Zenless Zone Zero · agent

Hugo

SIceAttack
S, Ice
Hugo

Stats

HP7940
ATK845
DEF616
Impact95
Anomaly Mastery90
Anomaly Proficiency86

Skills

Basic Attack: Dark Abyss QuartetBasic Attack
Press to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
Basic Attack: Dark Abyss ConcertoBasic Attack
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Special Attack: Soul Hunter - JudgmentSpecial Attack
Press to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - PunishmentEX Special Attack
With enough Energy, press to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Dodge: PhantasmDodge
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Phantasm - ShatterDash Attack
Press during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - SlashDodge Counter
Press during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Chain Attack: Trick of FateChain Attack
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
Ultimate: BlasphemeUltimate
When Decibel Rating is at Maximum, press to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Quick Assist: ElegyQuick Assist
When the active character is launched, press to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not ComeDefensive Assist
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Ace ReversalAssist Follow-Up
Press after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Core Passive: Terminating VerdictCore Passive · Lv.7
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Drag to see per-level scaling
Additional Ability: Prelude to FinalityAdditional Ability
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Child of HatredMindscape Cinema 1
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
The Child WithinMindscape Cinema 2
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Fruit of the Poisonous TreeMindscape Cinema 3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Dramatic TheoryMindscape Cinema 4
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
NirvanaMindscape Cinema 5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Crown of ThornsMindscape Cinema 6
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.

Faction

9

How Hugo compares · vs 45 S agents

Measured against 45 comparable agents, Hugo is above average for its cohort (63rd percentile on average). Its strongest number is DEF at 616 — 90th percentile, rank 5 of 45 — while Anomaly Mastery is its weakest at 90, ranking 35 of 45.

HP7940
61st percentile · rank 18 of 45 · cohort median 7788 (+2%)
ATK845
77th percentile · rank 11 of 45 · cohort median 788 (+7%)
DEF616
90th percentile · rank 5 of 45 · cohort median 606 (+2%)
Impact95
71st percentile · rank 12 of 45 · cohort median 93 (+2%)
Anomaly Mastery90
14th percentile · rank 35 of 45 · cohort median 93 (-3%)

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