Eternal Evolution Treasures
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62 treasures
| Treasure | Quality | Base HP | Base ATK | Base DEF | Suits | Effect |
|---|---|---|---|---|---|---|
| ELITE | 108750 | 2500 | 1000 | Vanguard, Assassin, Hunter, Energy | When the HP of the allied Energy, Hunter, Assassin or Vanguard hero is higher than 90%, the user's CRIT RATE shall be increased by 6%. | |
| ELITE | 108750 | 2500 | 1000 | Vanguard, Assassin, Hunter, Energy | The CRIT RATE of the allied Energy, Assassin, and Vanguard hero's normal attack shall be increased by 10%. | |
| ELITE | 108750 | 2500 | 1000 | Vanguard, Assassin, Hunter, Energy | The DMG of the allied Energy, Hunter, Assassin, and Vanguard hero's normal attacks shall be increased by 10%. | |
| ELITE | 108750 | 2500 | 1000 | Tank | When the HP of the allied Tank hero is lower than 50%, the user's DEF shall be increased by 15%. | |
| ELITE | 108750 | 2500 | 1000 | Tank | When an allied Tank Hero casts an Ultimate Skill, the user's DEF shall be increased by 12% for 6s. | |
| ELITE | 108750 | 2500 | 1000 | Support | When an allied Support Hero casts an Ultimate Skill, the user shall recover 5% of their HP. | |
| ELITE | 108750 | 2500 | 1000 | Support | When an allied Support hero inflicts a debuff on an enemy, they shall also inflict DMG that is equal to 70% of their ATK. This effect could only be triggered once every 5s. | |
| EPIC | 217500 | 5000 | 2000 | Hunter, Energy | When an allied Energy or Hunter Hero hits 3 or more enemies at the same time with an Ultimate Skill, they shall gain an additional 12% DMG dealt by their Ultimate Skill until the end of the battle. This effect may stack up to 3 times. | |
| EPIC | 217500 | 5000 | 2000 | Hunter, Energy | When an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, the DMG received by that enemy shall be increased by 10% for 8s. This effect could only be triggered once every 15s. | |
| EPIC | 217500 | 5000 | 2000 | Vanguard, Assassin | When an allied Vanguard or Assassin hero is affected by a Shield, the user shall gain an additional 15% ATK. | |
| EPIC | 217500 | 5000 | 2000 | Vanguard, Assassin, Hunter, Energy | When an allied Energy, Hunter, Assassin, or Vanguard hero kills an enemy, the user's ATK shall be increased by 12% for 10s. | |
| EPIC | 217500 | 5000 | 2000 | Tank | Allied Tank heroes gain 5% DEF for each surrounding enemy, up to a maximum of 15%. | |
| EPIC | 217500 | 5000 | 2000 | Tank | The healing and shield effects cast by allied Tank heroes shall be increased by 20%. | |
| EPIC | 217500 | 5000 | 2000 | Tank | When an allied Tank hero receives damage, there will be a 20% chance that the ATK of the attacker shall be reduced by 12% for 5s. | |
| EPIC | 217500 | 5000 | 2000 | Support | When an allied Support hero misses an enemy when attempting to inflict a debuff, the user shall gain 10 ACC. This effect stacks up to 3 times. | |
| EPIC | 217500 | 5000 | 2000 | Support | The healing effects of allied Support heroes shall be increased by 10%. If the HP of a healed unit is lower than 30%, the healing effects shall be increased by another 20%. | |
| MYTHIC | 435000 | 10000 | 4000 | Hunter, Energy | When an allied Energy or Hunter Hero inflicts damage to 3 or more enemies at the same time, they recover 70 Energy. | |
| MYTHIC | 435000 | 10000 | 4000 | Hunter, Energy | When an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, they shall permanently gain an additional 1% ATK for each instance the enemy receives damage inflicted by their Skill. This effect may be stacked up to a maximum of 15% ATK. | |
| MYTHIC | 435000 | 10000 | 4000 | Vanguard, Assassin | When an allied Assassin or Vanguard hero loses their Shield, that Shield shall explode and inflict AOE damage to the Shield20% and as well as 0.5s of Stun effect to enemies within a small radius. | |
| MYTHIC | 435000 | 10000 | 4000 | Vanguard, Assassin, Hunter, Energy | When an allied Energy, Hunter, Assassin, or Vanguard hero inflicts a crit with a basic attack, increase their ATK by 12% for 6s. This effect can only trigger once every 10s. | |
| MYTHIC | 435000 | 10000 | 4000 | Vanguard, Assassin, Hunter, Energy | When an allied Energy, Hunter, Assassin or Vanguard hero sustains CRIT DMG from the enemy, they shall have a 30% chance to gain a Shield that is equal to 5% of their MAX HP for 5s. This effect could only be triggered once every 8s. | |
| MYTHIC | 435000 | 10000 | 4000 | Assassin, Hunter | When an allied Assassin or Hunter hero inflicts a CRIT ATK, they shall have a 30% chance to inflict bonus DMG that is equal to 1% of their MAX HP and up to 120% of the user's ATK. | |
| MYTHIC | 435000 | 10000 | 4000 | Hunter, Energy | Allied Energy and Hunter heroes shall inflict 12% Bonus DMG to enemies afflicted with debuffs. | |
| MYTHIC | 435000 | 10000 | 4000 | Tank | The next normal attack cast by the allied Tank heroes shall restore 0.5% of their MAX HP and inflict bonus DMG equal to 1% of their MAX HP every 4s. | |
| MYTHIC | 435000 | 10000 | 4000 | Tank | For every 3 normal attacks that were launched by an allied Tank hero, the next shall inflict the Stun effect onto the target for 0.3s. | |
| MYTHIC | 435000 | 10000 | 4000 | Tank | Allied Tank heroes gain 10% CRIT DMG reduction and reduce the attacker's AS by 25 for 5s whenever they receive CRIT DMG. This effect can stack up to 5 times. | |
| MYTHIC | 435000 | 10000 | 4000 | Support | When an allied Support hero applies a debuff to an enemy, that debuff shall have a 30% chance to last for an additional 0.5s. | |
| MYTHIC | 435000 | 10000 | 4000 | Support | When an allied hero sustains CRIT DMG from the enemy, all heroes shall recover 1% of their MAX HP. This effect could only be triggered once every 3s. | |
| MYTHIC | 435000 | 10000 | 4000 | Support | When an allied Support hero casts a healing skill, the CD of their normal skill shall be reduced by 10%. Any excess healing thereafter shall be converted into a Shield and applied to the healed unit. The effect of the Shield Absorption shall last up to 10% of that unit's MAX HP. | |
| MYTHIC | 435000 | 10000 | 4000 | Support | When there is an allied Support hero on the battlefield, the resistance of all enemies shall be reduced by 10. If an enemy has lower than 50% HP, their resistance will be further reduced by an additional 20. | |
| MYTHIC | 435000 | 10000 | 4000 | Vanguard | Vanguard Heroes distribute 10% of damage taken over the next 8 seconds. | |
| MYTHIC | 435000 | 10000 | 4000 | Summon | 6% of DMG received by Summoners is distributed evenly to summons. | |
| MYTHIC | 435000 | 10000 | 4000 | Assassin | At the beginning of the battle, our assassin heroes receive reduced damage by 20%, with this effect gradually decaying to 0% over 25 seconds. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter, Energy | When an Energy or Hunter Hero casts an Ultimate that hits 3 or more enemies, increase their ATK by 6.5% for 8s. When the Ultimate hits 5 or more enemies, its DMG is increased by 10%. Both effects can be triggered at the same time. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter, Energy | When an Energy or Hunter casts a Single-Target Skill that inflicts DMG to the same target 3 times in a row, increase their AS by 100 for 2.5s. When a Single-Target Skill inflicts DMG to the same target 3 or more times in a row, for each additional instance of DMG, increase AS by another 30 for 2.5s, up to a total of 3 times. | |
| LEGENDARY | 870000 | 20000 | 8000 | Vanguard, Assassin, Hunter, Energy | Energy, Hunter, Assassin, or Vanguard heroes, when accumulating 3 basic attacks, boost 50 AS for 4s. If basic attack comes with additional damage, boost AS by an additional 80 and ATK by an additional 2% for 4s. Both effects can be triggered simultaneously. | |
| LEGENDARY | 870000 | 20000 | 8000 | Vanguard | Vanguard Heroes stop taking 40% of their damage, distributing it out gradually over the next 8 seconds. If an enemy is killed during damage distribution, remove all remaining stopped damage. | |
| LEGENDARY | 870000 | 20000 | 8000 | Vanguard | When Vanguard Heroes inflict Bleed 5 times, they trigger Overload. The effect of Overload strengthens Ultimates. When using an Ultimate to inflict DMG on a target, inflict true DMG equal to 3% of the target's Max HP for each stack of Bleed, up to a max of 15%. This DMG cannot critically hit. This effect can only trigger once per battle. This effect cannot trigger on a boss or elite enemy. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter | First Basic Attack by Hunter Heroes that hits 2 or more enemies will apply 2% Damage Reduction for 5 seconds, stacks up to 5 times. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter | When the basic attack of a Hunter Hero inflicts DMG to 2 or more enemies, inflict an additional 54% ATK as DMG for 8s. This effect cannot stack. This effect has a CD of 12s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Energy | When Energy Heroes use 4 Common skills, the next Common skill will deal 55% more damage. | |
| LEGENDARY | 870000 | 20000 | 8000 | Summon | Increase the DMG of the Basic Attack of all summoned creatures by 10%. When allied summons launch a total of 10 Basic Attacks, their DMG bonus is permanently increased by 0.4%, stacking up to 5 times. | |
| LEGENDARY | 870000 | 20000 | 8000 | Support | When an allied Support hero enters the battlefield, every 8s, increase his healing by 4%, up to a maximum of 12%. When they cast an AoE healing skill, a secondary healing effect will be applied to all selected targets, which will continue to heal every second for the next 4s for a total of 18% of the current healing. | |
| Ruler's Ring | LEGENDARY | 870000 | 20000 | 8000 | Summon | 15% of DMG received by Summoners is distributed evenly to summons. |
| LEGENDARY | 870000 | 20000 | 8000 | Assassin | At the beginning of the battle, our assassin heroes receive reduced damage by 60%, with this effect gradually decaying to 0% over 25 seconds. | |
| LEGENDARY | 870000 | 20000 | 8000 | Assassin | After a total of 6 basic attack crits, teleports, or charges, Assassin heroes gain 30% ATK for the rest of the battle. | |
| LEGENDARY | 870000 | 20000 | 8000 | Tank | Tank Heroes, when activating Knockdown, deal extra damage equal to 6% of their current HP. This effect only activates once every 6 seconds. | |
| LEGENDARY | 870000 | 20000 | 8000 | Vanguard, Assassin | When an allied Assassin or Vanguard hero loses their Shield, that Shield shall explode and inflict AOE damage equal to 45% of Shield Strength to enemies within a small radius and Stun them for 1.5s. Gains 4% DMG AMP for 5s (cannot stack). | |
| LEGENDARY | 870000 | 20000 | 8000 | Support | When Support Hero uses healing, increases the healing amount by 5%, instantly reduces the CD of all normal skills by 26%, and also converts excess healing into Shield. Shield cannot exceed 10% of Max HP of the healed hero. | |
| LEGENDARY | 870000 | 20000 | 8000 | Energy | Allied Energy heroes gain 12% Energy Skill DMG; when they hit 3 or 5 enemies at the same time, they will recover 200 or 300 Energy respectively. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter | Every 5 Basic Attacks made by allied Hunter Heroes trigger the effect: Inflict true DMG equal to 4%-8% of the target's Max HP (cannot Crit). The higher the AS, the higher the DMG (up to 600 AS; in PvE mode, the DMG of this effect can't exceed 100%-200% of the triggerer's ATK.) | |
| LEGENDARY | 870000 | 20000 | 8000 | Vanguard | At the start of the battle, all allied Vanguard heroes gain a shield equal to 25% of their Max HP for 30s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter | Hunter heroes receive 3 stacks of Cell Shell at the start of the battle. Each stack of Cell Shell reduces received DMG by 20% (up to 3 stacks and 60% DMG reduction). When the hero casts an ultimate, they lose 1 stacks of Cell Shell. | |
| LEGENDARY | 870000 | 20000 | 8000 | Tank | Allied Tank heroes increase their Incoming Healing Effect and Shield Strength by 35%, with Guardian's DMG Reduction Effect increasing by an additional 10% and able to reduce True DMG taken by 15%. | |
| LEGENDARY | 870000 | 20000 | 8000 | Energy | At the start of the battle, increases the Max HP of allied Energy heroes by 2500% of their ATK for 10s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Assassin | At the start of the battle, all allied Assassin heroes gain a shield equal to 2000% of their ATK and take 35% less Ranged DMG, this also applies against True Damage, lasts 30s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Energy | Every time an allied Energy hero deals damage, reduces the target's Energy by 25 and DMG AMP by 5%. Each enemy can lose up to 15% DMG AMP, and every 10 seconds they lose up to 75 Energy. | |
| LEGENDARY | 870000 | 20000 | 8000 | Tank | At the start of the battle, all allied Tank heroes gain 10% Max HP and receive 11% reduced Ultimate Skill DMG for 20s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Summon | At the start of the battle, all allied Summoner heroes gain 150 Energy. If you have 4 or more Summoner heroes, there is an 45% chance to imprison each enemy unit for 3s. | |
| LEGENDARY | 870000 | 20000 | 8000 | Hunter | At the start of the battle, all allied Hunter heroes gain 10% Lifesteal and deal 10% bonus DMG to enemies 4 meters away (this damage boosting effect is calculated after other damage effects are calculated) for 20 seconds. | |
| Thorn of Glory | LEGENDARY | 870000 | 20000 | 8000 | Vanguard | — |
| Thorn of Glory | LEGENDARY | 870000 | 20000 | 8000 | Hunter, Energy | — |