Punishing: Gray Raven Construct skills

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1,105 skills

ConstructTypeSkillMax LvEffect (Lv.1→max)
Lee: PalefireRed OrbPrecise Shots18Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. - Each shot deals 8→16%/16→32%/24→48% Physical DMG based on the number of Red Orbs pinged.
Lee: PalefireYellow OrbInfernal Shot18Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. - The explosion deals 50→100%/75→150%/100→200% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 6→12%/12→24%/18→36% Fire DMG every 0.5s. - Attacking enemies in the burning area deals them 6→12% Extra Fire DMG (this effect triggers up to once every 0.1s).
Lee: PalefireBlue OrbMagnetic Shot18Fires an explosive round at the target, dealing Physical DMG. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of Blue Orbs pinged.
Lee: PalefireBasic AttackShooting Mode18Fires consecutive shots, dealing Physical DMG. - Deals 440→880% Physical DMG in total.
Lee: PalefireCore PassiveControlling Bullet18After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. - The explosion deals 20→40% Fire DMG to enemies in the area.
Lee: PalefireSignature MoveSignature - 360° Shooting18Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. - Deals 400→800% Physical DMG in total and 600→1200% Fire DMG.
Lee: PalefireQTE360° Shooting - Rapid Fire18Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. - The shots deal 165→330% Physical DMG. - Electrocuted targets take 10→20% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts.
Lee: PalefireLeader SkillLeader - Riot of Color1Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%.
Lee: PalefireClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lee: PalefireSS Rank Passive SkillLanding Prediction - Lightning1When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.
Lee: PalefireSSS Rank Passive SkillLanding Prediction - Flame1Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown.
Lee: PalefireSSS+ Rank Passive SkillEnhanced Controlling Bullet1Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.
Lee: PalefireUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: LotusRed OrbLotus - Initial Move18Thrusts forward and pulls the target, dealing Physical DMG. - Deals 133.36→266.72%/266.66→533.32%/400→800% Physical DMG based on the number of orbs pinged.
Lucia: LotusYellow OrbLotus - Flash Strike18Quickly strikes once and knocks the target airborne, dealing Physical DMG. - Deals 75→150%/150→300%/225→450% Physical DMG based on the number of orbs pinged.
Lucia: LotusBlue OrbLotus - Wave Slash18Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - Deals extra 5→10%/7.5→15%/10→20% Fire DMG for 4/4/6s based on the number of orbs pinged.
Lucia: LotusBasic AttackLotus - Quick Blade18Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. - Deals 270→540% Physical DMG in total.
Lucia: LotusCore PassiveLotus - Dual Blades18Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. - Deals 540→1080% Physical DMG in total.
Lucia: LotusSignature MoveSignature - Lotus Flurry18Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. - Each slash deals 70→140% Physical DMG. - The heavy blow deals 500→1000% Physical DMG.
Lucia: LotusQTELotus Quick Slash18Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. - Deals 555→1110% Physical DMG in total.
Lucia: LotusLeader SkillLeader - Fearless Warrior1Increases ATK of all Attacker Omniframes in the team by 10%.
Lucia: LotusClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: LotusSS Rank Passive SkillRapid Strike - Spiritblade Slash1When attacking airborne targets, deals extra 20% Physical DMG per attack.
Lucia: LotusSSS Rank Passive SkillRelentless Blade1During Burst Form, Extra DMG Bonus increases by 15%.
Lucia: LotusSSS+ Rank Passive SkillCore of Clarity1Extra DMG Bonus of Basic Attack increases by 15%.
Lucia: LotusUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Liv: EclipseRed OrbLaser Shot18Orders weapons to fire a laser beam, dealing Physical DMG. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Liv: EclipseYellow OrbBlack Hole18Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. - The black hole lasts 1/2/3s and deals a total of 45→90%/75→150%/105→210% Physical DMG to enemies in contact based on the number of orbs pinged. - The explosion deals 40→80%/80→160%/120→240% Physical DMG based on the number of orbs pinged.
Liv: EclipseBlue OrbInconsistent Particles18Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - Heals nearby allies for 20→40%/40→80%/60→120% of ATK based on the number of orbs pinged. - Increases Physical DMG dealt by self by 8→16%/16→32%/24→48% for 5s based on the number of orbs pinged.
Liv: EclipseBasic AttackBeam Strike18Summons laser beams to strike at the target, dealing Physical DMG. - Deals 320→640% Physical DMG in total.
Liv: EclipseCore PassiveLaser Cluster18After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. - Deals 400→800% Physical DMG in total.
Liv: EclipseSignature MoveSignature - Azure Starfall18Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. - Lasts 2s. Each beam deals 35→70% Physical DMG.
Liv: EclipseQTENanofield Blossom18Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. - Restores HP equal to 10→20% of Liv: Eclipse's max HP. - Deals 100→200% Physical DMG.
Liv: EclipseLeader SkillLeader - Trust Building1Increases HP of all members by 10%.
Liv: EclipseClass SkillSupport18Healing amount increases by 10→20%.
Liv: EclipseSS Rank Passive SkillWeakness Analysis1Gains 3 Blue Orbs after casting a Signature Move.
Liv: EclipseSSS Rank Passive SkillBattlefield Analysis1When Liv: Eclipse is on standby, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG by 10%.
Liv: EclipseSSS+ Rank Passive SkillMounting Fury1Extra DMG Bonus increases after casting Signature - Azure Starfall. - Extra DMG Bonus increases by 20% for 8s.
Liv: EclipseUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bianca: ZeroRed OrbPoint Shooting18Shoots arrows forward consecutively, dealing Physical DMG. - Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 100→200% Physical DMG.
Bianca: ZeroYellow OrbWing Shot18Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. - Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 15→30%/30→60%/45→90% Physical DMG. - Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.
Bianca: ZeroBlue OrbBow Draw18Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. - Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 10→20%/15→30%/20→40% Physical DMG. This effect lasts 4/6/8s.
Bianca: ZeroBasic AttackFast Draw18Quickly shoots 9 arrows at the target, dealing Physical DMG. - Deals 290→580% Physical DMG in total.
Bianca: ZeroCore PassiveQuiver Of Mercy18Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. - Each energy arrow deals 50→100% Extra Physical DMG twice. - Each 3-Ping stores 1 energy arrow (max 3).
Bianca: ZeroSignature MoveSignature - Rain of Destiny18Fires a rain of arrows at the target area, dealing Physical DMG. - Each arrow deals 100→200% Physical DMG.
Bianca: ZeroQTERain of Hunt18Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. - Shoots 5 times at the target, each shot dealing 30→60% Physical DMG.
Bianca: ZeroLeader SkillLeader - Eliminator1Increases CRIT DMG of all members by 10%.
Bianca: ZeroClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Bianca: ZeroSS Rank Passive SkillResolution1Extra DMG Bonus of Basic Attack increases by 15%.
Bianca: ZeroSSS Rank Passive SkillRuthless1Increases CRIT DMG by 30%.
Bianca: ZeroSSS+ Rank Passive SkillDecisiveness1Extra DMG Bonus of Signature Move increases by 20%.
Bianca: ZeroUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Nanami: StormRed OrbSawblade Slash18Charges forward and deals Physical DMG to enemies in a rectangular area ahead. - Deals 120→240%/240→480%/360→720% Physical DMG based on the number of orbs pinged.
Nanami: StormYellow OrbSlash Storm18Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Nanami: StormBlue OrbConsciousness Resonance18Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - Reduces the targets' DEF by 5→10%/10→20%/15→30% and gains 10→20%/20→40%/30→60% Physical Resistance for 4/4.5/5s based on the number of orbs pinged.
Nanami: StormBasic AttackSawblade Strike18Launches consecutive attacks with a sawblade, dealing Physical DMG. - Deals 400→800% Physical DMG in total.
Nanami: StormCore PassiveEX - Slash Storm18When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. - Launch 8 consecutive attacks at nearby enemies, each dealing 50→100% Physical DMG.
Nanami: StormSignature MoveSignature - Crystal Barrier18Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. - The explosion deals 500→1000% Physical DMG.
Nanami: StormQTENanami Beam18Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. - Deals 385→770% Physical DMG in total.
Nanami: StormLeader SkillLeader - Alternation Harmony1Increases DEF of all members by 15%.
Nanami: StormClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Nanami: StormSS Rank Passive SkillInvincible1Extra DMG Bonus of Basic Attack increases by 15%. Ability to draw aggro increases by 20% when attacking.
Nanami: StormSSS Rank Passive SkillMaster of Clamor1Physical Resistance increases by 30% while Core Passive is active.
Nanami: StormSSS+ Rank Passive SkillPiercing Cut1Extra DMG Bonus increases by 20% for 8s after casting Signature - Crystal Barrier.
Nanami: StormUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Kamui: BastionRed OrbGreat Slash18Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. - Deals 100→200%/200→400%/200→400% Physical DMG based on the number of orbs pinged. - Deals additional 200→400% Physical DMG upon a 3-Ping.
Kamui: BastionYellow OrbCounterattack18Ping Yellow Orb: Enters a block stance and increases Extra DMG Reduction. - The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Attacked while Blocking: After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. - Counterattack deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged. - Gains 40/80/120 Charge Points based on the number of orbs pinged. Basic Attack while Blocking/Blocking ends: When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. - Counterattack deals 50→100%/100→200%/200→400% Physical DMG based on the number of orbs pinged.
Kamui: BastionBlue OrbAssault Mode18Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. - Gains Shield equal to 25→50%/50→100%/75→150% of Kamui: Bastion's DEF based on the number of orbs pinged. - Stuns the target for 1/1.5/2s and deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged.
Kamui: BastionBasic AttackSwing18Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. - Deals 395→790% Physical DMG in total.
Kamui: BastionCore PassiveOffence-Defense Rhythm18Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. - Gains 40 Charge Points after a 3-Ping, up to 120 points. - When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3→6%/6→12%/9→18%. - Charge Points decrease by 8 every second.
Kamui: BastionSignature MoveSignature - Obliterating Press18Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. - Deals 1000→2000% Physical DMG in total.
Kamui: BastionQTEObliterating Wind18Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. - Deals 250→500% Physical DMG in total. - Stuns the target for 3s. Reduces the target's DEF by 5→10% for 6s.
Kamui: BastionLeader SkillLeader - Unbreakable Formation1Increases Physical DMG of all members by 10% when the HP of all members is greater than 70%.
Kamui: BastionClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Kamui: BastionSS Rank Passive SkillFearless Charge1Gains 1 random Signal Orb after a successful block. This effect can only be triggered once every 5s.
Kamui: BastionSSS Rank Passive SkillGrowling Slash1Reduces Physical DMG taken by 10% and deals 8% more Physical DMG when there are over 60 Charge Points.
Kamui: BastionSSS+ Rank Passive SkillOffensive Defense1Physical DMG increases by 10% when Shield is present.
Kamui: BastionUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Karenina: BlastRed OrbScattering Projectiles18Fires 6 projectiles forward, dealing Physical DMG. - Deals 20→40%/40→80%/60→120% Physical DMG based on the number of orbs pinged.
Karenina: BlastYellow OrbDetonative Projectile18Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. - Deals 75→150%/150→300%/225→450% Physical DMG based on the number of orbs pinged. - When attacked, marked targets have a 75% chance to explode and take 5→10%/10→20%/15→30% Fire DMG based on the number of orbs pinged.
Karenina: BlastBlue OrbSpinning Projectile18Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - Deals 25→50% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged.
Karenina: BlastBasic AttackArtillery Technique18Launches consecutive attacks with a cannon, dealing Physical DMG. - Deals 300→600% Physical DMG in total.
Karenina: BlastCore PassiveArtillery Tactics18Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. - Burst Form lasts 3s. Each projectile deals 40→80% Physical DMG.
Karenina: BlastSignature MoveSignature - Shattering Growl18Continuously bombards the target area, dealing Physical DMG. - Each projectile deals 50→100% Physical DMG.
Karenina: BlastQTEAnnihilating Projectile18Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. - Deals up to 250→500% Physical DMG.
Karenina: BlastLeader SkillLeader - Solitary1Increases ATK of all members by 10% when there are 3 different classes in the team.
Karenina: BlastClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Karenina: BlastSS Rank Passive SkillDeath Mark1Extra DMG Bonus of explosions caused by Detonative Projectile increases by 50%.
Karenina: BlastSSS Rank Passive SkillElimination Hunt1When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by 15%.
Karenina: BlastSSS+ Rank Passive SkillFighting Instinct1Extra DMG Bonus of Basic Attacks increases by 20%.
Karenina: BlastUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Watanabe: NightbladeRed OrbBlack Sakura18Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. - Deals 80→160%/160→320%/240→480% Physical DMG based on the number of orbs pinged. - Deals additional 80→160% Physical DMG upon a 3-Ping.
Watanabe: NightbladeYellow OrbShadow Thrust18Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. - Deals 80→160%/160→320%/240→480% Physical DMG based on the number of orbs pinged. - Deals additional 60→120% Physical DMG upon a 3-Ping.
Watanabe: NightbladeBlue OrbBloodshed18Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. - Deals 40→80%/80→160%/120→240% Physical DMG in the initial stab, then deals 35→70%/70→140%/105→210% Physical DMG upon pulling the blade out based on the number of orbs pinged.
Watanabe: NightbladeBasic AttackSlash18Launches consecutive attacks with his dual blades, dealing Physical DMG. - Deals 370→740% Physical DMG in total.
Watanabe: NightbladeCore PassiveFleeting Phantom18The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. - The shade deals 45→90% Physical DMG with every attack. - The shade lasts 5s.
Watanabe: NightbladeSignature MoveSignature - Night Blade18Uses his blade to attack enemies, dealing Physical DMG. - Deals 1500→3000% Physical DMG in total.
Watanabe: NightbladeQTEFlash Fall18Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. - Deals 300→600% Physical DMG in total.
Watanabe: NightbladeLeader SkillLeader - Integrated Management1Increases CRIT Rate by 10% when there are 3 different classes in the team.
Watanabe: NightbladeClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Watanabe: NightbladeSS Rank Passive SkillSneak Attack1When attacking a target from behind, Extra DMG Bonus for that attack increases by 15%.
Watanabe: NightbladeSSS Rank Passive SkillPhantom Response1When a shade is present, Extra DMG Bonus increases by 15%.
Watanabe: NightbladeSSS+ Rank Passive SkillNo Life Lost1Reduces Physical Resistance of enemies hit by the Signature Move by 15% for 10s.
Watanabe: NightbladeUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: DawnRed OrbLotus - Flurry18Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. - Deals 20→40%/40→80%/72→144% Physical DMG based on the number of orbs pinged.
Lucia: DawnYellow OrbLotus - Lightning Field18Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - The lightning field lasts 3/4/5s, dealing 10→20%/15→30%/20→40% Lightning DMG to the enemies in the area every second based on the number of orbs pinged.
Lucia: DawnBlue OrbLotus - Moon Arc Slash18Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. - Deals 40→80%/80→160%/120→240% Lightning DMG based on the number of orbs pinged. - Deals 40→80%/80→160%/120→240% Physical DMG based on the number of orbs pinged when pulling the target close.
Lucia: DawnBasic AttackLotus - Quick Blade18Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. - Deals 325→650% Physical DMG in total.
Lucia: DawnCore PassiveLotus - Lightning Dance18Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. - There is a 25/50/75% chance to summon a lightning bolt that deals 30→60% Lightning DMG based on the number of marks on the enemy.
Lucia: DawnSignature MoveSignature - Lotus Blade18Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. - Lotus Blade deals 12.5→25% Lightning DMG each time and lasts 15s.
Lucia: DawnQTEScattering Petals18Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. - Deals 105→210% Physical DMG and 285→570% Lightning DMG in total.
Lucia: DawnLeader SkillLeader - Dawn Leader1Increases ATK of all Attacker Omniframes in the team by 10%.
Lucia: DawnClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: DawnSS Rank Passive SkillSuper Conductivity1Lightning DMG increases by 20% inside the Lightning Field.
Lucia: DawnSSS Rank Passive SkillFiery Lightning1Extra DMG Bonus of Lightning Lure increases by 20%.
Lucia: DawnSSS+ Rank Passive SkillDaybreak Unleashed1Extra DMG Bonus increases by 15% for 10s after casting Signature Move. Triggering this effect again refreshes its duration.
Lucia: DawnUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Liv: LuxRed OrbIon Cannons18Fires the ion cannon once, dealing Physical DMG. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Liv: LuxYellow OrbSanctum18Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. - The cube lasts 1/2/3s and deals 30→60%/45→90%/60→120% Lightning DMG based on the number of orbs pinged. - The cube explosion deals 30→60%/60→120%/90→180% Lightning DMG based on the number of orbs pinged.
Liv: LuxBlue OrbVirtual Barrier18Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. - The ion wall lasts 2/4/6s and deals 30→60% Lightning DMG to the enemies passing through based on the number of orbs pinged. - Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged. - The mark lasts 8s.
Liv: LuxBasic AttackLightning Attack Practice18Launches consecutive lightning attacks, dealing Physical DMG. - Deals 325→650% Physical DMG in total.
Liv: LuxCore PassiveReversed Egretfield18When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. - Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies. - Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged. - Lightning Lure deals 30→60% Lightning DMG. - EX Lightning Lure deals 100→200% Lightning DMG and heals allies in the area for 20→40% of Lux's ATK each time.
Liv: LuxSignature MoveSignature - Electric Wave18Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. - ATK of allies in the lightning field increases by 10→20%. - Reduces movement speed of the enemies in the lightning field by 50%. - Lightning field lasts 7s.
Liv: LuxQTENeo-Nanofield Blossom18Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. - Deals 100→200% Lightning DMG to the enemies in the area. - Heals allies for 12.5→25% of Lux's ATK every second.
Liv: LuxLeader SkillLeader - Mighty Heart1Increases HP of all members by 5% and ATK of all members by 5%.
Liv: LuxClass SkillSupport18Healing amount increases by 10→20%.
Liv: LuxSS Rank Passive SkillField Controller1Allies within the ion field created by EX Lightning gain Lightning Surge, increasing their Lightning DMG. - Lightning Surge increases Lightning DMG of allies by 20%.
Liv: LuxSSS Rank Passive SkillOversupply1Extra DMG Bonus of Lightning Lure increases by 25%.
Liv: LuxSSS+ Rank Passive SkillEnergy Sanctum1Reduces the Lightning Resistance of targets within Sanctum by 15%.
Liv: LuxUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Kamui: TenebrionRed OrbCountering Swordplay18Ping Red Orb: Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. - Deals 100→200%/200→400%/300→600% Physical DMG and 20→40%/40→80%/80→160% Extra Dark DMG based on the number of orbs pinged. Dark Form + Ping Red Orb: In Dark Form, swings at the target ahead, dealing Dark DMG. - Deals 400→800%/500→1000%/600→1200% Dark DMG based on the number of orbs pinged.
Kamui: TenebrionYellow OrbAssaulting Charge18Ping Yellow Orb: Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. - Deals 100→200%/200→400%/300→600% Physical DMG and 20→40%/40→80%/60→120% Extra Dark DMG based on the number of orbs pinged. - When charging, reduces all damage taken from frontal attacks by 30%. Dark Form + Ping Yellow Orb: In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. - Deals 300→600%/375→750%/450→900% Dark DMG based on the number of orbs pinged. - When charging, reduces all damage taken from frontal attacks by 30%.
Kamui: TenebrionBlue OrbSundering Blade18Ping Blue Orb: Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. - Deals 70→140%/140→280%/210→420% Physical DMG and 20→40%/40→80%/60→120% Extra Dark DMG based on the number of orbs pinged. Dark Form + Ping Blue Orb: In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. - Deals 240→480%/300→600%/360→720% Dark DMG based on the number of orbs pinged. - Stuns the target for 3/4/5s based on the number of orbs pinged.
Kamui: TenebrionBasic AttackRapid Greatsword18Tap Basic Attack: Launches consecutive attacks with a greatsword, dealing Physical DMG. - Deals 280→560% Physical DMG in total. Dark Form + Tap Basic Attack: In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. - Deals 450→900% Dark DMG in total.
Kamui: TenebrionCore PassiveFighting Will18Any 3-Ping: Gains an extra 10 Energy upon a 3-Ping. Dark Form + Passive: In Dark Form, Physical Resistance and Dark Resistance increase by 15→30%.
Kamui: TenebrionSignature MoveSignature - Twin Cores18At least 60 Energy + Tap Signature: Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. - Dark Form consumes 8 Energy every second. Dark Form + At least 60 Energy + Tap Signature: In Dark Form, Dark DMG increases by 20→40%.
Kamui: TenebrionQTEChain Spin18Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. - Deals 290→580% Dark DMG in total. - Chain Fusion reduces the target's Dark Resistance by5→10% for 6s.
Kamui: TenebrionLeader SkillLeader - Alternation Harmony1Increases Elemental DMG by 10% and Physical DMG by 5% when there are 3 different classes in the team.
Kamui: TenebrionClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Kamui: TenebrionSS Rank Passive SkillInvincible1Dark Form grants 20% Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases by 15%.
Kamui: TenebrionSSS Rank Passive SkillEnergy Guard1Increases Extra DMG Bonus of 3-Ping skills by 30%.
Kamui: TenebrionSSS+ Rank Passive SkillEnergy Overflow1In Dark Form, Dark DMG increases by 20%.
Kamui: TenebrionUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Liv: LuminanceRed OrbRepelling Beams18Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged. - Reduces movement speed of targets by 20% for 3s. - Reduces Extra DMG Bonus of targets by 5% for 5s.
Liv: LuminanceYellow OrbTransferring Recharge18Enhances the weapon and increases the hit count of Basic Attacks. - Deals 15→30%/20→40%/25→50% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged.
Liv: LuminanceBlue OrbGray Raven Field18Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. - The particle array lasts 3/6/9s and deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged.
Liv: LuminanceBasic AttackAdaptive Ray18Launches an energy attack, dealing Physical DMG. - Deals 260→520% Physical DMG in total.
Liv: LuminanceCore PassiveGoddess Connection System18Ping Blue Orb + Tap Basic Attack (chance to trigger): Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. - Light Penalty has a 20% chance to trigger and deals 75→150% Physical DMG. Any 3-Ping/After triggering Light Penalty 5 times: Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. - Heals allies for 30→60% of Luminance's ATK.
Liv: LuminanceSignature MoveArcadia Gate18Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. - Each Light Penalty deals 75→150% Physical DMG. - Increases Extra DMG Reduction of teammates in the area by 75%.
Liv: LuminanceQTEHeroic Dance18Enters the battlefield to heal nearby allies and grants Shield. - Heals allies for 50→100% of Luminance's ATK. - Grants allies Shield equal to 50→100% of Luminance's ATK for 2s.
Liv: LuminanceLeader SkillLeader - Devoted Heart1Increases HP of all members by 15%.
Liv: LuminanceClass SkillSupport18Healing amount increases by 10→20%.
Liv: LuminanceSS Rank Passive SkillField Reinforcement1Increases Extra DMG Bonus of Luminance by 15% against enemies in Gray Raven Field.
Liv: LuminanceSSS Rank Passive SkillPioneer of Glory1Extra DMG Bonus of Light Penalty increases by 50%.
Liv: LuminanceSSS+ Rank Passive SkillConsciousness Encouragement1Increases Extra DMG Bonus of all members by 15% for 5s after casting a Signature Move.
Liv: LuminanceUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lee: EntropyRed OrbContinuous Fire18Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. - Deals 11.25→22.5%/22.5→45%/35→70% Physical DMG based on the number of orbs pinged.
Lee: EntropyYellow OrbBackstep Firing18Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. - Deals 90→180%/220→440%/350→700% Physical DMG based on the number of orbs pinged. - Attacking a marked target will fire an additional shot that deals 10→20%/20→40%/30→60% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s.
Lee: EntropyBlue OrbElectric Induction18Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. - The energy projectile deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - The energy ring lasts 3/4/5s and deals 12→24%/24→48%/36→72% Physical DMG per second based on the number of orbs pinged.
Lee: EntropyBasic AttackBurst Mode18Fires consecutively at the target, dealing Physical DMG. - Deals 412.5→825% Physical DMG in total.
Lee: EntropyCore PassiveSpace Lord18After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. - Every shot deals 27.5→55% Physical DMG.
Lee: EntropySignature MoveSignature - Orbital Strike18Calls in fire support from long-range energy cannons, dealing Physical DMG. - Every shot deals 200→400% Physical DMG.
Lee: EntropyQTEBlindspot Ambush18Lee shoots in mid-air, dealing Physical DMG to the target. - Deals 337.5→675% Physical DMG in total.
Lee: EntropyLeader SkillLeader - Tactical Operation1Increases Physical DMG of all members by 15% and movement speed of all members by 10%.
Lee: EntropyClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lee: EntropySS Rank Passive SkillTarget Lock - Electrocute1Extra DMG Bonus increases by 15% when attacking a target within an energy ring.
Lee: EntropySSS Rank Passive SkillTarget Lock - Mark1Extra DMG Bonus increases by 20% when attacking a target marked by Backstep Firing.
Lee: EntropySSS+ Rank Passive Skill360° Lock1Increases Physical DMG upon a 3-Ping by 10% for 5s upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration.
Lee: EntropyUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Karenina: EmberRed OrbLightblade Strike18Ping Red Orb: Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. - Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. Enhanced Form + Ping Red Orb: In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. - Deals 75→150%/150→300%/225→450% Fire DMG based on the number of orbs pinged.
Karenina: EmberYellow OrbCovering Barrage18Ping Yellow Orb: Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. - Deals 90→180%/180→360%/270→540% Physical DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks. Enhanced Form + Ping Yellow Orb: In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets. - Deals 135→270%/270→540%/405→810% Fire DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks.
Karenina: EmberBlue OrbWingman Support18Ping Blue Orb: Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 3→6%/6→12%/9→18% Physical DMG instantly upon summoning and deal 10→20%/20→40%/30→60% Physical DMG with every attack. Enhanced Form + Ping Blue Orb: In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 3→6%/6→12%/9→18% Physical DMG instantly upon summoning and deal 15→30%/30→60%/45→90% Fire DMG with every attack.
Karenina: EmberBasic AttackPressure Unleashed18Tap Basic Attack: Launches consecutive attacks at the target, dealing Physical DMG. - Deals 360→720% Physical DMG in total. Enhanced Form + Tap Basic Attack: Launches consecutive attacks at the target, dealing Fire DMG. - Deals 360→720% Fire DMG in total.
Karenina: EmberCore PassiveThermal Armament18Any 3-Ping/Cast Signature: Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. - Increases Thermal Energy gained when entering battle by 3% per skill level. Thermal Energy reaches 50%: Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. - Gains 10→20% Fire DMG Bonus in Enhanced Form. - Thermal Energy decreases by 5% per second in Enhanced Form.
Karenina: EmberSignature MoveSignature - Scar of Earth18Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. - Lasers deals 100→200% Fire DMG. - The path of fire lasts 5s. Enemies in the path take 100→200% Fire DMG every second.
Karenina: EmberQTEGravity Fall18Enters the battlefield and deals 360→720% Fire DMG to the target.
Karenina: EmberLeader SkillLeader - Complete Destruction1Increases ATK by 10% when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by 5%.
Karenina: EmberClass SkillRestrictions Unleashed18Extra DMG Bonus increases by 10→20%.
Karenina: EmberSS Rank Passive SkillThermal Radiation1Fire DMG Bonus increases by 10% after entering Enhanced Form.
Karenina: EmberSSS Rank Passive SkillInfinite Potential1Extra DMG Bonus of Enhanced skills increases by 10%.
Karenina: EmberSSS+ Rank Passive SkillElimination Duty1Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by 15% for 5s.
Karenina: EmberUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Nanami: PulseRed OrbRhythm Charge18Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. - Each hit deals 10→20%/20→40%/30→60% Physical DMG based on the number of orbs pinged (up to 12 hits).
Nanami: PulseYellow OrbDancing Ring18Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. - Upon a 1/2-Ping, each hit deals 50→100%/100→200% Physical DMG based on the number of orbs pinged. - Each hit deals 100→200% Fire DMG upon a 3-Ping. The fire ring deals 15→30% Fire DMG with every hit up to 12 hits.
Nanami: PulseBlue OrbShattering Shock18Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. - The heavy strike deals damage 3 times, each hit dealing 25→50%/50→100%/100→200% Physical DMG based on the number of orbs pinged. - Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s.
Nanami: PulseBasic AttackSawblade Storm18Launches consecutive attacks with a chainsaw, dealing Physical DMG. - Deals 310→620% Physical DMG in total.
Nanami: PulseCore PassiveOverclocking Resonance18Upon casting a Signature Move, Nanami: Pulse enters the Overclocking State and her Basic Attacks will deal Fire DMG instead for 5.4s. Meanwhile, reduces the target's Fire Resistance by 7.5→15% on hit for 8s.
Nanami: PulseSignature MoveSignature - Pulse18Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. - Deals 450→900% Fire DMG in total.
Nanami: PulseQTEMolten Roundslash18Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. - Deals 240→480% Fire DMG in total. - Scorching Invasion reduces the target's Fire Resistance by 5→10% for 6s.
Nanami: PulseLeader SkillLeader - Protective Pulse1Increases DEF of all members by 15% and Fire Resistance of all members by 10%.
Nanami: PulseClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Nanami: PulseSS Rank Passive SkillOverload Outburst130% chance to cause an explosion that deals 25% Fire DMG when performing attacks that deal Fire DMG.
Nanami: PulseSSS Rank Passive SkillThermal Growth1Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by 20% and Fire DMG increases by 15% for 8s.
Nanami: PulseSSS+ Rank Passive SkillPulse Synchronization1Extra DMG Bonus increases by 15% for 8s after casting a Signature Move.
Nanami: PulseUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: Crimson AbyssRed OrbCrimson Abyss - Flickering Strike18Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. - Each attack deals 12.5→25%/25→50%/37.5→75% Physical DMG based on the number of orbs pinged. - Upon a 3-Ping, the last hit deals 37.5→75% Extra Physical DMG.
Lucia: Crimson AbyssYellow OrbCrimson Abyss - Dazzling Strike18Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. - Deals 125→250%/250→500%/375→750% Physical DMG based on the number of orbs pinged.
Lucia: Crimson AbyssBlue OrbCrimson Abyss - Lightbreak Strike18Ping Blue Orb: Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. - Increases movement speed by 20/30/50% based on the number of orbs pinged. - Enhanced Form lasts 5s. Enhanced Form + Any attack: In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. - All attacks deal 2 bonus hits, dealing 2→4%/4→8%/6→12% Physical DMG each based on the number of orbs pinged. Enhanced Form + Ping Blade Will Orb: In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. - Each Swordwave deals 4→8%/8→16%/12→24% Physical DMG based on the number of orbs pinged.
Lucia: Crimson AbyssBasic AttackCrimson Abyss - Iaido Will18Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. - Each style deals 40→80%/50→100%/60→120%/135→270%/140→280% Physical DMG to the target respectively.
Lucia: Crimson AbyssCore PassiveCrimson Abyss - Blade Will18Blue 3-Ping + Any 3-Ping: Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Blade Will State + Ping Blade Will Orb: Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. - Blade Will Orb deals 170→340% Physical DMG.
Lucia: Crimson AbyssSignature MoveSignature - Abyssal Slash18Slashes targets ahead, dealing Physical DMG. - Deals 1300→2600% Physical DMG in total.
Lucia: Crimson AbyssQTEFalling Petals18Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. - Deals 300→600% Physical DMG in total.
Lucia: Crimson AbyssLeader SkillLeader - Abyssal Resonance1Increases ATK of all Attacker Omniframes in the team by 10% and CRIT of all Attacker Omniframes in the team by 5%.
Lucia: Crimson AbyssClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: Crimson AbyssSS Rank Passive SkillCrimson Scabbard1Physical DMG increases by 10% upon a Red 3-Ping for 4s.
Lucia: Crimson AbyssSSS Rank Passive SkillCrimson Will1Extra DMG increases by 5%. Gains 2 additional Signal Orbs when Blade Will State ends.
Lucia: Crimson AbyssSSS+ Rank Passive SkillAbyssal Echo1Physical Damage increases by 20% while under the Blue Orb's effect.
Lucia: Crimson AbyssUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Watanabe: AstralRed OrbComet Tail18Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) - Darts deal 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Watanabe: AstralYellow OrbCelestial Spin18Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) - Spins and slashes for 20→40%/40→80%/60→120% Physical DMG based on the number of orbs pinged. - The landing strike deals 25→50%/50→100%/75→150% Physical DMG based on the number of orbs pinged.
Watanabe: AstralBlue OrbMeteor Strike18Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - Deals 75→150%/150→300%/225→450% Physical DMG based on the number of orbs pinged.
Watanabe: AstralBasic AttackDeadly Star18Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. - The slashes deal 300→600% Physical DMG. - Trailblade deals 100→200% Physical DMG.
Watanabe: AstralCore PassiveCosmic Wave18Any 3-Ping + Ping Red Orb: Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. - Each hit deals 30→60% Dark DMG. Enhanced Shadow Form + Tap Basic Attack: In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. - Basic Attacks deal 150→300% Extra Dark DMG. - Trailblade deals 50→100% Extra Dark DMG for 5s.
Watanabe: AstralSignature MoveSignature - Supernova Burst18Transforms into shadow to assassinate the target, dealing Dark DMG. - Each attack deals 300→600% Dark DMG.
Watanabe: AstralQTEShadow Cross18Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. - Each attack deals 150→300% Dark DMG.
Watanabe: AstralLeader SkillLeader - Nameless Shadow1Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Watanabe: AstralClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Watanabe: AstralSS Rank Passive SkillKilling Floor1After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s.
Watanabe: AstralSSS Rank Passive SkillChaser1After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s.
Watanabe: AstralSSS+ Rank Passive SkillFallen Star1Dark DMG increases by 20% while Core Passive is active.
Watanabe: AstralUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Ayla: BrillianceRed OrbVibrant Stroke18Swings the Scythe at the target, dealing Physical DMG. - Deals 75→150%/150→300%/450→900% Physical DMG based on the number of orbs pinged.
Ayla: BrillianceYellow OrbGlittering Shade18Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. - The charge deals 60→120%/120→240%/180→360% Physical DMG and the swing deals 60→120%/120→240%/180→360% Physical DMG based on the number of orbs pinged.
Ayla: BrillianceBlue OrbWhirl of Brightness18Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. - Deals 10→20%/20→40%/30→60% Physical DMG each time based on the number of orbs pinged.
Ayla: BrillianceBasic AttackBlossom Scythe18Swings the Scythe at the target in a flurry, dealing Physical DMG. - Deals 305→610% Physical DMG in total.
Ayla: BrillianceCore PassiveVector Cube18When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. - Gains Shield equal to 8% of max HP for 7s. - The heavy strike deals 350→700% Physical DMG.
Ayla: BrillianceSignature MoveSignature - Bloom Time18It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. - Each hit of the Scythe deals 60→120% Physical DMG. - The charged slash deals 300→600% Physical DMG.
Ayla: BrillianceQTESpiral Reaper18Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. - The attacks deal 300→600% Physical DMG. - The attacks reduce the target's DEF by 5→10% for 6s.
Ayla: BrillianceLeader SkillLeader - Muse Ritual1Increases ATK by 10% and DEF by 5% when there are 3 different classes in the team.
Ayla: BrillianceClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Ayla: BrillianceSS Rank Passive SkillFinishing Touch1Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by 10% for 5s.
Ayla: BrillianceSSS Rank Passive SkillMajestic Inspiration1Hitting targets with Brilliance's Core Passive will lower their DEF by 15% for 5s.
Ayla: BrillianceSSS+ Rank Passive SkillEureka Time1Extra DMG Bonus increases by 20% for 10s after casting a Signature Move.
Ayla: BrillianceUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bianca: VeritasRed OrbThunder Spike18Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) - Deals 120→240%/240→480%/360→720% Physical DMG based on the number of orbs pinged.
Bianca: VeritasYellow OrbLightning Flash18Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. - The charged arrow deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 20→40%/30→60%/40→80% Lightning DMG per second over 3/5/7s based on the number of orbs pinged.
Bianca: VeritasBlue OrbMagnetic Voltage18Ping Blue Orb: Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. - Deals 20→40%/40→80%/60→120% Physical DMG based on the number of orbs pinged. Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive: In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. - In Electro Charge, each lightning arrow from Basic Attacks deals 8→16%/16→32%/24→48% Lightning DMG based on the number of orbs pinged. - Each lightning arrow from Red Orbs or Core Passive deals 12→24%/24→48%/36→72% Lightning DMG based on the number of orbs pinged. - Electro Charge lasts 8s.
Bianca: VeritasBasic AttackVoltaic Discharge18Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. - Deals 280→560% Physical DMG in total.
Bianca: VeritasCore PassiveCritical Moment18Red 3-Ping + Ping Blue Orb: Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Sniping Form + Tap Basic Attack: While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. - Each lightning arrow deals 250→500% Lightning DMG. Sniping Form + Tap Dodge: Dodging in Sniping Form will reduce the charge time of the next Basic Attack.
Bianca: VeritasSignature MoveSignature - Ire of Lightning18Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. - Each lightning bolt deals 80→160% Lightning DMG to targets within the area. - Each explosion deals 90→180% Lightning DMG to targets within the area.
Bianca: VeritasQTEBlitz Bolt18Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. - Each wave deals 80→160% Lightning DMG.
Bianca: VeritasLeader SkillLeader - Blood and Thunder1Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Bianca: VeritasClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Bianca: VeritasSS Rank Passive SkillFulminology1Extra DMG Bonus against targets pierced by the Red Orb skill increases by 10% for 8s.
Bianca: VeritasSSS Rank Passive SkillExecutioner1Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by 15%.
Bianca: VeritasSSS+ Rank Passive SkillGreased Lightning1Lightning DMG increases by 20% while Core Passive is active.
Bianca: VeritasUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Sophia: SilverfangRed OrbDouble Strafe18Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. - Deals 120→240%/240→480%/360→720% Fire DMG based on the number of orbs pinged.
Sophia: SilverfangYellow OrbJet Propulsion18Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. - Each attack deals 20→40%/40→80%/60→120% Physical DMG based on the number of orbs pinged.
Sophia: SilverfangBlue OrbSpread Shot18Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. - Deals 100→200%/200→400%/300→600% Fire DMG based on the number of orbs pinged.
Sophia: SilverfangBasic AttackRapid Shot18Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. - Deals 425→850% Fire and Physical DMG in total.
Sophia: SilverfangCore PassiveField Supplies18Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. - Picking up an Energy Ball heals all allies within range for HP equal to 10→20% of Sophia: Silverfang's ATK. - Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 5→10% for 5s. - Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat. - Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200.
Sophia: SilverfangSignature MoveSignature - Fusion Burst18Accumulates energy in front, then shoots it out to deal Fire DMG. The energy continuously pulls in nearby enemies, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. - Shooting the energy deals 100→200% Fire DMG. - Each pull deals 10→20% Fire DMG. - The explosion deals 300→600% Fire DMG.
Sophia: SilverfangQTEFire Support18Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. - Deals 200→400% Fire DMG in total.
Sophia: SilverfangLeader SkillLeader - Well Prepared1Increases HP of all members by 10% and movement speed of all members by 5% when there are 3 different classes in the team.
Sophia: SilverfangClass SkillSupport18Healing amount increases by 10→20%.
Sophia: SilverfangSS Rank Passive SkillSecondary Aid1Signature Move and QTE will drop 1 extra Energy Ball.
Sophia: SilverfangSSS Rank Passive SkillHeat Infused1Increases Sophia: Silverfang's Fire Tempered effect by 10% for 5s when picking up an Energy Ball.
Sophia: SilverfangSSS+ Rank Passive SkillHot Pursuit1Hitting a target with Signature Move also reduces their Fire Resistance by 15% for 5s.
Sophia: SilverfangUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Chrome: ArclightRed OrbShifting Nimbus18Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) - Each hit deals 9→18%/18→36%/27→54% Physical DMG based on the number of orbs pinged.
Chrome: ArclightYellow OrbCulling Maelstrom18Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. - Each hit of the downward slash deals 10→20%/20→40%/30→60% Physical DMG based on the number of orbs pinged. - When the Scythe hits the ground, deals 30→60%/60→120%/90→180% Lightning DMG to nearby target based on the number of orbs pinged.
Chrome: ArclightBlue OrbPulse Overload18Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. - Deals 75→150%/150→300%/225→450% Lightning DMG to nearby targets based on the number of orbs pinged. - Extra DMG Bonus against the marked target increases by 3→6%/4→8%/5→10% and Extra DMG Reduction increases by 5→10%/7.5→15%/10→20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
Chrome: ArclightBasic AttackThunderstorm18Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. - Deals 305→610% Physical DMG in total.
Chrome: ArclightCore PassiveArclight Shield18Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. - Generates Shield equal to 5→10% of max HP for 4s. - Deals 100→200% Lightning DMG to nearby targets if Shield expires or is replaced.
Chrome: ArclightSignature MoveSignature - Storm World18100 Energy + Tap Signature: Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. - Fulgurant Flurry lasts 8s. Fulgurant Flurry + Tap Basic Attack: While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. - Each hit of the dash deals 17.5→35% Lightning DMG. - Each hit of the slash deals 60→120% Lightning DMG.
Chrome: ArclightQTEBlue Bolt18Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. - The initial blast deals 125→250% Lightning DMG to the targets. - The slam blast deals 125→250% Lightning DMG to nearby targets. - Turbulent Interference reduces the target's Lightning Resistance by 5→10% for 6s.
Chrome: ArclightLeader SkillLeader - Vanguard Warsong1Increases DEF by 10% and HP by 5% when there are 3 different classes in the team.
Chrome: ArclightClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Chrome: ArclightSS Rank Passive SkillHigh Voltage1While Arclight Shield is active, Lightning DMG increases by 10%.
Chrome: ArclightSSS Rank Passive SkillLightning Burst1When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration.
Chrome: ArclightSSS+ Rank Passive SkillSmokestack Lightning1Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s.
Chrome: ArclightUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: PlumeRed OrbMute Winter18Ping Red Orb: Unleashes several quick slashes on the spot, dealing Physical DMG. - Attacks 4/4/8 times, each time dealing 30→60%/60→120%/60→120% Physical DMG based on the number of orbs pinged. Arctic Form + Ping Red Orb: In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. - While moving, the tornado deals 15→30%/30→60%/45→90% Ice DMG 9 times and deals 65→130%/130→260%/195→390% Ice DMG once when it reaches the far end.
Lucia: PlumeYellow OrbGlacier Puncture18Ping Yellow Orb: Darts at the target and strikes twice, dealing Physical DMG. - Each hit deals 57.5→115%/117.5→235%/177.5→355% Physical DMG based on the number of orbs pinged. Arctic Form + Ping Yellow Orb: In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. - Each hit deals 75→150%/150→300%/225→450% Ice DMG based on the number of orbs pinged.
Lucia: PlumeBlue OrbFrigid Roundabout18Ping Blue Orb: Whirls vertically while moving, then smashes downward to deal Physical DMG. - Each hit deals 15→30%/30→60%/45→90% Physical DMG based on the number of orbs pinged. - The downward slash deals 35→70%/80→160%/125→250% Physical DMG based on the number of orbs pinged. Arctic Form + Ping Blue Orb: In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. - Each hit of the tornado deals 20→40%/40→80%/60→120% Ice DMG based on the number of orbs pinged. - Deals 40→80%/80→160%/120→240% Ice DMG based on the number of orbs pinged while pulling back.
Lucia: PlumeBasic AttackFrost Blade18Tap Basic Attack: Cuts at the target quickly with a katana, dealing Physical DMG. - Deals 320→640% Physical DMG in total. Arctic Form + Tap Basic Attack: In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. - Deals 155→310% Physical DMG and 185→370% Ice DMG in total.
Lucia: PlumeCore PassiveHyperborea18Any 3-Ping: In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). - Every 3-Ping grants 50% Energy and 1 Signature Point. Arctic Form + Any 3-Ping: In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. - Ice DMG increases by 25→50% when there is still Energy.
Lucia: PlumeSignature MoveSignature - Halcyonic Blossoms18Tap Signature: Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Arctic Form + More than 1 Signature Point + Tap Signature: Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. - Deals 450→900%/600→1200%/800→1600%/1520→3040% Ice DMG based on the number of Signature Points accumulated.
Lucia: PlumeQTEFrost Blade - Icebreak18Dashes at the enemy, dealing Physical DMG and Ice DMG. - Deals 160→320% Physical DMG and 160→320% Ice DMG.
Lucia: PlumeLeader SkillLeader - Blade of Raven1Increases Ice DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Lucia: PlumeClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: PlumeSS Rank Passive SkillStone Freeze1After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. - Deals 10% more DMG to the target for 8s.
Lucia: PlumeSSS Rank Passive SkillRaven Zero1Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 5%.
Lucia: PlumeSSS+ Rank Passive SkillIvory Album1Ice DMG increases by 20% while Core Passive is active.
Lucia: PlumeUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Vera: RozenRed OrbVermilion Slice18Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - Deals 90→180%/180→360%/270→540% Physical DMG based on the number of orbs pinged.
Vera: RozenYellow OrbPhantasmal Burst18Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - The dark energy wave deals 50→100%/100→200%/150→300% Dark DMG based on the number of orbs pinged. - Each hit of the thrust deals 5→10%/10→20%/15→30% Physical DMG based on the number of orbs pinged.
Vera: RozenBlue OrbInfernal Scorchmark18Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. - The shockwave deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - The marked target deals 10→20%/20→40%/30→60% Dark DMG and heals the ally units for 5→10%/10→20%/15→30% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged. - The mark lasts 5s.
Vera: RozenBasic AttackOminous Blade18Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. - Deals 370→740% Physical DMG in total.
Vera: RozenCore PassiveMass Illusion18Ping any orb: Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. - Gains additional 3/7/12 Overclock Points based on the number of orbs pinged. - Automatically restores 2 Overclock Points every second. - Overclock Points are capped at 60. Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly: With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. - Each hit of core attack deals 150→300%/145→290%/145→290%/145→290%/156→312% AOE Dark DMG. - Deals additional 10→20%/20→40%/10→20%/10→20%/20→40% Physical DMG to targets in melee range. - Casting core attack will consume 12 Overclock Points and return 6 energy.
Vera: RozenSignature MoveSignature - Dark Field18Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. - Deals 160→320% AOE Dark DMG upon casting. - The dark field deals 40→80% Dark DMG and heals the ally units within for HP equal to 8→16% of Vera: Rozen's ATK every second. - Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 10→20% bonus movement speed. - The dark field lasts 6s.
Vera: RozenQTEBlack Rose Impact18Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. - Deals 200→400% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 50→100% of Vera: Rozen's ATK. - Dark Radiation increases Dark DMG by 10% for 5s.
Vera: RozenLeader SkillLeader - Medical Optimization1Increases HP of all members by 5% and the healing received by all members by 5%.
Vera: RozenClass SkillSupport18Healing amount increases by 10→20%.
Vera: RozenSS Rank Passive SkillMulti-laceration1Increases ATK by 5% for 5s when casting core attacks. This effect stacks up to 3 times.
Vera: RozenSSS Rank Passive SkillDeeper Darkness1The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases to 20%.
Vera: RozenSSS+ Rank Passive SkillAdditional Charges1The duration of Dark Field increases by 4s.
Vera: RozenUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Camu: CrocottaRed OrbRampage18Ping Red Orb: Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). - Deals 150→300%/300→600%/450→900% Physical DMG in total based on the number of orbs pinged. Berserk Form + Ping Red Orb: In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. - The 2 swift attacks deal 260→520% Dark DMG in total, and the heavy attack deals 260→520% Dark DMG.
Camu: CrocottaYellow OrbDestruction18Ping Yellow Orb: Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). - Deals 140→280%/280→560%/420→840% Physical DMG in total based on the number of orbs pinged. Berserk Form + Ping Yellow Orb: In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. - The attack deals 180→360% Dark DMG, and spikes deal 300→600% Dark DMG.
Camu: CrocottaBlue OrbRapid Claw18Ping Blue Orb: Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. - Deals a total of 135→270%/270→540%/405→810% AOE Physical DMG based on the number of orbs pinged. - Gains Shield equal to 2.5→5%/5→10%/7.5→15% of max HP that lasts 5s based on the number of orbs pinged. Berserk Form + Ping Blue Orb: In Berserk Form, pulls the enemy to the front, dealing Dark DMG. - Attacks twice to deal 460→920% Dark DMG in total.
Camu: CrocottaBasic AttackPhantom18Tap Basic Attack: Launches consecutive attacks that deal Physical DMG. - Deals 400→800% Physical DMG in total. Berserk Form + Tap Basic Attack: In Berserk Form, launches swift attacks that deal Dark DMG. - Deals 620→1240% Dark DMG in total.
Camu: CrocottaCore PassiveSurging Madness18Any 3-Ping: Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. - Madness stacks up to 3 times. - Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Berserk Form + Passive activates: When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. - Gains 3→6%/6→12%/10→20% DMG Bonus based on the number of Madness stacks consumed.
Camu: CrocottaSignature MoveInstinct Unlocked18Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. - Dark DMG increases by 10→20% in Berserk Form.
Camu: CrocottaQTEDeadly Claw18Charges at the enemy and claws them for Dark DMG. - Deals 320→640% Dark DMG in total.
Camu: CrocottaLeader SkillLeader - Striking Rhythm1Increases Dark DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Camu: CrocottaClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Camu: CrocottaSS Rank Passive SkillInfectious Despair1Extra DMG Bonus increases by 10% for 10s when pinging Yellow Orbs.
Camu: CrocottaSSS Rank Passive SkillAccelerated Death1When in Berserk Form, Extra DMG Bonus increases by 15%. At the start of battle, gains 80 Signature Energy and 3 stacks of Madness.
Camu: CrocottaSSS+ Rank Passive SkillCorruptive Dominance1Extra DMG Bonus of 3-Ping skills increases by 20%.
Camu: CrocottaUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Rosetta: RigorRed OrbFrozen Wind18Throws 3 shockwaves forward, dealing Physical DMG. - Deals a total of 111→222%/222→444%/333→666% Physical DMG over 3 hits based on the number of orbs pinged.
Rosetta: RigorYellow OrbInver-Chariot18Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. - Deals a total of 110→220%/220→440%/330→660% Physical DMG over 2 hits based on the number of orbs pinged. - Gains Shield equal to 1.5→3%/3→6%/5→10% of max HP that lasts 5s based on the number of orbs pinged.
Rosetta: RigorBlue OrbHunter of Sin18Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Piercing Blow that reduces the target's Physical DEF. - Deals 110→220%/220→440%/330→660% Physical DMG in total based on the number of orbs pinged. - Piercing Blow reduces the target's Physical DEF by 20% for 8s.
Rosetta: RigorBasic AttackSwift Strike18Tap Basic Attack: Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. - Deals 475→950% Physical DMG in total. Press and hold Basic Attack: Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. - Low/Mid-power Electromagnetic Cannon deals 100→200%/185→370% Physical DMG respectively. - Extra DMG Reduction increases by 30% while charging up.
Rosetta: RigorCore PassiveRigor Heart18Has Energy Points + Any 3-Ping: Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. - Enhances the skill and gains 100% Extra DMG Bonus. Has Energy Points + Tap Signature: Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. - Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Full Burst Form + Press and hold Basic Attack: When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with Piercing Blow. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the Wide-Area Electromagnetic Cannon. - Wide-area Electromagnetic Cannon deals 800→1600% Physical DMG. - Wide-area Electromagnetic Cannon restores 8 Signature Energy. -Piercing Blow lasts 20s. - While charging, her Extra DMG Reduction increases by 90%. - 3 Energy will be restored in 8s after firing the Wide-area Electromagnetic Cannon.
Rosetta: RigorSignature MoveSignature - Absolving Spear18Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. - Deals 1240→2480% Physical DMG in total.
Rosetta: RigorQTEWings of Destiny18Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. - Deals 360→720% Physical DMG in total.
Rosetta: RigorLeader SkillLeader - Mutual Succor1Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%.
Rosetta: RigorClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Rosetta: RigorSS Rank Passive SkillLance of Redemption1QTE inflicts Piercing Blow, lasting for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus dealt by Rigor against the target increases by 10% for 8s.
Rosetta: RigorSSS Rank Passive SkillLance of Eternity1Extra Physical DEF Reduction of Piercing Blow increases by 20%.
Rosetta: RigorSSS+ Rank Passive SkillHyper-Burst1Extra DMG Bonus of 3-Pings and Signature Move increases by 20%.
Rosetta: RigorUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Qu: PavoRed OrbSky-Breaking Cleave18Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. - The leap strike deals 40→80%/80→160%/120→240% Physical DMG based on the number of orbs pinged. - The shockwave deals 100→200%/200→400%/300→600% Physical DMG to the enemies hit based on the number of orbs pinged.
Qu: PavoYellow OrbWarhoof Sprint18Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. - Deals 135→270%/270→540%/405→810% Physical DMG in total to the target based on the number of orbs pinged.
Qu: PavoBlue OrbSweeping Tempest18Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. - Deals 130→260%/260→520%/390→780% Physical DMG in total based on the number of orbs pinged. - Super Armor lasts 3s.
Qu: PavoBasic AttackLancemanship18Launches consecutive attacks with a Glaive, dealing Physical DMG. - Deals 375→750% Physical DMG in total.
Qu: PavoCore PassiveConcentrated Will18Ping any orb: Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. - Every 1 orb pinged grants 10 Sync Rate, up to 60. Concentrated Will State: In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. - Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Concentrated Will State + Ping Red Orb: Red Concentration: Bashes the ground to deal Physical DMG. - Deals 225→450% Physical DMG in total. Concentrated Will State + Ping Yellow Orb: Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. - Deals 240→480% Physical DMG in total. Concentrated Will State + Ping Blue Orb: Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. - Deals 240→480% Physical DMG in total.
Qu: PavoSignature MoveSignature - Dragon's Wrath18Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. - Deals 700→1400% Physical DMG in total. - Casting the Signature grants 60 Sync Rate. - Huiyu exists for 7s and deals 1120→2240% Physical DMG in total.
Qu: PavoQTEBlazing Dragon18Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. - Deals 320→640% Physical DMG in total.
Qu: PavoLeader SkillLeader - Baptism of War1Increases Physical DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Qu: PavoClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Qu: PavoSS Rank Passive SkillSteadfast1Extra DMG Bonus of Basic Attack increases by 10%. Extra DMG Bonus of Concentrated Will increases by 5%.
Qu: PavoSSS Rank Passive SkillLoad Force1Gains 100 Energy upon first entering the battlefield. Physical DMG Bonus increases by 10% for 8s after performing Signature Move.
Qu: PavoSSS+ Rank Passive SkillInscription1Huiyu's Extra DMG Bonus increases by 25%.
Qu: PavoUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Changyu: QilinRed OrbDeep Wyrm Strike18Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. - Deals 100→200%/200→400%/200→400% Physical DMG based on the number of orbs pinged. - The heavy blow deals 200→400% Ice DMG.
Changyu: QilinYellow OrbSkyward Kick18Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 110→220%/220→440%/330→660% Physical DMG based on the number of orbs pinged.
Changyu: QilinBlue OrbAir-Cracking Palm18Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. - The slam deals 50→100%/75→150%/100→200% Physical DMG to the enemies based on the number of orbs pinged. - Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%. - Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged. - Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
Changyu: QilinBasic AttackSea Serpent Thrash18Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. - Deals 160→320% Physical DMG and 405→810% Ice DMG in total.
Changyu: QilinCore PassiveFollow-Up18Any 3-Ping + Ping Follow-Up Orb: At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red 3-Ping + Ping Follow-Up Orb: Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. - Deals 250→500% Ice DMG in total. Blue 3-Ping + Ping Follow-Up Orb: Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. - Deals 150→300% AOE Ice DMG. - Crystal Ice Mirror lasts 8s. Yellow 3-Ping + Ping Follow-Up Orb: Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. - Deals 200→400% AOE Ice DMG.
Changyu: QilinSignature MoveSignature - Selfless State1860 Energy + Tap Signature: Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. - During Selfless State, DEF and Ice DMG increase by 20%. - Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge. - During Selfless State, Ice DMG increases by 20% in Matrix. Selfless State + Tap Follow-Up Orb: In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. - Deals 180→360% Ice DMG in total. - Casting Sonic Blast consumes 15 Signature Energy. Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly: After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. - Deals 490→980% Ice DMG in total. - Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Selfless State + 60 Energy + Tap Signature: Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. - Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs.
Changyu: QilinQTEFlashing Breaker18Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. - Deals 250→500% Ice DMG in total.
Changyu: QilinLeader SkillLeader - Will of Protection1Increases DEF of all members by 15%.
Changyu: QilinClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Changyu: QilinSS Rank Passive SkillFrozen Palm1Ice DMG and DEF increase by 15% when in the Selfless State.
Changyu: QilinSSS Rank Passive SkillArt of the Arctic1The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases to 10%. Air-Cracking Palm will increase his Ice DMG by 10% for 4/6/8s based on the number of orbs pinged.
Changyu: QilinSSS+ Rank Passive SkillWater Mirror1When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases by 5% for 8s and Changyu: Qilin's Ice DMG increases by 20% for 8s.
Changyu: QilinUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Luna: LaurelRed OrbVortex Polestar18Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. - Deals 120→240%/240→480%/360→720% Physical DMG based on the number of orbs pinged.
Luna: LaurelYellow OrbImpending Pain18Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. - Deals up to 110→220%/220→440%/330→660% Physical DMG based on the number of orbs pinged.
Luna: LaurelBlue OrbSouthern Cross18Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. - Deals 100→200%/200→400%/300→600% Physical DMG in total based on the number of orbs pinged. - Virus field lasts 3s.
Luna: LaurelBasic AttackThorny Judgement18Tap Basic Attack: Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. - Deals 235→470% Physical DMG in total. Annihilation State + Tap Basic Attack: While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. - Deals 475→950% Dark DMG in total. - After dodging, the next Basic Attack deals 150→300% Dark DMG.
Luna: LaurelCore PassiveSingularity18At least 15 Annihilation Pts + Press and hold Basic Attack: Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. - Every 3-Ping grants 15 Annihilation Pts, up to 60. - When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 100→200% AOE Dark DMG. - Gains up to 4 Annihilation Orbs based on the current Annihilation Pts. - Every Basic Attack will consume 5 Annihilation Pts. Annihilation State + Ping Annihilation Orb: In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. - Deals 200→400% Dark DMG in total and grants 10 Energy.
Luna: LaurelSignature MoveSignature - Finale Descends18Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. - Deals 1400→2800% Dark DMG in total.
Luna: LaurelQTESpeedy Sanction18Delivers an attack forward with a spear in the air, dealing Dark DMG. - Deals 320→640% Dark DMG in total.
Luna: LaurelLeader SkillLeader - Silver Bloom1Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Luna: LaurelClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Luna: LaurelSS Rank Passive SkillPolestar Amplification1Increases Dark DMG Bonus of targeted spikes by 5% and releases 2 additional spikes.
Luna: LaurelSSS Rank Passive SkillMisty Collapse1Dark DMG increases by 5% while in Annihilation State. The DMG Bonus continues for 4s after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix with a 12s cooldown.
Luna: LaurelSSS+ Rank Passive SkillDrastic Annihilation1After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase by 15%/30%/45%/60%/75% based on the number of Annihilation Orbs pinged.
Luna: LaurelUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
2BRed OrbBladestorm18Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. - Deals 110→220%/220→440%/330→660% Physical DMG in total based on the number of orbs pinged.
2BYellow OrbShieldbreaker18Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. - Deals 100→200%/200→400%/300→600% Physical DMG in total based on the number of orbs pinged. - Weaken reduces ATK by 30→60% for 12s.
2BBlue OrbR020: Mirage18Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. - Deals 70→140%/140→280%/210→420% Physical DMG in total based on the number of orbs pinged.
2BBasic AttackBladed Flurry18Tap Basic Attack: Strikes forward with a katana, dealing Physical DMG. - Deals 420→840% Physical DMG in total. Tap Dodge, then move: Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. - Deals 145→290% Physical DMG in total.
2BCore PassiveBlade Rend18Yellow 3-Ping + Any 3-Ping: Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. - Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability. - 2B loses 20 Stability per second. Battle Stance + Tap Basic Attack/Ping Yellow Orb: In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. - Each Swordwave deals 35→70% Physical DMG. Battle Stance + Ping Red Orb: In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. - Each Swordwave deals 35→70% Physical DMG. - 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times. - Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Battle Stance + Ping Blue Orb: In Battle Stance, Blue Orbs can interrupt enemy attacks.
2BSignature MoveSignature - Devastator18Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. - The first hit deals 400→800% Physical DMG in total. - The second hit deals 900→1800% Physical DMG in total.
2BQTEGreatsword Dance18Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. - Deals 320→640% Physical DMG in total.
2BLeader SkillLeader - Automaton1On the team, Physical DMG of 2B, 9S, and A2 increases by 8%, and they gain additional 25 Signature Energy when entering the battle for the first time.
2BClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
2BSS Rank Passive SkillCombat Specialized1If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by 10% while 2B's CRIT Rate increases by 25% for 12s.
2BSSS Rank Passive SkillExecutioner1Physical DMG Bonus of Swordwave increases by 50%. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% max HP for POD: Shield. Both effects have a 1.5s cooldown. The Physical DMG Bonus of every stack of Data Correction increases to 4% (if 9S and A2 are also in the team, this effect increases to 8%).
2BSSS+ Rank Passive SkillEternal Glory1Gains 30% Extra DMG Reduction while casting skills. Becomes invincible for 0.3s after casting R020: Mirage. Physical DMG increases by 10% while Battle Stance is active (if 9S and A2 are also in the team, this effect increases to 20%).
2BUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
9SRed OrbR010: Laser18Uses the POD to unleash Laser, dealing Physical DMG in a straight line. - Deals 100→200%/200→400%/300→600% Physical DMG in total based on the number of orbs pinged.
9SYellow OrbA110: Slow18Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. - Deals 95→190%/190→380%/285→570% Physical DMG in total based on the number of orbs pinged. - Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged.
9SBlue OrbA080: Wave18Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. - Deals 90→180%/180→360%/270→540% Physical DMG in total based on the number of orbs pinged. - Heals the allies for 20→40%/40→80%/60→120% of 9S's ATK based on the number of orbs pinged.
9SBasic AttackAero Blade18Tap Basic Attack: Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. - Deals 430→860% Physical DMG in total. - Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Tap Dodge, then move: Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. - Sprint Attack deals 120→240% Physical DMG.
9SQTETactical Hacking18Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. - Restores HP equal to % of 9S's ATK.
9SSignature MoveSignature - Hacking Sequence18Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. - Deals 1300→2600% Physical DMG in total.
9SSignature MoveSignature - Hacking Sequence18Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) - Deals % Physical DMG in total.
9SCore PassiveOverclock Strike1At least 50 Overclock Energy + Any 3-Ping: Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. - Gains 100 Overclock Energy at the start of the battle. - During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator. - Overclock Energy regenerates by 20 every second (max 100). Ping Overclock Indicator: Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. - Deals %/%/% Physical DMG in total based on the number of orbs pinged. - Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s.
9SLeader SkillLeader - Scan Domain18On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by % and %.
9SUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
9SSS Rank Passive SkillFlowers for Machines1Increases the max Overclock Indicator count by 1. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG by % for 8s.
9SSSS Rank Passive SkillSurvival or...1Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases by %. E-Drug's effect increases to %, and its duration increases to 12s.
9SClass SkillSupport1Healing amount increases by %.
A2Red OrbSpinning Rise18Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. - Deals 100→200%/200→400%/300→600% Physical DMG in total based on the number of orbs pinged. - The enhanced Basic Attack deals 150→300% Physical DMG in total. - Grants POD: Shield equal to 3% of max HP.
A2Yellow OrbLunging Swings18Unleashes a series of attacks forward, dealing Physical DMG. - Deals 100→200%/200→400%/300→600% Physical DMG in total based on the number of orbs pinged.
A2Blue OrbA140: Gravity18Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). - Deals 75→150%/150→300%/225→450% Physical DMG in total based on the number of orbs pinged. - The pulling lasts 2/2.5/3s based on the number of orbs pinged.
A2Basic AttackImpale18Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. - Deals 380→760% Physical DMG in total. - Grants POD: Shield equal to 1% of max HP.
A2Core PassivePrototype18Any 3-Ping: Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) - 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP. - Seeker missiles deal 70→140% Physical DMG in total. - Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Moving + Press and hold Dodge: While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. - Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s.
A2Signature MoveSignature - Berserk18POD: Shield full + Tap Signature: Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. - In Berserk Mode, Extra DMG Reduction increases by 60%. - In Berserk Mode, Extra DMG Bonus increases by 15→30%. - Berserk Mode consumes 4% of max HP per second. - Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Berserk Mode + Tap Basic Attack: During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. - Deals additional 75→150% Physical DMG.
A2QTETriple Lance Assault18Unleashes a series of attacks, dealing Physical DMG. - Deals 300→600% Physical DMG in total.
A2Leader SkillLeader - Growth1On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by 8% and 200.
A2Class SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
A2SS Rank Passive SkillLast Type A1Grants 50% POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by 10% until A2's Berserk Mode is deactivated.
A2SSS Rank Passive SkillRebel Android1Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced by 70%. The Physical DMG Bonus of POD's seeker missiles increases by 100%, and their Taunt effect increases to 40%.
A2SSS+ Rank Passive SkillNull Code1Berserk Mode's automatic deactivation threshold is lowered to 30% of max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced to 2.5% of max HP per second, and its Extra DMG Bonus increases by 10%.
A2Ultima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Wanshi: HypnosRed OrbFrost Spin18Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. - Deals 85→170%/170→340%/255→510% Physical DMG based on the number of orbs pinged.
Wanshi: HypnosYellow OrbBaseline Control18Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. - Deals 95→190%/190→380%/285→570% Physical DMG based on the number of orbs pinged.
Wanshi: HypnosBlue OrbFrost Explosion18Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. - Deals 70→140%/140→280%/210→420% Ice DMG based on the number of orbs pinged. - Heals HP equal to 15→30%/30→60%/45→90% of Wanshi: Hypnos's ATK based on the number of orbs pinged.
Wanshi: HypnosBasic AttackFrost Wings18Tap Basic Attack: Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. - Deals 175→350% Physical DMG and 180→360% Ice DMG in total. Any 3-Ping + Press and hold Basic Attack: After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG. - Every round of shots fired under this stance deals 50→100% Ice DMG.
Wanshi: HypnosCore PassiveCold Snap18Tactical Stance + Release Basic Attack: Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. - Deals 100→200% Ice DMG in total. Tactical Stance + Release Basic Attack + Successful Dodge: The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. - Deals 350→700% Ice DMG in total.
Wanshi: HypnosSignature MoveSignature - Zero Point Bloom18Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. - Deals 700→1400% Ice DMG in total.
Wanshi: HypnosQTEHypnotic Gift18Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. - Grenade deals 180→360% Ice DMG upon explosion and 100→200% continuous Ice DMG in total. - Heals allies in a large area for HP equal to 50→100% of Wanshi: Hypnos' ATK. - Frost Crystal: Increases Ice DMG by 10% for 8s.
Wanshi: HypnosLeader SkillLeader - Resonance of Clarity1Increases HP of all members by 10% and Ice DMG of all members by 5%.
Wanshi: HypnosClass SkillSupport18Healing amount increases by 10→20%.
Wanshi: HypnosSS Rank Passive SkillTactical Rest1The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby.
Wanshi: HypnosSSS Rank Passive SkillImproved Frost1The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%.
Wanshi: HypnosSSS+ Rank Passive SkillSuppression Reload1The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy.
Wanshi: HypnosUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Selena: TempestRed OrbRoaring Thunder18Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. - Deals 120→240%/240→480%/360→720% Lightning DMG based on the number of orbs pinged.
Selena: TempestYellow OrbLightning Spiccato18Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. - Deals 120→240%/240→480%/360→720% Lightning DMG based on the number of orbs pinged.
Selena: TempestBlue OrbSonic Vortex18Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. - Deals 120→240%/240→480%/360→720% Lightning DMG based on the number of orbs pinged.
Selena: TempestBasic AttackDancing Stroke18Launches consecutive attacks with the Cello Blade, dealing Physical DMG. - Deals 426→852% Physical DMG in total.
Selena: TempestCore PassiveTertian18Any 3-Ping + Ping any orb: 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Any 3-Ping + Ping orbs with the same color as the 3-Ping: If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. - Deals 100→200% Lightning DMG in total. - Reduces the target's Extra DMG Bonus by 30% for 8s. Any 3-Ping + Ping orbs with a different color from the 3-Ping: If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. - Increases Extra DMG Bonus by 10→20% for 8s.
Selena: TempestSignature MoveTempest Finale18Has Tune + 60 Energy + Tap Signature: When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. - Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb: When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. - The two sonic waves deal 325→650% Lightning DMG in total.
Selena: TempestQTENightingale Strike18Launches a swift attack at the target, dealing Lightning DMG. - Deals 320→640% Lightning DMG in total.
Selena: TempestLeader SkillLeader - Conductor1Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Selena: TempestClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Selena: TempestSS Rank Passive SkillLost in Music1Lightning DMG increases by 10%. Concerto is applied to all the enemies within 12m instead.
Selena: TempestSSS Rank Passive SkillHarmonious Chime1Chord triggers Concerto and Solo at the same time. The Extra DMG Bonus of Solo increases by 20%, and the Extra DMG Bonus of Concerto increases by 50%.
Selena: TempestSSS+ Rank Passive SkillConcertmaster1Lightning DMG increases by 10%. The Extra DMG Bonus of Tempest Finale increases by 20%.
Selena: TempestUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Chrome: GloryRed OrbReverse Aurora18Ping Red Orb: Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 95→190%/190→380%/285→570% Physical DMG in total based on the number of orbs pinged. Glorious Shield over 50% + Red 3-Ping: If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. - Deals 410→820% Ice DMG in total. - 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost.
Chrome: GloryYellow OrbIcy Flow18Ping Yellow Orb: Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 85→170%/170→340%/255→510% Physical DMG in total based on the number of orbs pinged. Glorious Shield over 50% + Yellow 3-Ping: If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. - Deals 390→780% Ice DMG in total. - 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost.
Chrome: GloryBlue OrbGlacial Slash18Ping Blue Orb: Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). - Deals 85→170%/170→340%/255→510% Physical DMG in total based on the number of orbs pinged. Glorious Shield over 50% + Blue 3-Ping: If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. - Deals 370→740% Ice DMG in total. - 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost.
Chrome: GloryBasic AttackArctic Edge18Tap Basic Attack: Attacks consecutively using the Gunblade, dealing Physical DMG. - Deals 375→750% Physical DMG in total. Frost Spirit Form + Tap Basic Attack: In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. - Deals 450→900% Ice DMG in total. - 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost.
Chrome: GloryCore PassiveFrost Origin18During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. - Frost Corrosion: Deals 75→150% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration.
Chrome: GlorySignature MoveSignature - Rime Blast18Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. - Deals 1150→2300% Ice DMG.
Chrome: GloryQTEChilling Dawn18Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. - Deals 320→640% Ice DMG.
Chrome: GloryLeader SkillLeader - Navigator1Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Chrome: GloryClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Chrome: GlorySS Rank Passive SkillEnclosed Current1The Extra DMG Bonus of Signature - Rime Blast increases by 20%. 3-Ping skills with Condensed Frost have their Extra DMG Bonus increased by 10%. Condensed Frost's Slow effect is upgraded to the Freeze effect, freezing all enemies within a certain distance from self.
Chrome: GlorySSS Rank Passive SkillEnhanced Frost1The effect of Chrome: Glory's Frost Corrosion increases by 10%. Triggering Condensed Frost also recovers 100% of Glorious Shield and increases self ATK by 10% for 5s.
Chrome: GlorySSS+ Rank Passive SkillFrost Presence1Activating Frost Spirit now retains 25% of Glorious Shield's max capacity and recovers 40 Signature Energy. While in Frost Spirit form, Chrome: Glory's Ice DMG increases by 20%. When Condensed Frost is triggered, the duration of Freeze increases by 1s.
Chrome: GloryUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
No. 21: XXIRed OrbNightfall Realm18Ping Red Orb: Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. - Deals 50→100%/100→200%/150→300% Physical DMG in total based on the number of orbs pinged. Co-Bot + Ping Red Orb: Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. - Deals 30→60% Dark DMG.
No. 21: XXIYellow OrbDusk Bladewheel18Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. - Deals 70→140%/140→280%/210→420% Physical DMG in total based on the number of orbs pinged.
No. 21: XXIBlue OrbCluster Recursion18Ping Blue Orb: Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. - Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Co-Bot + Ping Blue Orb: Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. - Deals 20→40% Physical DMG in total. - Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s.
No. 21: XXIBasic AttackPrism Barrage18Tap Basic Attack: Attacks with laser beams to deal Physical DMG. - Deals 174→348% Physical DMG in total. Co-Bot + Tap Basic Attack: Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. - Deals 10→20% Physical DMG in total.
No. 21: XXICore PassiveShadow Prism Agglomerate18Tap Basic Attack consecutively: No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. - Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed. - Deals 10→20% Dark DMG. - Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Co-Bot + Twilight Matrix present: When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. - Deals 25→50% Dark DMG to nearby enemies. Uncontrollable state + Tap Dodge: When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. - Instant Dodge costs 1.2x Dodge Energy (300). - Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP.
No. 21: XXISignature MoveSignature - Shadow Prism Collapse18120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack: When there is at least 120 energy, Signature - Shadow Prism Collapse can be cast to unleash Enhanced Duskglow Realm on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. - During Signature Move, every Basic Attack deals 10→20% Dark DMG. - The realm explosion deals 300→600% Dark DMG. - While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%. - When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Co-Bot + Signature active: Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
No. 21: XXIQTETwilight Shackles18Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. - Deals 100→200% Dark DMG.
No. 21: XXILeader SkillLeader - Faded Camouflage1Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively.
No. 21: XXIClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
No. 21: XXISS Rank Passive SkillPhobia1When No. 21: XXI has Shield, her Extra DMG Bonus increases by 5%. If not, her Extra DMG Reduction increases by 10%. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).
No. 21: XXISSS Rank Passive SkillJubilance1When creating a Twilight Matrix, grants allies on the field 20% Extra DMG Reduction and 25% Extra Dodge Gauge Recovery Speed for 2s. This effect can stack up to 3 times. The duration will not reset when it is re-triggered. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreases by 10%) for 5s.
No. 21: XXISSS+ Rank Passive SkillMelancholy1When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from Duskglow Realm increases by 210%. The Co-Bot's attacks will grant all allies on the field Shield equal to 2% (stacking up to 10%) of No. 21: XXI's max HP.
No. 21: XXIUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Vera: GarnetRed OrbReaper Sweep18Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. - Gains Shield equal to 10% of her max HP. - Deals 115→230%/230→460%/345→690% Physical DMG based on the number of orbs pinged.
Vera: GarnetYellow OrbLightning Fury18Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 95→190%/190→380%/285→570% Physical DMG based on the number of orbs pinged.
Vera: GarnetBlue OrbThunderflash Stab18Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 90→180%/180→360%/270→540% Physical DMG based on the number of orbs pinged.
Vera: GarnetBasic AttackSpear Dance18Tap Basic Attack: Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. - Deals 430→860% Physical DMG in total. Any 3-Ping + Tap Basic Attack: The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. - Deals 155→310%/115→230%/100→200% Lightning DMG for Red/Yellow/Blue Orbs pinged.
Vera: GarnetCore PassiveLightning Fall18Cast Spear Lunge: Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Electric Charge present + Press and hold Basic Attack: When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. - Lightning Fall deals 300→600% Lightning DMG. - Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s.
Vera: GarnetSignature MoveSignature - Shining Piercer18Hurls the spear with full force, dealing Lightning DMG to enemies in front. - Deals 750→1500% Lightning DMG in total.
Vera: GarnetQTEVictorious War Flag18Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. - Deals 300→600% Lightning DMG upon the first hit. - Deals 100→200% Lightning DMG in total over 8s.
Vera: GarnetLeader SkillLeader - Rumbling Advance1Increases Lightning DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Vera: GarnetClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Vera: GarnetSS Rank Passive SkillEternal Battlefield1Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer.
Vera: GarnetSSS Rank Passive SkillUnyielding Breacher1When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Extra DMG Bonus of Signature - Shining Piercer increases by 100%.
Vera: GarnetSSS+ Rank Passive SkillGoddess of War1Lightning Fall grants self Shield equal to 20% of max HP to self. The Extra DMG Bonus of Lightning Fall increases by 25%.
Vera: GarnetUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Roland: FlambeauRed OrbSwirling Flames18Tap Red Orb: Quickly slashes and swipes, dealing Fire DMG. - Deals 150→300% Fire DMG. Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb: Spins and swipes twice, dealing Fire DMG. - Deals 300→600% Fire DMG. Apex of Trickery state + Tap Red Orb: While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. - Deals 630→1260% Fire DMG with 40 Trickery Points.
Roland: FlambeauYellow OrbSmoldering Kick18Tap Yellow Orb: Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. - Deals 200→400% Fire DMG. Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb: Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. - Deals 205→410% Fire DMG. - Stun lasts 2s. Apex of Trickery state + Tap Yellow Orb: While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. - Deals 585→1170% Fire DMG with 40 Trickery Points.
Roland: FlambeauBlue OrbHot Pursuit18Tap Blue Orb: Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. - Deals 180→360% Fire DMG. Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb: Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. - Deals 185→370% Fire DMG. Apex of Trickery state + Tap Blue Orb: While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. - Deals 560→1120% Fire DMG with 40 Trickery Points.
Roland: FlambeauBasic AttackDeceptive Performance18Tap Basic Attack: Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. - Deals 285→570% Physical DMG in total. Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb: Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. - Deals 110% Physical DMG in total. - Generates 10 Deception Points. Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb: Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. - Deals 135% Physical DMG in total. - Generates 20 Deception Points. Before the end of the 4th hit of Basic Attack + Tap white Signal Orb: Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. - Deals 170% Fire DMG in total. - Generates 30 Deception Points. Apex of Trickery state + Tap Basic Attack: While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. - Deals 450→900% Fire DMG with 25 Trickery Points.
Roland: FlambeauCore PassiveArt of Deception18The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. - The Basic Attack combo DMG ratio changes to 100→200%. - Gains 10/20/30 Deception Points (up to 90) based on the combo type. - Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points. - Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy. - Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points. - Gains 60 Deception Points when switched off battle. - Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy.
Roland: FlambeauSignature MoveApex of Trickery18100 Energy + Tap Signature: Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. - Deals 800→1600% Fire DMG in total. - Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Apex of Trickery state: During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. - While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Ping Incinerating Orb: Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. - Deals 550→1100% Fire DMG in total.
Roland: FlambeauQTEAstounding Fireworks18Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. - Deals 320→640% Fire DMG in total.
Roland: FlambeauLeader SkillLeader - Grinning Trickster1Increases Fire DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Roland: FlambeauClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Roland: FlambeauSS Rank Passive SkillSleight of Hand1The Extra DMG Bonus of regular Signal Orb skills increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form.
Roland: FlambeauSSS Rank Passive SkillStriking Pose1The Deception Points limit increases by 60. Gains 30 bonus Deception Points each time entering the battlefield. Gains 5 bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%.
Roland: FlambeauSSS+ Rank Passive SkillDecoy Flare1During Apex of Trickery, Fire DMG increases by 15% and the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset.
Roland: FlambeauUltima AwakenUltima Awaken1Immediately gains 30 Deception Points upon entering battle for the first time.
Liv: EmpyreaRed OrbZodiacal Grace18Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. - Deals 110→220%/220→440%/330→660% Physical DMG based on the number of orbs pinged.
Liv: EmpyreaYellow OrbHolywings Mass18Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. - Deals 105→210%/210→420%/315→630% Physical DMG based on the number of orbs pinged.
Liv: EmpyreaBlue OrbWithering Gospel18Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged. - Imprisons for 1.5/2/2.5s based on the number of orbs pinged.
Liv: EmpyreaBasic AttackPsalm from Afar18Performs beam attacks with her Scepter and drones, dealing Physical DMG. - Deals 430→860% Physical DMG in total.
Liv: EmpyreaCore PassiveOde for Everlight18Double tap Dodge: Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. - Divine Prayer grants 70% DMG Reduction. - During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5. - Prayer Ripple deals 200→400% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP. - When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Divine Prayer + Same-colored 3-Pings: If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. - Deals 200→400% Fire DMG. Divine Prayer + Different-colored 3-Pings: If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. - Deals 200→400% Fire DMG.
Liv: EmpyreaSignature MoveSignature - Sea of Sangharama1880 Energy + Tap Signature: When there is at least 80 energy, Liv: Empyrea can cast Signature - Sea of Sangharama to consume all energy and enter Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyreal Prayer + Ping any orb: While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. - Deals 500→1000% Fire DMG. - 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5.
Liv: EmpyreaQTEHymn to Guidance18Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. - Deals a total of 300→600% Fire DMG and restores HP equal to 30→60% of her ATK.
Liv: EmpyreaLeader SkillLeader - Oath in Silence1Increases ATK of all members by 10%. Increases Extra DMG of all Amplifiers in the team by 5%.
Liv: EmpyreaClass SkillAmplifier18All switched-in members gain an extra 5→10% ATK and 5→10% Elemental DMG Bonus of the Amplifier's element for 10s.
Liv: EmpyreaSS Rank Passive SkillHierophany1Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them for 8s. Fire Tempered: Fire DMG Bonus increases by 10%.
Liv: EmpyreaSSS Rank Passive SkillMartyrdom1Amplifiers' Class Skill effect increases by 100%, Core Passive - Ode for Everlight charges 100% faster, and the Fire DMG Bonus granted by Fire Tempered increases to 20%. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color.
Liv: EmpyreaSSS+ Rank Passive SkillRevelation1Liv: Empyrea gains 40 Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG.
Liv: EmpyreaUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Selena: CapriccioRed OrbButterflies' Serenade18Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. - Deals 84→168%/168→336%/252→504% Physical DMG based on the number of orbs pinged. - Dashes to deal 45→90% Dark DMG.
Selena: CapriccioYellow OrbRuinous March18Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. - Deals 56→112%/112→224%/168→336% Physical DMG based on the number of orbs pinged. - Dashes to deal 72→144% Dark DMG.
Selena: CapriccioBlue OrbNebula Rondo18Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. - Deals 91→182%/182→364%/273→546% Physical DMG based on the number of orbs pinged.
Selena: CapriccioBasic AttackAndante Strike18Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. - Deals 488→976% Physical DMG in total.
Selena: CapriccioCore PassivePhantasia18Any 3-Ping + Hold the joystick: Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. - Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 310→620%/205→410%/300→600% Dark DMG. Ping Shooting Star Orb + Hold the joystick: When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. - Deals 90→180% Dark DMG.
Selena: CapriccioSignature MoveDream Cosmos Suite1880 Energy + Tap Signature: Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. - Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Ping Shooting Star Orb: Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. - Deals 80→160% Dark DMG. Twin Stars: All Shooting Star Orbs consumed: When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy with the phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. - Every phantom deals 170→340% Dark DMG. - The realm explosion deals 680→1360% Dark DMG in total. - The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s.
Selena: CapriccioQTELingering Bladesong18Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. - Deals 300→600% Dark DMG and heals for HP equal to 30→60% of her ATK.
Selena: CapriccioLeader SkillLeader - Famed Concertmaster1Increases ATK of all members by 10% and HP of all members by 5%.
Selena: CapriccioClass SkillAmplifier18All switched-in members gain an extra 5→10% ATK and 5→10% Elemental DMG Bonus of the Amplifier's element for 10s.
Selena: CapriccioSS Rank Passive SkillImmortal Song1Upon entering battle, Selena: Capriccio heals herself for HP equal to 30% of her ATK. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection for 3s. When Selena: Capriccio is within Realm of Capriccio, she deals 10% additional Dark DMG.
Selena: CapriccioSSS Rank Passive SkillDark Star Shines1The effect of Amplifier Class Skill increases by 100%, and the Dark DMG Bonus of Dark Radiation is increased to 20%. The Extra DMG Bonus of Core Passive - Phantasia increases by 20%. The healing duration of Realm of Capriccio is extended by 5s.
Selena: CapriccioSSS+ Rank Passive SkillAdored By Stars1While Selena: Capriccio is on standby, she gains 12 Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases by 50%.
Selena: CapriccioUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Pulao: DragontollRed OrbMagpie Cut18Ping Red Orb: Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. - Deals 115→230%/230→460%/345→690% Physical DMG based on the number of orbs pinged. Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe: Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. - Casting Dragon Force Combo will consume 25 Dragon Force.
Pulao: DragontollYellow OrbDragon Impact18Ping Yellow Orb: Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. - Deals 110→220%/220→440%/330→660% Physical DMG based on the number of orbs pinged. - Freezes enemies for 0.5s. Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe: Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. - Casting Dragon Force Combo will consume 25 Dragon Force.
Pulao: DragontollBlue OrbAbyss Kick18Ping Blue Orb: Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. - Deals 110→220%/220→440%/330→660% Physical DMG based on the number of orbs pinged. Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe: Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. - Casting Dragon Force Combo will consume 25 Dragon Force.
Pulao: DragontollBasic AttackDragon Strike18Performs kicking and palm strikes with Qi force, dealing Physical DMG. - Deals 430→860% Physical DMG in total.
Pulao: DragontollCore PassiveSnow Dragon18Whenever catching Dragon Axe: Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Tap Basic Attack/Ping any orb: Basic Attacks or pinging orbs will generate Dragon Force. - Basic Attacks generate 3 Dragon Force. - 3/6/12 Dragon Force will be generated based on the number of orbs pinged. - Up to 50 Dragon Force can be stored. Ping Any Orb + Catch Dragon Axe + Spend Dragon Force + Tap Basic Attack: If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. - Dragon Force Combo consumes 25 Dragon Force. - If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 600→1200%/600→1200%/600→1200% Physical DMG in total. - While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction.
Pulao: DragontollSignature MoveSpirit Blade Dance18Dragon Throw: 20 Energy + Tap Signature: Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. - Deals 200→400% Physical DMG. Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature: Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. - Deals 1800→3600% Physical DMG. Dragon Axe present + Tap Signature: Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).
Pulao: DragontollQTEBlade Summon18Dragon Axe present + Tap QTE: When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. - Deals 320→640% Physical DMG. Tap QTE: When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. - Deals 320→640% Physical DMG.
Pulao: DragontollLeader SkillLeader - Child of Kowloong1Increases Physical DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%.
Pulao: DragontollClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Pulao: DragontollSS Rank Passive SkillSovereign's Order1CRIT Rate increases by 20%. Each Dragon Force Combo restores up to 24 Signature Energy. When Qu: Pavo unleashes Signature - Dragon's Wrath, Pula: Dragontoll gains 30 Signature Energy and 25 Dragon Force.
Pulao: DragontollSSS Rank Passive SkillDragon's Aura1Physical DMG increases by 10%. Each Dragon Force Combo restores an additional 12 Signature Energy (up to 36 per combo). Gains 25 Dragon Force upon entering battle each time.
Pulao: DragontollSSS+ Rank Passive SkillFree Dragon1When casting Spirit Blade: Falling Stars, leaves a Dragon Cloudspring for 10s, during which the Kowloong units within the area receive a 20% CRIT DMG Bonus and 10% Physical DMG Bonus. Recovers 1 Signal Orb when casting Snow Dragon.
Pulao: DragontollUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Nanami: StarfarerRed OrbScorching Whirlwind18Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. - Deals 100→200%/200→400%/300→600% Fire DMG based on the number of orbs pinged. - Restores 12 Signature Energy upon a 3-Ping and deals 100→200% Fire DMG.
Nanami: StarfarerYellow OrbQuantum Compression Shot18Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. - Deals 75→150%/150→300%/250→500% Fire DMG based on the number of orbs pinged.
Nanami: StarfarerBlue OrbFlame Bombing18Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. - Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 20→40% Fire DMG.
Nanami: StarfarerBasic AttackMega Sawblade Slash18Tap Basic Attack: Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. - Deals 175→350% Fire DMG in total. Press and hold Basic Attack: Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. - Each hit deals 15→30% Fire DMG. "Rumbling" Mode + Tap Basic Attack: When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. - <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 155→310%/215→430%/250→500% Fire DMG respectively.
Nanami: StarfarerCore PassiveSoul of Molten Steel18Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing: Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack: When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". - The Pressure Gauge has a limit of 200. "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway: "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG. - "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy. - When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction. - The "Oops! Missed it!" of Ironsoul Slice I deals 100→200% Fire DMG. - The "Oops! Missed it!" of Ironsoul Slice II deals 150→300% Fire DMG. - The "Oops! Missed it!" of Ironsoul Slice III deals 200→400% Fire DMG. "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway: "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG. - "Perfect!" grants 120 Pressure and 48 Signature Energy. - When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction. - The "Perfect!" of Ironsoul Slice I deals 150→300% Fire DMG. - The "Perfect!" of Ironsoul Slice II deals 200→400% Fire DMG. - The "Perfect!" of Ironsoul Slice III deals 350→700% Fire DMG. At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit: When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. - Burning Blow can be cast when there is at least 200 Pressure. - Casting Burning Blow will restore 60 Signature Energy. - Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed. - Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. "Bzzz" Mode + Release Basic Attack + Successful Dodge: Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. - Deals 350→700% AOE Fire DMG. - Generates 40 Pressure upon a successful Mirage Flash.
Nanami: StarfarerSignature MoveAce Star1880 Energy + Tap Signature: When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. - Deals 400→800% Fire DMG in total. "Rumbling" Mode + 80 Energy + Tap Signature: When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. - Deals 1000→2000% AOE Fire DMG.
Nanami: StarfarerQTEHaven-Shaking Power18Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. - Deals 320→640% AOE Fire DMG.
Nanami: StarfarerLeader SkillLeader - Sagemachina1Increases Fire DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Nanami: StarfarerClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Nanami: StarfarerSS Rank Passive SkillMissile Circus1After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!"/"Perfect!"/Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet. - Missile Support fires 4 missiles every 3s for 12s, dealing 800% Fire DMG in total. - Scorching Invasion reduces the enemy's Fire Resistance by 15% for 8s.
Nanami: StarfarerSSS Rank Passive SkillFlame Roaring for Victory1Nanami: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield. - Scorching Invasion's effect increases by 10%. - The Extra DMG Bonus of Burning Blow increases by 25%. - The Extra DMG Bonus of Signature - Ace Star increases by 25%. - When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield equal to 10% of max HP per second, up to 50%.
Nanami: StarfarerSSS+ Rank Passive SkillMecha Drive1The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants Pressure every second. "Oops! Missed it!"/"Perfect!" grants bonus Pressure. - The damage recorded by Soul of Molten Steel increases to 100%. - Max Pressure increases to 999. - The "Rumbling" Mode grants 50 Pressure every second. "Oops! Missed it!"/"Perfect!" grants 80 more Pressure.
Nanami: StarfarerUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Haicma: StarveilRed OrbGravity Matrix18Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 150→300%/300→600%/450→900% Physical DMG based on the number of orbs pinged.
Haicma: StarveilYellow OrbFrostbite Leap18Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 150→300%/300→600%/450→900% Physical DMG based on the number of orbs pinged.
Haicma: StarveilBlue OrbChain Reflection18Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. - The slash deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - The ray of frost deals 100→200%/200→400%/300→600% Ice DMG based on the number of orbs pinged.
Haicma: StarveilBasic AttackSinusoidal Blade18Attacks with the Scythe, dealing Physical DMG. - Deals 430→860% Physical DMG in total.
Haicma: StarveilCore PassiveHuntress' Command18Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. - Deals 700→1400% Ice DMG. - Flash has a 1.5s cooldown. - When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%.
Haicma: StarveilSignature MoveFrost-Treated Blade18Critical Point: 30 Energy + Tap Signature: Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Quench: Has Froststream Level + Tap Signature: Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. - Deals up to 2800→5600% DMG based on the Froststream Level. - Frozen Status lasts up to 5s.
Haicma: StarveilQTERimefall18Comes down from above and creates a Frost Terrain, dealing Ice DMG. - Deals 450→900% Ice DMG.
Haicma: StarveilLeader SkillLeader - Hidden Star1Increases Ice DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%.
Haicma: StarveilClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Haicma: StarveilSS Rank Passive SkillApocalyptic Heart1The Base DMG of Frost-Treated Blade: Quench increases by 15%. Froststream Level recovers 6.7% every second.
Haicma: StarveilSSS Rank Passive SkillCollective Engravement1Ice DMG increases by 10%. Gains 30 Signature Energy upon entering the battlefield.
Haicma: StarveilSSS+ Rank Passive SkillTimefall Embrace1Gives all enemies Frozen Status upon entering Matrix.
Haicma: StarveilUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Karenina: ScireRed OrbComet Propulsion18Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. - Deals 95→190%/190→380%/285→570% Dark DMG based on the number of orbs pinged.
Karenina: ScireYellow OrbGravity Beacon18Ping Yellow Orb: Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. - Deals 75→150%/150→300%/225→450% Dark DMG based on the number of the orbs pinged. - Chain Fusion reduces the target's Dark Resistance by 15% for 3s. - Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. While casting Yellow Orb skills + Ping Yellow/Blue Orb: When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
Karenina: ScireBlue OrbMeteor Track18Ping Blue Orb: Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. - Deals 110→220%/220→440%/330→660% Dark DMG based on the number of orbs pinged. While casting Blue Orb skills + Ping Yellow/Blue Orb: When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
Karenina: ScireBasic AttackMeteor Hammer18Deals 250→500% Dark DMG in total.
Karenina: ScireCore PassiveSpace Walk183-Ping available + Press and hold Basic Attack: When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). - Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy. - While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made. - Deals 225→450% Dark DMG when leaping into the air. - When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Cast Leap Attack: Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Character is airborne + Tap Basic Attack repeatedly: While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). - Deals 5→10% Dark DMG. Triggered when character lands: Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. - Triggering Gravity Overload grants 20 Signature Energy. - Deals 150→300% Dark DMG. - When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up: Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. - Every Radiant Whirlwind cast grants 7 Kinetic Energy. - Every Basic Attack speed-up grants 21 Kinetic Energy. - The limit of Kinetic Energy is 999. - Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Anti-gravity status + Tap Dodge: When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. - Deals 100→200% Dark DMG. - Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only). - Deals 200→400% Dark DMG. - Restores additional 500 Dodge Gauge value (can be triggered once per 10s only).
Karenina: ScireSignature MoveStarshatter Horizon18Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. - Deals 600→1200% Dark DMG.
Karenina: ScireQTEDawn Fall18Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. - Deals 300→600% Dark DMG. - Chain Fusion reduces the target's Dark Resistance by 15% for 12s.
Karenina: ScireLeader SkillLeader - Visionary1Increases Dark DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Karenina: ScireClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Karenina: ScireSS Rank Passive SkillFaint Light2Unlocked at S5 Rank: Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging. Unlocked at SS Rank: Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.
Karenina: ScireSSS Rank Passive SkillBanishing Sunglow2Unlocked at SS3 Rank: Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s. Unlocked at SSS Rank: When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.
Karenina: ScireSSS+ Rank Passive SkillUnquenchable Willpower3Unlocked at SSS3 Rank: When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%. Unlocked at SSS6 Rank: Radiant Whirlwind gains 30% Extra DMG Bonus. Unlocked at SSS+ Rank: Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.
Karenina: ScireUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Noan: ArcaRed OrbCyclone Downburst18Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 150→300%/300→600%/450→900% Physical DMG based on the number of orbs pinged.
Noan: ArcaYellow OrbLaws of Magnetic Storm18Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. - Deals 150→300%/300→600%/450→900% Physical DMG based on the number of orbs pinged.
Noan: ArcaBlue OrbSparkle Night Thunderclap18Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 150→300%/300→600%/450→900% Physical DMG based on the number of orbs pinged.
Noan: ArcaBasic AttackMusou Blades18Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. - Deals 330→660% Physical DMG in total.
Noan: ArcaCore PassiveRising Key18Any 3-Ping + Tap Basic Attack repeatedly: After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. - Deals 75→150%/150→300%/225→450%/300→600% Lightning DMG based on the current Gear Level. - The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Tap Basic Attack repeatedly to trigger a Combo Strike: The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Gear Lv.3 + Trigger Combo Strike: If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. - The Base DMG of Assault-Rising Combo increases by 50%.
Noan: ArcaSignature MoveEnd of Night18Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. - Deals 1600→3200% Lightning DMG in total.
Noan: ArcaQTEPhoton Firefly18Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. - Deals 450→900% Lightning DMG in total.
Noan: ArcaLeader SkillLeader - Aurora Traveler1Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Noan: ArcaClass SkillVanguard18Gains 10→20% Extra DMG Bonus and Shield that absorbs damage up to 10→20% of max HP for 10s when the character enters the battlefield.
Noan: ArcaSS Rank Passive SkillClocking Up2Unlocked at S5 Rank: Movement speed increases by 50% for 5s after dodging. Unlocked at SS Rank: ATK increases by 5% and, every time entering battle, Gear Level goes up by 1.
Noan: ArcaSSS Rank Passive SkillThe First Hope2Unlocked at SS3 Rank: Gains a set of 3-Ping Orbs of a random color when switched in. Unlocked at SSS Rank: Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration.
Noan: ArcaSSS+ Rank Passive SkillEnd of War3Unlocked at SSS3 Rank: Lightning DMG of 3-Ping skills increases by 30%. Unlocked at SSS6 Rank: Lightning DMG of Signature Move increases by 30%. Unlocked at SSS+ Rank: Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.
Noan: ArcaUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bianca: StigmataRed OrbPiercing Thorns18Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) - Deals 80→160%/160→320%/260→520% Physical DMG in total based on the number of orbs pinged. - Grants 2/3/4 Afterglow Points based on the number of orbs pinged.
Bianca: StigmataYellow OrbConviction18Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. - Deals 80→160%/160→320%/240→480% Physical DMG in total based on the number of orbs pinged. Deals additional 40→80% Physical DMG upon a 3-Ping. - Grants 2/3/4 Afterglow Points based on the number of orbs pinged.
Bianca: StigmataBlue OrbEtching Whirl18Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. - Based on the number of orbs pinged, the spinning slash deals 60→120%/120→240%/180→360% Physical DMG and the sword shadow deals 20→40%/40→80%/60→120% Physical DMG. - Grants 2/3/4 Afterglow Points based on the number of orbs pinged.
Bianca: StigmataBasic AttackTri-Candela Staffsword18Staff Form + Tap Basic Attack: Unleashes 5 hits of attack toward the target with the Swordstaff. - Deals 190→380% Physical DMG in total. Sword Form + Tap Basic Attack: Unleashes 5 hits of attack toward the target with the Swordstaff. - Deals 240→480% Physical DMG in total. - Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Form + Resolution active + Press and hold Basic Attack: After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. - The thrusting attack deals 75→150% Physical DMG. - Sword Dance deals 330→660% Physical DMG in total. - Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack: When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. - Each hit of Afterglow Shadow deals 20→40% Physical DMG. - Each hit of Afterglow Shadow generates 1 Signature Energy.
Bianca: StigmataCore PassiveGlowing Lanternlight18Upon entering battle or when entering Staff Form: When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Press and hold Dodge to enter Luminous Realm: Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. - Luminous Realm lasts 4s and has a 12s cooldown. - Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm: Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. - Glowing Lanternlight deals 320→640%/360→720%/400→800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged. - Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged.
Bianca: StigmataSignature MoveBlade Abyss18Staff Form + 60 Energy + Tap Signature: Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. - Deals 150→300% Physical DMG to the enemies within range. - Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Sword Form + 60 Energy + Tap Signature: While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. - Deals 300→600% Physical DMG to the target. - Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%. - Stigmata Will can be stacked up to 40 times.
Bianca: StigmataQTEDivine Judgment18Staff Form + Tap QTE: Leaps into the air and hurls the Swordstaff to the ground, dealing 240→480% Physical DMG. Sword Form + Tap QTE: Slashes the target twice to deal 240→480% Physical DMG.
Bianca: StigmataLeader SkillLeader - Shadowless Beacon1Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Bianca: StigmataClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Bianca: StigmataSS Rank Passive SkillSevered Light2Unlocked at S5 Rank: CRIT Rate increases by 20%. Unlocked at SS Rank: Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.
Bianca: StigmataSSS Rank Passive SkillCarved Darkness2Unlocked at SS3 Rank: Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly. Unlocked at SSS Rank: Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. -When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.
Bianca: StigmataSSS+ Rank Passive SkillMass Decree3Unlocked at SSS3 Rank: Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Unlocked at SSS6 Rank: Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.
Bianca: StigmataUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bambinata: VitrumRed OrbFrost Threads18Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Bambinata: VitrumYellow OrbArching Glimpse18Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged.
Bambinata: VitrumBlue OrbEntrechat18Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). - Deals 90→180%/180→360%/270→540% Physical DMG based on the number of orbs pinged.
Bambinata: VitrumBasic AttackBattement Frappe18Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. - Deals 380→760% Physical DMG in total.
Bambinata: VitrumCore PassivePuppet Theater18Jete Points + Press and hold Basic Attack: When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me, performing Basic Attacks continuously. - Jete Points increase by 40/80/160 based on the number of orbs pinged. - The maximum limit of Jete Points is 160. - While Strings On Me is activated, 20 Jete Points are consumed every 0.1s. Strings On Me + Take Hit/Release Basic Attack: When Bambinata: Vitrum is attacked while Strings On Me is activated, she will consume all Jete Points to automatically dodge the attack and leap into the air, entering the Solitary Dancer Form. When Strings On Me is activated at full Jete Points, release the Basic Attack button to consume all Jete Points and leap up to enter the Solitary Dancer Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Solitary Dancer + Ping: Consuming Signal Orbs in the Solitary Dancer Form will trigger Pas De Chat, dealing Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. - Deals 100→200%/200→400%/300→600% Ice DMG based on the number of orbs pinged. Successful Dodge + Solitary Dancer + Ping: If Bambinata: Vitrum has entered the Solitary Dancer Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful Pas De Chat that deals Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. - Deals 120→240%/240→480%/360→720% Ice DMG based on the number of orbs pinged. Solitary Dancer + 3-Ping: Triggering Pas De Chat with a 3-Ping in the Solitary Dancer Form will grant 1 stack of Pact of Memory (up to 3 stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. - At 3 stacks of Pact of Memory, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting Signature - Stringless Cage will remove all stacks of Pact of Memory and refund the forgotten orbs. - For each 1 stack of Pact of Memory, the Base DMG of Signature - Stringless Cage increases by 20%, up to 60%.
Bambinata: VitrumSignature MoveSignature - Stringless Cage1850 Energy + Tap Signature: Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. - Deals 425→850% Ice DMG in total. 3 stacks of Pact of Memory + 50 Energy + Tap Signature: Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. - The slashes deal 425→850% Ice DMG in total. - The powerful strike deals bonus 425→850% Ice DMG.
Bambinata: VitrumQTEBalance18Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. - Deals 300→600% Ice DMG in total.
Bambinata: VitrumLeader SkillLeader - Doll Dance1Ice DMG of all party members increases by 10%.
Bambinata: VitrumClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Bambinata: VitrumSS Rank Passive SkillFolded Memory2Unlocked at S5 Rank: Gains a random set of 3-Ping when switched in. Unlocked at SS Rank: Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs.
Bambinata: VitrumSSS Rank Passive SkillTransform Tracker2Unlocked at SS3 Rank: Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%. Unlocked at SSS Rank: The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%.
Bambinata: VitrumSSS+ Rank Passive SkillLaw of Sequence3Unlocked at SSS3 Rank: Base DMG of 3-Ping increases by 80%. Unlocked at SSS6 Rank: Base DMG of Core - Puppet Theater increases by 60%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Stringless Cage increases by 20%.
Bambinata: VitrumUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lee: HyperrealRed OrbBullet Raid18Red Orb — Ping Red Orb: Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. - Deals a total of 70→140%/140→280%/210→420% Fire DMG based on the number of orbs pinged. - The back-step spray attack additionally deals 45→90% Fire DMG. Explosion — Hypermatrix + Red 3-Ping: While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. - The blast deals 300→600% Fire DMG. - Grants 1 Sight Point each time it is cast.
Lee: HyperrealYellow OrbGlimpse Maneuver18Yellow Orb — Ping Yellow Orb: Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. - Deals a total of 70→140%/140→280%/210→420% Fire DMG based on the number of orbs pinged. - The turnaround kick additionally deals 45→90% Fire DMG. Shadow — Hypermatrix + Yellow 3-Ping: While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. - Deals 300→600% Fire DMG. - Grants 1 Sight Point each time it is cast.
Lee: HyperrealBlue OrbFalling Blast18Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. - Deals a total of 85→170%/170→340%/255→510% Fire DMG based on the number of orbs pinged. - When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel.
Lee: HyperrealBasic AttackArmament Barrage18Basic Attack — Tap Basic Attack: Launches a 5-hit attack with the submachine gun and firearm case. - Deals a total of 125→250% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack: While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. - Each sniping attack deals 100→200% Fire DMG. - The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode. - Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack: While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix. - Deals 250→500% Fire DMG. - Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s.
Lee: HyperrealCore PassiveDimension Observer18Fate Records: All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack: When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. - Deals 150→300% Fire DMG. - Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward. - The cooldown of Hypermatrix is 8s.
Lee: HyperrealSignature MoveHyper Burst18End of Time — Outside Hypermatrix + 90 Energy + Tap Signature: Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. - Deals 2200→4400% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature: While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. - Deals a total of 350→700%/700→1400%/1050→2100%/1400→2800% Fire DMG based on the Sight Points consumed.
Lee: HyperrealQTEStealth Annihilation18Fires a sniping shot, dealing 210→420% Fire DMG.
Lee: HyperrealLeader SkillLeader - Azure Flames1Increases Fire DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Lee: HyperrealClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lee: HyperrealSS Rank Passive SkillRealm Walk2Unlocked at S5 Rank: Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Unlocked at SS Rank: Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG.
Lee: HyperrealSSS Rank Passive SkillHypermatrix Control2Unlocked at SS3 Rank: Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Unlocked at SSS Rank: When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.
Lee: HyperrealSSS+ Rank Passive SkillKnock on the Door3Unlocked at SSS3 Rank: Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - End of Time increases by 35%.
Lee: HyperrealUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Ayla: KaleidoRed OrbScarlet Impression18Slides around the target once and deals Ice DMG to the targets encircled. - Deals 90→180%/180→360%/270→540% Ice DMG based on the number of orbs pinged.
Ayla: KaleidoYellow OrbYellowish Strike18Fires "Yellow Paint" forward, dealing Ice DMG. - Deals 80→160%/160→320%/240→480% Ice DMG based on the number of orbs pinged.
Ayla: KaleidoBlue OrbUltramarine Dynamo18Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. - Deals 85→170%/170→340%/255→510% Ice DMG based on the number of orbs pinged.
Ayla: KaleidoBasic AttackAylaism Sketch18Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. - Deals 380→760% Ice DMG in total.
Ayla: KaleidoCore PassiveMy Heart'll Do My Painting!183-Ping: The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack: Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. - Deals 280→560% Ice DMG. - Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration. - The Main Color does not change. Clears the Secondary Color. Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack: Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. - Deals 280→560% Ice DMG. - Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration. - Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Painter's Realm + Any Orb Ping: Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration. - Deals 110→220%/220→440%/330→660% Ice DMG based on the number of orbs pinged. - Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times. - Press and hold Dodge to end sliding in advance. Pure Color: Theme Emphasis/Color Mix: Clash of Concepts: Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". - All allies within the area restore HP equal to 10→20% of her ATK. Receive Healing: Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered.
Ayla: KaleidoSignature MoveOmnichromatic World!1880 Energy + Tap Signature: Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. - Deals 50→100% Ice DMG. - All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Painter's Realm + Tap Signature: Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. - Deals 550→1100% Ice DMG. - Improvisation restores HP equal to 15→30% of Ayla's ATK to all allies within range every second.
Ayla: KaleidoQTEPrismatic Ribbon18Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. - Deals 300→600% Ice DMG and heals for HP equal to 45→90% of her ATK.
Ayla: KaleidoLeader SkillLeader - Source of Inspiration1All members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%.
Ayla: KaleidoClass SkillAmplifier18All switched-in members gain an extra 5→10% ATK and 5→10% Elemental DMG Bonus of the Amplifier's element for 10s.
Ayla: KaleidoSS Rank Passive SkillEndless Creativity2Unlocked at S5 Rank: Casting Signature - Color Rendering will activate all available QTEs. Unlocked at SS Rank: Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield.
Ayla: KaleidoSSS Rank Passive SkillColor Magic2Unlocked at SS3 Rank: Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. Unlocked at SSS Rank: Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%.
Ayla: KaleidoSSS+ Rank Passive SkillMasterpiece for the World3Unlocked at SSS3 Rank: Extra DMG Bonus of Vibrant Brushstroke increases by 20%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Finishing Touch increases by 50%.
Ayla: KaleidoUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: Crimson WeaveRed OrbThundering Rush18Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. - Deals 80→160%/160→320%/240→480% Lightning DMG in total based on the number of orbs pinged.
Lucia: Crimson WeaveYellow OrbGreat Cross Strike18Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. - Deals 70→140%/140→280%/210→420% Lightning DMG in total based on the number of orbs pinged.
Lucia: Crimson WeaveBlue OrbWhirling Thrash18Slashes the enemy rapidly and deals Lightning DMG. - Deals 75→150%/150→300%/225→450% Lightning DMG based on the number of orbs pinged. - Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 160→320%/240→480% Lightning DMG.
Lucia: Crimson WeaveBasic AttackCrimson Slash18Dispel Shadow: Kodachi in Hand + Tap Basic Attack: Unleashes 5 hits of attack toward the target using the kodachi and techniques. - Deals 270→540% Lightning DMG in total. Annihilate: Odachi in Hand + Tap Basic Attack: Unleashes 5 hits of attack toward the target using the odachi. - Deals 370→740% Lightning DMG in total. After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack: When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Blading Radiance, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG. - When Alpha holds the kodachi, each swordwave deals 20→40% Lightning DMG. - When Alpha holds the odachi, each swordwave deals 25→50% Lightning DMG. Odachi in Hand + Activate Selfless Stance + Press and Hold Basic Attack: When Alpha is holding the odachi with Selfless Stance activated, press and hold Basic Attack to launch Leaping Thrust and jump up to perform Thunderous Bash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Unquenchable Flare, Alpha becomes invincible but is unable to cast Signature - Weave: Karmic Inferno. - Leaping Thrust deals 240→480% Lightning DMG. - Thunderous Bash deals 470→940% Lightning DMG in total. Red/Yellow Orb 3-Ping + Tap Basic Attack: Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. - The follow-up attack after the Red/Yellow Orb 3-Ping will deal 160→320%/140→280% Lightning DMG.
Lucia: Crimson WeaveCore PassivePath of Anatta18Formless Confrontation: When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Press and hold Dodge to enter Foresight Charge: Press and hold Dodge to enter Foresight Charge, gaining Blade Aura over time. During this time, Lucia: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. - Restores 4 Blade Aura every 0.1s in Foresight Charge Mode. - Gains 10/20/40 Blade Aura based on the number of the orbs pinged. - Blade Aura Limit: 120. - When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can parry up to 3 times. Foresight Charge + Release Dodge: Press and hold Dodge to enter Foresight Charge. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge. - When holding the kodachi, Alpha deals 25→50%/50→100%/200→400% Lightning DMG. - When holding the odachi, Alpha deals 55→110%/110→220%/440→880% Lightning DMG. - Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Selfless Stance, and restore 25 Signature Energy. - Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Gained automatically when casting Signal Orb Skills/Blading Radiance/Resolute Blow: Gains Aphotic Points every time when casting a Signal Orb Skill, Blading Radiance, or Resolute Blow. Casting Unquenchable Flare will consume all Aphotic Points to increase the Base DMG of Unquenchable Flare's Thunderous Bash based on the Aphotic Points consumed. - Aphotic Points limit: 300. Each Aphotic Point increases the Base DMG of Unquenchable Flare's Thunderous Bash by 1%. - Casting Resolute Blow at full Blade Aura will grant 40 Aphotic Points. - Gains 10/20/40 Aphotic Points based on the number of orbs pinged. - When unleashing swordwaves through Blading Radiance, restores 20 Aphotic Points every 0.5s.
Lucia: Crimson WeaveSignature MoveWeave of Voidness18Splashing Thunder: 20 Energy + Tap Signature: Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. -Deals 250→500% Lightning DMG in total. Karmic Inferno: 70 Energy + Tap Signature: When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. - Deals 1300→2600% Lightning DMG in total.
Lucia: Crimson WeaveQTEFlashes of Steel18Slashes multiple times to deal 230→460% Lightning DMG.
Lucia: Crimson WeaveLeader SkillLeader - Valorous Thunderclaps1Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Lucia: Crimson WeaveClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: Crimson WeaveSS Rank Passive SkillDrifting Vain2Unlocked at S5 Rank: Casting Resolute Blow at full Blade Aura will also activate all available QTEs. Unlocked at SS Rank: Aphotic Point limit increases to 600. 3-Ping Skills and Resolute Blow gain 50 bonus Aphotic Points. Casting Signature - Weave: Splashing Thunder will trigger Matrix if it is not on cooldown.
Lucia: Crimson WeaveSSS Rank Passive SkillFacets of Delusions2Unlocked at SS3 Rank: Upon entering battle, the first Resolute Blow cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Resolute Blow increases by 50%. Unlocked at SSS Rank: When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. The Base DMG of Signature - Weave: Karmic Inferno and Unquenchable Flare's Leaping Thrust increase by 60% and 50% respectively. Alpha's swordwave becomes enhanced when casting Blading Radiance for the first time after entering the battlefield. - When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Aphotic Points every 0.5s.
Lucia: Crimson WeaveSSS+ Rank Passive SkillGlimpse Into All3Unlocked at SSS3 Rank: Extra DMG Bonus of Unquenchable Flare's Thunderous Bash and Resolute Blow increases by 30%. Unlocked at SSS6 Rank: Extra DMG Bonus of Unquenchable Flare's Leaping Thrust and 3-Ping Skills increases by 50%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Weave: Karmic Inferno increases by 50%.
Lucia: Crimson WeaveUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Hanying: ZitherwoeRed OrbBallad of Bamboos18Swings the fan to deal DMG. - Deals 80→160%/160→320%/240→480% Physical DMG based on the number of orbs pinged.
Hanying: ZitherwoeYellow OrbCoda of Butterflies18Swings multiple fans to attack the enemies, dealing DMG. - Deals 80→160%/160→320%/240→480% Physical DMG based on the number of orbs pinged.
Hanying: ZitherwoeBlue OrbVerse of Breeze18Leaps into the air and spins, dealing DMG to the surrounding enemies and restoring the HP of nearby allies. Activates the Ultralimit Torque effect that increases Physical DMG. - Deals 70→140%/140→280%/210→420% Physical DMG based on the number of orbs pinged. - Restores HP equal to 15→30%/30→60%/45→90% of Hanying's attack based on the number of orbs pinged. - Ultralimit Torque: Increases Physical DMG by 10% for 8s. Duration refreshes when stacks overlap.
Hanying: ZitherwoeBasic AttackFlight of Clouds18Tap Basic Attack: Swings the fans and dances, dealing multiple hits to the enemy. Basic Attacks recover Signal Orbs faster in Dancer Stance. - Deals 420→840% Physical DMG in total. Tap Basic Attack after dodging: Leaps into the air to unleash multiple fans that orbit around her and deal DMG. - Deals 90→180% Physical DMG in total.
Hanying: ZitherwoeCore PassiveSilk Dance18Any 3-Ping: Hanying gains 1 Dancer Point after any 3-Ping, up to 4 Points. At least 1 [Dancer Point] + Tap Dodge: After spending 1 Dancer Point, Hanying will perform a Choreography, entering Dancer Stance, recovering 16 Signature Energy, and gaining 1 stack of Emerald Flow. In Dancer Stance, all Signal Orbs will be converted into Dance Orbs (with color unchanged) that cast Poise of Emerald Flow when pinged, and Hanying can only perform 1-Pings. Hanying gains Super Armor and 50% DMG Reduction while casting Poise of Emerald Flow. Each stack of Emerald Flow will increase the Base DMG of Poise of Emerald Flow or Vision of Mountains by 20% (max 4 stacks). Exiting Dancer Stance will reset Emerald Flow to 0. Performing 4 consecutive Choreographies will leave behind a healing zone that restores the HP of allies in the area and grants Ultralimit Torque, which increases Physical DMG. - Choreography deals 220→440% Physical DMG. - The healing zone restores allies' HP equal to 10→20% of Hanying's ATK for 4s. - Ultralimit Torque: Increases Physical DMG by 10% for 8s. Recasting will refresh the duration. [Dancer Stance] + Ping Red [Dance Orb]: Poise of Emerald Flow - Red: Swings the fan to deal DMG, exiting Dancer Stance afterward. - Deals 300→600% Physical DMG. [Dancer Stance] + Ping Yellow [Dance Orb]: Poise of Emerald Flow - Yellow: Steps on the airborne fan and dashes forward, gathering surrounding enemies and dealing DMG. Exits Dancer Stance afterward. - Deals 300→600% Physical DMG. [Dancer Stance] + Ping Blue [Dance Orb]: Poise of Emerald Flow - Blue: Dances at her location, gathering surrounding enemies and dealing DMG. Exits Dancer Stance afterward. - Deals 300→600% Physical DMG.
Hanying: ZitherwoeSignature MoveVision of Mountains18Opens her fan to reveal the painted world and deals DMG to surrounding enemies, exiting Dancer Stance afterward if in Dancer Stance. - Deals 600→1200% Physical DMG in total.
Hanying: ZitherwoeQTEWhirl of Stars18Leaps into the air and spins, dealing DMG to the surrounding enemies and restoring the HP of nearby allies. Activates the Ultralimit Torque effect that increases Physical DMG. - Deals 210→420% Physical DMG in total. - Restores HP of allies in a large area equal to 50→100% of Hanying's attack - Ultralimit Torque: Increases Physical DMG by 10% for 8s. Duration refreshes when stacks overlap.
Hanying: ZitherwoeLeader SkillLeader - Principal Dancer1Increases HP of all members by 10%.
Hanying: ZitherwoeClass SkillSupport18Healing amount increases by 10→20%.
Hanying: ZitherwoeSS Rank Passive SkillNight of Songs2Unlocked at S5 Rank: CRIT Rate increases by 20%. Unlocked at SS Rank: Gains 1 Dancer Point every time upon entering the battlefield. The Base DMG Increase effect additionally increases by 40% when there are 4 stacks of Emerald Flow.
Hanying: ZitherwoeSSS Rank Passive SkillGathering of Dragons2Unlocked at SS3 Rank: Successfully dodging with Choreography grants 3 Signal Orbs of a random color. Unlocked at SSS Rank: The Physical DMG Bonus of Ultralimit Torque increases by 20%. ATK of other Kowloong Uniframes in the team increases by 30%.
Hanying: ZitherwoeSSS+ Rank Passive SkillDance of Dreams3Unlocked at SSS3 Rank: Extra DMG Bonus of 3-Pings increases by 20%. Unlocked at SSS6 Rank: Extra DMG Bonus of Poise of Emerald Flow increases by 50%. Unlocked at SSS+ Rank: Extra DMG Bonus of Vision of Mountains increases by 50%. When Kowloong Uniframes are under the effect of Hanying's Ultralimit Torque, they gain a random set of 3-Ping Orbs, CD: 4s. They also gain a shield equal to 50% of Hanying's ATK for 8s.
Hanying: ZitherwoeUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
No. 21: FeralRed OrbHunting Path18Charges forward and swings her claws, pulling enemies in range and dealing Lightning DMG. - Casting a 3-Ping Skill will trigger a move change and deal more damage. - Deals 90→180%/180→360%/360→720% Lightning DMG in total based on the number of orbs pinged.
No. 21: FeralYellow OrbFeather Thrust18Slides forward and thrusts up, dealing Lightning DMG to the target. - Casting a 3-Ping Skill will trigger a move change and deal more damage. - Deals 85→170%/170→340%/340→680% Lightning DMG in total based on the number of orbs pinged.
No. 21: FeralBlue OrbDashing Claws18Thrusts forward and deals Lightning DMG to the target. - Casting a 3-Ping Skill will trigger a move change and deal more damage. - Deals 80→160%/160→320%/320→640% Lightning DMG in total based on the number of orbs pinged.
No. 21: FeralBasic AttackBare Fangs18Quickly swings her claws to perform a multi-hit attack against the target. - Deals 380→760% Lightning DMG in total.
No. 21: FeralCore PassiveWolfish Twilight183-Ping: No. 21: Feral generates a Shield equal to 50% of Max HP for 12s at the cost of 25% of her current HP when casting a 3-Ping Skill. Triggering this again will refresh the duration and increase the Shield value up to 100% of No. 21's Max HP. No. 21 gains Super Armor when having Shield. 3-Ping + Tap Basic Attack: After casting a 3-Ping Skill, No. 21 will enter the Predator Stance. Tap Basic Attack in this stance to cast Forceful Pounce to deal Lightning DMG, gain Wolfspirit Points, and restore HP to allies within range. When a purple mark appears, immediately tapping Basic Attack will cast a more powerful Dead-on Pounce and gain more Wolfspirit Points. During Forceful Pounce and Dead-on Pounce, No. 21 will gain Super Armor and 70% DMG Reduction. - Red Orb 3-Ping: Forceful Pounce deals 330→660% Lightning DMG in total. Dead-on Pounce deals 460→920% Lightning DMG in total. - Yellow Orb 3-Ping: Forceful Pounce deals 320→640% Lightning DMG in total. Dead-on Pounce deals 450→900% Lightning DMG in total. - Blue Orb 3-Ping: Forceful Pounce deals 340→680% Lightning DMG in total. Dead-on Pounce deals 470→940% Lightning DMG in total. - Wolfspirit Points are capped at 240. - Casting Forceful Pounce grants 80 Wolfspirit Points while casting Dead-on Pounce grants 160 Wolfspirit Points. - Casting Forceful Pounce and Dead-on Pounce will restore HP equal to 20→40% of No. 21's ATK to her allies within range. During a 3-Ping + Ping Signal Orb: Every time entering the battlefield or casting Signature - Sky-ripping Arcflash, No. 21: Feral will activate Forest Predator, during which extra Signal Orbs can be pinged when casting a 3-Ping Skill to generate a Deceleration Field and add additional Lightning DMG to Dusk Fluorescence. When there is a Deceleration Field, No. 21 will be invincible, the enemies will be slowed down temporarily, and Dusk Fluorescence's purple mark will last until the Deceleration Field is gone. Casting Dusk Fluorescence will deactivate the Deceleration Field. When No. 21 casts Dusk Fluorescence and deals Lightning DMG, the Signal Orbs will be rearranged into 3-Ping sets. - Up to 3 extra Signal Orbs can be pinged when casting Forest Predator. The record will be reset when Forest Predator is cast again. - Each Signal Orb pinged will trigger a Deceleration Field for 0.5s. The Deceleration Field can be stacked. - Each Signal Orb pinged will deal an additional 170→340% Lightning DMG 1 more time when casting Dusk Fluorescence. Press and Hold Basic Attack/Press and Hold Basic Attack and Then Tap Basic Attack Repeatedly: With max Wolfspirit Points, press and hold Basic Attack to enter Wolfspirit Form. When continuously holding or repeatedly tapping Basic Attack, Growling Wolfspirit will be cast with Wolfspirit Points. It will end with Scratch Reap once all Wolfspirit Points are depleted. Growling Wolfspirit and Scratch Reap will pull targets within range and deal Lightning DMG, granting Signature Energy to No. 21 and restoring HP to her allies within range. No. 21 can adjust her position by dodging with Super Armor and 30% DMG Reduction granted in Wolfspirit Form. - Each Growling Wolfspirit consumes 15 Wolfspirit Points, deals 40→80% Lightning DMG, grants No. 21 2 Signature Energy, and restores HP equal to 15→30% of her ATK to her allies within range. - Scratch Reap deals 240→480% Lightning DMG, grants No. 21 20 Signature Energy, and restores HP equal to 40→80% of her ATK to her allies within range. Critical Arclight: Wolfspirit Release attacks grant Critical Arclight. Casting Signature - Sky-ripping Arcflash will consume all Critical Arclight and increase Signature - Sky-ripping Arcflash's Base DMG. - Critical Arclight is capped at 100 points with each Critical Arclight point increasing Signature - Sky-ripping Arcflash's Base DMG by 1%. - In the Wolfspirit Form, each Growling Wolfspirit grants 5 Critical Arclight, while each Scratch Reap grants 20 Critical Arclight. Receive Healing: Allies gain Lightning Surge which increases their Lightning DMG by 10% for 8s after being healed. The duration resets every time it is triggered.
No. 21: FeralSignature MoveSky-ripping Arcflash18Leaps into the air and uses the speed of her fall to smash the target on the ground, dealing Lightning DMG. Time Lag Calculation will be triggered when performing this Signature Move. - Deals 1500→3000% Lightning DMG in total.
No. 21: FeralQTEFeral Echo18No. 21: Feral launches a descending attack on the target, dealing Lightning DMG and restoring HP. - Deals 300→600% Lightning DMG and heals for HP equal to 50→100% of her ATK.
No. 21: FeralLeader SkillLeader - Wolf Pack Vanguard1All members' ATK increases by 10%. All Amplifiers' Lightning DMG increases by 5%.
No. 21: FeralClass SkillAmplifier18All switched-in members gain an extra 5→10% ATK and 5→10% Elemental DMG Bonus of the Amplifier's element for 10s.
No. 21: FeralSS Rank Passive SkillNight Hunt2Unlocked at S5 Rank: Casting Signature - Sky-ripping Arcflash or unleashing Forest Predator's Deceleration Field will activate QTEs that are not on cooldown. Unlocked at SS Rank: Gains 10 Signature Energy when casting Dusk Fluorescence. Each Critical Arclight point will increase Signature - Sky-ripping Arcflash's Base DMG by 2% instead.
No. 21: FeralSSS Rank Passive SkillCocoon Break2Unlocked at SS3 Rank: After the Wolfspirit Release, each Growling Wolfspirit will consume double Wolfspirit Points, cause damage and healing of the same amount one more time, and make No. 21 gain Signature Energy and Critical Arclight 100% faster. Signal Orb Skills' Base DMG increases by 30%. Unlocked at SSS Rank: Increases the effects of the Amplifier Class Skill by 100%. Each extra Signal Orb pinged in the Forest Predator Form will make No. 21 deal Lightning DMG 2 times through Dusk Fluorescence instead.
No. 21: FeralSSS+ Rank Passive SkillMoonlit Howls3Unlocked at SSS3 Rank: Signature - Sky-ripping Arcflash's Extra DMG Bonus increases by 20%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Ping skills and Wolfspirit Release increases by 30%. Unlocked at SSS+ Rank: Extra DMG Bonus of Dusk Fluorescence and Forest Predator increases by 20%.
No. 21: FeralUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Noctis: IndomitusRed OrbReddening Flash18Ping Red Orb: Dashes in and throws a punch to knock the target into mid-air, dealing Lightning DMG. - Deals 60→120%/120→240%/190→380% Lightning DMG in total based on the number of orbs pinged. Thunder Burst Form + During a Red Orb 3-Ping + Press and hold Basic Attack: Leaps up in a follow-up and strikes before smashing downward, dealing Lightning DMG. Noctis gains Super Armor during the attack. - Deals 280→560% Lightning DMG in total based on the number of orbs pinged.
Noctis: IndomitusYellow OrbBursting Plunge18Ping Yellow Orb: Leaps up and thrusts forward before striking down, dealing Lightning DMG to the target in front. - Deals 60→120%/120→240%/180→360% Lightning DMG in total based on the number of orbs pinged. Thunder Burst Form + During a Yellow Orb 3-Ping + Press and hold Basic Attack: Punches upward in a follow-up, dealing Lightning DMG. Noctis gains Super Armor during the attack. - Deals 265→530% Lightning DMG in total based on the number of orbs pinged.
Noctis: IndomitusBlue OrbShattering Kick18Ping Blue Orb: Kicks forward twice, dealing Lightning DMG to the target in front. - Deals 55→110%/110→220%/170→340% Lightning DMG in total based on the number of orbs pinged. Thunder Burst Form + During a Blue Orb 3-Ping + Press and hold Basic Attack: Performs a sliding strike at the target in a follow-up, dealing Lightning DMG. Noctis gains Super Armor during the attack. - Deals 250→500% Lightning DMG in total based on the number of orbs pinged.
Noctis: IndomitusBasic AttackEngine Vortex18Tap Basic Attack: Noctis strikes the target multiple times with martial arts, dealing Lightning DMG. - Deals 410→820% Lightning DMG in total. Press and hold Basic Attack to charge: Press and hold Basic Attack to charge and gain Energy. Getting attacked while charging will trigger Arm Block automatically. - Gains 30 Energy every second while charging. Charge + Release Basic Attack: Releasing Basic Attack while charging will hit the enemy in front with a powerful punch, dealing Lightning DMG based on the charge level. Noctis can dodge during the attack, and dodging successfully will trigger Perfect Arm Block. - Deals 130→260% Lightning DMG with an incomplete charge. - Deals 200→400% Lightning DMG with a complete charge.
Noctis: IndomitusCore PassivePowered Roar18Tap Dodge: Noctis enters a defense stance and can dodge attacks in this state. Dodging successfully will trigger Arm Block. When performing a precise dodge, Noctis will trigger Perfect Arm Block to counterattack. - Restores 60 Energy after triggering Arm Block. - Restores 120 Energy after triggering Perfect Arm Block, entering Matrix and gaining 1 random Signal Orb. - The counterattack deals 250→500% Lightning DMG. Thunder Burst Form + A Single Orb: In the Thunder Burst Form, the rightmost single orb will be converted into an Overload Orb. The Overload Orb will be converted into a Blast Orb 2.5s later. Thunder Burst Form + A Single Orb + Ping Overload Orb: The Overload Orb will mark a single orb. Pinging the Overload Orb will ping the marked orb as well and cast Thunderous Fury afterward, dealing Lightning DMG. - Deals 190→380% Lightning DMG in total. Thunder Burst Form + Ping Blast Orb: Launches a violent attack at the target in front, dealing Lightning DMG. - Deals 190→380% Lightning DMG in total. During Thunderous Fury + Press and hold Basic Attack: Press and hold Basic Attack while casting Thunderous Fury to perform Thunderclap Strike, gaining Super Armor, dealing Lightning DMG, and receiving 1 Engine Point. Engine Points will amplify the Base DMG of Skull Crush. - Each stack of Engine Points amplifies Base DMG of Skull Crush by 80%. Stacks up to 3 times. - Deals 300→600% Lightning DMG in total.
Noctis: IndomitusSignature MoveMagnetic Blast18120 Energy + Tap Signature: Throws out an explosive grenade that deals Lightning DMG to the targets within range, then enters Thunder Burst Form for 10s. Press and hold Basic Attack when Noctis performs any 3-Ping Skill in the Thunder Burst Form to execute a follow-up attack, casting Lightning Smash, Lightning Punch, or Lightning Sweep based on the color of the orbs and resetting Thunder Burst Form's duration. - Deals 150→300% Lightning DMG in total. - Unable to gain Energy in the Thunder Burst Form. Thunder Burst Form + Engine Points + Tap Signature: Gathers power and strikes, dealing Lightning DMG to enemies within a large area. Amplifies the damage based on Engine Points. Exits the Thunder Burst Form afterward. - Deals 370→740% Lightning DMG in total. - Each stack of Engine Points amplifies Base DMG of Skull Crush by 80%. Engine Points can be stacked up to 3 times.
Noctis: IndomitusQTEFlash Punch18Throws a punch to knock the target into mid-air, dealing Lightning DMG. - Deals 300→600% Lightning DMG in total.
Noctis: IndomitusLeader SkillLeader - Thrill of Violence1Lightning DMG of all team members increases by 10%.
Noctis: IndomitusClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Noctis: IndomitusSS Rank Passive SkillDynamic Impact2Unlocked at S5 Rank: Activates all available QTEs when casting Signature - Skull Crush. Unlocked at SS Rank: Lightning DMG increases by 30%. Immediately gains 1 Signal Orb of the corresponding color after performing a 3-Ping.
Noctis: IndomitusSSS Rank Passive SkillFirefall Synergy2Unlocked at SS3 Rank: Immediately converts the Overload Orb into a Blast Orb after performing a 3-Ping. Unlocked at SSS Rank: Each stack of Engine Points amplifies Base DMG of Skull Crush by 100% instead. Extra DMG Bonus increases by 30% in the Thunder Burst Form.
Noctis: IndomitusSSS+ Rank Passive SkillOutburst of Violence3Unlocked at SSS3 Rank: Extra DMG Bonus of 3-Ping Skills increases by 40%. Unlocked at SSS6 Rank: Extra DMG Bonus of Thunderous Fury and Thunderclap Strike increases by 40%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Skull Crush increases by 40%.
Noctis: IndomitusUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Alisa: EchoRed OrbPrismatic Order18Shoots an arrow forward, dealing Physical DMG. - Deals 100→200%/195→390%/295→590% Physical DMG in total based on the number of orbs pinged.
Alisa: EchoYellow OrbCosmic Descent18Leaps up and turns around, shooting arrows at the enemy in mid-air and dealing Physical DMG. Gains Super Armor while using this skill. - Deals 95→190%/190→380%/280→560% Physical DMG in total based on the number of orbs pinged.
Alisa: EchoBlue OrbSwift Verdict18Crouches down to shoot multiple arrows upward, dealing Physical DMG to targets in a small area ahead. - Deals 90→180%/180→360%/270→540% Physical DMG in total based on the number of orbs pinged.
Alisa: EchoBasic AttackDarting Pursuit18Rapidly fires arrows at the target, dealing Physical DMG. - Deals 230→460% Physical DMG in total.
Alisa: EchoCore PassiveEchoing Twins18Press and hold Basic Attack: Cecily fights alongside Echo. Press and hold Basic Attack to make Echo enter Tactical Cipher. In Tactical Cipher, Signal Orbs will be temporarily replaced by Cipher Orbs. Pinging a Cipher Orb will make Cecily fire a swordwave at the enemy, dealing Physical DMG. Cecily will then act based on the color of the Cipher Orbs pinged. - Each swordwave deals 15→30% Physical DMG. - Red Cipher: Launches a thrust attack at the enemy, dealing 45→90% Physical DMG. - Yellow Cipher: Launches a downward thrust from above, pulling in nearby enemy units and dealing 25→50% Physical DMG. - Blue Cipher: Slashes the target, restoring HP equal to 10→20% of Echo's ATK to allies and dealing 25→50% Physical DMG. During Tactical Cipher + Ping Cipher Orbs consecutively: Upon entering Tactical Cipher, Echo starts charging, during which time Cecily will prevent enemies from attacking her and repel them. Echo gains Super Armor for 1.5s and 40% DMG Reduction. Cooldown: 5s. Keep pinging Cipher Orbs or drag the joystick to keep charging. When orbs are no longer pinged or when the joystick is released, Echo will stop charging and fire a Sinbreaker's Arrow, dealing Physical DMG. Echo can dodge attacks when performing this move. Cecily will then attack in the order of the Cipher Orbs pinged, with each attack consuming one Cipher Orb. After Echo exits the battlefield, Cecily will stay and continue to attack enemies until all Cipher Orbs are consumed. - When fully charged, Sinbreaker's Arrow deals 290→580% Physical DMG, rearranges all Signal Orbs into 3-Pings, and activates Judgment Zone, which heals allies within for 40→80% of Echo's ATK for 8s and grants Echo 6 Signature Energy. - If Sinbreaker's Arrow is not fully charged, it will only deal 115→230% Physical DMG without activating Judgment Zone. In Judgment Zone + Ping Orbs: Each orb pinged inside Judgment Zone will generate 10 Splendor Points, max 90. In Judgment Zone + Tap Dodge: Tapping Dodge inside Judgment Zone will trigger Swift Archery, dealing Physical DMG. - Deals 40→80% Physical DMG. In Judgment Zone + 90 Splendor Points + Ping One Specific Signal Orb: At max Splendor Points, pinging a Signal Orb that matches the color of Cipher Orb inside Judgment Zone will trigger a Co-Strike. The first Co-Strike after Judgment Zone is activated will cast Imprisoning Co-Strike. If Echo has Soul Shatter Mark, she can trigger another Co-Strike afterward while the Judgment Zone is still active to cast Soulbreaking Co-Strike. - Imprisoning Co-Strike: Consumes all Splendor Points to imprison and pull in nearby enemies, dealing 360→720% Physical DMG and restoring 36 Signature Energy. - Soulbreaking Co-Strike: Consumes Soul Shatter Mark to leap and shoot the target, dealing 288→576% Physical DMG and restoring 20 Signature Energy. - Echo becomes invincible during a Co-Strike but cannot cast Signature - Celestial Edge. - Echo gains Soul Shatter Mark after casting Signature - Celestial Edge. Upon receiving Healing: Allies are granted Ultralimit Torque which increases their Physical DMG by 10% for 8s after being healed. The duration resets every time it is triggered.
Alisa: EchoSignature MoveCelestial Edge18Echo and Cecily attack at the same time, dealing Physical DMG and triggering Time Lag Calculation. Afterward, Echo gains Soul Shatter Mark. - Deal 1330→2660% Physical DMG in total.
Alisa: EchoQTEAdvent of Justice18Fires multiple arrows at the enemy, dealing Physical DMG and healing HP. - Deals 300→600% Physical DMG and heals for 50→100% of ATK in total.
Alisa: EchoLeader SkillLeader - Harbinger of Law1All members' ATK increases by 10%. All Amplifiers' Physical DMG Bonus increases by 5%.
Alisa: EchoClass SkillAmplifier18All switched-in members gain an extra 5→10% ATK and 5→10% Elemental DMG Bonus of the Amplifier's element for 10s.
Alisa: EchoSS Rank Passive SkillDecisive Omen2Unlocked at S5 Rank: Casting Imprisoning Co-Strike and Soulbreaking Co-Strike will activate all available QTEs. Unlocked at SS Rank: Gains a set of 3-Ping Orbs when switched in. While Judgment Zone is active, Extra DMG Bonus increases by 30%.
Alisa: EchoSSS Rank Passive SkillMark of Libra2Unlocked at SS3 Rank: When Echo is switched out, Cecily immediately gains 6 bonus Cipher Orbs. After Echo exits the battlefield, Cecily gains 100% Extra DMG Bonus. Unlocked at SSS Rank: The effect of Amplifier Class Skill increases by 100%. Echo gains 30 Splendor Points and Soul Shatter Mark every time she enters the battlefield. Soulbreaking Co-Strike's Base DMG increases by 50%.
Alisa: EchoSSS+ Rank Passive SkillDreamer's Shore3Unlocked at SSS3 Rank: Extra DMG Bonus of Signature - Celestial Edge increases by 30%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Ping skills and Cipher Orb skills increases by 50%. Unlocked at SSS+ Rank: Extra DMG Bonus of Imprisoning Co-Strike and Soulbreaking Co-Strike increase by 30%.
Alisa: EchoUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lamia: Lost LullabyRed OrbHadal Vortex18Uses Halberd Blade to direct multiple undercurrents to strike enemies ahead, dealing Dark DMG while gaining Fathomless Points and a small number of Abyssal Points. Enters Tidal Form after pinging 3 Signal Orbs. - Deals 120→240%/240→480%/360→720% Dark DMG in total based on the number of orbs pinged. - Gains 10/20/30 Fathomless Points based on the number of orbs pinged. - Gains 15 Abyssal Points upon a 3-Ping.
Lamia: Lost LullabyYellow OrbCrushing Spout18Upon a 1-Ping or 2-Ping, glides along waves to deal Dark DMG to enemies ahead. Upon a 3-Ping, rides up a tide to leap into the air, then glides downward to launch a large-area slash, dealing Dark DMG. Making a Yellow 3-Ping after a Yellow 1/2-Ping allows Lamia to directly perform the slash attack. While casting this skill, Lamia gains Fathomless Points and a small amount of Abyssal Points. - Deals 75→150%/150→300%/225→450% Dark DMG in total based on the number of orbs pinged. - Gains 10/20/30 Fathomless Points based on the number of orbs pinged. - Gains 15 Abyssal Points upon a 3-Ping.
Lamia: Lost LullabyBlue OrbPelagic Severance18Primary Form + Ping Blue Orb: Unleashes multiple strikes toward target location, dealing Dark DMG while gaining Fathomless Points and a small number of Abyssal Points. - Deals 75→150%/150→300%/225→450% Dark DMG in total based on the number of orbs pinged. - Gains 10/20/30 Fathomless Points based on the number of orbs pinged. - Gains 15 Abyssal Points upon a 3-Ping. Dark Tide Form + Ping Blue Orb: Unleashes multiple strikes toward target location, dealing Dark DMG while gaining Fathomless Points and a small number of Abyssal Points. Enters Tidal Form after pinging 3 Signal Orbs. - Deals 120→240%/240→480%/360→720% Dark DMG in total based on the number of orbs pinged. - Gains 10/20/30 Fathomless Points based on the number of orbs pinged. - Gains 15 Abyssal Points upon a 3-Ping.
Lamia: Lost LullabyBasic AttackStygian Waves18Primary Form + Tap Basic Attack: Launches melee attacks and ranged water elemental attacks with Halberd Blade, dealing Dark DMG to the target. When the weather is Downpour or Storm, additional attacks are launched at certain hits of Basic Attack. - Deals 270→540% Dark DMG in total. - In Downpour, each hit of the 4th sequence of Basic Attack deals 20→40% bonus Dark DMG. - In Storm, each hit of the 5th sequence of Basic Attack deals 40→80% bonus Dark DMG. Dark Tide Form + Tap Basic Attack: Launches fierce melee attacks, dealing Dark DMG to the target. When Ocean's Scar is present, Abyssal Points can be consumed to enhance Basic Attacks, dealing increased DMG while granting bonus Signature Energy. When Lamia is in Tidal Form, casting Basic Attacks grants her Extra DMG Bonus, after which she will leave Tidal Form. - Deals 370→740% Dark DMG in total. - Enhanced Basic Attacks have 20% increased Base DMG. - While enhanced, 20 Abyssal Points are consumed every 0.5s. - While enhanced, Lamia gains 5 Signature Energy every 0.5s. - Casting one full cycle of Basic Attacks in Tidal Form grants 30% Extra DMG Bonus, Super Armor, and 70% DMG Reduction. Dark Tide Form + Ocean's Scar + Press and Hold Basic Attack: When Ocean's Scar is present, press and hold Basic Attack to cast Abyssal Currents, consuming all Abyssal Points and dealing Dark DMG. Each Abyssal Point consumed also increases the Base DMG of Abyssal Currents. While casting Abyssal Currents, Lamia is invincible but is unable to cast Signature - Sunken Finale. - Deals 500→1000% Dark DMG in total. - Abyssal Points have a maximum of 350. Each Abyssal Point increases Base DMG by 1%.
Lamia: Lost LullabyCore PassiveSeafoam Mirage18Antinomy: When Lamia is in Primary Form, she can only cast Yellow or Blue Orb skills, and her Basic Attacks only generate Yellow or Blue Orbs. When she is in Dark Tide Form, she can only cast Red or Blue Orb skills, and her Basic Attacks only generate Red or Blue Orbs. Yellow Orbs will be randomly converted into Red or Blue Orbs. Wave Illusions: When Lamia casts a 3-Ping skill in Primary Form, there is a short window of time in which she can consecutively cast another 3-Ping, Torrent Orb, or Tidal Orb skill. After Lamia casts a Red Orb skill in Dark Tide Form, consecutively pinging Red Orbs allows her to cast the skill again directly during the skill action. After Lamia casts a Blue Orb skill in Dark Tide Form, she will start swimming in water, during which she can cast the skill again to rapidly fire water spheres to attack the target. Primary Form + Ping Torrent Orb/Tidal Orb: When Lamia casts skills through orb pings in Primary Form, she will gain Fathomless Points. For every 30 Fathomless Points, she will gain a Torrent Orb. When two Torrent Orbs are present, they will merge into a Tidal Orb. At full Fathomless Points, pinging a Torrent Orb or Tidal Orb will deplete all Fathomless Points. When a Torrent Orb is pinged, Lamia will cast Crushing Wave, dealing Dark DMG to enemies in front while also dealing a small amount of DMG to herself. When a Tidal Orb is pinged, she will cast Suffocating Tide to pull in surrounding enemies, then detonate the undercurrents to deal Dark DMG. After casting Crushing Wave or Suffocating Tide, Lamia gains Ocean's Scar. Pinging a Torrent Orb will change the weather to Downpour. Pinging a Tidal Orb or two Torrent Orbs will change the weather to Storm. Lamia gains Super Armor and 70% DMG Reduction while casting Crushing Wave or Suffocating Tide. - Fathomless Points has a maximum of 60. - Pinging a Torrent Orb will cast Crushing Wave, dealing 300→600% Dark DMG in total. - Pinging a Tidal Orb will cast Suffocating Tide, dealing 650→1300% Dark DMG in total. - Each Torrent Orb pinged grants 25 Abyssal Points and 15 Signature Energy. - Each Tidal Orb pinged grants 60 Abyssal Points and 30 Signature Energy. Dark Tide Form + Ping Torrent Orb/Tidal Orb: When Lamia casts skills through orb pings in Dark Tide Form, she will gain Fathomless Points. For every 30 Fathomless Points, she will gain a Torrent Orb. When two Torrent Orbs are present, they will merge into a Tidal Orb. When Torrent Orb and Tidal Orb are both present, Torrent Orb will be pinged to enhance Tidal Orb, turning it into Riptide Orb. At full Fathomless Points, pinging a Torrent Orb, Tidal Orb, or Riptide Orb will deplete all Fathomless Points. When a Torrent Orb is pinged, Lamia will cast Crushing Torrent, slashing to create powerful airflows, dealing Dark DMG to enemies in front, and entering Tidal Form. When a Tidal Orb or Riptide Orb is pinged, Lamia will cast Tidal Vortex, dealing Dark DMG. If Lamia is not in Tidal Form when casting Tidal Vortex, she will ascend to the highest point to cast Tidal Vortex and then exit Tidal Form. Lamia gains Ocean's Scar after casting Crushing Torrent or Tidal Vortex. Lamia gains Super Armor and 70% DMG Reduction when casting Crushing Torrent or Tidal Vortex. - Fathomless Points has a maximum of 90. - Pinging a Torrent Orb will cast Crushing Torrent, dealing 300→600% Dark DMG in total. - Pinging a Tidal Orb will cast Tidal Vortex, dealing 650→1300% Dark DMG in total. - Pinging a Riptide Orb will cast an even more powerful Tidal Vortex, dealing 1100→2200% Dark DMG in total. - Each Torrent Orb pinged grants 25 Abyssal Points and 15 Signature Energy. - Each Tidal Orb pinged grants 60 Abyssal Points and 30 Signature Energy. - Each Riptide Orb pinged grants 105 Abyssal Points and 35 Signature Energy.
Lamia: Lost LullabySignature MoveElegy of Atlantis18Primary Form + 70 Energy + Tap Signature: Lamia summons nearby water to engulf the surroundings and plunge the battlefield into a nameless ocean, dealing Dark DMG to the target. She then enters Dark Tide Form and gains Signal Orbs based on the weather. Time Lag Calculation is triggered while she casts this move. - Deals 100→200% Dark DMG in total. - Gains 1 set of 3-Ping Orbs in Downpour. - Gains 2 sets of 3-Ping Orbs in Storm. - Downpour and Storm will cease after casting this move. Dark Tide Form + 70 Energy + Tap Signature: Lamia stirs up and pulls together several whirlpools, then detonates them to annihilate enemies in the ocean, dealing Dark DMG to the target. After casting this move, she enters Primary Form. Time Lag Calculation is triggered while she casts this move. - Deals 1250→2500% Dark DMG in total.
Lamia: Lost LullabyQTETidal Phantom18Swings Halberd Blade at the target, dealing Dark DMG. - Deals 300→600% Dark DMG in total.
Lamia: Lost LullabyLeader SkillLeader - Cornflower's Shadow1Increases Dark DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Lamia: Lost LullabyClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lamia: Lost LullabySS Rank Passive SkillTo Depart and Return2Unlocked at S5 Rank: Consuming Tidal Orb in Primary Form or casting Basic Attack - Abyssal Currents will activate all available QTEs. Unlocked at SS Rank: Gains one extra Torrent Orb each time upon entering battle. Base DMG of Torrent Orb, Tidal Orb, and Riptide Orb increases by 50%. Gains 15% Extra DMG Bonus in Dark Tide Form.
Lamia: Lost LullabySSS Rank Passive SkillDawnlight and Spume2Unlocked at SS3 Rank: Gains 20 extra Signature Energy when pinging a Tidal Orb in Primary Form for the first time after entering battle. Base DMG of Signal Orb skills and Primary Form's Basic Attack bonus hits increases by 30%. Unlocked at SSS Rank: Gains one extra Torrent Orb each time upon entering battle. Pinging a Tidal Orb in Primary Form grants 10 additional Signature Energy. Signature - Raging Prelude deals 4500% Dark DMG when the weather is Storm. Maximum limit of Abyssal Points increases to 600. Casting Torrent Orb, Tidal Orb, or 3-Ping Orb skills in Dark Tide Form grants 200% more Abyssal Points.
Lamia: Lost LullabySSS+ Rank Passive SkillDeath and Rebirth3Unlocked at SSS3 Rank: Extra DMG Bonus of Basic Attack - Abyssal Currents increases by 20%. Unlocked at SSS6 Rank: Extra DMG Bonus of Torrent Orb, Tidal Orb, Riptide Orb, and 3-Ping Orb skills increases by 40%. Unlocked at SSS+ Rank: Signature - Sunken Finale gains an Extra DMG Bonus based on the pings in the Dark Tide Form, with each orb pinged granting a 3% bonus, up to 16 orbs.
Lamia: Lost LullabyUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
BLACK★ROCK SHOOTERRed OrbAstral Edge18Quickly slashes forward multiple times, dealing Fire DMG in a large area. Upon a 3-Ping, automatically follows up with Flare Strike, dealing Extra Fire DMG. - Deals 37.5→75%/75→150%/112.5→225% Fire DMG in total based on the number of orbs pinged. - Flare Strike deals 125→250% Fire DMG. - Gains Super Armor and 70% DMG Reduction while casting Flare Strike.
BLACK★ROCK SHOOTERYellow OrbStellar Cross18Charges toward the target and rapidly bombards the area in front, dealing Fire DMG. Upon a 3-Ping, automatically follows up with Starry Bayonet, dealing bonus Fire DMG. - Deals 42.5→85%/85→170%/127.5→255% Fire DMG in total based on the number of orbs pinged. - Starry Bayonet deals 150→300% Fire DMG. - Gains Super Armor and 70% DMG Reduction while casting Starry Bayonet.
BLACK★ROCK SHOOTERBlue OrbEntangled Heart18When casting Signature - Ethereal Star, deals extra Fire DMG once based on the number of Blue Orbs present. - When casting Signature - Ethereal Star, Blue Orbs are converted into Entangled Hearts, dealing 75→150% Fire DMG. - The Base DMG of this attack increases by 100% for every Entangled Heart consumed. - Blue Orbs cannot be manually pinged.
BLACK★ROCK SHOOTERBasic AttackAnnihilating Meteor Shower18Tap Basic Attack: Attacks the target with the Bladed Cannon, dealing Fire DMG while gaining Blazing Heart. - Deals 340→680% Fire DMG in total. - Gains Blazing Heart when dealing the 4th and 5th hits of the Basic Attack, casting Basic Attack - Photon Cannon, or dodging successfully. Blazing Heart + Press and hold Basic Attack: Consumes Blazing Heart to quickly slash the target before leaping into the air to fire the cannon, dealing Fire DMG. When there is sufficient Dodge Gauge, consumes 250 Dodge Gauge to dodge incoming attacks during the slash. - The slash deals 35→70% Fire DMG. - Hold Basic Attack while firing the cannon to fire up to 10 additional shots, each shot dealing 12→24% Fire DMG. Upon Photon Strike landing + Upon releasing Basic Attack or at the end of Basic Attack's 3rd Hit + Tap Basic Attack: Charges briefly to fire a powerful blast toward the target, dealing Fire DMG, gaining additional Signature Energy, and gaining Super Armor for a short duration. While BLACK★ROCK SHOOTER is airborne during Photon Strike, she gains DMG Reduction briefly and is able to block incoming attacks when Basic Attack is released. - Deals 60→120% Fire DMG to enemies along the path. - Gains an extra 3 Signature Energy. - While BLACK★ROCK SHOOTER is airborne during Photon Strike, she gains 70% DMG Reduction briefly and is able to block incoming attacks when Basic Attack is released. Upon a successful block, she immediately jumps back and casts Basic Attack - Photon Cannon, gaining 50% DMG Reduction during so. During post-action of Burst Drive + Tap Basic Attack: Leaps into the air and hurls the giant blade forward. After charging for a brief moment, pulls the blade out to deal Fire DMG to all targets within the area. - Deals 55→110% Fire DMG when hurling the giant blade. - Deals 185→370% Fire DMG when pulling the blade out. - Gains Super Armor and 50% DMG Reduction while charging.
BLACK★ROCK SHOOTERCore PassiveEndless Battle18Reflective Nebula: While performing a Red/Yellow Orb 3-Ping, pinging Red/Yellow Orbs again can interrupt it and recast the skill, dealing DMG based on the number of orbs pinged in the interruption, as well as gaining Blue Orbs equal to the number of orbs pinged when casting Flare Strike or Starry Bayonet. - Blue Orbs are located above the Red/Yellow Orbs and cannot be manually pinged. - Blue Orbs cannot be generated through any other source. Basic Attacks can only generate Red/Yellow Orbs. - Each Red/Yellow 3-Ping can be interrupted up to 2 times. - Blue Orbs are still generated if a 3-Ping, Flare Strike, or Starry Bayonet is interrupted by dodging. Limit Released: While casting Flare Strike or Starry Bayonet, deals Extra Fire DMG based on the total number of orbs pinged during the entire action sequence (including both the original skill and the recast skill after interruption). - Deals one extra hit of DMG for every orb pinged. - Each extra hit deals 36→72% Fire DMG while casting Flare Strike. - Each extra hit deals 42→84% Fire DMG while casting Starry Bayonet. Enhanced Blast: Casting Basic Attack - Photon Hurricane, Basic Attack - Photon Strike, Basic Attack - Photon Cannon, Astral Edge, and Stellar Cross will accumulate Blast Energy. When Blast Energy is full, casting Flare Strike and Starry Bayonet will deal increased Base DMG. - Blast Energy has a maximum value of 1000. - Each Basic Attack grants 14 Blast Energy. Each shot fired in Basic Attack - Photon Strike grants 21 Blast Energy. Basic Attack - Photon Cannon grants 74 Blast Energy. - When casting Astral Edge, Stellar Cross, or when triggering Core Passive - Reflective Nebula, gains 100/200/334 Blast Energy based on the number of orbs pinged. - When Blast Energy is full, casting Flare Strike or Starry Bayonet will deplete the Blast Energy and increase the Base DMG of Flare Strike or Starry Bayonet by 100%.
BLACK★ROCK SHOOTERSignature MoveWorld Weaver1810 Signature Energy + Tap Signature: Unleashes a powerful thrust toward the target in front, dealing Fire DMG and activating Azure Awakening. Becomes invincible when casting Signature - Burst Drive. - Deals 100→200% Fire DMG. - Fire DMG increases by 15% in Azure Awakening. - Azure Awakening lasts 10s. Azure Awakening + Blue Orbs available + Press and hold/tap Signature: Charges the Rock Cannon and automatically consumes all Entangled Hearts and Signature Energy to fire a powerful blast toward the target area, dealing Fire DMG and exiting Azure Awakening. - Deals 350→700% Fire DMG in total. Becomes Invincible when casting Signature - Ethereal Star. - Signature - Ethereal Star cannot be cast while casting Flare Strike, Starry Bayonet, or Basic Attack - Skycrushing Blade.
BLACK★ROCK SHOOTERQTEStar Mirage18Quickly launches powerful slashes toward the target area, dealing Fire DMG. - Deals 150→300% Fire DMG in total.
BLACK★ROCK SHOOTERLeader SkillLeader - Alter Ego1Increases Fire DMG of all members by 10%.
BLACK★ROCK SHOOTERClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
BLACK★ROCK SHOOTERSS Rank Passive SkillAzure Flame2Unlocked at S5 Rank: Casting Signature will activate all available QTEs. Unlocked at SS Rank: Fire DMG increases by 25%. Casting Signature - Burst Drive will rearrange all Signal Orbs into 3-Pings.
BLACK★ROCK SHOOTERSSS Rank Passive SkillMiraculous Star2Unlocked at SS3 Rank: When charging Basic Attack - Skycrushing Blade, performing a Red/Yellow 3-Ping can trigger Core Passive - Reflective Nebula and grant Blue Orbs based on the number of orbs pinged upon pulling the blade out. Each Signal Orb pinged while charging will increase the Base DMG of the blade-pulling attack of this Basic Attack - Skycrushing Blade by 20%. Performing a 3-Ping while charging Basic Attack - Skycrushing Blade can consume the enhancement effect of Core Passive - Enhanced Blast when pulling the blade out, increasing the Base DMG of the blade-pulling attack by 100%. Unlocked at SSS Rank: Base DMG of Astral Edge, Stellar Cross, and Entangled Heart increases by 70%. Casting Basic Attack - Photon Cannon also grants a random Signal Orb.
BLACK★ROCK SHOOTERSSS+ Rank Passive SkillAbsolute Zero3Unlocked at SSS3 Rank: Fire DMG of Flare Strike, Starry Bayonet, Core Passive - Limit Released, and Basic Attack - Skycrushing Blade increases by 30%. Unlocked at SSS6 Rank: ATK increases in Azure Awakening by 15%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Ethereal Star and Entangled Heart increases by 20%.
BLACK★ROCK SHOOTERUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Watanabe: EpitaphRed OrbBlazing Burst18Ping Red Orb: Leaps into the air using a grappling hook, then slashes the enemy to deal Fire DMG. Gains Super Armor while using this skill. If this skill is cast precisely at the moment of an incoming attack, Watanabe will Parry the attack and be immune to the DMG. Tapping Basic Attack during this skill immediately triggers Flaming Bombardment. Upon a 3-Ping, triggers Fortified Shield, granting a Shield equal to 30% of Max HP. Triggering Fortified Shield again replenishes the Shield's capacity. - Deals 120→240%/240→480%/360→720% Fire DMG in total based on the number of orbs pinged. - Pinging orbs consecutively will change the actions of this skill: Watanabe uses his grappling hook and Trailblade to perform consecutive slashing attacks, dealing 120→240%/240→480%/360→720% Fire DMG in total. Ping Blaze Orb: Swings the blade consecutively to unleash fire and pull in nearby enemy units, dealing Fire DMG while inflicting the targets hit with Scorching Invasion that reduces their Fire Resistance. If this skill is cast precisely at the moment of an incoming attack, Watanabe will Parry the attack and be immune to the DMG. While casting this skill, Watanabe gains Super Armor and 60% DMG Reduction. After casting, gains 1 stack of Thermal Superconductivity and 12 Signature Energy. Thermal Superconductivity increases the Base DMG of Signature - Explosive Purge. - Deals 600→1200% Fire DMG in total. Scorching Invasion reduces the target's Fire Resistance by 25% for 8s.
Watanabe: EpitaphYellow OrbFlame Siphon18Spins and slashes continuously, pulling in nearby enemy units and dealing Fire DMG. - Deals 115→230%/230→460%/345→690% Fire DMG in total based on the number of orbs pinged.
Watanabe: EpitaphBlue OrbFiery Glimpse18Kicks the enemy away, then spins and slashes to deal Fire DMG. - Deals 110→220%/220→440%/330→660% Fire DMG in total based on the number of orbs pinged.
Watanabe: EpitaphBasic AttackScalding Blade18Tap Basic Attack: Unleashes a combination of attacks with Trailblade and shotgun, dealing Physical DMG (Fire DMG instead under Assault Mode). - Deals 248→496% Physical DMG in total. - Deals 323→646% Fire DMG in total under Assault Mode. Have Shotshell + Tap Basic Attack: If Shotshell is available when Watanabe performs a Basic Attack, consumes 1 Shotshell to shoot at the target, dealing Fire DMG while granting 1 Blaze Orb and 4 Signature Energy. If there are already 3 Blaze Orbs, this shot will not consume Shotshell but will not generate Blaze Orb or Signature Energy. - The shot deals 140→280% Fire DMG.
Watanabe: EpitaphCore PassiveVeteran's Reflex18Composite Structure: Under Patrol Mode, Watanabe can only use Yellow or Blue Orbs, and his Basic Attacks only generate Yellow or Blue Orbs. When Assault Mode is activated, he can only use Red and Blaze Orbs, and his Basic Attacks only generate Red Orbs. Any 3-Ping or upon entering Matrix: After any 3-Ping, Watanabe: Epitaph gains 1 Shotshell, up to 3. Upon entering Matrix, he gains 1 Blaze Orb. He may have up to 3 Blaze Orbs at the same time, and excess Blaze Orbs will be converted into random Signal Orbs. Assault Mode + Press and hold Dodge: Uses the grappling hook to pull in the target from a distance, dealing Fire DMG. If the target cannot be pulled, Watanabe: Epitaph will dash toward the target instead. Gains Super Armor and 40% DMG Reduction while casting this skill. Using Basic Attack or Red Orb skill during the pulling action immediately triggers Parry. - Deals 20→40% Fire DMG in total. Trigger Parry: Upon Parry, triggers Fortified Shield that grants a Shield equal to 30% of Max HP, deals Fire DMG, and inflicts Scorching Invasion that reduces the target's Fire Resistance. Triggering Fortified Shield again will replenish the Shield capacity. Enters Matrix if it is not on cooldown when Fortified Shield is triggered. - Deals 180→360% Fire DMG in total. Scorching Invasion reduces the target's Fire Resistance by 25% for 8s. Assault Mode + Have 3 Shotshells + Press and hold Basic Attack: Uses the grappling hook to glide around and descends from above, consuming 3 Shotshells to pull in nearby enemy units and deal Fire DMG. While casting Scorching Torrent, Watanabe becomes invincible but is unable to cast Signature - Explosive Purge. Gains 12 Signature Energy after casting. - Deals 675→1350% Fire DMG in total.
Watanabe: EpitaphSignature MoveHyper Reversal1815 Energy + Tap Signature: Releases the Core Energy to activate Assault Mode, dealing Fire DMG to nearby enemy units and inflicting Scorching Invasion that reduces their Fire Resistance. Time Lag Calculation is triggered while Watanabe casts this Signature Move. - Deals 300→600% Fire DMG in total. Scorching Invasion reduces the target's Fire Resistance by 25% for 10s. 100 Energy + Tap Signature: Dashes across enemy units and attacks them, pulling them together and dealing Fire DMG. After the attack, forms a Firepower Bulwark that deals DMG continuously, then activates Patrol Mode. Time Lag Calculation is triggered while Watanabe casts this Signature Move. - The dashing attacks deal 900→1800% Fire DMG in total. Each stack of Thermal Superconductivity increases the Base DMG of Signature - Explosive Purge by 50%, stacking up to 3 times. Firepower Bulwark bombards the target every 3s over 12s, dealing 21→42% Fire DMG each time. Each bombardment leaves behind a fire that deals 10→20% Fire DMG every 0.5s over 3s.
Watanabe: EpitaphQTEPincer Intimidation18Spins and slashes continuously to pull in nearby enemy units, dealing Fire DMG to the target while inflicting Scorching Invasion that reduces their Fire Resistance. - Deals 300→600% Fire DMG in total. Scorching Invasion reduces the target's Fire Resistance by 25% for 8s.
Watanabe: EpitaphLeader SkillLeader - Guardian's Aegis1Increases Fire DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Watanabe: EpitaphClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Watanabe: EpitaphSS Rank Passive SkillOnslaught2Unlocked at S5 Rank: Casting Scorching Torrent or Thermal Erosion will activate all available QTEs. Unlocked at SS Rank: Every time Watanabe enters battle, he recovers 70 Signature Energy when Thermal Superconductivity reaches 3 stacks for the first time. Under Assault Mode, Extra DMG increases by 30%. Casting Scorching Torrent grants 3 stacks of Thermal Superconductivity.
Watanabe: EpitaphSSS Rank Passive SkillSiege Break2Unlocked at SS3 Rank: Gains 1 Blaze Orb after casting Scorching Torrent. The effect of Watanabe: Epitaph's Scorching Invasion increases by 10%. Unlocked at SSS Rank: Acts faster when casting Thermal Erosion consecutively. Thermal Superconductivity can stack up to 6 times, and each stack's bonus on the Base DMG of Signature - Explosive Purge increases by 5%. After entering battle, the first successful Parry grants 1 extra Blaze Orb. The effect of Watanabe: Epitaph's Scorching Invasion increases by 10%. Reduces the cooldown of switching between characters by 3s. This effect does not stack with other effects of the same type.
Watanabe: EpitaphSSS+ Rank Passive SkillLeader's Wings3Unlocked at SSS3 Rank: Extra DMG Bonus of Signature - Explosive Purge increases by 35%. Unlocked at SSS6 Rank: Extra DMG Bonus of Scorching Torrent increases by 35%. Unlocked at SSS+ Rank: Extra DMG Bonus of Thermal Erosion and 3-Ping skills increases by 35%.
Watanabe: EpitaphUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Qu: ShukraRed OrbApproach18Thrusts toward the target and deals Ice DMG. - Deals 90→180%/180→360%/270→540% Ice DMG in total based on the number of orbs pinged.
Qu: ShukraYellow OrbAdjudicate18Leaps and spins, striking the surrounding targets and dealing Ice DMG. - Deals 75→150%/150→300%/225→450% Ice DMG in total based on the number of orbs pinged.
Qu: ShukraBlue OrbAsunder18Leaps backward and unleashes a swordwave, dealing Ice DMG. - Deals 90→180%/180→360%/270→540% Ice DMG in total based on the number of orbs pinged.
Qu: ShukraBasic AttackTabula Akasha18Tap Basic Attack: Strikes the enemy with her Longsword, dealing Ice DMG. - Deals 335→670% Ice DMG in total. Into the Fray + Any 3-Ping + Tap Basic Attack: Performs an extra hit of follow-up attack, dealing Ice DMG. Gains Signature Energy and extends the duration of Into the Fray. - The follow-up attack deals 210→420% Ice DMG upon a 3-Ping. - The duration of Into the Fray extends by 0.5s, up to 8s. - Gains 3 Signature Energy.
Qu: ShukraCore PassiveBlade of History18Any 3-Ping + Any Orb Ping: After a 3-Ping, pings any Signal Orb immediately to cast Tabula Akasha - Engrave and summons Huiyu to attack the target, gaining Super Armor and 70% DMG Reduction, rearranging Signal Orbs into 3-Ping sets, entering Into the Fray, and gaining 1 Inscription and 1 Signal Orb during so. During Into the Fray, any 3-Ping will grant Inscription, and Huiyu will deal Extra Ice DMG upon a 3-Ping or the 4th-or-5th hit of the Basic Attack. - Deals 100→200%/200→400%/300→600% Ice DMG in total based on the number of orbs pinged when summoning Huiyu. - Huiyu performs a follow-up attack and deals 70→140%/65→130%/70→140% Ice DMG upon a Red/Yellow/Blue 3-Ping. - Huiyu performs a follow-up attack and deals 70→140%/90→180% Ice DMG upon the 4th/5th hit of the Basic Attack. - Pings orbs during the Entrance Skill to enter Into the Fray immediately. - Into the Fray lasts for 8s. Gains up to 3 Inscription during so. Sun Rider: Upon entering a Matrix she has triggered, Qu: Shukra activates Sunshift for 4s. Gains 20 Signature Energy every time she is switched in. Into the Fray + During Sunshift + Press and Hold Dodge: Immediately exits Into the Fray and converts all Inscription to Glyphs. Qu: Shukra pulls in enemy units and summons feathers to continue attacking the target, dealing Ice DMG and gaining Signature Energy continuously. Qu: Shukra is Invincible during so. The next Enlightened Soul cast is enhanced. - Deals 935→1870% Ice DMG in total. - Each attack grants 3 Signature Energy. - For the next cast of Enlightened Soul, every 3-Ping grants 2 stacks of Soul Ripples during Enthronement. This effect does not stack with the enhancement to Sovereign's Presence triggered by Mountain Caller. Into the Fray + Inscription Not Full + Press and Hold Basic Attack: Qu: Shukra assumes her sword stance and becomes Invincible briefly before dashing toward her target and leaping into the air, striking the target and dealing Ice DMG. Gains Super Armor and 50% DMG Reduction during this skill. - Deals 800→1600% Ice DMG in total. - Automatically dodges during the dash. Into the Fray + Inscription Full + Press and Hold Basic Attack: Immediately exits Into the Fray and converts all Inscription to Glyphs. Qu: Shukra summons an ice mountain that freezes the target briefly before she shatters the mountain, pulling in enemy units, dealing Ice DMG, and gaining Signature Energy continuously. Qu: Shukra is Invincible during so. The next Sovereign's Presence cast is enhanced. - Deals 1000→2000% Ice DMG in total. - Each attack grants 4 Signature Energy. - For the next cast of Sovereign's Presence, doubles the Base DMG increase on Sovereign's Presence from consuming Soul Ripples. This effect does not stack with the enhancement to Enlightened Soul triggered by Will Bearer.
Qu: ShukraSignature MoveStance of Serpent and Songbird1870 Energy + Tap Signature: Begins Enthronement, dealing Ice DMG to units in a large surrounding area continuously. Briefly triggers Time Lag Calculation during so. Meanwhile, each Glyph is converted into a set of 3-Ping placed at the front of the row. During Enthronement, pinging orbs or performing Basic Attacks will summon Tabula Vestige to deal the target Ice DMG. However, Signature Energy cannot be gained, and 3-Pings will grant Soul Ripple. - During Enthronement, deals 600→1200% Ice DMG in total to units in a large surrounding area. - During Enthronement, pinging orbs deals 130→260%/260→520%/390→780% Ice DMG based on the number of orbs pinged, and Basic Attack deals 130→260% Ice DMG. - During Enthronement, each 3-Ping grants 1 stack of Soul Ripple, up to 4. - During Enthronement, performs up to 4 pings or Basic Attacks. Enthronement + Tap Signature or Cast Automatically When Enthronement Ends: Qu: Shukra gathers the Will of Kowloong and consumes all Soul Ripples, dealing Ice DMG to enemies in a large area and triggering Time Lag Calculation during so. If this is cast during Into the Fray, Qu: Shukra exits it immediately. If there are fewer than 4 stacks of Soul Ripples, clears all Signal Orbs converted from Glyphs. - Deals 550→1100% Ice DMG in total. - For each stack of Soul Ripple consumed, the Base DMG of Sovereign's Presence increases by 20%.
Qu: ShukraQTEBlinding Wings18Unleashes a powerful strike, dealing Ice DMG. - Deals 300→600% Ice DMG in total.
Qu: ShukraLeader SkillLeader - Eternal Wisdom1Increases Ice DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Qu: ShukraClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Qu: ShukraSS Rank Passive SkillSupreme Ascendancy2Unlocked at S5 Rank: Casting Will Bearer, Mountain Caller, or Sovereign's Presence will activate all available QTEs. Activates Into the Fray immediately upon the 4th hit of the Basic Attack after a successful dodge. Qu: Shukra will not gain Inscription when triggering Into the Fray in this way. Unlocked at SS Rank: Immediately gains 1 stack of Soul Ripple when casting Enlightened Soul. For the next cast of Enlightened Soul after casting Will Bearer, every 3-Ping grants 3 stacks of Soul Ripples during Enthronement. After casting Mountain Caller, each stack of Soul Ripple increases the Base DMG of Sovereign's Presence by 45% instead.
Qu: ShukraSSS Rank Passive SkillSovereign Illumination2Unlocked at SS3 Rank: Qu: Shukra's Extra DMG Bonus increases by 25% for 8s during Into the Fray. Unlocked at SSS Rank: Upon casting Will Bearer or Mountain Caller, increases the Base DMG of the current attack by 50% for every 1 Inscription. Upon casting Snow Drifter, casting Will Bearer or Mountain Caller during the current Into the Fray will consume 1 Inscription so that the enhancements from Will Bearer and Mountain Caller on the next casts of Enlightened Soul and Sovereign's Presence can stack.
Qu: ShukraSSS+ Rank Passive SkillChronicle's Apex3Unlocked at SSS3 Rank: Extra DMG Bonus of Will Bearer, Snow Drifter, and Mountain Caller increases by 50%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Ping skills, Tabula Akasha - Engrave, and Enlightened Soul increases by 50%. Unlocked at SSS+ Rank: Extra DMG Bonus of Sovereign's Presence increases by 45%.
Qu: ShukraUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Teddy: DecryptorRed OrbSonic Intrusion18No Ping Combo + Ping Red Orb: Ping Combo 1: Smashes the target with the Grizzly Paw before kicking the target toward Decryptor with Grizzly Stomp, dealing Dark DMG. - Deals 60→120%/120→240%/180→360% Dark DMG in total based on the number of orbs pinged. Complete Ping Combo 1 + Ping Red Orb: Ping Combo 2: Pulls in targets in the area ahead before riding the Grizzly Paw to scatter musical notes, dealing Dark DMG. - Deals 80→160%/160→320%/240→480% Dark DMG in total based on the number of orbs pinged. Complete Ping Combo 2 + Ping Red Orb: Ping Combo 3: Leaps into the air and produces the soundwave conveyor, summoning Grizzly Chomp before throwing it at the target, dealing Dark DMG. - Deals 60→120%/120→240%/180→360% Dark DMG in total based on the number of orbs pinged.
Teddy: DecryptorYellow OrbHigh-Frequency Synth18No Ping Combo + Ping Yellow Orb: Ping Combo 1: Smashes the target with the Grizzly Paw before kicking the target toward Decryptor with Grizzly Stomp, dealing Dark DMG. - Deals 60→120%/120→240%/180→360% Dark DMG in total based on the number of orbs pinged. Complete Ping Combo 1 + Ping Yellow Orb: Ping Combo 2: Pulls in targets in the area ahead before riding the Grizzly Paw to scatter musical notes, dealing Dark DMG. - Deals 80→160%/160→320%/240→480% Dark DMG in total based on the number of orbs pinged. Complete Ping Combo 2 + Ping Yellow Orb: Ping Combo 3: Leaps into the air and produces the soundwave conveyor, summoning Grizzly Chomp before throwing it at the target, dealing Dark DMG. - Deals 60→120%/120→240%/180→360% Dark DMG in total based on the number of orbs pinged.
Teddy: DecryptorBlue OrbPursue Command18No Ping Combo + Ping Blue Orb: Ping Combo 1: Crosses the Grizzly Paws to pierce the target, dealing 100→200% Dark DMG. Complete Ping Combo 1 + Ping Blue Orb: Ping Combo 2: Puts the Grizzly Paws together to crush the target, dealing 120→240% Dark DMG. Complete Ping Combo 2 + Ping Blue Orb: Ping Combo 3: Creates a cyber tornado with both Grizzly Paws and kicks the target continuously, dealing 120→240% Dark DMG. Then, summons Grizzly Chomp to fly toward herself, dealing 30→60% Dark DMG to targets on the path.
Teddy: DecryptorBasic AttackReversal Sequence18Tap Basic Attack: Uses the two Grizzly Paws alternatively to launch a 2-hit attack at the target when not in Analysis Mode. The 3rd hit will unleash a soundwave, knocking back the target and dealing 125→250% Dark DMG. The 3rd hit will form a pulse that pulls in the target instead when in Analysis Mode, dealing 150→300% Dark DMG. Incoming Grizzly Chomp + Tap Basic Attack: Sweeps the target with Grizzly Paws when Grizzly Chomp flies toward Decryptor, dealing 18→36% Dark DMG. At Least 3 Computing Points + Press and Hold Basic Attack: Pressing and holding Basic Attack when there are at least 3 Computing Points will spend all Computing Points, performing Coupling on the target, dealing Dark DMG, and restoring HP and 10 Signature Energy to Decryptor. She gains Super Armor and 25% DMG Reduction during so. - Spends 3-5 Computing Points to cast Coupling - Low Frequency, dealing 100→200% Dark DMG and restoring HP equal to 10→20% of her ATK. - Spends 6-8 Computing Points to cast Coupling - Medium Frequency, dealing 150→300% Dark DMG and restoring HP equal to 20→40% of her ATK. - Spends 9 Computing Points to cast Coupling - High Frequency, dealing 200→400% Dark DMG and restoring HP equal to 30→60% of her ATK. During Coupling + Release Basic Attack, or Press and Hold Basic Attack until Coupling Ends to Auto Cast: During Coupling, release Basic Attack in advance to dodge. When an Extreme Dodge is triggered, Decryptor will cast Overflow automatically. Releasing Basic Attack with perfect timing during Coupling or pressing and holding Basic Attack until Coupling ends will also cast Overflow automatically. Decryptor gains Super Armor and 50% DMG Reduction during so. - Overflow and Coupling share the same Frequencies, and every Computing Point will increase the Base DMG of Overflow caused by releasing Basic Attack with perfect timing or performing Extreme Dodge by 20%. - Overflow - Low Frequency unleashes a Grizzly Paws uppercut, dealing 150→300% Dark DMG. - Overflow - Medium Frequency unleashes a Grizzly Paws smash, dealing 250→500% Dark DMG and restoring 10 Signature Energy. - Overflow - High Frequency unleashes a powerful Grizzly Paws smash, dealing 250→500% Dark DMG, restoring 30 Signature Energy, and generating an Integer Overflow Field for 8s. - The Integer Overflow Field restores HP equal to 40→80% of Decryptor's ATK to allies every 4s and applies Dark Radiation and Equilibrium Disintegration on them. While Dark Radiation is active, allies deal 10% more Dark DMG for 4s. While Equilibrium Disintegration is active, Decryptor deals 100% Extra DMG to Equilibrium Field, while allies deal 30% Extra DMG to Equilibrium Field.
Teddy: DecryptorCore PassiveSource Infiltration18Fraudulent Frequency: Decryptor can only gain and ping Red or Yellow Orbs when she is not in Analysis Mode. She gains infinite Blue Orbs and can only ping Blue Orbs when in Analysis Mode. Any 3-Ping or QTE: 3-Pings and QTEs will inflict a Hacked Mark on the first target hit for 10s. When the hacked target takes damage, Decryptor will restore 30 Signature Energy every second. - There can only be 1 Hacked Mark on the battlefield. When the hacked target is taken down, the Hacked Mark will spread to the nearest target with its duration reset. Ping Orb: Decryptor gains 1 Computing Point for each orb pinged, storing up to 9 Computing Points in total. After a 3-Ping, Decryptor will overload her computing power temporarily. During her next 1-Ping or 2-Ping, tap Signature to spend 15 Signature Energy, boosting the ping's damage to a 3-Ping's and gaining 3 Computing Points. Ping Stress Orb: Gains 1 Stress Orb after obtaining 9 Computing Points, max 1 Stress Orb in total. Upon pinging the Stress Orb, Decryptor will leap up and summon the Grizzly Chomp, bombing the target and dealing 500→1000% Dark DMG upon landing plus 150% Extra DMG to Equilibrium Field. She gains Super Armor and 50% DMG Reduction during so. - Pinging the Stress Orb when Decryptor is not in Analysis Mode will restore 75 Signature Energy. Incoming Grizzly Chomp + Tap Basic Attack or Signature: Ping Combo 3 will summon Grizzly Chomp to fly toward Decryptor. She can either perform an Extreme Dodge to trigger the Matrix, or knock Grizzly Chomp away with Grizzly Paws or Grizzly Stomp for a follow-up joint attack. - Grizzly Chomp will deal 100→200% Dark DMG if knocked away by Grizzly Paws. - Grizzly Chomp will deal 25→50% Dark DMG and restore 60 Signature Energy to Decryptor if knocked away by Grizzly Stomp when Decryptor is not in Analysis Mode. If she is in Analysis Mode, Grizzly Chomp will deal 25→50% Dark DMG and extend Analysis Mode for 2s.
Teddy: DecryptorSignature MoveAnonymous Audiovisual18Not in Analysis Mode + At Least 200 Signature Energy + Press and Hold Signature: Decryptor unleashes all her computing power and enters Analysis Mode, dealing 300→600% Dark DMG and gaining up to 150 Analysis Points based on her moves during so. - In Analysis Mode, Decryptor cannot restore Signature Energy and will consume 30 Signature Energy every second (This effect stops when she leaves the battlefield). Analysis Mode + Press and Hold Signature, or Use Up All Signature Energy to Auto Cast: Decryptor spends all Signature Energy and exits Analysis Mode to cast Chordal Dissonance, dealing 260→520% Dark DMG. When Analysis Points reach 150, Chordal Dissonance is Played Back, dealing 260→520% Dark DMG again. Each Analysis Point will increase the Base DMG of Chordal Dissonance and Play Back by 1%. - Chordal Dissonance also detonates the Hacked Mark, dealing 300→600% Dark DMG to the hacked target. Tap Signature: Decryptor's attacks charge the Grizzly Stomp. Casting this skill will summon Grizzly Stomp to kick the target with different strengths based on the charge level, dealing Dark DMG before resetting the charge level. - The charge level starts at Lv.0, dealing 2.5→5% Dark DMG. It increases to Lv.1 after the 1st Basic Attack, dealing 10→20% Dark DMG. It increases to Lv.2 after the 2nd Basic Attack, dealing 15→30% Dark DMG. It increases to Lv.3 after the 3rd Basic Attack, dealing 20→40% Dark DMG. It increases to Lv.4 every after gaining 3 Computing Points, dealing 25→50% Dark DMG. It increases to Lv.5 for a limited time after Grizzly Chomp flies toward Decryptor, dealing 30→60% Dark DMG.
Teddy: DecryptorQTEHacking Protocol18Decryptor rides the Grizzly Paws to scatter musical notes, dealing 200→400% Dark DMG. Afterward, generates the Integer Overflow Field for 4s.
Teddy: DecryptorLeader SkillLeader - "Secured Domain"1Increases HP of all members by 10%.
Teddy: DecryptorClass SkillSupport18Healing amount increases by 10→20%.
Teddy: DecryptorSS Rank Passive SkillSource Equation2Unlocked at S5 Rank: The Base DMG of Coupling increases by 150%. Chordal Dissonance will rearrange the Red and Yellow Orbs into sets of 3-Pings. Unlocked at SS Rank: Gains 3 Computing Points every time upon entering the battlefield. Decryptor's Dark DMG increases by 20% when in Analysis Mode.
Teddy: DecryptorSSS Rank Passive SkillDoomsday Paradox2Unlocked at SS3 Rank: Pinging Stress Orb also generates the Integer Overflow Field for 8s. Doubles the Dark DMG increase from Decryptor's Dark Radiation. Unlocked at SSS Rank: Each Analysis Point will further increase the Base DMG of Chordal Dissonance and Play Back by 0.4%. When Analysis Points reach 150, the Base DMG of Chordal Dissonance and Play Back increases by 150%, and Chordal Dissonance grants 3 Signal Orbs of a random color.
Teddy: DecryptorSSS+ Rank Passive SkillSuccessor's RGB3Unlocked at SSS3 Rank: Extra DMG Bonus of Thorough Analysis, Chordal Dissonance, and Play Back increases by 30%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Pings increases by 100%. Unlocked at SSS+ Rank: Extra DMG Bonus of Coupling and Overflow increases by 50%. Decryptor's Dark Radiation increases Karenina: Scire's ATK by 10%.
Teddy: DecryptorUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Luna: OblivionRed OrbSwirling Darkstar18Wields the Wingblade to attack the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points. - Deals 75→150%/150→300%/240→480% Nihil DMG based on the number of orbs pinged. - Retrieves the Chakram if it's present on the field. - Gains 10/20/30 Crescent Points based on the number of orbs pinged. - Gains 5/10/15 Eclipse Points based on the number of orbs pinged.
Luna: OblivionYellow OrbReddened Naught18Leaps up and hurls the Chakram at the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points. - Deals 70→140%/140→280%/210→420% Nihil DMG based on the number of orbs pinged. - If the Chakram is present on the field when the skill is cast, slashes the enemy with the Wingblade and retrieves the Chakram instead, dealing 90→180%/180→360%/270→540% Nihil DMG. - Gains 10/20/30 Crescent Points based on the number of orbs pinged. - Gains 5/10/15 Eclipse Points based on the number of orbs pinged.
Luna: OblivionBlue OrbWaning Trajectory18Dashes in and leaps up to launch a spin attack at the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points. - Deals 95→190%/190→380%/285→570% Nihil DMG based on the number of orbs pinged. - Retrieves the Chakram if it's present on the field. - Gains 10/20/30 Crescent Points based on the number of orbs pinged. - Gains 5/10/15 Eclipse Points based on the number of orbs pinged.
Luna: OblivionBasic AttackGibbous Halo18Tap Basic Attack: Alternates between the Chakram and the Wingblade to slash the enemy, dealing Nihil DMG. If the Chakram is present on the field, the 5th hit will retrieve the Chakram and restore additional Crescent Points. - Deals 405→810% Nihil DMG. The 5th hit will retrieve the Chakram and restore additional 20 Crescent Points. In Main Sequence/Finality + Tap Basic Attack: Alternates between the Chakram and the Wingblade to attack the enemy, dealing Nihil DMG. When in Main Sequence, the 4th and 6th hit will restore additional Crescent Points. - Deals 705→1410% Nihil DMG. When in Main Sequence, the 4th and 6th hit will restore additional 20 Crescent Points. Press and Hold Basic Attack: Press and hold Basic Attack to activate Reaping Moon, continuously pulling in nearby enemies and granting Crescent Points. During so, Luna: Oblivion gains Super Armor and 50% DMG Reduction, is unable to restore the Dodge Gauge, and triggers Dodge automatically when hit. - During Reaping Moon, restores 40 Crescent Points per second. - Can gain up to 90 Crescent Points. Reaping Moon + Release Basic Attack: During Reaping Moon, release Basic Attack at 0/45/90 Crescent Points to cast Shattering Moon. Upon casting, Luna: Oblivion slowly ascends into the air to execute a plunging attack, pulling in nearby enemies and dealing Nihil DMG. During so, she gains Super Armor, 50% DMG Reduction, and is unable to restore the Dodge Gauge. - Casts Shattering Moon automatically at max Crescent Points. - When in Nova, Shattering Moon deals 200→400%/300→600%/400→800% Nihil DMG. - When in Main Sequence/Finality, Luna: Oblivion changes her attacks, slashing enemies with the Wingblade in a large area instead and dealing 250→500%/375→750%/500→1000% Nihil DMG. - Becomes invincible upon casting Shattering Moon at max Crescent Points. This will clear all Crescent Points, activate Eclipse Stance, and restore 24 Signature Energy. 2nd hit of Basic Attack/Yellow Orb Skill: After casting the 2nd hit of Basic Attack or Yellow Orb Skill, the Chakram remains on the field, continuously dealing Nihil DMG. When the Chakram is present, Basic Attack starts from the 3rd hit. - The Chakram deals 25→50% Nihil DMG to nearby enemies every 0.5s for 1.5s.
Luna: OblivionCore PassiveMoonlit Coronation18Waxing Course: Enters Nova upon entering the battlefield. When in Nova, all Signal Orbs will be converted into Yellow Orbs, and Basic Attacks will only generate Yellow Orbs. After entering Main Sequence, all Signal Orbs will be converted into Red and Blue Orbs, and Basic Attacks will only generate Red or Blue Orbs. After entering Finality, Basic Attacks will not generate Signal Orbs, and no Signal Orbs can be pinged except for Finality Orbs. Gained automatically when casting Signal Orb Skills/casting Shattering Moon at max Crescent Points: Gains Eclipse Points whenever casting Signal Orb Skills, or casting Shattering Moon or Incipient Retribution at max Crescent Points. Eclipse Points will amplify the Base DMG of Signature - Lunar Downfall in Main Sequence and the Base DMG of Final Retribution in Finality. - Gains 5/10/15 Eclipse Points based on the number of orbs pinged. - Gains 45 Eclipse Points upon casting Shattering Moon or Incipient Retribution at max Crescent Points. - Can gain up to 300 Eclipse Points. Main Sequence + Activated Eclipse Stance + Reaping Moon + Release Basic Attack: When in Main Sequence with Eclipse Stance activated, release Basic Attack during Reaping Moon to cast Incipient Retribution. Upon casting, Luna: Oblivion gathers energy and charges toward the target to pull in nearby enemies and detonate them, dealing Nihil DMG and restoring 24 Signature Energy. She becomes invincible during so, unable to restore the Dodge Gauge or cast Signature - Lunar Downfall. - When Crescent Points are not full, Incipient Retribution deals 750→1500% Nihil DMG. - When cast at max Crescent Points, Incipient Retribution grants 45 Eclipse Points, deals 1500→3000% Nihil DMG, and clears all Crescent Points. - Casts Incipient Retribution automatically at max Crescent Points. Finality + Activated Eclipse Stance + Press and Hold Basic Attack: When in Finality with Eclipse Stance activated, press and hold Basic Attack to cast Final Retribution. Upon casting, Luna: Oblivion gathers energy and charges toward the target to pull in nearby enemies and detonate them, dealing Nihil DMG and amplifying this damage at the cost of all Eclipse Points. She becomes invincible during so, unable to restore the Dodge Gauge or cast Signature - Lunar Downfall. - Final Retribution deals 1900→3800% Nihil DMG. Every 10 Eclipse Points will amplify Base DMG by 4%. Cast Signature - Finality: When in Finality, Luna: Oblivion consumes Crescent Points continuously but is unable to gain them back through Reaping Moon. Gains Finality Orbs upon Basic Attacks; restores 30 Crescent Points and gains 3 Finality Orbs upon casting Shattering Moon. When the number of Crescent Points falls to 0, exits Finality, and all Finality Orbs will disappear. - In Finality, expends 10 Crescent Points per second. - Casts Void Dissipation upon pinging a Finality Orb, dealing 200→400% Nihil DMG, restoring 12 Signature Energy and 20 Crescent Points. When Eclipse Stance is activated, gains additional 15 Eclipse Points. Agitated Beacon: When in Main Sequence/Finality, Luna: Oblivion's Base DMG Efficiency dealt to Equilibrium Field increases by 100%.
Luna: OblivionSignature MoveSanguine Verdict1830 Energy + Tap Signature: Crushes spacial dimensions to pull all enemies into the Starfall Dome, dealing Nihil DMG. Triggers Time Lag Calculation in the duration and enters Main Sequence. - Deals 600→1200% Nihil DMG. 30 Energy + Press and Hold Signature: Tears apart dimensional bounds at the cost of all present Signal Orbs to pull all enemies into the Starfall Dome, dealing Nihil DMG and triggering Time Lag Calculation. After casting this skill, gains Eclipse Points based on the number of orbs pinged, increases Crescent Points to the max limit, activates Eclipse Stance, and enters Finality. - Deals 725→1450% Nihil DMG. - Gains 10/20/30/60/90/150 Eclipse Points based on the number of orbs pinged. In Main Sequence/Finality + 70 Energy + Tap Signature: Condenses consciousness to implode and obliterate space, dealing Nihil DMG and triggering Time Lag Calculation. Afterward, exits Main Sequence/Finality and enters Nova. When cast in Main Sequence, this skill's damage will be amplified at the cost of all Eclipse Points. - Deals 1600→3200% Nihil DMG. - When cast in Main Sequence, every 10 Eclipse Points will amplify Base DMG by 4%.
Luna: OblivionQTEBefalling Demise18Slashes the enemy with the Wingblade, dealing Nihil DMG. - Deals 300→600% Nihil DMG.
Luna: OblivionLeader SkillLeader - Blood Moon1Increases Nihil DMG of all members by 10%. Increases ATK of all Annihilators by 20%.
Luna: OblivionClass SkillAnnihilator18Extra DMG Bonus increases by 10→20%. Elemental Resistance Reduction and DMG Increase applied by any member will become universally effective for all elements.
Luna: OblivionSS Rank Passive SkillNebular Composition2Unlocked at S5 Rank: Casting Incipient Retribution/Final Retribution, Signature - Finality, or Signature - Lunar Downfall will activate all available QTEs. Unlocked at SS Rank: Casting Signature - Main Sequence or Signature - Finality will trigger Matrix if it is not on cooldown. In Main Sequence, every 10 Eclipse Points amplify the Base DMG of Incipient Retribution by 4%. When exiting the battlefield in Finality, the Chakram will attack once to deal 2000% Nihil DMG.
Luna: OblivionSSS Rank Passive SkillForged Universe2Unlocked at SS3 Rank: Base DMG of Signature - Lunar Downfall increases by 20%. Triggering Dodge automatically upon being hit in Reaping Moon will grant 20 Crescent Points. Void Dissipation can also dodge incoming attacks, and dodging successfully will grant 6 Finality Orbs. Unlocked at SSS Rank: The number of Eclipse Points obtained doubles, and the max capacity increases to 600 Points. When casting Signature - Finality, every Signal Orb pinged amplifies the Base DMG of Signature - Finality by 40%, up to 240%. When Luna: Oblivion is in Main Sequence/Finality, her Base DMG dealt to Equilibrium Field increases by 150% instead.
Luna: OblivionSSS+ Rank Passive SkillInterstellar Creator3Unlocked at SSS3 Rank: Extra DMG of Signature - Lunar Downfall and Signature - Finality increases by 40%. Unlocked at SSS6 Rank: Extra DMG of 3-Ping Skills and Void Dissipation increases by 40%. Unlocked at SSS+ Rank: Extra DMG of Incipient Retribution, Final Retribution, and Shattering Moon cast at max Crescent Points increases by 40%.
Luna: OblivionUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bridget: ArdeoRed OrbSteel Charge18At Least 1 Red Orb + Press and Hold Red Orb + Release Red Orb: Starts charging upon pressing and holding a Red Orb, then performs a shield bash upon releasing it, consuming 1/2/3 Red Orb(s) based on the charging time to deal 70→140%/90→180%/120→240% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance. - Fearless Fighter will convert up to 50 Fortification Points into Flash Points for each Red Orb consumed. Bridget: Ardeo can have up to 300 Flash Points. Each converted Fortification Point increases the Base DMG of Fearless Fighter by 1.5% and restores 0.6 Signature Energy to Ardeo. - Scorching Invasion reduces the target's Fire Resistance by 10% for 8s. Take Hit During Fearless Fighter: Upon taking a hit during charging, automatically performs a counterattack. Bridget: Ardeo leaps up and smashes the ground, spending up to 3 Red Orbs, recovering 90 Signature Energy, and dealing 90→180% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance. Gains Super Armor and 50% DMG Reduction during so. If she takes a hit during the precast of the charge, the counterattack becomes a rapid assault instead. Bridget unleashes a wave of flame forward, dealing an additional 30→60% Fire DMG. Becomes Invincible during so. - Detect and Counter will convert up to 150 Fortification Points into Flash Points. Bridget can have up to 300 Flash Points. Each converted Fortification Points will increase the Base DMG of Detect and Counter by 1.5%. - Detect and Counter is always considered a 3-Ping. - Scorching Invasion reduces the target's Fire Resistance by 10% for 8s.
Bridget: ArdeoYellow OrbFlying Sparks18Whirlwind Kick: Flying Sparks Combos are always considered 1-Pings without consuming Yellow Orbs or restoring Signature Energy. - Upon receiving Yellow Orbs, Ardeo will convert them into Red or Blue Orbs randomly. Not in Flying Sparks Combo + Tap Yellow Orb: Kicks the target, dealing 80→160% Fire DMG. Can combo into Whirling Strike - Combo 3. Complete Combo 1 + Tap Yellow Orb: Leaps and unleashes multiple kicks at the target, dealing 100→200% Fire DMG. Can combo into Whirling Strike - Final Combo. Complete Combo 2 + Tap Yellow Orb: Swings the tonfas upward with great strength and pulls in targets, dealing 150→300% Fire DMG and activating all available Yellow QTEs. Gains Super Armor and 30% DMG Reduction during so. - Special Effect: Converts all Red Orbs into Blue Orbs.
Bridget: ArdeoBlue OrbSteadfast Foundation18At Least 1 Blue Orb + Energy Shield in Hand + Ping Blue Orb: Hurls the Energy Shield, which continues to pull in enemies as it travels, spending up to 3 Blue Orbs and dealing 60→120%/120→240%/180→360% Fire DMG. Energy Shield on the Field + Tap Blue Orb: Summons the Energy Shield back and deals 60→120%/120→240%/180→360% Fire DMG to enemies on its path based on the number of Blue Orbs spent when hurling the Energy Shield. At Least 8 Blue Orbs (including Enthalpy Released) + Press and Hold Blue Orb: Spends all Blue Orbs to unleash the power of Ignition. Each Blue Orb spent will deal 25→50% Fire DMG, recover 25 Signature Energy, and produce 250 Combustible Charges. Gains Super Armor during so.
Bridget: ArdeoBasic AttackWhirling Strike18Not in Whirling Strike Combo + Tap Basic Attack: Turns and strikes the target, dealing 20→40% Fire DMG. Complete Combo 1 + Tap Basic Attack: Strikes the target with cross attacks, dealing 30→60% Fire DMG. Can combo into Flying Sparks - Combo 2. Complete Combo 2 + Tap Basic Attack: Leaps and hits the target with an uppercut, dealing 50→100% Fire DMG. Complete Combo 3 + Tap Basic Attack: Wields the tonfas to pull in the target and performs consecutive attacks, dealing 70→140% Fire DMG. Can combo into Flying Sparks - Final Combo. Complete Combo 4 + Tap Basic Attack: Performs thrust attack on the target with the tonfas, dealing 100→200% Fire DMG. Gains Super Armor and 30% DMG Reduction during so. - Special Effect: Gains 3 Red Orbs.
Bridget: ArdeoCore PassiveSurefooted18Not Moving + Press and Hold Dodge: Bridget: Ardeo blocks the attack with her Tactical Tonfas. She cannot move or restore Dodge Gauge during so, and Dodge Gauge is consumed based on the DMG prevented and her max HP when hit (Dodge Gauge is not consumed on a precise block). - If there is enough Dodge Gauge, Bridget: Ardeo is immune to the hit upon a successful block. Otherwise, she gains 50% DMG Reduction for the hit instead. - After a successful block, recovers 100 Fortification Points, and an additional 50 Fortification Points on a precise block. Bridget can have up to 300 Fortification Points. - When she enters the battlefield, restores her Fortification Points to 150 if it is below 150. Discharge: After being thrown, the Energy Shield will stay on the field and gain 6 Durability. - Flying Sparks and Whirling Strike can launch the Energy Shield, recovering 50 Fortification Points and consuming 1 Durability. - The Energy Shield can trigger Detect and Counter and Fortify, consuming 1 Durability. - Triggers available Matrix upon an Extreme Dodge on the Energy Shield. - When Bridget: Ardeo recovers the Energy Shield, she receives a shield equal to 15→30% of her Max HP and gains 1 Blue Orb. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Bridget: ArdeoSignature MoveSolar Reactor18Thrusts the tonfas into the ground and triggers a firestorm at the cost of all Flash Points, dealing 150→300% Fire DMG. Becomes Invincible during so and activates all available QTEs. - Each Flash Point will increase the Base DMG of Solar Reactor by 1.5%. - Solar Reactor will convert Combustible into Ignition of equal stacks.
Bridget: ArdeoQTEShattering Punch18Dashes forward and pulls in targets, dealing 300→600% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance. - Scorching Invasion reduces the target's Fire Resistance by 10% for 8s.
Bridget: ArdeoLeader SkillLeader - Solidarity1Increases DEF of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Bridget: ArdeoClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Bridget: ArdeoSS Rank Passive SkillDissipating Haze2Unlocked at S5 Rank: Base DMG of Flying Sparks and Whirling Strike increases by 100%. - Bridget: Ardeo gains 2 additional Red Orbs and 2 additional Blue Orbs when she enters the field. Unlocked at SS Rank: Each Fortification Point will additionally increase the Base DMG of Steel Charge by 1%. Always recovers 150 Fortification Points after a successful block. Recovers an additional 150 Fortification Points upon entering the battlefield.
Bridget: ArdeoSSS Rank Passive SkillSeeking Truth2Unlocked at SS3 Rank: Base DMG of Steadfast Foundation increases by 80%. Final Combo of Flying Sparks and Whirling Strike also applies Scorching Invasion, reducing the target's Fire DMG Resistance for 8s. Unlocked at SSS Rank: Each Flash Point will additionally increase the Base DMG of Solar Reactor by 1%. Ignition DMG from Ardeo increases by 30%. Scorching Invasion inflicted by Ardeo can further reduce the target's Fire DMG Resistance by 5%.
Bridget: ArdeoSSS+ Rank Passive SkillWeight of Life3Unlocked at SSS3 Rank: Extra DMG Bonus of Steel Charge increases by 40%. Unlocked at SSS6 Rank: Extra DMG Bonus of Steadfast Foundation increases by 60%. Unlocked at SSS+ Rank: Extra DMG Bonus of Solar Reactor increases by 40%. Ignition DMG from Ardeo increases by 30%.
Bridget: ArdeoUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Hanying: SolacetuneRed OrbShattered Melody18Quickly plays the chords to deal Physical DMG. While casting this skill, consumes 1 White Orb and grants Super Armor, gaining Sonority and Sharp Reserve. When cast in the Matrix, instantly gains 2 White Orbs and triggers a 3-Ping. - Deals a total of 75→150% Physical DMG. - Once cast, gains 15 Sonority and 5 Sharp Reserve. - When cast in the Matrix, gains 45 Sonority and 15 Sharp Reserve.
Hanying: SolacetuneYellow OrbLingering Notes18Spins and plays the chords to deal Physical DMG, and can dodge attacks during the spin. Casting requires at least 1 White Orb and grants Sonority and Sharp Reserve based on the number of White Orbs consumed. When cast in the Matrix, only 1 White Orb is consumed and is regarded as a 3-Ping. - Deals a total of 30→60%/60→120%/90→180% Physical DMG based on the number of orbs pinged. - Gains 5/10/15 Sonority based on the number of orbs pinged. - Gains 5/10/15 Sharp Reserve based on the number of orbs pinged.
Hanying: SolacetuneBlue OrbYearning in Spring18Casts a clone to keep thrusting the target, dealing Physical DMG and gaining Sonority and Sharp Reserve. - Deals a total of 60→120%/120→240%/180→360% Physical DMG based on the number of orbs pinged. - Gains 10/20/30 Sonority based on the number of orbs pinged. - Gains 5/10/50 Sharp Reserve based on the number of orbs pinged.
Hanying: SolacetuneBasic AttackGem Tone18Chord Mode + Tap Basic Attack: Attacks the target with a blend of music and dance, dealing Physical DMG and gaining Sonority. - Deals a total of 170→340% Physical DMG. - Gains 2/4/6/8 Sonority based on the number of attacks. Chord Mode + Press and Hold Basic Attack: Keeps playing the chords to quickly attack the target, dealing continuous Physical DMG and gaining Sonority. Moving is allowed while casting this skill, and it increases the recovery rate of Signal Orbs. Releasing Basic Attack will trigger a dash, dealing Physical DMG with Dodge. - Deals 30→60% Physical DMG and gains 6 Sonority per second. - Upon releasing Basic Attack, a sprint deals 20→40% Physical DMG. Attacker Mode + Tap Basic Attack: Unleashes a series of attacks with the Hairpin, dealing Physical DMG and gaining Sonority. The recovery rate of Signal Orbs increases while casting this skill. Attacks after dodge and the fourth attack will be cast immediately. - Deals a total of 230→460% Physical DMG. - Gains 3/6/9/12 Sonority based on the number of attacks.
Hanying: SolacetuneCore PassiveCourt Ballad18Ethereal Elegance: When in Chord Mode, all Signal Orbs transform into White Orbs. When in Attacker Mode, all Signal Orbs transform into Blue Orbs. Gains a 30% DMG Reduction while Hanying: Solacetune has a shield. Ping Harmonic Orbs: Gains the Harmonic Orb in Chord Mode after pinging 6 White Orbs. While a Harmonic Orb exists, Red and Yellow Orbs are temporarily hidden. Upon pinging the Harmonic Orb, the Lunartone Field will unfold. While the Lunartone Field exists, it will weaken enemy units within the field and strengthen friendly units. When Hanying: Solacetune leaves or casts Signature - Moon Chill, exits the Lunartone Field. - While Lunartone Field is unfolding, Super Armor is activated and applies 1 stack of Dream Mark to nearby enemies, dealing 500→1000% Physical DMG and gaining 20 Signature Energy and 55 Sharp Reserve. - Inflicts Piercing Blow on enemies within the field every second, reducing their Physical Defense by 20% for 8s; inflicts Penetrating Pivot, reducing their Physical Resistance by 10% for 8s. The duration resets every time the effect is triggered again. - Friendly units within the field gain the Lamplight & Moonlight effect and gain 1 stack of Returning Clouds effect every second. - Lamplight & Moonlight: Increases Sharp Reserve accumulation speed by 50% for 8s. The duration resets every time the effect is triggered again. - Returning Clouds: Gains a shield equal to 5% of maximum HP of Hanying: Solacetune. Stacks up to 4 times. Each stack lasts for 3s. The duration resets every time the effect is triggered again. Attacker Mode + 30 Sonority + Tap Signature: Basic Attack and Signal Orb Skill generate Sonority, up to a maximum of 120 points. In Attacker Mode, tapping Signature button consumes 30 Sonority to cast Jade Bloom, dealing Physical DMG to the target. A successful hit triggers Ultima Slash. While casting Jade Bloom, gains Super Armor and can dodge attacks. Consecutive casting of Jade Bloom increases its Base DMG by 50% each time, up to a maximum of 2 stacks. Once the maximum damage is reached, subsequent casting will maintain this highest damage. Each casting grants 5 Signature Energy. Consecutive casting doubles the amount of Signature Energy gained, up to a maximum of 40 Energy per casting. - Jade Bloom deals 150→300% Physical DMG. A successful hit triggers Ultima Slash. - Jade Bloom: Full: When Sonority reaches its maximum, cast to trigger one Phoenix Tail Dragon Fragrance. - Jade Bloom: Play: After casting the fourth Basic Attack/Blue 3-Ping Orbs, a Chime Mark will briefly appear. During this time, casting Jade Bloom will cast a clone to attack together, dealing 75→150% Ultima Slash DMG. Lunartone Field + Jade Bloom: Full: Within the Lunartone Field, activating Jade Bloom: Full will trigger Ethereal Symphony. This will send out shockwaves, drawing nearby enemies, dealing Ultima Slash DMG and applying 1 stack of Dream Mark to each target. This mark can stack up to 3 times on a single target. At the same time, gains 1 stack of Frost on Bamboo, which can stack up to 3 times. By dodging Ethereal Symphony, Hanying: Solacetune enters the Matrix. - Deals 100→200% Ultima Slash DMG. Attacker Mode + Dream Mark + Tap Basic Attack: Basic Attacks against enemies with the Dream Mark will cast Ringing. Once cast, Super Armor is activated. On hit, all Dream Mark stacks on the target and all stacks of inherent Frost on Bamboo are consumed. The attack deals Ultima Slash DMG based on the number of Dream Mark stacks and restores Signal Orbs based on the number of Frost on Bamboo stacks. - Ringing deals 150→300% Ultima Slash DMG. A successful hit triggers Ultima Slash. - The Base DMG of Ringing increases by 0%/150%/300% based on the number of consumed Dream Mark stacks. - Recover 2/3/4 Signal Orbs based on the number of consumed Frost on Bamboo stacks. Ultima Slash: Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to a maximum of 999 points. - When Sharp Reserve reaches 100 points, the next skill with a Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger a Ultima Slash, dealing 400% Ultima Slash DMG. - Gains 1 point of Truewill each time it triggers, up to a maximum of 90 points.
Hanying: SolacetuneSignature MoveLost Chord1840 Signature Energy + Tap Signature: Draws the Hairpin and enters Attacker Mode to launch a surprise attack on the target, dealing Physical DMG and triggering a Time Lag Calculation. If the target has a Dream Mark, consumes one Dream Mark to guarantee a critical hit and increase Base DMG by 100%. - Deals 125→250% Physical DMG. Attacker Mode + 100 Signature Energy + Press and Hold Signature: After a series of dashes, unleashes a final blow, pulling nearby enemies together and dealing Physical DMG. A Time Lag Calculation is triggered during this attack. Once cast, quits Lunartone Field. - Deals 1250→2500% Physical DMG.
Hanying: SolacetuneQTEEmbattled18Pulls nearby enemies together and deals Physical DMG. Inflicts Piercing Blow that reduces the target's Physical Defense and Penetrating Pivot that reduces the target's Physical Resistance. - Deals 300→600% Physical DMG. - Piercing Blow reduces the target's Physical Defense by 20% for 8s. - Penetrating Pivot reduces the target's Physical Resistance by 10% for 8s.
Hanying: SolacetuneLeader SkillLeader: Awakened Strings1Increases Physical DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Hanying: SolacetuneClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Hanying: SolacetuneSS Rank Passive SkillWings and Petals2Unlocked at S5 Rank: Casting Signature - Flying Leafpoint or Signature - Moon Chill will activate all available QTEs. Unlocked at SS Rank: Gains 15 Sonority immediately upon entering and 3 Signal Orbs after casting the Harmonic Orb. While consecutively casting Jade Bloom without Sonority, use 3 Signal Orbs for an equivalent consumption of Sonority. The Base DMG of Signature - Moon Chill increases by 100%. The Piercing Blow effect granted by Hanying: Solacetune increases by 20%.
Hanying: SolacetuneSSS Rank Passive SkillMagpie Stroll2Unlocked at SS3 Rank: Gains 3 Signal Orbs immediately upon entering. During Attacker Mode, Extra DMG increases by 15%. The Lamplight & Moonlight effect granted by Hanying: Solacetune increases by 50%, and the Penetrating Pivot effect increases by 5%. Unlocked at SSS Rank: The consecutive casting of each stack of Jade Bloom increases to 100%. While in Attacker Mode, filling the Lunartone Field with Sonority immediately triggers one Ethereal Symphony. The Extra DMG of Ultima Slash triggered by Hanying: Solacetune increases by 100%. The Penetrating Pivot effect granted by Hanying: Solacetune increases by 10%. A 3-second reduction to the cooldown time for switching between all characters in the team occurs. This effect does not stack with other effects of the same type.
Hanying: SolacetuneSSS+ Rank Passive SkillPerched Phoenix3Unlocked at SSS3 Rank: Extra DMG of Signature - Flying Leafpoint and Signature - Moon Chill increases by 30%. Unlocked at SSS6 Rank: Extra DMG of Ethereal Symphony, Harmonic Orb, and Signal Orb Skill increases by 30%. Unlocked at SSS+ Rank: Extra DMG of Jade Bloom and Ringing increases by 30%.
Hanying: SolacetuneUltima AwakenUltima Awaken1Gains 3 Signal Orbs upon entering battle for the first time.
Wanshi: Lucid DreamerRed OrbArctic Current18Calibration Mode + Ping Red Orb: Shoots 1 Condensation Projectile to deal Ice DMG or Glaciation DMG depending on the current Calibration Mode. On consecutive casts, enters Repeater Mode to gain Super Armor, 50% DMG Reduction and Maim, while gaining additional Signature Energy. - In Quiet Calibration Mode, shots deal 110→220% Ice DMG. - In Frigid Calibration Mode, shots deal 70→140% Glaciation DMG and generate 100 Glaciation Value. - On consecutive casts, enters Repeater Mode to gain Maim, increasing the Base DMG of the next Flurry Blitz by 7.5%, lasting 3s, max 12 stacks. Duration resets every time it is triggered. All stacks will be lost when Repeater Mode ends. On maximum stacks, additionally increases Base DMG by 25%. - When Calibration Mode ends, Repeater Mode will also end. - In Repeater Mode, shots generate 2/6/10/14/18/37 extra Signature Energy based on the current shot count. The count resets when Repeater Mode ends. Backup Revolver + Calibration Mode + Cylinder Empty + Tap Red Orb: Commands the drone to launch the Backup Revolver, consuming it in the process. While casting, freezes Calibration Gauge, pulls enemies and deals Ice DMG. After catching it, swaps the revolver, refills the cylinder and renews the duration of Calibration Mode. - Launching the Backup Revolver deals 400→800% Ice DMG. Tap Red Orb or Dodge again to make Lucid Dreamer dash to the landing point of the Backup Revolver and become Invincible in the process. Catching it will refill the cylinder and renew the duration of Calibration Mode. Backup Revolver + Calibration Mode + Frosty Barrage Active + Cylinder Empty + Tap Red Orb: Consumes the Backup Revolver to refill the cylinder and consumes a Condensation Projectile to cast Snow Storm. While casting, becomes Invincible, and the Calibration Gauge is frozen, while dealing Ice DMG or Glaciation DMG depending on the current Calibration Mode. When Snow Storm is active, tap Red Orb again to command the drone to launch the Backup Revolver, freezing the Calibration Gauge, pulling enemies and dealing Ice DMG. After catching it, swaps the revolver to refill the cylinder and renew the duration of Calibration Mode. - Snow Storm deals 375→750% Ice DMG. In Frigid Calibration Mode, deals 210→420% Glaciation DMG instead and gains 400 Glaciation Value. While casting, gains 13 Signature Energy for every 2 Condensation Projectiles used. - While casting Snow Storm, tap Red Orb again to swap the Revolver, dealing 400→800% Ice DMG, then tap Red Orb or Dodge to make Lucid Dreamer dash to the landing point of the Backup Revolver and become Invincible in the process. Catching it will refill the cylinder and renew the duration of Calibration Mode. Calibration Mode Inactive + While Dodging + Ping Red Orb: Projects a drone to attack the enemy, dealing Ice DMG. After casting, gains 3 Condensation Projectiles. - Deals 250→500% Ice DMG.
Wanshi: Lucid DreamerYellow OrbStrigine Assault18Ping Yellow Orb: Draws the weapon and rushes forward to deal Ice DMG, while gaining Calibration and Glaciation. Upon 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 45→90%/90→180%/135→270% Ice DMG and gains 20/40/80 Calibration and 10/20/30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. - Upon a 3-Ping, additionally gains 8 Signature Energy. Yellow Orb + Yellow Orb: Steps back then bumps forward to deal Ice DMG, while gaining Calibration and Glaciation. Upon a 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 60→120%/120→240%/180→360% Ice DMG and gains 20/40/80 Calibration and 10/20/30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. - Upon a 3-Ping, additionally gains 8 Signature Energy. Yellow Orb + Red Orb: Depending on the release timing, launches point-blank shots or covering fire to deal Ice DMG. - Based on the number of Yellow Orbs pinged, deals a total of 45→90%/90→180%/135→270% Ice DMG. - If Lucid Dreamer is hit during point-blank shots, launches covering fire instead to deal 300→600% Ice DMG and gain 40 Calibration. If the Calibration Gauge is full when covering fire is triggered, enters Quiet Calibration Mode. - Casting this in Calibration Mode will count as casting Flurry Blitz.
Wanshi: Lucid DreamerBlue OrbFrosty Fusillade18Ping Blue Orb: Steps back and throws a tactical grenade that explodes after a delay to deal Ice DMG to enemies, while gaining Calibration and Glaciation. If Lucid Dreamer is within the explosion range, this will count as self damage. Upon a 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 35→70%/70→140%/105→210% Ice DMG and gains 20/40/80 Calibration and 10/20/30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. - Upon a 3-Ping, additionally gains 8 Signature Energy. Blue Orb + Blue Orb: Summons a drone to instantly detonate the grenade, dealing Ice DMG to enemies and gaining Calibration and Glaciation. If Lucid Dreamer is within the explosion range, this will count as self damage. Upon a 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 80→160%/160→320%/240→480% Ice DMG and gains 20/40/80 Calibration and 10/20/30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. - Upon a 3-Ping, additionally gains 8 Signature Energy. Blue Orb + Red Orb: Attacks the tactical grenade to instantly detonate it, dealing Ice DMG to enemies. If Lucid Dreamer is within the explosion range, this will count as self damage. - Based on the number of Blue Orbs pinged, deals 45→90%/90→180%/135→270% Ice DMG in total. - If Lucid Dreamer is hit while aiming with Red Orb, launches covering fire instead to deal 300→600% Ice DMG and gains 40 Calibration. If the Calibration Gauge is full when covering fire is triggered, enters Quiet Calibration Mode. - Casting this in Calibration Mode will count as casting Flurry Blitz.
Wanshi: Lucid DreamerBasic AttackBiting Wind18Tap Basic Attack: Launches consecutive attacks with the revolver and summons a drone to aid. - Deals a total of 232→464% Ice DMG. Calibration Mode + Cylinder Not Empty + Press and Hold Basic Attack: Enables Double Action Mode to activate a hidden cylinder and continuously shoot Condensation Projectiles, while gaining Super Armor and 50% DMG Reduction. Depending on the current Calibration Mode, deals Ice DMG or Glaciation DMG and gains additional Signature Energy. - In Quiet Calibration Mode, each shot consumes 2 Condensation Projectiles to deal 110→220% Ice DMG. - In Frigid Calibration Mode, each shot consumes 2 Condensation Projectiles to deal 70→140% Glaciation DMG and generate 100 Glaciation Value. - Based on the current shot count, each shot generates 5/9/13/17/21/40 extra Signature Energy. The count resets when Double Action Mode ends. - When Condensation Projectiles run out or Calibration Mode ends, Double Action Mode will also end after a short delay. - If a Backup Revolver is available, pressing Basic Attack will automatically cast Snow Storm and switch weapons, allowing continued firing.
Wanshi: Lucid DreamerCore PassiveMoment of Clarity18Press and Hold Red Orb or Dodge: Starts charging to generate Calibration, while gaining Super Armor and 90% DMG Reduction. - When Calibration is lower than 80, gains 20 Calibration every second. When Calibration is lower than 160 but no lower than 80, gains 40 Calibration every second. When Calibration is no lower than 160, gains 80 Calibration every second. - Max 200 Calibration. - Releasing the button early while charging will automatically dodge. Gains Calibration normally while dodging. Upon a successful dodge, additionally gains a Signal Orb. Calibration Gauge Full + Release Red Orb or Dodge: Depending on the charging method, enters one of the Calibration Modes to pull, weaken and damage enemies, while gaining 3 Signature Energy and a Backup Revolver. While casting, triggers Matrix if it is not on cooldown. In Calibration Mode, casting Flurry Blitz or Frosty Barrage grants Shield. - Press and hold Red Orb then release to enter Quiet Calibration Mode and deal 250→500% Ice DMG. - Press and hold Dodge then release to enter Frigid Calibration Mode and deal 140→280% Glaciation DMG. - Upon entering Calibration Mode, inflicts Frost Corrosion that reduces Ice Resistance by 25% for 8s. - Calibration Mode drains 30 Calibration every second. Once Calibration is depleted, Calibration Mode will end. In Calibration Mode, 3-Pings generate 40 Calibration. - In Calibration Mode, casting Flurry Blitz or Frosty Barrage will grant a shield equal to 5% of max HP, stacking up to 6 times. - If the cylinder is empty upon entering Calibration Mode, instantly gains 1 Condensation Projectile. LN2 Freeze: When switched in, automatically refills the cylinder. Efficiency Correction: Whenever consuming a Condensation Projectile, gains a Correction Projectile and charges CUB. - While charging the CUB, consuming 1 Condensation Projectile will also count as pinging 1 basic Signal Orb. - Consumes 1 Condensation Projectile to gain 1 Correction Projectile. - Max 30 Correction Projectiles. Cavity Tear: Dealing damage with Condensation Projectiles will also weaken the enemy. - Dealing damage with Condensation Projectiles will also inflict Frost Corrosion that reduces Ice Resistance by 25% for 8s. Glaciation: Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Wanshi: Lucid DreamerSignature MoveBleak Oblivion18160 Signature Energy + Frosty Barrage/Snow Storm Inactive + Tap Signature: Summons a drone to create a field that pulls enemy units, then shoots Enhanced Condensation Projectiles to deal Ice or Glaciation DMG depending on the current Calibration Mode. After casting, instantly gains 1 orb and rearranges Signal Orbs into 3-Ping sets. While casting, triggers Time Lag Calculation. If Field Ultralimit is active while casting, renews its duration. - When in Quiet Calibration Mode or not in any Calibration Mode, deals 1200→2400% Ice DMG. When in Quiet Calibration Mode, depletes the Calibration Gauge and ends Quiet Calibration Mode after casting. - When in Frigid Calibration Mode, deals 700→1400% Glaciation DMG instead, then depletes the Calibration Gauge and ends Frigid Calibration Mode after casting. - In Repeater Mode, casting Superlink Flight will trigger Maim. - After casting, forms Ice Spikes based on the current Arctic Ice Layers. 160 Signature Energy + Frosty Barrage/Snow Storm Active + Tap Signature: Boosted by the drone, Lucid Dreamer leaps into the air, pulls enemies and rains down fire, dealing Ice or Glaciation DMG depending on the current Calibration Mode. After casting, instantly gains 1 orb and rearranges Signal Orbs into 3-Ping sets. While casting, triggers Time Lag Calculation. If Field Ultralimit is active while casting, renews its duration. - In Quiet Calibration Mode, instantly deals 925→1850% Ice DMG, then depletes the Calibration Gauge and ends Quiet Calibration Mode. After leaving the battlefield, Lucid Dreamer deals 450→900% extra Ice DMG when casting Point Blank. This effect only triggers once per switch-out. - In Frigid Calibration Mode, deals 515→1030% Glaciation DMG instead, then depletes the Calibration Gauge and ends Frigid Calibration Mode. After leaving the battlefield, Lucid Dreamer deals 250→500% extra Glaciation DMG when casting Point Blank. This effect only triggers once per switch-out. - Casting this will consume all Correction Projectiles. For every 1 projectile consumed, the Base DMG of Destructive Wave increases by 5%. If 30 Correction Projectiles are consumed in a single cast, the Base DMG will be increased by another 100%, and gains 1 Signal Orb. - After casting, form Ice Spikes based on the current Arctic Ice Layers. Inscription of Icefield: After casting Superlink Flight or Destructive Wave, leaves a Frozen Zone on the battlefield that deals Ice DMG and weakens enemies. - The Frozen Zone deals 25→50% Ice DMG every second to enemies in the zone and lasts 12s.
Wanshi: Lucid DreamerQTEPoint Blank18Dashes forward, then shoots at point-blank range to deal Ice DMG and weaken the enemy. - Deals 300→600% Ice DMG and inflicts Frost Corrosion that reduces Ice Resistance by 25% for 8s.
Wanshi: Lucid DreamerLeader SkillLeader: Lucidity of Mind1Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Wanshi: Lucid DreamerClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Wanshi: Lucid DreamerSS Rank Passive SkillYesterday's Doubts2Unlocked at S5 Rank: Entering or refreshing Calibration Mode or casting Superlink Flight or Destructive Wave will activate all available QTEs. Unlocked at SS Rank: Entrance Skill also counts as a Blue Orb 3-Ping. When switched in, gains a Signal Orb. Entering Calibration Mode grants 12 Signature Energy. In Frigid Calibration Mode, doubles the amount of Glaciation generated by Flurry Blitz and Frosty Barrage. Base DMG of Flurry Blitz and Frosty Barrage increases by 100%.
Wanshi: Lucid DreamerSSS Rank Passive SkillHypnotic Levitation2Unlocked at SS3 Rank: Effectiveness of Frost Corrosion inflicted by Lucid Dreamer increases by 10%. When Frosty Barrage is active, Signal Orb Recovery increases by 100%. Base DMG of Transient Blizzard increases by 200%. Base DMG of Revolver Launch and Shattered Light increases by 100%. Unlocked at SSS Rank: Effectiveness of Frost Corrosion inflicted by Lucid Dreamer increases by 10%. Base DMG of Arctic Ice cast by Lucid Dreamer increases by 30%. In Calibration Mode, Base Multiplier of Superlink Flight and Destructive Wave increases to 1.5x. At maximum stacks of Maim, Base DMG of Superlink Flight further increases by 60%. Reduces the cooldown of switching between characters by 3s. This effect does not stack with other effects of the same type.
Wanshi: Lucid DreamerSSS+ Rank Passive SkillHollow Land3Unlocked at SSS3 Rank: Extra DMG of Flurry Blitz, Frosty Barrage and Snow Storm increases by 30%. When Ice Spikes are formed, their Extra DMG increases by 100%. Unlocked at SSS6 Rank: In Calibration Mode, Extra DMG increases by 10%. Unlocked at SSS+ Rank: Extra DMG of Superlink Flight and Destructive Wave increases by 35%. Extra DMG of Arctic Ice increases by 30%.
Wanshi: Lucid DreamerUltima AwakenUltima Awaken1Gains 3 Signal Orbs upon entering battle for the first time.
Lucia: PyroathRed OrbWhirl of Light18Tap Red Orb: Uses the dual blades to fly up, gaining Quench Value and dealing Fire DMG. - Gains 20/40/60 Quench Value over time while casting based on the orbs pinged. - Deals 120→240%/240→480%/360→720% Fire DMG based on the orbs pinged. - Casting the skill requires at least 1 White Orb. Lucia will temporarily stay airborne after casting. Airborne + Tap Red Orb: Turns around in midair and immediately slashes down, gaining Quench Value and dealing Fire DMG. - Gains 20/40/60 Quench Value over time based on the orbs pinged and gains Super Armor while casting. - Deals 210→420%/420→840%/630→1260% Fire DMG based on the orbs pinged. - Casting the skill requires at least 1 White Orb. Lucia will temporarily stay airborne after casting. - Lucia can dodge attacks while turning around. After Red Orb 3-Ping + Tap Basic Attack: After each 3-Ping Red Orb Skill, tap Basic Attack to follow up with Flare Combo - Blazing Spark once and make Lucia launch a joint attack with her phantom at the enemy, dealing Fire DMG. Lucia gains Super Armor during casting. After casting, she will gain Signature Energy and Aura Value based on the number of Red Orbs pinged (max 9 orbs). - Deals 60→120% Fire DMG. - Gains 1/2/5/6/7/10/11/12/15 Signature Energy upon landing based on the orbs pinged. - Immediately gains 10/20/30/40/50/60/70/80/90 Aura Value based on the orbs pinged. - Lands after casting.
Lucia: PyroathYellow OrbFlying Flare18Tap Yellow Orb: Quickly thrusts the target, gaining Quench Value and dealing Fire DMG. - Gains 20/40/60 Quench Value over time while casting based on the orbs pinged. - Deals 80→160%/160→320%/250→500% Fire DMG. - Casting the skill requires at least 1 White Orb. Airborne + Tap Yellow Orb: Turns around and dives to slash the target, gaining Quench Value and dealing Fire DMG. Gains Super Armor while casting. - Gains 20/40/60 Quench Value over time while casting based on the orbs pinged. - Deals 90→180%/180→360%/270→540% Fire DMG. - Casting this skill requires at least 1 White Orb. Lands after casting. - Gains 30 Aura Value over time while casting. - Tap Basic Attack with precise timing after casting to cast Blazing Slash: Break. After Yellow Orb 3-Ping + Tap Basic Attack Repetitively: After each 3-Ping Yellow Orb Skill, tap Basic Attack repetitively to follow up with Flare Combo - Duo Flash up to 4 times, gain Aura Value, and deal Fire DMG. Lucia will gain Super Armor while casting. - For the first 3 Flare Combo - Duo Flash, gains 20 Aura Value over time while casting. - For the 4th Flare Combo - Duo Flash, gains 30 Aura Value and 5 Signature Energy over time while casting. After casting, tap Basic Attack with precise timing to cast Blazing Slash: Break. - Deals 625→1250% Fire DMG in total.
Lucia: PyroathBlue OrbFiery Thunderclap18Tap Blue Orb: Thrusts while leaping up, dealing Fire DMG. - Deals 60→120% Fire DMG. - Temporarily stays airborne after casting. - Casting does not consume White Orbs. Airborne + Tap Blue Orb: Quickly slashes from midair, dealing Fire DMG. - Deals 90→180% Fire DMG. - Lands after casting. - Casting does not consume White Orbs. After Basic Attack Phase 5 + Tap Blue Orb: Tap Blue Orb after Basic Attack phase 5 to make Lucia turn around and slash hard, dealing Fire DMG and gaining Electric Charge. Lucia will gain Super Armor while casting. Can follow up with Basic Attack phase 3 after casting. - Deals 120→240% Plasma Beam DMG. - Gains 250 Electric Charge over time while casting. Max Electric Charge + Press and Hold Blue Orb: When the team reaches the Max Electric Charge, press and hold Blue Orb to activate the Electric Storm Flash status. Can also press and hold Blue Orb while Signature: Melting Quench is being cast. Ping Plasma Orb: During the Electric Storm Flash status, all Signal Orbs will be turned into Plasma Orbs. After a Plasma Orb ping, leaps and slashes the target from midair, gaining Aura Value and dealing Plasma Beam DMG. Gains Super Armor while casting. Upon exiting the Electric Storm Flash status, turns all Plasma Orbs into White Orbs. - Gains 20/40/60 Aura Value based on the orbs pinged. - Deals 90→180%/180→360%/270→540% Plasma Beam DMG based on the orbs pinged.
Lucia: PyroathBasic AttackPyro Blade18Tap Basic Attack: Wields the dual blades to slash the target repetitively, dealing Fire DMG. While airborne, Basic Attacks will deal Fire DMG and grant Aura Value. Tapping Basic Attack with specific timing will trigger a special attack. - Deals 380→760% Fire DMG in total. - While airborne, gains Super Armor during Basic Attack and deals 165→330% Fire DMG in total. Each Basic Attack grants 25 Aura Value. - Blazing Slash: Break: Tap Basic Attack with precise timing after Basic Attack phase 5, or tap Basic Attack after a successful dodge to cast Blazing Slash: Break, dealing 100→200% Fire DMG and restoring 30 Aura Value. Lucia will gain Super Armor while casting. Can follow up with Basic Attack phase 4 after casting. Fire Thunder Form + Max Aura Value + Press and Hold Basic Attack: Dashes continuously and slashes the space open, dealing Fire DMG at the cost of all Aura Value. After casting, gains the Aura Mark and Signature Energy. - Deals 400→800% Fire DMG. - Gains 32 Signature Energy over time while casting. - Deals no Fire DMG but 800→1600% Plasma Beam DMG in the Electric Storm Flash status. - Becomes Invincible while casting. - The Aura Mark will disappear when Lucia exits Fire Thunder Form or lands. Fire Thunder Form + After Aura Blast + Tap Basic Attack: Turns around and slashes the space open, dealing Fire DMG. - Deals 750→1500% Fire DMG. - Deals no Fire DMG but 1500→3000% Plasma Beam DMG in the Electric Storm Flash status. - Becomes Invincible while casting. Airborne + 30 Aura Value + Press and Hold/Tap Basic Attack: While airborne, press and hold Basic Attack to make Lucia enter the Standby Stance. Hold/tap Basic Attack repetitively to make her cast Aura Dance, pulling in nearby enemies from midair, slashing enemies repetitively, spending Aura Value, gaining Signature Energy, and dealing Fire DMG. - Spends 30 Aura Value, gains 11 Signature Energy, and deals 1000→2000% Fire DMG every time when casting Aura Dance. - Deals no Fire DMG but 2000→4000% Plasma Beam DMG in the Electric Storm Flash status. - Becomes Invincible while casting.
Lucia: PyroathCore PassiveNight Flare18Press and Hold Dodge: Lucia turns all Signal Orbs into White Orbs. Lucia can temporarily stay airborne after casting some skills. Dodges will grant extra effects. - After a successful dodge on the ground, press and hold Dodge to make Lucia counterattack the enemy, dealing 200→400% Fire DMG and gaining 30 Aura Value. - Press and hold Dodge when Lucia is in midair to launch a spin slash, dealing 150→300% Fire DMG. Ping Signal Orb: Lucia automatically restores Quench Value over time. Each ping grants extra Quench Value. - Gains 20 Quench Value every second both on and off the battlefield, up to 120 points. When the limit is reached, press and hold Signature to make Lucia enter the Fire Thunder Form. - Gains 120 Quench Value when entering the battlefield for the first time. - Unable to gain Quench Value in the Fire Thunder Form and the Airborne Mode. Orb 3-Ping + Tap Basic Attack: After a 3-Ping, tap Basic Attack to follow up with a Flare Combo. Casting the Flare Combo will grant Aura Value. - The Aura Value are capped at 240 points and can be used to cast Basic Attack - Aura Blast and Basic Attack - Aura Dance. Fire Thunder Form + Basic Attack/Ping Signal Orb: In the Fire Thunder Form, each Basic Attack - Blazing Slash/Orb Skill/Flare Combo cast will trigger Crimson Blade to assist, dealing Fire DMG. - Each Crimson Blade strike deals 10→20% Fire DMG. Plasma Beam: Effect Charging: The Electric Charge is capped at 1000. - Effect Activated: Plasma Beam character enters the Electric Storm Flash status, launching lightning bolt strikes at nearby enemies every 2s for 12s. Each strike deals 800% Plasma Beam DMG (cannot trigger Tank Class Skills).
Lucia: PyroathSignature MoveDazzling Flare18Tap Signature: Leaps and temporarily stays airborne. - Lucia can dodge attacks while leaping. Max Quench Value + Press and Hold Signature: Raises the blade to absorb the solar power, entering the Fire Thunder Form and dealing Fire DMG. Triggers Time Lag Calculation while casting. If casting with the Field Ultralimit effect, refreshes its duration. Temporarily stays airborne after casting. - Deals 90→180% Fire DMG. - The Fire Thunder Form lasts 12s, during which time Quench Value will be consumed over time. Exits the Fire Thunder Form when Quench Value drops to 0. Fire Thunder Form + 90 Signature Energy + Press and Hold Signature: Leaps and slashes enemies in a large area, dealing Fire DMG. When having the Aura Mark, spends the Aura Mark to amplify the damage. Triggers Time Lag Calculation while casting. When having the Field Ultralimit effect while casting, refreshes its duration. After casting, enters the Fire Thunder Form again and resets Quench Value to the maximum. - Deals 1275→2550% Fire DMG. - Deals no Fire DMG but 2250→4500% Plasma Beam DMG in the Electric Storm Flash status. - When having the Aura Mark, spends the Aura Mark and gains 50% Base DMG. Fire Thunder Form + 90 Signature Energy + Tap Signature: Leaps and becomes airborne. - Spends all Quench Value after casting. Fire Thunder Form + 90 Signature Energy + Tap Signature: Leaps to gather energy, dives at the enemy target, dealing Fire DMG. When having the Aura Mark, spends the Aura Mark to amplify the damage. Meanwhile, triggers Time Lag Calculation. When casting with the Field Ultralimit effect, refreshes its duration. Lands after casting. - Deals 1750→3500% Fire DMG. - Deals no Fire DMG but 2500→5000% Plasma Beam DMG in the Electric Storm Flash status. - When having the Aura Mark, spends the Aura Mark and increases the Base DMG by 50%.
Lucia: PyroathQTERaging Blaze18Quickly slashes the target, dealing Fire DMG. - Deals 300→600% Fire DMG.
Lucia: PyroathLeader SkillLeader - Fire of Oath1Increases Fire DMG and Plasma Beam DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Lucia: PyroathClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: PyroathSS Rank Passive SkillPale Blade2Unlocked at S5 Rank: Casting Basic Attack - Aura Blast/Basic Attack - Aura Dance/Signature - Crowd Slash/Signature - Eclipse Daybreak will activate all available QTEs. Unlocked at SS Rank: Gains a 25% Extra DMG Bonus during the Fire Thunder Form or when airborne. Immediately gains 120 Aura Value upon becoming airborne. When exiting the battlefield after casting Signature: Eclipse Daybreak, Lucia will enter the Flickering Ember status and launch an attack at nearby enemies every 2s, dealing 4000% Fire DMG. Lucia will exit the Flickering Ember status after 4 attacks.
Lucia: PyroathSSS Rank Passive SkillBlazing Plumes2Unlocked at SS3 Rank: Base DMG of Basic Attack - Aura Blast increases by 100%. Gains 40 Signature Energy upon casting Basic Attack - Aura Feather for the first time after entering the battlefield. Casting Signature - Crowd Slash/Signature - Eclipse Daybreak will increase the Base DMG of QTE - Raging Blaze by 1000% throughout the battle. Unlocked at SSS Rank: Immediately gains the Aura Mark when casting Flare Combo - Blazing Spark for the first time after entering the battlefield. The Aura Mark's Base DMG increase effect on Signature - Crowd Slash/Signature - Eclipse Daybreak doubles. Gains extra 6 Signature Energy every time when casting Basic Attack - Aura Dance. Deals 100% more Extra DMG during the Flickering Ember status.
Lucia: PyroathSSS+ Rank Passive SkillSilver Oath3Unlocked at SSS3 Rank: Extra DMG of Basic Attack - Aura Blast, Basic Attack - Aura Feather, and Basic Attack - Aura Dance increases by 40%. Unlocked at SSS6 Rank: Extra DMG of 3-Ping Skills and Flare Combo increases by 40%. Unlocked at SSS+ Rank: Extra DMG of Signature - Crowd Slash and Signature - Eclipse Daybreak increases by 40%.
Lucia: PyroathUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Yata: FulgorRed OrbEsotericism: Homer18Not in Ping Combo + Ping Red Signal Orb: Gathers electric currents and releases a batting strike, dealing Lightning DMG and gaining Heartflow. - Deals 50→100%/100→200%/150→300% Lightning DMG and gains 10/20/30 Heartflow based on the orbs pinged. - When there are Ice Spikes, deals 40→80%/80→160%/120→240% Glaciation DMG instead. - Dodge or block the baseball bat when it's flying back to trigger the Matrix. Red Orb Combo 1 + Ping Red Signal Orb: Catches the bat and launches an attack forward, dealing Lightning DMG and gaining Heartflow. - Deals 80→160%/160→320%/240→480% Lightning DMG and gains 10/20/30 Heartflow based on the orbs pinged. - When there are Ice Spikes, deals 65→130%/130→260%/195→390% Glaciation DMG instead.
Yata: FulgorYellow OrbEsotericism: Collapse18Not in Ping Combo + Ping Yellow Signal Orb: Accumulates energy to dash forward, dealing Lightning DMG and gaining Heartflow. - Deals 60→120%/120→240%/180→360% Lightning DMG and gaining 10/20/30 Heartflow based on the orbs pinged. - When there are Ice Spikes, deals 45→90%/90→180%/135→270% Glaciation DMG instead. Yellow Orb Combo 1 + Ping Yellow Signal Orb: Leaps up and throws a punch at the enemy, dealing Lightning DMG and gaining Heartflow. - Deals 90→180%/180→360%/270→540% Lightning DMG and gaining 10/20/30 Heartflow based on the orbs pinged. - When there are Ice Spikes, deals 75→150%/150→300%/225→450% Glaciation DMG instead.
Yata: FulgorBlue OrbEsotericism: Slash18Tap Esoteric Orb: Harnesses the power of electricity and light to slash the enemy, dealing Lightning DMG. - Deals 210→420% Lightning DMG and gains 1 stack of Will and 1 stack of Illumination. - When there are Ice Spikes, deals 165→330% Glaciation DMG instead. - Using an Esoteric Orb will be regarded as a 3-Ping. Enhanced Esoteric Orb+ Tap Esoteric Orb: Launches an attack at nearby enemies, dealing Lightning DMG. - Deals 315→630% Lightning DMG and gains 2 stacks of Will and 2 stacks of Illumination. - When there are Ice Spikes, deals 250→500% Glaciation DMG instead. - Using an Esoteric Orb will be regarded as a 3-Ping. With Arctic Ice Layers + Press and Hold Esoteric Orb: Press and hold Esoteric Orb to generate Ice Spikes based on the existing Arctic Ice Layers.
Yata: FulgorBasic AttackRaging Gust18Attacks the enemy with martial arts moves, dealing Lightning DMG. - Deals a total of 305→610% Lightning DMG.
Yata: FulgorCore PassiveThunder Outflux18Vortex Absorption: Basic Attack only grants Red or Yellow Orbs. Ping Red or Yellow Orbs to gain Heartflow. Divine Teaching: Yata can enhance herself through Heartflow. - Yata is in the Void Realm upon entering the battlefield. After gaining 90 Heartflow, she will enter the Sanctuary Realm and gains an Esoteric Orb, granting her Super Armor when casting Thunder Outflux - Night Raid. - After gaining 60 Heartflow in the Sanctuary Realm, Yata will enter the Epiphany Realm and gain an Esoteric Orb and a 10% ATK Bonus. After that, every 30 Heartflow will grant an Esoteric Orb. - Gaining an Esoteric Orb will enhance the existing Esoteric Orbs. - Upon exiting the battlefield, Yata will reenter the Void Realm and clear her Heartflow, Illumination, and Esoteric Orbs. Not Moving + Tap Dodge to Block Successfully + Tap Basic Attack: Tap Dodge without moving the joystick to perform a Block. After a successful Block, tap Basic Attack to counterattack, dealing 270→540% Lightning DMG. If the Block triggers a Matrix, Mirror Return will additionally restore a set of Signal Orbs. With Illumination + Press and Hold Basic Attack: Yata gains Illumination by casting Esotericism: Slash. Illumination can stack up to 2 times. With Illumination, press and hold Basic Attack to spend all Illumination stacks and cast Night Raid, dealing damage based on Illumination stacks spent. - Night Raid - Patrol deals 120→240%/200→400% Lightning DMG, then followed by Night Raid - Snatch that can be channeled. When there are Ice Spikes, deals 108→216%/180→360% Glaciation DMG instead. - Night Raid - Snatch deals 180→360%/300→600% Lightning DMG every second. When casting it, Yata will automatically block incoming attacks at the cost of Dodge Gauge value and gain 1 Signal Orb every 1.5s. Release Basic Attack to cast Night Raid - Halt in advance. When there are Ice Spikes, deals 144→288%/240→480% Glaciation DMG every second. - Channeling Night Raid - Snatch for more than 1s to accumulate Glaciation Gauge value over time and at an increasing speed. After 1s, gains 100 Glaciation Value every second. After 2s, gains 200 Glaciation Value every second. After 4s, gains 250 Glaciation Value every second. - Night Raid - Halt deals 300→600%/500→1000% Lightning DMG. Gains 10 Signature Energy after casting it. When there are Ice Spikes, deals 270→540%/450→900% Glaciation DMG instead. Glaciation: Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Yata: FulgorSignature MoveSkyward Flash18Uses all energy to fire a blast shell, dealing 1200→2400% Lightning DMG, during which time, becomes Invincible and activates all available QTEs. - When there are Ice Spikes, deals 1000→2000% Glaciation DMG instead. - Spend the existing Will stacks. Each stack will increase Skyward Flash's Base DMG by 50%. Max 2 stacks. - Casting Skyward Flash will reset Yata's status back to the Void Realm and empty the existing Heartflow.
Yata: FulgorQTEHomer Break18Releases a batting strike, dealing a total of 300→600% Lightning DMG.
Yata: FulgorLeader SkillLeader - Absolute Thunder1Lightning DMG of all team members increases by 10%.
Yata: FulgorClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Yata: FulgorSS Rank Passive SkillThunder Walker2Unlocked at S5 Rank: Casting Night Raid - Halt grants 1 set of Red Orbs. Unlocked at SS Rank: Red and Yellow Orb Pings deal 50% more Base DMG. Gains 30 Heartflow when switched to and entering the battlefield.
Yata: FulgorSSS Rank Passive SkillDiscipline Practitioner2Unlocked at SS3 Rank: Esotericism: Slash's Base DMG increases by 100%. Unlocked at SSS Rank: Gains 60 extra Heartflow every time when entering the battlefield. If 2 stacks of Illumination were consumed to cast Thunder Outflux - Night Raid, then casting Night Raid - Halt will grant 25 extra Signature Energy.
Yata: FulgorSSS+ Rank Passive SkillMushin State3Unlocked at SSS3 Rank: Extra DMG of Thunder Outflux - Night Raid and Thunder Outflux - Mirror Return increases by 30%. Unlocked at SSS6 Rank: Extra DMG of Esotericism: Homer, Esotericism: Collapse, and Esotericism: Slash increases by 40%. Unlocked at SSS+ Rank: Skyward Flash deals 20% more Extra DMG.
Yata: FulgorUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Nanami: StartrailRed OrbThunderflare Storm18Not in Red Orb Combo + Tap Red Orb: Startrail performs a spinning slash attack and enters the Red Orb Combo, dealing Lightning DMG and applying a Thunderflare Mark on hit. The Thunderflare Mark explodes after 0.7s, dealing Lightning DMG. If a Thunderflare Mark already exists when this skill is cast, it will detonate immediately, creating a shockwave that deals damage to the user. - The slash attack deals 50→100% Lightning DMG. The Thunderflare Mark explosion deals 50→100% Lightning DMG. - If hit while casting this skill, blocks with a shield and gains 1 stack of Crystal Field, up to a maximum of 2 stacks. - If the target has a Thunderflare Mark when this skill is cast, the Thunderflare Mark will detonate immediately and block the shockwave, gaining an extra 1 stack of Crystal Field, up to a maximum of 2 stacks. In Red Orb Combo + Ping Red Orb: Leaps and performs a downward slash, dealing Lightning DMG and gaining Starlight Points. - Deals 110→220%/220→440%/330→660% Lightning DMG and gains 15/30/50 Starlight Points based on the number of orbs pinged, up to a maximum of 100 points.
Nanami: StartrailYellow OrbStarbeam Deconstruction18Sword Shield in Hand + At Least 50 Starlight Points + Tap Yellow Orb: Spins to attack enemies, combining the weapon into a Shield Axe. Gains Super Armor and DMG Reduction during the attack, dealing Lightning DMG and clearing the Blazing Mark. - Deals 475→950% Lightning DMG and grants Super Armor and 80% DMG Reduction while casting. Shield Axe in Hand + Tap Yellow Orb: Sprints and attacks enemies, splitting the Shield Axe into a Sword Shield, dealing Lightning DMG while gaining Super Armor. - Deals 75→150% Lightning DMG. Sword Shield in Hand + At Least 50 Starlight Points + Press and Hold Yellow Orb: Immediately combines the Sword Shield into a Shield Axe and continuously attacks enemies while consuming Starlight Points. Pulls enemies together and deals Ignition DMG, applying Combustible Charge, gaining a Blazing Mark and Signature Energy. While this skill is cast, gains Super Armor and DMG Reduction, and cannot cast Decisive Detonation!. - Continuously consumes up to 100 Starlight Points each time, dealing 2000→4000% Ignition DMG in total, applying 5000 Combustible Charge, and gaining 60 Signature Energy. While this skill is cast, gains Super Armor and 70% DMG Reduction. - Releasing Yellow Orb prematurely will immediately trigger Blazing Rift. - Blazing Mark lasts 10 seconds. Duration resets every time the effect is triggered.
Nanami: StartrailBlue OrbComet Burst18Not in Blue Orb Combo + Tap Blue Orb: Startrail performs a sprint attack and enters the Blue Orb Combo, dealing Lightning DMG and applying a Thunderflare Mark on hit. The Thunderflare Mark explodes after 0.7s, dealing Lightning DMG. If a Thunderflare Mark already exists when this skill is cast, it will detonate immediately, creating a shockwave that deals damage to the user. - The sprint attack deals 50→100% Lightning DMG. The Thunderflare Mark explosion deals 50→100% Lightning DMG. - If hit while using this skill, block with a shield and gain 1 stack of Crystal Field, up to a maximum of 2 stacks. - If the target has a Thunderflare Mark when this skill is cast, the Thunderflare Mark will detonate immediately and block the shockwave, gaining an extra 1 stack of Crystal Field, up to a maximum of 2 stacks. In Blue Orb Combo + Ping Blue Signal Orb: Turns around and performs a slash, dealing Lightning DMG and gaining Starlight Points. - Deals 110→220%/220→440%/330→660% Lightning DMG and gains 15/30/50 Starlight Points based on the number of orbs pinged, up to a maximum of 100 points.
Nanami: StartrailBasic AttackRadiant Surge18Sword Shield in Hand + Tap Basic Attack: Perform alternating attacks with the Sword Shield, dealing a total of 255→510% Lightning DMG. Shield Axe in Hand + Tap Basic Attack: Attacks with the Shield Axe, dealing Lightning DMG. If there are sufficient Starlight Points, consuming them during the attack will grant Overload, dealing Lightning DMG while granting Super Armor and DMG Reduction. - Deals a total of 340→680% Lightning DMG. - If there are sufficient Starlight Points, extra Flowing Light will be released. Each attack consumes 10/25/30/35 Starlight Points, granting 30/75/90/105 Overload and 3/7/9/11 Signature Energy, and deals an extra 200→400%/550→1100%/1050→2100%/1300→2600% Lightning DMG while granting Super Armor and 60% DMG Reduction. The maximum Overload is 300 points.
Nanami: StartrailCore PassiveAstral Armament18Shield Axe in Hand + At Least 100 points of Overload or Starlight + Press and Hold Basic Attack: Consumes all Overload and Starlight Points to cast Meteoric Doom, pulling nearby enemies and triggering Matrix if it is not on cooldown. Becomes Invincible while casting and it is not allowed to cast Decisive Detonation!. Deals Lightning DMG and grants Signature Energy. - Deals a total of 1900→3800% Lightning DMG and gains 30 Signature Energy. - Consumes all Starlight Points when this skill is cast, converting them into an equal amount of Overload. - For every 15 points of Overload consumed, the Base DMG of this Meteoric Doom increases by 3%. During Inferno Cyclone + Release Yellow Orb or Starlight Points are depleted During Inferno Cyclone: Immediately switches the weapon to the Sword Shield, dealing Ignition DMG and triggering Matrix if it is not on cooldown. Gains Super Armor and DMG Reduction while this skill is cast. Upon first casting, gains an enhanced effect. - Deals a total of 350→700% Ignition DMG. Gains Super Armor and 80% DMG Reduction while this skill is cast. - Upon first casting, Blazing Rift is enhanced, granting 12 Signature Energy. Additionally, for each 5 Starlight Points consumed by Inferno Cyclone, the Base DMG of Blazing Rift increases by 10%. After casting Decisive Detonation!, the next Blazing Rift will be granted an enhanced effect again. Structural Meltdown: When Startrail deals damage using the Shield Axe, enemies will be weakened. - Applies a Turbulence Interference effect to enemies, reducing their Lightning Resistance by 25% for 2s. - If a Blazing Mark is active when dealing damage, it will instead apply a Scorching Invasion effect to enemies, reducing their Fire Resistance by 25% for 2s. Hyper Mecha: When Startrail switches to the Shield Axe, gains a Shield equal to 30% of the maximum HP. The Shield is removed when switching back to the Sword Shield. Upon entering battle each time, gains a Signal Orb. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Nanami: StartrailSignature MoveDecisive Detonation!1880 Signature Energy + Sword Shield in Hand + Tap Signature: Combines the weapon into a Shield Axe and performs a slash on enemies, dealing damage. During the attack, Time Lag Calculation is triggered, and the weapon automatically switches back to the Sword Shield after the attack. If the Field Ultralimit effect is active when casting this skill, its duration is refreshed. - Deals a total of 2000→4000% Lightning DMG. - If the Blazing Mark is active when casting this skill, the Blazing Mark will be cleared, and Cosmic Starstrike: Burn will be cast instead. Turns Combustible state into Ignition state of equal stacks, dealing 2000→4000% Ignition DMG. Gains the Ember Mark for 15s. - If the Ember Mark is active upon leaving the battle, the mark's duration is refreshed to 15s. Duration resets every time the effect is triggered. 80 Signature Energy + Shield Axe in Hand + Tap Signature: Attack enemies with the Shield Axe, dealing 2000→4000% Lightning DMG. During the attack, Time Lag Calculation is triggered, and the weapon automatically switches back to the Sword Shield after the attack. If the Field Ultralimit effect is active when casting this skill, its duration is reset. Thunderfire Domain: After casting Cosmic Starstrike or Starshard Slash, leaves the weapon on the battlefield, dealing continuous damage and weakening enemies. - The domain deals 25→50% Lightning DMG per second for 12s. Duration resets every time it is triggered. - If the Blazing Mark is active when casting this skill, the domain will instead deal 25→50% Ignition DMG per second for 12s. Duration resets every time it is triggered.
Nanami: StartrailQTEOrbital Interference18Deals damage and weakens enemies. - Deals 150→300% Lightning DMG upon the first hit and applies a Turbulence Interference effect that reduces Lightning Resistance by 25% for 8s. Deals 25→50% Lightning DMG per second for the following 8s. - If the Ember Mark is active when casting this skill, it will instead deal 150→300% Ignition DMG upon the first hit and apply a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. Deals 25→50% Ignition DMG per second for the following 8s.
Nanami: StartrailLeader SkillLeader - Astral Beacon1Increases Lightning DMG and Ignition DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Nanami: StartrailClass SkillTank18Attacks reduce the target's Extra DMG Reduction by 10→20% for 5s.
Nanami: StartrailSS Rank Passive SkillQuantum Beat2Unlocked at S5 Rank: Switching to the Shield Axe and casting Meteoric Doom, Blazing Rift, Cosmic Starstrike, or Starshard Slash will activate all available QTEs. Unlocked at SS Rank: Automatically uses a QTE when exiting the battle. After casting Red/Blue Orb Combo 2, tapping on the Red/Blue Orb again will directly cast the corresponding Combo 2. Aetherstrike and Red/Blue Orb Combo 2 Base DMG increase by 60%. Flowing Light Base DMG increases by 100%. Inferno Cyclone Base DMG increases by 110%. If Meteoric Doom is cast and consumes 100 points of Starlight, gains 50 extra points of Overload. This instance of Meteoric Doom increases its Base DMG by 50%. Gains 15 Signature Energy the first time Shield Axe is switched on upon entering the battle.
Nanami: StartrailSSS Rank Passive SkillBlazing Shooting Star2Unlocked at SS3 Rank: Resistance Reduction of Turbulence Interference and Scorching Invasion increases by 10%. Base DMG of Meteoric Doom increases by 100%, and Base DMG of Blazing Rift increases by 60%. Inferno Cyclone applies Combustible Charge 100% faster. Unlocked at SSS Rank: Resistance Reduction of Turbulence Interference and Scorching Invasion increases by 10%. Each time Meteoric Doom consumes 75 points of Overload, the next casting of Starshard Slash increases its Base DMG by 25%. Stacks are cleared when separating the Shield Axe. For each 5 stacks of Combustible/Ignition on the target, casting Cosmic Starstrike: Burn increases its Base DMG by 16%. Upon entering the battle, casting Decisive Detonation! for the first time grants 100 points of Starlight. The phase 4 of the first Flowing Light cast grants 16 extra points of Signature Energy. Cooldown time for switching between all characters in the team reduces by 3s. This effect does not stack with other effects of the same type.
Nanami: StartrailSSS+ Rank Passive SkillStarforge Core3Unlocked at SSS3 Rank: Extra DMG of Meteoric Doom, Flowing Light, and Blazing Rift increases by 20%, 35%, and 100% respectively. Unlocked at SSS6 Rank: Extra DMG of Aetherstrike and Red/Blue Orb Combo 2 increases by 100%. Extra DMG of Inferno Cyclone increases by 50%. Unlocked at SSS+ Rank: Extra DMG of Cosmic Starstrike and Starshard Slash increases by 40%.
Nanami: StartrailUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Ishmael: ParhelionRed OrbVanishing Star18Tap Red Orb: Hits the target with the knee, dealing Nihil DMG. Gains Phantom Points and Collapse Points after casting. Triggers a special ability based on Observation Notes during the process. - After casting, gains 10/20/30 Phantom Points and 15/30/45 Collapse Points based on the number of orbs pinged. - Deals 70→140%/140→280%/210→420% Nihil DMG based on the number of orbs pinged. - Gains Super Armor during the process. During Radiant Flash + Tap Red Orb: Stomps the target, dealing Nihil DMG. Gains Phantom Points and Collapse Points after casting and can immediately cast the 4th hit of Phantom Annihilation. Triggers a special ability based on Observation Notes during the process. - After casting, gains 10/20/30 Phantom Points and 15/30/45 Collapse Points based on the number of orbs pinged. - Deals 75→150%/150→300%/225→450% Nihil DMG based on the number of orbs pinged. - Gains Super Armor during the process.
Ishmael: ParhelionYellow OrbEthereal Mirage18Ishmael: Parhelion has only 1 Yellow Orb always fixed on the far right. Tap to cast Forbidden Realm, dealing Nihil DMG. - Gains 12 Signature Energy after casting. - Casting the skill will be regarded as a 3-Ping and deal 135→270% Nihil DMG. - Forbidden Realm lasts 6s. When there is Forbidden Realm, Phantom Annihilation's Base DMG increases by 100%. - No Yellow Orb will be consumed after casting, but the skill will enter a 20-second cooldown.
Ishmael: ParhelionBlue OrbCelestial Aria18Tap Blue Orb: Summons twin-star projection to attack the target, dealing Nihil DMG. Gains Collapse Points after casting. - After casting, gains 15/30/45 Collapse Points based on the number of orbs pinged. - Deals 30→60%/60→120%/90→180% Nihil DMG based on the number of orbs pinged. During Circling Stars + Tap Blue Orb: Detonates the star projection to deal Nihil DMG. Gains Collapse Points after casting. - After casting, gains 15/30/45 Collapse Points based on the number of orbs pinged. - Deals 35→70%/70→140%/105→210% Nihil DMG based on the number of orbs pinged. Wanderer Form + Press and Hold Dodge: Gathers energy and fires at the target, dealing Nihil DMG. After casting, gains Collapse Points based on the Blue Orbs consumed. - Gains 15 Collapse Points per Blue Orb consumed. Max 6 Blue Orbs can be consumed. - Deals 200→400% Nihil DMG.
Ishmael: ParhelionBasic AttackDoomsday Proverb18Wanderer Form + Tap Basic Attack: Summons substance projection to attack the target, dealing Nihil DMG. When there is Forbidden Realm, Ishmael can follow up with 4 Basic Attacks. - Basic Attacks deal 150→300% Nihil DMG in total. - When there is Forbidden Realm, the follow-up Basic Attacks deal 275→550% Nihil DMG in total. Dominator Form + Tap Basic Attack: Summons the star projection to attack the target, dealing Nihil DMG after casting. Gains Phantom Points after casting. - Gains 10/20/30/30/60 Phantom Points after casting. - Deals 310→620% Nihil DMG in total. - Tap Red Orb after the 4th hit of Basic Attack to cast Broken Order .
Ishmael: ParhelionCore PassiveDivine Vision18Observation Notes: Ishmael: Parhelion determines her ability based on Observation Notes. Observation Notes' ability will be enhanced along with the appearance of other Constructs. - When there's only one Ice, Nihil, Fire, or Lightning Tank/Breaker on team, Ishmael: Parhelion will become the Amplifier of that element. - When there's only one Dark Tank/Breaker, Ishmael: Parhelion will become the Overlinker of that element. - When there's only one Dark, Nihil or Fire Support/Amplifier/Overlinker, she will become the Breaker of that element. - When there's only one Support/Amplifier of any other element, she will become the Tank of that element. Parhelion Arc: When Ishmael: Parhelion is in the Wanderer Form, all Signal Orbs will turn into Blue Orbs. When she's in the Dominator Form, all Signal Orbs will become Red Orbs. Tap Dodge Repeatedly: Casts projection to deal Nihil DMG when dodging. Tap Dodge repeatedly to cast Phantom Orbit. When in the Dominator Form, casts Phantom Annihilation at the cost of 30 Phantom Points, dealing Nihil DMG. Phantom Annihilation will deal more damage, restore Signature Energy, and not consume Dodge Gauge value. Gains the Collapse Mark after casting the 5th hit of Phantom Annihilation. - Casts projection to deal 40→80% Nihil DMG when dodging. - Phantom Points are capped at 150. - Casting Phantom Orbit in the Wanderer Form will deal 50→100%/60→120%/60→120%/90→180%/125→250% Nihil DMG. - Casting Phantom Orbit in the Dominator Form will pull in nearby enemy units and deal 90→180%/135→270%/165→330%/150→300%/210→420% Nihil DMG. - Casting Phantom Annihilation in the Dominator Form will pull in nearby enemy units, deal 330→660%/495→990%/605→1210%/550→1100%/770→1540% Nihil DMG, and restore 12 Signature Energy. - Becomes Invincible when casting Phantom Annihilation. - If there are enough Dodge Gauge value, becomes Invincible when casting Phantom Orbit. Otherwise, gains Super Armor and 50% DMG Reduction when casting Phantom Orbit. Dimensional Collapse Dominator Form + Have the Collapse Mark + Press and Hold Dodge: Gathers energy and shatters the target's space. Pulls in nearby enemy units and deals Nihil DMG, gaining Signature Energy. Collapse Points can amplify the damage. - Collapse Points are capped at 360. Each Collapse Point amplifies the Base DMG of Dimensional Collapse by 0.5% . - Deals 1800→3600% Nihil DMG. - Becomes Invincible and cannot cast Signature - Silent Punishment during the process. - Gains 15 Signature Energy after casting. Agitated Beacon: When in the Dominator Form, Ishmael: Parhelion's Base DMG Efficiency dealt to Equilibrium Field increases by 100%.
Ishmael: ParhelionSignature MoveMerciful Confession1830 Signature Energy + Tap Signature: Casts Signature and connects to her high-dimensional self, entering the Dominator Form and dealing Nihil DMG. Meanwhile, triggers Time Lag Calculation. If Field Ultralimit is active while casting, refreshes the duration. After casting, triggers Matrix if it's not on cooldown and a special ability based on Observation Notes, leaving a Hyperspace Realm on the battlefield. - Deals 800→1600% Nihil DMG. - Causes different effects based on Observation Notes. 90 Signature Energy + Tap Signature: Shatters the reality and reforms the universe, dealing Nihil DMG and exiting the Dominator Form. Meanwhile, triggers Time Lag Calculation. Leaves a Hyperspace Realm on the battlefield after casting. - Deals 2150→4300% Nihil DMG. Hyperspace Realm: Leaves a Hyperspace Realm on the battlefield after casting Signature - Prime Entity or Signature - Silent Punishment, dealing Nihil DMG. - Hyperspace Realm deals 5→10% Nihil DMG to enemies in it for 12s. Duration resets every time it is triggered.
Ishmael: ParhelionQTEGalactic Blessing18Kicks the Keystaff to hit the target, dealing Nihil DMG. After casting, triggers a special ability based on Observation Notes. - Deals 300→600% Nihil DMG. - Causes different effects based on Observation Notes.
Ishmael: ParhelionLeader SkillLeader - Sculpted Might1Increases Nihil DMG of all members by 10%. Increases DMG of all Observers in the team by 10%.
Ishmael: ParhelionClass SkillObserver18Gains different abilities based on Observation Notes: - When Ishmael is Tank: Attacks reduce target's Extra DMG Reduction by 10→20% for 5s. - When Ishmael is Breaker: Attacks reduce targets' Extra DMG Reduction by 10→20% for 5s. When any team member triggers Matrix, gains Hypermatrix Deduction for 4s. While Hypermatrix Deduction is active, this effect increases to 15→30% if it's triggered by the Observer. - When Ishmael is Amplifier: All switched-in members gain an extra 10→20% ATK. Ishmael: Parhelion's DMG Bonus of the corresponding element increases by 10→20% for 10s. - When Ishmael is Dark Overlinker: All switched-in members gain 10→20% extra ATK. Ishmael: Parhelion's DMG Bonus of the corresponding element increases by 10→20% for 10s. When there's only one Support/Amplifier/Overlinker on team, all members gain Overlink Ascension for 4s upon triggering Matrix. While Overlink Ascension is active, all team members gain 12.5→25% Nihil DMG Bonus from all sources.
Ishmael: ParhelionSS Rank Passive SkillEnlightenment Dice2Unlocked at S5 Rank: Casting Signature - Prime Entity/Signature - Silent Punishment and Dimensional Collapse will activate all available QTEs. Unlocked at SS Rank: Deals 30% more Extra DMG during the Dominator Form. Signature - Prime Entity consumes only 12 Signature Energy instead. When there is Forbidden Realm, gains 1 Signal Orb every time when casting Phantom Annihilation.
Ishmael: ParhelionSSS Rank Passive SkillFate Weaver2Unlocked at SS3 Rank: Upon casting Cosmic Afterglow for the first time on the battlefield, gains 180 Collapse Points and the Collapse Mark. Base DMG of Signature - Silent Punishment increases by 60%. When there is Forbidden Realm, gains 3 bonus Signature Energy every time when casting Phantom Annihilation. Enhances the effects based on the special ability Observation Notes triggered. Unlocked at SSS Rank: Collapse Points' damage amplification effect increases by 50%. Enter 3-Ping orbs once during the 5th hit of Phantom Annihilation to make Ishmael deal 1000% Nihil DMG one extra time and gain 180 Collapse Points. Enhances the effects based on the special ability Observation Notes triggered. The Base DMG Efficiency dealt to Equilibrium Field increases by 150% instead.
Ishmael: ParhelionSSS+ Rank Passive SkillPoem of Fate3Unlocked at SSS3 Rank: Signature - Prime Entity and Signature - Silent Punishment deal 30% more Extra DMG. Unlocked at SSS6 Rank: Phantom Annihilation and Signal Orbs deal 30% more Extra DMG. Unlocked at SSS+ Rank: Dimensional Collapse deals 30% more Extra DMG.
Ishmael: ParhelionUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lilith: DaemonissaRed OrbShadow's Guile18Tap Red Orb - Shape Break: Launches a follow-up attack at the enemy, dealing 60% Dark DMG, and pulls in enemies, gaining Super Armor and DMG Reduction. Triggers Matrix if it is not on cooldown. - Deals 200→400%/400→800%/600→1200% Dark DMG based on orbs pinged by Silk Threading. Tap Red Orb - Soul Capture: Launches a follow-up attack at the enemy with the Moon Umbrella, dealing 60% Dark DMG, and pulls in enemies, gaining Super Armor and DMG Reduction. Triggers Matrix if it is not on cooldown. - Deals 350→700%/700→1400%/1050→2100% Dark DMG based on orbs pinged by Blade Drawing. Tap Red Orb - Spiritual Judgement: Dashes back and forth and attacks the enemy, dealing Dark DMG, enhancing Card Rank, and pulling in enemies within a large area, during which time becomes Invincible and unable to cast Invitation to a Radiant Dream. Triggers Matrix if it is not on cooldown. - Deals 800→1600%/1600→3200%/2400→4800% Dark DMG based on the number of orbs pinged by Shadow Breaking. If it is a 3-Ping, enhances Card Rank twice more.
Lilith: DaemonissaYellow OrbJoker's Trickery18Tap Yellow Orb: Throws out the Shadow Card, dealing Dark DMG and entering the Silk Threading Combo. - Deals 90→180%/180→360%/270→540% Dark DMG based on the number of orbs pinged. During Silk Threading Combo + Tap Yellow Orb: Converts the Shadow Card to a blade and exits the Silk Threading Combo, dealing Dark DMG and entering the Blade Drawing Combo. - Deals 250→500%/500→1000%/750→1500% Dark DMG based on the number of orbs pinged. - Gains 10 bonus Signature Energy if causes a 3-Ping. During Blade Drawing Combo + Tap Yellow Orb: Kicks the enemy, dealing Dark DMG and exiting the Blade Drawing Combo. - Deals 300→600%/600→1200%/900→1800% Dark DMG based on the number of orbs pinged. - Gains 10 bonus Signature Energy if causes a 3-Ping.
Lilith: DaemonissaBlue OrbDanza Distópica18Tap Blue Orb: Throws out the Hat of Trickery and enters the Turning Combo, pulling in enemies, dealing Dark DMG, and gaining Yellow Orb(s). - Deals 50→100%/100→200%/150→300% Dark DMG and gains 1/2/3 Yellow Orb(s) above the Orb Gauge based on the number of orbs pinged. During Turning Combo + Tap Blue Orb: Throws out the hat to attack the enemy continuously and exits the Turning Combo, dealing 50% Dark DMG. Meanwhile, gains Super Armor, DMG Reduction, Yellow Orb(s), and Signature Energy. - Deals 140→280%/280→560%/420→840% Dark DMG and 1/2/3 Yellow Orb(s) above the Orb Gauge based on the number of orbs pinged. - Gains 20 bonus Signature Energy, which can only be triggered once upon entering the battlefield. Casting Dreamfall Showdown will reset the trigger attempt.
Lilith: DaemonissaBasic AttackExile at Night18Tap Basic Attack: Attacks with the Moon Umbrella, dealing 295→590% Dark DMG. Dodge + Tap Basic Attack: Throws out Shadow Cards to attack, dealing 50→100% Dark DMG. And the following Basic Attack will be from Phase 4. During Crazy Gamble + No Less Than 3 Yellow Orbs + Press and Hold Basic Attack: Launches an upward strike and casts Alarming Daybreak, gaining the Joker's Mark and dealing Plasma Beam DMG. Then, continuously spends Yellow Orbs to slash the enemy, dealing Plasma Beam DMG, gaining Electric Charge and Signature Energy, and enhancing Card Rank. Gains Super Armor and DMG Reduction and triggers Matrix if it is not on cooldown. - Deals 195→390% Plasma Beam DMG through Alarming Daybreak and restores HP equal to 10→20% of ATK, gaining the Joker's Mark, 160 Electric Charge, and 10 Signature Energy. Gains Super Armor and 60% DMG Reduction. - Each orb consumed during the slash will trigger Mysterious Vanishment once, dealing 116.67→233.33% Plasma Beam DMG and granting 10 Signature Energy and 120 Electric Charge. Gains Super Armor and 60% DMG Reduction. - When Basic Attack is released, or all Signal Orbs are consumed, casts Return to Silence, dealing 195→390% Plasma Beam DMG, during which time, becomes Invincible and unable to cast Invitation to a Radiant Dream. If Mysterious Vanishment has already been cast 6 times in a row, automatically casts Return to Silence, dealing 700→1400% Plasma Beam DMG instead, gaining 60 bonus Signature Energy and 120 bonus Electric Charge, and enhancing Card Rank twice. - During Night Embrace, enhances Card Rank once more for each 3 Signal Orbs consumed, or when casting Return to Silence. - The Joker's Mark lasts 15s. Duration resets when Lilith is switched out. Matrix Not on Cooldown + Tap Dodge When Not Dragging Joystick: Blocks with the Moon Umbrella. If success, triggers Matrix if it is not on cooldown. Can be followed by a Basic Attack to counterattack and deal Dark DMG. - Deals 30→60% Dark DMG.
Lilith: DaemonissaCore PassiveUnpredictable Tricks18Body Trick: Immediately gains 1 Red Orb after casting Joker's Trickery. Max 1 Red Orb. Casting Shadow's Guile after a Yellow Orb 3-Ping will enhance Card Rank and grant Signature Energy. - Casting Silk Threading/Blade Drawing/Shadow Breaking through a Yellow Orb 3-Ping will provide 20/20/30 stackable Signature Energy for the next Shadow's Guile. Max 70 Signature Energy. Signature Energy will be cleared when Lilith exits Crazy Gamble. - The first Shadow's Guile cast after a Yellow Orb 3-Ping will enhance Card Rank once. - Casting Silk Threading/Blade Drawing/Shadow Breaking will grant Red Orb - Shape Break/Red Orb - Soul Capture/Red Orb - Spiritual Judgement respectively. Max 1 Red Orb. When getting a duplicate, it will refresh the Red Orb type based on the previous Yellow Orb skill. If you already have Red Orb - Spiritual Judgement, it will not refresh before consumption. Hand Trick: Ally units healed by Lilith: Daemonissa will be enhanced. Lilith heals herself upon casting Invitation to a Radiant Dream. - Ally units healed by Lilith: Daemonissa will gain the Dark Radiation effect which boosts their Dark DMG by 20% for 8s. Duration resets every time the effect is triggered. - If Lilith: Daemonissa has Joker's Mark, ally units will gain the Lightning Surge effect instead, which boosts their Lightning DMG by 20% for 8s. Duration resets every time the effect is triggered. - Lilith restores HP equal to 20→40% of her ATK upon casting Invitation to a Radiant Dream. Shadow Trick: When a character on team is in the Electric Storm Flash status, Lilith: Daemonissa will be regarded as she has the Joker's Mark. Card Trick: Lilith: Daemonissa gains one Signal Orb upon triggering the Matrix. - If it is during Crazy Gamble, gains a Yellow Orb. If not, gains a Blue Orb instead. Plasma Beam: Effect Charging: The Electric Charge is capped at 1000. - Effect Activated: Character with the Plasma Beam Effect enters the Electric Storm Flash status, launching lightning bolt strikes at nearby enemies every 2s and dealing 800% Plasma Beam DMG (without triggering Tank Class Skills) for 12s.
Lilith: DaemonissaSignature MoveInvitation to a Radiant Dream18Not During Crazy Gamble + 55 Signature Energy + Tap Signature: Lays out a Card Spread to enter Crazy Gamble and draws 5 Hole Cards, dealing Dark DMG. Inserts the Yellow Orb(s) in the Orb Gauge and gains 3 bonus Yellow Orbs. Gains up to 9 Yellow Orbs upon entering the battlefield. Triggers Time Lag Calculation. - Deals 375→750% Dark DMG. During Crazy Gamble + 130 Signature Energy + Tap Signature: Throws out all Shadow Cards, dealing damage. Increases Base DMG based on the current Card Rank and exits Crazy Gamble. Triggers Time Lag Calculation. Leaves behind a Realm of Lingering Enjoyment, restoring HP to ally units within it over time and converting unused Yellow/Red Orb(s) to Blue Orb(s). - Deals 687.5→1375% Dark DMG. - If Lilith has the Joker's Mark, deals 237.5→475% Plasma Beam DMG instead and removes the Joker's Mark. If cast at Max Electric Charge, triggers the Electric Storm Flash Status. - Base DMG of Dreamfall Showdown increases by 175%/200%/225%/250%/275% at Card Rank C/B/A/S/SS. - Leaves behind a 12-second Realm of Lingering Enjoyment afterward, restoring HP equal to 10→20% of Lilith: Daemonissa's ATK per second to ally units in it.
Lilith: DaemonissaQTEGolden Blessing18Deals damage and heals. - Deals a total of 300→600% Dark DMG. - If Lilith has the Joker's Trickery, deals 300→600% Plasma Beam DMG instead. - Restores HP equal to 50→100% of ATK.
Lilith: DaemonissaLeader SkillLeader - House of Cards1All members gain 10% ATK. Amplifiers deal 5% more Dark DMG and Plasma Beam DMG.
Lilith: DaemonissaClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK and 10→20% Elemental DMG Bonus of the Amplifier's element for 10s. When there is the Joker's Mark, Lilith: Daemonissa's corresponding element will be regarded as Lightning.
Lilith: DaemonissaSS Rank Passive SkillEncaged Fairy Tale2Unlocked at S5 Rank: Casting Night Embrace, Shadow's Guile, or Dreamfall Showdown will activate all available QTEs. Unlocked at SS Rank: Each Signal Orb spent by Joker's Trickery will increase the following Shadow's Guile's Base DMG. The 1st to 3rd Signal Orbs pinged will each increase Base DMG by 20%, while the 4th to 9th will each increase by 3%. All 9 orbs will increase Base DMG by a total of 78% altogether. Casting Shadow's Guile or Dreamfall Showdown will clear the enhancement effect. Each Yellow Orb spent during the Night Embrace will increase the Base DMG of Night Embrace - Return to Silence by 20% for this time.
Lilith: DaemonissaSSS Rank Passive SkillTruth-Shattering Fable2Unlocked at SS3 Rank: Ally units healed by Lilith: Daemonissa gain another 10% Dark Radiation effect. If Lilith has the Joker's Mark, they will also gain a 10% Electroradium Transformation effect. Base DMG of Joker's Trickery increases by 120%. Base DMG of Night Embrace - Alarming Daybreak and Night Embrace - Mysterious Vanishment increases by 80%. Unlocked at SSS Rank: When all members are switched in, cooldown of QTE Skills will be reset. Meanwhile, ally units healed by Lilith: Daemonissa will gain another 10% Dark Radiation effect. If Lilith has the Joker's Mark, they will gain a bonus 10% Electroradium Transformation effect. Lilith will also deal 190% Dark DMG 4 times when casting Dreamfall Showdown. If she has the Joker's Mark, deals 70% Plasma Beam DMG instead. If she casts it at Card Rank C/B/A/S/SS, deals an additional 3/4/5/6/8 times the damage.
Lilith: DaemonissaSSS+ Rank Passive SkillDoomsday Rhapsody3Unlocked at SSS3 Rank: Extra DMG of Shadow's Guile and Night Embrace - Return to Silence increases by 50%. Unlocked at SSS6 Rank: Extra DMG of Joker's Trickery, Night Embrace - Alarming Daybreak, and Night Embrace - Mysterious Vanishment increases by 50%. Unlocked at SSS+ Rank: Extra DMG of Invitation to a Radiant Dream increases by 45%.
Lilith: DaemonissaUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Selena: PianissimoRed OrbFlaming Chord18Tap Red Orb: Steps forward and thrusts, dealing Physical DMG. - Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes. - Deals 60→120%/120→240%/180→360% Physical DMG based on the number of orbs pinged. During Slurring + Tap Red Orb: Thrusts the target continuously, dealing Physical DMG. - Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes. - Deals 60→120%/120→240%/180→360% Physical DMG based on the number of orbs pinged.
Selena: PianissimoYellow OrbThunderous Transposition18Tap Yellow Orb: Spins and slashes, dealing Physical DMG. - Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes. - Deals 70→140%/140→280%/210→420% Physical DMG based on the number of orbs pinged. During Bow Chop + Tap Yellow Orb: Throws an iris at the target, dealing Physical DMG. - Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Note. - Deals 70→140%/140→280%/210→420% Physical DMG based on the number of orbs pinged.
Selena: PianissimoBlue OrbRhythmic Piercing18Selena's Blue Orbs are always fixed to the right end. This can only be cast after Selena enters Solo. Moves quickly among enemies, dealing Physical DMG. Gains Signature Energy after casting. Gains Variation Points as well if in the Flow State. - When casting this, deals 320→640% Physical DMG and gains 12 Signature Energy. - Gains 30 Variation Points as well if in the Flow State. - When there are Ice Spikes, deals 650→1300% Glaciation DMG instead. - Becomes Invincible and cannot cast Signature in the process. - No Blue Orbs will be consumed after casting.
Selena: PianissimoBasic AttackReverberating Legato18Holding the Rapier + Tap Basic Attack: Wields the Bowstring Rapier to attack the target continuously, dealing Physical DMG. - Basic Attacks deal a total of 365→730% Physical DMG. Gains a total of 50 Glaciation Value in the process. - When launching the 5th hit, gains Super Armor, 1 extra Signal Orb, and 1 Musical Note. Flow State + Tap Basic Attack: Plays music to attack the target, dealing Physical DMG. - Basic Attacks deal a total of 444→888% Physical DMG. Gains a total of 40 Glaciation Value in the process. Press and Hold Basic Attack: Press and hold Basic Attack to make Selena hold her rapier vertically, charge shortly, and then thrust at the enemy, dealing Physical DMG and gaining Signature Energy. During any ping, press and hold Basic Attack to cast this quickly. - Deals 160→320% Physical DMG. Gains 12 Signature Energy after casting. - When there are Ice Spikes, deals 300→600% Glaciation DMG instead. - When cast by pressing and holding Basic Attack, it will consume Musical Notes over time and then increase Base DMG by 50%/100%/200% according to the number of Musical Notes consumed. Selena can block incoming attacks when charging. Upon a successful block, she will spend all Musical Notes to cast this skill. Triggers Matrix if it is not on cooldown. Holding the Rapier + 1 Musical Note + Tap Dodge: When Selena is holding her rapier, tap Dodge to cast this skill quickly at the cost of 1 Musical Note. Selena will thrust forward quickly to deal Physical DMG. With enough Musical Notes, tap Dodge to cast this again. Then, tap Basic Attack to follow up with the 5th hit of Basic Attack - Intro. - Gains Super Armor and can dodge incoming attacks in the process. A successful dodge will trigger Matrix if it is not on cooldown. - Deals 200→400% Physical DMG. Gains 5 Signature Energy after casting.
Selena: PianissimoCore PassiveClassical Romanticism18Solo Realm: Selena normally attacks with her rapier. In the Flow State, she will attack with the cello instead. She cannot enter the Matrix by dodging. It can only be triggered by Basic Attack - Echoing Melody/Basic Attack - Inverted Divisi. Enters Solo upon entering the Matrix triggered by herself. Flow State + Tap Concerto Orb: In the Flow State, 6 Signal Orbs will be converted to Concerto Orbs. During the Flow State, Selena can only obtain and use Concerto Orbs. After casting this skill, deals Physical DMG and gains Musical Note(s), Variation Point(s), Melody Point(s), and Signature Energy. Regains other Signal Orbs at the end of the Flow State. - Deals 300→600% Physical DMG. - Gains 1 Musical Note for each 3 Concerto Orbs consumed. - When there are Ice Spikes, deals 800→1600% Glaciation DMG instead. - Gains 5 Variation Points, 10 Melody Points, and 5 Signature Energy after casting. Flow State + 60 Melody Points + Press and Hold Dodge: In the Flow State, Selena can accumulate Melody Points by casting Concerto Orbs, up to 60. Meanwhile, spends 60 Melody Points and summons a clone to attack, dealing Physical DMG and gaining Variation Points and Signature Energy. - Deals 2000→4000% Physical DMG. - When there are Ice Spikes, deals 5000→10000% Glaciation DMG instead. - Becomes Invincible and cannot cast Signature in the process. Gains 30 Variation Points and 60 Signature Energy after casting. Flow State + 100 Variation Points: In the Flow State, Selena can accumulate Variation Points by casting specific skills, up to 100. At Max Variation Points, Selena will enter Grand Finale and immediately gain 90 Signature Energy. - Removes all Melody Points upon entering Grand Finale. - Grand Finale lasts 7s. After entering the Grand Finale, Selena will attack with the rapier instead and will automatically cast Signature - Majestic Interlude at the end. - During Grand Finale, Signal Orbs are infinite. - Clears all Musical Notes at the end of Grand Finale. Glaciation: Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Selena: PianissimoSignature MoveFugal Sonata1860 Signature Energy + Tap/Press and Hold Signature: Selena prepares to perform, enters the Flow State, and deals Physical DMG. Triggers Time Lag Calculation in the process. Immediately resets Matrix's cooldown after casting. In the Flow State, gains Super Armor and Variation Points over time. - Deals 240→480% Physical DMG. - If cast by pressing and holding Basic Attack with 10 Arctic Ice Layers, it will generate Ice Spikes. - Gains 3 Variation Points every second. Flow State + 90 Signature Energy + Tap Signature: Selena gives a magnificent performance, dealing Physical DMG and exiting the Flow State. Triggers Time Lag Calculation in the process. - Deals 500→1000% Physical DMG. - When there are Ice Spikes, deals 1500→3000% Glaciation DMG instead. Ends Ice Spikes and triggers Ice Burst after casting. - Clears all Melody Points and Variation Points and removes 1 stack of Noise after casting. Grand Finale + 90 Signature Energy + Tap Signature: Selena performs her finale, dealing Physical DMG and exiting Grand Finale. Triggers Time Lag Calculation in the process. Gains 2 stacks of Noise after casting. When there is Noise, Selena will not be able to cast Signature - Note of Termination and will cast Signature - Majestic Interlude instead. Removes 1 stack of Noise every time when entering the battlefield or casting Signature - Majestic Interlude. - Deals 1750→3500% Physical DMG. - When there are Ice Spikes, deals 3750→7500% Glaciation DMG instead. Ends Ice Spikes and triggers Ice Burst after casting. - Clears all Melody Points and Variation Points and gains 3 Signal Orbs after casting.
Selena: PianissimoQTEResplendent Symphony18Selena spins and dances to attack the target, dealing Physical DMG. - Deals 300→600% Physical DMG.
Selena: PianissimoLeader SkillLeader - Freezing Intro1Increases Physical DMG and Glaciation DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Selena: PianissimoClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Selena: PianissimoSS Rank Passive SkillRainbow-Hued Melody2Unlocked at S5 Rank: Casting Basic Attack - Echoing Melody, Melodic Outburst, or Signature - Majestic Interlude/Signature - Note of Termination will activate all available QTEs. Triggers all available QTEs upon being switched in. Unlocked at SS Rank: Immediately gains 60 Melody Points when casting Signature - Rainy Prelude. After casting Melodic Outburst, every time when casting Concerto Orb(s), deals double DMG until the end of the Flow State. Base DMG of Signature - Majestic Interlude/Signature - Note of Termination increases by 30%. After casting Signature - Majestic Interlude/Signature - Note of Termination and exiting the battlefield, enters Lingering Echoes, launching an attack every 2s to deal 2000% Physical DMG. Exits Lingering Echoes after 4 attacks.
Selena: PianissimoSSS Rank Passive SkillInterstellar Resonance2Unlocked at SS3 Rank: When there are 60 Melody Points, Concerto Orbs' Variation Points acquisition efficiency doubles. Each Musical Note consumed will increase the Base DMG of the next Melodic Outburst by 20%, up to 100%. Casting Signature - Majestic Interlude/Signature - Note of Termination will increase the Base DMG of QTEs by 500% throughout the battle. Unlocked at SSS Rank: Gains 1 Musical Note, 12 Signature Energy, and 1 Signal Orb upon entering the battlefield. Musical Notes are capped at 5 instead. When performing a ping to cast Basic Attack - Echoing Melody, converts maximum 6 Signal Orbs to Musical Notes. With 4/5 Musical Notes, increases Base DMG of Basic Attack - Echoing Melody to 300%/600% instead. During Lingering Echoes, Selena deals 100% more Extra DMG.
Selena: PianissimoSSS+ Rank Passive SkillTimeless Song3Unlocked at SSS3 Rank: Extra DMG of Signature - Majestic Interlude/Signature - Note of Termination increases by 60%. Unlocked at SSS6 Rank: Extra DMG of Basic Attack - Echoing Melody and Melodic Outburst increases by 30%. Unlocked at SSS+ Rank: Extra DMG of Rhythmic Piercing, Concerto Orbs, and Signal Orbs increases by 40%.
Selena: PianissimoUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Jetavie: DaybreakRed OrbVorpal Hellblade18Tap Red Orb: Hurls the gunsword toward the target, dealing Dark DMG. - Deals 22.5→45%/45→90% Dark DMG based on the number of orbs pinged. At least 1 Cluster Orb + During Shadow Slash + Tap Red Orb: Spins around and swings the gunsword at the target, dealing Dark DMG. - For every Cluster Orb pinged, casts this skill again to deal 25→50% Dark DMG. Press and hold Red Orb to charge + Absurdum Points fully charged: Enters Charge Stance, then unleashes a sword strike upon release, dealing Dark DMG. - Deals 125→250%/250→500%/375→750%/500→1000% Dark DMG and recovers 2/3/4/5 Signature Energy after pinging 0/1/2/3 orbs. Press and hold Red Orb to charge + Absurdum Points partially charged: Enters Charge Stance, then unleashes a sword strike upon release, dealing Ignition DMG and applying Combustible Charges. - Deals 125→250%/250→500%/375→750%/500→1000% Ignition DMG, applies 1250 Combustible Charges, and restores 2/3/4/5 Signature Energy after pinging 0/1/2/3 orbs. When Absurdum Points are not fully charged, Jetavie continuously gains Super Armor.
Jetavie: DaybreakYellow OrbOrbital Barrage18Tap Yellow Orb: Leaps backward to spray a barrage of bullets, dealing Dark DMG. - Deals 60→120%/120→240% Dark DMG based on the number of orbs pinged. Press and hold Yellow Orb to charge: Leaps backward to enter Charge Stance, then fires a shot upon release, dealing Dark DMG. - Deals 110→220%/220→440%/270→540%/320→640% Dark DMG and recovers 2/3/4/5 Signature Energy after pinging 0/1/2/3 orbs.
Jetavie: DaybreakBlue OrbFerrous Scarring18Tap Blue Orb: Flicks the gunsword upward, firing at the target and dealing Dark DMG. - Deals 22.5→45%/45→90% Dark DMG based on the number of orbs pinged. Press and hold Blue Orb to charge: Enters Charge Stance while wielding the gunsword to fire continuously, then steps back upon release to deal Dark DMG. - Each burst of shots deals 15→30% Dark DMG. - Stepping back deals 50→100%/100→200%/150→300%/200→400% Dark DMG and recovers 2/3/4/5 Signature Energy after pinging 0/1/2/3 orbs.
Jetavie: DaybreakBasic AttackAlgorithm Decomposition18Tap Basic Attack: Fires at the target while performing combat maneuvers, dealing Dark DMG. - Basic Attack deals a total of 170→340% Dark DMG. Press and hold Basic Attack to charge: Enters Charge Stance while wielding the gunsword to fire continuously at the target, dealing Dark DMG. - Each burst of shots deals 15→30% Dark DMG.
Jetavie: DaybreakCore PassiveMagic Maiden's Strike18Cluster Analysis: Signal Orbs gained are converted into Cluster Orbs. When not in the Panoptic Segmentation Mode, Jetavie can only cast Yellow or Blue Orb Skills. After she enters Panoptic Segmentation, Red Orb Skills will be available. When entering Charge Stance by pinging Signal Orbs, continuously restores Signature Energy, up to 40. Pinging Cluster Orbs enhances the corresponding Charged Skill, up to 3 times. When Extreme Dodge is triggered by pressing Dodge, gains 30 Load Points instead of entering Matrix. When Dodge Gauge is empty, she can consume 10 Load Points to perform a Dodge. During Kinetic Load enhanced by Cluster Orbs + Press and hold/Tap Basic Attack: Dashes toward the target and delivers a slashing attack, dealing Dark DMG while restoring 80 Signature Energy. - Deals 900→1800% Dark DMG in total. During Kindled Blaze enhanced by Cluster Orbs + Press and hold/Tap Basic Attack: Leaps down from above to slash the target, converting Combustible into Ignition of equal stacks, dealing Ignition DMG and restoring 80 Signature Energy. - Deals 1250→2500% Ignition DMG in total. Jetavie gains Coreflame Mark for 10s. Duration resets every time it is triggered. Charge Stance + Release + Successful Dodge: While in Charge Stance, Jetavie can dodge attacks upon release. A successful dodge increases Extra DMG Bonus of the Charged Skill by 30%. During Kinetic Load or Kindled Blaze, a successful dodge additionally returns 2 Cluster Orbs. Sector Reconfiguration: While in Charge Stance, consumes 250 Dodge Gauge to block each incoming attack. If Dodge Gauge is insufficient, consumes 10 Load Points per block instead. During sword attacks + Tap Basic Attack repetitively: Wields the greatsword to continuously attack the target, dealing Dark DMG. - Basic Attack deals a total of 220→440% Dark DMG. During sword attacks + Dodge + Tap/Press and hold Basic Attack: During sword attacks, quickly transitions into casting Crystalline Impact on the target, dealing Ignition DMG and applying Combustible Charges. - By tapping Dodge, deals 150→300% Ignition DMG and applies 1250 Combustible Charges in total. - After pressing and holding Dodge, releases to deal 300→600% Ignition DMG and applies 2500 Combustible Charges in total. During sword attacks + Press and hold Basic Attack to charge: During sword attacks, quickly transitions into casting Kinetic Load/Kindled Blaze on the target, dealing damage. Kinetic Load/Kindled Blaze cast this way cannot be followed up with other attacks. - Charges partially to cast Kindled Blaze, dealing 125→250% Ignition DMG in total. - Charges fully to cast Kinetic Load, dealing 125→250% Dark DMG in total. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s. - Upon the death of the last unit on the battlefield, subsequent units will inherit its Combustible/Ignition status.
Jetavie: DaybreakSignature MoveAbsolute Deduction18100 Signature Energy + Tap Signature: Jetavie enters the Panoptic Segmentation Mode, dealing Dark DMG to nearby targets in a large area and summoning a great sword to assist in the attack. - Constant Current deals 650→1300% Dark DMG in total. In Panoptic Segmentation + 100 Signature Energy + Tap Signature: Jetavie leaps into the air and plunges down to strike the target on the ground, dealing damage before exiting the Panoptic Segmentation Mode. - Deals 1500→3000% Dark DMG in total. - If Jetavie has Coreflame Mark, casts Tectonic Revolt: Burn instead, dealing 1100→2200% Ignition DMG, removing the target's Ignition status, and inflicting additional Ignition DMG equal to Ignition stacks x50→100%.
Jetavie: DaybreakQTEPhantom Grid18Flicks the gunsword upward, firing at the target and dealing Dark DMG. - Deals 330→660% Dark DMG in total.
Jetavie: DaybreakLeader SkillLeader - Gray Zone Telemetry1Increases Dark DMG of all members by 10%.
Jetavie: DaybreakClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Jetavie: DaybreakSS Rank Passive SkillAutonomous Code2Unlocked at S5 Rank: Activates all available QTEs when casting Constant Current. Unlocked at SS Rank: Gains 70 Signature Energy each time upon entering battle. Extra DMG Bonus increases by 30% during the Panoptic Segmentation Mode. After entering Charge Stance and having pinged all Cluster Orbs, enhances Charged Skills 1 time for every 10 Load Points spent.
Jetavie: DaybreakSSS Rank Passive SkillComprehensive Fitting2Unlocked at SS3 Rank: Charged Skill Base DMG of Signal Orbs increases by 100%. Upon a successful Extreme Dodge, gains 30 Load Points. Unlocked at SSS Rank: Every Cluster Orb pinged or 10 Load Points spent increases the Base DMG of Reflection Chain and Flaming Gush by 25%, up to 75%.
Jetavie: DaybreakSSS+ Rank Passive SkillNexus Recursion3Unlocked at SSS3 Rank: Extra DMG Bonus of Constant Current increases by 100%. Unlocked at SSS6 Rank: Extra DMG Bonus of Kinetic Load and Kindled Blaze increases by 70%. Unlocked at SSS+ Rank: Extra DMG Bonus of Tectonic Revolt increases by 40%.
Jetavie: DaybreakUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Vera: GeiravorRed OrbIgnited Slash18Not in Rising Flames Combo + Tap Red Orb: Vera: Geiravor wields her lance to attack, dealing Fire DMG and entering the Rising Flames Combo. - Deals 100→200%/200→400%/300→600% Fire DMG based on the number of orbs pinged. - Restores 2%/5%/10% of max HP based on the number of orbs pinged. - Each set of Red Orbs pinged extends Absolute Pyre by 1s, capping at a maximum duration of 10s. - Each Red Orb pinged grants 10 Rekindled Doom, up to 60. - If Penal Immersion is active, Vera: Geiravor instead deals 50→100%/100→200%/150→300% Darkflow DMG and gains 200 Darkflow Reserve for every 1 Red Orb pinged. During Rising Flames Combo + Tap Red Orb: Vera: Geiravor continues to attack the enemy with her lance, dealing Fire DMG and exiting the Rising Flames Combo. - Deals 200→400%/400→800%/600→1200% Fire DMG based on the number of orbs pinged. - Restores 2%/5%/10% of max HP based on the number of orbs pinged. - Each set of Red Orbs pinged extends Absolute Pyre by 1s, capping at a maximum duration of 10s. - Each Red Orb pinged grants 10 Rekindled Doom, up to 60. - If Penal Immersion is active, Vera: Geiravor instead deals 100→200%/200→400%/300→600% Darkflow DMG and gains 200 Darkflow Reserve for every 1 Red Orb pinged.
Vera: GeiravorYellow OrbFiery Covenant18During Untamed Impulse, every 3 Blue Orbs pinged generates 2 Yellow Orbs. - Tempered in Midnight automatically clears all Yellow Orbs. - A maximum of 6 Yellow Orbs can be held.
Vera: GeiravorBlue OrbScorching Sweep18Vera: Geiravor unleashes sweeping attacks, dealing 150→300%/300→600%/450→900% Fire DMG. - Every 3 Blue Orbs pinged generates 2 Yellow Orbs.
Vera: GeiravorBasic AttackWildfire Unbound18During Untamed Impulse + Tap Basic Attack: During Untamed Impulse, Basic Attacks deal 450→900% Fire DMG. During Last Blaze + Tap Basic Attack: During Last Blaze, Basic Attacks deal 600→1200% Fire DMG. - Each Basic Attack converts 2% of the current Final Embers into Vera: Geiravor's HP. - If Penal Immersion is active, Vera: Geiravor instead deals 600→1200% Darkflow DMG. During Last Blaze + Tap Dodge to Block + Tap Basic Attack repetitively: By tapping Basic Attack right before an enemy attack hits or after successfully blocking through a Dodge in place, Vera: Geiravor can perform a counterattack, dealing 300→600% Fire DMG. This can be cast up to 3 times. Tap Basic Attack when hit (excluding knockbacks) to instantly counterattack. - Every time Vera: Geiravor casts Ashen Dance, coverts 5% of the current Final Embers into her HP. - If Penal Immersion is active, Vera: Geiravor instead deals 300→600% Darkflow DMG.
Vera: GeiravorCore PassiveCremating Judgment18Schism Strike: During Untamed Impulse, Vera: Geiravor can cast only Blue Orbs, and her Basic Attacks generate only Blue Orbs. - After entering Last Blaze, she can cast only Red Orbs, and her Basic Attacks generate only Red Orbs. - Upon entering Last Blaze, retains any unused Blue Orbs from Untamed Impulse. - Upon exiting Last Blaze, converts all existing Red Orbs into Blue Orbs. - When exiting the battlefield during Last Blaze, clears all existing Blue and Red Orbs, then gains 2 Blue Orbs upon re-entry. - Each cast of QTE - Infernal Silhouette additionally increases her Base DMG by 25% the next time she enters Absolute Pyre, up to 50%. During Untamed Impulse + Press and Hold Basic Attack: Vera: Geiravor strikes the enemy with her lance, dealing Fire DMG. Gains Super Armor while casting this skill. - When casting a partially charged Shadowhunt Tremor, deals 200→400% Fire DMG, gains 12 Signature Energy, and restores 50% of max HP. - When casting a fully charged Shadowhunt Tremor, deals 500→1000% Fire DMG, gains 24 Signature Energy, and restores 100% of max HP. During Last Blaze + 20 Rekindled Doom + Press and Hold Basic Attack: Vera: Geiravor wields her lance to attack, dealing 500→1000% Fire DMG and entering the Hellfire Crucible Combo. Gains 10 Signature Energy and Super Armor in the process. Casting this skill consumes 20 Rekindled Doom. - Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP. - When 1/2/3/4 Yellow Orbs are cleared by Tempered in Midnight, converts 10%/15%/20%/25% of the current Final Embers into her HP. - When 5/6 Yellow Orbs are cleared by Tempered in Midnight, converts Final Embers equal to 10%/15% of her max HP into her HP. - If Penal Immersion is active, Vera: Geiravor instead deals 150→300% Darkflow DMG and gains 200 Darkflow Reserve. During Last Blaze + After Hellfire Crucible Combo + 20 Rekindled Doom + Press and Hold Basic Attack: Flames erupt from the tip of Vera: Geiravor's lance as she exits the Hellfire Crucible Combo, dealing 800→1600% Fire DMG and entering the Razor Whirlwind Combo. Gains 20 Signature Energy and Super Armor in the process. Casting this skill consumes 20 Rekindled Doom. - Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP. - When 1/2/3/4 Yellow Orbs are cleared by Tempered in Midnight, converts 20%/30%/40%/50% of the current Final Embers into her HP. - When 5/6 Yellow Orbs are cleared by Tempered in Midnight, converts Final Embers equal to 15%/20% of her max HP into her HP. - If Penal Immersion is active, Vera: Geiravor instead deals 250→500% Darkflow DMG and gains 400 Darkflow Reserve. During Last Blaze + After Razor Whirlwind Combo + 20 Rekindled Doom + Press and Hold Basic Attack: Vera: Geiravor swings her lance with relentless battle resolve, dealing 1600→3200% Fire DMG and exiting the Razor Whirlwind Combo. Gains 70 Signature Energy and Super Armor in the process. Casting this skill consumes 20 Rekindled Doom. - Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP. - When 1/2/3/4 Yellow Orbs are cleared by Tempered in Midnight, converts 30%/50%/70%/90% of the current Final Embers into her HP. - When 5/6 Yellow Orbs are cleared by Tempered in Midnight, converts Final Embers equal to 50%/55% of her max HP into her HP. - If Penal Immersion is active, Vera: Geiravor instead deals 350→700% Darkflow DMG and gains 1000 Darkflow Reserve. Dawnbreaker's Rush: When Vera: Geiravor takes damage during Last Blaze, converts 20% of HP lost into Final Embers. - The value of Final Embers gained cannot exceed her max HP. - Gains DMG Reduction based on the current Final Embers. - When the current value of Final Embers is below 50% of max HP, gains 20% DMG Reduction. - When the current value of Final Embers is below 75% but no less than 50% of max HP, gains 50% DMG Reduction. - When the current value of Final Embers is no less than 75% of max HP, gains 75% DMG Reduction. - After being generated, Final Embers last for 5s before starting to decrease. This countdown resets when Final Embers are converted into HP or new Final Embers are generated. - Converts all Final Embers into HP at the end of battle. Nocturne Incineration: Allies healed by Vera: Geiravor gain the Fire Tempered effect that increases Fire DMG by 20% for 8s. Duration resets every time it is triggered. - If there is at least 1 Darkflow stack, allies healed by her instead gain the Dark Radiation effect that increases Dark DMG by 20% for 8s. Duration resets every time it is triggered. - Converting Final Embers into HP does not count as healing. Darkflow: Every 200 Darkflow Reserve grants 1 Darkflow stack, up to a maximum of 15. Characters with the Darkflow Effect will gain a Darkflow Aura based on the current Darkflow stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the Darkflow stacks reach the threshold, the Aura upgrades, increasing its area of effect and dealing massive Darkflow DMG to enemies within the area. - At 1/3/6/10/15 stacks: Deals 100%/200%/400%/800%/1600% Darkflow DMG, then deals 20%/40%/60%/80%/100% Darkflow DMG per second, reducing enemy HP recovery by 10%/20%/30%/50%/100%.
Vera: GeiravorSignature MoveThus Descends the Eternal Flame1845 Signature Energy + Tap/Press and Hold Signature: Channels her battle resolve into the lance, dealing Fire DMG. This skill automatically clears all existing Yellow Orbs and grants an equal number of Red Orbs. In the casting process, triggers Time Lag Calculation and enters Last Blaze. After casting Tempered in Midnight, Vera: Geiravor triggers Matrix if it is not on cooldown. - Vera: Geiravor can store up to 45 Signature Energy, with the limit increasing to 120 after she enters Last Blaze. - Based on 1/2/3/4/5/6 Yellow Orbs cleared, converts 15%/30%/45%/60%/75%/90% of current HP into Final Embers and gains the Absolute Pyre effect. Absolute Pyre increases her Base DMG by 10%/20%/30%/40%/50%/60% for 4s. - If Vera: Geiravor already has Final Embers and Absolute Pyre, casting Tempered in Midnight clears the existing Final Embers and Absolute Pyre and grants them again. - Deals 1200→2400% Fire DMG. - If this skill is cast by pressing and holding Signature, activates Penal Immersion, gains 200 Darkflow Reserve, and deals 750→1500% Darkflow DMG instead. During Last Blaze + 120 Signature Energy + Tap Signature: Swings the dual blades in a war dance move, dealing Fire DMG. When casting this skill, triggers Time Lag Calculation before exiting Last Blaze and entering Untamed Impulse. After casting, ignites Evernight Flame, continuously restoring HP to allies within it. - After casting Scorched in Void, converts all existing Red Orbs into Blue Orbs. - Deals 2900→5800% Fire DMG. - If Penal Immersion is active, Vera: Geiravor instead deals 1500→3000% Darkflow DMG. Exiting Last Blaze removes Penal Immersion. - After casting, ignites Evernight Flame, restoring HP equal to 2.5→5% of Vera: Geiravor's max HP per second to allies within it for 12s.
Vera: GeiravorQTEInfernal Silhouette18Vera: Geiravor swings her weapon, dealing damage and restoring HP. - Deals a total of 300→600% Fire DMG. - If there is at least 1 Darkflow stack, deals 300→600% Darkflow DMG instead. - Restores HP equal to 10→20% of max HP.
Vera: GeiravorLeader SkillLeader - Abyssal Condemnation1Increases ATK of all members by 10%. Increases Fire DMG and Darkflow DMG of all Amplifiers in the team by 5%.
Vera: GeiravorClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK and 10→20% Elemental DMG Bonus of the Amplifier's element for 10s. If there is at least 1 Darkflow stack, Vera: Geiravor's corresponding element will be regarded as Dark.
Vera: GeiravorSS Rank Passive SkillBurning On2Unlocked at S5 Rank: Casting Shadowhunt Tremor, Hellfire Crucible, Razor Whirlwind, Rending Ravage, or Scorched in Void will activate all available QTEs. Unlocked at SS Rank: Pinging Blue Orbs generates 50% more Yellow Orbs. Every 1 Blue Orb pinged generates 1 Yellow Orb. - Casting a fully charged Shadowhunt Tremor automatically pings a maximum of 3 existing Blue Orbs. - When Absolute Pyre is active, Scorched in Void deals damage 1/1/2/2/3/3 more times based on 1/2/3/4/5/6 Yellow Orbs cleared by Tempered in Midnight.
Vera: GeiravorSSS Rank Passive SkillNightfall Inferno2Unlocked at SS3 Rank: Allies healed by Vera: Geiravor gain Fire Tempered with its effect increased by 10%. - If there is at least 1 Darkflow stack, allies healed by her additionally gain a 10% Cinder Implosion effect. - When Absolute Pyre is active,Rending Ravage deals damage 1/1/2/2/3/3 more times based on 1/2/3/4/5/6 Yellow Orbs cleared by Tempered in Midnight. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. - Allies healed by Vera: Geiravor gain Fire Tempered with its effect increased by 10%. - If there is at least 1 Darkflow stack, allies healed by her additionally gain a 10% Cinder Implosion effect. Every time she enters the battlefield, additionally gains 3 Yellow Orbs and 10 Signature Energy. Upon first entering Last Blaze, additionally gains 10 Signature Energy and 30 Rekindled Doom. - Pinging a set of Blue Orbs additionally grants 12 Signature Energy. - When Absolute Pyre is active, Base DMG of Shadowhunt Tremor, Hellfire Crucible, Razor Whirlwind, and Rending Ravage increases by 50%.
Vera: GeiravorSSS+ Rank Passive SkillHeat Unsheathed3Unlocked at SSS3 Rank: DMG boost percentage of Absolute Pyre increases by 50%. Unlocked at SSS6 Rank: Extra DMG of Shadowhunt Tremor, Hellfire Crucible, Razor Whirlwind, and Rending Ravage increases by 50%. Unlocked at SSS+ Rank: Extra DMG of Tempered in Midnight and Scorched in Void increases by 50%.
Vera: GeiravorUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
VergilRed OrbYamato18Wielding Yamato + Tap Red Orb: Vergil slashes with Yamato and slows enemy unit down, dealing 130→260%/260→520%/390→780% Ultima Slash DMG (200→400%/400→800%/600→1200% Ultima Slash DMG when in SDT Form). Recovers a total of 100/200/300 points of SDT over time. Gains Super Armor during 3-Pings. - During end lag, tap Basic Attack to make Vergil cast Rapid Slash (regarded as a Basic Attack), dealing 480→960% Ultima Slash DMG (720→1440% Ultima Slash DMG when in SDT Form) and restoring a total of 150 points of SDT over time. Vergil gains Super Armor meanwhile. - When cast with no Devil Soul owned, Vergil cannot gain Signature Energy/SDT. Without Yamato + Tap Red Orb: Vergil switches his weapon to Yamato. -Vergil enters the battlefield with Yamato.
VergilYellow OrbBeowulf18Wielding Beowulf + Tap Yellow Orb: Vergil kicks and deals 200→400%/400→800%/600→1200% Physical DMG (300→600%/600→1200%/900→1800% Physical DMG when in SDT form). Recovers a total of 50/100/150 points of SDT over time. Gains Super Armor during 3-Pings. - During end lag, press and hold Basic Attack to make Vergil cast Rising Sun (regarded as a Basic Attack), dealing 800→1600% Physical DMG (1200→2400% Physical DMG when in SDT Form) and restoring 150 points of SDT. Vergil gains Super Armor meanwhile. - Casting Rising Sun will make the next Judgment Cut End deal Physical DMG instead. - When cast with no Devil Soul owned, Vergil cannot gain Signature Energy/SDT. Without Beowulf + Tap Yellow Orb: Vergil switches his weapon to Beowulf.
VergilBlue OrbMirage Edge18Wielding Mirage Edge + Tap Blue Orb: Vergil launches a reverse grip slash, dealing 120→240%/240→480%/360→720% Ultima Slash DMG (170→340%/340→680%/510→1020% Ultima Slash DMG when in SDT Form) and restoring a total of 50/100/150 points of SDT. Gains Super Armor during 3-Pings. - During end lag, press and hold Basic Attack to charge and cast Over Drive (regarded as a Basic Attack), restoring 150 points of SDT, dealing 240→480%/320→640%/400→800%/640→1280% Ultima Slash DMG (360→720%/480→960%/600→1200%/960→1920% Ultima Slash DMG when in SDT Form) based on Charge Level 0-3 and accumulating 100/300/400/600 Sharp Reserve for the team. Vergil gains Super Armor meanwhile. - When cast with no Devil Soul owned, Vergil cannot gain Signature Energy/SDT. Without Mirage Edge + Tap Blue Orb: Vergil switches his weapon to Mirage Edge.
VergilBasic AttackTrigger Heart18With Yamato + Tap Basic Attack: Launches 3 attacks with Yamato, dealing a total of 150→300% Ultima Slash DMG (or a total of 210→420% Ultima Slash DMG when in SDT Form). Keep tapping Basic Attack afterward to follow up with a vertical slash, dealing 80→160% Ultima Slash DMG (120→240% Ultima Slash DMG when in SDT Form). Keep tapping Basic Attack afterward in SDT Form to follow up with a triple slash, dealing 260→520% Ultima Slash DMG. If SDT Form ends during the process, then deals 200→400% Ultima Slash DMG instead. - If Vergil is in SDT Form, each of the abovementioned Basic Attack will consume 1 Devil Soul (and restore 2 Devil Souls in Matrix status), increase Base DMG by 100%, and restore 14 Signature Energy and 30 JCE Points. Shortly pause after the 3 attacks and tap Basic Attack to follow up with a chain slash, dealing 100→200% Ultima Slash DMG (150→300% Ultima Slash DMG when in SDT Form). Tap Basic Attack afterward to follow up with a horizontal slash, dealing 130→260% Ultima Slash DMG (200→400% Ultima Slash DMG when in SDT Form). With Beowulf + Tap Basic Attack: Launches 4 attacks with Beowulf, or 5 attacks if in SDT Form. Vergil can charge during each of these attacks and deal 50→100%/80→160%/160→320%/240→480% Physical DMG (80→160%/120→240%/240→480%/360→720% Physical DMG when in SDT Form) based on Charge Level 0-3. - If Vergil is in SDT Form, each of these attacks will restore 9 Signature Energy and 5/10/20/30 JCE Points (based on Charge Level). With Mirage Edge + Tap Basic Attack: Launches a two-hit combo with Mirage Edge, dealing a total of 160→320% Ultima Slash DMG (or a total of 240→480% Ultima Slash DMG when in SDT Form. Each hit restores 30 JCE Points.) Keep tapping Basic Attack afterward to follow up with a thrust, dealing 160→320% Ultima Slash DMG (240→480% Ultima Slash DMG when in SDT Form). Wielding Mirage Edge + Move Joystick + Dodge + Press and hold Basic Attack OR During the end lag of a two-hit combo + Quickly tap Basic Attack: Casts up to 2 chain stabs, with each stab dealing 200→400% Ultima Slash DMG. Automatically follows up with a finishing stab afterward, dealing 400→800% Ultima Slash DMG. If Vergil is in SDT Form, each chain stab will deal 300→600% Ultima Slash DMG and trigger an Ultima Slash. Meanwhile, each chain stab can consume 1 Devil Soul (and restore 2 Devil Souls in Matrix status), increase Base DMG by 100%, and restore 11 Signature Energy and 15 JCE Points. If Vergil is in SDT Form, keep pressing or quickly tapping Basic Attack after the 2 chain stabs to increase the number of chain stabs. Vergil will deal 600→1200% Ultima Slash DMG and restore 11 Signature Energy through the finishing stab in SDT Form. Midair + Tap Basic Attack: Vergil launches an aerial attack. Yamato - Aerial Rave deals 280→560% Ultima Slash DMG (410→820% Ultima Slash DMG when in SDT Form). Beowulf - Aerial Lunar Phase deals 100→200% Physical DMG (150→300% Physical DMG when in SDT Form). Mirage Edge - Helm Breaker Slash deals 100→200% Ultima Slash DMG (150→300% Ultima Slash DMG when in SDT Form). Dodge + Tap Basic Attack: Vergil dodges and then attacks. Yamato - Rapid Slash deals 60→120% Ultima Slash DMG (80→160% Ultima Slash DMG when in SDT Form). Beowulf - Lunar Phase deals 80→160% Physical DMG (higher 120→240% DMG when in SDT Form). Mirage Edge - Stinger deals 130→260% Ultima Slash DMG (200→400% Ultima Slash DMG when in SDT Form). Recovers 250 Dodge Gauge within 2.5s after casting. Tap Jump: Vergil jumps. Deals 30→60% Physical DMG when carrying Beowulf. With Yamato/Mirage Edge + Ground + Press and Hold Jump: Vergil casts an upper slash. If carrying Yamato, deals 100→200% Ultima Slash DMG (150→300% Ultima Slash DMG when in SDT Form). If carrying Mirage Edge, dealing 80→160% Ultima Slash DMG (120→240% Ultima Slash DMG when in SDT Form). With Beowulf + Press and Hold Jump: Casts a Rising Attack with Beowulf. Launches Beast Uppercut/Rising Dragon/Dragon Breaker/Enhanced Dragon Breaker respectively based on Charge Level 0-3, dealing 40→80%/50→100%/120→240%/170→340% Physical DMG (50→100%/80→160%/170→340%/240→480% Physical DMG when in SDT Form). When casting Dragon Breaker/Enhanced Dragon Breaker in SDT Form, casts Dragon Breaker 2/Enhanced Dragon Breaker 2 instead, dealing 290→580%/440→880% Physical DMG, which cannot be interrupted. If SDT Form ends during the process, then deals 200→400%/290→580% Physical DMG instead. - Casting Dragon Breaker 2/Enhanced Dragon Breaker 2 in SDT Form will restore 24 Signature Energy and 40/80 JCE Points and consume up to 7 Devil Souls (and restore 3 Devil Souls in Matrix), with each Devil Soul consumed increasing Base DMG by 100% and restoring 6 Signature Energy and 10 JCE Points. Midair + Tap Jump: Vergil casts a plunge attack. Yamato - Aerial Cleave deals 100→200% Ultima Slash DMG (160→320% Ultima Slash DMG when in SDT Form). Beowulf - Starfall deals 80→160% Physical DMG (100→200% Physical DMG when in SDT Form). Mirage Edge - Helm Breaker Cleave deals 80→160% Ultima Slash DMG (100→200% Ultima Slash DMG when in SDT Form).
VergilCore PassiveDevil Hunter Skill18With Yamato + Press and Hold Red Orb/Basic Attack/Jump + Release Button: Casts Judgment Cut after performing the corresponding action, dealing 480→960% Ultima Slash DMG. When Vergil is in SDT Form, Judgment Cut has a bigger range and deals 720→1440% Ultima Slash DMG. Meanwhile, he can spend up to 3 Devil Souls and restore 7 Signature Energy and 5 JCE Points per Devil Soul consumed. - When team has more than 3 Truewill and Vergil is in SDT Form, Judgment Cut will consume 3 Truewill, have 30% higher Base DMG, deal fixed 600% Ultima Slash DMG, and restore 25 JCE Points. - Release the corresponding button when the weapon glows to cast Precise Judgment Cut, up to 3 times. If Vergil is in SDT Form, keep holding Basic Attack to cast Judgment Cut continuously, and consuming Devil Souls is regarded as Precise Judgment Cut. Precise Judgment Cuts can be cast at a faster speed. With Mirage Edge + Press and Hold Blue Orb/Basic Attack/Jump Until Weapon Glows + Release Button: Throws out Mirage Edge after the corresponding action, dealing 260→520% Ultima Slash DMG (390→780% Ultima Slash DMG when in SDT Form). - Casting a Mirage Edge skill after throwing the blade out will call it back in priority. Doppelganger: In SDT Form, Vergil will launch joint attacks with his Doppelganger. Each joint attack deals 80→160% Ultima Slash DMG. Ground + Locked-on Enemy + Not Push Joystick + Press and Hold Dodge: Vergil quickly approaches the locked-on enemy. Tap Core Passive Bar: Vergil taunts the enemy, dealing 1% Ultima Slash DMG. Netherworld Arm Not Charged + Tap Netherworld Arm: Deals 1→2% Ultima Slash DMG with Mirage Blades. - This skill can be cast without any Netherworld Arm equipped. Netherworld Arm Charged + Push/Not Push Joystick + Tap Netherworld Arm: Blistering: Deals 100→200% Ultima Slash DMG (160→320% Ultima Slash DMG when carrying Netherworld Arm - Mirage Blades). Heavy Rain: Deals 100→200% Ultima Slash DMG and slows enemy unit down. Deals 160→320% Ultima Slash DMG when carrying Netherworld Arm - Mirage Blades. - Equipping a Netherworld Arm other than Mirage Blades will trigger the corresponding active skill. Netherworld Arm Charged + Push/Not Push Joystick + Press and Hold Netherworld Arm: Storm: Deals 100→200% Ultima Slash DMG. Deals 160→320% Ultima Slash DMG when carrying Netherworld Arm - Mirage Blades. Spiral: Deals 100→200% Ultima Slash DMG. Deals 160→320% Ultima Slash DMG when carrying Netherworld Arm - Mirage Blades. - Equipping a Netherworld Arm that is not Mirage Blades will trigger the Netherworld Arm's Active Skill. Ultima Slash: Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to 999 points. - When Sharp Reserve reaches 100 points, the next skill with Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger a Ultima Slash, dealing 400% Ultima Slash DMG. - Gains 1 point of Truewill each time it triggers, up to 90 points.
VergilSignature MoveSin Devil Trigger18Not in SDT Form + 300 Points of SDT + Tap Signature: Vergil unleashes the power of the devil blood and enters SDT Form, causing a DT Burst, dealing 540→1080% Ultima Slash DMG, and triggering Time Lag Calculation. In SDT Form, Vergil will have greatly enhanced strength, speed, special abilities, gain Super Armor, and deal more damage through all skills. However, he will not be able to restore Devil Souls or Signature Energy through Basic Attacks or pinging orbs in SDT Form. - In SDT Form, Vergil consumes 20 points of SDT every second and cannot restore SDT. He will automatically exit SDT Form at 0 SDT. - Casting this skill will not interrupt any Basic Attack. 90 Signature Energy + Not in SDT Form, Press and hold Signature/In SDT Form, tap Signature: Vergil casts his Ultimate Ability, shattering space and time, clearing all SDT, and dealing 640→1280% Ultima Slash DMG (960→1920% Ultima Slash DMG when in SDT Form). Triggers Time Lag Calculation meanwhile. - Each JCE Point will increase Judgment Cut End's Base DMG by 0.6%, up to 300 Points. - Judgment Cut End will always consume the remaining Truewill and deal bonus 360% Ultima Slash DMG per Truewill consumed.
VergilQTEJudgment Cut Fall18Vergil casts Judgment Cut, dealing 300→600% Physical DMG.
VergilLeader SkillLeader - The Alpha and the Omega1All team members deal 10% more Physical DMG and Ultima Slash DMG. Attackers gain 10% ATK.
VergilClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
VergilSS Rank Passive SkillBury the Light within the Blade2Unlocked at S5 Rank: Casting Sin Devil Trigger and Judgment Cut End will activate all available QTEs. Unlocked at SS Rank: Restores 3 Devil Souls when switched in. Vergil gains 20% CRIT DMG when in SDT Form. After casting Judgment Cut End and exiting the battlefield, launches an attack at nearby enemies once every 2s (up to 4 times), dealing 4000% Physical DMG.
VergilSSS Rank Passive SkillI Am The Approaching Storm2Unlocked at SS3 Rank: Doppelganger's joint attacks gain a 200% Extra DMG Bonus. After Judgment Cut End is cast, QTE: Judgment Cut Fall's Base DMG will increase by 1000% throughout the battle. Unlocked at SSS Rank: Each JCE Point will increase Judgment Cut End's Base DMG by 0.6%. Judgment Cut End will deal an additional 120% Ultima Slash DMG per Truewill consumed.
VergilSSS+ Rank Passive SkillDevil May Cry3Unlocked at SSS3 Rank: Signature Moves and additional damage dealt by Judgment Cut End at the cost of Truewill gain a 30% Extra DMG Bonus. Unlocked at SSS6 Rank: Basic Attacks, Judgment Cuts, and follow-up damage dealt by Judgment Cuts at the cost of Truewill gain a 50% Extra DMG Bonus. Unlocked at SSS+ Rank: In SDT Form, Vergil gains a 20% Extra DMG Bonus.
VergilUltima AwakenUltima Awaken1Immediately gains 3 Devil Souls upon entering the battle for the first time.
DanteRed OrbDevil Sword Dante18Without Devil Sword Dante + Tap Red Orb: Switches to Devil Sword Dante. With Devil Sword Dante + Tap Red Orb: Lunges forward, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast. - Deals 62.5→125%/125→250%/187.5→375% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 50→100% Fire DMG and gains 60 DT. With Devil Sword Dante + During Stinger + Tap Red Orb: Rapidly performs multiple forward stabs, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast. - Deals 172.5→345%/345→690%/517.5→1035% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 112.5→225% Fire DMG and gains 60 DT. With Devil Sword Dante + Press and Hold Red Orb: Swings the sword multiple times to unleash shockwaves, consuming Signal Orbs over time, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast. - At Lv.1 charge, deals 45→90%/90→180%/135→270% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 40→80% Fire DMG and grants 60 DT. - At Lv.2 charge, deals 112.5→225%/225→450%/337.5→675% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 100→200% Fire DMG and grants 60 DT. Midair + With Devil Sword Dante + Tap Red Orb: Performs a downward slash, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast. - Deals 40→80%/80→160%/120→240% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 35→70% Fire DMG and gains 60 DT.
DanteYellow OrbDr. Faust18Tap/Press and Hold Yellow Orb: Puts on Dr. Faust and starts charging, obtaining DT. While charging, automatically consumes Signal Orbs. Triggers Matrix if it is not on cooldown and gains Super Armor and 99% DMG Reduction. - For every 0.3s charged, gains 30 DT. - Pings up to 12 Signal Orbs. Press and Hold and Release Yellow Orb: Consumes all DT, pulling in enemies and summoning meteors that slam onto them, dealing Fire DMG. Dante is Invincible while casting this move. - Deals 100→200% Fire DMG. For every 3 Signal Orbs pinged during Red Hot Night - Charge, deals an additional 290→580% Fire DMG. Midair + Tap Yellow Orb: Throws out Dr. Faust, dealing Fire DMG. Gains DT upon cast. - Deals 60→120%/120→240%/180→360% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 45→90% Fire DMG and gains 60 DT. - Casts the skill again to retrieve Dr. Faust and deal 120→240%/240→480%/360→720% Fire DMG to enemies it previously hit based on the number of orbs pinged. If no Signal Orbs are pinged, deals 105→210% Fire DMG and gains 60 DT
DanteBlue OrbBalrog18Without Balrog + Tap Blue Orb: Switches to Balrog. With Balrog + Tap Blue Orb: Throws a punch forward, while summoning Conjured Swords to attack the enemy. Deals Fire DMG based on the number of orbs pinged. Gains DT upon cast. - Deals 75→150%/150→300%/225→450% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 65→130% Fire DMG and gains 60 DT. Fly Dragon—With Balrog + During Heavy Jolt + Tap Blue Orb: Pounds enemies into the air with an uppercut, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast. - Deals 40→80%/80→160%/120→240% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 30→60% Fire DMG and gains 60 DT. With Balrog + Press and Hold Blue Orb: Dazzles the dance floor, consuming Signal Orbs over time, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast. - Deals 325→650%/650→1300%/975→1950% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 257.5→515% Fire DMG and gains 60 DT. Midair + With Balrog + Tap Blue Orb: Attacks with Balrog, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast. - Deals 65→130%/130→260%/195→390% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 55→110% Fire DMG and gains 60 DT.
DanteBasic AttackTrigger Heart18Wielding Devil Sword Dante + Tap Basic Attack: Attacks with Devil Sword Dante, dealing Fire DMG while summoning Conjured Swords to attack the enemy. - Deals a total of 385→770% Fire DMG. - When cast midair, deals a total of 145→290% Fire DMG. Wielding Balrog + Tap Basic Attack: Attacks with Balrog, dealing Fire DMG. - Deals a total of 160→320% Fire DMG while summoning Conjured Swords to attack the enemy. - When cast midair, deals a total of 75→150% Fire DMG. SDT Form + Tap Basic Attack: Attacks the target, dealing 750→1500% Fire DMG. With Devil Sword Dante + Press and Hold Basic Attack: Performs multiple attacks with Devil Sword Dante, dealing Fire DMG while summoning Conjured Swords to attack the enemy. - If DT is not full when casting, deals a total of 270→540% Fire DMG. - If DT is full when casting, consumes all DT to pull in targets and deal a total of 1075→2150% Fire DMG. Gains Super Armor and 80% DMG Reduction but cannot cast Sin Devil Trigger in the process. Gains 50 Signature Energy and 200 Judgement Points after casting. If Dante possesses a Devilsword Mark when casting, Base DMG increases by 100%. - DT is capped at 120 points. With Balrog + Press and Hold Basic Attack: Charges and releases the Rising Dragon, dealing DMG while summoning Conjured Swords to attack the enemy. - If DT is not full when casting, deals a total of 52.5→105%/210→420%/375→750% Fire DMG. If Dante possesses an Ignition Mark, deals 52.5→105%/210→420%/375→750% Ignition DMG instead. - If DT is full when casting, consumes all DT to pull in targets and deal a total of 980→1960% Fire DMG. If Dante possesses an Ignition Mark when casting, deals 1400→2800% Ignition DMG instead and applies 1000 points of Combustible Charge. Gains Super Armor and 80% DMG Reduction but cannot cast Sin Devil Trigger in the process. Gains 50 Signature Energy and 200 Judgement Points after casting. - DT is capped at 120 points.
DanteCore PassiveDevil Hunter Skill18Devil Arm Energy: When pinging Signal Orbs via Devil Sword Dante, Dr. Faust, or Balrog, or when casting DSD Combo or Balrog Combo, gains Devil Arm Energy. When Devil Arm Energy is full, spends Devil Arm Energy to enhance the effects of Dance Macabre, Real Impact, and Red Hot Night. - A complete DSD Combo/Balrog Combo grants 4/1 points of Devil Arm Energy respectively. - When casting Devil Sword Dante/Dr. Faust - Set Hat/Balrog, gains 1/2/6 points of Devil Arm Energy based on the number of orbs pinged. For every Signal Orb pinged during Dr. Faust: Red Hot Night - Charge, gains 1 Devil Arm Energy. - When casting Dance Macabre with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and a Devilsword Mark. - When casting Real Impact with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and an Ignition Mark. - When casting Dr. Faust: Red Hot Night - Burst, if DT is full, spends all Devil Arm Energy and gains 25 Judgement Points for every Devil Arm Energy spent, and the Base DMG of this cast of Dr. Faust: Red Hot Night - Burst and the next cast of Sin Devil Trigger increases by 12.5%, up to 150%. When cast at maximum charge, gains an additional 28 Signature Energy. - Up to 12 Devil Arm Energy can be possessed at a time. Devil Arms Mastery: Gains 3 Signal Orbs upon entering battle. Dante gains different enhancements when he possesses different Marks. - Devilsword Mark: Base DMG of Dance Macabre at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 100%. - Ignition Mark: For every stack of Ignition on the enemy, Base DMG of Real Impact at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 5%. When dealing DMG to enemies with Ignition, extends the duration of Ignition by 0.9s. Triggers up to once per enemy, with trigger count resetting when the enemy is inflicted with Ignition once again. - Dante can only possess one Mark at a time. SDT: Spends SDT, dealing DMG and gaining Judgement Points. Upon cast, triggers Matrix if it is not on cooldown. - Press and hold Red/Blue Orbs to cast SDT Skills. Every 30 points of SDT spent grants 38 Signature Energy and 100 Judgement Points. - Press and hold Red Orbs to cast SDT - Sin Stinger, gathering nearby targets and dealing 315→630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 455→910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting. - Press and hold Blue Orbs to cast SDT - The Luce, dealing 315→630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 455→910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting. - When there are 120 points of SDT, tap Yellow Orbs to spend all SDT to cast SDT - Demolition, gaining 152 Signature Energy and 400 Judgement Points. SDT - Demolition gathers targets in a large area and deals 1150→2300% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 1550→3100% Ignition DMG and gains 4000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting. - SDT is capped at 120 points. Do Not Move Joystick + Dodge: Blocks an enemy's attack. Pressing and holding Dodge continuously depletes Dodge Gauge. Release the block to deal Fire DMG in retaliation. - Deals 45→90% Fire DMG. If released right when an enemy is attacking, triggers a Royal Release instead, dealing 60→120% Fire DMG. - While pressing and holding Dodge, consumes 60 Dodge Gauge every second. Move Joystick + Press and Hold Dodge: When cast on the ground, blinks above the enemy. Human Form + Tap Jump: Jumps upward. When cast midair, press and hold to blink to the ground below the enemy. - If held when casting on the ground, launches an enemy into the air instead, dealing 75→150% Fire DMG. - When in midair, Dodge Gauge refills 300% faster. Fire Weapons - Tap Fire Weapons: Shoots the enemy, dealing Fire DMG. - If cast on the ground in Human Form while using Devil Sword Dante, deals 60→120% Fire DMG. If cast while using Balrog, deals 90→180% Fire DMG. If pushing the joystick upon casting, deals 100→200% Fire DMG instead. - If cast midair in Human Form while using Devil Sword Dante, deals 60→120% Fire DMG. If pushing the joystick upon casting, deals 130→260% Fire DMG instead. If cast while using Balrog, deals 90→180% Fire DMG. - If SDT Form is active when casting, deals 60→120% Fire DMG. Human Form + Aerial + Press and Hold Core Passive Bar: Throws a rose at the enemy. Conjured Swords: Summons Conjured Swords to deal 1% Fire DMG. - When in Human Form, tapping Core Passive Bar summons Conjured Swords that launch the enemy into the air. If pushing the joystick upon casting, Conjured Swords thrust at the enemy instead. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. - Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% every second (Tank Skills will not be triggered) for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
DanteSignature MoveSin Devil Trigger18With 125 Signature Energy + Human Form + Tap Signature: Devil Sword Dante gets summoned and pierces through Dante, activating Dante's SDT Form and dealing Fire DMG. DT is converted into SDT, immediately filling SDT Gauge. Triggers Time Lag Calculation when casting. - Deals 375→750% Fire DMG. If Dante possesses an Ignition Mark, deals 465→930% Ignition DMG instead. - While SDT Form is active, Dante gains Super Armor. Tap Core Passive Bar to make Dante exit SDT Form. 125 Energy + Human Form + Press and Hold Signature: Consumes all Judgement Points, dealing DMG and clearing all DT. Triggers Time Lag Calculation when casting. -When casting SDT - Sin Inferno, if Dante possesses 800 or more Judgment Points, SDT - Final Judgement will be cast instead. With 125 Signature Energy + SDT Form + Tap Signature: Leaps into the air and slams onto the ground, consuming all Judgement Points, dealing DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active while casting, resets its duration. - Deals 750→1500% Fire DMG. - If Dante possesses an Ignition Mark, deals 750→1500% Ignition DMG instead and converts all Combustible into Ignition of equal stacks. - If SDT Form is active when casting, exits the form immediately and all SDT will be cleared. - Upon casting, removes Devilsword Mark and Ignition Mark. With 125 Signature Energy + SDT Form + Judgement Points above 800 + Tap Signature: Passes judgement on the enemy, consuming all Judgement Points and dealing DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active while casting, resets its duration. - Deals 1050→2100% Fire DMG. - If Dante possesses an Ignition Mark, deals 1050→2100% Ignition DMG instead and converts all Combustible into Ignition of equal stacks. - If SDT Form is active when casting, exits the form immediately and all SDT will be cleared. - Upon casting, removes Devilsword Mark and Ignition Mark. Judgement Points: When casting SDT - Sin Inferno or SDT - Final Judgement, gains additional effects based on Judgement Points consumed. - Every 5 Judgement Points spent increases the Base DMG of SDT - Sin Inferno and SDT - Final Judgement by 0.75%. - If Dante possesses an Ignition Mark, every 5 Judgement Points spent increases the Base DMG of SDT - Sin Inferno and SDT - Final Judgement by 0.24%/0.48%/0.72%/0.96%/1.2% when there are 4/8/12/16/20 stacks of Ignition. - If cast at full Judgement Points, Base DMG of SDT - Final Judgement increases by 50%. If Dante possesses an Ignition Mark, Base DMG increases by 80% instead. - Judgement Points are capped at 1000.
DanteQTEDance Macabre - Flash18Swings the sword to attack the target, dealing a total of 300→600% Fire DMG.
DanteLeader SkillLeader - The Legendary Devil Hunter1Increases Fire DMG and Ignition DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
DanteClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
DanteSS Rank Passive SkillConcealed Kindness2Unlocked at S5 Rank: When casting Sin Devil Trigger, Red Hot Night - Burst, or Dance Macabre and Real Impact at full DT, activates all available QTEs. Unlocked at SS Rank: After casting SDT - Sin Inferno or SDT - Final Judgment, Dante enters Departed State upon leaving the field, launching attacks every 2s, dealing 2000% Fire DMG, and will exit this state after 4 attacks. Base DMG of SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 120%.
DanteSSS Rank Passive SkillImmortal Justice2Unlocked at SS3 Rank: After casting SDT - Sin Inferno or SDT - Final Judgment, Base DMG of QTE throughout the battle increases by 1000%. Base DMG of Devil Sword Dante, Dr. Faust, and Balrog increases by 100%. Base DMG of Dance Macabre and Real Impact cast at full DT increases by 100%. Unlocked at SSS Rank: During Departed State, Dante's Extra DMG increases by 100%. Base DMG of SDT - Sin Inferno and SDT - Final Judgment increases by 1.7 times. If Dante possesses an Ignition Mark when casting the aforementioned skills, their Base DMG increases by 2.1 times instead.
DanteSSS+ Rank Passive SkillDevil May Cry3Unlocked at SSS3 Rank: Extra DMG of Devil Sword Dante, Dr. Faust, and Balrog, as well as Dance Macabre and Real Impact cast at full DT increases by 70%. Unlocked at SSS6 Rank: Extra DMG of SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 60%. Unlocked at SSS+ Rank: Extra DMG of Sin Devil Trigger increases by 40%.
DanteUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Bianca: CrepusculeRed OrbTwilight Judgment18Tap Red Orb: Lashes the enemy to deal Dark DMG, gaining Commandment and Prayer stacks and entering the Thorned Waves Combo. Gains Super Armor during the process. - Deals 100→200%/200→400%/300→600% Dark DMG and gains 1/2/3 Commandment and 1/2/5 stacks of Prayer based on the number of orbs pinged. Thorned Waves Combo + Tap Red Orb: Lashes the enemy to deal Dark DMG, gaining Commandment and Prayer stacks and entering the Chained Lashes Combo. Gains Super Armor during the process. - Deals 100→200%/200→400%/300→600% Dark DMG and gains 1/2/3 Commandment and 1/2/5 stacks of Prayer based on the number of orbs pinged. Chained Lashes Combo + Tap Red Orb: Lashes the enemy to deal Dark DMG, gaining Commandment and Prayer stacks. Gains Super Armor during the process. - Deals 125→250%/250→500%/375→750% Dark DMG and gains 1/2/3 Commandment and 1/2/5 stacks of Prayer based on the number of orbs pinged.
Bianca: CrepusculeYellow OrbRadiant Retribution18Tap Yellow Orb: Swings the greatsword multiple times to attack the enemy, dealing Raydiance DMG and gaining Commandment and Raydiance Value. Gains Super Armor during so. Casts this skill consecutively to begin the Dawnbreak Combo. - Deals 175→350%/350→700%/525→1050% Raydiance DMG and gains 1/2/3 Commandment and 30/60/100 Raydiance Value based on the number of orbs pinged. - Tapping Yellow Orb the moment Bianca: Crepuscule lands will cast Dawnbreak again and begin the Dawnbreak Combo. Dawnbreak Combo + Tap Yellow Orb: Steps up with a horizontal slash, dealing Raydiance DMG and gaining Commandment and Raydiance Value. Gains Super Armor during so. - Deals 175→350%/350→700%/525→1050% Raydiance DMG and gains 1/2/3 Commandment and 30/60/100 Raydiance Value based on the number of orbs pinged.
Bianca: CrepusculeBlue OrbSevered Sea18Twilight Form + Tap/Press and Hold Blue Orb: Lashes the enemy continuously, cosuming Commandment over time, dealing Dark DMG, and pulling in nearby enemies, during which time gains 80% DMG Reduction and Super Armor. Gains Signature Energy, Prayer stacks, and Severed Sea stacks. - If the skill is fully cast, deals 1400→2800% Dark DMG, then immediately casts Whip Dance - Rapid Thorn. If you release Blue Orb in the process, immediately casts Whip Dance - Rapid Thorn as well. If attacked during the process, automatically moves in the direction of the joystick and becomes Invincible for 0.2s. - Whip Dance - Rapid Thorn consumes 2 Commandment and deals 400→800% Dark DMG at most. - Each point of Commandment consumed grants 1 Signature Energy, 5 stacks of Prayer, and 1 stack of Severed Sea. - Could dodge incoming attacks when casting Whip Dance - Rapid Thorn. When dodging an attack successfully, gains Super Armor and becomes Invincible for 2s. - Max 9 Severed Sea stacks. At max stacks, Blue Orbs will be converted to Tidal Orbs. Twilight Form + Tap/Press and Hold Tidal Orb: Leaps up and shatters the space with the whip, dealing Dark DMG and gaining the Tidal Mark, Signature Energy, and Prayer stacks, during which time becomes Invincible and unable to cast Signature. - Deals 200→400% Dark DMG, then casts Devouring Sky - Collapsing Twilight, dealing 1750→3500% Dark DMG and gaining the Tidal Mark, 54 Signature Energy, and 55 stacks of Prayer. Radiance Form + Tap/Press and Hold Blue Orb: Wields the greatsword to attack the enemy, spending Commandment over time, dealing Raydiance DMG, and pulling in nearby enemies, during which time gains 80% DMG Reduction and Super Armor. Gains Signature Energy, Severed Sea stacks, and Raydiance Value. -At full Commandment, casts Sword Dance - Rising Slash, triggering Matrix if it is not on cooldown, dealing 400→800% Raydiance DMG, and gaining 200 Raydiance Value. Then, casts Sword Dance - Thousand Flash, which, when fully cast, dealing 1515→3030% Raydiance DMG and gaining 300 Raydiance Value. -If the Raydiance Gauge is full when Sword Dance - Rising Slash is cast, enters the Radiant Baptism Form. - Casting Sword Dance - Rising Slash when having Radiant Crown stacks can consume up to 2 stacks of Radiant Crown. Each stack consumed deals extra 160→320% Raydiance DMG and grants 15 stacks of Prayer. - Casting Sword Dance when having Radiant Crown can consume up to 5 stacks of Radiant Crown. Each stack consumed deals extra 160→320% Raydiance DMG and grants 15 stacks of Prayer. - Consumes Commandment over time during Sword Dance. Each point consumed grants 2 Signature Energy and 1 stack of Severed Sea. - Max 9 Severed Sea stacks. At max stacks, Blue Orbs will be converted to Tidal Orbs. Radiance Form + Tap/Press and Hold Tidal Orb: Leaps up into midair and performs a heavy slash at the enemy, dealing Raydiance DMG, gaining the Tidal Mark, Signature Energy, Prayer stacks, and Raydiance Value, during which time becomes Invincible and unable to launch Signature Move. - After dealing 175→350% Raydiance DMG, casts Shattering Sky: Collapse of Radiance, dealing 1470→2940% Raydiance DMG, gaining the Tidal Mark, 54 Signature Energy, and 200 Raydiance Value. - Casting Shattering Sky when having Radiant Crown stacks can consume up to 3 stacks of Radiant Crown. Each stack consumed deals extra 300→600% Raydiance DMG and grants 15 stacks of Prayer.
Bianca: CrepusculeBasic AttackSerpent Lashblade18Twilight Form + Tap Basic Attack: The lashblade attacks the enemy with alternating strikes, dealing Dark DMG. - Deals 350→700% Dark DMG in total. - After the 3rd strike, tap Basic Attack continuously to perform the 4th and 5th strikes repeatedly. Signal Orb Recovery efficiency increases by 100% during so. - Tapping Basic Attack again during the end lag of the 3rd, 4th, and 5th strike will cast Alternating Lashes - True Strike, dealing 50→100% Dark DMG. Twilight Form + Press and Hold Basic Attack: Unleashes whirling lashes to attack the enemy, dealing Dark DMG. - When fully cast, deals 210→420% Dark DMG in total. Signal Orb Recovery efficiency increases by 100% during so. When the maximum duration is reached, casts Whirling Lashes - Backstep Shadow Strike automatically and deals 80→160% Dark DMG. - Releasing Basic Attack during the skill will cast Whirling Lashes - Shadow Strike, dealing 60→120% Dark DMG. - 250 Dodge is consumed when casting Whirling Lashes - Shadow Strike or Whirling Lashes - Backstep Shadow Strike to perform a dodge. Upon a successful dodge, gains Super Armor for 2s, 80% DMG Reduction, and 250 Dodge. Light up the Sacred Mark + Press and Hold Basic Attack: Dashes to the enemy and attacks with the chain, during which time Bianca could dodge. Then, delivers a palm strike at the enemy, dealing Dark DMG at the cost of all Commandment and gaining Signature Energy. - Deals 400→800% Dark DMG in total. Release Basic Attack precisely upon landing to perform the palm strike in advance. - Spends all Commandment. Each point spent grants 5 Signature Energy. When 9 Commandment is consumed in one go, it will grant extra 15 Signature Energy. Twilight Form + Any Red 3-Ping + Tap Basic Attack: Uses the whip to pierce and pull the enemy, dealing Dark DMG. - Deals 140→280% Dark DMG in total. Radiance Form + Tap Basic Attack: Uses the greatsword to attack the enemy, dealing Raydiance DMG. - Deals 370→740% Raydiance DMG in total.
Bianca: CrepusculeCore PassiveAbyssal Rebirth18Flow Divert: Bianca: Crepuscule enters the battlefield in Twilight Form. She can only ping Red Orbs and the Blue Orb in Twilight Form, and she can only ping Yellow Orbs and the Blue Orb in Radiance Form. - Form shift triggered by tapping the Core Passive Bar: Shifting to Twilight Form deals 60→120% Dark DMG. Shifting to Radiance Form deals 60→120% Raydiance DMG. - Form shift triggered by pressing and holding the Core Passive Bar: Shifting to Twilight Form deals 150→300% Dark DMG. Shifting to Radiance Form deals 150→300% Raydiance DMG. - A form shift will clear Commandment, Severed Sea stacks, the Tidal Mark, and Prayer stacks. - Bianca: Crepuscule will pull in nearby enemies when consuming Radiant Crown stacks. Commandment: Casting certain skills grants Commandment. When Commandment is full, Blue Orbs are activated. - Max 9 Commandment. Twilight Form + Press and Hold Dodge: In the Twilight Form, Bianca: Crepuscule cannot trigger the Matrix by successfully dodging attacks, but you can press and hold Dodge to make her perform space simulation and activate Abyssal Domain. - Abyssal Domain has a 12-second cooldown. - Deals 300→600% Dark DMG in total when Abyssal Domain is active. When Abyssal Domain disappears, detonates the space and casts Abyssal - Twilight Fall, dealing 1200→2400% Dark DMG and pulling in nearby enemies. - Red Orbs can be entered 3 times when Abyssal Domain is active. Each time when Red Orbs are entered, deals 100→200%/200→400%/300→600% Dark DMG and gains 1/2/3 Abyssal Value, 1/2/3 Commandment, and 1/2/5 stacks of Prayer based on the number of orbs pinged. - Max 9 Abyssal Value. The Abyssal - Twilight Fall cast this time will consume all Abyssal Value. Each point consumed grants 1 Signature Energy and 3 stacks of Prayer and increases the attack's Base DMG by 8%, up to 72%. If having 9 Abyssal Value when casting the skill, gains extra 3 Signature Energy and 8 stacks of Prayer. Radiance Form + Press and Hold Dodge: Pressing and holding Dodge in Radiance Form will enter Repelling Guard - Charge, during which Bianca: Crepuscule continuously gains Commandment and Super Armor. When she is attacked during Repelling Guard - Charge, Dodge Gauge is consumed to dodge automatically, up to 1 time, and Matrix cannot be triggered. Afterward, attacks will instead be blocked automatically, and Bianca gains 20% DMG Reduction when blocking. When the maximum duration is reached or Dodge is manually released, Bianca casts the corresponding skill and deals Raydiance DMG. - If Dodge is manually released, Bianca casts Repelling Guard - Dodge, dealing 180→360% Raydiance DMG and gaining 60 Raydiance Value. When the maximum duration is reached, Bianca instead casts Repelling Guard - Spiral Slash, dealing 240→480% Raydiance DMG and gaining 120 Raydiance Value. - If the Raydiance Gauge is full when casting Repelling Guard - Dodge or Repelling Guard - Spiral Slash, Bianca enters the Radiant Baptism Form. - Bianca can dodge when casting Repelling Guard - Dodge or Repelling Guard - Spiral Slash. Upon a successful dodge, gains Super Armor for 2s, 80% DMG Reduction, and 250 Dodge. Raydiance: Accumulates Raydiance Gauge. When the gauge is full, Bianca can enter Radiant Baptism Form through some skills and gain 10 stacks of Radiant Crown. Some skills consume Radiant Crown stacks and grant enhancements while triggering Radiant Embrace to deal Raydiance DMG. - Raydiance Gauge is capped at 1000 points. - Radiant Embrace deals 330% Raydiance DMG.
Bianca: CrepusculeSignature MoveFinal Prayer18120 Signature Energy + Twilight Form + Tap Signature: Summons a thorned chain to shackle the enemy, dealing Dark DMG. Triggers Time Lag Calculation while casting. Then, gains 1 Signal Orb. Casting the skill when having the Field Ultralimit effect will refresh the duration. - Deals 1750→3500% Dark DMG in total. When having the Tidal Mark, consumes it and deals extra 325→650% Dark DMG. 120 Signature Energy + Radiance Form + Tap Signature: Draws the greatsword and detonates the space, dealing Raydiance DMG. If the Raydiance Gauge is full, immediately enters the Radiant Baptism Form. Triggers Time Lag Calculation while casting. Gains 1 Signal Orb afterward. Casting the skill when having the Field Ultralimit effect will refresh the duration. - Deals 1750→3500% Raydiance DMG in total. When having the Tidal Mark, consumes it and deals extra 325→650% Raydiance DMG. Echoing Howl: When casting Shadow Strangle or Ember Extinction, consumes all Prayer stacks to enhance the attack's damage. - Each stack of Prayer consumed will increase the Shadow Strangle's Base DMG by 0.8%. - Each stack of Prayer consumed will increase the Ember Extinction's Base DMG by 1.6%. - Max 150 Prayer stacks. Casting Shadow Strangle or Ember Extinction at max stacks will grant a set of 3-Ping Orbs. Casting Shadow Strangle at max stacks will activate the Sacred Mark. Dirge of Apocalypse: Shatters the space and summons the greatsword to attack the enemy, dealing Raydiance DMG. Triggers Time Lag Calculation while casting. Casting the skill when having the Field Ultralimit effect will refresh the duration. - In the Radiant Baptism Form, switch Bianca: Crepuscule in to immediately cast Raydiance Judgment and deal 400→800% Raydiance DMG. When some enemies meet certain conditions, tap Basic Attack to cast Enhanced Raydiance Judgment and deal extra 400→800% Raydiance DMG.
Bianca: CrepusculeQTEChiaroscuro Concordance18Summons the greatsword to attack the target, dealing DMG. - In Twilight Form, deals 300→600% Dark DMG in total. - In Radiance Form, deals 300→600% Raydiance DMG in total.
Bianca: CrepusculeLeader SkillLeader - Twilight's Decree1Increases Dark DMG and Raydiance DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Bianca: CrepusculeClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Bianca: CrepusculeSS Rank Passive SkillDivine Purification2Unlocked at S5 Rank: Expanding the Abyssal Domain or casting Devouring Sky, Shattering Sky, Shadow Strangle, or Ember Extinction will activate all available QTEs. Unlocked at SS Rank: After casting Shadow Strangle, when switching out, enters Departed Mode. Launches an attack every 2s, dealing 2000% Dark DMG. If Prayer stacks are full when casting Shadow Strangle, deals 1 additional instance of 2000% Dark DMG. Exits this mode after 4 attacks. When first casting Devouring Sky or Shattering Sky upon entering the battlefield, gains a set of 3-Ping Orbs. When first casting Abyssal Expansion upon entering the battlefield, gains 15 Signature Energy. Each Abyssal Value increases Abyssal Expansion - Twilight Fall Base DMG by 15%. Sword Dance's Base DMG increases by 80%.
Bianca: CrepusculeSSS Rank Passive SkillCeremonial Readiness2Unlocked at SS3 Rank: After casting Shadow Strangle, Twilight Form QTE Base DMG increases by 1000% throughout the battle. During Devouring Sky, can input an additional set of Signal Orbs. Based on the number of orbs pinged, Base DMG of Devouring Sky - Collapsing Twilight cast this time increases by 60%/120%/180%. During Shattering Sky, can input an additional set of Signal Orbs, increasing the Base DMG of Shattering Sky - Collapsing Radiance cast this time by 40%/80%/120%. Signal Orbs consumed this way will be refunded when the next Shadow Strangle or Ember Extinction is cast. Unlocked at SSS Rank: During Departed Mode, when Bianca: Crepuscule is in Twilight Form, Extra DMG increases by 100%. Each Prayer stack increases the damage of the Shadow Strangle or Ember Extinction cast this time by 0.009x, up to 1.35x.
Bianca: CrepusculeSSS+ Rank Passive SkillDevout Harkener3Unlocked at SSS3 Rank: Extra DMG Bonus of Devouring Sky increases by 50%. Extra DMG Bonus of Shattering Sky increases by 70%. Unlocked at SSS6 Rank: Extra DMG Bonus of Abyssal Domain and Abyssal Expansion - Twilight Fall increases by 70%. Extra DMG Bonus of Sword Dance increases by 70%. Unlocked at SSS+ Rank: Extra DMG Bonus of Shadow Strangle and Ember Extinction increases by 35%.
Bianca: CrepusculeUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Discord: SecatorRed OrbStaccato Slash18Auto Combo: Automatically casts the next combo at the end of a Red Orb Skill. Tap Red Orb: Slashes the enemy with the scissors, pulling in nearby enemies and dealing 50→100% Physical DMG. Press and hold Signature to automatically ping Red Orbs, dealing 50→100% Ultima Slash DMG and triggering an Ultima Slash. Strands Separation Combo + Tap Red Orb: Slashes the enemy with the scissors, pulling in nearby enemies and dealing 80→160% Physical DMG. Press and hold Signature to automatically ping Red Orbs, dealing 80→160% Ultima Slash DMG and triggering an Ultima Slash. Tangling Corruption Combo + Tap Red Orb: Performs a powerful slash at the enemy with the scissors, pulling in nearby enemies and dealing 160→320% Physical DMG. Press and hold Signature to automatically ping Red Orbs, dealing 160→320% Ultima Slash DMG and triggering an Ultima Slash. Ripping Blades Combo + Tap Red Orb: Performs powerful slashes from multiple directions at the enemy with the scissors, pulling in nearby enemies and dealing 300→600% Physical DMG. Press and hold Signature to automatically ping Red Orbs, dealing 300→600% Ultima Slash DMG and triggering an Ultima Slash. Shearing will be cast during the subsequent combo as the final Red Orb Skill.
Discord: SecatorYellow OrbSpiral Bind18Leaps up and performs a rotary cutting on nearby enemies, dealing Physical DMG and gaining Cutting Edge. - Deals 50→100%/100→200%/150→300% Physical DMG and gains 5/10/15 Cutting Edge based on the number of orbs pinged.
Discord: SecatorBlue OrbSilk Snare18Throws out the scissors, pulling in nearby enemies, dealing Physical DMG to enemies on the path, and gaining Cutting Edge. - Deals 48→96%/96→192%/160→320% Physical DMG and gains 5/10/15 Cutting Edge based on the number of orbs pinged.
Discord: SecatorBasic AttackPattern Cut18Tap Basic Attack: Launches cross attacks at the enemy, dealing Physical DMG. - Deals 285→570% Physical DMG in total. At Least 15 Cutting Edge + Press and Hold Basic Attack: Consumes all Cutting Edge and charges forward with scissors to deal damage based on Cutting Edge consumed, while gaining Signature Energy and Sharp Reserve. - Consuming 15 Cutting Edge deals 150→300% Physical DMG and grants 75 Sharp Reserve. - Consuming 16-30 Cutting Edge deals 300→600% Physical DMG and grants 150 Sharp Reserve. - Consuming 31-45 Cutting Edge deals 600→1200% Physical DMG and grants 300 Sharp Reserve.. - Each Cutting Edge consumed grants 1 Signature Energy and increases Focused Rending's Base DMG by 1%.
Discord: SecatorCore PassiveRending Fang18Silent Rampancy: While in Silent Consent, only Blue and Yellow Orbs can be used. Under Rampant Disaster, only Red Orbs can be used. Final Rite: Whenever a Yellow or Blue Orb skill is cast, Converging Edge grants Cutting Edge. Casting Purgatory Shear or Focused Rending will consume all Cutting Edge and increase the Base DMG of Purgatory Shear and Focused Rending based on the Cutting Edge consumed. - Each Yellow or Blue Orb grants 5 Cutting Edge, and each point of Cutting Edge increases the Base DMG of Purgatory Shear and Focused Rending by 1%. Press and hold Dodge to enter Disentangle: Press and hold Dodge to enter Disentangle and gain Cutting Edge over time. When the status is active, gains Super Armor, becomes unable to restore Dodge Gauge, and can trigger Block once. Gains brief Invincibility after successful Block. During Disentangle, automatically performs 3-Pings and provides an Extra DMG Bonus to Purgatory Shear. - Each 3-Ping provides a 45% Extra DMG Bonus to Purgatory Shear. Max 2 3-Pings can be performed. Press and hold Dodge to enter Disentangle, then release Dodge: Press and hold Dodge to enter Disentangle. Then, release to dodge, launch a powerful slash, and consume all Cutting Edge, dealing Physical DMG and gaining Signature Energy and Sharp Reserve based on the Cutting Edge consumed. - Deals 62.5→125% Physical DMG and gains 75 Sharp Reserve for 0-15 Cutting Edge consumed. - Deals 125→250% Physical DMG and gains 150 Sharp Reserve for 16-30 Cutting Edge consumed. - Deals 250→500% Physical DMG and gains 300 Sharp Reserve for 31-45 Cutting Edge consumed. - Each point of Cutting Edge consumed grants 1 Signature Energy and increases the Base DMG of Purgatory Shear by 1%. Ultima Slash: Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to 999 points. - When Sharp Reserve reaches 100 points, the next skill with Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger a Ultima Slash, dealing 400% Ultima Slash DMG. - Gains 1 point of Truewill each time it triggers, up to 90 points.
Discord: SecatorSignature MoveSevering Finale18Silent Consent + At Least 80 Signature Energy + Tap Signature: Puts on a mask and enters Rampant Disaster, dealing 250→500% Physical DMG to surroundings. While Rampant Disaster is active, gains Super Armor, 50% DMG Reduction, and infinite Red Orbs. When taking hits, 250 Dodge Gauge is consumed first to become immune to that attack. Staccato Slash and Severing Bite always deal critical strikes. If CRIT Rate ≥75%, these critical strikes will gain an additional 30% CRIT DMG Bonus. Each Red Orb ping grants 1 stack of Devouring Etch, up to 5 stacks. Rampant Disaster drains Signature Energy at an increasing rate. If Rampant Disaster is interrupted, refunds the Signature Energy required to cast Rampant Shears. During this time, press and hold Signature to automatically ping Signal Orbs, gain Shattered Silk, and make Staccato Slash and Severing Bite deal Ultima Slash DMG instead. - Rampant Disaster consumes 1 Signature Energy every 0.1s, plus an additional 0.5 Signature Energy every 0.1s. Rampant Disaster + At least 3 Devouring Etch stacks + Tap Signature, or auto-cast when Signature Energy is depleted: Consumes all Devouring Etch stacks and Signature Energy to perform the final cutting on the enemy, dealing Physical DMG. When having Shattered Silk, consumes Truewill to deal Ultima Slash DMG and deal extra Ultima Slash DMG based on the Truewill consumed, during which time triggers Time Lag Calculation and exits Rampant Disaster. - Deals 315→630% Physical DMG in total. When having Shattered Silk, consumes Truewill to deal 315→630% Ultima Slash DMG, dealing 65% extra Ultima Slash DMG for each point of Truewill consumed. Max 12 Truewill can be consumed. Each Devouring Etch stack will increase Severing Bite's Extra DMG by 10%.
Discord: SecatorQTENeedle Drop18Launches a thrust attack at the enemy from midair, dealing 300→600% Physical DMG.
Discord: SecatorLeader SkillLeader - Distorted Record1Increases Physical DMG of all members by 10%.
Discord: SecatorClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Discord: SecatorSS Rank Passive SkillMeasurement2Unlocked at S5 Rank: Casting Rampant Shears and Severing Bite will activate all available QTEs. Immediately gains 1 Signal Orb upon entering the battle for the first time. Unlocked at SS Rank: Casting Converging Edge will rearrange Signal Orbs into 3-Pings. Devouring Etch stacks provide a 20% higher Extra DMG Bonus.
Discord: SecatorSSS Rank Passive SkillInverse Threadcut2Unlocked at SS3 Rank: The Extra DMG Bonus granted for Purgatory Shear by performing 3-Pings during Converging Edge now increases by 45% more. Restores a set of 3-Ping Orbs after casting Severing Bite. Unlocked at SSS Rank: After casting Purgatory Shear by consuming at least 31 Cutting Edge, refunds 15 Cutting Edge and increases Purgatory Shear's Base DMG by 75%. When Focused Rending successfully consumes at least 30 Cutting Edge, refunds 3 random Signal Orbs and increases Focused Rending's Base DMG by 100%. During Rampant Disaster, each Red Orb ping grants 12 more Signature Energy.
Discord: SecatorSSS+ Rank Passive SkillThreading Fate3Unlocked at SSS3 Rank: Extra DMG of Purgatory Shear and Focused Rending increases by 90% and 80% respectively. Unlocked at SSS6 Rank: Extra DMG of Staccato Slash increases by 60%. Unlocked at SSS+ Rank: Base DMG of Severing Bite increases by 100%.
Discord: SecatorUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Veronica: AegisRed OrbRaging Thornfire18Execution Airborne + Tap Red Orb: Veronica: Aegis swings her Lance, dealing DMG and entering Lateral Restraint Combo. - Can only be cast while airborne during Execution. Deals 100→200%/200→400%/300→600% Physical DMG based on the number of orbs pinged. - When having Searing Sight, deals 100→200%/200→400%/300→600% Ignition DMG instead. Each 3 manually pinged Red Orbs inflict 250 Combustible Charges and grant 3 stacks of Rekindle. - Every 3 manually pinged Red Orbs can be converted to 2 White Orbs stored in the secondary orb slot. - Each manually pinged Red Orb grants 10 Purge Value. Manually pinging 3 sets of Red Orbs grants an additional 10 Purge Value. Lateral Restraint Combo + Tap Red Orb: Veronica: Aegis spins forward and strikes at the enemy, dealing DMG and entering Piercing Thorn Combo. - Can only be cast while airborne during Execution. Deals 200→400%/400→800%/600→1200% Physical DMG based on the number of orbs pinged. - When having Searing Sight, deals 300→600%/600→1200%/900→1800% Ignition DMG instead. Each 3 manually pinged Red Orbs inflict 250 Combustible Charges and grant 3 stacks of Rekindle. - Every 3 manually pinged Red Orbs can be converted to 2 White Orbs stored in the secondary orb slot. - Each manually pinged Red Orb grants 10 Purge Value. Manually pinging 3 sets of Red Orbs grants an additional 10 Purge Value. Piercing Thorn Combo + Tap Red Orb: Veronica: Aegis strikes the enemies with her Lance, dealing DMG and exiting Piercing Thorn Combo. - Can only be cast while airborne during Execution. Deals 400→800%/800→1600%/1200→2400% Physical DMG based on the number of orbs pinged. - When having Searing Sight, deals 500→1000%/1000→2000%/1500→3000% Ignition DMG instead. Each 3 manually pinged Red Orbs inflict 250 Combustible Charges and grant 3 stacks of Rekindle. - Every 3 manually pinged Red Orbs can be converted to 2 White Orbs stored in the secondary orb slot. - Each manually pinged Red Orb grants 10 Purge Value. Manually pinging 3 sets of Red Orbs grants an additional 10 Purge Value. Execution Grounded + Tap Red Orb: Veronica: Aegis performs consecutive forward thrusts with her Lance, dealing DMG. - Can only be cast while grounded during Execution. Deals 50→100%/100→200%/150→300% Physical DMG based on the number of orbs pinged. - When having Searing Sight, deals 50→100%/100→200%/150→300% Ignition DMG instead. Each 3 manually pinged Red Orbs inflict 250 Combustible Charges and grant 3 stacks of Rekindle. - Every 3 manually pinged Red Orbs can be converted to 2 White Orbs stored in the secondary orb slot. - Each manually pinged Red Orb grants 10 Purge Value. Manually pinging 3 sets of Red Orbs grants an additional 10 Purge Value.
Veronica: AegisYellow OrbBlazing Pierce18During Adjudication + 100 Chaos Value + Tap Yellow Orb: Veronica: Aegis charges briefly before slamming the ground, dealing Physical DMG. - Can be cast when having 100 Chaos Value. Deals 300→600% Physical DMG, gains 24 Signature Energy, and recovers HP equal to 10→20% ATK. During Execution + Purge Value ≥ 1 + Press and Hold Yellow Orb: Veronica: Aegis leaps forward and charges into enemies, continuously consuming Purge Value to deal DMG and healing herself and becoming Invincible during the process. - Can be cast when Purge Value ≥ 1. - When fully cast with maximum Purge Value, the charge phase deals a total of 3150→6300% Physical DMG; the finishing blow deals 450→900% Physical DMG, and triggers Matrix if it is not on cooldown. - When having Searing Sight and fully cast with maximum Purge Value, the charge phase deals a total of 3600→7200% Ignition DMG instead; the finishing blow deals 400→800% Ignition DMG instead, and triggers Matrix if it is not on cooldown. Every 50 Purge Value consumed inflicts 250 Combustible Charges; Every 20 Purge Value consumed grants 1 stack of Rekindle. The first cast of Torrential Blast after entering Execution inflicts an additional 250 Combustible Charges and grants 1 stack of Rekindle. - The first cast of Torrential Blast after entering Execution restores HP equal to 10→20% ATK. - When fully cast with maximum Purge Value, the charge phase grants a total of 36 Signature Energy. The finishing blow of the first cast of Torrential Blast after entering Execution grants an additional 18 Signature Energy. - When casting Torrential Blast, continuously converts White Orbs in the secondary orb slot to an equal number of Blue Orbs, up to 6 Blue Orbs per deployment. Execution Airborne + Tap Yellow Orb: Veronica: Aegis slashes toward the ground, dealing DMG and clearing all Red Orbs. - Can only be cast while airborne during Execution. Deals 200→400% Physical DMG. - When having Searing Sight, deals 300→600% Ignition DMG instead, inflicts 250 Combustible Charges, and grants 2 stacks of Rekindle. - Casting Heavy Edge grants 18 Signature Energy. Gains Signature Energy equal to the number of Red Orbs cleared, up to 36. - Clearing 9 or more Red Orbs in a single attempt grants Sin Mark, enhancing Piercing Judgment. Gains up to 2 Sin Marks upon entering battle. Execution Grounded + Tap Yellow Orb: Veronica: Aegis leaps up and plunges down with her Lance to strike enemies, dealing DMG. - Can only be cast while grounded during Execution. Deals 45→90% Physical DMG. When having Sin Mark, casting consumes all current Purge Value to deal 900→1800% Physical DMG instead, triggers Matrix if it is not on cooldown, and removes Sin Mark. - When having Searing Sight, deals 45→90% Ignition DMG instead. When having Sin Mark, casting consumes all current Purge Value to deal 1000→2000% Ignition DMG instead, inflicts 500 Combustible Charges and grants 3 stacks of Rekindle, triggers Matrix if it is not on cooldown, and removes Sin Mark. - Casting Piercing Judgment grants 18 Signature Energy. When having Sin Mark, casting grants an additional 18 Signature Energy.
Veronica: AegisBlue OrbTwisted Prominence18During Adjudication+ Tap Blue Orb: Veronica: Aegis gathers energy and charges forward to strike enemies, dealing Physical DMG and entering Coiling Horn Combo. - Can only be cast during Adjudication. Deals 40→80%/80→160%/120→240% Physical DMG based on the number of orbs pinged. - Enters Coiling Horn Combo. Gains 15 Chaos Value per Blue Orb consumed. Each 3-Ping grants an additional 5 Chaos Value. Coiling Horn Combo + Tap Blue Orb: Veronica: Aegis further concentrates energy to continuously pull enemies, dealing Physical DMG. - Can only be cast during Adjudication. Deals 60→120%/120→240%/180→360% Physical DMG based on the number of orbs pinged. - Exits Coiling Horn Combo. Gains 15 Chaos Value per Blue Orb consumed. Each 3-Ping grants an additional 5 Chaos Value.
Veronica: AegisBasic AttackDraconic Prelude18During Adjudication+ Tap Basic Attack: During Adjudication, Veronica: Aegis's Basic Attacks deal a total of 150→300% Physical DMG. Execution Grounded + Tap Basic Attack: During Execution, Veronica: Aegis's Basic Attacks deal a total of 200→400% Physical DMG. - When having Searing Sight, deals 200→400% Ignition DMG instead. - Each Basic Attack hit restores 2 Purge Value. - When casting Unified Order after dodging without moving the joystick, the attack starts from the second hit.
Veronica: AegisCore PassivePurging Judgment18Raid Support: During Adjudication, only Blue Orbs and Yellow Orb can be used. Basic attacks only generate Blue Orbs. - During Execution, only Red Orbs and Yellow Orb can be used. Basic attacks only generate Red Orbs. - When entering Execution, unused Blue Orbs from Adjudication are retained and Chaos Value is cleared. - When exiting Execution, unused Red Orbs are cleared and Sin Mark is removed. - When exiting the battlefield, Rekindle stacks and Chaos Value are retained, Searing Sight is removed, and Purge Value and White Orbs in the secondary orb slot are cleared. - Chaos Value cap is 100. Can cast Severing Domain when Chaos Value reaches 100. - Purge Value cap is 100. Can cast Torrential Blast when Purge Value is at least 1. Execution Airborne + Tap or Press and Hold Dodge When Not Moving Joystick / Press and Hold Dodge When Moving Joystick: Veronica: Aegis wields her Lance to perform consecutive thrusts in the air, dealing DMG and recovering Red Orbs. - Can only be cast while airborne during Execution, dealing 80→160% Physical DMG. - When having Searing Sight, deals 80→160% Ignition DMG instead. - Each cast recovers 1 Red Orb. - When casting Blazing Star, a dodge check will be performed. Successfully dodging will trigger Matrix if it is not on cooldown. Molten Blaze: Allies healed by Veronica: Aegis gain the Ultralimit Torque effect that increases Physical DMG by 20% for 8s. Duration resets every time it is triggered. - When the team has Ignition effect, allies healed by Veronica: Aegis instead gain the Fire Tempered effect that increases Fire DMG by 20% for 8s. Duration resets every time it is triggered. Relit: Each stack of Ember Mark increases Ignition Effect Base DMG by 5%. Stacks up to 15 times. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. - Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% every second (Tank Skills will not be triggered) for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Veronica: AegisSignature MoveEmber Renewal18During Adjudication + 60 Energy + Tap/Press and Hold Signature: Veronica: Aegis leaps into the air and arms herself. When casting, triggers Time Lag Calculation and enters Execution, gaining 9 Red Orbs. - Deals a total of 900→1800% Physical DMG in 3 hits. - When casting by holding the button, deals a total of 900→1800% Ignition DMG instead, and gains Searing Sight. During Execution + 90 Signature Energy + Tap Signature: Veronica: Aegis transforms into dragon form and crashes into the ground, dealing DMG. Triggers Time Lag Calculation when casting, then exits Execution and enters Adjudication. Leaves behind Vital Void after casting, continuously restoring HP for allied units within. - Deals a total of 2000→4000% Physical DMG in 5 hits. - When having Searing Sight, deals 2500→5000% Ignition DMG instead and clears Searing Sight. Converts Rekindle into corresponding stacks of Ember Mark for 24s. Duration resets every time it is triggered. Converts Combustible into equal stacks of Ignition. If already in Ignition, refreshes the current Ignition duration. The first cast upon entering the field grants 1 Ignition stack per second to targets in Ignition, up to 8 times. - If having Field Ultralimit when casting, refreshes its duration. - After casting, leaves behind Vital Void that lasts for 12s, restoring HP equal to 10→20% of Veronica: Aegis's ATK per second for allied units within.
Veronica: AegisQTEMalevolent Revival18Deals damage and heals. - Deals a total of 300→600% Physical DMG. - If having Ember Mark, deals 300→600% Ignition DMG instead. - Restores HP equal to 50→100% of ATK.
Veronica: AegisLeader SkillLeader - Cleansing Eunoe1Increases ATK of all members by 10%. Increases Physical DMG and Ignition DMG of all Amplifiers in the team by 5%.
Veronica: AegisClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK and 10→20% Elemental DMG Bonus of the Amplifier's element for 10s. If the team has the Ignition effect, Veronica: Aegis' corresponding element will be regarded as Fire.
Veronica: AegisSS Rank Passive SkillEmber Afterglow2Unlocked at S5 Rank: Casting Severing Domain or Ruinous Ember will activate all available QTEs. Unlocked at SS Rank: Casting Blazing Desolation deals 3 additional instances of DMG. - Every 3 Red Orbs consumed generates 1 additional White Orb and stores it in the secondary orb slot. When switching in and casting Torrential Blast, up to 9 White Orbs can be converted to Blue Orbs. - When having Ember Mark or Searing Sight, deals 1 additional instance of Ignition DMG per second equal to Ignition stacks x50% while in Ignition status. This DMG is affected by Ember Mark stacks (effective even when Veronica: Aegis is on standby).
Veronica: AegisSSS Rank Passive SkillSynchronized Ignition2Unlocked at SS3 Rank: The Ultralimit Torque effect applied to allies by Veronica: Aegis' healing is enhanced by 10%. - When the team has the Ignition effect, allies healed by Veronica: Aegis additionally gain a 10% Blazing Wrath effect. - After casting Severing Domain, enters Execution. Base DMG of Torrential Blast, Heavy Edge, and Piercing Judgment when having Sin Mark increases by 100%. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. - The Ultralimit Torque effect applied to allies by Veronica: Aegis' healing is enhanced by 10%. - When the team has the Ignition effect, allies healed by Veronica: Aegis additionally gain a 10% Blazing Wrath effect. - Gains an additional 24 Signature Energy and 100 Chaos Value when switching in. - When having Ember Mark or Searing Sight, deals 2 additional instances of Ignition DMG per second equal to Ignition stacks x50% while in Ignition status. This DMG is affected by Ember Mark stacks (effective even when Veronica: Aegis is on standby). - Every 25 Purge Value consumed by Veronica: Aegis allows Ruinous Ember to deal 1 additional instance of DMG when cast (up to 4 additional instances). This enhancement resets when exiting the battlefield or after casting Ruinous Ember.
Veronica: AegisSSS+ Rank Passive SkillBlazing Lightspear3Unlocked at SSS3 Rank: Extra DMG of Severing Domain, Raging Thornfire, and Heavy Edge increases by 60%. Unlocked at SSS6 Rank: Extra DMG of Torrential Blast and Piercing Judgment with Sin Mark increases by 40%. Unlocked at SSS+ Rank: Extra DMG of Blazing Desolation and Ruinous Ember increases by 30%.
Veronica: AegisUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Liv: LimpidityRed OrbVeil Pierce18Gathers enemies and detonates them, dealing Lightning DMG while gaining Flying Blades. Can ping Red Orbs again during this time. - Deals 80→160%/160→320%/240→480% Lightning DMG and gains 1/1/2 Flying Blades based on the number of orbs pinged. - Can have up to 4 Flying Blades.
Liv: LimpidityYellow OrbScattered Delusion18Concentrates energy and releases it forward, dealing Lightning DMG while gaining Flying Blades. Can ping Yellow Orbs again during this time. - Deals 80→160%/160→320%/240→480% Lightning DMG and gains 1/1/2 Flying Blades based on the number of orbs pinged. - Can have up to 4 Flying Blades.
Liv: LimpidityBlue OrbMirror of Impermanence18Tap Blue Orb: Summons a mirror and detonates it, dealing Lightning DMG and gaining White Orbs. Gains Super Armor when casting. - Deals 80→160%/160→320%/240→480% Lightning DMG and gains 1/1/2 White Orbs based on the number of orbs pinged. During Phantom Lock + Tap Blue Orb: Charges toward enemies, dealing Lightning DMG and gaining White Orbs. Gains Super Armor when casting. - Deals 85→170%/170→340%/255→510% Lightning DMG and gains 1/1/2 White Orbs based on the number of orbs pinged.
Liv: LimpidityBasic AttackWinged Captivity18Tap Basic Attack: Attacks the enemy, dealing Lightning DMG. - Deals a total of 330→660% Lightning DMG. - During the 5th hit, press and hold Basic Attack to charge. When fully charged, casts Telescopic Strike, dealing 150→300% Lightning DMG and gaining 1 Flying Blade and 600 Darkflow Reserve. During Dream Dive + Tap Basic Attack: Attacks enemies, dealing Lightning DMG. - Deals 200→400% Lightning DMG in total. Tap Dodge: Casts a lightning chain that links enemies and drops Flash Thunder on the last hit enemy, dealing Lightning DMG. If Flying Blades are present, calls down Swift Thunder, dealing Lightning DMG. - The lightning chain links up to 4 enemies, dealing 50→100% Lightning DMG. Flash Thunder deals 90→180% Lightning DMG. - Swift Thunder deals 60→120% Lightning DMG. During Dream Dive + Move Joystick + Tap Dodge: Casts a shattered mirror that tracks enemies, dealing Lightning DMG. - Deals 40→80% Lightning DMG. During Dream Dive + No Joystick Movement + Tap Dodge: Blocks enemy attacks. When successful, tap Basic Attack to counterattack, dealing Lightning DMG. - Deals 60→120% Lightning DMG in total. - Gains 1 Blue Orb after a successful counterattack.
Liv: LimpidityCore PassiveLight of Awakening18First Light: Gains a set of 3-Ping Orbs every time upon entering battle. 4 Flying Blades + Press and Hold Dodge: Summons a massive lightning strike to attack. When casting, can trigger lightning chain and gather enemies, dealing DMG; triggers Matrix if it is not on cooldown. Consumes all Flying Blades and gains 45 Signature Energy. Also gains Super Armor and 70% DMG Reduction when casting. - Deals 1350→2700% Lightning DMG. During Dream Dive + Tap Mirror Blade Orb: During Dream Dive, the rightmost slot of the Signal Orb bar is fixed as Mirror Blade Orb. When repeatedly tapping the Mirror Blade Orb, consumes White Orbs to deal DMG and gain Flow Points, Delicate Heart, and Energy. Also gains Super Armor and 50% DMG Reduction when casting. - Deals a total of 4400→8800% Lightning DMG. - Each White Orb consumed grants 25 Flow Points and 25 Sonance. - Based on the number of Signature Points cast, gains 6/6/9/9 Signature Energy and 1/1/2/2 stacks of Delicate Heart. - When in Darkcross Form, deals a total of 5600→11200% Darkflow DMG instead. During Dream Dive + Flow Points ≥50 + Press and Hold Basic Attack or Mirror Blade Orb: Leaps into the air to pull in enemies and crush them, consuming Flow Points to deal DMG and gain Delicate Heart and Signature Energy. Invincible when casting. - Consumes 50 Flow Points to cast Startled Dream, dealing 1100→2200% Lightning DMG and gaining 2 stacks of Delicate Heart and 8 Signature Energy. When in Darkcross Form, deals 1400→2800% Darkflow DMG instead. - During Startled Dream, press and hold Basic Attack to consume another 50 Flow Points and cast Light Seeker, dealing 1300→2600% Lightning DMG and gaining 4 stacks of Delicate Heart, 40 Signature Energy, and 1 Signal Orb. When in Darkcross Form, deals 1700→3400% Darkflow DMG instead. - Flow Points is capped at 100. During Dream Dive + Press and Hold Dodge: Continuously launches shattered mirror attacks, dealing Lightning DMG. Pressing and holding Dodge automatically pings Signal Orbs during this time, up to 4 times, then detonates enemies and casts Thousand Rays, dealing Lightning DMG, while gaining enhancement effects based on the number of orbs pinged. Gains Super Armor and 70% DMG Reduction when casting. Can only cast Stacked Light once during Dream Dive. - Sustained attacks deal 200→400% Lightning DMG. Thousand Rays deals 1000→2000% Lightning DMG. - When in Darkcross Form, sustained attacks deal 200→400% Darkflow DMG and Thousand Rays deals 1450→2900% Darkflow DMG. - Each Signal Orb consumed increases this Thousand Rays's Base DMG by 20%. When consuming 3-Ping Orbs, gains 2 additional Signature Energy and 1 stack of Delicate Heart. - White Orbs will be prioritized during the skill. Can consume 2 White Orbs at once, which are treated as one 3-Ping Orb set. When fewer than 2 White Orbs are available, can consume 1 White Orb, which is treated as 1 Signal Orb. - If 12 Signal Orbs are pinged during the skill, gains 1 Signal Orb after casting. Darkflow: Every 200 Darkflow Reserve grants 1 Darkflow stack, up to a maximum of 15. Characters with the Darkflow Effect will gain a Darkflow Aura based on the current Darkflow stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the Darkflow stacks reach the threshold, the Aura upgrades, increasing its area of effect and dealing massive Darkflow DMG to enemies within the area. - At 1/3/6/10/15 stacks: Deals 100%/200%/400%/800%/1600% Darkflow DMG, then deals 20%/40%/60%/80%/100% Darkflow DMG per second, reducing enemy HP recovery by 10%/20%/30%/50%/100%.
Liv: LimpiditySignature MoveCosmic Rebirth1880 Signature Energy + Tap Signature: Inverts the world and falls into the mirror, dealing Lightning DMG, converting Red and Yellow Orbs into equal amounts of Blue Orbs, clearing all Flying Blades, and triggering Time Lag Calculation when casting. When cast with 10 Darkflow stacks, consumes 10 Darkflow stacks to deal Darkflow DMG instead, then enters Darkcross Form. Exits Darkcross Form when switching out. - Deals 1050→2100% Lightning DMG. - Deals 1050→2100% Darkflow DMG. During Dream Dive + 100 Signature Energy + Tap Signature: Shatters the mirror, dealing DMG, converting Blue Orbs and White Orbs into equal amounts of Red and Yellow Orbs, and gaining a set of Signal Orbs. Rearranges the Signal Orbs into 3-Pings. Triggers Time Lag Calculation when casting. If Field Ultralimit is active when cast, refreshes its duration. - Deals 1650→3300% Lightning DMG. - When in Darkcross Form, deals 1650→3300% Darkflow DMG. Exits Darkcross Form after casting. If cast with 12 stacks of Delicate Heart, deals additional 500→1000% Darkflow DMG and gains 1200 Darkflow Reserve. Delicate Heart: When casting Signature - Mirrored Renewal, consumes all stacks of Delicate Heart to enhance this Signature. - Each stack consumed increases this Signature - Mirrored Renewal's Base DMG by 7.5%. When 12 stacks are consumed, gains an additional 10% increase and 1 Signal Orb. - Max 12 stacks of Delicate Heart.
Liv: LimpidityQTEGalactic Hymn18Detonates the target, dealing Lightning DMG. - Deals % Lightning DMG. - When Limpidity leaves the battlefield, gains 10 Sonance per second. After accumulating 150 Sonance, the next QTE cast will be replaced by Celestial Eulogy, which pulls in nearby enemies and deals % Lightning DMG. - After casting Celestial Eulogy, gains 1 additional Signal Orb when switched in next time. - Sonance is capped at 150.
Liv: LimpidityLeader SkillLeader - Radiant as I1Increases Lightning DMG and Darkflow DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Liv: LimpidityClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Liv: LimpiditySS Rank Passive SkillDayfire Tempered2Unlocked at S5 Rank: Casting Heavenly Flash, Dawn Dream, or Signature - Mirrored Renewal will activate all available QTEs. Unlocked at SS Rank: When entering battle, gains 4 Flying Blades and 24 Signature Energy when first casting Heavenly Flash. Heavenly Flash and Mirror Blade Orb Base DMG increases by 40%. After casting Signature - Mirrored Renewal and exiting the battlefield, enters Harmonic Dance, launching an attack every 2s that deals 2000% Lightning DMG. If 12 stacks of Delicate Heart were consumed when casting Signature - Mirrored Renewal, deals one additional instance of 2000% Lightning DMG. Exits this state after 4 attacks.
Liv: LimpiditySSS Rank Passive SkillMirrored Sorrow2Unlocked at SS3 Rank: After casting Dream Dive, gains 2 White Orbs and 12 Signature Energy. After casting Signature - Mirrored Renewal at max stacks, gains 2 Flying Blades. Thousand Rays and Dawn Dream Base DMG increases by 80%. After casting Signature - Mirrored Renewal, QTE Base DMG increases by 1000% throughout the battle. Unlocked at SSS Rank: Casting Dawn Dream - Light Seeker triggers Time Lag Calculation and grants 50 Sonance. Signature - Cosmic Rebirth deals 90% more DMG. During Harmonic Dance, Extra DMG increases by 100%.
Liv: LimpiditySSS+ Rank Passive SkillEternal Lampbearer3Unlocked at SSS3 Rank: Extra DMG of Thousand Rays and Dawn Dream increases by 50%. Unlocked at SSS6 Rank: Extra DMG of Heavenly Flash and Mirror Blade Orbs increases by 50%. Unlocked at SSS+ Rank: Extra DMG of Signature - Cosmic Rebirth increases by 40%.
Liv: LimpidityUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Teddy: SpectreRed Neon OrbDual-Feed Rotor18Outside Data Domain + Ping 3 Consecutive White Noise Signal Orbs or More Than 6 White Noise Signal Orbs + Tap Red Neon Orb: Summons a bear claw from Data Domain to attack enemies and deal 450→900% Ice DMG. - For each recorded White Noise Signal Orb, deals an additional 100→200% Ice DMG and gains 20 Signature Energy. If more than 8 White Noise Signal Orbs are recorded, gains an additional 8 Signature Energy. Inside Digital Space + Ping Brownian Signal Orbs 3 Times + Tap Red Neon Orb: Summons a teddy within Data Domain to perform a headbutt that stirs up digital waves, attacking enemies and dealing 1800→3600% Ice DMG.
Teddy: SpectreYellow Neon OrbUltra Bass Reverb18Switch In: Uses magnetic bombardment to deal 490→980% Ice DMG to enemies. While casting, gains Super Armor and 50% DMG Reduction, and activates Yellow Neon Orb. - If carrying Exposure Mark, deals 300→600% Raydiance DMG instead. Switch In + Tap Yellow Neon Orb: Summons two giant bear paws from Data Domain to strike enemies, dealing 550→1100% Ice DMG and gaining 200 Signature Energy. - If carrying Exposure Mark, deals 350→700% Raydiance DMG instead and activates Yellow Neon Orb during the end lag. - Tap Yellow Neon Orb again to cast Pulse Noise Penetration, leaping into the air and summoning a teddy that fires lasers continuously at enemies, dealing 70→140% Raydiance DMG. Afterwards, releases Pulse Shockwave to deal 430→860% Raydiance DMG to enemies, gaining 1000 Raydiance Charge. If the Raydiance Gauge is full, activates Radiant Baptism Form. Triggers Time Lag Calculation while casting. Inside Data Domain + Basic Attack 3rd Phase + Tap Yellow Neon Orb: Launches a swinging attack while airborne to tear through space, attacking enemies and dealing 1350→2700% Ice DMG.
Teddy: SpectreBlue Neon OrbMega Distortion18Summons a giant teddy from Data Domain to attack enemies and deal 1750→3500% Ice DMG.
Teddy: SpectreBasic AttackFourier Expansion18Outside Data Domain + Tap Basic Attack: Summons Cross Blade to attack enemies, dealing Ice DMG. - Deals a total of 285→570% Ice DMG. - After the 1st/2nd/3rd phase of Basic Attack, press and hold Basic Attack to deal 140→280%/210→420%/260→520% Ice DMG respectively. Signal Orb Recovery efficiency increases by 100% during this time. - Shortly after releasing Basic Attack while dealing sustained damage, automatically dodges enemy attacks and unleashes Tuned Filter's dodge counterattack, dealing 125→250% Ice DMG to enemies. Inside Data Domain + Tap Basic Attack: Summons Flicker Noise and Cross Blade from Data Domain to attack enemies. If on the ground, transforms into the 2nd hit of Basic Attack to attack enemies. After casting Red Neon Orb or Blue Neon Orb Skills, tapping Basic Attack transforms into the 3rd hit of Basic Attack to attack enemies. The Yellow Neon Orb is activated during the end lag of the 3rd hit of Basic Attack. - Deals a total of 550→1100% Ice DMG. Inside Data Domain + Press and Hold Basic Attack: Launches a spinning attack while airborne, activating Blue Neon Orb during the end lag. - Deals 1200→2400% Ice DMG in total.
Teddy: SpectreCore PassiveIntegrated Neon18Phonograph Circuit: Outside Data Domain, only White Noise Signal Orbs can be obtained. Inside Data Domain, gains unlimited Brown Signal Orbs. Orb Slot 1 is fixed as the Neon Orb slot, and specific Neon Orbs of corresponding colors can be activated during the end lag of casting specific skills. Neon Orbs count as 3-Ping Signal Orbs. While casting Neon Orbs, gains Invincibility. - When Raydiance Effect is selected, Teddy: Spectre is regarded as carrying Exposure Mark. Outside Data Domain + Tap White Noise Signal Orb: Leaps into the air and launches a mighty descending kick attack on enemies. While ascending, continuously ping Signal Orbs to summon matrix bombardments on enemies. The third ping clears all White Noise Signal Orbs. Becomes Invincible and dodges incoming attacks during ascent. Up to 16 White Noise Signal Orbs can be recorded. - Each White Noise Signal Orb pinged deals 270→540% Ice DMG. - While descending, the kick attack deals 360→720% Ice DMG to enemies and activates Red Neon Orb during the end lag. Gains Super Armor and 50% DMG Reduction during descent. - When casting Red Neon Orb - Feedforward Activation, deals additional Ice DMG based on the number of White Noise Signal Orbs recorded and restores Signature Energy. Inside Data Domain + Tap Brown Signal Orb: Attack enemies, pinging up to 3 times consecutively and dealing 225→450%/350→700%/600→1200% Ice DMG respectively. Activates Red Neon Orb during the end lag of the third hit. Hacked Mark: Colored Neon Orb Skills and Signature - Digital Space: Flash Retention attacks apply Hacked Mark to the first target hit for 10s. When hacked targets take DMG, triggers bombardment attacks in the target area. Up to 1 Hacked Mark may exist at the same time. When hacked targets die, Hacked Mark spreads to a nearby target and has its duration reset. - Bombardment attacks deal 250→500% Ice DMG. Signature - Digital Space: Barrier Rift detonates marks to deal 500→1000% Ice DMG to hacked targets. - If carrying Exposure Mark, bombardment attacks deal 300→600% Raydiance DMG instead. Analog-Digital Conversion: When casting Neon Orb Skills inside Data Domain, records the Neon Orb's color and consumes up to 1/3 of max Signature Energy. Each color can only be recorded at most once. When pinging Neon Orbs to cast corresponding skills, gains healing equal to 5→10% ATK. Depending on the number of recorded Neon Orb colors (1/2/3), deals 100→200%/200→400%/750→1500% Ice DMG to enemies. Press and hold Dodge / Inside Data Domain+Press and hold Energy Bar: After a successful Dodge, press and hold Dodge to counterattack enemies with 125→250% Ice DMG. If attacked during this counter while holding Dodge, consumes 250 Dodge Gauge and performs another counterattack with 125→250% Ice DMG. - Inside Data Domain, pressing and holding Energy Bar summons bear paws to claw at enemies, dealing 100→200% Ice DMG. During the end lag, activates a special Neon Orb. Consuming this special Neon Orb deals 300→600% Ice DMG to enemies, grants 90 Signature Energy, and clears the first recorded Neon Orb color. Op-Amp Overflow: Ally units healed by Teddy: Spectre gain Frost Crystal effect that increases Ice DMG by 20% and Strobe Photovoltaic effect that increases Raydiance DMG by 22.5% for 8s. Duration resets every time it is triggered. Tap Energy Bar: Summons bear claws to attack enemies, dealing 5→10%/7.5→15%/10→20% Ice DMG respectively. Raydiance: Accumulates Raydiance Gauge. When the gauge is full, Bianca can enter Radiant Baptism Form by casting certain skills and gain 10 stacks of Radiant Crown. Some skills consume Radiant Crown stacks and grant enhancements while triggering Radiant Embrace to deal Raydiance DMG. - Raydiance Gauge is capped at 1000 points. - Radiant Embrace deals 330% Raydiance DMG.
Teddy: SpectreSignature MoveZ-Transform18New Dimension Expansion: Outside Data Domain + At Least 200 Signature Energy + Tap Signature: Deploys Data Domain, dealing 1750→3500% Ice DMG and remaining airborne. While within Data Domain, consumes 1 Signature Energy every 0.1s. While casting, gains Super Armor and 50% DMG Reduction, but Basic Attacks and pinging Signal Orbs cannot generate Signature Energy. Triggers Time Lag Calculation when casting. Barrier Rift: Inside Data Domain + Tap Signature: Charges up and leaps into the air to deliver a flying kick to enemies, dealing 1250→2500% Ice DMG. For 1/2/3 Neon Orb colors recorded in Data Domain, deals additional 250→500%/750→1500%/1750→3500% Ice DMG. Clears Neon Orb color records after use. Triggers Time Lag Calculation when casting. Flash Retention: After casting Data Domain: Barrier Rift, when allied characters hit enemies with attacks, summons bear claws to perform follow-up attacks on enemies, dealing 60→120% Ice DMG and healing on-field characters for 10→20% ATK. This effect has a cooldown of 1s and cannot be triggered by Data Domain: Flash Retention. - While Data Domain: New Dimension Expansion is active, records 1/2/3 Neon Orb colors to gain 5/7/12 charges of Data Domain: Flash Retention, lasting up to 30s. - If carrying Exposure Mark and casting Pulse Noise Penetration, immediately gains 12 charges of Data Domain: Flash Retention, dealing 125→250% Raydiance DMG instead.
Teddy: SpectreQTEParametric Equalizer18Deals DMG and heals. - Deals a total of 300→600% Ice DMG. - If carrying Exposure Mark, deals 300→600% Raydiance DMG instead. - Restores HP equal to 50→100% of ATK.
Teddy: SpectreLeader SkillLeader - "Classified Domain"1Increases ATK of all members by 10%. Increases Ice DMG and Raydiance DMG of all Amplifiers in the team by 5%.
Teddy: SpectreClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK, 10→20% Elemental DMG Bonus of the Amplifier's element, as well as an extra 10→20% Raydiance DMG for 10s.
Teddy: SpectreSS Rank Passive SkillDistortion Compensation2Unlocked at S5 Rank: Casting Neon Orbs and Signature - Data Domain: Barrier Rift will activate all available QTEs. Unlocked at SS Rank: Gains 3 White Noise Signal Orbs when switching in. Base DMG of Basic Attack - Inverse Transform increases by 125%, Base DMG of Basic Attack - Pre-Amplification increases by 75%, and Base DMG of Core Passive - Mirrorflow Matrix increases by 100%. Becomes Invincible while Neon Orbs are active. White Noise Signal Orbs are automatically pinged when casting Yellow Neon Orb - Pulse Noise Penetration. Each 1 White Noise Signal Orb pinged increases Pulse Shockwave's Base DMG by 5%.
Teddy: SpectreSSS Rank Passive SkillSmooth Impedance2Unlocked at SS3 Rank: Ally units healed by Teddy: Spectre gain another 10% Frost Crystal effect and another 11.25% Strobe Photovoltaic effect. - Base DMG of Neon Orbs and Core Passive - Analog-Digital Conversion increases by 60%, and Base DMG of Core Passive - Hacked Mark increases by 50%. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. - Ally units healed by Teddy: Spectre gain another 10% Frost Crystal effect and another 11.25% Strobe Photovoltaic effect. - For each type of Neon Orb recorded, Base DMG of Signature - Data Domain: Barrier Rift increases by 30%. - If Teddy: Spectre is in the team, Radiant Crown stack limit increases by 10. - Base DMG of Signature - Data Domain: Flash Retention increases by 100%.
Teddy: SpectreSSS+ Rank Passive SkillCommon-Source Overclock3Unlocked at SSS3 Rank: Extra DMG Bonus of Basic Attack - Inverse Transform, Basic Attack - Pre-Amplification, and Core Passive - Mirrorflow Matrix increases by 100%. Extra DMG Bonus of Core Passive - Hacked Mark increases by 50%. Unlocked at SSS6 Rank: Extra DMG Bonus of Neon Orbs and Core Passive - Analog-Digital Conversion increases by 100%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Data Domain: Barrier Rift increases by 80%. Extra DMG Bonus of Signature - Data Domain: Flash Retention increases by 50%.
Teddy: SpectreUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Rosetta: AreteRed OrbSinful Peak18Forest Guard Mimic + Crusher Module + Tap Red Orb: Fires a laser, pinging White Signal Orbs to deal DMG and enter Crushing Supremacy combo. - Pings 0/1 White Signal Orb to deal 100→200%/500→1000% Dark DMG and gain 0/20 Light Links and 0/4 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1 White Signal Orb to deal 50→100%/300→600% Ultima Slash DMG instead and gain 0/20 Light Links and 0/4 Signature Energy. Forest Guard Mimic + Crushing Supremacy Combo + Tap Red Orb: Turns around and fires two lasers, pinging White Signal Orbs to deal DMG. - Pings 0/1/2 White Signal Orbs to deal 200→400%/400→800%/1000→2000% Dark DMG and gain 0/20/40 Light Links and 0/4/8 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1/2 White Signal Orbs to deal 100→200%/200→400%/600→1200% Ultima Slash DMG instead and gains 0/20/40 Light Links and 0/4/8 Signature Energy. - Pinging 2 White Signal Orbs counts as a 3-Ping. Nessos Mimic + Crusher Module + Continuously Tap Red Orb: Slashes forward with the halberd and unleashes swordwaves, dealing DMG. - Arete performs a 2-hit attack under Crusher Module, dealing 90→180%/90→180% Dark DMG. Can consume 6/6 Overridden Blessing to deal 900→1800%/900→1800% Dark DMG instead and gain 2/2 Signature Energy. - When the team carries Ultima Slash effect, deals 50→100%/50→100% Ultima Slash DMG instead. Can consume 6/6 Overridden Blessing to deal 500→1000%/500→1000% Ultima Slash DMG instead and gain 2/2 Signature Energy.
Rosetta: AreteYellow OrbCursed Edge18Forest Guard Mimic + Breacher Module + Tap Yellow Orb: Dashes forward then backflips into the air, pinging White Signal Orbs to deal DMG and enter Phantom Descent combo. - Pings 0/1 White Signal Orb to deal 100→200%/500→1000% Dark DMG and gain 0/20 Light Links and 0/4 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1 White Signal Orb to deal 50→100%/300→600% Ultima Slash DMG instead and gain 0/20 Light Links and 0/4 Signature Energy. Forest Guard Mimic + Phantom Descent Combo + Tap Yellow Orb: Spins and performs a downward kick, pinging White Signal Orbs to deal DMG. - Pings 0/1/2 White Signal Orbs to deal 200→400%/400→800%/1000→2000% Dark DMG and gain 0/20/40 Light Links and 0/4/8 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1/2 White Signal Orbs to deal 100→200%/200→400%/600→1200% Ultima Slash DMG instead and gains 0/20/40 Light Links and 0/4/8 Signature Energy. - Pinging 2 White Signal Orbs counts as a 3-Ping. Nessos Mimic + Breacher Module + Continuously Tap/Press and Hold Yellow Orb: Lifts up and spins the halberd, dealing DMG. Press and hold to keep casting the skill. - Arete performs a 2-hit attack under Breacher Module, dealing 120→240%/120→240% Dark DMG. Can consume 12/12 Overridden Blessing to deal 1200→2400%/1200→2400% Dark DMG instead and gain 5/5 Signature Energy. - When the team carries Ultima Slash effect, deals 75→150%/75→150% Ultima Slash DMG instead. Can consume 12/12 Overridden Blessing to deal 750→1500%/750→1500% Ultima Slash DMG instead and gain 5/5 Signature Energy.
Rosetta: AreteBlue OrbNight Vanguard18Forest Guard Mimic + Piercer Module + Tap Blue Orb: Dashes forward and thrusts the weapon, pinging White Signal Orbs to deal DMG and enter Withering Tempo combo. - Pings 0/1 White Signal Orb to deal 100→200%/500→1000% Dark DMG and gain 0/20 Light Links and 0/4 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1 White Signal Orb to deal 50→100%/300→600% Ultima Slash DMG instead and gain 0/20 Light Links and 0/4 Signature Energy. Forest Guard Mimic + Withering Tempo Combo + Tap Blue Orb: Turns around and slashes to release multiple swordwaves, pinging White Signal Orbs to deal DMG. - Pings 0/1/2 White Signal Orbs to deal 200→400%/400→800%/1000→2000% Dark DMG and gain 0/20/40 Light Links and 0/4/8 Signature Energy. - When the team carries Ultima Slash effect, pings 0/1/2 White Signal Orbs to deal 100→200%/200→400%/600→1200% Ultima Slash DMG instead and gains 0/20/40 Light Links and 0/4/8 Signature Energy. - Pinging 2 White Signal Orbs counts as a 3-Ping. Nessos Mimic + Piercer Module + Continuously Tap Blue Orb: Dashes forward with the halberd and performs a downward slash, dealing DMG. - Arete performs a 2-hit attack under Piercer Module, dealing 120→240%/240→480% Dark DMG. Can consume 10/20 Overridden Blessing to deal 1200→2400%/2400→4800% Dark DMG instead and gain 4/6 Signature Energy. - When the team carries Ultima Slash effect, deals 80→160%/160→320% Ultima Slash DMG instead. Can consume 10/20 Overridden Blessing to deal 800→1600%/1600→3200% Ultima Slash DMG instead and gain 4/6 Signature Energy.
Rosetta: AreteBasic AttackTwin Order18Forest Guard Mimic + Tap Basic Attack: When Arete is in Forest Guard Mimic, Basic Attacks deal a total of 130→260% Dark DMG. - When the team carries Ultima Slash effect, deals 65→130% Ultima Slash DMG instead. Nessos Mimic + Tap Basic Attack: When Arete is in Nessos Mimic, Basic Attacks deal a total of 200→400% Dark DMG. - When the team carries Ultima Slash effect, deals 100→200% Ultima Slash DMG instead. Forest Guard Mimic + Crusher Module + Press and Hold Basic Attack: Turns around and charges up to continuously fire lasers forward, dealing DMG and gaining Super Armor and 80% DMG Reduction in the process. - Deals 500→1000% Dark DMG. Consumes 60 Light Links to deal 1800→3600% Dark DMG instead and gain 12 Signature Energy and red Grayscale Link. - When the team carries Ultima Slash effect, deals 250→500% Ultima Slash DMG instead. Consumes 60 Light Links to deal 1000→2000% Ultima Slash DMG instead and gain 12 Signature Energy and red Grayscale Link. Nessos Mimic + Crusher Module + Press and Hold Basic Attack: Turns around and charges up to converge dual Levi-Guns at the halberd tip and fire forward, dealing DMG and gaining 80% DMG Reduction. - Deals 300→600% Dark DMG. Consumes 40 Overridden Blessing to deal 3000→6000% Dark DMG and gain 20 Signature Energy. - When the team carries Ultima Slash effect, deals 150→300% Ultima Slash DMG instead. Consumes 40 Overridden Blessing to deal 1500→3000% Ultima Slash DMG instead and gain 20 Signature Energy. Forest Guard Mimic + Breacher Module + Press and Hold Basic Attack: Deploys dual Levi-Guns to continuously fire missiles, dealing DMG and gaining Super Armor and 80% DMG Reduction in the process. - Deals 500→1000% Dark DMG. Consumes 60 Light Links to deal 1800→3600% Dark DMG and gain 12 Signature Energy and a yellow Grayscale Link. - When the team carries Ultima Slash effect, deals 250→500% Ultima Slash DMG instead. Consumes 60 Light Links to deal 1000→2000% Ultima Slash DMG and gain 12 Signature Energy and a yellow Grayscale Link. Nessos Mimic + Breacher Module + Press and Hold Basic Attack: Sweeps horizontally with the halberd, dealing DMG and gaining 80% DMG Reduction. - Deals 200→400% Dark DMG. Consumes 15 Overridden Blessing to deal 2000→4000% Dark DMG instead and gain 5 Signature Energy. - When the team carries Ultima Slash effect, deals 120→240% Ultima Slash DMG instead. Consumes 15 Overridden Blessing to deal 1200→2400% Ultima Slash DMG instead and gain 5 Signature Energy. Forest Guard Mimic + Piercer Module + Press and Hold Basic Attack: Charges up to fire light cannons, dealing DMG and gaining Super Armor and 80% DMG Reduction in the process. - Deals 500→1000% Dark DMG. Consumes 60 Light Links to deal 1800→3600% Dark DMG instead and gain 12 Signature Energy and blue Grayscale Link. - When the team carries Ultima Slash effect, deals 250→500% Ultima Slash DMG instead. Consumes 60 Light Links to deal 1000→2000% Ultima Slash DMG instead and gain 12 Signature Energy and blue Grayscale Link. Nessos Mimic + Piercer Module + Press and Hold Basic Attack: Drags the halberd to sweep upward, dealing DMG and gaining 80% DMG Reduction. - Deals 600→1200% Dark DMG. Consumes a total of 60 Overridden Blessing to deal 6900→13800% Dark DMG instead and gain a total of 25 Signature Energy. - When the team carries Ultima Slash effect, deals 300→600% Ultima Slash DMG instead. Consumes a total of 60 Overridden Blessing to deal 4200→8400% Ultima Slash DMG instead and gain a total of 25 Signature Energy.
Rosetta: AreteCore PassiveBattle Intent18Mimicry Armor: Arete can only use White Signal Orbs. Basic Attacks in Forest Guard Mimic and Nessos Mimic only generate White Signal Orbs. - When Arete is in Forest Guard Mimic or Nessos Mimic, tap Red Orb to switch to Crusher Module or press and hold Red Orb to directly cast the 2nd hit and switch to Crusher Module; tap Yellow Orb to switch to Breacher Module or press and hold Yellow Orb to directly cast the 2nd hit and switch to Breacher Module; tap Blue Orb to switch to Piercer Module or press and hold Blue Orb to directly cast the 2nd hit and switch to Piercer Module. - When Arete is in Forest Guard Mimic, pinging White Signal Orbs grants up to 60 Light Links, and consuming Light Links grants up to 2 Grayscale Links. - When Arete switches to Nessos Mimic, consuming Grayscale Link grants up to 60 Overridden Blessing. - When Arete is in Nessos Mimic, has Super Armor for the whole duration. - When switching forms, unconsumed Light Link, Overridden Blessing, and White Signal Orbs are retained. Dark Imbue: When Arete deals DMG in Nessos Mimic, she also weakens the enemy. - Applies Chain Fusion that reduces the enemy's Dark Resistance by 25% for 2s. Potential Energy Unit: When Arete is in Nessos Mimic, Signature Energy can only be gained by consuming Overridden Blessing. - Each 1 Overridden Blessing consumed increases Signature - Omniversal Step's Base DMG by 0.75%, up to 45%. This effect resets after she casts Signature Move. Momentum Execution: When the team carries Ultima Slash effect, Arete gains 5 Sharp Reserve per 2 Light Links consumed in Forest Guard Mimic, and triggers Ultima Slash per 6 Overridden Blessing consumed in Nessos Mimic. Tap/Press and Hold Morph Orb: When Arete switches to Nessos Mimic, every 1 Grayscale Link held grants 30 Overridden Blessing and removes both current Grayscale Links. Switching forms when having 2 Grayscale Links triggers active Matrix. - When switching to Nessos Mimic with 1/2 Grayscale Links held, deals 2500→5000%/5000→10000% Dark DMG. When the team carries Ultima Slash effect, deals 1200→2400%/2400→4800% Ultima Slash DMG instead. - During the first form switch in each battle, the camera focuses on Arete triggering the Ephemeral Flash animation. Subsequently, press and hold Morph Orb to trigger the Ephemeral Flash animation; tap Morph Orb to trigger the Shadow Reversion animation. Modules can be switched during form switch animations. - When having 2 Grayscale Links and triggering Shadow Reversion animation for quick switch to Nessos Mimic, triggers Time Lag Calculation. When having 2 Grayscale Links for the first time in the battle and triggering Ephemeral Flash animation for quick switch to Nessos Mimic, triggers Time Lag Calculation. - When having 2 same-colored Grayscale Links, can consume 30 Signature Energy to gain Sin Engraving that increases Dark DMG by 20%. Sin Engraving is removed after casting Signature - Omniversal Step or exiting Nessos Mimic. When the team carries Ultima Slash effect, Sin Engraving increases Ultima Slash DMG by 20% instead. - When the team carries Ultima Slash effect, switching forms without Grayscale Link allows consuming 5 Signature Energy to deal 100→200% Ultima Slash DMG. On hit, can trigger Ultima Slash. When having 2 same-colored Grayscale Links and switching to Nessos Mimic, gains Field Mark. Field Mark is removed after casting the Field-marked Signature - Omniversal Step, or upon switching to Nessos Mimic with 2 different-colored Grayscale Links. Forest Guard Mimic + Tap Special Orb: When Arete is in Forest Guard Mimic, the combo sequences of Crusher Module, Breacher Module, and Piercer Module are changed. Amalgam Dodge: When Arete is in Forest Guard Mimic or Nessos Mimic, Dodge prioritizes consuming Amalgam Dodge Gauge. Amalgam Dodge Gauge naturally regenerates while in Forest Guard Mimic or Nessos Mimic, and consuming Overridden Blessing grants a large amount of Amalgam Dodge Gauge. - When Amalgam Dodge Gauge reaches maximum, taking DMG during skills consumes all Amalgam Dodge Gauge to negate that instance of DMG and grants Super Armor and 100% DMG Reduction for 1s. Ultima Slash: Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to 999 points. - When Sharp Reserve reaches 100 points, the next skill with Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger a Ultima Slash, dealing 400% Ultima Slash DMG. - Gains 1 point of Truewill each time it triggers, up to 90 points.
Rosetta: AreteSignature MoveOmniversal Step18Charges forward with her halberd to deliver a finishing blow against enemies, dealing DMG and triggering Time Lag Calculation in the process. - When the team does not carry Ultima Slash Effect, deals 8000→16000% Dark DMG. She then deploys a field that deals 25→50% Dark DMG per second and weakens enemies for 12s. Duration resets every time it is triggered. When the field deals DMG, it applies Chain Fusion effect that reduces Dark Resistance by 25% for 8s. - When the team carries Ultima Slash Effect, deals 1600→3200% Ultima Slash DMG and consumes all current Truewill. When casting Signature, each 1 Truewill held increases this Signature's Extra DMG Bonus by 1%. For each 1 Truewill consumed, deals additional 160→320% Ultima Slash DMG. - When the team carries Ultima Slash Effect and there is a Field Mark, deals 1500→3000% Ultima Slash DMG instead. When casting Signature, each 1 Truewill held increases this Signature's Extra DMG Bonus by 1%. After casting Signature, consumes all Truewill and deploys a field that deals Ultima Slash DMG per second based on the amount of Truewill consumed by this Signature. The field deals DMG up to 12 times. If Truewill consumed by this Signature is ≤30, the field deals Ultima Slash DMG equal to 70% Truewill consumed by this Signature per second. If Truewill consumed by this Signature is >30 and ≤60, the field deals Ultima Slash DMG equal to 2100%+(Truewill consumed by this Signature-30)x45% per second. If Truewill consumed by this Signature is >60 and ≤90, the field deals Ultima Slash DMG equal to 3450%+(Truewill consumed by this Signature-60)x20% per second. If a field already exists when casting Signature, refreshes the field's DMG and hit count. - After casting Signature, switches to Forest Guard Mimic if in Nessos Mimic.
Rosetta: AreteQTESovereign Domain18Deals DMG and weakens the enemy. - Initially deals 150→300% Dark DMG and applies Chain Fusion that reduces the enemy's Dark Resistance by 25% for 8s. Then deals 25→50% Dark DMG every second for 8s. - When the team does not carry Ultima Slash effect, Sovereign Domain's DMG over time carries the corresponding resistance reduction effects for 2s. - When the team carries Ultima Slash effect, deals 300→600% Ultima Slash DMG instead.
Rosetta: AreteLeader SkillLeader - Amalgamation Burst1Increases Dark DMG and Ultima Slash DMG of all members by 10%. Increases DMG of all Breaker Omniframes in the team by 5%.
Rosetta: AreteClass SkillBreaker18Attacks reduce targets' Extra DMG Reduction by 10→20% for 5s. - When any team member triggers Matrix, gains Hypermatrix Deduction for 4s. During Hypermatrix Deduction, this effect is enhanced to 15→30% when caused by Breaker Omniframes.
Rosetta: AreteSS Rank Passive SkillSwift End2Unlocked at S5 Rank: Casting Signature - Omniversal Step or switching to Nessos Mimic with 2 Grayscale Links will activate all available QTEs. Unlocked at SS Rank: Automatically uses a QTE when exiting the battle. While Forest Guard Mimic is active, Signal Orb Skills, Decisive Rend, Horizontal Slash, and Crescent Cut have their Base DMG increased by 60%. - When Arete is on the battlefield and gains Hypermatrix Deduction by actively triggering Matrix, she continuously activates available QTEs for its duration. - When casting Signature - Omniversal Step, every 2 unconsumed Overridden Blessing converts into 1 Signature Energy. Up to 10 Signature Energy can be gained this way. - When the team does not carry Ultima Slash effect, every 10 Overridden Blessing consumed returns 1 White Signal Orb. Up to 6 Orbs can be returned this way every time after she enters the battlefield. - When the team carries Ultima Slash effect, every 2 Truewill consumed by casting Signature - Omniversal Step returns 1 White Signal Orb. Up to 10 Orbs can be returned this way every time after she enters the battlefield. When Arete is on the battlefield, triggering teammates' QTE grants 50 Sharp Reserve.
Rosetta: AreteSSS Rank Passive SkillRadiant Surge2Unlocked at SS3 Rank: The resistance reduction effect of Chain Fusion increases by 10%. - With Arete in the team, when triggering QTE during Hypermatrix Deduction, all team members can extend its duration by 1s. - The Base DMG of Roaming Hunt, Dominion Sight, and Core Vibration increases by 20%. - Each time she enters the battlefield, Signature Energy gained from Signal Orb Skills in Forest Guard Mimic is doubled. Signature Energy, Grayscale Link, and Sharp Reserve gained from Decisive Rend, Horizontal Slash, and Crescent Cut are doubled. This enhancement effect ends after casting Signature - Omniversal Step (Light Link acquisition and consumption in Forest Guard Mimic grants different-colored Grayscale Links when modules are inconsistent, and same-colored Grayscale Links when consistent). - When the team carries Ultima Slash effect, casting Signature - Omniversal Step refunds Sharp Reserve equal to half of the consumed Truewill. Unlocked at SSS Rank: The resistance reduction effect of Chain Fusion increases by 10%. - When Arete is in the team, all team members' QTE can store charges with a maximum of 2 charges. - All characters' switch cooldown decreases by 3s. Does not stack with effects of the same type. - When switching to Nessos Mimic with 2 Grayscale Links (regardless of color), tap or press and hold Morph Orb to gain Sin Engraving enhancement without consuming Signature Energy. - Signature - Omniversal Step Base DMG increases by 30%. When the team carries Ultima Slash Effect, the field's Base DMG increases by 100%.
Rosetta: AreteSSS+ Rank Passive SkillOmnistate Adaptation3Unlocked at SSS3 Rank: Extra DMG Bonus of Decisive Rend, Horizontal Slash, and Crescent Cut increases by 50%. Extra DMG Bonus of Halberd of Conviction, Mirage Shatter, and Collective Pivot increases by 50%. Unlocked at SSS6 Rank: Extra DMG Bonus of Signal Orb skills in Forest Guard Mimic increases by 100%. Extra DMG Bonus of Roaming Hunt, Dominion Sight, and Core Vibration increases by 20%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Omniversal Step increases by 30%. When the team carries the Ultima Slash effect, the field's Extra DMG Bonus increases by 30%.
Rosetta: AreteUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Nirvatia: DirgeRed OrbReaper's Judgment18Bloodhunter Form + Tap Red Orb: Throws the scythe, pinging Red Orbs to deal Nihil DMG while gaining Omen Points. - Deals 70→140%/140→280%/210→420% Nihil DMG and gains 20/40/60 Omen Points based on the number of orbs pinged. Bloodhunter Form + During Reave + Tap Red Orb: Dashes forward to retrieve the scythe, pinging Red Orbs to deal Nihil DMG while gaining Omen Points. - Deals 75→150%/150→300%/225→450% Nihil DMG and gains 20/40/60 Omen Points based on the number of orbs pinged. During Reave/Soulsever + Tap Dodge: Dirge charges toward enemies, dealing 250→500% Nihil DMG. While using Blood Harvest, she can dodge incoming attacks. After a successful dodge, enemies hit become charmed and are slowed.
Nirvatia: DirgeYellow OrbVoid Dirge18120 Omen Points + Tap Yellow Orb: Leaps into the air, drains life energy from surrounding enemies, then slams down to deal AoE Nihil DMG. Gains Super Armor in the process, and triggers Matrix if not on cooldown. - Consumes 120 Omen Points to deal 1500→3000% Nihil DMG while gaining 36 Signature Energy. Bloodhunter Form + 120 Omen Points + Tap Yellow Orb: Delivers a series of rapid strikes to garrote enemies, dealing multiple hits of Nihil DMG. - Continuously consumes 120 Omen Points to deal 3000→6000% Nihil DMG over 11 hits while gaining Super Armor and 70% DMG Reduction. Also gains 20 Signature Energy. Bloodhunter Form + End of Hanging Phantom: Detonates the magic circle, dealing Nihil DMG while gaining Super Armor and 70% DMG Reduction. After casting, gains Doom Mark and Signature Energy. - Deals 3500→7000% Nihil DMG, and gains 36 Signature Energy.
Nirvatia: DirgeBlue OrbBurial Rites18Tap Blue Orb: Dashes forward with a slashing attack that splits into a raven's secondary strike, pinging Blue Orbs to deal Nihil DMG while gaining Omen Points. - Deals 30→60%/60→120%/90→180% Nihil DMG and gains 20/40/60 Omen Points based on the number of orbs pinged. During Raven's Memorial + Tap Blue Orb: Turns around and slashes, pinging Blue Orbs to deal Nihil DMG while gaining Omen Points. - Deals 35→70%/70→140%/105→210% Nihil DMG and gains 20/40/60 Omen Points based on the number of orbs pinged. During Raven's Memorial/Exile Verdict + Tap Dodge: Dirge strikes enemies with her scythe, dealing 120→240% Nihil DMG. While using Scythe Echo, she can dodge incoming attacks. After a successful dodge, enemies hit become charmed and are slowed.
Nirvatia: DirgeBasic AttackDeferred Eulogy18Nirvatia: Dirge attacks with her scythe to deal Nihil DMG. - Deals a total of 265→530% Nihil DMG.
Nirvatia: DirgeCore PassiveWeary Wayfarer18Night Severed: While in normal form, only Blue Orbs can be used, and basic attacks only generate Blue Orbs. While in Bloodhunter Form, only Red Orbs can be used, and basic attacks only generate Red Orbs. - When entering Bloodhunter Form, remaining Blue Orbs will be converted to Red Orbs. - When switching from Bloodhunter Form to normal form, remaining Red Orbs will be converted to Blue Orbs. Press and Hold Dodge: Transforms into two birds, spinning forward in a dash, then enters Ravenborn Form. While in Ravenborn Form, increases Movement Speed, gains Super Armor, and continuously charges energy. Each collision with enemies while in Ravenborn Form deals damage. - While in Ravenborn Form, each collision with enemies deals 10→20% Nihil DMG. Ravenborn Form + Release Dodge when energy/Blue Orbs are insufficient: Exits Ravenborn Form and slashes, dealing 45→90% Nihil DMG. In Ravenborn Form + Release Dodge when fully charged + Blue Orbs ≥ 1: Exits Ravenborn Form and delivers a powerful slash, pinging up to 3 Blue Orbs to deal Nihil DMG based on the number of orbs pinged while gaining Omen Points and Signature Energy. - Deals 60→120%/120→240%/180→360% Nihil DMG in total and gains 40/80/120 Omen Points and 8/16/24 Signature Energy based on the number of orbs pinged. Deathbreak: Allied units healed by Nirvatia gain a boost. If all members are Nihil characters, they gain an additional Flock effect. When casting Raven Ritual, Fatal Kiss, or Hanging Phantom, Nirvatia immediately heals herself for HP equal to 10% of her ATK. - Allied units healed by Nirvatia gain a Void Collapse effect, which increases Nihil DMG by 20% for 8s. Duration resets every time it is triggered. Flock: If all members are Nihil characters, the Void Collapse effect applied by Dirge is further enhanced by 15%. Agitated Beacon: While in Bloodhunter Form, Nirvatia: Dirge's Base DMG efficiency against Equilibrium Field increases by 100%.
Nirvatia: DirgeSignature MoveDeath's Kiss1860 Signature Energy + Tap Signature: Absorbs heart energy and swings the scythe to deal DMG, triggering Time Lag Calculation. Deals Nihil DMG and enters Bloodhunter Form while clearing all Omen Points. Entering Bloodhunter Form for the first time after switching in Nirvatia grants 5 additional Red Orbs. - Deals 2500→5000% Nihil DMG. Bloodhunter Form + 80 Signature Energy + Tap Signature: Dances with the scythe and finishes with an upward slash, triggering Time Lag Calculation in the process and dealing Nihil DMG. If having Doom Mark, consumes Doom Mark to amplify the damage. Exits Bloodhunter Form and clears all Omen Points. Creates a Lifewing Field that provides continuous healing to allies within range. - Deals 3000→6000% Nihil DMG. - When having Doom Mark, consumes Doom Mark and increases Base DMG by 50%. - The Lifewing Field provides healing equal to 10% of Nirvatia: Dirge's ATK per second to allies within range for 12s.
Nirvatia: DirgeQTEFerryman's Covenant18Deals DMG and heals allies. - Deals 300→600% Nihil DMG and heals allies for HP equal to 10→20% of Nirvatia: Dirge's ATK.
Nirvatia: DirgeLeader SkillLeader - Enchanting Strike1Increases Nihil DMG of all members by 10%. Increases Nihil DMG of all Amplifiers in the team by 5%.
Nirvatia: DirgeClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK and 10→20% Elemental DMG Bonus of the Amplifier's element for 10s.
Nirvatia: DirgeSS Rank Passive SkillBewildering Snare2Unlocked at S5 Rank: Casting Death's Kiss or Void Dirge will activate all available QTEs. Unlocked at SS Rank: Immediately gains 60 Omen Points and 12 Signature Energy upon entering the battlefield.
Nirvatia: DirgeSSS Rank Passive SkillBeacon for the Lost2Unlocked at SS3 Rank: Allied units healed by Nirvatia gain a 10% boost to their Void Collapse effect. Twilight Chaos, Fatal Kiss, and Death's Promise Base DMG increases by 100%. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. Void Collapse effects on units healed by Nirvatia are enhanced by 10%. When pinging Red/Blue Orbs, gains 20/40/60 additional Omen Points based on the number of orbs pinged. When casting Hanging Phantom, each hit deals 1 additional instance of 300% Nihil DMG. While in Bloodhunter Form, Nirvatia: Dirge's Base DMG Efficiency dealt to Equilibrium Field increases by 150% instead.
Nirvatia: DirgeSSS+ Rank Passive SkillShared End3Unlocked at SSS3 Rank: Hanging Phantom Extra DMG increases by 70%. Unlocked at SSS6 Rank: Extra DMG of Twilight Chaos, Red Orbs, and Blue Orbs increases by 70%. Unlocked at SSS+ Rank: Fatal Kiss and Death's Promise Extra DMG increases by 70%
Nirvatia: DirgeUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Kamui: AeternionRed OrbSolar Rend18Wielding Discharge Form Greatsword + Tap Red Orb: Swings the greatsword forward and leaps into the air, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Becomes Invincible when casting. When hitting enemies, applies Sunburn Mark that explodes after a certain period. - Deals 165→330%/355→710%/725→1450% Fire DMG and gains 10/20/30 Flare Points and Output, plus 20/40/60 Thermo Points based on the number of orbs pinged. - While Electric Storm Flash is active, deals 182.5→365%/390→780%/760→1520% Plasma Beam DMG instead of Fire DMG. Wielding Discharge Form Greatsword + Searing Leap + Tap Red Orb: Swings the greatsword three times, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Gains Super Armor when casting. - Deals 175→350%/350→700%/700→1400% Fire DMG and gains 10/20/30 Flare Points and Output, plus 20/40/60 Thermo Points based on the number of orbs pinged. - While Electric Storm Flash is active, deals 180→360%/360→720%/720→1440% Plasma Beam DMG instead of Fire DMG. Wielding Discharge Form Greatsword + Blazing Rise + Tap Red Orb: Thrusts forward, then quickly slashes upward, pinging Red Orbs to deal Fire DMG while gaining Flare Points, Output, and Thermo Points. Gains Super Armor when casting. - Deals 162.5→325%/325→650%/650→1300% Fire DMG and gains 10/20/30 Flare Points and Output and 20/40/60 Thermo Points based on the number of orbs pinged. - While Electric Storm Flash is active, deals 175→350%/345→690%/695→1390% Plasma Beam DMG instead of Fire DMG.
Kamui: AeternionYellow OrbEnergy Drive18Wielding Charge Form Greatsword + Tap Yellow Orb: Steps back, then drives the greatsword forward, switching it from Charge Form to Discharge Form. Can dodge attacks while stepping back. Gains Super Armor when casting. All Blue Orbs convert to Red Orbs. - Deals 300→600% Fire DMG. - If 60 Output is available, consumes all Output to cast Fusion Slash, dealing 1500→3000% Fire DMG. - After casting Fusion Slash, gains Sunfire for 10s. While Sunfire is active, Aeternion gains Super Armor and his Fire DMG and Plasma Beam DMG increase by 40%. Wielding Charge Form Greatsword + No Less Than 3 Blue Orbs + Press and Hold Yellow Orb: After briefly charging up, swings the greatsword forward in a full-power spiral attack. The greatsword switches from Charge Form to Discharge Form, converting all Blue Orbs to Red Orbs and automatically pinging them. Can ping up to 3 sets consecutively. Gains Super Armor and 70% DMG Reduction when casting. - Each ping grants 30 Output, up to 90 Output. Also gains an additional 90 Signature Energy. - Deals 900→1800%/1575→3150%/2375→4750% Fire DMG based on the Output owned after pinging ends (30/60/90). - When the team reaches the Max Electric Charge, press and hold Yellow Orb to activate Electric Storm Flash, dealing a total of 720→1440%/1260→2520%/1900→3800% Plasma Beam DMG instead of Fire DMG. Wielding Discharge Form Greatsword + At Least 30 Thermo Points + Tap Yellow Orb: Swings the Discharge Form greatsword upward, consuming Thermo Points to deal Plasma Beam DMG while gaining Electric Charge. Gains Super Armor when casting. - With each upward swing, consumes 30 Thermo Points and deals 300→600% Plasma Beam DMG while gaining 200 Electric Charge. Wielding Discharge Form Greatsword + Press and Hold Yellow Orb: Dashes forward with a thrust, then follows with a slash. The greatsword switches from Discharge Form to Charge Form, converting all Red Orbs to Blue Orbs. Gains Super Armor when casting. - Deals a total of 300→600% Fire DMG. - When the team reaches the Max Electric Charge, press and hold Yellow Orb to activate Electric Storm Flash, dealing a total of 400→800% Plasma Beam DMG instead of Fire DMG.
Kamui: AeternionBlue OrbHeartfall18Wielding Charge Form Greatsword + Tap Blue Orb: Slashes upward, pinging Blue Orbs to deal Fire DMG while gaining Output. Gains Super Armor when casting. - Deals 100→200%/200→400%/300→600% Fire DMG and gains 10/20/30 Output based on the number of orbs pinged. Wielding Charge Form Greatsword + Solar Overflow + Tap Blue Orb: Swings the greatsword forward consecutively, pinging Blue Orbs to deal Fire DMG while gaining Output. Gains Super Armor when casting. - Deals 125→250%/250→500%/350→700% Fire DMG and gains 10/20/30 Output based on the number of orbs pinged.
Kamui: AeternionBasic AttackRetemper18Wielding Charge Form Greatsword + Tap Basic Attack: When the weapon is in Charge Form, Basic Attacks deal a total of 350→700% Fire DMG. Wielding Discharge Form Greatsword + Tap Basic Attack: When the weapon is in Discharge Form, Basic Attacks deal a total of 450→900% Fire DMG. - While Electric Storm Flash is active, deals 500→1000% Plasma Beam DMG instead of Fire DMG. Wielding Discharge Form Greatsword + At Least 90 Flare Points + Press and Hold Basic Attack: Performs a powerful downward slash, then leaps into the air and slams down with full force. Consumes all Flare Points to deal 7124→14248% Fire DMG. When casting, gains Super Armor, Invincible, and 60 Signature Energy. - Each Flare Point increases Ignited Radiance Base DMG by 0.25%, up to 45%. - When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark and deals 6982→13964% Plasma Beam DMG instead of Fire DMG.
Kamui: AeternionCore PassiveGolden Sun18Output Discharge: Aeternion enters the battlefield wielding a Charge Form greatsword. When the weapon is in Charge Form, Aeternion can only use Blue or Yellow Orbs, and basic attacks can only generate Blue Orbs. When the weapon switches to Discharge Form, he can only use Red or Yellow Orbs, and basic attacks can only generate Red Orbs. When the weapon is in Charge Form, Output is capped at 60. When the weapon switches to Discharge Form, the Output cap increases to 90. Incandescence: When Aeternion is switched in, triggers Matrix if it is not on cooldown. Thunder Haze: When Aeternion deals DMG using the Discharge Form greatsword, enemies will be weakened. - Applies a Scorching Invasion effect to enemies, reducing their Fire Resistance by 25% for 2s. - When dealing DMG, if the team has the Plasma Beam effect, applies a Coiled Tempest effect to enemies, reducing their Plasma Beam Resistance by 25% for 2s. Wielding Discharge Form Greatsword + Press and Hold Dodge: Swings the greatsword upward with full force and jumps up, dealing 900→1800% Fire DMG. When Aeternion is airborne, performs a powerful downward slash and a thrusting sweep in front, dealing 854→1708% Fire DMG. Gains Super Armor when casting. - When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark, dealing 882→1764%/838→1676% Plasma Beam DMG instead of Fire DMG. - When casting with at least 90 Output, clears Output. Every 1 Output converts to 1 Flare Point, and the DMG of Crown Arc is increased to 5 times its original value. Also gains 60 Signature Energy, refreshes Matrix cooldown, and triggers 1 active Matrix. Gains Super Armor and becomes Invincible when casting. Solar Flux: When team members exit Electric Storm Flash state, Aeternion gains 3 Voltaic marks. When Aeternion is not in Electric Storm Flash state, 1 Voltaic mark can be consumed to make Crown Arc, Ignited Radiance, and Molten Heart deal Plasma Beam DMG instead of Fire DMG. Tap Dodge: Push the joystick and tap Dodge to charge forward with shield raised, dealing 100→200% Fire DMG to enemies. When Aeternion wields the greatsword in Charge Form, tap Dodge without pushing the joystick. If attacked by enemies during this time, becomes immune to the damage and immediately counters with a shield rush, dealing 200→400% Fire DMG to enemies. Energized Barrier: After casting Solar Poise and Fusion Slash, Aeternion gains a shield equal to 40% of max HP. Plasma Beam: Effect Charging: Electric Charge is capped at 1000. - Effect Activated: Character with the Plasma Beam Effect enters the Electric Storm Flash status, launching lightning bolt strikes at nearby enemies every 2s and dealing 800% Plasma Beam DMG (without triggering Tank and Breaker Class Skills) for 12s.
Kamui: AeternionSignature MoveMolten Heart18Aeternion unleashes hidden energy from the Golden Sun's core, then channels it into his greatsword to deliver a devastating strike, dealing Fire DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active when casting, refreshes its duration. - Deals 8530→17060% Fire DMG and weakens enemies, then deploys a field that deals 25→50% Fire DMG per second for 12s. Duration resets every time it is triggered. - When Electric Storm Flash is active, or when Electric Storm Flash is not active but the character has Voltaic marks, consumes 1 mark and deals 8360→16720% Plasma Beam DMG instead of Fire DMG, weakening enemies. Then deploys Thunderblast Field that triggers lightning strikes, dealing 25→50% Plasma Beam DMG every second for 12s. Duration resets every time it is triggered. - When the field deals damage, applies a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. If the team has the Plasma Beam effect, applies a Coiled Tempest effect that reduces Plasma Beam Resistance by 25% for 8s instead. - After casting the Signature, if the weapon is in Discharge Form, switches it to Charge Form.
Kamui: AeternionQTEBlazing Surge18Deals damage and weakens enemies. - Initially deals 300→600% Fire DMG and applies a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. Then deals 25→50% Fire DMG per second for the next 8s. - When the team has the Plasma Beam effect, initially deals 300→600% Plasma Beam DMG and applies a Coiled Tempest effect that reduces Plasma Beam Resistance by 25% for 8s. Then deals 25→50% Plasma Beam DMG every second for the next 8s. - Blazing Surge's DMG over time carries the corresponding resistance reduction effects for 2s. - If Blazing Surge is cast when the active character is in Electric Storm Flash state, extends the duration of the state by 2s (can only trigger once per Electric Storm Flash).
Kamui: AeternionLeader SkillLeader - Solar Wind1Increases Fire DMG and Plasma Beam DMG of all members by 10%. Increases DMG of all Breaker Omniframes in the team by 5%.
Kamui: AeternionClass SkillBreaker18Attacks reduce targets' Extra DMG Reduction by 10→20% for 5s. - When any team member triggers Matrix, gains Hypermatrix Deduction for 4s. During Hypermatrix Deduction, this effect is enhanced to 15→30% when caused by Breaker Omniframes.
Kamui: AeternionSS Rank Passive SkillSolar Pulse2Unlocked at S5 Rank: Casting Molten Heart or Crown Arc that consumes Output will activate all available QTEs. Unlocked at SS Rank: Automatically uses a QTE when exiting the battlefield. - When Aeternion is on the battlefield, continuously activates all available QTEs while Hypermatrix Deduction gained from triggering active Matrix is active. - Output and Flare Points gained from Red Orbs increase by 50%. - After casting Fusion Slash, Aeternion's next Ignited Radiance grants 60 additional Signature Energy. - Solar Poise Base DMG increases by 200%.
Kamui: AeternionSSS Rank Passive SkillDawn's Clarity2Unlocked at SS3 Rank: Scorching Invasion and Coiled Tempest effects increase by 10%. - When Aeternion is in the team, all team members extend the duration of Hypermatrix Deduction by 1s when triggering QTE while it is active. - Red Orb and Blue Orb Base DMG increases by 60%. Ignited Radiance Base DMG increases by 30%. - After casting Fusion Slash, gains 3 Signal Orbs. This can trigger at most once each time Aeternion enters the battlefield. Unlocked at SSS Rank: Scorching Invasion and Coiled Tempest effects increase by 10%. - When Aeternion is in the team, all team members' QTEs can store up to 2 charges. - All characters' switch cooldown decreases by 3s. Does not stack with similar effects. - Base DMG of both Signature - Molten Heart and the deployed field increases by 50%.
Kamui: AeternionSSS+ Rank Passive SkillDaybreak Nimbus3Unlocked at SSS3 Rank: Extra DMG Bonus of Crown Arc and Ignited Radiance increases by 40%. Unlocked at SSS6 Rank: Extra DMG Bonus of Red/Blue Orb Skills increases by 200%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Molten Heart increases by 30%. Extra DMG Bonus of the deployed field increases by 30%.
Kamui: AeternionUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Lucia: Inverse CrownRed OrbAbyssal Lament18Wayfarer Form + 360 Blade Intent + Press and Hold Red Orb: Turns and sheaths the Kodachi in a reverse grip, dealing 100→200% Ice DMG. Based on charge duration, consumes Blade Intent to switch to Odachi and follow up with a forward thrust that deals 200→400% bonus Ice DMG. When cast at full charge, consumes all Blade Intent to enter Abyssborn Form and gain 90 Malison and 25 Wake. The follow-up attack instead deals 2700→5400% Ice DMG and triggers Matrix if it is not on cooldown. When attacked while charging, automatically dodges, becoming Invincible for 0.4s. Automatic dodging cannot trigger again while in Invincible state. Casting Sonus after different skills creates different follow-up variations. - While carrying Ignition Effect, deals 100→200% Ignition DMG instead when drawing Kodachi, and switches to Odachi for a follow-up attack that deals 150→300% additional Ignition DMG. When cast at full charge, consumes all Blade Intent to enter Abyssborn Form and gain 90 Malison, converting Combustible into Ignition of equal stacks; the follow-up attack instead deals 1500→3000% Ignition DMG and triggers Matrix if it is not on cooldown. Abyssborn Form + Within 1s after casting Silent Night via 3-Ping + Tap Red Orb: While in Abyssborn Form, switches to Odachi. When cast, it counts as a fully charged Sonus. Triggers Block when casting. When taking DMG, consumes an equal percentage of Dodge Gauge to negate the damage. Can trigger Silent Night within 1s after casting.
Lucia: Inverse CrownYellow OrbDusklit Severance18Wayfarer Form + Tap Yellow Orb: Turns back and charges forward, dealing 150→300%/300→600%/450→900% Ice DMG when wielding Odachi, or 150→300%/300→600%/450→900% Ice DMG when wielding Kodachi, and gains 120/240/360 Blade Intent. - While carrying Ignition Effect, deals 100→200%/200→400%/300→600% Ignition DMG when wielding Odachi instead, or 100→200%/200→400%/300→600% Ignition DMG when wielding Kodachi instead, and gains 120/240/360 Blade Intent; also inflicts 75/150/250 Combustible Charges. Abyssborn Form + Within 1s after casting fully charged Sonus or Outro + Tap Yellow Orb: While in Abyssborn Form, pinging Signal Orbs deals damage and grants 120/240/360 Blade Intent. 3-Pings have dodge frames; a successful Extreme Dodge grants 2s of Invincibility and restores 250 Dodge Gauge. - When wielding Odachi, deals 900→1800%/1800→3600%/2700→5400% Ice DMG. When wielding Kodachi, deals 800→1600%/1600→3200%/2400→4800% Ice DMG. - When carrying Ignition Effect, Odachi deals 600→1200%/1200→2400%/1800→3600% Ignition DMG instead, and Kodachi deals 600→1200%/1200→2400%/1800→3600% Ignition DMG instead. - Within 1s after a 3-Ping, can immediately cast Catalyze or Wither.
Lucia: Inverse CrownBlue OrbFrosty Thorns18Wayfarer Form + 360 Blade Intent + Press and Hold Blue Orb: Leaps into the air and swings Odachi, releasing a swordwave that deals 100→200% Ice DMG. Based on charge duration, consumes Blade Intent to switch to Kodachi and follow up with a downward slash that deals 200→400% bonus Ice DMG. When cast at full charge, consumes all Blade Intent to enter Abyssborn Form and gain 90 Malison and 25 Wake. The follow-up attack instead deals 2700→5400% Ice DMG and triggers Matrix if it is not on cooldown. When attacked while charging, automatically dodges, becoming Invincible for 0.4s. Automatic dodging cannot trigger again while in Invincible state. Using Outro after different skills creates different follow-up variations. - While carrying Ignition Effect, deals 100→200% Ignition DMG instead when drawing Odachi, and switches to Kodachi for a follow-up attack that deals 150→300% additional Ignition DMG. When cast at full charge, consumes all Blade Intent to enter Abyssborn Form and gain 90 Malison, converting Combustible stacks into an equal number of Ignition stacks; the follow-up attack instead deals 1500→3000% Ignition DMG and triggers Matrix if it is not on cooldown. Abyssborn Form + Within 1s after casting Silent Night via 3-Ping + Tap Blue Orb: While in Abyssborn Form, switches to Kodachi. When cast, it counts as a fully charged Outro. Triggers Block when casting. When taking DMG, consumes an equal percentage of Dodge Gauge to negate the damage. Can trigger Silent Night within 1s after casting.
Lucia: Inverse CrownBasic AttackMalevolent March18Wayfarer Form + Tap Basic Attack: Slashes forward, releasing a swordwave that deals DMG. - A basic attack consists of 4 hits when wielding either Odachi or Kodachi, with each hit granting 30/50/100/180 Blade Intent respectively. When wielding Odachi, basic attacks deal a total of 370→740% Ice DMG. When wielding Kodachi, basic attacks deal a total of 370→740% Ice DMG. During the end lag of the third basic attack hit while wielding Odachi, tap Basic Attack at the right moment to launch enemies with a follow-up strike, dealing damage. - While carrying Ignition Effect, each basic attack hit inflicts an additional 30/50/70/100 Combustible Charges. When wielding Odachi, basic attacks instead deal a total of 240→480% Ignition DMG. When wielding Kodachi, basic attacks instead deal a total of 240→480% Ignition DMG. Abyssborn Form + Tap/Press and Hold Basic Attack: Using basic attacks while in Abyssborn Form pauses the Abyssborn countdown and disables Catalyze and Wither. Remains Invincible when casting. The final hit of both Odachi and Kodachi basic attacks grants 90 Malison. Performing the final basic attack hit will force an exit from Abyssborn Form. - When wielding Odachi, leaps into the air and slashes, dealing 1000→2000%/1500→3000% Ice DMG with each hit. The final downward slash creates a Fractured Rift. The Fractured Rift explodes, dealing 3500→7000% Ice DMG. When wielding Kodachi, each hit deals 960→1920%/1540→3080% Ice DMG. The first hit fires a swordwave and creates a Fractured Rift. The second hit detonates the Fractured Rift, causing an explosion that deals a total of 3500→7000% Ice DMG. - When carrying Ignition Effect, Odachi hits deal 1200→2400%/800→1600% Ignition DMG instead, and Fractured Rift explosion deals 2000→4000% Ignition DMG instead; Kodachi hits deal 800→1600%/1200→2400% Ignition DMG instead, and Fractured Rift explosion deals 2000→4000% Ignition DMG instead. - While Raze is active, tap Dodge to consume 250 Dodge Gauge and deal 120→240% Ice DMG. This can be cast up to 3 times consecutively without exiting Abyssborn Form. Cannot cast when Dodge Gauge is insufficient. When carrying Ignition Effect, dodging deals 80→160% Ignition DMG instead. Wayfarer Form + Press and Hold Basic Attack: While in Wayfarer Form, deals DMG with different katana types. After successfully triggering Extreme Dodge or Block, gains 2s of Invincibility and recovers 250 Dodge Gauge. When casting, gains 30 Blade Intent. Perfect casting grants 90 Blade Intent instead. Gains Super Armor during the skill. Taking damage consumes a proportional amount of Dodge Gauge to grant 0.5s of Invincibility. - When wielding Odachi, press and hold Basic Attack until the weapon glows, then release to launch enemies into the air. Consumes 250 Dodge Gauge to deal 100→200% Ice DMG. This move has brief block frames, and the character is Invincible during the launch. Tap Basic Attack mid-air to unleash a swordwave, followed by a plunging attack, dealing a total of 150→300% Ice DMG. Hold and perfectly release Basic Attack during the sequence to chain consecutive swordwaves. When wielding Kodachi, press and hold Basic Attack, then release to backstep and fire a swordwave, consuming 250 Dodge Gauge and dealing 100→200% Ice DMG. This move has brief dodge frames, and the character is Invincible during the backstep. Release when the character's body glows to fire a Perfect Swordwave. Perfect Swordwaves do not consume Dodge Gauge and can be used repeatedly. On a perfect release, drag the joystick left or right to teleport sideways. After the second swordwave, tap Basic Attack with precise timing to release another two-hit swordwave. Drag the joystick to teleport at the moment of release. - While carrying Ignition Effect, if Odachi is equipped, attacks instead deal 70→140% Ignition DMG, and follow-up attacks instead deal 100→200% Ignition DMG. If Kodachi is equipped, swordwave attacks instead deal 70→140% Ignition DMG.
Lucia: Inverse CrownCore PassiveSequence Traversal18Blade Waltz: Inverse Crown enters the battlefield wielding Odachi. Cylinder Katana has two forms: Odachi and Kodachi. Before deployment, freely choose to enter the battlefield with Odachi or Kodachi. After deployment, freely switch between different katanas via Abyssal Lament or Frosty Thorns. - In Wayfarer Form, tap a Blue Orb when wielding Odachi to switch to Kodachi. Tap a Red Orb when wielding Kodachi to switch to Odachi. Sonus or Outro can only be cast when Red/Blue Orbs are activated. - In Wayfarer Form and Abyssborn Form, basic attacks only generate Yellow Orbs. - Inverse Crown cannot gain Signature Energy. Signature Moves require Malison to cast. - Blade Intent is capped at 360. Upon reaching the cap, Red/Blue Orbs are activated. Cannot gain more Blade Intent until it is consumed. - When Inverse Crown exits the battlefield, unconsumed Blade Intent and Malison are retained. Crimson Coronation: When casting fully charged Sonus or Outro in Wayfarer Form, enters Abyssborn Form, maintaining Super Armor throughout. Tap any orb or press and hold Red/Blue Orbs during this time to auto-cast skills that meet current conditions. - Can cast Silent Night within 1s of entering Abyssborn Form. - Automatically enters Abyssborn Form when casting Signature - Silenced Abysslight, and exits Abyssborn Form when the Signature ends. - Automatically exits Abyssborn Form after 1s. Cast 3-Ping Silent Night, Catalyze, or Wither to refresh the 1s countdown. Cast Raze or Abyssbound to pause the countdown. - Fully charged Sonus, Outro, and 3-Ping Silent Night briefly trigger Time Lag Calculation when hitting enemies. Press and Hold Dodge: Press and hold Dodge to make Inverse Crown enter Frozen Edge, continuously gaining Blade Intent. During this time, Inverse Crown gains Super Armor but won't recover Dodge Gauge. When entering Frozen Edge in Abyssborn Form, Inverse Crown does not recover Blade Intent and instead pauses Abyssborn Form's countdown for 1s. When taking a hit during Frozen Edge, consumes an equal percentage of Dodge Gauge to gain 0.5s of Invincibility and automatically counterattacks, dealing DMG. Cannot trigger an auto-counterattack when Dodge Gauge is insufficient. When releasing Dodge, casts Frozen Annihilation to deal DMG, with dodge frames during the attack. Frozen Annihilation deals higher DMG when triggering Extreme Dodge, granting 250 Dodge Gauge and 2s of Invincibility. - An auto-counterattack deals 30→60% Ice DMG. When wielding Odachi, Frozen Annihilation deals 60→120% Ice DMG, plus an extra 250→500% Ice DMG when triggering Extreme Dodge. When wielding Kodachi, Frozen Annihilation deals 60→120% Ice DMG, plus an extra 250→500% Ice DMG when triggering Extreme Dodge. - When carrying Ignition Effect, an auto-counterattack deals 20→40% Ignition DMG instead. When wielding Odachi, Frozen Annihilation deals 40→80% Ignition DMG instead, plus an extra 150→300% Ignition DMG when triggering Extreme Dodge. When wielding Kodachi, Frozen Annihilation deals 40→80% Ignition DMG instead, plus an extra 150→300% Ignition DMG when triggering Extreme Dodge. Wayfarer Form + Tap Basic Attack: While in Wayfarer Form, the first and second hits of a basic attack with Odachi/Kodachi have block frames at the moment of casting. A successful block immediately triggers a counterattack, dealing 75→150% Ice DMG and negating the incoming DMG. When carrying Ignition Effect, the counterattack deals 50→100% Ignition DMG instead. While Red/Blue Orb is inactive + Tap Red/Blue Orb: Quickly switches weapons and enters a counter stance. The weapon switch can block incoming attacks. On a successful block, counterattacks to deal 75→150% Ice DMG, while gaining Super Armor and 20% DMG Reduction. After a Perfect Block, gains Invincibility during the counterattack. When carrying Ignition Effect, the counterattack deals 50→100% Ignition DMG instead. Extreme Dodge: When Inverse Crown is knocked down, tap Dodge while the body glows to consume 250 Dodge Gauge and recover. Ember: When carrying Ignition Effect, Inverse Crown gains Ablaze equal to the Combustible Charges accumulated by the team. Every 250 Ablaze grants 1 Ablaze stack, up to 20 stacks. When Inverse Crown enters the battlefield or casts fully charged Sonus or Outro, immediately enters Ablaze state if Ablaze stacks are greater than 0. While in Ablaze state, Inverse Crown cannot continue gaining Ablaze or Ablaze stacks. - While in Ablaze state, Inverse Crown gains a permanent Tempering Inferno effect. Each Ablaze stack increases the Base Multiplier of all DMG by 2%. When switched out while in Ablaze state, exits Ablaze state and clears Ablaze and Ablaze stacks. - While in Ablaze state, when allies accumulate Ignition stacks on enemies, Inverse Crown gains a Wild Inferno effect for 5s, increasing Ignition DMG by 20%. Duration resets every time it is triggered. Ignition: Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. - Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% every second (Tank Skills will not be triggered) for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Lucia: Inverse CrownSignature MoveSilenced Abysslight18360 Malison + Press and Hold Signature Until Fully Charged: Charges up and draws Odachi to perform a slash, dealing DMG. Triggers Time Lag Calculation when charging and casting. Refreshes the duration of any active Field Ultralimit. - When charging up, deals 10→20% Ice DMG. When charging is complete, casts finishing signature, dealing 3290→6580% Ice DMG in a single hit. - When carrying Ignition Effect, deals 10→20% Ignition DMG when charging up, and the finishing attack deals 2090→4180% Ignition DMG in a single hit. - Sheathing, charging, drawing, and slashing are all considered Signature Moves. 360 Malison + Press and Hold Signature, Release Before Fully Charged: Charges up and draws Kodachi to perform a slash, dealing DMG. Triggers Time Lag Calculation when charging and casting. Refreshes the duration of any active Field Ultralimit. Becomes invincible while Relinquish is active, but cannot gain Signal Orbs, move, dodge, perform basic attacks, or switch characters. - Deals 200→400% Ice DMG when drawing the blade, then gains 8 Slash Orbs. Tap or press and hold Basic Attack to automatically consume Slash Orbs, dealing 300→600% Ice DMG each time a Slash Orb is pinged. After pinging all Slash Orbs, automatically casts a finishing signature, dealing 700→1400% Ice DMG. A countdown begins when Slash Orbs are active. Each Slash Orb pinged reduces the countdown timer proportionally. Tap Signature again during this period or wait for the countdown to end to cast the finishing signature early, dealing the DMG from all remaining Slash Orbs at once. - While carrying Ignition Effect, drawing the blade instead deals 100→200% Ignition DMG, Slash Orb DMG becomes 180→360% Ignition DMG, and the finishing signature instead deals 560→1120% Ignition DMG. - Sheathing, charging, drawing, and slashing are all considered Signature Moves.
Lucia: Inverse CrownQTESavage Afterglow18Slashes the target multiple times, dealing Ice DMG. When casting Polar Hunt, the camera focuses on Lucia: Inverse Crown. The currently active character becomes briefly unresponsive, and Time Lag Calculation triggers. - Deals 300→600% Ice DMG. - When Inverse Crown leaves the battlefield, gains 10 Wake per second. After accumulating 150 Wake, the next QTE cast will be replaced by Polar Hunt, which slashes downward and deals 750→1500% Ice DMG. - After casting Polar Hunt, gains 1 additional Signal Orb when switched in next time. - Wake is capped at 150.
Lucia: Inverse CrownLeader SkillLeader - Crowned Grace1Increases Ice DMG and Ignition DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Lucia: Inverse CrownClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Lucia: Inverse CrownSS Rank Passive SkillBloomtide: Genesis2Unlocked at S5 Rank: All available QTEs activate when switching in, when drawing the blade while casting Signature - Silenced Abysslight, or when casting fully charged Sonus or Outro. Unlocked at SS Rank: While in Abyssborn Form, Extra DMG Bonus increases by 20%. When Inverse Crown casts 3-Ping Silent Night or fully charged Sonus or Outro, gains 1 stack of Hellish Trial, each stack increasing ATK by 5%. Max 6 stacks. The effect lasts 9s. Duration resets every time the effect is triggered. Stacks are cleared after casting Signature or exiting the battlefield. After casting fully charged Sonus or Outro, gains 1 stack of Selfless Heart. Max 2 stacks. When possessing Selfless Heart, casting Signature - Silenced Abysslight grants corresponding stacks of Overcharged Heart. After exiting the battlefield, Inverse Crown enters Stampede state. Based on Overcharged Heart stacks, attacks surrounding enemies every 2s, dealing 2000%/4000% Ice DMG. Exits Stampede state after 4 attacks.
Lucia: Inverse CrownSSS Rank Passive SkillBloomtide: Unity2Unlocked at SS3 Rank: After casting Signature - Silenced Abysslight, QTE Base DMG increases by 1000% throughout the battle. Follow-Up Base DMG of fully charged Sonus and Outro increases by 60%. During the final phase of Raze, tap Yellow Orbs or press and hold Basic Attack to ping an additional set of Signal Orbs. Based on the number of orbs pinged, increases the Base DMG of Fractured Rift explosions by 40%/80%/120%, and gains an additional 60/120/180 Malison, 25/50/75 Wake, and 2/4/6 stacks of Hellish Trial effects. When carrying Ignition Effect, Tempering Inferno effect is upgraded: For every 1 Ablaze stack, DMG Base Multiplier increases by 3%. Unlocked at SSS Rank: While Stampede is active, Inverse Crown's Extra DMG increases by 100%. Relinquish gains 4 additional Slash Orbs, and each orb's DMG increases by 25%. Myriad Calamity DMG increases by 65%. When casting Signature - Silenced Abysslight, gains additional 50 Wake. When carrying Ignition Effect, Wild Inferno's Ignition DMG increase effect doubles, and Myriad Calamity DMG increase changes to 60%.
Lucia: Inverse CrownSSS+ Rank Passive SkillGodless Oath3Unlocked at SSS3 Rank: Follow-Up Extra DMG Bonus of fully charged Sonus and Outro increases by 80%. Unlocked at SSS6 Rank: Extra DMG Bonus of 3-Ping Silent Night increases by 120%. Extra DMG Bonus of Raze increases by 80%. Unlocked at SSS+ Rank: Extra DMG Bonus of Signature - Silenced Abysslight increases by 60%.
Lucia: Inverse CrownUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Helentine: LacrimosaRed OrbDelusional Spin18Gossamer Stance + Tap Red Orb: Swings the flywheel in a wide arc, dealing Lightning DMG and gaining Manifestation Points. - Deals 150→300%/300→600%/450→900% Lightning DMG and gains 15/30/45 Manifestation Points. Gossamer Stance + Override + Tap Red Orb: Leaps into the air and continuously swings the flywheel, dealing Lightning DMG and gaining Manifestation Points. - Deals 300→600%/600→1200%/900→1800% Lightning DMG and gains 15/30/45 Manifestation Points. Gossamer Stance + Suppression + Tap Red Orb: Slams down and recalls the flywheel, dealing Lightning DMG and gaining Manifestation Points. - Deals 300→600%/600→1200%/900→1800% Lightning DMG and gains 15/30/45 Manifestation Points.
Helentine: LacrimosaYellow OrbWithering Spiral18Leaps up and thrusts the chainsaw into the ground, spinning around it to kick enemies, then pulls it out for a sweeping slash, dealing Lightning DMG and gaining Manifestation Points. - Deals 100→200%/200→400%/300→600% Lightning DMG and gains 10/20/30 Manifestation Points.
Helentine: LacrimosaBlue OrbBlight Excision18Thrusts forward and follows up with an upward slash, dealing Lightning DMG and gaining Manifestation Points. - Deals 100→200%/200→400%/300→600% Lightning DMG and gains 10/20/30 Manifestation Points.
Helentine: LacrimosaBasic AttackLink Dissolution18Tethered Saw Stance + Tap Basic Attack: Swings the chainsaw to unleash a series of attacks, dealing a total of 420→840% Lightning DMG. Gossamer Stance + Tap Basic Attack: Hurls the flywheel to unleash a series of attacks, dealing a total of 435→870% Lightning DMG.
Helentine: LacrimosaCore PassiveSeeker System18Sliding Signifier: In Tethered Saw Stance, Helentine can only use Yellow and Blue Orbs. Her Basic Attacks will only grant Yellow and Blue Orbs. While in Gossamer Stance, Helentine can only use Red Orbs. Her Basic Attacks will only grant Red Orbs. She gains Super Armor during the period. - When entering Gossamer Stance, all orbs are converted into Red Orbs. - When entering Tethered Saw Stance, the remaining Red Orbs are converted back into Yellow and Blue Orbs. - The rightmost slot in the Signal Orb bar is fixed as an Aberrant Orb, which can only be used after pinging orbs. - The Aberrant Orb will not be consumed by tapping Dodge, and it can be used while dodging. Withering Spiral + Tap/Press and Hold Aberrant Orb: Transforms the weapon into a flywheel and whips it upward, pulling in and launching enemies into the air while dealing Lightning DMG. Gains 70% DMG Reduction and healing equal to 10% of ATK. Can switch from Tethered Saw Stance to Gossamer Stance. - Based on the previous number of orbs pinged, pinging 1/2/3 orbs deals 250→500%/500→1000%/750→1500% Lightning DMG respectively. If the previous orb ping was a 3-ping, the first three orbs are converted into Blue or Yellow Orbs of the same color and stored. - If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. - If carrying the Glaciation effect and reached 10 Arctic Ice Layers, press and hold Aberrant Orb to generate Ice Spikes, dealing 250→500%/500→1000%/750→1500% Glaciation DMG instead. Blight Excision + Press and Hold Aberrant Orb: Transforms the weapon into a flywheel and unleashes two horizontal slashes, dealing Lightning DMG. Gains 70% DMG Reduction and healing equal to 10% of ATK. Can switch from Tethered Saw Stance to Gossamer Stance. - Based on the previous number of orbs pinged, pinging 1/2/3 orbs deals 255→510%/480→960%/750→1500% Lightning DMG respectively. If the previous orb ping was a 3-ping, the first three orbs are converted into Blue or Yellow Orbs of the same color and stored. - If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. - If carrying the Glaciation effect and reached 10 Arctic Ice Layers, press and hold Aberrant Orb to generate Ice Spikes, dealing 255→510%/480→960%/750→1500% Glaciation DMG instead. Override + Tap Aberrant Orb: Transforms the weapon into a chainsaw and fires a silk thread forward, dealing Lightning DMG. Gains Super Armor, 70% DMG Reduction, and healing equal to 10% of ATK. Can switch from Gossamer Stance to Tethered Saw Stance. - Based on the previous number of orbs pinged, pinging 1/2/3 orbs deals 357.5→715%/715→1430%/1045→2090% Lightning DMG respectively. - If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. - If carrying the Glaciation effect, deals 357.5→715%/715→1430%/1045→2090% Glaciation DMG instead. Suppression + Tap Aberrant Orb: Transforms the weapon into a chainsaw, fires a silk thread from mid-air to the ground, then zips toward it to unleash a series of attacks, pulling in enemies and dealing Lightning DMG. Gains Super Armor, 70% DMG Reduction, and healing equal to 10% of ATK. Can switch from Gossamer Stance to Tethered Saw Stance. - Based on the previous number of orbs pinged, pinging 1/2/3 orbs deals 950→1900%/1900→3800%/2800→5600% Lightning DMG respectively. - If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. - If carrying the Glaciation effect, deals 1000→2000%/1950→3900%/2900→5800% Glaciation DMG instead. Return + Tap Aberrant Orb: Transforms the weapon into a chainsaw, charges forward while wielding it, then performs a thrust attack, dealing Lightning DMG. Gains Super Armor, 70% DMG Reduction, and healing equal to 10% of ATK. Can switch from Gossamer Stance to Tethered Saw Stance. - Based on the previous number of orbs pinged, pinging 1/2/3 orbs deals 950→1900%/1900→3800%/2800→5600% Lightning DMG respectively. - If struck by an enemy at the moment this skill is activated, negates the incoming DMG and gains Invincibility for the remaining duration of the skill. - If carrying the Glaciation effect, deals 1000→2000%/1950→3900%/2900→5800% Glaciation DMG instead. Tethered Saw Stance + Press and Hold Dodge: Helentine: Lacrimosa cannot trigger Matrix by successfully dodging. However, while in Tethered Saw Stance, holding Dodge actively triggers Matrix. If the target is far away, she fires a silk thread into the air and swings toward the target. If the target is nearby, she retreats backward, triggering Time Lag Calculation during this period. For 10s after casting, Base DMG of Aberrant Orb increases by 50%. Duration resets every time it is triggered. Drive Reflex: Allies healed by Helentine gain the Lightning Surge effect, increasing Lightning DMG by 20% for 8s. Duration resets every time it is triggered. - If carrying the Glaciation effect, allies healed by Helentine gain the Frost Crystal effect instead, increasing Ice DMG by 20% for 8s. Duration resets every time it is triggered. Glaciation: Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Helentine: LacrimosaSignature MoveAllegory of the Wondrous Night18Manifestation Points ≥ 180 + Tethered Saw Stance + Tap Signature: Transforms the weapon into a flywheel and hurls it forward to attack, dealing Lightning DMG and restoring HP equal to 10% of ATK, triggering Time Lag Calculation during the period. - Deals 3500→7000% Lightning DMG and gains 20 Signature Energy. - If carrying the Glaciation effect, instead deals 3900→7800% Glaciation DMG, gains 20 Signature Energy, and additionally gains 2500 Congelation. - Consumes Manifestation Points. For every 60 Manifestation Points consumed, gains 1 stack of Metaphor, up to 4 stacks. Consumption stops when Manifestation Points fall below 60. - After use, enters the Gossamer Stance. 80 Signature Energy + Gossamer Stance + Tap Signature: Transforms the weapon into a chainsaw and launches slashing attacks, ending with a sweeping cleave that deals Lightning DMG and triggers Time Lag Calculation. - Deals 4000→8000% Lightning DMG, consumes all Metaphor stacks, with each stack of Metaphor increasing Base DMG by 20%, and leaves behind a Snare Field. - Allies within the Field recover HP equal to 5→10% of ATK per second for 12s. - If carrying the Glaciation effect, instead deals 4400→8800% Glaciation DMG, gains an additional 2500 Congelation, and resets the duration of Ice Spikes to 10s. - If carrying the Glaciation effect, after unleashing Illusory Vision, gains 1 stack of Rime Seal, up to 3 stacks. When other members trigger Ice Burst, consumes all Rime Seal stacks. Each stack consumed increases the Extra DMG of Ice Burst by 50% and triggers an additional Ice Burst. - After unleashing Illusory Vision, enters Tethered Saw Stance. - For 5s after casting Illusory Vision, the first Yellow or Blue Orb counts as a 3-Ping. The first cast of Scrutiny or Manifest additionally grants 10 Signature Energy and 30 Manifestation Points, once per switch-in.
Helentine: LacrimosaQTEFluid Emotions18Executes a spinning dash to attack with the chainsaw, dealing Lightning DMG and restoring HP. - Deals a total of 300→600% Lightning DMG. - If carrying the Glaciation effect, deals 300→600% Glaciation DMG instead. - While Ice Spikes persist, QTE extends the Ice Spike duration by 4s. - Restores HP equal to a total of 10→20% of ATK. - Ice Spike duration cannot exceed 10s.
Helentine: LacrimosaLeader SkillLeader - Fading Fern1All members' ATK increases by 10%. All Amplifiers' Lightning DMG and Glaciation DMG increase by 5%.
Helentine: LacrimosaClass SkillAmplifier18All switched-in members gain an extra 10→20% ATK and 10→20% Elemental DMG Bonus of the Amplifier's element for 10s. If the team has the Glaciation effect, Helentine: Lacrimosa's corresponding element will be regarded as Ice.
Helentine: LacrimosaSS Rank Passive SkillVestige2Unlocked at S5 Rank: Casting Directed Activation, Metaphor Surge, or Illusory Vision will activate all available QTEs. Unlocked at SS Rank: Helentine gains 45 Manifestation Points upon the first use of Scrutiny or Manifest after each switch-in, and gains 2 Signal Orbs after the first use of Illusory Vision.
Helentine: LacrimosaSSS Rank Passive SkillStyx Reflection2Unlocked at SS3 Rank: Enhances the effect of Lightning Surge granted to allies healed by Helentine by 10%. - If carrying the Glaciation effect, allies healed by Helentine gain the Imprisoned Star effect, increasing Glaciation DMG by 10%. - Deflection, Cathexis, and Regression grant 5/10/15 extra Signature Energy based on the previous number of orbs pinged. Max Metaphor stacks increased by 1. Each switch-in grants 1 stack of Metaphor. The first time Scrutiny or Manifest is cast in a battle, gains 15 Manifestation Points. - Congelation gained from Metaphor Surge and Illusory Vision increased by 50%. - Manifestation Points gained from Delusional Spin increased to 20/40/60. - Gains 2 Signal Orbs after casting Metaphor Surge, once per switch-in. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. Enhances the effect of Lightning Surge granted to allies healed by Helentine by 10%. - If carrying the Glaciation effect, allies healed by Helentine gain the Imprisoned Star effect, increasing Glaciation DMG by 10%. - Max Metaphor stacks increased by 1. Each switch-in grants 1 additional stack of Metaphor. - Illusory Vision grants 1 additional Rime Seal. - Base DMG of Metaphor Surge, Deflection, Cathexis, and Regression increases by 40%.
Helentine: LacrimosaSSS+ Rank Passive SkillMourning Heteronomy3Unlocked at SSS3 Rank: Extra DMG of Scrutiny, Manifest, Deflection, Cathexis, and Regression increases by 75%. Unlocked at SSS6 Rank: Extra DMG of Red/Blue/Yellow Signal Orb skills increases by 100%. Unlocked at SSS+ Rank: Metaphor Surge and Illusory Vision Extra DMG increased by 75%.
Helentine: LacrimosaUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Karenina: EffulgenceRed OrbHelm Awakened18Not in Tide Rise + Ping Red Orb: Leaps into the air and throws the anchor, dealing Physical DMG and gaining Tide Mark. Gains Super Armor while casting. - Deals 320→640%/640→1280%/1100→2200% Physical DMG based on the number of orbs pinged, and gains 15/25/50 Tide Mark, up to 100. - If the team carries the Darkflow effect, deals 500→1000%/1000→2000%/1600→3200% Darkflow DMG instead. During Tide Rise + Ping Red Orb: Manifests the chain to hook the anchor and reel it back, pulling enemies together in front. Deals Physical DMG and grants Tide Mark. Gains Super Armor while casting. - Deals 300→600%/600→1200%/950→1900% Physical DMG based on the number of orbs pinged, and grants 15/25/50 Tide Mark, up to a maximum of 100. - If the team carries the Darkflow effect, deals 480→960%/960→1920%/1395→2790% Darkflow DMG instead.
Karenina: EffulgenceYellow OrbRuinous Roar18Anchor Trace + Tap Yellow Orb: Flings out the chain to hook enemies and pulls them back, dealing 200→400% Physical DMG. When used on enemies that cannot be pulled, pulls herself in front of them instead. - If the team carries the Darkflow effect, deals 350→700% Darkflow DMG instead. During Tide Rise + Tap Yellow Orb: Leaps toward the anchor and launches into the air, hooking it with the chain to sweep in a wide arc. Consumes Signal Orbs to deal Physical DMG and gain Tide Mark. Becomes Invincible and gains dodge frames while airborne. - Deals 300→600%/600→1200%/1250→2500% Physical DMG based on the number of orbs pinged, and gains 15/25/50 Tide Mark, up to a maximum of 100. - If the team carries the Darkflow effect, deals 480→960%/960→1920%/1780→3560% Darkflow DMG instead. During Ferry/Ride the Rapids + Tap Yellow Orb: Bursts forward on the surfboard, launching into the air to strike the target before flipping backward. Deals 220→440% Physical DMG. Becomes Invincible and gains dodge frames while airborne. - If the team carries the Darkflow effect, deals 325→650% Darkflow DMG instead. - While Effulgence is in Ride the Rapids, press and hold Yellow Orb to enter ferry state.
Karenina: EffulgenceBlue OrbBuried Wrath18During Ferry + Tap Blue Orbs: Leaps into the air, spins the surfboard, and fires rapid rounds at enemies. After a brief charge, unleashes a powerful shot. Gains Super Armor while casting. Deals Physical DMG and grants Tide Mark. - Deals 280→560%/370→740%/550→1100% Physical DMG based on the number of orbs pinged, and gains 17 Tide Mark per Signal Orb consumed. While casting Far Sight and before unleashing the powerful shot, tapping the Yellow Orb consumes 1 Signal Orb to fire extra bullets at enemies, dealing270→540% Physical DMG, while granting 17 Tide Mark and 5 Signature Energy. - If the team carries the Darkflow effect, deals 400→800%/600→1200%/900→1800% Darkflow DMG instead. The extra bullets fired deal 400→800% Darkflow DMG instead. During Ride the Rapids + Ping Blue Orbs: Charges and bursts with the surfboard, dashing at enemies to spray a trailing flame, then spins the surfboard rapidly after turning to spray a laser. Gains Super Armor while casting. Deals Physical DMG and converts Tide Mark into Tidal Force. - Deals 130→260%/240→480%/380→760% Physical DMG based on the number of orbs pinged, and converts 25/50/100 Tide Mark into 50/100/300 Tidal Force. If a conversion is triggered in the process, deals an additional 200→400%/360→720%/570→1140% Physical DMG. - Tidal Force caps at 500. - If the team carries the Darkflow effect, deals 240→480%/384→768%/462→924% Darkflow DMG instead. The additional DMG becomes 320→640%/570→1140%/693→1386% Darkflow DMG.
Karenina: EffulgenceBasic AttackTidal Rupture18During Anchoring + tap Basic ATK: Swings the anchor to attack, dealing 500→1000% Physical DMG in total. - If the team carries the Darkflow effect, deals 540→1080% Darkflow DMG instead. During Anchor Trace + press and hold Basic ATK: During Anchor Trace, press and hold Basic Attack to charge. Dodge is unavailable while charging. After a brief charge, casts Maelstrom to spin forward and launch targets into the air, gaining Super Armor and DMG Reduction during the process. - Maelstrom deals 360→720% Physical DMG. If Effulgence has three or more Signal Orbs when casting, she consumes three Signal Orbs and gains 50 Tide Mark. - If the team carries the Darkflow effect, this deals 600→1200% Darkflow DMG instead. If Effulgence charges long enough, she casts Roaring Tempest instead, dealing 700→1400% Physical DMG. If she holds six or more Signal Orbs when casting, she consumes six Signal Orbs and gains 100 Tide Mark. - If the team carries the Darkflow effect, deals 990→1980% Darkflow DMG instead. During Anchor Trace + during Roaring Tempest + tap Basic Attack: During Roaring Tempest, tap Basic Attack to charge the anchor with fiery spins, then slam down with a heavy strike and unleash Clashing Current, becoming Invincible during the process. Clashing Current deals 1400→2800% Physical DMG. - If the team carries the Darkflow effect, deals 1990→3980% Darkflow DMG instead. During Ride the Rapids + Tap Basic ATK: Rides the surfboard to move rapidly and sprays a trailing flame to attack enemies, gaining Super Armor during the process. With enough Tide Mark, attacks consume Tide Mark to gain Tidal Force and deal Extra DMG, gaining Super Armor during this time. - Deals a total of 2520→5040% Physical DMG. - With enough Tide Mark, each attack consumes 10/15/20/25/30 Tide Mark to gain 50/75/100/125/150 Tidal Force and 1/1/2/3/5 Signature Energy, dealing an extra 530→1060%/570→1140%/632→1264%/900→1800%/1148→2296% Physical DMG. Tidal Force caps at 500. - If the team carries the Darkflow effect, deals a total of 3634→7268% Darkflow DMG instead. The Extra DMG triggered when converting Tide Mark into Tidal Force becomes 803→1606%/899→1798%/995→1990%/1186→2372%/1568→3136% Darkflow DMG.
Karenina: EffulgenceCore PassiveAnchor of the Deep18Embark: During Anchor Trace, only Red and Yellow Orbs are available, and Basic Attack only generates Red Orbs. When the team carries the Darkflow effect, Effulgence gains 1200 Darkflow Reserve each time she enters the battlefield. Upon entering Anchor Trace, all Signal Orbs are converted into Red Orbs. When Effulgence is switched out, if she has fewer than 3 Signal Orbs, they are restored to 3. Anchor Trace + Hold Any Direction Key + Press Dodge Twice: In ferry state, only Blue and Yellow Orbs are available, and Basic Attack only generates Blue Orbs. Entering theferry state grants Invincibility and dodge frames during the jump. Upon entering ferry or Ride the Rapids state, all Signal Orbs are converted into Blue Orbs. While in ferry state, tapping Basic Attack leaps off the anchor to deal 150→300% Physical DMG. If the team carries the Darkflow effect, deals 360→720% Darkflow DMG instead. Press and hold Dodge + at least 100 Tide Mark: While in Ride the Rapids, only Blue and Yellow Orbs are available, and Basic Attack only generates Blue Orbs. Entering Ride the Rapids triggers Matrix if it is not on cooldown, converting all Signal Orbs into Blue Orbs and dealing a total of 2202→4404% Physical DMG. When the team carries the Darkflow effect, this instead deals a total of 3547→7094% Darkflow DMG. During Ride the Rapids, Effulgence weakens enemies when she deals damage. -Inflicts the Piercing Blow effect, reducing Physical DEF by 20%, and the Penetrating Pivot effect, reducing Physical Resistance by 10%, on the target for 2s. - If the team carries the Darkflow effect and has only one Tank/Breaker member, this instead inflicts the Infernal Finality effect, reducing Darkflow Resistance by 40%, for 2s. During Ride the Rapids, Effulgence returns to Anchor Trace after receiving no input for a period following any action, after casting Windrise Dawn followed by Surge Breach, or after using Boundless Deluge. When Effulgence enters Ride the Rapids or uses Boundless Deluge, she gains a shield equal to 40% of her max HP. Surge Breach - During Ride the Rapids + at least 100 Tide Mark or Tidal Force + press and hold Basic ATK: Consumes Tide Mark and Tidal Force to unleash Surge Breach, pulling in nearby enemies. Becomes Invincible and unable to use Boundless Deluge during this time, deals Physical DMG, and gains Signature Energy and Cinder Blight. - Deals a total of 2500→5000% Physical DMG. Gains 52 Signature Energy. This effect can only trigger once per switch-in, and its trigger count resets after using Boundless Deluge. After using Boundless Deluge, the next Surge Breach recovers an extra 12 Signature Energy, effective once per switch-in. - When the team carries the Darkflow effect, instead deals a total of 3845→7690% Darkflow DMG. - For every 50 Tidal Force consumed, this Surge Breach gains 7% base DMG, up to a maximum of 500 Tidal Force consumed. - When Effulgence has 500 Tidal Force, using Surge Breach consumes all Tidal Force without consuming Tide Mark. Darkflow: Every 200 Darkflow Reserve grants 1 Darkflow stack, up to a maximum of 15. Characters with the Darkflow Effect will gain a Darkflow Aura based on the current Darkflow stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the Darkflow stacks reach the threshold, the Aura upgrades, increasing its area of effect and dealing massive Darkflow DMG to enemies within the area. - At 1/3/6/10/15 stacks: Deals 100%/200%/400%/800%/1600% Darkflow DMG, then deals 20%/40%/60%/80%/100% Darkflow DMG per second, reducing enemy HP recovery by 10%/20%/30%/50%/100%.
Karenina: EffulgenceSignature MoveBoundless Deluge18Rides the surfboard atop the storm and bursts with energy to shatter it, dealing Physical DMG and triggering Time Lag Calculation. If Field Ultralimit is active when cast, its duration is reset. - Deals 1725→3450% Physical DMG and weakens enemies. If Effulgence has Cinder Blight active at this time, it is consumed to deal an extra 4025→8050% Physical DMG. Then unfolds the Silent Field, dealing 25→50% Physical DMG per second for 12s. Duration resets every time it is triggered. - When the team carries the Darkflow effect, deals 2533.5→5067% Darkflow DMG instead and weakens enemies. If Effulgence has Cinder Blight active at this time, it is consumed to deal an extra 5911.5→11823% Darkflow DMG. Then unfolds the Silent Field, dealing 25→50% Darkflow DMG per second for 12s. Duration resets every time it is triggered. - Field DMG applies the Piercing Blow effect, reducing Physical DEF by 20%, and the Penetrating Pivot effect, reducing Physical Resistance by 10%, for 8s. If the team carries the Darkflow effect and there is only one Tank/Breaker member in the team, it instead applies the Infernal Finality effect, reducing Darkflow Resistance by 40%, for 8s. - After casting the Signature Move, if Effulgence is in Ride the Rapids, she switches to Anchor Trace.
Karenina: EffulgenceQTERising Tempest18Pulls in nearby enemies, dealing damage and weakening them. - Initially deals 300→600% Physical DMG and applies the Piercing Blow effect, reducing Physical DEF by 20%, along with the Penetrating Pivot effect, reducing Physical Resistance by 10%, for 8s. Then deals 25→50% Physical DMG per second over the next 8s. - When the team carries the Darkflow effect, deals 300→600% Darkflow DMG instead. If there is only one Tank/Breaker member in the team, applies the Infernal Finality effect, reducing Darkflow Resistance by 40%, for 8s. Then deals 25→50% Darkflow DMG per second over the next 8s. - The QTE's damage over time carries the corresponding Resistance Reduction effect for 2s.
Karenina: EffulgenceLeader SkillEye of the Storm1Increases Physical DMG and Darkflow DMG of all members by 10%. Increases DMG of all Breaker Omniframes in the team by 5%.
Karenina: EffulgenceClass SkillBreaker18Attacks reduce targets' Extra DMG Reduction by 10→20% for 5s. - When any team member triggers Matrix, gains Hypermatrix Deduction for 4s. During Hypermatrix Deduction, this effect is enhanced to 15→30% when caused by Breaker Omniframes.
Karenina: EffulgenceSS Rank Passive SkillAbyssal Vortex2Unlocked at S5 Rank: Activates available QTEs when entering Ride the Rapids or casting Surge Breach or Boundless Deluge. Unlocked at SS Rank: The effect of Piercing Blow inflicted by Effulgence is increased by 40%. - While Effulgence is on the battlefield, triggering active Matrix continuously activates available QTEs for the duration of Hypermatrix Deduction. - Base DMG of Windrise Dawn and Death Hunt increases by 40%. - Triggers QTE when switched out. - Base DMG of the next Boundless Deluge increases based on the Tidal Force consumed when casting Surge Breach. Consuming 100/200/300/400/500 Tidal Force increases it by 5%/5%/10%/25%/60% respectively, up to a maximum of 60%. This effect resets after casting Boundless Deluge and is removed when switched out.
Karenina: EffulgenceSSS Rank Passive SkillResolve Unbroken2Unlocked at SS3 Rank: Penetrating Pivot effect increases by 5%, and Infernal Finality effect increases by 10%. - When Effulgence is in the team, all team members extend the duration of Hypermatrix Deduction by 1s when triggering a QTE while it is active. - Surge Breach base DMG increases by 40%. - Gains 50 Tide Mark on each switch-in, and gains an additional 12 Signature Energy on the first Surge Breach cast. - On each switch-in, gains 100 Tide Mark after the first Boundless Deluge cast. When entering Ride the Rapids within 5s, automatically consumes 3 Signal Orbs and gains 36 Signature Energy. Unlocked at SSS Rank: Penetrating Pivot effect increases by 10%, and Infernal Finality effect increases by 10%. - When Effulgence is in the team, all team members' QTE can store charges with a maximum of 2 charges. - All characters' switch cooldown decreases by 3s. Does not stack with similar effects. - After each switch-in, once the fifth hit of Windrise Dawn is used, the next Surge Breach gains the Time Lag Calculation effect during its duration. - If 100 Tide Mark is consumed when casting Surge Breach, grants 50 extra Tidal Force, and increases the base DMG of this Surge Breach by 32%.
Karenina: EffulgenceSSS+ Rank Passive SkillFate's Descent3Unlocked at SSS3 Rank: Extra DMG Bonus of Surge Breach increases by 64%. Unlocked at SSS6 Rank: Extra DMG Bonus of Death Hunt and Windrise Dawn increases by 70%. Unlocked at SSS+ Rank: Extra DMG Bonus of Boundless Deluge increases by 32%. Extra DMG Bonus of the field it leaves increases by 32%.
Karenina: EffulgenceUltima AwakenUltima Awaken1Gains 3 Signal Orbs upon entering battle for the first time.
Kurumi TokisakiRed OrbTemporal Leap18Not in Spiritual Power Overflow + Tap Red Orb: Teleports behind the target and swings the musket upward while firing continuously, dealing Dark DMG and gaining Signature Energy and Spiritual Power. - Pinging 1/2/3 White Orbs deals 60→120%/120→240%/180→360% Dark DMG and grants 20/40/60 Spiritual Power and 4/8/12 Signature Energy, based on the number of orbs pinged. In Spiritual Power Overflow + Tap Red Orb: Fires a bullet that immobilizes the target, then dashes in for a kick, dealing Dark DMG and gaining Signature Energy. Gains Super Armor if Signal Orbs are pinged while casting. - Pinging 0/1 White Orb deals 50→100%/350→700% Dark DMG and grants 0/5 Signature Energy. In Spiritual Power Overflow + Fleeting Flash Step + Tap Red Orb: Leaps backward to evade the target's attack while firing a single bullet at the enemy, dealing Dark DMG and gaining Signature Energy. Gains Super Armor if Signal Orbs are pinged while casting. The backward leap counts as a dodge. - Pinging 0/1 White Orb deals 75→150%/550→1100% Dark DMG and grants 0/5 Signature Energy. - After casting, pinging orbs triggers Aleph.
Kurumi TokisakiYellow OrbRewinding Gaze18Dashes forward while firing in all directions, dealing Dark DMG and gaining Signature Energy. Gains Super Armor if Signal Orbs are pinged while casting. - Pinging 0/1 White Orb deals 50→100%/150→300% Dark DMG and grants 0/10 Signature Energy. - After casting, pinging orbs triggers Dalet.
Kurumi TokisakiBlue OrbEphemeral Shadow18Not in Spiritual Power Overflow + Tap Blue Orb: Hurls a pistol at the target. The spinning pistol fires continuously as it flies, dealing Dark DMG and granting Signature Energy and Spiritual Power. - Pinging 1/2/3 White Orbs deals 60→120%/120→240%/180→360% Dark DMG and grants 20/40/60 Spiritual Power and 4/8/12 Signature Energy, based on the number of orbs pinged. In Spiritual Power Overflow + Tap Blue Orb: Fires at the target, then summons several pistols around it for a simultaneous volley, dealing Dark DMG and gaining Signature Energy. Gains Super Armor if Signal Orbs are pinged while casting. - Pinging 0/1 White Orb deals 50→100%/350→700% Dark DMG and grants 0/5 Signature Energy. In Spiritual Power Overflow + Opening Volley + Tap Blue Orb: Summons several muskets around Kurumi to fire at the target while Kurumi fires simultaneously, dealing Dark DMG and gaining Signature Energy. Gains Super Armor if Signal Orbs are pinged while casting. - Pinging 0/1 White Orb deals 100→200%/800→1600% Dark DMG and grants 0/5 Signature Energy. - After casting, pinging orbs triggers Het.
Kurumi TokisakiBasic AttackCrimson Arrow18Not in Spiritual Power Overflow + Tap Basic Attack: Fires at the target, dealing Dark DMG. - While Kurumi is not in Spiritual Power Overflow, her Basic Attack deals a total of 180→360% Dark DMG and grants a total of 50 Spiritual Power. In Spiritual Power Overflow + Tap Basic Attack: Fires at the target while performing combat maneuvers, dealing Dark DMG. - While Kurumi is in Spiritual Power Overflow, her Basic Attack deals a total of 190→380% Dark DMG. In Spiritual Power Overflow + Ping Orbs with Timeless Flash Step + Press and Hold Basic Attack: Fires Aleph to enhance herself, then unleashes a powerful kick on the target, dealing Dark DMG and gaining Signature Energy and a Red Bullet Brand. Gains Super Armor and 50% DMG Reduction while casting. - Deals 1575→3150% Dark DMG. Gains 60 Signature Energy and a Red Bullet Brand. In Spiritual Power Overflow + Ping Orbs with Rondo + Press and Hold Basic Attack: Fires continuously at the target. Press and hold Basic Attack to extend the duration. Kurumi Tokisaki then activates Dalet's rewind effect to recall all fired bullets. The returning bullets explode, dealing Dark DMG, restoring Kurumi Tokisaki's HP, and granting Signature Energy and a Yellow Bullet Brand. Automatically dodges upon taking damage during continuous firing and gains 0.5s of Invincibility. Gains Invincibility when activating the rewind effect. Auto-dodge will not be triggered again during Invincibility. - Deals 750→1500% Dark DMG. Restores HP equal to 25→50% of Kurumi Tokisaki's ATK, gains 60 Signature Energy, and gains a Yellow Bullet Brand. In Spiritual Power Overflow + Ping Orbs with Focused Volley + Press and Hold Basic Attack: Kurumi Tokisaki casts Het, summoning clones to rush the target. Kurumi Tokisaki and her clones then surround the target and unleash a simultaneous barrage, dealing Dark DMG and gaining Signature Energy and a Blue Bullet Brand. Gains Super Armor and 50% DMG Reduction while casting. - Deals 2250→4500% Dark DMG. Gains 60 Signature Energy and a Blue Bullet Brand.
Kurumi TokisakiCore PassiveBloodnight Inscription18Time-Eating Castle: Kurumi Tokisaki can only use White Orbs, and her Basic Attacks only generate White Orbs. While not in Spiritual Power Overflow, pinging White Orbs grants Spiritual Power. - When Kurumi Tokisaki switches to Spiritual Power Overflow, she can cast Rondo. Casting Aleph, Dalet, or Het grants a Bullet Brand, stacking up to 2. - When switching forms, remaining Bullet Brands and White Orbs are retained. Press and Hold Dodge + 120 Spiritual Power: Fires Aleph to enhance herself, then unleashes a powerful kick on the enemy, dealing Dark DMG, gaining Signature Energy and a Red Bullet Brand, and triggering Matrix if it is not on cooldown. Gains Super Armor and 50% DMG Reduction while casting. - Deals 1400→2800% Dark DMG. Gains 40 Signature Energy and a Red Bullet Brand upon casting. Unable to Act + Tap Dodge: When Kurumi Tokisaki is unable to act (e.g., when hit or downed), tap Dodge to consume additional Dodge Gauge and cast Merciless Edict, removing all effects that prevent her from acting and dealing Dark DMG to the target. Merciless Edict also grants Super Armor. - Merciless Edict consumes 1.2 times the normal Dodge Gauge cost (300). - Deals 150→300% Dark DMG. - Merciless Edict grants Kurumi Tokisaki Super Armor for 2s.
Kurumi TokisakiSignature MoveEternal Stagnation18Zafkiel: Not in Spiritual Power Overflow + 60 Signature Energy + Tap Signature: Summons Zafkiel, dealing Dark DMG and triggering Time Lag Calculation. Clears all Spiritual Power and enters Spiritual Power Overflow. - Deals 1100→2200% Dark DMG. In Spiritual Power Overflow + 80 Signature Energy + Tap Signature: Casts Zayin to immobilize the target, then summons 6 clones to fire continuously at it. Kurumi finishes with a powerful shot, dealing Dark DMG and triggering Time Lag Calculation. Exits Spiritual Power Overflow. - Deals 3000→6000% Dark DMG and clears all Bullet Brands. - If Kurumi has 2 stacks of the same Bullet Brand, gains an Imprint and 1 Signal Orb. Only 1 Imprint can exist. - If Kurumi has 2 stacks of different Bullet Brands and an Imprint, the Base DMG of that cast of Signature - Zayin increases by 150%. Also clears the Imprint and gains 3 Signal Orbs.
Kurumi TokisakiQTECrimson Shadowfall18Fires at the target, then summons several pistols around it for a simultaneous volley, dealing Dark DMG. - Deals 300→600% Dark DMG.
Kurumi TokisakiLeader SkillLeader - Spirit of Time: Zafkiel1Increases Dark DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Kurumi TokisakiClass SkillAttacker18Extra DMG Bonus increases by 10→20%.
Kurumi TokisakiSS Rank Passive SkillBullet Brand Chain2Unlocked at S5 Rank: Casting Phantom, Aleph, Dalet, Het, or Signature - Zayin will activate all available QTEs. Unlocked at SS Rank: When entering battle, gains 60 Spiritual Power and 12 Signature Energy. Consuming an Imprint with Signature - Zayin grants an additional 30 Signature Energy and 120 Spiritual Power. The Base DMG of Phantom increases by 70%. When exiting the battlefield after casting Signature - Zayin, enters Shadow Bind and attacks once every 2s, dealing 2000% Dark DMG. If Signature - Zayin consumes 2 stacks of Bullet Brand, an additional hit deals 2000% Dark DMG. Shadow Bind ends after 4 attacks.
Kurumi TokisakiSSS Rank Passive SkillSavory Echo2Unlocked at SS3 Rank: Casting Phantom triggers Time Lag Calculation. The Base DMG of Signature - Angel of Time: Zafkiel increases by 30%. After casting Signature - Zayin, QTE Base DMG increases by 1000% for the rest of the battle. Unlocked at SSS Rank: While Kurumi is in Spiritual Power Overflow and has more than 3 White Orbs, Fleeting Flash Step, Timeless Flash Step, Opening Volley, Focused Volley, and Rondo can ping 1 additional White Orb per cast to increase the Base DMG of that cast by 60%. If 2 additional White Orbs have been pinged before casting Aleph, Dalet, or Het, the Base DMG of that cast of Aleph, Dalet, or Het increases by 60%. When Signature - Zayin consumes 2 stacks of Bullet Brand, the Base DMG of that cast of Signature - Zayin increases by 50%. While Shadow Bind is active, Kurumi's Extra DMG Bonus increases by 100%.
Kurumi TokisakiSSS+ Rank Passive SkillTemporal Finale3Unlocked at SSS3 Rank: Extra DMG of Signature - Angel of Time: Zafkiel and Signature - Zayin increases by 40%. Unlocked at SSS6 Rank: Extra DMG of Aleph, Dalet, and Het increases by 50%. Unlocked at SSS+ Rank: Extra DMG of Phantom increases by 70%.
Kurumi TokisakiUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
Adelyde: AnabasisRed OrbRemote Detonation18Kindler Form - Assault Mode + Tap Left Red Orb: Bombards the enemy area with a sustained missile barrage, dealing Dark DMG. - Pings 0/1/2/3 Kindler Orbs to deal 100→200%/200→400%/300→600%/400→800% Dark DMG and gain 0/20/40/60 Echo and 0/5/10/15 Anabasis Points. - Can trigger a Block if attacked at the moment the skill is cast. Kindler Form - Assault Mode + Press and Hold Left Red Orb: Braces the weapon and fires a sustained barrage of tracking missiles at the enemy, dealing Dark DMG and gaining 70% DMG Reduction while firing. - Each hit deals 1050→2100% Dark DMG. Consumes Echo throughout the attack, spending 20 Echo per hit. For every 1 Echo held when firing begins, this skill's Base DMG increases by 1%. A maximum of 60 Echo counts toward this bonus per cast. Consuming 60 Echo grants 30 Anabasis Points and 6 stacks of Abyssal Beacon. With the Ultima Slash effect, each hit instead deals 580→1160% Ultima Slash DMG, grants 50 Sharp Reserve, and can trigger Ultima Slash on hit. Kindler Form - Assault Mode + Tap Right Red Orb: Dashes toward the enemy with a sweeping kick, then follows up with an explosive weapon strike, dealing Dark DMG. - Pings 0/1/2/3 Kindler Orbs to deal 100→200%/200→400%/300→600%/400→800% Dark DMG and gain 0/20/40/60 Echo and 0/5/10/15 Anabasis Points. - Can trigger a Block if attacked at the moment the skill is cast. Kindler Form - Assault Mode + Press and Hold Right Red Orb: Braces the weapon and unleashes a continuous stream of flames at the enemy, dealing Dark DMG and gaining 70% DMG Reduction while firing. - Each hit deals 1050→2100% Dark DMG. Consumes Echo throughout the attack, spending 20 Echo per hit. For every 1 Echo held when firing begins, this skill's Base DMG increases by 1%. A maximum of 60 Echo counts toward this bonus per cast. Consuming 60 Echo grants 30 Anabasis Points and 6 stacks of Abyssal Beacon. With the Ultima Slash effect, each hit instead deals 580→1160% Ultima Slash DMG, grants 50 Sharp Reserve, and can trigger Ultima Slash on hit.
Adelyde: AnabasisYellow OrbAbyssal Extinction18Kindler Form - Destruction Mode + Tap Left Yellow Orb: Leaps into the air and fires compressed energy at the enemy's position, pulling enemies together and dealing Dark DMG. - Pings 0/1/2/3 Kindler Orbs to deal 100→200%/200→400%/300→600%/400→800% Dark DMG and gain 0/20/40/60 Echo and 0/5/10/15 Anabasis Points. - Can trigger a Block if attacked at the moment the skill is cast. Kindler Form - Destruction Mode + Press and Hold Left Yellow Orb: Readies the weapon and charges a laser, gaining 70% DMG Reduction before firing to deal Dark DMG. - Deals 3150→6300% Dark DMG after charging. Consumes Echo throughout the charge, spending 20 Echo per charge stage. Every 1 Echo consumed increases this skill's Base DMG by 1%. A maximum of 60 Echo counts toward this bonus per cast. Consuming 60 Echo grants 30 Anabasis Points and 6 stacks of Abyssal Beacon. With the Ultima Slash effect, this skill instead deals 1740→3480% Ultima Slash DMG, grants 50 Sharp Reserve, and can trigger Ultima Slash on hit. Kindler Form - Destruction Mode + Tap Right Yellow Orb: Slams the weapon down and opens fire, dealing Dark DMG. - Pings 0/1/2/3 Kindler Orbs to deal 100→200%/200→400%/300→600%/400→800% Dark DMG and gain 0/20/40/60 Echo and 0/5/10/15 Anabasis Points. - Can trigger a Block if attacked at the moment the skill is cast. Kindler Form - Destruction Mode + Press and Hold Right Yellow Orb: Readies the weapon and charges a laser, gaining 70% DMG Reduction before firing to deal Dark DMG. - Deals 3150→6300% Dark DMG after charging. Consumes Echo throughout the charge, spending 20 Echo per charge stage. Every 1 Echo consumed increases this skill's Base DMG by 1%. A maximum of 60 Echo counts toward this bonus per cast. Consuming 60 Echo grants 30 Anabasis Points and 6 stacks of Abyssal Beacon. With the Ultima Slash effect, this skill instead deals 1740→3480% Ultima Slash DMG, grants 50 Sharp Reserve, and can trigger Ultima Slash on hit.
Adelyde: AnabasisBlue OrbKindler's Arc18Reconfigures the weapon's muzzle and attacks, dealing Dark DMG and switching between Assault Mode and Destruction Mode. - Switching from Assault Mode to Destruction Mode deals 250→500% Dark DMG. Switching from Destruction Mode to Assault Mode deals 250→500% Dark DMG. - The first cast each time Adelyde enters the battlefield triggers Matrix if it is not on cooldown. Adelyde also gains 70% DMG Reduction and restores HP equal to 10% of ATK. - Can trigger a Block if attacked at the moment the skill is cast.
Adelyde: AnabasisBasic AttackCruising Strike18Kindler Form + Tap Basic Attack: Combines weapon strikes with hand-to-hand attacks in a continuous combo, dealing Dark DMG. - Deals 360→720% Dark DMG in total. Abyssfarer Form + Tap Basic Attack: Deploys the arm cannon and fires a single shot at the enemy, pinging Abyssal Orbs to deal Dark DMG. - Each Abyssal Orb pinged deals 750→1500% Dark DMG and grants 15 Anabasis Points and 1 stack of Abyssal Beacon. With the Ultima Slash effect, each Abyssal Orb pinged instead deals 315→630% Ultima Slash DMG, grants 20 Sharp Reserve, and can trigger Ultima Slash on hit. - Pinging 3 Abyssal Orbs in succession restores HP equal to 10% of ATK and triggers Matrix if it is not on cooldown. - Each Abyssal Orb pinged increases Base DMG by 5% for 5s, stacking up to 30%. Duration resets every time it is triggered. Combo: Abyssfarer Form + Press and Hold Basic Attack: Deploys the arm cannon and fires continuously at the enemy, pinging Abyssal Orbs throughout the attack to deal Dark DMG. - Each Abyssal Orb pinged deals 750→1500% Dark DMG and grants 15 Anabasis Points and 1 stack of Abyssal Beacon. With the Ultima Slash effect, each Abyssal Orb pinged instead deals 315→630% Ultima Slash DMG, grants 20 Sharp Reserve, and can trigger Ultima Slash on hit. - Pinging 3 Abyssal Orbs in succession restores HP equal to 10% of ATK and triggers Matrix if it is not on cooldown. - Each Abyssal Orb pinged increases Base DMG by 5% for 5s, stacking up to 30%. Duration resets every time it is triggered.
Adelyde: AnabasisCore PassiveHeart of Anabasis18Tap Guardian Orb: In Kindler Form, Adelyde pings Kindler Orbs and has Super Armor throughout. Basic Attacks only generate Kindler Orbs. In Abyssfarer Form, Basic Attacks cannot generate Abyssal Orbs. Abyssal Orbs can only be pinged by tapping or pressing and holding Basic Attack. Tap Guardian Orb to switch between the two forms. - Tapping Guardian Orb in Kindler Form switches Adelyde to Abyssfarer Form. She leaps above the enemy and slams her weapon down, leaving it on the battlefield and dealing 500→1000% Dark DMG. Tapping Guardian Orb in Abyssfarer Form switches her to Kindler Form. She recalls her weapon from the battlefield and follows up with a 2-hit combo, dealing 500→1000% Dark DMG. - Kindler Form has two attack modes: Assault Mode and Destruction Mode. Assault Mode only allows Red Orbs, while Destruction Mode only allows Yellow Orbs. Tap a Blue Orb to switch between the two modes. - In Abyssfarer Form, every 3 Abyssal Orbs pinged generates 1 Kindler Orb. - Switching from Kindler Form to Abyssfarer Form converts all Kindler Orbs into Abyssal Orbs. Switching from Abyssfarer Form to Kindler Form clears all Abyssal Orbs, converting every 3 Abyssal Orbs into 1 Kindler Orb. Any remaining Abyssal Orbs totaling fewer than 3 are stored and counted toward the next conversion. - Each time Adelyde enters the battlefield, her first cast of Kindler's Abyss doubles the DMG dealt by Abyssal Tactics and Abyssal Tactics: Combo for 5s. Farbound Echo: Allies healed by Adelyde gain the Dark Radiation effect that increases Dark DMG by 20% for 8s. Duration resets every time it is triggered. - With the Ultima Slash effect, allies healed by Adelyde instead gain the Ultralimit Torque effect that increases Physical DMG by 20% for 8s. Duration resets every time it is triggered. - If all team members are Ultima Slash characters, allies healed by Adelyde also gain the Deep Penetration effect that increases CRIT DMG by 20%, as well as 75% CRIT Rate, lasting 8s. Duration resets every time it is triggered. Tap Dodge: In Abyssfarer Form, push the joystick forward or backward and tap Dodge to perform a sliding kick in that direction, dealing 300→600% Dark DMG. In Abyssfarer Form, push the joystick left or right to roll in that direction and fire a laser at the enemy, dealing 300→600% Dark DMG. In Abyssfarer Form, tap Dodge without moving the joystick to perform a Backstep and fire a rapid barrage at the enemy, dealing 300→600% Dark DMG. In Kindler Form, tap Basic Attack during the end lag of a Dodge or after a successful Dodge to perform a Ram counterattack with the weapon, dealing 200→400% Dark DMG. Performing this counterattack after a successful Dodge grants 1 Kindler Orb. - In Abyssfarer Form, tapping Dodge does not consume Dodge Gauge, allowing unlimited consecutive Dodges. Ultima Slash: Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to 999 points. - When Sharp Reserve reaches 100 points, the next skill with Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger an Ultima Slash, dealing 400% Ultima Slash DMG. - Gains 1 point of Truewill each time it triggers, up to 90 points.
Adelyde: AnabasisSignature MoveTorchbearer's Verdict1890 Anabasis Points + Kindler Form + Tap Signature: Raises the weapon to charge and aim, then extends its barrel and fires a laser that pierces enemies, dealing Dark DMG and restoring HP equal to 10% of ATK. Triggers Time Lag Calculation during the attack. - Deals 5775→11550% Dark DMG and consumes all Abyssal Beacon stacks, up to 12. Each stack consumed increases this skill's Base DMG by 10%. With the Ultima Slash effect, this skill instead deals 2925→5850% Ultima Slash DMG and can trigger Ultima Slash on hit. 90 Anabasis Points + Abyssfarer Form + Tap Signature: Deploys the arm cannon and fires an explosive shot, dealing Dark DMG and restoring HP equal to 10% of ATK. Triggers Time Lag Calculation during the attack. - Deals 5775→11550% Dark DMG and consumes all Abyssal Beacon stacks, up to 12. Each stack consumed increases this skill's Base DMG by 10%. With the Ultima Slash effect, this skill instead deals 2925→5850% Ultima Slash DMG and can trigger Ultima Slash on hit. - Enters Kindler Form after casting. Torchbearer's Domain: Leaves behind a Torchbearer's Domain after casting Kindler's Light or Abyssal Raid. Allies within the domain restore HP equal to 5→10% of ATK every second for 12s. - If all team members are Ultima Slash characters, gains 1 Truewill every 2s while Torchbearer's Domain is active, up to 4 per cast of Kindler's Light or Abyssal Raid.
Adelyde: AnabasisQTEResonant Torch18Deals DMG and heals allies. - Deals 300→600% Dark DMG and restores allies' HP by an amount equal to 5→10% of Adelyde: Anabasis's ATK.
Adelyde: AnabasisLeader SkillLeader - Torch Guardian1Increases all team members' ATK by 10% and Overlinkers' Dark DMG and Ultima Slash DMG by 5%.
Adelyde: AnabasisClass SkillOverlinker18All switched-in members gain 10→20% ATK and a 10→20% DMG Bonus matching the Overlinker's damage type for 10s. If the team carries the Ultima Slash effect, Adelyde's damage type is treated as Physical for this bonus. If the team has only one character across the Support, Amplifier, and Overlinker classes, triggering Matrix with any team member grants Overlink Ascension for 4s. While Overlink Ascension is active, the team's Dark DMG Boost (All Sources) increases by 12.5→25%. If the team carries the Ultima Slash effect, the team's Physical DMG Boost (All Sources) increases by 12.5→25% instead.
Adelyde: AnabasisSS Rank Passive SkillF.O.S. Instructor2Unlocked at S5 Rank: Casting Burst Mode, Suppression Mode, Lightpierce Form, Pressure Form, Kindler's Light, or Abyssal Raid activates all QTEs that are not on cooldown. Unlocked at SS Rank: While Adelyde is on the field, Overlink Ascension gained by actively triggering Matrix continuously activates all QTEs that are not on cooldown. - Increases the Base DMG of Burst Mode, Suppression Mode, Lightpierce Form, and Pressure Form by 50%.
Adelyde: AnabasisSSS Rank Passive SkillFerryman of the Styx2Unlocked at SS3 Rank: Increases the Dark Radiation effect granted to allies healed by Adelyde by 10%. With the Ultima Slash effect, allies healed by Adelyde gain the Steadfast Edge effect, which increases Ultima Slash DMG by 10%. - While Adelyde is on the team, triggering a QTE with any team member during Overlink Ascension extends Overlink Ascension's duration by 2s. - Reduces the time required to press and hold to cast Burst Mode, Suppression Mode, Lightpierce Form, and Pressure Form. - Pinging 5 Abyssal Orbs in Abyssfarer Form grants an additional 15 Anabasis Points and 1 stack of Abyssal Beacon. This can only trigger once each time Adelyde enters Abyssfarer Form. - Increases the Base DMG of Abyssal Tactics and Abyssal Tactics: Combo by 50%. - After casting Kindler's Light, the next cast of Kindler's Abyss before Adelyde switches out grants 2 Kindler Orbs. Unlocked at SSS Rank: Whenever a member is switched in, cooldown of all QTE Skills will be reset. - Enhances the Dark Radiation effect granted to allies healed by Adelyde by 10%. With the Ultima Slash effect, allies healed by Adelyde gain the Steadfast Edge effect, which increases Ultima Slash DMG by 10%. - Increases all team members' QTE DMG by 50% while Torchbearer's Domain is active. - In Abyssfarer Form, Abyssal Tactics and Abyssal Tactics: Combo ping Abyssal Orbs faster. - Each time Adelyde enters the battlefield, her first cast of Blast Mode, Overclock Mode, Collapse Form, or Overpressure Form increases the Base DMG of Burst Mode, Suppression Mode, Lightpierce Form, and Pressure Form by 50% for 5s. - Each time Adelyde enters the battlefield, her first cast of Kindler's Arc grants 15 Anabasis Points and 60 Echo, and pings 1 Kindler Orb. - DMG dealt by Abyssal Tactics and Abyssal Tactics: Combo is doubled.
Adelyde: AnabasisSSS+ Rank Passive SkillGuardian of the Inevitable Future3Unlocked at SSS3 Rank: Increases the Extra DMG of Burst Mode, Suppression Mode, Lightpierce Form, and Pressure Form by 75%. Unlocked at SSS6 Rank: Increases the Extra DMG of Abyssal Tactics and Abyssal Tactics: Combo by 60%. Also increases the Extra DMG of Blast Mode, Overclock Mode, Collapse Form, and Overpressure Form by 60%. Unlocked at SSS+ Rank: Increases the Extra DMG of Kindler's Light and Abyssal Raid by 75%.
Adelyde: AnabasisUltima AwakenUltima Awaken1Gains 3 Signal Orbs when entering battle.
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