Heaven Burns Red Seraph Boosters & Chips
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64 seraph boosters & chips
| Name | Type | Rarity | Chip slots | Bonus | How to get | Price |
|---|---|---|---|---|---|---|
| Booster | 1 | 1 | All attributes +8 | Munitions Store (Main Scenario: Chapter 1) | 100 | |
| Booster | 2 | 2 | VIT & SPR +15; All other attributes +12 | Munitions Store (Main Scenario: Chapter 1) | 480 | |
| Booster | 2 | 2 | INT +18; All other attributes +12 | Munitions Store (Main Scenario: Chapter 1) | 1300 | |
| Booster | 2 | 2 | STR +18; All other attributes +12 | Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1) | 1500 | |
| Booster | 2 | 2 | DEX +18; All other attributes +12 | Munitions Store (Main Scenario: Chapter 1) | 1500 | |
| Booster | 1 | 3 | All attributes +16 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 4800 | |
| Booster | 2 | 3 | STR +21; All other attributes +18 | Munitions Store (Main Scenario: Chapter 2) Patrol Mission (Main Scenario: Chapter 2) | 13000 | |
| Booster | 2 | 3 | DEX +21; All other attributes +18 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 13000 | |
| Booster | 3 | 3 | VIT & SPR +24; All other attributes +21 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 32000 | |
| Booster | 3 | 3 | INT +25; All other attributes +22 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 45000 | |
| Booster | 1 | 4 | All attributes +23 | Munitions Store (Main Scenario: Chapters 2 & 3) Exploration (Main Scenario: Chapter 3) | 90000 | |
| Booster | 2 | 4 | STR +29; All other attributes +24 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 125000 | |
| Booster | 2 | 4 | DEX +29; All other attributes +24 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 125000 | |
| Booster | 3 | 4 | VIT & SPR +31; All other attributes +29 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 185000 | |
| Booster | 3 | 4 | INT +33; All other attributes +29 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 185000 | |
| Booster | 1 | 0 | STR +57; All other attributes +19 | Munitions Store (Main Scenario: Chapter 3) | 280000 | |
| Booster | 1 | 4 | All attributes +34 | Munitions Store (Main Scenario: Chapter 4) | 430000 | |
| Booster | 3 | 4 | STR +40; All other attributes +36 | Munitions Store (Main Scenario: Chapter 4) | 420000 | |
| Booster | 3 | 4 | DEX +40; All other attributes +36 | Munitions Store (Main Scenario: Chapter 4) | 420000 | |
| Booster | 2 | 4 | VIT & SPR +40; All other attributes +35 | Munitions Store (Main Scenario: Chapter 4) | 430000 | |
| Booster | 2 | 4 | INT +42; All other attributes +35 | Munitions Store (Main Scenario: Chapter 4) | 410000 | |
| Booster | 2 | 0 | DEX +79; VIT & SPR +36; All other attributes +29 | Munitions Store (Main Scenario: Chapter 4—Part 2) | 840000 | |
| Booster | 2 | 1 | VIT & SPR +60; all other attributes +35 | Munitions Store (Main Scenario: Chapter 4—Part 2) | 1250000 | |
| Booster | 1 | 4 | STR +40; All other attributes +36 | Munitions Store (Main Scenario: Chapter 5—Part 1) | 1875000 | |
| Booster | 1 | 4 | DEX +40; All other attributes +36 | Munitions Store (Main Scenario: Chapter 5—Part 1) | 1875000 | |
| Booster | 1 | 4 | INT +42; All other attributes +35 | Munitions Store (Main Scenario: Chapter 5—Part 1) | 1875000 | |
| Booster | 1 | 4 | Munitions Store (Main Scenario: Chapter 5—Part 2) | 1875000 | ||
| Booster | 1 | 4 | Munitions Store (Main Scenario: Chapter 5—Part 2) | 2100000 | ||
| Chip | 1 | 0 | STR & DEX +1 | Munitions Store (Main Scenario: Chapter 1) | 20 | |
| Chip | 1 | 0 | VIT & SPR +1 | Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1) | 20 | |
| Chip | 1 | 0 | DP +10; INT +1 | Munitions Store (Main Scenario: Chapter 1) | 20 | |
| Chip | 1 | 0 | STR +2 | Munitions Store (Main Scenario: Chapter 1) Patrol Mission (Main Scenario: Chapter 1) | 80 | |
| Chip | 1 | 0 | DEX +2 | Munitions Store (Main Scenario: Chapter 1) | 80 | |
| Chip | 1 | 0 | DP +20 | Munitions Store (Main Scenario: Chapter 1) Patrol Mission (Main Scenario: Chapter 1) | 70 | |
| Chip | 2 | 0 | Crit% +0.2% | Munitions Store (Main Scenario: Chapter 1) Exploration (Main Scenario: Chapter 1) | 180 | |
| Chip | 2 | 0 | STR & DEX +2 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2) | 1200 | |
| Chip | 2 | 0 | VIT & SPR +2 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 1200 | |
| Chip | 2 | 0 | DP +20; INT +2 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2) | 1200 | |
| Chip | 2 | 0 | DP +40 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 1800 | |
| Chip | 2 | 0 | INT +4 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Patrol Missions (Main Scenario: Chapter 2) | 1800 | |
| Chip | 2 | 0 | STR +4 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 1800 | |
| Chip | 2 | 0 | DEX +4 | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) | 1800 | |
| Chip | 3 | 0 | Crit% +0.4% | Munitions Store (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 2) Exploration (Main Scenario: Chapter 3) | 2100 | |
| Chip | 3 | 0 | STR & DEX +3 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 2500 | |
| Chip | 3 | 0 | VIT & SPR +3 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 2500 | |
| Chip | 3 | 0 | DP +30; INT +3 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 2500 | |
| Chip | 3 | 0 | DP +50 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 3000 | |
| Chip | 3 | 0 | INT +5 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 3000 | |
| Chip | 3 | 0 | STR +5 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 3000 | |
| Chip | 3 | 0 | DEX +5 | Munitions Store (Main Scenario: Chapter 3) Exploration (Main Scenario: Chapter 3) | 3000 | |
| Chip | 4 | 0 | Crit% +0.6% | Munitions Store (Main Scenario: Chapter 3) | 1100 | |
| Chip | 4 | 0 | VIT +4; SPR +3 | Munitions Store (Main Scenario: Chapter 4) | 7100 | |
| Chip | 4 | 0 | DP +50; INT +4 | Munitions Store (Main Scenario: Chapter 4) | 7100 | |
| Chip | 4 | 0 | DP +100 | Munitions Store (Main Scenario: Chapter 4) | 7100 | |
| Chip | 4 | 0 | INT +6 | Munitions Store (Main Scenario: Chapter 4) | 7300 | |
| Chip | 4 | 0 | STR +6 | Munitions Store (Main Scenario: Chapter 4) | 7300 | |
| Chip | 4 | 0 | DEX +6 | Munitions Store (Main Scenario: Chapter 4) | 7300 | |
| Chip | 5 | 0 | STR & DEX +5 | Variety Store (Main Scenario: Chapter 4—Part 2) | 17300 | |
| Chip | 5 | 0 | VIT & SPR +5 | Variety Store (Main Scenario: Chapter 4—Part 2) | 17300 | |
| Chip | 5 | 0 | INT +7 | Variety Store (Main Scenario: Chapter 4—Part 2) | 17300 | |
| Chip | 5 | 0 | STR +9 | Exploration (Main Scenario: Chapter 4—Part 2) Exploration (Main Scenario: Chapter 5—Part 1) | 0 | |
| Chip | 5 | 0 | DEX +9 | Exploration (Main Scenario: Chapter 4—Part 2) Exploration (Main Scenario: Chapter 5—Part 1) | 0 | |
| Chip | 5 | 0 | INT +9 | Exploration (Main Scenario: Chapter 5—Part 1) Patrol Mission (Main Scenario: Chapter 5—Part 1) | 0 | |
| Chip | 5 | 0 | VIT +9 | Exploration (Main Scenario: Chapter 5—Part 1) | 0 |