Zenless Zone Zero · agent
Grace
S, Electric

Stats
HP7482
ATK749
DEF600
Impact83
Anomaly Mastery116
Anomaly Proficiency115
Skills
Basic Attack: High-Pressure Spike
Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to attack while moving. This allows Grace to reposition herself and deal Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.
Basic Attack: High-Pressure Spike
Press to activate: Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.
Special Attack: Obstruction Removal
Press to activate: Throws a grenade to the front, dealing Electric DMG. Upon use, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. Anti-Interrupt level is increased while using this skill.
Special Attack: Obstruction Removal
Press to activate: Throws a grenade forward, dealing Electric DMG. During the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Supercharged Obstruction Removal
With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. Character is invulnerable while using this skill.
EX Special Attack: Supercharged Obstruction Removal
With enough Energy, press to activate: Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill.
Pulse
Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse. After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70%/28% of the original Anomaly's DMG. While in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked.
Special Attack: Obstruction Removal - Cycle
While in the Pulse state, hold to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill.
Dodge: Safety Regulation
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Quick Inspection
Press during a dodge to activate: Slide forward while shooting, dealing Physical DMG.
Dodge Counter: Violation Penalty
Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.
Dodge Counter: Violation Penalty
Press during a Perfect Dodge to activate: Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill.
Chain Attack: Collaborative Construction
When a Chain Attack is triggered, select the character to activate: Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate: Demolition Blast - Beware
When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate: Demolition Blast - Beware
When Decibel Rating is at Maximum, press to activate: Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill.
Quick Assist: Incident Management
When the active character is launched in the air, press to activate: Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.
Evasive Assist: Rapid Risk Response
When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Assist Follow-Up: Counter Volt Needle
Press after an Evasive Assist to activate: Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.
Core Passive: Pre-Driven Needle
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 130%.
Drag to see per-level scalingAdditional Ability: Tech Support Dept.
When another character in your squad shares the same Attribute or Faction: Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target has increased Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.
Recharge Chamber
When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.
Lightning Piercer
When Grace's thrown grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
Chief Mechanic
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Burst Capacitor
When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack: High-Pressure Spike or Dash Attack: Quick Inspection hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.
"Frosty Cold Iron Witch"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Detonation Trigger
When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
Faction
Belobog Heavy Industries
How Grace compares · vs 45 S agents
Measured against 45 comparable agents, Grace is below average for its cohort (35th percentile on average). Its strongest number is Anomaly Mastery at 116 — 88th percentile, rank 5 of 45 — while HP is its weakest at 7482, ranking 41 of 45.
HP7482
8th percentile · rank 41 of 45 · cohort median 7788 (-4%)
ATK749
39th percentile · rank 28 of 45 · cohort median 788 (-5%)
DEF600
30th percentile · rank 28 of 45 · cohort median 606 (-1%)
Impact83
8th percentile · rank 39 of 45 · cohort median 93 (-11%)
Anomaly Mastery116
88th percentile · rank 5 of 45 · cohort median 93 (+25%)
Closest agents · nearest on ATK
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