Mobile Suit Gundam U.C. ENGAGE Modules
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1,698 modules
| Name | Rarity | Effect | Strength | Sells for |
|---|---|---|---|---|
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Beam Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 12% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 13% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 14% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 18% | 8000 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 20% | 8500 | 20 |
| Mass-Produced Anti-Projectile Armor | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 21% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: red type mobile suit movement speed is increased by 18% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: red type mobile suit movement speed is increased by 19% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: red type mobile suit movement speed is increased by 20% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: blue type mobile suit movement speed is increased by 18% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: blue type mobile suit movement speed is increased by 19% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: blue type mobile suit movement speed is increased by 20% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: green type mobile suit movement speed is increased by 18% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: green type mobile suit movement speed is increased by 19% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: green type mobile suit movement speed is increased by 20% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: purple type mobile suit movement speed is increased by 18% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: purple type mobile suit movement speed is increased by 19% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: purple type mobile suit movement speed is increased by 20% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: yellow type mobile suit movement speed is increased by 18% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: yellow type mobile suit movement speed is increased by 19% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | When battle begins: yellow type mobile suit movement speed is increased by 20% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 27% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 29% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 30% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 27% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 29% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 30% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 27% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 29% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 30% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 27% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 29% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 30% | 9000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 27% | 8000 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 29% | 8500 | 20 |
| Mass-Produced Speed Enhancement Program | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 30% | 9000 | 20 |
| [Blue] AD-ASL-A | ★★★★ | When battle begins: blue type mobile suit accuracy is increased by 10% | 8000 | 20 |
| [Blue] AD-ASL-A | ★★★★ | When battle begins: blue type mobile suit accuracy is increased by 11% | 8500 | 20 |
| [Blue] AD-ASL-A | ★★★★ | When battle begins: blue type mobile suit accuracy is increased by 12% | 9000 | 20 |
| [Blue] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 15% | 8000 | 20 |
| [Blue] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 17% | 8500 | 20 |
| [Blue] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 18% | 9000 | 20 |
| [Blue] Augmentation Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 21.5% | 9600 | 20 |
| [Blue] Augmentation Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 23% | 10,200 | 20 |
| [Blue] Augmentation Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 25% | 10,800 | 20 |
| [Blue] Beam Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit beam damage is increased by 15% | 8000 | 20 |
| [Blue] Beam Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit beam damage is increased by 18% | 8500 | 20 |
| [Blue] Beam Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Blue] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 18% | 8000 | 20 |
| [Blue] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 20% | 8500 | 20 |
| [Blue] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Blue] Damage Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit damage is increased by 8% | 9600 | 20 |
| [Blue] Damage Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit damage is increased by 9% | 10,200 | 20 |
| [Blue] Damage Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit damage is increased by 10% | 10,800 | 20 |
| [Blue] Evasion Regulator A | ★★★★ | When battle begins: blue type mobile suit evasion is increased by 10% | 8000 | 20 |
| [Blue] Evasion Regulator A | ★★★★ | When battle begins: blue type mobile suit evasion is increased by 11% | 8500 | 20 |
| [Blue] Evasion Regulator A | ★★★★ | When battle begins: blue type mobile suit evasion is increased by 12% | 9000 | 20 |
| [Blue] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 15% | 8000 | 20 |
| [Blue] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 17% | 8500 | 20 |
| [Blue] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 18% | 9000 | 20 |
| [Blue] Projectile Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit projectile damage is increased by 15% | 8000 | 20 |
| [Blue] Projectile Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit projectile damage is increased by 18% | 8500 | 20 |
| [Blue] Projectile Enhancement Program A | ★★★★ | When battle begins: blue type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Blue] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 18% | 8000 | 20 |
| [Blue] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 20% | 8500 | 20 |
| [Blue] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Blue] Reinforcement Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 4740 | 8000 | 20 |
| [Blue] Reinforcement Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 4971 | 8500 | 20 |
| [Blue] Reinforcement Frame A | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 5192 | 9000 | 20 |
| [Green] AD-ASL-A | ★★★★ | When battle begins: green type mobile suit accuracy is increased by 10% | 8000 | 20 |
| [Green] AD-ASL-A | ★★★★ | When battle begins: green type mobile suit accuracy is increased by 11% | 8500 | 20 |
| [Green] AD-ASL-A | ★★★★ | When battle begins: green type mobile suit accuracy is increased by 12% | 9000 | 20 |
| [Green] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 15% | 8000 | 20 |
| [Green] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 17% | 8500 | 20 |
| [Green] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 18% | 9000 | 20 |
| [Green] Augmentation Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 21.5% | 9600 | 20 |
| [Green] Augmentation Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 23% | 10,200 | 20 |
| [Green] Augmentation Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 25% | 10,800 | 20 |
| [Green] Beam Enhancement Program A | ★★★★ | When battle begins: green type mobile suit beam damage is increased by 15% | 8000 | 20 |
| [Green] Beam Enhancement Program A | ★★★★ | When battle begins: green type mobile suit beam damage is increased by 18% | 8500 | 20 |
| [Green] Beam Enhancement Program A | ★★★★ | When battle begins: green type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Green] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 18% | 8000 | 20 |
| [Green] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 20% | 8500 | 20 |
| [Green] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Green] Damage Enhancement Program A | ★★★★ | When battle begins: green type mobile suit damage is increased by 8% | 9600 | 20 |
| [Green] Damage Enhancement Program A | ★★★★ | When battle begins: green type mobile suit damage is increased by 9% | 10,200 | 20 |
| [Green] Damage Enhancement Program A | ★★★★ | When battle begins: green type mobile suit damage is increased by 10% | 10,800 | 20 |
| [Green] Evasion Regulator A | ★★★★ | When battle begins: green type mobile suit evasion is increased by 10% | 8000 | 20 |
| [Green] Evasion Regulator A | ★★★★ | When battle begins: green type mobile suit evasion is increased by 11% | 8500 | 20 |
| [Green] Evasion Regulator A | ★★★★ | When battle begins: green type mobile suit evasion is increased by 12% | 9000 | 20 |
| [Green] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 15% | 8000 | 20 |
| [Green] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 17% | 8500 | 20 |
| [Green] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 18% | 9000 | 20 |
| [Green] Projectile Enhancement Program A | ★★★★ | When battle begins: green type mobile suit projectile damage is increased by 15% | 8000 | 20 |
| [Green] Projectile Enhancement Program A | ★★★★ | When battle begins: green type mobile suit projectile damage is increased by 18% | 8500 | 20 |
| [Green] Projectile Enhancement Program A | ★★★★ | When battle begins: green type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Green] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 18% | 8000 | 20 |
| [Green] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 20% | 8500 | 20 |
| [Green] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Green] Reinforcement Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 4740 | 8000 | 20 |
| [Green] Reinforcement Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 4971 | 8500 | 20 |
| [Green] Reinforcement Frame A | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 5192 | 9000 | 20 |
| [Purple] AD-ASL-A | ★★★★ | When battle begins: purple type mobile suit accuracy is increased by 10% | 8000 | 20 |
| [Purple] AD-ASL-A | ★★★★ | When battle begins: purple type mobile suit accuracy is increased by 11% | 8500 | 20 |
| [Purple] AD-ASL-A | ★★★★ | When battle begins: purple type mobile suit accuracy is increased by 12% | 9000 | 20 |
| [Purple] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 15% | 8000 | 20 |
| [Purple] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 17% | 8500 | 20 |
| [Purple] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 18% | 9000 | 20 |
| [Purple] Augmentation Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 21.5% | 9600 | 20 |
| [Purple] Augmentation Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 23% | 10,200 | 20 |
| [Purple] Augmentation Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 25% | 10,800 | 20 |
| [Purple] Beam Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit beam damage is increased by 15% | 8000 | 20 |
| [Purple] Beam Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit beam damage is increased by 18% | 8500 | 20 |
| [Purple] Beam Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Purple] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 18% | 8000 | 20 |
| [Purple] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 20% | 8500 | 20 |
| [Purple] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Purple] Damage Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit damage is increased by 8% | 9600 | 20 |
| [Purple] Damage Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit damage is increased by 9% | 10,200 | 20 |
| [Purple] Damage Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit damage is increased by 10% | 10,800 | 20 |
| [Purple] Evasion Regulator A | ★★★★ | When battle begins: purple type mobile suit evasion is increased by 10% | 8000 | 20 |
| [Purple] Evasion Regulator A | ★★★★ | When battle begins: purple type mobile suit evasion is increased by 11% | 8500 | 20 |
| [Purple] Evasion Regulator A | ★★★★ | When battle begins: purple type mobile suit evasion is increased by 12% | 9000 | 20 |
| [Purple] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 15% | 8000 | 20 |
| [Purple] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 17% | 8500 | 20 |
| [Purple] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 18% | 9000 | 20 |
| [Purple] Projectile Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit projectile damage is increased by 15% | 8000 | 20 |
| [Purple] Projectile Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit projectile damage is increased by 18% | 8500 | 20 |
| [Purple] Projectile Enhancement Program A | ★★★★ | When battle begins: purple type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Purple] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 18% | 8000 | 20 |
| [Purple] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 20% | 8500 | 20 |
| [Purple] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Purple] Reinforcement Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 4740 | 8000 | 20 |
| [Purple] Reinforcement Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 4971 | 8500 | 20 |
| [Purple] Reinforcement Frame A | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 5192 | 9000 | 20 |
| [Red] AD-ASL-A | ★★★★ | When battle begins: red type mobile suit accuracy is increased by 10% | 8000 | 20 |
| [Red] AD-ASL-A | ★★★★ | When battle begins: red type mobile suit accuracy is increased by 11% | 8500 | 20 |
| [Red] AD-ASL-A | ★★★★ | When battle begins: red type mobile suit accuracy is increased by 12% | 9000 | 20 |
| [Red] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 15%, | 8000 | 20 |
| [Red] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 17%, | 8500 | 20 |
| [Red] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 18%, | 9000 | 20 |
| [Red] Augmentation Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 21.5% | 9600 | 20 |
| [Red] Augmentation Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 23% | 10,200 | 20 |
| [Red] Augmentation Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 25% | 10,800 | 20 |
| [Red] Beam Enhancement Program A | ★★★★ | When battle begins: red type mobile suit beam damage is increased by 15% | 8000 | 20 |
| [Red] Beam Enhancement Program A | ★★★★ | When battle begins: red type mobile suit beam damage is increased by 18% | 8500 | 20 |
| [Red] Beam Enhancement Program A | ★★★★ | When battle begins: red type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Red] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 18% | 8000 | 20 |
| [Red] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 20% | 8500 | 20 |
| [Red] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Red] Damage Enhancement Program A | ★★★★ | When battle begins: red type mobile suit damage is increased by 8% | 9600 | 20 |
| [Red] Damage Enhancement Program A | ★★★★ | When battle begins: red type mobile suit damage is increased by 9% | 10,200 | 20 |
| [Red] Damage Enhancement Program A | ★★★★ | When battle begins: red type mobile suit damage is increased by 10% | 10,800 | 20 |
| [Red] Evasion Regulator A | ★★★★ | When battle begins: red type mobile suit evasion is increased by 10% | 8000 | 20 |
| [Red] Evasion Regulator A | ★★★★ | When battle begins: red type mobile suit evasion is increased by 11% | 8500 | 20 |
| [Red] Evasion Regulator A | ★★★★ | When battle begins: red type mobile suit evasion is increased by 12% | 9000 | 20 |
| [Red] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 15% | 8000 | 20 |
| [Red] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 17% | 8500 | 20 |
| [Red] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 18% | 9000 | 20 |
| [Red] Projectile Enhancement Program A | ★★★★ | When battle begins: red type mobile suit projectile damage is increased by 15% | 8000 | 20 |
| [Red] Projectile Enhancement Program A | ★★★★ | When battle begins: red type mobile suit projectile damage is increased by 18% | 8500 | 20 |
| [Red] Projectile Enhancement Program A | ★★★★ | When battle begins: red type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Red] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 18% | 8000 | 20 |
| [Red] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 20% | 8500 | 20 |
| [Red] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Red] Reinforcement Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 4740 | 8000 | 20 |
| [Red] Reinforcement Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 4971 | 8500 | 20 |
| [Red] Reinforcement Frame A | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 5192 | 9000 | 20 |
| [Yellow] AD-ASL-A | ★★★★ | When battle begins: yellow type mobile suit accuracy is increased by 10% | 8000 | 20 |
| [Yellow] AD-ASL-A | ★★★★ | When battle begins: yellow type mobile suit accuracy is increased by 11% | 8500 | 20 |
| [Yellow] AD-ASL-A | ★★★★ | When battle begins: yellow type mobile suit accuracy is increased by 12% | 9000 | 20 |
| [Yellow] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 15% | 8000 | 20 |
| [Yellow] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 17% | 8500 | 20 |
| [Yellow] AD-ASL-B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 18% | 9000 | 20 |
| [Yellow] Augmentation Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 21.5% | 9600 | 20 |
| [Yellow] Augmentation Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 23% | 10,200 | 20 |
| [Yellow] Augmentation Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 25% | 10,800 | 20 |
| [Yellow] Beam Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit beam damage is increased by 15% | 8000 | 20 |
| [Yellow] Beam Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit beam damage is increased by 18% | 8500 | 20 |
| [Yellow] Beam Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Yellow] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 18% | 8000 | 20 |
| [Yellow] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 20% | 8500 | 20 |
| [Yellow] Beam Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 21% | 9000 | 20 |
| [Yellow] Damage Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit damage is increased by 8% | 9600 | 20 |
| [Yellow] Damage Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit damage is increased by 9% | 10,200 | 20 |
| [Yellow] Damage Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit damage is increased by 10% | 10,800 | 20 |
| [Yellow] Evasion Regulator A | ★★★★ | When battle begins: yellow type mobile suit evasion is increased by 10% | 8000 | 20 |
| [Yellow] Evasion Regulator A | ★★★★ | When battle begins: yellow type mobile suit evasion is increased by 11% | 8500 | 20 |
| [Yellow] Evasion Regulator A | ★★★★ | When battle begins: yellow type mobile suit evasion is increased by 12% | 9000 | 20 |
| [Yellow] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 15% | 8000 | 20 |
| [Yellow] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 17% | 8500 | 20 |
| [Yellow] Evasion Regulator B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 18% | 9000 | 20 |
| [Yellow] Projectile Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 15% | 8000 | 20 |
| [Yellow] Projectile Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 18% | 8500 | 20 |
| [Yellow] Projectile Enhancement Program A | ★★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Yellow] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 18% | 8000 | 20 |
| [Yellow] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 20% | 8500 | 20 |
| [Yellow] Projectile Enhancement Program B | ★★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 21% | 9000 | 20 |
| [Yellow] Reinforcement Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 4740 | 8000 | 20 |
| [Yellow] Reinforcement Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 4971 | 8500 | 20 |
| [Yellow] Reinforcement Frame A | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 5192 | 9000 | 20 |
| 【紫】増強フレームX | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 38% | 9600 | 20 |
| 【紫】増強フレームX | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 44% | 10,200 | 20 |
| 【紫】増強フレームX | ★★★★ | When battle begins: purple type mobile suit Max HP is increased by 50% | 10,800 | 20 |
| 【緑】増強フレームX | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 38% | 9600 | 20 |
| 【緑】増強フレームX | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 44% | 10,200 | 20 |
| 【緑】増強フレームX | ★★★★ | When battle begins: green type mobile suit Max HP is increased by 50% | 10,800 | 20 |
| 【赤】増強フレームX | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 38% | 9600 | 20 |
| 【赤】増強フレームX | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 44% | 10,200 | 20 |
| 【赤】増強フレームX | ★★★★ | When battle begins: red type mobile suit Max HP is increased by 50% | 10,800 | 20 |
| 【青】増強フレームX | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 38% | 9600 | 20 |
| 【青】増強フレームX | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 44% | 10,200 | 20 |
| 【青】増強フレームX | ★★★★ | When battle begins: blue type mobile suit Max HP is increased by 50% | 10,800 | 20 |
| 【黄】増強フレームX | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 38% | 9600 | 20 |
| 【黄】増強フレームX | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 44% | 10,200 | 20 |
| 【黄】増強フレームX | ★★★★ | When battle begins: yellow type mobile suit Max HP is increased by 50% | 10,800 | 20 |
| エクスプロイトプログラムJ | ★★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ42%上昇 / 戦闘開始から各兵装のダメージ上限+4000000/攻撃回数 | 9600 | 20 |
| エクスプロイトプログラムJ | ★★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ46%上昇 / 戦闘開始から各兵装のダメージ上限+4500000/攻撃回数 | 10,200 | 20 |
| エクスプロイトプログラムJ | ★★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ50%上昇 / 戦闘開始から各兵装のダメージ上限+5000000/攻撃回数 | 10,800 | 20 |
| エクスプロイトプログラムT | ★★★★ | 戦闘開始から「挑発」状態の敵へのダメージ42%上昇 / 戦闘開始から各兵装のダメージ上限+4000000/攻撃回数 | 9600 | 20 |
| エクスプロイトプログラムT | ★★★★ | 戦闘開始から「挑発」状態の敵へのダメージ46%上昇 / 戦闘開始から各兵装のダメージ上限+4500000/攻撃回数 | 10,200 | 20 |
| エクスプロイトプログラムT | ★★★★ | 戦闘開始から「挑発」状態の敵へのダメージ50%上昇 / 戦闘開始から各兵装のダメージ上限+5000000/攻撃回数 | 10,800 | 20 |
Absolute Evade Beam Enhancement Program H | ★★★ | During "Absolute Evade" status, beam damage up 48% / During "Absolute Evade" status, max damage up 100000 | 8400 | 10 |
Absolute Evade Projectile Enhancement Program H | ★★★ | During "Absolute Evade" status, projectile damage up 40% / During "Absolute Evade" status, max damage up 80000 | 7200 | 10 |
Absolute Evade Projectile Enhancement Program H | ★★★ | During "Absolute Evade" status, projectile damage up 44% / During "Absolute Evade" status, max damage up 90000 | 7800 | 10 |
Absolute Evade Projectile Enhancement Program H | ★★★ | During "Absolute Evade" status, projectile damage up 48% / During "Absolute Evade" status, max damage up 100000 | 8400 | 10 |
Beam Enhancement Program C-BLUE | ★★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 80000 | 7200 | 10 |
Beam Enhancement Program C-BLUE | ★★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 90000 | 7800 | 10 |
Beam Enhancement Program C-BLUE | ★★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 100000 | 8400 | 10 |
Beam Enhancement Program C-GREEN | ★★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 80000 | 7200 | 10 |
Beam Enhancement Program C-GREEN | ★★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 90000 | 7800 | 10 |
Beam Enhancement Program C-GREEN | ★★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 100000 | 8400 | 10 |
| Beam Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 80000 | 7200 | 10 |
| Beam Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 90000 | 7800 | 10 |
| Beam Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 100000 | 8400 | 10 |
Beam Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 80000 | 7200 | 10 |
Beam Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 90000 | 7800 | 10 |
Beam Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 100000 | 8400 | 10 |
Beam Enhancement Program C-R | ★★★ | Whenever EX is activated by a rarity R mobile suit: beam damage is increased by 20% (stacks up to 2 times) / From battle start: rarity R mobile suit max damage is increased by 25000 | 8400 | 10 |
| Beam Enhancement Program C-Red | ★★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 80000 | 7200 | 10 |
| Beam Enhancement Program C-Red | ★★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 90000 | 7800 | 10 |
| Beam Enhancement Program C-Red | ★★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 100000 | 8400 | 10 |
Beam Enhancement Program C-SR | ★★★ | Whenever EX is activated by a rarity SR mobile suit: beam damage is increased by 20% (stacks up to 2 times) / From battle start: rarity SR mobile suit max damage is increased by 50000 | 8400 | 10 |
Beam Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 80000 | 7200 | 10 |
Beam Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 90000 | 7800 | 10 |
Beam Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 100000 | 8400 | 10 |
Beam Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 16% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 80000 | 7200 | 10 |
Beam Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 18% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 90000 | 7800 | 10 |
Beam Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 20% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 100000 | 8400 | 10 |
EX Booster Unicorn | ★★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 8% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 4000000 | 7200 | 10 |
EX Booster Unicorn | ★★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 9% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 4500000 | 7800 | 10 |
EX Booster Unicorn | ★★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 10% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 5000000 | 8400 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: red type mobile suit beam damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: green type mobile suit beam damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Beam Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 9% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 10% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 11% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 14% | 6000 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 15% | 6500 | 10 |
| Mass-Produced Anti-Projectile Armor | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: red type mobile suit movement speed is increased by 15% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: red type mobile suit movement speed is increased by 16% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: red type mobile suit movement speed is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: blue type mobile suit movement speed is increased by 15% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: blue type mobile suit movement speed is increased by 16% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: blue type mobile suit movement speed is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: green type mobile suit movement speed is increased by 15% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: green type mobile suit movement speed is increased by 16% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: green type mobile suit movement speed is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: purple type mobile suit movement speed is increased by 15% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: purple type mobile suit movement speed is increased by 16% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: purple type mobile suit movement speed is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: yellow type mobile suit movement speed is increased by 15% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: yellow type mobile suit movement speed is increased by 16% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | When battle begins: yellow type mobile suit movement speed is increased by 17% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 23% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 24% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 26% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 23% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 24% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 26% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 23% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 24% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 26% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 23% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 24% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 26% | 7000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 23% | 6000 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 24% | 6500 | 10 |
| Mass-Produced Speed Enhancement Program | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 26% | 7000 | 10 |
Projectile Enhancement Program C-BLUE | ★★★ | When unit category is blue mobile suit: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 100000 | 8400 | 10 |
Projectile Enhancement Program C-GREEN | ★★★ | When unit category is green mobile suit: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 100000 | 8400 | 10 |
| Projectile Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 16% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 80000 | 7200 | 10 |
| Projectile Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 18% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 90000 | 7800 | 10 |
| Projectile Enhancement Program C-Gundam | ★★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 100000 | 8400 | 10 |
Projectile Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 16% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 80000 | 7200 | 10 |
Projectile Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 18% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 90000 | 7800 | 10 |
Projectile Enhancement Program C-NEWTYPE | ★★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 100000 | 8400 | 10 |
Projectile Enhancement Program C-R | ★★★ | Whenever EX is activated by a rarity R mobile suit: projectile damage is increased by 20% (stacks up to 2 times) / From battle start: rarity R mobile suit max damage is increased by 25000 | 8400 | 10 |
| Projectile Enhancement Program C-RED | ★★★ | When unit category is red mobile suit: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 100000 | 8400 | 10 |
Projectile Enhancement Program C-SR | ★★★ | Whenever EX is activated by a rarity SR mobile suit: projectile damage is increased by 20% (stacks up to 2 times) / From battle start: rarity SR mobile suit max damage is increased by 50000 | 8400 | 10 |
Projectile Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 16% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 80000 | 7200 | 10 |
Projectile Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 18% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 90000 | 7800 | 10 |
Projectile Enhancement Program C-UCE | ★★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 100000 | 8400 | 10 |
Projectile Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 16% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 80000 | 7200 | 10 |
Projectile Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 18% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 90000 | 7800 | 10 |
Projectile Enhancement Program C-Zeon | ★★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 20% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 100000 | 8400 | 10 |
[Blue] AD-ASL-A | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 7% | 6000 | 10 |
[Blue] AD-ASL-A | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 8% | 6500 | 10 |
[Blue] AD-ASL-A | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 9% | 7000 | 10 |
| [Blue] AD-ASL-A+ | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 7% | 7200 | 10 |
| [Blue] AD-ASL-A+ | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 8% | 7800 | 10 |
| [Blue] AD-ASL-A+ | ★★★ | When battle begins: blue type mobile suit accuracy is increased by 9% | 8400 | 10 |
[Blue] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 11% | 6000 | 10 |
[Blue] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 12% | 6500 | 10 |
[Blue] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 14% | 7000 | 10 |
[Blue] Augmentation Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 16% | 7200 | 10 |
[Blue] Augmentation Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 18% | 7800 | 10 |
[Blue] Augmentation Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 20% | 8400 | 10 |
[Blue] Augmentation Frame II | ★★★ | When battle begins: blue type Mobile Suit Max HP is increased by 24% / When battle begins: blue type Mobile Suit movement speed is decreased by 16% / When battle begins: blue type Mobile Suit evasion is decreased by 8% | 7200 | 10 |
[Blue] Augmentation Frame II | ★★★ | When battle begins: blue type Mobile Suit Max HP is increased by 27% / When battle begins: blue type Mobile Suit movement speed is decreased by 18% / When battle begins: blue type Mobile Suit evasion is decreased by 9% | 7800 | 10 |
[Blue] Augmentation Frame II | ★★★ | When battle begins: blue type Mobile Suit Max HP is increased by 30% / When battle begins: blue type Mobile Suit movement speed is decreased by 20% / When battle begins: blue type Mobile Suit evasion is decreased by 10% | 8400 | 10 |
[Blue] Auto-Repair Circuit A+ | ★★★ | When battle begins: every 5 seconds, 2% of blue type mobile suit Max HP is restored | 8400 | 10 |
[Blue] Beam Enhancement Program A | ★★★ | When battle begins: blue type mobile suit beam damage is increased by 9% | 6000 | 10 |
[Blue] Beam Enhancement Program A | ★★★ | When battle begins: blue type mobile suit beam damage is increased by 11% | 6500 | 10 |
[Blue] Beam Enhancement Program A | ★★★ | When battle begins: blue type mobile suit beam damage is increased by 13% | 7000 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 14% | 6000 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 15% | 6500 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 17% | 7000 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 21% | 7200 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 23% | 7800 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 25% | 8400 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 21% | 7200 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 23% | 7800 | 10 |
[Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 25% | 8400 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 21% | 7200 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 23% | 7800 | 10 |
| [Blue] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 25% | 8400 | 10 |
| [Blue] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Blue] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Blue] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Blue] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Blue] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 26% for 20 seconds (stacks up to 2 times) | 7200 | 10 |
[Blue] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 28% for 20 seconds (stacks up to 2 times) | 7800 | 10 |
[Blue] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 30% for 20 seconds (stacks up to 2 times) | 8400 | 10 |
| [Blue] Damage Enhancement Program A | ★★★ | When battle begins: blue type mobile suit damage is increased by 6% | 7200 | 10 |
| [Blue] Damage Enhancement Program A | ★★★ | When battle begins: blue type mobile suit damage is increased by 6.5% | 7800 | 10 |
| [Blue] Damage Enhancement Program A | ★★★ | When battle begins: blue type mobile suit damage is increased by 7% | 8400 | 10 |
[Blue] Damage Enhancement Program D | ★★★ | On taking damage: blue type mobile suit damage is increased by 2% for 20 seconds (stacks up to 10 times) | 7200 | 10 |
[Blue] Damage Enhancement Program D | ★★★ | On taking damage: blue type mobile suit damage is increased by 2.25% for 20 seconds (stacks up to 10 times) | 7800 | 10 |
[Blue] Damage Enhancement Program D | ★★★ | On taking damage: blue type mobile suit damage is increased by 2.5% for 20 seconds (stacks up to 10 times) | 8400 | 10 |
[Blue] EX Booster II | ★★★ | When battle begins: blue type Mobile Suit EX Gauge Recovery is increased by 8% / When battle begins: blue type Mobile Suit Max HP is decreased by 8% | 7200 | 10 |
[Blue] EX Booster II | ★★★ | When battle begins: blue type Mobile Suit EX Gauge Recovery is increased by 9% / When battle begins: blue type Mobile Suit Max HP is decreased by 9% | 7800 | 10 |
[Blue] EX Booster II | ★★★ | When battle begins: blue type Mobile Suit EX Gauge Recovery is increased by 10% / When battle begins: blue type Mobile Suit Max HP is decreased by 10% | 8400 | 10 |
[Blue] EX Damage Control Program II | ★★★ | From battle start: blue type Mobile Suit EX damage is increased by 19% / From battle start: blue type Mobile Suit EX damage taken is reduced by 11% / From battle start: blue type Mobile Suit evasion is reduced by 22% / From battle start: blue type Mobile Suit guard rate is reduced by 22% | 7200 | 10 |
[Blue] EX Damage Control Program II | ★★★ | From battle start: blue type Mobile Suit EX damage is increased by 22% / From battle start: blue type Mobile Suit EX damage taken is reduced by 13% / From battle start: blue type Mobile Suit evasion is reduced by 26% / From battle start: blue type Mobile Suit guard rate is reduced by 26% | 7800 | 10 |
[Blue] EX Damage Control Program II | ★★★ | From battle start: blue type Mobile Suit EX damage is increased by 25% / From battle start: blue type Mobile Suit EX damage taken is reduced by 15% / From battle start: blue type Mobile Suit evasion is reduced by 30% / From battle start: blue type Mobile Suit guard rate is reduced by 30% | 8400 | 10 |
[Blue] EX Damage Enhancement Program A | ★★★ | When battle begins: blue type Mobile Suit EX damage is increased by 19% | 6000 | 10 |
[Blue] EX Damage Enhancement Program A | ★★★ | When battle begins: blue type Mobile Suit EX damage is increased by 22% | 6500 | 10 |
[Blue] EX Damage Enhancement Program A | ★★★ | When battle begins: blue type Mobile Suit EX damage is increased by 25% | 7000 | 10 |
[Blue] Evasion Regulator A | ★★★ | When battle begins: blue type mobile suit evasion is increased by 7% | 6000 | 10 |
[Blue] Evasion Regulator A | ★★★ | When battle begins: blue type mobile suit evasion is increased by 8% | 6500 | 10 |
[Blue] Evasion Regulator A | ★★★ | When battle begins: blue type mobile suit evasion is increased by 9% | 7000 | 10 |
[Blue] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 11% | 6000 | 10 |
[Blue] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 12% | 6500 | 10 |
[Blue] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 14% | 7000 | 10 |
[Blue] High-Mobility Accelerator II | ★★★ | From battle start: blue type mobile suit evasion is increased by 16% / From battle start: blue type mobile suit movement speed is increased by 11% / From battle start: blue type mobile suit reaction is increased by 11% / From battle start: blue type mobile suit damage taken is increased by 8% | 7200 | 10 |
[Blue] High-Mobility Accelerator II | ★★★ | From battle start: blue type mobile suit evasion is increased by 18% / From battle start: blue type mobile suit movement speed is increased by 13% / From battle start: blue type mobile suit reaction is increased by 13% / From battle start: blue type mobile suit damage taken is increased by 9% | 7800 | 10 |
[Blue] High-Mobility Accelerator II | ★★★ | From battle start: blue type mobile suit evasion is increased by 20% / From battle start: blue type mobile suit movement speed is increased by 15% / From battle start: blue type mobile suit reaction is increased by 15% / From battle start: blue type mobile suit damage taken is increased by 10% | 8400 | 10 |
[Blue] Projectile Enhancement Program A | ★★★ | When battle begins: blue type mobile suit projectile damage is increased by 9% | 6000 | 10 |
[Blue] Projectile Enhancement Program A | ★★★ | When battle begins: blue type mobile suit projectile damage is increased by 11% | 6500 | 10 |
[Blue] Projectile Enhancement Program A | ★★★ | When battle begins: blue type mobile suit projectile damage is increased by 13% | 7000 | 10 |
[Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 14% | 6000 | 10 |
[Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 15% | 6500 | 10 |
[Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 17% | 7000 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 21% | 7200 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 23% | 7800 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 25% | 8400 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 21% | 7200 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 23% | 7800 | 10 |
| [Blue] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 25% | 8400 | 10 |
[Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 8% (stacks up to 3 times) | 7200 | 10 |
[Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 9% (stacks up to 3 times) | 7800 | 10 |
[Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 10% (stacks up to 3 times) | 8400 | 10 |
| [Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Blue] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Blue] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) / Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) / From battle start: blue type Mobile Suit max HP is reduced by 10% | 7200 | 10 |
[Blue] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) / From battle start: blue type Mobile Suit max HP is reduced by 10% | 7800 | 10 |
[Blue] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 15% (stacks up to 2 times) / From battle start: blue type Mobile Suit max HP is reduced by 10% | 8400 | 10 |
[Blue] Reinforcement Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 3966 | 6000 | 10 |
[Blue] Reinforcement Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 4240 | 6500 | 10 |
[Blue] Reinforcement Frame A | ★★★ | When battle begins: blue type mobile suit Max HP is increased by 4497 | 7000 | 10 |
[Green] AD-ASL-A | ★★★ | When battle begins: green type mobile suit accuracy is increased by 7% | 6000 | 10 |
[Green] AD-ASL-A | ★★★ | When battle begins: green type mobile suit accuracy is increased by 8% | 6500 | 10 |
[Green] AD-ASL-A | ★★★ | When battle begins: green type mobile suit accuracy is increased by 9% | 7000 | 10 |
[Green] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 11% | 6000 | 10 |
[Green] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 12% | 6500 | 10 |
[Green] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 14% | 7000 | 10 |
[Green] Augmentation Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 16% | 7200 | 10 |
[Green] Augmentation Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 18% | 7800 | 10 |
[Green] Augmentation Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 20% | 8400 | 10 |
[Green] Augmentation Frame II | ★★★ | When battle begins: green type Mobile Suit Max HP is increased by 24% / When battle begins: green type Mobile Suit movement speed is decreased by 16% / When battle begins: green type Mobile Suit evasion is decreased by 8% | 7200 | 10 |
[Green] Augmentation Frame II | ★★★ | When battle begins: green type Mobile Suit Max HP is increased by 27% / When battle begins: green type Mobile Suit movement speed is decreased by 18% / When battle begins: green type Mobile Suit evasion is decreased by 9% | 7800 | 10 |
[Green] Augmentation Frame II | ★★★ | When battle begins: green type Mobile Suit Max HP is increased by 30% / When battle begins: green type Mobile Suit movement speed is decreased by 20% / When battle begins: green type Mobile Suit evasion is decreased by 10% | 8400 | 10 |
[Green] Beam Enhancement Program A | ★★★ | When battle begins: green type mobile suit beam damage is increased by 9% | 6000 | 10 |
[Green] Beam Enhancement Program A | ★★★ | When battle begins: green type mobile suit beam damage is increased by 11% | 6500 | 10 |
[Green] Beam Enhancement Program A | ★★★ | When battle begins: green type mobile suit beam damage is increased by 13% | 7000 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14% | 6000 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 15% | 6500 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 17% | 7000 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 21% | 7200 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 23% | 7800 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 25% | 8400 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 21% | 7200 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 23% | 7800 | 10 |
[Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 25% | 8400 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 21% | 7200 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 23% | 7800 | 10 |
| [Green] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 25% | 8400 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Green] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Green] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 26% for 20 seconds (stacks up to 2 times) | 7200 | 10 |
[Green] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 28% for 20 seconds (stacks up to 2 times) | 7800 | 10 |
[Green] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 30% for 20 seconds (stacks up to 2 times) | 8400 | 10 |
[Green] Beam Enhancement Program G | ★★★ | On critical hit: green type Mobile Suit beam damage is increased by 8% for 10 seconds (stacks up to 5 times) | 7200 | 10 |
[Green] Beam Enhancement Program G | ★★★ | On critical hit: green type Mobile Suit beam damage is increased by 9% for 10 seconds (stacks up to 5 times) | 7800 | 10 |
[Green] Beam Enhancement Program G | ★★★ | On critical hit: green type Mobile Suit beam damage is increased by 10% for 10 seconds (stacks up to 5 times) | 8400 | 10 |
[Green] Critical Booster M | ★★★ | When battle begins: green type mobile suit critical ATK is increased by 30% for 60 seconds | 8400 | 10 |
[Green] Critical Regulator M | ★★★ | When battle begins: green type mobile suit critical rate is increased by 15% for 60 seconds | 8400 | 10 |
| [Green] Damage Enhancement Program A | ★★★ | When battle begins: green type mobile suit damage is increased by 6% | 7200 | 10 |
| [Green] Damage Enhancement Program A | ★★★ | When battle begins: green type mobile suit damage is increased by 6.5% | 7800 | 10 |
| [Green] Damage Enhancement Program A | ★★★ | When battle begins: green type mobile suit damage is increased by 7% | 8400 | 10 |
[Green] Damage Enhancement Program E | ★★★ | On evading: green type mobile suit damage is increased by 5% for 10 seconds (stacks up to 5 times) | 7200 | 10 |
[Green] Damage Enhancement Program E | ★★★ | On evading: green type mobile suit damage is increased by 6% for 10 seconds (stacks up to 5 times) | 7800 | 10 |
[Green] Damage Enhancement Program E | ★★★ | On evading: green type mobile suit damage is increased by 7% for 10 seconds (stacks up to 5 times) | 8400 | 10 |
[Green] Damage Enhancement Program M01 | ★★★ | When battle begins: green type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Green] Damage Enhancement Program M02 | ★★★ | When battle begins: green type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Green] EX Booster II | ★★★ | When battle begins: green type Mobile Suit EX Gauge Recovery is increased by 8% / When battle begins: green type Mobile Suit Max HP is decreased by 8% | 7200 | 10 |
[Green] EX Booster II | ★★★ | When battle begins: green type Mobile Suit EX Gauge Recovery is increased by 9% / When battle begins: green type Mobile Suit Max HP is decreased by 9% | 7800 | 10 |
[Green] EX Booster II | ★★★ | When battle begins: green type Mobile Suit EX Gauge Recovery is increased by 10% / When battle begins: green type Mobile Suit Max HP is decreased by 10% | 8400 | 10 |
[Green] EX Damage Control Program II | ★★★ | From battle start: green type Mobile Suit EX damage is increased by 19% / From battle start: green type Mobile Suit EX damage taken is reduced by 11% / From battle start: green type Mobile Suit evasion is reduced by 22% / From battle start: green type Mobile Suit guard rate is reduced by 22% | 7200 | 10 |
[Green] EX Damage Control Program II | ★★★ | From battle start: green type Mobile Suit EX damage is increased by 22% / From battle start: green type Mobile Suit EX damage taken is reduced by 13% / From battle start: green type Mobile Suit evasion is reduced by 26% / From battle start: green type Mobile Suit guard rate is reduced by 26% | 7800 | 10 |
[Green] EX Damage Control Program II | ★★★ | From battle start: green type Mobile Suit EX damage is increased by 25% / From battle start: green type Mobile Suit EX damage taken is reduced by 15% / From battle start: green type Mobile Suit evasion is reduced by 30% / From battle start: green type Mobile Suit guard rate is reduced by 30% | 8400 | 10 |
[Green] EX Damage Enhancement Program A | ★★★ | When battle begins: green type Mobile Suit EX damage is increased by 19% | 6000 | 10 |
[Green] EX Damage Enhancement Program A | ★★★ | When battle begins: green type Mobile Suit EX damage is increased by 22% | 6500 | 10 |
[Green] EX Damage Enhancement Program A | ★★★ | When battle begins: green type Mobile Suit EX damage is increased by 25% | 7000 | 10 |
[Green] Evasion Regulator A | ★★★ | When battle begins: green type mobile suit evasion is increased by 7% | 6000 | 10 |
[Green] Evasion Regulator A | ★★★ | When battle begins: green type mobile suit evasion is increased by 8% | 6500 | 10 |
[Green] Evasion Regulator A | ★★★ | When battle begins: green type mobile suit evasion is increased by 9% | 7000 | 10 |
[Green] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 11% | 6000 | 10 |
[Green] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 12% | 6500 | 10 |
[Green] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 14% | 7000 | 10 |
[Green] High-Mobility Accelerator II | ★★★ | From battle start: green type mobile suit evasion is increased by 16% / From battle start: green type mobile suit movement speed is increased by 11% / From battle start: green type mobile suit reaction is increased by 11% / From battle start: green type mobile suit damage taken is increased by 8% | 7200 | 10 |
[Green] High-Mobility Accelerator II | ★★★ | From battle start: green type mobile suit evasion is increased by 18% / From battle start: green type mobile suit movement speed is increased by 13% / From battle start: green type mobile suit reaction is increased by 13% / From battle start: green type mobile suit damage taken is increased by 9% | 7800 | 10 |
[Green] High-Mobility Accelerator II | ★★★ | From battle start: green type mobile suit evasion is increased by 20% / From battle start: green type mobile suit movement speed is increased by 15% / From battle start: green type mobile suit reaction is increased by 15% / From battle start: green type mobile suit damage taken is increased by 10% | 8400 | 10 |
[Green] Projectile Enhancement Program A | ★★★ | When battle begins: green type mobile suit projectile damage is increased by 9% | 6000 | 10 |
[Green] Projectile Enhancement Program A | ★★★ | When battle begins: green type mobile suit projectile damage is increased by 11% | 6500 | 10 |
[Green] Projectile Enhancement Program A | ★★★ | When battle begins: green type mobile suit projectile damage is increased by 13% | 7000 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14% | 6000 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 15% | 6500 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 17% | 7000 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 21% | 7200 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 23% | 7800 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 25% | 8400 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 21% | 7200 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 23% | 7800 | 10 |
[Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 25% | 8400 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 21% | 7200 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 23% | 7800 | 10 |
| [Green] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 25% | 8400 | 10 |
| [Green] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Green] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Green] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Green] Projectile Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 26% for 20 seconds (stacks up to 2 times) | 7200 | 10 |
| [Green] Projectile Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 28% for 20 seconds (stacks up to 2 times) | 7800 | 10 |
| [Green] Projectile Enhancement Program C-20 | ★★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 30% for 20 seconds (stacks up to 2 times) | 8400 | 10 |
[Green] Projectile/Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 13% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 13% (stacks up to 2 times) | 7200 | 10 |
[Green] Projectile/Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 14% (stacks up to 2 times) | 7800 | 10 |
[Green] Projectile/Beam Enhancement Program C | ★★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 15% (stacks up to 2 times) | 8400 | 10 |
[Green] Projectile/Beam Enhancement Program C-II | ★★★ | 緑属性のMSがEX発動する度に実弾ダメージ13%上昇(2回まで重複) / 緑属性のMSがEX発動する度にビームダメージ13%上昇(2回まで重複) / 緑属性のMSが戦闘開始からHP上限10%減少 | 7200 | 10 |
[Green] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) / From battle start: green type Mobile Suit max HP is reduced by 10% | 7800 | 10 |
[Green] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 15% (stacks up to 2 times) / From battle start: green type Mobile Suit max HP is reduced by 10% | 8400 | 10 |
[Green] Reinforcement Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 3966 | 6000 | 10 |
[Green] Reinforcement Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 4240 | 6500 | 10 |
[Green] Reinforcement Frame A | ★★★ | When battle begins: green type mobile suit Max HP is increased by 4497 | 7000 | 10 |
[Purple] AD-ASL-A | ★★★ | When battle begins: purple type mobile suit accuracy is increased by 7% | 6000 | 10 |
[Purple] AD-ASL-A | ★★★ | When battle begins: purple type mobile suit accuracy is increased by 8% | 6500 | 10 |
[Purple] AD-ASL-A | ★★★ | When battle begins: purple type mobile suit accuracy is increased by 9% | 7000 | 10 |
[Purple] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 11% | 6000 | 10 |
[Purple] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 12% | 6500 | 10 |
[Purple] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 14% | 7000 | 10 |
[Purple] Augmentation Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 16% | 7200 | 10 |
[Purple] Augmentation Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 18% | 7800 | 10 |
[Purple] Augmentation Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 20% | 8400 | 10 |
[Purple] Augmentation Frame II | ★★★ | When battle begins: purple type Mobile Suit Max HP is increased by 24% / When battle begins: purple type Mobile Suit movement speed is decreased by 16% / When battle begins: purple type Mobile Suit evasion is decreased by 8% | 7200 | 10 |
[Purple] Augmentation Frame II | ★★★ | When battle begins: purple type Mobile Suit Max HP is increased by 27% / When battle begins: purple type Mobile Suit movement speed is decreased by 18% / When battle begins: purple type Mobile Suit evasion is decreased by 9% | 7800 | 10 |
[Purple] Augmentation Frame II | ★★★ | When battle begins: purple type Mobile Suit Max HP is increased by 30% / When battle begins: purple type Mobile Suit movement speed is decreased by 20% / When battle begins: purple type Mobile Suit evasion is decreased by 10% | 8400 | 10 |
[Purple] Beam Enhancement Program A | ★★★ | When battle begins: purple type mobile suit beam damage is increased by 9% | 6000 | 10 |
[Purple] Beam Enhancement Program A | ★★★ | When battle begins: purple type mobile suit beam damage is increased by 11% | 6500 | 10 |
[Purple] Beam Enhancement Program A | ★★★ | When battle begins: purple type mobile suit beam damage is increased by 13% | 7000 | 10 |
[Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 14% | 6000 | 10 |
[Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 15% | 6500 | 10 |
[Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 17% | 7000 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 21% | 7200 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 23% | 7800 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 25% | 8400 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 21% | 7200 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 23% | 7800 | 10 |
| [Purple] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 25% | 8400 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Purple] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Purple] Beam Enhancement Program C-20 | ★★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが26%上昇(2回まで重複) | 7200 | 10 |
| [Purple] Beam Enhancement Program C-20 | ★★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが28%上昇(2回まで重複) | 7800 | 10 |
| [Purple] Beam Enhancement Program C-20 | ★★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが30%上昇(2回まで重複) | 8400 | 10 |
[Purple] Beam Enhancement Program R | ★★★ | When battle begins: purple type mobile suit beam damage is increased by 25% for 30 seconds | 8400 | 10 |
| [Purple] Damage Enhancement Program A | ★★★ | When battle begins: purple type mobile suit damage is increased by 6% | 7200 | 10 |
| [Purple] Damage Enhancement Program A | ★★★ | When battle begins: purple type mobile suit damage is increased by 6.5% | 7800 | 10 |
| [Purple] Damage Enhancement Program A | ★★★ | When battle begins: purple type mobile suit damage is increased by 7% | 8400 | 10 |
[Purple] Damage Enhancement Program M01 | ★★★ | When battle begins: purple type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Purple] Damage Enhancement Program M02 | ★★★ | When battle begins: purple type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Purple] EX Booster II | ★★★ | When battle begins: purple type Mobile Suit EX Gauge Recovery is increased by 8% / When battle begins: purple type Mobile Suit Max HP is decreased by 8% | 7200 | 10 |
[Purple] EX Booster II | ★★★ | When battle begins: purple type Mobile Suit EX Gauge Recovery is increased by 9% / When battle begins: purple type Mobile Suit Max HP is decreased by 9% | 7800 | 10 |
[Purple] EX Booster II | ★★★ | When battle begins: purple type Mobile Suit EX Gauge Recovery is increased by 10% / When battle begins: purple type Mobile Suit Max HP is decreased by 10% | 8400 | 10 |
[Purple] EX Damage Control Program II | ★★★ | From battle start: purple type Mobile Suit EX damage is increased by 19% / From battle start: purple type Mobile Suit EX damage taken is reduced by 11% / From battle start: purple type Mobile Suit evasion is reduced by 22% / From battle start: purple type Mobile Suit guard rate is reduced by 22% | 7200 | 10 |
[Purple] EX Damage Control Program II | ★★★ | From battle start: purple type Mobile Suit EX damage is increased by 22% / From battle start: purple type Mobile Suit EX damage taken is reduced by 13% / From battle start: purple type Mobile Suit evasion is reduced by 26% / From battle start: purple type Mobile Suit guard rate is reduced by 26% | 7800 | 10 |
[Purple] EX Damage Control Program II | ★★★ | From battle start: purple type Mobile Suit EX damage is increased by 25% / From battle start: purple type Mobile Suit EX damage taken is reduced by 15% / From battle start: purple type Mobile Suit evasion is reduced by 30% / From battle start: purple type Mobile Suit guard rate is reduced by 30% | 8400 | 10 |
[Purple] EX Damage Enhancement Program A | ★★★ | When battle begins: purple type Mobile Suit EX damage is increased by 19% | 6000 | 10 |
[Purple] EX Damage Enhancement Program A | ★★★ | When battle begins: purple type Mobile Suit EX damage is increased by 22% | 6500 | 10 |
[Purple] EX Damage Enhancement Program A | ★★★ | When battle begins: purple type Mobile Suit EX damage is increased by 25% | 7000 | 10 |
[Purple] Evasion Regulator A | ★★★ | When battle begins: purple type mobile suit evasion is increased by 7% | 6000 | 10 |
[Purple] Evasion Regulator A | ★★★ | When battle begins: purple type mobile suit evasion is increased by 8% | 6500 | 10 |
[Purple] Evasion Regulator A | ★★★ | When battle begins: purple type mobile suit evasion is increased by 9% | 7000 | 10 |
[Purple] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 11% | 6000 | 10 |
[Purple] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 12% | 6500 | 10 |
[Purple] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 14% | 7000 | 10 |
[Purple] High-Mobility Accelerator II | ★★★ | From battle start: purple type mobile suit evasion is increased by 16% / From battle start: purple type mobile suit movement speed is increased by 11% / From battle start: purple type mobile suit reaction is increased by 11% / From battle start: purple type mobile suit damage taken is increased by 8% | 7200 | 10 |
[Purple] High-Mobility Accelerator II | ★★★ | From battle start: purple type mobile suit evasion is increased by 18% / From battle start: purple type mobile suit movement speed is increased by 13% / From battle start: purple type mobile suit reaction is increased by 13% / From battle start: purple type mobile suit damage taken is increased by 9% | 7800 | 10 |
[Purple] High-Mobility Accelerator II | ★★★ | From battle start: purple type mobile suit evasion is increased by 20% / From battle start: purple type mobile suit movement speed is increased by 15% / From battle start: purple type mobile suit reaction is increased by 15% / From battle start: purple type mobile suit damage taken is increased by 10% | 8400 | 10 |
[Purple] Projectile Enhancement Program A | ★★★ | When battle begins: purple type mobile suit projectile damage is increased by 9% | 6000 | 10 |
[Purple] Projectile Enhancement Program A | ★★★ | When battle begins: purple type mobile suit projectile damage is increased by 11% | 6500 | 10 |
[Purple] Projectile Enhancement Program A | ★★★ | When battle begins: purple type mobile suit projectile damage is increased by 13% | 7000 | 10 |
[Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 14% | 6000 | 10 |
[Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 15% | 6500 | 10 |
[Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 17% | 7000 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 21% | 7200 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 23% | 7800 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 25% | 8400 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 21% | 7200 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 23% | 7800 | 10 |
| [Purple] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 25% | 8400 | 10 |
| [Purple] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Purple] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Purple] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Purple] Projectile Enhancement Program R | ★★★ | When battle begins: purple type mobile suit projectile damage is increased by 25% for 30 seconds | 8400 | 10 |
[Purple] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a purple type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) / Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) / From battle start: purple type Mobile Suit max HP is reduced by 10% | 7200 | 10 |
[Purple] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a purple type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) / From battle start: purple type Mobile Suit max HP is reduced by 10% | 7800 | 10 |
[Purple] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a purple type Mobile Suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 15% (stacks up to 2 times) / From battle start: purple type Mobile Suit max HP is reduced by 10% | 8400 | 10 |
[Purple] Proximity Damage Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 21% (stacks up to 2 times) | 7200 | 10 |
[Purple] Proximity Damage Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 23% (stacks up to 2 times) | 7800 | 10 |
[Purple] Proximity Damage Enhancement Program C | ★★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 25% (stacks up to 2 times) | 8400 | 10 |
[Purple] Reinforcement Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 3966 | 6000 | 10 |
[Purple] Reinforcement Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 4240 | 6500 | 10 |
[Purple] Reinforcement Frame A | ★★★ | When battle begins: purple type mobile suit Max HP is increased by 4497 | 7000 | 10 |
[Red] AD-ASL-A | ★★★ | When battle begins: red type mobile suit accuracy is increased by 7% | 6000 | 10 |
[Red] AD-ASL-A | ★★★ | When battle begins: red type mobile suit accuracy is increased by 8% | 6500 | 10 |
[Red] AD-ASL-A | ★★★ | When battle begins: red type mobile suit accuracy is increased by 9% | 7000 | 10 |
[Red] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 11%, | 6000 | 10 |
[Red] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 12%, | 6500 | 10 |
[Red] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 14%, | 7000 | 10 |
[Red] Augmentation Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 16% | 7200 | 10 |
[Red] Augmentation Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 18% | 7800 | 10 |
[Red] Augmentation Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 20% | 8400 | 10 |
[Red] Augmentation Frame II | ★★★ | When battle begins: red type Mobile Suit Max HP is increased by 24% / When battle begins: red type Mobile Suit movement speed is decreased by 16% / When battle begins: red type Mobile Suit evasion is decreased by 8% | 7200 | 10 |
[Red] Augmentation Frame II | ★★★ | When battle begins: red type Mobile Suit Max HP is increased by 27% / When battle begins: red type Mobile Suit movement speed is decreased by 18% / When battle begins: red type Mobile Suit evasion is decreased by 9% | 7800 | 10 |
[Red] Augmentation Frame II | ★★★ | When battle begins: red type Mobile Suit Max HP is increased by 30% / When battle begins: red type Mobile Suit movement speed is decreased by 20% / When battle begins: red type Mobile Suit evasion is decreased by 10% | 8400 | 10 |
[Red] Beam Enhancement Program A | ★★★ | When battle begins: red type mobile suit beam damage is increased by 9% | 6000 | 10 |
[Red] Beam Enhancement Program A | ★★★ | When battle begins: red type mobile suit beam damage is increased by 11% | 6500 | 10 |
[Red] Beam Enhancement Program A | ★★★ | When battle begins: red type mobile suit beam damage is increased by 13% | 7000 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 14% | 6000 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 15% | 6500 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 17% | 7000 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 14% | 7200 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 17% | 7800 | 10 |
[Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 20% | 8400 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 21% | 7200 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 23% | 7800 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 25% | 8400 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 21% | 7200 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 23% | 7800 | 10 |
| [Red] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 25% | 8400 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Red] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Red] Beam Enhancement Program C-20 | ★★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 30% for 20 seconds (stacks up to 2 times) | 8400 | 10 |
[Red] Beam Enhancement Program D-01 | ★★★ | On taking damage: red type mobile suit beam damage is increased by 3% for 20 seconds (stacks up to 10 times) | 8400 | 10 |
| [Red] Beam Enhancement Program G | ★★★ | On critical hit: red type Mobile Suit beam damage is increased by 8% for 10 seconds (stacks up to 5 times) | 7200 | 10 |
| [Red] Beam Enhancement Program G | ★★★ | On critical hit: red type Mobile Suit beam damage is increased by 9% for 10 seconds (stacks up to 5 times) | 7800 | 10 |
| [Red] Beam Enhancement Program G | ★★★ | On critical hit: red type Mobile Suit beam damage is increased by 10% for 10 seconds (stacks up to 5 times) | 8400 | 10 |
| [Red] Beam Enhancement Program LB-50 | ★★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 42% | 7200 | 10 |
| [Red] Beam Enhancement Program LB-50 | ★★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 46% | 7800 | 10 |
| [Red] Beam Enhancement Program LB-50 | ★★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 50% | 8400 | 10 |
| [Red] Damage Enhancement Program A | ★★★ | When battle begins: red type mobile suit damage is increased by 6% | 7200 | 10 |
| [Red] Damage Enhancement Program A | ★★★ | When battle begins: red type mobile suit damage is increased by 6.5% | 7800 | 10 |
| [Red] Damage Enhancement Program A | ★★★ | When battle begins: red type mobile suit damage is increased by 7% | 8400 | 10 |
[Red] EX Booster II | ★★★ | When battle begins: red type Mobile Suit EX Gauge Recovery is increased by 8% / When battle begins: red type Mobile Suit Max HP is decreased by 8% | 7200 | 10 |
[Red] EX Booster II | ★★★ | When battle begins: red type Mobile Suit EX Gauge Recovery is increased by 9% / When battle begins: red type Mobile Suit Max HP is decreased by 9% | 7800 | 10 |
[Red] EX Booster II | ★★★ | When battle begins: red type Mobile Suit EX Gauge Recovery is increased by 10% / When battle begins: red type Mobile Suit Max HP is decreased by 10% | 8400 | 10 |
[Red] EX Damage Control Program II | ★★★ | From battle start: red type Mobile Suit EX damage is increased by 19% / From battle start: red type Mobile Suit EX damage taken is reduced by 11% / From battle start: red type Mobile Suit evasion is reduced by 22% / From battle start: red type Mobile Suit guard rate is reduced by 22% | 7200 | 10 |
[Red] EX Damage Control Program II | ★★★ | From battle start: red type Mobile Suit EX damage is increased by 22% / From battle start: red type Mobile Suit EX damage taken is reduced by 13% / From battle start: red type Mobile Suit evasion is reduced by 26% / From battle start: red type Mobile Suit guard rate is reduced by 26% | 7800 | 10 |
[Red] EX Damage Control Program II | ★★★ | From battle start: red type Mobile Suit EX damage is increased by 25% / From battle start: red type Mobile Suit EX damage taken is reduced by 15% / From battle start: red type Mobile Suit evasion is reduced by 30% / From battle start: red type Mobile Suit guard rate is reduced by 30% | 8400 | 10 |
[Red] EX Damage Enhancement Program A | ★★★ | When battle begins: red type Mobile Suit EX damage is increased by 19% | 6000 | 10 |
[Red] EX Damage Enhancement Program A | ★★★ | When battle begins: red type Mobile Suit EX damage is increased by 22% | 6500 | 10 |
[Red] EX Damage Enhancement Program A | ★★★ | When battle begins: red type Mobile Suit EX damage is increased by 25% | 7000 | 10 |
[Red] Evasion Regulator A | ★★★ | When battle begins: red type mobile suit evasion is increased by 7% | 6000 | 10 |
[Red] Evasion Regulator A | ★★★ | When battle begins: red type mobile suit evasion is increased by 8% | 6500 | 10 |
[Red] Evasion Regulator A | ★★★ | When battle begins: red type mobile suit evasion is increased by 9% | 7000 | 10 |
[Red] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 11% | 6000 | 10 |
[Red] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 12% | 6500 | 10 |
[Red] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 14% | 7000 | 10 |
[Red] High-Mobility Accelerator II | ★★★ | From battle start: red type mobile suit evasion is increased by 16% / From battle start: red type mobile suit movement speed is increased by 11% / From battle start: red type mobile suit reaction is increased by 11% / From battle start: red type mobile suit damage taken is increased by 8% | 7200 | 10 |
[Red] High-Mobility Accelerator II | ★★★ | From battle start: red type mobile suit evasion is increased by 18% / From battle start: red type mobile suit movement speed is increased by 13% / From battle start: red type mobile suit reaction is increased by 13% / From battle start: red type mobile suit damage taken is increased by 9% | 7800 | 10 |
[Red] High-Mobility Accelerator II | ★★★ | From battle start: red type mobile suit evasion is increased by 20% / From battle start: red type mobile suit movement speed is increased by 15% / From battle start: red type mobile suit reaction is increased by 15% / From battle start: red type mobile suit damage taken is increased by 10% | 8400 | 10 |
[Red] Projectile Enhancement Program A | ★★★ | When battle begins: red type mobile suit projectile damage is increased by 9% | 6000 | 10 |
[Red] Projectile Enhancement Program A | ★★★ | When battle begins: red type mobile suit projectile damage is increased by 11% | 6500 | 10 |
[Red] Projectile Enhancement Program A | ★★★ | When battle begins: red type mobile suit projectile damage is increased by 13% | 7000 | 10 |
[Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 14% | 6000 | 10 |
[Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 15% | 6500 | 10 |
[Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 17% | 7000 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 21% | 7200 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 23% | 7800 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 25% | 8400 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 21% | 7200 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 23% | 7800 | 10 |
| [Red] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 25% | 8400 | 10 |
[Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 8% (stacks up to 3 times) | 7200 | 10 |
[Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 9% (stacks up to 3 times) | 7800 | 10 |
[Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 10% (stacks up to 3 times) | 8400 | 10 |
| [Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Red] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Red] Projectile Enhancement Program C-20 | ★★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 30% for 20 seconds (stacks up to 2 times) | 8400 | 10 |
[Red] Projectile Enhancement Program D-01 | ★★★ | On taking damage: red type mobile suit projectile damage is increased by 3% for 20 seconds (stacks up to 10 times) | 8400 | 10 |
[Red] Projectile/Beam Enhancement Program C | ★★★ | 赤属性のMSがEX発動する度にビームダメージが13%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが13%上昇(2回まで重複) | 7200 | 10 |
[Red] Projectile/Beam Enhancement Program C | ★★★ | 赤属性のMSがEX発動する度にビームダメージが14%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが14%上昇(2回まで重複) | 7800 | 10 |
[Red] Projectile/Beam Enhancement Program C | ★★★ | 赤属性のMSがEX発動する度にビームダメージが15%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが15%上昇(2回まで重複) | 8400 | 10 |
[Red] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a red type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) / Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) / From battle start: red type Mobile Suit max HP is reduced by 10% | 7200 | 10 |
[Red] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a red type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) / From battle start: red type Mobile Suit max HP is reduced by 10% | 7800 | 10 |
[Red] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a red type Mobile Suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 15% (stacks up to 2 times) / From battle start: red type Mobile Suit max HP is reduced by 10% | 8400 | 10 |
[Red] Reinforcement Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 3966 | 6000 | 10 |
[Red] Reinforcement Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 4240 | 6500 | 10 |
[Red] Reinforcement Frame A | ★★★ | When battle begins: red type mobile suit Max HP is increased by 4497 | 7000 | 10 |
[Time-Limited] GQuuuuuuX Beam Module A | ★★★ | 0 | 10 | |
[Time-Limited] GQuuuuuuX Beam Module B | ★★★ | 0 | 10 | |
[Time-Limited] GQuuuuuuX Projectile Module A | ★★★ | 0 | 10 | |
[Time-Limited] GQuuuuuuX Projectile Module B | ★★★ | 0 | 10 | |
[Yellow] AD-ASL-A | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 7% | 6000 | 10 |
[Yellow] AD-ASL-A | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 8% | 6500 | 10 |
[Yellow] AD-ASL-A | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 9% | 7000 | 10 |
| [Yellow] AD-ASL-A+ | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 7% | 7200 | 10 |
| [Yellow] AD-ASL-A+ | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 8% | 7800 | 10 |
| [Yellow] AD-ASL-A+ | ★★★ | When battle begins: yellow type mobile suit accuracy is increased by 9% | 8400 | 10 |
[Yellow] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 11% | 6000 | 10 |
[Yellow] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 12% | 6500 | 10 |
[Yellow] AD-ASL-B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 14% | 7000 | 10 |
[Yellow] Augmentation Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 16% | 7200 | 10 |
[Yellow] Augmentation Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 18% | 7800 | 10 |
[Yellow] Augmentation Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 20% | 8400 | 10 |
[Yellow] Augmentation Frame II | ★★★ | When battle begins: yellow type Mobile Suit Max HP is increased by 24% / When battle begins: yellow type Mobile Suit movement speed is decreased by 16% / When battle begins: yellow type Mobile Suit evasion is decreased by 8% | 7200 | 10 |
[Yellow] Augmentation Frame II | ★★★ | When battle begins: yellow type Mobile Suit Max HP is increased by 27% / When battle begins: yellow type Mobile Suit movement speed is decreased by 18% / When battle begins: yellow type Mobile Suit evasion is decreased by 9% | 7800 | 10 |
[Yellow] Augmentation Frame II | ★★★ | When battle begins: yellow type Mobile Suit Max HP is increased by 30% / When battle begins: yellow type Mobile Suit movement speed is decreased by 20% / When battle begins: yellow type Mobile Suit evasion is decreased by 10% | 8400 | 10 |
[Yellow] Beam Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit beam damage is increased by 9% | 6000 | 10 |
[Yellow] Beam Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit beam damage is increased by 11% | 6500 | 10 |
[Yellow] Beam Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit beam damage is increased by 13% | 7000 | 10 |
[Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 14% | 6000 | 10 |
[Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 15% | 6500 | 10 |
[Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 17% | 7000 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 21% | 7200 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 23% | 7800 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 25% | 8400 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 21% | 7200 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 23% | 7800 | 10 |
| [Yellow] Beam Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 25% | 8400 | 10 |
[Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
[Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
[Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
| [Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Yellow] Beam Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Yellow] Beam Enhancement Program C-III | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 16% (stacks up to 3 times) | 7200 | 10 |
[Yellow] Beam Enhancement Program C-III | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 17% (stacks up to 3 times) | 7800 | 10 |
[Yellow] Beam Enhancement Program C-III | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 18% (stacks up to 3 times) | 8400 | 10 |
| [Yellow] Damage Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit damage is increased by 6% | 7200 | 10 |
| [Yellow] Damage Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit damage is increased by 6.5% | 7800 | 10 |
| [Yellow] Damage Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit damage is increased by 7% | 8400 | 10 |
[Yellow] Damage Enhancement Program M01 | ★★★ | When battle begins: yellow type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Yellow] Damage Enhancement Program M02 | ★★★ | When battle begins: yellow type mobile suit damage is increased by 15% for 60 seconds | 8400 | 10 |
[Yellow] EX Booster II | ★★★ | When battle begins: yellow type Mobile Suit EX Gauge Recovery is increased by 8% / When battle begins: yellow type Mobile Suit Max HP is decreased by 8% | 7200 | 10 |
[Yellow] EX Booster II | ★★★ | When battle begins: yellow type Mobile Suit EX Gauge Recovery is increased by 9% / When battle begins: yellow type Mobile Suit Max HP is decreased by 9% | 7800 | 10 |
[Yellow] EX Booster II | ★★★ | When battle begins: yellow type Mobile Suit EX Gauge Recovery is increased by 10% / When battle begins: yellow type Mobile Suit Max HP is decreased by 10% | 8400 | 10 |
[Yellow] EX Damage Control Program II | ★★★ | From battle start: yellow type Mobile Suit EX damage is increased by 19% / From battle start: yellow type Mobile Suit EX damage taken is reduced by 11% / From battle start: yellow type Mobile Suit evasion is reduced by 22% / From battle start: yellow type Mobile Suit guard rate is reduced by 22% | 7200 | 10 |
[Yellow] EX Damage Control Program II | ★★★ | From battle start: yellow type Mobile Suit EX damage is increased by 22% / From battle start: yellow type Mobile Suit EX damage taken is reduced by 13% / From battle start: yellow type Mobile Suit evasion is reduced by 26% / From battle start: yellow type Mobile Suit guard rate is reduced by 26% | 7800 | 10 |
[Yellow] EX Damage Control Program II | ★★★ | From battle start: yellow type Mobile Suit EX damage is increased by 25% / From battle start: yellow type Mobile Suit EX damage taken is reduced by 15% / From battle start: yellow type Mobile Suit evasion is reduced by 30% / From battle start: yellow type Mobile Suit guard rate is reduced by 30% | 8400 | 10 |
[Yellow] EX Damage Enhancement Program A | ★★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 19% | 6000 | 10 |
[Yellow] EX Damage Enhancement Program A | ★★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 22% | 6500 | 10 |
[Yellow] EX Damage Enhancement Program A | ★★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 25% | 7000 | 10 |
[Yellow] EX Damage Enhancement Program F | ★★★ | On dealing damage: yellow type mobile suit EX damage is increased by 2% (stacks up to 20 times) | 7200 | 10 |
[Yellow] EX Damage Enhancement Program F | ★★★ | On dealing damage: yellow type mobile suit EX damage is increased by 2.25% (stacks up to 20 times) | 7800 | 10 |
[Yellow] EX Damage Enhancement Program F | ★★★ | On dealing damage: yellow type mobile suit EX damage is increased by 2.5% (stacks up to 20 times) | 8400 | 10 |
[Yellow] Evasion Regulator A | ★★★ | When battle begins: yellow type mobile suit evasion is increased by 7% | 6000 | 10 |
[Yellow] Evasion Regulator A | ★★★ | When battle begins: yellow type mobile suit evasion is increased by 8% | 6500 | 10 |
[Yellow] Evasion Regulator A | ★★★ | When battle begins: yellow type mobile suit evasion is increased by 9% | 7000 | 10 |
[Yellow] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 11% | 6000 | 10 |
[Yellow] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 12% | 6500 | 10 |
[Yellow] Evasion Regulator B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 14% | 7000 | 10 |
[Yellow] High-Mobility Accelerator II | ★★★ | From battle start: yellow type mobile suit evasion is increased by 16% / From battle start: yellow type mobile suit movement speed is increased by 11% / From battle start: yellow type mobile suit reaction is increased by 11% / From battle start: yellow type mobile suit damage taken is increased by 8% | 7200 | 10 |
[Yellow] High-Mobility Accelerator II | ★★★ | From battle start: yellow type mobile suit evasion is increased by 18% / From battle start: yellow type mobile suit movement speed is increased by 13% / From battle start: yellow type mobile suit reaction is increased by 13% / From battle start: yellow type mobile suit damage taken is increased by 9% | 7800 | 10 |
[Yellow] High-Mobility Accelerator II | ★★★ | From battle start: yellow type mobile suit evasion is increased by 20% / From battle start: yellow type mobile suit movement speed is increased by 15% / From battle start: yellow type mobile suit reaction is increased by 15% / From battle start: yellow type mobile suit damage taken is increased by 10% | 8400 | 10 |
[Yellow] Projectile Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 9% | 6000 | 10 |
[Yellow] Projectile Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 11% | 6500 | 10 |
[Yellow] Projectile Enhancement Program A | ★★★ | When battle begins: yellow type mobile suit projectile damage is increased by 13% | 7000 | 10 |
[Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 14% | 6000 | 10 |
[Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 15% | 6500 | 10 |
[Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 17% | 7000 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 21% | 7200 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 23% | 7800 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 25% | 8400 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 21% | 7200 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 23% | 7800 | 10 |
| [Yellow] Projectile Enhancement Program B | ★★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 25% | 8400 | 10 |
| [Yellow] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 16% (stacks up to 2 times) | 7200 | 10 |
| [Yellow] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 18% (stacks up to 2 times) | 7800 | 10 |
| [Yellow] Projectile Enhancement Program C | ★★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 20% (stacks up to 2 times) | 8400 | 10 |
[Yellow] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 13% (stacks up to 2 times) / Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 13% (stacks up to 2 times) / From battle start: yellow type Mobile Suit max HP is reduced by 10% | 7200 | 10 |
[Yellow] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) / Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) / From battle start: yellow type Mobile Suit max HP is reduced by 10% | 7800 | 10 |
[Yellow] Projectile/Beam Enhancement Program C-II | ★★★ | Whenever EX is activated by a yellow type Mobile Suit: projectile damage is increased by 15% (stacks up to 2 times) / Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 15% (stacks up to 2 times) / From battle start: yellow type Mobile Suit max HP is reduced by 10% | 8400 | 10 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが16%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが16%上昇 | 7200 | 10 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが18%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが18%上昇 | 7800 | 10 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが20%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが20%上昇 | 8400 | 10 |
[Yellow] Reinforcement Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 3966 | 6000 | 10 |
[Yellow] Reinforcement Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 4240 | 6500 | 10 |
[Yellow] Reinforcement Frame A | ★★★ | When battle begins: yellow type mobile suit Max HP is increased by 4497 | 7000 | 10 |
| エクスプロイトプログラムJ | ★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ26%上昇 / 戦闘開始から各兵装のダメージ上限+2200000/攻撃回数 | 7200 | 10 |
| エクスプロイトプログラムJ | ★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ28%上昇 / 戦闘開始から各兵装のダメージ上限+2600000/攻撃回数 | 7800 | 10 |
| エクスプロイトプログラムJ | ★★★ | 戦闘開始から「ジャミング」状態の敵へのダメージ30%上昇 / 戦闘開始から各兵装のダメージ上限+3000000/攻撃回数 | 8400 | 10 |
| エクスプロイトプログラムT | ★★★ | 戦闘開始から「挑発」状態の敵へのダメージ26%上昇 / 戦闘開始から各兵装のダメージ上限+2200000/攻撃回数 | 7200 | 10 |
| エクスプロイトプログラムT | ★★★ | 戦闘開始から「挑発」状態の敵へのダメージ28%上昇 / 戦闘開始から各兵装のダメージ上限+2600000/攻撃回数 | 7800 | 10 |
| エクスプロイトプログラムT | ★★★ | 戦闘開始から「挑発」状態の敵へのダメージ30%上昇 / 戦闘開始から各兵装のダメージ上限+3000000/攻撃回数 | 8400 | 10 |
| ビーム強化プログラムC-WHITE | ★★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ16%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限80000上昇 | 7200 | 10 |
| ビーム強化プログラムC-WHITE | ★★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ18%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限90000上昇 | 7800 | 10 |
| ビーム強化プログラムC-WHITE | ★★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ20%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限100000上昇 | 8400 | 10 |
| 実弾強化プログラムC-WHITE | ★★★ | 機体カテゴリー「白い機体」の時、EX発動する度に実弾ダメージ20%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限100000上昇 | 8400 | 10 |
| Absolute Evade Projectile Enhancement Program H | ★★ | During "Absolute Evade" status, projectile damage up 28% / During "Absolute Evade" status, max damage up 50000 | 4800 | 2 |
| Absolute Evade Projectile Enhancement Program H | ★★ | During "Absolute Evade" status, projectile damage up 32% / During "Absolute Evade" status, max damage up 60000 | 5400 | 2 |
| Absolute Evade Projectile Enhancement Program H | ★★ | During "Absolute Evade" status, projectile damage up 36% / During "Absolute Evade" status, max damage up 70000 | 6000 | 2 |
| Beam Enhancement Program C-BLUE | ★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-BLUE | ★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-BLUE | ★★ | When unit category is blue mobile suit: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is blue mobile suit: when battle begins, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-GREEN | ★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-GREEN | ★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-GREEN | ★★ | When unit category is green mobile suit: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is green mobile suit: when battle begins, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-Red | ★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-Red | ★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-Red | ★★ | When unit category is red mobile suit: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is red mobile suit: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Beam Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 10% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Beam Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 12% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Beam Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, beam damage is increased by 14% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 70000 | 6000 | 2 |
| EX Booster Unicorn | ★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 5% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 2500000 | 4800 | 2 |
| EX Booster Unicorn | ★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 6% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 3000000 | 5400 | 2 |
| EX Booster Unicorn | ★★ | When mobile suit category is Unicorn-Type: when battle begins, EX Gauge recovery is increased by 7% / When mobile suit category is Unicorn-Type: when battle begins, max skill Damage is increased by 3500000 | 6000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: red type mobile suit beam damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: red type mobile suit beam damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: red type mobile suit beam damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: blue type mobile suit beam damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: green type mobile suit beam damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: green type mobile suit beam damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: green type mobile suit beam damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: purple type mobile suit beam damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Beam Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: red type mobile suit projectile damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: green type mobile suit projectile damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 6% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 7% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 8% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 9% | 4000 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 11% | 4500 | 2 |
| Mass-Produced Anti-Projectile Armor | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 12% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: red type mobile suit movement speed is increased by 12% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: red type mobile suit movement speed is increased by 13% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: red type mobile suit movement speed is increased by 14% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: blue type mobile suit movement speed is increased by 12% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: blue type mobile suit movement speed is increased by 13% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: blue type mobile suit movement speed is increased by 14% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: green type mobile suit movement speed is increased by 12% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: green type mobile suit movement speed is increased by 13% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: green type mobile suit movement speed is increased by 14% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: purple type mobile suit movement speed is increased by 12% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: purple type mobile suit movement speed is increased by 13% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: purple type mobile suit movement speed is increased by 14% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: yellow type mobile suit movement speed is increased by 12% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: yellow type mobile suit movement speed is increased by 13% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | When battle begins: yellow type mobile suit movement speed is increased by 14% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 18% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 20% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 21% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 18% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 20% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 21% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 18% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 20% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 21% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 18% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 20% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 21% | 5000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 18% | 4000 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 20% | 4500 | 2 |
| Mass-Produced Speed Enhancement Program | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 21% | 5000 | 2 |
| Projectile Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 10% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Projectile Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 12% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Projectile Enhancement Program C-Gundam | ★★ | When unit category is Gundam-type: whenever EX is activated, projectile damage is increased by 14% (stacks up to 2 times) / When unit category is Gundam-type: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Projectile Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 10% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Projectile Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 12% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Projectile Enhancement Program C-NEWTYPE | ★★ | When unit category is Newtype Machine: whenever EX is activated, projectile damage is increased by 14% (stacks up to 2 times) / When unit category is Newtype Machine: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Projectile Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 10% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Projectile Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 12% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Projectile Enhancement Program C-UCE | ★★ | When the title is Mobile Suit Gundam U.C. ENGAGE: whenever EX is activated, projectile damage is increased by 14% (stacks up to 2 times) / When the title is Mobile Suit Gundam U.C. ENGAGE: from battle start, max damage is increased by 70000 | 6000 | 2 |
| Projectile Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 10% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 50000 | 4800 | 2 |
| Projectile Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 12% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 60000 | 5400 | 2 |
| Projectile Enhancement Program C-Zeon | ★★ | When unit category is Zeon Forces-affiliated: whenever EX is activated, projectile damage is increased by 14% (stacks up to 2 times) / When unit category is Zeon Forces-affiliated: from battle start, max damage is increased by 70000 | 6000 | 2 |
[Blue] AD-ASL-A | ★★ | When battle begins: blue type mobile suit accuracy is increased by 4% | 4000 | 2 |
[Blue] AD-ASL-A | ★★ | When battle begins: blue type mobile suit accuracy is increased by 5% | 4500 | 2 |
[Blue] AD-ASL-A | ★★ | When battle begins: blue type mobile suit accuracy is increased by 6% | 5000 | 2 |
| [Blue] AD-ASL-A+ | ★★ | When battle begins: blue type mobile suit accuracy is increased by 4% | 4800 | 2 |
| [Blue] AD-ASL-A+ | ★★ | When battle begins: blue type mobile suit accuracy is increased by 5% | 5400 | 2 |
| [Blue] AD-ASL-A+ | ★★ | When battle begins: blue type mobile suit accuracy is increased by 6% | 6000 | 2 |
[Blue] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 6% | 4000 | 2 |
[Blue] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 8% | 4500 | 2 |
[Blue] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 9% | 5000 | 2 |
[Blue] Augmentation Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 10% | 4800 | 2 |
[Blue] Augmentation Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 12% | 5400 | 2 |
[Blue] Augmentation Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 14% | 6000 | 2 |
[Blue] Beam Enhancement Program A | ★★ | When battle begins: blue type mobile suit beam damage is increased by 6% | 4000 | 2 |
[Blue] Beam Enhancement Program A | ★★ | When battle begins: blue type mobile suit beam damage is increased by 7% | 4500 | 2 |
[Blue] Beam Enhancement Program A | ★★ | When battle begins: blue type mobile suit beam damage is increased by 8% | 5000 | 2 |
[Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 9% | 4000 | 2 |
[Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 11% | 4500 | 2 |
[Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 12% | 5000 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 14% | 4800 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 16% | 5400 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 14% | 4800 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 16% | 5400 | 2 |
| [Blue] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 18% | 6000 | 2 |
| [Blue] Beam Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Blue] Beam Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Blue] Beam Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Blue] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 18% for 20 seconds (stacks up to 2 times) | 4800 | 2 |
| [Blue] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 20% for 20 seconds (stacks up to 2 times) | 5400 | 2 |
| [Blue] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a blue type mobile suit: beam damage is increased by 22% for 20 seconds (stacks up to 2 times) | 6000 | 2 |
| [Blue] Damage Enhancement Program A | ★★ | When battle begins: blue type mobile suit damage is increased by 4% | 4800 | 2 |
| [Blue] Damage Enhancement Program A | ★★ | When battle begins: blue type mobile suit damage is increased by 4.5% | 5400 | 2 |
| [Blue] Damage Enhancement Program A | ★★ | When battle begins: blue type mobile suit damage is increased by 5% | 6000 | 2 |
[Blue] Damage Enhancement Program D | ★★ | On taking damage: blue type mobile suit damage is increased by 1% for 20 seconds (stacks up to 10 times) | 4800 | 2 |
[Blue] Damage Enhancement Program D | ★★ | On taking damage: blue type mobile suit damage is increased by 1.25% for 20 seconds (stacks up to 10 times) | 5400 | 2 |
[Blue] Damage Enhancement Program D | ★★ | On taking damage: blue type mobile suit damage is increased by 1.5% for 20 seconds (stacks up to 10 times) | 6000 | 2 |
[Blue] EX Damage Enhancement Program A | ★★ | When battle begins: blue type Mobile Suit EX damage is increased by 12% | 4000 | 2 |
[Blue] EX Damage Enhancement Program A | ★★ | When battle begins: blue type Mobile Suit EX damage is increased by 14% | 4500 | 2 |
[Blue] EX Damage Enhancement Program A | ★★ | When battle begins: blue type Mobile Suit EX damage is increased by 16% | 5000 | 2 |
[Blue] Evasion Regulator A | ★★ | When battle begins: blue type mobile suit evasion is increased by 4% | 4000 | 2 |
[Blue] Evasion Regulator A | ★★ | When battle begins: blue type mobile suit evasion is increased by 5% | 4500 | 2 |
[Blue] Evasion Regulator A | ★★ | When battle begins: blue type mobile suit evasion is increased by 6% | 5000 | 2 |
[Blue] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 6% | 4000 | 2 |
[Blue] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 8% | 4500 | 2 |
[Blue] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 9% | 5000 | 2 |
[Blue] Projectile Enhancement Program A | ★★ | When battle begins: blue type mobile suit projectile damage is increased by 6% | 4000 | 2 |
[Blue] Projectile Enhancement Program A | ★★ | When battle begins: blue type mobile suit projectile damage is increased by 7% | 4500 | 2 |
[Blue] Projectile Enhancement Program A | ★★ | When battle begins: blue type mobile suit projectile damage is increased by 8% | 5000 | 2 |
[Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 9% | 4000 | 2 |
[Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 11% | 4500 | 2 |
[Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 12% | 5000 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 14% | 4800 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 16% | 5400 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 18% | 6000 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 14% | 4800 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 16% | 5400 | 2 |
| [Blue] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 18% | 6000 | 2 |
[Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 5% (stacks up to 3 times) | 4800 | 2 |
[Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 6% (stacks up to 3 times) | 5400 | 2 |
[Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type mobile suit: projectile damage is increased by 7% (stacks up to 3 times) | 6000 | 2 |
| [Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Blue] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a blue type Mobile Suit: projectile damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
[Blue] Reinforcement Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 2998 | 4000 | 2 |
[Blue] Reinforcement Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 3352 | 4500 | 2 |
[Blue] Reinforcement Frame A | ★★ | When battle begins: blue type mobile suit Max HP is increased by 3672 | 5000 | 2 |
[Green] AD-ASL-A | ★★ | When battle begins: green type mobile suit accuracy is increased by 4% | 4000 | 2 |
[Green] AD-ASL-A | ★★ | When battle begins: green type mobile suit accuracy is increased by 5% | 4500 | 2 |
[Green] AD-ASL-A | ★★ | When battle begins: green type mobile suit accuracy is increased by 6% | 5000 | 2 |
[Green] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 6% | 4000 | 2 |
[Green] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 8% | 4500 | 2 |
[Green] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 9% | 5000 | 2 |
[Green] Augmentation Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 10% | 4800 | 2 |
[Green] Augmentation Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 12% | 5400 | 2 |
[Green] Augmentation Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 14% | 6000 | 2 |
[Green] Beam Enhancement Program A | ★★ | When battle begins: green type mobile suit beam damage is increased by 6% | 4000 | 2 |
[Green] Beam Enhancement Program A | ★★ | When battle begins: green type mobile suit beam damage is increased by 7% | 4500 | 2 |
[Green] Beam Enhancement Program A | ★★ | When battle begins: green type mobile suit beam damage is increased by 8% | 5000 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 9% | 4000 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 11% | 4500 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 12% | 5000 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14% | 4800 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 16% | 5400 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 18% | 6000 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 14% | 4800 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 16% | 5400 | 2 |
[Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 14% | 4800 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 16% | 5400 | 2 |
| [Green] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 18% | 6000 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Green] Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Green] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 18% for 20 seconds (stacks up to 2 times) | 4800 | 2 |
| [Green] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 20% for 20 seconds (stacks up to 2 times) | 5400 | 2 |
| [Green] Beam Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type mobile suit: beam damage is increased by 22% for 20 seconds (stacks up to 2 times) | 6000 | 2 |
| [Green] Beam Enhancement Program G | ★★ | On critical hit: green type Mobile Suit beam damage is increased by 5% for 10 seconds (stacks up to 5 times) | 4800 | 2 |
| [Green] Beam Enhancement Program G | ★★ | On critical hit: green type Mobile Suit beam damage is increased by 6% for 10 seconds (stacks up to 5 times) | 5400 | 2 |
| [Green] Beam Enhancement Program G | ★★ | On critical hit: green type Mobile Suit beam damage is increased by 7% for 10 seconds (stacks up to 5 times) | 6000 | 2 |
| [Green] Damage Enhancement Program A | ★★ | When battle begins: green type mobile suit damage is increased by 4% | 4800 | 2 |
| [Green] Damage Enhancement Program A | ★★ | When battle begins: green type mobile suit damage is increased by 4.5% | 5400 | 2 |
| [Green] Damage Enhancement Program A | ★★ | When battle begins: green type mobile suit damage is increased by 5% | 6000 | 2 |
[Green] Damage Enhancement Program E | ★★ | On evading: green type mobile suit damage is increased by 2% for 10 seconds (stacks up to 5 times) | 4800 | 2 |
[Green] Damage Enhancement Program E | ★★ | On evading: green type mobile suit damage is increased by 3% for 10 seconds (stacks up to 5 times) | 5400 | 2 |
[Green] Damage Enhancement Program E | ★★ | On evading: green type mobile suit damage is increased by 4% for 10 seconds (stacks up to 5 times) | 6000 | 2 |
[Green] EX Damage Enhancement Program A | ★★ | When battle begins: green type Mobile Suit EX damage is increased by 12% | 4000 | 2 |
[Green] EX Damage Enhancement Program A | ★★ | When battle begins: green type Mobile Suit EX damage is increased by 14% | 4500 | 2 |
[Green] EX Damage Enhancement Program A | ★★ | When battle begins: green type Mobile Suit EX damage is increased by 16% | 5000 | 2 |
[Green] Evasion Regulator A | ★★ | When battle begins: green type mobile suit evasion is increased by 4% | 4000 | 2 |
[Green] Evasion Regulator A | ★★ | When battle begins: green type mobile suit evasion is increased by 5% | 4500 | 2 |
[Green] Evasion Regulator A | ★★ | When battle begins: green type mobile suit evasion is increased by 6% | 5000 | 2 |
[Green] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 6% | 4000 | 2 |
[Green] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 8% | 4500 | 2 |
[Green] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 9% | 5000 | 2 |
[Green] Projectile Enhancement Program A | ★★ | When battle begins: green type mobile suit projectile damage is increased by 6% | 4000 | 2 |
[Green] Projectile Enhancement Program A | ★★ | When battle begins: green type mobile suit projectile damage is increased by 7% | 4500 | 2 |
[Green] Projectile Enhancement Program A | ★★ | When battle begins: green type mobile suit projectile damage is increased by 8% | 5000 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 9% | 4000 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 11% | 4500 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 12% | 5000 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14% | 4800 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 16% | 5400 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 18% | 6000 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 14% | 4800 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 16% | 5400 | 2 |
[Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 18% | 6000 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 14% | 4800 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 16% | 5400 | 2 |
| [Green] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 18% | 6000 | 2 |
| [Green] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Green] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Green] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Green] Projectile Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 18% for 20 seconds (stacks up to 2 times) | 4800 | 2 |
| [Green] Projectile Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 20% for 20 seconds (stacks up to 2 times) | 5400 | 2 |
| [Green] Projectile Enhancement Program C-20 | ★★ | Whenever EX is activated by a green type Mobile Suit: projectile damage is increased by 22% for 20 seconds (stacks up to 2 times) | 6000 | 2 |
[Green] Projectile/Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 9% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 9% (stacks up to 2 times) | 4800 | 2 |
[Green] Projectile/Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 10% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 10% (stacks up to 2 times) | 5400 | 2 |
[Green] Projectile/Beam Enhancement Program C | ★★ | Whenever EX is activated by a green type mobile suit: projectile damage is increased by 11% (stacks up to 2 times) / Whenever EX is activated by a green type mobile suit: beam damage is increased by 11% (stacks up to 2 times) | 6000 | 2 |
[Green] Reinforcement Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 2998 | 4000 | 2 |
[Green] Reinforcement Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 3352 | 4500 | 2 |
[Green] Reinforcement Frame A | ★★ | When battle begins: green type mobile suit Max HP is increased by 3672 | 5000 | 2 |
[Purple] AD-ASL-A | ★★ | When battle begins: purple type mobile suit accuracy is increased by 4% | 4000 | 2 |
[Purple] AD-ASL-A | ★★ | When battle begins: purple type mobile suit accuracy is increased by 5% | 4500 | 2 |
[Purple] AD-ASL-A | ★★ | When battle begins: purple type mobile suit accuracy is increased by 6% | 5000 | 2 |
[Purple] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 6% | 4000 | 2 |
[Purple] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 8% | 4500 | 2 |
[Purple] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 9% | 5000 | 2 |
[Purple] Augmentation Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 10% | 4800 | 2 |
[Purple] Augmentation Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 12% | 5400 | 2 |
[Purple] Augmentation Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 14% | 6000 | 2 |
[Purple] Beam Enhancement Program A | ★★ | When battle begins: purple type mobile suit beam damage is increased by 6% | 4000 | 2 |
[Purple] Beam Enhancement Program A | ★★ | When battle begins: purple type mobile suit beam damage is increased by 7% | 4500 | 2 |
[Purple] Beam Enhancement Program A | ★★ | When battle begins: purple type mobile suit beam damage is increased by 8% | 5000 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 9% | 4000 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 11% | 4500 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 12% | 5000 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 14% | 4800 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 16% | 5400 | 2 |
[Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 14% | 4800 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 16% | 5400 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 14% | 4800 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 16% | 5400 | 2 |
| [Purple] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 18% | 6000 | 2 |
[Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
[Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
[Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Purple] Beam Enhancement Program C | ★★ | Whenever EX is activated by a purple type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Purple] Beam Enhancement Program C-20 | ★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが18%上昇(2回まで重複) | 4800 | 2 |
| [Purple] Beam Enhancement Program C-20 | ★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが20%上昇(2回まで重複) | 5400 | 2 |
| [Purple] Beam Enhancement Program C-20 | ★★ | 紫属性のMSがEX発動する度に20秒間ビームダメージが22%上昇(2回まで重複) | 6000 | 2 |
| [Purple] Damage Enhancement Program A | ★★ | When battle begins: purple type mobile suit damage is increased by 4% | 4800 | 2 |
| [Purple] Damage Enhancement Program A | ★★ | When battle begins: purple type mobile suit damage is increased by 4.5% | 5400 | 2 |
| [Purple] Damage Enhancement Program A | ★★ | When battle begins: purple type mobile suit damage is increased by 5% | 6000 | 2 |
[Purple] EX Damage Enhancement Program A | ★★ | When battle begins: purple type Mobile Suit EX damage is increased by 12% | 4000 | 2 |
[Purple] EX Damage Enhancement Program A | ★★ | When battle begins: purple type Mobile Suit EX damage is increased by 14% | 4500 | 2 |
[Purple] EX Damage Enhancement Program A | ★★ | When battle begins: purple type Mobile Suit EX damage is increased by 16% | 5000 | 2 |
[Purple] Evasion Regulator A | ★★ | When battle begins: purple type mobile suit evasion is increased by 4% | 4000 | 2 |
[Purple] Evasion Regulator A | ★★ | When battle begins: purple type mobile suit evasion is increased by 5% | 4500 | 2 |
[Purple] Evasion Regulator A | ★★ | When battle begins: purple type mobile suit evasion is increased by 6% | 5000 | 2 |
[Purple] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 6% | 4000 | 2 |
[Purple] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 8% | 4500 | 2 |
[Purple] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 9% | 5000 | 2 |
[Purple] Projectile Enhancement Program A | ★★ | When battle begins: purple type mobile suit projectile damage is increased by 6% | 4000 | 2 |
[Purple] Projectile Enhancement Program A | ★★ | When battle begins: purple type mobile suit projectile damage is increased by 7% | 4500 | 2 |
[Purple] Projectile Enhancement Program A | ★★ | When battle begins: purple type mobile suit projectile damage is increased by 8% | 5000 | 2 |
[Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 9% | 4000 | 2 |
[Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 11% | 4500 | 2 |
[Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 12% | 5000 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 14% | 4800 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 16% | 5400 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 18% | 6000 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 14% | 4800 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 16% | 5400 | 2 |
| [Purple] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 18% | 6000 | 2 |
| [Purple] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Purple] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Purple] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: projectile damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Purple] Proximity Damage Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 15% (stacks up to 2 times) | 4800 | 2 |
| [Purple] Proximity Damage Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 17% (stacks up to 2 times) | 5400 | 2 |
| [Purple] Proximity Damage Enhancement Program C | ★★ | Whenever EX is activated by a purple type mobile suit: proximity damage is increased by 19% (stacks up to 2 times) | 6000 | 2 |
[Purple] Reinforcement Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 2998 | 4000 | 2 |
[Purple] Reinforcement Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 3352 | 4500 | 2 |
[Purple] Reinforcement Frame A | ★★ | When battle begins: purple type mobile suit Max HP is increased by 3672 | 5000 | 2 |
[Red] AD-ASL-A | ★★ | When battle begins: red type mobile suit accuracy is increased by 4% | 4000 | 2 |
[Red] AD-ASL-A | ★★ | When battle begins: red type mobile suit accuracy is increased by 5% | 4500 | 2 |
[Red] AD-ASL-A | ★★ | When battle begins: red type mobile suit accuracy is increased by 6% | 5000 | 2 |
[Red] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 6%, | 4000 | 2 |
[Red] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 8%, | 4500 | 2 |
[Red] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 9%, | 5000 | 2 |
[Red] Augmentation Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 10% | 4800 | 2 |
[Red] Augmentation Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 12% | 5400 | 2 |
[Red] Augmentation Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 14% | 6000 | 2 |
[Red] Beam Enhancement Program A | ★★ | When battle begins: red type mobile suit beam damage is increased by 6% | 4000 | 2 |
[Red] Beam Enhancement Program A | ★★ | When battle begins: red type mobile suit beam damage is increased by 7% | 4500 | 2 |
[Red] Beam Enhancement Program A | ★★ | When battle begins: red type mobile suit beam damage is increased by 8% | 5000 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 9% | 4000 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 11% | 4500 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 12% | 5000 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 8% | 4800 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 10% | 5400 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 12% | 6000 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 14% | 4800 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 16% | 5400 | 2 |
[Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 14% | 4800 | 2 |
| [Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 16% | 5400 | 2 |
| [Red] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 18% | 6000 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Red] Beam Enhancement Program C | ★★ | Whenever EX is activated by a red type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
[Red] Beam Enhancement Program G | ★★ | On critical hit: red type Mobile Suit beam damage is increased by 5% for 10 seconds (stacks up to 5 times) | 4800 | 2 |
[Red] Beam Enhancement Program G | ★★ | On critical hit: red type Mobile Suit beam damage is increased by 6% for 10 seconds (stacks up to 5 times) | 5400 | 2 |
[Red] Beam Enhancement Program G | ★★ | On critical hit: red type Mobile Suit beam damage is increased by 7% for 10 seconds (stacks up to 5 times) | 6000 | 2 |
[Red] Beam Enhancement Program LB-50 | ★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 28% | 4800 | 2 |
[Red] Beam Enhancement Program LB-50 | ★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 32% | 5400 | 2 |
[Red] Beam Enhancement Program LB-50 | ★★ | When a red type Mobile Suit's remaining HP falls to 50% and below: only once per battle, beam damage is increased by 36% | 6000 | 2 |
| [Red] Damage Enhancement Program A | ★★ | When battle begins: red type mobile suit damage is increased by 4% | 4800 | 2 |
| [Red] Damage Enhancement Program A | ★★ | When battle begins: red type mobile suit damage is increased by 4.5% | 5400 | 2 |
| [Red] Damage Enhancement Program A | ★★ | When battle begins: red type mobile suit damage is increased by 5% | 6000 | 2 |
[Red] EX Damage Enhancement Program A | ★★ | When battle begins: red type Mobile Suit EX damage is increased by 12% | 4000 | 2 |
[Red] EX Damage Enhancement Program A | ★★ | When battle begins: red type Mobile Suit EX damage is increased by 14% | 4500 | 2 |
[Red] EX Damage Enhancement Program A | ★★ | When battle begins: red type Mobile Suit EX damage is increased by 16% | 5000 | 2 |
[Red] Evasion Regulator A | ★★ | When battle begins: red type mobile suit evasion is increased by 4% | 4000 | 2 |
[Red] Evasion Regulator A | ★★ | When battle begins: red type mobile suit evasion is increased by 5% | 4500 | 2 |
[Red] Evasion Regulator A | ★★ | When battle begins: red type mobile suit evasion is increased by 6% | 5000 | 2 |
[Red] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 6% | 4000 | 2 |
[Red] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 8% | 4500 | 2 |
[Red] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 9% | 5000 | 2 |
[Red] Projectile Enhancement Program A | ★★ | When battle begins: red type mobile suit projectile damage is increased by 6% | 4000 | 2 |
[Red] Projectile Enhancement Program A | ★★ | When battle begins: red type mobile suit projectile damage is increased by 7% | 4500 | 2 |
[Red] Projectile Enhancement Program A | ★★ | When battle begins: red type mobile suit projectile damage is increased by 8% | 5000 | 2 |
[Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 9% | 4000 | 2 |
[Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 11% | 4500 | 2 |
[Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 12% | 5000 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 14% | 4800 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 16% | 5400 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 18% | 6000 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 14% | 4800 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 16% | 5400 | 2 |
| [Red] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 18% | 6000 | 2 |
[Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 5% (stacks up to 3 times) | 4800 | 2 |
[Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 6% (stacks up to 3 times) | 5400 | 2 |
[Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 7% (stacks up to 3 times) | 6000 | 2 |
| [Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Red] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a red type mobile suit: projectile damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
[Red] Projectile/Beam Enhancement Program C | ★★ | 赤属性のMSがEX発動する度にビームダメージが9%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが9%上昇(2回まで重複) | 4800 | 2 |
[Red] Projectile/Beam Enhancement Program C | ★★ | 赤属性のMSがEX発動する度にビームダメージが10%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが10%上昇(2回まで重複) | 5400 | 2 |
[Red] Projectile/Beam Enhancement Program C | ★★ | 赤属性のMSがEX発動する度にビームダメージが11%上昇(2回まで重複) / 赤属性のMSがEX発動する度に実弾ダメージが11%上昇(2回まで重複) | 6000 | 2 |
[Red] Reinforcement Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 2998 | 4000 | 2 |
[Red] Reinforcement Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 3352 | 4500 | 2 |
[Red] Reinforcement Frame A | ★★ | When battle begins: red type mobile suit Max HP is increased by 3672 | 5000 | 2 |
[Yellow] AD-ASL-A | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 4% | 4000 | 2 |
[Yellow] AD-ASL-A | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 5% | 4500 | 2 |
[Yellow] AD-ASL-A | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 6% | 5000 | 2 |
| [Yellow] AD-ASL-A+ | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 4% | 4800 | 2 |
| [Yellow] AD-ASL-A+ | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 5% | 5400 | 2 |
| [Yellow] AD-ASL-A+ | ★★ | When battle begins: yellow type mobile suit accuracy is increased by 6% | 6000 | 2 |
[Yellow] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 6% | 4000 | 2 |
[Yellow] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 8% | 4500 | 2 |
[Yellow] AD-ASL-B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 9% | 5000 | 2 |
[Yellow] Augmentation Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 10% | 4800 | 2 |
[Yellow] Augmentation Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 12% | 5400 | 2 |
[Yellow] Augmentation Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 14% | 6000 | 2 |
[Yellow] Beam Enhancement Program A | ★★ | When battle begins: yellow type mobile suit beam damage is increased by 6% | 4000 | 2 |
[Yellow] Beam Enhancement Program A | ★★ | When battle begins: yellow type mobile suit beam damage is increased by 7% | 4500 | 2 |
[Yellow] Beam Enhancement Program A | ★★ | When battle begins: yellow type mobile suit beam damage is increased by 8% | 5000 | 2 |
[Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 9% | 4000 | 2 |
[Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 11% | 4500 | 2 |
[Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 12% | 5000 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 14% | 4800 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 16% | 5400 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 18% | 6000 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 14% | 4800 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 16% | 5400 | 2 |
| [Yellow] Beam Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 18% | 6000 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Yellow] Beam Enhancement Program C | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
| [Yellow] Beam Enhancement Program C-III | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 12% (stacks up to 3 times) | 4800 | 2 |
| [Yellow] Beam Enhancement Program C-III | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 13% (stacks up to 3 times) | 5400 | 2 |
| [Yellow] Beam Enhancement Program C-III | ★★ | Whenever EX is activated by a yellow type Mobile Suit: beam damage is increased by 14% (stacks up to 3 times) | 6000 | 2 |
| [Yellow] Damage Enhancement Program A | ★★ | When battle begins: yellow type mobile suit damage is increased by 4% | 4800 | 2 |
| [Yellow] Damage Enhancement Program A | ★★ | When battle begins: yellow type mobile suit damage is increased by 4.5% | 5400 | 2 |
| [Yellow] Damage Enhancement Program A | ★★ | When battle begins: yellow type mobile suit damage is increased by 5% | 6000 | 2 |
[Yellow] EX Damage Enhancement Program A | ★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 12% | 4000 | 2 |
[Yellow] EX Damage Enhancement Program A | ★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 14% | 4500 | 2 |
[Yellow] EX Damage Enhancement Program A | ★★ | When battle begins: yellow type Mobile Suit EX damage is increased by 16% | 5000 | 2 |
[Yellow] EX Damage Enhancement Program F | ★★ | On dealing damage: yellow type mobile suit EX damage is increased by 1.25% (stacks up to 20 times) | 4800 | 2 |
[Yellow] EX Damage Enhancement Program F | ★★ | On dealing damage: yellow type mobile suit EX damage is increased by 1.5% (stacks up to 20 times) | 5400 | 2 |
[Yellow] EX Damage Enhancement Program F | ★★ | On dealing damage: yellow type mobile suit EX damage is increased by 1.75% (stacks up to 20 times) | 6000 | 2 |
[Yellow] Evasion Regulator A | ★★ | When battle begins: yellow type mobile suit evasion is increased by 4% | 4000 | 2 |
[Yellow] Evasion Regulator A | ★★ | When battle begins: yellow type mobile suit evasion is increased by 5% | 4500 | 2 |
[Yellow] Evasion Regulator A | ★★ | When battle begins: yellow type mobile suit evasion is increased by 6% | 5000 | 2 |
[Yellow] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 6% | 4000 | 2 |
[Yellow] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 8% | 4500 | 2 |
[Yellow] Evasion Regulator B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 9% | 5000 | 2 |
[Yellow] Projectile Enhancement Program A | ★★ | When battle begins: yellow type mobile suit projectile damage is increased by 6% | 4000 | 2 |
[Yellow] Projectile Enhancement Program A | ★★ | When battle begins: yellow type mobile suit projectile damage is increased by 7% | 4500 | 2 |
[Yellow] Projectile Enhancement Program A | ★★ | When battle begins: yellow type mobile suit projectile damage is increased by 8% | 5000 | 2 |
[Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 9% | 4000 | 2 |
[Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 11% | 4500 | 2 |
[Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 12% | 5000 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 14% | 4800 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 16% | 5400 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 18% | 6000 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 14% | 4800 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 16% | 5400 | 2 |
| [Yellow] Projectile Enhancement Program B | ★★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 18% | 6000 | 2 |
| [Yellow] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 10% (stacks up to 2 times) | 4800 | 2 |
| [Yellow] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 12% (stacks up to 2 times) | 5400 | 2 |
| [Yellow] Projectile Enhancement Program C | ★★ | Whenever EX is activated by a yellow type mobile suit: projectile damage is increased by 14% (stacks up to 2 times) | 6000 | 2 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが12%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが12%上昇 | 4800 | 2 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが13%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが13%上昇 | 5400 | 2 |
[Yellow] Projectile/Beam Enhancement Program M01 | ★★ | 黄属性のMSが戦闘開始時から60秒間実弾ダメージが14%上昇 / 黄属性のMSが戦闘開始時から60秒間ビームダメージが14%上昇 | 6000 | 2 |
[Yellow] Reinforcement Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 2998 | 4000 | 2 |
[Yellow] Reinforcement Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 3352 | 4500 | 2 |
[Yellow] Reinforcement Frame A | ★★ | When battle begins: yellow type mobile suit Max HP is increased by 3672 | 5000 | 2 |
| ビーム強化プログラムC-WHITE | ★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ10%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限50000上昇 | 4800 | 2 |
| ビーム強化プログラムC-WHITE | ★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ12%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限60000上昇 | 5400 | 2 |
| ビーム強化プログラムC-WHITE | ★★ | 機体カテゴリー「白い機体」の時、EX発動する度にビームダメージ14%上昇(2回まで重複) / 機体カテゴリー「白い機体」の時、戦闘開始からダメージ上限70000上昇 | 6000 | 2 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: red type mobile suit beam damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: red type mobile suit beam damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: red type mobile suit beam damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: blue type mobile suit beam damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: blue type mobile suit beam damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: blue type mobile suit beam damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: green type mobile suit beam damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: green type mobile suit beam damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: green type mobile suit beam damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: purple type mobile suit beam damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: purple type mobile suit beam damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: purple type mobile suit beam damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | When battle begins: yellow type mobile suit beam damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Beam Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: red type mobile suit projectile damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: red type mobile suit projectile damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: red type mobile suit projectile damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: blue type mobile suit projectile damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: green type mobile suit projectile damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: green type mobile suit projectile damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: green type mobile suit projectile damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: purple type mobile suit projectile damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 3% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 4% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | When battle begins: yellow type mobile suit projectile damage resistance is increased by 5% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 5% | 2000 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 6% | 2500 | 1 |
| Mass-Produced Anti-Projectile Armor | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage resistance is increased by 8% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: red type mobile suit movement speed is increased by 7% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: red type mobile suit movement speed is increased by 9% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: red type mobile suit movement speed is increased by 11% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: blue type mobile suit movement speed is increased by 7% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: blue type mobile suit movement speed is increased by 9% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: blue type mobile suit movement speed is increased by 11% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: green type mobile suit movement speed is increased by 7% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: green type mobile suit movement speed is increased by 9% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: green type mobile suit movement speed is increased by 11% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: purple type mobile suit movement speed is increased by 7% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: purple type mobile suit movement speed is increased by 9% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: purple type mobile suit movement speed is increased by 11% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: yellow type mobile suit movement speed is increased by 7% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: yellow type mobile suit movement speed is increased by 9% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | When battle begins: yellow type mobile suit movement speed is increased by 11% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 11% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 14% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: red type mobile suit movement speed is increased by 17% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 11% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 14% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: blue type mobile suit movement speed is increased by 17% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 11% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 14% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: green type mobile suit movement speed is increased by 17% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 11% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 14% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: purple type mobile suit movement speed is increased by 17% | 3000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 11% | 2000 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 14% | 2500 | 1 |
| Mass-Produced Speed Enhancement Program | ★ | Starting 30 seconds after battle begins: yellow type mobile suit movement speed is increased by 17% | 3000 | 1 |
[Blue] AD-ASL-A | ★ | When battle begins: blue type mobile suit accuracy is increased by 1% | 2000 | 1 |
[Blue] AD-ASL-A | ★ | When battle begins: blue type mobile suit accuracy is increased by 2% | 2500 | 1 |
[Blue] AD-ASL-A | ★ | When battle begins: blue type mobile suit accuracy is increased by 3% | 3000 | 1 |
| [Blue] AD-ASL-A+ | ★ | When battle begins: blue type mobile suit accuracy is increased by 1% | 2400 | 1 |
| [Blue] AD-ASL-A+ | ★ | When battle begins: blue type mobile suit accuracy is increased by 2% | 3000 | 1 |
| [Blue] AD-ASL-A+ | ★ | When battle begins: blue type mobile suit accuracy is increased by 3% | 3600 | 1 |
[Blue] AD-ASL-B | ★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 2% | 2000 | 1 |
[Blue] AD-ASL-B | ★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 3% | 2500 | 1 |
[Blue] AD-ASL-B | ★ | Starting 30 seconds after battle begins: blue type mobile suit accuracy is increased by 5% | 3000 | 1 |
[Blue] Augmentation Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 6% | 2400 | 1 |
[Blue] Augmentation Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 7% | 3000 | 1 |
[Blue] Augmentation Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 8% | 3600 | 1 |
[Blue] Beam Enhancement Program A | ★ | When battle begins: blue type mobile suit beam damage is increased by 3% | 2000 | 1 |
[Blue] Beam Enhancement Program A | ★ | When battle begins: blue type mobile suit beam damage is increased by 4% | 2500 | 1 |
[Blue] Beam Enhancement Program A | ★ | When battle begins: blue type mobile suit beam damage is increased by 5% | 3000 | 1 |
[Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 5% | 2000 | 1 |
[Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 6% | 2500 | 1 |
[Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 8% | 3000 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 10% | 2400 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 11% | 3000 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit beam damage is increased by 12% | 3600 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 10% | 2400 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 11% | 3000 | 1 |
| [Blue] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit beam damage is increased by 12% | 3600 | 1 |
| [Blue] Damage Enhancement Program A | ★ | When battle begins: blue type mobile suit damage is increased by 2% | 2400 | 1 |
| [Blue] Damage Enhancement Program A | ★ | When battle begins: blue type mobile suit damage is increased by 2.5% | 3000 | 1 |
| [Blue] Damage Enhancement Program A | ★ | When battle begins: blue type mobile suit damage is increased by 3% | 3600 | 1 |
[Blue] EX Damage Enhancement Program A | ★ | When battle begins: blue type Mobile Suit EX damage is increased by 6% | 2000 | 1 |
[Blue] EX Damage Enhancement Program A | ★ | When battle begins: blue type Mobile Suit EX damage is increased by 8% | 2500 | 1 |
[Blue] EX Damage Enhancement Program A | ★ | When battle begins: blue type Mobile Suit EX damage is increased by 10% | 3000 | 1 |
[Blue] Evasion Regulator A | ★ | When battle begins: blue type mobile suit evasion is increased by 1% | 2000 | 1 |
[Blue] Evasion Regulator A | ★ | When battle begins: blue type mobile suit evasion is increased by 2% | 2500 | 1 |
[Blue] Evasion Regulator A | ★ | When battle begins: blue type mobile suit evasion is increased by 3% | 3000 | 1 |
[Blue] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 2% | 2000 | 1 |
[Blue] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 3% | 2500 | 1 |
[Blue] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: blue type mobile suit evasion is increased by 5% | 3000 | 1 |
[Blue] Projectile Enhancement Program A | ★ | When battle begins: blue type mobile suit projectile damage is increased by 3% | 2000 | 1 |
[Blue] Projectile Enhancement Program A | ★ | When battle begins: blue type mobile suit projectile damage is increased by 4% | 2500 | 1 |
[Blue] Projectile Enhancement Program A | ★ | When battle begins: blue type mobile suit projectile damage is increased by 5% | 3000 | 1 |
[Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 5% | 2000 | 1 |
[Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 6% | 2500 | 1 |
[Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 8% | 3000 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 10% | 2400 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 11% | 3000 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type mobile suit projectile damage is increased by 12% | 3600 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 10% | 2400 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 11% | 3000 | 1 |
| [Blue] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: blue type Mobile Suit projectile damage is increased by 12% | 3600 | 1 |
[Blue] Reinforcement Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 1500 | 2000 | 1 |
[Blue] Reinforcement Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 2121 | 2500 | 1 |
[Blue] Reinforcement Frame A | ★ | When battle begins: blue type mobile suit Max HP is increased by 2597 | 3000 | 1 |
[Green] AD-ASL-A | ★ | When battle begins: green type mobile suit accuracy is increased by 1% | 2000 | 1 |
[Green] AD-ASL-A | ★ | When battle begins: green type mobile suit accuracy is increased by 2% | 2500 | 1 |
[Green] AD-ASL-A | ★ | When battle begins: green type mobile suit accuracy is increased by 3% | 3000 | 1 |
[Green] AD-ASL-B | ★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 2% | 2000 | 1 |
[Green] AD-ASL-B | ★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 3% | 2500 | 1 |
[Green] AD-ASL-B | ★ | Starting 30 seconds after battle begins: green type mobile suit accuracy is increased by 5% | 3000 | 1 |
[Green] Augmentation Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 6% | 2400 | 1 |
[Green] Augmentation Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 7% | 3000 | 1 |
[Green] Augmentation Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 8% | 3600 | 1 |
[Green] Beam Enhancement Program A | ★ | When battle begins: green type mobile suit beam damage is increased by 3% | 2000 | 1 |
[Green] Beam Enhancement Program A | ★ | When battle begins: green type mobile suit beam damage is increased by 4% | 2500 | 1 |
[Green] Beam Enhancement Program A | ★ | When battle begins: green type mobile suit beam damage is increased by 5% | 3000 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 5% | 2000 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 6% | 2500 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 8% | 3000 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 10% | 2400 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 11% | 3000 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 12% | 3600 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 10% | 2400 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 11% | 3000 | 1 |
[Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit beam damage is increased by 12% | 3600 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 10% | 2400 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 11% | 3000 | 1 |
| [Green] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit beam damage is increased by 12% | 3600 | 1 |
| [Green] Damage Enhancement Program A | ★ | When battle begins: green type mobile suit damage is increased by 2% | 2400 | 1 |
| [Green] Damage Enhancement Program A | ★ | When battle begins: green type mobile suit damage is increased by 2.5% | 3000 | 1 |
| [Green] Damage Enhancement Program A | ★ | When battle begins: green type mobile suit damage is increased by 3% | 3600 | 1 |
[Green] EX Damage Enhancement Program A | ★ | When battle begins: green type Mobile Suit EX damage is increased by 6% | 2000 | 1 |
[Green] EX Damage Enhancement Program A | ★ | When battle begins: green type Mobile Suit EX damage is increased by 8% | 2500 | 1 |
[Green] EX Damage Enhancement Program A | ★ | When battle begins: green type Mobile Suit EX damage is increased by 10% | 3000 | 1 |
[Green] Evasion Regulator A | ★ | When battle begins: green type mobile suit evasion is increased by 1% | 2000 | 1 |
[Green] Evasion Regulator A | ★ | When battle begins: green type mobile suit evasion is increased by 2% | 2500 | 1 |
[Green] Evasion Regulator A | ★ | When battle begins: green type mobile suit evasion is increased by 3% | 3000 | 1 |
[Green] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 2% | 2000 | 1 |
[Green] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 3% | 2500 | 1 |
[Green] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: green type mobile suit evasion is increased by 5% | 3000 | 1 |
[Green] Projectile Enhancement Program A | ★ | When battle begins: green type mobile suit projectile damage is increased by 3% | 2000 | 1 |
[Green] Projectile Enhancement Program A | ★ | When battle begins: green type mobile suit projectile damage is increased by 4% | 2500 | 1 |
[Green] Projectile Enhancement Program A | ★ | When battle begins: green type mobile suit projectile damage is increased by 5% | 3000 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 5% | 2000 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 6% | 2500 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 8% | 3000 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 10% | 2400 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 11% | 3000 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 12% | 3600 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 10% | 2400 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 11% | 3000 | 1 |
[Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type mobile suit projectile damage is increased by 12% | 3600 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 10% | 2400 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 11% | 3000 | 1 |
| [Green] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: green type Mobile Suit projectile damage is increased by 12% | 3600 | 1 |
[Green] Reinforcement Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 1500 | 2000 | 1 |
[Green] Reinforcement Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 2121 | 2500 | 1 |
[Green] Reinforcement Frame A | ★ | When battle begins: green type mobile suit Max HP is increased by 2597 | 3000 | 1 |
[Purple] AD-ASL-A | ★ | When battle begins: purple type mobile suit accuracy is increased by 1% | 2000 | 1 |
[Purple] AD-ASL-A | ★ | When battle begins: purple type mobile suit accuracy is increased by 2% | 2500 | 1 |
[Purple] AD-ASL-A | ★ | When battle begins: purple type mobile suit accuracy is increased by 3% | 3000 | 1 |
[Purple] AD-ASL-B | ★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 2% | 2000 | 1 |
[Purple] AD-ASL-B | ★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 3% | 2500 | 1 |
[Purple] AD-ASL-B | ★ | Starting 30 seconds after battle begins: purple type mobile suit accuracy is increased by 5% | 3000 | 1 |
[Purple] Augmentation Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 6% | 2400 | 1 |
[Purple] Augmentation Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 7% | 3000 | 1 |
[Purple] Augmentation Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 8% | 3600 | 1 |
[Purple] Beam Enhancement Program A | ★ | When battle begins: purple type mobile suit beam damage is increased by 3% | 2000 | 1 |
[Purple] Beam Enhancement Program A | ★ | When battle begins: purple type mobile suit beam damage is increased by 4% | 2500 | 1 |
[Purple] Beam Enhancement Program A | ★ | When battle begins: purple type mobile suit beam damage is increased by 5% | 3000 | 1 |
[Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 5% | 2000 | 1 |
[Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 6% | 2500 | 1 |
[Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 8% | 3000 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 10% | 2400 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 11% | 3000 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit beam damage is increased by 12% | 3600 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 10% | 2400 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 11% | 3000 | 1 |
| [Purple] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit beam damage is increased by 12% | 3600 | 1 |
| [Purple] Damage Enhancement Program A | ★ | When battle begins: purple type mobile suit damage is increased by 2% | 2400 | 1 |
| [Purple] Damage Enhancement Program A | ★ | When battle begins: purple type mobile suit damage is increased by 2.5% | 3000 | 1 |
| [Purple] Damage Enhancement Program A | ★ | When battle begins: purple type mobile suit damage is increased by 3% | 3600 | 1 |
[Purple] EX Damage Enhancement Program A | ★ | When battle begins: purple type Mobile Suit EX damage is increased by 6% | 2000 | 1 |
[Purple] EX Damage Enhancement Program A | ★ | When battle begins: purple type Mobile Suit EX damage is increased by 8% | 2500 | 1 |
[Purple] EX Damage Enhancement Program A | ★ | When battle begins: purple type Mobile Suit EX damage is increased by 10% | 3000 | 1 |
[Purple] Evasion Regulator A | ★ | When battle begins: purple type mobile suit evasion is increased by 1% | 2000 | 1 |
[Purple] Evasion Regulator A | ★ | When battle begins: purple type mobile suit evasion is increased by 2% | 2500 | 1 |
[Purple] Evasion Regulator A | ★ | When battle begins: purple type mobile suit evasion is increased by 3% | 3000 | 1 |
[Purple] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 2% | 2000 | 1 |
[Purple] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 3% | 2500 | 1 |
[Purple] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: purple type mobile suit evasion is increased by 5% | 3000 | 1 |
[Purple] Projectile Enhancement Program A | ★ | When battle begins: purple type mobile suit projectile damage is increased by 3% | 2000 | 1 |
[Purple] Projectile Enhancement Program A | ★ | When battle begins: purple type mobile suit projectile damage is increased by 4% | 2500 | 1 |
[Purple] Projectile Enhancement Program A | ★ | When battle begins: purple type mobile suit projectile damage is increased by 5% | 3000 | 1 |
[Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 5% | 2000 | 1 |
[Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 6% | 2500 | 1 |
[Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 8% | 3000 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 10% | 2400 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 11% | 3000 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type mobile suit projectile damage is increased by 12% | 3600 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 10% | 2400 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 11% | 3000 | 1 |
| [Purple] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: purple type Mobile Suit projectile damage is increased by 12% | 3600 | 1 |
[Purple] Reinforcement Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 1500 | 2000 | 1 |
[Purple] Reinforcement Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 2121 | 2500 | 1 |
[Purple] Reinforcement Frame A | ★ | When battle begins: purple type mobile suit Max HP is increased by 2597 | 3000 | 1 |
[Red] AD-ASL-A | ★ | When battle begins: red type mobile suit accuracy is increased by 1% | 2000 | 1 |
[Red] AD-ASL-A | ★ | When battle begins: red type mobile suit accuracy is increased by 2% | 2500 | 1 |
[Red] AD-ASL-A | ★ | When battle begins: red type mobile suit accuracy is increased by 3% | 3000 | 1 |
[Red] AD-ASL-B | ★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 2%, | 2000 | 1 |
[Red] AD-ASL-B | ★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 3%, | 2500 | 1 |
[Red] AD-ASL-B | ★ | Starting 30 seconds after battle begins: red type mobile suit accuracy is increased by 5%, | 3000 | 1 |
[Red] Augmentation Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 6% | 2400 | 1 |
[Red] Augmentation Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 7% | 3000 | 1 |
[Red] Augmentation Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 8% | 3600 | 1 |
[Red] Beam Enhancement Program A | ★ | When battle begins: red type mobile suit beam damage is increased by 3% | 2000 | 1 |
[Red] Beam Enhancement Program A | ★ | When battle begins: red type mobile suit beam damage is increased by 4% | 2500 | 1 |
[Red] Beam Enhancement Program A | ★ | When battle begins: red type mobile suit beam damage is increased by 5% | 3000 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 5% | 2000 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 6% | 2500 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 8% | 3000 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 5% | 2400 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 6% | 3000 | 1 |
[Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 7% | 3600 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 10% | 2400 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 11% | 3000 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit beam damage is increased by 12% | 3600 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 10% | 2400 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 11% | 3000 | 1 |
| [Red] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit beam damage is increased by 12% | 3600 | 1 |
| [Red] Damage Enhancement Program A | ★ | When battle begins: red type mobile suit damage is increased by 2% | 2400 | 1 |
| [Red] Damage Enhancement Program A | ★ | When battle begins: red type mobile suit damage is increased by 2.5% | 3000 | 1 |
| [Red] Damage Enhancement Program A | ★ | When battle begins: red type mobile suit damage is increased by 3% | 3600 | 1 |
[Red] EX Damage Enhancement Program A | ★ | When battle begins: red type Mobile Suit EX damage is increased by 6% | 2000 | 1 |
[Red] EX Damage Enhancement Program A | ★ | When battle begins: red type Mobile Suit EX damage is increased by 8% | 2500 | 1 |
[Red] EX Damage Enhancement Program A | ★ | When battle begins: red type Mobile Suit EX damage is increased by 10% | 3000 | 1 |
[Red] Evasion Regulator A | ★ | When battle begins: red type mobile suit evasion is increased by 1% | 2000 | 1 |
[Red] Evasion Regulator A | ★ | When battle begins: red type mobile suit evasion is increased by 2% | 2500 | 1 |
[Red] Evasion Regulator A | ★ | When battle begins: red type mobile suit evasion is increased by 3% | 3000 | 1 |
[Red] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 2% | 2000 | 1 |
[Red] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 3% | 2500 | 1 |
[Red] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: red type mobile suit evasion is increased by 5% | 3000 | 1 |
[Red] Projectile Enhancement Program A | ★ | When battle begins: red type mobile suit projectile damage is increased by 3% | 2000 | 1 |
[Red] Projectile Enhancement Program A | ★ | When battle begins: red type mobile suit projectile damage is increased by 4% | 2500 | 1 |
[Red] Projectile Enhancement Program A | ★ | When battle begins: red type mobile suit projectile damage is increased by 5% | 3000 | 1 |
[Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 5% | 2000 | 1 |
[Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 6% | 2500 | 1 |
[Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 8% | 3000 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 10% | 2400 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 11% | 3000 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type mobile suit projectile damage is increased by 12% | 3600 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 10% | 2400 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 11% | 3000 | 1 |
| [Red] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: red type Mobile Suit projectile damage is increased by 12% | 3600 | 1 |
[Red] Reinforcement Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 1500 | 2000 | 1 |
[Red] Reinforcement Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 2121 | 2500 | 1 |
[Red] Reinforcement Frame A | ★ | When battle begins: red type mobile suit Max HP is increased by 2597 | 3000 | 1 |
[Yellow] AD-ASL-A | ★ | When battle begins: yellow type mobile suit accuracy is increased by 1% | 2000 | 1 |
[Yellow] AD-ASL-A | ★ | When battle begins: yellow type mobile suit accuracy is increased by 2% | 2500 | 1 |
[Yellow] AD-ASL-A | ★ | When battle begins: yellow type mobile suit accuracy is increased by 3% | 3000 | 1 |
| [Yellow] AD-ASL-A+ | ★ | When battle begins: yellow type mobile suit accuracy is increased by 1% | 2400 | 1 |
| [Yellow] AD-ASL-A+ | ★ | When battle begins: yellow type mobile suit accuracy is increased by 2% | 3000 | 1 |
| [Yellow] AD-ASL-A+ | ★ | When battle begins: yellow type mobile suit accuracy is increased by 3% | 3600 | 1 |
[Yellow] AD-ASL-B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 2% | 2000 | 1 |
[Yellow] AD-ASL-B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 3% | 2500 | 1 |
[Yellow] AD-ASL-B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit accuracy is increased by 5% | 3000 | 1 |
[Yellow] Augmentation Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 6% | 2400 | 1 |
[Yellow] Augmentation Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 7% | 3000 | 1 |
[Yellow] Augmentation Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 8% | 3600 | 1 |
[Yellow] Beam Enhancement Program A | ★ | When battle begins: yellow type mobile suit beam damage is increased by 3% | 2000 | 1 |
[Yellow] Beam Enhancement Program A | ★ | When battle begins: yellow type mobile suit beam damage is increased by 4% | 2500 | 1 |
[Yellow] Beam Enhancement Program A | ★ | When battle begins: yellow type mobile suit beam damage is increased by 5% | 3000 | 1 |
[Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 5% | 2000 | 1 |
[Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 6% | 2500 | 1 |
[Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 8% | 3000 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 10% | 2400 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 11% | 3000 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit beam damage is increased by 12% | 3600 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 10% | 2400 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 11% | 3000 | 1 |
| [Yellow] Beam Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit beam damage is increased by 12% | 3600 | 1 |
| [Yellow] Damage Enhancement Program A | ★ | When battle begins: yellow type mobile suit damage is increased by 2% | 2400 | 1 |
| [Yellow] Damage Enhancement Program A | ★ | When battle begins: yellow type mobile suit damage is increased by 2.5% | 3000 | 1 |
| [Yellow] Damage Enhancement Program A | ★ | When battle begins: yellow type mobile suit damage is increased by 3% | 3600 | 1 |
[Yellow] EX Damage Enhancement Program A | ★ | When battle begins: yellow type Mobile Suit EX damage is increased by 6% | 2000 | 1 |
[Yellow] EX Damage Enhancement Program A | ★ | When battle begins: yellow type Mobile Suit EX damage is increased by 8% | 2500 | 1 |
[Yellow] EX Damage Enhancement Program A | ★ | When battle begins: yellow type Mobile Suit EX damage is increased by 10% | 3000 | 1 |
[Yellow] Evasion Regulator A | ★ | When battle begins: yellow type mobile suit evasion is increased by 1% | 2000 | 1 |
[Yellow] Evasion Regulator A | ★ | When battle begins: yellow type mobile suit evasion is increased by 2% | 2500 | 1 |
[Yellow] Evasion Regulator A | ★ | When battle begins: yellow type mobile suit evasion is increased by 3% | 3000 | 1 |
[Yellow] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 2% | 2000 | 1 |
[Yellow] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 3% | 2500 | 1 |
[Yellow] Evasion Regulator B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit evasion is increased by 5% | 3000 | 1 |
[Yellow] Projectile Enhancement Program A | ★ | When battle begins: yellow type mobile suit projectile damage is increased by 3% | 2000 | 1 |
[Yellow] Projectile Enhancement Program A | ★ | When battle begins: yellow type mobile suit projectile damage is increased by 4% | 2500 | 1 |
[Yellow] Projectile Enhancement Program A | ★ | When battle begins: yellow type mobile suit projectile damage is increased by 5% | 3000 | 1 |
[Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 5% | 2000 | 1 |
[Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 6% | 2500 | 1 |
[Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 8% | 3000 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 10% | 2400 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 11% | 3000 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type mobile suit projectile damage is increased by 12% | 3600 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 10% | 2400 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 11% | 3000 | 1 |
| [Yellow] Projectile Enhancement Program B | ★ | Starting 30 seconds after battle begins: yellow type Mobile Suit projectile damage is increased by 12% | 3600 | 1 |
[Yellow] Reinforcement Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 1500 | 2000 | 1 |
[Yellow] Reinforcement Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 2121 | 2500 | 1 |
[Yellow] Reinforcement Frame A | ★ | When battle begins: yellow type mobile suit Max HP is increased by 2597 | 3000 | 1 |






















































































































































































