Langrisser Skills
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2,158 skills
| Name | Hero | Learned from | Type | Cost | Cooldown | Range | Area | Effect |
|---|---|---|---|---|---|---|---|---|
Air Slash | Matthew | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sun Shade | Matthew | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Assault | Matthew | Grand Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
ATK Command | Matthew | Swordsman | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Wind Whisper | Matthew | Dragon Knight | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Shadow Raid | Matthew | Ninja | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Snipe | Matthew | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Move Again | Matthew | Strike Master | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Strike | Matthew | Strike Master | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
Scions of Light | Matthew | Hero | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Protagonists allies within range. When a friendly unit is within 2 blocks, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Sword Dance | Matthew | Hero | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Gale | Matthew | Dragon Master | Passive | 1 | — | — | — | [Passive] After taking action, 20% chance to act again. |
Sprint | Matthew | Dragon Master | Assist | 2 | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns. |
Sneak | Matthew | Shadow | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Ninjutsu | Matthew | Shadow | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Roundabout | Matthew | Ranger | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Deathmatch | Matthew | Ranger | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Guard | Grenier | Starting skill | Active | 1 | 2 Rounds | Self | Single | [Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns. |
Power Stab | Grenier | High Lord | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns. |
Assault | Grenier | Highlander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Lance Phalanx | Grenier | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Precaution | Grenier | Bow Knight | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Dream of Light | Grenier | Grand Marshal | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Block | Grenier | Grand Marshal | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. |
Preemptive Counterattack | Grenier | Bow Master | Passive | 1 | — | — | — | [Passive] When you're attacked, there is a 10% chance you'll be able to attack first. This probability will increase by 1% for every 10 points of SKILL possessed. |
Iron Helmet | Grenier | Bow Master | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Heal | Almeda | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Shield | Almeda | Sister | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Meditation | Almeda | Bishop | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
Holy Word | Almeda | Saint | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Resist | Almeda | Priest | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Tornado | Almeda | Martyr | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Ultimate Quip | Almeda | Martyr | Magic Damage | 2 | 5 Rounds | 3 Blocks | 3 Blocks | [MDamage] Deals 0.3x AoE damage, dispels 1 enemy buff within range and casts 1 random debuff. |
Mass Heal | Almeda | Oracle | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Holy Dragon Breath | Almeda | Oracle | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
Discipline | Chris | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Strengthen | Chris | Battle Angel | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Mass Protect | Chris | Priest | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Faith | Chris | Saintess | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
MDEF Support | Chris | Bishop | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Redemption | Chris | Valkyrie | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other friendly units equal to your INT x2. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Retribution | Chris | Valkyrie | Magic Damage | 2 | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs. |
Dispel | Chris | Princess | Assist | 2 | 1 Round | 2 Blocks | 3 Blocks | [Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs. |
Mass Attack | Chris | Princess | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Assault | Leon | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Legion | Leon | Knight | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%. |
Smash | Leon | Grand Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
ATK Break | Leon | Highlander | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Crush | Leon | Swordsman | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Blast | Leon | Strike Master | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Chivalry | Leon | Strike Master | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill. |
Imperial Charge | Leon | Royal Knight | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Activate to greatly increase the offensive and defensive stats of all "Empire's Honor" allies within range. Before attacking, move 1 block and increase damage dealt by 5% (up to a maximum of 15%). Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) |
Thousand Hooves | Leon | Royal Knight | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Sword Dance | Bernhardt | Starting skill | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Sun Shade | Bernhardt | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Hegemony | Bernhardt | Swordsman | Passive | 2 | — | — | — | [Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn. |
Shield Bash | Bernhardt | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Iron Fist | Bernhardt | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
Imperial Power | Bernhardt | Emperor | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range, damage increases by 20% when battling against units over which you have a class priority. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Rupture | Bernhardt | Emperor | Passive | 1 | — | — | — | [Passive] When attacking, deals additional fixed damage to the enemy after battle. (Damage = 2x hero's ATK) |
Parry | Bernhardt | Brave | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF. |
Heavy Shield | Bernhardt | Brave | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Dark Reaper | Lana | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Freeze Strike | Lana | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Lightning Strike | Lana | Saint | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Blizzard | Lana | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Summon Undead | Lana | Summoner | Assist | 2 | 4 Rounds | 3 Blocks | Single | Summon 1 unit of Necromancers. |
Cleanse | Lana | Martyr | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Heaven's Sanction | Lana | Martyr | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
MDEF Intimidate | Lana | Dark Princess | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Black Hole | Lana | Dark Princess | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Sleep | Bozel | Starting skill | Magic Damage | 2 | 3 Rounds | 2 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.) |
Fireball | Bozel | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Dark Reaper | Bozel | Dark Mage | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Decay | Bozel | Reaper | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
Summon Undead | Bozel | Summoner | Assist | 2 | 4 Rounds | 3 Blocks | Single | Summon 1 unit of Necromancers. |
Dark Waltz | Bozel | Dark Prince | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Dark Reincarnation allies within range. Grants the buff: When battling against enemies with more than 3 debuffs, unit damage increase by 15%. Lasts 4 turns. |
Earthquake | Bozel | Dark Prince | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns. |
Seal | Bozel | Death Lord | Passive | 1 | — | — | — | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns. |
Black Hole | Bozel | Death Lord | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Sun Slash | Ledin | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Block | Ledin | Fighter | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. |
Lance Phalanx | Ledin | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Light Reflect | Ledin | Gladiator | Passive | 1 | — | — | — | [Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%. |
Divine Guard | Ledin | Paladin | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit reduced by 20% and grants [Divine Guard]: Replaces ATK with (MDEF +DEF) x1. Lasts 2 turns. |
Vindication | Ledin | King | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Burning Sun | Ledin | King | Physical Damage | 2 | 4 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, gains the [Divine Guard] effect: ATK is replaced by 1x MDEF + DEF for 2 turns. After battle, restores HP equal to 50% of damage dealt. |
Judgment | Ledin | Templar | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns. |
Consecration | Ledin | Templar | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Roundabout | Narm | Starting skill | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Aim | Narm | Archer | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
ATK Support | Narm | General | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Snipe | Narm | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
MDEF Command | Narm | Pegasus Lord | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Deadly | Narm | Ranger | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Deadeye | Narm | Ranger | Physical Damage | 2 | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.) |
Last Stand | Narm | Pegasus Master | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Sprint | Narm | Pegasus Master | Assist | 2 | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns. |
Sun Slash | Elwin | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Detect | Elwin | Fighter | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Crush | Elwin | Highlander | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Roar | Elwin | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
DEF Break | Elwin | General | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Eternal Light | Elwin | Hero | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. When HP is above 80%, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Sword Soul | Elwin | Hero | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Barb | Elwin | Grand Marshal | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF) |
Frontal Assault | Elwin | Grand Marshal | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Fireball | Hein | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Lightning Strike | Hein | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Cleanse | Hein | Saint | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Teleport | Hein | Archmage | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
Strengthen | Hein | Bishop | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Thunder Storm | Hein | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Meteor | Hein | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Resist | Hein | Martyr | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Forget | Hein | Martyr | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Lightning | Cherie | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Legion | Cherie | Hawk Knight | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%. |
First Aid | Cherie | Pegasus Lord | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Reinforcement | Cherie | Dragon Knight | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Sneak | Cherie | Raider | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Wind Whisper | Cherie | Dragon Master | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Lightning Speed | Cherie | Dragon Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Gale: Target can act again after taking action. Lasts 2 turns. |
Shadow Raid | Cherie | High Master | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Smoke | Cherie | High Master | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Heal | Liana | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Act Again | Liana | Sister | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Grants 1 friendly unit an additional action and heals them for 2x caster's INT). |
Gospel | Liana | Bishop | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
Wind Blade | Liana | Priest | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Freeze Strike | Liana | Summoner | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Mass Protect | Liana | Prophet | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Prayer | Liana | Prophet | Heal | 2 | 3 Rounds | 3 Blocks | 6 Blocks | [Heal] Active skill. Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% of HP after taking action. Lasts 2 turns. |
Meditation | Liana | Hermit | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
Summon Sky Archer | Liana | Hermit | Summon | 2 | 4 Rounds | 3 Blocks | Single | [Summon] Summon a Sky Archer. |
Wind Whisper | Lance | Starting skill | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Lightning | Lance | Hawk Knight | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Windride | Lance | Dragon Knight | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Ram | Lance | Highlander | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
First Aid | Lance | Swordsman | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Imperial Blaze | Lance | Dragon Master | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
DEF Intimidate | Lance | Dragon Master | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
ATK Command | Lance | Royal Knight | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Charge | Lance | Royal Knight | Passive | 1 | — | — | — | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.) |
Acid Burns | Egbert | Starting skill | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
Fireball | Egbert | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Desiccate | Egbert | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.3x AoE damage. After battle, has a 50% chance of silencing the enemy's active skills for 2 turns. |
Mind Bore | Egbert | Summoner | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns. |
Reinforcement | Egbert | General | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Forget | Egbert | Dark Master | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Dark Reaper | Egbert | Dark Master | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Lightning Strike | Egbert | Hermit | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Summon Flaming Bone Archer | Egbert | Hermit | Summon | 2 | 5 Rounds | 3 Blocks | Single | [Summon] Summons a Flaming Bone Archer. |
Freeze Strike | Imelda | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Mass Attack | Imelda | Mage | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Regrowth | Imelda | Bishop | Passive | 2 | — | — | — | [Passive] After taking action, restores Unit HP within 2 blocks by 2x this unit's INT. |
Blizzard | Imelda | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Detect | Imelda | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Mass Heal | Imelda | Queen | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Thunder Storm | Imelda | Queen | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Regenerate | Imelda | Oracle | Assist | 1 | 1 Round | 2 Blocks | Single | [Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns. |
Dispel | Imelda | Oracle | Assist | 2 | 1 Round | 2 Blocks | 3 Blocks | [Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs. |
Aqua Blast | Lester | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Chain Hook | Lester | Pirate | Physical Damage | 2 | 3 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn. |
Move Again | Lester | Highlander | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Bloodbath | Lester | Serpent Knight | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Smash | Lester | Dragon Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Tidal Surge | Lester | Serpent Master | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
First Aid | Lester | Serpent Master | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Strike | Sonya | Starting skill | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
Blast | Sonya | Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Mass Protect | Sonya | Unicorn Knight | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Assault | Sonya | Grand Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Ninjutsu | Sonya | Ninja | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Bloodbath | Sonya | Grand Master | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Rout | Sonya | Grand Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
ATK Break | Sonya | Unicorn Master | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
ATK Support (L) | Sonya | Unicorn Master | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Protect | Vargas | Starting skill | Passive | 1 | — | — | — | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place. |
ATK Support | Vargas | High Lord | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
ATK Intimidate | Vargas | Gladiator | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Unbreakable Guardian | Vargas | Vanguard | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns. |
Armor Pierce | Vargas | General | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Heavy Shield | Vargas | Royal Vanguard | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Last Stand | Vargas | Royal Vanguard | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Battle Cry | Vargas | Brave | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Power Stab | Vargas | Brave | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns. |
Wind Blade | Jessica | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Teleport | Jessica | Mage | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
Shield | Jessica | Bishop | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Mass Heal | Jessica | Priest | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Tornado | Jessica | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
MDEF Support | Jessica | Wizard | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Meteor | Jessica | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Plunder | Rohga | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Smoke | Rohga | Bandit | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Battle Cry | Rohga | Gladiator | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Ninjutsu | Rohga | Raider | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Deathmatch | Rohga | General | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Deadly | Rohga | High Master | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Cold Blood | Rohga | High Master | Assist | 2 | 2 Rounds | Self | Single | [Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Ram | Scott | Starting skill | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Charge | Scott | Knight | Passive | 1 | — | — | — | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.) |
Blast | Scott | Grand Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Assault | Scott | Highlander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Lance Phalanx | Scott | Vanguard | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Move Again | Scott | Knight Master | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Mass Attack | Scott | Knight Master | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Raging Thunder | Altemuller | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Reinforcement | Altemuller | Hawk Knight | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
DEF Command | Altemuller | Dragon Knight | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Parry | Altemuller | General | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF. |
Endure | Altemuller | Highlander | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Gale | Altemuller | Dragon Master | Passive | 1 | — | — | — | [Passive] After taking action, 20% chance to act again. |
Dragon's Breath | Altemuller | Dragon Master | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Tactical Mastery | Altemuller | Grand Marshal | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Strategic Masters allies, all passable terrains are treated as Plains when moving. If the terrain increases DEF, damage dealt in battle increases by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Strong Arm | Altemuller | Grand Marshal | Active | 2 | 3 Rounds | Self | Single | [Passive] Takes physical damage for adjacent allies. [Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy. |
Raging Thunder | Luna | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Wind Spiral | Luna | Pegasus Knight | Assist | 2 | 3 Rounds | Self | Single | [Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again. |
Move Again | Luna | Bow Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Wind Pressure | Luna | Pegasus Lord | Passive | 1 | — | — | — | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target. |
Mass Resist | Luna | Unicorn Knight | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Snipe | Luna | Bow Master | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
DEF Command | Luna | Bow Master | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Queen's Ascension | Luna | Pegasus Master | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Gale | Luna | Pegasus Master | Passive | 1 | — | — | — | [Passive] After taking action, 20% chance to act again. |
Onrush | Dieharte | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Move Again | Dieharte | Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Strike | Dieharte | Highlander | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
Sneak Attack | Dieharte | Raider | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Detect | Dieharte | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Violent Dash | Dieharte | Royal Knight | Passive | 2 | — | — | — | [Passive] For every 1 block moved before battle, Unit Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%) |
Thousand Hooves | Dieharte | Royal Knight | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Light of Hope | Dieharte | High Master | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Calamity | Dieharte | High Master | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy. |
Killing Blow | Zerida | Starting skill | Physical Damage | 2 | 1 Round | 2 Blocks | Single | [Physical Damage] Attacks a single target, dealing 1.4x damage. If your unit's soldiers are all dead when entering combat, this attack will ignore Guard effects and deal damage directly to the enemy hero. |
Bloodbath | Zerida | Bandit | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Back Stab | Zerida | Ninja | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Smoke | Zerida | Wielder of Alhazard | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Shadow Raid | Zerida | Shadow | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Sly Stride | Zerida | Shadow | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Obliterate | Zerida | Chaos' Chosen | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" units in range and grants them the following effect: When there are no friendly units 1 block adjacent to you, your damage increases by 10%. After annihilating an enemy, you gain a chance to move 2 more blocks and restore 20% of your HP after taking action. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Alhazard Bloodthirster | Zerida | Chaos' Chosen | Active | 2 | 1 Round | Self | Single | [Active] Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn. |
Heal | Tiaris | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Shield | Tiaris | Sister | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
ATK Support | Tiaris | Bishop | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Mass Heal | Tiaris | Holy Knight | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Mass Resist | Tiaris | Unicorn Knight | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Attack Blessing | Tiaris | Maiden Knight | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns. |
Miracle | Tiaris | Maiden Knight | Assist | 2 | 4 Rounds | 3 Blocks | 4 Blocks | [Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT. |
Fireball | Tiaris | Unicorn Master | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Holy Missile | Tiaris | Unicorn Master | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Wind Blade | Liffany | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
MDEF Support | Liffany | Mage | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Tornado | Liffany | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Lightning Strike | Liffany | Summoner | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Aim | Liffany | Sniper | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
Resist | Liffany | Hermit | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Summon Bomb | Liffany | Hermit | Summon | 2 | 5 Rounds | 3 Blocks | Single | [Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.) |
ATK Support (L) | Liffany | Wizard | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Acid Burns | Liffany | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
Heal | Sophia | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Strengthen | Sophia | Sister | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Mass Resist | Sophia | Bishop | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Mass Heal | Sophia | Priest | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Thunder Storm | Sophia | Saint | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Rewind | Sophia | Prophet | Assist | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Assist] Active skill. Can decrease cooldowns of all friendly units within range by 3 turns. Restores HP (3x caster's INT) |
Regenerate | Sophia | Prophet | Assist | 1 | 1 Round | 2 Blocks | Single | [Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns. |
ATK Support | Sophia | Martyr | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Holy Word | Sophia | Martyr | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Onrush | Emerick | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Ram | Emerick | Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
DEF Break | Emerick | General | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Move Again | Emerick | Highlander | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
DEF Intimidate | Emerick | Bow Knight | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Charge | Emerick | Knight Master | Passive | 1 | — | — | — | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.) |
Rout | Emerick | Knight Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Heavy Shield | Emerick | Grand Marshal | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Parry | Emerick | Grand Marshal | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF. |
Barb | Freya | Starting skill | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF) |
Protect | Freya | High Lord | Passive | 1 | — | — | — | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place. |
Tenacity | Freya | Saintess | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Lance Phalanx | Freya | Vanguard | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Mass Protect | Freya | Unicorn Knight | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Power of Hope | Freya | Royal Vanguard | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Origins of Light allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers). |
Heavy Shield | Freya | Royal Vanguard | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Iron Rose | Freya | Valkyrie | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Takes 20% less magic damage and gains the Iron Rose effect: Substitutes DEF with 0.8x MDEF and deals fixed damage to the enemy equivalent to 2.5x MDEF when battle ends. Lasts 2 turns. |
Consecration | Freya | Valkyrie | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Mind's Eye | Kirikaze | Starting skill | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Air Slash | Kirikaze | Fighter | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sneak Attack | Kirikaze | Ninja | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Roar | Kirikaze | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Snare | Kirikaze | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Flash | Kirikaze | Sword Saint | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Deadly | Kirikaze | Sword Saint | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Riposte | Kirikaze | Shadow | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Deathmatch | Kirikaze | Shadow | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Ready to Go | Angelica | Starting skill | Summon | 1 | 4 Rounds | 2 Blocks | Single | [Summon] Activate to wipe out all target soldiers and summon an Angyn #1 with the same stats as the soldiers. |
Thunder Missile | Angelica | Mage | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns. |
Mass Attack | Angelica | Bishop | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Wind Blade | Angelica | Inventor | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
ATK Break | Angelica | Sniper | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Mass Heal | Angelica | Oracle | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Reconfiguration | Angelica | Oracle | Active | 1 | — | — | — | [Active] Select 1 type of skill to cast: Reconfiguration - Infantry: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [DEF Break]. Lasts 2 turns. Hero's class type becomes [Infantry]. Lasts 1 turn. Reconfiguration - Lancer: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [Regenerate]. Lasts 2 turns. Hero's class type becomes [Lancers]. Lasts 1 turn. Reconfiguration - Cavalry: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [Blast]. Lasts 2 turns. Hero's class type becomes [Cavalry]. Lasts 1 turn. After using any of these skills, the reconfiguration cooldown becomes 2 turns. |
Lifesaver | Angelica | Creator | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Heroes of Time allies within range. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.) |
Ice Missile | Angelica | Creator | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Cold Blood | Silver Wolf | Starting skill | Assist | 2 | 2 Rounds | Self | Single | [Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Sneak Attack | Silver Wolf | Bandit | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Detect | Silver Wolf | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Riposte | Silver Wolf | Ninja | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Sly Stride | Silver Wolf | Sniper | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
ATK Break | Silver Wolf | Shadow | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Ruthless | Silver Wolf | Shadow | Passive | 2 | — | — | — | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn. |
Snare | Silver Wolf | Ranger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
First Aid | Silver Wolf | Ranger | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Sacred Beast Aegis | Jugler | Starting skill | Passive | 1 | — | — | — | [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle. |
DEF Intimidate | Jugler | Sacred Beast | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
First Aid | Jugler | Cerberus | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Triton | Jugler | Scylla | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF. [Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns. |
Battle Cry | Jugler | Tiamat | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Mark of the Sacred Beast | Jugler | Behemoth | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Beast Shock | Jugler | Behemoth | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or Guard. Lasts 1 turn. |
Precaution | Jugler | Hydra | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Master of Ice | Jugler | Hydra | Physical Damage | 2 | 5 Rounds | Self | 4 Blocks | [Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. At the end of the turn, gain [Tidal Surge]: The terrain you are on will be regarded as Water. Lasts 2 turns. |
Great Dragon Barrier | Jugler | Bahamut | Active | 2 | 4 Rounds | Self | Single | [Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Grants Great Dragon Barrier: Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns. |
MDEF Command | Jugler | Bahamut | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Onrush | Gerold & Layla | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Move Again | Gerold & Layla | Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Demonic Arts | Gerold & Layla | Highlander | Assist | 1 | 4 Rounds | Self | Single | [Assist] Gains Demonic Arts: Magic damage dealt by the hero is considered physical damage. Increases INT by 10% of ATK. Lasts 4 turns. |
Augment | Gerold & Layla | Herald | Assist | 1 | 4 Rounds | Self | Single | [Assist] Gains Augment: Physical damage dealt by the hero is considered as magic damage. Increases ATK by 10% of INT. Lasts 4 turns. |
Smash | Gerold & Layla | Dark Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
ATK Command | Gerold & Layla | Dark Knight | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Holy Word | Gerold & Layla | Royal Envoy | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Meditation | Gerold & Layla | Royal Envoy | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
Plunder | Feraquea | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Reinforcement | Feraquea | Morph | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Sly Stride | Feraquea | Ninja | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Maneuver | Feraquea | Shapeshifter | Physical Damage | 2 | 3 Rounds | 3 Blocks | Single | [Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns. |
MDEF Intimidate | Feraquea | Archmage | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Boost | Feraquea | Dark Phantom | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Snare | Feraquea | Dark Phantom | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Smoke | Feraquea | Wraith Queen | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
ATK Intimidate | Feraquea | Wraith Queen | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Roar | Lewin | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Detect | Lewin | Fighter | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Protect | Lewin | General | Passive | 1 | — | — | — | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place. |
Battle Cry | Lewin | Swordsman | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Blast | Lewin | Highlander | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
DEF Command | Lewin | Sword Master | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Sun Slash | Lewin | Sword Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Chain Hook | Pierre | Starting skill | Physical Damage | 2 | 3 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn. |
Shield | Pierre | High Lord | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
DEF Support | Pierre | Vanguard | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Deathmatch | Pierre | Serpent Knight | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Plunder | Pierre | Raider | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Tidal Surge | Pierre | Serpent Master | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Aqua Blast | Pierre | Serpent Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Boost | Dios | Starting skill | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
ATK Break | Dios | Sharpshooter | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Aqua Blast | Dios | Serpent Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Snare | Dios | Bow Knight | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Rout | Dios | Grand Knight | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
MDEF Break | Dios | Bow Master | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Aim | Dios | Bow Master | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
Heal | Anna | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Regenerate | Anna | Sister | Assist | 1 | 1 Round | 2 Blocks | Single | [Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns. |
Strengthen | Anna | Sniper | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Mass Protect | Anna | Bishop | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Summon Skeleton | Anna | Summoner | Assist | 2 | 3 Rounds | 3 Blocks | Single | Summons 1 unit of Skeletons. |
Dispel | Anna | Oracle | Assist | 2 | 1 Round | 2 Blocks | 3 Blocks | [Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs. |
Mass Resist | Anna | Oracle | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Blast | Laird | Starting skill | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Assault | Laird | Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Smash | Laird | Grand Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
DEF Break | Laird | Highlander | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Crush | Laird | Bow Knight | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Precaution | Laird | Knight Master | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Thousand Hooves | Laird | Knight Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Wind Pressure | Keith | Starting skill | Passive | 1 | — | — | — | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target. |
Windride | Keith | Hawk Knight | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Aqua Blast | Keith | Serpent Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Lightning | Keith | Dragon Knight | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Charge | Keith | Highlander | Passive | 1 | — | — | — | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.) |
Endure | Keith | Dragon Master | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Wind Whisper | Keith | Dragon Master | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Assault | Leticia | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Move Again | Leticia | Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Windride | Leticia | Dragon Knight | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Onrush | Leticia | Highlander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
ATK Support | Leticia | Vanguard | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Charge | Leticia | Knight Master | Passive | 1 | — | — | — | [Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.) |
Sprint | Leticia | Knight Master | Assist | 2 | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns. |
Unbreakable Guardian | Aaron | Starting skill | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns. |
Tenacity | Aaron | High Lord | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Shield Bash | Aaron | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Power Stab | Aaron | General | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns. |
Detect | Aaron | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Reinforcement | Aaron | Grand Marshal | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Armor Pierce | Aaron | Grand Marshal | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Thousand Arrows | Varna | Starting skill | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Mass Attack | Varna | Archer | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Aim | Varna | Sniper | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
Wind Pressure | Varna | Dragon Knight | Passive | 1 | — | — | — | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target. |
Reinforcement | Varna | General | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
DEF Support (L) | Varna | Ranger | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Snare | Varna | Ranger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Endure | Varna | Dragon Master | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Wind Whisper | Varna | Dragon Master | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Cleanse | Shelfaniel | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
MDEF Break | Shelfaniel | Mage | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Desiccate | Shelfaniel | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.3x AoE damage. After battle, has a 50% chance of silencing the enemy's active skills for 2 turns. |
Demolish | Shelfaniel | Saint | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
DEF Support | Shelfaniel | Bishop | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Reinforcement | Shelfaniel | Wizard | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
ATK Support (L) | Shelfaniel | Wizard | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Goddess Glow | Shelfaniel | Empress | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all "Princess Alliance" friendly units in range and grants the following effect: When using skills, damage is increased by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Heaven's Sanction | Shelfaniel | Empress | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Lightning | Angelina | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Lonely Moon | Angelina | Pegasus Knight | Passive | 1 | — | — | — | [Passive] When entering a melee battle, hero's damage taken is reduced by 20%. After taking action, if all of your soldiers have been killed, you can act again. [Cooldown Trigger] This effect can be triggered again after 3 turns. |
Tidal Surge | Angelina | Serpent Knight | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
ATK Command | Angelina | Dragon Knight | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
DEF Support (L) | Angelina | Swordsman | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Alternate | Angelina | Serpent Master | Assist | 1 | 3 Rounds | 3 Blocks | Single | [Assist] Active Skill. Causes a [Displacement] effect: Drags a friendly unit to you and swaps positions with them. Allows you to move an additional 2 blocks and act again. |
ATK Intimidate | Angelina | Serpent Master | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Ram | Angelina | Dragon Master | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Dragon's Breath | Angelina | Dragon Master | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Javelin | Lanford | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Blast | Lanford | Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Roar | Lanford | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Endure | Lanford | Highlander | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
DEF Break | Lanford | Dragon Knight | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Mind's Eye | Lanford | Sword Saint | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Chain Lightning | Lanford | Sword Saint | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again (damage is equal to 1x hero's ATK). |
Ace Tactics | Lanford | Knight Master | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Greatly boosts the offensive and defensive stats of all "Strategic Masters" allies within range. If the caster is a [mixed unit] (the hero and soldier are of a different type), damage dealt is increased by 15%. This effect lasts for 4 turns. (This effect cannot be stacked with other Fusion Powers.) |
Chivalry | Lanford | Knight Master | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill. |
Demon God's Bulwark | Listell | Starting skill | Passive | 1 | — | — | — | [Passive] Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP. |
Siphon | Listell | Blood Banshee | Magic Damage | 2 | 2 Rounds | 1 Block | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt. |
Demonic Guard | Listell | Demon General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 blocks. Whenever this unit receives MDamage from 2 blocks away, it performs a counterattack. This effect lasts for 2 turns. |
Mind Bore | Listell | Blood Master | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns. |
Seal | Listell | Reaper | Passive | 1 | — | — | — | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns. |
Bloody Deluge | Listell | Demon God | Passive | 1 | — | — | — | [Passive] When entering battle, unit reflects 15% of damage received. When reflecting damage, other friendly units are healed for a percentage of this unit's Max HP (equal to 50% of the damage reflected) after battle. |
Blood Dance | Listell | Demon God | Magic Damage | 2 | 2 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.1x AoE damage to all enemies within 2 blocks and another 50% of HP as fixed damage when turn ends. However, the hero loses the same amount of HP. |
Last Stand | Listell | Blood Empress | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Reaper's Touch | Listell | Blood Empress | Magic Damage | 2 | 3 Rounds | 4 Blocks | 1 Block | [Magic Damage] Directly deals 0.2x AoE damage to a single enemy and applies a debuff: All healing dealt by enemy units is turned into damage equal to 35% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled.) |
Rout | Landius | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Move Again | Landius | Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Lance Phalanx | Landius | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Counterattack | Landius | Highlander | Passive | 1 | — | — | — | [Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%. |
Sun Slash | Landius | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Iron Helmet | Landius | Grand Marshal | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Unflinching | Landius | Grand Marshal | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Resplendent Legend | Landius | Royal Knight | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Tranquility | Landius | Royal Knight | Active | 2 | 2 Rounds | Self | Single | [Passive] Bears all attacks for allied units within 1 block. [Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage. [Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns. |
Lightning Strike | Rachel | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Holy Word | Rachel | Sister | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Dark Reaper | Rachel | Arcane Vessel | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Demolish | Rachel | Bishop | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Meditation | Rachel | Saint | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
MDEF Support | Rachel | Arcane Core | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Arcane Blast | Rachel | Arcane Core | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns. |
Consecration | Rachel | Oracle | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Gospel | Rachel | Oracle | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
Dispel | Wiler | Starting skill | Assist | 2 | 1 Round | 2 Blocks | 3 Blocks | [Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs. |
Strengthen | Wiler | Scholar | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Endure | Wiler | General | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Mass Heal | Wiler | Mage Warrior | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Regroup | Wiler | Priest | Assist | 1 | 2 Rounds | 4 Blocks | Single | [Assist] Activate to grant another action to an ally who has already acted and who has no soldiers left. At the same time, heals for 5x INT. |
DEF Support (L) | Wiler | Tactician | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Tactical Retreat | Wiler | Tactician | Assist | 2 | 5 Rounds | 4 Blocks | 4 Blocks | [Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3 times the caster's INT. |
Last Stand | Wiler | Prophet | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Mass Attack | Wiler | Prophet | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Block | Serena | Starting skill | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. |
Solidarity | Serena | High Lord | Passive | 1 | — | — | — | [Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%. |
Shield Bash | Serena | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Unbreakable Guardian | Serena | Vanguard | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns. |
Ram | Serena | Highlander | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
DEF Support | Serena | Gladiator Commander | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Entrenchment | Serena | Gladiator Commander | Passive | 1 | — | — | — | [Passive] Immune to displacement effects. While guarding, unit restores 20% Max HP upon taking damage that would otherwise be fatal. Can trigger twice per battle. |
Barb | Serena | Royal Vanguard | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF) |
ATK Support (L) | Serena | Royal Vanguard | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Summon Construct | Gizarof | Starting skill | Summon | 1 | 4 Rounds | 3 Blocks | Single | [Summon] Summon a Construct and carry out 1 random "Renovation". (The Construct inherits 100% of the summoner's HP, and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment.) |
Lightning Strike | Gizarof | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Resist | Gizarof | Wizard | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Thunder Storm | Gizarof | Scientist | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Fireball | Gizarof | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Swan Song | Gizarof | Magic Marshal | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Mythical Realm" allies in range and grants the following effect: After killing an enemy within 1 turn, cooldown of all skills is reduced by 1 turn. When you die, the cooldown of all allied skills is reduced by 1 round. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Dark Dragon Breath | Gizarof | Magic Marshal | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
Forget | Gizarof | Mad Scientist | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Thunder Dragon Breath | Gizarof | Mad Scientist | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns. |
Neutralizing Fire | Sigma | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
Ranger's Heart | Sigma | Archer | Assist | 1 | 2 Rounds | Self | Single | [Assist] Active skill. Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. Can attack again after use. |
Savage Attack | Sigma | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Roundabout | Sigma | Sniper | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Sneak | Sigma | Raider | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Legendary End | Sigma | Vindicator | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when HP is lower than 80%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
ATK Break | Sigma | Vindicator | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Deathmatch | Sigma | Ranger | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Strong Wind Snipe | Sigma | Ranger | Physical Damage | 2 | 4 Rounds | 4 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 0.8x damage. The longer the distance from the target, the higher the damage will be. Hero's damage dealt increases by 15% for every 1 block away, up to 90%. After battle, Mobility increases by 2. Lasts for 1 turn. |
Wind Blade | Lambda | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Tornado | Lambda | Mage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Freeze Strike | Lambda | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Sacred Tree Shield | Lambda | Tree Talker | Active | 1 | 4 Rounds | Self | Single | [Passive] All passable terrain is treated as "Forest". Unit is not affected by terrain mobility penalties. [Active] Grants [Command] to self: All allies within 2 blocks get the Sacred Tree Shield effect. Lasts 2 turns. |
Holy Missile | Lambda | Saint | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Shield | Lambda | Wizard | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Thunder Storm | Lambda | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Ice Missile | Lambda | Forest Sage | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
White Dragon Breath | Lambda | Forest Sage | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Deals additional damage to Fliers. In addition, decreases enemy's ATK & INT by 20%. Lasts 2 turns. |
Surf's Up | Alfred | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn. |
Last Stand | Alfred | Fighter | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Sword's Breath | Alfred | Swordsman | Passive | 1 | — | — | — | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range. |
DEF Support (L) | Alfred | Serpent Knight | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Crush | Alfred | Raider | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Shield | Alfred | Sword Master | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Blade of Freedom | Alfred | Sword Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn. |
First Aid | Alfred | Serpent Master | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Beach Party | Alfred | Serpent Master | Assist | 2 | 5 Rounds | Self | Single | [Assist] Upon use, all Aquatic Heroes within a 3-block radius treat all passable terrain as "Water" when moving for 2 turns. |
Sonic Blade | Rainforce | Starting skill | Physical Damage | 1 | 1 Round | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.18x AoE damage. Upon landing a critical hit, this skill's cooldown is reduced by 1 turn. |
Sly Stride | Rainforce | Otherworldly Ronin | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Air Slash | Rainforce | Swordsman | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Ruthless | Rainforce | Otherworldly Noble | Passive | 2 | — | — | — | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn. |
Legion | Rainforce | Sniper | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%. |
Deadly | Rainforce | Sword Saint | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Eclipse | Rainforce | Sword Saint | Physical Damage | 2 | 5 Rounds | 4 Blocks | 2 Blocks | [Physical Damage] Teleports to the skill's casting location, then deals 0.3x AoE damage to enemies within a 2-block radius and steals 1 buff. If you land a critical hit, applies 1 extra strong debuff. |
Skill Command | Rainforce | Otherworldly Prince | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Star Stab | Rainforce | Otherworldly Prince | Physical Damage | 2 | 3 Rounds | 7 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. When attacking, teleports to the furthest point in the skill's casting radius. If this attack hits 2 or more enemies, this skill randomly swaps the positions of affected enemies. |
Onrush | Brenda | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
ATK Break | Brenda | Knight | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Armor Pierce | Brenda | Warrior | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Move Again | Brenda | Highlander | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
Sneak | Brenda | Raider | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
DEF Support | Brenda | Battle God | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Frontal Assault | Brenda | Battle God | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Strike | Brenda | Royal Knight | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
Ashglow Strike | Brenda | Royal Knight | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.1x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks. Damage increases by 20% (up to 60%) for each block moved before battle. Before battle, afflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 20% of healing instead. Lasts 1 turn. (This effect cannot be dispelled.) |
Tidal Surge | Virash | Starting skill | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Aqua Blast | Virash | Fighter | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
ATK Break | Virash | Sealord Gladiator | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Last Stand | Virash | Swordsman | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Backbreaker | Virash | Vanguard | Physical Damage | 1 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you. |
Skill Aid | Virash | Sealord Vindicator | Passive | 1 | — | — | — | [Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn. |
DEF Command | Virash | Sealord Vindicator | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Roar | Virash | Sword Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Precaution | Virash | Sword Master | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Wind Whisper | Clarett | Starting skill | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
First Aid | Clarett | Hawk Knight | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Ride the Wind | Clarett | Dragon Knight | Passive | 1 | — | — | — | [Passive] Physical damage increases by 5% for every 1 block moved before attacking. (Up to a max of 25%.) |
Roar | Clarett | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Blast | Clarett | Highlander | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Crush | Clarett | Dragon Master | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Lightning Flash | Clarett | Dragon Master | Physical Damage | 2 | 4 Rounds | 1 Block | Single | [Physical Damage] Attack a single enemy. Deals 1.6x damage. After annihilating the target, skill cooldown decreases by 3 turns. You can take action again, however suffer the Low Morale effect: Damage dealt -50%. Lasts 1 turn. |
Adversity | Clarett | Duelist | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Skill Command | Clarett | Duelist | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Cold Blood | Omega | Starting skill | Assist | 2 | 2 Rounds | Self | Single | [Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Deadly | Omega | Bandit | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Adversity | Omega | Sniper | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Knowing Strike | Omega | Raider | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 block moved before battle, SKILL +10%. (Max 30%) |
DEF Intimidate | Omega | Serpent Knight | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Precaution | Omega | Ranger | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Focused Snipe | Omega | Ranger | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has a debuff, ignore 20% of enemy's DEF before attacking, and after attacking reduce this skill's cooldown by 2 turns. |
Smoke | Omega | High Master | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Surprise Attack | Omega | High Master | Passive | 1 | — | — | — | [Passive] Before initiating battle, if your SKILL is 2 times as powerful as an opponent's, ignores Guard in this battle. If your SKILL is 3 times as powerful, you can directly deal damage to the hero. |
Whirlwind Staff | Estelle | Starting skill | Physical Damage | 1 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within 1-ring range. Gains [Steel Titan] for 2 turns. |
Steel Titan | Estelle | Bracer | Passive | 1 | — | — | — | [Passive] Increases all damage by 10% and adds 10% of ATK to DEF. |
Cheer | Estelle | Vanguard | Assist | 2 | 6 Rounds | Self | 6 Blocks | [Assist] Active skill. Increases the ATK, INT, DEF, MDEF, and SKILL of multiple units in range by 10.66%. Lasts for 6 turns. |
Skein Staff | Estelle | General | Physical Damage | 2 | 2 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in a line, dealing 0.4x AoE damage. Grants [Steel Titan] for 2 turns. |
Heavy Shield | Estelle | Divine Blossom | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Armor Pierce | Estelle | Divine Blossom | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Detect | Estelle | Waveform Master | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Phoenix Wave | Estelle | Waveform Master | Physical Damage | 2 | 5 Rounds | Self | 3 Blocks | [Physical Damage] Deals 0.35x AoE damage to all enemies within 3 blocks. In addition, before being cast, dispels all debuffs casted on you. After battle, restores 100% HP. Grants [Steel Titan] and immunity for 2 rounds. |
Double Tap | Joshua | Starting skill | Physical Damage | 1 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Has a 40% chance of carrying out 2 attacks. |
Ruthless | Joshua | Bandit | Passive | 2 | — | — | — | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn. |
Ninjutsu | Joshua | Executor | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Dark Demise | Joshua | Ninja | Physical Damage | 2 | 2 Rounds | 6 Blocks | Straight | [Physical Damage] Crit chance increased by 15%. Attacks all enemies in a line, dealing 0.35x AoE damage and dispelling 2 buffs. |
Starbright Sonata | Joshua | Black Fang | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Heroes of Time" allies in range and grants them the following effect: Increases AoE skill damage by 20%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Magic Eye | Joshua | Black Fang | Physical Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Crit chance increased by 10%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 1 random debuff. Super effective against Mages. |
Sneak | Joshua | Shadow | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Phantom Raid | Joshua | Shadow | Physical Damage | 2 | 5 Rounds | Self | 4 Blocks | [Physical Damage] Crit chance increased by 30%. Deals 0.3x AoE damage to all enemies within 4 blocks. Super effective against Mages. After battle, grants a chance to move another 3 blocks. |
Shadow Spear | Renne | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Holy units. |
Freeze Strike | Renne | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Calamity Throw | Renne | Archmage | Magic Damage | 2 | 3 Rounds | 7 Blocks | Straight | [Magic Damage] Attacks all enemies in a straight line, dealing 0.33x AoE damage. In addition, inflicts 2 random debuffs. |
Dark Matter | Renne | Tea Party Host | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. In addition, reduces enemy's healing effects by 100%. Lasts for 2 turns. (Cannot be dispelled.) |
Fireball | Renne | Wizard | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Decay | Renne | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
Wind Blade | Renne | Angel of Death | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Renne - Annihilation | Renne | Angel of Death | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has 3 or more debuff statuses, this attack reduces the enemy's MDEF by 100%, and the enemy cannot counter. |
Zero Storm | Leonhardt | Starting skill | Physical Damage | 1 | 3 Rounds | Self | 1-ring | [Physical Damage] Deals 0.25x AoE damage to all enemies within 1-ring range of yourself. In addition, reduces the cooldown of all skills by 1 turn. |
Air Slash | Leonhardt | Fighter | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Detect | Leonhardt | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Sun Slash | Leonhardt | Lieutenant | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Instant Transfer | Leonhardt | Bladelord | Assist | 1 | 3 Rounds | Self | Single | [Assist] Active skill. Teleports you to any block in range and grants you 1 Mobility. Damage taken by units is reduced by 30% and they gain the [Sword's Breath] buff: After initiating battle, deals 0.1x AoE damage to all enemies within 1-ring range. Last 1 turn. |
Ethereal Fire Machete | Leonhardt | Bladelord | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along a line, dealing 0.25x AoE damage. Has a 25% of stunning the enemy. Lasts for 1 turn. |
Deathmatch | Leonhardt | Asura | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Fusion - Dark Emperor Sword | Leonhardt | Asura | Physical Damage | 2 | 6 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within 2-ring range and dispels 2 buffs. At the same time, affected enemies cannot receive "Act Again" effects. Lasts for 3 turns. (Cannot be dispelled.) |
Aim | Olivier | Starting skill | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
Roaring Bomb | Olivier | Archer | Physical Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage and reduces their damage dealt by 20%. Lasts for 2 turns. |
Snipe | Olivier | Noble | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
ATK Support (L) | Olivier | Musician | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Boost | Olivier | Erebonian Prince | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Excitation | Olivier | Erebonian Prince | Assist | 2 | 3 Rounds | Self | 3 Blocks | [Assist] Active skill, heals the HP of multiple units within range by 30%, increases their Mobility by 1, and grants them the Regenerate buff. Lasts for 2 turns. |
DEF Break | Olivier | Bard | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Heartless Requiem | Olivier | Bard | Physical Damage | 2 | 5 Rounds | Self | 5 Blocks | [Physical Damage] Deals 0.35x AoE damage to all enemies within 5 blocks and reduces their crit rate by 30%. At the same time, affected enemies cannot receive "Act Again" buffs. Lasts for 2 turns. |
Heal | Klose | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Demonic Arts | Klose | Battle Angel | Assist | 1 | 4 Rounds | Self | Single | [Assist] Gains Demonic Arts: Magic damage dealt by the hero is considered physical damage. Increases INT by 10% of ATK. Lasts 4 turns. |
Discipline | Klose | Saintess | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Mass Heal | Klose | Liberl Princess | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Faith | Klose | Valkyrie | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Starglow | Klose | Valkyrie | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage and dispels 1 buff. |
Blizzard | Klose | Queen of Liberl | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Aurora Ring | Klose | Queen of Liberl | Assist | 2 | 4 Rounds | Self | 5 Blocks | [Assist] Active skill. Dispels up to 5 debuffs on multiple units within range and grants the following effect: Immune to fixed damage. After taking action, restores 50% HP for 2 turns. |
Wind Blade | Deedlit | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Gospel | Deedlit | Elf Master | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
Wind Cutter Dagger | Deedlit | Magic Swordsman | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.) Before battle, dispels 1 enemy buff and reduces their ATK & INT by 20% for 1 turn. |
MDEF Break | Deedlit | Elf Lord | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Last Stand | Deedlit | Elven Swordfighter | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Elven Aura | Deedlit | Elven Swordfighter | Magic Damage | 2 | 5 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.) Before battle, grants you [Elven Forest]: [Command] When all friendly units within 2 blocks move, all passable terrain is treated as Forest. Unit is not affected by terrain mobility penalties, and after taking action, restores 30%. Lasts 2 turns. |
Accelerated Aid | Deedlit | High Elf | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Sea of Miracles | Deedlit | High Elf | Assist | 2 | 4 Rounds | Self | 5 Blocks | [Assist] Active skill. Removes up to 2 debuffs from units within range and heals them for an amount equal to 2x the caster's INT. Reduces the cooldown of skills by 1 turn and increases damage dealt by 15% for 2 turns. |
Shadow Assault | Ashram | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, reduces enemy's ATK and INT by 20% for 2 turns. |
Blast | Ashram | Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Reinforcement | Ashram | Dragon Knight | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Smash | Ashram | Highlander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Dragon's Breath | Ashram | Dragon Master | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Counterstrike | Ashram | Dragon Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, grants the [Windride] effect for 2 turns. After eliminating a target, replaces this skill with [Decimate]. |
ATK Break | Ashram | Royal Knight | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Decimate | Ashram | Royal Knight | Physical Damage | 2 | — | 1 Block | Single | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. After triggering this effect, this skill is replaced with [Counterstrike]. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you gain [Realm of Darkness]: Reduces the ATK & DEF of all enemy units within 3 blocks by 10% and increases their chances of being critically hit by 10%. Lasts 2 turns. After use, replaces this skill with Counterstrike. |
Blade of Freedom | Parn | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn. |
Endure | Parn | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Roar | Parn | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Glory of the Faithful | Parn | Highlander | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active skill. Restores 50% of HP and grants you [Glory of the Faithful]: For every 1 block moved before battle, gain 5% to all stats, excluding HP, (up to 25%). Lasts 1 turn. Can act again with remaining Mobility, and you can only move in a straight line. (When triggering this skill, any buffs you have do not lose their turn count.) |
Sun Shade | Parn | Hero | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Iron Wall | Parn | Hero | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Ram | Parn | Strike Master | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Rout | Parn | Strike Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Riposte | Pirotess | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Smoke | Pirotess | Bandit | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
ATK Command | Pirotess | Sniper | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Plunder | Pirotess | Dark Elf | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
ATK Support | Pirotess | Ranger | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Cunning Snipe | Pirotess | Ranger | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Super effective against [Fliers]. Before battle, if your SKILL is higher than the enemy's, the enemy's Mobility is reduced by 2 after battle. Otherwise, the enemy's ATK & INT are reduced by 30%. Lasts 1 turn. (This effect cannot be dispelled.) |
Sly Stride | Pirotess | Nightmare Assassin | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Quick Step | Pirotess | Nightmare Assassin | Assist | 2 | 2 Rounds | Self | Single | [Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again. |
Deathmatch | Sakura Shinguji | Starting skill | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Roar | Sakura Shinguji | Fighter | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Smash | Sakura Shinguji | Koubu | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Ouka Houshin | Sakura Shinguji | Hokushin Itto Ryu | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns. |
Endure | Sakura Shinguji | Koubu - Kai | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Hyakka Ryoran | Sakura Shinguji | Koubu - Kai | Physical Damage | 2 | 5 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns. |
Sun Shade | Sakura Shinguji | Evilslayer | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Bloodbath | Sakura Shinguji | Evilslayer | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Adversity | Sumire Kanzaki | Starting skill | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Counterattack | Sumire Kanzaki | High Lord | Passive | 1 | — | — | — | [Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%. |
Strike | Sumire Kanzaki | Koubu | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack. |
Butterfly Dance | Sumire Kanzaki | Butterfly Dance | Physical Damage | 2 | 3 Rounds | Self | 1-ring | [Physical Damage] Attacks all enemies in 1-ring range, dealing 0.3x AoE damage and causing enemies to Bleed: "After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns." |
Precaution | Sumire Kanzaki | Koubu - Kai | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Phoenix Dance | Sumire Kanzaki | Koubu - Kai | Physical Damage | 2 | 5 Rounds | Self | 2-ring | [Physical Damage] Deals 0.35x AoE damage to all enemies within 2-ring range. Grants you [Nirvana] Hero blocks 1 fatal attack, and then restores 10% HP. This status can only trigger 1 revival and also activates Lance Phalanx: Increases DEF by 20%. Takes all physical attacks for allied units within 2 blocks. When attacked with a melee attack, always triggers [Barb] fixed damage after battle. Lasts 2 turns. |
Armor Pierce | Sumire Kanzaki | Phoenix Dance | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Iron Helmet | Sumire Kanzaki | Phoenix Dance | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Heal | Iris | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Shield | Iris | Sister | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Dolly | Iris | Noble Maiden | Assist | 2 | 3 Rounds | Self | Single | [Assist] Active skill. Teleports you to any block in range and grants the effect: After taking action, heals all friendly units within a 2-block radius for HP equal to 2x Iris' INT. Lasts 2 turns. |
Mass Resist | Iris | Koubu | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Mass Heal | Iris | Dream Kiss | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
MDEF Command | Iris | Dream Kiss | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Last Stand | Iris | Koubu - Kai | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Le Jardin d'Iris | Iris | Koubu - Kai | Assist | 2 | 5 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 ally to any 1 block within range. They do not suffer Mobility penalties from terrain, deal 20% increased damage, and take 20% reduced damage for 2 turns. |
Psychic Eruption | Yusuke Urameshi | Starting skill | Transform | 1 | 5 Rounds | Self | Self | [Passive] After taking damage, gain [Erupt]: Mobility increased by 1. When actively attacking, damage dealt is increased by 30%. Lasts 1 turn. [Transform] Active skill. Heals 30% of your unit's HP. Enters the [Majin] state: Directly gain the [Erupt] effect; After battle, restores HP equal to 30% of damage dealt by the unit. Lasts 3 turns. After this status ends, damage is reduced by 30% and Mobility is reduced by 1. Lasts 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against.) |
Spirit Gun | Yusuke Urameshi | Juvenile Delinquent | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) If in [Majin Form], this skill gains 1 range and deals an additional 30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns. |
Solidarity | Yusuke Urameshi | Spirit Psychic | Passive | 1 | — | — | — | [Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%. |
Hundred Strike Punch | Yusuke Urameshi | Hybrid Fiend | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.3x damage. All damage taken by this unit before battle is reduced by 20% for 1 turn. If in [Majin] state, this skill deals +30% damage, and damage taken is reduced by 20%. After successfully eliminating the target, its cooldown is reduced by 2 turns. |
Judgment | Yusuke Urameshi | Spirit Detective | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns. |
Bloodbath | Yusuke Urameshi | Spirit Detective | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Demon Domination | Yusuke Urameshi | Demon King | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. When used, all friendly "Heroes of Time" units within the span gain greatly increased offensive and defensive stats and the following effect: When using single-target skills, damage is increased by 15%. (This effect cannot stack with other Fusion Power skills) |
DEF Command | Yusuke Urameshi | Demon King | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Sword of the Darkness Flame | Hiei | Starting skill | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.2x damage that ignores Guard. Before battle, dispel 2 enemy buffs. Critical hits deal 1 instance of [Fixed Damage] to the enemy and yourself after battle (damage = Hero's ATK x2). Negative effects are ignored if you are under [Dark Dragon] effect. |
Sneak | Hiei | Demon Bandit | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
ATK Intimidate | Hiei | Glacier Child | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Fist of the Mortal Flame | Hiei | Flames of the Demon World | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hits inflict [Evil Fire] on the enemy after battle: All damage taken increased by 15%, and all healing received is converted into damage equal to 50% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled.) Cannot be affected by negative effects when in [Dark Dragon] status. |
Detect | Hiei | Jagan Master | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Dragon of the Darkness Flame | Hiei | Jagan Master | Physical Damage | 2 | 6 Rounds | Self | Single | [Physical Damage] Deals 0.3x AoE damage to all enemies within 4 blocks. (Cannot die when casting this skill.) After battle, gain [Dark Dragon]: Mobility increased by 1, Crit Damage increased by 20%, and you can act again after attacking (act again effect can only trigger once per turn). Lasts 3 turns. When this effect ends, you will be stunned for 1 turn. (All effects of this skill cannot be dispelled and cannot be immunized against.) |
Adversity | Hiei | Darkness Flame | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Back Stab | Hiei | Darkness Flame | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Wind Blade | Kurama | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Demonic Plant | Kurama | Demon Thief | Magic Damage | 2 | 6 Rounds | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.3x damage. Also applies [Demonic Seed]: After taking action for the turn, take fixed damage equal to 2x Kurama's INT. When attacked by the Demonic Plant skill, MDEF is reduced by 50%. When in [Yoko] form, this skill's range increases by 1 and soldiers can also attack the enemy. |
Fruits of Worlds Past | Kurama | Yoko Reincarnation | Transform | 1 | 6 Rounds | Self | Self | [Transform] Activates [Yoko] status: The ground you are on is treated as Grassland: Ignores melee damage penalty. When attacking, ignores 20% of enemy's MDEF. Lasts 2 turns. After this effect ends, unable to counterattack when attacked. Lasts 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against.) |
Resist | Kurama | Plant Manipulator | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Last Stand | Kurama | Power of the Past | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Acid Burns | Kurama | Power of the Past | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
ATK Support | Kurama | Thorns of the Magic Rose | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Rose Whip Thorn Wheel | Kurama | Thorns of the Magic Rose | Magic Damage | 2 | 6 Rounds | Self | 4 Blocks | [Magic Damage] Deals 0.2x AoE damage to all enemies within a 4-block radius and gain [Rose Whip Thorn Wheel]: After the enemy takes action, enemies within the 4-block radius of Kurama take fixed damage equal to 2x his INT. Lasts 2 turns. When in [Yoko] status, Rose Whip Thorn Wheel and this skill's span increase by 1. |
Finger Shot | Toguro Bros. | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) Inflicts a [Displacement] effect: Pushes the target back 2 blocks and reduces their ATK and SKILL by 20% for 2 turns. |
Blast | Toguro Bros. | Assassin Brother | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
DEF Intimidate | Toguro Bros. | 80% Power | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Ha! | Toguro Bros. | Fighting Stance - Shield | Passive | 1 | — | — | — | [Passive] 30% chance to reduce the enemy's range by 1 upon entering battle. ([Cooldown Trigger] This effect can only trigger again after 2 turns.) |
Boost | Toguro Bros. | 100% Power | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
120% | Toguro Bros. | 100% Power | Transform | 2 | 6 Rounds | Self | Single | [Transform] Active skill. Grants an additional 3 blocks of Mobility and an extra attack, while also activates the [120%] state: Increases all stats, excluding HP, by 20% (cannot stack with Fusion Power). For every 1 block moved before attacking, ATK increases by 5%. (Max 15%.) Grants 20% HP upon taking damage that would otherwise have been fatal. (Can trigger 1 time when this effect is active.) After attacking, can move 5 more blocks. Lasts 2 turns. After this effect ends, lose 90% of remaining HP. (All special effects of this skill cannot be dispelled and cannot be immunized against.) |
Onrush | Toguro Bros. | Fighting Stance - Sword | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Precaution | Toguro Bros. | Fighting Stance - Sword | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Guard | Kazuma Kuwabara | Starting skill | Active | 1 | 2 Rounds | Self | Single | [Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns. |
Deathmatch | Kazuma Kuwabara | Juvenile Delinquent | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Sword Dance | Kazuma Kuwabara | Spirit Swordsman | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Health First | Kazuma Kuwabara | Spirit Sword Wielder | Active | 2 | 2 Rounds | Self | Single | [Passive] Grants 10% HP upon taking damage that would otherwise have been fatal. Only triggers 1 time per battle. [Active] Takes all physical damage for allies within a 2-block radius and gain the [Healthy] effect: Your DEF is replaced by 0.6x your ATK. Lasts 2 turns. |
ATK Support (L) | Kazuma Kuwabara | Spirit Dueler | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Dimension Slice | Kazuma Kuwabara | Spirit Dueler | Physical Damage | 2 | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) Before battle, turns 2 enemy buffs into random debuffs. |
Endure | Kazuma Kuwabara | Spirit Gladiator | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Heavy Shield | Kazuma Kuwabara | Spirit Gladiator | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Savage Attack | Betty | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Counterattack | Betty | Fighter | Passive | 1 | — | — | — | [Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%. |
Iron Fist | Betty | Gladiator | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
Sword's Breath | Betty | Swordsman | Passive | 1 | — | — | — | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range. |
Skill Aid | Betty | Highlander | Passive | 1 | — | — | — | [Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn. |
Light Reflect | Betty | Consort | Passive | 1 | — | — | — | [Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%. |
Iron Helmet | Betty | Consort | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Solidarity | Betty | Sword Master | Passive | 1 | — | — | — | [Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%. |
Skill Intimidate | Betty | Sword Master | Passive | 2 | — | — | — | [Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn. |
Neutralizing Fire | Alustriel | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
Endure | Alustriel | Archer | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Natural Warding | Alustriel | Wolf Rider | Passive | 1 | — | — | — | [Passive] When on Forest, Mountain, and Grassland terrains, unit damage is not affected by melee penalty. When entering battle with a melee attack, damage taken is reduced by 20%. |
Skill Command | Alustriel | Sniper | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Onrush | Alustriel | Wolf Rider Commander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Roundabout | Alustriel | Wolf Rider Commander | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
ATK Support | Alustriel | Ranger | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Emerald Crusher | Alustriel | Ranger | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage, with a bonus against Fliers. Before battle, dispels a max of 3 debuffs. Gain 10% bonus damage for each 1 debuff dispelled, and after battle, apply the dispelled debuffs to the target. |
Discipline | Yulia | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
MDEF Break | Yulia | Holy Swordsman | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Tenacity | Yulia | Blade of Light | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Faith | Yulia | Langrisser Elf | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Consecration | Yulia | Blade of the Goddess | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Holy Justice | Yulia | Blade of the Goddess | Magic Damage | 2 | 5 Rounds | 1 Block | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, dispels 5 enemy buffs and renders them unable to act again and unable to receive buffs. Lasts 2 turns. Cannot be dispelled. |
Endure | Yulia | Langrisser Princess | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Godly Menace | Yulia | Langrisser Princess | Magic Damage | 2 | 5 Rounds | 1 Block | Single | [Magic Damage] Attacks an enemy unit, dealing 1.6x damage. Before battle, gain the effect: Before battle, deal fixed damage to the enemy equal to 2x your INT, and restore HP equal to 2x your INT. Lasts 2 turns. After battle, gain [Godly Menace] effect: All enemies within a 2-block span suffer -3 Mobility and are unable to Guard. Lasts 1 turn. |
Holy Guard | Emilia | Starting skill | Active | 2 | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
Fair Fight | Emilia | Holy Spear | Passive | 1 | — | — | — | [Passive] Before entering battle, if your Unit's HP is higher than 90%, and your DEF is higher than the enemy's, you will strike the enemy first. |
Holy Shield | Emilia | Holy Lancer | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
DEF Support (L) | Emilia | Paladin | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
MDEF Support | Emilia | Raider | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Iron Helmet | Emilia | Holy Spear Commander | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Broken Blade | Emilia | Holy Spear Commander | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns. |
Consecration | Emilia | Templar | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Justice | Emilia | Templar | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
Fireball | Young Jessica | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Strengthen | Young Jessica | Mage | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Mass Heal | Young Jessica | Bishop | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Cleanse | Young Jessica | Saint | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Mass Resist | Young Jessica | Archmage | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Divine Bestowment | Young Jessica | Martyr | Transform | 1 | 3 Rounds | Self | Self | [Transform] Active skill. Reduces the cooldowns of all of your skills by 3 turns. Enters the [Divine Bestowment] status: Mobility is reduced by 3. When using skills, unit range increases by 3. After taking action, heals self for 1.5x INT and dispels 1 debuff. When using this skill while Divine Bestowment is active, removes Divine Bestowment and allows you to act again. (Divine Bestowment cannot be dispelled and cannot be immunized against.) |
Breath of the Goddess | Young Jessica | Martyr | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage and dispels 1 buff. Deals additional damage to Demons. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff. |
DEF Support | Young Jessica | Wizard | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Meteor | Young Jessica | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Siphon | Knight of Mystery | Starting skill | Magic Damage | 2 | 2 Rounds | 1 Block | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt. |
Backtrack | Knight of Mystery | Arcane Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage is increased by 10%. After battle, you'll be able to move once more. You can only move the amount of blocks you moved before battle. [Cooldown Trigger] This move again effect can only trigger again after 2 turns. |
Forget | Knight of Mystery | Arcane Knight Captain | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Lightning Strike | Knight of Mystery | Unicorn Knight | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Shield | Knight of Mystery | Arcane Knight Commander | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Broken Spear | Knight of Mystery | Arcane Knight Commander | Magic Damage | 2 | 5 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.1x damage. Damage increases by 10% (up to 50%) for each block moved before battle. Inflicts a powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Holy Shield | Knight of Mystery | Unicorn Master | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
Thunderzone | Knight of Mystery | Unicorn Master | Magic Damage | 2 | 5 Rounds | Self | 3-ring range | [Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns. |
Dark Reaper | Aka | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Blood of the Shika | Aka | Shika Maidservant | Assist | 1 | 5 Rounds | Self | Single | [Assist] Active Skill. Your ATK or INT is increased by 50% (whichever is lower) for 3 turns. Can move an additional 2 blocks after use and attack again. |
Death Howl | Aka | Shika Animist | Assist | 2 | 3 Rounds | Wolf Soul | Single | [Assist] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and deals 0.2x physical AoE damage and 0.2x magic damage to enemies within 3 blocks while afflicting them with 2 random debuffs. |
Wild Power | Aka | Shika Battle Wizard | Active | 2 | 3 Rounds | Wolf Soul | Single | [Active] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and grants all friendly units within 3 blocks 2 Mobility as well as 30% ATK and INT for 2 turns. |
Resist | Aka | Shika Channeler | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Bestial Outbreak | Aka | Shika Channeler | Assist | 2 | 3 Rounds | 2 Blocks | Single | [Assist] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and teleports 1 ally to where the Wolf Soul was located. If this unit has already completed an action, it can move again. (Cannot be used on non-player controlled units). |
Iron Wall | Aka | Shika Saintess | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Javelin | Aka | Shika Saintess | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Plunder | Oliver | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Sneak | Oliver | Bandit | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Ninjutsu | Oliver | Raider | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Move Again | Oliver | Siege Knight | Passive | 1 | — | — | — | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking. |
First Aid | Oliver | High Master | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Riposte | Oliver | High Master | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Skill Intimidate | Oliver | Siege Master | Passive | 2 | — | — | — | [Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn. |
Knowing Strike | Oliver | Siege Master | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 block moved before battle, SKILL +10%. (Max 30%) |
Heal | Melania | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Shield | Melania | Sister | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Freeze Strike | Melania | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Cleanse | Melania | Priest | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Mass Resist | Melania | Wizard | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Blizzard | Melania | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Divine Appointment | Melania | Princess | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Increases a single unit's ATK, INT, and DEF by 20% for 2 turns and gains [Guard]: When friendly units within 2 blocks are physically attacked, enters the battle instead of them. Lasts 2 turns. Heals the caster for HP equal to 3 times their INT. |
Gospel | Melania | Princess | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
Triton | Ilucia | Starting skill | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF. [Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns. |
Enduring Journey | Ilucia | Sailor | Passive | 1 | — | — | — | [Passive] After taking action, if this unit has not dealt damage this turn, recovers 20% of HP and gains [Tidal Surge]: All terrain is treated as Water for 2 turns. |
Heavy Shield | Ilucia | Vanguard | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Chain Hook | Ilucia | Serpent Knight | Physical Damage | 2 | 3 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn. |
Tenacity | Ilucia | Royal Vanguard | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Skill Intimidate | Ilucia | Royal Vanguard | Passive | 2 | — | — | — | [Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn. |
Surf's Up | Ilucia | Serpent Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn. |
Ephemeral Illusion | Ilucia | Serpent Master | Physical Damage | 2 | 5 Rounds | Self | 3 Blocks | [Physical Damage] Deals 0.2x AoE damage to all enemies within 3 blocks and reduces their ranged soldier range by 1 for 2 turns. If enemies are in Water, they will be unable to use active skills for 2 turns. After battle, grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns. |
Spear Throw | Vincent | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.) |
Windride | Vincent | Steel Wing Fighter | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Ram | Vincent | Magic Crystal Vagrant | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Wind Whisper | Vincent | Steel Wing Warrior | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Emerald Explosion | Vincent | Wings of the Evil God | Physical Damage | 2 | 4 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x damage to enemies within 2-ring range of this unit. If an enemy has been killed during the current turn, Emerald Explosion's cooldown will be reduced by 2 turns and it will be cast again with 50% damage. (This effect can be triggered only once per turn.) |
Detect | Vincent | Wings of the Evil God | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
ATK Intimidate | Vincent | Emerald Commander | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Deathly Dive | Vincent | Emerald Commander | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. If the target unit's movement type is not [Flying], at the end of action, deals 0.15x AoE damage to all enemies within 2 blocks. |
Pyromancy | Clotaire | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
MDEF Break | Clotaire | Flame Apostle | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Immolation | Clotaire | Infernal Blademaster | Assist | 1 | 4 Rounds | Self | Single | [Assist] Grants this unit Immolation: After actively dealing damage, deals additional fixed damage 1 time equal to Clotaire's (INT+ATK) x1. Lasts 4 turns. Allows you to move an additional 2 blocks and act again. (After using this skill, and after taking action, any buffs you have do not lose their turn count.) |
Immolation Crystallization | Clotaire | Immolation Crystal Apostle | Assist | 1 | 4 Rounds | Self | Single | [Assist] Adds 15% of ATK to INT. Lasts 4 turns. Allows you to move an additional 2 blocks and act again. (After using this skill, and after taking action, any buffs you have do not lose their turn count.) |
Incinerating Slash | Clotaire | Infernal Blade Commander | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and dealing extra damage to Infantry. Inflicts Inflame on enemies: At the end of your next turn, take fixed damage equal to Clotaire's (ATK+INT) x1. Lasts 2 turns. (Cannot be dispelled.) |
Sword Dance | Clotaire | Infernal Blade Commander | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Searing Void | Clotaire | Immolation Crystal Marshal | Magic Damage | 2 | 5 Rounds | Self | 3-ring range | [Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Infantry]. Inflicts [Burn]: After taking action on your next turn, take fixed damage equal to the caster's INT x2. Lasts 2 turns. |
Meteor | Clotaire | Immolation Crystal Marshal | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Freeze Strike | Rozenciel | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
MDEF Break | Rozenciel | Arcanist | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Crystal Restoration | Rozenciel | Evangelist | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP equal to 3x the caster's INT to single unit within the span. Grants [Crystal Healing]: When attacked and taking damage, restores HP equal to Rozenciel's INT x1.5. Lasts 2 turns. |
DEF Support (L) | Rozenciel | Crystal Apostle | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Mass Crystal Healing | Rozenciel | Radiant Maiden | Heal | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP equal to 3x the caster's INT to multiple units within the span. Grants [Crystal Healing]: When attacked and taking damage, restores HP equal to Rozenciel's INT x1.5. Lasts 2 turns. |
Miracle | Rozenciel | Radiant Maiden | Assist | 2 | 4 Rounds | 3 Blocks | 4 Blocks | [Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT. |
Imperial Radiance | Rozenciel | Crystal Empress | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases offensive and defensive stats of all Empire's Honor allies within range. When initiating battle, damage increases by 12%, and before forced into battle, dispels 1 buff of the enemy. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Ice Dragon Breath | Rozenciel | Crystal Empress | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns. |
Onrush | Helena | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Petal Storm | Helena | Knight | Passive | 1 | — | — | — | [Passive] After taking action, deals 0.1x AoE damage to all enemies within a 1-ring range. Has a 25% chance to nullify equipment skills (excluding Max HP effects) for 2 turns. When the target is not a player hero, effect changes to reduce a random stat by 25%. Lasts 1 turn. |
Ram | Helena | Grand Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Rout | Helena | Highlander | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Blast | Helena | Strike Master | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Scintillating Strike | Helena | Strike Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] When attacking a single enemy, deals 1.6x damage. After battle, nullifies all enemy accessory skills. Lasts 2 turns. Cannot be dispelled. When the target is a non-player hero, the effect will instead increase damage taken by 30% for 2 turns. Cannot be dispelled. |
ATK Break | Helena | Royal Knight | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Chivalry | Helena | Royal Knight | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill. |
Lightning Strike | Sage of the Trees | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
DEF Support | Sage of the Trees | Mage | Passive | 1 | — | — | — | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Light Array | Sage of the Trees | Archmage | Magic Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.2x AoE damage. Also affects all blocks hit with the [Dazzling Light] effect for 2 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Plains move onto this block, When a single enemy unit moves to this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move onto this block, after attacking, they can move another 2 blocks. |
Cleanse | Sage of the Trees | Saint | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Divine Incarnation | Sage of the Trees | Wizard | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases offensive and defensive stats for all friendly Mythical Realm units within range. In addition, grants the buff: Ranged damage increased by 12%. After taking action, if you haven't dealt damage, 1 debuff is dispelled from you. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Thunder Dragon Breath | Sage of the Trees | Wizard | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns. |
Unflinching | Sage of the Trees | Great Sage | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Memories of War | Sage of the Trees | Great Sage | Passive | 2 | — | — | — | [Command] When all friendly Infantry, Lancer, and Cavalry units within 2 blocks initiate battle, their damage dealt is increased by 12% and their damage taken is reduced by 12%. |
Air Slash | Shilinka | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Ephemeral Flower | Shilinka | Fighter | Passive | 1 | — | — | — | [Passive] When equipped with melee soldiers, this unit's movement type is changed to [Flying]. After being forced into battle, the enemy deals fixed damage to itself equal to the enemy hero's (ATK+INT) x1 and heals Shilinka for the same amount. If Shilinka is in the [Slumber] status, this effect is doubled. |
Snipe | Shilinka | Avenger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Strengthen | Shilinka | Swordsman | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Deathmatch | Shilinka | Wings of Annihilation | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Fleeting Flash | Shilinka | Wings of Annihilation | Assist | 1 | 4 Rounds | Self | Single | [Passive] When equipped with ranged soldiers, unit's movement type is changed to [Flying]. [Assist] Active skill. Teleports you to any block in range, increases your Mobility by 2 and grants the [Deathblow] effect: Before initiating battle, if at least 1 enemy is within a 1-block range of the target, this attack directly attacks the enemy hero. Lasts 1 turn. |
DEF Break | Shilinka | Sword Saint | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Broken Dream | Shilinka | Sword Saint | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) If there are no friendly units within 3 blocks of you, this attack ignores Guard effects, and you can move another 2 blocks after defeating the enemy. |
Armor Pierce | Alpha | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Reinforcement | Alpha | High Lord | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Roar | Alpha | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Crystal Wrist | Alpha | Warrior | Active | 2 | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent friendly units. [Active] Guard span is increased to 2 blocks, and ATK & INT are increased by 20%. Also gains Reinforcement and Parry. Last 2 turns. |
Parry | Alpha | Sword Master | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF. |
Crystal Blade | Alpha | Sword Master | Active | 2 | — | — | — | [Active] Choose 1 skill to use: [Crystal Blade - Cover] Attacks a single enemy, dealing 1.5x battle damage. Gains [Amethyst Cover] before battle, then, after battle, restores HP equal to 30% of damage dealt. [Crystal Blade - Shield] Attacks a single enemy, dealing 1.5x battle damage. Gains [Amethyst Shield] before battle, then restores HP equal to 30% of damage dealt after battle. Using any of the above skills changes the cooldown of Crystal Blade to 2 turns. |
Crystal of Rebirth | Alpha | Amethyst Commander | Passive | 1 | — | — | — | [Passive] Takes all attacks for adjacent friendly units. When attacked and taking damage, restores HP equal to 1.5x ATK. |
Frontal Assault | Alpha | Amethyst Commander | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Freeze Strike | Mu | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Forest Teleport | Mu | Mage | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Activate to teleport 1 ally to any 1 block of [Forest] or [Grassland] terrain within range. (Cannot be used on non-player controlled units). |
Holy Word | Mu | Tree Talker | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Wind Blade | Mu | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Revitalizing Blessing | Mu | Forest Sage | Passive | 1 | — | — | — | [Passive] If unit is on [Forest] or [Grassland] terrain, damage taken is reduced by 20%. When using a skill, Unit Range +1. At the end of the turn, restores HP equal to 1.5x the caster's INT to all other allies within 2 blocks. |
Entangle | Mu | Forest Sage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage. If the affected enemy is on [Forest] or [Grassland] terrain, its Mobility -3 for 2 turns. Otherwise, Mobility -1. Lasts 2 turns. |
Tornado | Mu | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Nature's Blessing | Mu | Wizard | Assist | 1 | 2 Rounds | Self | Single | [Assist] Active skill. The terrain where any unit within 3 blocks is standing is regarded as [Grassland] for 1 turn. |
Onslaught | Epsilon | Starting skill | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Ignores Guard. Attacks an enemy unit, dealing 1.3x damage. Damage is reduced by 5% for every 1 block moved before battle (up to 20%). |
Air Slash | Epsilon | Wielder of Alhazard | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Savage Attack | Epsilon | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Accelerated Aid | Epsilon | Alhazard Vessel | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Shadow Stealth | Epsilon | Vindicator | Passive | 1 | — | — | — | [Passive] If there are no allies within 2 blocks and unit hasn't dealt any damage this turn, after taking action, unit gains Shadow Stealth for 1 turn. [Shadow Stealth]: When unit has 100% HP, cannot be targeted by enemy normal attacks and skills. ([Cooldown Trigger] This effect has a 1-turn cooldown.) |
Shadow Slash | Epsilon | Vindicator | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit hasn't moved before battle, this attack ignores Guard. Can move 2 blocks after killing the enemy. (Skill is not affected by melee damage penalty.) |
Supernova | Epsilon | Ultimate Vessel | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" allies within range, and grants the effect: Before entering battle, increases the enemy's chance to be critically hit and crit damage taken by 12%. If the enemy is eliminated, gains "Counterattack damage increased by 25%" for 1 turn. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills). |
Sun Slash | Epsilon | Ultimate Vessel | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Lightning Strike | Evil God Kreuger | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Forget | Evil God Kreuger | Evil Warlock | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Acid Burns | Evil God Kreuger | Conspirator Mage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
Dark Reaper | Evil God Kreuger | Evil Spirit | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Dark Ward | Evil God Kreuger | Dark Heart Mage | Assist | 1 | 4 Rounds | 3 Blocks | Single | [Assist] Activating grants the "Dark Wall" effect to a single unit: [Shield] can block damage equal to 20% of Max HP. Lasts 2 turns and cannot be dispelled. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs you have do not lose their turn count.) |
Black Hole | Evil God Kreuger | Dark Heart Mage | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Midnight Feast | Evil God Kreuger | Evil God | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 5 blocks and applies 1 random debuff. Increases damage dealt by all allies within range by 10%. When initiating battle, restores HP equal to 15% of damage dealt after battle. Lasts 2 turns. |
Dark Dragon Breath | Evil God Kreuger | Evil God | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
Heal | Sissi White | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Bounty | Sissi White | Scholar | Active | 1 | — | All | Single | [Active] Increases enemy's damage taken by 10%. Cannot be dispelled. Ignores immunity. Costs 2 War Coins. |
Mass Heal | Sissi White | Mage Warrior | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Holy Word | Sissi White | Summoner | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Precaution | Sissi White | Tactician | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Inspire | Sissi White | Tactician | Assist | 2 | — | Self | 3 Blocks | [Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 2x the caster's INT. Dispels 1 debuff, increases Mobility by 1, and grants immunity to Mobility reduction effects. Lasts 2 turns. Applies a buff to summoned units: Damage Dealt +20%. Lasts 2 turns. Costs 3 War Coins. |
Mass Attack | Sissi White | Hermit | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Dismiss | Sissi White | Hermit | Active | 2 | — | 4 Blocks | 1 Block | [Active] Dismisses all enemy unit soldiers. Ignores immunity. Costs 3 War Coins. |
Roar | Ares | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Sun Shade | Ares | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Resurging Gale | Ares | Dragon Knight | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Reinforcement | Ares | Swordsman | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Resist | Ares | Archmage | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Wind Whisper | Ares | Dragon Master | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Lightning | Ares | Dragon Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Transmigration | Ares | Emperor | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.) |
Noble Charge | Ares | Emperor | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring range (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns. |
Freeze Strike | Maiya | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
MDEF Break | Maiya | Mage | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Cleanse | Maiya | Saint | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Decay | Maiya | Housekeeper | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
Sneak | Maiya | Ninja | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Holy Shield | Maiya | Martyr | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
Holy Missile | Maiya | Martyr | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Ultimate Training Regimen | Maiya | Royal Maid | Passive | 1 | — | — | — | [Passive] When equipped with melee soldiers, soldier range increases by 1. When using Maid-type soldiers, gain immunity to fixed damage. |
Ice Dragon Breath | Maiya | Royal Maid | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns. |
Raging Thunder | Towa | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Tactical Guidance | Towa | Pegasus Knight | Active | 1 | 4 Rounds | 3 Blocks | Single | [Active] Copy up to 3 dispellable buffs from this unit to a friendly target unit. Lasts up to 2 turns. After use, gain an additional chance to move 2 blocks and act again. (After this skill is used, any buffs the unit has will not lose their turn count.) |
Blade of Freedom | Towa | Mysterious Traveler | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn. |
Skill Command | Towa | Pegasus Lord | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Gale | Towa | Dragon Knight | Passive | 1 | — | — | — | [Passive] After taking action, 20% chance to act again. |
Sword's Breath | Towa | Legendary Ronin | Passive | 1 | — | — | — | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range. |
Savage Attack | Towa | Legendary Ronin | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
ATK Support (L) | Towa | Pegasus Star Rider | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Supremacy Strike | Towa | Pegasus Star Rider | Physical Damage | 2 | 4 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. For every 1 buff the unit has, damage dealt increases by 2% (up to 10%). Before battle, if you are under the effect of a [Fusion Power], you attack first. In addition, if the enemy does not have a [Fusion Power], this attack also ignores Guard. |
Fireball | Light of Genesis | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Freeze Strike | Light of Genesis | Child of Light | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Lightning Strike | Light of Genesis | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Strengthen | Light of Genesis | Rippling Glow | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Holy Light | Light of Genesis | Saint | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. Heals the friendly unit with the lowest HP after battle. Amount healed is equal to caster's INT x2. |
Teleport | Light of Genesis | Light of Judgment | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
Meteor | Light of Genesis | Light of Judgment | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Holy Illumination | Light of Genesis | Martyr | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, affects the block hit and blocks in a 1-block range with the special [Holy Illumination] effect for 2 rounds: When enemy units move to this location, 1 buff is dispelled from them after taking action. |
Holy Dragon Breath | Light of Genesis | Martyr | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
Savage Attack | Mariel | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Boost | Mariel | Hierophant | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Mass Attack | Mariel | Saint | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
ATK Command | Mariel | Devotee | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Salvation | Mariel | Diviner | Heal | 1 | — | 1 Block | Single | [Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs. |
Consecration | Mariel | Arbiter | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
ATK Support (L) | Mariel | Arbiter | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Enduring Faith | Mariel | Anchoress | Assist | 1 | 3 Rounds | Self | Single | [Assist] Dispels up to 2 debuffs from you and recovers 30% of unit HP. Allows you to move an additional 2 blocks and act again. |
God King's Aegis | Mariel | Anchoress | Assist | 2 | 3 Rounds | 2 Blocks | 3 Blocks | [Assist] Active skill. Restores HP equal to 2.5x caster's ATK to multiple units within the span. Dispels 1 debuff and grants 2 random immunity effects. Lasts 2 turns. After losing the [Commandment] effect, skill becomes [God King's Wrath]: [Physical Damage] Attacks a single enemy, dealing 1.4x damage and inflicts a [Displacement] effect: Pushes the target back 2 blocks. Restores HP equal to 50% of damage after battle and can move another 2 blocks. |
Smash | Rozalia | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Blast | Rozalia | Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Sword of Protection | Rozalia | Silver Knight | Active | 1 | 3 Rounds | 3 Blocks | Single | [Active] Active skill. Applies [Sword of Protection] to the target terrain: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10% (when Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.) Lasts 3 turns. When Rozalia possesses [Faith], after using this skill, you can move an extra 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count. This terrain effect cannot be overridden by other terrain effects imposed by heroes other than Sword of Protection.) |
Chivalry | Rozalia | Highlander | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill. |
Boost | Rozalia | Swordsman | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Silver Spear | Rozalia | Silver Knight Commander | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) When in Sword of Protection's effect range, you can move another 3 blocks after battle. |
Sanctified Wrath | Rozalia | Silver Knight Commander | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.3x AoE damage once to all enemies within 2 blocks and dispels 2 buffs. When in Sword of Protection's effect range, you can move another 3 blocks after battle. |
Endure | Rozalia | Royal Knight | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Thousand Hooves | Rozalia | Royal Knight | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Fireball | Noemi | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
MDEF Intimidate | Noemi | Mage | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Freeze Strike | Noemi | Magic Tailor | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Cleanse | Noemi | Archmage | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Summon Arachnid | Noemi | Summoner | Summon | 2 | 5 Rounds | 3 Blocks | Single | [Summon] Summons 1 Spider Demon Elf. |
Magic Stitch | Noemi | Spellweaver | Passive | 1 | — | — | — | [Passive] After taking action, applies [Magic Mark] to 1 random enemy unit within the [Danger Zone]: Damage taken from Noemi is increased by 5%. Lasts 3 turns. Can stack up to 3 times. When initiating battle against enemies possessing a [Magic Mark], Noemi restores HP equal to 20% of damage dealt after battle and dispels 1 [Magic Mark] effect. |
Ice Lance | Noemi | Spellweaver | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Lancers]. After battle, affects blocks hit with the special [Frozen Realm] effect for 2 turns: When enemy units move to this location, applies Mobility-2 for 1 turn after tacking action. |
Accelerated Aid | Noemi | Wizard | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Pillar of Flame | Noemi | Wizard | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Infantry]. After battle, applies the special effect [Ember] to the block hit and blocks in a 1-block radius for 2 rounds: When enemy units move to this block, they take 15% of Max HP as fixed damage after taking action. |
Sword Dance | Autokrato IV | Starting skill | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Provoke | Autokrato IV | Fighter | Passive | 1 | — | — | — | [Passive] After dealing damage through an active attack, applies [Provoke] to the enemy. [Provoke]: After taking action, if the target hasn't moved, it takes fixed damage equal to 3x the caster's ATK. For every 1 block the target has moved, the damage multiplier decreases by 0.5. Lasts for 2 turns. Cannot be dispelled. |
Shield Bash | Autokrato IV | Gladiator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Hegemony | Autokrato IV | Swordsman | Passive | 2 | — | — | — | [Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn. |
Iron Fist | Autokrato IV | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
Parry | Autokrato IV | Royal General | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF. |
Exile | Autokrato IV | Royal General | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attack a single enemy, dealing 1.5x damage. If this attack is not Guarded against, inflicts a [Teleport] effect: Teleports the enemy backward along a straight line, up to 3 blocks. |
Usurp | Autokrato IV | Emperor | Physical Damage | 2 | 3 Rounds | 3 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.5x damage. After battle, drains up to 3 buffs from the enemy and inflicts a [Displacement] effect: Pushes the target back 3 blocks. (This skill is not affected by melee damage penalty.) |
Sword's Breath | Autokrato IV | Emperor | Passive | 1 | — | — | — | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range. |
Dark Reaper | Lucretia | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Freeze Strike | Lucretia | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Cleanse | Lucretia | Bishop | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Psychic Corruption | Lucretia | Summoner | Magic Damage | 2 | 3 Rounds | All | 4 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns. |
Shadow Coordination | Lucretia | Archmage | Passive | 1 | — | — | — | [Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%. |
Mass Attack | Lucretia | Grand Bishop | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Heaven's Sanction | Lucretia | Grand Bishop | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Chaotic Missile | Lucretia | Hermit | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff. |
Black Hole | Lucretia | Hermit | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Heal | Florentia | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Shield | Florentia | Scholar | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Endure | Florentia | General | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Mass Attack | Florentia | Mage Warrior | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Winning Strategy | Florentia | Archmage | Passive | 1 | — | — | — | [Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.) |
Iron Wall | Florentia | Tactician | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Strategic Regroup | Florentia | Tactician | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns. |
Mass Resist | Florentia | Imperial Chancellor | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Chaotic Incitement | Florentia | Imperial Chancellor | Magic Damage | 2 | 2 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.) |
Shadow Raid | Tsubame | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Back Stab | Tsubame | Bandit | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
DEF Intimidate | Tsubame | Swordsman | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Smoke | Tsubame | Ninja | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Snare | Tsubame | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Instant Flash | Tsubame | Shadow | Passive | 1 | — | — | — | [Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first. |
Shadow Steal | Tsubame | Shadow | Active | 2 | 2 Rounds | 7 Blocks | Straight | [Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation. |
Quick Step | Tsubame | Ranger | Assist | 2 | 2 Rounds | Self | Single | [Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again. |
Ninjutsu | Tsubame | Ranger | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Rout | Hilda | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Ram | Hilda | Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Lance Phalanx | Hilda | General | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
War Goddess | Hilda | Highlander | Passive | 1 | — | — | — | [Passive] When entering battle through a melee attack, ATK increases by 15%. Before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn. |
Broken Blade | Hilda | Swordsman | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns. |
Heavy Shield | Hilda | Grand Marshal | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Broken Arrow | Hilda | Grand Marshal | Passive | 1 | — | — | — | [Passive] When forced into battle through a ranged physical attack, ATK increases by 15%, damage taken is reduced by 10%, and can counterattack ranged physical attacks if the attacker is within 3 blocks. |
Light of Rebirth | Hilda | Royal Knight | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.) |
Dominating Formation | Hilda | Royal Knight | Physical Damage | 2 | 2 Rounds | 2 Blocks | Straight | [Passive] Takes all attacks for adjacent friendly units. [Physical Damage] Attack all enemies in 5 straight lines, dealing 0.1x AoE damage, increasing your Guard range to 2 blocks, and reducing your chance to be critically hit by 20%. Lasts 2 turns. Also affects all blocks hit with the special [Sinkhole] effect for 2 rounds: When enemy units move to this terrain, they cannot receive Act Again or Move Again effects. |
Smash | Werner Dime | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Ram | Werner Dime | Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Assault | Werner Dime | Mechanical Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Precaution | Werner Dime | Highlander | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Detect | Werner Dime | Swordsman | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Drift | Werner Dime | Mechanical Commander | Passive | 1 | — | — | — | [Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns. |
Quick Strike | Werner Dime | Mechanical Commander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard. |
Onrush | Werner Dime | Royal Knight | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%. |
Sprint | Werner Dime | Royal Knight | Assist | 2 | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns. |
Justice | Christiane | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
Holy Shield | Christiane | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
ATK Break | Christiane | Highlander | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Holy Guard | Christiane | Gladiator | Active | 2 | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns. |
Flower Formation | Christiane | General | Passive | 2 | — | — | — | [Passive] When there are 3 or more friendly units on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 10% less ranged damage and reducing their chance of taking critical damage by 20%. When there are 2 or more friendly female heroes on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 15% less magic damage. |
MDEF Command | Christiane | Royal Knight | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Floral Realm | Christiane | Royal Knight | Active | 1 | — | — | — | [Active] Select 1 skill to use. Floral Regalia: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Floral Regalia]: The next AoE damage taken is reduced by 35%. Cannot be dispelled. Full Bloom: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Full Bloom]: After taking action, if this unit did not deal damage, it deals 0.1x physical AoE damage to all enemies within a 1-ring range. Lasts 2 turns. Cannot be dispelled. Using any of the above skills changes the cooldown of Floral Realm to 1 turn. |
DEF Command | Christiane | Royal Guard | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Fallen Petals | Christiane | Royal Guard | Passive | 2 | — | — | — | [Passive] Loses 1 stack of Effulgence each time a unit dies. When melee attacked, takes 5% reduced damage and deals 10% increased damage. This effect is doubled if the target's HP is below 100%. |
Fireball | Licorice | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Mass Heal | Licorice | Apostle | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Demonic Advent | Licorice | Demon Oracle | Transform | 1 | 5 Rounds | Self | Self | [Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.) |
Retribution | Licorice | Dark Saint | Magic Damage | 2 | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs. |
Mass Resist | Licorice | Spiritbinder | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Force of Darkness | Licorice | Princess of Darkness | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills) |
Dark Dragon Breath | Licorice | Princess of Darkness | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
Holy Shield | Licorice | Fated Martyr | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
Mass Protect | Licorice | Fated Martyr | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Fireball | Patsyr | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Mind Bore | Patsyr | Shadow Demon | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns. |
Lightning Strike | Patsyr | Demonic Charmer | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
MDEF Intimidate | Patsyr | Moonshadow Apostle | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Lucid Dream | Patsyr | Moonshadow Seductress | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the target is a non-female hero, damage dealt is increased by 20% and ignores Guard. |
Dark Reaper | Patsyr | Dreamweaver | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Charm | Patsyr | Dreamweaver | Magic Damage | 2 | 3 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.1x magic damage to a single enemy on the battlefield. If the target is a non-female hero, it won't be able to take action next turn. After taking action, the target deals Fixed Damage to its allies within 1-ring range, equal to 25% of their remaining HP respectively. (This effect cannot be dispelled.) |
Kiss of the Succubus | Patsyr | Blood Mistress | Passive | 1 | — | — | — | [Passive] After entering battle against a non-female hero, restores HP equal to 30% of damage dealt in this battle. |
Forget | Patsyr | Blood Mistress | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Lightning | Renata | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Adversity | Renata | Dragonmaster | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Savage Attack | Renata | Warrior | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Flaying Wing | Renata | Dragon Hero | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.5x damage. If the target's movement type is [Flying], this unit's damage taken is decreased by 15% and damage dealt is increased by 15% before battle. |
First Aid | Renata | Swordsman | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
ATK Intimidate | Renata | Battle God | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Last Stand | Renata | Battle God | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Rage Scale | Renata | Dragoncaller | Passive | 1 | — | — | — | [Passive] When entering battle, 20% of physical damage taken is reflected. When reflecting damage, heals for a percentage of this unit's Max HP (equal to 1x the damage reflected) after battle. |
Empowering Dragon Seal | Renata | Dragoncaller | Physical Damage | 2 | 3 Rounds | 4 Blocks | 1 Block | [Physical Damage] Directly deals 0.2x damage to a single enemy unit on the battlefield and applies [Dragon Seal]: When attacked by Renata, you cannot be Guarded, damage taken is increased by 40% (cannot take effect at the same time as normal [Dragon Seal]) for 2 turns. You cannot trigger act again effects, passive skills are silenced, Mobility is reduced by 2, and you cannot Guard. Lasts 1 turn. |
Reset | Gustav | Starting skill | Assist | 1 | 1 Round | 2 Blocks | Single | [Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT. |
Thunder Storm | Gustav | Magic Realm Core | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Endure | Gustav | General | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Freeze Strike | Gustav | Arcana Device | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Lightning Strike | Gustav | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Summon Undead | Gustav | Ring of the Dead | Assist | 2 | 4 Rounds | 3 Blocks | Single | Summon 1 unit of Necromancers. |
Black Hole | Gustav | Ring of the Dead | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Mass Resist | Gustav | Wizard | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Time Ring Attack | Gustav | Wizard | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle. |
Magic Armor Substitute | Michelle | Starting skill | Active | 1 | 3 Rounds | 2 Blocks | Single | [Active] place a substitute of yourself at the target location for 2 turns. Can move an additional 2 blocks and attack again after use. The Substitute will use the skill at the same time when using linear AoE skills. The attacked enemy will receive Damage once only. (Only one substitute can exist at the same time. After using this skill, any buffs you have do not lose their turn count.) |
Armor Pierce | Michelle | Arcana Warrior | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Reinforcement | Michelle | Warrior | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Tenacity | Michelle | Magic Armor General | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Block | Michelle | Gladiator | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. |
Scorching Lance | Michelle | Magic Armor General - Alt | Physical Damage | 2 | 1 Round | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.27x AoE Damage. If 3 or more enemies are hit, the cooldown of this skill will be reduced by 1. |
Iron Helmet | Michelle | Magic Armor General - Alt | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Roar | Michelle | Vindicator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Chrono Stab | Michelle | Vindicator | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage and inflicting a [Displacement] effect: Pushes targets back 2 blocks. |
Lightning Strike | Altina | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Shield | Altina | Mage | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Cleanse | Altina | Archmage | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Sun God's Lance | Altina | Secret Agent | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns. |
Precaution | Altina | Wizard | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Mass Resist | Altina | Wizard | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Reinforcement | Altina | Imperial Emissary | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Blade of Divine Light | Altina | Imperial Emissary | Magic Damage | 2 | 4 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns. |
Sturmlanze | Arianrhod | Starting skill | Physical Damage | 1 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.25x AoE damage. When attacking, teleports to the furthest point in the skill's casting radius. |
Armor Pierce | Arianrhod | High Lord | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Hegemony | Arianrhod | Warrior | Passive | 2 | — | — | — | [Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn. |
Fair Fight | Arianrhod | Silver Awakener | Passive | 1 | — | — | — | [Passive] Before entering battle, if your Unit's HP is higher than 90%, and your DEF is higher than the enemy's, you will strike the enemy first. |
Total Destruction | Arianrhod | Lance Maiden | Physical Damage | 2 | 3 Rounds | 2 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.35x AoE damage and inflicts a [Displacement] effect: Pushes targets back 2 blocks. |
Adversity | Arianrhod | Lance Maiden | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Anglia Hammer | Arianrhod | Steel Maiden | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.35x AoE damage to all enemies within 2 blocks and reduces the damage they deal by 20%. Lasts 2 turns. |
Judgment | Arianrhod | Steel Maiden | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns. |
Autumn Leaf Cutter | Rean | Starting skill | Physical Damage | 1 | 3 Rounds | 3 Blocks | 2 Blocks | [Physical Damage] Attacks multiple enemy units within the span, dealing 0.1x AoE damage. When in [Ogre] status, this skill becomes Fatal Autumn Leaf Cutter, skill span increases by 1, damage coefficient increases to 0.15x, and it has a 50% chance to apply 1 random debuff to enemies. |
Roar | Rean | Fighter | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Arc Slash | Rean | Swordsman | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage and has a 50% chance to inflict 1 random debuff. When in [Ogre] status, this skill becomes Fatal Arc Slash, skill range increases by 1, damage coefficient increases to 0.3x, and the chance to apply debuffs increases to 100%. |
Flash | Rean | Ashen Awakener | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Light Reflect | Rean | Sword Saint | Passive | 1 | — | — | — | [Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%. |
Spirit Unification | Rean | Sword Saint | Transform | 1 | 10 Rounds | Self | Self | [Transform] Active skill. Reduces the cooldowns of all of your skills by 1 turn (including this skill). Enters [Ogre] status: Damage increased by 30%, damage taken reduced by 30%, Mobility increased by 1. After dealing damage to an enemy unit, afflicts them with 1 random debuff. Lasts 3 turns. If already in [Ogre] status, this effect prolongs [Ogre] status by 3 turns instead. After [Ogre] form ends, cannot use active skills for 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against. After using this skill, after taking action, any buffs you have do not lose their turn count.) |
Mind's Eye | Rean | Ashen Hero | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Gale EX | Rean | Ashen Hero | Physical Damage | 2 | 5 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.2x AoE damage and has a 50% chance to inflict 1 random debuff. When in [Ogre] status, this skill becomes Arcane Gale, skill span increases by 1, damage coefficient increases to 0.3x, and the chance to apply debuffs increases to 100%. |
Lightning Strike | Ainz Ooal Gown | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Body of Effulgent Beryl | Ainz Ooal Gown | Mage | Passive | 1 | — | — | — | [Passive] When forced into battle, has a 30% chance to trigger. Decreases enemy's damage by 90%. ([Cooldown Trigger] This effect can only trigger again after 2 turns.) |
Advanced Teleport | Ainz Ooal Gown | The Immortal | Assist | 1 | 3 Rounds | Self | Single | [Assist] Active skill. Instantly moves you to any block in range and reduces the damage you take by 20%. After taking action, your unit recovers 20% HP. Lasts 1 turn. |
Reality Slash | Ainz Ooal Gown | Wraith Lord | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage, with 15% increased Crit chance. Before entering battle, you will attack the enemy first. |
Fallen Down | Ainz Ooal Gown | Eclipse | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Deals 0.32x AoE damage to all enemies within a 5-block radius. Super effective against [Fliers]. The higher the target's Mobility, the more damage you'll deal. Every 1 Mobility increases damage by 5% (up to 25%). |
Dark Reaper | Ainz Ooal Gown | Eclipse | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
MDEF Support | Ainz Ooal Gown | Master of Death | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Black Hole | Ainz Ooal Gown | Master of Death | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Shield Bash | Albedo | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Block | Albedo | Shield Lord | Passive | 1 | — | — | — | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%. |
ATK Intimidate | Albedo | Unholy Knight | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Walls of Jericho | Albedo | Black Guard | Active | 2 | 2 Rounds | Self | Single | [Active] Active skill. Takes all attacks for friendly units within 2 blocks, increases DEF by 20%, and reduces chance to be critically hit by 20%. Lasts for 2 turns. |
Tenacity | Albedo | Dark Knight | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Impure Desire | Albedo | Dark Knight | Physical Damage | 2 | 4 Rounds | 1 Block | Single | [Passive] For every 1 debuff you are afflicted with, after taking action, [Impure Desire]'s cooldown is reduced by 2 turns. [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, replaces ATK with 1.6x DEF and dispels a max of 3 debuffs from you. For each 1 debuff dispelled, you gain 10% bonus damage, and after battle, all dispelled debuffs are placed on the enemy target. |
Battle Cry | Albedo | Overseer of the Guardians | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Black Guard Aegis | Albedo | Overseer of the Guardians | Passive | 1 | — | — | — | [Passive] When forced into battle, deals fixed damage to the enemy once after battle. (Damage dealt is equal to the hero's DEF x1.5.) |
Purifying Javelin | Shalltear | Starting skill | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. When you have melee soldiers, they will also attack. Before battle, dispels 2 buffs from the enemy. After battle, afflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 10% of healing instead. Lasts 1 turn. |
Accelerated Aid | Shalltear | Bloodline | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Skill Intimidate | Shalltear | Vampire | Passive | 2 | — | — | — | [Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn. |
Armor Pierce | Shalltear | Valkyrie | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
ATK Support (L) | Shalltear | True Vampire | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Blood Frenzy | Shalltear | True Vampire | Passive | 1 | — | — | — | [Passive] If you've made a total of 2 active attacks, after taking action, you can act again and gain [Frenzy]: All damage taken increased by 15%. Lasts 2 turns. (Cannot be dispelled. Ignores immunity.) After taking this action, the attack counter will be reset. |
Reinforcement | Shalltear | Cursed Knight | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Impure Shockwave Shield | Shalltear | Cursed Knight | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Damage increases by 15% (up to 45%) for each block moved before battle. Before entering battle, inflicts a powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. |
Air Slash | Wataru Ikusabe | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
ATK Break | Wataru Ikusabe | Fighter | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
ATK Command | Wataru Ikusabe | Swordsman | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Soaring Dragon Blade | Wataru Ikusabe | Ryujinmaru | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, dispels 3 buffs from enemy units. |
Here's Your Chance, Wataru! | Wataru Ikusabe | Hero | Active | 1 | 4 Rounds | 3 Blocks | Single | [Active] Active skill. Renders the target immobile and unable to Guard for 1 turn. After use, you can move another 2 blocks and perform another attack. (After using this skill, any buffs you have do not lose their turn count and cannot be dispelled if the target hero's current HP is higher than Wataru Ikusabe's.) |
Sword Soul | Wataru Ikusabe | Hero | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Flying Dragon Fist | Wataru Ikusabe | Ryuoumaru | Physical Damage | 2 | 3 Rounds | 3 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Your melee soldiers will also attack at the same time. Reduces the target's Mobility by 2 and renders them unable to guard. This effect lasts 2 turns. (This skill is not affected by melee damage reduction.) |
Phoenix Fang Blast | Wataru Ikusabe | Ryuoumaru | Active | 2 | 3 Rounds | 4 Blocks | Single | [Active] Active skill. Inflicts a [Displacement] effect: Pulls you to the target. After use, you can move another 3 blocks and perform another attack. (This displacement effect ignores immunity.) |
Shadow Raid | Himiko Shinobibe | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Sneak Attack | Himiko Shinobibe | Kunoichi | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Plunder | Himiko Shinobibe | Illustrious Ninja | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Riposte | Himiko Shinobibe | Genjinmaru | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Ninjutsu - Hot! Hot! Hot! | Himiko Shinobibe | Shinobibe Chief | Assist | 1 | 4 Rounds | Self | Single | [Assist] Active skill. Take 0.1x AoE damage and increases your Mobility by 2. You can pass through enemy units as you move. After taking action, applies the special effect [Embers] that lasts 1 turn to all the blocks you passed through this turn, dealing fixed damage equal to 15% of Max HP to enemy units that move onto it at the end of their action phase. This effect lasts 3 turns. |
Sealing Technique | Himiko Shinobibe | Shinobibe Chief | Physical Damage | 2 | 3 Rounds | 3 Blocks | 1 Block | [Physical Damage] Directly deals 0.3x AoE damage to a single enemy target on the battlefield and dispels 3 buffs. Renders the target unable to perform normal attacks and use active skills for 1 turn. (The effect cannot be dispelled.) |
Sneak | Himiko Shinobibe | Genoumaru | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Ninjutsu - Sacred Cow | Himiko Shinobibe | Genoumaru | Physical Damage | 2 | 2 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage and causing a [Displacement] effect: Knocks back all targets 3 blocks. |
Roar | Shibaraku Tsurugibe | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Iron Wall | Shibaraku Tsurugibe | Fighter | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Mind's Eye | Shibaraku Tsurugibe | Swordsman | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Armor Pierce | Shibaraku Tsurugibe | Senjinmaru | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Sun Slash | Shibaraku Tsurugibe | Sword Saint | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Help, Senjinmaru! | Shibaraku Tsurugibe | Sword Saint | Heal | 1 | 5 Rounds | Self | Single | [Heal] Active skill. Restores 70% Unit HP. Grants immunity and renders you unable to attack, move, Guard, use active skills, or be targeted by enemy normal attacks and skills for 1 turn. (Ignores immunity. Cannot be dispelled.) |
Battle Cry | Shibaraku Tsurugibe | Senoumaru | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Blade Assault | Shibaraku Tsurugibe | Senoumaru | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage and rendering the target unable to Guard for 2 turns. Damage increases by 15% (up to 75%) for each block moved before battle. |
Air Slash | Ryo Sanada | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
DEF Break | Ryo Sanada | Samurai | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Sun Slash | Ryo Sanada | Samurai of Wildfire | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Adversity | Ryo Sanada | Righteous Warrior | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
ATK Support (L) | Ryo Sanada | God of Wildfire | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Fury of Wildfire | Ryo Sanada | God of Wildfire | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before entering battle, dispels 2 buffs from the enemy. When bearing Arms of Wildfire, this skill will attack 2 times during this battle. |
Fiery Field | Ryo Sanada | Righteousness of Wildfire | Passive | 1 | — | — | — | [Passive] After taking action, if within the [Danger Zone], restores 10% HP for every 1 other ally on the battlefield. (Up to 40%) |
Fist of Wildfire | Ryo Sanada | Righteousness of Wildfire | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. When bearing Arms of Wildfire, stuns the enemy for 1 turn before battle. (Skill not affected by melee damage penalty.) |
Cleanse | Kayura | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Sneak | Kayura | Dynasty Maiden | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Magic Shine | Kayura | Dynastic Swordbearer | Magic Damage | 2 | 2 Rounds | 3 Blocks | Single | [Magic Damage] Ignores Guard and attacks a single enemy directly, dealing 1.4x damage. Before entering battle, Soldier Range +1. After taking action, if on defensive terrain, gain [Smoke]: Reduces damage taken by 30% for 1 turn. |
Faith | Kayura | Goddess | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Star Shine | Kayura | Star Duelist | Passive | 1 | — | — | — | [Passive] When initiating battle, teleports to the designated block within 3 blocks after battle. |
Star Sword | Kayura | Star Duelist | Magic Damage | 2 | 3 Rounds | 3 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, Soldier Range +1. After taking action, dispels 2 debuffs from all allies within 2 blocks, and restores HP equal to 1.5x the caster's INT. |
Gospel | Kayura | Scion of the Ancients | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns. |
Redemption | Kayura | Scion of the Ancients | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other friendly units equal to your INT x2. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Snipe | Toma Hashiba | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Roundabout | Toma Hashiba | Bowman | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Snare | Toma Hashiba | Sky Bowman | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Reinforcement | Toma Hashiba | Cunning Thief | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Skybreaker | Toma Hashiba | God of Strata | Passive | 1 | — | — | — | [Passive] Before battle, if the target's Mobility is 4 or higher, the target suffers Mobility -2, and cannot Guard. Lasts for 1 turn. |
Heaven's Shockwave | Toma Hashiba | God of Strata | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Extra effective against Fliers. Before battle, dispels 2 buffs from the target. When in the "Arms of Strata" status, after battle, deals fixed damage equal to 1x hero's ATK 1 time. |
Endure | Toma Hashiba | Wisdom of Strata | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Skill Command | Toma Hashiba | Wisdom of Strata | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Air Slash | Gintoki Sakata | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Crush | Gintoki Sakata | Samurai | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Scooter Dash! | Gintoki Sakata | Soul of the Samurai | Physical Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.4x AoE damage and nullifying their weapon skills (excluding Max HP effects) for 2 turns. If the target is not a player's hero, this effect instead reduces ATK & INT by 25%. Deals 20% (up to 60%) reduced damage to each enemy hit in succession, and inflicts a [Displacement] effect that repels all targets 3 blocks. |
Sugar Intake | Gintoki Sakata | Swordsman | Assist | 1 | 3 Rounds | Self | Single | [Assist] Recovers 50% HP and gains 1 stack of [Sugar] for 6 turns. Stackable. Can move an additional 3 blocks and attack again after use. Upon reaching 2 stacks of [Sugar], gets [Sugar Coma]: Hero Mobility -1, and damage dealt is reduced by 15%. (The turn count of any current buffs will not be decreased after using the skill. [Sugar] and [Sugar Coma] cannot be dispelled and ignore immunity. [Sugar Coma] does not take effect while in [Shiroyasha] state). |
Guardian Oath | Gintoki Sakata | Leader of Odd Jobs | Assist | 1 | 15 turns | 3 Blocks | Single | [Assist] Applies [Guardian Oath] to a non-summoned friendly unit. If that unit is within 3 blocks, and is under physical attack, enters the battle instead of it. If it takes deadly damage while Guarding, the hero does not die, and instead recovers 50% of Max HP. This effect can only trigger once per battle. ([Guardian Oath] cannot be dispelled and ignores immunity. When a friendly unit with [Guardian Oath] dies, Gintoki Sakata permanently enters the [Shiroyasha] state.) |
Sword Soul | Gintoki Sakata | Leader of Odd Jobs | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Flash | Gintoki Sakata | Sword Saint | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
ATK Command | Gintoki Sakata | Sword Saint | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Armor Pierce | Kagura | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
ATK Break | Kagura | Mercenary | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Umbrella Gun | Kagura | Star Ocean Hunter | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If attacking an adjacent enemy, applies a [Displacement] effect after battle that pushes the target back 2 blocks. When equipped with melee soldiers, the soldiers will attack too. If the unit has less than 3 stacks of [Hungry], they attack before the enemy this time. (This skill is not affected by melee damage reduction.) |
Gorge | Kagura | Grand Knight | Assist | 1 | 3 Rounds | Self | Single | [Assist] When used, dispels 2 debuffs and removes 5 stacks of [Hungry] from oneself, then restores 80% HP for this unit (talents that grant [Hungry] will not be triggered on the turn that this skill is used). |
Endure | Kagura | Star Ocean Heroine | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Frontal Assault | Kagura | Star Ocean Heroine | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
ATK Support | Kagura | Strike Master | Passive | 1 | — | — | — | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn. |
Punch and Kick | Kagura | Strike Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, nullifies the enemy armor skills (excluding Max HP effects) for 2 turns. When the target is not a player's hero, the effect will instead reduce DEF by 25%. If this unit has less than 3 stacks of [Hungry], the enemy is also stunned for 1 turn. After battle, reduces the enemy's healing effects received by 50% for 2 turns. Cannot be dispelled. |
Roar | Shinpachi Shimura | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Boost | Shinpachi Shimura | Samurai | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Iron Fist | Shinpachi Shimura | Swordsman | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
First Aid | Shinpachi Shimura | Captain of the Guard | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Run, Run, Run! | Shinpachi Shimura | Sword Saint | Passive | 1 | — | — | — | [Passive] When initiating battle, damage taken is reduced by 20%. If no enemy is killed, after battle, inflicts [Displacement] effect: moving 3 blocks away from the enemy. (This displacement effect ignores immunity.) |
Sun Slash | Shinpachi Shimura | Sword Saint | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Consecration | Shinpachi Shimura | Bespectacled Master | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Shinpachi's Presence | Shinpachi Shimura | Bespectacled Master | Heal | 2 | 3 Rounds | Self | Single | [Passive] Before being forced into battle, has a 20% chance to render both sides unable to attack. ([Cooldown Trigger] This effect can only trigger once per turn.) [Heal] Restores 100% of the unit's HP and makes them unable to be targeted by enemy normal attacks and skills for 1 turn. (Cannot be dispelled.) |
Disarm | Selvaria | Starting skill | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage in battle, reduces the range of the enemy by 1 for 1 turn. Cannot be dispelled. |
Sneak | Selvaria | Reserve Officer | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Air Slash | Selvaria | Commander | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Snipe | Selvaria | Azure Witch | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Order of the Guardian | Selvaria | Triumviri | Active | 2 | — | — | — | [Active] Choose 1 skill to use: Full Assault: [Assist] Use to increase the ATK & INT of all allied units within range by 20%. Lasts 2 turns. Full Defense: [Assist] Use to increase the DEF by 20% and MDEF by 30% of all allied units within range. Lasts 2 turns. Full Force Smash: [Assist] Use to increase the crit chance of all friendly units within range by 20%. Lasts 2 turns. Using any of the above skills changes the cooldown of Order of the Guardian to 2 turns. |
Detect | Selvaria | Triumviri | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Snare | Selvaria | Supreme Azure Witch | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Ambush | Selvaria | Supreme Azure Witch | Passive | 1 | — | — | — | [Passive] When on defensive terrain, crit chance increases by 15%, fixed damage dealt increases by 30%, and healing effects received increase by 30%. |
Gunfire Barrage | Alicia | Starting skill | Physical Damage | 2 | — | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing critical chance by 20%. Gunfire Barrage can be used 3 times in succession. After 3 times, it is swapped for [Reload]. Reload: [Active] Restores 50% of the unit's HP and replenishes Gunfire Barrage's use count. After use, the skill is swapped for [Gunfire Barrage]. |
DEF Break | Alicia | New Militia | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Sneak | Alicia | Scout | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Adversity | Alicia | Shocktrooper | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Grenade Blast | Alicia | Scout Elite | Physical Damage | 2 | 1 Round | 3 Blocks | 2 Blocks | [Physical Damage] Attacks multiple enemies in the area, dealing 0.3x AoE damage and applying the [Displaced] effect: All enemies within 1 block of the target are randomly repelled either 1 or 2 blocks. (Can be used: 3 times) |
Accelerated Aid | Alicia | Scout Elite | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Righteous March | Alicia | Trooper Elite | Assist | 1 | 1 Round | Self | Single | [Assist] After use, dispels 1 debuff from the unit and restores 50% of HP, allows the unit to move an additional 2 blocks and attack again. (After using this skill, any buffs that you have do not lose their turn count. Can be used: 3 times) |
ATK Support (L) | Alicia | Trooper Elite | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Frontline Rescue | Isara | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns. |
Snare | Isara | New Militia | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
ATK Break | Isara | Engineer | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Ram | Isara | Tank Soldier | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Mass Protect | Isara | Engineer Elite | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Heavy Artillery Long Shot | Isara | Engineer Elite | Physical Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns. |
DEF Command | Isara | Elite Tank Soldier | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Lance Phalanx | Isara | Elite Tank Soldier | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Siphon | King of the Red Moon | Starting skill | Magic Damage | 2 | 2 Rounds | 1 Block | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt. |
Detect | King of the Red Moon | Otherworldly Descendant | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Decay | King of the Red Moon | Otherworldly Swordsman | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
Retribution | King of the Red Moon | Bloodcrystal Successor | Magic Damage | 2 | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs. |
Bloodcrystal Blessing | King of the Red Moon | Otherworldly Avenger | Passive | 1 | — | — | — | [Passive] Blocks fatal damage once and restores 20% HP. After triggering this effect, actively dealing damage to the enemy grants 1 stack of [Bloodcrystal Power]: "Damage Taken -2%". Can be stacked up to 5 times. When you have 5 stacks of [Bloodcrystal Power], after taking action, lose all [Bloodcrystal Power] stacks and regain the block fatal damage 1 time effect. ([Bloodcrystal Power] cannot be dispelled and ignores immunity.) |
Black Hole | King of the Red Moon | Otherworldly Avenger | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Strengthen | King of the Red Moon | Bloodcrystal Master | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Starfall | King of the Red Moon | Bloodcrystal Master | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Summons 4 meteors to attack random enemies within the area, each meteor dealing 0.3x AoE damage. Each enemy can take meteor damage up to 2 times, and the damage is reduced by 50% on the second hit. For every 1 enemy hit, this skill's cooldown is reduced by 1 turn. |
Neutralizing Fire | Suzette | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
Rapid Reloading | Suzette | Gunslinger | Assist | 1 | — | Self | Single | [Assist] Reduces the cooldown of all skills by 4 and increases crit chance by 30% for 2 turns. |
Riposte | Suzette | Raider | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Aerial Bombardment | Suzette | Gunslinger Captain | Active | 2 | 5 Rounds | 1 Block | Single | [Active] Choose a friendly unit and launch them to the target location, then deal 0.2x physical AoE damage to enemies in a 3 block area. |
Thousand Arrows | Suzette | Sniper | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Detect | Suzette | High Master | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Ruthless | Suzette | High Master | Passive | 2 | — | — | — | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn. |
Skill Intimidate | Suzette | Gunslinger Chieftain | Passive | 2 | — | — | — | [Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn. |
Ranged Snipe | Suzette | Gunslinger Chieftain | Physical Damage | 2 | 4 Rounds | 7 Blocks | Straight | [Physical Damage] Attacks multiple enemies in a straight line, dealing 0.25x AoE damage. If 2 enemies are hit, damage dealt to the farthest enemy is increased by 50%. If 3 or more enemies are hit, damage dealt to the farthest enemy is increased by 100%. |
Demolish | The Transcender | Starting skill | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Last Stand | The Transcender | The Transcender | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Strengthen | The Transcender | Destroyer | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Holy Missile | The Transcender | Creator | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Dignified Light | The Transcender | World Destroyer | Magic Damage | 1 | 2 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.35x AoE damage. Reduces the enemy's damage dealt by 10% for 2 turns. |
Dark Dragon Breath | The Transcender | World Destroyer | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
Soul Judgment | The Transcender | Soul Adventist | Magic Damage | 1 | 3 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.25x AoE damage. Also inflicts Displace: Pulls all targets in 2 blocks, reduces their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Disintegrate | The Transcender | Soul Adventist | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Deals 0.45x AoE damage to all enemies within 5 blocks and reduces the ATK and INT of enemies by 25%. Also reduces the DEF or MDEF of enemies (whichever is highest) by 25%. Lasts 2 turns. |
Sun Slash | Werner | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Sun Shade | Werner | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Sneak Attack | Werner | Raiding Ranger | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Savage Attack | Werner | Swordsman | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn. |
Double-bladed Strike | Werner | Assault General | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x battle damage. 40% chance of attacking twice. If in [Strike Stance], this chance becomes 100% and your first hit before the enemy. |
Skill Command | Werner | Assault General | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Warfare Tactics | Werner | Hero | Passive | 1 | — | — | — | [Passive] When this unit is on defensive terrain, after entering battle, deals fixed damage to the enemy equal to 1x ATK and restores 20% of HP after battle. After attacking and entering battle, can move 3 additional blocks. |
Blade of Freedom | Werner | Hero | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn. |
Wind Blade | Mariandel | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Thorny Touch | Mariandel | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, the enemy gains [Thorny Touch]: After taking action, if situated in Forest or Grassland, the unit takes fixed damage equal to 2x the caster's INT. Lasts 1 turn. Cannot be dispelled. Increases duration by 1 turn for every 1 [Mana Energy] (up to 2 turns). |
MDEF Intimidate | Mariandel | Mana Warlock | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Gift of the Wind | Mariandel | Natural Communicator | Heal | 1 | 1 Round | 3 Blocks | Single | [Heal] Upon use, restores the HP for a single unit by an amount equal to 5x the caster's INT and applies 2 random immunity effects for 1 turn. Dispels 1 debuff and applies 1 buff for every 1 [Mana Energy]. |
Rocky Restraint | Mariandel | Mana Sensei | Magic Damage | 2 | 2 Rounds | 2 Blocks | 1 Block | [Magic Damage] Deals 0.25x AoE damage to an enemy and renders them immobilized and unable to Guard for 1 turn. This effect cannot be dispelled when cast on enemies situated on Mountains or Ramparts. After this attack, 1 of the enemy's buffs are transformed into a random debuff effect for every 1 [Mana Energy] possessed by the caster (up to 3). |
White Dragon Breath | Mariandel | Mana Sensei | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Deals additional damage to Fliers. In addition, decreases enemy's ATK & INT by 20%. Lasts 2 turns. |
Aqua Purification | Mariandel | Prime Invoker | Magic Damage | 2 | 3 Rounds | Self | 4 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks, and dispels 2 buffs from enemies in Water. At the same time, restores HP equal to 0.5x the caster's INT and dispels 1 debuff to all allies in an area for every 1 stack of [Mana Energy] possessed by the caster. |
Holy Dragon Breath | Mariandel | Prime Invoker | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
Air Slash | Wehttam | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Crush | Wehttam | Child of Darkness | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Lightning | Wehttam | Evil Dragon Envoy | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
ATK Command | Wehttam | Shadow of Chaos | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Windride | Wehttam | Winged General | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
The Demon Dragon's Grievance | Wehttam | Winged General | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.33x AoE damage to all enemies within 2 blocks and renders them unable to receive healing or Guard for 2 turns. Can move another 3 blocks after attacking. |
Shadow Step | Wehttam | Envoy of Chaos | Active | 1 | 4 Rounds | All | Single | [Active] Upon use, choose an enemy with HP less than 100% and teleport next to them. If either "Shadow of Alhazard" is within 3 blocks or an enemy unit with [Despair] is within 1 block, this character can act again. (After using this skill, any buffs you have do not lose their turn count after taking action.) |
Annihilation | Wehttam | Envoy of Chaos | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also, all healing received by the target is turned into damage equal to 50% of the healing amount. Lasts 2 turns. Cannot be dispelled. |
Natural Covenant | Lisa | Starting skill | Active | 1 | 5 Rounds | Self | Single | [Active] the Natural Covenant Form obtains all forms of Talent effects which lasts for 2 turns (cannot be dispelled and ignores immunity). Can move an additional 2 blocks and attack again after using. When in the Natural Covenant form, you cannot choose a talent form. After the Natural Covenant ends, you can choose a talent form at the end of the next turn. (After using this skill, the number of Buffs will not be reduced at the end of the action.) |
Riposte | Lisa | Wanderer | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Sneak Attack | Lisa | Lone Hunter | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Thousand Arrows | Lisa | Sniper | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Salvation | Lisa | Lone Ranger | Heal | 1 | — | 1 Block | Single | [Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs. |
Plunder | Lisa | Lone Ranger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
First Aid | Lisa | Ranger | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
ATK Support (L) | Lisa | Ranger | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Heal | Elma | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Light Recall | Elma | Sister | Assist | 1 | 2 Rounds | 7 Blocks | Single | [Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT. [Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT. |
Holy Word | Elma | Saint | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Mass Heal | Elma | Bishop | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Discipline | Elma | Glorious Swordsman | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Meditation | Elma | Martyr | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
Light Mirror | Elma | Martyr | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns. |
Holy Dragon Breath | Elma | Oracle | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
MDEF Command | Elma | Oracle | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Lightning Strike | Kertesz | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Mimic | Kertesz | Mage | Assist | 1 | 3 Rounds | All | Single | [Assist] Select a friendly unit and your class type will become theirs for 2 turns. After using this skill, you can move an additional 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count.) |
Decay | Kertesz | Dark Painter | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
MDEF Break | Kertesz | Archmage | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Reinforcement | Kertesz | General | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Seal | Kertesz | Oblivion Demonlord | Passive | 1 | — | — | — | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns. |
Soul Scream | Kertesz | Oblivion Demonlord | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. When attacking an enemy with [Soul Seal], ignores 15% of their MDEF. Restores HP equal to 50% of damage dealt after battle. If this skill kills a non-summoned enemy with [Soul Seal], summons 1 Painting Puppet of that hero in the location where they died. |
Thunder Storm | Kertesz | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Soul Sketch | Kertesz | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.35x AoE damage to all enemies in the span and inflicts 1 random debuff. Also applies [Soul Seal] to non-summoned enemies. Lasts 2 turns. Also steals 1 random buff. ([Soul Seal] cannot be dispelled and ignores immunity.) |
Sun Slash | Emperor Lovina | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Unflinching | Emperor Lovina | Fighter | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Sword Dance | Emperor Lovina | Swordsman | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Ranger Tactics | Emperor Lovina | Knight of Conquest | Passive | 1 | — | — | — | [Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn. |
Flying Slash | Emperor Lovina | Emperor | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.) |
Sword Soul | Emperor Lovina | Emperor | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Ark Oath | Emperor Lovina | Knight Lord of Conquest | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.) |
Blast | Emperor Lovina | Knight Lord of Conquest | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Freeze Strike | Saintess of the Ark | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Light Convergence | Saintess of the Ark | Mage | Transform | 1 | 6 Rounds | Self | Single | [Transform] Use to enter [Hex] state: "Damage is increased by 20%, and Mobility +1. After dealing damage to an enemy, inflicts 2 random debuffs." Lasts 3 turns. When there is 1 turn remaining on Hex, the hero becomes uncontrollable, stands in place, and takes 80% reduced damage. It cannot move, be displaced, or be teleported. After taking action, 0.4x magic damage is dealt to all units in 4 straight lines adjacent to the hero, and targets are afflicted with 3 random debuffs. When Hex state ends, the unit recovers 100% of HP and all skill cooldowns are reduced by 3. ([Hex] cannot be dispelled and ignores immunity. After using this skill, any buff turn durations do not decrease after taking action.) |
Dark Reaper | Saintess of the Ark | Archmage | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Sleep | Saintess of the Ark | Mistress of Darkness | Magic Damage | 2 | 3 Rounds | 2 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.) |
Forget | Saintess of the Ark | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns. |
Acid Burns | Saintess of the Ark | Wizard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
Cryptic Light | Saintess of the Ark | Messenger of Light | Magic Damage | 2 | 4 Rounds | 7 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Afflicts enemies with 1 random debuff and renders them unable to act again for 2 turns. |
Black Hole | Saintess of the Ark | Messenger of Light | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Gravity Repulse | Archon of the Moon | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.4x damage. For every 1 block moved before battle, damage dealt increases by 5% (up to 15%). If this attack is not guarded against, then it also applies the [Displaced] effect: pushes the target back 2 blocks. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.) |
Backbreaker | Archon of the Moon | Civil Affairs Officer | Physical Damage | 1 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you. |
Sun Slash | Archon of the Moon | Sealord Gladiator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Tidal Surge | Archon of the Moon | Administrative Officer | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Heart of the Twin Moons | Archon of the Moon | Sealord Vindicator | Passive | 1 | — | — | — | [Passive] Blocks one instance of fatal damage and restores HP by 10% (60% if in water). Can only trigger once per battle. |
Aqua Blast | Archon of the Moon | Sealord Vindicator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
DEF Break | Archon of the Moon | Archon | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
DEF Command | Archon of the Moon | Archon | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Commander's Ferocity | Ironblood Commander | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. If this unit has [Power Attack], then it ignores 30% of the enemy's DEF & MDEF in battle. If this unit has [Endure], then after battle, it restores HP for all allies by an amount equal to 2x the unit's INT and reduces the cooldown of this skill by 1. (This skill is not affected by melee damage penalty.) |
MDEF Break | Ironblood Commander | Sword Warlock | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Tenacity | Ironblood Commander | Magic Swordsman | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Discipline | Ironblood Commander | Ark Chancellor | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Scarlet Awakening | Ironblood Commander | Magic Sword Master | Active | 1 | 4 Rounds | Self | Single | [Active] Use to gain [Command]: Allied units within a 3-block range have a 20% reduced chance of receiving a critical hit and take 35% reduced fixed damage for 2 turns. Can move an additional 3 blocks and attack again after using. (After using this skill, any buffs that you have do not lose their turn count.) |
DEF Support (L) | Ironblood Commander | Magic Sword Master | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Mass Attack | Ironblood Commander | Ark Commander | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Consecration | Ironblood Commander | Ark Commander | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Qigong Wave | Azusa | Starting skill | Magic Damage | 1 | 1 Round | 1 Block | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. Extra effective against Demons. All soldier physical damage dealt is considered magic damage. |
Faith | Azusa | Seeker of the Way | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Shield | Azusa | Spirit Sect Elder | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Ram | Azusa | Spirit-evoking Fighter | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Discipline | Azusa | Ancestral Chief | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Soul-calling Strike | Azusa | Ancestral Chief | Active | 2 | — | — | — | [Active] Choose 1 skill to use: Soul-calling Strike - Hard: [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage in battle, their DEF is reduced by 20%. Lasts 1 turns. Soul-calling Strike - Soft: [Magic Damage] Attacks a single enemy, dealing 1.5x damage. All soldier physical damage dealt is considered magic damage. After dealing damage in battle, their MDEF is reduced by 20%. Lasts 1 turns. When using the aforementioned skills, when equipped with melee soldiers, the soldiers will attack too. (Not affected by melee damage penalty.) After using the skill, the cooldown on Soul-calling Strike is changed to 1 turn. |
Holy Shield | Azusa | Venerable Exorcizer | Passive | 1 | — | — | — | [Passive] When entering battle, MDEF increases by 10%. |
Judgment | Azusa | Venerable Exorcizer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns. |
Elemental Amassing | Oboro | Starting skill | Active | 1 | — | Self | Single | [Active] Use to gain [Elemental Amassing]: Unable to attack, move, be displaced, or use any skills except for [Dragon Morph]. After taking action, restores 20% of HP and gains [Dragon Valor]: Mobility +1, and hero ATK, DEF & MDEF +7%. Stackable up to 4 times. Each successive stack of [Dragon Valor] between 1 and 4 triggers the following effects: After initiating battle, restores HP equal to 25% of damage dealt; Unit range +2; [Immunity]; Damage increases by 15% and attacks ignore Guard. [Dragon Morph] Teleports to any block within the area and loses [Elemental Amassing]. The hero sacrifices all of their soldiers to permanently gain 30% increased Max HP and restore 50% of HP. Upon entering battle, the hero can attack 1 additional time, soldier HP is reduced by 90%, they are unable to receive healing, and movement type is changed to "Flying". The hero can act again after use, with additional Mobility equal to their number of [Dragon Valor] stacks. (After use, [Elemental Amassing] is replaced with [Dragon Morph]. All effects of [Elemental Amassing], [Dragon Valor] and [Dragon Morph] cannot be dispelled and ignore immunity.) |
Wind Whisper | Oboro | Son of the Dragon | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Reinforcement | Oboro | Warrior | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Spirit Breath | Oboro | Dragon Successor | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, if your ATK is higher than the enemy's, then 2 random debuffs are applied to the enemy before battle. |
Armor Pierce | Oboro | Battle God | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Iron Helmet | Oboro | Battle God | Passive | 2 | — | — | — | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle. |
Deathmatch | Oboro | Spirit Dragon Envoy | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Dragon's Breath | Oboro | Spirit Dragon Envoy | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Smash | Caroline | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Ram | Caroline | Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Gravity Surge | Caroline | Mechanical Knight | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks and dispels 2 buffs. |
Blast | Caroline | Grand Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Turbo Booster | Caroline | Mechanical Cavalry | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases Unit Mobility by 2. When initiating battle, damage dealt increases by 10%, and AoE skill range gains +1. Cannot be dispelled. Lasts 3 turns. |
Assault | Caroline | Mechanical Cavalry | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Javelin | Caroline | Strike Master | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Thousand Hooves | Caroline | Strike Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Hidden Card | Kaguya | Starting skill | Active | 1 | — | — | — | [Active] Select 1 skill to use: Hidden Card - Tanzaku: [Active] Consumes 1 pair of [Boar], [Deer], or [Butterflies] to gain "after actively dealing damage, gain 1 random [Boar], [Deer], or [Butterflies]" for 1 turn. Hidden Card - Tane: [Active] Consumes 1 each of [Boar], [Deer], and [Butterflies] to gain "damage dealt increases by 20% and chance of triggering equipment resonance effects increases by 100%" for 1 turn. Hidden Card - Hikari: [Active] Consumes 3 [Boar], [Deer], or [Butterflies] to gain "[Command] Chance of triggering equipment resonance effects increases by 20% for all allies" for 2 turns. After using any of the above skills, the cooldown of Hidden Card is changed to 1 turn, and the hero gains +2 Unit Range for 1 turn. Additionally, the turn count on buffs does not decrease, and the hero can act again using any Mobility left over from when the skill was used, and can attack again. (The sequence of priority for consumption is: [Boar], [Deer], [Butterflies].) |
Jade Toad Algorithm | Kaguya | Jade Toad Sensei | Magic Damage | 2 | 3 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage, and Hero Crit increases by 50%. Restores HP by an amount equal to 50% of damage dealt after battle. |
Fireball | Kaguya | Hermit of the Bamboo Grove | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Cleanse | Kaguya | Moon Enchanter | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Arcane Blast | Kaguya | Moonlight Exile | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns. |
Black Hole | Kaguya | Moonlight Exile | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
DEF Support (L) | Kaguya | Sage of the Moon | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Heaven's Sanction | Kaguya | Sage of the Moon | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Ode to the War Dance | Ashemar | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Ignores 20% of the enemy's MDEF. After battle, restores HP equal to 2x INT for oneself and [Dance Partner]. |
Freeze Strike | Ashemar | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
MDEF Break | Ashemar | Archmage | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Demolish | Ashemar | Dancer | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Fireball | Ashemar | Queen | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Ice Dragon Breath | Ashemar | Queen | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns. |
Strengthen | Ashemar | War Chant Dancer | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Invitation to Dance | Ashemar | War Chant Dancer | Active | 1 | 3 Rounds | 3 Blocks | Single | [Active] Upon use, applies the Displacement effect: Pulls an ally to one's side and grants 1 random buff to the target, oneself, and [Dance Partner]. Can move 2 additional blocks and attack again after use (after using this skill, the turn count for current buffs is not reduced). |
Air Slash | Lostham | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sun Shade | Lostham | Fighter | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Sun Slash | Lostham | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Grapnel | Lostham | Rebel Army | Active | 1 | 2 Rounds | 4 Blocks | Single | [Active] When used on defensive terrain or a unit, applies the [Displacement] effect: Pulls the target to one's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement method is regarded as "Flying". After using the skill, the turn count for current buffs won't be reduced.) |
Deathmatch | Lostham | King of the Sand Sea | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Roar | Lostham | King of the Sand Sea | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Riposte | Lostham | Commander of Riot Control | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Quicksand Devour | Lostham | Commander of Riot Control | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x damage that ignores Guard. After dealing damage, the enemy's Mobility decreases by 2 for 1 turn. Cannot be dispelled. |
Armor Pierce | Wandering Duelist | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Destiny Snare | Wandering Duelist | High Lord | Active | 1 | 4 Rounds | All | Single | [Active] Use to apply [Chains of Vengeance] to 2 targets: Takes 20% increased damage when attacked by Wandering Duelist. Cannot be dispelled and ignores immunity. Lasts 2 turns. When used, the turn count on any current buffs will not decrease, and you can move an additional 2 blocks and attack again. |
Reinforcement | Wandering Duelist | Warrior | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
First Aid | Wandering Duelist | Dragon Knight | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
DEF Intimidate | Wandering Duelist | Battle God | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Resentment and Trouble | Wandering Duelist | Battle God | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, silences the passive skills of the target and all enemies with [Chains of Vengeance] for 2 turns. After battle, inflicts the [Displace] effect: The target is pushed back 3 blocks. |
Lightning | Wandering Duelist | Dragon Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Windride | Wandering Duelist | Dragon Master | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Shadow Raid | Julian | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Plunder | Julian | Bandit | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Smoke | Julian | Raider | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Snare | Julian | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Skill Command | Julian | High Master | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Death From Above | Julian | High Master | Physical Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Physical Damage] Crit chance increases by 20%. Deals 0.3x AoE damage within attack range and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP. |
Thousand Arrows | Julian | Sniper Hunter | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Tricky Path | Julian | Sniper Hunter | Passive | 1 | — | — | — | [Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn. |
Valiant Strike | Ricky | Starting skill | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage, and forces them to move only in straight lines for 2 turns afterwards. Cannot be dispelled, and restores HP for all allies by an amount equal to 1.5x the caster's ATK. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) |
Detect | Ricky | Fighter | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Ram | Ricky | Grand Knight | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Battle Cry | Ricky | Swordsman | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Armor Pierce | Ricky | Vanguard | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Fearless Stance | Ricky | Hero | Passive | 1 | — | — | — | [Passive] Takes all physical attacks for adjacent allied units. Immune to "Stun". When attacked from the direction of defense, DEF & MDEF increase by 8%. |
ATK Support (L) | Ricky | Hero | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Frontal Assault | Ricky | Grand Marshal | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Lance Phalanx | Ricky | Grand Marshal | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Aqua Blast | McClaine | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Riptide Component | McClaine | Sailor | Active | 1 | 4 Rounds | Self | Single | [Active] Upon use, applies the [Stream] terrain effect to the current block and surrounding 2 blocks for 1 turn. Upon use, the hero can act again, and when passing through allied [Stream] terrain, can mitigate 2 blocks of Mobility Reduction. (After using this skill, any buffs on the hero do not lose their turn count.) |
Sun Shade | McClaine | Mysterious Traveler | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Backbreaker | McClaine | Serpent Knight | Physical Damage | 1 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you. |
Shadow Raid | McClaine | Traveler | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Adversity | McClaine | Serpent Master | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Terrifying Wave | McClaine | Serpent Master | Physical Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage. Has a 25% chance to freeze the target if they are in "Water". Lasts 1 turn. If this skill hits 3 or more enemy units, its cooldown decreases by 3 turns. |
Sly Stride | McClaine | Wandering Traveler | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Last Stand | McClaine | Wandering Traveler | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Discipline | Lightbringer | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Mirror Guard | Lightbringer | Defender | Active | 2 | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent allied. [Active] Guard range increases by 2 blocks, and 15% of INT is added to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Lasts 2 turns. |
Light Flow | Lightbringer | Defender | Active | 1 | 2 Rounds | Self | Single | [Active] Dispels 2 debuffs and gains 2 stacks of [Mirror Light] and 2 random immunity effects for 2 turns. |
MDEF Support | Lightbringer | Light Shield Envoy | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Retribution | Lightbringer | Holy Guardian Apostle | Magic Damage | 2 | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs. |
Mass Resist | Lightbringer | Holy Guardian Apostle | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Strengthen | Lightbringer | Light Shield Guard | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Holy Shield Bash | Lightbringer | Light Shield Guard | Magic Damage | 2 | 3 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.5x damage to a single enemy, and increases damage by 15% for each ally that dies on the battlefield, up to a maximum of 45%. When equipped with melee soldiers, the soldiers will attack too. Upon eliminating a target, this skill's cooldown is reduced by 2 turns. (This skill is not affected by melee damage reduction.) |
Holy Word | Adankelmo | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Deflection | Adankelmo | Sister | Passive | 1 | — | — | — | [Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn. |
Mass Resist | Adankelmo | Bishop | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Fireball | Adankelmo | Seeker | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Oracle From Beyond | Adankelmo | Oracle | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle. |
Ice Missile | Adankelmo | Oracle | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Wind Blade | Adankelmo | Forbidden Prophet | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Black Hole | Adankelmo | Forbidden Prophet | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Flash | Sword of Light & Shadow | Starting skill | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Last Stand | Sword of Light & Shadow | Fighter | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Air Slash | Sword of Light & Shadow | Sword Messenger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Lightning Slash | Sword of Light & Shadow | Demon Elf of Alhazard | Active | 1 | 5 Rounds | All | Single | [Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again. |
ATK Support (L) | Sword of Light & Shadow | Scions of the Sword | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Sword Soul | Sword of Light & Shadow | Scions of the Sword | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Bloodbath | Sword of Light & Shadow | Phantom of Alhazard | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
Edge Drop Slash | Sword of Light & Shadow | Phantom of Alhazard | Physical Damage | 2 | 3 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns. |
Arcane Traversal | Girl in the Shell | Starting skill | Active | 1 | — | — | — | [Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.) |
Mass Resist | Girl in the Shell | Artificial Intelligence | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Dark Reaper | Girl in the Shell | Psychic Puppet | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Wind Blade | Girl in the Shell | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
MDEF Command | Girl in the Shell | Psychic Destroyer | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Link Smash | Girl in the Shell | Psychic Destroyer | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks. |
MDEF Intimidate | Girl in the Shell | Wizard | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Heaven's Sanction | Girl in the Shell | Wizard | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Fireball | Leo Beck | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Soul Corruption | Leo Beck | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has the [Resist Deadly Damage] effect, this damage is increased by 30%. |
MDEF Command | Leo Beck | Archmage | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Seal | Leo Beck | Necromantic Summoner | Passive | 1 | — | — | — | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns. |
Dark Reaper | Leo Beck | Wizard | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Black Hole | Leo Beck | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Summon Flaming Bone Archer | Leo Beck | Necromantic King | Summon | 2 | 5 Rounds | 3 Blocks | Single | [Summon] Summons a Flaming Bone Archer. |
Soul Contract | Leo Beck | Necromantic King | Assist | 2 | 5 Rounds | 2 Blocks | Single | [Passive] This skill's cooldown is reduced by 2 for each enemy death on the battlefield. [Assist] When activated, grants the target [Contract]: Cannot be killed by a single blow. Lasts 2 turns. When [Contract] triggers for allied units, they gain [Soul Withering]: Cannot receive [Contract] again. Ignores immunity and cannot be dispelled. When this unit's [Contract] is applied to any allied unit on the battlefield, Leo Beck takes [fixed damage] equal to 10% of current HP after taking action. (Max uses: 3) |
Shadow Raid | Theon | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
ATK Break | Theon | Bandit | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Spinner Rotation | Theon | Elven Assassin | Physical Damage | 1 | 2 Rounds | 6 Blocks | Straight | [Physical Damage] Select a spot within a straight-line range, then select an end spot in a vertical direction again, dealing 0.2x AoE damage to all enemies within the range. |
Neutralizing Fire | Theon | Sniper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
Sneak Attack | Theon | Twilight Assassin | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Rapid Throwing Knife | Theon | Twilight Assassin | Physical Damage | 2 | 2 Rounds | 7 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.25x AoE damage. Applies 1 stack of [Fracture] to the hit target. After using the skill, you can opt to teleport to defensive terrain within 2 blocks. |
First Aid | Theon | Sniper Hunter | Heal | 1 | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP. |
Snipe | Theon | Sniper Hunter | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Armor Pierce | Polyal | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Last Stand | Polyal | High Lord | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Lance Phalanx | Polyal | Warrior | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
Unflinching | Polyal | Ancestor Disciple | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Roar | Polyal | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Sweep | Polyal | Battle God | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
Hurricane Dance | Polyal | Battle God | Physical Damage | 2 | 3 Rounds | Self | 3 Blocks | [Physical Damage] Deals 0.33x AoE damage to all enemies within range and nullifies a random equipment skill for affected enemies (excluding Max HP effects) for 2 turns. When the target is a non-player hero, the effect is changed to "reducing a random stat by 25%" for 2 turns. |
Brute Strength | Polyal | Spirit Walker | Physical Damage | 1 | 4 Rounds | 1 Block | Single | [Physical Damage] Directly deals 0.1x AoE damage to a single enemy on the battlefield and inflicts a [Displacement] effect ,that moves the enemy to an empty space 1 block behind the caster. After using this skill, if it made the enemy trigger a [Displacement] effect and the caster is on defensive terrain, the caster can attack again. (This Act Again effect can only trigger once per turn.) |
Rout | Polyal | Spirit Walker | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Devotion | Lugner | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] When activated, restores HP for a unit by an amount equal to 5x the caster's INT and applies [Devotion]: "Hero class type is changed to [Holy]. Before entering battle, applies 2 stacks of [Sins] to the enemy. After battle, restores HP by 3x the caster's INT." ([Devotion] lasts 2 turns, cannot be dispelled, and is removed after taking effect once.) |
Holy Word | Lugner | Cleric | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Strengthen | Lugner | Bishop | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Holy Light | Lugner | Summoner | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. Heals the friendly unit with the lowest HP after battle. Amount healed is equal to caster's INT x2. |
MDEF Support | Lugner | Mage Warrior | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Prayer | Lugner | Martyr | Heal | 2 | 3 Rounds | 3 Blocks | 6 Blocks | [Heal] Active skill. Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% of HP after taking action. Lasts 2 turns. |
Mass Protect | Lugner | Martyr | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Regulate | Lugner | Hermit | Active | 2 | 2 Rounds | All | Single | [Active] Applies [Regulate] to 1 enemy of choice, making them subject to all [Commandments]. After taking action, if this unit has 4 or more stacks of [Sins], they are rendered unable to take action for 1 turn, and [Regulate] is removed. ([Regulate] lasts 2 turns and cannot be dispelled.) After taking action, restores HP by an amount equal to 3x the caster's INT for all allies within 3 blocks. |
Holy Dragon Breath | Lugner | Hermit | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
Air Slash | Grenshiel | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Cold Shield | Grenshiel | Winged Duelist | Active | 1 | 4 Rounds | 3 Blocks | Single | [Active] Active skill. Applies [Cold Shield] to the target empty block, which has the [Command] terrain effect: Increases DEF & MDEF of all allies within 2 blocks by 10%, and reduces the Mobility of all enemies within 1 block by 2." Lasts for 1 turn. Can move an additional 3 blocks and attack again after using this skill. (After using this skill, any buffs on the caster do not lose their turn count.) |
Iron Fist | Grenshiel | Sky Swordstress | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
Precaution | Grenshiel | Steel Wing Warrior | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Flash Icicle | Grenshiel | Air Blade | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and applies "Mobility -2" to all enemies within 2 blocks for 2 turns. If the enemy already has a Mobility reduction effect, 20% chance to render them unable to take action next turn. After using this skill, gains [Block] for 2 turns. |
Frontal Assault | Grenshiel | Air Blade | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Lightning | Grenshiel | Wing Commander | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Wind Whisper | Grenshiel | Wing Commander | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Code Refactoring | Joa & Conny | Starting skill | Assist | 1 | 2 Rounds | Self | All | [Assist] Active skill. Grants [Reinforcement] and increases Crit by 20% for 2 turns. |
ATK Break | Joa & Conny | Technical Officer | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Thousand Arrows | Joa & Conny | Machinist | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Pulse Shot Type 1 | Joa & Conny | Gunslinger Captain | Physical Damage | 2 | 2 Rounds | 4 Blocks | Single | [Physical Damage] Attacks a single enemy in a straight line, dealing 1.4x damage. When equipped with ranged soldiers, they will also attack. After battle, silences their active skills for 2 turns. |
Sneak | Joa & Conny | Raider | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Accelerated Aid | Joa & Conny | Machinist Commander | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Snare | Joa & Conny | Machinist Commander | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
MDEF Command | Joa & Conny | Technologist | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Roundabout | Joa & Conny | Technologist | Passive | 1 | — | — | — | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn. |
Sun Slash | Elaine | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Sun Shade | Elaine | Bracer | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Skill Command | Elaine | Swordsman | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Kaleido Fencer | Elaine | Swift Duelist | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If you have melee soldiers, melee soldiers will also attack. Before and after battle, deals [fixed damage] to the target equal to 1x the caster's ATK. (This skill is not affected by melee damage reduction.) |
Mind's Eye | Elaine | Sword Saint | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Silvery Cross | Elaine | Sword Saint | Physical Damage | 1 | 3 Rounds | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage and silencing their passive skills for 2 turns. |
Adversity | Elaine | Sword Maiden | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Lohengrin | Elaine | Sword Maiden | Physical Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage and dispelling 1 buff from them. This unit also gains immunity to ATK & INT reduction effects for 2 turns. |
Air Slash | Van | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Howling Spirit | Van | Fighter | Assist | 1 | 4 Rounds | Self | Single | [Assist] Gains [Boost] and [Precaution] for 2 turns, and can attack again after using this skill. (After using this skill, all buffs do not lose their turn count.) |
Sword Dance | Van | Slash Master | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Adversity | Van | Grendel | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Coin Bullet | Van | Spriggan Chief | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.15x AoE damage, reducing their ATK & INT by 10%, and applying [Taunt]: When physically attacking allies within 3 blocks of Van, Van enters battle instead of the target and takes 20% reduced physical damage when Guarding. Lasts 2 turns. |
Roar | Van | Spriggan Chief | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Vandalize Raid | Van | Vagrants-Zion | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. This skill will attack twice this battle. After combat, 1-2 stacks of [Chained Strikes] are applied at random. |
DEF Break | Van | Vagrants-Zion | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Wind Blade | Agnes | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Glow Hammer | Agnes | Student | Magic Damage | 1 | 1 Round | 7 Blocks | 1-ring | [Magic Damage] Select a block in a straight line, attacks multiple enemies within the range, dealing 0.3x AoE damage. After using this skill, if damage was dealt, reduces the cooldown of all skills for 1 other allied unit within 2 blocks by 1 turn. |
Mass Resist | Agnes | Saint | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Holy Word | Agnes | Orbment Controller | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Heaven's Sanction | Agnes | Martyr | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Mass Protect | Agnes | Martyr | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Holy Missile | Agnes | Orbment Inheritor | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Pleiades Ray | Agnes | Orbment Inheritor | Magic Damage | 2 | 4 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.33x AoE damage. Super effective against Mage and Holy units. Also reduces the enemy's ATK, INT, and MDEF by 20% for 2 turns. |
Doom Oracle | Awakened One | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target is afflicted with [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle. |
Lightning Strike | Awakened One | Dimensional Traveler | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Teleport | Awakened One | Dimensional Magician | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
Fireball | Awakened One | Abyssal Apostle | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Thunderzone | Awakened One | Cosmic Empress | Magic Damage | 2 | 5 Rounds | Self | 3-ring range | [Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns. |
Dimensional Shift | Awakened One | Cosmic Empress | Active | 1 | 4 Rounds | 2 Blocks | Single | [Active] Active skill. Applies an effect to a single target. When the target is an allied unit, applies 2 random buffs and a [Displacement] effect: Swaps positions with the target. If the target is an enemy unit, applies 2 random debuffs. If the enemy is afflicted with [Spellbound], also applies a [Displacement] effect: Swaps positions with the target. After use, can move an additional 2 blocks and attack again after use this skill. (After using this skill, any buffs active on the caster do not lose their turn count.) |
Dark Dragon Breath | Awakened One | Abyssal Prisonkeeper | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
Black Hole | Awakened One | Abyssal Prisonkeeper | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Long Lance | Amadeus | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.5x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.) |
Protect | Amadeus | Spirit Knight | Passive | 1 | — | — | — | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place. |
Vertical Limit | Amadeus | Ancestor Spirit Cavalry | Physical Damage | 1 | 4 Rounds | 1 Block | 1 Block | [Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to Take Action" for 1 turn. |
Smash | Amadeus | Barbarian Rider | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Strong Arm | Amadeus | Holy Spirit Rider | Active | 2 | 3 Rounds | Self | Single | [Passive] Takes physical damage for adjacent allies. [Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy. |
Javelin | Amadeus | Holy Spirit Rider | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Zero Divide | Amadeus | Barbarian Rider General | Physical Damage | 1 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage that ignores 15% of enemy DEF. |
Assault | Amadeus | Barbarian Rider General | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Wind Blade | Sagani | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Keen Eyes of Winter | Sagani | Researcher | Active | 1 | 1 Round | 4 Blocks | 1 Block | [Active] Sends forth a Snow Owl to a chosen block within range for 2 turns. After use, can move an additional 2 blocks and attack again. (Only one Snow Owl can exist at a time. After using this skill, any buffs on the caster do not lose their turn count.) After use, this skill is replaced with [Snow Owl Sense]. |
Tornado | Sagani | Seeker of the Way | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Holy Word | Sagani | Priest | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Icy Grip | Sagani | Seeker of Truth | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x magic damage. Deals additional damage to [Lancers]. Applies "Mobility -2" to the enemy for 2 turns. If the enemy already has a Mobility reduction effect, this damage increases by 20%. |
Decay | Sagani | Seeker of Truth | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns. |
MDEF Break | Sagani | Prophet | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
MDEF Command | Sagani | Prophet | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Snipe | Kirika | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Tsubame-Otoshi | Kirika | Elf Maiden | Active | 1 | 2 Rounds | Self | Single | [Active] Teleports to the target location. After taking action, allies within 2 blocks gain "deals 10% increased damage" for 1 turn. |
Strengthen | Kirika | Diva Magica | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Neutralizing Fire | Kirika | Elf Archer | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
Mai Shigure | Kirika | Diva Magica of the Runes | Physical Damage | 2 | 2 Rounds | 2 Blocks | 3 Blocks | [Passive] +1 Span for this skill when talent effect is at 3 stacks or more. [Physical Damage] Attacks enemies in an area, dealing 0.3x damage, and applies [Arrow Rain]: After taking action, if the unit hasn't moved, they take [fixed damage] once (2x the caster's ATK). Damage multiplier is reduced by 0.5x for every 1 block moved. Lasts 2 turns. |
Resist | Kirika | Diva Magica of the Runes | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns. |
Snare | Kirika | Dragoneer Bow Maestro | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
DEF Break | Kirika | Dragoneer Bow Maestro | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Air Slash | Sonia | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sun Shade | Sonia | Royal Princess | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Shield of Courage | Sonia | Lightning Princess | Active | 2 | 3 Rounds | Self | Single | [Passive] Takes all attacks for adjacent allied units and immune to displacement effects. [Active] Guard range increases to 2 blocks, 20% of ATK is added to DEF, and gains [Command]: "When allied units within 2 blocks fight enemies outside of Command range, they take 10% decreased damage" for 3 turns. |
Shield Bash | Sonia | Swordsman | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
ATK Break | Sonia | Golden Lightning Princess | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
DEF Command | Sonia | Golden Lightning Princess | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% DEF. |
Frontal Assault | Sonia | Hero | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Royal Resolve | Sonia | Hero | Assist | 1 | 3 Rounds | Self | Single | [Assist] When activated, dispels 2 debuffs and recovers 30% of unit HP (when HP falls below 50%, this healing effect is increased by 100%). Also gains [Reinforcement] for 2 turns. |
Armor Pierce | Excella | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
DEF Intimidate | Excella | Imperial Princess | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Fated Beckon | Excella | Dragon Lancer | Active | 2 | 6 Rounds | 2 Blocks | 3 Blocks | [Active] Teleports multiple enemy units to the vicinity of the target and deals 0.2x AoE damage. Also applies the [Gravity Field] special terrain effect for 2 turns: If an enemy is within 2 blocks of [Gravity Field] after taking action, they are teleported to its center. (Gravity Field has a high terrain level priority.) |
Ancient Song | Excella | Dragoneer Princess | Assist | 1 | 3 Rounds | Self | Single | [Assist] Gains: "ATK increases by 20%", "active attacks have a 50% chance of not consuming [Escalation]". Lasts for 4 turns. |
Adversity | Excella | Jet Black Princess | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Javelin | Excella | Jet Black Princess | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Raging Thunder | Excella | Dragoneer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Wind Whisper | Excella | Dragoneer | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Freeze Strike | Nymph | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Dream Flow | Nymph | Seaside Singer | Heal | 1 | 1 Round | 3 Blocks | Single | [Heal] Active skill. Heals the caster and the target unit for an amount equal to 3x the caster's INT, and applies "after the next instance of damage taken from an attack, recovers HP equal to 3x the caster's INT (removed after triggering once)" for 2 turns. After using this skill, gains [Tidal Surge] for 2 turns. If the target's movement type is "Aquatic," this effect is also applied to the target. |
Holy Word | Nymph | Singer of Sorrow | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
MDEF Break | Nymph | Mermaid Girl | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Tidal Dance | Nymph | Wave Singer | Magic Damage | 2 | 2 Rounds | 3 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, gains Soldier Range +1. After battle, regards the terrain they are on as [Water] for 2 turns and applies "after taking action, deals [fixed damage] equal to 2x the caster's INT to this unit and allied units within a 1-ring range once." Cannot be dispelled. Lasts 2 turns. |
Mass Protect | Nymph | Wave Singer | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
MDEF Support | Nymph | Abyssal Dreamrender | Passive | 1 | — | — | — | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn. |
Aqua Dreamscape | Nymph | Abyssal Dreamrender | Magic Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, and dispels 1 buff. Also heals multiple allied units within range for an amount equal to 3x the caster's INT and dispels 1 debuff from them. |
Shadow Raid | Tatalia | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Evil Fissure | Tatalia | Bandit | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy. |
Smoke | Tatalia | Evil Thought Container | Passive | 1 | — | — | — | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn. |
Snare | Tatalia | Seed of Hope | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Skill Command | Tatalia | Malice's Retribution | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Evil-breaking Law | Tatalia | Malice's Retribution | Active | 1 | 4 Rounds | Self | All | [Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.) |
Sly Stride | Tatalia | Flower of Hope | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Calamity | Tatalia | Flower of Hope | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy. |
Rhythm of Life | Tourmilque | Starting skill | Active | 1 | 4 Rounds | Self | Single | [Active] Active Skill. Converts 1 [Perceptual] or [Rational] into the other, based on whichever is higher. Also gains "damage dealt increased by 20%", and "damage taken when actively attacking and reflect damage taken decreases by 30%" for 2 turns. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.) |
Wind Blade | Tourmilque | Observer | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Demolish | Tourmilque | Travelling Bard | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Cleanse | Tourmilque | The Compassionate | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Omen of Calamity | Tourmilque | The Omniscient | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Also gains an additional effect based on the current number of [Perceptual] and [Rational]: When [Perceptual] is greater than or equal to [Rational], after taking action, dispels 2 debuffs for allied units within 3 blocks. When [Rational] is greater than or equal to [Perceptual], ignores 20% of the enemy's MDEF in this battle. |
MDEF Intimidate | Tourmilque | The Omniscient | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Mass Protect | Tourmilque | Unborn Eulogy | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Heaven's Sanction | Tourmilque | Unborn Eulogy | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Smash | Elisse | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns. |
Blast | Elisse | Dark Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Javelin | Elisse | Night Guardian | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
DEF Break | Elisse | Outsider Guest | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Nocturnal Punishment | Elisse | Eternal Nightsworn | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies "DEF decreases by 20%" and "MDEF decreases by 30%" for 2 turns. If the enemy is on an allied [Key of Protection], [Nocturnal Punishment] deals 20% more damage to them. |
Thousand Hooves | Elisse | Eternal Nightsworn | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
DEF Intimidate | Elisse | Sacred Portal Key | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Purification of the Night | Elisse | Sacred Portal Key | Active | 1 | 3 Rounds | Self | 1-ring | [Active] Active Skill. Steals 1 random buff from all enemies within a 1-ring range. If there is an allied [Key of Protection] within this skill's range, the [Key of Protection]terrain effect is removed, and its Act Again talent effect is triggered instantly. |
Discipline | Roland | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Pulsar Shift | Roland | Righteous Swordsman | Transform | 1 | 2 Rounds | Self | Single | [Transform] When activated, switches into another form and gains 20% increased ATK & INT for 2 turns (if allied "Precia" is on the field, this effect is increased to 4 turns and is also applied to her). Can move an additional 2 blocks and attack again after using. |
Blazing Blade | Roland | Holy Apostle | Active | 2 | — | — | — | This skill changes to different active skills depending on the current form. After switching forms, the skill cooldown is immediately reset. [Edge of Insight] - Brilliant Burn: [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals fixed damage once equal to 1x INT before battle. When equipped with melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) [Chastising Light] - Effulgent Ray: [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage and inflicting a [Teleport] effect: Randomly swaps the positions of affected enemies. Before using this skill, dispels 2 debuffs from the caster and gains immunity to "ATK & INT Reduction" and "Active Skill Silence" effects for 2 turns. |
Holy Missile | Roland | Summoner | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff. |
Faith | Roland | Arbiter of Destiny | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Demolish | Roland | Arbiter of Destiny | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
MDEF Break | Roland | Hermit | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
ATK Command | Roland | Hermit | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Armor Pierce | Precia | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Sun Shade | Precia | Relic Maiden | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Against the Clock | Precia | Warrior | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. For each enemy skill on cooldown, this damage increases by 10%. After battle, applies "After next taking action, the duration of all buffs is reduced by 1 extra turn." Cannot be dispelled. |
Time Traveler | Precia | Sealer | Active | 1 | 4 Rounds | 3 Blocks | Single | [Active] Active Skill. Applies to the target ally that, after using the next damage-dealing skill and taking action, reduces the cooldown of the skill used by 3." After using this skill, gains Mobility +2 for 2 turns. (If the target is allied Roland, both the caster and Roland gain 1 random buff.) |
Crush | Precia | Battle God | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Sweep | Precia | Battle God | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
ATK Support (L) | Precia | Chrono Leaper | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Frontal Assault | Precia | Chrono Leaper | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Fireball | Lina | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Dark Reaper | Lina | Mage | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Dragon Slave | Lina | Archmage | Magic Damage | 2 | 3 Rounds | 4 Blocks | 3 Blocks | [Magic Damage] Select a block in a straight line. Attacks multiple enemies within the range, dealing 0.4x AoE damage. Super effective against [Dragons]. Enemies take more damage the closer they are to the center of the damage range. At a distance of 2 blocks, damage increases by 10%, then increases by 10% for every 1 block closer to the selected block (up to 30%). If this unit is in the [Wrath] state, gains Skill Span +1 and applies the [Ruins] special effect to the affected blocks for 2 turns. [Ruins]: Enemies on this terrain cannot gain the "increased DEF" effect. When an enemy unit moves onto [Ruins] terrain, they are afflicted with 1 random debuff after taking action. |
MDEF Break | Lina | Magic Swordsman | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn. |
Mass Attack | Lina | Dragonslayer Sorceress | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Arcane Blast | Lina | Dragonslayer Sorceress | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns. |
Black Hole | Lina | Godslayer Sorceress | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Bandit Killer | Lina | Godslayer Sorceress | Passive | 1 | — | — | — | [Passive] After dealing damage, steals 1 buff from the enemy. When attacked and forced into battle, if the enemy hero's class type is [Assassin], this unit attacks first and steals 2 buffs from the enemy before battle. |
Magic Blade Flash | Zelgadis | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, silences the enemy's passive skills for 1 turn. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) |
Astral Vine | Zelgadis | Mage | Active | 1 | 4 Rounds | Self | Single | [Active] Active Skill. Gains "ATK & INT increase by 20%" and "Unit is not affected by melee damage reduction" for 2 turns. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.) |
Blizzard | Zelgadis | Archmage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Elemekia Flame | Zelgadis | Magic Swordsman | Magic Damage | 2 | 3 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage, and applies "ATK & INT decrease by 20%" before battle, lasting 2 turns. Cannot be dispelled. When equipped with melee soldiers, the soldiers will attack too. When using this skill, if this unit has no debuffs, the skill's cooldown decreases by 2. (This skill is not affected by melee damage reduction.) |
Mass Protect | Zelgadis | Elf Shaman | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns. |
Earthquake | Zelgadis | Elf Shaman | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns. |
Iron Wall | Zelgadis | Elven Swordfighter | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Searing Void | Zelgadis | Elven Swordfighter | Magic Damage | 2 | 5 Rounds | Self | 3-ring range | [Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Infantry]. Inflicts [Burn]: After taking action on your next turn, take fixed damage equal to the caster's INT x2. Lasts 2 turns. |
Blast Sword | Gourry | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before battle, for each enemy stat (excluding HP) that is higher than the caster's, this attack deals 10% increased damage. After battle, reduces the corresponding enemy stats by 10% and increases the caster's respective stats by 10%. Lasts 2 turns. |
Tenacity | Gourry | Mercenary | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Skill Command | Gourry | Inheritor | Passive | 2 | — | — | — | [Command] Increases SKILL of all allies within 3 blocks by 20%. |
Air Slash | Gourry | Swordsman | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
DEF Break | Gourry | Warrior of Light | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Sword Soul | Gourry | Warrior of Light | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Ogre Brawn | Gourry | Hero | Passive | 1 | — | — | — | [Passive] Unit Mobility +1. Recovers 15% of Unit HP after battle. |
Sword Dance | Gourry | Hero | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Air Slash | Apotheosis | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
ATK Break | Apotheosis | Abyssal Shadow | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Accelerated Aid | Apotheosis | Necrotic Progenitor | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Lightning | Apotheosis | Flash Flight | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Roar | Apotheosis | Fallen Doomsayer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Abyssal Erosion | Apotheosis | Fallen Doomsayer | Passive | 1 | — | — | — | [Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action. |
Wind Whisper | Apotheosis | Catastrophe's Ruin | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Dark Tremor | Apotheosis | Catastrophe's Ruin | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns. |
Air Slash | Captain Mack | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
ATK Break | Captain Mack | Fighter | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Surf's Up | Captain Mack | Gladiator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn. |
Tidal Surge | Captain Mack | Glorious Kitty Navigator | Assist | 2 | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack. |
Navigation Strategy | Captain Mack | Vindicator | Passive | 1 | — | — | — | [Command] After friendly units take action, if situated within the Command range of a [Route Marker], they gain 1 random buff. |
ATK Command | Captain Mack | Vindicator | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Precaution | Captain Mack | Rolling Waves King | Passive | 1 | — | — | — | [Passive] When initiating battle, DEF increases by 12%. |
Across the Sea | Captain Mack | Rolling Waves King | Active | 2 | 3 Rounds | Self | 3 Blocks | [Active] Grants "ATK & INT increased by 20%" to all friendly units within range for 4 turns. When within the Command range of a friendly [Route Marker], also applies "In Water, unit's movement type is changed to [Aquatic]" to friendly units within range. Lasts 4 turns. |
Snipe | Nemia | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Aim | Nemia | Archer | Assist | 1 | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack. |
DEF Break | Nemia | Sniper | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Neutralizing Fire | Nemia | Queen's Special Envoy | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK). |
ATK Support (L) | Nemia | Ranger | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Coral Volley | Nemia | Ranger | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Aquatics]. When entering battle, if the enemy is in water, ignores Guard for this battle and renders the enemy "unable to take action" before battle for 1 turn. Cannot be dispelled. If the caster is on allied [Mysterious Ocean Current], deals 20% increased damage in this battle. |
Wave Ride | Nemia | Fairy's Hope | Passive | 1 | — | — | — | [Passive] After taking action, applies [Wave Ride] to the 2 closest allied units within 2 blocks: "When moving through allied [Mysterious Ocean Current], gains 2 blocks of Mobility reduction mitigation" for 1 turn. ([Wave Ride] cannot coexist with other Mobility Reduction mitigation effects.) |
Thousand Arrows | Nemia | Fairy's Hope | Physical Damage | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks. |
Assault | Andriole | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Blast | Andriole | Knight | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Rectification | Andriole | Grand Knight | Active | 1 | 4 Rounds | Self | Single | [Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle). [Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
Javelin | Andriole | Fire Dragon Rider | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Rout | Andriole | Strike Master | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round. |
Thousand Hooves | Andriole | Strike Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Deathmatch | Andriole | Abyssal Commander | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%. |
Blood-Boiling Charge | Andriole | Abyssal Commander | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, loses 30% of current Hero HP and deals equivalent fixed damage to the enemy. |
Air Slash | Eshean | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Rainbow Sparkle | Eshean | Pegasus Princess | Assist | 1 | 4 Rounds | Self | Single | [Assist] Active Skill. For every 1 stack of [Radiance], gains 1 random buff. Can move another 3 blocks after use. If this unit has 2 or more stacks of [Radiance], it can move 4 more blocks and attack again. (After using this skill, cannot cast "Unified Defense" after taking action, and any buffs on the caster will not lose their turn count.) |
Sun Slash | Eshean | Brilliant Golden Blade | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Raging Thunder | Eshean | Empyrean Wings | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Adversity | Eshean | Edge of Glory | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Sword Soul | Eshean | Edge of Glory | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Endure | Eshean | Majestic Frostwing | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Blessing of Sebrick | Eshean | Majestic Frostwing | Assist | 2 | 2 Rounds | Self | Single | [Command] Allied units within 2 blocks are 30% less likely to be critically hit, and take 15% less ranged damage. [Assist] Upgrades the Unified Defense effect applied after taking action this turn: [Revitalization] Restoration effect is increased to 80%, and can be used on allied units. [Decree] Greatly increases the target's offensive and defensive stats. [Dash] Increases the target's Mobility by 2. Lasts 2 turns. |
Crush | Hofmann | Starting skill | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Tactics of Subversion | Hofmann | Fighter | Passive | 1 | — | — | — | [Passive] After actively dealing damage to an enemy, randomly applies either [Incite] or [Divide and Conquer]: [Incite]: "Soldier Range -1. Before initiating battle, soldiers lose 30% of Max HP." Lasts 1 turn. [Divide and Conquer]: "Hero Range -1 and cannot gain Act Again effects." Lasts 1 turn. |
Air Slash | Hofmann | Gladiator | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sweep | Hofmann | Meritorious Guard | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
Frontal Assault | Hofmann | Gladiator Commander | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Sword Dance | Hofmann | Gladiator Commander | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn. |
Endure | Hofmann | Wing Shield Marshal | Passive | 1 | — | — | — | [Passive] When entering battle, DEF increases by 7%. |
Chaotic Strategy | Hofmann | Wing Shield Marshal | Physical Damage | 2 | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, randomly switching the positions of affected enemies, and forcing them to move in straight lines. Lasts 1 turn. If [Shield of the Kingdom] designates a defensive area, deals 0.1x AoE damage to all enemies in its range once and triggers all attack effects. |
Raging Thunder | Isolde | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Primordial Soul | Isolde | Primordial Dragon | Assist | 1 | 4 Rounds | Self | Single | [Assist] Grants [Eternal]: Immune to all debuffs. Can block damage equal to 25% of the unit's Max HP. When removed, grants a [Reinforcement] effect for 2 turns. Cannot be dispelled. Can move an additional 4 blocks and attack again after use. After using this skill, any buffs on the caster do not lose their turn count.) |
Dragon's Breath | Isolde | Phantom Goldbreath Dragon | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Air Slash | Isolde | Lone Traveler's Blade | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Crush | Isolde | True Dragon of Deliverance | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Awakened Will | Isolde | True Dragon of Deliverance | Active | 2 | — | — | — | [Active] Can choose to cast 1 type of skill awakened through "Will." The cooldown of this skill inherits the cooldown of the skill selected: [Solitary Journey]: Dragon Soul Blade: [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Damage dealt is regarded as magic damage. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) After attacking, can move another 3 blocks. [Resistance]: Realm of the Nightmare Dragon: [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies the "unable to receive buffs" and "unable to trigger effects that resist fatal damage" effects for 2 turns. (The "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.) [Sustenance]: Draconic Rejuvenescence: [Assist] Restores the HP of multiple units in range by 30% and applies [Regenerate] and "damage taken reduced by 15%" for 2 turns. |
DEF Break | Isolde | Blade of Salvation | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
ATK Command | Isolde | Blade of Salvation | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Lightning Strike | Jayce | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Teleport | Jayce | Mage | Assist | 2 | 2 Rounds | 2 Blocks | Single | [Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.) |
Meteor | Jayce | Archmage | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Cleanse | Jayce | Saint | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
MDEF Intimidate | Jayce | Wizard | Passive | 2 | — | — | — | [Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn. |
Calamitous Light Vortex | Jayce | Wizard | Magic Damage | 2 | 3 Rounds | 5 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage and applying a special terrain effect to the target location for 1 turn—[Calamitous Light Vortex]: "This terrain possesses [Command]: Reduces the MDEF of enemies within 2 blocks by 10%. When moving out of Command range, each block moved consumes 1 additional Mobility. If within Command range at the end of turn, this unit is teleported to the center of the [Calamitous Light Vortex]. ([Calamitous Light Vortex] has a high terrain level priority.) |
Arcane Flash | Jayce | Martyr | Active | 1 | 3 Rounds | 5 Blocks | 1 Block | [Active] Can cast on self, defensive terrain, or allied [Arcane Traces] terrain. Teleports to the target empty block. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.) |
Heaven's Sanction | Jayce | Martyr | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Wind Blade | Patricia | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Acid Burns | Patricia | Mage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns. |
Sky-Cleaving Cyclone | Patricia | Archmage | Magic Damage | 2 | 2 Rounds | 3 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. For every 1 debuff on the enemy, damage dealt in this battle is increased by 10%(up to 30%). When equipped with ranged soldiers, they will also attack. Applies 1 random powerful debuff to the enemy after battle. |
Fireball | Patricia | Dragonflame Sorcerer | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Mass Resist | Patricia | Wizard | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Meteor | Patricia | Wizard | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP. |
Tornado | Patricia | Crimson Crown Mage | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Dragon Blood Resurgence | Patricia | Crimson Crown Mage | Assist | 1 | 3 Rounds | Self | Single | [Passive] After being attacked and receiving damage, if Unit HP is below 30% and this skill is not cooling down, its active effect is triggered and the skill enters cooldown. [Assist] Dispels 2 debuffs from the caster and recovers HP equal to 5x INT. Also, all of this unit's skill cooldowns decrease by 2 turns. |
Lupine Shadow Strike | Gunn | Starting skill | Physical Damage | 2 | 3 Rounds | 4 Blocks | Single | [Physical Damage] Teleports oneself to any empty block within 1 block of the target enemy in a straight line, dealing 1.5x damage. If there are no other enemy units within 1 block of the target, the enemy is stunned for 1 turn before battle. |
DEF Break | Gunn | Whitemane Brave | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Roar | Gunn | Moon Wolf Leader | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Sun Slash | Gunn | Lone Mountain Ranger | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Fearless | Gunn | White Wolf King | Passive | 1 | — | — | — | [Passive] When [Might of the Moon Wolf] is active, all passable terrain is considered "Plains" when moving. When [Lone Wolf's Revenge] is active, unit ignores class disadvantage. |
ATK Support (L) | Gunn | White Wolf King | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Adversity | Gunn | Mountain Guardian | Passive | 1 | — | — | — | [Passive] When HP is below 70%, ATK & DEF increase by 10%. |
Feral Frenzy | Gunn | Mountain Guardian | Physical Damage | 2 | 3 Rounds | 3 Blocks | 2 Blocks | [Physical Damage] Teleports to the target location, then deals 0.36x AoE damage to all enemies within 2 blocks and nullifies their armor skills (excluding Max HP effects) for 2 turns. When the target is not a player hero, the effect instead reduces DEF by 25%. This skill restores 20% of Unit HP for each enemy hit (up to60%). |
Mass Attack | Archanfel | Starting skill | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Meditation | Archanfel | Starting skill | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%. |
Black Hole | Archanfel | Starting skill | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Psychic Blast | Archanfel | Primordial Creation | Magic Damage | 1 | 3 Rounds | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. Damage dealt to soldiers is increased by 20%. Before battle, reduces enemy ATK & INT by 20% for 2 turns. (Unit is not affected by melee damage reduction in this battle.) |
Descent | Archanfel | Primordial Creation | Active | 2 | 4 Rounds | 5 Blocks | Single | [Passive] When triggering talent and choosing to enter the Dormant state, can teleport to the vicinity of another allied unit within 5 blocks and designate them as a [Proxy]: "Takes all attacks for the caster when within 3 blocks. Unit ignores class type disadvantage." Lasts 2 turns. [Active] When used, teleports to the vicinity of another unit, can move another 3 blocks, and can attack again. When using this skill, for each block between the target and self, an additional 1 [Energy] is consumed. (After using this skill, after taking action, does not trigger talent's Dormant state option, and any buffs on the hero do not lose their turn count.) |
Dark Reaper | Archanfel | Zoalord Leader | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Energy Beam Deflector | Archanfel | Supreme Ruler | Passive | 1 | — | — | — | [Passive] When attacked and forced into battle, consumes 2 [Energy], takes 20% reduced damage in this battle, and reflects 30% of damage received. |
Spatial Cloak | Archanfel | Supreme Ruler | Active | 2 | 4 Rounds | Self | Single | [Passive] When [Energy] is at least 5, cannot be struck with a fatal blow, and enters the [Dormant] state upon triggering. (Can be triggered once per battle.) [Active] When used, gains [Command]: "Other allied units within 2 blocks cannot be targeted by enemy skills beyond 3 blocks. Enemy units moving into Command range consume an additional 1 Mobility." Lasts 1 turn. |
High-Frequency Sword | Sho Fukamachi | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from enemy units. Ignores 20% of the enemy's DEF for the duration of this battle. |
Tenacity | Sho Fukamachi | Starting skill | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Gravity Implosion | Sho Fukamachi | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, dispels all Mobility-boosting effects from the enemy, reducing their Mobility by 2, and rendering them unable to Guard. Lasts 1 turn. Cannot be dispelled. |
Solidarity | Sho Fukamachi | Guyver I | Passive | 1 | — | — | — | [Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%. |
Sun Slash | Sho Fukamachi | Guyver I | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Shroud | Sho Fukamachi | Guyver Gigantic | Passive | 1 | — | — | — | [Passive] Before being attacked and forced into battle, gains [Shroud]: "Blocks damage equal to 20% of Max HP". Cannot be dispelled. |
DEF Intimidate | Sho Fukamachi | Gigantic Exceed | Passive | 2 | — | — | — | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn. |
Guyver Regeneration | Sho Fukamachi | Gigantic Exceed | Passive | 1 | — | — | — | [Passive] Upon death, places a [Control Unit] at the unit's current location. At the start of the next turn, Sho Fukamachi will regenerate from it and enter the [Excess Defense] state: Uncontrollable and does not take damage when initiating battle. Can act again once after removal. Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] This effect can only trigger again after 4 turns.) |
High-Frequency Sword | Agito Makishima | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from enemy units. Ignores 20% of the enemy's DEF for the duration of this battle. |
Reinforcement | Agito Makishima | Starting skill | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Gravity Implosion | Agito Makishima | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, dispels all Mobility-boosting effects from the enemy, reducing their Mobility by 2, and rendering them unable to Guard. Lasts 1 turn. Cannot be dispelled. |
ATK Command | Agito Makishima | Guyver III | Passive | 2 | — | — | — | [Command] All allies within 2 blocks gain +10% ATK and INT. |
Sonic Buster | Agito Makishima | Guyver III | Physical Damage | 1 | 1 Round | 2 Blocks | Single | [Physical Damage] Deals 1x damage to a single enemy. After battle, has a 50% chance to apply 1 random debuff to the enemy. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) |
Flash | Agito Makishima | Guyver Gigantic Dark | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Accelerated Aid | Agito Makishima | Gigantic Exceed Dark | Passive | 1 | — | — | — | [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn. |
Bio Heat Ray | Agito Makishima | Gigantic Exceed Dark | Physical Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Dispels up to 3 debuffs from self before attacking, increasing the skill's damage by 10% for each debuff dispelled. |
Icebound Vice | Sovereign of the Ice Abyss | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target has [Bone-Chilling Cold], attacks before the enemy in this battle. When leading melee soldiers, the soldiers will attack too. Upon successfully killing an enemy, applies [Bone-Chilling Cold] to the 2 enemies nearest oneself. |
Freeze Strike | Sovereign of the Ice Abyss | Mage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Mass Resist | Sovereign of the Ice Abyss | Abyssal Patrol | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Glacial Shackles | Sovereign of the Ice Abyss | Chilling Shadow | Active | 1 | 4 Rounds | 4 Blocks | 1 Block | [Magic Damage] Directly deals 0.1x AoE damage to a single enemy on the battlefield and inflicts 1 chosen [Displacement] effect: Soaring Surge: Pulls oneself to the target. (Ignores immunity. When displacing, movement type is considered "Flying.") Chilling Thrill: Pulls the target to oneself. When cast, the turn count of any current buffs will not decrease, and the caster can move an additional 3 blocks and attack again. Also changes the cooldown of Glacial Shackles to 4 turns. |
Wind Blade | Sovereign of the Ice Abyss | Rampaging Ice Claw | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Heaven's Sanction | Sovereign of the Ice Abyss | Rampaging Ice Claw | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
MDEF Command | Sovereign of the Ice Abyss | Frostwing Sovereign | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Ice Dragon Breath | Sovereign of the Ice Abyss | Frostwing Sovereign | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns. |
Air Slash | Tyrantel | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sovereign Majesty | Tyrantel | Hero of Old | Passive | 1 | — | — | — | [Passive] Normal attack damage is increased by 20%. When attacked and forced into battle, if ATK is higher than the enemy's, the enemy's ATK & INT decrease by 15% for this battle. |
Tyrant's Throne | Tyrantel | Dragon Slayer Commander | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all attacks for adjacent allies. [Active] Adds 15% of ATK to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Cannot be dispelled. Guard range increases to 2 blocks, and damage taken is reduced by 15%. Lasts 2 turns. |
Lightning | Tyrantel | Shadow of Defiance | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Sun Shade | Tyrantel | Immortal Emperor | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Heavy Shield | Tyrantel | Immortal Emperor | Passive | 2 | — | — | — | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%. |
Last Stand | Tyrantel | Oath of the End | Passive | 1 | — | — | — | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%. |
Fate's Decree | Tyrantel | Oath of the End | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Passive] Damage dealt is increased by an amount equal to talent's damage reduction effect. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Damage taken is reduced by 15% for this battle. After battle, restores HP equal to 30% of damage dealt. |
Reinforcement | Tabres | Starting skill | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Eclipsing Shadows | Tabres | Rebel | Active | 1 | 4 Rounds | 3 Blocks | Single | [Active] Active Skill. Grants an allied unit "after actively dealing damage, applies 1 stack of [Shadow Feather] to the enemy" for 2 turns, then gains [Eclipsing Shadows]: "When Unit HP is above 80%, cannot be targeted by enemy normal attacks or skills" for 2 turns. |
Raging Thunder | Tabres | Wings of Legacy | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Air Slash | Tabres | Gladiator | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Windride | Tabres | Darksky Grimwing | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Lightning | Tabres | Darksky Grimwing | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Sun Shade | Tabres | Vindicator | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Ambition's Edge | Tabres | Vindicator | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. When the number of allies on the battlefield (excluding non-player units and summons) is less than the number of enemies, this attack ignores Guard. If the target has at least 2 stacks of [Shadow Feather], damage is dealt directly to the hero. When eliminating an enemy, any buffs on the caster do not lose their turn count (only effective in PvP modes). |
Sacred Portal Ward | Ymir | Starting skill | Active | 1 | 4 Rounds | Self | Single | [Command] Dispels 1 debuff from allied units within 3 blocks after taking action. If the dispel is successful, the skill carrier gains 1 stack of [Raging Surge]. [Active] Active skill. Restores 30% of the unit's Max HP and gains 4 random buffs and 4 random debuffs. For each stack of [Raging Surge] on the caster, the skill cooldown and the number of each effect received are reduced by 1. |
Roar | Ymir | Wanderer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Shield Bash | Ymir | Apostle of Purification | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn. |
Iron Fist | Ymir | Outsider Guest | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
Bloodbath | Ymir | Twilight Dominator | Passive | 1 | — | — | — | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%. |
ATK Intimidate | Ymir | Twilight Dominator | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Consecration | Ymir | Martyr of Fate | Passive | 1 | — | — | — | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP). |
Infernal Judgment | Ymir | Martyr of Fate | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has debuffs, Unit ATK is increased by 20% during this battle. Before entering battle, applies a number of random debuffs to the enemy equal to the amount of [Raging Surge] stacks on the caster (up to 4). |
Heal | Celica | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Wind Blade | Celica | Alchemist | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Ice Dragon Breath | Celica | Alchemy Scholar | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns. |
Mass Heal | Celica | Seeker | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Equivalent Exchange | Celica | Sorceress of Law | Assist | 1 | — | 3 Blocks | Single | [Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced. |
Mass Resist | Celica | Sorceress of Law | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Strengthen | Celica | Seeker of Knowledge | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Armor Affinity | Celica | Seeker of Knowledge | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times. |
Sun Slash | Seraphina | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Thorns of Execution | Seraphina | Executioner | Active | 1 | 3 Rounds | All | Single | [Passive] After attacking, gains an opportunity to move a number of blocks equal to the number of blocks moved before battle. [Active] Selects 1 enemy unit and applies [Cunning Toxin] to them (ignores immunity and cannot be dispelled) for 2 turns. After use, any buffs on the caster do not lose their turn count, and can move another 3 blocks and attack again. |
Flash | Seraphina | Swordsman | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Riposte | Seraphina | Devious Executioner | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Mind's Eye | Seraphina | Sword Master | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Vicious Corruption | Seraphina | Sword Master | Physical Damage | 2 | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage. Inflicts [Cunning Toxin] (ignores immunity, cannot be dispelled) on enemy units for 2 turns, and applies 1 random powerful debuff. If this skill crits, applies 1 random powerful debuff to the enemy unit additionally. |
Deadly | Seraphina | Dark Wedge Commander | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Back Stab | Seraphina | Dark Wedge Commander | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Spell Fusion | Virelia | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn. |
Strengthen | Virelia | Molder | Assist | 1 | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns. |
Dark Reaper | Virelia | Judgment Enforcer | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Wind Blade | Virelia | Spell Scholar | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Earthquake | Virelia | Scythe of Adjudication | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns. |
Lightning Strike | Virelia | Scythe of Adjudication | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Heaven's Sanction | Virelia | Incanter | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Power of Reinvention | Virelia | Incanter | Passive | 1 | — | — | — | [Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.) |
Heal | Brightsummoner | Starting skill | Heal | 1 | — | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff. |
Aurorean Sanction | Brightsummoner | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 20% of the damage dealt. |
Faith | Brightsummoner | Covenantor | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
Contract Summon | Brightsummoner | Radiant Saint | Summon | 1 | 2 Rounds | Self | 3 Blocks | [Summon] Summons a Unicorn at the nearest position within 3 blocks (Unicorn inherits Brightsummoner's equipment attributes and 90% base stats). While the Unicorn is on the battlefield, this skill is swapped to [Recall]: Can choose to teleport this unit or the Unicorn to the other's side. |
Mass Heal | Brightsummoner | Aurorean Envoy | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Aurorean Redemption | Brightsummoner | Aurorean Envoy | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other allied units equal to 2x the caster's INT. |
Hallowed Invocation | Brightsummoner | Sacredstorm Summoner | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] All "Legion of Glory" allies gain greatly increased offensive and defensive stats, and they deal 8% increased damage in battle. When possessing 5 or more buffs, damage dealt is further increased by 4%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.) |
Holy Dragon Breath | Brightsummoner | Sacredstorm Summoner | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff. |
Holy Sword of Light | Zion | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. When entering battle with a melee attack, dispels 3 enemy buffs before battle and can move another 3 blocks again after battle. When entering battle with a ranged attack, this skill's cooldown is reduced by 1. When equipped with melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
DEF Break | Zion | Fighter | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Roar | Zion | Swordsman | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Speed Strike | Zion | Highlander | Active | 1 | 4 Rounds | Self | Single | [Passive] When there are enemies with [Reluctant Battle] within 3 blocks, they will die instead of this unit when this unit takes fatal damage (the substitute cannot take damage more than 5x its Max HP). This unit also recovers 20% of its HP. ([Cooldown Trigger] This effect can only trigger again after 2 turns.) [Active] Active Skill. Recovers 30% of unit's HP and gains the [Royal Fate] talent effect for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
Revivalist's Resolve | Zion | Sword Master | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all "Protagonists" allies within range. When using a single target skill, deals 12% increased damage. If the single target skill does not eliminate an enemy, this skill's cooldown is reduced by 1 turn. Lasts 4 turns. (Cannot be stacked with other Fusion Powers.) |
Sword Soul | Zion | Sword Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Thousand Hooves | Zion | Knight Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled. |
Blast | Zion | Knight Master | Passive | 1 | — | — | — | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle. |
Armor Pierce | Tiana | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Escort | Tiana | High Lord | Active | 1 | 3 Rounds | Self | Single | [Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2. [Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again. |
Frontal Assault | Tiana | Vanguard | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.) |
Boost | Tiana | Royal Shadow Servitor | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Tenacity | Tiana | Royal Vanguard | Passive | 1 | — | — | — | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked. |
Sweep | Tiana | Royal Vanguard | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
Preemptive Blade Strike | Tiana | Darkwalker General | Physical Damage | 2 | 1 Round | All | Straight | [Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns. |
Sneak | Tiana | Darkwalker General | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Combat Technique | Captain & Baby | Starting skill | Physical Damage | 1 | 2 Rounds | 1 Block | 1 Block | [Physical Damage] Attacks a single adjacent enemy, dealing 0.2x AoE damage. When possessing more than 1 stack of [Passion for Battle], deals additional damage once for each extra stack, and this skill's cooldown is reduced by 1 turn. |
Roar | Captain & Baby | Gamer Boy | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Captain Cannon | Captain & Baby | Captain | Physical Damage | 2 | 3 Rounds | 3 Blocks | 1 Block | [Physical Damage] Teleports to the target empty block and attacks all enemies within the farthest 3 blocks in 3 straight lines, dealing 0.3x AoE damage and increasing their damage taken by 20% for 2 turns. If this skill hits 2 or more enemies, gains an additional 1 stack of [Passion for Battle]. |
Rolling Punch | Captain & Baby | Baby | Physical Damage | 2 | 3 Rounds | 1 Block | 1 Block | [Physical Damage] Directly deals 0.3x AoE damage to a single enemy on the battlefield and inflicts a [Displacement] effect: Randomly moves the enemy to another empty block within 1 block and renders them unable to take action on their next turn. |
Backbreaker | Captain & Baby | Captain Commando | Physical Damage | 1 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you. |
ATK Intimidate | Captain & Baby | Captain Commando | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Iron Wall | Captain & Baby | Baby Head | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%. |
Unflinching | Captain & Baby | Baby Head | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Shadow Raid | Mack & Ginzu | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Slice and Dice | Mack & Ginzu | Game Arcade Wanderer | Passive | 1 | — | — | — | [Passive] When dealing fixed damage, restores HP equal to the fixed damage dealt. After actively dealing damage, deals additional fixed damage once to the target equal to 2x ATK. |
Riposte | Mack & Ginzu | Ninja | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Double Trouble | Mack & Ginzu | Mack | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, applies [Shell Meltdown] to the enemy: "Buffs received are converted into random debuffs. When the unit dies, applies the special [Biochemical Corrosion] effect for 2 turns at current location: 'At start of turn, spreads 1 block around. If an enemy moves onto this terrain, they become afflicted with [Shell Meltdown] after taking action.'" If in [Sprint Mode], deals an additional fixed damage once before this attack equal to 1x ATK. |
Iaizuki | Mack & Ginzu | Ginzu the Ninja | Physical Damage | 2 | 2 Rounds | 5 Blocks | Straight | [Physical Damage] Increases Crit by 20% and attacks all enemies in 3 straight lines, dealing 0.33x AoE damage and stealing 1 buff. If in [Sprint Mode], can move 3 additional blocks after attacking. |
Back Stab | Mack & Ginzu | Ginzu the Ninja | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Sneak | Mack & Ginzu | Mack the Knife | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Plunder | Mack & Ginzu | Mack the Knife | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Nature's Grace | Enya | Starting skill | Heal | 1 | — | 3 Blocks | Single | [Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns. [Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit. |
Cleanse | Enya | Fairy Ancestor | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Mass Heal | Enya | Saintess of the Stars | Heal | 2 | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff. |
Spell Strike | Enya | Sequencer | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn. [Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed. |
Primeval Legend | Enya | Queen of Stars | Passive | 1 | — | — | — | [Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns. |
Mass Resist | Enya | Queen of Stars | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Demolish | Enya | Oath of Eternal Order | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Ancient Ablution | Enya | Oath of Eternal Order | Magic Damage | 2 | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed. |
Fireball | Alia | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Fortune's Turn | Alia | Sister | Active | 1 | 1 Round | 2 Blocks | Single | [Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost: [Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP. [Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%. [Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff. After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again. |
Freeze Strike | Alia | Saint | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Faith | Alia | Lucky Star | Passive | 1 | — | — | — | [Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit). |
MDEF Command | Alia | Martyr | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Heaven's Sanction | Alia | Martyr | Magic Damage | 2 | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons. |
Lucky Strike | Alia | Divine Elect | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle. |
Holy Word | Alia | Divine Elect | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Lightning Strike | Ilia | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Sacred Repulsion | Ilia | Mage | Magic Damage | 2 | 4 Rounds | All | 5 Blocks | [Passive] When this unit has 2 or more stacks of [Spiritual Perception], enemy units within the [Angel of Justice]'s range consume an additional 1 Mobility when moving. [Magic Damage] Can be used on self or [Angel of Justice]. Deals 0.3x AoE damage to all enemies within 5 blocks of the target, and after battle, applies a [Teleport] effect: Teleports enemy units to a position 3 blocks away from self or the [Angel of Justice]. |
Wind Blade | Ilia | Archmage | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Eternal Axiom | Ilia | Mystic Shrine Maiden | Assist | 1 | 4 Rounds | 3 Blocks | Single | [Assist] Active skill. Grants 1 stack of [Luminous Blessing] to a single unit: "Immune to the next 1 debuff." For every 1 stack of [Spiritual Perception] on this unit, grants an additional 1 stack, up to a maximum of 5 stacks. [Luminous Blessing] can stack up to 5 stacks. Cannot be dispelled. Can move another 2 blocks after use and attack again. (After using this skill, any buffs on the caster will not lose their turn count.) |
Mass Attack | Ilia | Wizard | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Freeze Strike | Ilia | Wizard | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. |
Cleanse | Ilia | Saintess of Divine Destiny | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle. |
Holy Word | Ilia | Saintess of Divine Destiny | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Lightning Chain | Safreen | Starting skill | Magic Damage | 1 | 1 Round | 1 Block | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Tornado | Safreen | Sprout Spirit | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns. |
Natural Absorption | Safreen | Elemental Scholar | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.4x damage. For each ally with [Elemental Affinity], ignores 10% of the enemy's MDEF (up to a maximum of 30%). After battle, gains a [Shield]: Can block damage equal to 3x the caster's INT. Lasts 2 turns. Cannot be dispelled. When equipped with soldiers, the soldiers will also attack. (This skill is not affected by melee damage reduction.) |
Mystic Aura | Safreen | Nature Scholar | Assist | 1 | 2 Rounds | 3 Blocks | Single | [Passive] After using an active skill, can swap positions with allied units possessing [Elemental Affinity]. [Assist] Active skill. Grants an allied unit possessing [Elemental Affinity] a [Shield]: Can block damage equal to 3x the caster's INT. Lasts 2 turns. Cannot be dispelled. |
Thunder Storm | Safreen | Elemental Summoner | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns. |
Blizzard | Safreen | Elemental Summoner | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns. |
Mass Resist | Safreen | Natural Resonator | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns. |
Mass Attack | Safreen | Natural Resonator | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Air Slash | Nornorin | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Tidal Mastery | Nornorin | Legacy of the Tides | Active | 1 | 4 Rounds | Self | Single | [Active] Active skill. Gains the effect: "When passing through Water, Depths, Swamp, and terrain with an allied [High Tide] effect, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. Can move an additional 2 blocks and attack again. (After using this skill, cannot cast [Wavecall] after taking action, and any buffs on the caster do not lose their turn count.) |
Flash | Nornorin | Reef Gladiator | Physical Damage | 2 | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%. |
Tidesurge Domain | Nornorin | Waveride Gladiator | Physical Damage | 2 | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks, affected enemies cannot receive "Act Again" effects for 2 turns, and applies [High Tide] special terrain effect to blocks hit for 2 turns: When this unit and enemies are on [High Tide] terrain, the current terrain is regarded as Water. |
Crush | Nornorin | Reef Commander | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Sword Soul | Nornorin | Reef Commander | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Sweep | Nornorin | Tide Master | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
Aqua Blast | Nornorin | Tide Master | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. |
Counterattack | Dragonslayer | Starting skill | Passive | 1 | — | — | — | [Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%. |
Armor Pierce | Dragonslayer | Destroyer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns. |
Disdain of the Dragons | Dragonslayer | Infernal Apostle | Active | 2 | 2 Rounds | Self | Single | [Passive] Takes all attacks for adjacent allies. Reduces chance of being critically hit by 30%, and grants immunity to displacement effects. [Active] Can counterattack ranged attacks within 2 blocks, and increases ATK by 20% of DEF. Cannot be dispelled. Guard range increases to 2 blocks, and increases by an additional 1 block when possessing [Fury]. Lasts 3 turns. |
Raging Thunder | Dragonslayer | Wild Scarlet Dragon | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Battle Cry | Dragonslayer | Infernal Master | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
ATK Intimidate | Dragonslayer | Infernal Master | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Blazing Bloodrage | Dragonslayer | Crimson Conqueror | Assist | 1 | 3 Rounds | Self | Single | [Passive] Upon taking fatal damage, will not die and instead recovers 50% of HP. This effect can only trigger once per battle. [Assist] Active skill. Greatly increases this unit's offensive and defensive stats for 2 turns and grants [Fury]. If already has [Fury], can move an additional 3 blocks and attack again. |
Dragon's Breath | Dragonslayer | Crimson Conqueror | Physical Damage | 2 | 5 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns. |
Snipe | Broken-winged Bird | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) |
Snare | Broken-winged Bird | Wind Dancer | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Stormfeather Blade | Broken-winged Bird | Strings of the Storm | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns. |
Eye of the Wind Spirit | Broken-winged Bird | Night Phantom Blade | Physical Damage | 1 | 2 Rounds | 7 Blocks | Straight | [Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn. [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2. |
Skill Aid | Broken-winged Bird | Storm Sovereign | Passive | 1 | — | — | — | [Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn. |
Deadeye | Broken-winged Bird | Storm Sovereign | Physical Damage | 2 | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.) |
Back Stab | Broken-winged Bird | Mistress of the Night | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Calamity | Broken-winged Bird | Mistress of the Night | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy. |
Dark Realm of the Box | Randele | Starting skill | Active | 1 | — | Self | Single | [Passive] Adds 25% MDEF to INT. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to restore HP equal to 3x the caster's INT to 1 ally and reduce its damage taken by 15% for 2 turns [Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Scroll of the Box]. |
Dark Realm Walker | Randele | Inner Traceability Scholar | Active | 2 | 3 Rounds | 2 Blocks | Single | [Active] Gains 2 stacks of [Chaos Excerpt]. Teleports 1 allied unit to within 2 blocks of the caster, and takes all attacks for this unit within 3 blocks, ignoring melee damage reduction when attacked. Lasts 2 turns. Also gains "Reduces damage taken from the next attack by 80%. Cannot be dispelled." |
Black Hole | Randele | Deep Sea Mage | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Scroll of the Box | Randele | Fallen Dream Box | Active | 1 | — | Self | Single | [Passive] Takes magic damage for adjacent allies. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to increase Guard range to 2 blocks. When attacked and forced into battle, this unit attacks before the enemy and can counterattack ranged attacks. Lasts for 2 turns. [Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Dark Realm of the Box]. |
Dark Reaper | Randele | Deep Sea Avenger | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Dark Dragon Breath | Randele | Deep Sea Avenger | Magic Damage | 2 | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect. |
MDEF Command | Randele | Box Dream Owlkin | Passive | 2 | — | — | — | [Command] MDEF of all friendly units within 2 blocks increases by 15%. |
Sleep | Randele | Box Dream Owlkin | Magic Damage | 2 | 3 Rounds | 2 Blocks | 1 Block | [Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.) |
Roar | Marie Rose | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Unflinching | Marie Rose | Starting skill | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
Crush | Marie Rose | Starting skill | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
I hate you, I hate you, I hate you! | Marie Rose | Apprentice Servant | Active | 1 | 3 Rounds | Self | Single | [Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect. [Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation]. |
Rose Hip | Marie Rose | Apprentice Servant | Physical Damage | 1 | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation]. |
ATK Intimidate | Marie Rose | Rose Attendant | Passive | 2 | — | — | — | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn. |
Autumnal | Marie Rose | Wicked Lil' Servant | Physical Damage | 2 | 3 Rounds | Self | 1-ring | [Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns. |
Orange Ruffles | Marie Rose | Wicked Lil' Servant | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn. |
Nowaki | Nyotengu | Starting skill | Active | 1 | 4 Rounds | Self | Single | [Active] Active skill. Gains "ATK increased by 20%" and [Nowaki]: "After actively dealing damage, deals 0.1x AoE damage to all enemies within a 1-ring range and applies a [Teleport] effect: Changes the position of enemies hit." Lasts 2 turns. Can act again with remain Mobility. (After using this skill, any buffs on the caster do not lose their turn count.) |
Lightning | Nyotengu | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Windride | Nyotengu | Starting skill | Passive | 1 | — | — | — | [Passive] When HP is higher than 50%, damage taken is decreased by 15%. |
Juzu-Kumade | Nyotengu | Visitor of the Deep Forest | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, increases enemy's damage taken by 20%. Lasts 2 turns. When possessing [Hiten-No-Mai], deals 1.8x damage and makes the enemy cannot take action next turn. |
Ride the Wind | Nyotengu | Visitor of the Deep Forest | Passive | 1 | — | — | — | [Passive] Physical damage increases by 5% for every 1 block moved before attacking. (Up to a max of 25%.) |
Koboshi-Inago | Nyotengu | Tengu Practitioner | Physical Damage | 2 | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.4x AoE damage. When attacking, teleports to the furthest block or in front of the nearest enemy within range and applies a [Displacement] effect: Pushes back enemies 2 blocks. If there are other units or unpassable terrain in the path, the pushed back enemies cannot act on their next turn. |
Raging Thunder | Nyotengu | Naughty Tengu Princess | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Wind Whisper | Nyotengu | Naughty Tengu Princess | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Plunder | Kasumi | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Sneak Attack | Kasumi | Starting skill | Passive | 1 | — | — | — | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK) |
Sly Stride | Kasumi | Starting skill | Passive | 1 | — | — | — | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks. |
Shadow Raid | Kasumi | Mist Phantom Blade | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Hoshinpo | Kasumi | Mist Phantom Blade | Active | 1 | 3 Rounds | 3 Blocks | Single | [Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls the caster to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.) |
Riposte | Kasumi | Vengeful Runaway Ninja | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%. |
Tenshin-Sho | Kasumi | Deathbringer Deity | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns. |
Ninjutsu | Kasumi | Deathbringer Deity | Passive | 1 | — | — | — | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value. |
Dark Reaper | Sylrna | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Dreamtide Edict | Sylrna | Fairy Ancestor | Passive | 1 | — | — | — | [Passive] When an allied "Dreamworld Rift" is within 2 blocks, the enemy cannot counterattack when initiating battle. After battle, reduces talent trigger cooldown by 1 turn. |
Fireball | Sylrna | Dream Commander | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Lightning Strike | Sylrna | Dreamforger | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry. |
Cycle of Nightmares | Sylrna | Queen of Dreams | Fusion Power | 2 | 3 Rounds | Self | All | [Fusion Power] Greatly increases the offensive and defensive stats of all "Dark Reincarnation" allies. When initiating battle, damage dealt increases by 8%. For each unit dies, damage increases by a further 2% (up to 8%). Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.) |
Brand of Retribution | Sylrna | Queen of Dreams | Passive | 1 | — | — | — | [Passive] When any other non-summoned ally is defeated, this unit's talent trigger cooldown is reduced by 1 turn, and the damage dealer is afflicted with [Brand of Retribution]. Ignores immunity. Cannot be dispelled. Lasts 2 turns. When battling enemies with [Brand of Retribution], the target is unable to trigger effects that resist fatal damage, and all stats, excluding HP, are reduced by 20%. When successfully eliminating this enemy, summons the phantom of allies killed by this enemy. (The "Unable to trigger effects that resist fatal damage" effect is only effective in PvP modes. Phantoms inherit the original unit's base status and is considered as Dark Reincarnation faction units.) |
Black Hole | Sylrna | Oathbound Dreamchaser | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit. |
Dream Aegis | Sylrna | Oathbound Dreamchaser | Assist | 2 | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. Reduces all skill cooldowns of the target ally unit for 3 turns, and restores HP equal to 5x the caster's INT. Applies [Dream Aegis]: "When within 2 blocks of an allied "Dreamworld Rift", cannot be targeted by enemy normal attacks and skills, immune to AoE skill damage." Lasts 2 turns. Cannot be dispelled. |
Mind's Eye | Macaera | Starting skill | Passive | 1 | — | — | — | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns. |
Back Stab | Macaera | Wandering Dancer | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Silent Blade Kiss | Macaera | Dreamstriker | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. This attack ignores melee damage reduction. After use, the span of the next talent skill changes to 3 straight lines and applies corresponding effects to the first unit in each line. |
Illusory Dance | Macaera | Star Dancer | Active | 1 | 3 Rounds | 7 Blocks | Single | [Active] Active Skill. Teleports to 1 allied [Hidden Blade] within 7 blocks and gains "Crit and Crit Damage increases by 20%" for 2 turns. Can attack again after use. |
ATK Support (L) | Macaera | Frostshadow Temptress | Passive | 2 | — | — | — | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn. |
Plunder | Macaera | Frostshadow Temptress | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Salvation | Macaera | Dreamwhirl Dervish | Heal | 1 | — | 1 Block | Single | [Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs. |
Mass Attack | Macaera | Dreamwhirl Dervish | Assist | 2 | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns. |
Air Slash | Shem | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Path of Atonement | Shem | Sealer | Passive | 1 | — | — | — | [Passive] For each enemy damaged, restores 15% of Max HP, and additionally reduces the cooldown of the skill with the longest current cooldown by 1 turn if dealing AoE damage (up to 3 turns). |
Oblivion Slash | Shem | Reviver | Physical Damage | 1 | 1 Round | 6 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage. For each enemy or defensive terrain block within the skill's span, this skill's range increases by 1 block. |
Roar | Shem | Liberator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Sword's Breath | Shem | Blade of Resurgence | Passive | 1 | — | — | — | [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range. |
Sword Soul | Shem | Blade of Resurgence | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Heavenbane | Shem | Broken Blade Emperor | Physical Damage | 2 | 3 Rounds | 2 Blocks | 2 Blocks | [Physical Damage] Teleports to the skill's casting point, then deals 0.3x AoE damage to enemy units within 2 blocks. Also applies "Buff Block" and unable to recevie "Act Again" effects for 2 turns. If the caster moves 3 or more blocks before battle, this skill's range increases by 2 blocks. |
Crush | Shem | Broken Blade Emperor | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Plunder | Gazesuccubus | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy. |
Phantom Shift | Gazesuccubus | Heartpiercer | Active | 1 | 3 Rounds | 4 Blocks | Single | [Passive] When taking fatal damage from a non-disadvantage attack, does not die, instead restores 20% of Unit HP. ([Trigger Cooldown] This effect can only trigger again after 5 turns.) [Active] Active Skill. Teleports to a nearest location of the target (if the target hero's class type is the same as the caster's, applies a [Displacement] effect, swapping positions with the target), and increases ATK and INT by 20% for 2 turns. After using this skill, any buffs on the caster do not lose their turn count, can act again. |
Sneak | Gazesuccubus | Wicked Shadow Queen | Passive | 1 | — | — | — | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20% |
Thousand-Faced Enchantress | Gazesuccubus | Blade of Beguilement | Active | 2 | 3 Rounds | — | — | This skill changes based on the caster's current class type, and its cooldown is reduced by 1 turn after any unit on the battlefield fighting against units with class advantage. Infantry and Lancer change this skill to a melee attack skill. Archer and Assassin change this skill to a ranged attack skill. Aquatic and Holy change this skill to an AoE healing skill. Flier and Cavalry change this skill to an AoE support skill. Mage and Demon change this skill to an AoE damage skill. Dragon or any other class type changes this skill to a powerful single-target attack skill. |
Mindbender | Gazesuccubus | Life-Leeching Enchantress | Physical Damage | 2 | 3 Rounds | All | Straight | [Passive] After taking action, if the nearest enemy hero in a straight line shares the same class type, they are afflicted with "Out of control, and removed when any ally within 1 block ends their turn" for 1 turn. Cannot be dispelled (in non-PvP modes, this effect is replaced with "Damage taken increased by 30%"). [Physical Damage] Attacks all enemies in a straight line, dealing 0.3x AoE damage and switches their class type to the caster's for 3 turns. ([Class Type Change] is considered a buff, and its duration is reduced by 1 turn when taking damage). |
Boost | Gazesuccubus | Life-Leeching Enchantress | Passive | 1 | — | — | — | [Passive] When entering battle, unit's ATK increases by 7%. |
Back Stab | Gazesuccubus | Arbiter of the Everlasting Gaze | Passive | 1 | — | — | — | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.) |
Shadow Raid | Gazesuccubus | Arbiter of the Everlasting Gaze | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage. |
Roar | Lukhmaan | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Ravinebreaker | Lukhmaan | Swordmaster Mentor | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, reduces the enemy's DEF by 25% for 2 turns. After battle, grants Mobility +2 to [Comradeship] allies for 2 turns. When equipped with melee soldiers, the soldiers will also attack. (This skill is not affected by melee damage penalty.) |
Arcane Agglomeration | Lukhmaan | Divine Bladebearer | Active | 1 | 4 Rounds | Self | Single | [Passive] After initiating battle, restore HP equal to 20% of damage dealt to allies with [Comradeship]. If the enemy is defeated in this battle, all damage skill cooldowns reduce by 2 turns. [Active] Active Skill. Gains [Immune] and "ATK & INT increased by 20%" for 2 turns. After use, can move an additional 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.) |
ATK Break | Lukhmaan | Conservationist | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Deadly | Lukhmaan | Sword of Rectitude | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Sword Soul | Lukhmaan | Sword of Rectitude | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Sweep | Lukhmaan | Scales of the Worldguard | Physical Damage | 2 | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks. |
DEF Support (L) | Lukhmaan | Scales of the Worldguard | Passive | 2 | — | — | — | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn. |
Air Slash | Abishai | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Overload Drive | Abishai | Fighter | Active | 1 | 2 Rounds | Self | Single | [Passive] After taking action, if an active skill was used and not during [Overload], can move an additional 2 blocks and attack again. [Active] Increases ATK & INT by 20% for 2 turns. Grants [Shield]: Immune to all debuffs and can block damage equal to 25% of Unit's Max HP. When using this skill during [Overload], other skill cooldowns -1, restores 100% of Unit HP. Any buffs on the caster do not lose their turn count, and [Shield] becomes [Overload Shield]: Immune to all debuffs and can block damage equal to 50% of Unit's Max HP. ([Shield] and [Overload Shield] cannot be dispelled.) |
Unflinching | Abishai | Gladiator | Passive | 1 | — | — | — | [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle. |
DEF Break | Abishai | Laughing Doll | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Sun Slash | Abishai | Vindicator | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Crush | Abishai | Vindicator | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Energy Torrent | Abishai | Idol of Calamity | Physical Damage | 2 | 3 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage and nullifies the enemy's Accessory skills for 2 turns. Cannot be dispelled. When the target is a non-player hero, this effect becomes "Damage taken increased by 20% for 2 turns." Cannot be dispelled. During [Overload], applies the [Energy Trap] special terrain effect to blocks hit for 2 turns: Enemies take fixed damage equal to 1x the caster's ATK after taking action on this terrain. |
Roar | Abishai | Idol of Calamity | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Lightning | Reah | Starting skill | Physical Damage | 2 | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3. |
Oath of Eternal Daylight | Reah | Swordbearer | Active | 1 | 4 Rounds | Self | Single | [Active] Active Skill. Grants [Oath of Eternal Daylight]: "When actively using an AoE skill, Skill Span +1." Lasts for 2 turns. Cannot be dispelled. If the caster has no debuffs, can act again with remaining Mobility after use. (After using this skill, any buffs on the caster do not lose their turn count.) |
Wind Pressure | Reah | Plume of Sworn Oaths | Passive | 1 | — | — | — | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target. |
Blade of Darkness - Flash | Reah | Queen's Guard | Physical Damage | 2 | — | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.15x AoE damage and nullifying their armor skills (excluding Max HP effects) for 2 turns. If the target is a non-player hero, this effect instead reduces DEF by 25% for 2 turns. After using the skill, switches to [Blade of Darkness - Judgment]. |
Wind Whisper | Reah | Wings of Gilded Glory | Physical Damage | 2 | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range. |
Raging Thunder | Reah | Wings of Gilded Glory | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Reinforcement | Reah | Haloed Chancellor | Passive | 1 | — | — | — | [Passive] After taking action, restores 20% Unit HP. |
Air Slash | Reah | Haloed Chancellor | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Roar | Elvis | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Soul-Devouring Wedge | Elvis | Avenger | Passive | 1 | — | — | — | [Passive] After actively eliminating an enemy, recovers 50% of Unit HP and steals 3 dispellable buffs from the enemy. |
Sun Slash | Elvis | Fallen Soulblade | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Soul Slash | Elvis | Dark Shadow | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, applies active skill silence for 2 turns. If this attack is not Guarded, renders the enemy unable to act before battle for 1 turn. When equipped with melee soldiers, the soldiers will also attack. (This skill is not affected by melee damage reduction.) |
Battle Cry | Elvis | King of the Eternal Night | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Sword Soul | Elvis | King of the Eternal Night | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
ATK Break | Elvis | Abyssal Darkwing | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn. |
Raging Thunder | Elvis | Abyssal Darkwing | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
Roar | Erza | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
DEF Break | Erza | Starting skill | Passive | 1 | — | — | — | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn. |
Deadly | Erza | Starting skill | Passive | 1 | — | — | — | [Passive] When initiating, ATK increases by 12%. |
Sun Slash | Erza | S-Class Wizard | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Battle Cry | Erza | S-Class Wizard | Passive | 1 | — | — | — | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn. |
Requip - Heaven's Wheel Armor | Erza | Titania | Transform | 1 | 4 Rounds | Self | Single | [Transform] Active skill. Changes equipment to [Heaven's Wheel Armor]: "All passable terrain is considered Plains. After taking action and before initiating battle, gains 1 undispellable stack of [Magic Sword]: 'After actively dealing damage in battle, each [Magic Sword] stack eliminates 1 soldier from each enemy unit within 2 blocks of the target (this effect is removed when [Heaven's Wheel Armor] is lost).' Gains an additional 1 [Magic Sword] when in the [Danger Zone], and can accumulate up to 5 in total." Lasts for 3 turns. Ignores immunity. Cannot be dispelled. After use, any buffs on targets do not lose their turn counts, and can act again with remaining Mobility +2. |
Heaven's Wheel - Scattered Petals | Erza | Seventh Guild Master | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, reduces the enemy's ATK & INT by 25%. Lasts 2 turns. When possessing [Magic Swords], deals fixed damage equal to 0.5x caster ATK to the enemy before battle. For each additional [Magic Sword], this damage multiplier is increased by 0.5. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) |
Sword Soul | Erza | Seventh Guild Master | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Celestial Spirit Summoning | Lucy | Starting skill | Active | 1 | — | — | — | [Active] Can choose to cast a summon skill. The cooldown of this skill inherits the cooldown of the skill selected. A maximum of 1 [Celestial Spirit] can exist at the same time: [Gate of the Water Bearer]: Summons [Aquarius]. [Gate of the Lion]: Summons [Loke]. [Gate of the Ram]: Summons [Aries]. After using this skill, act again with remaining Mobility. Any buffs on the caster do not lose their turn count. If the caster's class is [Celestial Spirit Wizard], can summon 1 additional type of [Celestial Spirit]. If class is [Star Dress Bearer], this skill is replaced with [Star Dress]. |
Fireball | Lucy | Starting skill | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. |
Holy Word | Lucy | Starting skill | Magic Damage | 2 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT). |
Wind Blade | Lucy | Guild Newcomer | Magic Damage | 1 | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers. |
Demolish | Lucy | Guild Newcomer | Magic Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons. |
Fleuve d'étoiles | Lucy | Celestial Spirit Wizard | Magic Damage | 2 | 3 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. This attack ignores Guard. When battling an enemy afflicted with [Star], before battle, inflicts [Moon] on all other enemies within 1 ring. |
Earthquake | Lucy | Star Dress Bearer | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns. |
Arcane Blast | Lucy | Star Dress Bearer | Magic Damage | 2 | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns. |
Crush | Natsu | Starting skill | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Sun Shade | Natsu | Starting skill | Passive | 1 | — | — | — | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle). |
Air Slash | Natsu | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Sun Slash | Natsu | Dragon Slayer | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Fire Dragon's Brilliant Flame | Natsu | Dragon Slayer | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the enemy is eliminated, this skill's cooldown is reduced by 1 turn. If the caster has at least 3 stacks of [Flames of Emotion], the enemy cannot counterattack in this battle. |
Raging Thunder | Natsu | Dragon Power Inheritor | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns. |
END Mode | Natsu | Scion of the Fire Dragon King | Transform | 2 | 6 Rounds | Self | Single | [Transform] Active skill. Gains 3 stacks of [Flames of Emotion], and enters [END Mode]: "Damage dealt increases by 20%. Changes hero class type to Demon. Lasts 3 turns. When actively attacking and eliminating an enemy, if possessing at least 5 stacks of [Flames of Emotion], can act again. This effect can only trigger again after 2 turns. While in [END Mode], for each enemy eliminated or each ally that dies, [END Mode] duration +1." For each additional turn of [END Mode] duration, dispels 1 buff from the enemy before battle when actively attacking, up to 3. When [END Mode] disappears, gains [Dragon Force Exhaustion]: "Mobility -2. Lasts 1 turn." ([END Mode] cannot be dispelled and ignores immunity. After using this skill, can move another 2 blocks and attack again, and the durations of buffs on this unit do not decrease after taking action.) |
Sword Soul | Natsu | Scion of the Fire Dragon King | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Sun Slash | Rapier | Starting skill | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage). |
Ironbound Resolve | Rapier | Ironfist Lord | Passive | 1 | — | — | — | [Passive] When fighting an enemy afflicted with [Final Tribunal], all stats, excluding HP, increase by 15%. Before battle, dispels all debuffs from self and copies all dispellable buffs from the target. |
Roar | Rapier | Cleaving Blade Princess | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn. |
Battlefield Banner | Rapier | Ironblood Cavalier | Physical Damage | 2 | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Teleports multiple enemy units to the vicinity of the target and deals 0.36x AoE damage. Also applies the [Battlefield Banner] special terrain effect at the target location for 1 turn: "This terrain possesses [Command]: 'Reduces the DEF of enemies within 2 blocks by 10%. When moving out of Command range, each block moved consumes 1 additional Mobility. If within Command range after taking action, loses 2 random buffs.'" The above effects are doubled against targets afflicted with [Final Tribunal] and they will be prioritized for teleportation to the center of the target area. ([Battlefield Banner] has a high terrain coverage priority.) |
Crush | Rapier | Uncrowned Emperor | Passive | 1 | — | — | — | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle. |
Sword Soul | Rapier | Uncrowned Emperor | Physical Damage | 2 | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled. |
Chivalry | Rapier | Frenzied Commander | Assist | 2 | 4 Rounds | Self | Single | [Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill. |
Assault | Rapier | Frenzied Commander | Physical Damage | 2 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle. |
Snare | Sharikh | Starting skill | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.) |
Bloodwhorl Deathblade | Sharikh | Clown | Physical Damage | 2 | 2 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.16x AoE damage and inflicting 1 random debuff. When landing a critical hit, this skill's cooldown is reduced by 1 turn and casts again (this effect will not trigger again on this recast). After battle, the unit can move again, with Mobility equal to the number of blocks moved before battle. |
Scythe of Malice | Sharikh | Darkscythe Reaper | Passive | 1 | — | — | — | [Passive] After dealing fixed damage to an enemy, steals 1 buff and afflicts 1 random debuff. |
Ram | Sharikh | Death's Edge Shadow Rider | Physical Damage | 1 | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn. |
Detect | Sharikh | Mask of Terror | Passive | 1 | — | — | — | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit. |
Calamity | Sharikh | Mask of Terror | Physical Damage | 2 | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy. |
Legion | Sharikh | Life Reaper | Passive | 1 | — | — | — | [Passive] When Unit HP is above 90%, ATK & DEF increase by 10%. |
Javelin | Sharikh | Life Reaper | Physical Damage | 2 | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) |
Dark Reaper | Humbaba | Starting skill | Magic Damage | 2 | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP. |
Petal Plume | Humbaba | Source of Calamity | Active | 1 | 3 Rounds | 3 Blocks | Single | [Passive] After taking action, can choose to remove up to 2 [Butterfly's Breath] applied by allies, and apply an equal number of [Butterfly Spirit] within 3 blocks around self. ([Trigger Cooldown] This effect can be triggered again after 1 turn.) [Active] Active skill. Teleports 1 ally to an empty block within 5 blocks around them and applies a [Shield] to them. After use, the duration of buffs on the caster will not decrease and the caster can act again with remain Mobility. |
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