Zenless Zone Zero · agent
Hugo
S, Ice

Stats Stats at any level →
HP7940
ATK844
DEF616
Impact95
Anomaly Mastery90
Anomaly Proficiency86
Skills
Basic Attack: Dark Abyss Quartet
Press [Basic Attack] to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold [Basic Attack] to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
Basic Attack: Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold [Basic Attack] to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold [Basic Attack] to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Special Attack: Soul Hunter - Judgment
Press [Special Attack] to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - Punishment
With enough Energy, press [EX Special Attack] to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Dodge: Phantasm
Press [Dodge] to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Phantasm - Shatter
Press [Basic Attack] during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - Slash
Press [Basic Attack] during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold [Basic Attack] to launch a shot. During the shot, hold [Basic Attack] to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Chain Attack: Trick of Fate
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
Ultimate: Blaspheme
When Decibel Rating is at Maximum, press [Ultimate] to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Quick Assist: Elegy
When the active character is launched, press [Assist] to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold [Basic Attack] to launch a shot. During the shot, hold [Basic Attack] to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not Come
When the on-field character is about to be attacked, press [Assist] to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Ace Reversal
Press [Basic Attack] after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Drag to see per-level scalingAdditional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Child of Hatred
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
The Child Within
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Fruit of the Poisonous Tree
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Dramatic Theory
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Nirvana
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Crown of Thorns
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
Faction
Mockingbird
How Hugo compares · vs 47 S agents
HP7940
59th percentile · rank 20 of 47 · cohort median 7788 (+2%)
ATK844
77th percentile · rank 11 of 47 · cohort median 788 (+7%)
DEF616
88th percentile · rank 6 of 47 · cohort median 606 (+2%)
Impact95
72nd percentile · rank 12 of 47 · cohort median 93 (+2%)
Anomaly Mastery90
18th percentile · rank 35 of 47 · cohort median 93 (-3%)
Closest agents · nearest on ATK
GET /zenless-zone-zero/characters/1291
Free API key required
Unchanged since July 24, 2026 ·
GET /zenless-zone-zero/history/1291