Mobile Suit Gundam U.C. ENGAGE Skills
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1,601 skills
| Name | Unit | Rarity | Skill | Levels | Effects (Lv.1→max) |
|---|---|---|---|---|---|
Abigor | Mobile Suit | R | 1 | 5 | Max Damage is increased by 500000 / Max HP is increased by 30→54% / Proximity Damage is increased by 30→54% / Critical Rate is increased by 30→54% / 射撃被ダメージが60→84%減少する |
Abigor | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 2.6→5.2% |
Acguy | Mobile Suit | SR | 1 | 5 | 射撃攻撃に対する回避率が16→34%上昇する |
Acguy | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 100→180% |
Acguy | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Acguy | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
Alex | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Alex | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Accuracy is increased by 10→28% |
Alex (Chobham Armor) | Mobile Suit | UR | 1 | 5 | Max HP is increased by 44→60% / Beam Damage resistance is increased by 44→60% / Projectile Damage resistance is increased by 44→60% |
Alex (Chobham Armor) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / 受けたEXダメージの120→216%を跳ね返すEXダメージ反射状態になる |
Alyzeus (Flight Form) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (5000000) / Max HP is increased by 180→252% / Damage is increased by 200→288% / スキル被ダメージが400→576%減少する / Limited-Number Decrease Skill Damage Taken (2→6) / Damage is increased by 50→90% |
Alyzeus (Flight Form) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Movement speed is increased by 100→180% / EX Gauge recovery is increased by 45→105% / Evasion is increased by 200→360% / Accuracy is increased by 100→180% |
Angelo's Geara Zulu | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Angelo's Geara Zulu | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→42% |
Angriff Doga | Mobile Suit | SR | 1 | 5 | 射撃被ダメージが3.5→7%減少する |
Angriff Doga | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 3.5→7% |
Assault Buster Gun Smasher | Mobile Suit | SR | 2 | 10 | Evasion is increased by 8→22% |
Assault Kyujukyu Shiki | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Assault Kyujukyu Shiki | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 19→54% |
Assault Marasai | Mobile Suit | SR | 1 | 5 | Ranged Damage is increased by 10→21% |
Assault Marasai | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 3.5→7% |
Asshimar | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Max HP is increased by 90→126% / Damage resistance is increased by 500→720% |
Asshimar | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 300→432% / Accuracy is increased by 90→126% |
Atlas Gundam | Mobile Suit | UR | 1 | 5 | 19へのターゲット集中状態になる / Projectile Damage is increased by 20→42% / Accuracy is increased by 15→32% / Guard Rate is increased by 15→32% / Evasion is increased by 15→32% |
Atlas Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (200000) / Ranged Damage is increased by 4.2→9.2% |
Atmospheric Backpack (G-Self) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Max HP is increased by 100→144% / Beam Damage is increased by 100→144% / Evasion is increased by 60→84% / Movement speed is increased by 60→84% |
Atmospheric Backpack (G-Self) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (5000000) / Beam Damage is increased by 240→432% / EX被ダメージが300→432%減少する |
Ball Boy | Mobile Suit | SR | 1 | 10 | Evasion is increased by 8→22% |
Ball Boy | Mobile Suit | SR | 2 | 10 | Evasion is increased by 27→74% |
Banshee | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Banshee | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 10→30% / Beam Damage resistance is increased by 10→30% |
Banshee (NT-D) | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 10→28% |
Banshee (NT-D) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 33→100% |
Banshee Norn | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 54→126% |
Banshee Norn | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 30→63% |
Banshee Norn (NT-D) | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 12→26% / Restores 5→7.5% of EX Gauge / Evasion is increased by 22→45% |
Banshee Norn (NT-D) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 150000→250000 / Ranged Damage is increased by 160→320% |
Banshee Norn (NT-D) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Max HP is increased by 90→126% / Damage is increased by 300→432% / スキル被ダメージが600→864%減少する / EX Gauge recovery is increased by 300→432% / EX Gauge recovery value is decreased by 66 |
Banshee Norn (NT-D) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / One Targeted Enemy Unit: Damage taken is increased by 30→54% / Accuracy is increased by 40→72% / Damage is increased by 30→54% / Restores 20→28% of max HP |
Baund Doc | Mobile Suit | UR | 1 | 5 | Max HP is increased by 44→60% / Damage resistance is increased by 44→60% / Evasion is increased by 44→60% |
Baund Doc | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Ranged Damage is increased by 10→14% |
Bawoo | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 10→28% |
Bawoo | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 19→54% |
Berga Giros (Black Vanguard) | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 16→32% / Projectile Damage is increased by 16→32% |
Berga Giros (Black Vanguard) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Max HP is increased by 20000→36000 / Beam Damage is increased by 16→32% / Projectile Damage is increased by 16→32% / Evasion is increased by 12→24% |
Berga-Dalas | Mobile Suit | UR | 1 | 10 | Evasion is increased by 10→28% |
Berga-Dalas | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 751→2370 HP |
Black Rider | Mobile Suit | UR | 1 | 5 | Damage is increased by 35→74% / DEF is decreased by 48→40% / EX被ダメージが90→126%減少する |
Black Rider | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Grants HP Absorb Status that restores HP equal to 50→70% of Damage dealt |
Black Tri-Stars' High Mobility Zaku II (Ortega) | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Black Tri-Stars' High Mobility Zaku II (Ortega) | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→41% |
Black Tri-Stars' Zaku I (Ortega) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
Black Tri-Stars' Zaku I (Ortega) | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 12→31% |
Blue Destiny Unit-1 | Mobile Suit | UR | 1 | 5 | 19へのターゲット集中状態になる / EX Gauge recovery is increased by 20→36% / Max Damage is increased by 100000→500000 / DEF is decreased by 22→14% |
Blue Destiny Unit-1 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Blue Destiny Unit-2 | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 13→28% / Accuracy is increased by 10→21% / Guard Rate is increased by 10→21% |
Blue Destiny Unit-2 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 13→28% / Accuracy is increased by 6→13% / Guard Rate is increased by 6→13% |
Blue Destiny Unit-3 | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Blue Destiny Unit-3 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (600000) / Max HP is increased by 20→36% / Beam Damage is increased by 13→28% / Evasion is increased by 6→13% |
Bolinoak Sammahn | Mobile Suit | R | 1 | 5 | All Allies: Accuracy is increased by 7→14% / All Allies: Ranged Damage is increased by 10→19% |
Bolinoak Sammahn | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 12→25% / Ranged Damage is increased by 16→34% |
Bugu (Ral) | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Bugu (Ral) | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 10→28% |
Byarlant | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 5000000 / Increase Max Damage (2000000) / Max HP is increased by 90→126% / Beam Damage is increased by 90→126% / Evasion is increased by 40→72% / Movement speed is increased by 40→72% |
Byarlant | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 266→398% / EX被ダメージが266→398%減少する |
Byarlant Custom | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 10→28% |
Byarlant Custom | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Evasion is increased by 23→65% |
Capule | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
Capule | Mobile Suit | R | 2 | 10 | Beam Damage resistance is increased by 8→21% |
Char's Gelgoog | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 33→71% |
Char's Gelgoog | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 5→11% / Restores 1.8→3.2% of EX Gauge |
Char's Rick Dom | Mobile Suit | UR | 1 | 5 | Stuns opponent (200000) |
Char's Rick Dom | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 36→102% |
Char's Z'Gok | Mobile Suit | UR | 1 | 5 | All Allies: 19へのターゲット集中状態になる / All Enemies: Evasion is decreased by 10→21% |
Char's Z'Gok | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage taken is increased by 20→42% |
Char's Zaku II | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 13→38% |
Char's Zaku II | Mobile Suit | UR | 2 | 10 | Movement speed is increased by 8→22% / Projectile Damage is increased by 10→30% |
Char's Zaku II (THE ORIGIN) | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 13→38% |
Char's Zaku II (THE ORIGIN) | Mobile Suit | UR | 2 | 10 | Projectile Damage is increased by 10→30% / Projectile Damage is increased by 8→23% |
Cima's Gelgoog Marine | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Cima's Gelgoog Marine | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 100000 / Beam Damage is increased by 4.2→9.2% |
Corin's Kapool | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (2000000) / 66へのターゲット集中状態になる / Damage is increased by 90→126% / EX Gauge recovery is increased by 40→72% |
Corin's Kapool | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) / Damage is decreased by 90→126% / 333333→777777 fixed Damage |
Crossbone Gundam X1 | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 40→85% |
Crossbone Gundam X1 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 3→4.2% of EX Gauge / Beam Damage is increased by 14→30% |
Crossbone Gundam X1 Full Cloth | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が2000000上昇する / Increase Max Damage (5000000) / Increase Max Damage (8000000) / Beam Damage is increased by 100→144% / Beam Damage resistance is increased by 300→432% / 射撃被ダメージが300→432%減少する / スキル被ダメージが300→432%減少する / Evasion is decreased by 200% |
Crossbone Gundam X1 Full Cloth | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (5000000) / Damage is increased by 60→84% / Evasion is increased by 30→42% / スキルダメージが60→84%上昇する / Max HP is increased by 40→56% / Restores 100% of max HP |
Crossbone Gundam X1 Half Cloth (Kincade Custom) | Mobile Suit | UR | 1 | 5 | Increase Max Damage (8000000) / Max HP is increased by 60→84% / EX Damage is increased by 200→288% / Beam Damage resistance is increased by 500→720% / スキル被ダメージが500→720%減少する / Damage resistance is increased by 200→288% / Evasion is decreased by 200% |
Crossbone Gundam X1 Half Cloth (Kincade Custom) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (13000000) / 19へのターゲット集中状態になる / Damage is increased by 30→42% / Evasion is increased by 30→42% / EX Damage is increased by 150→218% |
Crossbone Gundam X2 | Mobile Suit | UR | 1 | 5 | EX被ダメージが90→126%減少する / Evasion is increased by 44→60% |
Crossbone Gundam X2 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Proximity Damage is increased by 99% |
Crossbone Gundam X3 | Mobile Suit | UR | 1 | 5 | Proximity Damage is increased by 100→144% / 射撃被ダメージが400→752%減少する / EX被ダメージが90→126%減少する / Evasion is increased by 48→88% |
Crossbone Gundam X3 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 800000 / Proximity Damage is increased by 4.8→8.6% / Grants HP Absorb Status that restores HP equal to 36→50% of Damage dealt |
Dag Doll | Mobile Suit | UR | 1 | 5 | Grants HP Absorb Status that restores HP equal to 50→70% of Damage dealt |
Dag Doll | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Dahack | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Increase Max Damage (9000000) / Accuracy is increased by 90→126% / Evasion is increased by 90→126% / Beam Damage is increased by 300→432% / スキル被ダメージが300→432%減少する / Limited-Number Decrease Skill Damage Taken (8→16) |
Dahack | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Accuracy is decreased by 99% / Evasion is decreased by 99% / Beam Damage is decreased by 222% / スキル被ダメージが333%上昇する |
Dahgi-Iris | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Dahgi-Iris | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→41% |
Daryl's Acguy | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 40→86% / Projectile Damage is increased by 40→72% |
Daryl's Acguy | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Increase Damage (40→72) |
Delta Plus | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 10→28% |
Delta Plus | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 33→100% |
Den'an-Gei (Black Vanguard) | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Den'an-Gei (Black Vanguard) | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→42% |
Den'an-Zon (Black Vanguard) | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Den'an-Zon (Black Vanguard) | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 13→36% |
Dezpada | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 1500000 / EX被ダメージが160→224%減少する / Ranged Damage is increased by 34→66% |
Dezpada | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 27→57% / Ranged Damage is increased by 27→57% |
Dijeh (Luio & Co.) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Critical Rate is increased by 0.4→0.8% |
Dijeh (Luio & Co.) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 2.1→4.6% / Critical ATK is increased by 2.1→4.6% |
Dijeh + Modified Do-dai | Mobile Suit | UR | 1 | 5 | Movement speed is increased by 100→180% / Evasion is increased by 50→90% / Max HP is increased by 90% / EX Gauge recovery is increased by 50→90% / Movement speed is decreased by 120% / Evasion is decreased by 60% / EX Gauge recovery value is decreased by 260 |
Dijeh + Modified Do-dai | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Ranged Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Dijeh Assault Package | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 19→54% |
Dijeh Assault Package | Mobile Suit | SR | 2 | 10 | Evasion is increased by 11→31% |
Dijeh Assault Package | Mobile Suit | R | 1 | 5 | Restores 99% of EX Gauge / Evasion is increased by 2→3.9% |
Dijeh Assault Package | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 10→21% |
Doan's Zaku | Mobile Suit | SR | 1 | 10 | Accuracy is increased by 8→22% |
Doan's Zaku | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 13→36% |
Dom | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 9→24% |
Dom | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Dom Bein Nichts | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 1000000 / Ranged Damage is increased by 34→66% / Evasion is increased by 34→66% / Movement speed is increased by 34→66% |
Dom Bein Nichts | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Critical Rate is increased by 27→57% / Ranged Damage is increased by 34→66% / Critical Rate is increased by 34→66% |
Dom Gnomides | Mobile Suit | UR | 1 | 5 | Max HP is increased by 44→60% / Projectile Damage is increased by 100→180% / Movement speed is decreased by 60% / Evasion is decreased by 60% |
Dom Gnomides | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Projectile Damage is increased by 8→17% / Projectile Damage resistance is increased by 8→17% / Beam Damage resistance is increased by 8→17% |
Doven Wolf (Commander Type) | Mobile Suit | UR | 1 | 5 | Evasion is increased by 20→42% |
Doven Wolf (Commander Type) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is decreased by 20→42% |
Dreissen | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Max HP is increased by 90→126% / Beam Damage is increased by 90→126% / Evasion is increased by 40→72% / Damage resistance is increased by 300% / Damage taken is increased by 10% |
Dreissen | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / One Targeted Enemy Unit: Damage taken is increased by 1→2% |
Eagail | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 2000000 / EX Gauge recovery is increased by 19→42% / Proximity Damage is increased by 2.3→4.9% / スキルダメージ上限が5000000上昇する |
Eagail | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) |
Early Production Gelgoog | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 9→24% |
Early Production Gelgoog | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
Ebirhu-S (Black Vanguard) | Mobile Suit | R | 1 | 5 | All Enemies: Beam Damage taken is increased by 8→16% / All Enemies: Projectile Damage taken is increased by 8→16% |
Ebirhu-S (Black Vanguard) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 16→32% / Projectile Damage is increased by 16→32% |
Efreet Custom | Mobile Suit | UR | 1 | 5 | Proximity Damage is increased by 100→180% / Accuracy is increased by 100→180% / Evasion is increased by 100→180% / EX Gauge recovery value is decreased by 200 |
Efreet Custom | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Projectile Damage is increased by 54→126% |
Efreet Schneid | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 11→31% |
Efreet Schneid | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→41% |
Egba's Zaku High Mobility Type (Ground Use) | Mobile Suit | R | 1 | 10 | Evasion is increased by 6→17% |
Egba's Zaku High Mobility Type (Ground Use) | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 10→27% |
Elmeth | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (5000000) / Max HP is increased by 200→288% / Ranged Damage is increased by 100→144% / Damage resistance is increased by 200→288% |
Elmeth | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (500000) / Accuracy is increased by 14→31% / Ranged Damage is increased by 6.6→9% / スキルダメージが10→14%上昇する / Restores 1→1.8% of EX Gauge |
Engage Gundam | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Engage Gundam | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 4→11% |
Engage Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 400000 / Max HP is increased by 44→60% / Damage is increased by 40→72% / Accuracy is increased by 40→72% / Evasion is increased by 40→72% |
Engage Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 2.1→4.6% / Proximity Damage is increased by 2.1→4.6% / Restores 0.9→1.6% of EX Gauge |
Engage Gundam (Gundam Punch) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (7000000) / Max HP is increased by 90→126% / Accuracy is increased by 40→72% / Beam Damage is increased by 90→126% / スキル被ダメージが400→576%減少する |
Engage Gundam (Gundam Punch) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Increase Beam Damage (180→252) / Damage is increased by 40→72% |
Engage Gundam BWS | Mobile Suit | SR | 1 | 10 | All Allies: Projectile Damage is increased by 10→28% |
Engage Gundam BWS | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 20→56% |
Engage Gundam Booster | Mobile Suit | UR | 1 | 10 | Evasion is increased by 10→28% |
Engage Gundam Booster | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 751→2370 HP |
Engage Gundam Booster | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 6000000 / Max HP is increased by 44→60% / Evasion is increased by 40→72% / Beam Damage is increased by 90→126% / スキル被ダメージが300→432%減少する / スキルダメージ上限が20000000上昇する |
Engage Gundam Booster | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 40→72% / EX Damage is increased by 60→84% / Damage is increased by 30→54% / Damage is increased by 20→36% / EX Damage is increased by 600→840% / Damage is increased by 300→540% / Damage is increased by 200→360% |
Engage Gundam Cannon | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 10→28% |
Engage Gundam Cannon | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→42% |
Engage Gundam Funnels | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 10→28% |
Engage Gundam Funnels | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 13→38% |
Engage Gundam Heavy Armor | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 10→28% |
Engage Gundam Heavy Armor | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 11→32% |
Engage Gundam Incom | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Engage Gundam Incom | Mobile Suit | SR | 2 | 10 | Weapon becomes available (3) / Accuracy is increased by 8→22% |
Engage Hamma | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Engage Hamma | Mobile Suit | R | 2 | 10 | EX Gauge recovery is increased by 30→88% |
Engage Zero Incom Type | Mobile Suit | UR | 1 | 5 | All Allies: Beam Damage resistance is increased by 8→17% / Restores 1.8→3.2% of EX Gauge |
Engage Zero Incom Type | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage resistance is increased by 26→56% |
Engage Zero Psycommu Test Type | Mobile Suit | UR | 1 | 5 | Evasion is increased by 4→9% |
Engage Zero Psycommu Test Type | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage resistance is increased by 4.2→9.1% |
Engage Zero Weisskrähe | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (7000000) / Max HP is increased by 90→126% / Damage is increased by 180→252% / スキル被ダメージが400→576%減少する / EX Gauge recovery is increased by 40→72% |
Engage Zero Weisskrähe | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (4000000) / All Allies: Regenerates 6→10.8% of max HP / All Allies: Max HP is increased by 40→72% / All Allies: Damage is increased by 20→42% / スキルダメージが30→54%上昇する / スキルダメージが300→540%上昇する |
Engage Zero Yonfavin | Mobile Suit | UR | 1 | 5 | All Allies: Damage is increased by 10→21% / Damage is increased by 10→21% |
Engage Zero Yonfavin | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 2.1→4.6% |
Engage Zero Yonfavin (Awaken) | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 33→71% |
Engage Zero Yonfavin (Awaken) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 2.1→4.6% |
Engage Zero with Booster | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 46→140% |
Engage Zero with Booster | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Evasion is increased by 20→56% |
Ex-S Gundam | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (5000000) / Max HP is increased by 100→144% / Beam Damage resistance is increased by 600→864% / Projectile Damage resistance is increased by 600→864% / Beam Damage taken is continually increased by 66% / Projectile Damage taken is continually increased by 66% |
Ex-S Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 100→144% / スキル被ダメージが400→576%減少する / Increase Max Damage (4000000) / EX Damage is increased by 90→126% / EX Gauge recovery is increased by 20→36% |
FAZZ | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 3000000 / Max HP is increased by 90→126% / Damage is increased by 90→126% / Damage resistance is increased by 500% / Damage taken is increased by 6% |
FAZZ | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (12000000) / Critical Rate is increased by 36→75% / Damage is increased by 30→54% |
Fafnir | Mobile Suit | UR | 1 | 5 | Restores 99% of EX Gauge / Max HP is increased by 44→60% / Evasion is increased by 44→60% / Damage resistance is increased by 44→60% / Beam Damage is increased by 44→60% / Critical Rate is decreased by 200% |
Fafnir | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 10→22% / Beam Damage resistance is increased by 10→22% / Projectile Damage resistance is increased by 10→22% |
Full Armor Engage Gundam A Plan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is decreased by 40→24% |
Full Armor Engage Gundam B Plan | Mobile Suit | UR | 1 | 10 | Evasion is increased by 10→28% |
Full Armor Engage Gundam B Plan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 4→9% |
Full Armor Engage Gundam C Plan | Mobile Suit | UR | 1 | 5 | Accuracy is increased by 10→15% / Beam Damage is increased by 13→18% |
Full Armor Engage Gundam C Plan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 10→15% / Restores 800→1120 HP |
Full Armor Unicorn Gundam | Mobile Suit | UR | 1 | 10 | Regenerates 5→10% of max HP / DEF is increased by 35→101% / Evasion is decreased by 48→30% |
Full Armor Unicorn Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 2→5% of EX Gauge / Beam Damage is increased by 4→11% |
Full Armor Unicorn Gundam (NT-D) | Mobile Suit | UR | 1 | 5 | Damage resistance is increased by 90→126% / Critical Rate is decreased by 200% |
Full Armor Unicorn Gundam (NT-D) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 43→90% |
Full Armor ZZ Gundam | Mobile Suit | UR | 1 | 5 | EX被ダメージが90→126%減少する / Guard Rate is increased by 50→70% / Guard Rate is decreased by 5.2→4.4% |
Full Armor ZZ Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 2→3.8% of EX Gauge / Damage is increased by 4→8% |
G-3 Gundam | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 17→51% |
G-3 Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 13→39% / Projectile Damage is increased by 15→46% |
G-Arcane | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Max HP is increased by 44→60% / Beam Damage is increased by 90→126% / Accuracy is increased by 40→72% |
G-Arcane | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 30→54% / Increase Beam Damage (180→252) / Increase Accuracy (40→72) / Increase Damage Resistance (300→432) / Restores 20→28% of max HP / Restores 20→28% of EX Gauge |
G-Arcane (Full Dress) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が10000000上昇する / Increase Max Damage (8000000) / Max HP is increased by 48→88% / Damage is increased by 100→144% / EX被ダメージが300→432%減少する |
G-Arcane (Full Dress) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Beam Damage is increased by 43→90% / Critical Rate is increased by 43→90% / Increase Beam Damage (300→432) / Increase Damage Resistance (300→432) / Restores 24→34% of max HP / Restores 24→34% of EX Gauge |
G-Lucifer | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (11000000) / Increase Max Damage (12000000) / Max HP is increased by 90→126% / Evasion is increased by 300→432% / Beam Damage is increased by 200→288% / スキル被ダメージが500→720%減少する / スキルダメージ上限が20000000上昇する |
G-Lucifer | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (3000000) / Limited-Number Decrease Skill Damage Taken (8→16) / Increase Beam Damage (200→288) / Restores 20→28% of max HP / Restores 20→28% of EX Gauge |
G-Self (Space Backpack) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 8000000 / Max HP is increased by 100→144% / Beam Damage is increased by 90→126% / Critical Rate is increased by 40→72% / Evasion is increased by 40→72% / Movement speed is increased by 40→72% / EX Gauge recovery is increased by 40→72% / スキル被ダメージが600→864%減少する |
G-Self (Space Backpack) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (5000000) / Increase Critical ATK (40→72) / Beam Damage is increased by 30→54% / Restores 4.2→7.4% of EX Gauge |
GAZ-R | Mobile Suit | R | 1 | 5 | Max Damage is increased by 1000000 / Accuracy is increased by 7→14% / スキル被ダメージが19→38%減少する |
GAZ-R | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 20→36% / Accuracy is increased by 10→18% |
GFreD | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が20000000上昇する / Increase Max Damage (6000000) / Max HP is increased by 90→126% / スキル被ダメージが500→720%減少する |
GFreD | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (4000000) / Grants HP Absorb Status that restores HP equal to 30→42% of Damage dealt / Damage is increased by 30→54% / スキルダメージが150→270%上昇する |
GM | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 9→24% |
GM | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 8→21% |
GM | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
GM | Mobile Suit | SR | 2 | 10 | Projectile Damage resistance is increased by 10→28% |
GM (GR) | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
GM (GR) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / EX Gauge recovery is increased by 20→43% |
GM (Thunderbolt) | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 8→21% |
GM (Thunderbolt) | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
GM Cannon II | Mobile Suit | R | 1 | 5 | Critical Rate is increased by 8→16% |
GM Cannon II | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 22→45% / Ranged Damage is increased by 22→45% |
GM Command | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
GM Command | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
GM Command (Marmot Team) | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 8→16% / Beam Damage resistance is increased by 8→16% / Projectile Damage resistance is increased by 8→16% |
GM Command (Marmot Team) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 6→12% / Evasion is increased by 6→12% / Guard Rate is increased by 6→12% |
GM Command (Space Type) | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 8→16% / Beam Damage resistance is increased by 8→16% / Projectile Damage resistance is increased by 8→16% |
GM Command (Space Type) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Beam Damage resistance is increased by 16→32% / Projectile Damage resistance is increased by 16→32% |
GM Ground Type | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
GM Ground Type | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 12→31% |
GM III | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 9→24% |
GM III | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 15→40% |
GM III Powered | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 12→34% |
GM III Powered | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 5→13% |
GM III Powered FA | Mobile Suit | UR | 1 | 10 | Restores 400→760 HP |
GM III Powered FA | Mobile Suit | UR | 2 | 10 | Projectile Damage resistance is increased by 8→23% / Beam Damage resistance is increased by 8→23% |
GM Shooter | Mobile Suit | SR | 1 | 10 | Accuracy is increased by 8→22% |
GM Shooter | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 27→76% / Accuracy is increased by 12→33% |
GM Sniper | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
GM Sniper | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 12→31% |
GM Striker | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 11→31% |
GM Striker | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 4→11% |
GM Type C (Torrington) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
GM Type C (Torrington) | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 8→21% |
GQuuuuuuX | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 600000 / Beam Damage is increased by 10→21% |
GQuuuuuuX | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 10→21% |
GQuuuuuuX (Omega Psycommu Activated) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Proximity Damage is increased by 40→72% / Damage resistance is increased by 44→60% / Resistance is increased by 10→18% / Regenerates 1→1.8% of max HP / Decrease Reaction (66) / Increase Damage Taken (200) |
GQuuuuuuX (Omega Psycommu Activated) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 20→36% / Damage resistance is increased by 20→36% / Increase Ranged Damage Resistance (300→432) / Increase Proximity Damage Resistance (300→432) |
GQuuuuuuX (Omega Psycommu Activated) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Damage is increased by 40→72% / Damage resistance is increased by 44→60% / Evasion is increased by 40→72% / Regenerates 1→1.8% of max HP / EX Gauge recovery value is decreased by 500 / Decrease Reaction (66) / Increase Damage Taken (200) |
GQuuuuuuX (Omega Psycommu Activated) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 200→288% / Damage resistance is increased by 200→288% / Accuracy is increased by 90→126% / Evasion is increased by 90→126% |
Gabthley Beta | Mobile Suit | SR | 1 | 5 | EX Gauge recovery is increased by 26→58% |
Gabthley Beta | Mobile Suit | SR | 2 | 10 | Evasion is increased by 27→74% |
Galbaldy Beta | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 8→21% |
Galbaldy Beta | Mobile Suit | R | 2 | 10 | Beam Damage resistance is increased by 12→31% |
Galluss J | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Galluss J | Mobile Suit | SR | 2 | 10 | Movement speed is increased by 12→33% |
Galluss K | Mobile Suit | R | 1 | 5 | Ranged Damage is increased by 8→16% |
Galluss K | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Ranged Damage is increased by 22→45% |
Gaplant | Mobile Suit | UR | 1 | 5 | Restores 99% of EX Gauge / DEF is decreased by 50% / Evasion is increased by 6→13% |
Gaplant | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 54→126% |
Gaplant Custom | Mobile Suit | SR | 1 | 5 | Movement speed is increased by 60→108% / Restores 90→126% of EX Gauge |
Gaplant Custom | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 27→57% / Evasion is increased by 10→20% |
Gaplant Trainer | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 46→140% |
Gaplant Trainer | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 16→33% |
Gato's Rick Dom | Mobile Suit | UR | 1 | 10 | Projectile Damage resistance is increased by 16→46% |
Gato's Rick Dom | Mobile Suit | UR | 2 | 10 | Beam Damage resistance is increased by 11→31% / Beam Damage resistance is increased by 18→53% |
Gaza C | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 9→24% |
Gaza C | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Gaza CZ | Mobile Suit | SR | 1 | 5 | Critical Rate is increased by 10→21% |
Gaza CZ | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 27→57% / Ranged Damage is increased by 27→57% |
Gaza D | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Gaza D | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 15→40% |
Gaza D | Mobile Suit | R | 1 | 5 | EX Gauge recovery is increased by 24→52% |
Gaza D | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / All Allies: Evasion is increased by 7→14% / All Allies: Damage is increased by 7→14% / Evasion is increased by 14→29% / Damage is increased by 14→29% |
Geara Doga | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 9→24% |
Geara Doga | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 8→21% |
Geara Zulu | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 9→24% |
Geara Zulu | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 8→21% |
Gedlav | Mobile Suit | UR | 1 | 5 | Damage resistance is increased by 90→126% / Movement speed is increased by 90→126% / EX Gauge recovery value is decreased by 99 / Damage taken is increased by 50% |
Gedlav | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 72→150% |
Gelgoog Jaeger | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Gelgoog Jaeger | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 22→45% |
Gelgoog L | Mobile Suit | SR | 1 | 5 | Restores 40→50% of EX Gauge |
Gelgoog L | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 43→101% |
Gelgoog Ls | Mobile Suit | SR | 1 | 5 | Proximity Damage is increased by 8→17% |
Gelgoog Ls | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 |
Gelgoog Marine | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 11→31% |
Gelgoog Marine | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 10→28% |
Gelgoog Vertex | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / スキルダメージ上限が4000000上昇する / Max HP is increased by 44→60% / Damage is increased by 100→144% / Damage resistance is increased by 40→72% / Accuracy is increased by 44→60% / Evasion is increased by 44→60% / Movement speed is increased by 44→60% |
Gelgoog Vertex | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 200→288% / EX Gauge recovery is increased by 90→126% / Damage resistance is increased by 244→420% / Restores 99% of EX Gauge |
Gengaozo | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 40→72% / Critical Rate is increased by 40→72% |
Gengaozo | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / EX Damage is increased by 30→54% / Restores 10→18% of EX Gauge |
Gerbera Tetra | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / スキルダメージ上限が1400000上昇する / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Gerbera Tetra | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (3400000) |
Geymalk | Mobile Suit | UR | 1 | 5 | 射撃被ダメージが200→288%減少する / Damage is increased by 4→7.2% |
Geymalk | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 36→75% |
Gigantic | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 500000 / Max HP is increased by 90→126% / Damage resistance is increased by 32→56% |
Gigantic | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 4→8.4% |
Gilles Krueger's Berga Giros | Mobile Suit | SR | 1 | 10 | Evasion is increased by 8→22% |
Gilles Krueger's Berga Giros | Mobile Suit | SR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 26→80% |
Godzorla | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Godzorla | Mobile Suit | SR | 2 | 10 | Projectile Damage resistance is increased by 13→36% |
Gogg | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 11→31% |
Gogg | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 2→7% / Projectile Damage resistance is increased by 2→7% |
Gottrlatan | Mobile Suit | UR | 1 | 5 | Deals 120→173% of ATK as sustained Damage / Movement speed is increased by 44→60% / Evasion is increased by 44→60% / Beam Damage is increased by 44→60% |
Gottrlatan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 23→50% / Proximity Damage is increased by 23→50% |
Gottrlatan | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / Ranged Damage is increased by 40→72% / Critical Rate is increased by 40→72% / Evasion is increased by 40→72% |
Gottrlatan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1400000) / Ranged Damage is increased by 36→75% / Critical Rate is increased by 36→75% / One Targeted Enemy Unit: 140→252% ATK Damage / Restores 10000 HP / スキルダメージが1000%上昇する |
Gouf | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Gouf | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→42% |
Gouf Custom | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 11→31% |
Gouf Custom | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 16→45% |
Gouf Custom | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Evasion is increased by 40→72% / Projectile Damage is increased by 40→72% / Evasion is increased by 90→126% / EX Gauge recovery is increased by 40→86% |
Gouf Custom | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (600000) |
Gouf Hover Type | Mobile Suit | SR | 1 | 5 | Evasion is increased by 16→34% |
Gouf Hover Type | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 13→36% |
Gray Zeta | Mobile Suit | UR | 1 | 5 | Critical Rate is increased by 13→28% |
Gray Zeta | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 36→75% / Beam Damage is increased by 36→75% |
Great Zeong | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1500000 / Max HP is increased by 90→126% / Ranged Damage is increased by 40→72% / Damage resistance is increased by 500% / Movement speed is decreased by 48% / Increase Damage Taken (100) / Decrease Damage (100) |
Great Zeong | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Damage is increased by 2→3.6% / Critical Rate is increased by 1→1.8% / Critical ATK is increased by 2→3.6% |
Gun Blaster | Mobile Suit | R | 1 | 5 | Max Damage is increased by 800000 / Max HP is increased by 70→98% / Beam Damage is increased by 28→60% / Accuracy is increased by 28→60% / Evasion is increased by 28→60% |
Gun Blaster | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / EX被ダメージが70→98%減少する |
Gun EZ | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 9→24% |
Gun EZ | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Gun EZ | Mobile Suit | R | 1 | 5 | All Enemies: 20へのターゲット集中状態になる / Beam Damage resistance is increased by 16→32% / Projectile Damage resistance is increased by 16→32% |
Gun EZ | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Beam Damage resistance is increased by 16→32% / Projectile Damage resistance is increased by 16→32% |
Guncannon | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 13→38% |
Guncannon | Mobile Suit | UR | 2 | 10 | Projectile Damage is increased by 36→102% / Beam Damage is increased by 36→102% |
Guncannon | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 11→31% |
Guncannon | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 11→32% |
Guncannon | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 4000000 / Max HP is increased by 44→60% / All Enemies: スキルダメージが40→72%減少する |
Guncannon | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / All Enemies: Accuracy is decreased by 28% / All Allies: Accuracy is decreased by 28% |
Guncannon Mass Production Type II | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Guncannon Mass Production Type II | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 27→57% |
Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 11→31% |
Gundam | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 13→36% |
Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Gundam | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 10→30% / Projectile Damage resistance is increased by 10→30% |
Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Max HP is increased by 44→60% / Beam Damage is increased by 44→60% / Accuracy is increased by 40→72% / Evasion is increased by 40→72% / Damage resistance is increased by 44→60% |
Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) / EX Damage is increased by 60→84% / EX Damage is increased by 600→864% |
Gundam | Mobile Suit | R | 1 | 5 | Max Damage is increased by 600000 / Max HP is increased by 60→84% / Beam Damage is increased by 28→60% / Accuracy is increased by 28→60% / Evasion is increased by 28→60% / Damage resistance is increased by 28→60% |
Gundam | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (600000) / EX Damage is increased by 40→56% / EX Damage is increased by 400→576% |
Gundam (Cucuruz Doan's Island Version) | Mobile Suit | SR | 1 | 10 | Accuracy is increased by 8→22% |
Gundam (Cucuruz Doan's Island Version) | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 7→19% |
Gundam (Final Battle Ver.) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 4000000 / Accuracy is increased by 90→126% / Evasion is increased by 90→126% / Ranged Damage is increased by 300→432% / スキル被ダメージが600→864%減少する / Limited-Number Decrease Skill Damage Taken (8→16) / HP上限が999%減少する / Restores 99 HP |
Gundam (Final Battle Ver.) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 200→288% / Accuracy is increased by 90→126% / Evasion is increased by 90→126% / スキルダメージ上限が100000000上昇する |
Gundam (THE ORIGIN) | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Gundam (THE ORIGIN) | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 3→9% / Beam Damage resistance is increased by 10→30% |
Gundam + G-Fighter | Mobile Suit | UR | 1 | 5 | Movement speed is increased by 100→180% / Evasion is increased by 50→90% / Max HP is increased by 90% / EX Gauge recovery is increased by 50→90% / Movement speed is decreased by 120% / Evasion is decreased by 60% / EX Gauge recovery value is decreased by 260 |
Gundam + G-Fighter | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 100000 / Beam Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Gundam Aerial | Mobile Suit | SR | 1 | 5 | Beam Damage is increased by 15→32% |
Gundam Aerial | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) |
Gundam Aerial (Rebuild) | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 16→46% |
Gundam Aerial (Rebuild) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 23→50% |
Gundam Delta Ans | Mobile Suit | SR | 1 | 5 | Damage is increased by 45→94.5% |
Gundam Delta Ans | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 27→57% / Accuracy is increased by 12→26% |
Gundam EX | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Max HP is increased by 90→126% / Ranged Damage is increased by 90→126% / Evasion is increased by 90→126% / Guard Rate is increased by 90→126% / EX被ダメージが50%上昇する |
Gundam EX | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (800000) / Restores 50→70% of max HP / Restores 50→70% of EX Gauge / Ranged Damage is increased by 100→180% / Accuracy is increased by 90→126% |
Gundam Ez8 | Mobile Suit | UR | 1 | 10 | All Allies: Critical Rate is increased by 10→28% |
Gundam Ez8 | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Critical Rate is increased by 20→56% |
Gundam Ez8 | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (2000000) / Max HP is increased by 44→60% / Accuracy is increased by 40→72% / Evasion is increased by 40→72% / スキル被ダメージが300→432%減少する / Restores 2→3.6% of EX Gauge |
Gundam Ez8 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (10000000) / All Allies: Accuracy is increased by 10→21% / All Allies: Evasion is increased by 10→21% / All Allies: Accuracy is increased by 20→52% / All Allies: Evasion is increased by 20→52% / EX Damage is increased by 600→864% |
Gundam F91 | Mobile Suit | UR | 1 | 10 | Movement speed is increased by 34→104% |
Gundam F91 | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 29→89% / Beam Damage is increased by 8→23% |
Gundam F91 (Full Power) | Mobile Suit | UR | 1 | 5 | Evasion is increased by 53→72% / EX被ダメージが90→126%減少する / Beam Damage is increased by 14→23% / Projectile Damage taken is increased by 100% / Beam Damage taken is increased by 100% / Critical Rate is decreased by 200% |
Gundam F91 (Full Power) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (200000) |
Gundam F91 (Twin VSBR-equipped) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 800000 / Increase Max Damage (600000) / EX被ダメージが90→126%減少する / Beam Damage is increased by 48→88% / Evasion is increased by 48→88% |
Gundam F91 (Twin VSBR-equipped) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 22→30% of max HP / Restores 22→30% of EX Gauge |
Gundam Full Armor (Thunderbolt) | Mobile Suit | UR | 1 | 10 | Beam Damage resistance is increased by 13→38% |
Gundam Full Armor (Thunderbolt) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 737→2326 HP |
Gundam Full Armor (Thunderbolt) | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Gundam Full Armor (Thunderbolt) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Gundam GP 00 (Engage Zero) | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 10→28% |
Gundam GP 00 (Engage Zero) | Mobile Suit | SR | 2 | 10 | Evasion is increased by 1.8→7.2% / Beam Damage is increased by 6→17% |
Gundam GP 00 (Engage Zero) | Mobile Suit | R | 1 | 5 | Accuracy is increased by 6→12% |
Gundam GP 00 (Engage Zero) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 2.6→5.2% |
Gundam GP01 | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Gundam GP01 | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 19→57% |
Gundam GP01Fb | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Gundam GP01Fb | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 10→30% / Beam Damage resistance is increased by 10→30% |
Gundam GP01Fb | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / Evasion is increased by 120→216% / Movement speed is increased by 40→72% / Beam Damage is increased by 40→72% |
Gundam GP01Fb | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) / Beam Damage is increased by 10→22% / Restores 4.2→7.4% of EX Gauge |
Gundam GP02 [MLRS] | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 500000 / Max HP is increased by 90→126% / Ranged Damage is increased by 40→72% / Proximity Damage is increased by 40→72% / EX被ダメージが90→126%減少する |
Gundam GP02 [MLRS] | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1500000) / Ranged Damage is increased by 4.2→9.2% / Proximity Damage is increased by 4.2→9.2% |
Gundam GP02A | Mobile Suit | UR | 1 | 10 | Damage is increased by 1→10% / Restores 442→1395 HP |
Gundam GP02A | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Damage is increased by 1→10% / Beam Damage resistance is increased by 1→10% |
Gundam GP02A | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 3000000 / Max HP is increased by 90→126% / Proximity Damage is increased by 300→432% / Damage resistance is increased by 400→576% / 射撃被ダメージが400→576%減少する / Limited-Number Decrease Skill Damage Taken (8→16) / スキルダメージ上限が20000000上昇する |
Gundam GP02A | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 40→72% / Critical Rate is increased by 30→54% / Accuracy is increased by 40→72% / Evasion is increased by 80→144% |
Gundam GP03 Stamen | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 40→85% |
Gundam GP03 Stamen | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 100000 / Ranged Damage is increased by 28→60% / Beam Damage resistance is increased by 28→60% / Projectile Damage resistance is increased by 28→60% |
Gundam GP04 | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 54→171% |
Gundam GP04 | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Accuracy is increased by 10→28% |
Gundam Ground Type | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Gundam Ground Type | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 16→45% |
Gundam Ground Type (GM Head) | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 10→28% |
Gundam Ground Type (GM Head) | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 16→45% |
Gundam Mk-II (AEUG) | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 10→28% |
Gundam Mk-II (AEUG) | Mobile Suit | SR | 2 | 10 | Projectile Damage resistance is increased by 15→42% |
Gundam Mk-II (Titans) | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Gundam Mk-II (Titans) | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 3→9% / Movement speed is increased by 6→17% |
Gundam Mk-V | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 600000 / Beam Damage is increased by 34→66% / Movement speed is increased by 34→66% |
Gundam Mk-V | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (800000) / Beam Damage is increased by 2.4→4% / One Targeted Enemy Unit: Beam Damage taken is increased by 2.4→4% |
Gundam Mk-Ⅱ (AEUG) + Flying Armor | Mobile Suit | UR | 1 | 5 | Movement speed is increased by 100→180% / Evasion is increased by 50→90% / Max HP is increased by 90% / EX Gauge recovery is increased by 50→90% / Movement speed is decreased by 120% / Evasion is decreased by 60% / EX Gauge recovery value is decreased by 260 |
Gundam Mk-Ⅱ (AEUG) + Flying Armor | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 100000 / Ranged Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Gundam Pixy (Early Deployment Type) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 |
Gundam Pixy (Early Deployment Type) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 2.1→4.6% / Proximity Damage is increased by 2.1→4.6% |
Gundam Unit 4 | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 90→126% / Accuracy is increased by 44→60% / Evasion is increased by 44→60% / Beam Damage is decreased by 90→126% / Accuracy is decreased by 44→60% / Evasion is decreased by 44→60% |
Gundam Unit 4 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / EX Damage is increased by 44→60% |
Gundam Unit 4 (Bst) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / Max HP is increased by 44→60% / Beam Damage is increased by 44→60% |
Gundam Unit 4 (Bst) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) |
Gundam Unit 5 | Mobile Suit | UR | 1 | 5 | Accuracy is increased by 40→72% / Evasion is increased by 40→72% |
Gundam Unit 5 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Ranged Damage is increased by 40→72% |
Gundam Unit 5 (Bst) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 400000 / EX被ダメージが200→288%減少する / All Allies: EX被ダメージが13→28%減少する / All Allies: スキルダメージが13→28%上昇する / All Allies: スキルダメージが130→280%上昇する |
Gundam Unit 5 (Bst) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / スキルダメージが26→56%上昇する / スキルダメージが260→560%上昇する |
Gundam Unit 6 | Mobile Suit | SR | 1 | 5 | Critical Rate is increased by 10→21% |
Gundam Unit 6 | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 27→57% / Ranged Damage is increased by 27→57% |
Guntank | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 11→31% |
Guntank | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→42% |
Guntank Mass Production Type | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Guntank Mass Production Type | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 12→31% |
Gustav Karl | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 8→21% |
Gustav Karl | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
Gyan | Mobile Suit | UR | 1 | 5 | All Enemies: 20へのターゲット集中状態になる / Beam Damage resistance is increased by 26→56% |
Gyan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage resistance is increased by 5→11% |
Gyan | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が10000000上昇する / Increase Max Damage (2000000) / Damage taken is increased by 60→84% / スキルダメージが60→84%上昇する / スキルダメージが300→510%上昇する |
Gyan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) / Damage resistance is increased by 60→84% / スキル被ダメージが60→84%減少する |
Gyan Custom | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 500000 / EX Gauge recovery is increased by 16→35% / Proximity Damage is increased by 2.4→4% |
Gyan Custom | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 5→9% |
Gyunei's Giessen Doga | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 28→60% / Evasion is increased by 28→60% / Guard Rate is increased by 28→60% |
Gyunei's Giessen Doga | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) / One Targeted Enemy Unit: 近接被ダメージが6→14%上昇する |
Gyunei's Jagd Doga | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Gyunei's Jagd Doga | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 13→36% |
Gyunei's Jagd Doga | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (10000000) / Max HP is increased by 90→126% / Guard Rate is increased by 90→126% / 被クリティカル率が40→72%減少する / Beam Damage is increased by 270→378% / スキル被ダメージが600→864%減少する / スキルダメージ上限が20000000上昇する |
Gyunei's Jagd Doga | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2500000) / Limited-Number Decrease Ranged Damage Taken (8→16) / Limited-Number Decrease Proximity Damage Taken (8→16) / Limited-Number Decrease Skill Damage Taken (8→16) / Accuracy is increased by 30→54% / Beam Damage is increased by 90→126% / Restores 0.8→1.6% of max HP / Restores 4.2→7.4% of EX Gauge |
Hambrabi | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Restores 99% of EX Gauge / Beam Damage is increased by 40→72% / EX被ダメージが90→126%減少する / Evasion is increased by 40→72% / Movement speed is increased by 40→72% / DEF is decreased by 50% |
Hambrabi | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) |
Hamma-Hamma | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Hamma-Hamma | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage resistance is increased by 8→23% / Projectile Damage resistance is increased by 8→23% |
Hazel Custom | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% / Beam Damage resistance is increased by 13→38% / Projectile Damage resistance is increased by 13→38% |
Hazel Custom | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Guard Rate is increased by 10→21% / Accuracy is increased by 10→21% / Evasion is increased by 10→21% |
Hazel Custom [High Mobility] | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Max HP is increased by 90→126% / Damage resistance is increased by 300→432% / Beam Damage is increased by 300→432% / スキルダメージが90→126%上昇する / スキルダメージが7→11%上昇する |
Hazel Custom [High Mobility] | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Limited-Number Decrease Skill Damage Taken (2→6) / スキル被ダメージが300→432%減少する / 射撃被ダメージが300→432%減少する / 近接被ダメージが300→432%減少する / Evasion is increased by 300→432% / Guard Rate is increased by 100→144% |
Hazel Owsla | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Max HP is increased by 90→126% / Damage is increased by 90→126% / Damage resistance is increased by 300→432% / Guard Rate is increased by 40→72% |
Hazel Owsla | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Damage (100→144) / Damage is increased by 12→22% / Restores 0.8→1.6% of max HP / Restores 4.2→7.4% of EX Gauge |
Hazel Unit 2 | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Evasion is increased by 40→72% / Beam Damage is increased by 90→126% / Damage resistance is increased by 90→126% / EX Damage is increased by 90→126% / EX Gauge recovery is increased by 40→72% / Critical Rate is increased by 90→126% / Accuracy is increased by 40→72% |
Hazel Unit 2 | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / All Allies: Beam Damage is increased by 26→56% / All Allies: Projectile Damage is increased by 26→56% / All Allies: Beam Damage resistance is increased by 26→56% / All Allies: Projectile Damage resistance is increased by 26→56% |
Heavygun | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 8→16% / Beam Damage resistance is increased by 8→16% / Projectile Damage resistance is increased by 8→16% |
Heavygun | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 6→12% / Evasion is increased by 6→12% / Guard Rate is increased by 6→12% |
Heidemarie's Giessen Doga | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% / Guard Rate is increased by 40→72% |
Heidemarie's Giessen Doga | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (600000) / One Targeted Enemy Unit: 近接被ダメージが10→18%上昇する |
Hi-Nu Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 16→46% |
Hi-Nu Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 9→27% / Beam Damage is increased by 12→36% |
High Mobility Gelgoog | Mobile Suit | R | 1 | 5 | Restores 99% of EX Gauge / Beam Damage is increased by 8→16% / Accuracy is increased by 6→12% / Evasion is increased by 6→12% |
High Mobility Gelgoog | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 5.2→10.4% |
Hizack (Titans) | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 9→24% |
Hizack (Titans) | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 12→31% |
Hy-Gogg | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 40→86% / Beam Damage is increased by 90→126% / Projectile Damage is increased by 2.5→5.5% |
Hy-Gogg | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Proximity Damage is increased by 4.2→9.2% |
Hyaku Shiki | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Hyaku Shiki | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 8→23% / Restores 442→1395 HP |
Hyaku Shiki | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Increase Max Damage (6000000) / Max HP is increased by 90→126% / Evasion is increased by 300→432% / EX Gauge recovery is increased by 40→72% / Beam Damage is increased by 270→378% / スキル被ダメージが600→864%減少する / Limited-Number Decrease Skill Damage Taken (8→16) |
Hyaku Shiki | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / 44状態を防ぐ状態になる / Beam Damage is increased by 40→72% / Increase Beam Damage (90→126) |
Initial Prototype Sazabi (Gravity Type) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が20000000上昇する / Beam Damage is increased by 140→196% / 44状態を防ぐ状態になる / スキルダメージが200→288%上昇する |
Initial Prototype Sazabi (Gravity Type) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (12000000) / Increase Max Damage (1300000) / Decrease Skill Damage Taken (800→1152) |
Jamru Fin | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 4000000 / スキルダメージ上限が6000000上昇する / Max HP is increased by 180→252% / Damage is increased by 300→432% / スキル被ダメージが600→864%減少する / Limited-Number Decrease Skill Damage Taken (8→16) |
Jamru Fin | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 60→108% / HP Absorb (50→70) |
Jegan | Mobile Suit | R | 1 | 5 | Max Damage is increased by 500000 / Beam Damage is increased by 9→13% |
Jegan | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Damage is increased by 6→12% / Damage resistance is increased by 6→12% |
Jegan Type H | Mobile Suit | SR | 1 | 5 | All Allies: Beam Damage is increased by 10→21% |
Jegan Type H | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / All Allies: Evasion is increased by 8→17% |
Johnny Ridden's Gelgoog Cannon | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 54→171% |
Johnny Ridden's Gelgoog Cannon | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 36→102% |
Johnny Ridden's Zaku II High Mobility Type | Mobile Suit | SR | 1 | 5 | All Allies: Projectile Damage is increased by 10→21% / All Allies: Beam Damage is increased by 10→21% |
Johnny Ridden's Zaku II High Mobility Type | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Projectile Damage is increased by 10→21% / Beam Damage is increased by 10→21% |
Kabakali | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Increase Max Damage (6000000) / Max HP is increased by 100→144% / Accuracy is increased by 100→144% / Evasion is increased by 300→432% / Damage is increased by 300→432% / スキル被ダメージが600→864%減少する / Limited-Number Decrease Skill Damage Taken (12→24) |
Kabakali | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / 44状態を防ぐ状態になる / 7状態を防ぐ状態になる / 8状態を防ぐ状態になる / One Targeted Enemy Unit: 100→180% ATK Bypass Defense Damage / Increase Damage (200→360) / Increase Critical Rate (100→180) |
Kampfer | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 13→38% |
Kampfer | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 8→23% / Movement speed is increased by 8→22% |
Kampfer High Mobility Type | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Kampfer High Mobility Type | Mobile Suit | UR | 2 | 10 | Evasion is increased by 16→45% |
Kampfer High Mobility Type | Mobile Suit | SR | 1 | 5 | Restores 40→50% of EX Gauge / Movement speed is increased by 33→45% / Evasion is increased by 33→45% / DEF is decreased by 50% |
Kampfer High Mobility Type | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Ranged Damage is increased by 27→57% / Accuracy is increased by 10→20% |
Kampfer High Mobility Type | Mobile Suit | R | 1 | 5 | Restores 99% of EX Gauge / Evasion is increased by 4→8% / Beam Damage is increased by 3.1→6.2% |
Kampfer High Mobility Type | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 4→8% |
Kapool | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (1000000) / EX Gauge recovery is increased by 40→72% |
Kapool | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1500000) / Damage is decreased by 90→126% / 333333→777777 fixed Damage |
Kshatriya | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 9→27% / Evasion is increased by 3→9% |
Kshatriya | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 14→31% / Beam Damage resistance is increased by 4→11% |
Kshatriya Repaired | Mobile Suit | UR | 1 | 5 | Ranged Damage is increased by 4.2→9.2% / Proximity Damage is increased by 4.2→9.2% |
Kshatriya Repaired | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Critical Rate is increased by 40→72% |
Mack Knife (Mask) | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 4000000 / Max HP is increased by 41→79% / Proximity Damage is increased by 41→79% / Movement speed is increased by 41→79% |
Mack Knife (Mask) | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 82→158% / EX被ダメージが82→158%減少する / Restores 37→49% of EX Gauge |
Magna Martell | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 150000→250000 / EX Gauge recovery is increased by 33→71% |
Magna Martell | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / One Targeted Enemy Unit: 射撃攻撃の命中率が5→10%減少する / One Targeted Enemy Unit: Beam Damage taken is increased by 7→13% / Proximity Damage is increased by 7→13% |
Magna Martell (Awaken) | Mobile Suit | UR | 1 | 5 | One Targeted Enemy Unit: Damage taken is increased by 44→60% / One Targeted Enemy Unit: Damage taken is increased by 1→2% / Damage is increased by 1→2% |
Magna Martell (Awaken) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Restores 50→70% of max HP / Restores 50→70% of EX Gauge / Beam Damage is increased by 100→180% / Accuracy is increased by 90→126% |
Marasai | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 8→21% |
Marasai | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 15→40% |
Marasai (Zeon Remnants) | Mobile Suit | R | 1 | 10 | Evasion is increased by 6→17% |
Marasai (Zeon Remnants) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Ranged Damage is increased by 22→45% / Accuracy is increased by 8→16% |
Matsunaga's High Mobility Zaku II | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 13→38% |
Matsunaga's High Mobility Zaku II | Mobile Suit | UR | 2 | 10 | Projectile Damage is increased by 17→49% |
Messala | Mobile Suit | UR | 1 | 5 | Restores 99% of EX Gauge / 5→13回の絶対回避を付与する / DEF is decreased by 99% |
Messala | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 10→22% / Restores 4.2→7.4% of EX Gauge |
Messer Type F01 | Mobile Suit | UR | 1 | 5 | Accuracy is increased by 20→42% |
Messer Type F01 | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage resistance is increased by 8→23% / Projectile Damage resistance is increased by 8→23% |
Methuss | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Methuss | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 13→36% |
Methuss | Mobile Suit | UR | 1 | 5 | All Allies: Regenerates 6→10.8% of max HP / All Allies: Beam Damage resistance is increased by 8→16% / All Allies: Projectile Damage resistance is increased by 8→16% |
Methuss | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage resistance is increased by 26→56% / Projectile Damage resistance is increased by 26→56% |
Modified Rick Dijeh | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% / Beam Damage resistance is increased by 13→38% / Projectile Damage resistance is increased by 13→38% |
Modified Rick Dijeh | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Critical Rate is increased by 13→38% / Accuracy is increased by 10→28% / Evasion is increased by 10→28% |
Montero | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 5000000 / Damage is increased by 90→126% / スキル被ダメージが300→432%減少する / Evasion is increased by 90→126% / Movement speed is increased by 90→126% |
Montero | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (3000000) / Damage is increased by 40→56% / Restores 30→42% of EX Gauge |
Moon Gundam | Mobile Suit | UR | 1 | 10 | Evasion is increased by 20→56% |
Moon Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 29→89% / Beam Damage is increased by 10→30% |
Moon Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Damage resistance is increased by 300→432% / Damage is increased by 200→288% / Damage is increased by 60→84% / Critical Rate is increased by 60→84% / Accuracy is increased by 90→126% |
Moon Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 100→144% / Damage resistance is increased by 100→144% / EX Gauge recovery is increased by 100→144% / Max Damage is increased by 1000000 / Critical ATK is increased by 100→144% |
Mushika | Mobile Suit | SR | 1 | 10 | Damage is increased by 30→84% |
Mushika | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 27→76% |
Mushika | Mobile Suit | R | 1 | 5 | Beam Damage is increased by 2.6→5.2% |
Mushika | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 8→16% |
NT-X | Mobile Suit | SR | 1 | 5 | スキルダメージ上限が500000上昇する / Increase Max Damage (300000) / Ranged Damage is increased by 1.2→2% / EX Gauge recovery is increased by 16→35% |
NT-X | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1200000) |
Narrative Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Narrative Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Accuracy is increased by 10→28% |
Narrative Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Narrative Gundam | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 11→33% / Beam Damage resistance is increased by 8→23% |
Narrative Gundam B-Packs | Mobile Suit | UR | 1 | 5 | All Allies: Accuracy is increased by 10→21% |
Narrative Gundam B-Packs | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 20→42% |
Narrative Gundam B2-Packs | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 400000 / Increase Max Damage (400000) / EX被ダメージが90→126%減少する / EX Gauge recovery is increased by 40→85% / Beam Damage is increased by 48→88% |
Narrative Gundam B2-Packs | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Narrative Gundam C-Packs | Mobile Suit | UR | 1 | 5 | Max HP is increased by 44→60% / Damage resistance is increased by 44→60% / Beam Damage is increased by 44→60% |
Narrative Gundam C-Packs | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 400000 |
Nemo | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 1000000 / Beam Damage is increased by 34→66% / EX被ダメージが34→66%減少する / EX Gauge recovery is increased by 16→35% |
Nemo | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / All Allies: Projectile Damage resistance is increased by 10→21% / All Allies: Beam Damage resistance is increased by 10→21% |
Nemo | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Nemo | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 8→21% |
Nemo Bellator | Mobile Suit | SR | 1 | 5 | Beam Damage is increased by 10→21% / Beam Damage resistance is increased by 10→21% / Projectile Damage resistance is increased by 10→21% |
Nemo Bellator | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 8→17% / Evasion is increased by 8→17% / Critical Rate is increased by 10→21% / Guard Rate is increased by 8→17% |
Nightingale | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 16→46% |
Nightingale | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 9→27% / Restores 531→1675 HP |
Nu Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Beam Damage is continually increased by 16→34% |
Nu Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is continually increased by 7→15% / EX Gauge recovery is increased by 36→77% |
Nu Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 17→51% |
Nu Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 9→27% / Beam Damage resistance is increased by 14→41% |
Nu Gundam (Double Fin Funnels) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Beam Damage is increased by 3→6.5% / Critical Rate is decreased by 200% |
Nu Gundam (Double Fin Funnels) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Nu Gundam (LFF and Hyper Mega Bazooka Launcher) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Increase Max Damage (3000000) / Restores 22→30% of EX Gauge / Ranged Damage is decreased by 50% / Damage taken is increased by 50% |
Nu Gundam (LFF and Hyper Mega Bazooka Launcher) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (3000000) / Accuracy is increased by 14→31% |
Nu Gundam HWS | Mobile Suit | UR | 1 | 5 | Max HP is increased by 48→88% / Beam Damage is increased by 48→88% / Damage resistance is increased by 48→88% |
Nu Gundam HWS | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 300000 |
Over.on | Mobile Suit | UR | 1 | 5 | Restores 3.5→6.2% of EX Gauge |
Over.on | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 33→100% |
Palace Athene | Mobile Suit | UR | 1 | 5 | Max HP is increased by 40→72% / Damage resistance is increased by 40→72% / Critical Rate is increased by 40→72% / Movement speed is decreased by 20% |
Palace Athene | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 400000 / Beam Damage is increased by 36→75% |
Pale Rider (Space Type) | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 46→140% |
Pale Rider (Space Type) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Evasion is increased by 20→56% |
Penelope | Mobile Suit | UR | 1 | 5 | Guard Rate is increased by 50→70% / Guard Rate is decreased by 5.2→4.4% |
Penelope | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 2→3.8% of EX Gauge / Accuracy is increased by 4→8% |
Penelope | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Beam Damage is increased by 40→72% / Guard Rate is increased by 40→72% / EX Gauge recovery is increased by 20→43% |
Penelope | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) |
Phenex (NT Version) | Mobile Suit | UR | 1 | 10 | Evasion is increased by 12→34% |
Phenex (NT Version) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 40→120% |
Phenex (NT-D/NT Version) | Mobile Suit | UR | 1 | 5 | All Allies: Regenerates 7.2→12.8% of max HP |
Phenex (NT-D/NT Version) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 40→120% |
Ple's Qubeley Mk-II | Mobile Suit | UR | 1 | 5 | All Enemies: Critical Rate is decreased by 6→13% / All Allies: Critical Rate is increased by 6→13% |
Ple's Qubeley Mk-II | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 1.8→3.2% of EX Gauge / All Enemies: Critical ATK is decreased by 8→17% / All Allies: Critical ATK is increased by 8→17% |
Ple's Qubeley Mk-II | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Ple's Qubeley Mk-II | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 8→23% / Projectile Damage resistance is increased by 10→30% |
Ple-Two's Qubeley Mk-II | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 2.1→4.6% |
Ple-Two's Qubeley Mk-II | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 1.6→3.4% |
Ple-Two's Qubeley Mk-II | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Ple-Two's Qubeley Mk-II | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→42% |
Powered GM | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 9→24% |
Powered GM | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
Prototype Qubeley | Mobile Suit | SR | 1 | 5 | Beam Damage is increased by 1.6→3.4% |
Prototype Qubeley | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / EX Gauge recovery is increased by 16→35% / Beam Damage is increased by 1.2→2% |
Psycho Zaku | Mobile Suit | UR | 1 | 10 | Damage is increased by 19→55% |
Psycho Zaku | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 36→102% |
Psycommu System Zaku | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Psycommu System Zaku | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage resistance is increased by 8→23% / Projectile Damage resistance is increased by 8→23% |
Psycommu System Zaku II Test Type | Mobile Suit | SR | 1 | 10 | Projectile Damage resistance is increased by 10→28% |
Psycommu System Zaku II Test Type | Mobile Suit | SR | 2 | 10 | Projectile Damage resistance is increased by 4→11% |
Qubeley | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 7→20% / Evasion is increased by 1.8→3.6% |
Qubeley | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 24→72% / Evasion is increased by 10.5→30% |
Qubeley | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が2000000上昇する / Increase Max Damage (1600000) / Increase Max Damage (3000000) / Beam Damage is increased by 48→88% / Evasion is increased by 48→88% / 44状態を防ぐ状態になる / Decrease Reaction (80) |
Qubeley | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) |
Qubeley (Awakened) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が10000000上昇する / Increase Max Damage (8000000) / Max HP is increased by 100→144% / Beam Damage is increased by 200→288% / スキル被ダメージが500→720%減少する / Limited-Number Decrease Skill Damage Taken (8→16) / スキルダメージが36→68%上昇する / スキルダメージが360→680%上昇する |
Qubeley (Awakened) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1200000) / Restores 2.2→3.8% of EX Gauge |
Qubeley Mass Production Type (Lyn) | Mobile Suit | UR | 1 | 5 | Restores 50→63% of EX Gauge |
Qubeley Mass Production Type (Lyn) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 1.3→2.7% / Evasion is increased by 1→2% |
Qubeley Mass Production Type (Non) | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 1.3→2.7% / Evasion is increased by 1→2% / Accuracy is increased by 6→12.6% |
Qubeley Mass Production Type (Non) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Qubeley Mass Production Type (Rey) | Mobile Suit | UR | 1 | 5 | Evasion is increased by 20→42% |
Qubeley Mass Production Type (Rey) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 16→34% |
Quess's Jagd Doga | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Quess's Jagd Doga | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 |
Quin Mantha | Mobile Suit | UR | 1 | 5 | Max HP is increased by 100→144% / Damage resistance is increased by 53→72% / Evasion is increased by 53→72% |
Quin Mantha | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 |
R-Jarja | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
R-Jarja | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 19→54% |
RS-Jarja | Mobile Suit | R | 1 | 5 | Max Damage is increased by 6000000 / Accuracy is increased by 28→60% / Beam Damage is increased by 28→60% / スキル被ダメージが200→288%減少する |
RS-Jarja | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 28→60% / Beam Damage is increased by 28→60% / Accuracy is increased by 14→30% / Beam Damage is increased by 14→30% |
RX-78F00 Gundam | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
RX-78F00 HMT Gundam High Mobility Type | Mobile Suit | SR | 2 | 5 | Beam Damage is increased by 10→21% |
RX-78F00 HMT Gundam High Mobility Type | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 16→46% |
RX-78F00 HMT Gundam High Mobility Type | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 43→90% / Beam Damage is increased by 43→90% |
RX-93ff Nu Gundam | Mobile Suit | UR | 1 | 10 | Accuracy is increased by 12→34% |
RX-93ff Nu Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 43→122% / Accuracy is increased by 17→31% |
Re-GZ | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Re-GZ | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 14→18% / Damage is increased by 10→21% / Damage resistance is increased by 10→21% / Accuracy is increased by 10→21% / Evasion is increased by 10→21% |
Re-GZ | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Re-GZ | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 9→26% / Projectile Damage resistance is increased by 10→30% |
Re-GZID | Mobile Suit | UR | 1 | 5 | All Enemies: 20へのターゲット集中状態になる / Max Damage is increased by 2000000 / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Re-GZID | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage resistance is increased by 20→42% / Increase Accuracy (20→42) / Increase Evasion (40→72) |
ReZEL | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
ReZEL | Mobile Suit | R | 2 | 10 | Beam Damage is increased by 12→31% |
ReZEL (Commander Type) | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
ReZEL (Commander Type) | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→42% |
ReZEL Type N | Mobile Suit | SR | 2 | 5 | Critical Rate is increased by 10→21% |
ReZEL Type N Defenser g-Unit | Mobile Suit | SR | 1 | 5 | Beam Damage is increased by 3.5→7% |
ReZEL Type N Defenser g-Unit | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) |
Rebawoo | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 8000000 / Restores 90→126% of EX Gauge / Max HP is increased by 90→126% / Evasion is increased by 90→126% / Damage is increased by 180→252% / スキル被ダメージが500→720%減少する |
Rebawoo | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 39→50% of EX Gauge / Accuracy is increased by 40→72% / スキルダメージが90→126%上昇する / スキルダメージが900→1260%上昇する |
Red Gundam (0079) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が3000000上昇する / Increase Max Damage (3000000) / Increase Max Damage (9000000) / Damage is increased by 90→126% / Damage resistance is increased by 90→126% / EX Gauge recovery is increased by 40→72% |
Red Gundam (0079) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1500000) / Damage is decreased by 99% / Damage taken is increased by 99% |
Red Gundam (0085) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Increase Max Damage (2000000) / Max HP is increased by 90→126% / Beam Damage is increased by 90→126% |
Red Gundam (0085) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) / Increase Damage (300→432) / Increase Skill Damage (200→288) / Increase Damage Resistance (300→432) |
Red Zeta | Mobile Suit | UR | 1 | 5 | 21へのターゲット集中状態になる |
Red Zeta | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / EX被ダメージが14→18%減少する |
Regelgu | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 800000 / Critical Rate is increased by 40→72% / Movement speed is increased by 44→60% / Evasion is increased by 40→72% |
Regelgu | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Critical ATK is increased by 1→1.8% / Accuracy is increased by 40→72% / Proximity Damage is increased by 2.8→5.2% / Evasion is increased by 2→3.6% |
Rezin's Geara Doga | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Rezin's Geara Doga | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 4→11% |
Rick Dias | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Rick Dias | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Rick Dias (Red) | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Rick Dias (Red) | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→42% |
Rick Dijeh (Lieutenant Amuro Ray) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 3000000 / Max HP is increased by 90→126% / Damage is increased by 90→126% / Damage resistance is increased by 90→126% / Critical Rate is increased by 40→72% / Accuracy is increased by 40→72% / Evasion is increased by 40→72% |
Rick Dijeh (Lieutenant Amuro Ray) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) |
Rick Dom | Mobile Suit | R | 1 | 10 | Beam Damage resistance is increased by 8→21% |
Rick Dom | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Rick Dom (Thunderbolt) | Mobile Suit | UR | 1 | 5 | EX Damage is increased by 2.5→5.5% |
Rick Dom (Thunderbolt) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 440→600 HP |
Rick Dom II | Mobile Suit | R | 1 | 5 | Max HP is increased by 40→72% / Projectile Damage is increased by 5→10% |
Rick Dom II | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 5.2→10.4% |
Rick Dom with Big Gun (Thunderbolt) | Mobile Suit | R | 1 | 5 | Damage is increased by 22→50% |
Rick Dom with Big Gun (Thunderbolt) | Mobile Suit | R | 2 | 5 | Restores 60→84% of EX Gauge / Ranged Damage is increased by 22→45% |
Rig Contio | Mobile Suit | UR | 1 | 5 | 400→576% ATK Damage |
Rig Contio | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Rig Ring | Mobile Suit | SR | 1 | 5 | 300→432% ATK Damage |
Rig Ring | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 27→57% / Accuracy is increased by 10→20% |
Roswell Jegan | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Roswell Jegan | Mobile Suit | SR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 9→25% |
Rozen Zulu | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Max HP is increased by 90→126% / Beam Damage is increased by 40→72% / Projectile Damage is increased by 40→72% / Critical Rate is increased by 40→72% / Damage resistance is increased by 40→72% |
Rozen Zulu | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (600000) / Beam Damage is increased by 10→21% / Projectile Damage is increased by 10→21% / Restores 4.2→7.4% of EX Gauge |
S Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
S Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 36→102% |
SUMO Gold Type | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Max HP is increased by 44→60% / Proximity Damage is increased by 44→60% / Damage resistance is increased by 44→60% / Evasion is increased by 40→72% / Movement speed is increased by 40→72% |
SUMO Gold Type | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 10→18% / Damage resistance is increased by 10→18% / Evasion is increased by 10→18% |
Sazabi | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / Ranged Damage is increased by 160→320% |
Sazabi | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 3→6.5% / Proximity Damage is increased by 3→6.5% |
Sazabi | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 16→46% |
Sazabi | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Evasion is increased by 7→20% / Beam Damage is increased by 12→36% |
Sazabi [THE LIFE-SIZED ν Gundam STATUE] | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 3→6.5% |
Sazabi [THE LIFE-SIZED ν Gundam STATUE] | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Grants HP Absorb Status that restores HP equal to 60→84% of Damage dealt |
Sinanju | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Sinanju | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 13→38% |
Sinanju | Mobile Suit | UR | 1 | 5 | Damage resistance is increased by 48→88% / Evasion is increased by 48→88% / Critical Rate is increased by 48→88% / Beam Damage is increased by 48→88% |
Sinanju | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 12→26% / Restores 5→8.9% of EX Gauge |
Sinanju | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Damage is increased by 90→126% / Evasion is increased by 90→126% / Guard Rate is increased by 90→126% / EX Gauge recovery is increased by 60→84% |
Sinanju | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / スキルダメージ上限が20000000上昇する |
Sinanju Stein (NT Version) | Mobile Suit | UR | 1 | 5 | 20へのターゲット集中状態になる / One Targeted Enemy Unit: Evasion is decreased by 20→42% |
Sinanju Stein (NT Version) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / One Targeted Enemy Unit: 100→180% ATK Bypass Defense Damage / Evasion is increased by 8→16% |
Sinanju Stein (NT Version) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Beam Damage is increased by 40→72% / Guard Rate is increased by 40→72% |
Sinanju Stein (NT Version) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) |
Sisquiede Titans Color | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 55→168% |
Sisquiede Titans Color | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage resistance is increased by 9→27% / Beam Damage is increased by 14→41% |
Slyfrail | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Slyfrail | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 27→76% |
Stark Jegan | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Stark Jegan | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→42% |
Super Engage Gundam | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 11→31% |
Super Engage Gundam | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 13→36% |
Super Engage Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Max HP is increased by 44→60% / Ranged Damage is increased by 90→126% / EX被ダメージが200→288%減少する / Accuracy is increased by 40→72% |
Super Engage Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Damage is increased by 30→54% / Accuracy is increased by 12→26% |
Super Engage Gundam (Long Rifle) | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Super Engage Gundam (Long Rifle) | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 27→76% / Accuracy is increased by 12→33% |
Superb Jegan | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 200000 / Critical Rate is increased by 6→13% / Evasion is increased by 5→10% |
Superb Jegan | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (200000) / Beam Damage is increased by 27→57% |
The-O | Mobile Suit | UR | 1 | 10 | Evasion is increased by 7→20% / Beam Damage is increased by 12→36% / Restores 5→10% of EX Gauge |
The-O | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 541→1706 HP / Evasion is increased by 3→9% |
The-O | Mobile Suit | UR | 1 | 5 | Guard Rate is increased by 50→70% / Beam Damage is increased by 12→26% / Restores 5→7.5% of EX Gauge |
The-O | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Restores 541→1207 HP |
Theta Plus | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Theta Plus | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Movement speed is increased by 6→17% / Restores 442→1395 HP |
Theta Plus | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1200000 / Beam Damage is increased by 40→72% / Accuracy is increased by 40→72% |
Theta Plus | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Titania | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Damage is increased by 3.9→10.9% / Restores 4.2→11.4% of EX Gauge |
Todesritter | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) / Beam Damage is increased by 3→6.5% / Restores 64→80% of max HP / Restores 64→80% of EX Gauge |
Tristan | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 10000000 / Max HP is increased by 90→126% / Evasion is increased by 270→378% / Beam Damage is increased by 270→378% / Critical Rate is increased by 40→72% / スキル被ダメージが600→864%減少する / Limited-Number Decrease Skill Damage Taken (8→16) / スキルダメージ上限が20000000上昇する |
Tristan | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 0.8→1.6% of max HP / Restores 4.2→7.4% of EX Gauge |
Turn A Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 2000000 / Max HP is increased by 60→84% / Beam Damage is increased by 60→84% / Critical Rate is increased by 60→84% / EX被ダメージが60→84%減少する / スキルダメージ上限が20000000上昇する |
Turn A Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 12→26% / EX被ダメージが12→26%減少する / Restores 5→8.9% of EX Gauge / Restores 12000 HP / Grants HP Absorb Status that restores HP equal to 36→50% of Damage dealt / Regenerates 5→7.5% of max HP |
Turn A Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 7000000 / Beam Damage is increased by 100→144% / Damage resistance is increased by 400→576% / EX Gauge recovery value is decreased by 99 |
Turn A Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / EXダメージ上限が200000000上昇する / EX Damage is increased by 900→1296% / Increase Beam Damage (300→432) / Restores 1.2→2.16% of EX Gauge |
Turn X | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 8000000 / Max HP is increased by 100→144% / Damage is increased by 100→144% / スキル被ダメージが400→576%減少する / Accuracy is increased by 60→84% / EX Gauge recovery is increased by 60→84% / EXダメージ上限が15000000上昇する |
Turn X | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 12→26% / Restores 5→8.9% of EX Gauge / Restores 12000 HP / Grants HP Absorb Status that restores HP equal to 36→50% of Damage dealt |
Turn X | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 8000000 / Increase Max Damage (4000000) / Max HP is increased by 100→144% / Damage is increased by 300→432% / Evasion is increased by 300→432% / スキル被ダメージが800→1152%減少する |
Turn X | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Restores 10000→14000 HP / Restores 24→34% of EX Gauge / Increase Beam Damage (300→432) |
Type 61 MBT | Mobile Suit | R | 1 | 5 | Projectile Damage is increased by 90→126% / Accuracy is decreased by 50% / Movement speed is decreased by 50% / Evasion is decreased by 50% |
Type 61 MBT | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Critical ATK is increased by 90→126% / Critical Rate is increased by 90→126% / Critical Rate is decreased by 200% / EX Gauge recovery value is decreased by 300 / Projectile Damage is decreased by 500% / Movement speed is decreased by 300% |
Unicorn Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Unicorn Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 5→15% |
Unicorn Gundam (Hyper Mega Launcher) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / Damage is increased by 48→88% / Evasion is increased by 48→88% |
Unicorn Gundam (Hyper Mega Launcher) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1800000) |
Unicorn Gundam (NT-D) | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 3→6.5% / EX Gauge recovery is increased by 24→51% |
Unicorn Gundam (NT-D) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 12→25% |
Unicorn Gundam (NT-D) | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 17→51% |
Unicorn Gundam (NT-D) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 9→27% / Beam Damage is increased by 18→53% |
Unicorn Gundam (NT-D/Awakened) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が20000000上昇する / Increase Max Damage (7000000) / Increase Max Damage (12000000) / Max HP is increased by 100→144% / Beam Damage is increased by 100→144% / Evasion is increased by 60→84% |
Unicorn Gundam (NT-D/Awakened) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Restores 90→126% of max HP / Restores 90→126% of EX Gauge |
Unicorn Gundam Perfectibility | Mobile Suit | UR | 1 | 10 | Restores 60→96% of EX Gauge |
Unicorn Gundam Perfectibility | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 5→13.7% of EX Gauge / Beam Damage is increased by 12→36% |
Unicorn Gundam Perfectibility (NT-D) | Mobile Suit | UR | 1 | 5 | Restores 5→8.9% of EX Gauge / Beam Damage is increased by 12→26% / Beam Damage is increased by 48→88% |
Unicorn Gundam Perfectibility (NT-D) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 600000 |
Unicorn Gundam Perfectibility Divine | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 4000000 / Increase Max Damage (3000000) / Max HP is increased by 100→144% / Damage is increased by 200→288% / Damage resistance is increased by 400→576% / スキルダメージが18→34%上昇する / スキルダメージが180→340%上昇する |
Unicorn Gundam Perfectibility Divine | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Regenerates 7.2→12.8% of max HP / Limited-Number Decrease Ranged Damage Taken (80→160) / Limited-Number Decrease Proximity Damage Taken (80→160) / Limited-Number Decrease Skill Damage Taken (8→16) / Restores 10000→18000 HP / Restores 2→3.8% of EX Gauge / Beam Damage is increased by 9→13% |
V2 Assault Buster Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 6000000 / Max HP is increased by 100→144% / Beam Damage is increased by 200→288% / Projectile Damage resistance is increased by 342→518% / Beam Damage resistance is increased by 342→518% / Evasion is increased by 100→144% / スキルダメージ上限が20000000上昇する |
V2 Assault Buster Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 12→26% / Restores 1→1.8% of max HP / Restores 50→70% of max HP / 受けたEXダメージの144→259%を跳ね返すEXダメージ反射状態になる / 受けたEXダメージの2880→5184%を跳ね返すEXダメージ反射状態になる |
V2 Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is continually increased by 16→46% |
V2 Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Evasion is continually increased by 7→20% / Restores 22→41% of EX Gauge |
Varguil | Mobile Suit | UR | 1 | 10 | Restores 1.2→2.76% of EX Gauge |
Varguil | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage resistance is increased by 16→46% |
Varguil | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が10000000上昇する / Increase Max Damage (10000000) / Increase Max Damage (16000000) / Max HP is increased by 90→126% / Evasion is increased by 90→126% / Damage is increased by 300→432% / スキル被ダメージが600→864%減少する / EX Gauge recovery is increased by 40→72% |
Varguil | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) |
Varguil (Gundam Head) | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 46→140% |
Varguil (Gundam Head) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Damage is increased by 36→114% |
Victory 2 Assault Buster Cannon Gundam | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1500000 / Increase Max Damage (1500000) / Max HP is increased by 48→88% / Ranged Damage is increased by 48→88% / Damage resistance is increased by 48→88% |
Victory 2 Assault Buster Cannon Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2500000) / Ranged Damage is increased by 43→90% / Critical Rate is increased by 43→90% / Critical ATK is increased by 43→90% |
Victory 2 Assault Gundam | Mobile Suit | UR | 1 | 5 | Perfect Guard (3) |
Victory 2 Assault Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is continually increased by 9→20% / Evasion is continually increased by 7→15% / Restores 22→30% of EX Gauge |
Victory 2 Buster Gundam | Mobile Suit | UR | 1 | 5 | Increase Max Damage (200000) / Beam Damage is continually increased by 8→17% / Evasion is continually increased by 6→13% |
Victory 2 Buster Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) |
Victory Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 15→43% |
Victory Gundam | Mobile Suit | UR | 2 | 10 | Beam Damage is increased by 9→26% / Beam Damage resistance is increased by 15→44% |
Victory Gundam Hexa | Mobile Suit | R | 1 | 5 | Max Damage is increased by 2000000 / Max HP is increased by 28→60% / Damage is increased by 28→60% / スキル被ダメージが70→98%減少する |
Victory Gundam Hexa | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Damage is continually increased by 24% / Accuracy is continually increased by 15% / Evasion is continually increased by 15% |
Vigna-Ghina | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 600000 / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% |
Vigna-Ghina | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (900000) / Damage is increased by 10→21% / Evasion is increased by 10→21% / Increase Damage (10→21) / Increase Damage Resistance (10→21) |
Vigna-Ronah | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 200000 / Damage is increased by 40→72% / Evasion is increased by 40→72% |
Vigna-Ronah | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (200000) / Ranged Damage is increased by 4→8.2% / Proximity Damage is increased by 4→8.2% |
White Gundam | Mobile Suit | R | 1 | 5 | Max Damage is increased by 400000 / EX Damage is increased by 28→60% |
White Gundam | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (400000) / EX Damage is increased by 40→56% / EX Damage is increased by 400→576% |
White Rider | Mobile Suit | UR | 1 | 5 | Accuracy is increased by 44→60% / Evasion is increased by 44→60% / Critical Rate is decreased by 200% / EX Gauge recovery value is decreased by 200 |
White Rider | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (200000) / Ranged Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Woundwort | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 12000000 / Max HP is increased by 48→88% / Damage is increased by 100→144% / Damage resistance is increased by 500→720% / Limited-Number Decrease Skill Damage Taken (10) / EX Gauge recovery is increased by 40→85% / Grants HP Absorb Status that restores HP equal to 36→50% of Damage dealt |
Woundwort | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 43→90% / Beam Damage is continually increased by 60→84% / Accuracy is continually increased by 60→84% |
Xamel | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 11→31% |
Xamel | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 15→42% |
Xi Gundam | Mobile Suit | UR | 1 | 10 | Restores 60→96% of EX Gauge |
Xi Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Restores 288→547 HP / Damage resistance is increased by 4→11% |
Xi Gundam | Mobile Suit | SR | 1 | 10 | Restores 40→67% of EX Gauge |
Xi Gundam | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 7→19% |
Xi Gundam | Mobile Suit | UR | 1 | 10 | Beam Damage is increased by 13→38% |
Xi Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 13→38% |
Xi Gundam | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (7000000) / Max HP is increased by 90→126% / Evasion is increased by 300→432% / Ranged Damage is increased by 180→252% / Damage resistance is increased by 400→576% |
Xi Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (2000000) / Ranged Damage is increased by 40→72% / Restores 0.8→1.6% of max HP / Restores 4.2→7.4% of EX Gauge |
Z'Gok | Mobile Suit | R | 1 | 5 | EX Gauge recovery is increased by 24→52% / Beam Damage is increased by 54→76% |
Z'Gok | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 5.2→10.4% |
Z'Gok E | Mobile Suit | SR | 1 | 5 | Evasion is increased by 33→45% / Movement speed is increased by 90→126% / Evasion is decreased by 33→45% / Movement speed is decreased by 50% |
Z'Gok E | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Projectile Damage is increased by 4→8.2% / Proximity Damage is increased by 4→8.2% / Restores 8.4→10% of EX Gauge |
ZZ Gundam | Mobile Suit | UR | 1 | 10 | Damage is increased by 35→101% / DEF is decreased by 48→30% |
ZZ Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 36→102% |
ZZ Gundam (Awakened) | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が4000000上昇する / Increase Max Damage (8000000) / Max HP is increased by 100→144% / Accuracy is increased by 48→88% / Ranged Damage is increased by 48→88% / Damage resistance is increased by 500→720% / スキルダメージ上限が40000000上昇する |
ZZ Gundam (Awakened) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1500000) / Limited-Number Decrease Skill Damage Taken (8→16) / Ranged Damage is increased by 43→90% / Critical ATK is increased by 43→90% / Critical Rate is increased by 43→90% / Ranged Damage is increased by 36→65% / Restores 12000 HP |
ZZ Gundam (Hyper Giga Cannon) | Mobile Suit | UR | 1 | 5 | Max HP is increased by 100→144% / Beam Damage is increased by 48→88% / 射撃被ダメージが500%減少する / 近接被ダメージが500%減少する / 近接被ダメージが4%上昇する / 射撃被ダメージが8%上昇する |
ZZ Gundam (Hyper Giga Cannon) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 1000000 / Increase Max Damage (2000000) / Beam Damage is increased by 4→8% |
ZZ-GR | Mobile Suit | UR | 1 | 5 | 受けたビームダメージの30→42%を跳ね返すビームダメージ反射状態になる |
ZZ-GR | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 2.1→4.6% / Ranged Damage is increased by 2.1→4.6% |
Zack Pod | Mobile Suit | SR | 1 | 10 | Evasion is increased by 8→22% |
Zack Pod | Mobile Suit | SR | 2 | 10 | Evasion is increased by 27→74% |
Zaku I | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Zaku I | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 8→21% |
Zaku I (Char) | Mobile Suit | UR | 1 | 10 | Projectile Damage is increased by 15→43% |
Zaku I (Char) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Projectile Damage is increased by 10→30% / Beam Damage resistance is increased by 10→30% |
Zaku I Sniper Type (Kirks) | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 10→28% |
Zaku I Sniper Type (Kirks) | Mobile Suit | SR | 2 | 10 | Beam Damage is increased by 15→41% / Movement speed is decreased by 10% |
Zaku I with Big Gun (Thunderbolt) | Mobile Suit | UR | 1 | 10 | Damage is increased by 36→114% |
Zaku I with Big Gun (Thunderbolt) | Mobile Suit | UR | 2 | 10 | Damage is increased by 11→33% / Beam Damage is increased by 36→102% |
Zaku II | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
Zaku II | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 8→21% |
Zaku II (Thunderbolt) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
Zaku II (Thunderbolt) | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 12→31% |
Zaku II F2 (Torrington) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Zaku II F2 (Torrington) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / EX Gauge recovery is increased by 20→43% |
Zaku II FZ | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Zaku II FZ | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 11→32% |
Zaku II Type F (Solari) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Zaku II Type F (Solari) | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / All Allies: Restores 10→14% of max HP / All Allies: Beam Damage is increased by 10→14% / All Allies: Projectile Damage is increased by 10→14% |
Zaku II Unidentified Type (Solari) | Mobile Suit | SR | 1 | 5 | Guard Rate is increased by 8→17% / EX Gauge recovery is increased by 31→70% |
Zaku II Unidentified Type (Solari) | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Restores 40→72% of EX Gauge |
Zaku III Custom | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 1000000 / Max HP is increased by 90→126% / Beam Damage is increased by 40→72% / Evasion is increased by 40→72% / Grants HP Absorb Status that restores HP equal to 30→42% of Damage dealt |
Zaku III Custom | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Beam Damage is increased by 10→22% |
Zaku III Custom (TWA) | Mobile Suit | UR | 1 | 5 | Restores 2000→3600 HP |
Zaku III Custom (TWA) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Accuracy is increased by 4→9% |
Zaku III Psycommu Type | Mobile Suit | SR | 1 | 10 | Beam Damage is increased by 20→56% |
Zaku III Psycommu Type | Mobile Suit | SR | 2 | 10 | Weapon becomes available (3) / Evasion is increased by 16→44% |
Zaku IV (Illia Pazom) | Mobile Suit | UR | 1 | 5 | Max HP is increased by 44→60% / Proximity Damage is increased by 100→180% / 近接攻撃の命中率が50%減少する |
Zaku IV (Illia Pazom) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 |
Zanneck | Mobile Suit | UR | 1 | 5 | Deals 200→288% of ATK as sustained Damage |
Zanneck | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 36→75% / Accuracy is increased by 12→26% |
Zee Zulu | Mobile Suit | R | 1 | 10 | Beam Damage is increased by 8→21% |
Zee Zulu | Mobile Suit | R | 2 | 10 | Projectile Damage resistance is increased by 8→21% |
Zeong | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 200000 / EXダメージ上限が200000上昇する / Increase Max Damage (200000) / 19へのターゲット集中状態になる / One Targeted Enemy Unit: Evasion is decreased by 100→144% |
Zeong | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 36→75% / Accuracy is increased by 12→26% / DEF is decreased by 100% |
Zeong | Mobile Suit | UR | 1 | 5 | Beam Damage is increased by 43→90% |
Zeong | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Evasion is increased by 50→83% / DEF is decreased by 100% |
Zeta Gundam | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 55→168% |
Zeta Gundam | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Max Damage is increased by 200000 / Beam Damage is increased by 30→42% / Accuracy is increased by 13→21% / Evasion is increased by 13→21% / EX Damage is increased by 30→42% |
Zeta Gundam | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 55→168% |
Zeta Gundam | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / EX Gauge recovery is increased by 24→72% / Beam Damage is increased by 14→41% |
Zeta Gundam (Captured Color) | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 4000000 / EX Gauge recovery is increased by 150% / Damage is increased by 42→74% / Accuracy is increased by 20→28% / Evasion is increased by 20→28% / EX Gauge recovery value is decreased by 100 |
Zeta Gundam (Captured Color) | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / EX Damage is increased by 60→84% / EX Damage is increased by 600→840% |
Zeta Gundam (Hyper Mega Launcher) | Mobile Suit | UR | 1 | 5 | EX Gauge recovery is increased by 46→99% |
Zeta Gundam (Hyper Mega Launcher) | Mobile Suit | UR | 2 | 10 | Weapon becomes available (3) / Beam Damage is increased by 36→102% |
Zeta Gundam (IF Claw and IF Blaster) | Mobile Suit | UR | 1 | 5 | Max Damage is increased by 800000 / Max HP is increased by 48→88% / Proximity Damage is increased by 240→344% / EX被ダメージが240→344%減少する |
Zeta Gundam (IF Claw and IF Blaster) | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Proximity Damage is increased by 120→172% / EX Damage is increased by 53→72% / Accuracy is increased by 53→72% / Evasion is increased by 53→72% |
Zeta Gundam III | Mobile Suit | UR | 1 | 10 | EX Gauge recovery is increased by 46→140% |
Zeta Gundam III | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / 1回の絶対回避を付与する / Beam Damage is increased by 10→22% |
Zeta Gundam Mass-Production Type | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 2000000 / Beam Damage is increased by 41→79% / EX Gauge recovery is increased by 19→42% |
Zeta Gundam Mass-Production Type | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Beam Damage is increased by 13→25% / EX Damage is increased by 60→84% / EX Damage is increased by 600→840% |
Zock | Mobile Suit | SR | 1 | 10 | Beam Damage resistance is increased by 10→28% |
Zock | Mobile Suit | SR | 2 | 10 | Beam Damage resistance is increased by 2→7% / Projectile Damage resistance is increased by 2→7% |
Zogok (Zeon Remnants) | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 9→24% |
Zogok (Zeon Remnants) | Mobile Suit | R | 2 | 10 | Movement speed is increased by 6→17% |
Zolo (Cronicle Asher) | Mobile Suit | SR | 1 | 5 | Max Damage is increased by 6000000 / Evasion is increased by 41→79% / Beam Damage is increased by 41→79% / スキル被ダメージが300→432%減少する |
Zolo (Cronicle Asher) | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Increase Evasion (41→79) / Increase Beam Damage (41→79) |
Zssa | Mobile Suit | R | 1 | 10 | Projectile Damage resistance is increased by 9→24% |
Zssa | Mobile Suit | R | 2 | 10 | Projectile Damage is increased by 8→21% |
Zssa | Mobile Suit | SR | 1 | 5 | Ranged Damage is increased by 10→21% |
Zssa | Mobile Suit | SR | 2 | 5 | Weapon becomes available (3) / Critical Rate is increased by 90→130% |
Zssa | Mobile Suit | UR | 1 | 5 | スキルダメージ上限が5000000上昇する / Increase Max Damage (7000000) / Max HP is increased by 200→288% / スキル被ダメージが300→432%減少する / All Allies: Critical Rate is increased by 6→13% / All Allies: Critical ATK is increased by 8→17% |
Zssa | Mobile Suit | UR | 2 | 5 | Weapon becomes available (3) / Increase Max Damage (1000000) / Restores 1.4→2.2% of EX Gauge / スキルダメージが30→54%上昇する / スキルダメージが300→540%上昇する |
Zudah Unit 1 | Mobile Suit | SR | 1 | 10 | Projectile Damage is increased by 10→28% |
Zudah Unit 1 | Mobile Suit | SR | 2 | 10 | Projectile Damage is increased by 10→28% |
Zudah Unit 2 | Mobile Suit | R | 1 | 10 | Projectile Damage is increased by 8→21% |
Zudah Unit 2 | Mobile Suit | R | 2 | 5 | Weapon becomes available (3) / Projectile Damage is increased by 2.6→5.2% |
Aida Surugan | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% |
Aida Surugan | Pilot | UR | 2 | 1 | Ranged Sense is increased by 154% / Ranged Sense is increased by 115% / Increase Ranged Sense (154) / Increase Accuracy (41) |
Aida Surugan | Pilot | UR | 1 | 1 | Critical Rate is increased by 16% / Ranged Sense is increased by 15% / EX Gauge recovery is increased by 22% |
Aida Surugan | Pilot | UR | 2 | 1 | Ranged Sense is increased by 184% / Ranged Sense is increased by 138% / Increase Ranged Sense (184) / Increase Accuracy (48) / オーバークリティカル率が16%上昇する |
Aina Sakhalin | Pilot | UR | 1 | 1 | Melee Sense is increased by 64% |
Aina Sakhalin | Pilot | UR | 2 | 1 | Evasion is increased by 17% |
Akahana | Pilot | SR | 1 | 1 | Evasion is increased by 13% |
Akahana | Pilot | SR | 2 | 1 | Melee Sense is increased by 24% |
Akahana | Pilot | R | 1 | 1 | Melee Sense is increased by 57% |
Akahana | Pilot | R | 2 | 1 | Melee Sense is increased by 38% |
Alma Stirner | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% / Melee Sense is increased by 38% |
Alma Stirner | Pilot | UR | 2 | 1 | Accuracy is increased by 13% / Evasion is increased by 10% / Melee Sense is increased by 38% |
Amate Yuzuriha | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% / Evasion is increased by 10% / Accuracy is increased by 10% |
Amate Yuzuriha | Pilot | UR | 2 | 1 | Reaction is increased by 13% / Proximity Damage is increased by 20% / Resistance is increased by 15% / Proximity Damage is increased by 9% / Resistance is increased by 3.5% |
Amate Yuzuriha | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% / EX Damage is increased by 13% |
Amate Yuzuriha | Pilot | UR | 2 | 1 | Melee Sense is increased by 154% / Accuracy is increased by 41% / Evasion is increased by 41% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 73% / Ranged Sense is increased by 38% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Ranged Sense is increased by 44% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 114% / Ranged Sense is increased by 46% |
Amuro Ray | Pilot | UR | 2 | 1 | Reaction is increased by 12% / Ranged Sense is increased by 46% / Accuracy is increased by 12% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% |
Amuro Ray | Pilot | UR | 2 | 1 | Accuracy is increased by 12% / Evasion is increased by 18% / Accuracy is increased by 18% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 21% |
Amuro Ray | Pilot | UR | 2 | 1 | Accuracy is increased by 10% |
Amuro Ray | Pilot | SR | 1 | 1 | Accuracy is increased by 13% |
Amuro Ray | Pilot | SR | 2 | 1 | Evasion is increased by 13% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% |
Amuro Ray | Pilot | UR | 2 | 1 | Critical Rate is increased by 16% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% |
Amuro Ray | Pilot | UR | 1 | 1 | Evasion is continually increased by 12% / Ranged Sense is increased by 15% |
Amuro Ray | Pilot | UR | 2 | 1 | Accuracy is continually increased by 12% / Melee Sense is increased by 60% / Ranged Sense is increased by 15% |
Amuro Ray | Pilot | UR | 1 | 1 | Accuracy is increased by 12% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 46% / Accuracy is increased by 18% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Amuro Ray | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Amuro Ray | Pilot | SR | 1 | 1 | Ranged Sense is increased by 59% |
Amuro Ray | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Amuro Ray | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Max HP is increased by 12% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Ranged Sense is increased by 15% / Resistance is increased by 8% |
Amuro Ray | Pilot | UR | 1 | 1 | Resistance is increased by 17% |
Amuro Ray | Pilot | UR | 2 | 1 | Accuracy is increased by 17% / Ranged Sense is increased by 38% / Reaction is increased by 10% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Evasion is increased by 10% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Ranged Sense is increased by 26% / EX Gauge recovery is increased by 18% |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Melee Sense is increased by 64% / Ranged Sense is increased by 21% / Melee Sense is increased by 21% / Accuracy is increased by 17% / Evasion is increased by 17% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% / Melee Sense is increased by 64% / EX Damage is increased by 22% / EX Damage is increased by 220% |
| Amuro Ray | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
| Amuro Ray | Pilot | R | 2 | 1 | Accuracy is increased by 10% / Evasion is increased by 10% / EX Damage is increased by 13% / EX Damage is increased by 130% |
Amuro Ray | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 46% |
Amuro Ray | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Ranged Sense is increased by 31% / Accuracy is increased by 8% / 全体射撃攻撃力が12%上昇する |
Amuro Ray | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Accuracy is increased by 10% / Evasion is increased by 10% / Critical Rate is increased by 13% |
Amuro Ray | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Evasion is increased by 12% / Ranged Sense is increased by 46% / Ranged Sense is increased by 15% |
Amuro Ray | Pilot | UR | 2 | 1 | Regenerates 8% of max HP / Ranged Sense is increased by 184% / Accuracy is increased by 37% / Evasion is increased by 37% |
Amuro Ray | Pilot | UR | 1 | 1 | Melee Sense is increased by 83% |
Amuro Ray | Pilot | UR | 2 | 1 | Evasion is increased by 17% |
Anavel Gato | Pilot | UR | 1 | 1 | Ranged Sense is increased by 26% / Resistance is increased by 10% |
Anavel Gato | Pilot | UR | 2 | 1 | Resistance is increased by 7% / Accuracy is increased by 10% / Max HP is increased by 10% |
Anavel Gato | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Anavel Gato | Pilot | UR | 2 | 1 | Max HP is increased by 10% / EX Damage is increased by 13% / One Targeted Enemy Unit: Resistance is decreased by 30% |
Anavel Gato | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% / Ranged Sense is increased by 57% |
Anavel Gato | Pilot | UR | 2 | 1 | Resistance is increased by 17% / Ranged Sense is increased by 38% / Resistance is increased by 7% |
Anavel Gato | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Anavel Gato | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Increase Melee Sense (154) / Increase Critical ATK (53) / Increase Accuracy (41) |
Andy Strauss | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Melee Sense is increased by 31% / Accuracy is increased by 8% |
Andy Strauss | Pilot | SR | 2 | 1 | Melee Sense is increased by 31% / Ranged Sense is increased by 31% / Accuracy is increased by 8% |
Angelo Sauper | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Angelo Sauper | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Critical Rate is increased by 13% / Critical ATK is increased by 20% |
Angelo Sauper | Pilot | SR | 1 | 1 | Ranged Sense is increased by 41% |
Angelo Sauper | Pilot | SR | 2 | 1 | Reaction is increased by 13% |
Annamarie Bourget | Pilot | SR | 1 | 1 | Resistance is increased by 19% |
Annamarie Bourget | Pilot | SR | 2 | 1 | Melee Sense is increased by 81% |
Apolly Bay | Pilot | R | 1 | 1 | Evasion is increased by 10% |
Apolly Bay | Pilot | R | 2 | 1 | Ranged Sense is increased by 49% |
Arbeo Pippiniden | Pilot | R | 1 | 1 | Resistance is increased by 10% |
Arbeo Pippiniden | Pilot | R | 2 | 1 | Evasion is increased by 10% |
Ashley Horn | Pilot | SR | 1 | 1 | Resistance is increased by 15% |
Ashley Horn | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Banagher Links | Pilot | UR | 1 | 1 | Ranged Sense is increased by 69% / Ranged Sense is increased by 18% / Ranged Sense is increased by 46% |
Banagher Links | Pilot | UR | 2 | 1 | Accuracy is increased by 12% / Accuracy is increased by 5% / Resistance is increased by 7% |
Banagher Links | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% |
Banagher Links | Pilot | UR | 2 | 1 | Accuracy is increased by 12% |
Banagher Links | Pilot | UR | 1 | 1 | Accuracy is increased by 12% |
Banagher Links | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 69% |
Banagher Links | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Ranged Sense is increased by 15% |
Banagher Links | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Accuracy is increased by 12% |
Banagher Links | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 15% |
Banagher Links | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Critical Rate is increased by 16% / Accuracy is increased by 12% |
Banagher Links | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Evasion is increased by 12% / Ranged Sense is increased by 30% |
Banagher Links | Pilot | UR | 2 | 1 | EX Damage is increased by 16% / Reaction is increased by 16% / EX Gauge recovery is increased by 22% |
Banagher Links | Pilot | UR | 1 | 1 | Ranged Sense is increased by 73% |
Banagher Links | Pilot | UR | 2 | 1 | Reaction is increased by 17% / Critical Rate is increased by 13% / Critical ATK is increased by 13% / Ranged Sense is increased by 38% |
Banagher Links | Pilot | UR | 1 | 1 | Evasion is increased by 12% / Ranged Sense is increased by 15% / Melee Sense is increased by 15% |
Banagher Links | Pilot | UR | 2 | 1 | Increase Ranged Sense (450) / Increase Melee Sense (450) / Increase Reaction (100) / Restores 36% of EX Gauge |
Banagher Links | Pilot | UR | 1 | 1 | Max HP is increased by 12% / Ranged Sense is increased by 46% / EX Gauge recovery is increased by 22% |
Banagher Links | Pilot | UR | 2 | 1 | Regenerates 5% of max HP / Ranged Sense is increased by 10% / Ranged Sense is increased by 23% / EX Damage is increased by 8% / EX Damage is increased by 80% |
Banagher Links | Pilot | UR | 1 | 1 | Melee Sense is increased by 26% / Ranged Sense is increased by 38% |
Banagher Links | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Reaction is increased by 16% / Accuracy is increased by 10% / Ranged Sense is increased by 38% |
Bellri Zenam | Pilot | UR | 1 | 1 | Ranged Sense is increased by 92% / Melee Sense is increased by 92% |
Bellri Zenam | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Melee Sense is increased by 15% / Increase Melee Sense (184) / Increase Evasion (48) / Increase EX Damage (64) / EX Gauge recovery is increased by 88% |
Bellri Zenam | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Bellri Zenam | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Increase Ranged Sense (154) / Increase Melee Sense (154) / Increase Critical Rate (53) / Increase Critical ATK (53) |
Beltorchika Irma | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% / Evasion is increased by 8% |
Beltorchika Irma | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% / Evasion is increased by 8% |
| Bernard Monsha | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% |
| Bernard Monsha | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 56% |
Bernard Wiseman | Pilot | SR | 1 | 1 | Ranged Sense is increased by 51% |
Bernard Wiseman | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Birgit Pirjo | Pilot | R | 1 | 1 | Evasion is increased by 6% / Guard Rate is increased by 6% / Ranged Sense is increased by 23% |
Birgit Pirjo | Pilot | R | 2 | 1 | Evasion is increased by 6% / Guard Rate is increased by 6% / Reaction is increased by 6% |
Brass Cowell | Pilot | SR | 1 | 1 | Ranged Sense is increased by 37% |
Brass Cowell | Pilot | SR | 2 | 1 | Ranged Sense is increased by 37% / EX Gauge recovery is increased by 17% / EX Damage is increased by 22% / EX Damage is increased by 220% |
Bright Noa | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Bright Noa | Pilot | R | 2 | 1 | Accuracy is increased by 10% |
Buran Blutarch | Pilot | R | 1 | 1 | Critical Rate is increased by 13% |
Buran Blutarch | Pilot | R | 2 | 1 | Ranged Sense is increased by 38% |
Buran Blutarch | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% |
Buran Blutarch | Pilot | UR | 2 | 1 | Resistance is increased by 120% / Ranged Sense is increased by 12% / Ranged Sense is increased by 600% / Resistance is decreased by 120% |
Carozzo Ronah | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% / Evasion is increased by 8% |
Carozzo Ronah | Pilot | SR | 2 | 1 | 射撃センスが31%継続上昇する / Accuracy is continually increased by 8% / 反応が8%継続上昇する / 耐性が8%継続上昇する |
Cecily Fairchild | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 24% |
Cecily Fairchild | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 24% / Reaction is increased by 13% / EX Gauge recovery is increased by 18% |
Celine Rom | Pilot | UR | 1 | 1 | Melee Sense is increased by 30% |
Celine Rom | Pilot | UR | 2 | 1 | Evasion is increased by 20% / Accuracy is increased by 15% |
Celine Rom | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% |
Celine Rom | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 154% / Accuracy is increased by 41% |
Char Aznable | Pilot | UR | 1 | 1 | Melee Sense is increased by 15% / Ranged Sense is increased by 15% |
Char Aznable | Pilot | UR | 2 | 1 | Melee Sense is increased by 15% / Ranged Sense is increased by 15% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% |
Char Aznable | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% |
Char Aznable | Pilot | UR | 1 | 1 | Melee Sense is increased by 21% |
Char Aznable | Pilot | UR | 2 | 1 | Accuracy is increased by 10% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% |
Char Aznable | Pilot | UR | 2 | 1 | Accuracy is increased by 12% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Max HP is increased by 10% |
Char Aznable | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / EX被ダメージが13%減少する |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% / Melee Sense is increased by 15% |
Char Aznable | Pilot | UR | 2 | 1 | Evasion is increased by 24% / Melee Sense is increased by 15% / Reaction is increased by 4% |
Char Aznable | Pilot | UR | 1 | 1 | Melee Sense is increased by 83% / Ranged Sense is increased by 38% |
Char Aznable | Pilot | UR | 2 | 1 | Reaction is increased by 17% / Evasion is increased by 10% / Ranged Sense is increased by 38% |
Char Aznable | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Char Aznable | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / Reaction is increased by 41% |
Char Aznable | Pilot | UR | 1 | 1 | Resistance is increased by 7% / Ranged Sense is increased by 12% |
Char Aznable | Pilot | UR | 2 | 1 | Max HP is increased by 10% / Critical Rate is increased by 13% / EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 95% / Melee Sense is increased by 38% |
Char Aznable | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Evasion is increased by 10% / Melee Sense is increased by 38% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / EX Damage is increased by 16% / EX Damage is increased by 160% |
Char Aznable | Pilot | UR | 2 | 1 | 現在HPの50%ダメージ / 最大HPの49%まで回復する / Ranged Sense is increased by 460% / Accuracy is increased by 60% / Reaction is increased by 60% / Ranged Damage is increased by 80% |
Char Aznable | Pilot | UR | 1 | 1 | Reaction is increased by 17% |
Char Aznable | Pilot | UR | 2 | 1 | Melee Sense is increased by 64% / Evasion is increased by 10% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 99% |
Char Aznable | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Evasion is increased by 12% |
Char Aznable | Pilot | UR | 1 | 1 | Ranged Sense is increased by 83% |
Char Aznable | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Reaction is increased by 10% |
| Char Aznable (GQ) | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Evasion is increased by 6% |
| Char Aznable (GQ) | Pilot | R | 2 | 1 | EX Damage is increased by 13% / EX Damage is increased by 130% |
Char Aznable (GQ) | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / EX Damage is increased by 22% / EX Damage is increased by 220% |
Char Aznable (GQ) | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% |
Chara Soon | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Chara Soon | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / Reaction is increased by 31% / Ranged Sense is increased by 114% |
Chara Soon | Pilot | SR | 1 | 1 | Melee Sense is increased by 76% |
Chara Soon | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Cherie Allison | Pilot | R | 1 | 1 | Max HP is increased by 6% / Resistance is increased by 6% / Resistance is increased by 4% |
Cherie Allison | Pilot | R | 2 | 1 | Max HP is increased by 6% / Resistance is increased by 6% / Resistance is increased by 4% |
Chloe Croce | Pilot | UR | 1 | 1 | Evasion is increased by 28% |
Chloe Croce | Pilot | UR | 2 | 1 | Ranged Sense is increased by 83% |
Chloe Croce | Pilot | UR | 1 | 1 | Evasion is increased by 24% / Ranged Sense is increased by 46% |
Chloe Croce | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% |
Christina Mackenzie | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Christina Mackenzie | Pilot | UR | 2 | 1 | Accuracy is increased by 20% / Ranged Sense is increased by 57% / Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Christina Mackenzie | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Accuracy is increased by 15% |
Christina Mackenzie | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Evasion is increased by 20% / Ranged Sense is increased by 77% / Ranged Sense is increased by 12% |
Christina Mackenzie | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Max HP is increased by 10% |
Christina Mackenzie | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Max HP is increased by 10% / Resistance is increased by 10% / Resistance is increased by 7% |
Chuck Keith | Pilot | R | 1 | 1 | Critical Rate is increased by 13% |
Chuck Keith | Pilot | R | 2 | 1 | Accuracy is increased by 6% / 射撃センスが23%継続上昇する |
Cima Garahau | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Cima Garahau | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Cima Garahau | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Reaction is increased by 10% / Reaction is increased by 40% |
Cima Garahau | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Cima Garahau | Pilot | UR | 1 | 1 | Ranged Sense is increased by 128% / Ranged Sense is increased by 57% |
Cima Garahau | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Accuracy is increased by 15% |
Cima Garahau | Pilot | SR | 1 | 1 | Resistance is increased by 13% |
Cima Garahau | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Cony Francis | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 7.4% / Accuracy is increased by 6% / Evasion is increased by 6% |
Cony Francis | Pilot | R | 2 | 1 | Ranged Sense is increased by 68% / Resistance is increased by 18% / Evasion is increased by 6% |
| Corin Nander | Pilot | SR | 1 | 1 | Melee Sense is increased by 37% |
| Corin Nander | Pilot | SR | 2 | 1 | Accuracy is increased by 9% / Melee Sense is increased by 12% / Melee Sense is increased by 37% |
Corin Nander | Pilot | UR | 1 | 1 | Max HP is increased by 17% / Ranged Sense is increased by 64% / Ranged Sense is increased by 21% / Accuracy is increased by 17% / Evasion is increased by 17% / Reaction is increased by 17% |
Corin Nander | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% / 111111 fixed Damage |
Cronicle Asher | Pilot | UR | 1 | 1 | Accuracy is increased by 10% |
Cronicle Asher | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Damage is increased by 10% |
Cronicle Asher | Pilot | SR | 1 | 1 | Reaction is increased by 10% / Ranged Sense is increased by 37% / Increase Ranged Sense (150) / EX Gauge recovery is increased by 17% |
Cronicle Asher | Pilot | SR | 2 | 1 | Ranged Sense is increased by 37% / Increase Reaction (30) / Increase Ranged Sense (150) / EX Gauge recovery is increased by 17% |
Cucuruz Doan | Pilot | SR | 1 | 1 | Melee Sense is increased by 76% |
Cucuruz Doan | Pilot | SR | 2 | 1 | Evasion is increased by 13% |
Daguza Mackle | Pilot | UR | 1 | 1 | Melee Sense is increased by 30% |
Daguza Mackle | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Reaction is increased by 10% / Melee Sense is increased by 38% |
Danton Hyleg | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Resistance is increased by 7% |
Danton Hyleg | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Resistance is increased by 7% |
Daryl Lorenz | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Daryl Lorenz | Pilot | UR | 2 | 1 | Accuracy is increased by 15% / Ranged Sense is increased by 56% |
Daryl Lorenz | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% / EX Gauge recovery is increased by 36% / Ranged Sense is increased by 77% |
Daryl Lorenz | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Daryl Lorenz | Pilot | UR | 1 | 1 | Ranged Sense is increased by 95% / Accuracy is increased by 10% |
Daryl Lorenz | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Accuracy is increased by 15% |
Demeziere Sonnen | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / Ranged Sense is increased by 7.4% / Critical Rate is increased by 8% / Accuracy is increased by 6% |
Demeziere Sonnen | Pilot | R | 2 | 1 | Ranged Sense is increased by 23% / Critical Rate is increased by 8% / Reaction is decreased by 18% / Resistance is decreased by 18% |
Denim | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
Denim | Pilot | R | 2 | 1 | Resistance is increased by 19% |
Dorel Ronah | Pilot | UR | 1 | 1 | Melee Sense is increased by 83% |
Dorel Ronah | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Evasion is increased by 10% |
Doris Brand | Pilot | SR | 1 | 1 | Ranged Sense is increased by 100% / Melee Sense is increased by 100% / Accuracy is increased by 8% / Reaction is increased by 8% |
Doris Brand | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Melee Sense is increased by 10% / Accuracy is increased by 12% / Reaction is increased by 12% |
Dozle Zabi | Pilot | SR | 1 | 1 | Ranged Sense is increased by 74% |
Dozle Zabi | Pilot | SR | 2 | 1 | Evasion is increased by 13% |
Egba Atler | Pilot | R | 1 | 1 | Evasion is increased by 10% |
Egba Atler | Pilot | R | 2 | 1 | Evasion is increased by 10% |
Eledore Mathis | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Accuracy is increased by 8% / Evasion is increased by 8% |
Eledore Mathis | Pilot | SR | 2 | 1 | Ranged Sense is increased by 31% / Ranged Sense is increased by 46% / Accuracy is increased by 8% |
Elle Vianno | Pilot | SR | 1 | 1 | Melee Sense is increased by 76% |
Elle Vianno | Pilot | SR | 2 | 1 | Resistance is increased by 13% |
Elle Vianno | Pilot | UR | 1 | 1 | Max HP is increased by 12% / Ranged Sense is increased by 15% / EX Gauge recovery is increased by 22% |
Elle Vianno | Pilot | UR | 2 | 1 | 射撃センスが58%継続上昇する / 耐性が15%継続上昇する / EX Damage is increased by 16% / EX Damage is increased by 160% |
Elpeo Ple | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Elpeo Ple | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Emma Sheen | Pilot | UR | 1 | 1 | Max HP is increased by 10% / EX Gauge recovery is increased by 18% / All Allies: Ranged Sense is increased by 19% / All Allies: Melee Sense is increased by 19% |
Emma Sheen | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / EX被ダメージが13%減少する / Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% |
Emma Sheen | Pilot | SR | 1 | 1 | Ranged Sense is increased by 51% |
Emma Sheen | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Emma Sheen | Pilot | SR | 1 | 1 | Reaction is increased by 19% |
Emma Sheen | Pilot | SR | 2 | 1 | Resistance is increased by 13% |
Erik Blanke | Pilot | SR | 1 | 1 | All Allies: Restores 30000 HP / Accuracy is increased by 8% |
Erik Blanke | Pilot | SR | 2 | 1 | Melee Sense is increased by 25% / Accuracy is increased by 8% / Reaction is increased by 6% |
Fa Yuiry | Pilot | UR | 1 | 1 | Critical Rate is increased by 13% |
Fa Yuiry | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 13% / Reaction is increased by 13% / Ranged Sense is increased by 77% |
Fa Yuiry | Pilot | UR | 1 | 1 | Reaction is increased by 10% / EX Gauge recovery is increased by 18% |
Fa Yuiry | Pilot | UR | 2 | 1 | Reaction is increased by 10% / HP回復量が10%上昇する |
| Fa Yuiry | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
| Fa Yuiry | Pilot | R | 2 | 1 | Ranged Sense is increased by 38% |
Federico Czariano | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Federico Czariano | Pilot | R | 2 | 1 | EX Gauge recovery is increased by 11% / Reaction is increased by 6% |
Fold Romfellow | Pilot | UR | 1 | 1 | Accuracy is increased by 10% |
Fold Romfellow | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Fold Romfellow | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 12% |
Fold Romfellow | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / スキルダメージが13%上昇する / スキルダメージが130%上昇する |
Four Murasame | Pilot | UR | 1 | 1 | Melee Sense is increased by 77% / Ranged Sense is increased by 77% |
Four Murasame | Pilot | UR | 2 | 1 | Accuracy is increased by 20% |
Four Murasame | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Accuracy is increased by 18% / Ranged Sense is increased by 69% / Ranged Sense is increased by 15% / EX Gauge recovery is increased by 22% |
Four Murasame | Pilot | UR | 2 | 1 | Ranged Sense is increased by 184% / Ranged Sense is increased by 138% / 射撃センスが36%継続上昇する / Accuracy is continually increased by 10% |
Franklin Bidan | Pilot | R | 1 | 1 | Resistance is increased by 15% |
Franklin Bidan | Pilot | R | 2 | 1 | Reaction is increased by 10% |
Fuala Griffon | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Accuracy is increased by 20% |
Fuala Griffon | Pilot | UR | 2 | 1 | Ranged Sense is increased by 77% / Ranged Sense is increased by 114% |
Fuala Griffon | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Critical Rate is increased by 13% |
Fuala Griffon | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Critical Rate is increased by 13% / Ranged Sense is increased by 77% / Ranged Sense is increased by 57% |
Full Frontal | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 46% |
Full Frontal | Pilot | UR | 2 | 1 | Evasion is increased by 12% / Critical Rate is increased by 16% / Reaction is increased by 16% / Ranged Sense is increased by 46% |
Full Frontal | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / EX Gauge recovery is increased by 22% / Ranged Sense is increased by 15% |
Full Frontal | Pilot | UR | 2 | 1 | スキルダメージが48%上昇する / スキルダメージが480%上昇する |
Full Frontal | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Evasion is increased by 10% |
Full Frontal | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% / Accuracy is increased by 10% / スキル被ダメージが22%減少する / スキルダメージが22%上昇する / スキルダメージが220%上昇する |
Full Frontal | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Melee Sense is increased by 57% |
Full Frontal | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Movement speed is increased by 10% |
Gabriel Ramirez Garcia | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Melee Sense is increased by 38% |
Gabriel Ramirez Garcia | Pilot | UR | 2 | 1 | Ranged Sense is increased by 77% / Melee Sense is increased by 77% / EX Gauge recovery is increased by 36% |
Gaia | Pilot | SR | 1 | 1 | Melee Sense is increased by 51% |
Gaia | Pilot | SR | 2 | 1 | Resistance is increased by 13% |
Gaia | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
Gaia | Pilot | R | 2 | 1 | Reaction is increased by 19% |
Garma Zabi | Pilot | R | 1 | 1 | Ranged Sense is increased by 57% |
Garma Zabi | Pilot | R | 2 | 1 | Accuracy is increased by 10% |
Gawman Nobile | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Gawman Nobile | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Max HP is increased by 10% / Resistance is increased by 7% |
Gene | Pilot | R | 1 | 1 | Reaction is increased by 15% |
Gene | Pilot | R | 2 | 1 | Melee Sense is increased by 73% |
Gilboa Sant | Pilot | R | 1 | 1 | Accuracy is increased by 10% |
Gilboa Sant | Pilot | R | 2 | 1 | Accuracy is increased by 10% |
Glemy Toto | Pilot | SR | 1 | 1 | Ranged Sense is increased by 76% |
Glemy Toto | Pilot | SR | 2 | 1 | Accuracy is increased by 13% |
Glemy Toto (New Soldier) | Pilot | R | 1 | 1 | Resistance is increased by 10% |
Glemy Toto (New Soldier) | Pilot | R | 2 | 1 | Resistance is increased by 10% |
Godwald Hein | Pilot | R | 1 | 1 | Melee Sense is increased by 23% / Melee Sense is increased by 7.4% / Reaction is increased by 6% / Resistance is increased by 6% / Accuracy is increased by 6% / Evasion is increased by 6% |
Godwald Hein | Pilot | R | 2 | 1 | Melee Sense is increased by 22% / Melee Sense is increased by 91% / Reaction is increased by 24% / Resistance is increased by 24% / Accuracy is increased by 24% / Evasion is increased by 24% |
Gottn Goh | Pilot | SR | 1 | 1 | Ranged Sense is increased by 74% |
Gottn Goh | Pilot | SR | 2 | 1 | EX Gauge recovery is increased by 14% / Accuracy is increased by 8% |
Gray Wolf | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Gray Wolf | Pilot | UR | 2 | 1 | Critical Rate is increased by 13% / Ranged Sense is increased by 12% |
Gym Ghingnham | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Accuracy is increased by 24% / Critical Rate is increased by 32% / Critical Rate is increased by 16% / Restores 20% of EX Gauge |
Gym Ghingnham | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Critical Rate is increased by 16% / Critical ATK is increased by 16% / EX Gauge recovery is increased by 44% |
Gym Ghingnham | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / Accuracy is increased by 6% / EX Gauge recovery is increased by 22% |
Gym Ghingnham | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Melee Sense is increased by 15% / Increase Reaction (48) |
Gyunei Guss | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / Melee Sense is increased by 23% / Reaction is increased by 6% |
Gyunei Guss | Pilot | R | 2 | 1 | Reaction is increased by 6% / Ranged Sense is increased by 7.4% / Melee Sense is increased by 7.4% |
Gyunei Guss | Pilot | SR | 1 | 1 | Ranged Sense is increased by 76% |
Gyunei Guss | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Haman Karn | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% / Reaction is increased by 4% |
Haman Karn | Pilot | UR | 2 | 1 | Accuracy is increased by 12% |
Haman Karn | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Accuracy is increased by 8% / Evasion is increased by 8% |
Haman Karn | Pilot | SR | 2 | 1 | Ranged Sense is increased by 31% / Ranged Sense is increased by 10% / Accuracy is increased by 8% / Evasion is increased by 8% |
Haman Karn | Pilot | UR | 1 | 1 | Evasion is increased by 12% / Ranged Sense is increased by 15% / Melee Sense is increased by 15% |
Haman Karn | Pilot | UR | 2 | 1 | Reaction is increased by 16% / EX Gauge recovery is increased by 22% |
Haman Karn | Pilot | UR | 1 | 1 | Critical Rate is increased by 16% / EX Gauge recovery is increased by 22% / 373状態を防ぐ状態になる |
Haman Karn | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / EX Damage is increased by 16% / EX Damage is increased by 160% |
Harry Ord | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% |
Harry Ord | Pilot | UR | 2 | 1 | Movement speed is increased by 13% / EX Gauge recovery is increased by 18% |
Hathaway Noa | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Guard Rate is increased by 12% |
Hathaway Noa | Pilot | UR | 2 | 1 | Reaction is increased by 8% / Ranged Sense is increased by 46% / Ranged Sense is increased by 18% / Accuracy is increased by 5% |
| Hathaway Noa | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / Ranged Sense is increased by 7.4% / Accuracy is increased by 6% |
| Hathaway Noa | Pilot | R | 2 | 1 | Ranged Sense is increased by 23% / Ranged Sense is increased by 7.4% / Accuracy is increased by 6% |
Hathaway Noa | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Evasion is increased by 10% |
Hathaway Noa | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Ranged Sense is increased by 16% / Increase Reaction (41) |
Hayato Kobayashi | Pilot | R | 1 | 1 | Resistance is increased by 10% |
Hayato Kobayashi | Pilot | R | 2 | 1 | Melee Sense is increased by 38% |
Hayato Kobayashi | Pilot | SR | 1 | 1 | Resistance is increased by 19% |
Hayato Kobayashi | Pilot | SR | 2 | 1 | Evasion is increased by 13% |
Heidemarie Haug | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Melee Sense is increased by 12% / Ranged Sense is increased by 12% |
Heidemarie Haug | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% / EX Gauge recovery is increased by 18% / Reaction is increased by 100% / Reaction is decreased by 50% |
Hideto Washiya | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Ranged Sense is increased by 23% |
Hideto Washiya | Pilot | R | 2 | 1 | Accuracy is increased by 6% / Ranged Sense is increased by 7.4% |
Huyman Carlyle | Pilot | R | 1 | 1 | Max HP is increased by 6% / Accuracy is increased by 6% / Melee Sense is increased by 23% |
Huyman Carlyle | Pilot | R | 2 | 1 | Max HP is increased by 6% / Melee Sense is increased by 15% |
Illia Pazom | Pilot | UR | 1 | 1 | Melee Sense is increased by 77% |
Illia Pazom | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% / Evasion is increased by 10% / Accuracy is increased by 15% |
Illia Pazom | Pilot | UR | 2 | 1 | Critical Rate is increased by 13% / Melee Sense is increased by 38% / Critical ATK is increased by 13% |
| Io Fleming | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Resistance is increased by 7% |
| Io Fleming | Pilot | UR | 2 | 1 | EX Damage is increased by 8.5% / Resistance is increased by 7% / Max HP is increased by 10% |
Io Fleming | Pilot | UR | 1 | 1 | Accuracy is increased by 15% / Ranged Sense is increased by 58% |
Io Fleming | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Ranged Sense is increased by 58% / Guard Rate is increased by 15% / Evasion is increased by 15% |
Io Fleming | Pilot | UR | 1 | 1 | Ranged Sense is increased by 26% |
Io Fleming | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 61% |
Iria Solari | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Ranged Sense is increased by 21% / Accuracy is increased by 17% / Evasion is increased by 17% / Guard Rate is increased by 17% / Max HP is increased by 17% |
Iria Solari | Pilot | UR | 2 | 1 | Ranged Sense is increased by 154% / Reaction is increased by 41% / EX Damage is increased by 53% |
Jaike Gans | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Jaike Gans | Pilot | R | 2 | 1 | Ranged Sense is increased by 12% |
Jean Luc Duvall | Pilot | SR | 1 | 1 | Ranged Sense is increased by 51% |
Jean Luc Duvall | Pilot | SR | 2 | 1 | Accuracy is increased by 13% |
Jerid Messa | Pilot | UR | 1 | 1 | Evasion is increased by 20% / Ranged Sense is increased by 12% |
Jerid Messa | Pilot | UR | 2 | 1 | Ranged Sense is increased by 77% / Melee Sense is increased by 12% / Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Jerid Messa | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 154% / Melee Sense is increased by 154% |
Jerid Messa | Pilot | UR | 2 | 1 | Increase Ranged Sense (154) / Increase Melee Sense (154) / Increase Evasion (41) / Increase EX Damage (53) |
Jerid Messa | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% / Ranged Sense is increased by 57% |
Jerid Messa | Pilot | UR | 2 | 1 | Evasion is increased by 17% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Johnny Ridden | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Melee Sense is increased by 31% / Accuracy is increased by 8% |
Johnny Ridden | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Melee Sense is increased by 25% / EX Gauge recovery is increased by 14% |
Johnny Ridden | Pilot | UR | 1 | 1 | Ranged Sense is increased by 128% / Accuracy is increased by 20% |
Johnny Ridden | Pilot | UR | 2 | 1 | Accuracy is increased by 51% |
Johnny Ridden | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 12% |
Johnny Ridden | Pilot | UR | 2 | 1 | 現在HPの50%ダメージ / Ranged Sense is increased by 380% / EX Damage is increased by 66% / EX Damage is increased by 660% |
Jona Basta | Pilot | UR | 1 | 1 | Reaction is increased by 17% / Melee Sense is increased by 57% |
Jona Basta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% / Melee Sense is increased by 38% / Melee Sense is increased by 57% |
Jona Basta | Pilot | UR | 1 | 1 | Accuracy is increased by 17% |
Jona Basta | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / EX被ダメージが13%減少する / Ranged Sense is increased by 12% |
Jona Basta | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Jona Basta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Jona Basta | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / EX Gauge recovery is increased by 22% |
Jona Basta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Ranged Sense is increased by 36% / Reaction is increased by 12% / HP回復量が12%上昇する |
Jona Basta | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Ranged Sense is increased by 15% |
Jona Basta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / EX Damage is increased by 16% / EX Gauge recovery is increased by 22% / Reaction is increased by 16% / Resistance is increased by 16% |
Jona Basta | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% |
Jona Basta | Pilot | UR | 2 | 1 | Evasion is increased by 12% / Evasion is increased by 19% / Ranged Sense is increased by 69% / Evasion is increased by 18% / Reaction is increased by 18% |
Judau Ashta | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Max HP is increased by 10% |
Judau Ashta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Resistance is increased by 7% |
Judau Ashta | Pilot | UR | 1 | 1 | Guard Rate is increased by 12% |
Judau Ashta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 18% / Resistance is increased by 8% |
Judau Ashta | Pilot | UR | 1 | 1 | Ranged Sense is increased by 95% / Ranged Sense is increased by 57% |
Judau Ashta | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% |
Judau Ashta | Pilot | UR | 1 | 1 | Max HP is increased by 12% / Resistance is increased by 12% |
Judau Ashta | Pilot | UR | 2 | 1 | Ranged Sense is increased by 30% / Increase Ranged Sense (184) / Increase Resistance (48) / EX Damage is increased by 2.4% |
Judau Ashta | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Critical Rate is increased by 16% / Max HP is increased by 12% / 373状態を防ぐ状態になる |
Judau Ashta | Pilot | UR | 2 | 1 | Increase EX Damage Resistance (64) / Increase Accuracy (48) / Ranged Sense is increased by 46% / Critical ATK is increased by 16% |
Junko Jenko | Pilot | R | 1 | 1 | Ranged Sense is increased by 57% |
Junko Jenko | Pilot | R | 2 | 1 | Ranged Sense is increased by 73% |
Jutta Qasim | Pilot | UR | 1 | 1 | Reaction is increased by 13% / Melee Sense is increased by 50% |
Jutta Qasim | Pilot | UR | 2 | 1 | Accuracy is increased by 25% |
Jutta Qasim | Pilot | UR | 1 | 1 | Evasion is increased by 12% / Ranged Sense is increased by 15% / Accuracy is increased by 12% / Critical Rate is increased by 16% / Reaction is increased by 16% |
Jutta Qasim | Pilot | UR | 2 | 1 | Evasion is increased by 37% / Max HP is increased by 12% / Max HP is increased by 37% / Ranged Sense is increased by 138% / Critical Rate is increased by 16% / Accuracy is increased by 37% |
Jutta Qasim | Pilot | UR | 1 | 1 | Ranged Sense is increased by 95% / Accuracy is increased by 20% |
Jutta Qasim | Pilot | UR | 2 | 1 | Melee Sense is increased by 57% / Melee Sense is increased by 77% |
Kacricon Cacooler | Pilot | R | 1 | 1 | Reaction is increased by 11% |
Kacricon Cacooler | Pilot | R | 2 | 1 | Melee Sense is increased by 38% |
Kacricon Cacooler | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 12% |
Kacricon Cacooler | Pilot | UR | 2 | 1 | Ranged Sense is increased by 16% / Reaction is increased by 60% / Resistance is increased by 60% / スキル被ダメージが78%減少する |
Kai Shiden | Pilot | UR | 1 | 1 | Ranged Sense is increased by 51% |
Kai Shiden | Pilot | UR | 2 | 1 | Evasion is increased by 5% |
Kai Shiden | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% / Restores 30% of EX Gauge |
Kai Shiden | Pilot | UR | 2 | 1 | All Enemies: Accuracy is decreased by 10% / All Enemies: スキルダメージが13%減少する / Ranged Sense is increased by 64% |
Kai Shiden | Pilot | R | 1 | 1 | Ranged Sense is increased by 57% |
Kai Shiden | Pilot | R | 2 | 1 | Evasion is increased by 10% |
Kamille Bidan | Pilot | UR | 1 | 1 | Reaction is increased by 22% / Melee Sense is increased by 38% |
Kamille Bidan | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Melee Sense is increased by 38% |
Kamille Bidan | Pilot | UR | 1 | 1 | Ranged Sense is increased by 128% / Ranged Sense is increased by 57% |
Kamille Bidan | Pilot | UR | 2 | 1 | Accuracy is increased by 20% / Accuracy is increased by 15% / Ranged Sense is increased by 57% / Critical Rate is increased by 19% |
Kamille Bidan | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 12% |
Kamille Bidan | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% |
Kamille Bidan | Pilot | UR | 1 | 1 | Evasion is increased by 12% |
Kamille Bidan | Pilot | UR | 2 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 46% / Ranged Sense is increased by 69% / Ranged Sense is increased by 15% |
Kamille Bidan | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Evasion is increased by 12% / Melee Sense is increased by 184% / Increase Melee Sense (184) |
Kamille Bidan | Pilot | UR | 2 | 1 | Melee Sense is increased by 15% / Reaction is increased by 16% / Melee Sense is increased by 92% / EX Damage is increased by 32% |
Kamille Bidan | Pilot | SR | 1 | 1 | Ranged Sense is increased by 61% |
Kamille Bidan | Pilot | SR | 2 | 1 | 射撃センスが37%継続上昇する / Ranged Sense is increased by 37% / Restores 29% of EX Gauge / EX Damage is increased by 24% / EX Damage is increased by 240% |
Kamille Bidan | Pilot | UR | 1 | 1 | Ranged Sense is increased by 114% / Ranged Sense is increased by 46% |
Kamille Bidan | Pilot | UR | 2 | 1 | Accuracy is increased by 12% / Reaction is increased by 12% / Ranged Sense is increased by 46% |
Karen Joshua | Pilot | SR | 1 | 1 | Melee Sense is increased by 51% |
Karen Joshua | Pilot | SR | 2 | 1 | Melee Sense is increased by 76% |
Karius | Pilot | SR | 1 | 1 | Max HP is increased by 8% / Ranged Sense is increased by 12% |
Karius | Pilot | SR | 2 | 1 | Ranged Sense is increased by 12% / Resistance is increased by 5% / Restores 60000 HP |
Katejina Loos | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Katejina Loos | Pilot | UR | 2 | 1 | Ranged Sense is increased by 77% |
Katejina Loos | Pilot | UR | 1 | 1 | Evasion is increased by 10% |
Katejina Loos | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 57% / Ranged Sense is increased by 57% |
Katejina Loos | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Evasion is increased by 10% |
Katejina Loos | Pilot | UR | 2 | 1 | Critical ATK is increased by 13% / Ranged Sense is increased by 38% / Reaction is increased by 11% / スキルダメージが2.5%上昇する / スキルダメージが50%上昇する |
Katz Kobayashi | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Melee Sense is increased by 23% / Melee Sense is increased by 34% |
Katz Kobayashi | Pilot | R | 2 | 1 | Accuracy is increased by 6% / Melee Sense is increased by 23% / Melee Sense is increased by 34% |
Kayra Su | Pilot | R | 1 | 1 | Ranged Sense is increased by 57% |
Kayra Su | Pilot | R | 2 | 1 | Reaction is increased by 10% |
Kelley Layzner | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Guard Rate is increased by 17% |
Kelley Layzner | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Resistance is increased by 7% |
Kincade Nau | Pilot | UR | 1 | 1 | Accuracy is increased by 12% |
Kincade Nau | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 69% / Reaction is increased by 16% |
Kincade Nau | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Ranged Sense is increased by 46% / Melee Sense is increased by 46% |
Kincade Nau | Pilot | UR | 2 | 1 | Deals 1% of ATK as sustained Damage / EX Gauge recovery is increased by 18% / EX Damage is increased by 13% / Reaction is increased by 13% |
Kite Bush | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / EX Gauge recovery is increased by 11% |
Kite Bush | Pilot | R | 2 | 1 | Resistance is increased by 6% / EX Gauge recovery is increased by 11% |
Klim Nick | Pilot | UR | 1 | 1 | Ranged Sense is increased by 77% / Melee Sense is increased by 77% / EX Damage is increased by 22% / EX Damage is increased by 220% |
Klim Nick | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Ranged Sense is increased by 77% / Melee Sense is increased by 77% / Reaction is increased by 10% / EX Damage is increased by 22% |
Klim Nick | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Evasion is increased by 10% / Ranged Sense is increased by 64% / Melee Sense is increased by 64% / EX Gauge recovery value is decreased by 36 |
Klim Nick | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Kou Uraki | Pilot | UR | 1 | 1 | Accuracy is increased by 12% |
Kou Uraki | Pilot | UR | 2 | 1 | Ranged Sense is increased by 69% |
Kou Uraki | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Evasion is increased by 20% / Ranged Sense is increased by 57% / Melee Sense is increased by 57% |
Kou Uraki | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Reaction is increased by 13% / EX Damage is increased by 17% |
Kou Uraki | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% |
Kou Uraki | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% / Ranged Sense is increased by 57% |
Kou Uraki | Pilot | UR | 1 | 1 | Ranged Sense is increased by 83% |
Kou Uraki | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Reaction is increased by 13% |
Lalah Sune | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 15% |
Lalah Sune | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Reaction is increased by 12% / EX Gauge recovery is increased by 22% |
Lane Aim | Pilot | UR | 1 | 1 | Accuracy is increased by 5% / Ranged Sense is increased by 18% |
Lane Aim | Pilot | UR | 2 | 1 | Guard Rate is increased by 12% / Ranged Sense is increased by 18% / Ranged Sense is increased by 69% / Resistance is increased by 8% |
Lane Aim | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Lane Aim | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / Guard Rate is increased by 10% / Resistance is increased by 7% |
Lane Aim | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 38% |
Lane Aim | Pilot | UR | 2 | 1 | 7状態を防ぐ状態になる / Ranged Sense is increased by 154% / Evasion is increased by 30% / Accuracy is increased by 30% / EX Gauge recovery is increased by 18% |
Leina Ashta | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Accuracy is increased by 8% / Reaction is increased by 8% |
Leina Ashta | Pilot | SR | 2 | 1 | Ranged Sense is increased by 31% / Ranged Sense is increased by 46% / Accuracy is increased by 8% |
Lieuze Krangel | Pilot | UR | 1 | 1 | Accuracy is increased by 20% / Ranged Sense is increased by 77% |
Lieuze Krangel | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% |
Lila Milla Rira | Pilot | R | 1 | 1 | Melee Sense is increased by 57% |
Lila Milla Rira | Pilot | R | 2 | 1 | Ranged Sense is increased by 73% |
Lilia Flaubert | Pilot | SR | 1 | 1 | Ranged Sense is increased by 122% / Melee Sense is increased by 122% / Critical Rate is increased by 20% |
Lilia Flaubert | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Melee Sense is increased by 10% / Critical Rate is increased by 10% |
Lilith Aiden | Pilot | UR | 1 | 1 | Melee Sense is increased by 12% / Evasion is increased by 20% |
Lilith Aiden | Pilot | UR | 2 | 1 | Melee Sense is increased by 114% |
Loni Garvey | Pilot | SR | 1 | 1 | Reaction is increased by 19% |
Loni Garvey | Pilot | SR | 2 | 1 | Ranged Sense is increased by 81% |
Loran Cehack | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Critical Rate is increased by 16% |
Loran Cehack | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 46% / Accuracy is increased by 18% / EX Gauge recovery is increased by 22% |
Loran Cehack | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Ranged Sense is increased by 15% |
Loran Cehack | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 22% / Restores 20% of EX Gauge / EX Damage is increased by 999% |
Luth Kassel | Pilot | UR | 1 | 1 | Accuracy is increased by 20% / Evasion is increased by 20% |
Luth Kassel | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Ranged Sense is increased by 77% / EX Damage is increased by 13% |
Luth Kassel | Pilot | UR | 1 | 1 | Ranged Sense is increased by 21% |
Luth Kassel | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% |
| Lyn | Pilot | UR | 1 | 1 | Evasion is increased by 14% / EX Gauge recovery is increased by 14% |
| Lyn | Pilot | UR | 2 | 1 | Accuracy is increased by 14% / Melee Sense is increased by 10% |
| Lyn | Pilot | R | 1 | 1 | All Allies: Evasion is increased by 7% / All Allies: Ranged Sense is increased by 27% / EX Gauge recovery is increased by 13% |
| Lyn | Pilot | R | 2 | 1 | Ranged Sense is increased by 27% |
Lynnette York | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Ranged Sense is increased by 10% |
Lynnette York | Pilot | SR | 2 | 1 | EX Gauge recovery is increased by 14% / Ranged Sense is increased by 31% / Ranged Sense is increased by 10% / EX被ダメージが18%減少する |
M'Quve | Pilot | UR | 1 | 1 | Accuracy is increased by 17% |
M'Quve | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Max HP is increased by 10% / Ranged Sense is increased by 12% |
| M'Quve | Pilot | SR | 1 | 1 | Accuracy is increased by 8% / Melee Sense is increased by 31% / Melee Sense is increased by 10% |
| M'Quve | Pilot | SR | 2 | 1 | Accuracy is increased by 8% / Melee Sense is increased by 21% / Accuracy is increased by 5% |
M'Quve | Pilot | UR | 1 | 1 | Max HP is increased by 10% / EX Gauge recovery is increased by 18% |
M'Quve | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / All Enemies: 20へのターゲット集中状態になる / Damage resistance is increased by 13% / EX Damage is increased by 13% / EX Damage is increased by 130% |
Marbet Fingerhat | Pilot | R | 1 | 1 | Ranged Sense is increased by 8.9% / 射撃センスが27%継続上昇する |
Marbet Fingerhat | Pilot | R | 2 | 1 | Ranged Sense is increased by 8.9% / 射撃センスが27%継続上昇する / Accuracy is continually increased by 7% / Evasion is continually increased by 7% |
Marida Cruz | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Marida Cruz | Pilot | UR | 2 | 1 | Critical Rate is increased by 13% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Marida Cruz | Pilot | UR | 1 | 1 | Melee Sense is increased by 99% |
Marida Cruz | Pilot | UR | 2 | 1 | Evasion is increased by 12% / Melee Sense is increased by 46% |
Marion Whelch | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Melee Sense is increased by 38% |
Marion Whelch | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Resistance is increased by 34% / Melee Sense is increased by 57% |
Mash | Pilot | SR | 1 | 1 | Melee Sense is increased by 74% |
Mash | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Mash | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
Mash | Pilot | R | 2 | 1 | Melee Sense is increased by 38% |
Mashiro Okusu | Pilot | UR | 1 | 1 | EX Damage is increased by 13% / Resistance is increased by 7% |
Mashiro Okusu | Pilot | UR | 2 | 1 | EX Damage is increased by 8.5% / Resistance is increased by 7% |
Mashymre Cello | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% |
Mashymre Cello | Pilot | UR | 2 | 1 | Resistance is increased by 7% / Ranged Sense is increased by 38% / Accuracy is increased by 10% / EX Damage is increased by 13% |
Mashymre Cello | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Mashymre Cello | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 50% / Melee Sense is increased by 50% / Reaction is increased by 13% / HP回復量が10%上昇する |
Mashymre Cello | Pilot | SR | 1 | 1 | Melee Sense is increased by 74% |
Mashymre Cello | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Mask | Pilot | SR | 1 | 1 | Melee Sense is increased by 37% / Melee Sense is increased by 147% / EX Gauge recovery is increased by 17% |
Mask | Pilot | SR | 2 | 1 | Melee Sense is increased by 37% / Melee Sense is increased by 147% / Melee Sense is increased by 12% / Restores 29% of EX Gauge |
Master Pierce Rayer | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% |
Master Pierce Rayer | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% |
Matt Austin | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / Melee Sense is increased by 23% |
Matt Austin | Pilot | R | 2 | 1 | Ranged Sense is increased by 333% / Accuracy is increased by 33% / Evasion is increased by 33% / Melee Sense is increased by 333% / Resistance is increased by 66% |
Matt Healy | Pilot | SR | 1 | 1 | Ranged Sense is increased by 100% / Accuracy is increased by 8% / Guard Rate is increased by 8% |
Matt Healy | Pilot | SR | 2 | 1 | Guard Rate is increased by 8% / Ranged Sense is increased by 100% / Ranged Sense is increased by 10% / 射撃センスが100%減少する / Resistance is increased by 28% |
Mia Brinkman | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% / Max HP is increased by 10% |
Mia Brinkman | Pilot | UR | 2 | 1 | Resistance is increased by 7% / Ranged Sense is increased by 15% |
Michel Kano | Pilot | SR | 1 | 1 | Accuracy is increased by 8% / Evasion is increased by 8% |
Michel Kano | Pilot | SR | 2 | 1 | Melee Sense is increased by 31% / Ranged Sense is increased by 31% / Accuracy is increased by 8% / Evasion is increased by 8% |
Michel Kano | Pilot | R | 1 | 1 | Evasion is increased by 6% / Ranged Sense is increased by 23% / Melee Sense is increased by 23% |
Michel Kano | Pilot | R | 2 | 1 | Evasion is increased by 6% |
Michel Kano | Pilot | UR | 1 | 1 | Melee Sense is increased by 51% |
Michel Kano | Pilot | UR | 2 | 1 | Evasion is increased by 14% / Accuracy is decreased by 99% |
Michele Luio | Pilot | UR | 1 | 1 | Critical Rate is increased by 13% / Melee Sense is increased by 24% |
Michele Luio | Pilot | UR | 2 | 1 | Critical Rate is increased by 13% / Melee Sense is increased by 38% |
Mikhail Kaminsky | Pilot | R | 1 | 1 | Melee Sense is increased by 57% |
Mikhail Kaminsky | Pilot | R | 2 | 1 | Accuracy is increased by 10% |
Mouar Pharaoh | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Mouar Pharaoh | Pilot | R | 2 | 1 | Ranged Sense is increased by 73% |
Mouar Pharaoh | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Critical Rate is increased by 10% |
Mouar Pharaoh | Pilot | SR | 2 | 1 | Ranged Sense is increased by 31% / Critical Rate is increased by 10% / EX Gauge recovery is increased by 14% |
Nee Gylen | Pilot | R | 1 | 1 | Melee Sense is increased by 27% / Reaction is increased by 7% / Accuracy is increased by 7% |
Nee Gylen | Pilot | R | 2 | 1 | Melee Sense is increased by 27% / Reaction is increased by 7% / Melee Sense is increased by 8.9% / スキル被ダメージが14%減少する / スキル被ダメージが9%減少する |
Neuen Bitter | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Neuen Bitter | Pilot | R | 2 | 1 | Ranged Sense is increased by 38% |
Nimbus Schterzen | Pilot | UR | 1 | 1 | Melee Sense is increased by 77% / Accuracy is increased by 20% |
Nimbus Schterzen | Pilot | UR | 2 | 1 | Melee Sense is increased by 57% |
Non | Pilot | UR | 1 | 1 | Accuracy is increased by 14% / Evasion is increased by 8% |
Non | Pilot | UR | 2 | 1 | Evasion is increased by 14% / Ranged Sense is increased by 10% |
Norris Packard | Pilot | SR | 1 | 1 | Melee Sense is increased by 41% |
Norris Packard | Pilot | SR | 2 | 1 | Melee Sense is increased by 61% / Accuracy is increased by 13% |
Norris Packard | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Norris Packard | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Ranged Sense is increased by 154% / Melee Sense is increased by 154% / Reaction is increased by 13% / EX Gauge recovery is increased by 18% |
Norris Packard | Pilot | UR | 1 | 1 | Melee Sense is increased by 93% / Melee Sense is increased by 57% |
Norris Packard | Pilot | UR | 2 | 1 | Melee Sense is increased by 64% / Evasion is increased by 10% / Accuracy is increased by 10% |
Nyaan | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Ranged Sense is increased by 21% / Ranged Sense is increased by 95% / Accuracy is increased by 17% / Max HP is increased by 17% |
Nyaan | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / EX Damage is increased by 13% / Restores 30% of EX Gauge |
Oliver Inoe | Pilot | SR | 1 | 1 | Melee Sense is increased by 74% |
Oliver Inoe | Pilot | SR | 2 | 1 | Reaction is increased by 13% |
Ortega | Pilot | SR | 1 | 1 | Melee Sense is increased by 74% |
Ortega | Pilot | SR | 2 | 1 | Reaction is increased by 13% |
Ortega | Pilot | R | 1 | 1 | Ranged Sense is increased by 55% |
Ortega | Pilot | R | 2 | 1 | Melee Sense is increased by 38% |
Paptimus Scirocco | Pilot | UR | 1 | 1 | Ranged Sense is increased by 69% / Ranged Sense is increased by 60% |
Paptimus Scirocco | Pilot | UR | 2 | 1 | Reaction is increased by 16% / Evasion is increased by 12% |
Paptimus Scirocco | Pilot | UR | 1 | 1 | Guard Rate is increased by 12% |
Paptimus Scirocco | Pilot | UR | 2 | 1 | EX Damage is increased by 16% / Ranged Sense is increased by 69% / Ranged Sense is increased by 60% |
Peche Montagne | Pilot | SR | 1 | 1 | Ranged Sense is increased by 41% |
Peche Montagne | Pilot | SR | 2 | 1 | Accuracy is increased by 13% |
Peche Montagne | Pilot | UR | 1 | 1 | Reaction is increased by 10% / EX Gauge recovery is increased by 18% |
Peche Montagne | Pilot | UR | 2 | 1 | Accuracy is increased by 10% |
Peche Montagne | Pilot | UR | 1 | 1 | Ranged Sense is increased by 31% |
Peche Montagne | Pilot | UR | 2 | 1 | Evasion is increased by 5% |
Peche Montagne | Pilot | UR | 1 | 1 | Ranged Sense is increased by 26% / Ranged Sense is increased by 38% |
Peche Montagne | Pilot | UR | 2 | 1 | Resistance is increased by 17% / Accuracy is increased by 10% / Resistance is increased by 7% |
Peche Montagne | Pilot | UR | 1 | 1 | Accuracy is increased by 17% |
Peche Montagne | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Ranged Sense is increased by 15% |
Peche Montagne | Pilot | UR | 1 | 1 | Accuracy is increased by 20% / Ranged Sense is increased by 77% |
Peche Montagne | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% |
Peche Montagne | Pilot | SR | 1 | 1 | Resistance is increased by 13% |
Peche Montagne | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
Peche Montagne | Pilot | R | 1 | 1 | Accuracy is increased by 10% |
Peche Montagne | Pilot | R | 2 | 1 | Ranged Sense is increased by 12% |
Peche Montagne | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% / Evasion is increased by 8% |
Peche Montagne | Pilot | SR | 2 | 1 | Melee Sense is increased by 25% |
Peche Montagne | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% |
Peche Montagne | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% / EX Gauge recovery is increased by 14% |
Peche Montagne | Pilot | UR | 1 | 1 | All Allies: Max HP is increased by 10% / All Allies: Ranged Sense is increased by 19% / All Allies: Melee Sense is increased by 19% / Ranged Sense is increased by 38% |
Peche Montagne | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / HP回復量が10%上昇する / EX Damage is increased by 13% / EX Damage is increased by 130% |
Peche Montagne | Pilot | UR | 1 | 1 | Max HP is increased by 10% / All Allies: Critical Rate is increased by 13% / All Allies: Critical ATK is increased by 13% |
Peche Montagne | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% / スキル被ダメージが13%減少する / EX Damage is increased by 13% / EX Damage is increased by 130% |
Peche Montagne | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% / Ranged Sense is increased by 95% |
Peche Montagne | Pilot | UR | 2 | 1 | Accuracy is increased by 20% / Evasion is increased by 20% / Melee Sense is increased by 77% / Ranged Sense is increased by 77% |
Philip Hughs | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Evasion is increased by 6% / Guard Rate is increased by 6% |
Philip Hughs | Pilot | R | 2 | 1 | Ranged Sense is increased by 7.4% / Ranged Sense is increased by 23% |
Ple-Twelve | Pilot | UR | 1 | 1 | Melee Sense is increased by 190% / Melee Sense is increased by 77% |
Ple-Twelve | Pilot | UR | 2 | 1 | Melee Sense is increased by 114% / Accuracy is increased by 30% / Melee Sense is increased by 57% / Accuracy is increased by 15% / Accuracy is increased by 20% |
Ple-Two | Pilot | UR | 1 | 1 | Ranged Sense is increased by 21% |
Ple-Two | Pilot | UR | 2 | 1 | Accuracy is increased by 20% / Ranged Sense is increased by 77% |
Ple-Two | Pilot | UR | 1 | 1 | Accuracy is increased by 12% / Max HP is increased by 12% |
Ple-Two | Pilot | UR | 2 | 1 | Accuracy is increased by 12% / Reaction is increased by 12% / Ranged Sense is increased by 15% / Resistance is increased by 8% |
Quattro Bajeena | Pilot | UR | 1 | 1 | Melee Sense is increased by 64% / Melee Sense is increased by 38% |
Quattro Bajeena | Pilot | UR | 2 | 1 | Reaction is increased by 17% / Evasion is increased by 20% / EX Damage is increased by 13% |
Quattro Bajeena | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Guard Rate is increased by 10% |
Quattro Bajeena | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Ranged Sense is increased by 16% / Increase Resistance (41) |
Quattro Bajeena | Pilot | SR | 1 | 1 | Ranged Sense is increased by 76% |
Quattro Bajeena | Pilot | SR | 2 | 1 | Accuracy is increased by 13% |
Quess Paraya | Pilot | UR | 1 | 1 | Accuracy is increased by 10% |
Quess Paraya | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 12% / Ranged Sense is increased by 38% / Ranged Sense is increased by 115% / Reaction is increased by 31% / EX Gauge recovery is increased by 18% |
Quess Paraya | Pilot | SR | 1 | 1 | Ranged Sense is increased by 59% |
Quess Paraya | Pilot | SR | 2 | 1 | Accuracy is increased by 13% |
Rakan Dahkaran | Pilot | UR | 1 | 1 | Accuracy is increased by 17% |
Rakan Dahkaran | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Ranged Sense is increased by 12% |
| Rakan Dahkaran | Pilot | UR | 1 | 1 | Accuracy is increased by 10% |
| Rakan Dahkaran | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Melee Sense is increased by 12% / Evasion is increased by 5% |
Rally Radley | Pilot | SR | 1 | 1 | Ranged Sense is increased by 31% / Accuracy is increased by 8% |
Rally Radley | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Accuracy is increased by 8% |
Ramba Ral | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
Ramba Ral | Pilot | R | 2 | 1 | Melee Sense is increased by 73% |
Ramba Ral | Pilot | SR | 1 | 1 | Reaction is increased by 13% |
Ramba Ral | Pilot | SR | 2 | 1 | Evasion is increased by 13% |
Ramba Ral | Pilot | SR | 1 | 1 | Melee Sense is increased by 51% |
Ramba Ral | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Raraiya Monday | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Raraiya Monday | Pilot | UR | 2 | 1 | Increase Ranged Sense (154) / Increase Melee Sense (154) / Increase Reaction (41) / EX Gauge recovery is increased by 18% |
Reccoa Londe | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
Reccoa Londe | Pilot | R | 2 | 1 | Evasion is increased by 10% |
| Reccoa Londe | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Guard Rate is increased by 10% |
| Reccoa Londe | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Guard Rate is increased by 10% |
Reccoa Londe | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Reccoa Londe | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Critical Rate is increased by 13% / Critical ATK is increased by 13% |
Red Snake | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% |
Red Snake | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 12% |
Rey | Pilot | UR | 1 | 1 | Accuracy is increased by 14% / EX Gauge recovery is increased by 14% |
Rey | Pilot | UR | 2 | 1 | Evasion is increased by 14% / EX Gauge recovery is increased by 14% |
Rezin Schnyder | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Rezin Schnyder | Pilot | R | 2 | 1 | Evasion is increased by 10% |
Riddhe Marcenas | Pilot | UR | 1 | 1 | Ranged Sense is increased by 21% |
Riddhe Marcenas | Pilot | UR | 2 | 1 | Accuracy is increased by 10% |
Riddhe Marcenas | Pilot | UR | 1 | 1 | Accuracy is increased by 17% / Melee Sense is increased by 57% |
Riddhe Marcenas | Pilot | UR | 2 | 1 | Melee Sense is increased by 128% / Melee Sense is increased by 57% |
Riddhe Marcenas | Pilot | UR | 1 | 1 | Accuracy is increased by 24% / Evasion is increased by 24% |
Riddhe Marcenas | Pilot | UR | 2 | 1 | Ranged Sense is increased by 60% / Melee Sense is increased by 60% / Reaction is increased by 16% |
Riddhe Marcenas | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 192% / Evasion is decreased by 20% |
Riddhe Marcenas | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / EX Damage is increased by 13% / EX Damage is increased by 130% |
Riddhe Marcenas | Pilot | UR | 1 | 1 | Ranged Sense is increased by 26% / Melee Sense is increased by 38% |
Riddhe Marcenas | Pilot | UR | 2 | 1 | Reaction is increased by 17% / Melee Sense is increased by 38% / Evasion is increased by 10% / Accuracy is increased by 10% |
Rosamia Badam | Pilot | UR | 1 | 1 | Melee Sense is increased by 128% |
Rosamia Badam | Pilot | UR | 2 | 1 | Evasion is increased by 20% / EX Damage is increased by 13% |
Rosammy | Pilot | UR | 1 | 1 | Melee Sense is increased by 51% |
Rosammy | Pilot | UR | 2 | 1 | Evasion is increased by 22% |
Rosammy | Pilot | SR | 1 | 1 | Ranged Sense is increased by 10% / Melee Sense is increased by 10% / Accuracy is increased by 8% |
Rosammy | Pilot | SR | 2 | 1 | Ranged Sense is increased by 10% / Melee Sense is increased by 10% / Accuracy is increased by 8% |
Rosemary Raspberry | Pilot | SR | 1 | 1 | Melee Sense is increased by 31% / Melee Sense is increased by 46% / Evasion is increased by 8% |
Rosemary Raspberry | Pilot | SR | 2 | 1 | Melee Sense is increased by 25% / Evasion is increased by 12% |
Roux Louka | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Ranged Sense is increased by 57% |
Roux Louka | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% / Accuracy is increased by 10% / Accuracy is increased by 15% |
Roux Louka | Pilot | UR | 1 | 1 | Critical Rate is increased by 13% / Ranged Sense is increased by 38% |
Roux Louka | Pilot | UR | 2 | 1 | Increase Resistance (41) / EX Damage is increased by 22% / EX Damage is increased by 220% |
Ryu Jose | Pilot | R | 1 | 1 | Resistance is increased by 10% |
Ryu Jose | Pilot | R | 2 | 1 | Resistance is increased by 19% |
Sandra | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Ranged Sense is increased by 46% |
Sandra | Pilot | R | 2 | 1 | Accuracy is increased by 6% / Ranged Sense is increased by 46% |
Saphira Gardner | Pilot | UR | 1 | 1 | Melee Sense is increased by 76% |
Saphira Gardner | Pilot | UR | 2 | 1 | Ranged Sense is increased by 76% |
Saphira Gardner | Pilot | UR | 1 | 1 | Ranged Sense is increased by 21% / Ranged Sense is increased by 12% |
Saphira Gardner | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Evasion is increased by 10% / EX被ダメージが13%減少する |
Saphira Gardner | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% |
Saphira Gardner | Pilot | UR | 2 | 1 | Ranged Sense is increased by 40% / Accuracy is increased by 10% / EX Damage is increased by 13% |
Sarah Zabiarov | Pilot | UR | 1 | 1 | Evasion is increased by 20% / Melee Sense is increased by 77% |
Sarah Zabiarov | Pilot | UR | 2 | 1 | Melee Sense is increased by 57% / Melee Sense is increased by 50% / Reaction is increased by 13% |
| Sarah Zabiarov | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Ranged Sense is increased by 23% / Ranged Sense is increased by 34% |
| Sarah Zabiarov | Pilot | R | 2 | 1 | EX Gauge recovery is increased by 11% / Ranged Sense is increased by 7.4% / Restores 25% of EX Gauge |
| Sarah Zabiarov | Pilot | R | 1 | 1 | Melee Sense is increased by 38% |
| Sarah Zabiarov | Pilot | R | 2 | 1 | Accuracy is increased by 19% |
Sayla Mass | Pilot | UR | 1 | 1 | Ranged Sense is increased by 77% |
Sayla Mass | Pilot | UR | 2 | 1 | Accuracy is increased by 20% |
Seabook Arno | Pilot | UR | 1 | 1 | Evasion is increased by 12% |
Seabook Arno | Pilot | UR | 2 | 1 | Evasion is increased by 12% / Accuracy is increased by 12% / Ranged Sense is increased by 46% / Reaction is increased by 16% / Ranged Sense is increased by 60% |
Seabook Arno | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / Evasion is increased by 12% / Ranged Sense is increased by 15% / Melee Sense is increased by 15% |
Seabook Arno | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / Ranged Sense is increased by 15% / Melee Sense is increased by 15% / EX Damage is increased by 16% / Reaction is increased by 12% |
Seabook Arno | Pilot | UR | 1 | 1 | Evasion is increased by 25% / Ranged Sense is increased by 57% |
Seabook Arno | Pilot | UR | 2 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 57% / Accuracy is increased by 15% / Accuracy is increased by 10% / Ranged Sense is increased by 38% |
Shin Matsunaga | Pilot | UR | 1 | 1 | Ranged Sense is increased by 76% |
Shin Matsunaga | Pilot | UR | 2 | 1 | Reaction is increased by 13% |
Shiro Amada | Pilot | UR | 1 | 1 | Melee Sense is increased by 26% / Ranged Sense is increased by 38% / Evasion is increased by 10% |
Shiro Amada | Pilot | UR | 2 | 1 | Accuracy is increased by 17% / Ranged Sense is increased by 38% / Melee Sense is increased by 38% |
Shiro Amada | Pilot | UR | 1 | 1 | Reaction is increased by 17% |
Shiro Amada | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Guard Rate is increased by 10% |
| Shiro Amada | Pilot | UR | 1 | 1 | Max HP is increased by 10% / 7状態を防ぐ状態になる / All Allies: Accuracy is increased by 10% / All Allies: Evasion is increased by 10% |
| Shiro Amada | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% / EX Damage is increased by 53% / EX Damage is increased by 530% |
Shuji Ito | Pilot | SR | 1 | 1 | Melee Sense is increased by 41% |
Shuji Ito | Pilot | SR | 2 | 1 | Melee Sense is increased by 82% |
Shuji Ito | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Shuji Ito | Pilot | UR | 2 | 1 | Ranged Sense is increased by 154% / Melee Sense is increased by 154% / Accuracy is increased by 41% / EX Gauge recovery is increased by 36% |
Sleggar Law | Pilot | UR | 1 | 1 | Evasion is increased by 17% / Guard Rate is increased by 17% |
Sleggar Law | Pilot | UR | 2 | 1 | Reaction is increased by 17% |
Sochie Heim | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Ranged Sense is increased by 21% / Accuracy is increased by 17% / Evasion is increased by 17% / Reaction is increased by 17% / Resistance is increased by 17% |
Sochie Heim | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% / EX被ダメージが13%減少する |
Sophie Franc | Pilot | UR | 1 | 1 | Melee Sense is increased by 30% |
Sophie Franc | Pilot | UR | 2 | 1 | Melee Sense is increased by 57% / Evasion is increased by 20% / Resistance is increased by 13% / Reaction is increased by 13% / Resistance is increased by 17% |
South Burning | Pilot | SR | 1 | 1 | Ranged Sense is increased by 76% |
South Burning | Pilot | SR | 2 | 1 | Accuracy is increased by 19% |
Suberoa Zinnerman | Pilot | SR | 1 | 1 | Melee Sense is increased by 31% / Accuracy is increased by 8% / Evasion is increased by 8% |
Suberoa Zinnerman | Pilot | SR | 2 | 1 | Accuracy is increased by 8% / Evasion is increased by 8% / Melee Sense is increased by 31% / Melee Sense is increased by 46% |
Suletta Mercury | Pilot | SR | 1 | 1 | Ranged Sense is increased by 41% |
Suletta Mercury | Pilot | SR | 2 | 1 | Ranged Sense is increased by 61% |
Suletta Mercury | Pilot | UR | 1 | 1 | Ranged Sense is increased by 77% |
Suletta Mercury | Pilot | UR | 2 | 1 | Accuracy is increased by 20% |
Summona Fulis | Pilot | R | 1 | 1 | Ranged Sense is increased by 23% / Melee Sense is increased by 23% / Accuracy is increased by 6% / Max HP is increased by 6% |
Summona Fulis | Pilot | R | 2 | 1 | Ranged Sense is increased by 7.4% / Melee Sense is increased by 7.4% / Accuracy is increased by 6% / Max HP is increased by 6% |
Terry Sanders Jr. | Pilot | SR | 1 | 1 | Melee Sense is increased by 59% |
Terry Sanders Jr. | Pilot | SR | 2 | 1 | Ranged Sense is increased by 51% |
| Tobia Arronax | Pilot | UR | 1 | 1 | Evasion is increased by 12% / Melee Sense is increased by 38% |
| Tobia Arronax | Pilot | UR | 2 | 1 | Melee Sense is increased by 38% / Evasion is increased by 10% / Melee Sense is increased by 77% |
| Tobia Arronax | Pilot | UR | 1 | 1 | Melee Sense is increased by 46% / Melee Sense is increased by 12% |
| Tobia Arronax | Pilot | UR | 2 | 1 | Melee Sense is increased by 46% / Reaction is increased by 16% / EX Gauge recovery is increased by 22% |
Tobia Arronax | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / Ranged Sense is increased by 92% / Melee Sense is increased by 92% / EX Gauge recovery is increased by 22% |
Tobia Arronax | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / スキルダメージが16%上昇する / Evasion is increased by 12% / Reaction is increased by 12% |
Ubaldo Morina | Pilot | UR | 1 | 1 | Resistance is increased by 10% |
Ubaldo Morina | Pilot | UR | 2 | 1 | Evasion is increased by 14% / Accuracy is decreased by 99% |
Uto Aldis | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% / Evasion is increased by 10% |
Uto Aldis | Pilot | UR | 2 | 1 | EX被ダメージが13%減少する / Ranged Sense is increased by 12% / Increase Ranged Sense (154) / Increase Accuracy (41) |
Uto Aldis | Pilot | UR | 1 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% |
Uto Aldis | Pilot | UR | 2 | 1 | Ranged Sense is increased by 154% / Ranged Sense is increased by 115% / Ranged Sense is increased by 12% / Increase Ranged Sense (154) / 全体射撃攻撃力が10%上昇する |
Uto Aldis | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 38% / EX Gauge recovery is increased by 18% |
Uto Aldis | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Increase Ranged Sense (154) / EX Damage is increased by 13% / EX Damage is increased by 130% |
Uto Aldis | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Accuracy is increased by 10% / Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% |
Uto Aldis | Pilot | UR | 2 | 1 | Ranged Sense is increased by 12% / Increase Ranged Sense (154) / EX Damage is increased by 13% / EX Damage is increased by 130% |
Werner Holbein | Pilot | R | 1 | 1 | Accuracy is increased by 6% / Melee Sense is increased by 23% / Ranged Sense is increased by 23% |
Werner Holbein | Pilot | R | 2 | 1 | Accuracy is increased by 6% / Melee Sense is increased by 46% / Ranged Sense is increased by 46% |
Yazan Gable | Pilot | R | 1 | 1 | Reaction is increased by 10% |
Yazan Gable | Pilot | R | 2 | 1 | Evasion is increased by 10% |
Yazan Gable | Pilot | SR | 1 | 1 | Reaction is increased by 17% / Accuracy is decreased by 51% |
Yazan Gable | Pilot | SR | 2 | 1 | Evasion is increased by 17% / Evasion is decreased by 51% |
Yazan Gable | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% / Reaction is increased by 13% |
Yazan Gable | Pilot | UR | 2 | 1 | 19へのターゲット集中状態になる / Movement speed is decreased by 99% |
Yonem Kirks | Pilot | R | 1 | 1 | Ranged Sense is increased by 38% |
Yonem Kirks | Pilot | R | 2 | 1 | Accuracy is increased by 19% |
Yuu Kajima | Pilot | UR | 1 | 1 | Melee Sense is increased by 38% |
Yuu Kajima | Pilot | UR | 2 | 1 | EX Gauge recovery is increased by 18% / Melee Sense is increased by 38% / Melee Sense is increased by 57% / Accuracy is increased by 15% / Accuracy is increased by 10% |
Yuu Kajima | Pilot | UR | 1 | 1 | Evasion is increased by 10% / Ranged Sense is increased by 12% / Melee Sense is increased by 12% |
Yuu Kajima | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / EX Gauge recovery is increased by 18% |
Zabine Chareux | Pilot | R | 1 | 1 | All Enemies: 射撃センスが23%減少する / All Enemies: 格闘センスが23%減少する / All Enemies: Accuracy is decreased by 6% / All Enemies: Evasion is decreased by 6% |
Zabine Chareux | Pilot | R | 2 | 1 | EX Gauge recovery is increased by 11% / Ranged Sense is increased by 23% / Melee Sense is increased by 23% |
Zabine Chareux | Pilot | SR | 1 | 1 | Melee Sense is increased by 59% |
Zabine Chareux | Pilot | SR | 2 | 1 | Melee Sense is increased by 51% |
Zoltan Akkanen | Pilot | UR | 1 | 1 | Evasion is increased by 20% / Melee Sense is increased by 38% |
Zoltan Akkanen | Pilot | UR | 2 | 1 | Critical Rate is increased by 13% |
Zoltan Akkanen | Pilot | UR | 1 | 1 | Ranged Sense is increased by 38% / Accuracy is increased by 10% |
Zoltan Akkanen | Pilot | UR | 2 | 1 | Ranged Sense is increased by 24% / EX Damage is increased by 20% |
Üso Ewin | Pilot | UR | 1 | 1 | Evasion is increased by 12% |
Üso Ewin | Pilot | UR | 2 | 1 | Ranged Sense is increased by 60% / Accuracy is continually increased by 12% |
Üso Ewin | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% |
Üso Ewin | Pilot | UR | 2 | 1 | Accuracy is increased by 10% / Ranged Sense is increased by 38% / Ranged Sense is increased by 12% / Evasion is continually increased by 10% |
Üso Ewin | Pilot | UR | 1 | 1 | Ranged Sense is increased by 15% |
Üso Ewin | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Accuracy is continually increased by 12% / Reaction is increased by 8% |
Üso Ewin | Pilot | UR | 1 | 1 | Melee Sense is increased by 95% / Ranged Sense is increased by 57% |
Üso Ewin | Pilot | UR | 2 | 1 | Reaction is increased by 10% / Ranged Sense is increased by 38% / Accuracy is increased by 10% |
Üso Ewin | Pilot | UR | 1 | 1 | Ranged Sense is increased by 46% / Critical Rate is increased by 16% |
Üso Ewin | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 46% / Critical ATK is increased by 16% / オーバークリティカル率が16%上昇する |
Üso Ewin | Pilot | UR | 1 | 1 | Max HP is increased by 12% / Evasion is increased by 12% |
Üso Ewin | Pilot | UR | 2 | 1 | Ranged Sense is increased by 15% / Ranged Sense is increased by 60% / Reaction is increased by 16% / Resistance is increased by 16% |
アゴス・ラガート | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 64% / Melee Sense is increased by 64% / Evasion is increased by 8% |
アゴス・ラガート | Pilot | UR | 2 | 1 | Ranged Sense is increased by 38% / Melee Sense is increased by 38% / EX Gauge recovery is increased by 18% / Restores 20% of EX Gauge / Restores 10% of EX Gauge |
ギュネイ・ガス | Pilot | UR | 1 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 12% / EX Gauge recovery is increased by 18% / Increase Resistance (41) / Decrease Critical Rate Taken (39) |
ギュネイ・ガス | Pilot | UR | 2 | 1 | Ranged Sense is increased by 64% |
クァンタン・フェルモ | Pilot | UR | 1 | 1 | Ranged Sense is increased by 64% / Critical Rate is increased by 22% / EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% |
クァンタン・フェルモ | Pilot | UR | 2 | 1 | 373状態を防ぐ状態になる / EX Gauge recovery is increased by 18% / Ranged Sense is increased by 38% |
ダニー | Pilot | UR | 1 | 1 | Max HP is increased by 17% / Ranged Sense is increased by 64% / EX Gauge recovery is increased by 18% / Ranged Sense is increased by 12% |
ダニー | Pilot | UR | 2 | 1 | Max HP is increased by 10% / Ranged Sense is increased by 154% / EX Gauge recovery is increased by 18% |
ビーチャ・オーレグ | Pilot | UR | 1 | 1 | Ranged Sense is increased by 12% / Melee Sense is increased by 12% / EX Gauge recovery is increased by 18% |
ビーチャ・オーレグ | Pilot | UR | 2 | 1 | Increase Ranged Sense (154) / Increase Melee Sense (154) |
フラスト・スコール | Pilot | R | 1 | 1 | Accuracy is increased by 7% / Ranged Sense is increased by 27% / Ranged Sense is increased by 8.9% |
フラスト・スコール | Pilot | R | 2 | 1 | Accuracy is increased by 14% / Ranged Sense is increased by 108% / Ranged Sense is increased by 27% / Ranged Sense is increased by 8.9% |
マスク | Pilot | UR | 1 | 1 | Increase Accuracy (48) / Increase Evasion (48) / Increase Ranged Sense (184) / Increase Melee Sense (184) / EX Gauge recovery is increased by 22% / 373状態を防ぐ状態になる |
マスク | Pilot | UR | 2 | 1 | Ranged Sense is increased by 46% / Melee Sense is increased by 46% / スキルダメージが16%上昇する / スキルダメージが160%上昇する |



















































































































































































































































































































































































































































































































































































































































































































































































































