Path to Nowhere Sacreds

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286 sacreds

NameRarityDescription
Exploration Level 11For every Moon Phase passed, get
Exploration LV 21For every Moon Phase passed, get
Golden Tree1For every Moon Phase passed, get
Superior - Golden Tree1For every Moon Phase passed, get
Moon-Gazing Tower1For every Moon Phase passed, get
Superior - Moon-Gazing Tower1For every Moon Phase passed, get
Nightmare Gate1For every Moon Phase passed, get
Superior - Nightmare Gate1For every Moon Phase passed, get
Construction Event Mine upgraded to High-Level Mine1
Construction Event Training Ground upgraded to High-Level Training Ground1
Construction Event SAN Generator upgraded to High-Level SAN Generator1
Military Power3All allied units gain a Physical Damage boost.
Execution3All allied units trigger [Slay] when dealing damage to enemies with a low current HP. [Slay]: Deals an additional 1500 Physical Damage.
Royal Crown3For each [Emperor] Relic held, the HP Coefficient required to trigger [Slay] increases, and the Physical Damage dealt by [Slay] increases.
Heroic Spirit3For each enemy killed, all allied units gain a damage boost. The effect lasts throughout the battle.
Imposition3When all allied units deal damage to an enemy, the lower the enemy's HP, the more damage dealt.
Medal Awarding3For every Fury Sinner in the exploration team, all allied units gain a Physical Damage boost.
Hunting Loot4At the start of a battle, all allied units gain a damage boost for 20 seconds.
Executioner4Each time [Slay] is triggered, the corresponding enemy takes more damage for the rest of the battle.
Oppressor4Each time [Slay] is triggered, all allied units restore a certain amount of HP.
Jester4[Dark Sound] consumption is reduced by 1. In addition, three [Slay] will be triggered on all enemies within the skill range.
Elder's Scepter5Every 5 seconds, one [Slay] is triggered on all enemies on the battlefield.
Heavenly Verdict5For each enemy killed, [Slay] cooldown is reset for all allied units.
Royal Authority3The appearance rate of [Emperor] Relics and Engravings is increased.
Imperial Edict3Enemies receive a [Slay] upon entering the battlefield.
Commander4For every Chaos Level, [Slay] deals more Physical Damage.
Purging Verdict5[Slay] directly kills enemies with with a low current HP.
Empty Gun Shell3All allied units gain a 15% Attack Speed boost.
Old Map3Every 12 seconds, all allied units gain 1 stack of [Focus]. [Focus]: All allied units gain Attack Speed boost. This effect can stack up to 5 times. One stack is removed after taking damage from any enemy.
Forgotten Chronicle3For each [Fool] series Relic held, the Attack Speed bonus of [Focus] is increased.
Useless Eyepiece3The stacking limit of [Focus] increases to 7. After the battle begins, all allied units gain 1 extra stack of [Focus].
Broken Shield3After the battle starts, all allied units are immune to the first 3 hits they take.
Nameless Photo3For every Reticle Sinner in the exploration team, all allied units gain an Attack Speed boost.
Pen of Foolishness4For each stack of [Focus] all allied units have, they gain Physical Penetration.
Moth of Delusion4Each time all allied units gain or lose [Focus], deal Physical Damage to the enemy with the highest Max HP on the field.
Mark of Void4All allied units deal an extra (Enemy's current HP *1%) True Damage to enemies with every 10th Normal Attack blow.
Lone Vessel4The stacking limit of [Last Stand] increases to 7. After use, all allied units gain 1 stack of [Focus].
Scissors of Mediocrity5All allied units have a certain chance to trigger an additional attack with each Normal Attack.
Fool's Statue5Each time all allied units land a hit with a Normal Attack, the damage dealt increases for each grid distance exceeding 1 between the enemy and themselves.
Old Shackles3The appearance rate of [Fool] Relics and Engravings is increased.
Rotten Tooth3All enemies' Movement Speed is reduced. This effect is removed if there is an allied Sinner within the 3x3 square around the enemies.
Ancient Cave Painting3When an allied unit has a high current HP, they gain a 30% Attack Speed boost.
Fountainhead3All allied units gain a Skill Damage boost.
Hourglass3After the battle starts, all allied Sinners gain 2 stacks of [Fountainhead]. Each time an energy-consuming Ultimate is used, all allied Sinners gain one stack of [Fountainhead]. [Fountainhead]: Removed after using Ultimate. For each stack removed, gain a Skill Damage boost for 4 seconds. Fountainhead can stack up to 10 times.
Astrolabe3For each [Justice] series Relic held, the Skill Damage bonus of [Fountainhead] increases.
Crystal Essence3After the battle starts, all allied Sinners gain 8 Energy.
Astrology Card3For every 5 Energy all allied Sinners consume, they gain 1 Energy.
Starfall3For each Arcane Sinner in the Sinner team, all allied units gain a Skill Damage boost.
Celestial Globe4Restore 1 Chief's Energy every 15 seconds
Scales of Judgment4After [Fountainhead] is removed, for each stack of [Fountainhead] removed, Magic Damage is dealt on all enemies.
Scales of Fairness4After [Fountainhead] is removed, for each stack of [Fountainhead] removed, a shield is granted to all allied units.
Morning Starlight4[Empower] Energy recovery is increased.
Conviction5After the battle starts, for every 2 stacks of [Fountainhead] removed, all allied Sinners gain 1 Energy.
Reincarnation5For each point of Energy consumed by all allied Sinners, a damage boost is gained. This effect can stack up to 200 times.
Crystal Ball3The appearance rate of [Justice] Relics and Engravings is increased.
Pendulum3After using the Chief Potestas, all allied Sinners gain 3 Energy.
Inverted Pyramid4After the battle starts, for every 2 stacks of [Fountainhead] removed, all allied Sinners gain Magic Penetration. This effect can stack up to 10 times.
Arrows3All allied units gain a CRIT Rate boost and a CRIT Damage boost.
Dagger3Every 4 seconds, all allied units get 1 stack of [Lethality]. [Lethality]: Gain a CRIT Rate boost. This effect can stack up to 6 times, and 1 stack will be removed after every time landing a critical hit.
Triangle of Strength3For each [Strength] series Relic held, the acquisition interval of [Lethality] is reduced.
Craftsman's Hammer3Every 15 seconds, all allied units gain a CRIT Rate boost and a CRIT Damage boost. This effect can stack up to 10 times.
Heartbreak3All enemies whose cores are broken take extra damage.
Shadow Veil3For every Umbra Sinner in the exploration team, all allied units gain a CRIT Rate boost and a CRIT Damage boost.
Fighting Spirit4After all allied units' CRIT Rate reaches 100%, the excess CRIT Rate increases CRIT Damage.
Brutality4Each time all allied units deal a critical hit, they recover HP.
Break Formation4During the battle, all enemies' core-broken state is extended by 2 seconds.
Lethality4[Link] consumption is reduced by 1, during which triggering a critical hit will not remove any stacks of [Lethality].
Thunderer's Roar5After all allied units' CRIT Rate reaches 100%, the excess CRIT Rate increases Attack.
Fearless Break5Each time all allied Sinners break a core, their own Ultimate refreshes charging. This effect only applies to energy-consuming Ultimates.
Anvil3The appearance rate of [Strength] Relics and Engravings is increased.
Stone Spear3After breaking enemies' cores, gain 1 Chief Energy.
Fierce4After breaking enemies' cores, all allied units gain 3 stacks of Lethality.
Light Feather3Move limit increases by 15.
Meter3Whenever an allied unit moves, a stack of [Godspeed] is added to the field. This effect can stack up to 100 times, and lasts throughout the battle. At the same time, True Damage is dealt on all enemies within a 3x3 square. For each [Godspeed] stack, damage increases by 3%.
Core3For every three [Chariot] series Relics held, gain an extra stack of [Godspeed] whenever an allied unit moves.
Night Owl3After the battle starts, add 30 [Godspeed] stacks on the field.
Wings of Return3Recover 20 moves when the move limit is down to zero. The effect can only be triggered once in every battle.
Swift Scythe3For each stack of [Godspeed], all allied units gain a CRIT Rate boost and a CRIT Damage boost.
Kitty Shadow4For every 15 moves consumed, 1 Chief's Energy is recovered.
Bat Whispers41 move limit recovered every 5 seconds.
Bug Nest4Each time an allied unit moves, all allied units restore HP.
Wolf Attack4Each time an allied unit moves, their next Normal Attack will strike quickly once.
Winged Charge5For each stack of [Godspeed], all allied units gain an Attack boost.
Scavenger Instinct5After the battle starts, restore 1 movement count for every enemy killed.
Gear3The appearance rate of [Chariot] Relics and Engravings is increased.
Clock3Every time a Movement is consumed, there's a certain probability that the consumption will be written down to zero.
Dragon Wings4The stacking limit of [Godspeed] increases to 150.
Beacon3All allied units gain a Shield effects boost.
Generator3All allied units gain [Tower Sanctuary]. [Tower Sanctuary]: Upon receiving a Shield, the unit gains an extra Shield for the entire battle.
Module3For each [Tower] Relic held, the Shield Coefficient of [Tower Sanctuary] is increased.
Support Machine3Each time an allied Sinner gains a Shield, True Damage is dealt to all enemies.
Prosthetic3After the battle starts, all allied units gain a Shield that lasts for the entire battle. For each level explored, their Shield value increases.
Bracelet3For every Endura Sinner in the exploration team, all allied units gain a Shield Efficiency boost.
Particle Shield4When all allied units are carrying a Shield, they will deal True Damage to an enemy when taking damage from that enemy.
Void Barrier4All allied units deal an extra True Damage to enemies with every Normal Attack.
Reactive Core4Every time allied Sinners obtain a Shield, they gain 1 Energy.
Shield Pyramid4The shield effect of [Shield] is doubled, lasting for the entire battle.
Void Mirror5When carrying a Shield, all allied units gain an Attack boost.
Radiation Source5When carrying a Shield, all allied units deal True Damage per second to all enemies within the 3x3 square around them.
Base3The appearance rate of [Tower] Relics and Engravings is increased.
Force Field3All allied units gain 1 more Block count.
Thorny Crown3All allied units gain a [Life Loss] damage boost.
Deathbird3For every [Death] series Relic held, all allied units gain a [Life Loss] damage boost.
Nail of Agony3The trigger intervals of all [Life Loss] effects shorten.
DisSea Document3All [Life Loss] effects last longer.
Predator3When all allied units deal damage, for every type of [Life Loss] effect the enemy carries, the damage they take increases. ([Life Loss] effects inflicted by different characters are considered different types of [Life Loss] effects.)
Deep Abyss Eye3When an enemy carries 3 types of [Life Loss], they take True Damage. This effect can only be triggered once per battle.
Seed of Decline4After an enemy in [Life Loss] status dies, all allied units recover HP.
Dark Fruit4After an enemy in [Life Loss] status dies, all allied Sinners recover Energy.
Flower of Recurrence4When an enemy in [Life Loss] state dies, the duration of all their [Life Loss] effects is reset and applied to the nearest enemy.
Thorny Vines4[Ignite] consumption is reduced by 1, causing all enemies within range to be considered as gaining an extra [Life Loss] state for 20 seconds.
Past Life Scripture5When an enemy in [Life Loss] state dies, damage equal to 30% of the total damage that all their [Life Loss] effects would have dealt for the remaining duration is dealt to all enemies within a 3x3 square around them.
Libram5For each type of [Life Loss] carried by all enemies, they take Physical Damage per second. ([Life Loss] effects inflicted by different characters are considered different types of [Life Loss] effects.)
Underworld Clock3The appearance rate of [Death] Relics and Engravings is increased.
Kiss of Death3When the enemy has the [Life Loss] effect, reduces their Defense.
Dewdrop Foundation4Upon obtaining this Relic, randomly recruit one of the following Sinners: Dreya, Jasmine, Levy, Sumire, and Pepper. For each of the aforementioned Sinners in the team, all allied units gain an Attack boost.
Eye of Vengeance3Every time SAN is depleted during a battle, deal True Damage to all enemies on the field.
Nightmare Blessing3Get an extra 25% discount when trading in the Nightmare Shop.
Illusion Flask3Each time you obtain resources from the map, there is a certain chance of triggering an event to choose an Exploration Buff Relic.
Eclipsed Dream Box3Each time you obtain resources from the map, the benefits increase.
Relic Collection - I3After winning a battle, there's a certain chance of triggering an event to choose an Exploration Buff Relic.
Sanity Seed3Upon obtaining this Relic, the [SAN] limit is increased by 10, and an equal amount of [SAN] is restored.
Melodic Crown3After each [Realm Stele] event is triggered, an extra 20 [SAN] is recovered.
Black Key VIP3Gain 50 [Illusory Moon Coins] for each Moon Phase explored.
Nightmare Embryo3For every [Nurture] carried out during exploration, all allied units gain a Max HP boost.
Burning Grip3For each type of [Scar] effect on any allied Sinner, they gain an Attack boost.
Nightmare Deal3The required amount of Illusory Moon Coins is reduced with each reset.
Sanity Dew4For each [Battle] won, [SAN] is restored.
Relic Collection - II4When triggering a [Realm Stele] event, you can choose to trigger an event to choose an Exploration Buff Relic once.
Sanity Blossom4Upon obtaining this Relic, the [SAN] limit is increased by 15, and an equal amount of [SAN] is restored.
Illusion Dewdrop4All allied B-Class Sinners' Max HP, Attack, Defense, and Magic Resistance increase dramatically.
Relic Collection - III5For the next 2 [Battles], after winning, you can choose an extra Battle Buff Relic.
Endless Cycle5Each time [SAN] is gained, receive double the amount of [Illusory Moon Coins] at the same time.
All-Purpose Template5For each Moon Phase explored, obtain 1 [Imprint] at random. The effect doesn't grant [Special Imprints].
Golden Prickle5For every 20 [Illusory Moon Coins] in the backpack, all allied units gain a damage boost. This effect can stack up to 100 times.
Insect Repellent Lamp4All insectoid enemies' Max HP decreased dramatically.
King's Price5After obtaining this Relic, [Illusory Moon Coin] earning rate decreases drastically, and the number of Sinners that can be deployed in the battle preparation stage increases by one.
Heartache4After obtaining this Relic, [SAN] earning rate decreases dramatically, and the number of Imprints that can be deployed in the battle preparation stage increases by one.
Relic Collection - IV5For each [Battle - Boss] won, you can choose an extra Battle Buff Relic.
Lone Traveler4When the number of Sinners deployed in the battle preparation stage is no more than 1, all allied units gain a sharp Attack boost, Energy Recovery Speed boost, and Lifesteal boost. Damage taken is reduced.
Corpus Dewdrop3All allied Sinners' Max HP, Attack, Defense, and Magic Resistance increase. Total points are lowered.
Soul Ash4At settlement, Nightmare points increase by 500.
Dusty Memories4Randomly obtain a Battle Buff Relic.
Entangled Memory5On obtaining this Relic, recover 10 [SAN].
Illusory Moon Crystal4Gain 100 [Illusory Moon Coins] for each perfect rating obtained in a challenge level.
Energy Conch3At the start of battle, gain 1 Chief Energy.
Potestas Core5Each time the Chief loses SAN during battle, gain 1 Chief Energy.
Entangled Cables4All mechanical enemies' Max HP decreased .
Chaotic Wires5All mechanical enemies' Max HP decreased dramatically.
Darkling3Effect currently unknown.
Distorted Visage5After the battle starts, 1 SAN is depleted every 5 seconds, and all allied Sinners recover Energy.
Faceless Bind3Effect currently unknown.
Mist Dispelling Lamp4Starting from the next Moon Phase, the number of negative effects on the map is reduced by 1.
Rusty Mechanical Limb4When the number of Sinners deployed in the battle preparation stage is no more than 1, all enemies lose HP every second.
Magical Cube4Recruit a random Sinner.
Unexpected Messenger4For each Curse state owned, Illusory Moon Coin earning rate increases.
Map Fragment4Gain an exploration-type Relic each time you enter a Rune Ore area.
Treasure Seeker's Staff4Gain 50 Illusory Moon Coins for each new area explored in Embers of Long Night.
Old Barnacle Jar3Gain Pressure when obtaining this. From then on, lose Pressure whenever entering [Nightmare Shop], [Discount Strategy], or [Only the Best Goods]
Rusty Dive Mask4When depth is 400m or less, Pressure growth rate increases by 20% When depth is greater than 400m, Pressure growth rate decreases by 20%.
Writhing Reef3When owning this, each Pressure point increases both damage dealt and damage taken.
Sharpened Harpoon5When pressure is low, Sinners' Attack increases.
Redemption Contract5Whenever Pressure decreases, gain SAN. Whenever Pressure increases, lose Illusory Moon Coins.
Deep Sea Anchor5Each time a Relic is discarded, Pressure is reduced.
Eternal Truth5Each Pressure point increases the damage dealt by Sinners.
Corrupted Gift5When Pressure first reaches 25, 50, 75, and 100, obtain a random Combat Relic and lose SAN at each threshold.
Nightmare Legacy5Obtain Nightmare Key x4. Pressure increases additionally when crossing levels.
Vacuum Tube3The appearance rate of [Modesty] Relics and Engravings is increased.
Mechanical Arm3All allied summoned creatures gain a Max HP boost and a damage boost.
Robot Prototype3Gains 1 Special Imprint [Robot Prototype]. After an allied unit performs a summon, the level of [Robot Prototype] is enhanced by 1, each level granting a 6% Max HP boost and an Attack boost. [Robot Prototype] can be enhanced up to 30 times.
Carrier Machine3For each [Modesty] Relic held, all allied summoned creatures gain an Attribute boost provided by the Robot Prototype's enhancement level.
Final Capsule3When the Robot Prototype sustains fatal damage, it restores 100% of its Max HP. This effect can only be triggered once per battle.
Exploration Machine3After an allied unit performs a summon, all allied units gain a 35% Attack Speed boost for 8 seconds.
Power Glove3Each enhancement level provides an extra Attack Speed boost to [Robot Prototype].
Missile Launcher3After [Robot Prototype] is enhanced to Lv. 4, unlocks the skill [Barrage Attack]: Launches 12 Missiles every 12 seconds to continuously attack random enemies across the field. Each Missile deals True Damage.
Mania Exoskeleton4Upon obtaining this Relic, recruit a random Sinner capable of performing summons. For each Summoner in the exploration team, all allied units gain an Attack boost.
Portable Grenade4After the battle starts, when the number of allied units on the field reaches 6, whenever an allied unit dies thereafter, they deal True Damage to all enemies in a 3x3 square around them.
Syringe4Each time an allied unit dies or a summoned creature disappears, all allied units restore HP.
Pulse Hammer4After an allied unit performs a summon, all allied units gain a damage boost. The effect stacks up to 10 times and lasts throughout the battle.
Timed Detonator4After [Robot Prototype] is enhanced to Lv. 8, unlocks the skill [Self-Destruction]: Upon use, deals True Damage to itself. For each enhancement level, it deals True Damage and 2 Core Damage to all enemies within a 3x3 square. [Self-Destruction] has a 2-second cooldown after each use.
Radiation Core5Each time an allied unit dies or a summoned creature disappears, all allied Sinners gain 2 Energy.
Multi-Turret Mount5After [Robot Prototype] is enhanced to Lv. 10, enhances the skill [Barrage Attack]: The trigger interval is reduced. For every allied unit on the field, launches 1 additional Missile.
Sun Medal3The appearance rate of [Sun] Relics and Engravings is increased.
Holy Torch3All allied units gain a [Burn] damage boost.
Light Guard3For every [Sun] Relic owned, all allied units gain a [Burn] damage boost.
Altar Statue3Gains 1 Special Imprint [Blazing Altar]. The altar affects only a certain range and grants different effects to all units within the range. The effects disappear when the units exit the range. Initial altar effect: Restores HP per second for all allied units within the range. Altar effect range levels: Lv.1 covers the surrounding 3x3 square. Lv.2 covers the surrounding two-grid diamond-shaped area. Lv.3 covers the entire field.
Vintage Flask3[Blazing Altar] Restores HP per second. Cannot block enemies or be targeted when current HP is low.
Lighters3[Blazing Altar] unlock altar effect: All allied units within the altar's effect range deal more damage and take less damage.
Holy Water3When an allied unit uses normal attack, they gain a Skill Damage boost. This effect can be stacked up to 10 times and lasts 4 seconds.
Sundial3When an allied unit applies a [Burn] mark, they gain an Attack Speed boost. This effect can be stacked up to 10 times and lasts 4 seconds.
Brass Candlestick4Upon obtaining this Relic, randomly recruit one of the following Sinners: Yao, Hestia, Yanyan, Thistle, and Ignis. For each of the aforementioned Sinners in the team, all allied units gain an Attack boost.
Crimson Ritual4[Blazing Altar] Max HP, Defense, and Magic Resistance increase. Altar effect range level +1.
Ceremonial Censer4[Blazing Altar] unlock altar effect: For each allied unit present within the altar's effect range, all allied units within range gain a Skill Damage boost, stacking up to 12 times.
Solar Bronze Mirror4[Blazing Altar] unlock altar effect: Each time a [Burn] mark vanishes, deals Magic Damage to all enemies on the field. For each [Sun] Relic owned, this damage increases. This effect can be triggered up to once every 4 seconds.
Sanctifying Dagger5Each time a [Burn] mark vanishes, all allied units gain a Magic Damage boost and Magic Penetration. This effect can be stacked up to 50 times, lasting the entire battle.
Priest Mask5[Blazing Altar] unlock altar effect: For each enemy killed, all allied units within the altar's effect range gain a Energy Recovery Speed boost, stacking up to 25 times.
Sacrificial Blade3[Immortal] Sinners gain an Attack boost.
Martyr's Reliquary4When obtaining this Relic, randomly recruit an [Immortal] Sinner. This Sinner deals more damage, takes less damage, and immediately gains M-Value upon entering battle.
Scarlet Armor4When [Immortal] Sinners recover HP, they deal True Damage to enemies within the 3x3 square. This effect can only be triggered once per second.
Drink of Damnation4Sinners in [Mania Form] recover HP every second.
Vessel3At the start of battle, [Immortal] Sinners gain M-Value. They gain M-Value additionally for each [Priestess] Relic owned.
Cursemark3Whenever a Sinner enters [Mania Form], all Sinners deal more damage.
Ritual Robe3When [Immortal] Sinners exit [Mania Form], all Sinners recover HP and M-Value.
Bloodlaw Chalice3When [Immortal] Sinners recover HP, they also gain M-Value.
Blaze of Delirium4The first Sinner to enter [Mania Form] during battle falls into [Insanity]. [Insanity]: Deals more damage and gains Attack Speed, but takes damage per second. [Insanity] is temporarily disabled when HP falls below 30%.
Mask of Confession3At the start of battle, [Immortal] Sinners gain 1 M-Value for every 2 existing Pressure.
Grace of Life5At the start of battle, [Immortal] Sinners deal 1% more damage for every 1 existing Pressure.
Channeling Slate3The appearance rate of [Priestess] Relics and Engravings is increased.
Evil Eye Pendant5When Chief's Potestas [Heal] targets an [Immortal] Sinner, they fall into [Insanity]. [Insanity]: Deals more damage and gains Attack Speed, but takes damage per second. [Insanity] is temporarily disabled when HP falls below 30%.
Bloodline of Sin4For each [Immortal] Sinner in the exploration team, all Sinners gain a 10% HP boost and a 10% Attack boost. This effect can stack up to 6 times.
Substitute3Removes 1 Pressure-related negative effect when obtaining this Relic.
Vaniella's Hidden Artifacts1
Peculiar Mark4
Gold Medal Victory (Illusory Moon Crystal Cluster)4
Golden Tree1Gain 20 [Illusory Moon Coins] for each Moon Phase passed.
Superior - Golden Tree1Gain 30 [Illusory Moon Coins] for each Moon Phase passed.
Moon-Gazing Tower1Gain 10 [SAN] for each Moon Phase passed.
Relic Collection - Three Supplements5For the next 2 battles, after winning, you can choose an extra [Battle Relic].
Level 3 Gold Medal Target 11
Level 3 Gold Medal Target 21
Level 3 Gold Medal Target 31
Level 2 Gold Medal Target 11
Level 2 Gold Medal Target 21
Level 2 Gold Medal Target 31
Level 5 Gold Medal Target 11
Level 5 Gold Medal Target 21
Rusty Key1
Nightmare Merchant - No Investment1
Nightmare Merchant - Gold Investor1
Nightmare Merchant - Diamond Investor1
Etti1Each time a Resource Chest on the map is obtained, there's a 1% chance of getting 3,000 [Illusory Moon Coins].
Scrap Event Condition Item1
Mystery Merchant Counting Item1
Increase the amount of gold you get after winning a gold medal battle.1After winning a battle with gold medals, gold drop rate increases (Technology 220).
Reduced price merchant counter1
Full gold merchant counter1
Recruitment counter1
Wild Recruitment Counter1
Large amount of gold room counter1
Building counter1
Plot Reinforcement Counter1
Altar Counters1
Long Night - Occupational Remnant Seal Area Count1
Long Night - General Area Count1
Long Night - Boss Room Count1
Long Night - Elite Tier Count1
Career Mark Enhancement Counters - Limit1
Long Night - Boss Battle Judgement Props1
Rusty Dive Mask - 11At the start, Pressure growth rate increases by 20%
Rusty Dive Mask - 21Obtain this item at the start of Level 5. While owning this item, Pressure growth rate decreases by 40%
Shrooma's Secret Realm skill item1
Pylgia's Secret Realm skill item1
Pressure Mechanic 161
Eternal Heart - Gold Target1
Eternal Heart - Gold Medal Goal1
Eternal Heart - Gold Goal1
Long Night - Gold Medal Objective1Endless Nightmare IV-Gold Medal Quest-Drunkard-Layer 2 and 3
Long Night - Gold Medal Target1Endless Nightmare IV-Gold Medal Quest-Drunkard-Level 4, 5, 6
Long Night - Gold Medal Goal1Endless Nightmare IV - Gold Medal Quest - Alcoholic - Level 7, 8, 9
Long Night - Gold Medal Goal1Endless Nightmare IV - Gold medalist quest - Alcoholic - Level 2-3
Long Night - Gold Medal Goal1Endless Nightmare IV - Gold Quest - Ice Hockey - Level 2-3
Long Night - Gold Goal1Endless Nightmare IV - Gold Medal Quest - Ice Hockey - Level 4, 5, 6
Long Night - Gold Goal1Endless Nightmare IV-Golden Quest-Hockey-Player 7, 8, 9
Long Night - Gold Goal1Endless Nightmare IV-Golden Quest-Hockey-Player 2-3
Long Night - Gold Goal1Endless Nightmare IV - Gold Medal Quest - Lost Soul Nightmare - Level 2-3
Long Night - Gold Goal1Endless Nightmare IV-Golden Quest-Soul Loss Nightmare-Layer 4, 5, 6
Long Night - Gold Goal1Endless Nightmare Phase 4-Gold Medal Quest-Single Combat-Level 2-3
Long Night - Gold Goal1Endless Nightmare IV-Gold Medal Quest-Single Combat-Fourth Five Sixth Floor
Long Night - Gold Goal1Endless Nightmare Phase 4-Gold Medalist Mission-Single Combat-Level 789
Long Night - Gold Goal150003010
Long Night - Gold Goal150003056
Long Night - Gold Goal150003302
Long Night - Gold Goal150003092
Long Night - Gold Goal150003170
Long Night - Gold Goal150000208
Heavy Rocket Fists1
Spider Prosthetics1
Super Power Source1
Grand Mystery Realm Open Hidden Entrance Count Props1
Dream Scrap3
The Hidden Stone3
Hand in Box Event3
Trapped Spirit1Unable to recover SAN with the Realm Stele
Desolation1The initial number of items displayed in the shop is reduced by 2
Settlement1Each time you enter the next Moon Phase, 30 Illusory Moon Coins are deducted
Dying1No. of refreshes -1
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