Path to Nowhere Skills
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5,263 skills
| Name | Sinner | Slot | Lv. | Effect | Cost to reach |
|---|---|---|---|---|---|
| Luvia Ray | Normal attack | 1 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *67%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *100%) Magic Damage to a single enemy. | ||
| Luvia Ray | Normal attack | 2 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *71%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *107%) Magic Damage to a single enemy. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Luvia Ray | Normal attack | 3 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *76%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *114%) Magic Damage to a single enemy. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Luvia Ray | Normal attack | 4 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *81%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *122%) Magic Damage to a single enemy. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Luvia Ray | Normal attack | 5 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *87%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *130%) Magic Damage to a single enemy. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Luvia Ray | Normal attack | 6 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *92%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *139%) Magic Damage to a single enemy. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Luvia Ray | Normal attack | 7 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *99%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *148%) Magic Damage to a single enemy. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Luvia Ray | Normal attack | 8 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *105%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *158%) Magic Damage to a single enemy. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Luvia Ray | Normal attack | 9 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *112%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *169%) Magic Damage to a single enemy. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Luvia Ray | Normal attack | 10 | Luvia Ray has 2 personalities and Luvia is her initial personality. [Luvia]: Throws the Lightning Chain, dealing (Attack *120%) Magic Damage to a single enemy. After dealing damage, the chain rebounds to another enemy within a cross area around the hit enemy. This can be triggered once only. [Ray]: Throws the Thunder Spear, expanding the normal attack range to 3 rows x 6 columns in front of her and shortening the attack interval. Each hit deals (Attack *180%) Magic Damage to a single enemy. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Luvia Ray | Skill | 1 | When Luvia and Ray deal damage, they gain 1 Electricity. When Electricity reaches 15, they enter the [Overload] state. While in the [Overload] state, their normal attack CRIT Rate increases by 100% and they inflict 1 stack of the [Electrocution] mark on enemies after dealing damage. | ||
| Luvia Ray | Ultimate | 1 | Luvia stimulates herself with electric current, increasing Attack Speed by 15%. After casting the Ultimate, Luvia Ray switches personalities. | ||
| Luvia Ray | Ultimate | 2 | Luvia stimulates herself with electric current, increasing Attack Speed by 16%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Luvia Ray | Ultimate | 3 | Luvia stimulates herself with electric current, increasing Attack Speed by 17%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Luvia Ray | Ultimate | 4 | Luvia stimulates herself with electric current, increasing Attack Speed by 18%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Luvia Ray | Ultimate | 5 | Luvia stimulates herself with electric current, increasing Attack Speed by 19%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Luvia Ray | Ultimate | 6 | Luvia stimulates herself with electric current, increasing Attack Speed by 21%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Luvia Ray | Ultimate | 7 | Luvia stimulates herself with electric current, increasing Attack Speed by 22%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Luvia Ray | Ultimate | 8 | Luvia stimulates herself with electric current, increasing Attack Speed by 24%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Luvia Ray | Ultimate | 9 | Luvia stimulates herself with electric current, increasing Attack Speed by 25%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Luvia Ray | Ultimate | 10 | Luvia stimulates herself with electric current, increasing Attack Speed by 27%. After casting the Ultimate, Luvia Ray switches personalities. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Luvia Ray | Passive | 1 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5%, stacking up to 3 times. | ||
| Luvia Ray | Passive | 2 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5.3%, stacking up to 3 times. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Luvia Ray | Passive | 3 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 5.7%, stacking up to 3 times. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Luvia Ray | Passive | 4 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.1%, stacking up to 3 times. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Luvia Ray | Passive | 5 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.5%, stacking up to 3 times. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Luvia Ray | Passive | 6 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 6.9%, stacking up to 3 times. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Luvia Ray | Passive | 7 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 7.4%, stacking up to 3 times. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Luvia Ray | Passive | 8 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 7.9%, stacking up to 3 times. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Luvia Ray | Passive | 9 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 8.4%, stacking up to 3 times. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Luvia Ray | Passive | 10 | Each time Luvia and Ray enter the [Overload] state, their Attack Speed increases by 9%, stacking up to 3 times. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Bipolar Thunderstorm | Luvia Ray | Exclusive | 1 | Each normal attack hit deals damage twice. Lasts for 10 seconds. | |
Bipolar Thunderstorm | Luvia Ray | Exclusive | 2 | Each normal attack hit deals damage twice. Lasts for 12 seconds. | |
Bipolar Thunderstorm | Luvia Ray | Exclusive | 3 | Each normal attack hit deals damage twice. Lasts for 15 seconds. | |
| Victoria | Normal attack | 1 | Victoria attacks by manipulating blood, dealing (Attack *83%) Magic Damage to a single enemy per hit. | ||
| Victoria | Normal attack | 2 | Victoria attacks by manipulating blood, dealing (Attack *89%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 | |
| Victoria | Normal attack | 3 | Victoria attacks by manipulating blood, dealing (Attack *95%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 | |
| Victoria | Normal attack | 4 | Victoria attacks by manipulating blood, dealing (Attack *101%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 | |
| Victoria | Normal attack | 5 | Victoria attacks by manipulating blood, dealing (Attack *108%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 | |
| Victoria | Normal attack | 6 | Victoria attacks by manipulating blood, dealing (Attack *115%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 | |
| Victoria | Normal attack | 7 | Victoria attacks by manipulating blood, dealing (Attack *123%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 | |
| Victoria | Normal attack | 8 | Victoria attacks by manipulating blood, dealing (Attack *131%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Victoria | Normal attack | 9 | Victoria attacks by manipulating blood, dealing (Attack *140%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Victoria | Normal attack | 10 | Victoria attacks by manipulating blood, dealing (Attack *149%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Victoria | Skill | 1 | When her Ultimate deals damage, Victoria inflicts 1 stack of the [Rose] mark on enemies. | ||
Rose Penetration | Victoria | Ultimate | 1 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *110%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | |
Rose Penetration | Victoria | Ultimate | 2 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *117%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 |
Rose Penetration | Victoria | Ultimate | 3 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *125%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 |
Rose Penetration | Victoria | Ultimate | 4 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *134%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 |
Rose Penetration | Victoria | Ultimate | 5 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *143%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 |
Rose Penetration | Victoria | Ultimate | 6 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *152%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 |
Rose Penetration | Victoria | Ultimate | 7 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *163%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 |
Rose Penetration | Victoria | Ultimate | 8 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *174%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 |
Rose Penetration | Victoria | Ultimate | 9 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *185%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 |
Rose Penetration | Victoria | Ultimate | 10 | Victoria makes blood surge, consumes 50% of her current HP, and continuously generates [Crimson Rose] in the designated range, dealing (Attack *198%) Magic Damage 6 times to enemies within [Crimson Rose]. Energy cannot be recovered automatically during this period. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
| Victoria | Passive | 1 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 100. | ||
| Victoria | Passive | 2 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 105. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 | |
| Victoria | Passive | 3 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 110. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 | |
| Victoria | Passive | 4 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 115. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 | |
| Victoria | Passive | 5 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 120. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 | |
| Victoria | Passive | 6 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 130. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 | |
| Victoria | Passive | 7 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 140. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 | |
| Victoria | Passive | 8 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 150. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Victoria | Passive | 9 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 165. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Victoria | Passive | 10 | For every 50 HP lost in total, Victoria's Attack increases by 1, up to a maximum of 180. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
White Rose | Victoria | Exclusive | 1 | When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 10%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed. | |
White Rose | Victoria | Exclusive | 2 | When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 12.5%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed. | |
White Rose | Victoria | Exclusive | 3 | When activated, changes the normal attack effect. Victoria drains her blood, causing her normal attack to deal damage to all enemies in a single grid and inflict 1 stack of [Rose] mark. While the effect lasts, Victoria's damage increases by 15%, but consumes 2.5% of her HP per second. When deactivated, this effect is removed. | |
| NOX | Normal attack | 1 | NOX swings her huge sword, dealing (Attack *90%) Physical Damage to a single enemy per hit. | ||
| NOX | Normal attack | 2 | NOX swings her huge sword, dealing (Attack *96%) Physical Damage to a single enemy per hit. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 | |
| NOX | Normal attack | 3 | NOX swings her huge sword, dealing (Attack *102%) Physical Damage to a single enemy per hit. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 | |
| NOX | Normal attack | 4 | NOX swings her huge sword, dealing (Attack *109%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 | |
| NOX | Normal attack | 5 | NOX swings her huge sword, dealing (Attack *116%) Physical Damage to a single enemy per hit. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 | |
| NOX | Normal attack | 6 | NOX swings her huge sword, dealing (Attack *124%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 | |
| NOX | Normal attack | 7 | NOX swings her huge sword, dealing (Attack *132%) Physical Damage to a single enemy per hit. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 | |
| NOX | Normal attack | 8 | NOX swings her huge sword, dealing (Attack *141%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| NOX | Normal attack | 9 | NOX swings her huge sword, dealing (Attack *151%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| NOX | Normal attack | 10 | NOX swings her huge sword, dealing (Attack *161%) Physical Damage to a single enemy per hit. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| NOX | Skill | 1 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 15%. | ||
| NOX | Skill | 2 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 16%. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 | |
| NOX | Skill | 3 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 17%. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 | |
| NOX | Skill | 4 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 18%. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 | |
| NOX | Skill | 5 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 19%. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 | |
| NOX | Skill | 6 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 20%. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 | |
| NOX | Skill | 7 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 22%. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 | |
| NOX | Skill | 8 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 24%. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| NOX | Skill | 9 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 27%. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| NOX | Skill | 10 | When an enemy dies, NOX's Attack increases by 0.6%, up to a maximum of 30%. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| NOX | Ultimate | 1 | NOX unleashes the hidden power within her, enhancing her normal attack for 20 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: Attack interval increases and each swing now deals 2 waves of [Sword of Defeat]. | ||
| NOX | Passive | 1 | When NOX is present, all enemies' Defense decreases by 15%. | ||
| NOX | Passive | 2 | When NOX is present, all enemies' Defense decreases by 16%. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 | |
| NOX | Passive | 3 | When NOX is present, all enemies' Defense decreases by 17.1%. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 | |
| NOX | Passive | 4 | When NOX is present, all enemies' Defense decreases by 18.2%. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 | |
| NOX | Passive | 5 | When NOX is present, all enemies' Defense decreases by 19.5%. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 | |
| NOX | Passive | 6 | When NOX is present, all enemies' Defense decreases by 20.8%. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 | |
| NOX | Passive | 7 | When NOX is present, all enemies' Defense decreases by 22.2%. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 | |
| NOX | Passive | 8 | When NOX is present, all enemies' Defense decreases by 23.7%. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| NOX | Passive | 9 | When NOX is present, all enemies' Defense decreases by 25.3%. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| NOX | Passive | 10 | When NOX is present, all enemies' Defense decreases by 27%. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Hecate | Normal attack | 1 | Hecate attacks with Nightmare's power, dealing (Attack *105%) Magic Damage to a single enemy per hit. | ||
| Hecate | Normal attack | 2 | Hecate attacks with Nightmare's power, dealing (Attack *112%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Hecate | Normal attack | 3 | Hecate attacks with Nightmare's power, dealing (Attack *120%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Hecate | Normal attack | 4 | Hecate attacks with Nightmare's power, dealing (Attack *128%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Hecate | Normal attack | 5 | Hecate attacks with Nightmare's power, dealing (Attack *136%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Hecate | Normal attack | 6 | Hecate attacks with Nightmare's power, dealing (Attack *146%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Hecate | Normal attack | 7 | Hecate attacks with Nightmare's power, dealing (Attack *155%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Hecate | Normal attack | 8 | Hecate attacks with Nightmare's power, dealing (Attack *166%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Hecate | Normal attack | 9 | Hecate attacks with Nightmare's power, dealing (Attack *177%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Hecate | Normal attack | 10 | Hecate attacks with Nightmare's power, dealing (Attack *189%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Hecate | Skill | 1 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1%. | ||
| Hecate | Skill | 2 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.1%. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Hecate | Skill | 3 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.15%. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Hecate | Skill | 4 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.2%. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Hecate | Skill | 5 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.3%. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Hecate | Skill | 6 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.4%. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Hecate | Skill | 7 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.5%. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Hecate | Skill | 8 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.6%. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Hecate | Skill | 9 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.7%. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Hecate | Skill | 10 | When Hecate and [Nightmare] deal damage, for each stack of the [Dream] mark an enemy carries, damage against that enemy increases by 1.8%. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Hecate | Ultimate | 1 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *630%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | ||
| Hecate | Ultimate | 2 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *672%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Hecate | Ultimate | 3 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *714%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Hecate | Ultimate | 4 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *763%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Hecate | Ultimate | 5 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *819%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Hecate | Ultimate | 6 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *868%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Hecate | Ultimate | 7 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *931%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Hecate | Ultimate | 8 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *994%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Hecate | Ultimate | 9 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *1057%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Hecate | Ultimate | 10 | Hecate unleashes Nightmare's power, performing multi-hit attacks on all enemies in the designated grid, dealing (Attack *1134%) Magic Damage in total. The first hit additionally deals 1 Core Damage. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Hecate | Passive | 1 | When entering battle, all allied units' Magic Penetration increases by 10%. | ||
| Hecate | Passive | 2 | When entering battle, all allied units' Magic Penetration increases by 10.7%. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Hecate | Passive | 3 | When entering battle, all allied units' Magic Penetration increases by 11.4%. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Hecate | Passive | 4 | When entering battle, all allied units' Magic Penetration increases by 12.2%. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Hecate | Passive | 5 | When entering battle, all allied units' Magic Penetration increases by 13%. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Hecate | Passive | 6 | When entering battle, all allied units' Magic Penetration increases by 13.9%. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Hecate | Passive | 7 | When entering battle, all allied units' Magic Penetration increases by 14.8%. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Hecate | Passive | 8 | When entering battle, all allied units' Magic Penetration increases by 15.8%. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Hecate | Passive | 9 | When entering battle, all allied units' Magic Penetration increases by 16.9%. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Hecate | Passive | 10 | When entering battle, all allied units' Magic Penetration increases by 18%. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Forbidden Nightmare | Hecate | Exclusive | 1 | Hecate summons [Nightmare] to a designated grid. When [Nightmare] dies, Hecate experiences [Nightmare Feedback] for 5 seconds. | |
| Che | Normal attack | 1 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *84%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *84%) Physical Damage to a single enemy. | ||
| Che | Normal attack | 2 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *90%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *90%) Physical Damage to a single enemy. | Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500 | |
| Che | Normal attack | 3 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *96%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *96%) Physical Damage to a single enemy. | Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Che | Normal attack | 4 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *102%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *102%) Physical Damage to a single enemy. | Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600 | |
| Che | Normal attack | 5 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *109%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *109%) Physical Damage to a single enemy. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Che | Normal attack | 6 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *116%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *116%) Physical Damage to a single enemy. | Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800 | |
| Che | Normal attack | 7 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *124%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *124%) Physical Damage to a single enemy. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000 | |
| Che | Normal attack | 8 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *133%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *133%) Physical Damage to a single enemy. | Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Che | Normal attack | 9 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *142%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *142%) Physical Damage to a single enemy. | Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Che | Normal attack | 10 | Che attacks alternately with a dagger and a hand axe: First hit: He attacks with the dagger, dealing (Attack *151%) Physical Damage to a single enemy. Second hit: He attacks with the hand axe, dealing (Attack *151%) Physical Damage to a single enemy. | Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Che | Skill | 1 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.5% more damage for 5 seconds, stacking up to 5 times. | ||
| Che | Skill | 2 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.7% more damage for 5 seconds, stacking up to 5 times. | Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500 | |
| Che | Skill | 3 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 2.8% more damage for 5 seconds, stacking up to 5 times. | Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Che | Skill | 4 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3% more damage for 5 seconds, stacking up to 5 times. | Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600 | |
| Che | Skill | 5 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.2% more damage for 5 seconds, stacking up to 5 times. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Che | Skill | 6 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.5% more damage for 5 seconds, stacking up to 5 times. | Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800 | |
| Che | Skill | 7 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.7% more damage for 5 seconds, stacking up to 5 times. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000 | |
| Che | Skill | 8 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 3.9% more damage for 5 seconds, stacking up to 5 times. | Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Che | Skill | 9 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 4.2% more damage for 5 seconds, stacking up to 5 times. | Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Che | Skill | 10 | When Che deals Normal Attack Damage with his dagger to [Arrest] mark bearers, those enemies take 4.5% more damage for 5 seconds, stacking up to 5 times. | Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Che | Ultimate | 1 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *400%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | ||
| Che | Ultimate | 2 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *427%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500 | |
| Che | Ultimate | 3 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *456%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Che | Ultimate | 4 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *487%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600 | |
| Che | Ultimate | 5 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *519%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Che | Ultimate | 6 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *554%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800 | |
| Che | Ultimate | 7 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *592%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000 | |
| Che | Ultimate | 8 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *632%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Che | Ultimate | 9 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *674%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Che | Ultimate | 10 | Che declares his hunt and throws his hand axe and dagger, dealing (Attack *720%) Physical Damage and 1 Core Damage to all enemies within the skill range. He also inflicts the [Arrest] mark. | Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Che | Passive | 1 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 20% chance of gaining 1 Energy. | ||
| Che | Passive | 2 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 21.3% chance of gaining 1 Energy. | Skill Module I ×5, Tear Stone Raw Ore ×4, DisCoins ×2,500 | |
| Che | Passive | 3 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 22.8% chance of gaining 1 Energy. | Skill Module I ×10, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Che | Passive | 4 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 24.3% chance of gaining 1 Energy. | Skill Module II ×6, Tear Stone Concentrate ×4, DisCoins ×5,600 | |
| Che | Passive | 5 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 26% chance of gaining 1 Energy. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Che | Passive | 6 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 27.7% chance of gaining 1 Energy. | Skill Module III ×5, Tear Crystal ×4, DisCoins ×12,800 | |
| Che | Passive | 7 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 29.6% chance of gaining 1 Energy. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×20,000 | |
| Che | Passive | 8 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 31.6% chance of gaining 1 Energy. | Skill Module IV ×5, Misty Tear Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Che | Passive | 9 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 33.7% chance of gaining 1 Energy. | Skill Module IV ×6, Misty Tear Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Che | Passive | 10 | When Che deals Normal Attack Damage with his hand axe to [Arrest] mark bearers, there is a 36% chance of gaining 1 Energy. | Skill Module IV ×10, Misty Tear Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
Shadow Scythe | Crache | Normal attack | 1 | Crache attacks by turning shadows into scythes, dealing (Attack *92%) Physical Damage to all enemies within skill range per hit. | |
Shadow Scythe | Crache | Normal attack | 2 | Crache attacks by turning shadows into scythes, dealing (Attack *98%) Physical Damage to all enemies within skill range per hit. | Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 |
Shadow Scythe | Crache | Normal attack | 3 | Crache attacks by turning shadows into scythes, dealing (Attack *104%) Physical Damage to all enemies within skill range per hit. | Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000 |
Shadow Scythe | Crache | Normal attack | 4 | Crache attacks by turning shadows into scythes, dealing (Attack *112%) Physical Damage to all enemies within skill range per hit. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 |
Shadow Scythe | Crache | Normal attack | 5 | Crache attacks by turning shadows into scythes, dealing (Attack *119%) Physical Damage to all enemies within skill range per hit. | Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800 |
Shadow Scythe | Crache | Normal attack | 6 | Crache attacks by turning shadows into scythes, dealing (Attack *127%) Physical Damage to all enemies within skill range per hit. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200 |
Shadow Scythe | Crache | Normal attack | 7 | Crache attacks by turning shadows into scythes, dealing (Attack *136%) Physical Damage to all enemies within skill range per hit. | Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000 |
Shadow Scythe | Crache | Normal attack | 8 | Crache attacks by turning shadows into scythes, dealing (Attack *145%) Physical Damage to all enemies within skill range per hit. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 |
Shadow Scythe | Crache | Normal attack | 9 | Crache attacks by turning shadows into scythes, dealing (Attack *155%) Physical Damage to all enemies within skill range per hit. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 |
Shadow Scythe | Crache | Normal attack | 10 | Crache attacks by turning shadows into scythes, dealing (Attack *165%) Physical Damage to all enemies within skill range per hit. | Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
| Crache | Skill | 1 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *210%) Physical Damage for each existing [Shadow]. | ||
| Crache | Skill | 2 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *224%) Physical Damage for each existing [Shadow]. | Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Crache | Skill | 3 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *239%) Physical Damage for each existing [Shadow]. | Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000 | |
| Crache | Skill | 4 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *256%) Physical Damage for each existing [Shadow]. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Crache | Skill | 5 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *273%) Physical Damage for each existing [Shadow]. | Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800 | |
| Crache | Skill | 6 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *291%) Physical Damage for each existing [Shadow]. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200 | |
| Crache | Skill | 7 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *311%) Physical Damage for each existing [Shadow]. | Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000 | |
| Crache | Skill | 8 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *332%) Physical Damage for each existing [Shadow]. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Crache | Skill | 9 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *354%) Physical Damage for each existing [Shadow]. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Crache | Skill | 10 | While Crache is in the [Shadow Stealth] state, she summons 1 [Shadow] every 6 seconds. When casting her Ultimate, she additionally deals (Attack *378%) Physical Damage for each existing [Shadow]. | Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Shadow Stealth | Crache | Ultimate | 1 | Crache enters the [Shadow Stealth] state, increasing skill damage by 5% per second, stacking up to 12 times and lasting until she exits the [Shadow Stealth] state. Ultimate switches to [Shadow Blade]. | |
| Crache | Passive | 1 | For each [Shadow] that has disappeared, Crache's skill damage increases by 10%, stacking up to 2 times. | ||
| Crache | Passive | 2 | For each [Shadow] that has disappeared, Crache's skill damage increases by 10.5%, stacking up to 2 times. | Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Crache | Passive | 3 | For each [Shadow] that has disappeared, Crache's skill damage increases by 10.9%, stacking up to 2 times. | Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000 | |
| Crache | Passive | 4 | For each [Shadow] that has disappeared, Crache's skill damage increases by 11.4%, stacking up to 2 times. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Crache | Passive | 5 | For each [Shadow] that has disappeared, Crache's skill damage increases by 12%, stacking up to 2 times. | Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800 | |
| Crache | Passive | 6 | For each [Shadow] that has disappeared, Crache's skill damage increases by 12.5%, stacking up to 2 times. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200 | |
| Crache | Passive | 7 | For each [Shadow] that has disappeared, Crache's skill damage increases by 13.1%, stacking up to 2 times. | Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000 | |
| Crache | Passive | 8 | For each [Shadow] that has disappeared, Crache's skill damage increases by 13.7%, stacking up to 2 times. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Crache | Passive | 9 | For each [Shadow] that has disappeared, Crache's skill damage increases by 14.3%, stacking up to 2 times. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Crache | Passive | 10 | For each [Shadow] that has disappeared, Crache's skill damage increases by 15%, stacking up to 2 times. | Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Demolia | Normal attack | 1 | Demolia swings her huge hammer, dealing (Attack *119%) Physical Damage to a single enemy per hit. | ||
| Demolia | Normal attack | 2 | Demolia swings her huge hammer, dealing (Attack *127%) Physical Damage to a single enemy per hit. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Demolia | Normal attack | 3 | Demolia swings her huge hammer, dealing (Attack *136%) Physical Damage to a single enemy per hit. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Demolia | Normal attack | 4 | Demolia swings her huge hammer, dealing (Attack *145%) Physical Damage to a single enemy per hit. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Demolia | Normal attack | 5 | Demolia swings her huge hammer, dealing (Attack *155%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Demolia | Normal attack | 6 | Demolia swings her huge hammer, dealing (Attack *166%) Physical Damage to a single enemy per hit. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Demolia | Normal attack | 7 | Demolia swings her huge hammer, dealing (Attack *177%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Demolia | Normal attack | 8 | Demolia swings her huge hammer, dealing (Attack *189%) Physical Damage to a single enemy per hit. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Demolia | Normal attack | 9 | Demolia swings her huge hammer, dealing (Attack *201%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Demolia | Normal attack | 10 | Demolia swings her huge hammer, dealing (Attack *215%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Demolia | Skill | 1 | For each enemy Demolia blocks, the healing effect she receives increases by 5%, stacking up to 3 times. | ||
| Demolia | Skill | 2 | For each enemy Demolia blocks, the healing effect she receives increases by 5.3%, stacking up to 3 times. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Demolia | Skill | 3 | For each enemy Demolia blocks, the healing effect she receives increases by 5.7%, stacking up to 3 times. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Demolia | Skill | 4 | For each enemy Demolia blocks, the healing effect she receives increases by 6.1%, stacking up to 3 times. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Demolia | Skill | 5 | For each enemy Demolia blocks, the healing effect she receives increases by 6.5%, stacking up to 3 times. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Demolia | Skill | 6 | For each enemy Demolia blocks, the healing effect she receives increases by 6.9%, stacking up to 3 times. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Demolia | Skill | 7 | For each enemy Demolia blocks, the healing effect she receives increases by 7.4%, stacking up to 3 times. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Demolia | Skill | 8 | For each enemy Demolia blocks, the healing effect she receives increases by 7.9%, stacking up to 3 times. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Demolia | Skill | 9 | For each enemy Demolia blocks, the healing effect she receives increases by 8.4%, stacking up to 3 times. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Demolia | Skill | 10 | For each enemy Demolia blocks, the healing effect she receives increases by 9%, stacking up to 3 times. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Demolia | Ultimate | 1 | Demolia gets on her feet, recovering 30% of her HP. | ||
| Demolia | Ultimate | 2 | Demolia gets on her feet, recovering 31.4% of her HP. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Demolia | Ultimate | 3 | Demolia gets on her feet, recovering 32.8% of her HP. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Demolia | Ultimate | 4 | Demolia gets on her feet, recovering 34.3% of her HP. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Demolia | Ultimate | 5 | Demolia gets on her feet, recovering 35.9% of her HP. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Demolia | Ultimate | 6 | Demolia gets on her feet, recovering 37.6% of her HP. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Demolia | Ultimate | 7 | Demolia gets on her feet, recovering 39.3% of her HP. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Demolia | Ultimate | 8 | Demolia gets on her feet, recovering 41.1% of her HP. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Demolia | Ultimate | 9 | Demolia gets on her feet, recovering 43% of her HP. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Demolia | Ultimate | 10 | Demolia gets on her feet, recovering 45% of her HP. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Demolia | Passive | 1 | When other allied Sinners cast their Ultimates, Demolia recovers 4% of her HP. This effect has a 3-second cooldown after each use. | ||
| Demolia | Passive | 2 | When other allied Sinners cast their Ultimates, Demolia recovers 4.3% of her HP. This effect has a 3-second cooldown after each use. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Demolia | Passive | 3 | When other allied Sinners cast their Ultimates, Demolia recovers 4.6% of her HP. This effect has a 3-second cooldown after each use. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Demolia | Passive | 4 | When other allied Sinners cast their Ultimates, Demolia recovers 4.9% of her HP. This effect has a 3-second cooldown after each use. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Demolia | Passive | 5 | When other allied Sinners cast their Ultimates, Demolia recovers 5.2% of her HP. This effect has a 3-second cooldown after each use. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Demolia | Passive | 6 | When other allied Sinners cast their Ultimates, Demolia recovers 5.5% of her HP. This effect has a 3-second cooldown after each use. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Demolia | Passive | 7 | When other allied Sinners cast their Ultimates, Demolia recovers 5.9% of her HP. This effect has a 3-second cooldown after each use. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Demolia | Passive | 8 | When other allied Sinners cast their Ultimates, Demolia recovers 6.3% of her HP. This effect has a 3-second cooldown after each use. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Demolia | Passive | 9 | When other allied Sinners cast their Ultimates, Demolia recovers 6.7% of her HP. This effect has a 3-second cooldown after each use. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Demolia | Passive | 10 | When other allied Sinners cast their Ultimates, Demolia recovers 7.2% of her HP. This effect has a 3-second cooldown after each use. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Enfer | Normal attack | 1 | Enfer gathers energy to attack, dealing (Attack *96%) Magic Damage to a single enemy per hit. | ||
| Enfer | Normal attack | 2 | Enfer gathers energy to attack, dealing (Attack *103%) Magic Damage to a single enemy per hit. | Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Enfer | Normal attack | 3 | Enfer gathers energy to attack, dealing (Attack *110%) Magic Damage to a single enemy per hit. | Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000 | |
| Enfer | Normal attack | 4 | Enfer gathers energy to attack, dealing (Attack *117%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Enfer | Normal attack | 5 | Enfer gathers energy to attack, dealing (Attack *125%) Magic Damage to a single enemy per hit. | Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800 | |
| Enfer | Normal attack | 6 | Enfer gathers energy to attack, dealing (Attack *134%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200 | |
| Enfer | Normal attack | 7 | Enfer gathers energy to attack, dealing (Attack *143%) Magic Damage to a single enemy per hit. | Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000 | |
| Enfer | Normal attack | 8 | Enfer gathers energy to attack, dealing (Attack *152%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Enfer | Normal attack | 9 | Enfer gathers energy to attack, dealing (Attack *163%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Enfer | Normal attack | 10 | Enfer gathers energy to attack, dealing (Attack *174%) Magic Damage to a single enemy per hit. | Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Enfer | Skill | 1 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 25%. | ||
| Enfer | Skill | 2 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 27%. | Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Enfer | Skill | 3 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 29.2%. | Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000 | |
| Enfer | Skill | 4 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 31.5%. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Enfer | Skill | 5 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 34%. | Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800 | |
| Enfer | Skill | 6 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 36.7%. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200 | |
| Enfer | Skill | 7 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 39.7%. | Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000 | |
| Enfer | Skill | 8 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 42.9%. | Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Enfer | Skill | 9 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 46.3%. | Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Enfer | Skill | 10 | When entering battle, Enfer increases the damage dealt by allied Sinners in the grid in front of her to [Dread] mark bearers additionally by 50%. | Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Enfer | Ultimate | 1 | Enfer carves fear, designating 1 allied Sinner and giving them the [Submerge] mark. After a brief delay, Enfer inflicts [Fear] to all enemies within a 3x3 square around the [Submerge] mark bearer for 2 seconds. This effect can be triggered up to 3 times. | ||
| Enfer | Passive | 1 | When enemies are affected by [Fear], Enfer deals (Attack *200%) Magic Damage to them. | ||
| Enfer | Passive | 2 | When enemies are affected by [Fear], Enfer deals (Attack *214%) Magic Damage to them. | Skill Module I ×8, Tear Stone Raw Ore ×6, DisCoins ×4,000 | |
| Enfer | Passive | 3 | When enemies are affected by [Fear], Enfer deals (Attack *228%) Magic Damage to them. | Skill Module I ×16, Tear Stone Raw Ore ×10, DisCoins ×6,000 | |
| Enfer | Passive | 4 | When enemies are affected by [Fear], Enfer deals (Attack *243%) Magic Damage to them. | Skill Module II ×10, Tear Stone Concentrate ×6, DisCoins ×8,500 | |
| Enfer | Passive | 5 | When enemies are affected by [Fear], Enfer deals (Attack *260%) Magic Damage to them. | Skill Module II ×16, Tear Stone Concentrate ×10, DisCoins ×12,800 | |
| Enfer | Passive | 6 | When enemies are affected by [Fear], Enfer deals (Attack *277%) Magic Damage to them. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×19,200 | |
| Enfer | Passive | 7 | When enemies are affected by [Fear], Enfer deals (Attack *296%) Magic Damage to them. | Skill Module III ×10, Tear Crystal ×8, DisCoins ×30,000 | |
| Enfer | Passive | 8 | When enemies are affected by [Fear], Enfer deals (Attack *316%) Magic Damage to them. | Skill Module IV ×8, Misty Tear Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Enfer | Passive | 9 | When enemies are affected by [Fear], Enfer deals (Attack *337%) Magic Damage to them. | Skill Module IV ×10, Misty Tear Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Enfer | Passive | 10 | When enemies are affected by [Fear], Enfer deals (Attack *360%) Magic Damage to them. | Skill Module IV ×15, Misty Tear Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Bloom | Enfer | Exclusive | 1 | Enfer deals (Attack *600%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds. | |
Bloom | Enfer | Exclusive | 2 | Enfer deals (Attack *700%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds. | |
Bloom | Enfer | Exclusive | 3 | Enfer deals (Attack *800%) Magic Damage and 2 Core Damage to all enemies within the designated range, inflicting [Fear] for 4 seconds. If this results in [Core Break], Enfer inflicts [Fear] on all enemies on the field for 3 seconds. | |
| Coquelic | Normal attack | 1 | Coquelic attacks with her sword, dealing (Attack *63%) True Damage to a single enemy per hit. | ||
| Coquelic | Normal attack | 2 | Coquelic attacks with her sword, dealing (Attack *67%) True Damage to a single enemy per hit. | Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000 | |
| Coquelic | Normal attack | 3 | Coquelic attacks with her sword, dealing (Attack *72%) True Damage to a single enemy per hit. | Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000 | |
| Coquelic | Normal attack | 4 | Coquelic attacks with her sword, dealing (Attack *77%) True Damage to a single enemy per hit. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Coquelic | Normal attack | 5 | Coquelic attacks with her sword, dealing (Attack *82%) True Damage to a single enemy per hit. | Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800 | |
| Coquelic | Normal attack | 6 | Coquelic attacks with her sword, dealing (Attack *87%) True Damage to a single enemy per hit. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200 | |
| Coquelic | Normal attack | 7 | Coquelic attacks with her sword, dealing (Attack *93%) True Damage to a single enemy per hit. | Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000 | |
| Coquelic | Normal attack | 8 | Coquelic attacks with her sword, dealing (Attack *100%) True Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Coquelic | Normal attack | 9 | Coquelic attacks with her sword, dealing (Attack *106%) True Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Coquelic | Normal attack | 10 | Coquelic attacks with her sword, dealing (Attack *113%) True Damage to a single enemy per hit. | Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Coquelic | Skill | 1 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *45%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | ||
| Coquelic | Skill | 2 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *48.6%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000 | |
| Coquelic | Skill | 3 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *52.5%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000 | |
| Coquelic | Skill | 4 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *56.7%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Coquelic | Skill | 5 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *61.2%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800 | |
| Coquelic | Skill | 6 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *66.1%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200 | |
| Coquelic | Skill | 7 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *71.4%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000 | |
| Coquelic | Skill | 8 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *77.2%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Coquelic | Skill | 9 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *83.3%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Coquelic | Skill | 10 | Coquelic can consume 1 stack of the [Sword Fall] mark to unleash a special attack. She performs a 5-hit attack, each hit dealing (Attack *90%) True Damage to a single enemy within normal attack range. This damage counts as Normal Attack Damage. For each existing [Scarlet Flower] mark bearer, she performs 1 additional hit, up to a maximum of 10 hits. | Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Coquelic | Ultimate | 1 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 200% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | ||
| Coquelic | Ultimate | 2 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 209% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000 | |
| Coquelic | Ultimate | 3 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 219% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000 | |
| Coquelic | Ultimate | 4 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 229% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Coquelic | Ultimate | 5 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 239% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800 | |
| Coquelic | Ultimate | 6 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 251% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200 | |
| Coquelic | Ultimate | 7 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 262% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000 | |
| Coquelic | Ultimate | 8 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 274% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Coquelic | Ultimate | 9 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 287% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Coquelic | Ultimate | 10 | Coquelic manipulates the power of life, healing all [Scarlet Flower] mark bearers within the designated grid, the value being 300% of Coquelic's Attack. She then gives the [Scarlet Flower] mark to allied units within range. The Ultimate can be charged up to 2 times. | Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Coquelic | Passive | 1 | Attack increases by 6%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | ||
| Coquelic | Passive | 2 | Attack increases by 6.5%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module I ×8, Broken Cyst ×6, DisCoins ×4,000 | |
| Coquelic | Passive | 3 | Attack increases by 7%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module I ×16, Broken Cyst ×10, DisCoins ×6,000 | |
| Coquelic | Passive | 4 | Attack increases by 7.6%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Coquelic | Passive | 5 | Attack increases by 8.2%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module II ×16, Organic Cyst ×10, DisCoins ×12,800 | |
| Coquelic | Passive | 6 | Attack increases by 8.8%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×19,200 | |
| Coquelic | Passive | 7 | Attack increases by 9.5%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module III ×10, Infected Cyst ×8, DisCoins ×30,000 | |
| Coquelic | Passive | 8 | Attack increases by 10.3%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module IV ×8, Mutated Red Cyst ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Coquelic | Passive | 9 | Attack increases by 11.1%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module IV ×10, Mutated Red Cyst ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Coquelic | Passive | 10 | Attack increases by 12%. Every time the special attack triggered by passive [Floral Sword Slash] deals damage, Coquelic gains 1 Energy. | Skill Module IV ×15, Mutated Red Cyst ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
River of Flowers | Coquelic | Exclusive | 1 | Coquelic enters the [Sword Stance] state for 6 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 80% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy. | |
River of Flowers | Coquelic | Exclusive | 2 | Coquelic enters the [Sword Stance] state for 8 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 90% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy. | |
River of Flowers | Coquelic | Exclusive | 3 | Coquelic enters the [Sword Stance] state for 10 seconds. During this time, when other [Scarlet Flower] mark bearers deal Normal Attack Damage to enemies, there is a 100% chance for Coquelic to perform a [Floral Sword Slash] hit on that enemy. | |
| Nino | Normal attack | 1 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *60%) Physical Damage to a single enemy per hit. | ||
| Nino | Normal attack | 2 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *64%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Nino | Normal attack | 3 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *69%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Nino | Normal attack | 4 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *73%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Nino | Normal attack | 5 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *78%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Nino | Normal attack | 6 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *84%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Nino | Normal attack | 7 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *89%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Nino | Normal attack | 8 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *95%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Nino | Normal attack | 9 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *102%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Nino | Normal attack | 10 | Nino attacks with her pixel sword, Lævateinn, dealing (Defense *108%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Nino | Skill | 1 | For every 30 Energy Nino gains, her Defense increases by 1.5%, stacking up to 5 times. | ||
| Nino | Skill | 2 | For every 30 Energy Nino gains, her Defense increases by 1.6%, stacking up to 5 times. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Nino | Skill | 3 | For every 30 Energy Nino gains, her Defense increases by 1.7%, stacking up to 5 times. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Nino | Skill | 4 | For every 30 Energy Nino gains, her Defense increases by 1.8%, stacking up to 5 times. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Nino | Skill | 5 | For every 30 Energy Nino gains, her Defense increases by 2%, stacking up to 5 times. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Nino | Skill | 6 | For every 30 Energy Nino gains, her Defense increases by 2.2%, stacking up to 5 times. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Nino | Skill | 7 | For every 30 Energy Nino gains, her Defense increases by 2.4%, stacking up to 5 times. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Nino | Skill | 8 | For every 30 Energy Nino gains, her Defense increases by 2.6%, stacking up to 5 times. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Nino | Skill | 9 | For every 30 Energy Nino gains, her Defense increases by 2.8%, stacking up to 5 times. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Nino | Skill | 10 | For every 30 Energy Nino gains, her Defense increases by 3%, stacking up to 5 times. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Nino | Ultimate | 1 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *333.3%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | ||
| Nino | Ultimate | 2 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *355.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Nino | Ultimate | 3 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *379.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Nino | Ultimate | 4 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *405.5%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Nino | Ultimate | 5 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *432.8%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Nino | Ultimate | 6 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *462.1%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Nino | Ultimate | 7 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *493.2%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Nino | Ultimate | 8 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *526.5%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Nino | Ultimate | 9 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *562.1%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Nino | Ultimate | 10 | Nino controls her pixel shield, Svalin, and moves to the designated grid, dealing (Defense *600%) Physical Damage to all enemies within the skill range and [Stunning] them for 2 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Nino | Passive | 1 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *200%) HP. | ||
| Nino | Passive | 2 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *209.2%) HP. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Nino | Passive | 3 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *218.9%) HP. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Nino | Passive | 4 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *228.9%) HP. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Nino | Passive | 5 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *239.5%) HP. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Nino | Passive | 6 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *250.5%) HP. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Nino | Passive | 7 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *262.1%) HP. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Nino | Passive | 8 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *274.2%) HP. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Nino | Passive | 9 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *286.8%) HP. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Nino | Passive | 10 | For every 30 Energy Nino consumes, her next normal attack is enhanced. Up to 3 uses of enhanced normal attack can be accumulated. Enhanced normal attack effect: After dealing damage with normal attack, recovers (Defense *300%) HP. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Game and Reality | Nino | Exclusive | 1 | Nino combines Lævateinn and Svalin, dealing (Defense *600%) Physical Damage to all enemies within the skill range. | |
Game and Reality | Nino | Exclusive | 2 | Nino combines Lævateinn and Svalin, dealing (Defense *800%) Physical Damage to all enemies within the skill range. | |
Game and Reality | Nino | Exclusive | 3 | Nino combines Lævateinn and Svalin, dealing (Defense *1000%) Physical Damage to all enemies within the skill range. | |
| Eureka | Normal attack | 1 | Eureka attacks with her screwdriver, dealing (Attack *71%) Physical Damage to a single enemy per hit. | ||
| Eureka | Normal attack | 2 | Eureka attacks with her screwdriver, dealing (Attack *76%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Eureka | Normal attack | 3 | Eureka attacks with her screwdriver, dealing (Attack *81%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Eureka | Normal attack | 4 | Eureka attacks with her screwdriver, dealing (Attack *86%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Eureka | Normal attack | 5 | Eureka attacks with her screwdriver, dealing (Attack *92%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Eureka | Normal attack | 6 | Eureka attacks with her screwdriver, dealing (Attack *98%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Eureka | Normal attack | 7 | Eureka attacks with her screwdriver, dealing (Attack *105%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Eureka | Normal attack | 8 | Eureka attacks with her screwdriver, dealing (Attack *112%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Eureka | Normal attack | 9 | Eureka attacks with her screwdriver, dealing (Attack *120%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Eureka | Normal attack | 10 | Eureka attacks with her screwdriver, dealing (Attack *128%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Eureka | Skill | 1 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 7.5%. When there are 2 at a time, damage increases by 15%. When there are 3 at a time, damage increases by 30%. | ||
| Eureka | Skill | 2 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 8.1%. When there are 2 at a time, damage increases by 16.2%. When there are 3 at a time, damage increases by 32.4%. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Eureka | Skill | 3 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 8.7%. When there are 2 at a time, damage increases by 17.4%. When there are 3 at a time, damage increases by 34.8%. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Eureka | Skill | 4 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 9.4%. When there are 2 at a time, damage increases by 18.8%. When there are 3 at a time, damage increases by 37.6%. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Eureka | Skill | 5 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 10.2%. When there are 2 at a time, damage increases by 20.4%. When there are 3 at a time, damage increases by 40.8%. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Eureka | Skill | 6 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 11%. When there are 2 at a time, damage increases by 22%. When there are 3 at a time, damage increases by 44%. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Eureka | Skill | 7 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 11.9%. When there are 2 at a time, damage increases by 23.8%. When there are 3 at a time, damage increases by 47.6%. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Eureka | Skill | 8 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 12.9%. When there are 2 at a time, damage increases by 25.8%. When there are 3 at a time, damage increases by 51.6%. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Eureka | Skill | 9 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 13.9%. When there are 2 at a time, damage increases by 27.8%. When there are 3 at a time, damage increases by 55.6%. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Eureka | Skill | 10 | [Mini Mine] is enhanced based on the number of [Mini Mines] existing at a time. When there is only 1, damage increases by 15%. When there are 2 at a time, damage increases by 30%. When there are 3 at a time, damage increases by 60%. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Eureka | Ultimate | 1 | Eureka works on her new invention, summoning 1 [Mini Mine] to the designated grid. The Ultimate can be charged up to 2 times. | ||
| Eureka | Passive | 1 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4% more damage for 8 seconds, stacking up to 3 times. | ||
| Eureka | Passive | 2 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.2% more damage for 8 seconds, stacking up to 3 times. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Eureka | Passive | 3 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.4% more damage for 8 seconds, stacking up to 3 times. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Eureka | Passive | 4 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 4.7% more damage for 8 seconds, stacking up to 3 times. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Eureka | Passive | 5 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5% more damage for 8 seconds, stacking up to 3 times. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Eureka | Passive | 6 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5.4% more damage for 8 seconds, stacking up to 3 times. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Eureka | Passive | 7 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 5.8% more damage for 8 seconds, stacking up to 3 times. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Eureka | Passive | 8 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 6.2% more damage for 8 seconds, stacking up to 3 times. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Eureka | Passive | 9 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 6.6% more damage for 8 seconds, stacking up to 3 times. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Eureka | Passive | 10 | After [Mini Mine] is triggered, all enemies within a 3x3 square around it take 7% more damage for 8 seconds, stacking up to 3 times. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Rebooted Gear | Eureka | Exclusive | 1 | Eureka immediately triggers all [Mini Mines]. | |
| Yao | Normal attack | 1 | Yao attacks with a broken sword, dealing (Attack *94%) Magic Damage to a single enemy per hit. | ||
| Yao | Normal attack | 2 | Yao attacks with a broken sword, dealing (Attack *101%) Magic Damage to a single enemy per hit. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Yao | Normal attack | 3 | Yao attacks with a broken sword, dealing (Attack *109%) Magic Damage to a single enemy per hit. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Yao | Normal attack | 4 | Yao attacks with a broken sword, dealing (Attack *118%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Yao | Normal attack | 5 | Yao attacks with a broken sword, dealing (Attack *127%) Magic Damage to a single enemy per hit. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Yao | Normal attack | 6 | Yao attacks with a broken sword, dealing (Attack *138%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Yao | Normal attack | 7 | Yao attacks with a broken sword, dealing (Attack *149%) Magic Damage to a single enemy per hit. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Yao | Normal attack | 8 | Yao attacks with a broken sword, dealing (Attack *160%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yao | Normal attack | 9 | Yao attacks with a broken sword, dealing (Attack *173%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yao | Normal attack | 10 | Yao attacks with a broken sword, dealing (Attack *187%) Magic Damage to a single enemy per hit. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Yao | Skill | 1 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 234% and inflicts a [Burn] Mark. | ||
| Yao | Skill | 2 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 253% and inflicts a [Burn] Mark. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Yao | Skill | 3 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 273% and inflicts a [Burn] Mark. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Yao | Skill | 4 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 295% and inflicts a [Burn] Mark. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Yao | Skill | 5 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 318% and inflicts a [Burn] Mark. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Yao | Skill | 6 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 344% and inflicts a [Burn] Mark. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Yao | Skill | 7 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 371% and inflicts a [Burn] Mark. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Yao | Skill | 8 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 401% and inflicts a [Burn] Mark. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yao | Skill | 9 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 433% and inflicts a [Burn] Mark. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yao | Skill | 10 | [Falling Sun] inflicts a [Burn] mark after dealing damage per hit. Every 4 times Yao performs normal attack, her next normal attack's Damage Coefficient increases by 468% and inflicts a [Burn] Mark. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Yao | Ultimate | 1 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 40% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | ||
| Yao | Ultimate | 2 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 41.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Yao | Ultimate | 3 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 43.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Yao | Ultimate | 4 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 45.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Yao | Ultimate | 5 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 47.9% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Yao | Ultimate | 6 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 50.1% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Yao | Ultimate | 7 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 52.4% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Yao | Ultimate | 8 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 54.8% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yao | Ultimate | 9 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 57.4% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yao | Ultimate | 10 | Yao designates 1 allied Sinner (excluding herself) and swallows them, gaining an Attack boost equal to 60% of the swallowed Sinner's base Attack and shortening her normal attack interval for 15 seconds. During this period, her Ultimate switches to [Falling Sun]. If [Falling Sun] is cast, the buff is removed after [Falling Sun] ends. If [Falling Sun] is not cast, her Ultimate switches to [Sacrifice] after the duration ends. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Yao | Passive | 1 | When entering battle, all allied Sinners' [Burn] damage increases by 35%. | ||
| Yao | Passive | 2 | When entering battle, all allied Sinners' [Burn] damage increases by 37.8%. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Yao | Passive | 3 | When entering battle, all allied Sinners' [Burn] damage increases by 40.8%. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Yao | Passive | 4 | When entering battle, all allied Sinners' [Burn] damage increases by 44.1%. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Yao | Passive | 5 | When entering battle, all allied Sinners' [Burn] damage increases by 47.6%. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Yao | Passive | 6 | When entering battle, all allied Sinners' [Burn] damage increases by 51.4%. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Yao | Passive | 7 | When entering battle, all allied Sinners' [Burn] damage increases by 55.6%. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Yao | Passive | 8 | When entering battle, all allied Sinners' [Burn] damage increases by 60%. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yao | Passive | 9 | When entering battle, all allied Sinners' [Burn] damage increases by 64.8%. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yao | Passive | 10 | When entering battle, all allied Sinners' [Burn] damage increases by 70%. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Blazing Covenant | Yao | Exclusive | 1 | Yao summons the power of the Sun Crow, dealing (Attack *500%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark. | |
Blazing Covenant | Yao | Exclusive | 2 | Yao summons the power of the Sun Crow, dealing (Attack *750%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark. | |
Blazing Covenant | Yao | Exclusive | 3 | Yao summons the power of the Sun Crow, dealing (Attack *1000%) Magic Damage and 1 Core Damage to all enemies within the skill range, and inflicts a [Burn] mark. | |
I Didn't Mean To! | Murphy | Normal attack | 1 | Murphy attacks by swinging her handbag, dealing (Attack *80%) True Damage to a single enemy per hit. | |
I Didn't Mean To! | Murphy | Normal attack | 2 | Murphy attacks by swinging her handbag, dealing (Attack *86%) True Damage to a single enemy per hit. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 |
I Didn't Mean To! | Murphy | Normal attack | 3 | Murphy attacks by swinging her handbag, dealing (Attack *93%) True Damage to a single enemy per hit. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 |
I Didn't Mean To! | Murphy | Normal attack | 4 | Murphy attacks by swinging her handbag, dealing (Attack *101%) True Damage to a single enemy per hit. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 |
I Didn't Mean To! | Murphy | Normal attack | 5 | Murphy attacks by swinging her handbag, dealing (Attack *109%) True Damage to a single enemy per hit. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 |
I Didn't Mean To! | Murphy | Normal attack | 6 | Murphy attacks by swinging her handbag, dealing (Attack *118%) True Damage to a single enemy per hit. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 |
I Didn't Mean To! | Murphy | Normal attack | 7 | Murphy attacks by swinging her handbag, dealing (Attack *127%) True Damage to a single enemy per hit. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 |
I Didn't Mean To! | Murphy | Normal attack | 8 | Murphy attacks by swinging her handbag, dealing (Attack *137%) True Damage to a single enemy per hit. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 |
I Didn't Mean To! | Murphy | Normal attack | 9 | Murphy attacks by swinging her handbag, dealing (Attack *148%) True Damage to a single enemy per hit. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 |
I Didn't Mean To! | Murphy | Normal attack | 10 | Murphy attacks by swinging her handbag, dealing (Attack *160%) True Damage to a single enemy per hit. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
I Screwed up Again! | Murphy | Skill | 1 | After dealing damage with her Ultimate, Murphy causes enemies to take 20% more Normal Attack Damage for 12 seconds. | |
I Screwed up Again! | Murphy | Skill | 2 | After dealing damage with her Ultimate, Murphy causes enemies to take 21.6% more Normal Attack Damage for 12 seconds. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 |
I Screwed up Again! | Murphy | Skill | 3 | After dealing damage with her Ultimate, Murphy causes enemies to take 23.3% more Normal Attack Damage for 12 seconds. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 |
I Screwed up Again! | Murphy | Skill | 4 | After dealing damage with her Ultimate, Murphy causes enemies to take 25.2% more Normal Attack Damage for 12 seconds. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 |
I Screwed up Again! | Murphy | Skill | 5 | After dealing damage with her Ultimate, Murphy causes enemies to take 27.2% more Normal Attack Damage for 12 seconds. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 |
I Screwed up Again! | Murphy | Skill | 6 | After dealing damage with her Ultimate, Murphy causes enemies to take 29.4% more Normal Attack Damage for 12 seconds. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 |
I Screwed up Again! | Murphy | Skill | 7 | After dealing damage with her Ultimate, Murphy causes enemies to take 31.7% more Normal Attack Damage for 12 seconds. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 |
I Screwed up Again! | Murphy | Skill | 8 | After dealing damage with her Ultimate, Murphy causes enemies to take 34.3% more Normal Attack Damage for 12 seconds. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 |
I Screwed up Again! | Murphy | Skill | 9 | After dealing damage with her Ultimate, Murphy causes enemies to take 37% more Normal Attack Damage for 12 seconds. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 |
I Screwed up Again! | Murphy | Skill | 10 | After dealing damage with her Ultimate, Murphy causes enemies to take 40% more Normal Attack Damage for 12 seconds. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
Murphy's Law | Murphy | Ultimate | 1 | Can be used while carrying the [Bad Luck] mark. Murphy triggers potential accidents based on the number of [Bad Luck] mark stacks she has when casting the Ultimate. The more [Bad Luck] mark stacks, the more severe the accident, including [Disaster from Above], [Ominous Black Cat], and [Rampaging Blaze]. | |
Surely It Can't Get Worse? | Murphy | Passive | 1 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.3%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | |
Surely It Can't Get Worse? | Murphy | Passive | 2 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.32%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module I ×8, Red Stone Raw Ore ×6, DisCoins ×4,000 |
Surely It Can't Get Worse? | Murphy | Passive | 3 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.35%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module I ×16, Red Stone Raw Ore ×10, DisCoins ×6,000 |
Surely It Can't Get Worse? | Murphy | Passive | 4 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.38%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module II ×10, Red Stone Concentrate ×6, DisCoins ×8,500 |
Surely It Can't Get Worse? | Murphy | Passive | 5 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.41%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module II ×16, Red Stone Concentrate ×10, DisCoins ×12,800 |
Surely It Can't Get Worse? | Murphy | Passive | 6 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.44%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module III ×8, Red Crystal ×6, DisCoins ×19,200 |
Surely It Can't Get Worse? | Murphy | Passive | 7 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.48%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module III ×10, Red Crystal ×8, DisCoins ×30,000 |
Surely It Can't Get Worse? | Murphy | Passive | 8 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.51%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module IV ×8, Blood Red Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 |
Surely It Can't Get Worse? | Murphy | Passive | 9 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.56%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module IV ×10, Blood Red Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 |
Surely It Can't Get Worse? | Murphy | Passive | 10 | While carrying the [Bad Luck] mark, when Murphy deals True Damage to enemies, she deals (Attack *0.6%) extra True Damage. For each added stack of the [Bad Luck] mark, the Damage Coefficient doubles. This damage counts as Normal Attack Damage and can trigger up to 6 times per second. | Skill Module IV ×15, Blood Red Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
One Percent | Murphy | Exclusive | 1 | Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds. | |
One Percent | Murphy | Exclusive | 2 | Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds. | |
One Percent | Murphy | Exclusive | 3 | Murphy designates 1 allied Sinner, granting them the [Accident] mark. After casting the Exclusive Ultimate, the [Bad Luck] mark stacks stop decreasing for 16 seconds. | |
| Gekkabijin | Normal attack | 1 | Gekkabijin attacks with her two blades, dealing (Attack *80%) Physical Damage to a single enemy per hit. | ||
| Gekkabijin | Normal attack | 2 | Gekkabijin attacks with her two blades, dealing (Attack *85%) Physical Damage to a single enemy per hit. | Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500 | |
| Gekkabijin | Normal attack | 3 | Gekkabijin attacks with her two blades, dealing (Attack *91%) Physical Damage to a single enemy per hit. | Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000 | |
| Gekkabijin | Normal attack | 4 | Gekkabijin attacks with her two blades, dealing (Attack *97%) Physical Damage to a single enemy per hit. | Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600 | |
| Gekkabijin | Normal attack | 5 | Gekkabijin attacks with her two blades, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500 | |
| Gekkabijin | Normal attack | 6 | Gekkabijin attacks with her two blades, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800 | |
| Gekkabijin | Normal attack | 7 | Gekkabijin attacks with her two blades, dealing (Attack *118%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000 | |
| Gekkabijin | Normal attack | 8 | Gekkabijin attacks with her two blades, dealing (Attack *126%) Physical Damage to a single enemy per hit. | Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000 | |
| Gekkabijin | Normal attack | 9 | Gekkabijin attacks with her two blades, dealing (Attack *134%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000 | |
| Gekkabijin | Normal attack | 10 | Gekkabijin attacks with her two blades, dealing (Attack *143%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Gekkabijin | Skill | 1 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *400%) Physical Damage and removes the [Kill Target] mark. | ||
| Gekkabijin | Skill | 2 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *427%) Physical Damage and removes the [Kill Target] mark. | Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500 | |
| Gekkabijin | Skill | 3 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *456%) Physical Damage and removes the [Kill Target] mark. | Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000 | |
| Gekkabijin | Skill | 4 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *487%) Physical Damage and removes the [Kill Target] mark. | Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600 | |
| Gekkabijin | Skill | 5 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *519%) Physical Damage and removes the [Kill Target] mark. | Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500 | |
| Gekkabijin | Skill | 6 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *554%) Physical Damage and removes the [Kill Target] mark. | Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800 | |
| Gekkabijin | Skill | 7 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *592%) Physical Damage and removes the [Kill Target] mark. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000 | |
| Gekkabijin | Skill | 8 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *632%) Physical Damage and removes the [Kill Target] mark. | Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000 | |
| Gekkabijin | Skill | 9 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *674%) Physical Damage and removes the [Kill Target] mark. | Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000 | |
| Gekkabijin | Skill | 10 | When casting the Ultimate, Gekkabijin inflicts the [Kill Target] mark on enemies. When Gekkabijin inflicts the [Kill Target] mark on a [Kill Target] mark bearer a second time, she deals (Attack *720%) Physical Damage and removes the [Kill Target] mark. | Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Gekkabijin | Ultimate | 1 | Gekkabijin locks onto her target, dealing (Attack *300%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | ||
| Gekkabijin | Ultimate | 2 | Gekkabijin locks onto her target, dealing (Attack *320%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500 | |
| Gekkabijin | Ultimate | 3 | Gekkabijin locks onto her target, dealing (Attack *342%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000 | |
| Gekkabijin | Ultimate | 4 | Gekkabijin locks onto her target, dealing (Attack *365%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600 | |
| Gekkabijin | Ultimate | 5 | Gekkabijin locks onto her target, dealing (Attack *390%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500 | |
| Gekkabijin | Ultimate | 6 | Gekkabijin locks onto her target, dealing (Attack *416%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800 | |
| Gekkabijin | Ultimate | 7 | Gekkabijin locks onto her target, dealing (Attack *444%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000 | |
| Gekkabijin | Ultimate | 8 | Gekkabijin locks onto her target, dealing (Attack *474%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000 | |
| Gekkabijin | Ultimate | 9 | Gekkabijin locks onto her target, dealing (Attack *506%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000 | |
| Gekkabijin | Ultimate | 10 | Gekkabijin locks onto her target, dealing (Attack *540%) Physical Damage and 1 Core Damage to a single enemy within the designated range, prioritizing the enemy with the highest current HP. The Ultimate can be charged up to 2 times. | Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Gekkabijin | Passive | 1 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 10% for 2 seconds. | ||
| Gekkabijin | Passive | 2 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 10.7% for 2 seconds. | Skill Module I ×5, Shriveled Tentacle ×4, DisCoins ×2,500 | |
| Gekkabijin | Passive | 3 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 11.4% for 2 seconds. | Skill Module I ×10, Shriveled Tentacle ×6, DisCoins ×4,000 | |
| Gekkabijin | Passive | 4 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 12.2% for 2 seconds. | Skill Module II ×6, Organic Tentacle ×4, DisCoins ×5,600 | |
| Gekkabijin | Passive | 5 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 13% for 2 seconds. | Skill Module II ×10, Organic Tentacle ×6, DisCoins ×8,500 | |
| Gekkabijin | Passive | 6 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 13.9% for 2 seconds. | Skill Module III ×5, Infected Tentacle ×4, DisCoins ×12,800 | |
| Gekkabijin | Passive | 7 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 14.8% for 2 seconds. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×20,000 | |
| Gekkabijin | Passive | 8 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 15.8% for 2 seconds. | Skill Module IV ×5, Mutated Monstrous Tentacle ×2, DisSea Furor ×1, DisCoins ×57,000 | |
| Gekkabijin | Passive | 9 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 16.9% for 2 seconds. | Skill Module IV ×6, Mutated Monstrous Tentacle ×4, DisSea Furor ×1, DisCoins ×240,000 | |
| Gekkabijin | Passive | 10 | When Gekkabijin's normal attack deals damage to [Kill Target] mark bearers, Attack Speed increases by 18% for 2 seconds. | Skill Module IV ×10, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Pacassi | Normal attack | 1 | Pacassi attacks with her fists: First two hits: Deals (Attack *84%) Magic Damage to a single enemy. Third hit: Deals (Attack *60%) Magic Damage twice to a single enemy. | ||
| Pacassi | Normal attack | 2 | Pacassi attacks with her fists: First two hits: Deals (Attack *90%) Magic Damage to a single enemy. Third hit: Deals (Attack *64%) Magic Damage twice to a single enemy. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Pacassi | Normal attack | 3 | Pacassi attacks with her fists: First two hits: Deals (Attack *96%) Magic Damage to a single enemy. Third hit: Deals (Attack *68%) Magic Damage twice to a single enemy. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Pacassi | Normal attack | 4 | Pacassi attacks with her fists: First two hits: Deals (Attack *102%) Magic Damage to a single enemy. Third hit: Deals (Attack *73%) Magic Damage twice to a single enemy. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Pacassi | Normal attack | 5 | Pacassi attacks with her fists: First two hits: Deals (Attack *109%) Magic Damage to a single enemy. Third hit: Deals (Attack *78%) Magic Damage twice to a single enemy. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Pacassi | Normal attack | 6 | Pacassi attacks with her fists: First two hits: Deals (Attack *116%) Magic Damage to a single enemy. Third hit: Deals (Attack *83%) Magic Damage twice to a single enemy. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Pacassi | Normal attack | 7 | Pacassi attacks with her fists: First two hits: Deals (Attack *124%) Magic Damage to a single enemy. Third hit: Deals (Attack *89%) Magic Damage twice to a single enemy. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Pacassi | Normal attack | 8 | Pacassi attacks with her fists: First two hits: Deals (Attack *133%) Magic Damage to a single enemy. Third hit: Deals (Attack *95%) Magic Damage twice to a single enemy. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Pacassi | Normal attack | 9 | Pacassi attacks with her fists: First two hits: Deals (Attack *142%) Magic Damage to a single enemy. Third hit: Deals (Attack *101%) Magic Damage twice to a single enemy. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Pacassi | Normal attack | 10 | Pacassi attacks with her fists: First two hits: Deals (Attack *151%) Magic Damage to a single enemy. Third hit: Deals (Attack *108%) Magic Damage twice to a single enemy. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pacassi | Skill | 1 | When entering battle, Pacassi generates 1 [Radiation Field II] in her grid. | ||
| Pacassi | Ultimate | 1 | Deals (Attack *100%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | ||
| Pacassi | Ultimate | 2 | Deals (Attack *107%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Pacassi | Ultimate | 3 | Deals (Attack *114%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Pacassi | Ultimate | 4 | Deals (Attack *122%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Pacassi | Ultimate | 5 | Deals (Attack *130%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Pacassi | Ultimate | 6 | Deals (Attack *139%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Pacassi | Ultimate | 7 | Deals (Attack *148%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Pacassi | Ultimate | 8 | Deals (Attack *158%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Pacassi | Ultimate | 9 | Deals (Attack *169%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Pacassi | Ultimate | 10 | Deals (Attack *180%) Magic Damage and 1 Core Damage to all enemies within the skill range, and creates 1 [Radiation Field I]. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pacassi | Passive | 1 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5%, up to a maximum of 30%. | ||
| Pacassi | Passive | 2 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5.4%, up to a maximum of 32%. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 | |
| Pacassi | Passive | 3 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 5.8%, up to a maximum of 35%. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 | |
| Pacassi | Passive | 4 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 6.3%, up to a maximum of 38%. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 | |
| Pacassi | Passive | 5 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 6.8%, up to a maximum of 41%. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 | |
| Pacassi | Passive | 6 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 7.3%, up to a maximum of 44%. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 | |
| Pacassi | Passive | 7 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 7.9%, up to a maximum of 48%. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 | |
| Pacassi | Passive | 8 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 8.6%, up to a maximum of 52%. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Pacassi | Passive | 9 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 9.3%, up to a maximum of 56%. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Pacassi | Passive | 10 | Each time an enemy takes damage from [Radiation Field], the damage they take from [Radiation Field] increases by 10%, up to a maximum of 60%. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Anne | Normal attack | 1 | Anne attacks with an enhanced syringe, dealing (Attack *89%) Magic Damage to a single enemy per hit. | ||
| Anne | Normal attack | 2 | Anne attacks with an enhanced syringe, dealing (Attack *95%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Anne | Normal attack | 3 | Anne attacks with an enhanced syringe, dealing (Attack *101%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Anne | Normal attack | 4 | Anne attacks with an enhanced syringe, dealing (Attack *108%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Anne | Normal attack | 5 | Anne attacks with an enhanced syringe, dealing (Attack *115%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Anne | Normal attack | 6 | Anne attacks with an enhanced syringe, dealing (Attack *123%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Anne | Normal attack | 7 | Anne attacks with an enhanced syringe, dealing (Attack *132%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Anne | Normal attack | 8 | Anne attacks with an enhanced syringe, dealing (Attack *140%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Anne | Normal attack | 9 | Anne attacks with an enhanced syringe, dealing (Attack *150%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Anne | Normal attack | 10 | Anne attacks with an enhanced syringe, dealing (Attack *160%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Anne | Skill | 1 | Every 10 seconds, Anne recovers (Attack *140%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | ||
| Anne | Skill | 2 | Every 10 seconds, Anne recovers (Attack *146%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Anne | Skill | 3 | Every 10 seconds, Anne recovers (Attack *153%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Anne | Skill | 4 | Every 10 seconds, Anne recovers (Attack *160%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Anne | Skill | 5 | Every 10 seconds, Anne recovers (Attack *167%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Anne | Skill | 6 | Every 10 seconds, Anne recovers (Attack *175%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Anne | Skill | 7 | Every 10 seconds, Anne recovers (Attack *183%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Anne | Skill | 8 | Every 10 seconds, Anne recovers (Attack *192%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Anne | Skill | 9 | Every 10 seconds, Anne recovers (Attack *201%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Anne | Skill | 10 | Every 10 seconds, Anne recovers (Attack *210%) HP for a single allied Sinner once, prioritizing the allied Sinner with the lowest HP percentage. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Anne | Ultimate | 1 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *90%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | ||
| Anne | Ultimate | 2 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *94%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Anne | Ultimate | 3 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *98%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Anne | Ultimate | 4 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *103%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Anne | Ultimate | 5 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *108%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Anne | Ultimate | 6 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *113%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Anne | Ultimate | 7 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *118%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Anne | Ultimate | 8 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *123%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Anne | Ultimate | 9 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *129%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Anne | Ultimate | 10 | Anne removes her restraint, enhancing her normal attack for 18 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now recovers (Anne's Attack *135%) HP for a single allied unit within skill range per hit instead, prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Anne | Passive | 1 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | ||
| Anne | Passive | 2 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.1%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Anne | Passive | 3 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.2%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Anne | Passive | 4 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.3%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Anne | Passive | 5 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.4%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Anne | Passive | 6 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.5%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Anne | Passive | 7 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.6%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Anne | Passive | 8 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.7%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Anne | Passive | 9 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 2.8%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Anne | Passive | 10 | For every 10% HP an allied unit loses, Anne's healing effect on that unit increases by 3%. This effect reaches maximum when the allied unit's HP drops to 10% and can stack up to 9 times. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Anesthetic Shot | Anne | Exclusive | 1 | Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 6 seconds. | |
Anesthetic Shot | Anne | Exclusive | 2 | Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 8 seconds. | |
Anesthetic Shot | Anne | Exclusive | 3 | Anne shoots an Anesthetic Shot, putting 1 allied Sinner (excluding herself) into the [Anesthesia] state for 10 seconds. | |
| Ariel | Normal attack | 1 | Ariel guides glimmer to attack, dealing (Attack *112%) Magic Damage to a single enemy per hit. | ||
| Ariel | Normal attack | 2 | Ariel guides glimmer to attack, dealing (Attack *120%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Ariel | Normal attack | 3 | Ariel guides glimmer to attack, dealing (Attack *128%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Ariel | Normal attack | 4 | Ariel guides glimmer to attack, dealing (Attack *136%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Ariel | Normal attack | 5 | Ariel guides glimmer to attack, dealing (Attack *145%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Ariel | Normal attack | 6 | Ariel guides glimmer to attack, dealing (Attack *155%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Ariel | Normal attack | 7 | Ariel guides glimmer to attack, dealing (Attack *166%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Ariel | Normal attack | 8 | Ariel guides glimmer to attack, dealing (Attack *177%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Ariel | Normal attack | 9 | Ariel guides glimmer to attack, dealing (Attack *189%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Ariel | Normal attack | 10 | Ariel guides glimmer to attack, dealing (Attack *202%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Ariel | Skill | 1 | Every 6 seconds, Ariel recovers (Ariel's Attack *50%) HP once for allied units within the skill range. | ||
| Ariel | Skill | 2 | Every 6 seconds, Ariel recovers (Ariel's Attack *52%) HP once for allied units within the skill range. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Ariel | Skill | 3 | Every 6 seconds, Ariel recovers (Ariel's Attack *54%) HP once for allied units within the skill range. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Ariel | Skill | 4 | Every 6 seconds, Ariel recovers (Ariel's Attack *57%) HP once for allied units within the skill range. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Ariel | Skill | 5 | Every 6 seconds, Ariel recovers (Ariel's Attack *60%) HP once for allied units within the skill range. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Ariel | Skill | 6 | Every 6 seconds, Ariel recovers (Ariel's Attack *63%) HP once for allied units within the skill range. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Ariel | Skill | 7 | Every 6 seconds, Ariel recovers (Ariel's Attack *66%) HP once for allied units within the skill range. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Ariel | Skill | 8 | Every 6 seconds, Ariel recovers (Ariel's Attack *69%) HP once for allied units within the skill range. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Ariel | Skill | 9 | Every 6 seconds, Ariel recovers (Ariel's Attack *72%) HP once for allied units within the skill range. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Ariel | Skill | 10 | Every 6 seconds, Ariel recovers (Ariel's Attack *75%) HP once for allied units within the skill range. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Ariel | Ultimate | 1 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *90%) HP each time. | ||
| Ariel | Ultimate | 2 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *94%) HP each time. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Ariel | Ultimate | 3 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *98%) HP each time. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Ariel | Ultimate | 4 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *103%) HP each time. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Ariel | Ultimate | 5 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *108%) HP each time. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Ariel | Ultimate | 6 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *113%) HP each time. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Ariel | Ultimate | 7 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *118%) HP each time. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Ariel | Ultimate | 8 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *123%) HP each time. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Ariel | Ultimate | 9 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *129%) HP each time. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Ariel | Ultimate | 10 | Ariel's prayer is answered, and she continuously generates [Glimmer Realm] in the designated range. Allied units within the [Glimmer Realm] are healed 5 times, recovering (Ariel's Attack *135%) HP each time. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Ariel | Passive | 1 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2% HP per second for 10 seconds. | ||
| Ariel | Passive | 2 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.1% HP per second for 10 seconds. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Ariel | Passive | 3 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.2% HP per second for 10 seconds. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Ariel | Passive | 4 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.3% HP per second for 10 seconds. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Ariel | Passive | 5 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.4% HP per second for 10 seconds. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Ariel | Passive | 6 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.5% HP per second for 10 seconds. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Ariel | Passive | 7 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.6% HP per second for 10 seconds. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Ariel | Passive | 8 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.7% HP per second for 10 seconds. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Ariel | Passive | 9 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 2.9% HP per second for 10 seconds. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Ariel | Passive | 10 | When Ariel generates [Glimmer Realm], allied units within the [Glimmer Realm] recover 3% HP per second for 10 seconds. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Sumire | Normal attack | 1 | Sumire attacks with her umbrella blade, dealing (Attack *68%) Physical Damage to a single enemy per hit. | ||
| Sumire | Normal attack | 2 | Sumire attacks with her umbrella blade, dealing (Attack *73%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Sumire | Normal attack | 3 | Sumire attacks with her umbrella blade, dealing (Attack *78%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Sumire | Normal attack | 4 | Sumire attacks with her umbrella blade, dealing (Attack *83%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Sumire | Normal attack | 5 | Sumire attacks with her umbrella blade, dealing (Attack *89%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Sumire | Normal attack | 6 | Sumire attacks with her umbrella blade, dealing (Attack *95%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Sumire | Normal attack | 7 | Sumire attacks with her umbrella blade, dealing (Attack *101%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Sumire | Normal attack | 8 | Sumire attacks with her umbrella blade, dealing (Attack *108%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Sumire | Normal attack | 9 | Sumire attacks with her umbrella blade, dealing (Attack *115%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Sumire | Normal attack | 10 | Sumire attacks with her umbrella blade, dealing (Attack *123%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Sumire | Skill | 1 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *20%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | ||
| Sumire | Skill | 2 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *21%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Sumire | Skill | 3 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *23%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Sumire | Skill | 4 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *24%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Sumire | Skill | 5 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *26%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Sumire | Skill | 6 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *28%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Sumire | Skill | 7 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *30%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Sumire | Skill | 8 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *32%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Sumire | Skill | 9 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *34%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Sumire | Skill | 10 | 16 seconds after entering battle, Sumire performs a 6-hit attack against all enemies within the skill range, each hit dealing (Attack *36%) Physical Damage and inflicting the [Life Loss] mark. This effect has a 16-second cooldown after each use. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Sumire | Ultimate | 1 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *250%) Physical Damage and 1 Core Damage to all enemies within the skill range. | ||
| Sumire | Ultimate | 2 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *267%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Sumire | Ultimate | 3 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *285%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Sumire | Ultimate | 4 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *304%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Sumire | Ultimate | 5 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *325%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Sumire | Ultimate | 6 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *347%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Sumire | Ultimate | 7 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *370%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Sumire | Ultimate | 8 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *395%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Sumire | Ultimate | 9 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *422%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Sumire | Ultimate | 10 | Sumire follows her umbrella blade to the designated grid and performs a 2-hit attack, each hit dealing (Attack *450%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Sumire | Passive | 1 | When an ally exists in the grid in front of Sumire, Sumire deals 10% more damage to enemies. | ||
| Sumire | Passive | 2 | When an ally exists in the grid in front of Sumire, Sumire deals 10.7% more damage to enemies. | Skill Module I ×6, Broken Horn ×5, DisCoins ×3,000 | |
| Sumire | Passive | 3 | When an ally exists in the grid in front of Sumire, Sumire deals 11.4% more damage to enemies. | Skill Module I ×12, Broken Horn ×8, DisCoins ×5,000 | |
| Sumire | Passive | 4 | When an ally exists in the grid in front of Sumire, Sumire deals 12.2% more damage to enemies. | Skill Module II ×8, Organic Horn ×5, DisCoins ×7,000 | |
| Sumire | Passive | 5 | When an ally exists in the grid in front of Sumire, Sumire deals 13% more damage to enemies. | Skill Module II ×12, Organic Horn ×8, DisCoins ×10,500 | |
| Sumire | Passive | 6 | When an ally exists in the grid in front of Sumire, Sumire deals 13.9% more damage to enemies. | Skill Module III ×6, Infected Horn ×5, DisCoins ×16,000 | |
| Sumire | Passive | 7 | When an ally exists in the grid in front of Sumire, Sumire deals 14.8% more damage to enemies. | Skill Module III ×8, Infected Horn ×6, DisCoins ×25,000 | |
| Sumire | Passive | 8 | When an ally exists in the grid in front of Sumire, Sumire deals 15.8% more damage to enemies. | Skill Module IV ×6, Mutated Spinous Horn ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Sumire | Passive | 9 | When an ally exists in the grid in front of Sumire, Sumire deals 16.9% more damage to enemies. | Skill Module IV ×8, Mutated Spinous Horn ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Sumire | Passive | 10 | When an ally exists in the grid in front of Sumire, Sumire deals 18% more damage to enemies. | Skill Module IV ×12, Mutated Spinous Horn ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Hamel | Normal attack | 1 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4%). | ||
| Hamel | Normal attack | 2 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.2%). | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 | |
| Hamel | Normal attack | 3 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.4%). | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 | |
| Hamel | Normal attack | 4 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.6%). | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 | |
| Hamel | Normal attack | 5 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *4.8%). | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 | |
| Hamel | Normal attack | 6 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5%). | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 | |
| Hamel | Normal attack | 7 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.2%). | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 | |
| Hamel | Normal attack | 8 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.4%). | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Hamel | Normal attack | 9 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *5.7%). | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Hamel | Normal attack | 10 | Instead of performing normal attack, Hamel continuously performs [Dance], healing allied units within range once every 0.25 seconds, the value being (Hamel's Attack *6%). | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Hamel | Skill | 1 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 60 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | ||
| Hamel | Skill | 2 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 64 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 | |
| Hamel | Skill | 3 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 68 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 | |
| Hamel | Skill | 4 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 73 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 | |
| Hamel | Skill | 5 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 78 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 | |
| Hamel | Skill | 6 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 83 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 | |
| Hamel | Skill | 7 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 89 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 | |
| Hamel | Skill | 8 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 95 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Hamel | Skill | 9 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 101 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Hamel | Skill | 10 | While Hamel is present, all effects of [Dance] increase by 0.5% per second, stacking up to 108 times. The effective range of [Dance] expands based on battle duration: After 45 seconds: Expands to a diamond area around Hamel. After 90 seconds: Expands to cover the entire field. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Hamel | Ultimate | 1 | Hamel dances with abandon, increasing all effects of [Dance] by 40% for 12 seconds, during which Energy cannot be recovered automatically. | ||
| Hamel | Ultimate | 2 | Hamel dances with abandon, increasing all effects of [Dance] by 42.7% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 | |
| Hamel | Ultimate | 3 | Hamel dances with abandon, increasing all effects of [Dance] by 45.6% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 | |
| Hamel | Ultimate | 4 | Hamel dances with abandon, increasing all effects of [Dance] by 48.7% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 | |
| Hamel | Ultimate | 5 | Hamel dances with abandon, increasing all effects of [Dance] by 51.9% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 | |
| Hamel | Ultimate | 6 | Hamel dances with abandon, increasing all effects of [Dance] by 55.4% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 | |
| Hamel | Ultimate | 7 | Hamel dances with abandon, increasing all effects of [Dance] by 59.2% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 | |
| Hamel | Ultimate | 8 | Hamel dances with abandon, increasing all effects of [Dance] by 63.2% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Hamel | Ultimate | 9 | Hamel dances with abandon, increasing all effects of [Dance] by 67.4% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Hamel | Ultimate | 10 | Hamel dances with abandon, increasing all effects of [Dance] by 72% for 12 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Hamel | Passive | 1 | Allied units within [Dance]'s range take 6% less damage. | ||
| Hamel | Passive | 2 | Allied units within [Dance]'s range take 6.3% less damage. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 | |
| Hamel | Passive | 3 | Allied units within [Dance]'s range take 6.6% less damage. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 | |
| Hamel | Passive | 4 | Allied units within [Dance]'s range take 6.9% less damage. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 | |
| Hamel | Passive | 5 | Allied units within [Dance]'s range take 7.2% less damage. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 | |
| Hamel | Passive | 6 | Allied units within [Dance]'s range take 7.5% less damage. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 | |
| Hamel | Passive | 7 | Allied units within [Dance]'s range take 7.9% less damage. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 | |
| Hamel | Passive | 8 | Allied units within [Dance]'s range take 8.2% less damage. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Hamel | Passive | 9 | Allied units within [Dance]'s range take 8.6% less damage. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Hamel | Passive | 10 | Allied units within [Dance]'s range take 9% less damage. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Path of Compassion | Hamel | Exclusive | 1 | When activated, changes the effect of [Dance]: [Dance] no longer affects allied units but affects enemies instead. Enemies within range lose HP per second. The Damage Coefficient is 2.5 times the healing coefficient. Enemies within range also take increased damage equal to the Damage Reduction value. When deactivated, this effect is removed. | |
| Serpent | Normal attack | 1 | Serpent attacks with flying scythes, dealing (Attack *80%) Magic Damage to a single enemy per hit. | ||
| Serpent | Normal attack | 2 | Serpent attacks with flying scythes, dealing (Attack *85%) Magic Damage to a single enemy per hit. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Serpent | Normal attack | 3 | Serpent attacks with flying scythes, dealing (Attack *91%) Magic Damage to a single enemy per hit. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Serpent | Normal attack | 4 | Serpent attacks with flying scythes, dealing (Attack *97%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Serpent | Normal attack | 5 | Serpent attacks with flying scythes, dealing (Attack *104%) Magic Damage to a single enemy per hit. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Serpent | Normal attack | 6 | Serpent attacks with flying scythes, dealing (Attack *111%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Serpent | Normal attack | 7 | Serpent attacks with flying scythes, dealing (Attack *118%) Magic Damage to a single enemy per hit. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Serpent | Normal attack | 8 | Serpent attacks with flying scythes, dealing (Attack *126%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Serpent | Normal attack | 9 | Serpent attacks with flying scythes, dealing (Attack *135%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Serpent | Normal attack | 10 | Serpent attacks with flying scythes, dealing (Attack *144%) Magic Damage to a single enemy per hit. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Serpent | Skill | 1 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 30%. | ||
| Serpent | Skill | 2 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 31.4%. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Serpent | Skill | 3 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 32.8%. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Serpent | Skill | 4 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 34.3%. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Serpent | Skill | 5 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 35.9%. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Serpent | Skill | 6 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 37.6%. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Serpent | Skill | 7 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 39.3%. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Serpent | Skill | 8 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 41.1%. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Serpent | Skill | 9 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 43%. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Serpent | Skill | 10 | When no enemies are present in her own grid, the normal attack range expands to a 3x3 square around her, and Normal Attack Damage increases by 45%. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Serpent | Ultimate | 1 | Serpent charges up and slams her chains on the ground, dealing (Attack *600%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | ||
| Serpent | Ultimate | 2 | Serpent charges up and slams her chains on the ground, dealing (Attack *640%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Serpent | Ultimate | 3 | Serpent charges up and slams her chains on the ground, dealing (Attack *684%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Serpent | Ultimate | 4 | Serpent charges up and slams her chains on the ground, dealing (Attack *730%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Serpent | Ultimate | 5 | Serpent charges up and slams her chains on the ground, dealing (Attack *779%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Serpent | Ultimate | 6 | Serpent charges up and slams her chains on the ground, dealing (Attack *832%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Serpent | Ultimate | 7 | Serpent charges up and slams her chains on the ground, dealing (Attack *888%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Serpent | Ultimate | 8 | Serpent charges up and slams her chains on the ground, dealing (Attack *948%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Serpent | Ultimate | 9 | Serpent charges up and slams her chains on the ground, dealing (Attack *1012%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Serpent | Ultimate | 10 | Serpent charges up and slams her chains on the ground, dealing (Attack *1080%) Magic Damage and 1 Core Damage to all enemies within the skill range, inflicting a [Serpent Fang] mark. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Serpent | Passive | 1 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *300%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | ||
| Serpent | Passive | 2 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *320%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module I ×8, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Serpent | Passive | 3 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *342%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module I ×16, Twilight Stone Raw Ore ×10, DisCoins ×6,000 | |
| Serpent | Passive | 4 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *365%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Serpent | Passive | 5 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *390%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module II ×16, Twilight Stone Concentrate ×10, DisCoins ×12,800 | |
| Serpent | Passive | 6 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *416%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×19,200 | |
| Serpent | Passive | 7 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *444%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module III ×10, Twilight Crystal ×8, DisCoins ×30,000 | |
| Serpent | Passive | 8 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *474%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module IV ×8, Decaying Twilight Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Serpent | Passive | 9 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *506%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module IV ×10, Decaying Twilight Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Serpent | Passive | 10 | Every 6 times passive [Thermal Effect] is triggered, Serpent unleashes a special attack, dealing (Attack *540%) Magic Damage to all enemies within the skill range and inflicting a [Serpent Fang] mark. This skill's casting speed is affected by Attack Speed. | Skill Module IV ×15, Decaying Twilight Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Brilliant Appearance | Serpent | Exclusive | 1 | Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 10%. | |
Brilliant Appearance | Serpent | Exclusive | 2 | Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 12.5%. | |
Brilliant Appearance | Serpent | Exclusive | 3 | Serpent unfolds an illusory dream, moves to a designated grid, and creates [Galaxy Theater] within the skill range. She inflicts [Serpent Fang] marks on enemies within [Galaxy Theater] every 2 seconds. When Serpent is within [Galaxy Theater], Attack increases by 15%. | |
| Uni | Normal attack | 1 | Uni attacks by manipulating mirrors, dealing (Attack *96%) Physical Damage to a single enemy per hit. | ||
| Uni | Normal attack | 2 | Uni attacks by manipulating mirrors, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Uni | Normal attack | 3 | Uni attacks by manipulating mirrors, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Uni | Normal attack | 4 | Uni attacks by manipulating mirrors, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Uni | Normal attack | 5 | Uni attacks by manipulating mirrors, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Uni | Normal attack | 6 | Uni attacks by manipulating mirrors, dealing (Attack *134%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Uni | Normal attack | 7 | Uni attacks by manipulating mirrors, dealing (Attack *143%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Uni | Normal attack | 8 | Uni attacks by manipulating mirrors, dealing (Attack *152%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Uni | Normal attack | 9 | Uni attacks by manipulating mirrors, dealing (Attack *163%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Uni | Normal attack | 10 | Uni attacks by manipulating mirrors, dealing (Attack *173%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Uni | Skill | 1 | Damage dealt by removing the [Mirror Shield] mark increases by 20%. | ||
| Uni | Skill | 2 | Damage dealt by removing the [Mirror Shield] mark increases by 21.3%. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Uni | Skill | 3 | Damage dealt by removing the [Mirror Shield] mark increases by 22.8%. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Uni | Skill | 4 | Damage dealt by removing the [Mirror Shield] mark increases by 24.3%. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Uni | Skill | 5 | Damage dealt by removing the [Mirror Shield] mark increases by 26%. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Uni | Skill | 6 | Damage dealt by removing the [Mirror Shield] mark increases by 27.7%. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Uni | Skill | 7 | Damage dealt by removing the [Mirror Shield] mark increases by 29.6%. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Uni | Skill | 8 | Damage dealt by removing the [Mirror Shield] mark increases by 31.6%. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Uni | Skill | 9 | Damage dealt by removing the [Mirror Shield] mark increases by 33.7%. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Uni | Skill | 10 | Damage dealt by removing the [Mirror Shield] mark increases by 36%. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Uni | Ultimate | 1 | Uni manipulates mirrors and designates 1 allied Sinner, giving that Sinner 3 stacks of the [Mirror Shield] mark. | ||
| Uni | Passive | 1 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2% for 6 seconds, stacking up to 5 times. | ||
| Uni | Passive | 2 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.1% for 6 seconds, stacking up to 5 times. | Skill Module I ×6, Arsenopyrite Raw Ore ×5, DisCoins ×3,000 | |
| Uni | Passive | 3 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.2% for 6 seconds, stacking up to 5 times. | Skill Module I ×12, Arsenopyrite Raw Ore ×8, DisCoins ×5,000 | |
| Uni | Passive | 4 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.3% for 6 seconds, stacking up to 5 times. | Skill Module II ×8, Arsenopyrite Concentrate ×5, DisCoins ×7,000 | |
| Uni | Passive | 5 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.4% for 6 seconds, stacking up to 5 times. | Skill Module II ×12, Arsenopyrite Concentrate ×8, DisCoins ×10,500 | |
| Uni | Passive | 6 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.5% for 6 seconds, stacking up to 5 times. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×16,000 | |
| Uni | Passive | 7 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.6% for 6 seconds, stacking up to 5 times. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×25,000 | |
| Uni | Passive | 8 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.7% for 6 seconds, stacking up to 5 times. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Uni | Passive | 9 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 2.8% for 6 seconds, stacking up to 5 times. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Uni | Passive | 10 | For each stack of [Mirror Shield] mark removed, Uni's Defense increases by 3% for 6 seconds, stacking up to 5 times. | Skill Module IV ×12, Frosted Arsenopyrite Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Mauve Aroma | Cassia | Normal attack | 1 | Cassia attacks with her perfumed fan, dealing (Attack *83.7%) Magic Damage to a single enemy per hit. | |
Mauve Aroma | Cassia | Normal attack | 2 | Cassia attacks with her perfumed fan, dealing (Attack *87.6%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 |
Mauve Aroma | Cassia | Normal attack | 3 | Cassia attacks with her perfumed fan, dealing (Attack *91.6%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 |
Mauve Aroma | Cassia | Normal attack | 4 | Cassia attacks with her perfumed fan, dealing (Attack *95.8%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 |
Mauve Aroma | Cassia | Normal attack | 5 | Cassia attacks with her perfumed fan, dealing (Attack *100.3%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 |
Mauve Aroma | Cassia | Normal attack | 6 | Cassia attacks with her perfumed fan, dealing (Attack *104.9%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 |
Mauve Aroma | Cassia | Normal attack | 7 | Cassia attacks with her perfumed fan, dealing (Attack *109.7%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 |
Mauve Aroma | Cassia | Normal attack | 8 | Cassia attacks with her perfumed fan, dealing (Attack *114.8%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 |
Mauve Aroma | Cassia | Normal attack | 9 | Cassia attacks with her perfumed fan, dealing (Attack *120%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 |
Mauve Aroma | Cassia | Normal attack | 10 | Cassia attacks with her perfumed fan, dealing (Attack *125.6%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
| Cassia | Skill | 1 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6%, stacking up to 10 times. | ||
| Cassia | Skill | 2 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6.4%, stacking up to 10 times. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Cassia | Skill | 3 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 6.7%, stacking up to 10 times. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Cassia | Skill | 4 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 7.1%, stacking up to 10 times. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Cassia | Skill | 5 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 7.5%, stacking up to 10 times. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Cassia | Skill | 6 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8%, stacking up to 10 times. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Cassia | Skill | 7 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8.4%, stacking up to 10 times. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Cassia | Skill | 8 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 8.9%, stacking up to 10 times. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Cassia | Skill | 9 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 9.4%, stacking up to 10 times. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Cassia | Skill | 10 | For every 20% HP an allied Sinner cumulatively consumes, the buff from the Ultimate on that Sinner increases by 10%, stacking up to 10 times. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Cassia | Ultimate | 1 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 20% and recovering 4% of their lost HP per second for 12 seconds. | ||
| Cassia | Ultimate | 2 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 21.3% and recovering 4.2% of their lost HP per second for 12 seconds. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Cassia | Ultimate | 3 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 22.6% and recovering 4.4% of their lost HP per second for 12 seconds. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Cassia | Ultimate | 4 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 24.1% and recovering 4.6% of their lost HP per second for 12 seconds. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Cassia | Ultimate | 5 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 25.6% and recovering 4.8% of their lost HP per second for 12 seconds. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Cassia | Ultimate | 6 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 27.3% and recovering 5% of their lost HP per second for 12 seconds. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Cassia | Ultimate | 7 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 29% and recovering 5.2% of their lost HP per second for 12 seconds. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Cassia | Ultimate | 8 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 30.9% and recovering 5.5% of their lost HP per second for 12 seconds. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Cassia | Ultimate | 9 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 32.9% and recovering 5.7% of their lost HP per second for 12 seconds. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Cassia | Ultimate | 10 | Cassia opens her perfume bottle and splashes the perfume, increasing the Attack Speed of allied Sinners within skill range by 35% and recovering 6% of their lost HP per second for 12 seconds. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Cassia | Passive | 1 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 50% of that particular instance of HP consumption. | ||
| Cassia | Passive | 2 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 54% of that particular instance of HP consumption. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Cassia | Passive | 3 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 58.3% of that particular instance of HP consumption. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Cassia | Passive | 4 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 63% of that particular instance of HP consumption. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Cassia | Passive | 5 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 68% of that particular instance of HP consumption. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Cassia | Passive | 6 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 73.5% of that particular instance of HP consumption. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Cassia | Passive | 7 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 79.4% of that particular instance of HP consumption. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Cassia | Passive | 8 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 85.7% of that particular instance of HP consumption. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Cassia | Passive | 9 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 92.6% of that particular instance of HP consumption. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Cassia | Passive | 10 | When allied Sinners consume HP, there is a 30% chance of recovering HP equal to 100% of that particular instance of HP consumption. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Scented Atonement | Cassia | Exclusive | 1 | Cassia puts all allied Sinners within the skill range into the [Perfumed Dream] state for 12 seconds. | |
| Eve | Normal attack | 1 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *12%) HP for them every 0.5 seconds. | ||
| Eve | Normal attack | 2 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *12.6%) HP for them every 0.5 seconds. | Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Eve | Normal attack | 3 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *13.1%) HP for them every 0.5 seconds. | Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000 | |
| Eve | Normal attack | 4 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *13.7%) HP for them every 0.5 seconds. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Eve | Normal attack | 5 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *14.4%) HP for them every 0.5 seconds. | Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800 | |
| Eve | Normal attack | 6 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *15%) HP for them every 0.5 seconds. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200 | |
| Eve | Normal attack | 7 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *15.7%) HP for them every 0.5 seconds. | Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000 | |
| Eve | Normal attack | 8 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *16.4%) HP for them every 0.5 seconds. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Eve | Normal attack | 9 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *17.2%) HP for them every 0.5 seconds. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Eve | Normal attack | 10 | When allied summoned creatures are summoned, Eve recovers (Eve's Attack *18%) HP for them every 0.5 seconds. | Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Eve | Skill | 1 | When entering battle, Eve summons a [Scare Box] to the nearest grid accessible to allies. After the [Scare Box] dies, Eve resummons it after a 10-second delay. | ||
| Eve | Ultimate | 1 | Eve summons a [Raging Bear] to the designated grid. The Ultimate then switches to [Curio]. | ||
| Eve | Passive | 1 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.5%, stacking up to 8 times. | ||
| Eve | Passive | 2 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.62%, stacking up to 8 times. | Skill Module I ×8, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Eve | Passive | 3 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.75%, stacking up to 8 times. | Skill Module I ×16, Arsenopyrite Raw Ore ×10, DisCoins ×6,000 | |
| Eve | Passive | 4 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 1.89%, stacking up to 8 times. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Eve | Passive | 5 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.04%, stacking up to 8 times. | Skill Module II ×16, Arsenopyrite Concentrate ×10, DisCoins ×12,800 | |
| Eve | Passive | 6 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.2%, stacking up to 8 times. | Skill Module III ×8, Arsenopyrite Crystal ×6, DisCoins ×19,200 | |
| Eve | Passive | 7 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.38%, stacking up to 8 times. | Skill Module III ×10, Arsenopyrite Crystal ×8, DisCoins ×30,000 | |
| Eve | Passive | 8 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.57%, stacking up to 8 times. | Skill Module IV ×8, Frosted Arsenopyrite Crystal ×4, DisSea Corpses ×1, DisCoins ×172,000 | |
| Eve | Passive | 9 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 2.78%, stacking up to 8 times. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×6, DisSea Corpses ×2, DisCoins ×350,000 | |
| Eve | Passive | 10 | While Eve is present, for each allied summoned creature present, all allied summoned creatures' Attack and Attack Speed increase by 3%, stacking up to 8 times. | Skill Module IV ×15, Frosted Arsenopyrite Crystal ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Plastic Sweet Dream | Eve | Exclusive | 1 | Eve enhances the effect of passive [Family Workshop] by 30% for 10 seconds. | |
Plastic Sweet Dream | Eve | Exclusive | 2 | Eve enhances the effect of passive [Family Workshop] by 40% for 10 seconds. | |
Plastic Sweet Dream | Eve | Exclusive | 3 | Eve enhances the effect of passive [Family Workshop] by 50% for 10 seconds. | |
| Thistle | Normal attack | 1 | Thistle attacks with her dagger, dealing (Attack *68%) Magic Damage to a single enemy per hit. | ||
| Thistle | Normal attack | 2 | Thistle attacks with her dagger, dealing (Attack *73%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thistle | Normal attack | 3 | Thistle attacks with her dagger, dealing (Attack *77%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thistle | Normal attack | 4 | Thistle attacks with her dagger, dealing (Attack *83%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Thistle | Normal attack | 5 | Thistle attacks with her dagger, dealing (Attack *88%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Thistle | Normal attack | 6 | Thistle attacks with her dagger, dealing (Attack *94%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Thistle | Normal attack | 7 | Thistle attacks with her dagger, dealing (Attack *101%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Thistle | Normal attack | 8 | Thistle attacks with her dagger, dealing (Attack *107%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thistle | Normal attack | 9 | Thistle attacks with her dagger, dealing (Attack *115%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thistle | Normal attack | 10 | Thistle attacks with her dagger, dealing (Attack *122%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thistle | Skill | 1 | Every 10 seconds, Thistle deals (Attack *250%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | ||
| Thistle | Skill | 2 | Every 10 seconds, Thistle deals (Attack *266.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thistle | Skill | 3 | Every 10 seconds, Thistle deals (Attack *284.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thistle | Skill | 4 | Every 10 seconds, Thistle deals (Attack *304.1%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Thistle | Skill | 5 | Every 10 seconds, Thistle deals (Attack *324.6%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Thistle | Skill | 6 | Every 10 seconds, Thistle deals (Attack *346.5%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Thistle | Skill | 7 | Every 10 seconds, Thistle deals (Attack *369.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Thistle | Skill | 8 | Every 10 seconds, Thistle deals (Attack *394.9%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thistle | Skill | 9 | Every 10 seconds, Thistle deals (Attack *421.5%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thistle | Skill | 10 | Every 10 seconds, Thistle deals (Attack *450%) Magic Damage to all enemies within the skill range and inflicts the [Burn] mark. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thistle | Ultimate | 1 | Thistle moves to the designated grid, dealing (Attack *700%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *95%) Magic Damage and inflicts a [Burn] mark. | ||
| Thistle | Ultimate | 2 | Thistle moves to the designated grid, dealing (Attack *747%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *102%) Magic Damage and inflicts a [Burn] mark. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thistle | Ultimate | 3 | Thistle moves to the designated grid, dealing (Attack *798%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *108%) Magic Damage and inflicts a [Burn] mark. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thistle | Ultimate | 4 | Thistle moves to the designated grid, dealing (Attack *852%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *116%) Magic Damage and inflicts a [Burn] mark. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Thistle | Ultimate | 5 | Thistle moves to the designated grid, dealing (Attack *909%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *124%) Magic Damage and inflicts a [Burn] mark. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Thistle | Ultimate | 6 | Thistle moves to the designated grid, dealing (Attack *970%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *132%) Magic Damage and inflicts a [Burn] mark. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Thistle | Ultimate | 7 | Thistle moves to the designated grid, dealing (Attack *1036%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *141%) Magic Damage and inflicts a [Burn] mark. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Thistle | Ultimate | 8 | Thistle moves to the designated grid, dealing (Attack *1106%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *150%) Magic Damage and inflicts a [Burn] mark. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thistle | Ultimate | 9 | Thistle moves to the designated grid, dealing (Attack *1180%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *161%) Magic Damage and inflicts a [Burn] mark. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thistle | Ultimate | 10 | Thistle moves to the designated grid, dealing (Attack *1260%) Magic Damage and 1 Core Damage to all enemies within the skill range. She also enhances her normal attack for 8 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, each hit deals (Attack *171%) Magic Damage and inflicts a [Burn] mark. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thistle | Passive | 1 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5% for 12 seconds, stacking up to 6 times. | ||
| Thistle | Passive | 2 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.3% for 12 seconds, stacking up to 6 times. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thistle | Passive | 3 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.6% for 12 seconds, stacking up to 6 times. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thistle | Passive | 4 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 5.8% for 12 seconds, stacking up to 6 times. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Thistle | Passive | 5 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.2% for 12 seconds, stacking up to 6 times. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Thistle | Passive | 6 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.5% for 12 seconds, stacking up to 6 times. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Thistle | Passive | 7 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 6.8% for 12 seconds, stacking up to 6 times. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Thistle | Passive | 8 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 7.2% for 12 seconds, stacking up to 6 times. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thistle | Passive | 9 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 7.6% for 12 seconds, stacking up to 6 times. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thistle | Passive | 10 | When an allied Sinner inflicts the [Burn] mark on an enemy, Thistle increases their Magic Damage by 8% for 12 seconds, stacking up to 6 times. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Blaze Intent | Thistle | Exclusive | 1 | Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 8 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy. | |
Blaze Intent | Thistle | Exclusive | 2 | Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 10 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy. | |
Blaze Intent | Thistle | Exclusive | 3 | Thistle controls her special flames, designates 1 allied Sinner, and puts them into a [Searing Flare] state for 12 seconds. During this time, when normal attack deals damage to enemies, Thistle applies a [Burn] mark to that enemy. | |
| Zephyr | Normal attack | 1 | Zephyr attacks with a pager, dealing (Attack *84%) Magic Damage to a single enemy per hit. | ||
| Zephyr | Normal attack | 2 | Zephyr attacks with a pager, dealing (Attack *91%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Zephyr | Normal attack | 3 | Zephyr attacks with a pager, dealing (Attack *98%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Zephyr | Normal attack | 4 | Zephyr attacks with a pager, dealing (Attack *106%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Zephyr | Normal attack | 5 | Zephyr attacks with a pager, dealing (Attack *114%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Zephyr | Normal attack | 6 | Zephyr attacks with a pager, dealing (Attack *123%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Zephyr | Normal attack | 7 | Zephyr attacks with a pager, dealing (Attack *133%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Zephyr | Normal attack | 8 | Zephyr attacks with a pager, dealing (Attack *144%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Zephyr | Normal attack | 9 | Zephyr attacks with a pager, dealing (Attack *156%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Zephyr | Normal attack | 10 | Zephyr attacks with a pager, dealing (Attack *168%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Zephyr | Skill | 1 | When casting the Ultimate or Exclusive Ultimate, Zephyr inflicts the [Signal Barrier] mark on enemies. | ||
| Zephyr | Ultimate | 1 | Zephyr gathers radio wave energy, dealing (Attack *1690%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | ||
| Zephyr | Ultimate | 2 | Zephyr gathers radio wave energy, dealing (Attack *1825%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Zephyr | Ultimate | 3 | Zephyr gathers radio wave energy, dealing (Attack *1971%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Zephyr | Ultimate | 4 | Zephyr gathers radio wave energy, dealing (Attack *2129%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Zephyr | Ultimate | 5 | Zephyr gathers radio wave energy, dealing (Attack *2300%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Zephyr | Ultimate | 6 | Zephyr gathers radio wave energy, dealing (Attack *2484%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Zephyr | Ultimate | 7 | Zephyr gathers radio wave energy, dealing (Attack *2683%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Zephyr | Ultimate | 8 | Zephyr gathers radio wave energy, dealing (Attack *2897%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Zephyr | Ultimate | 9 | Zephyr gathers radio wave energy, dealing (Attack *3129%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Zephyr | Ultimate | 10 | Zephyr gathers radio wave energy, dealing (Attack *3380%) Magic Damage to all enemies within the designated area. If enemies survive, they recover HP equal to 35% of that damage within 3 seconds. The Ultimate can be charged up to 2 times. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Zephyr | Passive | 1 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5% for 5 seconds, stacking up to 3 times. | ||
| Zephyr | Passive | 2 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5.4% for 5 seconds, stacking up to 3 times. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Zephyr | Passive | 3 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 5.8% for 5 seconds, stacking up to 3 times. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Zephyr | Passive | 4 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 6.3% for 5 seconds, stacking up to 3 times. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Zephyr | Passive | 5 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 6.8% for 5 seconds, stacking up to 3 times. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Zephyr | Passive | 6 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 7.3% for 5 seconds, stacking up to 3 times. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Zephyr | Passive | 7 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 7.9% for 5 seconds, stacking up to 3 times. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Zephyr | Passive | 8 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 8.6% for 5 seconds, stacking up to 3 times. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Zephyr | Passive | 9 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 9.3% for 5 seconds, stacking up to 3 times. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Zephyr | Passive | 10 | When [Signal Barrier] mark bearers receive healing, Zephyr reduces their damage dealt by 10% for 5 seconds, stacking up to 3 times. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Mayhem Route | Zephyr | Exclusive | 1 | Zephyr manipulates signals, inflicting [Aerophobia] marks on all enemies in the designated area. | |
| Yingying | Normal attack | 1 | Yingying attacks with her wisteria wand, dealing (Attack *55%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | ||
| Yingying | Normal attack | 2 | Yingying attacks with her wisteria wand, dealing (Attack *59%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Yingying | Normal attack | 3 | Yingying attacks with her wisteria wand, dealing (Attack *64%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Yingying | Normal attack | 4 | Yingying attacks with her wisteria wand, dealing (Attack *69%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Yingying | Normal attack | 5 | Yingying attacks with her wisteria wand, dealing (Attack *75%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Yingying | Normal attack | 6 | Yingying attacks with her wisteria wand, dealing (Attack *81%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Yingying | Normal attack | 7 | Yingying attacks with her wisteria wand, dealing (Attack *87%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Yingying | Normal attack | 8 | Yingying attacks with her wisteria wand, dealing (Attack *94%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yingying | Normal attack | 9 | Yingying attacks with her wisteria wand, dealing (Attack *102%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yingying | Normal attack | 10 | Yingying attacks with her wisteria wand, dealing (Attack *110%) Magic Damage to a single enemy per hit. This damage counts as skill damage. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Yingying | Skill | 1 | [Wisteria Cluster] triggers [Cascadum] once every 15 seconds. When an enemy within the [Wisteria Cluster] dies, the trigger interval for [Cascadum] immediately shortens by 2 seconds. A single trigger interval can be reduced by up to 10 seconds. | ||
| Yingying | Ultimate | 1 | Yingying calls upon the power of wisteria blossoms to generate a [Wisteria Cluster] in the designated range. The Ultimate switches to [Celestium]. | ||
| Yingying | Passive | 1 | CRIT Rate increases by 15%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 30%. | ||
| Yingying | Passive | 2 | CRIT Rate increases by 16%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 32.4%. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Yingying | Passive | 3 | CRIT Rate increases by 17%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 35%. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Yingying | Passive | 4 | CRIT Rate increases by 19%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 37.8%. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Yingying | Passive | 5 | CRIT Rate increases by 20%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 40.8%. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Yingying | Passive | 6 | CRIT Rate increases by 22%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 44.1%. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Yingying | Passive | 7 | CRIT Rate increases by 24%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 47.6%. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Yingying | Passive | 8 | CRIT Rate increases by 26%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 51.4%. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Yingying | Passive | 9 | CRIT Rate increases by 28%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 55.6%. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Yingying | Passive | 10 | CRIT Rate increases by 30%. Yingying deals additional damage to enemies. The bonus increases as the enemy's HP percentage decreases. This effect reaches its maximum when enemy HP drops to 20%, providing a boost of up to 60%. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Soulful Glimpse | Yingying | Exclusive | 1 | Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 1 Core Damage. | |
Soulful Glimpse | Yingying | Exclusive | 2 | Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 2 Core Damage. | |
Soulful Glimpse | Yingying | Exclusive | 3 | Yingying calls upon the power of wisteria blossoms, causing [Wisteria Cluster] to immediately trigger [Cascadum] once. The first hit additionally deals 3 Core Damage. | |
Cannon | Ark | Normal attack | 1 | Ark attacks with her arm cannon, dealing (Attack *74%) True Damage to a single enemy per hit. | |
Cannon | Ark | Normal attack | 2 | Ark attacks with her arm cannon, dealing (Attack *80%) True Damage to a single enemy per hit. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 |
Cannon | Ark | Normal attack | 3 | Ark attacks with her arm cannon, dealing (Attack *86%) True Damage to a single enemy per hit. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 |
Cannon | Ark | Normal attack | 4 | Ark attacks with her arm cannon, dealing (Attack *93%) True Damage to a single enemy per hit. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 |
Cannon | Ark | Normal attack | 5 | Ark attacks with her arm cannon, dealing (Attack *101%) True Damage to a single enemy per hit. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 |
Cannon | Ark | Normal attack | 6 | Ark attacks with her arm cannon, dealing (Attack *109%) True Damage to a single enemy per hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 |
Cannon | Ark | Normal attack | 7 | Ark attacks with her arm cannon, dealing (Attack *117%) True Damage to a single enemy per hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 |
Cannon | Ark | Normal attack | 8 | Ark attacks with her arm cannon, dealing (Attack *127%) True Damage to a single enemy per hit. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Cannon | Ark | Normal attack | 9 | Ark attacks with her arm cannon, dealing (Attack *137%) True Damage to a single enemy per hit. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Cannon | Ark | Normal attack | 10 | Ark attacks with her arm cannon, dealing (Attack *148%) True Damage to a single enemy per hit. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Vanguard Breach | Ark | Skill | 1 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 20% more damage. | |
Vanguard Breach | Ark | Skill | 2 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 22% more damage. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 |
Vanguard Breach | Ark | Skill | 3 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 23% more damage. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 |
Vanguard Breach | Ark | Skill | 4 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 25% more damage. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 |
Vanguard Breach | Ark | Skill | 5 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 27% more damage. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 |
Vanguard Breach | Ark | Skill | 6 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 29% more damage. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 |
Vanguard Breach | Ark | Skill | 7 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 32% more damage. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 |
Vanguard Breach | Ark | Skill | 8 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 34% more damage. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Vanguard Breach | Ark | Skill | 9 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 37% more damage. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Vanguard Breach | Ark | Skill | 10 | After entering the [Heavy Armor] state, the first 3 enhanced normal attacks deal 40% more damage. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Heavy Barrage | Ark | Ultimate | 1 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *135%) True Damage to all enemies within the surrounding cross area when they hit. | |
Heavy Barrage | Ark | Ultimate | 2 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *146%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 |
Heavy Barrage | Ark | Ultimate | 3 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *158%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 |
Heavy Barrage | Ark | Ultimate | 4 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *170%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 |
Heavy Barrage | Ark | Ultimate | 5 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *184%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 |
Heavy Barrage | Ark | Ultimate | 6 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *199%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 |
Heavy Barrage | Ark | Ultimate | 7 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *214%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 |
Heavy Barrage | Ark | Ultimate | 8 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *232%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Heavy Barrage | Ark | Ultimate | 9 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *250%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Heavy Barrage | Ark | Ultimate | 10 | Ark sets up her arm cannon, entering the [Heavy Armor] state and enhancing her normal attack. This Ultimate doesn't consume Energy and has a 4-second cooldown after use. Enhanced normal attack effects: Attack interval is extended. Her attack now fires shells at designated grids, dealing (Attack *270%) True Damage to all enemies within the surrounding cross area when they hit. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Shockwave Strike | Ark | Passive | 1 | CRIT Rate increases by 10%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | |
Shockwave Strike | Ark | Passive | 2 | CRIT Rate increases by 10.8%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 |
Shockwave Strike | Ark | Passive | 3 | CRIT Rate increases by 11.7%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 |
Shockwave Strike | Ark | Passive | 4 | CRIT Rate increases by 12.6%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 |
Shockwave Strike | Ark | Passive | 5 | CRIT Rate increases by 13.6%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 |
Shockwave Strike | Ark | Passive | 6 | CRIT Rate increases by 14.7%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 |
Shockwave Strike | Ark | Passive | 7 | CRIT Rate increases by 15.9%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 |
Shockwave Strike | Ark | Passive | 8 | CRIT Rate increases by 17.2%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Shockwave Strike | Ark | Passive | 9 | CRIT Rate increases by 18.5%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Shockwave Strike | Ark | Passive | 10 | CRIT Rate increases by 20%. After dealing damage with the enhanced normal attack, there is a 15% chance of inflicting [Stun] on enemies for 2 seconds. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Boiling Tears | Rumina | Normal attack | 1 | Rumina attacks with melted wax drops, dealing (Attack *50%) Magic Damage to a single enemy per hit. | |
Boiling Tears | Rumina | Normal attack | 2 | Rumina attacks with melted wax drops, dealing (Attack *54%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 |
Boiling Tears | Rumina | Normal attack | 3 | Rumina attacks with melted wax drops, dealing (Attack *58%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 |
Boiling Tears | Rumina | Normal attack | 4 | Rumina attacks with melted wax drops, dealing (Attack *63%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 |
Boiling Tears | Rumina | Normal attack | 5 | Rumina attacks with melted wax drops, dealing (Attack *68%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 |
Boiling Tears | Rumina | Normal attack | 6 | Rumina attacks with melted wax drops, dealing (Attack *74%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 |
Boiling Tears | Rumina | Normal attack | 7 | Rumina attacks with melted wax drops, dealing (Attack *79%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 |
Boiling Tears | Rumina | Normal attack | 8 | Rumina attacks with melted wax drops, dealing (Attack *86%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 |
Boiling Tears | Rumina | Normal attack | 9 | Rumina attacks with melted wax drops, dealing (Attack *93%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 |
Boiling Tears | Rumina | Normal attack | 10 | Rumina attacks with melted wax drops, dealing (Attack *100%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Guardian Angel | Rumina | Skill | 1 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2%) HP every second. | |
Guardian Angel | Rumina | Skill | 2 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.16%) HP every second. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 |
Guardian Angel | Rumina | Skill | 3 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.33%) HP every second. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 |
Guardian Angel | Rumina | Skill | 4 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.52%) HP every second. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 |
Guardian Angel | Rumina | Skill | 5 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.72%) HP every second. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 |
Guardian Angel | Rumina | Skill | 6 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *2.94%) HP every second. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 |
Guardian Angel | Rumina | Skill | 7 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.18%) HP every second. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 |
Guardian Angel | Rumina | Skill | 8 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.43%) HP every second. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 |
Guardian Angel | Rumina | Skill | 9 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *3.7%) HP every second. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 |
Guardian Angel | Rumina | Skill | 10 | When entering battle, Rumina summons [Candlewick] in the nearest grid accessible to allied units. After [Candlewick] dies, Rumina resummons it in 10 seconds. If [Candlewick] is within [Wax Pool], it restores (Rumina's HP *4%) HP every second. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Wax Prison | Rumina | Ultimate | 1 | Rumina produces melted wax, generating [Wax Pool] in the designated grid. | |
Twin Wicks | Rumina | Passive | 1 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2%, stacking up to 6 times. | |
Twin Wicks | Rumina | Passive | 2 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.16%, stacking up to 6 times. | Skill Module I ×6, Tear Stone Raw Ore ×5, DisCoins ×3,000 |
Twin Wicks | Rumina | Passive | 3 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.33%, stacking up to 6 times. | Skill Module I ×12, Tear Stone Raw Ore ×8, DisCoins ×5,000 |
Twin Wicks | Rumina | Passive | 4 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.52%, stacking up to 6 times. | Skill Module II ×8, Tear Stone Concentrate ×5, DisCoins ×7,000 |
Twin Wicks | Rumina | Passive | 5 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.72%, stacking up to 6 times. | Skill Module II ×12, Tear Stone Concentrate ×8, DisCoins ×10,500 |
Twin Wicks | Rumina | Passive | 6 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 2.94%, stacking up to 6 times. | Skill Module III ×6, Tear Crystal ×5, DisCoins ×16,000 |
Twin Wicks | Rumina | Passive | 7 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.18%, stacking up to 6 times. | Skill Module III ×8, Tear Crystal ×6, DisCoins ×25,000 |
Twin Wicks | Rumina | Passive | 8 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.43%, stacking up to 6 times. | Skill Module IV ×6, Misty Tear Crystal ×3, DisSea Furor ×1, DisCoins ×144,000 |
Twin Wicks | Rumina | Passive | 9 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 3.7%, stacking up to 6 times. | Skill Module IV ×8, Misty Tear Crystal ×5, DisSea Furor ×1, DisCoins ×300,000 |
Twin Wicks | Rumina | Passive | 10 | For each existing [Wax Pool], [Candlewick]'s damage taken decreases by 4%, stacking up to 6 times. | Skill Module IV ×12, Misty Tear Crystal ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Ashy Wick | Rumina | Exclusive | 1 | Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 15 seconds. After the duration ends, Rumina removes all [Wax Pools]. | |
Ashy Wick | Rumina | Exclusive | 2 | Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 20 seconds. After the duration ends, Rumina removes all [Wax Pools]. | |
Ashy Wick | Rumina | Exclusive | 3 | Rumina channels Candlewick's power, putting all [Wax Pools] in the [Invigorate] state for 25 seconds. After the duration ends, Rumina removes all [Wax Pools]. | |
Suture | Forensica | Normal attack | 1 | Forensica swings her scalpel, healing a single allied unit for (Attack *34%), prioritizing the allied unit with the lowest HP percentage. | |
Suture | Forensica | Normal attack | 2 | Forensica swings her scalpel, healing a single allied unit for (Attack *37%), prioritizing the allied unit with the lowest HP percentage. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 |
Suture | Forensica | Normal attack | 3 | Forensica swings her scalpel, healing a single allied unit for (Attack *40%), prioritizing the allied unit with the lowest HP percentage. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 |
Suture | Forensica | Normal attack | 4 | Forensica swings her scalpel, healing a single allied unit for (Attack *43%), prioritizing the allied unit with the lowest HP percentage. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 |
Suture | Forensica | Normal attack | 5 | Forensica swings her scalpel, healing a single allied unit for (Attack *46%), prioritizing the allied unit with the lowest HP percentage. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 |
Suture | Forensica | Normal attack | 6 | Forensica swings her scalpel, healing a single allied unit for (Attack *50%), prioritizing the allied unit with the lowest HP percentage. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 |
Suture | Forensica | Normal attack | 7 | Forensica swings her scalpel, healing a single allied unit for (Attack *54%), prioritizing the allied unit with the lowest HP percentage. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 |
Suture | Forensica | Normal attack | 8 | Forensica swings her scalpel, healing a single allied unit for (Attack *58%), prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Suture | Forensica | Normal attack | 9 | Forensica swings her scalpel, healing a single allied unit for (Attack *63%), prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Suture | Forensica | Normal attack | 10 | Forensica swings her scalpel, healing a single allied unit for (Attack *68%), prioritizing the allied unit with the lowest HP percentage. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Regenerative Response | Forensica | Skill | 1 | Healing effect increases by 8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | |
Regenerative Response | Forensica | Skill | 2 | Healing effect increases by 8.6%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 |
Regenerative Response | Forensica | Skill | 3 | Healing effect increases by 9.3%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 |
Regenerative Response | Forensica | Skill | 4 | Healing effect increases by 10.1%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 |
Regenerative Response | Forensica | Skill | 5 | Healing effect increases by 10.9%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 |
Regenerative Response | Forensica | Skill | 6 | Healing effect increases by 11.8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 |
Regenerative Response | Forensica | Skill | 7 | Healing effect increases by 12.7%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 |
Regenerative Response | Forensica | Skill | 8 | Healing effect increases by 13.7%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Regenerative Response | Forensica | Skill | 9 | Healing effect increases by 14.8%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Regenerative Response | Forensica | Skill | 10 | Healing effect increases by 16%. If Forensica does not perform normal attacks, she gains 1 stack of [Vital Signs] every 3 seconds. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Autopsy | Forensica | Ultimate | 1 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *100%). | |
Autopsy | Forensica | Ultimate | 2 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *108%). | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 |
Autopsy | Forensica | Ultimate | 3 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *116.7%). | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 |
Autopsy | Forensica | Ultimate | 4 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *126%). | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 |
Autopsy | Forensica | Ultimate | 5 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *136.1%). | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 |
Autopsy | Forensica | Ultimate | 6 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *147%). | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 |
Autopsy | Forensica | Ultimate | 7 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *158.7%). | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 |
Autopsy | Forensica | Ultimate | 8 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *171.4%). | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Autopsy | Forensica | Ultimate | 9 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *185.2%). | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Autopsy | Forensica | Ultimate | 10 | Forensica throws out bandages, granting all allied units within skill range the [Specimen Recovery] mark and healing them for (Attack *200%). | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Silent Mortuary | Forensica | Passive | 1 | [Specimen Recovery] mark bearers take 6% less damage and receive 8% more healing. | |
Silent Mortuary | Forensica | Passive | 2 | [Specimen Recovery] mark bearers take 6.48% less damage and receive 8.6% more healing. | Skill Module I ×6, Twilight Stone Raw Ore ×5, DisCoins ×3,000 |
Silent Mortuary | Forensica | Passive | 3 | [Specimen Recovery] mark bearers take 7% less damage and receive 9.3% more healing. | Skill Module I ×12, Twilight Stone Raw Ore ×8, DisCoins ×5,000 |
Silent Mortuary | Forensica | Passive | 4 | [Specimen Recovery] mark bearers take 7.56% less damage and receive 10.1% more healing. | Skill Module II ×8, Twilight Stone Concentrate ×5, DisCoins ×7,000 |
Silent Mortuary | Forensica | Passive | 5 | [Specimen Recovery] mark bearers take 8.16% less damage and receive 10.9% more healing. | Skill Module II ×12, Twilight Stone Concentrate ×8, DisCoins ×10,500 |
Silent Mortuary | Forensica | Passive | 6 | [Specimen Recovery] mark bearers take 8.82% less damage and receive 11.8% more healing. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×16,000 |
Silent Mortuary | Forensica | Passive | 7 | [Specimen Recovery] mark bearers take 9.52% less damage and receive 12.7% more healing. | Skill Module III ×8, Twilight Crystal ×6, DisCoins ×25,000 |
Silent Mortuary | Forensica | Passive | 8 | [Specimen Recovery] mark bearers take 10.29% less damage and receive 13.7% more healing. | Skill Module IV ×6, Decaying Twilight Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Silent Mortuary | Forensica | Passive | 9 | [Specimen Recovery] mark bearers take 11.11% less damage and receive 14.8% more healing. | Skill Module IV ×8, Decaying Twilight Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Silent Mortuary | Forensica | Passive | 10 | [Specimen Recovery] mark bearers take 12% less damage and receive 16% more healing. | Skill Module IV ×12, Decaying Twilight Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Calibrate | Norma | Normal attack | 1 | Norma strikes after precise calculations, dealing (Attack *88%) Physical Damage to a single enemy per hit. | |
Calibrate | Norma | Normal attack | 2 | Norma strikes after precise calculations, dealing (Attack *95%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 |
Calibrate | Norma | Normal attack | 3 | Norma strikes after precise calculations, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 |
Calibrate | Norma | Normal attack | 4 | Norma strikes after precise calculations, dealing (Attack *111%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 |
Calibrate | Norma | Normal attack | 5 | Norma strikes after precise calculations, dealing (Attack *120%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 |
Calibrate | Norma | Normal attack | 6 | Norma strikes after precise calculations, dealing (Attack *129%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 |
Calibrate | Norma | Normal attack | 7 | Norma strikes after precise calculations, dealing (Attack *140%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 |
Calibrate | Norma | Normal attack | 8 | Norma strikes after precise calculations, dealing (Attack *151%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000 |
Calibrate | Norma | Normal attack | 9 | Norma strikes after precise calculations, dealing (Attack *163%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000 |
Calibrate | Norma | Normal attack | 10 | Norma strikes after precise calculations, dealing (Attack *176%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Examine | Norma | Skill | 1 | Enemies within the [Stasis Field] automatically exit the [Invisible] state. When enemies exit the [Invisible] state, Norma inflicts the [Bound State] mark on them. This effect can trigger up to once per enemy. | |
Singularity Deduction | Norma | Ultimate | 1 | Norma sets gravity parameters, dealing (Attack *361%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | |
Singularity Deduction | Norma | Ultimate | 2 | Norma sets gravity parameters, dealing (Attack *390%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 |
Singularity Deduction | Norma | Ultimate | 3 | Norma sets gravity parameters, dealing (Attack *421%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 |
Singularity Deduction | Norma | Ultimate | 4 | Norma sets gravity parameters, dealing (Attack *455%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 |
Singularity Deduction | Norma | Ultimate | 5 | Norma sets gravity parameters, dealing (Attack *491%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 |
Singularity Deduction | Norma | Ultimate | 6 | Norma sets gravity parameters, dealing (Attack *531%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 |
Singularity Deduction | Norma | Ultimate | 7 | Norma sets gravity parameters, dealing (Attack *573%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 |
Singularity Deduction | Norma | Ultimate | 8 | Norma sets gravity parameters, dealing (Attack *619%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000 |
Singularity Deduction | Norma | Ultimate | 9 | Norma sets gravity parameters, dealing (Attack *669%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000 |
Singularity Deduction | Norma | Ultimate | 10 | Norma sets gravity parameters, dealing (Attack *722%) Physical Damage and 1 Core Damage to all enemies within the designated range. She also generates a [Stasis Field] within the area. The Ultimate can be charged up to 2 times. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Parameter Decay | Norma | Passive | 1 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 10%. | |
Parameter Decay | Norma | Passive | 2 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 10.8%. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 |
Parameter Decay | Norma | Passive | 3 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 11.7%. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 |
Parameter Decay | Norma | Passive | 4 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 12.6%. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 |
Parameter Decay | Norma | Passive | 5 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 13.6%. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 |
Parameter Decay | Norma | Passive | 6 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 14.7%. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 |
Parameter Decay | Norma | Passive | 7 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 15.9%. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 |
Parameter Decay | Norma | Passive | 8 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 17.1%. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000 |
Parameter Decay | Norma | Passive | 9 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 18.5%. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000 |
Parameter Decay | Norma | Passive | 10 | Norma causes [Bound State] mark bearers within the [Stasis Field] to have their Movement Speed decreased by an additional 20%. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
Disequilibrium | Norma | Exclusive | 1 | Norma [Stuns] enemies within the [Stasis Field] for 2 seconds. [Bound State] mark bearers have their [Stun] duration extended by an additional 1 second. | |
| Eirene | Normal attack | 1 | Eirene gathers destructive energy to attack, dealing (Attack *92%) Magic Damage to a single enemy per hit. | ||
| Eirene | Normal attack | 2 | Eirene gathers destructive energy to attack, dealing (Attack *98%) Magic Damage to a single enemy per hit. | Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000 | |
| Eirene | Normal attack | 3 | Eirene gathers destructive energy to attack, dealing (Attack *104%) Magic Damage to a single enemy per hit. | Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000 | |
| Eirene | Normal attack | 4 | Eirene gathers destructive energy to attack, dealing (Attack *111%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500 | |
| Eirene | Normal attack | 5 | Eirene gathers destructive energy to attack, dealing (Attack *119%) Magic Damage to a single enemy per hit. | Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800 | |
| Eirene | Normal attack | 6 | Eirene gathers destructive energy to attack, dealing (Attack *127%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200 | |
| Eirene | Normal attack | 7 | Eirene gathers destructive energy to attack, dealing (Attack *136%) Magic Damage to a single enemy per hit. | Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000 | |
| Eirene | Normal attack | 8 | Eirene gathers destructive energy to attack, dealing (Attack *145%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Eirene | Normal attack | 9 | Eirene gathers destructive energy to attack, dealing (Attack *155%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Eirene | Normal attack | 10 | Eirene gathers destructive energy to attack, dealing (Attack *165%) Magic Damage to a single enemy per hit. | Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Eirene | Skill | 1 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 15%, stacking up to 2 times. | ||
| Eirene | Skill | 2 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 16%, stacking up to 2 times. | Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000 | |
| Eirene | Skill | 3 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 17%, stacking up to 2 times. | Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000 | |
| Eirene | Skill | 4 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 18%, stacking up to 2 times. | Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500 | |
| Eirene | Skill | 5 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 19%, stacking up to 2 times. | Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800 | |
| Eirene | Skill | 6 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 21%, stacking up to 2 times. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200 | |
| Eirene | Skill | 7 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 22%, stacking up to 2 times. | Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000 | |
| Eirene | Skill | 8 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 24%, stacking up to 2 times. | Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Eirene | Skill | 9 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 25%, stacking up to 2 times. | Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Eirene | Skill | 10 | When other allied units cast their Ultimates or Exclusive Ultimates, the damage dealt by Eirene's next [Core of Destruction] is increased by 27%, stacking up to 2 times. | Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Eirene | Ultimate | 1 | Eirene controls destructive energy to place 1 [Core of Destruction] in a designated grid. The effect of [Core of Destruction] varies based on the type of enemy in the target grid: If no enemies or only enemies with unexposed cores exist in the grid: Places [Black Hole]instead. If enemies with unbroken cores exist in the grid: Places [Rift] instead. If enemies in the [Core Break] state exist in the grid: Places [Turbulence] instead. | ||
| Eirene | Passive | 1 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 30 seconds. | ||
| Eirene | Passive | 2 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 29 seconds. | Skill Module I ×8, Broken Bone Shard ×6, DisCoins ×4,000 | |
| Eirene | Passive | 3 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 28 seconds. | Skill Module I ×16, Broken Bone Shard ×10, DisCoins ×6,000 | |
| Eirene | Passive | 4 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 27 seconds. | Skill Module II ×10, Organic Bone Shard ×6, DisCoins ×8,500 | |
| Eirene | Passive | 5 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 26 seconds. | Skill Module II ×16, Organic Bone Shard ×10, DisCoins ×12,800 | |
| Eirene | Passive | 6 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 25 seconds. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×19,200 | |
| Eirene | Passive | 7 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 24 seconds. | Skill Module III ×10, Infected Bone Shard ×8, DisCoins ×30,000 | |
| Eirene | Passive | 8 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 23 seconds. | Skill Module IV ×8, Mutated Spiked Bone Shard ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Eirene | Passive | 9 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 22 seconds. | Skill Module IV ×10, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Eirene | Passive | 10 | When Eirene is within the cross area around Chief, she generates 5 Energy for herself and 1 Energy for Chief every 20 seconds. | Skill Module IV ×15, Mutated Spiked Bone Shard ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Dark Chessmaster | Eirene | Exclusive | 1 | When activated, changes the Ultimate effect so that the [Core of Destruction] placed on a grid without enemies will not activate immediately. Instead, it will activate the corresponding effect based on the type of the first unit that enters the grid. When deactivated, this effect is removed. | |
| Tetra | Normal attack | 1 | Tetra attacks with her steel claw, dealing (Attack *100%) Physical Damage to a single enemy per hit. | ||
| Tetra | Normal attack | 2 | Tetra attacks with her steel claw, dealing (Attack *106%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Tetra | Normal attack | 3 | Tetra attacks with her steel claw, dealing (Attack *114%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Tetra | Normal attack | 4 | Tetra attacks with her steel claw, dealing (Attack *121%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Tetra | Normal attack | 5 | Tetra attacks with her steel claw, dealing (Attack *130%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Tetra | Normal attack | 6 | Tetra attacks with her steel claw, dealing (Attack *138%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Tetra | Normal attack | 7 | Tetra attacks with her steel claw, dealing (Attack *148%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Tetra | Normal attack | 8 | Tetra attacks with her steel claw, dealing (Attack *158%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Tetra | Normal attack | 9 | Tetra attacks with her steel claw, dealing (Attack *168%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Tetra | Normal attack | 10 | Tetra attacks with her steel claw, dealing (Attack *180%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Tetra | Skill | 1 | After casting her Ultimate, Tetra's CRIT Rate increases by 4%, stacking up to 5 times. | ||
| Tetra | Skill | 2 | After casting her Ultimate, Tetra's CRIT Rate increases by 4.3%, stacking up to 5 times. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Tetra | Skill | 3 | After casting her Ultimate, Tetra's CRIT Rate increases by 4.6%, stacking up to 5 times. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Tetra | Skill | 4 | After casting her Ultimate, Tetra's CRIT Rate increases by 4.9%, stacking up to 5 times. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Tetra | Skill | 5 | After casting her Ultimate, Tetra's CRIT Rate increases by 5.2%, stacking up to 5 times. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Tetra | Skill | 6 | After casting her Ultimate, Tetra's CRIT Rate increases by 5.5%, stacking up to 5 times. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Tetra | Skill | 7 | After casting her Ultimate, Tetra's CRIT Rate increases by 5.9%, stacking up to 5 times. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Tetra | Skill | 8 | After casting her Ultimate, Tetra's CRIT Rate increases by 6.3%, stacking up to 5 times. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Tetra | Skill | 9 | After casting her Ultimate, Tetra's CRIT Rate increases by 6.7%, stacking up to 5 times. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Tetra | Skill | 10 | After casting her Ultimate, Tetra's CRIT Rate increases by 7.2%, stacking up to 5 times. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Tetra | Ultimate | 1 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *500%) Physical Damage and 1 Core Damage to all enemies within the skill range. | ||
| Tetra | Ultimate | 2 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *534%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Tetra | Ultimate | 3 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *570%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Tetra | Ultimate | 4 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *608%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Tetra | Ultimate | 5 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *649%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Tetra | Ultimate | 6 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *693%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Tetra | Ultimate | 7 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *740%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Tetra | Ultimate | 8 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *790%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Tetra | Ultimate | 9 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *843%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Tetra | Ultimate | 10 | Tetra briefly stops time, moves to the designated grid, and deals (Attack *900%) Physical Damage and 1 Core Damage to all enemies within the skill range. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Tetra | Passive | 1 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 20-second cooldown after each use. | ||
| Tetra | Passive | 2 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 19-second cooldown after each use. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Tetra | Passive | 3 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 18-second cooldown after each use. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Tetra | Passive | 4 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 17-second cooldown after each use. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Tetra | Passive | 5 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 16-second cooldown after each use. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Tetra | Passive | 6 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 15-second cooldown after each use. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Tetra | Passive | 7 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 14-second cooldown after each use. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Tetra | Passive | 8 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 13-second cooldown after each use. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Tetra | Passive | 9 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Tetra | Passive | 10 | When her normal attack scores a CRIT hit, Tetra [Stuns] the enemy for 2 seconds. This effect has a 10-second cooldown after each use. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pricilla | Normal attack | 1 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *56%) Physical Damage to a single enemy per hit. | ||
| Pricilla | Normal attack | 2 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *60%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Pricilla | Normal attack | 3 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *64%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Pricilla | Normal attack | 4 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *68%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Pricilla | Normal attack | 5 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *73%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Pricilla | Normal attack | 6 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *78%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Pricilla | Normal attack | 7 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *83%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Pricilla | Normal attack | 8 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *88%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Pricilla | Normal attack | 9 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *94%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Pricilla | Normal attack | 10 | Pricilla attacks with her submachine gun, firing 1 bullet and dealing (Attack *101%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pricilla | Skill | 1 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *40%) Physical Damage. | ||
| Pricilla | Skill | 2 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *43%) Physical Damage. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Pricilla | Skill | 3 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *46%) Physical Damage. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Pricilla | Skill | 4 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *49%) Physical Damage. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Pricilla | Skill | 5 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *52%) Physical Damage. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Pricilla | Skill | 6 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *55%) Physical Damage. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Pricilla | Skill | 7 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *59%) Physical Damage. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Pricilla | Skill | 8 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *63%) Physical Damage. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Pricilla | Skill | 9 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *67%) Physical Damage. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Pricilla | Skill | 10 | When Pricilla and her summoned creatures perform normal attack, there is a 15% chance of firing 1 [Magic Bullet], additionally dealing (Attack *72%) Physical Damage. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pricilla | Ultimate | 1 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *40%) Physical Damage to a single enemy, prioritizing different enemies. | ||
| Pricilla | Ultimate | 2 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *43%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Pricilla | Ultimate | 3 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *46%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Pricilla | Ultimate | 4 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *49%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Pricilla | Ultimate | 5 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *52%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Pricilla | Ultimate | 6 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *55%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Pricilla | Ultimate | 7 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *59%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Pricilla | Ultimate | 8 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *63%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Pricilla | Ultimate | 9 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *67%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Pricilla | Ultimate | 10 | Pricilla pulls out two submachine guns and fires at will, enhancing her normal attack for 14 seconds. During this time, Energy cannot be recovered automatically. Enhanced normal attack effect: Now fires 2 consecutive bullets per hit instead. Each bullet deals (Attack *72%) Physical Damage to a single enemy, prioritizing different enemies. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pricilla | Passive | 1 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 45%. | ||
| Pricilla | Passive | 2 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 41.3%. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Pricilla | Passive | 3 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 37.3%. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Pricilla | Passive | 4 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 33.1%. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Pricilla | Passive | 5 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 28.6%. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Pricilla | Passive | 6 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 23.8%. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Pricilla | Passive | 7 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 18.6%. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Pricilla | Passive | 8 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 13.1%. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Pricilla | Passive | 9 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 7.3%. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Pricilla | Passive | 10 | While the Ultimate is active, Pricilla's Attack Speed increases by 100%, but her Normal Attack Damage decreases by 1%. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mr. Fox | Normal attack | 1 | Mr. Fox attacks with words, dealing (Attack *105%) Magic Damage to a single enemy per hit. | ||
| Mr. Fox | Normal attack | 2 | Mr. Fox attacks with words, dealing (Attack *112%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000 | |
| Mr. Fox | Normal attack | 3 | Mr. Fox attacks with words, dealing (Attack *120%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000 | |
| Mr. Fox | Normal attack | 4 | Mr. Fox attacks with words, dealing (Attack *128%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000 | |
| Mr. Fox | Normal attack | 5 | Mr. Fox attacks with words, dealing (Attack *136%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500 | |
| Mr. Fox | Normal attack | 6 | Mr. Fox attacks with words, dealing (Attack *146%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000 | |
| Mr. Fox | Normal attack | 7 | Mr. Fox attacks with words, dealing (Attack *155%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000 | |
| Mr. Fox | Normal attack | 8 | Mr. Fox attacks with words, dealing (Attack *166%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Mr. Fox | Normal attack | 9 | Mr. Fox attacks with words, dealing (Attack *177%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Mr. Fox | Normal attack | 10 | Mr. Fox attacks with words, dealing (Attack *189%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mr. Fox | Skill | 1 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2 seconds. | ||
| Mr. Fox | Skill | 2 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.2 seconds. | Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000 | |
| Mr. Fox | Skill | 3 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.4 seconds. | Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000 | |
| Mr. Fox | Skill | 4 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.6 seconds. | Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000 | |
| Mr. Fox | Skill | 5 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 2.8 seconds. | Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500 | |
| Mr. Fox | Skill | 6 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3 seconds. | Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000 | |
| Mr. Fox | Skill | 7 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.2 seconds. | Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000 | |
| Mr. Fox | Skill | 8 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.4 seconds. | Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Mr. Fox | Skill | 9 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 3.6 seconds. | Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Mr. Fox | Skill | 10 | While Mr. Fox is present, when enemies enter the [Core Break] state, the duration is extended by 4 seconds. | Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mr. Fox | Ultimate | 1 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 20% and making them immune to control effects for 6 seconds. | ||
| Mr. Fox | Ultimate | 2 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 21% and making them immune to control effects for 6 seconds. | Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000 | |
| Mr. Fox | Ultimate | 3 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 22% and making them immune to control effects for 6 seconds. | Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000 | |
| Mr. Fox | Ultimate | 4 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 23% and making them immune to control effects for 6 seconds. | Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000 | |
| Mr. Fox | Ultimate | 5 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 24% and making them immune to control effects for 6 seconds. | Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500 | |
| Mr. Fox | Ultimate | 6 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 25% and making them immune to control effects for 6 seconds. | Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000 | |
| Mr. Fox | Ultimate | 7 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 26% and making them immune to control effects for 6 seconds. | Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000 | |
| Mr. Fox | Ultimate | 8 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 27% and making them immune to control effects for 6 seconds. | Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Mr. Fox | Ultimate | 9 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 28.5% and making them immune to control effects for 6 seconds. | Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Mr. Fox | Ultimate | 10 | Mr. Fox manipulates words, reducing damage taken by all allied Sinners by 30% and making them immune to control effects for 6 seconds. | Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mr. Fox | Passive | 1 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10% for 4 seconds. | ||
| Mr. Fox | Passive | 2 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10.5% for 4 seconds. | Skill Module I ×6, Condense Gel ×5, DisCoins ×3,000 | |
| Mr. Fox | Passive | 3 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 10.9% for 4 seconds. | Skill Module I ×12, Condense Gel ×8, DisCoins ×5,000 | |
| Mr. Fox | Passive | 4 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 11.4% for 4 seconds. | Skill Module II ×8, Organic Gel ×5, DisCoins ×7,000 | |
| Mr. Fox | Passive | 5 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 12% for 4 seconds. | Skill Module II ×12, Organic Gel ×8, DisCoins ×10,500 | |
| Mr. Fox | Passive | 6 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 12.5% for 4 seconds. | Skill Module III ×6, Infected Gel ×5, DisCoins ×16,000 | |
| Mr. Fox | Passive | 7 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 13.1% for 4 seconds. | Skill Module III ×8, Infected Gel ×6, DisCoins ×25,000 | |
| Mr. Fox | Passive | 8 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 13.7% for 4 seconds. | Skill Module IV ×6, Mutated Dark Gel ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Mr. Fox | Passive | 9 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 14.3% for 4 seconds. | Skill Module IV ×8, Mutated Dark Gel ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Mr. Fox | Passive | 10 | When an enemy casts a skill, Mr. Fox reduces that enemy's damage by 15% for 4 seconds. | Skill Module IV ×12, Mutated Dark Gel ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Countess Chelsea | Normal attack | 1 | Countess Chelsea attacks with her crystal blade, dealing (Attack *93%) Physical Damage to a single enemy per hit. | ||
| Countess Chelsea | Normal attack | 2 | Countess Chelsea attacks with her crystal blade, dealing (Attack *100%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Countess Chelsea | Normal attack | 3 | Countess Chelsea attacks with her crystal blade, dealing (Attack *106%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Countess Chelsea | Normal attack | 4 | Countess Chelsea attacks with her crystal blade, dealing (Attack *114%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Countess Chelsea | Normal attack | 5 | Countess Chelsea attacks with her crystal blade, dealing (Attack *121%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Countess Chelsea | Normal attack | 6 | Countess Chelsea attacks with her crystal blade, dealing (Attack *129%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Countess Chelsea | Normal attack | 7 | Countess Chelsea attacks with her crystal blade, dealing (Attack *138%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Countess Chelsea | Normal attack | 8 | Countess Chelsea attacks with her crystal blade, dealing (Attack *147%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Countess Chelsea | Normal attack | 9 | Countess Chelsea attacks with her crystal blade, dealing (Attack *157%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Countess Chelsea | Normal attack | 10 | Countess Chelsea attacks with her crystal blade, dealing (Attack *168%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Countess Chelsea | Skill | 1 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 8% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | ||
| Countess Chelsea | Skill | 2 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 8.5% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Countess Chelsea | Skill | 3 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 9.1% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Countess Chelsea | Skill | 4 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 9.7% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Countess Chelsea | Skill | 5 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 10.4% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Countess Chelsea | Skill | 6 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 11.1% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Countess Chelsea | Skill | 7 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 11.8% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Countess Chelsea | Skill | 8 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 12.6% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Countess Chelsea | Skill | 9 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 13.5% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Countess Chelsea | Skill | 10 | After Countess Chelsea and [Sitri] deal damage with normal attack, there is a 14.4% chance of inflicting [Petrification] on the enemy for 2 seconds. This effect has a 12-second cooldown after each use. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Countess Chelsea | Ultimate | 1 | Countess Chelsea generates crystal, summoning [Sitri] in the designated grid. | ||
| Countess Chelsea | Passive | 1 | [Sitri] takes 10% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | ||
| Countess Chelsea | Passive | 2 | [Sitri] takes 10.7% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module I ×6, Elytra Shard ×5, DisCoins ×3,000 | |
| Countess Chelsea | Passive | 3 | [Sitri] takes 11.4% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module I ×12, Elytra Shard ×8, DisCoins ×5,000 | |
| Countess Chelsea | Passive | 4 | [Sitri] takes 12.2% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module II ×8, Organic Elytra ×5, DisCoins ×7,000 | |
| Countess Chelsea | Passive | 5 | [Sitri] takes 13% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module II ×12, Organic Elytra ×8, DisCoins ×10,500 | |
| Countess Chelsea | Passive | 6 | [Sitri] takes 13.9% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×16,000 | |
| Countess Chelsea | Passive | 7 | [Sitri] takes 14.8% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module III ×8, Infected Elytra ×6, DisCoins ×25,000 | |
| Countess Chelsea | Passive | 8 | [Sitri] takes 15.8% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Countess Chelsea | Passive | 9 | [Sitri] takes 16.9% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module IV ×8, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Countess Chelsea | Passive | 10 | [Sitri] takes 18% less damage. Every 4 seconds, Countess Chelsea balances her HP percentage with [Sitri]'s. | Skill Module IV ×12, Mutated Ghastly Shadow Elytra ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Pepper | Normal attack | 1 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *87%) Physical Damage to a single enemy. Third hit: Deals (Attack *38%) Physical Damage three times to a single enemy. | ||
| Pepper | Normal attack | 2 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *93%) Physical Damage to a single enemy. Third hit: Deals (Attack *40%) Physical Damage three times to a single enemy. | Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500 | |
| Pepper | Normal attack | 3 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *99%) Physical Damage to a single enemy. Third hit: Deals (Attack *43%) Physical Damage three times to a single enemy. | Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Pepper | Normal attack | 4 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *105%) Physical Damage to a single enemy. Third hit: Deals (Attack *46%) Physical Damage three times to a single enemy. | Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600 | |
| Pepper | Normal attack | 5 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *113%) Physical Damage to a single enemy. Third hit: Deals (Attack *49%) Physical Damage three times to a single enemy. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Pepper | Normal attack | 6 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *120%) Physical Damage to a single enemy. Third hit: Deals (Attack *52%) Physical Damage three times to a single enemy. | Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800 | |
| Pepper | Normal attack | 7 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *128%) Physical Damage to a single enemy. Third hit: Deals (Attack *56%) Physical Damage three times to a single enemy. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000 | |
| Pepper | Normal attack | 8 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *137%) Physical Damage to a single enemy. Third hit: Deals (Attack *60%) Physical Damage three times to a single enemy. | Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Pepper | Normal attack | 9 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *146%) Physical Damage to a single enemy. Third hit: Deals (Attack *64%) Physical Damage three times to a single enemy. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Pepper | Normal attack | 10 | Pepper attacks by swinging her circular saw: First two hits: Deals (Attack *156%) Physical Damage to a single enemy. Third hit: Deals (Attack *68%) Physical Damage three times to a single enemy. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Pepper | Skill | 1 | Every 6 times Pepper performs normal attack, her next normal attack hits a single enemy 3 times instead, with the Damage Coefficient scaling with the level of her normal attack's third hit. She also inflicts the [Life Loss] mark on that enemy. | ||
| Pepper | Ultimate | 1 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 50% for 12 seconds, during which she cannot automatically recover Energy. | ||
| Pepper | Ultimate | 2 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 53% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500 | |
| Pepper | Ultimate | 3 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 56% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Pepper | Ultimate | 4 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 58% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600 | |
| Pepper | Ultimate | 5 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 62% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Pepper | Ultimate | 6 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 65% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800 | |
| Pepper | Ultimate | 7 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 68% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000 | |
| Pepper | Ultimate | 8 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 72% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Pepper | Ultimate | 9 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 76% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Pepper | Ultimate | 10 | Pepper revs up her circular saw for a harvest. Attack Speed increases by 80% for 12 seconds, during which she cannot automatically recover Energy. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Pepper | Passive | 1 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5%, stacking up to 3 times. | ||
| Pepper | Passive | 2 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5.3%, stacking up to 3 times. | Skill Module I ×5, Arsenopyrite Raw Ore ×4, DisCoins ×2,500 | |
| Pepper | Passive | 3 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 5.7%, stacking up to 3 times. | Skill Module I ×10, Arsenopyrite Raw Ore ×6, DisCoins ×4,000 | |
| Pepper | Passive | 4 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.1%, stacking up to 3 times. | Skill Module II ×6, Arsenopyrite Concentrate ×4, DisCoins ×5,600 | |
| Pepper | Passive | 5 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.5%, stacking up to 3 times. | Skill Module II ×10, Arsenopyrite Concentrate ×6, DisCoins ×8,500 | |
| Pepper | Passive | 6 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 6.9%, stacking up to 3 times. | Skill Module III ×5, Arsenopyrite Crystal ×4, DisCoins ×12,800 | |
| Pepper | Passive | 7 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 7.4%, stacking up to 3 times. | Skill Module III ×6, Arsenopyrite Crystal ×5, DisCoins ×20,000 | |
| Pepper | Passive | 8 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 7.9%, stacking up to 3 times. | Skill Module IV ×5, Frosted Arsenopyrite Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Pepper | Passive | 9 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 8.4%, stacking up to 3 times. | Skill Module IV ×6, Frosted Arsenopyrite Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Pepper | Passive | 10 | For each existing [Life Loss] mark bearer, Pepper's Attack Speed increases by 9%, stacking up to 3 times. | Skill Module IV ×10, Frosted Arsenopyrite Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Peggy | Normal attack | 1 | Peggy attacks with her fists, dealing (Attack *94%) Physical Damage to a single enemy per hit. | ||
| Peggy | Normal attack | 2 | Peggy attacks with her fists, dealing (Attack *100%) Physical Damage to a single enemy per hit. | Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500 | |
| Peggy | Normal attack | 3 | Peggy attacks with her fists, dealing (Attack *107%) Physical Damage to a single enemy per hit. | Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Peggy | Normal attack | 4 | Peggy attacks with her fists, dealing (Attack *114%) Physical Damage to a single enemy per hit. | Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600 | |
| Peggy | Normal attack | 5 | Peggy attacks with her fists, dealing (Attack *122%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Peggy | Normal attack | 6 | Peggy attacks with her fists, dealing (Attack *130%) Physical Damage to a single enemy per hit. | Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800 | |
| Peggy | Normal attack | 7 | Peggy attacks with her fists, dealing (Attack *139%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000 | |
| Peggy | Normal attack | 8 | Peggy attacks with her fists, dealing (Attack *149%) Physical Damage to a single enemy per hit. | Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Peggy | Normal attack | 9 | Peggy attacks with her fists, dealing (Attack *159%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Peggy | Normal attack | 10 | Peggy attacks with her fists, dealing (Attack *169%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Peggy | Skill | 1 | When Peggy carries the [Sound Barrier] mark, she recovers 1% HP per second. | ||
| Peggy | Skill | 2 | When Peggy carries the [Sound Barrier] mark, she recovers 1.1% HP per second. | Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500 | |
| Peggy | Skill | 3 | When Peggy carries the [Sound Barrier] mark, she recovers 1.2% HP per second. | Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Peggy | Skill | 4 | When Peggy carries the [Sound Barrier] mark, she recovers 1.3% HP per second. | Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600 | |
| Peggy | Skill | 5 | When Peggy carries the [Sound Barrier] mark, she recovers 1.4% HP per second. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Peggy | Skill | 6 | When Peggy carries the [Sound Barrier] mark, she recovers 1.5% HP per second. | Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800 | |
| Peggy | Skill | 7 | When Peggy carries the [Sound Barrier] mark, she recovers 1.6% HP per second. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000 | |
| Peggy | Skill | 8 | When Peggy carries the [Sound Barrier] mark, she recovers 1.7% HP per second. | Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Peggy | Skill | 9 | When Peggy carries the [Sound Barrier] mark, she recovers 1.8% HP per second. | Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Peggy | Skill | 10 | When Peggy carries the [Sound Barrier] mark, she recovers 2% HP per second. | Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Peggy | Ultimate | 1 | Peggy rocks the stage with her most creative chorus, gaining the [Sound Barrier] mark. | ||
| Peggy | Passive | 1 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 10% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | ||
| Peggy | Passive | 2 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 10.7% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module I ×5, Twilight Stone Raw Ore ×4, DisCoins ×2,500 | |
| Peggy | Passive | 3 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 11.4% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module I ×10, Twilight Stone Raw Ore ×6, DisCoins ×4,000 | |
| Peggy | Passive | 4 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 12.2% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module II ×6, Twilight Stone Concentrate ×4, DisCoins ×5,600 | |
| Peggy | Passive | 5 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 13% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module II ×10, Twilight Stone Concentrate ×6, DisCoins ×8,500 | |
| Peggy | Passive | 6 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 13.9% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module III ×5, Twilight Crystal ×4, DisCoins ×12,800 | |
| Peggy | Passive | 7 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 14.8% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module III ×6, Twilight Crystal ×5, DisCoins ×20,000 | |
| Peggy | Passive | 8 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 15.8% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module IV ×5, Decaying Twilight Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Peggy | Passive | 9 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 16.9% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module IV ×6, Decaying Twilight Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Peggy | Passive | 10 | When normal attack deals damage, there is a 20% chance that Peggy will gain a Shield equal to 18% of her HP for 5 seconds. This effect has a 15-second cooldown after each use. | Skill Module IV ×10, Decaying Twilight Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Levy | Normal attack | 1 | Levy attacks with his fists, dealing (Attack *79%) Physical Damage to a single enemy per hit. | ||
| Levy | Normal attack | 2 | Levy attacks with his fists, dealing (Attack *85%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Levy | Normal attack | 3 | Levy attacks with his fists, dealing (Attack *90%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Levy | Normal attack | 4 | Levy attacks with his fists, dealing (Attack *97%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Levy | Normal attack | 5 | Levy attacks with his fists, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Levy | Normal attack | 6 | Levy attacks with his fists, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Levy | Normal attack | 7 | Levy attacks with his fists, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Levy | Normal attack | 8 | Levy attacks with his fists, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Levy | Normal attack | 9 | Levy attacks with his fists, dealing (Attack *134%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Levy | Normal attack | 10 | Levy attacks with his fists, dealing (Attack *143%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Levy | Skill | 1 | When taking damage from enemies, Levy inflicts the [Life Loss] mark to the attacker. | ||
| Levy | Ultimate | 1 | Levy drafts a fair contract, increasing his Magic Resistance by 20% for 12 seconds, during which he cannot automatically recover Energy. | ||
| Levy | Ultimate | 2 | Levy drafts a fair contract, increasing his Magic Resistance by 21.3% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Levy | Ultimate | 3 | Levy drafts a fair contract, increasing his Magic Resistance by 22.6% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Levy | Ultimate | 4 | Levy drafts a fair contract, increasing his Magic Resistance by 24.1% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Levy | Ultimate | 5 | Levy drafts a fair contract, increasing his Magic Resistance by 25.6% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Levy | Ultimate | 6 | Levy drafts a fair contract, increasing his Magic Resistance by 27.3% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Levy | Ultimate | 7 | Levy drafts a fair contract, increasing his Magic Resistance by 29% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Levy | Ultimate | 8 | Levy drafts a fair contract, increasing his Magic Resistance by 30.9% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Levy | Ultimate | 9 | Levy drafts a fair contract, increasing his Magic Resistance by 32.9% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Levy | Ultimate | 10 | Levy drafts a fair contract, increasing his Magic Resistance by 35% for 12 seconds, during which he cannot automatically recover Energy. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Levy | Passive | 1 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 40%. | ||
| Levy | Passive | 2 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 43.2%. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Levy | Passive | 3 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 46.7%. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Levy | Passive | 4 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 50.4%. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Levy | Passive | 5 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 54.4%. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Levy | Passive | 6 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 58.8%. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Levy | Passive | 7 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 63.5%. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Levy | Passive | 8 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 68.6%. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Levy | Passive | 9 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 74.1%. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Levy | Passive | 10 | While the Ultimate is active, Levy increases [Life Loss] damage taken by all enemies within the skill range by 80%. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thalia | Normal attack | 1 | Thalia attacks with her pocket pistol, dealing (Attack *80%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | ||
| Thalia | Normal attack | 2 | Thalia attacks with her pocket pistol, dealing (Attack *86%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thalia | Normal attack | 3 | Thalia attacks with her pocket pistol, dealing (Attack *93%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thalia | Normal attack | 4 | Thalia attacks with her pocket pistol, dealing (Attack *101%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Thalia | Normal attack | 5 | Thalia attacks with her pocket pistol, dealing (Attack *109%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Thalia | Normal attack | 6 | Thalia attacks with her pocket pistol, dealing (Attack *118%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Thalia | Normal attack | 7 | Thalia attacks with her pocket pistol, dealing (Attack *127%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Thalia | Normal attack | 8 | Thalia attacks with her pocket pistol, dealing (Attack *137%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thalia | Normal attack | 9 | Thalia attacks with her pocket pistol, dealing (Attack *148%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thalia | Normal attack | 10 | Thalia attacks with her pocket pistol, dealing (Attack *160%) Physical Damage to a single enemy per hit, prioritizing [Discount] mark bearers. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thalia | Skill | 1 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 7.5%, stacking up to 5 times. | ||
| Thalia | Skill | 2 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 8.1%, stacking up to 5 times. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thalia | Skill | 3 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 8.7%, stacking up to 5 times. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thalia | Skill | 4 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 9.4%, stacking up to 5 times. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Thalia | Skill | 5 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 10.2%, stacking up to 5 times. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Thalia | Skill | 6 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 11%, stacking up to 5 times. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Thalia | Skill | 7 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 11.9%, stacking up to 5 times. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Thalia | Skill | 8 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 12.9%, stacking up to 5 times. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thalia | Skill | 9 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 13.9%, stacking up to 5 times. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thalia | Skill | 10 | For each existing [Discount] mark bearer, Thalia's Attack Speed increases by 15%, stacking up to 5 times. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thalia | Ultimate | 1 | Thalia marks her merchandise with prices, dealing (Attack *450%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | ||
| Thalia | Ultimate | 2 | Thalia marks her merchandise with prices, dealing (Attack *486%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thalia | Ultimate | 3 | Thalia marks her merchandise with prices, dealing (Attack *525%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thalia | Ultimate | 4 | Thalia marks her merchandise with prices, dealing (Attack *567%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Thalia | Ultimate | 5 | Thalia marks her merchandise with prices, dealing (Attack *612%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Thalia | Ultimate | 6 | Thalia marks her merchandise with prices, dealing (Attack *661%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Thalia | Ultimate | 7 | Thalia marks her merchandise with prices, dealing (Attack *714%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Thalia | Ultimate | 8 | Thalia marks her merchandise with prices, dealing (Attack *772%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thalia | Ultimate | 9 | Thalia marks her merchandise with prices, dealing (Attack *833%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thalia | Ultimate | 10 | Thalia marks her merchandise with prices, dealing (Attack *900%) Physical Damage to all enemies within the skill range and creates 1 [Price Tag] in each grid within the skill range. When an enemy picks up a [Price Tag], Thalia inflicts the [Discount] mark on them. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Thalia | Passive | 1 | [Discount] mark bearers take 7.5% more Physical Damage. | ||
| Thalia | Passive | 2 | [Discount] mark bearers take 8.1% more Physical Damage. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Thalia | Passive | 3 | [Discount] mark bearers take 8.7% more Physical Damage. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Thalia | Passive | 4 | [Discount] mark bearers take 9.4% more Physical Damage. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Thalia | Passive | 5 | [Discount] mark bearers take 10.2% more Physical Damage. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Thalia | Passive | 6 | [Discount] mark bearers take 11% more Physical Damage. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Thalia | Passive | 7 | [Discount] mark bearers take 11.9% more Physical Damage. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Thalia | Passive | 8 | [Discount] mark bearers take 12.9% more Physical Damage. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Thalia | Passive | 9 | [Discount] mark bearers take 13.9% more Physical Damage. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Thalia | Passive | 10 | [Discount] mark bearers take 15% more Physical Damage. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Rockbreaker | Xiaofeng | Normal attack | 1 | Xiaofeng attacks with her claws, dealing (Attack *92%) Physical Damage to a single enemy per hit. | |
Rockbreaker | Xiaofeng | Normal attack | 2 | Xiaofeng attacks with her claws, dealing (Attack *99%) Physical Damage to a single enemy per hit. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 |
Rockbreaker | Xiaofeng | Normal attack | 3 | Xiaofeng attacks with her claws, dealing (Attack *107%) Physical Damage to a single enemy per hit. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 |
Rockbreaker | Xiaofeng | Normal attack | 4 | Xiaofeng attacks with her claws, dealing (Attack *116%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 |
Rockbreaker | Xiaofeng | Normal attack | 5 | Xiaofeng attacks with her claws, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 |
Rockbreaker | Xiaofeng | Normal attack | 6 | Xiaofeng attacks with her claws, dealing (Attack *135%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 |
Rockbreaker | Xiaofeng | Normal attack | 7 | Xiaofeng attacks with her claws, dealing (Attack *146%) Physical Damage to a single enemy per hit. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 |
Rockbreaker | Xiaofeng | Normal attack | 8 | Xiaofeng attacks with her claws, dealing (Attack *158%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000 |
Rockbreaker | Xiaofeng | Normal attack | 9 | Xiaofeng attacks with her claws, dealing (Attack *170%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000 |
Rockbreaker | Xiaofeng | Normal attack | 10 | Xiaofeng attacks with her claws, dealing (Attack *184%) Physical Damage to a single enemy per hit. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
Apex Command | Xiaofeng | Skill | 1 | New Second Ultimate [Apex Command]. Xiaofeng shakes her beast-taming bell, summoning 1 [Tigersprint] to the designated grid. | |
Rending Gale | Xiaofeng | Ultimate | 1 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *180%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | |
Rending Gale | Xiaofeng | Ultimate | 2 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *194%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 |
Rending Gale | Xiaofeng | Ultimate | 3 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *210%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 |
Rending Gale | Xiaofeng | Ultimate | 4 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *227%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 |
Rending Gale | Xiaofeng | Ultimate | 5 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *245%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 |
Rending Gale | Xiaofeng | Ultimate | 6 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *265%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 |
Rending Gale | Xiaofeng | Ultimate | 7 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *286%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 |
Rending Gale | Xiaofeng | Ultimate | 8 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *309%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000 |
Rending Gale | Xiaofeng | Ultimate | 9 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *333%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000 |
Rending Gale | Xiaofeng | Ultimate | 10 | Xiaofeng wields her claws like chisels, moving into the designated grid and performing a 3-hit attack against all enemies within the skill range, each hit dealing (Attack *360%) Physical Damage. This damage counts as Windgnaw Damage. The first hit additionally deals 1 Core Damage. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
Heaven Domination | Xiaofeng | Passive | 1 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *30%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | |
Heaven Domination | Xiaofeng | Passive | 2 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *32.4%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module I ×8, Condense Gel ×6, DisCoins ×4,000 |
Heaven Domination | Xiaofeng | Passive | 3 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *35%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module I ×16, Condense Gel ×10, DisCoins ×6,000 |
Heaven Domination | Xiaofeng | Passive | 4 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *37.8%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module II ×10, Organic Gel ×6, DisCoins ×8,500 |
Heaven Domination | Xiaofeng | Passive | 5 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *40.8%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module II ×16, Organic Gel ×10, DisCoins ×12,800 |
Heaven Domination | Xiaofeng | Passive | 6 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *44.1%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module III ×8, Infected Gel ×6, DisCoins ×19,200 |
Heaven Domination | Xiaofeng | Passive | 7 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *47.6%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module III ×10, Infected Gel ×8, DisCoins ×30,000 |
Heaven Domination | Xiaofeng | Passive | 8 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *51.4%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module IV ×8, Mutated Dark Gel ×4, DisSea Corpses ×1, DisCoins ×172,000 |
Heaven Domination | Xiaofeng | Passive | 9 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *55.6%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module IV ×10, Mutated Dark Gel ×6, DisSea Corpses ×2, DisCoins ×350,000 |
Heaven Domination | Xiaofeng | Passive | 10 | When a [Tigersprint] is summoned, it generates a [Realm of Beasts] in its grid. Each time enemies within a [Realm of Beasts] take damage from Ultimate [Rending Gale] or Mania Intensify [Prowling Claws], Xiaofeng additionally deals (Attack *60%) Physical Damage to that enemy. This damage counts as Windgnaw Damage. If an enemy is within multiple [Realms of Beasts], the damage coefficients stack. | Skill Module IV ×15, Mutated Dark Gel ×8, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
Mountain Lord's Roar | Xiaofeng | Exclusive | 1 | Xiaofeng unleashes overwhelming power and presence, entering the [Lord of Beasts] state for 12 seconds. If equipped with Chief Potestas [Overlimit], when entering this state, the [Deep Mania] mark's duration is refreshed and does not decrease, lasting until the state ends. | |
| Joan | Normal attack | 1 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *70%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *50%) Magic Damage three times to a single enemy. | ||
| Joan | Normal attack | 2 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *75%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *53%) Magic Damage three times to a single enemy. | Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500 | |
| Joan | Normal attack | 3 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *80%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *57%) Magic Damage three times to a single enemy. | Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000 | |
| Joan | Normal attack | 4 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *85%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *61%) Magic Damage three times to a single enemy. | Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600 | |
| Joan | Normal attack | 5 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *91%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *65%) Magic Damage three times to a single enemy. | Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500 | |
| Joan | Normal attack | 6 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *97%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *69%) Magic Damage three times to a single enemy. | Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800 | |
| Joan | Normal attack | 7 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *104%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *74%) Magic Damage three times to a single enemy. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000 | |
| Joan | Normal attack | 8 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *111%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *79%) Magic Damage three times to a single enemy. | Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Joan | Normal attack | 9 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *118%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *84%) Magic Damage three times to a single enemy. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Joan | Normal attack | 10 | Joan attacks with sound waves from her guitar: First two hits: Deals (Attack *126%) Magic Damage to a single enemy. Third hit: With a longer attack interval, deals (Attack *90%) Magic Damage three times to a single enemy. | Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Joan | Skill | 1 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *250%) Magic Damage to that enemy. | ||
| Joan | Skill | 2 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *267%) Magic Damage to that enemy. | Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500 | |
| Joan | Skill | 3 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *285%) Magic Damage to that enemy. | Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000 | |
| Joan | Skill | 4 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *304%) Magic Damage to that enemy. | Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600 | |
| Joan | Skill | 5 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *325%) Magic Damage to that enemy. | Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500 | |
| Joan | Skill | 6 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *347%) Magic Damage to that enemy. | Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800 | |
| Joan | Skill | 7 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *370%) Magic Damage to that enemy. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000 | |
| Joan | Skill | 8 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *395%) Magic Damage to that enemy. | Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Joan | Skill | 9 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *422%) Magic Damage to that enemy. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Joan | Skill | 10 | For every 3 stacks of [Marcato] mark inflicted on an enemy, Joan deals (Attack *450%) Magic Damage to that enemy. | Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Joan | Ultimate | 1 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 30% for 10 seconds. | ||
| Joan | Ultimate | 2 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 32% for 10 seconds. | Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500 | |
| Joan | Ultimate | 3 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 34.2% for 10 seconds. | Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000 | |
| Joan | Ultimate | 4 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 36.5% for 10 seconds. | Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600 | |
| Joan | Ultimate | 5 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 39% for 10 seconds. | Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500 | |
| Joan | Ultimate | 6 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 41.6% for 10 seconds. | Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800 | |
| Joan | Ultimate | 7 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 44.4% for 10 seconds. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000 | |
| Joan | Ultimate | 8 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 47.4% for 10 seconds. | Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Joan | Ultimate | 9 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 50.6% for 10 seconds. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Joan | Ultimate | 10 | Joan drops the craziest guitar solo, performing a 6-hit attack, each hit inflicting 1 stack of [Marcato] mark on all enemies within the skill range and increasing her Attack Speed by 54% for 10 seconds. | Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Joan | Passive | 1 | After dealing damage with normal attack, Joan has a 10% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | ||
| Joan | Passive | 2 | After dealing damage with normal attack, Joan has a 10.7% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module I ×5, Elytra Shard ×4, DisCoins ×2,500 | |
| Joan | Passive | 3 | After dealing damage with normal attack, Joan has a 11.4% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module I ×10, Elytra Shard ×6, DisCoins ×4,000 | |
| Joan | Passive | 4 | After dealing damage with normal attack, Joan has a 12.2% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module II ×6, Organic Elytra ×4, DisCoins ×5,600 | |
| Joan | Passive | 5 | After dealing damage with normal attack, Joan has a 13% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module II ×10, Organic Elytra ×6, DisCoins ×8,500 | |
| Joan | Passive | 6 | After dealing damage with normal attack, Joan has a 13.9% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module III ×5, Infected Elytra ×4, DisCoins ×12,800 | |
| Joan | Passive | 7 | After dealing damage with normal attack, Joan has a 14.8% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module III ×6, Infected Elytra ×5, DisCoins ×20,000 | |
| Joan | Passive | 8 | After dealing damage with normal attack, Joan has a 15.8% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module IV ×5, Mutated Ghastly Shadow Elytra ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Joan | Passive | 9 | After dealing damage with normal attack, Joan has a 16.9% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module IV ×6, Mutated Ghastly Shadow Elytra ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Joan | Passive | 10 | After dealing damage with normal attack, Joan has a 18% chance of inflicting 1 stack of the [Marcato] mark on the enemy. | Skill Module IV ×10, Mutated Ghastly Shadow Elytra ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Labyrinth | Normal attack | 1 | Labyrinth attacks with her mechanical blade, dealing (Attack *98%) Physical Damage to a single enemy per hit. | ||
| Labyrinth | Normal attack | 2 | Labyrinth attacks with her mechanical blade, dealing (Attack *104%) Physical Damage to a single enemy per hit. | Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500 | |
| Labyrinth | Normal attack | 3 | Labyrinth attacks with her mechanical blade, dealing (Attack *111%) Physical Damage to a single enemy per hit. | Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Labyrinth | Normal attack | 4 | Labyrinth attacks with her mechanical blade, dealing (Attack *119%) Physical Damage to a single enemy per hit. | Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600 | |
| Labyrinth | Normal attack | 5 | Labyrinth attacks with her mechanical blade, dealing (Attack *127%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Labyrinth | Normal attack | 6 | Labyrinth attacks with her mechanical blade, dealing (Attack *135%) Physical Damage to a single enemy per hit. | Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800 | |
| Labyrinth | Normal attack | 7 | Labyrinth attacks with her mechanical blade, dealing (Attack *144%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000 | |
| Labyrinth | Normal attack | 8 | Labyrinth attacks with her mechanical blade, dealing (Attack *154%) Physical Damage to a single enemy per hit. | Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Labyrinth | Normal attack | 9 | Labyrinth attacks with her mechanical blade, dealing (Attack *165%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Labyrinth | Normal attack | 10 | Labyrinth attacks with her mechanical blade, dealing (Attack *176%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Labyrinth | Skill | 1 | When Labyrinth performs a back attack, Attack increases by 8% for 1.6 seconds. | ||
| Labyrinth | Skill | 2 | When Labyrinth performs a back attack, Attack increases by 8.4% for 1.6 seconds. | Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500 | |
| Labyrinth | Skill | 3 | When Labyrinth performs a back attack, Attack increases by 8.8% for 1.6 seconds. | Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Labyrinth | Skill | 4 | When Labyrinth performs a back attack, Attack increases by 9.2% for 1.6 seconds. | Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600 | |
| Labyrinth | Skill | 5 | When Labyrinth performs a back attack, Attack increases by 9.6% for 1.6 seconds. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Labyrinth | Skill | 6 | When Labyrinth performs a back attack, Attack increases by 10% for 1.6 seconds. | Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800 | |
| Labyrinth | Skill | 7 | When Labyrinth performs a back attack, Attack increases by 10.5% for 1.6 seconds. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000 | |
| Labyrinth | Skill | 8 | When Labyrinth performs a back attack, Attack increases by 11% for 1.6 seconds. | Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Labyrinth | Skill | 9 | When Labyrinth performs a back attack, Attack increases by 11.5% for 1.6 seconds. | Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Labyrinth | Skill | 10 | When Labyrinth performs a back attack, Attack increases by 12% for 1.6 seconds. | Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Labyrinth | Ultimate | 1 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *120%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | ||
| Labyrinth | Ultimate | 2 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *128%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500 | |
| Labyrinth | Ultimate | 3 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *137%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Labyrinth | Ultimate | 4 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *146%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600 | |
| Labyrinth | Ultimate | 5 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *156%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Labyrinth | Ultimate | 6 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *166%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800 | |
| Labyrinth | Ultimate | 7 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *178%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000 | |
| Labyrinth | Ultimate | 8 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *190%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Labyrinth | Ultimate | 9 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *202%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Labyrinth | Ultimate | 10 | Labyrinth receives the Purge Order, moves to the designated grid, and performs a 5-hit attack, each hit dealing (Attack *216%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. The Ultimate can be charged up to 2 times. | Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Labyrinth | Passive | 1 | When casting her Ultimate, Labyrinth's Attack increases by 8% for 5 seconds, stacking up to 2 times. | ||
| Labyrinth | Passive | 2 | When casting her Ultimate, Labyrinth's Attack increases by 8.4% for 5 seconds, stacking up to 2 times. | Skill Module I ×5, Bronze Raw Ore ×4, DisCoins ×2,500 | |
| Labyrinth | Passive | 3 | When casting her Ultimate, Labyrinth's Attack increases by 8.8% for 5 seconds, stacking up to 2 times. | Skill Module I ×10, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Labyrinth | Passive | 4 | When casting her Ultimate, Labyrinth's Attack increases by 9.2% for 5 seconds, stacking up to 2 times. | Skill Module II ×6, Bronze Concentrate ×4, DisCoins ×5,600 | |
| Labyrinth | Passive | 5 | When casting her Ultimate, Labyrinth's Attack increases by 9.6% for 5 seconds, stacking up to 2 times. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Labyrinth | Passive | 6 | When casting her Ultimate, Labyrinth's Attack increases by 10% for 5 seconds, stacking up to 2 times. | Skill Module III ×5, Bronze Crystal ×4, DisCoins ×12,800 | |
| Labyrinth | Passive | 7 | When casting her Ultimate, Labyrinth's Attack increases by 10.5% for 5 seconds, stacking up to 2 times. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×20,000 | |
| Labyrinth | Passive | 8 | When casting her Ultimate, Labyrinth's Attack increases by 11% for 5 seconds, stacking up to 2 times. | Skill Module IV ×5, Radiant Bronze Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Labyrinth | Passive | 9 | When casting her Ultimate, Labyrinth's Attack increases by 11.5% for 5 seconds, stacking up to 2 times. | Skill Module IV ×6, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Labyrinth | Passive | 10 | When casting her Ultimate, Labyrinth's Attack increases by 12% for 5 seconds, stacking up to 2 times. | Skill Module IV ×10, Radiant Bronze Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Demon | Normal attack | 1 | Demon attacks with his shield, dealing (Attack *110%) Physical Damage to a single enemy per hit. | ||
| Demon | Normal attack | 2 | Demon attacks with his shield, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Demon | Normal attack | 3 | Demon attacks with his shield, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000 | |
| Demon | Normal attack | 4 | Demon attacks with his shield, dealing (Attack *133%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Demon | Normal attack | 5 | Demon attacks with his shield, dealing (Attack *142%) Physical Damage to a single enemy per hit. | Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800 | |
| Demon | Normal attack | 6 | Demon attacks with his shield, dealing (Attack *152%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200 | |
| Demon | Normal attack | 7 | Demon attacks with his shield, dealing (Attack *162%) Physical Damage to a single enemy per hit. | Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000 | |
| Demon | Normal attack | 8 | Demon attacks with his shield, dealing (Attack *174%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Demon | Normal attack | 9 | Demon attacks with his shield, dealing (Attack *185%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Demon | Normal attack | 10 | Demon attacks with his shield, dealing (Attack *198%) Physical Damage to a single enemy per hit. | Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Demon | Skill | 1 | Every 20 seconds, Demon gains an (HP *10%) Shield for 20 seconds. | ||
| Demon | Skill | 2 | Every 20 seconds, Demon gains an (HP *10.7%) Shield for 20 seconds. | Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Demon | Skill | 3 | Every 20 seconds, Demon gains an (HP *11.4%) Shield for 20 seconds. | Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000 | |
| Demon | Skill | 4 | Every 20 seconds, Demon gains an (HP *12.2%) Shield for 20 seconds. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Demon | Skill | 5 | Every 20 seconds, Demon gains an (HP *13%) Shield for 20 seconds. | Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800 | |
| Demon | Skill | 6 | Every 20 seconds, Demon gains an (HP *13.9%) Shield for 20 seconds. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200 | |
| Demon | Skill | 7 | Every 20 seconds, Demon gains an (HP *14.8%) Shield for 20 seconds. | Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000 | |
| Demon | Skill | 8 | Every 20 seconds, Demon gains an (HP *15.8%) Shield for 20 seconds. | Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Demon | Skill | 9 | Every 20 seconds, Demon gains an (HP *16.9%) Shield for 20 seconds. | Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Demon | Skill | 10 | Every 20 seconds, Demon gains an (HP *18%) Shield for 20 seconds. | Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Demon | Ultimate | 1 | Demon plants his shield, gaining an (HP *22%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | ||
| Demon | Ultimate | 2 | Demon plants his shield, gaining an (HP *24%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Demon | Ultimate | 3 | Demon plants his shield, gaining an (HP *25%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000 | |
| Demon | Ultimate | 4 | Demon plants his shield, gaining an (HP *27%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Demon | Ultimate | 5 | Demon plants his shield, gaining an (HP *28%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800 | |
| Demon | Ultimate | 6 | Demon plants his shield, gaining an (HP *30%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200 | |
| Demon | Ultimate | 7 | Demon plants his shield, gaining an (HP *32%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000 | |
| Demon | Ultimate | 8 | Demon plants his shield, gaining an (HP *34%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Demon | Ultimate | 9 | Demon plants his shield, gaining an (HP *37%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Demon | Ultimate | 10 | Demon plants his shield, gaining an (HP *40%) Shield for 12 seconds. Allied units within the skill range also gain a Shield equal to 35% of Demon's total Shield Value for 12 seconds. | Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Demon | Passive | 1 | For every 20% HP Demon loses, his Shield effect increases by 7%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | ||
| Demon | Passive | 2 | For every 20% HP Demon loses, his Shield effect increases by 7.5%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module I ×8, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Demon | Passive | 3 | For every 20% HP Demon loses, his Shield effect increases by 8%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module I ×16, Ice Stone Raw Ore ×10, DisCoins ×6,000 | |
| Demon | Passive | 4 | For every 20% HP Demon loses, his Shield effect increases by 8.5%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Demon | Passive | 5 | For every 20% HP Demon loses, his Shield effect increases by 9.1%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module II ×16, Ice Stone Concentrate ×10, DisCoins ×12,800 | |
| Demon | Passive | 6 | For every 20% HP Demon loses, his Shield effect increases by 9.7%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×19,200 | |
| Demon | Passive | 7 | For every 20% HP Demon loses, his Shield effect increases by 10.4%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module III ×10, Ice Crystal ×8, DisCoins ×30,000 | |
| Demon | Passive | 8 | For every 20% HP Demon loses, his Shield effect increases by 11.1%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module IV ×8, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Demon | Passive | 9 | For every 20% HP Demon loses, his Shield effect increases by 11.8%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module IV ×10, Cracked Ice Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Demon | Passive | 10 | For every 20% HP Demon loses, his Shield effect increases by 12.6%. This effect reaches maximum when his HP drops to 20% and can stack up to 4 times. | Skill Module IV ×15, Cracked Ice Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Shield of Flesh | Demon | Exclusive | 1 | Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 50% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves. | |
Shield of Flesh | Demon | Exclusive | 2 | Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 60% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves. | |
Shield of Flesh | Demon | Exclusive | 3 | Demon converts 5% of his HP into equivalent Shield Value every second, stacking up to 70% of his HP. The conversion pauses when the Shield Value reaches the maximum or when his HP is insufficient. The conversion ends when Demon moves. | |
| Horo | Normal attack | 1 | Horo attacks with her heavy axe, dealing (Attack *103%) Physical Damage to a single enemy per hit. | ||
| Horo | Normal attack | 2 | Horo attacks with her heavy axe, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Horo | Normal attack | 3 | Horo attacks with her heavy axe, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Horo | Normal attack | 4 | Horo attacks with her heavy axe, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Horo | Normal attack | 5 | Horo attacks with her heavy axe, dealing (Attack *134%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Horo | Normal attack | 6 | Horo attacks with her heavy axe, dealing (Attack *143%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Horo | Normal attack | 7 | Horo attacks with her heavy axe, dealing (Attack *152%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Horo | Normal attack | 8 | Horo attacks with her heavy axe, dealing (Attack *163%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Horo | Normal attack | 9 | Horo attacks with her heavy axe, dealing (Attack *174%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Horo | Normal attack | 10 | Horo attacks with her heavy axe, dealing (Attack *185%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Horo | Skill | 1 | While carrying the [Battle Mark], Horo activates its power. Every 2 times she performs normal attack, the next normal attack is replaced with one use of [Sweep]. | ||
| Horo | Ultimate | 1 | Horo delivers a powerful strike, dealing (Attack *600%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | ||
| Horo | Ultimate | 2 | Horo delivers a powerful strike, dealing (Attack *640%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Horo | Ultimate | 3 | Horo delivers a powerful strike, dealing (Attack *684%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Horo | Ultimate | 4 | Horo delivers a powerful strike, dealing (Attack *730%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Horo | Ultimate | 5 | Horo delivers a powerful strike, dealing (Attack *779%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Horo | Ultimate | 6 | Horo delivers a powerful strike, dealing (Attack *832%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Horo | Ultimate | 7 | Horo delivers a powerful strike, dealing (Attack *888%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Horo | Ultimate | 8 | Horo delivers a powerful strike, dealing (Attack *948%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Horo | Ultimate | 9 | Horo delivers a powerful strike, dealing (Attack *1012%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Horo | Ultimate | 10 | Horo delivers a powerful strike, dealing (Attack *1080%) Physical Damage and 1 Core Damage to all enemies within the skill range. Her damage taken also decreases by 30% for 2 seconds. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Horo | Passive | 1 | For each enemy [Sweep] deals damage to, Horo recovers 2% HP, up to a maximum of 12% HP per use. | ||
| Horo | Passive | 2 | For each enemy [Sweep] deals damage to, Horo recovers 2.1% HP, up to a maximum of 12.6% HP per use. | Skill Module I ×6, Bronze Raw Ore ×5, DisCoins ×3,000 | |
| Horo | Passive | 3 | For each enemy [Sweep] deals damage to, Horo recovers 2.2% HP, up to a maximum of 13.2% HP per use. | Skill Module I ×12, Bronze Raw Ore ×8, DisCoins ×5,000 | |
| Horo | Passive | 4 | For each enemy [Sweep] deals damage to, Horo recovers 2.3% HP, up to a maximum of 13.8% HP per use. | Skill Module II ×8, Bronze Concentrate ×5, DisCoins ×7,000 | |
| Horo | Passive | 5 | For each enemy [Sweep] deals damage to, Horo recovers 2.4% HP, up to a maximum of 14.4% HP per use. | Skill Module II ×12, Bronze Concentrate ×8, DisCoins ×10,500 | |
| Horo | Passive | 6 | For each enemy [Sweep] deals damage to, Horo recovers 2.5% HP, up to a maximum of 15% HP per use. | Skill Module III ×6, Bronze Crystal ×5, DisCoins ×16,000 | |
| Horo | Passive | 7 | For each enemy [Sweep] deals damage to, Horo recovers 2.6% HP, up to a maximum of 15.6% HP per use. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×25,000 | |
| Horo | Passive | 8 | For each enemy [Sweep] deals damage to, Horo recovers 2.7% HP, up to a maximum of 16.2% HP per use. | Skill Module IV ×6, Radiant Bronze Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Horo | Passive | 9 | For each enemy [Sweep] deals damage to, Horo recovers 2.8% HP, up to a maximum of 16.8% HP per use. | Skill Module IV ×8, Radiant Bronze Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Horo | Passive | 10 | For each enemy [Sweep] deals damage to, Horo recovers 3% HP, up to a maximum of 18% HP per use. | Skill Module IV ×12, Radiant Bronze Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Iron | Normal attack | 1 | Iron attacks with her mech arm, dealing (Attack *97%) Physical Damage to a single enemy per hit. | ||
| Iron | Normal attack | 2 | Iron attacks with her mech arm, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Iron | Normal attack | 3 | Iron attacks with her mech arm, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Iron | Normal attack | 4 | Iron attacks with her mech arm, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Iron | Normal attack | 5 | Iron attacks with her mech arm, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Iron | Normal attack | 6 | Iron attacks with her mech arm, dealing (Attack *134%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Iron | Normal attack | 7 | Iron attacks with her mech arm, dealing (Attack *143%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Iron | Normal attack | 8 | Iron attacks with her mech arm, dealing (Attack *153%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Iron | Normal attack | 9 | Iron attacks with her mech arm, dealing (Attack *163%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Iron | Normal attack | 10 | Iron attacks with her mech arm, dealing (Attack *174%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Iron | Skill | 1 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 20-second cooldown after each use. | ||
| Iron | Skill | 2 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 19-second cooldown after each use. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Iron | Skill | 3 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 18-second cooldown after each use. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Iron | Skill | 4 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 17-second cooldown after each use. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Iron | Skill | 5 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 16-second cooldown after each use. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Iron | Skill | 6 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 15-second cooldown after each use. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Iron | Skill | 7 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 14-second cooldown after each use. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Iron | Skill | 8 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 13-second cooldown after each use. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Iron | Skill | 9 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 12-second cooldown after each use. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Iron | Skill | 10 | After dealing damage with normal attack, Iron inflicts 8 stacks of the [Electrocution] mark on the enemy. This effect has a 10-second cooldown after each use. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Iron | Ultimate | 1 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *90%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | ||
| Iron | Ultimate | 2 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *96%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Iron | Ultimate | 3 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *103%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Iron | Ultimate | 4 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *109%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Iron | Ultimate | 5 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *117%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Iron | Ultimate | 6 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *125%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Iron | Ultimate | 7 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *133%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Iron | Ultimate | 8 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *142%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Iron | Ultimate | 9 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *152%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Iron | Ultimate | 10 | Iron moves to the designated grid and performs a 6-hit attack, each hit dealing (Attack *162%) Physical Damage to all enemies within the skill range. The first hit additionally deals 1 Core Damage. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Iron | Passive | 1 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *68%) Physical Damage. | ||
| Iron | Passive | 2 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *72%) Physical Damage. | Skill Module I ×6, Shriveled Tentacle ×5, DisCoins ×3,000 | |
| Iron | Passive | 3 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *77%) Physical Damage. | Skill Module I ×12, Shriveled Tentacle ×8, DisCoins ×5,000 | |
| Iron | Passive | 4 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *82%) Physical Damage. | Skill Module II ×8, Organic Tentacle ×5, DisCoins ×7,000 | |
| Iron | Passive | 5 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *88%) Physical Damage. | Skill Module II ×12, Organic Tentacle ×8, DisCoins ×10,500 | |
| Iron | Passive | 6 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *94%) Physical Damage. | Skill Module III ×6, Infected Tentacle ×5, DisCoins ×16,000 | |
| Iron | Passive | 7 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *100%) Physical Damage. | Skill Module III ×8, Infected Tentacle ×6, DisCoins ×25,000 | |
| Iron | Passive | 8 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *107%) Physical Damage. | Skill Module IV ×6, Mutated Monstrous Tentacle ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Iron | Passive | 9 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *114%) Physical Damage. | Skill Module IV ×8, Mutated Monstrous Tentacle ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Iron | Passive | 10 | Iron's normal attack now prioritizes [Electrocution] mark bearers instead. When performing normal attack on [Electrocution] mark bearers, she now deals damage twice instead, each hit dealing (Attack *122%) Physical Damage. | Skill Module IV ×12, Mutated Monstrous Tentacle ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Roulecca | Normal attack | 1 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *95%) Physical Damage to a single enemy per hit. | ||
| Roulecca | Normal attack | 2 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *102%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Roulecca | Normal attack | 3 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *109%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Roulecca | Normal attack | 4 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *116%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Roulecca | Normal attack | 5 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *124%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Roulecca | Normal attack | 6 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *132%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Roulecca | Normal attack | 7 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *141%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Roulecca | Normal attack | 8 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *150%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Roulecca | Normal attack | 9 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *161%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Roulecca | Normal attack | 10 | Roulecca fires her revolver, shooting 1 bullet and dealing (Attack *171%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Roulecca | Skill | 1 | Attack Speed increases by 15%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | ||
| Roulecca | Skill | 2 | Attack Speed increases by 16%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Roulecca | Skill | 3 | Attack Speed increases by 17%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Roulecca | Skill | 4 | Attack Speed increases by 18%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Roulecca | Skill | 5 | Attack Speed increases by 19%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Roulecca | Skill | 6 | Attack Speed increases by 21%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Roulecca | Skill | 7 | Attack Speed increases by 22%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Roulecca | Skill | 8 | Attack Speed increases by 24%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Roulecca | Skill | 9 | Attack Speed increases by 25%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Roulecca | Skill | 10 | Attack Speed increases by 27%. When Roulecca fires [Lucky Bullets], there is a 15% chance of gaining 1 stack of the [Luck] mark. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Roulecca | Ultimate | 1 | Roulecca's normal attack now fires [Lucky Bullets] instead. This effect lasts for 6 uses of normal attack. | ||
| Roulecca | Passive | 1 | For every 6 total [Lucky Bullets] fired, Roulecca takes 30% less damage. This effect is removed after taking damage. | ||
| Roulecca | Passive | 2 | For every 6 total [Lucky Bullets] fired, Roulecca takes 31.4% less damage. This effect is removed after taking damage. | Skill Module I ×6, Broken Cyst ×5, DisCoins ×3,000 | |
| Roulecca | Passive | 3 | For every 6 total [Lucky Bullets] fired, Roulecca takes 32.8% less damage. This effect is removed after taking damage. | Skill Module I ×12, Broken Cyst ×8, DisCoins ×5,000 | |
| Roulecca | Passive | 4 | For every 6 total [Lucky Bullets] fired, Roulecca takes 34.3% less damage. This effect is removed after taking damage. | Skill Module II ×8, Organic Cyst ×5, DisCoins ×7,000 | |
| Roulecca | Passive | 5 | For every 6 total [Lucky Bullets] fired, Roulecca takes 35.9% less damage. This effect is removed after taking damage. | Skill Module II ×12, Organic Cyst ×8, DisCoins ×10,500 | |
| Roulecca | Passive | 6 | For every 6 total [Lucky Bullets] fired, Roulecca takes 37.6% less damage. This effect is removed after taking damage. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×16,000 | |
| Roulecca | Passive | 7 | For every 6 total [Lucky Bullets] fired, Roulecca takes 39.3% less damage. This effect is removed after taking damage. | Skill Module III ×8, Infected Cyst ×6, DisCoins ×25,000 | |
| Roulecca | Passive | 8 | For every 6 total [Lucky Bullets] fired, Roulecca takes 41.1% less damage. This effect is removed after taking damage. | Skill Module IV ×6, Mutated Red Cyst ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Roulecca | Passive | 9 | For every 6 total [Lucky Bullets] fired, Roulecca takes 43% less damage. This effect is removed after taking damage. | Skill Module IV ×8, Mutated Red Cyst ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Roulecca | Passive | 10 | For every 6 total [Lucky Bullets] fired, Roulecca takes 45% less damage. This effect is removed after taking damage. | Skill Module IV ×12, Mutated Red Cyst ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Dark Night/Rain Burst | Rahu | Normal attack | 1 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *56.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *75%) Physical Damage to a single enemy. | |
Dark Night/Rain Burst | Rahu | Normal attack | 2 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *60.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *80.1%) Physical Damage to a single enemy. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 |
Dark Night/Rain Burst | Rahu | Normal attack | 3 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *64.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *85.5%) Physical Damage to a single enemy. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 |
Dark Night/Rain Burst | Rahu | Normal attack | 4 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *69.1%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *91.2%) Physical Damage to a single enemy. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 |
Dark Night/Rain Burst | Rahu | Normal attack | 5 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *73.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *97.4%) Physical Damage to a single enemy. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 |
Dark Night/Rain Burst | Rahu | Normal attack | 6 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *78.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *104%) Physical Damage to a single enemy. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 |
Dark Night/Rain Burst | Rahu | Normal attack | 7 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *84.1%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *111%) Physical Damage to a single enemy. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 |
Dark Night/Rain Burst | Rahu | Normal attack | 8 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *89.7%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *118.5%) Physical Damage to a single enemy. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000 |
Dark Night/Rain Burst | Rahu | Normal attack | 9 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *95.8%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *126.5%) Physical Damage to a single enemy. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000 |
Dark Night/Rain Burst | Rahu | Normal attack | 10 | Rahu's weapon has 2 forms: [Armguard] and [Guardian Blade]. [Armguard] is the initial form. [Armguard]: Rahu swings the Armguard, dealing (Attack *102.3%) Physical Damage to a single enemy with each strike. [Guardian Blade]: Rahu activates the Guardian Blade, expanding the normal attack range to a 3x3 square around her and shortening the attack interval. Each strike deals (Attack *135%) Physical Damage to a single enemy. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 |
| Rahu | Skill | 1 | Rahu can consume 12 stacks of [Battle Will] marks to trigger [Counterblow] once. | ||
| Rahu | Ultimate | 1 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.5% of her lost HP. [Guardian Blade]: Attack increases by 20%, but Defense decreases by 20%. Consumes 5% HP per second. | ||
| Rahu | Ultimate | 2 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.6% of her lost HP. [Guardian Blade]: Attack increases by 21.6%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 | |
| Rahu | Ultimate | 3 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.7% of her lost HP. [Guardian Blade]: Attack increases by 23.3%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 | |
| Rahu | Ultimate | 4 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.8% of her lost HP. [Guardian Blade]: Attack increases by 25.2%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 | |
| Rahu | Ultimate | 5 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 1.9% of her lost HP. [Guardian Blade]: Attack increases by 27.2%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 | |
| Rahu | Ultimate | 6 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.1% of her lost HP. [Guardian Blade]: Attack increases by 29.4%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 | |
| Rahu | Ultimate | 7 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.3% of her lost HP. [Guardian Blade]: Attack increases by 31.7%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 | |
| Rahu | Ultimate | 8 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.5% of her lost HP. [Guardian Blade]: Attack increases by 34.3%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Rahu | Ultimate | 9 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 2.7% of her lost HP. [Guardian Blade]: Attack increases by 37%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Rahu | Ultimate | 10 | Rahu infuses her will into her weapon and switches its form. [Armguard]: After dealing damage with normal attack, Rahu recovers 3% of her lost HP. [Guardian Blade]: Attack increases by 40%, but Defense decreases by 20%. Consumes 5% HP per second. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Rahu | Passive | 1 | After [Counterblow] deals damage to an enemy, that enemy takes 8% more Physical Damage for 10 seconds. | ||
| Rahu | Passive | 2 | After [Counterblow] deals damage to an enemy, that enemy takes 8.6% more Physical Damage for 10 seconds. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 | |
| Rahu | Passive | 3 | After [Counterblow] deals damage to an enemy, that enemy takes 9.3% more Physical Damage for 10 seconds. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 | |
| Rahu | Passive | 4 | After [Counterblow] deals damage to an enemy, that enemy takes 10.1% more Physical Damage for 10 seconds. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 | |
| Rahu | Passive | 5 | After [Counterblow] deals damage to an enemy, that enemy takes 10.9% more Physical Damage for 10 seconds. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 | |
| Rahu | Passive | 6 | After [Counterblow] deals damage to an enemy, that enemy takes 11.8% more Physical Damage for 10 seconds. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 | |
| Rahu | Passive | 7 | After [Counterblow] deals damage to an enemy, that enemy takes 12.7% more Physical Damage for 10 seconds. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 | |
| Rahu | Passive | 8 | After [Counterblow] deals damage to an enemy, that enemy takes 13.7% more Physical Damage for 10 seconds. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Furor ×1, DisCoins ×172,000 | |
| Rahu | Passive | 9 | After [Counterblow] deals damage to an enemy, that enemy takes 14.8% more Physical Damage for 10 seconds. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Furor ×2, DisCoins ×350,000 | |
| Rahu | Passive | 10 | After [Counterblow] deals damage to an enemy, that enemy takes 16% more Physical Damage for 10 seconds. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Unyielding | Rahu | Exclusive | 1 | Rahu's Attack increases by 10% and her HP will not fall below 35% for 10 seconds. | |
Unyielding | Rahu | Exclusive | 2 | Rahu's Attack increases by 15% and her HP will not fall below 35% for 13 seconds. | |
Unyielding | Rahu | Exclusive | 3 | Rahu's Attack increases by 20% and her HP will not fall below 35% for 16 seconds. | |
| Christina | Normal attack | 1 | Christina attacks with her cane, dealing (Attack *69%) Physical Damage to a single enemy per hit. | ||
| Christina | Normal attack | 2 | Christina attacks with her cane, dealing (Attack *74%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Christina | Normal attack | 3 | Christina attacks with her cane, dealing (Attack *79%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Christina | Normal attack | 4 | Christina attacks with her cane, dealing (Attack *84%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Christina | Normal attack | 5 | Christina attacks with her cane, dealing (Attack *90%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Christina | Normal attack | 6 | Christina attacks with her cane, dealing (Attack *96%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Christina | Normal attack | 7 | Christina attacks with her cane, dealing (Attack *103%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Christina | Normal attack | 8 | Christina attacks with her cane, dealing (Attack *110%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Christina | Normal attack | 9 | Christina attacks with her cane, dealing (Attack *117%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Christina | Normal attack | 10 | Christina attacks with her cane, dealing (Attack *125%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Christina | Skill | 1 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *87%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | ||
| Christina | Skill | 2 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *93%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Christina | Skill | 3 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *99%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Christina | Skill | 4 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *106%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Christina | Skill | 5 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *113%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Christina | Skill | 6 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *120%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Christina | Skill | 7 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *128%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Christina | Skill | 8 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *137%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Christina | Skill | 9 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *146%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Christina | Skill | 10 | When normal attack deals damage to [Suspect] mark bearers, additionally deals (Attack *156%) Physical Damage to that enemy. This effect has a 1-second cooldown after each use. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Christina | Ultimate | 1 | Christina invokes the power of judgment, dealing (Attack *750%) Physical Damage and 1 Core Damage to all enemies within the designated range. | ||
| Christina | Ultimate | 2 | Christina invokes the power of judgment, dealing (Attack *801%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Christina | Ultimate | 3 | Christina invokes the power of judgment, dealing (Attack *855%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Christina | Ultimate | 4 | Christina invokes the power of judgment, dealing (Attack *912%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Christina | Ultimate | 5 | Christina invokes the power of judgment, dealing (Attack *974%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Christina | Ultimate | 6 | Christina invokes the power of judgment, dealing (Attack *1040%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Christina | Ultimate | 7 | Christina invokes the power of judgment, dealing (Attack *1110%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Christina | Ultimate | 8 | Christina invokes the power of judgment, dealing (Attack *1185%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Christina | Ultimate | 9 | Christina invokes the power of judgment, dealing (Attack *1265%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Christina | Ultimate | 10 | Christina invokes the power of judgment, dealing (Attack *1350%) Physical Damage and 1 Core Damage to all enemies within the designated range. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Christina | Passive | 1 | After taking damage from [Suspect] mark bearers, recovers 6% HP. This effect has a 1-second cooldown after each use. | ||
| Christina | Passive | 2 | After taking damage from [Suspect] mark bearers, recovers 6.4% HP. This effect has a 1-second cooldown after each use. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Christina | Passive | 3 | After taking damage from [Suspect] mark bearers, recovers 6.7% HP. This effect has a 1-second cooldown after each use. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Christina | Passive | 4 | After taking damage from [Suspect] mark bearers, recovers 7.1% HP. This effect has a 1-second cooldown after each use. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Christina | Passive | 5 | After taking damage from [Suspect] mark bearers, recovers 7.5% HP. This effect has a 1-second cooldown after each use. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Christina | Passive | 6 | After taking damage from [Suspect] mark bearers, recovers 8% HP. This effect has a 1-second cooldown after each use. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Christina | Passive | 7 | After taking damage from [Suspect] mark bearers, recovers 8.4% HP. This effect has a 1-second cooldown after each use. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Christina | Passive | 8 | After taking damage from [Suspect] mark bearers, recovers 8.9% HP. This effect has a 1-second cooldown after each use. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Christina | Passive | 9 | After taking damage from [Suspect] mark bearers, recovers 9.4% HP. This effect has a 1-second cooldown after each use. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Christina | Passive | 10 | After taking damage from [Suspect] mark bearers, recovers 10% HP. This effect has a 1-second cooldown after each use. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Summer | Normal attack | 1 | Summer attacks with auto-turrets, dealing (Attack *50%) Physical Damage to a single enemy per hit. | ||
| Summer | Normal attack | 2 | Summer attacks with auto-turrets, dealing (Attack *54%) Physical Damage to a single enemy per hit. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Summer | Normal attack | 3 | Summer attacks with auto-turrets, dealing (Attack *57%) Physical Damage to a single enemy per hit. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Summer | Normal attack | 4 | Summer attacks with auto-turrets, dealing (Attack *61%) Physical Damage to a single enemy per hit. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Summer | Normal attack | 5 | Summer attacks with auto-turrets, dealing (Attack *65%) Physical Damage to a single enemy per hit. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Summer | Normal attack | 6 | Summer attacks with auto-turrets, dealing (Attack *70%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Summer | Normal attack | 7 | Summer attacks with auto-turrets, dealing (Attack *75%) Physical Damage to a single enemy per hit. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Summer | Normal attack | 8 | Summer attacks with auto-turrets, dealing (Attack *80%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Summer | Normal attack | 9 | Summer attacks with auto-turrets, dealing (Attack *85%) Physical Damage to a single enemy per hit. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Summer | Normal attack | 10 | Summer attacks with auto-turrets, dealing (Attack *91%) Physical Damage to a single enemy per hit. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Summer | Skill | 1 | Damage dealt by Summer's summoned creatures increases by 10%. | ||
| Summer | Skill | 2 | Damage dealt by Summer's summoned creatures increases by 10.7%. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Summer | Skill | 3 | Damage dealt by Summer's summoned creatures increases by 11.4%. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Summer | Skill | 4 | Damage dealt by Summer's summoned creatures increases by 12.2%. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Summer | Skill | 5 | Damage dealt by Summer's summoned creatures increases by 13%. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Summer | Skill | 6 | Damage dealt by Summer's summoned creatures increases by 13.9%. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Summer | Skill | 7 | Damage dealt by Summer's summoned creatures increases by 14.8%. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Summer | Skill | 8 | Damage dealt by Summer's summoned creatures increases by 15.8%. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Summer | Skill | 9 | Damage dealt by Summer's summoned creatures increases by 16.9%. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Summer | Skill | 10 | Damage dealt by Summer's summoned creatures increases by 18%. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Summer | Ultimate | 1 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 15% for 13 seconds, during which Energy cannot be recovered automatically. | ||
| Summer | Ultimate | 2 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 16% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Summer | Ultimate | 3 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 17.1% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Summer | Ultimate | 4 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 18.2% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Summer | Ultimate | 5 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 19.5% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Summer | Ultimate | 6 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 20.8% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Summer | Ultimate | 7 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 22.2% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Summer | Ultimate | 8 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 23.7% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Summer | Ultimate | 9 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 25.3% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Summer | Ultimate | 10 | Summer summons 1 [Drone] and increases her own and all [Drones]' Attack Speed by 27% for 13 seconds, during which Energy cannot be recovered automatically. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Summer | Passive | 1 | For each existing [Drone], Summer's CRIT Rate increases by 4%. | ||
| Summer | Passive | 2 | For each existing [Drone], Summer's CRIT Rate increases by 4.3%. | Skill Module I ×8, Bronze Raw Ore ×6, DisCoins ×4,000 | |
| Summer | Passive | 3 | For each existing [Drone], Summer's CRIT Rate increases by 4.6%. | Skill Module I ×16, Bronze Raw Ore ×10, DisCoins ×6,000 | |
| Summer | Passive | 4 | For each existing [Drone], Summer's CRIT Rate increases by 4.9%. | Skill Module II ×10, Bronze Concentrate ×6, DisCoins ×8,500 | |
| Summer | Passive | 5 | For each existing [Drone], Summer's CRIT Rate increases by 5.2%. | Skill Module II ×16, Bronze Concentrate ×10, DisCoins ×12,800 | |
| Summer | Passive | 6 | For each existing [Drone], Summer's CRIT Rate increases by 5.5%. | Skill Module III ×8, Bronze Crystal ×6, DisCoins ×19,200 | |
| Summer | Passive | 7 | For each existing [Drone], Summer's CRIT Rate increases by 5.9%. | Skill Module III ×10, Bronze Crystal ×8, DisCoins ×30,000 | |
| Summer | Passive | 8 | For each existing [Drone], Summer's CRIT Rate increases by 6.3%. | Skill Module IV ×8, Radiant Bronze Crystal ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Summer | Passive | 9 | For each existing [Drone], Summer's CRIT Rate increases by 6.7%. | Skill Module IV ×10, Radiant Bronze Crystal ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Summer | Passive | 10 | For each existing [Drone], Summer's CRIT Rate increases by 7.2%. | Skill Module IV ×15, Radiant Bronze Crystal ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Overload | Summer | Exclusive | 1 | Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 10 seconds. | |
Overload | Summer | Exclusive | 2 | Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 12.5 seconds. | |
Overload | Summer | Exclusive | 3 | Summer modifies her weapons, causing all [Drones] to enter the [Overload] state for 15 seconds. | |
| Lisa | Normal attack | 1 | Lisa attacks with illusions, dealing (Attack *80%) Magic Damage to a single enemy per hit. | ||
| Lisa | Normal attack | 2 | Lisa attacks with illusions, dealing (Attack *85%) Magic Damage to a single enemy per hit. | Skill Module I ×5, Ice Stone Raw Ore ×4, DisCoins ×2,500 | |
| Lisa | Normal attack | 3 | Lisa attacks with illusions, dealing (Attack *91%) Magic Damage to a single enemy per hit. | Skill Module I ×10, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Lisa | Normal attack | 4 | Lisa attacks with illusions, dealing (Attack *97%) Magic Damage to a single enemy per hit. | Skill Module II ×6, Ice Stone Concentrate ×4, DisCoins ×5,600 | |
| Lisa | Normal attack | 5 | Lisa attacks with illusions, dealing (Attack *104%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Lisa | Normal attack | 6 | Lisa attacks with illusions, dealing (Attack *111%) Magic Damage to a single enemy per hit. | Skill Module III ×5, Ice Crystal ×4, DisCoins ×12,800 | |
| Lisa | Normal attack | 7 | Lisa attacks with illusions, dealing (Attack *118%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×20,000 | |
| Lisa | Normal attack | 8 | Lisa attacks with illusions, dealing (Attack *126%) Magic Damage to a single enemy per hit. | Skill Module IV ×5, Cracked Ice Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Lisa | Normal attack | 9 | Lisa attacks with illusions, dealing (Attack *135%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Lisa | Normal attack | 10 | Lisa attacks with illusions, dealing (Attack *144%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Cracked Ice Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Lisa | Skill | 1 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1 seconds. | ||
| Lisa | Skill | 2 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.1 seconds. | Skill Module I ×5, Ice Stone Raw Ore ×4, DisCoins ×2,500 | |
| Lisa | Skill | 3 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.2 seconds. | Skill Module I ×10, Ice Stone Raw Ore ×6, DisCoins ×4,000 | |
| Lisa | Skill | 4 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.3 seconds. | Skill Module II ×6, Ice Stone Concentrate ×4, DisCoins ×5,600 | |
| Lisa | Skill | 5 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.4 seconds. | Skill Module II ×10, Ice Stone Concentrate ×6, DisCoins ×8,500 | |
| Lisa | Skill | 6 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.5 seconds. | Skill Module III ×5, Ice Crystal ×4, DisCoins ×12,800 | |
| Lisa | Skill | 7 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.6 seconds. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×20,000 | |
| Lisa | Skill | 8 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.7 seconds. | Skill Module IV ×5, Cracked Ice Crystal ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Lisa | Skill | 9 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 1.8 seconds. | Skill Module IV ×6, Cracked Ice Crystal ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Lisa | Skill | 10 | When enemies enter the [Inspiration Maze], Lisa inflicts [Root] on them for 2 seconds. | Skill Module IV ×10, Cracked Ice Crystal ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Lisa | Ultimate | 1 | Lisa creates illusions, generating an [Inspiration Maze] in the designated area. | ||
| Lisa | Passive | 1 | When enemies enter the [Inspiration Maze], Lisa inflicts the [Butterfly] mark on them. | ||
| Macchiato | Normal attack | 1 | Macchiato attacks with her whip, dealing (Attack *80%) Magic Damage to a single enemy per hit. | ||
| Macchiato | Normal attack | 2 | Macchiato attacks with her whip, dealing (Attack *85%) Magic Damage to a single enemy per hit. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Macchiato | Normal attack | 3 | Macchiato attacks with her whip, dealing (Attack *91%) Magic Damage to a single enemy per hit. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Macchiato | Normal attack | 4 | Macchiato attacks with her whip, dealing (Attack *97%) Magic Damage to a single enemy per hit. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Macchiato | Normal attack | 5 | Macchiato attacks with her whip, dealing (Attack *104%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Macchiato | Normal attack | 6 | Macchiato attacks with her whip, dealing (Attack *111%) Magic Damage to a single enemy per hit. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Macchiato | Normal attack | 7 | Macchiato attacks with her whip, dealing (Attack *118%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Macchiato | Normal attack | 8 | Macchiato attacks with her whip, dealing (Attack *126%) Magic Damage to a single enemy per hit. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Macchiato | Normal attack | 9 | Macchiato attacks with her whip, dealing (Attack *135%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Macchiato | Normal attack | 10 | Macchiato attacks with her whip, dealing (Attack *144%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Macchiato | Skill | 1 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1% HP. | ||
| Macchiato | Skill | 2 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.1% HP. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Macchiato | Skill | 3 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.2% HP. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Macchiato | Skill | 4 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.3% HP. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Macchiato | Skill | 5 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.4% HP. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Macchiato | Skill | 6 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.5% HP. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Macchiato | Skill | 7 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.6% HP. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Macchiato | Skill | 8 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.7% HP. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Macchiato | Skill | 9 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 1.8% HP. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Macchiato | Skill | 10 | When allied Sinners' normal attack deals damage to [Torture] mark bearers, the Sinners recover 2% HP. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Macchiato | Ultimate | 1 | Macchiato whips 1 allied Sinner, granting that Sinner the [Motivate] mark. | ||
| Macchiato | Passive | 1 | [Motivate] mark bearers take 15% less damage. | ||
| Macchiato | Passive | 2 | [Motivate] mark bearers take 15.7% less damage. | Skill Module I ×5, Broken Cyst ×4, DisCoins ×2,500 | |
| Macchiato | Passive | 3 | [Motivate] mark bearers take 16.4% less damage. | Skill Module I ×10, Broken Cyst ×6, DisCoins ×4,000 | |
| Macchiato | Passive | 4 | [Motivate] mark bearers take 17.2% less damage. | Skill Module II ×6, Organic Cyst ×4, DisCoins ×5,600 | |
| Macchiato | Passive | 5 | [Motivate] mark bearers take 18% less damage. | Skill Module II ×10, Organic Cyst ×6, DisCoins ×8,500 | |
| Macchiato | Passive | 6 | [Motivate] mark bearers take 18.8% less damage. | Skill Module III ×5, Infected Cyst ×4, DisCoins ×12,800 | |
| Macchiato | Passive | 7 | [Motivate] mark bearers take 19.7% less damage. | Skill Module III ×6, Infected Cyst ×5, DisCoins ×20,000 | |
| Macchiato | Passive | 8 | [Motivate] mark bearers take 20.6% less damage. | Skill Module IV ×5, Mutated Red Cyst ×2, DisSea Ravings ×1, DisCoins ×57,000 | |
| Macchiato | Passive | 9 | [Motivate] mark bearers take 21.5% less damage. | Skill Module IV ×6, Mutated Red Cyst ×4, DisSea Ravings ×1, DisCoins ×240,000 | |
| Macchiato | Passive | 10 | [Motivate] mark bearers take 22.5% less damage. | Skill Module IV ×10, Mutated Red Cyst ×5, DisSea Ravings ×1, Consciousness Crystal ×1, DisCoins ×340,000 | |
| Kawa-kawa | Normal attack | 1 | Kawa-kawa attacks with his cane, dealing (Attack *77%) Physical Damage to a single enemy per hit. | ||
| Kawa-kawa | Normal attack | 2 | Kawa-kawa attacks with his cane, dealing (Attack *83%) Physical Damage to a single enemy per hit. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Kawa-kawa | Normal attack | 3 | Kawa-kawa attacks with his cane, dealing (Attack *88%) Physical Damage to a single enemy per hit. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Kawa-kawa | Normal attack | 4 | Kawa-kawa attacks with his cane, dealing (Attack *94%) Physical Damage to a single enemy per hit. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Kawa-kawa | Normal attack | 5 | Kawa-kawa attacks with his cane, dealing (Attack *100%) Physical Damage to a single enemy per hit. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Kawa-kawa | Normal attack | 6 | Kawa-kawa attacks with his cane, dealing (Attack *107%) Physical Damage to a single enemy per hit. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Kawa-kawa | Normal attack | 7 | Kawa-kawa attacks with his cane, dealing (Attack *114%) Physical Damage to a single enemy per hit. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Kawa-kawa | Normal attack | 8 | Kawa-kawa attacks with his cane, dealing (Attack *122%) Physical Damage to a single enemy per hit. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Kawa-kawa | Normal attack | 9 | Kawa-kawa attacks with his cane, dealing (Attack *130%) Physical Damage to a single enemy per hit. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Kawa-kawa | Normal attack | 10 | Kawa-kawa attacks with his cane, dealing (Attack *139%) Physical Damage to a single enemy per hit. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Kawa-kawa | Skill | 1 | When casting Ultimate, all [Protective Beacon] bearers recover 11% HP. | ||
| Kawa-kawa | Skill | 2 | When casting Ultimate, all [Protective Beacon] bearers recover 11.7% HP. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Kawa-kawa | Skill | 3 | When casting Ultimate, all [Protective Beacon] bearers recover 12.5% HP. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Kawa-kawa | Skill | 4 | When casting Ultimate, all [Protective Beacon] bearers recover 13.4% HP. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Kawa-kawa | Skill | 5 | When casting Ultimate, all [Protective Beacon] bearers recover 14.3% HP. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Kawa-kawa | Skill | 6 | When casting Ultimate, all [Protective Beacon] bearers recover 15.2% HP. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Kawa-kawa | Skill | 7 | When casting Ultimate, all [Protective Beacon] bearers recover 16.3% HP. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Kawa-kawa | Skill | 8 | When casting Ultimate, all [Protective Beacon] bearers recover 17.4% HP. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Kawa-kawa | Skill | 9 | When casting Ultimate, all [Protective Beacon] bearers recover 18.5% HP. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Kawa-kawa | Skill | 10 | When casting Ultimate, all [Protective Beacon] bearers recover 19.8% HP. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Kawa-kawa | Ultimate | 1 | Kawa-kawa designates 1 allied Sinner, generating 1 [Protective Beacon] in that Sinner's grid. | ||
| Kawa-kawa | Passive | 1 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2%, stacking up to 6 times. | ||
| Kawa-kawa | Passive | 2 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.1%, stacking up to 6 times. | Skill Module I ×6, Ice Stone Raw Ore ×5, DisCoins ×3,000 | |
| Kawa-kawa | Passive | 3 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.3%, stacking up to 6 times. | Skill Module I ×12, Ice Stone Raw Ore ×8, DisCoins ×5,000 | |
| Kawa-kawa | Passive | 4 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.4%, stacking up to 6 times. | Skill Module II ×8, Ice Stone Concentrate ×5, DisCoins ×7,000 | |
| Kawa-kawa | Passive | 5 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.6%, stacking up to 6 times. | Skill Module II ×12, Ice Stone Concentrate ×8, DisCoins ×10,500 | |
| Kawa-kawa | Passive | 6 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 2.8%, stacking up to 6 times. | Skill Module III ×6, Ice Crystal ×5, DisCoins ×16,000 | |
| Kawa-kawa | Passive | 7 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3%, stacking up to 6 times. | Skill Module III ×8, Ice Crystal ×6, DisCoins ×25,000 | |
| Kawa-kawa | Passive | 8 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.2%, stacking up to 6 times. | Skill Module IV ×6, Cracked Ice Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Kawa-kawa | Passive | 9 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.4%, stacking up to 6 times. | Skill Module IV ×8, Cracked Ice Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Kawa-kawa | Passive | 10 | For each existing [Protective Beacon], Kawa-kawa's Magic Resistance increases by 3.6%, stacking up to 6 times. | Skill Module IV ×12, Cracked Ice Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Ignis | Normal attack | 1 | Ignis attacks by shooting flames, dealing (Attack *74%) Magic Damage to a single enemy per hit. | ||
| Ignis | Normal attack | 2 | Ignis attacks by shooting flames, dealing (Attack *80%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Ignis | Normal attack | 3 | Ignis attacks by shooting flames, dealing (Attack *86%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Ignis | Normal attack | 4 | Ignis attacks by shooting flames, dealing (Attack *93%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Ignis | Normal attack | 5 | Ignis attacks by shooting flames, dealing (Attack *101%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Ignis | Normal attack | 6 | Ignis attacks by shooting flames, dealing (Attack *109%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Ignis | Normal attack | 7 | Ignis attacks by shooting flames, dealing (Attack *117%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Ignis | Normal attack | 8 | Ignis attacks by shooting flames, dealing (Attack *127%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Ignis | Normal attack | 9 | Ignis attacks by shooting flames, dealing (Attack *137%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Ignis | Normal attack | 10 | Ignis attacks by shooting flames, dealing (Attack *148%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Ignis | Skill | 1 | Every 5 times Ignis performs normal attack, she summons an additional [Meteorite]. | ||
| Ignis | Ultimate | 1 | Ignis removes her restraints, enhancing her normal attack for 12 seconds, during which Energy cannot be automatically recovered. Enhanced normal attack effect: With a longer attack interval, she now summons 1 [Meteorite] per hit instead. | ||
| Ignis | Passive | 1 | When [Meteorite] deals damage, it inflicts the [Burn] mark on enemies. | ||
| Chameleon | Normal attack | 1 | Chameleon starts to hypnotize, dealing (Attack *78%) Magic Damage to a single enemy per hit. | ||
| Chameleon | Normal attack | 2 | Chameleon starts to hypnotize, dealing (Attack *83%) Magic Damage to a single enemy per hit. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Chameleon | Normal attack | 3 | Chameleon starts to hypnotize, dealing (Attack *89%) Magic Damage to a single enemy per hit. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Chameleon | Normal attack | 4 | Chameleon starts to hypnotize, dealing (Attack *95%) Magic Damage to a single enemy per hit. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Chameleon | Normal attack | 5 | Chameleon starts to hypnotize, dealing (Attack *102%) Magic Damage to a single enemy per hit. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Chameleon | Normal attack | 6 | Chameleon starts to hypnotize, dealing (Attack *108%) Magic Damage to a single enemy per hit. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Chameleon | Normal attack | 7 | Chameleon starts to hypnotize, dealing (Attack *116%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Chameleon | Normal attack | 8 | Chameleon starts to hypnotize, dealing (Attack *124%) Magic Damage to a single enemy per hit. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Chameleon | Normal attack | 9 | Chameleon starts to hypnotize, dealing (Attack *132%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Chameleon | Normal attack | 10 | Chameleon starts to hypnotize, dealing (Attack *141%) Magic Damage to a single enemy per hit. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Chameleon | Skill | 1 | When casting the Ultimate, Chameleon additionally grants that Sinner the [Catalyst] mark. All [Catalyst] mark bearers also additionally gain 1 stack of the [Deep Suggestion] mark. | ||
| Chameleon | Ultimate | 1 | Chameleon uses psychological manipulation, designating 1 allied Sinner and giving them 1 stack of the [Deep Suggestion] mark. | ||
| Chameleon | Passive | 1 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10% for 10 seconds. | ||
| Chameleon | Passive | 2 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10.5% for 10 seconds. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Chameleon | Passive | 3 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 10.9% for 10 seconds. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Chameleon | Passive | 4 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 11.4% for 10 seconds. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Chameleon | Passive | 5 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 12% for 10 seconds. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Chameleon | Passive | 6 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 12.5% for 10 seconds. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Chameleon | Passive | 7 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 13.1% for 10 seconds. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Chameleon | Passive | 8 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 13.7% for 10 seconds. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Ravings ×1, DisCoins ×144,000 | |
| Chameleon | Passive | 9 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 14.3% for 10 seconds. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Ravings ×1, DisCoins ×300,000 | |
| Chameleon | Passive | 10 | When casting the Ultimate, Chameleon additionally increases that Sinner's Attack Speed by 15% for 10 seconds. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Stargazer | Normal attack | 1 | Stargazer channels energy through her magic weapon, dealing (Attack *71%) Magic Damage to a single enemy per hit. | ||
| Stargazer | Normal attack | 2 | Stargazer channels energy through her magic weapon, dealing (Attack *75%) Magic Damage to a single enemy per hit. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 | |
| Stargazer | Normal attack | 3 | Stargazer channels energy through her magic weapon, dealing (Attack *80%) Magic Damage to a single enemy per hit. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 | |
| Stargazer | Normal attack | 4 | Stargazer channels energy through her magic weapon, dealing (Attack *86%) Magic Damage to a single enemy per hit. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 | |
| Stargazer | Normal attack | 5 | Stargazer channels energy through her magic weapon, dealing (Attack *92%) Magic Damage to a single enemy per hit. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 | |
| Stargazer | Normal attack | 6 | Stargazer channels energy through her magic weapon, dealing (Attack *98%) Magic Damage to a single enemy per hit. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 | |
| Stargazer | Normal attack | 7 | Stargazer channels energy through her magic weapon, dealing (Attack *104%) Magic Damage to a single enemy per hit. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 | |
| Stargazer | Normal attack | 8 | Stargazer channels energy through her magic weapon, dealing (Attack *111%) Magic Damage to a single enemy per hit. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Stargazer | Normal attack | 9 | Stargazer channels energy through her magic weapon, dealing (Attack *119%) Magic Damage to a single enemy per hit. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Stargazer | Normal attack | 10 | Stargazer channels energy through her magic weapon, dealing (Attack *127%) Magic Damage to a single enemy per hit. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Stargazer | Skill | 1 | When [Victory Star] deals damage, enemies take 4% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | ||
| Stargazer | Skill | 2 | When [Victory Star] deals damage, enemies take 4.3% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 | |
| Stargazer | Skill | 3 | When [Victory Star] deals damage, enemies take 4.6% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 | |
| Stargazer | Skill | 4 | When [Victory Star] deals damage, enemies take 4.9% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 | |
| Stargazer | Skill | 5 | When [Victory Star] deals damage, enemies take 5.2% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 | |
| Stargazer | Skill | 6 | When [Victory Star] deals damage, enemies take 5.5% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 | |
| Stargazer | Skill | 7 | When [Victory Star] deals damage, enemies take 5.9% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 | |
| Stargazer | Skill | 8 | When [Victory Star] deals damage, enemies take 6.3% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Stargazer | Skill | 9 | When [Victory Star] deals damage, enemies take 6.7% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Stargazer | Skill | 10 | When [Victory Star] deals damage, enemies take 7.2% more damage from summoned creatures for 6 seconds, stacking up to 5 times. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
| Stargazer | Ultimate | 1 | Stargazer gathers energy through her magic weapon to summon 1 [Victory Star] to a designated grid. | ||
| Stargazer | Passive | 1 | When [Victory Star] disappears, it deals (Attack *200%) Magic Damage to all enemies within a 3x3 square around it. | ||
| Stargazer | Passive | 2 | When [Victory Star] disappears, it deals (Attack *214%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module I ×8, Broken Horn ×6, DisCoins ×4,000 | |
| Stargazer | Passive | 3 | When [Victory Star] disappears, it deals (Attack *228%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module I ×16, Broken Horn ×10, DisCoins ×6,000 | |
| Stargazer | Passive | 4 | When [Victory Star] disappears, it deals (Attack *243%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module II ×10, Organic Horn ×6, DisCoins ×8,500 | |
| Stargazer | Passive | 5 | When [Victory Star] disappears, it deals (Attack *260%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module II ×16, Organic Horn ×10, DisCoins ×12,800 | |
| Stargazer | Passive | 6 | When [Victory Star] disappears, it deals (Attack *277%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module III ×8, Infected Horn ×6, DisCoins ×19,200 | |
| Stargazer | Passive | 7 | When [Victory Star] disappears, it deals (Attack *296%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module III ×10, Infected Horn ×8, DisCoins ×30,000 | |
| Stargazer | Passive | 8 | When [Victory Star] disappears, it deals (Attack *316%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module IV ×8, Mutated Spinous Horn ×4, DisSea Ravings ×1, DisCoins ×172,000 | |
| Stargazer | Passive | 9 | When [Victory Star] disappears, it deals (Attack *337%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module IV ×10, Mutated Spinous Horn ×6, DisSea Ravings ×2, DisCoins ×350,000 | |
| Stargazer | Passive | 10 | When [Victory Star] disappears, it deals (Attack *360%) Magic Damage to all enemies within a 3x3 square around it. | Skill Module IV ×15, Mutated Spinous Horn ×8, DisSea Ravings ×2, Consciousness Crystal ×1, DisCoins ×520,000 | |
Dreamland | Stargazer | Exclusive | 1 | Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *20%) Magic Damage. | |
Dreamland | Stargazer | Exclusive | 2 | Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *23%) Magic Damage. | |
Dreamland | Stargazer | Exclusive | 3 | Stargazer peers into the realm of truth, dealing damage 3 times per second to all enemies within a 3x3 square around herself and all [Victory Stars] for 8 seconds, each time dealing (Attack *26%) Magic Damage. | |
Forge/Vicious Sword | Mess | Normal attack | 1 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *38%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *189%) Physical Damage to a single enemy. | |
Forge/Vicious Sword | Mess | Normal attack | 2 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *40%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *201%) Physical Damage to a single enemy. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 |
Forge/Vicious Sword | Mess | Normal attack | 3 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *43%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *215%) Physical Damage to a single enemy. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 |
Forge/Vicious Sword | Mess | Normal attack | 4 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *46%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *230%) Physical Damage to a single enemy. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 |
Forge/Vicious Sword | Mess | Normal attack | 5 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *49%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *245%) Physical Damage to a single enemy. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 |
Forge/Vicious Sword | Mess | Normal attack | 6 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *52%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *262%) Physical Damage to a single enemy. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 |
Forge/Vicious Sword | Mess | Normal attack | 7 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *56%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *279%) Physical Damage to a single enemy. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 |
Forge/Vicious Sword | Mess | Normal attack | 8 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *59%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *298%) Physical Damage to a single enemy. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 |
Forge/Vicious Sword | Mess | Normal attack | 9 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *63%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *318%) Physical Damage to a single enemy. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 |
Forge/Vicious Sword | Mess | Normal attack | 10 | Mess has 2 weapons: [Craftsman's Hammer] and [Vicious Sword]. Her initial weapon is [Craftsman's Hammer]. [Craftsman's Hammer]: Deals (Attack *68%) Physical Damage to a single enemy per hit. [Vicious Sword]: With a longer attack interval, each hit deals (Attack *340%) Physical Damage to a single enemy. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 |
| Mess | Skill | 1 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 40% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack. | ||
| Mess | Skill | 2 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 42% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Mess | Skill | 3 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 44% for 6 seconds. When switching to [Vicious Sword], Mess's first 2 uses of normal attack will not decrease her Attack. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Mess | Skill | 4 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 46% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Mess | Skill | 5 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 48% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Mess | Skill | 6 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 50% for 6 seconds. When switching to [Vicious Sword], Mess's first 3 uses of normal attack will not decrease her Attack. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Mess | Skill | 7 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 52% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Mess | Skill | 8 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 55% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Mess | Skill | 9 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 57% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Mess | Skill | 10 | When switching to [Craftsman's Hammer], Mess's Attack Speed increases by 60% for 6 seconds. When switching to [Vicious Sword], Mess's first 4 uses of normal attack will not decrease her Attack. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mess | Ultimate | 1 | Mess drains malice from others, increasing her Attack by 10%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | ||
| Mess | Ultimate | 2 | Mess drains malice from others, increasing her Attack by 10.7%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Mess | Ultimate | 3 | Mess drains malice from others, increasing her Attack by 11.4%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Mess | Ultimate | 4 | Mess drains malice from others, increasing her Attack by 12.2%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Mess | Ultimate | 5 | Mess drains malice from others, increasing her Attack by 13%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Mess | Ultimate | 6 | Mess drains malice from others, increasing her Attack by 13.9%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Mess | Ultimate | 7 | Mess drains malice from others, increasing her Attack by 14.8%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Mess | Ultimate | 8 | Mess drains malice from others, increasing her Attack by 15.8%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Mess | Ultimate | 9 | Mess drains malice from others, increasing her Attack by 16.9%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Mess | Ultimate | 10 | Mess drains malice from others, increasing her Attack by 18%. After using her Ultimate, Mess switches weapons. [Craftsman's Hammer]: After dealing damage with normal attack, Attack increases by 5%. [Vicious Sword]: After dealing damage with normal attack, Attack decreases by 10%. Attack buffs from normal attack cannot bring Attack higher than 150% of base Attack, and debuffs cannot bring Attack lower than 50% of base Attack. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Mess | Passive | 1 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4% of Mess's Attack for 15 seconds. | ||
| Mess | Passive | 2 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.2% of Mess's Attack for 15 seconds. | Skill Module I ×6, Red Stone Raw Ore ×5, DisCoins ×3,000 | |
| Mess | Passive | 3 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.4% of Mess's Attack for 15 seconds. | Skill Module I ×12, Red Stone Raw Ore ×8, DisCoins ×5,000 | |
| Mess | Passive | 4 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.6% of Mess's Attack for 15 seconds. | Skill Module II ×8, Red Stone Concentrate ×5, DisCoins ×7,000 | |
| Mess | Passive | 5 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 4.8% of Mess's Attack for 15 seconds. | Skill Module II ×12, Red Stone Concentrate ×8, DisCoins ×10,500 | |
| Mess | Passive | 6 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5% of Mess's Attack for 15 seconds. | Skill Module III ×6, Red Crystal ×5, DisCoins ×16,000 | |
| Mess | Passive | 7 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.2% of Mess's Attack for 15 seconds. | Skill Module III ×8, Red Crystal ×6, DisCoins ×25,000 | |
| Mess | Passive | 8 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.5% of Mess's Attack for 15 seconds. | Skill Module IV ×6, Blood Red Crystal ×3, DisSea Corpses ×1, DisCoins ×144,000 | |
| Mess | Passive | 9 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 5.7% of Mess's Attack for 15 seconds. | Skill Module IV ×8, Blood Red Crystal ×5, DisSea Corpses ×1, DisCoins ×300,000 | |
| Mess | Passive | 10 | When switching to [Vicious Sword], Mess increases the Attack of 1 random allied Sinner within the skill range by 6% of Mess's Attack for 15 seconds. | Skill Module IV ×12, Blood Red Crystal ×6, DisSea Corpses ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
Furnace of Malice | Mess | Exclusive | 1 | Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 5% for 15 seconds, stacking up to 9 times. | |
Furnace of Malice | Mess | Exclusive | 2 | Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 6% for 15 seconds, stacking up to 9 times. | |
Furnace of Malice | Mess | Exclusive | 3 | Mess gathers malice, reducing Attack of all non-summoned units on the field (excluding herself) by 5%. For each unit whose Attack is successfully reduced, her own Attack increases by 7% for 15 seconds, stacking up to 9 times. | |
| Lamia | Normal attack | 1 | Lamia attacks by swinging her wand, dealing (Attack *70%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | ||
| Lamia | Normal attack | 2 | Lamia attacks by swinging her wand, dealing (Attack *76%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Lamia | Normal attack | 3 | Lamia attacks by swinging her wand, dealing (Attack *82%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 | |
| Lamia | Normal attack | 4 | Lamia attacks by swinging her wand, dealing (Attack *88%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module II ×8, Organic Bone Shard ×5, DisCoins ×7,000 | |
| Lamia | Normal attack | 5 | Lamia attacks by swinging her wand, dealing (Attack *95%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module II ×12, Organic Bone Shard ×8, DisCoins ×10,500 | |
| Lamia | Normal attack | 6 | Lamia attacks by swinging her wand, dealing (Attack *103%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module III ×6, Infected Bone Shard ×5, DisCoins ×16,000 | |
| Lamia | Normal attack | 7 | Lamia attacks by swinging her wand, dealing (Attack *111%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module III ×8, Infected Bone Shard ×6, DisCoins ×25,000 | |
| Lamia | Normal attack | 8 | Lamia attacks by swinging her wand, dealing (Attack *120%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module IV ×6, Mutated Spiked Bone Shard ×3, DisSea Furor ×1, DisCoins ×144,000 | |
| Lamia | Normal attack | 9 | Lamia attacks by swinging her wand, dealing (Attack *130%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module IV ×8, Mutated Spiked Bone Shard ×5, DisSea Furor ×1, DisCoins ×300,000 | |
| Lamia | Normal attack | 10 | Lamia attacks by swinging her wand, dealing (Attack *140%) Magic Damage to a single enemy per hit and inflicts the [Neurotoxin] mark. Normal attack prioritizes enemies not carrying the [Neurotoxin] mark. | Skill Module IV ×12, Mutated Spiked Bone Shard ×6, DisSea Furor ×2, Consciousness Crystal ×1, DisCoins ×420,000 | |
| Lamia | Skill | 1 | For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5%, stacking up to 6 times. | ||
| Lamia | Skill | 2 | For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5.3%, stacking up to 6 times. | Skill Module I ×6, Broken Bone Shard ×5, DisCoins ×3,000 | |
| Lamia | Skill | 3 | For each existing [Neurotoxin] mark bearer, Lamia's skill damage increases by 5.6%, stacking up to 6 times. | Skill Module I ×12, Broken Bone Shard ×8, DisCoins ×5,000 |
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