Azur Lane Skills

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1,844 skills

NameShipEffect
"Spiritual" HealingMOT Portsmouth AdventureWhen the battle starts: decreases this ship's DMG taken by 15.0%. Every 30s, if a ship in your surface fleet has less than 50.0% of her max HP remaining, grants the Plastered status to the ship in your fleet with the lowest current HP percentage and restores 4.0% of that ship's max HP; the Plastered status lasts 15s and increases the target's FP by 10.0%, but decreases her ACC by 5.0%.
2,700 Pounds of JusticeUSS MassachusettsWhen this ship deals DMG to an enemy with its Main Guns: DMG increases based on distance traveled, up to a maximum of 15.0%; When this ship's Secondary Gun slot is equipped with Eagle Union gear, ammunition type is changed to Super-Heavy AP, and the DMG done based upon distance traveled is increased to a maximum of 30.0%.
2nd Torpedo SquadronIJN JintsūWhile this ship is afloat: increases the TRP and RLD of all CLs and DDs in your fleet by 20.0%.
31-Knot BurkeUSS Charles AusburneWhen this ship fires her weapons: 4.0% chance to increase the SPD of your entire fleet and increase the EVA of your Vanguard by 40.0% for 8s.
4th Combined Fleet FlagshipIJN NagatoWhen sortied as the Flagship: increases all your Sakura Empire ships' FP by 10.0% and RLD and Accuracy by 20.0%. Also increases the DMG of all your Sakura Empire Carriers by 20.0%.
8th Destroyer DivisionIJN AsashioIncreases FP and RLD by 15.0% and TRP by 10.0% for 8th Destroyer Division DDs (Asashio, Ooshio, Michishio, and Arashio.)
A Genius Keeps Things Simple!SN SoobrazitelnyEvery 20s: 70.0% chance to fire a Lv.10 special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 5.0% HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50.0%).
A Good Girl's CapriceKMS JadeWhen this ship launches an airstrike: subtracts 50 HP from a random ship in your fleet and, with a 70.0% chance, fires a Lv.10 special barrage (DMG is based on the skill's level). The ship who lost HP because of this skill's effect deals 8.0% more DMG for 8s; after 8s has passed, that ship recovers 5.0% of her max HP.
A Journey from Heaven to SeaHai ChiOnce, when the battle starts, and with a 40.0% chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 40.0% for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). When this ship has the Out of Ammo debuff: increases the proc chance of this smokescreen to 80.0% and decreases the DMG penalty of the debuff by 15.0%. Every 20s: 50.0% chance to restore 3.5% HP for the lowest HP percentage BB/BC in your fleet (this effect can only activate up to 2 times per battle.)
A Legend's InheritanceIJN IzumoWhen this ship fires a Salvo: 70% chance to fire a special barrage. Barrage DMG is based on the skill's level.
A Perfectly Reliable MaidHMS BelfastIncreases Anti-Air Gun efficiency by 30.0%. At the start of battle, and every 20s afterwards: restores HP of each Vanguard ship by 3.0% of their Max HP, then fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage are inflicted with a special Burn debuff, dealing 350 damage every 3s for 15s.
A Professional's ComposureHMS DuncanAt the start of battle, increases this ship's EVA by 15.0%. As long as this ship is afloat: reduces all other Main Fleet ships' DMG taken by 5.0%. Up to twice per battle, when this ship's HP drops below 50.0% as a result of DMG taken: restores 5.0% of this ship's Max HP and fires a Lv.10 homing torpedo at the nearest enemy (DMG is based on the skill's level); enemies hit by this homing torpedo have 30.0% reduced SPD for 6s.
A Recitatif to the SongbirdsUSS Lexington IIWhen this ship launches an airstrike: your Lexington-class and Essex-class CVs recover HP equal to 5.0% of their respective max HP (can be activated up to 4 times per battle). Your Lexington-class and Essex-class CVs gain the following buffs during battle: 1) Increases said ships' DMG dealt against Light Armor enemies by 10.0%; 2) When said ships' airstrikes finish loading, their AA is increased by 10.0% for 5s.
A Small Token of AppreciationKMS Friedrich IhnAt the start of battle, as long as this ship is not in the frontmost position of the Vanguard, the following effects will be applied to the frontmost ship of the Vanguard: 1) Increases this ship's ACC and EVA by 10.0% until the end of battle. 2) Once per battle, if this ship's HP falls below 50.0% as a result of DMG taken: restores 10.0% of this ship's Max HP.
A Song to Still the CloudsUSS Lexington IIIncreases this ship's AVI and ACC by 15.0%. If there are 3 or more Eagle Union ships in your fleet: increases this ship's DMG dealt against enemies who have their AA stat debuffed by your ships by 12.0%. When this ship launches an airstrike: additionally launches a Lv.10 special airstrike (DMG is based on the skill's level) and, for 4s, decreases the SPD of all enemies on the field by 40.0%; if there is another Eagle Union ship in your Main Fleet, and the enemy affected by this effect has their AA stat debuffed by your ships, that enemy's SPD is set to 0 for the duration of the SPD debuff.
A Surprise for Mew!HMS Cheshire3s after the battle starts, and every 15s after that: fires a Lv.10 special barrage (DMG is based on the skill's level; when this barrage fires, increases this ship's AA by 15.0% for 10s).
A Void DanceMOT AmityIncreases this ship's FP by 15.0% and decreases her DMG taken by 30.0% until the battle ends. Once per battle, 5s after this ship's HP falls below 40.0% as a result of DMG taken, or 60s after this ship enters the battle: restores 10.0% of this ship's max HP and this ship leaves the battle.
AA FirepowerUSS North CarolinaIncreases this ship's FP by 30.0% of its total AA stat (base stats plus extra stats gained from gear).
AA ProtectionUSS North CarolinaWhile this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 15.0%.
Absolute AdaptabilityIJN AmagiWhen this ship fires her Main Guns and your remaining Vanguard ships have 50.0% of their max HP left or more: fires a Lv.10 special barrage (DMG is based on the skill's level). If even 1 ship is below this threshold: instead grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontpost position of your Vanguard.
Absolute EvasionUSS EssexWhen there are 4 or more Eagle Union ships in the same fleet as this ship: 12.0% chance to reduce DMG taken to 1 when a ship in your fleet is attacked by enemy Torpedo Bombers or Dive Bombers.
Abyssal BanquetKMS ÄgirWhen this ship is equipped with a Main Gun that fires Normal or AP ammo: decreases this ship's DMG taken by 15.0% and increases Crit Rate by 12.0%; when equipping one that fires HE ammo: increases this ship's DMG dealt by 12.0%, but makes her unable to Burn enemies. If the equipped Main Gun is high-caliber: also increases this ship's Main Gun Efficiency by 12.0%.
Abyssal BaptismMOT FancyIncreases this ship's FP and ACC by 15.0%. Increases this ship's DMG dealt by 15.0% to enemies whose current HP is below 25.0%. Every 24 times the weapon in this ship's first weapon slot hits the same enemy: fires a Lv.10 special barrage (DMG is based on the skill's level).
Accompanying WindIJN IsokazeWhen sortied with Hamakaze: increases this ship's FP, TRP, RLD, and AA by 10.0%.
Ace of Roses!MNF FleuretIncreases this ship's Main Gun and torpedo efficiency by 20.0%. 3s after the battle starts, and every 20s after that: targets a random enemy; for 10s, increases DMG dealt against enemies with that enemy's Armor Type by 30.0%. When sortied with another Le Hardi-class ship: the above effect is also granted to a random Le Hardi-class ship in your fleet.
Adamantine, the Walls of Forts ImpregnableSN Sovetsky SoyuzWhen there are other Northern Parliament ships in your fleet: decreases your Northern Parliament ships' Burn DMG taken by 15.0%. During a sortie, when another fleet is battling and this ship is afloat: 18s after that fleet's battle starts, fires a Lv.10 special supporting barrage (DMG is based on the skill's level). Decreases the Crit Rate of torpedoes hitting this ship by 20.0% and decreases their DMG by 10.0%.
Adaptive BladeworkIJN SakawaDecreases this ship's torpedo DMG taken by 20.0%. When the battle starts, and every 20s: 1) Once per battle, if this ship's HP is below 25.0%: restores 10.0% of this ship's max HP; 2) If this ship's HP is above 25.0%: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's Crit Rate by 15.0% for 15s; 3) If this ship has sunk 3 or more enemy ships in the battle: decreases this ship's DMG taken by 20.0% for 15s.
Adaptive TacticsUSS BaltimoreWhen sortied with Eagle Union CVs or CVLs: increases your fleet's AA by 7.0% and increases Eagle Union CVs and CVLs' AVI by 15.0%. If sortied without Eagle Union CVs or CVLs: increases this ship's FP by 12.0% and EVA by 15.0%.
Admiral SatanFFNF SuffrenIncreases this ship's FP and TRP by 15.0%. When the battle starts and when this ship fires her Main Guns 6 times: increases this ship's DMG dealt by 10.0% for 30s (does not stack; repeat activations only refresh the effect's duration).
Advanced Support FormationUSS TiconderogaIncreases this ship's AVI by 10.0%. When sortied in a fleet with at least 2 CVs/CVLs: decreases your Flagship's DMG taken by 15.0%.
Aegis of the RealmHMS LionIncreases this ship's EVA by 15.0%. Decreases this ship's DMG taken by 10.0% for each enemy on the battlefield affected by Lionflame (stacks up to 3 times). When this ship would take torpedo DMG: reduces that attack's Crit Rate by 15.0% and Crit DMG by 30.0%.
Aerial SupportHMS Curacoa, HMS Curlew, IJN Hanazuki, IJN Harutsuki, IJN YoizukiWhen an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 25.0% for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.
Aero BarricadeCleveland.METAWhen an enemy aircraft is shot down within your AA Gun Range: increases this ship's EVA and AA by 5.0% and increases your other CLs' AA by 4.0% (can be stacked up to 3 times). Once per battle, when the HP of any ship in your Main Fleet falls below 50.0% as a result of DMG taken: decreases your Main Fleet's aircraft DMG taken by 20.0% for 10s.
Against the CurrentHMS MonarchOnce per battle, when this ship's HP falls below 20.0%: restores 12.0% of its max HP over 8s. Additionally, for every 1.0% of max HP lost since the start of the battle: increases this ship's RLD by 1.
Ageless PhoenixIJN AmagiWhile this ship is afloat: decreases the FP, TRP, and AVI of all enemy ships by 9.0%.
Air CoverHMS GloriousWhen this ship launches an Airstrike: decreases the DMG your Vanguard takes by 15.0% for 8s.
Air Raid AssistanceHMS Ardent, HMS Bellona, HMS Curlew, IJN Ariake, IJN Yūgure, USS Benson, USS Hazelwood, USS Stephen PotterWhile this ship is afloat: increases the DMG of all Carriers in your fleet by 15.0%. Does not stack with the same skill.
Air Raid Assistance - Clarence K. BronsonUSS Clarence K. BronsonIncreases this ship's ASW by 15.0%. When sortied with another Eagle Union ship: increases this ship's EVA and AA by 15.0% and applies the effects of the skill Air Raid Assistance (while this ship is afloat, increases the airstrike DMG of your CVs and CVLs by 15.0%; only the strongest Air Raid Assistance skill applies). Every 15s: performs a sonar scan, revealing enemy SSs for 8s.
Air SupportIJN Chitose, IJN Houshou, IJN Shouhou, USS Long IslandWhen this ship launches an Airstrike: increases the AVI of all Carriers in your fleet, excluding this ship, by 15.0% for 8s.
Air-Surface SwitchUSS BiloxiWhile this ship is equipping the Twin 127mm MK12 Dual Gun: increases this ship's AA by 15.0% but decreases its FP by 5.0%; while not equipping this gun: increases this ship's FP by 15.0% but decreases its AA by 5.0%.
Airborne DualismIJN AkagiAt the start of the battle, if there are an odd number of μ ships in your fleet: launches a Lv.10 Dive Bomber airstrike 10s after this ship launches its first Airstrike. If the number of μ ships is even: launches a Lv.10 Torpedo Bomber airstrike 10s after this ship launches its first Airstrike.
Airspace AffirmationIJN I56When your Aerial Superiority status is higher than "AD": increases this boat's FP, TRP, and RLD by 15.0%.
Airspace DominanceHMS CentaurWhen this ship launches an Airstrike: increases your Main Fleet's AVI by 15.0% and FP by 10.0% for 8s.
Akatan of Blossoming FlameSouryuu META10s after the battle starts, and every 20s after that: fires a Lv.10 special barrage that inflicts a unique Burn ailment (lasts 6s) to enemies (Burn deals 521 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level).
Alber's AssistanceIsla von DuererEvery 3 times this ship fires her Main Guns: gains 1 stack of Alber's Assistance (can be stacked up to 3 times); increases this ship's FP by 8.0% for each stack of Alber's Assistance she has. When the Alber's Assistance stack reaches 3: activates a Lv.10 special attack, Isolation (DMG is based on the skill's level), and resets the stack to 0 after 2s.
Alchemy of Taboo and HopeYumia LiessfeldtEvery 10s: randomly selects and activates 1 random effect among this ship's equipped Items and performs a Lv.10 Snipe attack against a random enemy (DMG is based on the skill's level); if there is an enemy within 65 units of this ship when this effect activates, instead performs Lv.10 Rapid Fire against the closest enemy to this ship (DMG is based on the skill's level) and inflicts Armor Break on the enemy hit.
Alchemy TeacherReisalin StoutWhen sortied with one or more "Atelier Ryza" collab characters, makes their Item attacks stronger and increases their Crit Rate by 20.0%; enemies who have been Item Marked take 10.0% more DMG from "Atelier Ryza" collab characters.
Alien Animal FriendNana Asta DevilukeIncreases this ship's TRP and ACC by 15.0%. Every 10 times this ship fires her Main Guns: summons an alien animal friend and fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this special barrage take 10.0% more torpedo DMG from this ship.
Alien Plant FriendMomo Belia DevilukeIncreases this ship's FP by 15.0%. Every 8 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). When the battle starts, and every 20s: summons an alien plant friend. The alien plant friend persists on the field for 15s and attacks enemies using its own equipment; its stats change based on Momo's stats and the skill's level.
Alizarin MelodyIJN NoshiroIncreases this ship's AA and EVA by 4.0% for each µ ship in your fleet (stacks up to 3 times). When the battle starts, and every 20s: deploys a shield (lasts 8s) that can negate up to 3 enemy torpedoes; while this shield is active, increases this ship's FP and TRP by 20.0%; when this shield expires or is destroyed: increases this ship's Evasion Rate by 15.0% until the shield becomes active again.
All Out Assault - Hatsuzuki IIIJN HatsuzukiActivates All Out Assault II: Hatsuzuki once every 16 times the Main Guns are fired.
All Out Assault - I-14 IIIJN I14Activates All Out Assault II: I-14 immediately after entering the battle.
All Out Assault - Unzen IIIJN UnzenActivates All Out Assault II: Unzen once every 8 times the Main Guns are fired.
All Out Assault IIUSS Aylwin, USS DeweyActivates All Out Assault II: Farragut Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Cassin, USS DownesActivates All Out Assault Ⅱ: Mahan Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Craven, USS Gridley, USS Maury, USS McCallActivates All Out Assault Ⅱ: Gridley Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Aulick, USS Bache, USS Bell, USS Bush, USS Charles Ausburne, USS Clarence K. Bronson, USS Fletcher, USS Foote, USS Halsey Powell, USS Harrison, USS Hazelwood, USS Jenkins, USS John Rodgers, USS Kimberly, USS Miller, USS Morrison, USS Mullany, USS Nicholas, USS Radford, USS Smalley, USS Spence, USS Stanly, USS Stephen Potter, USS ThatcherActivates All Out Assault Ⅱ: Fletcher Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Hammann, USS SimsActivates All Out Assault Ⅱ: Sims Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Bailey, USS Benson, USS Hobby, USS KalkActivates All Out Assault Ⅱ: Benson Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS CooperActivates All Out Assault Ⅱ: Allen M. Sumner-class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Hammann IIActivates All Out Assault Ⅱ: Edsall-class once every 10 times the Main Guns are fired.
All Out Assault IISN Murmansk, USS Concord, USS Marblehead, USS Memphis, USS Omaha, USS Raleigh, USS RichmondActivates All Out Assault Ⅱ: Omaha Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Boise, USS Brooklyn, USS Helena, USS Honolulu, USS Phoenix, USS St.LouisActivates All Out Assault Ⅱ: Brooklyn Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Atlanta, USS Juneau, USS San Diego, USS San JuanActivates All Out Assault Ⅱ: Atlanta Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Biloxi, USS Birmingham, USS Cleveland, USS Columbia, USS Denver, USS Montpelier, USS PasadenaActivates All Out Assault Ⅱ: Cleveland Class once every 10 times the Main Guns are fired.
All Out Assault IIUSS Pensacola, USS Salt Lake CityActivates All Out Assault Ⅱ: Pensacola Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Chicago, USS Houston, USS Louisville, USS NorthamptonActivates All Out Assault Ⅱ: Northampton Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Indianapolis, USS PortlandActivates All Out Assault Ⅱ: Portland Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Astoria, USS Minneapolis, USS New Orleans, USS Quincy, USS VincennesActivates All Out Assault Ⅱ: New Orleans Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS WichitaActivates All Out Assault Ⅱ: Wichita once every 8 times the Main Guns are fired.
All Out Assault IIUSS Baltimore, USS Bremerton, USS PittsburghActivates All Out Assault Ⅱ: Baltimore Class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Northampton IIActivates All Out Assault Ⅱ: Oregon City-class once every 8 times the Main Guns are fired.
All Out Assault IIUSS Bluegill, USS Dace, USS HerringImmediately Activates All Out Assault Ⅱ: Gato Class when entering battle.
All Out Assault IIUSS NautilusActivates All Out Assault II: Narwhal-class immediately after leaving the battle.
All Out Assault IIHMS Acasta, HMS Amazon, HMS ArdentActivates All Out Assault Ⅱ: A Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS EskimoActivates All Out Assault Ⅱ: Tribal-class once every 16 times the Main Guns are fired.
All Out Assault IIHMS Beagle, HMS BulldogActivates All Out Assault Ⅱ: B Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS IcarusActivates All Out Assault Ⅱ: I-class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Comet, HMS Crescent, HMS CygnetActivates All Out Assault Ⅱ: C Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Fortune, HMS FoxhoundActivates All Out Assault Ⅱ: F Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Gallant, HMS Grenville, HMS GriffinActivates All Out Assault Ⅱ: G Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Hardy, HMS Hasty, HMS Hero, HMS Hostile, HMS HunterActivates All Out Assault Ⅱ: H Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Jersey, HMS Juno, HMS JupiterActivates All Out Assault Ⅱ: J Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Matchless, HMS MusketeerActivates All Out Assault Ⅱ: M Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS EchoActivates All Out Assault Ⅱ: E Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Achilles, HMS Ajax, HMS LeanderActivates All Out Assault Ⅱ: Leander Class once every 8 times the Main Guns are fired.
All Out Assault IIHMS Bellona, HMS Black PrinceActivates All Out Assault Ⅱ: Dido Class once every 10 times the Main Guns are fired.
All Out Assault IIHMS Arethusa, HMS Aurora, HMS Galatea, HMS PenelopeActivates All Out Assault Ⅱ: Arethusa Class once every 8 times the Main Guns are fired.
All Out Assault IIHMS Belfast, HMS EdinburghActivates All Out Assault Ⅱ: Edinburgh Class once every 8 times the Main Guns are fired.
All Out Assault IIHMS Glasgow, HMS Newcastle, HMS Sheffield, HMS SouthamptonActivates All Out Assault Ⅱ: Southampton Class once every 8 times the Main Guns are fired.
All Out Assault IIHMS Fiji, HMS Jamaica, HMS TrinidadActivates All Out Assault Ⅱ: Fiji once every 8 times the Main Guns are fired.
All Out Assault IIHMS Curacoa, HMS CurlewActivates All Out Assault Ⅱ: Ceres Class once every 16 times the Main Guns are fired.
All Out Assault IIHMS Gloucester, HMS Liverpool, HMS ManchesterActivates All Out Assault Ⅱ: Gloucester Class once every 8 times the Main Guns are fired.
All Out Assault IIHMS EnterpriseActivates All Out Assault II: Emerald-class once every 8 times the Main Guns are fired.
All Out Assault IIHMS Devonshire, HMS London, HMS Shropshire, HMS SussexActivates All Out Assault Ⅱ: London Class once every 6 times the Main Guns are fired.
All Out Assault IIHMS Kent, HMS SuffolkActivates All Out Assault Ⅱ: Kent Class once every 6 times the Main Guns are fired.
All Out Assault IIHMS Dorsetshire, HMS NorfolkActivates All Out Assault Ⅱ: Norfolk Class once every 6 times the Main Guns are fired.
All Out Assault IIHMS Exeter, HMS YorkActivates All Out Assault Ⅱ: York Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN Fumizuki, IJN Kisaragi, IJN Mikazuki, IJN Minazuki, IJN Mutsuki, IJN Nagatsuki, IJN UzukiActivates All Out Assault Ⅱ: Mutsuki Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Fubuki, IJN Miyuki, IJN Shirayuki, IJN UranamiActivates All Out Assault Ⅱ: Fubuki Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Shigure, IJN Shiratsuyu, IJN Umikaze, IJN YamakazeActivates All Out Assault Ⅱ: Shiratsuyu Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Ariake, IJN Hatsuharu, IJN Hatsushimo, IJN Wakaba, IJN YūgureActivates All Out Assault Ⅱ: Hatsuharu Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Hamakaze, IJN Isokaze, IJN Kagerō, IJN Kuroshio, IJN Nowaki, IJN Oyashio, IJN Shiranui, IJN Tanikaze, IJN UrakazeActivates All Out Assault Ⅱ: Kagerou Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Kiyonami, IJN Makinami, IJN Naganami, IJN Suzunami, IJN TaekazeActivates All Out Assault Ⅱ: Yuugumo Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Hanazuki, IJN Harutsuki, IJN Niizuki, IJN YoizukiActivates All Out Assault Ⅱ: Akizuki Class once every 16 times the Main Guns are fired.
All Out Assault IIIJN Akatsuki, IJN Hibiki, IJN Ikazuchi, IJN InazumaActivates All Out Assault Ⅱ: Akatsuki Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Asanagi, IJN Hatakaze, IJN Kamikaze, IJN Matsukaze, IJN OiteActivates All Out Assault Ⅱ: Kamikaze Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Arashio, IJN Asashio, IJN Kasumi, IJN Michishio, IJN ŌshioActivates All Out Assault Ⅱ: Asashio Class once every 10 times the Main Guns are fired.
All Out Assault IIIJN Ayase, IJN Jintsū, IJN Kizu, IJN Minase, IJN Naka, IJN Nayoro, IJN SendaiActivates All Out Assault Ⅱ: Sendai Class once every 8 times the Main Guns are fired.
All Out Assault IIIJN Abukuma, IJN Isuzu, IJN Kinu, IJN Nagara, IJN Natori, IJN YuraActivates All Out Assault Ⅱ: Nagara Class once every 8 times the Main Guns are fired.
All Out Assault IIIJN AganoActivates All Out Assault Ⅱ: Agano Class once every 8 times the Main Guns are fired.
All Out Assault IIIJN YūbariActivates All Out Assault Ⅱ: Yuubari Class once every 8 times the Main Guns are fired.
All Out Assault IIIJN Furutaka, IJN KakoActivates All Out Assault Ⅱ: Furutaka Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN Aoba, IJN KinugasaActivates All Out Assault Ⅱ: Aoba Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN Ashigara, IJN Haguro, IJN Myoukou, IJN NachiActivates All Out Assault Ⅱ: Myoukou Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN ChikumaActivates All Out Assault Ⅱ: Tone Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN Mikuma, IJN MogamiActivates All Out Assault Ⅱ: Mogami Class once every 8 times the Main Guns are fired.
All Out Assault IIIJN Kumano, IJN SuzuyaActivates All Out Assault Ⅱ: Suzuya-class once every 6 times the Main Guns are fired.
All Out Assault IIIJN Atago, IJN Choukai, IJN Maya, IJN TakaoActivates All Out Assault Ⅱ: Takao Class once every 4 times the Main Guns are fired. The first time this ship fires its All Out Assault, increases this ship's evasion chance by 10%, activating only once.
All Out Assault IIIJN AsamaActivates All Out Assault II: Ibuki Class once every 6 times the Main Guns are fired.
All Out Assault IIIJN UnzenActivates All Out Assault II: Unzen once every 8 times the Main Guns are fired.
All Out Assault IIIJN I25, IJN I26, IJN I56, IJN I58Activates All Out Assault Ⅱ: I-Type Submarine immediately after entering the battle.
All Out Assault IIIJN KashinoActivates All Out Assault Ⅱ: Kashino once every 10 times the Main Guns are fired.
All Out Assault IIKMS Georg ThieleActivates All Out Assault Ⅱ: 1934 Type once every 10 times the Main Guns are fired.
All Out Assault IIKMS Bernd von Arnim, KMS Erich Koellner, KMS Erich Steinbrinck, KMS Friedrich Eckoldt, KMS Friedrich Ihn, KMS Wolfgang ZenkerActivates All Out Assault Ⅱ: 1934A Type once every 10 times the Main Guns are fired.
All Out Assault IIKMS Hans Lüdemann, KMS Hermann Künne, KMS Karl Galster, KMS Wilhelm HeidkampActivates All Out Assault Ⅱ: 1936 Type once every 10 times the Main Guns are fired.
All Out Assault IIKMS Z24, KMS Z25, KMS Z26, KMS Z28Activates All Out Assault Ⅱ: 1936a Type once every 10 times the Main Guns are fired.
All Out Assault IIKMS Z35, KMS Z36, KMS Z43Activates All Out Assault Ⅱ: 1936B Type once every 10 times the Main Guns are fired.
All Out Assault IIKMS Karlsruhe, KMS Köln, KMS KönigsbergActivates All Out Assault Ⅱ: Königsberg Class once every 8 times the Main Guns are fired.
All Out Assault IIKMS Leipzig, KMS NürnbergActivates All Out Assault Ⅱ: Leipzig Class once every 8 times the Main Guns are fired.
All Out Assault IISMS ElbingActivates All Out Assault Ⅱ: Pillau Class once every 8 times the Main Guns are fired.
All Out Assault IIKMS Admiral Hipper, KMS Blücher, KMS Prinz EugenActivates All Out Assault Ⅱ: Admiral Hipper Class once every 6 times the Main Guns are fired.
All Out Assault IIKMS Admiral Graf Spee, KMS DeutschlandActivates All Out Assault Ⅱ: Deutschland Class once every 6 times the Main Guns are fired.
All Out Assault IIKMS Friedrich Carl, KMS Prinz Adalbert, KMS Prinz HeinrichActivates All Out Assault Ⅱ: P-Class once every 8 times the Main Guns are fired.
All Out Assault IISMS YorckActivates All Out Assault Ⅱ: Roon-class once every 6 times the Main Guns are fired.
All Out Assault IIKMS U-1206, KMS U-410, KMS U-556, KMS U-557Activates All Out Assault Ⅱ: VIIC-Type Submarine immediately after entering the battle.
All Out Assault IIKMS U-110Activates All Out Assault Ⅱ: Type IXB immediately after entering the battle.
All Out Assault IIKMS U-73Activates All Out Assault Ⅱ: VIIB-Type Submarine immediately after entering the battle.
All Out Assault IIKMS U-522Activates All Out Assault Ⅱ: Type IXC immediately after entering the battle.
All Out Assault IIKMS U-31Activates All Out Assault II: Type VIIA immediately after entering the battle.
All Out Assault IIAn Shan, Chang Chun, Fu Shun, Tai YuanActivates All Out Assault Ⅱ: An Shan Class once every 10 times the Main Guns are fired.
All Out Assault IILung WuActivates All Out Assault II: Lung Wu once every 10 times the Main Guns are fired.
All Out Assault IIHu PenActivates All Out Assault II: Hu Pen once every 10 times the Main Guns are fired.
All Out Assault IIFei YuenActivates All Out Assault II: Fei Yuen once every 10 times the Main Guns are fired.
All Out Assault IINing Hai, Ping HaiActivates All Out Assault Ⅱ: Ning Hai Class once every 8 times the Main Guns are fired.
All Out Assault IIYat SenActivates All Out Assault Ⅱ once every 12 times the Main Guns are fired.
All Out Assault IIChao Ho, Ying SweiActivates All Out Assault II: Chao Ho Class every 12 times the Main Guns are fired.
All Out Assault IIHai Chi, Hai TienActivates All Out Assault II: Hai Tien-class once every 16 times the Secondary Guns are fired.
All Out Assault IIChi AnActivates All Out Assault II: Chi An once every 12 times the Main Guns are fired.
All Out Assault IIRN CarabiniereActivates All Out Assault Ⅱ: Soldati Class once every 10 times the Main Guns are fired.
All Out Assault IIRN Alfredo Oriani, RN Giosue Carducci, RN Vincenzo GiobertiActivates All Out Assault II: Alfredo Oriani-class once every 10 times the Main Guns are fired.
All Out Assault IIRN Libeccio, RN MaestraleActivates All Out Assault II: Maestrale Class once every 10 times the Main Guns are fired.
All Out Assault IIRN Emanuele Pessagno, RN Nicoloso da Recco, RN Ugolino VivaldiActivates All Out Assault II: Navigatori Class once every 10 times the Main Guns are fired.
All Out Assault IIRN TrentoActivates All Out Assault Ⅱ: Trento Class once every 6 times the Main Guns are fired.
All Out Assault IIRN TriesteActivates All Out Assault II: Trento-class once every 6 times the Main Guns are fired. If this ship has Sardegna Empire gear equipped: decreases the shot requirement to 4 and improves this barrage.
All Out Assault IIRN Gorizia, RN Pola, RN ZaraActivates All Out Assault Ⅱ: Zara Class once every 8 times the Main Guns are fired.
All Out Assault IIRN BolzanoActivates All Out Assault I: Bolzano once every 6 times the Main Guns are fired.
All Out Assault IIRN TorricelliActivates All Out Assault II: Brin Class immediately after entering the battle.
All Out Assault IISN Gremyashchy, SN Gromky, SN Grozny, SN StremitelnyActivates All Out Assault Ⅱ: Gnevny once every 10 times the Main Guns are fired.
All Out Assault IISN MinskActivates All Out Assault Ⅱ: Minsk once every 10 times the Main Guns are fired.
All Out Assault IISN Soobrazitelny, SN SvirepyActivates All Out Assault Ⅱ: Minsk once every 10 times the Main Guns are fired.
All Out Assault IISN Bogatyr, SN Oleg, SN Pamiat' MerkuriaActivates All Out Assault Ⅱ: Kagul Class once every 8 times the Main Guns are fired.
All Out Assault IISN Krasny KavkazActivates All Out Assault II: Admiral Nakhimov-class once every 8 times the Main Guns are fired.
All Out Assault IISN TallinnActivates All Out Assault: Tallinn II every 6 times the Main Guns are fired.
All Out Assault IISN KurskActivates All Out Assault II: Kursk once every 8 times the Main Guns are fired.
All Out Assault IIFFNF Forbin, MNF Le MarsActivates All Out Assault Ⅱ: L'Adroit Class once every 10 times the Main Guns are fired.
All Out Assault IIFFNF L'Intrépide, FFNF L'Opiniâtre, FFNF Le Téméraire, MNF Fleuret, MNF ÉpéeActivates All Out Assault Ⅱ: Le Hardi Class once every 10 times the Main Guns are fired.
All Out Assault IIFFNF Maillé Brézé, MNF Kersaint, MNF Tartu, MNF VauquelinActivates All Out Assault Ⅱ: Vauquelin-class once every 10 times the Main Guns are fired.
All Out Assault IIFFNF Émile BertinActivates All Out Assault Ⅱ: Émile Bertin once every 8 times the Main Guns are fired.
All Out Assault IIMNF La GalissonnièreActivates All Out Assault Ⅱ: La Galissonnière-class once every 8 times the Main Guns are fired.
All Out Assault IIMNF AlgérieActivates All Out Assault Ⅱ: Algérie once every 6 times the Main Guns are fired.
All Out Assault IIFFNF Suffren, MNF Dupleix, MNF FochActivates All Out Assault II: Suffren-class once every 6 times the Main Guns are fired.
All Out Assault IIChang FengActivates All Out Assault II: Chang Feng once every 10 times the Main Guns are fired.
All Out Assault IIHai Chou, Hai YungActivates All Out Assault II: Hai Yung once every 12 times the Main Guns are fired.
All Out Assault IIChien WuActivates All Out Assault II: Chien Wu once every 6 times the Main Guns are fired.
All Out Assault IIFu PoActivates All Out Assault II: Fu Po once every 10 times the Main Guns are fired.
All Out Assault IIRN Alberto di Giussano, RN Bartolomeo ColleoniActivates All Out Assault II: Alberto di Giussano-class once every 8 times the Main Guns are fired.
All Out Assault IIFFNF Duguay TrouinActivates All Out Assault II: Duguay-Trouin once every 8 times the Main Guns are fired.
All Out Assault IISN KievActivates All Out Assault II: Kiev once every 10 times the Main Guns are fired.
All Out Assault IIRN Pompeo MagnoActivates All Out Assault II: Pompeo Magno once every 10 times the Main Guns are fired.
All Out Assault IISMS EmdenActivates All Out Assault II: Emden once every 10 times the Main Guns are fired.
All Out Assault IIHMS JervisActivates All Out Assault II: Jervis once every 10 times the Main Guns are fired.
All Out Assault IIHMS CheshireActivates All Out Assault II: Little Cheshire once every 6 times the Main Guns are fired.
All Out Assault IIMNF L'IndomptableActivates All Out Assault II: L'Indomptable once every 10 times the Main Guns are fired.
All Out Assault IIHMS PlymouthActivates All Out Assault II: Plymouth once every 18 times the Main Guns are fired. Additionally, increases this ship's DMG dealt against Light and Medium Armor enemies by 10.0%.
All Out Assault IIHarbinActivates All Out Assault II: Harbin once every 10 times the Main Guns are fired.
All Out Assault IIRN Leonardo da VinciActivates All Out Assault II: Leonardo da Vinci immediately after entering the battle.
All Out Assault IIRN Giuseppe GaribaldiActivates All Out Assault II: Giuseppe Garibaldi once every 8 times the Main Guns are fired. When the battle starts, if there are 3 or more Sardegna Empire ships in your fleet: fires this barrage.
All Out Assault IIIJN SakawaActivates All Out Assault II: Sakawa once every 8 times the Main Guns are fired.
All Out Assault IIIJN WakatsukiActivates All Out Assault Ⅱ: Wakatsuki once every 16 times the Main Guns are fired.
All Out Assault IIHMS JanusActivates All Out Assault II: Janus once every 10 times the Main Guns are fired.
All Out Assault IIMOT Royal FortuneActivates All Out Assault II: Royal Fortune once every 40 times the Main Guns are fired.
All Out Assault IIHMS ScyllaActivates All Out Assault II: Scylla once every 10 times the Main Guns are fired; if this ship has a DD Main Gun equipped, this shot requirement is reduced to 6.
All Out Assault IISN VoroshilovActivates All Out Assault II: Voroshilov once every 8 times the Main Guns are fired.
All Out Assault IIKMS Otto von AlvenslebenActivates All Out Assault II: Otto von Alvensleben once every 10 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 4.
All Out Assault IIKMS RegensburgEvery 8 times this ship fires her Main Guns: fires a special barrage. When this effect activates while an enemy is locked on by "Regina, the Iron Empress", the barrage will be improved.
All Out Assault IIRN Attilio RegoloActivates All Out Assault II: Attilio Regolo once every 16 times the Main Guns are fired.
All Out Assault IIKMS Felix SchultzActivates All Out Assault II: Felix Schultz once every 10 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 4.
All Out Assault IIKMS HindenburgActivates All Out Assault II: Hindenburg once every 8 times the Main Guns are fired.
All Out Assault IIIJN ShimantoActivates All Out Assault II: Shimanto once every 10 times the Main Guns are fired.
All Out Assault IIMNF MarseillaiseActivates All Out Assault II: Marseillaise once every 8 times the Main Guns are fired.
All Out Assault IIFFNF GuichenActivates All Out Assault II: Guichen once every 8 times the Main Guns are fired.
All Out Assault IIUSS Houston IIActivates All Out Assault II: Houston II once every 10 times the Main Guns are fired.
All Out Assault IIMOT Mary CelesteActivates All Out Assault II: Mary Celeste once every 40 times the Main Guns are fired.
All Out Assault IIMOT WhydahActivates All Out Assault II: Whydah once every 40 times the Main Guns are fired.
All Out Assault IIMOT Golden HindActivates All Out Assault II: Golden Hind once every 30 times the Main Guns are fired.
All Out Assault IIMOT Adventure GalleyActivates All Out Assault II: Adventure Galley once every 20 times the Main Guns are fired.
All Out Assault IIUSS Laffey IIActivates All Out Assault II: Laffey II once every 10 times the Main Guns are fired.
All Out Assault IIUSS FlasherActivates All Out Assault II: Flasher immediately after entering the battle.
All Out Assault IISN OgnevoyActivates All Out Assault II: Ognevoy once every 10 times the Main Guns are fired, and with a 50.0% chance, increases this ship's FP by 20.0% for 10s.
All Out Assault IIHMS NubianActivates All Out Assault II: Nubian once every 16 times the Main Guns are fired.
All Out Assault IIKMS Prinz EugenWhen the battle starts, if there are other µ ships in your fleet: increases this ship's Main Gun efficiency by 15.0%. Every 6 times this ship fires her Main Guns: fires a special barrage.
All Out Assault IIIJN NoshiroActivates All Out Assault II: Noshiro μ once every 8 times the Main Guns are fired.
All Out Assault IIFFNF Le TéméraireActivates All Out Assault II: Le Téméraire μ once every 10 times the Main Guns are fired.
All Out Assault IIUSS BoiseActivates All Out Assault II: Boise μ once every 10 times the Main Guns are fired.
All Out Assault IIMNF MogadorActivates All Out Assault II: Mogador once every 16 times the Main Guns are fired.
All Out Assault IIFFNF BrennusActivates All Out Assault II: Brennus once every 8 times the Main Guns are fired.
All Out Assault IIKMS Z47Every 10 times this ship fires her Main Guns: fires a special barrage.
All Out Assault IIFFNF BayardActivates All Out Assault II: Bayard once every 8 times the Main Guns are fired.
All Out Assault IIUSS HalfordActivates All Out Assault II: Halford once every 10 times the Main Guns are fired.
All Out Assault IIRN NapoliActivates All Out Assault II: Napoli once every 8 times the Main Guns are fired. Activates a level 2 special torpedo barrage every 10 times this ship's special Secondary Gun is fired.
All Out Assault IIMNF L'AudacieuxActivates All Out Assault II: L'Audacieux once every 10 times the Main Guns are fired.
All Out Assault IIUSS FargoActivates All Out Assault II: Fargo once every 10 times the Main Guns are fired.
All Out Assault IIIJN WataraseActivates All Out Assault II: Amatsukaze once every 8 times the Main Guns are fired.
All Out Assault IIMOT AmityActivates All Out Assault II: Amity once every 40 times the Main Guns are fired.
All Out Assault IIMOT FancyActivates All Out Assault II: Fancy once every 20 times the Main Guns are fired.
All Out Assault IIMOT DolphinActivates All Out Assault II: Dolphin once every 40 times the Main Guns are fired.
All Out Assault IIMOT Portsmouth AdventureActivates All Out Assault II: Portsmouth Adventure once every 30 times the Main Guns are fired.
All Out Assault IIKMS Z52Activates All Out Assault II: Z52 once every 10 times the Main Guns are fired. Every 2 times this barrage is fired: additionally fires a torpedo barrage.
All Out Assault IIKMS DuisburgActivates All Out Assault II: Duisburg once every 8 times the Main Guns are fired.
All Out Assault IIRN Maggiore BaraccaActivates All Out Assault II: Maggiore Baracca when entering the battle.
All Out Assault IIUSS Santa FeActivates All Out Assault II: Santa Fe once every 10 times the Main Guns are fired.
All Out Assault IIHNLMS De Zeven ProvinciënActivates All Out Assault II: De Zeven Provinciën once every 10 times the Main Guns are fired.
All Out Assault IIUSS AnchorageActivates All Out Assault II: Little Anchorage once every 8 times the Main Guns are fired.
All Out Assault IIHMS CleopatraActivates All Out Assault II: Cleopatra once every 10 times the Main Guns are fired.
All Out Assault IIHMS TrafalgarActivates All Out Assault II: Trafalgar once every 10 times the Main Guns are fired.
All Out Assault IIRN Vittorio CunibertiActivates All Out Assault II: Vittorio Cuniberti once every 10 times the Main Guns are fired.
All Out Assault IISN Dmitri DonskoiActivates All Out Assault II: Dmitri Donskoi once every 10 times the Main Guns are fired.
All Out Assault IIFFNF LeHardiActivates All Out Assault II: Le Hardi once every 10 times the Main Guns are fired.
All Out Assault IIIJN I404When this boat's OXY reaches 0 and she resurfaces: activates All Out Assault - I-404 II and decreases this boat's DMG taken by 40.0% for 5s.
All Out Assault IIMOT Royal JamesActivates All Out Assault I: Royal James once every 30 times the Main Guns are fired.
All Out Assault IIMOT AdventureActivates All Out Assault II: Adventure once every 40 times the Main Guns are fired.
All Out Assault IIMOT LymeActivates All Out Assault II: Lyme once every 20 times the Main Guns are fired.
All Out Assault IIUSS William D. PorterActivates All Out Assault II: William D. Porter once every 10 times the Main Guns are fired.
All Out Assault IIIJN FujinamiActivates All Out Assault II: Fujinami once every 10 times the Main Guns are fired.
All Out Assault IISN OzornoyActivates All Out Assault II: Ozornoy and, with a 50.0% chance, increases this ship's FP by 20.0% for 10s once every 10 times the Main Guns are fired.
All Out Assault IISN MoskvaActivates All Out Assault II: Moskva once every 8 times the Main Guns are fired. If this ship has Northern Parliament gear equipped: the shells fired by this ship's Main and Secondary Guns ignore shields.
All Out Assault IIKMS U-2501When this boat's OXY reaches 0 and she resurfaces, activates All Out Assault II: U-2501.
All Out Assault IIKMS Prinz MoritzEvery 6 times the Main Gun is fired: activates All Out Assault II: P-Class; every 10 times the special secondary gun is fired: activates Torpedo Barrage II.
All Out Assault IIFFNF CherbourgActivates All Out Assault I: Cherbourg once every 8 times the Main Guns are fired.
All Out Assault IIFFNF OrageActivates All Out Assault II: Orage once every 10 times the Main Guns are fired.
All Out Assault IIHMS SuperbActivates All Out Assault I: Superb once every 8 times the Main Guns are fired.
All Out Assault IIIJN TakahashiActivates All Out Assault II: Takahashi once every 10 times the Main Guns are fired.
All Out Assault IIHMS SurreyActivates All Out Assault II: Surrey once every 6 times the Main Guns are fired.
All Out Assault IIUSS CollettActivates All Out Assault II: Collett once every 10 times the Main Guns are fired.
All Out Assault IIUSS VicksburgActivates All Out Assault II: Vicksburg once every 10 times the Main Guns are fired.
All Out Assault IIHMS TigerActivates All Out Assault II: Tiger once every 10 times the Main Guns are fired.
All Out Assault IIIJN AmatsukazeActivates All Out Assault II: Amatsukaze once every 10 times the Main Guns are fired.
All Out Assault IIHNLMS EvertsenActivates All Out Assault II: Admiralen class once every 10 times the Main Guns are fired.
All Out Assault IIFFNF DuquesneActivates All Out Assault II: Duquesne once every 6 times the Main Guns are fired.
All Out Assault IIChang WuActivates All Out Assault II: Chang Wu once every 6 times the Main Guns are fired.
All Out Assault IIU-556.METAFires a special barrage immediately after entering the battle.
All Out Assault – U-552 IIKMS U-552When this boat leaves the battle: activates All Out Assault – U-552 II, firing a special barrage that is guaranteed to critically hit. If another Iron Blood submarine is in the same fleet: improves this barrage.
All Out Assault ⅡUSS EldridgeActivates All Out Assault Ⅱ: Eldridge once every 10 times the Main Guns are fired.
All Out Assault ⅡUSS LaffeyActivates All Out Assault Ⅱ: Laffey once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS GlowwormActivates All Out Assault Ⅱ: Glowworm once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS JavelinActivates All Out Assault Ⅱ: Javelin once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS VampireActivates All Out Assault Ⅱ: Vampire once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS BelfastActivates All Out Assault Ⅱ: Belfast once every 8 times the Main Guns are fired.
All Out Assault ⅡIJN AyanamiActivates All Out Assault Ⅱ: Ayanami once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN YūdachiActivates All Out Assault Ⅱ: Yuudachi once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN YukikazeActivates All Out Assault Ⅱ: Yukikaze once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN ShimakazeActivates All Out Assault Ⅱ: Shimakaze once every 10 times the Main Guns are fired.
All Out Assault ⅡKMS Leberecht MaassActivates All Out Assault Ⅱ: Z1 once every 10 times the Main Guns are fired.
All Out Assault ⅡSN AvroraActivates All Out Assault Ⅱ: Avrora once every 8 times the Main Guns are fired.
All Out Assault ⅡKMS Z23Activates All Out Assault Ⅱ: Z23 once every 10 times the Main Guns are fired.
All Out Assault ⅡKMS Z46Activates All Out Assault Ⅱ: Z46 once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN IbukiActivates All Out Assault Ⅱ: Ibuki once every 6 times the Main Guns are fired.
All Out Assault ⅡHMS NeptuneActivates All Out Assault Ⅱ: Neptune once every 8 times the Main Guns are fired.
All Out Assault ⅡKMS RoonActivates All Out Assault Ⅱ: Roon once every 8 times the Main Guns are fired.
All Out Assault ⅡFFNF Saint-LouisActivates All Out Assault Ⅱ: Saint Louis once every 8 times the Main Guns are fired.
All Out Assault ⅡIJN I19Activates All Out Assault Ⅱ: I-19 immediately after entering the battle.
All Out Assault ⅡKMS U-81Activates All Out Assault Ⅱ: U-81 immediately after entering the battle.
All Out Assault ⅡIJN KawakazeActivates All Out Assault Ⅱ: Kawakaze once every 10 times the Main Guns are fired.
All Out Assault ⅡKMS U-47Activates All Out Assault Ⅱ: U-47 immediately after entering the battle.
All Out Assault ⅡFFNF SurcoufActivates All Out Assault Ⅱ: Surcouf when this boat resurfaces.
All Out Assault ⅡFFNF Le TriomphantActivates All Out Assault Ⅱ: Le Triomphant once every 10 times the Main Guns are fired.
All Out Assault ⅡUSS AlbacoreActivates All Out Assault Ⅱ: Albacore immediately after entering the battle.
All Out Assault ⅡHMS SiriusActivates All Out Assault Ⅱ: Sirius once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN I13Activates All Out Assault Ⅱ: I-13 immediately after entering the battle.
All Out Assault ⅡIJN KitakazeActivates All Out Assault Ⅱ: Kitakaze once every 16 times the Main Guns are fired.
All Out Assault ⅡUSS SeattleActivates All Out Assault Ⅱ: Seattle once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS SwiftsureActivates All Out Assault Ⅱ: Swiftsure once every 8 times the Main Guns are fired.
All Out Assault ⅡMNF Le MalinActivates All Out Assault Ⅱ: Le Malin once every 10 times the Main Guns are fired.
All Out Assault ⅡIJN I168Activates All Out Assault Ⅱ: I-168 immediately after entering the battle.
All Out Assault ⅡKMS U-101Activates All Out Assault Ⅱ: U-101 immediately after entering the battle.
All Out Assault ⅡUSS CavallaActivates All Out Assault Ⅱ: Cavalla immediately after entering the battle.
All Out Assault ⅡUSS ClevelandActivates All Out Assault Ⅱ: Cleveland once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS SheffieldActivates All Out Assault Ⅱ: Sheffield once every 8 times the Main Guns are fired.
All Out Assault ⅡKMS Admiral HipperActivates All Out Assault Ⅱ: Admiral Hipper once every 8 times the Main Guns are fired.
All Out Assault ⅡIJN NoshiroActivates All Out Assault Ⅱ: Noshiro once every 8 times the Main Guns are fired.
All Out Assault ⅡHMS DidoActivates All Out Assault Ⅱ: Dido once every 10 times the Main Guns are fired.
All Out Assault ⅡSN TashkentActivates All Out Assault Ⅱ: Tashkent once every 10 times the Main Guns are fired.
All Out Assault ⅡSN ChapayevActivates All Out Assault Ⅱ: Chapayev once every 10 times the Main Guns are fired.
All Out Assault ⅡFFNF Jeanne d'ArcActivates All Out Assault Ⅱ: Jeanne d'Arc once every 8 times the Main Guns are fired.
All Out Assault ⅡHMS CheshireActivates All Out Assault Ⅱ: Cheshire once every 6 times the Main Guns are fired.
All Out Assault ⅡHMS DrakeActivates All Out Assault Ⅱ: Drake once every 8 times the Main Guns are fired.
All Out Assault ⅡKMS MainzActivates All Out Assault Ⅱ: Mainz once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS HermioneActivates All Out Assault Ⅱ: Hermione once every 10 times the Main Guns are fired.
All Out Assault ⅡKMS U-96Activates All Out Assault Ⅱ: U-96 when surfacing
All Out Assault ⅡIJN SuzutsukiActivates All Out Assault Ⅱ: Suzutsuki once every 16 times the Main Guns are fired.
All Out Assault ⅡKMS RoonActivates All Out Assault Ⅱ: Roon μ once every 8 times the Main Guns are fired.
All Out Assault ⅡMNF Le MalinActivates All Out Assault Ⅱ: Le Malin μ once every 10 times the Main Guns are fired.
All Out Assault ⅡHMS DidoActivates All Out Assault Ⅱ: Dido μ once every 10 times the Main Guns are fired.
All Out Assault ⅡSN TashkentActivates All Out Assault Ⅱ: Tashkent μ once every 10 times the Main Guns are fired.
All Out Assault ⅡUSS AlbacoreActivates All Out Assault Ⅱ: Albacore μ when surfacing
All Out Assault ⅡUSS BaltimoreActivates All Out Assault Ⅱ: Baltimore μ once every 8 times the Main Guns are fired.
All Out Assault ⅡKMS U-37Activates All Out Assault Ⅱ: U-37 immediately after entering the battle.
All Out Assault ⅡUSS Allen M. SumnerActivates All-Out Assault II: Allen M. Sumner-class every 10 times the Main Guns are fired.
All Out Assault ⅡUSS San FranciscoActivates All Out Assault II: San Francisco once every 8 times the Main Guns are fired.
All Out Assault, Open Fire!HMS Icarus5s after the start of the battle, and with a 70% chance every 30s: launches a Lv.10 special barrage (DMG is based on the skill's level.)
All-Devouring InfernoIJN AzuchiThis ship's Main Gun attacks have a 50.0% chance to inflict a normal Burn debuff even if this ship does not have an HE Main Gun equipped. During battle, increases this ship's FP by 20.0% and RLD by 15.0%. 2s after the start of battle, and whenever this ship finishes loading her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this special barrage are inflicted with the [Flame-Devoured] special Burn status, causing them to take 130 DMG per second and decreasing their ACC by 5.0% for 20s ([Flame-Devoured] does not stack; repeated applications reset the duration).
All-Knowledgeable AppraiserTing AnWhen the battle starts, if there are any other ships in your Vanguard: increases this ship's SPD by 10. Every 20s: targets 2 random ships in your fleet and grants them a buff for 8s based on their hull classification; 1) DD: increases TRP by 8.0%; 2) CL, CA, or CB: increases FP by 8.0%; 3) BB, BC, or BBV: increases ACC by 8.0%; 4) CV or CVL: increases AVI by 8.0%; 5) any other hull classification: increases AA by 8.0%.
All-Obscuring EyeIJN ChikumaWhen this ship's Speed decreases as a result of her skills activating: increases her Evasion Rate by 10.0% for the duration of the decrease. Decreases this ship's DMG taken by 20.0%. When this ship takes DMG: 70.0% chance to decrease her Speed by 10.0% and increase her RLD, FP, and EVA by 20.0% for 7s (10s cooldown between activations).
All-Out Assault IIRN Duca degli AbruzziActivates All Out Assault II: Duca degli Abruzzi once every 8 times the Main Guns are fired.
All-Out Assault IIUSS ArcherfishActivates All Out Assault II: Archerfish immediately after entering the battle.
All-Out Assault IIIJN KazagumoActivates All Out Assault II: Kazagumo once every 10 times the Main Guns are fired.
All-Out Assault IIUSS AnchorageActivates All Out Assault II: Anchorage once every 8 times the Main Guns are fired.
All-Out Assault IIUSS IngrahamActivates All Out Assault II: Ingraham once every 10 times the Main Guns are fired.
All-Out Assault IIFFNF Le TerribleActivates All Out Assault II: Le Terrible once every 10 times the Main Guns are fired; when the battle starts, if there are no other DDs in the same fleet: fires once every 8 shots instead.
All-Out Assault IIKMS MagdeburgActivates All Out Assault II: Magdeburg once every 8 times the Main Guns are fired.
All-Out Assault IIHMS CharybdisActivates All Out Assault II: Charybdis once every 10 times the Main Guns are fired.
All-Out Assault IIUSS BristolActivates All Out Assault II: Bristol once every 10 times the Main Guns are fired.
All-Out Assault IISN KuybyshevActivates All Out Assault II: Kuybyshev once every 10 times the Main Guns are fired.
All-Seeing EyeIJN ChikumaAt the start of the battle and every 20s: decreases this ship's Speed by 5.0% for 3s and fires a Lv.10 special barrage (DMG is based on the skill's level and this ship's FP stat). Enemies hit by seaplanes launched from this barrage have their Speed decreased by 30.0% for 5s, and both the following effects activate: 1) if there is a Sakura Empire CV afloat in your Main Fleet when this barrage fires: 50.0% chance to inflict a 6.0% aircraft DMG taken debuff for 8s to enemies hit by the barrage; 2) 100% chance to inflict 1 of the following randomly chosen debuffs for 10s: a) decreases EVA by 10.0%; b) decreases Accuracy by 10.0%; c) decreases the enemy's DMG dealt by 10.0%.
Allies of JusticeHMS JamaicaWhen sortied with Sheffield: increases this ship's FP and TRP by 15.0%.
Almighty Fighting Inventorator!Lala Satalin DevilukeIncreases this ship's FP and ACC by 10.0%. Every 20s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level) and decreases the AA by 3.0% and ACC by 15.0% for 8s for all on-field enemies at the time of activation. 3s after this effect activates: decreases this ship's AA by 1.0% for 1s.
Alongside the Ocean's WingsChihaya KisaragiDecreases the loading time of this ship's first Airstrike by 30.0%. Decreases DMG taken by 10.0% for all The Idolmaster collab ships in your fleet.
Always Prepared, Always VigiliantHuan Ch'angIncreases this ship's RLD by 10.0%. This ship ignores the penalties of the Out of Ammo debuff. Every 15s: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; if when the battle starts there is another Dragon Empery ship in your fleet, sets this barrage's activation chance to 100%).
Ambrosial Arc's MoonhazeRN Vittorio CunibertiWhen this ship fires her torpedoes: deploys Lv.10 Exhaust Haze and deploys another instance of it every 0.5s for 3s. Exhaust Haze lasts for 1s, and its effect only applies to Vittorio Cuniberti; while she is inside the Exhaust Haze, her Evasion Rate is increased by 40.0%. Every time this ship deploys Exhaust Haze: fires a Lv.10 special barrage (DMG is based on the skill's level). Every 15 times this barrage scores a hit: restores 1.5% of this ship's max HP and fires a Lv.10 special wave of torpedoes (DMG is based on the skill's level).
Amidst Flowing ShadowsIJN WataraseIncreases this ship's Evasion Rate by 10.0%. When an enemy gets within 30 units of this ship: fires a Lv.10 special barrage at that enemy (DMG is based on the skill's level; 10s cooldown between activations). Once per battle, when this ship has taken DMG a total of 8 times in one battle: restores 5.0% of this ship's max HP.
Ammunition CommandHMS GloucesterWhen the fleet this ship is in is Out of Ammo: decreases the effect of the DMG debuff by 15.0%.
Amp Laser CircusHass5s after the battle starts, and with a 70.0% chance every 20s after that: fires a Lv.10 laser barrage using the Sky Vittor, and increases this ship's AA by 8.0% (AA buff can be stacked up to 2 times per battle).
An Idol's AmbitionsHaruka AmamiWhen this ship fires her #2 wave of Torpedoes in a battle: increases all enemies' DMG taken by 15.0% for 5s. After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by 8.0% until the end of the battle (can be stacked 2 times).
An Opener to Our FriendsHMS DidoFor every 2 enemies this ship sinks: increases this ship's AA by 10.0% for the duration of the battle (can be stacked up to 3 times). Additionally, increases this ship's EVA by 15.0% for 60s after the start of the battle.
An Shan Name ShipAn ShanIncreases the Accuracy and FP by 25.0% and EVA by 10.0% of all An Shan-class DDs in your fleet.
Annihilation ModeUSS LaffeyEvery 20s: 70% chance for this ship to enter Annihilation Mode, firing a powerful barrage and increasing this ship's RLD by 200.0% for 10s.
Answerer of PrayersQueen Elizabeth.METAWhen this ship fires her Main Guns: this ship takes DMG equal to 3.0% of her max HP and fires a Lv.10 special barrage (DMG is based on the skill's level). 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 8.0%; if this ship is your Flagship, any ship in your fleet becomes eligible for this buff.
Anthem of Beloved FreedomMNF MarseillaiseIncreases this ship's FP and ACC by 15.0%. While this ship is afloat: increases your Iris Libre and Vichya Dominion ships' FP, TRP, AVI, and RLD by 8.0% and, every 20s, restores 1.0% of those ships' max HP.
Anti-Air Command: CruisersUSS AtlantaIncreases the AA of all Cruisers in your fleet by 15.0%. Does not stack with the same skill.
Anti-Air Command: Main FleetUSS BogueIncreases the AA of your Main Fleet by 15.0%. Does not stack with the same skill.
Anti-Air Command: VanguardHMS CuracoaIncreases the AA of your Vanguard by 15.0%. Does not stack with the same skill.
Anti-Air ModeHMS Newcastle, IJN Isuzu, IJN Niizuki, USS Atlanta, USS Cleveland, USS Columbia, USS Denver, USS Hammann, USS Juneau, USS Montpelier, USS St.Louis, USS StanlyWhen this ship fires its Anti-Air Guns: 25.0% chance to increase this ship's AA by 40.0% but decrease its FP by 20.0% for 3s.
Anti-Air VigilanceSN Grozny, USS Bush, USS KimberlyIncreases this ship's AA by 15.0%.
Anti-Destroyer TacticsIJN Asashio, IJN Uranami, IJN ŌshioIncreases this ship's Hit Rate against enemy DDs by 20.0% and decreases the DMG it takes from enemy DD Torpedoes by 20.0%.
Aotan of Shadow-SealingSouryuu METAWhen this ship launches an Airstrike: launches an additional Lv.10 airstrike and executes a Lv.10 slashing attack which inflicts a unique Flooding ailment (Flooding DMG is based on this ship's AVI stat and the skill's level; special airstrike and slashing attack DMG is based on the skill's level).
AP ProtectionIJN Kumano, IJN Mikuma, IJN Mogami, IJN SuzuyaDecreases the DMG this ship takes from AP by 20.0%.
Apex ArtistRN RaffaelloWhile this ship is afloat, whenever a fleet that this ship is NOT in enters battle for the first three times of each sortie: fires a Lv.10 special barrage 20s after the battle starts (DMG is based on the skill's level). When this ship fires her Main Guns: 100.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When this barrage activates, the following effects take place based on if Jet-Black Paint and Pearlescent Paint are currently applied on the battlefield: If any allies are affected by Pearlescent Paint, restores 2.0% of Raffaello's Max HP to the ship with the lowest current percentage of HP. If any allies are affected by Artist's Blessing, this effect will activate 3 more times (target is determined independently for each activation); If any enemies are affected by Jet-Black Paint, the Crit Rate of this special barrage is increased by 50.0% and the barrage is improved. If any enemies are affected by Artist's Dedication, additionally increases the Crit DMG of this barrage by 20.0%, and further improves the special barrage.
Apotheosis: Flourishing AssaultMNF FlandreEvery 20s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship fires her 2nd Main Gun volley, if she has at least 60.0% HP remaining: randomly marks 1 enemy target, prioritizing Humanoid enemies. This ship deals 12.0% increased DMG to the marked enemy. The mark lasts until Flandre falls below 60.0% HP as a result of DMG taken.
Apotheosis: Lightplume VestmentsMNF FlandreIncreases this ship's EVA by 15.0% and FP by 20.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 3.0% of this ship's max HP once per second for 5s, then sets this ship's Secondary Gun Eff. Range and Shell Range to 95 and increases her Secondary Gun efficiency by 30.0%.
APsolute AmmunitionUSS BaltimoreThis ship's Main Gun ammo type changes to Lv.10 Special AP (AP DMG modifier is based on the skill's level).
Aquatic VortexUSS MauryEvery 10s: 40.0% chance to increase this ship's EVA by 60.0% for 8s.
Arbiter of ZMNF TartuAt the start of the battle, if there is an Iris Libre or Vichya Dominion CL or CA in your fleet: increases this ship's FP and EVA by 15.0% and increases FP and AA by 8.0% for all your Iris Libre and Vichya Dominion CLs and CAs.
Aria of AlacrityFFNF BrestWhen the battle starts, increases this ship's SPD by 3 and EVA by 10.0%. If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 15.0%.
Ariadne's ConundrumHMS Theseus3s after the battle starts, and when this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level). Increases this ship's DMG dealt by 15.0% against enemies that have been afloat for 10s or longer.
Armageddon CannonHMS YorkWhen this ship fires her weapons: 20.0% chance to increase this ship's FP by 40.0% for 8s.
Armament OptimizationHMS King George VEvery 24s: 70.0% chance to fire a special barrage. While equipping the Quadruple 356 mm Main Gun: decreases this ship's first Salvo load time by 75.0%, increases its Main Gun Crit Rate by 20.0%, decreases its Spread Range by 2, and improves the barrage.
Armament SwapKonjiki no YamiIncreases this ship's Main Gun efficiency by 10.0%. When this ship fires her Main Guns, selects 1 random enemy and activates one of the following effects based on the enemy's Armor Type: 1) Light Armor: fires a Lv.10 special high-explosive shell barrage (DMG is based on the skill's level); 2) Medium or Heavy Armor: fires a Lv.10 armor-piercing shell special barrage (DMG is based on the skill's level).
Armor-Penetrating ArrowHMS SheffieldOnce every third time this ship fires its Main Guns: the next shot fired will use μ Blue ammo.
Armor-Piercing HyperchargeUSS BaltimoreAt the start of the battle, and with a 70.0% chance every 20s after that: changes this ship's ammo type to Lv.10 special AP for 10s.
Armored CarrierHMS IllustriousWhen this ship launches an Airstrike: deploys protective barriers around all ships in your Vanguard. Barriers last for 8s and can each absorb the equivalent of 10.0% of this ship's max HP.
Armoured HangarHMS FormidableDecreases this ship's DMG taken by 8.0%. When this ship launches an Airstrike: decreases your Main Fleet's DMG taken (excluding this ship) by 8.0% for 10s.
Arms EnchantmentPatricia AbelheimIncreases this ship's EVA by 15.0%. Increases this ship's DMG dealt (by up to 20.0%) the lower her current HP is. Increases "Atelier Ryza" collab characters' Crit Rate by 15.0% against enemies who have been Item Marked. The first time one of your Main Fleet "Atelier Ryza" collab characters uses an AP-consuming skill: increases that skill's power.
ArsonistIJN AtagoIncreases the DMG this ship deals with HE by 15.0%, its chance to ignite enemies by 12.0%, and the Burn DMG it deals to enemies by 50.0%.
Artillery Command: CruisersHMS Leander, USS Brooklyn, USS Northampton, USS Richmond, USS WichitaIncreases the FP of all Cruisers in your fleet by 15.0%. Does not stack with the same skill.
Artillery Command: DestroyersHMS Grenville, IJN Agano, USS SimsIncreases the FP of all DDs in your fleet by 15.0%. Does not stack with the same skill.
Artillery Command: Main FleetIJN HyūgaIncreases the FP of your Main Fleet by 15.0%. Does not stack with the same skill.
Artillery Command: VanguardHMS London, HMS Newcastle, HMS ShropshireIncreases the FP of your Vanguard by 15.0%. Does not stack with the same skill.
Artillery CoverUSS Lexington, USS SaratogaEvery 10s: provides covering fire with CA-caliber Main Guns. Covering fire DMG is based on the skill's level.
Artillery OverloadUSS Northampton IIEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level). When the battle starts, if there are any other Eagle Union ships in your fleet: when this barrage activates, performs a scan, marking 1 enemy and increasing that enemy's DMG taken by 10.0% from all types of Cruisers in your Vanguard for 10s.
Artillery VolleyHMS Abercrombie15s after the battle begins and every 20s after that: 60.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
As Evening Weaves, the Moon SundersIJN HatsuzukiWhen the battle starts, for each Sakura Empire ship in your fleet: increases this ship's FP and RLD by 5.0% (can be stacked up to 3 times). Increases this ship's Crit Rate by 10.0% and Evasion Rate by 5.0% and, every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level).
As Leaves Fall, Geese Take FlightIJN HatsuzukiIncreases this ship's EVA by 10.0% and decreases her DMG taken from cruisers by 15.0%. While this ship is afloat: decreases all your other ships' DMG taken by 5.0%. Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: this ship recovers 10.0% of her max HP.
As Long As I Can Hold On...MNF ÉpéeEvery 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; decreases the SPD of enemies hit by this barrage by 10.0% for 10s). When this ship takes DMG: 50.0% chance to decrease this ship's DMG taken by 20.0% for 10s (this buff cannot reactivate during its active duration). When sortied with another Le Hardi-class ship: the above effect is also granted to a random Le Hardi-class ship in your fleet.
Ashen Might - Ark Royal IIArk Royal META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 8.0%.
Ashen Might - Cleveland IICleveland.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - Dewey IIDewey.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - Fusou IIFusou META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 6.0%.
Ashen Might - Helena IIHelena METAActivates Ashen Might - Helena II once every 10 times the Main Guns are fired.
Ashen Might - Hiryuu IIHiryuu META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: this ship deals 8% more DMG.
Ashen Might - Hiyou IIHiyou META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.
Ashen Might - Hornet IIHornet.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Ashen Might - Junyou IIJun'yō.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.
Ashen Might - KimberlyKimberly.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - Nevada IINevada.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.
Ashen Might - Princeton IIPrinceton.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.
Ashen Might - RenownRenown.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 8.0%.
Ashen Might - Repulse IIRepulse.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 8.0%.
Ashen Might - Saratoga IISaratoga.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Ashen Might - Scharnhorst IIScharnhorst.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 8%
Ashen Might - Sheffield IISheffield.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - VampireVampire.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - Victorious IIVictorious.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Ashen Might - Wichita IIWichita.METAWhile this ship's HP is above 50.0%, every 8 times this ship fires her Main Guns: reduces this ship's current HP by 5.0% and fires a special barrage with 20.0% increased Crit Rate; when this ship's HP falls below 50.0%, every 4 times this ship fires her Main Guns: fires a special barrage.
Ashen Might - Yuudachi IIYūdachi.METAEvery 16 times this ship fires her Main Guns: fires a special barrage.
Assam LinkHDN VertFor each Destroyer in the fleet, increases own reload by 5.0% and reduces damage taken from shelling by 5.0%.
Assault CarrierHMS Ark Royal, HMS Hermes, HMS Victorious, IJN Chiyoda, USS Hornet, USS RangerWhen this ship launches an Airstrike: 25.0% chance for the Airstrike to deal double DMG.
Assault ModeHMS JavelinEvery 20s: 70% chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30.0% for 8s.
Assault OrderHMS Kent, USS ClevelandEvery 20s: 25.0% chance to increase the DMG of your entire fleet by 25.0% for 8s. Does not stack with the same skill.
Astraea RecordRyu LionWhen the battle starts, activates Star Justitory, decreasing this ship's SPD by 10.0% and DMG taken by 20.0% for 10s. When this effect ends, activates Agaris Alvesynth and applies the following effects: 1) Increases this ship's Crit Rate and Crit DMG by 25.0% and EVA by 20.0%; 2) When this ship fires her Main Guns, she additionally fires Lv.10 HE shells (DMG is based on the skill's level) that prioritize humanoid enemies; 3) Every 8 times this ship fires her Main Guns: performs the Lv.10 special attack Alvelia (DMG is based on the skill's level).
Astral Dress - EhyehOrigami TobiichiDuring battle, decreases this unit's first 4 instance(s) of DMG taken by 60.0%. Once per battle, when this unit's HP falls below 50.0% as a result of DMG taken: restores 20.0% of this unit's HP and sets her Detection Gauge value to 0.
Astral Dress - ElYoshinoWhen the battle starts: increases this unit's AVI and ACC by 15.0%. Every 10s after the battle starts: 70.0% chance to summon Zadkiel and perform a Lv.10 special attack (DMG is based on the skill's level) that decreases the SPD of enemies hit by 30.0% for 6s.
Astral Dress - ElohimTokisaki KurumiWhen the battle starts: creates a Clone on the battlefield. Every 5s: spend 5 stacks of Time to create another Clone; if the Time stack is insufficient, no Clone will be created; up to 3 Clones may exist at the same time. Clones inherit the current HP value Kurumi Tokisaki had at the time of creation, assist in battle, and perform attacks using a Lv.10 Augment Module. When a Clone is destroyed, Kurumi Tokisaki recovers 2.0% of her max HP. When Kurumi Tokisaki takes DMG that would defeat her, if she has a Clone present, she recovers the Clone with the highest HP and restores HP equal to 100.0% of the Clone's HP.
Astral Dress - Elohim GiborKotori ItsukaWhen this unit fires her Main Guns: activates an effect corresponding to which of the following modes Angel Camael is in (the mode switches every time the Main Guns are fired): 1) Camael: fires a Lv.10 special barrage, then Camael performs an additional Lv.10 special attack (DMG of both attacks is based on the skill's level). Camael starts the battle in this mode. 2): Megiddo: fires a Lv.10 powerful barrage (DMG is based on the skill's level). When Camael or Megiddo performs either the special attack or the powerful barrage: inflicts a special Burn to enemies hit by the attack for 10s, inflicting DMG once every second (DMG is based on this unit's FP stat).
Astral Dress - Elohim SabaothKaguya Yamai·Yuzuru YamaiWhen the battle starts: increases this unit's FP, TRP, and Main Gun efficiency by 20.0% and deploys a barrier (lasting 20s) that can negate DMG equal to 5.0% of this unit's max HP. If this shield is destroyed, or if its active duration runs out: increases this unit's EVA by 15.0% and RLD and ACC by 20.0% until the battle ends.
Athena's AegisHMS TheseusEvery 10s after the battle starts: restores 1.0% of this ship's max HP. When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 15.0%. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 3.5% for the rest of the sortie (can be stacked up to 3 times).
Athena's CatapultHMS PerseusEvery 12s after the start of the battle: launches a randomly chosen Lv.10 special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies.
Atomic CoreSN BogatyrWhen the battle starts, and every 15s: summons Lv.10 Robot Companions to participate in the battle for 12s; increases this ship's DMG dealt by 8.0% and decreases her DMG taken by 5.0% for every Robot Companion on the field.
Attack Command: Holy JudgmentFFNF AlsaceWhen this ship fires her Main Guns: inflicts Lv.10 Holy Judgment on a random enemy. While this ship is afloat, 16s after a fleet this ship is NOT in enters a battle: activates Lv.10 Holy Judgment. When Lv.10 Holy Judgment activates, the following occurs: 1) For 10s, the target takes 12.0% more DMG; 2) Fires a Lv.10 special barrage that inflicts a special Burn ailment to enemies hit for 30s (DMG is based on the skill's level).
Attention GetterIJN FujinamiWhen the battle starts, for every Sakura Empire ship in your fleet: increases this ship's DMG dealt by 3.0% and RLD and TRP by 5.0% (can be stacked up to 3 times). Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship fires her torpedoes: 30.0% chance to fire another wave of torpedoes; if this effect does not activate, then the next time the special barrage listed in this skill activates, that barrage will be improved (each barrage can be improved up to 3 times).
Audacious ChallengerRN PolaAt the start of the battle: increases this ship's EVA by 15.0% for 45s. While this ship is afloat: increases FP by 10.0% and AA by 15.0% for your Sardegnian Vanguard ships and also decreases DMG taken by your Zara-class ships by 6.0%.
Augmented HE AmmoFFNF Saint-LouisIncreases this ship's DMG with HE by 35.0% but decreases its chance to ignite enemies by 3.0%.
Augmenting Mechanism: Setzer PrincipleFFNF ChampagneDecreases the loading time of this ship's Main Guns by 40.0% and fires an additional Lv.10 barrage along with its primary Salvoes. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level.)
AusgewogenKMS MainzAt the start of the battle, if this ship is in the frontmost position of your Vanguard: increases this ship's Speed by 5 and EVA by 12.0% until the end of the battle, and decreases its DMG taken by 15.0% for 30s; if NOT in the frontmost position: increases this ship's Crit DMG by 25.0% and, every 15s: has a 70.0% chance to fire a special barrage (DMG is based on the skill's level.)
Auspice of the StarsHMS IllustriousWhen this ship finishes loading its Airstrike: decreases the Speed of all enemies by 30.0% for 4s and randomly activates one of the following effects: a) Decreases all enemies' EVA by 15.0% for 10s, b) For 10s, increases your Vanguard's DMG dealt by 15.0% and decreases your Main Fleet's DMG taken by 10.0%, c) For 10s, increases your Main Fleet's DMG dealt by 10.0% and decreases your Vanguard's DMG taken by 10.0%.
Authorization Module: Trusted CertificateSN Admiral NakhimovIncreases this ship's AA and EVA by 15.0%. Every 25s after the battle starts: for 5s, increases this ship's Detection Gauge recovery speed by 2. Once per battle, when this ship's HP falls below 40.0% as a result of DMG taken: sets this ship's Detection Gauge to 0 and any Burn DMG this ship takes for the next 8s is set to 0; this effect does not extinguish an active Burn.
Aviation Battleship FleetIJN IseFor the first 2 Airstrikes this ship launches: Airstrike reload time is decreased by 25.0%, and launches extra Lv.10 Suiseis with each Airstrike. If there are 1 or more CVs or CVLs in your fleet: the aforementioned effects apply to all of this ship's Airstrikes
Aviation Experiment - Coordinated BombardmentSN ChkalovWhen the battle starts, increases this ship's AVI and RLD by 15.0%. When this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level; 80% chance on launch to improve this special airstrike).
Aviation PreparationsIJN Fusou, IJN YamashiroOnce per battle, when this ship launches its first Airstrike: launches an additional Lv.10 special airstrike.
Azure Dragon's DanceAn ShanProvides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 15.0%. Every 15s: fires a Lv.10 special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level).
Azure Lightning, Thunderous RoarIJN NayoroIncreases this ship's Torpedo Crit Rate by 30.0%. When this ship fires her Torpedoes: 30.0% chance to launch another wave of Torpedoes.
Bache In The SkyUSS BacheDecreases this ship's DMG taken from enemy aircraft by 30.0%. When any ship in the fleet fires their Anti-Air Guns: 25.0% chance to increase this ship's AA by 30.0% for 8s.
Bad Girls in the House!USS MillerWhile this ship is afloat: decreases the Burn duration of your Main Fleet by 3s. Whenever 2 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 6.0% until the battle ends (can stack up to 3 times); when the max stack is achieved, additionally decreases your CVs' and CVLs' DMG taken by 15.0% (does not stack with similar skills like Carrier Escort).
Bang for Your BuckUSS Allen M. SumnerWhen there is at least 1 more Eagle Union ship in the same fleet as this ship or when this ship has sunk 2 or more enemies: increases this ship's TRP and AA by 15.0% until the end of the battle. When this ship equips Eagle Union gear: in battle, this ship additionally equips a special Lv.10 AA gun (Special AA gun DMG is based on the skill's level).
Banner of Eternal NightAndrea Doria.METAIncreases this ship's FP and ACC by 15.0%. When this ship fires her Main Guns: increases this ship's Crit Rate by 12.0% and reduces the DMG taken by your Vanguard by 20.0% for 5s. At the start of battle, if another META ship is present in the same fleet: increases this ship's DMG dealt by 10.0% until the battle ends.
Banner of SplendorRN Vittorio VenetoAt the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 12.0%. Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes 20.0% less DMG from torpedoes.
Banquet of a Hundred VersesIJN OumiWhen the battle starts, this ship gains the Elegant status and switches between it and the Besotted status every time she fires her Main Guns; 1) Elegant: increases this ship's and your Vanguard's EVA and AA by 12.0%. When gaining the Elegant status: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage have their ACC decreased by 15.0% for 10s (does not stack with similar effects). 2) Besotted: increases this ship's and your Vanguard's FP and ACC by 12.0%. When gaining the Besotted status: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage have their FP decreased by 15.0% for 10s (does not stack with similar effects).
Baptismal FlamesUSS Cassin, USS DownesOnce per battle, when this ship's HP falls below 20.0%: restores 25.0% of its max HP.
Battle BusterKMS GneisenauIncreases this ship's FP by 25.0%.
Battle of Kula GulfUSS NicholasEvery 20s: 70.0% chance to increase this ship's FP, TRP, and RLD by 40.0% for 10s. Once per battle, when the HP of a ship in your Vanguard falls below 20.0%: decreases the DMG they take by 15.0% for the rest of the battle. If the recipient is Helena: also restores her HP by 8.0%.
Battle Star FireworksUSS GuamIncreases this ship's AA and ACC by 15.0%. After every 2 attacks with this ship's Secondary Guns: increases this ship's AA by 5.0% (can stack up to 5 times); when this buff achieves its max stacks, all your ships with a lower AA stat than Guam gain 15.0% increased AA until the battle ends.
Battle-Hardened KnightCleveland.METAWhen the battle starts, if there is another CL in your Vanguard: negates the effect of the Out of Ammo debuff and increases this ship's Main Gun and Secondary Gun efficiency by 10.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 10.0% for 10s.
Battleship EscortHMS Echo, HMS Jupiter, IJN MichishioWhile this ship is afloat: decreases the DMG all BCs and BBs in your fleet take by 15.0%. Does not stack with the same skill.
Be Dazzled! Perfect★Performance!Saratoga.METAAt the start of battle: increases this ship's AVI by 10.0%. Each time this ship launches an airstrike, the following effects are applied alternately, starting with the first effect: 1) Increases the Vanguard fleet's DMG dealt by 10.0% for 8s; 2) Decreases the Vanguard fleet's DMG taken by 10.0% for 8s.
Be Still, My Heart!Sairenji HarunaWhen this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 80.0% as a result of DMG taken, or when an enemy gets within 80 units of this ship, this ship gains the following buffs until the battle ends: 1) Decreases the loading time of this ship's Main Guns by 20.0%, decreases her Main Guns' DMG dealt by 10.0%, and increases the activation chance of the above special barrage by 30.0%; 2) When this ship fires her Main Guns: throws an emergency fire extinguisher that inflicts Armor Break on the enemy hit.
Beavers, Assemble!USS Charles AusburneWhen sortied with Thatcher, Aulick, Foote, Spence, or a DD with the Beaver Squad Tag equipped: increases this ship's Crit Rate and DMG dealt by 15.0%; when the HP of one of the aforementioned ships in your fleet falls below 25.0% as a result of DMG taken: restores 20.0% of that ship's HP (can only activate once per battle per eligible ship). Every 10s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Bebeby, Hide Me!MurasakiIncreases this ship's max Detection Gauge value by 15 and increases her AA and AVI by 10.0%. 20s after the battle starts: designates 1 random enemy; restores 15.0% of this ship's max HP when that enemy is defeated.
Beckoning of IceSN TashkentAt the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for 50s and inflicts a 5.0% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level).
Before the Lightning's FlashIJN ShimakazeAt the start of the battle, and when this ship's Torpedoes finish reloading: for 10s, decreases this ship's DMG taken by 15.0%, increases her DMG dealt with Torpedoes by 12.0%, and increases your Vanguard's Speed by 3 (these effects cannot be stacked; overlapping activations will simply refresh the effect timers if possible).
Behold, My Royal Sabre!HMS VanguardThis ship's Secondary Guns always deal Critical Hits. If this ship has Royal Navy gear equipped: increases this ship's AA Gun Efficiency by 30.0% and decreases your Flagship's Main Gun Spread by 2. When the battle starts, if there is at least 1 other Royal Navy ship in your fleet: decreases all your Royal Navy ships' DMG taken from aircraft by 10.0%.
Bellowing Gusts of FireMNF AlgérieIncreases this ship's DMG against Burning enemies by 15.0%. 20s after the battle begins, and with a 70% chance whenever this ship fires its Main Guns: fires a Lv.10 barrage that has a chance to Burn enemies (DMG is based on the skill's level.) Has a 10s cooldown if activated by the Main Guns firing.
Beneath the Deep Blue SkyTokino SoraDecreases DMG taken by Hololive ships by 7.0%. Every 20s: for 8s, decreases the Speed of all onscreen enemies by 10.0%, increases the Accuracy of all your ships by 10.0%, and increases the Speed of all your Hololive ships by 10.0%.
Bespoke Tactics!KMS Erich KoellnerWhen the battle starts, and every 15s: triggers Torpedo Tactics, activating 1 of the following effects at random: 1) Increases this ship's TRP by 20.0% for 15s; 2) Increases this ship's TRP by 30.0% for 15s; 3) Increases this ship's TRP by 50.0% for 15s. Every 20s: fires a Lv.10 special torpedo barrage (DMG is based on the skill's level and which of the Torpedo Tactics activated).
Best SisterUSS PortlandWhen sortied with Indianapolis: increases this ship's FP, AA, and RLD by 15.0%.
Beyond the Lost ValesU-556.METAIncreases this boat's torpedo Crit Rate by 10.0% and increases her DMG dealt against Light Armor enemies by 10.0%. When this boat enters the battle: increases this boat's DMG dealt by 15.0%, but increases her DMG taken by 10.0% (this effect lasts until the boat leaves the battle).
BIG BENUSS FranklinWhen the battle starts, if there is another Eagle Union ship in your Main Fleet: increases this ship's aircraft DMG dealt by 10.0%. When this ship launches an airstrike: launches an additional Lv.10 airstrike using special aircraft (DMG is based on the skill's level) that inflict a special Flooding ailment to enemies hit with its torpedoes; when launching this airstrike, if there is an enemy BB, CV, or CVL on the battlefield: improves this airstrike.
Big MamieUSS MassachusettsFor each Eagle Union CA and/or BB in your fleet: increases this ship's FP, AA, and EVA by 8.0%. Can be stacked up to 3 times.
Big SevenHMS Nelson, HMS Rodney, USS Colorado, USS Maryland, USS West VirginiaWhen this ship fires a Salvo: 40.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Big Seven: SakuraIJN NagatoWhen this ship fires its Main Guns: 40.0% chance to fire a special barrage. Barrage damage is based on the skill's level.
Big Seven: SakuraIJN MutsuWhen this ship fires its Main Guns: 40.0% chance to fire a special barrage. Barrage damage is based on the skill's level.
Bilateral AccompanimentKMS RoonAt the start of the battle and every 30s after that: deploys 2 shields that last for 15s; the blue shield can block up to 8 enemy shells, the red shield causes DMG upon contact with an enemy up to 8 times.
Binding VerdictRN Francesco CaraccioloDuring battle, when an enemy gets within a certain range: fires a Lv.10 special barrage (DMG is based on the skill's level) and restores 5.0% of this ship's max HP; this effect has a 5s cooldown between activations and can only activate up to 5 times per battle. If this effect activates 5 times in one battle: decreases this ship's DMG taken by 20.0% until the battle ends.
Black Cat CycloneUSS CooperEvery 20s: launches a Lv.10 seaplane airstrike, increasing this ship's FP by 15.0%, revealing the location of all enemy SSs for 10s, and increasing the damage they take by 10.0% for 10s. Once per battle, if this ship has the PBY-5A Catalina equipped when its HP falls below 40.0%: launches a special seaplane airstrike. Airstrike DMG is based on the skill's level.
Black Plumes of JudgmentMNF JoffreIncreases this ship's AVI by 15.0%. When this ship attacks an enemy with 25.0% or less max HP left: increases this ship's Crit Rate by 20.0% and Crit DMG by 25.0% against that enemy. When this ship launches an Airstrike, if there is an enemy with 25.0% or less max HP left on the screen: fires a Lv.10 special barrage (DMG is based on the skill's level).
Blade of Iris AspirationsFFNF BayardIncreases this ship's FP and RLD by 15.0%. The lower this ship's current HP is, the more DMG she deals (up to 15.0% more DMG). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: for 5s, this ship evades all attacks; when this effect activates, decreases the ACC of all enemies present on the battlefield by 15.0% until the battle ends.
Blade of Shattered DreamsTrento METAWhen this ship or a ship in your Main Fleet takes DMG: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations).
Bladework: Master of AnatomyFFNF L'IntrépideAt the start of battle: increases this ship's FP and ACC by 15.0%. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 20.0% more DMG from L'Intrépide.
Blast Off Into the FutureFu PoWhen the battle starts: lights a firecracker; 15s after this, there is a 70.0% chance to set off a bianpao. The bianpao inflicts a special Burn ailment to your Vanguard for 8s; ships with this Burn have their Crit Rate increased by 10.0% and take 1 DMG every 2s.
Blaze BreakHDN Purple Heart40.0% chance to activate every 20 seconds, fires a strong barrage (Lv.10) that has a chance to set enemies on fire for 12 seconds.
Blaze of GloryIJN KirishimaIncreases this ship's DMG to enemy BBs by 15.0%. When this ship fires a Salvo: 60% chance to fire a special barrage (uses Type 3 Ammo.) Barrage DMG is based on the skill's level.
Blaze of SacrificeHomuraWhen this boat surfaces: fires a Lv.10 special barrage I that inflicts a special Burn ailment for 6s to enemies hit (barrage DMG is based on the skill's level; special Burn DMG is based on this boat's TRP stat).
Blazing BastionIJN AzuchiAt the start of battle, if this ship is equipping any pieces of Sakura Empire gear, or if there are other Sakura Empire ships in the fleet: increases this ship's Main Gun efficiency by 10.0%, and improves the special barrage of [All-Devouring Inferno]. At the start of battle, applies [Blazing Bastion] to all Main Fleet ships. Ships with [Blazing Bastion] gain the following effects: 1) Reduces DMG taken by 8.0%; 2) Increases DMG dealt to enemies with [Flame-Devoured] by 12.0%.
Blazing BattledanceHarbinEvery 20s: 100.0% chance to launch a special barrage (DMG is based on the skill's level). When this ship takes DMG: 20.0% chance to increase this ship's FP and AA by 4.0% and TRP by 5.0% (can be stacked up to 3 times).
Blazing BlitzScharnhorst.METAIncreases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 100.0% chance to perform an additional Lv.10 barrage (DMG is based on this skill's level).
Blazing Burst WingsUSS Bremerton1) When this ship fires its Main Guns: 30.0% chance to increase this ship's Main Gun DMG to 130.0% for 3s (this buff has a 5s cooldown between activations.) 2) When this ship fires its Main Guns: 70.0% chance to fire a special HE barrage (this barrage has a 10s cooldown between activations.) Barrage DMG is based on the skill's level.
Blazing ChoreographyUSS BaltimoreAt the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by 15.0% and increases your Vanguard's AA by 15.0%.
Blazing Inferno Rex RoarYume MinamiEvery 20 times this ship fires her Secondary Guns: fires a Lv.10 Blazing Inferno Rex Roar (DMG is based on the skill's level).
Blazing PeaksIJN AzumaWhen this ship equips a Main Gun with a caliber of 280mm or higher: increases its Main Gun DMG based on the distance its shells travel to reach the enemy, up to a maximum of 25.0%. Increases this ship's Burn DMG dealt by 50.0%.
Blazing Slash!Repulse.METAIncreases this ship's Crit Rate by 10.0%. When this ship fires her Main Guns: 100.0% chance to fire a Lv.10 special barrage; enemies hit by the slash of this barrage take 15.0% increased Burn DMG for 10s (barrage DMG is based on the skill's level).
Blazing TriggerNina FriedeIncreases this ship's FP by 10.0%. Every 5s, or when this ship's Main Guns finish loading: accumulates 10.0% Environmental Mana. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); if there is an enemy within 65 units when this effect activates: changes the barrage fired. Every 20s: fires a powerful Lv.10 slashing barrage (DMG is based on the skill's level).
Blessed Child of VictoryFFNF MassénaWhen this ship fires her Main Guns, or when the Fortunate Fire special barrage is activated: 40.0% chance to fire a Lv.10 Fortunate Fire special barrage; each stack of Lucky Target owned increases this activation chance by 16.0%, and when the max stack is reached, this ship gains the Beyond Blessed status and fires a Lv.10 Fortunate Fire special barrage (DMG is based on the skill's level and this ship's FP stat; this barrage can only activate up to 3 times every 5s). When this ship has Lucky Target, and if her HP is below 30.0%: increases this ship's Evasion Rate based on how low her HP is (up to 15%); if this ship has the Beyond Blessed status, the max cap of this Evasion Rate buff becomes 30% instead.
Blessed MelodyKlaudia ValentzWhen the battle starts: your fleet gains 10 AP, all ships in your fleet recover 5.0% of their max HP, and all your "Atelier Ryza" collab characters recover an additional 2.0% of their max HP. When this ship launches an Airstrike: your Vanguard recovers 5.0% of their max HP and all your "Atelier Ryza" collab characters recover an additional 2.0% of their max HP. Once per battle, when a ship in your fleet falls below 30.0% max HP as a result of DMG taken: that ship recovers 5.0% of her max HP and your fleet gains 10 AP.
Blessed SelfIJN YuraIncreases your Sakura Empire DDs' TRP and RLD by 10.0% and AA by 20.0%.
Blessings and PurityIJN DaisenWhen this ship's Main Guns finish loading: launches a recon plane and targets the enemy furthest from this ship, increasing this ship's DMG dealt to that enemy by 20.0% for 10s. If the recon plane launched by this skill is shot down: restores 8.0% of your Vanguard's max HP. Once per battle, when 2 recon planes launched by this skill have been shot down, also restores 5.0% max HP for the ship in your Vanguard with the lowest current HP percentage.
Blessings from the Sea!MOT Royal JamesDecreases this ship's DMG taken by 20.0%. When this ship hits an enemy with the Main Gun weapon in her first Gear Slot: 10.0% chance to decrease that enemy's ACC by 10.0% for 5s. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 12.0% of this ship's max HP.
Blessings Through BenevolenceHwah JahWhen the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 4.0%. If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 10.0%. When this ship launches an airstrike: decreases your Vanguard's DMG taken by 15.0% for 8s (does not stack with the skill "Air Cover").
Blood SacrificeYamashiro.METAEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this skill activates while this ship's HP is above 20.0%: deducts 178 HP from this ship and improves this barrage.
Blue HunterUSS BluegillIncreases this boat's DMG against enemy DDs and CLs by 15.0%.
Blue SpiritHMS IllustriousWhen this ship launches an Airstrike: 100% chance to launch an additional airstrike (DMG is based on the skill's level).
Blue-Purple TenacitySN TashkentFor the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 12.0%; from the 4th battle onwards: instead increases this ship's AA by 12.0%.
Body and SoulIJN IbukiIncreases this ship's Torpedo Crit Rate by 40.0% and Torpedo Crit DMG by 65.0%.
Bold But RecklessFFNF Le TéméraireWhile this ship is in the firstmost position in the Vanguard: increases this ship's Speed by 3, EVA by 12.0%, and FP by 25.0%, but decreases its AA by 40.0% and Accuracy by 5.0%.
Bombarda GeminioHMS HermioneEvery 15s after the start of the battle: fires a Lv.10 special barrage; if there are no enemies within 30 units of this ship when this barrage procs: fires a separate Lv.10 special barrage.
Boon of Crimson DarknessKMS Z24Increases this ship's DMG against DDs and CLs by 15.0%. Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30.0%: decreases that ship's DMG taken by 30.0% and increases this ship's FP, TRP, and RLD by 15.0% until the end of the battle.
Born AdventurerRN Maggiore BaraccaIncreases this boat's DMG dealt by 5.0%, increased by an additional 5.0% when this boat's HP falls beneath 80.0%, lasting until she leaves the battle. Every 5s after entering the battle: if this boat's HP is greater than 30.0%, deducts her HP equal to 3.0% of her max HP to fire a Lv.10 special torpedo barrage (DMG is based on the skill's level). Once per battle, when this boat falls below 30.0% max HP as a result of DMG taken: restores 25.0% of this boat's max HP and increases her Evasion Rate by 25.0% for 10s.
Bounce Right BackHMS CheshireDecreases the loading time of this ship's first wave of torpedoes by 70.0%. When this ship takes DMG: 15.0% chance to increase this ship's FP, EVA, and AA by 5.0% until the end of the battle. Can be stacked up to 3 times.
Brave BeautyHwah JahWhen this ship launches an airstrike: increases this ship's DMG dealt by 5.0% until the battle ends (can be stacked up to 3 times) and launches an additional Lv.10 special airstrike (DMG is based on the skill's level).
Bravery at SkagerrakSMS LützowIncreases this ship's Main Gun DMG by 10.0%. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 frontal barrage (DMG is based on the skill's level).
Bravery Begets BoonsHiei.METAReduces the DMG this ship takes from HE ammo and Burning by 15.0%, and reduces the DMG all your other Main Fleet ships take by 10.0%. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 8.0% of this ship's max HP, and increases her AA and EVA by 15.0%.
Bravery BestowedMNF StrasbourgIncreases this ship's FP and ACC by 15.0% and increases your Vichya Dominion Vanguard ships' FP and AA by 10.0%. Enemies hit by this ship's Main Guns take 5.0% increasesd cannon and aircraft DMG from your Vichya Dominion ships for 6s.
Breathe In, Breathe OutUSS BoiseWhile this ship has 45.0% or more HP remaining: increases this ship's FP and AA by 15.0%. When this ship's HP falls below 45.0% as a result of DMG taken: decreases this ship's Burn DMG taken by 15.0% while below this threshold. Once per battle, when this ship's HP falls below 30.0%: heals this ship for 10.0% of her max HP.
Brighten the Distant SkiesIJN I404During battle, if your Airspace Control state is not Air Denial or Air Incapability: increases your SSs' and SSVs' Crit Rate by 10.0%; if the SS or SSV is from the Sakura Empire, also increases that boat's TRP by 10.0%. One time each: when this boat reaches the battlefield, 10s after the battle starts, and when this boat leaves the battlefield: performs an attack with this boat's equipped Seaplanes; after the second attack, I-404 surfaces for 3s and recovers 10 OXY every second, then submerges again.
Brilliance Through RefinementChang WuIncreases this ship's FP and EVA by 18.0%. Every 15s: fires a Lv.10 special barrage and fires it again equal to the number of allies with the Fine Jade status (up to 6 refires; DMG is based on the skill's level). Every time this skill's special barrage activates: decreases this ship's DMG taken by 2.5% until the battle ends (up to 5 times).
Bulwark of RimeSN TallinnEvery 18s: deploys a shield directly in front of this ship that can block up to 8 shells, lasting for up to 8s. If this shield is broken during its duration: immediately triggers a Lv.10 special barrage (Barrage DMG is based on this skill's level), and deploys another shield that can absorb up to 5.0% of this ship's max HP, lasting for up to 4s.
Bulwark of Shattered DreamsTrento METAWhen a ship in your Vanguard takes DMG: 50.0% chance to deploy a shield (lasts 10s; can block up to 6 enemy shells; 15s cooldown between activations). The first time this shield is deployed each battle: increases this ship's EVA by 15.0%.
Bunbun ScoutUSS Laffey IIWhen the battle starts, if this ship has Eagle Union gear or weapons equipped: gains a Lv.10 special AA gun and decreases this ship's DMG taken from aircraft by 20.0%. For every 2 enemy aircraft shot down within your fleet's Anti-Air Range: increases this ship's AA by 10.0% (can be stacked up to 3 times) and this ship gains 1 stack of Motivation. When a total of 9 enemy aircraft have been shot down within your fleet's Anti-Air Range: increases the recovery speed of your Main Fleet Eagle Union ships' Detection Gauge by 1 until the battle ends; once per battle, if your Flagship is an Eagle Union ship, also sets that ship's Detection Gauge value to 0 after 10s.
Burn OrderHMS BelfastIncreases this ship's DMG with HE by 25.0% and chance to ignite enemies by 3.0%.
Burning ClawsYūdachi.METAEvery 10s: performs a Lv.10 special attack on a single random enemy (DMG is based on the skill's level) that inflicts a special Burn to the enemy hit for 10s; this Burn inflicts 610 DMG every 5s.
Burst of LightIJN I14When this boat enters the battlefield: launches 1 Saiun reconnaissance plane, increasing the Vanguard fleet's DMG dealt by 15.0% for 10s. When this boat leaves the battlefield: launches a Lv.10 torpedo barrage (DMG is based on the skill's level).
Busybody's BenefactionUSS John RodgersAt the start of battle, increases this ship's EVA and ASW by 15.0%. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.0% (can be stacked up to 5 times); when this effect has activated 5 times, activates Flagship Cover: While this ship is afloat, decreases the DMG your Flagship takes by 25.0% (similar skills don't stack).
By This Power, Shall Duty be DoneHMS TrafalgarIncreases this ship's Main Gun efficiency by 15.0%. Increases your Royal Navy ships' FP, TRP, and AVI by 10.0%. While this ship is afloat, when a fleet this ship is NOT in starts a battle: increases the FP, TRP, and AA of your Royal Navy ships in that fleet by 10.0%.
Caelum ImbrialisRN NapoliWhen the battle starts, and every 20s: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills). After the above effect activates: for 5s, creates an exhaust smokescreen (lasts 1s) every 0.5s that increases Napoli's Evasion Rate by 40.0% and Secondary Gun efficiency by 100% (this does not affect her special Secondary Gun) while she is inside the smokescreen; other smokescreen skills do not affect Napoli during the active duration.
Calamitous VoidflameKMS Bismarck ZweiIncreases this ship's FP by 10.0% and RLD by 15.0%. When this ship fires her Main Guns: 1) The first volley of the salvo is guaranteed to critically hit, and 2) fires a Lv.10 special barrage (DMG is based on the skill's level) that creates zones on the battlefield that enemies are drawn to.
Calibrated FiringHMS MusketeerEvery 20s: increases this ship's Torpedo DMG by 12.0%. Can be stacked up to 8 times.
Calibur EndNamikoEvery 20s: executes a Lv.10 Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level).
Calibur's HeartUSS ClevelandWhen sortied with any Cleveland-class ship: increases this ship's AA by 15.0% and Accuracy by 10.0%.
Can I Attack Now?SN Kiev5s after the battle starts: fires a Lv.10 special barrage; every 10s after that: fires an upgraded version of this barrage and also increases this ship's Crit Rate and Crit DMG by 10.0% (barrage DMG is based on the skill's level; barrage upgrade effect and Crit-related effects can only activate up to 2 times per battle).
Capricious FiringSN MurmanskFor the first 45s of battle: increases this ship's FP and TRP by 12.0%; When this ship is equipped with an HE main gun, increases the DMG this ship deals to BBs and BCs by 10.0%.
Cards of Beast and ButterflySouryuu METAWhen sortied with any incarnation of Hiryuu, or when this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 20.0%. When a ship in your Vanguard fires her Torpedoes: 50.0% chance to increase this ship's DMG dealt by 20.0% for 5s.
Cards of Light and DarkHiryuu METAIncreases this ship's AVI by 20.0%. Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.)
Cargo Fire PrecautionsIJN KashinoWhile this ship has Cargo equipped: decreases the Burn DMG it takes by 15.0% and shortens the duration of Burn effects by 6s.
Carrier EscortHMS Ardent, IJN Agano, IJN Mikuma, IJN Shiranui, IJN Yūgure, USS AylwinWhile this ship is afloat: decreases the DMG all Carriers in your fleet take by 15.0%. Does not stack with the same skill.
Carrier HunterIJN I26, KMS U-73Increases this ship's DMG to CVs by 15.0%.
Cautious CapriceUSS Hammann IIIncreases this ship's FP and AA by 15.0%. For every 2 enemy aircraft shot down within your Vanguard's Anti-Air Gun range: decreases this ship's DMG taken by 2.0% until the battle ends (can be stacked up to 4 times).
Cavalier of the EtherSN ChapayevEvery 15s: 70.0% chance to fire a special barrage and inflict Burn for 6s to all enemies hit by it (barrage DMG is based on the skill's level.)
Cavalier's AcumenSN ChapayevIncreases this ship's Crit Rate by 15.0%, DMG dealt to enemy DDs by 20.0%, and Main Gun shell velocity by 15.0%. Additionally, decreases the Evasion Rate of enemy DDs by 10.0%.
Celestial ResonanceHMS TigerAt the start of battle, increases this ship's FP and AA by 15.0%. Once per battle, if this ship's HP falls below 60.0% as a result of DMG taken: if there are enemies with [Mark of the Stars] on the field, detonates all [Mark of the Stars] (removes [Mark of the Stars] from all targets and deals 650 fixed DMG to each affected target), and restores 8.0% of this ship's max HP. If there are no enemies with [Mark of the Stars]: instead fires a Lv.10 special barrage (DMG is based on the skill's level; the DMG type for this special barrage is balanced).
Cerulean SongChihaya KisaragiWhen this ship launches her first Airstrike in a battle: 80% chance (100.0% on subsequent Airstrikes) to launch a Lv.10 special airstrike (DMG is based on the skill's level). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100.0%.
Chaosbreaker BladeNürnberg.METAAt the start of battle, and every 20s afterwards: fires a Lv.10 special barrage (DMG is based on the skill's level), then increases this ship's DMG by 12.0% for 10s.
ChargeburstUSS KansasWhen this ship fires her Main Guns, the final volley prioritizes humanoid enemies. Every 8s: gives this ship 1 stack of Charge (can be stacked up to 3 times); increases her AA by 6.0% for each stack she has. When this ship fires her Main Guns: spends all Charge and increases this ship's FP by 6.0% for 5s per each Charge spent and fires a Lv.10 special barrage (DMG is based on the skill's level); when this effect activates, the following effects apply for 5s based on the number of Charge stacks spent: 1) 1+ spent: increases this ship's Main Gun Crit Rate by 15.0%; 2) 2+ spent: increases this ship's DMG dealt by 10.0%; 3) 3 spent: improves the special barrage and increases this ship's Crit DMG by 15.0%.
Charming JanusHMS JanusEvery 15s after the battle starts: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12.0% increased DMG from your DDs and CLs for 5s (does not stack). If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s.
Chasing Brisk WavesIJN SuzunamiIncreases this ship's TRP and EVA by 15.0%. When this ship fires her torpedoes: 30.0% chance to fire another wave of torpedoes.
Chevalier's BouclierFFNF ForbinEvery 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to decrease the DMG your fleet takes by 30.0% for 8s. Does not stack with the same skill.
Chevalier's SabreMNF Le MarsEvery 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to increase the DMG your fleet deals by 25.0% for 8s. Does not stack with the same skill.
Chiyoda's Domain?IJN ChiyodaEvery battle, when this ship launches its first Airstrike: launches an additional Lv.10 seaplane airstrike; when it launches its second Airstrike and onwards: 70% chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.
Cinderflame CurseFusou METAWhen this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on this skill's level). Enemies hit by this barrage are inflicted with "Cinderflame Curse" and take 41 damage per second for 10s.
Cinders of Hope - Admiral Hipper IIAdmiral Hipper.METAEvery 6 times this ship fires her Main Guns: fires a special barrage. Inflicts the Coiling Flames status to enemies hit by this barrage.
Cinders of Hope - Algérie IIAlgérie.METAActivates All Out Assault every 6 times the Main Guns are fired.
Cinders of Hope - Andrea Doria IIAndrea Doria.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Cinders of Hope - Bolzano IIBolzano.METAActivates All Out Assault every 6 times the Main Guns are fired.
Cinders of Hope - Bristol IIBristol.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Carabiniere IICarabiniere.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - DunkerqueDunkerque.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Cinders of Hope - Elbe IIElbe.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Cinders of Hope - ErebusErebus.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.
Cinders of Hope - FochFoch.METAActivates All Out Assault every 6 times the Main Guns are fired.
Cinders of Hope - FortuneFortune.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Gangut IIGangut.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Cinders of Hope - Giulio Cesare IIGiulio Cesare.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.
Cinders of Hope - Glorious IIGlorious.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Cinders of Hope - Gneisenau IIGneisenau META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.
Cinders of Hope - Grenville IIGrenville.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Hiei IIHiei.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.
Cinders of Hope - HunterHunter.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - KirovKirov.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Köln IIKöln.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Königsberg IIKönigsberg.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - La Galissonnière IILa Galissonnière.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Nürnberg IINürnberg.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Cinders of Hope - Queen ElizabethQueen Elizabeth.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.
Cinders of Hope - Regensburg IIRegensburg.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Circumspect VigilanceMNF FochIncreases this ship's DMG to CAs and CBs by 20.0%. Every 20s: 70% chance to increase this ship's ACC and RLD by 20.0% for 10s.
Claws of MistrustMOT Adventure GalleyIncreases this ship's EVA by 10.0%. When this ship fires the weapon in her Main Gun slot: additionally fires a Lv.10 special barrage (DMG is based on the skill's level).
Cleanse ImpurityChao HoAt the start of the battle: increases this ship's FP and AA by 25.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level.)
Cleaver of All SinMNF MogadorEvery 12s: performs a Lv.10 special slashing attack on 1 random enemy; if that enemy did not sink, additionally performs a Lv.10 special stabbing attack on the enemy (DMG is based on the skill's level). These attacks prioritize humanoid enemies. Inflicts the Slashed status to enemies hit by these attacks for 12s, increasing their DMG taken from submarine, surface, and aircraft torpedoes by 6.0%. When the stabbing attack activates, if Mogador is NOT affected by Burn, the attack deals guaranteed Crit DMG and she gains the Axe of Judgment status for 2.5s, granting the following buffs: 1) Decreases her ramming DMG taken by 80.0%; 2) She cannot take more than 5.0% of her max HP in DMG at once; if she takes this much DMG, she evades all enemy shells and cannot take ramming DMG until the buff wears off.
Close EngagementHMS NelsonIn battle, each time this ship takes DMG: increases her FP and ACC by 5.0% (Can stack up to 3 times; At 3 stacks, the probability of activating "Big Seven: Nelson" is increased by 30.0%). Additionally, if "Nelson's Pennant of Victory" is equipped, creates a barrier for 6s that can absorb up to 5.0% of this ship's Max HP.
Cloudhaze CloakIJN UnryūIncreases this ship's AA and AVI by 15.0%, and max Detection Gauge by 15. Reduces the loading time of this ship's first Airstrike by 50.0%.
Cloudsplitting ThunderclapIJN NayoroIncreases this ship's TRP and EVA by 15.0%. 15s after the start of battle, and every 20s afterwards: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage have their SPD reduced by 10.0% for 8s (this effect cannot be stacked).
Coalescence of Cloudshade and EtherlightIJN UnzenIncreases this ship's torpedo Crit Rate by 50.0% and her Crit DMG by 75.0%. When the battle starts, and when this ship finishes loading her torpedoes: increases this ship's SPD by 5 for 8s and deploys a shield (lasts 8s) that can negate up to 6 enemy shells (does not stack if multiple reloads complete at the same time).
Codebreaking GameKMS U-110After entering the battle, applies a random Lv.10 buff to all your Iron Blood ships which lasts until the end of the battle.
CoercionUSS TennesseeEvery 30s: decreases the DMG all enemies deal by 15.0% for 8s.
Coercion Assistance ModeKizunaAI·SuperGamerIncreases this ship's Accuracy and EVA by 25.0% through the use of advanced super A.I. tracking.
Coiling FlamesAdmiral Hipper.METAIncreases this ship's FP by 15.0%. Every 4 times this ship's Main Guns hit the same enemy: inflicts the Coiling Flames status on that enemy. Every 20s: removes all Coiling Flames statuses; when this effect removes the Coiling Flames status on an enemy, decreases that enemy's SPD by 30.0% and EVA by 5.0% for 4s.
Combat Adaptation ModuleUSS KearsargeIncreases this ship's DMG dealt to Burning enemies by 10.0%. When this ship launches an airstrike: launches an additional Lv.10 special airstrike. Every 20s: fires a Lv.10 special barrage with properties that change based on whether or not there are Burning enemies on the battlefield (inflicts a special Burn for 10s to enemies hit by the Oceanic Blaze special barrage; DMG is based on the skill's level).
Combat Analysis Complete!RN Bartolomeo ColleoniDecreases this ship's DMG taken by 15.0%. When the battle starts: increases your Vanguard's DMG dealt by 10.0% for 30s; after 30s, deploys barriers (lasting until the battle ends) around every ship in your Vanguard, each able to negate DMG equal to 3.0% of the max HP of its respective ship.
Combat MechanicUSS IngrahamIncreases this ship's AA by 50.0% of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 15.0%. This ship heals herself for 1.0% of her max HP every 15s in combat.
Combat Orders, Received!HMS SurreyAt the start of battle, increases this ship's Main Gun Crit Rate and Crit DMG by 15.0%. When this ship attacks with her equipped Main Guns: increases this ship's FP and TRP by 10.0% (stacks up to 3 times); at 3 stacks, increases this ship's AA by 30.0% until the end of battle. Once per battle, when this ship takes a total amount of DMG equal to 20.0% of her Max HP: increases all other Vanguard ships' FP, ACC, and RLD by 7.0%.
Combat Protocol: Divine SanctionFFNF AlsaceIncreases this ship's FP by 15.0%. When this ship hits an enemy with her Secondary Guns, or when an Iris Libre or Vichya Dominion Vanguard ship in your fleet hits an enemy with her Main Guns: gains 1 stack of Divine Sanction; when 12 stacks are reached, improves the effect of Holy Judgment in the following ways: 1) The increased DMG taken debuff lasts until the battle ends rather than 10s; 2) When a target is chosen for the DMG taken debuff, enemies which do not have a similar debuff applied will be prioritized.
Commencing Cleanup DutyHMS DuncanAt the start of battle, increases this ship's FP and ACC by 20.0%. Every 30s, as long as this ship is not the flagship: increases the DMG of this ship's next Main Gun salvo by 20.0% (this effect cannot be stacked). When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 5.0% increased HE DMG for 5s. Increases this ship's DMG dealt to CLs and CAs by 10.0%.
Comprehensive DefenseUSS Halsey PowellAt the start of the battle and every 30s after that: increases this ship's AA and ASW by 15.0% for 20s.
Concealing DownpourHiyou METAAt the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 15.0%.
Concerto of BloodHMS Duke of YorkEvery 20s: launches a special barrage towards the enemy farthest away from this ship. Decreases the Speed of enemies hit by the barrage by 40.0% for 6s.
Concerto of the Unfreezing PortHMS HardyIncreases this ship's Crit Rate by 30.0%, DMG dealt against DDs by 15.0%, and the TRP of all your Royal Navy DDs by 12.0%.
Concordance FormulationKMS Admiral ZenkerDuring battle, decreases this ship's DMG taken by 15.0% and increases her DMG dealt by 10.0%. When the battle starts, if this ship is the Flagship: increases your Vanguard's EVA and RLD by 8.0% and your Main Fleet's FP and ACC by 8.0%.
ConnectedKizunaAI·ElegantFor each Kizuna AI in your fleet (excluding this ship) at the start of the battle: increases this ship's FP by 6.0% (can be stacked up to 4 times.) If there are no other Kizuna AIs in your fleet: decreases the DMG this ship takes by 15.0% for 30s after the battle starts.
Conquer to Loot!IJN Kaga10s after the battle starts and every 20s after that: fires a torpedo barrage. Barrage DMG is based on the skill's level.
Conqueror of the EmpireGiulio Cesare.METAIncreases this ship's FP and RLD by 10.0%. Decreases the DMG-reducing effect of the Out of Ammo debuff by 15.0%. Once per battle, when this ship's HP falls below 60.0% as a result of DMG taken: increases this ship's DMG dealt by 10.0% until the battle ends.
Consultant's Gotta Strut!KMS Erich KoellnerDecreases this ship's shelling DMG taken by 10.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier (lasting until the battle ends) that can negate DMG equal to 10.0% of this ship's max HP. When this barrier is destroyed: increases this ship's EVA by 15.0% until the battle ends.
Contingency Experiment - Suppressive FireSN ChkalovIncreases this ship's DMG dealt against Medium and Heavy Armor enemies by 10.0%. When this ship's airstrike finishes loading: fires a special barrage that decreases the AA of enemies hit by 10.0% (barrage DMG is based on the skill's level; AA debuff cannot be stacked).
Cooperation OrderMemphis.METADecreases this ship's cannon DMG taken by 8.0%. Increases EVA by 10.0% for all ships in your fleet with a "Framework of Logic" skill.
Coordinated DanceKirov.METAEvery 15s: 100.0% chance to peform a Lv.10 special attack that decreases the SPD of enemies hit by 30.0% for 8s; the first time each battle that this attack actives: also increases hit enemies' DMG taken by 15.0% for 8s (special attack DMG is based on the skill's level; the DMG taken increase effect does not stack with the skill "Kirov, Reporting!").
Coordinated VolleyHassEvery 10 times this ship fires her Main Guns: fires a Lv.10 special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s).
Cosmos-colored HaloBristol.METAEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's Crit Rate by 8.0% for 5s.
Counterattack of the Barents SeaHMS SheffieldIncreases this ship's Main Gun Crit Rate by 12.0% and increases its Crit DMG by 30.0%.
Courageous ShellingUSS WashingtonEvery 20s: 70% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Covenant of the Immortal KnightsHMS HoweAt the start of the battle: increases this ship's FP and RLD by 12.0%. When sortied together with any of the following: any King George V-class BB, Monarch, or any 3 (or more) Royal Navy ships: increases this ship's FP and AA by 12.0%.
Cover FireHMS Sirius, IJN Fusou, IJN Hyūga, IJN Ise, IJN YamashiroIncreases this ship's FP by 20.0%.
Covering FormationUSS EssexIncreases this ship's AVI and AA by 5.0% for each Eagle Union CV and CVL in the same fleet. When this ship's aircraft shoot down an enemy aircraft: gains 1 stack of Killer Formation (increases this ship's AVI by 3.0%; can be stacked up to 5 times).
Crane's EndeavorIJN ZuikakuWhen there are 3 or more Sakura Empire ships in this ship's fleet: increases the DMG of this ship's Airstrikes by 20.0%. When this ship launches an Airstrike: increases the DMG of all subsequent Airstrikes by 20.0% for the rest of the battle, stacking up to 3 times.
Crane's ProtectionIJN ShoukakuAs this ship launches an Airstrike: increases your entire fleet's DMG by 10.0% and decreases the DMG it takes by 10.0% for 12s.
Creative BurstSN SvirepyEvery 18s: 60.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When this barrage hits an enemy: for 8s, decreases that enemy's ACC by 15.0% and increases their DMG taken from this ship by 10.0%.
Crescent City BondsUSS New OrleansAt the start of the battle, if this ship is in the frontmost position of your Vanguard and there are 3 ships afloat in your Vanguard: decreases this ship's DMG taken by 10.0% and increases DMG dealt by 10.0% for the ship in the center position of your Vanguard.
Crete's Black CloudHMS FijiEvery 20s: increases this ship's AA by 40.0% and decreases the DMG all your ships take by 8.0% for 6s.
Crimson God's ProtectionIJN AkagiWhen this ship launches an Airstrike: grants 100% Evasion Rate for 5.0s to the ship in your Vanguard which has the lowest percentage of their HP remaining.
Crimson KillmarkHMS TrinidadWhen the battle starts: marks a random enemy. Increases this ship's DMG dealt against the enemy marked by this skill's effect by 20.0% and decreases her DMG taken from that enemy by 10.0%. When the marked enemy is sunk: marks a different random enemy and recovers 3.0% of this ship's max HP (this HP restoration effect can activate up to 3 times per battle).
Crimson OvertureIJN AkagiDecreases the loading time of this ship's first Airstrike by 40.0%. Increases this ship's AVI by 10.0% for each additional μ ship in the same fleet as this ship (can be stacked up to 4 times.)
Crimson SongKMS Prinz EugenEvery 5 times this ship's Main Guns hit an enemy: increases this ship's DMG dealt by 8.0% until the battle ends (can be stacked up to 3 times). Every 15s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; if this ship's HP is at 75.0% or below when the barrage fires, the barrage is improved).
Crippling StrikeIJN AmagiWhen this ship fires a Salvo: 70.0% chance to fire a special barrage. Barrage DMG is based on the skill's level. If your fleet contains 4 or more Sakura Empire ships: the loading time of this ship's first Salvo is decreased by 45.0%.
Crisis Prevention!KizunaAIWhen this ship takes DMG: 12.0% chance to fire a special torpedo barrage and avoid all enemy attacks for 3s. Once the effect ends: increases this ship's EVA by 40.0% for 3s.
Critical Component ProtectionMNF La GalissonnièreDecreases this ship's DMG taken from enemy DD and CL gunfire by 15.0%. At the start of the battle, if your Vanguard consists of only CLs and CAs: increases this ship's Speed by 4 and EVA by 15.0%.
Cross CombinationHDN Purple HeartEvery 6 times the main gun is fired, the next main gun salvo will critically strike.
Crush Any Contender!IJN Tosa1) When: a) this ship is afloat, b) the fleet this ship is NOT in has a BB as its Flagship, and c) said fleet is engaging in its 3rd, 4th, or 5th battle: launches a special barrage 20s after the other fleet's battle begins. 2) When this ship is in combat and takes DMG or when an enemy comes within close range of this ship: fires a special Lv.10 barrage. Barrage DMG is based on the skill's level and has a cooldown of 15s between activations.
Crystalline Hearth of HomecomingValparaísoDuring battle, increases this ship's FP by 10.0% and RLD by 20.0%. The ammo type of this ship's equipped Secondary Gun is converted into Lv.10 special HE ammo that ignores enemy shields (Special HE DMG modifier increases based on the skill's level). Once per battle, either 20s after the start of battle or when this ship's secondary guns have fired 30 times: restores 15.0% of this ship's Max HP and increases the detection range and firing range of this ship's secondary guns to 105.
Crystals of the Great RiverSN VolgaEvery 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 5.0% of this ship's max HP (it is possible for a ship to receive multiple heals). After this effect activates: spawns a Lv.10 summon that explodes, dealing DMG to enemies (DMG is based on the skill's level and this ship's AVI stat).
Cunning StratagemChen HaiWhen this ship launches an Airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level). If your fleet consists entirely of Dragon Empery ships: improves this special airstrike, and once every 20s, 1 randomly chosen ship in your fleet deals 10.0% increased DMG for 5s.
Cursed OutsetYamashiro.METAThis ship ignores the effects of the Out of Ammo debuff. During a battle, decreases the loading time of this ship's first 3 Main Gun volleys by 50.0%. This ship's 1st and 2nd volleys deal 60.0% and 80.0% DMG respectively, and the 3rd and onward deals 120.0% DMG.
Curtain of RimeSN Sovetskaya BelorussiyaWhen this ship fires a Salvo: 75.0% chance to fire a Lv.10 special barrage (Barrage DMG is based on this skill's level). If this barrage fails to activate, increases this ship's AA by 50.0% until the next Salvo is fired.
Cutesy Clumsy?Haruka AmamiEach second in combat, this ship has a 10.0% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 5.0% HP (this effect can only activate 2 times per battle).
Cœur BattantMNF GascogneEach Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's Main Gun ammo type is changed to Lv.10 μ shells (shell DMG is based on the skill's level,) switching between μ Red and μ Blue when it fires a Salvo. Additionally, decreases the reload time of this ship's first Salvo by 25.0%.
Damage ControlUSS VestalOnce per battle, when one of your ships' HP falls below 20.0%: heals them for 20.0% of their max HP. If the recipient is Enterprise, the healing's potency is increased by 50.0%.
Dance of the HeavensNyotengu5s after this ship finishes loading its Airstrike: launches a Lv.10 special airstrike (DMG is based on the skill's level.)
Dancer Upon the WavesIJN I404Increases this boat's ACC by 15.0%. Once per sortie, even if an engaging fleet is outside of your Submarine Fleet's Attack/Support Range, you can request Submarine Support. As long as this boat has not been sunk, when a fleet this boat is NOT in starts a battle, the following effects activate: 1) When the battle starts, increases your fleet's ACC by 10.0%; 2) Once per battle, 15s after the battle starts: performs a Lv.10 supporting attack (DMG is based on the skill's level); for 10s, enemies hit by this attack are inflicted with a special Burn (inflicts 404 DMG every 3s) and take 5.0% increased DMG.
Dancing WavesIJN RyuuhouWhile this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 12.0%. When your Submarine Fleet enters the battle: heals 20.0% HP to each boat in your Submarine Fleet. Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 3.5% (can be stacked up to 6 times).
Danger From Below!KMS U-31Increases this boat's DMG dealt to enemies with the Flooding ailment by 10.0%. 3s after the battle starts: this boat moves a set distance forward and deploys 2 Lv.10 sea mines (DMG is based on the skill's level), then returns to her original position. Enemies that come into contact with the sea mines are inflicted with the Flooding status, taking DMG continuously over 18s (DMG is based on the skill's level and this boat's TRP stat); if the enemy is a BB: decreases that enemy's SPD by 20.0% for 18s.
Daredevil SweetheartKMS BlücherIncreases this ship's FP and Crit Rate by 15.0% and SPD by 8. 10s after the battle starts and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level), and, for 8s, tanks 30.0% of the rest of your Vanguard's DMG taken while decreasing it by 20.0%. During battle, this ship gains a Lv.10 special Secondary Gun (DMG is based on the skill's level and this ship's AA stat).
Darjeeling RotationHDN Green HeartEvery 15 seconds, switches between the following effects: 1) Reduces damage taken by 20.0%, 2) Increases damage dealt by 20.0%, 3) Restores 15 HP every 3 seconds.
Dark Side of FateHMS JerseyDecreases the DMG other J-class DDs in your fleet take by 20.0% but increases the DMG this ship takes by 20.0%. Can only activate if there are other J-class DDs in your fleet.
Dark SpiritKala IdeasEvery 6 times this ship fires her Secondary Gun, if your fleet has 10 or more AP: consumes 10 AP and activates "Dark Spirit" Lv.10. When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard when "Dark Spirit" activates: adds a Dark Element to the ship in the rearmost position; if this ship is NOT in the frontmost position when "Dark Spirit" activates: adds a Dark Element to the ship in the frontmost position. A ship with a Dark Element takes 50 DMG and deals 8.0% more DMG for 5s.
Darkness FieldHMS YorkDecreases this ship's DMG taken from Burning and from Bombing Ships by 40.0% and decreases its DMG taken from HE ammo by 15.0%. Also increases this ship's Secondary Gun Crit Rate by 70.0% and makes it ignore enemy armor type (DMG modifier is based on the skill's level.)
Data Stream SmasherUSS CollettIncreases this ship's FP and ACC by 20.0%. Every 15s: performs Intel Lock on a random enemy (prioritizing humanoid enemies) and fires a Lv.10 special barrage (DMG is based on the skill's level). Intel Lock makes the target and all other enemies within 30 units of it take increased DMG from Eagle Union Vanguard ships by 10.0% for 8s.
Dauntless Wings of the HeroKMS Fritz RumeyWhen this ship launches an airstrike: 100.0% chance to launch an additional Lv.10 special airstrike (DMG is based on the skill's level) that reduces the SPD of enemies hit by 30.0% for 6s; when an afflicted enemy is affected by a pulling effect, the SPD reduction effect is increased to 60.0%. While this ship is afloat, 16s after a fleet this ship is NOT in enters battle: fires a Lv.10 supporting barrage (DMG is based on the skill's level).
Dazzling DawnIJN HarunaEvery time this ship fires its Main Guns: increases this ship's FP and AA by 6.0%. Can be stacked up to 4 times.
Dazzling Fan DanceChao HoIncreases this ship's SPD by 8 and Crit Rate by 10.0%. For each Dragon Empery ship in your fleet: increases this ship's ACC by 10.0% (up to 3 stacks). Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's Evasion Rate by 20.0% for 10s; enemies hit by this barrage have their SPD decreased by 20.0% for 10s (does not stack).
Deadly ExplosionIJN I14Increases this boat's TRP and ACC by 12.0%. When this boat fires her torpedoes, or when this boat takes DMG: 30.0% chance to increase this boat's TRP by 2.0% (stacks up to 5 times).
Death RaidHMS AcastaWhile this ship is the last one afloat in your Vanguard: increases its DMG by 50.0% but increases the DMG it takes by 20.0%.
Death's Domain - Imprisoning ChainsDEAD MASTERIncreases this ship's AVI and ACC by 15.0%. Every 20s: launches a Lv.10 special airstrike (DMG is based on the skill's level) that decreases the SPD of enemies hit by 15.0% for 10s.
Decelerative FireMemphis.METAEvery 20s: fires a Lv.10 special barrage that inflicts a minus 30.0% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level).
Decisions, Prudent Yet AudaciousJintsū.METADecreases this ship's DMG taken by 20.0%. Once per battle, when this ship takes DMG that would sink her: this ship does not sink, evades all attacks for 3s, fires 2 waves of torpedoes, and recovers 20.0% of her max HP (after this effect activates, the DMG-reducing effect of this skill becomes inactive).
Decisiveness From DespairWichita.METAWhen this ship fires her Main Guns: 25.0% chance to fire again (can only activate once every second). When this ship's HP falls below 50.0%, the lower her HP is: increases the activation chance of this skill (up to 75.0%).
Deep-Sea ResonatorKMS U-2501When deployed into a sortie, increases this boat's ASR and AMO by 1; at the start of battle, increases this boat's TRP and RLD by 10.0%. Whenever this boat's torpedoes hit an enemy: 70.0% chance to inflict a special Flooding debuff (takes DMG every 3s based on U-2501's TRP, lasting for 15s); additionally, increases the DMG this boat deals to Flooding enemies by 10.0%. Whenever any other ally in the Submarine Fleet hits an enemy with torpedoes: 70.0% chance to increases this boat's ACC by 1.0% (stacks up to 10 times, lasting until the boat leaves the battle); upon reaching 10 stacks, restores 10.0% of this boat's Max HP.
Defense OrderHMS Exeter, USS PortlandEvery 20s: 25.0% chance to decrease the DMG your entire fleet takes by 15.0% for 8s. Does not stack with the same skill.
Defensive StanceUSS IndianaIncreases this ship's AA by 15.0% and decreases her DMG taken by 15.0%. When this ship fires her Main Guns, the following effects activate: 1) 5s later, deploys a shield (lasts 2s) around your frontmost Vanguard ship that can negate up to 3 enemy shells; 2) When this shield is destroyed or when it expires: fires a Lv.10 special shell (DMG is based on the skill's level); 3) 1.5s after this shell is fired, redeploys the above shield around your frontmost Vanguard ship; 4) The shield can be deployed up to 3 times in total; the number of times it can be redeployed resets when this ship fires her Main Guns.
Delectable DelicaciesLung Wu1s after this ship fires her torpedoes: fires another wave of torpedoes (the torpedoes fired are the same as this ship's equipped torpedoes). Increases this ship's TRP and EVA by 15.0% and decreases her DMG taken by 30.0%.
Delicate but DevotedIJN UmikazeWhen this ship launches her Torpedoes: increases this ship's EVA by 15.0% and decreases this ship's torpedo DMG taken by 15.0% for 10s.
Demise's ArrivalRodney.METAWhen this ship fires her Main Guns: 80.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When one of this ship's Phantoms is sunk: recovers 5.0% of this ship's max HP.
Demon Cutter Asura-RakshasaNakiri AyameEvery 15s: activates Demon Cutter Asura-Rakshasa Lv.10 and gives this ship an 50.0% chance to inflict Armor Break (affected targets take more Main Gun DMG) to hit enemies for 6s. Slash DMG is based on the skill's level.
Demon DanceIJN AyanamiEvery 20s: 70% chance for this ship to begin its Demon Dance, firing a powerful barrage and increasing its EVA by 30.0% for 5s.
Demon's WishIJN KinuIncreases the torpedo DMG this ship deals by 15.0%. When this ship fires its torpedoes: 30.0% chance to launch a second wave of torpedoes.
DemonbladeIJN KinuAt the start of the battle: increases this ship's FP, AA, and ASW by 15.0%. While this ship is afloat: decreases the DMG your SSs and SSVs take by 15.0%.
Departing StrikeIJN I58Increases this boat's DMG to CAs by 15.0%. When this boat retreats from battle (when it's done attacking): fires a special torpedo barrage. Barrage damage is based on the skill's level.
Descend Upon a NightmareErebus.METAIncreases this ship's FP and ACC by 20.0%. When this ship fires her Main Guns: 60.0% chance to restore 5.0% max HP to the ship with the lowest HP percentage in your fleet; if this effect does not activate, and your Flagship is a META ship: increases your Flagship's DMG dealt by 8.0% for 10s.
Destiny Draw!HMS HermesEvery 20s: launches a random Lv.10 special airstrike (DMG is based on the skill's level.) When this ship's HP falls below 30.0%: increases this ship's LCK by 7.
Destroy CommandCleveland.METAIncreases this ship's FP and RLD by 12.0%. Every 20s: all enemies present on the battlefield take 15.0% more shelling DMG from your CLs for 8s, and increases the FP of your CLs in your Vanguard with a lower FP stat than this ship by 10.0% for 8s.
Destroyer Division 6: AkatsukiIJN AkatsukiWhen sortied with Hibiki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by 15.0%. Effect does not stack.
Destroyer Division 6: HibikiIJN HibikiWhen sortied with Akatsuki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by 15.0%. Effect does not stack.
Destroyer Division 6: IkazuchiIJN IkazuchiWhen sortied with Akatsuki, Hibiki, or Inazuma: increases this ship's FP, TRP, and RLD by 15.0%. Effect does not stack.
Destroyer Division 6: InazumaIJN InazumaWhen sortied with Akatsuki, Hibiki, or Ikazuchi: increases this ship's FP, TRP, and RLD by 15.0%. Effect does not stack.
Destroyer SquadronFFNF Émile BertinIf your Vanguard consists of only this ship and DDs: increases this ship's Speed by 4 and increases the DMG it deals to enemy DDs and CLs by 20.0%.
Destruction BoltHMS Ark RoyalEvery 20s after the start of battle: launches a Lv.10 special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces the AA of enemies hit by 8.0% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by 10.0% for 8s.
Destruction ModeKMS Z23Every 20s: 70% chance for this ship to enter Destruction Mode, firing a powerful barrage, deploying 2 rotating shields that can each block up to 5 shells (shields last for 10s,) and increasing this ship's Main Gun Crit Rate to 100% for 10s.
Destruction Mode - PrototypeKMS Leberecht MaassEvery 20s: 80.0% chance for this ship to enter Destruction Mode, firing a powerful barrage, increasing this ship's Crit Damage by 50.0% for 10s, and decreasing your Vanguard's DMG taken from aircraft by 30.0%.
Destructive Connection: Peak Load CrashSN Admiral NakhimovIncreases this ship's AVI and ACC by 15.0% and Crit Rate by 20.0%. When this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level); 1.5s after this effect activates, inflicts the Crashed debuff to all enemies on the battlefield, decreasing their SPD by 60.0% for 5s.
Destructive DepartureIJN I25When this boat resurfaces: fires a special barrage (DMG is based on the skill's level.) When this boat hits an enemy with this barrage and its Main Guns: 70.0% chance to decrease the enemy's Accuracy and RLD by 10.0% for 15s.
Devastating CleaveA2When this character fires her Main Guns: performs a Lv.10 special slash attack that inflicts a special Armor Break on enemies hit for 2s (DMG is based on the skill's level). When this character activates this special slash attack for the second time each battle: enters Berserk Mode. While in Berserk Mode, this character loses 1.0% Max HP every 2s but gains the following effects: 1) Increases this character's FP and Crit Rate by 20.0% 2) Changes this skill's special slash attack to activate whenever this character fires her Secondary Guns instead of her Main Guns; Berserk Mode lasts for up to 40s, or until this character's HP falls to 0 as a result of DMG taken; when Berserk Mode ends: this character evades all attacks for 5s and restores 10.0% of her Max HP.
Devilish StrikeKMS Z36After the battle begins and every 20s after that: fires a special barrage and increases this ship's FP and TRP by 24.0%. These buffs will weaken over 20s until they completely disappear and the skill reactivates.
Devotion to PrecisionSMS YorckIncreases this ship's FP and ACC by 15.0%. When this ship attacks an enemy DD, her ACC further increases by 10.0%.
Devouring WebIJN TakahashiIncreases the Crit Rate of this ship's equipped torpedoes by 25.0% and their Crit DMG by 50.0%. Every 15s: performs a Lv.10 special spiderweb attack (DMG is based on the skill's level); if the spiderweb hits only 1 target: reduces that enemy's SPD by 40.0% for 6s and restores 2.0% of your Vanguard ships' Max HP; if the spiderweb hits more than 1 target: restores 3.0% of Takahashi's Max HP, then fires a Lv.10 special barrage (DMG is based on the skill's level; enemies hit by this barrage take 15.0% increased DMG from Takahashi).
Dido's AriaHMS DidoIncreases the FP, TRP, and AA of all your Dido-class CLs by 15.0%. At the start of the battle: increases this ship's AA and EVA by 15.0% for 30s.
Dios Aedes VestaHestiaEvery 20s after the battle starts: activates Dios Aedes Vesta; extinguishes any active Burns (excluding special Burns) your Vanguard is afflicted with, recovers 1.0% of your Vanguard's max HP every 1s for 3s, and fires a Lv.10 special barrage (DMG is based on the skill's level) from a random Vanguard ship with a 20.0% chance to decrease the EVA of enemies hit by 5.0% for 5s.
Directionally ChallengedAzusa MiuraEvery 20s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). If your Vanguard consists of only this ship when this barrage activates: this ship becomes lost and stops in place (Speed drops to 0) for 2s.
Disarming but DeadlyRN AquilaReduces the DMG this ship takes by 12.0%; For every 3 enemy aircraft shot down by this ship's aircraft, increases your fleet's AA by 5.0% (can be stacked up to 3 times).
Disciplinary WhipKönigsberg.METAAt the start of battle, increases your Vanguard's RLD by 15.0%. During a sortie, for each enemy fleet sunk by the fleet this ship is in: increases this ship's FP and TRP by 5.0% (can be stacked up to 3 times). Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level) that inflicts Disciplinary Mark to enemies hit. Enemies with Disciplinary Mark receive 12.0% increased DMG from your Vanguard.
Disruption WaveGneisenau METAEvery 15s: fires a Lv.10 special torpedo barrage (DMG is based on the skill's level). Enemies hit by this barrage take 8.0% increased DMG from Gneisenau META for 10s. Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 3.0% (can be stacked up to 3 times).
Disturbance StrategyKMS KarlsruheIncreases this ship's DMG to Bombing Ships, Torpedo Ships, and Cargo Ships by 25.0%.
Divine AegisMNF AlgérieAt the start of the battle, and once every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. While this shield is up: increases this ship's FP by 15.0% and its DMG against DDs and BBs by 12.0%. 5s after entering Manual Mode: increases this ship's EVA by 15.0% and Speed by 8. Switching to Auto Mode removes this buff.
Divine Deeds Done DreamilyFFNF Bois BelleauWhen this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level). Decreases the loading time of this ship's first 2 airstrikes by 50.0%.
Divine PresenceIJN ShimantoWhen the battle starts: this ship gains a Lv.10 special AA Gun (DMG is based on the skill's level). If this ship has the Prototype 150mm Type 5 High-Angle Gun Mount equipped: increases this ship's 3rd weapon slot efficiency by 30.0%. Every 10s, or when a ship in your fleet fires her AA Gun: increases your Vanguard's AA by 6.0% (maximum of 3 activations; can be stacked). When this effect activates 3 times: restores 4.0% of your Vanguard's max HP and, until the battle ends, decreases Shimanto's DMG taken by 18.0%.
Dogged PursuitHMS GallantEvery 15s: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12.0% more shelling damage from your Vanguard's DDs and CLs for 5s (effect does not stack); if this barrage does not activate, instead performs a sonar scan, revealing enemy SSs for 8s.
Dolphin's EchoesMOT DolphinDuring battle, increases this ship's DMG dealt by 10.0%. 15s after this ship enters the battle: for 8s, performs a sonar scan, revealing enemy SSs, and decreases your Vanguard's torpedo DMG taken by 15.0%.
Dolphin's ProtectionMOT DolphinIncreases this ship's SPD by 3 and EVA and FP by 15.0%. When this ship enters the battle, and every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When the sonar scan performed by the skill [Dolphin's Echoes] activates: restores 12.0% of this ship's max HP every second for 3s. 5s after this ship's current HP falls below 25.0%, or when she has been in battle for 60s: this ship leaves the battlefield.
Don't Mess With My Best Buds!IJN OwariWhen this ship fires her Main Guns: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When this special barrage fires: increases your Kii-class BBs' DMG dealt by 10.0% for 10s. If your Flagship meets any one of the following criteria, this barrage's activation chance increases by 25.0%: 1) She is a Sakura Empire ship; 2) She is a BB, BC, or BBV; 3) She has received the Best Buds trait at least once during the battle.
Don't Move An Inch!HMS FormidableWhen this ship launches an Airstrike: 80% chance to set the Speed of all enemies to 0 for 1.5s. After that, this effect will fade for 2.5s before completely ending. This skill will always activate on the ship's first Airstrike launch of each battle.
Don'tcha Just Love It?USS New JerseyIncreases this ship's FP by 15.0% and RLD by 10.0%. When sortied in a fleet with other Eagle Union ships: increases AA by 15.0% and decreases DMG taken by 5.0% for all your Eagle Union ships, and also increases FP by 10.0% for your Eagle Union BBs and BCs.
Doolittle AirstrikeUSS HornetWhen this ship launches an Airstrike: 60% chance to launch an additional B-25 airstrike.
Doombringer's EuphoriaKMS Hindenburg3s after the battle starts, and every 15s after that: fires a Lv.10 special barrage that inflicts the Hunted debuff to enemies hit (DMG is based on the skill's level). Every 5s, if there are enemies with the Hunted debuff on the battlefield: performs a special attack.
Double GunHMS Shropshire, HMS Suffolk, HMS Sussex, USS WichitaWhen this ship fires its Main Guns: 25.0% chance to fire its Main Guns twice.
Double StingUSS WaspIf there are any Royal Navy ships in your Main Fleet when this ship launches an Airstrike: 50.0% chance to launch an additional Seafire airstrike.
Double The GatoUSS CavallaIncreases this boat's DMG to enemy CVs by 20.0%. When this boat resurfaces and when it retreats: fires a special torpedo barrage Lv.10 (DMG is based on the skill's level.) When sortied with Albacore: increases the DMG of this barrage's torpedoes by 15.0%.
Double TorpedoIJN Abukuma, IJN Ariake, IJN Atago, IJN Furutaka, IJN Hatsuharu, IJN Hatsushimo, IJN Kagerō, IJN Kako, IJN Kisaragi, IJN Kuroshio, IJN Makinami, IJN Oyashio, IJN Shiranui, IJN Takao, IJN Wakaba, USS Craven, USS Gridley, USS Maury, USS McCallWhen this ship fires its Torpedoes: 30.0% chance to launch a second wave of Torpedoes.
Double Trouble - AmiAmi FutamiAt the start of the battle: fires a Lv.10 special barrage (DMG is based on the skill's level).
Double Trouble - MamiMami FutamiAt the start of the battle: fires a Lv.10 special barrage (DMG is based on the skill's level).
Dragon Empery BondYat SenWhen sortied with Ning Hai, Ping Hai, or both, Yat Sen and the aforementioned ship(s) receive the following buffs: decreases DMG taken by 20.0% and increases Evasion Rate by 30.0%.
Dragon's BreathUSS New JerseyWhen this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage that always deals Critical Hits (DMG is based on the skill's level). Additionally, 10s after the battle starts: fires this barrage.
Dragon's DanceLung WuEvery 3s: performs a Lv.10 special attack (DMG is based on the skill's level and this ship's TRP stat). Every 5 times this attack hits an enemy: restores 3.0% HP for the ship in your fleet with the lowest percentage HP remaining (can activate up to 3 times per battle).
Dragon's Skyward PrayerIJN KizuAt the start of battle, this ship gains the following effects based on the number of Sakura Empire ships in the Vanguard: 1) 1 or more: Increases this ship's FP and ACC by 15.0%; 2) 2 or more: Increases this ship's TRP by 15.0%; 3) 3 or more: Gains a barrier that can absorb up to 5.0% of this ship's Max HP, lasting for up to 15s.
Draw FireIJN Myoukou, IJN NachiEvery 20s: 40.0% chance for this ship to absorb 50.0% of the DMG your Vanguard takes for 8s. Does not stack with the same skill.
Dreadknight PeureuxFFNF LeHardiIncreases this ship's FP by 20.0% and increases her Main Gun and torpedo efficiency by 20.0%. When the frontmost ship in your Vanguard is a Iris Libre or Vichya Dominion ship: increases your Vanguard's cannon DMG dealt by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this barrage fires, if this ship has Iris Libre or Vichya Dominion gear equipped, improves this barrage; enemies hit by this barrage have their SPD decreased by 30.0% for 6s (does not stack).
Dreaming ButterflyIJN ShinanoEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level and this ship's AVI stat) that decreases the AA of enemies hit by 3.0% until the battle ends (does not stack).
Dreams in the Pirate's HouseMOT AdventureWhen this ship enters the battle: every second for 15s, increases this ship's FP and RLD by 1.0% (can be stacked up to 15 times). Every 15s: this ship becomes immobile for 1s and fires a Lv.10 special barrage (DMG is based on the skill's level); if this barrage sinks an enemy, additionally performs a Lv.10 special attack (DMG is based on the skill's level; 15s cooldown between activations; enemies hit by this attack have their SPD decreased by 30.0% for 3s).
Dreamwaker's BowIJN ShinanoEvery 15s: fires a Lv.10 special barrage. During the 1st and 2nd battles this ship fights in during a sortie: increases this ship's AVI by 15.0%. When the fleet this ship is NOT in starts its 3rd, 4th, and 5th battles of a sortie: launches a Lv.10 airstrike (DMG is based on the skill's level) 15s after the battle starts.
Dreamy MixologyShandyAt the start of battle and every 20s after that: performs a feat of mixology and applies [Venus Concoction] to 2 random Vanguard allies. The possible effects are: 1) [Golden Venus Concoction]: Increases this ship's ACC and RLD by 20.0% for 20s; 2) [Crimson Venus Concoction]: Increases this ship's Crit Rate and Crit DMG by 20.0% for 20s; 3) [Verdant Venus Concoction]: Increases this ship's EVA by 10.0% and reduces this ship's DMG taken by 10.0% for 20s; 4) [Cosmopolitan]: Grants the effects of all of the above [Venus Concoctions].
Dream☆StoryTokino SoraWhen this ship launches an Airstrike: 100% chance to fire a Lv.10 special barrage that Burns enemies. DMG is based on the skill's level.
Dressed for SuccessChien WuWhen the battle starts: decreases this ship's torpedo DMG taken by 20.0%, increases her EVA by 20.0%, and deploys a barrier (lasting 15s) that can negate DMG equal to 5.0% of this ship's max HP. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: increases this ship's Evasion Rate by 10.0% and deploys a barrier (lasting 15s) that can negate DMG equal to 15.0% of this ship's max HP. Once per ship per battle, when the HP of any other ship in your Vanguard drops below 50.0% as a result of DMG taken: grants that ship 2 shields (lasting 15s) that can negate up to 10 enemy shells. If a Dragon Empery ship gains this shield: decreases that ship's and this ship's DMG taken by 10.0% until the battle ends (this DMG decreasing effect does not stack on this ship).
Drown in the Abyss of DesireKMS Felix SchultzIncreases this ship's EVA by 18.0% and decreases her DMG taken by 18.0%. Decreases the speed of this ship's torpedoes by 1 and increases their DMG dealt by 20.0%. When the battle starts, and every 10: deploys a shield (lasts 5s; can block up to 5 shells); if this shield expires or is destroyed, increases this ship's Evasion Rate by 8.0% until this shield is deployed again. If this ship has an AP Main Gun equipped: increases this ship's DMG dealt to CLs and CAs by 15.0%.
Drown in the FragranceMNF MogadorIncreases this ship's ACC by 10.0%. Every 12s: performs a radar scan, revealing enemy SSs for 8s and decreases this ship's Burn duration by 6s. While this ship is NOT affected by Burn, when this ship hits an enemy with the Slashed, Burn, or Flooding status: 100.0% chance to immediately fire this ship's Main Guns (2s cooldown between activations).
Dual NockUSS SeattleWhile equipping a Main Gun in this ship's Secondary Weapon slot: increases this ship's Anti-Air Gun efficiency by 15.0%. If instead equipping an Anti-Air Gun in this slot: increases this ship's Main Gun efficiency by 15.0%. While placed in the rearmost position of your Vanguard: decreases this ship's DMG taken by 15.0%.
Dual SnipeScharnhorst.METAEvery 15s: fires two Lv.10 precise shots, inflicting a special Armor Break status on enemies hit for 10s (DMG is based on this skill's level); When an enemy enters the defensive range, triggers a Lv.10 barrage with a 5s cooldown (DMG is based on this skill's level).
Duet of AlternationSMS EmdenIf Emden has a CL Main Gun equipped in the Secondary Weapon slot: increases Emden's Main Gun and Secondary Weapon Efficiencies by 25.0% and, once every 20s, fires a Lv.10 special barrage that inflicts a minus 30.0% SPD debuff to enemies hit for 5s (DMG is based on the skill's level); if a DD Main Gun is equipped in this slot instead: every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. If this shield is destroyed rather than expiring: fires a Lv.10 special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 15.0% of the DMG dealt.
DullahanUSS MinneapolisOnce per battle, when this ship's HP falls below 30.0%: decreases the DMG it takes by 10.0% for the rest of the battle, and for 16s: decreases its Speed by 2 and recovers 4.0% of its max HP every 3s.
Dutiful SupportIJN OiteWhile this ship is afloat: reduces the torpedo DMG taken by the Vanguard fleet by 10.0% and the airstrike DMG taken by the Main fleet by 10.0%; During battle: increases this ship's TRP by 10.0%, and then by an additional 10.0% if Agano is in the same fleet.
Dynazenon Full BurstYume MinamiEvery 10 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level).
Eagle's DefianceIJN Hiyou, IJN JunyouWhen this ship launches its first and second Airstrike: launches an additional Lv.10 special airstrike.
Eagle's TearsUSS ArizonaWhen this ship fires a Salvo: 50.0% chance to heal your entire Vanguard for 10.0% of its max HP.
Easygoing ComposureRN Giuseppe GaribaldiIncreases this ship's DMG dealt against DDs and CLs by 15.0%. 20s after the battle starts: decreases the loading time of this ship's mid-reload torpedoes by 20s, then increases this ship's DMG dealt by 15.0% and decreases her DMG taken by 6.0%, but decreases her SPD by 8.
Echoes of Annihilation - FusouFusou METADuring battle, increases this ship's AA by 15.0% and RLD by 10.0%; When the "Cinderflame Curse" status expires, all enemies affected by that status take one additional instance of special Burn DMG (DMG is based on this ship's FP); Every time allies defeat an enemy affected by "Cinderflame Curse": increases this ship's FP by 4.0% until the end of battle, stacking up to 3 times; At max stacks, this ship deals 5.0% more DMG to enemies until the end of battle.
Echoes of Annihilation – YamashiroYamashiro.METAWhen the battle starts, if this ship has Sakura Empire gear equipped: increases the DMG dealt by this ship's "Blood Sacrifice" barrage by 10.0%; if NOT equipping Sakura Empire gear: decreases this ship's DMG taken by 10.0%.
Efficacious PlanningIJN AmagiWhile this ship is afloat: decreases the Burn DMG your Main Fleet takes by 15.0% and increases their Evasion Rate by 10.0%.
Effortless Crisis ResponseHai YungIncreases this ship's SPD by 8 and EVA and AA by 20.0%. Once per battle, when this ship's HP falls below 75.0% as a result of DMG taken: restores 5.0% of your Vanguard's max HP.
Efreet's MightKotori ItsukaDuring battle, decreases this unit's Burn DMG taken by 10.0% and decreases the duration of Burns on her by 3s. When an enemy gets within a certain range of this unit: decreases this unit's DMG taken by 15.0% for 10s (20s cooldown between activations). Once per battle, when this unit takes DMG that would incapacitate her: this unit does not get incapacitated and evades all DMG for 10s.
Eight Virtues ChargeMNF L'AudacieuxWhen the battle starts, if there are 2 or more Iris Libre or Vichya Dominion ships in your fleet: increases this ship's Crit Rate and Crit DMG by 15.0%. Every 10s: activates Eight Virtues Charge, increasing all present enemies' DMG taken from your DDs' cannons by 20.0% for 5s, and increases this ship's FP and TRP by 12.0% until the battle ends (this effect can stack up to 5 times). Every 2 times that Eight Virtues Charge activates: fires a Lv.10 special barrage (DMG is based on the skill's level) and, for 10s, increases the RLD and ACC of your Iris Libre and Vichya Dominion Vanguard ships by 30.0%.
EinzelkampfLila DecyrusWhen this ship fires her Torpedoes: your fleet gains 8 AP. Increases this ship's FP and TRP by 15.0%.
El KanaphKaguya Yamai·Yuzuru YamaiEvery 8s after the battle starts: performs a Lv.10 special attack using either Constrictor or Piercer (the first attack performed will be Constrictor and then switches after each special attack; DMG is based on the skill's level). Every time Constrictor and Piercer have each been used once: 3s later, performs a Lv.10 special attack using Sky Rider (DMG is based on the skill's level).
Elemental LinkLila DecyrusWhen this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.10 elemental attack of the corresponding element (5s cooldown between activations).
Elemental PowerLila DecyrusEvery 10s: increases this ship's EVA by 5.0% (can be stacked up to 3 times). Increases this ship's DMG dealt by 3.0% for each Elemental Spirit she possesses.
Eleventh HourWichita.METAWhen this ship's HP falls below 50.0%, the lower her HP is: increases her DMG dealt (up to 50.00%). Once per battle, when this ship takes DMG that would sink her: this ship does not sink and evades all attacks for 8s; when this effect activates, this ship deploys a Lv.10 Council-Style MK XIII Orbital Cannon and attacks with it (DMG is based on the skill's level). When this effect wears off, this ship recovers 20.0% of her max HP and all of her skills are negated until the battle ends.
Elise's Tactical GuidanceEliseEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level). During battle, when another allied Main Fleet ship finishes loading a Salvo or an Airstrike: increases that ship's and Elise's DMG dealt by 5.0% for 8s; Furthermore, applies an additional effect based on the type of allied ship triggering this effect: BB, BC, or BBV: increases that ship's FP by 10.0% for 8s; CV, CVL, or BBV: increases that ship's AVI by 10.0% for 8s. The status boost and DMG boost effects of this skill cannot be stacked.
Emberlit ConstitutionYūdachi.METAWhen this ship performs the special attack listed in the skill "Burning Claws": decreases this ship's DMG taken by 20.0% for 8s. Every 20s, if this ship or an enemy on the battlefield is afflicted with Burn: restores 5.0% of this ship's max HP.
Emergency BeardropUSS MorrisonDecreases the duration of Burns inflicted on this ship by 3s. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 6.0% and FP by 5.0%, and also increases the ASW of your fleet by 4.0%. This buff can be stacked up to 5 times.
Emergency Defense SystemNevada.METAIncreases this ship's EVA by 15.0%. When this ship takes DMG: 20.0% chance to reduce that DMG by 50.0%. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 20.0% of this ship's max HP.
Emergency ManeuversFFNF Forbin, HMS Beagle, HMS Bulldog, HMS Crescent, HMS Cygnet, HMS Fortune, HMS Glowworm, HMS Grenville, IJN Hamakaze, IJN Kasumi, IJN Matsukaze, IJN Miyuki, MNF Le MarsEvery 20s: 30.0% chance for this ship to evade all enemy attacks for 6s.
Emergency MeasuresHai YungIncreases this ship's FP and RLD by 15.0%. Every 15s: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 20.0% for 8s (this effect does not stack).
EmojistormKMS Z47If this ship has an Iron Blood weapon equipped: increases this ship's torpedo efficiency by 10.0%. During battle, every 2 times this ship's All Out Assault skill activates: fires a Lv.10 special torpedo barrage (DMG is based on the skill's level and this ship's TRP stat).
Emotion Inhibition ModuleMNF GascogneUp to twice per battle, when this ship's HP falls below 50.0%: for 8s, increases this ship's EVA by 30.0% and restores a total of 8.0% of its max HP.
Emotional Overflow: Critical FlashpointFFNF AlsaceWhile this ship is afloat: increases the cannon, torpedo, and aircraft Crit Rate of all your Iris Libre and Vichya Dominion ships on the map by 8.0%. Once per battle, when the HP of a ship in your fleet falls below 30.0% as a result of DMG taken: performs a special attack; restores that ship's HP by 3.0% for each hit scored by this attack (up to 5 times).
Emotionalization ModuleUSS FargoIncreases this ship's FP and ACC by 15.0%. Every 15s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). While this ship is afloat: increases your Flagship's FP and AVI by 8.0% and decreases her DMG taken by 5.0%.
Encore FlareKMS RoonEvery 15s after the start of the battle: fires a Lv.10 Muse barrage that increases DMG taken by 10.0% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level).
Endless NightKimberly.METAIncreases this ship's FP and TRP by 15.0%. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and decrease the reload time of this ship's torpedoes by 5s.
Enemy Intel ResearchKöln.META10s after the battle starts and every 20s: decreases the EVA of all enemies on the field by 10.0% for 5s; when this effect activates, if this ship has an Fl-282 equipped: launches an Fl-282, revealing all submerged enemies and decreasing their EVA by 10.0% for 5s. Additionally, increases your SSs' and SSVs' DMG dealt by 20.0% and your Vanguard's ASW by 10.0%.
Energy PulseAkane ShinjoWhen this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Engine BoostFFNF Saint-LouisIncreases this ship's Speed by 8. At the start of the battle: increases this ship's EVA by 35.0% for 40s.
Engulfer of the Golden VortexKMS ÄgirWhen this ship's Torpedoes hit an enemy: decreases the target's Speed by 60.0% for 5s. As long as this ship is not Out of Ammo, increases this ship's EVA by 15.0%.
Enka TuypaYūyakiIncreases this ship's ACC by 15.0%. Every 4 times this ship fires her Main Guns: fires this ship's Main Guns again as well as a Lv.10 special barrage (DMG is based on the skill's level).
Enrapturing DanceChao HoAt the start of the battle: increases this ship's EVA by 20.0% and decreases its DMG taken by 20.0% until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 5.0% HP at the start of the battle, increases its Speed by 8, and increases your fleet's ASW by 20.0% for 50s.
Ensemble of ExultationFFNF BrestIncreases this ship's FP and ACC by 10.0%. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 15.0% and decreases her DMG taken by 12.0%.
Equipment Level-Upper!RN Leonardo da VinciIncreases this boat's TRP and ACC by 10.0%, and DMG dealt to Light Armor enemies by 15.0%. If this boat has Sardegna Empire gear equipped: further increases this boat's TRP and ACC by 10.0%.
Eternal Demon-EyeKMS Z43Every 20s after the battle starts: 70.0% chance to increase this ship's FP, TRP, and ACC by 30.0% for 10s. If this buff does not activate: decreases all enemies' FP, TRP, and SPD by 10.0% for 10s.
Eternal Light of SardegnaRN Vittorio VenetoAt the start of the battle: increases FP, TRP, and EVA by 15.0% for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 12.0% for all Sardegna ships in your Main Fleet. For each additional Sardegna ship in the same fleet (up to 2 at most): decreases the loading time of this ship's first salvo by 40.0%.
Eternity BloomSerri GlausWhen this ship launches an Airstrike: your fleet gains 5 AP. Increases this ship's AVI by 5.0% and AA by 15.0%.
Evasive ScrambleUSS PrincetonWhen this ship launches an Airstrike (airstrikes launched via skills do not count): decreases this ship's aviation DMG taken by 70% for 8s. When this buff wears off: 70% chance to launch an additional Lv.10 TBF Avenger airstrike (DMG is based on the skill's level.)
Ever-Burning FlameAkane ShinjoIncreases this ship's FP by 8.0%. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's FP by 10.0% and heals this ship 4 times for 2.0% max HP per tick.
Ever-Burning FlamesRepulse.METAIf this ship has an HE Main Gun equipped: increases this ship's DMG dealt to Light Armor enemies by 15.0%. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 30.0%.
Everlasting FlowersVampire.METAEvery 20s: fires a Lv.10 special barrage. This barrage always deals Crit DMG against enemies with the Neverending Night's Kiss status, then removes the status.
Every Last Speck!HMS NubianIncreases this ship's FP and TRP by 12.0%. Every 15s: 70% chance to increase a random enemy's DMG taken from this ship by 15.0% (prioritizes humanoid enemies) and performs a sonar scan, revealing enemy SSs; both these effects last 8s. If these two effects do not activate: instead decreases this ship's DMG taken by 15.0% for 8s.
Everything Is In OrderKizunaAI·ElegantDecreases the duration this ship Burns by 3s and decreases the HE DMG it takes by 15.0%.
EX Barrage - Kirov IISN KirovActivates EX Barrage - Kirov II every 8 times the Main Guns are fired.
Exalted LightRN RomaDecreases the enemy's TRP by 8.0% while this ship is afloat. If there are 3 or more Sardegna Empire ships in your fleet: decreases the loading time of this ship's first Main Gun volley by 30.0%.
Exorcism for the Mortal RealmIJN UnzenIncreases this ship's FP, TRP, and EVA by 20.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level; enemies hit by this barrage deal 10.0% less DMG to Unzen). While this ship is afloat, when a fleet this ship is NOT in starts a battle: 20s after that battle starts, fires a Lv.10 special barrage (DMG is based on the skill's level) and, if there is a CA in that fleet, increases that fleet's CAs' DMG dealt with HE ammunition by 7.0%.
Experienced HunterUSS AlbacoreIncreases this boat's DMG to enemy DDs, CLs, and CVs by 10.0%.
Expert LoaderKMS RoonChanges the ammo type of this ship's Main Guns to HE. Every time this ship fires its Main Guns: increases this ship's RLD by 3.5% (can be stacked up to 12 times.) The ammo type of this ship's Main Guns will alternate between HE and AP every 2 shots.
Expurgating FlameAlgérie.METAEvery 10s: 100.0% chance to inflict a special [Expurgating Flame] status on the enemy with the highest HP percentage for 8s. If an enemy is sunk while affected by [Expurgating Flame], the "Cinders of Hope - Algérie" skill gains the following effect until the end of battle: enemies hit by this special barrage will be inflicted with the [Expurgating Flame] Burn status for 8s.
Extinguishing GaleUSS PrincetonWhen sortied with Birmingham or when there are at least 3 Eagle Union ships in the fleet: decreases your Vanguard's Burn DMG taken by 15.0% and Burn duration by 3s; if this ship is your Flagship: further decreases your Vanguard's Burn duration by 3s.
Extra OxygenIJN I13, IJN I26, USS Bluegill, USS DaceIncreases this ship's OXY by 40.
Eyes of FateFortune.METAWhen a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). After this attack has been performed 2 times: every 10s, fires a Lv.10 special barrage (DMG is based on the skill's level).
Fade into DarknessErebus.METAIncreases this ship's DMG dealt by 20.0% to enemies with less than 10.0% HP remaining. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Fading Memories of GloryRN Conte di Cavour, RN Giulio Cesare10s after the battle starts: fires a Lv.10 torpedo barrage (DMG is based on the skill's level and this ship's TRP stat.) 5s after this ship fires its first Volley: for the rest of the battle, increases this ship's FP by 15.0%, DMG dealt to enemy CLs by 20.0%, and sets this ship's TRP stat to 0.
Failen AngelMinato AquaWhen entering battle: applies 1 randomly chosen buff to your fleet. The buff's effect is increased to 150% for Hololive ships.
Faith2BAt the start of battle: increases this character's FP by 8.0%. Every 15s: scans the battlefield, marking all enemies as Detected and reducing their EVA by 10.0% for 5s. Once per battle, when the special barrier generated by Subjugation: Frontline Construct is destroyed: 80% chance to activate Reset, restoring this character's HP to 20.0%. If Reset fails to activate: after 5s, restores this character's HP to 20.0%.
Falcon's TalonsHiyou METAAt the start of the battle, if Junyou is afloat in your fleet: increases this ship's AVI and ACC by 10.0%.
Falcon's TalonsJun'yō.METAAt the start of the battle, if Hiyou is afloat in your fleet: increases this ship's AVI and ACC by 10.0%.
FalnaHestiaWhen the battle starts, and every 20s: for 6s, increases your Vanguard's FP and TRP by 10.0% and increases your Vanguard's and Main Fleet's DMG dealt by 5.0%. When this buff ends, all your ships recover 1.0% of their max HP.
Fan Dance of Ice and SnowYumiIncreases this ship's AVI by 15.0%. When this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level).
Fantastical TakeoffUSS Shangri-LaWhen this ship launches an Airstrike: 80% chance to launch an additional airstrike using B25 bombers.
Fast and Reliable Drone TransportUSS FargoDecreases this ship's DMG taken by 15.0%. Every 20s: uses a drone to drop cargo. When your Vanguard enters the cargo's pickup range, the cargo will be received, restoring 2.0% of the max HP of the ship with the lowest current HP percentage in your Vanguard. The cargo disappears after 15s if not picked up.
Fatal PerforationIJN I198s after this boat enters the battle: fires a Lv.10 torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Barrage DMG is based on the skill's level.
Feigned Innocence?Azusa MiuraWhen this ship fires her Main Guns: 30.0% chance to increase this ship's Main Gun DMG by 50.0% for 3s and AA by 15.0% for 5s. This effect may only activate once every 5s.
Feral ClawsIJN YūdachiIncreases this ship's Evasion Rate by 5.0% and decreases her cannon DMG taken by 15.0%. Every 20s after the battle starts: fires a Lv.10 special barrage (DMG is based on this skill's level; inflicts a unique Burn ailment on hit).
Fiendish RampageKMS Z24At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). Whenever this ship sinks an enemy: increases this ship's FP and TRP by 4.0% until the end of the battle (can be stacked up to 5 times).
Fierce Sky Phoenix FlashIkarugaEvery 25s: this ship stops in place for 3s and fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship stops in place as a result of this skill: deploys a barrier (lasts 3s) capable of blocking up to 2.0% of this ship's max HP in DMG; if this shield expires: performs a Lv.10 special slash attack (DMG is based on the skill's level).
Fiercer When CorneredUSS Laffey IIDecreases this ship's Burn DMG taken by 15.0%. During battle, if this ship loses more than 10.0% of her current HP in a single hit: decreases that DMG to 10.0% of this ship's current HP and gains 1 stack of Motivation. When this effect reduces incoming DMG, that DMG will not fall below 2.5% of this ship's max HP. Once per battle, when this ship takes DMG that would sink her: negates that DMG and deploys a barrier that can negate up to 15.0% of this ship's max HP in DMG. While this barrier is active, when a ship in your fleet launches an airstrike: restores 2.0% of this ship's max HP (the 5th time this healing effect activates, the barrier vanishes).
Fiesta del mar y cieloUSS PasadenaWhen a ship in your Main Fleet fires their Main Guns or launches an airstrike: for 8s, increases this ship's FP by 10.0% and increases your Vanguard's RLD by 8.0% (these buffs do not stack; if the condition is met again during its active duration, its duration will only be refreshed); additionally, when this effect activates, there is a 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations).
Fifth Carrier DivisionIJN ShoukakuWhen sortied with Zuikaku: increases this ship's AVI by 30.0% but increases the DMG it takes by 5.0%.
Fifth Carrier DivisionIJN ZuikakuWhen sortied with Shoukaku: increases this ship's AVI by 20.0% and decreases the DMG it takes by 20.0%.
Fight to Win!IJN KagaWhen this ship fires a Salvo: 50.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Fighting MaryUSS MarylandWhen this ship's HP falls below 70.0%: increases its DMG based on how low its HP, is up to 35.0%.
Final BoundUSS MarylandIncreases this ship's FP by 20.0%. When the shells of a BB or BC in your fleet hits an enemy: increases this ship's ACC by 12.0% for 6s and fires a Lv.10 special barrage (DMG is based on the skill's level; 20s cooldown between activations; enemies hit have their EVA decreased by 10.0% for 6s).
Final CounterIJN HiryuuOnce per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives, becomes invulnerable for 15s, and launches an Airstrike.
Final GloryHMS RenownWhen this ship fires a Salvo: increases the DMG of the next Salvo by 15.0%.
Final SacramentMOT LymeWhen the battle starts: increases this ship's EVA by 25.0% and deploys a barrier (lasting 30s) that can negate DMG equal to 15.0% of this ship's max HP. When the battle starts, if there is another Tempesta ship in your fleet: once per battle, when this ship takes DMG that would sink her, this ship does not sink, recovers 10.0% of her max HP, and evades all DMG for 3s; when this effect activates, increases this ship's DMG dealt by 10.0% and decreases her DMG taken by 15.0% until the battle ends.
Final ShotMNF Jean BartWhile this ship is equipping the Quadruple 380mm Main Gun (Mle 1935): increases this ship's Main Gun Crit Rate by 30.0% and Main Gun Crit DMG by 50.0%.
Firepower AssessmentKöln.METAEvery 20s: increases this ship's FP and ACC by 30.0% for 10s and fires a Lv.10 special barrage (DMG is based on the skill's level); for every enemy hit by this barrage, increases this ship's FP and TRP by 5.0% (only counts 1 hit per enemy; can be stacked up to 3 times). When this barrage hits the same enemy again: increases that enemy's DMG taken from Köln META by 5.0% (can be stacked up to 3 times).
Firepower OverloadKMS Z35Every 20s: 70.0% chance to increase this ship's FP by 50.0% and RLD by 200.0% for 10s. Once the effect ends: decreases this ship's RLD by 100% for 3s.
Firestarter's ShreddersUSS PittsburghEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level). This barrage inflicts the Burn ailment to enemies hit. If your Flagship is a BB, BC, or BBV: when your Flagship fires her Main Guns, applies the Shred debuff to Burning enemies, inflicting Armor Break to them for 6s and dealing 72 DMG every second.
First Carrier DivisionIJN AkagiWhen sortied with Kaga: increases this ship's AVI by 35.0%.
First Carrier DivisionIJN KagaWhen sortied with Akagi: increases this ship's AVI by 35.0%.
First DestroyerIJN KamikazeWhen this ship is hit by a torpedo: 30.0% chance to decrease the DMG of the incoming attack by 50.0% and increase this ship's TRP by 50.0% for 4s.
First-Generation CarrierIJN Houshou, USS LangleyIncreases the EXP your Carriers earn by 15.0% (effect can be stacked up to 2 times with same skill).
Fish Are FriendsUSS FlasherIncreases this boat's ASR by 1. Increases this boat's torpedo Crit Rate by 15.0% and DMG dealt against Light Armor enemies by 10.0%. If this boat is your Submarine Fleet's Flagship or if there is another Gato-class SS in your fleet: increases your Gato-class SSs' TRP and ACC by 10.0%.
Fists of Fury!IJN AsanagiWhen this ship fires her Main Guns: 50.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations) that momentarily stops enemies hit.
Fit to Serve!HMS LiverpoolWhen the battle starts: decreases this ship's torpedo DMG taken by 10.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier that can negate up to 7.0% of this ship's max HP in DMG.
Fitting TimeTamakiWhile this ship is afloat: decreases all enemies' FP and TRP by 8.0%. Every 16s: spawns a barrier (lasts 8s; can negate up to 3.0% of the recipient's max HP in DMG) around 2 random Venus Vacation collab characters. Sets this ship's Secondary Gun Range to 80 and, when she fires her Secondary Guns: decreases a random enemy's SPD by 40.0% for 3s (8s cooldown between activations).
Flagship CoverHMS Acasta, KMS Z25, USS Columbia, USS MorrisonWhile this ship is afloat: decreases the DMG your Flagship takes by 25.0%.
Flagship CoverUSS HammannWhile this ship is afloat: decreases the DMG your Flagship takes by 25.0%.
Flagship Cover - HammannUSS Hammann IIWhile this ship is afloat: increases your CVs' and CVLs' airstrike DMG by 15.0% and decreases your Flagship's DMG taken by 25.0% (this DMG increasing effect does not stack with the skill "Air Raid Assistance" and this DMG decreasing effect does not stack with Hammann's "Flagship Cover" skill).
Flame and FulminanceBolzano.METAWhen this ship is attacked: 10.0% chance to activate a special slash attack (inflicts Armor Break to enemies hit; can only be triggered once every 10s). Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) that inflicts a special Burn ailment to enemies hit, dealing 50 DMG every 1.5s for 8s.
Flame-Anointed ConquestIJN HakuryuuWhen this ship is equipped with a Fighter: fires a Lv.10 special barrage every 12s; when this ship has no Fighters equipped: instead follows up her every Airstrike with a Lv.10 slashing attack (barrage and slash attack DMG are based on the skill's level).
Flame-Bathed MiracleUSS FranklinIncreases this ship's AVI by 10.0%. With a 100% chance when this ship finishes loading an airstrike, and a 30.0% chance when this ship takes DMG: this ship gains a special Burn that lasts 15s and deals a fixed 13 DMG every second, but does not increase her Detection Gauge. While this ship is inflicted with a Burn (including special Burns), her DMG taken is decreased by 10.0% and her EVA and ACC increase by 10.0%. If this ship is Burning due to this skill's effect: additionally increases this ship's AVI by 10.0% and aircraft DMG dealt by 10.0%.
Flameforged EdgeRenown.METAEvery 20s: executes a Lv.10 special sword and meteor attack (DMG is based on the skill's level). Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned.
Flaming CrimsonHomuraIncreases this boat's TRP stat by 10.0%. When this boat leaves the battle: fires a Lv.10 special barrage II (DMG is based on the skill's level) and removes your fleet's non-special Burn ailments.
Flank DefenseHMS Fortune, HMS Foxhound, HMS Hasty, IJN Hatsushimo, USS SmalleyWhile this ship is afloat: decreases the DMG your Main Fleet takes by 15.0%. Does not stack with the same skill.
FlaresIJN Sendai, RN Trieste10s after the battle begins and 40.0% chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25.0%. Flare lasts 10s. Prioritizes throwing flare at the enemy closest to this ship.
Flash of InspirationHatakaze.METAWhen this ship fires her torpedoes: 100.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Flash of LightningIJN IbukiWhen this ship fires its Torpedoes: 30.0% chance to launch a special torpedo barrage. Barrage DMG is based on the skill's level.
Flashing Blade of SurabayaIJN AshigaraEvery 20s: 70.0% chance to fire a special barrage and increase this ship's FP and DMG dealt to enemy CLs and CAs by 20.0% for 10s.
Flawless DesirePatricia AbelheimIncreases this ship's FP and ACC by 15.0%. Every 9s: your fleet gains 5 AP.
Flawless FocusShandyIncreases this ship's FP and TRP by 10.0%. Every 20s: randomly targets one enemy, reducing its SPD by 10.0% for 16s; while there is a targeted enemy on the field: every 3s, performs a Lv.10 special attack at that enemy, which ignores shields (DMG is based on the skill's level); every 6 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level).
Fleet CarrierHMS Glorious, IJN Souryuu, USS Lexington, USS Saratoga, USS YorktownWhen this ship launches an Airstrike: increases the DMG of your Vanguard by 15.0% for 8s. Does not stack with the same skill.
Fleet Course ManagementRitsuko Akizuki5s after the battle starts, as well as every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 15.0% more DMG from The Idolmaster collab ships for 5s. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100.0% and improves this barrage.
Fleet-Footed FiringRN BolzanoDecreases this ship's DMG taken from AP ammo by 20.0%. When this ship fires her Main Guns: increases this ship's EVA by 15.0% for 2s.
Flickering Light - BéarnBéarn.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Flickering Light - Pamiat' Merkuria IIPamiat' Merkuria.METAEvery 8 times this ship fires her Main Guns: fires a special barrage. If this ship has the Glory of the Past buff: improves this barrage.
Flickering Light - Souryuu IISouryuu META[Operation Siren] Increases this ship's Accuracy by 5.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 5.0%.
Flickering Light - Taihou IITaihō.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Flickering Light - TrentoTrento METAActivates All Out Assault every 6 times the Main Guns are fired.
Flickering Light – Yamashiro IIYamashiro.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.
Flintlock BurstHMS DrakeEvery 20s: fires a special barrage that ignores enemy shields and heals this ship for 15.0% of the DMG dealt (barrage DMG is based on the skill's level.) When this ship sinks an enemy: increases this ship's FP and EVA by 5.0% and RLD by 7.0% until the end of the battle. Can be stacked up to 3 times; if this ship is in the frontmost position of your Vanguard at the start of the battle: immediately gives all 3 stacks of this buff.
Float Like a Butterfly, Sting Like a BeeUSS BellWhen the battle starts, and with a 30.0% chance every 15s: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills). When this ship deploys a smokescreen: increases your Vanguard's TRP by 15.0% for 10s.
Flowers of FateIJN Souryuu15s after the battle starts and every 20s after that: launches a randomly selected special airstrike (DMG is based on the skill level and the card combination.)
Flowers of FateIJN Hiryuu10s after the battle starts and every 20s after that: launches a randomly selected special airstrike (DMG is based on the skill level and the card combination.)
Flying AceUSS Hornet IIIncreases this ship's AVI and ACC by 15.0% and increases her Fighter aircraft gear slot efficiency by 15.0%. Every time this ship's aircraft shoot down an enemy aircraft: increases this ship's AVI by 4.0% (can be stacked up to 3 times).
Focused AssaultIJN Choukai, IJN Takao, USS California, USS Chicago, USS Nevada, USS Oklahoma, USS South DakotaWhen this ship fires its Main Guns: 30.0% chance to deal double DMG with its Main Guns.
Follow My Lead... Please!KMS NürnbergEvery 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). Increases the EXP earned by SSs and SSVs that participated in the battle by 10.0%.
Follow the TrendsIJN HaguroWhen this ship hits an enemy with a torpedo: increases this ship's EVA by 10.0% for 10s. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 10.0% until the battle ends.
Followed by Bloody ShadowsKawakaze.METAWhen this ship fires her torpedoes: increases this ship's FP and TRP by 10.0% until the battle ends (can be stacked up to 2 times) and summons a Lv.10 Bloody Shadow that exists up to 10s (the Bloody Shadow's stats are based on this ship's stats and the skill's level); the Bloody Shadow acts independently and attacks using its own weapons.
Followup ComboUSS IndianaIncreases this ship's FP by 15.0%. When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship's Main Guns or the special shell fired by the skill Defensive Stance hits an enemy: inflicts one stack of the Followup Combo debuff. Each stack of Followup Combo increases that enemy's cannon DMG taken from Indiana by 5.0% (can be stacked up to 4 times). 30s after the battle starts, or when an enemy reaches the maximum of 4 stacks of Followup Combo: fires a powerful Lv.10 special barrage (DMG is based on the skill's level). This powerful barrage fires again every 30s after its first activation.
Foo and FriendsIJN KasumiAt the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 15.0%.
For a Good Night's SleepMOT WhydahWhen the battle starts, and every 10s: performs a Lv.10 special attack (DMG is based on the skill's level).
For All Things, Benefits BestowedChi AnIncreases this ship's EVA by 10.0%. When the battle starts, if there are other Dragon Empery ships in your fleet: increases all your ships' DMG dealt by 5.0% and increases your Dragon Empery ships' DMG dealt by a further 5.0%.
For My Friends!KMS Admiral Graf SpeeWhen the battle starts: increases this ship's FP and TRP by 5.0% for each afloat ship in your Vanguard. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%.
For Safe Returns, Schemes ShapedChi AnEvery 8s: 50.0% chance to fire a Lv.10 special barrage; if this barrage does not activate, instead increases this ship's FP and TRP by 10.0% (barrage DMG is based on the skill's level; buff can stack up to 3 times). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 10.0% of this ship's max HP and deploys a barrier (lasts 15s) equal to 10.0% of this ship's max HP.
For The Dragon EmperyNing Hai, Ping Hai, Yat SenIncreases this ship's DMG to enemy Sakura Empire ships by 25.0%.
For the QueenHMS DidoIncreases this ship's FP, AA, and RLD by 6.0% for every other Royal Navy ship in your fleet at the start of the battle (can be stacked up to 4 times.) When sortied with Queen Elizabeth: increases Queen Elizabeth's FP, RLD, EVA, and Accuracy by 7.0% and Main Gun Crit Rate by 20.0%.
Forbidden KnowledgeHunter.METAIncreases this ship's FP and TRP by 12.0%. Every 20s, actives one of the following effects chosen at random: 1) This ship recovers 50 HP; 2) Increases this ship's AA by 15.0% for 20s.
Formation ShiftUSS IntrepidOn the 1st, 3rd, and 5th battles of each sortie that this ship takes part in: increases this ship's AVI by 15.0%. On the 2nd, 4th, and 6th battles: decreases this ship's DMG taken by 12.0%.
Fortitude in ChaosUSS Houston IIOnce per battle, when this ship's HP falls below 15.0% as a result of DMG taken: for 3s, this ship recovers 2.0% of her max HP every second, but her SPD is decreased by 60.0%. When this effect ends: increases this ship's EVA by 5.0% and restores 12.0% of her max HP.
Fortitude of IceSN SevastopolWhen this ship fires her Main Guns: a random ship in your fleet recovers 8.0% of her max HP; if that ship is a Northern Parliament ship, also increases her EVA by 15.0% for 10s.
Fortune and CausalityFortune.METAIncreases this ship's DMG dealt (by up to 15.0%) the lower her current HP is. When any other ship in your fleet falls below 50.0% max HP as a result of DMG taken: once per battle, fires a Lv.10 special barrage and replaces this ship's "Cinders of Hope" barrage with this skill's Lv.10 special barrage. When this special barrage fires: increases this ship's FP, TRP, and RLD by 20.0% (does not stack).
Forward ArmorHMS NorfolkWhen this ship is attacked: 15.0% chance to deploy a stationary, forward-facing shield that can block up to 12 shells. Shield lasts for 15s.
Forward!HMS ValiantWhen this ship fires its Main Guns: 50% chance to fire a frontal special barrage (DMG is based on the skill's level.)
Framework of Logic - Arizona IIArizona.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.
Framework of Logic - Boise IIBoise.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Framework of Logic - Jintsuu IIJintsū.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Framework of Logic - KasumiKasumi.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Framework of Logic - Memphis IIMemphis.METAEvery 8 times this ship fires her Main Guns: fires a special barrage.
Framework of Logic - RodneyRodney.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.
Framework of Logic - Yorktown IIYorktown.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: increases META ships' DMG dealt by 6.0%.
Framework of Logic – Vestal IIVestal.META[Operation Siren] When entering battle against a humanoid Siren fleet or a Boss fleet: 35s after the start of battle, all allied ships restore 6.0% of their Max HP.
Freccia dell'AquilaRN AquilaWhen this ship launches an Airstrike: 75.0% chance to launch an additional airstrike (DMG and Airstrike pattern are based on this skill's level).
Free-Spirited ParzivalU-556.METAIncreases this boat's ASR by 1. When the battle starts, if there are any other SSs in your fleet: increases this boat's TRP by 12.0%. When this boat resurfaces: fires a Lv.10 torpedo barrage (DMG is based on the skill's level) and this boat recovers 500 HP.
Freedom Through FirepowerUSS New JerseyDecreases the Spread Range of this ship's equipped Main Gun by 5. When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a Lv.10 supporting barrage 20s after the battle starts (DMG is based on the skill's level); if the Flagship of said fleet is an Eagle Union ship: also increases AVI by 15.0% for your Eagle Union CVs and CVLs.
Freeflowing Air RaidIJN UnryūWhen this ship launches an airstrike, activates the following effects: 1) Increases this ship's DMG dealt by 10.0% for 8s; 2) Decreases the AA of a random enemy by 5.0% (prioritizes humanoid enemies) for 15s; 3) Launches an additional Lv.10 airstrike (DMG is based on the skill's level).
Freestyling FlightUSS BenningtonIncreases this ship's AVI by 15.0% and ACC by 10.0%. When this ship's aircraft shoots down an enemy aircraft: increases this ship's AVI by 5.0% until the end of battle (can be stacked up to 2 times); when this effect is at max stacks, increases the AA of all allied ships with lower AA than this ship's by 15.0% until the end of battle.
Fresh Milk of VitalityUSS CowpensWhen this ship launches an airstrike: restores HP equal to 8.0% of this ship's max HP for 1 ship in your Vanguard and 1 ship in your Main Fleet (choosing the ships with the lowest percentage HP remaining respectively). When this effect activates: increases the DMG dealt of the healing targets by 10.0% for 5s.
From Advantage Seized, Victory BequeathedIJN AmagiIncreases this ship's DMG dealt to the enemy the further away they are from her (up to 18.0% more DMG). When this ship launches an airstrike: launches a Lv.10 special airstrike (DMG is based on the skill's level and this ship's AVI stat). While this ship is afloat, 15s after a fleet this ship is NOT in enters a battle: launches a Lv.10 supporting attack (DMG is based on the skill's level and this ship's AVI stat).
From Chrysalis to ButterflyUSS BellDuring battle, when any other ship in your fleet takes DMG: 30.0% chance to increase this ship's FP, AA, and TRP by 5% (can be stacked up to 5 times); for every two enemy aircraft shot down within your fleet's Anti-Air Gun range, decreases this ship's DMG taken by 2.0% until the battle ends (can be stacked up to 4 times).
From Information Into InsightHuan Ch'angWhen the battle starts: performs Strategic Divination and applies a buff to either your Vanguard or Main Fleet: If your Vanguard is chosen, applies one of the following buffs at random: 1) Increases FP, TRP, and RLD by 8.0%; 2) Decreases DMG taken from enemies by 10.0%. If your Main Fleet is chosen, applies one of the following buffs at random: 1) Increases FP, AVI, and ACC by 8.0%; 2) Increases AA by 10.0% and decreases DMG taken from enemies by 8.0%.
From Merkuria With Love!SN Pamiat' MerkuriaAt the beginning of battle, increases this ship's AA and ACC by 15.0%. Every 15s: 70% chance to fire a Lv.10 special barrage that slows the movement speed of enemies hit by 20.0% (Barrage DMG is based on this skill's level).
From Phoenixes Sistren, Flames GivenIJN AmagiEvery 12s: 100.0% chance to fire a Lv.10 Phoenix Flame special barrage (DMG is based on the skill's level and this ship's AVI stat). For each Sakura Empire ship in your fleet (excluding this ship): decreases this barrage's activation interval by 1s; inflicts the Phoenix Flame status to enemies hit, increasing their Burn DMG taken by 15.0% for each stack of Phoenix Flame (the Phoenix Flame status can only be applied once every 5s, and stacks up to 2 times). When sortied with Akagi or Kaga: decreases the loading time of this ship's first airstrike by 50.0%.
From Plans Laid, Eternity ArrayedIJN AmagiIncreases this ship's AVI by 15.0%. While this ship is afloat: increases the torpedo DMG dealt by your Sakura Empire ships (including submarines' torpedoes, surface ships' torpedoes, and aircrafts' torpedoes) by 15.0%, and decreases the enemy's FP, TRP, AVI, AA, and EVA by 3.0%; each stack of Phoenix Flame on the enemy applies another instance of this debuff to that enemy.
From the Seas to the SkiesIJN I13When this boat enters the battle: launches a Saiun seaplane and increases DMG dealt by your Main Fleet by 10.0% for 10s.
Frontal FireMNF DunkerqueWhen this ship fires a Salvo: 50% chance to fire a special barrage. Barrage DMG and shell pattern is based on the skill's level.
Frontline ScoopRN Alfredo OrianiIf this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 10.0%. 10s after the battle starts, and with a 40.0% chance every 20s after that: throws a flare (lasts 10s; prioritizes throwing flare at the enemy closest to this ship) that decreases the Evasion Rate of all enemies in its range by 25.0%. This ship deals 15.0% increased DMG against enemies affected by this flare.
Frost-Shredding BladeSN MoskvaIncreases this ship's FP and EVA by 10.0%. Every 2 times this ship fires her Main Guns: inflicts Frostshred on a random enemy; only 1 instance of Frostshred can exist on an enemy at a time, and if another instance is applied, the existing one will be removed; when the enemy with Frostshred is sunk, Frostshred is applied to the enemy closest to that enemy. Decreases this ship's and your Flagship's shelling DMG taken from the enemy with Frostshred by 15.0%.
Frozen FortressSN MoskvaIncreases your fleet's AA Gun Range by 5. When the battle starts, and every 8s: performs a Lv.10 special attack (DMG is based on the skill's level); enemies hit even once by this attack have their AA and SPD decreased by 5.0% until the battle ends. While this ship is afloat, when a fleet this ship is NOT in begins a battle: provides a Lv.10 supporting attack every 8s (DMG is based on the skill's level; can activate up to 2 times per battle).
Frozen LilyKlaudia ValentzEvery 10s, if your fleet has 10 or more AP: consumes 10 AP and activates "Frozen Lily" Lv.10 (DMG is based on the skill's level). Enemies hit by this skill are slowed by 15.0% for 5s.
Frozen Trees in Heavenly StormYumiOnce per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 20.0% of this ship's max HP. When this ship's Detection Gauge value reaches 0: fires a Lv.10 special barrage (DMG is based on the skill's level).
Fu Po's "Masterstroke"Fu PoIncreases this ship's TRP by 10.0%. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; if there is another Dragon Empery ship in your fleet, the barrage's activation chance increases to 100.0%). When this barrage fires, selects 1 random enemy and applies 1 of the following debuffs to them, lasting 8s: 1) Decreases FP and TRP by 10.0%; 2) Decreases AA and EVA by 10.0%; 3) Inflicts a special Armor Break.
Full FirepowerHMS Achilles, HMS Ajax, HMS Exeter, HMS Galatea, HMS Glasgow, HMS Suffolk, IJN Aoba, IJN Furutaka, IJN Kako, IJN Kinugasa, IJN Kiyonami, IJN Kuroshio, IJN Makinami, IJN Mogami, IJN Nagara, IJN Oyashio, IJN Yūbari, KMS Karlsruhe, KMS Köln, KMS Z25, KMS Z26, RN Bolzano, RN Trento, SN Grozny, USS Charles Ausburne, USS Denver, USS Honolulu, USS Jenkins, USS Nicholas, USS Quincy, USS Radford, USS Salt Lake City, USS Thatcher, USS VincennesEvery 20s: 60.0% chance to increase this ship's FP by 40.0% for 10s.
Fullest ProtectionUSS HarrisonWhen this ship is attacked: 15.0% chance to deploy a shield (lasting 12s) that can block up to 12 hits (12s cooldown between activations). Once per battle, when another ship's HP falls below 20.0% HP as a result of DMG taken: restores 10.0% of that ship's HP (restores an additional 5.0% if the target is an Eagle Union ship).
Functional Amplification MechanismUSS KearsargeIf this ship has an Eagle Union or Northern Parliament Main Gun equipped: increases this ship's FP by 10.0% and decreases her cannon DMG taken by 20.0%. If this ship has an Eagle Union or Northern Parliament aircraft equipped: increases this ship's AVI by 10.0% and decreases the loading time of her 1st airstrike by 30.0%. When the battle starts, if there is another Eagle Union ship in your Main Fleet: while this ship is afloat, your CVs and CVLs deal 15.0% more airstrike DMG (does not stack with the skill "Air Raid Assistance").
Fuoco di Copertura!RN CarabiniereEvery 20s, if this ship is in the backmost position of your Vanguard (there must be 2 or more ships alive in your Vanguard): 70.0% chance to increase this ship's DMG dealt by 15.0% and increase the DMG dealt by the ship in the frontmost position of your Vanguard by 15.0% for 10s.
Fury of Shattered DreamsTrento METAIncreases this ship's FP by 12.0%. When this ship takes DMG: 20.0% chance to increase this ship's FP and TRP by 10.0% (does not stack).
Future BaseKizunaAI·Anniversary30s, 45s, and 60s after the start of the battle: launches a Lv.10 special airstrike. Airstrike damage is based on the skill's level.
Gales and ThunderIJN KazagumoIncreases this ship's TRP by 5.0% and RLD by 15.0%. Whenever this ship's All-Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 3.0s.
Galvanizing ShieldKMS WeserEvery 20s after the battle starts: deploys a shield that lasts for 8s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 15.0% for 8s and heals Weser for 5.0% HP.
Genius's IntuitionSN OlegIncreases this ship's FP and EVA by 15.0%. Every 15 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level).
Geryon, the Ruin-EaterKMS Bismarck ZweiDuring battle, the autonomous rigging Geryon will switch between two modes to provide support. The support mode toggles each time Bismarck Zwei fires her Main Guns: 1) Synchron-Link: Reduces DMG received by Bismarck Zwei by 20.0%, and increases the power of the next "Calamitous Voidflame" special barrage. Geryon starts battle in Synchron-Link mode. 2) Synchron-Release: Geryon will separate from Bismarck Zwei, move to a different location, and begin attacking with special weapons (Geryon's stats are based on the skill's level as well as Bismarck Zwei's stats). After Geryon completes deployment as a result of this skill, it will perform another special attack Lv.10.
Get 'Em, Canguro!RN Leonardo da Vinci3s after entering the battle: this boat stops moving and summons Canguro. Canguro moves forward a set distance and deploys sea mines (sea mines inflict Flooding to enemies that touch them, continuously dealing DMG for 24s; Flooding DMG is based on this boat's TRP stat; Flooding cannot stack), then returns to this boat. After this boat retrieves Canguro, she resumes moving and fires a Lv.10 special barrage (DMG is based on the skill's level).
Get Hyped!KMS MagdeburgWhen the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 6.0% (can be stacked up to 4 times). When this ship sinks an enemy in combat: increases this ship's ACC and EVA by 5.0% (can be stacked up to 4 times).
Get Starstruck!USS San FranciscoEvery 10s after the start of the battle: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead increases this ship's AA and Accuracy by 10.0% for 5s.
Getter RavineHDN White Heart40.0% chance to activate every 20 seconds, fires a strong barrage (Lv.10) that has a chance to slow enemies for 8 seconds.
Ghost of Java CoastUSS HoustonWhen this ship fires its Main Guns: 20.0% chance to increase this ship's EVA by 100.0% for 15s.
Ghost Ship of the DeepMOT Mary CelesteWhen the battle starts: increases this ship's FP by 10.0% and restores 25.0% of her max HP. When this ship's Evasion Rate increases as a result of her skills activating: restores 5.0% of this ship's max HP. Once per battle, 5s after this ship's HP falls below 40.0% as a result of DMG taken, or 60s after she has entered the battle: summons a Ghost Ship which copies some of this ship's stats, then this ship leaves the battle. The Ghost Ship lasts for 5s, does not attack, and the percentages of stats it copies increases based on the skill's level.
Girls' SupportUSS Helena30.0% chance when an Anti-Air Gun in your fleet fires: increases this ship's AA by 25.0%. Additionally, once per battle, if Li'l Sandy's or Clevelad's HP falls below 40.0%: increases this ship's FP and Accuracy by 25.0% for 15s.
Glen AssaultIJN I25When this boat enters the battle: launches a special Type 0 Small Recon Seaplane airstrike (DMG is based on this boat's TRP stat.) Increases Accuracy by 10.0% for all SSs and SSVs in your fleet.
Glisten, Light of Glory!HMS VanguardWhen this ship finishes loading her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and, for 6s, increase your BBs' and BCs' DMG dealt by 8.0%.
Glorious AdvanceUSS Santa FeEvery 12s: fires a Lv.10 special barrage (DMG is based on the skill's level). With a 100% chance 10s after the battle starts, and with a 40.0% chance every 20s after that: deploys a flare for 10s; enemy ships within the flare have their Evasion Rate decreased by 25.0% (does not stack with other flare skills; prioritizes throwing the flare at the nearest enemy).
Glorious ForevermoreGlorious.METAWhen this ship launches an airstrike: 70.0% chance to launch a Lv.10 special airstrike (DMG is based on the skill's level). When the battle starts: increases this ship's AVI by 15.0%; if there are 3 ships afloat in your Vanguard, the above airstrike's activation chance becomes 100.0% and this ship's ACC increases by 15.0%.
Glorious OnslaughtArk Royal METAIncreases this ship's Accuracy by 15.0%. While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional Lv.10 special airstrike (DMG is based on the skill's level). If not equipping one: at the start of the battle, increases AA by 15.0% for this ship and the ship in the frontmost position of your Vanguard for 60s.
Glory of Days BygoneGlorious.METAWhen this ship launches an airstrike: for 8s, decreases your Vanguard's DMG taken by 15.0% and increases their DMG dealt by 15.0% (does not stack with the skills Fleet Carrier or Air Cover).
Glory's TrailblazerHMS ArgusWhen this ship launches an airstrike: 50.0% chance to launch an additional Lv.10 special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20.0%). Increases the EXP your CVs and CVLs gain after the battle by 10.0%.
Glowworm AssaultHMS GlowwormEvery 20s: 100.0% chance to perform a Lv.10 headbutt on the enemy with the lowest HP and shorten the reload time of this ship's mid-reload torpedoes by 3s. 3s after Glowworm Assault activates, the following takes effect: 1) If this ship sustained DMG equal to or exceeding 8.0% of her max HP during the above effect, she evades DMG taken from enemy shells and ramming the enemy for 2s; 2) If this ship sunk an enemy: restores 10.0% of this ship's max HP.
Go Go Vacuum-Kun!Lala Satalin DevilukeIncreases this ship's EVA by 15.0%. Every 4 times this ship fires her Main Guns: summons Go Go Vacuum-kun, decreasing this ship's DMG taken by 12.0% for 8s. Go Go Vacuum-kun draws in nearby enemies; affected enemies have their FP, TRP, and AA decreased by 5.0% for 8s.
Goddess of the SeaHMS NeptuneOnce per battle, when this ship's HP falls below 20.0%: restores 25.0% of its max HP and increases this ship's RLD by 30.0% for the rest of the battle.
Good Girl at HeartKMS ElbeAt the start of the battle, and when this ship launches an Airstrike: spawns a shield around the frontmost ship of your Vanguard (lasts 8s, can block up to 6 enemy shots; the shield's duration is refreshed if its spawn conditions are met while it is still active). If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 15.0% until her next Airstrike.
Gourmet Delivery!Hu Pen1s after this ship fires her torpedoes: fires another wave of torpedoes (the torpedoes fired are the same as this ship's equipped torpedoes). Increases this ship's SPD and EVA by 15.0% and decreases her DMG taken by 30.0%.
Grail of Kept PromisesU-556.METAWhile this boat is on the battlefield, when one of your ships takes DMG: 40.0% chance to fire a Lv.10 special torpedo barrage (DMG is based on the skill's level; 1s cooldown between activations). If this barrage activates while this boat has 20.0% or more max HP remaining: this boat loses 20 HP; if this boat has "Certificate of Sponsorship" equipped or Bismarck is present in the fleet: increases this boat's EVA by 15.0%, and removes the HP loss effect when the special barrage activates.
Grand ChariotReisalin StoutEvery 4 times this ship fires her Main Guns: your fleet gains 8 AP. Increases this ship's FP, AA, and EVA by 12.0%.
Great Shark's BiteKMS U-101Increases this boat's Accuracy by 15.0%. When called into battle when placed in the first or last position in the Submarine Fleet: continues advancing beyond its starting position then returns to it after 18s.
Greetings From BelowPattyAt the start of battle: fires a Lv.10 special barrage (DMG is based on the skill's level), reducing the SPD of enemies hit by 20.0% for 8s.
Grid BeamRikka TakaradaWhen the battle starts: for 90s, increases this ship's FP by 15.0%. Every 20s: fires a Lv.10 Grid Beam (DMG is based on the skill's level). If this ship has the Battle Tracto Max or Buster Borr equipped, or if this ship is sortied with Namiko or Hass: enhances this skill.
Grid Fixer BeamRikka Takarada40s after the battle starts: fires a Lv.10 Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1.0% max HP per tick. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: heals your fleet.
Griffin's ChargeHMS GriffinEvery 20s: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this special barrage take 12.0% increased shelling DMG from your Vanguard's DDs and CLs for 5s (does not stack). As long as this ship remains afloat: increases all other Vanguard ships' EVA and AA by 15.0%.
Grin and Fire!HMS CheshireDecreases this ship's DMG taken by 15.0%. Every 12s after the start of the battle: 100% chance to fire a special barrage (DMG is based on the skill's level.)
Guard ShiftHatakaze.METAWhile this ship is afloat: decreases this ship's and your Main Fleet's DMG taken by 5.0%; when a ship in your Vanguard falls below 30.0% HP as a result of DMG taken: restores 8.0% of that ship's HP (this HP-restoring effect can only activate up to 2 times per battle).
Guardian FaerieHMS AlbionIncreases your Main Fleet's maximum Detection Gauge value by 10. As long as this ship is afloat: 1) decreases your Main Fleet's Burn DMG taken by 15.0%; 2) when a ship in your Vanguard recovers HP, 50.0% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; 3) while this barrier is active, the barrier's recipient deals 5.0% increased DMG.
Guardian of the DeepMOT Royal FortuneDecreases this ship's DMG taken by 30.0% and increases her FP by 20.0%. When this ship enters the battle: restores 40.0% of this ship's max HP. 5s after this ship's HP falls below 50.0% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle.
Guardian of the SkyFFNF Bois BelleauIncreases this ship's AVI and AA by 15.0%. If this ship has Eagle Union, Iris Libre, or Vichya Dominion aircraft equipped: increases this ship's aircraft efficiency by 15.0%. Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: for 20s, decreases this ship's DMG taken by 25.0% and sets this ship's Burn DMG taken to 0.
Guardian of the TreasuryNürnberg.METAAt the start of battle, increases this ship's FP and TRP by 15.0%. Whenever your fleet fires their AA guns: increases this ship's Evasion Rate by 5.0% and increases your fleet's AA by 30.0% for 10s (12s cooldown between activations).
Guardian of TreasuresMOT Ganj-i-SawaiEvery 15s after the battle starts: grants the Treasure Ship's Safeguard buff to a random ship in your fleet (excluding this ship); for 10s, this buff increases that ship's DMG dealt by 10.0% and decreases Ganj-i-Sawai's DMG taken by 20.0%. If Ganj-i-Sawai lost less than a total of 15.0% of her max HP as a result of DMG taken while the buff is active: increases the buff recipient's DMG dealt by 2.0% until the battle ends; if Ganj-i-Sawai's total DMG taken exceeds 15.0%, the buff recipient loses 1.0% of her max HP instead. This buff cannot be applied to ships who have lost HP as a result of this skill's effect. Once per battle, if there are no eligible targets for this buff: increases Ganj-i-Sawai's DMG dealt by 10.0% until the battle ends.
Guardian PiscisUSS CavallaAllied SS and SSV take 15.0% reduced damage and heal for 8.0% of their max HP when retreating from battle.
Guardian's PledgeRenown.METAWhen a ship in your Vanguard takes DMG: deploys 2 rotating shields (last 10s; can block up to 6 enemy shells; 30s cooldown between activations) around the ship in the frontmost position of your Vanguard. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's AA by 15.0%.
Guarding ShieldKMS Admiral HipperEvery 30s: deploys 2 rotating shields that can block up to 10 shells each. Shields last for 15s.
Guest Incoming!USS GuamDecreases this ship's aircraft DMG taken by 20.0%. When this ship attacks with large-caliber Main Guns: 1) Deploys a barrier (lasts 5s) able to negate up to 1.0% of this ship's max HP in DMG; 2) Performs a Lv.10 special attack (DMG is based on the skill's level).
Guidance of the StarsHMS CleopatraIncreases this ship's EVA by 15.0%. When the battle starts: decreases your fleet's aircraft DMG taken by 5.0%; if there is another Royal Navy ship in your fleet, further decreases the aircraft DMG taken by 5.0%. Every 10s: this ship performs a horoscope reading, increasing the FP or TRP of your Royal Navy Vanguard ships by 12.0% for 8s, then picks a random enemy and decreases that enemy's FP or TRP (based on which of the above two stats was chosen) by 8.0% for 8s; when this effect activates, if there are 2 or more surface enemies present, this effect activates an additional time.
Guiding Flames of IntrigueMNF ClemenceauWhen this ship fires her Main Guns: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage have their FP, TRP, and AVI decreased by 5.0% for 5s. When the battle starts, if there are 5 Iris Libre and/or Vichya Dominion ships in your fleet, or if this ship has Iris Orthodoxy gear equipped: increases this barrage's activation chance by 25.0%.
Gunfire BlitzGrenville.METAIncreases your DDs' FP by 15.0%. When this ship fires her Main Guns: she gains a stack of Bullets (can be stacked up to 12 times). When this ship fires her torpedoes: fires an amount of special shells equal to the number of Bullets, then resets the stack; enemies hit by a special shell take 50 fixed DMG and have their cannon DMG taken increased by 1.0% and DMG dealt reduced by 1.0% (can be stacked up to 12 times; both effects last 6s).
Gunfire FouettéRN Alberto di GiussanoIncreases this ship's FP and TRP by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Halo of FervorRN Giuseppe GaribaldiWhen the battle starts: increases this ship's FP, TRP, and RLD by 15.0% for 60s. 3s after the battle starts, and with a 70.0% chance every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Halo of FlamesRN Duca degli AbruzziAt the start of the battle: increases this ship's AA, EVA, and Accuracy by 15.0% for 60s. When this ship fires her Torpedoes: 70% chance to fire a special barrage (DMG is based on this skill's level).
HalvanhelevTohka YatogamiWhen the battle starts, increase this unit's RLD by 15.0%. Every 2 times this unit fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 5.0% for 3s (does not stack with similar skills).
Handmade BentoShizukuAt the start of battle: increases the fleet's FP, AA, and EVA by 10.0% (this effect lasts until Shizuku's next Main Gun attack). Whenever Shizuku fires her Main Guns: increases the fleet's FP, AA, and EVA based on her Main Guns' reloading time (1.0% increase for every 3s spent reloading); this effect lasts until the next time this ship fires her Main Guns.
Hang in There!HimeWhen the battle starts, and every 20s: increases this ship's and your frontmost Vanguard ship's FP and ACC by 10.0% for 10s (effect does not stack if this ship is the frontmost ship). If this ship has Cargo equipped: decreases this ship's DMG taken by 15.0%, but decreases her SPD by 1.
Hang in There? Sure...SN KievIncreases this ship's ACC by 10.0%. When the battle starts: 1) if there are 3 ships afloat in your Vanguard, or there is 1 other Northern Parliament ship in your Vanguard: increases this ship's FP and TRP by 15.0%; if this ship is your sole Vanguard ship: instead increases this ship's AA and EVA by 15.0%.
Happy DUSS William D. PorterEvery 5s after the battle starts: fires a Lv.10 torpedo barrage (DMG is based on the skill's level). Every 2 times this ship fires her Main Guns: performs a Lv.10 special attack (DMG is based on the skill's level); enemies hit by this attack have their ACC decreased by 8.0% and DMG taken increased by 5.0% for 4s (this debuff also spreads to other enemies that are within 20 units of the affected enemies). 5s after a fleet this ship is NOT in starts a battle, if this ship is afloat: performs a Lv.10 supporting attack (DMG is based on the skill's level).
Harder! Faster! Stronger!MNF MogadorWhen this ship has Iris Libre or Vichya Dominion gear equipped: increases this ship's FP by 15.0% of her base EVA (the total of her base stats + gear). Increases this ship's Evasion Rate by 6.0%. When this ship takes DMG, if the enemy that hit her has SPD no higher than her: deploys a barrier (only 1 can be active at a time) that can negate DMG equal to up to 20.0% of the DMG taken from that attack. If this shield is destroyed: 100.0% chance to immediately fire this ship's Main Guns and restore 10 HP (3s cooldown between activations).
Harken, the Din of DestructionHōshō.METAEvery 20s: 70.0% chance to launch a Lv.10 special airstrike; if this airstrike does not launch, instead performs a Lv.10 special attack (DMG of both of these attacks is based on the skill's level and this ship's AVI stat).
Healing AuguryAzusa MiuraAs long as this ship is afloat: decreases your Main Fleet's DMG taken by 5.0%. At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by 12.0%; 2) Increases this ship's Accuracy by 12.0%; 3) Increases this ship's FP by 12.0%; 4) Heals this ship for 15.0% HP.
Heart of FaithBLACK★ROCK SHOOTERWhen this ship is NOT in the Limit Released state: increases this ship's AA by 10.0% and decreases her DMG taken by 10.0%. When this ship is in the Limit Released state: increases this ship's EVA and Evasion Rate by 10.0% and increases her DMG dealt and DMG taken by 5.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 15.0% of this ship's max HP and this ship enters the Limit Released state.
Heart of IrisFFNF Émile BertinIncreases FP, TRP, and Accuracy by 15.0% for all Iris Libre and Vichya Dominion DDs in your fleet.
Heartbroken WingsKMS Z47Increases this ship's FP and TRP by 15.0%. As long as there are Light Armor enemies within 45 units of this ship: decreases this ship's DMG taken by 15.0% and increases her DMG dealt to those Light Armor enemies by 20.0%.
Heavenly HymnMNF Le MalinEvery 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.10 Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). Additionally, this skill has a 50.0% chance to heal this ship for 3.0% HP when activated.
Heavily ArmoredIJN TaihouDecreases the DMG this ship takes from enemy Airstrikes and HE ammo by 20.0%.
Heavy Barrel BlasterUSS GeorgiaWhen this ship fires a Salvo: 80.0% chance to fire a special barrage.
Heavy Cruiser HunterUSS DaceIncreases this ship's DMG to CAs by 15.0%.
Heinrich's Hunch PunchKMS Prinz HeinrichEvery 20s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 10s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells.
Hellward BladepointFoch.METAEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 15.0% more cannon and torpedo DMG from Foch META.
Help Me! Duke Monochrome Rabbit!RN Attilio RegoloWhen this ship fires her Main Guns: summons either Black Rabbit or White Rabbit and performs a Lv.10 special attack (DMG is based on the skill's level). Every 16 times this special attack is performed: summons Duke Monochrome Rabbit and performs a Lv.10 wide-range special attack.
Here to HelpUSS DeweyWhile this ship is afloat: decreases the DMG your CVs and CVLs take by 10.0%. When sortied with Gridley: increases this ship's FP by 15.0% and increases Gridley's FP and RLD by 15.0%.
Heroes of MaltaHMS PenelopeIncreases this ship's DMG dealt to DDs and CLs by 20.0%. When this ship sinks an enemy: increases this ship's EVA and AA by 5.0% until the end of the battle (can be stacked up to 3 times.)
Herteitr's Rolling ThunderKMS OdinEvery 18s: 75.0% chance to fire a special barrage with thunderbolts that ignore enemy shields (DMG is based on the skill's level.) Changes the Spread Angle of this ship's torpedoes.
Hex-Principle of DominanceKMS August von ParsevalIncreases this ship's DMG dealt to CLs and CAs by 20.0%. When this ship is equipped with Iron Blood aircraft: increases this ship's AVI and RLD by 12.0% and Fighter efficiency by 10.0%.
Hex-Principle of InsightKMS August von ParsevalWhen this ship launches an Airstrike: 75.0% chance to inflict 234 DMG to all enemies and gradually reduce their SPD to 0 over 2.5s, then returning to normal instantly after 1s.
Hex-Principle of ShatteringKMS August von ParsevalWhen this ship launches an Airstrike: launches an additional Lv.10 airstrike (DMG is based on the skill's level). Inflicts Armor Break to all Light and Medium armor enemies hit by this airstrike.
Hide and SeekUSS AnchorageWhen this ship fires her Torpedoes: deploys a smokescreen and a barrier. Smokescreen lasts 5s and increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills). The barrier lasts 5s and can absorb DMG up to 6.0% of this ship's max HP. If this barrier is destroyed before it expires: this ship gains 100% Evasion Rate for 2s.
Hindhorn's GraceMOT Golden HindDecreases this ship's DMG taken by 15.0% and, every 18s, fires a Lv.10 special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 40.0% as a result of DMG taken: this ship evades all attacks for 3s and recovers 15.0% of her max HP.
Hiranuma's ProtectionIJN NatoriWhen the battle starts: deploys a barrier (lasts 20s) that can negate up to 10.0% of this ship's max HP in DMG. For the first 30s of battle, when this ship fires her Main Guns: fires an additional Lv.10 supporting barrage from battleship Hiranuma (DMG is based on the skill's level). While this ship is afloat: decreases your CLs' DMG taken by 12.0%.
Holy PrayerFFNF Jeanne d'Arc10s after the battle starts and every 20s after that: deploys shields around your Vanguard that last for 8s and can absorb up to 6.0% of your Jeanne d'Arc's max HP. If these shields take too much DMG and break: the ship(s) whose shield broke gets 100% Evasion Rate for 2s; if the shield's duration simply runs out: restores 70 HP to the ship(s) with intact shields.
Holy See's JudgmentMNF ClemenceauIncreases this ship's Main Gun Crit Rate by 12.0% and Main Gun Crit DMG by 15.0%. This ship's first Salvo always deals Critical DMG if aimed manually.
Holy Tempest's DescensionBéarn.METAWhen the battle starts: increases this ship's Detection Gauge value by 15. Every time this ship sinks 2 enemies during battle: this ship recovers 2.0% of her max HP (up to 5 times per battle). Every 30s, or when this ship sinks 4 enemies: summons a Lv.10 tornado (lasts 5s) that decreases enemies' SPD (SPD debuff's strength is based on the skill's level; up to 3 tornadoes can be summoned per battle). Once per battle, when this ship's HP falls below 40.0% as a result of DMG taken: sets this ship's Detection Gauge value to 0 and recovers 25.0% of her max HP.
Holy TrailKala IdeasIncreases this ship's AA and EVA by 15.0%. When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. A ship with a Light Element recovers 5.0% of her max HP. This skill has a 12s cooldown between activations.
Homebody's Leisure TimeTsukushiAt the start of battle, increases this ship's EVA by 15.0% and generates a barrier that lasts until the end of battle; this barrier can absorb up to 8.0% of this ship's Max HP. When this barrier is broken: restores 5.0% Max HP to this ship and reduces DMG taken by 5.0% until the end of battle.
Homemade Mystery Hot PotIJN MinaseIncreases this ship's EVA by 10.0% and SPD by 8. Every 15s after the battle starts: grants 1 of the following effects at random to a random ship in your fleet, but may also decrease her EVA by 10.0% for 3s at a 10.0% chance: 1) Increases RLD by 8.0% for 8s; 2) Increases ACC by 8.0% for 8s; 3) Deploys a shield (lasting 8s; can negate up to 8 enemy shells); 4) Restores 1.0% of the recipient's max HP; 5) Increases TRP by 8.0% for 8s.
Honed Through AdversityWichita.METAIncreases this ship's RLD and ACC by 15.0%. When this ship's HP falls below 50.0%, the lower her HP is: increases this ship's FP (up to 50.00%).
Honour Through BraveryFFNF Duguay TrouinWhen the battle starts: increases this ship's EVA by 15.0% for 20s. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) and, at a 50.0% chance, fires an additional wave of this ship's equipped torpedoes.
Hope is Calamity's HandmaidenSN KuybyshevWhen the battle starts: increases this ship's FP and ACC by 15.0% and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 10.0%. Once per battle, when this ship has lost a total of 25.0% of her max HP in a battle: restores 8.0% of this ship's max HP. Increases your Northern Parliament Vanguard ships' Crit DMG dealt by 30.0%.
Hope's TempestIJN Shinano3s after the battle starts: launches a Saiun recon flight. When this ship launches an Airstrike: launches an additional Lv.10 Shiden Kai 2, Ryuusei, or Saiun airstrike. Saiuns do not attack, but decrease the FP, TRP, and AA of one random enemy (humanoids prioritized) by 3.0% and increase the DMG they take by 3.0% until the battle ends. This debuff can stack up to 3 times.
Hornet's StingUSS Hornet IIWhen this ship launches an airstrike: launches a Lv.10 special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). Increases this ship's DMG dealt to enemy CLs and CVLs by 10.0%.
Horror From the DeepsMOT AdventureWhen this ship enters the battle: every second for 10s, restores 2.0% of this ship's max HP. 5s after this ship's HP falls below 30.0% as a result of DMG taken, or 60s after this ship enters the battle: this ship leaves the battlefield.
Hot-and-Cold ArmamentsAdmiral Hipper.METAWhen the battle starts, and every 20s: deploys 2 shields (lasting 15s) that can negate up to 6 enemy shells. While a shield created by this effect exists on the field: increases this ship's Evasion Rate by 6.0% and DMG dealt by 15.0%. If all shields created by this skill expire or are destroyed: fires a Lv.10 special barrage that inflicts the Coiling Flames status to enemies hit (barrage DMG is based on the skill's level).
Hottie HuntersUSS ArcherfishIncreases this boat's DMG to Heavy Armor enemies by 15.0%. When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by 15.0% and increases TRP and Accuracy by 8.0% for all your Eagle Union submarines.
How Pathetic~♪HMS ScyllaEvery time this ship fires her Main Guns: increases this ship's FP and AA by 5.0% (can be stacked up to 6 times). When this buff reaches the maximum stack: increases AA by 25.0% for your Vanguard ships with a lower AA stat than this ship until the battle ends.
Humble Part-TimerMisakiAfter the battle starts: for 60s, increases this ship's FP and its DMG against Light Armor enemies by 15.0%. If there are other Venus Vacation characters in the same fleet: increases this ship's AA by 15.0% and decreases its Main Gun DMG taken by 12.0%.
Hunger After WorkLunaWhen the battle starts: increases this ship's AVI by 10.0%. Decreases the loading time of this ship's first 2 airstrikes by 50.0%, but increases the loading time by 50.0% for the 3rd airstrike and onwards.
Hunter's Stealth – SeaplanesSN Kursk3s after the battle starts, and every 15s: launches a Lv.10 special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 10.0% for 10s (the debuffs can target the same enemy and can be stacked up to 2 times).
Hunter's Stealth – SubmersiblesSN KurskEvery 15s: summons 2 Lv.10 Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70.0% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat).
Hypnotic Magical SmileHMS HastyAt the start of battle, casts a "Dream" spell, increasing this ship's FP and TRP by 50.0% for 30s, and decreasing enemies' EVA by 3.0%. After "Dream" ends, restores 10.0% of this ship's Max HP. Every 10s: fires a Lv.10 special barrage (DMG is based on the skill's level).
I am Mad Scientist!SN OlegEvery 12s: deploys a Lv.10 special invention. The invention's effect improves with the skill's level.
I Am No. 1!USS San DiegoWhen this ship fires its Anti-Air Guns: 15.0% chance to increase the AA of your entire fleet by 50.0% for 8s.
I Love My Sisters!KMS Z28Increases FP and Accuracy by 10.0% and AA by 15.0% for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 10.0% and ASW by 15.0%.
I Love Taiyaki!Konjiki no YamiIncreases this ship's FP and ACC by 15.0%. 30s after the battle starts, and the first time each battle when this ship's HP falls below 50.0% as a result of DMG taken, activates the following effects: 1) Restores 8.0% of this ship's max HP; 2) Increases this ship's EVA and AA by 15.0% until the battle ends (can only activate once per battle).
I See Everything!Bristol.METAIncreases this ship's FP and ACC by 10.0%. Every 20s: this ship points her lantern forward, illuminating enemies. Illuminated enemies suffer 10.0% reduced Evasion Rate for 10s. (This skill's effect does not stack with Lights On!, but the number of enemies illuminated will be shared.)
I Will Not Yield!MNF L'IndomptableIncreases this ship's EVA by 15.0%. When this ship takes DMG that would sink her, she becomes unsinkable for 2.5s and randomly gains one of the following buffs: 1) Increases this ship's FP by 10.0%; 2) Increases this ship's TRP by 20.0%; 3) Increases this ship's ACC by 15.0%; 4) Increases this ship's RLD by 20.0%. Once per battle, when a ship in your Vanguard (other than this ship) falls below 30.0% max HP as a result of DMG taken: this ship gains one of the above buffs and restores 8.0% max HP to that ship (restores an additional 5.0% if the ship is a Le Fantasque class). When this ship gains one of the above buffs: restores 8.0% of this ship's max HP, but if she gets 2 stacks of the same buff, she sinks after 2.5s.
I Won't Hit Anyway...SMS ElbingWhen the battle starts: increases this ship's EVA by 15.0%. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 5.0% (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack).
I'll Give You A Head Start~FFNF Le TerribleIncreases this ship's SPD by 7. When the battle starts, if there is 1 or more other DDs in your Vanguard: increases this ship's SPD by a further 7 and increases her EVA and AA by 20.0%; if this ship is the sole DD: increases this ship's RLD by 20.0% and decreases her DMG taken by 5.0%.
I'll Handle This!USS San JuanWhen this ship fires its Anti-Air Guns: 25.0% to increase AA by 30.0% for 5s for all Eagle Union ships in your fleet. Every 13 times this ship's Main Guns hit an enemy: increases this ship's FP by 8.0%. Can be stacked up to 3 times.
I'll Handle This!SN OzornoyEach battle, when this ship fires her first wave of torpedoes, if there is another Northern Parliament ship in your fleet, the following effects apply: 1) This ship gains the effects of the skill Full Firepower (every 20s: 60.0% chance to increase this ship's FP by 40.0% for 10s) and this skill's effect immediately activates with a 100.0% chance; 2) Every 10s: 70.0% chance to fire a Lv.10 special barrage at a random enemy (DMG is based on the skill's level; prioritizes humanoid enemies). 3s after this effect activates, if that enemy is still afloat: activate this barrage again (this effect can only activate 2 times every 10s).
I'll Protect the Vanguard!KMS Z28At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 30.0% chance to proc again every 15s after. When your Flagship takes DMG: 70% chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Smokescreen lasts 5s and increases Evasion Rate by 40.0% for all your ships in it. Does not stack with other smokescreen skills.
I'll Share My Luck With You, Chirp!IJN ZuihōEvery 10s: launches a Lv.10 special airstrike (DMG is based on the skill's level). When this ship launches an airstrike, the following effects activate: 1) Restores HP 3 times over 3 seconds; the first 2 restore the HP of the lowest current HP percentage ship in your Vanguard while the third restores the HP of a random ship in your Vanguard. The HP restored is an amount equal to 5.0% of Zuihou's max HP. 2) Restores the HP of the ship with the lowest current HP percentage in your Main Fleet 3 times. This effect can only activate once every second and the HP restores is an amount equal to 2.0% of the target's max HP.
I'll Whoop You!SN OzornoyWhen the battle starts, the following effects apply: 1) Increases this ship's FP by 15.0% and DMG dealt by 5.0% until the battle ends; 2) Deploys a barrier that can negate DMG equal to 15.0% of this ship's max HP. If this barrier is destroyed: performs a special slashing attack (DMG and range are based on the skill's level) and increases this ship's DMG dealt by 5.0% until the battle ends.
I'm Not Afraid Anymore!IJN IsuzuWhile this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 12.0%; while equipping a Main Gun from any other faction: decreases this ship's AA Gun efficiency by 50.0%, but increases its Main Gun efficiency by 20.0% and Torpedo efficiency by 50.0%, and also fires a special Lv.10 torpedo barrage at the same time as this ship's All Out Assault activates. Torpedo barrage DMG is based on the skill's level.
IcebreakerSN GangutOnce per battle, when this ship's HP falls below 30.0%: decreases this ship's DMG taken by 15.0% and decreases your DDs' DMG taken by 10.0% until the end of the battle.
Idol Lesson: Combat TrainingUSS VicksburgIncreases this ship's FP and AA by 20.0%. Whenever this ship fires her anti-air guns 4 times: 70% chance to fire a Lv.10 special barrage, increasing all allied ships' AA by 3.0% (DMG is based on the skill's level, effect can be stacked up to 4 times). If this effect does not activate: increases chance of it happening by 10.0% until the end of battle, and increases this ship's AA by 5.0% (effects can be stacked up to 3 times).
Il Canto di MarzoRN Giosue CarducciDuring battle, every 9 times this ship takes DMG: fires a Lv.10 special barrage (DMG is based on the skill's level). When this barrage activates: for 9s, increases your Vanguard's EVA by 10.0% and SPD by 3 (DMG suffered during this effect's uptime does not count; counter resets after the effect ends). The first time this barrage activates each battle: restores 3.0% of your Vanguard's max HP.
Il MilioneRN Marco PoloIf there is at least 1 other Sardegnian ship in your fleet: decreases this ship's DMG taken by 20.0%. At the start of the battle, if the frontmost ship in your Vanguard is a Sardegnian ship: increases this ship's Main Gun efficiency by 10.0% and her AA Gun efficiency by 50.0%; if said ship is not Sardegnian, instead spawns 2 shields around that ship that can block 3 enemy torpedoes.
Illusionist of Fact and FictionFFNF CherbourgAt the start of battle: increases this ship's AA and EVA by 15.0%. If this ship has a large-caliber Main Gun equipped: increases this ship's Main Gun efficiency by 10.0%. Once per battle, if this ship's total DMG taken exceeds 20.0% of her Max HP: increases this ship's SPD by 4 and restores 8.0% of her Max HP.
Immovable Heart of the JuggernautKMS Fritz RumeyIncreases this ship's AVI and ACC by 15.0%. When this ship sinks an enemy while she is Detected: sets this ship's Detection Gauge to 0 (this effect can activate up to 3 times per battle).
Impactful CompositionTsukushiAt the start of battle, increases this ship's FP and TRP by 15.0%. For each Venus Vacation ship in the fleet (up to a maximum of 3): increases this ship's ACC and RLD by 5.0%. Every 20s during battle: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 5.0% increased DMG from Tsukushi (cannot be stacked).
Impactful TorpedoesHarbinDecreases this ship's DMG taken from torpedoes by 10.0%; Increases DMG dealt against Heavy Armor enemies with this ship's equipped torpedoes by 20.0%, and increases the torpedo DMG dealt by Dragon Empery DDs by 12.0%. When this ship fires her torpedoes: creates a smokescreen for 3s that increases Evasion Rate by 35.0% and decreases DMG taken from enemy aircraft by 35.0% for all your ships inside it (this effect does not stack with "Smokescreen: Light Cruisers"); After 3s, 100.0% chance to launch an additional wave of torpedoes and trigger this smokescreen effect again.
Impartial DestructionIJN KawakazeThis ship's Torpedo DMG is unaffected by the enemy's Armor Type. Changes this ship's Torpedo DMG modifier to 115.0%.
Impero is CharitableRN ImperoIncreases this ship's DMG dealt by 15.0%. 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20.0% and 90.0% HP remaining: 1) If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 5.0% HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; 2) If this ship does NOT have the highest percentage HP, deducts 5.0% HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. Whichever ship is healed as a result of this skill has her EVA increased by 15.0% for 5s. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183.
Imperturbable HeartIJN WakatsukiWhen the battle starts: increases this ship's ASW by 15.0% and grants this ship a special Lv.10 ASW weapon (DMG is based on the skill's level). Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. When sortied with an Akizuki-class DD: increases this ship's EVA by 15.0%. Once per battle, when a ship in your Vanguard falls below 30.0% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 6.0% of Wakatsuki's max HP in DMG.
In Arduis IntrepidaRN GoriziaIncreases this ship's EVA by 10.0% and increases your Zara-class ships' DMG dealt by 6.0%. Once per battle, when this ship's HP falls below 90.0% as a result of DMG taken: increases this ship's Evasion Rate by 4.0% and increases your Sardegna Empire Vanguard ships' ACC by 10.0%.
In Ridicule of FoolsKMS Ulrich von HuttenIncreases this ship's FP and RLD by 15.0%. When this ship equips a Main Gun which uses HE ammo: increases this ship's DMG dealt to Light and Medium Armor enemies by 15.0%. At the start of the battle, if this ship is NOT the Flagship: decreases this ship's Main Gun reload time by 50.0%, but decreases her Main Gun DMG dealt by 45.0%.
Indomitable IceSN KronshtadtIncreases this ship's FP and EVA by 8.0%. Every 8 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level; if this ship has a large-caliber Main Gun equipped: decreases the shot requirement to 4 and improves this barrage).
Inexperienced PatrollerUSS William D. PorterIncreases this ship's FP, TRP, and AA by 15.0%. When the battle starts, if there is another ship in your Vanguard: increases this ship's Anti-Air Gun efficiency by 50.0%. Once per battle, when 7 enemy aircraft have been shot down within your AA Gun Range: decreases this ship's DMG taken by 15.0% and increases the AA of your Vanguard by 30.0% until the battle ends. 15s after the battle starts: drops a depth charge, and all your other ships enter the Attention Underwater state (increases ASW by 15.0%) for 50s.
Inextinguishable ResolveVictorious.METAWhen this ship readies an airstrike: increases this ship's DMG dealt by 15.0%, and reduces all other Main Fleet ships' DMG taken by 5.0% until the end of battle (stacks up to 2 times). Once per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives and becomes invulnerable for 15 seconds.
Infinite DarknessHMS Erebus, HMS TerrorEvery 20s: 60.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Information AddictionHelena METAIncreases the DMG this ship deals to Light Armor enemies by 15.0%. When this ship is sortied with Helena: decreases this ship's DMG taken by 18.0%; When sortied without Helena: increases this ship's EVA by 15.0% and decreases DMG taken by the frontmost ship in your Vanguard by 5.0%.
Ingenious TacticianSN Sovetskaya BelorussiyaIn battle, when this ship's HP is greater than 60.0%: increases FP by 20.0% and reduces Burn duration by 3s. Twice per battle, when this ship's HP falls below 50.0% as a result of taking DMG: restores 9.0% of its max HP over 8s. From the third battle of each sortie that this ship participates in: reduces the DMG your vanguard fleet takes by 8.0%.
Inheritor's WillRN RomaWhen this ship fires her Main Guns: 75.0% chance to fire a special barrage (DMG is based on the skill's level); if this barrage fails to activate, that salvo deals 20.0% increased DMG and slows enemies hit by 30.0% for 5s (does not stack).
Inkscape of Dancing CloudsFei YuenWhen the battle starts: increases this ship's TRP by 20.0% and, if there is another Dragon Empery ship in your fleet, increases this ship's DMG dealt by 10.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level; if there is any non-DD Dragon Empery ship in your fleet, this barrage is improved).
Inquisition's AxeLa Galissonnière.METAEvery 20s after the battle starts: performs a Lv.10 Inquisition's Axe attack (DMG is based on the skill's level) and inflicts a special Burn ailment to enemies hit. If this Axe attack hits an enemy with the Ashen Judgment ailment: this ship deals 20.0% more DMG against that enemy for 10s.
Inquisition's HammerLa Galissonnière.METAWhen the battle starts: increases this ship's FP and TRP by 8.0%. Every 5 time(s) this ship fires her Main Guns: performs a Lv.10 Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle.
Insight Upon a Starry NightRN Vittorio CunibertiIncreases this ship's FP and TRP by 15.0% and decreases her shelling DMG taken by 10.0% from enemies slower than her. While Vittorio Cuniberti is within Exhaust Haze, her FP and TRP is increased by 30.0%, but she cannot receive the effects of Smokescreen skills.
Instance AbreactionAkane ShinjoEvery 20s: activates "Instance Abreaction" and launches a Lv.10 special airstrike (DMG is based on this ship's FP stat and the skill's level; airstrike deals cannon-type DMG).
Instance Domination: FlamesMujinaWhen this ship fires her Main Guns: uses Lv.10 Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level).
Instance Domination: WingsMujinaEvery 20s: uses Lv.10 Instance Domination to seize control of Siren aircraft and make them attack enemies (DMG is based on the skill's level; aircraft deal cannon-type DMG).
Instructor's DutyEliseAt the start of battle, if there are two or more Venus Vacation ships in the same fleet: increases this ship's Aircraft efficiency by 5.0%. Whenever this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level).
Insurmountable SeamstressChien WuIncreases this ship's FP and ACC by 15.0%. Once per battle, when this ship sinks an enemy: increases this ship's SPD by 10 until the battle ends. Every 4 times this ship fires her Secondary Weapon: increases this ship's DMG dealt by 4.0% (can stack up to 3 times) and fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 8.0% increased DMG from Dragon Empery ships for 10s.
InterferenceHMS Ardent, HMS Matchless, IJN Kagerō, USS BaileyEvery 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and decrease their Fire Rate and DMG for 10.0s. Does not stack with the same skill.
Intertwining MemoriesPamiat' Merkuria.METAIncreases this ship's FP and ACC by 10.0%. Every 20s: for 10s, decreases the SPD all enemies within 55 units of this ship by 20.0%.
Into Thin AirPrinceton.METAWhen this ship launches an airstrike: decreases this ship's DMG taken by 15.0% for 8s and decreases her Detection Gauge by 1 every second for 8s. 8s after this effect activates: 70.0% chance to launch a Lv.10 special airstrike (DMG is based on the skill's level).
Intoxicating BeautyHwah JahIf there is another CV, CVL, or Dragon Empery ship in the same fleet (excluding this ship): increases the efficiency of this ship's first and second gear slots by 10.0%. 10s after the battle starts and 5s after this ship readies an airstrike: launches a Lv.10 special airstrike (DMG is based on the skill's level) that reduces the SPD of enemies hit by 20.0% for 10s.
Inverted HarmonyKMS Friedrich CarlWhen the battle starts: deploys a shield (lasts 10.0s) that can negate up to 5 enemy torpedoes, increases this ship's Evasion Rate by 5.0%, and gives this ship the Harmony buff. When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position, when this ship fires her Main Guns: performs Tuning. If Tuning succeeds, the rearmost ship in your Vanguard gains the Harmony buff; if Tuning fails: the center ship in your Vanguard recovers 1.5% of her max HP. Initially Tuning has a 25.0% chance to succeed, and when it fails, the probability that it will succeed next time increases by 25.0%. When Tuning succeeds, it will not be performed again for the rest of the battle.
Invitation to Drowning DreamsMOT AmityDecreases this ship's SPD by 10.0%. Enemies attacking this ship take 8.0% more DMG for 3s. Every 10 times this ship is attacked: restores 10.0% of this ship's max HP and fires a Lv.10 special barrage (DMG is based on the skill's level); this effect can activate up to 3 times per battle. When this special barrage fires: for 10s, when this ship is attacked, it will not count toward the hits taken tally.
Iori Defense!Iori MinaseAt the start of the battle: randomly chooses 1 other ship in your fleet and decreases her DMG taken by 10.0% for 30s. Once this effect wears off: heals that ship for 10.0% HP.
Iori Strike!Iori MinaseIncreases this ship's DMG dealt to Heavy Armor enemies by 15.0%. When this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Iron Blood FalconKMS Peter StrasserWhen this ship launches an Airstrike: 100% chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level).
Iron Blood HatchlingKMS Graf ZeppelinIncreases the AVI, AA, and RLD of this ship by 5.0% for each Iron Blood ship in your fleet at the start of the battle.
Iron Blood HawkKMS Graf ZeppelinWhen this ship is equipped with at least one Iron Blood aircraft: increases the efficiency of this ship's aircraft slots by 30.0%.
Iron Blood VanguardKMS Z23When this ship fires its Main Guns: 5.0% chance to increase this ship's FP by 60% for 8s.
Iron Blood WingsKMS Graf ZeppelinDecreases the DMG all Iron Blood ships in your fleet take by 15.0%; For every Iron Blood ship in the same fleet as this ship: increases this ship's AVI by 5.0%, up to a maximum of 3 stacks.
Iron EmbersScharnhorst.METAIncreases TRP and AA by 10.0%; At the start of the battle, if there are other Iron Blood or META ships in the same fleet as this ship: this ship takes 5.0% less DMG and gains 12.0% FP; If this condition is not met: 15s after the battle starts, instead generates a shield for the frontmost ship of the Vanguard Fleet that can block up to 10 shots.
Iron Sight CaliberUSS GeorgiaDecreases this ship's Main Gun Spread Range by 3 and increases its DMG dealt to CAs, CBs, BCs, BBs, and BBVs by 20.0%.
Iron Wing AnnihilationKMS Z46When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP by 15.0% of its total AA stat (base stats plus gear stats) for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.
Iron Wings, Blood PinionsKMS Peter StrasserFor each Iron Blood ship in the same fleet: increases this ship's AVI by 5.0% (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 10.0%.
Iron-Willed LeaderSMS SeydlitzWhen the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 18.0%. When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun volley (at least 20.0%; up to 80.0%). During each battle, this ship will tank 60.0% of all DMG received by your Iron Blood Main Fleet ships, and the DMG tanked is reduced by 20.0% (this effect becomes inactive after the primary effect of the skill "Unsinkable Legend" activates).
Irradiance, to Extol Solidarity's GlorySN Sovetsky SoyuzWhen the battle starts: increases your Northern Parliament ships' FP, TRP, and AVI by 15.0%. While this ship is afloat and there are 2 CVs/CVLs in your Main Fleet: increases your Main Fleet's ACC by 10.0% and your CVs' and CVLs' DMG dealt by 10.0%; if there are 2 or more BBs, BCs, or BBVs in your Main Fleet: increases this ship's Crit Rate, RLD, and DMG dealt by 10.0%.
It's Cleaning Time!HMS NubianEvery 20 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). The first time this barrage fires: increases this ship's Main Gun Crit Rate by 15.0%; the second time it fires: increases this ship's Main Gun Crit DMG by 15.0%; both of these effects last until the battle ends. Every 2 times this barrage fires: performs a Lv.10 special slashing attack (range is based on the skill's level).
It's Pretty Heavy... Isn't It?MNF ÉpéeIncreases this ship's DMG dealt to DDs by 15.0%. Every 8 times this ship fires her Main Guns: for 4s, increases this ship's FP, TRP, and ACC by 30.0%, but decreases her SPD by 10.0%.
Jadecarver of the SeaChang WuAt the start of the battle, and when this ship sinks an enemy: all your ships gain 1 stack of Coarse Jade; when any other ship in your fleet sinks an enemy, that ship gains 1 stack of Coarse Jade. Each ship can gain up to 10 stacks of Coarse Jade, and for each stack, that ship's DMG dealt increases by 1.0%. When a ship reaches 10 stacks of Coarse Jade, that ship gains the Fine Jade status; Fine Jade increases the recipient's Crit Rate by 20.0% and Crit DMG by 40.0%; if the recipient is a Dragon Empery ship, it further increases their Crit Rate by 10.0% and Crit DMG by 20.0%. When the battle starts, if there are 3 or more Dragon Empery ships in your fleet, this ship gains 10 stacks of Coarse Jade and receives the Fine Jade status.
Javelin RaidHMS JavelinWhen this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 60% for 8s.
Jet-Black DedicationRN RaffaelloIncreases this ship's FP and ACC by 10.0%. Whenever a ship in your Main Fleet ship or the frontmost ship of your Vanguard hits an enemy with the weapon equipped in that ship's first slot: 50% chance to apply 1 stack of Jet-Black Paint to the enemy hit (each weapon that triggers this effect can only apply 1 stack of Jet-Black Paint to the same target every 5s); for each stack of Jet-Black Paint applied, the affected enemy's SPD is reduced by 5.0%, lasting for 10s (can be stacked up to 3 times, subsequent applications of Jet-Black Paint will refresh this duration). When an enemy accumulates 3 stacks of Jet-Black Paint, that enemy will receive Artist's Dedication, increasing their DMG taken by 6.0% for 10s. If the attacker is a Sardegna Empire ship: further increases the DMG dealt by 6.0%.
Joker CardMonicaEvery 15s after the start of the battle: fires a Lv.10 barrage using special ammo and poker ammo (DMG is based on the skill's level.) Enemies hit by the special ammo take 10.0% increased DMG for 6s.
Journey to WonderlandIJN Unzen10s after the battle starts, and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's EVA and AA by 20.0%, lasting for 10s. During a sortie, for each enemy fleet sunk by the fleet this ship is in: increases this ship's DMG dealt by 5.0% (can be stacked up to 3 times).
Journey's EndHMS DorsetshireIncreases this ship's Torpedo Crit Rate by 40.0% and increases this ship's Crit DMG by 50.0%.
Judgment of Spear and SwordMOT LymeIncreases this ship's FP and ACC by 15.0%. Increases this ship's DMG dealt by 20.0% against enemies with less than 25.0% HP. Every 5s: fires a Lv.10 special shell, and every 20s: fires a Lv.10 special barrage (DMG of the shell and the barrage is based on the skill's level).
Jump Scare!KMS Prinz MoritzAs long as there are enemies within 40 units of this ship: increases this ship's FP and TRP by 10.0%, and reduces her DMG taken by 15.0%; additionally, shells from this ship's special secondary guns ignore enemy shields.
Just a ScratchRN Duca degli AbruzziReduces the AP DMG this ship takes by 20.0% and the Torp DMG taken by the frontmost ship in your Vanguard by 8.0%. Once per battle, when this ship falls under 30.0% HP as a result of DMG taken: creates a shield, and restores 3.0% max HP every 3s for the next 10s. The shield blocks up to 5 torpedoes and lasts for up to 10s.
Just Gettin' Fired UpUSS AlabamaEvery time the fleet this ship is in defeats an enemy fleet during a sortie: increases own FP by 2.5%. After 5 enemy fleets have been defeated: reduces DMG taken by the Main Fleet by 8.0%. During combat, for every enemy this ship sinks: increases own FP by 2.5% (stacks up to 7 times).
Jöttun's JawsKMS ÄgirIf there are no enemies near this ship when she fires her Main Guns: inflicts Armor Break to all enemies hit; once every 8 times her Main Guns are fired: fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship's Main Gun is high-caliber: decreases the number of shots required to 4.
Kasumi's ProtectionKasumi.METADuring battle, decreases this ship's DMG taken by 10.0%. Once per battle, when the HP of any other ship in your Vanguard falls below 10.0% as a result of DMG taken: this ship evades all attacks for 8s and, every second for the duration of this effect, restores 1.0% of that ship's max HP (if multiple ships meet the criteria at the same time, a random one is chosen for this effect); after this effect ends, if that ship's HP is still below 12.0%: restores 5.0% of that ship's max HP.
Kazagumo's Air Raid AssistanceIJN KazagumoWhile this ship is afloat: increases DMG dealt by your CVs and CVLs by 15.0% (does not stack with "Air Raid Assistance"). When this ship fires her 4th wave of Torpedoes: restores 10.0% HP for the lowest HP percentage CV/CVL currently afloat in your fleet; if your Flagship is a CV: additionally restores 5.0% HP for that ship.
Keen Danger SensesPattyIncreases this boat's OXY by 20. When this boat surfaces: fires a Lv.10 special barrage (DMG is based on the skill's level), reducing the DMG dealt by enemies hit by 8.0% for 10s. While retreating: increases this boat's SPD by 50.0%.
Keenly RationalMNF DupleixWhen the battle starts: increases this ship's ACC, EVA, and AA by 10.0% for 50s. 50s after the battle starts: increases this ship's DMG dealt by 10.0%, but increases her DMG taken by 8.0% until the battle ends.
Keeper of the GrimoireBéarn.METAIncreases this ship's FP and AVI by 15.0%. 5s after this ship launches an airstrike: 70.0% chance to fire a Lv.10 special barrage and launch a Lv.10 special airstrike (DMG is based on the skill's level); if this effect does not activate, its activation chance becomes 100.0% the next time this ship launches an airstrike.
Keeping You On Your Toes♪IJN SakawaIncreases this ship's TRP by 20.0%. Once per battle, when this ship takes DMG totaling more than 5.0% of her max HP from one hit: deploys a shield around this ship that can negate up to 10.0% of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 15.0% until the battle ends.
Kii Fleet StrategyIJN KiiEvery 20s after the battle starts: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level.)
Kirov, Reporting!SN KirovBombing bays ready! Every 15s, 100% chance to trigger a Lv.10 special barrage (Barrage DMG is based on this skill's level).
Kitakaze Style - Horizon SplitterIJN KitakazeThis ship's Main Guns ignore the enemy's Armor Type and its Main Gun DMG increases based on the skill's level (Lv.10.) While equipping a Sakura Empire Main Gun: increases this ship's Main Gun efficiency by 15.0%.
Kitakaze Style - Lotus TorpedoesIJN Kitakaze10s after the start of battle, if this ship is in the frontmost position of your Vanguard: fires a special torpedo barrage (Lv.10.) After every 10 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage.
Kizuna BeamKizunaAIEvery 20s: this ship performs super A.I. hacking to decrease the FP, TRP, and AVI of all enemies by a large amount (up to 8.0%) for 8s... Also has a small chance to accidentally increase the stats of all enemies instead.
Knight's Formation DrillHMS RenownAt the start of the battle: increases this ship's FP, RLD, and Accuracy by 5.0% for every Royal Navy ship in the same fleet. Can be stacked up to 4 times.
Knight's Shooting TrainingHMS RenownDecreases the loading time of this ship's first 3 Salvos by 40.0%, but DMG dealt will be changed to 40.0%, 80.0%, and 120.0% each. From the 4th Salvo onwards: this ship deals 120.0% DMG with its Salvoes.
Knights Can Be Maidens TooIsla von DuererIncreases this ship's FP by 10.0%. Every 5s: fires a Lv.10 special barrage and accumulates 15.0% Environmental Mana (DMG is based on the skill's level); if there is no enemy within 35 units of this ship when firing, the barrage fired is changed. Inflicts 3 stacks of Break Symbol on all the enemies on the battlefield; when this ship's special barrage or Maximized Mana Surge hits an enemy: removes 1 stack of Break Symbol from the enemy; when an enemy's Break Symbol stack is reduced to 0: inflicts a special Armor Break status on that enemy for 3s, after which the enemy's Break Symbol stack is reset to 3.
Knights of RenownRenown.METADecreases the loading time of this ship's first 2 Main Gun volleys by 50.0% every battle. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 10.0% until the battle ends (can be stacked up to 2 times).
Knights of the SkyUSS IndependenceWhen this ship launches an Airstrike: launches an additional Lv.10 TBF Avenger airstrike (DMG is based on the skill's level.) When this ship is sortied with 1 or more Cleveland-class CLs: increases your Cleveland-class CLs's FP by 8.0%, increases this ship's AVI and Accuracy by 15.0%, and improves the TBF Avenger airstrike.
Knock It Off...!RN Giuseppe GaribaldiDecreases this ship's DMG taken from AP ammo by 20.0%. When this ship takes DMG: 15.0% chance to deploy 2 shields that block 2 enemy torpedoes (shields last 10s; 20s cooldown between activations). Once per battle, when this ship falls below 30.0% max HP as a result of DMG taken: restores 10.0% of this ship's max HP.
Knockout ShotKMS Prinz AdalbertIncreases this ship's ACC by 10.0%. When this ship fires her Main Guns: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between barrage activations).
Kolibri AssaultKMS Köln10s after the battle begins and every 30s after that while equipping the FI 282: launches 1 FI 282, revealing the location of enemy SS, reducing their EVA by 15.0%, and increasing their damage taken by 15.0% for 10s.
Kometa's BrillianceKirov.METASets this ship's Main Gun Range and Targeting Range to 75 and increases this ship's EVA by 20.0%. When the battle starts, for each other ship afloat in your fleet: increases this ship's FP by 5.0% (can stack up to 5 times; gains the maximum stacks if the only ships afloat are this ship and your Flagship).
La PucelleFFNF Jeanne d'ArcIncreases this ship's DMG against Royal Navy ships by 10.0%. When this ship is Burned: increases its FP, TRP, AA, and EVA by 20.0% for as long as it is Burning. This ship will catch fire at the start of the battle, taking 8 DMG every 3s for 30s; all non-Burn DMG has a 10.0% chance to refresh this Burn duration.
Lacy DanceHDN Black Heart40.0% chance to activate every 20 seconds, fires a strong barrage (Lv.10).
Ladies' Tea TimeHMS BelfastAt the start of the battle: heals all your ships for 3.5% of this ship's max HP.
Lady LouUSS LouisvilleWhen the battle starts, and the first time each battle when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier that can negate up to 8.0% of this ship's max HP in DMG (only 1 barrier can be active at a time). While this ship is afloat: decreases the DMG taken of your Northampton-class ships, CVs, and CVLs by 10.0%.
Laid-Back DefendingSN MurmanskReduces the AP DMG this ship takes by 15.0%; Every 20s, 60.0% chance to fire a Lv.10 special barrage (Barrage DMG is based on this skill's level).
Late-Blooming AirstrikeIJN KatsuragiIncreases this ship's Accuracy by 15.0%. When this ship launches an Airstrike: launches an additional Lv.10 airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by 15.0%.
Leading the WayHMS Valiant10s after this ship fires its Main Guns: fires a Lv.10 special barrage that inflicts Armor Break to all enemies hit by it (barrage DMG is based on the skill's level.)
Leave it to Elbe!Elbe.METAAt the start of battle, increases this ship's AVI and ACC by 15.0%. At the start of battle, and whenever this ship launches an airstrike: deploys a shield for the frontmost ship of the Vanguard that can absorb 6 bullets, lasting for up to 8s (if this effect activates while this shield is still active, the shield will be refreshed); if this shield is destroyed while this effect is active: reduces the frontmost ship of the Vanguard's DMG taken by 15.0% for 10s.
Legacy of Lunga PointIJN NaganamiAt the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increases TRP by 15.0% and Torpedo Crit Rate by 10.0% for your DDs and CLs, and also increases the EVA of your DDs by 15.0%.
Legend of the SolomonsUSS MontpelierEvery 20s: 60.0% chance to increase your Cruisers' FP and Accuracy by 25.0% and decrease the DMG they take by 15.0% for 8s.
Legendary VoyageRN Marco PoloWhen this ship has the Out of Ammo debuff: decreases the DMG penalty's effect by 15.0%. When this ship fires her Main Guns: 75.0% chance to fire a frontal barrage (DMG is based on the skill's level). If this barrage fails to activate: heals this ship for 5.0% of her max HP.
Leisurely BattleplanKMS DuisburgIncreases this ship's FP and TRP by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level). When the fleet this ship is in gains the Out of Ammo debuff: decreases the DMG reduction effect of this debuff by 15.0% for this ship alone.
Lemme At 'Em!HMS EskimoEvery 30s: 100% chance to fire a special barrage (DMG is based on the skill's level.) Once per battle, when this ship's HP falls below 30.0%: heals this ship for 10.0% HP and fires this barrage.
Let Judgment Be Decreed by Iron FistKMS Götz von BerlichingenWhen this ship's Main Gun finishes reloading: 100% chance to target an enemy, increasing their DMG taken by 8.0% for 6s (prioritizes humanoid enemies) and fires a Lv.10 special barrage (DMG is based on the skill's level); When an enemy enters a certain range from this ship: fires a Lv.10 special barrage (DMG is based on the skill's level; 15s cooldown between activations). When this effect is activated for the first time each battle: restores 6.0% of this ship's Max HP.
Let the Brave Blade ShineHMS HardyEvery 5s: launches a Lv.10 special attack (DMG is based on the skill's level). Each time this special attack is performed: restores 5.0% of this ship's Max HP (up to 5 times per battle); every 3 times this special attack is performed: launches a Lv.10 slash attack (Slash DMG is based on the skill's level).
Let the Ode of Rebellion Forever ResoundKMS Götz von BerlichingenAt the start of battle, increases this ship's FP, ACC, and RLD by 15.0%. Shortens the reload time of this ship's Main Guns by 50.0% but reduces Main Gun DMG by 45.0%. During battle, increases this ship's Crit Rate by 10.0% and Crit DMG by 20.0% against enemies that have been on the field for longer than 2s.
Let's Go, Data 857!USS BristolEvery 20s: summons Data 857. When summoned, Data 857: 1) fires a Lv.10 special barrage (DMG is based on the skill's level); 2) for 10s, increases this ship's ACC and Crit Rate by 15.0%. During battle, increases the DMG your Allen M. Sumner-class ships deal to enemies that have been Illuminated at least twice by 10.0%. After the first time this skill is activated, increases the DMG your Allen M. Sumner-class ships deal by 10.0% until the end of that battle.
Leyte Gulf's BlitzIJN ChoukaiIncreases this ship's FP by 10.0%. Every 20s: 60.0% chance to increase the FP and TRP of all Cruisers in your fleet by 20.0% for 10s.
Leyte Gulf's WitnessUSS West VirginiaIncreases this ship's FP by 12.0%. When the battle starts, if there is another BB or BC in your fleet: increases this ship's ACC and AA by 12.0%, improves the special barrage fired by the skill "Big Seven - West Virginia," and applies the following two effects: 1) Enemies hit by the special barrage have their SPD reduced by 30.0% for 5s; 2) Increases your BBs' and BCs' DMG dealt to enemies slowed by this skill by 8.0%.
Life and Death, Within One's PalmJintsū.METAIncreases this ship's EVA by 15.0%. While this ship is afloat: decreases your DDs' and CLs' cannon DMG taken by 10.0% and increases their torpedo Crit Rate by 10.0%.
Light Carrier UnitIJN RyuujouWhen this ship launches an Airstrike: 70.0% chance to increase this ship's AVI and your CVLs' RLD by 15.0% and decrease the DMG your Carriers take by 15.0% for 8s.
Light Cruiser HunterKMS U-557Increases this ship's DMG to CLs by 15.0%.
Light It Up! Colorful★Stage!Saratoga.METAAt the start of battle, if there are 3 ships afloat in your Main Fleet: increases this ship's maximum Detection Gauge by 20. During battle, if this ship's HP is above 50.0%: increases this ship's ACC by 15.0%; if this ship's HP is below 50.0%: increases this ship's EVA by 15.0%. Once per battle, if this ship falls below 50.0% max HP as a result of DMG taken: this ship's Detection Gauge is reset to 0, and she restores 1.0% of her Max HP every 5s until the end of battle.
Light SnacktimeHMS FormidableEvery 20s: this ship recovers 5.0% of her max HP and launches a Lv.10 Albacore airstrike (DMG is based on the skill's level); if this skill activates while this ship is at 90.0% HP or above, every ship in your fleet is instead healed for 1.0% of their respective max HP. "It's time for snacks!"
Lightning Strikes TwiceIJN Kiyonami, IJN Naganami10s after the battle starts and with a 25.0% chance every 20s after that: fires a wave of torpedoes. (Which torpedoes are fired are based on this ship's equipped Torpedoes.)
Lights On!USS BristolEvery 20s: this ship points her lantern forward, illuminating enemies. Illuminated enemies suffer 10.0% reduced Evasion Rate for 10s.
Lindwurm - Devouring FangKMS Prinz RupprechtDuring battle, this ship gains a Lv.10 special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.10 special torpedo barrage (barrage DMG is based on the skill's level); the 8th time she fires this Secondary Gun: increases this ship's FP and TRP by 15.0%.
Lindwurm - Protector's OculusKMS Prinz RupprechtWhen the battle starts, if this ship is your Flagship: decreases this ship's DMG taken by 15.0%; if NOT your Flagship, decreases DMG taken by the ship above your Flagship by 8.0%. When this ship fires her Main Guns: 80% chance to fire a special barrage (DMG is based on the skill's level).
lisianthus HalationTamakiIncreases this ship's Main Gun efficiency by 10.0% and increases her FP and ACC by 10.0%. When this ship fires her Main Guns: 80% chance to fire a Lv.10 barrage that inflicts Armor Break to enemies hit (DMG is based on the skill's level).
Listen Up!HMS FormidableWhen this ship sinks an enemy: 80% chance to set all enemies' SPD to 0 for 2.0s, after which their SPD returns to normal over 2s (10s cooldown between activations).
Listener of the TidesKMS U-2501At the start of battle: if all 3 allied submarines are present, increases this boat's Torpedo Crit Rate by 10.0%. During battle, increases this boat's OXY by 40. 1s after this boat's OXY reaches 0 and she resurfaces, this boat retreats from battle. 5s after the start of battle: launches a Lv.10 special barrage (DMG is based on the skill's level). 15s after starting battle with a fleet that this boat is NOT in: as long as this boat has not been sunk, launches a Lv.10 supporting barrage (DMG is based on the skill's level), revealing all enemy submarines in the area for 8s and reducing the ACC and EVA of all enemies on the field by 10.0% for 8s.
Little Ihn!KMS Friedrich IhnEvery 20s after the start of battle: fires a Lv.10 special barrage (DMG is based on the skill's level), and increases this ship's FP and ACC by 30.0% for 15s. Whenever this ship takes DMG: activates this barrage (20s cooldown between activations).
Little StarUSS Hobby15s after the battle begins: increases the FP, RLD, and EVA of your entire fleet by 6.0% for 20s.
Liturgia HorarumMNF KersaintIncreases this ship's AA and ASW by 10.0%. Every 20s, activates one of the following effects, chosen at random: 1) Increases this ship's FP and TRP by 20.0% for 10s; 2) Increases this ship's Crit Rate and Crit DMG by 20.0% for 10s; 3) Restores 5.0% max HP to the Iris Libre or Vichya Dominion ship in your fleet with the lowest max HP remaining.
Lod ObstrelSN Sovetskaya RossiyaWhen this ship fires a Salvo: 75.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Logistics BuddyRitsuko AkizukiWhen this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 15.0%, but also decreases this ship's Speed by 3.
Logistics RepairIJN AkashiEvery 35s: heals all your ships for 3.0% of Akashi's max HP.
Lone WolfKMS U-47When the Submarine Fleet consists of this boat only: increases this boat's DMG to BBs (does not affect BCs or BBVs) by 20.0%, increases ASR by 1, and increases AMO by 2.
Lone Wolf of the SnowstormSN KurskWhen the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 15.0% and decreases her DMG taken by 25.0%; if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 15.0% for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration).
Lonely Queen of the NorthKMS TirpitzIncreases this ship's DMG by 30.0% when there are no other BBs or BCs in your Main Fleet.
Long Live the Revolution!SN GangutWhen this ship fires a Salvo: increases the FP, TRP, AA, and RLD of all your Northern Parliament ships by 18.0% for 10s. While this ship has the Triple 305mm Main Gun (M1907) equipped: increases this ship's Main Gun Efficiency by 80.0% and decreases its reload time by 35.0% for the first 4 reloads.
Longbow of WoodstockHMS Black PrinceWhen sortied with an Eagle Union ship: increases this ship's Main Gun Crit Rate by 40.0% and its FP and TRP by 20.0%.
Lookout's CourageRN Emanuele PessagnoWhen this ship takes DMG: increases this ship's AA and EVA by 5.0% (can be stacked up to 3 times). Each sortie, for the first 3 battles fought by the fleet this ship is in: increases this ship's FP and TRP by 15.0%.
Lookout's SupportRN Emanuele PessagnoOnce per battle, when any other ship in your Vanguard falls below 20.0% max HP as a result of DMG taken: decreases that ship's DMG taken by 50.0% for 8s. When any other ship in your fleet sinks: restores 10.0% of this ship's max HP.
Love ConcealedSairenji HarunaWhen the battle starts: marks the ally (excluding this ship) with the lowest current HP percentage and restores 5.0% of her max HP. The recipient of this effect has her DMG taken decreased by 8.0% until the battle ends and, once per battle, if her HP falls below 20.0% as a result of DMG taken: restores 10.0% of the recipient's HP. When a recipient of this skill receives healing from any source other than this skill: removes the mark.
Loving Song of SupportFFNF Le TéméraireIncreases this ship's EVA and AA by 15.0%. When the torpedoes fired by this ship's "Sky-Blue Reverie" barrage hit an enemy: a random ship in your Vanguard recovers 5.0% of her max HP. When the torpedoes fired by ship's "All Out Assault" skill hit an enemy: a random ship in your Main Fleet recovers 1.0% of her max HP.
Lucky AUSS AlabamaWhile this ship is afloat: increases this ship's EVA by 12 and decreases DMG taken from enemy torpedoes by 20.0% for your Main Fleet. Every 20s: 75.0% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Lucky EUSS EnterpriseWhen this ship launches an Airstrike: 70% chance for the Airstrike to deal double DMG and for this ship to evade all enemy attacks for 8s.
Lucky JervisHMS JervisDecreases this ship's DMG taken from aircraft by 10.0%. When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 10.0% and decreases her torpedo DMG taken by 20.0%. When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15.0% chance to increase this ship's Evasion Rate by 30.0% for 10s (20s cooldown between activations).
Lucky Little EUSS Enterprise100% chance to activate one of the following effects (chosen at random) when this ship launches an Airstrike: 1) Doubles this ship's DMG dealt to all enemies for 6s. 2)Grants this ship 100% Evasion Rate for 5s. 3)Decreases the Speed of all enemies by 30.0% for 4s.
Lucky LouUSS St.LouisEvery 20s: 60.0% chance to increase this ship's FP, RLD, and EVA by 30.0% for 8s.
Lucky TargetFFNF MassénaWhen a ship in your Main Fleet fires her Main Guns: this ship has a 100.0% chance to gain 1 stack of Lucky Target (can be stacked up to 3 times); each stack of Lucky Target increases this ship's LCK by 4 and Main Gun Crit Rate and Crit DMG by 4.0%.
Lucky(?) ShipIJN NowakiEvery 20s: this ship receives 1 of 3 effects chosen at random for 10.0s. Effect may be helpful or harmful.
Lullaby of the Snowy PlainsSN KazanEvery 20s: the ship with the lowest current HP percentage in your Surface Fleet recovers 5.0% of her max HP; every time this effect activates: 5s after the activation, if a ship in your Surface Fleet is at 50.0% or less HP, this effect activates again. Once per battle, when the HP of a ship in your Surface Fleet falls below 50.0% as a result of DMG taken: increases your Surface Fleet's AA and EVA by 10.0%.
Lumbersome LessonsHMS FormidableWhen this ship launches an airstrike: targets a random enemy and decreases its SPD by a set value (based on the grade of the lesson: A: 60.0%; B: 40.0%; C: 20.0%) for 5s. "To become a proper lady, etiquette lessons are quintessential!"
Luminous WindRyu LionIncreases this ship's FP by 15.0%. Every 10s after the battle starts: performs the Lv.10 special attack Luminous Wind (DMG is based on the skill's level); when performing this attack, if there is an enemy within 45 units of this ship, additionally performs the Lv.10 special attack Luvia (DMG is based on the skill's level; prioritizes humanoid enemies).
Luna JudgmentKala IdeasEvery 4 times this ship fires her Main Guns: your fleet gains 10 AP. Increases this ship's DMG dealt against Sirens by 10.0%.
Lunga Point's StrikeIJN KawakazeIncreases the DMG all your Sakura Empire DDs deal to enemy Cruisers by 15.0%.
LureUSS NautilusWhen this boat is hit by an enemy: increases that enemy's DMG taken by 8.0% for 3s. If the enemy is a DD: also decreases that enemy's Speed by 20.0% for 5s.
Lyrical DedicationHMS DidoAt the start of the battle, if your Vanguard is comprised of only this ship: fires a Lv.10 special barrage every 20s and increases the AA of your Flagship by 15.0%; if there are other ships present: fires a Lv.10 powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by 15.0%. Barrage DMG is based on the skill's level.
Mach 2.42 BlossomShirakami FubukiDive Bombers can be equipped in this ship's third gear slot, and will use the "Mach 2.42 Bermbew Sprawt" gear skin, but Airstrike load time increases by 100.0%. Every 20s: launches a Lv.10 special airstrike (DMG is based on the skill's level and this ship's TRP stat.)
Magistrate of the EmpireRN Francesco CaraccioloIncreases this ship's FP and EVA by 20.0%. When this ship fires her Main Guns: 80.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Magnetic TorpedoesKMS TirpitzEvery 15s: fires 4 magnetic torpedoes that track the enemy. Torpedo DMG is based on the skill's level.
Maintenance Orders, Received!HMS SurreyEvery 12s: fires a Lv.10 special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 2.0% of this ship's HP per second, lasting for 10s.
Making a Splash!KMS Otto von AlvenslebenIncreases this ship's FP and TRP by 15.0%. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship hits the same enemy with her Main Guns 10 times: increases this ship's DMG dealt to that enemy by 10.0% (does not stack).
Management Member's PressureFubukiDecreases this ship's DMG taken by 8.0%. While this ship is afloat: increases your Vanguard's AA and RLD by 10.0% and increases your Flagship's DMG dealt by 5.0%. Increases the DMG of this ship's first volley by 60.0%. Increases this ship's DMG dealt to Heavy Armor enemies by 15.0%. Enemies hit by this ship's Main Guns suffer 8.0% decreased FP, TRP, and AVI for 8s.
March on Towards Triumph!RN Pompeo Magno5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 20.0% for 5s.
Mark of SiriusHMS SiriusIncreases the AVI of all your CVs and CVLs by 10.0% and increases their Hit Rate against DDs, CLs, and CAs by 10.0%. Additionally, for each CV or CVL in your fleet: increases this ship's FP, TRP, and RLD by 7.0%.
MartyrUSS JuneauWhen this ship sinks: heals all ships in your fleet for 25.0% of their max HP.
Marvels of History - ElbingSMS ElbingDecreases this ship's torpedo DMG taken by 15.0%. When this ship fires her Torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute).
Marvels of History - Emden(?)SMS EmdenWhen the battle starts, increases your Emden's EVA by 10.0% and: 1) If your Vanguard consists of only Emden, Emden is unaffected by the Out of Ammo debuff; 2) If there are other Iron Blood ships in your fleet, after 5s, lowers your Iron Blood ships' HP by 11 and increases their FP by 10.0%. Every battle, when Emden sinks an enemy: increases Emden's EVA by 5.0% (can be stacked up to 3 times).
Marvels of History - LützowSMS LützowIncreases this ship's DMG dealt to BBs and BCs by 10.0%. When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. If this ship has an AP or SAP Main Gun equipped, when she hits an enemy: 1) That enemy's ACC and FP decreases by 10.0% for 3s; 2) After 3s, there's a 10.0% chance to inflict 3,000 DMG to that enemy.
Marvels of History - SeydlitzSMS SeydlitzEvery battle, the first time this ship fires her Main Guns: fires a Lv.10 special barrage. When the battle starts, if this ship is NOT your Flagship and your Flagship has a "Marvels of History" skill: the higher percentage HP your Flagship has remaining, the shorter the reload time of her first Main Gun volley (at least 20.0%; up to 80.0%).
Marvels of History - ThüringenSMS ThüringenIf this ship has an Iron Blood Secondary Weapon equipped, when she fires her Secondary Weapon: 70.0% chance to fire a follow-up attack. 10s cooldown between activations.
Masked WorkaholicUSS BoiseEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's ACC by 10.0% (can be stacked up to 3 times).
Max Voltage!USS EldridgeWhen the battle starts, increases this ship's AA by 25.0%. When your Flagship fires her Main Guns or launches an airstrike: targets one random enemy and performs a Lv.10 special electric attack (DMG is based on the skill's level; 5s cooldown between activations; decreases the target's SPD by 60.0% during the attack and for 2s after the attack ends).
May God Forgive You, For I Shall NotHMS ImplacableWhile this ship is afloat, when the fleet this ship is in starts a battle, and for the first 3 battles of a sortie a fleet this ship is NOT in: when a ship in your fleet takes DMG, she gains a stack of No Mercy (can be stacked up to 9 times). When this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level) and expends all stacks of No Mercy. Activates the following effects based on the number of No Mercy stacks expended: 1) 3 or more: increases this ship's DMG dealt by 10.0% for 5s; 2) 6 or more: negates the Detection Gauge value gained from launching this airstrike; 3) 9: this airstrike is guaranteed to deal Critical Damage.
Meat LoverFFNF L'Intrépide30s after the battle starts: L'Intrépide gains the Chow Down status, reducing her SPD by 10.0% and DMG taken by 20.0% for 8s. When the Chow Down status expires: increases this ship's AA and EVA by 15.0% until the end of battle, and generates a barrier that can absorb up to 8.0% of this ship's Max HP.
Medistation SHDN NoireUpon taking damage, 8.0% chance to increase own damage dealt by 25.0% for 8 seconds.
Melancholy WhispersArizona.METADuring battle, deploys "Jamming Field - Arizona META." Enemies within this field take 20.0% more DMG and have their SPD decreased by 80.0%; the SPD debuff fades over 3s upon leaving this field.
Melee ArtilleryIJN HyūgaFires a Lv.10 special barrage at enemies that come within close range of this ship. Has a 10s cooldown between activations. Starts the battle on cooldown.
Melodic BlasterNidaimeIncreases this ship's AVI by 15.0%. Every 20s: performs a Lv.10 special attack (DMG is based on the skill's level and this ship's AVI stat) and restores 8.0% HP of one random ship in your Vanguard.
Melted Without a TraceHai ChouEvery 12s: inflicts Poison (takes 100 DMG every second) for 6s on the enemy with the lowest HP at the time of activation; increases this ship's DMG dealt against enemies with Poison by 10.0%.
Melty WorldKizunaAI·AnniversaryWhen this ship launches an Airstrike while sortied with Kizuna AI: 25.0% chance for the Airstrike to deal double DMG.
Memorial of Ice and IronSN TallinnWhen this ship is equipped with a Northern Parliament or Iron Blood main gun: increases the DMG this ship deals by 12.0%; When equipped with an AP main gun: increases the travel speed of this ship's main gun shells by 10.0%. After this ship sinks 2 enemies in battle: additionally increases this ship's FP and AA by 8.0% (this effect can activate only once per battle and lasts until the end of that battle).
Memory MiningGneisenau METAIncreases this ship's FP and AA by 5.0%. If this ship is equipped with Iron Blood gear: increases this ship's FP by an additional 5.0% and decreases your Vanguard's DMG taken from Torpedoes by 5.0%; Otherwise, instead decreases your Vanguard's DMG taken from aircraft by 8.0%.
Mercenary's Combat TechniquesNina FriedeEvery time this ship's Main Guns finish loading: gains 2 stacks of Battle Rate (can be stacked up to 10 times). Increases this ship's ACC and Main Gun Crit Rate by 2.0% for every stack of Battle Rate she has. When this ship has 5 or more stacks of Battle Rate: multiplies the Environmental Mana accumulated by the skill Blazing Trigger by 1.5. When another ship in your fleet scores a hit with her Main Guns or Secondary Guns: 15.0% chance for Nina to additionally gain 1 stack of Battle Rate; if said ship is an Atelier Yumia collab character, the action chance of this effect increases to 35.0%.
Mercurial MemoriesSN Pamiat' MerkuriaIncreases this ship's DMG dealt to BBs and CAs by 20.0%. When this ship takes DMG: 15.0% chance for it to evade all enemy attacks for 10.0s (has a 20s cooldown when activated.)
Mercury's TalariaHMS PerseusThis ship starts the battle with 2 Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90.0%. Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for 7.0% and your Main Fleet for 3.5% of their respective max HP.
Messenger of LoveFFNF Émile BertinWhen sortied with other DDs: increases this ship's AA, FP, and Accuracy by 15.0%. Once per battle, if one of your DDs' HP falls below 50.0%: fires a special barrage.
Metal Gauntlet Mash!KMS Admiral Graf SpeeEvery 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s.
Metatron - ArtelifOrigami TobiichiWhen the battle starts: increases this unit's AVI and ACC by 15.0%. Every 20s after the battle starts: activates a Lv.10 Metatron - Artelif (DMG is based on the skill's level).
Metatron - KadourOrigami TobiichiWhen this unit launches an airstrike: increases this unit's DMG dealt by 8.0% for 8s and activates a Lv.10 Metatron - Kadour (DMG is based on the skill's level); Metatron - Kadour decreases the AA and EVA of enemies hit by 3.0% for 8s. 10s after the battle starts, and every 20s after that: launches a Lv.10 aerial barrage (DMG is based on the skill's level).
Meteor SlamHMS GlowwormIncreases your Vanguard's Ramming DMG by 100.0% and decreases the Ramming DMG it takes by 30.0%.
Meteoric HopeSN VolgaWhen this ship launches an Airstrike: 75.0% chance to launch an additional Lv.10 special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). If this effect fails to activate: instead fires a Lv.10 special barrage (DMG is based on the skill's level and this ship's AVI stat).
Miracle WindIJN TanikazeWhile this ship is the last afloat in your Vanguard: increases its EVA by 10.0% and decreases its DMG taken from enemy aircraft by 50.0%.
Miracle Within The FlamesUSS MullanyDecreases the Burn DMG this ship takes by 15.0% and decreases its Burn Duration by 3s. Once per battle, if this ship's HP falls below 25.0%: increases its Evasion Rate by 30.0% for 10s.
Misty Mirror FlowerKasumiWhen this ship sinks an enemy: increases this ship's FP and RLD by 5.0% (can be stacked up to 3 times.) Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 15.0% for the rest of the battle.
Mizuho's IntuitionIJN AzumaEvery 20s: 70.0% chance to increase this ship's EVA by 20.0% and Accuracy by 50.0% for 12s.
MKV-Class AP ShellsHMS NeptuneIncreases this ship's DMG with AP by 35.0%.
Mobility MasterySN Gromky, SN Minsk, SN StremitelnyDecreases this ship's DMG taken from enemy DD guns and torpedoes by 10.0%. Every 20s: increases this ship's Speed by 5 and FP by 20.0% for 10s.
Mobility MasteryHMS EnterpriseDecreases this ship's DMG taken from enemy DD guns and torpedoes by 10.0%. Every 20s: increases this ship's Speed by 5 and FP by 20.0% for 10s.
Moment of SlackeryMNF Le MalinAt the start of the battle: increases this ship's FP by 20.0%, and by another 3.0% whenever this ship sinks an enemy (can be stacked up to 3 times; resets between battles). Decreases this ship's DMG taken by 5.0% and, every 25s: heals all DDs in the same fleet for 3.0% of their max HP.
Momentary BloomIJN AsamaIncreases this ship's FP, TRP, and EVA by 15.0%. While this ship is afloat, increases your CAs' TRP by 15.0%, Torpedo Crit Rate by 10.0%, and SPD by 8.
Monarch's CoercionHMS MonarchWhen this ship fires a Salvo: 70.0% chance to fire a special barrage. Decreases the Speed of enemies hit by the barrage by 40.0% for 6s. Barrage DMG is based on the skill's level.
Moon's Splendour, Pearl's ShimmerMOT PearlEvery odd-numbered time this ship fires her Main Guns: decreases your Vanguard's DMG taken by 10.0% for 8s; every even-numbered time she fires her Main Guns: restores 3.0% of this ship's max HP and inflicts 500 DMG to enemies with the Pearl Moon debuff.
Morale BoostKMS Georg ThieleEvery 10 times this ship fires its Main Guns: increases this ship's RLD by 5.0% and increases the DMG of its All-Out Assault by 40.0% (can be stacked up to 4 times.)
Morningstar's GuidanceFFNF PainlevéEvery 18s, activates one of the following effects, chosen at random: 1) Increases this ship's and your Flagship's DMG dealt by 8.0% for 8s (if this ship is your Flagship, the effect does not stack); 2) Increases this ship's AVI by 15.0% and decreases your frontmost Vanguard ship's DMG taken by 8.0% for 10s.
Moschetto della protettriceCarabiniere.METAIncreases this ship's FP and ACC by 15.0%. Up to the point before this ship fires her equipped torpedoes for the 3rd time: increases this ship's DMG dealt by 15.0% and decreases her DMG taken by 8.0%. When this ship fires her equipped torpedoes for the 3rd time: the ship in your fleet with the lowest current HP recovers 10.0% of her max HP.
Motherly HeartSN VolgaWhen the battle starts, increases this ship's AVI by 5.0% per each ship in your Vanguard (can be stacked up to 3 times). If your Flagship or Vanguard lead ship is a Northern Parliament ship: grants this ship the full stack of 3 regardless of the number of ships in your Vanguard.
Motivating RoooaaarIJN YamakazeIncreases this ship's FP and ASW by 15.0%. Increases this ship's DMG dealt to Submarines by 20.0%, but increases her DMG taken from Submarines by 5.0%. If there are 3 ships in your Vanguard when the battle starts: increases this ship's TRP by 10.0%.
MP Burst - ExplosionMurasaki ShionEvery 8s: gain 1 MP. When this ship has accumulated 3 MP: fires a Lv.10 special barrage, and resets MP to 0.
Ms. Langley's GuidanceUSS Langley IIWhen the battle starts, increases this ship's AVI by 5.0% for each CV and CVL in your fleet. Increases this ship's DMG dealt with her first 2 airstrikes by 20.0% each battle.
Ms. Langley's Strict DisciplineUSS Langley IIIncreases the ACC of all your CVs and CVLs (excluding this ship) by 10.0%. When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 10.0% for 8s.
Multi-Linked Locking SystemUSS KearsargeIncreases this ship's AVI and FP by 10.0%. When this ship's aircraft hits an enemy: 100.0% chance to inflict a special Burn ailment to that target for 10s, increasing that target's shelling DMG taken from your Main Fleet by 8.0%. When this ship's Main Guns hit an enemy: 100.0% chance to increase the target's airstrike DMG taken from your Main Fleet by 4.0%; if the target is already affected by an AA stat debuff, further increases that target's airstrike DMG taken from your Main Fleet by 8.0%. This effect lasts until the next time this ship fires her Main Guns.
Multitasking MaidHMS ManchesterIncreases this ship's FP and ACC by 10.0%. When this ship fires her torpedoes: 50.0% chance to inflict 15 DMG to this ship and fire an additional Main Gun volley.
Musashi's GuardianshipIJN MusashiWhen the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 30.0% in that battle. If this ship is afloat, when a fleet this ship is NOT in enters a battle: fires a Lv.10 supporting barrage 15s and 35s after the battle starts (DMG is based on the skill's level). [Non-Exercise Only] While this ship is above 40.0% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. Ships with this status: 1) No longer take Ramming DMG; 2) Force Musashi to become Detected as well if they become Detected; 3) Cause Musashi to be prioritized by enemy attacks if they are both valid targets.
Muspel-Piercing SpearKMS AlvitrIncreases this ship's FP and RLD by 15.0%. When this ship fires her Main Guns: 80% chance to fire a Lv.10 special barrage I (DMG is based on the skill's level); enemies hit by this barrage are inflicted with the following debuff: inflicts a special Burn ailment lasting 5s, inflicting 150 DMG every second and spreading this Burn to 1 other enemy (excluding the enemy afflicted by it) once every second. This Burn can be reinflicted to reset its duration, but its DMG cannot stack.
Mutual AssistanceChang ChunIncreases the FP, RLD, and Accuracy of all Northern Parliament and Dragon Empery ships in your Vanguard by 12.0%.
My PhantomsRodney.METAWhen the battle starts: summons Lv.10 Phantoms of Rodney on the battlefield that attack enemies (the Phantoms inherit some of this ship's stats; the amount of stats inherited is based on the skill's level). Every 12s: all present Rodneys fire a Lv.10 special barrage (DMG is based on the skill's level).
Myriad Nights: HeavenIJN MayaIncreases this ship's RLD by 35.0%. When this ship fires its Torpedoes: 30.0% chance to launch a second wave of Torpedoes.
Mysterious HuntressKMS U-410Increases this boat's DMG dealt to CLs by 15.0%. When this boat resurfaces: fires a special Lv.10 torpedo barrage (DMG is based on the skill's level).
Mímir's Keen EyesKMS OdinChanges this ship's position and decreases its DMG taken by 20.0%. Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 10s, reducing their accuracy by 25.0%, and decreasing your Vanguard's DMG taken from torpedoes by 15.0% for 10s.
Nasty AstyUSS AstoriaWhen sortied with other New Orleans-class ships: increases your fleet's New Orleans-class ships' FP by 10.0% and their AA and ACC by 20.0%.
Nature's BlessingHNLMS Gouden LeeuwIncreases this ship's ACC and EVA by 15.0% and decreases her shelling DMG taken by 10.0%. When the 2nd and 3rd Bombing Raids activate: restores HP equal to 3.0% of their max HP to this ship as well as the ship in your fleet with the current lowest HP and increases your fleet's AA by 10.0% until the battle ends (can be stacked up to 2 times).
Naughty, NaughtyKMS JadeWhen the battle starts, for any other ship afloat in your fleet: increases this ship's AVI and ACC by 6.0% (can be stacked up to 3 times). If this ship is your Flagship: increases this ship's RLD by 15.0% and her DMG dealt by 10.0% until the battle ends.
Navigator's IntrepidityRN Nicoloso da ReccoIncreases DMG taken by enemy CLs by 8.0% while this ship is afloat, but also increases this ship's DMG taken by 1.0%.
Neon Pink BurstYukinoAt the start of battle, increases this ship's FP and ACC by 10.0%. Every 15s after the start of battle: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level), inflicting Armor Break on enemies hit.
Neverending Night's KissVampire.METAEvery 15 times this ship's Main Guns hit the same enemy: inflicts the Neverending Night's Kiss status on that enemy, increasing this ship's DMG dealt to them by 6.0%. Increases this ship's torpedo Crit Rate by 10.0%. When this ship's torpedoes hit an enemy with the Neverending Night's Kiss status: restores this ship's HP equal to 8.0% of that hit's DMG and removes the Neverending Night's Kiss status.
Next GenerationUSS EssexWhen the battle starts, and when this ship's airstrikes finish loading: fires a Lv.10 aerial barrage (DMG is based on the skill's level), gains 1 stack of Killer Formation, and deploys a shield (lasting 10s; can negate up to 8 enemy shells) around your frontmost Vanguard ship. If the shield created by this skill is destroyed during its active duration: restores 3.0% of your frontmost Vanguard ship's max HP. When a fleet this ship is NOT in starts a battle, while this ship is afloat: 25s after the battle starts, fires a Lv.10 supporting barrage (DMG is based on the skill's level).
Night of the Iron Bottom SoundUSS WashingtonActivates when your South Dakota's HP falls below 30.0%: increases this ship's DMG by 20.0%, absorbs 30.0% of the DMG South Dakota takes (ignores South Dakota's "The Strongest Shield" skill) and makes South Dakota invulnerable for 5s. Can only activate once per battle
Nightmare of SolomonIJN YūdachiWhen this ship fires its Main Guns: 6.0% chance to increase this ship's FP, TRP, RLD, and EVA by 40.0% for 8s.
Nine LivesHMS CheshireDecreases the loading time of this ship's first wave of torpedoes by 40.0%. Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 10.0% of this ship's max HP.
Ninja Arts: FormlessIJN TaekazeIncreases this ship's TRP by 15.0%. When this ship fires her torpedoes: 10.0% chance to fire another wave of torpedoes. If this effect does not activate: 10.0% chance for it to happen 2s later. If this effect fails to activate twice in a row: 20.0% chance for it to happen 3s later.
Ninja Arts: ShadowlessIJN TaekazeIncreases this ship's SPD by 3. When the battle starts, and with a 30.0% chance every 15s: deploys a smokescreen that increases Evasion Rate by 40.0% for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s. When this ship enters smokescreen: fires a Lv.10 special barrage (DMG is based on the skill's level; 15s cooldown between activations).
Nitouryuu - Sunset GlowKawakaze.METAEvery 15s: fires a Lv.10 special barrage I (DMG is based on the skill's level and this ship's TRP stat); once per barrage, if this barrage hits an enemy: fires a Lv.10 special barrage II. This skill's barrages inflict a special Burn status on enemies hit for 5s, during which their SPD is decreased by 30.0% and they take 100 fixed DMG every second.
No More TearsArizona.METADuring battle, when a surface ship in your fleet recovers more than 5.0% of her max HP in one activation: restores 5.0% of this ship's max HP and fires a Lv.10 special barrage (DMG is based on the skill's level; 12s cooldown between activations). Once per battle, when a ship in your surface fleet has taken DMG exceeding 30.0% of her max HP, or when a ship in your surface fleet falls below 30.0% of her max HP: this skill's special barrage gains a SHS attack that creates "Jamming Field - Arizona META" (lasts 3s) at the location it hits.
No-Fly Zone!USS SeattleWhen an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 15.0% for 8s. When your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP by 15.0% and RLD by 20.0% until the end of the battle.
Noble StrikeSN ArkhangelskEvery 15s: fires a Lv.10 special barrage and increases the ACC of your Main Fleet by 10.0% for 8s (barrage DMG is based on the skill's level).
Nocturnal JudgmentUSS HalfordWhen the battle starts, if this ship has Eagle Union gear equipped: increases this ship's AVI by 20.0%. Every 15s: targets a random enemy (humanoid enemies are prioritized) and decreases that enemy's EVA by 10.0% for 6s and launches a Lv.10 seaplane attack (DMG is based on the skill's level). If this seaplane hits the random enemy targeted by this skill: increases that enemy's cannon DMG taken by 8.0% for 6s.
Nola FinaleUSS New OrleansOnce per battle, when this ship's HP falls below 30.0% as a result of DMG taken: fires a Lv.10 special barrage (DMG is based on the skill's level) and deploys a barrier that can block 8.0% DMG and lasts up to 8s. If this barrier is destroyed: heals this ship for 6.0% HP; if the barrier expires: instead increases this ship's FP and RLD by 10.0%.
Northwesterly Ace StudentRN MaestraleIncreases this ship's Speed by 5 and also increases her FP and TRP by 15.0% if there are any other Sardegna ships in the same fleet.
Noshiro's HoarfrostIJN NoshiroWhile this ship is afloat: increases this ship's Evasion Rate by 15.0% and decreases the torpedo DMG your Vanguard takes by 20.0%.
Not-So-Gentle SisterNagisaEvery 18s after the start of the battle: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take 12.0% more DMG from Misaki and Nagisa for 8s.
Numbers Must Go UpSN BogatyrIncreases this ship's FP, TRP, and EVA by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 1.0% of this ship's HP every second for 10s.
O Lurking Thunder, Pierce the SkiesIJN KizuEvery 20s: launches a Lv.10 special torpedo barrage (DMG is based on the skill's level); enemies hit by this barrage take 12.0% more Torpedo DMG from allied Vanguard DDs and CLs for 5s.
Oathbound ChainsSN PoltavaWhen the battle starts: increases this ship's FP by 15.0%. When this ship's Main Guns hit an enemy: 70% chance to, for 8s, decrease that enemy's SPD by 15.0% and increase your Gangut-class BBs' and your Northern Parliament Vanguard ships' DMG dealt by 12.0%.
Observer of the Sky and SeaUSS Shangri-La10s after the battle starts: launches an F6F recon plane and increases this ship's Accuracy by 3.0% and DMG dealt by 7.0% every 8s (this buff can stack up to 5 times.) If the recon plane is shot down: launches a special airstrike (DMG is based on the skill's level.)
Odi BarbareRN Giosue CarducciWhen this ship fires her torpedoes: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When this barrage activates: for 6s, increases your fleet's RLD by 5.0% and DMG dealt by 5.0%; if it does NOT activate, increases the activation chance to 100.0% the next time this ship fires her torpedoes. Inflicts a special Burn ailment for 9s on enemies hit by this barrage (Burn DMG is based on this ship's TRP stat).
Offensive StanceDewey.METAIf there is a CV or CVL in your fleet: decreases your Main Fleet's DMG taken by 10.0% until the battle ends. When this ship fires her torpedoes: 100.0% chance to fire another wave of torpedoes.
Office Clerk's FuryMNF DupleixIncreases this ship's FP and RLD by 10.0%. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; if this barrage does not activate, instead restores 5.0% of this ship's max HP).
Ol' ReliableIJN AsanagiEvery 20s: for 10s, increases this ship's EVA, AA, and TRP by 15.0% and decreases your Vanguard's DMG taken by 10.0%.
On-Air Broadcast AssistanceUSS GuamEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level). When the battle starts, if the ship above your Flagship is a BB, BC, or BBV, when that ship fires her Main Guns: scans 1 enemy and inflicts Armor Break to them. For the first 5 battles fought by a fleet this ship is NOT in, while this ship is afloat, increases that fleet's Eagle Union ships' AA and ACC by 10.0%. Additionally, when an enemy comes within 65 units of your Flagship: fires a Lv.10 special supporting barrage (DMG is based on the skill's level; 5s cooldown between activations; can only activate up to 5 times per battle).
One For AllUSS BataanWhile this ship is in the first or last position in the Main Fleet: increases RLD by 15.0% for all CVs and CVLs in your fleet (excluding this ship) and increases AA by 50.0 for your Main Fleet.
One for the TeamUSS BremertonAt the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 20.0% for 30s; If not in this position, increases this ship's AA by 25.0% until the end of the battle.
One Iota of EffortHMS IndomitableWhen this ship launches an Airstrike: launches an additional Lv.10 special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat).
One Step Toward TomorrowYumia LiessfeldtEvery 5s: uses Lv.10 Piercing Arts or Strike Arts against a random enemy (DMG is based on the skill's level). When the effect of an Atelier Yumia collab character's equipped Item activates: accumulates 25.0% Environmental Mana. When Environmental Mana is at 50.0% or higher, or when this ship is in the Mana Surge status: every time this ship performs a special attack, additionally performs Synthesize (improves the special attack and gains 1 stack of Mana Flow).
Oni Goddess☆NakiriNakiri AyameEvery 20s: 70.0% chance for this ship to buff itself using its spirits. When successfully procced: increases this ship's DMG dealt by 8.0%. Can be stacked up to 3 times.
Ontological RudderRN Vincenzo GiobertiWhen this ship takes DMG: increases this ship's FP and EVA by 3.0% (can be stacked up to 5 times). After reaching 5 stacks, this ship gains 5 Speed and fires a special barrage (30s cooldown when activated and DMG is based on the skill's level).
Open Ocean SupportKMS U-522, RN Leonardo da Vinci, RN Maggiore BaraccaIncreases this boat's OXY by 20. Once per sortie, while this boat is afloat: you can call in Submarine Support even if your fleet is outside the Submarine Fleet's ASR.
Operation GhostHornet.METAEvery 18s: deploys a shield (lasting 10s) capable of negating up to 8 enemy shells around the frontmost ship of your Vanguard. When the battle starts: decreases this ship's DMG taken by 5.0%; when the shield effect of this skill activates, further decreases this ship's DMG taken by 5.0% (DMG reduction effect can be stacked up to 4 times).
Operation RainbowUSS EldridgeWhen this ship takes DMG: 15.0% chance to grant 100% Evasion Rate to your entire Vanguard for 10.0s. Has a 20s cooldown when activated. Starts the battle on cooldown.
Orchestra of the StarsHMS TigerEvery 15s: detonates all [Mark of the Stars] on the field (removes [Mark of the Stars] from all targets and deals 650 fixed DMG to each affected target) and increases the Vanguard fleet's DMG dealt by 10.0% for 8s, then directs each Vanguard ship to fire a Lv.10 coordinated barrage (DMG is based on the skill's level, and the FP stat of each ship firing this barrage). When a fleet that this ship is NOT in starts a battle: as long as this ship is still afloat, fires a Lv.10 supporting barrage 15s after the start of battle (DMG is based on the skill's level).
Origination: Principia ReconstructionKMS MecklenburgIncreases this ship's FP and ACC by 15.0%, decreases this ship's Main Gun spread by 5, and increases her DMG modifier against Heavy Armor enemies by 15.0%. When there is another Iron Blood ship in your Main Fleet: increases this ship's RLD by 15.0%.
Ornithopter CounterattackKMS DuisburgWhen the battle starts, and every 15s: summons a Lv.10 Pterosaur-model ornithopter that lasts for 12s. The ornithopter fights in the battle (DMG is based on the skill's level) and increases this ship's AA by 20.0% and Evasion Rate by 10.0% for 12s.
Otherworldly DomainTaihō.METAEvery 10s: fires a Lv.10 special barrage, inflicting a special Burn ailment on all enemies hit for 8s (barrage DMG is based on the skill's level and this ship's AVI stat); enemies affected by this special Burn ailment have 5.0% reduced FP.
Overbearing Outside, Softie InsideKotegawa YuiIncreases this ship's AA by 10.0% and decreases your Vanguard's DMG taken by 5.0%. When any other ship in your fleet is attacked: 30.0% chance to launch a Lv.10 special airstrike (DMG is based on the skill's level; 20s cooldown between activations).
Overlimit: Unbreakable BarrierKMS MecklenburgIncreases this ship's EVA and AA by 15.0%. While this ship's HP is above 50.0%: tanks 50.0% of the DMG received by your Flagship (does not apply if this ship is your Flagship); once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: this ship evades all attacks for 3s.
OvernutritionUSS CowpensIncreases this ship's AVI, RLD, and ACC by 15.0%. When this ship launches an airstrike: performs an additional Lv.10 attack using TBF Avengers (DMG is based on the skill's level).
Overpowering WillNana Asta DevilukeWhen this ship is attacked: 10.0% chance to increase this ship's Evasion Rate by 8.0% for 5s (8s cooldown between activations). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 20.0% of this ship's max HP and increases her EVA by 15.0% until the battle ends.
Panacea's PaeanFFNF BrestOnce every 8 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. The 1st time this barrage fires every battle: restores 8.0% max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 6.0% of this ship's max HP.
Pandora's BoxUSS IndianapolisEvery 30s: deploys 2 rotating shields that can each block up to 8 shells. Shields last for 15s. If destroyed, shields deal a small amount of DMG to nearby enemies.
Pantheon of WarKMS BrünhildeIncreases this ship's FP by 10.0%. When the battle starts, if there are 3 ships afloat in your Main Fleet: increases the ACC of your BBs, BCs, and BBVs by 10.0%. If this ship has Iron Blood gear equipped: increases this ship's DMG dealt to Light Armor enemies by 15.0%.
Paparazza's RetreatRN Alfredo OrianiEvery 20s after the battle starts: increases this ship's EVA by 15.0% for 5s. Once per battle, when this ship or a Sardegna Empire ship in your Vanguard falls below 30.0% max HP as a result of DMG taken: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills).
Paradoxical CharismaQueen Elizabeth.METAWhen the battle starts: increases this ship's RLD and ACC by 8.0% for each META ship in your fleet (can be stacked up to 3 times). Decreases all your other META ships' DMG taken by 10.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 50.0% until the battle ends.
Paralyzing AdvanceKMS Peter StrasserDecreases the Speed of all enemies by 8.0%. Once every second: 10.0% chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations).
Parting GiftUSS ArcherfishIncreases this boat's OXY by 20. When this boat resurfaces, and again when she leaves the battle: fires a Lv.10 torpedo barrage (DMG is based on the skill's level).
Passionate ProtectorKMS Erich SteinbrinckAt the start of battle, increases this ship's TRP and RLD by 10.0%, and AP DMG by 25.0%. Once each battle, whenever this ship takes DMG totalling up to 20.0% of her Max HP: deploys a shield that can block up to 15 enemy projectiles, lasting up to 20s.
Passionate TempoUSS ClevelandWhen an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 8.0% for 8s (can be stacked up to 4 times.)
Pathfinder's ShroudHMS PlymouthEvery 10s: fires a special barrage (DMG is based on the skill's level) and becomes Shrouded for 5s (while Shrouded, this ship takes 10.0% less DMG; upon becoming Shrouded for the 3rd time, she also restores 10.0% of her max HP). Enemies hit by this barrage become Exposed for 10s; Exposed enemies take 18.0% increased DMG from your Flagship if she is a BB, BC, or BBV.
Pearl of the Sky, Sapphire of the SeaMOT PearlIncreases this ship's FP and RLD by 15.0%. When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level) that inflicts Pearl Moon to enemies hit. Enemies with Pearl Moon have their ACC decreased by 15.0% until the battle ends (this effect does not stack).
Pearlescent BlessingRN RaffaelloReduces this ship's shelling DMG taken by 25.0%. Whenever a ship in your fleet accumulates DMG taken equal to 20.0% of her Max HP: that ship gains 1 stack of Pearlescent Paint. If an allied ship sinks an enemy ship with the Jet-Black Paint debuff, that ship receives Pearlescent Paint stacks equal to the number of Jet-Black Paint applied to the defeated enemy. As long as Raffaello remains afloat, each time an ally gains Pearlescent Paint, that ship gains a barrier that can negate DMG equal to 1.0% of Raffaello's Max HP, lasting for the duration of Pearlescent Paint (Pearlescent Paint stacks up to 3 times, and lasts for 10s. The barrier does not stack. Subsequent applications of Pearlescent Paint will refresh the duration of the barrier). When a ship in your fleet accumulates 3 stacks of Pearlescent Paint, that ship receives Artist's Blessing, increasing her DMG dealt by 6.0% for 10s; additionally, gives Raffaello 1 stack of Pearlescent Paint. If the recipient of Artist's Blessing is a Sardegna Empire ship: further increases that ship's DMG dealt by 6.0%.
Pedigree of PerfectionUSS HalfordIncreases this ship's EVA by 30.0%. If this ship does NOT have a Seaplane equipped: increases this ship's TRP and AA by 15.0%, decreases her DMG taken by 12.0%, and, every 15s, fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship has a Seaplane equipped, activates the following effects:1) When this ship launches an odd number of airstrikes: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills);2) When this ship launches an even number of airstrikes: restores 4.0% of this ship's max HP and extinguishes any Burn this ship is afflicted with.
Peek-a-Boom!USS AnchorageIncreases this ship's EVA by 15.0%. When this ship fires her torpedoes: increases this ship's FP by 15.0% for 15s, performs a Lv.10 special attack (DMG is based on the skill's level), and deploys a smokescreen that increases Evasion Rate by 40.0% for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s.
Peerless Cannons of DestructionMOT São MartinhoWhen the battle starts, if there are 2 or more Tempesta ships in your fleet: decreases the loading time of this ship's first volley by 80.0%. When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level).
PepperpotHMS PenelopeOnce per battle, when this ship's HP falls below 30.0%: decreases its DMG taken by 50.0% for 5s, then restores 15.0% of its max HP.
Perfect Curtain CallHMS FormidableWhen this ship attacks an enemy with 25.0% HP remaining or less, increases that instance of DMG dealt by 20.0%. Every 20s: 100% chance to fire a Lv.10 special barrage.
Perfect Dazzling StageUSS BoiseIncreases your Vanguard's RLD by 15.0%. Every 15s: every ship in your Vanguard recovers 1.0% of her max HP.
Phaedra's LongingHMS TheseusIncreases this ship's AVI and ACC by 15.0%. Every 12s: fires a Lv.10 special barrage (DMG is based on the skill's level and this ship's AVI stat).
Phantom of the DeepMOT FancyWhen the battle starts: deploys a tentacle barrier that can negate DMG equal to 3.0% of this ship's max HP. When this barrier is destroyed: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases this ship's Evasion Rate by 10.0% for 20s. When this Evasion Rate buff expires: redeploys the aforementioned tentacle barrier.
Phoenix TenderIJN ZuihōIncreases your SSs' DMG dealt by 10.0%. When your Submarine Fleet arrives at the battlefield: decreases your Submarine Fleet's DMG taken by 20.0% until the battle ends. When this ship finishes loading an airstrike: increases your Main Fleet's DMG dealt by 8.0% for 8s.
Phoenix's PlumageIJN HibikiWhen this ship fires its torpedoes: 30.0% chance to launch a second wave of torpedoes. Once per battle, when this ship's HP drops below 20.0%: restores 20.0% of this ship's max HP.
Phoenix's Superb Fire DanceIkarugaEvery 10s: increases this ship's ACC and RLD by 10.0% for 5s and, with an 80.0% chance, fires a Lv.10 torpedo barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 60.0%: decreases this ship's DMG taken by 10.0% and increases her EVA by 15.0% and FP and TRP by 10.0% until the battle ends.
Phosphorus FlamesPrinceton.METADecreases this ship's Burn DMG taken by 15.0%. When there is a Burning ship afloat: increases this ship's DMG dealt by 12.0%. When this ship's airstrike hits an enemy: 70.0% chance to Burn that enemy for 10s.
Pierce the MistveilMOT Golden HindIncreases this ship's FP and RLD by 12.0%. Creates a Deep Domain area around this ship that decreases the enemy's SPD by 20.0% and inflicts 30 DMG every second to enemies within it; when the battle starts, if there is another Tempesta ship in your fleet, this DMG is increased to 60.
Piercing ShellsHMS Edinburgh, KMS Friedrich Eckoldt, KMS Georg Thiele, KMS Hans Lüdemann, KMS Hermann Künne, KMS Karl Galster, KMS Wilhelm Heidkamp, KMS Z46Increases this ship's DMG with AP by 25.0%.
PilotfishUSS Northampton IIIncreases this ship's EVA and ACC by 15.0%. If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5.0% and, when your Flagship launches an airstrike: fires a Lv.10 special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50.0% SPD debuff for 8s to enemies hit).
Pirate's SoulMNF Jean BartIncreases the DMG of the first Volley of every Salvo this ship fires by 60.0%.This ship's manual aiming DMG bonus is increased to 60.0%.
Pixiedust StormHNLMS De Zeven ProvinciënIncreases this ship's FP and ACC by 20.0%. Every 20s: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); if this barrage did not activate, instead decreases this ship's DMG taken by 20.0% for 10s.
Pl-Please Take CareHMS JanusIncreases this ship's FP, TRP, and ASW by 10.0%. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: deploys a barrier (lasts 20s; can negate DMG equal to up to 5.0% of the recipient's max HP) around your Royal Navy DD(s); if the barrier is destroyed or expires, decreases the barrier recipient's DMG taken by 10.0% for 20s. When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 10.0%.
Playful AvengersUSS San JacintoWhen this ship takes DMG: launches a Lv.10 airstrike (DMG is based on the skill's level), inflicts 30 DMG to your Flagship, and 3s later, restores 3.0% of that ship's max HP (10s cooldown between activations; can only activate up to 5 times per battle).
Please Take CareHMS JervisIncreases this ship's FP and ASW by 10.0%. 20s after the battle starts: restores 5.0% max HP to all ships in your Vanguard. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases your Royal Navy DDs' ASW, FP, and TRP by 10.0%.
Plum Flower in the Cold NightYat SenIncreases this ship's SPD by 8. Every 12s: fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship has the "Plum-Petal Poetry" gear equipped: improves this barrage, decreases all your other Dragon Empery Vanguard ships' DMG taken by 5.0%, and decreases your Dragon Empery Main Fleet ships' DMG taken by 10.0%.
Plumes of Darkest NightIJN HaguroIncreases this ship's DMG dealt to DDs and CLs by 15.0%. Every 15s: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3.0% of her max HP).
Pocket BattleshipKMS Admiral Graf Spee, KMS DeutschlandIncreases this ship's DMG to enemy DDs and CLs by 35.0%.
Poisonous StingMNF Le MalinWhen this ship hits an enemy with 10 consecutive shots: increases that enemy's DMG taken from DD guns and torpedoes by 12.0% for 5s. When this ship sinks an enemy: increases this ship's FP by 2.0% until the end of the battle. Can be stacked up to 10 times.
Polaris ProtocolMNF GascogneAt the start of the battle, if there are an odd number of μ ships in your fleet: increases this ship's DMG by 12.0%. If their number is even: decreases the DMG this ship takes by 15.0%. For 10s after this ship fires a Salvo: increases the FP, TRP, and AVI of your μ ships by 6.0% (can be stacked 2 times.)
Porpora StrikeRN GoriziaEvery 4 times this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If this ship has Sardegna Empire gear equipped: increases this ship's AA by 10.0% and increases this skill's barrage activation chance by 30.0%.
Port's Little GuardianIJN MusashiIncreases this ship's DMG dealt to enemies with Heavy Armor by 10.0%, and increases this ship's Main Gun Crit Rate by 10.0%. Once per battle, when the Vanguard Fleet has taken a total of 20 instances of DMG: reduces the Vanguard Fleet's DMG taken by 5.0% until the end of battle.
Positivity Burst!Haruka AmamiEvery 15s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Power BreakHDN BlancIf in the same fleet as Vert or Green Heart, increases own damage dealt by 25.0% and damage taken by 15.0%. Otherwise, decreases own damage taken by 25.0% and damage dealt by 15.0%.
Power o' FriendshipIJN OwariWhen the battle starts, and every 20s: gives a random other ship in your fleet the Best Buds trait. While a ship with the Best Buds trait is afloat, Owari's FP, ACC, and RLD are increased by 20.0%. When a ship with the Best Buds trait sinks, or when the trait expires: Owari fires a Lv.10 torpedo barrage (DMG is based on the skill's level). The Best Buds trait grants additional buffs based on the recipient's position: 1) Main Fleet: increases that ship's AA by 15.0% and decreases her DMG taken by 10.0%; 2) Vanguard: increases that ship's FP and TRP by 15.0%.
Practical InstructionHMS AmazonAt the start of the battle: for 80s, decreases this ship's DMG taken by 8.0%, increases its DMG dealt by 15.0%, and decreases the DMG taken by all DDs (excluding this ship) in your fleet by 12.0%.
Prankster's Cheer - AmiAmi FutamiWhen this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by 8.0% for 20s.
Prankster's Cheer - MamiMami FutamiWhen this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by 8.0% for 20s.
Prayer for Love and PeaceHMS Illustrious12s after the battle begins and 70% chance every 20s after that: summons an air wing that carries out a special Lv.10 airstrike which decreases Hit Rate against your ships by 30.0% for all enemies hit by it (this debuff will weaken over 4s until it is gone.) Special airstrike DMG is based on the skill's level.
Precision Salvo ProtocolMNF GascogneEach Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's DMG bonus with manually aimed Salvoes becomes 40.0%. Every 20s: 100% chance to fire a special barrage (barrage DMG is based on the skill's level.)
Predestined LaunchIJN TaihouWhen this ship's airstrike has finished loading: launches 1 additional randomly chosen airstrike consisting of Ryusei, Suisei, or Saiun squadrons, with a 25.0% chance per squadron to launch the remaining squadrons not chosen. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10.0% for 8s when launched.)
Preemptive StrikeIJN Akagi, IJN KagaDecreases the loading time of this ship's first Airstrike by 50%.
Premature GiftHMS ManchesterDecreases the loading time of this ship's 1st wave of torpedoes by 70.0%, but decreases the DMG dealt by this wave by 30.0%. When this ship takes DMG from a torpedo: 75.0% chance to restore 1.0% of this ship's max HP once every second for 8s (this effect can only activate once per battle; this HP recovery effect will be interrupted if this ship's "Multitasking Maid" skill activates during it).
Prescient PlanningIJN AmagiWhen this ship has an HE Main Gun equipped: increases her Burn DMG dealt by 10.0%. If she has an AP Main Gun equipped instead: fires a Lv.10 Torpedo barrage every 20s after the battle starts (DMG is based on the skill's level).
PrestigeIJN Hiei10s after the battle begins and 20.0% chance every 20s after that: for 8s, absorbs 50.0% of the DMG your Main Fleet takes and increases the DMG one random enemy takes by 20.0%.
Pride of the Welleks'sLenjaWhen this ship fires her Main Guns: accumulates 2.0% Environmental Mana; when this ship fires her Main Guns with 10.0% or more Environmental Mana: spends 10.0% Environmental Mana and gains 1 stack of Throwing Dagger (can be stacked up to 5 times). Increases this ship's FP, TRP, and EVA by 3.0% for each stack of Throwing Dagger this ship has. Every 20s, when this ship is in the Mana Surge status: spends all stacks of Throwing Dagger to activate a Lv.10 Maximized Mana Surge - Lionhearted (DMG is based on the skill's level), dispels the Mana Surge status, and, for 15s, increases this ship's DMG dealt to enemies below 10.0% HP by 10.0%.
Priestess of the Sacred MountainIJN HieiEvery 20s: decreases the Burn DMG your Main Fleet takes by 60.0% for 8s.
Princess of the Fairytale KingdomRN Attilio RegoloIncreases this ship's FP and EVA by 10.0%. When this ship fires her torpedoes: 80.0% chance to restore 1.5% of this ship's max HP. When the battle starts, if there is another Sardegna Empire ship in your fleet: increases this skill's health restoring effect's activation chance by 20.0% and, 5s after it activates, increases this ship's EVA by 5.0% for 5s.
Promise to the SunflowerMinato AquaWhen entering battle: fires a special guaranteed Lv.10 Critical Hit barrage. When there are 3 or more Hololive ships in the same fleet: improves the barrage.
Promises, Love, and Expiration DatesHimeEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by the barrage take 10.0% increased DMG from your SSSS collab characters.
Prophetic WitchFFNF GuichenIncreases this ship's FP and AA by 15.0%; further increases this ship's AA by 5.0% when an enemy aircraft is shot down within your AA Gun Range (can be stacked up to 5 times). When the battle starts: randomly chooses one of this ship's stats between FP, TRP, or ACC and increases it by 5.0% when this ship fires her torpedoes (can be stacked up to 3 times). When the battle starts, if there is another Iris Libre or Vichya Dominion ship in your fleet, when this effect activates: also sets the SPD of a random enemy to 0 for 2s.
Protagonist AuraHDN NeptuneIf deployed with any other Neptunia ship, increases own damage by 10.0% and decreases own damage taken by 6.0%. For every other Neptunia ship deployed, further increases own damage by 2.0%,and decreases own damage taken by 1.0%
Protecting LinksSN PoltavaDuring battle, while this ship is afloat: increases your Northern Parliament ships' EVA by 10.0% and decreases all your other Northern Parliament ships' Burn DMG taken by 15.0%. When this ship takes DMG: fires a Lv.10 special barrage and, for 10s, decreases your Northern Parliament ships' DMG taken by 10.0% (barrage DMG is based on the skill's level; 20s cooldown between activations).
Protective ApparatusKönigsberg.METAEvery 15s after the start of battle: deploys a shield that can block up to 8 enemy projectiles, lasting up to 8s. If there is an enemy with Disciplinary Mark when this shield is deployed, also deploys a shield for a random Vanguard member that can negate DMG equal to 5.0% of the recipient's Max HP, lasting up to 8s.
Protective ArmorUSS Astoria, USS Quincy, USS VincennesDecreases the Main Gun DMG taken from enemy DDs and CLs by 20.0%.
Protective BlazeUSS BiloxiOnce per battle, when the HP of any ship in your fleet falls below 50.0%: for 12s, increases this ship's AA by 15.0% and decreases the DMG taken by the ship whose HP fell below the threshold by 15.0%.
Protector of the New MoonIJN ShinanoWhile this ship is afloat: increases the FP, EVA, and ASW of your DDs by 15.0%. If the fleet this ship is in contains 3 (or more) Sakura Empire ships: decreases the DMG this ship takes from Main Guns and Aircraft by 20.0% and increases AVI and Accuracy by 15.0% for all your Sakura Empire CVs.
Protector of the North PassageHMS ChaserWhen this ship launches an Airstrike: commences a Scan that reveals the location of all enemy Submarines for 10s. Additionally, launches a special airstrike with Anti-Sub Swordfishes; For 10 seconds, all enemy Submarines are slowed for 40% (DMG is based on the skill's level).
Protologia of IlluminationRN Vincenzo GiobertiEvery 15s: 50.0% chance to increase the Accuracy of your Vanguard by 20.0% for 10s.
Prototype Bulin MKIIUNIV Trial Bulin MKIICan be used as material to Limit Break Super Rare ships.
Prototype CruiserIJN YūbariIncreases the EXP that your Cruisers earn by 15.0% (effect can be stacked up to 2 times with same skill).
Prototype DestroyerHMS AmazonIncreases the EXP that your DDs earn by 18.0% (effect can be stacked up to 2 times with same skill).
Providential StarfallSMS ThüringenWhen this ship finishes loading her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). When an enemy is hit by this barrage's blue shells, for 10s: decreases that enemy's EVA by 8.0% and increases their DMG taken by your Iron Blood ships by 12.0%.
Purge EvilYing SweiAt the start of the battle: increases this ship's FP and AA by 25.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level.)
Purity Through FlamesFFNF Duguay TrouinWhen the battle starts: this ship recovers 10.0% of her max HP. If this ship has a Main Gun that fires HE ammo equipped: increases this ship's DMG dealt with HE ammo by 10.0% and increases her DMG against Light and Medium Armor enemies by 15.0%.
Purple Ice BlastFubukiIncreases this ship's FP and ACC by 15.0%. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit 5 times by this barrage suffer a special Armor Break ailment and take 5.0% increased airstrike DMG from your ships until the battle ends.
Queen's OrdersHMS Queen ElizabethIncreases the FP, TRP, AVI, AA, RLD, and EVA of all your Royal Navy ships by 15.0%.
Quick ReloadIJN Fumizuki, IJN Kisaragi, IJN Matsukaze, IJN Mikazuki, IJN Minazuki, IJN Mutsuki, IJN Nagatsuki, IJN Uzuki, USS Aulick, USS Cassin, USS Concord, USS Downes, USS Foote, USS Marblehead, USS Memphis, USS Omaha, USS Raleigh, USS SpenceEvery 20s: 60.0% chance to increase this ship's RLD by 40.0% for 10s.
Quick TakeoffHMS Chaser, USS Bogue, USS Casablanca, USS Long Island, USS RangerWhen this ship launches an Airstrike: 15.0% chance to make the next Airstrike available immediately.
QuickdrawSheffield.METAWhen this ship's Main Guns hit the same enemy 12 times, or when this ship's "Ashen Might" skill activates: increases this ship's FP by 12.0% for 10s (repeat activations while this buff is active only refresh its duration) and fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4.0%.
Radar ScanUSS HelenaEvery 20s: 60.0% chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 40.0% for 10s.
Radiant IrisFFNF Le TriomphantWhen this ship's Main Guns hit the same enemy consecutively (if one shot hits several enemies then they are both tracked): increases this ship's RLD by 40.0%. This effect can be stacked up to 4 times and can only activate once a second. Hitting a different enemy resets the buff.
Raging Polar Bear of the Distant SeaSN KazanIncreases this ship's FP by 15.0%. When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level) and, for 10s, tanks 50.0% of the DMG taken of a random ship in your Vanguard while decreasing the tanked DMG by 20.0%. Once per threshold, when this ship's HP drops below 90.0%/80.0%/70.0%: increases this ship's and your Vanguard's RLD and ACC by 8.0%.
Raid SignalIJN RyuujouTwice per battle, 5s after this ship has finished loading its Airstrike: launches an additional Dive Bomber airstrike (Lv.10.)
Rain and SnowIJN ShigureIf Yukikaze is afloat in your fleet at the start of the battle, activates the following buffs: increases this ship's TRP by 15.0% and has a 70.0% chance to fire a powerful barrage every 20s; if Yukikaze is not in your fleet: as long as Shigure is afloat, decreases the DMG your ships (excluding this one) take by 5.0% and, once per battle when the HP of another ship in your fleet falls below 20.0%, restores 10.0% of said ship's max HP.
Rain of StarlightRN AquilaWhen this ship launches an Airstrike while having a Fighter equipped in her second gear slot: restores 8.0% HP for the lowest HP percentage ship in your Vanguard and Main Fleet, and generates a shield around those 2 ships that negates DMG equal to 6.0% of their max HP, lasting up to 5s; When this ship instead has a Dive Bomber equipped in her second gear slot: gains 1 preloaded Airstrike, decreases her Airstrike loading time by 10.0%, and increases her DMG dealt by 8.0%.
Rainy RatnapuraHDN Green Heart40.0% chance to activate every 20 seconds, launch a special airstrike (Lv.10).
Raise the Curtain of the CosmosHMS TigerAt the start of battle, and every 5s afterwards: fires a Lv.10 special barrage (DMG is based on the skill's level). The DMG type of this special barrage changes depending on the Main Guns equipped in this ship's 1st and 2nd slots: 1) If both Main Guns are HE: DMG type skews towards Light armor; 2) If both Main Guns are AP: DMG type skews towards Heavy armor; 3) Neither of the above: DMG type is balanced; Applies [Mark of the Stars] to enemies hit by this special barrage. [Mark of the Stars] reduces the target's SPD by 15.0%, and does not stack with itself.
Ramming ProhibitedIJN ArashioDecreases the Ramming DMG your Vanguard takes by 30.0%.
Random Cooking, Go!USS John RodgersIncreases this ship's FP and TRP by 15.0%. Every 20s during battle: fires a Lv.10 special barrage (DMG is based on the skill's level), and feeds a random allied ship a meal, restoring 3.0% of that character's Max HP.
Rapid ResponseHMS HunterAt the start of the battle: increases this ship's FP and TRP by 24.0%; FP and TRP decreases by 8.0% every 12s afterwards, stopping after 3 decreases.
Ready, Raring, and MotivatedUSS Laffey IIIncreases this ship's FP and TRP by 10.0%. When the battle starts, and every 20s: summons 2 Bunbun Strikers. The Bunbun Strikers fight for 15s, attacking enemies with their weapons, and gain stats based on Laffey II's stats (the amount of stats gained is based on the skill's level). Every 12s: 70.0% chance to perform a radar scan, marking 3 enemies and decreasing their AA and AVI by 6.0%, and fires a Lv.10 special barrage (DMG is based on the skill's level). When this effect activates: this ship gains stacks of Motivation based on the number of active Bunbun Strikers. Increases this ship's DMG dealt by 2.0% and increases the radar scan's activation chance by 6.0% for each stack of Motivation (can stack up to 5 times).
Rebel for Justice!KMS Z43When the battle starts, decreases this ship's DMG taken from DD cannons and torpedoes by 10.0%. Once per battle, when this ship's HP falls below 60.0% as a result of DMG taken: decreases this ship's DMG taken by 10.0% until the battle ends and increases this ship's AA, ASW, and EVA by 30.0%.
Reborn Combined Fleet FlagshipIJN MikasaWhen this ship is attacked: 12.0% chance to decrease the DMG of the incoming attack by 50.0%. When sortied as the Flagship: increases the FP and RLD of all Sakura Empire ships in your fleet by 20.0%.
Reborn Temple of IronKMS Bismarck ZweiIncreases the FP, TRP, and AA of Iron Blood ships in the same fleet as this ship by 15.0%. When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a Lv.10 supporting barrage 18s after the battle starts (DMG is based on the skill's level); if the Flagship of that fleet is an Iron Blood ship: also increases the AVI of that fleet's Iron Blood CVs and CVLs by 15.0%.
Recon SupportFFNF SurcoufWhen this boat is called into battle: increases the Accuracy of your Vanguard by 20.0% for 20s.
Red Flame SlashPatricia AbelheimWhen this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.10 (DMG is based on the skill's level). The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 5.0% of the DMG dealt to the enemy.
Red PhoenixUSS PhoenixOnce per battle, when this ship's HP falls below 20.0%: restores 25.0% of its max HP and increases its FP by 30.0% for 15s.
Reforged BondJun'yō.METAWhen the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 12.0%; if not equipping any, instead increases this ship's AA and EVA by 12.0%.
Regina, the Iron EmpressKMS RegensburgWhen the battle starts, if there are 2 or more Iron Blood ships afloat in the fleet: increases this ship's FP and TRP by 15.0%. Every 15s after the battle starts: locks onto a random enemy (prioritizes humanoid enemies), increases the DMG dealt by Iron Blood ships to that target by 8.0% for 5s, and performs a Lv.10 special attack; If that target is sunk, performs an additional Lv.10 special attack (DMG is based on this ship's TRP and the skill's level).
Regular MaintenanceHestia, IJN Akashi, USS Vestal, Vestal.METAWhen sortieing with this ship: receive 3 Emergency Repairs. You cannot level this skill.
Rejoice in RadianceHMS PlymouthWhen the battle starts, increases this ship's FP and ACC by 12.0%. If sortied with another Royal Navy ship, or if this ship has Royal Navy gear equipped: increases this ship's EVA by 15.0%.
Relentless BarrageHMS HostileIncreases this ship's DMG dealt to DDs by 10.0%. Every 20s: fires a Lv.10 special barrage at a random enemy over 5s (DMG is based on the skill's level); during this barrage: reduces this ship's RLD by 30.0%, but increases her FP and Crit DMG by 10.0%.
Reload Command: CruisersKMS KönigsbergIncreases the RLD of all Cruisers in your fleet by 15.0%. Does not stack with the same skill.
Reload Command: DestroyersHMS FoxhoundIncreases the RLD of all DDs in your fleet by 15.0%. Does not stack with the same skill.
Reload Command: Light CarriersUSS LangleyIncreases the RLD of all CVLs in your fleet by 15.0%. Does not stack with the same skill.
Reload Command: VanguardHMS Unicorn, IJN AkashiIncreases the RLD of your Vanguard by 15.0%. Does not stack with the same skill.
Reload OrderHMS Arethusa, HMS Newcastle, HMS Southampton, IJN Niizuki, USS PensacolaEvery 20s: 25.0% chance to increase the RLD of your entire fleet by 25.0% for 8s. Does not stack with the same skill.
Reno Barrage ⅡUSS RenoWhile equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅱ once every 10 times (8 if equipping a CL Main Gun) the Main Guns are fired.
Reno ReactorUSS RenoAt the start of the battle: increases this ship's AA by 15.0% and FP by 15.0%. Every second time another ship in your Main Fleet takes DMG: increases this ship's AA and FP by 6.0% (can be stacked up to 2 times) until the end of the battle.
Repulsing PyrotechnicsRepulse.METAWhen the battle starts: increases this ship's FP by 10.0% and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. Once per battle, when a ship in your Vanguard falls below 50.0% max HP as a result of DMG taken: increases this ship's FP by 5.0%. Whenever an enemy gets within close proximity of this ship: fires a Lv.10 special barrage (DMG is based on the skill's level; 15s cooldown between activations).
Requiem AeternamRN NapoliDuring battle, this ship uses a special Lv.2 Secondary Gun (fires once every second; barrage pattern is based on the skill's level). Increases this ship's FP and EVA by 10.0%. While there is an enemy within 40 units of this ship: this ship's Main Guns, Secondary Guns, and special Secondary Gun all ignore enemy shields.
Rescue OperationsIJN Hamakaze, IJN Urakaze, IJN UranamiWhen one of your ships sink: 60.0% chance to restore 8.0% of this ship's max HP and restore 3.0% of all your other ships' max HP.
Resolute Knight of the SeaUSS BirminghamWhen this ship takes DMG: 10.0% chance to increase this ship's EVA by 40.0% for 5s. Has an 8s cooldown between activations. Once per battle, when this ship's HP has fallen below 30.0%: this ship evades all enemy attacks for 5s.
Resonant FortissimoIJN NoshiroEvery 20s: fires a Lv.10 special barrage (DMG is based on the skill's level) and increases all enemies' torpedo DMG taken by 40.0% for 8s. When this barrage hits an enemy: 70.0% chance to inflict a special Burn ailment (lasts 9s). If this ship has Sakura Empire gear equipped: activates this skill's primary effect 5s after the battle starts.
Resound, the Refrain of ReversalHōshō.METAWhen this ship finishes loading an airstrike: increases your CVs' AVI by 15.0% for 8s; each time this effect activates, increases this ship's AVI and AA by 5.0% until the battle ends (can stack up to 3 times).
Restorative CocoonHNLMS EvertsenIncreases this ship's FP by 15.0%. When this ship fires her torpedoes: deploys a shield (lasting 5s; 10s cooldown between activations) that can negate up to 10 enemy shells; while this shield is deployed, the ship in your Vanguard with the lowest current HP percentage recovers 1.0% of her max HP every second.
Retaliatory ShieldKMS MainzEvery 15s: deploys a shield in front of this ship that lasts 8s and can block up to 6 enemy shells; if this shield is destroyed within the allotted time: fires a barrage and increases this ship's FP and Accuracy by 8.0% until the end of the battle. This buff can be stacked twice.
Retribution by CannonfireSN Krasny KavkazIncreases this ship's FP and ACC by 15.0%. When this ship fires her Main Guns: 30.0% chance to deal double the DMG. Every 10s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Revenge Served ColdSN ArkhangelskFor each Northern Parliament or Royal Navy ship in the same fleet as this ship: increases this ship's FP by 5.0% (can be stacked up to 3 times); if there are 3 or more: also increases this ship's AA by 15.0% and decreases her Burn DMG taken by 10.0%.
Revengeful StrikeHMS RevengeEvery 15s: 50% chance to fire a Lv.10 special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level).
Reverent and GracefulIJN UmikazeWhile this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by 10.0%.
Revolutionary ComposureSN VoroshilovWhen the battle starts: increases this ship's Evasion Rate by 8.0% but decreases her SPD by 3. When this ship's Anti-Air Guns fire: increases this ship's EVA by 15.0% and decreases her aircraft DMG taken by 15.0% for 8s (this effect can only activate once every 20s).
Revolutionary Standard-BearerSN SevastopolWhen this ship fires her Main Guns: 50.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 8.0% for 10s.
Revolutionary StrikeSN KirovIncreases the Eff. Range and Shell Range of this ship's main gun to 75, and increases the damage this ship deals to Light-Armored enemies by 20.0%. During battle, if there are other Northern Parliament ships in the same fleet as this ship, increases the shelling DMG that all enemy light cruisers take from Northern Parliament ships by 12.0%.
Revolutionary's ProsaicKMS Ulrich von HuttenIncreases this ship's Crit DMG dealt by 20.0%. While this ship is afloat, for the first 5 battles of a sortie fought by a fleet this ship is NOT in, the following buffs apply to that fleet: 1) Decreases DMG taken by your Iron Blood ships by 5.0%; 2) Increases Crit DMG dealt by your Iron Blood ships by 10.0%; 3) When an enemy gets within close proximity of your ships: fires a Lv.10 supporting barrage (DMG is based on the skill's level; can only activate up to 6 times per battle; has a 5s cooldown between activations).
RevolyutsiyaSN AvroraIncreases your Vanguard's DMG by 35.0%.
Rezkiy AssaultFu ShunIncreases this ship's Main Gun Crit Rate by 20.0%.
Rhapsody of DarknessKMS Friedrich der GroßeApplies a buff to this ship based on its HP remaining. When between 100% and 70%: increases FP by 20.0%; when between 70% and 30%: increases FP by 10.0% and decreases DMG taken by 10.0%; when less than 30%: decreases DMG taken by 20.0%.
Ricarica fiammeggianteCarabiniere.METAWhen this ship fires her Main Guns: performs an additional Lv.10 special attack (DMG is based on this ship's FP stat and the skill's level). Enemies hit by this attack are inflicted with Armor Break for 6s.
Ricarica!RN CarabiniereIncreases this ship's Torpedo DMG by 50.0% for its first 3 Torpedo launches.
Riddle Me ThisUSS AnchorageIncreases this ship's EVA by 15.0%; when this ship fires her Torpedoes: 75.0% chance to fire a special barrage Lv.10 (DMG is based on the skill's level). If this barrage fails to activate: instead decreases the loading time of this ship's next wave of Torpedoes by 3s.
Ride the WindChise AsukagawaThis ship starts the battle with 1 Airstrike ready. Every battle, when this ship launches her 2nd Airstrike and onwards: launches an additional Lv.10 special airstrike (DMG is based on the skill's level).
Right Place at the Right TimeUSS San FranciscoIncreases this ship's EVA and AA by 10.0%. Activates one of the following effects based on this ship's position in your Vanguard during battle: 1) Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by 5.0%, and decreases her DMG taken by 15.0%. 2) Middle: heals all ships in your Vanguard for 10.0% of their max HP 20s after the battle starts. 3) Rear: increases this ship's FP by 15.0% and AA by 10.0%, and also increases your whole Vanguard's DMG dealt to enemies by 5.0%.
Rising Passion!IJN KongōWhen this ship fires her Main Guns: decreases this ship's Main Gun reload time by 10.0% (stacks up to 20.0%) and increases your Vanguard's FP and EVA by 7.0% for 10s.
Risk EliminationUSS Clarence K. Bronson3s after the battle starts, and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level). Every time this ship sinks an enemy: increases this ship's FP and TRP by 4.0% (can be stacked up to 5 times).
Roaring GloryIJN KongōWhile this ship is afloat: increases the FP and Accuracy by 15.0% and EVA by 20.0% of all Kongou-class ships in your fleet.
Robust BallastsIJN KashinoFor the first 3 battles of a sortie this ship fights in: decreases the Main Gun DMG this ship takes by 10.0%. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: increases this ship's Speed by 10.
Rock-Paper-Cannon SalvoHonokaIncreases this ship's FP by 15.0% and damage against Light Armor enemies by 12.0%. 5s after this ship fires its Main Guns: fires a randomly chosen Lv.10 barrage using special ammo.
Rodney's PrayerRodney.METAWhen the battle starts: increases this ship's FP, AA, and RLD by 15.0%. When one of this ship's Phantoms is sunk: increases this ship's DMG dealt by 8.0% until the battle ends (can be stacked up to 2 times).
Role Model TorchbearerRN Andrea DoriaIncreases your Sardegna Empire BBs' FP and EVA by 10.0%. When this ship's Main Guns hit an enemy: increases all your Sardegna Empire ships' DMG dealt to that enemy by 6.0% for 6s.
Root of Calamity StormMurasakiWhile this ship is afloat, when your Main Fleet has been attacked 5 times: this ship gains 1 Root of Calamity's Wrath (does not stack); when this ship launches an airstrike: expends the stack and fires a Lv.10 special barrage (DMG is based on the skill's level).
Rosa BombardamentoRN LittorioWhen this ship fires a Salvo: 65.0% chance to fire a special barrage (DMG is based on the skill's level.) While this ship has the Triple 381mm Main Gun (M1934) equipped: improves the barrage and increases its proc chance by 10.0%.
Rose's ThornsMarie RoseAfter the battle starts: for 60s, increases this ship's FP and TRP by 15.0%. When this ship takes DMG: 10.0% chance to fire a Lv.10 special barrage that always crits (DMG is based on the skill's level; 10s cooldown between activations.)
Rosen MarkGlorious.METAWhen the battle starts, this ship and your Vanguard gain the Rosen Mark status; every 15s, another random ship in your Main Fleet also gains the Rosen Mark status. When a ship with the Rosen Mark status takes DMG equal to or exceeding 1.5% of that ship's max HP, Thorned Reprisal activates, dealing DMG equal to 5.0% of the DMG that ship took to the enemy closest to her. Additionally, once per battle each, the following effects activate based on the number of Thorned Reprisal activations: 1) 5: increases this ship's DMG dealt by 10.0%; 2) 10: launches the special airstrike Lv.10 listed in the skill Glorious Forevermore (DMG is based on that skill's level); 3) 20: after this ship launches an airstrike, the next airstrike becomes available immediately ; 4) 30: sets this ship's Detection Gauge to 0; 5) 40: restores HP equal to 8.0% of this ship's max HP for all your ships that have the Rosen Mark status.
Roter TeufelKMS U-552When the battle starts: this boat will surface for 10s and perform surface attacks during this duration, after which she will dive and leave the battle (gains 100% SPD while leaving battle). During these surface attacks: this boat takes 60.0% reduced DMG and launches a Lv.10 special barrage every 3s (DMG is based on the skill's level); enemies hit by this barrage take 10.0% more DMG from this boat for 10s (does not stack).
Royal AllianceHMS Prince of WalesFor each Eagle Union ship in the same fleet as this ship: increases this ship's FP, AA, RLD, and EVA by 10.0%, up to a maximum of 3 stacks. When there are 3 or more Eagle Union ships in the same fleet as this ship: reduces the loading time of this ship's first salvo by 85.0%, increases the FP and AA of Eagle Union ships in your Vanguard Fleet by 15.0%, and increases the AVI and AA of Eagle Union ships in your Main Fleet by 15.0%.
Royal Arts: Knight's ArsenalHMS EagleWhen equipping a CL Gun in this ship's Secondary Weapon slot: increases that slot's efficiency by 45.0%, sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 50%.
Royal Arts: Swordbearing EagleHMS EagleWhen this ship launches an Airstrike: launches an additional Lv.10 Swordfish torpedo bomber airstrike.
Royal FlushMonicaIncreases the Shell Velocity of this ship's equipped Main Gun by 10.0%. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by 12.0%.
Royal Knight-in-Training's AidHMS GriffinDuring battle, increases this ship's FP, TRP, and AA by 15.0%. Once per battle, when the Vanguard fleet has taken 20 instances of DMG: deploys a barrier for all Vanguard ships that can absorb DMG equal to 6.0% of Griffin's Max HP, lasting until the end of battle.
Royal Lady of Rock 'n' RollHMS FormidableIncreases this ship's AVI by 15.0%. When the battle starts, if there are 3 or more µ ships in your fleet: immediately loads this ship's first airstrike.
Royal Navy's GloryHMS HoodWhen this ship fires a Salvo: 70.0% chance to fire a special barrage and increase the RLD of your Main Fleet by 40.0% for 8s. Barrage DMG is based on the skill's level.
Ruby's Refrain of RestorationValparaísoDuring battle, whenever this ship fires her secondary guns 20 times: restores 5.0% of this ship's Max HP (5s cooldown between activations); every 2 times this effect activates: restores 8.0% HP to the ship in your fleet with the lowest HP percentage. When a fleet that this ship is NOT in starts a battle: as long as this ship is still afloat, fires a Lv.10 special attack whenever an enemy enters a certain range (DMG is based on the skill's level; maximum of 5 times per battle, 5s cooldown between activations); when this effect has activated 5 times: restores 5.0% HP to the frontmost ship of your Vanguard fleet.
Ruinous Blade of the SlayerKMS Fritz RumeyEvery 10s: fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship has a CL Main Gun equipped in her third weapon slot: sets that CL Main Gun's Detection Range and Range to 105 and makes its shells penetrate enemy shields. This ship gains a special CA Main Gun. When this CA Main Gun hits the same enemy 8 times: increases that enemy's DMG taken by 8.0%.
Rule of Cool!USS MillerWhen the battle starts, if this ship is the frontmost ship in your Vanguard: increases this ship's TRP and ACC by 5.0% and decreases her DMG taken by 6.0% until the battle ends. When the battle starts, for each other ship in your Vanguard: increases this ship's RLD by 8.0% and DMG dealt by 5.0%.
Ruler of Light and DarknessQueen Elizabeth.METAIncreases this ship's FP, AA, and EVA by 15.0%. When this ship fires her Main Guns: 100.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs.
Ruler of the Thunderstorm FrontFFNF OrageIncreases this ship's TRP and FP by 20.0%. Every 10s: fires a Lv.10 special barrage (DMG is based on the skill's level) and creates a Thunderstorm Front that moves forward for 5s; enemies inside the Thunderstorm Front take 5.0% increased Torpedo DMG and have 30.0% reduced SPD. While this ship has less than 50.0% HP: reduces this ship's DMG taken by 40.0%.
Rune of OmniscienceKMS AlvitrIncreases this ship's DMG dealt to Light Armor enemies by 15.0%. Every 16s: 70% chance to fire a Lv.10 special barrage II (DMG is based on the skill's level). Once per battle, when this barrage scores a total of 3 hits: increases this ship's Crit Rate and Crit DMG by 25.0% until the battle ends.
Sacrament's Empowering RiteBéarn.METAIncreases this ship's DMG dealt by 10.0% and decreases the loading time of her first airstrike by 20.0%. Activates one of the following 2 effects based on what weapon this ship has equipped in her Secondary Weapon slot: 1) Main Gun: increases this weapon's Detection Range and Range and increases its efficiency by 30.0%. Improves the special cannon barrage fired by the skill "Keeper of the Grimoire." Every 10s: fires a Lv.10 special cannon barrage (DMG is based on the skill's level). 2): Dive Bomber: further decreases the loading time of this ship's first airstrike by 30.0%. Improves the special airstrike fired by the skill "Keeper of the Grimoire."
Sacrament: Holy BombardmentFFNF BéarnWhen equipping a CL Gun in this ship's Auxiliary Weapon slot: increases that slot's efficiency by 45.0%, sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 50%.
Sacrament: Sacred Second WingFFNF Béarn5s after this ship finishes loading its Airstrike: launches a torpedo barrage and a Lv.10 special airstrike (DMG is based on the skill's level.) This skill can only activate up to 3 times per battle.
Sacraments of IllusionMNF JoffreIncreases this ship's DMG dealt by 15.0%. When this ship launches an Airstrike: if this ship is above your Flagship on the battle screen, launches a Lv.10 special airstrike with fighter planes; if this ship is below your Flagship, launches a Lv.10 special airstrike with torpedo bombers (special airstrike DMG is based on the skill's level).
Safety First!KMS LeipzigWhile this ship is afloat: increases your Vanguard's Speed by 3 and decreases its Ramming DMG taken by 25.0%. Once per battle, when this ship's HP falls below 30.0%: this ship evades all enemy attacks for 5.0s and its DMG dealt is increased by 15.0% until the battle ends.
Sakura Petal DanceKasumiEvery 15s after the start of the battle, and every time this ship lands 6 hits with its Torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level.)
Salted Herring MealkitUSS HerringIncreases this boat's TRP by 10.0% and increases her DMG dealt to DDs and transport ships by 10.0%. When the battle starts: 80.0% chance to restore 8.0% of the max HP of a random surface ship in your fleet and increase that ship's EVA by 5.0% and SPD by 3 for 20s.
SanctificationFFNF LyonIncreases this ship's FP and ACC by 10.0%. Decreases this ship's shelling and torpedo DMG taken by 10.0%.
Sandalwood RiteIJN HakuhouIncreases this ship's AVI and ACC by 10.0%. While this ship is afloat, when a ship in your Vanguard fires her Main Guns: grants Incense to that ship for 5s; ships with Incense take 7.0% less DMG, and when they hit an enemy with their Main Guns: applies Charcoal Smoke to the enemy for 5s. The following effects apply to enemies with Charcoal Smoke based on their Armor Type: 1) Light and Medium Armor: decreases that enemy's DMG dealt to Hakuhou by 14.0%; 2) Heavy Armor: increases that enemy's DMG taken from Hakuhou by 14.0%.
Sardegnian CoercionRN Giulio CesareWhen this ship fires a Salvo: 50% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Sardegnian DisciplineRN LittorioAt the start of the battle, deploys 2 shields that can each block up to 2 enemy torpedoes around this ship and the ship in the frontmost position in your Vanguard. Additionally, increases this ship's FP by 20.0% for its first 3 battles of each sortie.
Scalawaggish Little SnowballSN Stremitelny10.0% chance to activate upon being attacked: fires a special Lv.10 barrage that slows enemies hit (DMG and barrage pattern are based on skill level, 10s CD between activations).
Scaling SpiralUSS ConstellationWhen this ship fires her Main Guns: 80% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If this ship has Eagle Union gear or weaponry equipped: increases this barrage's activation chance by 20.0%.
Scandalous!Kotegawa YuiEvery 10s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If the ruler shells from this barrage hit the same enemy 3 times: inflicts Armor Break to that enemy and increases their aircraft DMG taken by 5.0% until the battle ends; when the handcuff shells from this barrage hit an enemy: decreases that enemy's SPD by 15.0% for 3s.
Scanner HackingHelena METAIncreases this ship's FP and Accuracy by 15.0%. Every 15s: 100.0% chance to spawn a zone on the battlefield that sets the Speed of enemies within it to 0 for 3s.
Scarlet DenouementTaihō.METAIncreases this ship's AVI and RLD by 10.0%. Whenever this ship finished loading an airstrike while having at least 40.0% HP: decreases this ship's HP by 130, then increases her AVI by 4.0% until the battle ends (can be stacked up to 3 times).
Scarlet Supernova FortressKMS RegensburgWhen the battle starts, if there are 2 or more Iron Blood ships afloat in the fleet: increases this ship's AA by 18.0%. Every time this ship takes 10 instances of DMG: creates a shield for 8s that can block up to 6 enemy bullets (the count restarts after the shield expires). When this effect activates while an enemy is locked on by "Regina, the Iron Empress", the duration is extended by an additional 8s, and additionally creates a barrier that can absorb up to 5.0% of this ship's Max HP in DMG.
Scarlet WaltzIJN TaihouWhen this ship launches an Airstrike: launches an additional Lv.10 airstrike (DMG is based on the skill's level). If this ship's HP is above 45.0% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG.
Scatter, Minions of Darkness!HMS VanguardIncreases this ship's ACC by 12.0% and RLD by 20.0%. During battle, 2s after an enemy spawns in: increases the enemy's DMG taken from your ships by 10.0%. While this ship is afloat, when a fleet this ship is NOT in starts a battle: 1) Increases FP by 10.0% for all Royal Navy ships in that Vanguard Fleet; 2) 30s after the battle starts: fires a special barrage and, for 15s, increases AA by 10.0% for all ships in that fleet.
Scholar's Ocean InvestigationLunaWhen this ship launches an airstrike: launches an additional Lv.10 airstrike (DMG is based on the skill's level). Enemies hit by this special airstrike suffer a minus 3.0% AA debuff and take 10.0% increased DMG from this ship for 6s.
Scorched BladeHiryuu META10s after the battle begins and every 20s after that: executes a Lv.10 slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 15.0% for 15s. (Slash attack DMG is based on the skill's level.)
Scylla's EmbraceHMS ScyllaWhen the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 20.0%. When this ship fires her torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage take 6.0% increased aircraft DMG for 6s. When 6 enemy aircraft have been shot down within your Vanguard's Anti-Air Gun range: while this ship is afloat, your CVs and CVLs take 15.0% less DMG (does not stack with the skill "Carrier Escort").
Sea-Air StrikeUSS Santa FeIncreases this ship's FP and AA by 15.0%. While this ship is afloat: decreases your Main Fleet's Burn DMG taken by 15.0%. Whenever an enemy aircraft is shot down within your fleet's Anti-Air Gun range: for 8s, increases this ship's FP and AA by 12.0% (cannot be stacked).
Sea-Top SprintUSS MauryEvery 5s after the battle starts: 100% chance for this ship to enter Sprint Mode, increasing her SPD by 40.0% and decreasing her DMG taken by 30.0% for 2s. When Sprint Mode ends: fires a Lv.10 special barrage (DMG is based on the skill's level).
Secluded SpiritflameKasumi.METAWhen the battle starts: increases the TRP of DDs in your Vanguard by 15.0%. When this ship fires her torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level).
Second Carrier DivisionIJN SouryuuWhen sortied with Hiryuu: increases this ship's AVI by 35.0%.
Second Carrier DivisionIJN HiryuuWhen sortied with Souryuu: increases this ship's AVI by 35.0%.
Secret Cheat Code Powers!IJN NatoriIncreases this ship's FP and TRP by 10.0%. When this ship's All Out Assault skill activates: fires a Lv.10 special barrage (DMG is based on the skill's level).
Secret SchemesMomo Belia DevilukeDecreases this ship's DMG taken by 10.0%. If this ship is the frontmost ship of your Vanguard: increases this ship's AA and EVA by 10.0%; if NOT the frontmost ship, increases RLD and ACC by 10.0%. When the battle starts, and every 10s: picks one random other ally without the Plan Execution status and increases their EVA by 5.0% for 8s, then gives that ally the Plan Execution status afterward. Every 20s: for 10s, increases your fleet's DMG dealt by 5.0% and grants Momo and all allies with the Plan Execution status the following buffs: 1) If the recipient is in your Vanguard, restores 2.0% of the recipient's max HP and increases her FP and TRP by 5.0%; 2) If the recipient is in your Main Fleet: restores 2.0% of the recipient's max HP and increases her FP and AVI by 5.0%.
Seeing Isn't BelievingFFNF CherbourgEvery 20s: deploys a zone around this ship that lasts for 8s. While this zone persists: increases this ship's Dodge Rate by 10.0%; additionally, reduces the DMG taken of allied Vanguard ships inside the zone by 10.0%, and reduces the ACC and SPD of enemies inside the zone by 8.0% and 10.0% respectively.
Seething ChainsGneisenau METAWhen this ship fires her Main Guns: 100.0% chance to fire a Lv.10 special barrage that inflicts a unique Burn ailment (DMG is based on the skill's level; Burn ailment lasts 6s and inflicts 76 DMG per second).
Selfless AidSN GromkyAt the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 20.0%. Once per battle, if another ship's HP falls below 20.0% as a result of damage: sacrifices 5.0% of this ship's HP to restore 10.0% HP to that ship; 5s afterward, this ship restores 8.0% Max HP.
Semi-Armor Piercing High-ExplosiveRN ZaraWhile this ship has an HE or SAP Main Gun equipped: increases its Main Gun DMG dealt by 12.0% but loses the ability to ignite enemies. While this ship has an AP Main Gun equipped: 8.0% chance to cause enemies hit with the gun to take 15.0% more DMG from this ship for 10s.
Serpentine BrushstrokesYing SweiIncreases this ship's SPD by 8 and Crit Rate by 10.0%. For each Dragon Empery ship in your fleet: increases this ship's TRP by 10.0% (up to 3 stacks). Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level) and deploys a barrier (lasting 10s) that can negate DMG equal to 3.0% of this ship's max HP; increases this ship's DMG dealt to enemies hit by this barrage by 10.0%.
Service ModeHMS DevonshireWhen the battle starts, if your Flagship is a CV or CVL: fires a Lv.10 special barrage when your Flagship launches an airstrike (DMG is based on the skill's level). Decreases this ship's DMG taken by 15.0% and, once per battle, when this ship has taken DMG equal to 25.0% of her max HP: restores 8.0% of her max HP.
Shadow of Eternal NightAndrea Doria.METAWhen this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage have their ACC reduced by 15.0% for 8s. Increases the DMG taken by enemies within a defensive zone around this ship by 20.0%, and additionally triggers a Lv.10 special barrage whenever an enemy enters this defensive zone (DMG is based on the skill's level; can only activate once every 15s).
Shadow SkirmisherArk Royal METAWhen this ship launches an Airstrike: 50.0% chance to increase this ship's DMG dealt by 50.0% for 8s. If this effect does not activate, instead fires a Lv.10 special barrage (DMG is based on the skill's level).
Shadow-Wing TorchHelena METAEvery 20s: fires a Lv.10 special barrage with a 30.0% chance to increase the DMG taken by enemies hit by 10% for 5s (DMG is based on the skill's level). When this ship has any piece of Eagle Union gear equipped: fires this barrage every 15s instead.
Shadowed DreamsHornet.METAIncreases this ship's AVI and ACC by 10.0%. When this ship finished preparing an airstrike: launches a Lv.10 special barrage (DMG is based on the skill's level); every time this barrage hits an enemy: increases this ship's AVI and ACC by 2.0% (can be stacked up to 5 times; improves this barrage upon reaching max stacks).
Shadowflame TorchArk Royal METAEvery 20s: launches a Lv.10 special barrage that decreases the Speed of all enemies hit by 20.0% (DMG is based on the skill's level).
Shadows of the Sky-SubjugatorKMS Max ImmelmannAt the start of battle, increases this ship's AVI and ACC by 15.0%. When this ship launches an airstrike: increases this ship's Detection Gauge recovery by 2 per second, lasting for 5s. If this ship has a dive bomber equipped: increases this ship's RLD by 10.0%.
Shadowscattering ShimmerHiei.METAEvery 20s: 70.0% chance to activate Shimmer, redirecting 50.0% of the DMG that would be dealt to your Main Fleet to this ship and reducing said DMG by 20.0%, lasting for 10s. Additionally, decreases the Evasion Rate of one random enemy by 10.0%. If Shimmer fails to activate, instead increases the EVA and RLD of your Vanguard by 15.0% for 10s.
Share the SpoilsMOT Queen Anne's RevengeWhen this ship finishes loading her Main Guns, if there is no enemy with Plunder Target on the battlefield, inflicts Plunder Target to a random enemy (prioritizes humanoid enemies); enemies with Plunder Target have 10.0% decreased EVA and take 10.0% more DMG from Queen Anne's Revenge. When an enemy with Plunder Target is sunk, all your Tempesta ships recover 3.0% of their max HP.
Sharpshooter of LondiniumHMS LondonWhen this ship fires its Main Guns: 30.0% chance to deal double DMG with them. When this ship sinks an enemy: increases its Accuracy by 1.5% (can be stacked up to 8 times.)
Shattered SolidarityPamiat' Merkuria.METAEvery 12 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). Increases this ship's DMG dealt (up to 20.0%) the lower her current HP is.
She Who Salutes WarGangut.METAIncreases this ship's FP and RLD by 18.0%. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). After this barrage has been fired 2 times, the following effect applies: this barrage is improved and its activation chance increases to 100.0%.
She Who Stands ReadyGangut.METAWhile this ship's HP is above 30.0%, her DMG dealt increases by 15.0%; while her HP is below 30.0%, her DMG taken decreases by 15.0%. When this ship's first Main Gun volley has finished loading, this ship gains the Ready to Intercept status: each time this ship sinks an enemy, she gains 1 stack of Enemy Eliminated (max stack: 3); when this ship has 3 stacks of Enemy Eliminated, she loses the Ready to Intercept status, and the loading time of her next Main Gun volley is decreased by 35.0%. The Ready to Intercept status can be gained up to 4 times per battle.
Shells or Sorcery?FFNF GuichenIncreases this ship's SPD by 3, EVA by 15.0%, and Evasion Rate by 8.0%. When this ship fires her Main Guns 6 times, activates one of the following randomly chosen effects: 1) Fires a Lv.10 special barrage (DMG is based on the skill's level); 2) Uses this ship's Main Guns to fire 2 times.
Shielded AdvanceUSS TiconderogaDecreases this ship's first 4 instances of DMG taken by 60.0% every battle. At the start of the battle and every 20s after that: targets the ship in the frontmost position of your Vanguard and gives that ship a shield that blocks up to 6 shots, lasting for up to 8 seconds.
Shields! More Shields!KMS Prinz EugenWhen the battle starts, and every 30s: deploys 3 types of shields that each last 10.0s: 1) A blue shield which can block up to 4 enemy shots; 2) A purple shield which can block up to 2 enemy torpedoes; 3) A red shield which inflicts DMG up to 6 times to an enemy it comes in contact with.
Shigure of SaseboIJN ShigureWhen this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 60% for 8s.
Shimmering Tradewinds of PedreríaValparaísoWhen this ship's Main Gun finishes reloading: fires a Lv.10 special barrage (DMG is based on the skill's level). After this effect activates: increases all enemies' DMG taken by 3.0% and increases all allies' SPD by 3 and AA by 15.0%, lasting for 6s.
Shining BlastReisalin StoutWhen this ship's Item attack hits an enemy, if your fleet has 6 or more AP: consumes 6 AP and activates "Shining Blast" Lv.10 (DMG is based on the skill's level; 3s cooldown between activations).
Shining Idol's★Brilliant DebutSaratoga.META5s after the start of battle, and every 10s afterwards: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship readies an airstrike: launches a Lv.10 aerial barrage (DMG is based on the skill's level and this ship's AVI stat), and increases this ship's DMG dealt by 10.0% for 8s.
Shining StepsHMS SheffieldAt the start of the battle, if this ship is in the backmost position in your Vanguard and there are at least 2 ships in your Vanguard: 32.0% chance to decrease any instance of DMG taken by 24.0% for all ships in your Vanguard.
Shiny Lucky Power♪USS VicksburgIncreases this ship's Crit Rate by 10.0%. Every 18s: 80% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and generates a barrier that can absorb up to 1.0% of this ship's Max HP, lasting for 5s.
Shiny SheffHMS SheffieldAt the start of battle, if your ships' HP is less than Sheffield's: 30.0% chance for those ships to take 50.0% less DMG when attacked. Ships that have less HP than Sheffield after the battle starts will not gain the buff.
ShiryonYoshinoWhen this unit launches an airstrike: fires a Lv.10 special barrage (DMG is based on the skill's level) and deploys a barrier (lasting 6s) around every unit in your Vanguard that can negate DMG equal to 3.0% of the recipient's HP; if this barrier is destroyed during its active duration: the recipient recovers 3.0% of her max HP.
Shocking ShieldKMS Bernd von ArnimEvery 20s: deploys 2 shields (lasting 8s) that can negate up to 6 enemy shells. When the battle starts, if there is another Iron Blood ship in your Vanguard: increases your Vanguard's FP by 10.0% and TRP by 10.0% until the battle ends.
Shooting Gun-StarUSS Allen M. SumnerDecreases the Burn duration inflicted on this ship by 3s and increases DMG dealt to Light Armor enemies by 15.0%. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and increase your fleet's AA by 20.0% for 8s.
Shut-in MaidMinato AquaDecreases this boat's OXY by 60. For 20s after entering battle: increases this boat's DMG by 30.0%. When this boat retreats from battle: increases its Speed by 100.0%.
Sic 'Em, Data 857!Bristol.METAEvery 15s: Data 857 decreases the EVA of a random enemy by 5.0% and continuously deals damage to it for 8s. As long as that enemy is on the field: increases this ship's DMG dealt by 10.0% and decreases her DMG taken by 10.0%.
Sic 'em, Eisen!KMS Prinz HeinrichIf there is at least 1 other Iron Blood ship in the same fleet: increases this ship's RLD and EVA by 15.0%. When this ship fires its Main Guns: 50.0% chance to increase this ship's Main Gun DMG by 25.0% for 3s (7s cooldown between activations).
Silent AdvanceSN GremyashchyEvery 20s: 25.0% chance to launch a wave of torpedoes (these torpedoes are identical to manually fired torpedoes) and dodge all incoming attacks for 3s.
Silent HunterKMS U-81Increases this boat's DMG to CVs by 20.0%. When this boat hits an enemy with its Torpedoes: 15.0% chance to inflicts Flooding that lasts 24s, inflicting DMG every 3s (DMG is based on this ship's TRP stat.) Effect does not stack, but the Flooding duration can be refreshed.
Silver PhantomHMS AuroraIncreases this ship's DMG to DDs, Cargo Ships, Torpedo Ships, and Bombing Ships by 20.0%.
Simple-Yet-Flashy DIYKMS Bernd von ArnimWhen this ship fires her torpedoes: 50.0% chance to fire another wave of torpedoes. If this effect does not activate: deploys Lv.10 sea mines at this ship's current location (DMG is based on the skill's level).
Single-MindedHMS CharybdisEvery time 2 enemy aircraft are shot down within your Vanguard's AA range: increases this ship's AA by 6.0% (can be stacked up to 5 times). Once, 10s after the battle starts, and with a 70.0% chance every 15s after the duration of the first activation: for 10s, increases this ship's DMG dealt by 30.0%, but increases her DMG taken by 5.0%.
Sinner's PursuitAlgérie.METAWhen this fires her Main Guns: 25.0% chance to fire an additional special volley (5s cooldown between activations). Every 20s: fires a Lv.10 special barrage (DMG depends on the skill's level). Each time this skill's special volley or special barrage hits an enemy: grants 1 stack of [Pursued] to the target, stacking up to 5 times, with each stack increasing the target's SPD by 1. When [Pursued] reaches 5 stacks, the target's SPD will be reduced to 0 for 3s, and the number of [Pursued] stacks will reset. This ship deals 15.0% increased DMG to enemies affected by [Pursued].
Sinner's WhispersAlgérie.METAWhen the battle starts, reduces the HP of allied surface ships other than this ship by 15. For every ship that loses HP as a result of this effect: increases this ship's FP and EVA by 4.0%, lasting for 40s. When this effect ends and this ship is afloat, all ships in the fleet will restore 100 HP and this ship takes 20.0% reduced DMG from Torpedoes until the end of battle.
Siren Killer ⅢFFNF Bayard, FFNF Brest, FFNF Champagne, FFNF Orage, FFNF Saint-Louis, HMS Cheshire, HMS Drake, HMS Duncan, HMS Monarch, HMS Neptune, HMS Plymouth, HNLMS Gouden Leeuw, Harbin, IJN Azuma, IJN Daisen, IJN Hakuryuu, IJN Ibuki, IJN Izumo, IJN Kitakaze, IJN Shimanto, IJN Takahashi, KMS August von Parseval, KMS Felix Schultz, KMS Friedrich der Große, KMS Hindenburg, KMS Mainz, KMS Max Immelmann, KMS Mecklenburg, KMS Odin, KMS Prinz Rupprecht, KMS Roon, KMS Ägir, MNF Flandre, MNF Gascogne, RN Marco Polo, RN Napoli, RN Vittorio Cuniberti, SN Admiral Nakhimov, SN Chkalov, SN Dmitri Donskoi, USS Anchorage, USS Georgia, USS Halford, USS Kansas, USS Kearsarge, USS Seattle, ValparaísoIncreases this ship's DMG to Sirens by 15.0%.
Sister PennUSS PennsylvaniaEvery 20s: 60% chance to fire a special barrage. Barrage DMG is based on the skill's level.
Sister's TemperamentUSS FletcherIncreases the FP and EVA of all Fletcher-class DDs in your fleet by 30.0%.
Sisterly BondNing HaiWhen sortied with Ping Hai: increases this ship's FP by 35.0%.
Sisterly BondPing HaiWhen sortied with Ning Hai: increases this ship's FP by 35.0%.
Sky-Blue ReverieFFNF Le TéméraireIncreases this ship's FP by 25.0% and SPD by 3. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Sky-High SecurityUSS CollettIncreases this ship's EVA and ASW by 20.0%. While this ship is afloat: decreases DMG taken by allied CV and CVL by 10.0%. At the start of battle, if this ship has the highest AA amongst your Vanguard: increases all other Vanguard ships' AA by 15.0%; otherwise, increases this ship's AA by 30.0%.
Skyraiders, Advance!HMS AlbionWhen this ship launches an airstrike: 1) launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 10.0% (does not stack); 2) launches a Lv.10 special airstrike that can hit enemy SSs (DMG is based on the skill's level).
Skysieging SlashHiei.METAIncreases this ship's FP and RLD by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level); when this special barrage activates, if there are 2 or more enemies present on the battlefield, additionally performs a Lv.10 slashing barrage (DMG is based on the skill's level); if this slashing barrage is not activated through this effect, this DMG of this ship's next Main Gun volley is increased by 20.0%.
Slash & CircusRikka TakaradaWhen the battle starts: for 90s, increases this ship's AA by 15.0% and decreases her cannon DMG taken by 8.0%. 5s after the battle starts, and every 30s: fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship has the Gridman Calibur or Sky Vitter equipped, or if this ship is sortied with Namiko or Hass: enhances this skill.
Slayer ModeHMS DevonshireEvery 3 times this ship fires her Main Guns: 70% chance to increase this ship's FP, TRP, ACC, and EVA by 25.0% for 10s.
Sleepo BeepoIJN ShinanoIncreases this ship's AVI by 15.0% and decreases this ship's DMG taken by 20.0%. When the battle starts, if there is no DD in your Vanguard: removes this DMG reduction buff after this ship launches her second airstrike.
Slip and Slide!KMS Otto von AlvenslebenIncreases this ship's EVA by 12.0% and SPD by 3. When this ship's "All Out Assault" skill activates: increases this ship's Evasion Rate by 8.0% for 5s. When this ship takes DMG as a result of an attack: 15.0% chance to decrease this ship's DMG taken by 30.0% for 10s (20s cooldown between activations).
Slow TorpedoesIJN I168, IJN I19, IJN I56Increases the DMG of this ship's Torpedoes by 12.0% but decreases their Speed by 1.
SmokescreenHMS Acasta, HMS Black Prince, HMS Comet, HMS Crescent, HMS Cygnet, HMS Juno, HMS Leander, HMS Southampton, SN Minsk, USS Bailey, USS SimsAfter the battle begins and 30.0% chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 40.0% for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s.
Smokescreen: Light CruisersHMS Belfast10s after the battle begins and 20.0% chance every 20s after that: deploys a smokescreen that increases Evasion Rate by 35.0% and decreases DMG taken from enemy aircraft by 35.0% for all your ships inside it. Smokescreen lasts for 10s, and does not stack with other smokescreens.
Smoldering Core - HatakazeHatakaze.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Smoldering Core - Houshou IIHōshō.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 6.0%.
Smoldering Core - Kawakaze IIKawakaze.METAEvery 10 times this ship fires her Main Guns: fires a special barrage.
Smoldering Core - Nagato IINagato.META[Operation Siren] When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.
Smouldering EmbraceIJN HakuhouWhen this ship has Sakura Empire gear equipped in her first gear slot: increases this ship's AVI by 10.0%. When the aircraft in this ship's gear slots hit an enemy: inflicts a special Burn (lasting 15s; inflicts 140 DMG every 0.5s). Additionally, depending on the type of aircraft in this ship's first gear slot, activates one of the following effects: 1) Torpedo Bomber: increases the efficiency of this ship's first gear slot by 50.0%; 2) Fighter or Dive Bomber: increases this ship's AA by 15.0%.
SniperKMS ScharnhorstEvery 15s: fires a special AP guaranteed Critical Hit barrage towards a random enemy. Barrage DMG is based on the skill's level.
Soaring HeartKMS Z52Increases this ship's FP and TRP by 15.0%. Every time the Thunderheart gains 3 counters: increases this ship's AA by 10.0% (can be stacked up to 5 times; upon reaching the stack limit, this ship gains a special Anti-Air Gun). While this ship is afloat, for the first 5 battles of each sortie fought by a fleet this ship is NOT in: 25s after the battle starts, launches a supporting barrage (DMG is based on the skill's level).
Soaring OpeningIJN TaihouAt the start of the battle: increases this ship's AVI by 6.0% for each additional Muse ship in the same fleet (can be stacked up to 4 times.) Once per battle, when this ship's HP falls below 35.0% from being attacked: fires a Lv.10 barrage that heals this ship for 8.0% of the DMG dealt (which is based on the skill's level). After this barrage is fired: decreases the load time of this ship's next Airstrike by 20.0%.
Soaring Silver WingsUSS IntrepidAfter this ship finishes loading an Airstrike: launches an additional Lv.10 SB2C Helldiver airstrike (DMG is based on the skill's level.) This airstrike inflicts Armor Break to all BBs, BCs, and BBVs hit by it. Armor Break debuff does not stack.
Soaring Star-ChaserUSS ConstellationIncreases this ship's FP and ACC by 20.0%. Increases this ship's DMG dealt by 10.0% to enemies with less SPD than this ship.
Solemn ZealotryRN Duca degli AbruzziReduces the speed of torpedoes fired by this ship by 1, increases Torpedo Crit Rate by 40.0%, Torpedo Crit DMG by 40.0%, and decreases the loading time of the first Torpedo salvo by 50.0%.
Something BeamYume MinamiWhen the battle starts: for 90s, increases this ship's EVA by 15.0%. Every 18s: fires a Lv.10 beam using the Penetrator Gun which inflicts Armor Break to Heavy Armor enemies hit (DMG is based on the skill's level).
Sonata of ChaosKMS Friedrich der GroßeWhen this ship fires an odd-numbered Salvo: increases its RLD by 50.0% and DMG dealt by 20.0% until its next reloaded Salvo. When this ship fires an even-numbered Salvo: increases its Crit Rate by 20.0% and Crit DMG by 50.0% until its next reloaded Salvo.
Sonnez la Charge!MNF VauquelinIncreases the TRP and EVA of your Vauquelin-class DDs by 15.0% and increases this ship's FP, AA, and Accuracy by 12.0% for 30s after the battle starts.
Soothing ShieldKMS Admiral HipperEvery 30s: deploys 2 rotating shields that can each block up to 10 shells. Shields last for 15s. At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields.
Soul of TohnoYūyakiWhen this ship's Main or Secondary Gun hits an enemy: 20.0% chance to increase this ship's RLD by 5.0% (can be stacked up to 3 times). When this buff reaches its max stacks, the following effects activate: 1) Performs a Lv.10 slash attack; 2) Increases this ship's Main Gun DMG dealt by 10.0% until the battle ends; 3) Until the battle ends, if the skill Enka Tuypa's special barrage activates: performs an additional 20.0% special slash attack (slash attack DMG is based on the skill's level).
Sounderous Full BlastNidaimeIncreases this ship's FP and ACC by 15.0%. When this ship fires her Main Guns: 70.0% chance to perform a Lv.10 special attack (DMG is based on the skill's level and this ship's FP stat).
Southwesterly SailorRN LibeccioIncreases this ship's Speed by 5 and also increases her AA and EVA by 15.0% if there are any other Sardegna ships in the same fleet.
Space City StrikeUSS Houston IIIncreases this ship's FP and AA by 12.0%. Every 12s: executes a Lv.10 special attack (DMG is based on the skill's level). For every 2 enemy aircraft shot down within your fleet's AA Range: increases your Eagle Union ships' AA by 8.0% (can be stacked up to 3 times).
Span of an InstantIJN Asama10s after the battle starts, and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level); when this ship fires her torpedoes: 70% chance to fire a Lv.10 special torpedo barrage (DMG is based on the skill's level).
Sparkling Battle Star!USS San DiegoIncreases this ship's AA by 25.0%. Every 20s: 100% chance to fire a special barrage.
Sparkling StarUSS San DiegoEvery 14s: fire a Lv.10 special barrage. Barrage DMG is based on the skill's level.
Special Gunnery TrainingIJN AzumaFires a special barrage once every 8 times this ship fires her Main Guns. While equipping the Prototype Triple 310mm Main Gun (Type 0): increases this ship's Main Gun efficiency by 12.0%, lowers the number of shots needed to fire the barrage to 4, and improves the barrage.
Special Lead ShipIJN FubukiGrants the following buffs to Ayanami, Akatsuki, Ikazuchi, Inazuma, Fubuki and Hibiki: increases FP and EVA by 30.0% and TRP by 10.0%.
Specialized ArmorIJN IzumoDecreases the AP DMG this ship takes by 30.0% but slightly increases this ship's chance of catching fire (depends on the enemy's weapon caliber; maximum of 6.0%) and increases its Burn Duration by 3s.
Specialized Bulin Custom MKIIIUNIV Ultra Bulin MKIIICan be used as material to Limit Break all Ultra Rare (UR) ships.
Spirit GiftSerri GlausYour "Atelier Ryza" collab characters take 10.0% less cannon and torpedo DMG from enemies who have been Item Marked. When an AP-consuming skill activates, or when this ship launches an Airstrike: this ship gains 1 stack of Wood Element (only 1 Wood Element can be gained per second; up to 5 stacks can be stored). Increases this ship's DMG dealt by 2.0% and decreases her DMG taken by 1.0% for each stack of Wood Element.
Spirited DefenseKMS Wolfgang ZenkerWhen this ship equips a Main Gun that fires AP ammo: increases this ship's Main Gun DMG dealt by 10.0% and decreases her DMG taken by 15.0%. While this ship is afloat: decreases your BCs' and BBs' DMG taken by 10.0%.
Spirited GuidanceUSS ClevelandEvery 15s: changes this ship's Main Gun ammo type to μ Purple for 8s.
Spiritshadow ProcessionTaihō.METAWhen this ship launches an airstrike: additionally launches a Lv.10 special airstrike and summons a Spiritshadow to assist in battle (special airstrike DMG is based on the skill's level).
Spiritual EchoesHNLMS Gouden LeeuwEvery 4 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). If this ship has a large-caliber Main Gun equipped: increases this ship's Main Gun and Secondary Gun efficiency by 15.0% and changes the special barrage's pattern; if this ship does NOT have one equipped, this ship's Main Guns instead ignore enemy shields.
Spring CleaningChang FengDecreases Dragon Empery ships' DMG taken by 5.0% and shortens the Burn duration inflicted on them by 2s. If a ship in your Vanguard is Burning: cleanses normal Burn ailments from all ships in your Vanguard, launches a Lv.10 special barrage (DMG is based on the skill's level), and increases the LCK of all ships in your Vanguard by 10 for 9s. This effect has a 15s cooldown.
Stalwart AdvanceIJN KiiWhile this ship is afloat: increases AA by 15.0% for your Sakura Empire Main Fleet ships. If the fleet this ship is in contains 3 (or more) Sakura Empire ships: increases this ship's FP by 10.0% and increases your Vanguard's TRP by 10.0%.
Star of the Shimmering FjordHMS HardyWhen this ship fires its first wave of Torpedoes in battle: fires a Lv.10 special barrage (DMG is based on the skill's level.)
Star-Studded FormationChen HaiEvery 8s: fires a Lv.10 special barrage (DMG is based on the skill's level). When 4 same-colored shots in a row from this barrage hit the same enemy, one of the following debuffs are inflicted: 1) if the shots were black, the enemy's SPD is decreased by 30.0% for 2s; 2) if the shots were white, the enemy's DMG dealt is decreased by 15.0% for 2s.
StarfallHNLMS Gouden LeeuwDuring battle, a Lv.10 Bombing Raid periodically becomes available. The Bombing Raid will strike a designated area, and a Lv.10 special attack will be performed alongside it (Bombing Raid's and special attack's DMG dealt is based on the skill's level and the level of the Bombing Raid). Both of these attacks inflict a special Burn ailment for 9s to enemies hit, applying the following effects: 1) DMG taken from HE shells increases by 5.0%; 2) Affected enemies take 349 DMG every 3s.
Starlit DebutUSS San Diego1s after the battle begins: for 30s, increases this ship's FP, TRP, and ASW by 10.0% and decreases the DMG your fleet takes from enemy aircraft by 6.0%.
Stay Still for Me!USS HarrisonIncreases this ship's AA by 15.0%. For every 3 aircraft shot down inside your fleet's AA range, increases your Vanguard fleet's FP and TRP by 2.5% for 12s (can be stacked up to 5 times). 3s after the battle starts, and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this special barrage are inflicted with Off-Balance for 5s, decreasing EVA by 10.0%.
Steadfast ShiratsuyuIJN ShiratsuyuIncreases this ship's AA by 40.0%. While this ship is afloat: decreases your Main Fleet's DMG taken by 8.0%. When this ship is attacked: 15.0% chance to increase this ship's FP and TRP by 5.0% until the battle ends (5s cooldown between activations; can be stacked up to 3 times). When this ship fires her equipped torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level) and the ship in your Main Fleet with the lowest current HP percentage recovers 5.0% of her max HP; this effect can only activate once every 10s.
Steel-Shattering ScalesKMS Max ImmelmannOnce per battle, this ship gains the following effects upon falling below 40.0% HP as a result of DMG taken: 1) Resets this ship's Detection Gauge and restores 30.0% of her Max HP; 2) Increases this ship's AA and EVA by 15.0% until the end of battle; 3) Reduces this ship's DMG taken by 20.0% until the end of battle.
Steelsurge ConcertoSN Dmitri DonskoiWhen the battle starts, if this ship has a Main Gun equipped that fires AP ammo: increases this ship's Crit Rate and Crit DMG by 15.0% and Main Gun efficiency by 10.0%. When the battle starts: randomly selects a BB or BC in your fleet and gives her the Concerted Strike status; when the ship with this status fires her Main Guns, Dmitri Donskoi fires a Lv.10 AP barrage (DMG is based on the skill's level) and inflicts the Pierced Mark status (lasting 5s; increases AP DMG taken by 5.0%) on all enemies on the battlefield (does not stack). Increases this ship's DMG dealt against enemies with the Pierced Mark status by 20.0%.
Stoic NepentheHai ChouIncreases this ship's FP, AA, and EVA by 15.0% and SPD by 8. Every 15s: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); if this barrage fails to activate, this ship's DMG taken is decreased by 20.0% for 10s.
Stop! Right! There!HMS GallantWhen the battle starts: increases this ship's FP, TRP, and ASW by 9.0% and deploys 3 barricades (lasting 60s) on the battlefield that can negate up to 12 enemy shells.
StormchaserMOT Portsmouth AdventureIncreases this ship's RLD and ACC by 15.0%. Every 5s, or when your Vanguard sinks an enemy: increases this ship's FP by 3.0% until the battle ends; every 7 times this effect activates, this FP buff is removed and this ship fires a Lv.10 special barrage (DMG is based on the skill's level).
Stormchasing BladeHiyou METAWhen this ship launches an Airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level).
Stormchasing SpiritJun'yō.METAEvery 20s: launches an additional Lv.10 airstrike (DMG is based on the skill's level).
Strategic AssistanceDewey.METADuring battle, if your Airspace Control state is not Air Denial or Air Incapability: increases this ship's FP and TRP by 10.0% and increases your frontmost Vanguard ship's FP by 10.0%.
Stream Chases Thunder's TracesIJN MinaseIncreases this ship's TRP and ACC by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Strict and RigorousChang FengIncreases this ship's TRP by 20.0%; if there is another Dragon Empery ship in the same fleet, increases this ship's DMG dealt by 10.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level), increases this ship's Crit Rate by 10.0% for 10s, and deploys a shield (lasting 10s) for other Chang Feng-class DDs, blocking up to 6 enemy shells but decreasing the shielded ship's SPD by 1.
Strict Flower of SardegnaRN Bartolomeo ColleoniIncreases this ship's FP, TRP, and EVA by 15.0%. When this ship fires her torpedoes: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Strike Orders Received!IJN ShirayukiIncreases this ship's TRP by 10.0%. While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 10.0%.
Strike Team, Attack!IJN ChitoseEvery battle, when this ship launches its first Airstrike: launches an additional Lv.10 seaplane airstrike; when it launches its second Airstrike and onwards: 70% chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.
Strong-Willed SupportSN KronshtadtDuring a battle, when this ship's HP falls below 10.0% as a result of DMG taken:decreases this ship's Burn DMG taken by 50.0% and recovers 1.0% of her max HP every second for 10s. While this ship is afloat, when a fleet this ship is NOT in starts a battle: 1) if that fleet's Flagship is a BB: decreases the Main Gun Spread of all your BBs by 2; 2) 20s after the battle starts: fires a Lv.10 special barrage that decreases the SPD of enemies hit by 40.0% for 5s (DMG is based on the skill's level).
Structural Tuning: ActivationVestal.METAOnce per battle, if an allied ship falls under 20.0% HP as a result of DMG taken, restores 20.0% of that ship's Max HP. If Enterprise or a META ship is targeted, increases the DMG dealt by that ship by 10.0% until the end of battle.
Structural Tuning: OverloadVestal.META10s after the battle starts, performs a Lv.10 special attack (DMG is based on this ship's FP and the skill's level) that marks enemies hit for 5s. Increases the DMG dealt to marked enemies by 10.0% for all your ships with a "Framework of Logic" skill.
Subjugation: Frontline Construct2BAt the start of battle: generates a special barrier that absorbs DMG equal to 100.0% of this character's current HP; once per battle, if this barrier is broken: activates a self-destruct sequence, dealing 100 DMG to all enemies and immobilizing them for 3s, but reducing this character's HP to 1. At the end of battle, if the special barrier generated by this skill has not been broken: this character loses HP equal to 80.0% of the DMG absorbed by the barrier during this battle. When this character fires her Main Guns: releases a Lv.10 shockwave (DMG is based on the skill's level).
Sublimation, to Sunder All StormsSN Sovetsky SoyuzWhen this ship finishes loading her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Inflicts the following effects for 6s to enemies hit by this barrage: 1) Decreases SPD by 40.0%; 2) Increases DMG taken by 8.0%; 3) When Sovetsky Soyuz attacks the enemy, increases her Crit Rate by 10.0%.
Substitute Mechanism: Holy ThuribleFFNF ChampagneWhen this ship uses a Main Gun that fires HE ammo: increases this ship's FP by 5.0%, AA by 15.0%, and increases this ship's HE DMG modifier against Heavy Armor enemies by 15.0%; when using a Main Gun that fires AP ammo: increases this ship's FP by 5.0%, RLD by 15.0%, and Crit Rate by 20.0%; While this ship is above 75.0% HP: absorbs 50.0% of the DMG your Flagship takes (does not take effect if this ship is the Flagship); when this ship's HP falls below 75.0%: increases this ship's EVA and ACC by 15.0%.
Sun God's RadianceHMS CleopatraIncreases this ship's Main Gun and torpedo efficiency by 20.0%. When the battle starts: increases this ship's Crit Rate by 8.0% for each ship in your Vanguard (can stack up to 3 times). Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level); the shells of this barrage inflict a 15.0% ACC debuff for 10s on enemies hit and the torpedoes inflict a 10.0% SPD debuff for 10s on enemies hit.
Sunglint PhantasmIJN YuraIncreases this ship's FP, AA, and ASW by 15.0%. At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest % of HP left and heals her for 3.0% HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 15.0% and, with a 70.0% chance every 18s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Super AIming AdjustmentsKizunaAI·SuperGamerIncreases this ship's Main Gun Crit Rate by 30.0% but increases its Spread Range by 1. Every 16s after the start of the battle: 70.0% chance to fire a special barrage. Barrage damage is based on the skill's level.
Super Mega ExplosionHonokaWhen this ship fires its Main Guns: heals 2 random ships in your fleet for 5.0% of their max HP and, with a 75.0% chance, fires a Lv.10 special barrage (DMG is based on the skill's level.)
Superbly Magnificent OvertureHMS SuperbAt the start of battle, increases this ship's FP, TRP, and ACC by 20.0%. During battle, increases this ship's Crit Rate against enemies with less than 30.0% Max HP by 30.0%. When an allied flagship launches an Airstrike or fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level; 5s cooldown between activations).
Superbly Sophisticated AestheticsHMS SuperbAt the start of battle, increases this ship's AA by 20.0% and EVA by 10.0%. During battle, increases the AA of allies with lower AA than this ship by 15.0%. Once per battle, when an enemy aircraft is shot down within your fleet's Anti-Air Gun range: reduces your Main Fleet's DMG taken from aircraft by 10.0% until the battle ends (does not stack).
Support CarrierHMS Unicorn, IJN ShouhouWhen this ship launches an Airstrike: heals your entire Vanguard for 8.0% of its max HP.
Support Robot Mk IVUSS Ingraham3s after the battle starts and every 20s: summons a support robot for 10s. When summoned, the robot: 1) fires a Lv.10 special barrage (DMG is based on the skill's level) and spawns 2 shields that can each block up to 10 enemy shells, lasting for up to 5s; 2) heals the ship in your Vanguard with the lowest % of HP left for 0.5% of her max HP 3 times over 10s; 3) increases your fleet's AA by 15.0% while it is deployed.
Supporting RoleHMS HermioneAt the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increases this ship's FP, TRP, AA, and RLD by 20.0%. Furthermore, if there are other Royal Navy ships in the same fleet: also increases this ship's DMG dealt by 8.0%.
Supporting What You "Love"!YukinoDuring battle, sends support to allies if certain conditions are met! 1) When a ship in your Main Fleet readies a Salvo or an Airstrike: increases that ship's DMG dealt by 8.0% for 8s; 2) When a ship in your Vanguard readies a Torpedo strike: increases that ship's Crit Rate by 10.0% for 8s; 3) When a ship falls below 20.0% HP as a result of DMG taken: restores 10.0% Max HP to that ship. Each effect can only trigger once every 8s, up to a maximum of twice per battle. Each time this ship sends support: increases this ship's EVA by 5.0% and reduces her DMG taken by 5.0% for 8s.
Supporting WingsHMS FormidableIncreases this ship's AVI by 15.0%. While this ship has a Albacore equipped: increases the gear efficiency of the slot it's equipped in by 15.0% and, when this ship launches an Airstrike: 100% chance to launch a Fairey Albacore airstrike with an 80.0% chance to cause Flooding DMG for 9s to enemies hit (DMG is based on the skill's level and this ship's AVI stat.)
Supporting Wings - ArgusHMS ArgusWhen the HP of a CV or CVL in your fleet falls below 20.0% as a result of DMG taken: restores 10.0% of that ship's max HP (can only activate once per ship). While this ship is afloat: 1) When the fleet this ship is in starts a battle, increases your CVs' and CVLs' AVI by 12.0% and RLD by 10.0%, and decreases the loading time of this ship's first airstrike by 25.0%; 2) When the battle starts for the fleet this ship is NOT in, increases your CVs' and CVLs' AVI and RLD by 8.0%. Does not stack with the skill "Supporting Wings."
Supporting Wings - IndependenceUSS IndependenceImproves the "Knight of the Sky" TBF Avenger airstrike. Additionally, the following buffs are active as long as this ship is afloat (does not stack with the "Supporting Wings" skill): 1) At the start of the battle, increases AVI by 12.0% and RLD by 10.0% for all CVs and CVLs in the same fleet this ship is in, and decreases the load time of this ship's first Airstrike by 25.0%. 2) At the start of the battle, increases RLD and AVI by 8.0% for all CVs and CVLs in the fleet this ship is NOT in.
Suppression FireIJN MogamiEvery time this ship lands 5 hits with its Torpedoes: increases its FP by 8.0%. Can be stacked up to 3 times.
Suppressive Fire OrderHMS LiverpoolWhen the battle starts: increases your Vanguard's FP by 10.0%. When the fleet this ship is in has the Adequate Ammo buff: increases this ship's DMG dealt by 15.0%. When this ship fires a wave of torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level).
Surface CombatFFNF SurcoufIncreases the time this ship can stay in combat after resurfacing by 12.0s.
Surpriiiiiiiise!USS AlbacoreWhen this boat resurfaces and when it retreats: fires a Lv.10 torpedo barrage (DMG is based on the skill's level) with a 70.0% chance to ignite enemies, causing Burn DMG. Burn DMG is based on this boat's TRP stat.
Surprising Stamp RallyUSS PasadenaIncreases this ship's AA by 8.0%. When an enemy aircraft is shot down within your AA Gun Range: increases your Eagle Union ships' AA by 8.0% for 8s; this effect can only activate once every 8s, and the 4th time that it activates, 1 of the following effects is applied at random: 1) Restores 6.0% of your whole fleet's HP; 2) Decreases your whole fleet's DMG taken by 6.0% until the battle ends; 3) Increases your whole fleet's FP by 6.0% until the battle ends.
Suzutsuki, Breaking Through!IJN SuzutsukiIncreases this ship's FP and AA by 5.0% for each Sakura Empire ship in the same fleet as this ship; when an enemy aircraft is shot down within your fleet's Anti-Air Gun range: adds 1 stack of this buff. Can stack up to 6 times.
Suzutsuki, Causing Confusion!IJN Suzutsuki3s after the battle starts and every 15s after that: fires a special barrage and has a 30.0% chance to deploy a smokescreen for 5s that increases EVA rate by 40.0% for all your ships in it (barrage DMG is based on the skill's level and the first smokescreen is guaranteed to deploy.) Once per battle, when this ship's HP falls below 20.0%: heals this ship for 15.0% HP.
Swallow's Sword-DanceIJN WakatsukiEvery 10s: increases this ship's FP and AA by 5.0% and fires a Lv.10 special barrage that penetrates enemy shields (DMG is based on the skill's level; FP and AA buff can be stacked up to 3 times). Increases this ship's DMG dealt to enemies hit by this barrage's slash attack by 10.0% and decreases this ship's cannon and torpedo DMG taken from those enemies by 10.0%.
Sweet-Toothed Awful JawfulKMS ÄgirWhile this ship does not have the Out of Ammo debuff: increases this ship's EVA by 10.0%. Every 8 times this ship fires her Main Guns: restores 1.0% of this ship's max HP and fires a Lv.10 special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 15.0% for 5s. If this ship has a large-caliber Main Gun equipped, the above shots fired requirement decreases to 4.
Swift AnalysisHMS SwiftsureIncreases this ship's Crit Rate by 30.0% and its Hit Rate against enemy DDs and CLs by 10.0%. When this ship hits an enemy with its Main Guns: 10.0% chance to decrease that enemy's Evasion Rate by 10.0% for 6s.
Swift DefenderFFNF L'Opiniâtre, FFNF Le Téméraire, HMS Glasgow, IJN HatakazeWhile this ship is afloat: decreases the DMG your Main Fleet takes by 8.0% and decreases the Torpedo and Main Gun DMG this ship takes from enemy DDs and CLs by 10.0%.
Swift HuntYūdachi.METAIncreases this ship's FP by 15.0% and EVA by 20.0% and increases this ship's DMG dealt to enemies afflicted with Burn by 15.0%.
Swift ShootingHMS SwiftsureWhen this ship fires its Anti-Air Guns: 30.0% chance to increase your Vanguard's AA by 30.0% for 10s. For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1.0% and decreases the DMG your Main Fleet takes from enemy aircraft by 1.0%. Can be stacked up to 10 times.
Swirling Cherry BlossomsIJN RyuuhouThe first 3 Airstrikes launched by this ship will heal 3 times over 3 seconds, each heal targeting the allied surface ship with lowest percentage of remaining HP. Each heal restores HP equal to 3.0% of Ryuuhou's maximum HP. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is increased by 100.0%.
Sword of a New EraFFNF BrennusWhen the battle starts: grants this ship the Allegro status, increasing this ship's DMG dealt by 15.0%. Every 20s: 1) If there are any Swords of Judgment around this ship: removes all Swords of Judgment and fires a Lv.10 special barrage (DMG is based on the skill's level and the number of swords deleted). 2) If there are no Swords of Judgment around this ship: grants this ship the Lento status, decreasing this ship's DMG taken by 15.0%. This ship regains the Allegro status after 20s. 5s after either one of the above two effects activates: summons 6 Swords of Judgment.
Sword of Final JudgmentFFNF BrennusWhen the battle starts, summons 6 Swords of Judgment around this ship that can negate up to 7 enemy shells each. Once per battle, when the HP of a ship in your fleet falls below 50.0% as a result of DMG taken: performs a Lv.10 special slashing attack (DMG is based on the skill's level; if there is another Iris Libre or Vichya Dominion ship in your fleet when this attack activates: improves this attack).
Sword or ShieldFFNF Le TriomphantWhile this ship is in the frontmost position in your Vanguard: increases its Main Gun efficiency by 20.0%, but decreases its Anti-Air Gun efficiency by 30.0%.
Symphony of DestructionKMS Friedrich der GroßeWhen this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.10 special barrage that ignores the enemy's Armor Type (barrage DMG is based on the skill's level.) Has a 15s cooldown between activations.
Symphony RehearsalKMS Friedrich der GrosseIncreases this ship's FP by 15.0%. When this ship takes DMG, or when an enemy gets within a certain range of her: fires a Lv.10 special barrage (DMG is based on the skill's level; 15s cooldown between activations).
Synchronized StrikeHMS HoweEvery 15s after the start of the battle: fires a Lv.10 special barrage at a randomly chosen enemy (DMG is based on the skill's level) and increases Accuracy and RLD by 20.0% for 8s for all your BBs, BCs, and BBVs.
Tactical Command: CruisersIJN Nachi, KMS LeipzigIncreases the FP, TRP, and RLD of all Cruisers in your fleet by 10.0%. Does not stack with the same skill.
Tactical Command: DestroyersUSS FletcherIncreases the FP, TRP, and RLD of all DDs in your fleet by 10.0%. Does not stack with the same skill.
Taihou-chan's MischiefIJN TaihōEvery 20s: launches a recon squadron consisting of Saiun aircraft which increase your Main Fleet's DMG dealt by 10.0% for 8s; after this, every 1s: launches 1 additional random Reppuu, Suisei, or Ryusei aircraft that launches a Lv.10 special airstrike (this effect ends when either 6 total planes have been launched, or a Ryusei has been launched; special airstrike DMG is based on the skill's level).
Taihou-chan's Talisman of HardeningIJN TaihōDecreases this ship's DMG taken by 8.0%. Whenever your Flagship takes DMG: increases this ship's AVI by 5.0% until the battle ends (can be stacked up to 3 times).
Take Off!HMS IllustriousWhen this ship launches an Airstrike: 70% chance to launch a special Lv.10 Swordfish airstrike. Special airstrike DMG is based on the skill's level.
Take the Initiative!IJN AkagiIf there are 3 or more Sakura Empire ships in your fleet: launches a Lv.10 special airstrike 12s after the battle starts.
Take to the SkiesChise AsukagawaEvery battle, when this ship launches her 1st and 3rd Airstrikes: launches a Lv.10 bombing raid using the Goldburn, and spawns a shield around your Vanguard that lasts 10s, reduces your Vanguard's DMG taken by 8.0%, and can block up to 15 shots (Goldburn DMG is based on the skill's level).
Taking One for the TeamKMS Prinz AdalbertOnce every 20s, while this ship's HP is above 60.0%: spawns a shield around this ship (lasts 8s, can negate 4.0% of this ship's max HP in DMG); if there are other ships afloat in your Vanguard, and this ship is in the frontmost position of your Vanguard: doubles the amount of DMG this shield can negate, and this ship tanks 50.0% of the DMG your other Vanguard ships take for 8s. While this ship's HP is below 60.0%: the above effect will not activate; instead, this ship's TRP increases by 15.0%.
Tanker CannonNamikoEnhances this ship's Secondary Guns using the Battle Tracto Max. Every 15s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Target Designator: TorpedoHMS Matchless, IJN TanikazeWhen this ship's Torpedoes hit an enemy: 17.0% chance to increase the DMG the enemy takes from Torpedoes by 40.0% for 8s. Effect does not stack.
Target RecognitionMemphis.METAIncreases this ship's DMG dealt to Iron Blood, Sardegna Empire, Sakura Empire, and META ships by 10.0%. Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5.0% (can be stacked up to 3 times).
Tarot Card DivinationŌkami MioAt the start of the battle: makes a divination that applies a randomly chosen Lv.10 buff to this ship.
Task Force LeaderUSS Bunker HillIncreases this ship's AVI by 15.0%. When sortied as the Flagship: increases the FP of your Eagle Union BBs by 15.0%. When sortied in any other position: increases the FP and AA of your Eagle Union DDs by 15.0%.
Taste My Wrath!KMS Graf ZeppelinEvery 8s: increases this ship's FP by 80. When this buff has stacked 3 times: launches a special barrage, removes the FP buffs, and resets the stack to 0. When this ship is equipped with an Secondary Gun: improves the special barrage.
Tearful Torpedo TacticsKMS Wolfgang ZenkerWhen the battle starts, and every 15s: deploys Lv.10 sea mines (DMG is based on the skill's level). When this ship fires her torpedoes: 30.0% chance to fire another wave of torpedoes.
Teary-Eyed HuntressUSS FlasherWhen this boat's equipped torpedoes hit an enemy (skill effects can only affect the same enemy once every 10s): 1) Decreases that enemy's SPD by 30.0% for 4s. When this boat's torpedoes hit an enemy affected by this skill's SPD debuff: fires a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations). 2) With a 50.0% chance, increases this boat's DMG dealt to the enemy hit by 30.0% for 10s.
Tempered PrudenceSN KronshtadtDecreases the DMG this ship takes from AP ammo by 8.0%. Every 4 times this ship fires her Secondary Guns: fires a Lv.10 special barrage that decreases the FP of enemies hit by 5.0% (barrage DMG is based on the skill's level). When this ship equips Northern Parliament gear: increases this ship's Secondary Gun efficiency by 45.0% and, instead of reducing AP DMG taken, decreases all DMG taken by 8.0%.
Tempesta PactMOT Royal FortuneWhen this ship enters the battle, and every 20s after that: performs a Lv.10 special attack that slows enemies hit by 40.0% for 6s (DMG is based on the skill's level). Increases this ship's DMG dealt by 30.0% for 30s after entering the battle.
Tempestuous BladeIJN MusashiIncreases this ship's FP by 20.0% and ACC by 5.0%. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 10.0% and Main Gun Crit DMG by 15.0%.
Templar's Holy AdvanceFFNF Maillé BrézéIncreases this ship's AA and ASW by 10.0%; If sortied in the same fleet as Richelieu or either 3 or more Iris Libre or Vichya Dominion ships: increases this ship's FP, TRP, and RLD by 10.0%. When this ship is attacked: 15.0% chance to deploy a shield that lasts up to 12s and can block up to 10 shots, and decreases this ship's SPD by 3 (this effect can only activate once every 12s).
Templar's PresenceDunkerque.METAIncreases this ship's FP and ACC by 15.0%. Every 20s: decreases the FP of all enemies on the battlefield by 5.0% for 8s; if this debuff was applied to 2 enemies or more at once: restores this ship's HP and the HP of a random ship in your Vanguard by 8.0% of their max HP.
Tenacious Knight of the SeaUSS BirminghamWhile this ship is afloat: decreases Burn Duration by 3s for this ship and your Flagship. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 15.0% for 8s. Effect does not stack.
Terni ShieldsRN ZaraWhen this ship takes DMG: 18.0% chance to deploy 2 shields that can each block up to 10 shells (shields last for 12s.)
Th-That Was an Accident!KMS U-1206Decreases this ship's OXY by 10. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 15.0%. While this boat is retreating: increases this boat's SPD by 50.0%.
The Alchemist of MemoriesYumia LiessfeldtIncreases this ship's AVI and ACC by 15.0%. When this ship launches an airstrike or performs a special attack: gains 1 stack of Mana Flow (can be stacked up to 10 times); when the effect of an Atelier Yumia collab character's equipped Item activates: spends 1 stack of Mana Flow and improves that Item's effect. When this ship performs a special attack: synthesizes ammunition for the special attack based on the Armor Type of the target.
The Best Mines Ever!KMS Friedrich EckoldtThe first 4 times this ship fires her torpedoes every battle, this ship deploys Lv.10 sea mines at her present location (sea mine DMG is based on the skill's level). When sortied with Admiral Hipper, or if there is an enemy Royal Navy CL present: increases this ship's SPD by 3.
The Best-Laid Plans go Boom!MOT Royal JamesIncreases this ship's FP and ACC by 10.0%. 30s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level).
The Big Shot's MajestyIJN AmatsukazeIncreases this ship's EVA by 15.0%. Once per battle, when this ship falls below 30.0% Max HP as a result of DMG taken: this ship evades all attacks for 4s and restores 15.0% of her Max HP, but deals 10.0% reduced DMG until the battle ends. When this ship takes damage, there is a 70.0% chance to gain the following effect once per battle: until the end of battle, reduces this ship's DMG taken by 10.0%; upon taking DMG, 15.0% chance to reduce that instance of DMG to 1.
The Bigger They Are...USS BoiseEvery 15s during battle: fires a Lv.10 special barrage (DMG is based on the skill's level). Additionally, increases this ship's Crit Rate by 10.0%, and increases her DMG to Heavy Armor enemies by 15.0%.
The Blackmane TempestaMOT Queen Anne's RevengeIf this ship is your Flagship: increases your Tempesta ships' FP, ACC, and EVA by 10.0%; if she is not your Flagship: increases this ship's FP and EVA by 15.0%. When this ship fires her Main Guns: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); if there is another Tempesta ship in your fleet, increases this barrage's activation chance by 30.0%.
The Blade and a New BeginningFFNF DuquesneOn the tactical map, each sortie, when the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 3.0% (can be stacked up to 3 times). During battle, each time a ship in your Surface Fleet sinks an enemy: increases this ship's FP, TRP, and ACC by 5.0% until the battle ends (can be stacked up to 3 times).
The Blade and Its Swift PartnerFFNF DuquesneIncreases this ship's EVA by 30.0%. Every 2 times this ship fires her Main Guns: increases this ship's Evasion Rate by 10.0% for 7s.
The Blue GhostUSS Lexington IIDuring battle, when this ship has taken DMG totaling to 25.0% of her max HP, or when your Main Fleet's aircraft have shot down a total of 17 enemy aircraft: for 2s, this ship enters the Ghost status, evading all attacks and setting her Detection Gauge value to 0. The following effects additionally activate depending on the number of times this ship has entered the Ghost status: 1 time: Decreases this ship's torpedo DMG taken by 15.0%; 2 times: Increases this ship's AA by 15.0%; 3 times: Decreases this ship's Burn DMG taken by 15.0%; 4 times: Decreases your Main Fleet's DMG taken by 100.0% when an enemy aircraft reaches it.
The Bull of Scapa FlowKMS U-47When this boat hits an enemy with its Torpedoes: for 5s, the enemy hit will take 40.0% more DMG from this boat's Torpedoes.
The Butterfly's Last GaspFusou METAFor the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a Lv.10 special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a Lv.10 special barrage as long as this ship is still afloat (DMG is based on this skill's level).
The Cherry Petal MementoHiryuu METAWhen this ship equips a Sakura Empire aircraft: launches a special Lv.10 airstrike every 15s (DMG is based on the skill's level); if not equipping one, instead receives the following buff: the first 4 times this ship is hit, the hits inflict 35.0% less DMG. After being hit 4 times: this ship takes 12.0% less DMG and gains 12.0% EVA until the end of the battle.
The Chevalier is HereMNF L'AudacieuxWhen the battle starts: increases this ship's EVA by 30.0% and decreases her DMG taken from HE ammo by 20.0%. Once per battle, when the HP of any Iris Libre or Vichya Dominion Vanguard ship in your fleet falls below 60.0% as a result of DMG taken: increases this ship's AA and ASW by 30.0% until the battle ends; once per battle, when the HP of a ship meeting those same criteria falls below 30.0%: restores 10.0% of that ship's max HP and deploys a smokescreen (lasts 5s) that increases Evasion Rate by 40.0% for all your ships in it (does not stack with other smokescreen skills).
The Dancing Grey GhostUSS Hornet IIWhen the battle starts, increases this ship's EVA by 15.0% and decreases her DMG taken by 10.0%. Once per battle, when this ship's max HP falls below 30.0% as a result of DMG taken: this ship's Detection Gauge value is set to 0 and your Main Fleet takes no Ramming DMG for 8s.
The Dark-Dispelling FlameIJN SuzuyaEvery 8 times this ship hits a target with its Main Guns: increases this ship's FP by 5.0% and RLD by 25.0% (can be stacked up to 3 times.) When fully stacked: improves this ship's All Out Assault barrage.
The Dauntless ExemplarFFNF BayardDecreases this ship's torpedo DMG taken by 15.0%. Every 10s, this ship gains the Exemplary Knight status: for 5s, increases this ship's SPD by 20.0%, EVA by 20.0%, and Evasion Rate by 15.0%, and fires a Lv.10 special barrage (DMG is based on the skill's level).
The Day of Glory ArrivesMNF MarseillaiseIncreases this ship's SPD by 4 and EVA by 15.0% and decreases her DMG taken by 15.0%. When this ship is attacked: 15.0% chance to deploy a barrier (lasts 8s; can negate up to 3.0% of this ship's HP in DMG; 20s cooldown between activations); when this barrier is destroyed or when it expires: fires a Lv.10 special barrage (DMG is based on the skill's level).
The DemonIJN AyanamiWhen this ship fires its Main Guns: 5.0% chance to increase this ship's TRP by 60% for 12s.
The Dessert Demon's TemptationDunkerque.METAWhen this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); enemies hit by this barrage have their SPD decreased by 30.0% and EVA by 3.0% for 8s.
The Eagle Soars FreeUSS Yorktown IIWhen this ship launches an airstrike: decreases your Yorktown-class CVs' airstrike loading time by 10.0% and decreases it by 8.0% for your other Essex-class CVs (only affects the currently loading airstrike once; effect does not stack). Your Yorktown-class and Essex-class CVs gain the following effects during battle: 1) increases their DMG dealt by 10.0%; 2) when they launch an airstrike: also launches a Lv.10 interceptive airstrike (DMG is based on the skill's level).
The Eternal FlagshipRN Vittorio VenetoEvery 15s: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead targets 1 random enemy and increases its DMG taken by 10.0% for 8s.
The Exploration SensationRN Nicoloso da ReccoFor the first 3 battles of a sortie: increases this ship's AA and EVA by 15.0% and Speed by 5. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 5.0% (can be stacked up to 3 times).
The Fearless Fighting IUSS IntrepidOnce per battle, when this ship's HP falls below 20.0%, activates the following buffs: 1) Decreases this ship's DMG taken by 25.0% for 20s. 2) This ship takes 0 Burn DMG for 30s.
The Fearless Le HardiFFNF LeHardiWhile this ship is afloat: decreases your Main Fleet's DMG taken by 10.0%. Every 20s: for 10s, decreases the DMG taken by the ship in your Surface Fleet with the lowest current HP percentage by 10.0%. Once per battle, 30s after the battle starts, or when the HP of any ship in your Surface Fleet falls below 70.0% as a result of DMG taken: increases this ship's EVA by 30.0% and SPD by 6 and decreases the barrage activation interval of the skill Dreadknight Pereux to 10s.
The Fearless PrivateerHMS DrakeIncreases this ship's built-in Secondary Gun Crit Rate by 50.0% and improves its ammo; when this ship uses a Main Gun that fires Normal or HE ammo: this ship's Main Gun ammo type changes to Lv.10 improved special HE with a chance to cause a special Burn to enemies (Special HE DMG modifier is based on the skill's level).
The Fighting GHMS GloucesterIncreases this ship's FP and Accuracy by 5.0%. Every time this ship sinks an enemy: increases this ship's FP and Accuracy by 2.0% for the rest of the battle (can be stacked up to 5 times.)
The Fighting LadyUSS Yorktown II3s after the battle starts: launches a recon squadron consisting of AD-1 Skyraiders, inflicting the Marked debuff to a random enemy (prioritizing humanoid enemies) for 12s and decreasing that enemy's AA by 6.0%. 12s after this effect activates, or after the Marked enemy is sunk: restores 3.0% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). When this ship launches an airstrike, if she has Eagle Union aircraft equipped: launches a Lv.10 special airstrike (DMG is based on the skill's level).
The Flawless HuntHMS TrinidadIncreases this ship's FP, TRP, and ACC by 15.0%. Every 15s: 70% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); sets the SPD of enemies hit by the arcing shells of this barrage to 0 for 0.5s.
The Flawless Knife-ThrowerMNF FochIncreases this ship's FP and AA by 15.0%. If the fleet this ship is in has the Out of Ammo debuff: reduces the DMG debuff effect on this ship by 15.0%.
The Flowers Bloom and FallNagato.METAIncreases this ship's FP and ACC by 15.0% and further increases this ship's FP and ACC by 5.0% for each Sakura Empire ship in your fleet (can be stacked up to 2 times), and applies the following buff to these Sakura Empire ships: Once per battle, when this ship has lost a total of 25.0% of her HP in one battle: deploys a barrier (lasts 6s; can negate DMG equal to 5.0% of the recipient's max HP).
The Fruits of LaborChihaya KisaragiWhen this ship sinks an enemy: increases this ship's AVI and RLD by 5.0% until the end of the battle (can be stacked up to 3 times). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: adds 3 stacks of this buff.
The Genius MechanicSN SoobrazitelnyEvery 15s: 30.0% chance to deploy a smokescreen that increases Evasion Rate by 40.0% for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). While this ship is inside a smokescreen: increases this ship's DMG dealt by 12.0% and, once per battle, increases her LCK by 8 until the battle ends.
The Girl Who Pierces the CloudsIJN AmatsukazeIncreases this ship's TRP by 15.0%; if there is another Sakura Empire ship in the same fleet, additionally increases the Crit Rate of this ship's equipped torpedoes by 30.0%. When this ship fires her torpedoes: fires a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations), with a 100% chance to fire another wave of torpedoes. Enemies hit by this barrage have their SPD reduced to 0 for 1s, before returning to normal over 0.5s. Enemies with their SPD reduced to 0 in this way are inflicted with a special Flooding debuff, receiving DMG over time for 6s (DMG is based on Amatsukaze's TRP stat).
The Glory of the Never-Setting SunHMS King George VIncreases this ship's DMG against Sakura Empire, Iron Blood, Sardegna Empire, and Siren ships by 10.0%. When your fleet contains 3 or more Royal Navy ships (excluding this ship): increases this ship's FP, RLD, EVA, and AA by 20.0%.
The Great One's ShadowIJN HakuryuuWhen this ship is equipped with Sakura Empire aircraft: increases this ship's AVI and Accuracy by 15.0%; when none are equipped: instead increases this ship's AA and Accuracy by 15.0%.
The Grumbling AllyAdmiral Hipper.METAIncreases this ship's TRP by 15.0%. When the battle starts, if this ship is your frontmost Vanguard ship: when this ship takes DMG, there is a 25.0% chance to halve the DMG received; if this ship is NOT your frontmost Vanguard ship: deploys 2 shields (lasting until the battle ends) that can negate up to 10 enemy shells around your frontmost Vanguard ship.
The Guardian Lady-KnightFFNF SuffrenIncreases this ship's AA and EVA by 10.0%. If this ship has Iris Libre or Vichya Dominion gear equipped: decreases your Iris Libre and Vichya Dominion ships' DMG taken during battle by 10.0%.
The Hunt BeginsRegensburg.METAIncreases this ship's FP and TRP by 30.0%. Every 5s: increases this ship's ACC by 6.0% (can be stacked up to 5 times). Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level).
The Hunt is OnSMS LützowEvery time this ship sinks an enemy: increases this ship's FP and ACC by 5.0% (can be stacked up to 3 times; the final stack additionally increases RLD by 15.0%).
The Hunter's VigilanceRegensburg.METAIncreases this ship's EVA by 20.0%. Every instance of DMG this ship takes during battle is tallied; when the tally reaches 10: resets the tally to 0 and deploys a shield (lasting 8s) that can negate up to 8 enemy shells (while the shield is active, DMG sustained with this skill effect is not counted toward the tally). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 10.0% of this ship's max HP.
The Hunters GatherRegensburg.METAEvery 15s: inflict Gamehunter's Mark on a random enemy for 10s (prioritizes humanoid enemies); that enemy's SPD is decreased by 20.0% while your Vanguard gains the Gamehunter status. The Gamehunter status lasts for 10s and increases each unit's DMG dealt by 10.0% against the target with Gamehunter's Mark. While an enemy with Gamehunter's Mark exists: increases this ship's Crit Rate and Crit DMG by 20.0%.
The Intrepid NautilusUSS NautilusAt the start of the battle: this boat moves forward a set distance, then fires a Lv.10 torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Afterwards, she submerges and moves back into attack position, then fires a stronger Lv.10 torpedo barrage. This boat takes 60.0% less DMG while resurfaced as part of this skill's effect.
The Iris's FlagbearerFFNF RichelieuWhen sortied as the Flagship: increases FP, TRP, Accuracy, and RLD by 15.0% for your Iris Libre and Vichya Dominion ships, and also increases DMG dealt by your Iris Libre ships by 6.0% and decreases DMG taken by your Vichya Dominion ships by 6.0%.
The Iris's Holy FlameFFNF RichelieuWhen this ship fires its Main Guns: 75.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level.) This barrage has a 70.0% chance to inflict a special Burn to enemies, dealing 119 DMG per tick and decreasing their FP, TRP, and AVI by 5.0% for 30s.
The Iris's VindicationFFNF RichelieuWhile this ship has an HE Main Gun equipped: increases its Main Gun DMG by 12.0%. This ship's first Salvo of each battle will always be a Critical Hit if aimed manually.
The Lady's AdvanceUSS LouisvilleEvery 20s: 60.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). If this barrage does not activate: increases this ship's EVA by 15.0% for 10s.
The Laurel of ProsodyKMS Ulrich von HuttenWhen this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; inflicts a minus 30.0% SPD debuff for 3s to enemies hit). When an enemy gets within close proximity of this ship: fires a Lv.10 special barrage (DMG is based on the skill's level; 15s cooldown between activations).
The Legendary MessUSS William D. PorterWhen the battle starts: decreases this ship's LCK by 1 and increases the LCK of all other ships in your Surface Fleet by 1. When this ship fires her torpedoes: fires 1 torpedo at your Flagship and grants your Flagship the Emergency Maneuvers buff for 10s (increases your Flagship's EVA by 15.0% and Evasion Rate by 10.0%, and increases the DMG dealt of your Flagship and your Eagle Union ships by 10.0%). When the Emergency Maneuvers buff ends, if your Flagship is still afloat, William D. Porter recovers 8.0% of her max HP.
The Light of an OathKMS U-556Once per battle, when this boat is called into battle and until it retreats: if the HP of one of your ships falls below 20%: launches a torpedo barrage. If Bismarck is in your fleet: improves the barrage.
The Light of DawnHMS AuroraWhile this ship is afloat: decreases the Evasion Rate of all enemy DDs and CLs by 20.0%.
The Light of Glory Yet ShinesUSS ColoradoIncreases this ship's FP and AA by 12.0%; if there are other BBs in your fleet, further increases FP and ACC by 12.0%. When the HP of any other BB in your fleet falls below 40.0% as a result of DMG taken: deploys a barrier around that ship that can negate up to 15.0% of her max HP in DMG and increases her FP by 10.0% (this effect can only activate once per ship).
The Lone KnightBolzano.METAIncreases this ship's FP by 15.0% and RLD by 30.0%. If your Vanguard consists only of this ship when the battle starts: increases this ship's EVA by 10.0% and AA by 20.0%. The first time this ship's HP falls below 25.0% as a result of DMG taken: restores 10.0% HP.
The Lonesome LookoutKMS WeserWhen this ship launches an Airstrike: 70.0% chance to launch an additional special airstrike (DMG is based on the skill's level). At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by 20.0%; if there are no other Iron Blood ships: instead increases this ship's RLD by 10.0% and AA by 15.0% and further increases the proc chance of this ship's special airstrike by 30.0%.
The Moon Waxes and WanesNagato.METAWhen the battle starts, grants the Waxing Moon buff to a random ship in your Vanguard, increasing that ship's FP and TRP by 10.0% and, when that ship's HP is restored, restores an additional 1.0% of that ship's max HP. When the HP restoration effect of this buff activates, the buff is removed and, if Nagato META is afloat, is reapplied to a random ship in your Vanguard.
The Most Dangerous GameKMS HindenburgIncreases this ship's FP by 5.0% and EVA and ACC by 15.0%. One of the following two effects apply based on what type of weapon this ship has equipped in her third weapon slot: 1): Main Gun: increases this ship's FP by 10.0% and DMG dealt by 5.0%. Shells fired from this ship's Main Guns ignore enemy shields. 2): AA Gun: increases this ship's EVA by 10.0% and decreases her DMG taken by 8.0%. When the battle starts, and every 30s: deploys 2 shields (last 15s; can each block up to 8 shells).
The NickUSS NicholasWhen this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 40.0% and decrease the DMG it takes from enemy aircraft by 40.0% for 8s.
The Northwesterly WindRN MaestraleWhen any ship in your fleet (other than this one) takes DMG: 30.0% chance to increase EVA by 15.0% for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 40.0% for 5s for ships inside it. Smokescreen has a 15s cooldown and does not stack with other smokescreen skills.
The Perfect Mini-MaidHMS BelfastIncreases this ship's Speed by 8 and EVA by 25.0%.
The Performance Begins!KMS Prinz EugenIncreases this ship's EVA by 15.0%. Every 20s: this ship loses 5.0% of her max HP and increases your Vanguard's FP, TRP, and ACC by 15.0% for 10s; when a ship in your Vanguard sinks an enemy while under this buff, restores 1.0% of Prinz Eugen µ's HP and increases her Crit Rate by 8.0% until the battle ends (can be stacked up to 3 times).
The Pride of a Senior Knight...HMS Royal OakWhen the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 10.0%. When this ship takes DMG: fires a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations; if this barrage hasn't fired once in the past 20s: fires this barrage).
The Rain Weaves and DispersesNagato.METAWhen this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). This barrage has 2 variants; the one fired is chosen at random. When the battle starts, if there are no other Sakura Empire ships in your fleet: improves this barrage.
The Roamer's BladeKawakaze.METAIncreases this ship's Evasion Rate by 8.0% and DMG dealt to cruisers by 15.0%. Increases this ship's equipped torpedoes' DMG modifier against Light and Medium Armor enemies by 15.0%.
The Royal Navy LegendHMS WarspiteDecreases the Spread Range of this ship's equipped Main Guns by 5. Increases this ship's FP by 15.0% and its Hit Rate against DDs by 15.0%.
The Smiling SawfishKMS U-96Increases this boat's Torpedo Crit Rate by 20.0%. At the start of the battle: fires a Lv.10 torpedo barrage (DMG is based on the skill's level.)
The Southwesterly WindRN LibeccioWhen any ship in your fleet (other than this one) takes DMG: 30.0% chance to fire a Lv.10 special barrage (15s cooldown). DMG is based on the skill's level.
The Steadfast Mighty OakHMS Royal OakOnce per battle, when a Royal Navy ship in your fleet takes DMG that would sink her: that DMG is negated, that ship recovers 3.0% of her max HP, and she evades all attacks for 3s. When this ship's max HP falls below 18.0%: decreases this ship's DMG taken by 18.0% and, once every 5s, recovers 3.0% of this ship's max HP; when this ship's max HP is above 18.0%: increases this ship's DMG dealt by 18.0% and tanks 50.0% of the DMG your Royal Navy Main Fleet ships would take while decreasing that DMG by 30.0%.
The Storm ApproachesFFNF OrageIncreases the DMG of torpedoes fired by this ship by 30.0% (this effect will decrease based on distance traveled after torpedoes have traveled more than 15 units, down to a minimum of 0% at 90 units). When this ship's torpedoes finish reloading: increases this ship's SPD by 5 and EVA by 8.0% for 6s. When this ship fires her torpedoes: fires an additional Lv.10 torpedo barrage (DMG is based on the skill's level).
The Strength of Gentle SunlightSN OgnevoyIncreases this ship's FP by 15.0%. While this ship is afloat: every 10s, every ship in your Vanguard recovers 1.0% of their max HP. The first time this recovery effect activates: also increases this ship's DMG dealt by 12.0% until the battle ends.
The Strongest ShieldUSS South Dakota15s after the beginning of battle and every 25s afterwards: this ship absorbs 50.0% of the DMG your Main Fleet takes for 10s, then heals HP equal to 50.0% of the DMG taken. Additionally increases FP by 10.0% until the end of battle, stacking up to 3 times.
The Summer Flower We WatchNatsuiro MatsuriEvery 25s: 70.0% chance to fire a Lv.10 special barrage.
The Third Day of FlirtingNatsuiro MatsuriAt the start of the battle: if there are an odd number of Hololive ships in your fleet: increases this ship's Main Gun DMG by 12.0%. If their number is even: decreases the Main Gun DMG this ship takes by 5.0%. 20s after the start of the battle: randomly chooses 1 of your ships and decreases the DMG they take by 5.0% for 10s.
The Torch of VictoryVictorious.METAAt the start of battle, increases this ship's AVI and ACC by 15.0%. When this ship launches an airstrike: launches an additional Lv.10 special airstrike (DMG is based on the skill's level). During battle, increases this ship's DMG dealt to BBs by 20.0%, and increases the DMG other allied CVs and CVLs deal to BBs by 10.0%.
The Unsinkable Lucky ShipIJN YukikazeWhen this ship takes DMG: 25.0% chance to reduce that instance of DMG to 1.
The Unyielding JintsuuIJN JintsūDecreases the DMG this ship takes by 20.0%. While this ship is afloat: increases all your DDs' and CLs' Torpedo Crit Rate by 10.0%. Also increases their Torpedo Crit DMG by 30.0%.
The Wave of a Pleasant DreamMurasaki ShionWhen this ship launches an Airstrike: 100% chance to create a wave of light for 8s which decreases the DMG enemies deal by 5.0%.
The Wonder of Kula GulfUSS HelenaDecreases this ship's torpedo DMG taken by 15.0%. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 12.0%.
This One's for Good Measure!Elbe.METAWhenever this ship launches an airstrike: launches an additional Lv.10 special airstrike. During battle, whenever the shield created by [Leave it to Elbe!] is destroyed by enemy fire, this ship gains the following effects based on the number of times the shield has been broken in this manner during this battle: 1 time: Launches a Lv.10 special barrage (DMG is based on the skill's level). 2 times: When this ship readies her next Airstrike: for the next 6s, doubles this ship's DMG dealt. 3 times: Restores 5.0% HP to the ship with the lowest HP percentage.
Threat Elimination OrderNevada.METAIncreases this ship's FP and ACC by 15.0%. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) with a 50.0% increased Crit Rate.
Three-Tranquilities FormationIJN Ayase5s after the battle starts: lays Lv.10 sea mines that damage the enemy (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 15.0% of this ship's max HP.
Threshold ComputationKMS Admiral ZenkerIncreases this ship's FP and RLD by 15.0%. When this ship's Main Guns finish loading: delivers a judgment, activating one of the following effects based on the number of enemies present on the battlefield: 1) 2 or more: fires a Lv.10 special barrage I (DMG is based on the skill's level); 2) 1 or fewer: fires a Lv.10 special barrage II (DMG is based on the skill's level).
Thrill of the HuntUSS MinneapolisWhen this ship sinks an enemy: increases this ship's FP by 15.0% and RLD by 30.0% for 12s. This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration.
Thrill-SeekerRN Maggiore BaraccaIncreases this boat's ACC and Torpedo Crit DMG by 10.0%. During battle, whenever this boat deals DMG with her torpedoes or receives DMG: 30.0% chance to gain 3.0% increased TRP (can be stacked up to 7 times), and additionally gaining 1 stack of this effect every 4s. When this effect reaches 7 stacks, fires a Lv.10 special torpedo barrage (DMG is based on the skill's level).
Throwing Down the GauntletHMS BellonaIncreases this ship's AA and EVA by 20.0%. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases this ship's AA Gun Efficiency by 15.0% and increases your Royal Navy DDs' AA by 15.0%.
Thunder GuardianKMS Z52Decreases this ship's DMG taken by 15.0%. Every time the Thunderheart gains 6 counters: restores 1.0% of this ship's max HP. Every 2 times this HP recovery effect activates, performs a special slashing attack (DMG and range are based on the skill's level). The first 3 times this slashing attack is performed each battle: the ship in your fleet with the lowest current HP percentage recovers 2.0% of her max HP. Grants this ship the Flagship Cover skill; while this ship is afloat: decreases your Flagship's DMG taken by 25.0%. If there are multiple ships in your fleet with the Flagship Cover skill, only the one with the strongest effect activates.
Thundering SealKMS Z52Grants this ship the Thunderheart. Every time this ship fires her Main Guns: Thunderheart gains 1 counter. Every time Thunderheart gains 1 counter: performs a Lv.10 special attack (DMG is based on the skill's level) that inflicts the Thunderseal status on enemies hit. When the topmost ship in your Main Fleet fires her Main Guns or launches an airstrike: removes all Thunderseal statuses; enemies who had their Thunderseal statuses removed by this effect take 5.0% more DMG for 10s (this effect does not stack).
Thunderous GuardianSN GremyashchyFor the first 30s of battle: increases this ship's Speed by 5 and FP by 30.0%; after that, instead increases this ship's EVA by 15.0%.
Thus Moves the KingHMS LionIncreases this ship's FP and ACC by 15.0%, increases this ship's shelling damage by 8.0%, and increases the DMG dealt to enemies affected by Lionflame by 10.0%. When this ships attacks an enemy affected by Lionflame: increases this ship's Crit Rate by 10.0% and Crit DMG by 20.0%. When a fleet this ship is NOT in starts its 1st, 2nd, or 3rd battles of a sortie: as long as this ship is still afloat, fires a Lv.10 support barrage 18s after the start of battle (DMG is based on the skill's level).
Ti Sfido!RN Alberto di GiussanoEvery 20s: challenges enemies to a duel, increasing FP, TRP, or EVA by 12.0% for 10s, and deploying a shield that can block up to 8 enemy shells. Every time this effect is triggered: 10% chance to fire a Lv.10 special torpedo barrage (DMG is based on the skill's level).
Tiger Thrasher!Hu PenEvery 1s: performs a Lv.10 special attack (DMG is based on the skill's level and this ship's FP stat). Every 5 times this attack hits an enemy: increases this ship's FP by 5.0% (can be stacked up to 3 times).
Time For A Spooky Story!KMS Prinz MoritzEvery 6 times this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level). When this ship is equipped with a Main Gun that has a caliber of 280mm or greater: the number of Main Gun attacks required to trigger this barrage is reduced to 3, and the barrage will be improved. Once per battle, if this ship's HP falls below 30.0% as a result of DMG taken: reduces this ship's DMG taken by 15.0% until the end of battle.
Time to CleanHMS EnterpriseIncreases this ship's equipped torpedo DMG dealt by 15.0% and increases her DMG dealt to DDs and Torpedo Ships by 15.0%.
Time-Eating CastleTokisaki KurumiIncreases this unit's FP by 15.0%. When the battle starts, and every 5s: deploy Time-Eating Castle in front of this unit (lasting 3s). Every second that an enemy is present within Time-Eating Castle's effective range, Kurumi Tokisaki gains 1 stack of Time (max stack: 50) and, based on the number of enemies affected by Time-Eating Castle, the next Time-Eating Castle gains the following effects: 1: decreases the SPD of all enemies within its range by 40.0%; 2: extends its active duration by 1 second; 3: sets the SPD of all enemies within its range to 0.
Tipsy Wind-BreakerUSS PittsburghWhen the battle starts, increases this ship's EVA by 15.0% and gives her a Lv.10 special AA Gun. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: deploys a barrier (lasts 5s) that can negate DMG equal to up to 3.0% of this ship's max HP. If this barrier is destroyed: restores 6.0% of this ship's max HP; if this barrier expires: instead increases this ship's FP and AA by 15.0% until the battle ends.
To Gaze Upon FateYorktown.META5s after the battle starts, and every 10s after that: inflicts the Observed status on enemies without this status until the battle ends (prioritizes humanoid enemies), decreasing their FP and AVI by 5.0%. When this ship's airstrike finishes loading: inflicts the Focused Gaze status against enemies with the Observed status for 10s, decreasing their AA, EVA, and SPD by 10.0%. Enemies with Focused Gaze take 12.0% more DMG from "Yorktown", but also deal 5.0% more DMG to Yorktown META.
To My Abyssal Kingdom!KMS ÄgirWhen there is an enemy within 35 units of this ship: performs a Lv.10 special slashing attack that inflicts Armor Break on enemies hit (DMG is based on the skill's level; 20s cooldown between activations); if there is no such enemy, instead increases this ship's Crit Rate by 5.0% and decreases her DMG taken by 5.0%.
To Uphold ExpectationsRN Andrea DoriaWhen the battle starts, if there is another Sardegna Empire BB in your fleet: increases this ship's DMG dealt by 12.0%; if there is none, decreases this ship's DMG taken by 12.0%. When this ship fires her Main Guns: 50.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
To Witness Life and DeathYorktown.METAIncreases this ship's AVI by 10.0%. If your Airspace Control state is not Air Denial or Air Incapability, "Yorktown" takes 12.0% less aircraft DMG. Increases the RLD and ACC of all ships with a Framework of Logic skill by 10.0%.
Together We Shine BrighterHMS IndomitableIncreases your Illustrious-class CVs' DMG dealt by 8.0%. When the battle starts: 1) Increases AVI and ACC by 15.0% for all your Illustrious-class CVs except this ship; 2) If sortied with Prince of Wales or Repulse: increases this ship's AVI by 15.0% and ACC by 12.0%; 3) If sortied with neither of the above ships, and if this ship is the only Illustrious-class CV in your fleet: increases this ship's AVI by 15.0%.
Torching StrikeHornet.METAEvery 5s: performs a Lv.10 special bombing (DMG is based on the skill's level) that inflicts a special Burn for 5s to enemies hit. This Burn inflicts 150 DMG every second and decreases the target's AA by 3.0%.
Tormentor of the WeakKMS Felix SchultzIncreases this ship's Crit Rate by 10.0% and Crit DMG by 20.0% when attacking enemies below 50.0% HP. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level); increases this ship's DMG dealt by 15.0% to enemies hit by this barrage (effect does not stack); if this ship has a CL Main Gun equipped: increases this ship's Main Gun efficiency by 10.0% and reduces the activation interval of this special barrage to 10s.
Torpedo Command: DestroyersHMS Comet, IJN Abukuma, IJN Hatsuharu, IJN Mutsuki, IJN Yamakaze, USS GridleyIncreases the TRP of all DDs in your fleet by 15.0%. Does not stack with the same skill.
Torpedo Command: VanguardIJN Kagerō, IJN ShiratsuyuIncreases the TRP of your Vanguard by 15.0%. Does not stack with the same skill.
Torpedo LaunchKMS Gneisenau, KMS ScharnhorstEvery 20s: fires 3 torpedoes towards the enemy. Torpedo DMG is based on the skill's level.
Torpedo Mode? ...Sure!HMS IcarusAt the start of the battle and every 20s after that: for 10s, decreases the DMG this ship takes from torpedoes by 20.0% and changes this ship's torpedo barrage.
Torpedo Orders Received!IJN ShirayukiIncreases this ship's DMG dealt to DDs by 10.0%. When this ship fires her Torpedoes: 30.0% chance to launch a second wave of torpedoes.
Torpedo SquadronIJN Naka, IJN SendaiWhile this ship is afloat: increases the TRP and RLD of all DDs and CLs in your fleet by 15.0%.
Torpedo-Deflecting FieldKMS Z2610s after the start of the battle: deploys a shield that lasts 20s and can block up to 3 enemy torpedoes. If this shield is destroyed: fires a retaliatory Lv.10 special torpedo barrage and redeploys this shield 30s later.
Torpedoes: Ready!IJN HieiEvery 35s (20s at max level): fires a torpedo barrage. Barrage damage is based on the skill's level.
Torrential WrathIJN ShimantoWith every 2nd wave of torpedoes this ship fires: fires a Lv.10 special barrage (DMG is based on the skill's level) that inflicts a special Flooding ailment to enemies hit for 6s; when this barrage activates: extinguishes all Burning ships in your fleet (does not affect special Burn ailments) and, for 3s, reduces the Burn DMG taken by your fleet by 50.0%. When the barrage from this skill is activated for the second time: improves this barrage until the end of battle, and fires it again after 5s.
Tough LoveRN TriesteDecreases this ship's DMG taken from AP ammo by 20.0%. When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 5.0% HP to this ship; if NOT in the frontmost position: decreases DMG taken by 10.0% for this ship and the frontmost ship of your Vanguard.
Towards Glory and DeathRN Ugolino VivaldiIncreases this ship's FP and ASW by 10.0%. If there are 3 or more Sardegna Empire ships in your fleet: increases all your Sardegna Empire DDs' ASW, FP, and TRP by 10.0% and increases this ship's EVA by 15.0% and decreases her aircraft DMG taken by 15.0%. Every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Tragedy's WardBoise.METAIncreases this ship's AA by 15.0%. Once per battle, when a ship in your Vanguard fleet takes DMG that would sink her: that ship does not sink and avoids the DMG; after this, your Vanguard evades all attacks for 2s.
Trajectory MarkingSN TashkentAt the start of the battle, increases Main Gun Efficiency by 10.0% and Accuracy by 15.0% for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped.
Trajectory RecalibrationHMS RevengeIncreases this ship's FP by 10.0%. If this ship is not your Flagship, and your Flagship is a BB or BC: when this ship fires her Main Guns, this ship's volleys will fire from the Flagship position.
Transcend Worlds - Limit ReleasedBLACK★ROCK SHOOTERIncreases this ship's Main Gun efficiency by 10.0%. When this ship finishes loading her Main Guns: 70.0% chance to enter the Limit Released state, increasing her FP, ACC, and RLD by 15.0% for 10s. When this ship fires her Main Guns: increases this ship's Main Gun Crit Rate by 15.0% for 5s and, if this ship is in the Limit Released state, fires a Lv.10 special barrage (DMG is based on the skill's level).
Treasure of the Loyal ProtectorMOT Adventure GalleyIncreases this ship's Evasion Rate by 7.0%. Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: restores 8.0% of this ship's max HP.
Treasures of Hidden RealmsIJN UnzenAt the start of battle and every 20s after that, randomly activates one of the following 3 effects: 1) Increases this ship's FP, RLD, and ACC by 10.0%. 2) Increases this ship's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 20.0%. 3) Restores 10.0% of this ship's Max HP. Each effect can only be activated once per battle. When all 3 effects have been activated, this skill will no longer be triggered.
Trend SetterIJN FujinamiWhen the battle starts: deploys a barrier (lasting 20s) around all your Sakura Empire DDs that can negate DMG equal to 5.0% of their max HP; while this barrier exists, the recipients' TRP increases by 10.0%; when this barrier expires, or if it is destroyed due to DMG during its active duration, the recipient recovers 4.0% of her max HP. Once per battle, when this ship takes DMG that would sink her, this ship evades that DMG and the following effect applies: this ship has a 73.0% chance to evade all DMG for 5s; if this effect does not activate, this ship recovers 8.0% of her max HP.
Trepidation of DestructionHMS Duke of YorkIncreases the DMG of this ship's first Salvo by 50.0%. When this ship hits an enemy with a Salvo: increases the DMG the enemy takes by 12.0% for 8s.
Trial of DeathDEAD MASTERDuring battle, when this ship's HP is below 50.0%: increases this ship's AVI by 10.0%. Every 10s: fires a Lv.10 special barrage I (DMG is based on the skill's level); enemies hit by barrage I's scythe-shaped shells take 8.0% more DMG from this ship for 5s.
Tricks of the TradeTing AnIf this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 15.0%. If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 30.0% and Evasion Rate by 12.0% and, every 10s, launches a special Lv.10 airstrike (DMG is based on the skill's level).
Tricolor OrderHDN Black HeartMain gun shots will ignore enemies' armor type. Further increases main gun damage based upon skill level.
Turn the TideRN TorricelliIncreases this boat's DMG dealt to enemy DDs by 15.0%. When this boat resurfaces: decreases her DMG taken by 30.0% and fires a Lv.10 special barrage (DMG is based on the skill's level).
Turning The Tables!IJN I168Increases this boat's DMG to Carriers by 20.0%. When this boat resurfaces: fires a special guaranteed Critical Hit torpedo barrage. Barrage DMG is based on the skill's level.
Twilight SheffSheffield.METAIncreases this ship's Crit Rate by 70.0% against enemies with the Ashen Mark debuff. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's DMG dealt by 10.0%.
Twin Blades Combo StrikeAsukaIncreases this ship's FP and TRP by 15.0%. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's Evasion Rate by 10.0% and performs a Lv.10 special attack (DMG is based on the skill's level and this ship's FP and TRP stats). Restores this ship's HP equal to 12.0% of the DMG dealt by this attack. When this attack activates, if there is only 1 enemy on the battlefield: this attack deals guaranteed Crit DMG.
Twin-Thorned ShieldKMS Admiral HipperAt the start of battle and every 15s after that: deploys 2 types of Lv.10 shields for up to 10s; the violet shield can block up to 2 torpedoes, while the crimson shield can inflict up to 6 instances of collision DMG (DMG is based on the skill's level). Whenever this ship hits an enemy with her torpedoes: restores 1.0% Max HP to all Admiral Hipper-class ships.
Two Can Play at That GameHMS Indomitable10s after the battle starts, and every 20s after that: launches a Lv.10 special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 15.0% for 10s (20s cooldown between activations).
Two-Faced FoxShirakami FubukiIncreases this ship's FP by 15.0% at the start of the battle. If the fleet this ship is in has sunk 3 enemy fleets on the map: also increases this ship's TRP by 12.0%.
Tänzerin TrombeHDN White HeartEach main gun hit increases own torpedo critical chance by 1.5%, stacking up to 20 times. All stacks are consumed after firing torpedoes.
Ultimatum: FlügelsturmKMS Mecklenburg10s after the battle starts, and every 20s after that: fires a Lv.10 special barrage I (DMG is based on the skill's level) that increases this ship's DMG dealt by 8.0% against enemies hit by the barrage. When this ship fires her Main Guns: fires a Lv.10 special barrage II (DMG is based on the skill's level) and applies the following effects to a randomly chosen enemy for 8s: 1) Increases this ship's Crit Rate by 10.0% and Crit DMG dealt by 20.0% when hitting that enemy; 2) Increases that enemy's DMG taken by 5.0%. If that enemy is affected by a pulling effect: further increases their DMG taken by 5.0%.
Unblemished White CliffsHMS AlbionIncreases this ship's AVI and ACC by 15.0%; if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 10.0%.
Unbreakable ShieldKMS Prinz EugenEvery 20s: 70% chance to deploy 3 rotating shields that can each block up to 10 shells. Shields last for 10s.
Uncompromising DutyGrenville.METAWhen any other ship in your Vanguard is attacked: fires a Lv.10 special barrage I (DMG is based on the skill's level; 10s cooldown between activations). This barrage can only fire 2 times per battle, after which the following applies instead: every 10s, fires a Lv.10 special barrage II (DMG is based on the skill's level). Once per battle, if there is another ship in your Vanguard when this ship's HP falls below 20.0% as a result of DMG taken: for 6s, this ship evades all attacks and her DMG dealt is increased by 8.0% until the battle ends.
Undeniable Rip-Roaring SpiritSN SvirepyIncreases this ship's AA by 15.0%. After this ship has fired her Main Guns 15 times: for 5s, decreases this ship's SPD by 3; once this effect ends, decreases this ship's DMG taken by 10.0% until the battle ends.
Undying Light of the ImperiyaPamiat' Merkuria.METAWhen this ship takes DMG: 15.0% chance to gain the buff Glory of the Past for 10.0s. While under this buff: increases this ship's FP and TRP by 20.0% and this ship evades all attacks. 20s cooldown between activations.
Unfading DyesYing SweiAt the start of the battle: increases this ship's EVA by 20.0% and decreases its DMG taken by 20.0% until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 8.0% HP at the start of the battle, increases its Speed by 5, and increases your fleet's AA by 20.0% for 50s.
Unfeeling ProtectorSN Krasny KavkazWhen this ship takes DMG: 30.0% chance to decrease that instance of DMG taken by 50.0%. Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 15.0% of this ship's max HP.
Unfettered FreedomChen HaiIncreases this ship's AVI by 15.0%. When this ship launches an airstrike: launches an additional Lv.10 airstrike with aircraft and monochrome shells. Hits scored by these monochrome shells count as hits toward this ship's Star-Studded Formation skill.
United As OneTai YuanWhen sortied in a full fleet of 6 ships: increases this ship's FP and RLD by 25.0% and EVA by 10.0%.
Universal BulinUNIV Universal BulinCan be used as material to Limit Break Elite (or below) ships.
Universal Surprise!USS AlbacoreIncreases this boat's OXY by 20. When this boat resurfaces: fires a Lv.10 torpedo barrage with a 70.0% chance to inflict Armor Break. When this boat retreats from the battle: fires a Lv.10 torpedo barrage with a 70.0% chance to Burn enemies. Barrage DMG is based on the skill's level.
Unleashed TacticsIJN SurugaEvery 20s: 70.0% chance to fire a special barrage (DMG is based on the skill's level). While in an Exercise: improves the firing pattern of the barrage.
Unrelenting WarbringerFoch.METAIncreases this ship's FP by 15.0%. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 6.0% for the rest of the sortie (can be stacked up to 3 times). Decreases the DMG penalty on this ship from the Out of Ammo debuff by 30.0%.
Unsinkable LegendSMS SeydlitzOnce per battle, when this ship takes DMG that would sink her: this ship does not sink, she evades all attacks for 10s, and she recovers 22.0% of her max HP; after this effect activates, decreases this ship's DMG taken by 5.0% until the battle ends. The higher percentage HP this ship has remaining, the more DMG she deals, up to 20.0% more; the lower percentage HP she has remaining, the less DMG she takes, up to 20.0% less (this effect does not modify DMG tanked as a result of the skill "Iron-Willed Leader").
Unstoppable LoveKMS BlücherEvery 30s after the battle starts: deploys 2 rotating shields (last 15s; can block up to 10 enemy shells). Increases this ship's Evasion Rate by 10.0% and, when this ship's HP falls below 50.0%: decreases this ship's DMG taken by 30.0% (does not affect DMG tanked by this ship's "Daredevil Sweetheart" skill) and increases her DMG dealt by 10.0%.
Untarnishable Brilliance of GoldMOT São MartinhoWhen the battle starts: deploys a barrier (lasts 30s) that can negate up to 10.0% of this ship's max HP in DMG, and increases this ship's FP by 10.0% and decreases her DMG taken by 20.0% until the battle ends. While this ship is afloat: increases your Tempesta ships' FP and DMG dealt by 10.0%.
Untold TalesRN Marco PoloDuring a sortie, whenever the fleet this ship is in sinks an enemy fleet: increases this ship's AA and EVA by 5.0% (can be stacked up to 3 times). While this ship is afloat: launches a Lv.10 supporting barrage (DMG is based on the skill's level) 20s after a fleet this ship is NOT in starts its 1st and 2nd battles that sortie; for said fleet's 3rd and 4th battles: decreases DMG taken by 8.0% for your Sardegnian ships.
Unwavering ProtectorBoise.METAIncreases this ship's FP and ACC by 15.0%. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) and, for 3s, decreases the DMG taken of the ship in your Vanguard with the lowest current HP by 20.0%.
Unwavering ResolutionUSS Bunker HillWhile there are no other CVs or CVLs in the same fleet as this ship: increases your Main Fleet's AA by 12.0%. When this ship launches an Airstrike: launches an additional special Lv.10 airstrike (DMG is based on the skill's level; which squadrons gets launched is based on the number of CVs and CVLs in your fleet.)
Unwavering StrengthKMS BismarckWhen this ship fires a Salvo while sortied as the Flagship: 70% chance to fire a special barrage. Also increases the DMG of all your Iron Blood Carriers by 20.0%.
Unyielding MagicianFFNF L'OpiniâtreWhen this ship is below 80.0% Max HP: increases her FP and TRP by up to 40, based on the percentage of missing HP. Additionally, once per battle, when this ship's HP falls below 30.0%: increases this ship's AA by 12.0% until the end of the battle.
Unyielding PathfinderSN KuybyshevOnce 3s after the battle starts, and with a 70.0% chance every 20s: fires a Lv.10 special barrage (DMG is based on the skill's level).
Unyielding ValorSN MoskvaDuring battle, while Moskva is afloat, when another Northern Parliament Surface Fleet ship takes DMG that would sink her, the other ship does not sink, evades that instance of DMG, and gains the Unyielding Valor status for 8s. Unyielding Valor does the following: 1) Decreases the target's DMG taken by 20.0%, which is tanked by Moskva instead; 2) Increases the target's ACC by 15.0%; 3) When the status expires, or if Moskva is sunk, the target sinks; For every ship with the Unyielding Valor status, Moskva's DMG taken (excluding the DMG she tanks) is decreased by 20.0% (can be stacked up to 3 times). When the battle ends, all ships with the Unyielding Valor recover 10.0% of their max HP.
Unyielding, the Flower BloomsJintsū.METAWhen this ship fires her torpedoes: fires an additional Lv.10 special torpedo barrage (DMG is based on the skill's level) and increases your Vanguard's TRP by 25.0% for 10s.
Upon an Elegant StageIJN KongōWhen the battle starts, if there are other µ ships in your fleet: increases your µ ships' FP and ACC by 5.0%; if there are none, instead decreases this ship's DMG taken by 10.0%. When this ship fires her Main Guns: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level).
Upon the Wind's EdgeIJN ShimakazeWhen this ship fires her Torpedoes: fires a Lv.10 special barrage and executes a slashing attack. Enemies hit by this slashing attack take 8.0% increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level).
Upon This Blade, Shall Victory be InscribedHMS TrafalgarIncreases this ship's FP and ACC by 10.0%. When this ship fires her Main Guns: alternates between using Lv.10 Heroic Will and Lv.10 Fearless Spirit (DMG is based on the skill's level). Heroic Will: unleashes a red sword shockwave that decreases the AA of enemies hit by 2.0% for 3s; Fearless Spirit: unleashes a blue sword shockwave that decreases the SPD of enemies hit by 15.0% for 3s.
Upon This Corpus, Shall Irradiance AdornHMS TrafalgarIncreases this ship's AA by 15.0%. When your Flagship performs an arcing Main Gun attack: restores 5.0% of Trafalgar's max HP and creates a Luminous Domain on the battlefield; surface enemies present in the Luminous Domain gain the Luminous debuff (decreases their Evasion Rate by 10.0% and decreases their DMG dealt to Trafalgar by 15.0%) for 10s.
Urd's Fate-PiercerKMS BrünhildeWhen this ship's Main Guns finish loading: performs a Lv.10 special attack that inflicts a minus 40.0% SPD debuff for 6s to enemies hit, after which there is a 80.0% chance to fire a Lv.10 special barrage (special attack and barrage DMG are based on the skill's level). If this ship has an HE Main Gun equipped, or if there is another Iron Blood ship in your fleet when the battle starts: increases the above barrage's activation chance by 20.0%.
Valorous AvengersUSS EssexWhen this ship launches an Airstrike: launches an additional Lv.10 TBF Avenger airstrike that causes Flooding DoT to enemies hit by their torpedoes (Flooding DMG is based on this ship's AVI stat and the skill's level.) Also increases this ship's DMG to enemy BBs (but not BCs or BBVs) by 10.0%.
Vampire's KissHMS VampireEvery 25s: fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt.
Variations on JudgmentMNF StrasbourgDecreases the loading time of this ship's first Main Gun salvo by 50.0%. Every 20s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level; this barrage's activation chance increases by 15.0% for every Vichya Dominion ship in your fleet other than this ship, cappped at 30.0%).
Veil of AzaleasIJN KatsuragiIncreases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by 10.0%. At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 10.0%.
Veil of Eternal NightAndrea Doria.METAReduces the first 4 instance(s) of DMG this ship takes by 60.0% during each battle. The first time this ship's HP falls beneath 40.0% HP as a result of DMG taken, restores HP equal to 20.0% of this ship's max HP, and reduces her DMG taken by 10.0% until the end of battle.
Veil of NightIJN KumanoAfter this ship takes DMG 3 times in battle: decreases this ship's DMG taken by 8.0% until the battle ends. During the 2nd, 4th, and 6th battles of a sortie this ship fights in: heals this ship for 10.0% HP 60s after the battle starts. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: improves this ship's All Out Assault.
VengeanceA2During battle, each time this character takes accumulated DMG equal to 5.0% of her Max HP: increases her FP and RLD by 2.0% (can stack up to 4 times). Each time this character defeats an enemy: restores 1.0% of this character's Max HP (up to 10 times per battle), and increases her FP and ACC by 2.0% (can stack up to 5 times).
Veni, Vidi, ViciRN RomaIncreases this ship's FP and ACC by 15.0%. When the battle starts, and every 20s: performs a sonar scan that reveals enemy SSs for 8s. Every 10s, and every time this ship sinks an enemy: increases this ship's Crit Rate and Crit DMG by 5.0% (can be stacked up to 3 times).
Veni, Vidi, Vici!Giulio Cesare.METAEvery 18s: 70.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level). Increases this ship's DMG dealt by 10.0% against enemies hit by this barrage.
Venus FriendsMisakiEvery 20s after the start of the battle: fires a Lv.10 special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take 15.0% more DMG from Venus Vacation characters for 8s.
Venus' UnpredictabilityNagisaDecreases the DMG this ship takes by 15.0%. When this ship fires its Main Guns: decreases the Speed of a random enemy by 30.0% for 8s.
Veteran TechniquesIJN KamikazeWhen this ship fires its Main Guns: 4.0% chance to increase its EVA by 50% for 8s.
Vibrant MinuetMarie RoseIncreases the DMG of this ship's first 3 torpedo launches of each battle by 50.0%. When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by 15.0% for the ship in the frontmost position of your Vanguard.
Vice DefenseKMS Admiral Hipper, USS Indianapolis, USS Nevada, USS OklahomaWhen this ship is attacked: 8.0% chance to decrease the DMG of the incoming attack by 50.0%.
Vichya's Black LanceMNF L'IndomptableEvery 5s: performs a Lv.10 special attack (DMG is based on the skill's level) and increases this ship's FP and TRP by 8.0% (can be stacked up to 3 times). When an enemy is hit by this attack: increases that enemy's cannon and torpedo DMG taken from L'Indomptable by 15.0% (does not stack). Every 4 times this attack is performed: fires a Lv.10 special barrage (DMG is based on the skill's level). Once per battle, when this barrage is fired: decreases this ship's DMG taken by 20.0% until the end of the battle.
Vichya's Vindictive BladeMNF Le MalinAt the start of the battle: increases this ship's EVA and TRP by 20.0% for 30s, after which point this buff will decrease in effectiveness over 20s until it is gone.
Vicious RendHunter.METAFor the first 60s after the battle starts: executes a Lv.10 special slashing attack every 3s (DMG is based on the skill's level). Enemies hit by this attack suffer a minus 5.0% SPD debuff and take 10.0% more DMG from this ship for 10s.
Victorious SongHMS VictoriousIncreases this ship's DMG to enemy BBs by 20.0% and decreases the DMG it takes from Salvos by 20.0%; Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 10.0%.
Victory SlashHDN Purple HeartAfter 115 seconds in combat, unleashes a devastating barrage (Lv.10). Can only activate once per combat.
Victory's ConsonanceKMS Friedrich CarlIncreases this ship's FP and EVA by 10.0%. When this ship fires her Main Guns: all allies with the Harmony buff fire a Lv.10 special barrage (DMG is based on the skill's level and the FP stat of the ship firing the barrage).
Vigilant SupporterUSS RenoAt the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship: increases this ship's Crit Rate by 35.0%. For each CV or CVL in the same fleet: increases this ship's DMG to enemy DDs and CLs by 10.0%, up to a maximum of 3 stacks. For the first four battles of each sortie that this ship takes part in: decreases DMG taken by 10.0% for all CVs and CVLs in the same fleet.
Viola SpearRN PolaWhen this ship fires its Main Guns: 50.0% chance to fire a special barrage (10s cooldown when activated and DMG is based on the skill's level). When there are 2 or more Sardegnian ships in your fleet: increases this barrage's proc chance by 20.0%.
Violet Lightning StormIJN MusashiWhen this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. This special barrage has 50.0% increased Crit Rate, and the lightning bolts from this barrage inflict a special Armor Break ailment to enemies hit, increasing their DMG taken by 5.0% for 8s; if the enemy hit has Heavy Armor, the Armor Break ailment is increased to 10.0% instead.
Viowet Lightning?IJN MusashiIncreases this ship's RLD by 10.0%. During battle, when this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level); When this ship is sortied as flagship: improves this barrage.
Vlogging Time!USS BenningtonWhen this ship launches an airstrike: additionally launches a Lv.10 special airstrike (DMG is based on the skill's level); if there are 3 or more Eagle Union ships in your fleet: reduces SPD of all enemies to 0 over 2.5s, returning to their original speed after 1.5s. At the start of battle, if there are other Eagle Union ships in the fleet: decreases this ship's DMG taken from aircraft by 15.0%.
Voltus ad HostemHMS HostileAt the start of battle, increases this ship's FP and TRP by 15.0%. During battle, each time an enemy appears: increases this ship's Crit Rate and ACC by 5.0% until the end of battle (stacks up to 3 times). At the start of battle, and an additional time when this ship's HP falls below 50.0% as a result of DMG taken: generates a barrier that can absorb 5.0% of this ship's max HP.
Voroshilov's IcebindSN VoroshilovThis ship gains a special Lv.10 Secondary Gun during battle (DMG is based on the skill's level) which inflicts the Icebind debuff to enemies hit, decreasing their SPD by 2.0% for 4s (can be stacked up to 10 times; repeat activations while the debuff is active also refresh its duration). Every 18s: 100% chance to fire a Lv.10 special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5.0% for 8s.
Vspyshka's RoarKirov.METAWhen the battle starts, and every 20s: summons a Lv.10 support unit Vspyshka to fight in the battle for 10s. Vspyshka's stats change based on Kirov META's stats.The higher the skill level, the higher Vspyshka's stats and the more DMG it deals.
Vulnerability Exploit: Security BreachSN Admiral NakhimovWhen this ship launches an airstrike: targets a random enemy (prioritizes humanoid enemies) and decreases that enemy's AA and EVA by 5.0% for 6s and increases their DMG taken by 5.0%. Enemies with a SPD-decreasing debuff inflicted by another Northern Parliament ship's skill in your fleet gain the Enfeebled debuff; when an enemy with the Enfeebled debuff is inflicted with the Crashed status, their SPD is set to 0 for 2.5s. Increases this ship's Crit DMG against enemies with the Enfeebled debuff by 40.0%.
Waltzing Beyond TragedyUSS Yorktown IIWhen the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 15.0%. Every 18s after the battle starts: 100.0% chance to fire a Lv.10 special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. While this ship is afloat, for the first 4 battles another fleet fights during a sortie: increases the FP of that fleet's Main Fleet Eagle Union ships by 6.0%; 20s after that fleet's battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level).
Wanderer of Azure MistsHai TienWhile this ship is inside a smokescreen: decreases this ship's SPD by 8, and increases DMG dealt by 12.0%; While this ship is not inside a smokescreen, decreases this ship's DMG taken by 12.0%.
War Without CeaseKimberly.METAWhen this ship sinks an enemy: increases this ship's ACC by 4.0% until the battle ends (can be stacked up to 5 times). When this ship's torpedoes finish loading: increases this ship's Crit Rate by 10.0% for each enemy on the battlefield (lasts 12s; can stack up to 5 times).
Warcry of UnitySN Sovetskaya RossiyaFor each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by 5.0% (can be stacked up to 4 times.) This skill only works for the first 2 battles of each sortie this ship takes part in.
Wargod of SolomonUSS LaffeyWhen this ship fires its Main Guns: 5.0% chance to increase this ship's FP, RLD, and EVA by 40.0% for 8s.
Warrior SoulNing Hai, Ping HaiIncreases this ship's Speed by 8 and FP by 15.0%.
Wash Away the Old, Usher in the NewIJN AzuchiWhen sortied into a stage: this ship gains 1 stack of [Wash Away the Old, Usher in the New] whenever the fleet she is in defeats an enemy fleet (stacks up to 4 times); for each stack of [Wash Away the Old, Usher in the New]: reduces this ship's DMG taken in battle by 2.0%, and at the start of battle, restores 2.0% of this ship's max HP. When a fleet that this ship is NOT in starts a battle: as long as this ship is still afloat, increases the FP of that fleet's Vanguard by 5.0%; additionally, 20s after the start of battle: fires a Lv.10 supporting barrage (DMG is based on the skill's level).
Waters of StyxHMS PerseusIncreases this ship's max Airstrike capacity to 3 and restores 1.0% HP to all ships in the same fleet as this ship once every 20s. 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 3.0% HP.
Waverider's PursuitKMS Erich SteinbrinckDuring battle, each time this ship launches her torpedoes: 70.0% chance to launch a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 10.0% increased Torpedo DMG for 10s.
Waves of Bitter ColdIJN Suzunami15s after the battle starts, and every 20s after that: fires a Lv.10 special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 10.0% increased torpedo DMG from this ship for 8s. When this ship's torpedoes hit an enemy: decreases that enemy's SPD by 40.0% for 5s.
Wavesplitter's EdgeIJN WataraseIncreases this ship's RLD and ACC by 15.0%. When the battle starts, if your Flagship is a Sakura Empire ship: increases this ship's DMG dealt by 15.0%. When your Flagship launches an airstrike or fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level; 5s cooldown between activations).
Webwoven Zen GrottoIJN TakahashiIncreases this ship's AA Gun Efficiency by 50.0% and your fleet's AA Range by +5. When 7 aircraft are shot down inside your fleet's AA Range, increases your Vanguard fleet's AA by 30.0% until the end of battle. At the start of battle, this ship gains the following effects if equipping any pieces of Sakura Empire gear: 1) Whenever this ship finishes reloading her torpedoes: generates 1 shield that can absorb up to 6 bullets, lasting for 5s (repeated activations while the shield is active will only refresh the shield's duration); 2) Whenever this ship fires her torpedoes: fires an additional Lv.10 torpedo barrage (DMG is based on the skill's level).
Welkin BlessingHNLMS De Zeven ProvinciënIncreases this ship's AA by 20.0%. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: fires a Lv.10 special barrage (DMG is based on the skill's level; 10s cooldown between activations) and restores HP equal to 3.0% to the ship in your fleet with the current lowest HP percentage.
Well-Rounded ArmorKMS RoonEvery 30s: deploys 4 rotating shields that can each block up to 8 hits. Shields last for 15s.
Welleks's AssaultLenjaIncreases this ship's RLD and ACC by 15.0%. Every 10 times this ship fires her Main Guns, if there is an enemy within 30 units of this ship: performs a Lv.10 Spinning Edge attack (DMG is based on the skill's level); if there is no such enemy, instead performs a Lv.10 Wide Slash attack (DMG is based on the skill's level).
What a Pain...MOT WhydahIncreases this ship's FP by 15.0%. When the battle starts: restores 8.0% of her max HP once per second for 5s. 5s after this ship's HP falls below 30.0% as a result of DMG taken, or 45s after she has entered the battle: this ship leaves the battle.
Whimsical InventorIJN YūbariEvery 12s: Activates special prototype equipment Lv.10 one time (Effectiveness is based on the skill's level).
Whimsical ProtectorUSS Stephen PotterAt the start of the battle: increases this ship's AA and EVA by 15.0% for 60s. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 10.0% for 50s, and increases DMG dealt by your Vanguard's backmost ship by 10.0% for 50s.
Whirlpool Warning?HMS CharybdisWhen the battle starts: increases this ship's EVA by 10.0%. Every 20s: 75.0% chance to spawn a whirlpool that draws in and deals DMG to enemies for 1s (whirlpool DMG is based on the skill's level).
White Rabbit's FortuneIJN AyaseIncreases this ship's TRP and RLD by 20.0%. Every 5s: 75.0% chance to fire a Lv.10 special torpedo barrage (DMG is based on the skill's level).
White RequiemKlaudia ValentzIncreases this ship's AVI and ACC by 15.0%. Every 8s: your fleet gains 8 AP.
White Tiger's PranceChang ChunProvides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 15.0%. Every 15s: fires a Lv.10 special barrage that increases Torpedo DMG taken by 8.0% for 6s to enemies hit.
Who Will Answer Your Prayers?HMS ImplacableIncreases this ship's AVI and ACC by 10.0%. If this ship has a Dive Bomber equipped: increases this ship's RLD by 10.0%. While this ship is afloat and your Airspace Control rating is higher than Air Denial: increases your Royal Navy Vanguard ships' AA and EVA by 15.0% and decreases your Royal Navy Main Fleet ships' aircraft DMG taken by 6.0%.
Wild DualismŌkami MioWhen this ship launches an odd-numbered Airstrike: launches an additional Torpedo Bomber airstrike Lv.10. When launching an even-numbered Airstrike: launches an additional Dive Bomber airstrike Lv.10. Airstrike DMG is based on the skill's level.
Wild GrowthSerri GlausWhen this ship gains a stack of Wood Element: activates "Wild Growth" Lv.10 (DMG is based on the skill's level; 5s cooldown between activations).
Will of the Iron BloodKMS BismarckIncreases the Main Gun, Torpedo, and Airstrike Crit Rate of all your Iron Blood ships by 20.0%, increases their RLD by 12.0%, and increases Tirpitz's DMG by 40.0%.
Will of the TribunalMNF ClemenceauIncreases this ship's ACC by 12.0%. When the battle starts, for each Vichya Dominion ship in your fleet: increases this ship's FP and AA by 5.0%; when the battle starts, if there is a Vichya Dominion ship in your Vanguard: increases this ship's RLD by 10.0%.
Wind RiderUSS KalkWhen this ship fires its Torpedoes: 40.0% chance for this ship to evade all enemy attacks for 5s.
Winds of Purification and RestorationMOT Ganj-i-SawaiIncreases this ship's FP and ACC by 10.0%. When this ship fires her Main Guns: fires a Lv.10 special barrage (DMG is based on the skill's level) and recovers 3.0% of this ship's max HP. When the battle starts, if there are 2 or more Tempesta ships afloat in this fleet, this HP recovery effect will also apply to your Vanguard ship with the lowest current HP percentage.
Wings of Soaring FlamesUSS TiconderogaWhen this ship launches an Airstrike: launches an additional Lv.10 special airstrike that has a chance to Burn enemies hit by it (Airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat).
Winter Survival RulesSN Dmitri DonskoiWhen the battle starts, if this ship is NOT the frontmost ship of your Vanguard: decreases this ship's shelling DMG taken by 15.0% and increases her EVA by 15.0%. Every 10s after the battle starts: increases this ship's FP by 5.0% and AA by 10.0% (can be stacked up to 3 times). Once per battle, when this ship's HP falls below 50.0%: this ship evades all attacks for 5s and recovers 10.0% of her max HP.
Wispwrought AuguryIJN HakuhouWhen a Sakura Empire ship in your Main Fleet fires her Main Guns or launches an airstrike, activates the following effects in order: 1) Increases Hakuhou's DMG dealt by 7.0% for 5s (this effect does not stack); 2) Hakuhou fires a Lv.10 special barrage (DMG is based on the skill's level); 3) Decreases your Main Fleet's Detection Gauge by 3 every second for 5s (this effect does not stack).
Witch's PrankUSS SaratogaWhen this ship launches an Airstrike: 70% chance to launch an additional special airstrike. Airstrike inflicts Flooding and Burn DOTs to enemies hit. Flooding and Burn damage are based on this ship's AVI stat.
With Victory Comes Glory!RN Pompeo MagnoDuring a sortie, for each enemy fleet sunk by the fleet this ship is in: increases this ship's FP and TRP by 5.0% (can be stacked up to 3 times). Increases this ship's DMG dealt with torpedoes based on her proximity to the enemy at the time of firing (the closer she is, the more DMG they deal, up to a maximum of 15.0% when within 10 units or less).
Within the Thunder's RoarIJN ShimakazeIncreases this ship's Accuracy by 15.0% and decreases her torpedo DMG taken by 10.0%. While this ship is afloat, when a fleet this ship is NOT in starts a battle, that fleet gains the following buffs: 1) 30s after the battle starts: fires a Lv.10 supporting torpedo barrage (DMG is based on the skill's level); 2) If the fleet Shimakaze is NOT in has 1 or more DDs: increases your DDs' TRP by 10.0% until the battle ends.
Woah! It's Marteau!FFNF ArromanchesWhen this ship launches an airstrike: throws a Lv.10 Marteau that can hit underwater enemies, pierces shields, and always critically strikes (DMG is based on the skill's level); enemies hit by Marteau are inflicted with Armor Break, a special Burn debuff, a special Flooding debuff, and have their SPD and AA reduced by 8.0%, lasting for 6s (DMG of the special Burn and Flooding debuffs are based on AVI and the skill's level).
Wolf Pack Formation - U-101KMS U-101Increases Evasion Rate by 7.0% and DMG to DDs and CLs by 7.0% for all your Iron Blood SSs. For each Iron Blood SS in your fleet: increases this boat's TRP and RLD by 6.0%.
Wolf Pack Formation - U-37KMS U-37Increases this boat's Speed by 3 and RLD by 18.0%. For each Iron Blood SS in the same fleet: increases this boat's TRP, EVA, and Accuracy by 6.0%.
Wolf Pack Formation - U-96KMS U-96Increases Accuracy by 10.0% and Crit DMG by 15.0% for all your Iron Blood SSs. Additionally, for each Iron Blood SS in your fleet: increases this boat's Accuracy, RLD, and EVA by 6.0%.
Wolf Pack Formation – U-81KMS U-81Increases this boat's EVA by 40.0%. For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by 7.0%.
Wolf Pack TacticsKMS U-110, KMS U-1206, KMS U-31, KMS U-410, KMS U-522, KMS U-556, KMS U-557, KMS U-73For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by 6.0%.
Wolf Pack Tactics - U-552KMS U-552Increases the DMG this boat deals to Light Armor enemies by 10.0%. Additionally increases this boat's TRP and EVA by 5.0% for every Iron Blood submarine in the fleet.
Woohoo! Ready to Fire!FFNF ArromanchesAt the start of battle: increases this ship's AVI and AA by 30.0%, and increases the flight speed of this ship's aircraft by 5. Once per battle, when this ship's aircraft shoots down an enemy aircraft: increases this ship's ACC by 10.0% until the end of battle.
Words Flow Like WineIJN OumiEvery 6s after the battle starts: this ship gains 1 stack of Poetic Inspiration (can be stacked up 5 times). For each stack, increases this ship's cannon DMG dealt by 4.0%. When gaining the 5th stack, increases this ship's Main Gun Crit Rate by 20.0%, sets her Secondary Guns' Range and Targeting Range to 95, and after the next time she fires her Main Guns, the loading time of her Main Guns decreases by 20.0% until the battle ends.
Worldgorging LionflameHMS LionWhen this ship fires her Main Guns: 100% chance to fire a Lv.10 special barrage II (DMG is based on the skill's level). When the battle starts, and every 15s after that: fires a Lv.10 special barrage I that inflicts Lionflame on all enemies hit (DMG is based on the skill's level). Enemies affected by Lionflame take DMG once every 3s (DMG is based on Lion's FP and the skill's level), and enemies sunk while under the effect of Lionflame will cause the effect to spread to the nearest enemy.
Xuanwu's TenacityTai YuanProvides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 15.0%. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) and deploys a shield (lasts 6s) around the frontmost ship in your Vanguard that can negate up to 6 enemy shells.
Yesterday Once MoreArizona.METAWhen this ship fires her Secondary Guns: 70.0% chance to fire an additional attack (this effect cannot activate again until this ship sinks an enemy, or after a 10s cooldown). Increases RLD by 10.0% for all your ships with a "Framework of Logic" skill and increases this ship's FP by 10.0%. When this ship fires her Main Guns while sortied with a ship that has the "Pearl's Tears" equipped: 50.0% chance to restore 6.0% max HP to the ship in your Vanguard with the lowest percentage HP remaining.
You Can't Escape♪HMS ImplacableWhen this ship launches an airstrike: 100% chance to lower the SPD of all enemies to 0 over 2s, keep it at 0 for 2s, then gradually restore their SPD to normal over 2s; when this effect activates: targets 1 random enemy (prioritizing humanoid enemies) and lowers their EVA by 20.0% for 6s. Each sortie, for the first 3 battles fought by a fleet this ship is NOT in: when that fleet's Flagship fires her first Main Gun volley or launches an airstrike: expends all stacks of No Mercy and, after 2s, activates one of the following effects based on the number of No Mercy stacks expended: 1) 3 to 5: decreases the SPD of all enemies by 20.0% for 2s; 2) 6 to 8: decreases the SPD of all enemies by 60.0% for 2s; 3) 9: decreases the SPD of all enemies by 100.0% for 2s.
You'd Better Keep Your DistanceUSS HerringWhen this boat resurfaces: fires a Lv.10 special torpedo barrage (DMG is based on the skill's level), then has a 70.0% chance to fire a special cannon barrage (DMG is based on the skill's level); if this cannon barrage activates, decreases this boat's surface fighting duration by 1s.
Young Eagles' RoostUSS San JacintoIncreases this ship's ACC and AVI by 15.0%. If this ship has at least 1 Eagle Union aircraft equipped: increases all of this ship's aircraft efficiencies by 15.0%. 5s after this ship's airstrike finishes loading: performs a sonar scan, revealing enemy SSs for 5s, and launches a Lv.10 TBM Avenger ASW attack (DMG is based on the skill's level and this ship's ASW stat).
Your Hero is Here~☆HMS HeroWhen the battle starts, and every 20s: performs a Lv.10 Hero Knockout or Hero Slash attack and increases this ship's FP, TRP, and ASW by 30.0% (special attack DMG is based on the skill's level; the stat buffs gradually decrease to 0 over 20s).
Youthful ChoraleKMS Friedrich der GrosseIncreases this ship's AA by 15.0%. When this ship fires her Main Guns: 70.0% chance for all your Little ships to fire a Lv.10 special barrage (DMG is based on the skill's level and the AA stat of the ship firing the barrage).
Youthful LightUSS HelenaEvery 20s: 60.0% chance to decrease the FP, TRP, and AVI of all enemies by 12.0% for 10s.
Yukikaze of KureIJN YukikazeWhile this ship is afloat: decreases the DMG your Main Fleet takes by 8.0%. Once per battle, when the HP of a ship in your Main Fleet falls below 20.0%: heals them for 10.0% of their max HP.
Z VanguardKMS Leberecht MaassIncreases the FP and EVA of all Z-class DDs in your Vanguard by 40.0%.
Z's CounterattackHMS RepulseWhen this ship is attacked: increases this ship's RLD by 50.0% for 8s. Effect does not stack.
Zhuque's FlamebindsFu ShunProvides 1 Missile Strike charge. Decreases this ship's Burn DMG taken by 80.0% and decreases the duration of Burns by 3s. Every 15s: fires a Lv.10 special barrage (DMG is based on the skill's level) that inflicts a special Burn ailment to enemies hit, causing them to take 102 DMG per second for 15s.
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