Langrisser · Hero

Pure Zerida

SSR🗡InfantryFemale
SSR, Infantry
Pure Zerida

Stats Stats at any level →

HP2764
ATK411
INT184
DEF197
MDEF177
SKL135

Stats

Starting star3
Max star6
Skills8

Skills

Sun SlashPhysical Damage
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Chaos FieldPassive
[Passive] When triggering the skill effect cast by talent after taking action, can choose 1 non-summoned ally to grant [Chaos Field]: "After next using a skill to deal damage, their HP and damage skill cooldowns revert to the state at the start of the action. If an enemy is killed, gains an additional turn. If also within 2 blocks of a [Temporal Black Hole] or [Temporal White Hole] applied by the caster of this effect, this unit is teleported to the other corresponding terrain effect, and all skill cooldowns -1." Cannot be dispelled. (The Act Again effect can only be triggered 1 time per unit per battle.)
DEF BreakPassive
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Cavalry ChargeActive
[Passive] When any other unit ends their action within 2 blocks of [Temporal Black Hole] or [Temporal White Hole] applied by this unit, if this unit has already taken action, it can act again. ([Trigger Cooldown] Can only trigger again after 2 turns.) [Active] Grants this unit [Cavalry Charge]: After the next cast of [Chaotic Tunneling], gains the effect: "After taking action, the 2 nearest other units within 2 blocks of [Temporal Black Hole] and [Temporal White Hole] applied by this unit are displaced: Units around [Temporal Black Hole] are teleported to [Temporal White Hole], and units around [Temporal White Hole] are teleported to [Temporal Black Hole]. (Removed after triggering)." (The above effects ignore immunity and cannot be dispelled.) After using this skill, can attack again with remaining Mobility, and any buffs on the caster do not lose their turn count.
RoarPhysical Damage
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sword SoulPhysical Damage
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
AssaultPhysical Damage
[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
Thousand HoovesPhysical Damage
[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.

Army types

InfantryCavalry

Factions

Dark ReincarnationMeteor StrikeLangrisser Re:Incarnation Tensei

Roles

Dimensional WarpBoneblade Cavalry

Classes

Time-Torn SwordfighterBoneblade GladiatorTemporal Demon KnightBoneblade HeraldVoidreaver Shade

Profile

Shadow of the Voidreaver A cunning shadow traversing time and space, born from the purest love.

Talent

Chrono Steel Cavalry

Troop ratings

DDDD

Voice

Nozomi Nishida

Stats shown for

Boneblade Herald

How Pure Zerida compares · vs 51 SSR Infantry Heroes

HP2764
62nd percentile · rank 20 of 51 · cohort median 2711 (+2%)
ATK411
80th percentile · rank 10 of 51 · cohort median 395 (+4%)
INT184
11th percentile · rank 45 of 51 · cohort median 198 (-7%)
DEF197
34th percentile · rank 34 of 51 · cohort median 206 (-4%)
MDEF177
32nd percentile · rank 34 of 51 · cohort median 180 (-2%)

Closest Heroes · nearest on ATK

Build a team with Pure Zerida →

Patch history · 1 recorded change

Patch 2.74.0+bd1475632026-09-22
Skill · Sun Slash · slot
PDamage → Physical Damage
Skill · Roar · slot
PDamage → Physical Damage
Skill · Sword Soul · slot
PDamage → Physical Damage
Skill · Assault · slot
PDamage → Physical Damage
Skill · Thousand Hooves · slot
PDamage → Physical Damage
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