Heaven Burns Red Seraph Boosters & Chips

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64 seraph boosters & chips

NameTypeRarityChip slotsBonusHow to getPrice
First StepsBooster11All attributes +8Munitions Store (Main Scenario: Chapter 1)100
PalisadeBooster22VIT & SPR +15; All other attributes +12Munitions Store (Main Scenario: Chapter 1)480
NightingaleBooster22INT +18; All other attributes +12Munitions Store (Main Scenario: Chapter 1)1300
Battle CryBooster22STR +18; All other attributes +12Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1)1500
FlexibilityBooster22DEX +18; All other attributes +12Munitions Store (Main Scenario: Chapter 1)1500
Trigger BoxBooster13All attributes +16Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)4800
WarfangBooster23STR +21; All other attributes +18Munitions Store (Main Scenario: Chapter 2) Patrol Mission (Main Scenario: Chapter 2)13000
ButterflyBooster23DEX +21; All other attributes +18Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)13000
Believe WandBooster33VIT & SPR +24; All other attributes +21Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)32000
Blue HaloBooster33INT +25; All other attributes +22Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)45000
IntrospectionBooster14All attributes +23Munitions Store (Main Scenario: Chapters 2 & 3) Exploration (Main Scenario: Chapter 3)90000
JuggernautBooster24STR +29; All other attributes +24Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)125000
Spider µBooster24DEX +29; All other attributes +24Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)125000
UnbrokenBooster34VIT & SPR +31; All other attributes +29Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)185000
Full BloomBooster34INT +33; All other attributes +29Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)185000
MuramasaBooster10STR +57; All other attributes +19Munitions Store (Main Scenario: Chapter 3)280000
JupiterBooster14All attributes +34Munitions Store (Main Scenario: Chapter 4)430000
DreadnoughtBooster34STR +40; All other attributes +36Munitions Store (Main Scenario: Chapter 4)420000
WindriderBooster34DEX +40; All other attributes +36Munitions Store (Main Scenario: Chapter 4)420000
StalwartBooster24VIT & SPR +40; All other attributes +35Munitions Store (Main Scenario: Chapter 4)430000
AutomatonBooster24INT +42; All other attributes +35Munitions Store (Main Scenario: Chapter 4)410000
EphemeralityBooster20DEX +79; VIT & SPR +36; All other attributes +29Munitions Store (Main Scenario: Chapter 4—Part 2)840000
CicadaBooster21VIT & SPR +60; all other attributes +35Munitions Store (Main Scenario: Chapter 4—Part 2)1250000
MaestroBooster14STR +40; All other attributes +36Munitions Store (Main Scenario: Chapter 5—Part 1)1875000
InspectorBooster14DEX +40; All other attributes +36Munitions Store (Main Scenario: Chapter 5—Part 1)1875000
ConductorBooster14INT +42; All other attributes +35Munitions Store (Main Scenario: Chapter 5—Part 1)1875000
Full GuardBooster14Munitions Store (Main Scenario: Chapter 5—Part 2)1875000
All-rounderBooster14Munitions Store (Main Scenario: Chapter 5—Part 2)2100000
ATK Chip IChip10STR & DEX +1Munitions Store (Main Scenario: Chapter 1)20
Life Chip IChip10VIT & SPR +1Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1)20
Aid Chip IChip10DP +10; INT +1Munitions Store (Main Scenario: Chapter 1)20
HP ATK Chip IChip10STR +2Munitions Store (Main Scenario: Chapter 1) Patrol Mission (Main Scenario: Chapter 1)80
DP ATK Chip IChip10DEX +2Munitions Store (Main Scenario: Chapter 1)80
Deflector Chip IChip10DP +20Munitions Store (Main Scenario: Chapter 1) Patrol Mission (Main Scenario: Chapter 1)70
Critical Chip IIChip20Crit% +0.2%Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1)180
ATK Chip IIChip20STR & DEX +2Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2)1200
Life Chip IIChip20VIT & SPR +2Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)1200
Aid Chip IIChip20DP +20; INT +2Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2)1200
Deflector Chip IIChip20DP +40Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)1800
Heal Chip IIChip20INT +4Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2)1800
HP ATK Chip IIChip20STR +4Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)1800
DP ATK Chip IIChip20DEX +4Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2)1800
Critical Chip IIIChip30Crit% +0.4%Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 3)2100
ATK Chip IIIChip30STR & DEX +3Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)2500
Life Chip IIIChip30VIT & SPR +3Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)2500
Aid Chip IIIChip30DP +30; INT +3Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)2500
Deflector Chip IIIChip30DP +50Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)3000
Heal Chip IIIChip30INT +5Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)3000
HP ATK Chip IIIChip30STR +5Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)3000
DP ATK Chip IIIChip30DEX +5Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3)3000
Critical Chip IVChip40Crit% +0.6%Munitions Store (Main Scenario: Chapter 3)1100
Life Chip IVChip40VIT +4; SPR +3Munitions Store (Main Scenario: Chapter 4)7100
Aid Chip IVChip40DP +50; INT +4Munitions Store (Main Scenario: Chapter 4)7100
Deflector Chip IVChip40DP +100Munitions Store (Main Scenario: Chapter 4)7100
Heal Chip IVChip40INT +6Munitions Store (Main Scenario: Chapter 4)7300
HP ATK Chip IVChip40STR +6Munitions Store (Main Scenario: Chapter 4)7300
DP ATK Chip IVChip40DEX +6Munitions Store (Main Scenario: Chapter 4)7300
ATK Chip VChip50STR & DEX +5Variety Store (Main Scenario: Chapter 4—Part 2)17300
Life Chip VChip50VIT & SPR +5Variety Store (Main Scenario: Chapter 4—Part 2)17300
Heal Chip VChip50INT +7Variety Store (Main Scenario: Chapter 4—Part 2)17300
Artifact Chip (STR)Chip50STR +9Exploration (Main Scenario: Chapter 4—Part 2) Exploration (Main Scenario: Chapter 5—Part 1)0
Artifact Chip (DEX)Chip50DEX +9Exploration (Main Scenario: Chapter 4—Part 2) Exploration (Main Scenario: Chapter 5—Part 1)0
Artifact Chip (INT)Chip50INT +9Exploration (Main Scenario: Chapter 5—Part 1) Patrol Mission (Main Scenario: Chapter 5—Part 1)0
Artifact Chip (VIT)Chip50VIT +9Exploration (Main Scenario: Chapter 5—Part 1)0
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