Zenless Zone Zero · agent

Cissia

SElectricAttack
S, Electric
Cissia

Stats

HP7673
ATK862
DEF606
Impact93
Anomaly Mastery93
Anomaly Proficiency94

Skills

Basic Attack: Tongue FlickBasic Attack
Press to activate: Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.
Basic Attack: Serpent's KissBasic Attack
With Serpentine Shadow, hold to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold and drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill.
Corrode Bone
Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.
Special Attack: Bared FangsSpecial Attack
Press to activate: Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Venomous BiteEX Special Attack
With enough energy, press or hold to activate: Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
Dodge: SlitherDodge
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Bite MarkDash Attack
Press during a dodge to activate: Dash forward with a swift slash, dealing Electric DMG.
Dodge Counter: Bite BackDodge Counter
Press during a Perfect Dodge to activate: Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill.
Chain Attack: Gang OperationChain Attack
When a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
Ultimate: OphidiophobiaUltimate
When Decibel Rating is at Maximum, press to activate: Deliver a thunderbolt attack in front, dealing massive Electric DMG. After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
Quick Assist: Alarm SystemQuick Assist
When the active character is launched, press to activate: Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill.
Defensive Assist: Extra Prison RationsDefensive Assist
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Partners in CrimeAssist Follow-Up
Press after a Defensive Assist to activate: Unleash a series of attacks, dealing Electric DMG. Character is invulnerable while using this skill.
Core Passive: Fatal ConcoctionCore Passive · Lv.7
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad memebrs' Electric DMG ignores 6% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 1% of the enemy's DEF is ignored, up to a maximum of 25% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 335% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Drag to see per-level scaling
Additional Ability: Festering VenomAdditional Ability
When another character in your squad is a Stun character or shares the same attribute: While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
Traveler and PreyMindscape Cinema 1
The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.
Hunger and Hard TruthsMindscape Cinema 2
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
Chains and a Warm NestMindscape Cinema 3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
A Rogue's ResolveMindscape Cinema 4
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
False Evidence and FangsMindscape Cinema 5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Home and Sixth StreetMindscape Cinema 6
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.

Faction

Criminal Investigation Special Response Team

How Cissia compares · vs 45 S agents

Measured against 45 comparable agents, Cissia is middle-of-the-pack for its cohort (53rd percentile on average). Its strongest number is ATK at 862 — 93rd percentile, rank 2 of 45 — while HP is its weakest at 7673, ranking 30 of 45.

HP7673
24th percentile · rank 30 of 45 · cohort median 7788 (-1%)
ATK862
93rd percentile · rank 2 of 45 · cohort median 788 (+9%)
DEF606
50th percentile · rank 19 of 45 · cohort median 606 (0%)
Impact93
53rd percentile · rank 17 of 45 · cohort median 93 (0%)
Anomaly Mastery93
43rd percentile · rank 21 of 45 · cohort median 93 (0%)

Closest agents · nearest on ATK

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