Azur Lane · ship
IJN Fujinami
IJN Fujinami藤波후지나미
Unchanged since 
Stats Stats at any level →
Health2,112.2
Firepower53.3
Torpedo423.6
Aviation0
Anti-Air148.4
Reload150.3
Evasion226.4
Speed42
Accuracy206.9
Luck46
ASW171.3
Skills
Trend Setter
When the battle starts: deploys a barrier (lasting 20s) around all your Sakura Empire DDs that can negate DMG equal to 5.0% of their max HP; while this barrier exists, the recipients' TRP increases by 10.0%; when this barrier expires, or if it is destroyed due to DMG during its active duration, the recipient recovers 4.0% of her max HP.
Once per battle, when this ship takes DMG that would sink her, this ship evades that DMG and the following effect applies: this ship has a 73.0% chance to evade all DMG for 5s; if this effect does not activate, this ship recovers 8.0% of her max HP.
Drag to see per-level scalingAttention Getter
When the battle starts, for every Sakura Empire ship in your fleet: increases this ship's DMG dealt by 3.0% and RLD and TRP by 5.0% (can be stacked up to 3 times). Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship fires her torpedoes: 30.0% chance to fire another wave of torpedoes; if this effect does not activate, then the next time the special barrage listed in this skill activates, that barrage will be improved (each barrage can be improved up to 3 times).
Drag to see per-level scalingAll Out Assault II
Activates All Out Assault II: Fujinami once every 10 times the Main Guns are fired.
How IJN Fujinami compares · vs 55 ★★★★★★ Destroyer ships
Health2,112.2
56th percentile · rank 24–25 of 55 (tied) · cohort median 2,054.9 (+3%)
Firepower53.3
9th percentile · rank 50–51 of 55 (tied) · cohort median 91.8 (-42%)
Torpedo423.6
95th percentile · rank 3 of 55 · cohort median 296.4 (+43%)
Aviation0
47th percentile · rank 4–55 of 55 (tied)
Anti-Air148.4
28th percentile · rank 39–41 of 55 (tied) · cohort median 161.5 (-8%)