Mobile Suit Gundam U.C. ENGAGE EX Skills
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526 ex skills
| Name | EN cost | Cooldown (s) | Effects (Lv.1→max) |
|---|---|---|---|
| 120mm Low-Recoil Cannon | 5 | 12 | 327→490% ATK Damage |
| 120mm Machine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| 180mm Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| 240mm Cannon | 5 | 12 | All Enemies: 221→331% ATK Damage / Projectile Damage is increased by 26→40% |
| 240mm Cannon | 5 | 10 | All Enemies: 287→430% ATK Damage |
| 240mm Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| 240mm Cannon | 5 | 10 | All Enemies: 324→486% ATK Damage / All Enemies: Accuracy is decreased by 24→36% / All Enemies: スキルダメージが34→50%減少する / All Allies: Accuracy is decreased by 18% / All Allies: スキルダメージが25%減少する |
| 3-Barrel Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage |
| 300mm Cannon | 5 | 10 | One Targeted Enemy Unit: 409→613% ATK Damage |
| 30cm Cannon | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Projectile Damage is increased by 34→50% |
| 680mm Cannon | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 65→97% / スキルダメージが34→50%上昇する / Restores 20→50% of EX Gauge |
| 70mm Assault Gatling | 4 | 30 | 290→435% ATK Damage / Beam Damage is increased by 24→36% |
| 90mm Gatling Cannon | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 34→50% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% |
| 90mm Submachine Gun | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / 335→502% ATK Damage / Beam Damage is increased by 34→50% |
| ALICE | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Damage is increased by 26→39% |
| ASR-78 Anti-Ship Rifle (Mobile Suit) | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Projectile Damage is decreased by 26→40% |
| Abdominal Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Accuracy Support α I | 5 | 20 | |
| Accuracy Support α I | 5 | 35 | |
| Accuracy Support β III | 8 | 20 | All Allies: Accuracy is increased by 15→23% / Evasion is increased by 11→17% |
| Accuracy Support γ II | 5 | 10 | Accuracy is increased by 23→34% / Evasion is increased by 17→26% / Critical Rate is increased by 25→38% |
| All-Range Attack | 10 | 20 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Beam Damage is decreased by 34→50% / One Targeted Enemy Unit: Projectile Damage is decreased by 34→50% |
| All-Range Attack | 6 | 30 | One Targeted Enemy Unit: 334→501% ATK Damage / Projectile Damage resistance is increased by 26→40% |
| All-Range Attack | 10 | 20 | All Enemies: 290→435% ATK Damage / 217→326% ATK Damage / Damage is increased by 17→26% |
| Anti Ship Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Beam Damage is increased by 34→50% |
| Anti-Ship Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Arm Beam Gun | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Restores 12→18% of max HP / 最大HPの30→45%で復活する |
| Arm Claw | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Ranged Damage is increased by 34→50% / Proximity Damage is increased by 34→50% |
| Arm-Mounted Built-In Beam Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Arm-Mounted Vulcan Cannon | 5 | 10 | 481→722% ATK Damage / Damage is increased by 14→22% |
| Armed Arm | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% |
| Armed Armor BS | 8 | 20 | 335→502% ATK Damage / Restores 30→45% of max HP |
| Armed Armor BS | 5 | 10 | One Targeted Enemy Unit: 346→520% ATK Bypass Defense Damage / Critical Rate is increased by 40→60% |
| Armed Armor BS | 5 | 10 | All Enemies: 623→934% ATK Damage / Beam Damage is increased by 40→60% / Damage resistance is increased by 26→39% |
| Armed Armor DE | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 40→60% / One Targeted Enemy Unit: Projectile Damage taken is increased by 40→60% |
| Armed Armor DE | 5 | 10 | One Targeted Enemy Unit: 469→704% ATK Damage |
| Armed Armor VN | 8 | 20 | 335→502% ATK Damage / Restores 30→45% of max HP |
| Armed Armor VN | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Beam Damage is increased by 40→60% |
| Atomic Bazooka | 5 | 10 | All Enemies: 1339→2008% ATK Damage |
| Atomic Bazooka | 5 | 10 | All Enemies: 475→713% ATK Damage / Damage is increased by 19→29% / Damage resistance is increased by 19→29% |
| Autocannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Back Beam Rifles *The ones on the shoulders | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Barrage | 8 | 20 | One Targeted Enemy Unit: 770→1154% ATK Damage / DEF is increased by 34→50% |
| Barrage | 5 | 10 | One Targeted Enemy Unit: 430→644% ATK Damage / Deals 109→163% of ATK as sustained Damage |
| Barrage | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Barrage | 4 | 30 | All Enemies: 221→331% ATK Damage / All Allies: Beam Damage is increased by 12→18% |
| Barrage | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Critical ATK is increased by 17→25% / Critical ATK is increased by 34→50% |
| Barrage | 5 | 10 | One Targeted Enemy Unit: 340→510% ATK Damage / Beam Damage is increased by 32→48% / Critical Rate is increased by 32→48% |
| Barrage | 10 | 20 | All Enemies: 290→435% ATK Damage / 217→326% ATK Damage |
| Barrage | 5 | 10 | All Enemies: 241→362% ATK Damage / Damage is increased by 22→32% |
| Beam Bazooka | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Regenerates 12→18% of max HP |
| Beam Bazooka | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Restores 30→45% of max HP |
| Beam Bazooka | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / Proximity Damage is increased by 26→40% |
| Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: Movement speed is decreased by 50→76% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% / Max Damage is increased by 120000→200000 / Damage is increased by 14→22% |
| Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 298→447% ATK Damage / Ranged Damage is increased by 22→32% |
| Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 327→490% ATK Damage / Ranged Damage is increased by 26→40% / Evasion is increased by 18→27% |
| Beam Cannon | 5 | 10 | All Enemies: 221→331% ATK Damage / Damage is increased by 19→29% / Critical Rate is increased by 26→40% / Restores 18→44% of EX Gauge |
| Beam Dagger | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Gatling Gun | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / All Allies: Damage is increased by 14→22% |
| Beam Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Gun | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Beam Damage is increased by 22→32% / Restores 19→29% of max HP |
| Beam Gun | 5 | 10 | One Targeted Enemy Unit: 641→961% ATK Damage / Restores 19→29% of max HP |
| Beam Javelin | 5 | 10 | 335→502% ATK Damage / Damage is increased by 22→32% |
| Beam Lancer | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 34→50% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% / Beam Damage is increased by 34→50% |
| Beam Launcher | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 14→22% |
| Beam Launcher Short Barrel Type | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage is increased by 12→18% / Projectile Damage is increased by 12→18% |
| Beam Machine Gun | 5 | 12 | 348→522% ATK Damage |
| Beam Machine Gun | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Beam Machine Gun | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Restores 30→45% of max HP |
| Beam Machine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Machine Gun | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: スキルダメージが34→50%減少する / 335→502% ATK Damage / スキルダメージが34→50%減少する / Beam Damage is increased by 34→50% / Restores 20→50% of EX Gauge |
| Beam Machine Gun | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Damage is increased by 22→32% / Restores 60→100% of max HP |
| Beam Magnum | 8 | 20 | One Targeted Enemy Unit: 289→433% ATK Bypass Defense Damage / Damage is increased by 14→22% |
| Beam Magnum | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Naginata | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Max Damage is increased by 120000→200000 / All Allies: Proximity Damage is increased by 17→25% |
| Beam Naginata | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Beam Damage is increased by 34→50% / Critical ATK is increased by 34→50% |
| Beam Naginata | 5 | 10 | One Targeted Enemy Unit: 313→469% ATK Damage / Beam Damage is increased by 43→64% / Restores 13→33% of EX Gauge |
| Beam Naginata | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Damage is increased by 22→32% |
| Beam Naginata | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 52→78% / スキル被ダメージが80→120%減少する / Restores 24→60% of EX Gauge |
| Beam Pistol | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Evasion is increased by 24→36% / Ranged Damage is increased by 34→50% |
| Beam Power Impairment α I | 5 | 12 | One Targeted Enemy Unit: Beam Damage is decreased by 36→54% |
| Beam Power Impairment α I | 5 | 35 | One Targeted Enemy Unit: Beam Damage is decreased by 36→54% |
| Beam Power Support α I | 5 | 25 | Beam Damage is increased by 36→54% |
| Beam Power Support α I | 5 | 12 | Beam Damage is increased by 36→54% |
| Beam Power Support α I | 5 | 35 | Beam Damage is increased by 36→54% |
| Beam Resistance Impairment α I | 5 | 12 | One Targeted Enemy Unit: Beam Damage taken is increased by 36→54% |
| Beam Resistance Impairment α I | 4 | 30 | Beam Damage taken is increased by 36→54% |
| Beam Resistance Impairment α II | 5 | 12 | All Enemies: Beam Damage taken is increased by 20→30% |
| Beam Resistance Impairment β III | 5 | 12 | All Enemies: Beam Damage taken is increased by 22→34% / All Allies: Beam Damage is increased by 17→25% |
| Beam Resistance Impairment γ III | 4 | 30 | All Enemies: Beam Damage taken is increased by 22→34% / Beam Damage is increased by 17→25% / Critical Rate is increased by 17→25% |
| Beam Resistance Reinforcement α I | 5 | 12 | Beam Damage resistance is increased by 36→54% |
| Beam Resistance Reinforcement α I | 5 | 25 | Beam Damage resistance is increased by 36→54% |
| Beam Resistance Reinforcement α I | 5 | 35 | Beam Damage resistance is increased by 36→54% |
| Beam Rifle | 5 | 10 | 382→573% ATK Damage |
| Beam Rifle | 10 | 20 | One Targeted Enemy Unit: 289→433% ATK Bypass Defense Damage / Damage is increased by 14→22% |
| Beam Rifle | 10 | 20 | One Targeted Enemy Unit: 385→578% ATK Damage / Restores 12→18% of max HP |
| Beam Rifle | 5 | 35 | 348→522% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Damage is increased by 14→22% |
| Beam Rifle | 8 | 20 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 14→22% |
| Beam Rifle | 10 | 20 | One Targeted Enemy Unit: 481→722% ATK Damage |
| Beam Rifle | 10 | 20 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Rifle | 5 | 12 | 409→613% ATK Damage |
| Beam Rifle | 10 | 20 | 382→573% ATK Damage |
| Beam Rifle | 5 | 12 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Rifle | 10 | 20 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage resistance is increased by 26→40% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Projectile Damage resistance is increased by 26→40% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Movement speed is decreased by 43→65% |
| Beam Rifle | 5 | 10 | 352→527% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Beam Rifle | 5 | 10 | 334→501% ATK Damage / Beam Damage is increased by 25→38% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage is increased by 26→40% |
| Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Beam Damage is decreased by 26→40% |
| Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 397→597% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Rifle | 4 | 30 | 703→1055% ATK Damage / Restores 25→37% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 844→1266% ATK Damage / Beam Damage resistance is increased by 32→48% / Restores 12→18% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 502→754% ATK Damage / 301→452% ATK Damage |
| Beam Rifle | 4 | 30 | 334→501% ATK Damage / Beam Damage taken is increased by 24→36% / Movement speed is increased by 41→62% |
| Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 290→435% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 14→21% |
| Beam Rifle | 4 | 30 | 385→578% ATK Damage |
| Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 385→578% ATK Damage / Regenerates 10→15% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 366→549% ATK Damage / Damage is increased by 14→21% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Damage is increased by 12→18% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 418→626% ATK Damage / All Allies: Beam Damage is increased by 11→17% / Projectile Damage is increased by 23→34% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / Critical Rate is increased by 25→38% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 32→49% / One Targeted Enemy Unit: Evasion is decreased by 36→54% / Critical Rate is increased by 34→50% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 425→637% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / DEF is increased by 34→50% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 366→549% ATK Damage / All Allies: Beam Damage is increased by 16→24% |
| Beam Rifle | 8 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / All Allies: Restores 14→22% of max HP |
| Beam Rifle | 5 | 10 | 418→628% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage is increased by 12→18% / Beam Damage is increased by 26→40% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Restores 30→45% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 641→961% ATK Damage / Evasion is increased by 12→18% / Guard Rate is increased by 12→18% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Evasion is increased by 24→36% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Ranged Damage is increased by 34→50% / Evasion is increased by 24→36% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Damage is increased by 26→39% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 26→39% / Restores 24→60% of EX Gauge |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 279→418% ATK Damage / 279→418% ATK Damage / Beam Damage is increased by 22→32% / Evasion is increased by 12→18% |
| Beam Rifle | 4 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Ranged Damage is increased by 22→32% / Evasion is increased by 12→18% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 409→613% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: Deals 113→170% of ATK as sustained Damage / Beam Damage is increased by 34→50% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 12→18% / Damage is increased by 3→7% / Damage resistance is increased by 3→7% / Regenerates 10→15% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 279→418% ATK Damage / Beam Damage is increased by 22→32% / Accuracy is increased by 12→18% / Evasion is increased by 12→18% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Damage is increased by 7→11% / Damage resistance is increased by 7→11% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Evasion is decreased by 18→27% / Beam Damage is increased by 26→40% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 26→39% / Damage resistance is increased by 26→39% / Evasion is increased by 29→43% / Restores 36→54% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage / Damage resistance is increased by 7→11% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 265→397% ATK Damage / Damage is increased by 14→21% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Damage is increased by 40→60% / Evasion is increased by 29→43% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 440→659% ATK Damage / All Allies: Restores 10→14% of max HP / All Allies: Damage is increased by 12→18% / All Allies: Damage resistance is increased by 12→18% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Beam Damage is increased by 22→32% / Accuracy is increased by 12→18% / Evasion is increased by 12→18% / Restores 19→29% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Max Damage is increased by 180000→300000 / All Allies: 近接ダメージ上限が180000→300000上昇する / All Allies: Beam Damage is increased by 17→25% / All Allies: Projectile Damage is increased by 17→25% / Restores 10→25% of EX Gauge |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / EX Damage is increased by 34→50% / Restores 10→25% of EX Gauge |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Damage is increased by 22→32% / EX Gauge recovery is increased by 60→100% / Restores 18→30% of EX Gauge / Restores 30→45% of max HP / One Targeted Enemy Unit: EX Gauge recovery value is decreased by 30→50 / EX Gauge recovery value is decreased by 30→50 |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Damage is increased by 22→32% / Damage resistance is increased by 22→32% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 422→633% ATK Damage / Damage is increased by 23→35% |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Ranged Damage is increased by 34→50% / Limited-Number Decrease Skill Damage Taken (1) |
| Beam Rifle | 5 | 10 | 385→578% ATK Damage / Damage is increased by 22→32% / Restores 20→50% of EX Gauge |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 384→577% ATK Damage / Beam Damage is increased by 26→39% / Restores 23→35% of max HP |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 422→633% ATK Damage / Beam Damage is increased by 32→48% / Evasion is increased by 22→32% / Restores 21→53% of EX Gauge |
| Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 160000→200000 fixed Damage / Beam Damage is increased by 34→50% / One Targeted Enemy Unit: 180000→300000 fixed Damage / 380000→700000 fixed Damage / One Targeted Enemy Unit: 12000000→20000000 fixed Damage |
| Beam Rifle + Twin Large-Caliber Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / One Targeted Enemy Unit: 269→403% ATK Damage / Evasion is increased by 24→36% |
| Beam Rifle with Bayonet | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Beam Rifle with Bayonet | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Saber | 8 | 20 | 335→502% ATK Damage / Critical Rate is increased by 34→50% |
| Beam Saber | 5 | 10 | 348→522% ATK Damage |
| Beam Saber | 5 | 12 | One Targeted Enemy Unit: 348→522% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Saber | 5 | 12 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Saber | 10 | 20 | 400→601% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / Beam Damage resistance is increased by 26→40% |
| Beam Saber | 5 | 10 | 385→578% ATK Damage / Evasion is increased by 24→36% / Beam Damage is increased by 34→50% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / Beam Damage is increased by 26→40% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Projectile Damage taken is increased by 26→40% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage is increased by 26→40% |
| Beam Saber | 8 | 20 | One Targeted Enemy Unit: 318→477% ATK Damage |
| Beam Saber | 4 | 30 | One Targeted Enemy Unit: 418→626% ATK Damage |
| Beam Saber | 4 | 30 | One Targeted Enemy Unit: 334→501% ATK Damage / All Allies: Restores 10→14% of max HP |
| Beam Saber | 10 | 20 | One Targeted Enemy Unit: 462→693% ATK Damage / All Allies: Beam Damage resistance is increased by 20→30% / All Allies: Projectile Damage resistance is increased by 20→30% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage |
| Beam Saber | 4 | 30 | One Targeted Enemy Unit: 318→477% ATK Damage / Damage is increased by 14→21% |
| Beam Saber | 4 | 30 | One Targeted Enemy Unit: 352→527% ATK Damage / Damage is increased by 12→18% |
| Beam Saber | 4 | 30 | 440→659% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 429→643% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 318→477% ATK Damage / 238→358% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 731→1097% ATK Damage / Beam Damage is increased by 32→48% |
| Beam Saber | 4 | 30 | 352→527% ATK Damage / Beam Damage taken is increased by 26→40% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage / All Allies: Restores 11→17% of max HP |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 318→477% ATK Damage / Damage is increased by 21→31% / Accuracy is increased by 23→34% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Evasion is increased by 18→27% / Movement speed is increased by 43→65% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Damage is increased by 14→22% / Damage is increased by 14→22% / Restores 20→50% of EX Gauge |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / All Allies: Restores 7→11% of max HP |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / One Targeted Enemy Unit: 251→376% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Beam Damage is increased by 34→50% / Guard Rate is increased by 24→36% |
| Beam Saber | 5 | 10 | 376→563% ATK Damage / Beam Damage is increased by 34→50% / Evasion is increased by 24→36% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Evasion is increased by 18→27% / Accuracy is increased by 18→27% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Guard Rate is increased by 24→36% / Beam Damage is increased by 34→50% / Restores 30→45% of max HP |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 298→447% ATK Damage / Beam Damage is increased by 22→32% / Accuracy is increased by 12→18% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Beam Damage is increased by 34→50% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 388→582% ATK Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Projectile Damage resistance is increased by 34→50% / Beam Damage resistance is increased by 34→50% / Restores 30→45% of max HP |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Ranged Damage is increased by 34→50% / Evasion is increased by 24→36% / Guard Rate is increased by 24→36% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% / Restores 30→45% of max HP |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 326→489% ATK Damage / Beam Damage is increased by 25→38% |
| Beam Saber | 5 | 10 | All Enemies: 271→406% ATK Damage / All Enemies: Deals 66→99% of ATK as sustained Damage / Damage is increased by 26→39% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Damage is increased by 22→32% / Restores 20→50% of EX Gauge |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Accuracy is increased by 11→17% / All Allies: Evasion is increased by 11→17% / All Allies: Max Damage is increased by 180000→300000 / All Allies: 射撃ダメージ上限が180000→300000上昇する |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 481→721% ATK Damage / All Allies: Evasion is increased by 8→12% / 最大HPの23→35%で復活する |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 251→377% ATK Damage / Beam Damage is increased by 34→50% / Evasion is increased by 24→36% |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 160000→200000 fixed Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 34→50% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% / Restores 20→50% of EX Gauge / One Targeted Enemy Unit: 180000→300000 fixed Damage / 380000→700000 fixed Damage / One Targeted Enemy Unit: 12000000→20000000 fixed Damage |
| Beam Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% / Limited-Number Decrease Skill Damage Taken (1) / Restores 20→50% of EX Gauge |
| Beam Saber with Heat Knife | 4 | 30 | 352→527% ATK Damage / Beam Damage is increased by 26→40% |
| Beam Saber x2 | 4 | 30 | One Targeted Enemy Unit: 382→573% ATK Damage |
| Beam Scythe | 5 | 10 | One Targeted Enemy Unit: 313→469% ATK Damage / Proximity Damage is increased by 22→32% / Critical Rate is increased by 22→32% |
| Beam Smartgun | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Critical Rate is increased by 34→50% |
| Beam Smartgun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Smartgun | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Damage is increased by 14→22% / Increase Max Damage (180000→300000) / Regenerates 10→15% of max HP |
| Beam Sniper Rifle | 4 | 30 | 409→613% ATK Damage |
| Beam Spray Gun | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Beam Spray Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Beam Spray Gun | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 14→22% / Damage is increased by 7→11% |
| Beam Sword-Axe | 5 | 10 | One Targeted Enemy Unit: 703→1055% ATK Damage / Ranged Damage is increased by 26→40% |
| Beam Tonfa | 10 | 20 | One Targeted Enemy Unit: 346→520% ATK Bypass Defense Damage / Critical Rate is increased by 40→60% |
| Beam Tonfa | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / One Targeted Enemy Unit: Deals 121→182% of ATK as sustained Damage / Damage is increased by 22→32% |
| Beam Tonfa | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 22→32% / One Targeted Enemy Unit: Evasion is decreased by 24→36% / Damage taken is increased by 22→32% / Evasion is decreased by 24→36% |
| Belt-Fed Machine Gun (Mobile Suit) | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 14→22% |
| Big Gun | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Big Gun | 5 | 10 | 327→490% ATK Damage / Movement speed is decreased by 43→65% |
| Big Gun | 4 | 30 | 448→671% ATK Damage |
| Big Gun | 5 | 10 | 373→559% ATK Damage |
| Bits | 5 | 10 | One Targeted Enemy Unit: 430→644% ATK Damage / Damage is increased by 26→39% / Accuracy is increased by 29→43% |
| Bits | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage / Damage is increased by 60→100% / Damage taken is increased by 50% / EX Gauge recovery value is decreased by 50 |
| Black Lion | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Damage is increased by 17→26% |
| Bloody Siege | 5 | 10 | All Enemies: 312→468% ATK Damage / All Enemies: 110000→150000 fixed Damage / All Enemies: 30000→50000 fixed Damage / All Enemies: 12000000→20000000 fixed Damage / Damage is increased by 26→39% |
| Bullpup Machine Gun | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Bullpup Machine Gun | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / All Allies: Restores 7→11% of max HP / Ranged Damage is increased by 22→32% |
| Bullpup Machine Gun | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Deals 98→146% of ATK as sustained Damage / Accuracy is increased by 24→36% |
| Buster Launcher | 5 | 10 | 376→563% ATK Damage / Proximity Damage is increased by 34→50% |
| Cannon | 5 | 12 | 373→559% ATK Damage |
| Chain Mine | 5 | 10 | One Targeted Enemy Unit: 318→477% ATK Damage / 238→358% ATK Damage |
| Chest Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Beam Damage is increased by 40→60% / Beam Damage resistance is increased by 40→60% / Projectile Damage resistance is increased by 40→60% |
| Claw Shield | 5 | 10 | One Targeted Enemy Unit: 481→721% ATK Damage / All Allies: Accuracy is increased by 8→12% / All Allies: 射撃ダメージ上限が60000→100000上昇する |
| Clay Bazooka | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Projectile Damage is decreased by 26→40% |
| Clay Bazooka | 5 | 12 | 348→522% ATK Damage |
| Continuous Thrust | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / One Targeted Enemy Unit: 120→180% ATK Damage |
| Custom Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 327→490% ATK Damage / 327→490% ATK Damage / Ranged Damage is increased by 26→40% |
| Dag Leader | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / 385→578% ATK Damage |
| Defense Support α I | 5 | 12 | DEF is increased by 36→54% |
| Defense Support α I | 5 | 25 | DEF is increased by 36→54% |
| Defense Support β II | 5 | 12 | DEF is increased by 35→53% / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Defense Support β II | 5 | 35 | DEF is increased by 35→53% / All Enemies: Projectile Damage is decreased by 12→18% |
| Diffuse Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 327→490% ATK Damage / 221→331% ATK Damage / Ranged Damage is increased by 26→40% |
| Diffuse Mega Particle Cannon | 8 | 20 | 462→693% ATK Damage / Beam Damage taken is increased by 40→60% / Damage is increased by 17→26% |
| Dogosse Giar Barrage | 5 | 10 | One Targeted Enemy Unit: 指定兵装4でターゲットに直接攻撃する |
| Double Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 440→659% ATK Damage |
| Double Beam Rifle | 4 | 30 | 731→1097% ATK Damage / Beam Damage is increased by 16→24% |
| Double Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Beam Damage is increased by 34→50% / Restores 30→45% of max HP |
| Double Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Double Fin Funnels | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Ranged Damage is increased by 40→60% |
| Double-Barreled Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 409→613% ATK Damage |
| Dual Beam Saber | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / All Allies: Damage is increased by 17→26% |
| EXAM System | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / 670→1004% ATK Damage / Accuracy is increased by 24→36% / Beam Damage is increased by 34→50% |
| EXAM System | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Projectile Damage is increased by 100% / Restores 30→45% of max HP |
| EXAM System | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / 751→1126% ATK Damage / Beam Damage is increased by 34→50% / Guard Rate is increased by 24→36% |
| EXAM System | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / 670→1004% ATK Damage / Damage is increased by 29→44% |
| Emergency Measure α I | 5 | 35 | All Allies: Restores 12→18% of max HP |
| Emergency Measure α I | 5 | 35 | Restores 12→18% of max HP |
| Emergency Measure α II | 5 | 35 | Restores 41→62% of max HP |
| Enhanced Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 440→659% ATK Damage / All Allies: Beam Damage is increased by 12→18% / All Allies: Evasion is increased by 8→13% |
| Escutcheon | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / Beam Damage is increased by 25→38% |
| Evasion Performance Obstruction α I | 5 | 12 | |
| Evasion Performance Obstruction α I | 5 | 35 | |
| Fairy Step | 5 | 10 | One Targeted Enemy Unit: 469→704% ATK Damage |
| Fedayeen Rifle | 5 | 10 | 348→522% ATK Damage |
| Fedayeen Rifle | 5 | 10 | One Targeted Enemy Unit: 298→447% ATK Damage / Ranged Damage is increased by 22→32% / Accuracy is increased by 12→18% / Evasion is increased by 12→18% |
| Fin Funnels | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / All Allies: Restores 14→22% of max HP / Damage is increased by 17→26% |
| Folding Bazooka | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / 462→693% ATK Damage / Damage is increased by 17→26% |
| Full Dress Unit | 5 | 10 | All Enemies: 290→435% ATK Damage / Beam Damage is increased by 40→60% / Damage resistance is increased by 26→39% |
| Funnel Missiles | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Beam Damage is increased by 40→60% / DEF is increased by 40→60% |
| Funnel Missiles | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Damage is increased by 22→32% / Accuracy is increased by 24→36% / Evasion is increased by 24→36% |
| Funnels | 10 | 20 | All Enemies: 312→468% ATK Damage / All Enemies: Evasion is decreased by 18→27% |
| Funnels | 4 | 30 | One Targeted Enemy Unit: 462→693% ATK Damage / One Targeted Enemy Unit: 260→390% ATK Bypass Defense Damage / Beam Damage is increased by 40→60% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Accuracy is decreased by 24→36% / Beam Damage is increased by 34→50% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage / All Allies: Restores 11→17% of max HP |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Beam Damage is increased by 34→50% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 770→1155% ATK Damage / Beam Damage is increased by 34→50% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Beam Damage is increased by 40→60% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Enemies: Critical Rate is decreased by 17→25% / All Enemies: Critical ATK is decreased by 34→50% / All Allies: Critical Rate is increased by 17→25% / All Allies: Critical ATK is increased by 34→50% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 22→32% / One Targeted Enemy Unit: 近接被ダメージが34→50%上昇する / Beam Damage is increased by 34→50% |
| Funnels | 5 | 10 | 430→644% ATK Damage / Damage is increased by 26→39% / Restores 24→60% of EX Gauge |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Restores 20→50% of EX Gauge / Damage is increased by 22→32% |
| Funnels | 5 | 10 | One Targeted Enemy Unit: 160000→200000 fixed Damage / Beam Damage is increased by 34→50% / Guard Rate is increased by 24→36% / Limited-Number Decrease Skill Damage Taken (3→5) / One Targeted Enemy Unit: 180000→300000 fixed Damage / 380000→700000 fixed Damage / One Targeted Enemy Unit: 12000000→20000000 fixed Damage |
| GM Rifle | 5 | 10 | 348→522% ATK Damage |
| GM Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| GM Rifle | 5 | 10 | One Targeted Enemy Unit: 298→447% ATK Damage / Critical Rate is increased by 22→32% |
| GP02A MLRS | 5 | 10 | One Targeted Enemy Unit: 251→377% ATK Bypass Defense Damage / One Targeted Enemy Unit: Damage taken is increased by 65→97% |
| GUND-BIT Rifle | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / All Allies: Restores 14→22% of max HP / Restores 7→11% of max HP |
| Gatling Gun | 5 | 10 | One Targeted Enemy Unit: 409→613% ATK Damage |
| Giant Bazooka | 5 | 12 | One Targeted Enemy Unit: 418→626% ATK Damage |
| Giant Bazooka | 5 | 10 | 318→477% ATK Damage / Movement speed is increased by 50→76% |
| Giant Bazooka | 5 | 10 | 306→458% ATK Damage |
| Giant Bazooka | 5 | 10 | One Targeted Enemy Unit: 418→626% ATK Damage / Damage is increased by 11→17% |
| Giant Bazooka | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Giant Beam Saber | 8 | 20 | One Targeted Enemy Unit: 346→520% ATK Bypass Defense Damage / 260→390% ATK Bypass Defense Damage |
| Giant Beam Saber | 5 | 10 | One Targeted Enemy Unit: 300000→500000 fixed Damage / Ranged Damage is increased by 40→60% / Damage resistance is increased by 26→39% / One Targeted Enemy Unit: 24000000→40000000 fixed Damage |
| Giant Gatling | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / All Allies: EX Damage is increased by 17→25% / All Allies: Regenerates 4.2→6.6% of max HP |
| Giant Gatling | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: スキルダメージが34→50%上昇する |
| Giant Heat Hawk | 5 | 10 | 290→435% ATK Damage / Projectile Damage is increased by 26→40% |
| Golden Phoenix | 5 | 10 | All Allies: Restores 19→29% of max HP / Damage is increased by 17→26% / Max Damage is increased by 120000→200000 / 最大HPの36→54%で復活する |
| Gundam Hammer | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / One Targeted Enemy Unit: 180000→300000 fixed Damage / 380000→700000 fixed Damage / One Targeted Enemy Unit: 12000000→20000000 fixed Damage |
| Gundam Hammer | 5 | 10 | 160000→200000 fixed Damage / One Targeted Enemy Unit: 385→578% ATK Damage |
| HADES | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / 289→433% ATK Damage |
| HADES | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / 462→693% ATK Damage / Evasion is increased by 29→43% / Critical Rate is increased by 40→60% |
| Heat Dart | 5 | 12 | 382→573% ATK Damage |
| Heat Hawk | 10 | 20 | One Targeted Enemy Unit: 382→573% ATK Damage / 229→344% ATK Damage |
| Heat Hawk | 5 | 10 | 348→522% ATK Damage |
| Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Projectile Damage is increased by 26→40% |
| Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / One Targeted Enemy Unit: Projectile Damage taken is increased by 25→38% |
| Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Projectile Damage is increased by 22→32% |
| Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 279→418% ATK Damage / Damage is increased by 7→11% / Restores 7→11% of max HP |
| Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 380→571% ATK Damage |
| Heat Lance | 5 | 10 | One Targeted Enemy Unit: 343→514% ATK Damage / Proximity Damage is increased by 26→40% |
| Heat Lance | 5 | 10 | One Targeted Enemy Unit: 343→514% ATK Damage / Proximity Damage is increased by 26→40% / Restores 25→37% of max HP |
| Heat Rod | 8 | 20 | One Targeted Enemy Unit: 306→458% ATK Damage |
| Heat Saber | 5 | 10 | One Targeted Enemy Unit: 313→469% ATK Damage / Projectile Damage is increased by 22→32% / Regenerates 6.6→9.6% of max HP |
| Heat Saber | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / 335→502% ATK Damage |
| Heat Sword | 5 | 10 | 348→522% ATK Damage |
| Heat Sword | 5 | 10 | One Targeted Enemy Unit: 391→586% ATK Damage |
| Heat Sword | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Heat Wire | 8 | 20 | 306→458% ATK Damage |
| Heavy Machine Gun | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / Ranged Damage is increased by 26→40% / Proximity Damage is increased by 26→40% |
| Heavy Machine Gun (Shot Lancer) | 5 | 10 | 290→435% ATK Damage / Evasion is increased by 8→12% |
| Heavy Machine Gun (Shot Lancer) | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 14→22% / Restores 14→22% of max HP |
| Hidden Arm Barrage | 10 | 20 | One Targeted Enemy Unit: 924→1385% ATK Damage / 467→701% ATK Damage |
| Hidden Arm Barrage | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / 577→866% ATK Damage |
| High Beam Blaster | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Damage is increased by 22→32% / Restores 20→50% of EX Gauge |
| High Mega Cannon | 8 | 20 | One Targeted Enemy Unit: 448→671% ATK Damage |
| High Mega Cannon | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Damage is increased by 17→26% |
| High Mega Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Damage is increased by 22→32% / Restores 20→50% of EX Gauge |
| High Mega Shield | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / 924→1385% ATK Damage / Damage is increased by 26→39% |
| High Power Beam Saber | 5 | 10 | One Targeted Enemy Unit: 366→549% ATK Damage / All Allies: Damage is increased by 5→8% / Damage is increased by 12→16% |
| Hyper Bazooka | 10 | 20 | One Targeted Enemy Unit: 335→502% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 34→50% |
| Hyper Bazooka | 10 | 20 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Beam Damage is decreased by 26→40% |
| Hyper Bazooka | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Hyper Bazooka x2 | 10 | 20 | 537→805% ATK Damage / Deals 15% of max HP as fixed Damage |
| Hyper Giga Cannon | 5 | 10 | All Enemies: 623→934% ATK Damage / Damage is increased by 26→39% / Damage resistance is increased by 26→39% |
| Hyper Knuckle Buster | 4 | 30 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 26→40% |
| Hyper Mega Bazooka Launcher | 8 | 20 | One Targeted Enemy Unit: 301→452% ATK Bypass Defense Damage / One Targeted Enemy Unit: Deals 102→153% of ATK as sustained Damage |
| Hyper Mega Bazooka Launcher | 5 | 10 | One Targeted Enemy Unit: 430→644% ATK Damage / Damage is increased by 26→39% |
| Hyper Mega Cannon | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage |
| Hyper Mega Cannon | 5 | 10 | All Enemies: 241→362% ATK Damage / 241→362% ATK Damage / Damage is increased by 22→32% |
| Hyper Mega Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Damage is increased by 22→32% |
| Hyper Mega Launcher | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Restores 20→50% of EX Gauge |
| Hyper Mega Launcher | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 26→39% / Restores 24→60% of EX Gauge |
| Hyper Mega Launcher | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / All Allies: Damage is increased by 14→22% / All Allies: Regenerates 4.2→6.6% of max HP / Beam Damage is increased by 34→50% |
| I-Field Beam Saber | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / All Allies: Proximity Damage is increased by 34→50% / Max Damage is increased by 240000→400000 / Movement speed is increased by 50→76% |
| I-Field Blaster | 5 | 10 | One Targeted Enemy Unit: 451→676% ATK Damage / Damage is increased by 26→39% / Restores 24→60% of EX Gauge |
| I-Field Launcher | 4 | 30 | All Enemies: 290→435% ATK Damage / All Enemies: Beam Damage is decreased by 20→30% / Beam Damage resistance is increased by 40→60% |
| Incom | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% / Projectile Damage is increased by 34→50% |
| Iron Nail | 5 | 12 | One Targeted Enemy Unit: 348→522% ATK Damage |
| Iron Nail | 5 | 12 | 348→522% ATK Damage |
| Iron Nail | 10 | 20 | One Targeted Enemy Unit: 481→722% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 22→32% |
| Iron Nail | 5 | 10 | One Targeted Enemy Unit: 279→418% ATK Damage / One Targeted Enemy Unit: Projectile Damage taken is increased by 22→32% / One Targeted Enemy Unit: Evasion is decreased by 12→18% |
| Kick | 8 | 20 | One Targeted Enemy Unit: 335→502% ATK Damage |
| Knuckle Buster | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Lange Bruno Gun Kai | 5 | 10 | 327→490% ATK Damage / Beam Damage is increased by 12→18% |
| Large Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 340→510% ATK Damage / 255→382% ATK Damage |
| Large Beam Rifle | 5 | 10 | 306→458% ATK Damage / Movement speed is increased by 43→65% |
| Large Beam Rifle | 4 | 30 | 388→582% ATK Damage |
| Large Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Large Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Beam Damage taken is increased by 34→50% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% |
| Large Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 440→659% ATK Damage |
| Large Beam Rifle | 4 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / Ranged Damage is increased by 22→32% / Critical Rate is increased by 22→32% |
| Large Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Ranged Damage is increased by 60→100% |
| Large Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Beam Damage is increased by 26→39% / Accuracy is increased by 14→22% |
| Large Beam Saber | 5 | 10 | One Targeted Enemy Unit: 375→563% ATK Damage / スキル被ダメージが9→13%減少する / Proximity Damage is increased by 26→39% / Restores 23→35% of max HP |
| Large Beam Sword | 5 | 10 | One Targeted Enemy Unit: 343→514% ATK Damage / One Targeted Enemy Unit: 86→129% ATK Damage |
| Large Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Proximity Damage is increased by 34→50% |
| Large Mega Beam Rifle | 8 | 20 | All Enemies: 271→406% ATK Damage / All Allies: Beam Damage is increased by 20→30% |
| Large Missile | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / 358→537% ATK Damage / Beam Damage is increased by 34→50% |
| Large-Caliber Beam Cannon | 5 | 10 | All Enemies: 290→435% ATK Damage / EX Damage is increased by 40→60% / All Allies: Damage resistance is increased by 200% |
| Large-Caliber High Mega Particle Cannon | 5 | 10 | All Enemies: 462→693% ATK Damage / All Enemies: Deals 462→693% of ATK as sustained Damage / Restores 24→60% of EX Gauge |
| Last Shooting | 5 | 10 | One Targeted Enemy Unit: 160000→200000 fixed Damage / One Targeted Enemy Unit: 「416」効果を解除する / One Targeted Enemy Unit: 「375」効果を解除する / One Targeted Enemy Unit: 「400」効果を解除する / One Targeted Enemy Unit: 400000→800000 fixed Damage / One Targeted Enemy Unit: 60000000→100000000 fixed Damage |
| Long Beam Javelin | 5 | 10 | One Targeted Enemy Unit: 326→489% ATK Damage / Beam Damage is increased by 25→38% |
| Long Beam Saber | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage |
| Long Blade Rifle | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / Damage is increased by 22→32% / Damage resistance is increased by 22→32% / Guard Rate is increased by 24→36% |
| Long Mega Buster | 5 | 10 | One Targeted Enemy Unit: 388→582% ATK Damage |
| Long Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Long Rifle | 5 | 10 | One Targeted Enemy Unit: 388→582% ATK Damage |
| Long-Range Beam Rifle | 4 | 30 | One Targeted Enemy Unit: 409→613% ATK Damage |
| Long-Range Fin Funnels | 4 | 30 | 430→644% ATK Damage / All Allies: Restores 14→22% of max HP |
| Long-Range Rifle | 5 | 10 | 385→578% ATK Damage / Beam Damage taken is increased by 34→50% |
| M.E.P.E | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Beam Damage is increased by 40→60% |
| MMP-50 Machine Gun | 5 | 10 | One Targeted Enemy Unit: 962→1443% ATK Damage |
| MMP80 Machine Gun | 10 | 20 | One Targeted Enemy Unit: 352→527% ATK Damage / Movement speed is increased by 43→65% |
| Machine Gun | 5 | 35 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Machine Gun | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Ranged Damage is increased by 26→40% / Accuracy is increased by 18→27% |
| Machine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Machine Gun (Mobile Suit) | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Projectile Damage is decreased by 26→40% |
| Machine Gun (Mobile Suit) | 5 | 10 | One Targeted Enemy Unit: 348→522% ATK Damage |
| Medium Damage to Nearest Enemy | 5 | 10 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Mega Bazooka Launcher | 8 | 20 | All Enemies: 271→406% ATK Damage / DEF is decreased by 50% |
| Mega Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / Guard Rate is increased by 34→52% |
| Mega Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 770→1155% ATK Damage / Restores 20→50% of EX Gauge |
| Mega Beam Cannon | 5 | 10 | All Enemies: 241→362% ATK Damage / 482→724% ATK Damage / Damage is increased by 22→32% |
| Mega Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Beam Damage is increased by 40→60% / Projectile Damage resistance is increased by 40→60% / Beam Damage resistance is increased by 40→60% / Evasion is increased by 29→43% |
| Mega Beam Launcher | 5 | 10 | One Targeted Enemy Unit: 264→395% ATK Bypass Defense Damage / Movement speed is increased by 43→65% |
| Mega Beam Launcher | 5 | 10 | All Enemies: 324→487% ATK Damage / All Enemies: 243→365% ATK Damage / EX Gauge recovery value is decreased by 36 |
| Mega Beam Launcher | 5 | 10 | All Enemies: 241→362% ATK Damage / Damage is increased by 22→32% |
| Mega Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / Beam Damage is increased by 12→18% / Projectile Damage is increased by 12→18% |
| Mega Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Mega Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 422→633% ATK Damage / Restores 21→53% of EX Gauge |
| Mega Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Damage is increased by 22→32% |
| Mega Beam Shield | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Beam Damage is increased by 40→60% / All Allies: EX被ダメージが20→30%減少する / Restores 36→54% of max HP |
| Mega Gatling | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / One Targeted Enemy Unit: 90→134% ATK Damage / Ranged Damage is increased by 11→15% |
| Mega Launcher | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / Beam Damage is increased by 34→50% |
| Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Accuracy is increased by 24→36% / Evasion is increased by 24→36% / Beam Damage is increased by 34→50% |
| Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / Beam Damage is increased by 34→50% / Evasion is increased by 24→36% |
| Mega Particle Cannon with Shield | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage |
| Mega Particle Cannon x2 | 4 | 30 | One Targeted Enemy Unit: 335→502% ATK Damage / Accuracy is increased by 24→36% |
| Mega Particle Cannon x2 | 5 | 10 | One Targeted Enemy Unit: 327→490% ATK Damage / One Targeted Enemy Unit: Accuracy is decreased by 18→27% / One Targeted Enemy Unit: Evasion is decreased by 18→27% |
| Melee | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Damage is increased by 26→39% |
| Minchi Drill | 5 | 10 | One Targeted Enemy Unit: 412→617% ATK Damage / One Targeted Enemy Unit: 60000→100000 fixed Damage / 120000→200000 fixed Damage / One Targeted Enemy Unit: 1200000→2000000 fixed Damage |
| Minchi Drill | 5 | 10 | 160000→200000 fixed Damage / Damage is decreased by 32→49% / One Targeted Enemy Unit: 385→578% ATK Damage |
| Missile | 5 | 10 | One Targeted Enemy Unit: 924→1385% ATK Damage / Projectile Damage is increased by 40→60% |
| Missile Pod | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Proximity Damage is increased by 34→50% |
| Missile Pod | 5 | 10 | One Targeted Enemy Unit: 241→361% ATK Damage / All Allies: Critical Rate is increased by 17→25% / All Allies: Critical ATK is increased by 34→50% |
| Mobile Suit Repair α I | 5 | 35 | Regenerates 11→16% of max HP |
| Mobile Suit Repair α II | 5 | 12 | Regenerates 14→21% of max HP |
| Moonbeam Butterfly | 5 | 10 | One Targeted Enemy Unit: 5555→9999% ATK Damage / Damage is increased by 60→100% / Restores 60→100% of max HP |
| Moonbeam Butterfly | 5 | 10 | All Enemies: 271→406% ATK Damage / Beam Damage is increased by 40→60% / All Enemies: Deals 30000→50000 sustained and fixed Damage / All Enemies: Deals 3000000→5000000 sustained and fixed Damage |
| Multiple Beam Launcher | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / One Targeted Enemy Unit: 269→403% ATK Damage / Beam Damage is increased by 34→50% / Critical ATK is increased by 34→50% |
| Muramasa Blaster | 5 | 10 | One Targeted Enemy Unit: 451→676% ATK Damage / Proximity Damage is increased by 40→60% / Evasion is increased by 29→43% |
| Needle Missiles | 5 | 10 | 481→722% ATK Damage / Damage taken is increased by 22→32% / スキルダメージが34→50%上昇する |
| New Hyper Bazooka | 8 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / All Allies: Restores 14→22% of max HP |
| Plasma Claw | 5 | 10 | One Targeted Enemy Unit: 412→617% ATK Damage / Proximity Damage is increased by 48→71% |
| Projectile Power Impairment α I | 5 | 35 | One Targeted Enemy Unit: Projectile Damage is decreased by 36→54% |
| Projectile Power Impairment α I | 5 | 12 | All Enemies: Projectile Damage is decreased by 12→18% |
| Projectile Power Support α I | 5 | 25 | Projectile Damage is increased by 36→54% |
| Projectile Power Support α I | 5 | 12 | Projectile Damage is increased by 36→54% |
| Projectile Power Support α I | 5 | 35 | Projectile Damage is increased by 36→54% |
| Projectile Power Support α I | 4 | 30 | All Allies: Projectile Damage is increased by 12→18% |
| Projectile Power Support α I | 5 | 10 | Projectile Damage is increased by 34→51% |
| Projectile Power Support α II | 5 | 20 | All Allies: Projectile Damage is increased by 20→30% |
| Projectile Power Support α II | 5 | 12 | Projectile Damage is increased by 44→66% |
| Projectile Power Support β II | 5 | 12 | Projectile Damage is increased by 35→53% / Projectile Damage resistance is increased by 26→40% |
| Projectile Power Support β II | 5 | 12 | Projectile Damage is increased by 35→53% / Movement speed is increased by 43→65% |
| Projectile Power Support β II | 5 | 35 | Projectile Damage is increased by 35→53% / All Allies: Projectile Damage is increased by 12→18% |
| Projectile Resistance Impairment α I | 4 | 30 | One Targeted Enemy Unit: Projectile Damage taken is increased by 36→54% |
| Projectile Resistance Impairment α I | 6 | 30 | One Targeted Enemy Unit: Projectile Damage taken is increased by 36→54% |
| Projectile Resistance Impairment α I | 5 | 12 | One Targeted Enemy Unit: Projectile Damage taken is increased by 36→54% |
| Projectile Resistance Impairment α I | 5 | 35 | One Targeted Enemy Unit: Projectile Damage taken is increased by 36→54% |
| Projectile Resistance Impairment β II | 5 | 35 | All Enemies: Projectile Damage taken is increased by 16→24% / All Enemies: Beam Damage taken is increased by 12→18% |
| Projectile Resistance Reinforcement α I | 5 | 12 | Projectile Damage resistance is increased by 36→54% |
| Projectile Resistance Reinforcement α I | 5 | 35 | Projectile Damage resistance is increased by 36→54% |
| Projectile/Beam Power Support β II | 4 | 30 | All Allies: Projectile Damage is increased by 15→23% / All Allies: Beam Damage is increased by 15→23% |
| Projectile/Beam Resistance Impairment β II | 4 | 30 | One Targeted Enemy Unit: Projectile Damage taken is increased by 24→36% / One Targeted Enemy Unit: Beam Damage taken is increased by 24→36% |
| Prototype Beam Assault Rifle | 5 | 10 | One Targeted Enemy Unit: 279→418% ATK Damage / One Targeted Enemy Unit: 近接被ダメージが22→32%上昇する / Beam Damage is increased by 22→32% / Evasion is increased by 12→18% |
| Prototype Fedayeen Rifle | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Psycho Plate | 4 | 30 | One Targeted Enemy Unit: 282→422% ATK Bypass Defense Damage / Beam Damage is increased by 34→50% / All Allies: Proximity Damage is increased by 17→25% |
| Psycho Plate Barrage | 5 | 10 | One Targeted Enemy Unit: 418→628% ATK Damage / 251→377% ATK Damage |
| Psycho-Pressure | 5 | 10 | All Enemies: 312→468% ATK Damage / Damage is increased by 26→39% |
| Quadruple Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 29→44% / Damage resistance is increased by 29→44% |
| Railgun | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Projectile Damage is increased by 34→50% / Guard Rate is increased by 24→36% / Evasion is increased by 24→36% |
| Raketen Bazooka | 5 | 10 | One Targeted Enemy Unit: 327→490% ATK Damage / One Targeted Enemy Unit: Movement speed is decreased by 26→40% / Ranged Damage is increased by 26→40% |
| Remora Funnels | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / All Allies: Restores 12→18% of max HP / Beam Damage is increased by 34→50% / Accuracy is increased by 24→36% |
| Remora Funnels | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Damage is increased by 14→22% / All Allies: Restores 12→18% of max HP / 最大HPの30→45%で復活する |
| Rocket Bazooka | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Critical ATK is increased by 40→60% |
| Rocket Launcher | 10 | 20 | 335→502% ATK Damage / Deals 85→127% of ATK as sustained Damage |
| Rocket Launcher | 5 | 10 | One Targeted Enemy Unit: 269→403% ATK Bypass Defense Damage |
| Sea Serpent | 5 | 10 | One Targeted Enemy Unit: 335→502% ATK Damage / 335→502% ATK Damage / Damage is increased by 22→32% |
| Shield Beam Gatling | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 26→39% |
| Shield-Boosted Rifle | 5 | 10 | One Targeted Enemy Unit: 430→644% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 26→39% / Beam Damage is increased by 40→60% / Restores 36→54% of max HP / Restores 24→60% of EX Gauge |
| Shot Lancer | 5 | 10 | One Targeted Enemy Unit: 306→458% ATK Damage / One Targeted Enemy Unit: Projectile Damage is decreased by 26→40% |
| Shot Lancer | 5 | 10 | One Targeted Enemy Unit: 352→527% ATK Damage / One Targeted Enemy Unit: Projectile Damage taken is increased by 26→40% |
| Shotgun | 10 | 20 | 335→502% ATK Damage / Deals 85→127% of ATK as sustained Damage |
| Sieben Angriff | 5 | 10 | One Targeted Enemy Unit: 770→1154% ATK Damage / 770→1154% ATK Damage / Damage is increased by 22→32% / Damage resistance is increased by 22→32% |
| Skirt Funnels | 5 | 10 | One Targeted Enemy Unit: 160000→200000 fixed Damage / Beam Damage is increased by 34→50% / One Targeted Enemy Unit: 180000→300000 fixed Damage / 380000→700000 fixed Damage / One Targeted Enemy Unit: 12000000→20000000 fixed Damage |
| Skull Head Knuckle Guard | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Damage is increased by 26→39% / Restores 24→60% of EX Gauge |
| Speed Support α I | 5 | 12 | Movement speed is increased by 60→90% |
| Speed Support γ III | 10 | 50 | All Allies: Evasion is increased by 15→23% / All Allies: Movement speed is increased by 36→54% / Restores 12→18% of max HP |
| Spray Missile Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Submachine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Super Gundam Punch | 5 | 10 | One Targeted Enemy Unit: 385→578% ATK Damage / Damage is increased by 22→32% / Restores 10→25% of EX Gauge |
| THEMIS | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / One Targeted Enemy Unit: 188→282% ATK Damage / Evasion is increased by 12→18% / EX Gauge recovery is increased by 6→10% |
| Tackle | 8 | 20 | One Targeted Enemy Unit: 385→578% ATK Damage / One Targeted Enemy Unit: Movement speed is decreased by 50→76% / One Targeted Enemy Unit: Projectile Damage taken is increased by 34→50% |
| Tomenosuke Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 376→563% ATK Damage / Damage is increased by 22→32% / Resistance is increased by 24→36% |
| Tomenosuke Heat Hawk | 5 | 10 | One Targeted Enemy Unit: 1502→2253% ATK Damage / Proximity Damage is increased by 134→202% / Damage resistance is increased by 86→130% / Restores 60→100% of max HP / Max Damage is increased by 600000→1000000 |
| Triple Machine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Triple-Shot Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 320→481% ATK Damage / One Targeted Enemy Unit: Projectile Damage taken is increased by 22→32% |
| Triple-Shot Beam Cannon (All-Range) | 4 | 30 | All Enemies: 324→487% ATK Damage / 243→365% ATK Damage |
| Twin Beam Rifle | 5 | 10 | One Targeted Enemy Unit: 430→644% ATK Damage / Beam Damage is increased by 40→60% |
| Twin Beam Spear | 5 | 12 | 382→573% ATK Damage |
| Twin Large-Caliber Beam Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Twin Mega Particle Cannon | 5 | 10 | All Enemies: 238→356% ATK Damage / All Enemies: Beam Damage is decreased by 12→18% |
| Twin VSBR | 5 | 10 | All Enemies: 271→406% ATK Damage / Damage is increased by 26→39% / Evasion is increased by 29→43% |
| VSBR | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Variable Beam Launcher | 5 | 10 | All Enemies: 241→362% ATK Damage / 241→362% ATK Damage / Ranged Damage is increased by 34→50% |
| Waverider Charge | 5 | 10 | One Targeted Enemy Unit: 1386→2079% ATK Damage / One Targeted Enemy Unit: Damage taken is increased by 26→39% / EX Gauge recovery value is decreased by 200 |
| White Unicorn | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 17→26% |
| Wings of Light | 5 | 10 | All Enemies: 312→468% ATK Damage / All Allies: Restores 14→22% of max HP |
| Wings of Light | 5 | 10 | All Enemies: 290→435% ATK Damage / All Allies: Restores 14→22% of max HP / Ranged Damage is increased by 40→60% / Critical ATK is increased by 40→60% |
| Wired 5-Barrel Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / 716→1074% ATK Damage / Beam Damage is increased by 34→50% |
| Wired 6-Barrel Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 457→686% ATK Damage |
| Wired 6-Barrel Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / All Allies: Restores 12→18% of max HP / Restores 12→18% of max HP |
| Wired 6-Barrel Mega Particle Cannon | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Wired Remote Attack Terminal | 5 | 10 | One Targeted Enemy Unit: 481→722% ATK Damage / 481→722% ATK Damage / All Allies: Ranged Damage is increased by 17→25% / Max Damage is increased by 120000→200000 |
| ZEUS | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Ranged Damage is increased by 50% |
| Zaku Machine Gun | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Zaku Machine Gun | 5 | 10 | One Targeted Enemy Unit: 334→501% ATK Damage / Guard Rate is increased by 18→27% |
| Zaku Machine Gun Kai | 5 | 12 | One Targeted Enemy Unit: 400→601% ATK Damage |
| Zaku Machine Gun Kai | 5 | 10 | One Targeted Enemy Unit: 601% ATK Damage |
| Zanbuster | 5 | 10 | One Targeted Enemy Unit: 462→693% ATK Damage / Damage is increased by 17→26% |
| Zanneck Cannon | 5 | 10 | One Targeted Enemy Unit: 358→537% ATK Damage / Damage is increased by 22→32% |
| ビーム・リング | 5 | 10 | One Targeted Enemy Unit: 402→603% ATK Damage / Damage is increased by 26→39% / Accuracy is increased by 29→43% |