Heaven Burns Red Passive Skills

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873 passive skills

NameTriggersEffectIn battle
[Overdrive]OnOverdriveStartIn Overdrive: +10% Skill ATKIn Overdrive: +10% Skill ATK
[Overdrive]OnOverdriveStartDuring Overdrive: Increases damageIn Overdrive: Increases damage
Devastation Rate Increase (When Enemy is Downed)OnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: Increases devastation rate inflicted when using attack skills by 150%.All allies' Devastation Rate +150%
Devastation Rate Increase (When Enemy is Downed) [Enhanced]OnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: Increases devastation rate inflicted when using attack skills by 200%.All allies' Devastation Rate +200%
ATK Increase (On Exceeding DP Limit)OnPlayerTurnStartAt the start of action, all allies with 101% or greater DP gain Skill ATK +65%.When DP is above 101%: Increases Skill ATK
ATK Increase (On Exceeding DP Limit) [Enhanced]OnPlayerTurnStartAt the start of action, all allies with 101% or greater DP gain Skill ATK +80%.When DP is above 101%: Increases Skill ATK
Attacker ATK IncreaseOnFirstBattleStartIncreases the effectiveness of Skill ATK buffs applied by Memorias that begin as Attackers by 25%.Increases Skill ATK for Attacker Memorias
Blaster Devastation Rate IncreaseOnPlayerTurnStartIncreases the devastation rate inflicted by skill attacks of Memorias that begin as Blasters by 50%.Increases the devastation rate inflicted by Blaster Memorias' skill attacks
SP Recovery (When Enemy is Broken by a Breaker)OnFirstBattleStartWhen a Memoria that begins as Breaker breaks an enemy: All allies' SP +10.When a Breaker Memoria breaks an enemy: Grants SP+10 to all allies
Defender DEF IncreaseOnEnemyTurnStartIncreases base DEF by 15% for Memorias that begin as Defenders.Increases base DEF for Defender Memorias
Buffer Skill Efficacy IncreaseOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by Memorias that begin as Buffers by 25%.Increases Skill Efficacy for Buffer Memorias
Debuffer Skill Efficacy IncreaseOnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by Memorias that begin as Debuffers by 25%.Increases Skill Efficacy for Debuffer Memorias
Healer Skill Efficacy IncreaseOnPlayerTurnStartIncreases the effectiveness of healing skills used by Memorias that begin as Healers by 25%.Increases Skill Efficacy for Healer Memorias
Crit Rate Increase (Permanent)OnFirstBattleStartAll allies' base Crit Rate +75% (Permanent).Increases all allies' Crit Rate
SP Usage DecreaseOnFirstBattleStartAll allies' SP usage -1.All allies' SP usage -1
SP Recovery (When Enemy is Downed)OnEveryTurnIncludeSpecialAt the start of turn, if there is a downed enemy on the field: All allies' SP +3.All allies' SP +3
Multihit Increase (When Enemy is Downed)OnPlayerTurnStartWhen there is a downed enemy on the field at the start of action: Frontline units' Multihit (great damage) +3 (1 turn).Frontline units' Multihit +3
Crit DMG Increase (During Overdrive)OnPlayerTurnStartDuring Overdrive: Crit DMG +50%.Increases all allies' Crit DMG
SP Usage Decrease (During Overdrive)OnOverdriveStartDuring Overdrive: SP usage -2.During Overdrive: self's SP usage -2.
ATK Increase (During Overdrive)OnPlayerTurnStartDuring Overdrive: Skill ATK +100%.During Overdrive: Increases Skill ATK
Attacker ATK Increase [Enhanced]OnFirstBattleStartIncreases the effectiveness of Skill ATK buffs applied by Memorias that begin as Attackers by 50%.Increases Skill ATK for Attacker Memorias
Blaster Devastation Rate Increase [Enhanced]OnPlayerTurnStartIncreases the devastation rate inflicted by skill attacks of Memorias that begin as Blasters by 100%.Increases the devastation rate inflicted by Blaster Memorias' skill attacks
SP Recovery (When Enemy is Broken by a Breaker) [Enhanced]OnFirstBattleStartWhen a Memoria that begins as Breaker breaks an enemy: All allies' SP +20.When a Breaker Memoria breaks an enemy: Grants SP+20 to all allies
Defender DEF Increase [Enhanced]OnEnemyTurnStartIncreases base DEF by 30% for Memorias that begin as Defenders.Increases base DEF for Defender Memorias
Buffer Skill Efficacy Increase [Enhanced]OnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by Memorias that begin as Buffers by 50%.Increases Skill Efficacy for Buffer Memorias
Debuffer Skill Efficacy Increase [Enhanced]OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by Memorias that begin as Debuffers by 50%.Increases Skill Efficacy for Debuffer Memorias
Healer Skill Efficacy Increase [Enhanced]OnPlayerTurnStartIncreases the effectiveness of healing skills used by Memorias that begin as Healers by 50%.Increases Skill Efficacy for Healer Memorias
Crit Rate Increase (Permanent) [Enhanced]OnFirstBattleStartAll allies' base Crit Rate +100% (Permanent)Increases all allies' Crit Rate
SP Recovery (When Enemy is Downed) [Enhanced]OnEveryTurnIncludeSpecialAt the start of turn, if there is a downed enemy on the field: All allies' SP +5.All allies' SP +5
ATK Increase (During Overdrive) [Enhanced]OnPlayerTurnStartDuring Overdrive: Skill ATK +200%.During Overdrive: Increases Skill ATK
Crit DMG Increase (During Overdrive) [Enhanced]OnPlayerTurnStartDuring Overdrive: Crit DMG +80%.Increases all allies' Crit DMG
BraveryOnPlayerTurnStartWhen in frontline at action start with DP ≧ 50%: Increases this unit's Skill ATK by 15%.While DP ≧ 50%: +15% Skill ATK
ValorOnPlayerTurnStartWhen in frontline at action start with DP ≧ 100%: Increases this unit's Skill ATK by 30%.While DP ≧ 100%: +30% Skill ATK
TenacityOnEnemyTurnStartWhen in frontline at the start of enemy action with DP ≦ 50% Increases this unit's DEF by 25%.While DP ≦ 50%: +25% DEF
Steadfast TenacityOnEnemyTurnStartWhen in frontline at the start of enemy action with depleted DP gauge: Increases this unit's DEF by 50%.While DP is depleted: +50% DEF
DeterminationOnPlayerTurnStartWhen in frontline at action start with SP ≧ 10: Increases this unit's Skill ATK by 15%.While SP ≧ 10: +15% Skill ATK
Steadfast DeterminationOnPlayerTurnStartWhen in frontline at action start with SP ≧ 15: Increases this unit's Skill ATK by 30%.While SP ≧ 15: +30% Skill ATK
Ardent FormationOnBattleStartWhen in frontline at the start of battle: Generates a small fire-enhancing field.Fire field (small)
Hoarfrost FormationOnBattleStartWhen in frontline at the start of battle: Generates a small ice-enhancing field.Ice field (small)
Fulmination FormationOnBattleStartWhen in frontline at the start of battle: Generates a small thunder-enhancing field.Thunder field (small)
Frenzied FormOnBattleStartWhen in frontline at the start of battle: Increases this unit's Multihit (great damage) by +3 (one time).Multihits +3 (great DMG)
Supporting SmileOnBattleStartWhen in frontline at the start of battle: Increases frontline units' Multihit (great damage) by +1 (one time).Frontline Multihit +1 (great DMG)
Intimidating ShoutOnBattleStartWhen in frontline at the start of battle: Has a high chance to stun the enemy.Chance effect: Inflicts stun
Indomitable WillOnBattleStartWhen in frontline at the start of battle: Generates a damage-nullifying barrier (one time).Nullifies damage
Intimidating StareOnBattleStartWhen in frontline at the start of battle: Greatly reduces enemy DEF.Enemy DEF reduction (L)
Never Say DieOnEveryTurnWhen in frontline at the start of turn, and in the Break status: Replenishes this unit's DP gauge (one time).Limited use: Revives DP Gauge
Hero's BalladOnPlayerTurnStartWhen in frontline at the start of action: Increases all allies' Skill ATK by 10%.+10% Frontline Skill ATK
Tactician’s IntuitionOnEveryTurnWhen in frontline at the start of turn: Frontline units gain 1 SP.Frontline SP +1
Sororal SpiritOnEveryTurnWhen in frontline at the start of turn: Restores 10% DP to frontline units.+10% Frontline DP Recovery
Wild InstinctsOnPlayerTurnStartWhen in frontline at the start of action: Has a chance to increase Skill ATK by 30%.Chance effect: +30% Skill ATK
Quick ThinkingOnBattleStartWhen in frontline at the start of battle: Increases this unit's SP by 2.SP +2
Prevailing WindOnBattleStartWhen in frontline at the start of battle: Increases Skill ATK by 15% for 3 turns.Within 3 turns: +15% Skill ATK
Raging GaleOnBattleStartWhen in frontline at the start of battle: Increases Skill ATK by 30% for 1 turn.Within 1 turn: +30% Skill ATK
Advance GuardOnBattleStartWhen in frontline at the start of battle: Increases this unit's DEF by 25% for 3 turns.Within 3 turns: +25% DEF
OpportunisticOnEveryTurnWhen in frontline at the start of turn with SP ≦ 3: Increases this unit's SP by 1.SP ≦ 3: SP +1
TrailblazerOnEveryTurnWhen in frontline at the start of turn: Increases reserve units' SP by 1.Reserves SP +1
CamaraderieOnEveryTurnWhen in frontline at the start of turn: Restores 10% DP to reserve units.+10% Reserves DP Recovery
Auspicious TidingsOnEveryTurnWhen in frontline at the start of turn: Has a chance to increase this unit's SP by 3.Chance Effect: SP +3
MotivationOnEveryTurnWhen in frontline at the start of turn with DP ≦ 50%: Restores 15% of this unit's DP.DP ≦ 50%: Restores 15% DP
WeakenOnPlayerTurnStartWhen in frontline at the start of action: Reduces enemy DEF by 10%.-10% Enemy DEF
Battle CryOnBattleStartWhen in frontline at the start of battle: Increases Overdrive gauge by 10%.+10% Overdrive Gauge
Hawk-EyedOnBattleStartWhen in frontline at the start of battle: Increases this unit's Critical Rate by 20% (3 turns).+20% Critical Rate
Eagle-EyedOnBattleStartWhen in frontline at the start of battle: Increases this unit's Critical Rate by 40% (1 turn).+40% Critical Rate
AmbitiousOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 5%.+5% Overdrive Gauge
FortunateOnEveryTurnWhen in frontline at the start of turn: Has a chance to increase Overdrive gauge by 10%.+10% Overdrive Gauge
Starry-EyedOnPlayerTurnStartWhen in frontline at the start of action: Increases all allies' Critical Rate by 10%.+10% Critical Rate
OverpowerOnOverdriveStartWhen in frontline while Overdrive is activated: Increases this unit's Skill ATK by 20%.In Overdrive: +20% Skill ATK
Iron DefenseOnEnemyTurnStartWhen in frontline at the start of enemy action: Increases this unit's DEF by 7% for each totem held.Per Totem: +7% DEF
High AlertOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's ATK by 5% for each totem held.Per Totem: +5% ATK
Take the StageOnBattleStartバトル開始時 前衛にいると 自身のSP+3 さらに チャージ(スキルを強化)する自身のSP+3 チャージ
Slash Field (extra Small)OnBattleStartChance of activating at start of battle: Generates a slash-enhancing field (extra small).Chance effect: Slash field (extra small)
Slash Field (small)OnBattleStartChance of activating at start of battle: Generates a slash-enhancing field (small).Chance effect: Slash field (small)
Pierce Field (extra Small)OnBattleStartChance of activating at start of battle: Generates a pierce-enhancing field (extra small).Chance effect: Pierce field (extra small)
Pierce Field (small)OnBattleStartChance of activating at start of battle: Generates a pierce-enhancing field (small).Chance effect: Pierce field (small)
Crush Field (extra Small)OnBattleStartChance of activating at start of battle: Generates a crush-enhancing field (extra small).Chance effect: Crush field (extra small)
Crush Field (small)OnBattleStartChance of activating at start of battle: Generates a crush-enhancing field (small).Chance effect: Crush field (small)
Initial SP +1OnBattleStartWhen in frontline at the start of battle: Increases this unit's SP by 1.+1 SP
Initial SP +3OnBattleStartWhen in frontline at the start of battle: Increases this unit's SP by 3.+3 SP
Restores 100 DPOnBattleStartWhen in frontline at the start of battle: Restores 100 DP to this unit.Restores 100 DP
Restores 300 DPOnBattleStartWhen in frontline at the start of battle: Restores 300 DP to this unit.Restores 300 DP
Radiant FormationOnBattleStartWhen in frontline at the start of battle: Generates a light-enhancing field (small).Light field (small)
Inspiring SparkOnEveryTurnWhen in frontline at the start of turn: Increases this unit's SP by 1.+1 SP
Will of IceOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Ice Skill ATK by 12%.Strengthens Frontline Ice Skills
Will of ThunderOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Thunder Skill ATK by 12%.Strengthens Frontline Thunder Skills
Will of DarknessOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Dark Skill ATK by 12%.Strengthens Frontline Dark Skills
Will of LightOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' light Skill ATK by 12%.Strengthens Frontline Light Skills
Crushing WillOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Crush Skill ATK by 10%.Strengthens Frontline Crush Skills
HeroismOnPlayerTurnStartWhen in frontline at the start of action with DP ≧ 80%: Increases this unit's Skill ATK by 20%.While DP ≧ 80%: +20% Skill ATK
FinesseOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Critical Rate by 30%.+30% Critical Rate
DeftguardOnEveryTurnWhen in frontline at the start of turn: Increases this unit's DEF by 30%.+30% DEF
Will of FireOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Fire Skill ATK by 12%.Strengthens Frontline Fire Skills
Concentrated FireOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Fire Skill ATK by 25%.Strengthens Own Fire Skills
Playing With FireOnPlayerTurnStartWhen in frontline at the start of action with depleted DP gauge: Increases this unit's Fire Skill ATK by 50%.While DP is depleted: +50% Fire Skill ATK
Thunder VulnerabilityOnPlayerTurnStartAt the start of action, if in frontline: Reduces enemy Thunder DEF by 12%.-12% Enemy Thunder DEF
Concentrated ThunderOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Thunder Skill ATK by 25%.Strengthens Own Thunder Skills
EnfeebleOnBattleStartWhen in frontline at the start of battle: Enfeebles enemies for 2 turns.Enfeebles Enemies
Slashing WillOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Slash Skill ATK by 10%.Strengthens Frontline Slash Skills
Surging WavesOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Crit DMG by 30%.+30% Crit DMG
Umbral FormationOnBattleStartWhen in frontline at the start of battle: Generates a dark-enhancing field (small).Dark field (small)
ResourcefulOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 25%.+25% Skill ATK Buff Effectiveness
Concentrated IceOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Ice Skill ATK by 25%.Strengthens Own Ice Skills
Ice VulnerabilityOnPlayerTurnStartAt the start of action, if in frontline: Reduces enemy Ice DEF by 12%.-12% Enemy Ice DEF
Team SpiritOnEveryTurnWhen in frontline at the start of turn: Restores 7% DP to all allies.Restores 7% DP for All Allies
Totem CollectorOnBattleStartWhen in frontline at the start of battle: Grants 5 totems to this unit.+5 Totems
VigorousOnPlayerTurnStartWhen in frontline at the start of action: Increases the Devastation Rate inflicted by this unit's skills by 30%.+30% Devastation Rate Inflicted
Concentrated DarknessOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Dark Skill ATK by 25%.Strengthens Own Dark Skills
Dark VulnerabilityOnPlayerTurnStart行動開始時に前衛にいると 敵の闇属性の防御力-12%-12% Enemy Dark DEF
Piercing WillOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Pierce Skill ATK by 10%.Strengthens Frontline Pierce Skills
Concentrated LightOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Light Skill ATK by 25%.Strengthens Own Light Skills
Thunder ConductorOnPlayerTurnStartWhen in frontline at the start of action with DP ≧ 80%: Increases frontline units' Thunder Skill ATK by 18%.While DP ≧ 80%: +18% Frontline Thunder Skill ATK
Feint AttackOnPlayerTurnStartWhen in frontline at the start of action with DP ≦ 30%: Increases frontline units' Skill ATK by 30%.While DP ≦ 30%: +30% Frontline Skill ATK
Thunder SurgeOnFirstBattleStartIncreases all allies' base Thunder Skill ATK by 10%.All Allies: +10% Thunder Skill ATK
Fire SurgeOnFirstBattleStartIncreases all allies' base Fire Skill ATK by 10%.All Allies: +10% Fire Skill ATK
Light SurgeOnFirstBattleStartIncreases all allies' base Light Skill ATK by 10%.All Allies: +10% Light Skill ATK
Fire VulnerabilityOnPlayerTurnStartAt the start of action, if in frontline: Reduces enemy Fire DEF by 12%.-12% Enemy Fire DEF
Sharp TemperamentOnPlayerTurnStartWhen in frontline at the start of action, and the target enemy is provoked/focused: Increases frontline units' Skill ATK by 30%.Against Provoked/Focused Enemies: +30% Skill ATK
Slash VulnerabilityOnPlayerTurnStartWhen in frontline at the start of action: Reduces enemy Slash DEF by 10%.-10% Enemy Slash DEF
Pierce SensitizerOnPlayerTurnStartWhen in frontline at the start of action: Reduces enemy Pierce DEF by 10%.-10% Enemy Pierce DEF
TotemismOnFirstBattleStartGrants 1 totem each time this unit is attacked.When attacked by an enemy: +1 Totem
Crush VulnerabilityOnPlayerTurnStartWhen in frontline at the start of action: Reduces enemy Crush DEF by 10%.-10% Enemy Crush DEF
AttritionOnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 25%.+25% DEF Reduction Effectiveness
Ice SurgeOnFirstBattleStartIncreases all allies' base Ice Skill ATK by 10%.All Allies: +10% Ice Skill ATK
Slash DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Slash Crit DMG by 8%.+8% Frontline Slash Crit DMG
Pierce DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Pierce Crit DMG by 8%.+8% Frontline Pierce Crit DMG
Dark SurgeOnFirstBattleStartIncreases all allies' base Dark Skill ATK by 10%.All Allies: +10% Dark Skill ATK
Blessed BreezeOnPlayerTurnStartIncreases the effectiveness of this unit's healing skills by 20%.+20% Healing Skill Effectiveness
Crush DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Crush Crit DMG by 8%.+8% Frontline Crush Crit DMG
DevastationOnPlayerTurnStartWhen in frontline at the start of action: Increases the Devastation Rate inflicted by frontline units' skills by 20%.+20% Frontline Devastation Inflicted
Fire DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Fire Crit DMG by 10%.+10% Frontline Fire Crit DMG
Light ConductorOnPlayerTurnStartWhen in frontline at the start of action with DP ≧ 80%: Increases frontline units' Light Skill ATK by 18%.While DP ≧ 80%: +18% Frontline Light Skill ATK
Quick-WittedOnBattleStartWhen in frontline at the start of battle: Increases this unit's SP by 5.+5 SP
MeritoriousOnFirstBattleStartGrants 1 totem each time this unit damages an enemy (excludes follow-up attacks).For each enemy damaged: +1 Totem
Light DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Light Crit DMG by 10%.+10% Frontline Light Crit DMG
Thunder SuppressionOnPlayerTurnStartWhen in frontline at the start of action with DP ≧ 80%: Reduces the enemy's Thunder DEF by 18%.While DP ≧ 80%: -18% Enemy Thunder DEF
Warrior's BlessingOnFirstBattleStartGrants 1 totem each time this DP receives DP recovery from skills.When DP is restored with a skill: +1 Totem
Ice DynamismOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Ice Crit DMG by 10%.+10% Frontline Ice Crit DMG
OmnisurgeOnFirstBattleStartIncreases all allies' base Skill ATK by 8%.All Allies: +8% Skill ATK
Psychic EnergizerOnPlayerTurnStartWhen [One-Hit Wonder] has been used at least one time during battle: Increases this unit's Skill ATK by 50%.Using [One-Hit Wonder] once or more: +50% Skill ATK
Blazing QuintessenceOnFirstBattleStart初戦開始時 火属性スタイルが3体以上のとき 味方全体の火属性スキル攻撃力+30%(重複不可)All Allies: +30% Fire Skill ATK
Blazing BulwarkOnBattleStartAt battle start, when 3 or more fire Memorias are deployed: Increases all allies' DEF by 50% for 4 turns (does not stack).All Allies: +50% DEF
Keen Eye of FireOnPlayerTurnStartWhen in frontline at the start of action: Increases frontline units' Fire Critical Rate by 20%.+20% Frontline Fire Crit Rate
Skill ReserveOnEveryTurnWhen in reserves at the start of turn: Increases this unit's SP by 1.+1 SP
Supporting LightOnPlayerTurnStartAt the start of action, if in reserves and DP is ≧ 80%: Increases frontline units' Light Skill ATK by 25%.+25% Frontline Light Skill ATK
Reserve DefensesOnEveryTurnWhen in reserves at the start of turn: Restores 7% DP to all allies.Restores 7% DP for All Allies
GritOnBattleStartAt the start of battle: Grants Deflector Break Guard (once only) to this unit.Deflector Break Guard
Defensive StanceOnEnemyTurnStartWhen in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 50%.While DP ≧ 100%: +50% DEF
Pinion RepairOnEveryTurnAt the start of turn: Restores 7% DP to this unit (up to 150% of maximum).Restores 7% of Own DP
BreakthroughOnFirstBattleStartWhen this unit's attack breaks an enemy: Increases this unit's SP by 8 (once only).1 Time Only: +8 SP Upon Enemy Break
Ice ConductorOnPlayerTurnStartWhen in frontline at the start of action with DP ≧ 80%: Increases frontline units' Ice Skill ATK by 18%.While DP ≧ 80%: +18% Frontline Ice Skill ATK
May ShowersOnBattleStartWhen in frontline at the start of battle: Increases this unit's Multihits (minor damage) by 5 (once only).Multihit (minor damage) +5
Break RallyOnFirstBattleStartWhen this unit's attack breaks an enemy: Increases all allies' Skill ATK by 60% for 8 turns. [Independent Effect]On Enemy Break: Boosts All Allies' Skill ATK
Dispel RallyOnFirstBattleStartWhen this unit's attack removes an enemy buff: Increases all allies' Dark Skill ATK by 60% for 8 turns. [Independent Effect]Upon removing an enemy's buff: Grant Dark Skill ATK buff to all allies
Quick RecastOnAdditionalTurnStartDuring an extra turn: Reduces the SP consumption of this unit by 2.During Extra Turns: -2 SP Usage
Tactical AdvantageOnPlayerTurnStartAt action start: When in frontline with Tactical Vision Increases this unit's Skill ATK by 15%.Tactical Vision: +15% Skill ATK
OmnipowerOnPlayerTurnStartWhen in frontline at the start of action: Increases this unit's Skill ATK by 20%.Strengthens Own Ice Skills
RecessionOnPlayerTurnStartIncreases the effectiveness of this unit's DEF-lowering debuffs by 10%.+10% DEF Reduction Effectiveness
AmplificationOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 10%.+10% Skill ATK Buff Effectiveness
Abundant MoraleOnEveryTurnWhen in frontline at the start of turn, and Morale is Lv.6 or higher: +1 SP to selfWhen Morale is Lv.6 or higher: +1 SP
SoldatOnEveryTurnWhen in frontline at the start of turn: Increases this unit's DEF by 10%.+10% DEF
ExceedOnAdditionalTurnStartDuring an extra turn: +30% Effectiveness to Skill ATK Buffs applied by this unitDuring an extra turn: +30% Skill ATK Buff Effectiveness
Scattered Sakura ShotOnBattleStartAt the start of battle: Grants Sakura Shot status (1×) to selfSakura Shot
OverflowingOnEveryTurnAt the start of turn, when DP is ≧ 101%: +1 SP to selfWhile DP ≧ 101%: +1 SP
RechargeOnEveryTurnWhen in frontline at start of turn, and in Charged status: +1 SP to selfWhen in Charge status: +1 SP
Sharpened EdgeOnPlayerTurnStartWhen using a skill that consumes 8 or less SP: +100% Skill ATK for skills used by this unit.For skills with 8 or less SP consumption: +100% Skill ATK
WeakfishOnPlayerTurnStartWhen using a skill that consumes 8 or less SP: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%.For skills with 8 or less SP consumption: +30% DEF Reduction Effectiveness
Manasa's BenedictionOnEnemyTurnStartWhen in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 15%.While DP ≧ 100%: +15% DEF to frontline
SelflessnessOnPlayerTurnStartWhen in frontline at the start of action, and DP is 50% or lower: Increases this unit's Skill ATK by 50%.While DP ≦ 50%: +50% Skill ATK
Fragrant BreezeOnPlayerTurnStartIncreases the effectiveness of this unit's healing skills by 10%.+10% Healing Skill Effectiveness
Veil of InnocenceOnEveryTurnAt the start of turn: +15% DP to all allies in Eternal Vow status, including this unit if applicable.While Eternal Vow is active: Restores 15% of DP
Engage LinkOnEveryTurnWhen in frontline at the start of turn: +1 SP to all allies in Eternal Vow status, including this unit if applicable.While Eternal Vow is active: +1 SP
Phantom RampageOnFirstBattleStartWhen this unit removes an enemy's buff: +2 SP to frontline.Upon removing an enemy's buff: +2 SP to frontline
Ninjutsu: Shadow Clone!OnBattleStartAt start of battle: Grants Shadow Clone (2×) to self.Shadow Clone
A Shopkeeper's PassionOnBattleStartAt start of battle: Grants Shadow Clone (2×) to self.Shadow Clone
Dominating GlareOnPlayerTurnStartAt action start: When in frontline with Tactical Vision: +25% to this unit's DEF-lowering debuff effectiveness.While Tactical Vision is active: +25% DEF Reduction Effectiveness
Dance of BladesOnAdditionalTurnStartDuring an extra turn: Reduces the SP consumption of this unit by 2.During Extra Turns: -2 SP Usage
TremorOnFirstBattleStartWhen this unit's attack breaks an enemy: Increases this unit's SP by 8.When this unit's attack breaks an enemy: +8 SP
Light ProtectionOnFirstBattleStartAfter using EX Skill: Grants debuff nullification (1×) to all light-element MemoriasAfter using EX Skill: Grant debuff nullification (1×) to all Light-Element Memorias
Escape ArtistOnEveryTurnIf any ally is in Bound status at the start of turn: Remove Bound status from all allies.Bound State Removed
Double LiftingOnFirstBattleStartIncrease duration of debuff skills applied to enemy by this unit by 1 turn (does not apply to passive skills/passives)Extend debuff duration by 1 turn
Tried-and-True Weekend PlansOnEnemyTurnStartWhen in frontline at the start of enemy action, and DP is 100% or higher: Increases frontline DEF by 15%.While DP ≧ 100%: +15% DEF to frontline
Rapid SprintOnAdditionalTurnStartDuring an extra turn: Reduces the SP consumption of this unit by 2.During Extra Turns: -2 SP Usage
Banner of FlameOnFirstBattleStartAll Fire-Element Memorias: +25% Skill ATK (permanent)All Fire-Element Memorias: +25% Skill ATK
Banner of DarknessOnFirstBattleStartAll Dark-Element Memorias: +25% Skill ATK (permanent)All Dark-Element Memorias: +25% Skill ATK
EclipseOnFirstBattleStartIncrease duration of debuff skills applied to enemy by this unit by 1 turn (does not apply to passive skills/passives)Extend debuff duration by 1 turn
Irrepressible ImpulseOnFirstBattleStartWhen this unit's attack defeats an enemy: Boosts self's Morale level by 2 for each enemy defeated (max level: 10).Upon defeating an enemy: +2 Morale levels to self
Dark SupportOnFirstBattleStartAfter using EX Skill: Boosts all Dark-Element Memorias' Morale level by 2 (maximum level: 10).After using EX Skill: +2 Morale to all Dark-Element Memorias
Lion's RoarOnOverdriveStartDuring Overdrive: -2 SP ConsumptionDuring Overdrive: -2 SP consumption
ImpastoOnEveryTurnWhen a Fire-Enhancing Field is active at the start of turn: +5% Overdrive GaugeWhile Fire Field is active: +5% Overdrive Gauge
PerpetuityOnFirstBattleStartBoosts this unit's elemental enhancement fields by 15% and makes them last until end of battle.Enhance field(s) deployed by this unit.
Destructive UrgesOnPlayerTurnStartAt the start of action, when DP is 50% or lower: Increases this unit's Skill ATK by 25%.While DP ≦ 50%: +25% Skill ATK
Supreme ThrillOnEveryTurnWhen in frontline at the start of turn and DP is ≦ 50%: Increases Overdrive Gauge by 10%.While DP ≦ 50%: +10% Overdrive Gauge
Blue SkyOnFirstBattleStart-1 SP consumption for all allies-1 SP consumption for all allies
Cooperative SpiritOnFirstBattleStartDuring battle: +1 skill use to all allies (does not apply to skills with limited uses)All allies' skill use +1
Moral SupportOnBattleStartAt start of battle: +1 SP to all allies+1 SP to all allies
ResonanceOnEveryTurnWhile Songstress's Blessing state is active for this unit at the start of turn: +2 SP to frontlineWhile Songstress's Blessing is active: +2 SP to frontline
Ultimate SongOnEveryTurnIncludeSpecialWhile this unit is under the effects of Songstress's Blessing: -2 SP consumptionWhile Songstress's Blessing is active: -2 SP consumption for self
BassistOnEveryTurnWhen in reserves at the start of turn: Restores 5% DP to all allies.Restores 5% of Squad's DP
TurnaroundOnEveryTurnAt the start of turn, when SP is ≦ 0: +1 SP to selfWhile SP ≦ 0: +1 SP
Full BloomOnBattleStartAt start of battle: +2 SP to all allies, not including self+2 SP to all allies, not including self
Sorry For Being AliveOnFirstBattleStart初戦開始時 自身にネガティブ状態(5ターン)を付与するDepressed
Quintuple ServeOnFirstBattleStartMultihit (medium damage) +5 [Independent Effect]Multihit (medium damage) +5
Approach ShotOnFirstBattleStartWhen this unit removes an enemy's buff: +50% Overdrive Gauge.Upon removing an enemy's buff: +50% Overdrive Gauge
Additional SupportOnFirstBattleStartAfter using EX Skill: +10% Overdrive GaugeAfter using EX Skill: +10% Overdrive Gauge
Energy InfusionOnFirstBattleStartAfter using EX Skill: +2 SP to all alliesAfter using EX Skill: +2 SP to all allies
アンコールOnFirstBattleStart自身の攻撃で敵をブレイクしたとき 自身に追加ターン自身が敵ブレイク時 : 自身に追加ターン付与
目覚めの一曲OnPlayerTurnStart行動開始時に前衛 & ダウンターン中の敵がいるとき 自身のスキル攻撃時の破壊率上昇量+50%自身の破壊率上昇量+50%
Unstoppable OnslaughtOnAdditionalTurnStartAt the start of an extra turn: +2 totems to selfDuring an extra turn: +2 totems
Aroused SpiritOnPlayerTurnStartAt the start of action: Increases all allies' devastation rate inflicted by 3% per totem.Per Totem: +3% Devastation Rate Inflicted for all combatants
Cerebral AccelerationOnOverdriveStartDuring Overdrive: Increases the effectiveness of DEF-lowering debuffs applied by this character by 15%.During Overdrive: Increases the effectiveness of DEF-lowering debuffs by 15%
Leap ForwardOnOverdriveStartDuring Overdrive: -2 SP ConsumptionDuring Overdrive: -2 SP consumption
ComprehensionOnPlayerTurnStartIncreases the effectiveness of debuffs applied by this unit by 20%.+20% Debuff Skill Efficacy
MasterOnFirstBattleStart+100% Base Crit Rate+100% Crit Rate
Self-Preservation InstinctOnBattleStartAt start of battle: Increase evasion rate of self by 2 tiersEvasion Rate Increased (2×)
PerformanceOnPlayerTurnStartWhen in frontline at the start of action, and in evasion state: Increases this unit's Multihits (minor damage) by 5 (1 turn).While in evasion state: Multihit (minor damage) +5
Beloved HoverbikeOnPlayerTurnStartWhen the Bike Level in Suppression Mission is 80 or higher, increase the effectiveness of Skill ATK buffs applied by this unit by 25%.Bike Level ≧ 80: +25% Skill ATK Buff Effectiveness
Shake it now, babyOnBattleStartAt the start of battle: +5 EP to self+5 EP to self
Winning AdvantageOnEveryTurnAt the start of turn: +1 SP to all allies possessing 4 or more totems.+1 SP to all allies possessing 4 or more totems
VoltageOnEveryTurnAt the start of turn: +1 totem to self+1 Totem
Almighty SupportOnFirstBattleStartAfter using EX Skill: Boosts all allies' Morale level by 2 (maximum level: 10).After using EX Skill: Increase morale by 2 levels for all allies
Spring BreezeOnPlayerTurnStartWhen this unit's SP is ≦ 0: Increases the effectiveness of this unit's healing skills by 20%.While SP ≦ 0: +20% Healing Skill Effectiveness
The Accursed Soul Whisperer!OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にするThe Great Yamawaki's Servant
Rising SunOnOverdriveStartDuring Overdrive: +5 SP (up to a maximum of 99).During Overdrive: +5 SP
EncouragementOnPlayerTurnStartAt the start of action: Increases all allies' ATK by 3% per totem.Per Totem: +3% ATK for all allies
Mad ScientistOnPlayerTurnStartWhen in frontline at action start, if there is a downed enemy on the field: Increases this unit's Skill ATK by 25%.+25% Skill ATK
PositioningOnEveryTurnIncludeSpecialWhen a downed enemy is on the field: -2 SP consumption-2 SP consumption
RefreshOnFirstBattleStartWhen this unit's attack defeats an enemy: +2 SP to all allies per enemy defeated.When this unit's attack breaks an enemy: +2 SP to all allies
Charming SmileOnFirstBattleStartWhen an ally's active skill raises this unit's SP (excluding self): +3 SP to this unit (up to a maximum of 30).When SP Increases: +3 SP
Shared BountyOnFirstBattleStartWhen an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30).When SP increases: +2 SP to All Allies
Last ResortOnEveryTurnAt the start of turn, if an enemy has ≧ 200% Devastation Rate: +5 SP to all allies (once per sortie).When Devastation Rate is ≧ 200%: +5 SP
V-Shaped RecoveryOnEveryTurnAt the start of turn, when Overdrive Gauge < 0%: +50% Overdrive Gauge (once per sortie).When Overdrive Gauge < 0%: Overdrive Gauge +50%
The Ancient Sorceress...OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にするThe Great Yamawaki's Servant
Bloom TwiceOnPlayerTurnStartAfter using EX Skill: Grant an extra turn to self (not applicable during extra turns)After using EX Skill: Grant an extra turn to self
Light FlashOnAdditionalTurnStartDuring an extra turn: +40% Light Skill ATK to selfDuring an extra turn: +40% Light Skill ATK
Flower on the BattlefieldOnAdditionalTurnStartAt the start of an extra turn for this unit: +5 SP to self (once per sortie).During an extra turn: +5 SP
Running WildOnEveryTurnAt the start of turn, when Overdrive Gauge < 100%: +1 SP to self.When Overdrive Gauge < 100%: SP +1
Kneel Before Me, snip!OnFirstBattleStartWhen an ally's attack breaks an enemy: Extends enemy's downed duration by one turnWhen an ally's attack breaks an enemy: Extend enemy's downed duration
For World Domination, snip!OnEveryTurnAt the start of turn: +1 SP to all allies with The Great Yamawaki's Servant status.When this unit has the The Great Yamawaki's Servant status: +1 SP
Feeling CheerfulOnEveryTurnAt the start of turn, when DP is ≧ 150%: +1 SP to all allies.While DP ≧ 150%: +1 SP to all allies
Critical Rate Increased (Battle Familiarization only)OnFirstBattleStart+50% Crit Rate (permanent)+50% Crit Rate
Whispers of the WraithsOnBattleStartWhen in reserves at the start of battle: Increases frontline units' SP by 1.Frontline SP +1
AstrologyOnFirstBattleStartWhen an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30).When SP increases: +2 SP to All Allies
Time to Conquer the World, snip!OnEveryTurnAt the start of turn, when 6 or more units are under the effects of The Great Yamawaki's Servant: Overdrive Gauge +100% (once per sortie).When 6 or more allies have the The Great Yamawaki's Servant status: +100% Overdrive Gauge
The Demon Lord's Familiar, snip!OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にするThe Great Yamawaki's Servant
Wind-Scattered PetalsOnPlayerTurnStartWhen using a skill that consumes 8 or less SP: Increases the effectiveness of healing skills used by this unit by 40%.When expending 8 or less SP: +40% Healing Skill Effectiveness
Our Demon Army is Invincible, snip!OnPlayerTurnStartWhen an ally uses a skill that consumes 8 or less SP: +100% Skill ATK to ally that used the skillWhen an ally uses a skill that consumes 8 or less SP: +100% Skill ATK
Leaves Swaying in the BreezeOnFirstBattleStartWhen this unit performs a Follow-Up Attack: +2 SP to frontline unitsWhen this unit performs a Follow-Up Attack: +2 SP to frontline units
Onsen TripWhen an ally uses a skill that consumes 8 or less SP: +100% tag attack rate to selfWhen expending 8 or less SP: +100% Tag Attack rate
Natural-born ActorOnFirstBattleStartAfter using EX Skill: Grants Charge to self (skills enhanced).After using EX Skill: Grants Charge to self.
Climactic ActionOnEveryTurnAt the start of turn, if in Charged status: +1 SP to frontline units.When in Charged status: +1 SP to frontline units
ASMR WhispersOnBattleStartAt the start of battle, grant all allies Charge state (skills enhanced)Charge Up
Heart PoundingOnPlayerTurnStartWhen an ally uses a skill that consumes 15 or more SP: +100% Skill ATK to ally that used the skillWhen an ally expends 15 or more SP: +100% Skill ATK
AlgorithmOnEveryTurnAt the start of turn, if an enemy is in broken state: +5 SP to all frontline units (once per sortie).If an enemy is in broken state: +5 SP to all frontline units
Cooldown RechargeOnEveryTurnWhen in reserves at the start of turn: +5% Overdrive Gauge.+5% Overdrive Gauge
Malleable FormOnEveryTurnAt the start of turn, when Formation of Resurrection is present: +7% DP to all allies.When Formation of Resurrection is present: +7% DP to all allies.
Spear and ArrowOnEveryTurnIncludeSpecialWhen Formation of Resurrection is present: -2 SP cost for selfWhen Formation of Resurrection is present: -2 SP cost for self
ReverieOnPlayerTurnStartAt action start, if this unit's Morale ≧ Lv.6: DEF-lowering debuffs applied by this unit are 25% more effective.When Morale is Lv.6 or higher: +25% DEF Debuff Effectiveness
Perpetual VictoryOnPlayerTurnStartAt action start, if Morale ≧ Lv.6: This unit's elemental fields are 15% more effective and last until end of battle.When Morale is Lv.6 or higher: Enhance fields deployed by this unit.
Blazing ChargeOnEveryTurnAt the start of turn, when Fire Mark is Lv.6 or higher: +5 SP to all allies (once per sortie).When Fire Mark is Lv.6≦: +5 SP to all allies
Quick ShotOnPlayerTurnStartWhen using a skill that consumes 8 or less SP: +75% Skill ATK for skills used by this unit.When expending 8 or less SP: +75% Skill ATK
Energy RechargeOnFirstBattleStartWhen an ally's active skill raises this unit's SP (excluding self): +2 SP to all allies (up to a maximum of 30).When SP increases: +2 SP to All Allies
FirewheelOnFirstBattleStart初戦開始時 火属性スタイルが3体以上のとき 自身がかけるスキル攻撃力アップの効果量+25%+25% Skill ATK Buff Effectiveness
Surging SpiritOnFirstBattleStartWhen this unit's attack defeats an enemy: +2 SP to all allies per enemy defeated.When this unit's attack breaks an enemy: +2 SP to all allies
OverlayOnFirstBattleStartWhen an ally deploys a field: +2 SP to self (excluding passive skills/passives)When field is deployed: +2 SP
MakeupOnFirstBattleStart初戦開始時 自身がブレイク状態でないとき 自身をメイクアップ状態にするMakeup
IndulgenceOnPlayerTurnStartAt the start of action, if in frontline and under the effects of Makeup: +50% Skill ATK to self.When under the effects of Makeup: Skill ATK +50%
True MasochismOnFirstBattleStartGrants 1 totem each time this unit is attacked.When attacked by an enemy: +1 Totem
EcstasyOnOverdriveStartDuring Overdrive: +5 SP to all allies (up to a maximum of 99).During Overdrive: +5 SP to All Allies
Together With You [Karen Asakura Only]OnEveryTurnAt the start of turn: +1 SP to all allies, not including self.+1 SP to all allies, not including self
Fighting Alongside You [Karen Asakura Only]OnPlayerTurnStartWhen starting actions: +25% Skill ATK to all allies.+25% Skill ATK to all allies
Legacy of Courage [Karen Asakura Only]OnEveryTurnAt the start of turn: +10% Overdrive Gauge.+10% Overdrive Gauge
Indiscriminate Killing [Karrie Only]OnPlayerTurnStartWhen inflicting damage to enemies, decrement E Shield stocks regardless of element used.Ignores E Shields' elements
Carry On For Me [Karrie Only]OnPlayerTurnStartWhen this unit's attack breaks an enemy: +25% Overdrive Gauge.When this unit's attack breaks an enemy: +25% Overdrive Gauge
Heart-throbbing SupportOnFirstBattleStartAfter using [Heart-throbbing Slide]: Boosts self's Morale level by 2 (maximum level: 10).After using [Heart-throbbing Slide]: +2 Morale levels to self (maximum level: 10)
Shot of CelebrationOnFirstBattleStartAfter using EX Skill: +30% DP to frontline unitsAfter using EX Skill: Restore 30% DP to frontline units
LeaderOnFirstBattleStartWhen this unit's attack defeats an enemy: Boosts all allies' Morale level by 1 for each enemy defeated (max level: 10).When this unit's attack breaks an enemy: +1 Morale level to all allies
Immediate ResponseOnFirstBattleStartAfter using [Sharpeye Stance]: Grant an extra turn to selfAfter using [Sharpeye Stance]: Grant an extra turn to self
The Demon Lord's TacticianOnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にするThe Great Yamawaki's Servant
Silent PressureOnPlayerTurnStartWhen using a skill that consumes 8 or less SP: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%.For skills with 8 or less SP consumption: +30% DEF Reduction Effectiveness
On the Chopping BlockOnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: +25% to this unit's DEF-lowering debuff effectiveness.+25% DEF Reduction Effectiveness
Rising GraphOnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: +50% Devastation Rate inflicted when this unit uses an attack skill.+50% Devastation Rate Inflicted
Maximum TorqueOnEveryTurnIncludeSpecialWhen selecting actions, if this unit's EP is ≧ 10: +50% Skill ATK to selfWhile EP ≧ 10: Skill ATK +50%
Light SpinOnFirstBattleStart初戦開始時 光属性スタイルが3体以上のとき 自身がかけるスキル攻撃力アップの効果量+25%+25% Skill ATK Buff Effectiveness
Chance to StrikeOnPlayerTurnStartAt the start of action, if there is an enemy with a Devastation Rate of 200% or higher: +25% Skill ATK to self.When Devastation Rate is ≧ 200%: +25% Skill ATK
The Secret Ingredient is LoveOnBattleWinUpon victory: +100% DP to all fire-element Memorias
Never get tired of shchiOnBattleWinUpon victory: +3 SP to all fire-element Memorias
Partake in the kari of victoryOnBattleWinUpon victory: +100% DP to all ice-element Memorias
Have Some MoreOnBattleWinUpon victory: +3 SP to all ice-element Memorias
Highly MotivatedOnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: +50% Skill ATK.+50% Skill ATK
ChanceOnPlayerTurnStartAt the start of action, if there is a downed enemy on the field: Increases this unit's Critical DMG by 25%.+25% Crit DMG
Long-term SupportOnAdditionalTurnStartAt the start of an extra turn for this unit: +2 SP to all allies (excludes self).During an extra turn: +2 SP to all allies (excludes self)
プレイボールOnFirstBattleStart初戦開始時 味方全体にいずれかのやる気を付与する (ターン永続/解除不可)やる気
不屈の魂OnEnemyTurnStart敵の行動開始時 自身のやる気が絶好調のとき 自身にデバフ無効(1ターン)を付与絶好調:デバフ無効(1ターン)
怪童OnEveryTurnターン開始時 自身のやる気が好調以上のとき 自身のSP+1好調以上:SP+1
スペシャルタッグOnPlayerTurnStart行動開始時 好調以上の味方の数に応じて 味方のスキル攻撃力+10%(最大30%)
スペシャルタッグOnPlayerTurnStartSkillCondition入れ子1
スペシャルタッグOnPlayerTurnStart好調以上の味方:3人味方全体のスキル攻撃力+30%
スペシャルタッグOnPlayerTurnStart好調以上の味方:2人味方全体のスキル攻撃力+20%
スペシャルタッグOnPlayerTurnStart好調以上の味方:1人味方全体のスキル攻撃力+10%
絶好調女OnEveryTurnターン開始時 やる気が絶好調の味方のSP+1絶好調:SP+1
球界の頭脳OnEveryTurnターン開始時 自身のやる気が好調以上のとき ODゲージ+10%オーバードライブゲージ+10%
明鏡止水OnEnemyTurnStart敵の行動開始時 自身のやる気が絶好調のとき 自身にデバフ無効(1ターン)を付与絶好調:デバフ無効(1ターン)
Shriek of TerrorOnFirstBattleStart敵が霊符状態のとき 自身がEXスキル使用後 敵の霊符レベル+2(最大レベル10)自身がEXスキル使用後:霊符状態の敵の霊符レベル+2
Halloween NightOnEveryTurnターン開始時 敵が霊符状態かつ氷属性スタイルが 4体以上のとき 敵の霊符レベル+2(最大レベル10)霊符状態の敵の霊符レベル+2
Double TailOnFirstBattleStart自身がEXスキル使用後 自身にEXスキル連続発動(1回)を付与する自身がEXスキル使用後 : EXスキル連続発動
Halloween FeverOnBattleStartAt the start of battle: Grants EX Skill Reactivation (1 time) to self.EX Skill Reactivation
魅惑の雫OnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +30%)Mocktail
Top OffOnFirstBattleStart自身がODゲージを消費するスキルを使用したとき 自身に追加ターン(追加ターン中を除く)ODゲージ消費スキル使用時:追加ターン付与
破竹の勢いOnFirstBattleStartWhen this unit's attack breaks an enemy: +25% Overdrive Gauge.When this unit's attack breaks an enemy: +25% Overdrive Gauge
きまぐれエールOnEveryTurnWhen in reserves at the start of turn: Has a chance to increase Overdrive gauge by 10%.+10% Overdrive Gauge
夢見心地OnEveryTurnWhen in reserves at the start of turn: +3% Overdrive Gauge.Overdrive Gauge +3%
魔王様降臨!OnFirstBattleStart初戦開始時 自身を山脇様バンザイ!状態にするLong live the Great Yamawaki!
魔界騎兵起動!OnBattleStartバトル開始時 魔界騎兵起動ボタン(3回)が出現(出撃中1回)魔界騎兵起動
魔王軍の大攻勢!OnEveryTurnAt the start of turn, when 6 or more units are under the effects of The Great Yamawaki's Servant: Overdrive Gauge +100% (once per sortie).When 6 or more allies have the The Great Yamawaki's Servant status: +100% Overdrive Gauge
お前達、やっておしまい!OnPlayerTurnStartWhen an ally uses a skill that consumes 8 or less SP: +100% Skill ATK to ally that used the skillWhen an ally uses a skill that consumes 8 or less SP: +100% Skill ATK
いざ進軍!OnEveryTurnAt the start of turn: +1 SP to all allies with The Great Yamawaki's Servant status.When this unit has the The Great Yamawaki's Servant status: +1 SP
勇姿OnEveryTurnIncludeSpecialターン開始時 チャージ状態の味方の消費SP-1チャージ状態の味方:消費SP-1
広域充填OnEveryTurnAt the start of turn, if in Charged status: +1 SP to frontline units.When in Charged status: +1 SP to frontline units
クロノチェインOnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+25%When SP increases: Overdrive Gauge +25%
威嚇の声OnBattleStartバトル開始時 前衛にいると 確率で敵をスタンChance effect: Inflicts stun
旗手OnPlayerTurnStart行動開始時に前衛にいると チャージ状態の味方のスキル攻撃力+50%チャージ状態の味方:スキル攻撃力+50%
魔王様直属のビーストテイマーでゴザル!OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にするThe Great Yamawaki's Servant
闇の猛打OnFirstBattleStart味方全体の闇属性スタイルのクリティカルダメージを 常時+25%味方全体の闇属性スタイルのクリティカルダメージ+25%
闇の胎動OnBattleStartバトル開始時 味方全体の闇属性スタイルのSP+2All Dark-Element Memorias: +2 SP
火天OnFirstBattleStart味方全体の火属性スタイルの消費SPが常時-1All Fire-Element Memorias: SP usage is reduced by 1
火の鳴動OnFirstBattleStart味方全体の火属性スタイルのクリティカルダメージを 常時+30%All Fire-Element Memorias: Crit DMG +30%
氷天OnFirstBattleStart味方全体の氷属性スタイルの消費SPが常時-1All Ice-Element Memorias: SP usage is reduced by 1
氷の鳴動OnFirstBattleStart味方全体の氷属性スタイルのクリティカルダメージを 常時+30%味方全体の氷属性スタイルのクリティカルダメージ+30%
灼熱の加護OnEnemyTurnStart敵行動開始時 火属性弱点の敵の攻撃ステータスを50下げる火属性弱点の敵の攻撃ステータス-50
銀氷の加護OnEnemyTurnStart敵行動開始時 氷属性弱点の敵の攻撃ステータスを50下げる氷属性弱点の敵の攻撃ステータス-50
氷の印OnFirstBattleStart初戦開始時 氷属性スタイルに氷の印を付与する (ターン永続/解除不可)氷属性の味方:氷の印を付与
氷嵐の進撃OnEveryTurnターン開始時 氷の印レベルが6以上のとき 味方全体のSP+5(出撃中1回)When Ice Mark is Lv.6≦: +5 SP to all allies
雷光の加護OnEnemyTurnStart敵行動開始時 雷属性弱点の敵の攻撃ステータスを50下げる雷属性弱点の敵の攻撃ステータス-50
オーバーギアOnOverdriveStartオーバードライブ発動時 自身のEP+5 さらに OD中は自身のEPの上限が20になるオーバードライブ時:自身のEP+5 EPの上限値が20
雷天OnFirstBattleStart味方全体の雷属性スタイルの消費SPが常時-1味方全体の雷属性スタイルの消費SP-1
雷の鳴動OnFirstBattleStart味方全体の雷属性スタイルのクリティカルダメージを 常時+30%味方全体の雷属性スタイルのクリティカルダメージ+30%
もうひとよそいOnAdditionalTurnStart追加ターン中のとき 自身の消費SPが-1追加ターン中:自身消費SP-1
歴戦OnFirstBattleStart自身のSPの上限が30になるSPの上限値が30
雷の印OnFirstBattleStart初戦開始時 雷属性スタイルに雷の印を付与する (ターン永続/解除不可)雷属性の味方:雷の印を付与
鬼道OnPlayerTurnStart鬼神状態のとき 自身のスキル攻撃力+300%鬼神状態:スキル攻撃力+300%
飛翔OnAdditionalTurnStart自身が追加ターン開始時 自身のSP+2During an extra turn: +2 SP
タマセッションOnBattleStartバトル開始時 自身にタマセッション(3回)を付与タマセッション
リバーブレーションOnFirstBattleStart【炸裂!!ベース・ソロ】発動時 味方全体のSP+5(30まで上限突破可能)スキル【炸裂!!ベース・ソロ】発動時:味方全体SP+5
Take it easyOnBattleWinバトル勝利時 味方全体の雷属性スタイルのDP+100%
蓄電OnFirstBattleStart初戦開始時 自身が前衛かつ 雷属性スタイルの味方が4体以上のとき 自身のSP+5SP +5
最高のリブロースOnEveryTurnターン開始時 前衛にいると 前衛の雷属性スタイルの味方のSP+1前衛の雷属性スタイルのSP+1
Let's have a party!OnBattleWinバトル勝利時 味方全体の雷属性スタイルのSP+3
ジェラート騎士OnBattleWinバトル勝利時 味方全体の光属性スタイルのDP+100%
サプライズギフトOnAdditionalTurnStartAt the start of an extra turn for this unit: +2 SP to all allies (excludes self).追加ターン時:自身以外の味方のSP+2
クッキートッピングOnEveryTurnターン開始時 前衛にいると 前衛の光属性スタイルの味方のSP+1前衛の光属性スタイルのSP+1
一人で食べる者は喉を詰まらせるOnBattleWinバトル勝利時 味方全体の光属性スタイルのSP+3
氷壁OnFirstBattleStart初戦開始時 氷属性スタイルが4体以上のとき 味方全体の防御力を常時+10%味方全体の防御力+10%
魅惑のスパイスOnEveryTurnターン開始時に前衛にいると 前衛の氷属性スタイルの味方のSP+1前衛の氷属性スタイルのSP+1
熱気OnFirstBattleStart初戦開始時 火属性スタイルが4体以上のとき 自身が展開する フィールドの効果量+15% さらにターン永続になるEnhance fields deployed by this unit
至高のサワークリームOnEveryTurnターン開始時に前衛にいると 前衛の火属性スタイルの味方のSP+1前衛の火属性スタイルのSP+1
闇の印OnFirstBattleStart初戦開始時 闇属性スタイルに闇の印を付与する (ターン永続/解除不可)闇属性の味方:闇の印を付与
火の奮励OnPlayerTurnStart行動開始時 トークン10以上の火属性スタイルの スキル攻撃時の破壊率上昇量とスキル攻撃力+50%トークン10以上の火属性スタイル:破壊率上昇量+50% スキル攻撃力+50%
リップルエフェクトOnAdditionalTurnStart自身が追加ターン開始時 味方全体のトークンを2上昇追加ターン時:味方全体トークン+2
漆黒の加護OnEnemyTurnStart敵行動開始時 闇属性弱点の敵の攻撃ステータスを50下げる闇属性弱点の敵の攻撃ステータス-50
闇天OnFirstBattleStart味方全体の闇属性スタイルの消費SPが常時-1味方全体の闇属性スタイルの消費SP-1
闇の鳴動OnFirstBattleStart味方全体の闇属性スタイルのクリティカルダメージを 常時+30%味方全体の闇属性スタイルのクリティカルダメージ+30%
バトンパスOnFirstBattleStart自身がEXスキル使用後 初回のみ オーバードライブゲージ+25%回数条件:自身がEXスキル使用後 オーバードライブゲージ+25%
巻き添えOnFirstBattleStartスキル「もつれトラップ」を使用後 敵の禍レベル+2スキル「もつれトラップ」使用後:敵の禍レベル+2
獅子奮迅OnFirstBattleStart自身がEXスキル使用後 自身以外の味方のSP+2(SP30まで上限突破可)自身がEXスキル使用後:自身以外の味方のSP+2
ラッシュモードOnPlayerTurnStart行動開始時 自身のDPが100%以上のとき 自身をラッシュ状態にするラッシュ
小気功OnEveryTurnWhen in frontline at the start of turn: Increases this unit's SP by 1.+1 SP
微分積分(小)OnFirstBattleStart自身の連撃数(中ダメージ)を常時+2[単独発動]+2 self's Multihit (medium damage)
微分積分[アビリティ強化]OnFirstBattleStart自身の連撃数(中ダメージ)を常時+5[単独発動]Multihit (medium damage) +5
1MOREOnPlayerTurnStart自身のアクティブスキルで敵の弱点をついたとき 自身に追加ターン(追加ターン中を除く)敵の弱点をついたとき:自身に追加ターン付与
疾風ハイブースタ(小)OnFirstBattleStart味方全体のスキル攻撃力を 常時+5%味方全体のスキル攻撃力+5%
疾風ハイブースタ[アビリティ強化]OnFirstBattleStart味方全体のスキル攻撃力を 常時+15%味方全体のスキル攻撃力+15%
追い撃ちOnAdditionalTurnStart自身が追加ターン開始時 自身のSP+2During an extra turn: +2 SP
猛火の御旗(小)OnFirstBattleStart初戦開始時 前衛の火属性スタイルの味方のSP+1 さらに 味方全体の火属性スタイルのスキル攻撃力を常時+15%火属性スタイルのスキル攻撃力+15% 前衛の火属性スタイルのSP+1
猛火の御旗[アビリティ強化]OnFirstBattleStart初戦開始時 前衛の火属性スタイルの味方のSP+3 さらに 味方全体の火属性スタイルのスキル攻撃力を常時+25%火属性スタイルのスキル攻撃力+25% 前衛の火属性スタイルのSP+3
祝福ハイブースタ(小)OnFirstBattleStart自身の光属性スキル攻撃力を常時+25%Increases this unit's Light Skill ATK by 25%.
祝福ハイブースタ[アビリティ強化]OnFirstBattleStart初戦開始時 自身のSP+2 さらに 自身の光属性スキル攻撃力を常時+50%Increases this unit's Light Skill ATK by 50%, +2 SP
闇の胎動(小)OnBattleStartバトル開始時 前衛の闇属性スタイルのSP+1前衛の闇属性スタイルのSP+1
闇の胎動[アビリティ強化]OnBattleStartバトル開始時 味方全体の闇属性スタイルのSP+2All Dark-Element Memorias: +2 SP
Follow-Up AttackWhile in reserves: Has a chance to perform a follow-up attack after a frontline unit uses a skill.Follow-Up Attack
追撃後衛時 前衛のスキル攻撃に 確率で追撃追撃
+4% Fire Attack PowerOnPlayerTurnStartIncreases this unit's Fire Skill ATK by 4%.Increases Fire Skill ATK
+5% Fire Attack PowerOnPlayerTurnStartIncreases this unit's Fire Skill ATK by 5%.Increases Fire Skill ATK
+6% Fire Attack PowerOnPlayerTurnStartIncreases this unit's Fire Skill ATK by 6%.Increases Fire Skill ATK
+8% Fire Attack PowerOnPlayerTurnStartIncreases this unit's Fire Skill ATK by 8%.Increases Fire Skill ATK
+10% Fire Attack PowerOnPlayerTurnStartIncreases this unit's Fire Skill ATK by 10%.Increases Fire Skill ATK
+4% Ice Attack PowerOnPlayerTurnStartIncreases this unit's Ice Skill ATK by 4%.Increases Ice Skill ATK
+5% Ice Attack PowerOnPlayerTurnStartIncreases this unit's Ice Skill ATK by 5%.Increases Ice Skill ATK
+6% Ice Attack PowerOnPlayerTurnStartIncreases this unit's Ice Skill ATK by 6%.Increases Ice Skill ATK
+8% Ice Attack PowerOnPlayerTurnStartIncreases this unit's Ice Skill ATK by 8%.Increases Ice Skill ATK
+10% Ice Attack PowerOnPlayerTurnStartIncreases this unit's Ice Skill ATK by 10%.Increases Ice Skill ATK
+4% Thunder Attack PowerOnPlayerTurnStartIncreases this unit's Thunder Skill ATK by 4%.Increases Thunder Skill ATK
+5% Thunder Attack PowerOnPlayerTurnStartIncreases this unit's Thunder Skill ATK by 5%.Increases Thunder Skill ATK
+6% Thunder Attack PowerOnPlayerTurnStartIncreases this unit's Thunder Skill ATK by 6%.Increases Thunder Skill ATK
+8% Thunder Attack PowerOnPlayerTurnStartIncreases this unit's Thunder Skill ATK by 8%.Increases Thunder Skill ATK
+10% Thunder Attack PowerOnPlayerTurnStartIncreases this unit's Thunder Skill ATK by 10%.Increases Thunder Skill ATK
+4% Light Attack PowerOnPlayerTurnStartIncreases this unit's Light Skill ATK by 4%.Increases Light Skill ATK
+5% Light Attack PowerOnPlayerTurnStartIncreases this unit's Light Skill ATK by 5%.Increases Light Skill ATK
+6% Light Attack PowerOnPlayerTurnStartIncreases this unit's Light Skill ATK by 6%.Increases Light Skill ATK
+8% Light Attack PowerOnPlayerTurnStartIncreases this unit's Light Skill ATK by 8%.Increases Light Skill ATK
+10% Light Attack PowerOnPlayerTurnStartIncreases this unit's Light Skill ATK by 10%.Increases Light Skill ATK
+4% Dark Attack PowerOnPlayerTurnStartIncreases this unit's Dark Skill ATK by 4%.Increases Dark Skill ATK
+5% Dark Attack PowerOnPlayerTurnStartIncreases this unit's Dark Skill ATK by 5%.Increases Dark Skill ATK
+6% Dark Attack PowerOnPlayerTurnStartIncreases this unit's Dark Skill ATK by 6%.Increases Dark Skill ATK
+8% Dark Attack PowerOnPlayerTurnStartIncreases this unit's Dark Skill ATK by 8%.Increases Dark Skill ATK
+10% Dark Attack PowerOnPlayerTurnStartIncreases this unit's Dark Skill ATK by 10%.Increases Dark Skill ATK
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Exo Observer RSlightly reduces damage from Exo Observer R
Monster ResistanceOnFirstBattleStartReduces damage from Exo Observer RReduces damage from Exo Observer R
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Exo Observer RGreatly reduces damage from Exo Observer R
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Exo Observer BSlightly reduces damage from Exo Observer B
Monster ResistanceOnFirstBattleStartReduces damage from Exo Observer BReduces damage from Exo Observer B
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Exo Observer BGreatly reduces damage from Exo Observer B
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Exo Observer YSlightly reduces damage from Exo Observer Y
Monster ResistanceOnFirstBattleStartReduces damage from Exo Observer YReduces damage from Exo Observer Y
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Exo Observer YGreatly reduces damage from Exo Observer Y
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Exo Observer WSlightly reduces damage from Exo Observer W
Monster ResistanceOnFirstBattleStartReduces damage from Exo Observer WReduces damage from Exo Observer W
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Exo Observer WGreatly reduces damage from Exo Observer W
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Exo Observer PSlightly reduces damage from Exo Observer P
Monster ResistanceOnFirstBattleStartReduces damage from Exo Observer PReduces damage from Exo Observer P
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Exo Observer PGreatly reduces damage from Exo Observer P
Strengthens DP-Damaging SkillsOnPlayerTurnStartIncreases Skill ATK of DP-damaging skills by up to 10% (greater effect with fewer hits).Strengthens DP-Damaging Skills
Strengthens DP-Damaging SkillsOnPlayerTurnStartIncreases Skill ATK of DP-damaging skills by up to 12% (greater effect with fewer hits).Strengthens DP-Damaging Skills
Strengthens DP-Damaging SkillsOnPlayerTurnStartIncreases the Skill ATK of DP-damaging skills by up to 15% (greater effect with fewer hits).Strengthens DP-Damaging Skills
Strengthen HP-Damaging SkillsOnPlayerTurnStartIncreases the Skill ATK of HP-damaging skills by up to 10% (greater effect with fewer hits).Strengthen HP-Damaging Skills
Strengthen HP-Damaging SkillsOnPlayerTurnStartIncreases the Skill ATK of HP-damaging skills by up to 12% (greater effect with fewer hits).Strengthen HP-Damaging Skills
Strengthen HP-Damaging SkillsOnPlayerTurnStartIncreases the Skill ATK of HP-damaging skills by up to 15% (greater effect with fewer hits).Strengthen HP-Damaging Skills
Increases Overdrive Gauge GainsOnPlayerTurnStartIncreases Overdrive gauge gain rate by up to 10% (greater effect with more hits).Increases Overdrive Gauge Gains
Increases Overdrive Gauge GainsOnPlayerTurnStartIncreases Overdrive gauge gain rate by up to 12% (greater effect with more hits).Increases Overdrive Gauge Gains
Increases Overdrive Gauge GainsOnPlayerTurnStartIncreases Overdrive gauge gain rate by up to 15% (greater effect with more hits).Increases Overdrive Gauge Gains
Increase Devastation Rate InflictedOnPlayerTurnStartIncreases maximum Devastation Rate by 10% (greater effect with more hits).Increase Devastation Rate Inflicted
Increase Devastation Rate InflictedOnPlayerTurnStartIncreases maximum Devastation Rate by 12% (greater effect with more hits).Increase Devastation Rate Inflicted
Increase Devastation Rate InflictedOnPlayerTurnStartIncreases maximum Devastation Rate by 15% (greater effect with more hits).Increase Devastation Rate Inflicted
Increases Normal Attack DamageOnPlayerTurnStartIncreases the ATK of normal attacks by 100%.Increases Normal Attack Damage
Increases Normal Attack DamageOnPlayerTurnStartIncreases the ATK of normal attacks by 150%.Increases Normal Attack Damage
Increases Normal Attack DamageOnPlayerTurnStartIncreases the ATK of normal attacks by 200%.Increases Normal Attack Damage
Fire ImbuementOnFirstBattleStartImbues normal attacks with the fire element.Fire Imbuement
Ice ImbuementOnFirstBattleStartImbues normal attacks with the ice element.Ice Imbuement
Thunder ImbuementOnFirstBattleStartImbues normal attacks with the thunder element.Thunder Imbuement
Light ImbuementOnFirstBattleStartImbues normal attacks with the light element.Light Imbuement
Dark ImbuementOnFirstBattleStartImbues normal attacks with the dark element.Dark Imbuement
+2 Fire Skill UsesOnFirstBattleStartFire skills can be used 2 additional times.+2 Fire Skill Uses
+2 Ice Skill UsesOnFirstBattleStartIce skills can be used 2 additional times.+2 Ice Skill Uses
+2 Thunder Skill UsesOnFirstBattleStartThunder skills can be used 2 additional times.+2 Thunder Skill Uses
+2 Light Skill UsesOnFirstBattleStartLight skills can be used 2 additional times.+2 Light Skill Uses
+2 Dark Skill UsesOnFirstBattleStartDark skills can be used 2 additional times.+2 Dark Skill Uses
+1 Slash Skill UseOnFirstBattleStartSlash skills can be used 1 additional time.+1 Slash Skill Use
+1 Pierce Skill UseOnFirstBattleStartPierce skills can be used 1 additional time.+1 Pierce Skill Use
+1 Crush Skill UseOnFirstBattleStartCrush skills can be used 1 additional time.+1 Crush Skill Use
+2 Non-elemental Skill UsesOnFirstBattleStartNon-elemental skills can be used 2 additional times.+2 Non-Elemental Skill Uses
+1 Fire Skill UseOnFirstBattleStartFire skills can be used 1 additional time.+1 Fire Skill Use
+1 Ice Skill UseOnFirstBattleStartIce skills can be used 1 additional time.+1 Ice Skill Use
+1 Thunder Skill UseOnFirstBattleStartThunder skills can be used 1 additional time.+1 Thunder Skill Use
+1 Light Skill UseOnFirstBattleStartLight skills can be used 1 additional time.+1 Light Skill Use
+1 Dark Skill UseOnFirstBattleStartDark skills can be used 1 additional time.+1 Dark Skill Use
Damage Reduction from Provoked/Focused EnemiesOnFirstBattleStartSlightly reduces damage from provoked or focused enemies.
Damage ReductionOnFirstBattleStartReduces damage taken from enemies
Initial SP +3OnBattleStartAt the start of battle: Increase this unit's SP by 3.
Initial SP +17OnBattleStartAt the start of battle: Increase this unit's SP by 17.
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Nihil Rectus R and Nihil Sinister RSlightly reduces damage from Nihil Rectus R and Nihil Sinister R
Monster ResistanceOnFirstBattleStartReduces damage from Nihil Rectus R and Nihil Sinister RReduces damage from Nihil Rectus R and Nihil Sinister R
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Nihil Rectus R and Nihil Sinister RGreatly reduces damage from Nihil Rectus R and Nihil Sinister R
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Nihil Rectus B and Nihil Sinister BSlightly reduces damage from Nihil Rectus B and Nihil Sinister B
Monster ResistanceOnFirstBattleStartReduces damage from Nihil Rectus B and Nihil Sinister BReduces damage from Nihil Rectus B and Nihil Sinister B
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Nihil Rectus B and Nihil Sinister BGreatly reduces damage from Nihil Rectus B and Nihil Sinister B
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Nihil Rectus Y and Nihil Sinister YSlightly reduces damage from Nihil Rectus Y and Nihil Sinister Y
Monster ResistanceOnFirstBattleStartReduces damage from Nihil Rectus Y and Nihil Sinister YReduces damage from Nihil Rectus Y and Nihil Sinister Y
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Nihil Rectus Y and Nihil Sinister YGreatly reduces damage from Nihil Rectus Y and Nihil Sinister Y
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Nihil Rectus W and Nihil Sinister WSlightly reduces damage from Nihil Rectus W and Nihil Sinister W
Monster ResistanceOnFirstBattleStartReduces damage from Nihil Rectus W and Nihil Sinister WReduces damage from Nihil Rectus W and Nihil Sinister W
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Nihil Rectus W and Nihil Sinister WGreatly reduces damage from Nihil Rectus W and Nihil Sinister W
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Nihil Rectus P and Nihil Sinister PSlightly reduces damage from Nihil Rectus P and Nihil Sinister P
Monster ResistanceOnFirstBattleStartReduces damage from Nihil Rectus P and Nihil Sinister PReduces damage from Nihil Rectus P and Nihil Sinister P
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Nihil Rectus P and Nihil Sinister PGreatly reduces damage from Nihil Rectus P and Nihil Sinister P
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Amon RSlightly reduces damage from Amon R
Monster ResistanceOnFirstBattleStartReduces damage from Amon RReduces damage from Amon R
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Amon RGreatly reduces damage from Amon R
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Amon BSlightly reduces damage from Amon B
Monster ResistanceOnFirstBattleStartReduces damage from Amon BReduces damage from Amon B
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Amon BGreatly reduces damage from Amon B
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Amon YSlightly reduces damage from Amon Y
Monster ResistanceOnFirstBattleStartReduces damage from Amon YReduces damage from Amon Y
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Amon YGreatly reduces damage from Amon Y
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Amon WSlightly reduces damage from Amon W
Monster ResistanceOnFirstBattleStartReduces damage from Amon WReduces damage from Amon W
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Amon WGreatly reduces damage from Amon W
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage from Amon PSlightly reduces damage from Amon P
Monster ResistanceOnFirstBattleStartReduces damage from Amon PReduces damage from Amon P
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage from Amon PGreatly reduces damage from Amon P
+10% Skill ATKOnPlayerTurnStart+10% Skill ATKIncreases Skill ATK
Increase Devastation Rate InflictedOnPlayerTurnStart+10% Devastation Rate InflictedIncrease Devastation Rate Inflicted
+10% DEFOnEnemyTurnStart+10% DEF+10% DEF
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage taken from Exo Observer Ω.Slightly reduces damage taken from Exo Observer Ω.
Monster ResistanceOnFirstBattleStartReduces damage taken from Exo Observer Ω.Reduces damage taken from Exo Observer Ω.
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage taken from Exo Observer Ω.Greatly reduces damage taken from Exo Observer Ω.
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.Slightly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.
Monster ResistanceOnFirstBattleStartReduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.Reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.Greatly reduces damage taken from Nihil Rectus Ω and Nihil Sinister Ω enemy types.
Monster Resistance (Minor)OnFirstBattleStartSlightly reduces damage taken from Amon Ω enemy types.Slightly reduces damage taken from Amon Ω enemy types.
Monster ResistanceOnFirstBattleStartReduces damage taken from Amon Ω enemy types.Reduces damage taken from Amon Ω enemy types.
Monster Resistance (Major)OnFirstBattleStartGreatly reduces damage taken from Amon Ω enemy types.Greatly reduces damage taken from Amon Ω enemy types.
Beat Down, Rise UpOnBattleStartAt the start of battle: Recover this unit's DP up to 110% (once per sortie).1 time only: Recover 110% DP to self
Beat Down, Rise UpOnBattleStartAt the start of battle: Recover this unit's DP up to 120% (once per sortie).1 time only: Recover 120% DP to self
Beat Down, Rise UpOnBattleStartAt the start of battle: Recover this unit's DP up to 130% (once per sortie).1 time only: Recover 130% DP to self
Beat Down, Rise UpOnBattleStartAt the start of battle: Recover this unit's DP up to 140% (once per sortie).1 time only: Recover 140% DP to self
Beat Down, Rise UpOnBattleStartAt the start of battle: Recover this unit's DP up to 150% (once per sortie).1 time only: Recover 150% DP to self
Love and PeaceOnEveryTurnFor 3 turns at start of battle: +30% DEF to self.Within 3 turns: +30% DEF to self
Love and PeaceOnEveryTurnFor 3 turns at start of battle: +35% DEF to self.Within 3 turns: +35% DEF to self
Love and PeaceOnEveryTurnFor 3 turns at start of battle: +40% DEF to self.Within 3 turns: +40% DEF to self
Love and PeaceOnEveryTurnFor 3 turns at start of battle: +45% DEF to self.Within 3 turns: +45% DEF to self
Love and PeaceOnEveryTurnFor 3 turns at start of battle: +50% DEF to self.Within 3 turns: +50% DEF to self
Failure Is Not An OptionOnFirstBattleStart+1 skill use for skills that deal damage to enemies (does not apply to skills with limited uses).+1 Skill Use for skills that deal damage
Failure Is Not An OptionOnFirstBattleStart+2 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses).+2 Skill Uses for skills that deal damage
Failure Is Not An OptionOnFirstBattleStart+3 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses).+3 Skill Uses for skills that deal damage
Failure Is Not An OptionOnFirstBattleStart+4 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses).+4 Skill Uses for skills that deal damage
Failure Is Not An OptionOnFirstBattleStart+5 skill uses for skills that deal damage to enemies (does not apply to skills with limited uses).+5 Skill Uses for skills that deal damage
Fly High!OnPlayerTurnStartIncreases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 30%.+30% Devastation Rate & Skill ATK
Fly High!OnPlayerTurnStartIncreases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 35%.+35% Devastation Rate & Skill ATK
Fly High!OnPlayerTurnStartIncreases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 40%.+40% Devastation Rate & Skill ATK
Fly High!OnPlayerTurnStartIncreases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 45%.+45% Devastation Rate & Skill ATK
Fly High!OnPlayerTurnStartIncreases Devastation Rate inflicted and Skill ATK by this unit's skill attacks by 50%.+50% Devastation Rate & Skill ATK
Get it together!OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 15%.+15% DEF Debuff Effectiveness
Get it together!OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 18%.+18% DEF Debuff Effectiveness
Get it together!OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 20%.+20% DEF Debuff Effectiveness
Get it together!OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 22%.+22% DEF Debuff Effectiveness
Get it together!OnPlayerTurnStartIncreases the effectiveness of DEF-lowering debuffs applied by this unit by 25%.+25% DEF Reduction Effectiveness
We Live BetterOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 15%.+15% Skill ATK Buff Effectiveness
We Live BetterOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 18%.+18% Skill ATK Buff Effectiveness
We Live BetterOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 20%.+20% Skill ATK Buff Effectiveness
We Live BetterOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 22%.+22% Skill ATK Buff Effectiveness
We Live BetterOnPlayerTurnStartIncreases the effectiveness of Skill ATK buffs applied by this unit by 25%.+25% Skill ATK Buff Effectiveness
FaithOnFirstBattleStart初戦開始時 自身の士気レベルを1上昇 (最大レベル10)+1 Morale to self
FaithOnFirstBattleStart初戦開始時 自身の士気レベルを2上昇 (最大レベル10)+2 Morale to self
FaithOnFirstBattleStart初戦開始時 自身の士気レベルを3上昇 (最大レベル10)+3 Morale to self
FaithOnFirstBattleStart初戦開始時 自身の士気レベルを4上昇 (最大レベル10)+4 Morale to self
FaithOnFirstBattleStart初戦開始時 自身の士気レベルを5上昇 (最大レベル10)+5 Morale to self
Excelsior!OnFirstBattleStartWhen this unit's attack breaks an enemy: +12% Overdrive Gauge.When this unit's attack breaks an enemy: +12% Overdrive Gauge
Excelsior!OnFirstBattleStartWhen this unit's attack breaks an enemy: +14% Overdrive Gauge.When this unit's attack breaks an enemy: +14% Overdrive Gauge
Excelsior!OnFirstBattleStartWhen this unit's attack breaks an enemy: +16% Overdrive Gauge.When this unit's attack breaks an enemy: +16% Overdrive Gauge
Excelsior!OnFirstBattleStartWhen this unit's attack breaks an enemy: +18% Overdrive Gauge.When this unit's attack breaks an enemy: +18% Overdrive Gauge
Excelsior!OnFirstBattleStartWhen this unit's attack breaks an enemy: +20% Overdrive Gauge.When this unit's attack breaks an enemy: +20% Overdrive Gauge
Covert OperationsOnPlayerTurnStart+40% Skill ATK+40% Skill ATK
Covert OperationsOnPlayerTurnStart+48% Skill ATK+48% Skill ATK
Covert OperationsOnPlayerTurnStart+56% Skill ATK+56% Skill ATK
Covert OperationsOnPlayerTurnStart+64% Skill ATK+64% Skill ATK
Covert OperationsOnPlayerTurnStart+70% Skill ATK+70% Skill ATK
MukhwasOnBattleWinUpon victory: Restore 1 use to every skill for all ice-element Memorias (Excluding skill use recovery skills.)Upon victory: +1 Ice Skill Use
MukhwasOnBattleWinUpon victory: Restore 2 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.)Upon victory: +2 Ice Skill Uses
MukhwasOnBattleWinUpon victory: Restore 3 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.)Upon victory: +3 Ice Skill Uses
MukhwasOnBattleWinUpon victory: Restore 4 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.)Upon victory: +4 Ice Skill Uses
MukhwasOnBattleWinUpon victory: Restore 5 uses to every skill for all ice-element Memorias (Excluding skill use recovery skills.)Upon victory: +5 Ice Skill Uses
ZakuskaOnBattleWinUpon victory: Restore 1 use to every skill for all fire-element Memorias (Excluding skill use recovery skills.)Upon victory: +1 Fire Skill Use
ZakuskaOnBattleWinUpon victory: Restore 2 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.)Upon victory: +2 Fire Skill Uses
ZakuskaOnBattleWinUpon victory: Restore 3 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.)Upon victory: +3 Fire Skill Uses
ZakuskaOnBattleWinUpon victory: Restore 4 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.)Upon victory: +4 Fire Skill Uses
ZakuskaOnBattleWinUpon victory: Restore 5 uses to every skill for all fire-element Memorias (Excluding skill use recovery skills.)Upon victory: +5 Fire Skill Uses
Sharpening ClawsOnPlayerTurnStart+40% Skill ATK+40% Skill ATK
Sharpening ClawsOnPlayerTurnStart+48% Skill ATK+48% Skill ATK
Sharpening ClawsOnPlayerTurnStart+56% Skill ATK+56% Skill ATK
Sharpening ClawsOnPlayerTurnStart+64% Skill ATK+64% Skill ATK
Sharpening ClawsOnPlayerTurnStart+70% Skill ATK+70% Skill ATK
A Wonderful NightOnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +10%)Mocktail
A Wonderful NightOnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +20%)Mocktail
A Wonderful NightOnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +30%)Mocktail
A Wonderful NightOnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +40%)Mocktail
A Wonderful NightOnBattleStartAt the start of battle: Grants Mocktail status to self. (Restoration +50%)Mocktail
Q.E.D.OnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+5%When SP increases: Overdrive Gauge +5%
Q.E.D.OnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+8%When SP increases: Overdrive Gauge +8%
Q.E.D.OnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+10%When SP increases: Overdrive Gauge +10%
Q.E.D.OnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+12%When SP increases: Overdrive Gauge +12%
Q.E.D.OnFirstBattleStart自身以外の味方のアクティブスキルによって自身のSPが 上昇したとき ODゲージ+15%When SP increases: Overdrive Gauge +15%
ホーリーグレイスOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 5%.+5% Overdrive Gauge
ホーリーグレイスOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 6%.+6% Overdrive Gauge
ホーリーグレイスOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 7%.+7% Overdrive Gauge
ホーリーグレイスOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 8%.+8% Overdrive Gauge
ホーリーグレイスOnEveryTurnWhen in frontline at the start of turn: Increases Overdrive gauge by 10%.+10% Overdrive Gauge
フィーバー・サマータイムOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 20%.While DP ≧ 50%: +20% Skill ATK Buff Effectiveness
フィーバー・サマータイムOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 22%.While DP ≧ 50%: +22% Skill ATK Buff Effectiveness
フィーバー・サマータイムOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 25%.While DP ≧ 50%: +25% Skill ATK Buff Effectiveness
フィーバー・サマータイムOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 27%.While DP ≧ 50%: +27% Skill ATK Buff Effectiveness
フィーバー・サマータイムOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 30%.While DP ≧ 50%: +30% Skill ATK Buff Effectiveness
ブレイズ・エンジンOnOverdriveStartDuring Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 20%.During Overdrive: +20% Skill ATK Buff Effectiveness
ブレイズ・エンジンOnOverdriveStartDuring Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 22%.During Overdrive: +22% Skill ATK Buff Effectiveness
ブレイズ・エンジンOnOverdriveStartDuring Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 25%.During Overdrive: +25% Skill ATK Buff Effectiveness
ブレイズ・エンジンOnOverdriveStartDuring Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 27%.During Overdrive: +27% Skill ATK Buff Effectiveness
ブレイズ・エンジンOnOverdriveStartDuring Overdrive: increases the effectiveness of Skill ATK buffs applied by this unit by 30%.During Overdrive: +30% Skill ATK Buff Effectiveness
毛づくろいOnOverdriveStartDuring Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 20%.During Overdrive: +20% DEF Reduction Effectiveness
毛づくろいOnOverdriveStartDuring Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 22%.During Overdrive: +22% DEF Reduction Effectiveness
毛づくろいOnOverdriveStartDuring Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%.During Overdrive: +25% DEF Reduction Effectiveness
毛づくろいOnOverdriveStartDuring Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 27%.During Overdrive: +27% DEF Reduction Effectiveness
毛づくろいOnOverdriveStartDuring Overdrive: increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%.During Overdrive: +30% DEF Reduction Effectiveness
ライブ・ブーストOnPlayerTurnStart+40% Skill ATK+40% Skill ATK
ライブ・ブーストOnPlayerTurnStart+48% Skill ATK+48% Skill ATK
ライブ・ブーストOnPlayerTurnStart+56% Skill ATK+56% Skill ATK
ライブ・ブーストOnPlayerTurnStart+64% Skill ATK+64% Skill ATK
ライブ・ブーストOnPlayerTurnStart+70% Skill ATK+70% Skill ATK
ディスチャージOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 20%.While DP ≧ 50%: +20% DEF Reduction Effectiveness
ディスチャージOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 22%.While DP ≧ 50%: +22% DEF Reduction Effectiveness
ディスチャージOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 25%.While DP ≧ 50%: +25% DEF Reduction Effectiveness
ディスチャージOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 27%.While DP ≧ 50%: +27% DEF Reduction Effectiveness
ディスチャージOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of DEF-lowering debuffs applied by this unit by 30%.While DP ≧ 50%: +30% DEF Reduction Effectiveness
忠義OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+10%自身に山脇様のしもべ 防御力+10%
忠義OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+11%自身に山脇様のしもべ 防御力+11%
忠義OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+12%自身に山脇様のしもべ 防御力+12%
忠義OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+13%自身に山脇様のしもべ 防御力+13%
忠義OnFirstBattleStart初戦開始時 自身を山脇様のしもべ状態にし 防御力を常時+15%自身に山脇様のしもべ 防御力+15%
フレンチフライOnBattleWinUpon victory: Restore 1 use to every skill for all thunder-element Memorias (Excluding skill use recovery skills.)Upon victory: +1 Thunder Skill Use
フレンチフライOnBattleWinUpon victory: Restore 2 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.)Upon victory: +2 Thunder Skill Uses
フレンチフライOnBattleWinUpon victory: Restore 3 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.)Upon victory: +3 Thunder Skill Uses
フレンチフライOnBattleWinUpon victory: Restore 4 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.)Upon victory: +4 Thunder Skill Uses
フレンチフライOnBattleWinUpon victory: Restore 5 uses to every skill for all thunder-element Memorias (Excluding skill use recovery skills.)Upon victory: +5 Thunder Skill Uses
エスプレッソOnBattleWinUpon victory: Restore 1 use to every skill for all light-element Memorias (Excluding skill use recovery skills.)Upon victory: +1 Light Skill Use
エスプレッソOnBattleWinUpon victory: Restore 2 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.)Upon victory: +2 Light Skill Use
エスプレッソOnBattleWinUpon victory: Restore 3 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.)Upon victory: +3 Light Skill Use
エスプレッソOnBattleWinUpon victory: Restore 4 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.)Upon victory: +4 Light Skill Use
エスプレッソOnBattleWinUpon victory: Restore 5 uses to every skill for all light-element Memorias (Excluding skill use recovery skills.)Upon victory: +5 Light Skill Use
ポテンシエートOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 20%.While DP ≧ 50%: +20% Skill ATK Buff Effectiveness
ポテンシエートOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 22%.While DP ≧ 50%: +22% Skill ATK Buff Effectiveness
ポテンシエートOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 25%.While DP ≧ 50%: +25% Skill ATK Buff Effectiveness
ポテンシエートOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 27%.While DP ≧ 50%: +27% Skill ATK Buff Effectiveness
ポテンシエートOnPlayerTurnStartAt the start of the turn, if self DP is 50% or higher: increases the effectiveness of Skill ATK buffs applied by this unit by 30%.While DP ≧ 50%: +30% Skill ATK Buff Effectiveness
パトラOnEveryTurnターン開始時 自身のDPを2%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除自身のDP回復2% スタン解除
パトラOnEveryTurnターン開始時 自身のDPを3%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除自身のDP回復3% スタン解除
パトラOnEveryTurnターン開始時 自身のDPを4%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除自身のDP回復4% スタン解除
パトラOnEveryTurnターン開始時 自身のDPを5%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除自身のDP回復5% スタン解除
パトラOnEveryTurnターン開始時 自身のDPを6%回復 さらに 自身がスタン状態のとき 自身のスタン状態を解除自身のDP回復6% スタン解除
攻撃時ODゲージ+10%OnFirstBattleStart対象スタイルで敵にダメージを与えたときODゲージ +10%ダメージを与えたとき:OD +10%
Defense IncreaseOnFirstBattleStartSlightly increases defense (10 turns).Food Effect: Increases defense
Defense IncreaseOnFirstBattleStartModerately increases defense (5 turns).Food Effect: Increases defense
Defense IncreaseOnFirstBattleStartGreatly increases defense (10 turns).Food Effect: Increases defense
Defense IncreaseOnFirstBattleStartGreatly increases defense (whole battle).Food Effect: Increases defense
Skills' Attack Power IncreaseOnFirstBattleStartSlightly increases skills' attack power (10 turns).Food Effect: Skill Attack Power UP
Skills' Attack Power IncreaseOnFirstBattleStartGreatly increases skills' attack power (10 turns).Food Effect: Skill Attack Power UP
Skills' Attack Power IncreaseOnFirstBattleStartGreatly increases skills' attack power (whole battle).Food Effect: Skill Attack Power UP
Fire Skills' Attack Power IncreaseOnFirstBattleStartModerately increases fire skills' attack power (10 turns).Food Effect: Fire Skill Attack Power UP
Fire Skills' Attack Power IncreaseOnFirstBattleStartMassively increases fire skills' attack power (whole battle).Food Effect: Fire Skill Attack Power UP
Ice Skills' Attack Power IncreaseOnFirstBattleStartModerately increases ice skills' attack power (5 turns).Food Effect: Ice Skill Attack Power UP
Ice Skills' Attack Power IncreaseOnFirstBattleStartMassively increases ice skills' attack power (whole battle).Food Effect: Ice Skill Attack Power UP
Thunder Skills' Attack Power IncreaseOnFirstBattleStartModerately increases thunder skills' attack power (10 turns).Food Effect: Thunder Skill Attack Power UP
Thunder Skills' Attack Power IncreaseOnFirstBattleStartMassively increases thunder skills' attack power (whole battle).Food Effect: Thunder Skill Attack Power UP
Light Skills' Attack Power IncreaseOnFirstBattleStartModerately increases light skills' attack power (5 turns).Food Effect: Light Skill Attack Power UP
Light Skills' Attack Power IncreaseOnFirstBattleStartMassively increases light skills' attack power (whole battle).Food Effect: Light Skill Attack Power UP
Dark Skills' Attack Power IncreaseOnFirstBattleStartModerately increases dark skills' attack power (10 turns).Food Effect: Dark Skill Attack Power UP
Dark Skills' Attack Power IncreaseOnFirstBattleStartMassively increases dark skills' attack power (whole battle).Food Effect: Dark Skill Attack Power UP
Critical Rate IncreaseOnFirstBattleStartGreatly increases critical rate (10 turns).Food Effect: Critical Rate UP
Critical Rate IncreaseOnFirstBattleStartMassively increases critical rate (whole battle).Food Effect: Critical Rate UP
Initial SP IncreaseOnFirstBattleStart+3 SP at start of battle.Food Effect: Initial SP UP
Initial SP IncreaseOnFirstBattleStart+5 SP at start of battle.Food Effect: Initial SP UP
Initial SP IncreaseOnFirstBattleStart+7 SP at start of battle.Food Effect: Initial SP UP
Restore SP Each TurnOnEveryTurnModerately restores SP each turn (whole battle).Food Effect: SP Recovery Every Turn
Initial Overdrive Gauge GainOnFirstBattleStartSlight Overdrive gauge gain at start of battle.Food Effect: Increases initial Overdrive gauge
Initial Overdrive Gauge GainOnFirstBattleStartModerate Overdrive gauge gain at start of battle.Food Effect: Increases initial Overdrive gauge
Initial Overdrive Gauge GainOnFirstBattleStartMassive Overdrive gauge gain at start of battle.Food Effect: Increases initial Overdrive gauge
Multihit IncreasedOnFirstBattleStartSlightly increases multi-attacks (1 turn).Food Effect: Increases multi-attacks
Restore DP Each TurnOnEveryTurnModerately restores DP each turn (whole battle).Food Effect: Restores DP each turn
InvigoratedOnFirstBattleStartBecome invigorated (99 turns).Food Effect: Invigorated
Tactical VisionOnFirstBattleStartReceive tactical vision effect (10 turns).Food Effect: Tactical Vision
Defense DecreaseOnFirstBattleStartModerately decreases defense (10 turns, cannot be removed).Food Effect: Defense DOWN
Defense DecreaseOnFirstBattleStartGreatly decreases defense (10 turns, cannot be removed).Food Effect: Defense DOWN
Skill ATK DecreaseOnFirstBattleStartSlightly decreases the skill attack power (whole battle, cannot be removed).Food Effect: Skill Attack Power DOWN
Skill ATK DecreaseOnFirstBattleStartGreatly increases skills' attack power (10 turns, cannot be removed).Food Effect: Skill Attack Power DOWN
ConfusedOnFirstBattleStartBecomes confused (3 turns, cannot be removed).Food Effect: Confused
EnfeebledOnFirstBattleStartBecomes enfeebled (3 turns, cannot be removed).Food Effect: Enfeebled
Continuous Great Damage to HPOnFirstBattleStartContinuous Great Damage to HP (3 turns, cannot be removed).Food Effect: Continuous great Damage to HP
DP -20%OnBattleStart-20% DP to all alliesDeals 20% of current DP as damage to all allies
DP -40%OnBattleStart-40% DP to all alliesDeals 40% of current DP as damage to all allies
DP -50%OnBattleStart-50% DP to all alliesDeals 50% of current DP as damage to all allies
DP -75%OnBattleStart-75% DP to all alliesDeals 75% of current DP as damage to all allies
DP -99%OnBattleStart-99% DP to all alliesDeals 99% of current DP as damage to all allies
DP -20%OnBattleStart-20% DP to all alliesDeals 25% of current DP as damage to all allies
Restores 25% DPOnBattleStartRestores 25% of all allies' DPRestores 25% of all allies' DP
Restores 50% DPOnBattleStartRestores 50% of all allies' DPRestores 50% of all allies' DP
Restores 75% DPOnBattleStartRestores 75% of all allies' DPRestores 75% of all allies' DP
Restores 100% DPOnBattleStartRestores 100% of all allies' DPRestores 100% of all allies' DP
Repairs deflector and fully restores DPOnBattleStartRepairs deflectors and restores DP to 100% for all alliesRepairs deflectors and restores DP to 100% for all allies
Overdrive Gauge -25%OnBattleStartOverdrive Gauge -25% (Can exceed lower limit)Overdrive Gauge -25% (Can exceed lower limit)
Overdrive Gauge -50%OnBattleStartOverdrive Gauge -50% (Can exceed lower limit)Overdrive Gauge -50% (Can exceed lower limit)
Overdrive Gauge -100%OnBattleStartOverdrive Gauge -100% (Can exceed lower limit)Overdrive Gauge -100% (Can exceed lower limit)
Overdrive Gauge -200%OnBattleStartOverdrive Gauge -200% (Can exceed lower limit)Overdrive Gauge -200% (Can exceed lower limit)
ODゲージ-300%OnBattleStartOverdrive Gauge -300% (Can exceed lower limit)Overdrive Gauge -300% (Can exceed lower limit)
Overdrive Gauge +25%OnBattleStartOverdrive Gauge +25%Overdrive Gauge +25%
Overdrive Gauge +50%OnBattleStartOverdrive Gauge +50%Overdrive Gauge +50%
Overdrive Gauge +100%OnBattleStartOverdrive Gauge +100%Overdrive Gauge +100%
Overdrive Gauge +200%OnBattleStartOverdrive Gauge +200%Overdrive Gauge +200%
Overdrive Gauge +300%OnBattleStartOverdrive Gauge +300%Overdrive Gauge +300%
SP -3OnBattleStart-3 SP to all allies-3 SP to all allies
SP -6OnBattleStart-6 SP to all allies-6 SP to all allies
SP -9OnBattleStart-9 SP to all allies-9 SP to all allies
SP -12OnBattleStart-12 SP to all allies-12 SP to all allies
SP -15OnBattleStart-15 SP to all allies-15 SP to all allies
SP -20OnBattleStart-20 SP to all allies-20 SP to all allies
-7 SPOnBattleStart-7 SP to all allies-7 SP to all allies
SP +3OnBattleStart+3 SP to all allies+3 SP to all allies
SP +5OnBattleStart+5 SP to all allies+5 SP to all allies
SP +10OnBattleStart+10 SP to all allies+10 SP to all allies
SP +15OnBattleStart+15 SP to all allies+15 SP to all allies
SP +20OnBattleStart+20 SP to all allies+20 SP to all allies
+7 SPOnBattleStart+7 SP to all allies+7 SP to all allies
Restores skill uses by 1OnBattleStartRestores uses of skills for all allies by 1Restores uses of skills for all allies by 1
Restores skill uses by 2OnBattleStartRestores uses of skills for all allies by 2Restores uses of skills for all allies by 2
Restores skill uses by 3OnBattleStartRestores uses of skills for all allies by 3Restores uses of skills for all allies by 3
Decreases skill uses by 1OnBattleStartDecreases uses of skills for all allies by 1Decreases uses of skills for all allies by 1
Decreases skill uses by 2OnBattleStartDecreases uses of skills for all allies by 2Decreases uses of skills for all allies by 2
Decreases skill uses by 3OnBattleStartDecreases uses of skills for all allies by 3Decreases uses of skills for all allies by 3
Debuff Immunity (one time)OnBattleStartGrants debuff immunity (one time) to all alliesGrants debuff immunity (one time) to all allies
Break Guard (one time)OnBattleStartGrants Break Guard (one time) to all alliesGrants Break Guard (one time) to all allies
Enemy Fire RES -100%OnBattleStartReduces enemies' fire-element RES in the next battle by 100%
Enemy Ice RES -100%OnBattleStartReduces enemies' ice-element RES in the next battle by 100%
Enemy Ice RES -50%OnBattleStartReduces enemies' ice-element RES in the next battle by 50%
Enemy Ice RES -75%OnBattleStartReduces enemies' ice-element RES in the next battle by 75%
Enemy Thunder RES -100%OnBattleStartReduces enemies' thunder-element RES in the next battle by 100%
敵の光属性耐性-100%OnBattleStartReduces enemies' light-element RES in the next battle by 100%
敵の光属性耐性-50%OnBattleStartReduces enemies' light-element RES in the next battle by 50%
Enemy Light RES -75%OnBattleStartReduces enemies' light-element RES in the next battle by 75%
敵の闇属性耐性-100%OnBattleStartReduces enemies' dark-element RES in the next battle by 100%
DP damage over time (3 turns)OnBattleStartApplies DP damage over time (3 turns) to all alliesApplies DP damage over time (3 turns) to all allies
DP damage over time (5 turns)OnBattleStartApplies DP damage over time (5 turns) to all alliesApplies DP damage over time (5 turns) to all allies
Applies Bound status (3 turns)OnBattleStartApplies Bound status (3 turns) to frontline unitsApplies Bound status (3 turns) to frontline units
Applies Bound status (5 turns)OnBattleStartApplies Bound status (5 turns) to frontline unitsApplies Bound status (5 turns) to frontline units
Applies Infected status (3 turns)OnBattleStartApplies Infected status (30%/3 turns) to all alliesApplies Infected status (3 turns) to all allies
Applies Infected status (5 turns)OnBattleStartApplies Infected status (30%/5 turns) to all alliesApplies Infected status (5 turns) to all allies
Applies Infected status (Permanent)OnBattleStartApplies Infected status (30%/Permanent) to all alliesApplies Infected status (Permanent) to all allies
Applies stun (3 turns)OnBattleStartApplies stun (3 turns) to frontline unitsApplies stun (3 turns) to frontline units
Max SP: 15OnBattleStartIncreases max SP to 15 for all allies (Permanent)Increases max SP to 15 for all allies (Permanent)
Max SP: 25OnBattleStartIncreases max SP to 25 for all allies (Permanent)Increases max SP to 25 for all allies (Permanent)
DEF Decrease (Permanent)OnBattleStartApplies DEF Decrease (Permanent) to all alliesApplies DEF Decrease (Permanent) to all allies
DP Erosion (Permanent)OnBattleStartApplies DP Erosion (Permanent) to all alliesApplies DP Erosion (Permanent) to all allies
ATK Decrease (Permanent)OnBattleStartApplies ATK Decrease (Permanent) to all alliesApplies ATK Decrease (Permanent) to all allies
Crit DMG +100%OnBattleStartBreaker Memorias' Crit DMG +100%Breaker Memorias' Crit DMG +100%
Crit DMG +100%OnPlayerTurnStartCrit DMG +100% to allies under the effects of ChargeWhile Charge is active: Crit DMG +100%
Crit DMG +100%OnPlayerTurnStartCrit DMG +100% to allies possessing 4 or more totemsCrit DMG +100% to allies possessing 4 or more totems
Crit DMG +100%OnPlayerTurnStartDuring an extra turn: Allies' Crit DMG +100%During an extra turn: Crit DMG +100%
Crit DMG +150%OnBattleStartBreaker Memorias' Crit DMG +150%Breaker Memorias' Crit DMG +150%
Crit DMG +150%OnPlayerTurnStartCrit DMG +150% to allies under the effects of ChargeWhile Charge is active: Crit DMG +150%
Crit DMG +150%OnPlayerTurnStartCrit DMG +150% to allies possessing 4 or more totemsCrit DMG +150% to allies possessing 4 or more totems
Crit DMG +150%OnPlayerTurnStartDuring an extra turn: Allies' Crit DMG +150%During an extra turn: Crit DMG +150%
Crit DMG +200%OnBattleStartBreaker Memorias' Crit DMG +200%Breaker Memorias' Crit DMG +200%
Crit DMG +200%OnPlayerTurnStartCrit DMG +200% to allies under the effects of ChargeWhile Charge is active: Crit DMG +200%
Crit DMG +200%OnPlayerTurnStartCrit DMG +200% to allies possessing 4 or more totemsCrit DMG +200% to allies possessing 4 or more totems
Crit DMG +200%OnPlayerTurnStartDuring an extra turn: Allies' Crit DMG +200%During an extra turn: Crit DMG +200%
+1 SP per turnOnEveryTurn+1 SP per turnEach turn, grants SP +1 to allies
DP Damage Over Time (Permanent)OnBattleStartApplies DP damage over time (permanent) to all alliesApplies DP damage over time (permanent) to all allies
Crit DMG +200%OnBattleStartHealer Memorias' Crit DMG +200%Healer Memorias' Crit DMG +200%
味方全体に速弾き(3ターン)付与OnBattleStart味方全体に速弾き(3ターン)付与味方全体に速弾き(3ターン)付与
Overdrive Gauge +15%OnEveryTurnOverdrive Gauge +15%Overdrive Gauge +15%
SPが0未満の味方のSP+5OnBattleStartSPが0未満の味方のSP+5SPが0未満の味方のSP+5
DP50%以下の味方のSP+2OnBattleStartDP50%以下の味方のSP+2DP50%以下の味方のSP+2
ODゲージ0%未満:スキル攻撃力+300%OnPlayerTurnStartODゲージ0%未満:スキル攻撃力+300%ODゲージ0%未満:スキル攻撃力+300%
味方のデバフを全て解除OnBattleStart味方のデバフを全て解除味方のデバフを全て解除
DP50%以下の味方のスキル攻撃力+100%OnPlayerTurnStartDP50%以下の味方のスキル攻撃力+100%DP50%以下の味方のスキル攻撃力+100%
ODゲージ0%未満:SP+5OnEveryTurnODゲージ0%未満:SP+5ODゲージ0%未満:SP+5
消費SP16以上のスキル使用時 : スキル攻撃力+150%OnPlayerTurnStart消費SP16以上のスキル使用時 : スキル攻撃力+150%消費SP16以上のスキル使用時 : スキル攻撃力+150%
味方全体に速弾き(5ターン)付与OnBattleStart味方全体に速弾き(5ターン)付与味方全体に速弾き(5ターン)付与
Increases all allies' critical hit rate by +100%.OnPlayerTurnStartIncreases all allies' critical hit rate by +100%.Increases all allies' critical hit rate by +100%.
消費SP10以下の味方:スキル攻撃力+150%OnPlayerTurnStart消費SP10以下の味方:スキル攻撃力+150%消費SP10以下の味方:スキル攻撃力+150%
SP13以下の味方6人以上:ODゲージ+100%OnBattleStartSP13以下の味方6人以上:ODゲージ+100%SP13以下の味方6人以上:ODゲージ+100%
ブレイク中の味方1人以上:スキル攻撃力+200%OnPlayerTurnStartブレイク中の味方1人以上:スキル攻撃力+200%ブレイク中の味方1人以上:スキル攻撃力+200%
ブレイク中の味方1人以上:敵の防御力50%ダウンOnPlayerTurnStartブレイク中の味方1人以上:敵の防御力50%ダウンブレイク中の味方1人以上:敵の防御力50%ダウン
ブレイク中の味方1人以上:ODゲージ+50%OnEveryTurnブレイク中の味方1人以上:ODゲージ+50%ブレイク中の味方1人以上:ODゲージ+50%
ODゲージ0%未満:敵の防御力100%ダウンOnPlayerTurnStartODゲージ0%未満:敵の防御力100%ダウンODゲージ0%未満:敵の防御力100%ダウン
味方全体の防御力+50%(2回)OnBattleStart味方全体の防御力+50%(2回)味方全体の防御力+50%(2回)
アクティブスキルでデバフ解除時、ODゲージ+20%(永続)OnBattleStartアクティブスキルでデバフ解除時、ODゲージ+20%(永続)アクティブスキルでデバフ解除時、ODゲージ+20%(永続)
アクティブスキルでデバフ解除時、味方全体のSP+5(永続)OnBattleStartアクティブスキルでデバフ解除時、味方全体のSP+5(永続)アクティブスキルでデバフ解除時、味方全体のSP+5(永続)
アクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続)OnBattleStartアクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続)アクティブスキルでデバフ解除時、味方全体にスキル攻撃力+100%を付与(永続)
デバフを2つ以上付与された 味方のスキル攻撃力+300%(永続)OnPlayerTurnStartデバフを2つ以上付与された 味方のスキル攻撃力+300%(永続)デバフを2つ以上付与された 味方のスキル攻撃力+300%(永続)
デバフを1つ以上付与された 味方の士気レベル+2(永続)OnEveryTurnデバフを1つ以上付与された 味方の士気レベル+2(永続)デバフを1つ以上付与された 味方の士気レベル+2(永続)
デバフを2つ以上付与された 味方のSP+5(永続)OnBattleStartデバフを2つ以上付与された 味方のSP+5(永続)デバフを2つ以上付与された 味方のSP+5(永続)
デバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続)OnBattleStartデバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続)デバフを3つ以上付与された味方が1人以上いるときODゲージ+50%(永続)
ODゲージ0%未満:味方全体にハイブースト付与(永続)OnBattleStartODゲージ0%未満:味方全体にハイブースト付与(永続)ODゲージ0%未満:味方全体にハイブースト付与(永続)
ODゲージ0%未満:味方全体に速弾き付与(永続)OnBattleStartODゲージ0%未満:味方全体に速弾き付与(永続)ODゲージ0%未満:味方全体に速弾き付与(永続)
ODゲージ0%未満:スキル攻撃力+500%OnPlayerTurnStartODゲージ0%未満:スキル攻撃力+500%ODゲージ0%未満:スキル攻撃力+500%
ATK IncreaseOnBattleStartAt the start of battle, all allies' Skill ATK +25% (5 turns).Increases all allies' Skill ATK
ATK Massive IncreaseOnBattleStartAt the start of battle, all allies' Skill ATK +50% (5 turns).Increases all allies' Skill ATK
Crit Rate IncreaseOnBattleStartAt the start of battle, all allies' Crit Rate +30% (5 turns).Increases all allies' Crit Rate
Crit DMG IncreaseOnBattleStartAt the start of battle, all allies' Crit DMG +30% (10 turns).Increases all allies' Crit DMG
DEF IncreaseOnBattleStartAt the start of battle, all allies' DEF +20% (5 turns).Increases all allies' DEF
Enemy DEF DecreaseOnBattleStartAt the start of battle, all enemies' DEF -20% (5 turns).Decreases all enemies' DEF
ChargeOnBattleStartAt the start of battle, grants all frontline units Charge state (skills enhanced).Grants frontline units Charge
Drive Gauge IncreaseOnBattleStartAt the start of battle, Overdrive Gauge +15%.Increases Overdrive Gauge
RegenerationOnEveryTurnEach turn, all allies' DP +200.Each turn, restores all allies' DP
Healing (Exceeds Limit)OnBattleStartAt the start of battle, all allies' DP +800 (Can exceed upper limit up to 120%).Restore all allies' DP
Deflector ReparationOnEveryTurnAt the start of turn, if an ally is in a broken state: repair deflectors and restore DP by 1,000 for all allies (once per sortie).Repairs all allies' deflectors
SP RestorationOnBattleStartAt the start of battle, all allies' SP +1.All allies' SP +1
Multihit Increase (Frontline)OnBattleStartAt the start of battle, frontline units' Multihit (minor damage) +3 (1 time).Frontline units' Multihit +3
Tactical VisionOnBattleStartAt the start of battle, grants frontline units Tactical Vision.Grants frontline units Tactical Vision
Debuff ImmunityOnBattleStartAt the start of battle, grants frontline units debuff immunity (1 time).Grants frontline units debuff immunity
Skill Uses IncreaseOnFirstBattleStartDuring battle, +1 skill use to all allies (does not apply to skills with limited uses).All allies' skill use +1 (does not apply to skills with limited uses)
DEF Buff ClearOnBattleStartAt the start of battle, remove enemies' DEF buffs.Removes enemies' DEF buffs
Stun RemovalOnEveryTurnAt the start of turn, if an ally is Stunned: remove all allies' Stun status.Removes Stun from all allies
Multihit Increase (Reserve)OnBattleStartAt the start of battle, reserve units' Multihit (minor damage) +3 (1 time).Reserve units' Multihit +3
StunOnBattleStartAt the start of battle, has a chance to stun the enemy.Stuns enemies
Fire Devastation Rate IncreaseOnFirstBattleStartWhen an allied fire-element Memoria uses an attack skill: Devastation Rate inflicted +100%.Increases Devastation Rate for Fire Element Memorias
Ice Devastation Rate IncreaseOnFirstBattleStartWhen an allied ice-element Memoria uses an attack skill: Devastation Rate inflicted +100%.Increases Devastation Rate Inflicted for Ice Element Memorias
Thunder Devastation Rate IncreaseOnFirstBattleStartWhen an allied thunder-lement Memoria uses an attack skill: Devastation Rate inflicted +100%.Increases Devastation Rate Inflicted for Thunder Element Memorias
Dark Devastation Rate IncreaseOnFirstBattleStartWhen an allied dark-element Memoria uses an attack skill: Devastation Rate inflicted +100%.Increases Devastation Rate Inflicted for Dark Element Memorias
Light Devastation Rate IncreaseOnFirstBattleStartWhen an allied light-element Memoria uses an attack skill: Devastation Rate inflicted +100%.Increases Devastation Rate Inflicted for Light Element Memorias
DEF Increase (Permanent)OnFirstBattleStartAt the start of battle, all allies' DEF +10% (Permanent).Increases all allies' DEF
Enemy ATK DecreaseOnFirstBattleStartAt the start of battle, all enemies' DEF -15% (3 turns).Decreases all enemies' ATK
Regeneration (Percentage, Frontline)OnEveryTurnEach turn, frontline units' DP +5% (Can exceed upper limit up to 120%).Each turn, restores all frontline units' DP
Regeneration (Percentage, Reserve)OnEveryTurnEach turn, reserve units' DP +5% (Can exceed upper limit up to 120%).Each turn, restores all reserve units' DP
SP Recovery (On Exceeding DP Limit)OnEveryTurnEach turn, all allies with 101% DP or greater gain SP +1.Each turn, grants SP +1 to allies
SP Recovery (When in Charge State)OnEveryTurnEach turn, all allies in Charge state gain SP +1.Each turn, grants SP +1 to allies
Downed Duration ExtensionOnFirstBattleStartWhen a unit's attack breaks an enemy: Extends enemy's downed duration by one turn.Extends enemy's downed duration
Debuff Duration ExtensionOnFirstBattleStartExtends duration of allies' debuffs inflicted on enemies by 1 turn.Extends debuff duration on enemies
ATK Increase [Enhanced]OnBattleStartAt the start of battle, all allies' Skill ATK +40% (5 turns).Increases all allies' Skill ATK
ATK Massive Increase [Enhanced]OnBattleStartAt the start of battle, all allies' Skill ATK +65% (5 turns).Increases all allies' Skill ATK
Crit Rate Increase [Enhanced]OnBattleStartAt the start of battle, all allies' Crit Rate +45% (5 turns).Increases all allies' Crit Rate
Crit DMG Increase [Enhanced]OnBattleStartAt the start of battle, all allies' Crit DMG +40% (10 turns).Increases all allies' Crit DMG
DEF Increase [Enhanced]OnBattleStartAt the start of battle, all allies' DEF +30% (5 turns).Increases all allies' DEF
Enemy DEF Decrease [Enhanced]OnBattleStartAt the start of battle, all enemies' DEF -30% (5 turns).Decreases all enemies' DEF
Charge [Enhanced]OnBattleStartAt the start of battle, grant all allies Charge state (skills enhanced).Grants all allies Charge
Drive Gauge Increase [Enhanced]OnBattleStartAt the start of battle, Overdrive Gauge +20%.Increases Overdrive Gauge
Regeneration [Enhanced]OnEveryTurnEach turn, all allies' DP +250.Each turn, restores all allies' DP
Healing (Exceeds Limit) [Enhanced]OnBattleStartAt the start of battle, all allies' DP +1,000 (Can exceed upper limit up to 120%).Restore all allies' DP
Deflector Reparation [Enhanced]OnEveryTurnAt the start of turn, if an ally is in a broken state: repair deflectors and restore DP by 2,000 for all allies (once per sortie).Repairs all allies' deflectors
Multihit Increase (Frontline) [Enhanced]OnBattleStartAt the start of battle, frontline units' Multihit (minor damage) +5 (1 time).Frontline units' Multihit +5
Tactical Vision [Enhanced]OnBattleStartAt the start of battle, grant all allies Tactical Vision.Grants all allies Tactical Vision
Debuff Immunity [Enhanced]OnBattleStartAt the start of battle, grant all allies debuff immunity (1 time).Grants all allies debuff immunity
Multihit Increase (Reserve) [Enhanced]OnBattleStartAt the start of battle, reserve units' Multihit (minor damage) +5 (1 time).Reserve units' Multihit +5
Fire Devastation Rate Increase [Enhanced]OnFirstBattleStartWhen an allied fire-element Memoria uses an attack skill: Devastation Rate inflicted +120%.Increases Devastation Rate for Fire Element Memorias
Ice Devastation Rate Increase [Enhanced]OnFirstBattleStartWhen an allied ice-element Memoria uses an attack skill: Devastation Rate inflicted +120%.Increases Devastation Rate Inflicted for Ice Element Memorias
Thunder Devastation Rate Increase [Enhanced]OnFirstBattleStartWhen an allied thunder-element Memoria uses an attack skill: Devastation Rate inflicted +120%.Increases Devastation Rate Inflicted for Thunder Element Memorias
Dark Devastation Rate Increase [Enhanced]OnFirstBattleStartWhen an allied dark-element Memoria uses an attack skill: Devastation Rate inflicted +120%.Increases Devastation Rate Inflicted for Dark Element Memorias
Light Devastation Rate Increase [Enhanced]OnFirstBattleStartWhen an allied light-element Memoria uses an attack skill: Devastation Rate inflicted +120%.Increases Devastation Rate Inflicted for Light Element Memorias
DEF Increase (Permanent) [Enhanced]OnFirstBattleStartAt the start of battle, all allies' DEF +15% (Permanent).Increases all allies' DEF
Enemy ATK Decrease [Enhanced]OnFirstBattleStartAt the start of battle, all enemies' ATK -30% (3 turns).Decreases all enemies' ATK
Regeneration (Percentage, Frontline) [Enhanced]OnEveryTurnEach turn, frontline units' DP +7% (Can exceed upper limit up to 120%).Each turn, restores all frontline units' DP
Regeneration (Percentage, Reserve) [Enhanced]OnEveryTurnEach turn, reserve units' DP +7% (Can exceed upper limit up to 120%).Each turn, restores all reserve units' DP
DP Recovery (When in Charge State)OnEveryTurnEach turn, all allies in Charge state gain DP +10%.Each turn, all allies' DP +10%
DP Recovery (When in Charge State) [Enhanced]OnEveryTurnEach turn, all allies in Charge state gain DP +12%.Each turn, all allies' DP +12%
Otherworldly PitchOnPlayerTurnStartWhen in frontline at the start of action: Reduces enemy DEF by 10%.-10% Enemy DEF
Gazing From AfarOnFirstBattleStartWhen an ally's attack breaks an enemy: Extends enemy's downed duration by one turn.When an ally's attack breaks an enemy: Extend enemy's downed duration
MeditationOnFirstBattleStartBoosts effectiveness of elemental enhancement fields deployed by this unit by 15%. Additionally, makes field last until end of battle.Enhance fields deployed by this unit
Siesta in the ShadeOnBattleStartWhen in frontline at the start of battle: Increases Overdrive gauge by 10%.+10% Overdrive Gauge
Talis It to the Man!OnBattleStartバトル開始時 敵に霊符状態(ターン永続/解除不可/デバフ無効不可)を付与するInflicts Talisman on enemies
Private LessonOnFirstBattleStart+15% base DEF+15% DEF
WarcryOnFirstBattleStartIncreases all allies' base critical hit rate by +100%.Increases all allies' critical hit rate by +100%.
Sunny TriggerOnFirstBattleStartWhen this unit's attack defeats an enemy: +1 Morale level to frontline units for each enemy defeated (maximum level: 10)When this unit's attack breaks an enemy: +1 Morale level to frontline Units
Speedy Attack ◯OnBattleStartバトル開始時 【掴め栄冠!グランドスラム!】の消費SP8(2ターン)[Seize the Crown! Grand Slam!]'s SP cost becomes 8
Rose PetalOnFirstBattleStartWhen this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. (Excluding skill use recovery skills.)When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses.
ClairvoyanceOnFirstBattleStartAfter using EX Skill: +10% Overdrive GaugeAfter using EX Skill: +10% Overdrive Gauge
獣牙粉砕OnOverdriveStartオーバードライブ中 自身のスキル攻撃時の破壊率上昇量+20% かつ クリティカルダメージ+20%自身の破壊率上昇量+20% クリティカルダメージ+20%
お客様ハッピーデーOnFirstBattleStart味方全体のスキル攻撃時の 破壊率上昇量を常時+7%味方全体の破壊率上昇量+7%
The Trick to SmilingOnPlayerTurnStartWhen in frontline at the start of action: Increases the Devastation Rate inflicted by this unit's skills by 15%.+15% Devastation Rate Inflicted
DaybreakOnFirstBattleStartTurns all of this unit's normal attacks into the following damage skill: [Light/Crush damage to all enemies, Maximum Power: 1,500 (1 hit)].[Normal Attack Alteration] Light Elemental Damage to All Enemies
Clear Summer SkiesOnFirstBattleStart初戦開始時 火属性スタイルに火の印を付与する (ターン永続/解除不可)Fire-element allies: Grants Fire Mark
Heavenly ReceiveOnFirstBattleStartWhen this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses. (Excluding skill use recovery skills.)When this unit's attack defeats an enemy: Restore 1 use to every skill this unit possesses.
The Joy of ServingOnBattleStartAt start of battle: +10% DP to all allies (up to 120%)Restores 10% of all allies' DP
Light Shimmering on the WaterOnOverdriveStartDuring Overdrive: Increases the effectiveness of DEF-lowering debuffs applied by this unit by 10%.During Overdrive: Increases the effectiveness of DEF-lowering debuffs by 10%.
Morning RoutineOnFirstBattleStartIncreases all 31-E members' base Skill ATK by 10%.31-E: Skill ATK +10%
OllieOnBattleStartWhen in frontline at the start of battle: Increases Overdrive gauge by 10%.+10% Overdrive Gauge
Hot Springs Entry PassOnFirstBattleStartTurns all of this unit's follow-up attacks into [Cat-Fish Shooting Gallery] (can only activate once per action). Not applicable when the skill is not equipped or when the activation conditions are not fulfilled.Follow-Up Attack Change: [Cat-Fish Shooting Gallery]
Ruby PerfumeOnFirstBattleStart初戦開始時 味方全体をハイブースト状態にする(ターン永続) さらに SPの上限が30になるGrants High Boost to all allies: Changes maximum SP to 30 (permanent)
荒野式フルチャージOnBattleWinバトル勝利時 味方全体の雷属性スタイルのスキル回数を全回復する (スキル回数の回復スキルを除く)
Extra Helpings of NaanOnBattleWinUpon victory: Restore all skill uses to every skill for all ice-element Memorias. (Excluding skill use recovery skills)
至福のボーノOnBattleWinバトル勝利時 味方全体の光属性スタイルのスキル回数を全回復する (スキル回数の回復スキルを除く)
Warmth of Home CookingOnBattleWinUpon victory: Restore all skill uses to every skill for all fire-element Memorias. (Excluding skill use recovery skills)
咲き誇る花OnEveryTurnAt the start of turn: +1 EP to selfEP+1
ディフェンスブーストOnFirstBattleStart自身の防御力を常時+10%+10% DEF
Legacies UnforgottenOnFirstBattleStartAll base attributes increase in accordance with total number of memories restored (Maximum of +20).All stats increase in accordance with number of memories restored.
BeatDown();OnFirstBattleStartWhen this unit's attack breaks an enemy: +2 SP to all frontline units.When this unit's attack breaks an enemy: +2 SP to frontline units
Renewed DeterminationOnEveryTurnWhile in frontline at the start of turn, and in broken state: Repairs this unit's deflector and replenishes DP gauge (once per sortie).Limited use: Revives DP Gauge
Protector of FriendsOnFirstBattleStartRaises this unit's Multihit (medium damage) by +2 [Independent Effect].+2 self's Multihit (medium damage)
A Ninja Needs Not StealthOnEveryTurnWhen in frontline at the start of turn, and a Shadow Clone is active: Provokes all enemies (including area attacks).While Shadow Clone is active: Provoke enemies, forcing them to attack this unit.
When You Need Her...OnBattleStartUpon starting battle: +1 SP to 31-C members.31-C: +1 SP
Arrow Streaking to the FutureOnFirstBattleStartAfter using EX Skill: +2 SP to all allies.After using EX Skill: +2 SP to all allies
Sword Forged by BondsOnFirstBattleStartWhen this unit's attack breaks an enemy: +1 SP to all allies.When this unit's attack breaks an enemy: +1 SP to all allies
Here Again SomedayOnBattleStartWhen in frontline at the start of battle: Generates Rice Field.Rice Field
Dazzling SpectrumOnEveryTurnWhen an elemental enhancement field is active at the start of turn: +1 SP to self.Elemental enhancement field is active: +1 SP to self
Prismatic PlumageOnFirstBattleStart+10 to all base attributes and -1 SP usage for 31-E members.31-E: All attributes increased and -1 SP usage
Hurts So Good!OnFirstBattleStartUpon receiving damage: +1 SP to self (once per turn).Upon receiving damage: +1 SP
Let's get going, Maruyama Squad!OnFirstBattleStart+10 to all base attributes and -1 SP usage for the following units: Kanata Maruyama, Yayoi Bungo, Hisame Ogasahara, Yotsuha Ohshima, Miko Tenne, Vritika Balakrishnan.Maruyama Squad: All attributes increased and -1 SP usage
Blade of MercyOnFirstBattleStartWhen this unit's attack defeats an enemy: +2 SP to self per enemy defeated.Upon defeating enemy: +2 SP to self
Bringing the Truth to LightOnFirstBattleStartWhen removing an enemy's buff: +30% Overdrive Gauge.When removing an enemy's buff: +30% Overdrive Gauge
All Alone With My Dear Ruka...OnBattleStartAt the start of battle: +2 SP to self and Ruka Kayamori+2 SP to self and Ruka Kayamori
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