing CovenantYaoExclusive3Yao summons the power of the Sun Crow, dealing (Attack *1000%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark.
I Didn't Mean To!MurphyNormal attack1Murphy attacks by swinging her handbag, dealing (Attack *80%) True Damage to a single enemy per hit.
I Didn't Mean To!MurphyNormal attack2Murphy attacks by swinging her handbag, dealing (Attack *86%) True Damage to a single enemy per hit.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
I Didn't Mean To!MurphyNormal attack3Murphy attacks by swinging her handbag, dealing (Attack *93%) True Damage to a single enemy per hit.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
I Didn't Mean To!MurphyNormal attack4Murphy attacks by swinging her handbag, dealing (Attack *101%) True Damage to a single enemy per hit.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
I Didn't Mean To!MurphyNormal attack5Murphy attacks by swinging her handbag, dealing (Attack *109%) True Damage to a single enemy per hit.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
I Didn't Mean To!MurphyNormal attack6Murphy attacks by swinging her handbag, dealing (Attack *118%) True Damage to a single enemy per hit.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
I Didn't Mean To!MurphyNormal attack7Murphy attacks by swinging her handbag, dealing (Attack *127%) True Damage to a single enemy per hit.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
I Didn't Mean To!MurphyNormal attack8Murphy attacks by swinging her handbag, dealing (Attack *137%) True Damage to a single enemy per hit.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
I Didn't Mean To!MurphyNormal attack9Murphy attacks by swinging her handbag, dealing (Attack *148%) True Damage to a single enemy per hit.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
I Didn't Mean To!MurphyNormal attack10Murphy attacks by swinging her handbag, dealing (Attack *160%) True Damage to a single enemy per hit.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
I Screwed up Again!MurphySkill1After dealing damage with her Ultimate, Murphy causes enemies to take 20% more Normal Attack Damage for 12 seconds.
I Screwed up Again!MurphySkill2After dealing damage with her Ultimate, Murphy causes enemies to take 21.6% more Normal Attack Damage for 12 seconds.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
I Screwed up Again!MurphySkill3After dealing damage with her Ultimate, Murphy causes enemies to take 23.3% more Normal Attack Damage for 12 seconds.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
I Screwed up Again!MurphySkill4After dealing damage with her Ultimate, Murphy causes enemies to take 25.2% more Normal Attack Damage for 12 seconds.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
I Screwed up Again!MurphySkill5After dealing damage with her Ultimate, Murphy causes enemies to take 27.2% more Normal Attack Damage for 12 seconds.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
I Screwed up Again!MurphySkill6After dealing damage with her Ultimate, Murphy causes enemies to take 29.4% more Normal Attack Damage for 12 seconds.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
I Screwed up Again!MurphySkill7After dealing damage with her Ultimate, Murphy causes enemies to take 31.7% more Normal Attack Damage for 12 seconds.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
I Screwed up Again!MurphySkill8After dealing damage with her Ultimate, Murphy causes enemies to take 34.3% more Normal Attack Damage for 12 seconds.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
I Screwed up Again!MurphySkill9After dealing damage with her Ultimate, Murphy causes enemies to take 37% more Normal Attack Damage for 12 seconds.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
I Screwed up Again!MurphySkill10After dealing damage with her Ultimate, Murphy causes enemies to take 40% more Normal Attack Damage for 12 seconds.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Murphy's LawMurphyUltimate1Can be used while carrying the [Bad Luck] mark. Murphy triggers potential accidents based on the number of [Bad Luck] mark stacks she has when casting the Ultimate. The more [Bad Luck] mark stacks, the more severe the accident, including [Disaster from Above], [Ominous Black Cat], and [Rampaging Blaze].
Surely It Can't Get Worse?MurphyPassive1While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.3%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.
Surely It Can't Get Worse?MurphyPassive2While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.32%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000
Surely It Can't Get Worse?MurphyPassive3While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.35%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000
Surely It Can't Get Worse?MurphyPassive4While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.38%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500
Surely It Can't Get Worse?MurphyPassive5While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.41%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800
Surely It Can't Get Worse?MurphyPassive6While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.44%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200
Surely It Can't Get Worse?MurphyPassive7While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.48%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000
Surely It Can't Get Worse?MurphyPassive8While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.51%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Surely It Can't Get Worse?MurphyPassive9While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.56%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Surely It Can't Get Worse?MurphyPassive10While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.6%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second.Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
One PercentMurphyExclusive1Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds.
One PercentMurphyExclusive2Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds.
One PercentMurphyExclusive3Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds.
Blades of RevengeGekkabijinNormal attack1Gekkabijin attacks with her two blades, dealing (Attack *80%) Physical Damage to a single enemy per hit.
Blades of RevengeGekkabijinNormal attack2Gekkabijin attacks with her two blades, dealing (Attack *85%) Physical Damage to a single enemy per hit.Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500
Blades of RevengeGekkabijinNormal attack3Gekkabijin attacks with her two blades, dealing (Attack *91%) Physical Damage to a single enemy per hit.Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000
Blades of RevengeGekkabijinNormal attack4Gekkabijin attacks with her two blades, dealing (Attack *97%) Physical Damage to a single enemy per hit.Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600
Blades of RevengeGekkabijinNormal attack5Gekkabijin attacks with her two blades, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500
Blades of RevengeGekkabijinNormal attack6Gekkabijin attacks with her two blades, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800
Blades of RevengeGekkabijinNormal attack7Gekkabijin attacks with her two blades, dealing (Attack *118%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000
Blades of RevengeGekkabijinNormal attack8Gekkabijin attacks with her two blades, dealing (Attack *126%) Physical Damage to a single enemy per hit.Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000
Blades of RevengeGekkabijinNormal attack9Gekkabijin attacks with her two blades, dealing (Attack *134%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000
Blades of RevengeGekkabijinNormal attack10Gekkabijin attacks with her two blades, dealing (Attack *143%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000
Hit ListGekkabijinSkill1When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *400%) Physical Damage and removes the [Kill Target] mark.
Hit ListGekkabijinSkill2When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *427%) Physical Damage and removes the [Kill Target] mark.Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500
Hit ListGekkabijinSkill3When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *456%) Physical Damage and removes the [Kill Target] mark.Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000
Hit ListGekkabijinSkill4When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *487%) Physical Damage and removes the [Kill Target] mark.Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600
Hit ListGekkabijinSkill5When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *519%) Physical Damage and removes the [Kill Target] mark.Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500
Hit ListGekkabijinSkill6When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *554%) Physical Damage and removes the [Kill Target] mark.Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800
Hit ListGekkabijinSkill7When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *592%) Physical Damage and removes the [Kill Target] mark.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000
Hit ListGekkabijinSkill8When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *632%) Physical Damage and removes the [Kill Target] mark.Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000
Hit ListGekkabijinSkill9When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *674%) Physical Damage and removes the [Kill Target] mark.Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000
Hit ListGekkabijinSkill10When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *720%) Physical Damage and removes the [Kill Target] mark.Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000
HeadhuntGekkabijinUltimate1Gekkabijin locks onto her target, dealing (Attack *300%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.
HeadhuntGekkabijinUltimate2Gekkabijin locks onto her target, dealing (Attack *320%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500
HeadhuntGekkabijinUltimate3Gekkabijin locks onto her target, dealing (Attack *342%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000
HeadhuntGekkabijinUltimate4Gekkabijin locks onto her target, dealing (Attack *365%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600
HeadhuntGekkabijinUltimate5Gekkabijin locks onto her target, dealing (Attack *390%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500
HeadhuntGekkabijinUltimate6Gekkabijin locks onto her target, dealing (Attack *416%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800
HeadhuntGekkabijinUltimate7Gekkabijin locks onto her target, dealing (Attack *444%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000
HeadhuntGekkabijinUltimate8Gekkabijin locks onto her target, dealing (Attack *474%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000
HeadhuntGekkabijinUltimate9Gekkabijin locks onto her target, dealing (Attack *506%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000
HeadhuntGekkabijinUltimate10Gekkabijin locks onto her target, dealing (Attack *540%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times.Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000
Target LockedGekkabijinPassive1When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 10% for 2 seconds.
Target LockedGekkabijinPassive2When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 10.7% for 2 seconds.Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500
Target LockedGekkabijinPassive3When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 11.4% for 2 seconds.Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000
Target LockedGekkabijinPassive4When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 12.2% for 2 seconds.Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600
Target LockedGekkabijinPassive5When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 13% for 2 seconds.Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500
Target LockedGekkabijinPassive6When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 13.9% for 2 seconds.Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800
Target LockedGekkabijinPassive7When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 14.8% for 2 seconds.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000
Target LockedGekkabijinPassive8When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 15.8% for 2 seconds.Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000
Target LockedGekkabijinPassive9When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 16.9% for 2 seconds.Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000
Target LockedGekkabijinPassive10When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 18% for 2 seconds.Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000
FissionPacassiNormal attack1Pacassi attacks with her fists: First two hits: Deals (Attack *84%) Magic Damage to a single enemy. Third hit: Deals (Attack *60%) Magic Damage twice to a single enemy.
FissionPacassiNormal attack2Pacassi attacks with her fists: First two hits: Deals (Attack *90%) Magic Damage to a single enemy. Third hit: Deals (Attack *64%) Magic Damage twice to a single enemy.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
FissionPacassiNormal attack3Pacassi attacks with her fists: First two hits: Deals (Attack *96%) Magic Damage to a single enemy. Third hit: Deals (Attack *68%) Magic Damage twice to a single enemy.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
FissionPacassiNormal attack4Pacassi attacks with her fists: First two hits: Deals (Attack *102%) Magic Damage to a single enemy. Third hit: Deals (Attack *73%) Magic Damage twice to a single enemy.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
FissionPacassiNormal attack5Pacassi attacks with her fists: First two hits: Deals (Attack *109%) Magic Damage to a single enemy. Third hit: Deals (Attack *78%) Magic Damage twice to a single enemy.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
FissionPacassiNormal attack6Pacassi attacks with her fists: First two hits: Deals (Attack *116%) Magic Damage to a single enemy. Third hit: Deals (Attack *83%) Magic Damage twice to a single enemy.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
FissionPacassiNormal attack7Pacassi attacks with her fists: First two hits: Deals (Attack *124%) Magic Damage to a single enemy. Third hit: Deals (Attack *89%) Magic Damage twice to a single enemy.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
FissionPacassiNormal attack8Pacassi attacks with her fists: First two hits: Deals (Attack *133%) Magic Damage to a single enemy. Third hit: Deals (Attack *95%) Magic Damage twice to a single enemy.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
FissionPacassiNormal attack9Pacassi attacks with her fists: First two hits: Deals (Attack *142%) Magic Damage to a single enemy. Third hit: Deals (Attack *101%) Magic Damage twice to a single enemy.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
FissionPacassiNormal attack10Pacassi attacks with her fists: First two hits: Deals (Attack *151%) Magic Damage to a single enemy. Third hit: Deals (Attack *108%) Magic Damage twice to a single enemy.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Chain ReactionPacassiSkill1When entering battle, Pacassi generates 1 [Radiation Field II] in her grid.
Thermonuclear ReactionPacassiUltimate1Deals (Attack *100%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].
Thermonuclear ReactionPacassiUltimate2Deals (Attack *107%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Thermonuclear ReactionPacassiUltimate3Deals (Attack *114%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Thermonuclear ReactionPacassiUltimate4Deals (Attack *122%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Thermonuclear ReactionPacassiUltimate5Deals (Attack *130%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Thermonuclear ReactionPacassiUltimate6Deals (Attack *139%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Thermonuclear ReactionPacassiUltimate7Deals (Attack *148%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Thermonuclear ReactionPacassiUltimate8Deals (Attack *158%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Thermonuclear ReactionPacassiUltimate9Deals (Attack *169%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Thermonuclear ReactionPacassiUltimate10Deals (Attack *180%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I].Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Field InterferencePacassiPassive1Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5%, up to a maximum of 30%.
Field InterferencePacassiPassive2Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5.4%, up to a maximum of 32%.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Field InterferencePacassiPassive3Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5.8%, up to a maximum of 35%.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Field InterferencePacassiPassive4Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 6.3%, up to a maximum of 38%.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Field InterferencePacassiPassive5Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 6.8%, up to a maximum of 41%.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Field InterferencePacassiPassive6Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 7.3%, up to a maximum of 44%.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Field InterferencePacassiPassive7Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 7.9%, up to a maximum of 48%.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Field InterferencePacassiPassive8Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 8.6%, up to a maximum of 52%.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Field InterferencePacassiPassive9Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 9.3%, up to a maximum of 56%.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Field InterferencePacassiPassive10Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 10%, up to a maximum of 60%.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
InjectAnneNormal attack1Anne attacks with an enhanced syringe, dealing (Attack *89%) Magic Damage to a single enemy per hit.
InjectAnneNormal attack2Anne attacks with an enhanced syringe, dealing (Attack *95%) Magic Damage to a single enemy per hit.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
InjectAnneNormal attack3Anne attacks with an enhanced syringe, dealing (Attack *101%) Magic Damage to a single enemy per hit.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
InjectAnneNormal attack4Anne attacks with an enhanced syringe, dealing (Attack *108%) Magic Damage to a single enemy per hit.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
InjectAnneNormal attack5Anne attacks with an enhanced syringe, dealing (Attack *115%) Magic Damage to a single enemy per hit.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
InjectAnneNormal attack6Anne attacks with an enhanced syringe, dealing (Attack *123%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
InjectAnneNormal attack7Anne attacks with an enhanced syringe, dealing (Attack *132%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
InjectAnneNormal attack8Anne attacks with an enhanced syringe, dealing (Attack *140%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
InjectAnneNormal attack9Anne attacks with an enhanced syringe, dealing (Attack *150%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
InjectAnneNormal attack10Anne attacks with an enhanced syringe, dealing (Attack *160%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Medical LogisticsAnneSkill1Every 10 seconds, Anne recovers (Attack *140%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.
Medical LogisticsAnneSkill2Every 10 seconds, Anne recovers (Attack *146%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Medical LogisticsAnneSkill3Every 10 seconds, Anne recovers (Attack *153%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Medical LogisticsAnneSkill4Every 10 seconds, Anne recovers (Attack *160%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Medical LogisticsAnneSkill5Every 10 seconds, Anne recovers (Attack *167%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Medical LogisticsAnneSkill6Every 10 seconds, Anne recovers (Attack *175%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Medical LogisticsAnneSkill7Every 10 seconds, Anne recovers (Attack *183%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Medical LogisticsAnneSkill8Every 10 seconds, Anne recovers (Attack *192%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Medical LogisticsAnneSkill9Every 10 seconds, Anne recovers (Attack *201%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Medical LogisticsAnneSkill10Every 10 seconds, Anne recovers (Attack *210%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Nurse's BlessingAnneUltimate1Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *90%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.
Nurse's BlessingAnneUltimate2Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *94%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Nurse's BlessingAnneUltimate3Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *98%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Nurse's BlessingAnneUltimate4Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *103%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Nurse's BlessingAnneUltimate5Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *108%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Nurse's BlessingAnneUltimate6Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *113%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Nurse's BlessingAnneUltimate7Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *118%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Nurse's BlessingAnneUltimate8Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *123%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Nurse's BlessingAnneUltimate9Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *129%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Nurse's BlessingAnneUltimate10Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *135%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Tender Yet StrictAnnePassive1For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.
Tender Yet StrictAnnePassive2For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.1%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Tender Yet StrictAnnePassive3For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.2%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Tender Yet StrictAnnePassive4For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.3%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Tender Yet StrictAnnePassive5For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.4%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Tender Yet StrictAnnePassive6For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.5%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Tender Yet StrictAnnePassive7For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.6%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Tender Yet StrictAnnePassive8For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.7%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Tender Yet StrictAnnePassive9For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.8%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Tender Yet StrictAnnePassive10For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 3%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Anesthetic ShotAnneExclusive1Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 6 seconds.
Anesthetic ShotAnneExclusive2Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 8 seconds.
Anesthetic ShotAnneExclusive3Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 10 seconds.
MercyArielNormal attack1Ariel guides glimmer to attack, dealing (Attack *112%) Magic Damage to a single enemy per hit.
MercyArielNormal attack2Ariel guides glimmer to attack, dealing (Attack *120%) Magic Damage to a single enemy per hit.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
MercyArielNormal attack3Ariel guides glimmer to attack, dealing (Attack *128%) Magic Damage to a single enemy per hit.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
MercyArielNormal attack4Ariel guides glimmer to attack, dealing (Attack *136%) Magic Damage to a single enemy per hit.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
MercyArielNormal attack5Ariel guides glimmer to attack, dealing (Attack *145%) Magic Damage to a single enemy per hit.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
MercyArielNormal attack6Ariel guides glimmer to attack, dealing (Attack *155%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
MercyArielNormal attack7Ariel guides glimmer to attack, dealing (Attack *166%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
MercyArielNormal attack8Ariel guides glimmer to attack, dealing (Attack *177%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
MercyArielNormal attack9Ariel guides glimmer to attack, dealing (Attack *189%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
MercyArielNormal attack10Ariel guides glimmer to attack, dealing (Attack *202%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Heal UpArielSkill1Every 6 seconds, Ariel recovers (Ariel's Attack *50%) HP once for allied units within the skill range.
Heal UpArielSkill2Every 6 seconds, Ariel recovers (Ariel's Attack *52%) HP once for allied units within the skill range.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Heal UpArielSkill3Every 6 seconds, Ariel recovers (Ariel's Attack *54%) HP once for allied units within the skill range.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Heal UpArielSkill4Every 6 seconds, Ariel recovers (Ariel's Attack *57%) HP once for allied units within the skill range.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Heal UpArielSkill5Every 6 seconds, Ariel recovers (Ariel's Attack *60%) HP once for allied units within the skill range.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Heal UpArielSkill6Every 6 seconds, Ariel recovers (Ariel's Attack *63%) HP once for allied units within the skill range.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Heal UpArielSkill7Every 6 seconds, Ariel recovers (Ariel's Attack *66%) HP once for allied units within the skill range.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Heal UpArielSkill8Every 6 seconds, Ariel recovers (Ariel's Attack *69%) HP once for allied units within the skill range.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
Heal UpArielSkill9Every 6 seconds, Ariel recovers (Ariel's Attack *72%) HP once for allied units within the skill range.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
Heal UpArielSkill10Every 6 seconds, Ariel recovers (Ariel's Attack *75%) HP once for allied units within the skill range.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Abyssal GlimmerArielUltimate1Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *90%) HP each time.
Abyssal GlimmerArielUltimate2Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *94%) HP each time.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Abyssal GlimmerArielUltimate3Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *98%) HP each time.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Abyssal GlimmerArielUltimate4Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *103%) HP each time.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Abyssal GlimmerArielUltimate5Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *108%) HP each time.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Abyssal GlimmerArielUltimate6Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *113%) HP each time.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Abyssal GlimmerArielUltimate7Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *118%) HP each time.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Abyssal GlimmerArielUltimate8Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *123%) HP each time.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
Abyssal GlimmerArielUltimate9Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *129%) HP each time.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
Abyssal GlimmerArielUltimate10Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *135%) HP each time.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
BenedictionArielPassive1When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2% HP per second for 10 seconds.
BenedictionArielPassive2When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.1% HP per second for 10 seconds.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
BenedictionArielPassive3When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.2% HP per second for 10 seconds.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
BenedictionArielPassive4When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.3% HP per second for 10 seconds.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
BenedictionArielPassive5When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.4% HP per second for 10 seconds.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
BenedictionArielPassive6When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.5% HP per second for 10 seconds.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
BenedictionArielPassive7When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.6% HP per second for 10 seconds.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
BenedictionArielPassive8When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.7% HP per second for 10 seconds.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000
BenedictionArielPassive9When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.9% HP per second for 10 seconds.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000
BenedictionArielPassive10When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 3% HP per second for 10 seconds.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Umbrella BladeSumireNormal attack1Sumire attacks with her umbrella blade, dealing (Attack *68%) Physical Damage to a single enemy per hit.
Umbrella BladeSumireNormal attack2Sumire attacks with her umbrella blade, dealing (Attack *73%) Physical Damage to a single enemy per hit.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Umbrella BladeSumireNormal attack3Sumire attacks with her umbrella blade, dealing (Attack *78%) Physical Damage to a single enemy per hit.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Umbrella BladeSumireNormal attack4Sumire attacks with her umbrella blade, dealing (Attack *83%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Umbrella BladeSumireNormal attack5Sumire attacks with her umbrella blade, dealing (Attack *89%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Umbrella BladeSumireNormal attack6Sumire attacks with her umbrella blade, dealing (Attack *95%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Umbrella BladeSumireNormal attack7Sumire attacks with her umbrella blade, dealing (Attack *101%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Umbrella BladeSumireNormal attack8Sumire attacks with her umbrella blade, dealing (Attack *108%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Umbrella BladeSumireNormal attack9Sumire attacks with her umbrella blade, dealing (Attack *115%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Umbrella BladeSumireNormal attack10Sumire attacks with her umbrella blade, dealing (Attack *123%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Crazed SakuraSumireSkill116 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *20%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.
Crazed SakuraSumireSkill216 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *21%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Crazed SakuraSumireSkill316 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *23%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Crazed SakuraSumireSkill416 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *24%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Crazed SakuraSumireSkill516 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *26%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Crazed SakuraSumireSkill616 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *28%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Crazed SakuraSumireSkill716 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *30%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Crazed SakuraSumireSkill816 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *32%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Crazed SakuraSumireSkill916 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *34%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Crazed SakuraSumireSkill1016 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *36%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
ImpermanenceSumireUltimate1Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *250%) Physical Damage and 1 Core Damage to all enemies within the skill range.
ImpermanenceSumireUltimate2Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *267%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
ImpermanenceSumireUltimate3Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *285%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
ImpermanenceSumireUltimate4Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *304%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
ImpermanenceSumireUltimate5Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *325%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
ImpermanenceSumireUltimate6Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *347%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
ImpermanenceSumireUltimate7Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *370%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
ImpermanenceSumireUltimate8Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *395%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
ImpermanenceSumireUltimate9Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *422%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
ImpermanenceSumireUltimate10Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *450%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Flower SilhouetteSumirePassive1When an ally exists in the grid in front of Sumire, Sumire deals 10% more damage to enemies.
Flower SilhouetteSumirePassive2When an ally exists in the grid in front of Sumire, Sumire deals 10.7% more damage to enemies.Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000
Flower SilhouetteSumirePassive3When an ally exists in the grid in front of Sumire, Sumire deals 11.4% more damage to enemies.Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000
Flower SilhouetteSumirePassive4When an ally exists in the grid in front of Sumire, Sumire deals 12.2% more damage to enemies.Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000
Flower SilhouetteSumirePassive5When an ally exists in the grid in front of Sumire, Sumire deals 13% more damage to enemies.Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500
Flower SilhouetteSumirePassive6When an ally exists in the grid in front of Sumire, Sumire deals 13.9% more damage to enemies.Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000
Flower SilhouetteSumirePassive7When an ally exists in the grid in front of Sumire, Sumire deals 14.8% more damage to enemies.Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000
Flower SilhouetteSumirePassive8When an ally exists in the grid in front of Sumire, Sumire deals 15.8% more damage to enemies.Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000
Flower SilhouetteSumirePassive9When an ally exists in the grid in front of Sumire, Sumire deals 16.9% more damage to enemies.Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000
Flower SilhouetteSumirePassive10When an ally exists in the grid in front of Sumire, Sumire deals 18% more damage to enemies.Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
RequiemHamelNormal attack1Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4%).
RequiemHamelNormal attack2Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.2%).Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
RequiemHamelNormal attack3Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.4%).Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
RequiemHamelNormal attack4Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.6%).Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
RequiemHamelNormal attack5Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.8%).Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
RequiemHamelNormal attack6Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5%).Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
RequiemHamelNormal attack7Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.2%).Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
RequiemHamelNormal attack8Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.4%).Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000
RequiemHamelNormal attack9Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.7%).Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000
RequiemHamelNormal attack10Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *6%).Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Infinite SpinHamelSkill1While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 60 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.
Infinite SpinHamelSkill2While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 64 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
Infinite SpinHamelSkill3While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 68 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
Infinite SpinHamelSkill4While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 73 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
Infinite SpinHamelSkill5While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 78 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
Infinite SpinHamelSkill6While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 83 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
Infinite SpinHamelSkill7While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 89 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
Infinite SpinHamelSkill8While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 95 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000
Infinite SpinHamelSkill9While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 101 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000
Infinite SpinHamelSkill10While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 108 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Bewitching DanceHamelUltimate1Hamel dances with abandon, increasing all effects of [Dance] by 40% for 12 seconds, during which Energy cannot be recovered automatically.
Bewitching DanceHamelUltimate2Hamel dances with abandon, increasing all effects of [Dance] by 42.7% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
Bewitching DanceHamelUltimate3Hamel dances with abandon, increasing all effects of [Dance] by 45.6% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
Bewitching DanceHamelUltimate4Hamel dances with abandon, increasing all effects of [Dance] by 48.7% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
Bewitching DanceHamelUltimate5Hamel dances with abandon, increasing all effects of [Dance] by 51.9% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
Bewitching DanceHamelUltimate6Hamel dances with abandon, increasing all effects of [Dance] by 55.4% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
Bewitching DanceHamelUltimate7Hamel dances with abandon, increasing all effects of [Dance] by 59.2% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
Bewitching DanceHamelUltimate8Hamel dances with abandon, increasing all effects of [Dance] by 63.2% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000
Bewitching DanceHamelUltimate9Hamel dances with abandon, increasing all effects of [Dance] by 67.4% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000
Bewitching DanceHamelUltimate10Hamel dances with abandon, increasing all effects of [Dance] by 72% for 12 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Life TouchHamelPassive1Allied units within [Dance]'s range take 6% less damage.
Life TouchHamelPassive2Allied units within [Dance]'s range take 6.3% less damage.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
Life TouchHamelPassive3Allied units within [Dance]'s range take 6.6% less damage.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
Life TouchHamelPassive4Allied units within [Dance]'s range take 6.9% less damage.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
Life TouchHamelPassive5Allied units within [Dance]'s range take 7.2% less damage.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
Life TouchHamelPassive6Allied units within [Dance]'s range take 7.5% less damage.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
Life TouchHamelPassive7Allied units within [Dance]'s range take 7.9% less damage.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
Life TouchHamelPassive8Allied units within [Dance]'s range take 8.2% less damage.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000
Life TouchHamelPassive9Allied units within [Dance]'s range take 8.6% less damage.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000
Life TouchHamelPassive10Allied units within [Dance]'s range take 9% less damage.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Path of CompassionHamelExclusive1When activated, changes the effect of [Dance]: [Dance] no longer affects allied units but affects enemies instead. Enemies within range lose HP per second. The Damage Coefficient is 2.5 times the healing coefficient. Enemies within range also take increased damage equal to the Damage Reduction value. When deactivated, this effect is removed.
Blade of FangSerpentNormal attack1Serpent attacks with flying scythes, dealing (Attack *80%) Magic Damage to a single enemy per hit.
Blade of FangSerpentNormal attack2Serpent attacks with flying scythes, dealing (Attack *85%) Magic Damage to a single enemy per hit.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Blade of FangSerpentNormal attack3Serpent attacks with flying scythes, dealing (Attack *91%) Magic Damage to a single enemy per hit.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Blade of FangSerpentNormal attack4Serpent attacks with flying scythes, dealing (Attack *97%) Magic Damage to a single enemy per hit.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Blade of FangSerpentNormal attack5Serpent attacks with flying scythes, dealing (Attack *104%) Magic Damage to a single enemy per hit.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Blade of FangSerpentNormal attack6Serpent attacks with flying scythes, dealing (Attack *111%) Magic Damage to a single enemy per hit.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Blade of FangSerpentNormal attack7Serpent attacks with flying scythes, dealing (Attack *118%) Magic Damage to a single enemy per hit.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Blade of FangSerpentNormal attack8Serpent attacks with flying scythes, dealing (Attack *126%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Blade of FangSerpentNormal attack9Serpent attacks with flying scythes, dealing (Attack *135%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Blade of FangSerpentNormal attack10Serpent attacks with flying scythes, dealing (Attack *144%) Magic Damage to a single enemy per hit.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Thermal EffectSerpentSkill1When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 30%.
Thermal EffectSerpentSkill2When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 31.4%.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Thermal EffectSerpentSkill3When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 32.8%.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Thermal EffectSerpentSkill4When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 34.3%.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Thermal EffectSerpentSkill5When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 35.9%.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Thermal EffectSerpentSkill6When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 37.6%.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Thermal EffectSerpentSkill7When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 39.3%.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Thermal EffectSerpentSkill8When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 41.1%.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Thermal EffectSerpentSkill9When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 43%.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Thermal EffectSerpentSkill10When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 45%.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Serpent ConstrictionSerpentUltimate1Serpent charges up and slams her chains on the ground, dealing (Attack *600%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.
Serpent ConstrictionSerpentUltimate2Serpent charges up and slams her chains on the ground, dealing (Attack *640%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Serpent ConstrictionSerpentUltimate3Serpent charges up and slams her chains on the ground, dealing (Attack *684%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Serpent ConstrictionSerpentUltimate4Serpent charges up and slams her chains on the ground, dealing (Attack *730%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Serpent ConstrictionSerpentUltimate5Serpent charges up and slams her chains on the ground, dealing (Attack *779%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Serpent ConstrictionSerpentUltimate6Serpent charges up and slams her chains on the ground, dealing (Attack *832%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Serpent ConstrictionSerpentUltimate7Serpent charges up and slams her chains on the ground, dealing (Attack *888%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Serpent ConstrictionSerpentUltimate8Serpent charges up and slams her chains on the ground, dealing (Attack *948%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Serpent ConstrictionSerpentUltimate9Serpent charges up and slams her chains on the ground, dealing (Attack *1012%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Serpent ConstrictionSerpentUltimate10Serpent charges up and slams her chains on the ground, dealing (Attack *1080%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Ophidian DominationSerpentPassive1Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *300%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.
Ophidian DominationSerpentPassive2Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *320%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Ophidian DominationSerpentPassive3Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *342%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000
Ophidian DominationSerpentPassive4Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *365%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Ophidian DominationSerpentPassive5Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *390%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800
Ophidian DominationSerpentPassive6Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *416%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200
Ophidian DominationSerpentPassive7Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *444%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000
Ophidian DominationSerpentPassive8Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *474%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Ophidian DominationSerpentPassive9Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *506%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Ophidian DominationSerpentPassive10Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *540%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed.Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Brilliant AppearanceSerpentExclusive1Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 10%.
Brilliant AppearanceSerpentExclusive2Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 12.5%.
Brilliant AppearanceSerpentExclusive3Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 15%.
Visage AlterationUniNormal attack1Uni attacks by manipulating mirrors, dealing (Attack *96%) Physical Damage to a single enemy per hit.
Visage AlterationUniNormal attack2Uni attacks by manipulating mirrors, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Visage AlterationUniNormal attack3Uni attacks by manipulating mirrors, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Visage AlterationUniNormal attack4Uni attacks by manipulating mirrors, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Visage AlterationUniNormal attack5Uni attacks by manipulating mirrors, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Visage AlterationUniNormal attack6Uni attacks by manipulating mirrors, dealing (Attack *134%) Physical Damage to a single enemy per hit.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Visage AlterationUniNormal attack7Uni attacks by manipulating mirrors, dealing (Attack *143%) Physical Damage to a single enemy per hit.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Visage AlterationUniNormal attack8Uni attacks by manipulating mirrors, dealing (Attack *152%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Visage AlterationUniNormal attack9Uni attacks by manipulating mirrors, dealing (Attack *163%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Visage AlterationUniNormal attack10Uni attacks by manipulating mirrors, dealing (Attack *173%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Cracked FacadeUniSkill1Damage dealt by removing the [Mirror Shield] mark increases by 20%.
Cracked FacadeUniSkill2Damage dealt by removing the [Mirror Shield] mark increases by 21.3%.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Cracked FacadeUniSkill3Damage dealt by removing the [Mirror Shield] mark increases by 22.8%.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Cracked FacadeUniSkill4Damage dealt by removing the [Mirror Shield] mark increases by 24.3%.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Cracked FacadeUniSkill5Damage dealt by removing the [Mirror Shield] mark increases by 26%.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Cracked FacadeUniSkill6Damage dealt by removing the [Mirror Shield] mark increases by 27.7%.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Cracked FacadeUniSkill7Damage dealt by removing the [Mirror Shield] mark increases by 29.6%.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Cracked FacadeUniSkill8Damage dealt by removing the [Mirror Shield] mark increases by 31.6%.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Cracked FacadeUniSkill9Damage dealt by removing the [Mirror Shield] mark increases by 33.7%.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Cracked FacadeUniSkill10Damage dealt by removing the [Mirror Shield] mark increases by 36%.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Mirror RefractionUniUltimate1Uni manipulates mirrors and designates 1 allied Sinner, giving that Sinner 3 stacks of the [Mirror Shield] mark.
Fragmented ReflectionUniPassive1For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2% for 6 seconds, stacking up to 5 times.
Fragmented ReflectionUniPassive2For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.1% for 6 seconds, stacking up to 5 times.Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000
Fragmented ReflectionUniPassive3For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.2% for 6 seconds, stacking up to 5 times.Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000
Fragmented ReflectionUniPassive4For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.3% for 6 seconds, stacking up to 5 times.Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000
Fragmented ReflectionUniPassive5For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.4% for 6 seconds, stacking up to 5 times.Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500
Fragmented ReflectionUniPassive6For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.5% for 6 seconds, stacking up to 5 times.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000
Fragmented ReflectionUniPassive7For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.6% for 6 seconds, stacking up to 5 times.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000
Fragmented ReflectionUniPassive8For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.7% for 6 seconds, stacking up to 5 times.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Fragmented ReflectionUniPassive9For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.8% for 6 seconds, stacking up to 5 times.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Fragmented ReflectionUniPassive10For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 3% for 6 seconds, stacking up to 5 times.Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Mauve AromaCassiaNormal attack1Cassia attacks with her perfumed fan, dealing (Attack *83.7%) Magic Damage to a single enemy per hit.
Mauve AromaCassiaNormal attack2Cassia attacks with her perfumed fan, dealing (Attack *87.6%) Magic Damage to a single enemy per hit.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Mauve AromaCassiaNormal attack3Cassia attacks with her perfumed fan, dealing (Attack *91.6%) Magic Damage to a single enemy per hit.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Mauve AromaCassiaNormal attack4Cassia attacks with her perfumed fan, dealing (Attack *95.8%) Magic Damage to a single enemy per hit.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Mauve AromaCassiaNormal attack5Cassia attacks with her perfumed fan, dealing (Attack *100.3%) Magic Damage to a single enemy per hit.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Mauve AromaCassiaNormal attack6Cassia attacks with her perfumed fan, dealing (Attack *104.9%) Magic Damage to a single enemy per hit.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Mauve AromaCassiaNormal attack7Cassia attacks with her perfumed fan, dealing (Attack *109.7%) Magic Damage to a single enemy per hit.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Mauve AromaCassiaNormal attack8Cassia attacks with her perfumed fan, dealing (Attack *114.8%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Mauve AromaCassiaNormal attack9Cassia attacks with her perfumed fan, dealing (Attack *120%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Mauve AromaCassiaNormal attack10Cassia attacks with her perfumed fan, dealing (Attack *125.6%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Solidify YouthCassiaSkill1For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6%, stacking up to 10 times.
Solidify YouthCassiaSkill2For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6.4%, stacking up to 10 times.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Solidify YouthCassiaSkill3For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6.7%, stacking up to 10 times.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Solidify YouthCassiaSkill4For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 7.1%, stacking up to 10 times.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Solidify YouthCassiaSkill5For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 7.5%, stacking up to 10 times.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Solidify YouthCassiaSkill6For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8%, stacking up to 10 times.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Solidify YouthCassiaSkill7For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8.4%, stacking up to 10 times.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Solidify YouthCassiaSkill8For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8.9%, stacking up to 10 times.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Solidify YouthCassiaSkill9For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 9.4%, stacking up to 10 times.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Solidify YouthCassiaSkill10For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 10%, stacking up to 10 times.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
FragranceCassiaUltimate1Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 20% and recovering 4% of their lost HP per second for 12 seconds.
FragranceCassiaUltimate2Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 21.3% and recovering 4.2% of their lost HP per second for 12 seconds.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
FragranceCassiaUltimate3Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 22.6% and recovering 4.4% of their lost HP per second for 12 seconds.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
FragranceCassiaUltimate4Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 24.1% and recovering 4.6% of their lost HP per second for 12 seconds.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
FragranceCassiaUltimate5Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 25.6% and recovering 4.8% of their lost HP per second for 12 seconds.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
FragranceCassiaUltimate6Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 27.3% and recovering 5% of their lost HP per second for 12 seconds.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
FragranceCassiaUltimate7Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 29% and recovering 5.2% of their lost HP per second for 12 seconds.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
FragranceCassiaUltimate8Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 30.9% and recovering 5.5% of their lost HP per second for 12 seconds.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
FragranceCassiaUltimate9Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 32.9% and recovering 5.7% of their lost HP per second for 12 seconds.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
FragranceCassiaUltimate10Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 35% and recovering 6% of their lost HP per second for 12 seconds.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Exotic FragranceCassiaPassive1When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 50% of that particular instance of HP consumption.
Exotic FragranceCassiaPassive2When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 54% of that particular instance of HP consumption.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Exotic FragranceCassiaPassive3When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 58.3% of that particular instance of HP consumption.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Exotic FragranceCassiaPassive4When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 63% of that particular instance of HP consumption.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Exotic FragranceCassiaPassive5When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 68% of that particular instance of HP consumption.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Exotic FragranceCassiaPassive6When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 73.5% of that particular instance of HP consumption.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Exotic FragranceCassiaPassive7When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 79.4% of that particular instance of HP consumption.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Exotic FragranceCassiaPassive8When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 85.7% of that particular instance of HP consumption.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Exotic FragranceCassiaPassive9When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 92.6% of that particular instance of HP consumption.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Exotic FragranceCassiaPassive10When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 100% of that particular instance of HP consumption.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Scented AtonementCassiaExclusive1Cassia puts all allied Sinners within the skill range into the [Perfumed Dream] state for 12 seconds.
Puppet SleeptalkEveNormal attack1When allied summoned creatures are summoned, Eve recovers (Eve's Attack *12%) HP for them every 0.5 seconds.
Puppet SleeptalkEveNormal attack2When allied summoned creatures are summoned, Eve recovers (Eve's Attack *12.6%) HP for them every 0.5 seconds.Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Puppet SleeptalkEveNormal attack3When allied summoned creatures are summoned, Eve recovers (Eve's Attack *13.1%) HP for them every 0.5 seconds.Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000
Puppet SleeptalkEveNormal attack4When allied summoned creatures are summoned, Eve recovers (Eve's Attack *13.7%) HP for them every 0.5 seconds.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Puppet SleeptalkEveNormal attack5When allied summoned creatures are summoned, Eve recovers (Eve's Attack *14.4%) HP for them every 0.5 seconds.Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800
Puppet SleeptalkEveNormal attack6When allied summoned creatures are summoned, Eve recovers (Eve's Attack *15%) HP for them every 0.5 seconds.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200
Puppet SleeptalkEveNormal attack7When allied summoned creatures are summoned, Eve recovers (Eve's Attack *15.7%) HP for them every 0.5 seconds.Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000
Puppet SleeptalkEveNormal attack8When allied summoned creatures are summoned, Eve recovers (Eve's Attack *16.4%) HP for them every 0.5 seconds.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Puppet SleeptalkEveNormal attack9When allied summoned creatures are summoned, Eve recovers (Eve's Attack *17.2%) HP for them every 0.5 seconds.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Puppet SleeptalkEveNormal attack10When allied summoned creatures are summoned, Eve recovers (Eve's Attack *18%) HP for them every 0.5 seconds.Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Naive TerrorEveSkill1When entering battle, Eve summons a [Scare Box] to the nearest grid accessible to allies. After the [Scare Box] dies, Eve resummons it after a 10-second delay.
Haunted BlessingEveUltimate1Eve summons a [Raging Bear] to the designated grid. The Ultimate then switches to [Curio].
Family WorkshopEvePassive1While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.5%, stacking up to 8 times.
Family WorkshopEvePassive2While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.62%, stacking up to 8 times.Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Family WorkshopEvePassive3While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.75%, stacking up to 8 times.Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000
Family WorkshopEvePassive4While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.89%, stacking up to 8 times.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Family WorkshopEvePassive5While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.04%, stacking up to 8 times.Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800
Family WorkshopEvePassive6While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.2%, stacking up to 8 times.Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200
Family WorkshopEvePassive7While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.38%, stacking up to 8 times.Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000
Family WorkshopEvePassive8While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.57%, stacking up to 8 times.Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000
Family WorkshopEvePassive9While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.78%, stacking up to 8 times.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000
Family WorkshopEvePassive10While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 3%, stacking up to 8 times.Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Plastic Sweet DreamEveExclusive1Eve enhances the effect of passive [Family Workshop] by 30% for 10 seconds.
Plastic Sweet DreamEveExclusive2Eve enhances the effect of passive [Family Workshop] by 40% for 10 seconds.
Plastic Sweet DreamEveExclusive3Eve enhances the effect of passive [Family Workshop] by 50% for 10 seconds.
FlamebladeThistleNormal attack1Thistle attacks with her dagger, dealing (Attack *68%) Magic Damage to a single enemy per hit.
FlamebladeThistleNormal attack2Thistle attacks with her dagger, dealing (Attack *73%) Magic Damage to a single enemy per hit.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
FlamebladeThistleNormal attack3Thistle attacks with her dagger, dealing (Attack *77%) Magic Damage to a single enemy per hit.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
FlamebladeThistleNormal attack4Thistle attacks with her dagger, dealing (Attack *83%) Magic Damage to a single enemy per hit.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
FlamebladeThistleNormal attack5Thistle attacks with her dagger, dealing (Attack *88%) Magic Damage to a single enemy per hit.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
FlamebladeThistleNormal attack6Thistle attacks with her dagger, dealing (Attack *94%) Magic Damage to a single enemy per hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
FlamebladeThistleNormal attack7Thistle attacks with her dagger, dealing (Attack *101%) Magic Damage to a single enemy per hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
FlamebladeThistleNormal attack8Thistle attacks with her dagger, dealing (Attack *107%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
FlamebladeThistleNormal attack9Thistle attacks with her dagger, dealing (Attack *115%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
FlamebladeThistleNormal attack10Thistle attacks with her dagger, dealing (Attack *122%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Spark BlastThistleSkill1Every 10 seconds, Thistle deals (Attack *250%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.
Spark BlastThistleSkill2Every 10 seconds, Thistle deals (Attack *266.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Spark BlastThistleSkill3Every 10 seconds, Thistle deals (Attack *284.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Spark BlastThistleSkill4Every 10 seconds, Thistle deals (Attack *304.1%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Spark BlastThistleSkill5Every 10 seconds, Thistle deals (Attack *324.6%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Spark BlastThistleSkill6Every 10 seconds, Thistle deals (Attack *346.5%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Spark BlastThistleSkill7Every 10 seconds, Thistle deals (Attack *369.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Spark BlastThistleSkill8Every 10 seconds, Thistle deals (Attack *394.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Spark BlastThistleSkill9Every 10 seconds, Thistle deals (Attack *421.5%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Spark BlastThistleSkill10Every 10 seconds, Thistle deals (Attack *450%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Soul IgnitionThistleUltimate1Thistle moves to the designated grid, dealing (Attack *700%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *95%) Magic Damage and inflicts a [Burn] mark.
Soul IgnitionThistleUltimate2Thistle moves to the designated grid, dealing (Attack *747%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *102%) Magic Damage and inflicts a [Burn] mark.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Soul IgnitionThistleUltimate3Thistle moves to the designated grid, dealing (Attack *798%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *108%) Magic Damage and inflicts a [Burn] mark.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Soul IgnitionThistleUltimate4Thistle moves to the designated grid, dealing (Attack *852%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *116%) Magic Damage and inflicts a [Burn] mark.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Soul IgnitionThistleUltimate5Thistle moves to the designated grid, dealing (Attack *909%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *124%) Magic Damage and inflicts a [Burn] mark.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Soul IgnitionThistleUltimate6Thistle moves to the designated grid, dealing (Attack *970%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *132%) Magic Damage and inflicts a [Burn] mark.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Soul IgnitionThistleUltimate7Thistle moves to the designated grid, dealing (Attack *1036%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *141%) Magic Damage and inflicts a [Burn] mark.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Soul IgnitionThistleUltimate8Thistle moves to the designated grid, dealing (Attack *1106%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *150%) Magic Damage and inflicts a [Burn] mark.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Soul IgnitionThistleUltimate9Thistle moves to the designated grid, dealing (Attack *1180%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *161%) Magic Damage and inflicts a [Burn] mark.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Soul IgnitionThistleUltimate10Thistle moves to the designated grid, dealing (Attack *1260%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *171%) Magic Damage and inflicts a [Burn] mark.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Fiery RaptorThistlePassive1When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5% for 12 seconds, stacking up to 6 times.
Fiery RaptorThistlePassive2When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.3% for 12 seconds, stacking up to 6 times.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Fiery RaptorThistlePassive3When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.6% for 12 seconds, stacking up to 6 times.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Fiery RaptorThistlePassive4When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.8% for 12 seconds, stacking up to 6 times.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Fiery RaptorThistlePassive5When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.2% for 12 seconds, stacking up to 6 times.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Fiery RaptorThistlePassive6When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.5% for 12 seconds, stacking up to 6 times.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Fiery RaptorThistlePassive7When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.8% for 12 seconds, stacking up to 6 times.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Fiery RaptorThistlePassive8When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 7.2% for 12 seconds, stacking up to 6 times.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Fiery RaptorThistlePassive9When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 7.6% for 12 seconds, stacking up to 6 times.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Fiery RaptorThistlePassive10When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 8% for 12 seconds, stacking up to 6 times.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Blaze IntentThistleExclusive1Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 8 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy.
Blaze IntentThistleExclusive2Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 10 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy.
Blaze IntentThistleExclusive3Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 12 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy.
Forced LandingZephyrNormal attack1Zephyr attacks with a pager, dealing (Attack *84%) Magic Damage to a single enemy per hit.
Forced LandingZephyrNormal attack2Zephyr attacks with a pager, dealing (Attack *91%) Magic Damage to a single enemy per hit.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Forced LandingZephyrNormal attack3Zephyr attacks with a pager, dealing (Attack *98%) Magic Damage to a single enemy per hit.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Forced LandingZephyrNormal attack4Zephyr attacks with a pager, dealing (Attack *106%) Magic Damage to a single enemy per hit.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Forced LandingZephyrNormal attack5Zephyr attacks with a pager, dealing (Attack *114%) Magic Damage to a single enemy per hit.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Forced LandingZephyrNormal attack6Zephyr attacks with a pager, dealing (Attack *123%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Forced LandingZephyrNormal attack7Zephyr attacks with a pager, dealing (Attack *133%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Forced LandingZephyrNormal attack8Zephyr attacks with a pager, dealing (Attack *144%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000
Forced LandingZephyrNormal attack9Zephyr attacks with a pager, dealing (Attack *156%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000
Forced LandingZephyrNormal attack10Zephyr attacks with a pager, dealing (Attack *168%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Flight ModeZephyrSkill1When casting the Ultimate or Exclusive Ultimate, Zephyr inflicts the [Signal Barrier] mark on enemies.
Air Raid SirenZephyrUltimate1Zephyr gathers radio wave energy, dealing (Attack *1690%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.
Air Raid SirenZephyrUltimate2Zephyr gathers radio wave energy, dealing (Attack *1825%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Air Raid SirenZephyrUltimate3Zephyr gathers radio wave energy, dealing (Attack *1971%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Air Raid SirenZephyrUltimate4Zephyr gathers radio wave energy, dealing (Attack *2129%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Air Raid SirenZephyrUltimate5Zephyr gathers radio wave energy, dealing (Attack *2300%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Air Raid SirenZephyrUltimate6Zephyr gathers radio wave energy, dealing (Attack *2484%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Air Raid SirenZephyrUltimate7Zephyr gathers radio wave energy, dealing (Attack *2683%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Air Raid SirenZephyrUltimate8Zephyr gathers radio wave energy, dealing (Attack *2897%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000
Air Raid SirenZephyrUltimate9Zephyr gathers radio wave energy, dealing (Attack *3129%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000
Air Raid SirenZephyrUltimate10Zephyr gathers radio wave energy, dealing (Attack *3380%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Signal DeflectionZephyrPassive1When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5% for 5 seconds, stacking up to 3 times.
Signal DeflectionZephyrPassive2When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5.4% for 5 seconds, stacking up to 3 times.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Signal DeflectionZephyrPassive3When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5.8% for 5 seconds, stacking up to 3 times.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Signal DeflectionZephyrPassive4When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 6.3% for 5 seconds, stacking up to 3 times.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Signal DeflectionZephyrPassive5When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 6.8% for 5 seconds, stacking up to 3 times.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Signal DeflectionZephyrPassive6When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 7.3% for 5 seconds, stacking up to 3 times.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Signal DeflectionZephyrPassive7When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 7.9% for 5 seconds, stacking up to 3 times.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Signal DeflectionZephyrPassive8When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 8.6% for 5 seconds, stacking up to 3 times.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000
Signal DeflectionZephyrPassive9When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 9.3% for 5 seconds, stacking up to 3 times.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000
Signal DeflectionZephyrPassive10When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 10% for 5 seconds, stacking up to 3 times.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Mayhem RouteZephyrExclusive1Zephyr manipulates signals, inflicting [Aerophobia] marks on all enemies in the designated area.
Vine DanceYingyingNormal attack1Yingying attacks with her wisteria wand, dealing (Attack *55%) Magic Damage to a single enemy per hit. This damage counts as skill damage.
Vine DanceYingyingNormal attack2Yingying attacks with her wisteria wand, dealing (Attack *59%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Vine DanceYingyingNormal attack3Yingying attacks with her wisteria wand, dealing (Attack *64%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Vine DanceYingyingNormal attack4Yingying attacks with her wisteria wand, dealing (Attack *69%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Vine DanceYingyingNormal attack5Yingying attacks with her wisteria wand, dealing (Attack *75%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Vine DanceYingyingNormal attack6Yingying attacks with her wisteria wand, dealing (Attack *81%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Vine DanceYingyingNormal attack7Yingying attacks with her wisteria wand, dealing (Attack *87%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Vine DanceYingyingNormal attack8Yingying attacks with her wisteria wand, dealing (Attack *94%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
Vine DanceYingyingNormal attack9Yingying attacks with her wisteria wand, dealing (Attack *102%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
Vine DanceYingyingNormal attack10Yingying attacks with her wisteria wand, dealing (Attack *110%) Magic Damage to a single enemy per hit. This damage counts as skill damage.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
EnlaceYingyingSkill1[Wisteria Cluster] triggers [Cascadum] once every 15 seconds. When an enemy within the [Wisteria Cluster] dies, the trigger interval for [Cascadum] immediately shortens by 2 seconds. A single trigger interval can be reduced by up to 10 seconds.
EntwineYingyingUltimate1Yingying calls upon the power of wisteria blossoms to generate a [Wisteria Cluster] in the designated range. The Ultimate switches to [Celestium].
Mauve AromaYingyingPassive1CRIT Rate increases by 15%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 30%.
Mauve AromaYingyingPassive2CRIT Rate increases by 16%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 32.4%.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Mauve AromaYingyingPassive3CRIT Rate increases by 17%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 35%.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Mauve AromaYingyingPassive4CRIT Rate increases by 19%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 37.8%.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Mauve AromaYingyingPassive5CRIT Rate increases by 20%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 40.8%.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Mauve AromaYingyingPassive6CRIT Rate increases by 22%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 44.1%.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Mauve AromaYingyingPassive7CRIT Rate increases by 24%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 47.6%.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Mauve AromaYingyingPassive8CRIT Rate increases by 26%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 51.4%.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Furor ×1, DisCoins ×172,000
Mauve AromaYingyingPassive9CRIT Rate increases by 28%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 55.6%.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Furor ×2, DisCoins ×350,000
Mauve AromaYingyingPassive10CRIT Rate increases by 30%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 60%.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
Soulful GlimpseYingyingExclusive1Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 1 Core Damage.
Soulful GlimpseYingyingExclusive2Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 2 Core Damage.
Soulful GlimpseYingyingExclusive3Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 3 Core Damage.
CannonArkNormal attack1Ark attacks with her arm cannon, dealing (Attack *74%) True Damage to a single enemy per hit.
CannonArkNormal attack2Ark attacks with her arm cannon, dealing (Attack *80%) True Damage to a single enemy per hit.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
CannonArkNormal attack3Ark attacks with her arm cannon, dealing (Attack *86%) True Damage to a single enemy per hit.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
CannonArkNormal attack4Ark attacks with her arm cannon, dealing (Attack *93%) True Damage to a single enemy per hit.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
CannonArkNormal attack5Ark attacks with her arm cannon, dealing (Attack *101%) True Damage to a single enemy per hit.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
CannonArkNormal attack6Ark attacks with her arm cannon, dealing (Attack *109%) True Damage to a single enemy per hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
CannonArkNormal attack7Ark attacks with her arm cannon, dealing (Attack *117%) True Damage to a single enemy per hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
CannonArkNormal attack8Ark attacks with her arm cannon, dealing (Attack *127%) True Damage to a single enemy per hit.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
CannonArkNormal attack9Ark attacks with her arm cannon, dealing (Attack *137%) True Damage to a single enemy per hit.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
CannonArkNormal attack10Ark attacks with her arm cannon, dealing (Attack *148%) True Damage to a single enemy per hit.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Vanguard BreachArkSkill1After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 20% more damage.
Vanguard BreachArkSkill2After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 22% more damage.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Vanguard BreachArkSkill3After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 23% more damage.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Vanguard BreachArkSkill4After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 25% more damage.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Vanguard BreachArkSkill5After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 27% more damage.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Vanguard BreachArkSkill6After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 29% more damage.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Vanguard BreachArkSkill7After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 32% more damage.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Vanguard BreachArkSkill8After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 34% more damage.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Vanguard BreachArkSkill9After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 37% more damage.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Vanguard BreachArkSkill10After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 40% more damage.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Heavy BarrageArkUltimate1Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *135%) True Damage to all enemies within the surrounding cross area when they hit.
Heavy BarrageArkUltimate2Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *146%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Heavy BarrageArkUltimate3Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *158%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Heavy BarrageArkUltimate4Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *170%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Heavy BarrageArkUltimate5Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *184%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Heavy BarrageArkUltimate6Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *199%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Heavy BarrageArkUltimate7Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *214%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Heavy BarrageArkUltimate8Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *232%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Heavy BarrageArkUltimate9Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *250%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Heavy BarrageArkUltimate10Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *270%) True Damage to all enemies within the surrounding cross area when they hit.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Shockwave StrikeArkPassive1CRIT Rate increases by 10%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.
Shockwave StrikeArkPassive2CRIT Rate increases by 10.8%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Shockwave StrikeArkPassive3CRIT Rate increases by 11.7%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Shockwave StrikeArkPassive4CRIT Rate increases by 12.6%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Shockwave StrikeArkPassive5CRIT Rate increases by 13.6%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Shockwave StrikeArkPassive6CRIT Rate increases by 14.7%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Shockwave StrikeArkPassive7CRIT Rate increases by 15.9%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Shockwave StrikeArkPassive8CRIT Rate increases by 17.2%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Shockwave StrikeArkPassive9CRIT Rate increases by 18.5%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Shockwave StrikeArkPassive10CRIT Rate increases by 20%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Boiling TearsRuminaNormal attack1Rumina attacks with melted wax drops, dealing (Attack *50%) Magic Damage to a single enemy per hit.
Boiling TearsRuminaNormal attack2Rumina attacks with melted wax drops, dealing (Attack *54%) Magic Damage to a single enemy per hit.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Boiling TearsRuminaNormal attack3Rumina attacks with melted wax drops, dealing (Attack *58%) Magic Damage to a single enemy per hit.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Boiling TearsRuminaNormal attack4Rumina attacks with melted wax drops, dealing (Attack *63%) Magic Damage to a single enemy per hit.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Boiling TearsRuminaNormal attack5Rumina attacks with melted wax drops, dealing (Attack *68%) Magic Damage to a single enemy per hit.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Boiling TearsRuminaNormal attack6Rumina attacks with melted wax drops, dealing (Attack *74%) Magic Damage to a single enemy per hit.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Boiling TearsRuminaNormal attack7Rumina attacks with melted wax drops, dealing (Attack *79%) Magic Damage to a single enemy per hit.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Boiling TearsRuminaNormal attack8Rumina attacks with melted wax drops, dealing (Attack *86%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Boiling TearsRuminaNormal attack9Rumina attacks with melted wax drops, dealing (Attack *93%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Boiling TearsRuminaNormal attack10Rumina attacks with melted wax drops, dealing (Attack *100%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Guardian AngelRuminaSkill1When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2%) HP every second.
Guardian AngelRuminaSkill2When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.16%) HP every second.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Guardian AngelRuminaSkill3When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.33%) HP every second.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Guardian AngelRuminaSkill4When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.52%) HP every second.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Guardian AngelRuminaSkill5When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.72%) HP every second.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Guardian AngelRuminaSkill6When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.94%) HP every second.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Guardian AngelRuminaSkill7When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.18%) HP every second.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Guardian AngelRuminaSkill8When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.43%) HP every second.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Guardian AngelRuminaSkill9When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.7%) HP every second.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Guardian AngelRuminaSkill10When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *4%) HP every second.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Wax PrisonRuminaUltimate1Rumina produces melted wax, generating [Wax Pool] in the designated grid.
Twin WicksRuminaPassive1For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2%, stacking up to 6 times.
Twin WicksRuminaPassive2For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.16%, stacking up to 6 times.Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000
Twin WicksRuminaPassive3For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.33%, stacking up to 6 times.Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000
Twin WicksRuminaPassive4For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.52%, stacking up to 6 times.Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000
Twin WicksRuminaPassive5For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.72%, stacking up to 6 times.Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500
Twin WicksRuminaPassive6For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.94%, stacking up to 6 times.Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000
Twin WicksRuminaPassive7For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.18%, stacking up to 6 times.Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000
Twin WicksRuminaPassive8For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.43%, stacking up to 6 times.Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000
Twin WicksRuminaPassive9For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.7%, stacking up to 6 times.Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000
Twin WicksRuminaPassive10For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 4%, stacking up to 6 times.Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Ashy WickRuminaExclusive1Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 15 seconds. After the duration ends, Rumina removes all [Wax Pools].
Ashy WickRuminaExclusive2Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 20 seconds. After the duration ends, Rumina removes all [Wax Pools].
Ashy WickRuminaExclusive3Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 25 seconds. After the duration ends, Rumina removes all [Wax Pools].
SutureForensicaNormal attack1Forensica swings her scalpel, healing a single allied unit for (Attack *34%), prioritizing the allied unit with the lowest HP percentage.
SutureForensicaNormal attack2Forensica swings her scalpel, healing a single allied unit for (Attack *37%), prioritizing the allied unit with the lowest HP percentage.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
SutureForensicaNormal attack3Forensica swings her scalpel, healing a single allied unit for (Attack *40%), prioritizing the allied unit with the lowest HP percentage.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
SutureForensicaNormal attack4Forensica swings her scalpel, healing a single allied unit for (Attack *43%), prioritizing the allied unit with the lowest HP percentage.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
SutureForensicaNormal attack5Forensica swings her scalpel, healing a single allied unit for (Attack *46%), prioritizing the allied unit with the lowest HP percentage.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
SutureForensicaNormal attack6Forensica swings her scalpel, healing a single allied unit for (Attack *50%), prioritizing the allied unit with the lowest HP percentage.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
SutureForensicaNormal attack7Forensica swings her scalpel, healing a single allied unit for (Attack *54%), prioritizing the allied unit with the lowest HP percentage.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
SutureForensicaNormal attack8Forensica swings her scalpel, healing a single allied unit for (Attack *58%), prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
SutureForensicaNormal attack9Forensica swings her scalpel, healing a single allied unit for (Attack *63%), prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
SutureForensicaNormal attack10Forensica swings her scalpel, healing a single allied unit for (Attack *68%), prioritizing the allied unit with the lowest HP percentage.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Regenerative ResponseForensicaSkill1Healing effect increases by 8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.
Regenerative ResponseForensicaSkill2Healing effect increases by 8.6%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
Regenerative ResponseForensicaSkill3Healing effect increases by 9.3%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
Regenerative ResponseForensicaSkill4Healing effect increases by 10.1%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
Regenerative ResponseForensicaSkill5Healing effect increases by 10.9%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
Regenerative ResponseForensicaSkill6Healing effect increases by 11.8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
Regenerative ResponseForensicaSkill7Healing effect increases by 12.7%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
Regenerative ResponseForensicaSkill8Healing effect increases by 13.7%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Regenerative ResponseForensicaSkill9Healing effect increases by 14.8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Regenerative ResponseForensicaSkill10Healing effect increases by 16%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
AutopsyForensicaUltimate1Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *100%).
AutopsyForensicaUltimate2Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *108%).Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
AutopsyForensicaUltimate3Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *116.7%).Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
AutopsyForensicaUltimate4Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *126%).Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
AutopsyForensicaUltimate5Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *136.1%).Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
AutopsyForensicaUltimate6Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *147%).Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
AutopsyForensicaUltimate7Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *158.7%).Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
AutopsyForensicaUltimate8Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *171.4%).Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
AutopsyForensicaUltimate9Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *185.2%).Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
AutopsyForensicaUltimate10Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *200%).Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Silent MortuaryForensicaPassive1[Specimen Recovery] mark bearers take 6% less damage and receive 8% more healing.
Silent MortuaryForensicaPassive2[Specimen Recovery] mark bearers take 6.48% less damage and receive 8.6% more healing.Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000
Silent MortuaryForensicaPassive3[Specimen Recovery] mark bearers take 7% less damage and receive 9.3% more healing.Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000
Silent MortuaryForensicaPassive4[Specimen Recovery] mark bearers take 7.56% less damage and receive 10.1% more healing.Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000
Silent MortuaryForensicaPassive5[Specimen Recovery] mark bearers take 8.16% less damage and receive 10.9% more healing.Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500
Silent MortuaryForensicaPassive6[Specimen Recovery] mark bearers take 8.82% less damage and receive 11.8% more healing.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000
Silent MortuaryForensicaPassive7[Specimen Recovery] mark bearers take 9.52% less damage and receive 12.7% more healing.Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000
Silent MortuaryForensicaPassive8[Specimen Recovery] mark bearers take 10.29% less damage and receive 13.7% more healing.Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Silent MortuaryForensicaPassive9[Specimen Recovery] mark bearers take 11.11% less damage and receive 14.8% more healing.Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Silent MortuaryForensicaPassive10[Specimen Recovery] mark bearers take 12% less damage and receive 16% more healing.Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
CalibrateNormaNormal attack1Norma strikes after precise calculations, dealing (Attack *88%) Physical Damage to a single enemy per hit.
CalibrateNormaNormal attack2Norma strikes after precise calculations, dealing (Attack *95%) Physical Damage to a single enemy per hit.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
CalibrateNormaNormal attack3Norma strikes after precise calculations, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
CalibrateNormaNormal attack4Norma strikes after precise calculations, dealing (Attack *111%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
CalibrateNormaNormal attack5Norma strikes after precise calculations, dealing (Attack *120%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
CalibrateNormaNormal attack6Norma strikes after precise calculations, dealing (Attack *129%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
CalibrateNormaNormal attack7Norma strikes after precise calculations, dealing (Attack *140%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
CalibrateNormaNormal attack8Norma strikes after precise calculations, dealing (Attack *151%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000
CalibrateNormaNormal attack9Norma strikes after precise calculations, dealing (Attack *163%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000
CalibrateNormaNormal attack10Norma strikes after precise calculations, dealing (Attack *176%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
ExamineNormaSkill1Enemies within the [Stasis Field] automatically exit the [Invisible] state. When enemies exit the [Invisible] state, Norma inflicts the [Bound State] mark on them. This effect can trigger up to once per enemy.
Singularity DeductionNormaUltimate1Norma sets gravity parameters, dealing (Attack *361%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.
Singularity DeductionNormaUltimate2Norma sets gravity parameters, dealing (Attack *390%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Singularity DeductionNormaUltimate3Norma sets gravity parameters, dealing (Attack *421%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Singularity DeductionNormaUltimate4Norma sets gravity parameters, dealing (Attack *455%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Singularity DeductionNormaUltimate5Norma sets gravity parameters, dealing (Attack *491%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Singularity DeductionNormaUltimate6Norma sets gravity parameters, dealing (Attack *531%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Singularity DeductionNormaUltimate7Norma sets gravity parameters, dealing (Attack *573%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Singularity DeductionNormaUltimate8Norma sets gravity parameters, dealing (Attack *619%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000
Singularity DeductionNormaUltimate9Norma sets gravity parameters, dealing (Attack *669%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000
Singularity DeductionNormaUltimate10Norma sets gravity parameters, dealing (Attack *722%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Parameter DecayNormaPassive1Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 10%.
Parameter DecayNormaPassive2Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 10.8%.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Parameter DecayNormaPassive3Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 11.7%.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Parameter DecayNormaPassive4Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 12.6%.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Parameter DecayNormaPassive5Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 13.6%.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Parameter DecayNormaPassive6Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 14.7%.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Parameter DecayNormaPassive7Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 15.9%.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Parameter DecayNormaPassive8Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 17.1%.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000
Parameter DecayNormaPassive9Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 18.5%.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000
Parameter DecayNormaPassive10Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 20%.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
DisequilibriumNormaExclusive1Norma [Stuns] enemies within the [Stasis Field] for 2 seconds. [Bound State] mark bearers have their [Stun] duration extended by an additional 1 second.
EquilibriumEireneNormal attack1Eirene gathers destructive energy to attack, dealing (Attack *92%) Magic Damage to a single enemy per hit.
EquilibriumEireneNormal attack2Eirene gathers destructive energy to attack, dealing (Attack *98%) Magic Damage to a single enemy per hit.Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000
EquilibriumEireneNormal attack3Eirene gathers destructive energy to attack, dealing (Attack *104%) Magic Damage to a single enemy per hit.Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000
EquilibriumEireneNormal attack4Eirene gathers destructive energy to attack, dealing (Attack *111%) Magic Damage to a single enemy per hit.Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500
EquilibriumEireneNormal attack5Eirene gathers destructive energy to attack, dealing (Attack *119%) Magic Damage to a single enemy per hit.Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800
EquilibriumEireneNormal attack6Eirene gathers destructive energy to attack, dealing (Attack *127%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200
EquilibriumEireneNormal attack7Eirene gathers destructive energy to attack, dealing (Attack *136%) Magic Damage to a single enemy per hit.Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000
EquilibriumEireneNormal attack8Eirene gathers destructive energy to attack, dealing (Attack *145%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000
EquilibriumEireneNormal attack9Eirene gathers destructive energy to attack, dealing (Attack *155%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000
EquilibriumEireneNormal attack10Eirene gathers destructive energy to attack, dealing (Attack *165%) Magic Damage to a single enemy per hit.Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Hidden ChessmasterEireneSkill1When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 15%, stacking up to 2 times.
Hidden ChessmasterEireneSkill2When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 16%, stacking up to 2 times.Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000
Hidden ChessmasterEireneSkill3When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 17%, stacking up to 2 times.Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000
Hidden ChessmasterEireneSkill4When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 18%, stacking up to 2 times.Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500
Hidden ChessmasterEireneSkill5When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 19%, stacking up to 2 times.Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800
Hidden ChessmasterEireneSkill6When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 21%, stacking up to 2 times.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200
Hidden ChessmasterEireneSkill7When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 22%, stacking up to 2 times.Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000
Hidden ChessmasterEireneSkill8When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 24%, stacking up to 2 times.Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000
Hidden ChessmasterEireneSkill9When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 25%, stacking up to 2 times.Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000
Hidden ChessmasterEireneSkill10When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 27%, stacking up to 2 times.Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Contract DestructionEireneUltimate1Eirene controls destructive energy to place 1 [Core of Destruction] in a designated grid. The effect of [Core of Destruction] varies based on the type of enemy in the target grid: If no enemies or only enemies with unexposed cores exist in the grid: Places [Black Hole]instead. If enemies with unbroken cores exist in the grid: Places [Rift] instead. If enemies in the [Core Break] state exist in the grid: Places [Turbulence] instead.
ConspiracyEirenePassive1When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 30 seconds.
ConspiracyEirenePassive2When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 29 seconds.Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000
ConspiracyEirenePassive3When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 28 seconds.Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000
ConspiracyEirenePassive4When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 27 seconds.Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500
ConspiracyEirenePassive5When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 26 seconds.Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800
ConspiracyEirenePassive6When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 25 seconds.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200
ConspiracyEirenePassive7When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 24 seconds.Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000
ConspiracyEirenePassive8When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 23 seconds.Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000
ConspiracyEirenePassive9When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 22 seconds.Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000
ConspiracyEirenePassive10When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 20 seconds.Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Dark ChessmasterEireneExclusive1When activated, changes the Ultimate effect so that the [Core of Destruction] placed on a grid without enemies will not activate immediately. Instead, it will activate the corresponding effect based on the type of the first unit that enters the grid. When deactivated, this effect is removed.
Fox TrickTetraNormal attack1Tetra attacks with her steel claw, dealing (Attack *100%) Physical Damage to a single enemy per hit.
Fox TrickTetraNormal attack2Tetra attacks with her steel claw, dealing (Attack *106%) Physical Damage to a single enemy per hit.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Fox TrickTetraNormal attack3Tetra attacks with her steel claw, dealing (Attack *114%) Physical Damage to a single enemy per hit.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Fox TrickTetraNormal attack4Tetra attacks with her steel claw, dealing (Attack *121%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Fox TrickTetraNormal attack5Tetra attacks with her steel claw, dealing (Attack *130%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Fox TrickTetraNormal attack6Tetra attacks with her steel claw, dealing (Attack *138%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Fox TrickTetraNormal attack7Tetra attacks with her steel claw, dealing (Attack *148%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Fox TrickTetraNormal attack8Tetra attacks with her steel claw, dealing (Attack *158%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
Fox TrickTetraNormal attack9Tetra attacks with her steel claw, dealing (Attack *168%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
Fox TrickTetraNormal attack10Tetra attacks with her steel claw, dealing (Attack *180%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Split-second BlowTetraSkill1After casting her Ultimate, Tetra's CRIT Rate increases by 4%, stacking up to 5 times.
Split-second BlowTetraSkill2After casting her Ultimate, Tetra's CRIT Rate increases by 4.3%, stacking up to 5 times.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Split-second BlowTetraSkill3After casting her Ultimate, Tetra's CRIT Rate increases by 4.6%, stacking up to 5 times.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Split-second BlowTetraSkill4After casting her Ultimate, Tetra's CRIT Rate increases by 4.9%, stacking up to 5 times.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Split-second BlowTetraSkill5After casting her Ultimate, Tetra's CRIT Rate increases by 5.2%, stacking up to 5 times.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Split-second BlowTetraSkill6After casting her Ultimate, Tetra's CRIT Rate increases by 5.5%, stacking up to 5 times.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Split-second BlowTetraSkill7After casting her Ultimate, Tetra's CRIT Rate increases by 5.9%, stacking up to 5 times.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Split-second BlowTetraSkill8After casting her Ultimate, Tetra's CRIT Rate increases by 6.3%, stacking up to 5 times.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
Split-second BlowTetraSkill9After casting her Ultimate, Tetra's CRIT Rate increases by 6.7%, stacking up to 5 times.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
Split-second BlowTetraSkill10After casting her Ultimate, Tetra's CRIT Rate increases by 7.2%, stacking up to 5 times.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Instant StrikeTetraUltimate1Tetra briefly stops time, moves to the designated grid, and deals (Attack *500%) Physical Damage and 1 Core Damage to all enemies within the skill range.
Instant StrikeTetraUltimate2Tetra briefly stops time, moves to the designated grid, and deals (Attack *534%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Instant StrikeTetraUltimate3Tetra briefly stops time, moves to the designated grid, and deals (Attack *570%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Instant StrikeTetraUltimate4Tetra briefly stops time, moves to the designated grid, and deals (Attack *608%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Instant StrikeTetraUltimate5Tetra briefly stops time, moves to the designated grid, and deals (Attack *649%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Instant StrikeTetraUltimate6Tetra briefly stops time, moves to the designated grid, and deals (Attack *693%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Instant StrikeTetraUltimate7Tetra briefly stops time, moves to the designated grid, and deals (Attack *740%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Instant StrikeTetraUltimate8Tetra briefly stops time, moves to the designated grid, and deals (Attack *790%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
Instant StrikeTetraUltimate9Tetra briefly stops time, moves to the designated grid, and deals (Attack *843%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
Instant StrikeTetraUltimate10Tetra briefly stops time, moves to the designated grid, and deals (Attack *900%) Physical Damage and 1 Core Damage to all enemies within the skill range.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Fox's ShadowTetraPassive1When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 20-second cooldown after each use.
Fox's ShadowTetraPassive2When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 19-second cooldown after each use.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Fox's ShadowTetraPassive3When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 18-second cooldown after each use.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Fox's ShadowTetraPassive4When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 17-second cooldown after each use.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Fox's ShadowTetraPassive5When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 16-second cooldown after each use.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Fox's ShadowTetraPassive6When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 15-second cooldown after each use.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Fox's ShadowTetraPassive7When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 14-second cooldown after each use.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Fox's ShadowTetraPassive8When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 13-second cooldown after each use.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
Fox's ShadowTetraPassive9When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
Fox's ShadowTetraPassive10When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 10-second cooldown after each use.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Notice LetterPricillaNormal attack1Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *56%) Physical Damage to a single enemy per hit.
Notice LetterPricillaNormal attack2Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *60%) Physical Damage to a single enemy per hit.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Notice LetterPricillaNormal attack3Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *64%) Physical Damage to a single enemy per hit.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Notice LetterPricillaNormal attack4Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *68%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Notice LetterPricillaNormal attack5Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *73%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Notice LetterPricillaNormal attack6Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *78%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Notice LetterPricillaNormal attack7Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *83%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Notice LetterPricillaNormal attack8Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *88%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Notice LetterPricillaNormal attack9Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *94%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Notice LetterPricillaNormal attack10Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *101%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Heart-stealing MagicPricillaSkill1When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *40%) Physical Damage.
Heart-stealing MagicPricillaSkill2When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *43%) Physical Damage.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Heart-stealing MagicPricillaSkill3When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *46%) Physical Damage.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Heart-stealing MagicPricillaSkill4When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *49%) Physical Damage.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Heart-stealing MagicPricillaSkill5When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *52%) Physical Damage.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Heart-stealing MagicPricillaSkill6When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *55%) Physical Damage.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Heart-stealing MagicPricillaSkill7When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *59%) Physical Damage.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Heart-stealing MagicPricillaSkill8When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *63%) Physical Damage.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Heart-stealing MagicPricillaSkill9When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *67%) Physical Damage.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Heart-stealing MagicPricillaSkill10When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *72%) Physical Damage.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Curtain CallPricillaUltimate1Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *40%) Physical Damage to a single enemy, prioritizing different enemies.
Curtain CallPricillaUltimate2Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *43%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Curtain CallPricillaUltimate3Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *46%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Curtain CallPricillaUltimate4Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *49%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Curtain CallPricillaUltimate5Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *52%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Curtain CallPricillaUltimate6Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *55%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Curtain CallPricillaUltimate7Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *59%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Curtain CallPricillaUltimate8Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *63%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Curtain CallPricillaUltimate9Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *67%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Curtain CallPricillaUltimate10Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *72%) Physical Damage to a single enemy, prioritizing different enemies.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Exclusive StagePricillaPassive1While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 45%.
Exclusive StagePricillaPassive2While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 41.3%.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Exclusive StagePricillaPassive3While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 37.3%.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Exclusive StagePricillaPassive4While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 33.1%.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Exclusive StagePricillaPassive5While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 28.6%.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Exclusive StagePricillaPassive6While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 23.8%.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Exclusive StagePricillaPassive7While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 18.6%.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Exclusive StagePricillaPassive8While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 13.1%.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Exclusive StagePricillaPassive9While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 7.3%.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Exclusive StagePricillaPassive10While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 1%.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
AccuseMr. FoxNormal attack1Mr. Fox attacks with words, dealing (Attack *105%) Magic Damage to a single enemy per hit.
AccuseMr. FoxNormal attack2Mr. Fox attacks with words, dealing (Attack *112%) Magic Damage to a single enemy per hit.Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000
AccuseMr. FoxNormal attack3Mr. Fox attacks with words, dealing (Attack *120%) Magic Damage to a single enemy per hit.Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000
AccuseMr. FoxNormal attack4Mr. Fox attacks with words, dealing (Attack *128%) Magic Damage to a single enemy per hit.Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000
AccuseMr. FoxNormal attack5Mr. Fox attacks with words, dealing (Attack *136%) Magic Damage to a single enemy per hit.Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500
AccuseMr. FoxNormal attack6Mr. Fox attacks with words, dealing (Attack *146%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000
AccuseMr. FoxNormal attack7Mr. Fox attacks with words, dealing (Attack *155%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000
AccuseMr. FoxNormal attack8Mr. Fox attacks with words, dealing (Attack *166%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000
AccuseMr. FoxNormal attack9Mr. Fox attacks with words, dealing (Attack *177%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000
AccuseMr. FoxNormal attack10Mr. Fox attacks with words, dealing (Attack *189%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Public TrialMr. FoxSkill1While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2 seconds.
Public TrialMr. FoxSkill2While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.2 seconds.Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000
Public TrialMr. FoxSkill3While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.4 seconds.Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000
Public TrialMr. FoxSkill4While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.6 seconds.Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000
Public TrialMr. FoxSkill5While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.8 seconds.Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500
Public TrialMr. FoxSkill6While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3 seconds.Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000
Public TrialMr. FoxSkill7While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.2 seconds.Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000
Public TrialMr. FoxSkill8While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.4 seconds.Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000
Public TrialMr. FoxSkill9While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.6 seconds.Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000
Public TrialMr. FoxSkill10While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 4 seconds.Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
DefendMr. FoxUltimate1Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 20% and making them immune to control effects for 6 seconds.
DefendMr. FoxUltimate2Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 21% and making them immune to control effects for 6 seconds.Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000
DefendMr. FoxUltimate3Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 22% and making them immune to control effects for 6 seconds.Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000
DefendMr. FoxUltimate4Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 23% and making them immune to control effects for 6 seconds.Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000
DefendMr. FoxUltimate5Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 24% and making them immune to control effects for 6 seconds.Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500
DefendMr. FoxUltimate6Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 25% and making them immune to control effects for 6 seconds.Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000
DefendMr. FoxUltimate7Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 26% and making them immune to control effects for 6 seconds.Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000
DefendMr. FoxUltimate8Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 27% and making them immune to control effects for 6 seconds.Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000
DefendMr. FoxUltimate9Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 28.5% and making them immune to control effects for 6 seconds.Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000
DefendMr. FoxUltimate10Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 30% and making them immune to control effects for 6 seconds.Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
InterrogateMr. FoxPassive1When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10% for 4 seconds.
InterrogateMr. FoxPassive2When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10.5% for 4 seconds.Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000
InterrogateMr. FoxPassive3When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10.9% for 4 seconds.Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000
InterrogateMr. FoxPassive4When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 11.4% for 4 seconds.Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000
InterrogateMr. FoxPassive5When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 12% for 4 seconds.Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500
InterrogateMr. FoxPassive6When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 12.5% for 4 seconds.Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000
InterrogateMr. FoxPassive7When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 13.1% for 4 seconds.Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000
InterrogateMr. FoxPassive8When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 13.7% for 4 seconds.Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000
InterrogateMr. FoxPassive9When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 14.3% for 4 seconds.Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000
InterrogateMr. FoxPassive10When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 15% for 4 seconds.Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Crystal ClawsCountess ChelseaNormal attack1Countess Chelsea attacks with her crystal blade, dealing (Attack *93%) Physical Damage to a single enemy per hit.
Crystal ClawsCountess ChelseaNormal attack2Countess Chelsea attacks with her crystal blade, dealing (Attack *100%) Physical Damage to a single enemy per hit.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Crystal ClawsCountess ChelseaNormal attack3Countess Chelsea attacks with her crystal blade, dealing (Attack *106%) Physical Damage to a single enemy per hit.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Crystal ClawsCountess ChelseaNormal attack4Countess Chelsea attacks with her crystal blade, dealing (Attack *114%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Crystal ClawsCountess ChelseaNormal attack5Countess Chelsea attacks with her crystal blade, dealing (Attack *121%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Crystal ClawsCountess ChelseaNormal attack6Countess Chelsea attacks with her crystal blade, dealing (Attack *129%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Crystal ClawsCountess ChelseaNormal attack7Countess Chelsea attacks with her crystal blade, dealing (Attack *138%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Crystal ClawsCountess ChelseaNormal attack8Countess Chelsea attacks with her crystal blade, dealing (Attack *147%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Crystal ClawsCountess ChelseaNormal attack9Countess Chelsea attacks with her crystal blade, dealing (Attack *157%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Crystal ClawsCountess ChelseaNormal attack10Countess Chelsea attacks with her crystal blade, dealing (Attack *168%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Behave, Or Get PetrifiedCountess ChelseaSkill1After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 8% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.
Behave, Or Get PetrifiedCountess ChelseaSkill2After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 8.5% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Behave, Or Get PetrifiedCountess ChelseaSkill3After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 9.1% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Behave, Or Get PetrifiedCountess ChelseaSkill4After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 9.7% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Behave, Or Get PetrifiedCountess ChelseaSkill5After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 10.4% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Behave, Or Get PetrifiedCountess ChelseaSkill6After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 11.1% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Behave, Or Get PetrifiedCountess ChelseaSkill7After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 11.8% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Behave, Or Get PetrifiedCountess ChelseaSkill8After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 12.6% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Behave, Or Get PetrifiedCountess ChelseaSkill9After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 13.5% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Behave, Or Get PetrifiedCountess ChelseaSkill10After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 14.4% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Dear KittyCountess ChelseaUltimate1Countess Chelsea generates crystal, summoning [Sitri] in the designated grid.
Shared FateCountess ChelseaPassive1[Sitri] takes 10% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.
Shared FateCountess ChelseaPassive2[Sitri] takes 10.7% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000
Shared FateCountess ChelseaPassive3[Sitri] takes 11.4% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000
Shared FateCountess ChelseaPassive4[Sitri] takes 12.2% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000
Shared FateCountess ChelseaPassive5[Sitri] takes 13% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500
Shared FateCountess ChelseaPassive6[Sitri] takes 13.9% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000
Shared FateCountess ChelseaPassive7[Sitri] takes 14.8% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000
Shared FateCountess ChelseaPassive8[Sitri] takes 15.8% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000
Shared FateCountess ChelseaPassive9[Sitri] takes 16.9% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000
Shared FateCountess ChelseaPassive10[Sitri] takes 18% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s.Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Loosen the SoilPepperNormal attack1Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *87%) Physical Damage to a single enemy. Third hit: Deals (Attack *38%) Physical Damage three times to a single enemy.
Loosen the SoilPepperNormal attack2Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *93%) Physical Damage to a single enemy. Third hit: Deals (Attack *40%) Physical Damage three times to a single enemy.Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500
Loosen the SoilPepperNormal attack3Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *99%) Physical Damage to a single enemy. Third hit: Deals (Attack *43%) Physical Damage three times to a single enemy.Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Loosen the SoilPepperNormal attack4Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *105%) Physical Damage to a single enemy. Third hit: Deals (Attack *46%) Physical Damage three times to a single enemy.Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600
Loosen the SoilPepperNormal attack5Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *113%) Physical Damage to a single enemy. Third hit: Deals (Attack *49%) Physical Damage three times to a single enemy.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Loosen the SoilPepperNormal attack6Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *120%) Physical Damage to a single enemy. Third hit: Deals (Attack *52%) Physical Damage three times to a single enemy.Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800
Loosen the SoilPepperNormal attack7Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *128%) Physical Damage to a single enemy. Third hit: Deals (Attack *56%) Physical Damage three times to a single enemy.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000
Loosen the SoilPepperNormal attack8Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *137%) Physical Damage to a single enemy. Third hit: Deals (Attack *60%) Physical Damage three times to a single enemy.Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Loosen the SoilPepperNormal attack9Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *146%) Physical Damage to a single enemy. Third hit: Deals (Attack *64%) Physical Damage three times to a single enemy.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Loosen the SoilPepperNormal attack10Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *156%) Physical Damage to a single enemy. Third hit: Deals (Attack *68%) Physical Damage three times to a single enemy.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Leaf InfectionPepperSkill1Every 6 times Pepper performs normal attack, her next normal attack hits a single enemy 3 times instead, with the Damage Coefficient scaling with the level of her normal attack's third hit. She also inflicts the [Life Loss] mark on that enemy.
The MowerPepperUltimate1Pepper revs up her circular saw for a harvest. Attack Speed increases by 50% for 12 seconds, during which she cannot automatically recover Energy.
The MowerPepperUltimate2Pepper revs up her circular saw for a harvest. Attack Speed increases by 53% for 12 seconds, during which she cannot automatically recover Energy.Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500
The MowerPepperUltimate3Pepper revs up her circular saw for a harvest. Attack Speed increases by 56% for 12 seconds, during which she cannot automatically recover Energy.Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
The MowerPepperUltimate4Pepper revs up her circular saw for a harvest. Attack Speed increases by 58% for 12 seconds, during which she cannot automatically recover Energy.Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600
The MowerPepperUltimate5Pepper revs up her circular saw for a harvest. Attack Speed increases by 62% for 12 seconds, during which she cannot automatically recover Energy.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
The MowerPepperUltimate6Pepper revs up her circular saw for a harvest. Attack Speed increases by 65% for 12 seconds, during which she cannot automatically recover Energy.Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800
The MowerPepperUltimate7Pepper revs up her circular saw for a harvest. Attack Speed increases by 68% for 12 seconds, during which she cannot automatically recover Energy.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000
The MowerPepperUltimate8Pepper revs up her circular saw for a harvest. Attack Speed increases by 72% for 12 seconds, during which she cannot automatically recover Energy.Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
The MowerPepperUltimate9Pepper revs up her circular saw for a harvest. Attack Speed increases by 76% for 12 seconds, during which she cannot automatically recover Energy.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
The MowerPepperUltimate10Pepper revs up her circular saw for a harvest. Attack Speed increases by 80% for 12 seconds, during which she cannot automatically recover Energy.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Crop ManagementPepperPassive1For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5%, stacking up to 3 times.
Crop ManagementPepperPassive2For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5.3%, stacking up to 3 times.Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500
Crop ManagementPepperPassive3For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5.7%, stacking up to 3 times.Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000
Crop ManagementPepperPassive4For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.1%, stacking up to 3 times.Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600
Crop ManagementPepperPassive5For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.5%, stacking up to 3 times.Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500
Crop ManagementPepperPassive6For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.9%, stacking up to 3 times.Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800
Crop ManagementPepperPassive7For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 7.4%, stacking up to 3 times.Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000
Crop ManagementPepperPassive8For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 7.9%, stacking up to 3 times.Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Crop ManagementPepperPassive9For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 8.4%, stacking up to 3 times.Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Crop ManagementPepperPassive10For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 9%, stacking up to 3 times.Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
BeatPeggyNormal attack1Peggy attacks with her fists, dealing (Attack *94%) Physical Damage to a single enemy per hit.
BeatPeggyNormal attack2Peggy attacks with her fists, dealing (Attack *100%) Physical Damage to a single enemy per hit.Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500
BeatPeggyNormal attack3Peggy attacks with her fists, dealing (Attack *107%) Physical Damage to a single enemy per hit.Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000
BeatPeggyNormal attack4Peggy attacks with her fists, dealing (Attack *114%) Physical Damage to a single enemy per hit.Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600
BeatPeggyNormal attack5Peggy attacks with her fists, dealing (Attack *122%) Physical Damage to a single enemy per hit.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
BeatPeggyNormal attack6Peggy attacks with her fists, dealing (Attack *130%) Physical Damage to a single enemy per hit.Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800
BeatPeggyNormal attack7Peggy attacks with her fists, dealing (Attack *139%) Physical Damage to a single enemy per hit.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000
BeatPeggyNormal attack8Peggy attacks with her fists, dealing (Attack *149%) Physical Damage to a single enemy per hit.Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
BeatPeggyNormal attack9Peggy attacks with her fists, dealing (Attack *159%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
BeatPeggyNormal attack10Peggy attacks with her fists, dealing (Attack *169%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
InspirePeggySkill1When Peggy carries the [Sound Barrier] mark, she recovers 1% HP per second.
InspirePeggySkill2When Peggy carries the [Sound Barrier] mark, she recovers 1.1% HP per second.Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500
InspirePeggySkill3When Peggy carries the [Sound Barrier] mark, she recovers 1.2% HP per second.Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000
InspirePeggySkill4When Peggy carries the [Sound Barrier] mark, she recovers 1.3% HP per second.Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600
InspirePeggySkill5When Peggy carries the [Sound Barrier] mark, she recovers 1.4% HP per second.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
InspirePeggySkill6When Peggy carries the [Sound Barrier] mark, she recovers 1.5% HP per second.Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800
InspirePeggySkill7When Peggy carries the [Sound Barrier] mark, she recovers 1.6% HP per second.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000
InspirePeggySkill8When Peggy carries the [Sound Barrier] mark, she recovers 1.7% HP per second.Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
InspirePeggySkill9When Peggy carries the [Sound Barrier] mark, she recovers 1.8% HP per second.Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
InspirePeggySkill10When Peggy carries the [Sound Barrier] mark, she recovers 2% HP per second.Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
ChorusPeggyUltimate1Peggy rocks the stage with her most creative chorus, gaining the [Sound Barrier] mark.
Epic LyricsPeggyPassive1When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 10% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.
Epic LyricsPeggyPassive2When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 10.7% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500
Epic LyricsPeggyPassive3When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 11.4% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000
Epic LyricsPeggyPassive4When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 12.2% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600
Epic LyricsPeggyPassive5When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 13% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500
Epic LyricsPeggyPassive6When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 13.9% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800
Epic LyricsPeggyPassive7When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 14.8% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000
Epic LyricsPeggyPassive8When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 15.8% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Epic LyricsPeggyPassive9When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 16.9% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Epic LyricsPeggyPassive10When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 18% of her HP for 5 seconds. This effect has a 15-second cooldown after each use.Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Contract RequestLevyNormal attack1Levy attacks with his fists, dealing (Attack *79%) Physical Damage to a single enemy per hit.
Contract RequestLevyNormal attack2Levy attacks with his fists, dealing (Attack *85%) Physical Damage to a single enemy per hit.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Contract RequestLevyNormal attack3Levy attacks with his fists, dealing (Attack *90%) Physical Damage to a single enemy per hit.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Contract RequestLevyNormal attack4Levy attacks with his fists, dealing (Attack *97%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Contract RequestLevyNormal attack5Levy attacks with his fists, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Contract RequestLevyNormal attack6Levy attacks with his fists, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Contract RequestLevyNormal attack7Levy attacks with his fists, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Contract RequestLevyNormal attack8Levy attacks with his fists, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000
Contract RequestLevyNormal attack9Levy attacks with his fists, dealing (Attack *134%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000
Contract RequestLevyNormal attack10Levy attacks with his fists, dealing (Attack *143%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Contract PitfallLevySkill1When taking damage from enemies, Levy inflicts the [Life Loss] mark to the attacker.
Fraud ContractLevyUltimate1Levy drafts a fair contract, increasing his Magic Resistance by 20% for 12 seconds, during which he cannot automatically recover Energy.
Fraud ContractLevyUltimate2Levy drafts a fair contract, increasing his Magic Resistance by 21.3% for 12 seconds, during which he cannot automatically recover Energy.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Fraud ContractLevyUltimate3Levy drafts a fair contract, increasing his Magic Resistance by 22.6% for 12 seconds, during which he cannot automatically recover Energy.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Fraud ContractLevyUltimate4Levy drafts a fair contract, increasing his Magic Resistance by 24.1% for 12 seconds, during which he cannot automatically recover Energy.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Fraud ContractLevyUltimate5Levy drafts a fair contract, increasing his Magic Resistance by 25.6% for 12 seconds, during which he cannot automatically recover Energy.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Fraud ContractLevyUltimate6Levy drafts a fair contract, increasing his Magic Resistance by 27.3% for 12 seconds, during which he cannot automatically recover Energy.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Fraud ContractLevyUltimate7Levy drafts a fair contract, increasing his Magic Resistance by 29% for 12 seconds, during which he cannot automatically recover Energy.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Fraud ContractLevyUltimate8Levy drafts a fair contract, increasing his Magic Resistance by 30.9% for 12 seconds, during which he cannot automatically recover Energy.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000
Fraud ContractLevyUltimate9Levy drafts a fair contract, increasing his Magic Resistance by 32.9% for 12 seconds, during which he cannot automatically recover Energy.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000
Fraud ContractLevyUltimate10Levy drafts a fair contract, increasing his Magic Resistance by 35% for 12 seconds, during which he cannot automatically recover Energy.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Additional TermsLevyPassive1While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 40%.
Additional TermsLevyPassive2While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 43.2%.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Additional TermsLevyPassive3While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 46.7%.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Additional TermsLevyPassive4While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 50.4%.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Additional TermsLevyPassive5While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 54.4%.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Additional TermsLevyPassive6While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 58.8%.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Additional TermsLevyPassive7While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 63.5%.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Additional TermsLevyPassive8While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 68.6%.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000
Additional TermsLevyPassive9While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 74.1%.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000
Additional TermsLevyPassive10While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 80%.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Keen EyeThaliaNormal attack1Thalia attacks with her pocket pistol, dealing (Attack *80%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.
Keen EyeThaliaNormal attack2Thalia attacks with her pocket pistol, dealing (Attack *86%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Keen EyeThaliaNormal attack3Thalia attacks with her pocket pistol, dealing (Attack *93%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Keen EyeThaliaNormal attack4Thalia attacks with her pocket pistol, dealing (Attack *101%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Keen EyeThaliaNormal attack5Thalia attacks with her pocket pistol, dealing (Attack *109%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Keen EyeThaliaNormal attack6Thalia attacks with her pocket pistol, dealing (Attack *118%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Keen EyeThaliaNormal attack7Thalia attacks with her pocket pistol, dealing (Attack *127%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Keen EyeThaliaNormal attack8Thalia attacks with her pocket pistol, dealing (Attack *137%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Keen EyeThaliaNormal attack9Thalia attacks with her pocket pistol, dealing (Attack *148%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Keen EyeThaliaNormal attack10Thalia attacks with her pocket pistol, dealing (Attack *160%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Free with PurchaseThaliaSkill1For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 7.5%, stacking up to 5 times.
Free with PurchaseThaliaSkill2For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 8.1%, stacking up to 5 times.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Free with PurchaseThaliaSkill3For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 8.7%, stacking up to 5 times.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Free with PurchaseThaliaSkill4For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 9.4%, stacking up to 5 times.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Free with PurchaseThaliaSkill5For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 10.2%, stacking up to 5 times.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Free with PurchaseThaliaSkill6For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 11%, stacking up to 5 times.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Free with PurchaseThaliaSkill7For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 11.9%, stacking up to 5 times.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Free with PurchaseThaliaSkill8For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 12.9%, stacking up to 5 times.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Free with PurchaseThaliaSkill9For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 13.9%, stacking up to 5 times.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Free with PurchaseThaliaSkill10For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 15%, stacking up to 5 times.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Transparent DealingsThaliaUltimate1Thalia marks her merchandise with prices, dealing (Attack *450%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.
Transparent DealingsThaliaUltimate2Thalia marks her merchandise with prices, dealing (Attack *486%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Transparent DealingsThaliaUltimate3Thalia marks her merchandise with prices, dealing (Attack *525%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Transparent DealingsThaliaUltimate4Thalia marks her merchandise with prices, dealing (Attack *567%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Transparent DealingsThaliaUltimate5Thalia marks her merchandise with prices, dealing (Attack *612%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Transparent DealingsThaliaUltimate6Thalia marks her merchandise with prices, dealing (Attack *661%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Transparent DealingsThaliaUltimate7Thalia marks her merchandise with prices, dealing (Attack *714%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Transparent DealingsThaliaUltimate8Thalia marks her merchandise with prices, dealing (Attack *772%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Transparent DealingsThaliaUltimate9Thalia marks her merchandise with prices, dealing (Attack *833%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Transparent DealingsThaliaUltimate10Thalia marks her merchandise with prices, dealing (Attack *900%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Gilded TemptationThaliaPassive1[Discount] mark bearers take 7.5% more Physical Damage.
Gilded TemptationThaliaPassive2[Discount] mark bearers take 8.1% more Physical Damage.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Gilded TemptationThaliaPassive3[Discount] mark bearers take 8.7% more Physical Damage.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Gilded TemptationThaliaPassive4[Discount] mark bearers take 9.4% more Physical Damage.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Gilded TemptationThaliaPassive5[Discount] mark bearers take 10.2% more Physical Damage.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Gilded TemptationThaliaPassive6[Discount] mark bearers take 11% more Physical Damage.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Gilded TemptationThaliaPassive7[Discount] mark bearers take 11.9% more Physical Damage.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Gilded TemptationThaliaPassive8[Discount] mark bearers take 12.9% more Physical Damage.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Gilded TemptationThaliaPassive9[Discount] mark bearers take 13.9% more Physical Damage.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Gilded TemptationThaliaPassive10[Discount] mark bearers take 15% more Physical Damage.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
RockbreakerXiaofengNormal attack1Xiaofeng attacks with her claws, dealing (Attack *92%) Physical Damage to a single enemy per hit.
RockbreakerXiaofengNormal attack2Xiaofeng attacks with her claws, dealing (Attack *99%) Physical Damage to a single enemy per hit.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
RockbreakerXiaofengNormal attack3Xiaofeng attacks with her claws, dealing (Attack *107%) Physical Damage to a single enemy per hit.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
RockbreakerXiaofengNormal attack4Xiaofeng attacks with her claws, dealing (Attack *116%) Physical Damage to a single enemy per hit.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
RockbreakerXiaofengNormal attack5Xiaofeng attacks with her claws, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
RockbreakerXiaofengNormal attack6Xiaofeng attacks with her claws, dealing (Attack *135%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
RockbreakerXiaofengNormal attack7Xiaofeng attacks with her claws, dealing (Attack *146%) Physical Damage to a single enemy per hit.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
RockbreakerXiaofengNormal attack8Xiaofeng attacks with her claws, dealing (Attack *158%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000
RockbreakerXiaofengNormal attack9Xiaofeng attacks with her claws, dealing (Attack *170%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000
RockbreakerXiaofengNormal attack10Xiaofeng attacks with her claws, dealing (Attack *184%) Physical Damage to a single enemy per hit.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Apex CommandXiaofengSkill1New Second Ultimate [Apex Command]. Xiaofeng shakes her beast-taming bell, summoning 1 [Tigersprint] to the designated grid.
Rending GaleXiaofengUltimate1Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *180%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.
Rending GaleXiaofengUltimate2Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *194%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
Rending GaleXiaofengUltimate3Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *210%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
Rending GaleXiaofengUltimate4Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *227%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
Rending GaleXiaofengUltimate5Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *245%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
Rending GaleXiaofengUltimate6Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *265%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
Rending GaleXiaofengUltimate7Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *286%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
Rending GaleXiaofengUltimate8Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *309%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000
Rending GaleXiaofengUltimate9Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *333%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000
Rending GaleXiaofengUltimate10Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *360%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Heaven DominationXiaofengPassive1When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *30%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.
Heaven DominationXiaofengPassive2When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *32.4%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000
Heaven DominationXiaofengPassive3When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *35%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000
Heaven DominationXiaofengPassive4When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *37.8%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500
Heaven DominationXiaofengPassive5When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *40.8%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800
Heaven DominationXiaofengPassive6When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *44.1%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200
Heaven DominationXiaofengPassive7When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *47.6%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000
Heaven DominationXiaofengPassive8When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *51.4%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000
Heaven DominationXiaofengPassive9When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *55.6%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000
Heaven DominationXiaofengPassive10When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *60%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack.Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000
Mountain Lord's RoarXiaofengExclusive1Xiaofeng unleashes overwhelming power and presence, entering the [Lord of Beasts] state for 12 seconds. If equipped with Chief Potestas [Overlimit], when entering this state, the [Deep Mania] mark's duration is refreshed and does not decrease, lasting until the state ends.
ChordJoanNormal attack1Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *70%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *50%) Magic Damage three times to a single enemy.
ChordJoanNormal attack2Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *75%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *53%) Magic Damage three times to a single enemy.Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500
ChordJoanNormal attack3Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *80%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *57%) Magic Damage three times to a single enemy.Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000
ChordJoanNormal attack4Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *85%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *61%) Magic Damage three times to a single enemy.Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600
ChordJoanNormal attack5Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *91%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *65%) Magic Damage three times to a single enemy.Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500
ChordJoanNormal attack6Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *97%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *69%) Magic Damage three times to a single enemy.Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800
ChordJoanNormal attack7Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *104%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *74%) Magic Damage three times to a single enemy.Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000
ChordJoanNormal attack8Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *111%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *79%) Magic Damage three times to a single enemy.Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000
ChordJoanNormal attack9Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *118%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *84%) Magic Damage three times to a single enemy.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000
ChordJoanNormal attack10Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *126%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *90%) Magic Damage three times to a single enemy.Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Resonance EffectJoanSkill1For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *250%) Magic Damage to that enemy.
Resonance EffectJoanSkill2For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *267%) Magic Damage to that enemy.Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500
Resonance EffectJoanSkill3For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *285%) Magic Damage to that enemy.Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000
Resonance EffectJoanSkill4For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *304%) Magic Damage to that enemy.Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600
Resonance EffectJoanSkill5For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *325%) Magic Damage to that enemy.Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500
Resonance EffectJoanSkill6For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *347%) Magic Damage to that enemy.Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800
Resonance EffectJoanSkill7For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *370%) Magic Damage to that enemy.Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000
Resonance EffectJoanSkill8For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *395%) Magic Damage to that enemy.Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000
Resonance EffectJoanSkill9For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *422%) Magic Damage to that enemy.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000
Resonance EffectJoanSkill10For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *450%) Magic Damage to that enemy.Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Marcato FrenzyJoanUltimate1Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 30% for 10 seconds.
Marcato FrenzyJoanUltimate2Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 32% for 10 seconds.Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500
Marcato FrenzyJoanUltimate3Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 34.2% for 10 seconds.Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000
Marcato FrenzyJoanUltimate4Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 36.5% for 10 seconds.Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600
Marcato FrenzyJoanUltimate5Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 39% for 10 seconds.Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500
Marcato FrenzyJoanUltimate6Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 41.6% for 10 seconds.Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800
Marcato FrenzyJoanUltimate7Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 44.4% for 10 seconds.Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000
Marcato FrenzyJoanUltimate8Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 47.4% for 10 seconds.Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000
Marcato FrenzyJoanUltimate9Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 50.6% for 10 seconds.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000
Marcato FrenzyJoanUltimate10Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 54% for 10 seconds.Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Triple ChordJoanPassive1After dealing damage with normal attack, Joan has a 10% chance of inflicting 1 stack of the [Marcato] mark on the enemy.
Triple ChordJoanPassive2After dealing damage with normal attack, Joan has a 10.7% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500
Triple ChordJoanPassive3After dealing damage with normal attack, Joan has a 11.4% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000
Triple ChordJoanPassive4After dealing damage with normal attack, Joan has a 12.2% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600
Triple ChordJoanPassive5After dealing damage with normal attack, Joan has a 13% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500
Triple ChordJoanPassive6After dealing damage with normal attack, Joan has a 13.9% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800
Triple ChordJoanPassive7After dealing damage with normal attack, Joan has a 14.8% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000
Triple ChordJoanPassive8After dealing damage with normal attack, Joan has a 15.8% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000
Triple ChordJoanPassive9After dealing damage with normal attack, Joan has a 16.9% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000
Triple ChordJoanPassive10After dealing damage with normal attack, Joan has a 18% chance of inflicting 1 stack of the [Marcato] mark on the enemy.Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Standard ProcessLabyrinthNormal attack1Labyrinth attacks with her mechanical blade, dealing (Attack *98%) Physical Damage to a single enemy per hit.
Standard ProcessLabyrinthNormal attack2Labyrinth attacks with her mechanical blade, dealing (Attack *104%) Physical Damage to a single enemy per hit.Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500
Standard ProcessLabyrinthNormal attack3Labyrinth attacks with her mechanical blade, dealing (Attack *111%) Physical Damage to a single enemy per hit.Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000
Standard ProcessLabyrinthNormal attack4Labyrinth attacks with her mechanical blade, dealing (Attack *119%) Physical Damage to a single enemy per hit.Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600
Standard ProcessLabyrinthNormal attack5Labyrinth attacks with her mechanical blade, dealing (Attack *127%) Physical Damage to a single enemy per hit.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Standard ProcessLabyrinthNormal attack6Labyrinth attacks with her mechanical blade, dealing (Attack *135%) Physical Damage to a single enemy per hit.Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800
Standard ProcessLabyrinthNormal attack7Labyrinth attacks with her mechanical blade, dealing (Attack *144%) Physical Damage to a single enemy per hit.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000
Standard ProcessLabyrinthNormal attack8Labyrinth attacks with her mechanical blade, dealing (Attack *154%) Physical Damage to a single enemy per hit.Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Standard ProcessLabyrinthNormal attack9Labyrinth attacks with her mechanical blade, dealing (Attack *165%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Standard ProcessLabyrinthNormal attack10Labyrinth attacks with her mechanical blade, dealing (Attack *176%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
BioelectricityLabyrinthSkill1When Labyrinth performs a back attack, Attack increases by 8% for 1.6 seconds.
BioelectricityLabyrinthSkill2When Labyrinth performs a back attack, Attack increases by 8.4% for 1.6 seconds.Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500
BioelectricityLabyrinthSkill3When Labyrinth performs a back attack, Attack increases by 8.8% for 1.6 seconds.Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000
BioelectricityLabyrinthSkill4When Labyrinth performs a back attack, Attack increases by 9.2% for 1.6 seconds.Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600
BioelectricityLabyrinthSkill5When Labyrinth performs a back attack, Attack increases by 9.6% for 1.6 seconds.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
BioelectricityLabyrinthSkill6When Labyrinth performs a back attack, Attack increases by 10% for 1.6 seconds.Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800
BioelectricityLabyrinthSkill7When Labyrinth performs a back attack, Attack increases by 10.5% for 1.6 seconds.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000
BioelectricityLabyrinthSkill8When Labyrinth performs a back attack, Attack increases by 11% for 1.6 seconds.Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
BioelectricityLabyrinthSkill9When Labyrinth performs a back attack, Attack increases by 11.5% for 1.6 seconds.Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
BioelectricityLabyrinthSkill10When Labyrinth performs a back attack, Attack increases by 12% for 1.6 seconds.Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Purge OrderLabyrinthUltimate1Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *120%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.
Purge OrderLabyrinthUltimate2Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *128%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500
Purge OrderLabyrinthUltimate3Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *137%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000
Purge OrderLabyrinthUltimate4Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *146%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600
Purge OrderLabyrinthUltimate5Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *156%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Purge OrderLabyrinthUltimate6Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *166%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800
Purge OrderLabyrinthUltimate7Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *178%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000
Purge OrderLabyrinthUltimate8Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *190%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Purge OrderLabyrinthUltimate9Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *202%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Purge OrderLabyrinthUltimate10Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *216%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times.Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Combat FormLabyrinthPassive1When casting her Ultimate, Labyrinth's Attack increases by 8% for 5 seconds, stacking up to 2 times.
Combat FormLabyrinthPassive2When casting her Ultimate, Labyrinth's Attack increases by 8.4% for 5 seconds, stacking up to 2 times.Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500
Combat FormLabyrinthPassive3When casting her Ultimate, Labyrinth's Attack increases by 8.8% for 5 seconds, stacking up to 2 times.Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000
Combat FormLabyrinthPassive4When casting her Ultimate, Labyrinth's Attack increases by 9.2% for 5 seconds, stacking up to 2 times.Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600
Combat FormLabyrinthPassive5When casting her Ultimate, Labyrinth's Attack increases by 9.6% for 5 seconds, stacking up to 2 times.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Combat FormLabyrinthPassive6When casting her Ultimate, Labyrinth's Attack increases by 10% for 5 seconds, stacking up to 2 times.Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800
Combat FormLabyrinthPassive7When casting her Ultimate, Labyrinth's Attack increases by 10.5% for 5 seconds, stacking up to 2 times.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000
Combat FormLabyrinthPassive8When casting her Ultimate, Labyrinth's Attack increases by 11% for 5 seconds, stacking up to 2 times.Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Combat FormLabyrinthPassive9When casting her Ultimate, Labyrinth's Attack increases by 11.5% for 5 seconds, stacking up to 2 times.Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Combat FormLabyrinthPassive10When casting her Ultimate, Labyrinth's Attack increases by 12% for 5 seconds, stacking up to 2 times.Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Shield CombatDemonNormal attack1Demon attacks with his shield, dealing (Attack *110%) Physical Damage to a single enemy per hit.
Shield CombatDemonNormal attack2Demon attacks with his shield, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000
Shield CombatDemonNormal attack3Demon attacks with his shield, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000
Shield CombatDemonNormal attack4Demon attacks with his shield, dealing (Attack *133%) Physical Damage to a single enemy per hit.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
Shield CombatDemonNormal attack5Demon attacks with his shield, dealing (Attack *142%) Physical Damage to a single enemy per hit.Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800
Shield CombatDemonNormal attack6Demon attacks with his shield, dealing (Attack *152%) Physical Damage to a single enemy per hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200
Shield CombatDemonNormal attack7Demon attacks with his shield, dealing (Attack *162%) Physical Damage to a single enemy per hit.Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000
Shield CombatDemonNormal attack8Demon attacks with his shield, dealing (Attack *174%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Shield CombatDemonNormal attack9Demon attacks with his shield, dealing (Attack *185%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Shield CombatDemonNormal attack10Demon attacks with his shield, dealing (Attack *198%) Physical Damage to a single enemy per hit.Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Battle PersistenceDemonSkill1Every 20 seconds, Demon gains an (HP *10%) Shield for 20 seconds.
Battle PersistenceDemonSkill2Every 20 seconds, Demon gains an (HP *10.7%) Shield for 20 seconds.Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000
Battle PersistenceDemonSkill3Every 20 seconds, Demon gains an (HP *11.4%) Shield for 20 seconds.Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000
Battle PersistenceDemonSkill4Every 20 seconds, Demon gains an (HP *12.2%) Shield for 20 seconds.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
Battle PersistenceDemonSkill5Every 20 seconds, Demon gains an (HP *13%) Shield for 20 seconds.Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800
Battle PersistenceDemonSkill6Every 20 seconds, Demon gains an (HP *13.9%) Shield for 20 seconds.Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200
Battle PersistenceDemonSkill7Every 20 seconds, Demon gains an (HP *14.8%) Shield for 20 seconds.Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000
Battle PersistenceDemonSkill8Every 20 seconds, Demon gains an (HP *15.8%) Shield for 20 seconds.Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Battle PersistenceDemonSkill9Every 20 seconds, Demon gains an (HP *16.9%) Shield for 20 seconds.Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Battle PersistenceDemonSkill10Every 20 seconds, Demon gains an (HP *18%) Shield for 20 seconds.Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Frontline DefenseDemonUltimate1Demon plants his shield, gaining an (HP *22%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.
Frontline DefenseDemonUltimate2Demon plants his shield, gaining an (HP *24%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000
Frontline DefenseDemonUltimate3Demon plants his shield, gaining an (HP *25%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000
Frontline DefenseDemonUltimate4Demon plants his shield, gaining an (HP *27%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
Frontline DefenseDemonUltimate5Demon plants his shield, gaining an (HP *28%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800
Frontline DefenseDemonUltimate6Demon plants his shield, gaining an (HP *30%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200
Frontline DefenseDemonUltimate7Demon plants his shield, gaining an (HP *32%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000
Frontline DefenseDemonUltimate8Demon plants his shield, gaining an (HP *34%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Frontline DefenseDemonUltimate9Demon plants his shield, gaining an (HP *37%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Frontline DefenseDemonUltimate10Demon plants his shield, gaining an (HP *40%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds.Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Never Give UpDemonPassive1For every 20% HP Demon loses, his Shield effect increases by 7%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.
Never Give UpDemonPassive2For every 20% HP Demon loses, his Shield effect increases by 7.5%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000
Never Give UpDemonPassive3For every 20% HP Demon loses, his Shield effect increases by 8%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000
Never Give UpDemonPassive4For every 20% HP Demon loses, his Shield effect increases by 8.5%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
Never Give UpDemonPassive5For every 20% HP Demon loses, his Shield effect increases by 9.1%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800
Never Give UpDemonPassive6For every 20% HP Demon loses, his Shield effect increases by 9.7%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200
Never Give UpDemonPassive7For every 20% HP Demon loses, his Shield effect increases by 10.4%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000
Never Give UpDemonPassive8For every 20% HP Demon loses, his Shield effect increases by 11.1%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Never Give UpDemonPassive9For every 20% HP Demon loses, his Shield effect increases by 11.8%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Never Give UpDemonPassive10For every 20% HP Demon loses, his Shield effect increases by 12.6%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times.Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Shield of FleshDemonExclusive1Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 50% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves.
Shield of FleshDemonExclusive2Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 60% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves.
Shield of FleshDemonExclusive3Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 70% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves.
Heavy AxeHoroNormal attack1Horo attacks with her heavy axe, dealing (Attack *103%) Physical Damage to a single enemy per hit.
Heavy AxeHoroNormal attack2Horo attacks with her heavy axe, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
Heavy AxeHoroNormal attack3Horo attacks with her heavy axe, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
Heavy AxeHoroNormal attack4Horo attacks with her heavy axe, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
Heavy AxeHoroNormal attack5Horo attacks with her heavy axe, dealing (Attack *134%) Physical Damage to a single enemy per hit.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
Heavy AxeHoroNormal attack6Horo attacks with her heavy axe, dealing (Attack *143%) Physical Damage to a single enemy per hit.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
Heavy AxeHoroNormal attack7Horo attacks with her heavy axe, dealing (Attack *152%) Physical Damage to a single enemy per hit.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
Heavy AxeHoroNormal attack8Horo attacks with her heavy axe, dealing (Attack *163%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Heavy AxeHoroNormal attack9Horo attacks with her heavy axe, dealing (Attack *174%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Heavy AxeHoroNormal attack10Horo attacks with her heavy axe, dealing (Attack *185%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Strength Battle MarkHoroSkill1While carrying the [Battle Mark], Horo activates its power. Every 2 times she performs normal attack, the next normal attack is replaced with one use of [Sweep].
EarthquakeHoroUltimate1Horo delivers a powerful strike, dealing (Attack *600%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.
EarthquakeHoroUltimate2Horo delivers a powerful strike, dealing (Attack *640%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
EarthquakeHoroUltimate3Horo delivers a powerful strike, dealing (Attack *684%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
EarthquakeHoroUltimate4Horo delivers a powerful strike, dealing (Attack *730%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
EarthquakeHoroUltimate5Horo delivers a powerful strike, dealing (Attack *779%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
EarthquakeHoroUltimate6Horo delivers a powerful strike, dealing (Attack *832%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
EarthquakeHoroUltimate7Horo delivers a powerful strike, dealing (Attack *888%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
EarthquakeHoroUltimate8Horo delivers a powerful strike, dealing (Attack *948%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
EarthquakeHoroUltimate9Horo delivers a powerful strike, dealing (Attack *1012%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
EarthquakeHoroUltimate10Horo delivers a powerful strike, dealing (Attack *1080%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
DevourHoroPassive1For each enemy [Sweep] deals damage to, Horo recovers 2% HP, up to a maximum of 12% HP per use.
DevourHoroPassive2For each enemy [Sweep] deals damage to, Horo recovers 2.1% HP, up to a maximum of 12.6% HP per use.Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000
DevourHoroPassive3For each enemy [Sweep] deals damage to, Horo recovers 2.2% HP, up to a maximum of 13.2% HP per use.Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000
DevourHoroPassive4For each enemy [Sweep] deals damage to, Horo recovers 2.3% HP, up to a maximum of 13.8% HP per use.Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000
DevourHoroPassive5For each enemy [Sweep] deals damage to, Horo recovers 2.4% HP, up to a maximum of 14.4% HP per use.Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500
DevourHoroPassive6For each enemy [Sweep] deals damage to, Horo recovers 2.5% HP, up to a maximum of 15% HP per use.Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000
DevourHoroPassive7For each enemy [Sweep] deals damage to, Horo recovers 2.6% HP, up to a maximum of 15.6% HP per use.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000
DevourHoroPassive8For each enemy [Sweep] deals damage to, Horo recovers 2.7% HP, up to a maximum of 16.2% HP per use.Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
DevourHoroPassive9For each enemy [Sweep] deals damage to, Horo recovers 2.8% HP, up to a maximum of 16.8% HP per use.Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
DevourHoroPassive10For each enemy [Sweep] deals damage to, Horo recovers 3% HP, up to a maximum of 18% HP per use.Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
DissectionIronNormal attack1Iron attacks with her mech arm, dealing (Attack *97%) Physical Damage to a single enemy per hit.
DissectionIronNormal attack2Iron attacks with her mech arm, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
DissectionIronNormal attack3Iron attacks with her mech arm, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
DissectionIronNormal attack4Iron attacks with her mech arm, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
DissectionIronNormal attack5Iron attacks with her mech arm, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
DissectionIronNormal attack6Iron attacks with her mech arm, dealing (Attack *134%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
DissectionIronNormal attack7Iron attacks with her mech arm, dealing (Attack *143%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
DissectionIronNormal attack8Iron attacks with her mech arm, dealing (Attack *153%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000
DissectionIronNormal attack9Iron attacks with her mech arm, dealing (Attack *163%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000
DissectionIronNormal attack10Iron attacks with her mech arm, dealing (Attack *174%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Central InductionIronSkill1After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 20-second cooldown after each use.
Central InductionIronSkill2After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 19-second cooldown after each use.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Central InductionIronSkill3After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 18-second cooldown after each use.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Central InductionIronSkill4After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 17-second cooldown after each use.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Central InductionIronSkill5After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 16-second cooldown after each use.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Central InductionIronSkill6After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 15-second cooldown after each use.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Central InductionIronSkill7After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 14-second cooldown after each use.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Central InductionIronSkill8After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 13-second cooldown after each use.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000
Central InductionIronSkill9After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 12-second cooldown after each use.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000
Central InductionIronSkill10After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 10-second cooldown after each use.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Precision ScalpelIronUltimate1Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *90%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.
Precision ScalpelIronUltimate2Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *96%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Precision ScalpelIronUltimate3Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *103%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Precision ScalpelIronUltimate4Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *109%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Precision ScalpelIronUltimate5Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *117%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Precision ScalpelIronUltimate6Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *125%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Precision ScalpelIronUltimate7Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *133%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Precision ScalpelIronUltimate8Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *142%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000
Precision ScalpelIronUltimate9Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *152%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000
Precision ScalpelIronUltimate10Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *162%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Neural ReflexIronPassive1Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *68%) Physical Damage.
Neural ReflexIronPassive2Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *72%) Physical Damage.Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000
Neural ReflexIronPassive3Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *77%) Physical Damage.Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000
Neural ReflexIronPassive4Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *82%) Physical Damage.Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000
Neural ReflexIronPassive5Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *88%) Physical Damage.Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500
Neural ReflexIronPassive6Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *94%) Physical Damage.Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000
Neural ReflexIronPassive7Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *100%) Physical Damage.Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000
Neural ReflexIronPassive8Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *107%) Physical Damage.Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000
Neural ReflexIronPassive9Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *114%) Physical Damage.Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000
Neural ReflexIronPassive10Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *122%) Physical Damage.Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Precision RevolverRouleccaNormal attack1Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *95%) Physical Damage to a single enemy per hit.
Precision RevolverRouleccaNormal attack2Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *102%) Physical Damage to a single enemy per hit.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Precision RevolverRouleccaNormal attack3Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *109%) Physical Damage to a single enemy per hit.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Precision RevolverRouleccaNormal attack4Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *116%) Physical Damage to a single enemy per hit.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Precision RevolverRouleccaNormal attack5Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *124%) Physical Damage to a single enemy per hit.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Precision RevolverRouleccaNormal attack6Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *132%) Physical Damage to a single enemy per hit.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Precision RevolverRouleccaNormal attack7Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *141%) Physical Damage to a single enemy per hit.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Precision RevolverRouleccaNormal attack8Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *150%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000
Precision RevolverRouleccaNormal attack9Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *161%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000
Precision RevolverRouleccaNormal attack10Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *171%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
You're Dead MeatRouleccaSkill1Attack Speed increases by 15%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.
You're Dead MeatRouleccaSkill2Attack Speed increases by 16%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
You're Dead MeatRouleccaSkill3Attack Speed increases by 17%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
You're Dead MeatRouleccaSkill4Attack Speed increases by 18%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
You're Dead MeatRouleccaSkill5Attack Speed increases by 19%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
You're Dead MeatRouleccaSkill6Attack Speed increases by 21%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
You're Dead MeatRouleccaSkill7Attack Speed increases by 22%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
You're Dead MeatRouleccaSkill8Attack Speed increases by 24%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000
You're Dead MeatRouleccaSkill9Attack Speed increases by 25%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000
You're Dead MeatRouleccaSkill10Attack Speed increases by 27%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Lucky RouletteRouleccaUltimate1Roulecca's normal attack now fires [Lucky Bullets] instead. This effect lasts for 6 uses of normal attack.
Hit Me If You CanRouleccaPassive1For every 6 total [Lucky Bullets] fired, Roulecca takes 30% less damage. This effect is removed after taking damage.
Hit Me If You CanRouleccaPassive2For every 6 total [Lucky Bullets] fired, Roulecca takes 31.4% less damage. This effect is removed after taking damage.Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000
Hit Me If You CanRouleccaPassive3For every 6 total [Lucky Bullets] fired, Roulecca takes 32.8% less damage. This effect is removed after taking damage.Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000
Hit Me If You CanRouleccaPassive4For every 6 total [Lucky Bullets] fired, Roulecca takes 34.3% less damage. This effect is removed after taking damage.Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000
Hit Me If You CanRouleccaPassive5For every 6 total [Lucky Bullets] fired, Roulecca takes 35.9% less damage. This effect is removed after taking damage.Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500
Hit Me If You CanRouleccaPassive6For every 6 total [Lucky Bullets] fired, Roulecca takes 37.6% less damage. This effect is removed after taking damage.Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000
Hit Me If You CanRouleccaPassive7For every 6 total [Lucky Bullets] fired, Roulecca takes 39.3% less damage. This effect is removed after taking damage.Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000
Hit Me If You CanRouleccaPassive8For every 6 total [Lucky Bullets] fired, Roulecca takes 41.1% less damage. This effect is removed after taking damage.Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000
Hit Me If You CanRouleccaPassive9For every 6 total [Lucky Bullets] fired, Roulecca takes 43% less damage. This effect is removed after taking damage.Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000
Hit Me If You CanRouleccaPassive10For every 6 total [Lucky Bullets] fired, Roulecca takes 45% less damage. This effect is removed after taking damage.Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Dark Night/Rain BurstRahuNormal attack1Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *56.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *75%) Physical Damage to a single enemy.
Dark Night/Rain BurstRahuNormal attack2Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *60.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *80.1%) Physical Damage to a single enemy.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
Dark Night/Rain BurstRahuNormal attack3Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *64.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *85.5%) Physical Damage to a single enemy.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
Dark Night/Rain BurstRahuNormal attack4Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *69.1%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *91.2%) Physical Damage to a single enemy.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
Dark Night/Rain BurstRahuNormal attack5Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *73.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *97.4%) Physical Damage to a single enemy.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
Dark Night/Rain BurstRahuNormal attack6Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *78.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *104%) Physical Damage to a single enemy.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
Dark Night/Rain BurstRahuNormal attack7Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *84.1%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *111%) Physical Damage to a single enemy.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
Dark Night/Rain BurstRahuNormal attack8Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *89.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *118.5%) Physical Damage to a single enemy.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000
Dark Night/Rain BurstRahuNormal attack9Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *95.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *126.5%) Physical Damage to a single enemy.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000
Dark Night/Rain BurstRahuNormal attack10Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *102.3%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *135%) Physical Damage to a single enemy.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
PaybackRahuSkill1Rahu can consume 12 stacks of [Battle Will] marks to trigger [Counterblow] once.
Eclipse ShadowRahuUltimate1Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.5% of her lost HP. [Guardian Blade]: Attack increases by 20%, but Defense decreases by 20%. Consumes 5% HP per second.
Eclipse ShadowRahuUltimate2Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.6% of her lost HP. [Guardian Blade]: Attack increases by 21.6%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
Eclipse ShadowRahuUltimate3Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.7% of her lost HP. [Guardian Blade]: Attack increases by 23.3%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
Eclipse ShadowRahuUltimate4Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.8% of her lost HP. [Guardian Blade]: Attack increases by 25.2%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
Eclipse ShadowRahuUltimate5Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.9% of her lost HP. [Guardian Blade]: Attack increases by 27.2%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
Eclipse ShadowRahuUltimate6Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.1% of her lost HP. [Guardian Blade]: Attack increases by 29.4%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
Eclipse ShadowRahuUltimate7Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.3% of her lost HP. [Guardian Blade]: Attack increases by 31.7%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
Eclipse ShadowRahuUltimate8Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.5% of her lost HP. [Guardian Blade]: Attack increases by 34.3%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000
Eclipse ShadowRahuUltimate9Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.7% of her lost HP. [Guardian Blade]: Attack increases by 37%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000
Eclipse ShadowRahuUltimate10Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 3% of her lost HP. [Guardian Blade]: Attack increases by 40%, but Defense decreases by 20%. Consumes 5% HP per second.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
RetaliationRahuPassive1After [Counterblow] deals damage to an enemy, that enemy takes 8% more Physical Damage for 10 seconds.
RetaliationRahuPassive2After [Counterblow] deals damage to an enemy, that enemy takes 8.6% more Physical Damage for 10 seconds.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
RetaliationRahuPassive3After [Counterblow] deals damage to an enemy, that enemy takes 9.3% more Physical Damage for 10 seconds.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
RetaliationRahuPassive4After [Counterblow] deals damage to an enemy, that enemy takes 10.1% more Physical Damage for 10 seconds.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
RetaliationRahuPassive5After [Counterblow] deals damage to an enemy, that enemy takes 10.9% more Physical Damage for 10 seconds.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
RetaliationRahuPassive6After [Counterblow] deals damage to an enemy, that enemy takes 11.8% more Physical Damage for 10 seconds.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
RetaliationRahuPassive7After [Counterblow] deals damage to an enemy, that enemy takes 12.7% more Physical Damage for 10 seconds.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
RetaliationRahuPassive8After [Counterblow] deals damage to an enemy, that enemy takes 13.7% more Physical Damage for 10 seconds.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000
RetaliationRahuPassive9After [Counterblow] deals damage to an enemy, that enemy takes 14.8% more Physical Damage for 10 seconds.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000
RetaliationRahuPassive10After [Counterblow] deals damage to an enemy, that enemy takes 16% more Physical Damage for 10 seconds.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000
UnyieldingRahuExclusive1Rahu's Attack increases by 10% and her HP will not fall below 35% for 10 seconds.
UnyieldingRahuExclusive2Rahu's Attack increases by 15% and her HP will not fall below 35% for 13 seconds.
UnyieldingRahuExclusive3Rahu's Attack increases by 20% and her HP will not fall below 35% for 16 seconds.
Righteous ObliterationChristinaNormal attack1Christina attacks with her cane, dealing (Attack *69%) Physical Damage to a single enemy per hit.
Righteous ObliterationChristinaNormal attack2Christina attacks with her cane, dealing (Attack *74%) Physical Damage to a single enemy per hit.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Righteous ObliterationChristinaNormal attack3Christina attacks with her cane, dealing (Attack *79%) Physical Damage to a single enemy per hit.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Righteous ObliterationChristinaNormal attack4Christina attacks with her cane, dealing (Attack *84%) Physical Damage to a single enemy per hit.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Righteous ObliterationChristinaNormal attack5Christina attacks with her cane, dealing (Attack *90%) Physical Damage to a single enemy per hit.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Righteous ObliterationChristinaNormal attack6Christina attacks with her cane, dealing (Attack *96%) Physical Damage to a single enemy per hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Righteous ObliterationChristinaNormal attack7Christina attacks with her cane, dealing (Attack *103%) Physical Damage to a single enemy per hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Righteous ObliterationChristinaNormal attack8Christina attacks with her cane, dealing (Attack *110%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Righteous ObliterationChristinaNormal attack9Christina attacks with her cane, dealing (Attack *117%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Righteous ObliterationChristinaNormal attack10Christina attacks with her cane, dealing (Attack *125%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Enemy of EvilChristinaSkill1When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *87%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.
Enemy of EvilChristinaSkill2When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *93%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Enemy of EvilChristinaSkill3When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *99%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Enemy of EvilChristinaSkill4When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *106%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Enemy of EvilChristinaSkill5When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *113%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Enemy of EvilChristinaSkill6When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *120%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Enemy of EvilChristinaSkill7When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *128%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Enemy of EvilChristinaSkill8When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *137%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Enemy of EvilChristinaSkill9When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *146%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Enemy of EvilChristinaSkill10When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *156%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Truth RevealedChristinaUltimate1Christina invokes the power of judgment, dealing (Attack *750%) Physical Damage and 1 Core Damage to all enemies within the designated range.
Truth RevealedChristinaUltimate2Christina invokes the power of judgment, dealing (Attack *801%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Truth RevealedChristinaUltimate3Christina invokes the power of judgment, dealing (Attack *855%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Truth RevealedChristinaUltimate4Christina invokes the power of judgment, dealing (Attack *912%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Truth RevealedChristinaUltimate5Christina invokes the power of judgment, dealing (Attack *974%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Truth RevealedChristinaUltimate6Christina invokes the power of judgment, dealing (Attack *1040%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Truth RevealedChristinaUltimate7Christina invokes the power of judgment, dealing (Attack *1110%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Truth RevealedChristinaUltimate8Christina invokes the power of judgment, dealing (Attack *1185%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Truth RevealedChristinaUltimate9Christina invokes the power of judgment, dealing (Attack *1265%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Truth RevealedChristinaUltimate10Christina invokes the power of judgment, dealing (Attack *1350%) Physical Damage and 1 Core Damage to all enemies within the designated range.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Righteous TriumphChristinaPassive1After taking damage from [Suspect] mark bearers, recovers 6% HP. This effect has a 1-second cooldown after each use.
Righteous TriumphChristinaPassive2After taking damage from [Suspect] mark bearers, recovers 6.4% HP. This effect has a 1-second cooldown after each use.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Righteous TriumphChristinaPassive3After taking damage from [Suspect] mark bearers, recovers 6.7% HP. This effect has a 1-second cooldown after each use.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Righteous TriumphChristinaPassive4After taking damage from [Suspect] mark bearers, recovers 7.1% HP. This effect has a 1-second cooldown after each use.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Righteous TriumphChristinaPassive5After taking damage from [Suspect] mark bearers, recovers 7.5% HP. This effect has a 1-second cooldown after each use.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Righteous TriumphChristinaPassive6After taking damage from [Suspect] mark bearers, recovers 8% HP. This effect has a 1-second cooldown after each use.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Righteous TriumphChristinaPassive7After taking damage from [Suspect] mark bearers, recovers 8.4% HP. This effect has a 1-second cooldown after each use.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Righteous TriumphChristinaPassive8After taking damage from [Suspect] mark bearers, recovers 8.9% HP. This effect has a 1-second cooldown after each use.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Righteous TriumphChristinaPassive9After taking damage from [Suspect] mark bearers, recovers 9.4% HP. This effect has a 1-second cooldown after each use.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Righteous TriumphChristinaPassive10After taking damage from [Suspect] mark bearers, recovers 10% HP. This effect has a 1-second cooldown after each use.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Laser EmitterSummerNormal attack1Summer attacks with auto-turrets, dealing (Attack *50%) Physical Damage to a single enemy per hit.
Laser EmitterSummerNormal attack2Summer attacks with auto-turrets, dealing (Attack *54%) Physical Damage to a single enemy per hit.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Laser EmitterSummerNormal attack3Summer attacks with auto-turrets, dealing (Attack *57%) Physical Damage to a single enemy per hit.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Laser EmitterSummerNormal attack4Summer attacks with auto-turrets, dealing (Attack *61%) Physical Damage to a single enemy per hit.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Laser EmitterSummerNormal attack5Summer attacks with auto-turrets, dealing (Attack *65%) Physical Damage to a single enemy per hit.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Laser EmitterSummerNormal attack6Summer attacks with auto-turrets, dealing (Attack *70%) Physical Damage to a single enemy per hit.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Laser EmitterSummerNormal attack7Summer attacks with auto-turrets, dealing (Attack *75%) Physical Damage to a single enemy per hit.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Laser EmitterSummerNormal attack8Summer attacks with auto-turrets, dealing (Attack *80%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Laser EmitterSummerNormal attack9Summer attacks with auto-turrets, dealing (Attack *85%) Physical Damage to a single enemy per hit.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Laser EmitterSummerNormal attack10Summer attacks with auto-turrets, dealing (Attack *91%) Physical Damage to a single enemy per hit.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Creation OrderSummerSkill1Damage dealt by Summer's summoned creatures increases by 10%.
Creation OrderSummerSkill2Damage dealt by Summer's summoned creatures increases by 10.7%.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Creation OrderSummerSkill3Damage dealt by Summer's summoned creatures increases by 11.4%.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Creation OrderSummerSkill4Damage dealt by Summer's summoned creatures increases by 12.2%.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Creation OrderSummerSkill5Damage dealt by Summer's summoned creatures increases by 13%.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Creation OrderSummerSkill6Damage dealt by Summer's summoned creatures increases by 13.9%.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Creation OrderSummerSkill7Damage dealt by Summer's summoned creatures increases by 14.8%.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Creation OrderSummerSkill8Damage dealt by Summer's summoned creatures increases by 15.8%.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Creation OrderSummerSkill9Damage dealt by Summer's summoned creatures increases by 16.9%.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Creation OrderSummerSkill10Damage dealt by Summer's summoned creatures increases by 18%.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Fantastic CreationSummerUltimate1Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 15% for 13 seconds, during which Energy cannot be recovered automatically.
Fantastic CreationSummerUltimate2Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 16% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Fantastic CreationSummerUltimate3Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 17.1% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Fantastic CreationSummerUltimate4Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 18.2% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Fantastic CreationSummerUltimate5Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 19.5% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Fantastic CreationSummerUltimate6Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 20.8% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Fantastic CreationSummerUltimate7Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 22.2% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Fantastic CreationSummerUltimate8Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 23.7% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Fantastic CreationSummerUltimate9Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 25.3% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Fantastic CreationSummerUltimate10Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 27% for 13 seconds, during which Energy cannot be recovered automatically.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Battle Statistics PluginSummerPassive1For each existing [Drone], Summer's CRIT Rate increases by 4%.
Battle Statistics PluginSummerPassive2For each existing [Drone], Summer's CRIT Rate increases by 4.3%.Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000
Battle Statistics PluginSummerPassive3For each existing [Drone], Summer's CRIT Rate increases by 4.6%.Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000
Battle Statistics PluginSummerPassive4For each existing [Drone], Summer's CRIT Rate increases by 4.9%.Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500
Battle Statistics PluginSummerPassive5For each existing [Drone], Summer's CRIT Rate increases by 5.2%.Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800
Battle Statistics PluginSummerPassive6For each existing [Drone], Summer's CRIT Rate increases by 5.5%.Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200
Battle Statistics PluginSummerPassive7For each existing [Drone], Summer's CRIT Rate increases by 5.9%.Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000
Battle Statistics PluginSummerPassive8For each existing [Drone], Summer's CRIT Rate increases by 6.3%.Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000
Battle Statistics PluginSummerPassive9For each existing [Drone], Summer's CRIT Rate increases by 6.7%.Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000
Battle Statistics PluginSummerPassive10For each existing [Drone], Summer's CRIT Rate increases by 7.2%.Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
OverloadSummerExclusive1Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 10 seconds.
OverloadSummerExclusive2Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 12.5 seconds.
OverloadSummerExclusive3Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 15 seconds.
ConsonanceLisaNormal attack1Lisa attacks with illusions, dealing (Attack *80%) Magic Damage to a single enemy per hit.
ConsonanceLisaNormal attack2Lisa attacks with illusions, dealing (Attack *85%) Magic Damage to a single enemy per hit.Skill Module I ×5, Ice Stone Raw Ore ×4, DisCoins ×2,500
ConsonanceLisaNormal attack3Lisa attacks with illusions, dealing (Attack *91%) Magic Damage to a single enemy per hit.Skill Module I ×10, Ice Stone Raw Ore ×6, DisCoins ×4,000
ConsonanceLisaNormal attack4Lisa attacks with illusions, dealing (Attack *97%) Magic Damage to a single enemy per hit.Skill Module II ×6, Ice Stone Concentrate ×4, DisCoins ×5,600
ConsonanceLisaNormal attack5Lisa attacks with illusions, dealing (Attack *104%) Magic Damage to a single enemy per hit.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
ConsonanceLisaNormal attack6Lisa attacks with illusions, dealing (Attack *111%) Magic Damage to a single enemy per hit.Skill Module III ×5, Ice Crystal ×4, DisCoins ×12,800
ConsonanceLisaNormal attack7Lisa attacks with illusions, dealing (Attack *118%) Magic Damage to a single enemy per hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×20,000
ConsonanceLisaNormal attack8Lisa attacks with illusions, dealing (Attack *126%) Magic Damage to a single enemy per hit.Skill Module IV ×5, Cracked Ice Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
ConsonanceLisaNormal attack9Lisa attacks with illusions, dealing (Attack *135%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
ConsonanceLisaNormal attack10Lisa attacks with illusions, dealing (Attack *144%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Cracked Ice Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Figure in PictureLisaSkill1When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1 seconds.
Figure in PictureLisaSkill2When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.1 seconds.Skill Module I ×5, Ice Stone Raw Ore ×4, DisCoins ×2,500
Figure in PictureLisaSkill3When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.2 seconds.Skill Module I ×10, Ice Stone Raw Ore ×6, DisCoins ×4,000
Figure in PictureLisaSkill4When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.3 seconds.Skill Module II ×6, Ice Stone Concentrate ×4, DisCoins ×5,600
Figure in PictureLisaSkill5When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.4 seconds.Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500
Figure in PictureLisaSkill6When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.5 seconds.Skill Module III ×5, Ice Crystal ×4, DisCoins ×12,800
Figure in PictureLisaSkill7When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.6 seconds.Skill Module III ×6, Ice Crystal ×5, DisCoins ×20,000
Figure in PictureLisaSkill8When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.7 seconds.Skill Module IV ×5, Cracked Ice Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000
Figure in PictureLisaSkill9When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.8 seconds.Skill Module IV ×6, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000
Figure in PictureLisaSkill10When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 2 seconds.Skill Module IV ×10, Cracked Ice Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Inspiration MazeLisaUltimate1Lisa creates illusions, generating an [Inspiration Maze] in the designated area.
Void ButterflyLisaPassive1When enemies enter the [Inspiration Maze], Lisa inflicts the [Butterfly] mark on them.
LashMacchiatoNormal attack1Macchiato attacks with her whip, dealing (Attack *80%) Magic Damage to a single enemy per hit.
LashMacchiatoNormal attack2Macchiato attacks with her whip, dealing (Attack *85%) Magic Damage to a single enemy per hit.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
LashMacchiatoNormal attack3Macchiato attacks with her whip, dealing (Attack *91%) Magic Damage to a single enemy per hit.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
LashMacchiatoNormal attack4Macchiato attacks with her whip, dealing (Attack *97%) Magic Damage to a single enemy per hit.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
LashMacchiatoNormal attack5Macchiato attacks with her whip, dealing (Attack *104%) Magic Damage to a single enemy per hit.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
LashMacchiatoNormal attack6Macchiato attacks with her whip, dealing (Attack *111%) Magic Damage to a single enemy per hit.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
LashMacchiatoNormal attack7Macchiato attacks with her whip, dealing (Attack *118%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
LashMacchiatoNormal attack8Macchiato attacks with her whip, dealing (Attack *126%) Magic Damage to a single enemy per hit.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
LashMacchiatoNormal attack9Macchiato attacks with her whip, dealing (Attack *135%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
LashMacchiatoNormal attack10Macchiato attacks with her whip, dealing (Attack *144%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Double the TortureMacchiatoSkill1When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1% HP.
Double the TortureMacchiatoSkill2When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.1% HP.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
Double the TortureMacchiatoSkill3When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.2% HP.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
Double the TortureMacchiatoSkill4When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.3% HP.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
Double the TortureMacchiatoSkill5When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.4% HP.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Double the TortureMacchiatoSkill6When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.5% HP.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
Double the TortureMacchiatoSkill7When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.6% HP.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
Double the TortureMacchiatoSkill8When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.7% HP.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
Double the TortureMacchiatoSkill9When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.8% HP.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
Double the TortureMacchiatoSkill10When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 2% HP.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Motivating WhipMacchiatoUltimate1Macchiato whips 1 allied Sinner, granting that Sinner the [Motivate] mark.
Pain NormalizationMacchiatoPassive1[Motivate] mark bearers take 15% less damage.
Pain NormalizationMacchiatoPassive2[Motivate] mark bearers take 15.7% less damage.Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500
Pain NormalizationMacchiatoPassive3[Motivate] mark bearers take 16.4% less damage.Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000
Pain NormalizationMacchiatoPassive4[Motivate] mark bearers take 17.2% less damage.Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600
Pain NormalizationMacchiatoPassive5[Motivate] mark bearers take 18% less damage.Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500
Pain NormalizationMacchiatoPassive6[Motivate] mark bearers take 18.8% less damage.Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800
Pain NormalizationMacchiatoPassive7[Motivate] mark bearers take 19.7% less damage.Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000
Pain NormalizationMacchiatoPassive8[Motivate] mark bearers take 20.6% less damage.Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000
Pain NormalizationMacchiatoPassive9[Motivate] mark bearers take 21.5% less damage.Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000
Pain NormalizationMacchiatoPassive10[Motivate] mark bearers take 22.5% less damage.Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000
Defensive CounterattackKawa-kawaNormal attack1Kawa-kawa attacks with his cane, dealing (Attack *77%) Physical Damage to a single enemy per hit.
Defensive CounterattackKawa-kawaNormal attack2Kawa-kawa attacks with his cane, dealing (Attack *83%) Physical Damage to a single enemy per hit.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Defensive CounterattackKawa-kawaNormal attack3Kawa-kawa attacks with his cane, dealing (Attack *88%) Physical Damage to a single enemy per hit.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Defensive CounterattackKawa-kawaNormal attack4Kawa-kawa attacks with his cane, dealing (Attack *94%) Physical Damage to a single enemy per hit.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Defensive CounterattackKawa-kawaNormal attack5Kawa-kawa attacks with his cane, dealing (Attack *100%) Physical Damage to a single enemy per hit.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Defensive CounterattackKawa-kawaNormal attack6Kawa-kawa attacks with his cane, dealing (Attack *107%) Physical Damage to a single enemy per hit.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Defensive CounterattackKawa-kawaNormal attack7Kawa-kawa attacks with his cane, dealing (Attack *114%) Physical Damage to a single enemy per hit.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Defensive CounterattackKawa-kawaNormal attack8Kawa-kawa attacks with his cane, dealing (Attack *122%) Physical Damage to a single enemy per hit.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Defensive CounterattackKawa-kawaNormal attack9Kawa-kawa attacks with his cane, dealing (Attack *130%) Physical Damage to a single enemy per hit.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Defensive CounterattackKawa-kawaNormal attack10Kawa-kawa attacks with his cane, dealing (Attack *139%) Physical Damage to a single enemy per hit.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Safe RouteKawa-kawaSkill1When casting Ultimate, all [Protective Beacon] bearers recover 11% HP.
Safe RouteKawa-kawaSkill2When casting Ultimate, all [Protective Beacon] bearers recover 11.7% HP.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Safe RouteKawa-kawaSkill3When casting Ultimate, all [Protective Beacon] bearers recover 12.5% HP.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Safe RouteKawa-kawaSkill4When casting Ultimate, all [Protective Beacon] bearers recover 13.4% HP.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Safe RouteKawa-kawaSkill5When casting Ultimate, all [Protective Beacon] bearers recover 14.3% HP.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Safe RouteKawa-kawaSkill6When casting Ultimate, all [Protective Beacon] bearers recover 15.2% HP.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Safe RouteKawa-kawaSkill7When casting Ultimate, all [Protective Beacon] bearers recover 16.3% HP.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Safe RouteKawa-kawaSkill8When casting Ultimate, all [Protective Beacon] bearers recover 17.4% HP.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Safe RouteKawa-kawaSkill9When casting Ultimate, all [Protective Beacon] bearers recover 18.5% HP.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Safe RouteKawa-kawaSkill10When casting Ultimate, all [Protective Beacon] bearers recover 19.8% HP.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Protective BeaconKawa-kawaUltimate1Kawa-kawa designates 1 allied Sinner, generating 1 [Protective Beacon] in that Sinner's grid.
Windproof PulseKawa-kawaPassive1For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2%, stacking up to 6 times.
Windproof PulseKawa-kawaPassive2For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.1%, stacking up to 6 times.Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000
Windproof PulseKawa-kawaPassive3For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.3%, stacking up to 6 times.Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000
Windproof PulseKawa-kawaPassive4For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.4%, stacking up to 6 times.Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000
Windproof PulseKawa-kawaPassive5For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.6%, stacking up to 6 times.Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500
Windproof PulseKawa-kawaPassive6For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.8%, stacking up to 6 times.Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000
Windproof PulseKawa-kawaPassive7For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3%, stacking up to 6 times.Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000
Windproof PulseKawa-kawaPassive8For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.2%, stacking up to 6 times.Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
Windproof PulseKawa-kawaPassive9For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.4%, stacking up to 6 times.Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
Windproof PulseKawa-kawaPassive10For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.6%, stacking up to 6 times.Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
BlazeIgnisNormal attack1Ignis attacks by shooting flames, dealing (Attack *74%) Magic Damage to a single enemy per hit.
BlazeIgnisNormal attack2Ignis attacks by shooting flames, dealing (Attack *80%) Magic Damage to a single enemy per hit.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
BlazeIgnisNormal attack3Ignis attacks by shooting flames, dealing (Attack *86%) Magic Damage to a single enemy per hit.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
BlazeIgnisNormal attack4Ignis attacks by shooting flames, dealing (Attack *93%) Magic Damage to a single enemy per hit.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
BlazeIgnisNormal attack5Ignis attacks by shooting flames, dealing (Attack *101%) Magic Damage to a single enemy per hit.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
BlazeIgnisNormal attack6Ignis attacks by shooting flames, dealing (Attack *109%) Magic Damage to a single enemy per hit.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
BlazeIgnisNormal attack7Ignis attacks by shooting flames, dealing (Attack *117%) Magic Damage to a single enemy per hit.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
BlazeIgnisNormal attack8Ignis attacks by shooting flames, dealing (Attack *127%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000
BlazeIgnisNormal attack9Ignis attacks by shooting flames, dealing (Attack *137%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000
BlazeIgnisNormal attack10Ignis attacks by shooting flames, dealing (Attack *148%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Storm of FlamesIgnisSkill1Every 5 times Ignis performs normal attack, she summons an additional [Meteorite].
Overload SparksIgnisUltimate1Ignis removes her restraints, enhancing her normal attack for 12 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now summons 1 [Meteorite] per hit instead.
Uncontrollable BlazeIgnisPassive1When [Meteorite] deals damage, it inflicts the [Burn] mark on enemies.
Mental SoreChameleonNormal attack1Chameleon starts to hypnotize, dealing (Attack *78%) Magic Damage to a single enemy per hit.
Mental SoreChameleonNormal attack2Chameleon starts to hypnotize, dealing (Attack *83%) Magic Damage to a single enemy per hit.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Mental SoreChameleonNormal attack3Chameleon starts to hypnotize, dealing (Attack *89%) Magic Damage to a single enemy per hit.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Mental SoreChameleonNormal attack4Chameleon starts to hypnotize, dealing (Attack *95%) Magic Damage to a single enemy per hit.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Mental SoreChameleonNormal attack5Chameleon starts to hypnotize, dealing (Attack *102%) Magic Damage to a single enemy per hit.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Mental SoreChameleonNormal attack6Chameleon starts to hypnotize, dealing (Attack *108%) Magic Damage to a single enemy per hit.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Mental SoreChameleonNormal attack7Chameleon starts to hypnotize, dealing (Attack *116%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Mental SoreChameleonNormal attack8Chameleon starts to hypnotize, dealing (Attack *124%) Magic Damage to a single enemy per hit.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
Mental SoreChameleonNormal attack9Chameleon starts to hypnotize, dealing (Attack *132%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
Mental SoreChameleonNormal attack10Chameleon starts to hypnotize, dealing (Attack *141%) Magic Damage to a single enemy per hit.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Mass HypnosisChameleonSkill1When casting the Ultimate, Chameleon additionally grants that Sinner the [Catalyst] mark. All [Catalyst] mark bearers also additionally gain 1 stack of the [Deep Suggestion] mark.
SuggestionChameleonUltimate1Chameleon uses psychological manipulation, designating 1 allied Sinner and giving them 1 stack of the [Deep Suggestion] mark.
TransferenceChameleonPassive1When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10% for 10 seconds.
TransferenceChameleonPassive2When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10.5% for 10 seconds.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
TransferenceChameleonPassive3When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10.9% for 10 seconds.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
TransferenceChameleonPassive4When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 11.4% for 10 seconds.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
TransferenceChameleonPassive5When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 12% for 10 seconds.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
TransferenceChameleonPassive6When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 12.5% for 10 seconds.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
TransferenceChameleonPassive7When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 13.1% for 10 seconds.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
TransferenceChameleonPassive8When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 13.7% for 10 seconds.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000
TransferenceChameleonPassive9When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 14.3% for 10 seconds.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000
TransferenceChameleonPassive10When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 15% for 10 seconds.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000
Celestial PhenomenonStargazerNormal attack1Stargazer channels energy through her magic weapon, dealing (Attack *71%) Magic Damage to a single enemy per hit.
Celestial PhenomenonStargazerNormal attack2Stargazer channels energy through her magic weapon, dealing (Attack *75%) Magic Damage to a single enemy per hit.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
Celestial PhenomenonStargazerNormal attack3Stargazer channels energy through her magic weapon, dealing (Attack *80%) Magic Damage to a single enemy per hit.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
Celestial PhenomenonStargazerNormal attack4Stargazer channels energy through her magic weapon, dealing (Attack *86%) Magic Damage to a single enemy per hit.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
Celestial PhenomenonStargazerNormal attack5Stargazer channels energy through her magic weapon, dealing (Attack *92%) Magic Damage to a single enemy per hit.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
Celestial PhenomenonStargazerNormal attack6Stargazer channels energy through her magic weapon, dealing (Attack *98%) Magic Damage to a single enemy per hit.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
Celestial PhenomenonStargazerNormal attack7Stargazer channels energy through her magic weapon, dealing (Attack *104%) Magic Damage to a single enemy per hit.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
Celestial PhenomenonStargazerNormal attack8Stargazer channels energy through her magic weapon, dealing (Attack *111%) Magic Damage to a single enemy per hit.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000
Celestial PhenomenonStargazerNormal attack9Stargazer channels energy through her magic weapon, dealing (Attack *119%) Magic Damage to a single enemy per hit.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000
Celestial PhenomenonStargazerNormal attack10Stargazer channels energy through her magic weapon, dealing (Attack *127%) Magic Damage to a single enemy per hit.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Astral GuidanceStargazerSkill1When [Victory Star] deals damage, enemies take 4% more damage from summoned creatures for 6 seconds, stacking up to 5 times.
Astral GuidanceStargazerSkill2When [Victory Star] deals damage, enemies take 4.3% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
Astral GuidanceStargazerSkill3When [Victory Star] deals damage, enemies take 4.6% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
Astral GuidanceStargazerSkill4When [Victory Star] deals damage, enemies take 4.9% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
Astral GuidanceStargazerSkill5When [Victory Star] deals damage, enemies take 5.2% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
Astral GuidanceStargazerSkill6When [Victory Star] deals damage, enemies take 5.5% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
Astral GuidanceStargazerSkill7When [Victory Star] deals damage, enemies take 5.9% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
Astral GuidanceStargazerSkill8When [Victory Star] deals damage, enemies take 6.3% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000
Astral GuidanceStargazerSkill9When [Victory Star] deals damage, enemies take 6.7% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000
Astral GuidanceStargazerSkill10When [Victory Star] deals damage, enemies take 7.2% more damage from summoned creatures for 6 seconds, stacking up to 5 times.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
Victory StarStargazerUltimate1Stargazer gathers energy through her magic weapon to summon 1 [Victory Star] to a designated grid.
Realm of TruthStargazerPassive1When [Victory Star] disappears, it deals (Attack *200%) Magic Damage to all enemies within a 3x3 square around it.
Realm of TruthStargazerPassive2When [Victory Star] disappears, it deals (Attack *214%) Magic Damage to all enemies within a 3x3 square around it.Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000
Realm of TruthStargazerPassive3When [Victory Star] disappears, it deals (Attack *228%) Magic Damage to all enemies within a 3x3 square around it.Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000
Realm of TruthStargazerPassive4When [Victory Star] disappears, it deals (Attack *243%) Magic Damage to all enemies within a 3x3 square around it.Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500
Realm of TruthStargazerPassive5When [Victory Star] disappears, it deals (Attack *260%) Magic Damage to all enemies within a 3x3 square around it.Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800
Realm of TruthStargazerPassive6When [Victory Star] disappears, it deals (Attack *277%) Magic Damage to all enemies within a 3x3 square around it.Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200
Realm of TruthStargazerPassive7When [Victory Star] disappears, it deals (Attack *296%) Magic Damage to all enemies within a 3x3 square around it.Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000
Realm of TruthStargazerPassive8When [Victory Star] disappears, it deals (Attack *316%) Magic Damage to all enemies within a 3x3 square around it.Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000
Realm of TruthStargazerPassive9When [Victory Star] disappears, it deals (Attack *337%) Magic Damage to all enemies within a 3x3 square around it.Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000
Realm of TruthStargazerPassive10When [Victory Star] disappears, it deals (Attack *360%) Magic Damage to all enemies within a 3x3 square around it.Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000
DreamlandStargazerExclusive1Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *20%) Magic Damage.
DreamlandStargazerExclusive2Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *23%) Magic Damage.
DreamlandStargazerExclusive3Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *26%) Magic Damage.
Forge/Vicious SwordMessNormal attack1Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *38%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *189%) Physical Damage to a single enemy.
Forge/Vicious SwordMessNormal attack2Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *40%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *201%) Physical Damage to a single enemy.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Forge/Vicious SwordMessNormal attack3Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *43%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *215%) Physical Damage to a single enemy.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Forge/Vicious SwordMessNormal attack4Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *46%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *230%) Physical Damage to a single enemy.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Forge/Vicious SwordMessNormal attack5Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *49%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *245%) Physical Damage to a single enemy.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Forge/Vicious SwordMessNormal attack6Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *52%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *262%) Physical Damage to a single enemy.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Forge/Vicious SwordMessNormal attack7Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *56%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *279%) Physical Damage to a single enemy.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Forge/Vicious SwordMessNormal attack8Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *59%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *298%) Physical Damage to a single enemy.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Forge/Vicious SwordMessNormal attack9Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *63%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *318%) Physical Damage to a single enemy.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Forge/Vicious SwordMessNormal attack10Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *68%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *340%) Physical Damage to a single enemy.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Compatibility WeaponMessSkill1When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 40% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack.
Compatibility WeaponMessSkill2When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 42% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Compatibility WeaponMessSkill3When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 44% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Compatibility WeaponMessSkill4When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 46% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Compatibility WeaponMessSkill5When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 48% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Compatibility WeaponMessSkill6When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 50% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Compatibility WeaponMessSkill7When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 52% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Compatibility WeaponMessSkill8When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 55% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Compatibility WeaponMessSkill9When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 57% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Compatibility WeaponMessSkill10When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 60% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Vicious SmithMessUltimate1Mess drains malice from others, increasing her Attack by 10%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.
Vicious SmithMessUltimate2Mess drains malice from others, increasing her Attack by 10.7%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Vicious SmithMessUltimate3Mess drains malice from others, increasing her Attack by 11.4%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Vicious SmithMessUltimate4Mess drains malice from others, increasing her Attack by 12.2%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Vicious SmithMessUltimate5Mess drains malice from others, increasing her Attack by 13%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Vicious SmithMessUltimate6Mess drains malice from others, increasing her Attack by 13.9%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Vicious SmithMessUltimate7Mess drains malice from others, increasing her Attack by 14.8%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Vicious SmithMessUltimate8Mess drains malice from others, increasing her Attack by 15.8%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Vicious SmithMessUltimate9Mess drains malice from others, increasing her Attack by 16.9%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Vicious SmithMessUltimate10Mess drains malice from others, increasing her Attack by 18%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Malice ContagionMessPassive1When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4% of Mess's Attack for 15 seconds.
Malice ContagionMessPassive2When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.2% of Mess's Attack for 15 seconds.Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000
Malice ContagionMessPassive3When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.4% of Mess's Attack for 15 seconds.Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000
Malice ContagionMessPassive4When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.6% of Mess's Attack for 15 seconds.Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000
Malice ContagionMessPassive5When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.8% of Mess's Attack for 15 seconds.Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500
Malice ContagionMessPassive6When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5% of Mess's Attack for 15 seconds.Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000
Malice ContagionMessPassive7When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.2% of Mess's Attack for 15 seconds.Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000
Malice ContagionMessPassive8When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.5% of Mess's Attack for 15 seconds.Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000
Malice ContagionMessPassive9When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.7% of Mess's Attack for 15 seconds.Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000
Malice ContagionMessPassive10When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 6% of Mess's Attack for 15 seconds.Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000
Furnace of MaliceMessExclusive1Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 5% for 15 seconds, stacking up to 9 times.
Furnace of MaliceMessExclusive2Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 6% for 15 seconds, stacking up to 9 times.
Furnace of MaliceMessExclusive3Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 7% for 15 seconds, stacking up to 9 times.
Petrifying IllusionLamiaNormal attack1Lamia attacks by swinging her wand, dealing (Attack *70%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.
Petrifying IllusionLamiaNormal attack2Lamia attacks by swinging her wand, dealing (Attack *76%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Petrifying IllusionLamiaNormal attack3Lamia attacks by swinging her wand, dealing (Attack *82%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000
Petrifying IllusionLamiaNormal attack4Lamia attacks by swinging her wand, dealing (Attack *88%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000
Petrifying IllusionLamiaNormal attack5Lamia attacks by swinging her wand, dealing (Attack *95%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500
Petrifying IllusionLamiaNormal attack6Lamia attacks by swinging her wand, dealing (Attack *103%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000
Petrifying IllusionLamiaNormal attack7Lamia attacks by swinging her wand, dealing (Attack *111%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000
Petrifying IllusionLamiaNormal attack8Lamia attacks by swinging her wand, dealing (Attack *120%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000
Petrifying IllusionLamiaNormal attack9Lamia attacks by swinging her wand, dealing (Attack *130%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000
Petrifying IllusionLamiaNormal attack10Lamia attacks by swinging her wand, dealing (Attack *140%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark.Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000
Predatory MarkLamiaSkill1For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5%, stacking up to 6 times.
Predatory MarkLamiaSkill2For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5.3%, stacking up to 6 times.Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000
Predatory MarkLamiaSkill3For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5.6%, stacking up to 6 times.Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000

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