Eternal Evolution Commanders
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12 commanders
| Commander | Skill | Effect | Lv.1 | Max level | Best with |
|---|---|---|---|---|---|
| Air Support | Triggered when an Ultimate Skill hits 3 or more enemies. | When the hero's Ultimate Skill hits 3 or more enemies, it will summon the Heart Seeker fighter jet to attack all the enemies, dealing DMG equal to 45% of the team's total ATK. Cooldown: 5s. | When the hero's Ultimate Skill hits 3 or more enemies, it will summon the Heart Seeker fighter jet to attack all the enemies, dealing DMG equal to 68% of the team's total ATK. Cooldown: 5s. The damage is increased by 30% when this effect is triggered for the second time and thereafter. | It is suitable for characters with large-scale AOE damage with Ultimate Skills. | |
| Thunder Strike | A single skill hits the same enemy 3 times to trigger an effect, and a single skill can trigger the effect up to 5 times. | When a skill of a back-row hero or middle-row hero hits the same target 3 times, an additional damage based on 250% of the hero's attack is dealt to the target. This effect can be triggered multiple times in a single skill, but it can take effect up to 5 times. | When a skill of a back-row hero or middle-row hero hits the same target 3 times, an additional damage based on 370% of the hero's attack is dealt to the target. This effect can be triggered multiple times in a single skill, but it can take effect up to 5 times. | It is suitable for the role of multi-stage damage with skill effects. | |
| Proton Shield | Triggered after using displacement skills. Vanguard and Assassin have additional effect. | When the Vanguard or Assassin hero uses a displacement skill, the damage caused by their next skill is increased by 40%, and they gain a Shield equal to 20% of their HP for the next 5s. | When the Vanguard or Assassin hero uses a displacement skill, the damage caused by their next skill is increased by 60%, and they gain a Shield equal to 30% of their HP for the next 5s. | Suitable for assassination or Vanguard characters with displacement skills. | |
| Fatal Blow | When AS is above 300, triggers on the 2nd basic attack. | When the hero has 300 or more AS, for every 2 basic attacks, the 2nd basic attack has 260% bonus ATK. If this effect is triggered when the hero has 500 or more AS, the bonus basic ATK is increased to 340%. Only one of these effects can trigger. | When the hero has 300 or more AS, for every 2 basic attacks, the 2nd basic attack has 390% bonus ATK. If this effect is triggered when the hero has 500 or more AS, the bonus basic ATK is increased to 520%. Only one of these effects can trigger. | Suited for heroes with high AS. | |
| Summon Enhance | Manual tap to cast. | Active Cast: Summons gain 24% ATK and 5% Lifesteal for 8s | Active Cast: Summons gain 35% ATK and 8% Lifesteal for 8s | Pairs well with these heroes. | |
| AS Buff | Triggered when a basic attack inflicts DMG to 2 or more enemies. | Increase AS by 180 when a basic attack inflicts DMG to 2 or more enemies. Lasts for 5s. | Increase AS by 250 when a basic attack inflicts DMG to 2 or more enemies. Lasts for 5s. | Pairs well with multi-target basic attack heroes. | |
| Summon Enhance + | Triggered when 3 or more Summoner heroes are deployed. | All Summons gain 10% ATK and 3% AS. When 3 or more Summoners are deployed: 1. When an enemy uses a displacement skill, increase received DMG by 8% for 3s. 2. When in PvP (including Regular Arena, Galactic Arena, Summit Arena, and Guild vs. Guild), increase the ATK and Max HP of allied units by 5%. | Allied summons gain 25% ATK and 10% AS. Class Effect: When there are 3 or more Summoner heroes in battle, when an enemy casts a DISPLACE skill, that enemy receives 30% bonus DMG for 5s. | Pairs well with these heroes. | |
| Proton Shield + | Triggers when 3 or more Vanguard Heroes are deployed. | After using displacement skills, all allied heroes receive a Shield equal to 20% of their Max. HP, lasts for 5 seconds, also increases the Damage of the next skill by 12%. Deploying 3 or more Vanguard Heroes will activate these effects: 1. Every time your Vanguard Heroes are attacked by an enemy hero or a monster, there is a 40% chance to regenerate 1% of their Max. HP. 2. Increases the damage and Max.HP of all heroes by 5% In PvP (including Regular Arena, Galactic Arena, Summit Arena, and Guild vs. Guild). | After casting a Displacement skill, allied heroes gain a Shield equal to 30% of Max HP for 5s, and their next skill inflicts 60% bonus DMG. Class Effect: When there are 3 or more Vanguard heroes in battle, when a Vanguard hero is attacked by an enemy hero or monster, they have a 40% chance to recover 3% of Max HP. | Suitable for assassination or Vanguard characters with displacement skills. | |
| Assassin Buff | Assassin Hero | Critical strikes of allied heroes in the enemy's half inflict bonus DMG equal to 110%-160% of ATK (scaling with missing HP).This effect can be activated 4 times per hero in 3 seconds. Assassin heroes can activate this effect twice as much. When 3 or more Assassins are deployed: 1. The Ranged damage of allied units is reduced by 15%. 2. In PvP (including Regular Arena, Galactic Arena, Summit Arena, and Guild vs. Guild), the DMG and Max HP of allied units are increased by 12%. | Critical strikes of allied heroes in the enemy's half inflict bonus DMG equal to 150%-230% of ATK (scaling with the target's missing HP). This effect can only trigger 4 times (doubled for Assassins) per hero every 3s. Class Effect: When 3 or more Assassins are deployed: All allied units receive 30% less damage from ranged attacks. | — | |
| Air Support | Triggered when 3 or more Energy heroes are deployed. | Every third instance of AoE DMG from allied heroes in the back row will summon a Heart Seeker fighter jet that will inflict 550% of ATK as DMG. Cooldown: 5s. When there are 3 or more Energy heroes on the battlefield: 1. Ranged heroes gain 20% ATK DMG and Slow enemies by 80%. This effect lasts for 3s and cannot stack. 2. In PvP (including Regular Arena, Galactic Arena, Summit Arena, and Guild vs. Guild), the DMG and Max HP of allied units are increased by 20%. | Every third instance of AoE DMG from allied heroes in the back row will summon a Heart Seeker fighter jet to inflict 550% of ATK as DMG. Cooldown: 5s. Class Effect: When there are 3 or more Energy heroes on the battlefield, ranged heroes gain 20% ATK DMG and Slow enemies by 80%. This effect lasts for 5s and cannot stack. | It is suitable for characters with large-scale AOE damage with Ultimate Skills. | |
| Basic Attack Effect | Hunter Hero | For every 3 basic attacks made by allied heroes on the same target, trigger the effect: Inflict 210% of ATK as bonus True DMG. When there are 3 or more Hunter heroes deployed: 1. For every 7 basic attacks from allied ranged heroes on the same target, trigger the effect: Knock the target back to the edge of the attacker's range and stun them for 0.5s. 2. In PvP (including Regular Arena, Galactic Arena, Summit Arena, and Guild vs. Guild), the DMG and Max HP of allied units are increased by 12%. | For every 3 basic attacks made by allied heroes on the same target, trigger the effect: Inflict 300% of ATK as bonus True DMG. Class Effect: When there are 3 or more Hunter heroes deployed, for every 5 basic attacks from allied ranged heroes on the same target, trigger the effect: Knock the target back to the edge of the attacker's range and stun them for 1s. | — | |
| Titan Force | Triggered when 3 or more Tank heroes are deployed. | — | When an allied hero knocks an enemy down, they inflict bonus DMG equal to 25% of the target's Max HP (up to 20% of the hero's Max HP). Class Effect: When 3 or more Tank heroes are deployed: Reduce the Shield and Healing of all enemy units by 40% to 80%. The lower the enemy's HP, the greater the reduction. | — |