Patch changelog

Eternal Evolution — Changelog

Global (EN)

Patch 1.0.538+1.0.5422026-09-22
Coverage
No longer covered AlvahPrigorRez1EmmaRavennaPandemoniumDorallyDominicRebeccaNioJainaClaire TitanhandSkeno1BergmanBeckyTrojanSmithAresRickert1CarabyneTaecRoseElemmaErenLukeCreteLeoOrthanBarrogRiserrisSorvaleyTareshArcadiaVazarisAlcorSamaelDanixNordthionSerenaPandemoniumLukeRickertEmmaSerenaSerenaEmmaZaidaLukeCreteLangelHerculesArtasOmarRakkanaLiranSerena
Summon Rates+3~2−3
Added
6-261-4 · full detail
pool
Limited
grade
ELITE
heroes
3
chance
5.00%
6-261-2 · full detail
pool
Limited
grade
RARE
heroes
10
chance
53.00%
6-261-1 · full detail
pool
Limited
grade
COMMON
heroes
9
chance
42.00%
Removed
6-240-4 · full detail
pool
Limited
grade
ELITE
heroes
1
chance
5.00%
6-240-2 · full detail
pool
Limited
grade
RARE
heroes
10
chance
53.00%
6-240-1 · full detail
pool
Limited
grade
COMMON
heroes
9
chance
42.00%
Changed
Multiple entries · 2 entries, same change
heroes
1 → 2
Entries (2)
12-4, 13-4
Summon Pools+1~10−18
Added
6-262 · full detail
pool
Limited
featured
Iria
currency
Limited Recruitment Card
cost1
1 Limited Recruitment Card
cost10
10 Limited Recruitment Card
topRate
ELITE 5.00%
pity
30 pulls
Removed
6-240 · full detail
pool
Limited
featured
Franco
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-242 · full detail
pool
Limited
featured
Rebecca
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-243 · full detail
pool
Limited
featured
Fred
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-244 · full detail
pool
Limited
featured
Fenrir
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-245 · full detail
pool
Limited
featured
Nio
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-246 · full detail
pool
Limited
featured
Obirus
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-247 · full detail
pool
Limited
featured
Iria
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-248 · full detail
pool
Limited
featured
Becky
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-249 · full detail
pool
Limited
featured
Stella
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-250 · full detail
pool
Limited
featured
Nezha
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-251 · full detail
pool
Limited
featured
Taec
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-252 · full detail
pool
Limited
featured
Dia
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-253 · full detail
pool
Limited
featured
Karun
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-254 · full detail
pool
Limited
featured
Sorvaley
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-255 · full detail
pool
Limited
featured
Rek
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-257 · full detail
pool
Limited
featured
Bergman
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-258 · full detail
pool
Limited
featured
Phoenix
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
6-260 · full detail
pool
Limited
featured
Riserris
currency
Recruitment Ticket
cost1
1 Recruitment Ticket
cost10
10 Recruitment Ticket
topRate
ELITE 5.00%
pity
30 pulls
Changed
Multiple entries · 3 entries, same change
currency
Recruitment Ticket → Limited Recruitment Card
cost1
1 Limited Recruitment Ticket Card
cost10
10 Limited Recruitment Ticket Card
Entries (3)
6-261, 6-1001, 7
8
currency
Recruitment Ticket → Rose
cost1
1 Recruitment Ticket → 1 Rose
cost10
10 Recruitment Ticket → 10 Rose
9
currency
Advanced Recruitment Ticket Card
cost1
1 Advanced Recruitment Ticket Card
cost10
10 Advanced Recruitment Ticket Card
11
currency
Recruitment Ticket → Astral Recruitment Card
cost1
1 Astral Recruitment Ticket Card
cost10
10 Astral Recruitment Ticket Card
Multiple entries · 4 entries, same change
currency
Recruitment Ticket → Soul Memory Card
cost1
1 Recruitment Ticket → 1 Soul Memory Card
cost10
1 Recruitment Ticket → 10 Soul Memory Card
Entries (4)
12-3, 12-4, 13-1, 13-2
Growth Rates−56
Removed
Zaida · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Pandemonium · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Orthan · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Taresh · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Alcor · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Carabyne · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Bergman · full detail
grade
ELITE
cls
Tank
growthHP
372000
growthAtk
4800
growthDef
1200
Crete ×2 · full detail
grade
ELITE
cls
Vanguard
growthHP
360000
growthAtk
4800
growthDef
3960
Leo · full detail
grade
ELITE
cls
Vanguard
growthHP
360000
growthAtk
4800
growthDef
3960
Hercules · full detail
grade
ELITE
cls
Tank
growthHP
310000
growthAtk
4000
growthDef
1000
Artas · full detail
grade
ELITE
cls
Vanguard
growthHP
272000
growthAtk
4000
growthDef
3300
Prigor · full detail
grade
ELITE
cls
Support
growthHP
261000
growthAtk
6000
growthDef
2400
Barrog · full detail
grade
ELITE
cls
Vanguard
growthHP
261000
growthAtk
6000
growthDef
2400
Claire Titanhand · full detail
grade
ELITE
cls
Vanguard
growthHP
261000
growthAtk
6000
growthDef
2400
Rez1 · full detail
grade
ELITE
cls
Support
growthHP
261000
growthAtk
6000
growthDef
2400
Ares · full detail
grade
ELITE
cls
Vanguard
growthHP
261000
growthAtk
6000
growthDef
2400
Trojan · full detail
grade
ELITE
cls
Summon
growthHP
261000
growthAtk
6000
growthDef
2400
Becky · full detail
grade
ELITE
cls
Vanguard
growthHP
261000
growthAtk
6000
growthDef
2400
Sorvaley · full detail
grade
ELITE
cls
Summon
growthHP
261000
growthAtk
6000
growthDef
2400
Langel · full detail
grade
ELITE
cls
Tank
growthHP
242000
growthAtk
4000
growthDef
3000
Serena · full detail
grade
ELITE
cls
Support
growthHP
217500
growthAtk
5000
growthDef
1538
Liran · full detail
grade
ELITE
cls
Support
growthHP
217500
growthAtk
5000
growthDef
2000
Serena ×2 · full detail
grade
ELITE
cls
Support
growthHP
217500
growthAtk
5000
growthDef
2000
Emma ×2 · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Nordthion · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Dominic · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Dorally · full detail
grade
ELITE
cls
Summon
growthHP
213000
growthAtk
8400
growthDef
1200
Ravenna · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Eren · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Skeno1 · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Vazaris · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Arcadia · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Rickert1 · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Jaina · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Smith · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Samael · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Elemma · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Rose · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Danix · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Rebecca · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Nio · full detail
grade
ELITE
cls
Assassin
growthHP
213000
growthAtk
8400
growthDef
1200
Taec · full detail
grade
ELITE
cls
Energy
growthHP
213000
growthAtk
8400
growthDef
1200
Riserris · full detail
grade
ELITE
cls
Hunter
growthHP
213000
growthAtk
8400
growthDef
1200
Luke ×2 · full detail
grade
ELITE
cls
Energy
growthHP
186000
growthAtk
9600
growthDef
1200
Omar · full detail
grade
ELITE
cls
Energy
growthHP
177500
growthAtk
7000
growthDef
1000
Rakkana · full detail
grade
ELITE
cls
Assassin
growthHP
177500
growthAtk
7000
growthDef
1000
Alvah · full detail
grade
ELITE
cls
Support
growthHP
174000
growthAtk
4000
growthDef
1600
Serena · full detail
grade
ELITE
cls
Support
growthHP
1
growthAtk
0
growthDef
0
Pandemonium · full detail
grade
ELITE
cls
Tank
growthHP
1
growthAtk
0
growthDef
0
Luke · full detail
grade
ELITE
cls
Energy
growthHP
1
growthAtk
0
growthDef
0
Rickert · full detail
grade
ELITE
cls
Assassin
growthHP
1
growthAtk
0
growthDef
0
Emma · full detail
grade
ELITE
cls
Hunter
growthHP
1
growthAtk
0
growthDef
0
Equipment~180−1992
Removed
Hero's Edge ×25 · full detail
slot
Slot 1
suit
—
Guardian's Blade ×25 · full detail
slot
Slot 1
suit
—
Radiant Blade ×25 · full detail
slot
Slot 1
suit
—
Sun Signet Staff ×25 · full detail
slot
Slot 1
suit
—
Overload Guardian ×25 · full detail
slot
Slot 1
suit
—
Hawkeye Rifle ×19 · full detail
slot
Slot 1
suit
—
Isolated Rifle ×19 · full detail
slot
Slot 1
suit
—
Light Slit Rifle ×6 · full detail
slot
Slot 1
suit
—
Gluttonous Razorblade ×6 · full detail
slot
Slot 1
suit
—
Abundant Staff ×6 · full detail
slot
Slot 1
suit
—
Herald Creation ×6 · full detail
slot
Slot 1
suit
—
Leader's Fury ×6 · full detail
slot
Slot 1
suit
—
Conducting Axiom ×5 · full detail
slot
Slot 1
suit
—
Hero's Gauntlet ×27 · full detail
slot
Slot 2
suit
—
Guardian's Gauntlet ×25 · full detail
slot
Slot 2
suit
—
Radiant Gauntlet ×26 · full detail
slot
Slot 2
suit
—
Sun Signet Gloves ×33 · full detail
slot
Slot 2
suit
—
Overload Grasps ×30 · full detail
slot
Slot 2
suit
—
Hawkeye Bracers ×19 · full detail
slot
Slot 2
suit
—
Isolated Bracers ×19 · full detail
slot
Slot 2
suit
—
Light Slit Grasps ×6 · full detail
slot
Slot 2
suit
—
Gluttonous Gauntlet ×6 · full detail
slot
Slot 2
suit
—
Abundant Gloves ×8 · full detail
slot
Slot 2
suit
—
Herald's Hand ×6 · full detail
slot
Slot 2
suit
—
Leader's Fist ×6 · full detail
slot
Slot 2
suit
—
Conducting Will ×5 · full detail
slot
Slot 2
suit
—
Hero's Helmet ×37 · full detail
slot
Slot 3
suit
—
Guardian's Helmet ×26 · full detail
slot
Slot 3
suit
—
Radiant Helmet ×26 · full detail
slot
Slot 3
suit
—
Sun Signet Mask ×27 · full detail
slot
Slot 3
suit
—
Overload Helmet ×30 · full detail
slot
Slot 3
suit
—
Hawkeye Visor ×24 · full detail
slot
Slot 3
suit
—
Isolated Visor ×19 · full detail
slot
Slot 3
suit
—
Light Slit Mask ×6 · full detail
slot
Slot 3
suit
—
Gluttonous Helmet ×6 · full detail
slot
Slot 3
suit
—
Abundant Mask ×8 · full detail
slot
Slot 3
suit
—
Herald Sight ×6 · full detail
slot
Slot 3
suit
—
Leader's Aiguille ×6 · full detail
slot
Slot 3
suit
—
Conducting Crown ×5 · full detail
slot
Slot 3
suit
—
Hero's Armor ×25 · full detail
slot
Slot 4
suit
—
Guardian's Armor ×25 · full detail
slot
Slot 4
suit
—
Radiant Armor ×25 · full detail
slot
Slot 4
suit
—
Sun Signet Chestguard ×25 · full detail
slot
Slot 4
suit
—
Overload Greaves ×25 · full detail
slot
Slot 4
suit
—
Hawkeye Armor ×19 · full detail
slot
Slot 4
suit
—
Isolated Armor ×19 · full detail
slot
Slot 4
suit
—
Light Slit Bulwark ×6 · full detail
slot
Slot 4
suit
—
Gluttonous Armor ×6 · full detail
slot
Slot 4
suit
—
Abundant Girdle ×6 · full detail
slot
Slot 4
suit
—
Herald Coat ×6 · full detail
slot
Slot 4
suit
—
Leader's Heart ×6 · full detail
slot
Slot 4
suit
—
Conducting Mountain ×5 · full detail
slot
Slot 4
suit
—
Hero's Greaves ×25 · full detail
slot
Slot 5
suit
—
Guardian's Greaves ×25 · full detail
slot
Slot 5
suit
—
Radiant Greaves ×25 · full detail
slot
Slot 5
suit
—
Sun Signet Pants ×25 · full detail
slot
Slot 5
suit
—
Overload Armor ×25 · full detail
slot
Slot 5
suit
—
Hawkeye Greaves ×19 · full detail
slot
Slot 5
suit
—
Isolated Greaves ×19 · full detail
slot
Slot 5
suit
—
Light Slit Engine ×6 · full detail
slot
Slot 5
suit
—
Gluttonous Greaves ×6 · full detail
slot
Slot 5
suit
—
Abundant Leggings ×6 · full detail
slot
Slot 5
suit
—
Herald Pants ×6 · full detail
slot
Slot 5
suit
—
Leader's Courage ×6 · full detail
slot
Slot 5
suit
—
Conducting Tower ×5 · full detail
slot
Slot 5
suit
—
Hero's Boots ×37 · full detail
slot
Slot 6
suit
—
Guardian's Boots ×25 · full detail
slot
Slot 6
suit
—
Radiant Boots ×33 · full detail
slot
Slot 6
suit
—
Sun Signet Boots ×26 · full detail
slot
Slot 6
suit
—
Overload Boots ×31 · full detail
slot
Slot 6
suit
—
Hawkeye Leggings ×24 · full detail
slot
Slot 6
suit
—
Isolated Leggings ×19 · full detail
slot
Slot 6
suit
—
Light Slit Shoes ×6 · full detail
slot
Slot 6
suit
—
Gluttonous Boots ×6 · full detail
slot
Slot 6
suit
—
Abundant Boots ×6 · full detail
slot
Slot 6
suit
—
Herald's Feet ×6 · full detail
slot
Slot 6
suit
—
Leader's Heel ×6 · full detail
slot
Slot 6
suit
—
Conducting Source ×5 · full detail
slot
Slot 6
suit
—
Zephyr Reaper ×9 · full detail
slot
Slot 1
suit
—
Blessed Sword ×9 · full detail
slot
Slot 1
suit
—
Zephyr Gloves ×9 · full detail
slot
Slot 2
suit
—
Blessed Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Zephyr Helm ×9 · full detail
slot
Slot 3
suit
—
Blessed Helmet ×9 · full detail
slot
Slot 3
suit
—
Zephyr Armor ×9 · full detail
slot
Slot 4
suit
—
Blessed Breastplate ×9 · full detail
slot
Slot 4
suit
—
Zephyr Greaves ×9 · full detail
slot
Slot 5
suit
—
Blessed Legging ×9 · full detail
slot
Slot 5
suit
—
Zephyr Boots ×9 · full detail
slot
Slot 6
suit
—
Blessed Greaves ×9 · full detail
slot
Slot 6
suit
—
Surge Song ×9 · full detail
slot
Slot 1
suit
—
Surge Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Surge Helm ×9 · full detail
slot
Slot 3
suit
—
Surge Tabard ×9 · full detail
slot
Slot 4
suit
—
Surge Greaves ×9 · full detail
slot
Slot 5
suit
—
Surge Heels ×9 · full detail
slot
Slot 6
suit
—
Madness Axiom ×9 · full detail
slot
Slot 1
suit
—
Madness Origin ×9 · full detail
slot
Slot 2
suit
—
Madness Visor ×9 · full detail
slot
Slot 3
suit
—
Madness Embrace ×9 · full detail
slot
Slot 4
suit
—
Madness Shins ×9 · full detail
slot
Slot 5
suit
—
Madness Boots ×9 · full detail
slot
Slot 6
suit
—
Realm Devourer · full detail
slot
Slot 1
suit
—
Realm Power · full detail
slot
Slot 2
suit
—
Realm Helm · full detail
slot
Slot 3
suit
—
Realm Pride · full detail
slot
Slot 4
suit
—
Realm Stance · full detail
slot
Slot 5
suit
—
Realm Shoes · full detail
slot
Slot 6
suit
—
Extraction Star ×9 · full detail
slot
Slot 1
suit
—
Extraction Gloves ×9 · full detail
slot
Slot 2
suit
—
Extraction Mask ×9 · full detail
slot
Slot 3
suit
—
Extraction Beam Armor ×9 · full detail
slot
Slot 4
suit
—
Extraction Leggings ×9 · full detail
slot
Slot 5
suit
—
Extraction Boots ×9 · full detail
slot
Slot 6
suit
—
Marauder's Looter ×9 · full detail
slot
Slot 1
suit
—
Marauder's Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Marauder's Helmet ×9 · full detail
slot
Slot 3
suit
—
Marauder's Girdle ×9 · full detail
slot
Slot 4
suit
—
Marauder's Greaves ×9 · full detail
slot
Slot 5
suit
—
Marauder's Heel ×9 · full detail
slot
Slot 6
suit
—
Majestic Axe · full detail
slot
Slot 1
suit
—
Majestic Gauntlets · full detail
slot
Slot 2
suit
—
Majestic Crown · full detail
slot
Slot 3
suit
—
Majestic Armor · full detail
slot
Slot 4
suit
—
Majestic Greaves · full detail
slot
Slot 5
suit
—
Majestic Boots · full detail
slot
Slot 6
suit
—
Burst Thunder ×9 · full detail
slot
Slot 1
suit
—
Burst Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Burst Helm ×9 · full detail
slot
Slot 3
suit
—
Burst Armor ×9 · full detail
slot
Slot 4
suit
—
Burst Greaves ×9 · full detail
slot
Slot 5
suit
—
Burst Boots ×9 · full detail
slot
Slot 6
suit
—
Fadeout Raider ×9 · full detail
slot
Slot 1
suit
—
Fadeout Gloves ×9 · full detail
slot
Slot 2
suit
—
Fadeout Helm ×9 · full detail
slot
Slot 3
suit
—
Fadeout Coat ×9 · full detail
slot
Slot 4
suit
—
Fadeout Pants ×9 · full detail
slot
Slot 5
suit
—
Fadeout Boots ×9 · full detail
slot
Slot 6
suit
—
Gnaw Bite · full detail
slot
Slot 1
suit
—
Gnaw Gloves · full detail
slot
Slot 2
suit
—
Gnaw Helm · full detail
slot
Slot 3
suit
—
Gnaw Robe · full detail
slot
Slot 4
suit
—
Gnaw Pants · full detail
slot
Slot 5
suit
—
Gnaw Boots · full detail
slot
Slot 6
suit
—
Charge Roar ×9 · full detail
slot
Slot 1
suit
—
Charge Armguards ×9 · full detail
slot
Slot 2
suit
—
Charge Helm ×9 · full detail
slot
Slot 3
suit
—
Charge Armor ×9 · full detail
slot
Slot 4
suit
—
Charge Greaves ×9 · full detail
slot
Slot 5
suit
—
Charge Pads ×9 · full detail
slot
Slot 6
suit
—
Rebirth Ritual ×9 · full detail
slot
Slot 1
suit
—
Rebirth Gloves ×9 · full detail
slot
Slot 2
suit
—
Rebirth Purpose ×9 · full detail
slot
Slot 3
suit
—
Rebirth Guards ×9 · full detail
slot
Slot 4
suit
—
Rebirth Shins ×9 · full detail
slot
Slot 5
suit
—
Rebirth Boots ×9 · full detail
slot
Slot 6
suit
—
Bugmaster's Bell · full detail
slot
Slot 1
suit
—
Bugmaster's Grip · full detail
slot
Slot 2
suit
—
Bugmaster's Wisdom · full detail
slot
Slot 3
suit
—
Bugmaster's Heart · full detail
slot
Slot 4
suit
—
Bugmaster's Repellent · full detail
slot
Slot 5
suit
—
Bugmaster's Boots · full detail
slot
Slot 6
suit
—
Unleashed Bolt ×9 · full detail
slot
Slot 1
suit
—
Unleashed Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Unleashed Helm ×9 · full detail
slot
Slot 3
suit
—
Unleashed Armor ×9 · full detail
slot
Slot 4
suit
—
Unleashed Gauntlets ×9 · full detail
slot
Slot 5
suit
—
Unleashed Boots ×9 · full detail
slot
Slot 6
suit
—
Resonant Words ×9 · full detail
slot
Slot 1
suit
—
Resonant Tip ×9 · full detail
slot
Slot 2
suit
—
Resonant Wisdom ×9 · full detail
slot
Slot 3
suit
—
Resonant Cry ×9 · full detail
slot
Slot 4
suit
—
Resonant Shins ×9 · full detail
slot
Slot 5
suit
—
Resonant Boots ×9 · full detail
slot
Slot 6
suit
—
Opportunistic Blade ×9 · full detail
slot
Slot 1
suit
—
Opportunistic Gauntlets ×9 · full detail
slot
Slot 2
suit
—
Opportunistic Helmet ×9 · full detail
slot
Slot 3
suit
—
Opportunistic Armor ×9 · full detail
slot
Slot 4
suit
—
Opportunistic Greaves ×9 · full detail
slot
Slot 5
suit
—
Opportunistic Boots ×9 · full detail
slot
Slot 6
suit
—
Changed
Multiple entries · 6 entries, same change
suit
— → Hero
Entries (6)
Hero's Edge, Hero's Gauntlet, Hero's Helmet, Hero's Armor, Hero's Greaves, Hero's Boots
Multiple entries · 6 entries, same change
suit
— → Steady
Entries (6)
Guardian's Blade, Guardian's Gauntlet, Guardian's Helmet, Guardian's Armor, Guardian's Greaves, Guardian's Boots
Multiple entries · 6 entries, same change
suit
— → Vigorous
Entries (6)
Radiant Blade, Radiant Gauntlet, Radiant Helmet, Radiant Armor, Radiant Greaves, Radiant Boots
Multiple entries · 6 entries, same change
suit
— → Sun Signet
Entries (6)
Sun Signet Staff, Sun Signet Gloves, Sun Signet Mask, Sun Signet Chestguard, Sun Signet Pants, Sun Signet Boots
Multiple entries · 6 entries, same change
suit
— → Overload
Entries (6)
Overload Guardian, Overload Grasps, Overload Helmet, Overload Greaves, Overload Armor, Overload Boots
Multiple entries · 6 entries, same change
suit
— → Hawkeye
Entries (6)
Hawkeye Rifle, Hawkeye Bracers, Hawkeye Visor, Hawkeye Armor, Hawkeye Greaves, Hawkeye Leggings
Multiple entries · 6 entries, same change
suit
— → Isolated
Entries (6)
Isolated Rifle, Isolated Bracers, Isolated Visor, Isolated Armor, Isolated Greaves, Isolated Leggings
Multiple entries · 6 entries, same change
suit
— → Light Gap
Entries (6)
Light Slit Rifle, Light Slit Grasps, Light Slit Mask, Light Slit Bulwark, Light Slit Engine, Light Slit Shoes
Multiple entries · 6 entries, same change
suit
— → Gluttony
Entries (6)
Gluttonous Razorblade, Gluttonous Gauntlet, Gluttonous Helmet, Gluttonous Armor, Gluttonous Greaves, Gluttonous Boots
Multiple entries · 6 entries, same change
suit
— → Abundant
Entries (6)
Abundant Staff, Abundant Gloves, Abundant Mask, Abundant Girdle, Abundant Leggings, Abundant Boots
Multiple entries · 6 entries, same change
suit
— → Herald
Entries (6)
Herald Creation, Herald's Hand, Herald Sight, Herald Coat, Herald Pants, Herald's Feet
Multiple entries · 6 entries, same change
suit
— → Lord
Entries (6)
Leader's Fury, Leader's Fist, Leader's Aiguille, Leader's Heart, Leader's Courage, Leader's Heel
Multiple entries · 6 entries, same change
suit
— → Conduct
Entries (6)
Conducting Axiom, Conducting Will, Conducting Crown, Conducting Mountain, Conducting Tower, Conducting Source
Multiple entries · 6 entries, same change
suit
— → Surge
Entries (6)
Surge Song, Surge Gauntlets, Surge Helm, Surge Tabard, Surge Greaves, Surge Heels
Multiple entries · 6 entries, same change
suit
— → Madness
Entries (6)
Madness Axiom, Madness Origin, Madness Visor, Madness Embrace, Madness Shins, Madness Boots
Multiple entries · 6 entries, same change
suit
— → Realm
Entries (6)
Realm Devourer, Realm Power, Realm Helm, Realm Pride, Realm Stance, Realm Shoes
Multiple entries · 6 entries, same change
suit
— → Extraction
Entries (6)
Extraction Star, Extraction Gloves, Extraction Mask, Extraction Beam Armor, Extraction Leggings, Extraction Boots
Multiple entries · 6 entries, same change
suit
— → Marauder
Entries (6)
Marauder's Looter, Marauder's Gauntlets, Marauder's Helmet, Marauder's Girdle, Marauder's Greaves, Marauder's Heel
Multiple entries · 6 entries, same change
suit
— → Majestic
Entries (6)
Majestic Axe, Majestic Gauntlets, Majestic Crown, Majestic Armor, Majestic Greaves, Majestic Boots
Multiple entries · 6 entries, same change
suit
— → Burst
Entries (6)
Burst Thunder, Burst Gauntlets, Burst Helm, Burst Armor, Burst Greaves, Burst Boots
Multiple entries · 6 entries, same change
suit
— → Fadeout
Entries (6)
Fadeout Raider, Fadeout Gloves, Fadeout Helm, Fadeout Coat, Fadeout Pants, Fadeout Boots
Multiple entries · 6 entries, same change
suit
— → Gnaw
Entries (6)
Gnaw Bite, Gnaw Gloves, Gnaw Helm, Gnaw Robe, Gnaw Pants, Gnaw Boots
Multiple entries · 6 entries, same change
suit
— → Zephyr
Entries (6)
Zephyr Reaper, Zephyr Gloves, Zephyr Helm, Zephyr Armor, Zephyr Greaves, Zephyr Boots
Multiple entries · 6 entries, same change
suit
— → Blessed
Entries (6)
Blessed Sword, Blessed Gauntlets, Blessed Helmet, Blessed Breastplate, Blessed Legging, Blessed Greaves
Multiple entries · 6 entries, same change
suit
— → Charge
Entries (6)
Charge Roar, Charge Armguards, Charge Helm, Charge Armor, Charge Greaves, Charge Pads
Multiple entries · 6 entries, same change
suit
— → Rebirth
Entries (6)
Rebirth Ritual, Rebirth Gloves, Rebirth Purpose, Rebirth Guards, Rebirth Shins, Rebirth Boots
Multiple entries · 6 entries, same change
suit
— → Bugmaster
Entries (6)
Bugmaster's Bell, Bugmaster's Grip, Bugmaster's Wisdom, Bugmaster's Heart, Bugmaster's Repellent, Bugmaster's Boots
Multiple entries · 6 entries, same change
suit
— → Unleashed
Entries (6)
Unleashed Bolt, Unleashed Gauntlets, Unleashed Helm, Unleashed Armor, Unleashed Gauntlets, Unleashed Boots
Multiple entries · 6 entries, same change
suit
— → Resonant
Entries (6)
Resonant Words, Resonant Tip, Resonant Wisdom, Resonant Cry, Resonant Shins, Resonant Boots
Multiple entries · 6 entries, same change
suit
— → Opportunistic
Entries (6)
Opportunistic Blade, Opportunistic Gauntlets, Opportunistic Helmet, Opportunistic Armor, Opportunistic Greaves, Opportunistic Boots
Skills+116−201
Added
Chain Shot · full detail
slot
Talent
effect
Shoots the enemy twice, each time dealing 80% DMG.
upgrades
Upgrade 1: Increases the DMG of each shot to 88%. / Upgrade 2: Increases the DMG of each shot to 96%.
ex
—
Headshot · full detail
slot
Talent
effect
Every 5 attacks, the next basic attack will trigger a Headshot, causing 150% ATK DMG.
upgrades
Upgrade 1: Increase the DMG of Headshot to 165% of ATK.
ex
—
Healing Chain · full detail
slot
Skill 4
effect
Casts a Healing Chain on a friendly hero with the lowest amount of HP. Healing increases when Fixabot comes closer to the target ally. Healing is between 200% - 300% ATK.
upgrades
Upgrade 1: Increases HP recovery cap to 320% of ATK. / Upgrade 2: Increases HP recovery cap to 350% of ATK.
ex
—
Healing Ray · full detail
slot
Talent
effect
Casts a healing ray that heals the target hero, instantly restoring 500% ATK DMG to the target. For the next 5 secs, restores the target's HP by 60% of ATK per sec.
upgrades
Upgrade 1: The healing effect per sec is increased to 80% of ATK.
ex
—
Talent · full detail
effect
When an Ultimate Skill is cast for the first time, the user shall recover 40 Energy Points per second for 10s.
upgrades
Upgrade 1: When an Ultimate Skill is cast for the first time, the user shall recover 60 Energy Points immediately. / Upgrade 2: After that, each time an Ultimate Skill is cast, a teammate will have their SPD increased by 13% for 6 sec. / Upgrade 3: After that, a teammate shall have their SPD increased by 30% for 6s each time an Ultimate Skill is cast.
ex
—
Ranger EW · full detail
slot
Talent
effect
The CRIT RATE buff provided by the "Fatal Injury" will no longer be removed.
upgrades
Upgrade 1: Khalazza shall gain an additional 8% CRIT DMG. / Upgrade 2: The CRIT DMG buff shall be increased to 16%. / Upgrade 3: The limit of the Mirror Images shall be increased to 3.
ex
—
Talent · full detail
effect
"Machine God's Prayer" Skill Enhancement: Azena also gains an equal amount of ATK for 8s.
upgrades
Upgrade 1: "Cannon Salvo" Enhanced: When cast, this skill immediately triggers a passive joint attack with "Auto Search". / Upgrade 2: "Auto Search" Enhanced: The trigger condition for joint attacks is reduced to every 3 basic attacks. / Upgrade 3: "Auto Search" Enhanced: Bullets fired by the Holy Butterfly Cannon in a joint attack also apply DMG equal to 180% of the ally's ATK.
ex
—
Talent · full detail
effect
"Scatter the Weak" Enhanced: DMG inflicted by "Heavy Round" is converted to True DMG.
upgrades
Upgrade 1: Ultimate Skill Enhancement: The duration of Full Concentration is increased by 3s. / Upgrade 2: "Cunning" Enhanced: Recover 600 Energy when triggered. / Upgrade 3: "Smoke Bomb" Enhanced: The duration of smoke bomb is increased by 2s.
ex
—
Dire Bear · full detail
slot
Skill 1
effect
Daniel summons a Dire Bear to smash down at the target location, inflicting 200% ATK DMG to enemies within 2 m, and stunning them for 3.5 seconds. There can be up to 1 Dire Bear on the battlefield. Dire Bear: Inherit 100% of Daniel's ATK and DEF, and HP equal to 2600% of his ATK. Has 35% DMG reduction, 20% DMG bonus, 30% CRIT RATE, and 30% CRIT DMG. The Dire Bear lasts for 7.5s, cannot move, and can only use "EMP" to attack. EMP: The Dire Bear inflicts 120% ATK as DMG every 0.5s to all enemies within 2m, lasting for 2s. Cooldown: 1s. When enemies in the EMP area are attacked by summons, they receive 50% bonus DMG.
upgrades
Upgrade 1: The Dire Bear has 110% of Daniel's ATK and DEF, and HP equal to 2900% of his ATK. / Upgrade 2: The Dire Bear has 120% of Daniel's ATK and DEF, and HP equal to 3200% of his ATK. / Upgrade 3: The Dire Bear has 130% of Daniel's ATK and DEF, and HP equal to 3500% of his ATK. / Upgrade 4: The Dire Bear has 140% of Daniel's ATK and DEF, and HP equal to 3800% of his ATK.
ex
Increases the range by 1 meter for Electro Blast and Electromagnetic Pulse when the Stormbear lands and the Ultimate Dire Bear appears.
Eagle · full detail
slot
Skill 2
effect
Daniel summons an eagle to join the fight. If an eagle is already on the battlefield, using this skill again will cast "Heat Bomb" immediately. Eagle: Inherit 90% of Daniel's ATK and DEF, and HP equal to 400% of his ATK. Has 20% DMG bonus and 30% CRIT RATE. A long-ranged unit with the "Heat Bomb" skill. Heat Bomb: Inflict DMG equal to 250% of the Eagle's ATK to the target and all enemies within a surrounding radius of 3m.
upgrades
Upgrade 1: The Eagle has 100% of Daniel's ATK and DEF, and HP equal to 440% of his ATK. / Upgrade 2: The Eagle has 110% of Daniel's ATK and DEF, and HP equal to 480% of his ATK. / Upgrade 3: The Eagle has 120% of Daniel's ATK and DEF, and HP equal to 520% of his ATK. / Upgrade 4: The Eagle has 130% of Daniel's ATK and DEF, and HP equal to 560% of his ATK.
ex
Reduce the cooldown of the "Heat Bomb" skill by 2s.
Jaguar · full detail
slot
Skill 3
effect
Daniel summons a jaguar to join the fight. Jaguar: Inherit 100% of Daniel's ATK and DEF, and HP equal to 1200% of his ATK. Has 30% DMG reduction, 20% basic attack DMG bonus, and 1000 bonus AS. Melee attack unit. If there is already a Jaguar on the battlefield, casting this skill will cause the Jaguar to explode, inflicting 400% ATK DMG to enemies within range. The user then summons another Jaguar next to them.
upgrades
Upgrade 1: The Jaguar has 110% of Daniel's ATK and DEF, and HP equal to 1300% of his ATK. / Upgrade 2: The Jaguar has 120% of Daniel's ATK and DEF, and HP equal to 1400% of his ATK. / Upgrade 3: The Jaguar has 130% of Daniel's ATK and DEF, and HP equal to 1500% of his ATK.
ex
When Daniel receives single DMG that exceeds 20% of Max HP, the Jaguar receives the DMG instead.
Spatial Seal · full detail
slot
Skill 4
effect
When there are 4 or more than 4 summons on the battlefield at the same time, Daniel gains an aura: 1. When an enemy on the battlefield uses a displacement skill, reduce CRIT RATE and Treatment Rate by 30% for 5s. 2. Allied summons gain 13% ATK and DEF. The aura lasts until the end of the battle or Daniel's death.
upgrades
Upgrade 1: CRIT RATE and Treatment Rate reduction is increased to 35%, while the ATK and DEF bonus of summons is increased to 14%. / Upgrade 2: CRIT RATE and Treatment Rate reduction is increased to 40%, while the ATK and DEF bonus of summons is increased to 15%. / Upgrade 3: CRIT RATE and Treatment Rate reduction is increased to 45%, while the ATK and DEF bonus of summons is increased to 16%.
ex
Daniel's summons gain Threefold ATK and DEF bonuses.
Black Knight · full detail
slot
Talent
effect
Deploys an Eagle when entering the battlefield.
upgrades
Upgrade 1: Once per battle, when there are 4 or more than 4 summons on the battlefield at the same time, the cooldown of Eagle and Jaguar summons is permanently reduced by 3s. / Upgrade 2: Ultimate Skill Enhancement: Stormbear's Electromagnetic Pulse and Ultimate Dire Bear's Electro Blast damage increases by 25%. Electromagnetic Pulse no longer has a CD. / Upgrade 3: Enhanced Ultimate Skill: The Dire Bear lasts 3s longer.
ex
—
Talent · full detail
effect
Frenzied Shooting Enhanced: When Ravenna and allies in the same row cast a skill, the cooldown of their next skill is reduced by 2s.
upgrades
Upgrade 1: Metallic Frenzy Enhanced: When Ravenna is affected by Frenzy, she gains 10% Skill DMG. / Upgrade 2: Frenzied Shooting EX Enhanced: When Ravenna casts Frenzied Shooting 2 times, the next Incendiary Grenade is enhanced. / Upgrade 3: Tactical Study Enhanced: When Ravenna receives 10 stacks of Skill DMG enhancements from allies, permanently reduce the cooldown of all her common skills by 1s. When Ravenna receives 20 stacks, increase her Crit DMG by 10%. When Ravenna receives 30 stacks, permanently reduce the cooldown of all her common skills by another 1s.
ex
—
Talent · full detail
effect
Ultimate Skill Enhancement: Auto-casts Energy Beacon before activation.
upgrades
Upgrade 1: Energy Beacon Enhancement: Increases the effect radius. / Upgrade 2: Phantom Stride Enhancement: When triggered, additionally dispels Shield effects from the target. / Upgrade 3: Hunter's Focus Enhancement: When Alistar takes fatal damage, he ignores it and becomes invincible for 2s, restores 100% Max HP and 600 Energy, max 1 triggers per battle.
ex
—
Talent · full detail
effect
Gravity Deflector Enhanced: For every 1.5% of Pandemonium's damage reduction, skill DMG is increased by 1%.
upgrades
Upgrade 1: Nuclear Magnetic Shock Enhanced: Inflicted DMG resolves immediately and cannot be delayed. / Upgrade 2: Searing Fist Enhanced: When attacking a target with a shield, the CD of this skill is refreshed immediately. / Upgrade 3: Ultimate Skill Enhancement: The number of nuclear magnetic shocks affecting allied Tank Heroes is increased by 2.
ex
—
Talent · full detail
effect
Ultimate Skill Enhancement: When Miranda Accuracy reaches 150, at the beginning of the battle she will automatically unleash a free Ultimate Skill on the back row.
upgrades
Upgrade 1: Tissue Repair Enhancement: The number of targets is increased by 1. / Upgrade 2: Gamma Ray Enhancement: Has 40% base chance (affected by Miranda's Accuracy) to increase the Damage received by the target by 20% for 5 seconds. / Upgrade 3: Compound of Life Enhancement: When Miranda's Accuracy reaches 150, an extra teammate with the highest ATK will be selected for the compound injection.
ex
—
Mech Partner · full detail
slot
Skill 1
effect
Dorally summons Doragon in the selected area. Doragon inherits 100% ATK, 100% DEF, and 340% HP, has 40% DMG reduction, does not inherit other stats, and cannot be affected by CC Skills. Doragon gains the Ultimate: Cleave. If Doragon is already on the battlefield, Dorally heals them for 100% of HP and restores 300 of their Energy instead. Cleave: Launches nearby targets in the air and deals DMG equal to 15% of Doragon's Max HP. Doragon is a Large Summon and counts as 3 units.
upgrades
Upgrade 1: Inherited HP is increased to 380%. / Upgrade 2: Inherited HP is increased to 420%. / Upgrade 3: Inherited HP is increased to 460%. / Upgrade 4: Inherited HP is increased to 500%.
ex
Doraggon's Ultimate Skill stuns targets for 2s after Launching them in the air.
Pyromania · full detail
slot
Skill 2
effect
Dorally ignites an enemy with a fiery spark for 5 seconds, dealing damage equal to 11% of their Max HP.
upgrades
Upgrade 1: Damage increased to 12% of Max HP. / Upgrade 2: Damage increased to 13% of Max HP. / Upgrade 3: Damage increased to 14% of Max HP. / Upgrade 4: Damage increased to 15% of Max HP.
ex
Simultaneously, Doraggon's next Basic Attack will inflict additional damage equal to 10% of Doraggon's Max HP.
Dynamic Shield · full detail
slot
Skill 3
effect
Dorally and Doraggon receive a shield equal to 14% of their Max HP, lasts for 6s.
upgrades
Upgrade 1: Shield is increased to 16% of their Max HP. / Upgrade 2: Shield is increased to 18% of their Max HP. / Upgrade 3: Shield is increased to 20% of their Max HP.
ex
If HP is below 50%, then additionally gains an amount of shield equal to 15% of his Max HP.
Mechanical Heart · full detail
slot
Skill 4
effect
When Dorally is on the battlefield, allied Summoner Heroes and Summons deal 40% bonus DMG. Summoner Heroes also take 29% reduced DMG from Ultimates. If there are at least 3 Summoner Heroes in the team, then at the beginning of the battle, Dorally will teleport to the back row of the team.
upgrades
Upgrade 1: Increase DMG reduction to 32%. / Upgrade 2: Increase DMG reduction to 35%. / Upgrade 3: Increase DMG reduction to 38%.
ex
After unlocking Mech Partner, Dorally enters the battlefield with Doraggon.
Talent · full detail
effect
Ultimate Skill Enhancement: Upon summoning, Doraggon has 600 starting Energy.
upgrades
Upgrade 1: Pyromania Enhanced: The ignited target takes 15% bonus DMG from Summoner heroes and Summons. / Upgrade 2: Dynamic Shield Enhancement: An allied Summoner Hero gains a shield equal to 25% of Dorally's Max HP. / Upgrade 3: Mechanical Heart Enhancement: When Doraggon dies, Dorally instantly gains 400 Energy.
ex
—
Talent · full detail
effect
Shroud of Twilight Enhancement: When Invisible, all the Damage that Dominic receives will be deducted over the next 30 seconds.
upgrades
Upgrade 1: Twilight Attack Enhancement: If an attack crits, the subsequent attack deals 20% more damage, this effect stacks. / Upgrade 2: Perfect Kill Enhancement: If the target's HP is greater than 50% when the skill is activated, the skill is re-activated on the target. / Upgrade 3: Ultimate Skill Enhancement: When the mark disappears, it explodes, dealing damage to targets within a 3m radius equal to 100% ATK + 25% of Critical Damage received by the marked target during the mark's duration. The maximum Damage cannot exceed 10000% of Dominic's ATK.
ex
—
Talent · full detail
effect
Ultimate Skill Enhancement: Before entering the Supercharge mode, instantly fires a Knockback Volley at the target, prioritizing the affected target.
upgrades
Upgrade 1: Knockback Volley Enhancement: Has an 80% chance (based on Rebecca's Accuracy) to stun the target for 2s. / Upgrade 2: Ray of Destruction Enhancement: If the target has Invincibility or the Guardian state, then Rebecca gains the same effect for 5s. / Upgrade 3: Light Barrier Enhancement: When received from Rebecca, each layer restores 50 energy.
ex
—
Flower of Death · full detail
slot
Skill 1
effect
Helentis teleports behind the target and performs a dance of death, shooting 4 needles at her targets. Each needle deals damage equal to 100% of ATK, prioritizing different targets.
upgrades
Upgrade 1: Damage increased to 110% of ATK. / Upgrade 2: Damage increased to 120% of ATK. / Upgrade 3: Damage increased to 130% of ATK. / Upgrade 4: Damage increased to 140% of ATK.
ex
During the activation of the Skill, the needle, when hitting the target, increases the damage from subsequent needles by 20%, stacks up to 4 times.
Merciless Laceration · full detail
slot
Skill 2
effect
Helentis teleports behind the target with the lowest HP and lacerates the enemy 3 times, each attack dealing damage equal to 100% of ATK.
upgrades
Upgrade 1: Damage increased to 120% of ATK. / Upgrade 2: Damage increased to 140% of ATK. / Upgrade 3: Damage increased to 160% of ATK. / Upgrade 4: Damage increased to 180% of ATK.
ex
On each Laceration crit, the next number of Ultimate Skill needles is increased by 1, stacks up to 3 times.
Death Chaser · full detail
slot
Skill 3
effect
When Helentis takes lethal damage, she avoids the lethal attack, and restores HP equal to 600% of ATK, only activates once per battle.
upgrades
Upgrade 1: Recovery increased to 700% of ATK. / Upgrade 2: Recovery increased to 800% of ATK. / Upgrade 3: Recovery increased to 900% of ATK.
ex
When activated, Death Chaser instantly refreshes the Merciless Laceration CD.
Twilight Mirrors · full detail
slot
Skill 4
effect
Each time Helentis uses Teleportation, she takes 25% less damage and returns to the allied backrow after 3 seconds. In the Hell Arena, receive 15% increased round settlement rewards after winning 3 offensive challenges with Helentis deployed.
upgrades
Upgrade 1: Reduces damage taken by 30% after teleportation. / Upgrade 2: Reduces damage taken by 35% after teleportation. / Upgrade 3: Reduces damage taken by 40% after teleportation.
ex
In Hell Arena, when your Assassin Hero kills an opponent's Hero, gives all your Assassin's Heroes a shield equal to 50% of their maximum health for 8 seconds.
Talent · full detail
effect
Twilight Mirrors Enhancement: When an enemy Hero (PVP), Boss, or Elite monster dies on the battlefield, Helentis instantly teleports to the place of their death, ignoring any control effects, and uses her Ultimate Skill for free.
upgrades
Upgrade 1: Ultimate Skill Enhancement: In Hell Arena mode, the number of needles is increased to 8, and the needles also deal true damage. / Upgrade 2: Death Chaser Enhancement: In Hell Arena mode, the number of activations of Death Chaser is increased to 2 times. When activated it restores 200 energy. / Upgrade 3: Twillight Mirrors Enhancement: In Hell Arena, all Helentis' attacks execute enemies with less than 10% health (ignores invincibility and immune to death effects).
ex
—
Talent · full detail
effect
Ultimate Enhancement: Deals an additional instance of True Damage equal to 2000% of Nio’s ATK.
upgrades
Upgrade 1: Blood Massacre Enhancement: Reduces the target's Energy by 100. / Upgrade 2: Elegance of the Killer Enhancement: Upon receiving lethal damage, ignores the damage and gains Invincibility for 2s, restores 100% HP and 600 Energy, activates 1 times per battle. / Upgrade 3: Last Breath Enhancement: Damage from this skill becomes True Damage.
ex
—
Talent · full detail
effect
Ultimate Skill Enhancement: For every 1 targets hit, Jaina lowers her Normal Skill CD by 1 seconds.
upgrades
Upgrade 1: Radiant Starfall Enhancement: Deals double damage to summoned units. / Upgrade 2: Flood of Light Enhancement: After each casting, this skill increases the damage of subsequent castings by 10%, up to 50%. / Upgrade 3: Divine Radiance Enhancement: When hitting 3 targets or more, additionally restores 100 energy.
ex
—
Talent · full detail
effect
Ultimate Skill Enhancement: Before activation, Claire enters the Fearless state.
upgrades
Upgrade 1: Supersonic Boxing Enhancement: The second hit deals AoE damage in a fan-shaped area to enemies behind the target. / Upgrade 2: Flame Reflector Enhancement: In the Fearless state Claire reduces incoming damage by 40%. / Upgrade 3: Mechanical Exaltation Enhancement: When Claire receives fatal damage, she avoids death and becomes Invincible for 2s, instantly entering the Fearless state. Can be activated up to 1 times per battle.
ex
—
Talent · full detail
effect
Ultimate Enhancement: When a single target is hit repeatedly within one activation, subsequent damage becomes True Damage.
upgrades
Upgrade 1: Martial Valor Enhancement: Before activating this skill, removes all Control effects from himself. / Upgrade 2: Demon Conqueror Enhancement: Each stack of Demon Extermination additionally reduces received damage by 5%. / Upgrade 3: Lotus Born Enhancement: Upon death, Nezha reduces the ATK of the target that killed him by 50% until the end of the battle and also resets their Energy or Rage.
ex
—
Talent · full detail
effect
Faceless Cleave Enhancement: Number of additional activations increased by 1.
upgrades
Upgrade 1: Phantom Flame Enancement: Additional damage can now Crit. / Upgrade 2: Haunting Phantom Enhancement: Each 3 Faceless Cleave will also leave a Phantom behind. / Upgrade 3: Sanzu Conqueror Enhancement: When Theon teleports due to this ability effect, it immediately summons a Phantom to attack enemy targets, dealing damage equal to 400% of Theon's ATK, the Phantom will inherit the effect of the Phantom Flame.
ex
—
Talent · full detail
effect
Combo Vortex Enhancement: During the effect of Metal Barrier, Conor is immune to all Control effects. When Metal Barrier ends, it deals damage equal to 40% of Conor's Max HP to all targets around in a 5 meter radius and knocks them down. Deals additional damage equal to 8% of Conor's Max HP for each layer of Metal Barrier.
upgrades
Upgrade 1: Heavenly Tremor Enhancement: When Conor has a shield, he ignores all control effects and stops nearby enemy Charges. / Upgrade 2: Kill Order Enhancement: The damage from this skill becomes True Damage. Instantly refreshes the CD of this skill when nearby enemies receive the invincibility effect. / Upgrade 3: Eternal Guardian Enhancement: Reduces Critical Damage and True Damage taken by 30%. All allied targets with the Guardian effect take 10% less Critical Damage and True Damage. / Upgrade 4: Vortex Leader Enhancement: Each time a layer of Energy Shell is consumed, it creates an energy wave, dealing damage to all targets around it equal to 20% of Conor's Max HP and having a 60% chance (depending on Conor's ACC) to knock them down.
ex
—
Talent ×3 · full detail
effect
Madness Suppressor Enhancement: When activating the emergency device, additionaly restores 600 Energy to 1 Energy allied Heroes with the least amount of Energy.
upgrades
Upgrade 1: Fragmentation Grenade Enhancement: The damage from the grenade is increased by 10%, and when it explodes, it pulls enemies to the center at a short distance. / Upgrade 2: Twisted Minefield Enhancement: When Fragmentation Grenade is activated, sets 2 mines at the edge of the radius. / Upgrade 3: Projectile Drone Enhancement: A drone flying over allied Energy heroes grants them Invincibility for 4s, while dispelling Invincibility effects from enemy targets.
ex
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Talent · full detail
effect
Hammerblow Enhancement: The number of Basic Attacks replaced with Crushing Wave is increased from 3 to 5.
upgrades
Upgrade 1: Crushing Wave Enhancement: Dispels the effects of Invincibility and Shields from the main target. / Upgrade 2: Kinetic Field Enhancement: After the field's duration ends, it explodes, dealing damage to all enemies in the area equal to 20% of Bergman's Max HP and stunning them for 4s. / Upgrade 3: Titan's Greatness Enhancement: Bergman's Max HP is increased by 40%. When his HP drop below 50% he becomes Immune to Control effects.
ex
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Talent · full detail
effect
Vulture Dance Enhancement: Triggers the effect of Blade Release before activation.
upgrades
Upgrade 1: Blade Release Enhancement: During the ability, Becky takes 30% less damage. This is also effective against True Damage. / Upgrade 2: Symphony of Blood Enhancement: After each Charge is completed, Symphony of Blood is automatically activated once. / Upgrade 3: Contact Suit Enhancement: For each death of an allied Terran hero, Becky's death-ignore effect activates an additional time.
ex
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Talent · full detail
effect
Ultimate Enhancement: Damage after the singing reduces the Max HP of affected targets by 40% of the damage dealt (does not activate against Elites and Bosses).
upgrades
Upgrade 1: Curtain Call Enhancement: If there are 3 or more affected targets, reduces the cooldown of this skill by 3s. / Upgrade 2: Deadly Dance Enhancement: Removes Invincibility effects from affected targets. / Upgrade 3: Charming Grandeur Enhancement: In the Incomparable state, Sakai Monoko cannot receive damage exceeding 15% of her Max HP at once. / Upgrade 4: Sakura Garden Enhancement: Heroes on the allied side in the Sakura Field increase their Ranged Damage by 15%, and enemy targets deal 15% less damage to targets inside the field.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: In PVP modes, instantly kills Summoned Units. If the Ultimate Skill kills the main target, restores 600 Rage.
upgrades
Upgrade 1: Quantum Slash Enhancement: Targets hit have a certain chance to enter the state of Cowardice: cannot perform Basic Attacks for 2s. / Upgrade 2: Heavenly Commander Enhancement: In PVP modes, Lu Bu enters the Tyrant state (cannot be dispelled), duration lasts for the entire battle. / Upgrade 3: Total Massacre Enhancement: While Lu Bu is on the battlefield, enemy units cannot revive or trigger death effects. (Not effective against Bosses and Elites.) / Upgrade 4: Plasma Breakthrough Enhancement: At the start of battle, Lu Bu activates his Ultimate Skill 1 time(s) without cost.
ex
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Talent · full detail
effect
Ultimate Enhancement: In PVP modes, energy chains instantly execute Summoned Creatures (Deals True Damage to Large Summoned Creatures equal to 50% of their Max HP).
upgrades
Upgrade 1: Life’s Veil Enhancement: The Shield on disappearance generates 3 stacks of Light Barrier. / Upgrade 2: Cosmic Radiance Enhancement: At the start of battle, applies 5 stacks of Light Barrier to all allied Energy/Hunter/Support heroes. / Upgrade 3: Dimension Keeper Enhancement: The condition for converting Light Barrier is reduced to 7 stacks.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: R-0S’s Damage Reduction during battle increased by 80%.
upgrades
Upgrade 1: Fierce Slash Enhancement: R-0S restores HP equal to 95% of damage dealt when slashing. / Upgrade 2: Kinetic Conversion Enhancement: Radius of the circular Ion Blade increased by 30%. / Upgrade 3: Deadly Assault Enhancement: In AI state, for each allied Terran hero’s death, R-0S restores 10% HP, in PvP modes effect is increased to 20%.
ex
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Talent · full detail
effect
Iria's Stun duration extended by 8s.
upgrades
Upgrade 1: Divine Radiance Enhancement: Reduces Energy/Rage recovery speed of affected target by 90% for 8s. / Upgrade 2: Ultimate Skill Enhancement: Dispels Stun and Fear effects from all allies within the field's radius, and also dispels from all enemies within the radius the effects of Invincibility, Shields, Thunder Shield, and Light Barrier. / Upgrade 3: Before the first Ultimate Skill activation in battle, restores 300 Energy per second.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: During the field’s duration, all allies gain 20% Damage Reduction.
upgrades
Upgrade 1: Heavy Strike Enhancement: CD of this skill reduced by 2s. / Upgrade 2: Quasar Parry Enhancement: When the field is present, received damage will also be added to the next Basic Attack. / Upgrade 3: Regeneration Enhancement: HP restoration interval reduced to 2s.
ex
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Talent · full detail
effect
In PVP modes, Basic Attacks or skills, when dealing damage, can instantly execute targets with less than 20% HP (regardless of Ignore Death and Invincibility effects).
upgrades
Upgrade 1: Double Tap Enhancement: When this skill deals damage, additionally applies 10 stacks of Gunshot Wound to the target. / Upgrade 2: Silver Bullets Enhancement: When applying 1 stack of Gunshot Wound to an enemy target, reduces the target’s Energy or Rage by 15. / Upgrade 3: The Hunt Isn’t Over! Enhancement: When Rick has 10 or more stacks of Light Barrier, dispels Control effects from himself (including Charm, Fear, and Taunt) and gains the Domination state.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: For each 1 Energy or Rage the target has, damage from this skill additionally increases by 1%.
upgrades
Upgrade 1: Dark Assault Enhancement: A target under the effect of this skill cannot activate their Ultimate Skill. / Upgrade 2: Clinical Vampirism Enhancement: Upon death, for each Bloodthirst stack Edward deals damage to all enemies equal to 50% of ATK. / Upgrade 3: Dark Necromancer Enhancement: Upon revival, activates Dark Assault on all enemies.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: This skill deals 20% bonus damage to Ranged enemies.
upgrades
Upgrade 1: Dynamic Crushing Enhancement: When restoring HP, gains a Shield equal to the restored HP. / Upgrade 2: Titanic Bastion Enhancement: Enemy targets outside the field area take 20% of the damage they deal to Seraphina Aubrey. / Upgrade 3: Throne Essence Enhancement: Seraphina Aubrey's Max HP is unaffected by any negative effects. / Upgrade 4: Siege Alliance Enhancement: Activates only once at the start of the battle; Seraphina Aubrey chooses 1 allies with the highest Max HP (cannot choose herself) and restores all Energy to herself and the chosen allies.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Storm status Enhancement: additionally grants 80% Damage Reduction; Prey status Enhancement: additionally reduces Movement Speed by 70%.
upgrades
Upgrade 1: Explosive Volley Enhancement: Affected targets cannot use movement skills for 4s. / Upgrade 2: Ephemeral Shadow Enhancement: In PVP modes, damage from the Basic Attack effect dispels Invincibility and Shield effects from targets. / Upgrade 3: Midnight Rain Enhancement: In PVP modes, Franco receives 1 layers of Light Barrier every 2s.
ex
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Talent · full detail
effect
Ultimate Enhancement: When enemy units die, Fred gains 2 layers of Bloodlust.
upgrades
Upgrade 1: Instant Kill Enhancement: If Fred's Energy is higher than the target's, the skill deals additional True Damage equal to 3500% of Fred's ATK when dealing damage. (Vanguard hero Energy is always considered 0.) / Upgrade 2: Rage Suppression Enhancement: When dealing damage, applies an effect granting 10% bonus damage from heroes, stacks up to 10 times. / Upgrade 3: Moon Phantom Enhancement: In PVP modes, while Fred is in the Invisibility status, dealing damage additionally reduces Energy or Rage by 100; if the target's HP is below 40%, he instantly executes them (ignoring Invincibility and Death-Defying effects).
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Damage from the Charge dispels Invincibility and Shield effects.
upgrades
Upgrade 1: Guillotine Mill Enhancement: Each time after activating the skill, restores HP to the ally with the lowest HP equal to 25% of Obirus's HP. / Upgrade 2: Executioner's Majesty Enhancement: The condition for consuming Majesty is reduced to 3 stacks. / Upgrade 3: Heart of Honor Enhancement: 3s after the start of the battle, Obirus gains Shield of Majesty for 15s. Shield of Majesty: Cannot receive damage exceeding 5% of Max HP at a single time.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: 3s after the start of the battle, Stella instantly gains 600 Energy.
upgrades
Upgrade 1: Deadly Nectar Enhancement: After activating the Ultimate Skill, instantly resets the CD of Deadly Nectar. / Upgrade 2: Poisonous Aura Enhancement: Enemy targets in the aura zone are Stunned for 2s every 6s; allied targets increase Ranged Damage by 100%. / Upgrade 3: Gu-Avatar Enhancement: In the Gu-Avatar state, Stella increases Crit Damage by 180%, gains 50% Lifesteal, and Energy restoration is increased by 40%.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Upon activating the Ultimate Skill, additionally applies the Grave Guard effect to the target with Protection.
upgrades
Upgrade 1: Coalition Bulwark Enhancement: Each time after activating the Ultimate Skill, instantly resets the CD of this skill. / Upgrade 2: Aegis of Devotion Enhancement: While the target with Protection is alive, Rek increases Energy restoration by 35%. While Rek is alive, the target with Protection increases HP restoration by 50%. / Upgrade 3: Indomitable Spirit Enhancement: Any damage taken by Rek is reduced by 70% (Including True Damage). Activates once every 5s in battle: Rek randomly selects an allied hero (prioritizing targets without the Domination state) and dispels Control effects from them.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Upon being hit by bolts: melee targets have their movement blocked for 4s, and ranged targets have their Energy restoration blocked for 4s.
upgrades
Upgrade 1: Golden Shot Enhancement: Phoenix selects an additional 1 target(s) for the shot. / Upgrade 2: Aristocrat Hunter Enhancement: Upon each activation of a Basic Attack effect, Phoenix increases Crit Damage by 25% and gains 6% Lifesteal, stacking up to 10 times until the end of the battle. / Upgrade 3: Shroud of Night Enhancement: 1s after the start of battle, Phoenix gains the Night state for 8s. Each time an allied hero dies, Phoenix instantly gains the Night state for 5s. Night State: Attack Speed is maximized, ATK is increased by 150%, untargetable by skills, AoE damage taken is reduced by 90%.
ex
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Split Shock · full detail
slot
Skill 4
effect
Unleashes 3 powerful lightning bolts that randomly attack 3 different targets, each one dealing 70% ATK DMG.
upgrades
Upgrade 1: DMG increased to 77% of ATK. / Upgrade 2: DMG increased to 84% of ATK.
ex
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Thunder Clap · full detail
slot
Talent
effect
The user smashes the ground with their weapon, inflicting 180% ATK as DMG to enemies in range.
upgrades
Upgrade 1: Raise damage to 198% attack.
ex
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Agility · full detail
slot
Skill 4
effect
Gain 30 Energy every 3s during combat.
upgrades
Upgrade 1: Gain up to 40 Energy each time.
ex
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Talent · full detail
effect
When using Ultimate Skills to deal damage to the enemy, each Psionic Sphere increases the DMG of the ATK by 40%.
upgrades
Upgrade 1: Extra DMG of every Psionic Sphere is increased to 70% ATK. / Upgrade 2: Extra DMG of every Psionic Sphere is increased to 115% ATK. / Upgrade 3: Extra DMG of every Psionic Sphere is increased to 170% ATK. If Sorietta's ATK is higher than their target enemy, extra DMG of every Psionic Sphere will be increased to 220% ATK.
ex
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Talent · full detail
effect
Blade of Fate Enhancement: If at the beginning of the battle Zane's Accuracy reaches 150, Blade of Fate has an additional strike, dealing damage equal to 2400% of ATK to 1 nearby enemies and applying a Fate mark. Prioritizes targets not selected during the first stage of the skill. If the selected targets are the same, then only half the damage is dealt.
upgrades
Upgrade 1: Thunder Shroud Enhancement: Upon completion of Thunder Shield, restores 150 Rage to the 2 Vanguard ally(s) with the lowest Rage. / Upgrade 2: Heavenly Strike Enhancement: When reaching 150 Accuracy, deals additional damage equal to 20% of Zane's Max HP, the result is affected by the Extermination effect. / Upgrade 3: Bravery of Atlas Enhancement: Restores 600 Rage after the 2. activation of the Ultimate Skill.
ex
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Talent · full detail
effect
Shadowstrike Enhancement: After the start of the battle, Ares receives an additional ATK bonus equal to 30% of Damage Reduction.
upgrades
Upgrade 1: Decimation Blast Enhancement: Instantly restores 100 Fury and 1 Shadow Charges. / Upgrade 2: Will of Thunder Enhancement: When the Thunder Barrier expires, the damage reduction effect will not disappear, but will gradually dissipate to 0% over 5s. / Upgrade 3: Ultimate Skill Enhancement: Gain 1 Shadow Charges each time the Ultimate Skill is cast.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Upon activation, restores 25% of Vegnus' Max HP.
upgrades
Upgrade 1: Devastating Strike Enhancement: Increases Damage Reduction by 15%, lasts 8s, max stacks up to 3 times. / Upgrade 2: Guardian Enhancement: Vegnus receives an additional effect that restores 2% of Max HP every second for 7 s. / Upgrade 3: Thirst for Victory Enhancement: When activated, Vegnus restores 4% of Max HP and 25 Energy. This effect can only be activated once every 3 seconds.
ex
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Talent · full detail
effect
"Frostmark" Enhancement: For each time frostmark is stacked, increase skill DMG by 1%, up to 10%.
upgrades
Upgrade 1: Ice Prison skill enhancement: When an enemy inside an Ice Prison uses its skill, it receives an additional one-time Damage equal to 50% of Nargama's ATK. / Upgrade 2: "Frozen Breath" Enhancement: Each time a skill channel inflicts DMG, increase the DMG of Frozen Breath by 5%. When a skill ends or is interrupted, this effect will be removed. / Upgrade 3: "Frozen Breath" Enhancement: When the channel of Frozen Breath is interrupted, recover 200 Energy.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When this Skill is cast, refresh the cooldown of "Swordsoul Mantra".
upgrades
Upgrade 1: Swordsoul Mantra Enhanced: The max amount of Swordsouls that a hero can have is increased by +1. Skill cooldown is reduced by 6s. / Upgrade 2: Swordsoul Guardian Enhanced: Fatal injury can be triggered 1 additional times in a single battle. / Upgrade 3: Ultimate Skill Enhancement: For every 2 Swordsouls absorbed, perform 1 additional slashes.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: While the Black Hole is active, damage dealt becomes True Damage.
upgrades
Upgrade 1: Wormhole Enhancement: When a Star Core hits the same target 3 times, it applies Paralysis: the enemy cannot activate Common Skills, and area damage taken increases by 50% for 3s. / Upgrade 2: Starfall Enhancement: Targets hit by the skill are additionally stunned for 2s. / Upgrade 3: Celestial Parade Enhancement: When Akai receives lethal damage, he ignores it, gains Invincibility for 2s, restores 100% HP, and gains 300 Energy.
ex
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Talent · full detail
effect
Shadow of the Depths Enhancement: Each time before the damage is dealt, dispels the target's Invincibility effect and 50% of shield.
upgrades
Upgrade 1: Void Shell Enhancement: While active, reduces damage taken from Ultimate Skills by 50%. / Upgrade 2: Touch of Despair Enhancement: Deals damage to surrounding targets and binds them for 2s. / Upgrade 3: Dark Blood Enhancement: 12s after the start of the battle Carabyne restores HP equal to 100% of Max HP, and also teleports to the enemy target with the lowest Max HP. This effect can only be activated once per battle.
ex
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Tail Onslaught · full detail
slot
Skill 1
effect
Womigon furiously strikes with their tail, knocking down all enemies in front and dealing damage equal to 24% of his Max HP. If the target is in a charging state, it will be interrupted. In Dragon Form: The skill target changes to all enemies around. After the tail hits a certain area, Womigon attacks enemies with a thunderstorm, dealing damage equal to 20% of their Max HP. (This skill cannot critically hit)
upgrades
Upgrade 1: Damage increased to 27% of Womigon's Max HP. / Upgrade 2: Damage increased to 30% of Womigon's Max HP. / Upgrade 3: Damage increased to 33% of Womigon's Max HP. / Upgrade 4: Damage increased to 36% of Womigon's Max HP.
ex
This skill throws all targets in the area to a specific location in front and knocks them down.
Dragon Roar · full detail
slot
Skill 2
effect
Womigon taunts all enemies within a 5m radius. Targets affected by taunt will only attack Womigon for the next 3.5s. Receives a Shield equal to 20% of Max HP, lasts for 5s. Dragon Form: When the taunt ends, Womigon deals 25% of Max HP as DMG to all enemies within 3m.
upgrades
Upgrade 1: Taunt effect is extended to 4 seconds. / Upgrade 2: Taunt effect is extended to 4.5 seconds. / Upgrade 3: Taunt effect is extended to 5 seconds. / Upgrade 4: Taunt effect is extended to 5.5 seconds.
ex
Removes all control effects before activating the skill.
Thunderstrike · full detail
slot
Skill 3
effect
Womigon, using the power of a thunderstorm, makes a powerful blow, knocking down the target and dealing damage equal to 20% of his own Max HP. Dragon Form: This skill is activated against targets in front.
upgrades
Upgrade 1: Damage increased to 22% of Womigon's Max HP. / Upgrade 2: Damage increased to 24% of Womigon's Max HP. / Upgrade 3: Damage increased to 26% of Womigon's Max HP.
ex
When the skill is activated, restores 35% of Max HP
Dragonborn · full detail
slot
Skill 4
effect
When Womigon's HP drops below 80%, gains the "Guardian" status: Reduces all damage taken by 50%. After 40 seconds of combat, turns into a dragon. In the dragon form all Basic Attacks target enemies in the front. In PVP mode, the time it takes to transform is halved.
upgrades
Upgrade 1: Gains "Guardian" status when HP drops below 85%. / Upgrade 2: Gains "Guardian" status when HP drops below 90%. / Upgrade 3: Gains "Guardian" status when HP drops below 95%.
ex
Conditions for transformation changed to: 30 seconds after the start of the battle.
Talent · full detail
effect
Refreshes Dragon Roar immediately on Skill use.
upgrades
Upgrade 1: Dragon Roar Enhancement: While Taunt is active, every 2% of Womigon's Damage Reduction reduces melee Damage by 1%, stacks up to 30%. / Upgrade 2: Thunderstrike Enhancement: Damage in Dragon Form is increased by 50%. / Upgrade 3: Dragonborn Enhancement: In the Dragon Form, increases Max HP by 25%, and also restores all HP and 600 Energy.
ex
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Talent · full detail
effect
Storm Field Enhancement: When Abyss ends, it explodes, dealing damage equal to 400% of Kareolis' ATK to all enemies, while simultaneously pushing all enemies away from it by 7 meters.
upgrades
Upgrade 1: Heavenly Execution Enhancement: If this skill deals critical damage, it slightly pushes back and stuns the target for 2 sec. / Upgrade 2: Lightning Veil Enhancement: Discharge damage increased by 20% and hits up to 5 targets. / Upgrade 3: Thunder Verdict Enhancement: Enemies directly hit by Heavenly Fire enter a Shock state: impossible to activate common skills, area damage received is increased by 30% for 5s.
ex
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Talent · full detail
effect
Ultimate Enhancement: After casting, refreshes God Hands cooldown.
upgrades
Upgrade 1: God Hands Enhancement: The skill can dispel enemy shields. / Upgrade 2: Great Indomitability Enhancement: At the end of the shield duration, 20% of the remaining shield value is converted to Max HP and restores an equivalent amount of HP. / Upgrade 3: Divine Verdict Enhancement: The maximum trigger count per battle increases by 1.
ex
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Talent · full detail
effect
Final Battle Enhancement: When the effect ends, Artemis detonates another lightning charge.
upgrades
Upgrade 1: Hunter Shift Enhancement: Hunter Shift has 50% Lifesteal. / Upgrade 2: Chain Shot Enhancement: Chain Shot Damage is increased by 20% and ricochets between up to 5 enemies. / Upgrade 3: Phantom Bolt Enhancement: When consuming a Phantom Bolt to restore Energy, Artemis creates a shield equal to 1000% of ATK and also receives Control Immunity for 1.5s. / Upgrade 4: Bolt Barrage Enhancement: Barrage Damage is increased by 20% and can now dispel an Invincibility effect.
ex
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Talent · full detail
effect
Ultimate Enhancement: When Surge HP restoration is activated by allied heroes, Zemira restores 10% of her Max HP.
upgrades
Upgrade 1: Tidal Stream Enhancement: Damage reduction effect increased to 40%. / Upgrade 2: Vortex Absorption Enhancement: Pulls enemy targets toward the center of the vortex over a small distance. / Upgrade 3: Phantom Veil Enhancement: Each time Zemira loses the Invisibility state, she summons a massive wave, knocking back enemy targets from her side of the battlefield to the enemy side. (Activates once every 30 seconds.)
ex
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Talent · full detail
effect
After activating the Ultimate Skill, instantly resets the CD of Cleaving Hurricane.
upgrades
Upgrade 1: Cleaving Hurricane Enhancement: After completing the rotation of the trident, it inflicts additional damage to nearby targets equal to 800% of Heimdall's ATK. / Upgrade 2: Aurora Assault Enhancement: Heimdall restores 100 Rage. / Upgrade 3: Celestial Domain Enhancement:When Heimdall's HP drops below 50%, he instantly enters the Wrath of God state. This effect can be activated up to 1 times per battle. / Upgrade 4: Celestial Domain Enhancement: Upon entering the Divine Realm, Heimdall immediately recovers 600 Rage.
ex
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Talent · full detail
effect
Runic Blast Enhancement: All allies with Thunder Shield can trigger an explosion.
upgrades
Upgrade 1: Mystic Rush Enhancement: When hitting 3 or more targets, instantly resets the CD of Runic Blast. / Upgrade 2: Sea of Knowledge Enhancement: While Taec is on the battlefield, the damage received by all allied Atlas Energy heroes in a single attack can't be more than 15% of their Max HP. / Upgrade 3: Arcane Meteor Enhancement: If 5 layers of Arcane marks are consumed on the same target, additionally attacks the target with a huge meteor, dealing damage equal to 800% of Taec' ATK, and also dealing damage to targets around equal to 200% of Taec' ATK.
ex
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Talent · full detail
effect
Divine Majesty Enhancement: When 4 summoned creatures die or disappear, activates Sandmaw at no cost.
upgrades
Upgrade 1: Heir of the Wasteland Enhancement: Summons 1 additional small alligators, max quantity increased to 2. / Upgrade 2: Scales of Justice Enhancement: Additionally releases streams of souls at 1 nearby targets, dealing damage equal to 1000% of Amat's ATK and pushing them 8m away from Amat. / Upgrade 3: Sandmaw Enhancement: The huge alligator instantly executes targets with HP below 15% (ignores Invincibility and Death avoidance effects), does not work against Elite or Boss monsters, but increases the damage of the huge alligator against Elite and Boss monsters by 10%.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: After teleportation, Rose gathers all targets along the path, throws them forward and stuns them for 3s.
upgrades
Upgrade 1: Raging Wave Enhancement: Activating the skill grants all allied assassin heroes a Shield equal to 1600% of Rose's ATK for 5s. / Upgrade 2: Nightmare's Torment Enhancement: HP conditions for additional damage adjusted from 75% and 25% to 50%. / Upgrade 3: Rising Moon Enhancement: For each allied Atlas hero that dies, Rose's ignore death effect can activate an additional time.
ex
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Talent · full detail
effect
Thunderbolt Enhancement: The number of arrow volleys has been increased by 1.
upgrades
Upgrade 1: Twilight Quiver Enhancement: When Ignore Death is activated, instantly restores 600 Energy. / Upgrade 2: Lightning Field Enhancement: After the Lightning Field ends, all enemies take lightning damage 5 times. / Upgrade 3: Amorphous Deity Enhancement: While in the Godlike state, Elemma increases her attack radius by 4 meters and increases her Critical Damage by 45%.
ex
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Talent · full detail
effect
Darkness Absorption Enhancement: When Eren leaves the enemy's body, he additionally deals damage to surrounding targets equal to 2500% of ATK.
upgrades
Upgrade 1: Shadow Charge Enhancement: After 1s of scythe spinning, summons a phantom that additionally deals scythe spin damage 1 times. / Upgrade 2: Descent into the Abyss Enhancement: After Invisibility ends, Eren gains Thunder Shield: damage taken is reduced by 80% for 8s. / Upgrade 3: Chitinous Shell Enhancement: Ignoring lethal damage activates +1 times per battle.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When the protection effect from Magic Fish activates, it restores HP to the protected target equal to 40% of the Magic Fish’s Max HP.
upgrades
Upgrade 1: Nightmare Depths Enhancement: Affected targets take 30% more damage for 4s. / Upgrade 2: Blessing of Waters Enhancement: The target under the protection from Magic Fish regenerates 15 Energy per second. / Upgrade 3: Supreme Wyvern Enhancement: Allied heroes and Summoned Creatures take 18% less AoE Damage.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When dealing damage, Arius's Ultimate Skill dispels Invincibility, Shield effects, and Light Barriers.
upgrades
Upgrade 1: Nether Calamity Enhancement: Upon death, the Black Demon deals True Damage equal to 3000% ATK to enemies in a large radius and charges the White Demon. / Upgrade 2: Divine Retribution Enhancement: Each time an allied Hero dies, Arius instantly restores 300 Energy and increases Crit Damage by 80%, stacking up to 3 times. / Upgrade 3: Verdict of the Ten Hells Enhancement: At the start of the battle, Arius gains 4 Healing marks. If the Black Demon dies without consuming all Healing marks, for each Healing mark Arius restores 200 Energy, increases Ranged Damage by 60%, and gains 20% Lifesteal, stacking up to 4 times until the end of the battle. / Upgrade 4: Lord of the Living Enhancement: Activates only once at the start of the battle; Arius selects the enemy Hero with the highest ATK and the Hero with the highest HP (cannot select the same target), preventing them from restoring Energy and Rage and activating Ultimate Skills for 5s.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: At the start of the battle, all allied units gain Spiritual Barrier for 5s.
upgrades
Upgrade 1: Carrion Explosion Enhancement: The number of targets is increased to 2. / Upgrade 2: Priestess's Curse Enhancement: Upon death, Dia selects the enemy hero with the highest ATK and reduces their Damage Increase by 200%, duration 10s. / Upgrade 3: Spiritual Rite Enhancement: Upon activating the Invincibility effect when HP falls, instantly gains the Priestess's Blessing state for 20s. Priestess's Blessing: Max HP is increased by 100%; upon taking damage, becomes untargetable for 2s, activates only once every 5s.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When dealing damage, reduces targets' Energy/Rage by 200.
upgrades
Upgrade 1: Dashing Blade Enhancement: After each Charge, Prometheus becomes untargetable for 2s. / Upgrade 2: Iron Bastion Enhancement: Upon blocking, Prometheus restores 150 Rage to himself and the ally with the highest ATK. / Upgrade 3: Forged Shroud Enhancement: Damage block chance is increased to 60%, but can activate at most 1 times within 3s. If Prometheus's HP is below 50%, a successful block restores HP to himself and the ally with the lowest HP equal to 10% of Prometheus's Max HP.
ex
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Talent · full detail
effect
"Energy Mastery" Enhanced: Each stack of "Energy Mastery" also increases Shadow's CRIT RATE by 2% and AS by 4%.
upgrades
Upgrade 1: "Brotherly Connection" Enhanced: Shadow's basic attacks bounce to up to 3 different enemies, inflicting 120% ATK as DMG. / Upgrade 2: "Brotherly Connection" Enhanced: Shadow gains the "Whirling Blade" skill. Whirling Blade: Shadow throws a shuriken, inflicting 300% ATK as DMG to enemies in a line, then returning to deal DMG again. / Upgrade 3: "Brotherly Connection" Enhanced: When casting "Brotherly Connection", refresh the cooldown of "Flame - Burst".
ex
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Talent · full detail
effect
Hurricane Cleave Enhancement: When the skill is activated, increases the damage dealt by Wenfyr and Atlas Tank Heroes (including Orthan's Spirits of Vengeance) by 24%, stacks up to 3 times.
upgrades
Upgrade 1: Ruthless Stomp Enhancement: Every time Orthan takes damage, he reduces the CD of this skill by 1s. / Upgrade 2: Demon's Curse Enhancement: After revival, instantly gains 600 Energy. / Upgrade 3: Spirit of Vengeance Enhancement: Spirits of Vengeance have 600 Energy, and can be summoned up to 3 times per battle.
ex
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Talent · full detail
effect
"Unwavering Roar" Enhancement: The duration of DMG reduction provided to allies is increased by 2s.
upgrades
Upgrade 1: "Spiritual Command" Enhancement: Targets increased to 2 allies with the highest ATK. / Upgrade 2: "Jump Smash" Enhancement: Inflicts ranged DMG to enemies within 2m. / Upgrade 3: "Tough Skin" Enhancement: When the user buffs an ally, their DMG reduction is additionally increased by 5%. When attacked by an enemy affected by a debuff, DMG reduction is increased by 25%.
ex
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Talent · full detail
effect
Shadow Duplication Enhancement: When this ability hits the same target 8 times, it applies Fear on the target. Any targets hit by "Fear" will run away from the caster, taking 120% of Riserris ATK as DMG each second for 1seconds,lasts for 4 seconds on non-Hero units.
upgrades
Upgrade 1: Psychic Strike Enhancement: When hitting 4 or more targets, the cooldown is reduced by 4s. / Upgrade 2: Phantom Speed Enhancement: Hunter heroes get the double effect. / Upgrade 3: Everlasting Nightmare Enhancement: If Riserris dies in Nightmare mode she will be revived in 1.5s. Upon revival, gets 50% of Max HP and 600 Energy, and also applies "Fear" on all nearby targets. This effect can be triggered once per battle.
ex
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Talent · full detail
effect
"Broken Dream" Enhancement: Base chance increased by 6%.
upgrades
Upgrade 1: "Dreamlocker Spear" Enhancement: Enemies hit by the spear have a 70% (affected by Sorvaley's ACC) base chance of being imprisoned, rendering them unable to move or cast displacement skills for 3s. / Upgrade 2: Ultimate Skill Enhancement: Summons 2 Deer Spirits at the target location. / Upgrade 3: Ultimate Skill Enhancement: The duration of Soul Reaving is extended by 4s.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Before activation, instantly activates Blood Amulet.
upgrades
Upgrade 1: Blood Amulet Enhancement: Upon activation, increases the number of Totem Shield layers by 3. / Upgrade 2: Unyielding Stomp Enhancement: If this skill hits 2 or more enemies, Taresh gains 3 layers of Totem Shield. / Upgrade 3: Minotaur's Slam Enhancement: At the start of battle, increases the max. HP of allies in the back row by 15% of Taresh's max. HP.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Upon entering the astral state, Loris immediately activates Ricochet Barrage against all enemies.
upgrades
Upgrade 1: Ricochet Barrage Enhancement: When an enemy appears within a 4-meter radius, Loris immediately resets the CD of this skill. (Can be triggered once every 10s.) / Upgrade 2: Trial of the Soul Enhancement: Enemies in the astral state receive additional True Damage equal to 10% of Max HP after every 3 Basic Attacks received. (In PvE modes, this cannot exceed 2000% of Loris’s ATK.) / Upgrade 3: Double Devouring Enhancement: Lifesteal effect increased to 30%. / Upgrade 4: Eternal Nirvana Enhancement: After each resurrection, all damage dealt by Loris and max HP is increased by 10%.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: In the Blossom state, each movement Skill activation refreshes the duration of the Blossom state.
upgrades
Upgrade 1: Fairy's Touch Enhancement: Dispels all crowd control effects on the target. / Upgrade 2: Nectar Tide Enhancement: For every 50 Accuracy , the number of targets increases by 1, up to 5 targets. / Upgrade 3: Petal Shroud Enhancement: Fiona will recast Garden of Eden after allied heroes have used 15 movement skills in total.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: During the battle, for each 1 allied Pebbles on the battlefield, Gobo's CRIT DMG increases by 25% up to 3 times..
upgrades
Upgrade 1: Stone Warriors Enhancement: For every 1 allied Pebbles on the battlefield, Sif reduces damage taken by 20%. / Upgrade 2: Shockwave Enhancement: Gobo's Heavy Strike hits the target and all surrounding enemies. / Upgrade 3: Golem's Fury Enhancement: During combat, for every 1 dead Pebbles, Gobo's CRIT DMG will be increased by 7% and he grows in size, up to 10 times. This effect will be inherited if Gobo gets resummoned after death.
ex
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Talent · full detail
effect
Soul Feast Enhancement: All allied heroes after the revival instantly deal damage to enemies around them equal to 800% of Arcadia's ATK. This damage can critically hit.
upgrades
Upgrade 1: Dark Missile Enhancement: This skill deals 1.5 times damage to targets with a shield or targets in the Guardian state. / Upgrade 2: Retribution Enhancement: If there is a Wenfyr ally in the same row as Arcadia, she takes 60% less damage. / Upgrade 3: Piercing Arrow Enhancement: Replaced by crossbow shots in 3 directions, and also increases damage by 10%.
ex
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Talent · full detail
effect
"Heart of the Wenfyr" gets enhanced: when our hero resurrects, it deals 600% of Vazaris' attack power to all surrounding enemies three times, this damage can trigger a normal attack effect.
upgrades
Upgrade 1: Piercing Throw Enhancement: After each revival, Vazaris throws 2 more spears. / Upgrade 2: Time to Hunt Enhancement: After each revival, Time to Hunt deals True Damage. / Upgrade 3: Deadly Hurl: When the spear hits a target, it deals damage around the target equal to 180% of Vazaris' ATK.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Enemies within the Stellar Field deal 30% less damage.
upgrades
Upgrade 1: Suppressive Strike Enhancement: Affected targets reduce the effect of Healing and Shields by 50% for 5s. / Upgrade 2: Amulet of the Mountain Gods Enhancement: Revives after death with 100% HP and 600 Energy. This effect activates once per battle. / Upgrade 3: Reflective Shield Enhancement: Upon a successful block, restores 20 Energy.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When Illusions kill 1 enemies, they increase the secondary damage of Hunting Excitement by 20% for up to 40%.
upgrades
Upgrade 1: Moonstep Enhancement: If this skill inflicts Crit Damage, Stuns the target for 2 seconds. / Upgrade 2: Deadly Action Enhancement: Each time the Execute effect is activated, increases Koraxia's Crit Damage by 13% up to 6 times, stacks remain after death. / Upgrade 3: Phantom of Vengeance Enhancement: Koraxia has 600 Energy when revived. The number of times that the Phantom state can be triggered during the battle is additionally increased by 1 times. / Upgrade 4: Moonlight Enhancement: In addition to Koraxia, allied Vanguard and Assassin Heroes will also enter the Phantom state when they die for 20 seconds. After that, Phantoms will disappear.
ex
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Talent · full detail
effect
Dead Silence Enhancement: Each Slash increases the CRIT DMG received by the target by 7% for 10s up to 3 times.
upgrades
Upgrade 1: Herald of Death Enhancement: If the target's HP is below 50%, increases damage by 20%. / Upgrade 2: Infernal Grip Enhancement: After each revival, the damage of this skill increases by 50%. / Upgrade 3: Call of the Underworld Enhancement: The maximum number of revivals is increased to 2.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: When a zone is struck by the beam, it explodes after 1s, dealing damage equal to 1800% of ATK.
upgrades
Upgrade 1: Blazing Surge Enhancement: Targets affected by the explosion have their Energy or Rage reduced by 120. / Upgrade 2: Phoenix Breath Enhancement: Area Damage received by targets is increased by 20% for 5s. / Upgrade 3: Fiery Rebirth Enhancement: Upon resurrection, Danix releases a wave of energy across the battlefield, dealing damage to all enemies equal to 1800% of ATK and stunning them for 3s.
ex
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Talent · full detail
effect
Heavenly Tears Enhancement: Heavenly Rain restores every 0.5s HP to all allied heroes and Large Summoned Creatures equal to 5% of Allu's Max HP every second.
upgrades
Upgrade 1: Nature's Fury Enhancement: For each fallen or disappeared allied unit, the CD of this ability is reduced by 0.5s. / Upgrade 2: Unbridled Growth Enhancement: When allied Summoned Creatures die, their Summoner restores 2% Max HP and 10 Energy. When Large Summoned Creatures die, this effect is multiplied by 3. / Upgrade 3: Resurgence Enhancement: After resurrection, allied heroes' Max HP is increased by 30%, and damage is increased by 20%.
ex
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Talent · full detail
effect
Polar Charm Enhancement: The attacks of the Nine-Tailed Foxes and their Tail Strike dispel Invincibility effects from enemies. Additionally, if the target's HP is below 10% after taking damage, they are instantly Executed. This effect does not apply to Elites and Bosses.
upgrades
Upgrade 1: Fox Fire Enhancement: This skill increases the damage taken by enemies from Summoner heroes and their summoned creatures by 5% when hit (stacks up to 9 times) for 6s. / Upgrade 2: Empress of the Steppes Enhancement: The damage of this skill is increased by 15% and Nine-Tailed Foxes additionally restore 200 Energy. / Upgrade 3: Swift Elegance Enhancement: Daji will revive upon death with 100% HP and 600 Energy. Can be triggered 1 times per battle. / Upgrade 4: Immortal Union: The damage increase effect for allies from Phantom Field stacks up to 60 times and the field duration lasts until the end of the battle.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Upon activation, immediately activates Eternal Frost.
upgrades
Upgrade 1: Eternal Frost Enhancement: For 6s, Basic Attacks deal additional damage equal to 500% of ATK. / Upgrade 2: Storm Herald Enhancement: Invincibility duration extended by 3s. / Upgrade 3: Polar Heart Enhancement: When the glacier shatters, deals damage to surrounding enemies equal to 4000% of ATK.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: The strike damage becomes True Damage.
upgrades
Upgrade 1: False King Enhancement: Shackling now affects targets surrounding the main target. / Upgrade 2: Heavenly Revolt Enhancement: Before activating this skill, Wukong removes all Control effects from himself. / Upgrade 3: Fiery Gaze Enhancement: Wukong’s illusions inherit the Execution effect. / Upgrade 4: Great Transformations Enhancement: While Wukong is on the battlefield, all allied heroes take 20% less damage from Ultimate Skills.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Staff attack can interrupt Charges and also reduces Healing and Shield effects of targets by 50% for the next 5s.
upgrades
Upgrade 1: Crushing Blow Enhancement: If Wukong hits 3 or more targets with this skill, the cooldown of the skill is reduced by 3s. / Upgrade 2: Majesty of the King Enhancement: Upon Majesty of the King state activation, illusions inherit the ATK increase. / Upgrade 3: Phantom Monkeys Enhancement: When Wukong activates Crushing Blow, illusions will also activate this skill (prioritizes targeting different enemies).
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: At the start of the battle, Billy gains 400 Energy.
upgrades
Upgrade 1: Tornado Cleave Enhancement: Throwing axes grants allied heroes in range 50% Dodge. / Upgrade 2: Steppe Warlord Enhancement: In ranged mode, when Basic Attack effects are triggered, reduces the target’s Healing and Shield effects by 30% for 3s. / Upgrade 3: Bloodthirst Enhancement: When receiving lethal damage, restores 600 Energy.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: After the jump, dispels all Control effects from the target.
upgrades
Upgrade 1: Fierce Throw Enhancement: Upon activation, Whigor gains a Shield equal to 20% of Max HP. / Upgrade 2: Crush Enhancement: Affected targets deal 30% less damage for 6s. / Upgrade 3: Primal Rage Enhancement: Upon entering the Rage state, becomes immune to Control effects for 10s.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Each second drains 50 Energy/Rage from each enemy within the aura’s area.
upgrades
Upgrade 1: Consuming Flame Enhancement: Reduces 50 Energy/Rage from affected targets. / Upgrade 2: Illusory Decoy Enhancement: Upon the illusion’s death, Tido restores 50 Energy. / Upgrade 3: Soul Burn Enhancement: After each enhanced Basic Attack, Tido increases his ATK by 50%, stacking up to 200% ATK.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: This skill has 100% Lifesteal.
upgrades
Upgrade 1: Nature’s Fury Enhancement: If this damage is restricted by a damage-cap effect, resets the CD of this skill (can activate max. once every 2 sec). / Upgrade 2: Primal Instinct Enhancement: When Lunna activates Basic Attacks or Skills, additionally steals 20 Energy or Rage from enemies. Stolen Rage is converted into Energy. / Upgrade 3: Doom of the Living Enhancement: Lunna gains 1 Ignore Death. Upon receiving lethal damage, she ignores it, becomes Invincible for 6s, and also activates the Ultimate Skill once without consuming Energy.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: After each activation of the Ultimate Skill, Fenrir increases damage dealt in battle by 35%, in PVE modes stacks up to 10 times.
upgrades
Upgrade 1: Call of Ancestors Enhancement: After activating the Ultimate Skill, instantly resets the CD of Call of Ancestors, can be activated once within 4s. / Upgrade 2: Bloodlust Enhancement: Damage and Lifesteal from lost HP scaling has no upper limit. / Upgrade 3: Wolf Blood Enhancement: After reviving, Fenrir enters the Blood Thirst state: Model becomes larger, Max HP increases by 60%, Damage Reduction increases by 50%, in PVP modes deals 100% more damage to targets whose HP is higher than Fenrir’s.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: If there is no target with Soul Seal on the battlefield, Soul Seal applies Soul Seal to all enemies in the area before dealing damage.
upgrades
Upgrade 1: Soul Seal Enhancement: Targets with Soul Seal receive an additional 150% damage when receiving damage from Kai. / Upgrade 2: Guardians' Ward Enhancement: Additionally chooses a target for Guardians' Ward, primarily chooses a target from the same row. / Upgrade 3: Blood Symbiosis Enhancement: Upon completion of the effect, Kai cannot be targeted, duration 12s.
ex
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Talent · full detail
effect
Ultimate Enhancement: During War Lord, all allied Tank heroes increase their dealt damage by 80%.
upgrades
Upgrade 1: Centaur's Ward Enhancement: Stacks up to 8 times. / Upgrade 2: Thorn Steel Enhancement: When restoring HP due to receiving damage, Karun chooses 1 allied unit(s) with the lowest HP and restores the same amount of HP to them. / Upgrade 3: Titanic Stomp Enhancement: For every 1% of HP lost, Karun increases Healing effects by 2%, max gain 100%. When applying any positive effect to allies, Karun instantly dispels Control effects from them.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: Gain a Lightning Barrier when casting.
upgrades
Upgrade 1: "Astral Power" Enhanced: When this skill is cast, recover HP equal to 800% of ATK. / Upgrade 2: Storm Titan Enhancement: Increase the duration of the Thunder Barrier by 1.5s. / Upgrade 3: "Ingenious Spark" Enhanced: Increases the base chance of triggering Thunder by 10% and the DMG of Thunder by 10%.
ex
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Talent · full detail
effect
Combat Cyborg Enhancement: In PvP modes, for each Public Security Section 9 Hero(es) in the lineup, the damage and maximum HP of all allied Public Security Section 9 Hero(es) will be increased by 5%.
upgrades
Upgrade 1: Gun Fu Pirouette Enhancement: When casting the skill, Motoko Kusanagi steals up to 200 Energy from the target. If the target has less than 200 Energy, then the current damage from the skill will be increased by 50%. / Upgrade 2: Gun Fu Speed Enhancement: When the skill is activated, instantly refreshes the CD of Gun Fu Pirouette. / Upgrade 3: Ultimate Skill Enhancement: Targets whose HP is above 50% receive 50% increased damage.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: After casting this Skill, the cooldown of Tactical Roll get instantly refreshed.
upgrades
Upgrade 1: Optical Camouflage Enhancement: After the invisibility ends, gains a Shield equal to 25% of own Max HP for 5s. / Upgrade 2: Tactical Roll Enhancement: Upon casting the skill, Batou's Basic Attacks have a 40% chance (affected by Batou's Accuracy) to stun the target for 1s. This effect lasts for 8s. / Upgrade 3: Special Issue Cyborg Enhancement: Batou's death evasion ability can be additionally activated 1 times.
ex
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Talent · full detail
effect
Ultimate Skill Enhancement: While a target is paralyzed, Tachikoma restores HP equal to 15% of Max HP every second.
upgrades
Upgrade 1: Energy Barrier Enhancement: Allied heroes will also have a 40% base chance (Based on Tachikoma's Accuracy) to receive the Guardian state for 8s. / Upgrade 2: Cannon Artillery Enhancement: Enemy heroes under fire will have their damage reduction additionally reduced by 15% for 8s. / Upgrade 3: Guardian Chip Enhancement: When Tachikoma dies, all allied heroes gain the Guardian state for 15s.
ex
—
Removed
Royal Universe · full detail
slot
Skill 1
effect
Attacks the target 5 times, each time causing damage of 90% attack and 30% of current Essence. Meanwhile, send the soul shards of the enemy to allies to recover their HP. After casting, Essence will return to 0.
Essence Condensation · full detail
slot
Skill 2
effect
Passive: when Royal Defender heals allies, he obtains 70% Essence, the cap of Essence is 500% attack. Active: Heal the lowest HP ally. The more Essence Royal Defender collects, the more healing on the allies. Buttom limit of healing is 150% attack.
Critical Strike · full detail
slot
Skill 3
effect
Fiercely strikes the enemy and seperates their soul, causing true damage equal to 16% of the target's max HP, which will not exceed 400% of his attack. At the same time, allies near the target are healed by 100% of the damage to enemies.
Surge of Essence · full detail
slot
Skill 4
effect
Every time when Royal Defender stores Essence equal to 100% attack, his next attack stuns the enemy over 2 seconds. Raise healing by 20% when Essence is full.
EW Passive · full detail
slot
Talent
effect
Each time Critical Strike heals an ally, Royal Defender recovers 50 energy.
Spell Blessing · full detail
slot
Skill 1
effect
Cast a Spell Blessing on the target ally, increasing 25% of the ally's speed for 8 seconds. The target ally obtains one layer of Boiling Blood per basic attack, effect stackable; each layer of Boiling Blood increases ally's attack by 5% and life leech by 4%. 5 layers of Blood Boil will be converted to an "Advanced Attack", which will enhance the next attack: if a basic attack comes next, it becomes crit strike causing 250% attack; if the next attack is an ability, its damage will be increased by 30%. "Advanced Attack" is consumed after the buffed attack.
Thump · full detail
slot
Skill 2
effect
Grant "Heavy Strike" to the highest-attack ally on back row. With each attack, the ally additionally reduces 6% of the target's defense for 3 seconds, stackable. "Heavy Strike" expires after the ally's fourth attack.
Favor · full detail
slot
Skill 3
effect
"Heavy Strike" buff will always targets allies with high crit rate. Instantly removes a random active ability cooldown, and permanently reduce 1 second of the ability's cooldown time in current battle. This effect can only happen to one ally twice, and one ability once. If two abilities of one ally were already selected, this ally will not be targeted any more.
Dual Attacks · full detail
slot
Skill 4
effect
Basic attack additionally causes 80% damage to the lowest health enemy.
Blood · full detail
slot
Talent
effect
The last strike of Injure stuns the enemy for 3 seconds.
Stimulant · full detail
slot
Skill 1
effect
Rez injects stimulants into the ally to restore the target ally's energy to the upper limit. The more energy the teammates recover, the more energy he consumes. At least 500 energy will be consumed. Rez will firstly select same-row ally , target changing to the ally with highest attack when same-row ally is out of his range.
Bio Grenade · full detail
slot
Skill 2
effect
Throws a biological grenade at the nearest enemy, dealing 150% ATK DMG to enemies within range, and decreasing the enemy's energy by 60 points.
Vaccinate · full detail
slot
Skill 3
effect
Vaccinates an ally, increasing their SPD by 20% for 7 secs. Prioritises allies in the same row. If there are no same-row allies within range, the ally with the highest ATK will be the target.
Tactical Roll · full detail
slot
Skill 4
effect
Every 5s, Rez rolls and charges towards the flank and shoots a target of same-row allies 1 time, dealing 160% ATK as DMG. While rolling, Rez dispels all debuffs and becomes immune to DMG. If there are no same-row allies, he attacks the targets of the ally with the highest ATK instead.
Arrow Rain ×3 · full detail
slot
Skill 1
effect
Emma fires violently at the target enemy for 3s. When shooting, Emma will fire at least 6 crossbow arrows, with each arrow inflicting DMG equal to 210% of ATK. Emma fires an additional normal crossbow arrow for every 200 points of bonus AS, up to a total of 11 arrows. This skill can trigger basic attack effects.
Mini Bombs ×3 · full detail
slot
Skill 2
effect
Emma plants a bomb on the enemy that explodes after 8s, inflicting 570% ATK DMG. Each attack from Emma increases bomb DMG by 10%, stacking up to 4 times.
Weapon Activation ×3 · full detail
slot
Skill 3
effect
Emma activates her weapon for 6s, during which each basic attack inflicts an additional 200% ATK DMG. DMG inflicted by Emma during this time cannot Crit.
Precision Shot ×2 · full detail
slot
Skill 4
effect
Emma's basic attacks and "Arrow Rain" skill have an 16% chance to inflict Stun for 0.2s. When Emma's ACC reaches 20 points, the duration of stun is increased to 0.3 seconds. When Emma's ACC reaches 60 points, the duration of stun is increased to 0.4 seconds.
Marksmanship ×2 · full detail
slot
Talent
effect
The weapon activation duration is increased by 2s.
Metallic Frenzy · full detail
slot
Skill 1
effect
Ravenna enters a frenzied state, temporarily increasing her skill DMG by 20% and rapidly casting 1 instance of Incendiary Grenade and 2 instances of Frenzied Shooting at the target area.
Incendiary Grenade · full detail
slot
Skill 2
effect
Ravenna launches an incendiary grenade into the air. When the grenade explodes, it inflicts 63% ATK as DMG to all enemies in a 2m radius. The grenade inflicts Wound on all enemies, inflicting 10% ATK as DMG per second for 5s, stacking up to 3 times.
Frenzied Shooting · full detail
slot
Skill 3
effect
Ravenna fires in a crazed manner in the direction of the target enemy, inflicting 90% ATK as DMG to enemies in a fan-shaped area ahead. When Frenzied Shooting hits an enemy affected by a "Defense Reduced" or "Wound" status effect, the rounds explode, inflicting an additional 110% ATK as DMG per status effect.
Tactical Study · full detail
slot
Skill 4
effect
Ravenna increases her Skill DMG by 2% each time she casts a skill, stacking up to 8 times.Each time one of Ravenna's allies casts a skill, increase Ravenna's Skill DMG by 0.3%, stacking up to 20 times.
Defensive Thump ×2 · full detail
slot
Skill 1
effect
Pandemonium slams the ground, inflicting DMG equal to 16% of Max HP to all enemies within a straight line. Then enter Nuclear Magnetic Barrier Mode: Launch a nuclear magnetic shock every 0.5s, for a total of 4 times, inflicting 70% of base skill DMG.A single enemy target can be affected by one instance of Nuclear Magnetic Shock every 0.5s.
Nuclear Magnetic Shock ×2 · full detail
slot
Skill 2
effect
The user generates a shockwave, inflicting DMG equal to 7% of Max HP to all enemies around them. This skill cannot crit.
Searing Fist ×2 · full detail
slot
Skill 3
effect
Pandemonium summons flames to his fist, then strikes the target violently, inflicting DMG equal to 16% of Max HP.Also, heal oneself for 10% of maximum HP.
Gravity Deflector · full detail
slot
Skill 4
effect
Pandemonium's skills all have a base 30% chance (affected by Pandemonium's accuracy) to knock down targets. At the start of battle, Pandemonium gains the "Damage Diversion" status: reduces all damage taken by 50% for 80 seconds. After the "Damage Diversion" ends, all of our heavy heroes deal permanent 40% increased damage.
Fire Shuriken · full detail
slot
Skill 1
effect
Dominic throws a shuriken at the target, dealing Damage equal to 800% of ATK and applying a mark: When Dominic attacks, he prioritizes the marked target, lasts for 5s. When the mark disappears, it explodes, dealing damage equal to 100% of ATK plus an additional 17% of the Critical Damage received during the mark's duration. The maximum Damage cannot exceed 7000% of Dominic's ATK. There can only be 1 marked target at a time. This skill has no range restrictions, prioritizing the target hero with the lowest HP.
Twilight Attack · full detail
slot
Skill 2
effect
Dominic deals 3 quick attacks to nearby targets, each attack deals damage equal to 210% of ATK, prioritizing the marked target. If no targets are marked, attacks various random targets.
Perfect Kill · full detail
slot
Skill 3
effect
Dominic phases through the enemy, dealing Damage equal to 480% of ATK.
Shroud of Twilight · full detail
slot
Skill 4
effect
When there are other Assassin and Vanguard Heroes on the battlefield, Dominic enters the state of Invisibility: In this state, he cannot be selected as a target for Attack or Skill, all Damage is reduced by 75%, and it also allows him to phase through targets. In a state of Invisibility Dominic's Crit Damage is increased by 24%.
Supercharge · full detail
slot
Skill 1
effect
Rebecca enters the Supercharge Mode: Basic Attack is replaced by 2 volleys for 6s. During Supercharge mode, every 150 Attack Speed grants 1 extra volley, up to 2 additional volleys. Each volley deals damage equal to 100% of ATK with additional True Damage equal to 4% of the target's Max HP during Supercharge mode. It cannot exceed 200% of Rebecca's ATK and can Crit.
Annihilation Beam · full detail
slot
Skill 2
effect
Rebecca fires a laser beam that deals damage to all targets in a straight line equal to 400% of ATK.
Knockback Volley · full detail
slot
Skill 3
effect
Rebecca fires a Knockback Volley at the closest enemy, knocking the target back within attack radius and dealing damage equal to 600% of ATK. Prioritizes targets within the attack radius.
Light Barrier · full detail
slot
Skill 4
effect
At the beginning of the battle, all allied Hunters gain 5 layers of Light Barrier. Light Barrier: When Heroes receive damage, the damage cannot exceed 14% of Max HP. Upon each hit, Light Barrier diminishes by 1 layer. At the beginning of the battle, if there are at least 3 Hunters in the team, Rebecca will automatically teleport to the back row of the lineup.
Deadly Mercy · full detail
slot
Skill 1
effect
Nio teleports to the target with the lowest HP, delivering a lethal strike, dispels Invincibility and Shields from the target, and also deals True Damage equal to 2700% of Nio's ATK. Applies Death Mark to the target for 4s. While the mark is active, any damage taken by the target will additionally deal damage equal to 500% of Nio’s ATK. (Max triggers 1 times per second.) While marked, defeated targets cannot be resurrected. (Ineffective against Bosses or Elites)
Blood Massacre · full detail
slot
Skill 2
effect
Nio slashes rapidly into the largest cluster of enemies, dealing damage in an area equal to 1000% of Nio’s ATK and stunning them for 2s.
Elegance of the Killer · full detail
slot
Skill 3
effect
Nio's Crit Damage is increased by 200% and he permanently remains in the Invisibility state. Each time Nio teleports, all enemies around him take 30% more damage for 5s.
Last Breath · full detail
slot
Skill 4
effect
Each time a unit dies on the battlefield, Nio gains 5% ATK. Heroes or Large Summoned Units grant a 3x effect, stacks. Simultaneously, Nio teleports to the fallen target, performing 3 slashes to all nearby enemies, each slash deals damage equal to 1000% of Nio's ATK. (Can only activate once per second.)
Last Spark · full detail
slot
Skill 1
effect
Jaina fires a bright spark at an enemy, dealing random damage between 1200% and 2000% of ATK (depending on Accuracy) to all targets in a line and dispelling all immunity effects from them. The higher the Accuracy, the higher the random damage. Maximum random damage guaranteed with 200 Accuracy. Prioritizes the farthest target. If the number of enemy units on the battlefield is greater than 4, then the range of the spark becomes infinite.Can't dispel Invincibility effects from Boss-type enemies
Radiant Starfall · full detail
slot
Skill 2
effect
Jaina unleashes a starfall in an area, dealing random damage between 150% and 300% of ATK to the targets. The higher the Accuracy, the higher the random damage. Maximum random damage guaranteed with 200 Accuracy.
Flood of Light · full detail
slot
Skill 3
effect
Jaina unleashes a beam of light that deals random damage to targets in a fan-shaped area. Damage ranges between 170% and 330% ATK. The higher the Accuracy, the higher the bottom damage threshold, with 200 Accuracy - guaranteed to deal max damage.
Divine Radiance · full detail
slot
Skill 4
effect
After entering the battle, Jaina additionally restores 7 energy per second.
Meteor Storm · full detail
slot
Skill 1
effect
Claire jumps and Charges into the designated area, after which she slams the ground, dealing damage equal to 800% of ATK within 5m of the impact point. Enemies within 2.5m of the impact point receive 2 times more damage. When jumping, if there is an enemy target nearby, Claire will grab them and smash them into the center of the area together, prioritizing Heroes without Control Immunity. This skill cannot Crit.
Supersonic Boxing · full detail
slot
Skill 2
effect
Claire performs two heavy strikes at the target with lightning speed, each strike dealing damage equal to 280% of Claire's ATK.
Flame Reflector · full detail
slot
Skill 3
effect
Claire enters the Fearless state: Gains a Shield equal to 32% of her Max HP and restores 35 Rage every second for 8s.
Mechanical Exaltation · full detail
slot
Skill 4
effect
Claire receives a permanent ATK bonus equal to 2% of her Max HP. Every time Claire takes damage, she restores HP equal to 2% of her Max HP. 5 seconds after the battle has started, Claire recovers 50~250 Rage (depending on Claire's ACC, with 150 being the maximum)
Projectile Drone · full detail
slot
Skill 1
effect
Skeno summons a squad of drones to the chosen direction for bombing, dealing damage to enemies along the way equal to 1200% of Skeno's ATK and knocking them to the edge of the area. Next, the drones explode, causing damage to enemies around them equal to 1800% of Skeno's ATK. Drones that hit allied Energy heroes apply a Shield equal to 1500% of Skeno's ATK for 8s. (A single drone cannot re-inflict damage)
Fragmentation Grenade ×2 · full detail
slot
Skill 2
effect
Skeno throws a grenade, dealing damage to enemies in a large area equal to 360% of Skeno's ATK. Next deals True Damage equal to 360% of Skeno's ATK to enemies in the center of the explosion.
Twisted Minefield ×2 · full detail
slot
Skill 3
effect
Skeno places 2 mines around himself. A mine detonates when enemies get close to it, dealing area damage equal to 800% of Skeno's ATK. The mines last 10s, after 10s the mines disappear and restore 50 Energy for Skeno.
Madness Suppressor ×2 · full detail
slot
Skill 4
effect
During the creation of the squad, during a battle, and in the Soul Rubellite Mine, Skeno is considered as a Wenfyr hero. 15s after the start of the battle, Skeno activates the emergency device, instantly receives 600 Energy and lowers Energy or Rage of all enemies by 160. When opponents enter the alied zone of the battlefield, the emergency device will activate prematurely. The emergency device can be activated only once per battle.
Hammerblow · full detail
slot
Skill 1
effect
Bergman spins his hammer in the selected area, dealing damage to all enemies around equal to 31% of Max HP, and also pulling enemy targets forward and knocking them down. This damage cannot be critical. The next 3 Basic Attacks of Bergman are replaced with Crushing Wave.
Crushing Wave · full detail
slot
Skill 2
effect
Bergman swings his hammer and strikes the target, dealing damage to the target and nearby targets equal to 17% of his Max HP and knocking them down. Damage from this skill is calculated instantly, cannot be delayed and cannot be critical.
Kinetic Field · full detail
slot
Skill 3
effect
Bergman deploys an energy field around himself, which recovers HP equal to 10% of Bergman's Max HP for allied units for 6s.
Titan's Greatness · full detail
slot
Skill 4
effect
Bergman enters the Guardian state until the end of the battle: reduces incoming damage by 50%. When Bergman cumulatively takes damage exceeding 12% of his Max HP, he gains a Shield equal to 25% of Max HP for 5s.
Vulture Dance · full detail
slot
Skill 1
effect
Becky performs a 3-stage Charge and gains immunity to Control effects. First and second stage: performs a slashing strike, dealing damage to all enemies in her path equal to 500% of Becky's ATK. Third stage: jumps into the air and strikes the ground, dealing damage to all targets at the landing point equal to 800% of Becky's ATK. Damage from this ability cannot be Critical.
Blade Release · full detail
slot
Skill 2
effect
Becky releases the blade, increasing her ATK by 41% and gaining a Shield equal to 1500% of ATK for 12s.
Symphony of Blood · full detail
slot
Skill 3
effect
Becky performs a blade dance, dealing damage to all enemies around equal to 1200% of Becky's ATK. Damage from this ability cannot be Critical.
Contact Suit · full detail
slot
Skill 4
effect
Becky gains additional starting ATK equal to 2% of Max HP. Each time Becky takes damage, she restores HP equal to 2% of Max HP. When Becky receives fatal damage she ignores it and becomes Invincible for 2s, instantly restoring 50% of Max HP and 300 Rage. Activates 1 time per battle.
Mechanical Soul · full detail
slot
Skill 1
effect
Passive Effect: At the start of the battle, summons 1 Mechanical Troodon. Mechanical Troodon: Inherits 160% of ATK, 100% of DEF, Crit Chance, Crit Damage, Damage Increase, Damage Reduction, and HP equal to 13000% of ATK from Trojan, and reduces incoming damage by 50%. Mechanical Troodon is a Large Summoned Creature: counts as 3 units when calculating the number of units. It has the Ultimate Skill Metallic Rend: Deals two-phase damage. Phase one: delivers a powerful tail strike, dealing damage to all enemies around equal to 1200% of ATK. Phase two: deals claw damage to enemies in a fan-shaped area equal to 1500% of ATK. Active Effect: Summons a Mechanical Troodon in the selected area. If a Mechanical Troodon is already on the battlefield, restores 100% HP and 600 Energy for it.
Time to Die · full detail
slot
Skill 1
effect
Switches Plasma Reactor Mode to Cannon Mode: Each shot causes a small-area explosion (deals equal damage to surrounding enemies but triggers the Basic Attack effect only on the main target) for 7s. If own Attack Speed exceeds 200, deals additional True Damage to the main target equal to 3% of the target’s Max HP.
Plasma Volley · full detail
slot
Skill 2
effect
In Rifle Mode: attacks the target 5 times, dealing damage equal to 150% of ATK each time. In Cannon Mode: the number of attacks increases to 10 times, and also inherits all Basic Attack effects of Cannon Mode.
Stunning Shot · full detail
slot
Skill 3
effect
Every 3 Basic Attack by Smith activates the effect: Deals damage equal to 200% of ATK and stuns the target for 1 sec.
Reliable Companion · full detail
slot
Skill 4
effect
Death Effect: Upon death, summons a Turret controlled by a fennec companion. The Turret inherits 200% of ATK, 100% of DEF, Crit Rate, Crit Damage, 150% Attack Speed, and HP equal to 15000% of ATK, with damage taken reduced by 80% (effective against True Damage). The Turret permanently enters Cannon Mode and inherits Stunning Shot.
Lightning Assault · full detail
slot
Skill 1
effect
Ares covers himself with lightning and dashes towards the designated area for 10 metres, dealing damage to targets along the way equal to 300%~500% of his ATK (affected by Ares' Accuracy, maximum at 200 Accuracy). Prioritises the furthest target within a 10 metre radius and after the dash, Ares restores 400 Fury. Subsequent activation of an Ultimate Skill grapples 1 target before the end of the dash, but does not restore Fury. This Skill cannot critically hit.
Decimation Blast · full detail
slot
Skill 2
effect
Ares unleashes a bolt of lightning, dealing damage to the target equal to 500% of Ares' ATK.
Will of Thunder · full detail
slot
Skill 3
effect
Every time Ares is attacked by an enemy, he restores 2% of Max HP. Each time Ares loses a total of 30% of Max HP, he receives a Thunder Barrier that reduces damage taken by 60% for 3s.
Shadowstrike · full detail
slot
Skill 4
effect
Ares gains additional ATK equal to 2% of Max HP. Every 6s Ares gains 1 Shadow Charges, up to 1. When allied heroes activate Movement Skills, Ares launches 1 Shadows into the target position, dealing damage to all targets along the way equal to 200%~400% of his ATK (affected by Ares' Accuracy, maximum at 200 Accuracy).
Soulstrike ×2 · full detail
slot
Skill 1
effect
Teleports behind the enemy, inflicting 4 instances of slash DMG. Each slash inflicts 320% ATK as DMG.
Swordsoul ×2 · full detail
slot
Skill 2
effect
Grant 1 Swordsouls to allied Assassins. When a hero with a Swordsoul performs a basic attack, the Swordsoul will attack with them, inflicting 40% of Rickert's ATK as DMG to the enemy. Each hero can have a total of 2 Swordsouls.
Falling Vanguard ×2 · full detail
slot
Skill 3
effect
Teleports behind the enemy with the lowest HP, then inflicts 740% ATK as DMG to them.
Sword Guard ×2 · full detail
slot
Skill 4
effect
Every time Rickert absorbs 1 Swordsoul, he is healed for 8% of Max HP. When Rickert receives a fatal injury, he becomes immune to all damage, teleports to a random Assassin ally (including himself), than absorbs all their Swordsouls. This effect can trigger 2 time(s) per battle.
Shadow of the Depths · full detail
slot
Skill 1
effect
Carabyne casts the shadow of the deep sea into reality, dealing damage equal to 16% of Carabyne's Max HP in a rectangular area 4 times. This damage has a 60% chance (depending on Carabyne's ACC) to Knockdown targets. This skill can't Crit and the damage dealt is calculated instantly and cannot be delayed.
Void Shell · full detail
slot
Skill 2
effect
Carabyne gains a shield equal to 30% of Max HP and gains 56% Crit Reduction for 8s.
Touch of Despair · full detail
slot
Skill 3
effect
Carabyne's Basic Attacks deal extra damage equal to 16% of Carabyne's Max HP. They also have a 30% chance (depending on Carabyne's ACC), to cause damage to all surrounding enemy units. When Accuracy reaches 150, before dealing damage, dispels Invincibility from all hit targets. Carabyne's Basic Attacks are not influenced by Attack Speed bonuses.
Dark Blood · full detail
slot
Skill 4
effect
When entering battle, Carabyne enters the Guardian state. Gains 320% Crit Reduction, this effect fades to 0% in 20s.
Arcane Meteor · full detail
slot
Skill 1
effect
Taec applies 3 layers of Arcane marks to enemies in the selected area (up to 5 layers), then consumes all layers and attacks marked enemies. For each Arcane mark layer, Taec attacks the enemy with a meteor, dealing damage equal to 550% of Taec's ATK.
Runic Blast · full detail
slot
Skill 2
effect
Taec wraps himself in lightning runes, creating a barrier. Taec receives a Thunder Shield: Reduces all damage received by 60% for 7s. The Shield then explodes, causing damage in a 5m radius equal to 770% of Taec's ATK and knocks back targets. If there are no enemy targets within the detonation radius, then the bearer of Thunder Shield restores 100 Energy or Rage.
Mystic Rush · full detail
slot
Skill 3
effect
Taec unleashes their rune powers, causing damage equal to 780% of Taec's ATK to enemies in the area.
Sea of Knowledge · full detail
slot
Skill 4
effect
Each time Taec deals damage to an enemy, the subsequent damage Taec deals to that enemy is permanently increased by 1.4%, stacks up to 20 times. Taec inflicts additional 180% damage to Large Summons.
Moonshine Tide · full detail
slot
Skill 1
effect
Rose throws 5 blades at the farthest target from herself, each blade dealing damage equal to 1300% of ATK, dispelling Invincibility effects and Shields from enemies. Then she teleports behind the target, dealing damage equal to 1000% of ATK to all enemies along the path and resetting the cooldown of Raging Wave.
Raging Wave · full detail
slot
Skill 2
effect
Rose teleports behind the target with the lowest HP, dealing damage equal to 1000% of ATK. If this damage is restricted by the damage cap effect, the cooldown of this skill is reset (up to 1 times within 3s).
Nightmare's Torment · full detail
slot
Skill 3
effect
All damage dealt by Rose to targets with HP above 75% deals additional damage equal to 10% of the target's current HP; for enemies with HP at or below 25%, it deals additional damage equal to 10% of the target's lost HP. All additional damage cannot exceed 750% of her ATK.
Rising Moon · full detail
slot
Skill 4
effect
At the start of the battle, Rose gains a Thunder Shield, reducing all incoming damage by 85% (effective against True Damage); over 20s, the effect gradually decreases to 0. Upon taking lethal damage, Rose ignores it, becomes Invincible for 2s, restores 70% of Max HP, and gains 200 Energy. Can be activated up to 2 times per battle.
Amorphous Deity · full detail
slot
Skill 1
effect
Elemma enters the Godlike state: doubles Attack Speed, Basic Attacks deal damage to all targets along the way equal to 280% of Elemma's ATK, also applies Basic Attack effects to the first target for 5s. When the initial Attack Speed reaches 500, each Basic Attack in the Godlike state fires 2 arrows.
Thunderbolt · full detail
slot
Skill 2
effect
Elemma fires 2 arrow volleys into an area, dealing area damage equal to 330% of Elemma's ATK each time.
Twilight Quiver · full detail
slot
Skill 3
effect
Each 3 Basic Attack activates the effect: Deals True Damage equal to 65% of ATK. When receiving lethal damage, ignores death and becomes Invincible for 2s, and also restores HP equal to 1500% of Elemma's ATK. This effect can be activated up to 1 times per battle.
Lightning Field · full detail
slot
Skill 4
effect
At the beginning of the battle, creates a Lightning Grid around the front row and the allied side fenced with the Lightning Grid becomes a Lightning Field for 10s. When enemies make Charges and touch the Lightning Grid, they will receive damage equal to 1500% of Elemma's ATK and have their Charge interrupter. When enemies Teleport into the Lightning Field, they instantly take lightning damage 3 times. Each lightning deals damage equal to 280% of Elemma's ATK and activates Basic Attack effects, as well as reduces damage dealt to targets by 25% for 3s.
Darkness Absorption · full detail
slot
Skill 1
effect
Eren teleports and possesses the target's body: during the effect Eren cannot be targeted by enemy attacks or abilities and cannot take damage, reduces the target's Energy or Rage by 400, the target cannot restore Energy/Rage, every 0.5s target receives damage equal to 900% of Eren's ATK, for 3s. After the effect ends, Eren leaves the enemy's body and deals damage equal to 2100% of Eren's ATK. After the effect ends, Eren cannot restore Energy for 3s.
Shadow Charge · full detail
slot
Skill 2
effect
Eren charges forward, dealing damage to all targets in his path equal to 600% of ATK, and after the charge, he spins his scythe, dealing damage to all targets around equal to 1200% of ATK.
Descent into the Abyss · full detail
slot
Skill 3
effect
Eren delves into darkness, increasing ATK by 70% and gaining the Invisibility status: Cannot be targeted by enemy attacks or abilities, can pass through targets, and damage taken is reduced by 75% for 8s.
Chitinous Shell · full detail
slot
Skill 4
effect
During the creation of the squad, during a battle, and in the Soul Rubellite Mine, Eren is considered as a Wenfyr hero. They can also be considered a Wenfyr hero in the Soul Mine. Eren ignores lethal damage and restores HP equal to 1500% of ATK, can be activated up to 1 times per battle.
Night Energy ×2 · full detail
slot
Skill 1
effect
Launches a ball of energy that explodes upon impact with the target, dealing 147% ATK DMG to nearby enemies and granting 1 Night Curse stack for 8 secs.
Crescent Energy ×2 · full detail
slot
Skill 2
effect
A crescent laser that deals 177% ATK DMG to enemies in its path and deals 1 Night Curse stack for 8 secs.
Night Recharge ×2 · full detail
slot
Skill 3
effect
If Luke's Skill hits more than one non-summoned enemy, Luke gains 10 Energy for each additional enemy hit, up to 80 Energy per skill.
Night Curse ×2 · full detail
slot
Talent
effect
Luke unleashes the power of the dark crows, summoning the dark crow swarm to charge forward, dealing 286% ATK DMG to the enemies in a large area and inflicting 2 layers of the Crow's Curse for 8 seconds. Crow's Curse: Every time the enemy has 1 layer of Crow's Curse, the DEF will be reduced by 5% for 8 seconds, stacking up to 3 layers.
Seism ×2 · full detail
slot
Skill 1
effect
Crete jumps and charges to the target area, then swings his weapon to smash the ground, inflicting 460% DEF as DMG to all enemies in the designated area.
Collision ×2 · full detail
slot
Skill 2
effect
After a small delay, Crete charges at the target enemy, inflicting 350% DEF as DMG to enemies in his path and knocking them back.
Flurry ×2 · full detail
slot
Skill 3
effect
Crete swings a heavy hammer, inflicting 310% of DEF as DMG to all enemies in range.
Brute Bull ×2 · full detail
slot
Skill 4
effect
During the battle, Crete receives a stack of 5% bonus Defense for each enemy present on the battlefield, and receives a stack of 3% bonus DMG Reduction for each enemy present on the battlefield, lasting until the end of the battle. This effect stacks up to a max of 2 5% DEF and 1 5% DMG Reduction. Once reaching max stacks, Crete enters Bull Form. Bull Form: When Crete hits 3 enemies with skill, increase DMG by 1% (+ 1% for each additional enemy hit) until the end of the battle. Gain up to 10% DMG.
Flame Sledgehammer ×2 · full detail
slot
Talent
effect
Flurry increases the DMG range by 50%.
Storm · full detail
slot
Skill 1
effect
Active Effect: Leo spins his double blades and charges to the target area, causing 240% ATK as DMG to enemies along the way for a total of three times. When casting this skill, Leo is immune to CC. Passive Effect: DMG inflicted by Leo cannot crit.
Thunder · full detail
slot
Skill 2
effect
Leo sends out a roar to deter the enemy, causing 310% ATK DMG to nearby enemies, and increasing the damage they take in the next 5 seconds by 10%.
Raging Wave · full detail
slot
Skill 3
effect
After entering the battlefield, Leo will permanently gain a basic ATK boost of 1.5% of his maximum health. In battle, the lower the proportion of Leo's current HP, the higher his ATK. ATK increases by 1% for each 1% reduction in HP with an upper limit of 30% remaining HP.
Mountain · full detail
slot
Skill 4
effect
Leo's damage reduction is increased by 3%, When Leo receives lethal DMG, he defies death and all DMG for the next 3 seconds. This effect can only be triggered once per battle.
Great Han's double blades · full detail
slot
Talent
effect
"Mountain" Skill Enhancement: The duration of damage immunity increases by 2 seconds.
Hurricane Cleave · full detail
slot
Skill 1
effect
Orthan spins his glaive and creates a hurricane that pulls nearby enemies towards himself, dealing damage equal to 30% of Orthan's Max HP and dispelling 50% of the Shields from targets (in PvE modes, the volume of Shield dispersion cannot exceed 100% of Orthan's Max HP). Then Orthan makes a vicious cleave, causing damage to all targets along the trajectory equal to 34% of Orthan's Max HP. This has a 60% chance (depending on Orthan's ACC) to knock them down. Damage from this skill cannot be critical and cannot be delayed.
Ruthless Stomp · full detail
slot
Skill 2
effect
Orthan stomps on the ground, dealing damage equal to 28% of Orthan's Max HP to all targets around him. Has a 60% chance (depending on Orthan's ACC) to knock them down. Damage from this skill cannot be critical and cannot be delayed.
Demon's Curse · full detail
slot
Skill 3
effect
Upon death, Orthan is instantly revived with 70% HP and 200 Energy, this effect activates 1 times per battle. When HP drops below 70% for the first time, enters the Guardian state: reduces all damage taken by 50%.
Spirit of Vengeance · full detail
slot
Skill 4
effect
During the formation of a squad, during battle or in Soul Rubellite Mine, Orthan can be considered as an Atlas Hero. When allied Atlas or Wenfyr heroes die, their souls are transformed into Spirits of Vengeance. Spirits of Vengeance will inherit 80% ATK, DEF, HP, Accuracy, Damage Increase, Damage Reduction from Fallen Heroes and have 200 Energy. They can activate Hurricane Cleave and Ruthless Stomp, and will also inherit the Guardian state. Spirits of Vengeance last 30s and can be summoned up 1 times per battle.
Death Dance · full detail
slot
Skill 1
effect
Barrog jumps up and charges, swinging his blades, dealing damage to all targets along the way equal to 640% of his ATK. This skill cannot be critical.
Circular Cleave · full detail
slot
Skill 2
effect
Barrog twirls his blades, dealing damage to targets within 3 m radius equal to 260% of his ATK. When dealing damage, he pulls targets counterclockwise around him for a certain distance.
Vine Wave · full detail
slot
Skill 3
effect
Barrog unleashes vines at the farthest target, dealing damage equal to 500% of his ATK to all targets along the way, and pulling the farthest target in his direction.
Fury of the Ent · full detail
slot
Skill 4
effect
Barrog gains an ATK bonus equal to 1.6% of his Max HP and the damage taken from ranged targets is reduced by 50%.Each time Barrog is attacked by an enemy, they restore 3% of their Max HP. When HP is below 70%, Barrog enters the Fury state: AS increases by 1200, Basic Attacks and Skills gain 35% Life Steal.
Decapitating Blade · full detail
slot
Talent
effect
Circular Cleave Enhancement: Upon reaching 150 Accuracy, each activation of Circular Cleave will trigger an additional activation of this skill 1 times.
Shadow Duplication · full detail
slot
Skill 1
effect
Riserris quickly casts 4 magic missiles, choosing heroes as priority targets. Each missile deals damage equal to 300% of ATK. Each 200 AS allows Riserris to cast 1 additional missile, up to 4 additional missiles. This ability can trigger Basic Attack effect.
Everlasting Nightmare · full detail
slot
Skill 2
effect
Riserris enters Nightmare mode: Basic Attacks and Skills now target 2 different targets for 10 seconds.
Psychic Strike · full detail
slot
Skill 3
effect
Riserris fires 1 magic wave at the target, prioritizing summoned creatures. The wave deals damage equal to 250% of ATK to the target and anyone in 2.5m radius.
Phantom Speed · full detail
slot
Skill 4
effect
While Riserris is on the battlefield, all allied heroes' Basic Attack can trigger a special effect: Additionally deals True Damage equal to 30% of ATK.
Dreamgate · full detail
slot
Skill 1
effect
Sovarley throws her spear, opening a Dreamgate at the target location for 6s. During this period, the Dreamgate drains the HP of all units within range for 1.6% of Sorvaley's Max HP per second. Drained HP is shared equally amongst allied heroes.
Darkmoon Dreamer · full detail
slot
Skill 2
effect
Sorvaley summons 1 Deer Spirits with 55% of her ATK and DEF, and 12% of her HP. Up to 4 Deer Spirits can be present on the battlefield at the same time.
Dreamlocker Spear · full detail
slot
Skill 3
effect
Sorvaley throws a spear at the nearest enemy within range, inflicting 16% of her Max HP as DMG. This skill has a 70% (affected by Sorvaley's ACC) base chance to reduce the healing received by the target by 60% for 4s.
Broken Dream · full detail
slot
Skill 4
effect
When any allied unit other than Deer Spirits die, Sorvaley has a 7% chance (affected by ACC) to summon 1 Deer Spirits based on the level of Darkmoon Dreamer.
Battle Warlord · full detail
slot
Skill 1
effect
Taresh strikes the earth 3 times, each strike dealing damage equal to 13% of his max. HP and knocking down targets in range. After that a War Zone is formed: All Allied Heroes in the zone deal 15% increased damage and receive 20% damage reduction, 30% critical damage reduction, and 50 resistance. The duration of the Zone is 6 seconds.
Blood Amulet · full detail
slot
Skill 2
effect
Taresh gains 5 layers of Totem Shield, each layer allows the next received damage to be reduced by 82%, stacking up to 10 layers.
Unyielding Stomp · full detail
slot
Skill 3
effect
Taresh stomps the ground, tossing nearby targets around and dealing damage equal to 13% of his max. HP.
Minotaur's Slam · full detail
slot
Skill 4
effect
After 5 seconds into the battle, Taresh charges at an ally in the same row and throws them to the enemy side of the battlefield (this effect is equivalent to a charge and target also becomes immune to control for 3s), dealing area damage equal to 13% of his max. HP and stunning them for 2.5s. If there is no ally in the same row, Taresh throws the ally with the highest HP. When Taresh doesn't have the Totem Shield, he gains the Guardian state: Reduces all incoming damage by 50%.
Piercing Arrow · full detail
slot
Skill 1
effect
Arcadia shoots her crossbow in the selected direction, the range of the shot is infinite, deals damage to all targets in a direct line 4 times, each instance of damage is equal to 160% of ATK (Deals 40% damage to targets beyond the range of the Basic Attack). This skill activates the Basic Attack effect every time it deals damage.
Dark Missile · full detail
slot
Skill 2
effect
Arcadia fires a burst of 3 arrows at the closest target (prioritising Heroes) with each arrow dealing damage equal to 280% of ATK.
Retribution · full detail
slot
Skill 3
effect
After 3 Basic Attacks, Arcadia activates the effect: deals True Damage equal to 80% of ATK to the target. This damage can critically hit.
Soul Feast · full detail
slot
Skill 4
effect
For each Hero or Monster Elite death, Arcadia gains 1 layer of Soul Feast (max number of layers - 8). For each layer, Arcadia increases her ATK by 4% and AS by 40. After dying, Arcadia is revived after 1.5s and inherits 60% of Max HP, and restores 400 Energy. Upon revival, for each layer of Soul Feast, Arcadia will additionally inherit 15% of Max HP and restore 100 extra Energy. Revival can be triggered up to 1 times per battle.
Deadly Hurl · full detail
slot
Skill 1
effect
Vazaris pounces at his target, pushing the target 4m and stunning them for 3s. Next, Vazaris jumps back to his original position and throws 5 spears at the target, each spear deals damage equal to 180% of Vazaris' ATK. For every 100 AS Vazaris throws an extra spear; up to 5 spears. Vazaris takes 80% less damage during displacement. This Skill can trigger the Basic Attack effects.
Piercing Throw · full detail
slot
Skill 2
effect
Vazaris throws 2 spears with each spear deals damage to all targets in a straight line equal to 280% of Vazaris' ATK. This damage can trigger Basic Attack effects.
Time to Hunt · full detail
slot
Skill 3
effect
Each 3 Basic Attack triggers the effect: Summons Dio the Eagle to attack the enemy, dealing damage equal to 180% of Vazaris' ATK, and also reduces target's Damage Increase by 15% for 5s up to 3 times.
Heart of the Wenfyr · full detail
slot
Skill 4
effect
When Vazaris dies, he will be resurrected after 1.5s with 70% HP and Energy up to 1 times per battle. When allied heroes are revived, increases their HP by 50% of Vazaris's Max HP and restores the same amount of HP. At the start of the battle or after each revival, Vazaris takes 95% less damage, gradually decreasing to 0 over 20s, this effect is also effective against True Damage.
Ronin's Carapace · full detail
slot
Skill 1
effect
Using a carapace, attacks an enemy with the highest HP value, knocking back the target and enemies around the target over a large distance and knocking them down, simultaneously dealing damage equal to 20% of Alcor's Max HP. Then deploys a Stellar Field around the knocked-back target for 6s: periodically shocks enemies in a large area, dealing the same amount of damage and knocking them down. The damage from this skill cannot crit, is calculated instantly, and cannot be delayed.
Suppressive Strike · full detail
slot
Skill 2
effect
Alcor detonates an energy field and deals damage equal to 20% of Alcor's Max HP to all surrounding enemies and knocks them down. The damage from this skill cannot crit, is calculated instantly, and cannot be delayed.
Amulet of the Mountain Gods · full detail
slot
Skill 3
effect
Alcor permanently gains the Guardian state. During the formation of a squad, during battle or in Soul Rubellite Mine, Alcor can be considered as a Terran Hero. For each enemy around Alcor, the damage dealt is increased by 5%, and damage taken is reduced by 5% (effective against True Damage). When inside the Stellar Field, this effect is doubled.
Reflective Shield · full detail
slot
Skill 4
effect
Alcor, upon receiving damage, has a 10% chance to completely block the damage with the carapace. After a successful block, Alcor becomes immune to the same damage. During the block, knocks the enemy and surrounding targets down and deals damage equal to 20% of Alcor's Max HP.
Dead Silence · full detail
slot
Skill 1
effect
Samael pulls out his bloodied Espadon and slashes 3 times. Each slash deals damage equal to 480% of ATK to enemies in a fan-shaped area. At the end, he Lunges at the closest enemy with the lowest HP and deals damage equal to 1700% of ATK. Samael is immune to Control effects during skill activation. This damage is calculated immediately and cannot be delayed.
Herald of Death · full detail
slot
Skill 2
effect
Samael teleports to the target with the lowest HP within a 9 meter radius and strikes it with his claws 3 times. Each strike deals damage equal to 250% of ATK.
Infernal Grip · full detail
slot
Skill 3
effect
Samael uses Infernal Grip, dealing damage equal to 800% of ATK to all surrounding enemy units.
Call of the Underworld · full detail
slot
Skill 4
effect
At the start of combat or after each revival, Samael takes 95% less damage. This effect gradually decreases to 0% over 20s. This effect also applies to True Damage. When Samael dies, he is revived, restores 70% HP, and gains 400 Energy. Can revive up to 1 times per battle.
Fire Flash · full detail
slot
Skill 1
effect
Danix releases a fiery beam in the chosen direction, dealing damage to all enemies in the area equal to 1800% of ATK and knocking them back a short distance, simultaneously stunning them for 2s. For each affected target, Danix restores HP equal to 15% of Max HP, up to 75%.
Blazing Surge · full detail
slot
Skill 2
effect
Creates an explosion around herself, dealing damage to nearby enemies equal to 600% of ATK. Restores HP equal to 1200% of ATK and if HP is below 50%, additionally restores HP equal to 1200% of ATK.
Phoenix Breath · full detail
slot
Skill 3
effect
Danix breathes fire in a fan-shaped area, dealing damage equal to 600% of ATK. Before activating this skill, Danix dispels all Control effects from herself.
Fiery Rebirth · full detail
slot
Skill 4
effect
Danix gains Max HP equal to 16000% of ATK, and also reduces all incoming damage by 70%. Upon death, Danix transforms into a phoenix egg for 4s, reducing incoming damage by 95%. This effect is also effective against True Damage. After the duration ends, Danix is reborn, with 100% HP and 600 Energy. This effect can be triggered up to 1 time(s) per battle.
Sanctify · full detail
slot
Skill 1
effect
Leaps into the air and charges for a short distance, hurling all enemies withing 5m towards the landing site, dealing 1000% ATK as DMG. This skill can be cast even when the user is affected by Imprisonment.
Storm Titan · full detail
slot
Skill 2
effect
Active Effect: Summons a Thunder Barrier that reduces received DMG by 56% for 3s. Passive Effect: After entering the battlefield, Nordthion permanently gains max HP equal to 1800% of ATK.
Astral Power · full detail
slot
Skill 3
effect
The user swings their energy sword, inflicting 240% of ATK as DMG to enemies within a radius in front of them.
Ingenious Spark · full detail
slot
Skill 4
effect
When the battle starts, allied Energy and Hunter heroes gain Thunder: Every time a skill hits an enemy, there is a base chance of 30% (affected by Nordthion's ACC) to strike them with a lightning bolt, inflicting 58% of Nordthion's ATK as DMG.
Guardian Angel ×3 · full detail
slot
Skill 1
effect
The user chants continuously, summoning an angel to the battlefield for 5s. Each second, the angel casts Divine Light to heal the friendly unit with the lowest HP on the battlefield. For the first 3s of the chant, Serena becomes immune to CC. Each instance of Divine Light heals Serena for 2.5% of Max HP and the target for 0.9% of their Max HP.
Divine Light ×3 · full detail
slot
Skill 2
effect
Casts Divine Light to heal the friendly unit with the lowest HP on the battlefield. Each instance of Divine Light heals Serena for 6.4% of Max HP and the target for 2.6% of their Max HP.
Redemption ×3 · full detail
slot
Skill 3
effect
When the skill is cast, if the HP of the ally hero with the lowest HP is lower than 60% , a one-off healing shall be cast and the hero shall subsequently be healed up until 2.6% of Serena's Max HP.
Heaven Blessing ×3 · full detail
slot
Skill 4
effect
Increases the DEF of a target ally by 30% for 7 secs.
Night Curse · full detail
slot
Skill 1
effect
Luke unleashes the power of the dark crows, summoning the dark crow swarm to charge forward, dealing 286% ATK DMG to the enemies in a large area and inflicting 2 layers of the Crow's Curse for 8 seconds. Crow's Curse: Every time the enemy has 1 layer of Crow's Curse, the DEF will be reduced by 5% for 8 seconds, stacking up to 3 layers.
Night Energy · full detail
slot
Skill 2
effect
Launches a ball of energy that explodes upon impact with the target, dealing 147% ATK DMG to nearby enemies and granting 1 Night Curse stack for 8 secs.
Crescent Energy · full detail
slot
Skill 3
effect
A crescent laser that deals 177% ATK DMG to enemies in its path and deals 1 Night Curse stack for 8 secs.
Night Recharge · full detail
slot
Skill 4
effect
If Luke's Skill hits more than one non-summoned enemy, Luke gains 10 Energy for each additional enemy hit, up to 80 Energy per skill.
Holy Blessing ×2 · full detail
slot
Talent
effect
The healing effect of Serena's "Guardian Angel" shall be increased by 20%.
Shark's Fury · full detail
slot
Skill 1
effect
Zaida summons the soul of the raging shark to pounce on the target, knocking the target down and inflicting DMG equal to 21% of the target's Max HP (can't be more than 21% of Zaida's Max HP). This skill also inflicts DMG to nearby enemy units equal to 12% of their Max HP (can't be more than 12% of Zaida's Max HP).
Tidal Sanctuary · full detail
slot
Skill 2
effect
Zaida prays for the protection of the Shark King and receives a Shield equal to 21% of Max HP for 7 seconds. Before casting the skill, Zaida dispels any form of control from herself.
Ironblood Strike · full detail
slot
Skill 3
effect
Zaida violently stabs the target 3 times in a row, inflicting 6% of Max HP as DMG for each stab (can't be more than 6% of Zaida's Max HP). This skill can trigger basic attack effects.
Tidesong · full detail
slot
Skill 4
effect
Each time allies in the back row perform 12 basic attacks, Zaida recovers 6% of Max HP. Within 3 seconds, this effect can be triggered up to 3 time(s).
Ocean Heart · full detail
slot
Talent
effect
Ultimate Skill Enhancement: When casting an Ultimate, recover 40% of Max HP.
Items+2~215
Added
Soul Crystal Nucleus of R-0S · full detail
quality
EPIC+
desc
The Soul Crystal Nucleus containing the power of R-0S Can be used as the exclusive awakening material of R-0S.
Soul Crystal Nucleus of R-0S (Shard) · full detail
quality
EPIC+
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of R-0S. Can be used as the exclusive awakening material of R-0S.
Changed
RARE Metallize
desc
Can be used to strengthen equipment with %s 10 EXP.
ELITE Metallize
desc
Can be used to strengthen equipment with %s 100 EXP.
EPIC Metallize
desc
Can be used to strengthen equipment with %s 300 EXP.
MYTHIC Metallize
desc
Can be used to strengthen equipment with %s 1,000 EXP.
Expedition ATK Potion
desc
In Exotic Expedition battles, increase the damage of all heroes by %s. This effect stacks up to 10 times and lasts for one battle. —
Expedition DEF Potion
desc
In Exotic Expedition battles, increase the damage reduction of all heroes by %s. This effect stacks up to 10 times and lasts for one battle. —
Solar Flare Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Solar Flare. Can be used as the evolution material of %s. Solar Flare.
Thorn of Glory Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Thorn of Glory. Can be used as the evolution material of %s. Thorn of Glory.
Fifth Element Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Fifth Element. Can be used as the evolution material of %s. Fifth Element.
Prism Amulet Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Prism Amulet. Can be used as the evolution material of %s. Prism Amulet.
Blood Thirsty Crest Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Blood Thirsty Crest. Can be used as the evolution material of %s. Blood Thirsty Crest.
Apocalypse Cloak Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Apocalypse Cloak. Can be used as the evolution material of %s. Apocalypse Cloak.
Attract Beholder Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Attract Beholder. Can be used as the evolution material of %s. Attract Beholder.
Ring of Greed Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Ring of Greed. Can be used as the evolution material of %s. Ring of Greed.
Dominant Nucleus Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Dominant Nucleus. Can be used as the evolution material of %s. Dominant Nucleus.
Horn of Healing Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Horn of Healing. Can be used as the evolution material of %s. Horn of Healing.
Ruler's Ring Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Ruler's Ring. Can be used as the evolution material of %s. Ruler's Ring.
Phantom Cloak Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Phantom Cloak. Can be used as the evolution material of %s. Phantom Cloak.
Eye of Annihilation Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Eye of Annihilation. Can be used as the evolution material of %s. Eye of Annihilation.
Titan Hammer Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Titan Hammer. Can be used as the evolution material of %s. Titan Hammer.
Impulse of Annihilation Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Impulse of Annihilation. Can be used as the evolution material of %s. Impulse of Annihilation.
Revitalization Crystal Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Revitalization Crystal. Can be used as the evolution material of %s. Revitalization Crystal.
Notes of the Cosmos Lord Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Notes of the Cosmos Lord. Can be used as the evolution material of %s. Notes of the Cosmos Lord.
Crimson Meteor Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Crimson Meteor. Can be used as the evolution material of %s. Crimson Meteor.
Divine Veil Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Divine Veil. Can be used as the evolution material of %s. Divine Veil.
Bionic Bracers Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Bionic Bracers. Can be used as the evolution material of %s. Bionic Bracers.
Rebirth Brand Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Rebirth Brand. Can be used as the evolution material of %s. Rebirth Brand.
Crown of Madness Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Crown of Madness. Can be used as the evolution material of %s. Crown of Madness.
Hurricane Mask Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Hurricane Mask. Can be used as the evolution material of %s. Hurricane Mask.
Sencao Banner Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Sencao Banner. Can be used as the evolution material of %s. Sencao Banner.
Doomsayer Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Doomsayer. Can be used as the evolution material of %s. Doomsayer.
Soul Compass Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Soul Compass. Can be used as the evolution material of %s. Soul Compass.
Swift Plume Fusion Chip
desc
An artificial energy chip used to increase the power of the Divine Prototype %s. Swift Plume. Can be used as the evolution material of %s. Swift Plume.
Soul Crystal Nucleus of Rez
desc
The Soul Crystal Nucleus containing the power of %s Rez Can be used as the exclusive awakening material of %s. Rez.
Soul Crystal Nucleus of Bailey Hudson
desc
The Soul Crystal Nucleus containing the power of %s Bailey Hudson Can be used as the exclusive awakening material of %s. Bailey Hudson.
Soul Crystal Nucleus of Emma
desc
The Soul Crystal Nucleus containing the power of %s Emma Can be used as the exclusive awakening material of %s. Emma.
Soul Crystal Nucleus of Daniel
desc
The Soul Crystal Nucleus containing the power of %s Daniel Can be used as the exclusive awakening material of %s. Daniel.
Soul Crystal Nucleus of Ravenna
desc
The Soul Crystal Nucleus containing the power of %s Ravenna Can be used as the exclusive awakening material of %s. Ravenna.
Soul Crystal Nucleus of Alistar
desc
The Soul Crystal Nucleus containing the power of %s Alistar Can be used as the exclusive awakening material of %s. Alistar.
Soul Crystal Nucleus of Pandemonium
desc
The Soul Crystal Nucleus containing the power of %s Pandemonium Can be used as the exclusive awakening material of %s. Pandemonium.
Soul Crystal Nucleus of Dorally
desc
The Soul Crystal Nucleus containing the power of %s Dorally Can be used as the exclusive awakening material of %s. Dorally.
Soul Crystal Nucleus of Dominic
desc
The Soul Crystal Nucleus containing the power of %s Dominic Can be used as the exclusive awakening material of %s. Dominic.
Soul Crystal Nucleus of Rebecca
desc
The Soul Crystal Nucleus containing the power of %s Rebecca Can be used as the exclusive awakening material of %s. Rebecca.
Soul Crystal Nucleus of Jaina
desc
The Soul Crystal Nucleus containing the power of %s Jaina Can be used as the exclusive awakening material of %s. Jaina.
Soul Crystal Nucleus of Claire Titanhand
desc
The Soul Crystal Nucleus containing the power of %s Claire Titanhand Can be used as the exclusive awakening material of %s. Claire Titanhand.
Soul Crystal Nucleus of Nezha
desc
The Soul Crystal Nucleus containing the power of %s Nezha Can be used as the exclusive awakening material of %s. Nezha.
Soul Crystal Nucleus of Conor
desc
The Soul Crystal Nucleus containing the power of %s Conor Can be used as the exclusive awakening material of %s. Conor.
Soul Crystal Nucleus of Bergman
desc
The Soul Crystal Nucleus containing the power of %s Bergman Can be used as the exclusive awakening material of %s. Bergman.
Soul Crystal Nucleus of Becky
desc
The Soul Crystal Nucleus containing the power of %s Becky Can be used as the exclusive awakening material of %s. Becky.
Soul Crystal Nucleus of Smith
desc
The Soul Crystal Nucleus containing the power of %s Smith Can be used as the exclusive awakening material of %s. Smith.
Soul Crystal Nucleus of Sakai Monoko
desc
The Soul Crystal Nucleus containing the power of %s Sakai Monoko Can be used as the exclusive awakening material of %s. Sakai Monoko.
Soul Crystal Nucleus of Masrani
desc
The Soul Crystal Nucleus containing the power of %s Masrani Can be used as the exclusive awakening material of %s. Masrani.
Soul Crystal Nucleus of Ares
desc
The Soul Crystal Nucleus containing the power of %s Ares Can be used as the exclusive awakening material of %s. Ares.
Soul Crystal Nucleus of Rickert
desc
The Soul Crystal Nucleus containing the power of %s Rickert Can be used as the exclusive awakening material of %s. Rickert.
Soul Crystal Nucleus of Akai
desc
The Soul Crystal Nucleus containing the power of %s Akai Can be used as the exclusive awakening material of %s. Akai.
Soul Crystal Nucleus of Carabyne
desc
The Soul Crystal Nucleus containing the power of %s Carabyne Can be used as the exclusive awakening material of %s. Carabyne.
Soul Crystal Nucleus of Womigon
desc
The Soul Crystal Nucleus containing the power of %s Womigon Can be used as the exclusive awakening material of %s. Womigon.
Soul Crystal Nucleus of Kareolis
desc
The Soul Crystal Nucleus containing the power of %s Kareolis Can be used as the exclusive awakening material of %s. Kareolis.
Soul Crystal Nucleus of Avadon
desc
The Soul Crystal Nucleus containing the power of %s Avadon Can be used as the exclusive awakening material of %s. Avadon.
Soul Crystal Nucleus of Artemis
desc
The Soul Crystal Nucleus containing the power of %s Artemis Can be used as the exclusive awakening material of %s. Artemis.
Soul Crystal Nucleus of Zemira
desc
The Soul Crystal Nucleus containing the power of %s Zemira Can be used as the exclusive awakening material of %s. Zemira.
Soul Crystal Nucleus of Heimdall
desc
The Soul Crystal Nucleus containing the power of %s Heimdall Can be used as the exclusive awakening material of %s. Heimdall.
Soul Crystal Nucleus of Kanis
desc
The Soul Crystal Nucleus containing the power of %s Kanis Can be used as the exclusive awakening material of %s. Kanis.
Soul Crystal Nucleus of Amat
desc
The Soul Crystal Nucleus containing the power of %s Amat Can be used as the exclusive awakening material of %s. Amat.
Soul Crystal Nucleus of Elemma
desc
The Soul Crystal Nucleus containing the power of %s Elemma Can be used as the exclusive awakening material of %s. Elemma.
Soul Crystal Nucleus of Eren
desc
The Soul Crystal Nucleus containing the power of %s Eren Can be used as the exclusive awakening material of %s. Eren.
Soul Crystal Nucleus of Sina
desc
The Soul Crystal Nucleus containing the power of %s Sina Can be used as the exclusive awakening material of %s. Sina.
Soul Crystal Nucleus of Luke
desc
The Soul Crystal Nucleus containing the power of %s Luke Can be used as the exclusive awakening material of %s. Luke.
Soul Crystal Nucleus of Leo
desc
The Soul Crystal Nucleus containing the power of %s Leo Can be used as the exclusive awakening material of %s. Leo.
Soul Crystal Nucleus of Orthan
desc
The Soul Crystal Nucleus containing the power of %s Orthan Can be used as the exclusive awakening material of %s. Orthan.
Soul Crystal Nucleus of Barrog
desc
The Soul Crystal Nucleus containing the power of %s Barrog Can be used as the exclusive awakening material of %s. Barrog.
Soul Crystal Nucleus of Anpu
desc
The Soul Crystal Nucleus containing the power of %s Anpu Can be used as the exclusive awakening material of %s. Anpu.
Soul Crystal Nucleus of Riserris
desc
The Soul Crystal Nucleus containing the power of %s Riserris Can be used as the exclusive awakening material of %s. Riserris.
Soul Crystal Nucleus of Sorvaley
desc
The Soul Crystal Nucleus containing the power of %s Sorvaley Can be used as the exclusive awakening material of %s. Sorvaley.
Soul Crystal Nucleus of Fiona
desc
The Soul Crystal Nucleus containing the power of %s Fiona Can be used as the exclusive awakening material of %s. Fiona.
Soul Crystal Nucleus of Sif
desc
The Soul Crystal Nucleus containing the power of %s Sif Can be used as the exclusive awakening material of %s. Sif.
Soul Crystal Nucleus of Arcadia
desc
The Soul Crystal Nucleus containing the power of %s Arcadia Can be used as the exclusive awakening material of %s. Arcadia.
Soul Crystal Nucleus of Vazaris
desc
The Soul Crystal Nucleus containing the power of %s Vazaris Can be used as the exclusive awakening material of %s. Vazaris.
Soul Crystal Nucleus of Alcor
desc
The Soul Crystal Nucleus containing the power of %s Alcor Can be used as the exclusive awakening material of %s. Alcor.
Soul Crystal Nucleus of Koraxia
desc
The Soul Crystal Nucleus containing the power of %s Koraxia Can be used as the exclusive awakening material of %s. Koraxia.
Soul Crystal Nucleus of Samael
desc
The Soul Crystal Nucleus containing the power of %s Samael Can be used as the exclusive awakening material of %s. Samael.
Soul Crystal Nucleus of Danix
desc
The Soul Crystal Nucleus containing the power of %s Danix Can be used as the exclusive awakening material of %s. Danix.
Soul Crystal Nucleus of Allu
desc
The Soul Crystal Nucleus containing the power of %s Allu Can be used as the exclusive awakening material of %s. Allu.
Soul Crystal Nucleus of Daji
desc
The Soul Crystal Nucleus containing the power of %s Daji Can be used as the exclusive awakening material of %s. Daji.
Soul Crystal Nucleus of Erubir
desc
The Soul Crystal Nucleus containing the power of %s Erubir Can be used as the exclusive awakening material of %s. Erubir.
Soul Crystal Nucleus of Wukong
desc
The Soul Crystal Nucleus containing the power of %s Wukong Can be used as the exclusive awakening material of %s. Wukong.
Soul Crystal Nucleus of Tido
desc
The Soul Crystal Nucleus containing the power of %s Tido Can be used as the exclusive awakening material of %s. Tido.
Soul Crystal Nucleus of Nordthion
desc
The Soul Crystal Nucleus containing the power of %s Nordthion Can be used as the exclusive awakening material of %s. Nordthion.
Soul Crystal Nucleus of Rez (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Rez. Can be used as the exclusive awakening material of %s. Rez.
Soul Crystal Nucleus of Bailey Hudson (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Bailey Hudson. Can be used as the exclusive awakening material of %s. Bailey Hudson.
Soul Crystal Nucleus of Emma (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Emma. Can be used as the exclusive awakening material of %s. Emma.
Soul Crystal Nucleus of Daniel (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Daniel. Can be used as the exclusive awakening material of %s. Daniel.
Soul Crystal Nucleus of Ravenna (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Ravenna. Can be used as the exclusive awakening material of %s. Ravenna.
Soul Crystal Nucleus of Alistar (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Alistar. Can be used as the exclusive awakening material of %s. Alistar.
Soul Crystal Nucleus of Pandemonium (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Pandemonium. Can be used as the exclusive awakening material of %s. Pandemonium.
Soul Crystal Nucleus of Dorally (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Dorally. Can be used as the exclusive awakening material of %s. Dorally.
Soul Crystal Nucleus of Dominic (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Dominic. Can be used as the exclusive awakening material of %s. Dominic.
Soul Crystal Nucleus of Rebecca (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Rebecca. Can be used as the exclusive awakening material of %s. Rebecca.
Soul Crystal Nucleus of Jaina (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Jaina. Can be used as the exclusive awakening material of %s. Jaina.
Soul Crystal Nucleus of Claire Titanhand (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Claire Titanhand. Can be used as the exclusive awakening material of %s. Claire Titanhand.
Soul Crystal Nucleus of Nezha (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Nezha. Can be used as the exclusive awakening material of %s. Nezha.
Soul Crystal Nucleus of Conor (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Conor. Can be used as the exclusive awakening material of %s. Conor.
Soul Crystal Nucleus of Bergman (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Bergman. Can be used as the exclusive awakening material of %s. Bergman.
Soul Crystal Nucleus of Becky (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Becky. Can be used as the exclusive awakening material of %s. Becky.
Soul Crystal Nucleus of Smith (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Smith. Can be used as the exclusive awakening material of %s. Smith.
Soul Crystal Nucleus of Sakai Monoko (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Sakai Monoko. Can be used as the exclusive awakening material of %s. Sakai Monoko.
Soul Crystal Nucleus of Masrani (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Masrani. Can be used as the exclusive awakening material of %s. Masrani.
Soul Crystal Nucleus of Ares (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Ares. Can be used as the exclusive awakening material of %s. Ares.
Soul Crystal Nucleus of Rickert (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Rickert. Can be used as the exclusive awakening material of %s. Rickert.
Soul Crystal Nucleus of Akai (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Akai. Can be used as the exclusive awakening material of %s. Akai.
Soul Crystal Nucleus of Carabyne (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Carabyne. Can be used as the exclusive awakening material of %s. Carabyne.
Soul Crystal Nucleus of Womigon (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Womigon. Can be used as the exclusive awakening material of %s. Womigon.
Soul Crystal Nucleus of Kareolis (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Kareolis. Can be used as the exclusive awakening material of %s. Kareolis.
Soul Crystal Nucleus of Avadon (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Avadon. Can be used as the exclusive awakening material of %s. Avadon.
Soul Crystal Nucleus of Artemis (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Artemis. Can be used as the exclusive awakening material of %s. Artemis.
Soul Crystal Nucleus of Zemira (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Zemira. Can be used as the exclusive awakening material of %s. Zemira.
Soul Crystal Nucleus of Heimdall (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Heimdall. Can be used as the exclusive awakening material of %s. Heimdall.
Soul Crystal Nucleus of Kanis (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Kanis. Can be used as the exclusive awakening material of %s. Kanis.
Soul Crystal Nucleus of Amat (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Amat. Can be used as the exclusive awakening material of %s. Amat.
Soul Crystal Nucleus of Elemma (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Elemma. Can be used as the exclusive awakening material of %s. Elemma.
Soul Crystal Nucleus of Eren (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Eren. Can be used as the exclusive awakening material of %s. Eren.
Soul Crystal Nucleus of Sina (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Sina. Can be used as the exclusive awakening material of %s. Sina.
Soul Crystal Nucleus of Luke (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Luke. Can be used as the exclusive awakening material of %s. Luke.
Soul Crystal Nucleus of Leo (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Leo. Can be used as the exclusive awakening material of %s. Leo.
Soul Crystal Nucleus of Orthan (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Orthan. Can be used as the exclusive awakening material of %s. Orthan.
Soul Crystal Nucleus of Barrog (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Barrog. Can be used as the exclusive awakening material of %s. Barrog.
Soul Crystal Nucleus of Anpu (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Anpu. Can be used as the exclusive awakening material of %s. Anpu.
Soul Crystal Nucleus of Riserris (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Riserris. Can be used as the exclusive awakening material of %s. Riserris.
Soul Crystal Nucleus of Sorvaley (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Sorvaley. Can be used as the exclusive awakening material of %s. Sorvaley.
Soul Crystal Nucleus of Fiona (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Fiona. Can be used as the exclusive awakening material of %s. Fiona.
Soul Crystal Nucleus of Sif (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Sif. Can be used as the exclusive awakening material of %s. Sif.
Soul Crystal Nucleus of Arcadia (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Arcadia. Can be used as the exclusive awakening material of %s. Arcadia.
Soul Crystal Nucleus of Vazaris (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Vazaris. Can be used as the exclusive awakening material of %s. Vazaris.
Soul Crystal Nucleus of Alcor (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Alcor. Can be used as the exclusive awakening material of %s. Alcor.
Soul Crystal Nucleus of Koraxia (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Koraxia. Can be used as the exclusive awakening material of %s. Koraxia.
Soul Crystal Nucleus of Samael (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Samael. Can be used as the exclusive awakening material of %s. Samael.
Soul Crystal Nucleus of Danix (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Danix. Can be used as the exclusive awakening material of %s. Danix.
Soul Crystal Nucleus of Allu (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Allu. Can be used as the exclusive awakening material of %s. Allu.
Soul Crystal Nucleus of Daji (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Daji. Can be used as the exclusive awakening material of %s. Daji.
Soul Crystal Nucleus of Erubir (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Erubir. Can be used as the exclusive awakening material of %s. Erubir.
Soul Crystal Nucleus of Wukong (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Wukong. Can be used as the exclusive awakening material of %s. Wukong.
Soul Crystal Nucleus of Tido (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Tido. Can be used as the exclusive awakening material of %s. Tido.
Soul Crystal Nucleus of Nordthion (Shard)
desc
Every 60 shards can be exchanged for the Soul Crystal Nucleus of %s. Nordthion. Can be used as the exclusive awakening material of %s. Nordthion.
Rez Memory Disk
desc
Read to get %s Rez battlefield EXP. Can be used as exclusive super breakthrough material for %s. Rez.
Emma Memory Disk
desc
Read to get %s Emma battlefield EXP. Can be used as exclusive super breakthrough material for %s. Emma.
Ravenna Memory Disk
desc
Read to get %s Ravenna battlefield EXP. Can be used as exclusive super breakthrough material for %s. Ravenna.
Pandemonium Memory Disk
desc
Read to get %s Pandemonium battlefield EXP. Can be used as exclusive super breakthrough material for %s. Pandemonium.
Dorally Memory Disk
desc
Read to get %s Dorally battlefield EXP. Can be used as exclusive super breakthrough material for %s. Dorally.
Dominic Memory Disk
desc
Read to get %s Dominic battlefield EXP. Can be used as exclusive super breakthrough material for %s. Dominic.
Rebecca Memory Disk
desc
Read to get %s Rebecca battlefield EXP. Can be used as exclusive super breakthrough material for %s. Rebecca.
Nio Memory Disk
desc
Read to get %s Nio battlefield EXP. Can be used as exclusive super breakthrough material for %s. Nio.
Jaina Memory Disk
desc
Read to get %s Jaina battlefield EXP. Can be used as exclusive super breakthrough material for %s. Jaina.
Claire Titanhand Memory Disk
desc
Read to get %s Claire Titanhand battlefield EXP. Can be used as exclusive super breakthrough material for %s. Claire Titanhand.
Skeno Memory Disk
desc
Read to get %s Skeno battlefield EXP. Can be used as exclusive super breakthrough material for %s. Skeno.
Bergman Memory Disk
desc
Read to get %s Bergman battlefield EXP. Can be used as exclusive super breakthrough material for %s. Bergman.
Becky Memory Disk
desc
Read to get %s Becky battlefield EXP. Can be used as exclusive super breakthrough material for %s. Becky.
Trojan Memory Disk
desc
Read to get %s Trojan battlefield EXP. Can be used as exclusive super breakthrough material for %s. Trojan.
Smith Memory Disk
desc
Read to get %s Smith battlefield EXP. Can be used as exclusive super breakthrough material for %s. Smith.
Ares Memory Disk
desc
Read to get %s Ares battlefield EXP. Can be used as exclusive super breakthrough material for %s. Ares.
Rickert Memory Disk
desc
Read to get %s Rickert battlefield EXP. Can be used as exclusive super breakthrough material for %s. Rickert.
Carabyne Memory Disk
desc
Read to get %s Carabyne battlefield EXP. Can be used as exclusive super breakthrough material for %s. Carabyne.
Taec Memory Disk
desc
Read to get %s Taec battlefield EXP. Can be used as exclusive super breakthrough material for %s. Taec.
Rose Memory Disk
desc
Read to get %s Rose battlefield EXP. Can be used as exclusive super breakthrough material for %s. Rose.
Elemma Memory Disk
desc
Read to get %s Elemma battlefield EXP. Can be used as exclusive super breakthrough material for %s. Elemma.
Eren Memory Disk
desc
Read to get %s Eren battlefield EXP. Can be used as exclusive super breakthrough material for %s. Eren.
Luke Memory Disk
desc
Read to get %s Luke battlefield EXP. Can be used as exclusive super breakthrough material for %s. Luke.
Crete Memory Disk
desc
Read to get %s Crete battlefield EXP. Can be used as exclusive super breakthrough material for %s. Crete.
Leo Memory Disk
desc
Read to get %s Leo battlefield EXP. Can be used as exclusive super breakthrough material for %s. Leo.
Orthan Memory Disk
desc
Read to get %s Orthan battlefield EXP. Can be used as exclusive super breakthrough material for %s. Orthan.
Barrog Memory Disk
desc
Read to get %s Barrog battlefield EXP. Can be used as exclusive super breakthrough material for %s. Barrog.
Riserris Memory Disk
desc
Read to get %s Riserris battlefield EXP. Can be used as exclusive super breakthrough material for %s. Riserris.
Sorvaley Memory Disk
desc
Read to get %s Sorvaley battlefield EXP. Can be used as exclusive super breakthrough material for %s. Sorvaley.
Taresh Memory Disk
desc
Read to get %s Taresh battlefield EXP. Can be used as exclusive super breakthrough material for %s. Taresh.
Arcadia Memory Disk
desc
Read to get %s Arcadia battlefield EXP. Can be used as exclusive super breakthrough material for %s. Arcadia.
Vazaris Memory Disk
desc
Read to get %s Vazaris battlefield EXP. Can be used as exclusive super breakthrough material for %s. Vazaris.
Alcor Memory Disk
desc
Read to get %s Alcor battlefield EXP. Can be used as exclusive super breakthrough material for %s. Alcor.
Samael Memory Disk
desc
Read to get %s Samael battlefield EXP. Can be used as exclusive super breakthrough material for %s. Samael.
Danix Memory Disk
desc
Read to get %s Danix battlefield EXP. Can be used as exclusive super breakthrough material for %s. Danix.
Nordthion Memory Disk
desc
Read to get %s Nordthion battlefield EXP. Can be used as exclusive super breakthrough material for %s. Nordthion.
Rez Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Rez Memory Disk.
Emma Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Emma Memory Disk.
Ravenna Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Ravenna Memory Disk.
Pandemonium Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Pandemonium Memory Disk.
Dorally Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Dorally Memory Disk.
Dominic Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Dominic Memory Disk.
Rebecca Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Rebecca Memory Disk.
Nio Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Nio Memory Disk.
Jaina Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Jaina Memory Disk.
Claire Titanhand Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Claire Titanhand Memory Disk.
Skeno Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Skeno Memory Disk.
Bergman Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Bergman Memory Disk.
Becky Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Becky Memory Disk.
Trojan Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Trojan Memory Disk.
Smith Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Smith Memory Disk.
Ares Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Ares Memory Disk.
Rickert Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Rickert Memory Disk.
Carabyne Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Carabyne Memory Disk.
Taec Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Taec Memory Disk.
Rose Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Rose Memory Disk.
Elemma Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Elemma Memory Disk.
Eren Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Eren Memory Disk.
Luke Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Luke Memory Disk.
Crete Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Crete Memory Disk.
Leo Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Leo Memory Disk.
Orthan Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Orthan Memory Disk.
Barrog Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Barrog Memory Disk.
Riserris Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Riserris Memory Disk.
Sorvaley Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Sorvaley Memory Disk.
Taresh Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Taresh Memory Disk.
Arcadia Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Arcadia Memory Disk.
Vazaris Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Vazaris Memory Disk.
Alcor Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Alcor Memory Disk.
Samael Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Samael Memory Disk.
Danix Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Danix Memory Disk.
Nordthion Memory Disk (Shard)
desc
Acquire 60 shards to combine 1 %s Nordthion Memory Disk.
Gemstones~144
Changed
Azure: Chitin Blade
name
Chitin Blade → Azure: Chitin Blade
Aquamarine: Chitin Blade
name
Chitin Blade → Aquamarine: Chitin Blade
Amethyst: Chitin Blade
name
Chitin Blade → Amethyst: Chitin Blade
Amber: Chitin Blade
name
Chitin Blade → Amber: Chitin Blade
Bixbite: Chitin Blade
name
Chitin Blade → Bixbite: Chitin Blade
Platinum: Chitin Blade
name
Chitin Blade → Platinum: Chitin Blade
Azure: Impact
name
Impact → Azure: Impact
Aquamarine: Impact
name
Impact → Aquamarine: Impact
Amethyst: Impact
name
Impact → Amethyst: Impact
Amber: Impact
name
Impact → Amber: Impact
Bixbite: Impact
name
Impact → Bixbite: Impact
Platinum: Impact
name
Impact → Platinum: Impact
Azure: Recklessness
name
Recklessness → Azure: Recklessness
Aquamarine: Recklessness
name
Recklessness → Aquamarine: Recklessness
Amethyst: Recklessness
name
Recklessness → Amethyst: Recklessness
Amber: Recklessness
name
Recklessness → Amber: Recklessness
Bixbite: Recklessness
name
Recklessness → Bixbite: Recklessness
Platinum: Recklessness
name
Recklessness → Platinum: Recklessness
Azure: Hex
name
Hex → Azure: Hex
Aquamarine: Hex
name
Hex → Aquamarine: Hex
Amethyst: Hex
name
Hex → Amethyst: Hex
Amber: Hex
name
Hex → Amber: Hex
Bixbite: Hex
name
Hex → Bixbite: Hex
Platinum: Hex
name
Hex → Platinum: Hex
Azure: Doomsday
name
Doomsday → Azure: Doomsday
Aquamarine: Doomsday
name
Doomsday → Aquamarine: Doomsday
Amethyst: Doomsday
name
Doomsday → Amethyst: Doomsday
Amber: Doomsday
name
Doomsday → Amber: Doomsday
Bixbite: Doomsday
name
Doomsday → Bixbite: Doomsday
Platinum: Doomsday
name
Doomsday → Platinum: Doomsday
Azure: Rage
name
Rage → Azure: Rage
Aquamarine: Rage
name
Rage → Aquamarine: Rage
Amethyst: Rage
name
Rage → Amethyst: Rage
Amber: Rage
name
Rage → Amber: Rage
Bixbite: Rage
name
Rage → Bixbite: Rage
Platinum: Rage
name
Rage → Platinum: Rage
Multiple entries · 2 entries, same change
name
Outlaw → Azure: Outlaw
Entries (2)
Azure: Outlaw, Azure: Outlaw
Aquamarine: Outlaw
name
Outlaw → Aquamarine: Outlaw
Multiple entries · 2 entries, same change
name
Outlaw → Amethyst: Outlaw
Entries (2)
Amethyst: Outlaw, Amethyst: Outlaw
Bixbite: Outlaw
name
Outlaw → Bixbite: Outlaw
Azure: Initiative
name
Initiative → Azure: Initiative
Aquamarine: Initiative
name
Initiative → Aquamarine: Initiative
Amethyst: Initiative
name
Initiative → Amethyst: Initiative
Amber: Initiative
name
Initiative → Amber: Initiative
Bixbite: Initiative
name
Initiative → Bixbite: Initiative
Platinum: Initiative
name
Initiative → Platinum: Initiative
Azure: Primal
name
Primal → Azure: Primal
Aquamarine: Primal
name
Primal → Aquamarine: Primal
Amethyst: Primal
name
Primal → Amethyst: Primal
Amber: Primal
name
Primal → Amber: Primal
Bixbite: Primal
name
Primal → Bixbite: Primal
Platinum: Primal
name
Primal → Platinum: Primal
Azure: Shell
name
Shell → Azure: Shell
Aquamarine: Shell
name
Shell → Aquamarine: Shell
Amethyst: Shell
name
Shell → Amethyst: Shell
Amber: Shell
name
Shell → Amber: Shell
Bixbite: Shell
name
Shell → Bixbite: Shell
Platinum: Shell
name
Shell → Platinum: Shell
Azure: Armor
name
Armor → Azure: Armor
Aquamarine: Armor
name
Armor → Aquamarine: Armor
Amethyst: Armor
name
Armor → Amethyst: Armor
Amber: Armor
name
Armor → Amber: Armor
Bixbite: Armor
name
Armor → Bixbite: Armor
Platinum: Armor
name
Armor → Platinum: Armor
Azure: Blood Pact
name
Blood Pact → Azure: Blood Pact
Aquamarine: Blood Pact
name
Blood Pact → Aquamarine: Blood Pact
Amethyst: Blood Pact
name
Blood Pact → Amethyst: Blood Pact
Amber: Blood Pact
name
Blood Pact → Amber: Blood Pact
Bixbite: Blood Pact
name
Blood Pact → Bixbite: Blood Pact
Platinum: Blood Pact
name
Blood Pact → Platinum: Blood Pact
Azure: Plating
name
Plating → Azure: Plating
Aquamarine: Plating
name
Plating → Aquamarine: Plating
Amethyst: Plating
name
Plating → Amethyst: Plating
Amber: Plating
name
Plating → Amber: Plating
Bixbite: Plating
name
Plating → Bixbite: Plating
Platinum: Plating
name
Plating → Platinum: Plating
Azure: Isolation
name
Isolate → Azure: Isolation
Aquamarine: Isolation
name
Isolate → Aquamarine: Isolation
Amethyst: Isolation
name
Isolate → Amethyst: Isolation
Amber: Isolation
name
Isolate → Amber: Isolation
Bixbite: Isolation
name
Isolate → Bixbite: Isolation
Platinum: Isolation
name
Isolate → Platinum: Isolation
Azure: Portent
name
Portent → Azure: Portent
Aquamarine: Portent
name
Portent → Aquamarine: Portent
Amethyst: Portent
name
Portent → Amethyst: Portent
Amber: Portent
name
Portent → Amber: Portent
Bixbite: Portent
name
Portent → Bixbite: Portent
Platinum: Portent
name
Portent → Platinum: Portent
Azure: Quick Wits
name
Quick Wits → Azure: Quick Wits
Aquamarine: Quick Wits
name
Quick Wits → Aquamarine: Quick Wits
Amethyst: Quick Wits
name
Quick Wits → Amethyst: Quick Wits
Amber: Quick Wits
name
Quick Wits → Amber: Quick Wits
Bixbite: Quick Wits
name
Quick Wits → Bixbite: Quick Wits
Platinum: Quick Wits
name
Quick Wits → Platinum: Quick Wits
Azure: Excitement
name
Excite → Azure: Excitement
Aquamarine: Excitement
name
Excite → Aquamarine: Excitement
Amethyst: Excitement
name
Excite → Amethyst: Excitement
Amber: Excitement
name
Excite → Amber: Excitement
Bixbite: Excitement
name
Excite → Bixbite: Excitement
Platinum: Excitement
name
Excite → Platinum: Excitement
Azure: Dominance
name
Rule → Azure: Dominance
Aquamarine: Dominance
name
Rule → Aquamarine: Dominance
Amethyst: Dominance
name
Rule → Amethyst: Dominance
Amber: Dominance
name
Rule → Amber: Dominance
Bixbite: Dominance
name
Rule → Bixbite: Dominance
Platinum: Dominance
name
Rule → Platinum: Dominance
Azure: Determination
name
Determination → Azure: Determination
Aquamarine: Determination
name
Aquamarine: Determination
Amethyst: Determination
name
Determination → Amethyst: Determination
Amber: Determination
name
Determination → Amber: Determination
Bixbite: Determination
name
Determination → Bixbite: Determination
Platinum: Determination
name
Determination → Platinum: Determination
Azure: Light Curtain
name
Light Curtain → Azure: Light Curtain
Aquamarine: Light Curtain
name
Aquamarine: Light Curtain
Amethyst: Light Curtain
name
Light Curtain → Amethyst: Light Curtain
Amber: Light Curtain
name
Light Curtain → Amber: Light Curtain
Bixbite: Light Curtain
name
Light Curtain → Bixbite: Light Curtain
Platinum: Light Curtain
name
Light Curtain → Platinum: Light Curtain
Azure: Lock Down
name
Lock Down → Azure: Lock Down
Aquamarine: Lock Down
name
Lock Down → Aquamarine: Lock Down
Amethyst: Lock Down
name
Lock Down → Amethyst: Lock Down
Amber: Lock Down
name
Lock Down → Amber: Lock Down
Bixbite: Lock Down
name
Lock Down → Bixbite: Lock Down
Platinum: Lock Down
name
Lock Down → Platinum: Lock Down
Azure: Enigmata
name
Enigmata → Azure: Enigmata
Aquamarine: Enigmata
name
Enigmata → Aquamarine: Enigmata
Amethyst: Enigmata
name
Enigmata → Amethyst: Enigmata
Amber: Enigmata
name
Enigmata → Amber: Enigmata
Bixbite: Enigmata
name
Enigmata → Bixbite: Enigmata
Platinum: Enigmata
name
Enigmata → Platinum: Enigmata
Azure: Rampart
name
Rampart → Azure: Rampart
Aquamarine: Rampart
name
Rampart → Aquamarine: Rampart
Amethyst: Rampart
name
Rampart → Amethyst: Rampart
Amber: Rampart
name
Rampart → Amber: Rampart
Bixbite: Rampart
name
Rampart → Bixbite: Rampart
Platinum: Rampart
name
Rampart → Platinum: Rampart
Azure: Clot
name
Clot → Azure: Clot
Aquamarine: Clot
name
Clot → Aquamarine: Clot
Amethyst: Clot
name
Clot → Amethyst: Clot
Amber: Clot
name
Clot → Amber: Clot
Bixbite: Clot
name
Clot → Bixbite: Clot
Platinum: Clot
name
Clot → Platinum: Clot
Commanders−1
Removed
Commander · full detail
skill
Air Support
effect
Triggered when an Ultimate Skill hits 3 or more enemies.
recommended
It is suitable for characters with large-scale AOE damage with Ultimate Skills.
Wilderness Events−411
Removed
11102 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11103 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11104 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11105 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11106 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11107 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11108 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11109 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11110 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11111 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11112 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11113 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11114 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11115 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11116 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11117 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11118 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11119 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11120 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11121 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11122 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11123 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11124 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11125 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11126 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11127 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11128 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11129 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11130 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11131 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11132 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11133 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11134 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11135 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11136 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11137 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11138 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11139 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11140 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11141 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11142 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11143 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11144 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11145 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11146 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11147 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11148 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11149 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11150 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11151 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11152 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11153 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11154 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11155 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11156 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11157 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11158 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11159 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11160 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11201 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11202 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11203 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11204 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11205 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11206 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11207 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11208 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11209 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11210 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11211 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11212 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11213 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11214 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11215 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11216 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11217 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11218 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11219 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11220 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11221 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11222 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11223 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11224 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11225 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11226 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11227 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11228 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11229 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11230 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11301 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11302 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11303 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11304 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11305 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11306 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11307 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11308 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11309 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11310 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11311 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11312 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11313 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11314 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11315 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11316 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11317 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11318 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11319 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11320 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11321 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11322 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11323 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11324 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11325 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11326 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11327 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11328 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11329 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11330 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
12102 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12103 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12104 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12105 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12106 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12107 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12108 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12109 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12110 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12111 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12112 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12113 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12114 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12115 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12116 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12117 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12118 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12119 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12120 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12201 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12202 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12203 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12204 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12205 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12206 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12207 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12208 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12209 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12210 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12301 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12302 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12303 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12304 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12305 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12306 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12307 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12308 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12309 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
12310 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
13102 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13103 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13104 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13105 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13106 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13107 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13108 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13109 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13110 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13201 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13202 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13203 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13204 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13205 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13301 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13302 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13303 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13304 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
13305 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
15002 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15003 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15004 · full detail
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15005 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15006 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15007 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15008 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15009 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
15010 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
20002 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
20003 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
20004 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
20005 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
20006 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
20007 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
70002 · full detail
desc
There's a trace of something unique here. We should check it out.
70003 · full detail
desc
There's a trace of something unique here. We should check it out.
70004 · full detail
desc
There's a trace of something unique here. We should check it out.
70005 · full detail
desc
There's a trace of something unique here. We should check it out.
70006 · full detail
desc
There's a trace of something unique here. We should check it out.
70007 · full detail
desc
There's a trace of something unique here. We should check it out.
70008 · full detail
desc
There's a trace of something unique here. We should check it out.
70009 · full detail
desc
There's a trace of something unique here. We should check it out.
111101 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111102 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111103 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111104 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111105 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111106 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111107 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111108 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111109 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111110 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111111 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111112 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111113 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111114 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111115 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111116 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111117 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111118 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111119 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111120 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111121 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111122 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111123 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111124 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111125 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111126 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111127 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111128 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111129 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111130 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111131 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111132 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111133 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111134 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111135 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111136 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111137 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111138 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111139 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111140 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111141 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111142 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111143 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111144 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111145 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111146 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111147 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111148 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111149 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111150 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111151 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111152 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111153 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111154 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111155 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111156 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111157 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111158 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111159 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111160 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111201 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111202 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111203 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111204 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111205 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111206 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111207 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111208 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111209 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111210 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111211 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111212 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111213 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111214 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111215 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111216 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111217 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111218 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111219 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111220 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111221 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111222 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111223 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111224 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111225 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111226 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111227 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111228 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111229 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111230 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111301 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111302 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111303 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111304 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111305 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111306 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111307 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111308 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111309 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111310 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111311 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111312 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111313 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111314 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111315 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111316 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111317 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111318 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111319 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111320 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111321 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111322 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111323 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111324 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111325 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111326 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111327 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111328 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111329 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
111330 · full detail
desc
We've found traces of small groups of enemies around the Wasteland. Be on guard!
112101 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112102 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112103 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112104 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112105 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112106 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112107 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112108 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112109 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112110 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112111 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112112 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112113 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112114 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112115 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112116 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112117 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112118 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112119 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112120 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112201 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112202 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112203 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112204 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112205 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112206 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112207 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112208 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112209 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112210 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112301 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112302 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112303 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112304 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112305 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112306 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112307 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112308 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112309 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
112310 · full detail
desc
An elite squad of enemies is approaching you. Get ready to fight!
113101 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113102 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113103 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113104 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113105 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113106 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113107 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113108 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113109 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113110 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113201 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113202 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113203 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113204 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113205 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113301 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113302 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113303 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113304 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
113305 · full detail
desc
Deadly enemies are blocking our way forward. We won't be able to leave without defeating them.
115001 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115002 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115003 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115004 · full detail
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115005 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115006 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115007 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115008 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115009 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
115010 · full detail
difficulty
4
desc
There is a large enemy force ahead, and we need to call in more men to launch the attack
120001 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120002 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120003 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120004 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120005 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120006 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
120007 · full detail
desc
We've found a large cache of resources left behind in the Wasteland. They should be of use to us!
140001 · full detail
desc
There's a team of mercenaries stationed here. Perhaps we can persuade them to join us.
150001 · full detail
desc
There's a group of traveling merchants passing through here. They might have some interesting wares.
160001 · full detail
desc
Jump through this portal to advance to a new area. Be warned that there's no turning back.
170001 · full detail
desc
There's a trace of something unique here. We should check it out.
170002 · full detail
desc
There's a trace of something unique here. We should check it out.
170003 · full detail
desc
There's a trace of something unique here. We should check it out.
170004 · full detail
desc
There's a trace of something unique here. We should check it out.
170005 · full detail
desc
There's a trace of something unique here. We should check it out.
170006 · full detail
desc
There's a trace of something unique here. We should check it out.
170007 · full detail
desc
There's a trace of something unique here. We should check it out.
170008 · full detail
desc
There's a trace of something unique here. We should check it out.
170009 · full detail
desc
There's a trace of something unique here. We should check it out.
181001 · full detail
desc
An inconspicuous small ruin located in the Wasteland. Relics can often be found within.
182001 · full detail
desc
An expansive ruin located in the Wasteland. Its former glory can be seen clearly in its grand scale. There must be precious relics hidden within.
Patch 1.0.538+1.0.5402026-09-17
Growth Rates+1
Added
Prometheus · full detail
grade
ELITE
cls
Vanguard
growthHP
261000
growthAtk
6000
growthDef
2400
Skills+4
Added
Cross Verdict · full detail
slot
Skill 1
effect
Prometheus deals a cross slash to the target, dealing damage to enemies in the area in front equal to 4000% ATK and stunning them for 2s; the main target of the skill is knocked back to the edge of the battlefield and takes 300% additional damage from Prometheus for 3s. Damage from this skill cannot crit.
Dashing Blade · full detail
slot
Skill 2
effect
Prometheus charges at the farthest target from himself, knocks the target in the air, and deals True Damage equal to 3000% ATK. Damage from this skill cannot crit.
Iron Bastion · full detail
slot
Skill 3
effect
Prometheus's armor provides a 10% chance to completely block damage; upon each successful block, Prometheus increases ATK by 15% and resets the CD of Dashing Blade. The ATK increase effect stacks up to 10 times until the end of the battle.
Forged Shroud · full detail
slot
Skill 4
effect
Prometheus gains ATK equal to 4% Max HP; in battle, any damage taken is reduced by 50% (Effective against True Damage). Each time allied heroes take damage, they restore Prometheus's HP equal to 1% Max HP. When Prometheus's HP falls below 40%, he becomes Invincible and untargetable for 6s. This effect activates 1 times per battle.
Patch 1.0.4942026-09-13

Tracking started

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