Path to Nowhere Sacreds
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286 sacreds
| Name | Rarity | Description |
|---|---|---|
| Exploration Level 1 | 1 | For every Moon Phase passed, get |
| Exploration LV 2 | 1 | For every Moon Phase passed, get |
| Golden Tree | 1 | For every Moon Phase passed, get |
| Superior - Golden Tree | 1 | For every Moon Phase passed, get |
| Moon-Gazing Tower | 1 | For every Moon Phase passed, get |
| Superior - Moon-Gazing Tower | 1 | For every Moon Phase passed, get |
| Nightmare Gate | 1 | For every Moon Phase passed, get |
| Superior - Nightmare Gate | 1 | For every Moon Phase passed, get |
| Construction Event Mine upgraded to High-Level Mine | 1 | |
| Construction Event Training Ground upgraded to High-Level Training Ground | 1 | |
| Construction Event SAN Generator upgraded to High-Level SAN Generator | 1 | |
| Military Power | 3 | All allied units gain a Physical Damage boost. |
| Execution | 3 | All allied units trigger [Slay] when dealing damage to enemies with a low current HP. [Slay]: Deals an additional 1500 Physical Damage. |
| Royal Crown | 3 | For each [Emperor] Relic held, the HP Coefficient required to trigger [Slay] increases, and the Physical Damage dealt by [Slay] increases. |
| Heroic Spirit | 3 | For each enemy killed, all allied units gain a damage boost. The effect lasts throughout the battle. |
| Imposition | 3 | When all allied units deal damage to an enemy, the lower the enemy's HP, the more damage dealt. |
| Medal Awarding | 3 | For every Fury Sinner in the exploration team, all allied units gain a Physical Damage boost. |
| Hunting Loot | 4 | At the start of a battle, all allied units gain a damage boost for 20 seconds. |
| Executioner | 4 | Each time [Slay] is triggered, the corresponding enemy takes more damage for the rest of the battle. |
| Oppressor | 4 | Each time [Slay] is triggered, all allied units restore a certain amount of HP. |
| Jester | 4 | [Dark Sound] consumption is reduced by 1. In addition, three [Slay] will be triggered on all enemies within the skill range. |
| Elder's Scepter | 5 | Every 5 seconds, one [Slay] is triggered on all enemies on the battlefield. |
| Heavenly Verdict | 5 | For each enemy killed, [Slay] cooldown is reset for all allied units. |
| Royal Authority | 3 | The appearance rate of [Emperor] Relics and Engravings is increased. |
| Imperial Edict | 3 | Enemies receive a [Slay] upon entering the battlefield. |
| Commander | 4 | For every Chaos Level, [Slay] deals more Physical Damage. |
| Purging Verdict | 5 | [Slay] directly kills enemies with with a low current HP. |
| Empty Gun Shell | 3 | All allied units gain a 15% Attack Speed boost. |
| Old Map | 3 | Every 12 seconds, all allied units gain 1 stack of [Focus]. [Focus]: All allied units gain Attack Speed boost. This effect can stack up to 5 times. One stack is removed after taking damage from any enemy. |
| Forgotten Chronicle | 3 | For each [Fool] series Relic held, the Attack Speed bonus of [Focus] is increased. |
| Useless Eyepiece | 3 | The stacking limit of [Focus] increases to 7. After the battle begins, all allied units gain 1 extra stack of [Focus]. |
| Broken Shield | 3 | After the battle starts, all allied units are immune to the first 3 hits they take. |
| Nameless Photo | 3 | For every Reticle Sinner in the exploration team, all allied units gain an Attack Speed boost. |
| Pen of Foolishness | 4 | For each stack of [Focus] all allied units have, they gain Physical Penetration. |
| Moth of Delusion | 4 | Each time all allied units gain or lose [Focus], deal Physical Damage to the enemy with the highest Max HP on the field. |
| Mark of Void | 4 | All allied units deal an extra (Enemy's current HP *1%) True Damage to enemies with every 10th Normal Attack blow. |
| Lone Vessel | 4 | The stacking limit of [Last Stand] increases to 7. After use, all allied units gain 1 stack of [Focus]. |
| Scissors of Mediocrity | 5 | All allied units have a certain chance to trigger an additional attack with each Normal Attack. |
| Fool's Statue | 5 | Each time all allied units land a hit with a Normal Attack, the damage dealt increases for each grid distance exceeding 1 between the enemy and themselves. |
| Old Shackles | 3 | The appearance rate of [Fool] Relics and Engravings is increased. |
| Rotten Tooth | 3 | All enemies' Movement Speed is reduced. This effect is removed if there is an allied Sinner within the 3x3 square around the enemies. |
| Ancient Cave Painting | 3 | When an allied unit has a high current HP, they gain a 30% Attack Speed boost. |
| Fountainhead | 3 | All allied units gain a Skill Damage boost. |
| Hourglass | 3 | After the battle starts, all allied Sinners gain 2 stacks of [Fountainhead]. Each time an energy-consuming Ultimate is used, all allied Sinners gain one stack of [Fountainhead]. [Fountainhead]: Removed after using Ultimate. For each stack removed, gain a Skill Damage boost for 4 seconds. Fountainhead can stack up to 10 times. |
| Astrolabe | 3 | For each [Justice] series Relic held, the Skill Damage bonus of [Fountainhead] increases. |
| Crystal Essence | 3 | After the battle starts, all allied Sinners gain 8 Energy. |
| Astrology Card | 3 | For every 5 Energy all allied Sinners consume, they gain 1 Energy. |
| Starfall | 3 | For each Arcane Sinner in the Sinner team, all allied units gain a Skill Damage boost. |
| Celestial Globe | 4 | Restore 1 Chief's Energy every 15 seconds |
| Scales of Judgment | 4 | After [Fountainhead] is removed, for each stack of [Fountainhead] removed, Magic Damage is dealt on all enemies. |
| Scales of Fairness | 4 | After [Fountainhead] is removed, for each stack of [Fountainhead] removed, a shield is granted to all allied units. |
| Morning Starlight | 4 | [Empower] Energy recovery is increased. |
| Conviction | 5 | After the battle starts, for every 2 stacks of [Fountainhead] removed, all allied Sinners gain 1 Energy. |
| Reincarnation | 5 | For each point of Energy consumed by all allied Sinners, a damage boost is gained. This effect can stack up to 200 times. |
| Crystal Ball | 3 | The appearance rate of [Justice] Relics and Engravings is increased. |
| Pendulum | 3 | After using the Chief Potestas, all allied Sinners gain 3 Energy. |
| Inverted Pyramid | 4 | After the battle starts, for every 2 stacks of [Fountainhead] removed, all allied Sinners gain Magic Penetration. This effect can stack up to 10 times. |
| Arrows | 3 | All allied units gain a CRIT Rate boost and a CRIT Damage boost. |
| Dagger | 3 | Every 4 seconds, all allied units get 1 stack of [Lethality]. [Lethality]: Gain a CRIT Rate boost. This effect can stack up to 6 times, and 1 stack will be removed after every time landing a critical hit. |
| Triangle of Strength | 3 | For each [Strength] series Relic held, the acquisition interval of [Lethality] is reduced. |
| Craftsman's Hammer | 3 | Every 15 seconds, all allied units gain a CRIT Rate boost and a CRIT Damage boost. This effect can stack up to 10 times. |
| Heartbreak | 3 | All enemies whose cores are broken take extra damage. |
| Shadow Veil | 3 | For every Umbra Sinner in the exploration team, all allied units gain a CRIT Rate boost and a CRIT Damage boost. |
| Fighting Spirit | 4 | After all allied units' CRIT Rate reaches 100%, the excess CRIT Rate increases CRIT Damage. |
| Brutality | 4 | Each time all allied units deal a critical hit, they recover HP. |
| Break Formation | 4 | During the battle, all enemies' core-broken state is extended by 2 seconds. |
| Lethality | 4 | [Link] consumption is reduced by 1, during which triggering a critical hit will not remove any stacks of [Lethality]. |
| Thunderer's Roar | 5 | After all allied units' CRIT Rate reaches 100%, the excess CRIT Rate increases Attack. |
| Fearless Break | 5 | Each time all allied Sinners break a core, their own Ultimate refreshes charging. This effect only applies to energy-consuming Ultimates. |
| Anvil | 3 | The appearance rate of [Strength] Relics and Engravings is increased. |
| Stone Spear | 3 | After breaking enemies' cores, gain 1 Chief Energy. |
| Fierce | 4 | After breaking enemies' cores, all allied units gain 3 stacks of Lethality. |
| Light Feather | 3 | Move limit increases by 15. |
| Meter | 3 | Whenever an allied unit moves, a stack of [Godspeed] is added to the field. This effect can stack up to 100 times, and lasts throughout the battle. At the same time, True Damage is dealt on all enemies within a 3x3 square. For each [Godspeed] stack, damage increases by 3%. |
| Core | 3 | For every three [Chariot] series Relics held, gain an extra stack of [Godspeed] whenever an allied unit moves. |
| Night Owl | 3 | After the battle starts, add 30 [Godspeed] stacks on the field. |
| Wings of Return | 3 | Recover 20 moves when the move limit is down to zero. The effect can only be triggered once in every battle. |
| Swift Scythe | 3 | For each stack of [Godspeed], all allied units gain a CRIT Rate boost and a CRIT Damage boost. |
| Kitty Shadow | 4 | For every 15 moves consumed, 1 Chief's Energy is recovered. |
| Bat Whispers | 4 | 1 move limit recovered every 5 seconds. |
| Bug Nest | 4 | Each time an allied unit moves, all allied units restore HP. |
| Wolf Attack | 4 | Each time an allied unit moves, their next Normal Attack will strike quickly once. |
| Winged Charge | 5 | For each stack of [Godspeed], all allied units gain an Attack boost. |
| Scavenger Instinct | 5 | After the battle starts, restore 1 movement count for every enemy killed. |
| Gear | 3 | The appearance rate of [Chariot] Relics and Engravings is increased. |
| Clock | 3 | Every time a Movement is consumed, there's a certain probability that the consumption will be written down to zero. |
| Dragon Wings | 4 | The stacking limit of [Godspeed] increases to 150. |
| Beacon | 3 | All allied units gain a Shield effects boost. |
| Generator | 3 | All allied units gain [Tower Sanctuary]. [Tower Sanctuary]: Upon receiving a Shield, the unit gains an extra Shield for the entire battle. |
| Module | 3 | For each [Tower] Relic held, the Shield Coefficient of [Tower Sanctuary] is increased. |
| Support Machine | 3 | Each time an allied Sinner gains a Shield, True Damage is dealt to all enemies. |
| Prosthetic | 3 | After the battle starts, all allied units gain a Shield that lasts for the entire battle. For each level explored, their Shield value increases. |
| Bracelet | 3 | For every Endura Sinner in the exploration team, all allied units gain a Shield Efficiency boost. |
| Particle Shield | 4 | When all allied units are carrying a Shield, they will deal True Damage to an enemy when taking damage from that enemy. |
| Void Barrier | 4 | All allied units deal an extra True Damage to enemies with every Normal Attack. |
| Reactive Core | 4 | Every time allied Sinners obtain a Shield, they gain 1 Energy. |
| Shield Pyramid | 4 | The shield effect of [Shield] is doubled, lasting for the entire battle. |
| Void Mirror | 5 | When carrying a Shield, all allied units gain an Attack boost. |
| Radiation Source | 5 | When carrying a Shield, all allied units deal True Damage per second to all enemies within the 3x3 square around them. |
| Base | 3 | The appearance rate of [Tower] Relics and Engravings is increased. |
| Force Field | 3 | All allied units gain 1 more Block count. |
| Thorny Crown | 3 | All allied units gain a [Life Loss] damage boost. |
| Deathbird | 3 | For every [Death] series Relic held, all allied units gain a [Life Loss] damage boost. |
| Nail of Agony | 3 | The trigger intervals of all [Life Loss] effects shorten. |
| DisSea Document | 3 | All [Life Loss] effects last longer. |
| Predator | 3 | When all allied units deal damage, for every type of [Life Loss] effect the enemy carries, the damage they take increases. ([Life Loss] effects inflicted by different characters are considered different types of [Life Loss] effects.) |
| Deep Abyss Eye | 3 | When an enemy carries 3 types of [Life Loss], they take True Damage. This effect can only be triggered once per battle. |
| Seed of Decline | 4 | After an enemy in [Life Loss] status dies, all allied units recover HP. |
| Dark Fruit | 4 | After an enemy in [Life Loss] status dies, all allied Sinners recover Energy. |
| Flower of Recurrence | 4 | When an enemy in [Life Loss] state dies, the duration of all their [Life Loss] effects is reset and applied to the nearest enemy. |
| Thorny Vines | 4 | [Ignite] consumption is reduced by 1, causing all enemies within range to be considered as gaining an extra [Life Loss] state for 20 seconds. |
| Past Life Scripture | 5 | When an enemy in [Life Loss] state dies, damage equal to 30% of the total damage that all their [Life Loss] effects would have dealt for the remaining duration is dealt to all enemies within a 3x3 square around them. |
| Libram | 5 | For each type of [Life Loss] carried by all enemies, they take Physical Damage per second. ([Life Loss] effects inflicted by different characters are considered different types of [Life Loss] effects.) |
| Underworld Clock | 3 | The appearance rate of [Death] Relics and Engravings is increased. |
| Kiss of Death | 3 | When the enemy has the [Life Loss] effect, reduces their Defense. |
| Dewdrop Foundation | 4 | Upon obtaining this Relic, randomly recruit one of the following Sinners: Dreya, Jasmine, Levy, Sumire, and Pepper. For each of the aforementioned Sinners in the team, all allied units gain an Attack boost. |
| Eye of Vengeance | 3 | Every time SAN is depleted during a battle, deal True Damage to all enemies on the field. |
| Nightmare Blessing | 3 | Get an extra 25% discount when trading in the Nightmare Shop. |
| Illusion Flask | 3 | Each time you obtain resources from the map, there is a certain chance of triggering an event to choose an Exploration Buff Relic. |
| Eclipsed Dream Box | 3 | Each time you obtain resources from the map, the benefits increase. |
| Relic Collection - I | 3 | After winning a battle, there's a certain chance of triggering an event to choose an Exploration Buff Relic. |
| Sanity Seed | 3 | Upon obtaining this Relic, the [SAN] limit is increased by 10, and an equal amount of [SAN] is restored. |
| Melodic Crown | 3 | After each [Realm Stele] event is triggered, an extra 20 [SAN] is recovered. |
| Black Key VIP | 3 | Gain 50 [Illusory Moon Coins] for each Moon Phase explored. |
| Nightmare Embryo | 3 | For every [Nurture] carried out during exploration, all allied units gain a Max HP boost. |
| Burning Grip | 3 | For each type of [Scar] effect on any allied Sinner, they gain an Attack boost. |
| Nightmare Deal | 3 | The required amount of Illusory Moon Coins is reduced with each reset. |
| Sanity Dew | 4 | For each [Battle] won, [SAN] is restored. |
| Relic Collection - II | 4 | When triggering a [Realm Stele] event, you can choose to trigger an event to choose an Exploration Buff Relic once. |
| Sanity Blossom | 4 | Upon obtaining this Relic, the [SAN] limit is increased by 15, and an equal amount of [SAN] is restored. |
| Illusion Dewdrop | 4 | All allied B-Class Sinners' Max HP, Attack, Defense, and Magic Resistance increase dramatically. |
| Relic Collection - III | 5 | For the next 2 [Battles], after winning, you can choose an extra Battle Buff Relic. |
| Endless Cycle | 5 | Each time [SAN] is gained, receive double the amount of [Illusory Moon Coins] at the same time. |
| All-Purpose Template | 5 | For each Moon Phase explored, obtain 1 [Imprint] at random. The effect doesn't grant [Special Imprints]. |
| Golden Prickle | 5 | For every 20 [Illusory Moon Coins] in the backpack, all allied units gain a damage boost. This effect can stack up to 100 times. |
| Insect Repellent Lamp | 4 | All insectoid enemies' Max HP decreased dramatically. |
| King's Price | 5 | After obtaining this Relic, [Illusory Moon Coin] earning rate decreases drastically, and the number of Sinners that can be deployed in the battle preparation stage increases by one. |
| Heartache | 4 | After obtaining this Relic, [SAN] earning rate decreases dramatically, and the number of Imprints that can be deployed in the battle preparation stage increases by one. |
| Relic Collection - IV | 5 | For each [Battle - Boss] won, you can choose an extra Battle Buff Relic. |
| Lone Traveler | 4 | When the number of Sinners deployed in the battle preparation stage is no more than 1, all allied units gain a sharp Attack boost, Energy Recovery Speed boost, and Lifesteal boost. Damage taken is reduced. |
| Corpus Dewdrop | 3 | All allied Sinners' Max HP, Attack, Defense, and Magic Resistance increase. Total points are lowered. |
| Soul Ash | 4 | At settlement, Nightmare points increase by 500. |
| Dusty Memories | 4 | Randomly obtain a Battle Buff Relic. |
| Entangled Memory | 5 | On obtaining this Relic, recover 10 [SAN]. |
| Illusory Moon Crystal | 4 | Gain 100 [Illusory Moon Coins] for each perfect rating obtained in a challenge level. |
| Energy Conch | 3 | At the start of battle, gain 1 Chief Energy. |
| Potestas Core | 5 | Each time the Chief loses SAN during battle, gain 1 Chief Energy. |
| Entangled Cables | 4 | All mechanical enemies' Max HP decreased . |
| Chaotic Wires | 5 | All mechanical enemies' Max HP decreased dramatically. |
| Darkling | 3 | Effect currently unknown. |
| Distorted Visage | 5 | After the battle starts, 1 SAN is depleted every 5 seconds, and all allied Sinners recover Energy. |
| Faceless Bind | 3 | Effect currently unknown. |
| Mist Dispelling Lamp | 4 | Starting from the next Moon Phase, the number of negative effects on the map is reduced by 1. |
| Rusty Mechanical Limb | 4 | When the number of Sinners deployed in the battle preparation stage is no more than 1, all enemies lose HP every second. |
| Magical Cube | 4 | Recruit a random Sinner. |
| Unexpected Messenger | 4 | For each Curse state owned, Illusory Moon Coin earning rate increases. |
| Map Fragment | 4 | Gain an exploration-type Relic each time you enter a Rune Ore area. |
| Treasure Seeker's Staff | 4 | Gain 50 Illusory Moon Coins for each new area explored in Embers of Long Night. |
| Old Barnacle Jar | 3 | Gain Pressure when obtaining this. From then on, lose Pressure whenever entering [Nightmare Shop], [Discount Strategy], or [Only the Best Goods] |
| Rusty Dive Mask | 4 | When depth is 400m or less, Pressure growth rate increases by 20% When depth is greater than 400m, Pressure growth rate decreases by 20%. |
| Writhing Reef | 3 | When owning this, each Pressure point increases both damage dealt and damage taken. |
| Sharpened Harpoon | 5 | When pressure is low, Sinners' Attack increases. |
| Redemption Contract | 5 | Whenever Pressure decreases, gain SAN. Whenever Pressure increases, lose Illusory Moon Coins. |
| Deep Sea Anchor | 5 | Each time a Relic is discarded, Pressure is reduced. |
| Eternal Truth | 5 | Each Pressure point increases the damage dealt by Sinners. |
| Corrupted Gift | 5 | When Pressure first reaches 25, 50, 75, and 100, obtain a random Combat Relic and lose SAN at each threshold. |
| Nightmare Legacy | 5 | Obtain Nightmare Key x4. Pressure increases additionally when crossing levels. |
| Vacuum Tube | 3 | The appearance rate of [Modesty] Relics and Engravings is increased. |
Mechanical Arm | 3 | All allied summoned creatures gain a Max HP boost and a damage boost. |
| Robot Prototype | 3 | Gains 1 Special Imprint [Robot Prototype]. After an allied unit performs a summon, the level of [Robot Prototype] is enhanced by 1, each level granting a 6% Max HP boost and an Attack boost. [Robot Prototype] can be enhanced up to 30 times. |
| Carrier Machine | 3 | For each [Modesty] Relic held, all allied summoned creatures gain an Attribute boost provided by the Robot Prototype's enhancement level. |
| Final Capsule | 3 | When the Robot Prototype sustains fatal damage, it restores 100% of its Max HP. This effect can only be triggered once per battle. |
Exploration Machine | 3 | After an allied unit performs a summon, all allied units gain a 35% Attack Speed boost for 8 seconds. |
Power Glove | 3 | Each enhancement level provides an extra Attack Speed boost to [Robot Prototype]. |
| Missile Launcher | 3 | After [Robot Prototype] is enhanced to Lv. 4, unlocks the skill [Barrage Attack]: Launches 12 Missiles every 12 seconds to continuously attack random enemies across the field. Each Missile deals True Damage. |
Mania Exoskeleton | 4 | Upon obtaining this Relic, recruit a random Sinner capable of performing summons. For each Summoner in the exploration team, all allied units gain an Attack boost. |
Portable Grenade | 4 | After the battle starts, when the number of allied units on the field reaches 6, whenever an allied unit dies thereafter, they deal True Damage to all enemies in a 3x3 square around them. |
Syringe | 4 | Each time an allied unit dies or a summoned creature disappears, all allied units restore HP. |
| Pulse Hammer | 4 | After an allied unit performs a summon, all allied units gain a damage boost. The effect stacks up to 10 times and lasts throughout the battle. |
Timed Detonator | 4 | After [Robot Prototype] is enhanced to Lv. 8, unlocks the skill [Self-Destruction]: Upon use, deals True Damage to itself. For each enhancement level, it deals True Damage and 2 Core Damage to all enemies within a 3x3 square. [Self-Destruction] has a 2-second cooldown after each use. |
Radiation Core | 5 | Each time an allied unit dies or a summoned creature disappears, all allied Sinners gain 2 Energy. |
| Multi-Turret Mount | 5 | After [Robot Prototype] is enhanced to Lv. 10, enhances the skill [Barrage Attack]: The trigger interval is reduced. For every allied unit on the field, launches 1 additional Missile. |
| Sun Medal | 3 | The appearance rate of [Sun] Relics and Engravings is increased. |
| Holy Torch | 3 | All allied units gain a [Burn] damage boost. |
| Light Guard | 3 | For every [Sun] Relic owned, all allied units gain a [Burn] damage boost. |
| Altar Statue | 3 | Gains 1 Special Imprint [Blazing Altar]. The altar affects only a certain range and grants different effects to all units within the range. The effects disappear when the units exit the range. Initial altar effect: Restores HP per second for all allied units within the range. Altar effect range levels: Lv.1 covers the surrounding 3x3 square. Lv.2 covers the surrounding two-grid diamond-shaped area. Lv.3 covers the entire field. |
| Vintage Flask | 3 | [Blazing Altar] Restores HP per second. Cannot block enemies or be targeted when current HP is low. |
| Lighters | 3 | [Blazing Altar] unlock altar effect: All allied units within the altar's effect range deal more damage and take less damage. |
| Holy Water | 3 | When an allied unit uses normal attack, they gain a Skill Damage boost. This effect can be stacked up to 10 times and lasts 4 seconds. |
| Sundial | 3 | When an allied unit applies a [Burn] mark, they gain an Attack Speed boost. This effect can be stacked up to 10 times and lasts 4 seconds. |
| Brass Candlestick | 4 | Upon obtaining this Relic, randomly recruit one of the following Sinners: Yao, Hestia, Yanyan, Thistle, and Ignis. For each of the aforementioned Sinners in the team, all allied units gain an Attack boost. |
| Crimson Ritual | 4 | [Blazing Altar] Max HP, Defense, and Magic Resistance increase. Altar effect range level +1. |
| Ceremonial Censer | 4 | [Blazing Altar] unlock altar effect: For each allied unit present within the altar's effect range, all allied units within range gain a Skill Damage boost, stacking up to 12 times. |
| Solar Bronze Mirror | 4 | [Blazing Altar] unlock altar effect: Each time a [Burn] mark vanishes, deals Magic Damage to all enemies on the field. For each [Sun] Relic owned, this damage increases. This effect can be triggered up to once every 4 seconds. |
| Sanctifying Dagger | 5 | Each time a [Burn] mark vanishes, all allied units gain a Magic Damage boost and Magic Penetration. This effect can be stacked up to 50 times, lasting the entire battle. |
| Priest Mask | 5 | [Blazing Altar] unlock altar effect: For each enemy killed, all allied units within the altar's effect range gain a Energy Recovery Speed boost, stacking up to 25 times. |
| Sacrificial Blade | 3 | [Immortal] Sinners gain an Attack boost. |
| Martyr's Reliquary | 4 | When obtaining this Relic, randomly recruit an [Immortal] Sinner. This Sinner deals more damage, takes less damage, and immediately gains M-Value upon entering battle. |
| Scarlet Armor | 4 | When [Immortal] Sinners recover HP, they deal True Damage to enemies within the 3x3 square. This effect can only be triggered once per second. |
| Drink of Damnation | 4 | Sinners in [Mania Form] recover HP every second. |
| Vessel | 3 | At the start of battle, [Immortal] Sinners gain M-Value. They gain M-Value additionally for each [Priestess] Relic owned. |
| Cursemark | 3 | Whenever a Sinner enters [Mania Form], all Sinners deal more damage. |
| Ritual Robe | 3 | When [Immortal] Sinners exit [Mania Form], all Sinners recover HP and M-Value. |
| Bloodlaw Chalice | 3 | When [Immortal] Sinners recover HP, they also gain M-Value. |
| Blaze of Delirium | 4 | The first Sinner to enter [Mania Form] during battle falls into [Insanity]. [Insanity]: Deals more damage and gains Attack Speed, but takes damage per second. [Insanity] is temporarily disabled when HP falls below 30%. |
| Mask of Confession | 3 | At the start of battle, [Immortal] Sinners gain 1 M-Value for every 2 existing Pressure. |
| Grace of Life | 5 | At the start of battle, [Immortal] Sinners deal 1% more damage for every 1 existing Pressure. |
| Channeling Slate | 3 | The appearance rate of [Priestess] Relics and Engravings is increased. |
| Evil Eye Pendant | 5 | When Chief's Potestas [Heal] targets an [Immortal] Sinner, they fall into [Insanity]. [Insanity]: Deals more damage and gains Attack Speed, but takes damage per second. [Insanity] is temporarily disabled when HP falls below 30%. |
| Bloodline of Sin | 4 | For each [Immortal] Sinner in the exploration team, all Sinners gain a 10% HP boost and a 10% Attack boost. This effect can stack up to 6 times. |
| Substitute | 3 | Removes 1 Pressure-related negative effect when obtaining this Relic. |
| Vaniella's Hidden Artifacts | 1 | |
| Peculiar Mark | 4 | |
| Gold Medal Victory (Illusory Moon Crystal Cluster) | 4 | |
| Golden Tree | 1 | Gain 20 [Illusory Moon Coins] for each Moon Phase passed. |
| Superior - Golden Tree | 1 | Gain 30 [Illusory Moon Coins] for each Moon Phase passed. |
| Moon-Gazing Tower | 1 | Gain 10 [SAN] for each Moon Phase passed. |
| Relic Collection - Three Supplements | 5 | For the next 2 battles, after winning, you can choose an extra [Battle Relic]. |
| Level 3 Gold Medal Target 1 | 1 | |
| Level 3 Gold Medal Target 2 | 1 | |
| Level 3 Gold Medal Target 3 | 1 | |
| Level 2 Gold Medal Target 1 | 1 | |
| Level 2 Gold Medal Target 2 | 1 | |
| Level 2 Gold Medal Target 3 | 1 | |
| Level 5 Gold Medal Target 1 | 1 | |
| Level 5 Gold Medal Target 2 | 1 | |
| Rusty Key | 1 | |
| Nightmare Merchant - No Investment | 1 | |
| Nightmare Merchant - Gold Investor | 1 | |
| Nightmare Merchant - Diamond Investor | 1 | |
| Etti | 1 | Each time a Resource Chest on the map is obtained, there's a 1% chance of getting 3,000 [Illusory Moon Coins]. |
| Scrap Event Condition Item | 1 | |
| Mystery Merchant Counting Item | 1 | |
| Increase the amount of gold you get after winning a gold medal battle. | 1 | After winning a battle with gold medals, gold drop rate increases (Technology 220). |
| Reduced price merchant counter | 1 | |
| Full gold merchant counter | 1 | |
| Recruitment counter | 1 | |
| Wild Recruitment Counter | 1 | |
| Large amount of gold room counter | 1 | |
| Building counter | 1 | |
| Plot Reinforcement Counter | 1 | |
| Altar Counters | 1 | |
| Long Night - Occupational Remnant Seal Area Count | 1 | |
| Long Night - General Area Count | 1 | |
| Long Night - Boss Room Count | 1 | |
| Long Night - Elite Tier Count | 1 | |
| Career Mark Enhancement Counters - Limit | 1 | |
| Long Night - Boss Battle Judgement Props | 1 | |
| Rusty Dive Mask - 1 | 1 | At the start, Pressure growth rate increases by 20% |
| Rusty Dive Mask - 2 | 1 | Obtain this item at the start of Level 5. While owning this item, Pressure growth rate decreases by 40% |
| Shrooma's Secret Realm skill item | 1 | |
| Pylgia's Secret Realm skill item | 1 | |
| Pressure Mechanic 16 | 1 | |
| Eternal Heart - Gold Target | 1 | |
| Eternal Heart - Gold Medal Goal | 1 | |
| Eternal Heart - Gold Goal | 1 | |
| Long Night - Gold Medal Objective | 1 | Endless Nightmare IV-Gold Medal Quest-Drunkard-Layer 2 and 3 |
| Long Night - Gold Medal Target | 1 | Endless Nightmare IV-Gold Medal Quest-Drunkard-Level 4, 5, 6 |
| Long Night - Gold Medal Goal | 1 | Endless Nightmare IV - Gold Medal Quest - Alcoholic - Level 7, 8, 9 |
| Long Night - Gold Medal Goal | 1 | Endless Nightmare IV - Gold medalist quest - Alcoholic - Level 2-3 |
| Long Night - Gold Medal Goal | 1 | Endless Nightmare IV - Gold Quest - Ice Hockey - Level 2-3 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV - Gold Medal Quest - Ice Hockey - Level 4, 5, 6 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV-Golden Quest-Hockey-Player 7, 8, 9 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV-Golden Quest-Hockey-Player 2-3 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV - Gold Medal Quest - Lost Soul Nightmare - Level 2-3 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV-Golden Quest-Soul Loss Nightmare-Layer 4, 5, 6 |
| Long Night - Gold Goal | 1 | Endless Nightmare Phase 4-Gold Medal Quest-Single Combat-Level 2-3 |
| Long Night - Gold Goal | 1 | Endless Nightmare IV-Gold Medal Quest-Single Combat-Fourth Five Sixth Floor |
| Long Night - Gold Goal | 1 | Endless Nightmare Phase 4-Gold Medalist Mission-Single Combat-Level 789 |
| Long Night - Gold Goal | 1 | 50003010 |
| Long Night - Gold Goal | 1 | 50003056 |
| Long Night - Gold Goal | 1 | 50003302 |
| Long Night - Gold Goal | 1 | 50003092 |
| Long Night - Gold Goal | 1 | 50003170 |
| Long Night - Gold Goal | 1 | 50000208 |
| Heavy Rocket Fists | 1 | |
| Spider Prosthetics | 1 | |
| Super Power Source | 1 | |
| Grand Mystery Realm Open Hidden Entrance Count Props | 1 | |
| Dream Scrap | 3 | |
| The Hidden Stone | 3 | |
| Hand in Box Event | 3 | |
| Trapped Spirit | 1 | Unable to recover SAN with the Realm Stele |
| Desolation | 1 | The initial number of items displayed in the shop is reduced by 2 |
| Settlement | 1 | Each time you enter the next Moon Phase, 30 Illusory Moon Coins are deducted |
| Dying | 1 | No. of refreshes -1 |







