Langrisser Skills

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2,158 skills

NameHeroLearned fromTypeCostCooldownRangeAreaEffect
Air SlashMatthewStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sun ShadeMatthewFighterPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
AssaultMatthewGrand KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
ATK CommandMatthewSwordsmanPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Wind WhisperMatthewDragon KnightPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Shadow RaidMatthewNinjaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
SnipeMatthewSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Move AgainMatthewStrike MasterPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
StrikeMatthewStrike MasterAssist23 RoundsSelfSingle[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
Scions of LightMatthewHeroFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Protagonists allies within range. When a friendly unit is within 2 blocks, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Sword DanceMatthewHeroPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
GaleMatthewDragon MasterPassive1———[Passive] After taking action, 20% chance to act again.
SprintMatthewDragon MasterAssist23 RoundsSelf3 Blocks[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
SneakMatthewShadowPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
NinjutsuMatthewShadowPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
RoundaboutMatthewRangerPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
DeathmatchMatthewRangerPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
GuardGrenierStarting skillActive12 RoundsSelfSingle[Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns.
Power StabGrenierHigh LordPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns.
AssaultGrenierHighlanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
Lance PhalanxGrenierGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
PrecautionGrenierBow KnightPassive1———[Passive] When initiating battle, DEF increases by 12%.
Dream of LightGrenierGrand MarshalFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
BlockGrenierGrand MarshalPassive1———[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
Preemptive CounterattackGrenierBow MasterPassive1———[Passive] When you're attacked, there is a 10% chance you'll be able to attack first. This probability will increase by 1% for every 10 points of SKILL possessed.
Iron HelmetGrenierBow MasterPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
HealAlmedaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
ShieldAlmedaSisterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
MeditationAlmedaBishopPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
Holy WordAlmedaSaintMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
ResistAlmedaPriestAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
TornadoAlmedaMartyrMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Ultimate QuipAlmedaMartyrMagic Damage25 Rounds3 Blocks3 Blocks[MDamage] Deals 0.3x AoE damage, dispels 1 enemy buff within range and casts 1 random debuff.
Mass HealAlmedaOracleHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Holy Dragon BreathAlmedaOracleMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
DisciplineChrisStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
StrengthenChrisBattle AngelAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Mass ProtectChrisPriestAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
FaithChrisSaintessPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
MDEF SupportChrisBishopPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
RedemptionChrisValkyrieMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other friendly units equal to your INT x2. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
RetributionChrisValkyrieMagic Damage23 RoundsSelf2 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
DispelChrisPrincessAssist21 Round2 Blocks3 Blocks[Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs.
Mass AttackChrisPrincessAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
AssaultLeonStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
LegionLeonKnightPassive1———[Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
SmashLeonGrand KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
ATK BreakLeonHighlanderPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
CrushLeonSwordsmanPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
BlastLeonStrike MasterPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
ChivalryLeonStrike MasterAssist24 RoundsSelfSingle[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
Imperial ChargeLeonRoyal KnightFusion Power23 RoundsSelfAll[Fusion Power] Activate to greatly increase the offensive and defensive stats of all "Empire's Honor" allies within range. Before attacking, move 1 block and increase damage dealt by 5% (up to a maximum of 15%). Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
Thousand HoovesLeonRoyal KnightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Sword DanceBernhardtStarting skillPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Sun ShadeBernhardtFighterPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
HegemonyBernhardtSwordsmanPassive2———[Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn.
Shield BashBernhardtGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
Iron FistBernhardtGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
Imperial PowerBernhardtEmperorFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range, damage increases by 20% when battling against units over which you have a class priority. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
RuptureBernhardtEmperorPassive1———[Passive] When attacking, deals additional fixed damage to the enemy after battle. (Damage = 2x hero's ATK)
ParryBernhardtBravePassive1———[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
Heavy ShieldBernhardtBravePassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Dark ReaperLanaStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Freeze StrikeLanaMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning StrikeLanaSaintMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
BlizzardLanaArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Summon UndeadLanaSummonerAssist24 Rounds3 BlocksSingleSummon 1 unit of Necromancers.
CleanseLanaMartyrMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Heaven's SanctionLanaMartyrMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
MDEF IntimidateLanaDark PrincessPassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Black HoleLanaDark PrincessMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
SleepBozelStarting skillMagic Damage23 Rounds2 Blocks1 Block[Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.)
FireballBozelMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Dark ReaperBozelDark MageMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
DecayBozelReaperMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Summon UndeadBozelSummonerAssist24 Rounds3 BlocksSingleSummon 1 unit of Necromancers.
Dark WaltzBozelDark PrinceFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Dark Reincarnation allies within range. Grants the buff: When battling against enemies with more than 3 debuffs, unit damage increase by 15%. Lasts 4 turns.
EarthquakeBozelDark PrinceMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
SealBozelDeath LordPassive1———[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
Black HoleBozelDeath LordMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Sun SlashLedinStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
BlockLedinFighterPassive1———[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
Lance PhalanxLedinGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Light ReflectLedinGladiatorPassive1———[Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%.
Divine GuardLedinPaladinActive22 RoundsSelfSingle[Passive] Takes all attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit reduced by 20% and grants [Divine Guard]: Replaces ATK with (MDEF +DEF) x1. Lasts 2 turns.
VindicationLedinKingFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Burning SunLedinKingPhysical Damage24 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, gains the [Divine Guard] effect: ATK is replaced by 1x MDEF + DEF for 2 turns. After battle, restores HP equal to 50% of damage dealt.
JudgmentLedinTemplarPhysical Damage22 Rounds1 BlockSingle[PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns.
ConsecrationLedinTemplarPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
RoundaboutNarmStarting skillPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
AimNarmArcherAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
ATK SupportNarmGeneralPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
SnipeNarmSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
MDEF CommandNarmPegasus LordPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
DeadlyNarmRangerPassive1———[Passive] When initiating, ATK increases by 12%.
DeadeyeNarmRangerPhysical Damage25 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.)
Last StandNarmPegasus MasterPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
SprintNarmPegasus MasterAssist23 RoundsSelf3 Blocks[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
Sun SlashElwinStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
DetectElwinFighterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
CrushElwinHighlanderPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
RoarElwinSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
DEF BreakElwinGeneralPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Eternal LightElwinHeroFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. When HP is above 80%, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Sword SoulElwinHeroPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
BarbElwinGrand MarshalPassive1———[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF)
Frontal AssaultElwinGrand MarshalPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
FireballHeinStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Lightning StrikeHeinMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
CleanseHeinSaintMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
TeleportHeinArchmageAssist22 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
StrengthenHeinBishopAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Thunder StormHeinWizardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
MeteorHeinWizardMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
ResistHeinMartyrAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
ForgetHeinMartyrMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
LightningCherieStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
LegionCherieHawk KnightPassive1———[Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
First AidCheriePegasus LordHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
ReinforcementCherieDragon KnightPassive1———[Passive] After taking action, restores 20% Unit HP.
SneakCherieRaiderPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Wind WhisperCherieDragon MasterPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Lightning SpeedCherieDragon MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Gale: Target can act again after taking action. Lasts 2 turns.
Shadow RaidCherieHigh MasterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
SmokeCherieHigh MasterPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
HealLianaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Act AgainLianaSisterAssist22 Rounds2 BlocksSingle[Assist] Active skill. Grants 1 friendly unit an additional action and heals them for 2x caster's INT).
GospelLianaBishopAssist22 Rounds3 BlocksSingle[Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
Wind BladeLianaPriestMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Freeze StrikeLianaSummonerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Mass ProtectLianaProphetAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
PrayerLianaProphetHeal23 Rounds3 Blocks6 Blocks[Heal] Active skill. Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% of HP after taking action. Lasts 2 turns.
MeditationLianaHermitPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
Summon Sky ArcherLianaHermitSummon24 Rounds3 BlocksSingle[Summon] Summon a Sky Archer.
Wind WhisperLanceStarting skillPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
LightningLanceHawk KnightPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
WindrideLanceDragon KnightPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
RamLanceHighlanderPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
First AidLanceSwordsmanHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
Imperial BlazeLanceDragon MasterFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Empire's Honor allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
DEF IntimidateLanceDragon MasterPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
ATK CommandLanceRoyal KnightPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
ChargeLanceRoyal KnightPassive1———[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
Acid BurnsEgbertStarting skillMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
FireballEgbertMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
DesiccateEgbertArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.3x AoE damage. After battle, has a 50% chance of silencing the enemy's active skills for 2 turns.
Mind BoreEgbertSummonerMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.
ReinforcementEgbertGeneralPassive1———[Passive] After taking action, restores 20% Unit HP.
ForgetEgbertDark MasterMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
Dark ReaperEgbertDark MasterMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Lightning StrikeEgbertHermitMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Summon Flaming Bone ArcherEgbertHermitSummon25 Rounds3 BlocksSingle[Summon] Summons a Flaming Bone Archer.
Freeze StrikeImeldaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Mass AttackImeldaMageAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
RegrowthImeldaBishopPassive2———[Passive] After taking action, restores Unit HP within 2 blocks by 2x this unit's INT.
BlizzardImeldaArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
DetectImeldaSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Mass HealImeldaQueenHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Thunder StormImeldaQueenMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
RegenerateImeldaOracleAssist11 Round2 BlocksSingle[Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns.
DispelImeldaOracleAssist21 Round2 Blocks3 Blocks[Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs.
Aqua BlastLesterStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
Chain HookLesterPiratePhysical Damage23 Rounds4 Blocks1 Block[Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn.
Move AgainLesterHighlanderPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
BloodbathLesterSerpent KnightPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
SmashLesterDragon KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Tidal SurgeLesterSerpent MasterAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
First AidLesterSerpent MasterHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
StrikeSonyaStarting skillAssist23 RoundsSelfSingle[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
BlastSonyaKnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Mass ProtectSonyaUnicorn KnightAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
AssaultSonyaGrand KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
NinjutsuSonyaNinjaPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
BloodbathSonyaGrand MasterPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
RoutSonyaGrand MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
ATK BreakSonyaUnicorn MasterPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
ATK Support (L)SonyaUnicorn MasterPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
ProtectVargasStarting skillPassive1———[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
ATK SupportVargasHigh LordPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
ATK IntimidateVargasGladiatorPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Unbreakable GuardianVargasVanguardActive22 RoundsSelfSingle[Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns.
Armor PierceVargasGeneralPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Heavy ShieldVargasRoyal VanguardPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Last StandVargasRoyal VanguardPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Battle CryVargasBravePassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Power StabVargasBravePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns.
Wind BladeJessicaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
TeleportJessicaMageAssist22 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
ShieldJessicaBishopAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Mass HealJessicaPriestHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
TornadoJessicaArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
MDEF SupportJessicaWizardPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
MeteorJessicaWizardMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
PlunderRohgaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
SmokeRohgaBanditPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
Battle CryRohgaGladiatorPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
NinjutsuRohgaRaiderPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
DeathmatchRohgaGeneralPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
DeadlyRohgaHigh MasterPassive1———[Passive] When initiating, ATK increases by 12%.
Cold BloodRohgaHigh MasterAssist22 RoundsSelfSingle[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
RamScottStarting skillPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
ChargeScottKnightPassive1———[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
BlastScottGrand KnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
AssaultScottHighlanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
Lance PhalanxScottVanguardActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Move AgainScottKnight MasterPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Mass AttackScottKnight MasterAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Raging ThunderAltemullerStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
ReinforcementAltemullerHawk KnightPassive1———[Passive] After taking action, restores 20% Unit HP.
DEF CommandAltemullerDragon KnightPassive2———[Command] All allies within 2 blocks gain +10% DEF.
ParryAltemullerGeneralPassive1———[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
EndureAltemullerHighlanderPassive1———[Passive] When entering battle, DEF increases by 7%.
GaleAltemullerDragon MasterPassive1———[Passive] After taking action, 20% chance to act again.
Dragon's BreathAltemullerDragon MasterPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Tactical MasteryAltemullerGrand MarshalFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Strategic Masters allies, all passable terrains are treated as Plains when moving. If the terrain increases DEF, damage dealt in battle increases by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Strong ArmAltemullerGrand MarshalActive23 RoundsSelfSingle[Passive] Takes physical damage for adjacent allies. [Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy.
Raging ThunderLunaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Wind SpiralLunaPegasus KnightAssist23 RoundsSelfSingle[Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.
Move AgainLunaBow KnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Wind PressureLunaPegasus LordPassive1———[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
Mass ResistLunaUnicorn KnightAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
SnipeLunaBow MasterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
DEF CommandLunaBow MasterPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Queen's AscensionLunaPegasus MasterFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
GaleLunaPegasus MasterPassive1———[Passive] After taking action, 20% chance to act again.
OnrushDieharteStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Move AgainDieharteKnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
StrikeDieharteHighlanderAssist23 RoundsSelfSingle[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
Sneak AttackDieharteRaiderPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
DetectDieharteSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Violent DashDieharteRoyal KnightPassive2———[Passive] For every 1 block moved before battle, Unit Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%)
Thousand HoovesDieharteRoyal KnightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Light of HopeDieharteHigh MasterFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for Origins of Light allies within range. Grants the buff: When unit has more than 5 buffs, damage dealt in battle is increased by 15%. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
CalamityDieharteHigh MasterPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy.
Killing BlowZeridaStarting skillPhysical Damage21 Round2 BlocksSingle[Physical Damage] Attacks a single target, dealing 1.4x damage. If your unit's soldiers are all dead when entering combat, this attack will ignore Guard effects and deal damage directly to the enemy hero.
BloodbathZeridaBanditPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Back StabZeridaNinjaPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
SmokeZeridaWielder of AlhazardPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
Shadow RaidZeridaShadowPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Sly StrideZeridaShadowPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
ObliterateZeridaChaos' ChosenFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" units in range and grants them the following effect: When there are no friendly units 1 block adjacent to you, your damage increases by 10%. After annihilating an enemy, you gain a chance to move 2 more blocks and restore 20% of your HP after taking action. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Alhazard BloodthirsterZeridaChaos' ChosenActive21 RoundSelfSingle[Active] Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn.
HealTiarisStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
ShieldTiarisSisterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
ATK SupportTiarisBishopPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Mass HealTiarisHoly KnightHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass ResistTiarisUnicorn KnightAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Attack BlessingTiarisMaiden KnightAssist22 Rounds3 BlocksSingle[Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
MiracleTiarisMaiden KnightAssist24 Rounds3 Blocks4 Blocks[Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
FireballTiarisUnicorn MasterMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Holy MissileTiarisUnicorn MasterMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Wind BladeLiffanyStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
MDEF SupportLiffanyMagePassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
TornadoLiffanyArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Lightning StrikeLiffanySummonerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
AimLiffanySniperAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
ResistLiffanyHermitAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Summon BombLiffanyHermitSummon25 Rounds3 BlocksSingle[Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
ATK Support (L)LiffanyWizardPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Acid BurnsLiffanyWizardMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
HealSophiaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
StrengthenSophiaSisterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Mass ResistSophiaBishopAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Mass HealSophiaPriestHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Thunder StormSophiaSaintMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
RewindSophiaProphetAssist25 Rounds3 Blocks4 Blocks[Assist] Active skill. Can decrease cooldowns of all friendly units within range by 3 turns. Restores HP (3x caster's INT)
RegenerateSophiaProphetAssist11 Round2 BlocksSingle[Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns.
ATK SupportSophiaMartyrPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Holy WordSophiaMartyrMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
OnrushEmerickStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
RamEmerickKnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
DEF BreakEmerickGeneralPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Move AgainEmerickHighlanderPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
DEF IntimidateEmerickBow KnightPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
ChargeEmerickKnight MasterPassive1———[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
RoutEmerickKnight MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Heavy ShieldEmerickGrand MarshalPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
ParryEmerickGrand MarshalPassive1———[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
BarbFreyaStarting skillPassive1———[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF)
ProtectFreyaHigh LordPassive1———[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
TenacityFreyaSaintessPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Lance PhalanxFreyaVanguardActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Mass ProtectFreyaUnicorn KnightAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Power of HopeFreyaRoyal VanguardFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Origins of Light allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Heavy ShieldFreyaRoyal VanguardPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Iron RoseFreyaValkyrieActive22 RoundsSelfSingle[Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Takes 20% less magic damage and gains the Iron Rose effect: Substitutes DEF with 0.8x MDEF and deals fixed damage to the enemy equivalent to 2.5x MDEF when battle ends. Lasts 2 turns.
ConsecrationFreyaValkyriePassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Mind's EyeKirikazeStarting skillPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Air SlashKirikazeFighterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sneak AttackKirikazeNinjaPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
RoarKirikazeSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
SnareKirikazeSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
FlashKirikazeSword SaintPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
DeadlyKirikazeSword SaintPassive1———[Passive] When initiating, ATK increases by 12%.
RiposteKirikazeShadowPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
DeathmatchKirikazeShadowPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Ready to GoAngelicaStarting skillSummon14 Rounds2 BlocksSingle[Summon] Activate to wipe out all target soldiers and summon an Angyn #1 with the same stats as the soldiers.
Thunder MissileAngelicaMageMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns.
Mass AttackAngelicaBishopAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Wind BladeAngelicaInventorMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
ATK BreakAngelicaSniperPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Mass HealAngelicaOracleHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
ReconfigurationAngelicaOracleActive1———[Active] Select 1 type of skill to cast: Reconfiguration - Infantry: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [DEF Break]. Lasts 2 turns. Hero's class type becomes [Infantry]. Lasts 1 turn. Reconfiguration - Lancer: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [Regenerate]. Lasts 2 turns. Hero's class type becomes [Lancers]. Lasts 1 turn. Reconfiguration - Cavalry: Restores 1 friendly unit to 100% HP. Dispels all debuffs and grants [Blast]. Lasts 2 turns. Hero's class type becomes [Cavalry]. Lasts 1 turn. After using any of these skills, the reconfiguration cooldown becomes 2 turns.
LifesaverAngelicaCreatorFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Heroes of Time allies within range. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Ice MissileAngelicaCreatorMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Cold BloodSilver WolfStarting skillAssist22 RoundsSelfSingle[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Sneak AttackSilver WolfBanditPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
DetectSilver WolfSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
RiposteSilver WolfNinjaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Sly StrideSilver WolfSniperPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
ATK BreakSilver WolfShadowPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
RuthlessSilver WolfShadowPassive2———[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
SnareSilver WolfRangerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
First AidSilver WolfRangerHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
Sacred Beast AegisJuglerStarting skillPassive1———[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.
DEF IntimidateJuglerSacred BeastPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
First AidJuglerCerberusHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
TritonJuglerScyllaActive22 RoundsSelfSingle[Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF. [Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns.
Battle CryJuglerTiamatPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Mark of the Sacred BeastJuglerBehemothFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Beast ShockJuglerBehemothPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you receive the [Beast Shock] effect. Beast Shock: Adds 40% of your MDEF and DEF to ATK, and renders all enemy units 1 block adjacent to you unable to move or Guard. Lasts 1 turn.
PrecautionJuglerHydraPassive1———[Passive] When initiating battle, DEF increases by 12%.
Master of IceJuglerHydraPhysical Damage25 RoundsSelf4 Blocks[Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. At the end of the turn, gain [Tidal Surge]: The terrain you are on will be regarded as Water. Lasts 2 turns.
Great Dragon BarrierJuglerBahamutActive24 RoundsSelfSingle[Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Grants Great Dragon Barrier: Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
MDEF CommandJuglerBahamutPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
OnrushGerold & LaylaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Move AgainGerold & LaylaKnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Demonic ArtsGerold & LaylaHighlanderAssist14 RoundsSelfSingle[Assist] Gains Demonic Arts: Magic damage dealt by the hero is considered physical damage. Increases INT by 10% of ATK. Lasts 4 turns.
AugmentGerold & LaylaHeraldAssist14 RoundsSelfSingle[Assist] Gains Augment: Physical damage dealt by the hero is considered as magic damage. Increases ATK by 10% of INT. Lasts 4 turns.
SmashGerold & LaylaDark KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
ATK CommandGerold & LaylaDark KnightPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Holy WordGerold & LaylaRoyal EnvoyMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
MeditationGerold & LaylaRoyal EnvoyPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
PlunderFeraqueaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
ReinforcementFeraqueaMorphPassive1———[Passive] After taking action, restores 20% Unit HP.
Sly StrideFeraqueaNinjaPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
ManeuverFeraqueaShapeshifterPhysical Damage23 Rounds3 BlocksSingle[Physical Damage] Deals 1.2x physical damage. If this attack is not Guarded against, inflicts a [Displacement] effect: Swaps position with the target after battle and reduces damage taken by 20% for 2 turns.
MDEF IntimidateFeraqueaArchmagePassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
BoostFeraqueaDark PhantomPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
SnareFeraqueaDark PhantomPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
SmokeFeraqueaWraith QueenPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
ATK IntimidateFeraqueaWraith QueenPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
RoarLewinStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
DetectLewinFighterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
ProtectLewinGeneralPassive1———[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
Battle CryLewinSwordsmanPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
BlastLewinHighlanderPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
DEF CommandLewinSword MasterPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Sun SlashLewinSword MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Chain HookPierreStarting skillPhysical Damage23 Rounds4 Blocks1 Block[Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn.
ShieldPierreHigh LordAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
DEF SupportPierreVanguardPassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
DeathmatchPierreSerpent KnightPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
PlunderPierreRaiderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Tidal SurgePierreSerpent MasterAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Aqua BlastPierreSerpent MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
BoostDiosStarting skillPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
ATK BreakDiosSharpshooterPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Aqua BlastDiosSerpent KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
SnareDiosBow KnightPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
RoutDiosGrand KnightPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
MDEF BreakDiosBow MasterPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
AimDiosBow MasterAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
HealAnnaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
RegenerateAnnaSisterAssist11 Round2 BlocksSingle[Assist] Active skill. Restores 10% HP to a single friendly unit after each battle. Lasts 2 turns.
StrengthenAnnaSniperAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Mass ProtectAnnaBishopAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Summon SkeletonAnnaSummonerAssist23 Rounds3 BlocksSingleSummons 1 unit of Skeletons.
DispelAnnaOracleAssist21 Round2 Blocks3 Blocks[Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs.
Mass ResistAnnaOracleAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
BlastLairdStarting skillPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
AssaultLairdKnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
SmashLairdGrand KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
DEF BreakLairdHighlanderPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
CrushLairdBow KnightPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
PrecautionLairdKnight MasterPassive1———[Passive] When initiating battle, DEF increases by 12%.
Thousand HoovesLairdKnight MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Wind PressureKeithStarting skillPassive1———[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
WindrideKeithHawk KnightPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
Aqua BlastKeithSerpent KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
LightningKeithDragon KnightPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
ChargeKeithHighlanderPassive1———[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
EndureKeithDragon MasterPassive1———[Passive] When entering battle, DEF increases by 7%.
Wind WhisperKeithDragon MasterPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
AssaultLeticiaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
Move AgainLeticiaKnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
WindrideLeticiaDragon KnightPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
OnrushLeticiaHighlanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
ATK SupportLeticiaVanguardPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
ChargeLeticiaKnight MasterPassive1———[Passive] Before attacking, for every 1 block moved, ATK is increased by 5%. (Up to 15%.)
SprintLeticiaKnight MasterAssist23 RoundsSelf3 Blocks[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
Unbreakable GuardianAaronStarting skillActive22 RoundsSelfSingle[Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns.
TenacityAaronHigh LordPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Shield BashAaronGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
Power StabAaronGeneralPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns.
DetectAaronSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
ReinforcementAaronGrand MarshalPassive1———[Passive] After taking action, restores 20% Unit HP.
Armor PierceAaronGrand MarshalPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Thousand ArrowsVarnaStarting skillPhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Mass AttackVarnaArcherAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
AimVarnaSniperAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Wind PressureVarnaDragon KnightPassive1———[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
ReinforcementVarnaGeneralPassive1———[Passive] After taking action, restores 20% Unit HP.
DEF Support (L)VarnaRangerPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
SnareVarnaRangerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
EndureVarnaDragon MasterPassive1———[Passive] When entering battle, DEF increases by 7%.
Wind WhisperVarnaDragon MasterPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
CleanseShelfanielStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
MDEF BreakShelfanielMagePassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
DesiccateShelfanielArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.3x AoE damage. After battle, has a 50% chance of silencing the enemy's active skills for 2 turns.
DemolishShelfanielSaintMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
DEF SupportShelfanielBishopPassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
ReinforcementShelfanielWizardPassive1———[Passive] After taking action, restores 20% Unit HP.
ATK Support (L)ShelfanielWizardPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Goddess GlowShelfanielEmpressFusion Power23 RoundsSelfAll[Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all "Princess Alliance" friendly units in range and grants the following effect: When using skills, damage is increased by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Heaven's SanctionShelfanielEmpressMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
LightningAngelinaStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Lonely MoonAngelinaPegasus KnightPassive1———[Passive] When entering a melee battle, hero's damage taken is reduced by 20%. After taking action, if all of your soldiers have been killed, you can act again. [Cooldown Trigger] This effect can be triggered again after 3 turns.
Tidal SurgeAngelinaSerpent KnightAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
ATK CommandAngelinaDragon KnightPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
DEF Support (L)AngelinaSwordsmanPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
AlternateAngelinaSerpent MasterAssist13 Rounds3 BlocksSingle[Assist] Active Skill. Causes a [Displacement] effect: Drags a friendly unit to you and swaps positions with them. Allows you to move an additional 2 blocks and act again.
ATK IntimidateAngelinaSerpent MasterPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
RamAngelinaDragon MasterPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Dragon's BreathAngelinaDragon MasterPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
JavelinLanfordStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
BlastLanfordKnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
RoarLanfordSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
EndureLanfordHighlanderPassive1———[Passive] When entering battle, DEF increases by 7%.
DEF BreakLanfordDragon KnightPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Mind's EyeLanfordSword SaintPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Chain LightningLanfordSword SaintPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again (damage is equal to 1x hero's ATK).
Ace TacticsLanfordKnight MasterFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Greatly boosts the offensive and defensive stats of all "Strategic Masters" allies within range. If the caster is a [mixed unit] (the hero and soldier are of a different type), damage dealt is increased by 15%. This effect lasts for 4 turns. (This effect cannot be stacked with other Fusion Powers.)
ChivalryLanfordKnight MasterAssist24 RoundsSelfSingle[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
Demon God's BulwarkListellStarting skillPassive1———[Passive] Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP.
SiphonListellBlood BansheeMagic Damage22 Rounds1 BlockSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.
Demonic GuardListellDemon GeneralActive22 RoundsSelfSingle[Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 blocks. Whenever this unit receives MDamage from 2 blocks away, it performs a counterattack. This effect lasts for 2 turns.
Mind BoreListellBlood MasterMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.
SealListellReaperPassive1———[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
Bloody DelugeListellDemon GodPassive1———[Passive] When entering battle, unit reflects 15% of damage received. When reflecting damage, other friendly units are healed for a percentage of this unit's Max HP (equal to 50% of the damage reflected) after battle.
Blood DanceListellDemon GodMagic Damage22 RoundsSelf2 Blocks[Magic Damage] Deals 0.1x AoE damage to all enemies within 2 blocks and another 50% of HP as fixed damage when turn ends. However, the hero loses the same amount of HP.
Last StandListellBlood EmpressPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Reaper's TouchListellBlood EmpressMagic Damage23 Rounds4 Blocks1 Block[Magic Damage] Directly deals 0.2x AoE damage to a single enemy and applies a debuff: All healing dealt by enemy units is turned into damage equal to 35% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled.)
RoutLandiusStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Move AgainLandiusKnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Lance PhalanxLandiusGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
CounterattackLandiusHighlanderPassive1———[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
Sun SlashLandiusSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Iron HelmetLandiusGrand MarshalPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
UnflinchingLandiusGrand MarshalPassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Resplendent LegendLandiusRoyal KnightFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
TranquilityLandiusRoyal KnightActive22 RoundsSelfSingle[Passive] Bears all attacks for allied units within 1 block. [Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage. [Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns.
Lightning StrikeRachelStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Holy WordRachelSisterMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Dark ReaperRachelArcane VesselMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
DemolishRachelBishopMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
MeditationRachelSaintPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
MDEF SupportRachelArcane CorePassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Arcane BlastRachelArcane CoreMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns.
ConsecrationRachelOraclePassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
GospelRachelOracleAssist22 Rounds3 BlocksSingle[Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
DispelWilerStarting skillAssist21 Round2 Blocks3 Blocks[Assist] Active skill. Restores HP of multiple units within range (150% of caster's INT). Dispels 3 debuffs.
StrengthenWilerScholarAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
EndureWilerGeneralPassive1———[Passive] When entering battle, DEF increases by 7%.
Mass HealWilerMage WarriorHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
RegroupWilerPriestAssist12 Rounds4 BlocksSingle[Assist] Activate to grant another action to an ally who has already acted and who has no soldiers left. At the same time, heals for 5x INT.
DEF Support (L)WilerTacticianPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Tactical RetreatWilerTacticianAssist25 Rounds4 Blocks4 Blocks[Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3 times the caster's INT.
Last StandWilerProphetPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Mass AttackWilerProphetAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
BlockSerenaStarting skillPassive1———[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
SolidaritySerenaHigh LordPassive1———[Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%.
Shield BashSerenaGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
Unbreakable GuardianSerenaVanguardActive22 RoundsSelfSingle[Passive] Takes all physical attacks for adjacent friendly units. [Active] Guard range increases to 2 blocks. Chance of being critically hit is reduced by 20%, and grants [Power Stab]: ATK is replaced with 1.6x DEF. Lasts 2 turns.
RamSerenaHighlanderPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
DEF SupportSerenaGladiator CommanderPassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
EntrenchmentSerenaGladiator CommanderPassive1———[Passive] Immune to displacement effects. While guarding, unit restores 20% Max HP upon taking damage that would otherwise be fatal. Can trigger twice per battle.
BarbSerenaRoyal VanguardPassive1———[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals fixed damage once to the enemy. (Damage = 2.5x Hero's DEF)
ATK Support (L)SerenaRoyal VanguardPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Summon ConstructGizarofStarting skillSummon14 Rounds3 BlocksSingle[Summon] Summon a Construct and carry out 1 random "Renovation". (The Construct inherits 100% of the summoner's HP, and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment.)
Lightning StrikeGizarofMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
ResistGizarofWizardAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Thunder StormGizarofScientistMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
FireballGizarofArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Swan SongGizarofMagic MarshalFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Mythical Realm" allies in range and grants the following effect: After killing an enemy within 1 turn, cooldown of all skills is reduced by 1 turn. When you die, the cooldown of all allied skills is reduced by 1 round. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Dark Dragon BreathGizarofMagic MarshalMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
ForgetGizarofMad ScientistMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
Thunder Dragon BreathGizarofMad ScientistMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns.
Neutralizing FireSigmaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Ranger's HeartSigmaArcherAssist12 RoundsSelfSingle[Assist] Active skill. Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. Can attack again after use.
Savage AttackSigmaGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
RoundaboutSigmaSniperPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
SneakSigmaRaiderPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Legendary EndSigmaVindicatorFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when HP is lower than 80%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
ATK BreakSigmaVindicatorPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
DeathmatchSigmaRangerPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Strong Wind SnipeSigmaRangerPhysical Damage24 Rounds4 BlocksSingle[Physical Damage] Attacks a single enemy in a straight line, dealing 0.8x damage. The longer the distance from the target, the higher the damage will be. Hero's damage dealt increases by 15% for every 1 block away, up to 90%. After battle, Mobility increases by 2. Lasts for 1 turn.
Wind BladeLambdaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
TornadoLambdaMageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Freeze StrikeLambdaArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Sacred Tree ShieldLambdaTree TalkerActive14 RoundsSelfSingle[Passive] All passable terrain is treated as "Forest". Unit is not affected by terrain mobility penalties. [Active] Grants [Command] to self: All allies within 2 blocks get the Sacred Tree Shield effect. Lasts 2 turns.
Holy MissileLambdaSaintMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
ShieldLambdaWizardAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Thunder StormLambdaWizardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
Ice MissileLambdaForest SageMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
White Dragon BreathLambdaForest SageMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Deals additional damage to Fliers. In addition, decreases enemy's ATK & INT by 20%. Lasts 2 turns.
Surf's UpAlfredStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn.
Last StandAlfredFighterPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Sword's BreathAlfredSwordsmanPassive1———[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
DEF Support (L)AlfredSerpent KnightPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
CrushAlfredRaiderPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
ShieldAlfredSword MasterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Blade of FreedomAlfredSword MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn.
First AidAlfredSerpent MasterHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
Beach PartyAlfredSerpent MasterAssist25 RoundsSelfSingle[Assist] Upon use, all Aquatic Heroes within a 3-block radius treat all passable terrain as "Water" when moving for 2 turns.
Sonic BladeRainforceStarting skillPhysical Damage11 Round6 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.18x AoE damage. Upon landing a critical hit, this skill's cooldown is reduced by 1 turn.
Sly StrideRainforceOtherworldly RoninPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Air SlashRainforceSwordsmanPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
RuthlessRainforceOtherworldly NoblePassive2———[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
LegionRainforceSniperPassive1———[Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
DeadlyRainforceSword SaintPassive1———[Passive] When initiating, ATK increases by 12%.
EclipseRainforceSword SaintPhysical Damage25 Rounds4 Blocks2 Blocks[Physical Damage] Teleports to the skill's casting location, then deals 0.3x AoE damage to enemies within a 2-block radius and steals 1 buff. If you land a critical hit, applies 1 extra strong debuff.
Skill CommandRainforceOtherworldly PrincePassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Star StabRainforceOtherworldly PrincePhysical Damage23 Rounds7 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. When attacking, teleports to the furthest point in the skill's casting radius. If this attack hits 2 or more enemies, this skill randomly swaps the positions of affected enemies.
OnrushBrendaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
ATK BreakBrendaKnightPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Armor PierceBrendaWarriorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Move AgainBrendaHighlanderPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
SneakBrendaRaiderPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
DEF SupportBrendaBattle GodPassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Frontal AssaultBrendaBattle GodPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
StrikeBrendaRoyal KnightAssist23 RoundsSelfSingle[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
Ashglow StrikeBrendaRoyal KnightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.1x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks. Damage increases by 20% (up to 60%) for each block moved before battle. Before battle, afflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 20% of healing instead. Lasts 1 turn. (This effect cannot be dispelled.)
Tidal SurgeVirashStarting skillAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Aqua BlastVirashFighterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
ATK BreakVirashSealord GladiatorPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Last StandVirashSwordsmanPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
BackbreakerVirashVanguardPhysical Damage11 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you.
Skill AidVirashSealord VindicatorPassive1———[Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn.
DEF CommandVirashSealord VindicatorPassive2———[Command] All allies within 2 blocks gain +10% DEF.
RoarVirashSword MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
PrecautionVirashSword MasterPassive1———[Passive] When initiating battle, DEF increases by 12%.
Wind WhisperClarettStarting skillPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
First AidClarettHawk KnightHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
Ride the WindClarettDragon KnightPassive1———[Passive] Physical damage increases by 5% for every 1 block moved before attacking. (Up to a max of 25%.)
RoarClarettSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
BlastClarettHighlanderPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
CrushClarettDragon MasterPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Lightning FlashClarettDragon MasterPhysical Damage24 Rounds1 BlockSingle[Physical Damage] Attack a single enemy. Deals 1.6x damage. After annihilating the target, skill cooldown decreases by 3 turns. You can take action again, however suffer the Low Morale effect: Damage dealt -50%. Lasts 1 turn.
AdversityClarettDuelistPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Skill CommandClarettDuelistPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Cold BloodOmegaStarting skillAssist22 RoundsSelfSingle[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
DeadlyOmegaBanditPassive1———[Passive] When initiating, ATK increases by 12%.
AdversityOmegaSniperPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Knowing StrikeOmegaRaiderPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 block moved before battle, SKILL +10%. (Max 30%)
DEF IntimidateOmegaSerpent KnightPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
PrecautionOmegaRangerPassive1———[Passive] When initiating battle, DEF increases by 12%.
Focused SnipeOmegaRangerPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has a debuff, ignore 20% of enemy's DEF before attacking, and after attacking reduce this skill's cooldown by 2 turns.
SmokeOmegaHigh MasterPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
Surprise AttackOmegaHigh MasterPassive1———[Passive] Before initiating battle, if your SKILL is 2 times as powerful as an opponent's, ignores Guard in this battle. If your SKILL is 3 times as powerful, you can directly deal damage to the hero.
Whirlwind StaffEstelleStarting skillPhysical Damage12 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage to all enemies within 1-ring range. Gains [Steel Titan] for 2 turns.
Steel TitanEstelleBracerPassive1———[Passive] Increases all damage by 10% and adds 10% of ATK to DEF.
CheerEstelleVanguardAssist26 RoundsSelf6 Blocks[Assist] Active skill. Increases the ATK, INT, DEF, MDEF, and SKILL of multiple units in range by 10.66%. Lasts for 6 turns.
Skein StaffEstelleGeneralPhysical Damage22 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in a line, dealing 0.4x AoE damage. Grants [Steel Titan] for 2 turns.
Heavy ShieldEstelleDivine BlossomPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Armor PierceEstelleDivine BlossomPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
DetectEstelleWaveform MasterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Phoenix WaveEstelleWaveform MasterPhysical Damage25 RoundsSelf3 Blocks[Physical Damage] Deals 0.35x AoE damage to all enemies within 3 blocks. In addition, before being cast, dispels all debuffs casted on you. After battle, restores 100% HP. Grants [Steel Titan] and immunity for 2 rounds.
Double TapJoshuaStarting skillPhysical Damage12 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Has a 40% chance of carrying out 2 attacks.
RuthlessJoshuaBanditPassive2———[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
NinjutsuJoshuaExecutorPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
Dark DemiseJoshuaNinjaPhysical Damage22 Rounds6 BlocksStraight[Physical Damage] Crit chance increased by 15%. Attacks all enemies in a line, dealing 0.35x AoE damage and dispelling 2 buffs.
Starbright SonataJoshuaBlack FangFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Heroes of Time" allies in range and grants them the following effect: Increases AoE skill damage by 20%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Magic EyeJoshuaBlack FangPhysical Damage23 Rounds3 Blocks3 Blocks[Physical Damage] Crit chance increased by 10%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 1 random debuff. Super effective against Mages.
SneakJoshuaShadowPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Phantom RaidJoshuaShadowPhysical Damage25 RoundsSelf4 Blocks[Physical Damage] Crit chance increased by 30%. Deals 0.3x AoE damage to all enemies within 4 blocks. Super effective against Mages. After battle, grants a chance to move another 3 blocks.
Shadow SpearRenneStarting skillMagic Damage11 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Holy units.
Freeze StrikeRenneMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Calamity ThrowRenneArchmageMagic Damage23 Rounds7 BlocksStraight[Magic Damage] Attacks all enemies in a straight line, dealing 0.33x AoE damage. In addition, inflicts 2 random debuffs.
Dark MatterRenneTea Party HostMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. In addition, reduces enemy's healing effects by 100%. Lasts for 2 turns. (Cannot be dispelled.)
FireballRenneWizardMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
DecayRenneWizardMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Wind BladeRenneAngel of DeathMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Renne - AnnihilationRenneAngel of DeathMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has 3 or more debuff statuses, this attack reduces the enemy's MDEF by 100%, and the enemy cannot counter.
Zero StormLeonhardtStarting skillPhysical Damage13 RoundsSelf1-ring[Physical Damage] Deals 0.25x AoE damage to all enemies within 1-ring range of yourself. In addition, reduces the cooldown of all skills by 1 turn.
Air SlashLeonhardtFighterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
DetectLeonhardtSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Sun SlashLeonhardtLieutenantPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Instant TransferLeonhardtBladelordAssist13 RoundsSelfSingle[Assist] Active skill. Teleports you to any block in range and grants you 1 Mobility. Damage taken by units is reduced by 30% and they gain the [Sword's Breath] buff: After initiating battle, deals 0.1x AoE damage to all enemies within 1-ring range. Last 1 turn.
Ethereal Fire MacheteLeonhardtBladelordPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies along a line, dealing 0.25x AoE damage. Has a 25% of stunning the enemy. Lasts for 1 turn.
DeathmatchLeonhardtAsuraPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Fusion - Dark Emperor SwordLeonhardtAsuraPhysical Damage26 RoundsSelf2-ring[Physical Damage] Deals 0.3x AoE damage to all enemies within 2-ring range and dispels 2 buffs. At the same time, affected enemies cannot receive "Act Again" effects. Lasts for 3 turns. (Cannot be dispelled.)
AimOlivierStarting skillAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Roaring BombOlivierArcherPhysical Damage23 Rounds3 Blocks3 Blocks[Physical Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage and reduces their damage dealt by 20%. Lasts for 2 turns.
SnipeOlivierNoblePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
ATK Support (L)OlivierMusicianPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
BoostOlivierErebonian PrincePassive1———[Passive] When entering battle, unit's ATK increases by 7%.
ExcitationOlivierErebonian PrinceAssist23 RoundsSelf3 Blocks[Assist] Active skill, heals the HP of multiple units within range by 30%, increases their Mobility by 1, and grants them the Regenerate buff. Lasts for 2 turns.
DEF BreakOlivierBardPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Heartless RequiemOlivierBardPhysical Damage25 RoundsSelf5 Blocks[Physical Damage] Deals 0.35x AoE damage to all enemies within 5 blocks and reduces their crit rate by 30%. At the same time, affected enemies cannot receive "Act Again" buffs. Lasts for 2 turns.
HealKloseStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Demonic ArtsKloseBattle AngelAssist14 RoundsSelfSingle[Assist] Gains Demonic Arts: Magic damage dealt by the hero is considered physical damage. Increases INT by 10% of ATK. Lasts 4 turns.
DisciplineKloseSaintessMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Mass HealKloseLiberl PrincessHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
FaithKloseValkyriePassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
StarglowKloseValkyrieMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage and dispels 1 buff.
BlizzardKloseQueen of LiberlMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Aurora RingKloseQueen of LiberlAssist24 RoundsSelf5 Blocks[Assist] Active skill. Dispels up to 5 debuffs on multiple units within range and grants the following effect: Immune to fixed damage. After taking action, restores 50% HP for 2 turns.
Wind BladeDeedlitStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
GospelDeedlitElf MasterAssist22 Rounds3 BlocksSingle[Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
Wind Cutter DaggerDeedlitMagic SwordsmanMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.) Before battle, dispels 1 enemy buff and reduces their ATK & INT by 20% for 1 turn.
MDEF BreakDeedlitElf LordPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Last StandDeedlitElven SwordfighterPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Elven AuraDeedlitElven SwordfighterMagic Damage25 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.) Before battle, grants you [Elven Forest]: [Command] When all friendly units within 2 blocks move, all passable terrain is treated as Forest. Unit is not affected by terrain mobility penalties, and after taking action, restores 30%. Lasts 2 turns.
Accelerated AidDeedlitHigh ElfPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Sea of MiraclesDeedlitHigh ElfAssist24 RoundsSelf5 Blocks[Assist] Active skill. Removes up to 2 debuffs from units within range and heals them for an amount equal to 2x the caster's INT. Reduces the cooldown of skills by 1 turn and increases damage dealt by 15% for 2 turns.
Shadow AssaultAshramStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, reduces enemy's ATK and INT by 20% for 2 turns.
BlastAshramKnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
ReinforcementAshramDragon KnightPassive1———[Passive] After taking action, restores 20% Unit HP.
SmashAshramHighlanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Dragon's BreathAshramDragon MasterPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
CounterstrikeAshramDragon MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, grants the [Windride] effect for 2 turns. After eliminating a target, replaces this skill with [Decimate].
ATK BreakAshramRoyal KnightPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
DecimateAshramRoyal KnightPhysical Damage2—1 BlockSingle[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. After triggering this effect, this skill is replaced with [Counterstrike]. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you gain [Realm of Darkness]: Reduces the ATK & DEF of all enemy units within 3 blocks by 10% and increases their chances of being critically hit by 10%. Lasts 2 turns. After use, replaces this skill with Counterstrike.
Blade of FreedomParnStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn.
EndureParnFighterPassive1———[Passive] When entering battle, DEF increases by 7%.
RoarParnSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Glory of the FaithfulParnHighlanderAssist24 RoundsSelfSingle[Assist] Active skill. Restores 50% of HP and grants you [Glory of the Faithful]: For every 1 block moved before battle, gain 5% to all stats, excluding HP, (up to 25%). Lasts 1 turn. Can act again with remaining Mobility, and you can only move in a straight line. (When triggering this skill, any buffs you have do not lose their turn count.)
Sun ShadeParnHeroPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Iron WallParnHeroPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
RamParnStrike MasterPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
RoutParnStrike MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
RipostePirotessStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
SmokePirotessBanditPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
ATK CommandPirotessSniperPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
PlunderPirotessDark ElfPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
ATK SupportPirotessRangerPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Cunning SnipePirotessRangerPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Super effective against [Fliers]. Before battle, if your SKILL is higher than the enemy's, the enemy's Mobility is reduced by 2 after battle. Otherwise, the enemy's ATK & INT are reduced by 30%. Lasts 1 turn. (This effect cannot be dispelled.)
Sly StridePirotessNightmare AssassinPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Quick StepPirotessNightmare AssassinAssist22 RoundsSelfSingle[Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
DeathmatchSakura ShingujiStarting skillPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
RoarSakura ShingujiFighterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
SmashSakura ShingujiKoubuPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Ouka HoushinSakura ShingujiHokushin Itto RyuPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
EndureSakura ShingujiKoubu - KaiPassive1———[Passive] When entering battle, DEF increases by 7%.
Hyakka RyoranSakura ShingujiKoubu - KaiPhysical Damage25 Rounds4 BlocksStraight[Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
Sun ShadeSakura ShingujiEvilslayerPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
BloodbathSakura ShingujiEvilslayerPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
AdversitySumire KanzakiStarting skillPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
CounterattackSumire KanzakiHigh LordPassive1———[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
StrikeSumire KanzakiKoubuAssist23 RoundsSelfSingle[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
Butterfly DanceSumire KanzakiButterfly DancePhysical Damage23 RoundsSelf1-ring[Physical Damage] Attacks all enemies in 1-ring range, dealing 0.3x AoE damage and causing enemies to Bleed: "After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns."
PrecautionSumire KanzakiKoubu - KaiPassive1———[Passive] When initiating battle, DEF increases by 12%.
Phoenix DanceSumire KanzakiKoubu - KaiPhysical Damage25 RoundsSelf2-ring[Physical Damage] Deals 0.35x AoE damage to all enemies within 2-ring range. Grants you [Nirvana] Hero blocks 1 fatal attack, and then restores 10% HP. This status can only trigger 1 revival and also activates Lance Phalanx: Increases DEF by 20%. Takes all physical attacks for allied units within 2 blocks. When attacked with a melee attack, always triggers [Barb] fixed damage after battle. Lasts 2 turns.
Armor PierceSumire KanzakiPhoenix DancePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Iron HelmetSumire KanzakiPhoenix DancePassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
HealIrisStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
ShieldIrisSisterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
DollyIrisNoble MaidenAssist23 RoundsSelfSingle[Assist] Active skill. Teleports you to any block in range and grants the effect: After taking action, heals all friendly units within a 2-block radius for HP equal to 2x Iris' INT. Lasts 2 turns.
Mass ResistIrisKoubuAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Mass HealIrisDream KissHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
MDEF CommandIrisDream KissPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Last StandIrisKoubu - KaiPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Le Jardin d'IrisIrisKoubu - KaiAssist25 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 ally to any 1 block within range. They do not suffer Mobility penalties from terrain, deal 20% increased damage, and take 20% reduced damage for 2 turns.
Psychic EruptionYusuke UrameshiStarting skillTransform15 RoundsSelfSelf[Passive] After taking damage, gain [Erupt]: Mobility increased by 1. When actively attacking, damage dealt is increased by 30%. Lasts 1 turn. [Transform] Active skill. Heals 30% of your unit's HP. Enters the [Majin] state: Directly gain the [Erupt] effect; After battle, restores HP equal to 30% of damage dealt by the unit. Lasts 3 turns. After this status ends, damage is reduced by 30% and Mobility is reduced by 1. Lasts 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against.)
Spirit GunYusuke UrameshiJuvenile DelinquentPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) If in [Majin Form], this skill gains 1 range and deals an additional 30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns.
SolidarityYusuke UrameshiSpirit PsychicPassive1———[Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%.
Hundred Strike PunchYusuke UrameshiHybrid FiendPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. All damage taken by this unit before battle is reduced by 20% for 1 turn. If in [Majin] state, this skill deals +30% damage, and damage taken is reduced by 20%. After successfully eliminating the target, its cooldown is reduced by 2 turns.
JudgmentYusuke UrameshiSpirit DetectivePhysical Damage22 Rounds1 BlockSingle[PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns.
BloodbathYusuke UrameshiSpirit DetectivePassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Demon DominationYusuke UrameshiDemon KingFusion Power23 RoundsSelfAll[Fusion Power] Active skill. When used, all friendly "Heroes of Time" units within the span gain greatly increased offensive and defensive stats and the following effect: When using single-target skills, damage is increased by 15%. (This effect cannot stack with other Fusion Power skills)
DEF CommandYusuke UrameshiDemon KingPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Sword of the Darkness FlameHieiStarting skillPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.2x damage that ignores Guard. Before battle, dispel 2 enemy buffs. Critical hits deal 1 instance of [Fixed Damage] to the enemy and yourself after battle (damage = Hero's ATK x2). Negative effects are ignored if you are under [Dark Dragon] effect.
SneakHieiDemon BanditPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
ATK IntimidateHieiGlacier ChildPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Fist of the Mortal FlameHieiFlames of the Demon WorldPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hits inflict [Evil Fire] on the enemy after battle: All damage taken increased by 15%, and all healing received is converted into damage equal to 50% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled.) Cannot be affected by negative effects when in [Dark Dragon] status.
DetectHieiJagan MasterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Dragon of the Darkness FlameHieiJagan MasterPhysical Damage26 RoundsSelfSingle[Physical Damage] Deals 0.3x AoE damage to all enemies within 4 blocks. (Cannot die when casting this skill.) After battle, gain [Dark Dragon]: Mobility increased by 1, Crit Damage increased by 20%, and you can act again after attacking (act again effect can only trigger once per turn). Lasts 3 turns. When this effect ends, you will be stunned for 1 turn. (All effects of this skill cannot be dispelled and cannot be immunized against.)
AdversityHieiDarkness FlamePassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Back StabHieiDarkness FlamePassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Wind BladeKuramaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Demonic PlantKuramaDemon ThiefMagic Damage26 Rounds2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.3x damage. Also applies [Demonic Seed]: After taking action for the turn, take fixed damage equal to 2x Kurama's INT. When attacked by the Demonic Plant skill, MDEF is reduced by 50%. When in [Yoko] form, this skill's range increases by 1 and soldiers can also attack the enemy.
Fruits of Worlds PastKuramaYoko ReincarnationTransform16 RoundsSelfSelf[Transform] Activates [Yoko] status: The ground you are on is treated as Grassland: Ignores melee damage penalty. When attacking, ignores 20% of enemy's MDEF. Lasts 2 turns. After this effect ends, unable to counterattack when attacked. Lasts 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against.)
ResistKuramaPlant ManipulatorAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Last StandKuramaPower of the PastPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Acid BurnsKuramaPower of the PastMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
ATK SupportKuramaThorns of the Magic RosePassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Rose Whip Thorn WheelKuramaThorns of the Magic RoseMagic Damage26 RoundsSelf4 Blocks[Magic Damage] Deals 0.2x AoE damage to all enemies within a 4-block radius and gain [Rose Whip Thorn Wheel]: After the enemy takes action, enemies within the 4-block radius of Kurama take fixed damage equal to 2x his INT. Lasts 2 turns. When in [Yoko] status, Rose Whip Thorn Wheel and this skill's span increase by 1.
Finger ShotToguro Bros.Starting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) Inflicts a [Displacement] effect: Pushes the target back 2 blocks and reduces their ATK and SKILL by 20% for 2 turns.
BlastToguro Bros.Assassin BrotherPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
DEF IntimidateToguro Bros.80% PowerPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Ha!Toguro Bros.Fighting Stance - ShieldPassive1———[Passive] 30% chance to reduce the enemy's range by 1 upon entering battle. ([Cooldown Trigger] This effect can only trigger again after 2 turns.)
BoostToguro Bros.100% PowerPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
120%Toguro Bros.100% PowerTransform26 RoundsSelfSingle[Transform] Active skill. Grants an additional 3 blocks of Mobility and an extra attack, while also activates the [120%] state: Increases all stats, excluding HP, by 20% (cannot stack with Fusion Power). For every 1 block moved before attacking, ATK increases by 5%. (Max 15%.) Grants 20% HP upon taking damage that would otherwise have been fatal. (Can trigger 1 time when this effect is active.) After attacking, can move 5 more blocks. Lasts 2 turns. After this effect ends, lose 90% of remaining HP. (All special effects of this skill cannot be dispelled and cannot be immunized against.)
OnrushToguro Bros.Fighting Stance - SwordPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
PrecautionToguro Bros.Fighting Stance - SwordPassive1———[Passive] When initiating battle, DEF increases by 12%.
GuardKazuma KuwabaraStarting skillActive12 RoundsSelfSingle[Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns.
DeathmatchKazuma KuwabaraJuvenile DelinquentPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Sword DanceKazuma KuwabaraSpirit SwordsmanPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Health FirstKazuma KuwabaraSpirit Sword WielderActive22 RoundsSelfSingle[Passive] Grants 10% HP upon taking damage that would otherwise have been fatal. Only triggers 1 time per battle. [Active] Takes all physical damage for allies within a 2-block radius and gain the [Healthy] effect: Your DEF is replaced by 0.6x your ATK. Lasts 2 turns.
ATK Support (L)Kazuma KuwabaraSpirit DuelerPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Dimension SliceKazuma KuwabaraSpirit DuelerPhysical Damage25 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) Before battle, turns 2 enemy buffs into random debuffs.
EndureKazuma KuwabaraSpirit GladiatorPassive1———[Passive] When entering battle, DEF increases by 7%.
Heavy ShieldKazuma KuwabaraSpirit GladiatorPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Savage AttackBettyStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
CounterattackBettyFighterPassive1———[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
Iron FistBettyGladiatorActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
Sword's BreathBettySwordsmanPassive1———[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
Skill AidBettyHighlanderPassive1———[Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn.
Light ReflectBettyConsortPassive1———[Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%.
Iron HelmetBettyConsortPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
SolidarityBettySword MasterPassive1———[Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%.
Skill IntimidateBettySword MasterPassive2———[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Neutralizing FireAlustrielStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
EndureAlustrielArcherPassive1———[Passive] When entering battle, DEF increases by 7%.
Natural WardingAlustrielWolf RiderPassive1———[Passive] When on Forest, Mountain, and Grassland terrains, unit damage is not affected by melee penalty. When entering battle with a melee attack, damage taken is reduced by 20%.
Skill CommandAlustrielSniperPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
OnrushAlustrielWolf Rider CommanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
RoundaboutAlustrielWolf Rider CommanderPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
ATK SupportAlustrielRangerPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Emerald CrusherAlustrielRangerPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage, with a bonus against Fliers. Before battle, dispels a max of 3 debuffs. Gain 10% bonus damage for each 1 debuff dispelled, and after battle, apply the dispelled debuffs to the target.
DisciplineYuliaStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
MDEF BreakYuliaHoly SwordsmanPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
TenacityYuliaBlade of LightPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
FaithYuliaLangrisser ElfPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
ConsecrationYuliaBlade of the GoddessPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Holy JusticeYuliaBlade of the GoddessMagic Damage25 Rounds1 BlockSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, dispels 5 enemy buffs and renders them unable to act again and unable to receive buffs. Lasts 2 turns. Cannot be dispelled.
EndureYuliaLangrisser PrincessPassive1———[Passive] When entering battle, DEF increases by 7%.
Godly MenaceYuliaLangrisser PrincessMagic Damage25 Rounds1 BlockSingle[Magic Damage] Attacks an enemy unit, dealing 1.6x damage. Before battle, gain the effect: Before battle, deal fixed damage to the enemy equal to 2x your INT, and restore HP equal to 2x your INT. Lasts 2 turns. After battle, gain [Godly Menace] effect: All enemies within a 2-block span suffer -3 Mobility and are unable to Guard. Lasts 1 turn.
Holy GuardEmiliaStarting skillActive22 RoundsSelfSingle[Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Fair FightEmiliaHoly SpearPassive1———[Passive] Before entering battle, if your Unit's HP is higher than 90%, and your DEF is higher than the enemy's, you will strike the enemy first.
Holy ShieldEmiliaHoly LancerPassive1———[Passive] When entering battle, MDEF increases by 10%.
DEF Support (L)EmiliaPaladinPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
MDEF SupportEmiliaRaiderPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Iron HelmetEmiliaHoly Spear CommanderPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
Broken BladeEmiliaHoly Spear CommanderPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.
ConsecrationEmiliaTemplarPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
JusticeEmiliaTemplarPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
FireballYoung JessicaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
StrengthenYoung JessicaMageAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Mass HealYoung JessicaBishopHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
CleanseYoung JessicaSaintMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Mass ResistYoung JessicaArchmageAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Divine BestowmentYoung JessicaMartyrTransform13 RoundsSelfSelf[Transform] Active skill. Reduces the cooldowns of all of your skills by 3 turns. Enters the [Divine Bestowment] status: Mobility is reduced by 3. When using skills, unit range increases by 3. After taking action, heals self for 1.5x INT and dispels 1 debuff. When using this skill while Divine Bestowment is active, removes Divine Bestowment and allows you to act again. (Divine Bestowment cannot be dispelled and cannot be immunized against.)
Breath of the GoddessYoung JessicaMartyrMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage and dispels 1 buff. Deals additional damage to Demons. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff.
DEF SupportYoung JessicaWizardPassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
MeteorYoung JessicaWizardMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
SiphonKnight of MysteryStarting skillMagic Damage22 Rounds1 BlockSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.
BacktrackKnight of MysteryArcane KnightPassive1———[Passive] When attacking, damage is increased by 10%. After battle, you'll be able to move once more. You can only move the amount of blocks you moved before battle. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
ForgetKnight of MysteryArcane Knight CaptainMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
Lightning StrikeKnight of MysteryUnicorn KnightMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
ShieldKnight of MysteryArcane Knight CommanderAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Broken SpearKnight of MysteryArcane Knight CommanderMagic Damage25 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.1x damage. Damage increases by 10% (up to 50%) for each block moved before battle. Inflicts a powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Holy ShieldKnight of MysteryUnicorn MasterPassive1———[Passive] When entering battle, MDEF increases by 10%.
ThunderzoneKnight of MysteryUnicorn MasterMagic Damage25 RoundsSelf3-ring range[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns.
Dark ReaperAkaStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Blood of the ShikaAkaShika MaidservantAssist15 RoundsSelfSingle[Assist] Active Skill. Your ATK or INT is increased by 50% (whichever is lower) for 3 turns. Can move an additional 2 blocks after use and attack again.
Death HowlAkaShika AnimistAssist23 RoundsWolf SoulSingle[Assist] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and deals 0.2x physical AoE damage and 0.2x magic damage to enemies within 3 blocks while afflicting them with 2 random debuffs.
Wild PowerAkaShika Battle WizardActive23 RoundsWolf SoulSingle[Active] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and grants all friendly units within 3 blocks 2 Mobility as well as 30% ATK and INT for 2 turns.
ResistAkaShika ChannelerAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Bestial OutbreakAkaShika ChannelerAssist23 Rounds2 BlocksSingle[Assist] Can be used if there is a Wolf Soul on the battlefield. Eliminates the Wolf Soul and teleports 1 ally to where the Wolf Soul was located. If this unit has already completed an action, it can move again. (Cannot be used on non-player controlled units).
Iron WallAkaShika SaintessPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
JavelinAkaShika SaintessPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
PlunderOliverStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
SneakOliverBanditPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
NinjutsuOliverRaiderPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
Move AgainOliverSiege KnightPassive1———[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
First AidOliverHigh MasterHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
RiposteOliverHigh MasterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Skill IntimidateOliverSiege MasterPassive2———[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Knowing StrikeOliverSiege MasterPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every 1 block moved before battle, SKILL +10%. (Max 30%)
HealMelaniaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
ShieldMelaniaSisterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Freeze StrikeMelaniaArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
CleanseMelaniaPriestMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Mass ResistMelaniaWizardAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
BlizzardMelaniaWizardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Divine AppointmentMelaniaPrincessAssist22 Rounds3 BlocksSingle[Assist] Active skill. Increases a single unit's ATK, INT, and DEF by 20% for 2 turns and gains [Guard]: When friendly units within 2 blocks are physically attacked, enters the battle instead of them. Lasts 2 turns. Heals the caster for HP equal to 3 times their INT.
GospelMelaniaPrincessAssist22 Rounds3 BlocksSingle[Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
TritonIluciaStarting skillActive22 RoundsSelfSingle[Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF. [Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns.
Enduring JourneyIluciaSailorPassive1———[Passive] After taking action, if this unit has not dealt damage this turn, recovers 20% of HP and gains [Tidal Surge]: All terrain is treated as Water for 2 turns.
Heavy ShieldIluciaVanguardPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Chain HookIluciaSerpent KnightPhysical Damage23 Rounds4 Blocks1 Block[Physical Damage] Directly deals 0.25x AoE damage to a single enemy on the battlefield and applies a [Displacement] effect: Pulls the target to the hero's side, reduces their Mobility by 2, and renders them unable to Guard for 1 turn.
TenacityIluciaRoyal VanguardPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Skill IntimidateIluciaRoyal VanguardPassive2———[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Surf's UpIluciaSerpent MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn.
Ephemeral IllusionIluciaSerpent MasterPhysical Damage25 RoundsSelf3 Blocks[Physical Damage] Deals 0.2x AoE damage to all enemies within 3 blocks and reduces their ranged soldier range by 1 for 2 turns. If enemies are in Water, they will be unable to use active skills for 2 turns. After battle, grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns.
Spear ThrowVincentStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.)
WindrideVincentSteel Wing FighterPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
RamVincentMagic Crystal VagrantPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Wind WhisperVincentSteel Wing WarriorPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Emerald ExplosionVincentWings of the Evil GodPhysical Damage24 RoundsSelf2-ring[Physical Damage] Deals 0.3x damage to enemies within 2-ring range of this unit. If an enemy has been killed during the current turn, Emerald Explosion's cooldown will be reduced by 2 turns and it will be cast again with 50% damage. (This effect can be triggered only once per turn.)
DetectVincentWings of the Evil GodPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
ATK IntimidateVincentEmerald CommanderPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Deathly DiveVincentEmerald CommanderPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. If the target unit's movement type is not [Flying], at the end of action, deals 0.15x AoE damage to all enemies within 2 blocks.
PyromancyClotaireStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
MDEF BreakClotaireFlame ApostlePassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
ImmolationClotaireInfernal BlademasterAssist14 RoundsSelfSingle[Assist] Grants this unit Immolation: After actively dealing damage, deals additional fixed damage 1 time equal to Clotaire's (INT+ATK) x1. Lasts 4 turns. Allows you to move an additional 2 blocks and act again. (After using this skill, and after taking action, any buffs you have do not lose their turn count.)
Immolation CrystallizationClotaireImmolation Crystal ApostleAssist14 RoundsSelfSingle[Assist] Adds 15% of ATK to INT. Lasts 4 turns. Allows you to move an additional 2 blocks and act again. (After using this skill, and after taking action, any buffs you have do not lose their turn count.)
Incinerating SlashClotaireInfernal Blade CommanderPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and dealing extra damage to Infantry. Inflicts Inflame on enemies: At the end of your next turn, take fixed damage equal to Clotaire's (ATK+INT) x1. Lasts 2 turns. (Cannot be dispelled.)
Sword DanceClotaireInfernal Blade CommanderPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Searing VoidClotaireImmolation Crystal MarshalMagic Damage25 RoundsSelf3-ring range[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Infantry]. Inflicts [Burn]: After taking action on your next turn, take fixed damage equal to the caster's INT x2. Lasts 2 turns.
MeteorClotaireImmolation Crystal MarshalMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
Freeze StrikeRozencielStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
MDEF BreakRozencielArcanistPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Crystal RestorationRozencielEvangelistHeal1—2 BlocksSingle[Heal] Active skill. Restores HP equal to 3x the caster's INT to single unit within the span. Grants [Crystal Healing]: When attacked and taking damage, restores HP equal to Rozenciel's INT x1.5. Lasts 2 turns.
DEF Support (L)RozencielCrystal ApostlePassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Mass Crystal HealingRozencielRadiant MaidenHeal22 Rounds3 Blocks3 Blocks[Heal] Active skill. Restores HP equal to 3x the caster's INT to multiple units within the span. Grants [Crystal Healing]: When attacked and taking damage, restores HP equal to Rozenciel's INT x1.5. Lasts 2 turns.
MiracleRozencielRadiant MaidenAssist24 Rounds3 Blocks4 Blocks[Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
Imperial RadianceRozencielCrystal EmpressFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases offensive and defensive stats of all Empire's Honor allies within range. When initiating battle, damage increases by 12%, and before forced into battle, dispels 1 buff of the enemy. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Ice Dragon BreathRozencielCrystal EmpressMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
OnrushHelenaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Petal StormHelenaKnightPassive1———[Passive] After taking action, deals 0.1x AoE damage to all enemies within a 1-ring range. Has a 25% chance to nullify equipment skills (excluding Max HP effects) for 2 turns. When the target is not a player hero, effect changes to reduce a random stat by 25%. Lasts 1 turn.
RamHelenaGrand KnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
RoutHelenaHighlanderPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
BlastHelenaStrike MasterPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Scintillating StrikeHelenaStrike MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] When attacking a single enemy, deals 1.6x damage. After battle, nullifies all enemy accessory skills. Lasts 2 turns. Cannot be dispelled. When the target is a non-player hero, the effect will instead increase damage taken by 30% for 2 turns. Cannot be dispelled.
ATK BreakHelenaRoyal KnightPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
ChivalryHelenaRoyal KnightAssist24 RoundsSelfSingle[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
Lightning StrikeSage of the TreesStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
DEF SupportSage of the TreesMagePassive1———[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Light ArraySage of the TreesArchmageMagic Damage22 Rounds3 BlocksStraight[Magic Damage] Attacks multiple enemy units within the span, dealing 0.2x AoE damage. Also affects all blocks hit with the [Dazzling Light] effect for 2 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Plains move onto this block, When a single enemy unit moves to this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move onto this block, after attacking, they can move another 2 blocks.
CleanseSage of the TreesSaintMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Divine IncarnationSage of the TreesWizardFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases offensive and defensive stats for all friendly Mythical Realm units within range. In addition, grants the buff: Ranged damage increased by 12%. After taking action, if you haven't dealt damage, 1 debuff is dispelled from you. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Thunder Dragon BreathSage of the TreesWizardMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Cavalry]. Reduces the enemy's DEF by 20% for 2 turns.
UnflinchingSage of the TreesGreat SagePassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Memories of WarSage of the TreesGreat SagePassive2———[Command] When all friendly Infantry, Lancer, and Cavalry units within 2 blocks initiate battle, their damage dealt is increased by 12% and their damage taken is reduced by 12%.
Air SlashShilinkaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Ephemeral FlowerShilinkaFighterPassive1———[Passive] When equipped with melee soldiers, this unit's movement type is changed to [Flying]. After being forced into battle, the enemy deals fixed damage to itself equal to the enemy hero's (ATK+INT) x1 and heals Shilinka for the same amount. If Shilinka is in the [Slumber] status, this effect is doubled.
SnipeShilinkaAvengerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
StrengthenShilinkaSwordsmanAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
DeathmatchShilinkaWings of AnnihilationPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Fleeting FlashShilinkaWings of AnnihilationAssist14 RoundsSelfSingle[Passive] When equipped with ranged soldiers, unit's movement type is changed to [Flying]. [Assist] Active skill. Teleports you to any block in range, increases your Mobility by 2 and grants the [Deathblow] effect: Before initiating battle, if at least 1 enemy is within a 1-block range of the target, this attack directly attacks the enemy hero. Lasts 1 turn.
DEF BreakShilinkaSword SaintPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Broken DreamShilinkaSword SaintPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) If there are no friendly units within 3 blocks of you, this attack ignores Guard effects, and you can move another 2 blocks after defeating the enemy.
Armor PierceAlphaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
ReinforcementAlphaHigh LordPassive1———[Passive] After taking action, restores 20% Unit HP.
RoarAlphaSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Crystal WristAlphaWarriorActive22 RoundsSelfSingle[Passive] Take all attacks for adjacent friendly units. [Active] Guard span is increased to 2 blocks, and ATK & INT are increased by 20%. Also gains Reinforcement and Parry. Last 2 turns.
ParryAlphaSword MasterPassive1———[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
Crystal BladeAlphaSword MasterActive2———[Active] Choose 1 skill to use: [Crystal Blade - Cover] Attacks a single enemy, dealing 1.5x battle damage. Gains [Amethyst Cover] before battle, then, after battle, restores HP equal to 30% of damage dealt. [Crystal Blade - Shield] Attacks a single enemy, dealing 1.5x battle damage. Gains [Amethyst Shield] before battle, then restores HP equal to 30% of damage dealt after battle. Using any of the above skills changes the cooldown of Crystal Blade to 2 turns.
Crystal of RebirthAlphaAmethyst CommanderPassive1———[Passive] Takes all attacks for adjacent friendly units. When attacked and taking damage, restores HP equal to 1.5x ATK.
Frontal AssaultAlphaAmethyst CommanderPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Freeze StrikeMuStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Forest TeleportMuMageAssist22 Rounds3 BlocksSingle[Assist] Active skill. Activate to teleport 1 ally to any 1 block of [Forest] or [Grassland] terrain within range. (Cannot be used on non-player controlled units).
Holy WordMuTree TalkerMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Wind BladeMuArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Revitalizing BlessingMuForest SagePassive1———[Passive] If unit is on [Forest] or [Grassland] terrain, damage taken is reduced by 20%. When using a skill, Unit Range +1. At the end of the turn, restores HP equal to 1.5x the caster's INT to all other allies within 2 blocks.
EntangleMuForest SageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage. If the affected enemy is on [Forest] or [Grassland] terrain, its Mobility -3 for 2 turns. Otherwise, Mobility -1. Lasts 2 turns.
TornadoMuWizardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Nature's BlessingMuWizardAssist12 RoundsSelfSingle[Assist] Active skill. The terrain where any unit within 3 blocks is standing is regarded as [Grassland] for 1 turn.
OnslaughtEpsilonStarting skillPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Ignores Guard. Attacks an enemy unit, dealing 1.3x damage. Damage is reduced by 5% for every 1 block moved before battle (up to 20%).
Air SlashEpsilonWielder of AlhazardPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Savage AttackEpsilonGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Accelerated AidEpsilonAlhazard VesselPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Shadow StealthEpsilonVindicatorPassive1———[Passive] If there are no allies within 2 blocks and unit hasn't dealt any damage this turn, after taking action, unit gains Shadow Stealth for 1 turn. [Shadow Stealth]: When unit has 100% HP, cannot be targeted by enemy normal attacks and skills. ([Cooldown Trigger] This effect has a 1-turn cooldown.)
Shadow SlashEpsilonVindicatorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit hasn't moved before battle, this attack ignores Guard. Can move 2 blocks after killing the enemy. (Skill is not affected by melee damage penalty.)
SupernovaEpsilonUltimate VesselFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Meteor Strike" allies within range, and grants the effect: Before entering battle, increases the enemy's chance to be critically hit and crit damage taken by 12%. If the enemy is eliminated, gains "Counterattack damage increased by 25%" for 1 turn. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills).
Sun SlashEpsilonUltimate VesselPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Lightning StrikeEvil God KreugerStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
ForgetEvil God KreugerEvil WarlockMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
Acid BurnsEvil God KreugerConspirator MageMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
Dark ReaperEvil God KreugerEvil SpiritMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dark WardEvil God KreugerDark Heart MageAssist14 Rounds3 BlocksSingle[Assist] Activating grants the "Dark Wall" effect to a single unit: [Shield] can block damage equal to 20% of Max HP. Lasts 2 turns and cannot be dispelled. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs you have do not lose their turn count.)
Black HoleEvil God KreugerDark Heart MageMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Midnight FeastEvil God KreugerEvil GodMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 5 blocks and applies 1 random debuff. Increases damage dealt by all allies within range by 10%. When initiating battle, restores HP equal to 15% of damage dealt after battle. Lasts 2 turns.
Dark Dragon BreathEvil God KreugerEvil GodMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
HealSissi WhiteStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
BountySissi WhiteScholarActive1—AllSingle[Active] Increases enemy's damage taken by 10%. Cannot be dispelled. Ignores immunity. Costs 2 War Coins.
Mass HealSissi WhiteMage WarriorHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Holy WordSissi WhiteSummonerMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
PrecautionSissi WhiteTacticianPassive1———[Passive] When initiating battle, DEF increases by 12%.
InspireSissi WhiteTacticianAssist2—Self3 Blocks[Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 2x the caster's INT. Dispels 1 debuff, increases Mobility by 1, and grants immunity to Mobility reduction effects. Lasts 2 turns. Applies a buff to summoned units: Damage Dealt +20%. Lasts 2 turns. Costs 3 War Coins.
Mass AttackSissi WhiteHermitAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
DismissSissi WhiteHermitActive2—4 Blocks1 Block[Active] Dismisses all enemy unit soldiers. Ignores immunity. Costs 3 War Coins.
RoarAresStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sun ShadeAresFighterPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Resurging GaleAresDragon KnightPassive1———[Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
ReinforcementAresSwordsmanPassive1———[Passive] After taking action, restores 20% Unit HP.
ResistAresArchmageAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Wind WhisperAresDragon MasterPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
LightningAresDragon MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
TransmigrationAresEmperorFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Greatly increases the offensive and defensive stats of all Langrisser Reincarnation allies within range. For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
Noble ChargeAresEmperorPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring range (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.
Freeze StrikeMaiyaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
MDEF BreakMaiyaMagePassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
CleanseMaiyaSaintMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
DecayMaiyaHousekeeperMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
SneakMaiyaNinjaPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Holy ShieldMaiyaMartyrPassive1———[Passive] When entering battle, MDEF increases by 10%.
Holy MissileMaiyaMartyrMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Ultimate Training RegimenMaiyaRoyal MaidPassive1———[Passive] When equipped with melee soldiers, soldier range increases by 1. When using Maid-type soldiers, gain immunity to fixed damage.
Ice Dragon BreathMaiyaRoyal MaidMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Raging ThunderTowaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Tactical GuidanceTowaPegasus KnightActive14 Rounds3 BlocksSingle[Active] Copy up to 3 dispellable buffs from this unit to a friendly target unit. Lasts up to 2 turns. After use, gain an additional chance to move 2 blocks and act again. (After this skill is used, any buffs the unit has will not lose their turn count.)
Blade of FreedomTowaMysterious TravelerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn.
Skill CommandTowaPegasus LordPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
GaleTowaDragon KnightPassive1———[Passive] After taking action, 20% chance to act again.
Sword's BreathTowaLegendary RoninPassive1———[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
Savage AttackTowaLegendary RoninPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
ATK Support (L)TowaPegasus Star RiderPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Supremacy StrikeTowaPegasus Star RiderPhysical Damage24 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. For every 1 buff the unit has, damage dealt increases by 2% (up to 10%). Before battle, if you are under the effect of a [Fusion Power], you attack first. In addition, if the enemy does not have a [Fusion Power], this attack also ignores Guard.
FireballLight of GenesisStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Freeze StrikeLight of GenesisChild of LightMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning StrikeLight of GenesisArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
StrengthenLight of GenesisRippling GlowAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Holy LightLight of GenesisSaintMagic Damage11 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. Heals the friendly unit with the lowest HP after battle. Amount healed is equal to caster's INT x2.
TeleportLight of GenesisLight of JudgmentAssist22 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
MeteorLight of GenesisLight of JudgmentMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
Holy IlluminationLight of GenesisMartyrMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, affects the block hit and blocks in a 1-block range with the special [Holy Illumination] effect for 2 rounds: When enemy units move to this location, 1 buff is dispelled from them after taking action.
Holy Dragon BreathLight of GenesisMartyrMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Savage AttackMarielStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
BoostMarielHierophantPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
Mass AttackMarielSaintAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
ATK CommandMarielDevoteePassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
SalvationMarielDivinerHeal1—1 BlockSingle[Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs.
ConsecrationMarielArbiterPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
ATK Support (L)MarielArbiterPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Enduring FaithMarielAnchoressAssist13 RoundsSelfSingle[Assist] Dispels up to 2 debuffs from you and recovers 30% of unit HP. Allows you to move an additional 2 blocks and act again.
God King's AegisMarielAnchoressAssist23 Rounds2 Blocks3 Blocks[Assist] Active skill. Restores HP equal to 2.5x caster's ATK to multiple units within the span. Dispels 1 debuff and grants 2 random immunity effects. Lasts 2 turns. After losing the [Commandment] effect, skill becomes [God King's Wrath]: [Physical Damage] Attacks a single enemy, dealing 1.4x damage and inflicts a [Displacement] effect: Pushes the target back 2 blocks. Restores HP equal to 50% of damage after battle and can move another 2 blocks.
SmashRozaliaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
BlastRozaliaKnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Sword of ProtectionRozaliaSilver KnightActive13 Rounds3 BlocksSingle[Active] Active skill. Applies [Sword of Protection] to the target terrain: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10% (when Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.) Lasts 3 turns. When Rozalia possesses [Faith], after using this skill, you can move an extra 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count. This terrain effect cannot be overridden by other terrain effects imposed by heroes other than Sword of Protection.)
ChivalryRozaliaHighlanderAssist24 RoundsSelfSingle[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
BoostRozaliaSwordsmanPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
Silver SpearRozaliaSilver Knight CommanderPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Sanctified WrathRozaliaSilver Knight CommanderPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.3x AoE damage once to all enemies within 2 blocks and dispels 2 buffs. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
EndureRozaliaRoyal KnightPassive1———[Passive] When entering battle, DEF increases by 7%.
Thousand HoovesRozaliaRoyal KnightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
FireballNoemiStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
MDEF IntimidateNoemiMagePassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Freeze StrikeNoemiMagic TailorMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
CleanseNoemiArchmageMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Summon ArachnidNoemiSummonerSummon25 Rounds3 BlocksSingle[Summon] Summons 1 Spider Demon Elf.
Magic StitchNoemiSpellweaverPassive1———[Passive] After taking action, applies [Magic Mark] to 1 random enemy unit within the [Danger Zone]: Damage taken from Noemi is increased by 5%. Lasts 3 turns. Can stack up to 3 times. When initiating battle against enemies possessing a [Magic Mark], Noemi restores HP equal to 20% of damage dealt after battle and dispels 1 [Magic Mark] effect.
Ice LanceNoemiSpellweaverMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Lancers]. After battle, affects blocks hit with the special [Frozen Realm] effect for 2 turns: When enemy units move to this location, applies Mobility-2 for 1 turn after tacking action.
Accelerated AidNoemiWizardPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Pillar of FlameNoemiWizardMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Infantry]. After battle, applies the special effect [Ember] to the block hit and blocks in a 1-block radius for 2 rounds: When enemy units move to this block, they take 15% of Max HP as fixed damage after taking action.
Sword DanceAutokrato IVStarting skillPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
ProvokeAutokrato IVFighterPassive1———[Passive] After dealing damage through an active attack, applies [Provoke] to the enemy. [Provoke]: After taking action, if the target hasn't moved, it takes fixed damage equal to 3x the caster's ATK. For every 1 block the target has moved, the damage multiplier decreases by 0.5. Lasts for 2 turns. Cannot be dispelled.
Shield BashAutokrato IVGladiatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
HegemonyAutokrato IVSwordsmanPassive2———[Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn.
Iron FistAutokrato IVGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
ParryAutokrato IVRoyal GeneralPassive1———[Passive] Takes all physical attacks for adjacent friendly units. When attacked, adds 7% of your ATK to DEF.
ExileAutokrato IVRoyal GeneralPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attack a single enemy, dealing 1.5x damage. If this attack is not Guarded against, inflicts a [Teleport] effect: Teleports the enemy backward along a straight line, up to 3 blocks.
UsurpAutokrato IVEmperorPhysical Damage23 Rounds3 BlocksSingle[Physical Damage] Attacks a single enemy in a straight line, dealing 1.5x damage. After battle, drains up to 3 buffs from the enemy and inflicts a [Displacement] effect: Pushes the target back 3 blocks. (This skill is not affected by melee damage penalty.)
Sword's BreathAutokrato IVEmperorPassive1———[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
Dark ReaperLucretiaStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Freeze StrikeLucretiaMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
CleanseLucretiaBishopMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Psychic CorruptionLucretiaSummonerMagic Damage23 RoundsAll4 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
Shadow CoordinationLucretiaArchmagePassive1———[Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.
Mass AttackLucretiaGrand BishopAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Heaven's SanctionLucretiaGrand BishopMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Chaotic MissileLucretiaHermitMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
Black HoleLucretiaHermitMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
HealFlorentiaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
ShieldFlorentiaScholarAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
EndureFlorentiaGeneralPassive1———[Passive] When entering battle, DEF increases by 7%.
Mass AttackFlorentiaMage WarriorAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Winning StrategyFlorentiaArchmagePassive1———[Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%.)
Iron WallFlorentiaTacticianPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Strategic RegroupFlorentiaTacticianAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns.
Mass ResistFlorentiaImperial ChancellorAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Chaotic IncitementFlorentiaImperial ChancellorMagic Damage22 Rounds3 Blocks1 Block[Magic Damage] Directly deals 0.25x magic damage to an enemy unit on the battlefield, dispels 2 buffs, and renders their soldiers unable to attack for 1 turn. (This effect cannot be dispelled.)
Shadow RaidTsubameStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Back StabTsubameBanditPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
DEF IntimidateTsubameSwordsmanPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
SmokeTsubameNinjaPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
SnareTsubameSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Instant FlashTsubameShadowPassive1———[Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
Shadow StealTsubameShadowActive22 Rounds7 BlocksStraight[Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
Quick StepTsubameRangerAssist22 RoundsSelfSingle[Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
NinjutsuTsubameRangerPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
RoutHildaStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
RamHildaKnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Lance PhalanxHildaGeneralActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
War GoddessHildaHighlanderPassive1———[Passive] When entering battle through a melee attack, ATK increases by 15%. Before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn.
Broken BladeHildaSwordsmanPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.
Heavy ShieldHildaGrand MarshalPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Broken ArrowHildaGrand MarshalPassive1———[Passive] When forced into battle through a ranged physical attack, ATK increases by 15%, damage taken is reduced by 10%, and can counterattack ranged physical attacks if the attacker is within 3 blocks.
Light of RebirthHildaRoyal KnightFusion Power23 RoundsSelfAll[Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
Dominating FormationHildaRoyal KnightPhysical Damage22 Rounds2 BlocksStraight[Passive] Takes all attacks for adjacent friendly units. [Physical Damage] Attack all enemies in 5 straight lines, dealing 0.1x AoE damage, increasing your Guard range to 2 blocks, and reducing your chance to be critically hit by 20%. Lasts 2 turns. Also affects all blocks hit with the special [Sinkhole] effect for 2 rounds: When enemy units move to this terrain, they cannot receive Act Again or Move Again effects.
SmashWerner DimeStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
RamWerner DimeKnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
AssaultWerner DimeMechanical KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
PrecautionWerner DimeHighlanderPassive1———[Passive] When initiating battle, DEF increases by 12%.
DetectWerner DimeSwordsmanPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
DriftWerner DimeMechanical CommanderPassive1———[Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
Quick StrikeWerner DimeMechanical CommanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
OnrushWerner DimeRoyal KnightPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
SprintWerner DimeRoyal KnightAssist23 RoundsSelf3 Blocks[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
JusticeChristianeStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Holy ShieldChristianeFighterPassive1———[Passive] When entering battle, MDEF increases by 10%.
ATK BreakChristianeHighlanderPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Holy GuardChristianeGladiatorActive22 RoundsSelfSingle[Passive] Take all attacks for adjacent friendly units. [Active] Guard span increases by 2 blocks, and you gain the Holy Guard effect: Replaces your ATK with your MDEF x1.6. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Flower FormationChristianeGeneralPassive2———[Passive] When there are 3 or more friendly units on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 10% less ranged damage and reducing their chance of taking critical damage by 20%. When there are 2 or more friendly female heroes on the battlefield, gains a Command effect, causing friendly units within 2 blocks to take 15% less magic damage.
MDEF CommandChristianeRoyal KnightPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Floral RealmChristianeRoyal KnightActive1———[Active] Select 1 skill to use. Floral Regalia: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Floral Regalia]: The next AoE damage taken is reduced by 35%. Cannot be dispelled. Full Bloom: [Assist] When used on a friendly female hero, removes 1 stack of Effulgence from the caster and grants the target [Full Bloom]: After taking action, if this unit did not deal damage, it deals 0.1x physical AoE damage to all enemies within a 1-ring range. Lasts 2 turns. Cannot be dispelled. Using any of the above skills changes the cooldown of Floral Realm to 1 turn.
DEF CommandChristianeRoyal GuardPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Fallen PetalsChristianeRoyal GuardPassive2———[Passive] Loses 1 stack of Effulgence each time a unit dies. When melee attacked, takes 5% reduced damage and deals 10% increased damage. This effect is doubled if the target's HP is below 100%.
FireballLicoriceStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Mass HealLicoriceApostleHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Demonic AdventLicoriceDemon OracleTransform15 RoundsSelfSelf[Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
RetributionLicoriceDark SaintMagic Damage23 RoundsSelf2 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Mass ResistLicoriceSpiritbinderAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Force of DarknessLicoricePrincess of DarknessFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Dark Dragon BreathLicoricePrincess of DarknessMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Holy ShieldLicoriceFated MartyrPassive1———[Passive] When entering battle, MDEF increases by 10%.
Mass ProtectLicoriceFated MartyrAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
FireballPatsyrStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Mind BorePatsyrShadow DemonMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.
Lightning StrikePatsyrDemonic CharmerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
MDEF IntimidatePatsyrMoonshadow ApostlePassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Lucid DreamPatsyrMoonshadow SeductressMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the target is a non-female hero, damage dealt is increased by 20% and ignores Guard.
Dark ReaperPatsyrDreamweaverMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
CharmPatsyrDreamweaverMagic Damage23 Rounds3 Blocks1 Block[Magic Damage] Directly deals 0.1x magic damage to a single enemy on the battlefield. If the target is a non-female hero, it won't be able to take action next turn. After taking action, the target deals Fixed Damage to its allies within 1-ring range, equal to 25% of their remaining HP respectively. (This effect cannot be dispelled.)
Kiss of the SuccubusPatsyrBlood MistressPassive1———[Passive] After entering battle against a non-female hero, restores HP equal to 30% of damage dealt in this battle.
ForgetPatsyrBlood MistressMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
LightningRenataStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
AdversityRenataDragonmasterPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Savage AttackRenataWarriorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Flaying WingRenataDragon HeroPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.5x damage. If the target's movement type is [Flying], this unit's damage taken is decreased by 15% and damage dealt is increased by 15% before battle.
First AidRenataSwordsmanHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
ATK IntimidateRenataBattle GodPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Last StandRenataBattle GodPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Rage ScaleRenataDragoncallerPassive1———[Passive] When entering battle, 20% of physical damage taken is reflected. When reflecting damage, heals for a percentage of this unit's Max HP (equal to 1x the damage reflected) after battle.
Empowering Dragon SealRenataDragoncallerPhysical Damage23 Rounds4 Blocks1 Block[Physical Damage] Directly deals 0.2x damage to a single enemy unit on the battlefield and applies [Dragon Seal]: When attacked by Renata, you cannot be Guarded, damage taken is increased by 40% (cannot take effect at the same time as normal [Dragon Seal]) for 2 turns. You cannot trigger act again effects, passive skills are silenced, Mobility is reduced by 2, and you cannot Guard. Lasts 1 turn.
ResetGustavStarting skillAssist11 Round2 BlocksSingle[Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.
Thunder StormGustavMagic Realm CoreMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
EndureGustavGeneralPassive1———[Passive] When entering battle, DEF increases by 7%.
Freeze StrikeGustavArcana DeviceMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning StrikeGustavArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Summon UndeadGustavRing of the DeadAssist24 Rounds3 BlocksSingleSummon 1 unit of Necromancers.
Black HoleGustavRing of the DeadMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Mass ResistGustavWizardAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Time Ring AttackGustavWizardMagic Damage22 Rounds2 BlocksSingle[Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
Magic Armor SubstituteMichelleStarting skillActive13 Rounds2 BlocksSingle[Active] place a substitute of yourself at the target location for 2 turns. Can move an additional 2 blocks and attack again after use. The Substitute will use the skill at the same time when using linear AoE skills. The attacked enemy will receive Damage once only. (Only one substitute can exist at the same time. After using this skill, any buffs you have do not lose their turn count.)
Armor PierceMichelleArcana WarriorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
ReinforcementMichelleWarriorPassive1———[Passive] After taking action, restores 20% Unit HP.
TenacityMichelleMagic Armor GeneralPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
BlockMichelleGladiatorPassive1———[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
Scorching LanceMichelleMagic Armor General - AltPhysical Damage21 Round6 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.27x AoE Damage. If 3 or more enemies are hit, the cooldown of this skill will be reduced by 1.
Iron HelmetMichelleMagic Armor General - AltPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
RoarMichelleVindicatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Chrono StabMichelleVindicatorPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage and inflicting a [Displacement] effect: Pushes targets back 2 blocks.
Lightning StrikeAltinaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
ShieldAltinaMageAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
CleanseAltinaArchmageMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Sun God's LanceAltinaSecret AgentMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in a line, dealing 0.33x AoE damage. Has a 50% chance to silence the enemy's active skills for 2 turns.
PrecautionAltinaWizardPassive1———[Passive] When initiating battle, DEF increases by 12%.
Mass ResistAltinaWizardAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
ReinforcementAltinaImperial EmissaryPassive1———[Passive] After taking action, restores 20% Unit HP.
Blade of Divine LightAltinaImperial EmissaryMagic Damage24 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and decreases their DEF and MDEF by 20%. Lasts 2 turns.
SturmlanzeArianrhodStarting skillPhysical Damage13 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.25x AoE damage. When attacking, teleports to the furthest point in the skill's casting radius.
Armor PierceArianrhodHigh LordPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
HegemonyArianrhodWarriorPassive2———[Passive] Before entering battle through a melee attack, dispels 1 enemy buff. Decreases enemy DEF by 20%. Lasts 1 turn.
Fair FightArianrhodSilver AwakenerPassive1———[Passive] Before entering battle, if your Unit's HP is higher than 90%, and your DEF is higher than the enemy's, you will strike the enemy first.
Total DestructionArianrhodLance MaidenPhysical Damage23 Rounds2 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.35x AoE damage and inflicts a [Displacement] effect: Pushes targets back 2 blocks.
AdversityArianrhodLance MaidenPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Anglia HammerArianrhodSteel MaidenPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.35x AoE damage to all enemies within 2 blocks and reduces the damage they deal by 20%. Lasts 2 turns.
JudgmentArianrhodSteel MaidenPhysical Damage22 Rounds1 BlockSingle[PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns.
Autumn Leaf CutterReanStarting skillPhysical Damage13 Rounds3 Blocks2 Blocks[Physical Damage] Attacks multiple enemy units within the span, dealing 0.1x AoE damage. When in [Ogre] status, this skill becomes Fatal Autumn Leaf Cutter, skill span increases by 1, damage coefficient increases to 0.15x, and it has a 50% chance to apply 1 random debuff to enemies.
RoarReanFighterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Arc SlashReanSwordsmanPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage and has a 50% chance to inflict 1 random debuff. When in [Ogre] status, this skill becomes Fatal Arc Slash, skill range increases by 1, damage coefficient increases to 0.3x, and the chance to apply debuffs increases to 100%.
FlashReanAshen AwakenerPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Light ReflectReanSword SaintPassive1———[Passive] Received Heal Effect +15%. Before being attacked with a melee attack, unit's ATK & DEF increase by 10%.
Spirit UnificationReanSword SaintTransform110 RoundsSelfSelf[Transform] Active skill. Reduces the cooldowns of all of your skills by 1 turn (including this skill). Enters [Ogre] status: Damage increased by 30%, damage taken reduced by 30%, Mobility increased by 1. After dealing damage to an enemy unit, afflicts them with 1 random debuff. Lasts 3 turns. If already in [Ogre] status, this effect prolongs [Ogre] status by 3 turns instead. After [Ogre] form ends, cannot use active skills for 2 turns. (All effects of this skill cannot be dispelled and cannot be immunized against. After using this skill, after taking action, any buffs you have do not lose their turn count.)
Mind's EyeReanAshen HeroPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Gale EXReanAshen HeroPhysical Damage25 Rounds3 Blocks3 Blocks[Physical Damage] Attacks multiple enemies within range, dealing 0.2x AoE damage and has a 50% chance to inflict 1 random debuff. When in [Ogre] status, this skill becomes Arcane Gale, skill span increases by 1, damage coefficient increases to 0.3x, and the chance to apply debuffs increases to 100%.
Lightning StrikeAinz Ooal GownStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Body of Effulgent BerylAinz Ooal GownMagePassive1———[Passive] When forced into battle, has a 30% chance to trigger. Decreases enemy's damage by 90%. ([Cooldown Trigger] This effect can only trigger again after 2 turns.)
Advanced TeleportAinz Ooal GownThe ImmortalAssist13 RoundsSelfSingle[Assist] Active skill. Instantly moves you to any block in range and reduces the damage you take by 20%. After taking action, your unit recovers 20% HP. Lasts 1 turn.
Reality SlashAinz Ooal GownWraith LordMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage, with 15% increased Crit chance. Before entering battle, you will attack the enemy first.
Fallen DownAinz Ooal GownEclipseMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Deals 0.32x AoE damage to all enemies within a 5-block radius. Super effective against [Fliers]. The higher the target's Mobility, the more damage you'll deal. Every 1 Mobility increases damage by 5% (up to 25%).
Dark ReaperAinz Ooal GownEclipseMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
MDEF SupportAinz Ooal GownMaster of DeathPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Black HoleAinz Ooal GownMaster of DeathMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Shield BashAlbedoStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
BlockAlbedoShield LordPassive1———[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
ATK IntimidateAlbedoUnholy KnightPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Walls of JerichoAlbedoBlack GuardActive22 RoundsSelfSingle[Active] Active skill. Takes all attacks for friendly units within 2 blocks, increases DEF by 20%, and reduces chance to be critically hit by 20%. Lasts for 2 turns.
TenacityAlbedoDark KnightPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Impure DesireAlbedoDark KnightPhysical Damage24 Rounds1 BlockSingle[Passive] For every 1 debuff you are afflicted with, after taking action, [Impure Desire]'s cooldown is reduced by 2 turns. [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, replaces ATK with 1.6x DEF and dispels a max of 3 debuffs from you. For each 1 debuff dispelled, you gain 10% bonus damage, and after battle, all dispelled debuffs are placed on the enemy target.
Battle CryAlbedoOverseer of the GuardiansPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Black Guard AegisAlbedoOverseer of the GuardiansPassive1———[Passive] When forced into battle, deals fixed damage to the enemy once after battle. (Damage dealt is equal to the hero's DEF x1.5.)
Purifying JavelinShalltearStarting skillPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. When you have melee soldiers, they will also attack. Before battle, dispels 2 buffs from the enemy. After battle, afflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 10% of healing instead. Lasts 1 turn.
Accelerated AidShalltearBloodlinePassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Skill IntimidateShalltearVampirePassive2———[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Armor PierceShalltearValkyriePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
ATK Support (L)ShalltearTrue VampirePassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Blood FrenzyShalltearTrue VampirePassive1———[Passive] If you've made a total of 2 active attacks, after taking action, you can act again and gain [Frenzy]: All damage taken increased by 15%. Lasts 2 turns. (Cannot be dispelled. Ignores immunity.) After taking this action, the attack counter will be reset.
ReinforcementShalltearCursed KnightPassive1———[Passive] After taking action, restores 20% Unit HP.
Impure Shockwave ShieldShalltearCursed KnightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Damage increases by 15% (up to 45%) for each block moved before battle. Before entering battle, inflicts a powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn.
Air SlashWataru IkusabeStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
ATK BreakWataru IkusabeFighterPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
ATK CommandWataru IkusabeSwordsmanPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Soaring Dragon BladeWataru IkusabeRyujinmaruPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, dispels 3 buffs from enemy units.
Here's Your Chance, Wataru!Wataru IkusabeHeroActive14 Rounds3 BlocksSingle[Active] Active skill. Renders the target immobile and unable to Guard for 1 turn. After use, you can move another 2 blocks and perform another attack. (After using this skill, any buffs you have do not lose their turn count and cannot be dispelled if the target hero's current HP is higher than Wataru Ikusabe's.)
Sword SoulWataru IkusabeHeroPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Flying Dragon FistWataru IkusabeRyuoumaruPhysical Damage23 Rounds3 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Your melee soldiers will also attack at the same time. Reduces the target's Mobility by 2 and renders them unable to guard. This effect lasts 2 turns. (This skill is not affected by melee damage reduction.)
Phoenix Fang BlastWataru IkusabeRyuoumaruActive23 Rounds4 BlocksSingle[Active] Active skill. Inflicts a [Displacement] effect: Pulls you to the target. After use, you can move another 3 blocks and perform another attack. (This displacement effect ignores immunity.)
Shadow RaidHimiko ShinobibeStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Sneak AttackHimiko ShinobibeKunoichiPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
PlunderHimiko ShinobibeIllustrious NinjaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
RiposteHimiko ShinobibeGenjinmaruPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Ninjutsu - Hot! Hot! Hot!Himiko ShinobibeShinobibe ChiefAssist14 RoundsSelfSingle[Assist] Active skill. Take 0.1x AoE damage and increases your Mobility by 2. You can pass through enemy units as you move. After taking action, applies the special effect [Embers] that lasts 1 turn to all the blocks you passed through this turn, dealing fixed damage equal to 15% of Max HP to enemy units that move onto it at the end of their action phase. This effect lasts 3 turns.
Sealing TechniqueHimiko ShinobibeShinobibe ChiefPhysical Damage23 Rounds3 Blocks1 Block[Physical Damage] Directly deals 0.3x AoE damage to a single enemy target on the battlefield and dispels 3 buffs. Renders the target unable to perform normal attacks and use active skills for 1 turn. (The effect cannot be dispelled.)
SneakHimiko ShinobibeGenoumaruPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Ninjutsu - Sacred CowHimiko ShinobibeGenoumaruPhysical Damage22 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage and causing a [Displacement] effect: Knocks back all targets 3 blocks.
RoarShibaraku TsurugibeStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Iron WallShibaraku TsurugibeFighterPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Mind's EyeShibaraku TsurugibeSwordsmanPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Armor PierceShibaraku TsurugibeSenjinmaruPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Sun SlashShibaraku TsurugibeSword SaintPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Help, Senjinmaru!Shibaraku TsurugibeSword SaintHeal15 RoundsSelfSingle[Heal] Active skill. Restores 70% Unit HP. Grants immunity and renders you unable to attack, move, Guard, use active skills, or be targeted by enemy normal attacks and skills for 1 turn. (Ignores immunity. Cannot be dispelled.)
Battle CryShibaraku TsurugibeSenoumaruPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Blade AssaultShibaraku TsurugibeSenoumaruPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage and rendering the target unable to Guard for 2 turns. Damage increases by 15% (up to 75%) for each block moved before battle.
Air SlashRyo SanadaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
DEF BreakRyo SanadaSamuraiPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Sun SlashRyo SanadaSamurai of WildfirePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
AdversityRyo SanadaRighteous WarriorPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
ATK Support (L)Ryo SanadaGod of WildfirePassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Fury of WildfireRyo SanadaGod of WildfirePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before entering battle, dispels 2 buffs from the enemy. When bearing Arms of Wildfire, this skill will attack 2 times during this battle.
Fiery FieldRyo SanadaRighteousness of WildfirePassive1———[Passive] After taking action, if within the [Danger Zone], restores 10% HP for every 1 other ally on the battlefield. (Up to 40%)
Fist of WildfireRyo SanadaRighteousness of WildfirePhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. When bearing Arms of Wildfire, stuns the enemy for 1 turn before battle. (Skill not affected by melee damage penalty.)
CleanseKayuraStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
SneakKayuraDynasty MaidenPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Magic ShineKayuraDynastic SwordbearerMagic Damage22 Rounds3 BlocksSingle[Magic Damage] Ignores Guard and attacks a single enemy directly, dealing 1.4x damage. Before entering battle, Soldier Range +1. After taking action, if on defensive terrain, gain [Smoke]: Reduces damage taken by 30% for 1 turn.
FaithKayuraGoddessPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Star ShineKayuraStar DuelistPassive1———[Passive] When initiating battle, teleports to the designated block within 3 blocks after battle.
Star SwordKayuraStar DuelistMagic Damage23 Rounds3 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, Soldier Range +1. After taking action, dispels 2 debuffs from all allies within 2 blocks, and restores HP equal to 1.5x the caster's INT.
GospelKayuraScion of the AncientsAssist22 Rounds3 BlocksSingle[Assist] Active skill. Boosts the ATK, INT, and DEF of a single unit by 20% and grants the unit immunity to all debuffs. Lasts for 2 turns.
RedemptionKayuraScion of the AncientsMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other friendly units equal to your INT x2. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
SnipeToma HashibaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
RoundaboutToma HashibaBowmanPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
SnareToma HashibaSky BowmanPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
ReinforcementToma HashibaCunning ThiefPassive1———[Passive] After taking action, restores 20% Unit HP.
SkybreakerToma HashibaGod of StrataPassive1———[Passive] Before battle, if the target's Mobility is 4 or higher, the target suffers Mobility -2, and cannot Guard. Lasts for 1 turn.
Heaven's ShockwaveToma HashibaGod of StrataPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Extra effective against Fliers. Before battle, dispels 2 buffs from the target. When in the "Arms of Strata" status, after battle, deals fixed damage equal to 1x hero's ATK 1 time.
EndureToma HashibaWisdom of StrataPassive1———[Passive] When entering battle, DEF increases by 7%.
Skill CommandToma HashibaWisdom of StrataPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Air SlashGintoki SakataStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
CrushGintoki SakataSamuraiPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Scooter Dash!Gintoki SakataSoul of the SamuraiPhysical Damage23 Rounds6 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.4x AoE damage and nullifying their weapon skills (excluding Max HP effects) for 2 turns. If the target is not a player's hero, this effect instead reduces ATK & INT by 25%. Deals 20% (up to 60%) reduced damage to each enemy hit in succession, and inflicts a [Displacement] effect that repels all targets 3 blocks.
Sugar IntakeGintoki SakataSwordsmanAssist13 RoundsSelfSingle[Assist] Recovers 50% HP and gains 1 stack of [Sugar] for 6 turns. Stackable. Can move an additional 3 blocks and attack again after use. Upon reaching 2 stacks of [Sugar], gets [Sugar Coma]: Hero Mobility -1, and damage dealt is reduced by 15%. (The turn count of any current buffs will not be decreased after using the skill. [Sugar] and [Sugar Coma] cannot be dispelled and ignore immunity. [Sugar Coma] does not take effect while in [Shiroyasha] state).
Guardian OathGintoki SakataLeader of Odd JobsAssist115 turns3 BlocksSingle[Assist] Applies [Guardian Oath] to a non-summoned friendly unit. If that unit is within 3 blocks, and is under physical attack, enters the battle instead of it. If it takes deadly damage while Guarding, the hero does not die, and instead recovers 50% of Max HP. This effect can only trigger once per battle. ([Guardian Oath] cannot be dispelled and ignores immunity. When a friendly unit with [Guardian Oath] dies, Gintoki Sakata permanently enters the [Shiroyasha] state.)
Sword SoulGintoki SakataLeader of Odd JobsPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
FlashGintoki SakataSword SaintPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
ATK CommandGintoki SakataSword SaintPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Armor PierceKaguraStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
ATK BreakKaguraMercenaryPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Umbrella GunKaguraStar Ocean HunterPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If attacking an adjacent enemy, applies a [Displacement] effect after battle that pushes the target back 2 blocks. When equipped with melee soldiers, the soldiers will attack too. If the unit has less than 3 stacks of [Hungry], they attack before the enemy this time. (This skill is not affected by melee damage reduction.)
GorgeKaguraGrand KnightAssist13 RoundsSelfSingle[Assist] When used, dispels 2 debuffs and removes 5 stacks of [Hungry] from oneself, then restores 80% HP for this unit (talents that grant [Hungry] will not be triggered on the turn that this skill is used).
EndureKaguraStar Ocean HeroinePassive1———[Passive] When entering battle, DEF increases by 7%.
Frontal AssaultKaguraStar Ocean HeroinePhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
ATK SupportKaguraStrike MasterPassive1———[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Punch and KickKaguraStrike MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, nullifies the enemy armor skills (excluding Max HP effects) for 2 turns. When the target is not a player's hero, the effect will instead reduce DEF by 25%. If this unit has less than 3 stacks of [Hungry], the enemy is also stunned for 1 turn. After battle, reduces the enemy's healing effects received by 50% for 2 turns. Cannot be dispelled.
RoarShinpachi ShimuraStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
BoostShinpachi ShimuraSamuraiPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
Iron FistShinpachi ShimuraSwordsmanActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
First AidShinpachi ShimuraCaptain of the GuardHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
Run, Run, Run!Shinpachi ShimuraSword SaintPassive1———[Passive] When initiating battle, damage taken is reduced by 20%. If no enemy is killed, after battle, inflicts [Displacement] effect: moving 3 blocks away from the enemy. (This displacement effect ignores immunity.)
Sun SlashShinpachi ShimuraSword SaintPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
ConsecrationShinpachi ShimuraBespectacled MasterPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Shinpachi's PresenceShinpachi ShimuraBespectacled MasterHeal23 RoundsSelfSingle[Passive] Before being forced into battle, has a 20% chance to render both sides unable to attack. ([Cooldown Trigger] This effect can only trigger once per turn.) [Heal] Restores 100% of the unit's HP and makes them unable to be targeted by enemy normal attacks and skills for 1 turn. (Cannot be dispelled.)
DisarmSelvariaStarting skillPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage in battle, reduces the range of the enemy by 1 for 1 turn. Cannot be dispelled.
SneakSelvariaReserve OfficerPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Air SlashSelvariaCommanderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
SnipeSelvariaAzure WitchPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Order of the GuardianSelvariaTriumviriActive2———[Active] Choose 1 skill to use: Full Assault: [Assist] Use to increase the ATK & INT of all allied units within range by 20%. Lasts 2 turns. Full Defense: [Assist] Use to increase the DEF by 20% and MDEF by 30% of all allied units within range. Lasts 2 turns. Full Force Smash: [Assist] Use to increase the crit chance of all friendly units within range by 20%. Lasts 2 turns. Using any of the above skills changes the cooldown of Order of the Guardian to 2 turns.
DetectSelvariaTriumviriPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
SnareSelvariaSupreme Azure WitchPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
AmbushSelvariaSupreme Azure WitchPassive1———[Passive] When on defensive terrain, crit chance increases by 15%, fixed damage dealt increases by 30%, and healing effects received increase by 30%.
Gunfire BarrageAliciaStarting skillPhysical Damage2—2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing critical chance by 20%. Gunfire Barrage can be used 3 times in succession. After 3 times, it is swapped for [Reload]. Reload: [Active] Restores 50% of the unit's HP and replenishes Gunfire Barrage's use count. After use, the skill is swapped for [Gunfire Barrage].
DEF BreakAliciaNew MilitiaPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
SneakAliciaScoutPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
AdversityAliciaShocktrooperPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Grenade BlastAliciaScout ElitePhysical Damage21 Round3 Blocks2 Blocks[Physical Damage] Attacks multiple enemies in the area, dealing 0.3x AoE damage and applying the [Displaced] effect: All enemies within 1 block of the target are randomly repelled either 1 or 2 blocks. (Can be used: 3 times)
Accelerated AidAliciaScout ElitePassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Righteous MarchAliciaTrooper EliteAssist11 RoundSelfSingle[Assist] After use, dispels 1 debuff from the unit and restores 50% of HP, allows the unit to move an additional 2 blocks and attack again. (After using this skill, any buffs that you have do not lose their turn count. Can be used: 3 times)
ATK Support (L)AliciaTrooper ElitePassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Frontline RescueIsaraStarting skillHeal1—2 BlocksSingle[Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
SnareIsaraNew MilitiaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
ATK BreakIsaraEngineerPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
RamIsaraTank SoldierPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Mass ProtectIsaraEngineer EliteAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Heavy Artillery Long ShotIsaraEngineer ElitePhysical Damage23 Rounds3 Blocks3 Blocks[Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
DEF CommandIsaraElite Tank SoldierPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Lance PhalanxIsaraElite Tank SoldierActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
SiphonKing of the Red MoonStarting skillMagic Damage22 Rounds1 BlockSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.
DetectKing of the Red MoonOtherworldly DescendantPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
DecayKing of the Red MoonOtherworldly SwordsmanMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
RetributionKing of the Red MoonBloodcrystal SuccessorMagic Damage23 RoundsSelf2 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Bloodcrystal BlessingKing of the Red MoonOtherworldly AvengerPassive1———[Passive] Blocks fatal damage once and restores 20% HP. After triggering this effect, actively dealing damage to the enemy grants 1 stack of [Bloodcrystal Power]: "Damage Taken -2%". Can be stacked up to 5 times. When you have 5 stacks of [Bloodcrystal Power], after taking action, lose all [Bloodcrystal Power] stacks and regain the block fatal damage 1 time effect. ([Bloodcrystal Power] cannot be dispelled and ignores immunity.)
Black HoleKing of the Red MoonOtherworldly AvengerMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
StrengthenKing of the Red MoonBloodcrystal MasterAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
StarfallKing of the Red MoonBloodcrystal MasterMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Summons 4 meteors to attack random enemies within the area, each meteor dealing 0.3x AoE damage. Each enemy can take meteor damage up to 2 times, and the damage is reduced by 50% on the second hit. For every 1 enemy hit, this skill's cooldown is reduced by 1 turn.
Neutralizing FireSuzetteStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Rapid ReloadingSuzetteGunslingerAssist1—SelfSingle[Assist] Reduces the cooldown of all skills by 4 and increases crit chance by 30% for 2 turns.
RiposteSuzetteRaiderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Aerial BombardmentSuzetteGunslinger CaptainActive25 Rounds1 BlockSingle[Active] Choose a friendly unit and launch them to the target location, then deal 0.2x physical AoE damage to enemies in a 3 block area.
Thousand ArrowsSuzetteSniperPhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
DetectSuzetteHigh MasterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
RuthlessSuzetteHigh MasterPassive2———[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
Skill IntimidateSuzetteGunslinger ChieftainPassive2———[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Ranged SnipeSuzetteGunslinger ChieftainPhysical Damage24 Rounds7 BlocksStraight[Physical Damage] Attacks multiple enemies in a straight line, dealing 0.25x AoE damage. If 2 enemies are hit, damage dealt to the farthest enemy is increased by 50%. If 3 or more enemies are hit, damage dealt to the farthest enemy is increased by 100%.
DemolishThe TranscenderStarting skillMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
Last StandThe TranscenderThe TranscenderPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
StrengthenThe TranscenderDestroyerAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Holy MissileThe TranscenderCreatorMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Dignified LightThe TranscenderWorld DestroyerMagic Damage12 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.35x AoE damage. Reduces the enemy's damage dealt by 10% for 2 turns.
Dark Dragon BreathThe TranscenderWorld DestroyerMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Soul JudgmentThe TranscenderSoul AdventistMagic Damage13 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.25x AoE damage. Also inflicts Displace: Pulls all targets in 2 blocks, reduces their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
DisintegrateThe TranscenderSoul AdventistMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Deals 0.45x AoE damage to all enemies within 5 blocks and reduces the ATK and INT of enemies by 25%. Also reduces the DEF or MDEF of enemies (whichever is highest) by 25%. Lasts 2 turns.
Sun SlashWernerStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sun ShadeWernerFighterPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Sneak AttackWernerRaiding RangerPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Savage AttackWernerSwordsmanPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Double-bladed StrikeWernerAssault GeneralPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x battle damage. 40% chance of attacking twice. If in [Strike Stance], this chance becomes 100% and your first hit before the enemy.
Skill CommandWernerAssault GeneralPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Warfare TacticsWernerHeroPassive1———[Passive] When this unit is on defensive terrain, after entering battle, deals fixed damage to the enemy equal to 1x ATK and restores 20% of HP after battle. After attacking and entering battle, can move 3 additional blocks.
Blade of FreedomWernerHeroPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Before battle, renders the enemy unable to use passive skills for 1 turn.
Wind BladeMariandelStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Thorny TouchMariandelMageMagic Damage11 Round2 BlocksSingle[Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, the enemy gains [Thorny Touch]: After taking action, if situated in Forest or Grassland, the unit takes fixed damage equal to 2x the caster's INT. Lasts 1 turn. Cannot be dispelled. Increases duration by 1 turn for every 1 [Mana Energy] (up to 2 turns).
MDEF IntimidateMariandelMana WarlockPassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Gift of the WindMariandelNatural CommunicatorHeal11 Round3 BlocksSingle[Heal] Upon use, restores the HP for a single unit by an amount equal to 5x the caster's INT and applies 2 random immunity effects for 1 turn. Dispels 1 debuff and applies 1 buff for every 1 [Mana Energy].
Rocky RestraintMariandelMana SenseiMagic Damage22 Rounds2 Blocks1 Block[Magic Damage] Deals 0.25x AoE damage to an enemy and renders them immobilized and unable to Guard for 1 turn. This effect cannot be dispelled when cast on enemies situated on Mountains or Ramparts. After this attack, 1 of the enemy's buffs are transformed into a random debuff effect for every 1 [Mana Energy] possessed by the caster (up to 3).
White Dragon BreathMariandelMana SenseiMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Deals additional damage to Fliers. In addition, decreases enemy's ATK & INT by 20%. Lasts 2 turns.
Aqua PurificationMariandelPrime InvokerMagic Damage23 RoundsSelf4 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks, and dispels 2 buffs from enemies in Water. At the same time, restores HP equal to 0.5x the caster's INT and dispels 1 debuff to all allies in an area for every 1 stack of [Mana Energy] possessed by the caster.
Holy Dragon BreathMariandelPrime InvokerMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Air SlashWehttamStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
CrushWehttamChild of DarknessPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
LightningWehttamEvil Dragon EnvoyPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
ATK CommandWehttamShadow of ChaosPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
WindrideWehttamWinged GeneralPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
The Demon Dragon's GrievanceWehttamWinged GeneralPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.33x AoE damage to all enemies within 2 blocks and renders them unable to receive healing or Guard for 2 turns. Can move another 3 blocks after attacking.
Shadow StepWehttamEnvoy of ChaosActive14 RoundsAllSingle[Active] Upon use, choose an enemy with HP less than 100% and teleport next to them. If either "Shadow of Alhazard" is within 3 blocks or an enemy unit with [Despair] is within 1 block, this character can act again. (After using this skill, any buffs you have do not lose their turn count after taking action.)
AnnihilationWehttamEnvoy of ChaosPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also, all healing received by the target is turned into damage equal to 50% of the healing amount. Lasts 2 turns. Cannot be dispelled.
Natural CovenantLisaStarting skillActive15 RoundsSelfSingle[Active] the Natural Covenant Form obtains all forms of Talent effects which lasts for 2 turns (cannot be dispelled and ignores immunity). Can move an additional 2 blocks and attack again after using. When in the Natural Covenant form, you cannot choose a talent form. After the Natural Covenant ends, you can choose a talent form at the end of the next turn. (After using this skill, the number of Buffs will not be reduced at the end of the action.)
RiposteLisaWandererPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Sneak AttackLisaLone HunterPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Thousand ArrowsLisaSniperPhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
SalvationLisaLone RangerHeal1—1 BlockSingle[Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs.
PlunderLisaLone RangerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
First AidLisaRangerHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
ATK Support (L)LisaRangerPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
HealElmaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Light RecallElmaSisterAssist12 Rounds7 BlocksSingle[Passive] After taking action, heals 1 friendly unit with the lowest HP within a 2-block range for an amount equal to 2x the caster's INT. [Assist] Activate to teleport 1 friendly unit back to your side while healing for 3x the caster's INT.
Holy WordElmaSaintMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Mass HealElmaBishopHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
DisciplineElmaGlorious SwordsmanMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
MeditationElmaMartyrPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
Light MirrorElmaMartyrAssist22 Rounds3 BlocksSingle[Assist] Use to grant a unit immunity to all debuffs, instead reflecting them. When taking damage from an attack, restores HP equal to 1.5x the caster's INT and deals fixed damage to the attacker equal to 2x the caster's INT. Lasts 2 turns.
Holy Dragon BreathElmaOracleMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
MDEF CommandElmaOraclePassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Lightning StrikeKerteszStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
MimicKerteszMageAssist13 RoundsAllSingle[Assist] Select a friendly unit and your class type will become theirs for 2 turns. After using this skill, you can move an additional 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count.)
DecayKerteszDark PainterMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
MDEF BreakKerteszArchmagePassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
ReinforcementKerteszGeneralPassive1———[Passive] After taking action, restores 20% Unit HP.
SealKerteszOblivion DemonlordPassive1———[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
Soul ScreamKerteszOblivion DemonlordMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. When attacking an enemy with [Soul Seal], ignores 15% of their MDEF. Restores HP equal to 50% of damage dealt after battle. If this skill kills a non-summoned enemy with [Soul Seal], summons 1 Painting Puppet of that hero in the location where they died.
Thunder StormKerteszWizardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
Soul SketchKerteszWizardMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Deals 0.35x AoE damage to all enemies in the span and inflicts 1 random debuff. Also applies [Soul Seal] to non-summoned enemies. Lasts 2 turns. Also steals 1 random buff. ([Soul Seal] cannot be dispelled and ignores immunity.)
Sun SlashEmperor LovinaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
UnflinchingEmperor LovinaFighterPassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Sword DanceEmperor LovinaSwordsmanPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Ranger TacticsEmperor LovinaKnight of ConquestPassive1———[Passive] When unit HP is at 100%, its DEF is increased by 10%. After actively attacking, gains the chance to move another 2 blocks. [Cooldown Trigger] The move again effect can only be triggered again after 1 turn.
Flying SlashEmperor LovinaEmperorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the unit's mobility is higher than the enemy's, they attack first. After battle, restores HP equal to 20% of damage dealt. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
Sword SoulEmperor LovinaEmperorPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Ark OathEmperor LovinaKnight Lord of ConquestFusion Power23 RoundsSelfAll[Fusion Power] Use to greatly increase the offensive and defensive stats of all "protagonist" allies. Upon entering battle, damage dealt is increased by 12%. When there is an allied Emperor Lovina within 3 blocks, damage increases by a further 5%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
BlastEmperor LovinaKnight Lord of ConquestPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Freeze StrikeSaintess of the ArkStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Light ConvergenceSaintess of the ArkMageTransform16 RoundsSelfSingle[Transform] Use to enter [Hex] state: "Damage is increased by 20%, and Mobility +1. After dealing damage to an enemy, inflicts 2 random debuffs." Lasts 3 turns. When there is 1 turn remaining on Hex, the hero becomes uncontrollable, stands in place, and takes 80% reduced damage. It cannot move, be displaced, or be teleported. After taking action, 0.4x magic damage is dealt to all units in 4 straight lines adjacent to the hero, and targets are afflicted with 3 random debuffs. When Hex state ends, the unit recovers 100% of HP and all skill cooldowns are reduced by 3. ([Hex] cannot be dispelled and ignores immunity. After using this skill, any buff turn durations do not decrease after taking action.)
Dark ReaperSaintess of the ArkArchmageMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
SleepSaintess of the ArkMistress of DarknessMagic Damage23 Rounds2 Blocks1 Block[Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.)
ForgetSaintess of the ArkWizardMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Disables all enemy passive skills. Lasts 2 turns.
Acid BurnsSaintess of the ArkWizardMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
Cryptic LightSaintess of the ArkMessenger of LightMagic Damage24 Rounds7 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Afflicts enemies with 1 random debuff and renders them unable to act again for 2 turns.
Black HoleSaintess of the ArkMessenger of LightMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Gravity RepulseArchon of the MoonStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy in a straight line, dealing 1.4x damage. For every 1 block moved before battle, damage dealt increases by 5% (up to 15%). If this attack is not guarded against, then it also applies the [Displaced] effect: pushes the target back 2 blocks. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage penalty.)
BackbreakerArchon of the MoonCivil Affairs OfficerPhysical Damage11 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you.
Sun SlashArchon of the MoonSealord GladiatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Tidal SurgeArchon of the MoonAdministrative OfficerAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Heart of the Twin MoonsArchon of the MoonSealord VindicatorPassive1———[Passive] Blocks one instance of fatal damage and restores HP by 10% (60% if in water). Can only trigger once per battle.
Aqua BlastArchon of the MoonSealord VindicatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
DEF BreakArchon of the MoonArchonPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
DEF CommandArchon of the MoonArchonPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Commander's FerocityIronblood CommanderStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. If this unit has [Power Attack], then it ignores 30% of the enemy's DEF & MDEF in battle. If this unit has [Endure], then after battle, it restores HP for all allies by an amount equal to 2x the unit's INT and reduces the cooldown of this skill by 1. (This skill is not affected by melee damage penalty.)
MDEF BreakIronblood CommanderSword WarlockPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
TenacityIronblood CommanderMagic SwordsmanPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
DisciplineIronblood CommanderArk ChancellorMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Scarlet AwakeningIronblood CommanderMagic Sword MasterActive14 RoundsSelfSingle[Active] Use to gain [Command]: Allied units within a 3-block range have a 20% reduced chance of receiving a critical hit and take 35% reduced fixed damage for 2 turns. Can move an additional 3 blocks and attack again after using. (After using this skill, any buffs that you have do not lose their turn count.)
DEF Support (L)Ironblood CommanderMagic Sword MasterPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Mass AttackIronblood CommanderArk CommanderAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
ConsecrationIronblood CommanderArk CommanderPassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Qigong WaveAzusaStarting skillMagic Damage11 Round1 BlockSingle[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Extra effective against Demons. All soldier physical damage dealt is considered magic damage.
FaithAzusaSeeker of the WayPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
ShieldAzusaSpirit Sect ElderAssist11 Round3 BlocksSingle[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
RamAzusaSpirit-evoking FighterPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
DisciplineAzusaAncestral ChiefMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Soul-calling StrikeAzusaAncestral ChiefActive2———[Active] Choose 1 skill to use: Soul-calling Strike - Hard: [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage in battle, their DEF is reduced by 20%. Lasts 1 turns. Soul-calling Strike - Soft: [Magic Damage] Attacks a single enemy, dealing 1.5x damage. All soldier physical damage dealt is considered magic damage. After dealing damage in battle, their MDEF is reduced by 20%. Lasts 1 turns. When using the aforementioned skills, when equipped with melee soldiers, the soldiers will attack too. (Not affected by melee damage penalty.) After using the skill, the cooldown on Soul-calling Strike is changed to 1 turn.
Holy ShieldAzusaVenerable ExorcizerPassive1———[Passive] When entering battle, MDEF increases by 10%.
JudgmentAzusaVenerable ExorcizerPhysical Damage22 Rounds1 BlockSingle[PDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this unit increases by 30%. Lasts 2 turns.
Elemental AmassingOboroStarting skillActive1—SelfSingle[Active] Use to gain [Elemental Amassing]: Unable to attack, move, be displaced, or use any skills except for [Dragon Morph]. After taking action, restores 20% of HP and gains [Dragon Valor]: Mobility +1, and hero ATK, DEF & MDEF +7%. Stackable up to 4 times. Each successive stack of [Dragon Valor] between 1 and 4 triggers the following effects: After initiating battle, restores HP equal to 25% of damage dealt; Unit range +2; [Immunity]; Damage increases by 15% and attacks ignore Guard. [Dragon Morph] Teleports to any block within the area and loses [Elemental Amassing]. The hero sacrifices all of their soldiers to permanently gain 30% increased Max HP and restore 50% of HP. Upon entering battle, the hero can attack 1 additional time, soldier HP is reduced by 90%, they are unable to receive healing, and movement type is changed to "Flying". The hero can act again after use, with additional Mobility equal to their number of [Dragon Valor] stacks. (After use, [Elemental Amassing] is replaced with [Dragon Morph]. All effects of [Elemental Amassing], [Dragon Valor] and [Dragon Morph] cannot be dispelled and ignore immunity.)
Wind WhisperOboroSon of the DragonPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
ReinforcementOboroWarriorPassive1———[Passive] After taking action, restores 20% Unit HP.
Spirit BreathOboroDragon SuccessorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, if your ATK is higher than the enemy's, then 2 random debuffs are applied to the enemy before battle.
Armor PierceOboroBattle GodPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Iron HelmetOboroBattle GodPassive2———[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
DeathmatchOboroSpirit Dragon EnvoyPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Dragon's BreathOboroSpirit Dragon EnvoyPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
SmashCarolineStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
RamCarolineKnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Gravity SurgeCarolineMechanical KnightPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
BlastCarolineGrand KnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Turbo BoosterCarolineMechanical CavalryAssist12 RoundsSelfSingle[Assist] Increases Unit Mobility by 2. When initiating battle, damage dealt increases by 10%, and AoE skill range gains +1. Cannot be dispelled. Lasts 3 turns.
AssaultCarolineMechanical CavalryPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
JavelinCarolineStrike MasterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Thousand HoovesCarolineStrike MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Hidden CardKaguyaStarting skillActive1———[Active] Select 1 skill to use: Hidden Card - Tanzaku: [Active] Consumes 1 pair of [Boar], [Deer], or [Butterflies] to gain "after actively dealing damage, gain 1 random [Boar], [Deer], or [Butterflies]" for 1 turn. Hidden Card - Tane: [Active] Consumes 1 each of [Boar], [Deer], and [Butterflies] to gain "damage dealt increases by 20% and chance of triggering equipment resonance effects increases by 100%" for 1 turn. Hidden Card - Hikari: [Active] Consumes 3 [Boar], [Deer], or [Butterflies] to gain "[Command] Chance of triggering equipment resonance effects increases by 20% for all allies" for 2 turns. After using any of the above skills, the cooldown of Hidden Card is changed to 1 turn, and the hero gains +2 Unit Range for 1 turn. Additionally, the turn count on buffs does not decrease, and the hero can act again using any Mobility left over from when the skill was used, and can attack again. (The sequence of priority for consumption is: [Boar], [Deer], [Butterflies].)
Jade Toad AlgorithmKaguyaJade Toad SenseiMagic Damage23 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage, and Hero Crit increases by 50%. Restores HP by an amount equal to 50% of damage dealt after battle.
FireballKaguyaHermit of the Bamboo GroveMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
CleanseKaguyaMoon EnchanterMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Arcane BlastKaguyaMoonlight ExileMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns.
Black HoleKaguyaMoonlight ExileMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
DEF Support (L)KaguyaSage of the MoonPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Heaven's SanctionKaguyaSage of the MoonMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Ode to the War DanceAshemarStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Ignores 20% of the enemy's MDEF. After battle, restores HP equal to 2x INT for oneself and [Dance Partner].
Freeze StrikeAshemarMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
MDEF BreakAshemarArchmagePassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
DemolishAshemarDancerMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
FireballAshemarQueenMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Ice Dragon BreathAshemarQueenMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
StrengthenAshemarWar Chant DancerAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Invitation to DanceAshemarWar Chant DancerActive13 Rounds3 BlocksSingle[Active] Upon use, applies the Displacement effect: Pulls an ally to one's side and grants 1 random buff to the target, oneself, and [Dance Partner]. Can move 2 additional blocks and attack again after use (after using this skill, the turn count for current buffs is not reduced).
Air SlashLosthamStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sun ShadeLosthamFighterPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Sun SlashLosthamSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
GrapnelLosthamRebel ArmyActive12 Rounds4 BlocksSingle[Active] When used on defensive terrain or a unit, applies the [Displacement] effect: Pulls the target to one's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement method is regarded as "Flying". After using the skill, the turn count for current buffs won't be reduced.)
DeathmatchLosthamKing of the Sand SeaPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
RoarLosthamKing of the Sand SeaPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
RiposteLosthamCommander of Riot ControlPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Quicksand DevourLosthamCommander of Riot ControlPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy unit, dealing 1.3x damage that ignores Guard. After dealing damage, the enemy's Mobility decreases by 2 for 1 turn. Cannot be dispelled.
Armor PierceWandering DuelistStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Destiny SnareWandering DuelistHigh LordActive14 RoundsAllSingle[Active] Use to apply [Chains of Vengeance] to 2 targets: Takes 20% increased damage when attacked by Wandering Duelist. Cannot be dispelled and ignores immunity. Lasts 2 turns. When used, the turn count on any current buffs will not decrease, and you can move an additional 2 blocks and attack again.
ReinforcementWandering DuelistWarriorPassive1———[Passive] After taking action, restores 20% Unit HP.
First AidWandering DuelistDragon KnightHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
DEF IntimidateWandering DuelistBattle GodPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Resentment and TroubleWandering DuelistBattle GodPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, silences the passive skills of the target and all enemies with [Chains of Vengeance] for 2 turns. After battle, inflicts the [Displace] effect: The target is pushed back 3 blocks.
LightningWandering DuelistDragon MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
WindrideWandering DuelistDragon MasterPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
Shadow RaidJulianStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
PlunderJulianBanditPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
SmokeJulianRaiderPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
SnareJulianSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Skill CommandJulianHigh MasterPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Death From AboveJulianHigh MasterPhysical Damage25 Rounds3 Blocks4 Blocks[Physical Damage] Crit chance increases by 20%. Deals 0.3x AoE damage within attack range and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
Thousand ArrowsJulianSniper HunterPhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Tricky PathJulianSniper HunterPassive1———[Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.
Valiant StrikeRickyStarting skillPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.6x damage, and forces them to move only in straight lines for 2 turns afterwards. Cannot be dispelled, and restores HP for all allies by an amount equal to 1.5x the caster's ATK. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.)
DetectRickyFighterPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
RamRickyGrand KnightPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
Battle CryRickySwordsmanPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Armor PierceRickyVanguardPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Fearless StanceRickyHeroPassive1———[Passive] Takes all physical attacks for adjacent allied units. Immune to "Stun". When attacked from the direction of defense, DEF & MDEF increase by 8%.
ATK Support (L)RickyHeroPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Frontal AssaultRickyGrand MarshalPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Lance PhalanxRickyGrand MarshalActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Aqua BlastMcClaineStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
Riptide ComponentMcClaineSailorActive14 RoundsSelfSingle[Active] Upon use, applies the [Stream] terrain effect to the current block and surrounding 2 blocks for 1 turn. Upon use, the hero can act again, and when passing through allied [Stream] terrain, can mitigate 2 blocks of Mobility Reduction. (After using this skill, any buffs on the hero do not lose their turn count.)
Sun ShadeMcClaineMysterious TravelerPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
BackbreakerMcClaineSerpent KnightPhysical Damage11 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you.
Shadow RaidMcClaineTravelerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
AdversityMcClaineSerpent MasterPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Terrifying WaveMcClaineSerpent MasterPhysical Damage25 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage. Has a 25% chance to freeze the target if they are in "Water". Lasts 1 turn. If this skill hits 3 or more enemy units, its cooldown decreases by 3 turns.
Sly StrideMcClaineWandering TravelerPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Last StandMcClaineWandering TravelerPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
DisciplineLightbringerStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Mirror GuardLightbringerDefenderActive22 RoundsSelfSingle[Passive] Take all attacks for adjacent allied. [Active] Guard range increases by 2 blocks, and 15% of INT is added to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Lasts 2 turns.
Light FlowLightbringerDefenderActive12 RoundsSelfSingle[Active] Dispels 2 debuffs and gains 2 stacks of [Mirror Light] and 2 random immunity effects for 2 turns.
MDEF SupportLightbringerLight Shield EnvoyPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
RetributionLightbringerHoly Guardian ApostleMagic Damage23 RoundsSelf2 Blocks[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Mass ResistLightbringerHoly Guardian ApostleAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
StrengthenLightbringerLight Shield GuardAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Holy Shield BashLightbringerLight Shield GuardMagic Damage23 Rounds2 BlocksSingle[Magic Damage] Deals 1.5x damage to a single enemy, and increases damage by 15% for each ally that dies on the battlefield, up to a maximum of 45%. When equipped with melee soldiers, the soldiers will attack too. Upon eliminating a target, this skill's cooldown is reduced by 2 turns. (This skill is not affected by melee damage reduction.)
Holy WordAdankelmoStarting skillMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
DeflectionAdankelmoSisterPassive1———[Passive] INT & DEF increase by 5%. Allies that pass through [Portal] take 15% reduced damage for 1 turn.
Mass ResistAdankelmoBishopAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
FireballAdankelmoSeekerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Oracle From BeyondAdankelmoOracleMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Deals 1.6x damage to a single enemy. If there is an allied [Portal] within 2 blocks, this damage increases by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Ice MissileAdankelmoOracleMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attack all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Wind BladeAdankelmoForbidden ProphetMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Black HoleAdankelmoForbidden ProphetMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
FlashSword of Light & ShadowStarting skillPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Last StandSword of Light & ShadowFighterPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Air SlashSword of Light & ShadowSword MessengerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Lightning SlashSword of Light & ShadowDemon Elf of AlhazardActive15 RoundsAllSingle[Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.
ATK Support (L)Sword of Light & ShadowScions of the SwordPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Sword SoulSword of Light & ShadowScions of the SwordPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
BloodbathSword of Light & ShadowPhantom of AlhazardPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Edge Drop SlashSword of Light & ShadowPhantom of AlhazardPhysical Damage23 RoundsSelf2-ring[Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
Arcane TraversalGirl in the ShellStarting skillActive1———[Active] Choose 1 skill from 3 random skills to use. This skill's cooldown inherits the cooldown of the skill used, up to a maximum of 3. (Random skills change at the beginning of each turn.)
Mass ResistGirl in the ShellArtificial IntelligenceAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Dark ReaperGirl in the ShellPsychic PuppetMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Wind BladeGirl in the ShellArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
MDEF CommandGirl in the ShellPsychic DestroyerPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Link SmashGirl in the ShellPsychic DestroyerMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Inflicts 2 random debuffs on each unit individually. After attacking, can move another 3 blocks.
MDEF IntimidateGirl in the ShellWizardPassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Heaven's SanctionGirl in the ShellWizardMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
FireballLeo BeckStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Soul CorruptionLeo BeckMageMagic Damage11 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has the [Resist Deadly Damage] effect, this damage is increased by 30%.
MDEF CommandLeo BeckArchmagePassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
SealLeo BeckNecromantic SummonerPassive1———[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
Dark ReaperLeo BeckWizardMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Black HoleLeo BeckWizardMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Summon Flaming Bone ArcherLeo BeckNecromantic KingSummon25 Rounds3 BlocksSingle[Summon] Summons a Flaming Bone Archer.
Soul ContractLeo BeckNecromantic KingAssist25 Rounds2 BlocksSingle[Passive] This skill's cooldown is reduced by 2 for each enemy death on the battlefield. [Assist] When activated, grants the target [Contract]: Cannot be killed by a single blow. Lasts 2 turns. When [Contract] triggers for allied units, they gain [Soul Withering]: Cannot receive [Contract] again. Ignores immunity and cannot be dispelled. When this unit's [Contract] is applied to any allied unit on the battlefield, Leo Beck takes [fixed damage] equal to 10% of current HP after taking action. (Max uses: 3)
Shadow RaidTheonStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
ATK BreakTheonBanditPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Spinner RotationTheonElven AssassinPhysical Damage12 Rounds6 BlocksStraight[Physical Damage] Select a spot within a straight-line range, then select an end spot in a vertical direction again, dealing 0.2x AoE damage to all enemies within the range.
Neutralizing FireTheonSniperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Sneak AttackTheonTwilight AssassinPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Rapid Throwing KnifeTheonTwilight AssassinPhysical Damage22 Rounds7 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.25x AoE damage. Applies 1 stack of [Fracture] to the hit target. After using the skill, you can opt to teleport to defensive terrain within 2 blocks.
First AidTheonSniper HunterHeal13 RoundsSelfSingle[Heal] Active skill. Heals 100% of your unit's HP.
SnipeTheonSniper HunterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Armor PiercePolyalStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Last StandPolyalHigh LordPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Lance PhalanxPolyalWarriorActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of nearby friendly units. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
UnflinchingPolyalAncestor DisciplePassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
RoarPolyalSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
SweepPolyalBattle GodPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Hurricane DancePolyalBattle GodPhysical Damage23 RoundsSelf3 Blocks[Physical Damage] Deals 0.33x AoE damage to all enemies within range and nullifies a random equipment skill for affected enemies (excluding Max HP effects) for 2 turns. When the target is a non-player hero, the effect is changed to "reducing a random stat by 25%" for 2 turns.
Brute StrengthPolyalSpirit WalkerPhysical Damage14 Rounds1 BlockSingle[Physical Damage] Directly deals 0.1x AoE damage to a single enemy on the battlefield and inflicts a [Displacement] effect ,that moves the enemy to an empty space 1 block behind the caster. After using this skill, if it made the enemy trigger a [Displacement] effect and the caster is on defensive terrain, the caster can attack again. (This Act Again effect can only trigger once per turn.)
RoutPolyalSpirit WalkerPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
DevotionLugnerStarting skillHeal1—2 BlocksSingle[Heal] When activated, restores HP for a unit by an amount equal to 5x the caster's INT and applies [Devotion]: "Hero class type is changed to [Holy]. Before entering battle, applies 2 stacks of [Sins] to the enemy. After battle, restores HP by 3x the caster's INT." ([Devotion] lasts 2 turns, cannot be dispelled, and is removed after taking effect once.)
Holy WordLugnerClericMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
StrengthenLugnerBishopAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Holy LightLugnerSummonerMagic Damage11 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. Heals the friendly unit with the lowest HP after battle. Amount healed is equal to caster's INT x2.
MDEF SupportLugnerMage WarriorPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
PrayerLugnerMartyrHeal23 Rounds3 Blocks6 Blocks[Heal] Active skill. Heals multiple units in a wide radius. Restores HP equal to 4x the caster's INT, and restores 20% of HP after taking action. Lasts 2 turns.
Mass ProtectLugnerMartyrAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
RegulateLugnerHermitActive22 RoundsAllSingle[Active] Applies [Regulate] to 1 enemy of choice, making them subject to all [Commandments]. After taking action, if this unit has 4 or more stacks of [Sins], they are rendered unable to take action for 1 turn, and [Regulate] is removed. ([Regulate] lasts 2 turns and cannot be dispelled.) After taking action, restores HP by an amount equal to 3x the caster's INT for all allies within 3 blocks.
Holy Dragon BreathLugnerHermitMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Air SlashGrenshielStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Cold ShieldGrenshielWinged DuelistActive14 Rounds3 BlocksSingle[Active] Active skill. Applies [Cold Shield] to the target empty block, which has the [Command] terrain effect: Increases DEF & MDEF of all allies within 2 blocks by 10%, and reduces the Mobility of all enemies within 1 block by 2." Lasts for 1 turn. Can move an additional 3 blocks and attack again after using this skill. (After using this skill, any buffs on the caster do not lose their turn count.)
Iron FistGrenshielSky SwordstressActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
PrecautionGrenshielSteel Wing WarriorPassive1———[Passive] When initiating battle, DEF increases by 12%.
Flash IcicleGrenshielAir BladePhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and applies "Mobility -2" to all enemies within 2 blocks for 2 turns. If the enemy already has a Mobility reduction effect, 20% chance to render them unable to take action next turn. After using this skill, gains [Block] for 2 turns.
Frontal AssaultGrenshielAir BladePhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
LightningGrenshielWing CommanderPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Wind WhisperGrenshielWing CommanderPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Code RefactoringJoa & ConnyStarting skillAssist12 RoundsSelfAll[Assist] Active skill. Grants [Reinforcement] and increases Crit by 20% for 2 turns.
ATK BreakJoa & ConnyTechnical OfficerPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Thousand ArrowsJoa & ConnyMachinistPhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Pulse Shot Type 1Joa & ConnyGunslinger CaptainPhysical Damage22 Rounds4 BlocksSingle[Physical Damage] Attacks a single enemy in a straight line, dealing 1.4x damage. When equipped with ranged soldiers, they will also attack. After battle, silences their active skills for 2 turns.
SneakJoa & ConnyRaiderPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Accelerated AidJoa & ConnyMachinist CommanderPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
SnareJoa & ConnyMachinist CommanderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
MDEF CommandJoa & ConnyTechnologistPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
RoundaboutJoa & ConnyTechnologistPassive1———[Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
Sun SlashElaineStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Sun ShadeElaineBracerPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Skill CommandElaineSwordsmanPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Kaleido FencerElaineSwift DuelistPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If you have melee soldiers, melee soldiers will also attack. Before and after battle, deals [fixed damage] to the target equal to 1x the caster's ATK. (This skill is not affected by melee damage reduction.)
Mind's EyeElaineSword SaintPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Silvery CrossElaineSword SaintPhysical Damage13 Rounds6 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage and silencing their passive skills for 2 turns.
AdversityElaineSword MaidenPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
LohengrinElaineSword MaidenPhysical Damage23 Rounds3 Blocks3 Blocks[Physical Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage and dispelling 1 buff from them. This unit also gains immunity to ATK & INT reduction effects for 2 turns.
Air SlashVanStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Howling SpiritVanFighterAssist14 RoundsSelfSingle[Assist] Gains [Boost] and [Precaution] for 2 turns, and can attack again after using this skill. (After using this skill, all buffs do not lose their turn count.)
Sword DanceVanSlash MasterPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
AdversityVanGrendelPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Coin BulletVanSpriggan ChiefPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.15x AoE damage, reducing their ATK & INT by 10%, and applying [Taunt]: When physically attacking allies within 3 blocks of Van, Van enters battle instead of the target and takes 20% reduced physical damage when Guarding. Lasts 2 turns.
RoarVanSpriggan ChiefPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Vandalize RaidVanVagrants-ZionPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. This skill will attack twice this battle. After combat, 1-2 stacks of [Chained Strikes] are applied at random.
DEF BreakVanVagrants-ZionPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Wind BladeAgnesStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Glow HammerAgnesStudentMagic Damage11 Round7 Blocks1-ring[Magic Damage] Select a block in a straight line, attacks multiple enemies within the range, dealing 0.3x AoE damage. After using this skill, if damage was dealt, reduces the cooldown of all skills for 1 other allied unit within 2 blocks by 1 turn.
Mass ResistAgnesSaintAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Holy WordAgnesOrbment ControllerMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Heaven's SanctionAgnesMartyrMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Mass ProtectAgnesMartyrAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Holy MissileAgnesOrbment InheritorMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Pleiades RayAgnesOrbment InheritorMagic Damage24 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.33x AoE damage. Super effective against Mage and Holy units. Also reduces the enemy's ATK, INT, and MDEF by 20% for 2 turns.
Doom OracleAwakened OneStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target is afflicted with [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teleports to any block within 2 blocks after battle.
Lightning StrikeAwakened OneDimensional TravelerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
TeleportAwakened OneDimensional MagicianAssist22 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
FireballAwakened OneAbyssal ApostleMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
ThunderzoneAwakened OneCosmic EmpressMagic Damage25 RoundsSelf3-ring range[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Cavalry]. Also reduces the enemy's DEF by 20% for 2 turns.
Dimensional ShiftAwakened OneCosmic EmpressActive14 Rounds2 BlocksSingle[Active] Active skill. Applies an effect to a single target. When the target is an allied unit, applies 2 random buffs and a [Displacement] effect: Swaps positions with the target. If the target is an enemy unit, applies 2 random debuffs. If the enemy is afflicted with [Spellbound], also applies a [Displacement] effect: Swaps positions with the target. After use, can move an additional 2 blocks and attack again after use this skill. (After using this skill, any buffs active on the caster do not lose their turn count.)
Dark Dragon BreathAwakened OneAbyssal PrisonkeeperMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Black HoleAwakened OneAbyssal PrisonkeeperMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Long LanceAmadeusStarting skillPhysical Damage22 Rounds1 BlockStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.5x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.)
ProtectAmadeusSpirit KnightPassive1———[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
Vertical LimitAmadeusAncestor Spirit CavalryPhysical Damage14 Rounds1 Block1 Block[Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to Take Action" for 1 turn.
SmashAmadeusBarbarian RiderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Strong ArmAmadeusHoly Spirit RiderActive23 RoundsSelfSingle[Passive] Takes physical damage for adjacent allies. [Active] Increases Guard's range to 2 blocks and gains [Parry] and [Barb] effects for 3 turns. Parry: When attacked, adds 7% of ATK to DEF. Barb: Deals fixed damage once to the enemy.
JavelinAmadeusHoly Spirit RiderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Zero DivideAmadeusBarbarian Rider GeneralPhysical Damage12 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage that ignores 15% of enemy DEF.
AssaultAmadeusBarbarian Rider GeneralPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
Wind BladeSaganiStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Keen Eyes of WinterSaganiResearcherActive11 Round4 Blocks1 Block[Active] Sends forth a Snow Owl to a chosen block within range for 2 turns. After use, can move an additional 2 blocks and attack again. (Only one Snow Owl can exist at a time. After using this skill, any buffs on the caster do not lose their turn count.) After use, this skill is replaced with [Snow Owl Sense].
TornadoSaganiSeeker of the WayMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Holy WordSaganiPriestMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Icy GripSaganiSeeker of TruthMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x magic damage. Deals additional damage to [Lancers]. Applies "Mobility -2" to the enemy for 2 turns. If the enemy already has a Mobility reduction effect, this damage increases by 20%.
DecaySaganiSeeker of TruthMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
MDEF BreakSaganiProphetPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
MDEF CommandSaganiProphetPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
SnipeKirikaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Tsubame-OtoshiKirikaElf MaidenActive12 RoundsSelfSingle[Active] Teleports to the target location. After taking action, allies within 2 blocks gain "deals 10% increased damage" for 1 turn.
StrengthenKirikaDiva MagicaAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Neutralizing FireKirikaElf ArcherPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Mai ShigureKirikaDiva Magica of the RunesPhysical Damage22 Rounds2 Blocks3 Blocks[Passive] +1 Span for this skill when talent effect is at 3 stacks or more. [Physical Damage] Attacks enemies in an area, dealing 0.3x damage, and applies [Arrow Rain]: After taking action, if the unit hasn't moved, they take [fixed damage] once (2x the caster's ATK). Damage multiplier is reduced by 0.5x for every 1 block moved. Lasts 2 turns.
ResistKirikaDiva Magica of the RunesAssist11 Round3 BlocksSingle[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
SnareKirikaDragoneer Bow MaestroPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
DEF BreakKirikaDragoneer Bow MaestroPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Air SlashSoniaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sun ShadeSoniaRoyal PrincessPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Shield of CourageSoniaLightning PrincessActive23 RoundsSelfSingle[Passive] Takes all attacks for adjacent allied units and immune to displacement effects. [Active] Guard range increases to 2 blocks, 20% of ATK is added to DEF, and gains [Command]: "When allied units within 2 blocks fight enemies outside of Command range, they take 10% decreased damage" for 3 turns.
Shield BashSoniaSwordsmanPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
ATK BreakSoniaGolden Lightning PrincessPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
DEF CommandSoniaGolden Lightning PrincessPassive2———[Command] All allies within 2 blocks gain +10% DEF.
Frontal AssaultSoniaHeroPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Royal ResolveSoniaHeroAssist13 RoundsSelfSingle[Assist] When activated, dispels 2 debuffs and recovers 30% of unit HP (when HP falls below 50%, this healing effect is increased by 100%). Also gains [Reinforcement] for 2 turns.
Armor PierceExcellaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
DEF IntimidateExcellaImperial PrincessPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Fated BeckonExcellaDragon LancerActive26 Rounds2 Blocks3 Blocks[Active] Teleports multiple enemy units to the vicinity of the target and deals 0.2x AoE damage. Also applies the [Gravity Field] special terrain effect for 2 turns: If an enemy is within 2 blocks of [Gravity Field] after taking action, they are teleported to its center. (Gravity Field has a high terrain level priority.)
Ancient SongExcellaDragoneer PrincessAssist13 RoundsSelfSingle[Assist] Gains: "ATK increases by 20%", "active attacks have a 50% chance of not consuming [Escalation]". Lasts for 4 turns.
AdversityExcellaJet Black PrincessPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
JavelinExcellaJet Black PrincessPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Raging ThunderExcellaDragoneerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Wind WhisperExcellaDragoneerPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Freeze StrikeNymphStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Dream FlowNymphSeaside SingerHeal11 Round3 BlocksSingle[Heal] Active skill. Heals the caster and the target unit for an amount equal to 3x the caster's INT, and applies "after the next instance of damage taken from an attack, recovers HP equal to 3x the caster's INT (removed after triggering once)" for 2 turns. After using this skill, gains [Tidal Surge] for 2 turns. If the target's movement type is "Aquatic," this effect is also applied to the target.
Holy WordNymphSinger of SorrowMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
MDEF BreakNymphMermaid GirlPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Tidal DanceNymphWave SingerMagic Damage22 Rounds3 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, gains Soldier Range +1. After battle, regards the terrain they are on as [Water] for 2 turns and applies "after taking action, deals [fixed damage] equal to 2x the caster's INT to this unit and allied units within a 1-ring range once." Cannot be dispelled. Lasts 2 turns.
Mass ProtectNymphWave SingerAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
MDEF SupportNymphAbyssal DreamrenderPassive1———[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Aqua DreamscapeNymphAbyssal DreamrenderMagic Damage23 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, and dispels 1 buff. Also heals multiple allied units within range for an amount equal to 3x the caster's INT and dispels 1 debuff from them.
Shadow RaidTataliaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Evil FissureTataliaBanditPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
SmokeTataliaEvil Thought ContainerPassive1———[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
SnareTataliaSeed of HopePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Skill CommandTataliaMalice's RetributionPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Evil-breaking LawTataliaMalice's RetributionActive14 RoundsSelfAll[Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Sly StrideTataliaFlower of HopePassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
CalamityTataliaFlower of HopePhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy.
Rhythm of LifeTourmilqueStarting skillActive14 RoundsSelfSingle[Active] Active Skill. Converts 1 [Perceptual] or [Rational] into the other, based on whichever is higher. Also gains "damage dealt increased by 20%", and "damage taken when actively attacking and reflect damage taken decreases by 30%" for 2 turns. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Wind BladeTourmilqueObserverMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
DemolishTourmilqueTravelling BardMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
CleanseTourmilqueThe CompassionateMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Omen of CalamityTourmilqueThe OmniscientMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Also gains an additional effect based on the current number of [Perceptual] and [Rational]: When [Perceptual] is greater than or equal to [Rational], after taking action, dispels 2 debuffs for allied units within 3 blocks. When [Rational] is greater than or equal to [Perceptual], ignores 20% of the enemy's MDEF in this battle.
MDEF IntimidateTourmilqueThe OmniscientPassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Mass ProtectTourmilqueUnborn EulogyAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Heaven's SanctionTourmilqueUnborn EulogyMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
SmashElisseStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
BlastElisseDark KnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
JavelinElisseNight GuardianPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
DEF BreakElisseOutsider GuestPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Nocturnal PunishmentElisseEternal NightswornPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies "DEF decreases by 20%" and "MDEF decreases by 30%" for 2 turns. If the enemy is on an allied [Key of Protection], [Nocturnal Punishment] deals 20% more damage to them.
Thousand HoovesElisseEternal NightswornPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
DEF IntimidateElisseSacred Portal KeyPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Purification of the NightElisseSacred Portal KeyActive13 RoundsSelf1-ring[Active] Active Skill. Steals 1 random buff from all enemies within a 1-ring range. If there is an allied [Key of Protection] within this skill's range, the [Key of Protection]terrain effect is removed, and its Act Again talent effect is triggered instantly.
DisciplineRolandStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Pulsar ShiftRolandRighteous SwordsmanTransform12 RoundsSelfSingle[Transform] When activated, switches into another form and gains 20% increased ATK & INT for 2 turns (if allied "Precia" is on the field, this effect is increased to 4 turns and is also applied to her). Can move an additional 2 blocks and attack again after using.
Blazing BladeRolandHoly ApostleActive2———This skill changes to different active skills depending on the current form. After switching forms, the skill cooldown is immediately reset. [Edge of Insight] - Brilliant Burn: [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Deals fixed damage once equal to 1x INT before battle. When equipped with melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) [Chastising Light] - Effulgent Ray: [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage and inflicting a [Teleport] effect: Randomly swaps the positions of affected enemies. Before using this skill, dispels 2 debuffs from the caster and gains immunity to "ATK & INT Reduction" and "Active Skill Silence" effects for 2 turns.
Holy MissileRolandSummonerMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
FaithRolandArbiter of DestinyPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
DemolishRolandArbiter of DestinyMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
MDEF BreakRolandHermitPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
ATK CommandRolandHermitPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Armor PiercePreciaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Sun ShadePreciaRelic MaidenPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Against the ClockPreciaWarriorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. For each enemy skill on cooldown, this damage increases by 10%. After battle, applies "After next taking action, the duration of all buffs is reduced by 1 extra turn." Cannot be dispelled.
Time TravelerPreciaSealerActive14 Rounds3 BlocksSingle[Active] Active Skill. Applies to the target ally that, after using the next damage-dealing skill and taking action, reduces the cooldown of the skill used by 3." After using this skill, gains Mobility +2 for 2 turns. (If the target is allied Roland, both the caster and Roland gain 1 random buff.)
CrushPreciaBattle GodPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
SweepPreciaBattle GodPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
ATK Support (L)PreciaChrono LeaperPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Frontal AssaultPreciaChrono LeaperPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
FireballLinaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Dark ReaperLinaMageMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dragon SlaveLinaArchmageMagic Damage23 Rounds4 Blocks3 Blocks[Magic Damage] Select a block in a straight line. Attacks multiple enemies within the range, dealing 0.4x AoE damage. Super effective against [Dragons]. Enemies take more damage the closer they are to the center of the damage range. At a distance of 2 blocks, damage increases by 10%, then increases by 10% for every 1 block closer to the selected block (up to 30%). If this unit is in the [Wrath] state, gains Skill Span +1 and applies the [Ruins] special effect to the affected blocks for 2 turns. [Ruins]: Enemies on this terrain cannot gain the "increased DEF" effect. When an enemy unit moves onto [Ruins] terrain, they are afflicted with 1 random debuff after taking action.
MDEF BreakLinaMagic SwordsmanPassive1———[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Mass AttackLinaDragonslayer SorceressAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Arcane BlastLinaDragonslayer SorceressMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns.
Black HoleLinaGodslayer SorceressMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Bandit KillerLinaGodslayer SorceressPassive1———[Passive] After dealing damage, steals 1 buff from the enemy. When attacked and forced into battle, if the enemy hero's class type is [Assassin], this unit attacks first and steals 2 buffs from the enemy before battle.
Magic Blade FlashZelgadisStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, silences the enemy's passive skills for 1 turn. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.)
Astral VineZelgadisMageActive14 RoundsSelfSingle[Active] Active Skill. Gains "ATK & INT increase by 20%" and "Unit is not affected by melee damage reduction" for 2 turns. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
BlizzardZelgadisArchmageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Elemekia FlameZelgadisMagic SwordsmanMagic Damage23 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage, and applies "ATK & INT decrease by 20%" before battle, lasting 2 turns. Cannot be dispelled. When equipped with melee soldiers, the soldiers will attack too. When using this skill, if this unit has no debuffs, the skill's cooldown decreases by 2. (This skill is not affected by melee damage reduction.)
Mass ProtectZelgadisElf ShamanAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
EarthquakeZelgadisElf ShamanMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
Iron WallZelgadisElven SwordfighterPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Searing VoidZelgadisElven SwordfighterMagic Damage25 RoundsSelf3-ring range[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring range. Super effective against [Infantry]. Inflicts [Burn]: After taking action on your next turn, take fixed damage equal to the caster's INT x2. Lasts 2 turns.
Blast SwordGourryStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before battle, for each enemy stat (excluding HP) that is higher than the caster's, this attack deals 10% increased damage. After battle, reduces the corresponding enemy stats by 10% and increases the caster's respective stats by 10%. Lasts 2 turns.
TenacityGourryMercenaryPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Skill CommandGourryInheritorPassive2———[Command] Increases SKILL of all allies within 3 blocks by 20%.
Air SlashGourrySwordsmanPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
DEF BreakGourryWarrior of LightPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Sword SoulGourryWarrior of LightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Ogre BrawnGourryHeroPassive1———[Passive] Unit Mobility +1. Recovers 15% of Unit HP after battle.
Sword DanceGourryHeroPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
Air SlashApotheosisStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
ATK BreakApotheosisAbyssal ShadowPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Accelerated AidApotheosisNecrotic ProgenitorPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
LightningApotheosisFlash FlightPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
RoarApotheosisFallen DoomsayerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Abyssal ErosionApotheosisFallen DoomsayerPassive1———[Command] All enemies within 3 blocks have a 30% chance of being afflicted with [Demoniac] after taking action.
Wind WhisperApotheosisCatastrophe's RuinPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Dark TremorApotheosisCatastrophe's RuinPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.4x AoE damage to enemies within 2 blocks. Deals an additional 20% damage to Demons and Holy units. Also reduces enemy DEF by 20% for 2 turns.
Air SlashCaptain MackStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
ATK BreakCaptain MackFighterPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Surf's UpCaptain MackGladiatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, all passable terrain is treated as "Water" for 1 turn.
Tidal SurgeCaptain MackGlorious Kitty NavigatorAssist23 RoundsSelfSingle[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Navigation StrategyCaptain MackVindicatorPassive1———[Command] After friendly units take action, if situated within the Command range of a [Route Marker], they gain 1 random buff.
ATK CommandCaptain MackVindicatorPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
PrecautionCaptain MackRolling Waves KingPassive1———[Passive] When initiating battle, DEF increases by 12%.
Across the SeaCaptain MackRolling Waves KingActive23 RoundsSelf3 Blocks[Active] Grants "ATK & INT increased by 20%" to all friendly units within range for 4 turns. When within the Command range of a friendly [Route Marker], also applies "In Water, unit's movement type is changed to [Aquatic]" to friendly units within range. Lasts 4 turns.
SnipeNemiaStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
AimNemiaArcherAssist12 RoundsSelfSingle[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
DEF BreakNemiaSniperPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Neutralizing FireNemiaQueen's Special EnvoyPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
ATK Support (L)NemiaRangerPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Coral VolleyNemiaRangerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Aquatics]. When entering battle, if the enemy is in water, ignores Guard for this battle and renders the enemy "unable to take action" before battle for 1 turn. Cannot be dispelled. If the caster is on allied [Mysterious Ocean Current], deals 20% increased damage in this battle.
Wave RideNemiaFairy's HopePassive1———[Passive] After taking action, applies [Wave Ride] to the 2 closest allied units within 2 blocks: "When moving through allied [Mysterious Ocean Current], gains 2 blocks of Mobility reduction mitigation" for 1 turn. ([Wave Ride] cannot coexist with other Mobility Reduction mitigation effects.)
Thousand ArrowsNemiaFairy's HopePhysical Damage22 Rounds3 Blocks3 Blocks[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
AssaultAndrioleStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
BlastAndrioleKnightPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
RectificationAndrioleGrand KnightActive14 RoundsSelfSingle[Passive] When there are allied units with [Oath of Loyalty] within 3 blocks, the caster does not die from fatal damage, and instead recovers 20% HP (can trigger once per battle). [Active] Active Skill. Gains [Immunity] and "ignores enemy unit obstruction when moving" for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)
JavelinAndrioleFire Dragon RiderPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
RoutAndrioleStrike MasterPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Thousand HoovesAndrioleStrike MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
DeathmatchAndrioleAbyssal CommanderPassive1———[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Blood-Boiling ChargeAndrioleAbyssal CommanderPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, loses 30% of current Hero HP and deals equivalent fixed damage to the enemy.
Air SlashEsheanStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Rainbow SparkleEsheanPegasus PrincessAssist14 RoundsSelfSingle[Assist] Active Skill. For every 1 stack of [Radiance], gains 1 random buff. Can move another 3 blocks after use. If this unit has 2 or more stacks of [Radiance], it can move 4 more blocks and attack again. (After using this skill, cannot cast "Unified Defense" after taking action, and any buffs on the caster will not lose their turn count.)
Sun SlashEsheanBrilliant Golden BladePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Raging ThunderEsheanEmpyrean WingsPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
AdversityEsheanEdge of GloryPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Sword SoulEsheanEdge of GloryPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
EndureEsheanMajestic FrostwingPassive1———[Passive] When entering battle, DEF increases by 7%.
Blessing of SebrickEsheanMajestic FrostwingAssist22 RoundsSelfSingle[Command] Allied units within 2 blocks are 30% less likely to be critically hit, and take 15% less ranged damage. [Assist] Upgrades the Unified Defense effect applied after taking action this turn: [Revitalization] Restoration effect is increased to 80%, and can be used on allied units. [Decree] Greatly increases the target's offensive and defensive stats. [Dash] Increases the target's Mobility by 2. Lasts 2 turns.
CrushHofmannStarting skillPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Tactics of SubversionHofmannFighterPassive1———[Passive] After actively dealing damage to an enemy, randomly applies either [Incite] or [Divide and Conquer]: [Incite]: "Soldier Range -1. Before initiating battle, soldiers lose 30% of Max HP." Lasts 1 turn. [Divide and Conquer]: "Hero Range -1 and cannot gain Act Again effects." Lasts 1 turn.
Air SlashHofmannGladiatorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
SweepHofmannMeritorious GuardPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Frontal AssaultHofmannGladiator CommanderPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Sword DanceHofmannGladiator CommanderPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
EndureHofmannWing Shield MarshalPassive1———[Passive] When entering battle, DEF increases by 7%.
Chaotic StrategyHofmannWing Shield MarshalPhysical Damage23 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, randomly switching the positions of affected enemies, and forcing them to move in straight lines. Lasts 1 turn. If [Shield of the Kingdom] designates a defensive area, deals 0.1x AoE damage to all enemies in its range once and triggers all attack effects.
Raging ThunderIsoldeStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Primordial SoulIsoldePrimordial DragonAssist14 RoundsSelfSingle[Assist] Grants [Eternal]: Immune to all debuffs. Can block damage equal to 25% of the unit's Max HP. When removed, grants a [Reinforcement] effect for 2 turns. Cannot be dispelled. Can move an additional 4 blocks and attack again after use. After using this skill, any buffs on the caster do not lose their turn count.)
Dragon's BreathIsoldePhantom Goldbreath DragonPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Air SlashIsoldeLone Traveler's BladePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
CrushIsoldeTrue Dragon of DeliverancePassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Awakened WillIsoldeTrue Dragon of DeliveranceActive2———[Active] Can choose to cast 1 type of skill awakened through "Will." The cooldown of this skill inherits the cooldown of the skill selected: [Solitary Journey]: Dragon Soul Blade: [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Damage dealt is regarded as magic damage. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) After attacking, can move another 3 blocks. [Resistance]: Realm of the Nightmare Dragon: [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies the "unable to receive buffs" and "unable to trigger effects that resist fatal damage" effects for 2 turns. (The "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.) [Sustenance]: Draconic Rejuvenescence: [Assist] Restores the HP of multiple units in range by 30% and applies [Regenerate] and "damage taken reduced by 15%" for 2 turns.
DEF BreakIsoldeBlade of SalvationPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
ATK CommandIsoldeBlade of SalvationPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Lightning StrikeJayceStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
TeleportJayceMageAssist22 Rounds2 BlocksSingle[Assist] Active skill. Teleports 1 friendly unit to any 1 block within 7 blocks of the target's initial position. (Cannot be used on non-player units.)
MeteorJayceArchmageMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
CleanseJayceSaintMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
MDEF IntimidateJayceWizardPassive2———[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Calamitous Light VortexJayceWizardMagic Damage23 Rounds5 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage and applying a special terrain effect to the target location for 1 turn—[Calamitous Light Vortex]: "This terrain possesses [Command]: Reduces the MDEF of enemies within 2 blocks by 10%. When moving out of Command range, each block moved consumes 1 additional Mobility. If within Command range at the end of turn, this unit is teleported to the center of the [Calamitous Light Vortex]. ([Calamitous Light Vortex] has a high terrain level priority.)
Arcane FlashJayceMartyrActive13 Rounds5 Blocks1 Block[Active] Can cast on self, defensive terrain, or allied [Arcane Traces] terrain. Teleports to the target empty block. Can move an additional 2 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Heaven's SanctionJayceMartyrMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Wind BladePatriciaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Acid BurnsPatriciaMageMagic Damage23 Rounds3 Blocks3 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
Sky-Cleaving CyclonePatriciaArchmageMagic Damage22 Rounds3 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. For every 1 debuff on the enemy, damage dealt in this battle is increased by 10%(up to 30%). When equipped with ranged soldiers, they will also attack. Applies 1 random powerful debuff to the enemy after battle.
FireballPatriciaDragonflame SorcererMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Mass ResistPatriciaWizardAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
MeteorPatriciaWizardMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Deals additional damage to Infantry. After the enemy takes action on their next turn, they take fixed damage equal to 20% of Max HP.
TornadoPatriciaCrimson Crown MageMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Dragon Blood ResurgencePatriciaCrimson Crown MageAssist13 RoundsSelfSingle[Passive] After being attacked and receiving damage, if Unit HP is below 30% and this skill is not cooling down, its active effect is triggered and the skill enters cooldown. [Assist] Dispels 2 debuffs from the caster and recovers HP equal to 5x INT. Also, all of this unit's skill cooldowns decrease by 2 turns.
Lupine Shadow StrikeGunnStarting skillPhysical Damage23 Rounds4 BlocksSingle[Physical Damage] Teleports oneself to any empty block within 1 block of the target enemy in a straight line, dealing 1.5x damage. If there are no other enemy units within 1 block of the target, the enemy is stunned for 1 turn before battle.
DEF BreakGunnWhitemane BravePassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
RoarGunnMoon Wolf LeaderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sun SlashGunnLone Mountain RangerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
FearlessGunnWhite Wolf KingPassive1———[Passive] When [Might of the Moon Wolf] is active, all passable terrain is considered "Plains" when moving. When [Lone Wolf's Revenge] is active, unit ignores class disadvantage.
ATK Support (L)GunnWhite Wolf KingPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
AdversityGunnMountain GuardianPassive1———[Passive] When HP is below 70%, ATK & DEF increase by 10%.
Feral FrenzyGunnMountain GuardianPhysical Damage23 Rounds3 Blocks2 Blocks[Physical Damage] Teleports to the target location, then deals 0.36x AoE damage to all enemies within 2 blocks and nullifies their armor skills (excluding Max HP effects) for 2 turns. When the target is not a player hero, the effect instead reduces DEF by 25%. This skill restores 20% of Unit HP for each enemy hit (up to60%).
Mass AttackArchanfelStarting skillAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
MeditationArchanfelStarting skillPassive1———[Passive] When Unit HP is above 90%, its INT & MDEF are increased by 10%.
Black HoleArchanfelStarting skillMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Psychic BlastArchanfelPrimordial CreationMagic Damage13 Rounds2 BlocksSingle[Magic Damage] Attacks an enemy unit, dealing 1.5x damage. Damage dealt to soldiers is increased by 20%. Before battle, reduces enemy ATK & INT by 20% for 2 turns. (Unit is not affected by melee damage reduction in this battle.)
DescentArchanfelPrimordial CreationActive24 Rounds5 BlocksSingle[Passive] When triggering talent and choosing to enter the Dormant state, can teleport to the vicinity of another allied unit within 5 blocks and designate them as a [Proxy]: "Takes all attacks for the caster when within 3 blocks. Unit ignores class type disadvantage." Lasts 2 turns. [Active] When used, teleports to the vicinity of another unit, can move another 3 blocks, and can attack again. When using this skill, for each block between the target and self, an additional 1 [Energy] is consumed. (After using this skill, after taking action, does not trigger talent's Dormant state option, and any buffs on the hero do not lose their turn count.)
Dark ReaperArchanfelZoalord LeaderMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Energy Beam DeflectorArchanfelSupreme RulerPassive1———[Passive] When attacked and forced into battle, consumes 2 [Energy], takes 20% reduced damage in this battle, and reflects 30% of damage received.
Spatial CloakArchanfelSupreme RulerActive24 RoundsSelfSingle[Passive] When [Energy] is at least 5, cannot be struck with a fatal blow, and enters the [Dormant] state upon triggering. (Can be triggered once per battle.) [Active] When used, gains [Command]: "Other allied units within 2 blocks cannot be targeted by enemy skills beyond 3 blocks. Enemy units moving into Command range consume an additional 1 Mobility." Lasts 1 turn.
High-Frequency SwordSho FukamachiStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from enemy units. Ignores 20% of the enemy's DEF for the duration of this battle.
TenacitySho FukamachiStarting skillPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
Gravity ImplosionSho FukamachiStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, dispels all Mobility-boosting effects from the enemy, reducing their Mobility by 2, and rendering them unable to Guard. Lasts 1 turn. Cannot be dispelled.
SolidaritySho FukamachiGuyver IPassive1———[Passive] For every 1 allied unit within 2 surrounding blocks, DEF, & MDEF increase by 5%, up to 15%.
Sun SlashSho FukamachiGuyver IPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
ShroudSho FukamachiGuyver GiganticPassive1———[Passive] Before being attacked and forced into battle, gains [Shroud]: "Blocks damage equal to 20% of Max HP". Cannot be dispelled.
DEF IntimidateSho FukamachiGigantic ExceedPassive2———[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Guyver RegenerationSho FukamachiGigantic ExceedPassive1———[Passive] Upon death, places a [Control Unit] at the unit's current location. At the start of the next turn, Sho Fukamachi will regenerate from it and enter the [Excess Defense] state: Uncontrollable and does not take damage when initiating battle. Can act again once after removal. Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] This effect can only trigger again after 4 turns.)
High-Frequency SwordAgito MakishimaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from enemy units. Ignores 20% of the enemy's DEF for the duration of this battle.
ReinforcementAgito MakishimaStarting skillPassive1———[Passive] After taking action, restores 20% Unit HP.
Gravity ImplosionAgito MakishimaStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, dispels all Mobility-boosting effects from the enemy, reducing their Mobility by 2, and rendering them unable to Guard. Lasts 1 turn. Cannot be dispelled.
ATK CommandAgito MakishimaGuyver IIIPassive2———[Command] All allies within 2 blocks gain +10% ATK and INT.
Sonic BusterAgito MakishimaGuyver IIIPhysical Damage11 Round2 BlocksSingle[Physical Damage] Deals 1x damage to a single enemy. After battle, has a 50% chance to apply 1 random debuff to the enemy. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.)
FlashAgito MakishimaGuyver Gigantic DarkPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Accelerated AidAgito MakishimaGigantic Exceed DarkPassive1———[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Bio Heat RayAgito MakishimaGigantic Exceed DarkPhysical Damage23 Rounds6 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Dispels up to 3 debuffs from self before attacking, increasing the skill's damage by 10% for each debuff dispelled.
Icebound ViceSovereign of the Ice AbyssStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the target has [Bone-Chilling Cold], attacks before the enemy in this battle. When leading melee soldiers, the soldiers will attack too. Upon successfully killing an enemy, applies [Bone-Chilling Cold] to the 2 enemies nearest oneself.
Freeze StrikeSovereign of the Ice AbyssMageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Mass ResistSovereign of the Ice AbyssAbyssal PatrolAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Glacial ShacklesSovereign of the Ice AbyssChilling ShadowActive14 Rounds4 Blocks1 Block[Magic Damage] Directly deals 0.1x AoE damage to a single enemy on the battlefield and inflicts 1 chosen [Displacement] effect: Soaring Surge: Pulls oneself to the target. (Ignores immunity. When displacing, movement type is considered "Flying.") Chilling Thrill: Pulls the target to oneself. When cast, the turn count of any current buffs will not decrease, and the caster can move an additional 3 blocks and attack again. Also changes the cooldown of Glacial Shackles to 4 turns.
Wind BladeSovereign of the Ice AbyssRampaging Ice ClawMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Heaven's SanctionSovereign of the Ice AbyssRampaging Ice ClawMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
MDEF CommandSovereign of the Ice AbyssFrostwing SovereignPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Ice Dragon BreathSovereign of the Ice AbyssFrostwing SovereignMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Air SlashTyrantelStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sovereign MajestyTyrantelHero of OldPassive1———[Passive] Normal attack damage is increased by 20%. When attacked and forced into battle, if ATK is higher than the enemy's, the enemy's ATK & INT decrease by 15% for this battle.
Tyrant's ThroneTyrantelDragon Slayer CommanderActive22 RoundsSelfSingle[Passive] Takes all attacks for adjacent allies. [Active] Adds 15% of ATK to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Cannot be dispelled. Guard range increases to 2 blocks, and damage taken is reduced by 15%. Lasts 2 turns.
LightningTyrantelShadow of DefiancePhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Sun ShadeTyrantelImmortal EmperorPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Heavy ShieldTyrantelImmortal EmperorPassive2———[Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
Last StandTyrantelOath of the EndPassive1———[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Fate's DecreeTyrantelOath of the EndPhysical Damage22 Rounds1 BlockSingle[Passive] Damage dealt is increased by an amount equal to talent's damage reduction effect. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Damage taken is reduced by 15% for this battle. After battle, restores HP equal to 30% of damage dealt.
ReinforcementTabresStarting skillPassive1———[Passive] After taking action, restores 20% Unit HP.
Eclipsing ShadowsTabresRebelActive14 Rounds3 BlocksSingle[Active] Active Skill. Grants an allied unit "after actively dealing damage, applies 1 stack of [Shadow Feather] to the enemy" for 2 turns, then gains [Eclipsing Shadows]: "When Unit HP is above 80%, cannot be targeted by enemy normal attacks or skills" for 2 turns.
Raging ThunderTabresWings of LegacyPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Air SlashTabresGladiatorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
WindrideTabresDarksky GrimwingPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
LightningTabresDarksky GrimwingPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Sun ShadeTabresVindicatorPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Ambition's EdgeTabresVindicatorPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.6x damage. When the number of allies on the battlefield (excluding non-player units and summons) is less than the number of enemies, this attack ignores Guard. If the target has at least 2 stacks of [Shadow Feather], damage is dealt directly to the hero. When eliminating an enemy, any buffs on the caster do not lose their turn count (only effective in PvP modes).
Sacred Portal WardYmirStarting skillActive14 RoundsSelfSingle[Command] Dispels 1 debuff from allied units within 3 blocks after taking action. If the dispel is successful, the skill carrier gains 1 stack of [Raging Surge]. [Active] Active skill. Restores 30% of the unit's Max HP and gains 4 random buffs and 4 random debuffs. For each stack of [Raging Surge] on the caster, the skill cooldown and the number of each effect received are reduced by 1.
RoarYmirWandererPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Shield BashYmirApostle of PurificationPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
Iron FistYmirOutsider GuestActive22 RoundsSelfSingle[Passive] Takes physical attacks instead of a nearby friendly unit. [Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns.
BloodbathYmirTwilight DominatorPassive1———[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
ATK IntimidateYmirTwilight DominatorPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
ConsecrationYmirMartyr of FatePassive1———[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Infernal JudgmentYmirMartyr of FatePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has debuffs, Unit ATK is increased by 20% during this battle. Before entering battle, applies a number of random debuffs to the enemy equal to the amount of [Raging Surge] stacks on the caster (up to 4).
HealCelicaStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Wind BladeCelicaAlchemistMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Ice Dragon BreathCelicaAlchemy ScholarMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Mass HealCelicaSeekerHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Equivalent ExchangeCelicaSorceress of LawAssist1—3 BlocksSingle[Assist] Active skill. Restores HP equal to 5x the caster's INT to a single unit. Also reduces the cooldown of the target's skill with the longest current cooldown to 0, and this skill gains a cooldown equal to the amount reduced.
Mass ResistCelicaSorceress of LawAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
StrengthenCelicaSeeker of KnowledgeAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Armor AffinityCelicaSeeker of KnowledgeAssist22 Rounds3 BlocksSingle[Assist] Active Skill. Grants the target 3 stacks of [Armor Affinity]: "Increases the chance of triggering equipment resonance effects by 15%. When a buff is dispelled from the unit, [Armor Affinity] will be prioritized for removal." Stacks up to 5 times.
Sun SlashSeraphinaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Thorns of ExecutionSeraphinaExecutionerActive13 RoundsAllSingle[Passive] After attacking, gains an opportunity to move a number of blocks equal to the number of blocks moved before battle. [Active] Selects 1 enemy unit and applies [Cunning Toxin] to them (ignores immunity and cannot be dispelled) for 2 turns. After use, any buffs on the caster do not lose their turn count, and can move another 3 blocks and attack again.
FlashSeraphinaSwordsmanPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
RiposteSeraphinaDevious ExecutionerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Mind's EyeSeraphinaSword MasterPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Vicious CorruptionSeraphinaSword MasterPhysical Damage23 Rounds4 BlocksStraight[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage. Inflicts [Cunning Toxin] (ignores immunity, cannot be dispelled) on enemy units for 2 turns, and applies 1 random powerful debuff. If this skill crits, applies 1 random powerful debuff to the enemy unit additionally.
DeadlySeraphinaDark Wedge CommanderPassive1———[Passive] When initiating, ATK increases by 12%.
Back StabSeraphinaDark Wedge CommanderPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Spell FusionVireliaStarting skillMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
StrengthenVireliaMolderAssist11 Round3 BlocksSingle[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Dark ReaperVireliaJudgment EnforcerMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Wind BladeVireliaSpell ScholarMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
EarthquakeVireliaScythe of AdjudicationMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
Lightning StrikeVireliaScythe of AdjudicationMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Heaven's SanctionVireliaIncanterMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Power of ReinventionVireliaIncanterPassive1———[Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
HealBrightsummonerStarting skillHeal1—2 BlocksSingle[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Aurorean SanctionBrightsummonerStarting skillMagic Damage21 Round2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, heals this unit for 20% of the damage dealt.
FaithBrightsummonerCovenantorPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Contract SummonBrightsummonerRadiant SaintSummon12 RoundsSelf3 Blocks[Summon] Summons a Unicorn at the nearest position within 3 blocks (Unicorn inherits Brightsummoner's equipment attributes and 90% base stats). While the Unicorn is on the battlefield, this skill is swapped to [Recall]: Can choose to teleport this unit or the Unicorn to the other's side.
Mass HealBrightsummonerAurorean EnvoyHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Aurorean RedemptionBrightsummonerAurorean EnvoyMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP to all other allied units equal to 2x the caster's INT.
Hallowed InvocationBrightsummonerSacredstorm SummonerFusion Power23 RoundsSelfAll[Fusion Power] All "Legion of Glory" allies gain greatly increased offensive and defensive stats, and they deal 8% increased damage in battle. When possessing 5 or more buffs, damage dealt is further increased by 4%. Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Holy Dragon BreathBrightsummonerSacredstorm SummonerMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Demons]. Also dispels 1 buff.
Holy Sword of LightZionStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. When entering battle with a melee attack, dispels 3 enemy buffs before battle and can move another 3 blocks again after battle. When entering battle with a ranged attack, this skill's cooldown is reduced by 1. When equipped with melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
DEF BreakZionFighterPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
RoarZionSwordsmanPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Speed StrikeZionHighlanderActive14 RoundsSelfSingle[Passive] When there are enemies with [Reluctant Battle] within 3 blocks, they will die instead of this unit when this unit takes fatal damage (the substitute cannot take damage more than 5x its Max HP). This unit also recovers 20% of its HP. ([Cooldown Trigger] This effect can only trigger again after 2 turns.) [Active] Active Skill. Recovers 30% of unit's HP and gains the [Royal Fate] talent effect for 2 turns. Can also move another 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)
Revivalist's ResolveZionSword MasterFusion Power23 RoundsSelfAll[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all "Protagonists" allies within range. When using a single target skill, deals 12% increased damage. If the single target skill does not eliminate an enemy, this skill's cooldown is reduced by 1 turn. Lasts 4 turns. (Cannot be stacked with other Fusion Powers.)
Sword SoulZionSword MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Thousand HoovesZionKnight MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
BlastZionKnight MasterPassive1———[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Armor PierceTianaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
EscortTianaHigh LordActive13 RoundsSelfSingle[Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2. [Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again.
Frontal AssaultTianaVanguardPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
BoostTianaRoyal Shadow ServitorPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
TenacityTianaRoyal VanguardPassive1———[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
SweepTianaRoyal VanguardPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Preemptive Blade StrikeTianaDarkwalker GeneralPhysical Damage21 RoundAllStraight[Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
SneakTianaDarkwalker GeneralPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Combat TechniqueCaptain & BabyStarting skillPhysical Damage12 Rounds1 Block1 Block[Physical Damage] Attacks a single adjacent enemy, dealing 0.2x AoE damage. When possessing more than 1 stack of [Passion for Battle], deals additional damage once for each extra stack, and this skill's cooldown is reduced by 1 turn.
RoarCaptain & BabyGamer BoyPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Captain CannonCaptain & BabyCaptainPhysical Damage23 Rounds3 Blocks1 Block[Physical Damage] Teleports to the target empty block and attacks all enemies within the farthest 3 blocks in 3 straight lines, dealing 0.3x AoE damage and increasing their damage taken by 20% for 2 turns. If this skill hits 2 or more enemies, gains an additional 1 stack of [Passion for Battle].
Rolling PunchCaptain & BabyBabyPhysical Damage23 Rounds1 Block1 Block[Physical Damage] Directly deals 0.3x AoE damage to a single enemy on the battlefield and inflicts a [Displacement] effect: Randomly moves the enemy to another empty block within 1 block and renders them unable to take action on their next turn.
BackbreakerCaptain & BabyCaptain CommandoPhysical Damage11 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If this attack is not Guarded against, inflicts a [Displacement] effect after battle: Moves the enemy to an empty block behind you.
ATK IntimidateCaptain & BabyCaptain CommandoPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Iron WallCaptain & BabyBaby HeadPassive1———[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
UnflinchingCaptain & BabyBaby HeadPassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Shadow RaidMack & GinzuStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Slice and DiceMack & GinzuGame Arcade WandererPassive1———[Passive] When dealing fixed damage, restores HP equal to the fixed damage dealt. After actively dealing damage, deals additional fixed damage once to the target equal to 2x ATK.
RiposteMack & GinzuNinjaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Double TroubleMack & GinzuMackPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, applies [Shell Meltdown] to the enemy: "Buffs received are converted into random debuffs. When the unit dies, applies the special [Biochemical Corrosion] effect for 2 turns at current location: 'At start of turn, spreads 1 block around. If an enemy moves onto this terrain, they become afflicted with [Shell Meltdown] after taking action.'" If in [Sprint Mode], deals an additional fixed damage once before this attack equal to 1x ATK.
IaizukiMack & GinzuGinzu the NinjaPhysical Damage22 Rounds5 BlocksStraight[Physical Damage] Increases Crit by 20% and attacks all enemies in 3 straight lines, dealing 0.33x AoE damage and stealing 1 buff. If in [Sprint Mode], can move 3 additional blocks after attacking.
Back StabMack & GinzuGinzu the NinjaPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
SneakMack & GinzuMack the KnifePassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
PlunderMack & GinzuMack the KnifePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Nature's GraceEnyaStarting skillHeal1—3 BlocksSingle[Passive] When a prophecy is fulfilled, gains immunity to "Active Skill Silence" for 2 turns. [Heal] Active skill. Recovers a single unit's HP equal to 5x the caster's INT. When possessing 2 or more stacks of [Augur], this skill can target 1 additional unit.
CleanseEnyaFairy AncestorMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Mass HealEnyaSaintess of the StarsHeal21 Round3 Blocks3 Blocks[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Spell StrikeEnyaSequencerMagic Damage11 Round2 BlocksSingle[Passive] When a prophecy is fulfilled, all of this unit's skill cooldowns are reduced by 1 turn. [Magic Damage] Attacks a single enemy unit, dealing 1.5x damage. Damage dealt increases by 10% for each stack of [Augur] possessed.
Primeval LegendEnyaQueen of StarsPassive1———[Passive] When a prophecy is fulfilled, all "Yeless Legends" allies gain significantly increased offensive and defensive stats. When initiating battle, damage dealt increases by 15%. When triggering an "Act Again" effect, dispels 2 debuffs and grants immunity to debuffs for that turn. Lasts 4 turns.
Mass ResistEnyaQueen of StarsAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
DemolishEnyaOath of Eternal OrderMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
Ancient AblutionEnyaOath of Eternal OrderMagic Damage23 Rounds6 BlocksStraight[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and clearing all enemy terrain effects within range. Also restores HP equal to 3x the caster's INT to allies within range and reduces the cooldowns of triggered [Cooldown Triggers] by 1 turn. Dispels 1 buff from enemies and 1 debuff from allied units for each stack of [Augur] possessed.
FireballAliaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Fortune's TurnAliaSisterActive11 Round2 BlocksSingle[Active] Select 1 skill to cast on ally, then gain a number of random other "Fortunes" equal to the skill's "Fortune" cost: [Blessing of Spiritual Fortune]: Restores 15% of HP, consumes up to 3 [Spiritual Fortune] stacks. Each additional stack restores an extra 15% HP. [Blessing of Great Fortune]: Increases ATK and INT by 15%. Lasts 2 turns. Consumes up to 3 [Great Fortune] stacks. Each additional stack increases buff value by 5%. [Blessing of Good Fortune]: Applies 1 random buff for 2 turns. Consumes up to 3 [Good Fortune] stacks. Each additional stack applies 1 extra random buff. After using any of the above skills, the duration of buffs possessed will not decrease. And can act again with remaining Mobility, and can attack again.
Freeze StrikeAliaSaintMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
FaithAliaLucky StarPassive1———[Passive] When attacking, increases damage dealt by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
MDEF CommandAliaMartyrPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
Heaven's SanctionAliaMartyrMagic Damage25 RoundsSelf5 Blocks[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Lucky StrikeAliaDivine ElectMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.4x damage. After battle, restores HP equal to 30% of damage dealt. If possessing 2 or more same type of [Fortune] effects present, ignores 20% of enemy's MDEF during battle.
Holy WordAliaDivine ElectMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Lightning StrikeIliaStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Sacred RepulsionIliaMageMagic Damage24 RoundsAll5 Blocks[Passive] When this unit has 2 or more stacks of [Spiritual Perception], enemy units within the [Angel of Justice]'s range consume an additional 1 Mobility when moving. [Magic Damage] Can be used on self or [Angel of Justice]. Deals 0.3x AoE damage to all enemies within 5 blocks of the target, and after battle, applies a [Teleport] effect: Teleports enemy units to a position 3 blocks away from self or the [Angel of Justice].
Wind BladeIliaArchmageMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
Eternal AxiomIliaMystic Shrine MaidenAssist14 Rounds3 BlocksSingle[Assist] Active skill. Grants 1 stack of [Luminous Blessing] to a single unit: "Immune to the next 1 debuff." For every 1 stack of [Spiritual Perception] on this unit, grants an additional 1 stack, up to a maximum of 5 stacks. [Luminous Blessing] can stack up to 5 stacks. Cannot be dispelled. Can move another 2 blocks after use and attack again. (After using this skill, any buffs on the caster will not lose their turn count.)
Mass AttackIliaWizardAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Freeze StrikeIliaWizardMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
CleanseIliaSaintess of Divine DestinyMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Holy WordIliaSaintess of Divine DestinyMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Lightning ChainSafreenStarting skillMagic Damage11 Round1 BlockSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
TornadoSafreenSprout SpiritMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Natural AbsorptionSafreenElemental ScholarMagic Damage22 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.4x damage. For each ally with [Elemental Affinity], ignores 10% of the enemy's MDEF (up to a maximum of 30%). After battle, gains a [Shield]: Can block damage equal to 3x the caster's INT. Lasts 2 turns. Cannot be dispelled. When equipped with soldiers, the soldiers will also attack. (This skill is not affected by melee damage reduction.)
Mystic AuraSafreenNature ScholarAssist12 Rounds3 BlocksSingle[Passive] After using an active skill, can swap positions with allied units possessing [Elemental Affinity]. [Assist] Active skill. Grants an allied unit possessing [Elemental Affinity] a [Shield]: Can block damage equal to 3x the caster's INT. Lasts 2 turns. Cannot be dispelled.
Thunder StormSafreenElemental SummonerMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
BlizzardSafreenElemental SummonerMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Deals 0.3x AoE damage to multiple enemies within attack range. Extra effective against [Lancers]. Also reduces the enemy's Mobility by 1 block and renders them unable to Guard for 2 turns.
Mass ResistSafreenNatural ResonatorAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Mass AttackSafreenNatural ResonatorAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Air SlashNornorinStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Tidal MasteryNornorinLegacy of the TidesActive14 RoundsSelfSingle[Active] Active skill. Gains the effect: "When passing through Water, Depths, Swamp, and terrain with an allied [High Tide] effect, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. Can move an additional 2 blocks and attack again. (After using this skill, cannot cast [Wavecall] after taking action, and any buffs on the caster do not lose their turn count.)
FlashNornorinReef GladiatorPhysical Damage21 Round1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Tidesurge DomainNornorinWaveride GladiatorPhysical Damage23 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks, affected enemies cannot receive "Act Again" effects for 2 turns, and applies [High Tide] special terrain effect to blocks hit for 2 turns: When this unit and enemies are on [High Tide] terrain, the current terrain is regarded as Water.
CrushNornorinReef CommanderPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Sword SoulNornorinReef CommanderPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
SweepNornorinTide MasterPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Aqua BlastNornorinTide MasterPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.
CounterattackDragonslayerStarting skillPassive1———[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
Armor PierceDragonslayerDestroyerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
Disdain of the DragonsDragonslayerInfernal ApostleActive22 RoundsSelfSingle[Passive] Takes all attacks for adjacent allies. Reduces chance of being critically hit by 30%, and grants immunity to displacement effects. [Active] Can counterattack ranged attacks within 2 blocks, and increases ATK by 20% of DEF. Cannot be dispelled. Guard range increases to 2 blocks, and increases by an additional 1 block when possessing [Fury]. Lasts 3 turns.
Raging ThunderDragonslayerWild Scarlet DragonPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Battle CryDragonslayerInfernal MasterPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
ATK IntimidateDragonslayerInfernal MasterPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
Blazing BloodrageDragonslayerCrimson ConquerorAssist13 RoundsSelfSingle[Passive] Upon taking fatal damage, will not die and instead recovers 50% of HP. This effect can only trigger once per battle. [Assist] Active skill. Greatly increases this unit's offensive and defensive stats for 2 turns and grants [Fury]. If already has [Fury], can move an additional 3 blocks and attack again.
Dragon's BreathDragonslayerCrimson ConquerorPhysical Damage25 RoundsSelf2 Blocks[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
SnipeBroken-winged BirdStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
SnareBroken-winged BirdWind DancerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Stormfeather BladeBroken-winged BirdStrings of the StormPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, applies "Chance of being critically hit increased by 25%" and "Critical Damage taken increased by 25%" on the enemy. Lasts 2 turns.
Eye of the Wind SpiritBroken-winged BirdNight Phantom BladePhysical Damage12 Rounds7 BlocksStraight[Passive] At the start of turn, grants 2 random adjacent allies the effect: "After taking action, applies [Penetrate] on enemies within 2 blocks with [Gaze] for 2 turns. This [Gaze] effect ignores immunity and cannot be dispelled." Lasts 1 turn. [Physical Damage] Attacks all enemies in 1 straight line, dealing 0.2x AoE damage and applying [Gaze]. After battle, can move another 3 blocks. If the caster is on defensive terrain or in Water, this skill's range +2.
Skill AidBroken-winged BirdStorm SovereignPassive1———[Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to heal reversal (healing applied converted into damage) and inability to act again. Lasts 1 turn.
DeadeyeBroken-winged BirdStorm SovereignPhysical Damage25 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.)
Back StabBroken-winged BirdMistress of the NightPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
CalamityBroken-winged BirdMistress of the NightPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy.
Dark Realm of the BoxRandeleStarting skillActive1—SelfSingle[Passive] Adds 25% MDEF to INT. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to restore HP equal to 3x the caster's INT to 1 ally and reduce its damage taken by 15% for 2 turns [Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Scroll of the Box].
Dark Realm WalkerRandeleInner Traceability ScholarActive23 Rounds2 BlocksSingle[Active] Gains 2 stacks of [Chaos Excerpt]. Teleports 1 allied unit to within 2 blocks of the caster, and takes all attacks for this unit within 3 blocks, ignoring melee damage reduction when attacked. Lasts 2 turns. Also gains "Reduces damage taken from the next attack by 80%. Cannot be dispelled."
Black HoleRandeleDeep Sea MageMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Scroll of the BoxRandeleFallen Dream BoxActive1—SelfSingle[Passive] Takes magic damage for adjacent allies. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to increase Guard range to 2 blocks. When attacked and forced into battle, this unit attacks before the enemy and can counterattack ranged attacks. Lasts for 2 turns. [Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Dark Realm of the Box].
Dark ReaperRandeleDeep Sea AvengerMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dark Dragon BreathRandeleDeep Sea AvengerMagic Damage25 Rounds5 BlocksStraight[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
MDEF CommandRandeleBox Dream OwlkinPassive2———[Command] MDEF of all friendly units within 2 blocks increases by 15%.
SleepRandeleBox Dream OwlkinMagic Damage23 Rounds2 Blocks1 Block[Magic Damage] Directly deals 0.25x AoE damage to an enemy unit on the battlefield, dispels 3 buff effects, and renders them unable to take action on their next turn. (This effect cannot be dispelled.)
RoarMarie RoseStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
UnflinchingMarie RoseStarting skillPassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
CrushMarie RoseStarting skillPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
I hate you, I hate you, I hate you!Marie RoseApprentice ServantActive13 RoundsSelfSingle[Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect. [Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation].
Rose HipMarie RoseApprentice ServantPhysical Damage13 Rounds4 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].
ATK IntimidateMarie RoseRose AttendantPassive2———[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
AutumnalMarie RoseWicked Lil' ServantPhysical Damage23 RoundsSelf1-ring[Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
Orange RufflesMarie RoseWicked Lil' ServantPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
NowakiNyotenguStarting skillActive14 RoundsSelfSingle[Active] Active skill. Gains "ATK increased by 20%" and [Nowaki]: "After actively dealing damage, deals 0.1x AoE damage to all enemies within a 1-ring range and applies a [Teleport] effect: Changes the position of enemies hit." Lasts 2 turns. Can act again with remain Mobility. (After using this skill, any buffs on the caster do not lose their turn count.)
LightningNyotenguStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
WindrideNyotenguStarting skillPassive1———[Passive] When HP is higher than 50%, damage taken is decreased by 15%.
Juzu-KumadeNyotenguVisitor of the Deep ForestPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, increases enemy's damage taken by 20%. Lasts 2 turns. When possessing [Hiten-No-Mai], deals 1.8x damage and makes the enemy cannot take action next turn.
Ride the WindNyotenguVisitor of the Deep ForestPassive1———[Passive] Physical damage increases by 5% for every 1 block moved before attacking. (Up to a max of 25%.)
Koboshi-InagoNyotenguTengu PractitionerPhysical Damage23 Rounds4 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.4x AoE damage. When attacking, teleports to the furthest block or in front of the nearest enemy within range and applies a [Displacement] effect: Pushes back enemies 2 blocks. If there are other units or unpassable terrain in the path, the pushed back enemies cannot act on their next turn.
Raging ThunderNyotenguNaughty Tengu PrincessPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Wind WhisperNyotenguNaughty Tengu PrincessPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
PlunderKasumiStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Sneak AttackKasumiStarting skillPassive1———[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Sly StrideKasumiStarting skillPassive1———[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Shadow RaidKasumiMist Phantom BladePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
HoshinpoKasumiMist Phantom BladeActive13 Rounds3 BlocksSingle[Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls the caster to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)
RiposteKasumiVengeful Runaway NinjaPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Tenshin-ShoKasumiDeathbringer DeityPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
NinjutsuKasumiDeathbringer DeityPassive1———[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
Dark ReaperSylrnaStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dreamtide EdictSylrnaFairy AncestorPassive1———[Passive] When an allied "Dreamworld Rift" is within 2 blocks, the enemy cannot counterattack when initiating battle. After battle, reduces talent trigger cooldown by 1 turn.
FireballSylrnaDream CommanderMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Lightning StrikeSylrnaDreamforgerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Cycle of NightmaresSylrnaQueen of DreamsFusion Power23 RoundsSelfAll[Fusion Power] Greatly increases the offensive and defensive stats of all "Dark Reincarnation" allies. When initiating battle, damage dealt increases by 8%. For each unit dies, damage increases by a further 2% (up to 8%). Lasts 4 turns. (This effect cannot stack with other Fusion Power effects.)
Brand of RetributionSylrnaQueen of DreamsPassive1———[Passive] When any other non-summoned ally is defeated, this unit's talent trigger cooldown is reduced by 1 turn, and the damage dealer is afflicted with [Brand of Retribution]. Ignores immunity. Cannot be dispelled. Lasts 2 turns. When battling enemies with [Brand of Retribution], the target is unable to trigger effects that resist fatal damage, and all stats, excluding HP, are reduced by 20%. When successfully eliminating this enemy, summons the phantom of allies killed by this enemy. (The "Unable to trigger effects that resist fatal damage" effect is only effective in PvP modes. Phantoms inherit the original unit's base status and is considered as Dark Reincarnation faction units.)
Black HoleSylrnaOathbound DreamchaserMagic Damage25 Rounds3 Blocks4 Blocks[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Dream AegisSylrnaOathbound DreamchaserAssist22 Rounds3 BlocksSingle[Assist] Active skill. Reduces all skill cooldowns of the target ally unit for 3 turns, and restores HP equal to 5x the caster's INT. Applies [Dream Aegis]: "When within 2 blocks of an allied "Dreamworld Rift", cannot be targeted by enemy normal attacks and skills, immune to AoE skill damage." Lasts 2 turns. Cannot be dispelled.
Mind's EyeMacaeraStarting skillPassive1———[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Back StabMacaeraWandering DancerPassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Silent Blade KissMacaeraDreamstrikerPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. This attack ignores melee damage reduction. After use, the span of the next talent skill changes to 3 straight lines and applies corresponding effects to the first unit in each line.
Illusory DanceMacaeraStar DancerActive13 Rounds7 BlocksSingle[Active] Active Skill. Teleports to 1 allied [Hidden Blade] within 7 blocks and gains "Crit and Crit Damage increases by 20%" for 2 turns. Can attack again after use.
ATK Support (L)MacaeraFrostshadow TemptressPassive2———[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
PlunderMacaeraFrostshadow TemptressPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
SalvationMacaeraDreamwhirl DervishHeal1—1 BlockSingle[Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs.
Mass AttackMacaeraDreamwhirl DervishAssist22 Rounds3 Blocks3 Blocks[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Air SlashShemStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Path of AtonementShemSealerPassive1———[Passive] For each enemy damaged, restores 15% of Max HP, and additionally reduces the cooldown of the skill with the longest current cooldown by 1 turn if dealing AoE damage (up to 3 turns).
Oblivion SlashShemReviverPhysical Damage11 Round6 BlocksStraight[Physical Damage] Attacks all enemies in a straight line, dealing 0.2x AoE damage. For each enemy or defensive terrain block within the skill's span, this skill's range increases by 1 block.
RoarShemLiberatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sword's BreathShemBlade of ResurgencePassive1———[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1-ring range.
Sword SoulShemBlade of ResurgencePhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
HeavenbaneShemBroken Blade EmperorPhysical Damage23 Rounds2 Blocks2 Blocks[Physical Damage] Teleports to the skill's casting point, then deals 0.3x AoE damage to enemy units within 2 blocks. Also applies "Buff Block" and unable to recevie "Act Again" effects for 2 turns. If the caster moves 3 or more blocks before battle, this skill's range increases by 2 blocks.
CrushShemBroken Blade EmperorPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
PlunderGazesuccubusStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Phantom ShiftGazesuccubusHeartpiercerActive13 Rounds4 BlocksSingle[Passive] When taking fatal damage from a non-disadvantage attack, does not die, instead restores 20% of Unit HP. ([Trigger Cooldown] This effect can only trigger again after 5 turns.) [Active] Active Skill. Teleports to a nearest location of the target (if the target hero's class type is the same as the caster's, applies a [Displacement] effect, swapping positions with the target), and increases ATK and INT by 20% for 2 turns. After using this skill, any buffs on the caster do not lose their turn count, can act again.
SneakGazesuccubusWicked Shadow QueenPassive1———[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Thousand-Faced EnchantressGazesuccubusBlade of BeguilementActive23 Rounds——This skill changes based on the caster's current class type, and its cooldown is reduced by 1 turn after any unit on the battlefield fighting against units with class advantage. Infantry and Lancer change this skill to a melee attack skill. Archer and Assassin change this skill to a ranged attack skill. Aquatic and Holy change this skill to an AoE healing skill. Flier and Cavalry change this skill to an AoE support skill. Mage and Demon change this skill to an AoE damage skill. Dragon or any other class type changes this skill to a powerful single-target attack skill.
MindbenderGazesuccubusLife-Leeching EnchantressPhysical Damage23 RoundsAllStraight[Passive] After taking action, if the nearest enemy hero in a straight line shares the same class type, they are afflicted with "Out of control, and removed when any ally within 1 block ends their turn" for 1 turn. Cannot be dispelled (in non-PvP modes, this effect is replaced with "Damage taken increased by 30%"). [Physical Damage] Attacks all enemies in a straight line, dealing 0.3x AoE damage and switches their class type to the caster's for 3 turns. ([Class Type Change] is considered a buff, and its duration is reduced by 1 turn when taking damage).
BoostGazesuccubusLife-Leeching EnchantressPassive1———[Passive] When entering battle, unit's ATK increases by 7%.
Back StabGazesuccubusArbiter of the Everlasting GazePassive1———[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Shadow RaidGazesuccubusArbiter of the Everlasting GazePhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
RoarLukhmaanStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
RavinebreakerLukhmaanSwordmaster MentorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, reduces the enemy's DEF by 25% for 2 turns. After battle, grants ​​Mobility +2 to ​​[Comradeship]​​ allies for ​2 turns. When equipped with melee soldiers, the soldiers will also attack. (This skill is not affected by melee damage penalty.)
Arcane AgglomerationLukhmaanDivine BladebearerActive14 RoundsSelfSingle[Passive] After initiating battle, restore HP equal to 20% of damage dealt to allies with [Comradeship]. If the enemy is defeated in this battle, all damage skill cooldowns reduce by 2 turns. [Active] Active Skill. Gains [Immune] and "ATK & INT increased by 20%" for 2 turns. After use, can move an additional 3 blocks and attack again. (After using this skill, any buffs on the caster do not lose their turn count.)
ATK BreakLukhmaanConservationistPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
DeadlyLukhmaanSword of RectitudePassive1———[Passive] When initiating, ATK increases by 12%.
Sword SoulLukhmaanSword of RectitudePhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
SweepLukhmaanScales of the WorldguardPhysical Damage22 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
DEF Support (L)LukhmaanScales of the WorldguardPassive2———[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Air SlashAbishaiStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Overload DriveAbishaiFighterActive12 RoundsSelfSingle[Passive] After taking action, if an active skill was used and not during [Overload], can move an additional 2 blocks and attack again. [Active] Increases ATK & INT by 20% for 2 turns. Grants [Shield]: Immune to all debuffs and can block damage equal to 25% of Unit's Max HP. When using this skill during [Overload], other skill cooldowns -1, restores 100% of Unit HP. Any buffs on the caster do not lose their turn count, and [Shield] becomes [Overload Shield]: Immune to all debuffs and can block damage equal to 50% of Unit's Max HP. ([Shield] and [Overload Shield] cannot be dispelled.)
UnflinchingAbishaiGladiatorPassive1———[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
DEF BreakAbishaiLaughing DollPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Sun SlashAbishaiVindicatorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
CrushAbishaiVindicatorPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Energy TorrentAbishaiIdol of CalamityPhysical Damage23 Rounds3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage and nullifies the enemy's Accessory skills for 2 turns. Cannot be dispelled. When the target is a non-player hero, this effect becomes "Damage taken increased by 20% for 2 turns." Cannot be dispelled. During [Overload], applies the [Energy Trap] special terrain effect to blocks hit for 2 turns: Enemies take ​fixed damage equal to 1x the caster's ATK after taking action on this terrain.
RoarAbishaiIdol of CalamityPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
LightningReahStarting skillPhysical Damage23 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. Upon successfully annihilating an enemy, cooldown decreases by 3.
Oath of Eternal DaylightReahSwordbearerActive14 RoundsSelfSingle[Active] Active Skill. Grants [Oath of Eternal Daylight]: "When actively using an AoE skill, Skill Span +1." Lasts for 2 turns. Cannot be dispelled. If the caster has no debuffs, can act again with remaining Mobility after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Wind PressureReahPlume of Sworn OathsPassive1———[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
Blade of Darkness - FlashReahQueen's GuardPhysical Damage2—3 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.15x AoE damage and nullifying their armor skills (excluding Max HP effects) for 2 turns. If the target is a non-player hero, this effect instead reduces DEF by 25% for 2 turns. After using the skill, switches to [Blade of Darkness - Judgment].
Wind WhisperReahWings of Gilded GloryPhysical Damage22 RoundsSelf1-ring[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Raging ThunderReahWings of Gilded GloryPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
ReinforcementReahHaloed ChancellorPassive1———[Passive] After taking action, restores 20% Unit HP.
Air SlashReahHaloed ChancellorPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
RoarElvisStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Soul-Devouring WedgeElvisAvengerPassive1———[Passive] After actively eliminating an enemy, recovers 50% of Unit HP and steals 3 dispellable buffs from the enemy.
Sun SlashElvisFallen SoulbladePhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Soul SlashElvisDark ShadowPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, applies active skill silence for 2 turns. If this attack is not Guarded, renders the enemy unable to act before battle for 1 turn. When equipped with melee soldiers, the soldiers will also attack. (This skill is not affected by melee damage reduction.)
Battle CryElvisKing of the Eternal NightPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Sword SoulElvisKing of the Eternal NightPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
ATK BreakElvisAbyssal DarkwingPassive1———[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Raging ThunderElvisAbyssal DarkwingPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
RoarErzaStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
DEF BreakErzaStarting skillPassive1———[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
DeadlyErzaStarting skillPassive1———[Passive] When initiating, ATK increases by 12%.
Sun SlashErzaS-Class WizardPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Battle CryErzaS-Class WizardPassive1———[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Requip - Heaven's Wheel ArmorErzaTitaniaTransform14 RoundsSelfSingle[Transform] Active skill. Changes equipment to [Heaven's Wheel Armor]: "All passable terrain is considered Plains. After taking action and before initiating battle, gains 1 undispellable stack of [Magic Sword]: 'After actively dealing damage in battle, each [Magic Sword] stack eliminates 1 soldier from each enemy unit within 2 blocks of the target (this effect is removed when [Heaven's Wheel Armor] is lost).' Gains an additional 1 [Magic Sword] when in the [Danger Zone], and can accumulate up to 5 in total." Lasts for 3 turns. Ignores immunity. Cannot be dispelled. After use, any buffs on targets do not lose their turn counts, and can act again with remaining Mobility +2.
Heaven's Wheel - Scattered PetalsErzaSeventh Guild MasterPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, reduces the enemy's ATK & INT by 25%. Lasts 2 turns. When possessing [Magic Swords], deals fixed damage equal to 0.5x caster ATK to the enemy before battle. For each additional [Magic Sword], this damage multiplier is increased by 0.5. When equipped with melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.)
Sword SoulErzaSeventh Guild MasterPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Celestial Spirit SummoningLucyStarting skillActive1———[Active] Can choose to cast a summon skill. The cooldown of this skill inherits the cooldown of the skill selected. A maximum of 1 [Celestial Spirit] can exist at the same time: [Gate of the Water Bearer]: Summons [Aquarius]. [Gate of the Lion]: Summons [Loke]. [Gate of the Ram]: Summons [Aries]. After using this skill, act again with remaining Mobility. Any buffs on the caster do not lose their turn count. If the caster's class is [Celestial Spirit Wizard], can summon 1 additional type of [Celestial Spirit]. If class is [Star Dress Bearer], this skill is replaced with [Star Dress].
FireballLucyStarting skillMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Holy WordLucyStarting skillMagic Damage21 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Wind BladeLucyGuild NewcomerMagic Damage11 Round2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
DemolishLucyGuild NewcomerMagic Damage23 Rounds3 Blocks3 Blocks[Magic Damage] Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and dispels 1 buff. Effective against Demons.
Fleuve d'étoilesLucyCelestial Spirit WizardMagic Damage23 Rounds2 BlocksSingle[Magic Damage] Attacks a single enemy, dealing 1.5x damage. This attack ignores Guard. When battling an enemy afflicted with [Star], before battle, inflicts [Moon] on all other enemies within 1 ring.
EarthquakeLucyStar Dress BearerMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
Arcane BlastLucyStar Dress BearerMagic Damage25 Rounds3 Blocks4 Blocks[Magic Damage] Attacks multiple enemy units within the span, dealing 0.36x AoE damage. Extra effective against Mages and Holy units. Reduces the enemy's MDEF by 30% for 2 turns.
CrushNatsuStarting skillPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Sun ShadeNatsuStarting skillPassive1———[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Air SlashNatsuStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Sun SlashNatsuDragon SlayerPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Fire Dragon's Brilliant FlameNatsuDragon SlayerPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the enemy is eliminated, this skill's cooldown is reduced by 1 turn. If the caster has at least 3 stacks of [Flames of Emotion], the enemy cannot counterattack in this battle.
Raging ThunderNatsuDragon Power InheritorPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
END ModeNatsuScion of the Fire Dragon KingTransform26 RoundsSelfSingle[Transform] Active skill. Gains 3 stacks of [Flames of Emotion], and enters [END Mode]: "Damage dealt increases by 20%. Changes hero class type to Demon. Lasts 3 turns. When actively attacking and eliminating an enemy, if possessing at least 5 stacks of [Flames of Emotion], can act again. This effect can only trigger again after 2 turns. While in [END Mode], for each enemy eliminated or each ally that dies, [END Mode] duration +1." For each additional turn of [END Mode] duration, dispels 1 buff from the enemy before battle when actively attacking, up to 3. When [END Mode] disappears, gains [Dragon Force Exhaustion]: "Mobility -2. Lasts 1 turn." ([END Mode] cannot be dispelled and ignores immunity. After using this skill, can move another 2 blocks and attack again, and the durations of buffs on this unit do not decrease after taking action.)
Sword SoulNatsuScion of the Fire Dragon KingPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Sun SlashRapierStarting skillPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Ironbound ResolveRapierIronfist LordPassive1———[Passive] When fighting an enemy afflicted with [Final Tribunal], all stats, excluding HP, increase by 15%. Before battle, dispels all debuffs from self and copies all dispellable buffs from the target.
RoarRapierCleaving Blade PrincessPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Battlefield BannerRapierIronblood CavalierPhysical Damage23 Rounds3 Blocks3 Blocks[Physical Damage] Teleports multiple enemy units to the vicinity of the target and deals 0.36x AoE damage. Also applies the [Battlefield Banner] special terrain effect at the target location for 1 turn: "This terrain possesses [Command]: 'Reduces the DEF of enemies within 2 blocks by 10%. When moving out of Command range, each block moved consumes 1 additional Mobility. If within Command range after taking action, loses 2 random buffs.'" The above effects are doubled against targets afflicted with [Final Tribunal] and they will be prioritized for teleportation to the center of the target area. ([Battlefield Banner] has a high terrain coverage priority.)
CrushRapierUncrowned EmperorPassive1———[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Sword SoulRapierUncrowned EmperorPhysical Damage25 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
ChivalryRapierFrenzied CommanderAssist24 RoundsSelfSingle[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
AssaultRapierFrenzied CommanderPhysical Damage22 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Lasts 1 turn. Damage increases by 20% (up to 60%) for each block moved before battle.
SnareSharikhStarting skillPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Bloodwhorl DeathbladeSharikhClownPhysical Damage22 Rounds5 BlocksStraight[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.16x AoE damage and inflicting 1 random debuff. When landing a critical hit, this skill's cooldown is reduced by 1 turn and casts again (this effect will not trigger again on this recast). After battle, the unit can move again, with Mobility equal to the number of blocks moved before battle.
Scythe of MaliceSharikhDarkscythe ReaperPassive1———[Passive] After dealing fixed damage to an enemy, steals 1 buff and afflicts 1 random debuff.
RamSharikhDeath's Edge Shadow RiderPhysical Damage12 Rounds1 BlockSingle[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
DetectSharikhMask of TerrorPassive1———[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
CalamitySharikhMask of TerrorPhysical Damage23 Rounds2 BlocksSingle[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.3x damage. Before battle, steals a maximum of 2 buffs from the enemy.
LegionSharikhLife ReaperPassive1———[Passive] When Unit HP is above 90%, ATK & DEF increase by 10%.
JavelinSharikhLife ReaperPhysical Damage22 Rounds2 BlocksSingle[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage increases by 20% (up to 60%) for each block moved before battle. After battle, gain the chance to move another 2 blocks. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
Dark ReaperHumbabaStarting skillMagic Damage22 Rounds2 BlocksSingle[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Petal PlumeHumbabaSource of CalamityActive13 Rounds3 BlocksSingle[Passive] After taking action, can choose to remove up to 2 [Butterfly's Breath] applied by allies, and apply an equal number of [Butterfly Spirit] within 3 blocks around self. ([Trigger Cooldown] This effect can be triggered again after 1 turn.) [Active] Active skill. Teleports 1 ally to an empty block within 5 blocks around them and applies a [Shield] to them. After use, the duration of buffs on the caster will not decrease and the caster can act again with remain Mobility.

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