Idle Heroes Skills
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1,951 skills
| Name | Hero | Type | Card | Effect |
|---|---|---|---|---|
Thump | Foolish | Active | 1★ | Active Skill: Deals (180% of Attack) damage against 1 enemy. |
Darkness Corruption | Dark Christian | Active | 1★ | Active Skill: Deals (126% of Attack) damage against front-line enemies. |
Bone Corrosion | Luminous Body | Active | 1★ | Active Skill: Deals (100% of Attack) damage against 1 enemy, dealing an extra (48% of Attack) damage per round for 2 rounds. |
Thump | Honest Man | Active | 1★ | Active Skill: Deals (180% of Attack) damage against 1 enemy. |
Whirlwind | Woodcutter | Active | 1★ | Active Skill: Deals (90% of Attack) damage against back-line enemies. |
Thump | Old Miner | Active | 1★ | Active Skill: Deals (180% of Attack) damage against 1 enemy. |
Flame Strike | Imp | Active | 1★ | Active Skill: Deals (100% of Attack) damage against 1 enemy, dealing an extra (48% of Attack) damage per round for 2 rounds. |
Fireball | Son of Flame | Active | 1★ | Active Skill: Deals (180% of Attack) damage against 1 random enemy, and deals an extra (50% of Attack) damage on Rangers. |
Earth Fire | Lava Beetle | Active | 1★ | Active Skill: Deals (126% of Attack) damage against front-line enemies. |
Lightning Bolt | Bella | Active | 1★ | Active Skill: Deals (180% of Attack) damage against 1 enemy. |
Bloodletting | Scout | Active | 1★ | Active Skill: Deals (100% of Attack) damage against 1 enemy, dealing an extra (48% of Attack) damage per round for 2 rounds. |
Blast Blade | Sailor | Active | 1★ | Active Skill: Deals (126% of Attack) damage against front-line enemies. |
Ice Arrow | Charlotte | Active | 2★ | Active skill: Deals (90% of Attack) damage against 1 random enemy and has a 100% chance to Freeze it for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Virulent Attack | Markina | Active | 2★ | Active Skill: Deals (104% of Attack) damage against 2 random back-line enemies, dealing an extra (18% of Attack) damage per round for 2 rounds. |
Toxic Attack | Markina | Passive | 2★ | Passive skill: Each basic attack has a 50% chance to Poison the target, dealing (12% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Accurate Strike | Bone Archer | Active | 2★ | Active Skill: Deals (190% of Attack) damage against 1 random back-line enemy. |
Thump | Bone Warrior | Active | 2★ | Active skill: Deals (90% of Attack) damage against 1 enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Vitality Drain | Bone Warrior | Passive | 2★ | Passive skill: HP +10% |
Coil | The Gray | Active | 2★ | Active Skill: Deals (133% of Attack) damage against front-line enemies and reduces them 20 Speed for 2 rounds. |
Attack | The Gray | Passive | 2★ | Passive skill: Attack +10% |
Thump | Tower Guard | Active | 2★ | Active skill: Deals (90% of Attack) damage against 1 enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Flame Strike | Dungeon Guard | Active | 2★ | Active Skill: Deals (100% of Attack) damage against an enemy, dealing an extra (54% of Attack) damage per round for 2 rounds. |
Armor | Dungeon Guard | Passive | 2★ | Passive skill: Armor +16% |
Thump | ZH-07 | Active | 2★ | Active Skill: Deals (190% of Attack) damage against 1 random-line enemy. |
Thump | Golden Horn | Active | 2★ | Active Skill: Deals (171% of Attack) damage against the enemy with lowest HP. |
Whirlwind | Silver Horn | Active | 2★ | Active Skill: Deals (65% of Attack) damage against back-line enemies, dealing an extra (18% of Attack) damage per round for 2 rounds. |
Crit | Silver Horn | Passive | 2★ | Passive skill: Crit +10% |
Rockfall | Johnson | Active | 2★ | Active skill: Deals (100% of Attack) damage against 1 enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Armor | Johnson | Passive | 2★ | Passive skill: Armor +16% |
Chaos Arrow | Blackstone | Active | 2★ | Active Skill: Deals (65% of Attack) damage against back-line enemies, dealing an extra (18% of Attack) damage per round for 2 rounds. |
Rear Strike | Blackstone | Passive | 2★ | Passive skill: Basic attack targets back-line enemies, dealing (50% of Attack) damage. |
Bloodletting | Lavine | Active | 2★ | Active Skill: Deals (100% of Attack) damage against an enemy, dealing an extra (54% of Attack) damage per round for 2 rounds. |
Hit Drain | Lavine | Passive | 2★ | Passive skill: Each basic attack has a 25% chance to reduce the target 14% of Precision for 3 rounds. |
Accurate Strike | Dryad | Active | 2★ | Active skill: Deals (130% of Attack) damage against an enemy and has a 100% chance to Silence it for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Silence | Dryad | Passive | 2★ | Passive skill: Each basic attack has a 25% chance to Silence the target for 1 round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Thump | Blue Warrior | Active | 2★ | Active skill: Deals (90% of Attack) damage against 1 enemy and has a 100% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Coil | Ent | Active | 2★ | Active Skill: Deals (100% of Attack) damage against an enemy, dealing an extra (54% of Attack) damage per round for 2 rounds. |
HP Steal | Ent | Passive | 2★ | Passive skill: Each basic attack has a 100% chance to restore self (10% of Attack) HP. |
Molten Power | Chain Hammer | Active | 3★ | Active skill: Deals (77% of Attack) damage against front-line enemies and has a 35% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Counterattack | Chain Hammer | Passive | 3★ | Passive skill: When taking damage, has a 30% chance to Counterattack, dealing (67% of Attack) damage. |
Ice Blade | Poison Tongue | Active | 3★ | Active Skill: Deals (170% of Attack) damage against 1 enemy and reduces it 24% of Armor for 2 rounds. |
Freeze | Poison Tongue | Passive | 3★ | Passive skill: Each basic attack has a 25% chance to Freeze the target for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ice Arrow | Shirley | Active | 3★ | Active skill: Deals (110% of Attack) damage against 1 random back-line enemy and has a 100% chance to Freeze it for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Freeze | Shirley | Passive | 3★ | Passive skill: Each basic attack has a 20% chance to Freeze the target for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack | Shirley | Passive | 3★ | Passive skill: Attack +10% |
Shadow Approach | Dark Priest | Active | 3★ | Active Skill: Deals (147% of Attack) damage against front-line enemies. |
Silence | Dark Priest | Passive | 3★ | Passive skill: Each basic attack has a 30% chance to Silence the target for 1 round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Ice Blade | Ice Troll | Active | 3★ | Active Skill: Deals (112% of Attack) damage against front-line enemies and reduces them 21% of Armor for 2 rounds. Has a 50% chance to Freeze Warrior foes for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Armor | Ice Troll | Passive | 3★ | Passive skill: Armor +32% |
Ice Tempest | Reggie | Active | 3★ | Active Skill: Deals (112% of Attack) damage against front-line enemies and restores (44% of Attack) HP for front-line allies. |
Hit Drain | Reggie | Passive | 3★ | Passive skill: Each basic attack has a 35% chance to reduce the target 20% of Precision for 3 rounds. |
Tornado | Carver | Active | 3★ | Active Skill: Deals (180% of Attack) damage against 1 random back-line enemy and increases self 15% of Block for 2 rounds. |
Blood Armor Break | Carver | Passive | 3★ | Passive skill: While below 30% HP, increases self 64% of Armor Break for 3 rounds. (can only trigger once) |
Light Verdict | Tara's Servant | Active | 3★ | Active Skill: Deals (160% of Attack) damage against 1 random enemy and restores the ally with lowest HP for (75% of Attack) HP. |
Spell Mastery | Tara's Servant | Passive | 3★ | Passive skill: Skill Damage +37.5% |
Honest Heart | Tara's Servant | Passive | 3★ | Passive skill: Each basic attack reduces the target 5% of Attack for 3 rounds. |
Sundering Punch | Fire Fist | Active | 3★ | Active skill: Deals (110% of Attack) damage against 1 random enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Block | Fire Fist | Passive | 3★ | Passive skill: Block +10% |
Wish | Fire Fist | Passive | 3★ | Passive skill: HP +10%, Speed +20 |
Blue Lightning Laser | MK-05 | Active | 3★ | Active skill: Deals (140% of Attack) damage against 3 random enemies and has a 40% chance to Petrify Assassins for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Petrify | MK-05 | Passive | 3★ | Passive skill: Each basic attack has a 10% chance to Petrify the target for 1 round. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Bloodletting | Abyss Guard | Active | 3★ | Active Skill: Deals (110% of Attack) damage against 1 enemy, dealing an extra (60% of Attack) damage per round for 2 rounds. |
Demon Heart | Abyss Guard | Passive | 3★ | Passive skill: Armor +16%, HP +10% |
Red Lightning Laser | Wild Beast | Active | 3★ | Active Skill: Deals (147% of Attack) damage against front-line enemies and reduces Warrior foes 21% of Armor for 2 rounds. |
HP Steal | Wild Beast | Passive | 3★ | Passive skill: Each basic attack has a 100% chance to restore self (20% of Attack) HP. |
Flame Whip | Succube | Active | 3★ | Active Skill: Deals (105% of Attack) damage against back-line enemies. |
Attack | Succube | Passive | 3★ | Passive skill: Attack +15% |
Battle Advantage | Succube | Passive | 3★ | Passive skill: Each basic attack reduces the target 5% of Crit for 3 rounds. |
Flame Strike | Flaming Lips | Active | 3★ | Active Skill: Deals (150% of Attack) damage against 1 enemy, dealing an extra (36% of Attack) damage per round for 2 rounds. |
Counterattack | Flaming Lips | Passive | 3★ | Passive skill: When taking damage, has a 30% chance to Counterattack, dealing (67% of Attack) damage. |
Earth Fire | Mirko | Active | 3★ | Active Skill: Deals (77% of Attack) damage against front-line enemies, dealing an extra (42% of Attack) damage per round for 2 rounds. |
Attack | Mirko | Passive | 3★ | Passive skill: Attack +15% |
Flame Skin | Mirko | Passive | 3★ | Passive skill: When taking damage, has a 30% chance to Burn the target, dealing (20% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Acid Shot | Sybil | Active | 3★ | Active Skill: Deals (70% of Attack) damage against front-line enemies, dealing an extra (46% of Attack) damage per round for 2 rounds. |
Crit | Sybil | Passive | 3★ | Passive skill: Crit +20% |
Poison | Sybil | Passive | 3★ | Passive skill: Each Crit strike has a 100% chance to Poison the target, dealing (18% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Whirlwind | Undomiel | Active | 3★ | Active Skill: Deals (147% of Attack) damage against 2 random back-line enemies. |
Rage Body | Undomiel | Passive | 3★ | Passive skill: Increases self 25% of Crit as a back-line hero; increases self 12.5% of HP as a front-line hero. |
Power of Shaman | Blue Shaman | Active | 3★ | Active Skill: Deals (160% of Attack) damage against 1 enemy and restores a random front-line ally for (75% of Attack) HP. |
Self Cure | Blue Shaman | Passive | 3★ | Passive skill: Each basic attack has a 80% chance to restore self (25% of Attack) HP. |
Bloodletting | Frey | Active | 3★ | Active Skill: Deals (120% of Attack) damage against an enemy, dealing an extra (54% of Attack) damage per round for 2 rounds. |
Bleed | Frey | Passive | 3★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (24% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lightning Bolt | Jungle Captain | Active | 3★ | Active Skill: Deals (119% of Attack) damage against front-line enemies and reduces them 21% of Armor for 2 rounds. |
Silence | Jungle Captain | Passive | 3★ | Passive skill: Each basic attack has a 20% chance to Silence the target for 1 round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Shadow Siphon | Ghost of Aspen | Active | 3★ | Active skill: Deals (110% of Attack) damage against 1 random enemy and has a 100% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dark Material | Ghost of Aspen | Passive | 3★ | Passive skill: Skill Damage +37.5%, HP +15% |
Armor Mastery | Ghost of Aspen | Passive | 3★ | Passive skill: Each basic attack has a 25% chance to reduce the target 20% of Armor and increase self 20% of Armor for 3 rounds. |
Summon of Light | Holy Kid | Active | 3★ | Active skill: Deals (110% of Attack) damage against 1 random enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Light Order | Holy Kid | Passive | 3★ | Passive skill: Holy Damage +18%, Attack +20% |
Blood Devour | Grumpy Corpse | Active | 4★ | Active Skill: Deals (180% of Attack) damage against 1 enemy and restores self for (75% of Attack) HP. |
Blood Thirst | Grumpy Corpse | Passive | 4★ | Passive skill: When its attack is blocked, restores self (25% of Attack) HP. |
Arcane Rage | Grumpy Corpse | Passive | 4★ | Passive skill: HP +30% |
Whirlwind | Gbagbo | Active | 4★ | Active Skill: Deals (140% of Attack) damage against front-line enemies and increases self 15% of Precision for 2 rounds. |
Unstoppable | Gbagbo | Passive | 4★ | Passive skill: Increases 15% of Attack as a back-line hero; increases 15% of HP as a front-line hero. |
Bleed | Gbagbo | Passive | 4★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (40% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Siphon | Bonecarver | Active | 4★ | Active Skill: Deals (200% of Attack) damage against 1 random back-line enemy and increases self 15% of Armor Break for 2 rounds. |
Armor Break | Bonecarver | Passive | 4★ | Passive skill: Armor Break +40% |
Fury | Bonecarver | Passive | 4★ | Passive skill: Whenever a foe dies, increases self 15% of Crit. |
Frost Blast | Glen | Active | 4★ | Active skill: Deals (126% of Attack) damage against front-line enemies and has a 30% chance to Freeze the target for 2 rounds. Restores the ally with the lowest HP for (90% of Attack) HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Will Of Undead | Glen | Passive | 4★ | Passive skill: HP +15%, Precision +15% |
Blood Strike | Glen | Passive | 4★ | Passive skill: While below 30% HP, increases self 50% of Attack for 3 rounds. (can only trigger once) |
Death Strike | Nightmare Knight | Active | 4★ | Active skill: Deals (115% of Attack) damage against back-line enemies. |
Armor Piercing | Nightmare Knight | Passive | 4★ | Passive skill: Each basic attack increases self 8.4% of Armor Break. |
Will Of Undead | Nightmare Knight | Passive | 4★ | Passive skill: HP +15%, Precision +15% |
Dark Blade | Bone General | Active | 4★ | Active Skill: Deals (130% of Attack) damage against front-line enemies and reduces them 10% of Block for 2 rounds. |
Cold Blood | Bone General | Passive | 4★ | Passive skill: When taking damage, increases self 8% of Armor Break for 2 rounds. |
Will To Kill | Bone General | Passive | 4★ | Passive skill: As a back-line hero, increases self 30% of Attack while reduces self 32% of Armor. |
Ice Arrow | Lamb | Active | 4★ | Active Skill: Deals (140% of Attack) damage against front-line enemies, and deals an extra (50% of Attack) damage on Warriors. |
Weakpoint | Lamb | Passive | 4★ | Passive skill: Armor Break +16%, Attack +10% |
The Bane Of Warrior | Lamb | Passive | 4★ | Passive skill: Deals 25% more damage against Warriors. |
Death Curse | Deathsworn | Active | 4★ | Active Skill: Deals (144% of Attack) damage against 2 random enemies, dealing an extra (13% of Attack) damage per round till their death. |
Ignite | Deathsworn | Passive | 4★ | Passive skill: Each basic attack has a 100% chance to Burn the target, dealing (10% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Felfire Cloak | Deathsworn | Passive | 4★ | Passive skill: When taking damage, has a 100% chance to Burn the target, dealing (10% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Blue Lightning Laser | Time Mage | Active | 4★ | Active Skill: Deals (85% of Attack) damage against back-line enemies and increases self 30% of Attack for 2 rounds. |
Arcane Heart | Time Mage | Passive | 4★ | Passive skill: Attack +25%, HP +20% |
Thump | Storm Hudde | Active | 4★ | Active Skill: Deals (200% of Attack) damage against 1 enemy and increases self 15% of Armor for 2 rounds. |
Armor | Storm Hudde | Passive | 4★ | Passive skill: Armor +32% |
Self Cure | Storm Hudde | Passive | 4★ | Passive skill: Each basic attack has a 100% chance to restore self (25% of Attack) HP. |
Searing Sword | Roy | Active | 4★ | Active Skill: Deals (90% of Attack) damage against back-line enemies and reduces them 15% of Armor for 2 rounds. |
Sword Guru | Roy | Passive | 4★ | Passive skill: Block +20%, Attack +25% |
Frozen Heart | Sierra | Active | 4★ | Active skill: Deals (51% of Attack) damage against all enemies and has a 15% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Heart | Sierra | Passive | 4★ | Passive skill: Attack +25%, HP +20% |
Freeze | Sierra | Passive | 4★ | Passive skill: Each basic attack has a 15% chance to Freeze the target for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Earth Fire | Liquor | Active | 4★ | Active Skill: Deals (135% of Attack) damage against the enemy with lowest HP, dealing an extra (43% of Attack) damage per round for 2 rounds. |
Honest Heart | Liquor | Passive | 4★ | Passive skill: Each basic attack reduces the target 5% of Attack for 3 rounds. |
Marksman | Liquor | Passive | 4★ | Passive skill: Block +10%, Attack +10%, Speed +20 |
Iron Blade | LM-02 | Active | 4★ | Active Skill: Deals (161% of Attack) damage against front-line enemies. |
Hold Position | LM-02 | Passive | 4★ | Passive skill: Increases 15% of Block as a back-line hero; increases 15% of HP as a front-line hero. |
Counterattack | LM-02 | Passive | 4★ | Passive skill: When taking damage, has a 40% chance to Counterattack, dealing (62.5% of Attack) damage. |
Thump | Iron Bambi | Active | 4★ | Active Skill: Deals (119% of Attack) damage against front-line enemy and increases self 30% of Armor for 2 rounds. |
Armor | Iron Bambi | Passive | 4★ | Passive skill: Armor +32% |
Blood Armor | Iron Bambi | Passive | 4★ | Passive skill: While below 50% HP, increases self 60% of Armor for 3 rounds. (can only trigger once) |
Sword of Justice | Kristian | Active | 4★ | Active Skill: Deals (180% of Attack) damage against the enemy with the lowest HP, and deals an extra (50% of Attack) damage on Assassins. |
The Wrath Of Kristian | Kristian | Passive | 4★ | Passive skill: Attack +15%, HP +15% |
Silence | Kristian | Passive | 4★ | Passive skill: Each basic attack has a 20% chance to Silence the target for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Meteoritic Impact | Rogge | Active | 4★ | Active skill: Deals (84% of Attack) damage against front-line enemies and has a 35% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack | Rogge | Passive | 4★ | Passive skill: Attack +20% |
Ignite | Rogge | Passive | 4★ | Passive skill: Each basic attack has a 50% chance to Burn the target, dealing (30% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fireball | Destroyer | Active | 4★ | Active Skill: Deals (69% of Attack) damage against all enemies. |
Attack Rage | Destroyer | Passive | 4★ | Passive skill: Each basic attack increases self 10% of Attack. |
Thirst | Tanner | Active | 4★ | Active Skill: Deals (162% of Attack) damage against the enemy with lowest HP and restores self for (75% of Attack) HP. |
Demon Heart | Tanner | Passive | 4★ | Passive skill: Armor +24%, HP +15% |
Iron Heart | Tanner | Passive | 4★ | Passive skill: When taking Crit damage, restores self (30% of Attack) HP. |
Flame Whip | Akasha | Active | 4★ | Active Skill: Deals (90% of Attack) damage against back-line enemies and reduces them 12.5% of Crit for 2 rounds. |
Attack | Akasha | Passive | 4★ | Passive skill: Attack +15% |
Ignite | Akasha | Passive | 4★ | Passive skill: Each basic attack has a 40% chance to Burn the target, dealing (22.5% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Strike | Lemegeton | Active | 4★ | Active Skill: Deals (40% of Attack) damage against back-line enemies, dealing an extra (45% of Attack) damage per round for 2 rounds. |
Wild Attack | Lemegeton | Passive | 4★ | Passive skill: When taking damage, increases self 3% of Attack for 2 rounds. |
Might | Lemegeton | Passive | 4★ | Passive skill: Each basic attack has a 100% chance to reduce the target 15% of Skill Damage and increase self 15% of Skill Damage for 3 rounds. |
Rainbow Laser | Aleria | Active | 4★ | Active Skill: Deals (184% of Attack) damage against 2 random enemies, and deals an extra (60% of Attack) damage on Assassins. |
Attack Steal | Aleria | Passive | 4★ | Passive skill: Basic attack steals 14% of the target's Attack. |
Call of Elements | Norma | Active | 4★ | Active Skill: Deals (144% of Attack) damage against the enemy with the lowest HP and restores the ally with lowest HP for (180% of Attack) HP. |
Life Bloom | Norma | Passive | 4★ | Passive skill: Each basic attack has a 50% chance to restore (50% of Attack) HP for the ally with lowest HP. |
Self Cure | Norma | Passive | 4★ | Passive skill: When taking damage, has a 100% chance to restore self (35% of Attack) HP. |
Earth Fire | Immolatus | Active | 4★ | Active Skill: Deals (90% of Attack) damage against back-line enemies and reduces them 25% of Skill Damage for 2 rounds. |
Roar of Life | Immolatus | Passive | 4★ | Passive skill: HP +20% |
Proficient | Immolatus | Passive | 4★ | Passive skill: When taking damage, increases self 21.9% of Skill Damage for 2 rounds. |
Punishing Shot | Wind Walker | Active | 4★ | Active skill: Deals (69% of Attack) damage against all enemies and has a 50% chance to Silence Assassins for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Crit | Wind Walker | Passive | 4★ | Passive skill: Crit +25% |
Crit Damage | Wind Walker | Passive | 4★ | Passive skill: Crit Damage +50% |
Spikeweed | Chief | Active | 4★ | Active skill: Deals (120% of Attack) damage against 1 random enemy and has a 100% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Rage Thirst | Chief | Passive | 4★ | Passive skill: Each basic attack increases self 10% of Crit. |
Heal | Chief | Passive | 4★ | Passive skill: Each Crit strike restores self (38.5% of Attack) HP. |
Toxic Smog | Ent Elder | Active | 4★ | Active Skill: Deals (150% of Attack) damage against 1 enemy and restores (70% of Attack) HP for front-line allies. |
Impairing Strike | Ent Elder | Passive | 4★ | Passive skill: Each basic attack reduces the target 14% of Armor Break for 3 rounds. |
Self Cure | Ent Elder | Passive | 4★ | Passive skill: When taking damage, has a 50% chance to restore self (40% of Attack) HP. |
Whirlwind | Headstriker | Active | 4★ | Active Skill: Deals (115% of Attack) damage against back-line enemies. |
Toxic Attack | Headstriker | Passive | 4★ | Passive skill: Each basic attack has a 50% chance to Poison the target, dealing (24% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Weakest Of The Pack | Headstriker | Passive | 4★ | Passive skill: Basic attack targets the enemy with the lowest HP. |
Divine Shelter | Thale | Active | 4★ | Active Skill: Deals (70% of Attack) damage against front-line enemies and restores (42% of Attack) HP for allies for 3 rounds. |
Forest Song | Thale | Passive | 4★ | Passive skill: Attack +30%, Crit +30%. |
Whirlwind | Kargath | Active | 4★ | Active Skill: Deals (215% of Attack) damage against 1 enemy and increases self 15% of Crit for 2 rounds. |
Berserker | Kargath | Passive | 4★ | Passive skill: As a back-line hero, increases self 30% of Crit while reduces 10% of HP. |
Stun | Kargath | Passive | 4★ | Passive skill: Each Crit strike has a 40% chance to Stun the target for 1 round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Bloodletting | The Grey-eyed | Active | 4★ | Active Skill: Deals (180% of Attack) damage against the enemy with the lowest HP and deals an extra (46% of Attack) damage per round against Mages for 2 rounds. |
Energy Steal | The Grey-eyed | Passive | 4★ | Passive skill: Each basic attack has a 100% chance to steal 20 Energy from the target and increases self 20% of Skill Damage. |
Rear Strike | The Grey-eyed | Passive | 4★ | Passive skill: Basic attack targets 1 random back-line enemy. |
Recovery Spell | Zekkis | Active | 4★ | Active Skill: Deals (132% of Attack) damage against 2 random back-line enemies and restores (160% of Attack) HP for 2 random back-line allies. |
Healing | Zekkis | Passive | 4★ | Passive skill: Each basic attack has a 100% chance to restore (35% of Attack) HP for a random front-line ally. |
Sacrifice Justice | Zekkis | Passive | 4★ | Passive skill: When the hero dies, restores (70% of Attack) HP for all allies and increases them 5% of Crit for 3 rounds |
Blue Lightning Laser | Darkness Fanella | Active | 4★ | Active skill: Deals (91% of Attack) damage against front-line enemies and has a 35% chance to Petrify the target for 2 rounds. deals extra (50% of Attack) damage on Warriors. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dark Material | Darkness Fanella | Passive | 4★ | Passive skill: Skill Damage +50%, HP +20% |
Spell Control | Darkness Fanella | Passive | 4★ | Passive skill: Each basic attack increases self 17.5% of Skill Damage. |
Dark Contract | Logan | Active | 4★ | Active Skill: Deals (115% of Attack) damage against back-line enemies, and deals an extra (50% of Attack) damage on Assassins. |
Dark Material | Logan | Passive | 4★ | Passive skill: Skill Damage +50%, HP +20% |
Weak Energy | Logan | Passive | 4★ | Passive skill: While taking damage, reduces the attacker 7.2% of Holy Damage for 3 rounds. |
Ghost Devourer | Dark Spirit | Active | 4★ | Active Skill: Deals (144% of Attack) damage against 2 random enemies and reduces them 20 Energy. |
Dark Shield | Dark Spirit | Passive | 4★ | Passive skill: When taking damage, increases self 15 Energy. |
Energy Drain | Dark Spirit | Passive | 4★ | Passive skill: Each basic attack increases self 15 Energy. |
Light Strike | Disciple | Active | 4★ | Active Skill: Deals (115% of Attack) damage against back-line enemies, while restores (44% of damage dealt) HP for front-line allies. Reduces Ranger foes 25% of Attack for 2 rounds. |
Light Order | Disciple | Passive | 4★ | Passive skill: Holy Damage +24%, Attack +20% |
Battle Rage | Disciple | Passive | 4★ | Passive skill: Each basic attack increases self 8.4% of Holy Damage. |
Light Trial | Fegan | Active | 4★ | Active skill: Deals (91% of Attack) damage against front-line enemies and has a 35% chance to Stun the target for 2 rounds. deals extra (50% of Attack) damage against Warriors. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Light Order | Fegan | Passive | 4★ | Passive skill: Holy Damage +24%, Attack +20% |
Magic Break | Fegan | Passive | 4★ | Passive skill: When taking damage, reduces the attacker 15% of Skill Damage for 3 rounds. |
Holy Shock | Divine Spirit | Active | 4★ | Active skill: Deals (160% of Attack) damage against 2 random enemies and has a 20% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Bright Praise | Divine Spirit | Passive | 4★ | Passive skill: When taking damage, increases self 15% of Skill Damage for 3 rounds. |
Divine Blessing | Divine Spirit | Passive | 4★ | Passive skill: Each basic attack increases self 20% of Skill Damage for 3 rounds. |
Eye of Kharma | Kharma | Active | 5★ | Active skill: Deals (150% of Attack) damage against front-line enemies, has a 20% chance to Petrify the target for 2 rounds, and increases 4 random allies 10% of Precision for 3 rounds. As a front-line hero, reduces back-line enemies 10% of Precision for 3 rounds; as a back-line hero, reduces front-line enemies 10% of Block for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Alternative Elegance | Kharma | Passive | 5★ | Passive skill: Precision +30%, Attack +25%, HP +10%, damage against Petrified targets +40%. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stone Gaze | Kharma | Passive | 5★ | Passive skill: When attacked, has a 10% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Life Dissociation | Kharma | Passive | 5★ | Passive skill: Whenever an enemy is Petrified , restores the ally with the lowest HP for (100% of Attack) HP. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Eye of Kharma | Kharma | Active | 6★ | Active skill: Deals (206% of Attack) damage against front-line enemies, has a 40% chance to Petrify the target for 2 rounds, and increases 4 random allies 20% of Precision for 3 rounds. As a front-line hero, reduces back-line enemies 20% of Precision for 3 rounds; as a back-line hero, reduces front-line enemies 20% of Block for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Alternative Elegance | Kharma | Passive | 6★ | Passive skill: Precision +60%, Attack +35%, HP +15%, damage against Petrified targets +60%. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stone Gaze | Kharma | Passive | 6★ | Passive skill: When attacked, has a 20% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Life Dissociation | Kharma | Passive | 6★ | Passive skill: Whenever an enemy is Petrified , restores the ally with the lowest HP for (200% of Attack) HP. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Eye of Kharma | Kharma | Active | 7–10★ | Active skill: Deals (256% of Attack) damage against front-line enemies, has a 60% chance to Petrify the target for 2 rounds, and increases 4 random allies 30% of Precision for 3 rounds. As a front-line hero, reduces back-line enemies 30% of Precision for 3 rounds; as a back-line hero, reduces front-line enemies 30% of Block for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Alternative Elegance | Kharma | Passive | 7–10★ | Passive skill: Precision +100%, Attack +45%, HP +20%, damage against Petrified targets +100%. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stone Gaze | Kharma | Passive | 7–10★ | Passive skill: When attacked, has a 30% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Life Dissociation | Kharma | Passive | 7–10★ | Passive skill: Whenever an enemy is Petrified , restores the ally with the lowest HP for (300% of Attack) HP. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Uncanny Blade | Blood Blade | Active | 5★ | Active Skill: Deals (132% of Attack) damage against 2 random enemies, and an extra (60% of Attack) damage per round for 2 rounds. Deals an extra (32% of Attack) damage per round on Rangers. |
Rain Blood | Blood Blade | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to Bleed the target, dealing (25% of Attack) damage per round for 4 rounds; increases self 11.2% of Armor Break for 4 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Carnage Heart | Blood Blade | Passive | 5★ | Passive skill: Precision +20%, Attack +20%, Armor Break +24%, HP +10%, damage against Bleeding targets +60%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Life Drain | Blood Blade | Passive | 5★ | Passive skill: Whenever a foe dies, restores self (80% of Attack) HP. |
Uncanny Blade | Blood Blade | Active | 6★ | Active Skill: Deals (128% of Attack) damage against 3 random enemies, and an extra (100% of Attack) damage per round for 2 rounds. Deals an extra (48% of Attack) damage per round on Rangers. |
Rain Blood II | Blood Blade | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to Bleed the target, dealing (35% of Attack) damage per round for 4 rounds; increases self 14% of Armor Break for 4 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Carnage Heart II | Blood Blade | Passive | 6★ | Passive skill: Precision +35%, Attack +25%, Armor Break +28%, HP +15%, damage against Bleeding targets +100%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Life Drain II | Blood Blade | Passive | 6★ | Passive skill: Whenever a foe dies, restores self (120% of Attack) HP. |
Uncanny Blade | Blood Blade | Active | 7–10★ | Active Skill: Deals (188% of Attack) damage against 3 random enemies and an extra (140% of Attack) damage per round for 2 rounds. Deals an extra (95% of Attack) damage on Rangers per round. Restores self (240% of Attack) HP. |
Rain Blood III | Blood Blade | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to Bleed the target, dealing (45% of Attack) damage per round for 4 rounds; increases self 16.8% of Armor Break for 4 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Carnage Heart III | Blood Blade | Passive | 7–10★ | Passive skill: Precision +50%, Attack +30%, Armor Break +32%, HP +30%, damage against Bleeding targets +140%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Life Drain III | Blood Blade | Passive | 7–10★ | Passive skill: Whenever a foe dies, restores self (240% of Attack) HP. |
Life Siphon | Dominator | Active | 5★ | Active Skill: Deals (80% of Attack) damage against back-line enemies and restores self for (80% of Attack) HP. |
Will Of Undead | Dominator | Passive | 5★ | Passive skill: HP +20%, Precision +20% |
HP Ceremony | Dominator | Passive | 5★ | Passive skill: Whenever a foe triggers Block, restores self (45% of Attack) HP. |
Honest Heart | Dominator | Passive | 5★ | Passive skill: Each basic attack restores self (24% of Attack) HP. |
Life Siphon | Dominator | Active | 6★ | Active Skill: Deals (95% of Attack) damage against back-line enemies and restores self for (95% of Attack) HP. |
Will Of Undead II | Dominator | Passive | 6★ | Passive skill: HP +30%, Precision +20% |
HP Ceremony II | Dominator | Passive | 6★ | Passive skill: Whenever a foe triggers Block, restores self (60% of Attack) HP. |
Honest Heart II | Dominator | Passive | 6★ | Passive skill: Each basic attack restores self (36% of Attack) HP. |
Life Syphon | Dominator | Active | 7–10★ | Active skill: Deals (214% of Attack) damage against back-line enemies and has a 38% chance to Freeze them for 2 rounds. Restores self (600% of Attack) HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Will Of Undead III | Dominator | Passive | 7–10★ | Passive skill: HP +40%, Precision +20% |
HP Ceremony III | Dominator | Passive | 7–10★ | Passive skill: Whenever a foe triggers Block, restores self (75% of Attack) HP. |
Honest Heart III | Dominator | Passive | 7–10★ | Passive skill: Each attack restores self (112% of Attack) HP. |
Lightning Storm | Lutz | Active | 5★ | Active skill: Deals (120% of Attack) damage against 3 random enemies and has 80% chance to Stun Mages for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint | Lutz | Passive | 5★ | Passive skill: Armor Break +32%, Attack +20% |
Chase | Lutz | Passive | 5★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (105% of Attack) damage, reducing the target 10% of Armor. |
Lightning Storm | Lutz | Active | 6★ | Active skill: Deals (140% of Attack) damage against 4 random enemies and has a 80% chance to Stun Mages for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint II | Lutz | Passive | 6★ | Passive skill: Armor Break +36%, Attack +22%, HP +10% |
Chase II | Lutz | Passive | 6★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (110% of Attack) damage, reducing the target 15% of Armor. |
Blood Armor Break II | Lutz | Passive | 6★ | Passive skill: While below 80% health, increases 30% of Armor Break and restores self (300% of Attack) HP per round for 5 rounds. (can only trigger once) |
Lightning Storm | Lutz | Active | 7–10★ | Active skill: Deals (180% of Attack) damage against 4 random enemies. Has a 100% chance to Stun Mages for 2 rounds, dealing extra (180% of Attack) damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint III | Lutz | Passive | 7–10★ | Passive skill: Armor Break +40%, Attack +25%, HP +15% |
Chase III | Lutz | Passive | 7–10★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (130% of Attack) damage, reducing the target 20% of Armor. |
Blood Armor Break III | Lutz | Passive | 7–10★ | Passive skill: While below 80% HP, increases self 40% of Armor Break and 20% of Crit, and restores self (400% of Attack) HP per round for 5 rounds. (can only trigger once) |
Ground Spike | Field | Active | 5★ | Active skill: Deals (100% of Attack) damage against 3 random enemies and has a 60% chance to Stun Assassins for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stun | Field | Passive | 5★ | Passive skill: Each basic attack has a 40% chance to Stun the target for 1 round(s). Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint Break | Field | Passive | 5★ | Passive skill: Deals extra (56% of Attack) damage against Stunned targets. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint | Field | Passive | 5★ | Passive skill: Armor Break +32%, Attack +20% |
Ground Spike | Field | Active | 6★ | Active skill: Deals (98% of Attack) damage against 4 random enemies and has a 80% chance to Stun Assassins for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stun II | Field | Passive | 6★ | Passive skill: Each basic attack has a 50% chance to Stun the target for 1 round(s). Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint Break II | Field | Passive | 6★ | Passive skill: Deals extra (75% of Attack) damage against Stunned targets. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint II | Field | Passive | 6★ | Passive skill: Armor Break +32%, Attack +30% |
Ground Spike | Field | Active | 7–10★ | Active skill: Deals (159% of Attack) damage against 4 random enemies, has a 100% chance to Stun Assassins for 2 rounds and Poison them, dealing extra (65% of Attack) damage per round for 3 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Stun III | Field | Passive | 7–10★ | Passive skill: Each basic attack has a 75% chance to Stun the target for 2 round(s). Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint Break III | Field | Passive | 7–10★ | Passive skill: Deals extra (125% of Attack) damage against Stunned targets. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weakpoint III | Field | Passive | 7–10★ | Passive skill: Armor Break +40%, Attack +35% |
Fury of Iciness | Corpsedemon | Active | 5★ | Active skill: Deals (122% of Attack) damage against front-line enemies and has a 40% chance to Freeze the target for 2 rounds. Restores self HP by 10% of max HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Realm of Frost | Corpsedemon | Passive | 5★ | Passive skill: When attacked by non-Warrior enemies, has a 10% chance to Freeze them for 2 rounds. When attacked by Warrior targets, has a 20% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Approaching Winter | Corpsedemon | Passive | 5★ | Passive skill: Block +15%, HP +20%, Armor +15%, Freeze Immunity. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Absolute Zero | Corpsedemon | Passive | 5★ | Passive skill: While below 50% HP, restores self (240% of Attack) HP per round for 3 rounds. (can only trigger once) |
Fury of Iciness | Corpsedemon | Active | 6★ | Active skill: Deals (155% of Attack) damage against front-line enemies and has a 55% chance to Freeze the target for 2 rounds. Restores self HP by 15% of max HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Realm of Frost | Corpsedemon | Passive | 6★ | Passive skill: When attacked by non-Warrior enemies, has a 15% chance to Freeze them for 2 rounds. When attacked by Warrior targets, has a 27% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Approaching Winter | Corpsedemon | Passive | 6★ | Passive skill: Block +25%, HP +30%, Freeze Immunity. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Absolute Zero | Corpsedemon | Passive | 6★ | Passive skill: While below 50% HP, restores self (340% of Attack) HP per round for 3 rounds. (can only trigger once) |
Fury of Iciness | Corpsedemon | Active | 7–10★ | Active skill: Deals (184% of Attack) damage against front-line enemies and has a 70% chance to Freeze the target for 2 rounds. Restores self HP by 26% of max HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Realm of Frost | Corpsedemon | Passive | 7–10★ | Passive skill: When attacked by non-Warrior enemies, has a 20% chance to Freeze them for 2 rounds. When attacked by Warrior targets, has a 35% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Approaching Winter | Corpsedemon | Passive | 7–10★ | Passive skill: Block +35%, HP +40%, Freeze Immunity. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Absolute Zero | Corpsedemon | Passive | 7–10★ | Passive skill: While below 50% HP, restores self HP by 20% of max HP per round for 3 rounds. (can only trigger once) |
Nether Strike | Baade | Active | 5★ | Active Skill: Deals (150% of Attack) damage against the enemy with the lowest HP, and has a 48% chance to deal 2 times damage, a 36% chance to deal 4 times damage. Restores self HP by 20% of dealt damage, and increases self 40% of Attack for 6 rounds. (this skill cannot Crit) |
Will Of Undead | Baade | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Armor Break +20% |
Blood Armor | Baade | Passive | 5★ | Passive skill: Whenever a foe dies, increases self 10% of Damage Reduction for 1 round, and restores self (100% of Attack) HP. |
Death Threat | Baade | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (110% of Attack) damage. Has a 50% chance to deal 1.5 times damage, a 25% chance to deal 2.25 times damage. (this skill cannot Crit) |
Nether Strike | Baade | Active | 6★ | Active Skill: Deals (200% of Attack) damage against the enemy with the lowest HP, and has a 48% chance to deal 2 times damage, a 36% chance to deal 4 times damage. Restores self HP by 30% of dealt damage, and increases self 60% of Attack for 6 rounds. (this skill cannot Crit) |
Will Of Undead II | Baade | Passive | 6★ | Passive skill: HP +30%, Attack +15%, Armor Break +30% |
Blood Armor | Baade | Passive | 6★ | Passive skill: Whenever a foe dies, increases self 20% of Damage Reduction for 1 round, and restores self (150% of Attack) HP. |
Death Threat II | Baade | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage. Has a 50% chance to deal 1.7 times damage, a 25% chance to deal 2.89 times damage. (this skill cannot Crit) |
Nether Strike | Baade | Active | 7–10★ | Active Skill: Deals (350% of Attack) damage against the enemy with the lowest HP, and has a 48% chance to deal 2 times damage, a 36% chance to deal 4 times damage. Restores self HP by 40% of dealt damage, and increases self 80% of Attack for 6 rounds. (this skill cannot Crit) |
Will Of Undead III | Baade | Passive | 7–10★ | Passive skill: HP +40%, Attack +25%, Armor Break +50% |
Blood Armor III | Baade | Passive | 7–10★ | Passive skill: Whenever a foe dies, increases self 40% of Damage Reduction for 1 round, and restores self (250% of Attack) HP. |
Death Threat | Baade | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (150% of Attack) damage. Has a 50% chance to deal 2 times damage, a 25% chance to deal 4 times damage. (this skill cannot Crit) |
Shake of Earth | Kamath | Active | 5★ | Active skill: Deals (103% of Attack) damage against back-line enemies, reduces the target 15% of Armor for 3 rounds, and has a 22% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Rock Solid | Kamath | Passive | 5★ | Passive skill: Attack +15%, HP +20%, Armor +10%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Fury of Petrifying | Kamath | Passive | 5★ | Passive skill: deals extra 80% of damage against Petrified targets. Basic attack targets back-line enemies, dealing (75% of Attack) damage, and has a 10% chance to Petrify them for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guard of Rock | Kamath | Passive | 5★ | Passive skill: While below 50% HP, increases self 30% of Damage Reduction for 3 rounds. (can only trigger once) |
Shake of Earth | Kamath | Active | 6★ | Active skill: Deals (138% of Attack) damage against back-line enemies, reduces the target 22% of Armor for 3 rounds, and has a 29% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Rock Solid | Kamath | Passive | 6★ | Passive skill: Attack +20%, HP +20%, Armor +15%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Fury of Petrifying | Kamath | Passive | 6★ | Passive skill: deals extra 110% of damage against Petrified targets. Basic attack targets back-line enemies, dealing (85% of Attack) damage, and has a 15% chance to Petrify them for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guard of Rock | Kamath | Passive | 6★ | Passive skill: While below 50% HP, increases self 40% of Damage Reduction for 3 rounds. (can only trigger once) |
Shake of Earth | Kamath | Active | 7–10★ | Active skill: Deals (192% of Attack) damage against back-line enemies, reduces the target 30% of Armor for 3 rounds, and has a 35% chance to Petrify the target for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Rock Solid | Kamath | Passive | 7–10★ | Passive skill: Attack +35%, HP +25%, Armor +20%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Fury of Petrifying | Kamath | Passive | 7–10★ | Passive skill: deals extra 160% of damage against Petrified targets. Basic attack targets back-line enemies, dealing (95% of Attack) damage, and has a 20% chance to Petrify them for 2 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guard of Rock | Kamath | Passive | 7–10★ | Passive skill: While below 50% HP, increases self 50% of Damage Reduction for 3 rounds. (can only trigger once) |
Arcane Burst | Aidan | Active | 5★ | Active skill: Deals (90% of Attack) damage against all enemies and has a 75% chance to Silence Warriors for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Vulnerable | Aidan | Passive | 5★ | Passive skill: Whenever an ally dies, increases self 10% of Crit and 18% of Attack. |
Crazed Force | Aidan | Passive | 5★ | Passive skill: Damage Reduction +12%, HP +25%, Attack +25% |
Arcane Burst | Aidan | Active | 6★ | Active skill: Deals (120% of Attack) damage against all enemies and has a 75% chance to Silence Warriors for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Vulnerable II | Aidan | Passive | 6★ | Passive skill: Whenever an ally dies, increases self 15% of Crit and 24% of Attack. |
Crazed Force II | Aidan | Passive | 6★ | Passive skill: Damage Reduction +18%, HP +25%, Attack +25% |
Last Wish II | Aidan | Passive | 6★ | Passive skill: When the hero dies, deals (300% of Attack) damage against all enemies. |
Arcane Burst | Aidan | Active | 7–10★ | Active skill: Deal (150% of Attack) damage against all enemies, has a 100% chance to Silence Warriors for 2 rounds. At the same time, increases self 30% of Attack for 3 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Vulnerable III | Aidan | Passive | 7–10★ | Passive skill: Whenever an ally dies, increases self 20% of Crit and 36% of Attack. |
Crazed Force III | Aidan | Passive | 7–10★ | Passive skill: Damage Reduction +24%, HP +30%, Attack +30% |
Last Wish III | Aidan | Passive | 7–10★ | Passive skill: When the hero dies, deals (400% of Attack) damage against all enemies. |
Disease-ridden | Walter | Active | 5★ | Active skill: Deals (180% of Attack) damage against 1 random back-line enemy, and Poisons it by (45% of Attack) damage per round for 6 rounds. At the same time, has a 35% chance to Stun it for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack Weakness | Walter | Passive | 5★ | Passive skill: Armor Break +10%, Attack +20%, HP +8%, damage to Poisoned targets +10%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Envenomed Blade | Walter | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxicmist Barrier | Walter | Passive | 5★ | Passive skill: While below 50% HP for the first time in the battle, Poisons 2 random back-line enemies, dealing (100% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Disease-ridden | Walter | Active | 6★ | Active skill: Deals (190% of Attack) damage against 2 random back-line enemies, and Poisons them by (56% of Attack) damage per round for 6 rounds. At the same time, has a 45% chance to Stun each target for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack Weakness II | Walter | Passive | 6★ | Passive skill: Armor Break +15%, Attack +30%, HP +12%, damage to Poisoned targets +15%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Envenomed Blade II | Walter | Passive | 6★ | Passive skill: Each basic attack has a 75% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxicmist Barrier II | Walter | Passive | 6★ | Passive skill: While below 50% HP for the first time in the battle, Poisons 2 random back-line enemies, dealing (150% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Disease-ridden | Walter | Active | 7–10★ | Active skill: Deals (220% of Attack) damage against 2 random back-line enemies and Poisons them, dealing extra (66% of Attack) damage per round for 6 rounds. At the same time, has a 50% chance to Stun the target for 2 rounds. Increases self 65% of Damage Reduction for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack Weakness III | Walter | Passive | 7–10★ | Passive skill: Armor Break +20%, Attack +35%, HP +15%, damage to Poisoned targets +20%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Envenomed Blade III | Walter | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxicmist Barrier III | Walter | Passive | 7–10★ | Passive skill: While below 50% HP for the first time in the battle, Poisons 2 random back-line enemies, dealing (200% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Evil Infestation | Jahra | Active | 5★ | Active skill: Deals (125% of Attack) damage against 4 random enemies and Poisons them for 3 rounds, dealing (75% of Attack) damage per round. Meanwhile, has a 12% chance to Freeze them for 2 rounds and a 12% chance to Petrify them for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Jahra's Temptation | Jahra | Passive | 5★ | Passive skill: Basic attack targets front-line enemies, dealing (95% of Attack) damage, and has a 100% chance to steal 10% of their Attack for 3 rounds. |
Shadow of Night | Jahra | Passive | 5★ | Passive skill: Attack +10%, Crit +15%, HP +15%, Speed +15, damage against Frozen and Petrified enemies +20%. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guardian Spirit | Jahra | Passive | 5★ | Passive skill: Whenever an enemy is Petrified , restores self (150% of Attack) HP, and increases self 5% of Attack for 3 rounds. Whenever an enemy is Frozen , restores self 10 Energy, and increases self 5% of Attack for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Evil Infestation | Jahra | Active | 6★ | Active skill: Deals (165% of Attack) damage against 4 random enemies and Poisons them for 3 rounds, dealing (100% of Attack) damage per round. Meanwhile, has a 15% chance to Freeze them for 2 rounds and a 15% chance to Petrify them for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Jahra's Temptation | Jahra | Passive | 6★ | Passive skill: Basic attack targets front-line enemies, dealing (105% of Attack) damage, and has a 100% chance to steal 12% of their Attack for 3 rounds. |
Shadow of Night | Jahra | Passive | 6★ | Passive skill: Attack +15%, Crit +20%, HP +20%, Speed +25, damage against Frozen and Petrified enemies +40%. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guardian Spirit | Jahra | Passive | 6★ | Passive skill: Whenever an enemy is Petrified , restores self (200% of Attack) HP, and increases self 7% of Attack for 3 rounds. Whenever an enemy is Frozen , restores self 15 Energy, and increases self 7% of Attack for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Evil Infestation | Jahra | Active | 7–10★ | Active skill: Deals (235% of Attack) damage against 4 random enemies and Poisons them for 3 rounds, dealing (150% of Attack) damage per round. Meanwhile, has a 25% chance to Freeze them for 2 rounds and a 25% chance to Petrify them for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Jahra's Temptation | Jahra | Passive | 7–10★ | Passive skill: Basic attack targets front-line enemies, dealing (120% of Attack) damage, and has a 100% chance to steal 20% of their Attack for 3 rounds. |
Shadow of Night | Jahra | Passive | 7–10★ | Passive skill: Attack +20%, Crit +30%, HP +25%, Speed +40, damage against Frozen and Petrified enemies +60%. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Guardian Spirit | Jahra | Passive | 7–10★ | Passive skill: Whenever an enemy is Petrified , restores self (250% of Attack) HP, and increases self 10% of Attack for 3 rounds. Whenever an enemy is Frozen , restores self 20 Energy, and increases self 10% of Attack for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Torment of Flesh and Soul | Horus | Active | 5★ | Active skill: Deals (124% of Attack) damage against 3 random enemies and Bleeds them, dealing extra (50% of Attack) damage per round for 3 rounds. If the enemy is in the front-line, Deals extra damage by 9% of the enemy's max HP (the damage caps at 1500% of Horus's Attack). If the enemy is in the back-line, guarantees an extra 56% of Crit Strike Damage. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Corrupted Rebirth | Horus | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Armor Break +20%, Block +30% |
Descending Raven | Horus | Passive | 5★ | Passive skill: Whenever a hero on the battlefield releases active skill, Horus gains 1% of Attack and 0.5% of Crit Damage. |
Crimson Contract | Horus | Passive | 5★ | Passive skill: With every 3 successful Blocks, Horus dispels all effects of being controlled on self, deals (10% of max HP) damage on 3 random enemies (damage cap: 2500% of Horus's Attack), and restores self HP by 10% of the damage dealt. |
Torment of Flesh and Soul | Horus | Active | 6★ | Active skill: Deals (168% of Attack) damage against 3 random enemies and Bleeds them, dealing extra (75% of Attack) damage per round for 3 rounds. If the enemy is in the front-line, Deals extra damage by 12% of the enemy's max HP (the damage caps at 1500% of Horus's Attack). If the enemy is in the back-line, guarantees an extra 78% of Crit Strike Damage. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Corrupted Rebirth | Horus | Passive | 6★ | Passive skill: HP +30%, Attack +20%, Armor Break +30%, Block +45% |
Descending Raven | Horus | Passive | 6★ | Passive skill: Whenever a hero on the battlefield releases active skill, Horus gains 2% of Attack and 0.75% of Crit Damage. |
Crimson Contract | Horus | Passive | 6★ | Passive skill: With every 3 successful Blocks, Horus dispels all effects of being controlled on self, deals (15% of max HP) damage on 3 random enemies (damage cap: 2500% of Horus's Attack), and restores self HP by 20% of the damage dealt. |
Torment of Flesh and Soul | Horus | Active | 7–10★ | Active skill: Deals (206% of Attack) damage against 3 random enemies and Bleeds them, dealing extra (100% of Attack) damage per round for 3 rounds. If the enemy is in the front-line, Deals extra damage by 15% of the enemy's max HP (the damage caps at 1500% of Horus's Attack). If the enemy is in the back-line, guarantees an extra 108% of Crit Strike Damage. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Corrupted Rebirth | Horus | Passive | 7–10★ | Passive skill: HP +40%, Attack +30%, Armor Break +40%, Block +60% |
Descending Raven | Horus | Passive | 7–10★ | Passive skill: Whenever a hero on the battlefield releases active skill, Horus gains 5% of Attack and 2% of Crit Damage. |
Crimson Contract | Horus | Passive | 7–10★ | Passive skill: With every 3 successful Blocks, Horus dispels all effects of being controlled on self, deals (20% of max HP) damage on 3 random enemies (damage cap: 2500% of Horus's Attack), and restores self HP by 40% of the damage dealt. |
Demon Totem | Gustin | Active | 5★ | Active skill: Deals (100% of Attack) damage against 2 random enemies, places 1 Demon Totem for 3 rounds, has a 40% chance to remove 1 attribute buff on targets. Demon Totem: Skill effect. Whenever an ally is attacked by active skill or basic attack, has a 30% chance to remove 2 debuff(s) on the ally being attacked, and this effect can be triggered up to 2 times per round. When a round ends, restores the ally with the lowest HP by 10% of the max HP. |
Shadow Imprint | Gustin | Passive | 5★ | Passive skill: HP +10%, Control Immunity +10%, Speed +10, effect of being healed +10% |
Cloak of Fog | Gustin | Passive | 5★ | Passive skill: When a round ends, has a 50% chance to reduce 10 Energy of 2 random enemies. |
Link of Souls | Gustin | Passive | 5★ | Passive skill: When battle starts, releases Link of Souls against 1 random enemy. Link of Souls: Skill effect. Whenever self takes damage, the target Linked will also take 20% of the received damage; When the target Linked dies, Link of Souls will choose a new target at the start of the next round. |
Demon Totem | Gustin | Active | 6★ | Active skill: Deals (150% of Attack) damage against 2 random enemies, places 1 Demon Totem for 3 rounds, has a 50% chance to remove 1 attribute buff on targets. Demon Totem: Skill effect. Whenever an ally is attacked by active skill or basic attack, has a 50% chance to remove 2 debuff(s) on the ally being attacked, and this effect can be triggered up to 3 times per round. When a round ends, restores the ally with the lowest HP by 15% of the max HP. |
Shadow Imprint | Gustin | Passive | 6★ | Passive skill: HP +15%, Control Immunity +20%, Speed +20, effect of being healed +20% |
Cloak of Fog | Gustin | Passive | 6★ | Passive skill: When a round ends, has a 50% chance to reduce 20 Energy of 2 random enemies. |
Link of Souls | Gustin | Passive | 6★ | Passive skill: When battle starts, releases Link of Souls against 1 random enemy. Link of Souls: Skill effect. Whenever self takes damage, the target Linked will also take 40% of the received damage; When the target Linked dies, Link of Souls will choose a new target at the start of the next round. |
Demon Totem | Gustin | Active | 7–10★ | Active skill: Deals (200% of Attack) damage against 2 random enemies, places 1 Demon Totem for 3 rounds, has a 60% chance to remove 1 attribute buff on targets. Demon Totem: Skill effect. Whenever an ally is attacked by active skill or basic attack, has a 60% chance to remove 2 debuff(s) on the ally being attacked, and this effect can be triggered up to 4 times per round. When a round ends, restores the ally with the lowest HP by 25% of the max HP. |
Shadow Imprint | Gustin | Passive | 7–10★ | Passive skill: HP +25%, Control Immunity +30%, Speed +30, effect of being healed +30% |
Cloak of Fog | Gustin | Passive | 7–10★ | Passive skill: When a round ends, has a 50% chance to reduce 30 Energy of 2 random enemies. |
Link of Souls | Gustin | Passive | 7–10★ | Passive skill: When battle starts, releases Link of Souls against 1 random enemy. Link of Souls: Skill effect. Whenever self takes damage, the target Linked will also take 70% of the received damage; When the target Linked dies, Link of Souls will choose a new target at the start of the next round. |
Ghost Possession | Ithaqua | Active | 5★ | Active skill: Deals (140% of Attack) damage against the enemy with the lowest HP, deals extra damage by 5% of the target's max HP (damage caps at 1500% of Ithaqua's Attack), and inflicts the Ghost Possessed effect on the target for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 30% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Ode to Shadow | Ithaqua | Passive | 5★ | Passive skill: Attack +15%, Crit + 15%, Crit Damage +15%, Speed +20, Control Immunity +10% |
Poisonous Blade | Ithaqua | Passive | 5★ | Passive skill: When Ithaqua releases skills or normal attacks, Poison the target, dealing damage by 20% of damage dealt for 2 rounds. When she crits, Bleed the target, dealing damage by 20% of damage dealt for 2 rounds. When she kills an enemy, inflict the Ghost Possessed effect on 1 random enemy for 3 rounds and increase self 30% of Armor Break for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 30% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Necro Summoning | Ithaqua | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage, and inflicting the Ghost Possessed effect for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 30% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Ghost Possession | Ithaqua | Active | 6★ | Active skill: Deals (220% of Attack) damage against the enemy with the lowest HP, deals extra damage by 7% of the target's max HP (damage caps at 1500% of Ithaqua's Attack), and inflicts the Ghost Possessed effect on the target for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 50% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Ode to Shadow | Ithaqua | Passive | 6★ | Passive skill: Attack +25%, Crit + 25%, Crit Damage +25%, Speed +40, Control Immunity +20% |
Poisonous Blade | Ithaqua | Passive | 6★ | Passive skill: When Ithaqua releases skills or normal attacks, Poison the target, dealing damage by 30% of damage dealt for 2 rounds. When she crits, Bleed the target, dealing damage by 30% of damage dealt for 2 rounds. When she kills an enemy, inflict the Ghost Possessed effect on 1 random enemy for 3 rounds and increase self 50% of Armor Break for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 50% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Necro Summoning | Ithaqua | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (140% of Attack) damage, and inflicting the Ghost Possessed effect for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 50% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Ghost Possession | Ithaqua | Active | 7–10★ | Active skill: Deals (440% of Attack) damage against the enemy with the lowest HP, deals extra damage by 10% of the target's max HP (damage caps at 1500% of Ithaqua's Attack), and inflicts the Ghost Possessed effect on the target for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 100% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Ode to Shadow | Ithaqua | Passive | 7–10★ | Passive skill: Attack +35%, Crit + 35%, Crit Damage +50%, Speed +60, Control Immunity +30% |
Poisonous Blade | Ithaqua | Passive | 7–10★ | Passive skill: When Ithaqua releases skills or normal attacks, Poison the target, dealing damage by 50% of damage dealt for 2 rounds. When she crits, Bleed the target, dealing damage by 50% of damage dealt for 2 rounds. When she kills an enemy, inflict the Ghost Possessed effect on 1 random enemy for 3 rounds and increase self 100% of Armor Break for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 100% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Necro Summoning | Ithaqua | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (180% of Attack) damage, and inflicting the Ghost Possessed effect for 3 rounds. Ghost Possessed: Skill effect. When Ithaqua releases active skill or basic attacks, she will release the same attack on the enemies inflicted with Ghost Possessed effect, and restore self HP by 100% of the damage dealt. (Restoring HP does not count in DoT, and not stackable). |
Soul Explosion | Tix | Active | 5★ | Active skill: Deals (200% of Attack) damage against 4 random enemies, dealing extra damage by 200% of the target's Attack. Steals targets 10% of Attack for 3 rounds. Has a 20% chance to inflict Silence to targets whose Energy is no less than 90 for 2 rounds, and has a 20% chance to inflict Horrify to targets whose Energy is less than 90 for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Coffin of Nothingness | Tix | Passive | 5★ | Passive skill: HP +10%, Crit +10%, Control Immunity +10%, Speed +20. |
Nether Touch | Tix | Passive | 5★ | Passive skill: When a round ends, if an enemy has higher Attack than self, Tix will exchange his Attack with the enemy for 1 round. (The Attack difference caps at 300% of Tix's current Attack.) Basic attack targets the enemy with the highest Attack, dealing (120% of Attack) damage and extra damage by 160% of the target's Attack. In the meantime, reduces the target 10% of Attack for 2 rounds. |
Revenging Wraith | Tix | Passive | 5★ | Passive skill: When self is dead, inflicts the enemy who killed Tix with Revenging Wraith . Revenging Wraith: Skill effect. When a round ends, deals damage by 10% of the target's max HP. When the target is killed, deals damage against all surviving enemies by 10% of their max HP. Each damage dealt by Revenging Wraith won't exceed 2500% of Tix's Attack. |
Soul Explosion | Tix | Active | 6★ | Active skill: Deals (400% of Attack) damage against 4 random enemies, dealing extra damage by 400% of the target's Attack. Steals targets 15% of Attack for 3 rounds. Has a 30% chance to inflict Silence to targets whose Energy is no less than 90 for 2 rounds, and has a 30% chance to inflict Horrify to targets whose Energy is less than 90 for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Coffin of Nothingness | Tix | Passive | 6★ | Passive skill: HP +20%, Crit +20%, Control Immunity +20%, Speed +40. |
Nether Touch | Tix | Passive | 6★ | Passive skill: When a round ends, if an enemy has higher Attack than self, Tix will exchange his Attack with the enemy for 1 round. (The Attack difference caps at 300% of Tix's current Attack.) Basic attack targets the enemy with the highest Attack, dealing (140% of Attack) damage and extra damage by 240% of the target's Attack. In the meantime, reduces the target 20% of Attack for 2 rounds. |
Revenging Wraith | Tix | Passive | 6★ | Passive skill: When self is dead, inflicts the enemy who killed Tix with Revenging Wraith . Revenging Wraith: Skill effect. When a round ends, deals damage by 20% of the target's max HP. When the target is killed, deals damage against all surviving enemies by 20% of their max HP. Each damage dealt by Revenging Wraith won't exceed 2500% of Tix's Attack. |
Soul Explosion | Tix | Active | 7–10★ | Active skill: Deals (800% of Attack) damage against 4 random enemies, dealing extra damage by 800% of the target's Attack. Steals targets 25% of Attack for 3 rounds. Has a 50% chance to inflict Silence to targets whose Energy is no less than 90 for 2 rounds, and has a 50% chance to inflict Horrify to targets whose Energy is less than 90 for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Coffin of Nothingness | Tix | Passive | 7–10★ | Passive skill: HP +35%, Crit +30%, Control Immunity +30%, Speed +60. |
Nether Touch | Tix | Passive | 7–10★ | Passive skill: When a round ends, if an enemy has higher Attack than self, Tix will exchange his Attack with the enemy for 1 round. (The Attack difference caps at 300% of Tix's current Attack.) Basic attack targets the enemy with the highest Attack, dealing (180% of Attack) damage and extra damage by 600% of the target's Attack. In the meantime, reduces the target 40% of Attack for 2 rounds. |
Revenging Wraith | Tix | Passive | 7–10★ | Passive skill: When self is dead, inflicts the enemy who killed Tix with Revenging Wraith . Revenging Wraith: Skill effect. When a round ends, deals damage by 30% of the target's max HP. When the target is killed, deals damage against all surviving enemies by 30% of their max HP. Each damage dealt by Revenging Wraith won't exceed 2500% of Tix's Attack. |
Mist Dance | Eloise | Active | 5★ | Active skill: Deals (200% of Attack) damage to 3 random enemies, reduces their Attack by 5% for 2 rounds and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 4% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Dancer on Blades | Eloise | Passive | 5★ | Passive skill: Attack +10%, HP +20%, Block +20%, Control Immunity +10%, and Speed +20. |
Captive Phantom | Eloise | Passive | 5★ | Passive skill: Whenever a hero is slain, all enemies lose 5% Precision for 6 rounds and Eloise has a 50% chance to gain 1 stack of Phantom Shadow . Phantom Shadow: Skill effect. Next time when Scarred Soul is inflicted, 1 stack of Phantom Shadow will be consumed to increase the damage of Scarred Soul by 50%. |
Game of Danger | Eloise | Passive | 5★ | Passive skill: Upon blocking an attack, deals (100% of Attack) damage to 3 random enemies and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 1% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Mist Dance | Eloise | Active | 6★ | Active skill: Deals (400% of Attack) damage to 3 random enemies, reduces their Attack by 10% for 2 rounds and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 6% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Dancer on Blades | Eloise | Passive | 6★ | Passive skill: Attack +15%, HP +25%, Block +40%, Control Immunity +20%, and Speed +30. |
Captive Phantom | Eloise | Passive | 6★ | Passive skill: Whenever a hero is slain, all enemies lose 10% Precision for 6 rounds and Eloise has a 70% chance to gain 1 stack of Phantom Shadow . Phantom Shadow: Skill effect. Next time when Scarred Soul is inflicted, 1 stack of Phantom Shadow will be consumed to increase the damage of Scarred Soul by 50%. |
Game of Danger | Eloise | Passive | 6★ | Passive skill: Upon blocking an attack, deals (200% of Attack) damage to 3 random enemies and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 2% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Mist Dance | Eloise | Active | 7–10★ | Active skill: Deals (800% of Attack) damage to 3 random enemies, reduces their Attack by 15% for 2 rounds and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 12% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Dancer on Blades | Eloise | Passive | 7–10★ | Passive skill: Attack +20%, HP +30%, Block +60%, Control Immunity +30%, and Speed +40. |
Captive Phantom | Eloise | Passive | 7–10★ | Passive skill: Whenever a hero is slain, all enemies lose 15% Precision for 6 rounds and Eloise has a 100% chance to gain 1 stack of Phantom Shadow . Phantom Shadow: Skill effect. Next time when Scarred Soul is inflicted, 1 stack of Phantom Shadow will be consumed to increase the damage of Scarred Soul by 50%. |
Game of Danger | Eloise | Passive | 7–10★ | Passive skill: Upon blocking an attack, deals (400% of Attack) damage to 3 random enemies and inflicts Scarred Soul for 2 rounds. Scarred Soul: DoT. When inflicted and at the end of each round, Scarred Soul deals damage equal to 3% of the target’s Max. HP (up to 1500% of Eloise’s Attack) and restores Eloise's HP by 25% of the damage dealt. |
Brutal Slash | Onkirimaru | Active | 5★ | Active skill: Deals (150% of Attack) damage to back-row enemies and Bleeds them, dealing an extra (100% of Attack) damage for 3 rounds. Increases all allies’ Armor by 10% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies’ Damage Reduction by 6% for 3 rounds; when he is in the back line, increases back-line allies’ Precision by 12% for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Samurai Spirit | Onkirimaru | Passive | 5★ | Passive skill: HP +20%, ATK +10%, Crit +10%, Armor Break +20%, and Damage Reduction +10%. |
Blazing Wounds | Onkirimaru | Passive | 5★ | Passive skill: Basic attack deals (120% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 6% of the target’s Max. HP. |
Enmity of Death | Onkirimaru | Passive | 5★ | Passive skill: Upon Onkirimaru’s death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Ghost Sword will chase and attack the target, dealing (100% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target’s lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 50% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Brutal Slash | Onkirimaru | Active | 6★ | Active skill: Deals (300% of Attack) damage to back-row enemies and Bleeds them, dealing an extra (200% of Attack) damage for 3 rounds. Increases all allies’ Armor by 20% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies’ Damage Reduction by 12% for 3 rounds; when he is in the back line, increases back-line allies’ Precision by 24% for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Samurai Spirit | Onkirimaru | Passive | 6★ | Passive skill: HP +30%, ATK +15%, Crit +20%, Armor Break +30%, and Damage Reduction +20%. |
Blazing Wounds | Onkirimaru | Passive | 6★ | Passive skill: Basic attack deals (180% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 8% of the target’s Max. HP. |
Enmity of Death | Onkirimaru | Passive | 6★ | Passive skill: Upon Onkirimaru’s death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Ghost Sword will chase and attack the target, dealing (200% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 16% of the target’s lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 70% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Brutal Slash | Onkirimaru | Active | 7–10★ | Active skill: Deals (600% of Attack) damage to back-row enemies and Bleeds them, dealing an extra (400% of Attack) damage for 3 rounds. Increases all allies’ Armor by 30% for 3 rounds. When Onkirimaru is in the front line, increases front-line allies’ Damage Reduction by 20% for 3 rounds; when he is in the back line, increases back-line allies’ Precision by 36% for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Samurai Spirit | Onkirimaru | Passive | 7–10★ | Passive skill: HP +40%, ATK +20%, Crit +30%, Armor Break +50%, and Damage Reduction +30%. |
Blazing Wounds | Onkirimaru | Passive | 7–10★ | Passive skill: Basic attack deals (300% of Attack) damage to front-line enemies, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 12% of the target’s Max. HP. |
Enmity of Death | Onkirimaru | Passive | 7–10★ | Passive skill: Upon Onkirimaru’s death, he will turn into a Ghost Sword, possessing the ally with the highest Attack and acting along with the ally. When the possessed ally releases active skill or launches basic attacks, Ghost Sword will chase and attack the target, dealing (500% of Attack) damage, with additional damage (caps at 1500% of Onkirimaru's Attack) equal to 24% of the target’s lost HP. If he kills an enemy while he is in the Ghost Sword status, he will revive at the beginning of next round with 100% HP. If the possessed hero is killed while he is in this status, the possessing status will disappear. |
Rejuvenation Witchcraft | Annabelle | Active | 5★ | Active skill: Deals (120% of Attack) damage to front-row enemies, reduces their Crit by 10% for 3 rounds, and inflicts Magic Puppet’s Spell I to 1 random back-row enemy for 3 rounds. Magic Puppet’s Spell I: Skill effect. During its validity period, the active skill of heroes inflicted with Magic Puppet’s Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 300% of Attack. It is unstackable and ineffective to Bosses. Up to 1 enemy per round can be inflicted with Magic Puppet’s Spell. |
Magic Puppet's Heart | Annabelle | Passive | 5★ | Passive skill: HP +10%, Damage Reduction +8%, Control Immunity +8%, and Speed +10. |
Soul Mending | Annabelle | Passive | 5★ | Passive skill: Basic attack increases the Attack of the ally with the highest Attack by 10% for 2 rounds, and restores the ally with the lowest HP equal to 8% of Max. HP. |
Remnant Weaving | Annabelle | Passive | 5★ | Passive skill: When Annabelle dies, she inflicts the enemy who kills her with Reinforcement Spell I for 3 rounds. Both Reinforcement Spell and Magic Puppet’s Spell can be inflicted in one round. Reinforcement Spell I: Skill effect. During its validity period, the active skill of heroes inflicted with Reinforcement Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 300% of Attack. It is unstackable and ineffective to Bosses. Also, it cannot be stacked with Magic Puppet’s Spell. |
Rejuvenation Witchcraft | Annabelle | Active | 6★ | Active skill: Deals (200% of Attack) damage to front-row enemies, reduces their Crit by 20% for 3 rounds, and inflicts Magic Puppet’s Spell II to 1 random back-row enemy for 3 rounds. Magic Puppet’s Spell II: Skill effect. During its validity period, the active skill of heroes inflicted with Magic Puppet’s Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 500% of Attack. It is unstackable and ineffective to Bosses. Up to 1 enemy per round can be inflicted with Magic Puppet’s Spell. |
Magic Puppet's Heart | Annabelle | Passive | 6★ | Passive skill: HP +20%, Damage Reduction +16%, Control Immunity +16%, and Speed +20. |
Soul Mending | Annabelle | Passive | 6★ | Passive skill: Basic attack increases the Attack of the ally with the highest Attack by 15% for 2 rounds, and restores the ally with the lowest HP equal to 16% of Max. HP. |
Remnant Weaving | Annabelle | Passive | 6★ | Passive skill: When Annabelle dies, she inflicts the enemy who kills her with Reinforcement Spell II for 3 rounds. Both Reinforcement Spell and Magic Puppet’s Spell can be inflicted in one round. Reinforcement Spell II: Skill effect. During its validity period, the active skill of heroes inflicted with Reinforcement Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 500% of Attack. It is unstackable and ineffective to Bosses. Also, it cannot be stacked with Magic Puppet’s Spell. |
Rejuvenation Witchcraft | Annabelle | Active | 7–10★ | Active skill: Deals (400% of Attack) damage to front-row enemies, reduces their Crit by 30% for 3 rounds, and inflicts Magic Puppet’s Spell III to 1 random back-row enemy for 3 rounds. Magic Puppet’s Spell III: Skill effect. During its validity period, the active skill of heroes inflicted with Magic Puppet’s Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 1000% of Attack. It is unstackable and ineffective to Bosses. Up to 1 enemy per round can be inflicted with Magic Puppet’s Spell. |
Magic Puppet's Heart | Annabelle | Passive | 7–10★ | Passive skill: HP +30%, Damage Reduction +24%, Control Immunity +24%, and Speed +30. |
Soul Mending | Annabelle | Passive | 7–10★ | Passive skill: Basic attack increases the Attack of the ally with the highest Attack by 25% for 2 rounds, and restores the ally with the lowest HP equal to 24% of Max. HP. |
Remnant Weaving | Annabelle | Passive | 7–10★ | Passive skill: When Annabelle dies, she inflicts the enemy who kills her with Reinforcement Spell III for 3 rounds. Both Reinforcement Spell and Magic Puppet’s Spell can be inflicted in one round. Reinforcement Spell III: Skill effect. During its validity period, the active skill of heroes inflicted with Reinforcement Spell will be forcibly changed to: Deals (1% of Attack) damage to 3 enemies with the lowest HP, and restores their HP equal to 1000% of Attack. It is unstackable and ineffective to Bosses. Also, it cannot be stacked with Magic Puppet’s Spell. |
Death Verdict | Azrael | Active | 5★ | Active Skill: Deals (400% of Attack) damage to self. Meanwhile, inflicts Soul Castigation on 1 enemy with the lowest HP. Afterward, deals (100% of Attack) damage to 2 enemies with the lowest HP, and grants self Sin of Death . Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. Soul Castigation: Skill effect. Soul Castigation deals damage to the target by the same amount of the damage dealt by Azrael's active skill to self. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Immortal Throne | Azrael | Passive | 5★ | Passive Skill: HP +15%, Attack +15%, Crit +5%, Control Immunity +10% and Speed +10. |
Soul Imprisonment | Azrael | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 enemy with the lowest HP 2 times and reduces their Block by 15% for 2 rounds. |
Evil Corpse | Azrael | Passive | 5★ | Passive Skill: When self dies, deals (80% of Attack) damage to 1 enemy with the lowest HP 3 times. If self has Sin of Death , additionally deals 100% of the same amount of damage to them. Afterward, self transforms into the Holy Corpse , which will revive Azrael in 5 rounds. During the existence of Holy Corpse and at the end of each round, deals (160% of Attack) damage to 2 enemies with the lowest HP and reduces their effect of being healed by 15% for 2 rounds. Meanwhile, every 1 hero killed reduces the countdown of Azrael's revival by 1 round; if Holy Corpse kills any enemy, Azrael will be revived with 100% of HP and 50 Energy at the beginning of next round. Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. |
Death Verdict | Azrael | Active | 6★ | Active Skill: Deals (1000% of Attack) damage to self. Meanwhile, inflicts Soul Castigation on 1 enemy with the lowest HP. Afterward, deals (200% of Attack) damage to 2 enemies with the lowest HP, and grants self Sin of Death . Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. Soul Castigation: Skill effect. Soul Castigation deals damage to the target by the same amount of the damage dealt by Azrael's active skill to self. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Immortal Throne | Azrael | Passive | 6★ | Passive Skill: HP +25%, Attack +25%, Crit +10%, Control Immunity +15% and Speed +20. |
Soul Imprisonment | Azrael | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (120% of Attack) damage to 1 enemy with the lowest HP 2 times and reduces their Block by 20% for 2 rounds. |
Evil Corpse | Azrael | Passive | 6★ | Passive Skill: When self dies, deals (100% of Attack) damage to 1 enemy with the lowest HP 3 times. If self has Sin of Death , additionally deals 100% of the same amount of damage to them. Afterward, self transforms into the Holy Corpse , which will revive Azrael in 5 rounds. During the existence of Holy Corpse and at the end of each round, deals (280% of Attack) damage to 2 enemies with the lowest HP and reduces their effect of being healed by 20% for 2 rounds. Meanwhile, every 1 hero killed reduces the countdown of Azrael's revival by 1 round; if Holy Corpse kills any enemy, Azrael will be revived with 100% of HP and 60 Energy at the beginning of next round. Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. |
Death Verdict | Azrael | Active | 7–10★ | Active Skill: Deals (1600% of Attack) damage to self. Meanwhile, inflicts Soul Castigation on 1 enemy with the lowest HP. Afterward, deals (560% of Attack) damage to 2 enemies with the lowest HP, and grants self Sin of Death . Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. Soul Castigation: Skill effect. Soul Castigation deals damage to the target by the same amount of the damage dealt by Azrael's active skill to self. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Immortal Throne | Azrael | Passive | 7–10★ | Passive Skill: HP +35%, Attack +35%, Crit +20%, Control Immunity +25% and Speed +40. |
Soul Imprisonment | Azrael | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to 1 enemy with the lowest HP 2 times and reduces their Block by 30% for 2 rounds. |
Evil Corpse | Azrael | Passive | 7–10★ | Passive Skill: When self dies, deals (450% of Attack) damage to 1 enemy with the lowest HP 3 times. If self has Sin of Death , additionally deals 100% of the same amount of damage to them. Afterward, self transforms into the Holy Corpse , which will revive Azrael in 5 rounds. During the existence of Holy Corpse and at the end of each round, deals (640% of Attack) damage to 2 enemies with the lowest HP and reduces their effect of being healed by 30% for 2 rounds. Meanwhile, every 1 hero killed reduces the countdown of Azrael's revival by 1 round; if Holy Corpse kills any enemy, Azrael will be revived with 100% of HP and 70 Energy at the beginning of next round. Sin of Death: Skill effect. Azrael's passive skill, Evil Corpse, is enhanced by Sin of Death. Not stackable. |
Creepy Lunatic | Betty | Active | 5★ | Active Skill: Deals (100% of Attack) damage to back-line enemies. If the target's HP is no less than 50%, additionally Bleeds the target, dealing (80% of Attack) damage for 3 rounds. If the target's HP is no more than 50%, deals extra (180% of Attack) damage, with a 50% chance to Twine the target for 3 rounds. Afterward, deals damage to all Twined targets. The damage dealt is equal to 8% of their Max. HP (caps at 2000% of Betty's Attack). Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Invisible Outbreak | Betty | Passive | 5★ | Passive Skill: Speed +5, Attack +8%, Crit Damage +12%, and Damage Reduction +8%. |
Painful Whip | Betty | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 2 random enemies, with a 50% chance to Twine the targets for 3 rounds. Afterward, there is a 50% chance to Twine 1 enemy not being Twined for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Price of Insanity | Betty | Passive | 5★ | Passive Skill: When self takes active skills or basic attacks, the attacker will take (80% of Attack) damage, with a 50% chance to be Twined for 2 rounds. This effect can be triggered up to 2 times each round. At the end of each round, reduces the Energy of Twined target(s) by 10. For every 1 Twined target, increases self Attack by 6% for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Creepy Lunatic | Betty | Active | 6★ | Active Skill: Deals (200% of Attack) damage to back-line enemies. If the target's HP is no less than 50%, additionally Bleeds the target, dealing (120% of Attack) damage for 3 rounds. If the target's HP is no more than 50%, deals extra (480% of Attack) damage, with a 100% chance to Twine the target for 3 rounds. Afterward, deals damage to all Twined targets. The damage dealt is equal to 12% of their Max. HP (caps at 2000% of Betty's Attack). Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Invisible Outbreak | Betty | Passive | 6★ | Passive Skill: Speed +10, Attack +12%, Crit Damage +20%, and Damage Reduction +12%. |
Painful Whip | Betty | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (120% of Attack) damage to 2 random enemies, with a 65% chance to Twine the targets for 3 rounds. Afterward, there is a 50% chance to Twine 1 enemy not being Twined for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Price of Insanity | Betty | Passive | 6★ | Passive Skill: When self takes active skills or basic attacks, the attacker will take (100% of Attack) damage, with a 60% chance to be Twined for 2 rounds. This effect can be triggered up to 2 times each round. At the end of each round, reduces the Energy of Twined target(s) by 15. For every 1 Twined target, increases self Attack by 8% for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Creepy Lunatic | Betty | Active | 7–10★ | Active Skill: Deals (640% of Attack) damage to back-line enemies. If the target's HP is no less than 50%, additionally Bleeds the target, dealing (510% of Attack) damage for 3 rounds. If the target's HP is no more than 50%, deals extra (2000% of Attack) damage, with a 100% chance to Twine the target for 3 rounds. Afterward, deals damage to all Twined targets. The damage dealt is equal to 16% of their Max. HP (caps at 2000% of Betty's Attack). Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Invisible Outbreak | Betty | Passive | 7–10★ | Passive Skill: Speed +15, Attack +20%, Crit Damage +28%, and Damage Reduction +16%. |
Painful Whip | Betty | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (480% of Attack) damage to 2 random enemies, with a 80% chance to Twine the targets for 3 rounds. Afterward, there is a 50% chance to Twine 1 enemy not being Twined for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Price of Insanity | Betty | Passive | 7–10★ | Passive Skill: When self takes active skills or basic attacks, the attacker will take (400% of Attack) damage, with a 70% chance to be Twined for 2 rounds. This effect can be triggered up to 2 times each round. At the end of each round, reduces the Energy of Twined target(s) by 20. For every 1 Twined target, increases self Attack by 10% for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Call of Tarex | Norton Haig | Active | 5★ | Active Skill: Deals (200% of Attack) damage to all enemies. For every 1 layer of Breath of Abysmal Sea owned by the target, deals extra damage equal to 5% of the target's Max. HP 1 time, up to 3 times and each damage caps at 3000% of the attacker's Attack. If the target has 3 layers of Breath of Abysmal Sea , restores self HP equal to 10% of the damage dealt and removes all layers of Breath of Abysmal Sea from the target; meanwhile, reduces the target's Speed by 15 for 4 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. |
Ancestral Curse | Norton Haig | Passive | 5★ | Passive Skill: HP +10%, Speed +10, Control Immunity +8%, and Damage Reduction +10%. |
Tempestuous Undercurrent | Norton Haig | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 random enemy, with a 60% chance to inflict 1 layer of Breath of Abysmal Sea and a 30% chance to inflict Stun for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Ancient Waves | Norton Haig | Passive | 5★ | Passive Skill: At the end of each round, there is a 30% chance to inflict 1 layer of Breath of Abysmal Sea on 2 random enemies respectively for 2 rounds and a 30% chance to inflict Stun on them respectively for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Call of Tarex | Norton Haig | Active | 6★ | Active Skill: Deals (340% of Attack) damage to all enemies. For every 1 layer of Breath of Abysmal Sea owned by the target, deals extra damage equal to 7% of the target's Max. HP 1 time, up to 3 times and each damage caps at 3000% of the attacker's Attack. If the target has 3 layers of Breath of Abysmal Sea , restores self HP equal to 15% of the damage dealt and removes all layers of Breath of Abysmal Sea from the target; meanwhile, reduces the target's Speed by 25 for 4 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. |
Ancestral Curse | Norton Haig | Passive | 6★ | Passive Skill: HP +15%, Speed +20, Control Immunity +15%, and Damage Reduction +15%. |
Tempestuous Undercurrent | Norton Haig | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to 1 random enemy, with a 70% chance to inflict 1 layer of Breath of Abysmal Sea and a 40% chance to inflict Stun for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Ancient Waves | Norton Haig | Passive | 6★ | Passive Skill: At the end of each round, there is a 50% chance to inflict 1 layer of Breath of Abysmal Sea on 2 random enemies respectively for 2 rounds and a 50% chance to inflict Stun on them respectively for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Call of Tarex | Norton Haig | Active | 7–10★ | Active Skill: Deals (450% of Attack) damage to all enemies. For every 1 layer of Breath of Abysmal Sea owned by the target, deals extra damage equal to 9% of the target's Max. HP 1 time, up to 3 times and each damage caps at 3000% of the attacker's Attack. If the target has 3 layers of Breath of Abysmal Sea , restores self HP equal to 20% of the damage dealt and removes all layers of Breath of Abysmal Sea from the target; meanwhile, reduces the target's Speed by 35 for 4 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. |
Ancestral Curse | Norton Haig | Passive | 7–10★ | Passive Skill: HP +25%, Speed +30, Control Immunity +25%, and Damage Reduction +20%. |
Tempestuous Undercurrent | Norton Haig | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (360% of Attack) damage to 1 random enemy, with a 80% chance to inflict 1 layer of Breath of Abysmal Sea and a 50% chance to inflict Stun for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Ancient Waves | Norton Haig | Passive | 7–10★ | Passive Skill: At the end of each round, there is a 70% chance to inflict 1 layer of Breath of Abysmal Sea on 2 random enemies respectively for 2 rounds and a 70% chance to inflict Stun on them respectively for 2 rounds. Breath of Abysmal Sea: Skill effect. Used to enhance the effects of the active skill. Stackable up to 3 layers. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Woo-la! Can you outrun me? | Basilisk | Active | 5★ | Active Skill: Deals (480% of Attack) damage to 3 random enemies (Crit is guaranteed), prioritizing enemies with Topspeed Duel . If self has a higher Speed than the target, additionally deals (5.5% of the target's Max. HP) damage to the target (caps at 1500% of self Attack). |
Illegally Modified Engine | Basilisk | Passive | 5★ | Passive Skill: Crit Damage +10%, Attack +20%, Damage Reduction +15%, and Speed +20. |
Fullspeed Rampage | Basilisk | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to the 2 enemies with the highest Speed, inflicts Topspeed Duel I on them for 3 rounds, and increases self Speed by 15 for 3 rounds. Topspeed Duel I: Skill effect. Not stackable. Reduces the owner's Speed by 40 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Blusterous Croaking Army | Basilisk | Passive | 5★ | Passive Skill: At the beginning of each round, if self is the first one to attack among allies, the basic attack or active skill released this time will additionally deal (5.5% of the target's Max. HP) damage to 1 enemy with the highest Speed (caps at 1500% of self Attack), and will increase all allies' Speed by 20 and Crit Damage by 8% for 1 round. Afterward, inflicts Topspeed Duel I on 1 random enemy without Topspeed Duel for 3 rounds. Topspeed Duel I: Skill effect. Not stackable. Reduces the owner's Speed by 40 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Woo-la! Can you outrun me? | Basilisk | Active | 6★ | Active Skill: Deals (640% of Attack) damage to 3 random enemies (Crit is guaranteed), prioritizing enemies with Topspeed Duel . If self has a higher Speed than the target, additionally deals (7% of the target's Max. HP) damage to the target (caps at 1500% of self Attack). |
Illegally Modified Engine | Basilisk | Passive | 6★ | Passive Skill: Crit Damage +13%, Attack +25%, Damage Reduction +20%, and Speed +30. |
Fullspeed Rampage | Basilisk | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (300% of Attack) damage to the 2 enemies with the highest Speed, inflicts Topspeed Duel II on them for 3 rounds, and increases self Speed by 20 for 3 rounds. Topspeed Duel II: Skill effect. Not stackable. Reduces the owner's Speed by 50 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Blusterous Croaking Army | Basilisk | Passive | 6★ | Passive Skill: At the beginning of each round, if self is the first one to attack among allies, the basic attack or active skill released this time will additionally deal (7% of the target's Max. HP) damage to 1 enemy with the highest Speed (caps at 1500% of self Attack), and will increase all allies' Speed by 30 and Crit Damage by 12% for 1 round. Afterward, inflicts Topspeed Duel II on 1 random enemy without Topspeed Duel for 3 rounds. Topspeed Duel II: Skill effect. Not stackable. Reduces the owner's Speed by 50 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Woo-la! Can you outrun me? | Basilisk | Active | 7–10★ | Active Skill: Deals (800% of Attack) damage to 3 random enemies (Crit is guaranteed), prioritizing enemies with Topspeed Duel . If self has a higher Speed than the target, additionally deals (8.5% of the target's Max. HP) damage to the target (caps at 1500% of self Attack). |
Illegally Modified Engine | Basilisk | Passive | 7–10★ | Passive Skill: Crit Damage +16%, Attack +30%, Damage Reduction +25%, and Speed +40. |
Fullspeed Rampage | Basilisk | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to the 2 enemies with the highest Speed, inflicts Topspeed Duel III on them for 3 rounds, and increases self Speed by 25 for 3 rounds. Topspeed Duel III: Skill effect. Not stackable. Reduces the owner's Speed by 60 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Blusterous Croaking Army | Basilisk | Passive | 7–10★ | Passive Skill: At the beginning of each round, if self is the first one to attack among allies, the basic attack or active skill released this time will additionally deal (8.5% of the target's Max. HP) damage to 1 enemy with the highest Speed (caps at 1500% of self Attack), and will increase all allies' Speed by 40 and Crit Damage by 16% for 1 round. Afterward, inflicts Topspeed Duel III on 1 random enemy without Topspeed Duel for 3 rounds. Topspeed Duel III: Skill effect. Not stackable. Reduces the owner's Speed by 60 for 3 rounds. The effect is reduced by 33% of the initial value each round. |
Nether Nightmare | Emily | Active | 5★ | Active Skill: Deals (110% of Attack) damage against back-line enemies and increases 15 Speed for back-line allies for 2 rounds. |
Spiritual Blessing | Emily | Passive | 5★ | Passive skill: HP +20%, Speed +20 |
Element Fission | Emily | Passive | 5★ | Passive skill: Basic attack targets 2 random enemies, dealing (70% of Attack) damage, and reducing targets 10% of Crit for 3 rounds. |
Courageous | Emily | Passive | 5★ | Passive skill: While below 50% HP, increases all allies 15% of Attack and reduces all enemies 15% of Armor for 3 rounds. (can only trigger once) |
Nether Nightmare | Emily | Active | 6★ | Active Skill: Deals (90% of Attack) damage against all enemies and increases 25 Speed for all allies for 2 rounds. |
Spiritual Blessing II | Emily | Passive | 6★ | Passive skill: HP +30%, Speed +30 |
Element Fission II | Emily | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, dealing (70% of Attack) damage, and reducing targets 15% of Crit for 3 rounds. |
Courageous II | Emily | Passive | 6★ | Passive skill: While below 50% HP, increases all allies 22% of Attack and reduces all enemies 22% of Armor for 3 rounds. (can only trigger once) |
Nether Nightmare | Emily | Active | 7–10★ | Active Skill: Deals (116% of Attack) damage against all enemies and reduces them 40% of Precision for 3 rounds. Increases all allies 30 Speed and 20% of Attack 3 rounds. |
Spiritual Blessing III | Emily | Passive | 7–10★ | Passive skill: HP +40%, Speed +50 |
Element Fission III | Emily | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, dealing (80% of Attack) damage, and reducing targets 20% of Crit for 3 rounds. |
Courageous III | Emily | Passive | 7–10★ | Passive skill: While below 50% HP, increases all allies 29% of Attack and reduces all enemies 29% of Armor for 3 rounds. (can only trigger once) |
Blue Lightning Laser | Ormus | Active | 5★ | Active skill: Deals (108% of Attack) damage against 2 random back-line enemies. Recovers the ally with the lowest HP for (100% of Attack) HP and tags it a Rescue Mark . Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (150% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Healing | Ormus | Passive | 5★ | Passive skill: Each basic attack deals an extra (50% of Attack) damage against the target. Restores (50% of Attack) HP for all allies per round for 2 rounds. |
Power Of Ormus | Ormus | Passive | 5★ | Passive skill: HP +20%, Attack +20%, Heal effect +10% |
Heart Of Ormus | Ormus | Passive | 5★ | Passive skill: When self HP is lower than 50% for the first time, increases the effect of being healed on all allies by 5% for 3 rounds and tags them with a Rescue Mark. Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (100% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Blue Lightning Laser | Ormus | Active | 6★ | Active skill: Deals (125% of Attack) damage against 2 random back-line enemies. Recovers the ally with the lowest HP for (150% of Attack) HP and tags it a Rescue Mark . Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (300% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Healing II | Ormus | Passive | 6★ | Passive skill: Each basic attack deals an extra (75% of Attack) damage against the target. Restores (100% of Attack) HP for all allies per round for 2 rounds. |
Power Of Ormus II | Ormus | Passive | 6★ | Passive skill: HP +30%, Attack +20%, Heal effect +20% |
Heart Of Ormus II | Ormus | Passive | 6★ | Passive skill: When self HP is lower than 50% for the first time, increases the effect of being healed on all allies by 10% for 3 rounds and tags them with a Rescue Mark. Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (150% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Blue Lightning Laser | Ormus | Active | 7–10★ | Active skill: Deals (142% of Attack) damage against 2 random back-line enemies. Recovers the ally with the lowest HP for (300% of Attack) HP and tags it a Rescue Mark . Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (500% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Healing III | Ormus | Passive | 7–10★ | Passive skill: Each basic attack deals an extra (100% of Attack) damage against the target. Restores (150% of Attack) HP for all allies per round for 2 rounds. |
Power Of Ormus III | Ormus | Passive | 7–10★ | Passive skill: HP +35%, Attack +25%, Heal effect +50% |
Heart Of Ormus III | Ormus | Passive | 7–10★ | Passive skill: When self HP is lower than 50% for the first time, increases the effect of being healed on all allies by 20% for 3 rounds and tags them with a Rescue Mark. Rescue Mark: Heroes tagged with a Rescue Mark will recover HP by (300% of Ormus' Attack) when their HP is lower than 30%. The Rescue Mark will disappear upon the trigger. |
Earthquake | Honor Guard | Active | 5★ | Active skill: Deals (75% of Attack) damage against back-line enemies and has a 20% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dwarf Glory | Honor Guard | Passive | 5★ | Passive skill: Armor +32%, HP +20% |
Counterattack | Honor Guard | Passive | 5★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (100% of Attack) damage. |
Earthquake | Honor Guard | Active | 6★ | Active skill: Deals (90% of Attack) damage against back-line enemies and has a 25% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dwarf Glory II | Honor Guard | Passive | 6★ | Passive skill: Armor +40%, HP +30% |
Counterattack II | Honor Guard | Passive | 6★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (120% of Attack) damage. |
Blood Armor II | Honor Guard | Passive | 6★ | Passive skill: While below 50% health, increases allies 60% of Armor for 3 rounds. (can only trigger once) |
Earthquake | Honor Guard | Active | 7–10★ | Active skill: Deals (136% of Attack) damage against back-line enemies with a 30% chance to Stun the target for 2 rounds. Increases self 30% of Damage Reduction for 3 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dwarf Glory III | Honor Guard | Passive | 7–10★ | Passive skill: Armor +48%, HP +40% |
Counterattack III | Honor Guard | Passive | 7–10★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (140% of Attack) damage. |
Blood Armor III | Honor Guard | Passive | 7–10★ | Passive skill: While below 50% HP, increases allies 100% of Armor for 3 rounds. (can only trigger once) |
Breath Of Flame | Flame Strike | Active | 5★ | Active skill: Deals (156% of Attack) damage against 4 random enemies and Burns them, dealing extra (20% of Attack) damage against the target per round for 6 rounds. Increases self 20% of Control Immunity for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Rising Flames | Flame Strike | Passive | 5★ | Passive skill: Whenever a hero on the battlefield gets Burned , increases self 1% of Attack and 2% of Skill Damage, lasting for 4 rounds. (When the same hero is inflicted with Burn for multiple times at the same time, this skill will be only triggered once.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ring of Roaring Flame | Flame Strike | Passive | 5★ | Passive skill: When a round ends, Burns all enemies, dealing (10% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Storm Power | Flame Strike | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Crit Damage +10%, Crit on Burning targets +30%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Breath Of Flame | Flame Strike | Active | 6★ | Active skill: Deals (216% of Attack) damage against 4 random enemies and Burns them, dealing extra (35% of Attack) damage against the target per round for 6 rounds. Increases self 35% of Control Immunity for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Rising Flames | Flame Strike | Passive | 6★ | Passive skill: Whenever a hero on the battlefield gets Burned , increases self 1.5% of Attack and 3% of Skill Damage, lasting for 4 rounds. (When the same hero is inflicted with Burn for multiple times at the same time, this skill will be only triggered once.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ring of Roaring Flame | Flame Strike | Passive | 6★ | Passive skill: When a round ends, Burns all enemies, dealing (17% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Storm Power II | Flame Strike | Passive | 6★ | Passive skill: HP +30%, Attack +15%, Crit Damage +17.5%, Crit on Burning targets +40%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Breath of Fire | Flame Strike | Active | 7–10★ | Active skill: Deals (276% of Attack) damage against 4 random enemies and Burns them, dealing extra (50% of Attack) damage against the target per round for 6 rounds. Increases self 50% of Control Immunity for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Rising Flames | Flame Strike | Passive | 7–10★ | Passive skill: Whenever a hero on the battlefield gets Burned , increases self 2% of Attack and 4% of Skill Damage, lasting for 4 rounds. (When the same hero is inflicted with Burn for multiple times at the same time, this skill will be only triggered once.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ring of Roaring Flame | Flame Strike | Passive | 7–10★ | Passive skill: When a round ends, Burns all enemies, dealing (25% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Storm Power III | Flame Strike | Passive | 7–10★ | Passive skill: HP +40%, Attack +20%, Crit Damage +25%, Crit on Burning targets +50%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ice Blade | Iceblink | Active | 5★ | Active skill: Deals (95% of Attack) damage against back-line enemies and has a 25% chance to Freeze the target for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Sword Grandmaster | Iceblink | Passive | 5★ | Passive skill: Increases Armor Break +20%, Attack +20%, HP +15% |
Paralyze | Iceblink | Passive | 5★ | Passive skill: When taking damage, reduces the attacker 4% of Attack and increases self 4% Attack for 3 rounds. |
Freeze Control | Iceblink | Passive | 5★ | Passive skill: deals extra (80% of Attack) damage against Frozen targets. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ice Blade | Iceblink | Active | 6★ | Active skill: Deals (120% of Attack) damage against all enemies and has a 25% chance to Freeze the target for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Sword Grandmaster II | Iceblink | Passive | 6★ | Passive skill: Armor Break +30%, Attack +25%, HP +20% |
Paralyze II | Iceblink | Passive | 6★ | Passive skill: When taking damage, reduces the attacker 7% of Attack and increases self 7% of Attack for 3 rounds. |
Freeze Control II | Iceblink | Passive | 6★ | Passive skill: deals extra (120% of Attack) damage against Frozen targets. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ice Blade | Iceblink | Active | 7–10★ | Active skill: Deals (148% of Attack) damage against all enemies with a 33% chance to Freeze the target for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Sword Grandmaster III | Iceblink | Passive | 7–10★ | Passive skill: Armor Break +40%, Attack +30%, HP +25% |
Paralyze III | Iceblink | Passive | 7–10★ | Passive skill: When taking damage, reduces the attacker 9% of Attack and increases self 9% of Attack for 3 rounds. |
Freeze Control III | Iceblink | Passive | 7–10★ | Passive skill: deals extra (160% of Attack) damage against Frozen targets. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Lightning | Bleecker | Active | 5★ | Active skill: Deals (123% of Attack) damage against 3 random enemies and has a 25% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Secret Heart | Bleecker | Passive | 5★ | Passive skill: Attack +20%, HP +20% |
Blee's Loyalty | Bleecker | Passive | 5★ | Passive skill: When the hero dies, has a 20% chance to Stun back-line enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Lightning | Bleecker | Active | 6★ | Active skill: Deals (120% of Attack) damage against 4 random enemies and has a 30% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Secret Heart II | Bleecker | Passive | 6★ | Passive skill: Attack +20%, HP +30% |
Blee's Loyalty II | Bleecker | Passive | 6★ | Passive skill: When the hero dies, has a 28% chance to Stun back-line enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stun II | Bleecker | Passive | 6★ | Passive skill: Each basic attack has a 27% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Lightning | Bleecker | Active | 7–10★ | Active skill: Deals (116% of Attack) damage against all enemies and has a 25% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Secret Heart III | Bleecker | Passive | 7–10★ | Passive skill: Attack +25%, HP +35% |
Blee's Loyalty III | Bleecker | Passive | 7–10★ | Passive skill: When the hero dies, has a 45% chance to Stun back-line enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Stun III | Bleecker | Passive | 7–10★ | Passive skill: Each basic attack has a 65% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Flame Bombardment | Sigmund | Active | 5★ | Active skill: Deals (126% of Attack) damage against 3 random enemies, reduces the target 24% of Armor and 10% of Block, Burns the target by extra (48% of Attack) damage per round for 4 rounds, and inflicts 1 layer(s) of Searing Flame . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (100% of Attack) damage. |
Burning Pain | Sigmund | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to reduce the target 12% of Armor, and Burns the target by extra (30% of Attack) damage per round for 4 rounds. Increases self 20% of damage against burning targets. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lava Shield | Sigmund | Passive | 5★ | Passive skill: Armor +24%, Attack +10%, HP +15%, Precision +10% |
Burning Counterattack | Sigmund | Passive | 5★ | Passive skill: When taking damage, increases self 5% of Control Immunity for 2 rounds. If attacked by enemies with Armor lower than self, Sigmund will Counterattack, dealing (100% of Attack) damage and inflicting 1 layer(s) of Searing Flame . Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (100% of Attack) damage. |
Flame Bombardment | Sigmund | Active | 6★ | Active skill: Deals (144% of Attack) damage against 3 random enemies, reduces the target 30% of Armor and 20% of Block, Burns the target by extra (72% of Attack) damage per round for 4 rounds, and inflicts 1 layer(s) of Searing Flame . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (200% of Attack) damage. |
Burning Pain | Sigmund | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to reduce the target 20% of Armor, and Burns the target by extra (50% of Attack) damage per round for 4 rounds. Increases self 40% of damage against burning targets. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lava Shield | Sigmund | Passive | 6★ | Passive skill: Armor +36%, Attack +15%, HP +20%, Precision +20% |
Burning Counterattack | Sigmund | Passive | 6★ | Passive skill: When taking damage, increases self 10% of Control Immunity for 2 rounds. If attacked by enemies with Armor lower than self, Sigmund will Counterattack, dealing (140% of Attack) damage and inflicting 1 layer(s) of Searing Flame . Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (150% of Attack) damage. |
Flame Bombardment | Sigmund | Active | 7–10★ | Active skill: Deals (166% of Attack) damage against 3 random enemies, reduces the target 30% of Armor and 30% of Block, Burns the target by extra (96% of Attack) damage per round for 4 rounds, and inflicts 1 layer(s) of Searing Flame . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (300% of Attack) damage. |
Burning Pain | Sigmund | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to reduce the target 24% of Armor, and Burns the target by extra (80% of Attack) damage per round for 4 rounds. Increases self 80% of damage against burning targets. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lava Shield | Sigmund | Passive | 7–10★ | Passive skill: Armor +48%, Attack +20%, HP +30%, Precision +30% |
Burning Counterattack | Sigmund | Passive | 7–10★ | Passive skill: When taking damage, increases self 15% of Control Immunity for 2 rounds. If attacked by enemies with Armor lower than self, Sigmund will Counterattack, dealing (180% of Attack) damage and inflicting 1 layer(s) of Searing Flame . Searing Flame: Skill effect. One-off damage will be triggered when stacking to 3 layers, with each layer increasing self (200% of Attack) damage. |
Shadowless Blade | Mirage | Active | 5★ | Active Skill: Deals (100% of Attack) damage against 2 random back-line enemies, dealing an extra (60% of Attack) damage per round for 2 rounds. |
Bleed | Mirage | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (50% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Dance | Mirage | Passive | 5★ | Passive skill: Block +25%, Attack +20% |
Shadowless Blade | Mirage | Active | 6★ | Active Skill: Deals (152% of Attack) damage against 2 random back-line enemies, dealing an extra (86% of Attack) damage per round for 2 rounds. |
Bleed II | Mirage | Passive | 6★ | Passive skill: Each basic attack has a 70% chance to Bleed the target, dealing (60% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Dance II | Mirage | Passive | 6★ | Passive skill: Block +30%, Attack +30% |
Weakest Of The Pack II | Mirage | Passive | 6★ | Passive skill: Basic Attack targets the enemy with the lowest HP, stealing it 10% of Attack for 3 rounds. |
Shadowless Blade | Mirage | Active | 7–10★ | Active Skill: Deals (220% of Attack) damage against 2 random back-line enemies, dealing an extra (102% of Attack) damage per round for 4 rounds. |
Bleed III | Mirage | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to Bleed the target, dealing (96% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Dance III | Mirage | Passive | 7–10★ | Passive skill: Block +35%, Attack +40% |
Weakest Of The Pack III | Mirage | Passive | 7–10★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (120% of Attack) damage, stealing the target 15% of Attack for 3 rounds. |
Rainbow Laser | Miki | Active | 5★ | Active Skill: Deals (145% of Attack) damage against front-line enemies and increases self 25% of Attack for 2 rounds. |
Ninjutsu | Miki | Passive | 5★ | Passive skill: Block +25%, Speed +40, HP +10% |
Keen | Miki | Passive | 5★ | Passive skill: When blocking, restores self (120% of Attack) HP. |
Thrash | Miki | Passive | 5★ | Passive skill: Basic attack targets 1 random enemies, reduces the target 10% of Precision for 2 rounds. |
Rainbow Laser | Miki | Active | 6★ | Active Skill: Deals (220% of Attack) damage against front-line enemies and increases self 40% of Attack for 2 rounds. |
Ninjutsu II | Miki | Passive | 6★ | Passive skill: Block +30%, Speed +50, HP +15% |
Keen II | Miki | Passive | 6★ | Passive skill: When blocking, restores self (160% of Attack) HP. |
Thrash II | Miki | Passive | 6★ | Passive skill: Basic attack targets front-line enemies, dealing (85% of Attack) damage, reducing targets 15% of Precision for 2 rounds. |
Rainbow Laser | Miki | Active | 7–10★ | Active Skill: Deals (302% of Attack) damage against 4 random enemies and increases self 40% of Attack for 3 rounds. |
Ninjutsu III | Miki | Passive | 7–10★ | Passive skill: Block +40%, Speed +60, HP +25% |
Keen III | Miki | Passive | 7–10★ | Passive skill: When blocking, restores self (220% of Attack) HP. |
Thrash III | Miki | Passive | 7–10★ | Passive skill: Basic attack targets front-line enemies, dealing (95% of Attack) damage, reducing target 20% of Precision for 2 rounds. |
Silence Curse | OD-01 | Active | 5★ | Active skill: Deals (96% of Attack) damage against all enemies and has a 75% chance to Silence Priests for 3 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Honest Heart | OD-01 | Passive | 5★ | Passive skill: Each basic attack reduces the target 5% of Attack for 3 rounds. |
Magic Energy | OD-01 | Passive | 5★ | Passive skill: Skill Damage +60%, HP +25%, Precision +10% |
Bad Temper | OD-01 | Passive | 5★ | Passive skill: Each basic attack has a 30% chance to reduce target 10% of Crit and increase self 20% of Attack for 2 rounds. (stackable) |
Silence Curse | OD-01 | Active | 6★ | Active skill: Deals (115% of Attack) damage against all enemies and has a 75% chance to Silence Priests for 3 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Honest Heart II | OD-01 | Passive | 6★ | Passive skill: Each attack reduces the target 8% of Attack for 3 rounds. |
Magic Energy II | OD-01 | Passive | 6★ | Passive skill: Skill Damage +75%, HP +35%, Precision +20% |
Bad Temper II | OD-01 | Passive | 6★ | Passive skill: Each basic attack has a 80% chance to reduce the target 10% of Crit and increase self 20% of Attack for 3 rounds. |
Silence Curse | OD-01 | Active | 7–10★ | Active skill: Deals (146% of Attack) damage against all enemies and has a 100% chance to Stun Priests for 2 rounds, dealing extra (160% of Attack) damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Honest Heart III | OD-01 | Passive | 7–10★ | Passive skill: Each attack reduces the target 11% of Attack for 3 rounds. |
Magic Energy III | OD-01 | Passive | 7–10★ | Passive skill: Skill Damage +95%, HP +50%, Precision +30% |
Bad Temper III | OD-01 | Passive | 7–10★ | Passive skill: Each basic attack has a 80% chance to reduce the target 15% of Crit and increase self 25% of Attack for 3 rounds. |
Electric Power Surge | Valentino | Active | 5★ | Active skill: Attacks 4 random enemies. For the 1st one: deals (85% of Attack) damage, a 60% chance to Stun it for 2 rounds. For the 2nd one: deals (115% of Attack) damage, a 30% chance to Stun it for 2 rounds. For the 3rd one: deals (135% of Attack) damage, a 15% chance to Stun it for 2 rounds. For the last one: deals (185% of Attack) damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Overload | Valentino | Passive | 5★ | Passive skill: Whenever an ally releases active skill, deals (80% of Attack) damage against a random enemy, and has a 10% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Conductive Constitution | Valentino | Passive | 5★ | Passive skill: Speed +15, HP +15%, Crit +10%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Barrier | Valentino | Passive | 5★ | Passive skill: While below 80% HP, increases self 20% of Damage Reduction for 5 rounds. (can only trigger once) |
Electric Power Surge | Valentino | Active | 6★ | Active skill: Attacks 4 random enemies. For the 1st one: deals (120% of Attack) damage, an 80% chance to Stun it for 2 rounds. For the 2nd one: deals (140% of Attack) damage, a 40% chance to Stun it for 2 rounds. For the 3rd one: deals (160% of Attack) damage, a 20% chance to Stun it for 2 rounds. For the last one: deals 200% damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Overload | Valentino | Passive | 6★ | Passive skill: Whenever an ally releases skill, deals (125% of Attack) damage against a random enemy, and has a 15% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Conductive Constitution | Valentino | Passive | 6★ | Passive skill: Speed +25, HP +25%, Crit +15%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Barrier | Valentino | Passive | 6★ | Passive skill: While below 80% HP, increases self 30% of Damage Reduction for 5 rounds. (can only trigger once) |
Electric Power Surge | Valentino | Active | 7–10★ | Active skill: Attacks 4 random enemies. For the 1st one: deals (165% of Attack) damage, a 100% chance to Stun it for 2 rounds. For the 2nd one: deals (195% of Attack) damage, a 50% chance to Stun it for 2 rounds. For the 3rd one: deals (215% of Attack) damage, a 30% chance to Stun it for 2 rounds. For the last one: deals 275% damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Overload | Valentino | Passive | 7–10★ | Passive skill: Whenever an ally releases skill, deals (165% of Attack) damage against a random enemy, and has a 25% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Conductive Constitution | Valentino | Passive | 7–10★ | Passive skill: Speed +40, HP +30%, Crit +20%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Barrier | Valentino | Passive | 7–10★ | Passive skill: While below 80% HP, increases self 50% of Damage Reduction for 5 rounds. (can only trigger once) |
Whirlwind Sweep | Xia | Active | 5★ | Active skill: Deals (194% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (150% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Step | Xia | Passive | 5★ | Passive skill: Attack +15%, Crit +10%, Block +30%, Control Immunity +10%, Speed +10 |
Reverse Damage | Xia | Passive | 5★ | Passive skill: When block is triggered on self, Xia obtains a layer of Aggression for 4 rounds. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (97% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (75% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Pursuit | Xia | Passive | 5★ | Passive skill: Each basic attack grants self 1 layer(s) of Aggression . When an enemy is killed by Xia, Xia restores self 30% of max HP. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (97% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (75% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Whirlwind Sweep | Xia | Active | 6★ | Active skill: Deals (298% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (220% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Step | Xia | Passive | 6★ | Passive skill: Attack +25%, Crit +20%, Block +50%, Control Immunity +20%, Speed +20 |
Reverse Damage | Xia | Passive | 6★ | Passive skill: When block is triggered on self, Xia obtains a layer of Aggression for 4 rounds. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (149% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (110% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Pursuit | Xia | Passive | 6★ | Passive skill: Each basic attack grants self 1 layer(s) of Aggression . When an enemy is killed by Xia, Xia restores self 60% of max HP. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (149% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (110% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Whirlwind Sweep | Xia | Active | 7–10★ | Active skill: Deals (396% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (290% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Step | Xia | Passive | 7–10★ | Passive skill: Attack +35%, Crit +35%, Block +70%, Control Immunity +35%, Speed +30 |
Reverse Damage | Xia | Passive | 7–10★ | Passive skill: When block is triggered on self, Xia obtains a layer of Aggression for 4 rounds. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (238% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (176% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Pursuit | Xia | Passive | 7–10★ | Passive skill: Each basic attack grants self 2 layer(s) of Aggression . When an enemy is killed by Xia, Xia restores self 100% of max HP. Aggression: Skill effect. When the active skill is released, each layer of Aggression deals (238% of Attack) damage against the enemy with the lowest HP, and Bleeds the target by extra (176% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fatal Fireworks | Penny | Active | 5★ | Active skill: Deals (200% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (50% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
Troublemaker Gene | Penny | Passive | 5★ | Passive skill: HP +15%, Attack +10%, Crit +15%, Precision +25% |
Gunshot Symphony | Penny | Passive | 5★ | Passive skill: Basic attack target front-line enemies, dealing (120% of Attack) damage. Grants self 1 layer(s) of Reflection Armor . Increases self 10% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Eerie Trickery | Penny | Passive | 5★ | Passive skill: Each Crit deals extra 30% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor . Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Fatal Fireworks | Penny | Active | 6★ | Active skill: Deals (300% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (80% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
Troublemaker Gene | Penny | Passive | 6★ | Passive skill: HP +20%, Attack +20%, Crit +20%, Precision +50% |
Gunshot Symphony | Penny | Passive | 6★ | Passive skill: Basic attack target front-line enemies, dealing (150% of Attack) damage. Grants self 1 layer(s) of Reflection Armor . Increases self 20% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Eerie Trickery | Penny | Passive | 6★ | Passive skill: Each Crit deals extra 60% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor . Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Fatal Fireworks | Penny | Active | 7–10★ | Active skill: Deals (450% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (150% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor . Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
Troublemaker Gene | Penny | Passive | 7–10★ | Passive skill: HP +25%, Attack +30%, Crit +30%, Precision +100% |
Gunshot Symphony | Penny | Passive | 7–10★ | Passive skill: Basic attack target front-line enemies, dealing (180% of Attack) damage. Grants self 1 layer(s) of Reflection Armor . Increases self 40% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Eerie Trickery | Penny | Passive | 7–10★ | Passive skill: Each Crit deals extra 100% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor . Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Iron Whirlwind | UniMax-3000 | Active | 5★ | Active skill: Attacks back-line enemies 2 times, each time dealing (150% of Attack) damage. Has a 30% chance to Taunt the target for 2 rounds. Increases self 10% of All-Damage Reduction for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Machine Forewarning | UniMax-3000 | Passive | 5★ | Passive skill: Armor +10%, HP +20%, Attack +10%, Control Immunity +10%, Energy +20. |
Frenzied Taunt | UniMax-3000 | Passive | 5★ | Passive skill: Each basic attack restores self (50% of Attack) HP for 2 rounds. When taking damage, steals the attacker 10% of Attack for 2 rounds and has a 10% of chance to Taunt the target for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Energy Overload | UniMax-3000 | Passive | 5★ | Passive skill: When a round ends, gains 3 times of effect of being healed, each time restoring self (25% of Attack) HP. At round 4, dispels all control effects on self, increases 10% of Crit Damage, and gains Rampage effect. Rampage: Skill effect. Active skill or basic attack is guaranteed to Crit and won't be blocked. |
Iron Whirlwind | UniMax-3000 | Active | 6★ | Active skill: Attacks back-line enemies 2 times, each time dealing (225% of Attack) damage. Has a 40% chance to Taunt the target for 2 rounds. Increases self 15% of All-Damage Reduction for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Machine Forewarning | UniMax-3000 | Passive | 6★ | Passive skill: Armor +20%, HP +30%, Attack +15%, Control Immunity +20%, Energy +30. |
Frenzied Taunt | UniMax-3000 | Passive | 6★ | Passive skill: Each basic attack restores self (100% of Attack) HP for 2 rounds. When taking damage, steals the attacker 15% of Attack for 2 rounds and has a 20% of chance to Taunt the target for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Energy Overload | UniMax-3000 | Passive | 6★ | Passive skill: When a round ends, gains 3 times of effect of being healed, each time restoring self (50% of Attack) HP. At round 4, dispels all control effects on self, increases 25% of Crit Damage, and gains Rampage effect. Rampage: Skill effect. Active skill or basic attack is guaranteed to Crit and won't be blocked. |
Iron Whirlwind | UniMax-3000 | Active | 7–10★ | Active skill: Attacks back-line enemies 2 times, each time dealing (420% of Attack) damage. Has a 50% chance to Taunt the target for 2 rounds. Increases self 20% of All-Damage Reduction for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Machine Forewarning | UniMax-3000 | Passive | 7–10★ | Passive skill: Armor +30%, HP +40%, Attack +25%, Control Immunity +30%, Energy +50. |
Frenzied Taunt | UniMax-3000 | Passive | 7–10★ | Passive skill: Each basic attack restores self (150% of Attack) HP for 2 rounds. When taking damage, steals the attacker 20% of Attack for 2 rounds and has a 30% chance to Taunt the target for 2 rounds. Taunt: Control effect. All skills of Taunted heroes will compulsively target the Taunt effect caster. |
Energy Overload | UniMax-3000 | Passive | 7–10★ | Passive skill: When a round ends, gains 3 times of effect of being healed, each time restoring self (120% of Attack) HP. At round 4, dispels all control effects on self, increases 50% of Crit Damage, and gains Rampage effect. Rampage: Skill effect. Active skill or basic attack is guaranteed to Crit and won't be blocked. |
Master Showman | Sherlock | Active | 5★ | Active skill: Deals (160% of Attack) damage against 2 random enemies and has a 70% chance to inflict Shapeshifting to 1 of them for 15 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 2 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Source of Magic | Sherlock | Passive | 5★ | Passive skill: HP +10%, Attack +15%, Damage Reduction +10%, Speed +20. |
Show Time | Sherlock | Passive | 5★ | Passive skill: When the battle starts, gain self 3 layers of Well-Calculated . After that, when each round ends, have a 50% chance to gain self 1 layer of Well-Calculated . Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Deceiving Tricks | Sherlock | Passive | 5★ | Passive skill: When Sherlock is inflicted with marks, he will consume 2 layer(s) of Well-Calculated to dispel 1 mark from self. When Sherlock is controlled, he will consume 2 layer(s) of Well-Calculated to transfer 1 control effect to 1 random enemy. Every time when Sherlock's HP is below 30%, he will consume 3 layers of Well-Calculated to exchange self HP with the enemy who has the max current HP (HP exchanged for caps at 5000% of self Attack). When the number of Well-Calculated layers is less than that to consume, the corresponding effects cannot be triggered. Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Master Showman | Sherlock | Active | 6★ | Active skill: Deals (220% of Attack) damage against 2 random enemies and has a 100% chance to inflict Shapeshifting to 1 of them for 15 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 3 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Source of Magic | Sherlock | Passive | 6★ | Passive skill: HP +20%, Attack +20%, Damage Reduction +20%, Speed +30. |
Show Time | Sherlock | Passive | 6★ | Passive skill: When the battle starts, gain self 3 layers of Well-Calculated . After that, when each round ends, have a 100% chance to gain self 1 layer of Well-Calculated . Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Deceiving Tricks | Sherlock | Passive | 6★ | Passive skill: When Sherlock is inflicted with marks, he will consume 2 layer(s) of Well-Calculated to dispel 1 mark from self (has a 50% chance to consume only 1 layer). When Sherlock is controlled, he will consume 2 layer(s) of Well-Calculated to transfer 1 control effect to 1 random enemy (has a 50% chance to consume only 1 layer). Every time when Sherlock's HP is below 30%, he will consume 3 layers of Well-Calculated to exchange self HP with the enemy who has the max current HP (has a 50% chance to consume only 2 layers; HP exchanged for caps at 5000% of self Attack). When the number of Well-Calculated layers is less than the max layers required for an effect to consume, the corresponding effect cannot be triggered. Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Master Showman | Sherlock | Active | 7–10★ | Active skill: Deals (300% of Attack) damage against 2 random enemies, has a 100% chance to inflict Shapeshifting to 1 of them for 15 rounds, and has a 65% chance to inflict Shapeshifting to another enemy for 15 rounds. Gains self 2 layers of Well-Calculated . Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 3 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Source of Magic | Sherlock | Passive | 7–10★ | Passive skill: HP +30%, Attack +25%, Damage Reduction +30%, Speed +40. |
Show Time | Sherlock | Passive | 7–10★ | Passive skill: When the battle starts, gain self 3 layers of Well-Calculated . After that, when each round ends, have a 100% chance to gain self 1 layer of Well-Calculated and a 50% chance for an extra layer. Basic attack targets 1 random enemy, dealing (100% of Attack) damage, and has a 50% chance to inflict the target Shapeshifting for 15 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 3 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Deceiving Tricks | Sherlock | Passive | 7–10★ | Passive skill: When Sherlock is inflicted with marks, he will consume 1 layer(s) of Well-Calculated to dispel 1 mark from self. When Sherlock is controlled, he will consume 1 layer(s) of Well-Calculated to transfer 1 control effect to 1 random enemy. Every time when Sherlock's HP is below 30%, he will consume 2 layers of Well-Calculated to exchange self HP with the enemy who has the max current HP (HP exchanged for caps at 5000% of self Attack). When the number of Well-Calculated layers is less than that to consume, the corresponding effects cannot be triggered. Well-Calculated: Skill effect. To trigger Sherlock's passive skills. |
Righteous Strike | Inosuke | Active | 5★ | Active skill: Deals (240% of Attack) damage to 3 random enemies and gains self a Swordwind Shield with its strength equal to 30% of the damage. If Inosuke is protected by a Swordwind Shield when he releases active skill, this attack is guaranteed to crit and will deal extra damage to 1 random enemy equal to 60% of their current HP (damage caps at 5000% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
The Grand Swordsman | Inosuke | Passive | 5★ | Passive skill: HP +15%, Attack +15%, Control Immunity +10%, Speed +20, and Crit Damage Reduction +15%. |
Knockout Blow | Inosuke | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, dealing (100% of Attack) damage. Gains self a Swordwind Shield with its strength equal to 30% of the damage. Increases self 10% of Attack for 4 rounds and 10% of Crit Damage for 4 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Raid Wind | Inosuke | Passive | 5★ | Passive skill: When a round ends, if Inosuke is protected by a Swordwind Shield , he will deal damage to 1 random enemy equal to 20% of their current HP (damage caps at 1500% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Righteous Strike | Inosuke | Active | 6★ | Active skill: Deals (480% of Attack) damage to 3 random enemies and gains self a Swordwind Shield with its strength equal to 40% of the damage. If Inosuke is protected by a Swordwind Shield when he releases active skill, this attack is guaranteed to crit and will deal extra damage to 1 random enemy equal to 70% of their current HP (damage caps at 5000% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
The Grand Swordsman | Inosuke | Passive | 6★ | Passive skill: HP +20%, Attack +25%, Control Immunity +20%, Speed +40, and Crit Damage Reduction +20%. |
Knockout Blow | Inosuke | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, dealing (200% of Attack) damage. Gains self a Swordwind Shield with its strength equal to 40% of the damage. Increases self 20% of Attack for 4 rounds and 15% of Crit Damage for 4 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Raid Wind | Inosuke | Passive | 6★ | Passive skill: When a round ends, if Inosuke is protected by a Swordwind Shield , he will deal damage to 1 random enemy equal to 30% of their current HP (damage caps at 1500% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Righteous Strike | Inosuke | Active | 7–10★ | Active skill: Deals (1200% of Attack) damage to 3 random enemies and gains self a Swordwind Shield with its strength equal to 50% of the damage. If Inosuke is protected by a Swordwind Shield when he releases active skill, this attack is guaranteed to crit and will deal extra damage to 1 random enemy equal to 80% of their current HP (damage caps at 5000% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
The Grand Swordsman | Inosuke | Passive | 7–10★ | Passive skill: HP +25%, Attack +35%, Control Immunity +30%, Speed +60, and Crit Damage Reduction +25%. |
Knockout Blow | Inosuke | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, dealing (300% of Attack) damage. Gains self a Swordwind Shield with its strength equal to 50% of the damage. Increases self 30% of Attack for 4 rounds and 20% of Crit Damage for 4 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Raid Wind | Inosuke | Passive | 7–10★ | Passive skill: When a round ends, if Inosuke is protected by a Swordwind Shield , he will deal damage to 1 random enemy equal to 40% of their current HP (damage caps at 1500% of Inosuke's Attack). Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Taste My Hammer! | Fiona | Active | 5★ | Active skill: Deals (200% of Attack) damage against 1 enemy (priority goes to enemies with Sanction Mark ), and inflicts 1 layer of Sanction Mark to the target. For every 1 layer of Sanction Mark a target has, Fiona will perform the same attack again, up to 8 extra attacks. Then Fiona grants 3 allies with the lowest HP a Shield equal to 200% of Attack and 1 layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
Violent Style | Fiona | Passive | 5★ | Passive skill: Attack +15%, HP +20%, Crit +10%, Precision +20%. |
This Is My Goodwill! | Fiona | Passive | 5★ | Passive skill: Basic attack targets 1 random enemy (priority goes to enemies with Sanction Mark ), dealing (100% of Attack) damage and inflicting 1 layer of Sanction Mark . There is a 50% chance to remove 1 random control effect from 1 controlled ally. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
I'll Protect Everyone! | Fiona | Passive | 5★ | Passive skill: When the battle starts, grants all allies a Shield equal to 200% of Attack and a layer of Redemption which heals them equal to 15% of their max HP. When a round ends, grants 2 allies with the lowest HP a Shield equal to 100% of Attack and a layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Taste My Hammer! | Fiona | Active | 6★ | Active skill: Deals (300% of Attack) damage against 1 enemy (priority goes to enemies with Sanction Mark ), and inflicts 1 layer of Sanction Mark to the target. For every 1 layer of Sanction Mark a target has, Fiona will perform the same attack again, up to 8 extra attacks. Then Fiona grants 3 allies with the lowest HP a Shield equal to 500% of Attack and 1 layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
Violent Style | Fiona | Passive | 6★ | Passive skill: Attack +20%, HP +30%, Crit +20%, Precision +30%. |
This Is My Goodwill! | Fiona | Passive | 6★ | Passive skill: Basic attack targets 1 random enemy (priority goes to enemies with Sanction Mark ), dealing (160% of Attack) damage and inflicting 1 layer of Sanction Mark . There is a 70% chance to remove 1 random control effect from 1 controlled ally. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
I'll Protect Everyone! | Fiona | Passive | 6★ | Passive skill: When the battle starts, grants all allies a Shield equal to 400% of Attack and a layer of Redemption which heals them equal to 15% of their max HP. When a round ends, grants 2 allies with the lowest HP a Shield equal to 200% of Attack and a layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Taste My Hammer! | Fiona | Active | 7–10★ | Active skill: Deals (600% of Attack) damage against 1 enemy (priority goes to enemies with Sanction Mark ), and inflicts 1 layer of Sanction Mark to the target. For every 1 layer of Sanction Mark a target has, Fiona will perform the same attack again, up to 8 extra attacks. Then Fiona grants 3 allies with the lowest HP a Shield equal to 1200% of Attack and 1 layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
Violent Style | Fiona | Passive | 7–10★ | Passive skill: Attack +25%, HP +40%, Crit +30%, Precision +50%. |
This Is My Goodwill! | Fiona | Passive | 7–10★ | Passive skill: Basic attack targets 1 random enemy (priority goes to enemies with Sanction Mark ), dealing (320% of Attack) damage and inflicting 1 layer of Sanction Mark . There is a 90% chance to remove 1 random control effect from 1 controlled ally. Sanction Mark: Skill effect. It's used for enhancing Fiona's active skill. |
I'll Protect Everyone! | Fiona | Passive | 7–10★ | Passive skill: When the battle starts, grants all allies a Shield equal to 1000% of Attack and a layer of Redemption which heals them equal to 15% of their max HP. When a round ends, grants 2 allies with the lowest HP a Shield equal to 500% of Attack and a layer of Redemption with healing effect equal to 15% of the target's max HP. Redemption: Skill effect. When the shield is gone, restores self HP. The effect will disappear upon the trigger. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Vine of Death | Saja | Active | 5★ | Active skill: Saja deals (160% of Attack) damage to 2 enemies with the lowest HP, and Poisons them, dealing 120% damage each round for 3 rounds. Meanwhile, she deals extra damage equal to 160% of Attack that ignores Armor to all Mesmerized targets, with a 40% chance to Stun them for 2 rounds. Mesmerization: Skill effect. Reduces All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Elegant Posture | Saja | Passive | 5★ | Passive skill: HP +10%, Attack +20%, Crit +10%, Control Immunity +10%, and Speed +20. |
Fleeting Kill | Saja | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage, and Poisons them, dealing 100% damage each round for 2 rounds. Meanwhile, Saja inflicts Mesmerization IV for 2 rounds to the target. If the target is Mesmerized , Saja has a 40% chance to Stun them for 2 rounds. Mesmerization IV: Skill effect. Reduces 20% All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Tender Trap | Saja | Passive | 5★ | Passive skill: When the battle starts and at the end of each round, she has a 80% chance to inflict Mesmerization I to 1 random enemies for 1 round. Mesmerization I: Skill effect. Reduces 20% All Damage Dealt by mesmerized heroes to Saja. Not stackable. |
Vine of Death | Saja | Active | 6★ | Active skill: Saja deals (320% of Attack) damage to 2 enemies with the lowest HP, and Poisons them, dealing 240% damage each round for 3 rounds. Meanwhile, she deals extra damage equal to 320% of Attack that ignores Armor to all Mesmerized targets, with a 60% chance to Stun them for 2 rounds. Mesmerization: Skill effect. Reduces All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Elegant Posture | Saja | Passive | 6★ | Passive skill: HP +20%, Attack +30%, Crit +20%, Control Immunity +20%, and Speed +40. |
Fleeting Kill | Saja | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (180% of Attack) damage, and Poisons them, dealing 120% damage each round for 2 rounds. Meanwhile, Saja inflicts Mesmerization IV for 2 rounds to the target. If the target is Mesmerized , Saja has a 60% chance to Stun them for 2 rounds. Mesmerization IV: Skill effect. Reduces 30% All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Tender Trap | Saja | Passive | 6★ | Passive skill: When the battle starts and at the end of each round, she has a 80% chance to inflict Mesmerization II to 2 random enemies for 1 round. Mesmerization II: Skill effect. Reduces 30% All Damage Dealt by mesmerized heroes to Saja. Not stackable. |
Vine of Death | Saja | Active | 7–10★ | Active skill: Saja deals (800% of Attack) damage to 2 enemies with the lowest HP, and Poisons them, dealing 640% damage each round for 3 rounds. Meanwhile, she deals extra damage equal to 800% of Attack that ignores Armor to all Mesmerized targets, with a 90% chance to Stun them for 2 rounds. Mesmerization: Skill effect. Reduces All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Elegant Posture | Saja | Passive | 7–10★ | Passive skill: HP +30%, Attack +40%, Crit +30%, Control Immunity +30%, and Speed +60. |
Fleeting Kill | Saja | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (320% of Attack) damage, and Poisons them, dealing 240% damage each round for 2 rounds. Meanwhile, Saja inflicts Mesmerization IV for 2 rounds to the target. If the target is Mesmerized , Saja has a 90% chance to Stun them for 2 rounds. Mesmerization IV: Skill effect. Reduces 50% All Damage Dealt by mesmerized heroes to Saja. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once. During its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Tender Trap | Saja | Passive | 7–10★ | Passive skill: When the battle starts and at the end of each round, she has a 100% chance to inflict Mesmerization III to 2 random enemies for 1 round. Mesmerization III: Skill effect. Reduces 50% All Damage Dealt by mesmerized heroes to Saja. Not stackable. |
Almighty Alchemy | Holmes Young | Active | 5★ | Active Skill: Holmes Young deals (300% of Attack) damage to 2 random enemies and throws out 3 bottles of potions at them, one of each. Meanwhile, consumes all Poison Potions or Shapeshifting Potions he still has. For each consumed potion, releases the corresponding potion effects once. Shapeshifting Potion: Each Shapeshifting Potion has a 50% chance to inflict Shapeshifting on 2 random enemies for 3 rounds. Poison Potion: Each Poison Potion Poisons 2 random enemies, dealing (280% of Attack) damage for 3 rounds. Frost Potion: Each Frost Potion reduces all enemies' Speed by 5 for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 6 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Wild Recipe | Holmes Young | Passive | 5★ | Passive Skill: HP +10%, Damage Reduction +15%, Control Immunity +4%, Attack +15% and Speed +40. |
Testing Potion | Holmes Young | Passive | 5★ | Passive Skill: Basic attack targets 2 random enemies, dealing (260% of Attack) damage, and Poisons them, dealing (280% of Attack) damage for 3 rounds. Meanwhile, gains 1 bottle of Poison Potion and Shapeshifting Potion respectively. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Perfect Blend | Holmes Young | Passive | 5★ | Passive Skill: Whenever an ally releases basic attacks, Poisons 1 random enemy, dealing (280% of Attack) damage for 3 rounds. Whenever an ally releases the active skill, Poisons 3 random enemies, dealing (280% of Attack) damage for 3 rounds. Whenever an ally releases basic attacks or the active skill, Blend will be triggered once. At the end of each round, restores self HP equal to 10% of Max. HP. Blend: Skill effect. Holmes Young’s Blend has a 25% chance to get a bottle of Poison Potion and a 25% chance of Shapeshifting Potion. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Almighty Alchemy | Holmes Young | Active | 6★ | Active Skill: Holmes Young deals (450% of Attack) damage to 2 random enemies and throws out 3 bottles of potions at them, one of each. Meanwhile, consumes all Poison Potions or Shapeshifting Potions he still has. For each consumed potion, releases the corresponding potion effects once. Shapeshifting Potion: Each Shapeshifting Potion has a 75% chance to inflict Shapeshifting on 2 random enemies for 3 rounds. Poison Potion: Each Poison Potion Poisons 2 random enemies, dealing (320% of Attack) damage for 3 rounds. Frost Potion: Each Frost Potion reduces all enemies' Speed by 10 for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 6 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Wild Recipe | Holmes Young | Passive | 6★ | Passive Skill: HP +20%, Damage Reduction +20%, Control Immunity +10%, Attack +20% and Speed +60. |
Testing Potion | Holmes Young | Passive | 6★ | Passive Skill: Basic attack targets 2 random enemies, dealing (300% of Attack) damage, and Poisons them, dealing (320% of Attack) damage for 3 rounds. Meanwhile, gains 1 bottle of Poison Potion and Shapeshifting Potion respectively. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Perfect Blend | Holmes Young | Passive | 6★ | Passive Skill: Whenever an ally releases basic attacks, Poisons 1 random enemy, dealing (320% of Attack) damage for 3 rounds. Whenever an ally releases the active skill, Poisons 3 random enemies, dealing (320% of Attack) damage for 3 rounds. Whenever an ally releases basic attacks or the active skill, Blend will be triggered once. At the end of each round, restores self HP equal to 20% of Max. HP. Blend: Skill effect. Holmes Young’s Blend has a 25% chance to get a bottle of Poison Potion and a 25% chance of Shapeshifting Potion. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Almighty Alchemy | Holmes Young | Active | 7–10★ | Active Skill: Holmes Young deals (520% of Attack) damage to 2 random enemies and throws out 3 bottles of potions at them, one of each. Meanwhile, consumes all Poison Potions or Shapeshifting Potions he still has. For each consumed potion, releases the corresponding potion effects once. Shapeshifting Potion: Each Shapeshifting Potion has a 90% chance to inflict Shapeshifting on 2 random enemies for 3 rounds. Poison Potion: Each Poison Potion Poisons 2 random enemies, dealing (420% of Attack) damage for 3 rounds. Frost Potion: Each Frost Potion reduces all enemies' Speed by 15 for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 6 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Wild Recipe | Holmes Young | Passive | 7–10★ | Passive Skill: HP +30%, Damage Reduction +25%, Control Immunity +15%, Attack +25% and Speed +80. |
Testing Potion | Holmes Young | Passive | 7–10★ | Passive Skill: Basic attack targets 2 random enemies, dealing (340% of Attack) damage, and Poisons them, dealing (420% of Attack) damage for 3 rounds. Meanwhile, gains 1 bottle of Poison Potion and Shapeshifting Potion respectively. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Perfect Blend | Holmes Young | Passive | 7–10★ | Passive Skill: Whenever an ally releases basic attacks, Poisons 1 random enemy, dealing (420% of Attack) damage for 3 rounds. Whenever an ally releases the active skill, Poisons 3 random enemies, dealing (420% of Attack) damage for 3 rounds. Whenever an ally releases basic attacks or the active skill, Blend will be triggered once. At the end of each round, restores self HP equal to 30% of Max. HP. Blend: Skill effect. Holmes Young’s Blend has a 25% chance to get a bottle of Poison Potion and a 25% chance of Shapeshifting Potion. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ode to White Sand | Aylamak | Active | 5★ | Active Skill: Deals (120% of Attack) damage to the 1 enemy with the highest HP and Bleeds them, dealing (100% of Attack) damage for 5 rounds, with a 60% chance to Stun them for 2 rounds. Afterward, deals (100% of Attack) damage to 1 enemy and Bleeds them, dealing (120% of Attack) damage for 3 rounds, and reduces their effect of being healed by 25% for 3 rounds. If the 2 attacks target the same enemy, additionally deals damage equal to 15% of current HP (caps at 1500% of Aylamak's Attack) to them. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Starburst Blessing | Aylamak | Passive | 5★ | Passive Skill: HP +25%, Attack +10%, Block +15%, Damage Reduction +10%, and damage dealt to targets with Bleed +15%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fiery Sun Imprinting | Aylamak | Passive | 5★ | Passive Skill: Changes the basic to: Deals (100% of Attack) damage to 1 enemy, increases the Bleed damage dealt to them by 15% for 3 rounds, reduces their Block by 15% for 2 rounds, and increases self Block by 15% for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Oath of Guardianship | Aylamak | Passive | 5★ | Passive Skill: When self blocks successfully, there is a 34% chance to Stun the attacker for 2 rounds if they have Bleed . Afterward, counterattacks the target, dealing (100% of Attack) damage, and Bleeds them, dealing (100% of Attack) damage for 2 rounds. At the end of each round, for every 1 enemy with Bleed , restores self HP equal to 2% of Max. HP, and increases self Attack by 2% for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ode to White Sand | Aylamak | Active | 6★ | Active Skill: Deals (220% of Attack) damage to the 1 enemy with the highest HP and Bleeds them, dealing (120% of Attack) damage for 5 rounds, with a 75% chance to Stun them for 2 rounds. Afterward, deals (120% of Attack) damage to 1 enemy and Bleeds them, dealing (220% of Attack) damage for 3 rounds, and reduces their effect of being healed by 35% for 3 rounds. If the 2 attacks target the same enemy, additionally deals damage equal to 20% of current HP (caps at 1500% of Aylamak's Attack) to them. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Starburst Blessing | Aylamak | Passive | 6★ | Passive Skill: HP +30%, Attack +16%, Block +20%, Damage Reduction +15%, and damage dealt to targets with Bleed +20%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fiery Sun Imprinting | Aylamak | Passive | 6★ | Passive Skill: Changes the basic to: Deals (240% of Attack) damage to 1 enemy, increases the Bleed damage dealt to them by 20% for 3 rounds, reduces their Block by 25% for 2 rounds, and increases self Block by 25% for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Oath of Guardianship | Aylamak | Passive | 6★ | Passive Skill: When self blocks successfully, there is a 42% chance to Stun the attacker for 2 rounds if they have Bleed . Afterward, counterattacks the target, dealing (180% of Attack) damage, and Bleeds them, dealing (200% of Attack) damage for 2 rounds. At the end of each round, for every 1 enemy with Bleed , restores self HP equal to 3% of Max. HP, and increases self Attack by 3% for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ode to White Sand | Aylamak | Active | 7–10★ | Active Skill: Deals (640% of Attack) damage to the 1 enemy with the highest HP and Bleeds them, dealing (320% of Attack) damage for 5 rounds, with a 100% chance to Stun them for 2 rounds. Afterward, deals (320% of Attack) damage to 1 enemy and Bleeds them, dealing (640% of Attack) damage for 3 rounds, and reduces their effect of being healed by 50% for 3 rounds. If the 2 attacks target the same enemy, additionally deals damage equal to 30% of current HP (caps at 1500% of Aylamak's Attack) to them. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Starburst Blessing | Aylamak | Passive | 7–10★ | Passive Skill: HP +35%, Attack +22%, Block +30%, Damage Reduction +20%, and damage dealt to targets with Bleed +35%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fiery Sun Imprinting | Aylamak | Passive | 7–10★ | Passive Skill: Changes the basic to: Deals (380% of Attack) damage to 1 enemy, increases the Bleed damage dealt to them by 25% for 3 rounds, reduces their Block by 40% for 2 rounds, and increases self Block by 40% for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Oath of Guardianship | Aylamak | Passive | 7–10★ | Passive Skill: When self blocks successfully, there is a 50% chance to Stun the attacker for 2 rounds if they have Bleed . Afterward, counterattacks the target, dealing (200% of Attack) damage, and Bleeds them, dealing (240% of Attack) damage for 2 rounds. At the end of each round, for every 1 enemy with Bleed , restores self HP equal to 4% of Max. HP, and increases self Attack by 4% for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Merciless Shadow | Luna | Active | 5★ | Active Skill: Deals (240% of Attack) damage to 1 random enemy, prioritizing attacking the target with Pale Moon Impress . Meanwhile, Bleeds the target, dealing (240% of Attack) damage for 3 rounds. If the target has Pale Moon Impress , deals extra (180% of Attack) damage (Crit is guaranteed). Afterward, if the target's HP is below 66%, they'll take (180% of Attack) damage (Crit is guaranteed) for once. If the target's HP is below 33% after this attack, they'll take the same attack 1 more time. If the target doesn't have Pale Moon Impress , inflicts Pale Moon Impress I on them for 3 rounds. Pale Moon Impress I: Skill effect. Not stackable. Reduces the target's Damage Reduction by 10%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Extraordinary Move | Luna | Passive | 5★ | Passive Skill: Attack +15%, Crit Damage +20%, Control Immunity +10%, and Speed +20. |
Silver Light Piercing | Luna | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (160% of Attack) damage to the enemy with the lowest HP. Meanwhile, Bleeds the target, dealing (160% of Attack) damage for 3 rounds and inflicts Pale Moon Impress I for 3 rounds. If the target already has Pale Moon Impress , reduces the target's Speed by 10 for 2 rounds. Pale Moon Impress I: Skill effect. Not stackable. Reduces the target's Damage Reduction by 10%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Moonlight Double Vision | Luna | Passive | 5★ | Passive Skill: After killing an enemy, inflicts Pale Moon Impress I on 1 random enemy without Pale Moon Impress for 3 rounds and enters Haunting Shadow for 3 rounds. Meanwhile, increases self Speed by 10 and Attack by 10% for 3 rounds. Haunting Shadow: Skill effect. Under Haunting Shadow status, the active skill attacks 2 targets instead. Additionally restores 20 Energy for self after releasing basic attacks. Pale Moon Impress I: Skill effect. Not stackable. Reduces the target's Damage Reduction by 10%. |
Merciless Shadow | Luna | Active | 6★ | Active Skill: Deals (320% of Attack) damage to 1 random enemy, prioritizing attacking the target with Pale Moon Impress . Meanwhile, Bleeds the target, dealing (320% of Attack) damage for 3 rounds. If the target has Pale Moon Impress , deals extra (260% of Attack) damage (Crit is guaranteed). Afterward, if the target's HP is below 66%, they'll take (260% of Attack) damage (Crit is guaranteed) for once. If the target's HP is below 33% after this attack, they'll take the same attack 1 more time. If the target doesn't have Pale Moon Impress , inflicts Pale Moon Impress II on them for 3 rounds. Pale Moon Impress II: Skill effect. Not stackable. Reduces the target's Damage Reduction by 20%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Extraordinary Move | Luna | Passive | 6★ | Passive Skill: Attack +25%, Crit Damage +30%, Control Immunity +20%, and Speed +40. |
Silver Light Piercing | Luna | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to the enemy with the lowest HP. Meanwhile, Bleeds the target, dealing (200% of Attack) damage for 3 rounds and inflicts Pale Moon Impress II for 3 rounds. If the target already has Pale Moon Impress , reduces the target's Speed by 20 for 2 rounds. Pale Moon Impress II: Skill effect. Not stackable. Reduces the target's Damage Reduction by 20%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Moonlight Double Vision | Luna | Passive | 6★ | Passive Skill: After killing an enemy, inflicts Pale Moon Impress II on 1 random enemy without Pale Moon Impress for 3 rounds and enters Haunting Shadow for 3 rounds. Meanwhile, increases self Speed by 20 and Attack by 15% for 3 rounds. Haunting Shadow: Skill effect. Under Haunting Shadow status, the active skill attacks 2 targets instead. Additionally restores 30 Energy for self after releasing basic attacks. Pale Moon Impress II: Skill effect. Not stackable. Reduces the target's Damage Reduction by 20%. |
Merciless Shadow | Luna | Active | 7–10★ | Active Skill: Deals (640% of Attack) damage to 1 random enemy, prioritizing attacking the target with Pale Moon Impress . Meanwhile, Bleeds the target, dealing (640% of Attack) damage for 3 rounds. If the target has Pale Moon Impress , deals extra (520% of Attack) damage (Crit is guaranteed). Afterward, if the target's HP is below 66%, they'll take (520% of Attack) damage (Crit is guaranteed) for once. If the target's HP is below 33% after this attack, they'll take the same attack 1 more time. If the target doesn't have Pale Moon Impress , inflicts Pale Moon Impress III on them for 3 rounds. Pale Moon Impress III: Skill effect. Not stackable. Reduces the target's Damage Reduction by 30%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Extraordinary Move | Luna | Passive | 7–10★ | Passive Skill: Attack +35%, Crit Damage +40%, Control Immunity +30%, and Speed +60. |
Silver Light Piercing | Luna | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to the enemy with the lowest HP. Meanwhile, Bleeds the target, dealing (400% of Attack) damage for 3 rounds and inflicts Pale Moon Impress III for 3 rounds. If the target already has Pale Moon Impress , reduces the target's Speed by 30 for 2 rounds. Pale Moon Impress III: Skill effect. Not stackable. Reduces the target's Damage Reduction by 30%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Moonlight Double Vision | Luna | Passive | 7–10★ | Passive Skill: After killing an enemy, inflicts Pale Moon Impress III on 1 random enemy without Pale Moon Impress for 3 rounds and enters Haunting Shadow for 3 rounds. Meanwhile, increases self Speed by 40 and Attack by 25% for 3 rounds. Haunting Shadow: Skill effect. Under Haunting Shadow status, the active skill attacks 2 targets instead. Additionally restores 40 Energy for self after releasing basic attacks. Pale Moon Impress III: Skill effect. Not stackable. Reduces the target's Damage Reduction by 30%. |
Magic of Mask | Finn | Active | 5★ | Active Skill: Attacks 3 times, each deals (200% of Attack) damage to 1 enemy with the lowest HP, with a 50% chance to inflict Shapeshifting on the target for 2 rounds and a 50% chance to inflict Mask of Deceit for 2 rounds. Mask of Deceit: Skill effect. Changes the owner's basic attack to: Deals (1% of Attack) damage to 1 target, self takes (100% of Attack) damage and loses 5 Energy. The effect is invalid to Bosses. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Versatile Style | Finn | Passive | 5★ | Passive Skill: Attack +15%, Control Immunity +10%, Block +20%, and Speed +35. |
Magic Tricks | Finn | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to 1 random enemy, with a 50% chance to inflict Shapeshifting on the target for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Surprising Opening | Finn | Passive | 5★ | Passive Skill: At the end of each round, if self has 100 or more Energy, increases self Speed by 20 for 3 rounds; if self has less than 100 Energy, restores self HP equal to 5% of Max. HP. |
Magic of Mask | Finn | Active | 6★ | Active Skill: Attacks 3 times, each deals (400% of Attack) damage to 1 enemy with the lowest HP, with a 60% chance to inflict Shapeshifting on the target for 2 rounds and a 60% chance to inflict Mask of Deceit for 2 rounds. Mask of Deceit: Skill effect. Changes the owner's basic attack to: Deals (1% of Attack) damage to 1 target, self takes (175% of Attack) damage and loses 10 Energy. The effect is invalid to Bosses. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Versatile Style | Finn | Passive | 6★ | Passive Skill: Attack +25%, Control Immunity +20%, Block +30%, and Speed +40. |
Magic Tricks | Finn | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (300% of Attack) damage to 1 random enemy, with a 60% chance to inflict Shapeshifting on the target for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Surprising Opening | Finn | Passive | 6★ | Passive Skill: At the end of each round, if self has 100 or more Energy, increases self Speed by 30 for 3 rounds; if self has less than 100 Energy, restores self HP equal to 10% of Max. HP. |
Magic of Mask | Finn | Active | 7–10★ | Active Skill: Attacks 3 times, each deals (600% of Attack) damage to 1 enemy with the lowest HP, with a 70% chance to inflict Shapeshifting on the target for 2 rounds and a 70% chance to inflict Mask of Deceit for 2 rounds. Mask of Deceit: Skill effect. Changes the owner's basic attack to: Deals (1% of Attack) damage to 1 target, self takes (250% of Attack) damage and loses 15 Energy. The effect is invalid to Bosses. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Versatile Style | Finn | Passive | 7–10★ | Passive Skill: Attack +35%, Control Immunity +30%, Block +40%, and Speed +45. |
Magic Tricks | Finn | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 1 random enemy, with a 70% chance to inflict Shapeshifting on the target for 2 rounds. Shapeshifting: Control effect. Turns the target into a dove. Shapeshifted targets cannot make any moves nor trigger passive skills. After receiving 5 active skill attacks or basic attacks, the target will get free from the Shapeshifting effect. Not stackable. |
Surprising Opening | Finn | Passive | 7–10★ | Passive Skill: At the end of each round, if self has 100 or more Energy, increases self Speed by 40 for 3 rounds; if self has less than 100 Energy, restores self HP equal to 15% of Max. HP. |
Unparalleled Cuisine | Madeleine | Active | 5★ | Active Skill: Deals (800% of Attack) damage to all enemies. Reduces Speed of the 2 enemies with the highest Attack by 20 and their Damage Reduction by 8% for 3 rounds. Afterward, grants Taste Bud Stimulation to 1 ally with the highest Attack for 3 rounds. Taste Bud Stimulation: Skill effect. Not stackable. Increases the owner's Damage Reduction Offset by 8%. |
Chef's Good Helper | Madeleine | Passive | 5★ | Passive Skill: HP +10%, Speed +10, Control Immunity +15%, Damage Reduction +15% |
Precise Seasoning | Madeleine | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (350% of Attack) damage to 1 enemy with the highest Attack, with a 50% chance to inflict Stun on them for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Masterful Knife Skills | Madeleine | Passive | 5★ | Passive Skill: Each time an ally releases basic attacks or active skills, self has a 40% chance to chase and attack, dealing (200% of Attack) damage to 1 enemy with the highest Attack. For every 6 chase-and-attacks released, restores (800% of Attack) HP and (800% of Attack) Shield for all allies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Unparalleled Cuisine | Madeleine | Active | 6★ | Active Skill: Deals (1000% of Attack) damage to all enemies. Reduces Speed of the 2 enemies with the highest Attack by 30 and their Damage Reduction by 10% for 3 rounds. Afterward, grants Taste Bud Stimulation to 1 ally with the highest Attack for 3 rounds. Taste Bud Stimulation: Skill effect. Not stackable. Increases the owner's Damage Reduction Offset by 12%. |
Chef's Good Helper | Madeleine | Passive | 6★ | Passive Skill: HP +20%, Speed +20, Control Immunity +20%, Damage Reduction +22% |
Precise Seasoning | Madeleine | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 1 enemy with the highest Attack, with a 60% chance to inflict Stun on them for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Masterful Knife Skills | Madeleine | Passive | 6★ | Passive Skill: Each time an ally releases basic attacks or active skills, self has a 50% chance to chase and attack, dealing (300% of Attack) damage to 1 enemy with the highest Attack. For every 6 chase-and-attacks released, restores (1000% of Attack) HP and (1000% of Attack) Shield for all allies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Unparalleled Cuisine | Madeleine | Active | 7–10★ | Active Skill: Deals (1200% of Attack) damage to all enemies. Reduces Speed of the 2 enemies with the highest Attack by 40 and their Damage Reduction by 12% for 3 rounds. Afterward, grants Taste Bud Stimulation to 1 ally with the highest Attack for 3 rounds. Taste Bud Stimulation: Skill effect. Not stackable. Increases the owner's Damage Reduction Offset by 16%. |
Chef's Good Helper | Madeleine | Passive | 7–10★ | Passive Skill: HP +30%, Speed +30, Control Immunity +25%, Damage Reduction +28% |
Precise Seasoning | Madeleine | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (450% of Attack) damage to 1 enemy with the highest Attack, with a 80% chance to inflict Stun on them for 2 rounds. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Masterful Knife Skills | Madeleine | Passive | 7–10★ | Passive Skill: Each time an ally releases basic attacks or active skills, self has a 60% chance to chase and attack, dealing (400% of Attack) damage to 1 enemy with the highest Attack. For every 6 chase-and-attacks released, restores (1200% of Attack) HP and (1200% of Attack) Shield for all allies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Death Ray | Skerei | Active | 5★ | Active skill: Deals (86% of Attack) damage against all enemies and tags them with a Lightning Mark and a Weaken Mark . Lightning Mark: Mark. Increases self 15% of active skill damage on the target. Weaken Mark: Mark. Reduces 1% of the target's damage on Skerei, stacks up to 10 layers. |
Insect Armor | Skerei | Passive | 5★ | Passive skill: Damage Reduction +10%, HP +20%, Crit +10% |
The Grip of the Death | Skerei | Passive | 5★ | Passive skill: Basic attack tags the target with a Lightning Mark and a Weaken Mark . Lightning Mark: Mark. Increases self 15% of active skill damage on the target. Weaken Mark: Mark. Reduces 1% of the target's damage on Skerei, stacks up to 10 layers. |
Death Spread | Skerei | Passive | 5★ | Passive skill: When attacked, tags the attacker with a Lightning Mark and a Weaken Mark , also increases self 9% of Crit Damage for 3 rounds. Lightning Mark: Mark. Increases self 15% of active skill damage on the target. Weaken Mark: Mark. Reduces 1% of the target's damage on Skerei, stacks up to 10 layers. |
Death Ray | Skerei | Active | 6★ | Active skill: Deals (95% of Attack) damage against all enemies and tags them with a Lightning Mark and a Weaken Mark . Lightning Mark: Mark. Increases self 25% of active skill damage on the target. Weaken Mark: Mark. Reduces 2% of the target's damage on Skerei, stacks up to 10 layers. |
Insect Armor | Skerei | Passive | 6★ | Passive skill: Damage Reduction +15%, HP +27%, Crit +15% |
The Grip of the Death | Skerei | Passive | 6★ | Passive skill: Basic attack tags the target with a Lightning Mark and a Weaken Mark . Lightning Mark: Mark. Increases self 25% of active skill damage on the target. Weaken Mark: Mark. Reduces 2% of the target's damage on Skerei, stacks up to 10 layers. |
Death Spread | Skerei | Passive | 6★ | Passive skill: When attacked, tags the attacker with a Lightning Mark and a Weaken Mark , also increases self 12% of Crit Damage for 3 rounds. Lightning Mark: Mark. Increases self 25% of active skill damage on the target. Weaken Mark: Mark. Reduces 2% of the target's damage on Skerei, stacks up to 10 layers. |
Death Ray | Skerei | Active | 7–10★ | Active skill: Deals (114% of Attack) damage against all enemies and tags them with a Lightning Mark and a Weaken Mark . Has a 30% chance to tag an extra Lightning Mark . Lightning Mark: Mark. Increases self 35% of active skill damage on the target. Weaken Mark: Mark. Reduces 3% of the target's damage on Skerei, stacks up to 10 layers. |
Insect Armor | Skerei | Passive | 7–10★ | Passive skill: Damage Reduction +20%, HP +35%, Crit +20% |
The Grip of the Death | Skerei | Passive | 7–10★ | Passive skill: Basic attack tags the target with a Lightning Mark and a Weaken Mark , also steals the target 10% of Attack for 2 rounds. Lightning Mark: Mark. Increases self 35% of active skill damage on the target. Weaken Mark: Mark. Reduces 3% of the target's damage on Skerei, stacks up to 10 layers. |
Death Spread | Skerei | Passive | 7–10★ | Passive skill: When attacked, tags the attacker with a Lightning Mark and a Weaken Mark , also increases self 15% of Crit Damage for 3 rounds. Lightning Mark: Mark. Increases self 35% of active skill damage on the target. Weaken Mark: Mark. Reduces 3% of the target's damage on Skerei, stacks up to 10 layers. |
Flame Sword | Dantalian | Active | 5★ | Active skill: Deals (104% of Attack) damage against 4 random enemies (if the targets are Warriors, Deals extra damage by 80% of Attack), and Burns them, dealing extra (21% of Attack) damage per round for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Power Of Dantalian | Dantalian | Passive | 5★ | Passive skill: Armor +64%, Attack+20%, damage to Warrior +30% |
Fighting Spirit | Dantalian | Passive | 5★ | Passive skill: Increases 10% of Attack and 2% of Damage Reduction per round for 6 rounds. |
Self Cure | Dantalian | Passive | 5★ | Passive skill: When taking damage, restores self 2% of lost HP. |
Flame Sword | Dantalian | Active | 6★ | Active skill: Deals (150% of Attack) damage against 4 random enemies (if the targets are Warriors, Deals extra damage by 120% of Attack), and Burns them, dealing extra (42% of Attack) damage per round for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Power Of Dantalian II | Dantalian | Passive | 6★ | Passive skill: Armor +72%, Attack+20%, damage to Warriors +50% |
Fighting Spirit II | Dantalian | Passive | 6★ | Passive skill: Increases self 20% of Attack and 3% of Damage Reduction per round for 6 rounds. |
Self Cure II | Dantalian | Passive | 6★ | Passive skill: When taking damage, restores self 3% of lost HP. |
Flame Sword | Dantalian | Active | 7–10★ | Active skill: Deals (196% of Attack) damage against 4 random enemies (if the targets are Warriors, Deals extra damage by 140% of Attack), and Burns them, dealing extra (110% of Attack) damage per round for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Power Of Dantalian III | Dantalian | Passive | 7–10★ | Passive skill: Armor +40%, Attack+25%, HP +40%, damage to Warriors +70% |
Fighting Spirit III | Dantalian | Passive | 7–10★ | Passive skill: Increases self 30% of Attack and 4% of Damage Reduction per round for 6 rounds. |
Self Cure III | Dantalian | Passive | 7–10★ | Passive skill: When taking damage, restores self 4% of lost HP. |
Poison Explosion | Margaret | Active | 5★ | Active skill: Deals (60% of Attack) damage against 4 random enemies and Poisons the target, dealing extra (55% of Attack) damage per round for 3 rounds. If the target is Poisoned , has a 20% chance to Stun it for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxic Attack | Margaret | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, has a 70% chance to Poison them, dealing (65% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Margaret's Gift | Margaret | Passive | 5★ | Passive skill: When the hero dies, Poisons all enemies, dealing (65% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Poison Explosion | Margaret | Active | 6★ | Active skill: Deals (60% of Attack) damage against all enemies and Poisons the target, dealing extra (60% of Attack) damage per round for 3 rounds. If the target is Poisoned , has a 25% chance to Stun it for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxic Attack II | Margaret | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, has an 80% chance to Poison them, dealing (70% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Margaret's Gift II | Margaret | Passive | 6★ | Passive skill: When the hero dies, Poisons all enemies, dealing (73% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Toxic Skin II | Margaret | Passive | 6★ | Passive skill: When suffering from damage over time, restores self (120% of Attack) HP. |
Poison Blast | Margaret | Active | 7–10★ | Active skill: Deals (90% of Attack) damage against all enemies and Poisons the target, dealing extra (102% of Attack) damage per round for 3 rounds. If the target is Poisoned , has a 30% chance to Stun it for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Toxic Attack III | Margaret | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, has an 80% chance to Poison them, dealing (80% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Margaret's Gift III | Margaret | Passive | 7–10★ | Passive skill: When the hero dies, Poisons all enemies, dealing (130% of Attack) damage per round for 4 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Toxic Skin III | Margaret | Passive | 7–10★ | Passive skill: When suffering from damage over time, restores self (170% of Attack) HP. |
Suppression Attack | Barea | Active | 5★ | Active Skill: Deals (155% of Attack) damage against front-line enemies, and deals an extra (15% of the foe's max HP) damage against the target with lower HP than self. |
War Weaken | Barea | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to steal the target 15% of Armor for 3 rounds. |
Iron Body | Barea | Passive | 5★ | Passive skill: HP +20%, Attack +15%, Armor +20% |
Violent Attack | Barea | Passive | 5★ | Passive skill: During the battle, increases self 5% of Armor Break, 9% of Crit, and 15% of Crit Damage per round. |
Suppression Attack | Barea | Active | 6★ | Active Skill: Deals (175% of Attack) damage against front-line enemies, and deals an extra (16% of the foe's max HP) damage against the target with lower HP than self. |
War Weaken II | Barea | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to steal the target 20% of Armor for 3 rounds. |
Iron Body II | Barea | Passive | 6★ | Passive skill: HP +30%, Attack +25%, Armor +32% |
Violent Attack II | Barea | Passive | 6★ | Passive skill: During the battle, increases self 7.5% of Armor Break, 12% of Crit, and 20% of Crit Damage per round. |
Suppressed Strike | Barea | Active | 7–10★ | Active Skill: Deals (200% of Attack) damage against front-line enemies, dealing the target an extra (20% of the target's max HP) damage (the damage won't exceed 1500% of hero Attack). Increases self 15% of Attack and 15% of Armor Break. |
War Weaken III | Barea | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to steal the target 25% of Armor for 3 rounds. |
Iron Body III | Barea | Passive | 7–10★ | Passive skill: HP +40%, Attack +35%, Armor +40% |
Violent Attack III | Barea | Passive | 7–10★ | Passive skill: During the battle, increases self 10% of Armor Break, 15% of Crit, and 25% of Crit Damage per round. |
Storm Blade | Queen | Active | 5★ | Active Skill: Deals (90% of Attack) damage against all enemies and reduces them 17% of Crit for 3 rounds. |
Eye For Eye | Queen | Passive | 5★ | Passive skill: Each basic attack increases self 10% of Crit and reduces the target 10% of Crit for 3 rounds. Has a 30% chance to increase self 15% of Crit Damage for 2 rounds. |
Blade Fury | Queen | Passive | 5★ | Passive skill: Attack +30%, Crit Damage +10%, HP +15% |
Counterattack | Queen | Passive | 5★ | Passive skill: When taking damage, has a 100% chance to Counterattack, dealing (100% of Attack) damage. |
Storm Blade | Queen | Active | 6★ | Active Skill: Deals (102% of Attack) damage against all enemies and reduces them 24% of Crit for 3 rounds. |
Eye For Eye II | Queen | Passive | 6★ | Passive skill: Each basic attack increases self 15% of Crit and reduces the target 15% of Crit for 4 rounds. Has a 40% chance to increase self 22% of Crit Damage for 2 rounds. |
Blade Fury II | Queen | Passive | 6★ | Passive skill: Attack +40%, Crit Damage +20%, HP +20% |
Counterattack II | Queen | Passive | 6★ | Passive skill: When taking damage, has a 100% chance to Counterattack, dealing (150% of Attack) damage. |
Storm Blade | Queen | Active | 7–10★ | Active skill: Deals (132% of Attack) damage against all enemies and Bleeds them, dealing extra (150% of Attack) damage per round for 2 rounds. Reduces the target 25% of Crit and 30% of Crit Damage for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Eye For Eye III | Queen | Passive | 7–10★ | Passive skill: Each basic attack increases self 20% of Crit and reduces the target 20% of Crit for 4 rounds. Has a 50% chance to increase self 30% of Crit Damage for 2 rounds. |
Blade Fury III | Queen | Passive | 7–10★ | Passive skill: Attack +50%, Crit Damage +30%, HP +25% |
Counterattack III | Queen | Passive | 7–10★ | Passive skill: When taking damage, has a 100% chance to Counterattack, dealing (200% of Attack) damage. |
Dark Blade | Lord Balrog | Active | 5★ | Active Skill: Deals (250% of Attack) damage against 1 enemy and restores the ally with lowest HP for (180% of Attack) HP. |
Fear | Lord Balrog | Passive | 5★ | Passive skill: When taking damage, reduces the attacker 9% of Crit for 3 rounds. |
Demon Heart | Lord Balrog | Passive | 5★ | Passive skill: Armor +32%, HP +20% |
Devil Armor | Lord Balrog | Passive | 5★ | Passive skill: While below 30% HP, increases self 60% of Armor for 3 rounds. (can only trigger once) |
Dark Blade | Lord Balrog | Active | 6★ | Active Skill: Deals (280% of Attack) damage against 1 enemy and restores the ally with lowest HP for (250% of Attack) HP. |
Fear II | Lord Balrog | Passive | 6★ | Passive skill: When taking damage, reduces the attacker 15% of Crit for 3 rounds. |
Demon Heart II | Lord Balrog | Passive | 6★ | Passive skill: Armor +32%, HP +30% |
Devil Armor II | Lord Balrog | Passive | 6★ | Passive skill: While below 30% HP, increases self 100% of Armor for 3 rounds. (can only trigger once) |
Dark Blade | Lord Balrog | Active | 7–10★ | Active Skill: Deals (320% of Attack) damage against an enemy, restores the ally with lowest HP for (560% of Attack) HP, and increases Attack by 60% for 2 rounds. |
Fear III | Lord Balrog | Passive | 7–10★ | Passive skill: While taking damage, reduces the attacker 18% of Crit for 3 rounds. |
Demon Heart III | Lord Balrog | Passive | 7–10★ | Passive skill: Armor +40%, HP +40% |
Devil Armor III | Lord Balrog | Passive | 7–10★ | Passive skill: While below 30% HP, increases self 120% of Armor for 3 rounds. (can only trigger once) |
Hammer's Verdict | King Barton | Active | 5★ | Active skill: Deals (150% of Attack) damage against front-line enemies, increases self 10% of Damage Reduction and 20% of Attack for 3 rounds, and grants King's Shelter for all allies for 3 rounds. King's Shelter: Skill effect. Increases 5% of Damage Reduction, not stackable. |
Heroic Charge | King Barton | Passive | 5★ | Passive skill: Basic attack targets 4 random enemies, dealing (95% of Attack) damage, and has a 12% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The King's Demeanor | King Barton | Passive | 5★ | Passive skill: HP +15%, Attack +15%, Control Immunity +20%, damage to Stunned targets +30%. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The Call of the King | King Barton | Passive | 5★ | Passive skill: When taking damage, increases self 10% of Attack for 1 round, then has a 45% chance to counterattack, dealing (70% of Attack) damage on each target. |
Hammer's Verdict | King Barton | Active | 6★ | Active skill: Deals (212% of Attack) damage against front-line enemies, increases self 15% of Damage Reduction and 30% of Attack for 3 rounds, and grants King's Shelter for all allies for 3 rounds. King's Shelter: Skill effect. Increases 7% of Damage Reduction, not stackable. |
Heroic Charge | King Barton | Passive | 6★ | Passive skill: Basic attack targets 4 random enemies, dealing (110% of Attack) damage, and has a 18% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The King's Demeanor | King Barton | Passive | 6★ | Passive skill: HP +25%, Attack +25%, Control Immunity +25%, damage to Stunned targets +60%. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The Call of the King | King Barton | Passive | 6★ | Passive skill: When taking damage, increases self 20% of Attack for 1 round, then has a 60% chance to counterattack, dealing (110% of Attack) damage on each target. |
Hammer's Verdict | King Barton | Active | 7–10★ | Active skill: Deals (315% of Attack) damage against front-line enemies, increases self 20% of Damage Reduction and 40% of Attack for 3 rounds, and grants King's Shelter for all allies for 3 rounds. King's Shelter: Skill effect. Increases 10% of Damage Reduction, not stackable. |
Heroic Charge | King Barton | Passive | 7–10★ | Passive skill: Basic attack targets 4 random enemies, dealing (125% of Attack) damage, and has a 25% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The King's Demeanor | King Barton | Passive | 7–10★ | Passive skill: HP +40%, Attack +35%, Control Immunity +35%, damage to Stunned targets +100%. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
The Call of the King | King Barton | Passive | 7–10★ | Passive skill: When taking damage, increases self 30% of Attack for 1 round, then has a 100% chance to counterattack, dealing (150% of Attack) damage on each target. |
Flame Fist | Fat Mu | Active | 5★ | Active Skill: Deals (140% of Attack) damage against front-line enemies, dealing an extra (40% of Attack) damage per round for 2 rounds. |
Attack | Fat Mu | Passive | 5★ | Passive skill: Attack +20%, HP +15% |
Ignite | Fat Mu | Passive | 5★ | Passive skill: Each basic attack has a 35% chance to Burn the target, dealing (80% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Fist | Fat Mu | Active | 6★ | Active Skill: Deals (153% of Attack) damage against 3 random enemies, dealing an extra (42% of Attack) damage per round for 2 rounds. |
Attack II | Fat Mu | Passive | 6★ | Passive skill: Attack +25%, HP +20% |
Ignite II | Fat Mu | Passive | 6★ | Passive skill: Each basic attack has a 55% chance to Burn the target, dealing (90% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Skin II | Fat Mu | Passive | 6★ | Passive skill: When taking damage, has an 80% chance to Burn the target, dealing (80% of Attack) damage per round for 1 round(s). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Fist | Fat Mu | Active | 7–10★ | Active skill: Deals (182% of Attack) damage against 3 random enemies and Burns them, dealing burning damage for 3 rounds. The initial burning damage is (150% of Attack) and decreases by 24% per round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Attack III | Fat Mu | Passive | 7–10★ | Passive skill: Attack +35%, HP +30% |
Ignite III | Fat Mu | Passive | 7–10★ | Passive skill: Each basic attack has a 75% chance to Burn the target, dealing (110% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Skin III | Fat Mu | Passive | 7–10★ | Passive skill: When taking damage, has a 90% chance to Burn the target, dealing (120% of Attack) damage per round for 1 round(s). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Earthquake | Gusta | Active | 5★ | Active skill: Deals (75% of Attack) damage against back-line enemies and has a 24% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Demon Heart | Gusta | Passive | 5★ | Passive skill: Armor +32%, HP +20% |
Counterattack | Gusta | Passive | 5★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (150% of Attack) damage. |
Earthquake | Gusta | Active | 6★ | Active skill: Deals (90% of Attack) damage against back-line enemies and has a 28% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Demon Heart II | Gusta | Passive | 6★ | Passive skill: Armor +32%, HP +30% |
Counterattack II | Gusta | Passive | 6★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (240% of Attack) damage. |
Spar Barrier II | Gusta | Passive | 6★ | Passive skill: While below 50% HP, increases self 35% of Damage Reduction for 3 rounds. (can only trigger once) |
Earthquake | Gusta | Active | 7–10★ | Active skill: Deals (119% of Attack) damage against back-line enemies and has a 32% chance to Stun the target for 2 rounds and a 20% chance to tag them with a Round Mark which will deal (250% of Attack) damage. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. Round Mark: Mark. The Round Mark triggers in 2 rounds, dealing damage to targets. It will disappear upon the trigger. |
Demon Heart III | Gusta | Passive | 7–10★ | Passive skill: Armor +40%, HP +40% |
Counterattack III | Gusta | Passive | 7–10★ | Passive skill: When taking Crit damage, has a 100% chance to Counterattack, dealing (320% of Attack) damage. |
Spar Barrier III | Gusta | Passive | 7–10★ | Passive skill: While below 50% HP, increases self 45% of Damage Reduction for 3 rounds. (can only trigger once) |
Karim's Trick | Karim | Active | 5★ | Active Skill: Deals (200% of Attack) damage against the enemy with lowest HP, and steals it 20% of Attack for 2 rounds. |
Demon Power | Karim | Passive | 5★ | Passive skill: Attack +20%, Crit +20%, HP +10% |
Smash | Karim | Passive | 5★ | Passive skill: Whenever a foe dies, increases self 15% of Attack. |
Karim's Trick | Karim | Active | 6★ | Active Skill: Deals (176% of Attack) damage against 2 random back-line enemies and steals them 22% of Attack for 2 rounds. |
Demon Power II | Karim | Passive | 6★ | Passive skill: Attack +25%, Crit +30%, HP +15% |
Smash II | Karim | Passive | 6★ | Passive skill: Whenever a foe dies, increases self 20% of Attack. |
Weakest Of The Pack II | Karim | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (110% of Attack) damage. |
Karim's Trick | Karim | Active | 7–10★ | Active Skill: Deals (190% of Attack) damage against 2 random back-line enemies, and heals self for (35% of dealt damage) HP. Steals targets 30% of Attack for 3 rounds. Increases self 40% of Crit Damage for 3 rounds. |
Demon Power III | Karim | Passive | 7–10★ | Passive skill: Attack +35%, Crit +30%, HP +20% |
Smash III | Karim | Passive | 7–10★ | Passive skill: Whenever a foe dies, increases self 30% of Attack. |
Weakest Of The Pack III | Karim | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (130% of Attack) damage and restoring self HP by 45% of dealt damage. |
Weak Curse | Kroos | Active | 5★ | Active skill: Deals (110% of Attack) damage against 4 random enemies and inflicts Weakness Mark on the target for 3 rounds. Increases 50 Energy to a random ally. Weakness Mark: Mark. Targets inflicted with Weakness Mark will take an extra 50% damage. It doesn't stack. |
Vicious Fire Perfusion | Kroos | Passive | 5★ | Passive skill: Basic attack targets the back-line enemies, dealing (75% of Attack) damage and reducing them 5% of Armor for 3 rounds; at the same time, restores HP of 2 random allies for 10% of the allies' max HP. |
Flame Power | Kroos | Passive | 5★ | HP +20%, Speed +20, Damage Reduction +10% |
Flame Invasion | Kroos | Passive | 5★ | Passive skill: When HP drops below 50% for the first time in a battle, has a 25% chance to Stun all enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weak Curse | Kroos | Active | 6★ | Active skill: Deals (128% of Attack) damage against 4 random enemies and inflicts Weakness Mark on the target for 3 rounds. Increases 75 Energy to a random ally. Weakness Mark: Mark. Targets inflicted with Weakness Mark will take an extra 50% damage. It doesn't stack. |
Vicious Fire Perfusion | Kroos | Passive | 6★ | Passive skill: Basic attack targets the back-line enemies, dealing (80% of Attack) damage and reducing them 10% of Armor for 3 rounds; at the same time, restores HP of 2 random allies by 15% of the allies' max HP. |
Flame Power | Kroos | Passive | 6★ | HP +25%, Speed +40, Damage Reduction +15% |
Flame Invasion | Kroos | Passive | 6★ | Passive skill: When HP drops below 50% for the first time in a battle, has a 40% chance to Stun all enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Weak Curse | Kroos | Active | 7–10★ | Active skill: Deals (150% of Attack) damage against 4 random enemies and inflicts Weakness Mark on the target for 3 rounds. Increases 100 Energy to a random ally. Weakness Mark: Mark. Targets inflicted with Weakness Mark will take an extra 50% damage. It doesn't stack. |
Vicious Fire Perfusion | Kroos | Passive | 7–10★ | Passive skill: Basic attack targets the back-line enemies, dealing (90% of Attack) damage and reducing them 15% of Armor for 3 rounds; at the same time, restores HP of 2 random allies by 20% of the allies' max HP. |
Flame Power | Kroos | Passive | 7–10★ | HP +30%, Speed +60, Damage Reduction +20% |
Flame Invasion | Kroos | Passive | 7–10★ | Passive skill: When HP drops below 50% for the first time in a battle, has a 75% chance to Stun all enemies for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Terror Blade | Cthugha | Active | 5★ | Active skill: Deals (104% of Attack) damage against 3 random enemies, and detonates all Burn and Bleed effects on targets to instantly deal 100% of the total remaining DoT damage. (Max damage by detonating caps at 2000% of Cthugha's Attack, and detonated Burn and Bleed effects will disappear upon the trigger.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Demon Bloodline | Cthugha | Passive | 5★ | Passive skill: Attack +15%, HP +10%, Damage Reduction +10%, immune to Burn and Bleed (excluding the Bleeding and Burning damage dealt by Monsters). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Chase | Cthugha | Passive | 5★ | Passive skill: When taking damage, Burns and Bleeds 3 random enemies, dealing (10% of Attack) burning damage and (10% of Attack) bleeding damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Soul Shackle | Cthugha | Passive | 5★ | Passive skill: When taking damage from targets inflicted with Burn , gains self 5% of Attack for 3 round(s); When taking damage from targets inflicted with Bleed , restores self (20% of Attack) HP for 3 round(s). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Terror Blade | Cthugha | Active | 6★ | Active skill: Deals (169% of Attack) damage against 3 random enemies, and detonates all Burn and Bleed effects on targets to instantly deal 110% of the total remaining DoT damage. (Max damage by detonating caps at 2000% of Cthugha's Attack, and detonated Burn and Bleed effects will disappear upon the trigger.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Demon Bloodline | Cthugha | Passive | 6★ | Passive skill: Attack +20%, HP +15%, Damage Reduction +15%, immune to Burn and Bleed (excluding the Bleeding and Burning damage dealt by Monsters). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Chase | Cthugha | Passive | 6★ | Passive skill: When taking damage, Burns and Bleeds 3 random enemies, dealing (30% of Attack) burning damage and (30% of Attack) bleeding damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Soul Shackle | Cthugha | Passive | 6★ | Passive skill: When taking damage from targets inflicted with Burn , gains self 7% of Attack for 3 round(s); When taking damage from targets inflicted with Bleed , restores self (40% of Attack) HP for 3 round(s). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Terror Blade | Cthugha | Active | 7–10★ | Active skill: Deals (236% of Attack) damage against 3 random enemies, and detonates all Burn and Bleed effects on targets to instantly deal 120% of the total remaining DoT damage. (Max damage by detonating caps at 2000% of Cthugha's Attack, and detonated Burn and Bleed effects will disappear upon the trigger.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Demon Bloodline | Cthugha | Passive | 7–10★ | Passive skill: Attack +25%, HP +20%, Damage Reduction +20%, immune to Burn and Bleed (excluding the Bleeding and Burning damage dealt by Monsters). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Chase | Cthugha | Passive | 7–10★ | Passive skill: When taking damage, Burns and Bleeds 3 random enemies, dealing (50% of Attack) burning damage and (50% of Attack) bleeding damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Soul Shackle | Cthugha | Passive | 7–10★ | Passive skill: When taking damage from targets inflicted with Burn , gains self 10% of Attack for 3 round(s); When taking damage from targets inflicted with Bleed , restores self (60% of Attack) HP for 3 round(s). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ferocious Bite | Nakia | Active | 5★ | Active skill: Deals (100% of Attack) damage against 2 random back-line enemies and Bleeds them, dealing extra (50% of Attack) damage per round for 15 rounds. Meanwhile, Bleeds the slowed targets for extra (50% of Attack) damage per round for 15 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Arachnid Madness | Nakia | Passive | 5★ | Passive skill: Attack +15%, Crit +15%, Control Immunity +10%, Speed +10, damage on Bleeding target +20%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Abyss of Torment | Nakia | Passive | 5★ | Passive skill: Basic attack Bleeds all back-line enemies for extra (30% of Attack) damage per round for 3 rounds, and reduces them 10 Speed. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Relentless Rage | Nakia | Passive | 5★ | Passive skill: Active skill or basic attack Bleeds all Bleeding enemies for (30% of Attack) damage per round for 3 rounds. If it is a Crit, then Bleeds all Bleeding targets for extra (30% of Attack) damage per round for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ferocious Bite | Nakia | Active | 6★ | Active skill: Deals (140% of Attack) damage against 2 random back-line enemies and Bleeds them, dealing extra (100% of Attack) damage per round for 15 rounds. Meanwhile, Bleeds the slowed targets for extra (100% of Attack) damage per round for 15 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Arachnid Madness | Nakia | Passive | 6★ | Passive skill: Attack +25%, Crit +25%, Control Immunity +20%, Speed +20, damage on Bleeding target +40%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Abyss of Torment | Nakia | Passive | 6★ | Passive skill: Basic attack Bleeds all back-line enemies for extra (60% of Attack) damage per round for 3 rounds, and reduces them 20 Speed. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Relentless Rage | Nakia | Passive | 6★ | Passive skill: Active skill or basic attack Bleeds all Bleeding enemies for (60% of Attack) damage per round for 3 rounds. If it is a Crit, then Bleeds all Bleeding targets for extra (60% of Attack) damage per round for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ferocious Bite | Nakia | Active | 7–10★ | Active skill: Deals (230% of Attack) damage against 2 random back-line enemies and Bleeds them, dealing extra (198% of Attack) damage per round for 15 rounds. Meanwhile, Bleeds the slowed targets for extra (198% of Attack) damage per round for 15 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Arachnid Madness | Nakia | Passive | 7–10★ | Passive skill: Attack +35%, Crit +35%, Control Immunity +30%, Speed +30, damage on Bleeding target +80%. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Abyss of Torment | Nakia | Passive | 7–10★ | Passive skill: Basic attack Bleeds all back-line enemies for extra (100% of Attack) damage per round for 3 rounds, and reduces them 30 Speed. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Relentless Rage | Nakia | Passive | 7–10★ | Passive skill: Active skill or basic attack Bleeds all Bleeding enemies for (100% of Attack) damage per round for 3 rounds. If it is a Crit, then Bleeds all Bleeding targets for extra (100% of Attack) damage per round for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Ray of Delacium | Delacium | Active | 5★ | Active skill: Deals (100% of Attack) damage against 4 random enemies. Deals extra (100% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (100% of Attack) damage. Has a 30% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 2 rounds. |
Extreme Rage | Delacium | Passive | 5★ | Passive skill: HP +10%, Attack +15%, Crit +15%, Control Immunity +10%, Speed +20 |
Durative Weakness | Delacium | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, dealing (100% of Attack) damage. Deals extra (100% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (100% of Attack) damage. |
Transmissive Seed | Delacium | Passive | 5★ | Passive skill: When a round ends, replicates 1 random DoT or Attribute Reduction effect(s) from 1 random enemy to other 2 random enemies. (Each effect can be replicated up to 3 layers.) |
Ray of Delacium | Delacium | Active | 6★ | Active skill: Deals (200% of Attack) damage against 4 random enemies. Deals extra (200% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (200% of Attack) damage. Has a 50% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 2 rounds. |
Extreme Rage | Delacium | Passive | 6★ | Passive skill: HP +20%, Attack +25%, Crit +25%, Control Immunity +20%, Speed +40 |
Durative Weakness | Delacium | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, dealing (150% of Attack) damage. Deals extra (150% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (150% of Attack) damage. |
Transmissive Seed | Delacium | Passive | 6★ | Passive skill: When a round ends, replicates 2 random DoT or Attribute Reduction effect(s) from 1 random enemy to other 2 random enemies. (Each effect can be replicated up to 3 layers.) |
Ray of Delacium | Delacium | Active | 7–10★ | Active skill: Deals (400% of Attack) damage against 4 random enemies. Deals extra (400% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (400% of Attack) damage. Has a 70% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 2 rounds. |
Extreme Rage | Delacium | Passive | 7–10★ | Passive skill: HP +30%, Attack +40%, Crit +35%, Control Immunity +30%, Speed +60 |
Durative Weakness | Delacium | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, dealing (250% of Attack) damage. Deals extra (250% of Attack) damage, and with every 1 different debuff the target has, the extra damage will increase by (250% of Attack) damage. |
Transmissive Seed | Delacium | Passive | 7–10★ | Passive skill: When a round ends, replicates 3 random DoT or Attribute Reduction effect(s) from 1 random enemy to other 2 random enemies. (Each effect can be replicated up to 3 layers.) |
Blessing of Dragonflame | Ignis | Active | 5★ | Active skill: Deals (120% of Attack) damage to front-line enemies, heals the ally with the lowest HP by 25% of Ignis's max HP, and increases the nearest ally (hero whose lineup position in the forward slot takes priority) 10% of Damage Reduction for 3 rounds and 30 Energy. |
Blood of Dragons | Ignis | Passive | 5★ | Passive skill: HP +20%, Damage Reduction +10%, Heal effect +15%, Speed +20. |
Life Breath | Ignis | Passive | 5★ | Passive skill: Each basic attack consumes 10% of Ignis's current HP to heal 3 allies with the lowest HP by 10% of Ignis's max HP and increase them 5% of Damage Reduction for 2 rounds. |
Eternity of Dragon Soul | Ignis | Passive | 5★ | Passive skill: When Ignis dies, she will heal the nearest ally (hero whose lineup position in the forward slot takes priority) by 30% of the ally's max HP, and increase the ally 30 Energy and 20% of Control Immunity. |
Blessing of Dragonflame | Ignis | Active | 6★ | Active skill: Deals (160% of Attack) damage to front-line enemies, heals the ally with the lowest HP by 35% of Ignis's max HP, and increases the nearest ally (hero whose lineup position in the forward slot takes priority) 20% of Damage Reduction for 3 rounds and 50 Energy. |
Blood of Dragons | Ignis | Passive | 6★ | Passive skill: HP +30%, Damage Reduction +20%, Heal effect +20%, Speed +40. |
Life Breath | Ignis | Passive | 6★ | Passive skill: Each basic attack consumes 15% of Ignis's current HP to heal 3 allies with the lowest HP by 15% of Ignis's max HP and increase them 10% of Damage Reduction for 2 rounds. |
Eternity of Dragon Soul | Ignis | Passive | 6★ | Passive skill: When Ignis dies, she will heal the nearest ally (hero whose lineup position in the forward slot takes priority) by 50% of the ally's max HP, and increase the ally 50 Energy and 40% of Control Immunity. |
Blessing of Dragonflame | Ignis | Active | 7–10★ | Active skill: Deals (228% of Attack) damage to front-line enemies, heals the ally with the lowest HP by 50% of Ignis's max HP, and increases the nearest ally (hero whose lineup position in the forward slot takes priority) 40% of Damage Reduction for 3 rounds and 100 Energy. |
Blood of Dragons | Ignis | Passive | 7–10★ | Passive skill: HP +40%, Damage Reduction +30%, Heal effect +25%, Speed +60. |
Life Breath | Ignis | Passive | 7–10★ | Passive skill: Each basic attack consumes 25% of Ignis's current HP to heal 3 allies with the lowest HP by 25% of Ignis's max HP and increase them 15% of Damage Reduction for 2 rounds. |
Eternity of Dragon Soul | Ignis | Passive | 7–10★ | Passive skill: When Ignis dies, she will heal the nearest ally (hero whose lineup position in the forward slot takes priority) by 100% of the ally's max HP, and increase the ally 100 Energy and 100% of Control Immunity. |
Hellish Smash | Morax | Active | 5★ | Active skill: Deals (240% of Attack) damage to 1 random back-line enemy and Burn them, dealing extra (240% of Attack) damage per round for 2 rounds. Also, for the next 2 rounds, the affected enemy take 10% more burning damage. After that, consumes all Extra Ammo effects, and each layer of Extra Ammo consumed allows Morax to launch same attack 1 more time to 1 random back-line enemy. (When the battle begins, Morax gains 2 layers of Extra Ammo ) Extra Ammo: Skill effect. Enhances Morax’s active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Tough Guy | Morax | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Crit +10%, Precision +30%, effect of being healed +20%. |
Armament | Morax | Passive | 5★ | Passive skill: Each basic attack grants self 1 layer(s) of Extra Ammo and have a 30% chance to remove 1 debuff from Morax (Debuffs: Damage Over Time (DoT), Attribute Reduction, Mark, and Control effect). Extra Ammo: Skill effect. Enhances Morax’s active skill. |
Battle Frenzy | Morax | Passive | 5★ | Passive skill: As Morax loses HP, his All-damage dealt and All-damage reduction increases, up to a 40% bonus to damage dealt and 20% to damage reduction. |
Hellish Smash | Morax | Active | 6★ | Active skill: Deals (360% of Attack) damage to 1 random back-line enemy and Burn them, dealing extra (360% of Attack) damage per round for 2 rounds. Also, for the next 2 rounds, the affected enemy take 20% more burning damage. After that, consumes all Extra Ammo effects, and each layer of Extra Ammo consumed allows Morax to launch same attack 1 more time to 1 random back-line enemy. (When the battle begins, Morax gains 2 layers of Extra Ammo ) Extra Ammo: Skill effect. Enhances Morax’s active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Tough Guy | Morax | Passive | 6★ | Passive skill: HP +30%, Attack +20%, Crit +20%, Precision +50%, effect of being healed +30%. |
Armament | Morax | Passive | 6★ | Passive skill: Each basic attack grants self 1 layer(s) of Extra Ammo , with a 50% chance to grant 1 extra layer of Extra Ammo . Each basic attack also have a 60% chance to remove 1 debuff from self (Debuffs: Damage Over Time (DoT), Attribute Reduction, Mark, and Control effect).. Extra Ammo: Skill effect. Enhances Morax’s active skill. |
Battle Frenzy | Morax | Passive | 6★ | Passive skill: As Morax loses HP, his All-damage dealt and All-damage reduction increases, up to a 60% bonus to damage dealt and 30% to damage reduction. |
Hellish Smash | Morax | Active | 7–10★ | Active skill: Deals (600% of Attack) damage to 1 random back-line enemy and Burn them, dealing extra (600% of Attack) damage per round for 2 rounds. Also, for the next 2 rounds, the affected enemy take 30% more burning damage. After that, consumes all Extra Ammo effects, and each layer of Extra Ammo consumed allows Morax to launch same attack 1 more time to 1 random back-line enemy. (When the battle begins, Morax gains 2 layers of Extra Ammo ) Extra Ammo: Skill effect. Enhances Morax’s active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Tough Guy | Morax | Passive | 7–10★ | Passive skill: HP +40%, Attack +30%, Crit +30%, Precision +70%, effect of being healed +40%. |
Armament | Morax | Passive | 7–10★ | Passive skill: Each basic attack grants self 2 layer(s) of Extra Ammo and have a 100% chance to remove 1 debuff from Morax (Debuffs: Damage Over Time (DoT), Attribute Reduction, Mark, and Control effect). Extra Ammo: Skill effect. Enhances Morax’s active skill. |
Battle Frenzy | Morax | Passive | 7–10★ | Passive skill: As Morax loses HP, his All-damage dealt and All-damage reduction increases, up to a 120% bonus to damage dealt and 40% to damage reduction. |
Sanguinary Invasion | Waldeck | Active | 5★ | Active skill: Deals (200% of Attack) damage to 1 random enemy and an extra damage equal to 10% of target's Max HP (damage caps at 1500% of self Attack), and restores self HP equal to 20% of total damage dealt. Bleeds all enemies, dealing (150% of Attack) damage for 3 rounds. Grants 3 random allies Blood Frenzy I for 3 rounds. Blood Frenzy I: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 4% for 3 rounds and restores self 8% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Scarlet Wings | Waldeck | Passive | 5★ | Passive skill: HP +15%, Attack +10%, Precision +20%, Crit +10%, and Control Immunity +10%. |
Tearing Claws | Waldeck | Passive | 5★ | Passive skill: Each basic attack Bleeds 3 random enemies, dealing (100% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gory Devotion | Waldeck | Passive | 5★ | Passive skill: When Waldeck is dead, Bleeds all enemies, dealing (100% of Attack) damage for 4 rounds, and grants all allies Blood Frenzy I for 3 rounds. Blood Frenzy I: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 4% for 3 rounds and restores self 8% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sanguinary Invasion | Waldeck | Active | 6★ | Active skill: Deals (360% of Attack) damage to 1 random enemy and an extra damage equal to 15% of target's Max HP (damage caps at 1500% of self Attack), and restores self HP equal to 40% of total damage dealt. Bleeds all enemies, dealing (300% of Attack) damage for 3 rounds. Grants 3 random allies Blood Frenzy II for 3 rounds. Blood Frenzy II: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 6% for 3 rounds and restores self 12% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Scarlet Wings | Waldeck | Passive | 6★ | Passive skill: HP +25%, Attack +20%, Precision +30%, Crit +20%, and Control Immunity +20%. |
Tearing Claws | Waldeck | Passive | 6★ | Passive skill: Each basic attack Bleeds 3 random enemies, dealing (150% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gory Devotion | Waldeck | Passive | 6★ | Passive skill: When Waldeck is dead, Bleeds all enemies, dealing (200% of Attack) damage for 4 rounds, and grants all allies Blood Frenzy II for 3 rounds. Blood Frenzy II: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 6% for 3 rounds and restores self 12% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sanguinary Invasion | Waldeck | Active | 7–10★ | Active skill: Deals (800% of Attack) damage to 1 random enemy and an extra damage equal to 25% of target's Max HP (damage caps at 1500% of self Attack), and restores self HP equal to 80% of total damage dealt. Bleeds all enemies, dealing (600% of Attack) damage for 3 rounds. Grants 3 random allies Blood Frenzy III for 3 rounds. Blood Frenzy III: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 12% for 3 rounds and restores self 16% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Scarlet Wings | Waldeck | Passive | 7–10★ | Passive skill: HP +35%, Attack +30%, Precision +40%, Crit +30%, and Control Immunity +30%. |
Tearing Claws | Waldeck | Passive | 7–10★ | Passive skill: Each basic attack Bleeds 3 random enemies, dealing (300% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gory Devotion | Waldeck | Passive | 7–10★ | Passive skill: When Waldeck is dead, Bleeds all enemies, dealing (500% of Attack) damage for 4 rounds, and grants all allies Blood Frenzy III for 3 rounds. Blood Frenzy III: Skill effect. When the hero granted with Blood Frenzy is attacked by the Bled target, increases self Attack by 12% for 3 rounds and restores self 16% of lost HP, not stackable. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Crystal Claw | Natasha | Active | 5★ | Active skill: Deals (180% of Attack) damage to 1 enemy with the lowest HP, and additionally [Bleeds] them, dealing (150% of Attack) damage for 2 rounds. If Natasha has [Crystal Recharge] when releasing skills, her active skill will be enhanced based on the number of layers of [Crystal Recharge] she has. 1 layer: This skill targets 2 enemies with the lowest HP; 2 layers: Steals 8% of Attack from the target for 3 rounds before the attack; 3 layers: Increases the Crit of this skill by 30%; 4 layers: Converts 30% of damage dealt by this attack to Natasha’s HP; 5 layers: Reduces the target’s Armor by 30% for 3 rounds before the attack; after releasing the active skill, clears all layers of [Crystal Recharge], up to 5 layers can be cleared. Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Enchanted Crystal | Natasha | Passive | 5★ | Passive skill: HP +10%, Attack +10%, Crit Damage +20%, Control Immunity +10%, and Speed +20. |
Crystal Shock | Natasha | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (200% of Attack) damage. This attack will surely trigger Crit. Natasha herself gains 1 layer(s) of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha's active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Earth Vein Extraction | Natasha | Passive | 5★ | Passive skill: Whenever an enemy dies, Natasha restores herself HP equal to 8% of Max. HP, increases her Attack by 10% for 4 rounds, and gains 1 layer(s) of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha's active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Crystal Claw | Natasha | Active | 6★ | Active skill: Deals (360% of Attack) damage to 1 enemy with the lowest HP, and additionally [Bleeds] them, dealing (300% of Attack) damage for 2 rounds. If Natasha has [Crystal Recharge] when releasing skills, her active skill will be enhanced based on the number of layers of [Crystal Recharge] she has. 1 layer: This skill targets 2 enemies with the lowest HP; 2 layers: Steals 12% of Attack from the target for 3 rounds before the attack; 3 layers: Increases the Crit of this skill by 50%; 4 layers: Converts 50% of damage dealt by this attack to Natasha’s HP; 5 layers: Reduces the target’s Armor by 50% for 3 rounds before the attack; after releasing the active skill, clears all layers of [Crystal Recharge], up to 5 layers can be cleared. Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Enchanted Crystal | Natasha | Passive | 6★ | Passive skill: HP +15%, Attack +20%, Crit Damage +30%, Control Immunity +20%, and Speed +40. |
Crystal Shock | Natasha | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (300% of Attack) damage. This attack will surely trigger Crit. Natasha herself gains 1 layer(s) of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha's active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Earth Vein Extraction | Natasha | Passive | 6★ | Passive skill: Whenever an enemy dies, Natasha restores self HP equal to 12% of Max. HP, increases Attack by 15% for 4 rounds, and gains 1 layer of Crystal Recharge , with a 50% chance to gain 1 extra layer of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Crystal Claw | Natasha | Active | 7–10★ | Active skill: Deals (800% of Attack) damage to 1 enemy with the lowest HP, and additionally [Bleeds] them, dealing (640% of Attack) damage for 2 rounds. If Natasha has [Crystal Recharge] when releasing skills, her active skill will be enhanced based on the number of layers of [Crystal Recharge] she has. 1 layer: This skill targets 2 enemies with the lowest HP; 2 layers: Steals 16% of Attack from the target for 3 rounds before the attack; 3 layers: Increases the Crit of this skill by 80%; 4 layers: Converts 70% of damage dealt by this attack to Natasha’s HP; 5 layers: Reduces the target’s Armor by 80% for 3 rounds before the attack; after releasing the active skill, clears all layers of [Crystal Recharge], up to 5 layers can be cleared. Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Enchanted Crystal | Natasha | Passive | 7–10★ | Passive skill: HP +20%, Attack +30%, Crit Damage +40%, Control Immunity +30%, and Speed +60. |
Crystal Shock | Natasha | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (500% of Attack) damage. This attack will surely trigger Crit. Natasha herself gains 1 layer(s) of Crystal Recharge , with an extra 70% chance to gain 1 layer of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Earth Vein Extraction | Natasha | Passive | 7–10★ | Passive skill: Whenever an enemy dies, Natasha restores self HP equal to 20% of Max. HP, increases Attack by 20% for 4 rounds, and gains 1 layer of Crystal Recharge , with a 80% chance to gain 1 extra layer of Crystal Recharge . Crystal Recharge: Skill effect. It enhances Natasha’s active skill based on the number of layers she has. Multiple enhancements will take effect at the same time once the conditions are met. |
Blessing in Ashes | Aranea | Active | 5★ | Active Skill: Deals (100% of Attack) damage to 1 random enemy, and Burns them, dealing (80% of Attack) damage for 2 rounds, with a 50% chance to remove 1 Attribute Buff from them. Meanwhile, inflicts Scorching Curse on them for 3 rounds. Afterward, releases Healing Blessing . Healing Blessing : Restores the 2 allies with the lowest HP by 6% of their lost HP. Meanwhile restores them (80% of Attack) HP for 2 rounds. If self has 5 layers of Abyss Blessing , consumes all layers of Abyss Blessing to change the skill effect of Healing Blessing to: Restores all allies by 8% of their lost HP. Meanwhile, restores them (100% of Attack) HP for 2 rounds, and increases their Attack by 6% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Scorching Curse: Skill effect. When enemies inflicted with Scorching Curse take damage, they take extra (100% of Attack) damage (caps at 3000% of Aranea's Attack). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Mutant Trunk | Aranea | Passive | 5★ | Passive Skill: Attack +10%, HP +10%, Control Immunity +10%, Speed +15, and Damage Reduction +15%. |
Bursting Fire | Aranea | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 random enemy, increases their All Damage Received by 5% for 2 rounds, and restores (100% of Attack) HP for 2 random allies. |
Deep Control | Aranea | Passive | 5★ | Passive Skill: Whenever a hero is Burned , grants self 1 layer of Abyss Blessing , restores self 10 Energy, and restores the 2 allies with the lowest HP by (80% of Attack) HP for 2 rounds. (This skill effect can only be triggered up to 3 times every round.) When self takes active skills or basic attacks released by Burned enemies, Burns them, dealing (100% of Attack) damage for 2 rounds. Meanwhile, reduces their Energy by 10 and Armor by 20% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Blessing in Ashes | Aranea | Active | 6★ | Active Skill: Deals (160% of Attack) damage to 1 random enemy, and Burns them, dealing (120% of Attack) damage for 2 rounds, with a 75% chance to remove 1 Attribute Buff from them. Meanwhile, inflicts Scorching Curse on them for 3 rounds. Afterward, releases Healing Blessing . Healing Blessing : Restores the 2 allies with the lowest HP by 8% of their lost HP. Meanwhile restores them (90% of Attack) HP for 2 rounds. If self has 5 layers of Abyss Blessing , consumes all layers of Abyss Blessing to change the skill effect of Healing Blessing to: Restores all allies by 10% of their lost HP. Meanwhile, restores them (120% of Attack) HP for 2 rounds, and increases their Attack by 8% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Scorching Curse: Skill effect. When enemies inflicted with Scorching Curse take damage, they take extra (180% of Attack) damage (caps at 3000% of Aranea's Attack). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Mutant Trunk | Aranea | Passive | 6★ | Passive Skill: Attack +12%, HP +20%, Control Immunity +12%, Speed +20, and Damage Reduction +20%. |
Bursting Fire | Aranea | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (160% of Attack) damage to 1 random enemy, increases their All Damage Received by 6% for 2 rounds, and restores (120% of Attack) HP for 2 random allies. |
Deep Control | Aranea | Passive | 6★ | Passive Skill: Whenever a hero is Burned , grants self 1 layer of Abyss Blessing , restores self 12 Energy, and restores the 2 allies with the lowest HP by (100% of Attack) HP for 2 rounds. (This skill effect can only be triggered up to 3 times every round.) When self takes active skills or basic attacks released by Burned enemies, Burns them, dealing (120% of Attack) damage for 2 rounds. Meanwhile, reduces their Energy by 20 and Armor by 30% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Blessing in Ashes | Aranea | Active | 7–10★ | Active Skill: Deals (240% of Attack) damage to 1 random enemy, and Burns them, dealing (200% of Attack) damage for 2 rounds, with a 100% chance to remove 1 Attribute Buff from them. Meanwhile, inflicts Scorching Curse on them for 3 rounds. Afterward, releases Healing Blessing . Healing Blessing : Restores the 2 allies with the lowest HP by 12% of their lost HP. Meanwhile restores them (120% of Attack) HP for 2 rounds. If self has 5 layers of Abyss Blessing , consumes all layers of Abyss Blessing to change the skill effect of Healing Blessing to: Restores all allies by 16% of their lost HP. Meanwhile, restores them (160% of Attack) HP for 2 rounds, and increases their Attack by 10% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Scorching Curse: Skill effect. When enemies inflicted with Scorching Curse take damage, they take extra (400% of Attack) damage (caps at 3000% of Aranea's Attack). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Mutant Trunk | Aranea | Passive | 7–10★ | Passive Skill: Attack +15%, HP +25%, Control Immunity +15%, Speed +25, and Damage Reduction +25%. |
Bursting Fire | Aranea | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to 1 random enemy, increases their All Damage Received by 8% for 2 rounds, and restores (180% of Attack) HP for 2 random allies. |
Deep Control | Aranea | Passive | 7–10★ | Passive Skill: Whenever a hero is Burned , grants self 1 layer of Abyss Blessing , restores self 15 Energy, and restores the 2 allies with the lowest HP by (180% of Attack) HP for 2 rounds. (This skill effect can only be triggered up to 3 times every round.) When self takes active skills or basic attacks released by Burned enemies, Burns them, dealing (180% of Attack) damage for 2 rounds. Meanwhile, reduces their Energy by 25 and Armor by 40% for 2 rounds. Abyss Blessing: Skill effect. Abyss Blessing enhances Aranea's active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Taste My Bomb! | Gaggie | Active | 5★ | Active Skill: Deals (120% of Attack) damage to front-line enemies and reduces the Volcanic Bomb countdown on all enemies by 1. Afterwards, inflicts Volcanic Bomb with a countdown of 3 on 1 random enemy without Volcanic Bomb . |
Reliable Friend | Gaggie | Passive | 5★ | Passive Skill: HP +20%, Attack +10%, Damage Reduction +20%, and Control Immunity +5%. |
Lava's Punch! | Gaggie | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to front-line enemies and steals 20% of Armor from them for 2 rounds. |
Race! Lava! | Gaggie | Passive | 5★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, inflicts Volcanic Bomb with a countdown of 3 on 1 enemy with the highest HP. When self dies, deals ([1200%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 4% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack) and removes all Volcanic Bomb from enemies. When taking damage dealt by active skills, deals (120% of Attack) damage to the attacker and inflicts 1 Volcanic Bomb with a countdown of 3 on the target; if the target has Volcanic Bomb , reduces its countdown by 1 instead. This effect can only be triggered once each round. Volcanic Bomb: Skill Effect. The countdown is reduced by 1 automatically each round and Volcanic Bomb explodes when the countdown is 0, dealing ([1200%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 4% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack), with a 100% chance to Stun the target for 3 rounds. Not stackable. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Taste My Bomb! | Gaggie | Active | 6★ | Active Skill: Deals (300% of Attack) damage to front-line enemies and reduces the Volcanic Bomb countdown on all enemies by 1. Afterwards, inflicts Volcanic Bomb with a countdown of 3 on 1 random enemy without Volcanic Bomb . |
Reliable Friend | Gaggie | Passive | 6★ | Passive Skill: HP +30%, Attack +15%, Damage Reduction +25%, and Control Immunity +6%. |
Lava's Punch! | Gaggie | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (140% of Attack) damage to front-line enemies and steals 30% of Armor from them for 2 rounds. |
Race! Lava! | Gaggie | Passive | 6★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, inflicts Volcanic Bomb with a countdown of 3 on 1 enemy with the highest HP. When self dies, deals ([1800%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 5% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack) and removes all Volcanic Bomb from enemies. When taking damage dealt by active skills, deals (300% of Attack) damage to the attacker and inflicts 1 Volcanic Bomb with a countdown of 3 on the target; if the target has Volcanic Bomb , reduces its countdown by 1 instead. This effect can only be triggered once each round. Volcanic Bomb: Skill Effect. The countdown is reduced by 1 automatically each round and Volcanic Bomb explodes when the countdown is 0, dealing ([1800%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 5% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack), with a 100% chance to Stun the target for 3 rounds. Not stackable. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Taste My Bomb! | Gaggie | Active | 7–10★ | Active Skill: Deals (900% of Attack) damage to front-line enemies and reduces the Volcanic Bomb countdown on all enemies by 1. Afterwards, inflicts Volcanic Bomb with a countdown of 3 on 1 random enemy without Volcanic Bomb . |
Reliable Friend | Gaggie | Passive | 7–10★ | Passive Skill: HP +40%, Attack +20%, Damage Reduction +30%, and Control Immunity +7%. |
Lava's Punch! | Gaggie | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to front-line enemies and steals 40% of Armor from them for 2 rounds. |
Race! Lava! | Gaggie | Passive | 7–10★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, inflicts Volcanic Bomb with a countdown of 3 on 1 enemy with the highest HP. When self dies, deals ([3000%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 6% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack) and removes all Volcanic Bomb from enemies. When taking damage dealt by active skills, deals (900% of Attack) damage to the attacker and inflicts 1 Volcanic Bomb with a countdown of 3 on the target; if the target has Volcanic Bomb , reduces its countdown by 1 instead. This effect can only be triggered once each round. Volcanic Bomb: Skill Effect. The countdown is reduced by 1 automatically each round and Volcanic Bomb explodes when the countdown is 0, dealing ([3000%/survived enemies] of Attack) damage to all enemies. Besides, Burns the target, dealing damage equal to 6% of the target's Max. HP for 3 rounds (caps at 1500% of Gaggie's Attack), with a 100% chance to Stun the target for 3 rounds. Not stackable. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Redemption of Light and Shadow | Williams | Active | 5★ | Active Skill: Deals (100% of Attack) damage to back-line enemies and restores self HP equal to 10% of damage dealt. Additional skill effect takes place based on the current state of self: When self is under Sense of Frenzy status: Bleeds the targets 2 times, dealing (50% of Attack) damage for 3 rounds, and increases self Attack by 10% for 3 rounds. When self is under Will of Sanctity status: Inflicts (80% of Attack) Divine Retribution on the targets and increases all allies' Holy Damage by 5% for 3 rounds. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Cursed Flesh | Williams | Passive | 5★ | Passive Skill: HP +10%, Attack +20%, Control Immunity +8%, and Damage Reduction +10%. |
Craving for Benediction | Williams | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 random enemy, with a 50% chance to increase self Holy Damage by 10% for 2 rounds and restore self HP equal to 100% of Attack for 2 rounds. |
Heart of Chaos | Williams | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, if self has 100 or more Energy, grants self Sense of Frenzy until the battle ends; if self has less than 100 Energy, grants self Will of Sanctity until the battle ends. Sense of Frenzy : Increases self Speed by 5 and Attack by 15%. Will of Sanctity : Increases self Damage Reduction by 4% and all allies' Holy Damage by 8%. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. |
Redemption of Light and Shadow | Williams | Active | 6★ | Active Skill: Deals (240% of Attack) damage to back-line enemies and restores self HP equal to 15% of damage dealt. Additional skill effect takes place based on the current state of self: When self is under Sense of Frenzy status: Bleeds the targets 2 times, dealing (120% of Attack) damage for 3 rounds, and increases self Attack by 12% for 3 rounds. When self is under Will of Sanctity status: Inflicts (150% of Attack) Divine Retribution on the targets and increases all allies' Holy Damage by 6% for 3 rounds. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Cursed Flesh | Williams | Passive | 6★ | Passive Skill: HP +15%, Attack +25%, Control Immunity +15%, and Damage Reduction +20%. |
Craving for Benediction | Williams | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to 1 random enemy, with a 60% chance to increase self Holy Damage by 15% for 2 rounds and restore self HP equal to 220% of Attack for 2 rounds. |
Heart of Chaos | Williams | Passive | 6★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, if self has 100 or more Energy, grants self Sense of Frenzy until the battle ends; if self has less than 100 Energy, grants self Will of Sanctity until the battle ends. Sense of Frenzy : Increases self Speed by 10 and Attack by 20%. Will of Sanctity : Increases self Damage Reduction by 6% and all allies' Holy Damage by 10%. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. |
Redemption of Light and Shadow | Williams | Active | 7–10★ | Active Skill: Deals (640% of Attack) damage to back-line enemies and restores self HP equal to 20% of damage dealt. Additional skill effect takes place based on the current state of self: When self is under Sense of Frenzy status: Bleeds the targets 2 times, dealing (300% of Attack) damage for 3 rounds, and increases self Attack by 15% for 3 rounds. When self is under Will of Sanctity status: Inflicts (400% of Attack) Divine Retribution on the targets and increases all allies' Holy Damage by 8% for 3 rounds. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Cursed Flesh | Williams | Passive | 7–10★ | Passive Skill: HP +20%, Attack +35%, Control Immunity +20%, and Damage Reduction +30%. |
Craving for Benediction | Williams | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (360% of Attack) damage to 1 random enemy, with a 70% chance to increase self Holy Damage by 20% for 2 rounds and restore self HP equal to 400% of Attack for 2 rounds. |
Heart of Chaos | Williams | Passive | 7–10★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, if self has 100 or more Energy, grants self Sense of Frenzy until the battle ends; if self has less than 100 Energy, grants self Will of Sanctity until the battle ends. Sense of Frenzy : Increases self Speed by 15 and Attack by 25%. Will of Sanctity : Increases self Damage Reduction by 8% and all allies' Holy Damage by 12%. Will of Sanctity: Skill effect. The effects of active skill vary according to Williams's status. Sense of Frenzy: Skill effect. The effects of active skill vary according to Williams's status. |
Blazing Blossom | Ignacia | Active | 5★ | Active Skill: Deals (350% of Attack) damage to 4 random enemies. If Fervent Growth is stacked to the max layers, deals extra (400% of Attack) damage to the targets; as for the target(s) with Inferno Spore , deals (4% of their Max. HP) damage to them (caps at 1500% of the attacker's Attack). Afterward, removes all layers of Inferno Spore on the battlefield and the count of Fervent Growth will be reset. |
Abyssal Flower | Ignacia | Passive | 5★ | Passive Skill: Crit +15%, Attack +10%, Damage Reduction +20%, HP +15%. |
Inferno Spore | Ignacia | Passive | 5★ | Passive Skill: Changes the basic attack to: Inflicts Inferno Spore on 3 random enemies and deals (200% of Attack) damage to them. Afterward, Burns them, dealing damage equal to 100% of Attack for 2 rounds. Inferno Spore: Skill effect. Not stackable. When the owner takes DoT , deals (150% of the owner's Attack) damage to 2 random allies of the owner. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fervent Growth | Ignacia | Passive | 5★ | Passive Skill: At the end of each round, for every 1 enemy with Inferno Spore on the battlefield, increases self active skill's All Damage Dealt by 4% next time, caps at 32%. |
Blazing Blossom | Ignacia | Active | 6★ | Active Skill: Deals (500% of Attack) damage to 4 random enemies. If Fervent Growth is stacked to the max layers, deals extra (600% of Attack) damage to the targets; as for the target(s) with Inferno Spore , deals (6% of their Max. HP) damage to them (caps at 1500% of the attacker's Attack). Afterward, removes all layers of Inferno Spore on the battlefield and the count of Fervent Growth will be reset. |
Abyssal Flower | Ignacia | Passive | 6★ | Passive Skill: Crit +20%, Attack +20%, Damage Reduction +25%, HP +21%. |
Inferno Spore | Ignacia | Passive | 6★ | Passive Skill: Changes the basic attack to: Inflicts Inferno Spore on 3 random enemies and deals (300% of Attack) damage to them. Afterward, Burns them, dealing damage equal to 200% of Attack for 2 rounds. Inferno Spore: Skill effect. Not stackable. When the owner takes DoT , deals (200% of the owner's Attack) damage to 2 random allies of the owner. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fervent Growth | Ignacia | Passive | 6★ | Passive Skill: At the end of each round, for every 1 enemy with Inferno Spore on the battlefield, increases self active skill's All Damage Dealt by 6% next time, caps at 48%. |
Blazing Blossom | Ignacia | Active | 7–10★ | Active Skill: Deals (650% of Attack) damage to 4 random enemies. If Fervent Growth is stacked to the max layers, deals extra (800% of Attack) damage to the targets; as for the target(s) with Inferno Spore , deals (8% of their Max. HP) damage to them (caps at 1500% of the attacker's Attack). Afterward, removes all layers of Inferno Spore on the battlefield and the count of Fervent Growth will be reset. |
Abyssal Flower | Ignacia | Passive | 7–10★ | Passive Skill: Crit +25%, Attack +30%, Damage Reduction +30%, HP +28%. |
Inferno Spore | Ignacia | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Inflicts Inferno Spore on 3 random enemies and deals (400% of Attack) damage to them. Afterward, Burns them, dealing damage equal to 300% of Attack for 2 rounds. Inferno Spore: Skill effect. Not stackable. When the owner takes DoT , deals (250% of the owner's Attack) damage to 2 random allies of the owner. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fervent Growth | Ignacia | Passive | 7–10★ | Passive Skill: At the end of each round, for every 1 enemy with Inferno Spore on the battlefield, increases self active skill's All Damage Dealt by 8% next time, caps at 64%. |
Punishing Shot | Demon Hunter | Active | 5★ | Active skill: Deals (70% of Attack) damage against all enemies and has a 15% chance to Silence the target for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Demon Hunter | Demon Hunter | Passive | 5★ | Passive skill: Crit +30%, Crit Damage +20%, Attack +10% |
Humiliate | Demon Hunter | Passive | 5★ | Passive skill: Whenever a foe dies, increases self 10% of Crit Damage and 10% of Attack. |
Mourn Arrow | Demon Hunter | Passive | 5★ | Passive skill: Basic attack has a 45% chance to Poison the target, dealing extra (80% of Attack) damage. Also, has a 10% chance to Silence the target for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Punishing Shot | Demon Hunter | Active | 6★ | Active skill: Deals (85% of Attack) damage against all enemies and has a 50% chance to Silence the target for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Demon Hunter II | Demon Hunter | Passive | 6★ | Passive skill: Crit +30%, Crit Damage +25%, Attack +20% |
Humiliate II | Demon Hunter | Passive | 6★ | Passive skill: Whenever a foe dies, increases self 15% of Crit Damage and 12% of Attack. |
Mourn Arrow | Demon Hunter | Passive | 6★ | Passive skill: Basic attack has a 60% chance to Poison the target, dealing extra (140% of Attack) damage. Also, has a 15% chance to Silence the target for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Punishing Shot | Demon Hunter | Active | 7–10★ | Active skill: Deals (105% of Attack) damage against all enemies and has a 50% chance to Silence the target for 2 rounds. Immunes to control for 2 rounds and increases self 40% of Damage Reduction for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Demon Hunter III | Demon Hunter | Passive | 7–10★ | Passive skill: Crit +30%, Crit Damage +30%, Attack +30% |
Humiliate III | Demon Hunter | Passive | 7–10★ | Passive skill: Whenever a foe dies, increases self 20% of Crit Damage and 15% of Attack. |
Mourn Arrow | Demon Hunter | Passive | 7–10★ | Passive skill: Basic attack has a 75% chance to Poison the target, dealing extra (200% of Attack) damage. Also, has a 15% chance to Silence the target for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Sword of Slayer | Dragon Slayer | Active | 5★ | Active skill: Deals (71% of Attack) damage against all enemies and Burns them, dealing extra (25% of Attack) damage per round for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
HP | Dragon Slayer | Passive | 5★ | Passive skill: HP +20%, Armor +24% |
Inspiration | Dragon Slayer | Passive | 5★ | Passive skill: Whenever an ally Crit strikes, restores self (35% of Attack) HP. |
Zeal | Dragon Slayer | Passive | 5★ | Passive skill: When taking damage, reduces the target 10% of Armor Break and Burns it, dealing (24% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sword of Slayer | Dragon Slayer | Active | 6★ | Active skill: Deals (87% of Attack) damage against all enemies and Burns them, dealing extra (40% of Attack) damage per round for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
HP II | Dragon Slayer | Passive | 6★ | Passive skill: HP +30%, Armor +35% |
Inspiration II | Dragon Slayer | Passive | 6★ | Passive skill: Whenever an ally Crit strikes, restores self (45% of Attack) HP. |
Zeal II | Dragon Slayer | Passive | 6★ | Passive skill: When taking damage, reduces the target 13% of Armor Break and Burns it, dealing (36% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sword of Slayer | Dragon Slayer | Active | 7–10★ | Active skill: Deals (117% of Attack) damage against all enemies and Burns them, dealing extra (50% of Attack) damage per round for 3 rounds. Increases self 20% of Attack and 20% of Crit for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
HP III | Dragon Slayer | Passive | 7–10★ | Passive skill: HP +40%, Armor +45% |
Inspiration III | Dragon Slayer | Passive | 7–10★ | Passive skill: Whenever an ally Crit strikes, restores self (90% of Attack) HP. |
Zeal III | Dragon Slayer | Passive | 7–10★ | Passive skill: When taking damage, reduces the target 15% of Armor Break and Burns it, dealing (50% of Attack) damage per round for 6 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Infernal Strike | Faceless | Active | 5★ | Active Skill: Deals (200% of Attack) damage against 1 random back-line enemy and deals an extra (30% of Attack) damage per round against Mage for 2 rounds. |
Demon Hunter | Faceless | Passive | 5★ | Passive skill: Crit +30%, Crit Damage +30% |
Weakest Of The Pack | Faceless | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, reducing it 10% of Attack for 3 rounds. |
Infernal Strike | Faceless | Active | 6★ | Active Skill: Deals (200% of Attack) damage against 2 random back-line enemies and deals an extra (40% of Attack) damage per round against Mages for 2 rounds. |
Demon Hunter II | Faceless | Passive | 6★ | Passive skill: Crit +30%, Crit Damage +40% |
Weakest Of The Pack II | Faceless | Passive | 6★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (105% of Attack) damage, reducing the target 15% of Attack for 3 rounds. |
Toxic Attack II | Faceless | Passive | 6★ | Passive skill: Each basic attack has a 50% chance to Poison the target, dealing (80% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Infernal Strike | Faceless | Active | 7–10★ | Active Skill: Deals (210% of Attack) damage against 2 random back-line enemies and deals an extra (50% of Attack) damage per round against Mages for 3 rounds. |
Demon Hunter III | Faceless | Passive | 7–10★ | Passive skill: Crit +30%, Crit Damage +50% |
Weakest Of The Pack III | Faceless | Passive | 7–10★ | Passive skill: Basic Attack targets the enemy with the lowest HP, dealing (120% of Attack) damage, reducing the target 20% of Attack for 3 rounds. |
Toxic Attack III | Faceless | Passive | 7–10★ | Passive skill: Each Attack strike has a 50% chance to Poison the target, dealing (125% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Binding Vines | Rosa | Active | 5★ | Active Skill: Deals (66% of Attack) damage against all enemies, and reduces them 8% of Attack while increases all allies 10% of Attack for 3 rounds. |
Rosa's Spirit | Rosa | Passive | 5★ | Passive skill: HP +20%, Block +15% |
Shield Curse | Rosa | Passive | 5★ | Passive skill: Each basic attack reduces all enemies 14.4% of Armor for 3 rounds. |
Guardian Spirit | Rosa | Passive | 5★ | Passive skill: While below 50% HP, increases allies 8% of Damage Reduction for 3 rounds. (can only trigger once) |
Binding Vines | Rosa | Active | 6★ | Active Skill: Deals (66% of Attack) damage against all enemies, and reduces them 10% of Attack while increases all allies 16% of Attack for 3 rounds. |
Rosa's Spirit II | Rosa | Passive | 6★ | Passive skill: HP +30%, Block +25% |
Shield Curse II | Rosa | Passive | 6★ | Passive skill: Each basic attack reduces all enemies 18% of Armor for 3 rounds. |
Guardian Spirit II | Rosa | Passive | 6★ | Passive skill: While below 50% HP, increases all allies 12% of Damage Reduction for 3 rounds. (can only trigger once) |
Binding Vines | Rosa | Active | 7–10★ | Active skill: Deals (95% of Attack) damage against all enemies and reduces them 15% of Attack for 3 rounds. Has a 10% chance to inflict a Crit Mark to the target. Increases all allies 20% of Attack for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (220% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Rosa's Spirit II | Rosa | Passive | 7–10★ | Passive skill: HP +40%, Block +35% |
Shield Curse III | Rosa | Passive | 7–10★ | Passive skill: Each basic attack reduces all enemies 20% of Armor for 3 rounds. |
Guardian Spirit III | Rosa | Passive | 7–10★ | Passive skill: While below 50% HP, increases all allies 16% of Damage Reduction for 3 rounds. (can only trigger once) |
Starfall | Starlight | Active | 5★ | Active skill: Stars fall from the sky and attack all enemies, dealing damage by [600% / number of surviving enemies] of Attack against each enemy. |
Power of Stars | Starlight | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, dealing (80% of Attack) damage. Has a 10% chance to inflict one effect among Stun , Silence , Freeze , Petrify , and Horrify on them, lasting for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Forest Song | Starlight | Passive | 5★ | Passive skill: Crit +30%, Attack +30%, HP +10%, Speed +15 |
Spiritual Attunement | Starlight | Passive | 5★ | Passive skill: Whenever a hero on the battlefield dies, restores self 10% of max HP, and increases 4% of Attack and 4% of Crit Damage. |
Starfall | Starlight | Active | 6★ | Active skill: Stars fall from the sky and attack all enemies, dealing damage by [1000% / number of surviving enemies] of Attack against each enemy. |
Power of Stars II | Starlight | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, dealing (95% of Attack) damage. Has a 15% chance to inflict one effect among Stun , Silence , Freeze , Petrify , and Horrify on them, lasting for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Forest Song II | Starlight | Passive | 6★ | Passive skill: Crit +30%, Attack +35%, HP +20%, Speed +25 |
Spiritual Attunement II | Starlight | Passive | 6★ | Passive skill: Whenever a hero on the battlefield dies, restores self 15% of max HP, and increases self 8% of Attack and 8% of Crit Damage. |
Starfall | Starlight | Active | 7–10★ | Active skill: Stars fall from the sky and attack all enemies, dealing damage by [1600% / number of surviving enemies] of Attack against each enemy. |
Power of Stars III | Starlight | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, dealing (110% of Attack) damage. Has a 20% chance to inflict one effect among Stun , Silence , Freeze , Petrify , and Horrify on them, lasting for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. Silence: Control effect. Heroes being Silenced are unable to release their active skill. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Forest Song III | Starlight | Passive | 7–10★ | Passive skill: Crit +35%, Attack +45%, HP +35%, Speed +40 |
Spiritual Attunement III | Starlight | Passive | 7–10★ | Passive skill: Whenever a hero on the battlefield dies, restores self 20% of max HP, and increases self 12% of Attack and 12% of Crit Damage. |
Shadow Blast | Groo | Active | 5★ | Active Skill: Deals (116% of Attack) damage against front-line enemies and steals them 21% of Armor for 2 rounds. |
Fear | Groo | Passive | 5★ | Passive skill: When taking damage, reduces the target 8% of Attack and 10% of Crit for 2 rounds. |
Groo's Tenacity | Groo | Passive | 5★ | Passive skill: HP +25%, Armor +32% |
Counterattack | Groo | Passive | 5★ | Passive skill: When taking damage, has a 60% chance to Counterattack, dealing (100% of Attack) damage. |
Shadow Blast | Groo | Active | 6★ | Active Skill: Deals (145% of Attack) damage against front-line enemies and steals them 28% of Armor for 2 rounds. |
Fear II | Groo | Passive | 6★ | Passive skill: When taking damage, reduces the target 11% of Attack and 15% of Crit for 2 rounds. |
Groo's Tenacity II | Groo | Passive | 6★ | Passive skill: HP +32%, Damage Reduction +20% |
Counterattack II | Groo | Passive | 6★ | Passive skill: When taking damage, has a 70% chance to Counterattack, dealing (150% of Attack) damage. |
Shadow Blast | Groo | Active | 7–10★ | Active Skill: Deals (185% of Attack) damage against front-line enemies and steals them 35% of Armor for 2 rounds. Restores self (160% of Attack) HP per round for 6 rounds. |
Fear III | Groo | Passive | 7–10★ | Passive skill: When taking damage, reduces the target 15% of Attack and 24% of Crit for 2 rounds. |
Groo's Tenacity III | Groo | Passive | 7–10★ | Passive skill: HP +44%, Damage Reduction +26% |
Counterattack III | Groo | Passive | 7–10★ | Passive skill: When taking damage, has a 100% chance to Counterattack, dealing (200% of Attack) damage. |
Blade Coercion | Eddga | Active | 5★ | Active Skill: Deals (132% of Attack) damage against 2 random enemies and restores self for (90% of Attack) HP. |
Warsong Roar | Eddga | Passive | 5★ | Passive skill: Each basic attack increases self 18% of Crit Damage and restores (30% of Attack) HP. |
Brave Eddga | Eddga | Passive | 5★ | Passive skill: As a back-line hero, increases self 20% of Attack, 30% of Crit Damage, and 30% of Precision; as a front-line hero, increases self 40% of HP and 20% of Block. |
Frenzied Howl | Eddga | Passive | 5★ | Passive skill: While below 80% HP, increases self 18% of Attack and 18% of Crit, lasting for 5 rounds. (can only trigger once) |
Blade Coercion | Eddga | Active | 6★ | Active Skill: Deals (142% of Attack) damage against 3 random enemies and restores self for (240% of Attack) HP. |
Warsong Roar II | Eddga | Passive | 6★ | Passive skill: Each basic attack increases self 24% of Crit Damage and 10 Speed, and restores self (45% of Attack) HP. |
Brave Eddga II | Eddga | Passive | 6★ | Passive skill: As a back-line hero, increases self 30% of Attack, 40% of Crit Damage, and 60% of Precision; as a front-line hero, increases self 50% of HP and 25% of Block. |
Frenzied Howl II | Eddga | Passive | 6★ | Passive skill: While below 80% HP, increases self 22% of Attack and 24% of Crit, lasting for 5 rounds. (can only trigger once) |
Blade Coercion | Eddga | Active | 7–10★ | Active Skill: Deals (175% of Attack) damage against 3 random enemies, restores self (360% of Attack) HP, and increases 30% of Crit and 30% of Crit Damage for 3 rounds. |
Warsong Roar III | Eddga | Passive | 7–10★ | Passive skill: Each basic attack increases self 30% of Crit Damage and 15 Speed, and restores self (70% of Attack) HP. |
Brave Eddga III | Eddga | Passive | 7–10★ | Passive skill: As a back-line hero, increases self 30% of Attack, 50% of Crit Damage, and 100% of Precision; as a front-line hero, increases self 60% of HP and 40% of Block. |
Frenzied Howl III | Eddga | Passive | 7–10★ | Passive skill: While below 80% HP, increases self 28% of Attack and 30% of Crit, lasting for 5 rounds. (can only trigger once) |
Sky Collapse | Vesa | Active | 5★ | Active Skill: Deals (106% of Attack) damage against 4 random enemies, recovers all allies for (180% of Attack) HP, and recovers all allies an extra (40% of Attack) HP over time for 5 rounds. |
Queen's Amnesty | Vesa | Passive | 5★ | Passive skill: Attack +15%, HP +15%, Crit +15%, Precision +20% |
Symphony of Stars | Vesa | Passive | 5★ | Passive skill: Each basic attack restores self (60% of Attack) HP for 2 rounds. Increases self 10% of Attack and 2% of Heal effect for 4 rounds. |
Elegy of Confusion | Vesa | Passive | 5★ | Passive skill: While below 50% HP for the first time in the battle, has a 50% chance to Silence all enemies for 1 round and increases self 20% of Crit Damage for 8 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Sky Collapse | Vesa | Active | 6★ | Active Skill: Deals (162% of Attack) damage against 4 random enemies, recovers all allies for (200% of Attack) HP, and recovers all allies an extra (55% of Attack) HP over time for 5 rounds. |
Queen's Amnesty II | Vesa | Passive | 6★ | Passive skill: Attack +20%, HP +20%, Crit +20%, Precision +35% |
Symphony of Stars II | Vesa | Passive | 6★ | Passive skill: Each basic attack restores self (100% of Attack) HP for 2 rounds. Increases self 20% of Attack and 5% of Heal effect for 4 rounds. |
Elegy of Confusion II | Vesa | Passive | 6★ | Passive skill: While below 50% HP for the first time in the battle, has a 75% chance to Silence all enemies for 1 round and increases self 40% of Crit Damage for 8 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Sky Collapse | Vesa | Active | 7–10★ | Active Skill: Deals (272% of Attack) damage against 4 random enemies, recovers all allies for (220% of Attack) HP, and recovers all allies an extra (70% of Attack) HP over time for 5 rounds. |
Queen's Amnesty III | Vesa | Passive | 7–10★ | Passive skill: Attack +30%, HP +25%, Crit +35%, Precision +50% , Heal effect +20%. |
Symphony of Stars III | Vesa | Passive | 7–10★ | Passive skill: Each basic attack restores self (150% of Attack) HP for 2 rounds. Increases self 30% of Attack and 10% of Heal effect for 4 rounds. |
Elegy of Confusion III | Vesa | Passive | 7–10★ | Passive skill: While below 50% HP for the first time in the battle, dispels all control effects on self, recovers self 100% of max HP, has a 100% chance to Silence all enemies for 1 round, and increases self 100% of Crit Damage for 8 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Corrosive Arrow | Malassa | Active | 5★ | Active Skill: Deals (115% of Attack) damage against 3 random enemies, dealing an extra (20% of Attack) damage per round for 2 rounds. |
Crit | Malassa | Passive | 5★ | Passive skill: Crit +30%, Attack +20% |
Poison | Malassa | Passive | 5★ | Passive skill: Each Crit strike has a 100% chance to Poison the target, dealing (48% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Poison Control | Malassa | Passive | 5★ | Passive skill: Deals extra (35% of Attack) damage against Poisoned targets. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Corrosive Arrow | Malassa | Active | 6★ | Active Skill: Deals (80% of Attack) damage against 4 random enemies, dealing an extra (30% of Attack) damage per round for 2 rounds. |
Crit II | Malassa | Passive | 6★ | Passive skill: Crit +30%, Attack +25% |
Poison II | Malassa | Passive | 6★ | Passive skill: Each Crit strike has a 100% chance to Poison the target, dealing (66% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Poison Control II | Malassa | Passive | 6★ | Passive skill: Deals extra (50% of Attack) damage against Poisoned targets. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Corrosive Arrow | Malassa | Active | 7–10★ | Active Skill: Deals (125% of Attack) damage against 4 random enemies, and reduces them 30 Speed, dealing an extra (55% of Attack) damage per round for 3 rounds. |
Crit III | Malassa | Passive | 7–10★ | Passive skill: Crit +40%, Attack +30% |
Poison III | Malassa | Passive | 7–10★ | Passive skill: Each Crit strike has a 100% chance to Poison the target, dealing (78% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Poison Control III | Malassa | Passive | 7–10★ | Passive skill: Deals extra (60% of Attack) damage against Poisoned targets. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Mind Torture | Heart Watcher | Active | 5★ | Active skill: Deals (165% of Attack) damage against 2 random enemies, reduces the target 15% of Attack for 2 rounds, and tags them with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 15% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Tough Heart | Heart Watcher | Passive | 5★ | Passive skill: Attack +20%, Crit +20%, HP +10% |
Life Regain | Heart Watcher | Passive | 5★ | Passive skill: Each Crit strike has a 100% chance to restore self (160% of Attack) HP. |
Weakness Strike | Heart Watcher | Passive | 5★ | Passive skill: Basic attack targets 2 random enemies, dealing (80% of Attack) damage and tagging the targets with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 15% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Mind Torture | Heart Watcher | Active | 6★ | Active skill: Deals (195% of Attack) damage against 2 random enemies, reduces the target 20% of Attack for 2 rounds, and tags them with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 25% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Tough Heart | Heart Watcher | Passive | 6★ | Passive skill: Attack +25%, Crit +25%, HP +15% |
Life Regain | Heart Watcher | Passive | 6★ | Passive skill: Each Crit strike has a 100% chance to restore self (200% of Attack) HP. |
Weakness Strike | Heart Watcher | Passive | 6★ | Passive skill: Basic attack targets 2 random enemies, dealing (90% of Attack) damage and tagging the targets with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 20% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Mind Torture | Heart Watcher | Active | 7–10★ | Active skill: Deals (255% of Attack) damage against 2 random enemies, reduces the target 25% of Attack for 2 rounds, and tags them with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 45% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Tough Heart | Heart Watcher | Passive | 7–10★ | Passive skill: Attack +30%, Crit +30%, HP +20% |
Life Regain | Heart Watcher | Passive | 7–10★ | Passive skill: Each Crit strike has a 100% chance to restore self (280% of Attack) HP. |
Weakness Strike | Heart Watcher | Passive | 7–10★ | Passive skill: Basic attack targets 2 random enemies, dealing (110% of Attack) damage and tagging the targets with a Watcher Mark . Watcher Mark: Mark. Targets inflicted with Watcher Mark will take an extra 35% damage when attacked. (The effect stacks, and damage caps at 300% per target.) |
Flap Dance | Valkyrie | Active | 5★ | Active skill: Deals (123% of Attack) damage against 3 random enemies, steals 9% of the enemies' Attack for 3 rounds, and Burns the enemy with the highest HP, dealing damage by 8% of Valkyrie's max HP per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Unparalleled Brave | Valkyrie | Passive | 5★ | Passive skill: HP +15%, Attack +10%, Crit +15% |
Fire of the Soul | Valkyrie | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, deals (75% of Attack) damage, reduces them 6% of Attack, and Burns them, dealing damage by 2% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Enchantment | Valkyrie | Passive | 5★ | Passive skill: When controlled, restores self HP by 100% of Attack per round for 3 rounds, and Burns 3 random enemies, dealing damage by 1% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flap Dance | Valkyrie | Active | 6★ | Active skill: Deals (147% of Attack) damage against 3 random enemies, steals 12% of the enemies' Attack for 3 rounds, and Burns the enemy with the highest HP, dealing damage by 13% of Valkyrie's max HP per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Unparalleled Brave | Valkyrie | Passive | 6★ | Passive skill: HP +25%, Attack +15%, Crit +20% |
Fire of the Soul | Valkyrie | Passive | 6★ | Passive skill: Basic attack targets 3 random enemies, deals (85% of Attack) damage, reduces them 9% of Attack, and Burns them, dealing damage by 4% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Enchantment | Valkyrie | Passive | 6★ | Passive skill: When controlled, restores self HP by 150% of Attack per round for 3 rounds, and Burns 3 random enemies, dealing damage by 2% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flap Dance | Valkyrie | Active | 7–10★ | Active skill: Deals (162% of Attack) damage against 3 random enemies, steals 15% of the enemies' Attack for 3 rounds, and Burns the enemy with the highest HP, dealing damage by 18% of Valkyrie's max HP per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Unparalleled Brave | Valkyrie | Passive | 7–10★ | Passive skill: HP +35%, Attack +25%, Crit +30% |
Fire of the Soul | Valkyrie | Passive | 7–10★ | Passive skill: Basic attack targets 3 random enemies, deals (95% of Attack) damage, reduces them 12% of Attack, and Burns them, dealing damage by 6% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Enchantment | Valkyrie | Passive | 7–10★ | Passive skill: When controlled, restores self HP by 200% of Attack per round for 3 rounds, and Burns 3 random enemies, dealing damage by 3% of Valkyrie's max HP for 1 round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Lethal Twining | Oberon | Active | 5★ | Active skill: Oberon summons vines to attack 3 random enemies. For the 1st target: Deals (105% of Attack) damage and Twines it for 2 rounds. For the 2nd target: Deals (135% of Attack) damage and sows seeds , which will sprout in 1 round and Twine the target for 2 rounds. For the 3rd target: Deals (155% of Attack) damage and sows seeds , which will sprout in 2 rounds and Twine the target for 2 rounds. Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Strength of Elf | Oberon | Passive | 5★ | Passive skill: HP +15%, Attack +10%, Speed +15, effect of being healed +10% |
Growth of Thorns | Oberon | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to sow seeds on a random enemy, which will sprout in 1 round(s) and Twine the target for 1 round(s). Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Natural Manipulation | Oberon | Passive | 5★ | Passive skill: Whenever an enemy is Twined, restores self (50% of Attack) HP, increases self 5% of Attack for 6 rounds, and Poisons 3 random enemies, dealing (80% of Attack) damage for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Lethal Twining | Oberon | Active | 6★ | Active skill: Oberon summons vines to attack 3 random enemies. For the 1st target: Deals (145% of Attack) damage and Twines it for 2 rounds. For the 2nd target: Deals (175% of Attack) damage and sows seeds , which will sprout in 1 round and Twine the target for 2 rounds. For the 3rd target: Deals (205% of Attack) damage and sows seeds , which will sprout in 2 rounds and Twine the target for 2 rounds. Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Strength of Elf | Oberon | Passive | 6★ | Passive skill: HP +25%, Attack +20%, Speed +25, effect of being healed +20% |
Growth of Thorns | Oberon | Passive | 6★ | Passive skill: Each basic attack has a 70% chance to sow seeds on a random enemy, which will sprout in 1 round(s) and Twine the target for 1 round(s). Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Natural Manipulation | Oberon | Passive | 6★ | Passive skill: Whenever an enemy is Twined, restores self (100% of Attack) HP, increases self 10% of Attack for 6 rounds, and Poisons 3 random enemies, dealing (120% of Attack) damage for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Lethal Twining | Oberon | Active | 7–10★ | Active skill: Oberon summons vines to attack 3 random enemies. For the 1st target: Deals (185% of Attack) damage and Twines it for 2 rounds. For the 2nd target: Deals (225% of Attack) damage and sows seeds , which will sprout in 1 round and Twine the target for 2 rounds. For the 3rd target: Deals (265% of Attack) damage and sows seeds , which will sprout in 2 rounds and Twine the target for 2 rounds. Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Strength of Elf | Oberon | Passive | 7–10★ | Passive skill: HP +35%, Attack +30%, Speed +40, effect of being healed +30% |
Growth of Thorns | Oberon | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to sow seeds on a random enemy, which will sprout in 1 round(s) and Twine the target for 1 round(s). Seed: Skill effect. Once the seed sprouts, it will Twine the target. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Natural Manipulation | Oberon | Passive | 7–10★ | Passive skill: Whenever an enemy is Twined, restores self (180% of Attack) HP, increases self 20% of Attack for 6 rounds, and Poisons 3 random enemies, dealing (200% of Attack) damage for 3 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Fatal Feather | Garuda | Active | 5★ | Active skill: Deals (120% of Attack) damage to 3 random enemies. Uses up all the layers of Feather Blade , with each layer dealing extra (80% of Attack) damage to 1 random target. All Feather Blade layers will be zeroed upon the trigger. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 1% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Eagle Power | Garuda | Passive | 5★ | Passive skill: HP +10%, Crit Damage +20%, Attack +10%, Control Immunity +10% |
Instinct of Hunt | Garuda | Passive | 5★ | Passive skill: Whenever an ally performs active skill or basic attack, assists to deal an extra (100% of Attack) damage to the target(s), gains self a layer of Feather Blade , and increases self 1% of Crit for 2 rounds. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 1% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Unbeatable Force | Garuda | Passive | 5★ | Passive skill: Whenever a hero on the battleground dies, restores self HP by 10% of max HP, and gains 1 layer(s) of Feather Blade . Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 1% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Fatal Feather | Garuda | Active | 6★ | Active skill: Deals (240% of Attack) damage to 3 random enemies. Uses up all the layers of Feather Blade , with each layer dealing extra (160% of Attack) damage to 1 random target. All Feather Blade layers will be zeroed upon the trigger. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 2% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Eagle Power | Garuda | Passive | 6★ | Passive skill: HP +20%, Crit Damage +30%, Attack +15%, Control Immunity +20% |
Instinct of Hunt | Garuda | Passive | 6★ | Passive skill: Whenever an ally performs active skill or basic attack, assists to deal an extra (150% of Attack) damage to the target(s), gains self a layer of Feather Blade , and increases self 3% of Crit for 2 rounds. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 2% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Unbeatable Force | Garuda | Passive | 6★ | Passive skill: Whenever a hero on the battleground dies, restores self by 20% of max HP, and gains 1 layer(s) of Feather Blade . Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 2% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Fatal Feather | Garuda | Active | 7–10★ | Active skill: Deals (480% of Attack) damage to 3 random enemies. Uses up all the layers of Feather Blade , with each layer dealing extra (320% of Attack) damage to 1 random target. All Feather Blade layers will be zeroed upon the trigger. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 4% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Eagle Power | Garuda | Passive | 7–10★ | Passive skill: HP +30%, Crit Damage +40%, Attack +25%, Control Immunity +30% |
Instinct of Hunt | Garuda | Passive | 7–10★ | Passive skill: Whenever an ally performs active skill or basic attack, assists to deal an extra (250% of Attack) damage to the target(s), gains self a layer of Feather Blade , and increases self 5% of Crit for 2 rounds. Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 4% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
Unbeatable Force | Garuda | Passive | 7–10★ | Passive skill: Whenever a hero on the battleground dies, restores self by 30% of max HP, and gains 2 layer(s) of Feather Blade . Feather Blade: Skill effect. Each layer of Feather Blade increases an extra 4% of Damage Reduction. Garuda consumes Feather Blade to deal extra damage to enemies. |
You Miss Lilliput?! | Elyvia | Active | 5★ | Active skill: Deals (180% of Attack) damage against 1 random enemy, enchants to Shrink the target for 2 rounds, and grants Fairy's Guard to 3 random allies for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 15% while reduces all the damages they deal by 20%, not stackable. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 100% of the grantee's Attack to the attacker and restore the grantee (50% of Attack) HP. |
Nothing Scares Elyvia | Elyvia | Passive | 5★ | Passive skill: HP +10%, Attack +15%, and effect of being healed +15%. |
Aren't You Lovely! | Elyvia | Passive | 5★ | Passive skill: Each basic attack will enchant to Shrink 1 random enemy for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 15% while reduces all the damages they deal by 20%, not stackable. |
Exchange, Not Steal! | Elyvia | Passive | 5★ | Passive skill: When a round ends, exchanges Speed with 1 random enemy who has higher Speed than self for 1 round and grants 1 random ally Fairy's Guard for 2 rounds. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 100% of the grantee's Attack to the attacker and restore the grantee (50% of Attack) HP. |
You Miss Lilliput?! | Elyvia | Active | 6★ | Active skill: Deals (290% of Attack) damage against 1 random enemy, enchants to Shrink the target for 2 rounds, and grants Fairy's Guard to 3 random allies for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 20% while reduces all the damages they deal by 30%, not stackable. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 200% of the grantee's Attack to the attacker and restore the grantee (100% of Attack) HP. |
Nothing Scares Elyvia | Elyvia | Passive | 6★ | Passive skill: HP +20%, Attack +20%, and effect of being healed +20%. |
Aren't You Lovely! | Elyvia | Passive | 6★ | Passive skill: Each basic attack will enchant to Shrink 1 random enemy for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 20% while reduces all the damages they deal by 30%, not stackable. |
Exchange, Not Steal! | Elyvia | Passive | 6★ | Passive skill: When a round ends, exchanges Speed with 1 random enemy who has higher Speed than self for 1 round and grants 1 random ally Fairy's Guard for 2 rounds. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 200% of the grantee's Attack to the attacker and restore the grantee (100% of Attack) HP. |
You Miss Lilliput?! | Elyvia | Active | 7–10★ | Active skill: Deals (400% of Attack) damage against 1 random enemy, enchants to Shrink the target for 2 rounds, and grants Fairy's Guard to 3 random allies for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 30% while reduces all the damages they deal by 50%, not stackable. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 300% of the grantee's Attack to the attacker and restore the grantee (150% of Attack) HP. |
Nothing Scares Elyvia | Elyvia | Passive | 7–10★ | Passive skill: HP +30%, Attack +25%, and effect of being healed +30%. |
Aren't You Lovely! | Elyvia | Passive | 7–10★ | Passive skill: Each basic attack will enchant to Shrink 1 random enemy for 2 rounds. Shrink: Skill effect. Increases all the damages that shrunk targets receive by 30% while reduces all the damages they deal by 50%, not stackable. |
Exchange, Not Steal! | Elyvia | Passive | 7–10★ | Passive skill: When a round ends, exchanges Speed with 1 random enemy who has higher Speed than self for 1 round and grants 1 random ally Fairy's Guard for 2 rounds. Fairy's Guard: Skill effect. When heroes granted with Fairy's Guard are attacked by active skill or basic attack, Fairy's Guard will deal Armor-ignoring damage by 300% of the grantee's Attack to the attacker and restore the grantee (150% of Attack) HP. |
Bloodthirsty Predator | Rogan | Active | 5★ | Active skill: Attack the enemy with the lowest HP for 2 times, each time dealing (90% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals extra damage equal to 10% of the target's lost HP (damage caps at 1500% of Rogan's Attack), restores self HP by 20% of the total damage dealt, and grants Bloodthirsty to 2 random allies (except self) for 3 rounds. Bloodthirsty: Skill effect. When a hero granted Bloodthirsty releases active skill or basic attacks, they will deal extra damage equal to 10% of the target's lost HP (damage caps at 1500% of the hero's Attack) and restore the hero's HP by 10% of the total damage dealt. Not stackable. |
Wolfish Blood | Rogan | Passive | 5★ | Passive skill: Attack +10%, HP +15%, Crit Damage +20%, Damage Reduction +10%, Speed +20 |
Savagery | Rogan | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals an extra damage equal to 10% of the target's lost HP (damage caps at 1500% of Rogan's Attack) and restores self HP by 10% of the total damage dealt. |
Warpath Roar | Rogan | Passive | 5★ | Passive skill: When the battle starts, increase all allies 10 Speed and 10% of Crit Damage for 2 rounds. Assassin allies enjoy double the bonus. When a round ends, increase all allies 10% of Attack and 5% of Crit for 2 rounds. Assassin allies enjoy double the bonus. |
Bloodthirsty Predator | Rogan | Active | 6★ | Active skill: Attack the enemy with the lowest HP for 2 times, each time dealing (180% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals extra damage equal to 20% of the target's lost HP (damage caps at 1500% of Rogan's Attack), restores self HP by 30% of the total damage dealt, and grants Bloodthirsty to 2 random allies (except self) for 3 rounds. Bloodthirsty: Skill effect. When a hero granted Bloodthirsty releases active skill or basic attacks, they will deal extra damage equal to 15% of the target's lost HP (damage caps at 1500% of the hero's Attack) and restore the hero's HP by 20% of the total damage dealt. Not stackable. |
Wolfish Blood | Rogan | Passive | 6★ | Passive skill: Attack +20%, HP +20%, Crit Damage +30%, Damage Reduction +20%, Speed +40 |
Savagery | Rogan | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (180% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals an extra damage equal to 15% of the target's lost HP (damage caps at 1500% of Rogan's Attack) and restores self HP by 20% of the total damage dealt. |
Warpath Roar | Rogan | Passive | 6★ | Passive skill: When the battle starts, increase all allies 15 Speed and 15% of Crit Damage for 2 rounds. Assassin allies enjoy double the bonus. When a round ends, increase all allies 15% of Attack and 7% of Crit for 2 rounds. Assassin allies enjoy double the bonus. |
Bloodthirsty Predator | Rogan | Active | 7–10★ | Active skill: Attack the enemy with the lowest HP for 2 times, each time dealing (300% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals extra damage equal to 30% of the target's lost HP (damage caps at 1500% of Rogan's Attack), restores self HP by 50% of the total damage dealt, and grants Bloodthirsty to 2 random allies (except self) for 3 rounds. Bloodthirsty: Skill effect. When a hero granted Bloodthirsty releases active skill or basic attacks, they will deal extra damage equal to 20% of the target's lost HP (damage caps at 1500% of the hero's Attack) and restore the hero's HP by 30% of the total damage dealt. Not stackable. |
Wolfish Blood | Rogan | Passive | 7–10★ | Passive skill: Attack +30%, HP +25%, Crit Damage +40%, Damage Reduction +30%, Speed +60 |
Savagery | Rogan | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (260% of Attack) damage, and increases the Crit of this attack by 100% if the target's HP is lower than 50%. Deals an extra damage equal to 20% of the target's lost HP (damage caps at 1500% of Rogan's Attack) and restores self HP by 30% of the total damage dealt. |
Warpath Roar | Rogan | Passive | 7–10★ | Passive skill: When the battle starts, increase all allies 20 Speed and 20% of Crit Damage for 2 rounds. Assassin allies enjoy double the bonus. When a round ends, increase all allies 20% of Attack and 10% of Crit for 2 rounds. Assassin allies enjoy double the bonus. |
Flora's Pixie | Flora | Active | 5★ | Active skill: Flora guides her pixie to attack a random enemy, dealing (100% of Attack) damage, with a 5% chance to Twine the target for 2 rounds. If the number of surviving enemies is no less than 2, the pixie will bounce among random enemies for at most 5 times, each time increasing the damage dealt by 50% of Attack and chance of Twine by 5%. (The pixie won't combo attack the same target 2 times.) Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Blessings of Nature | Flora | Passive | 5★ | Passive skill: Attack +15%, HP +20%, Crit +10%, and Speed +20. |
Toxic Vine | Flora | Passive | 5★ | Passive skill: Basic attack targets 1 random enemy, dealing (100% of Attack) damage and Poisoning the target by 5% of the target's max HP for 2 rounds (caps at 1500% of Flora's Attack). At the same time, continuously heals self by 5% of max HP for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Natural Selection | Flora | Passive | 5★ | Passive skill: When attacked by active skills or basic attacks, Flora reduces the attacker's all damage dealt by 5% (can stack up to 30%); while increases self 5% of Attack for 4 rounds. |
Flora's Pixie | Flora | Active | 6★ | Active skill: Flora guides her pixie to attack a random enemy, dealing (200% of Attack) damage, with a 10% chance to Twine the target for 2 rounds. If the number of surviving enemies is no less than 2, the pixie will bounce among random enemies for at most 5 times, each time increasing the damage dealt by 75% of Attack and chance of Twine by 5%. (The pixie won't combo attack the same target 2 times.) Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Blessings of Nature | Flora | Passive | 6★ | Passive skill: Attack +20%, HP +30%, Crit +20%, and Speed +40. |
Toxic Vine | Flora | Passive | 6★ | Passive skill: Basic attack targets 1 random enemy, dealing (120% of Attack) damage and Poisoning the target by 10% of the target's max HP for 2 rounds (caps at 1500% of Flora's Attack). At the same time, continuously heals self by 10% of max HP for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Natural Selection | Flora | Passive | 6★ | Passive skill: When attacked by active skills or basic attacks, Flora reduces the attacker's all damage dealt by 7% (can stack up to 30%); while increases self 10% of Attack for 4 rounds. |
Flora's Pixie | Flora | Active | 7–10★ | Active skill: Flora guides her pixie to attack a random enemy, dealing (400% of Attack) damage, with a 30% chance to Twine the target for 2 rounds. If the number of surviving enemies is no less than 2, the pixie will bounce among random enemies for at most 5 times, each time increasing the damage dealt by 100% of Attack and chance of Twine by 5%. (The pixie won't combo attack the same target 2 times.) Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Blessings of Nature | Flora | Passive | 7–10★ | Passive skill: Attack +25%, HP +40%, Crit +30%, and Speed +60. |
Toxic Vine | Flora | Passive | 7–10★ | Passive skill: Basic attack targets 2 random enemies, dealing (160% of Attack) damage and Poisoning the target by 15% of the target's max HP for 2 rounds (caps at 1500% of Flora's Attack). At the same time, continuously heals self by 15% of max HP for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Natural Selection | Flora | Passive | 7–10★ | Passive skill: When attacked by active skills or basic attacks, Flora reduces the attacker's all damage dealt by 10% (can stack up to 30%); while increases self 15% of Attack for 4 rounds. |
Rushing Waves | Gloria | Active | 5★ | Active skill: Deals (100% of Attack) damage to 4 random enemies, reduces them 5% of Attack for 3 rounds, and inflicts Magic Bubble equal to (250% of Attack) damage on them. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Heart of the Ocean | Gloria | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Control Immunity +10%, Speed +20. |
Raging Waves | Gloria | Passive | 5★ | Passive skill: Basic attack targets the enemy with the highest Crit, dealing (120% of Attack) damage and reducing the target's 10% of Crit for 2 rounds. |
Water Protection | Gloria | Passive | 5★ | Passive skill: Whenever an ally takes damage from basic attacks or active skills, inflicts Magic Bubble equal to (75% of Attack) damage to 3 random enemies. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Rushing Waves | Gloria | Active | 6★ | Active skill: Deals (200% of Attack) damage to 4 random enemies, reduces them 10% of Attack for 3 rounds, and inflicts Magic Bubble equal to (500% of Attack) damage on them. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Heart of the Ocean | Gloria | Passive | 6★ | Passive skill: HP +30%, Attack +15%, Control Immunity +20%, Speed +30. |
Raging Waves | Gloria | Passive | 6★ | Passive skill: Basic attack targets the enemy with the highest Crit, dealing (180% of Attack) damage and reducing the target's 15% of Crit for 2 rounds. |
Water Protection | Gloria | Passive | 6★ | Passive skill: Whenever an ally takes damage from basic attacks or active skills, inflicts Magic Bubble equal to (150% of Attack) damage to 3 random enemies. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Rushing Waves | Gloria | Active | 7–10★ | Active skill: Deals (600% of Attack) damage to 4 random enemies, reduces them 15% of Attack for 3 rounds, and inflicts Magic Bubble equal to (1200% of Attack) damage on them. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Heart of the Ocean | Gloria | Passive | 7–10★ | Passive skill: HP +40%, Attack +20%, Control Immunity +30%, Speed +40. |
Raging Waves | Gloria | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the highest Crit, dealing (360% of Attack) damage and reducing the target's 20% of Crit for 2 rounds. |
Water Protection | Gloria | Passive | 7–10★ | Passive skill: Whenever an ally takes damage from basic attacks or active skills, inflicts Magic Bubble equal to (340% of Attack) damage to 3 random enemies. Magic Bubble: Mark. Triggered when it takes damage from basic attacks or active skills. It deals damage to targets and has a 25% chance to Stun them for 2 rounds. If Gloria is already dead when Magic Bubble is triggered, then the Magic Bubble no longer Stuns targets. It will disappear upon the trigger. |
Irresistible Momentum | Xiahou | Active | 5★ | Active skill: Xiahou courageously rushes to enemies, reducing a single target’s Armor by 40% for 3 rounds. After that, he attacks the target 3 times, dealing (100%, 130%, and 160% of Attack) damage to the target in turn, and additionally increases all allies’ Block by 20% for 3 rounds. |
Ferocious Raid | Xiahou | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Block +20%, and Control Immunity +10%. |
Unexpected Attack | Xiahou | Passive | 5★ | Passive skill: When Xiahou launches basic attacks, he restores himself 10% of lost HP and reduces all enemies’ Precision by 8% for 3 rounds. |
Impeccable Strike | Xiahou | Passive | 5★ | Passive skill: When allies Block 6 times in total, Xiahou increases all allies’ Attack by 6% and Armor by 6% for 3 rounds, while the bonuses of Attack and Armor get doubled on himself. |
Irresistible Momentum | Xiahou | Active | 6★ | Active skill: Xiahou courageously rushes to enemies, reducing a single target’s Armor by 60% for 3 rounds. After that, he attacks the target 3 times, dealing (200%, 260%, and 320% of Attack) damage to the target in turn, and additionally increases all allies’ Block by 25% for 3 rounds. |
Ferocious Raid | Xiahou | Passive | 6★ | Passive skill: HP +30%, Attack +20%, Block +30%, and Control Immunity +20%. |
Unexpected Attack | Xiahou | Passive | 6★ | Passive skill: When Xiahou launches basic attacks, he restores himself 20% of lost HP and reduces all enemies’ Precision by 10% for 3 rounds. |
Impeccable Strike | Xiahou | Passive | 6★ | Passive skill: When allies Block 6 times in total, Xiahou increases all allies’ Attack by 10% and Armor by 10% for 3 rounds, while the bonuses of Attack and Armor get doubled on himself. |
Irresistible Momentum | Xiahou | Active | 7–10★ | Active skill: Xiahou courageously rushes to enemies, reducing a single target’s Armor by 80% for 3 rounds. After that, he attacks the target 3 times, dealing (500%, 660%, and 810% of Attack) damage to the target in turn, and additionally increases all allies’ Block by 35% for 3 rounds. |
Ferocious Raid | Xiahou | Passive | 7–10★ | Passive skill: HP +40%, Attack +30%, Block +50%, and Control Immunity +30%. |
Unexpected Attack | Xiahou | Passive | 7–10★ | Passive skill: When Xiahou launches basic attacks, he restores himself 30% of lost HP and reduces all enemies’ Precision by 15% for 3 rounds. |
Impeccable Strike | Xiahou | Passive | 7–10★ | Passive skill: When allies Block 6 times in total, Xiahou increases all allies’ Attack by 20% and Armor by 20% for 3 rounds, while the bonuses of Attack and Armor get doubled on himself. |
Primitive Bloom | Freya | Active | 5★ | Active Skill: Freya deals (100% of Attack) damage to 3 random enemies, and restores self HP equal to 15% of the damage dealt. Meanwhile, inflicts Primitive Bud I on them. When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud I , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (100% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Verdant Shelter | Freya | Passive | 5★ | Passive Skill: Attack +10%, HP +10%, Crit +10% and Control Immunity +8%. |
Divine Sanction | Freya | Passive | 5★ | Passive Skill: Changes the basic attack to: deals (100% of Attack) damage to 2 enemies with the highest Attack and steals 10% Attack from them for 2 rounds. Afterward, reduces their Armor by 35% for 2 rounds. |
Ancient Oath | Freya | Passive | 5★ | Passive Skill: When Freya is under a basic attack or takes damage from an active skill, increases her All-damage Reduction by 4% for 1 round. When an ally releases their active skill, Freya has a 20% chance to inflict Primitive Bud I on all enemies without Primitive Bud I . When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud I , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (100% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud deals (300% of Attack) damage to the target and reduces their Crit by 20% for 3 rounds when it disappears. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Primitive Bloom | Freya | Active | 6★ | Active Skill: Freya deals (180% of Attack) damage to 3 random enemies, and restores self HP equal to 15% of the damage dealt. Meanwhile, inflicts Primitive Bud II on them. When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud II , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (150% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Verdant Shelter | Freya | Passive | 6★ | Passive Skill: Attack +15%, HP +15%, Crit +15% and Control Immunity +10%. |
Divine Sanction | Freya | Passive | 6★ | Passive Skill: Changes the basic attack to: deals (150% of Attack) damage to 2 enemies with the highest Attack and steals 10% Attack from them for 2 rounds. Afterward, reduces their Armor by 35% for 2 rounds. |
Ancient Oath | Freya | Passive | 6★ | Passive Skill: When Freya is under a basic attack or takes damage from an active skill, increases her All-damage Reduction by 4% for 1 round. When an ally releases their active skill, Freya has a 20% chance to inflict Primitive Bud II on all enemies without Primitive Bud II . When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud II , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (150% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud deals (500% of Attack) damage to the target and reduces their Crit by 20% for 3 rounds when it disappears. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Primitive Bloom | Freya | Active | 7–10★ | Active Skill: Freya deals (680% of Attack) damage to 3 random enemies, and restores self HP equal to 15% of the damage dealt. Meanwhile, inflicts Primitive Bud III on them. When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud III , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (400% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Verdant Shelter | Freya | Passive | 7–10★ | Passive Skill: Attack +20%, HP +20%, Crit +20% and Control Immunity +15%. |
Divine Sanction | Freya | Passive | 7–10★ | Passive Skill: Changes the basic attack to: deals (300% of Attack) damage to 2 enemies with the highest Attack and steals 10% Attack from them for 2 rounds. Afterward, reduces their Armor by 35% for 2 rounds. |
Ancient Oath | Freya | Passive | 7–10★ | Passive Skill: When Freya is under a basic attack or takes damage from an active skill, increases her All-damage Reduction by 4% for 1 round. When an ally releases their active skill, Freya has a 20% chance to inflict Primitive Bud III on all enemies without Primitive Bud III . When an ally launches a basic attack or releases their active skill to any enemy target with Primitive Bud III , the ally will gain a Shield equal to 10% of the damage dealt and deal extra (400% of Attack) damage, with a 16% chance to remove 1 Attribute Buff from the target. Primitive Bud deals (800% of Attack) damage to the target and reduces their Crit by 20% for 3 rounds when it disappears. Primitive Bud: Skill effect. It disappears after the hero takes active-skill attacks or basic attacks for 8 times. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the shield strength is 0. The shield strength caps at 100% of the owner's HP. |
Fatal Spore | Geester | Active | 5★ | Active Skill: Deals (100% of Attack) damage to 1 enemy with the lowest HP 2 times. Afterward, deals 50% of Virulent Toxin damage to all enemies with Dynamic Hypha and there is a 25% chance to Twine them for 2 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Virulent Toxin: Skill effect. Detonates all layers of targets' Poison and Burn , dealing the total remaining DoT damage. All layers of Poison and Burn will be cleared after the detonation (detonation damage cap: 5000% of Geester's Attack). Twine: Control effect. Twined heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Venom Extraction | Geester | Passive | 5★ | Passive Skill: HP +10%, Attack +10%, Crit Damage +8%, and Speed +5. Increases the damage dealt to Poisoned targets by 20%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gallant Move | Geester | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (150% of Attack) damage to 1 enemy with the highest Speed. Reduces the target's Energy by 10 and increases self Crit by 10% for 2 rounds. If the target has Dynamic Hypha , additionally Poisons the target, dealing (100% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fungi Protection | Geester | Passive | 5★ | Passive Skill: When taking Crit Damage, Poisons the attacker, dealing (100% of Attack) damage for 3 rounds and inflicts Dynamic Hypha on the attacker for 2 rounds. Afterward, increases self Energy by 10. When landing a Crit with the basic attack or active skill, inflicts Dynamic Hypha on the target for 2 rounds, Poisons the target, dealing (150% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fatal Spore | Geester | Active | 6★ | Active Skill: Deals (230% of Attack) damage to 1 enemy with the lowest HP 2 times. Afterward, deals 80% of Virulent Toxin damage to all enemies with Dynamic Hypha and there is a 40% chance to Twine them for 2 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Virulent Toxin: Skill effect. Detonates all layers of targets' Poison and Burn , dealing the total remaining DoT damage. All layers of Poison and Burn will be cleared after the detonation (detonation damage cap: 5000% of Geester's Attack). Twine: Control effect. Twined heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Venom Extraction | Geester | Passive | 6★ | Passive Skill: HP +15%, Attack +20%, Crit Damage +10%, and Speed +10. Increases the damage dealt to Poisoned targets by 30%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gallant Move | Geester | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (270% of Attack) damage to 1 enemy with the highest Speed. Reduces the target's Energy by 15 and increases self Crit by 15% for 2 rounds. If the target has Dynamic Hypha , additionally Poisons the target, dealing (180% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fungi Protection | Geester | Passive | 6★ | Passive Skill: When taking Crit Damage, Poisons the attacker, dealing (180% of Attack) damage for 3 rounds and inflicts Dynamic Hypha on the attacker for 2 rounds. Afterward, increases self Energy by 15. When landing a Crit with the basic attack or active skill, inflicts Dynamic Hypha on the target for 2 rounds, Poisons the target, dealing (270% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fatal Spore | Geester | Active | 7–10★ | Active Skill: Deals (720% of Attack) damage to 1 enemy with the lowest HP 2 times. Afterward, deals 100% of Virulent Toxin damage to all enemies with Dynamic Hypha and there is a 50% chance to Twine them for 2 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Virulent Toxin: Skill effect. Detonates all layers of targets' Poison and Burn , dealing the total remaining DoT damage. All layers of Poison and Burn will be cleared after the detonation (detonation damage cap: 5000% of Geester's Attack). Twine: Control effect. Twined heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Venom Extraction | Geester | Passive | 7–10★ | Passive Skill: HP +20%, Attack +30%, Crit Damage +15%, and Speed +15. Increases the damage dealt to Poisoned targets by 45%. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Gallant Move | Geester | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 1 enemy with the highest Speed. Reduces the target's Energy by 20 and increases self Crit by 20% for 2 rounds. If the target has Dynamic Hypha , additionally Poisons the target, dealing (300% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fungi Protection | Geester | Passive | 7–10★ | Passive Skill: When taking Crit Damage, Poisons the attacker, dealing (300% of Attack) damage for 3 rounds and inflicts Dynamic Hypha on the attacker for 2 rounds. Afterward, increases self Energy by 20. When landing a Crit with the basic attack or active skill, inflicts Dynamic Hypha on the target for 2 rounds, Poisons the target, dealing (400% of Attack) damage for 3 rounds. Dynamic Hypha: Skill effect. Used to enhance Geester's skills. Not stackable. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Honeyed Nectar | Melissa | Active | 5★ | Active Skill: Deals (100% of Attack) damage to back-line enemies, reducing their Control Immunity by 8% for 3 rounds. Meanwhile, grants a Shield equal to 300% of Attack and Bee Sugar-coat on the ally with the highest Attack and the ally with the highest Speed. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 10%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Lingering Fragrance | Melissa | Passive | 5★ | Passive Skill: HP +15%, Speed +10, Control Immunity +10%, and Damage Reduction +10%. |
Pollen Spray | Melissa | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 random enemy. Meanwhile, grants a Shield equal to 200% of Attack and Bee Sugar-coat on the ally with the lowest HP. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 10%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Rapid Bee Support | Melissa | Passive | 5★ | Passive Skill: When any ally is inflicted with Control effects, if self has 50 or more Energy, consumes 50 of them to remove 1 random Control effect from the ally and grants the ally a Shield equal to 200% of Attack and Bee Sugar-coat . Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 10%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Honeyed Nectar | Melissa | Active | 6★ | Active Skill: Deals (180% of Attack) damage to back-line enemies, reducing their Control Immunity by 12% for 3 rounds. Meanwhile, grants a Shield equal to 700% of Attack and Bee Sugar-coat on the ally with the highest Attack and the ally with the highest Speed. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 20%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Lingering Fragrance | Melissa | Passive | 6★ | Passive Skill: HP +20%, Speed +20, Control Immunity +20%, and Damage Reduction +15%. |
Pollen Spray | Melissa | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (120% of Attack) damage to 1 random enemy. Meanwhile, grants a Shield equal to 600% of Attack and Bee Sugar-coat on the ally with the lowest HP. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 20%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Rapid Bee Support | Melissa | Passive | 6★ | Passive Skill: When any ally is inflicted with Control effects, if self has 50 or more Energy, consumes 50 of them to remove 1 random Control effect from the ally and grants the ally a Shield equal to 600% of Attack and Bee Sugar-coat . Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 20%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Honeyed Nectar | Melissa | Active | 7–10★ | Active Skill: Deals (360% of Attack) damage to back-line enemies, reducing their Control Immunity by 16% for 3 rounds. Meanwhile, grants a Shield equal to 2000% of Attack and Bee Sugar-coat on the ally with the highest Attack and the ally with the highest Speed. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 30%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Lingering Fragrance | Melissa | Passive | 7–10★ | Passive Skill: HP +25%, Speed +30, Control Immunity +30%, and Damage Reduction +20%. |
Pollen Spray | Melissa | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to 1 random enemy. Meanwhile, grants a Shield equal to 1200% of Attack and Bee Sugar-coat on the ally with the lowest HP. Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 30%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Rapid Bee Support | Melissa | Passive | 7–10★ | Passive Skill: When any ally is inflicted with Control effects, if self has 50 or more Energy, consumes 50 of them to remove 1 random Control effect from the ally and grants the ally a Shield equal to 1200% of Attack and Bee Sugar-coat . Bee Sugar-coat: Skill effect. Increases the target's Control Immunity by 30%. Not stackable. Will be removed when the target loses Shield . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Brutal Shield Bash | Sylvie | Active | 5★ | Active Skill: Deals (150% of Attack) damage to all enemies. Afterward, consumes all layers of Momentum Accumulation ; for every 1 layer of Momentum Accumulation consumed, deals extra (2% of the target's Max. HP) damage (caps at 1500% of self Attack) and increases all allies' Block by 2% for 3 rounds and Attack by 2% for 3 rounds. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Fighter's Perseverance | Sylvie | Passive | 5★ | Passive Skill: HP +10%, Attack +15%, Block +15%, Damage Reduction +15%. |
Chaser of Wounded Prey | Sylvie | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to 1 enemy. If the enemy is also the target of the last basic attack, deals extra (100% of Attack) damage. |
Ready for Blocking | Sylvie | Passive | 5★ | Passive Skill: When self blocks successfully, gains 1 layer of Momentum Accumulation . Afterward, counterattacks front-line enemies 1 time, dealing (150% of Attack) damage, and restores self HP equal to 10% of damage dealt. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Brutal Shield Bash | Sylvie | Active | 6★ | Active Skill: Deals (300% of Attack) damage to all enemies. Afterward, consumes all layers of Momentum Accumulation ; for every 1 layer of Momentum Accumulation consumed, deals extra (4% of the target's Max. HP) damage (caps at 1500% of self Attack) and increases all allies' Block by 4% for 3 rounds and Attack by 4% for 3 rounds. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Fighter's Perseverance | Sylvie | Passive | 6★ | Passive Skill: HP +20%, Attack +20%, Block +25%, Damage Reduction +20%. |
Chaser of Wounded Prey | Sylvie | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (300% of Attack) damage to 1 enemy. If the enemy is also the target of the last basic attack, deals extra (150% of Attack) damage. |
Ready for Blocking | Sylvie | Passive | 6★ | Passive Skill: When self blocks successfully, gains 1 layer of Momentum Accumulation . Afterward, counterattacks front-line enemies 1 time, dealing (300% of Attack) damage, and restores self HP equal to 15% of damage dealt. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Brutal Shield Bash | Sylvie | Active | 7–10★ | Active Skill: Deals (450% of Attack) damage to all enemies. Afterward, consumes all layers of Momentum Accumulation ; for every 1 layer of Momentum Accumulation consumed, deals extra (6% of the target's Max. HP) damage (caps at 1500% of self Attack) and increases all allies' Block by 6% for 3 rounds and Attack by 6% for 3 rounds. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Fighter's Perseverance | Sylvie | Passive | 7–10★ | Passive Skill: HP +30%, Attack +25%, Block +35%, Damage Reduction +25%. |
Chaser of Wounded Prey | Sylvie | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 1 enemy. If the enemy is also the target of the last basic attack, deals extra (200% of Attack) damage. |
Ready for Blocking | Sylvie | Passive | 7–10★ | Passive Skill: When self blocks successfully, gains 1 layer of Momentum Accumulation . Afterward, counterattacks front-line enemies 1 time, dealing (450% of Attack) damage, and restores self HP equal to 25% of damage dealt. Momentum Accumulation : Skill effect. Used to enhance the effects of Sylvie's active skill, up to 6 layers. |
Purewater's Overthrow | Mareia | Active | 5★ | Active Skill: Deals (300% of Attack) damage to all enemies 3 times. Deals additional (600% of Attack) damage to targets with Azure Wave Rule . Besides, there is a 50% chance to inflict Azure Wave Rule on targets with control effects for 3 rounds, with a 50% chance to extend all control effects on them by 1 round. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 20%. Expires after the owner releases basic attacks or active skills 2 times in total. |
Crashing Tide | Mareia | Passive | 5★ | Passive Skill: HP +15%, Damage Reduction +10%, Control Immunity +6%, Attack +8%, and Speed +30. |
Purge of Corruption | Mareia | Passive | 5★ | Passive Skill: Changes the basic attack to: Attacks 2 times, each attack deals (300% of Attack) damage to 3 random enemies and reduces the targets' Control Immunity by 6% for 2 rounds. Afterward, inflicts Azure Wave Rule on targets that have been attacked 2 or more times in total for 4 rounds, with a 50% chance to Freeze them for 2 rounds. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 20%. Expires after the owner releases basic attacks or active skills 2 times in total. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purifying Wellspring | Mareia | Passive | 5★ | Passive Skill: At the end of each round, for every 1 target with Azure Wave Rule on the battlefield, self gains 5 Energy. Additionally, there is a 50% chance to respectively Freeze each target with Azure Wave Rule for 2 rounds. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purewater's Overthrow | Mareia | Active | 6★ | Active Skill: Deals (400% of Attack) damage to all enemies 3 times. Deals additional (1000% of Attack) damage to targets with Azure Wave Rule . Besides, there is a 60% chance to inflict Azure Wave Rule on targets with control effects for 3 rounds, with a 60% chance to extend all control effects on them by 1 round. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 30%. Expires after the owner releases basic attacks or active skills 2 times in total. |
Crashing Tide | Mareia | Passive | 6★ | Passive Skill: HP +20%, Damage Reduction +15%, Control Immunity +10%, Attack +12%, and Speed +40. |
Purge of Corruption | Mareia | Passive | 6★ | Passive Skill: Changes the basic attack to: Attacks 2 times, each attack deals (400% of Attack) damage to 3 random enemies and reduces the targets' Control Immunity by 8% for 2 rounds. Afterward, inflicts Azure Wave Rule on targets that have been attacked 2 or more times in total for 4 rounds, with a 60% chance to Freeze them for 2 rounds. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 30%. Expires after the owner releases basic attacks or active skills 2 times in total. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purifying Wellspring | Mareia | Passive | 6★ | Passive Skill: At the end of each round, for every 1 target with Azure Wave Rule on the battlefield, self gains 5 Energy. Additionally, there is a 60% chance to respectively Freeze each target with Azure Wave Rule for 2 rounds. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purewater's Overthrow | Mareia | Active | 7–10★ | Active Skill: Deals (600% of Attack) damage to all enemies 3 times. Deals additional (1500% of Attack) damage to targets with Azure Wave Rule . Besides, there is a 70% chance to inflict Azure Wave Rule on targets with control effects for 3 rounds, with a 70% chance to extend all control effects on them by 1 round. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 45%. Expires after the owner releases basic attacks or active skills 2 times in total. |
Crashing Tide | Mareia | Passive | 7–10★ | Passive Skill: HP +25%, Damage Reduction +20%, Control Immunity +12%, Attack +16%, and Speed +60. |
Purge of Corruption | Mareia | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Attacks 3 times, each attack deals (400% of Attack) damage to 3 random enemies and reduces the targets' Control Immunity by 8% for 2 rounds. Afterward, inflicts Azure Wave Rule on targets that have been attacked 2 or more times in total for 4 rounds, with a 70% chance to Freeze them for 2 rounds. Azure Wave Rule: Skill effect. Not stackable. Reduces the owner's Attack by 45%. Expires after the owner releases basic attacks or active skills 2 times in total. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purifying Wellspring | Mareia | Passive | 7–10★ | Passive Skill: At the end of each round, for every 1 target with Azure Wave Rule on the battlefield, self gains 7 Energy. Additionally, there is a 70% chance to respectively Freeze each target with Azure Wave Rule for 2 rounds. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Chaotic Shade | Dark Arthindol | Active | 5★ | Active skill: Deals (75% of Attack) damage against all enemies and increases self 20% of Damage Reduction for 2 rounds. Has a 15% chance to Petrify the target for 2 rounds, and a 15% chance to reduce the target 15 Energy. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Petrify | Dark Arthindol | Passive | 5★ | Passive skill: Each basic attack reduces target 15 Energy and has a 35% chance to Petrify the target for 1 round. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Black Hole | Dark Arthindol | Passive | 5★ | Passive skill: Skill Damage +62.5%, HP +20%, Speed +40 |
Preemptive Defense | Dark Arthindol | Passive | 5★ | Passive skill: When taking damage, for every 3% of self max HP lost, increases self 1% of Attack and 2% of Skill Damage for 6 rounds, and gains 3 Energy. |
Chaotic Shade | Dark Arthindol | Active | 6★ | Active skill: Deals (87% of Attack) damage against all enemies and increases self 30% of Damage Reduction for 2 rounds. Has a 20% chance to Petrify the target for 2 rounds, and a 20% chance to reduce the target 20 Energy. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Petrify II | Dark Arthindol | Passive | 6★ | Passive skill: Each basic attack reduces target 30 Energy and has a 55% chance to Petrify the target for 1 round. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Black Hole II | Dark Arthindol | Passive | 6★ | Passive skill: Skill Damage +87.5%, HP +35%, Speed +50 |
Preemptive Defense II | Dark Arthindol | Passive | 6★ | Passive skill: When taking damage, for every 3% of self max HP lost, increases self 2% of Attack and 3% of Skill Damage for 6 rounds, and gains 5 Energy. |
Chaotic Shade | Dark Arthindol | Active | 7–10★ | Active skill: Deals (98% of Attack) damage against all enemies and increases self 40% of Damage Reduction for 2 rounds. Has a 30% chance to Petrify the target for 2 rounds, and a 30% chance to reduce the target 30 Energy. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Petrify III | Dark Arthindol | Passive | 7–10★ | Passive skill: Each basic attack reduces target 50 Energy and has a 100% chance to Petrify the target for 1 round. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Black Hole III | Dark Arthindol | Passive | 7–10★ | Passive skill: Skill Damage +100%, HP +40%, Speed +60 |
Preemptive Defense III | Dark Arthindol | Passive | 7–10★ | Passive skill: When taking damage, for every 3% of self max HP lost, increases self 3% of Attack and 5% of Skill Damage for 6 rounds, and gains 10 Energy. |
Scarlet Contract | Amuvor | Active | 5★ | Active Skill: Deals (165% of Attack) damage against 1 random enemy. If the target's HP is higher than self, deals an extra (15% of target's max HP) damage (the damage won't exceed 1500% of self Attack). Increases self 15% of Crit for 3 rounds. |
Energy Oblivion | Amuvor | Passive | 5★ | Passive skill: Whenever an ally releases active skill, gains self 10 Energy and restores (82% of Attack) HP. |
Journey of Soul | Amuvor | Passive | 5★ | Passive skill: HP +20%, Speed +20, Attack +15%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Imprisonment | Amuvor | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage and reducing it 30 Energy. |
Scarlet Contract | Amuvor | Active | 6★ | Active Skill: Deals (210% of Attack) damage against 2 random enemies. If the target's HP is higher than self, deals an extra (18% of target's max HP) damage (the damage won't exceed 1500% of self Attack). Increases self 22.5% of Crit for 3 rounds. |
Energy Oblivion | Amuvor | Passive | 6★ | Passive skill: Whenever an ally releases active skill, gains self 20 Energy and restores (138% of Attack) HP. |
Journey of Soul | Amuvor | Passive | 6★ | Passive skill: HP +25%, Speed +40, Attack +22%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Imprisonment | Amuvor | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (150% of Attack) damage and reducing it 40 Energy. |
Scarlet Contract | Amuvor | Active | 7–10★ | Active skill: Targets 2 random enemies, deals (350% of Attack) damage and an extra (21% of target's max HP) damage (the damage won't exceed 1500% of self Attack). Reduces their effect of being healed by 30% for 2 rounds. Deals an extra (170% of Attack) damage against Priests. Increases self 40% of Crit for 3 rounds. |
Energy Oblivion | Amuvor | Passive | 7–10★ | Passive skill: Whenever an ally releases active skill, gains self 35 Energy and restores (200% of Attack) HP. |
Journey of Soul | Amuvor | Passive | 7–10★ | Passive skill: HP +30%, Speed +60, Attack +30%, Petrify Immunity. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Imprisonment | Amuvor | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (180% of Attack) damage and reducing it 50 Energy. |
Sleepless Mark | Sleepless | Active | 5★ | Active skill: Deals (80% of Attack) damage against back-line enemies and tags them with a Round Mark , dealing (180% of Attack) damage. At the same time, increases self 5% of Damage Reduction for 3 rounds. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Sleeping Spell | Sleepless | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to tag the target with a Round Mark , dealing (95% of Attack) damage. At the same time, has a 20% chance to Petrify the target for 1 round. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Shadow Cohesion | Sleepless | Passive | 5★ | Passive skill: When taking damage, tags the attacker with a Round Mark , dealing (80% of Attack) damage. At the same time, has a 30% chance to restore self 5% of HP. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Rebirth In Dark | Sleepless | Passive | 5★ | Passive skill: Guaranteed to resurrect with 60% of HP after death. |
Sleepless Mark | Sleepless | Active | 6★ | Active skill: Deals (90% of Attack) damage against back-line enemies and tags them with a Round Mark , dealing (250% of Attack) damage. At the same time, increases self 10% of Damage Reduction for 3 rounds. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Sleeping Spell II | Sleepless | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to tag the target with a Round Mark , dealing (120% of Attack) damage. At the same time, has a 30% chance to Petrify the target for 1 round. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Shadow Cohesion II | Sleepless | Passive | 6★ | Passive skill: When taking damage, tags the attacker with a Round Mark , dealing (150% of Attack) damage. At the same time, has a 30% chance to restore self 7% of HP. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Rebirth In Dark II | Sleepless | Passive | 6★ | Passive skill: Guaranteed to resurrect with 90% of HP after death. |
Sleepless Mark | Sleepless | Active | 7–10★ | Active skill: Deals (124% of Attack) damage against all enemies and tags them with a Round Mark , dealing (280% of Attack) damage. At the same time, increases self 15% of Damage Reduction for 3 rounds, and has a 45% chance to tag another Round Mark , dealing (210% of Attack) damage. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Sleeping Spell III | Sleepless | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to tag the target with a Round Mark , dealing (190% of Attack) damage. At the same time, has a 45% chance to Petrify the target for 2 round. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Shadow Cohesion III | Sleepless | Passive | 7–10★ | Passive skill: When taking damage, tags the attacker with a Round Mark , dealing (185% of Attack) damage. At the same time, has a 30% chance to restore self 10% of HP. Round Mark: Mark. The Round Mark triggers in 1 round, dealing damage to targets. It will disappear upon the trigger. |
Rebirth In Dark III | Sleepless | Passive | 7–10★ | Passive skill: Guaranteed to resurrect with 100% of HP after death. |
Death Reaper | Das Moge | Active | 5★ | Active skill: Deals (54% of Attack) damage against all enemies and Bleeds them, dealing extra (20% of Attack) damage per round for 3 rounds. Deals extra (48% of Attack) bleeding damage against Rangers per round for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dark Insight | Das Moge | Passive | 5★ | Passive skill: Skill Damage +37.5%, Attack +20%, HP +20% |
Grip of the Shadow | Das Moge | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to increase self 6% of Attack and 5 Speed, lasting for 3 rounds. |
Shadow Lurk | Das Moge | Passive | 5★ | Passive skill: Whenever an ally releases skill, increases self 10% of Skill Damage and 10 Energy. |
Death Reaper | Das Moge | Active | 6★ | Active skill: Deals (75% of Attack) damage against all enemies and Bleeds them, dealing extra (42% of Attack) damage per round for 3 rounds. Deals extra (64% of Attack) bleeding damage against Rangers per round for 3 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dark Insight II | Das Moge | Passive | 6★ | Passive skill: Skill Damage +50%, Attack +25%, HP +25% |
Grip of the Shadow II | Das Moge | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to increase self 10% of Attack and 10 Speed, lasting for 3 rounds. |
Shadow Lurk II | Das Moge | Passive | 6★ | Passive skill: Whenever an ally releases skill, increases self 15% of Skill Damage and 20 Energy. |
Death Reaper | Das Moge | Active | 7–10★ | Active skill: Deals (115% of Attack) damage against all enemies and Bleeds them, dealing extra (56% of Attack) damage per round for 3 rounds. Deals extra (105% of Attack) bleeding damage against Rangers per round for 3 rounds. Increases self 50% of Skill Damage. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dark Insight III | Das Moge | Passive | 7–10★ | Passive skill: Skill Damage +62.5%, Attack +30%, HP +40% |
Grip of the Shadow III | Das Moge | Passive | 7–10★ | Passive skill: Each basic attack has a 100% chance to increase self 20% of Attack and 15 Speed, lasting for 3 rounds. |
Shadow Lurk III | Das Moge | Passive | 7–10★ | Passive skill: Whenever an ally releases skill, increases self 20% of Skill Damage and 30 Energy. |
Collapse Rays | Mihm | Active | 5★ | Active skill: Deals (200% of Attack) damage against 1 random enemy. If the target is in front-line, reduces it 35% of Armor for 3 rounds and Petrifies it for 2 rounds. If the target is in the back-line, reduces it 15% of Attack and 30 Speed for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Unreal Instinct | Mihm | Passive | 5★ | Passive skill: HP +20%, Damage Reduction +15%, Speed +20, Control Immunity +50% |
Energy Absorbing | Mihm | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (110% of Attack) damage and reducing it 20 Energy. |
Shadow Fission | Mihm | Passive | 5★ | Passive skill: Whenever a hero on the battlefield dies, deals (120% of Attack) Damage against all enemies per round for 2 rounds. |
Collapse Rays | Mihm | Active | 6★ | Active skill: Deals (300% of Attack) damage against 1 random enemy. If the target is in front-line, reduces it 55% of Armor for 3 rounds and Petrifies it for 2 rounds. If the target is in the back-line, reduces it 20% of Attack and 60 Speed for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Unreal Instinct | Mihm | Passive | 6★ | Passive skill: HP +30%, Damage Reduction +20%, Speed +40, Control Immunity +75% |
Energy Absorbing | Mihm | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage and reducing it 40 Energy. |
Shadow Fission | Mihm | Passive | 6★ | Passive skill: Whenever a hero on the battlefield dies, deals (150% of Attack) Damage against all enemies per round for 2 rounds. |
Collapse Rays | Mihm | Active | 7–10★ | Active skill: Deals (400% of Attack) damage against 1 random enemy. If the target is in front-line, reduces it 75% of Armor for 3 rounds and Petrifies it for 2 rounds. If the target is in the back-line, reduces it 30% of Attack and 80 Speed for 3 rounds. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Unreal Instinct | Mihm | Passive | 7–10★ | Passive skill: HP +40%, Damage Reduction +30%, Speed +60, Control Immunity +100% |
Energy Absorbing | Mihm | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (140% of Attack) damage and reducing it 60 Energy. |
Shadow Fission | Mihm | Passive | 7–10★ | Passive skill: Whenever a hero on the battlefield dies, deals (200% of Attack) Damage against all enemies per round for 2 rounds. |
Dread's Coming | Aspen | Active | 5★ | Active skill: Deals (108% of Attack) damage against 4 random enemies and extra damage by 10% of the target's current HP (the damage caps at 1500% of Aspen's Attack). Has a 20% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 25%, deals extra 100% of damage and restores self HP by 50% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Dark Storm | Aspen | Passive | 5★ | Passive skill: HP +20%, Attack +10%, Crit +15%, Armor Break +20% |
Rage of Shadow | Aspen | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (130% of Attack) damage, and dealing extra damage by 5% of the enemy's lost HP (the damage caps at 1500% of Aspen's Attack). Has a 25% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 25%, deals extra 100% of damage and restores self HP by 50% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Soul Sacrifice | Aspen | Passive | 5★ | Passive skill: When releasing active skill or performing basic attack, increases self 5% of Attack and 5% of Crit Damage, also gains a layer of Soul Shelter . Whenever an enemy is Horrified , restores self (50% of Attack) HP and gains a layer of Soul Shelter . Soul Shelter: Skill effect. Each layer of Soul Shelter provides 10% of Control Immunity and 3% of Damage Reduction, stacks up to 5 layers. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Dread's Coming | Aspen | Active | 6★ | Active skill: Deals (154% of Attack) damage against 4 random enemies and extra damage by 15% of the target's current HP (the damage caps at 1500% of Aspen's Attack). Has a 35% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 30%, deals extra 150% of damage and restores self HP by 75% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Dark Storm | Aspen | Passive | 6★ | Passive skill: HP +30%, Attack +15%, Crit +25%, Armor Break +35% |
Rage of Shadow | Aspen | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (160% of Attack) damage, and dealing extra damage by 10% of the enemy's lost HP (the damage caps at 1500% of Aspen's Attack). Has a 50% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 30%, deals extra 130% of damage and restores self HP by 75% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Soul Sacrifice | Aspen | Passive | 6★ | Passive skill: When releasing active skill or performing basic attack, increases self 10% of Attack and 10% of Crit Damage, also gains a layer of Soul Shelter . Whenever an enemy is Horrified , restores self (100% of Attack) HP and gains a layer of Soul Shelter . Soul Shelter: Skill effect. Each layer of Soul Shelter provides 15% of Control Immunity and 4.5% of Damage Reduction, stacks up to 5 layers. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Dread's Coming | Aspen | Active | 7–10★ | Active skill: Deals (260% of Attack) damage against 4 random enemies and extra damage by 20% of the target's current HP (the damage caps at 1500% of Aspen's Attack). Has a 50% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 35%, deals extra 220% of damage and restores self HP by 100% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Dark Storm | Aspen | Passive | 7–10★ | Passive skill: HP +40%, Attack +20%, Crit +35%, Armor Break +50% |
Rage of Shadow | Aspen | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (200% of Attack) damage, and dealing extra damage by 15% of the enemy's lost HP (the damage caps at 1500% of Aspen's Attack). Has a 100% chance to Horrify the target for 2 rounds. After that, if the target's HP is below 35%, deals extra 160% of damage and restores self HP by 100% of the damage dealt. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Soul Sacrifice | Aspen | Passive | 7–10★ | Passive skill: When releasing active skill or performing basic attack, increases self 15% of Attack and 15% of Crit Damage, also gains a layer of Soul Shelter . Whenever an enemy is Horrified , restores self (150% of Attack) HP and gains a layer of Soul Shelter . Soul Shelter: Skill effect. Each layer of Soul Shelter provides 20% of Control Immunity and 6% of Damage Reduction, stacks up to 5 layers. Horrify: Control effect. Heroes being Horrified are unable to release their basic attack. |
Shadow Defense | Amen-Ra | Active | 5★ | Active skill: Deals (100% of Attack) damage against front-line enemies and has a 30% chance to Petrify each target for 2 rounds. Grants all allies 1 layer of Guardian Shadow . Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Guardian Shadow: Skill effect. Negates damage from the next attack and turns 50% of the damage negated into effect of being healed. Each layer of Guardian Shadow only negates damage once, doesn't affect damage from Monsters, passive skills, and Marks. |
Aura of Despair | Amen-Ra | Passive | 5★ | Passive skill: HP +10%, Attack +15%, Damage Reduction +15%, Rounds of being controlled -1 |
Terrible Feast | Amen-Ra | Passive | 5★ | Passive Skill: Whenever an ally releases skill, Amen-Ra deals extra damages 3 time(s), each time dealing (50% of Attack) damage against 1 random enemy. |
Healing Charm | Amen-Ra | Passive | 5★ | Passive skill: Each basic attack Curses enemies 2 times, each time inflicting Healing Curse on 1 random enemy. Healing Curse: Mark. Offsets the next received effect of being healed, and turns 50% of the offset effect of being healed into damage, excluding the effect of being healed on Monster. |
Shadow Defense | Amen-Ra | Active | 6★ | Active skill: Deals (150% of Attack) damage against front-line enemies and has a 50% chance to Petrify each target for 2 rounds. Grants all allies 1 layer of Guardian Shadow . Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Guardian Shadow: Skill effect. Negates damage from the next attack and turns 100% of the damage negated into the effect of being healed. Each layer of Guardian Shadow only negates damage once, doesn't affect damage from Monsters, passive skills, and Marks. |
Aura of Despair | Amen-Ra | Passive | 6★ | Passive skill: HP +15%, Attack +20%, Damage Reduction +20%, Rounds of being controlled -1 |
Terrible Feast | Amen-Ra | Passive | 6★ | Passive Skill: Whenever an ally releases skill, Amen-Ra deals extra damages 3 time(s), each time dealing (100% of Attack) damage against 1 random enemy. |
Healing Charm | Amen-Ra | Passive | 6★ | Passive skill: Each basic attack Curses enemies 2 times, each time inflicting Healing Curse on 1 random enemy. Healing Curse: Mark. Offsets the next received effect of being healed, and turns 75% of the offset effect of being healed into damage, excluding the effect of being healed on Monster. |
Shadow Defense | Amen-Ra | Active | 7–10★ | Active skill: Deals (200% of Attack) damage against front-line enemies and has a 70% chance to Petrify each target for 2 rounds. Grants all allies 2 layers of Guardian Shadow . Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. Guardian Shadow: Skill effect. Negates damage from the next attack and turns 100% of the damage negated into the effect of being healed. Each layer of Guardian Shadow only negates damage once, doesn't affect damage from Monsters, passive skills, and Marks. |
Aura of Despair | Amen-Ra | Passive | 7–10★ | Passive skill: HP +20%, Attack +25%, Damage Reduction +25%, Rounds of being controlled -1 |
Terrible Feast | Amen-Ra | Passive | 7–10★ | Passive Skill: Whenever an ally releases skill, Amen-Ra deals extra damages 3 time(s), each time dealing (200% of Attack) damage against 1 random enemy. |
Healing Charm | Amen-Ra | Passive | 7–10★ | Passive skill: Each basic attack Curses enemies 2 times, each time inflicting Healing Curse on 1 random enemy. Healing Curse: Mark. Offsets the next received effect of being healed, and turns 100% of the offset effect of being healed into damage, excluding the effect of being healed on Monster. |
Energy Devouring | Carrie | Active | 5★ | Active skill: Deals (120% of Attack) damage against 4 random enemies, causes Energy Oscillation , and has a 20% chance to inflict a Devouring Mark to the target. Energy Oscillation: Skill effect. For every 1 point of Energy the target has, it will receive (2% of Attack) damage. Devouring Mark: Mark. Triggered when the marked target's Energy reaches 100 or above. For every 1 point of Energy the target has, it will receive (3% of Attack) damage. The Mark will also zero target's Energy bar. The Mark disappears upon the trigger. |
Darkness Befall | Carrie | Passive | 5★ | Passive skill: Attack +10%, Control Immunity +10%, Speed +20, and has a 10% chance to hide into the void to dodge the enemy's active skill or basic attack (cannot dodge a Monster's skill and damage). |
Outburst of Magic | Carrie | Passive | 5★ | Passive skill: Basic attack targets 1 random enemy, dealing (120% of Attack) damage, increasing them 20 points of Energy, and inflicting Outburst of Magic effect to them. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, it will receive (2% of Attack) damage and its Energy bar will be zeroed. |
Shadow Spirit | Carrie | Passive | 5★ | Passive skill: When Carrie dies, she will become the Shadowy Spirit for 4 rounds and get 1 layer of Spirit Power per round. Whenever a hero on the battleground dies, she will get 1 extra layer of Spirit Power . Shadowy Spirit: Skill effect. When a round ends, deals damage against the enemy with the lowest HP by 20% of its lost HP (damage caps at 1500% of Carrie's Attack). Spirit Power: Skill effect. When it stacks to 4 layers, Carrie will revive by 50% of HP at the beginning of the next round. |
Energy Devouring | Carrie | Active | 6★ | Active skill: Deals (160% of Attack) damage against 4 random enemies, causes Energy Oscillation , and has a 40% chance to inflict a Devouring Mark to the target. Energy Oscillation: Skill effect. For every 1 point of Energy the target has, it will receive (4% of Attack) damage. Devouring Mark: Mark. Triggered when the marked target's Energy reaches 100 or above. For every 1 point of Energy the target has, it will receive (6% of Attack) damage. The Mark will also zero target's Energy bar. The Mark disappears upon the trigger. |
Darkness Befall | Carrie | Passive | 6★ | Passive skill: Attack +15%, Control Immunity +20%, Speed +40, and has a 20% chance to hide into the void to dodge the enemy's active skill or basic attack (cannot dodge a Monster's skill and damage). |
Outburst of Magic | Carrie | Passive | 6★ | Passive skill: Basic attack targets 1 random enemy, dealing (132% of Attack) damage, increasing them 30 points of Energy, and inflicting Outburst of Magic effect to them. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, it will receive (4% of Attack) damage and its Energy bar will be zeroed. |
Shadow Spirit | Carrie | Passive | 6★ | Passive skill: When Carrie dies, she will become the Shadowy Spirit for 4 rounds and get 1 layer of Spirit Power per round. Whenever a hero on the battleground dies, she will get 1 extra layer of Spirit Power . Shadowy Spirit: Skill effect. When a round ends, deals damage against the enemy with the lowest HP by 30% of its lost HP (damage caps at 1500% of Carrie's Attack). Spirit Power: Skill effect. When it stacks to 4 layers, Carrie will revive by 70% of HP at the beginning of the next round. |
Energy Devouring | Carrie | Active | 7–10★ | Active skill: Deals (220% of Attack) damage against 4 random enemies, causes Energy Oscillation , and has a 70% chance to inflict a Devouring Mark to the target. Energy Oscillation: Skill effect. For every 1 point of Energy the target has, it will receive (6% of Attack) damage. Devouring Mark: Mark. Triggered when the marked target's Energy reaches 100 or above. For every 1 point of Energy the target has, it will receive (10% of Attack) damage. The Mark will also zero target's Energy bar. The Mark disappears upon the trigger. |
Darkness Befall | Carrie | Passive | 7–10★ | Passive skill: Attack +25%, Control Immunity +30%, Speed +60, and has a 40% chance to hide into the void to dodge the enemy's active skill or basic attack (cannot dodge a Monster's skill and damage). |
Outburst of Magic | Carrie | Passive | 7–10★ | Passive skill: Basic attack targets 1 random enemy, dealing (156% of Attack) damage, increasing them 50 points of Energy, and inflicting Outburst of Magic effect to them. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, it will receive (6% of Attack) damage and its Energy bar will be zeroed. |
Shadow Spirit | Carrie | Passive | 7–10★ | Passive skill: When Carrie dies, she will become the Shadowy Spirit for 4 rounds and get 1 layer of Spirit Power per round. Whenever a hero on the battleground dies, she will get 1 extra layer of Spirit Power . Shadowy Spirit: Skill effect. When a round ends, deals damage against the enemy with the lowest HP by 50% of its lost HP (damage caps at 1500% of Carrie's Attack). Spirit Power: Skill effect. When it stacks to 4 layers, Carrie will revive by 100% of HP and 100 Energy at the beginning of the next round. |
Annihilating Meteor | Drake | Active | 5★ | Active skill: Deals (180% of Attack) damage against 2 random enemies, and extra damage equal to 12% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). At the same time, inflicts a Black Hole Mark on the target. Black Hole Mark: Mark. Detonates when a round ends, dealing damage equal to 20% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target already has a Black Hole Mark, Drake will deal damage on the target by 12% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Power of Void | Drake | Passive | 5★ | Passive skill: Attack +20%, Crit Damage+25%, Skill Damage +30%, Control Immunity +10%, Speed +20. |
Deadly Strike | Drake | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (120% of Attack) damage and inflicting a Black Hole Mark on the target. Black Hole Mark: Mark effect. Detonates when a round ends, dealing damage equal to 20% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target has already been inflicted with a Black Hole Mark, Drake will deal damage on the target by 12% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Shadow Lurk | Drake | Passive | 5★ | Passive skill: Every time the active skill or basic attack is performed, Drake gains self Shadow Lurk for 1 round(s). When the battle starts and when a round ends, Drake inflicts Defense Down to the enemy with the lowest HP for 2 rounds. Shadow Lurk: Skill effect. Has a 20% chance to hide into the void to dodge active skills or basic attacks from enemies. Defense Down: Reduces the target 50% of Armor, Damage Reduction, All-damage Reduction, Block, and Dodge. Not stackable.) |
Annihilating Meteor | Drake | Active | 6★ | Active skill: Deals (240% of Attack) damage against 2 random enemies, and extra damage equal to 16% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). At the same time, inflicts a Black Hole Mark on the target. Black Hole Mark: Mark. Detonates when a round ends, dealing damage equal to 40% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target already has a Black Hole Mark, Drake will deal damage on the target by 16% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Power of Void | Drake | Passive | 6★ | Passive skill: Attack +30%, Crit Damage+35%, Skill Damage +50%, Control Immunity +20%, Speed +40. |
Deadly Strike | Drake | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (150% of Attack) damage and inflicting a Black Hole Mark on the target. Black Hole Mark: Mark effect. Detonates when a round ends, dealing damage equal to 40% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target has already been inflicted with a Black Hole Mark, Drake will deal damage on the target by 16% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Shadow Lurk | Drake | Passive | 6★ | Passive skill: Every time the active skill or basic attack is performed, Drake gains self Shadow Lurk for 1 round(s). When the battle starts and when a round ends, Drake inflicts Defense Down to the enemy with the lowest HP for 2 rounds. Shadow Lurk: Skill effect. Has a 30% chance to hide into the void to dodge active skills or basic attacks from enemies. Defense Down: Reduces the target 70% of Armor, Damage Reduction, All-damage Reduction, Block, and Dodge. Not stackable. |
Annihilating Meteor | Drake | Active | 7–10★ | Active skill: Deals (400% of Attack) damage against 2 random enemies, and extra damage equal to 20% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). At the same time, inflicts a Black Hole Mark on the target. Black Hole Mark: Mark. Detonates when a round ends, dealing damage equal to 60% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target already has a Black Hole Mark, Drake will deal damage on the target by 20% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Power of Void | Drake | Passive | 7–10★ | Passive skill: Attack +40%, Crit Damage+50%, Skill Damage +70%, Control Immunity +30%, Speed +60. |
Deadly Strike | Drake | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (220% of Attack) damage and inflicting a Black Hole Mark on the target. Black Hole Mark: Mark effect. Detonates when a round ends, dealing damage equal to 60% of the total damage from active skills and basic attacks the target received during the effectiveness of the Mark (the damage won't exceed 4000% of Drake's Attack, unstackable). If the target has already been inflicted with a Black Hole Mark, Drake will deal damage on the target by 20% of the target's max HP (the damage won't exceed 1500% of Drake's Attack). |
Shadow Lurk | Drake | Passive | 7–10★ | Passive skill: Every time the active skill or basic attack is performed, Drake gains self Shadow Lurk for 1 round(s). When the battle starts and when a round ends, Drake inflicts Defense Down to the enemy with the lowest HP for 2 rounds. Shadow Lurk: Skill effect. Has a 60% chance to hide into the void to dodge active skills or basic attacks from enemies. Defense Down: Skill effect. Reduces the target 100% of Armor, Damage Reduction, All-damage Reduction, Block, and Dodge. Not stackable. |
Imminent Doom | Phorcys | Active | 5★ | Active skill: Deals (200% of Attack) damage to 4 random enemies, with a 30% chance to remove 1 attribute buff from the enemies and inflict 1 layer(s) of Curse of Decay . Curse of Decay: Mark. Triggered when the enemy receives attribute buff. Once triggered, each layer of Curse of Decay offsets 1 attribute buff and deals (300% of Attack) damage. After that, the Curse of Decay expires. |
Necromancy | Phorcys | Passive | 5★ | Passive skill: HP +10%, Attack +20%, Skill Damage +30%, Control Immunity +10%, and Speed +40. |
Dark Coil | Phorcys | Passive | 5★ | Passive skill: Basic attacks deal (200% of Attack) damage to the enemy with the highest Attack and reduces them 10% of All-damage dealt for 3 rounds. This effect is not stackable. |
Soul Resonance | Phorcys | Passive | 5★ | Passive skill: When a round ends, deals damage to all enemies equal to 4% of their Max HP (damage caps at 1500% of self Attack) and inflicts 1 layer of Soul Corruption that last for 6 rounds. Soul Corruption: Skill effect. Each layer of Soul Corruption corrupts 4% of the target’s Max HP, up to 40%. Corrupted HP cannot be restored. |
Imminent Doom | Phorcys | Active | 6★ | Active skill: Deals (300% of Attack) damage to 4 random enemies, with a 50% chance to remove 1 attribute buff from the enemies and inflict 2 layer(s) of Curse of Decay . Curse of Decay: Mark. Triggered when the enemy receives attribute buff. Once triggered, each layer of Curse of Decay offsets 1 attribute buff and deals (500% of Attack) damage. After that, the Curse of Decay expires. |
Necromancy | Phorcys | Passive | 6★ | Passive skill: HP +15%, Attack +30%, Skill Damage +50%, Control Immunity +20%, and Speed +60. |
Dark Coil | Phorcys | Passive | 6★ | Passive skill: Basic attacks deal (300% of Attack) damage to the enemy with the highest Attack and reduces them 15% of All-damage dealt for 3 rounds. This effect is not stackable. |
Soul Resonance | Phorcys | Passive | 6★ | Passive skill: When a round ends, deals damage to all enemies equal to 6% of their Max HP (damage caps at 1500% of self Attack) and inflicts 1 layer of Soul Corruption that last for 6 rounds. Soul Corruption: Skill effect. Each layer of Soul Corruption corrupts 6% of the target’s Max HP, up to 40%. Corrupted HP cannot be restored. |
Imminent Doom | Phorcys | Active | 7–10★ | Active skill: Deals (800% of Attack) damage to 4 random enemies, with a 100% chance to remove 1 attribute buff from the enemies and inflict 3 layer(s) of Curse of Decay . Curse of Decay: Mark. Triggered when the enemy receives attribute buff. Once triggered, each layer of Curse of Decay offsets 1 attribute buff and deals (1500% of Attack) damage. After that, the Curse of Decay expires. |
Necromancy | Phorcys | Passive | 7–10★ | Passive skill: HP +20%, Attack +40%, Skill Damage +70%, Control Immunity +30%, and Speed +80. |
Dark Coil | Phorcys | Passive | 7–10★ | Passive skill: Basic attacks deal (600% of Attack) damage to the enemy with the highest Attack and reduces them 25% of All-damage dealt for 3 rounds. This effect is not stackable. |
Soul Resonance | Phorcys | Passive | 7–10★ | Passive skill: When a round ends, deals damage to all enemies equal to 8% of their Max HP (damage caps at 1500% of self Attack) and inflicts 1 layer of Soul Corruption that last for 6 rounds. Soul Corruption: Skill effect. Each layer of Soul Corruption corrupts 8% of the target’s Max HP, up to 40%. Corrupted HP cannot be restored. |
Breakout of Impasse | Mockman | Active | 5★ | Active Skill: Deals (240% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 7% of the target's Max. HP. Meanwhile, inflicts Death Contract on the target, Taunts them for 3 rounds and consumes all layers of Wrath of Shadow , with each layer dealing extra (100% of Attack) damage to the target and restoring self HP equal to 3% of Max. HP. If the active skill defeats the enemy, inflicts Death Contract on 1 enemy with the highest Attack immediately and Taunts them for 3 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Unbending Soul | Mockman | Passive | 5★ | Passive Skill: HP +20%, Armor +25%, Control Immunity +15%, Precision +25%. |
Iron Fist | Mockman | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 3% of the target’s current HP. Meanwhile, reduces their Armor by 15% for 3 rounds, and Mockman has a 100% chance to obtain 1 layer of Wrath of Shadow . Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Rancorous Revenge | Mockman | Passive | 5★ | Passive Skill: If Mockman is in the front-line when a battle starts or when he is in the battle as a substitute, increases self Damage Reduction by 15%, the effect of which declines by 3% every round; if Mockman is in the back-line, increases self Crit by 15%, the effect of which declines by 3% every round. When taking basic attacks or active skills, increases self Crit Damage by 10% for 2 rounds, with a 40% chance to obtain 1 layer of Wrath of Shadow . Afterward, launches a counterattack, dealing (100% of Attack) damage. If the target is inflicted with Death Contract , deals extra (100% of Attack) damage to them 1 time and reduces their Attack by 10% for 2 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Breakout of Impasse | Mockman | Active | 6★ | Active Skill: Deals (360% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 10% of the target's Max. HP. Meanwhile, inflicts Death Contract on the target, Taunts them for 3 rounds and consumes all layers of Wrath of Shadow , with each layer dealing extra (120% of Attack) damage to the target and restoring self HP equal to 4% of Max. HP. If the active skill defeats the enemy, inflicts Death Contract on 1 enemy with the highest Attack immediately and Taunts them for 3 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Unbending Soul | Mockman | Passive | 6★ | Passive Skill: HP +30%, Armor +30%, Control Immunity +20%, Precision +35%. |
Iron Fist | Mockman | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (180% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 5% of the target’s current HP. Meanwhile, reduces their Armor by 25% for 3 rounds, and Mockman has a 100% chance to obtain 1 layer of Wrath of Shadow . Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Rancorous Revenge | Mockman | Passive | 6★ | Passive Skill: If Mockman is in the front-line when a battle starts or when he is in the battle as a substitute, increases self Damage Reduction by 20%, the effect of which declines by 4% every round; if Mockman is in the back-line, increases self Crit by 25%, the effect of which declines by 5% every round. When taking basic attacks or active skills, increases self Crit Damage by 15% for 2 rounds, with a 40% chance to obtain 1 layer of Wrath of Shadow . Afterward, launches a counterattack, dealing (240% of Attack) damage. If the target is inflicted with Death Contract , deals extra (240% of Attack) damage to them 1 time and reduces their Attack by 15% for 2 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Breakout of Impasse | Mockman | Active | 7–10★ | Active Skill: Deals (800% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 15% of the target's Max. HP. Meanwhile, inflicts Death Contract on the target, Taunts them for 3 rounds and consumes all layers of Wrath of Shadow , with each layer dealing extra (320% of Attack) damage to the target and restoring self HP equal to 5% of Max. HP. If the active skill defeats the enemy, inflicts Death Contract on 1 enemy with the highest Attack immediately and Taunts them for 3 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Unbending Soul | Mockman | Passive | 7–10★ | Passive Skill: HP +45%, Armor +35%, Control Immunity +25%, Precision +55%. |
Iron Fist | Mockman | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (420% of Attack) damage to 1 random enemy (prioritizes enemies with Death Contract ) and deals extra damage (caps at 1500% of Mockman’s Attack) equal to 8% of the target’s current HP. Meanwhile, reduces their Armor by 35% for 3 rounds, and Mockman has a 100% chance to obtain 1 layer of Wrath of Shadow . Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Rancorous Revenge | Mockman | Passive | 7–10★ | Passive Skill: If Mockman is in the front-line when a battle starts or when he is in the battle as a substitute, increases self Damage Reduction by 25%, the effect of which declines by 5% every round; if Mockman is in the back-line, increases self Crit by 50%, the effect of which declines by 10% every round. When taking basic attacks or active skills, increases self Crit Damage by 20% for 2 rounds, with a 40% chance to obtain 1 layer of Wrath of Shadow . Afterward, launches a counterattack, dealing (640% of Attack) damage. If the target is inflicted with Death Contract , deals extra (640% of Attack) damage to them 1 time and reduces their Attack by 20% for 2 rounds. Death Contract: Skill effect. Reduces the damage dealt by enemies without Death Contract to Mockman by 50%. There can only be 1 enemy inflicted with Death Contract. Not stackable. Wrath of Shadow: Skill effect. Mockman’s active skill consumes Wrath of Shadow to deal extra damage. |
Desperate Evil | Elena | Active | 5★ | Active Skill: Deals (100% of Attack) damage to 2 random back-line enemies, restores (100% of Attack) HP for the 3 allies with the lowest HP, and grants them a 10% Shadow Lurk (not stackable) for 2 rounds. Meanwhile, deals (80% of Attack) damage to enemies possessed by Shadow Demon and inflicts Outburst of Magic on them if their Energy is no less than 50; or there is 15% chance to Petrify them for 2 rounds if their Energy is lower than 50. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, deals (2% of Attack) damage and clears all their Energy. Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. |
Misanthropic Nature | Elena | Passive | 5★ | Passive Skill: Attack +10%, HP +10%, Damage Reduction +10%, Control Immunity +4%, and Healing Amount +5%. |
Fall Together | Elena | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (180% of Attack) damage to the 1 enemy with the highest Attack, and reduces their Speed by 5 for 2 rounds and Energy by 5. |
Indolent Subject | Elena | Passive | 5★ | Passive Skill: At the beginning of each battle or at the end of each round, conjures 1 Shadow Demon to possess a random enemy for 2 rounds. When an ally releases active skills, reduces the effect of being healed of the targets possessed by Shadow Demon by 10% for 2 rounds and there is a 50% chance for them to take (100% of Attack) damage. Meanwhile, at the end of each round, restores (100% of Attack) HP for self and the 1 ally with the lowest HP; when self HP is lower than 50% for the first time, restores self to Max. HP instantly and grants self a 25% Shadow Lurk for 2 rounds. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. |
Desperate Evil | Elena | Active | 6★ | Active Skill: Deals (180% of Attack) damage to 2 random back-line enemies, restores (240% of Attack) HP for the 3 allies with the lowest HP, and grants them a 12% Shadow Lurk (not stackable) for 2 rounds. Meanwhile, deals (100% of Attack) damage to enemies possessed by Shadow Demon and inflicts Outburst of Magic on them if their Energy is no less than 50; or there is 25% chance to Petrify them for 2 rounds if their Energy is lower than 50. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, deals (3% of Attack) damage and clears all their Energy. Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. |
Misanthropic Nature | Elena | Passive | 6★ | Passive Skill: Attack +15%, HP +15%, Damage Reduction +15%, Control Immunity +8%, and Healing Amount +15%. |
Fall Together | Elena | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to the 1 enemy with the highest Attack, and reduces their Speed by 10 for 2 rounds and Energy by 10. |
Indolent Subject | Elena | Passive | 6★ | Passive Skill: At the beginning of each battle or at the end of each round, conjures 1 Shadow Demon to possess a random enemy for 3 rounds. When an ally releases active skills, reduces the effect of being healed of the targets possessed by Shadow Demon by 20% for 3 rounds and there is a 50% chance for them to take (200% of Attack) damage. Meanwhile, at the end of each round, restores (360% of Attack) HP for self and the 1 ally with the lowest HP; when self HP is lower than 50% for the first time, restores self to Max. HP instantly and grants self a 50% Shadow Lurk for 2 rounds. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. |
Desperate Evil | Elena | Active | 7–10★ | Active Skill: Deals (520% of Attack) damage to 2 random back-line enemies, restores (800% of Attack) HP for the 3 allies with the lowest HP, and grants them a 16% Shadow Lurk (not stackable) for 2 rounds. Meanwhile, deals (200% of Attack) damage to enemies possessed by Shadow Demon and inflicts Outburst of Magic on them if their Energy is no less than 50; or there is 35% chance to Petrify them for 2 rounds if their Energy is lower than 50. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. Outburst of Magic: Skill effect. For every 1 point of Energy the target has, deals (5% of Attack) damage and clears all their Energy. Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. |
Misanthropic Nature | Elena | Passive | 7–10★ | Passive Skill: Attack +20%, HP +20%, Damage Reduction +20%, Control Immunity +10%, and Healing Amount +25%. |
Fall Together | Elena | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (300% of Attack) damage to the 1 enemy with the highest Attack, and reduces their Speed by 15 for 2 rounds and Energy by 15. |
Indolent Subject | Elena | Passive | 7–10★ | Passive Skill: At the beginning of each battle or at the end of each round, conjures 1 Shadow Demon to possess a random enemy for 4 rounds. When an ally releases active skills, reduces the effect of being healed of the targets possessed by Shadow Demon by 30% for 4 rounds and there is a 50% chance for them to take (300% of Attack) damage. Meanwhile, at the end of each round, restores (640% of Attack) HP for self and the 1 ally with the lowest HP; when self HP is lower than 50% for the first time, restores self to Max. HP instantly and grants self a 75% Shadow Lurk for 2 rounds. Shadow Demon: Skill effect. Shadow Demon only possesses targets not possessed yet and disappears when the possessed target dies. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. |
Serene Butterfly Waltz | Patricia | Active | 5★ | Active Skill: Launches quick attacks 2 times, each time dealing (240% of Attack) damage to 1 random enemy, inflicting 1 layer of Afterimage of Wings I , and dealing extra damage equal to 6% of the target's Max. HP (caps at 1500% of Patricia's Attack). Meanwhile, consumes all layers of Mystical Butterfly Shadow I owned by self. For every 1 layer consumed, attacks 1 more time. Afterward, increases self Dodge by 10% for 2 rounds. Afterimage of Wings I: Skill effect. Reduces the target's Crit Damage by 15%. Mystical Butterfly Shadow I: Skill effect. Each layer increases self Control Immunity by 3%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Blurred Silhouette | Patricia | Passive | 5★ | Passive Skill: HP +10%, Damage Reduction +15%, Control Immunity +10%, Attack +15% and Speed +20. |
Overwhelming Praise | Patricia | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (180% of Attack) damage to 1 random enemy, with a 50% chance to inflict Afterimage of Wings I and a 100% chance to grant self 1 layer of Mystical Butterfly Shadow I . Afterimage of Wings I: Skill effect. Reduces the target's Crit Damage by 15%. Mystical Butterfly Shadow I: Skill effect. Each layer increases self Control Immunity by 3%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Huntress's Delight | Patricia | Passive | 5★ | Passive Skill: When an enemy with Afterimage of Wings is inflicted with it again, removes all layers of Afterimage of Wings from the target. Afterward, Patricia chases and attacks 3 random enemies 1 time, dealing (200% of Attack) damage and restoring self HP equal to 8% of the damage dealt, with a 50% chance to grant self 1 layer of Mystical Butterfly Shadow I . If the target doesn't have Afterimage of Wings , reduces their Attack by 10% for 2 rounds. Mystical Butterfly Shadow I: Skill effect. Each layer increases self Control Immunity by 3%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Serene Butterfly Waltz | Patricia | Active | 6★ | Active Skill: Launches quick attacks 2 times, each time dealing (320% of Attack) damage to 1 random enemy, inflicting 1 layer of Afterimage of Wings II , and dealing extra damage equal to 8% of the target's Max. HP (caps at 1500% of Patricia's Attack). Meanwhile, consumes all layers of Mystical Butterfly Shadow II owned by self. For every 1 layer consumed, attacks 1 more time. Afterward, increases self Dodge by 15% for 2 rounds. Afterimage of Wings II: Skill effect. Reduces the target's Crit Damage by 25%. Mystical Butterfly Shadow II: Skill effect. Each layer increases self Control Immunity by 4%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Blurred Silhouette | Patricia | Passive | 6★ | Passive Skill: HP +20%, Damage Reduction +20%, Control Immunity +15%, Attack +20% and Speed +30. |
Overwhelming Praise | Patricia | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to 1 random enemy, with a 70% chance to inflict Afterimage of Wings II and a 100% chance to grant self 1 layer of Mystical Butterfly Shadow II . Afterimage of Wings II: Skill effect. Reduces the target's Crit Damage by 25%. Mystical Butterfly Shadow II: Skill effect. Each layer increases self Control Immunity by 4%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Huntress's Delight | Patricia | Passive | 6★ | Passive Skill: When an enemy with Afterimage of Wings is inflicted with it again, removes all layers of Afterimage of Wings from the target. Afterward, Patricia chases and attacks 3 random enemies 1 time, dealing (300% of Attack) damage and restoring self HP equal to 12% of the damage dealt, with a 70% chance to grant self 1 layer of Mystical Butterfly Shadow II . If the target doesn't have Afterimage of Wings , reduces their Attack by 15% for 2 rounds. Mystical Butterfly Shadow II: Skill effect. Each layer increases self Control Immunity by 4%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Serene Butterfly Waltz | Patricia | Active | 7–10★ | Active Skill: Launches quick attacks 2 times, each time dealing (640% of Attack) damage to 1 random enemy, inflicting 1 layer of Afterimage of Wings III , and dealing extra damage equal to 10% of the target's Max. HP (caps at 1500% of Patricia's Attack). Meanwhile, consumes all layers of Mystical Butterfly Shadow III owned by self. For every 1 layer consumed, attacks 1 more time. Afterward, increases self Dodge by 20% for 2 rounds. Afterimage of Wings III: Skill effect. Reduces the target's Crit Damage by 35%. Mystical Butterfly Shadow III: Skill effect. Each layer increases self Control Immunity by 5%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Blurred Silhouette | Patricia | Passive | 7–10★ | Passive Skill: HP +30%, Damage Reduction +25%, Control Immunity +20%, Attack +25% and Speed +40. |
Overwhelming Praise | Patricia | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (480% of Attack) damage to 1 random enemy, with a 90% chance to inflict Afterimage of Wings III and a 100% chance to grant self 1 layer of Mystical Butterfly Shadow III . Afterimage of Wings III: Skill effect. Reduces the target's Crit Damage by 35%. Mystical Butterfly Shadow III: Skill effect. Each layer increases self Control Immunity by 5%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Huntress's Delight | Patricia | Passive | 7–10★ | Passive Skill: When an enemy with Afterimage of Wings is inflicted with it again, removes all layers of Afterimage of Wings from the target. Afterward, Patricia chases and attacks 3 random enemies 1 time, dealing (500% of Attack) damage and restoring self HP equal to 16% of the damage dealt, with a 90% chance to grant self 1 layer of Mystical Butterfly Shadow III . If the target doesn't have Afterimage of Wings , reduces their Attack by 20% for 2 rounds. Mystical Butterfly Shadow III: Skill effect. Each layer increases self Control Immunity by 5%, up to 6 layers can be owned. Mystical Butterfly Shadow can enhance the effects of the active skill. |
Power Source Genesis | Alikita | Active | 5★ | Active Skill: Inflicts Data Destruction 3-6 times on 3 random enemies. Afterward, deals (240% of Attack) damage to the target and deals extra (120% of Attack) damage. For every 1 type of debuffs owned by the target, the extra damage dealt will be increased by (120% of Attack) damage. Data Destruction : Randomly inflicts 1 of the following effects for 3 rounds: Attack -6%, Damage Reduction -4%, Speed -5, Energy -10 (not affected by the lasting rounds), Armor -6%, Crit -4%, and Crit Damage -8%. |
Authority Dissociation | Alikita | Passive | 5★ | Passive Skill: Attack +10%, HP +15%, Speed +40, and Control Immunity +10%. |
Data Mergence | Alikita | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (200% of Attack) damage to 1 random enemy, with a 30% chance to randomly remove 2 Attribute Buffs from the target. Afterward, there is a 30% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 1 round. |
Overrun Computing | Alikita | Passive | 5★ | Passive Skill: At the end of each round, grants Data Augmentation on all allies excluding self. Data Augmentation : Randomly grants 1 of the following effects for 2 rounds: Attack +6%, Damage Reduction +4%, Speed +5, Energy +10 (not affected by the lasting rounds), Armor +6%, Crit +4%, and Crit Damage +8%. |
Power Source Genesis | Alikita | Active | 6★ | Active Skill: Inflicts Data Destruction 3-6 times on 3 random enemies. Afterward, deals (400% of Attack) damage to the target and deals extra (200% of Attack) damage. For every 1 type of debuffs owned by the target, the extra damage dealt will be increased by (200% of Attack) damage. Data Destruction : Randomly inflicts 1 of the following effects for 3 rounds: Attack -8%, Damage Reduction -5%, Speed -10, Energy -15 (not affected by the lasting rounds), Armor -8%, Crit -6%, and Crit Damage -10%. |
Authority Dissociation | Alikita | Passive | 6★ | Passive Skill: Attack +15%, HP +20%, Speed +60, and Control Immunity +20%. |
Data Mergence | Alikita | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (340% of Attack) damage to 1 random enemy, with a 50% chance to randomly remove 2 Attribute Buffs from the target. Afterward, there is a 40% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 1 round. |
Overrun Computing | Alikita | Passive | 6★ | Passive Skill: At the end of each round, grants Data Augmentation on all allies excluding self. Data Augmentation : Randomly grants 1 of the following effects for 2 rounds: Attack +8%, Damage Reduction +5%, Speed +10, Energy +15 (not affected by the lasting rounds), Armor +8%, Crit +6%, and Crit Damage +10%. |
Power Source Genesis | Alikita | Active | 7–10★ | Active Skill: Inflicts Data Destruction 3-6 times on 3 random enemies. Afterward, deals (800% of Attack) damage to the target and deals extra (400% of Attack) damage. For every 1 type of debuffs owned by the target, the extra damage dealt will be increased by (400% of Attack) damage. Data Destruction : Randomly inflicts 1 of the following effects for 3 rounds: Attack -10%, Damage Reduction -7%, Speed -15, Energy -20 (not affected by the lasting rounds), Armor -12%, Crit -8%, and Crit Damage -15%. |
Authority Dissociation | Alikita | Passive | 7–10★ | Passive Skill: Attack +20%, HP +25%, Speed +80, and Control Immunity +30%. |
Data Mergence | Alikita | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (680% of Attack) damage to 1 random enemy, with a 80% chance to randomly remove 2 Attribute Buffs from the target. Afterward, there is a 60% chance to extend the remaining rounds of all DoT, Attribute Reduction, and Control effects on the target by 1 round. |
Overrun Computing | Alikita | Passive | 7–10★ | Passive Skill: At the end of each round, grants Data Augmentation on all allies excluding self. Data Augmentation : Randomly grants 1 of the following effects for 2 rounds: Attack +10%, Damage Reduction +7%, Speed +15, Energy +20 (not affected by the lasting rounds), Armor +12%, Crit +8%, and Crit Damage +15%. |
Heart-corroded Venom | Vespera | Active | 5★ | Active Skill: Deals (300% of Attack) damage to back-line enemies. Meanwhile, reduces the target's Attack by 8% and Speed by 20 for 3 rounds. Afterward, inflicts Heart Corrosion I . Heart Corrosion I: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (500% of the owner's Attack) damage and there is a 50% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Serpentine Physique | Vespera | Passive | 5★ | Passive Skill: Control Immunity +10%, Attack +15%, Damage Reduction +10% and Speed +10. |
Surprise Sweep | Vespera | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (250% of Attack) damage to the enemy with the highest Attack and inflicts Mesmerize on them for 2 rounds. Mesmerize: Skill effect. Reduces 20% All Damage Dealt by mesmerized targets to the inflictor. Not stackable. |
Venomous Fang | Vespera | Passive | 5★ | Passive Skill: After an ally releases basic attacks or active skills, self has a 55% chance to inflict Heart Corrosion I on the target. If the infliction is successful, restores (300% of Attack) HP for the ally with the lowest HP. Heart Corrosion I: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (500% of the owner's Attack) damage and there is a 50% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . |
Heart-corroded Venom | Vespera | Active | 6★ | Active Skill: Deals (400% of Attack) damage to back-line enemies. Meanwhile, reduces the target's Attack by 10% and Speed by 30 for 3 rounds. Afterward, inflicts Heart Corrosion II . Heart Corrosion II: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (600% of the owner's Attack) damage and there is a 60% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Serpentine Physique | Vespera | Passive | 6★ | Passive Skill: Control Immunity +14%, Attack +20%, Damage Reduction +14% and Speed +20. |
Surprise Sweep | Vespera | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (300% of Attack) damage to the enemy with the highest Attack and inflicts Mesmerize on them for 2 rounds. Mesmerize: Skill effect. Reduces 30% All Damage Dealt by mesmerized targets to the inflictor. Not stackable. |
Venomous Fang | Vespera | Passive | 6★ | Passive Skill: After an ally releases basic attacks or active skills, self has a 60% chance to inflict Heart Corrosion II on the target. If the infliction is successful, restores (350% of Attack) HP for the ally with the lowest HP. Heart Corrosion II: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (600% of the owner's Attack) damage and there is a 60% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . |
Heart-corroded Venom | Vespera | Active | 7–10★ | Active Skill: Deals (500% of Attack) damage to back-line enemies. Meanwhile, reduces the target's Attack by 12% and Speed by 40 for 3 rounds. Afterward, inflicts Heart Corrosion III . Heart Corrosion III: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (700% of the owner's Attack) damage and there is a 70% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Serpentine Physique | Vespera | Passive | 7–10★ | Passive Skill: Control Immunity +17%, Attack +25%, Damage Reduction +17% and Speed +30. |
Surprise Sweep | Vespera | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (350% of Attack) damage to the enemy with the highest Attack and inflicts Mesmerize on them for 2 rounds. Mesmerize: Skill effect. Reduces 40% All Damage Dealt by mesmerized targets to the inflictor. Not stackable. |
Venomous Fang | Vespera | Passive | 7–10★ | Passive Skill: After an ally releases basic attacks or active skills, self has a 65% chance to inflict Heart Corrosion III on the target. If the infliction is successful, restores (400% of Attack) HP for the ally with the lowest HP. Heart Corrosion III: Skill effect. Not stackable. When the owner has 100 or more Energy, takes (700% of the owner's Attack) damage and there is a 70% chance to be inflicted with Petrify for 2 rounds. Afterward, removes Heart Corrosion . |
Divine Light | Gerke | Active | 5★ | Active Skill: Deals (80% of Attack) damage against 4 random enemies and restores (75% of Attack) HP for 3 random allies. |
Spring To Life | Gerke | Passive | 5★ | Passive skill: Each basic attack restores self (45% of Attack) HP and increases 10% of Holy Damage per round for 4 rounds. |
Heavenly Order | Gerke | Passive | 5★ | Passive skill: Holy Damage +36%, Attack +15%, HP +15%, Crit +10% |
Self Cure | Gerke | Passive | 5★ | Passive skill: When taking damage, restores self (20% of Attack) HP and increases 10% of Holy Damage per round for 3 rounds. |
Divine Light | Gerke | Active | 6★ | Active Skill: Deals (108% of Attack) damage against 4 random enemies and restores (105% of Attack) HP for 3 random allies. |
Spring To Life II | Gerke | Passive | 6★ | Passive skill: Each basic attack restores self (80% of Attack) HP and increases 15% of Holy Damage per round for 4 rounds. |
Heavenly Order II | Gerke | Passive | 6★ | Passive skill: Holy Damage +48%, Attack +20%, HP +20%, Crit +15% |
Self Cure II | Gerke | Passive | 6★ | Passive skill: When taking damage, restores self (30% of Attack) HP and increases 15% of Holy Damage per round for 3 rounds. |
Divine Light | Gerke | Active | 7–10★ | Active Skill: Deals (188% of Attack) damage against 4 random enemies. Restores (265% of Attack) HP for 3 random allies, and increases their Holy Damage by 30% for 2 rounds. |
Spring To Life III | Gerke | Passive | 7–10★ | Passive skill: Each attack restores self (195% of Attack) HP and increases 20% of Holy Damage per round for 4 rounds. |
Heavenly Order III | Gerke | Passive | 7–10★ | Passive skill: Holy Damage +60%, Attack +25%, HP +20%, Crit +20% |
Self Cure III | Gerke | Passive | 7–10★ | Passive skill: When taking damage, restores self (40% of Attack) HP and increases 20% of Holy Damage per round for 3 rounds. |
Divine Burst | Asmodel | Active | 5★ | Active skill: Deals (135% of Attack) damage against 4 random enemies and inflicts them a Crit Mark . At the same time, increases self 10% of Attack for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (100% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Asmodeus | Asmodel | Passive | 5★ | Passive skill: HP +20%, Attack +15%, Holy Damage +25%, Crit +20%, Control Immunity +10% |
Sacred Seal | Asmodel | Passive | 5★ | Passive skill: Basic attack targets front enemies, deals (110% of Attack) damage and inflicts them a Crit Mark . At the same time, increases self 10% of Crit Damage for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (100% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Light Guardian | Asmodel | Passive | 5★ | Passive skill: When taking damage, inflicts a Crit Mark to all enemies. Increases self 10% of Damage Reduction for 1 round. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (60% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Divine Burst | Asmodel | Active | 6★ | Active skill: Deals (170% of Attack) damage against 4 random enemies and inflicts them a Crit Mark . At the same time, increases self 25% of Attack for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (200% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Asmodeus II | Asmodel | Passive | 6★ | Passive skill: HP +30%, Attack +25%, Holy Damage +35%, Crit +25%, Control Immunity +20% |
Sacred Seal II | Asmodel | Passive | 6★ | Passive skill: Basic attack targets front enemies, deals (130% of Attack) damage and inflicts them a Crit Mark . At the same time, increases self 25% of Crit Damage for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (160% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Light Guardian II | Asmodel | Passive | 6★ | Passive skill: When taking damage, inflicts a Crit Mark to all enemies. Increases self 16% of Damage Reduction for 1 round. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (120% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Divine Burst | Asmodel | Active | 7–10★ | Active skill: Deals (225% of Attack) damage against 4 random enemies and inflicts them a Crit Mark . At the same time, increases self 40% of Attack for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (300% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Asmodeus III | Asmodel | Passive | 7–10★ | Passive skill: HP +40%, Attack +35%, Holy Damage +50%, Crit +35%, Control Immunity +30% |
Sacred Seal III | Asmodel | Passive | 7–10★ | Passive skill: Basic attack targets front enemies, deals (160% of Attack) damage and inflicts them a Crit Mark . At the same time, increases self 40% of Crit Damage for 3 rounds. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (250% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Light Guardian III | Asmodel | Passive | 7–10★ | Passive skill: When taking damage, inflicts a Crit Mark to all enemies. Increases self 25% of Damage Reduction for 1 round. Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (180% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Divine Sanction | Michelle | Active | 5★ | Active skill: Deals (138% of Attack) damage against 3 random enemies and has a 35% chance to Stun them for 2 rounds. Restores (180% of Attack) HP for the ally with the lowest HP. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Light Will | Michelle | Passive | 5★ | Passive skill: Holy Damage +36%, HP +20%, Speed +20 |
Disciples of Light | Michelle | Passive | 5★ | Passive skill: When Michelle dies, she will revive by 60% of HP at the beginning of the next round, recover self 30 Energy, and obtain Blaze of Seraph . Blaze of Seraph: Skill effect. Active skill and basic attack will Burn the target, dealing extra damage by 2% of target's max HP for 2 rounds. (Damage caps at 500% of Michelle's Attack, not stackable.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Redemption of Michelle | Michelle | Passive | 5★ | Passive skill: Control Immunity +50% |
Divine Sanction | Michelle | Active | 6★ | Active skill: Deals (146% of Attack) damage against 3 random enemies and has a 40% chance to Stun them for 2 rounds. Restores (240% of Attack) HP for the ally with the lowest HP. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Light Will II | Michelle | Passive | 6★ | Passive skill: Holy Damage +48%, HP +25%, Speed +30 |
Disciples of Light II | Michelle | Passive | 6★ | Passive skill: When Michelle dies, she will revive by 80% of HP at the beginning of the next round, recover self 50 Energy, and obtain Blaze of Seraph . Blaze of Seraph: Skill effect. Active skill and basic attack will Burn the target, dealing extra damage by 4% of target's max HP for 2 rounds. (Damage caps at 500% of Michelle's Attack, not stackable.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Redemption of Michelle II | Michelle | Passive | 6★ | Passive skill: Control Immunity +75% |
Divine Sanction | Michelle | Active | 7–10★ | Active skill: Deals (198% of Attack) damage against 4 random enemies and has a 40% chance to Stun the target for 2 rounds. Restores (1000% of Attack) HP for the ally with the lowest HP and grants 1 random ally Blaze of Seraph for 3 rounds. Blaze of Seraph: Skill effect. Active skill and basic attack will Burn the target, dealing extra damage by 6% of target's max HP for 2 rounds. (Damage caps at 500% of Michelle's Attack, not stackable.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Light Will III | Michelle | Passive | 7–10★ | Passive skill: Holy Damage +60%, HP +30%, Speed +40 |
Disciples of Light III | Michelle | Passive | 7–10★ | Passive skill: When Michelle dies, she will revive by 100% of HP at the beginning of the next round, recover self 100 Energy, and obtain Blaze of Seraph . Blaze of Seraph: Skill effect. Active skill and basic attack will Burn the target, dealing extra damage by 6% of target's max HP for 2 rounds. (Damage caps at 500% of Michelle's Attack, not stackable.) Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Redemption of Michelle III | Michelle | Passive | 7–10★ | Passive skill: Control Immunity +100% |
Blade Assault | Faith Blade | Active | 5★ | Active skill: Deals (165% of Attack) damage against 1 random enemy. If the target's HP is no less than self, has a 50% chance to Stun it for 2 rounds. If the target's HP is lower, deals extra (60% of Attack) damage against it. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ready for Reaping | Faith Blade | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP and deals (130% of Attack) armor-ignoring damage. |
Blood Nourishing | Faith Blade | Passive | 5★ | Passive skill: Whenever a foe dies, gains self 35 Energy immediately and increases 10% of Holy Damage for 3 rounds. |
Ultimate Faith | Faith Blade | Passive | 5★ | Passive skill: Holy Damage +20%, Speed +20, Crit +15%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Blade Assault | Faith Blade | Active | 6★ | Active skill: Deals (210% of Attack) damage against 2 random enemies. If the target's HP is no less than self, has a 75% chance to Stun it for 2 rounds. If the target's HP is lower, deals extra (110% of Attack) damage against it. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ready for Reaping | Faith Blade | Passive | 6★ | Passive skill: Basic attack targets the enemy with the lowest HP and deals (150% of Attack) armor-ignoring damage. |
Blood Nourishing | Faith Blade | Passive | 6★ | Passive skill: Whenever a foe dies, gains self 70 Energy immediately and increases 15% of Holy Damage for 3 rounds. |
Ultimate Faith | Faith Blade | Passive | 6★ | Passive skill: Holy Damage +45%, Speed +40, Crit +20%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Blade Assault | Faith Blade | Active | 7–10★ | Active skill: Deals (300% of Attack) damage against 2 random enemies (enemy with the lowest HP takes priority), deals extra (108% of Attack) armor-ignoring damage and an extra (20% of the target's lost HP) damage(the damage caps at 1500% of Faith Blade' Attack), and has a 100% chance to Stun targets with HP no less than self for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Ready for Reaping | Faith Blade | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the lowest HP and deals (200% of Attack) armor-ignoring damage. |
Blood Nourishing | Faith Blade | Passive | 7–10★ | Passive skill: Whenever a foe dies, gains self 100 Energy immediately and increases 30% of Holy Damage for 3 rounds. |
Ultimate Faith | Faith Blade | Passive | 7–10★ | Passive skill: Holy Damage +70%, Speed +60, Crit +30%, Stun Immunity. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Holylight Sparkle | Belrain | Active | 5★ | Active skill: Deals (134% of Attack) damage to 4 random enemies, and increases 4 random allies' Attack by 10%, Speed by 10, and effect of being healed by 10% for 3 round(s), with 20% chance to dispel all control effects on them. |
Divine Awakening | Belrain | Passive | 5★ | Passive skill: HP +20%, Attack +20%, Control Immunity +10%, Heal effect +10%. |
Sanctity Will | Belrain | Passive | 5★ | Passive skill: Basic attack restores 3 random allies (110% of Attack) HP for 2 rounds. (Allies with the lowest HP take priority.) |
Light of Souls | Belrain | Passive | 5★ | Passive skill: When the hero dies, restores (180% of Attack) HP for all allies for 4 rounds. |
Holylight Sparkle | Belrain | Active | 6★ | Active skill: Deals (158% of Attack) damage to 4 random enemies, and increases 4 random allies' Attack by 20%, Speed by 20, and effect of being healed by 15% for 3 round(s), with 30% chance to dispel all control effects on them. |
Divine Awakening | Belrain | Passive | 6★ | Passive skill: HP +25%, Attack +35%, Control Immunity +15%, Heal effect +20%. |
Sanctity Will | Belrain | Passive | 6★ | Passive skill: Basic attack restores 3 random allies (160% of Attack) HP for 2 rounds. (Allies with the lowest HP take priority.) |
Light of Souls | Belrain | Passive | 6★ | Passive skill: When the hero dies, restores (240% of Attack) HP for all allies for 4 rounds. |
Holylight Sparkle | Belrain | Active | 7–10★ | Active skill: Deals (182% of Attack) damage to 4 random enemies, and increases 4 random allies' Attack by 30%, Speed by 30, and effect of being healed by 20% for 3 round(s), with 40% chance to dispel all control effects on them. |
Divine Awakening | Belrain | Passive | 7–10★ | Passive skill: HP +30%, Attack +45%, Control Immunity +30%, Heal effect +40%. |
Sanctity Will | Belrain | Passive | 7–10★ | Passive skill: Basic attack restores 3 random allies (250% of Attack) HP for 2 rounds. (Allies with the lowest HP take priority.) |
Light of Souls | Belrain | Passive | 7–10★ | Passive skill: When the hero dies, restores (400% of Attack) HP for all allies for 4 rounds. |
Order Restore | Aida | Active | 5★ | Active skill: Deals (128% Attack) Armor-ignoring damage against 4 random enemies, and inflicts Balance Mark on all enemies for 3 rounds. Balance Mark: Mark. When enemies inflicted with Balance Mark casting active skills, they will take damage by 15% of the enemy's max HP (the damage caps at 3000% of Aida's Attack, not stackable). |
Blessing of Light | Aida | Passive | 5★ | Passive skill: HP +15%, Holy Damage +40%, Damage Reduction +10%, Speed +40 |
Fury of Justice | Aida | Passive | 5★ | Passive skill: Basic attack targets the enemy with the highest HP, dealing (100% of Attack) damage, and dealing extra damage by 10% of the enemy's max HP (the damage caps at 1500% of Aida's Attack). Restores self HP by 15% of all damage dealt in a round. |
Final Verdict | Aida | Passive | 5★ | Passive skill: When a round ends, deals (100% of enemies' Attack) damage against all enemies, reduces their effect of being healed by 5%, and recovers self HP by 5% of max HP. |
Order Restore | Aida | Active | 6★ | Active skill: Deals (198% Attack) armor-ignoring damage against 4 random enemies, and inflicts Balance Mark on all enemies for 3 rounds. Balance Mark: Mark. When enemies inflicted with Balance Mark casting active skills, they will take damage by 20% of the enemy's max HP (the damage caps at 3000% of Aida's Attack, not stackable). |
Blessing of Light | Aida | Passive | 6★ | Passive skill: HP +25%, Holy Damage +70%, Damage Reduction +20%, Speed +60 |
Fury of Justice | Aida | Passive | 6★ | Passive skill: Basic attack targets the enemy with the highest HP, dealing (110% of Attack) damage, and dealing extra damage by 15% of the enemy's max HP (the damage caps at 1500% of Aida's Attack). Restores self HP by 25% of all damage dealt in a round. |
Final Verdict | Aida | Passive | 6★ | Passive skill: When a round ends, deals (200% of enemies'Attack) damage against all enemies, reduces their effect of being healed by 7.5%, and recovers self HP by 10% of max HP. |
Order Restore | Aida | Active | 7–10★ | Active skill: Deals (268% Attack) armor-ignoring damage against 4 random enemies, and inflicts Balance Mark on all enemies for 3 rounds. Balance Mark: Mark. When enemies inflicted with Balance Mark casting active skills, they will take damage by 25% of the enemy's max HP (the damage caps at 3000% of Aida's Attack, not stackable). |
Blessing of Light | Aida | Passive | 7–10★ | Passive skill: HP +40%, Holy Damage +100%, Damage Reduction +30%, Speed +80 |
Fury of Justice | Aida | Passive | 7–10★ | Passive skill: Basic attack targets the enemy with the highest HP, dealing (120% of Attack) damage, and dealing extra damage by 20% of the enemy's max HP (the damage caps at 1500% of Aida's Attack). Restores self HP by 35% of all damage dealt in a round. |
Final Verdict | Aida | Passive | 7–10★ | Passive skill: When a round ends, deals (300% of enemies'Attack) damage against all enemies, reduces their effect of being healed by 10%, and recovers self HP by 15% of max HP. |
Seal of Light | Tara | Active | 5★ | Active skill: Randomly attack 2-4 times on a single target, each time dealing (100% of Attack) damage. Also inflicts the target 1 layer of Power of Light and increases self 10% of Holy Damage. Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Immense Power | Tara | Passive | 5★ | Passive skill: HP +20%, Holy Damage +20%, Control Immunity +10%, Damage Reduction +10%. |
Power of Seal | Tara | Passive | 5★ | Passive skill: Basic attack deals (150% of Attack) damage against 1 random enemy and inflicts the target 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Fluctuation of Light | Tara | Passive | 5★ | Passive skill: When releasing skills or basic attack, deals (100% of Attack) armor-ignoring damage against all enemies for once. Also has a 10% chance of inflicting 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Seal of Light | Tara | Active | 6★ | Active skill: Randomly attack 2-4 times on a single target, each time dealing (150% of Attack) damage. Also inflicts the target 1 layer of Power of Light and increases self 20% of Holy Damage. Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Immense Power | Tara | Passive | 6★ | Passive skill: HP +30%, Holy Damage +40%, Control Immunity +20%, Damage Reduction +20%. |
Power of Seal | Tara | Passive | 6★ | Passive skill: Basic attack deals (240% of Attack) damage against 1 random enemy and inflicts the target 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Fluctuation of Light | Tara | Passive | 6★ | Passive skill: When releasing skills or basic attack, deals (200% of Attack) armor-ignoring damage against all enemies for once. Also has a 20% chance of inflicting 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Seal of Light | Tara | Active | 7–10★ | Active skill: Randomly attack 2-4 times on a single target, each time dealing (300% of Attack) damage. Inflicts the target 1 layer of Power of Light and increases self 50% of Holy Damage. Also has a 60% chance to inflict an extra 1 layer of Power of Light on all heroes inflicted. Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Immense Power | Tara | Passive | 7–10★ | Passive skill: HP +40%, Holy Damage +70%, Control Immunity +30%, Damage Reduction +30%. |
Power of Seal | Tara | Passive | 7–10★ | Passive skill: Basic attack deals (300% of Attack) damage against 1 random enemy and inflicts the target 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Fluctuation of Light | Tara | Passive | 7–10★ | Passive skill: When releasing skills or basic attack, deals (400% of Attack) armor-ignoring damage against all enemies for once. Also has a 30% chance of inflicting 1 layer of Power of Light . Power of Light: Skill effect. When Power of Light stacks to 2 layers, Seal of Light will be triggered, lasting for 2 rounds. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot release their passive skills. The Power of Light layers will be zeroed upon the trigger of Seal of Light. |
Radiant Arrow | Russell | Active | 5★ | Active skill: As he begins to channel the power of Light on drawing his bow, Russell increases self Crit by 20% and Damage Reduction by 20% for 2 rounds. While channeling, Russell immunes to all Control effects and cannot gain Energy. In his move in the next round, he will release the arrow, dealing (400% of Attack) damage against all enemies. Gains self 1 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (100% of Attack) damage. |
Baptism of Light | Russell | Passive | 5★ | Passive skill: Attack +10%, Holy Damage +20%, Crit Damage +20%, Control Immunity +10%, Speed +20. |
Light Arrow | Russell | Passive | 5★ | Passive skill: Basic attack gains self 1 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer of Light Arrow enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (100% of Attack) damage. |
Dazzling Light | Russell | Passive | 5★ | Passive skill: When the battle begins, has a 50% chance to inflict Dazzle on 2 enemies with the lowest HP for 1 round. When a round ends, has a 50% chance to inflict Dazzle on 1 enemy with the lowest HP for 1 round. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Radiant Arrow | Russell | Active | 6★ | Active skill: As he begins to channel the power of Light on drawing his bow, Russell increases self Crit by 30% and Damage Reduction by 30% for 2 rounds. While channeling, Russell immunes to all Control effects and cannot gain Energy. In his move in the next round, he will release the arrow, dealing (800% of Attack) damage against all enemies. Gains self 2 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (200% of Attack) damage. |
Baptism of Light | Russell | Passive | 6★ | Passive skill: Attack +20%, Holy Damage +40%, Crit Damage +30%, Control Immunity +20%, Speed +40. |
Light Arrow | Russell | Passive | 6★ | Passive skill: Basic attack gains self 1 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer of Light Arrow enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (200% of Attack) damage. |
Dazzling Light | Russell | Passive | 6★ | Passive skill: When the battle begins, has a 70% chance to inflict Dazzle on 2 enemies with the lowest HP for 1 round. When a round ends, has a 70% chance to inflict Dazzle on 1 enemy with the lowest HP for 1 round. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Radiant Arrow | Russell | Active | 7–10★ | Active skill: As he begins to channel the power of Light on drawing his bow, Russell increases self Crit by 50% and Damage Reduction by 40% for 2 rounds. While channeling, Russell immunes to all Control effects and cannot gain Energy. In his move in the next round, he will release the arrow, dealing (1600% of Attack) damage against all enemies. Gains self 4 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (300% of Attack) damage. |
Baptism of Light | Russell | Passive | 7–10★ | Passive skill: Attack +30%, Holy Damage +80%, Crit Damage +40%, Control Immunity +30%, Speed +60. |
Light Arrow | Russell | Passive | 7–10★ | Passive skill: Basic attack gains self 2 layer(s) of Light Arrow for 4 rounds. Light Arrow: Skill effect. While attacking, each layer of Light Arrow enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (300% of Attack) damage. |
Dazzling Light | Russell | Passive | 7–10★ | Passive skill: When the battle begins, has a 100% chance to inflict Dazzle on 2 enemies with the lowest HP for 1 round. When a round ends, restores HP equal to 400% of Russell's Attack, gains 2 layer(s) of Light Arrow for 4 rounds, and has a 100% chance to inflict Dazzle on 2 enemies with the lowest HP for 1 round. Light Arrow: Skill effect. While attacking, each layer of Light Arrow enables Russell to perform 1 strike against the enemy with the lowest HP, dealing (300% of Attack) damage. Dazzle: Control effect. All skills of dazzled enemies will compulsively target 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the Taunt caster. |
Punish the Sinners! | Tussilago | Active | 5★ | Active Skill: Selects 2 random enemies (prioritizing enemies with the most stacks of Sacred Emblem ) and deals (120% of Attack) damage. This skill deals 120% more damage to enemies inflicted with Sacred Emblem . If the target has at least 3 stacks of Sacred Emblem , this skill deals additional (120% of Attack) damage; if the target has 5 stacks of Sacred Emblem , removes all the Sacred Emblem stacks and inflicts Divine Retribution . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. Divine Retribution: Skill effect. Deals (300% of Attack) damage. This effect does not land a critical hit, and its damage is fixed which cannot be reduced or increased by skill effects, attributes or other effects. |
Uphold the Order! | Tussilago | Passive | 5★ | Passive skill: Attack +10%, Crit +10%, Holy Damage +40%, Control Immunity +10%, and Speed +20. |
Dispel the Darkness! | Tussilago | Passive | 5★ | Passive skill: Tussilago’s basic attacks deal (100% of Attack) damage to the enemy with the lowest HP. If the target has Sacred Emblem , deals additional (100% of Attack) damage. Basic attacks have a 50% chance to inflict 1 stack of Sacred Emblem . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Justice Shall Prevail! | Tussilago | Passive | 5★ | Passive skill: Whenever an ally deals critical damage, Tussilago restores (50% of Attack) HP. Whenever an ally uses a skill or basic attack, Tussilago has a 30% chance to inflict 1 stack of Sacred Emblem to the 2 enemies with the lowest HP. Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Punish the Sinners! | Tussilago | Active | 6★ | Active Skill: Selects 2 random enemies (prioritizing enemies with the most stacks of Sacred Emblem ) and deals (160% of Attack) damage. This skill deals 160% more damage to enemies inflicted with Sacred Emblem . If the target has at least 3 stacks of Sacred Emblem , this skill deals additional (160% of Attack) damage; if the target has 5 stacks of Sacred Emblem , removes all the Sacred Emblem stacks and inflicts Divine Retribution . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. Divine Retribution: Skill effect. Deals (600% of Attack) damage. This effect does not land a critical hit, and its damage is fixed which cannot be reduced or increased by skill effects, attributes or other effects. |
Uphold the Order! | Tussilago | Passive | 6★ | Passive skill: Attack +20%, Crit +20%, Holy Damage +60%, Control Immunity +20%, and Speed +40. |
Dispel the Darkness! | Tussilago | Passive | 6★ | Passive skill: Tussilago’s basic attacks deal (140% of Attack) damage to the enemy with the lowest HP. If the target has Sacred Emblem , deals additional (140% of Attack) damage. Basic attacks have a 70% chance to inflict 1 stack of Sacred Emblem . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Justice Shall Prevail! | Tussilago | Passive | 6★ | Passive skill: Whenever an ally deals critical damage, Tussilago restores (100% of Attack) HP. Whenever an ally uses a skill or basic attack, Tussilago has a 50% chance to inflict 1 stack of Sacred Emblem to the 2 enemies with the lowest HP. Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Punish the Sinners! | Tussilago | Active | 7–10★ | Active Skill: Selects 2 random enemies (prioritizing enemies with the most stacks of Sacred Emblem ) and deals (320% of Attack) damage. This skill deals 320% more damage to enemies inflicted with Sacred Emblem . If the target has at least 3 stacks of Sacred Emblem , this skill deals additional (320% of Attack) damage; if the target has 5 stacks of Sacred Emblem , removes all the Sacred Emblem stacks and inflicts Divine Retribution . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. Divine Retribution: Skill effect. Deals (1000% of Attack) damage. This effect does not land a critical hit, and its damage is fixed which cannot be reduced or increased by skill effects, attributes or other effects. |
Uphold the Order! | Tussilago | Passive | 7–10★ | Passive skill: Attack +30%, Crit +30%, Holy Damage +80%, Control Immunity +30%, and Speed +60. |
Dispel the Darkness! | Tussilago | Passive | 7–10★ | Passive skill: Tussilago’s basic attacks deal (200% of Attack) damage to the enemy with the lowest HP. If the target has Sacred Emblem , deals additional (200% of Attack) damage. Basic attacks have a 100% chance to inflict 1 stack of Sacred Emblem . Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Justice Shall Prevail! | Tussilago | Passive | 7–10★ | Passive skill: Whenever an ally deals critical damage, Tussilago restores (200% of Attack) HP. Whenever an ally uses a skill or basic attack, Tussilago has a 70% chance to inflict 1 stack of Sacred Emblem to the 2 enemies with the lowest HP. Sacred Emblem: Skill effect. Tussilago’s basic attacks and active skill deal more damage to enemies marked by Sacred Emblem. |
Glorious Eulogy | Andrea | Active | 5★ | Active skill: Deals (100% of ATK) DMG to front-row enemies, reduces their Damage Reduction by 5% for 3 rounds, increases all allies Holy Damage by 10% for 3 rounds, restores the ally with the lowest HP equal to 150% of ATK, and releases all layers of Glorious Blessing . Each layer of Glorious Blessing restores the ally with the lowest HP equal to 150% of ATK. After that, removes all layers of Glorious Blessing from self. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Heart of the Sage | Andrea | Passive | 5★ | Passive skill: HP +20%, Damage Reduction +10%, Control Immunity +10%, and Heal effect +20%. |
Poem of Blessing | Andrea | Passive | 5★ | Passive skill: Basic attack grants self 1 layer of Glorious Blessing , with a 30% chance to gain 1 extra layer of Glorious Blessing . Increases all allies Precision by 8% for 2 rounds. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Holy Light Legacy | Andrea | Passive | 5★ | Passive skill: When a battle starts, grants self 1 layer(s) of Glorious Blessing . Whenever an ally is dead, restores all allies HP equal to 150% of Attack, increases their Damage Reduction by 6% for 4 rounds. and restores the ally whose HP is lower than 50% equal to 150% of ATK. After that, grants self 1 layer(s) of Glorious Blessing . Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Glorious Eulogy | Andrea | Active | 6★ | Active skill: Deals (200% of ATK) DMG to front-row enemies, reduces their Damage Reduction by 10% for 3 rounds, increases all allies Holy Damage by 15% for 3 rounds, restores the ally with the lowest HP equal to 300% of ATK, and releases all layers of Glorious Blessing . Each layer of Glorious Blessing restores the ally with the lowest HP equal to 300% of ATK. After that, removes all layers of Glorious Blessing from self. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Heart of the Sage | Andrea | Passive | 6★ | Passive skill: HP +30%, Damage Reduction +20%, Control Immunity +15%, and Heal effect +30%. |
Poem of Blessing | Andrea | Passive | 6★ | Passive skill: Basic attack grants self 1 layer of Glorious Blessing , with a 50% chance to gain 1 extra layer of Glorious Blessing . Increases all allies Precision by 12% for 2 rounds. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Holy Light Legacy | Andrea | Passive | 6★ | Passive skill: When a battle starts, grants self 2 layer(s) of Glorious Blessing . Whenever an ally is dead, restores all allies HP equal to 300% of Attack, increases their Damage Reduction by 8% for 4 rounds. and restores the ally whose HP is lower than 50% equal to 300% of ATK. After that, grants self 2 layer(s) of Glorious Blessing . Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Glorious Eulogy | Andrea | Active | 7–10★ | Active skill: Deals (400% of ATK) DMG to front-row enemies, reduces their Damage Reduction by 20% for 3 rounds, increases all allies Holy Damage by 20% for 3 rounds, restores the ally with the lowest HP equal to 600% of ATK, and releases all layers of Glorious Blessing . Each layer of Glorious Blessing restores the ally with the lowest HP equal to 600% of ATK. After that, removes all layers of Glorious Blessing from self. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Heart of the Sage | Andrea | Passive | 7–10★ | Passive skill: HP +40%, Damage Reduction +30%, Control Immunity +20%, and Heal effect +40%. |
Poem of Blessing | Andrea | Passive | 7–10★ | Passive skill: Basic attack grants self 1 layer of Glorious Blessing , with a 80% chance to gain 1 extra layer of Glorious Blessing . Increases all allies Precision by 20% for 2 rounds. Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Holy Light Legacy | Andrea | Passive | 7–10★ | Passive skill: When a battle starts, grants self 2 layer(s) of Glorious Blessing . Whenever an ally is dead, restores all allies HP equal to 600% of Attack, increases their Damage Reduction by 12% for 4 rounds. and restores the ally whose HP is lower than 50% equal to 600% of ATK. After that, grants self 2 layer(s) of Glorious Blessing . Glorious Blessing: Skill effect: It enhances Andrea's active skill effect. |
Blazing Sun | Eos | Active | 5★ | Active Skill: Deals (100% of Attack) Damage to all enemies, and Burns them, dealing (80% of Attack) Damage for 2 rounds. Then increases the Burn damage by 4% for 3 rounds. Afterwards, restores self HP equal to 6% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun I once immediately; if not, self gains 5 layers of Shining of Light I . Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun I: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Wheel of the Sun | Eos | Passive | 5★ | Passive Skill: HP +10%, Attack +10%, Holy Damage +10%, Damage Reduction +10%, and Speed +40. |
Light Exposure | Eos | Passive | 5★ | Passive Skill: Basic attack targets 3 random enemies, dealing (100% of Attack) Damage and reducing their Precision by 10% for 3 rounds and Attack by 5% for 2 rounds. |
Arrival of the Sun | Eos | Passive | 5★ | Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light I . When stacking up to 12 layers, increases self Holy Damage by 24% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun I for 4 rounds. Sacred Sun I: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (80% of Attack) Damage for 2 rounds, with a 15% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light I: Skill effect. Each layer of Shining of Light increases self Holy Damage by 2%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Blazing Sun | Eos | Active | 6★ | Active Skill: Deals (180% of Attack) Damage to all enemies, and Burns them, dealing (120% of Attack) Damage for 2 rounds. Then increases the Burn damage by 8% for 3 rounds. Afterwards, restores self HP equal to 8% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun II once immediately; if not, self gains 5 layers of Shining of Light II . Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun II: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (120% of Attack) Damage for 2 rounds, with a 20% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Wheel of the Sun | Eos | Passive | 6★ | Passive Skill: HP +20%, Attack +15%, Holy Damage +20%, Damage Reduction +20%, and Speed +60. |
Light Exposure | Eos | Passive | 6★ | Passive Skill: Basic attack targets 3 random enemies, dealing (180% of Attack) Damage and reducing their Precision by 15% for 3 rounds and Attack by 6% for 2 rounds. |
Arrival of the Sun | Eos | Passive | 6★ | Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light II . When stacking up to 12 layers, increases self Holy Damage by 36% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun II for 4 rounds. Sacred Sun II: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (120% of Attack) Damage for 2 rounds, with a 20% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light II: Skill effect. Each layer of Shining of Light increases self Holy Damage by 3%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Blazing Sun | Eos | Active | 7–10★ | Active Skill: Deals (360% of Attack) Damage to all enemies, and Burns them, dealing (240% of Attack) Damage for 2 rounds. Then increases the Burn damage by 12% for 3 rounds. Afterwards, restores self HP equal to 12% of Max. HP for 2 rounds. If Sacred Sun has been summoned when releasing the skill, triggers Sacred Sun III once immediately; if not, self gains 5 layers of Shining of Light III . Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Sacred Sun III: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (240% of Attack) Damage for 2 rounds, with a 30% chance to inflict Dazzle for 2 rounds. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Wheel of the Sun | Eos | Passive | 7–10★ | Passive Skill: HP +30%, Attack +20%, Holy Damage +30%, Damage Reduction +30%, and Speed +80. |
Light Exposure | Eos | Passive | 7–10★ | Passive Skill: Basic attack targets 3 random enemies, dealing (360% of Attack) Damage and reducing their Precision by 20% for 3 rounds and Attack by 8% for 2 rounds. |
Arrival of the Sun | Eos | Passive | 7–10★ | Passive Skill: Whenever an ally releases the active skill, self gains 1 layer of Shining of Light III . When stacking up to 12 layers, increases self Holy Damage by 48% for 4 rounds and consumes 12 layers of Shining of Light and summons Sacred Sun III for 4 rounds. Sacred Sun III: Skill effect. Sacred Sun cannot be stacked. When summoned or at the end of each round, Burns all enemies, dealing (240% of Attack) Damage for 2 rounds, with a 30% chance to inflict Dazzle for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Shining of Light III: Skill effect. Each layer of Shining of Light increases self Holy Damage by 4%. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random hero of your side. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Terminator Cannon | Vulcan | Active | 5★ | Active Skill: Consumes all Ammo to load the cannon. Meanwhile, increases self Damage Reduction by 10% for 2 rounds, and grants self a Shield equal to 200% of Attack and immunity to all control effects (cannot gain Energy). Extra effects take place based on the Ammo consumed: Continuous Ammo : Each Ammo increases self Attack by 5% for 2 rounds. Piercing Ammo : Each Ammo increases self Crit Damage by 5% for 2 rounds. Shotgun Ammo : Each Ammo increases self All Damage Dealt by 10% for 2 rounds. · When self acts the next time, deals (200% of Attack) damage to all enemies. Extra effects take place based on the Ammo consumed: Continuous Ammo : Each ammo deals (100% of Attack) damage to 1 random enemy. Piercing Ammo : Each Ammo deals (120% of Attack) damage that ignores Armor to the 3 enemies with the lowest HP. Shotgun Ammo : Each Ammo deals ([600%/number of surviving enemies] of Attack) damage to all enemies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Combat Readiness | Vulcan | Passive | 5★ | Passive Skill: Attack +10%, HP +15%, Holy Damage +20%, Crit +10%, and Control Immunity +8%. |
Holylight Attack | Vulcan | Passive | 5★ | Passive Skill: When launching basic attacks, deals (80% of Attack) damage to 2 random enemies, with a 50% chance to obtain 1 Continuous Ammo and a 25% chance to obtain 1 extra Continuous Ammo . |
Almighty Ammo | Vulcan | Passive | 5★ | Passive Skill: Ammo can be obtained via the following ways: Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 45% chance to obtain 1 Ammo; at the end of each round, there is a 50% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 25% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 30% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Terminator Cannon | Vulcan | Active | 6★ | Active Skill: Consumes all Ammo to load the cannon. Meanwhile, increases self Damage Reduction by 20% for 2 rounds, and grants self a Shield equal to 400% of Attack and immunity to all control effects (cannot gain Energy). Extra effects take place based on the Ammo consumed: Continuous Ammo : Each Ammo increases self Attack by 10% for 2 rounds. Piercing Ammo : Each Ammo increases self Crit Damage by 8% for 2 rounds. Shotgun Ammo : Each Ammo increases self All Damage Dealt by 20% for 2 rounds. · When self acts the next time, deals (360% of Attack) damage to all enemies. Extra effects take place based on the Ammo consumed: Continuous Ammo : Each ammo deals (120% of Attack) damage to 1 random enemy. Piercing Ammo : Each Ammo deals (240% of Attack) damage that ignores Armor to the 3 enemies with the lowest HP. Shotgun Ammo : Each Ammo deals ([720%/number of surviving enemies] of Attack) damage to all enemies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Combat Readiness | Vulcan | Passive | 6★ | Passive Skill: Attack +15%, HP +25%, Holy Damage +40%, Crit +15%, and Control Immunity +10%. |
Holylight Attack | Vulcan | Passive | 6★ | Passive Skill: When launching basic attacks, deals (100% of Attack) damage to 2 random enemies, with a 75% chance to obtain 1 Continuous Ammo and a 45% chance to obtain 1 extra Continuous Ammo . |
Almighty Ammo | Vulcan | Passive | 6★ | Passive Skill: Ammo can be obtained via the following ways: Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 60% chance to obtain 1 Ammo; at the end of each round, there is a 75% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 50% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 50% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Terminator Cannon | Vulcan | Active | 7–10★ | Active Skill: Consumes all Ammo to load the cannon. Meanwhile, increases self Damage Reduction by 25% for 2 rounds, and grants self a Shield equal to 1200% of Attack and immunity to all control effects (cannot gain Energy). Extra effects take place based on the Ammo consumed: Continuous Ammo : Each Ammo increases self Attack by 20% for 2 rounds. Piercing Ammo : Each Ammo increases self Crit Damage by 10% for 2 rounds. Shotgun Ammo : Each Ammo increases self All Damage Dealt by 35% for 2 rounds. · When self acts the next time, deals (1200% of Attack) damage to all enemies. Extra effects take place based on the Ammo consumed: Continuous Ammo : Each ammo deals (640% of Attack) damage to 1 random enemy. Piercing Ammo : Each Ammo deals (960% of Attack) damage that ignores Armor to the 3 enemies with the lowest HP. Shotgun Ammo : Each Ammo deals ([1600%/number of surviving enemies] of Attack) damage to all enemies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Combat Readiness | Vulcan | Passive | 7–10★ | Passive Skill: Attack +20%, HP +35%, Holy Damage +60%, Crit +20%, and Control Immunity +15%. |
Holylight Attack | Vulcan | Passive | 7–10★ | Passive Skill: When launching basic attacks, deals (280% of Attack) damage to 2 random enemies, with a 100% chance to obtain 1 Continuous Ammo and a 60% chance to obtain 1 extra Continuous Ammo . |
Almighty Ammo | Vulcan | Passive | 7–10★ | Passive Skill: Ammo can be obtained via the following ways: Continuous Ammo (Cap: 12): When any ally releases basic attacks, there is a 85% chance to obtain 1 Ammo; at the end of each round, there is a 100% chance to obtain 1 Ammo; Piercing Ammo (Cap: 6): When any ally releases active skills, there is a 75% chance to obtain 1 Ammo; Shotgun Ammo (Cap: 3): When any enemy dies, there is a 100% chance to obtain 1 Ammo. When the cap of any Ammo is reached, self enters the Saturation Attack status, which removes 1 debuff from self and grants self immunity to Fear for 2 rounds. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Mirror Reflection | Natalie | Active | 5★ | Active Skill: Deals (100% of Attack) damage to 3 random enemies and reduces their Speed by 5 for 3 rounds and Holy Damage by 5% for 3 rounds. Afterward, increases all allies' Holy Damage by 5% for 3 rounds. For allies with Refraction Shelter , additionally increases their Holy Damage by 5% for 3 rounds. Natalie deals extra (80% of Attack) damage to 1 random enemy for every 1 layer of Sheen she has, reduces the target's Energy by 10 and removes the target's 1 attribute buff randomly. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Brave Confrontation | Natalie | Passive | 5★ | Passive Skill: HP +12%, Attack +15%, Holy Damage +20%, and Damage Reduction +15%. |
Familiar Shadow | Natalie | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (100% of Attack) damage to 1 enemy with the highest Attack and reduces the target's Holy Damage by 8% for 2 rounds. Also, replicates 1 random DoT or Attribute Reduction effect from the target to other 1 enemy. (Each effect can be replicated up to 3 layers). For every 1 layer of Sheen owned by self, there is a 50% chance to deal (60% of Attack) damage to 1 random enemy. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Awakened Splendor | Natalie | Passive | 5★ | Passive Skill: At the beginning of each battle, grants self and 1 ally with the highest Attack Refraction Shelter till the battle ends. At the end of each round, for every 1 control effect owned by self, restores all allies' HP equal to 5% of self max HP. Refraction Shelter: Skill effect, not stackable. At the end of each round, there is a 50% chance to remove 1 Attribute Reduction effect from the owner. When the target with Refraction Shelter is under a basic attack or takes damage from an active skill, Natalie has a 50% chance to gain 1 layer of Sheen for 3 rounds. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Mirror Reflection | Natalie | Active | 6★ | Active Skill: Deals (200% of Attack) damage to 3 random enemies and reduces their Speed by 10 for 3 rounds and Holy Damage by 8% for 3 rounds. Afterward, increases all allies' Holy Damage by 8% for 3 rounds. For allies with Refraction Shelter , additionally increases their Holy Damage by 8% for 3 rounds. Natalie deals extra (160% of Attack) damage to 1 random enemy for every 1 layer of Sheen she has, reduces the target's Energy by 15 and removes the target's 1 attribute buff randomly. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Brave Confrontation | Natalie | Passive | 6★ | Passive Skill: HP +18%, Attack +20%, Holy Damage +30%, and Damage Reduction +20%. |
Familiar Shadow | Natalie | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (240% of Attack) damage to 1 enemy with the highest Attack and reduces the target's Holy Damage by 10% for 2 rounds. Also, replicates 1 random DoT or Attribute Reduction effect from the target to other 1 enemy. (Each effect can be replicated up to 3 layers). For every 1 layer of Sheen owned by self, there is a 50% chance to deal (120% of Attack) damage to 1 random enemy. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Awakened Splendor | Natalie | Passive | 6★ | Passive Skill: At the beginning of each battle, grants self and 1 ally with the highest Attack Refraction Shelter till the battle ends. At the end of each round, for every 1 control effect owned by self, restores all allies' HP equal to 10% of self max HP. Refraction Shelter: Skill effect, not stackable. At the end of each round, there is a 60% chance to remove 1 Attribute Reduction effect from the owner. When the target with Refraction Shelter is under a basic attack or takes damage from an active skill, Natalie has a 50% chance to gain 1 layer of Sheen for 3 rounds. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Mirror Reflection | Natalie | Active | 7–10★ | Active Skill: Deals (680% of Attack) damage to 3 random enemies and reduces their Speed by 15 for 3 rounds and Holy Damage by 12% for 3 rounds. Afterward, increases all allies' Holy Damage by 12% for 3 rounds. For allies with Refraction Shelter , additionally increases their Holy Damage by 12% for 3 rounds. Natalie deals extra (500% of Attack) damage to 1 random enemy for every 1 layer of Sheen she has, reduces the target's Energy by 20 and removes the target's 1 attribute buff randomly. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Brave Confrontation | Natalie | Passive | 7–10★ | Passive Skill: HP +24%, Attack +30%, Holy Damage +40%, and Damage Reduction +25%. |
Familiar Shadow | Natalie | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (420% of Attack) damage to 1 enemy with the highest Attack and reduces the target's Holy Damage by 12% for 2 rounds. Also, replicates 1 random DoT or Attribute Reduction effect from the target to other 1 enemy. (Each effect can be replicated up to 3 layers). For every 1 layer of Sheen owned by self, there is a 50% chance to deal (320% of Attack) damage to 1 random enemy. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Awakened Splendor | Natalie | Passive | 7–10★ | Passive Skill: At the beginning of each battle, grants self and 1 ally with the highest Attack Refraction Shelter till the battle ends. At the end of each round, for every 1 control effect owned by self, restores all allies' HP equal to 15% of self max HP. Refraction Shelter: Skill effect, not stackable. At the end of each round, there is a 70% chance to remove 1 Attribute Reduction effect from the owner. When the target with Refraction Shelter is under a basic attack or takes damage from an active skill, Natalie has a 50% chance to gain 1 layer of Sheen for 3 rounds. Sheen: Skill effect. Used to enhance Natalie's active skill and passive skills. |
Sparkle Paws! Assemble! | Yorhm Tum | Active | 5★ | Active Skill: Deals (180% of Attack) damage to 1 random enemy. Meanwhile, consumes all layers of Sparkle Impress . For every 1 layer consumed, summons 1 Sparkle Kitty , up to 3 can be summoned, each of which produces different extra effects as follows in sequence: 1st : Deals (100% of Attack) damage (Crit is guaranteed), and reduces the target's Attack by 10% for 3 rounds. 2nd : Deals damage equal to 10% of lost HP (caps at 1500% of Yorhm Tum's Attack), and reduces the target's Effect of Being Healed by 20% for 3 rounds. 3rd : Inflicts (100% of Attack) Divine Retribution on the target, and reduces the target's Armor by 20% for 3 rounds. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Veil of Light | Yorhm Tum | Passive | 5★ | Passive Skill: HP +10%, Attack +15%, Control Immunity +10%, Holy Damage +20%, and Speed +20. |
Swift Ambush | Yorhm Tum | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (220% of Attack) damage to 1 enemy with the lowest HP, with a 50% chance to grant self 1 layer of Sparkle Impress I . Sparkle Impress I: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 5. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 5 for 1 round and restoring self HP equal to 10% of lost HP. |
Divine Sparkle's Guidance | Yorhm Tum | Passive | 5★ | Passive Skill: At the beginning of each battle and at the end of each round, grants self 2 layers of Sparkle Impress I for 1 round, with a 33% chance to gain 1 extra layer of Sparkle Impress I for 1 round. Sparkle Impress I: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 5. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 5 for 1 round and restoring self HP equal to 7% of lost HP. |
Sparkle Paws! Assemble! | Yorhm Tum | Active | 6★ | Active Skill: Deals (320% of Attack) damage to 1 random enemy. Meanwhile, consumes all layers of Sparkle Impress . For every 1 layer consumed, summons 1 Sparkle Kitty , up to 3 can be summoned, each of which produces different extra effects as follows in sequence: 1st : Deals (200% of Attack) damage (Crit is guaranteed), and reduces the target's Attack by 15% for 3 rounds. 2nd : Deals damage equal to 15% of lost HP (caps at 1500% of Yorhm Tum's Attack), and reduces the target's Effect of Being Healed by 25% for 3 rounds. 3rd : Inflicts (200% of Attack) Divine Retribution on the target, and reduces the target's Armor by 25% for 3 rounds. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Veil of Light | Yorhm Tum | Passive | 6★ | Passive Skill: HP +15%, Attack +20%, Control Immunity +20%, Holy Damage +40%, and Speed +40. |
Swift Ambush | Yorhm Tum | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 1 enemy with the lowest HP, with a 70% chance to grant self 1 layer of Sparkle Impress II . Sparkle Impress II: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 7. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 7 for 1 round and restoring self HP equal to 20% of lost HP. |
Divine Sparkle's Guidance | Yorhm Tum | Passive | 6★ | Passive Skill: At the beginning of each battle and at the end of each round, grants self 2 layers of Sparkle Impress II for 1 round, with a 66% chance to gain 1 extra layer of Sparkle Impress II for 1 round. Sparkle Impress II: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 7. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 7 for 1 round and restoring self HP equal to 10% of lost HP. |
Sparkle Paws! Assemble! | Yorhm Tum | Active | 7–10★ | Active Skill: Deals (640% of Attack) damage to 1 random enemy. Meanwhile, consumes all layers of Sparkle Impress . For every 1 layer consumed, summons 1 Sparkle Kitty , up to 3 can be summoned, each of which produces different extra effects as follows in sequence: 1st : Deals (400% of Attack) damage (Crit is guaranteed), and reduces the target's Attack by 25% for 3 rounds. 2nd : Deals damage equal to 20% of lost HP (caps at 1500% of Yorhm Tum's Attack), and reduces the target's Effect of Being Healed by 40% for 3 rounds. 3rd : Inflicts (400% of Attack) Divine Retribution on the target, and reduces the target's Armor by 40% for 3 rounds. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Veil of Light | Yorhm Tum | Passive | 7–10★ | Passive Skill: HP +20%, Attack +25%, Control Immunity +30%, Holy Damage +60%, and Speed +60. |
Swift Ambush | Yorhm Tum | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (520% of Attack) damage to 1 enemy with the lowest HP, with a 90% chance to grant self 1 layer of Sparkle Impress III . Sparkle Impress III: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 10. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 10 for 1 round and restoring self HP equal to 30% of lost HP. |
Divine Sparkle's Guidance | Yorhm Tum | Passive | 7–10★ | Passive Skill: At the beginning of each battle and at the end of each round, grants self 2 layers of Sparkle Impress III for 1 round, with a 100% chance to gain 1 extra layer of Sparkle Impress III for 1 round. Sparkle Impress III: Skill effect: Each layer of Sparkle Impress increases the target's Speed by 10. When taking damage from active skills or basic attacks, there is a 50% chance to consume 1 layer of Sparkle Impress , increasing self Speed by 10 for 1 round and restoring self HP equal to 15% of lost HP. |
Out of Mount Huaguo! | Monkey King - Sun Wukong | Active | 5★ | Active Skill: Deals (800% of Attack) damage and extra (850% of Attack) damage (Crit is guaranteed) to front-line enemies. Meanwhile, inflicts Tremor of Spirit Stone on the targets for 3 rounds. If there is no front-line enemy when the active skill is released, additionally inflicts (500% of Attack) Divine Retribution . Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 5%. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Boundless Power | Monkey King - Sun Wukong | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (500% of Attack) damage to 1 random enemy and inflicts Tremor of Spirit Stone for 3 rounds. Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 5%. |
Body Beyond the Body | Monkey King - Sun Wukong | Passive | 5★ | Passive Skill: Each time after an ally releases active skills or basic attacks, self chases and attacks 2 random enemies (prioritizing targets with Tremor of Spirit Stone ), dealing (400% of Attack) damage. |
Diamond Body | Monkey King - Sun Wukong | Passive | 5★ | Passive Skill: When self has 100 or more Energy, increases self All Damage Dealt by 30%. The effect will be removed after releasing an active skill next time. Each time after self takes Crit Damage, increases self All-damage Reduction by 7% and Crit Damage Resistance by 8% for 3 rounds; each time after self is inflicted with Control effects, increases self Control Immunity by 10% for 3 rounds. |
Out of Mount Huaguo! | Monkey King - Sun Wukong | Active | 6★ | Active Skill: Deals (1200% of Attack) damage and extra (1050% of Attack) damage (Crit is guaranteed) to front-line enemies. Meanwhile, inflicts Tremor of Spirit Stone on the targets for 3 rounds. If there is no front-line enemy when the active skill is released, additionally inflicts (600% of Attack) Divine Retribution . Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 6%. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Boundless Power | Monkey King - Sun Wukong | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to 1 random enemy and inflicts Tremor of Spirit Stone for 3 rounds. Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 6%. |
Body Beyond the Body | Monkey King - Sun Wukong | Passive | 6★ | Passive Skill: Each time after an ally releases active skills or basic attacks, self chases and attacks 2 random enemies (prioritizing targets with Tremor of Spirit Stone ), dealing (500% of Attack) damage. |
Diamond Body | Monkey King - Sun Wukong | Passive | 6★ | Passive Skill: When self has 100 or more Energy, increases self All Damage Dealt by 35%. The effect will be removed after releasing an active skill next time. Each time after self takes Crit Damage, increases self All-damage Reduction by 8% and Crit Damage Resistance by 10% for 3 rounds; each time after self is inflicted with Control effects, increases self Control Immunity by 13% for 3 rounds. |
Out of Mount Huaguo! | Monkey King - Sun Wukong | Active | 7–10★ | Active Skill: Deals (1600% of Attack) damage and extra (1450% of Attack) damage (Crit is guaranteed) to front-line enemies. Meanwhile, inflicts Tremor of Spirit Stone on the targets for 3 rounds. If there is no front-line enemy when the active skill is released, additionally inflicts (800% of Attack) Divine Retribution . Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 8%. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Boundless Power | Monkey King - Sun Wukong | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (700% of Attack) damage to 1 random enemy and inflicts Tremor of Spirit Stone for 3 rounds. Tremor of Spirit Stone: Skill effect. Stackable up to 3 layers and each layer reduces the target's All-damage Reduction by 8%. |
Body Beyond the Body | Monkey King - Sun Wukong | Passive | 7–10★ | Passive Skill: Each time after an ally releases active skills or basic attacks, self chases and attacks 2 random enemies (prioritizing targets with Tremor of Spirit Stone ), dealing (600% of Attack) damage. |
Diamond Body | Monkey King - Sun Wukong | Passive | 7–10★ | Passive Skill: When self has 100 or more Energy, increases self All Damage Dealt by 40%. The effect will be removed after releasing an active skill next time. Each time after self takes Crit Damage, increases self All-damage Reduction by 9% and Crit Damage Resistance by 12% for 3 rounds; each time after self is inflicted with Control effects, increases self Control Immunity by 16% for 3 rounds. |
Dawn · Undying Summons | Oscar | Active | 5★ | Active Skill: Deals (800% of Attack) damage to all enemies and increases self Precision by 10% for 3 rounds. If self has Radiance , there is a 50% chance to deal (10% of the targets' Max. HP) damage (caps at 1500% of the Attacker's Attack) to enemies with Burn ; if the effect is not triggered, there is a 100% chance to inflict Dazzle on the targets for 2 rounds. Dazzle: Control effect. All skills of a dazzled hero will compulsively target only 1 of their enemies. This effect will be replaced by Taunt . |
Eternal Proverb | Oscar | Passive | 5★ | Passive Skill: Holy Damage +20%, Attack +10%, Damage Reduction +10%, and HP +10% |
Holy Radiance | Oscar | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to back-line enemies, with a 40% chance to Dazzle them for 2 rounds. |
Merciful Aegis | Oscar | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, grants self 3 layers of Enlightenment , each of which increases self Damage Reduction by 6% and All Damage Dealt by 4%. Each time after an enemy releases active skills, consumes 1 layer of Enlightenment to deal (250% of Attack) damage to the target and Burn them, dealing (250% of Attack) damage for 3 rounds. When the first round ends, clears all Enlightenment and grants self Radiance until the end of the battle. Radiance: Control effect. Not stackable. Increases the owner's Holy Damage by 15%. When the owner releases basic attacks or active skills, reduces the target's Precision by 4% for 2 rounds, with a 40% chance to Burn the target, dealing (500% of Attack) damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dawn · Undying Summons | Oscar | Active | 6★ | Active Skill: Deals (1000% of Attack) damage to all enemies and increases self Precision by 15% for 3 rounds. If self has Radiance , there is a 50% chance to deal (15% of the targets' Max. HP) damage (caps at 1500% of the Attacker's Attack) to enemies with Burn ; if the effect is not triggered, there is a 100% chance to inflict Dazzle on the targets for 2 rounds. Dazzle: Control effect. All skills of a dazzled hero will compulsively target only 1 of their enemies. This effect will be replaced by Taunt . |
Eternal Proverb | Oscar | Passive | 6★ | Passive Skill: Holy Damage +30%, Attack +15%, Damage Reduction +15%, and HP +15% |
Holy Radiance | Oscar | Passive | 6★ | Passive Skill: Changes the basic attack to: Deals (500% of Attack) damage to back-line enemies, with a 50% chance to Dazzle them for 2 rounds. |
Merciful Aegis | Oscar | Passive | 6★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, grants self 3 layers of Enlightenment , each of which increases self Damage Reduction by 8% and All Damage Dealt by 6%. Each time after an enemy releases active skills, consumes 1 layer of Enlightenment to deal (300% of Attack) damage to the target and Burn them, dealing (300% of Attack) damage for 3 rounds. When the first round ends, clears all Enlightenment and grants self Radiance until the end of the battle. Radiance: Control effect. Not stackable. Increases the owner's Holy Damage by 20%. When the owner releases basic attacks or active skills, reduces the target's Precision by 6% for 2 rounds, with a 50% chance to Burn the target, dealing (600% of Attack) damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dawn · Undying Summons | Oscar | Active | 7–10★ | Active Skill: Deals (1200% of Attack) damage to all enemies and increases self Precision by 25% for 3 rounds. If self has Radiance , there is a 50% chance to deal (20% of the targets' Max. HP) damage (caps at 1500% of the Attacker's Attack) to enemies with Burn ; if the effect is not triggered, there is a 100% chance to inflict Dazzle on the targets for 2 rounds. Dazzle: Control effect. All skills of a dazzled hero will compulsively target only 1 of their enemies. This effect will be replaced by Taunt . |
Eternal Proverb | Oscar | Passive | 7–10★ | Passive Skill: Holy Damage +40%, Attack +20%, Damage Reduction +20%, and HP +20% |
Holy Radiance | Oscar | Passive | 7–10★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to back-line enemies, with a 60% chance to Dazzle them for 2 rounds. |
Merciful Aegis | Oscar | Passive | 7–10★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, grants self 3 layers of Enlightenment , each of which increases self Damage Reduction by 10% and All Damage Dealt by 8%. Each time after an enemy releases active skills, consumes 1 layer of Enlightenment to deal (350% of Attack) damage to the target and Burn them, dealing (350% of Attack) damage for 3 rounds. When the first round ends, clears all Enlightenment and grants self Radiance until the end of the battle. Radiance: Control effect. Not stackable. Increases the owner's Holy Damage by 30%. When the owner releases basic attacks or active skills, reduces the target's Precision by 8% for 2 rounds, with a 60% chance to Burn the target, dealing (700% of Attack) damage for 3 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Void Crusher | Sword Flash - Xia | Active | 5★ | Active skill: [Sword Flash - Xia] initiates 3 attacks in sequence against the enemy with the lowest current HP, dealing Armor-ignoring damage by 320%, 640%, and 1280% of Attack. When Impeccable Flow is stacked, consumes 1 layer of Impeccable Flow to make the skill target all enemies and restores self HP by 30% of the damage dealt. Impeccable Flow: Skill effect. Used to enhance [Sword Flash - Xia]'s active skill and basic attack. |
Glowing Blade | Sword Flash - Xia | Passive | 5★ | Basic attack: [Sword Flash - Xia] attacks the enemy with the lowest HP, dealing Armor-ignoring damage by 160% of Attack for 5 times. When Impeccable Flow is stacked, consume 1 layer of Impeccable Flow to increase the damage to 320% and restore self HP by 75% of the damage dealt. Impeccable Flow: Skill effect. Used to enhance [Sword Flash - Xia]'s active skill and basic attack. |
Presence of Mind | Sword Flash - Xia | Passive | 5★ | Passive skill: After releasing the active skill or basic attack, [Sword Flash - Xia] obtains 1 layer of Sharpness . Sharpness: Skill effect. Has a 100% chance to dodge the next active skill or basic attack received, deals Armor-ignoring damage by 750% of Attack against the enemy with the lowest HP for 2 times, and has a 33% chance to deal extra damage by 15% of max HP against all enemies (damage caps at 1500% of Attack). |
Will of the Sword | Sword Flash - Xia | Passive | 5★ | Passive skill: Every 8 successful dodges or blocks grants [Sword Flash - Xia] 1 layer of Impeccable Flow . Each kill by [Sword Flash - Xia] grants her 1 layer of Impeccable Flow . Impeccable Flow: Skill effect. Used to enhance [Sword Flash - Xia]'s active skill and basic attack. |
Crimson Abyss | Scarlet Queen - Halora | Active | 5★ | Active skill: Deals (1280% of Attack) damage against all enemies and Bleeds them, dealing extra (1280% of Attack) damage per round for 2 rounds. Also, inflicts 1 layer of Abyssal Corruption on enemies. Abyssal Corruption: Skill effect. Corrupted heroes deal 10% less Crit Damage and take 15% more Crit Damage. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Queen’s Edict | Scarlet Queen - Halora | Passive | 5★ | Passive skill: Basic attack targets 3 random enemies, dealing (800% of Attack) damage and reduce their Crit by 20% for 2 rounds. Also, increases self Crit by 10% and Crit Damage by 10% for 4 rounds. |
Ultimate Queenship | Scarlet Queen - Halora | Passive | 5★ | Passive skill: When a round ends, for every 1 survived ally in battle, restores self 4% of max HP. |
Royal Guard | Scarlet Queen - Halora | Passive | 5★ | Passive skill: When battle starts, grants all allies (except self) Queen’ Guard and increase their All-damage dealt by 15%. Queen’ Guard: Skill effect. Whenever Halora is attacked by active skill or basic attack, all of the guards will attack the attacker, dealing damage equal to 800% of their Attack. |
Dauntless Smash | Asmodel the Dauntless | Active | 5★ | Active skill: Deals (800% of Attack) damage to back-line enemies and reduces their Armor by 35% and Speed by 50 for 4 rounds. After that, summon the heavenly chariot that deals (640% of Attack) damage to all enemies. For every 1 stack of Revenge that the target has, deals additional (640% of Attack) damage, up to 3 times, and then removes 3 stacks of Revenge from the target. Revenge: Skill effect. Asmodel the Dauntless’s active skill deals more damage to enemies with the Revenge effect. |
Sacred Sword | Asmodel the Dauntless | Passive | 5★ | Passive skill: Basic attack deals (600% of Attack) damage to front-line enemies, with additional damage equal to 12% of the target’s Max HP (up to 1500% of Asmodel the Dauntless’s Attack). It also increases Asmodel the Dauntless’s Control Immunity by 15% for 3 rounds. |
Last Man Standing | Asmodel the Dauntless | Passive | 5★ | Passive skill: Whenever an ally is killed, Asmodel the Dauntless has his HP restored 2 times, each restoring 12% of Max HP. It also increases Asmodel the Dauntless’s All-damage dealt by 12% and inflicts 2 stacks of Revenge to the attacker. Revenge: Skill effect. Asmodel the Dauntless’s active skill deals more damage to enemies with the Revenge effect. |
Valorous Guardian | Asmodel the Dauntless | Passive | 5★ | Passive skill: At the beginning of battle and the end of each round, grants 1 ally with the lowest HP Glorious Support for 1 round. Whenever Asmodel the Dauntless takes damage from active skills or basic attacks, inflicts 1 stack of Revenge to the attacker and gains a 8% Crit bonus for 3 rounds. Glorious Support: Skill effect. Increases the All-damage Reduction by 25%. Whenever the affected hero takes damage from active skills or basic attacks, inflicts 1 stack of Revenge to the attacker and increases Asmodel the Dauntless’s Precision by 12% for 3 rounds. Revenge: Skill effect. Asmodel the Dauntless’s active skill deals more damage to enemies with the Revenge effect. |
Star Stream | Star Wing - Jahra | Active | 5★ | Active skill: Deals (1600% of Attack) damage to all enemies. There is a 25% chance to inflict Petrify - Rock Lock to enemies whose current HP are no less than 50% for 2 rounds, and a 25% chance to inflict Freeze - Cold Chill to enemies whose current HP are not higher than 50% for 2 rounds. When releasing the active skill, every 1 overspilt Energy restores self HP equal to 0.3% of Max HP. If self Energy is greater than or equal to 150 when releasing the active skill, then the following effects are released to all uncontrolled enemies: There is a 25% chance to inflict Petrify - Rock Lock to enemies whose current HP are no less than 50% for 2 rounds, and a 25% chance to inflict Freeze - Cold Chill to enemies whose current HP are not higher than 50% for 2 rounds. Petrify - Rock Lock: Control effect. Can be considered as Petrify. Heroes inflicted with Rock Lock are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and their current Energy is fixed and can neither be increased nor decreased (excluding the Energy increased by the Monster). Freeze - Cold Chill: Control effect. Can be considered as Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect brought by the Monster). |
Astral Touch | Star Wing - Jahra | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP, dealing (800% of Attack) damage and extra damage equal to 30% of the target's lost HP (damage caps at 1500% of Star Wing - Jahra's Attack). After that, deals (800% of Attack) damage to the enemy with the highest Attack, and steals 30% of Attack from the target for 2 rounds. |
Void Infusion | Star Wing - Jahra | Passive | 5★ | Passive skill: Whenever an ally releases their active skill, increases self 15 Energy and 1 layer of Focus . Focus: Skill effect. Each layer of Focus increases self 6% of Control Precision and 3% Control Immunity Offset. Focus will be zeroed after the active skill is released. |
Apocalypse Vision | Star Wing - Jahra | Passive | 5★ | Passive skill: When an enemy is Frozen , deals (800% of Attack) damage to all Frozen enemies and restores self HP equal to 200% of Attack; When an enemy is Petrified , deals (800% of Attack) damage to all Petrified enemies and restores self 10 Energy. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Life in Bloom | Fairy Queen - Vesa | Active | 5★ | Active skill: [Fairy Queen - Vesa] releases Power of Life and attacks enemies 4 times. For each layer of Newborn Radiance Vesa has, she launches 1 more attack to enemies. Each attack deals (1280% of Attack) damage to 1 random enemy. Then she restores all allies HP equal to 480% of Attack 2 times, adds a Shield equal to 80% of healing, and grants herself 1 layer of Newborn Radiance for 8 rounds. Newborn Radiance: Skill effect. Each layer of Newborn Radiance increases the healing effect by 12% and strengthens the damage effect caused by [Fairy Queen - Vesa]’s active skill. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Healing Oracle | Fairy Queen - Vesa | Passive | 5★ | Passive skill: [Fairy Queen - Vesa]'s basic attack targets the enemy with the highest Attack, dealing (1280% of Attack) damage, and reduces All Damage Dealt by 24% for 1 round. Then she heals 3 allies with the lowest HP equal to 480% of Attack and adds a Shield equal to 80% of healing. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. |
Holy Incarnation | Fairy Queen - Vesa | Passive | 5★ | Passive skill: When the battle starts or when the substitute heroes are in the battle, [Fairy Queen - Vesa] gains Blessing of Purity . At the end of each round, she grants 1 ally with the lowest HP the Blessing of Purity for 1 round. Blessing of Purity: Skill effect. Heroes with Blessing of Purity have a 80% less chance to take a critical hit. Not stackable. |
Melody of Nature | Fairy Queen - Vesa | Passive | 5★ | Passive skill: During the battle, when [Fairy Queen - Vesa]’s HP is lower than 50% for the first time, dispels herself all debuffs, restores herself HP to 100%, and increases all allies Precision by 30% and Attack by 15% for 6 rounds. Whenever an ally dies, she has a 50% chance to inflict Silence - Gag Order to all enemies for 1 round. Silence - Gag Order: Control effect of Silence. Heroes with Gag Order are unable to release their active skill and Crit. |
Soul Shiver | Lord of Fear - Aspen | Active | 5★ | Active Skill: Deals (800% of Attack) Damage to a single enemy (prioritize the target in the same position) 2 times and inflicts Fear - Abyssal Gaze for 3 rounds. After the attack, if the target’s HP is lower than 40%, deals (800% of Attack) Damage 2 times, and restores self HP equal to 100% of the damage dealt. This attack has a characteristic: Demon King's Might . If this attack kills the enemy, then deals extra (800% of Attack) Damage 2 times to all enemies. After this attack, deals extra (800% of Attack) Damage to enemies in the same position. Demon King's Might: As the Lord of Fear, Aspen deals harsher damage to the enemies who dare to challenge his majesty. For Bosses who cannot be inflicted with Fear, Aspen deals extra 100% of the damage dealt by this skill to them and steals 25% of Attack from them. Fear - Abyssal Gaze: Control effect: Fear. Heroes inflicted with Abyss Gaze are unable to launch their basic attacks and Crit. |
Deadly Grasp | Lord of Fear - Aspen | Passive | 5★ | Passive Skill: Basic attack targets back-row enemies, dealing (600% of Attack) Damage and reduces their Control Immunity by 10% for 3 rounds, with a 60% chance to inflict Fear - Abyssal Gaze for 2 rounds. Afterwards, increases self Crit by 15% for 3 rounds. Fear - Abyssal Gaze: Control effect: Fear. Heroes inflicted with Abyss Gaze are unable to launch basic attacks and Crit. |
Death Spread | Lord of Fear - Aspen | Passive | 5★ | Passive Skill: Whenever an enemy dies, increases self Crit Damage by 20%, with a 80% chance to inflict Fear - Abyssal Gaze on all enemies for 2 rounds. Fear - Abyssal Gaze: Control effect: Fear. Heroes inflicted with Abyss Gaze are unable to launch basic attacks and Crit. |
Source of Fear | Lord of Fear - Aspen | Passive | 5★ | Passive Skill: Whenever an enemy is inflicted with Fear , restores self HP equal to 8% of Max. HP and 10 Energy and increases self Attack by 6% for 3 rounds and Control Immunity by 5%. At the end of each round, reduces the Energy of all enemies with Fear by 50. Fear: Control effect. Targets with Fear are unable to launch basic attacks. |
Eternal Sun | The Sun Devourer - Eos | Active | 5★ | Active Skill: Deals (1000% of Attack) Damage to all enemies. When The Sun Devourer - Eos releases her active skill for the first time during the battle, Burns the target, dealing extra damage equal to 8% of the target’s Max. HP for 6 rounds (caps at 1500% of The Sun Devourer - Eos’s Attack), and summons an Everlasting Sun I on enemies’ battlefield; if Everlasting Sun I has been summoned when the active skill is released, inflicts Divine Retribution I on all enemies. Everlasting Sun I: Skill effect. It cannot be stacked. At the end of each round, it Burns the target, dealing damage equal to 8% of the target’s Max. HP for 6 rounds (caps at 1500% of The Sun Devourer - Eos’s Attack), with a 30% chance to inflict Dazzle for 2 rounds. When The Sun Devourer - Eos dies, Everlasting Sun also disappears. Divine Retribution I: Skill effect. Deals (640% of Attack) Damage. This effect does not land a critical hit, and its damage is fixed which cannot be reduced or increased by skill effects or attributes. Dazzle: Control effect. All skills of dazzled enemies will compulsively target only 1 random enemy. This effect will be replaced by Taunt effect (if any). Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Scorched Sight | The Sun Devourer - Eos | Passive | 5★ | Passive Skill: Basic attack targets front-row enemies, dealing (800% of Attack) Damage, and Burns them, dealing extra damage equal to 8% of the target’s Max. HP for 2 rounds (caps at 1500% of The Sun Devourer - Eos’s Attack). And restores self HP equal to 12% of Max. HP for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Life Cycle | The Sun Devourer - Eos | Passive | 5★ | Passive Skill: Whenever an enemy dies, increases self All Damage Dealt by 8% for 8 rounds and Energy by 50. Whenever an ally dies, increases self Damage Reduction by 5% for 8 rounds and Control Immunity by 8% for 8 rounds. |
Undying Gloomy Sun | The Sun Devourer - Eos | Passive | 5★ | Passive Skill: When self dies, inflicts Energy Oscillation I on all enemies and summons a Engulfing Sun I on enemies’ battlefield. Engulfing Sun I: Skill effect. It cannot be stacked. At the end of each round, it inflicts Energy Oscillation I on all enemies, with a 30% chance to reduce the target’s Energy by 50. Energy Oscillation I: Skill effect. For every 1 Energy the target has, it deals (5% of Attack) Damage. |
The Moment of Silence | Star Alchemist - Holmes Young | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to back-line enemies. Afterward, Poisons all enemies, dealing (600% of Attack) damage for 6 rounds. Meanwhile, consumes all self-owned potions, the effects of which are enhanced based on the type and number of potions. Void Extraction Potion : [1 Bottle] Enhances the active skill this time: Deals (1000% of Attack) damage to back-line enemies. Afterward, Poisons all enemies, dealing (800% of Attack) damage for 6 rounds. Meanwhile, increases the DoT by 25% (caps at 5000% of Star Alchemist - Holmes Young's Attack) for 2 enemies with the lowest HP. [2 Bottles or Above] Besides all the effects of [1 Bottle], additionally increases the DoT by 25% (caps at 5000% of Star Alchemist - Holmes Young's Attack) for all enemies. Star Prophecy Potion : [1 Bottle] There is a 100% chance to inflict Perceptual Disorder on 1 enemy with the highest Attack for 2 rounds. Meanwhile, reduces the cooldown of the passive skill, The Portal of Stars , by 1 round upon the next trigger. [2 Bottles or Above] Besides all the effects of [1 Bottle], there is an extra 65% chance to inflict Perceptual Disorder on the enemy not inflicted with Perceptual Disorder and with the highest Attack for 2 rounds. Meanwhile, increases all allies’ Attack by 20% and Speed by 10 for 3 rounds. Additionally, reduces the cooldown of the passive skill, The Portal of Stars , by 1 round upon the next trigger. Perceptual Disorder: Skill effect. During its validity period, changes the active skill and basic attack of affected heroes to: Poisons one of their allies at random, dealing (800% of Attack) damage for 6 rounds. (It is ineffective to Bosses.) Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Void Extraction Potion & Star Prophecy Potion: Skill effect. Used to enhance the effects of the active skill. |
The Touch of Memory | Star Alchemist - Holmes Young | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to 3 random enemies and Poisons them, dealing (600% of Attack) damage for 6 rounds. Meanwhile, self has a 25% chance to gain 1 bottle of Void Extraction Potion or Star Prophecy Potion at random. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Void Extraction Potion & Star Prophecy Potion: Skill effect. Used to enhance the effects of the active skill. |
The Eye of Destiny | Star Alchemist - Holmes Young | Passive | 5★ | Passive Skill: When a battle starts and at the end of each round, self has a 100% chance to gain 1 bottle of Void Extraction Potion or Star Prophecy Potion at random and a 20% chance to gain 1 more bottle. Potions gained from this passive skill last for 1 round. Void Extraction Potion & Star Prophecy Potion: Skill effect. Used to enhance the effects of the active skill. |
The Portal of Stars | Star Alchemist - Holmes Young | Passive | 5★ | Passive Skill: For every 6 rounds, self gains 2 bottles of Void Extraction Potion and Star Prophecy Potion respectively. Meanwhile, clears a debuff from self immediately and restores self Energy by 100 and HP equal to 30% of Max. HP. Besides, increases self All Damage Dealt by 12% for 3 rounds. Void Extraction Potion & Star Prophecy Potion: Skill effect. Used to enhance the effects of the active skill. |
Raging Growth | Mystic Fairy - Freya | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to all enemies, which grants self 1 layer of Evolutionary Factor , and inflicts Mirage Pollen on 2 random enemies without Mirage Pollen . Additionally Poisons enemies with Mirage Pollen once, dealing (800% of Attack) damage for 2 rounds, and removes 2 Attribute Buffs from them. Meanwhile, there is a 66% chance to inflict Mirage Pollen on 1 random enemy without Mirage Pollen when an ally releases a basic attack or an active skill to enemies with Mirage Pollen . Mirage Pollen: Skill effect. Basic attacks or active skills released by heroes with Mirage Pollen have a 35% chance to be dodged (ineffective to Bosses). Poisons all enemies, dealing (400% of Attack) damage to them for 2 rounds when Mirage Pollen disappears. Mirage Pollen disappears when the hero with Mirage Pollen takes basic attacks or active skills for 4 times. Not stackable. Evolutionary Factor: Skill effect. The effect of the passive skill Pistil of Stars will be enhanced after Evolutionary Factor is gained (up to 3 layers). Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Star Seeding | Mystic Fairy - Freya | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to 3 random enemies and additionally Poisons targets with Mirage Pollen , dealing (400% of Attack) damage for 2 rounds. Meanwhile, restores self HP equal to 15% of Max HP. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Veiling Branches | Mystic Fairy - Freya | Passive | 5★ | Passive Skill: When an ally releases basic attacks or active skills, increases their All-damage Reduction by 5% and Attack by 8% for 3 rounds. |
Pistil of Stars | Mystic Fairy - Freya | Passive | 5★ | Passive Skill: Different layers of Evolutionary Factor have different effects as follows: 1 layer of Evolutionary Factor : Increases all allies' Damage Reduction by 30% and Control Immunity by 20% for 2 rounds. 2 layers of Evolutionary Factor : Increases all allies' Attack by 20% for 3 rounds. Afterward, grants all allies a Shield equal to 2400% of Attack. 3 layers of Evolutionary Factor : At the end of each round, increases the damage dealt by self to Poisoned targets by 5%. Meanwhile, increases self Attack by 10% and Speed by 10 till the battle ends. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of the owner's HP. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Star Transcendence | Star Swordsman - Mockman | Active | 5★ | Active Skill: Deals (800% of Attack) damage to back-line enemies 2 times with a 25% chance to inflict Taunt - Confrontation on them for 2 rounds. Afterward, inflicts Omen of Rift on 1 random enemy without Omen of Rift for 6 rounds. Then consumes all layers of Awakening , with every 1 layer inflicting Omen of Rift 1 more time. Additional skill effect takes place based on the current state of self: Star Ascending : Reduces the Attack of the 2 enemies with the highest Attack by 25% for 1 rounds and grants self Ascending Energy for 2 rounds. Star Descending : Reduces the Armor of the 2 enemies with the lowest HP by 60% for 1 rounds, chases and attacks enemies with Omen of Rift , dealing (640% of Attack) damage, with a 50% chance to chase and attack 1 more time (up to 5 times) upon each chase and attack. Meanwhile, each chase and attack grants self 1 layer of Awakening Energy . Omen of Rift: Skill effect. Star Swordsman - Mockman's active skill is enhanced by Omen of Rift. Not stackable. Ascending Energy: Skill effect. When taking active skills or basic attacks, self gains 1 layer of Awakening Energy , deals (1200% of Attack) damage to all enemies and deals damage by 50% of the same amount of damage 1 more time to enemies with Omen of Rift . Taunt - Confrontation: Control effect. Active skills and basic attacks of heroes inflicted with Taunt - Confrontation will compulsively target the Taunt caster and this control effect also reduces affected heroes' All Damage Dealt by 33%. Awakening: Skill effect. Awakening grants extra skill effects to Star Swordsman - Mockman's skills. For every 10 layers of Awakening Energy , self gains 1 layer of Awakening and makes a switch between Star Ascending and Star Descending . |
Mindless Edge | Star Swordsman - Mockman | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (260% of Attack) damage to a single enemy. Additional skill effect takes place based on the current state of self: Star Ascending : Deals damage equal to 8% of targets' Max. HP (caps at 1500% of Star Swordsman - Mockman's Attack) to front-line enemies 2 times. Star Descending : Deals (260% of Attack) damage to back-line enemies 2 times (Crit is guaranteed). |
Light Slashing | Star Swordsman - Mockman | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, inflicts Omen of Rift on 1 random enemy for 6 rounds. If self is in the front line, the state of Star Ascending takes over; if self is in the back line, the state of Star Descending takes over. Additional skill effect takes place based on the current state of self: Star Ascending : At the end of each round, restores self HP equal to 260% of Attack and increases all allies' Block by 35% for 1 round(s). Star Descending : Increases self All Damage Dealt by 50%. At the end of each round, increases all allies' Precision by 35% for 1 round(s). Omen of Rift: Skill effect. Star Swordsman - Mockman's active skill is enhanced by Omen of Rift. Not stackable. |
Resolute Swordsmanship | Star Swordsman - Mockman | Passive | 5★ | Passive Skill: When taking active skills or basic attacks in the state of Star Ascending , there is a 35% chance to gain 1 layer of Awakening Energy and restores self HP equal to 3% of Max. HP; When releasing active skills or basic attacks in the state of Star Descending , self gains 1 layer of Awakening Energy . Awakening: Skill effect. Awakening grants extra skill effects to Star Swordsman - Mockman's skills. For every 10 layers of Awakening Energy , self gains 1 layer of Awakening and makes a switch between Star Ascending and Star Descending . |
Advent of Doom | Lord of Death - Azrael | Active | 5★ | Active Skill: Deals (1500% of Attack) damage to self 1 time, with every 1 layer of Curse of Doomsday dealing extra (800% of Attack) damage to self 1 time. Meanwhile, inflicts Soul Castigation on 2 enemies with the lowest HP. Afterward, deals (680% of Attack) damage to 2 enemies with the lowest HP, and extra damage (caps at 2500% of Lord of Death - Azrael's Attack) equal to 15% of the targets' lost HP, with a 100% chance to grant self 1 layer of Curse of Doomsday for 5 rounds. Curse of Doomsday: Skill effect. Curse of Doomsday enhances Lord of Death - Azrael's skills and increases the damage dealt to enemies after self dies; when self dies, consumes 1 layer of Curse of Doomsday to deal (1000% of Attack) damage to all enemies 2 times, with every 1 more layer of Curse of Doomsday dealing extra (600% of Attack) damage 1 time (up to 3 times). Soul Castigation: Skill effect. Soul Castigation deals damage to the target by the same amount of the damage dealt by self's active skill to self. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Annihilating Reaper | Lord of Death - Azrael | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (220% of Attack) damage to 1 enemy with the lowest HP, with every 1 layer of Curse of Doomsday dealing extra (220% of Attack) damage 1 time. Curse of Doomsday: Skill effect. Curse of Doomsday enhances Lord of Death - Azrael's skills and increases the damage dealt to enemies after self dies. |
Breath of Death | Lord of Death - Azrael | Passive | 5★ | Passive Skill: Whenever a hero dies (except self), self gains 1 layer of Curse of Doomsday , and removes 1 random debuff from self. If an enemy dies, self gains 20 Energy, with a 30% chance to gain 20 extra Energy; if an ally dies, increases self Speed by 15 and Holy Damage by 20% for 2 rounds. Curse of Doomsday: Skill effect. Curse of Doomsday enhances Lord of Death - Azrael's skills and increases the damage dealt to enemies after self dies. |
Phantom Shadow | Lord of Death - Azrael | Passive | 5★ | Passive Skill: When self dies, self transforms into the Phantom Remnant for 4 rounds and then revives self. During the existence of Phantom Remnant and at the end of each round, deals (400% of Attack) damage that ignores Armor to all enemies, and extra damage (caps at 1500% of Lord of Death - Azrael's Attack) equal to 8% of the targets' Max. HP, and reduces their effect of being healed by 30% for 2 rounds. Meanwhile, every 1 hero killed reduces self revival countdown by 1 round; if Phantom Remnant or the active skill’s Soul Castigation kills any enemy, Lord of Death - Azrael will be revived with 100% of HP and 100 Energy at the beginning of next round and gains 1 layer of Curse of Doomsday . Curse of Doomsday: Skill effect. Curse of Doomsday enhances Lord of Death - Azrael's skills and increases the damage dealt to enemies after self dies. Soul Castigation: Skill effect. Soul Castigation deals damage to the target by the same amount of the damage dealt by self's active skill to self. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Bloodtide Burst | Bloodtide Queen - Aranea | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to 1 enemy. Meanwhile, restores all allies (500% of Attack) HP for 2 rounds. If self has at least 6 layers of Queen's Core , consumes 6 layers of Queen's Core to additionally restore them by 18% of their lost HP and increase their Holy Damage by 12% and Crit Damage by 20% for 3 rounds. If any enemy is inflicted with Black Kindling , Bloodtide Wrath will be triggered. Bloodtide Wrath : For every enemy with Black Kindling , additionally Burns 2 random enemies, dealing (600% of Attack) damage 1 time for 2 rounds. Meanwhile, each attack inflicts Scorching Curse on them for 3 rounds, with a 50% chance to remove 1 Attribute Buff from enemies with Black Kindling and a 25% chance to Petrify them for 2 rounds. Bloodtide Wrath will not trigger counterattacks or pursue and attacks. Black Kindling: Skill effect. When any enemy with Black Kindling dies, inflicts Black Kindling on 2 random enemies without Black Kindling ; when Bloodtide Queen - Aranea dies, removes Black Kindling from all enemies. Not stackable. Scorching Curse: Skill effect. When enemies inflicted with Scorching Curse take damage, they take extra (300% of Attack) damage (caps at 3000% of Bloodtide Queen - Aranea's Attack). Queen's Core: Skill effect. Used to enhance Bloodtide Queen - Aranea's active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Petrify: Control effect. Petrified heroes are unable to release their active skills, basic attacks, pursue and attacks, or counterattacks. |
Scorching Shackle | Bloodtide Queen - Aranea | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to the enemy with the highest Attack, reduces their Precision by 25% and Crit by 15% for 2 rounds, and restores (380% of Attack) HP for the 2 allies with the lowest HP for 2 rounds. |
Blazing Agony | Bloodtide Queen - Aranea | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, inflicts Black Kindling on the 1 enemy with the lowest HP; when any enemy with Black Kindling dies, restores self (1000% of Attack) HP, with a 50% chance to restore self 30 Energy. Black Kindling: Skill effect. When any enemy with Black Kindling dies, inflicts Black Kindling on 2 random enemies without Black Kindling ; when Bloodtide Queen - Aranea dies, removes Black Kindling from all enemies. Not stackable. |
Queen's Command | Bloodtide Queen - Aranea | Passive | 5★ | Passive Skill: At the end of each round, for every enemy with Black Kindling , grants self 1 layer of Queen's Core and increases self Damage Reduction by 5% for 2 rounds. When self takes damage dealt by basic attacks or active skills from enemies with Black Kindling , Burns the 2 enemies with the lowest HP, dealing (400% of Attack) damage for 2 rounds. Meanwhile, restores all allies (320% of Attack) HP for 2 rounds and increases their All-damage Reduction by 3% for 2 rounds. Black Kindling: Skill effect. When any enemy with Black Kindling dies, inflicts Black Kindling on 2 random enemies without Black Kindling ; when Bloodtide Queen - Aranea dies, removes Black Kindling from all enemies. Not stackable. Queen's Core: Skill effect. Used to enhance Bloodtide Queen - Aranea's active skill. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Godly Prowess | Doom Terminator - Vulcan | Active | 5★ | Active Skill: Deals (800% of Attack) damage to 1 enemy. Meanwhile, consumes all layers of Charged Energy and deals extra damage based on the type and number of Charged Energy consumed: Concentrated Ray : Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion : Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). Freezing Piece : Each layer deals (800% of Attack) damage to all enemies and reduces their Speed by 10 for 2 rounds. Afterward, there is a 25% chance to inflict Freeze - Cold Chill for 2 rounds. If self is under Annihilation Pursuit status, deals extra (1800%/number of surviving enemies of Attack) damage to all enemies and removes Annihilation Pursuit . Annihilation Pursuit : When self has consumed 10 layers of Charged Energy, enters Annihilation Pursuit status. Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters). |
Charged Slam | Doom Terminator - Vulcan | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to front-line enemies. If self has Charged Energy, consumes them and triggers extra effects: Concentrated Ray (up to 2 layers): Each layer deals (200% of Attack) damage to 2 random enemies 2-3 times. Magic Explosion (up to 1 layer): Each layer deals (360% of Attack) damage to the 2 enemies with the lowest HP (Crit is guaranteed). Meanwhile, deals damage equal to 6% of the targets' lost HP (caps at 1500% of Doom Terminator - Vulcan's Attack). |
Impeccable Insight | Doom Terminator - Vulcan | Passive | 5★ | Passive Skill: At the end of each round, restores self (360% of Attack) HP and grants self a Shield equal to 360% of Attack. When any enemy releases active skills, gains 1 layer of Analysis , each of which increases self Damage Reduction by 1%. When self has 15 layers of Analysis , consumes all layers and self gains Weakness Disclosure , during which Analysis will not be obtained. Weakness Disclosure: Skill effect. Increases self Damage Reduction by 15%. Meanwhile, self ignores 100% of all enemies' Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance until self releases active skill the next time. Not stackable. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Fearless Arsenal | Doom Terminator - Vulcan | Passive | 5★ | Passive Skill: Doom Terminator - Vulcan can gain layers of Charged Energy at any time: Concentrated Ray (Cap: 6): When any ally releases or takes damage dealt by basic attacks, there is a 35% chance to obtain 1 layer; Magic Explosion (Cap: 4): When any ally or enemy releases active skills, there is a 35% chance to obtain 1 layer; Freezing Piece (Cap: 2): When any ally or enemy dies, there is a 75% chance to obtain 1 layer. When the cap of any Charged Energy is reached, increases self Attack by 10% for 2 rounds, removes 2 random debuffs from self, and gains immunity to Fear for 2 rounds. Fear: Control effect. Target with Fear are unable to release their basic skills. |
Disdainful Tease | Phantom Defier - Elena | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to the 2 enemies with the highest Attack, reduces their Energy by 50, and there is a 25% chance to inflict Fear - Abyssal Gaze on them for 2 rounds. Afterward, grants 1 layer(s) of Mystical Veil to back-line allies and restores (320% of Attack) HP for them. Different effects take place based on the current Trick revealed by Trick Master : Deception : Grants 1 layers of Mystical Veil to front-line allies; Memento Mori : Deals damage equal to 30% of Max. HP (caps at 4000% of Phantom Defier - Elena's Attack) to front-line enemies. Uprising : Increases all allies' All-damage Reduction by 10% for 2 rounds. Mystical Veil: Skill effect. Grants the target Shadow Lurk , with each layer increasing the chance of Shadow Lurk by 15%, up to 3 layers. Deducts 1 layer after dodge is triggered. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. Fear - Abyssal Gaze: Control effect: Fear. Heroes inflicted with Abyss Glaze are unable to release their basic skills and Crit. |
Pitch Black | Phantom Defier - Elena | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to 1 enemy and reduces their effect of being healed by 40% for 2 rounds. Meanwhile, grants 1 layer of Mystical Veil to allies with the least layers of Mystical Veil , and restores (320% of Attack) HP for them. |
Black in White | Phantom Defier - Elena | Passive | 5★ | Passive Skill: When an enemy releases active skills, reduces their Speed by 5 for 2 rounds, removes 1 random control effect from 1 ally under control effect, and increases other allies' Control Immunity by 10% for 3 rounds. |
Trick Master | Phantom Defier - Elena | Passive | 5★ | Passive Skill: At the beginning of each battle or at the end of each round, reveals 1 random Trick from the following ones and self can have at most 1 Trick at the same time. When the Initiation of a Trick occurs, extra effects take place after the next time self acts: Deception : At Revelation: Grants a Shield equal to 600% of Attack to self and the 1 ally with the lowest HP. (Initiation: Takes active skill damage 2 or above times before the next time self acts. ) At Initiation: Restores all allies' HP equal to 20% of Max. HP and grants them 2 layers of Mystical Veil ; Memento Mori : At Revelation: Increases the Crit Damage for self and the 1 ally with the highest Crit by 25% for 2 rounds. (Initiation: An ally or an enemy dies. ) At Initiation: Deals damage equal to 50% of current HP (caps at 4000% of Phantom Defier - Elena's Attack) to the 1 enemy with the highest HP; Uprising : At Revelation: Increases the Attack for self and the 1 ally with the highest Attack by 15% for 2 rounds. (Initiation: Takes Crit Damage 2 or above times before the next time self acts. ) At Initiation: Increases all allies' Attack by 15% for 2 rounds. Mystical Veil: Skill effect. Grants the target Shadow Lurk , with each layer increasing the chance of Shadow Lurk by 15%, up to 3 layers. Deducts 1 layer after dodge is triggered. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Shadow Lurk: Skill effect. Dodges active skills or basic attacks. (Trick image of a Crown represents Deception; Trick image of a Staff represents Memento Mori; Trick image of a Sword represents Uprising.) |
Sacred Chest | Hyperspace Hunter - Aylamak | Active | 5★ | Active Skill: Attacks enemies 6 times, dealing (560% of Attack) damage to 1 random enemy each time. When the damage is dealt, steals 2% of Attack from the main target for 2 rounds and deals damage equal to 50% of damage taken by the main target to the target(s) nearby. If the targets with Scar (including the nearby) take the damage, they take extra (280% of Attack) damage. Scar : Skill effect. Grants extra effects to Hyperspace Hunter - Aylamak's skills. Not stackable. |
Bullet Dance | Hyperspace Hunter - Aylamak | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (750% of Attack) damage and additionally deals damage equal to 10% of the target's current Max. HP (caps at 1500% of Hyperspace Hunter - Aylamak's Attack). There is a 100% chance to Stun the target for 2 rounds. Afterward, increases all allies' Block by 15% for 2 rounds. Stun : Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Splendid Block | Hyperspace Hunter - Aylamak | Passive | 5★ | Passive Skill: When an ally blocks successfully, grants the ally a Shield equal to 600% Attack and Elegance for 2 rounds. Elegance : Skill effect. Increases self All-damage Reduction by 8%. Restores self HP equal to 300% of Hyperspace Hunter - Aylamak's Attack when Elegance ends or the Shield becomes ineffective. Shield : Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Sacred Sword | Hyperspace Hunter - Aylamak | Passive | 5★ | Passive Skill: When self blocks successfully, counterattacks the attacker, dealing (400% of Attack) damage. There is a 35% chance to Stun the attacker for 2 rounds. If the target has Scar , changes the counterattack to: Burns the target, dealing (400% of Attack) damage for 2 rounds and changes the chance to Stun the target to 100%. Reduces Precision of the target counterattacked by 30% for 2 rounds and inflicts Scar on the target for 2 rounds. Increases self Attack by 8% for 3 rounds and restores self HP equal to 12% of lost HP for every 4 successful self blocks. Scar : Skill effect. Grants extra effects to Hyperspace Hunter - Aylamak's skills. Not stackable. Stun : Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. Burn : DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fiery Venom | Mutated Fungus - Geester | Active | 5★ | Active Skill: Deals (600% of Attack) damage to 2 enemies with the lowest HP. Burns the targets, dealing (400% of Attack) damage, and Poisons the targets, dealing (400% of Attack) damage for 3 rounds respectively. If self has Resolve , each layer will deal (500% of Attack) damage to 1 random enemy. Afterward, grants self 1 layer of Resolve for 5 rounds. When self is under Mutation Awakening status, restores HP by 8% of self damage dealt, increases self Attack by 10% and Speed by 5 for 2 rounds, and grants self an extra 1 layer of Resolve . Mutation Awakening: Skill effect. Used to enhance self active skill and basic attack. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Blindside | Mutated Fungus - Geester | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to 1 enemy with the lowest HP. Burns the target, dealing damage by 25% of damage dealt, and Poisons the target, dealing damage by 25% of damage dealt for 3 rounds respectively. Releases the same attack on 1 random enemy 1 more time when self is under Mutation Awakening status. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Mutated Detonation | Mutated Fungus - Geester | Passive | 5★ | Passive Skill: When the active skill and basic attack deal damage to Poisoned or Burned targets, deals extra damage by 25% of the total DoT of Burn and Poison on the targets (caps at 5000% of Mutated Fungus - Geester's Attack). Deals 25% of Virulent Toxin · Mutated damage immediately to all enemies when self HP is under 50% for the first time in each battle. Virulent Toxin · Mutated: Skill effect. Detonates all layers of targets' Poison and Burn , dealing the total remaining DoT damage (detonation damage cap: 5000% of Mutated Fungus - Geester's Attack). Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fungi Nourishing | Mutated Fungus - Geester | Passive | 5★ | Passive Skill: At the beginning of each battle, grants self 3 layers of Mutated Genes . Consumes 1 layer of Mutated Genes when releasing active skill. Enters Mutation Awakening status when all layers of Mutated Genes are consumed until the battle ends. When self is under Mutation Awakening status, reduces the damage taken by 80% of self Attack. Mutated Genes: Skill effect. Each layer increases self Control Immunity by 10%. When self has Mutated Genes, restores self (800% of Attack) HP. Mutation Awakening: Skill effect. Used to enhance self active skill and basic attack. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Dance of Shadowland | Doppelganger - Natalia | Active | 5★ | Active Skill: Deals (640% of Attack) damage to 4 random enemies. Deals extra (380% of Attack) damage for every 1 Attribute Reduction effect the target has. Afterward, deals damage equal to 50% of the total damage to enemies with Undying Shadow and grants Guiding Glow to self and allies with Bright Blessing for 2 rounds. There is a 100% chance to replicate 2 random Attribute Reduction effects from self to enemies with Undying Shadow . The remaining duration and 50% of debuff effects will be reserved. Guiding Glow : Skill effect. Increases Attack by 8%, Holy Damage by 10%, Damage Reduction by 8%, and Crit Damage by 10%. Undying Shadow : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an enemy with Undying Shadow is killed, 1 enemy with the highest Attack will be inflicted with Undying Shadow Bright Blessing : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an ally with Bright Blessing is killed, 1 ally with the highest Attack will be granted Bright Blessing . |
Ode of Holylight | Doppelganger - Natalia | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (560% of Attack) damage to front-line enemies. Deals extra (380% of Attack) damage for every 1 Attribute Reduction effect the target has and grants self and allies with Bright Blessing a Shield equal to 25% of the damage dealt. There is a 100% chance to replicate 2 random attribute buffs from self to allies with Bright Blessing . The remaining duration and 100% of attribute buff effects will be reserved. Shield: Skill effect. Offsets the direct damage and DoT received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Bright Blessing : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an ally with Bright Blessing is killed, 1 ally with the highest Attack will be granted Bright Blessing . |
Excellent Twins | Doppelganger - Natalia | Passive | 5★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, inflicts Undying Shadow and Bright Blessing to 1 enemy with the highest Attack and 1 ally with the highest Attack respectively till the battle ends. Doppelganger - Natalia or the ally will gain Fluorescent Shield when self HP or the HP of the ally with Bright Blessing is below 50% for the first time. Undying Shadow : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an enemy with Undying Shadow is killed, 1 enemy with the highest Attack will be inflicted with Undying Shadow Bright Blessing : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an ally with Bright Blessing is killed, 1 ally with the highest Attack will be granted Bright Blessing . Fluorescent Shield : Skill effect. Restores self HP equal to 15% of Max. HP and gains a Shield equal to 15% of Max. HP, increasing self Holy Damage by 10% for 4 rounds. |
Double Nature | Doppelganger - Natalia | Passive | 5★ | Passive Skill: When self or an ally with Bright Blessing is under a basic attack or takes damage from an active skill, deals (560% of Attack) damage to the attacker and reduces the attacker's Crit by 10% for 2 rounds. When self or an ally with Bright Blessing launches basic attacks or releases the active skill on a target with Undying Shadow , there is a 100% chance to replicate 2 random Attribute Reduction effects from the target to front-line enemies. The remaining duration and 50% of debuff effects will be reserved. Undying Shadow : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an enemy with Undying Shadow is killed, 1 enemy with the highest Attack will be inflicted with Undying Shadow Bright Blessing : Skill effect. Can trigger special effects through Doppelganger - Natalia's active or passive skills. When an ally with Bright Blessing is killed, 1 ally with the highest Attack will be inflicted with Bright Blessing . |
Scarlet Therapy | Therapist of Blood - Betty | Active | 5★ | Active Skill: Deals (800% of Attack) damage to back-line enemies. Afterward, releases Hemotherapy on survived enemies in order from highest to lowest, based on their Attack. If Hemotherapy is repeatedly released in the duration of an active skill, its effect changes gradually. Hemotherapy : Deals (1000% of Attack) damage to the target (reduces by 100% for each repeated release); and inflicts damage equal to 8% of their Max. HP (increases by 2% for each repeated release), caps at 1500% of Therapist of Blood - Betty's Attack, with a 100% chance to Blood Binding - Twine the target for 2 rounds (reduces the chance by 15% for each repeated release). Blood Binding - Twine: Control effect: Twine. Targets with Blood Binding are unable to release their basic attacks, extra attacks, or counterattacks. At the end of each round, the inflictor Bleeds the target, dealing (800% of Attack) damage for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Bloodletting Ritual | Therapist of Blood - Betty | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (640% of Attack) damage to front-line enemies, reduces their Control Immunity by 4% for 2 rounds, and Bleeds them, dealing (480% of Attack) damage for 4 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Superfluous Oblation | Therapist of Blood - Betty | Passive | 5★ | Passive Skill: When self has more than 100 Energy, triggers Scarlet Therapy without consuming any Energy, dealing damage equal to 40% of its original damage, the effect of which can be triggered up to 1 time each round. Triggered Scarlet Therapy is considered as a passive skill, and its skill level is the same as Superfluous Oblation . At the beginning of each battle or when self is in the battle as a substitute, Superfluous Oblation cannot be triggered. |
Doomed Death | Therapist of Blood - Betty | Passive | 5★ | Passive Skill: Increases self All-damage Reduction by 4% for 2 rounds and restores self 5 Energy for every 1 Twined enemy. At the end of each round, deals damage equal to 20% of the target's lost HP to each Twined enemy (caps at 1500% of Therapist of Blood - Betty's Attack). Additionally, reduces the rest of enemies' Control Immunity by 3% for 2 rounds. Twine: Control effect. Heroes being Twined are unable to release their active skill, basic attack, extra attack, or counterattack. |
Judgment in Chaos | Chaosbound Spirit - Gaggie | Active | 5★ | Active Skill: Deals (800% of Attack) damage to front-line enemies and extra damage equal to 20% of the targets' Max. HP (caps at 1500% of Chaosbound Spirit - Gaggie's Attack). Meanwhile, steals 20% of Armor from the targets for 3 rounds. Afterward, reduces the countdown of Judgment of Fury and Judgment of Iciness on all enemies by 1. Inflicts Judgment of Fury on the enemy with the highest HP and Judgment of Iciness on the enemy with the highest Attack. |
Chaotic Touch | Chaosbound Spirit - Gaggie | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (1000% of Attack) damage to 1 random enemy. If the target doesn't have any Judgment , inflicts 1 of Judgment of Fury and Judgment of Iciness randomly; if the target has 1 Judgment , inflicts the other kind of Judgment . Afterward, increases self All-damage Reduction by 10% for 2 rounds, with a 40% chance to Taunt each enemy respectively for 2 rounds. Taunt: Control effect. All skills of taunted heroes will compulsively target the taunt caster. |
Soul Absorption | Chaosbound Spirit - Gaggie | Passive | 5★ | Passive Skill: When Judgment of Fury comes into effect, restores self HP equal to 4% of Max. HP. When Judgment of Iciness comes into effect, there is a 40% chance to increase self Energy by 10. |
Spirit Bliss | Chaosbound Spirit - Gaggie | Passive | 5★ | Passive Skill: When taking damage from active skills or basic attacks, reduces the countdown of all Judgment on the attacker by 1 and launches 1 counterattack to all enemies, dealing (600% of Attack) damage. For every 1 Judgment owned by the target, deals extra (300% of Attack) damage. When self dies, deals ([4000%/survived enemies] of Attack) damage to all enemies and Burns them, dealing extra damage equal to 6% of their Max. HP for 3 rounds (caps at 1500% of Chaosbound Spirit - Gaggie's Attack), with a 20% chance to inflict Freeze - Cold Chill for 2 rounds. Afterward, removes all Judgment from all enemies. Judgment of Fury: Skill effect. The countdown starts from 3 initially and reduces by 1 automatically at the end of each round. Judgment will come into effect when the countdown is 0. Deals ([2000%/survived enemies] of Attack) damage to all enemies and Burns them, dealing extra damage equal to 6% of their Max. HP for 3 rounds (caps at 1500% of Chaosbound Spirit - Gaggie's Attack). Burns the target who triggers the judgment, dealing extra damage equal to 6% of their Max. HP for 3 rounds (caps at 1500% of Chaosbound Spirit - Gaggie's Attack), with a 50% chance to reduce the countdown of all enemies' Judgment of Iciness by 1. Not stackable. Judgment of Iciness: Skill effect. The countdown starts from 3 initially and reduces by 1 automatically at the end of each round. Judgment will come into effect when the countdown is 0. Deals ([2000%/survived enemies] of Attack) damage to all enemies, with a 20% chance to inflict Freeze - Cold Chill on them for 2 rounds, and an extra 20% chance to inflict Freeze - Cold Chill on the target who triggers the judgment for 2 rounds. Meanwhile, there is a 50% chance to reduce the countdown of all enemies' Judgment of Fury by 1. Not stackable. Freeze - Cold Chill: Control effect: Freeze. Heroes inflicted with Cold Chill are unable to release their active skills, basic attacks, extra attacks, or counterattacks, and cannot restore HP (excluding the healing effect granted by Monsters). Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Divine Deliberate Destruction | Lord of Sparkles - Yorhm Tum | Active | 5★ | Active Skill: Deals (1280% of Attack) damage to 1 enemy with the lowest HP. Afterward, there is a 80% chance to attack the enemy additionally, up to 4 times. Each attack reduces the chance of triggering the next extra attack by 10% and has one of the following effects: Divine Light Combo : Deals (1280% of Attack) damage to the target and Bleeds them, dealing (600% of Attack) damage for 3 rounds. Skull Crushing Strike : Deals (1280% of Attack) Block-ignoring damage to the target and reduces their Damage Reduction by 10% for 3 rounds. Dodging Stab : Deals (1280% of Attack) Armor-ignoring damage (Crit is guaranteed) to the target and steals 6% of Attack from the target for 3 rounds. Blocking Kick : Deals damage equal to 12% of the target's Max. HP to the target (caps at 1500% of Lord of Sparkles - Yorhm Tum's Attack), with a 50% chance to inflict Seal of Light for 3 rounds. If Yorhm Tum additionally attacks 4 times in total, Destructive Strike will be released at the end. Destructive Strike : Inflicts (1280% of Attack) Divine Retribution on the target. If this attack kills the target, inflicts Destructive Strike again on 1 enemy with the lowest HP. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. Seal of Light: Control effect. Heroes inflicted with Seal of Light cannot trigger their passive skills. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
This Is The End! | Lord of Sparkles - Yorhm Tum | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (500% of Attack) Block and Dodge-ignoring damage to 1 enemy with the lowest HP (cannot land a Crit), with a 50% chance to deal 3 times damage and a 35% chance to deal 5 times damage. Meanwhile, there is a 50% chance to gain 1 layer of Breath of Sparkles I . Breath of Sparkles I: Skill effect. Each layer of Breath of Sparkles I increases self All Damage Dealt by 4%. |
Not Over Yet! | Lord of Sparkles - Yorhm Tum | Passive | 5★ | Passive Skill: When an ally releases an active skill or a basic attack, chases and attacks 1 enemy with the lowest HP 1 time, dealing (400% of Attack) damage. There is a 50% chance to deal 2 times damage and a 35% chance to deal 3 times damage. Meanwhile, increases self Speed by 2 for 2 rounds. |
Divine Sparkle's Blessing | Lord of Sparkles - Yorhm Tum | Passive | 5★ | Passive Skill: When taking active skills or basic attacks, there is a 25% chance to dodge this attack. If the dodge is successful, self has a 50% chance to gain 1 layer of Breath of Sparkles I ; if not, additionally increases self Dodge rate by 5% for 2 rounds. When Breath of Sparkles is stacked to 5 layers, consumes all layers of them to grant self Majesty of Divine Sparkles and 100 Energy. Breath of Sparkles I: Skill effect. Each layer of Breath of Sparkles I increases self All Damage Dealt by 4%. Majesty of Divine Sparkles: Skill effect. Increases self All Damage Dealt by 20%. When releasing an active skill, consumes Majesty of Divine Sparkles to increase the chance of releasing an extra attack each time to 100%. Self cannot gain Breath of Sparkles when having Majesty of Divine Sparkles. |
Starlight Gunfire | Interstellar Huntress - Patricia | Active | 5★ | Active Skill: Deals (1350% of Attack) damage to 3 random enemies and restores self HP equal to 20% of Max. HP. Afterward, increases self Attack by 15% for 3 rounds, enters Interstellar Armament status, and grants self 20% Dodge until the end of Interstellar Armament . If self is already under Interstellar Armament when releasing active skills, releases Support Fire 2 times immediately, each dealing (540% of Attack) damage to 1 random enemy. Support Fire has the following effects based on the number of layers of Starlit Beacon the target has: ·1 layer: There is a 30% chance to additionally inflict Stun - Ecstatic Soul on the target for 2 rounds. ·2 layers: Deals extra (540% of Attack) damage, which ignores 100% of the target's Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance. Afterward, inflicts 1 layer of Starlit Beacon I on the target hit. Each Support Fire makes Interstellar Armament gain 2 more chances (caps at 12 chances) to chase and attack and increases the passive skill Interstellar Huntress! Fire up! 's total released chase-and-attack times by 2. Stun - Ecstatic Soul : Control effect. Stunned targets inflicted with Ecstatic Soul are unable to release active skills, basic attacks, extra attacks, or counterattacks, reducing their chances of Blocking and Dodging by 100%. Starlit Beacon I : Skill effect. Stackable up to 2 layers and effects vary according to the number of layers. 1 layer: Reduces the target's Damage Reduction by 10%. 2 layers: Additionally reduces the target's Control Immunity by 10%. |
Stellar Shooter | Interstellar Huntress - Patricia | Passive | 5★ | Passive Skill: Changes the basic attack to: Attacks 2 times, each dealing (520% of Attack) damage to 1 random enemy, with a 30% chance to inflict 1 layer of Starlit Beacon I . If the target has Starlit Beacon , there is a 30% chance to inflict Stun - Ecstatic Soul on them for 2 rounds; if self is under Interstellar Armament status, attacks 2 more times and makes Interstellar Armament gain 2 more chances (caps at 12 chances) to chase and attack. Stun - Ecstatic Soul : Control effect. Stunned targets inflicted with Ecstatic Soul are unable to release active skills, basic attacks, extra attacks, or counterattacks, reducing their chances of Blocking and Dodging by 100%. Starlit Beacon I : Skill effect. Stackable up to 2 layers and effects vary according to the number of layers. 1 layer: Reduces the target's Damage Reduction by 10%. 2 layers: Additionally reduces the target's Control Immunity by 10%. |
Galaxy Flame Tail | Interstellar Huntress - Patricia | Passive | 5★ | Passive Skill: When any hero dies on the battlefield, Interstellar Armament gains 2 more chances (caps at 12 chances) to chase and attack. If the dead hero is an ally, additionally increases self All-damage Reduction by 8% for 2 rounds and restores self HP equal to 15% of Max. HP. If the dead hero is an enemy, additionally increases self Attack by 15% for 2 rounds, increasing 50 Energy. |
Interstellar Huntress! Fire up! | Interstellar Huntress - Patricia | Passive | 5★ | Passive Skill: When self is under Interstellar Armament status and an ally takes damage from active skills or basic attacks, consumes 1 chase-and-attack chance to attack the attacker, dealing (1000% of Attack) damage and reduces their Crit by 10% for 2 rounds. Meanwhile, inflicts 1 layer of Starlit Beacon I . Each time entering Interstellar Armament status, gains 12 chances to chase and attack. When the available chance is 0, removes Interstellar Armament . After the total released chase-and-attack times reach 16, additionally releases Stellar Blast 1 time. Stellar Blast : Deals ([2000%/survived enemies] of Attack) damage to all enemies, ignoring 100% of their Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance. Stellar Blast has the following effects based on the number of layers of Starlit Beacon the target has: ·1 layer: There is a 30% chance to additionally inflict Stun - Ecstatic Soul on the target for 3 rounds. ·2 layers: Deals extra ([2000%/enemies with 2 layers of Starlit Beacon ] of Attack) damage. Afterward, removes all Starlit Beacon on the battlefield. Stun - Ecstatic Soul : Control effect. Stunned targets inflicted with Ecstatic Soul are unable to release active skills, basic attacks, extra attacks, or counterattacks, reducing their chances of Blocking and Dodging by 100%. Starlit Beacon I : Skill effect. Stackable up to 2 layers and effects vary according to the number of layers. 1 layer: Reduces the target's Damage Reduction by 10%. 2 layers: Additionally reduces the target's Control Immunity by 10%. |
Devastating Ivory Beam | Cosmic Enforcer - Luna | Active | 5★ | Active Skill: Effects vary according to the self form when the skill is released: · Alpha - Suppressed Form : Deals (800% of Attack) damage to 1 random enemy 2 times, prioritizing choosing the target with the most layers of Structural Breakdown . For every 1 layer of Deified Blade owned by self, deals damage 1 more time. Afterward, grants self 1 layer of Deified Blade . If self is under Overload Outburst status, deals extra (800% of Attack) damage (Crit is guaranteed) 2 times and Bleeds the target, inflicting (1600% of Attack) damage for 3 rounds. · Alpha - Devastating Form : Deals (2000% of Attack) damage to 1 randomly selected enemy, prioritizing choosing the target with the most layers of Structural Breakdown . If self is under Overload Outburst status, before dealing the damage, deals damage equal to 70% of the target's current Max. HP (caps at 10000% of Cosmic Enforcer - Luna's Attack) first; meanwhile, inflicts (1000% of Attack) damage. Afterward, consumes 1 layer of Star Core Charge and releases Focused Strike : Deals (4000% of Attack) damage (Crit is guaranteed) 1 time. This attack cannot be blocked or dodged and cannot be triggered when there is insufficient Star Core Charge . If self is under Overload Outburst status after releasing the active skill, removes Overload Outburst and switches the form 1 time. Overload Outburst : Skill effect. Increases self All Damage Dealt by 30%. Each time after switching the form, grants self Overload Outburst when Deified Blade is stacked to 3 layers or there is 0 Star Core Charge . Deified Blade : Skill effect. Used to enhance Cosmic Enforcer - Luna's skills and can be owned up to 3 layers. Each form switch will remove all layers of Deified Blade owned by self. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flexible Overloading | Cosmic Enforcer - Luna | Passive | 5★ | Passive Skill: Effects of basic attacks vary according to the self form: · Alpha - Suppressed Form : Deals (400% of Attack) damage to 1 random enemy, prioritizing choosing the target with the most layers of Structural Breakdown . For every 1 layer of Deified Blade owned by self, additionally Bleeds the target 1 time, dealing (400% of Attack) damage for 3 rounds. Afterward, grants self 1 layer of Deified Blade . · Alpha - Devastating Form : Deals (400% of Attack) damage to 1 random enemy, prioritizing choosing the target with the most layers of Structural Breakdown . Afterward, consumes 1 layer of Star Core Charge and deals (4000% of Attack) damage (Crit is guaranteed) to 1 random enemy 1 time, prioritizing the target with the most layers of Structural Breakdown . This attack cannot be blocked or dodged and cannot be triggered when there is insufficient Star Core Charge . Deified Blade : Skill effect. Used to enhance Cosmic Enforcer - Luna's skills and can be owned up to 3 layers. Each form switch will remove all layers of Deified Blade owned by self. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sector Coordinated Strike | Cosmic Enforcer - Luna | Passive | 5★ | Passive Skill: After an ally releases basic attacks or active skills, inflicts 1 layer of Structural Breakdown on 1 enemy with the lowest HP. If the target's HP is lower than 50% of Max. HP, additionally inflicts 1 layer of Structural Breakdown . If the target's HP is lower than 25% of Max. HP, additionally inflicts 1 more layer of Structural Breakdown . Afterward, if the target already has Structural Breakdown before, chases and attacks the target, causing effects based on the self form: · Alpha - Suppressed Form : Deals (400% of Attack) damage to the target. · Alpha - Devastating Form : Deals damage equal to 12% of current HP to the target (caps at 1500% of Cosmic Enforcer - Luna's Attack). Structural Breakdown : Skill effect. Effects vary according to the number of layers: · 1 layer: Reduces the target's Armor by 30%. · 2 layers: Besides the effect above, reduces the target's Block by 30%. · 3 layers: Besides the effects above, reduces the target's Damage Reduction by 30%. · 4 layers: Besides the effects above, reduces the target's Dodge by 30%. · 5 layers: Besides the effects above, reduces the target's All-damage Reduction by 30%. When Structural Breakdown is stacked to 5 layers, it cannot be obtained anymore and all layers of Structural Breakdown on the target will be removed after 3 rounds. Removes all layers of Structural Breakdown from enemies when Cosmic Enforcer - Luna dies. |
Star Power Overdrive | Cosmic Enforcer - Luna | Passive | 5★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, if self has 100 or more Energy, enters the battle in Alpha - Devastating Form . Effects vary based on the corresponding form: · Alpha - Suppressed Form : Increases self Speed by 24 and Attack by 24%. Reduces all bonus effects by 33% at the end of each round. · Alpha - Devastating Form : Stacks Star Core Charge to 3 layers. Increases All Damage Dealt by 24% and Control Immunity by 24%. Reduces all bonus effects by 33% at the end of each round. |
Law of Infinite Era | Infinite Era - Alikita | Active | 5★ | Active Skill: Deals (540% of Attack) damage to all enemies 2 times and inflicts Authority Manipulation 1 time; afterward, deals extra (400% of Attack) damage to all targets who have taken damage; and with every 1 debuff the target has, the extra damage will be increased by (400% of Attack) damage. Authority Manipulation: Skill effect. Converts 1 random Attribute Buff owned into corresponding Attribute Reduction. |
Collapse Befalling | Infinite Era - Alikita | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (540% of Attack) damage to all enemies and randomly inflicts Data Destruction 1-3 times. Data Destruction : Randomly inflicts 1 of the following effects for 1 round: Attack -10%, Damage Reduction -7%, Speed -15, Energy -20 (not affected by the lasting rounds), Armor -12%, Crit -8%, and Crit Damage -15%. |
Cataclysm Reshaping | Infinite Era - Alikita | Passive | 5★ | Passive Skill: At the end of each round, transfers 1 Attribute Reduction from 2 random allies (excluding self) to self and grants self Structure Inversion 2 times. Structure Inversion : Converts 1 random Attribute Reduction owned into corresponding Attribute Buff. |
Wipe Out | Infinite Era - Alikita | Passive | 5★ | Passive Skill: When being killed, inflicts Authority Manipulation on all enemies 1 time and inflicts 1 layer of Curse of Decay on them respectively. Meanwhile, grants all allies Structure Inversion 1 time, increasing All Damage Dealt by allies to enemies with Attribute Reduction by 10% for 3 rounds. Structure Inversion : Converts 1 random Attribute Reduction owned into corresponding Attribute Buff. Authority Manipulation: Skill effect. Converts 1 random Attribute Buff owned into corresponding Attribute Reduction. Curse of Decay: Mark. Triggered when the target receives attribute buff. Once triggered, each layer of Curse of Decay offsets 1 layer of attribute buff and deals (540% of Attack) damage. After that, the Curse of Decay expires. |
Dreamland Dominion | Lady of Blossom Realm - Melissa | Active | 5★ | Active Skill: Deals (1500% of Attack) damage to front-line enemies; meanwhile, reduces their Damage Reduction by 10% and Control Immunity by 10% for 3 rounds. Afterward, grants Dream Magic - Wings on the ally with the highest Speed for 2 rounds, Dream Magic - Magnification on the ally with the highest Attack for 2 rounds, and Dream Magic - Protection on the ally with the lowest HP for 2 rounds. Dream Magic - Wings: Skill effect. Not stackable. Increases the owner's Control Immunity by 5% and Speed by 6. When the owner is inflicted with Control effects, removes 1 of them randomly from the target and restores 10 Energy, can be triggered up to 2 times each round. Dream Magic - Magnification: Skill effect. Not stackable. Increases the owner's All Damage Dealt by 8%. When releasing active skills or basic attacks, the owner deals extra damage equal to 10% of the target's Max. HP (caps at 3000% of the owner's Attack). Dream Magic - Protection: Skill effect. Not stackable. Grants the owner a Shield equal to 2400% of the granter's Attack. When the owner loses Shield for the first time each round, grants the owner a Shield equal to 10% of their Max. HP. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Shadow of Blossom Realm | Lady of Blossom Realm - Melissa | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to 1 enemy and increases all allies' Speed by 10 for 2 rounds. Additionally grants 10% more Control Immunity Offset to the ally with the highest Speed for 2 rounds. The skill level and sublimation level of Dreamland Dominion triggered by Brilliant Boon is the same as Shadow of Blossom Realm 's corresponding level. |
Brilliant Boon | Lady of Blossom Realm - Melissa | Passive | 5★ | Passive Skill: When any ally is inflicted with Control effects, if self has 30 or more Energy, consumes 30 Energy to remove 1 random Control effect from the ally and grant self 1 layer of Power of Dream . When any ally's HP is below 30%, if self has 30 or more Energy, consumes 30 Energy to grant the ally a Shield equal to 1000% of Attack and grant self 1 layer of Power of Dream . Power of Dream: Skill effect. Up to 3 layers. When Power of Dream is stacked to 3 layers, consumes all of them when self launches basic attack next time, replacing the basic attack with the active skill Dreamland Dominion . Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Dreamlike Illusion | Lady of Blossom Realm - Melissa | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, gains 3 types of Mirror Magic till the end of the battle (Mirror Magic cannot be stacked with Dream Magic with the same suffix): Mirror Magic - Wings : Increases the owner's Control Immunity by 4% and Speed by 4. When the owner is inflicted with Control effects, removes 1 type of them randomly and gains 10 Energy (can be triggered up to 1 time each round). Mirror Magic - Magnification : Increases the owner's All Damage Dealt by 6%. When releasing active skills or basic attacks, the owner deals extra damage equal to 10% of the target's HP (caps at 3000% of the owner's Attack). Mirror Magic - Protection : Grants the owner a Shield equal to 2400% of Attack. When the owner loses the Shield for the first time each round, grants the owner a Shield equal to 800% of Attack. When the owner dies, loses 1 random type of Mirror Magic and revives at the beginning of the next round. After losing 3 Mirror Magic , gains Fictional Magic for 2 rounds. Revival cannot be triggered when the owner has Fictional Magic . Fictional Magic : Gains 50 Energy immediately and increases Energy by 50 at the end of each round. When Fictional Magic becomes ineffective, revival cannot be triggered when the owner dies. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Bloom in the Rosy Sky | Roseheart Fanatic - Williams | Active | 5★ | Active Skill: Attacks 2 random enemies 1 time (prioritizing targets with Silence - Gag Order ). For every 2 layers of Blood-soaked Flower owned by self, attacks 1 more time, dealing (2000% of Attack) damage; for every 1 time the enemy is attacked repeatedly, they will take (1000% of Attack) damage 1 more time. When releasing active skills: for every 1 Energy owned by self, grants self a Shield equal to 0.2% of self Max. HP; if self has 8 layers of Blood-soaked Flower , changes the active skill to Waterfall of Flowers . Waterfall of Flowers : Consumes all layers of Blood-soaked Flower to attack 8 times, each dealing (2000% of Attack) damage to 3 random enemies (prioritizing targets with Silence - Gag Order ). For every 1 time the enemy is attacked repeatedly, they will take (1200% of Attack) damage 1 more time. When releasing active skills, for every 1 Energy owned by self, grants self a Shield equal to 0.3% of self Max. HP, with a 40% chance to inflict Parasitic Rose on 1 enemy with the most Energy. Parasitic Rose will steal Energy from the target constantly and absorb it, up to 100. Blood-soaked Flower : Skill effect. Each layer increases self Crit Damage by 5%. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Vow of Blood | Roseheart Fanatic - Williams | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to 2 enemies with the most Energy, with an 50% chance to inflict Silence - Gag Order for 2 rounds; if the infliction fails, there is a 50% chance to reduce the target's Energy by 50. Afterward, grants self 1 layer of Blood-soaked Flower . Silence - Gag Order: Control effect of Silence. Heroes with Gag Order are unable to release their active skill and Crit. Blood-soaked Flower : Skill effect. Each layer increases self Crit Damage by 5%. |
Embrace the Wings of Thorns | Roseheart Fanatic - Williams | Passive | 5★ | Passive Skill: When an enemy's Energy reaches 100, there is a 50% chance to inflict Silence - Gag Order on them for 2 rounds. Afterward, there is a 65% chance to grant self 1 layer of Blood-soaked Flower . Silence - Gag Order: Control effect of Silence. Heroes with Gag Order are unable to release their active skill and Crit. Blood-soaked Flower : Skill effect. Each layer increases self Crit Damage by 5%. |
Heart-bleeding Blade | Roseheart Fanatic - Williams | Passive | 5★ | Passive Skill: At the beginning of each battle or when self is in the battle as a substitute, if self has 100 or more Energy, consumes all of them to make the enemy with the most Energy lose all Energy and inflict Parasitic Rose on them. Parasitic Rose will steal Energy from the target constantly and absorb it, up to 100. If self Energy is less than 100, grants self 3 layers of Blood-soaked Flower . Parasitic Rose : Skill effect. Will bloom and disappear after the Energy absorbed reaches the limit, dealing (3000% of Attack) damage to the target. If Parasitic Rose is inflicted repeatedly, the steal limit will add up. Blood-soaked Flower : Skill effect. Each layer increases self Crit Damage by 5%. |
Advent · Legacy of Abysmal Sea | King of Abysmal Sea - Norton Haig | Active | 5★ | Active Skill: Deals (2000% of Attack) damage to all enemies and reduces their Damage Reduction by 6% and Speed by 35 for 3 rounds. When releasing the active skill, for every 1 time Undercurrent is successfully inflicted by self, restores HP equal to 340% of Attack for 1 ally randomly (can be triggered up to 6 times in a single round); if self inflicts Undercurrent successfully for 8 times in total, additionally removes Undercurrent from all enemies and reduces their Damage Reduction by 6% for 2 rounds. Afterward, deals damage equal to 12% of targets' Max. HP (caps at 1500% of self Attack) to all enemies and inflicts Spraying Water Jets on them for 2 rounds. Then the count of Undercurrent will be reset. Undercurrent: Skill effect. Stackable up to 4 layers and each layer reduces the target's effect of being healed by 10%. Spraying Water Jets: Skill effect. Reduces the target's effect of being healed by 60%. While Spraying Water Jets exists, cannot inflict Undercurrent on the target. Spraying Water Jets can also be considered as Undercurrent . |
Chant · Ambition of Dark Tides | King of Abysmal Sea - Norton Haig | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (640% of Attack) damage to front-line enemies. When dealing damage to the target with Undercurrent , there is a 40% chance to Stun the target for 2 rounds and a 50% chance to additionally inflict 1 layer of Undercurrent on them, restore self HP equal to 400% of Attack, and increase self Attack by 6% and Dodge by 6% for 3 rounds. Undercurrent: Skill effect. Stackable up to 4 layers and each layer reduces the target's effect of being healed by 10%. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Overturn of Dark Depths | King of Abysmal Sea - Norton Haig | Passive | 5★ | Passive Skill: When an enemy receives effect of being healed, deals (180% of Attack) damage to the enemy and extra effects will be inflicted based on the target's status: - If the target has Undercurrent : For every 1 layer of Undercurrent owned by the target, deals extra damage equal to 1% of their Max. HP (caps at 1500% of self Attack each time) to them. - If the target has Spraying Water Jets : Deals extra damage equal to 10% of their Max. HP (caps at 1500% of self Attack) to them. Then, there is a 40% chance to Stun the target for 2 rounds and a 50% chance to inflict 1 layer of Undercurrent on the target. Undercurrent: Skill effect. Stackable up to 4 layers and each layer reduces the target's effect of being healed by 10%. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Arcane Waves | King of Abysmal Sea - Norton Haig | Passive | 5★ | Passive Skill: When an ally receives effect of being healed, additionally grants the ally Howling Waves , Swirling Waves , and a Shield equal to 200% of Attack: Howling Waves : Not stackable. When the owner releases active skills or basic attacks next time, deals extra damage equal to 6.5% of their target's Max. HP (caps at 1500% of the owner's Attack) and Howling Waves disappears afterward. Swirling Waves : Not stackable. Increases the owner's Damage Reduction by 30% and becomes invalid after taking damage from active skills or basic attacks 1 time. Afterward, King of Abysmal Sea - Norton Haig deals (650% of Attack) damage to the attacker, with a 45% chance to Stun them for 2 rounds. Undercurrent: Skill effect. Stackable up to 4 layers and each layer reduces the target's effect of being healed by 10%. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Havoc in Lingxiao Palace | Great Sage - Sun Wukong | Active | 5★ | Active Skill: Deals (600% of Attack) damage to all enemies, reducing back-line enemies' Armor by 10% and Damage Reduction by 10% for 2 rounds. Afterward, deals (1000% of Attack) damage (Crit is guaranteed) to back-line enemies, this damage cannot be dodged or blocked; then deals (1000% of Attack) Armor-ignoring damage to the enemy with the highest Attack. If self has more than 70% HP when releasing the active skill, deducts HP by 50% of current HP from self and generates a Shield equal to 70% of the lost HP. When self is under Immortal Soul status, additionally grants all allies a Shield equal to 1200% of Attack and increases their Damage Reduction by 10% for 3 rounds. When self is under Universe Imitation status, additionally inflicts (800% of Attack) Divine Retribution to the enemy with the highest Attack and restores 20% of self lost HP. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Great Sage's Rage | Great Sage - Sun Wukong | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to 3 random enemies, with a 60% chance to inflict Fragile on them. When self is under Immortal Soul status, additionally grants self a Shield equal to 800% of Attack and increases all allies' Damage Reduction by 6% for 2 rounds. When self is under Universe Imitation status, deals extra (400% of Attack) damage to back-line enemies, inflicts (250% of Attack) Divine Retribution on them, and reduces the targets' Damage Reduction by 6% for 2 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Invulnerable Body | Great Sage - Sun Wukong | Passive | 5★ | Passive Skill: If self has more than 50% HP after being Healed, enters Immortal Soul status for 5 rounds. If self has 50% or less HP after taking damage, enters Universe Imitation status for 5 rounds. Allies and enemies will be affected by different effects according to the status Great Sage - Sun Wukong enters. Immortal Soul : Increases self Damage Reduction by 6% and Control Immunity by 6%, up to 3 layers can be stacked. -To All Allies: Increases Damage Reduction by 10% for 2 rounds. Grants a Shield equal to 800% of Attack and additionally increases Damage Reduction by 6% for 2 rounds, can be triggered up to 1 time each round. Universe Imitation : Increases self Attack by 10% and Holy Damage by 10%, up to 3 layers can be stacked. -To All Allies: Increases Holy Damage by 10% for 2 rounds. -To All Enemies: Inflicts (300% of Attack) Divine Retribution , with a 60% chance to inflict Fragile , and a 60% chance to inflict Stun for 1 round; can be triggered up to 1 time each round. When a battle starts or when self is in the battle as a substitute, if self has 100 or more Energy, deducts 50% of the current HP to gain a Shield equal to 70% of the lost HP; if self has less than 100 Energy, enters Immortal Soul status for 5 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Immortal Spell of Universe | Great Sage - Sun Wukong | Passive | 5★ | Passive Skill: When self is under Immortal Soul status: Immune to Petrify. Counterattacks when taking basic attack damage or active skill damage, dealing (800% of Attack) Armor-ignoring damage to 3 random enemies (prioritizes enemies with Fragile ). When enemies' Fragile is triggered, grants all allies a Shield equal to 600% of Attack. When self is under Universe Imitation status: Immune to Shapeshifting. Chases and attacks 2 random enemies when allies release basic attacks or active skills, inflicting (400% of Attack) Divine Retribution to them (prioritizes enemies with Fragile ). When enemies' Fragile is triggered, increases all allies' Holy Damage by 6% for 2 rounds. Fragile: Skill effect. Not stackable. When the target with Fragile takes basic attack damage or active skill damage, they will take extra damage equal to 10% of their Max. HP, with an 60% chance to restore 10 Energy for Great Sage - Sun Wukong. Will be removed after triggering Fragile . (Caps at 3000% of Great Sage - Sun Wukong's Attack) Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Divine Retribution: Skill effect. This effect does not land a Crit, and its damage is fixed which cannot be reduced or increased by attributes or skill effects. |
Whining, Twined by Pain | Count of Nightmare - Finn | Active | 5★ | Active Skill: Deals (800% of Attack) damage to the enemy with the lowest HP and inflicts 1 layer of Nightmare Entanglement on all enemies for 3 rounds. If the target has at least 2 layers of Nightmare Entanglement , detonates all Nightmare Entanglement on the target, dealing damage equal to 100% of Nightmare Entanglement 's total damage left, deals extra damage equal to 10% of Max. HP (caps at 1500% of Count of Nightmare - Finn's Attack), and there is a 60% chance to inflict Fear - Abyssal Gaze on the target for 3 rounds. When releasing the active skill, for Nightmare Entanglement detonated on every 1 enemy, deals (250% of Attack) damage to the enemy with the lowest HP and deals extra damage equal to 5% of their lost HP (caps at 1500% of Count of Nightmare - Finn's Attack). Nightmare Entanglement : DoT. When Nightmare Entanglement is inflicted and at the end of each round, deals (220% of Attack) damage and restores Count of Nightmare - Finn's HP equal to 13% of his damage dealt. Fear - Abyssal Gaze: Control effect: Fear. Heroes inflicted with Abyss Glaze are unable to release their basic skills and Crit. |
Servants, Beg Me | Count of Nightmare - Finn | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (500% of Attack) damage to the enemy with the highest Attack and deals extra damage equal to 6% of self HP lost (caps at 1500% of Count of Nightmare - Finn's Attack). There is a 60% chance to inflict Chained Dreamland on them for 2 rounds. Chained Dreamland : Skill effect. Changes the owner's basic attack and active skill to: Deals (1% of Attack) damage to all enemies. Self and the ally with the lowest HP take (200% of Attack) damage. Meanwhile, reduces self Energy by 5. The effect is invalid on Bosses. |
Nightmare, Nourish Me | Count of Nightmare - Finn | Passive | 5★ | Passive Skill: At the beginning of each round: If self has 66% or more HP, reduces self HP continuously until it is lower than 66%: Each time deducts HP by 6% of Max. HP and inflicts Nightmare Entanglement on 1 random enemy for 3 rounds; meanwhile, reduces the target's Damage Reduction by 4% and Control Immunity by 4% for 3 rounds; then increases self All-damage Reduction by 1.5% and Control Immunity by 1.5% for 3 rounds. If self has less than 66% HP, deals (300% of Attack) damage to the enemy with the lowest HP and restores self HP equal to 25% of the damage dealt. Nightmare Entanglement : DoT. When Nightmare Entanglement is inflicted and at the end of each round, deals (220% of Attack) damage and restores Count of Nightmare - Finn's HP equal to 13% of his damage dealt. |
Reality, Nowhere to Hide | Count of Nightmare - Finn | Passive | 5★ | Passive Skill: When an enemy dies, restores self HP equal to 1000% of Attack and inflicts 1 layer of Nightmare Entanglement on all enemies for 3 rounds; then increases self Energy by 20 and self Speed by 50 for 3 rounds. When self dies, deals (800% of Attack) damage to the killer and there is a 30% chance to inflict Chained Dreamland on them for 4 rounds. Nightmare Entanglement : DoT. When Nightmare Entanglement is inflicted and at the end of each round, deals (220% of Attack) damage and restores Count of Nightmare - Finn's HP equal to 13% of his damage dealt. Chained Dreamland : Skill effect. Changes the owner's basic attack and active skill to: Deals (1% of Attack) damage to all enemies. Self and the ally with the lowest HP take (200% of Attack) damage. Meanwhile, reduces self Energy by 5. The effect is invalid on Bosses. |
Swift Fury Onslaught | Cosmic Speedster - Sylvie | Active | 5★ | Active Skill: Deals (100% of Attack) damage to back-line enemies 5 times. Each attack grants all allies a Shield equal to 200% of Attack. Afterward, there is a 40% chance to inflict Taunt - Confrontation on back-line enemies for 3 rounds. Each time Taunt - Confrontation is successfully inflicted on 1 enemy, additionally increases self All-damage Reduction by 4% and Holy Damage by 4% for 3 rounds. Taunt - Confrontation: Control effect. Active skills and basic attacks of heroes inflicted with Taunt - Confrontation will compulsively target the Taunt caster and this control effect also reduces affected heroes' All Damage Dealt by 33%. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Radiant Light Piercing | Cosmic Speedster - Sylvie | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to front-line enemies and inflicts extra damage equal to 8% of self Shield value (caps at 1500% of self Attack), with a 50% chance to inflict Taunt - Confrontation on the targets respectively for 2 rounds. Afterward, self gains a Shield equal to 200% of Attack. |
Potent Drive | Cosmic Speedster - Sylvie | Passive | 5★ | Passive Skill: Each time self gains a Shield (only 1 Shield is counted if multiple Shields are gained from the same skill), grants self 2 layers of Assault Impetus . When the Shield on self is ineffective, for every 1 layer of Assault Impetus owned by self, deals damage to all enemies by 2% of their Max. HP (caps at 1500% of self Attack) and additionally inflicts (100% of Attack) Divine Retribution on them. Afterward, removes all Assault Impetus from self. Assault Impetus: Skill effect. Each layer of Assault Impetus increases self Attack by 3% and Damage Reduction by 3%, stackable up to 6 layers. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Starlight Support | Cosmic Speedster - Sylvie | Passive | 5★ | Passive Skill: At the end of each round, if self has no Shield , increases self Damage Reduction by 10% and Control Immunity by 10% for 1 round. Afterward, self gains a Shield equal to 400% of Attack; if self has Shield , increases self Attack by 10% for 1 round and grants a Shield equal to 400% of Attack and Protector's Oath on 1 random ally without Protector's Oath . When the Shield on the ally is ineffective, Protector's Oath becomes ineffective as well. Protector's Oath: Skill effect. Not stackable. When the target is under a basic attack or takes damage from an active skill, Cosmic Speedster - Sylvie has a 100% chance to deal (300% of Attack) damage to back-line enemies and increase Damage Reduction by 6% for all the targets with Protector's Oath , caps at 18%; the effect will end as Protector's Oath becomes ineffective. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Soulcall of Stygian Night | Stygian Twilight - Vespera | Active | 5★ | Active Skill: Deals (800% of Attack) damage to all enemies. Afterward, inflicts Lethal Incense I on 1 enemy with the highest Attack for 2 rounds; meanwhile: reduces their Attack by 10%, Armor by 10%, Damage Reduction by 10%, Control Immunity by 10%, and Speed by 60 for 2 rounds; besides: increases all allies' Attack by 5%, Armor by 5%, Damage Reduction by 5%, Control Immunity by 5%, and Speed by 18 for 2 rounds. Ally with Stygian Mark gains 100% more bonus above. Lethal Incense I: Skill effect. Not stackable. Reduces the owner's All Damage Dealt by 8%. If the owner has 100 or more Energy when Lethal Incense is removed, they lose 40 Energy, and there is a 30% chance to inflict Lethal Incense on 1 of their allies without Lethal Incense for 2 rounds. If the owner has less than 100 Energy, the owner takes (10% of their Max. HP) damage instead (caps at 1500% of Stygian Twilight - Vespera's Attack). |
Ferrywoman of Abyss | Stygian Twilight - Vespera | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (400% of Attack) damage to back-line enemies and there is a 50% chance to inflict Veil of Mist for 2 rounds. Afterward, increases front-line allies' Damage Reduction by 6% and Control Immunity by 6% for 2 rounds; then increases back-line allies' Attack by 6% for 2 rounds. Veil of Mist: Skill effect. Reduces 30% All Damage Dealt by the owner to the inflictor. Not stackable. |
Faint Fragrance | Stygian Twilight - Vespera | Passive | 5★ | Passive Skill: At the beginning of each round, grants Stygian Mark to the ally with the highest Attack for 1 round. When the ally with Stygian Mark releases basic attacks or active skills, additionally attacks the targets with Lethal Incense , dealing (6% of their Max. HP) damage (caps at 1500% of the attacker's Attack); meanwhile, restores (10% of the lost HP) HP for the ally with the lowest HP. Stygian Mark: Skill effect. Not stackable. Increases the owner's All Damage Dealt by 6%. For every 1 time the hero is granted with Stygian Mark repeatedly, increases the bonus by 100% and it can be increased up to 2 times. |
Fatal Allure | Stygian Twilight - Vespera | Passive | 5★ | Passive Skill: When self takes damage from basic attacks or active skills, there is a 50% chance to inflict Veil of Mist on the attacker for 2 rounds. If the attacker has Veil of Mist , there is a 50% chance to inflict Lethal Incense I on them for 2 rounds instead. Lethal Incense I: Skill effect. Not stackable. Reduces the owner's All Damage Dealt by 8%. If the owner has 100 or more Energy when Lethal Incense is removed, they lose 40 Energy, and there is a 30% chance to inflict Lethal Incense on 1 of their allies without Lethal Incense for 2 rounds. If the owner has less than 100 Energy, the owner takes (10% of their Max. HP) damage instead (caps at 1500% of Stygian Twilight - Vespera's Attack). |
Enlightenment · Life Weaving | Weaver of Life - Ignacia | Active | 5★ | Active Skill: Attacks 4 random enemies 4 times, each of which deals (300% of Attack) damage. If self has 4 layers of Seed of Life when releasing the active skill, additionally attacks targets with Constraint , dealing damage equal to 10% of their Max. HP (caps at 2000% of self Attack), and then removes Constraint owned by the targets; besides, attacks targets with Shaping , dealing damage equal to 10% of their lost HP (caps at 2000% of self Attack), and then removes Shaping owned by the targets; afterward, removes all layers of Seed of Life owned by self. If self is under the Life-shaping State status after releasing the active skill, exits the Life-shaping State status; if not, enters the Life-shaping State status. During Life-shaping State , there is a 50% chance to gain 1 more layer when self gains Seed of Life . |
Imperishable Vein | Weaver of Life - Ignacia | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (600% of Attack) damage to 4 random enemies and inflicts Constraint on them, then grants self a Shield equal to 400% of Attack. If an attacked enemy has Shaping , grants self 1 layer of Seed of Life , up to 8 layers can be owned. If self has 4 or more layers of Seed of Life when gaining Seed of Life , additionally increases self Damage Reduction by 6% for 2 rounds. Constraint: Skill effect. Not stackable. Reduces the owner's Attack by 6%. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Red Vine Connection | Weaver of Life - Ignacia | Passive | 5★ | Passive Skill: When an ally releases basic attacks or active skills, self chases and attacks 2 random enemies, dealing (300% of Attack) damage, with a 45% chance to inflict Shaping on the targets. If a target has Constraint when being inflicted with Shaping , self gains 1 layer of Seed of Life (up to 8 layers can be owned) and increases self Crit Damage by 4% for 2 rounds. If self has 4 or more layers of Seed of Life when gaining Seed of Life , additionally increases self Attack by 6% for 2 rounds. Shaping: Skill effect. Not stackable. The owner takes damage equal to 6% of self Max. HP at the end of each round (caps at 2000% of the inflictor's Attack). |
Vortex of Vitality | Weaver of Life - Ignacia | Passive | 5★ | Passive Skill: At the end of each round, if self has 4 or more layers of Seed of Life , grants self 50 Energy and increases self All Damage Dealt by 50%. This effect is not stackable and will be ineffective after releasing the active skill next time. If self has less than 4 layers of Seed of Life , each layer of Seed of Life grants self a Shield equal to 200% of Attack. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Overload · Annihilation Protocol | Ironcore Mecha - Basilisk | Active | 5★ | Active Skill: Deals (800% of Attack) damage to 1 enemy, then additionally deals (800% of Attack) damage to the enemy with Corrosive Code and removes Corrosive Code from them. The enemy takes (300% of the target's Attack) damage 3 to 5 times when Corrosive Code is successfully removed. If self has Kinetic Destruction , each layer will restore self HP by (550% of Attack), increase self Attack by 4% for 2 rounds, and deal (800% of Attack) damage to all enemies, then all Kinetic Destruction owned by self will be removed. |
War Machine | Ironcore Mecha - Basilisk | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (800% of Attack) damage to back-line enemies, and there is a 40% chance to inflict Corrosive Code on each target respectively and grant self 1 layer of Kinetic Destruction (up to 6 layers can be owned). Afterward, increases self Speed by 30 for 2 rounds. Corrosive Code: Skill effect. Not stackable. Reduces the owner's Speed by 30. Reduces the owner's All-damage Reduction by 6%, this effect is reduced by 2% each round. Corrosive Code will be ineffective if the inflictor dies. |
Devouring Jaw | Ironcore Mecha - Basilisk | Passive | 5★ | Passive Skill: When an enemy releases basic attacks or active skills: If the enemy's Speed is not higher than self, deals (600% of Attack) damage to the enemy and grants self 1 layer of Kinetic Destruction (up to 6 layers can be owned); if the target has Corrosive Code , additionally deals (400% of the target's Attack) damage to the target; if not, there is a 100% chance to inflict Corrosive Code on them. If the enemy's Speed is higher than self, steals 30 Speed from the target for 1 round. |
Destruction Command | Ironcore Mecha - Basilisk | Passive | 5★ | Passive Skill: At the beginning of each round, if there is no enemy with Corrosive Code on the battlefield, inflicts Corrosive Code on 1 enemy with the highest Speed, grants self 1 layer of Kinetic Destruction (up to 6 layers can be owned), and steals 50 Speed from the target for 1 round. When a battle starts or when self is in the battle as a substitute, apart from the effects above, grants the stolen Speed to 1 enemy with the lowest Speed for 1 round, and reduces the target's All Damage Dealt by 15% for 1 round. Corrosive Code: Skill effect. Not stackable. Reduces the owner's Speed by 30. Reduces the owner's All-damage Reduction by 6%, this effect is reduced by 2% each round. Corrosive Code will be ineffective if the inflictor dies. |
Time to Feast! | Star-devouring Bloom - Madeleine | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to 3 enemies with the lowest HP and reduces their Control Immunity by 10% for 2 rounds; meanwhile, restores self HP by 15% of Max. HP. Afterward, grants Frantic Gluttony to allies whose Shield value is equal to or higher than 30% of their Max. HP for 2 rounds and removes 1 random debuff from them in the meantime. When allies with Frantic Gluttony release basic attacks or active skills, restores self HP equal to 6% of lost HP and increases self Energy by 3. Frantic Gluttony: Skill effect. Not stackable. Increases the owner's Attack by 10% and Speed by 12. When granting Frantic Gluttony , if the target receiving it gains new extra effects of the buff, Frantic Gluttony 's duration will be refreshed. When the following conditions are met, the target receiving the buff will gain extra effects: - If the target's Shield value is equal to or higher than 40% of their Max. HP, increases their Damage Reduction Offset by 10% and All Damage Dealt by 6%. - If the target's Shield value is equal to or higher than 50% of their Max. HP, besides the effects above, additionally increases their All-damage Reduction Offset by 10%; when the owner releases basic attacks or active skills, additionally inflicts damage by 10% of the target's Max. HP (caps at 3000% of the owner's Attack). |
Ravenous Hunger | Star-devouring Bloom - Madeleine | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (1000% of Attack) damage to 2 enemies with the lowest HP, reduces their Damage Reduction by 5% for 2 rounds, and restores self HP by 10% of lost HP. |
Boundless Sepal | Star-devouring Bloom - Madeleine | Passive | 5★ | Passive Skill: When Star-devouring Bloom - Madeleine is healed, grants 3 random allies a Shield equal to 300% of her Attack. This effect can be triggered up to 3 times in each round and when the limit is reached, there is a 40% chance to inflict Stun on each of 3 enemies with the lowest HP for 2 rounds. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. Stun: Control effect. Stunned heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Infuse with Flavor | Star-devouring Bloom - Madeleine | Passive | 5★ | Passive Skill: When self has more than 100 Energy, if self HP is not lower than 70%, deducts self HP equal to 60% of Max. HP, grants self and back-line allies a Shield (cannot be granted repeatedly) equal to 32% of their Max. HP, and increases their Control Immunity by 10% for 2 rounds; if self HP is lower than 70%, restores self HP by 8% of Max. HP and grants self a Shield equal to 8% of Max. HP. This effect can only be triggered 1 time in 1 round. Shield: Skill effect. Offsets the Direct Damage and Damage Over Time received. It will disappear when the strength of the shield is 0. The shield strength caps at 100% of self HP. |
Stellar Ordinance | Equipoise Arbiter - Oscar | Active | 5★ | Active Skill: Deals (800% of Attack) damage to all enemies. Then deals extra damage based on the layers of Arbiter's Insight owned by self: -2 or more layers of Arbiter's Insight : Deals (800% of Attack) Block-ignoring damage to 4 random enemies. -3 or more layers of Arbiter's Insight : In addition to the effect above, deals damage equal to 10% of the target's Max. HP to 4 random enemies (caps at 2500% of the attacker's Attack). -4 or more layers of Arbiter's Insight : In addition to the effects above, deals (1000% of Attack) damage to 4 random enemies, ignoring 100% Armor, Damage Reduction, All-damage Reduction, Block, Dodge, and Crit Damage Resistance. Afterward, removes all Arbiter's Insight from self. |
Arbiter's Stance | Equipoise Arbiter - Oscar | Passive | 5★ | Passive Skill: Changes the basic attack to: Deals (700% of Attack) damage to 3 random enemies. If self has 2 or more layers of Ordinance , there is an extra 60% chance to Dazzle 1 random enemy for 2 rounds. If self has 2 or more layers of Arbiter's Insight , additionally inflicts (700% of Attack) Block-ignoring damage to 2 random enemies. Dazzle: Control effect. All skills of a dazzled hero will compulsively target only 1 of their enemy. This effect will be replaced by Taunt . |
Domain of Pacification | Equipoise Arbiter - Oscar | Passive | 5★ | Passive Skill: When an ally releases active skills, self has a 60% chance to gain 1 layer of Ordinance and increase self Attack by 3% for 2 rounds. When an enemy releases active skills, self has a 60% chance to gain 1 layer of Arbiter's Insight and reduce the enemy's Damage Reduction by 10% for 2 rounds; if self has Ordinance , consumes 1 layer of Ordinance to deal extra (500% of Attack) damage to the enemy and Burn them, dealing (500% of Attack) damage for 3 rounds; if the enemy is dazzled, self gains 1 extra layer of Arbiter's Insight . Ordinance: Skill effect. Used to enhance the effects of the passive skill. Stackable up to 6 layers. Arbiter's Insight: Skill effect. Used to enhance the effects of the active skill. Stackable up to 6 layers. |
Perpetual Reasoning | Equipoise Arbiter - Oscar | Passive | 5★ | Passive Skill: When a battle starts or when self is in the battle as a substitute, if self has 100 or more Energy, self gains 3 layers of Ordinance ; for every 1 layer of Ordinance obtained, increases self All-damage Reduction by 3% and All Damage Dealt by 3% for 4 rounds. At the beginning of each round, for every 1 layer of Ordinance owned, there is a 60% chance to Dazzle 1 random enemy with 100 or more Energy for 2 rounds. |
Phantom Sea Canvases | Purifying Tide - Mareia | Active | 5★ | Active Skill: Deals (1000% of Attack) damage to all enemies, then releases Chromatic Overflow 6 times. Chromatic Overflow : Each deals (1000% of Attack) damage to 1 random enemy and (1000% of Attack) damage to the adjacent heroes of the hit target. If the adjacent target has Stain , additionally deals damage equal to 10% of the target's Max. HP to that target (caps at 5000% of the attacker's Attack). This can trigger only once per target per round; afterward, increases the duration of all Control Effects carried by all enemies by 1 round. |
Rippling Chromatics | Purifying Tide - Mareia | Passive | 5★ | Passive Skill: Changes the basic attack to: Attacks 3 times, each attack deals (600% of Attack) damage to 3 random enemies and reduces the target's Control Immunity by 5% for 2 rounds. Inflicts Stain on targets that have been attacked 2 or more times for 4 rounds, with a 60% chance to Freeze them for 2 rounds. Stain will be converted to Stain · Flash for Bosses that cannot be controlled. Stain: Skill effect. Not stackable. Reduces the owner's All Damage Dealt by 10%, and the effect expires after releasing 2 basic attacks or active skills. Stain · Flash: Skill effect. Not stackable. Reduces the owner's All Damage Dealt by 15%, and the effect expires after releasing 2 basic attacks or active skills. Freeze: Control effect. Frozen heroes are unable to release their active skills, basic attacks, extra attacks, or counterattacks. |
Purifying Tidal Waves | Purifying Tide - Mareia | Passive | 5★ | Passive Skill: When Stain expires on an enemy on the battlefield, deals (600% of Attack) damage to all enemies, with a 45% chance to grant self 1 layer of Divine Inspiration Canvases lasting until the end of the battle. Divine Inspiration Canvases: Skill effect. Stackable up to 6 layers. Every 2 layers of Divine Inspiration Canvases additionally increases the number of times the active skill releases Chromatic Overflow by 1. |
Ephemeral Canvas Realm | Purifying Tide - Mareia | Passive | 5★ | Passive Skill: At the end of each round, for every 1 enemy with Stain on the battlefield, increases self All Damage Dealt by 3% for 1 round, and grants self 4 Energy. |
Blood Devour | Grumpy Corpse | Active | 5★ | Active Skill: Deals (180% of Attack) damage against 1 enemy and restores self for (135% of Attack) HP. |
Blood Thirst | Grumpy Corpse | Passive | 5★ | Passive skill: When its attack is blocked, restores self (100% of Attack) HP. |
Arcane Rage | Grumpy Corpse | Passive | 5★ | Passive skill: HP +40% |
Whirlwind | Gbagbo | Active | 5★ | Active Skill: Deals (60% of Attack) damage against all enemies and increases self 25% of Precision for 2 rounds. |
Unstoppable | Gbagbo | Passive | 5★ | Passive skill: Increases self 25% of Attack as a back-line hero; increases self 25% of HP as a front-line hero. |
Bleed | Gbagbo | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (50% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Shadow Siphon | Bonecarver | Active | 5★ | Active Skill: Deals (160% of Attack) damage against 2 random back-line enemies and increases self 25% of Armor Break for 2 rounds. |
Armor Break | Bonecarver | Passive | 5★ | Passive skill: Armor Break +64% |
Fury | Bonecarver | Passive | 5★ | Passive skill: Whenever a foe dies, increases self 20% of Crit. |
Shadow Siphon | Bonecarver | Active | 6★ | Active Skill: Deals (192% of Attack) damage against 2 random back-line enemies and increases self 25% of Armor Break for 2 rounds. |
Armor Break II | Bonecarver | Passive | 6★ | Passive skill: Armor Break +64%, HP +10% |
Fury II | Bonecarver | Passive | 6★ | Passive skill: Whenever a foe dies, increases self 25% of Crit. |
Rage Thirst II | Bonecarver | Passive | 6★ | Passive skill: Each basic attack increases self 21% of Crit Damage. |
Frost Blast | Glen | Active | 5★ | Active skill: Deals (140% of Attack) damage against front-line enemies and has a 35% chance to Freeze the target for 2 rounds. Restores the ally with the lowest HP for (135% of Attack) HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Will Of Undead | Glen | Passive | 5★ | Passive skill: HP +25%, Precision +20% |
Blood Strike | Glen | Passive | 5★ | Passive skill: While below 30% HP, increases self 65% of Attack for 3 rounds. (can only trigger once) |
Frost Blast | Glen | Active | 6★ | Active skill: Deals (147% of Attack) damage against front-line enemies and has a 40% chance to Freeze the target for 2 rounds. Restores 3 random allies for (180% of Attack) HP. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Will Of Undead II | Glen | Passive | 6★ | Passive skill: HP +30%, Precision +30% |
Blood Strike II | Glen | Passive | 6★ | Passive skill: While below 30% HP, increases self 85% of Attack for 3 rounds. (can only trigger once) |
Healing II | Glen | Passive | 6★ | Passive skill: Attack has a 100% chance to restore (90% of Attack) HP for a random ally. |
Death Strike | Nightmare Knight | Active | 5★ | Active Skill: Deals (125% of Attack) damage against back-line enemies. |
Armor Piercing | Nightmare Knight | Passive | 5★ | Passive skill: Each basic attack increases self 14% of Armor Break. |
Will Of Undead | Nightmare Knight | Passive | 5★ | Passive skill: HP +25%, Precision +20% |
Dark Blade | Bone General | Active | 5★ | Active Skill: Deals (130% of Attack) damage against front-line enemies and reduces them 15% of Block for 2 rounds. |
Cold Blood | Bone General | Passive | 5★ | Passive skill: When taking damage, increases self 8% of Armor Break for 2 rounds. |
Will To Kill | Bone General | Passive | 5★ | Passive skill: As a back-line hero, increases self 40% of Attack while reduces 40% of Armor. |
Ice Arrow | Lamb | Active | 5★ | Active Skill: Deals (140% of Attack) damage against front-line enemies, and deals an extra (80% of Attack) damage on Warriors. |
Weakpoint | Lamb | Passive | 5★ | Passive skill: Armor Break +32%, Attack +20% |
The Bane Of Warrior | Lamb | Passive | 5★ | Passive skill: Deals 35% more damage against Warriors. |
Death Curse | Deathsworn | Active | 5★ | Active Skill: Deals (120% of Attack) damage against 3 random enemies, dealing an extra (18% of Attack) damage per round till their death. |
Ignite | Deathsworn | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to Burn the target, dealing (17.5% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Felfire Cloak | Deathsworn | Passive | 5★ | Passive skill: When taking damage, has a 100% chance to Burn the target, dealing (14% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Death Curse | Deathsworn | Active | 6★ | Active Skill: Deals (100% of Attack) damage against 4 random enemies, dealing an extra (30% of Attack) damage per round till their death. |
Ignite II | Deathsworn | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to Burn the target, dealing (20% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Felfire Cloak II | Deathsworn | Passive | 6★ | Passive skill: When taking damage, has a 100% chance to Burn the target, dealing (16% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Unstoppable Flames II | Deathsworn | Passive | 6★ | Passive skill: When the hero dies, Burns all enemies, dealing (27% of Attack) damage per round for 15 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Blue Lightning Laser | Time Mage | Active | 5★ | Active Skill: Deals (95% of Attack) damage against back-line enemies and increases self 30% of Attack for 2 rounds. |
Arcane Heart | Time Mage | Passive | 5★ | Passive skill: Attack +25%, HP +30% |
Spell Split | Time Mage | Passive | 5★ | Passive skill: Basic attack targets 2 random enemies, dealing (75% of Attack) damage. |
Thump | Storm Hudde | Active | 5★ | Active Skill: Deals (140% of Attack) damage against front-line enemy and increases self 25% of Armor for 2 rounds. |
Armor | Storm Hudde | Passive | 5★ | Passive skill: Armor +56% |
Self Cure | Storm Hudde | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to restore self (35% of Attack) HP. |
Searing Sword | Roy | Active | 5★ | Active Skill: Deals (100% of Attack) damage against back-line enemies and reduces them 18% of Armor for 2 rounds. |
Sword Guru | Roy | Passive | 5★ | Passive skill: Block +20%, Attack +30% |
Bleed | Roy | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (40% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Searing Sword | Roy | Active | 6★ | Active Skill: Deals (110% of Attack) damage against back-line enemies and reduces them 24% of Armor for 2 rounds. |
Sword Guru II | Roy | Passive | 6★ | Passive skill: Block +20%, Attack +35% |
Bleed II | Roy | Passive | 6★ | Passive skill: Each basic attack has a 50% chance to Bleed the target, dealing (60% of Attack) damage per round for 2 rounds. Bleed: DoT. When Bleed is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Weakness II | Roy | Passive | 6★ | Passive skill: Increases self 12% of Attack for 3 rounds when Blocking an attack. |
Frozen Heart | Sierra | Active | 5★ | Active skill: Deals (57% of Attack) damage against all enemies and has a 15% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Heart | Sierra | Passive | 5★ | Passive skill: Attack +30%, HP +30% |
Freeze | Sierra | Passive | 5★ | Passive skill: Each basic attack has a 25% chance to Freeze the target for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Frozen Heart | Sierra | Active | 6★ | Active skill: Deals (69% of Attack) damage against all enemies and has a 20% chance to Freeze them for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Arcane Heart II | Sierra | Passive | 6★ | Passive skill: Attack +30%, HP +30% |
Freeze II | Sierra | Passive | 6★ | Passive skill: Each basic attack has a 25% chance to Freeze the target for 1 round. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Curse Of Death II | Sierra | Passive | 6★ | Passive skill: When the hero dies, has a 10% chance to Freeze all enemies for 2 rounds. Freeze: Control effect. Heroes being Frozen are unable to release their active skill, basic attack, extra attack, or counterattack. |
Earth Fire | Liquor | Active | 5★ | Active Skill: Deals (152% of Attack) damage against 2 random enemies, dealing an extra (30% of Attack) damage per round for 2 rounds. |
Honest Heart | Liquor | Passive | 5★ | Passive skill: Each attack reduces the target 9% of Attack for 3 rounds. |
Marksman | Liquor | Passive | 5★ | Passive skill: Block +15%, Attack +15%, Speed +30 |
Iron Blade | LM-02 | Active | 5★ | Active Skill: Deals (75% of Attack) damage against all enemies. |
Hold Position | LM-02 | Passive | 5★ | Passive skill: Increases self 20% of Block as a back-line hero; increases self 20% of HP as a front-line hero. |
Counterattack | LM-02 | Passive | 5★ | Passive skill: When taking damage, has a 40% chance to Counterattack, dealing (75% of Attack) damage. |
Thump | Iron Bambi | Active | 5★ | Active Skill: Deals (126% of Attack) damage against front-line enemies and increases self 40% of Armor for 2 rounds. |
Armor | Iron Bambi | Passive | 5★ | Passive skill: Armor +48% |
Blood Armor | Iron Bambi | Passive | 5★ | Passive skill: While below 50% HP, increases self 96% of Armor for 3 rounds. (can only trigger once) |
Sword of Justice | Kristian | Active | 5★ | Active Skill: Deals (198% of Attack) damage against the enemy with the lowest HP, and deals an extra (80% of Attack) damage on Assassins. |
The Wrath Of Kristian | Kristian | Passive | 5★ | Passive skill: Attack +20%, HP +25% |
Silence | Kristian | Passive | 5★ | Passive skill: Each basic attack has a 30% chance to Silence the target for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Sword of Justice | Kristian | Active | 6★ | Active Skill: Deals (216% of Attack) damage against the enemy with the lowest HP, and deals an extra (100% of Attack) damage on Assassins. |
The Wrath Of Kristian II | Kristian | Passive | 6★ | Passive skill: Attack +25%, HP +30% |
Silence II | Kristian | Passive | 6★ | Passive skill: Each basic attack has a 45% chance to Silence the target for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Iron Body II | Kristian | Passive | 6★ | Passive skill: While below 50% HP, increases self 24% of Damage Reduction for 4 rounds. (can only trigger once) |
Meteoritic Impact | Rogge | Active | 5★ | Active skill: Deals (100% of Attack) damage against front-line enemies and has a 35% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack | Rogge | Passive | 5★ | Passive skill: Attack +30% |
Ignite | Rogge | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Burn the target, dealing (48% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fireball | Destroyer | Active | 5★ | Active Skill: Deals (75% of Attack) damage against all enemies. |
Attack Rage | Destroyer | Passive | 5★ | Passive skill: Each basic attack increases self 10% of Attack. |
Zeal | Destroyer | Passive | 5★ | Passive skill: Deals extra (25% of Attack) damage against Burning targets. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Fireball | Destroyer | Active | 6★ | Active Skill: Deals (84% of Attack) damage against all enemies. |
Attack Rage II | Destroyer | Passive | 6★ | Passive skill: Attack +20% |
Zeal II | Destroyer | Passive | 6★ | Passive skill: Deals extra (35% of Attack) damage against Burning targets. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Sacrifice Justice II | Destroyer | Passive | 6★ | Passive skill: When the hero dies, increases 15% of Attack for all allies for 5 rounds. |
Thirst | Tanner | Active | 5★ | Active Skill: Deals (180% of Attack) damage against the enemy with lowest HP and restores self for (75% of Attack) HP. |
Demon Heart | Tanner | Passive | 5★ | Passive skill: Armor +32%, HP +25% |
Iron Heart | Tanner | Passive | 5★ | Passive skill: When taking Crit damage, restores self (50% of Attack) HP. |
Flame Whip | Akasha | Active | 5★ | Active Skill: Deals (100% of Attack) damage against back-line enemies and reduces them 12.5% of Crit for 2 rounds. |
Attack&HP | Akasha | Passive | 5★ | Passive skill: Attack +20%, HP +25% |
Ignite | Akasha | Passive | 5★ | Passive skill: Each basic attack has a 40% chance to Burn the target, dealing (37.5% of Attack) damage per round for 2 rounds. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Flame Strike | Lemegeton | Active | 5★ | Active Skill: Deals (50% of Attack) damage against back-line enemies, dealing an extra (45% of Attack) damage per round for 2 rounds. |
Wild Attack | Lemegeton | Passive | 5★ | Passive skill: When taking damage, increases self 6% of Attack for 2 rounds. |
Might | Lemegeton | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to reduce the target 25% of Skill Damage and increase self 15% of Skill Damage for 3 rounds. |
Rainbow Laser | Aleria | Active | 5★ | Active Skill: Deals (167% of Attack) damage against 3 random enemies, and deals an extra (60% of Attack) damage on Assassins. |
Attack Steal | Aleria | Passive | 5★ | Passive skill: Basic attack steals 18% of the target's Attack. |
Assassin Killer | Aleria | Passive | 5★ | Passive skill: Deals extra (20% of Attack) damage against Assassins. |
Rainbow Laser | Aleria | Active | 6★ | Active Skill: Deals (140% of Attack) damage against 4 random enemies, and deals an extra (60% of Attack) damage on Assassins. |
Attack Steal II | Aleria | Passive | 6★ | Passive skill: Basic attack steals 18% of the target's Attack. |
Assassin Killer II | Aleria | Passive | 6★ | Passive skill: Deals an extra (30% of Attack) damage against Assassins. |
Berserker Force II | Aleria | Passive | 6★ | Passive skill: While below 50% HP, increases self 10% of Crit for 3 rounds. (can only trigger once) |
Call of Elements | Norma | Active | 5★ | Active Skill: Deals (153% of Attack) damage against the enemy with the lowest HP and restores the ally with lowest HP for (280% of Attack) HP. |
Life Bloom | Norma | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to restore (90% of Attack) HP for the ally with lowest HP. |
Self Cure | Norma | Passive | 5★ | Passive skill: When taking damage, has a 100% chance to restore self (45% of Attack) HP. |
Call of Elements | Norma | Active | 6★ | Active Skill: Deals (171% of Attack) damage against the enemy with the lowest HP and restores the ally with lowest HP for (400% of Attack) HP. |
Life Bloom II | Norma | Passive | 6★ | Passive skill: Each basic attack has a 50% chance to restore (110% of Attack) HP for the ally with lowest HP. |
Self Cure II | Norma | Passive | 6★ | Passive skill: When taking damage, has a 100% chance to restore self (50% of Attack) HP. |
Demon Heart II | Norma | Passive | 6★ | Passive skill: Attack +20%, HP +15% |
Earth Fire | Immolatus | Active | 5★ | Active Skill: Deals (90% of Attack) damage against back-line enemies and reduces them 35% of Skill Damage for 2 rounds. |
Roar of Life | Immolatus | Passive | 5★ | Passive skill: HP +30% |
Proficient | Immolatus | Passive | 5★ | Passive skill: When taking damage, increases self 35% of Skill Damage for 2 rounds. |
Punishing Shot | Wind Walker | Active | 5★ | Active skill: Deals (75% of Attack) damage against all enemies and has an 80% chance to Silence Assassins for 2 rounds. Silence: Control effect. Heroes being Silenced are unable to release their active skill. |
Crit | Wind Walker | Passive | 5★ | Passive skill: Crit +30% |
Crit Damage | Wind Walker | Passive | 5★ | Passive skill: Crit Damage +60% |
Spikeweed | Chief | Active | 5★ | Active skill: Deals (120% of Attack) damage against 2 random enemies and has a 35% chance to Stun the target for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Rage Thirst | Chief | Passive | 5★ | Passive skill: Each basic attack increases self 10% of Crit. |
Heal | Chief | Passive | 5★ | Passive skill: Each Crit strike restores self (80% of Attack) HP. |
Toxic Smog | Ent Elder | Active | 5★ | Active Skill: Deals (160% of Attack) damage against 1 enemy and restores (97% of Attack) HP for front-line allies. |
Impairing Strike | Ent Elder | Passive | 5★ | Passive skill: Each basic attack reduces the target 20% of Armor Break for 3 rounds. |
Self Cure | Ent Elder | Passive | 5★ | Passive skill: When taking damage, has a 50% chance to restore self (55% of Attack) HP. |
Whirlwind | Headstriker | Active | 5★ | Active Skill: Deals (125% of Attack) damage against back-line enemies. |
Toxic Attack | Headstriker | Passive | 5★ | Passive skill: Each basic attack has a 50% chance to Poison the target, dealing (54% of Attack) damage per round for 2 rounds. Poison: DoT. When Poison is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. |
Weakest Of The Pack | Headstriker | Passive | 5★ | Passive skill: Basic attack targets the enemy with the lowest HP. |
Divine Shelter | Thale | Active | 5★ | Active Skill: Deals (45% of Attack) damage against all enemies, and restores (55% of Attack) HP for all allies for 3 rounds. |
Forest Song | Thale | Passive | 5★ | Passive skill: Attack +30%, Crit +30%. |
Spell Control | Thale | Passive | 5★ | Passive skill: Each basic attack increases self 22% of Skill Damage. |
Divine Shelter | Thale | Active | 6★ | Active Skill: Deals (54% of Attack) damage against all enemies, and restores (62% of Attack) HP for all allies for 3 rounds. |
Forest Song II | Thale | Passive | 6★ | Passive skill: Attack +30%, Crit +30%. |
Spell Control II | Thale | Passive | 6★ | Passive skill: Each basic attack increases self 24% of Skill Damage. |
Fate Resistance II | Thale | Passive | 6★ | Passive skill: While below 50% health, tags all the enemies with a Crit Mark . Crit Mark: Mark. It will trigger upon receiving Crit strikes, dealing (56% of Attack) damage. The Crit Mark will disappear upon the trigger. |
Whirlwind | Kargath | Active | 5★ | Active Skill: Deals (176% of Attack) damage against 2 random enemies, increases self 30% of Crit for 2 rounds. |
Berserker | Kargath | Passive | 5★ | Passive skill: As a back-line hero, increases self 40% of Crit while reduces self 15% of HP. |
Stun | Kargath | Passive | 5★ | Passive skill: Each Crit strike has a 40% chance to Stun the target for 1 round. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Bloodletting | The Grey-eyed | Active | 5★ | Active Skill: Deals (198% of Attack) damage against the enemy with the lowest HP and deals an extra (62% of Attack) damage per round against Mages for 2 rounds. |
Energy Steal | The Grey-eyed | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to steal 30 Energy from the target and increases self 25% of Skill Damage. |
Power Of The Grey-Eyed | The Grey-eyed | Passive | 5★ | Passive skill: Precision +10%, Attack +15% |
Rear Strike | The Grey-eyed | Passive | 5★ | Passive skill: Basic attack targets 1 random back-line enemy. |
Bloodletting | The Grey-eyed | Active | 6★ | Active Skill: Deals (216% of Attack) damage against the enemy with the lowest HP, and deals an extra (83% of Attack) damage on Mages for 2 rounds. |
Energy Steal II | The Grey-eyed | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to steal 40 Energy from the target and increases self 30% of Skill Damage. |
Power Of The Grey-Eyed II | The Grey-eyed | Passive | 6★ | Passive skill: Precision +15%, Attack +20% |
Rear Strike II | The Grey-eyed | Passive | 6★ | Passive skill: Basic attack targets 1 random back-line enemy, dealing (110% of Attack) damage. |
Recovery Spell | Zekkis | Active | 5★ | Active Skill: Deals (70% of Attack) damage against back-line enemies and restores (170% of Attack) HP for back-line allies. |
Healing | Zekkis | Passive | 5★ | Passive skill: Each basic attack has a 100% chance to restore (55% of Attack) HP for front-line allies. |
Sacrifice Justice | Zekkis | Passive | 5★ | Passive skill: When the hero dies, restores (95% of Attack) HP for all allies and increases 8% of Crit for 3 rounds. |
Recovery Spell | Zekkis | Active | 6★ | Active Skill: Deals (74% of Attack) damage against all enemies, and restores (185% of Attack) HP for all allies. |
Healing II | Zekkis | Passive | 6★ | Passive skill: Each basic attack has a 100% chance to restore (75% of Attack) HP for front-line allies. |
HP II | Zekkis | Passive | 6★ | Passive skill: HP +30% |
Sacrifice Justice II | Zekkis | Passive | 6★ | Passive skill: When the hero dies, restores (120% of Attack) HP for all allies and increases 11% of Crit for 3 rounds. |
Blue Lightning Laser | Darkness Fanella | Active | 5★ | Active skill: Deals (100% of Attack) damage against 3 random enemies and has a 35% chance to Petrify the target for 2 rounds. deals extra (50% of Attack) damage on Warriors. Petrify: Control effect. Heroes being Petrified are unable to release their active skill, basic attack, extra attack, or counterattack. |
Dark Material | Darkness Fanella | Passive | 5★ | Passive skill: Skill Damage +75%, HP +30% |
Spell Control | Darkness Fanella | Passive | 5★ | Passive skill: Each basic attack increases self 21.9% of Skill Damage. |
Dark Contract | Logan | Active | 5★ | Active Skill: Deals (125% of Attack) damage against back-line enemies, and deals an extra (50% of Attack) damage on Assassins. |
Dark Material | Logan | Passive | 5★ | Passive skill: Skill Damage +75%, HP +30% |
Weak Energy | Logan | Passive | 5★ | Passive skill: While taking damage, reduces the attacker 9% of Holy damage for 3 rounds. |
Ghost Devourer | Dark Spirit | Active | 5★ | Active Skill: Deals (127% of Attack) damage against 3 random enemies and reduces them 30 Energy. |
Dark Shield | Dark Spirit | Passive | 5★ | Passive skill: When taking damage, increases self 25 Energy. |
Energy Drain | Dark Spirit | Passive | 5★ | Passive skill: Each basic attack increases self 25 Energy. |
Ghost Devourer | Dark Spirit | Active | 6★ | Active Skill: Deals (105% of Attack) damage against 4 random enemies and reduces them 35 Energy. |
Attack II | Dark Spirit | Passive | 6★ | Passive skill: Attack +20% |
Dark Shield II | Dark Spirit | Passive | 6★ | Passive skill: When taking damage, increases self 30 Energy and 6% of Skill Damage for 3 rounds. |
Energy Drain II | Dark Spirit | Passive | 6★ | Passive skill: Each basic attack increases self 30 Energy and 7% of Skill Damage for 3 rounds. |
Light Strike | Disciple | Active | 5★ | Active Skill: Deals (125% of Attack) damage against back-line enemies, while restores (65% of Attack) HP for front-line allies. Reduces Ranger foes 25% of Attack for 2 rounds. |
Light Order | Disciple | Passive | 5★ | Passive skill: Holy Damage +36%, Attack +30% |
Battle Rage | Disciple | Passive | 5★ | Passive skill: Each basic attack increases self 10.5% of Holy Damage. |
Light Trial | Fegan | Active | 5★ | Active skill: Deals (100% of Attack) damage against 3 random enemies and has a 35% chance to Stun the target for 2 rounds. deals extra (50% of Attack) damage against Warriors. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Light Order | Fegan | Passive | 5★ | Passive skill: Holy Damage +36%, Attack +30% |
Magic Break | Fegan | Passive | 5★ | Passive skill: When taking damage, reduces the attacker 18.8% of Skill Damage for 3 rounds. |
Holy Shock | Divine Spirit | Active | 5★ | Active skill: Deals (147% of Attack) damage against 3 random enemies and has a 25% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Bright Praise | Divine Spirit | Passive | 5★ | Passive skill: When taking damage, increases self 25% of Skill Damage for 3 rounds. |
Divine Blessing | Divine Spirit | Passive | 5★ | Passive skill: Each basic attack increases self 30% of Skill Damage for 3 rounds. |
Holy Shock | Divine Spirit | Active | 6★ | Active skill: Deals (121% of Attack) damage against 4 random enemies and has a 30% chance to Stun it for 2 rounds. Stun: Control effect. Heroes being Stunned are unable to release their active skill, basic attack, extra attack, or counterattack. |
Attack II | Divine Spirit | Passive | 6★ | Passive skill: Attack +20% |
Bright Praise II | Divine Spirit | Passive | 6★ | Passive skill: When taking damage, increases self 30% of Skill Damage and 5% of Holy Damage for 3 rounds. |
Divine Blessing II | Divine Spirit | Passive | 6★ | Passive skill: Each basic attack increases self 35% of Skill Damage and 6% of Holy Damage for 3 rounds. |



















































































































































































































































































































































































































































































































































































































































