Heaven Burns Red Passive Skills
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873 passive skills
| Name | Triggers | Effect | In battle |
|---|---|---|---|
| [Overdrive] | OnOverdriveStart | In Overdrive: +10% Skill ATK | In Overdrive: +10% Skill ATK |
| [Overdrive] | OnOverdriveStart | During Overdrive: Increases damage | In Overdrive: Increases damage |
| Devastation Rate Increase (When Enemy is Downed) | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: Increases devastation rate inflicted when using attack skills by 150%. | All allies' Devastation Rate +150% |
| Devastation Rate Increase (When Enemy is Downed) [Enhanced] | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: Increases devastation rate inflicted when using attack skills by 200%. | All allies' Devastation Rate +200% |
| ATK Increase (On Exceeding DP Limit) | OnPlayerTurnStart | At the start of action, all allies with 101% or greater DP gain Skill ATK +65%. | When DP is above 101%: Increases Skill ATK |
| ATK Increase (On Exceeding DP Limit) [Enhanced] | OnPlayerTurnStart | At the start of action, all allies with 101% or greater DP gain Skill ATK +80%. | When DP is above 101%: Increases Skill ATK |
| Attacker ATK Increase | OnFirstBattleStart | Increases the effectiveness of Skill ATK buffs applied by Memorias that begin as Attackers by 25%. | Increases Skill ATK for Attacker Memorias |
| Blaster Devastation Rate Increase | OnPlayerTurnStart | Increases the devastation rate inflicted by skill attacks of Memorias that begin as Blasters by 50%. | Increases the devastation rate inflicted by Blaster Memorias' skill attacks |
| SP Recovery (When Enemy is Broken by a Breaker) | OnFirstBattleStart | When a Memoria that begins as Breaker breaks an enemy: All allies' SP +10. | When a Breaker Memoria breaks an enemy: Grants SP+10 to all allies |
| Defender DEF Increase | OnEnemyTurnStart | Increases base DEF by 15% for Memorias that begin as Defenders. | Increases base DEF for Defender Memorias |
| Buffer Skill Efficacy Increase | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by Memorias that begin as Buffers by 25%. | Increases Skill Efficacy for Buffer Memorias |
| Debuffer Skill Efficacy Increase | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by Memorias that begin as Debuffers by 25%. | Increases Skill Efficacy for Debuffer Memorias |
| Healer Skill Efficacy Increase | OnPlayerTurnStart | Increases the effectiveness of healing skills used by Memorias that begin as Healers by 25%. | Increases Skill Efficacy for Healer Memorias |
| Crit Rate Increase (Permanent) | OnFirstBattleStart | All allies' base Crit Rate +75% (Permanent). | Increases all allies' Crit Rate |
| SP Usage Decrease | OnFirstBattleStart | All allies' SP usage -1. | All allies' SP usage -1 |
| SP Recovery (When Enemy is Downed) | OnEveryTurnIncludeSpecial | At the start of turn, if there is a downed enemy on the field: All allies' SP +3. | All allies' SP +3 |
| Multihit Increase (When Enemy is Downed) | OnPlayerTurnStart | When there is a downed enemy on the field at the start of action: Frontline units' Multihit (great damage) +3 (1 turn). | Frontline units' Multihit +3 |
| Crit DMG Increase (During Overdrive) | OnPlayerTurnStart | During Overdrive: Crit DMG +50%. | Increases all allies' Crit DMG |
| SP Usage Decrease (During Overdrive) | OnOverdriveStart | During Overdrive: SP usage -2. | During Overdrive: self's SP usage -2. |
| ATK Increase (During Overdrive) | OnPlayerTurnStart | During Overdrive: Skill ATK +100%. | During Overdrive: Increases Skill ATK |
| Attacker ATK Increase [Enhanced] | OnFirstBattleStart | Increases the effectiveness of Skill ATK buffs applied by Memorias that begin as Attackers by 50%. | Increases Skill ATK for Attacker Memorias |
| Blaster Devastation Rate Increase [Enhanced] | OnPlayerTurnStart | Increases the devastation rate inflicted by skill attacks of Memorias that begin as Blasters by 100%. | Increases the devastation rate inflicted by Blaster Memorias' skill attacks |
| SP Recovery (When Enemy is Broken by a Breaker) [Enhanced] | OnFirstBattleStart | When a Memoria that begins as Breaker breaks an enemy: All allies' SP +20. | When a Breaker Memoria breaks an enemy: Grants SP+20 to all allies |
| Defender DEF Increase [Enhanced] | OnEnemyTurnStart | Increases base DEF by 30% for Memorias that begin as Defenders. | Increases base DEF for Defender Memorias |
| Buffer Skill Efficacy Increase [Enhanced] | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by Memorias that begin as Buffers by 50%. | Increases Skill Efficacy for Buffer Memorias |
| Debuffer Skill Efficacy Increase [Enhanced] | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by Memorias that begin as Debuffers by 50%. | Increases Skill Efficacy for Debuffer Memorias |
| Healer Skill Efficacy Increase [Enhanced] | OnPlayerTurnStart | Increases the effectiveness of healing skills used by Memorias that begin as Healers by 50%. | Increases Skill Efficacy for Healer Memorias |
| Crit Rate Increase (Permanent) [Enhanced] | OnFirstBattleStart | All allies' base Crit Rate +100% (Permanent) | Increases all allies' Crit Rate |
| SP Recovery (When Enemy is Downed) [Enhanced] | OnEveryTurnIncludeSpecial | At the start of turn, if there is a downed enemy on the field: All allies' SP +5. | All allies' SP +5 |
| ATK Increase (During Overdrive) [Enhanced] | OnPlayerTurnStart | During Overdrive: Skill ATK +200%. | During Overdrive: Increases Skill ATK |
| Crit DMG Increase (During Overdrive) [Enhanced] | OnPlayerTurnStart | During Overdrive: Crit DMG +80%. | Increases all allies' Crit DMG |
| Bravery | OnPlayerTurnStart | When in frontline at action start with DP ≧ 50%: Increases this unit's Skill ATK by 15%. | While DP ≧ 50%: +15% Skill ATK |
| Valor | OnPlayerTurnStart | When in frontline at action start with DP ≧ 100%: Increases this unit's Skill ATK by 30%. | While DP ≧ 100%: +30% Skill ATK |
| Tenacity | OnEnemyTurnStart | When in frontline at the start of enemy action with DP ≦ 50% Increases this unit's DEF by 25%. | While DP ≦ 50%: +25% DEF |
| Steadfast Tenacity | OnEnemyTurnStart | When in frontline at the start of enemy action with depleted DP gauge: Increases this unit's DEF by 50%. | While DP is depleted: +50% DEF |
| Determination | OnPlayerTurnStart | When in frontline at action start with SP ≧ 10: Increases this unit's Skill ATK by 15%. | While SP ≧ 10: +15% Skill ATK |
| Steadfast Determination | OnPlayerTurnStart | When in frontline at action start with SP ≧ 15: Increases this unit's Skill ATK by 30%. | While SP ≧ 15: +30% Skill ATK |
| Ardent Formation | OnBattleStart | When in frontline at the start of battle: Generates a small fire-enhancing field. | Fire field (small) |
| Hoarfrost Formation | OnBattleStart | When in frontline at the start of battle: Generates a small ice-enhancing field. | Ice field (small) |
| Fulmination Formation | OnBattleStart | When in frontline at the start of battle: Generates a small thunder-enhancing field. | Thunder field (small) |
| Frenzied Form | OnBattleStart | When in frontline at the start of battle: Increases this unit's Multihit (great damage) by +3 (one time). | Multihits +3 (great DMG) |
| Supporting Smile | OnBattleStart | When in frontline at the start of battle: Increases frontline units' Multihit (great damage) by +1 (one time). | Frontline Multihit +1 (great DMG) |
| Intimidating Shout | OnBattleStart | When in frontline at the start of battle: Has a high chance to stun the enemy. | Chance effect: Inflicts stun |
| Indomitable Will | OnBattleStart | When in frontline at the start of battle: Generates a damage-nullifying barrier (one time). | Nullifies damage |
| Intimidating Stare | OnBattleStart | When in frontline at the start of battle: Greatly reduces enemy DEF. | Enemy DEF reduction (L) |
| Never Say Die | OnEveryTurn | When in frontline at the start of turn, and in the Break status: Replenishes this unit's DP gauge (one time). | Limited use: Revives DP Gauge |
| Hero's Ballad | OnPlayerTurnStart | When in frontline at the start of action: Increases all allies' Skill ATK by 10%. | +10% Frontline Skill ATK |
| Tactician’s Intuition | OnEveryTurn | When in frontline at the start of turn: Frontline units gain 1 SP. | Frontline SP +1 |
| Sororal Spirit | OnEveryTurn | When in frontline at the start of turn: Restores 10% DP to frontline units. | +10% Frontline DP Recovery |
| Wild Instincts | OnPlayerTurnStart | When in frontline at the start of action: Has a chance to increase Skill ATK by 30%. | Chance effect: +30% Skill ATK |
| Quick Thinking | OnBattleStart | When in frontline at the start of battle: Increases this unit's SP by 2. | SP +2 |
| Prevailing Wind | OnBattleStart | When in frontline at the start of battle: Increases Skill ATK by 15% for 3 turns. | Within 3 turns: +15% Skill ATK |
| Raging Gale | OnBattleStart | When in frontline at the start of battle: Increases Skill ATK by 30% for 1 turn. | Within 1 turn: +30% Skill ATK |
| Advance Guard | OnBattleStart | When in frontline at the start of battle: Increases this unit's DEF by 25% for 3 turns. | Within 3 turns: +25% DEF |
| Opportunistic | OnEveryTurn | When in frontline at the start of turn with SP ≦ 3: Increases this unit's SP by 1. | SP ≦ 3: SP +1 |
| Trailblazer | OnEveryTurn | When in frontline at the start of turn: Increases reserve units' SP by 1. | Reserves SP +1 |
| Camaraderie | OnEveryTurn | When in frontline at the start of turn: Restores 10% DP to reserve units. | +10% Reserves DP Recovery |
| Auspicious Tidings | OnEveryTurn | When in frontline at the start of turn: Has a chance to increase this unit's SP by 3. | Chance Effect: SP +3 |
| Motivation | OnEveryTurn | When in frontline at the start of turn with DP ≦ 50%: Restores 15% of this unit's DP. | DP ≦ 50%: Restores 15% DP |
| Weaken | OnPlayerTurnStart | When in frontline at the start of action: Reduces enemy DEF by 10%. | -10% Enemy DEF |
| Battle Cry | OnBattleStart | When in frontline at the start of battle: Increases Overdrive gauge by 10%. | +10% Overdrive Gauge |
| Hawk-Eyed | OnBattleStart | When in frontline at the start of battle: Increases this unit's Critical Rate by 20% (3 turns). | +20% Critical Rate |
| Eagle-Eyed | OnBattleStart | When in frontline at the start of battle: Increases this unit's Critical Rate by 40% (1 turn). | +40% Critical Rate |
| Ambitious | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 5%. | +5% Overdrive Gauge |
| Fortunate | OnEveryTurn | When in frontline at the start of turn: Has a chance to increase Overdrive gauge by 10%. | +10% Overdrive Gauge |
| Starry-Eyed | OnPlayerTurnStart | When in frontline at the start of action: Increases all allies' Critical Rate by 10%. | +10% Critical Rate |
| Overpower | OnOverdriveStart | When in frontline while Overdrive is activated: Increases this unit's Skill ATK by 20%. | In Overdrive: +20% Skill ATK |
| Iron Defense | OnEnemyTurnStart | When in frontline at the start of enemy action: Increases this unit's DEF by 7% for each totem held. | Per Totem: +7% DEF |
| High Alert | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's ATK by 5% for each totem held. | Per Totem: +5% ATK |
| Take the Stage | OnBattleStart | バトル開始時 前衛にいると 自身のSP+3 さらに チャージ(スキルを強化)する | 自身のSP+3 チャージ |
| Slash Field (extra Small) | OnBattleStart | Chance of activating at start of battle: Generates a slash-enhancing field (extra small). | Chance effect: Slash field (extra small) |
| Slash Field (small) | OnBattleStart | Chance of activating at start of battle: Generates a slash-enhancing field (small). | Chance effect: Slash field (small) |
| Pierce Field (extra Small) | OnBattleStart | Chance of activating at start of battle: Generates a pierce-enhancing field (extra small). | Chance effect: Pierce field (extra small) |
| Pierce Field (small) | OnBattleStart | Chance of activating at start of battle: Generates a pierce-enhancing field (small). | Chance effect: Pierce field (small) |
| Crush Field (extra Small) | OnBattleStart | Chance of activating at start of battle: Generates a crush-enhancing field (extra small). | Chance effect: Crush field (extra small) |
| Crush Field (small) | OnBattleStart | Chance of activating at start of battle: Generates a crush-enhancing field (small). | Chance effect: Crush field (small) |
| Initial SP +1 | OnBattleStart | When in frontline at the start of battle: Increases this unit's SP by 1. | +1 SP |
| Initial SP +3 | OnBattleStart | When in frontline at the start of battle: Increases this unit's SP by 3. | +3 SP |
| Restores 100 DP | OnBattleStart | When in frontline at the start of battle: Restores 100 DP to this unit. | Restores 100 DP |
| Restores 300 DP | OnBattleStart | When in frontline at the start of battle: Restores 300 DP to this unit. | Restores 300 DP |
| Radiant Formation | OnBattleStart | When in frontline at the start of battle: Generates a light-enhancing field (small). | Light field (small) |
| Inspiring Spark | OnEveryTurn | When in frontline at the start of turn: Increases this unit's SP by 1. | +1 SP |
Will of Ice | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Ice Skill ATK by 12%. | Strengthens Frontline Ice Skills |
Will of Thunder | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Thunder Skill ATK by 12%. | Strengthens Frontline Thunder Skills |
| Will of Darkness | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Dark Skill ATK by 12%. | Strengthens Frontline Dark Skills |
Will of Light | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' light Skill ATK by 12%. | Strengthens Frontline Light Skills |
| Crushing Will | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Crush Skill ATK by 10%. | Strengthens Frontline Crush Skills |
| Heroism | OnPlayerTurnStart | When in frontline at the start of action with DP ≧ 80%: Increases this unit's Skill ATK by 20%. | While DP ≧ 80%: +20% Skill ATK |
| Finesse | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Critical Rate by 30%. | +30% Critical Rate |
| Deftguard | OnEveryTurn | When in frontline at the start of turn: Increases this unit's DEF by 30%. | +30% DEF |
Will of Fire | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Fire Skill ATK by 12%. | Strengthens Frontline Fire Skills |
| Concentrated Fire | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Fire Skill ATK by 25%. | Strengthens Own Fire Skills |
| Playing With Fire | OnPlayerTurnStart | When in frontline at the start of action with depleted DP gauge: Increases this unit's Fire Skill ATK by 50%. | While DP is depleted: +50% Fire Skill ATK |
| Thunder Vulnerability | OnPlayerTurnStart | At the start of action, if in frontline: Reduces enemy Thunder DEF by 12%. | -12% Enemy Thunder DEF |
| Concentrated Thunder | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Thunder Skill ATK by 25%. | Strengthens Own Thunder Skills |
| Enfeeble | OnBattleStart | When in frontline at the start of battle: Enfeebles enemies for 2 turns. | Enfeebles Enemies |
| Slashing Will | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Slash Skill ATK by 10%. | Strengthens Frontline Slash Skills |
| Surging Waves | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Crit DMG by 30%. | +30% Crit DMG |
| Umbral Formation | OnBattleStart | When in frontline at the start of battle: Generates a dark-enhancing field (small). | Dark field (small) |
| Resourceful | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 25%. | +25% Skill ATK Buff Effectiveness |
| Concentrated Ice | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Ice Skill ATK by 25%. | Strengthens Own Ice Skills |
| Ice Vulnerability | OnPlayerTurnStart | At the start of action, if in frontline: Reduces enemy Ice DEF by 12%. | -12% Enemy Ice DEF |
| Team Spirit | OnEveryTurn | When in frontline at the start of turn: Restores 7% DP to all allies. | Restores 7% DP for All Allies |
| Totem Collector | OnBattleStart | When in frontline at the start of battle: Grants 5 totems to this unit. | +5 Totems |
| Vigorous | OnPlayerTurnStart | When in frontline at the start of action: Increases the Devastation Rate inflicted by this unit's skills by 30%. | +30% Devastation Rate Inflicted |
| Concentrated Darkness | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Dark Skill ATK by 25%. | Strengthens Own Dark Skills |
| Dark Vulnerability | OnPlayerTurnStart | 行動開始時に前衛にいると 敵の闇属性の防御力-12% | -12% Enemy Dark DEF |
| Piercing Will | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Pierce Skill ATK by 10%. | Strengthens Frontline Pierce Skills |
| Concentrated Light | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Light Skill ATK by 25%. | Strengthens Own Light Skills |
| Thunder Conductor | OnPlayerTurnStart | When in frontline at the start of action with DP ≧ 80%: Increases frontline units' Thunder Skill ATK by 18%. | While DP ≧ 80%: +18% Frontline Thunder Skill ATK |
| Feint Attack | OnPlayerTurnStart | When in frontline at the start of action with DP ≦ 30%: Increases frontline units' Skill ATK by 30%. | While DP ≦ 30%: +30% Frontline Skill ATK |
| Thunder Surge | OnFirstBattleStart | Increases all allies' base Thunder Skill ATK by 10%. | All Allies: +10% Thunder Skill ATK |
| Fire Surge | OnFirstBattleStart | Increases all allies' base Fire Skill ATK by 10%. | All Allies: +10% Fire Skill ATK |
| Light Surge | OnFirstBattleStart | Increases all allies' base Light Skill ATK by 10%. | All Allies: +10% Light Skill ATK |
| Fire Vulnerability | OnPlayerTurnStart | At the start of action, if in frontline: Reduces enemy Fire DEF by 12%. | -12% Enemy Fire DEF |
| Sharp Temperament | OnPlayerTurnStart | When in frontline at the start of action, and the target enemy is provoked/focused: Increases frontline units' Skill ATK by 30%. | Against Provoked/Focused Enemies: +30% Skill ATK |
| Slash Vulnerability | OnPlayerTurnStart | When in frontline at the start of action: Reduces enemy Slash DEF by 10%. | -10% Enemy Slash DEF |
| Pierce Sensitizer | OnPlayerTurnStart | When in frontline at the start of action: Reduces enemy Pierce DEF by 10%. | -10% Enemy Pierce DEF |
| Totemism | OnFirstBattleStart | Grants 1 totem each time this unit is attacked. | When attacked by an enemy: +1 Totem |
| Crush Vulnerability | OnPlayerTurnStart | When in frontline at the start of action: Reduces enemy Crush DEF by 10%. | -10% Enemy Crush DEF |
| Attrition | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%. | +25% DEF Reduction Effectiveness |
| Ice Surge | OnFirstBattleStart | Increases all allies' base Ice Skill ATK by 10%. | All Allies: +10% Ice Skill ATK |
| Slash Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Slash Crit DMG by 8%. | +8% Frontline Slash Crit DMG |
| Pierce Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Pierce Crit DMG by 8%. | +8% Frontline Pierce Crit DMG |
| Dark Surge | OnFirstBattleStart | Increases all allies' base Dark Skill ATK by 10%. | All Allies: +10% Dark Skill ATK |
| Blessed Breeze | OnPlayerTurnStart | Increases the effectiveness of this unit's healing skills by 20%. | +20% Healing Skill Effectiveness |
| Crush Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Crush Crit DMG by 8%. | +8% Frontline Crush Crit DMG |
| Devastation | OnPlayerTurnStart | When in frontline at the start of action: Increases the Devastation Rate inflicted by frontline units' skills by 20%. | +20% Frontline Devastation Inflicted |
| Fire Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Fire Crit DMG by 10%. | +10% Frontline Fire Crit DMG |
| Light Conductor | OnPlayerTurnStart | When in frontline at the start of action with DP ≧ 80%: Increases frontline units' Light Skill ATK by 18%. | While DP ≧ 80%: +18% Frontline Light Skill ATK |
| Quick-Witted | OnBattleStart | When in frontline at the start of battle: Increases this unit's SP by 5. | +5 SP |
| Meritorious | OnFirstBattleStart | Grants 1 totem each time this unit damages an enemy (excludes follow-up attacks). | For each enemy damaged: +1 Totem |
| Light Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Light Crit DMG by 10%. | +10% Frontline Light Crit DMG |
| Thunder Suppression | OnPlayerTurnStart | When in frontline at the start of action with DP ≧ 80%: Reduces the enemy's Thunder DEF by 18%. | While DP ≧ 80%: -18% Enemy Thunder DEF |
| Warrior's Blessing | OnFirstBattleStart | Grants 1 totem each time this DP receives DP recovery from skills. | When DP is restored with a skill: +1 Totem |
| Ice Dynamism | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Ice Crit DMG by 10%. | +10% Frontline Ice Crit DMG |
| Omnisurge | OnFirstBattleStart | Increases all allies' base Skill ATK by 8%. | All Allies: +8% Skill ATK |
| Psychic Energizer | OnPlayerTurnStart | When [One-Hit Wonder] has been used at least one time during battle: Increases this unit's Skill ATK by 50%. | Using [One-Hit Wonder] once or more: +50% Skill ATK |
| Blazing Quintessence | OnFirstBattleStart | 初戦開始時 火属性スタイルが3体以上のとき 味方全体の火属性スキル攻撃力+30%(重複不可) | All Allies: +30% Fire Skill ATK |
| Blazing Bulwark | OnBattleStart | At battle start, when 3 or more fire Memorias are deployed: Increases all allies' DEF by 50% for 4 turns (does not stack). | All Allies: +50% DEF |
Keen Eye of Fire | OnPlayerTurnStart | When in frontline at the start of action: Increases frontline units' Fire Critical Rate by 20%. | +20% Frontline Fire Crit Rate |
| Skill Reserve | OnEveryTurn | When in reserves at the start of turn: Increases this unit's SP by 1. | +1 SP |
| Supporting Light | OnPlayerTurnStart | At the start of action, if in reserves and DP is ≧ 80%: Increases frontline units' Light Skill ATK by 25%. | +25% Frontline Light Skill ATK |
| Reserve Defenses | OnEveryTurn | When in reserves at the start of turn: Restores 7% DP to all allies. | Restores 7% DP for All Allies |
| Grit | OnBattleStart | At the start of battle: Grants Deflector Break Guard (once only) to this unit. | Deflector Break Guard |
| Defensive Stance | OnEnemyTurnStart | When in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 50%. | While DP ≧ 100%: +50% DEF |
| Pinion Repair | OnEveryTurn | At the start of turn: Restores 7% DP to this unit (up to 150% of maximum). | Restores 7% of Own DP |
| Breakthrough | OnFirstBattleStart | When this unit's attack breaks an enemy: Increases this unit's SP by 8 (once only). | 1 Time Only: +8 SP Upon Enemy Break |
| Ice Conductor | OnPlayerTurnStart | When in frontline at the start of action with DP ≧ 80%: Increases frontline units' Ice Skill ATK by 18%. | While DP ≧ 80%: +18% Frontline Ice Skill ATK |
| May Showers | OnBattleStart | When in frontline at the start of battle: Increases this unit's Multihits (minor damage) by 5 (once only). | Multihit (minor damage) +5 |
| Break Rally | OnFirstBattleStart | When this unit's attack breaks an enemy: Increases all allies' Skill ATK by 60% for 8 turns. [Independent Effect] | On Enemy Break: Boosts All Allies' Skill ATK |
| Dispel Rally | OnFirstBattleStart | When this unit's attack removes an enemy buff: Increases all allies' Dark Skill ATK by 60% for 8 turns. [Independent Effect] | Upon removing an enemy's buff: Grant Dark Skill ATK buff to all allies |
| Quick Recast | OnAdditionalTurnStart | During an extra turn: Reduces the SP consumption of this unit by 2. | During Extra Turns: -2 SP Usage |
| Tactical Advantage | OnPlayerTurnStart | At action start: When in frontline with Tactical Vision Increases this unit's Skill ATK by 15%. | Tactical Vision: +15% Skill ATK |
| Omnipower | OnPlayerTurnStart | When in frontline at the start of action: Increases this unit's Skill ATK by 20%. | Strengthens Own Ice Skills |
| Recession | OnPlayerTurnStart | Increases the effectiveness of this unit's DEF-lowering debuffs by 10%. | +10% DEF Reduction Effectiveness |
| Amplification | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 10%. | +10% Skill ATK Buff Effectiveness |
| Abundant Morale | OnEveryTurn | When in frontline at the start of turn, and Morale is Lv.6 or higher: +1 SP to self | When Morale is Lv.6 or higher: +1 SP |
| Soldat | OnEveryTurn | When in frontline at the start of turn: Increases this unit's DEF by 10%. | +10% DEF |
| Exceed | OnAdditionalTurnStart | During an extra turn: +30% Effectiveness to Skill ATK Buffs applied by this unit | During an extra turn: +30% Skill ATK Buff Effectiveness |
| Scattered Sakura Shot | OnBattleStart | At the start of battle: Grants Sakura Shot status (1×) to self | Sakura Shot |
| Overflowing | OnEveryTurn | At the start of turn, when DP is ≧ 101%: +1 SP to self | While DP ≧ 101%: +1 SP |
| Recharge | OnEveryTurn | When in frontline at start of turn, and in Charged status: +1 SP to self | When in Charge status: +1 SP |
| Sharpened Edge | OnPlayerTurnStart | When using a skill that consumes 8 or less SP: +100% Skill ATK for skills used by this unit. | For skills with 8 or less SP consumption: +100% Skill ATK |
| Weakfish | OnPlayerTurnStart | When using a skill that consumes 8 or less SP: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%. | For skills with 8 or less SP consumption: +30% DEF Reduction Effectiveness |
| Manasa's Benediction | OnEnemyTurnStart | When in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 15%. | While DP ≧ 100%: +15% DEF to frontline |
| Selflessness | OnPlayerTurnStart | When in frontline at the start of action, and DP is 50% or lower: Increases this unit's Skill ATK by 50%. | While DP ≦ 50%: +50% Skill ATK |
| Fragrant Breeze | OnPlayerTurnStart | Increases the effectiveness of this unit's healing skills by 10%. | +10% Healing Skill Effectiveness |
| Veil of Innocence | OnEveryTurn | At the start of turn: +15% DP to all allies in Eternal Vow status, including this unit if applicable. | While Eternal Vow is active: Restores 15% of DP |
| Engage Link | OnEveryTurn | When in frontline at the start of turn: +1 SP to all allies in Eternal Vow status, including this unit if applicable. | While Eternal Vow is active: +1 SP |
| Phantom Rampage | OnFirstBattleStart | When this unit removes an enemy's buff: +2 SP to frontline. | Upon removing an enemy's buff: +2 SP to frontline |
| Ninjutsu: Shadow Clone! | OnBattleStart | At start of battle: Grants Shadow Clone (2×) to self. | Shadow Clone |
| A Shopkeeper's Passion | OnBattleStart | At start of battle: Grants Shadow Clone (2×) to self. | Shadow Clone |
| Dominating Glare | OnPlayerTurnStart | At action start: When in frontline with Tactical Vision: +25% to this unit's DEF-lowering debuff effectiveness. | While Tactical Vision is active: +25% DEF Reduction Effectiveness |
| Dance of Blades | OnAdditionalTurnStart | During an extra turn: Reduces the SP consumption of this unit by 2. | During Extra Turns: -2 SP Usage |
| Tremor | OnFirstBattleStart | When this unit's attack breaks an enemy: Increases this unit's SP by 8. | When this unit's attack breaks an enemy: +8 SP |
| Light Protection | OnFirstBattleStart | After using EX Skill: Grants debuff nullification (1×) to all light-element Memorias | After using EX Skill: Grant debuff nullification (1×) to all Light-Element Memorias |
| Escape Artist | OnEveryTurn | If any ally is in Bound status at the start of turn: Remove Bound status from all allies. | Bound State Removed |
| Double Lifting | OnFirstBattleStart | Increase duration of debuff skills applied to enemy by this unit by 1 turn (does not apply to passive skills/passives) | Extend debuff duration by 1 turn |
| Tried-and-True Weekend Plans | OnEnemyTurnStart | When in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 15%. | While DP ≧ 100%: +15% DEF to frontline |
| Rapid Sprint | OnAdditionalTurnStart | During an extra turn: Reduces the SP consumption of this unit by 2. | During Extra Turns: -2 SP Usage |
| Banner of Flame | OnFirstBattleStart | All Fire-Element Memorias: +25% Skill ATK (permanent) | All Fire-Element Memorias: +25% Skill ATK |
| Banner of Darkness | OnFirstBattleStart | All Dark-Element Memorias: +25% Skill ATK (permanent) | All Dark-Element Memorias: +25% Skill ATK |
| Eclipse | OnFirstBattleStart | Increase duration of debuff skills applied to enemy by this unit by 1 turn (does not apply to passive skills/passives) | Extend debuff duration by 1 turn |
| Irrepressible Impulse | OnFirstBattleStart | When this unit's attack defeats an enemy: Boosts self's Morale level by 2 for each enemy defeated (max level: 10). | Upon defeating an enemy: +2 Morale levels to self |
| Dark Support | OnFirstBattleStart | After using EX Skill: Boosts all Dark-Element Memorias' Morale level by 2 (maximum level: 10). | After using EX Skill: +2 Morale to all Dark-Element Memorias |
| Lion's Roar | OnOverdriveStart | During Overdrive: -2 SP Consumption | During Overdrive: -2 SP consumption |
| Impasto | OnEveryTurn | When a Fire-Enhancing Field is active at the start of turn: +5% Overdrive Gauge | While Fire Field is active: +5% Overdrive Gauge |
| Perpetuity | OnFirstBattleStart | Boosts this unit's elemental enhancement fields by 15% and makes them last until end of battle. | Enhance field(s) deployed by this unit. |
| Destructive Urges | OnPlayerTurnStart | At the start of action, when DP is 50% or lower: Increases this unit's Skill ATK by 25%. | While DP ≦ 50%: +25% Skill ATK |
| Supreme Thrill | OnEveryTurn | When in frontline at the start of turn and DP is ≦ 50%: Increases Overdrive Gauge by 10%. | While DP ≦ 50%: +10% Overdrive Gauge |
| Blue Sky | OnFirstBattleStart | -1 SP consumption for all allies | -1 SP consumption for all allies |
| Cooperative Spirit | OnFirstBattleStart | During battle: +1 skill use to all allies (does not apply to skills with limited uses) | All allies' skill use +1 |
| Moral Support | OnBattleStart | At start of battle: +1 SP to all allies | +1 SP to all allies |
| Resonance | OnEveryTurn | While Songstress's Blessing state is active for this unit at the start of turn: +2 SP to frontline | While Songstress's Blessing is active: +2 SP to frontline |
| Ultimate Song | OnEveryTurnIncludeSpecial | While this unit is under the effects of Songstress's Blessing: -2 SP consumption | While Songstress's Blessing is active: -2 SP consumption for self |
| Bassist | OnEveryTurn | When in reserves at the start of turn: Restores 5% DP to all allies. | Restores 5% of Squad's DP |
| Turnaround | OnEveryTurn | At the start of turn, when SP is ≦ 0: +1 SP to self | While SP ≦ 0: +1 SP |
| Full Bloom | OnBattleStart | At start of battle: +2 SP to all allies, not including self | +2 SP to all allies, not including self |
| Sorry For Being Alive | OnFirstBattleStart | 初戦開始時 自身にネガティブ状態(5ターン)を付与する | Depressed |
| Quintuple Serve | OnFirstBattleStart | Multihit (medium damage) +5 [Independent Effect] | Multihit (medium damage) +5 |
| Approach Shot | OnFirstBattleStart | When this unit removes an enemy's buff: +50% Overdrive Gauge. | Upon removing an enemy's buff: +50% Overdrive Gauge |
| Additional Support | OnFirstBattleStart | After using EX Skill: +10% Overdrive Gauge | After using EX Skill: +10% Overdrive Gauge |
| Energy Infusion | OnFirstBattleStart | After using EX Skill: +2 SP to all allies | After using EX Skill: +2 SP to all allies |
| アンコール | OnFirstBattleStart | 自身の攻撃で敵をブレイクしたとき 自身に追加ターン | 自身が敵ブレイク時 : 自身に追加ターン付与 |
| 目覚めの一曲 | OnPlayerTurnStart | 行動開始時に前衛 & ダウンターン中の敵がいるとき 自身のスキル攻撃時の破壊率上昇量+50% | 自身の破壊率上昇量+50% |
| Unstoppable Onslaught | OnAdditionalTurnStart | At the start of an extra turn: +2 totems to self | During an extra turn: +2 totems |
| Aroused Spirit | OnPlayerTurnStart | At the start of action: Increases all allies' devastation rate inflicted by 3% per totem. | Per Totem: +3% Devastation Rate Inflicted for all combatants |
| Cerebral Acceleration | OnOverdriveStart | During Overdrive: Increases the effectiveness of DEF-lowering debuffs applied by this character by 15%. | During Overdrive: Increases the effectiveness of DEF-lowering debuffs by 15% |
| Leap Forward | OnOverdriveStart | During Overdrive: -2 SP Consumption | During Overdrive: -2 SP consumption |
| Comprehension | OnPlayerTurnStart | Increases the effectiveness of debuffs applied by this unit by 20%. | +20% Debuff Skill Efficacy |
| Master | OnFirstBattleStart | +100% Base Crit Rate | +100% Crit Rate |
| Self-Preservation Instinct | OnBattleStart | At start of battle: Increase evasion rate of self by 2 tiers | Evasion Rate Increased (2×) |
| Performance | OnPlayerTurnStart | When in frontline at the start of action, and in evasion state: Increases this unit's Multihits (minor damage) by 5 (1 turn). | While in evasion state: Multihit (minor damage) +5 |
| Beloved Hoverbike | OnPlayerTurnStart | When the Bike Level in Suppression Mission is 80 or higher, increase the effectiveness of Skill ATK buffs applied by this unit by 25%. | Bike Level ≧ 80: +25% Skill ATK Buff Effectiveness |
| Shake it now, baby | OnBattleStart | At the start of battle: +5 EP to self | +5 EP to self |
| Winning Advantage | OnEveryTurn | At the start of turn: +1 SP to all allies possessing 4 or more totems. | +1 SP to all allies possessing 4 or more totems |
| Voltage | OnEveryTurn | At the start of turn: +1 totem to self | +1 Totem |
| Almighty Support | OnFirstBattleStart | After using EX Skill: Boosts all allies' Morale level by 2 (maximum level: 10). | After using EX Skill: Increase morale by 2 levels for all allies |
| Spring Breeze | OnPlayerTurnStart | When this unit's SP is ≦ 0: Increases the effectiveness of this unit's healing skills by 20%. | While SP ≦ 0: +20% Healing Skill Effectiveness |
| The Accursed Soul Whisperer! | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にする | The Great Yamawaki's Servant |
| Rising Sun | OnOverdriveStart | During Overdrive: +5 SP (up to a maximum of 99). | During Overdrive: +5 SP |
| Encouragement | OnPlayerTurnStart | At the start of action: Increases all allies' ATK by 3% per totem. | Per Totem: +3% ATK for all allies |
| Mad Scientist | OnPlayerTurnStart | When in frontline at action start, if there is a downed enemy on the field: Increases this unit's Skill ATK by 25%. | +25% Skill ATK |
| Positioning | OnEveryTurnIncludeSpecial | When a downed enemy is on the field: -2 SP consumption | -2 SP consumption |
| Refresh | OnFirstBattleStart | When this unit's attack defeats an enemy: +2 SP to all allies per enemy defeated. | When this unit's attack breaks an enemy: +2 SP to all allies |
| Charming Smile | OnFirstBattleStart | When an ally's active skill raises this unit's SP (excluding self): +3 SP to this unit (up to a maximum of 30). | When SP Increases: +3 SP |
| Shared Bounty | OnFirstBattleStart | When an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30). | When SP increases: +2 SP to All Allies |
| Last Resort | OnEveryTurn | At the start of turn, if an enemy has ≧ 200% Devastation Rate: +5 SP to all allies (once per sortie). | When Devastation Rate is ≧ 200%: +5 SP |
| V-Shaped Recovery | OnEveryTurn | At the start of turn, when Overdrive Gauge < 0%: +50% Overdrive Gauge (once per sortie). | When Overdrive Gauge < 0%: Overdrive Gauge +50% |
| The Ancient Sorceress... | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にする | The Great Yamawaki's Servant |
| Bloom Twice | OnPlayerTurnStart | After using EX Skill: Grant an extra turn to self (not applicable during extra turns) | After using EX Skill: Grant an extra turn to self |
| Light Flash | OnAdditionalTurnStart | During an extra turn: +40% Light Skill ATK to self | During an extra turn: +40% Light Skill ATK |
| Flower on the Battlefield | OnAdditionalTurnStart | At the start of an extra turn for this unit: +5 SP to self (once per sortie). | During an extra turn: +5 SP |
| Running Wild | OnEveryTurn | At the start of turn, when Overdrive Gauge < 100%: +1 SP to self. | When Overdrive Gauge < 100%: SP +1 |
| Kneel Before Me, snip! | OnFirstBattleStart | When an ally's attack breaks an enemy: Extends enemy's downed duration by one turn | When an ally's attack breaks an enemy: Extend enemy's downed duration |
| For World Domination, snip! | OnEveryTurn | At the start of turn: +1 SP to all allies with The Great Yamawaki's Servant status. | When this unit has the The Great Yamawaki's Servant status: +1 SP |
| Feeling Cheerful | OnEveryTurn | At the start of turn, when DP is ≧ 150%: +1 SP to all allies. | While DP ≧ 150%: +1 SP to all allies |
| Critical Rate Increased (Battle Familiarization only) | OnFirstBattleStart | +50% Crit Rate (permanent) | +50% Crit Rate |
| Whispers of the Wraiths | OnBattleStart | When in reserves at the start of battle: Increases frontline units' SP by 1. | Frontline SP +1 |
| Astrology | OnFirstBattleStart | When an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30). | When SP increases: +2 SP to All Allies |
| Time to Conquer the World, snip! | OnEveryTurn | At the start of turn, when 6 or more units are under the effects of The Great Yamawaki's Servant: Overdrive Gauge +100% (once per sortie). | When 6 or more allies have the The Great Yamawaki's Servant status: +100% Overdrive Gauge |
| The Demon Lord's Familiar, snip! | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にする | The Great Yamawaki's Servant |
| Wind-Scattered Petals | OnPlayerTurnStart | When using a skill that consumes 8 or less SP: Increases the effectiveness of healing skills used by this unit by 40%. | When expending 8 or less SP: +40% Healing Skill Effectiveness |
| Our Demon Army is Invincible, snip! | OnPlayerTurnStart | When an ally uses a skill that consumes 8 or less SP: +100% Skill ATK to ally that used the skill | When an ally uses a skill that consumes 8 or less SP: +100% Skill ATK |
| Leaves Swaying in the Breeze | OnFirstBattleStart | When this unit performs a Follow-Up Attack: +2 SP to frontline units | When this unit performs a Follow-Up Attack: +2 SP to frontline units |
| Onsen Trip | When an ally uses a skill that consumes 8 or less SP: +100% tag attack rate to self | When expending 8 or less SP: +100% Tag Attack rate | |
| Natural-born Actor | OnFirstBattleStart | After using EX Skill: Grants Charge to self (skills enhanced). | After using EX Skill: Grants Charge to self. |
| Climactic Action | OnEveryTurn | At the start of turn, if in Charged status: +1 SP to frontline units. | When in Charged status: +1 SP to frontline units |
| ASMR Whispers | OnBattleStart | At the start of battle, grant all allies Charge state (skills enhanced) | Charge Up |
| Heart Pounding | OnPlayerTurnStart | When an ally uses a skill that consumes 15 or more SP: +100% Skill ATK to ally that used the skill | When an ally expends 15 or more SP: +100% Skill ATK |
| Algorithm | OnEveryTurn | At the start of turn, if an enemy is in broken state: +5 SP to all frontline units (once per sortie). | If an enemy is in broken state: +5 SP to all frontline units |
| Cooldown Recharge | OnEveryTurn | When in reserves at the start of turn: +5% Overdrive Gauge. | +5% Overdrive Gauge |
| Malleable Form | OnEveryTurn | At the start of turn, when Formation of Resurrection is present: +7% DP to all allies. | When Formation of Resurrection is present: +7% DP to all allies. |
| Spear and Arrow | OnEveryTurnIncludeSpecial | When Formation of Resurrection is present: -2 SP cost for self | When Formation of Resurrection is present: -2 SP cost for self |
| Reverie | OnPlayerTurnStart | At action start, if this unit's Morale ≧ Lv.6: DEF-lowering debuffs applied by this unit are 25% more effective. | When Morale is Lv.6 or higher: +25% DEF Debuff Effectiveness |
| Perpetual Victory | OnPlayerTurnStart | At action start, if Morale ≧ Lv.6: This unit's elemental fields are 15% more effective and last until end of battle. | When Morale is Lv.6 or higher: Enhance fields deployed by this unit. |
| Blazing Charge | OnEveryTurn | At the start of turn, when Fire Mark is Lv.6 or higher: +5 SP to all allies (once per sortie). | When Fire Mark is Lv.6≦: +5 SP to all allies |
| Quick Shot | OnPlayerTurnStart | When using a skill that consumes 8 or less SP: +75% Skill ATK for skills used by this unit. | When expending 8 or less SP: +75% Skill ATK |
| Energy Recharge | OnFirstBattleStart | When an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30). | When SP increases: +2 SP to All Allies |
| Firewheel | OnFirstBattleStart | 初戦開始時 火属性スタイルが3体以上のとき 自身がかけるスキル攻撃力アップの効果量+25% | +25% Skill ATK Buff Effectiveness |
| Surging Spirit | OnFirstBattleStart | When this unit's attack defeats an enemy: +2 SP to all allies per enemy defeated. | When this unit's attack breaks an enemy: +2 SP to all allies |
| Overlay | OnFirstBattleStart | When an ally deploys a field: +2 SP to self (excluding passive skills/passives) | When field is deployed: +2 SP |
| Makeup | OnFirstBattleStart | 初戦開始時 自身がブレイク状態でないとき 自身をメイクアップ状態にする | Makeup |
| Indulgence | OnPlayerTurnStart | At the start of action, if in frontline and under the effects of Makeup: +50% Skill ATK to self. | When under the effects of Makeup: Skill ATK +50% |
| True Masochism | OnFirstBattleStart | Grants 1 totem each time this unit is attacked. | When attacked by an enemy: +1 Totem |
| Ecstasy | OnOverdriveStart | During Overdrive: +5 SP to all allies (up to a maximum of 99). | During Overdrive: +5 SP to All Allies |
| Together With You [Karen Asakura Only] | OnEveryTurn | At the start of turn: +1 SP to all allies, not including self. | +1 SP to all allies, not including self |
| Fighting Alongside You [Karen Asakura Only] | OnPlayerTurnStart | When starting actions: +25% Skill ATK to all allies. | +25% Skill ATK to all allies |
| Legacy of Courage [Karen Asakura Only] | OnEveryTurn | At the start of turn: +10% Overdrive Gauge. | +10% Overdrive Gauge |
| Indiscriminate Killing [Karrie Only] | OnPlayerTurnStart | When inflicting damage to enemies, decrement E Shield stocks regardless of element used. | Ignores E Shields' elements |
| Carry On For Me [Karrie Only] | OnPlayerTurnStart | When this unit's attack breaks an enemy: +25% Overdrive Gauge. | When this unit's attack breaks an enemy: +25% Overdrive Gauge |
| Heart-throbbing Support | OnFirstBattleStart | After using [Heart-throbbing Slide]: Boosts self's Morale level by 2 (maximum level: 10). | After using [Heart-throbbing Slide]: +2 Morale levels to self (maximum level: 10) |
| Shot of Celebration | OnFirstBattleStart | After using EX Skill: +30% DP to frontline units | After using EX Skill: Restore 30% DP to frontline units |
| Leader | OnFirstBattleStart | When this unit's attack defeats an enemy: Boosts all allies' Morale level by 1 for each enemy defeated (max level: 10). | When this unit's attack breaks an enemy: +1 Morale level to all allies |
| Immediate Response | OnFirstBattleStart | After using [Sharpeye Stance]: Grant an extra turn to self | After using [Sharpeye Stance]: Grant an extra turn to self |
| The Demon Lord's Tactician | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にする | The Great Yamawaki's Servant |
| Silent Pressure | OnPlayerTurnStart | When using a skill that consumes 8 or less SP: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%. | For skills with 8 or less SP consumption: +30% DEF Reduction Effectiveness |
| On the Chopping Block | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: +25% to this unit's DEF-lowering debuff effectiveness. | +25% DEF Reduction Effectiveness |
| Rising Graph | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: +50% Devastation Rate inflicted when this unit uses an attack skill. | +50% Devastation Rate Inflicted |
| Maximum Torque | OnEveryTurnIncludeSpecial | When selecting actions, if this unit's EP is ≧ 10: +50% Skill ATK to self | While EP ≧ 10: Skill ATK +50% |
| Light Spin | OnFirstBattleStart | 初戦開始時 光属性スタイルが3体以上のとき 自身がかけるスキル攻撃力アップの効果量+25% | +25% Skill ATK Buff Effectiveness |
| Chance to Strike | OnPlayerTurnStart | At the start of action, if there is an enemy with a Devastation Rate of 200% or higher: +25% Skill ATK to self. | When Devastation Rate is ≧ 200%: +25% Skill ATK |
| The Secret Ingredient is Love | OnBattleWin | Upon victory: +100% DP to all fire-element Memorias | |
| Never get tired of shchi | OnBattleWin | Upon victory: +3 SP to all fire-element Memorias | |
| Partake in the kari of victory | OnBattleWin | Upon victory: +100% DP to all ice-element Memorias | |
| Have Some More | OnBattleWin | Upon victory: +3 SP to all ice-element Memorias | |
| Highly Motivated | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: +50% Skill ATK. | +50% Skill ATK |
| Chance | OnPlayerTurnStart | At the start of action, if there is a downed enemy on the field: Increases this unit's Critical DMG by 25%. | +25% Crit DMG |
| Long-term Support | OnAdditionalTurnStart | At the start of an extra turn for this unit: +2 SP to all allies (excludes self). | During an extra turn: +2 SP to all allies (excludes self) |
| プレイボール | OnFirstBattleStart | 初戦開始時 味方全体にいずれかのやる気を付与する (ターン永続/解除不可) | やる気 |
| 不屈の魂 | OnEnemyTurnStart | 敵の行動開始時 自身のやる気が絶好調のとき 自身にデバフ無効(1ターン)を付与 | 絶好調:デバフ無効(1ターン) |
| 怪童 | OnEveryTurn | ターン開始時 自身のやる気が好調以上のとき 自身のSP+1 | 好調以上:SP+1 |
| スペシャルタッグ | OnPlayerTurnStart | 行動開始時 好調以上の味方の数に応じて 味方のスキル攻撃力+10%(最大30%) | |
| スペシャルタッグ | OnPlayerTurnStart | SkillCondition入れ子1 | |
| スペシャルタッグ | OnPlayerTurnStart | 好調以上の味方:3人 | 味方全体のスキル攻撃力+30% |
| スペシャルタッグ | OnPlayerTurnStart | 好調以上の味方:2人 | 味方全体のスキル攻撃力+20% |
| スペシャルタッグ | OnPlayerTurnStart | 好調以上の味方:1人 | 味方全体のスキル攻撃力+10% |
| 絶好調女 | OnEveryTurn | ターン開始時 やる気が絶好調の味方のSP+1 | 絶好調:SP+1 |
| 球界の頭脳 | OnEveryTurn | ターン開始時 自身のやる気が好調以上のとき ODゲージ+10% | オーバードライブゲージ+10% |
| 明鏡止水 | OnEnemyTurnStart | 敵の行動開始時 自身のやる気が絶好調のとき 自身にデバフ無効(1ターン)を付与 | 絶好調:デバフ無効(1ターン) |
| Shriek of Terror | OnFirstBattleStart | 敵が霊符状態のとき 自身がEXスキル使用後 敵の霊符レベル+2(最大レベル10) | 自身がEXスキル使用後:霊符状態の敵の霊符レベル+2 |
| Halloween Night | OnEveryTurn | ターン開始時 敵が霊符状態かつ氷属性スタイルが 4体以上のとき 敵の霊符レベル+2(最大レベル10) | 霊符状態の敵の霊符レベル+2 |
| Double Tail | OnFirstBattleStart | 自身がEXスキル使用後 自身にEXスキル連続発動(1回)を付与する | 自身がEXスキル使用後 : EXスキル連続発動 |
| Halloween Fever | OnBattleStart | At the start of battle: Grants EX Skill Reactivation (1 time) to self. | EX Skill Reactivation |
| 魅惑の雫 | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +30%) | Mocktail |
| Top Off | OnFirstBattleStart | 自身がODゲージを消費するスキルを使用したとき 自身に追加ターン(追加ターン中を除く) | ODゲージ消費スキル使用時:追加ターン付与 |
| 破竹の勢い | OnFirstBattleStart | When this unit's attack breaks an enemy: +25% Overdrive Gauge. | When this unit's attack breaks an enemy: +25% Overdrive Gauge |
| きまぐれエール | OnEveryTurn | When in reserves at the start of turn: Has a chance to increase Overdrive gauge by 10%. | +10% Overdrive Gauge |
| 夢見心地 | OnEveryTurn | When in reserves at the start of turn: +3% Overdrive Gauge. | Overdrive Gauge +3% |
| 魔王様降臨! | OnFirstBattleStart | 初戦開始時 自身を山脇様バンザイ!状態にする | Long live the Great Yamawaki! |
| 魔界騎兵起動! | OnBattleStart | バトル開始時 魔界騎兵起動ボタン(3回)が出現(出撃中1回) | 魔界騎兵起動 |
| 魔王軍の大攻勢! | OnEveryTurn | At the start of turn, when 6 or more units are under the effects of The Great Yamawaki's Servant: Overdrive Gauge +100% (once per sortie). | When 6 or more allies have the The Great Yamawaki's Servant status: +100% Overdrive Gauge |
| お前達、やっておしまい! | OnPlayerTurnStart | When an ally uses a skill that consumes 8 or less SP: +100% Skill ATK to ally that used the skill | When an ally uses a skill that consumes 8 or less SP: +100% Skill ATK |
| いざ進軍! | OnEveryTurn | At the start of turn: +1 SP to all allies with The Great Yamawaki's Servant status. | When this unit has the The Great Yamawaki's Servant status: +1 SP |
| 勇姿 | OnEveryTurnIncludeSpecial | ターン開始時 チャージ状態の味方の消費SP-1 | チャージ状態の味方:消費SP-1 |
| 広域充填 | OnEveryTurn | At the start of turn, if in Charged status: +1 SP to frontline units. | When in Charged status: +1 SP to frontline units |
| クロノチェイン | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+25% | When SP increases: Overdrive Gauge +25% |
| 威嚇の声 | OnBattleStart | バトル開始時 前衛にいると 確率で敵をスタン | Chance effect: Inflicts stun |
| 旗手 | OnPlayerTurnStart | 行動開始時に前衛にいると チャージ状態の味方のスキル攻撃力+50% | チャージ状態の味方:スキル攻撃力+50% |
| 魔王様直属のビーストテイマーでゴザル! | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にする | The Great Yamawaki's Servant |
| 闇の猛打 | OnFirstBattleStart | 味方全体の闇属性スタイルのクリティカルダメージを 常時+25% | 味方全体の闇属性スタイルのクリティカルダメージ+25% |
| 闇の胎動 | OnBattleStart | バトル開始時 味方全体の闇属性スタイルのSP+2 | All Dark-Element Memorias: +2 SP |
| 火天 | OnFirstBattleStart | 味方全体の火属性スタイルの消費SPが常時-1 | All Fire-Element Memorias: SP usage is reduced by 1 |
| 火の鳴動 | OnFirstBattleStart | 味方全体の火属性スタイルのクリティカルダメージを 常時+30% | All Fire-Element Memorias: Crit DMG +30% |
| 氷天 | OnFirstBattleStart | 味方全体の氷属性スタイルの消費SPが常時-1 | All Ice-Element Memorias: SP usage is reduced by 1 |
| 氷の鳴動 | OnFirstBattleStart | 味方全体の氷属性スタイルのクリティカルダメージを 常時+30% | 味方全体の氷属性スタイルのクリティカルダメージ+30% |
| 灼熱の加護 | OnEnemyTurnStart | 敵行動開始時 火属性弱点の敵の攻撃ステータスを50下げる | 火属性弱点の敵の攻撃ステータス-50 |
| 銀氷の加護 | OnEnemyTurnStart | 敵行動開始時 氷属性弱点の敵の攻撃ステータスを50下げる | 氷属性弱点の敵の攻撃ステータス-50 |
| 氷の印 | OnFirstBattleStart | 初戦開始時 氷属性スタイルに氷の印を付与する (ターン永続/解除不可) | 氷属性の味方:氷の印を付与 |
| 氷嵐の進撃 | OnEveryTurn | ターン開始時 氷の印レベルが6以上のとき 味方全体のSP+5(出撃中1回) | When Ice Mark is Lv.6≦: +5 SP to all allies |
| 雷光の加護 | OnEnemyTurnStart | 敵行動開始時 雷属性弱点の敵の攻撃ステータスを50下げる | 雷属性弱点の敵の攻撃ステータス-50 |
| オーバーギア | OnOverdriveStart | オーバードライブ発動時 自身のEP+5 さらに OD中は自身のEPの上限が20になる | オーバードライブ時:自身のEP+5 EPの上限値が20 |
| 雷天 | OnFirstBattleStart | 味方全体の雷属性スタイルの消費SPが常時-1 | 味方全体の雷属性スタイルの消費SP-1 |
| 雷の鳴動 | OnFirstBattleStart | 味方全体の雷属性スタイルのクリティカルダメージを 常時+30% | 味方全体の雷属性スタイルのクリティカルダメージ+30% |
| もうひとよそい | OnAdditionalTurnStart | 追加ターン中のとき 自身の消費SPが-1 | 追加ターン中:自身消費SP-1 |
| 歴戦 | OnFirstBattleStart | 自身のSPの上限が30になる | SPの上限値が30 |
| 雷の印 | OnFirstBattleStart | 初戦開始時 雷属性スタイルに雷の印を付与する (ターン永続/解除不可) | 雷属性の味方:雷の印を付与 |
| 鬼道 | OnPlayerTurnStart | 鬼神状態のとき 自身のスキル攻撃力+300% | 鬼神状態:スキル攻撃力+300% |
| 飛翔 | OnAdditionalTurnStart | 自身が追加ターン開始時 自身のSP+2 | During an extra turn: +2 SP |
| タマセッション | OnBattleStart | バトル開始時 自身にタマセッション(3回)を付与 | タマセッション |
| リバーブレーション | OnFirstBattleStart | 【炸裂!!ベース・ソロ】発動時 味方全体のSP+5(30まで上限突破可能) | スキル【炸裂!!ベース・ソロ】発動時:味方全体SP+5 |
| Take it easy | OnBattleWin | バトル勝利時 味方全体の雷属性スタイルのDP+100% | |
| 蓄電 | OnFirstBattleStart | 初戦開始時 自身が前衛かつ 雷属性スタイルの味方が4体以上のとき 自身のSP+5 | SP +5 |
| 最高のリブロース | OnEveryTurn | ターン開始時 前衛にいると 前衛の雷属性スタイルの味方のSP+1 | 前衛の雷属性スタイルのSP+1 |
| Let's have a party! | OnBattleWin | バトル勝利時 味方全体の雷属性スタイルのSP+3 | |
| ジェラート騎士 | OnBattleWin | バトル勝利時 味方全体の光属性スタイルのDP+100% | |
| サプライズギフト | OnAdditionalTurnStart | At the start of an extra turn for this unit: +2 SP to all allies (excludes self). | 追加ターン時:自身以外の味方のSP+2 |
| クッキートッピング | OnEveryTurn | ターン開始時 前衛にいると 前衛の光属性スタイルの味方のSP+1 | 前衛の光属性スタイルのSP+1 |
| 一人で食べる者は喉を詰まらせる | OnBattleWin | バトル勝利時 味方全体の光属性スタイルのSP+3 | |
| 氷壁 | OnFirstBattleStart | 初戦開始時 氷属性スタイルが4体以上のとき 味方全体の防御力を常時+10% | 味方全体の防御力+10% |
| 魅惑のスパイス | OnEveryTurn | ターン開始時に前衛にいると 前衛の氷属性スタイルの味方のSP+1 | 前衛の氷属性スタイルのSP+1 |
| 熱気 | OnFirstBattleStart | 初戦開始時 火属性スタイルが4体以上のとき 自身が展開する フィールドの効果量+15% さらにターン永続になる | Enhance fields deployed by this unit |
| 至高のサワークリーム | OnEveryTurn | ターン開始時に前衛にいると 前衛の火属性スタイルの味方のSP+1 | 前衛の火属性スタイルのSP+1 |
| 闇の印 | OnFirstBattleStart | 初戦開始時 闇属性スタイルに闇の印を付与する (ターン永続/解除不可) | 闇属性の味方:闇の印を付与 |
| 火の奮励 | OnPlayerTurnStart | 行動開始時 トークン10以上の火属性スタイルの スキル攻撃時の破壊率上昇量とスキル攻撃力+50% | トークン10以上の火属性スタイル:破壊率上昇量+50% スキル攻撃力+50% |
| リップルエフェクト | OnAdditionalTurnStart | 自身が追加ターン開始時 味方全体のトークンを2上昇 | 追加ターン時:味方全体トークン+2 |
| 漆黒の加護 | OnEnemyTurnStart | 敵行動開始時 闇属性弱点の敵の攻撃ステータスを50下げる | 闇属性弱点の敵の攻撃ステータス-50 |
| 闇天 | OnFirstBattleStart | 味方全体の闇属性スタイルの消費SPが常時-1 | 味方全体の闇属性スタイルの消費SP-1 |
| 闇の鳴動 | OnFirstBattleStart | 味方全体の闇属性スタイルのクリティカルダメージを 常時+30% | 味方全体の闇属性スタイルのクリティカルダメージ+30% |
| バトンパス | OnFirstBattleStart | 自身がEXスキル使用後 初回のみ オーバードライブゲージ+25% | 回数条件:自身がEXスキル使用後 オーバードライブゲージ+25% |
| 巻き添え | OnFirstBattleStart | スキル「もつれトラップ」を使用後 敵の禍レベル+2 | スキル「もつれトラップ」使用後:敵の禍レベル+2 |
| 獅子奮迅 | OnFirstBattleStart | 自身がEXスキル使用後 自身以外の味方のSP+2(SP30まで上限突破可) | 自身がEXスキル使用後:自身以外の味方のSP+2 |
| ラッシュモード | OnPlayerTurnStart | 行動開始時 自身のDPが100%以上のとき 自身をラッシュ状態にする | ラッシュ |
| 小気功 | OnEveryTurn | When in frontline at the start of turn: Increases this unit's SP by 1. | +1 SP |
| 微分積分(小) | OnFirstBattleStart | 自身の連撃数(中ダメージ)を常時+2[単独発動] | +2 self's Multihit (medium damage) |
| 微分積分[アビリティ強化] | OnFirstBattleStart | 自身の連撃数(中ダメージ)を常時+5[単独発動] | Multihit (medium damage) +5 |
| 1MORE | OnPlayerTurnStart | 自身のアクティブスキルで敵の弱点をついたとき 自身に追加ターン(追加ターン中を除く) | 敵の弱点をついたとき:自身に追加ターン付与 |
| 疾風ハイブースタ(小) | OnFirstBattleStart | 味方全体のスキル攻撃力を 常時+5% | 味方全体のスキル攻撃力+5% |
| 疾風ハイブースタ[アビリティ強化] | OnFirstBattleStart | 味方全体のスキル攻撃力を 常時+15% | 味方全体のスキル攻撃力+15% |
| 追い撃ち | OnAdditionalTurnStart | 自身が追加ターン開始時 自身のSP+2 | During an extra turn: +2 SP |
| 猛火の御旗(小) | OnFirstBattleStart | 初戦開始時 前衛の火属性スタイルの味方のSP+1 さらに 味方全体の火属性スタイルのスキル攻撃力を常時+15% | 火属性スタイルのスキル攻撃力+15% 前衛の火属性スタイルのSP+1 |
| 猛火の御旗[アビリティ強化] | OnFirstBattleStart | 初戦開始時 前衛の火属性スタイルの味方のSP+3 さらに 味方全体の火属性スタイルのスキル攻撃力を常時+25% | 火属性スタイルのスキル攻撃力+25% 前衛の火属性スタイルのSP+3 |
| 祝福ハイブースタ(小) | OnFirstBattleStart | 自身の光属性スキル攻撃力を常時+25% | Increases this unit's Light Skill ATK by 25%. |
| 祝福ハイブースタ[アビリティ強化] | OnFirstBattleStart | 初戦開始時 自身のSP+2 さらに 自身の光属性スキル攻撃力を常時+50% | Increases this unit's Light Skill ATK by 50%, +2 SP |
| 闇の胎動(小) | OnBattleStart | バトル開始時 前衛の闇属性スタイルのSP+1 | 前衛の闇属性スタイルのSP+1 |
| 闇の胎動[アビリティ強化] | OnBattleStart | バトル開始時 味方全体の闇属性スタイルのSP+2 | All Dark-Element Memorias: +2 SP |
| Follow-Up Attack | While in reserves: Has a chance to perform a follow-up attack after a frontline unit uses a skill. | Follow-Up Attack | |
| 追撃 | 後衛時 前衛のスキル攻撃に 確率で追撃 | 追撃 | |
| +4% Fire Attack Power | OnPlayerTurnStart | Increases this unit's Fire Skill ATK by 4%. | Increases Fire Skill ATK |
| +5% Fire Attack Power | OnPlayerTurnStart | Increases this unit's Fire Skill ATK by 5%. | Increases Fire Skill ATK |
| +6% Fire Attack Power | OnPlayerTurnStart | Increases this unit's Fire Skill ATK by 6%. | Increases Fire Skill ATK |
| +8% Fire Attack Power | OnPlayerTurnStart | Increases this unit's Fire Skill ATK by 8%. | Increases Fire Skill ATK |
| +10% Fire Attack Power | OnPlayerTurnStart | Increases this unit's Fire Skill ATK by 10%. | Increases Fire Skill ATK |
| +4% Ice Attack Power | OnPlayerTurnStart | Increases this unit's Ice Skill ATK by 4%. | Increases Ice Skill ATK |
| +5% Ice Attack Power | OnPlayerTurnStart | Increases this unit's Ice Skill ATK by 5%. | Increases Ice Skill ATK |
| +6% Ice Attack Power | OnPlayerTurnStart | Increases this unit's Ice Skill ATK by 6%. | Increases Ice Skill ATK |
| +8% Ice Attack Power | OnPlayerTurnStart | Increases this unit's Ice Skill ATK by 8%. | Increases Ice Skill ATK |
| +10% Ice Attack Power | OnPlayerTurnStart | Increases this unit's Ice Skill ATK by 10%. | Increases Ice Skill ATK |
| +4% Thunder Attack Power | OnPlayerTurnStart | Increases this unit's Thunder Skill ATK by 4%. | Increases Thunder Skill ATK |
| +5% Thunder Attack Power | OnPlayerTurnStart | Increases this unit's Thunder Skill ATK by 5%. | Increases Thunder Skill ATK |
| +6% Thunder Attack Power | OnPlayerTurnStart | Increases this unit's Thunder Skill ATK by 6%. | Increases Thunder Skill ATK |
| +8% Thunder Attack Power | OnPlayerTurnStart | Increases this unit's Thunder Skill ATK by 8%. | Increases Thunder Skill ATK |
| +10% Thunder Attack Power | OnPlayerTurnStart | Increases this unit's Thunder Skill ATK by 10%. | Increases Thunder Skill ATK |
| +4% Light Attack Power | OnPlayerTurnStart | Increases this unit's Light Skill ATK by 4%. | Increases Light Skill ATK |
| +5% Light Attack Power | OnPlayerTurnStart | Increases this unit's Light Skill ATK by 5%. | Increases Light Skill ATK |
| +6% Light Attack Power | OnPlayerTurnStart | Increases this unit's Light Skill ATK by 6%. | Increases Light Skill ATK |
| +8% Light Attack Power | OnPlayerTurnStart | Increases this unit's Light Skill ATK by 8%. | Increases Light Skill ATK |
| +10% Light Attack Power | OnPlayerTurnStart | Increases this unit's Light Skill ATK by 10%. | Increases Light Skill ATK |
| +4% Dark Attack Power | OnPlayerTurnStart | Increases this unit's Dark Skill ATK by 4%. | Increases Dark Skill ATK |
| +5% Dark Attack Power | OnPlayerTurnStart | Increases this unit's Dark Skill ATK by 5%. | Increases Dark Skill ATK |
| +6% Dark Attack Power | OnPlayerTurnStart | Increases this unit's Dark Skill ATK by 6%. | Increases Dark Skill ATK |
| +8% Dark Attack Power | OnPlayerTurnStart | Increases this unit's Dark Skill ATK by 8%. | Increases Dark Skill ATK |
| +10% Dark Attack Power | OnPlayerTurnStart | Increases this unit's Dark Skill ATK by 10%. | Increases Dark Skill ATK |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Exo Observer R | Slightly reduces damage from Exo Observer R |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Exo Observer R | Reduces damage from Exo Observer R |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Exo Observer R | Greatly reduces damage from Exo Observer R |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Exo Observer B | Slightly reduces damage from Exo Observer B |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Exo Observer B | Reduces damage from Exo Observer B |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Exo Observer B | Greatly reduces damage from Exo Observer B |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Exo Observer Y | Slightly reduces damage from Exo Observer Y |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Exo Observer Y | Reduces damage from Exo Observer Y |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Exo Observer Y | Greatly reduces damage from Exo Observer Y |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Exo Observer W | Slightly reduces damage from Exo Observer W |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Exo Observer W | Reduces damage from Exo Observer W |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Exo Observer W | Greatly reduces damage from Exo Observer W |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Exo Observer P | Slightly reduces damage from Exo Observer P |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Exo Observer P | Reduces damage from Exo Observer P |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Exo Observer P | Greatly reduces damage from Exo Observer P |
| Strengthens DP-Damaging Skills | OnPlayerTurnStart | Increases Skill ATK of DP-damaging skills by up to 10% (greater effect with fewer hits). | Strengthens DP-Damaging Skills |
| Strengthens DP-Damaging Skills | OnPlayerTurnStart | Increases Skill ATK of DP-damaging skills by up to 12% (greater effect with fewer hits). | Strengthens DP-Damaging Skills |
| Strengthens DP-Damaging Skills | OnPlayerTurnStart | Increases the Skill ATK of DP-damaging skills by up to 15% (greater effect with fewer hits). | Strengthens DP-Damaging Skills |
| Strengthen HP-Damaging Skills | OnPlayerTurnStart | Increases the Skill ATK of HP-damaging skills by up to 10% (greater effect with fewer hits). | Strengthen HP-Damaging Skills |
| Strengthen HP-Damaging Skills | OnPlayerTurnStart | Increases the Skill ATK of HP-damaging skills by up to 12% (greater effect with fewer hits). | Strengthen HP-Damaging Skills |
| Strengthen HP-Damaging Skills | OnPlayerTurnStart | Increases the Skill ATK of HP-damaging skills by up to 15% (greater effect with fewer hits). | Strengthen HP-Damaging Skills |
| Increases Overdrive Gauge Gains | OnPlayerTurnStart | Increases Overdrive gauge gain rate by up to 10% (greater effect with more hits). | Increases Overdrive Gauge Gains |
| Increases Overdrive Gauge Gains | OnPlayerTurnStart | Increases Overdrive gauge gain rate by up to 12% (greater effect with more hits). | Increases Overdrive Gauge Gains |
| Increases Overdrive Gauge Gains | OnPlayerTurnStart | Increases Overdrive gauge gain rate by up to 15% (greater effect with more hits). | Increases Overdrive Gauge Gains |
| Increase Devastation Rate Inflicted | OnPlayerTurnStart | Increases maximum Devastation Rate by 10% (greater effect with more hits). | Increase Devastation Rate Inflicted |
| Increase Devastation Rate Inflicted | OnPlayerTurnStart | Increases maximum Devastation Rate by 12% (greater effect with more hits). | Increase Devastation Rate Inflicted |
| Increase Devastation Rate Inflicted | OnPlayerTurnStart | Increases maximum Devastation Rate by 15% (greater effect with more hits). | Increase Devastation Rate Inflicted |
| Increases Normal Attack Damage | OnPlayerTurnStart | Increases the ATK of normal attacks by 100%. | Increases Normal Attack Damage |
| Increases Normal Attack Damage | OnPlayerTurnStart | Increases the ATK of normal attacks by 150%. | Increases Normal Attack Damage |
| Increases Normal Attack Damage | OnPlayerTurnStart | Increases the ATK of normal attacks by 200%. | Increases Normal Attack Damage |
| Fire Imbuement | OnFirstBattleStart | Imbues normal attacks with the fire element. | Fire Imbuement |
| Ice Imbuement | OnFirstBattleStart | Imbues normal attacks with the ice element. | Ice Imbuement |
| Thunder Imbuement | OnFirstBattleStart | Imbues normal attacks with the thunder element. | Thunder Imbuement |
| Light Imbuement | OnFirstBattleStart | Imbues normal attacks with the light element. | Light Imbuement |
| Dark Imbuement | OnFirstBattleStart | Imbues normal attacks with the dark element. | Dark Imbuement |
| +2 Fire Skill Uses | OnFirstBattleStart | Fire skills can be used 2 additional times. | +2 Fire Skill Uses |
| +2 Ice Skill Uses | OnFirstBattleStart | Ice skills can be used 2 additional times. | +2 Ice Skill Uses |
| +2 Thunder Skill Uses | OnFirstBattleStart | Thunder skills can be used 2 additional times. | +2 Thunder Skill Uses |
| +2 Light Skill Uses | OnFirstBattleStart | Light skills can be used 2 additional times. | +2 Light Skill Uses |
| +2 Dark Skill Uses | OnFirstBattleStart | Dark skills can be used 2 additional times. | +2 Dark Skill Uses |
| +1 Slash Skill Use | OnFirstBattleStart | Slash skills can be used 1 additional time. | +1 Slash Skill Use |
| +1 Pierce Skill Use | OnFirstBattleStart | Pierce skills can be used 1 additional time. | +1 Pierce Skill Use |
| +1 Crush Skill Use | OnFirstBattleStart | Crush skills can be used 1 additional time. | +1 Crush Skill Use |
| +2 Non-elemental Skill Uses | OnFirstBattleStart | Non-elemental skills can be used 2 additional times. | +2 Non-Elemental Skill Uses |
| +1 Fire Skill Use | OnFirstBattleStart | Fire skills can be used 1 additional time. | +1 Fire Skill Use |
| +1 Ice Skill Use | OnFirstBattleStart | Ice skills can be used 1 additional time. | +1 Ice Skill Use |
| +1 Thunder Skill Use | OnFirstBattleStart | Thunder skills can be used 1 additional time. | +1 Thunder Skill Use |
| +1 Light Skill Use | OnFirstBattleStart | Light skills can be used 1 additional time. | +1 Light Skill Use |
| +1 Dark Skill Use | OnFirstBattleStart | Dark skills can be used 1 additional time. | +1 Dark Skill Use |
| Damage Reduction from Provoked/Focused Enemies | OnFirstBattleStart | Slightly reduces damage from provoked or focused enemies. | |
| Damage Reduction | OnFirstBattleStart | Reduces damage taken from enemies | |
| Initial SP +3 | OnBattleStart | At the start of battle: Increase this unit's SP by 3. | |
| Initial SP +17 | OnBattleStart | At the start of battle: Increase this unit's SP by 17. | |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Nihil Rectus R and Nihil Sinister R | Slightly reduces damage from Nihil Rectus R and Nihil Sinister R |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Nihil Rectus R and Nihil Sinister R | Reduces damage from Nihil Rectus R and Nihil Sinister R |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Nihil Rectus R and Nihil Sinister R | Greatly reduces damage from Nihil Rectus R and Nihil Sinister R |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Nihil Rectus B and Nihil Sinister B | Slightly reduces damage from Nihil Rectus B and Nihil Sinister B |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Nihil Rectus B and Nihil Sinister B | Reduces damage from Nihil Rectus B and Nihil Sinister B |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Nihil Rectus B and Nihil Sinister B | Greatly reduces damage from Nihil Rectus B and Nihil Sinister B |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Nihil Rectus Y and Nihil Sinister Y | Slightly reduces damage from Nihil Rectus Y and Nihil Sinister Y |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Nihil Rectus Y and Nihil Sinister Y | Reduces damage from Nihil Rectus Y and Nihil Sinister Y |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Nihil Rectus Y and Nihil Sinister Y | Greatly reduces damage from Nihil Rectus Y and Nihil Sinister Y |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Nihil Rectus W and Nihil Sinister W | Slightly reduces damage from Nihil Rectus W and Nihil Sinister W |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Nihil Rectus W and Nihil Sinister W | Reduces damage from Nihil Rectus W and Nihil Sinister W |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Nihil Rectus W and Nihil Sinister W | Greatly reduces damage from Nihil Rectus W and Nihil Sinister W |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Nihil Rectus P and Nihil Sinister P | Slightly reduces damage from Nihil Rectus P and Nihil Sinister P |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Nihil Rectus P and Nihil Sinister P | Reduces damage from Nihil Rectus P and Nihil Sinister P |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Nihil Rectus P and Nihil Sinister P | Greatly reduces damage from Nihil Rectus P and Nihil Sinister P |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Amon R | Slightly reduces damage from Amon R |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Amon R | Reduces damage from Amon R |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Amon R | Greatly reduces damage from Amon R |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Amon B | Slightly reduces damage from Amon B |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Amon B | Reduces damage from Amon B |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Amon B | Greatly reduces damage from Amon B |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Amon Y | Slightly reduces damage from Amon Y |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Amon Y | Reduces damage from Amon Y |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Amon Y | Greatly reduces damage from Amon Y |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Amon W | Slightly reduces damage from Amon W |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Amon W | Reduces damage from Amon W |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Amon W | Greatly reduces damage from Amon W |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage from Amon P | Slightly reduces damage from Amon P |
| Monster Resistance | OnFirstBattleStart | Reduces damage from Amon P | Reduces damage from Amon P |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage from Amon P | Greatly reduces damage from Amon P |
| +10% Skill ATK | OnPlayerTurnStart | +10% Skill ATK | Increases Skill ATK |
| Increase Devastation Rate Inflicted | OnPlayerTurnStart | +10% Devastation Rate Inflicted | Increase Devastation Rate Inflicted |
| +10% DEF | OnEnemyTurnStart | +10% DEF | +10% DEF |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage taken from Exo Observer Ω. | Slightly reduces damage taken from Exo Observer Ω. |
| Monster Resistance | OnFirstBattleStart | Reduces damage taken from Exo Observer Ω. | Reduces damage taken from Exo Observer Ω. |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage taken from Exo Observer Ω. | Greatly reduces damage taken from Exo Observer Ω. |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. | Slightly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. |
| Monster Resistance | OnFirstBattleStart | Reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. | Reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. | Greatly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types. |
| Monster Resistance (Minor) | OnFirstBattleStart | Slightly reduces damage taken from Amon Ω enemy types. | Slightly reduces damage taken from Amon Ω enemy types. |
| Monster Resistance | OnFirstBattleStart | Reduces damage taken from Amon Ω enemy types. | Reduces damage taken from Amon Ω enemy types. |
| Monster Resistance (Major) | OnFirstBattleStart | Greatly reduces damage taken from Amon Ω enemy types. | Greatly reduces damage taken from Amon Ω enemy types. |
| Beat Down, Rise Up | OnBattleStart | At the start of battle: Recover this unit's DP up to 110% (once per sortie). | 1 time only: Recover 110% DP to self |
| Beat Down, Rise Up | OnBattleStart | At the start of battle: Recover this unit's DP up to 120% (once per sortie). | 1 time only: Recover 120% DP to self |
| Beat Down, Rise Up | OnBattleStart | At the start of battle: Recover this unit's DP up to 130% (once per sortie). | 1 time only: Recover 130% DP to self |
| Beat Down, Rise Up | OnBattleStart | At the start of battle: Recover this unit's DP up to 140% (once per sortie). | 1 time only: Recover 140% DP to self |
| Beat Down, Rise Up | OnBattleStart | At the start of battle: Recover this unit's DP up to 150% (once per sortie). | 1 time only: Recover 150% DP to self |
| Love and Peace | OnEveryTurn | For 3 turns at start of battle: +30% DEF to self. | Within 3 turns: +30% DEF to self |
| Love and Peace | OnEveryTurn | For 3 turns at start of battle: +35% DEF to self. | Within 3 turns: +35% DEF to self |
| Love and Peace | OnEveryTurn | For 3 turns at start of battle: +40% DEF to self. | Within 3 turns: +40% DEF to self |
| Love and Peace | OnEveryTurn | For 3 turns at start of battle: +45% DEF to self. | Within 3 turns: +45% DEF to self |
| Love and Peace | OnEveryTurn | For 3 turns at start of battle: +50% DEF to self. | Within 3 turns: +50% DEF to self |
| Failure Is Not An Option | OnFirstBattleStart | +1 skill use for skills that deal damage to enemies (does not apply to skills with limited uses). | +1 Skill Use for skills that deal damage |
| Failure Is Not An Option | OnFirstBattleStart | +2 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses). | +2 Skill Uses for skills that deal damage |
| Failure Is Not An Option | OnFirstBattleStart | +3 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses). | +3 Skill Uses for skills that deal damage |
| Failure Is Not An Option | OnFirstBattleStart | +4 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses). | +4 Skill Uses for skills that deal damage |
| Failure Is Not An Option | OnFirstBattleStart | +5 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses). | +5 Skill Uses for skills that deal damage |
| Fly High! | OnPlayerTurnStart | Increases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 30%. | +30% Devastation Rate & Skill ATK |
| Fly High! | OnPlayerTurnStart | Increases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 35%. | +35% Devastation Rate & Skill ATK |
| Fly High! | OnPlayerTurnStart | Increases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 40%. | +40% Devastation Rate & Skill ATK |
| Fly High! | OnPlayerTurnStart | Increases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 45%. | +45% Devastation Rate & Skill ATK |
| Fly High! | OnPlayerTurnStart | Increases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 50%. | +50% Devastation Rate & Skill ATK |
| Get it together! | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 15%. | +15% DEF Debuff Effectiveness |
| Get it together! | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 18%. | +18% DEF Debuff Effectiveness |
| Get it together! | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 20%. | +20% DEF Debuff Effectiveness |
| Get it together! | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 22%. | +22% DEF Debuff Effectiveness |
| Get it together! | OnPlayerTurnStart | Increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%. | +25% DEF Reduction Effectiveness |
| We Live Better | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 15%. | +15% Skill ATK Buff Effectiveness |
| We Live Better | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 18%. | +18% Skill ATK Buff Effectiveness |
| We Live Better | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 20%. | +20% Skill ATK Buff Effectiveness |
| We Live Better | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 22%. | +22% Skill ATK Buff Effectiveness |
| We Live Better | OnPlayerTurnStart | Increases the effectiveness of Skill ATK buffs applied by this unit by 25%. | +25% Skill ATK Buff Effectiveness |
| Faith | OnFirstBattleStart | 初戦開始時 自身の士気レベルを1上昇 (最大レベル10) | +1 Morale to self |
| Faith | OnFirstBattleStart | 初戦開始時 自身の士気レベルを2上昇 (最大レベル10) | +2 Morale to self |
| Faith | OnFirstBattleStart | 初戦開始時 自身の士気レベルを3上昇 (最大レベル10) | +3 Morale to self |
| Faith | OnFirstBattleStart | 初戦開始時 自身の士気レベルを4上昇 (最大レベル10) | +4 Morale to self |
| Faith | OnFirstBattleStart | 初戦開始時 自身の士気レベルを5上昇 (最大レベル10) | +5 Morale to self |
| Excelsior! | OnFirstBattleStart | When this unit's attack breaks an enemy: +12% Overdrive Gauge. | When this unit's attack breaks an enemy: +12% Overdrive Gauge |
| Excelsior! | OnFirstBattleStart | When this unit's attack breaks an enemy: +14% Overdrive Gauge. | When this unit's attack breaks an enemy: +14% Overdrive Gauge |
| Excelsior! | OnFirstBattleStart | When this unit's attack breaks an enemy: +16% Overdrive Gauge. | When this unit's attack breaks an enemy: +16% Overdrive Gauge |
| Excelsior! | OnFirstBattleStart | When this unit's attack breaks an enemy: +18% Overdrive Gauge. | When this unit's attack breaks an enemy: +18% Overdrive Gauge |
| Excelsior! | OnFirstBattleStart | When this unit's attack breaks an enemy: +20% Overdrive Gauge. | When this unit's attack breaks an enemy: +20% Overdrive Gauge |
| Covert Operations | OnPlayerTurnStart | +40% Skill ATK | +40% Skill ATK |
| Covert Operations | OnPlayerTurnStart | +48% Skill ATK | +48% Skill ATK |
| Covert Operations | OnPlayerTurnStart | +56% Skill ATK | +56% Skill ATK |
| Covert Operations | OnPlayerTurnStart | +64% Skill ATK | +64% Skill ATK |
| Covert Operations | OnPlayerTurnStart | +70% Skill ATK | +70% Skill ATK |
| Mukhwas | OnBattleWin | Upon victory: Restore 1 use to every skill for all ice-element Memorias (Excluding skill use recovery skills.) | Upon victory: +1 Ice Skill Use |
| Mukhwas | OnBattleWin | Upon victory: Restore 2 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.) | Upon victory: +2 Ice Skill Uses |
| Mukhwas | OnBattleWin | Upon victory: Restore 3 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.) | Upon victory: +3 Ice Skill Uses |
| Mukhwas | OnBattleWin | Upon victory: Restore 4 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.) | Upon victory: +4 Ice Skill Uses |
| Mukhwas | OnBattleWin | Upon victory: Restore 5 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.) | Upon victory: +5 Ice Skill Uses |
| Zakuska | OnBattleWin | Upon victory: Restore 1 use to every skill for all fire-element Memorias (Excluding skill use recovery skills.) | Upon victory: +1 Fire Skill Use |
| Zakuska | OnBattleWin | Upon victory: Restore 2 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.) | Upon victory: +2 Fire Skill Uses |
| Zakuska | OnBattleWin | Upon victory: Restore 3 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.) | Upon victory: +3 Fire Skill Uses |
| Zakuska | OnBattleWin | Upon victory: Restore 4 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.) | Upon victory: +4 Fire Skill Uses |
| Zakuska | OnBattleWin | Upon victory: Restore 5 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.) | Upon victory: +5 Fire Skill Uses |
| Sharpening Claws | OnPlayerTurnStart | +40% Skill ATK | +40% Skill ATK |
| Sharpening Claws | OnPlayerTurnStart | +48% Skill ATK | +48% Skill ATK |
| Sharpening Claws | OnPlayerTurnStart | +56% Skill ATK | +56% Skill ATK |
| Sharpening Claws | OnPlayerTurnStart | +64% Skill ATK | +64% Skill ATK |
| Sharpening Claws | OnPlayerTurnStart | +70% Skill ATK | +70% Skill ATK |
| A Wonderful Night | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +10%) | Mocktail |
| A Wonderful Night | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +20%) | Mocktail |
| A Wonderful Night | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +30%) | Mocktail |
| A Wonderful Night | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +40%) | Mocktail |
| A Wonderful Night | OnBattleStart | At the start of battle: Grants Mocktail status to self. (Restoration +50%) | Mocktail |
| Q.E.D. | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+5% | When SP increases: Overdrive Gauge +5% |
| Q.E.D. | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+8% | When SP increases: Overdrive Gauge +8% |
| Q.E.D. | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+10% | When SP increases: Overdrive Gauge +10% |
| Q.E.D. | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+12% | When SP increases: Overdrive Gauge +12% |
| Q.E.D. | OnFirstBattleStart | 自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+15% | When SP increases: Overdrive Gauge +15% |
| ホーリーグレイス | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 5%. | +5% Overdrive Gauge |
| ホーリーグレイス | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 6%. | +6% Overdrive Gauge |
| ホーリーグレイス | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 7%. | +7% Overdrive Gauge |
| ホーリーグレイス | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 8%. | +8% Overdrive Gauge |
| ホーリーグレイス | OnEveryTurn | When in frontline at the start of turn: Increases Overdrive gauge by 10%. | +10% Overdrive Gauge |
| フィーバー・サマータイム | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 20%. | While DP ≧ 50%: +20% Skill ATK Buff Effectiveness |
| フィーバー・サマータイム | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 22%. | While DP ≧ 50%: +22% Skill ATK Buff Effectiveness |
| フィーバー・サマータイム | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 25%. | While DP ≧ 50%: +25% Skill ATK Buff Effectiveness |
| フィーバー・サマータイム | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 27%. | While DP ≧ 50%: +27% Skill ATK Buff Effectiveness |
| フィーバー・サマータイム | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 30%. | While DP ≧ 50%: +30% Skill ATK Buff Effectiveness |
| ブレイズ・エンジン | OnOverdriveStart | During Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 20%. | During Overdrive: +20% Skill ATK Buff Effectiveness |
| ブレイズ・エンジン | OnOverdriveStart | During Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 22%. | During Overdrive: +22% Skill ATK Buff Effectiveness |
| ブレイズ・エンジン | OnOverdriveStart | During Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 25%. | During Overdrive: +25% Skill ATK Buff Effectiveness |
| ブレイズ・エンジン | OnOverdriveStart | During Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 27%. | During Overdrive: +27% Skill ATK Buff Effectiveness |
| ブレイズ・エンジン | OnOverdriveStart | During Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 30%. | During Overdrive: +30% Skill ATK Buff Effectiveness |
| 毛づくろい | OnOverdriveStart | During Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 20%. | During Overdrive: +20% DEF Reduction Effectiveness |
| 毛づくろい | OnOverdriveStart | During Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 22%. | During Overdrive: +22% DEF Reduction Effectiveness |
| 毛づくろい | OnOverdriveStart | During Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%. | During Overdrive: +25% DEF Reduction Effectiveness |
| 毛づくろい | OnOverdriveStart | During Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 27%. | During Overdrive: +27% DEF Reduction Effectiveness |
| 毛づくろい | OnOverdriveStart | During Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%. | During Overdrive: +30% DEF Reduction Effectiveness |
| ライブ・ブースト | OnPlayerTurnStart | +40% Skill ATK | +40% Skill ATK |
| ライブ・ブースト | OnPlayerTurnStart | +48% Skill ATK | +48% Skill ATK |
| ライブ・ブースト | OnPlayerTurnStart | +56% Skill ATK | +56% Skill ATK |
| ライブ・ブースト | OnPlayerTurnStart | +64% Skill ATK | +64% Skill ATK |
| ライブ・ブースト | OnPlayerTurnStart | +70% Skill ATK | +70% Skill ATK |
| ディスチャージ | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 20%. | While DP ≧ 50%: +20% DEF Reduction Effectiveness |
| ディスチャージ | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 22%. | While DP ≧ 50%: +22% DEF Reduction Effectiveness |
| ディスチャージ | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%. | While DP ≧ 50%: +25% DEF Reduction Effectiveness |
| ディスチャージ | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 27%. | While DP ≧ 50%: +27% DEF Reduction Effectiveness |
| ディスチャージ | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%. | While DP ≧ 50%: +30% DEF Reduction Effectiveness |
| 忠義 | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+10% | 自身に山脇様のしもべ 防御力+10% |
| 忠義 | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+11% | 自身に山脇様のしもべ 防御力+11% |
| 忠義 | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+12% | 自身に山脇様のしもべ 防御力+12% |
| 忠義 | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+13% | 自身に山脇様のしもべ 防御力+13% |
| 忠義 | OnFirstBattleStart | 初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+15% | 自身に山脇様のしもべ 防御力+15% |
| フレンチフライ | OnBattleWin | Upon victory: Restore 1 use to every skill for all thunder-element Memorias (Excluding skill use recovery skills.) | Upon victory: +1 Thunder Skill Use |
| フレンチフライ | OnBattleWin | Upon victory: Restore 2 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.) | Upon victory: +2 Thunder Skill Uses |
| フレンチフライ | OnBattleWin | Upon victory: Restore 3 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.) | Upon victory: +3 Thunder Skill Uses |
| フレンチフライ | OnBattleWin | Upon victory: Restore 4 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.) | Upon victory: +4 Thunder Skill Uses |
| フレンチフライ | OnBattleWin | Upon victory: Restore 5 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.) | Upon victory: +5 Thunder Skill Uses |
| エスプレッソ | OnBattleWin | Upon victory: Restore 1 use to every skill for all light-element Memorias (Excluding skill use recovery skills.) | Upon victory: +1 Light Skill Use |
| エスプレッソ | OnBattleWin | Upon victory: Restore 2 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.) | Upon victory: +2 Light Skill Use |
| エスプレッソ | OnBattleWin | Upon victory: Restore 3 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.) | Upon victory: +3 Light Skill Use |
| エスプレッソ | OnBattleWin | Upon victory: Restore 4 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.) | Upon victory: +4 Light Skill Use |
| エスプレッソ | OnBattleWin | Upon victory: Restore 5 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.) | Upon victory: +5 Light Skill Use |
| ポテンシエート | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 20%. | While DP ≧ 50%: +20% Skill ATK Buff Effectiveness |
| ポテンシエート | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 22%. | While DP ≧ 50%: +22% Skill ATK Buff Effectiveness |
| ポテンシエート | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 25%. | While DP ≧ 50%: +25% Skill ATK Buff Effectiveness |
| ポテンシエート | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 27%. | While DP ≧ 50%: +27% Skill ATK Buff Effectiveness |
| ポテンシエート | OnPlayerTurnStart | At the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 30%. | While DP ≧ 50%: +30% Skill ATK Buff Effectiveness |
| パトラ | OnEveryTurn | ターン開始時 自身のDPを2%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除 | 自身のDP回復2% スタン解除 |
| パトラ | OnEveryTurn | ターン開始時 自身のDPを3%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除 | 自身のDP回復3% スタン解除 |
| パトラ | OnEveryTurn | ターン開始時 自身のDPを4%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除 | 自身のDP回復4% スタン解除 |
| パトラ | OnEveryTurn | ターン開始時 自身のDPを5%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除 | 自身のDP回復5% スタン解除 |
| パトラ | OnEveryTurn | ターン開始時 自身のDPを6%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除 | 自身のDP回復6% スタン解除 |
| 攻撃時ODゲージ+10% | OnFirstBattleStart | 対象スタイルで敵にダメージを与えたときODゲージ +10% | ダメージを与えたとき:OD +10% |
| Defense Increase | OnFirstBattleStart | Slightly increases defense (10 turns). | Food Effect: Increases defense |
| Defense Increase | OnFirstBattleStart | Moderately increases defense (5 turns). | Food Effect: Increases defense |
| Defense Increase | OnFirstBattleStart | Greatly increases defense (10 turns). | Food Effect: Increases defense |
| Defense Increase | OnFirstBattleStart | Greatly increases defense (whole battle). | Food Effect: Increases defense |
| Skills' Attack Power Increase | OnFirstBattleStart | Slightly increases skills' attack power (10 turns). | Food Effect: Skill Attack Power UP |
| Skills' Attack Power Increase | OnFirstBattleStart | Greatly increases skills' attack power (10 turns). | Food Effect: Skill Attack Power UP |
| Skills' Attack Power Increase | OnFirstBattleStart | Greatly increases skills' attack power (whole battle). | Food Effect: Skill Attack Power UP |
| Fire Skills' Attack Power Increase | OnFirstBattleStart | Moderately increases fire skills' attack power (10 turns). | Food Effect: Fire Skill Attack Power UP |
| Fire Skills' Attack Power Increase | OnFirstBattleStart | Massively increases fire skills' attack power (whole battle). | Food Effect: Fire Skill Attack Power UP |
| Ice Skills' Attack Power Increase | OnFirstBattleStart | Moderately increases ice skills' attack power (5 turns). | Food Effect: Ice Skill Attack Power UP |
| Ice Skills' Attack Power Increase | OnFirstBattleStart | Massively increases ice skills' attack power (whole battle). | Food Effect: Ice Skill Attack Power UP |
| Thunder Skills' Attack Power Increase | OnFirstBattleStart | Moderately increases thunder skills' attack power (10 turns). | Food Effect: Thunder Skill Attack Power UP |
| Thunder Skills' Attack Power Increase | OnFirstBattleStart | Massively increases thunder skills' attack power (whole battle). | Food Effect: Thunder Skill Attack Power UP |
| Light Skills' Attack Power Increase | OnFirstBattleStart | Moderately increases light skills' attack power (5 turns). | Food Effect: Light Skill Attack Power UP |
| Light Skills' Attack Power Increase | OnFirstBattleStart | Massively increases light skills' attack power (whole battle). | Food Effect: Light Skill Attack Power UP |
| Dark Skills' Attack Power Increase | OnFirstBattleStart | Moderately increases dark skills' attack power (10 turns). | Food Effect: Dark Skill Attack Power UP |
| Dark Skills' Attack Power Increase | OnFirstBattleStart | Massively increases dark skills' attack power (whole battle). | Food Effect: Dark Skill Attack Power UP |
| Critical Rate Increase | OnFirstBattleStart | Greatly increases critical rate (10 turns). | Food Effect: Critical Rate UP |
| Critical Rate Increase | OnFirstBattleStart | Massively increases critical rate (whole battle). | Food Effect: Critical Rate UP |
| Initial SP Increase | OnFirstBattleStart | +3 SP at start of battle. | Food Effect: Initial SP UP |
| Initial SP Increase | OnFirstBattleStart | +5 SP at start of battle. | Food Effect: Initial SP UP |
| Initial SP Increase | OnFirstBattleStart | +7 SP at start of battle. | Food Effect: Initial SP UP |
| Restore SP Each Turn | OnEveryTurn | Moderately restores SP each turn (whole battle). | Food Effect: SP Recovery Every Turn |
| Initial Overdrive Gauge Gain | OnFirstBattleStart | Slight Overdrive gauge gain at start of battle. | Food Effect: Increases initial Overdrive gauge |
| Initial Overdrive Gauge Gain | OnFirstBattleStart | Moderate Overdrive gauge gain at start of battle. | Food Effect: Increases initial Overdrive gauge |
| Initial Overdrive Gauge Gain | OnFirstBattleStart | Massive Overdrive gauge gain at start of battle. | Food Effect: Increases initial Overdrive gauge |
| Multihit Increased | OnFirstBattleStart | Slightly increases multi-attacks (1 turn). | Food Effect: Increases multi-attacks |
| Restore DP Each Turn | OnEveryTurn | Moderately restores DP each turn (whole battle). | Food Effect: Restores DP each turn |
| Invigorated | OnFirstBattleStart | Become invigorated (99 turns). | Food Effect: Invigorated |
| Tactical Vision | OnFirstBattleStart | Receive tactical vision effect (10 turns). | Food Effect: Tactical Vision |
| Defense Decrease | OnFirstBattleStart | Moderately decreases defense (10 turns, cannot be removed). | Food Effect: Defense DOWN |
| Defense Decrease | OnFirstBattleStart | Greatly decreases defense (10 turns, cannot be removed). | Food Effect: Defense DOWN |
| Skill ATK Decrease | OnFirstBattleStart | Slightly decreases the skill attack power (whole battle, cannot be removed). | Food Effect: Skill Attack Power DOWN |
| Skill ATK Decrease | OnFirstBattleStart | Greatly increases skills' attack power (10 turns, cannot be removed). | Food Effect: Skill Attack Power DOWN |
| Confused | OnFirstBattleStart | Becomes confused (3 turns, cannot be removed). | Food Effect: Confused |
| Enfeebled | OnFirstBattleStart | Becomes enfeebled (3 turns, cannot be removed). | Food Effect: Enfeebled |
| Continuous Great Damage to HP | OnFirstBattleStart | Continuous Great Damage to HP (3 turns, cannot be removed). | Food Effect: Continuous great Damage to HP |
| DP -20% | OnBattleStart | -20% DP to all allies | Deals 20% of current DP as damage to all allies |
| DP -40% | OnBattleStart | -40% DP to all allies | Deals 40% of current DP as damage to all allies |
| DP -50% | OnBattleStart | -50% DP to all allies | Deals 50% of current DP as damage to all allies |
| DP -75% | OnBattleStart | -75% DP to all allies | Deals 75% of current DP as damage to all allies |
| DP -99% | OnBattleStart | -99% DP to all allies | Deals 99% of current DP as damage to all allies |
| DP -20% | OnBattleStart | -20% DP to all allies | Deals 25% of current DP as damage to all allies |
| Restores 25% DP | OnBattleStart | Restores 25% of all allies' DP | Restores 25% of all allies' DP |
| Restores 50% DP | OnBattleStart | Restores 50% of all allies' DP | Restores 50% of all allies' DP |
| Restores 75% DP | OnBattleStart | Restores 75% of all allies' DP | Restores 75% of all allies' DP |
| Restores 100% DP | OnBattleStart | Restores 100% of all allies' DP | Restores 100% of all allies' DP |
| Repairs deflector and fully restores DP | OnBattleStart | Repairs deflectors and restores DP to 100% for all allies | Repairs deflectors and restores DP to 100% for all allies |
| Overdrive Gauge -25% | OnBattleStart | Overdrive Gauge -25% (Can exceed lower limit) | Overdrive Gauge -25% (Can exceed lower limit) |
| Overdrive Gauge -50% | OnBattleStart | Overdrive Gauge -50% (Can exceed lower limit) | Overdrive Gauge -50% (Can exceed lower limit) |
| Overdrive Gauge -100% | OnBattleStart | Overdrive Gauge -100% (Can exceed lower limit) | Overdrive Gauge -100% (Can exceed lower limit) |
| Overdrive Gauge -200% | OnBattleStart | Overdrive Gauge -200% (Can exceed lower limit) | Overdrive Gauge -200% (Can exceed lower limit) |
| ODゲージ-300% | OnBattleStart | Overdrive Gauge -300% (Can exceed lower limit) | Overdrive Gauge -300% (Can exceed lower limit) |
| Overdrive Gauge +25% | OnBattleStart | Overdrive Gauge +25% | Overdrive Gauge +25% |
| Overdrive Gauge +50% | OnBattleStart | Overdrive Gauge +50% | Overdrive Gauge +50% |
| Overdrive Gauge +100% | OnBattleStart | Overdrive Gauge +100% | Overdrive Gauge +100% |
| Overdrive Gauge +200% | OnBattleStart | Overdrive Gauge +200% | Overdrive Gauge +200% |
| Overdrive Gauge +300% | OnBattleStart | Overdrive Gauge +300% | Overdrive Gauge +300% |
| SP -3 | OnBattleStart | -3 SP to all allies | -3 SP to all allies |
| SP -6 | OnBattleStart | -6 SP to all allies | -6 SP to all allies |
| SP -9 | OnBattleStart | -9 SP to all allies | -9 SP to all allies |
| SP -12 | OnBattleStart | -12 SP to all allies | -12 SP to all allies |
| SP -15 | OnBattleStart | -15 SP to all allies | -15 SP to all allies |
| SP -20 | OnBattleStart | -20 SP to all allies | -20 SP to all allies |
| -7 SP | OnBattleStart | -7 SP to all allies | -7 SP to all allies |
| SP +3 | OnBattleStart | +3 SP to all allies | +3 SP to all allies |
| SP +5 | OnBattleStart | +5 SP to all allies | +5 SP to all allies |
| SP +10 | OnBattleStart | +10 SP to all allies | +10 SP to all allies |
| SP +15 | OnBattleStart | +15 SP to all allies | +15 SP to all allies |
| SP +20 | OnBattleStart | +20 SP to all allies | +20 SP to all allies |
| +7 SP | OnBattleStart | +7 SP to all allies | +7 SP to all allies |
| Restores skill uses by 1 | OnBattleStart | Restores uses of skills for all allies by 1 | Restores uses of skills for all allies by 1 |
| Restores skill uses by 2 | OnBattleStart | Restores uses of skills for all allies by 2 | Restores uses of skills for all allies by 2 |
| Restores skill uses by 3 | OnBattleStart | Restores uses of skills for all allies by 3 | Restores uses of skills for all allies by 3 |
| Decreases skill uses by 1 | OnBattleStart | Decreases uses of skills for all allies by 1 | Decreases uses of skills for all allies by 1 |
| Decreases skill uses by 2 | OnBattleStart | Decreases uses of skills for all allies by 2 | Decreases uses of skills for all allies by 2 |
| Decreases skill uses by 3 | OnBattleStart | Decreases uses of skills for all allies by 3 | Decreases uses of skills for all allies by 3 |
| Debuff Immunity (one time) | OnBattleStart | Grants debuff immunity (one time) to all allies | Grants debuff immunity (one time) to all allies |
| Break Guard (one time) | OnBattleStart | Grants Break Guard (one time) to all allies | Grants Break Guard (one time) to all allies |
| Enemy Fire RES -100% | OnBattleStart | Reduces enemies' fire-element RES in the next battle by 100% | |
| Enemy Ice RES -100% | OnBattleStart | Reduces enemies' ice-element RES in the next battle by 100% | |
| Enemy Ice RES -50% | OnBattleStart | Reduces enemies' ice-element RES in the next battle by 50% | |
| Enemy Ice RES -75% | OnBattleStart | Reduces enemies' ice-element RES in the next battle by 75% | |
| Enemy Thunder RES -100% | OnBattleStart | Reduces enemies' thunder-element RES in the next battle by 100% | |
| 敵の光属性耐性-100% | OnBattleStart | Reduces enemies' light-element RES in the next battle by 100% | |
| 敵の光属性耐性-50% | OnBattleStart | Reduces enemies' light-element RES in the next battle by 50% | |
| Enemy Light RES -75% | OnBattleStart | Reduces enemies' light-element RES in the next battle by 75% | |
| 敵の闇属性耐性-100% | OnBattleStart | Reduces enemies' dark-element RES in the next battle by 100% | |
| DP damage over time (3 turns) | OnBattleStart | Applies DP damage over time (3 turns) to all allies | Applies DP damage over time (3 turns) to all allies |
| DP damage over time (5 turns) | OnBattleStart | Applies DP damage over time (5 turns) to all allies | Applies DP damage over time (5 turns) to all allies |
| Applies Bound status (3 turns) | OnBattleStart | Applies Bound status (3 turns) to frontline units | Applies Bound status (3 turns) to frontline units |
| Applies Bound status (5 turns) | OnBattleStart | Applies Bound status (5 turns) to frontline units | Applies Bound status (5 turns) to frontline units |
| Applies Infected status (3 turns) | OnBattleStart | Applies Infected status (30%/3 turns) to all allies | Applies Infected status (3 turns) to all allies |
| Applies Infected status (5 turns) | OnBattleStart | Applies Infected status (30%/5 turns) to all allies | Applies Infected status (5 turns) to all allies |
| Applies Infected status (Permanent) | OnBattleStart | Applies Infected status (30%/Permanent) to all allies | Applies Infected status (Permanent) to all allies |
| Applies stun (3 turns) | OnBattleStart | Applies stun (3 turns) to frontline units | Applies stun (3 turns) to frontline units |
| Max SP: 15 | OnBattleStart | Increases max SP to 15 for all allies (Permanent) | Increases max SP to 15 for all allies (Permanent) |
| Max SP: 25 | OnBattleStart | Increases max SP to 25 for all allies (Permanent) | Increases max SP to 25 for all allies (Permanent) |
| DEF Decrease (Permanent) | OnBattleStart | Applies DEF Decrease (Permanent) to all allies | Applies DEF Decrease (Permanent) to all allies |
| DP Erosion (Permanent) | OnBattleStart | Applies DP Erosion (Permanent) to all allies | Applies DP Erosion (Permanent) to all allies |
| ATK Decrease (Permanent) | OnBattleStart | Applies ATK Decrease (Permanent) to all allies | Applies ATK Decrease (Permanent) to all allies |
| Crit DMG +100% | OnBattleStart | Breaker Memorias' Crit DMG +100% | Breaker Memorias' Crit DMG +100% |
| Crit DMG +100% | OnPlayerTurnStart | Crit DMG +100% to allies under the effects of Charge | While Charge is active: Crit DMG +100% |
| Crit DMG +100% | OnPlayerTurnStart | Crit DMG +100% to allies possessing 4 or more totems | Crit DMG +100% to allies possessing 4 or more totems |
| Crit DMG +100% | OnPlayerTurnStart | During an extra turn: Allies' Crit DMG +100% | During an extra turn: Crit DMG +100% |
| Crit DMG +150% | OnBattleStart | Breaker Memorias' Crit DMG +150% | Breaker Memorias' Crit DMG +150% |
| Crit DMG +150% | OnPlayerTurnStart | Crit DMG +150% to allies under the effects of Charge | While Charge is active: Crit DMG +150% |
| Crit DMG +150% | OnPlayerTurnStart | Crit DMG +150% to allies possessing 4 or more totems | Crit DMG +150% to allies possessing 4 or more totems |
| Crit DMG +150% | OnPlayerTurnStart | During an extra turn: Allies' Crit DMG +150% | During an extra turn: Crit DMG +150% |
| Crit DMG +200% | OnBattleStart | Breaker Memorias' Crit DMG +200% | Breaker Memorias' Crit DMG +200% |
| Crit DMG +200% | OnPlayerTurnStart | Crit DMG +200% to allies under the effects of Charge | While Charge is active: Crit DMG +200% |
| Crit DMG +200% | OnPlayerTurnStart | Crit DMG +200% to allies possessing 4 or more totems | Crit DMG +200% to allies possessing 4 or more totems |
| Crit DMG +200% | OnPlayerTurnStart | During an extra turn: Allies' Crit DMG +200% | During an extra turn: Crit DMG +200% |
| +1 SP per turn | OnEveryTurn | +1 SP per turn | Each turn, grants SP +1 to allies |
| DP Damage Over Time (Permanent) | OnBattleStart | Applies DP damage over time (permanent) to all allies | Applies DP damage over time (permanent) to all allies |
| Crit DMG +200% | OnBattleStart | Healer Memorias' Crit DMG +200% | Healer Memorias' Crit DMG +200% |
| 味方全体に速弾き(3ターン)付与 | OnBattleStart | 味方全体に速弾き(3ターン)付与 | 味方全体に速弾き(3ターン)付与 |
| Overdrive Gauge +15% | OnEveryTurn | Overdrive Gauge +15% | Overdrive Gauge +15% |
| SPが0未満の味方のSP+5 | OnBattleStart | SPが0未満の味方のSP+5 | SPが0未満の味方のSP+5 |
| DP50%以下の味方のSP+2 | OnBattleStart | DP50%以下の味方のSP+2 | DP50%以下の味方のSP+2 |
| ODゲージ0%未満:スキル攻撃力+300% | OnPlayerTurnStart | ODゲージ0%未満:スキル攻撃力+300% | ODゲージ0%未満:スキル攻撃力+300% |
| 味方のデバフを全て解除 | OnBattleStart | 味方のデバフを全て解除 | 味方のデバフを全て解除 |
| DP50%以下の味方のスキル攻撃力+100% | OnPlayerTurnStart | DP50%以下の味方のスキル攻撃力+100% | DP50%以下の味方のスキル攻撃力+100% |
| ODゲージ0%未満:SP+5 | OnEveryTurn | ODゲージ0%未満:SP+5 | ODゲージ0%未満:SP+5 |
| 消費SP16以上のスキル使用時 : スキル攻撃力+150% | OnPlayerTurnStart | 消費SP16以上のスキル使用時 : スキル攻撃力+150% | 消費SP16以上のスキル使用時 : スキル攻撃力+150% |
| 味方全体に速弾き(5ターン)付与 | OnBattleStart | 味方全体に速弾き(5ターン)付与 | 味方全体に速弾き(5ターン)付与 |
| Increases all allies' critical hit rate by +100%. | OnPlayerTurnStart | Increases all allies' critical hit rate by +100%. | Increases all allies' critical hit rate by +100%. |
| 消費SP10以下の味方:スキル攻撃力+150% | OnPlayerTurnStart | 消費SP10以下の味方:スキル攻撃力+150% | 消費SP10以下の味方:スキル攻撃力+150% |
| SP13以下の味方6人以上:ODゲージ+100% | OnBattleStart | SP13以下の味方6人以上:ODゲージ+100% | SP13以下の味方6人以上:ODゲージ+100% |
| ブレイク中の味方1人以上:スキル攻撃力+200% | OnPlayerTurnStart | ブレイク中の味方1人以上:スキル攻撃力+200% | ブレイク中の味方1人以上:スキル攻撃力+200% |
| ブレイク中の味方1人以上:敵の防御力50%ダウン | OnPlayerTurnStart | ブレイク中の味方1人以上:敵の防御力50%ダウン | ブレイク中の味方1人以上:敵の防御力50%ダウン |
| ブレイク中の味方1人以上:ODゲージ+50% | OnEveryTurn | ブレイク中の味方1人以上:ODゲージ+50% | ブレイク中の味方1人以上:ODゲージ+50% |
| ODゲージ0%未満:敵の防御力100%ダウン | OnPlayerTurnStart | ODゲージ0%未満:敵の防御力100%ダウン | ODゲージ0%未満:敵の防御力100%ダウン |
| 味方全体の防御力+50%(2回) | OnBattleStart | 味方全体の防御力+50%(2回) | 味方全体の防御力+50%(2回) |
| アクティブスキルでデバフ解除時、ODゲージ+20%(永続) | OnBattleStart | アクティブスキルでデバフ解除時、ODゲージ+20%(永続) | アクティブスキルでデバフ解除時、ODゲージ+20%(永続) |
| アクティブスキルでデバフ解除時、味方全体のSP+5(永続) | OnBattleStart | アクティブスキルでデバフ解除時、味方全体のSP+5(永続) | アクティブスキルでデバフ解除時、味方全体のSP+5(永続) |
| アクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続) | OnBattleStart | アクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続) | アクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続) |
| デバフを2つ以上付与された 味方のスキル攻撃力+300%(永続) | OnPlayerTurnStart | デバフを2つ以上付与された 味方のスキル攻撃力+300%(永続) | デバフを2つ以上付与された 味方のスキル攻撃力+300%(永続) |
| デバフを1つ以上付与された 味方の士気レベル+2(永続) | OnEveryTurn | デバフを1つ以上付与された 味方の士気レベル+2(永続) | デバフを1つ以上付与された 味方の士気レベル+2(永続) |
| デバフを2つ以上付与された 味方のSP+5(永続) | OnBattleStart | デバフを2つ以上付与された 味方のSP+5(永続) | デバフを2つ以上付与された 味方のSP+5(永続) |
| デバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続) | OnBattleStart | デバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続) | デバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続) |
| ODゲージ0%未満:味方全体にハイブースト付与(永続) | OnBattleStart | ODゲージ0%未満:味方全体にハイブースト付与(永続) | ODゲージ0%未満:味方全体にハイブースト付与(永続) |
| ODゲージ0%未満:味方全体に速弾き付与(永続) | OnBattleStart | ODゲージ0%未満:味方全体に速弾き付与(永続) | ODゲージ0%未満:味方全体に速弾き付与(永続) |
| ODゲージ0%未満:スキル攻撃力+500% | OnPlayerTurnStart | ODゲージ0%未満:スキル攻撃力+500% | ODゲージ0%未満:スキル攻撃力+500% |
| ATK Increase | OnBattleStart | At the start of battle, all allies' Skill ATK +25% (5 turns). | Increases all allies' Skill ATK |
| ATK Massive Increase | OnBattleStart | At the start of battle, all allies' Skill ATK +50% (5 turns). | Increases all allies' Skill ATK |
| Crit Rate Increase | OnBattleStart | At the start of battle, all allies' Crit Rate +30% (5 turns). | Increases all allies' Crit Rate |
| Crit DMG Increase | OnBattleStart | At the start of battle, all allies' Crit DMG +30% (10 turns). | Increases all allies' Crit DMG |
| DEF Increase | OnBattleStart | At the start of battle, all allies' DEF +20% (5 turns). | Increases all allies' DEF |
| Enemy DEF Decrease | OnBattleStart | At the start of battle, all enemies' DEF -20% (5 turns). | Decreases all enemies' DEF |
| Charge | OnBattleStart | At the start of battle, grants all frontline units Charge state (skills enhanced). | Grants frontline units Charge |
| Drive Gauge Increase | OnBattleStart | At the start of battle, Overdrive Gauge +15%. | Increases Overdrive Gauge |
| Regeneration | OnEveryTurn | Each turn, all allies' DP +200. | Each turn, restores all allies' DP |
| Healing (Exceeds Limit) | OnBattleStart | At the start of battle, all allies' DP +800 (Can exceed upper limit up to 120%). | Restore all allies' DP |
| Deflector Reparation | OnEveryTurn | At the start of turn, if an ally is in a broken state: repair deflectors and restore DP by 1,000 for all allies (once per sortie). | Repairs all allies' deflectors |
| SP Restoration | OnBattleStart | At the start of battle, all allies' SP +1. | All allies' SP +1 |
| Multihit Increase (Frontline) | OnBattleStart | At the start of battle, frontline units' Multihit (minor damage) +3 (1 time). | Frontline units' Multihit +3 |
| Tactical Vision | OnBattleStart | At the start of battle, grants frontline units Tactical Vision. | Grants frontline units Tactical Vision |
| Debuff Immunity | OnBattleStart | At the start of battle, grants frontline units debuff immunity (1 time). | Grants frontline units debuff immunity |
| Skill Uses Increase | OnFirstBattleStart | During battle, +1 skill use to all allies (does not apply to skills with limited uses). | All allies' skill use +1 (does not apply to skills with limited uses) |
| DEF Buff Clear | OnBattleStart | At the start of battle, remove enemies' DEF buffs. | Removes enemies' DEF buffs |
| Stun Removal | OnEveryTurn | At the start of turn, if an ally is Stunned: remove all allies' Stun status. | Removes Stun from all allies |
| Multihit Increase (Reserve) | OnBattleStart | At the start of battle, reserve units' Multihit (minor damage) +3 (1 time). | Reserve units' Multihit +3 |
| Stun | OnBattleStart | At the start of battle, has a chance to stun the enemy. | Stuns enemies |
| Fire Devastation Rate Increase | OnFirstBattleStart | When an allied fire-element Memoria uses an attack skill: Devastation Rate inflicted +100%. | Increases Devastation Rate for Fire Element Memorias |
| Ice Devastation Rate Increase | OnFirstBattleStart | When an allied ice-element Memoria uses an attack skill: Devastation Rate inflicted +100%. | Increases Devastation Rate Inflicted for Ice Element Memorias |
| Thunder Devastation Rate Increase | OnFirstBattleStart | When an allied thunder-lement Memoria uses an attack skill: Devastation Rate inflicted +100%. | Increases Devastation Rate Inflicted for Thunder Element Memorias |
| Dark Devastation Rate Increase | OnFirstBattleStart | When an allied dark-element Memoria uses an attack skill: Devastation Rate inflicted +100%. | Increases Devastation Rate Inflicted for Dark Element Memorias |
| Light Devastation Rate Increase | OnFirstBattleStart | When an allied light-element Memoria uses an attack skill: Devastation Rate inflicted +100%. | Increases Devastation Rate Inflicted for Light Element Memorias |
| DEF Increase (Permanent) | OnFirstBattleStart | At the start of battle, all allies' DEF +10% (Permanent). | Increases all allies' DEF |
| Enemy ATK Decrease | OnFirstBattleStart | At the start of battle, all enemies' DEF -15% (3 turns). | Decreases all enemies' ATK |
| Regeneration (Percentage, Frontline) | OnEveryTurn | Each turn, frontline units' DP +5% (Can exceed upper limit up to 120%). | Each turn, restores all frontline units' DP |
| Regeneration (Percentage, Reserve) | OnEveryTurn | Each turn, reserve units' DP +5% (Can exceed upper limit up to 120%). | Each turn, restores all reserve units' DP |
| SP Recovery (On Exceeding DP Limit) | OnEveryTurn | Each turn, all allies with 101% DP or greater gain SP +1. | Each turn, grants SP +1 to allies |
| SP Recovery (When in Charge State) | OnEveryTurn | Each turn, all allies in Charge state gain SP +1. | Each turn, grants SP +1 to allies |
| Downed Duration Extension | OnFirstBattleStart | When a unit's attack breaks an enemy: Extends enemy's downed duration by one turn. | Extends enemy's downed duration |
| Debuff Duration Extension | OnFirstBattleStart | Extends duration of allies' debuffs inflicted on enemies by 1 turn. | Extends debuff duration on enemies |
| ATK Increase [Enhanced] | OnBattleStart | At the start of battle, all allies' Skill ATK +40% (5 turns). | Increases all allies' Skill ATK |
| ATK Massive Increase [Enhanced] | OnBattleStart | At the start of battle, all allies' Skill ATK +65% (5 turns). | Increases all allies' Skill ATK |
| Crit Rate Increase [Enhanced] | OnBattleStart | At the start of battle, all allies' Crit Rate +45% (5 turns). | Increases all allies' Crit Rate |
| Crit DMG Increase [Enhanced] | OnBattleStart | At the start of battle, all allies' Crit DMG +40% (10 turns). | Increases all allies' Crit DMG |
| DEF Increase [Enhanced] | OnBattleStart | At the start of battle, all allies' DEF +30% (5 turns). | Increases all allies' DEF |
| Enemy DEF Decrease [Enhanced] | OnBattleStart | At the start of battle, all enemies' DEF -30% (5 turns). | Decreases all enemies' DEF |
| Charge [Enhanced] | OnBattleStart | At the start of battle, grant all allies Charge state (skills enhanced). | Grants all allies Charge |
| Drive Gauge Increase [Enhanced] | OnBattleStart | At the start of battle, Overdrive Gauge +20%. | Increases Overdrive Gauge |
| Regeneration [Enhanced] | OnEveryTurn | Each turn, all allies' DP +250. | Each turn, restores all allies' DP |
| Healing (Exceeds Limit) [Enhanced] | OnBattleStart | At the start of battle, all allies' DP +1,000 (Can exceed upper limit up to 120%). | Restore all allies' DP |
| Deflector Reparation [Enhanced] | OnEveryTurn | At the start of turn, if an ally is in a broken state: repair deflectors and restore DP by 2,000 for all allies (once per sortie). | Repairs all allies' deflectors |
| Multihit Increase (Frontline) [Enhanced] | OnBattleStart | At the start of battle, frontline units' Multihit (minor damage) +5 (1 time). | Frontline units' Multihit +5 |
| Tactical Vision [Enhanced] | OnBattleStart | At the start of battle, grant all allies Tactical Vision. | Grants all allies Tactical Vision |
| Debuff Immunity [Enhanced] | OnBattleStart | At the start of battle, grant all allies debuff immunity (1 time). | Grants all allies debuff immunity |
| Multihit Increase (Reserve) [Enhanced] | OnBattleStart | At the start of battle, reserve units' Multihit (minor damage) +5 (1 time). | Reserve units' Multihit +5 |
| Fire Devastation Rate Increase [Enhanced] | OnFirstBattleStart | When an allied fire-element Memoria uses an attack skill: Devastation Rate inflicted +120%. | Increases Devastation Rate for Fire Element Memorias |
| Ice Devastation Rate Increase [Enhanced] | OnFirstBattleStart | When an allied ice-element Memoria uses an attack skill: Devastation Rate inflicted +120%. | Increases Devastation Rate Inflicted for Ice Element Memorias |
| Thunder Devastation Rate Increase [Enhanced] | OnFirstBattleStart | When an allied thunder-element Memoria uses an attack skill: Devastation Rate inflicted +120%. | Increases Devastation Rate Inflicted for Thunder Element Memorias |
| Dark Devastation Rate Increase [Enhanced] | OnFirstBattleStart | When an allied dark-element Memoria uses an attack skill: Devastation Rate inflicted +120%. | Increases Devastation Rate Inflicted for Dark Element Memorias |
| Light Devastation Rate Increase [Enhanced] | OnFirstBattleStart | When an allied light-element Memoria uses an attack skill: Devastation Rate inflicted +120%. | Increases Devastation Rate Inflicted for Light Element Memorias |
| DEF Increase (Permanent) [Enhanced] | OnFirstBattleStart | At the start of battle, all allies' DEF +15% (Permanent). | Increases all allies' DEF |
| Enemy ATK Decrease [Enhanced] | OnFirstBattleStart | At the start of battle, all enemies' ATK -30% (3 turns). | Decreases all enemies' ATK |
| Regeneration (Percentage, Frontline) [Enhanced] | OnEveryTurn | Each turn, frontline units' DP +7% (Can exceed upper limit up to 120%). | Each turn, restores all frontline units' DP |
| Regeneration (Percentage, Reserve) [Enhanced] | OnEveryTurn | Each turn, reserve units' DP +7% (Can exceed upper limit up to 120%). | Each turn, restores all reserve units' DP |
| DP Recovery (When in Charge State) | OnEveryTurn | Each turn, all allies in Charge state gain DP +10%. | Each turn, all allies' DP +10% |
| DP Recovery (When in Charge State) [Enhanced] | OnEveryTurn | Each turn, all allies in Charge state gain DP +12%. | Each turn, all allies' DP +12% |
| Otherworldly Pitch | OnPlayerTurnStart | When in frontline at the start of action: Reduces enemy DEF by 10%. | -10% Enemy DEF |
| Gazing From Afar | OnFirstBattleStart | When an ally's attack breaks an enemy: Extends enemy's downed duration by one turn. | When an ally's attack breaks an enemy: Extend enemy's downed duration |
| Meditation | OnFirstBattleStart | Boosts effectiveness of elemental enhancement fields deployed by this unit by 15%. Additionally, makes field last until end of battle. | Enhance fields deployed by this unit |
| Siesta in the Shade | OnBattleStart | When in frontline at the start of battle: Increases Overdrive gauge by 10%. | +10% Overdrive Gauge |
| Talis It to the Man! | OnBattleStart | バトル開始時 敵に霊符状態(ターン永続/解除不可/デバフ無効不可)を付与する | Inflicts Talisman on enemies |
| Private Lesson | OnFirstBattleStart | +15% base DEF | +15% DEF |
| Warcry | OnFirstBattleStart | Increases all allies' base critical hit rate by +100%. | Increases all allies' critical hit rate by +100%. |
| Sunny Trigger | OnFirstBattleStart | When this unit's attack defeats an enemy: +1 Morale level to frontline units for each enemy defeated (maximum level: 10) | When this unit's attack breaks an enemy: +1 Morale level to frontline Units |
| Speedy Attack ◯ | OnBattleStart | バトル開始時 【掴め栄冠!グランドスラム!】の消費SP8(2ターン) | [Seize the Crown! Grand Slam!]'s SP cost becomes 8 |
| Rose Petal | OnFirstBattleStart | When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. (Excluding skill use recovery skills.) | When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. |
| Clairvoyance | OnFirstBattleStart | After using EX Skill: +10% Overdrive Gauge | After using EX Skill: +10% Overdrive Gauge |
| 獣牙粉砕 | OnOverdriveStart | オーバードライブ中 自身のスキル攻撃時の破壊率上昇量+20% かつ クリティカルダメージ+20% | 自身の破壊率上昇量+20% クリティカルダメージ+20% |
| お客様ハッピーデー | OnFirstBattleStart | 味方全体のスキル攻撃時の 破壊率上昇量を常時+7% | 味方全体の破壊率上昇量+7% |
| The Trick to Smiling | OnPlayerTurnStart | When in frontline at the start of action: Increases the Devastation Rate inflicted by this unit's skills by 15%. | +15% Devastation Rate Inflicted |
| Daybreak | OnFirstBattleStart | Turns all of this unit's normal attacks into the following damage skill: [Light/Crush damage to all enemies, Maximum Power: 1,500 (1 hit)]. | [Normal Attack Alteration] Light Elemental Damage to All Enemies |
| Clear Summer Skies | OnFirstBattleStart | 初戦開始時 火属性スタイルに火の印を付与する (ターン永続/解除不可) | Fire-element allies: Grants Fire Mark |
| Heavenly Receive | OnFirstBattleStart | When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. (Excluding skill use recovery skills.) | When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. |
| The Joy of Serving | OnBattleStart | At start of battle: +10% DP to all allies (up to 120%) | Restores 10% of all allies' DP |
| Light Shimmering on the Water | OnOverdriveStart | During Overdrive: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 10%. | During Overdrive: Increases the effectiveness of DEF-lowering debuffs by 10%. |
| Morning Routine | OnFirstBattleStart | Increases all 31-E members' base Skill ATK by 10%. | 31-E: Skill ATK +10% |
| Ollie | OnBattleStart | When in frontline at the start of battle: Increases Overdrive gauge by 10%. | +10% Overdrive Gauge |
| Hot Springs Entry Pass | OnFirstBattleStart | Turns all of this unit's follow-up attacks into [Cat-Fish Shooting Gallery] (can only activate once per action). Not applicable when the skill is not equipped or when the activation conditions are not fulfilled. | Follow-Up Attack Change: [Cat-Fish Shooting Gallery] |
| Ruby Perfume | OnFirstBattleStart | 初戦開始時 味方全体をハイブースト状態にする(ターン永続) さらに SPの上限が30になる | Grants High Boost to all allies: Changes maximum SP to 30 (permanent) |
| 荒野式フルチャージ | OnBattleWin | バトル勝利時 味方全体の雷属性スタイルのスキル回数を全回復する (スキル回数の回復スキルを除く) | |
| Extra Helpings of Naan | OnBattleWin | Upon victory: Restore all skill uses to every skill for all ice-element Memorias. (Excluding skill use recovery skills) | |
| 至福のボーノ | OnBattleWin | バトル勝利時 味方全体の光属性スタイルのスキル回数を全回復する (スキル回数の回復スキルを除く) | |
| Warmth of Home Cooking | OnBattleWin | Upon victory: Restore all skill uses to every skill for all fire-element Memorias. (Excluding skill use recovery skills) | |
| 咲き誇る花 | OnEveryTurn | At the start of turn: +1 EP to self | EP+1 |
| ディフェンスブースト | OnFirstBattleStart | 自身の防御力を常時+10% | +10% DEF |
| Legacies Unforgotten | OnFirstBattleStart | All base attributes increase in accordance with total number of memories restored (Maximum of +20). | All stats increase in accordance with number of memories restored. |
| BeatDown(); | OnFirstBattleStart | When this unit's attack breaks an enemy: +2 SP to all frontline units. | When this unit's attack breaks an enemy: +2 SP to frontline units |
| Renewed Determination | OnEveryTurn | While in frontline at the start of turn, and in broken state: Repairs this unit's deflector and replenishes DP gauge (once per sortie). | Limited use: Revives DP Gauge |
| Protector of Friends | OnFirstBattleStart | Raises this unit's Multihit (medium damage) by +2 [Independent Effect]. | +2 self's Multihit (medium damage) |
| A Ninja Needs Not Stealth | OnEveryTurn | When in frontline at the start of turn, and a Shadow Clone is active: Provokes all enemies (including area attacks). | While Shadow Clone is active: Provoke enemies, forcing them to attack this unit. |
| When You Need Her... | OnBattleStart | Upon starting battle: +1 SP to 31-C members. | 31-C: +1 SP |
| Arrow Streaking to the Future | OnFirstBattleStart | After using EX Skill: +2 SP to all allies. | After using EX Skill: +2 SP to all allies |
| Sword Forged by Bonds | OnFirstBattleStart | When this unit's attack breaks an enemy: +1 SP to all allies. | When this unit's attack breaks an enemy: +1 SP to all allies |
| Here Again Someday | OnBattleStart | When in frontline at the start of battle: Generates Rice Field. | Rice Field |
| Dazzling Spectrum | OnEveryTurn | When an elemental enhancement field is active at the start of turn: +1 SP to self. | Elemental enhancement field is active: +1 SP to self |
| Prismatic Plumage | OnFirstBattleStart | +10 to all base attributes and -1 SP usage for 31-E members. | 31-E: All attributes increased and -1 SP usage |
| Hurts So Good! | OnFirstBattleStart | Upon receiving damage: +1 SP to self (once per turn). | Upon receiving damage: +1 SP |
| Let's get going, Maruyama Squad! | OnFirstBattleStart | +10 to all base attributes and -1 SP usage for the following units: Kanata Maruyama, Yayoi Bungo, Hisame Ogasahara, Yotsuha Ohshima, Miko Tenne, Vritika Balakrishnan. | Maruyama Squad: All attributes increased and -1 SP usage |
| Blade of Mercy | OnFirstBattleStart | When this unit's attack defeats an enemy: +2 SP to self per enemy defeated. | Upon defeating enemy: +2 SP to self |
| Bringing the Truth to Light | OnFirstBattleStart | When removing an enemy's buff: +30% Overdrive Gauge. | When removing an enemy's buff: +30% Overdrive Gauge |
| All Alone With My Dear Ruka... | OnBattleStart | At the start of battle: +2 SP to self and Ruka Kayamori | +2 SP to self and Ruka Kayamori |




