Umamusume: Pretty Derby Skills
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725 skills
| Name | Type | Effect | SP | Points | Duration (s) | Other tiers | Trainees | Hint cards | Activates when |
|---|---|---|---|---|---|---|---|---|---|
Shooting Star | Unique | Ride the momentum to surge ahead and very slightly increase acceleration after passing another runner toward the front late-race. | 340 | 5.0 | Special Week | phase>=2&order>=1&order_rate<=50&change_order_onetime<0 | |||
The View from the Lead Is Mine! | Unique | Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race. | 340 | 5.0 | Silence Suzuka | distance_rate>=50&order==1&bashin_diff_behind>=1 | |||
Sky-High Teio Step | Unique | When closing the gap to runners ahead late-race, greatly increase velocity with flashy footwork on the final straight. | 340 | 5.0 | Tokai Teio | is_finalcorner==1&corner==0 | |||
Red Shift/LP1211-M | Unique | Increase acceleration by shifting gears when positioned toward the front on the final corner or later. | 340 | 4.0 | Maruzensky | is_finalcorner==1&order<=5&order_rate<=50 | |||
Lights of Vaudeville | Unique | When just breaking out of the pack toward the front late-race, dazzle everyone and greatly increase velocity with 300m remaining. | 340 | 5.0 | Fuji Kiseki | remain_distance<=300 | |||
Triumphant Pulse | Unique | Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining. | 340 | 5.0 | Oguri Cap | order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199 | |||
Shooting for Victory! | Unique | Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight. | 340 | 4.0 | Taiki Shuttle | is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40 | |||
You and Me! One-on-One! | Unique | Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later. | 340 | 5.0 | Hishi Amazon | is_finalcorner==1&corner==0 | |||
The Duty of Dignity Calls | Unique | Increase velocity with determination to keep the lead when positioned toward the front on the final corner. If in a long-distance race and still going strong, increase velocity greatly instead. | 340 | 5.0 | Mejiro McQueen | is_finalcorner==1&corner!=0&distance_diff_rate<=30&distance_type==4&lastspurt==2 | |||
This Dance Is for Vittoria! | Unique | Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later. | 340 | 5.0 | T.M. Opera O | is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4 | |||
Shadow Break | Unique | Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead. | 340 | 5.0 | Narita Brian | is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0 | |||
Behold Thine Emperor's Divine Might | Unique | Greatly increase velocity on the final straight after passing another runner 3 times late-race. | 340 | 5.0 | Symboli Rudolf | is_finalcorner==1&change_order_up_end_after>=3&corner==0 | |||
OMG! (゚∀゚) The Final Sprint! ☆ | Unique | Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race. | 340 | 5.0 | Agnes Digital | change_order_up_end_after>=2 | |||
Angling and Scheming | Unique | Increase acceleration at an opportune moment when in the lead on a corner late-race. | 340 | 4.0 | Seiun Sky | phase>=2&corner!=0&order==1 | |||
White Lightning Comin' Through! | Unique | Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race. | 340 | 5.0 | Tamamo Cross | distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20 | |||
Fairy Tale | Unique | Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race. | 340 | 5.0 | Fine Motion | distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2 | |||
∴win Q.E.D. | Unique | Increase velocity when positioned toward the front on the final corner or later late-race. If the skill user ran calmly, formulate the perfect plan and increase velocity greatly instead. | 340 | 5.0 | Biwa Hayahide | phase>=2&is_finalcorner==1&order<=4&temptation_count==0 | |||
Chasing After You | Unique | When positioned midpack in the second half of the race, moderately increase velocity steadily to chase Cafe's friend, very slightly intimidating runners ahead. | 340 | 6.0 | Manhattan Cafe | distance_rate>=50&order_rate>=40&order_rate<=70 | |||
G00 1st. F∞; | Unique | If the user didn't have a late start, increase velocity when toward the front on the final straight. If the user had kept position toward the front, greatly increase velocity instead. | 340 | 5.0 | Mihono Bourbon | is_badstart==0&order<=3&is_finalcorner==1&corner==0&order_rate_in20_continue==1 | |||
YUMMY☆SPEED! | Unique | Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race. | 340 | 5.0 | Hishi Akebono | distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70 | |||
Snow Bright, Snow Flight | Unique | With 300m or less remaining, increase velocity when leading or positioned toward the front close to the lead runner. | 340 | 5.0 | Yukino Bijin | distance_diff_top<=5&remain_distance<=300&order_rate<=40 | |||
Blue Rose Closer | Unique | When the skill user has passed another runner late-race and has reached the front part of the pack, draw on deep resolve to increase velocity on the final straight. | 340 | 5.0 | Rice Shower | is_finalcorner==1&corner==0 | |||
All Charged! It's Go Time! | Unique | Moderately increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, greatly increase velocity instead. | 340 | 5.0 | Ines Fujin | remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2 | |||
Shooting Star of Dioskouroi | Unique | Increase velocity with guidance from the stars when far from the lead on the final straight. If positioned around the very back, greatly increase velocity instead. | 340 | 5.0 | Admire Vega | is_finalcorner==1&corner==0&distance_diff_top>=5&order_rate<80 | |||
Now We're Cruisin'! | Unique | When competing for the lead if positioned in the midpack or further for the first half of the race, show off some Edo spirit and greatly increase velocity. | 340 | 5.0 | Inari One | compete_fight_count>0 | |||
trigger:BEAT | Unique | When near the inner rail midpack on the final corner or later, calculate the path to victory, increasing velocity and ability to navigate smoothly on the final straight. | 340 | 5.0 | Air Shakur | is_finalcorner==1&corner==0 | |||
Schwarzes Schwert | Unique | Increase velocity when 3rd or worse on the final straight after racing calmly. If the user has maintained position in midpack, greatly increase velocity instead. | 340 | 5.0 | Eishin Flash | temptation_count==0&order>=3&is_finalcorner==1&corner==0&order_rate_in80_continue==1&order_rate_out40_continue==1 | |||
#LookatCurren | Unique | Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race. | 340 | 5.0 | Curren Chan | distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0 | |||
A Princess Must Seize Victory! | Unique | Increase velocity with pretty princess power when engaged in a challenge on the final straight. | 340 | 5.0 | Kawakami Princess | is_finalcorner==1&corner==0&blocked_side_continuetime>=2 | |||
KEEP IT REAL. | Unique | Moderately increase acceleration continuously with a captivating performance when starting to make a move from midpack in the second half of the race. | 340 | 6.0 | Gold City | distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1 | |||
I'm Possible! | Unique | Increase velocity when positioned 2nd or later within 4 lengths of the lead with 200m remaining. If within 2 lengths, increase velocity greatly instead. | 340 | 5.0 | Seeking the Pearl | remain_distance<=201&remain_distance>=199&distance_diff_top<=5&order>=2 | |||
Victory belongs to me—Strelitzia! ☆ | Unique | If positioned toward the back and racing calmly until the start of the final corner, when there are 300m remaining, cast a magic spell to increase velocity continuously. | 340 | 6.0 | Sweep Tosho | remain_distance<=300 | |||
SPARKLY☆STARDOM | Unique | Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race. | 340 | 5.0 | Smart Falcon | phase==1&corner==0&order<=2&bashin_diff_behind<=1 | |||
Pop & Polish | Unique | Get pumped and increase velocity when pressured or trying to pass another runner toward the front on the final straight. | 340 | 5.0 | Tosen Jordan | is_finalcorner==1&corner==0&order_rate<=40&overtake_target_time>=1@is_finalcorner==1&corner==0&order_rate<=40&is_overtake==1 | |||
Laugh at the Odds | Unique | Increase velocity when well-positioned with 400m or less remaining after trying to pass another runner on the final corner or later. If unfavored, greatly increase velocity instead. | 340 | 5.0 | Nakayama Festa | remain_distance<=400&order_rate>=30&order_rate<=50&popularity>=4 | |||
Nemesis | Unique | Increase velocity with smoldering ambition when moving up from midpack on the final corner or later. | 340 | 5.0 | Narita Taishin | is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1 | |||
Budding Blossom | Unique | If the user engaged in a challenge on a mid-race corner, increase acceleration when well-positioned late-race at least halfway through the final corner. | 340 | 4.0 | Nishino Flower | phase>=2&is_finalcorner_laterhalf==1&order>=3&order_rate<=40@phase>=2&is_finalcorner==1&corner==0&order>=3&order_rate<=40 | |||
Red-Hot Discipline! | Unique | Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times). | 340 | 2.0 | Bamboo Memory | phase>=2&order_rate>=50&is_finalcorner==1&bashin_diff_infront<=1 | |||
I Never Goof Up! | Unique | Aim for the front with unwavering determination when passing another runner late-race. | 340 | 5.0 | Meisho Doto | phase>=2&change_order_onetime<0 | |||
Moving Past, and Beyond | Unique | Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack. | 340 | 4.0 | Mejiro Dober | phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70 | |||
Keep Pushing Ahead | Unique | If positioned toward the front from the start of the race until the second half of the race, good vibes recover endurance and moderately increase velocity steadily. | 340 | 6.0 | Mejiro Palmer | distance_rate>=50&order_rate_in20_continue==1 | |||
Eternal Encompassing Shine | Unique | If well-positioned at the start of the final straight, her strong willpower to win increases velocity. If positioned near the front, greatly increase velocity instead. | 340 | 5.0 | Satono Diamond | is_last_straight_onetime==1&order>=2&order<=5&distance_diff_top<=5 | |||
Victory Cheer! | Unique | Moderately increase velocity when positioned toward the front on the third corner in the second half of the race. Or, kick forward hard when toward the front on the backstretch late-race. | 340 | 5.0 | Kitasan Black | phase==2&straight_front_type==2&order<=2 | |||
Ambition to Surpass the Sakura | Unique | Increase velocity with blossoming ambition when well-positioned and close to the runner ahead with 300m or less remaining. | 340 | 5.0 | Sakura Chiyono O | remain_distance<=300&order_rate<=40&bashin_diff_infront<=1 | |||
A Lifelong Dream, A Moment's Flight | Unique | Seize the moment when close to the runner behind on the final straight, slightly consuming endurance to greatly increase velocity for a moderate duration. | 340 | 4.0 | Mejiro Ardan | is_finalcorner==1&corner==0&bashin_diff_behind<=1 | |||
Peerless Dance of Flowering Flames | Unique | If the user passes another runner on the final corner or later, increase velocity with fiery fighting spirit when in the front part of the pack with 300m or less remaining. | 340 | 5.0 | Yaeno Muteki | remain_distance<=300&order_rate<=40 | |||
Lovely Spring Breeze | Unique | From the midpack in the second half of the race, slightly increase velocity steadily for a duration based on remaining endurance. | 340 | 5.0 | Mejiro Bright | distance_rate>=50&order_rate>=40&order_rate<=80 | |||
Sunny Breeze | Unique | Very slightly increase acceleration continuously for a long duration when toward the front on the latter half of the final corner after biding time in the race's first half. Effect increases if 2nd. | 340 | 8.0 | Yamanin Zephyr | is_finalcorner_laterhalf==1&distance_diff_rate<=50&order==2 | |||
Silent Letter | Unique | Increase ability to break out of the pack with a strong desire to linger in fans' hearts when pressured toward the front with 400m or less remaining. | 340 | 5.0 | Aston Machan | remain_distance<=400&order<=2&overtake_target_time>=1 | |||
Luck Runs My Way | Unique | Moderately increase velocity sometime upon approaching late-race, then increase velocity and acceleration based on how many passive skills the skill user has in effect. | 340 | 5.0 | Copano Rickey | phase_laterhalf_random==1 | |||
Shine On, Tomakomai! ☆ | Unique | Slightly increase acceleration when well-positioned in the last spurt after engaging in a challenge on a mid-race corner in a dirt race. Effect increases if still going strong. | 340 | 4.0 | is_lastspurt==1&order_rate<=40&order_rate>=30&ground_type==2&lastspurt==2 | ||||
Never Say Never | Unique | Moderately increase velocity when positioned toward the front with 300m remaining. If it's a dirt race and the skill user is close to the lead, also moderately surge ahead. | 340 | 5.0 | Wonder Acute | remain_distance>=299&remain_distance<=301&order_rate>=20&order_rate<=40&distance_diff_top<=5&ground_type==2 | |||
Dazzl'n ♪ Diver | Unique | Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race. | 340 | Special Week | phase==1&order>=2&order_rate<=70&activate_count_middle>=2 | ||||
Certain Victory | Unique | Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later. | 340 | 5.0 | Tokai Teio | is_finalcorner==1&corner==0 | |||
A Kiss for Courage | Unique | Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill. | 340 | 5.0 | Maruzensky | distance_rate>=50&activate_count_heal>=1&order<=3 | |||
Ravissant | Unique | When passing another racer at the front part of the pack on the final corner or later, perform a dazzling display that greatly increases velocity for a moderate duration. | 340 | 4.0 | Fuji Kiseki | is_finalcorner==1&change_order_onetime<0&order_rate<=40 | |||
Festive Miracle | Unique | Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times. | 340 | 5.0 | Oguri Cap | activate_count_heal>=3&distance_rate>=50 | |||
564 Escapades | Unique | Slightly increase velocity sometime in the second half of the race. If you've got any cool rare skills lying around, go ahead and activate 2 regardless of their conditions—it's on the house. | 340 | 5.0 | Gold Ship | distance_rate_after_random==50 | |||
Joyful Voyage! | Unique | If positioned toward the front with 200m remaining, increase velocity. Then, if also positioned near the leading Umamusume, gather strength to move slightly forward. | 340 | 5.0 | Taiki Shuttle | distance_diff_top<=5&order>=2&order_rate<=40&remain_distance<=201&remain_distance>=199 | |||
Superior Heal | Unique | Greatly recover endurance with a gentle light when overtaken toward the back mid-race. | 340 | Grass Wonder | phase==1&change_order_onetime>0&order_rate>=40 | ||||
Legacy of the Strong | Unique | Increase velocity continuously when pressured toward the front late-race on the final corner or later. | 340 | 6.0 | Mejiro McQueen | phase>=2&is_finalcorner==1&order<=4&overtake_target_time>=1 | |||
Condor's Fury | Unique | Increase acceleration with blazing passion when aiming for the front from midpack on the final corner. | 340 | 4.0 | El Condor Pasa | is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75 | |||
Barcarole of Blessings | Unique | Increase velocity when positioned in the front part of the pack with 400m remaining. If the skill user has activated at least 7 skills, increase velocity greatly instead. | 340 | 5.0 | T.M. Opera O | remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7 | |||
Arrows Whistle, Shadows Disperse | Unique | Burning spirit increases velocity continuously on the last corner and later when pressured while in the front of the pack late-race. | 340 | 6.0 | Symboli Rudolf | is_finalcorner==1 | |||
Eternal Moments | Unique | Increase velocity when starting to make a move from a position toward the front mid-race. | 340 | 5.0 | Air Groove | phase==1&order>=3&order_rate<=50&is_overtake==1 | |||
THE MOE AAAA Thanks for My Life | Unique | Simp hard and increase velocity when positioned midpack or further back on a mid-race corner and there are at least 3 beautiful radiant Umamusume nearby. | 340 | 5.0 | Agnes Digital | near_count>=3&phase==1&corner!=0&order_rate>=40 | |||
Break It Down! | Unique | High spirits increase velocity when positioned toward the front on a late-race straight. If it's the backstretch, also slightly increase acceleration. | 340 | 5.0 | Seiun Sky | phase>=2&corner==0&order<=2&straight_front_type==2 | |||
Lightning Flare | Unique | Moderately increase velocity continuously when the skill user activates 2 skills mid-race. Increase this skill's effectiveness if the user activates another skill while it's active (up to 2 times). | 340 | 6.0 | Tamamo Cross | activate_count_middle>=2 | |||
Best Day Ever | Unique | If well-positioned late-race on the final corner or later, increase velocity. If there's a large distance left to the finish, also increase acceleration very slightly with perfect form. | 340 | 5.0 | Fine Motion | remain_distance>=401&phase>=2&is_finalcorner==1&order_rate>=20&order_rate<=40 | |||
Presents from X | Unique | Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half. | 340 | 5.0 | Biwa Hayahide | order_rate_in50_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40 | |||
Flowery☆Maneuver | Unique | Increase velocity when passing another runner toward the front on the final corner or later. If passing toward the back, increase acceleration instead. | 340 | 5.0 | Mayano Top Gun | is_finalcorner==1&order_rate<=40&change_order_onetime<0 | |||
Operation Cacao | Unique | Take a slight breather and increase velocity when in the front part of the pack and detecting another runner coming from behind on a corner mid-race. | 340 | 5.0 | Mihono Bourbon | order<=4&phase==1&corner!=0&bashin_diff_behind<=3 | |||
Every Rose Has Its Fangs | Unique | Drain endurance from runners in front and moderately increase velocity when well-positioned mid-race. | 340 | 5.0 | Rice Shower | phase==1&order>=2&order_rate<=50 | |||
Firelight | Unique | Increase velocity on the final straight after pressuring a runner toward the back on a corner late-race. Effect increases for each time the user passed a runner on a corner late-race. | 340 | 5.0 | Inari One | is_last_straight_onetime==1 | |||
Ticket to Your Dreams! | Unique | Moderately increase velocity steadily when in midpack or further back on the final straight in the last spurt. Effect increases when activating a skill (up to 3 times). | 340 | 6.0 | Winning Ticket | is_lastspurt==1&is_finalcorner==1&corner==0&order_rate>=40 | |||
Guten Appetit ♪ | Unique | Draw extra strength from pride, increasing velocity continuously on the final straight if the skill user passed another runner at least 2 times on the final corner or later. | 340 | 6.0 | Eishin Flash | change_order_up_finalcorner_after>=2&is_finalcorner==1&corner==0 | |||
One True Color | Unique | If positioned toward the front with 350m or less remaining and there is another Umamusume close behind, the determination to stay ahead makes it easier to break out of the pack. | 340 | 5.0 | Curren Chan | remain_distance<=350&order_rate<=40&order_rate>=20&bashin_diff_behind<=1 | |||
Dancing in the Leaves | Unique | Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner. | 340 | 5.0 | Gold City | is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2 | |||
Give Mummy a Hug ♡ | Unique | Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. | 340 | 5.0 | Super Creek | is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1 | |||
α-star* | Unique | Moderately increase velocity steadily when positioned toward the lead around halfway through the race. Also moderately recover endurance if it's a dirt race. | 340 | 6.0 | Smart Falcon | distance_rate>=40&distance_rate<=50&distance_diff_rate<=10&ground_type==2 | |||
Hephaestus | Unique | Aim higher, increasing velocity from midpack upon approaching the final straight late-race. | 340 | 5.0 | Narita Taishin | phase>=2&is_finalcorner_laterhalf==1&order_rate<=75&order_rate>=40 | |||
114th Time's the Charm | Unique | Give max effort when far from the lead on the final corner, moderately increasing velocity steadily for a duration proportional to distance from the lead. | 340 | 5.0 | Haru Urara | is_finalcorner==1&corner!=0&distance_diff_top>=7 | |||
Bountiful Harvest | Unique | Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race. | 340 | 5.0 | Matikanefukukitaru | distance_rate>=50&order_rate>=40&overtake_target_time>=2 | |||
Spooky, Scary, Happy | Unique | Increase velocity and very slightly intimidate up to 2 runners ahead and up to 2 runners behind when positioned toward the front upon entering the final straight. | 340 | 5.0 | Meisho Doto | is_last_straight_onetime==1&order_rate<=40 | |||
Wherever This Wonder Leads | Unique | If positioned midpack on a downhill just before late-race and there's a large distance left to the finish, enjoy the race to the fullest, increasing velocity. | 340 | 5.0 | Mejiro Dober | distance_rate>=60&slope==2&phase==1&order_rate>=40&order_rate<=80&remain_distance>=500 | |||
Go☆Go☆Goal! | Unique | If the user passes another runner on the final corner or later, increase velocity from the midpack onward on the final straight. If the user isn't one of the top favorites, muster resolve to keep steadily increasing velocity. | 340 | 6.0 | Nice Nature | is_finalcorner==1&corner==0&order_rate>=40&order_rate<=70&popularity>=4 | |||
Louder! Tracen Cheer! | Unique | If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. | 340 | 4.0 | King Halo | is_finalcorner==1&corner==0 | |||
Dreams Donned with Pride! | Unique | If the user activates another skill on the final corner late-race, take the crowd's cheers to heart and moderately increase velocity. If racing at Nakayama Racecourse, greatly increase velocity instead. | 340 | 5.0 | Special Week | phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1 | |||
Your Smile Sparkles as the Waves | Unique | When positioned in the front part of the pack in the second half of the race, start a long spurt based on remaining endurance, slightly increasing velocity continuously. | 340 | 5.0 | Mejiro McQueen | distance_rate>=50&order_rate<=40 | |||
Ruler of Japan | Unique | I'll tackle this with everything I've got! | 340 | 3.0 | remain_distance>=350&remain_distance<=400 | ||||
Indomitable | Unique | I'll rise up to the challenge! | 340 | 3.0 | remain_distance>=350&remain_distance<=400 | ||||
Anchors Aweigh! | Unique | Moderately increase velocity steadily with a long spurt starting halfway through the race. | 340 | 6.0 | Gold Ship | distance_rate>=50&distance_rate<=60&order_rate>50 | |||
Cut and Drive! | Unique | Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining. | 340 | 5.0 | Vodka | order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1 | |||
Resplendent Red Ace | Unique | Swell with the determination to be number one when positioned toward the front in the second half of the race. | 340 | 5.0 | Daiwa Scarlet | distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1 | |||
Where There's a Will, There's a Way | Unique | Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. | 340 | 5.0 | Grass Wonder | is_finalcorner==1&corner==0&change_order_onetime<0&order>=3 | |||
Victoria por plancha ☆ | Unique | Hang onto the advantage when positioned toward the front with energy to spare on the final straight. | 340 | 5.0 | El Condor Pasa | is_finalcorner==1&corner==0&hp_per>=30&order<=2 | |||
Blazing Pride | Unique | Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. | 340 | 5.0 | Air Groove | is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0 | |||
Flashy☆Landing | Unique | Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. | 340 | 5.0 | Mayano Top Gun | is_finalcorner==1&blocked_side_continuetime>=2&order<=3 | |||
Let's Pump Some Iron! | Unique | Increase acceleration in an attempt to move up on a corner late-race. | 340 | 4.0 | Mejiro Ryan | phase>=2&corner!=0&order_rate>=65&order_rate<=70 | |||
U=ma2 | Unique | Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. | 340 | 4.0 | Agnes Tachyon | distance_rate>=50&corner!=0&order>=3&order_rate<=40 | |||
Our Ticket to Win! | Unique | Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. | 340 | 5.0 | Winning Ticket | is_finalcorner==1&corner==0&order<=5 | |||
Genius x Bakushin = Victory | Unique | Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. | 340 | 5.0 | Sakura Bakushin O | distance_rate>=50&order<=3&blocked_side_continuetime>=2 | |||
Pure Heart | Unique | Greatly recover endurance when well-positioned mid-race. | 340 | Super Creek | phase_random==1&order>=2&order_rate<=40 | ||||
Super-Duper Climax | Unique | Recover endurance with a glance at nearby runners when positioned toward the back on the final corner. | 340 | Haru Urara | is_finalcorner==1&corner!=0&order_rate>50&near_count>=1 | ||||
I See Victory in My Future! | Unique | Clear a path forward with the power of divination when the way ahead is jammed late-race. | 340 | 5.0 | Matikanefukukitaru | phase>=2&order>=3&blocked_front==1 | |||
Just a Little Farther! | Unique | Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race. | 340 | 5.0 | Nice Nature | phase>=2&order==3&bashin_diff_behind<=1 | |||
Prideful King | Unique | Greatly increase velocity in a true display of skill with 200m remaining after racing calmly. | 340 | 5.0 | King Halo | temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70 | |||
Go, Go, Mun! | Unique | Recover endurance and moderately increase velocity with newfound resolve when in midpack around halfway through the race. | 340 | 5.0 | Matikanetannhauser | distance_rate>=50&phase==1&order>=3&order_rate<=70 | |||
Warning Shot! | Unique | Slightly increase velocity with a long spurt starting halfway through the race. | 240 | 6.0 | Gold Ship | distance_rate>=50&distance_rate<=60&order_rate>50 | |||
Xceleration | Unique | Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining. | 240 | 5.0 | Vodka | order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1 | |||
Red Ace | Unique | Slightly swell with the determination to be number one when positioned toward the front in the second half of the race. | 240 | 5.0 | Daiwa Scarlet | distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1 | |||
Focused Mind | Unique | Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. | 240 | 5.0 | Grass Wonder | is_finalcorner==1&corner==0&change_order_onetime<0&order>=3 | |||
Corazón ☆ Ardiente | Unique | Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight. | 240 | 5.0 | El Condor Pasa | is_finalcorner==1&corner==0&hp_per>=30&order<=2 | |||
Empress's Pride | Unique | Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner. | 240 | 5.0 | Air Groove | is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0 | |||
1st Place Kiss☆ | Unique | Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. | 240 | 5.0 | Mayano Top Gun | is_finalcorner==1&blocked_side_continuetime>=2&order<=3 | |||
Feel the Burn! | Unique | Moderately increase acceleration in an attempt to move up on a corner late-race. | 240 | 4.0 | Mejiro Ryan | phase>=2&corner!=0&order_rate>=65&order_rate<=70 | |||
Introduction to Physiology | Unique | Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. | 240 | 4.0 | Agnes Tachyon | distance_rate>=50&corner!=0&order>=3&order_rate<=40 | |||
V Is for Victory! | Unique | Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. | 240 | 5.0 | Winning Ticket | is_finalcorner==1&corner==0&order<=5 | |||
Class Rep + Speed = Bakushin | Unique | Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. | 240 | 5.0 | Sakura Bakushin O | distance_rate>=50&order<=3&blocked_side_continuetime>=2 | |||
Clear Heart | Unique | Recover endurance when well-positioned mid-race. | 240 | Super Creek | phase_random==1&order>=2&order_rate<=40 | ||||
Super-Duper Stoked | Unique | Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner. | 240 | Haru Urara | is_finalcorner==1&corner!=0&order_rate>50&near_count>=1 | ||||
Luck Be with Me! | Unique | Moderately clear a path forward with the power of divination when the way ahead is jammed late-race. | 240 | 5.0 | Matikanefukukitaru | phase>=2&order>=3&blocked_front==1 | |||
I Can Win Sometimes, Right? | Unique | Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race. | 240 | 5.0 | Nice Nature | phase>=2&order==3&bashin_diff_behind<=1 | |||
Call Me King | Unique | Increase velocity in a true display of skill with 200m remaining after racing calmly. | 240 | 5.0 | King Halo | temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70 | |||
Ready, Go! | Unique | Moderately recover endurance and slightly increase velocity with newfound resolve when in midpack around halfway through the race. | 240 | 5.0 | Matikanetannhauser | distance_rate>=50&phase==1&order>=3&order_rate<=70 | |||
Right-Handed Demon | Rare | Increase proficiency in right-handed tracks, increasing Speed and Power. | 130 | 461 | Right-Handed ◎ / Right-Handed ○ / Right-Handed × | Satono Diamond | rotation==1 | ||
Yodo Invicta | Rare | Increase performance at Kyoto Racecourse, increasing Stamina, Wit, and Speed. | 130 | 461 | Kyoto Racecourse ◎ / Kyoto Racecourse ○ / Kyoto Racecourse × | Mejiro Dober | track_id==10008 | ||
Firm Course Menace | Rare | Increase performance on firm ground, boosting Power and Speed. | 130 | 461 | Firm Conditions ◎ / Firm Conditions ○ / Firm Conditions × | ground_condition==1 | |||
Spring Spectacle | Rare | Increase performance in spring, boosting Speed and Power. | 130 | 461 | Spring Runner ◎ / Spring Runner ○ / Spring Runner × | King Halo, Sakura Chiyono O | season==1@season==5 | ||
Fall Frenzy | Rare | Increase performance in fall, boosting Speed and Power. | 130 | 461 | Fall Runner ◎ / Fall Runner ○ / Fall Runner × | Symboli Rudolf | season==3 | ||
Professor of Curvature | Rare | Increase velocity on a corner with skilled turning. | 180 | 508 | 2.4 | Corner Adept ○ / Corner Adept × | Super Creek, Symboli Rudolf | all_corner_random==1 | |
Corner Connoisseur | Rare | Increase acceleration on a corner with masterful turning. | 180 | 508 | 3.0 | Corner Acceleration ○ / Corner Acceleration × | Air Groove, Oguri Cap | all_corner_random==1 | |
Swinging Maestro | Rare | Recover endurance on a corner with efficient turning. | 170 | 508 | Corner Recovery ○ / Corner Recovery × | Mayano Top Gun, Meisho Doto, Super Creek, T.M. Opera O | corner_random==1@corner_random==2@corner_random==3@corner_random==4 | ||
Beeline Burst | Rare | Increase velocity on a straight. | 170 | 508 | 3.0 | Straightaway Adept | Mejiro McQueen, Narita Brian, Nishino Flower | straight_random==1 | |
Rushing Gale! | Rare | Increase acceleration and slightly increase velocity on a straight. | 170 | 508 | 3.0 | Straightaway Acceleration | straight_random==1 | ||
Breath of Fresh Air | Rare | Recover endurance on a mid-race straight. | 170 | 508 | Straightaway Recovery | Mayano Top Gun, Vodka | phase==1&corner==0 | ||
Concentration | Rare | Decrease time lost to slow starts. | 140 | 394 | Focus / Gatekept | Mihono Bourbon, Silence Suzuka | always==1 | ||
Iron Will | Rare | When the way ahead is jammed early or mid-race, draw on firm willpower to recover endurance and increase navigation. | 160 | 508 | 2.0 | Lay Low | Haru Urara | phase<=1&accumulatetime>=5&blocked_front_continuetime>=1 | |
Center Stage | Rare | Greatly increase navigation early-race. | 120 | 334 | 3.0 | Prudent Positioning | Haru Urara, Smart Falcon | phase_random==0 | |
It's On! | Rare | Increase velocity when passing another runner mid-race. | 170 | 508 | 1.8 | Ramp Up | Agnes Digital, Special Week, Tamamo Cross, Yaeno Muteki | phase==1&change_order_onetime<0 | |
Indomitable | Rare | Recover endurance when passed by another runner mid-race. | 170 | 508 | Pace Strategy | Haru Urara, Meisho Doto, Mejiro Bright | phase==1&change_order_onetime>0 | ||
Unruffled | Rare | Recover endurance when surrounded mid-race. | 170 | 508 | Calm in a Crowd | Matikanetannhauser | phase==1&is_surrounded==1 | ||
No Stopping Me! | Rare | Increase maneuverability when the way ahead is blocked in the last spurt. | 150 | 394 | 3.0 | Nimble Navigator | Kawakami Princess, Mayano Top Gun, Nice Nature, Yukino Bijin | infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1 | |
Lane Legerdemain | Rare | Increase navigation late-race. | 120 | 334 | 3.0 | Go with the Flow | Air Groove, Eishin Flash | phase_random==2 | |
In Body and Mind | Rare | Increase velocity in the last spurt. | 170 | 508 | 2.4 | Homestretch Haste | Biwa Hayahide, Eishin Flash, Narita Brian, Special Week | is_lastspurt==1&phase_firsthalf_random==3 | |
Taking the Lead | Rare | Increase ability to go to the front early-race. (Front Runner) | 120 | 334 | 1.2 | Early Lead | Aston Machan, Kitasan Black, Mihono Bourbon | running_style==1&phase==0 | |
Escape Artist | Rare | Increase ability to go to the front mid-race. (Front Runner) | 180 | 508 | 3.0 | Fast-Paced | Mihono Bourbon, Seiun Sky | running_style==1&phase_random==1&order_rate<=50 | |
Unrestrained | Rare | Increase ability to keep the lead on the final corner. (Front Runner) | 180 | 508 | 3.0 | Final Push | Silence Suzuka | running_style==1&is_finalcorner_random==1&order==1 | |
Calm and Collected | Rare | Decrease fatigue upon approaching mid-race. (Pace Chaser) | 180 | 508 | Stamina to Spare | Biwa Hayahide, El Condor Pasa, Mejiro McQueen, Rice Shower, Symboli Rudolf | running_style==2&phase_laterhalf_random==0&order_rate<=50 | ||
Race Planner | Rare | Decrease fatigue mid-race. (Pace Chaser) | 180 | 508 | Preferred Position | Agnes Tachyon, Daiwa Scarlet, Fuji Kiseki, Mejiro Ardan, Tokai Teio, Tosen Jordan | running_style==2&phase_random==1&order_rate<=50 | ||
Speed Star | Rare | Increase ability to break out of the pack on the final corner. (Pace Chaser) | 180 | 508 | 1.8 | Prepared to Pass | Fine Motion, Fuji Kiseki, Meisho Doto, Sakura Chiyono O, T.M. Opera O | running_style==2&is_finalcorner_random==1&order_rate<=50 | |
Fast & Furious | Rare | Increase velocity when positioned midpack or further back mid-race. (Late Surger) | 180 | 508 | 2.4 | Position Pilfer | Special Week, Tamamo Cross, Winning Ticket | running_style==3&phase_random==1&order_rate>=40 | |
On Your Left! | Rare | Increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger) | 180 | 508 | 1.8 | Slick Surge | Gold City, Grass Wonder, Tosen Jordan | running_style==3&phase_firsthalf_random==2&order_rate>=40 | |
Rising Dragon | Rare | Increase velocity when passing another runner on the outside on the final corner. (Late Surger) | 180 | 508 | 3.0 | Outer Swell | Bamboo Memory, El Condor Pasa, Kawakami Princess, King Halo, Mejiro Ryan | running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0 | |
Sleeping Lion | Rare | Decrease fatigue mid-race. (End Closer) | 180 | 508 | Standing By | Narita Taishin | running_style==4&phase_random==1&distance_diff_rate>=75 | ||
Sturm und Drang | Rare | Increase velocity during the last spurt when positioned toward the back late-race. (End Closer) | 180 | 508 | 3.0 | Masterful Gambit | Admire Vega, Hishi Amazon | running_style==4&phase_firsthalf_random==3&is_lastspurt==1 | |
Encroaching Shadow | Rare | Increase acceleration on a straight in the last spurt. (End Closer) | 180 | 508 | 0.9 | Straightaway Spurt | Inari One, Narita Taishin | running_style==4&is_lastspurt==1&corner==0 | |
Turbo Sprint | Rare | Increase acceleration late-race. (Sprint) | 160 | 508 | 3.0 | Sprinting Gear | Curren Chan, Sakura Bakushin O | distance_type==1&phase_random==2 | |
Blinding Flash | Rare | Increase spurting ability when positioned toward the back late-race. (Sprint) | 160 | 508 | 3.0 | Gap Closer | King Halo | distance_type==1&phase_random==2&order_rate>50 | |
Mile Maven | Rare | Widen the margin when positioned toward the front upon approaching mid-race. (Mile) | 160 | 508 | 3.0 | Productive Plan | Maruzensky, Taiki Shuttle | distance_type==2&phase_laterhalf_random==0&order_rate<=50 | |
Keen Eye | Rare | Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | 160 | 508 | 3.0 | Watchful Eye | Gold City | distance_type==2&phase_laterhalf_random==0&order_rate>50 | |
Furious Feat | Rare | Increase passing ability when positioned toward the back late-race. (Mile) | 160 | 508 | 3.0 | Updrafters | El Condor Pasa, Vodka | distance_type==2&phase_random==2&order_rate>50 | |
Trackblazer | Rare | Decrease fatigue when positioned toward the front mid-race. (Medium) | 160 | 508 | Rosy Outlook | Mihono Bourbon | distance_type==3&phase_random==1&order<=3 | ||
Killer Tunes | Rare | Increase positioning ability when positioned toward the front mid-race. (Medium) | 160 | 508 | 2.4 | Up-Tempo | Daiwa Scarlet, Mejiro Ryan, T.M. Opera O, Tamamo Cross | distance_type==3&phase_random==1&order_rate<=50 | |
Unyielding | Rare | Increase velocity and very slightly increase acceleration when pressured on the final corner or later. (Medium) | 160 | 508 | 3.0 | Steadfast | Hishi Amazon, Yaeno Muteki | distance_type==3&is_finalcorner==1&overtake_target_time>=2 | |
Cooldown | Rare | Take a breather and decrease fatigue mid-race. (Long) | 160 | 508 | Deep Breaths | Biwa Hayahide, Grass Wonder, Mejiro McQueen, Rice Shower | distance_type==4&phase_random==1 | ||
Innate Experience | Rare | Increase velocity when near the inner rail on the final corner. (Long) | 160 | 508 | 3.0 | Inside Scoop | Gold Ship, Inari One, Matikanefukukitaru, Oguri Cap | distance_type==4&is_finalcorner==1&corner!=0&lane_type==0 | |
Adrenaline Rush | Rare | When endurance is running low, rekindle determination and increase velocity. (Long) | 160 | 508 | 1.8 | Extra Tank | distance_type==4&hp_per<=30 | ||
Tantalizing Trick | Rare | Increase fatigue for rushed runners behind when positioned toward the front mid-race. | 140 | 508 | Trick (Front) | Fuji Kiseki, Rice Shower | phase==1&order_rate<=50&temptation_opponent_count_behind>=1 | ||
Shocking Flash | Rare | Increase velocity on a straight. (Sprint) | 150 | 508 | 3.0 | Sprint Straightaways ◎ / Sprint Straightaways ○ | Seeking the Pearl | distance_type==1&straight_random==1 | |
Staggering Lead | Rare | Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) | 170 | 508 | 3.0 | Huge Lead | Sakura Bakushin O | distance_type==1&phase==1&bashin_diff_behind>=3&order==1 | |
Plan X | Rare | Increase passing ability when positioned toward the front upon approaching late-race. (Sprint) | 160 | 508 | 3.0 | Countermeasure | distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50 | ||
Perfect Prep! | Rare | Prepare to make for the finish line for a medium duration mid-race. (Sprint) | 140 | 394 | 4.0 | Meticulous Measures | Hishi Akebono | distance_type==1&phase_random==1 | |
Adored by All | Rare | Intimidate runners behind when positioned toward the front early-race. (Sprint) | 170 | 508 | 3.0 | Intimidate | Curren Chan | distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5 | |
You've Got No Shot | Rare | Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint) | 170 | 508 | 1.2 | Stop Right There! | distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5 | ||
Changing Gears | Rare | Increase passing ability when positioned toward the front mid-race. (Mile) | 160 | 508 | 2.4 | Shifting Gears | Fine Motion, Maruzensky, Taiki Shuttle, Yamanin Zephyr | distance_type==2&phase_random==1&order_rate<=50 | |
Step on the Gas! | Rare | Increase acceleration when passing another runner in the second half of the race. (Mile) | 160 | 508 | 3.0 | Acceleration | Maruzensky | distance_type==2&distance_rate>=50&change_order_onetime<0 | |
Big-Sisterly | Rare | Increase passing ability. (Mile) | 120 | 334 | 2.4 | Unyielding Spirit | Air Groove, Fuji Kiseki, Seeking the Pearl, Wonder Acute | distance_type==2&is_overtake==1&accumulatetime>=5 | |
Greed for Speed | Rare | Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile) | 160 | 461 | 3.0 | Speed Eater | distance_type==2&phase_random==1&order<=3 | ||
Battle Formation | Rare | Dull movement for runners ahead when positioned toward the back early-race. (Mile) | 160 | 508 | 3.0 | Opening Gambit | Gold City | distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3 | |
Flash Forward | Rare | Increase velocity on a straight. (Medium) | 150 | 508 | 3.0 | Medium Straightaways ◎ / Medium Straightaways ○ | Eishin Flash | distance_type==3&straight_random==1 | |
Refraction Arc | Rare | Increase velocity on corners. (Medium) | 150 | 508 | 3.0 | Medium Corners ◎ / Medium Corners ○ | distance_type==3&all_corner_random==1 | ||
Clairvoyance | Rare | Widen field of view with heightened observation early-race. (Medium) | 110 | 334 | 3.0 | Hawkeye | El Condor Pasa | distance_type==3&phase_random==0 | |
Lightning Step | Rare | Avoid becoming surrounded for a medium duration mid-race. (Medium) | 140 | 394 | 4.0 | Thunderbolt Step | Tokai Teio | distance_type==3&phase_random==1 | |
Miraculous Step | Rare | Decrease fatigue when moving sideways. (Medium) | 160 | 508 | Soft Step | Tokai Teio | distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10 | ||
Dominator | Rare | Decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | 160 | 508 | 3.0 | Tether | Agnes Tachyon, Eishin Flash, Grass Wonder, Nice Nature, Symboli Rudolf | distance_type==3&phase_random==2&order_rate>50 | |
Mystifying Murmur | Rare | Disturb runners directly ahead mid-race. (Medium) | 160 | 508 | Murmur | Mayano Top Gun, Nice Nature, Super Creek | distance_type==3&phase==1&blocked_front_continuetime>=1 | ||
Blast Forward | Rare | Increase velocity on a straight. (Long) | 150 | 508 | 3.0 | Long Straightaways ◎ / Long Straightaways ○ | Kitasan Black | distance_type==4&straight_random==1 | |
Vanguard Spirit | Rare | Increase ability to maintain the lead when leading by a fair margin mid-race. (Long) | 160 | 508 | 3.0 | Keeping the Lead | Mejiro McQueen, Mejiro Palmer, Seiun Sky | distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1 | |
VIP Pass | Rare | Decrease fatigue when determined to pass another runner. (Long) | 160 | 508 | Passing Pro | Biwa Hayahide | distance_type==4&is_overtake==1&accumulatetime>=5 | ||
Overwhelming Pressure | Rare | Increase velocity and very slightly increase acceleration after passing another runner late-race. (Long) | 160 | 508 | 3.0 | Pressure | Matikanefukukitaru, Matikanetannhauser, Special Week | distance_type==4&phase==2&change_order_onetime<0 | |
Stamina Siphon | Rare | Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) | 160 | 461 | Stamina Eater | Manhattan Cafe | distance_type==4&phase_random==1&order>=5 | ||
Illusionist | Rare | Narrow the field of view for runners ahead late-race. (Long) | 110 | 334 | 3.0 | Smoke Screen | Matikanefukukitaru | distance_type==4&phase_random==2 | |
Sixth Sense | Rare | Avoid becoming surrounded early-race. (Front Runner) | 110 | 334 | 3.0 | Dodging Danger | running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1 | ||
Top Runner | Rare | Increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | 180 | 508 | 3.0 | Leader's Pride | Seiun Sky | running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5 | |
Restless | Rare | Reduce fatigue on an uphill. (Front Runner) | 180 | 508 | Moxie | Ines Fujin, Maruzensky | running_style==1&slope==1&accumulatetime>=10 | ||
Reignition | Rare | Moderately expend endurance to increase acceleration late-race. (Front Runner) | 180 | 508 | 3.0 | Second Wind | running_style==1&phase_random==2 | ||
Technician | Rare | Moderately increase ability to navigate smoothly. (Pace Chaser) | 120 | 334 | 3.0 | Shrewd Step | Tokai Teio | running_style==2&is_move_lane==1@running_style==2&is_move_lane==2 | |
Determined Descent | Rare | Moderately improve running on a downhill. (Pace Chaser) | 120 | 334 | 3.0 | Straight Descent | Fine Motion, Nishino Flower, Rice Shower, Yukino Bijin | running_style==2&down_slope_random==1 | |
Gourmand | Rare | Recover endurance mid-race. (Pace Chaser) | 180 | 508 | Hydrate | Hishi Akebono, Oguri Cap, Special Week | running_style==2&phase_random==1 | ||
Shatterproof | Rare | Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser) | 120 | 334 | 3.0 | Tactical Tweak | running_style==2&phase_random==1&order_rate>40 | ||
Dazzling Disorientation | Rare | Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) | 110 | 334 | 3.0 | Disorient | Air Groove, Curren Chan, Super Creek | running_style==2&phase_random==2&order_rate<=50 | |
Sharp Streak | Rare | Increase velocity on a straight. (Late Surger) | 150 | 508 | 3.0 | Late Surger Straightaways ◎ / Late Surger Straightaways ○ | running_style==3&straight_random==1 | ||
Hard Worker | Rare | Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | 120 | 334 | 4.0 | Fighter | Haru Urara, Winning Ticket | running_style==3&is_overtake==1&accumulatetime>=5 | |
15,000,000 CC | Rare | Increase velocity on an uphill. (Late Surger) | 120 | 334 | 2.4 | 1,500,000 CC | Winning Ticket | running_style==3&up_slope_random==1 | |
Relax | Rare | Recover endurance when positioned midpack or further back mid-race. (Late Surger) | 180 | 508 | A Small Breather | Grass Wonder, Manhattan Cafe | running_style==3&phase_random==1&order_rate>=40 | ||
The Bigger Picture | Rare | Widen field of view with heightened observation mid-race. (Late Surger) | 120 | 334 | 3.0 | Studious | King Halo | running_style==3&phase_random==1 | |
All-Seeing Eyes | Rare | Startle other runners late-race. (Late Surger) | 180 | 508 | Sharp Gaze | Mejiro Dober, Nice Nature | running_style==3&phase_random==2&order_rate>50 | ||
Moonlit Flash | Rare | Increase velocity on straights. (End Closer) | 150 | 508 | 3.0 | End Closer Straightaways ◎ / End Closer Straightaways ○ | Air Shakur | running_style==4&straight_random==1 | |
The Coast Is Clear! | Rare | Moderately widen field of view with situational awareness when moving sideways. (End Closer) | 110 | 334 | 3.0 | I Can See Right Through You | Gold Ship | running_style==4&is_move_lane==1@running_style==4&is_move_lane==2 | |
Go-Home Specialist | Rare | Reduce fatigue on a downhill. (End Closer) | 170 | 508 | After-School Stroll | Gold Ship, Sweep Tosho | running_style==4&slope==2&accumulatetime>=10 | ||
Serenity | Rare | Relax and recover endurance when following directly behind a runner. (End Closer) | 180 | 508 | Levelheaded | Admire Vega | running_style==4&infront_near_lane_time>=1&accumulatetime>=10 | ||
Crusader | Rare | Widen field of view when positioned toward the back late-race. (End Closer) | 110 | 334 | 3.0 | Strategist | running_style==4&phase_random==2&order_rate>50 | ||
Petrifying Gaze | Rare | Unnerve runners in focus late-race. (End Closer) | 180 | 508 | 3.0 | Intense Gaze | Sweep Tosho | running_style==4&phase_random==2&order>=2 | |
Super Lucky Seven | Rare | Good things may happen when in bracket 7. | 110 | 334 | Lucky Seven | Matikanefukukitaru | random_lot==50&post_number==7 | ||
Superstan | Rare | Increase velocity when close to many runners. | 160 | 508 | 3.0 | Uma Stan | Agnes Digital | near_count>=3&accumulatetime>=5 | |
Tail Nine | Rare | Increase velocity after activating many skills mid-race. | 180 | 508 | 3.0 | Tail Held High | Inari One, Tamamo Cross | activate_count_middle>=3 | |
Perfect Spot! | Rare | Reduce wind resistance when following directly behind a runner. | 160 | 508 | 3.0 | Slipstream | infront_near_lane_time>=3&accumulatetime>=10 | ||
See Ya Later! | Rare | Increase velocity when followed by another runner directly behind for a long time. | 160 | 508 | 3.0 | Playtime's Over! | Mejiro Palmer | behind_near_lane_time>=3&accumulatetime>=10 | |
Trending in the Charts! | Rare | Increase velocity when engaged in a challenge mid-race. (Dirt) | 180 | 508 | 2.4 | Top Pick | Smart Falcon | ground_type==2&phase==1&blocked_side_continuetime>=2 | |
Lead the Charge! | Rare | Prepare to aim for the front late-race. (Dirt) | 140 | 394 | 3.0 | Forward, March! | Agnes Digital | ground_type==2&phase_random==2 | |
Lie in Wait | Rare | Recover endurance when positioned midpack or further back upon approaching mid-race. (Late Surger) | 180 | 508 | Be Still | Gold City, Satono Diamond | running_style==3&phase_laterhalf_random==0&order_rate>=40 | ||
Come What May | Rare | Increase velocity when well-positioned on a straight in the last spurt. (Medium) | 160 | 508 | 3.0 | All I've Got | Mejiro Ardan, Winning Ticket | distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60 | |
Neck and Neck | Rare | Increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser) | 180 | 508 | 1.8 | Head-On | Fine Motion, Meisho Doto, Taiki Shuttle | running_style==2&phase_firsthalf_random==2&order_rate<=50 | |
Master of the Sands | Rare | Recover endurance and increase velocity when positioned toward the back mid-race. (Dirt) | 200 | 508 | 1.8 | Familiar Ground | Inari One | ground_type==2&phase_random==1&order_rate>=50 | |
Headliner | Rare | Increase velocity when positioned toward the front upon approaching late-race. (Long) | 160 | 508 | 2.4 | Feature Act | Mejiro McQueen, T.M. Opera O | distance_type==4&phase_laterhalf_random==1&order_rate<=50 | |
Daring Strike | Rare | Moderately increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) | 180 | 508 | 4.0 | Early Start | running_style==4&phase_random==1&order_rate>=50 | ||
Nothing Ventured | Rare | Greatly increase velocity in the second half of the race, but also greatly increase fatigue sometimes. | 120 | 334 | 1.8 | Risky Business | Nakayama Festa | distance_rate_after_random==50 | |
In High Spirits | Rare | Increase velocity when positioned toward the front upon approaching late-race. (Sprint) | 160 | 508 | 2.4 | Light as a Feather | Aston Machan | distance_type==1&phase_laterhalf_random==1&order_rate<=50 | |
Runaway | Rare | Attempt to gain an especially large lead and keep it until the finish. (Front Runner) | 200 | 370 | running_style==1 | ||||
Best in Japan | Rare | Everyone's expectations strongly inspire the user, increasing velocity on the final corner. (Long) | 360 | 508 | 3.0 | Special Week | distance_type==4&is_finalcorner_random==1 | ||
Of Calm Mind | Rare | Slightly decrease velocity and greatly recover endurance when positioned midpack in the early part of mid-race. (Long) | 170 | 508 | 1.2 | Free-Spirited | Mejiro Bright | distance_type==4&phase_firsthalf_random==1&order_rate>=40&order_rate<=80 | |
From the Brink | Rare | Increase acceleration when positioned midpack or further back in the early part of late-race. (Medium) | 160 | 508 | 1.8 | Take the Chance | Mejiro Dober, Narita Taishin | distance_type==3&phase_firsthalf_random==2&order_rate>=40 | |
Burning Soul | Rare | Moderately recover endurance and increase velocity when engaging in a challenge midpack mid-race. (Medium) | 160 | 508 | 2.4 | Fighting Spirit | distance_type==3&phase==1&order_rate<=80&order_rate>=30&blocked_side_continuetime>=2 | ||
Elated | Rare | When positioned toward the back mid-race, increase velocity. (Medium) | 160 | 508 | 2.4 | Eager | Air Shakur, Gold Ship | distance_type==3&phase_random==1&order_rate>=50 | |
Full of Vigor | Rare | When positioned toward the back on the final corner, increase velocity. (Mile) | 160 | 508 | 1.8 | Pumped | Bamboo Memory | distance_type==2&is_finalcorner_random==1&order_rate>=50 | |
Dauntless | Rare | When positioned in the midpack during the second half of the race, increase velocity and very slightly increase acceleration. (Late Surger) | 180 | 508 | 2.4 | Fearless | Mejiro Dober | running_style==3&distance_rate_after_random==50&order_rate>=30&order_rate<=80 | |
Wild Wind | Rare | When positioned toward the front mid-race, increase velocity and slightly decrease the velocity of runners behind the user. (Medium) | 160 | 508 | 1.8 | With All My Soul | Ines Fujin | distance_type==3&phase_random==1&order<=3 | |
Keep Going! | Rare | Moderately expend endurance to greatly increase velocity mid-race. (Late Surger) | 160 | 508 | 2.4 | Full Throttle | running_style==3&phase_random==1 | ||
Heart All Set | Rare | If the skill user began the race without a late start, greatly recover endurance in the early part of mid-race. (Pace, Long) | 170 | 508 | All Set | Mejiro McQueen | is_badstart==0&running_style==2&distance_type==4&phase_firsthalf_random==1 | ||
Chance of Victory | Rare | Increase velocity when positioned toward the front upon approaching late-race. (Dirt) | 180 | 508 | 2.4 | Sunny Sign | Copano Rickey | ground_type==2&phase_laterhalf_random==1&order_rate<=50 | |
Can't Keep Me Down | Rare | Increase velocity when positioned toward the back mid-race. (Dirt) | 180 | 508 | 2.4 | Comeback | Agnes Digital | ground_type==2&phase_random==1&order_rate>=50 | |
Full Speed! | Rare | Increase velocity when positioned toward the front in the last spurt. (Dirt) | 180 | 508 | 3.0 | Full Tilt | ground_type==2&phase_random==3&order_rate<=50&is_lastspurt==1 | ||
Crystal Clear | Rare | Increase velocity when positioned toward the back in the early part of mid-race after recovering endurance with a skill. (Dirt) | 150 | 508 | 1.8 | Rational | ground_type==2&order_rate>=50&activate_count_heal>=1&distance_rate<=42&phase==1 | ||
Dancer in the Dirt | Rare | Increase velocity when following directly behind a runner. (Dirt) | 160 | 508 | 3.0 | Down in the Dirt ○ / Down in the Dirt × | Wonder Acute | ground_type==2&accumulatetime>=5&infront_near_lane_time>=3 | |
Be the Center! | Rare | Increase acceleration when positioned toward the front late-race. (Dirt) | 180 | 508 | 3.0 | Got the Spirit! | Smart Falcon | ground_type==2&phase_random==2&order_rate<=50 | |
Run Like Crazy! | Rare | Increase acceleration when positioned midpack or further back late-race. (Dirt) | 180 | 508 | 3.0 | Rapid Gain | ground_type==2&phase_random==2&order_rate>=50 | ||
Strong Steps | Rare | Increase Speed when the Power attribute exceeds a certain amount. If Power greatly exceeds that amount, increase Speed greatly instead. (Dirt) | 120 | 461 | Solid Steps | Copano Rickey | ground_type==2&base_power>=1200 | ||
Maestro of the Mud | Rare | Increase performance on soft and heavy ground, increasing Speed and Power. (Dirt) | 130 | 461 | Muddy ◎ / Muddy ○ / Muddy × | ground_type==2&ground_condition==3@ground_type==2&ground_condition==4 | |||
Dust Cloud Idol | Rare | Decrease the velocity of a runner directly behind the skill user when leading early-race. (Dirt) | 120 | 461 | 3.0 | Dust Cloud | ground_type==2&accumulatetime>=10&phase==0&order<=1&bashin_diff_behind<=1 | ||
Catch 'Em Off Guard | Rare | Intimidate a runner who used a recovery skill in the second half of the race. (Dirt) | 180 | 508 | 3.0 | Oppression | ground_type==2&distance_rate>=50&is_other_character_activate_advantage_skill==9 | ||
Unstoppable | Rare | Increase velocity mid-race. (Pace Chaser) | 180 | 508 | 2.4 | On the Attack | phase_random==1&running_style==2 | ||
Breakin' Ahead | Rare | Increase velocity and increase navigation when positioned around the very back mid-race. (End Closer) | 180 | 508 | 2.4 | Breakin' Out | Narita Taishin | phase_random==1&running_style==4&order_rate>=75 | |
Givin' It 1000% | Rare | Greatly expend endurance and greatly increase velocity in the early part of mid-race. (Front Runner) | 180 | 508 | 2.7 | Mad Dash | phase_firsthalf_random==1&running_style==1 | ||
Lightning Surge | Rare | Increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile) | 180 | 508 | 2.0 | Leap Forward | distance_type==1&phase>=2&order_rate>=50&is_overtake==1@distance_type==2&phase>=2&order_rate>=50&is_overtake==1 | ||
Ambitious Breeze | Rare | Moderately increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser) | 180 | 508 | 4.0 | Aspire | Yamanin Zephyr | running_style==2&order>=2&distance_diff_top<=5&distance_rate>=60&phase==1 | |
Claw Forward | Rare | Moderately expend endurance to increase acceleration when positioned midpack or further back in the last spurt. (Late, Long) | 180 | 508 | 1.5 | Scramble | distance_type==4&running_style==3&is_lastspurt==1&order_rate>=40 | ||
Solid Strike | Rare | Moderately increase velocity and acceleration upon approaching late-race when leading or within 4 lengths of the lead. (Pace, Medium) | 170 | 508 | 3.0 | Steady Gait | distance_type==3&running_style==2&phase_laterhalf_random==1&distance_diff_top<=10 | ||
Risk-Maker | Rare | Occasionally tap into untold inner strength, greatly increasing Speed, Power, and Guts. More likely to activate when skill user is unfavored. | 180 | 508 | Risk-Taker | Nakayama Festa | popularity<=3&random_lot==30 | ||
Top Gear | Rare | Greatly increase velocity when positioned 2nd or further back within 4 lengths of the lead on the final straight. (Late Surger) | 180 | 508 | 2.4 | Pedal to the Metal | running_style==3&is_finalcorner==1&corner==0&order>=2&distance_diff_top<=10 | ||
Can't Even Catch My Shadow | Rare | Greatly increase velocity when leading on the final straight and there's another runner within 1 length behind. (Front Runner) | 180 | 508 | 2.4 | Firm Resolve | running_style==1&is_finalcorner==1&corner==0&order==1&bashin_diff_behind<=1 | ||
Hot Pursuit | Rare | Increase velocity when trying to pass another runner in the second half of the race. (Pace/Late) | 180 | 508 | 2.4 | Latch On | running_style==2&distance_rate>=50&is_overtake==1@running_style==3&distance_rate>=50&is_overtake==1 | ||
Beast Mode | Rare | Increase acceleration late-race if the skill user led or was within 4 lengths of the lead just before late-race. (Pace, Long) | 180 | 508 | 1.2 | My True Strength | distance_type==4&running_style==2&phase==2 | ||
Reckless Charge | Rare | Increase velocity when positioned toward the front upon approaching late-race. (Mile) | 180 | 508 | 2.4 | No Looking Back | distance_type==2&phase_laterhalf_random==1&order_rate<=50 | ||
Burning Spirit SPD | Rare | Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race. | 200 | 633 | 1.8 | Ignited Spirit SPD | phase_random==1 | ||
Burning Spirit STA | Rare | Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race. | 200 | 633 | Ignited Spirit STA | phase_random==1 | |||
Burning Spirit PWR | Rare | Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race. | 200 | 633 | 1.2 | Ignited Spirit PWR | phase_random==2 | ||
Burning Spirit GUTS | Rare | Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race. | 200 | 633 | 1.8 | Ignited Spirit GUTS | phase_random==2 | ||
Burning Spirit WIT | Rare | Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race. | 200 | 633 | 4.0 | Ignited Spirit WIT | phase_random==0 | ||
Radiant Star | Rare | Control breathing and kick forward in the second half of the race. Effect is increased in proportion to number of career wins. | 200 | 633 | 1.2 | Glittering Star | distance_rate_after_random==50 | ||
I Wanna Win with You | Rare | Increase velocity and slightly increase acceleration when positioned toward the front in the second half of the race. Increase this skill's effectiveness based on the user's number of fans. | 200 | 633 | 1.2 | On the Way to Our Dream | distance_rate_after_random==50&order_rate<=65 | ||
Past My Limits | Rare | Increase velocity in the last spurt. Increase this skill's effectiveness based on the value of the user's highest attribute. | 200 | 633 | 2.4 | Eyes on the Goal | is_lastspurt==1&phase_random==3 | ||
Unchanging | Rare | Greatly increase performance with the same ambition of days past. | 0 | season==4 | |||||
Blatant Fear | Rare | Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety. | 0 | 5.0 | remain_distance>=800&remain_distance<=850 | ||||
Dream Run | Rare | Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams. | 0 | 5.0 | is_finalcorner==1&corner==0 | ||||
Cheers of a Fellow Dreamer | Rare | Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support. | 0 | is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850 | |||||
For the Team | Rare | The whole team feels super determined to win this special race, greatly increasing performance. | 0 | always==1 | |||||
Right-Handed ◎ | Normal | Increase performance on right-handed tracks. | 110 | 174 | Right-Handed Demon / Right-Handed ○ / Right-Handed × | rotation==1 | |||
Right-Handed ○ | Normal | Moderately increase performance on right-handed tracks. | 90 | 129 | Right-Handed Demon / Right-Handed ◎ / Right-Handed × | Fine Motion, Matikanefukukitaru, Meisho Doto, Satono Diamond | 10 | rotation==1 | |
Right-Handed × | Normal | Moderately decrease performance on right-handed tracks. | 50 | -129 | Right-Handed Demon / Right-Handed ◎ / Right-Handed ○ | rotation==1 | |||
Left-Handed ◎ | Normal | Increase performance on left-handed tracks. | 110 | 174 | Left-Handed ○ / Left-Handed × | rotation==2 | |||
Left-Handed ○ | Normal | Moderately increase performance on left-handed tracks. | 90 | 129 | Left-Handed ◎ / Left-Handed × | Mejiro Ardan, Silence Suzuka | 4 | rotation==2 | |
Left-Handed × | Normal | Moderately decrease performance on left-handed tracks. | 50 | -129 | Left-Handed ◎ / Left-Handed ○ | rotation==2 | |||
Tokyo Racecourse ◎ | Normal | Increase performance at Tokyo Racecourse. | 110 | 174 | Tokyo Racecourse ○ / Tokyo Racecourse × | track_id==10006 | |||
Tokyo Racecourse ○ | Normal | Moderately increase performance at Tokyo Racecourse. | 90 | 129 | Tokyo Racecourse ◎ / Tokyo Racecourse × | Ines Fujin | 4 | track_id==10006 | |
Tokyo Racecourse × | Normal | Moderately decrease performance at Tokyo Racecourse. | 50 | -129 | Tokyo Racecourse ◎ / Tokyo Racecourse ○ | track_id==10006 | |||
Nakayama Racecourse ◎ | Normal | Increase performance at Nakayama Racecourse. | 110 | 174 | Nakayama Racecourse ○ / Nakayama Racecourse × | track_id==10005 | |||
Nakayama Racecourse ○ | Normal | Moderately increase performance at Nakayama Racecourse. | 90 | 129 | Nakayama Racecourse ◎ / Nakayama Racecourse × | 9 | track_id==10005 | ||
Nakayama Racecourse × | Normal | Moderately decrease performance at Nakayama Racecourse. | 50 | -129 | Nakayama Racecourse ◎ / Nakayama Racecourse ○ | track_id==10005 | |||
Hanshin Racecourse ◎ | Normal | Increase performance at Hanshin Racecourse. | 110 | 174 | Hanshin Racecourse ○ / Hanshin Racecourse × | track_id==10009 | |||
Hanshin Racecourse ○ | Normal | Moderately increase performance at Hanshin Racecourse. | 90 | 129 | Hanshin Racecourse ◎ / Hanshin Racecourse × | Gold City | 10 | track_id==10009 | |
Hanshin Racecourse × | Normal | Moderately decrease performance at Hanshin Racecourse. | 50 | -129 | Hanshin Racecourse ◎ / Hanshin Racecourse ○ | track_id==10009 | |||
Kyoto Racecourse ◎ | Normal | Increase performance at Kyoto Racecourse. | 110 | 174 | Yodo Invicta / Kyoto Racecourse ○ / Kyoto Racecourse × | track_id==10008 | |||
Kyoto Racecourse ○ | Normal | Moderately increase performance at Kyoto Racecourse. | 90 | 129 | Yodo Invicta / Kyoto Racecourse ◎ / Kyoto Racecourse × | Matikanefukukitaru, Mejiro Dober | 8 | track_id==10008 | |
Kyoto Racecourse × | Normal | Moderately decrease performance at Kyoto Racecourse. | 50 | -129 | Yodo Invicta / Kyoto Racecourse ◎ / Kyoto Racecourse ○ | track_id==10008 | |||
Chukyo Racecourse ◎ | Normal | Increase performance at Chukyo Racecourse. | 110 | 174 | Chukyo Racecourse ○ / Chukyo Racecourse × | track_id==10007 | |||
Chukyo Racecourse ○ | Normal | Moderately increase performance at Chukyo Racecourse. | 90 | 129 | Chukyo Racecourse ◎ / Chukyo Racecourse × | track_id==10007 | |||
Chukyo Racecourse × | Normal | Moderately decrease performance at Chukyo Racecourse. | 50 | -129 | Chukyo Racecourse ◎ / Chukyo Racecourse ○ | track_id==10007 | |||
Sapporo Racecourse ◎ | Normal | Increase performance at Sapporo Racecourse. | 90 | 174 | Sapporo Racecourse ○ / Sapporo Racecourse × | track_id==10001 | |||
Sapporo Racecourse ○ | Normal | Moderately increase performance at Sapporo Racecourse. | 70 | 129 | Sapporo Racecourse ◎ / Sapporo Racecourse × | 2 | track_id==10001 | ||
Sapporo Racecourse × | Normal | Moderately decrease performance at Sapporo Racecourse. | 40 | -129 | Sapporo Racecourse ◎ / Sapporo Racecourse ○ | track_id==10001 | |||
Hakodate Racecourse ◎ | Normal | Increase performance at Hakodate Racecourse. | 90 | 174 | Hakodate Racecourse ○ / Hakodate Racecourse × | track_id==10002 | |||
Hakodate Racecourse ○ | Normal | Moderately increase performance at Hakodate Racecourse. | 70 | 129 | Hakodate Racecourse ◎ / Hakodate Racecourse × | 3 | track_id==10002 | ||
Hakodate Racecourse × | Normal | Moderately decrease performance at Hakodate Racecourse. | 40 | -129 | Hakodate Racecourse ◎ / Hakodate Racecourse ○ | track_id==10002 | |||
Fukushima Racecourse ◎ | Normal | Increase performance at Fukushima Racecourse. | 90 | 174 | Fukushima Racecourse ○ / Fukushima Racecourse × | track_id==10004 | |||
Fukushima Racecourse ○ | Normal | Moderately increase performance at Fukushima Racecourse. | 70 | 129 | Fukushima Racecourse ◎ / Fukushima Racecourse × | track_id==10004 | |||
Fukushima Racecourse × | Normal | Moderately decrease performance at Fukushima Racecourse. | 40 | -129 | Fukushima Racecourse ◎ / Fukushima Racecourse ○ | track_id==10004 | |||
Niigata Racecourse ◎ | Normal | Increase performance at Niigata Racecourse. | 90 | 174 | Niigata Racecourse ○ / Niigata Racecourse × | track_id==10003 | |||
Niigata Racecourse ○ | Normal | Moderately increase performance at Niigata Racecourse. | 70 | 129 | Niigata Racecourse ◎ / Niigata Racecourse × | track_id==10003 | |||
Niigata Racecourse × | Normal | Moderately decrease performance at Niigata Racecourse. | 40 | -129 | Niigata Racecourse ◎ / Niigata Racecourse ○ | track_id==10003 | |||
Kokura Racecourse ◎ | Normal | Increase performance at Kokura Racecourse. | 90 | 174 | Kokura Racecourse ○ / Kokura Racecourse × | track_id==10010 | |||
Kokura Racecourse ○ | Normal | Moderately increase performance at Kokura Racecourse. | 70 | 129 | Kokura Racecourse ◎ / Kokura Racecourse × | Nice Nature | 4 | track_id==10010 | |
Kokura Racecourse × | Normal | Moderately decrease performance at Kokura Racecourse. | 40 | -129 | Kokura Racecourse ◎ / Kokura Racecourse ○ | track_id==10010 | |||
Standard Distance ◎ | Normal | Increase performance over standard distances (multiples of 400m). | 110 | 174 | Standard Distance ○ / Standard Distance × | is_basis_distance==1 | |||
Standard Distance ○ | Normal | Moderately increase performance over standard distances (multiples of 400m). | 90 | 129 | Standard Distance ◎ / Standard Distance × | Agnes Tachyon, Kawakami Princess | 14 | is_basis_distance==1 | |
Standard Distance × | Normal | Moderately decrease performance over standard distances (multiples of 400m). | 50 | -129 | Standard Distance ◎ / Standard Distance ○ | is_basis_distance==1 | |||
Non-Standard Distance ◎ | Normal | Increase performance over non-standard distances (non-multiples of 400m). | 110 | 174 | Non-Standard Distance ○ / Non-Standard Distance × | is_basis_distance==0 | |||
Non-Standard Distance ○ | Normal | Moderately increase performance over non-standard distances (non-multiples of 400m). | 90 | 129 | Non-Standard Distance ◎ / Non-Standard Distance × | Meisho Doto, T.M. Opera O | 10 | is_basis_distance==0 | |
Non-Standard Distance × | Normal | Moderately decrease performance over non-standard distances (non-multiples of 400m). | 50 | -129 | Non-Standard Distance ◎ / Non-Standard Distance ○ | is_basis_distance==0 | |||
Firm Conditions ◎ | Normal | Increase performance on firm ground. | 110 | 174 | Firm Course Menace / Firm Conditions ○ / Firm Conditions × | ground_condition==1 | |||
Firm Conditions ○ | Normal | Moderately increase performance on firm ground. | 90 | 129 | Firm Course Menace / Firm Conditions ◎ / Firm Conditions × | Fine Motion, Satono Diamond, Seeking the Pearl, Winning Ticket | 27 | ground_condition==1 | |
Firm Conditions × | Normal | Moderately decrease performance on firm ground. | 50 | -129 | Firm Course Menace / Firm Conditions ◎ / Firm Conditions ○ | ground_condition==1 | |||
Wet Conditions ◎ | Normal | Increase performance on good, soft, and heavy ground. | 110 | 174 | Wet Conditions ○ / Wet Conditions × | ground_condition==2@ground_condition==3@ground_condition==4 | |||
Wet Conditions ○ | Normal | Moderately increase performance on good, soft, and heavy ground. | 90 | 129 | Wet Conditions ◎ / Wet Conditions × | Agnes Digital, Aston Machan, Biwa Hayahide, Smart Falcon, Special Week, Taiki Shuttle, Tamamo Cross | 28 | ground_condition==2@ground_condition==3@ground_condition==4 | |
Wet Conditions × | Normal | Moderately decrease performance on good, soft, and heavy ground. | 50 | -129 | Wet Conditions ◎ / Wet Conditions ○ | ground_condition==2@ground_condition==3@ground_condition==4 | |||
Spring Runner ◎ | Normal | Increase performance in spring. | 110 | 174 | Spring Spectacle / Spring Runner ○ / Spring Runner × | season==1@season==5 | |||
Spring Runner ○ | Normal | Moderately increase performance in spring. | 90 | 129 | Spring Spectacle / Spring Runner ◎ / Spring Runner × | King Halo, Mejiro McQueen, Sakura Chiyono O, Seiun Sky, Tokai Teio | 3 | season==1@season==5 | |
Spring Runner × | Normal | Moderately decrease performance in spring. | 50 | -129 | Spring Spectacle / Spring Runner ◎ / Spring Runner ○ | season==1@season==5 | |||
Summer Runner ◎ | Normal | Increase performance in summer. | 110 | 174 | Summer Runner ○ / Summer Runner × | season==2 | |||
Summer Runner ○ | Normal | Moderately increase performance in summer. | 90 | 129 | Summer Runner ◎ / Summer Runner × | 5 | season==2 | ||
Summer Runner × | Normal | Moderately decrease performance in summer. | 50 | -129 | Summer Runner ◎ / Summer Runner ○ | season==2 | |||
Fall Runner ◎ | Normal | Increase performance in fall. | 110 | 174 | Fall Frenzy / Fall Runner ○ / Fall Runner × | season==3 | |||
Fall Runner ○ | Normal | Moderately increase performance in fall. | 90 | 129 | Fall Frenzy / Fall Runner ◎ / Fall Runner × | Fine Motion, Mejiro McQueen, Symboli Rudolf | 4 | season==3 | |
Fall Runner × | Normal | Moderately decrease performance in fall. | 50 | -129 | Fall Frenzy / Fall Runner ◎ / Fall Runner ○ | season==3 | |||
Winter Runner ◎ | Normal | Increase performance in winter. | 110 | 174 | Winter Runner ○ / Winter Runner × | season==4 | |||
Winter Runner ○ | Normal | Moderately increase performance in winter. | 90 | 129 | Winter Runner ◎ / Winter Runner × | Inari One, T.M. Opera O | 7 | season==4 | |
Winter Runner × | Normal | Moderately decrease performance in winter. | 50 | -129 | Winter Runner ◎ / Winter Runner ○ | season==4 | |||
Sunny Days ◎ | Normal | Increase performance in sunny weather. | 110 | 174 | Sunny Days ○ | weather==1 | |||
Sunny Days ○ | Normal | Moderately increase performance in sunny weather. | 90 | 129 | Sunny Days ◎ | Hishi Akebono, Special Week | 10 | weather==1 | |
Cloudy Days ◎ | Normal | Increase performance in cloudy weather. | 110 | 174 | Cloudy Days ○ | weather==2 | |||
Cloudy Days ○ | Normal | Moderately increase performance in cloudy weather. | 90 | 129 | Cloudy Days ◎ | Oguri Cap | 19 | weather==2 | |
Rainy Days ◎ | Normal | Increase performance in rainy weather. | 110 | 174 | Rainy Days ○ / Rainy Days × | weather==3 | |||
Rainy Days ○ | Normal | Moderately increase performance in rainy weather. | 90 | 129 | Rainy Days ◎ / Rainy Days × | Gold City, Manhattan Cafe, Mejiro Ryan, Mihono Bourbon | 13 | weather==3 | |
Rainy Days × | Normal | Moderately decrease performance in rainy weather. | 50 | -129 | Rainy Days ◎ / Rainy Days ○ | weather==3 | |||
Snowy Days ◎ | Normal | Increase performance in snowy weather. | 110 | 174 | Snowy Days ○ | weather==4 | |||
Snowy Days ○ | Normal | Moderately increase performance in snowy weather. | 90 | 129 | Snowy Days ◎ | Haru Urara, Yukino Bijin | 4 | weather==4 | |
Inner Post Proficiency ◎ | Normal | Increase performance in brackets 1–3. | 110 | 174 | Inner Post Proficiency ○ / Inner Post Averseness | post_number<=3 | |||
Inner Post Proficiency ○ | Normal | Moderately increase performance in brackets 1–3. | 90 | 129 | Inner Post Proficiency ◎ / Inner Post Averseness | T.M. Opera O | 8 | post_number<=3 | |
Inner Post Averseness | Normal | Moderately decrease performance in brackets 1–3. | 50 | -129 | Inner Post Proficiency ◎ / Inner Post Proficiency ○ | post_number<=3 | |||
Outer Post Proficiency ◎ | Normal | Increase performance in brackets 6–8. | 110 | 174 | Outer Post Proficiency ○ / Outer Post Averseness | post_number>=6 | |||
Outer Post Proficiency ○ | Normal | Moderately increase performance in brackets 6–8. | 90 | 129 | Outer Post Proficiency ◎ / Outer Post Averseness | Biwa Hayahide, King Halo | 14 | post_number>=6 | |
Outer Post Averseness | Normal | Moderately decrease performance in brackets 6–8. | 50 | -129 | Outer Post Proficiency ◎ / Outer Post Proficiency ○ | post_number>=6 | |||
Maverick ◎ | Normal | Greatly increase performance when no other runners are using the same strategy. | 110 | 174 | Maverick ○ | running_style_count_same<=1 | |||
Maverick ○ | Normal | Increase performance when no other runners are using the same strategy. | 90 | 129 | Maverick ◎ | 3 | running_style_count_same<=1 | ||
Competitive Spirit ◎ | Normal | Increase performance when many other runners are using the same strategy. | 110 | 174 | Competitive Spirit ○ / Wallflower | running_style_count_same_rate>=40 | |||
Competitive Spirit ○ | Normal | Moderately increase performance when many other runners are using the same strategy. | 90 | 129 | Competitive Spirit ◎ / Wallflower | Daiwa Scarlet | 14 | running_style_count_same_rate>=40 | |
Wallflower | Normal | Moderately decrease performance when many other runners are using the same strategy. | 50 | -129 | Competitive Spirit ◎ / Competitive Spirit ○ | running_style_count_same_rate>=40 | |||
Target in Sight ◎ | Normal | Increase performance when the favorite is using the same strategy. | 110 | 174 | Target in Sight ○ | running_style_equal_popularity_one==1 | |||
Target in Sight ○ | Normal | Moderately increase performance when the favorite is using the same strategy. | 90 | 129 | Target in Sight ◎ | 9 | running_style_equal_popularity_one==1 | ||
Long Shot ◎ | Normal | Increase performance when 4th favorite or below. | 110 | 174 | Long Shot ○ | popularity>=4 | |||
Long Shot ○ | Normal | Moderately increase performance when 4th favorite or below. | 90 | 129 | Long Shot ◎ | Eishin Flash, Haru Urara, Mejiro Palmer, Nice Nature, Tosen Jordan, Yamanin Zephyr | 15 | popularity>=4 | |
G1 Averseness | Normal | Moderately decrease performance in G1 or otherwise important races. | 50 | -129 | grade==100 | ||||
Paddock Fright | Normal | Moderately decrease performance when the favorite. | 50 | -129 | popularity==1 | ||||
Corner Adept ○ | Normal | Slightly increase velocity on a corner with skilled turning. | 180 | 217 | 2.4 | Professor of Curvature / Corner Adept × | Mayano Top Gun, Special Week, Super Creek, Symboli Rudolf | 10 | all_corner_random==1 |
Corner Adept × | Normal | Moderately decrease velocity on a corner with clumsy turning. | 100 | -262 | 2.4 | Professor of Curvature / Corner Adept ○ | all_corner_random==1 | ||
Corner Acceleration ○ | Normal | Slightly increase acceleration on a corner with masterful turning. | 180 | 217 | 3.0 | Corner Connoisseur / Corner Acceleration × | Air Groove, Oguri Cap, Sakura Chiyono O, Yaeno Muteki, Yamanin Zephyr | 9 | all_corner_random==1 |
Corner Acceleration × | Normal | Moderately decrease acceleration on a corner with awkward turning. | 100 | -262 | 3.0 | Corner Connoisseur / Corner Acceleration ○ | all_corner_random==1 | ||
Corner Recovery ○ | Normal | Slightly recover endurance on a corner with efficient turning. | 170 | 217 | Swinging Maestro / Corner Recovery × | Maruzensky, Mayano Top Gun, Meisho Doto, Rice Shower, Super Creek, T.M. Opera O, Tokai Teio | 12 | corner_random==1@corner_random==2@corner_random==3@corner_random==4 | |
Corner Recovery × | Normal | Moderately lose endurance on a corner with inefficient turning. | 100 | -262 | Swinging Maestro / Corner Recovery ○ | corner_random==1@corner_random==2@corner_random==3@corner_random==4 | |||
Straightaway Adept | Normal | Slightly increase velocity on a straight. | 170 | 217 | 3.0 | Beeline Burst | El Condor Pasa, Maruzensky, Mejiro McQueen, Narita Brian, Nishino Flower, T.M. Opera O, Taiki Shuttle | 16 | straight_random==1 |
Straightaway Acceleration | Normal | Slightly increase acceleration on a straight. | 170 | 217 | 3.0 | Rushing Gale! | Vodka | 8 | straight_random==1 |
Straightaway Recovery | Normal | Slightly recover endurance on a mid-race straight. | 170 | 217 | Breath of Fresh Air | Mayano Top Gun, Vodka | 8 | phase==1&corner==0 | |
Ramp Revulsion | Normal | Moderately increase fatigue on an uphill. | 100 | -262 | up_slope_random==1 | ||||
Packphobia | Normal | Moderately lose endurance when surrounded. | 100 | -262 | accumulatetime>=2&is_surrounded==1 | ||||
Defeatist | Normal | Moderately increase urge to give up when positioned around the very back on the final straight. | 100 | -262 | 3.0 | last_straight_random==1&distance_diff_rate>=75 | |||
Reckless | Normal | Moderately increase carelessness when in the lead with around 200m remaining. | 100 | -262 | 3.0 | remain_distance==200&order==1&bashin_diff_behind>=1 | |||
Focus | Normal | Slightly decrease time lost to slow starts. | 140 | 129 | Concentration / Gatekept | Eishin Flash, Kitasan Black, Maruzensky, Mayano Top Gun, Mejiro McQueen, Mihono Bourbon, Silence Suzuka | 10 | always==1 | |
Gatekept | Normal | Moderately increase time lost to slow starts. | 70 | -174 | Concentration / Focus | always==1 | |||
Lay Low | Normal | When the way ahead is jammed early or mid-race, lay low to slightly recover endurance and slightly increase navigation. | 160 | 217 | 2.0 | Iron Will | Haru Urara | 15 | phase<=1&accumulatetime>=5&blocked_front_continuetime>=1 |
Prudent Positioning | Normal | Increase navigation early-race. | 120 | 129 | 3.0 | Center Stage | Haru Urara, Smart Falcon, Tokai Teio | 13 | phase_random==0 |
Ramp Up | Normal | Slightly increase velocity when passing another runner mid-race. | 170 | 217 | 1.8 | It's On! | Agnes Digital, Air Groove, Air Shakur, Bamboo Memory, Curren Chan, Mejiro McQueen, Special Week, Super Creek, Tamamo Cross, Yaeno Muteki | 14 | phase==1&change_order_onetime<0 |
Pace Strategy | Normal | Slightly recover endurance when passed by another runner mid-race. | 170 | 217 | Indomitable | Grass Wonder, Haru Urara, Meisho Doto, Mejiro Bright, Mejiro Ryan | 7 | phase==1&change_order_onetime>0 | |
Calm in a Crowd | Normal | Slightly recover endurance when surrounded mid-race. | 170 | 217 | Unruffled | Matikanetannhauser | 12 | phase==1&is_surrounded==1 | |
Nimble Navigator | Normal | Slightly increase maneuverability when the way ahead is blocked in the last spurt. | 150 | 174 | 3.0 | No Stopping Me! | Admire Vega, Kawakami Princess, Mayano Top Gun, Narita Taishin, Nice Nature, Oguri Cap, Yukino Bijin | 20 | infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1 |
Go with the Flow | Normal | Moderately increase navigation late-race. | 120 | 129 | 3.0 | Lane Legerdemain | Air Groove, Eishin Flash, Hishi Amazon, Mayano Top Gun, Tokai Teio | 15 | phase_random==2 |
Homestretch Haste | Normal | Slightly increase velocity in the last spurt. | 170 | 217 | 2.4 | In Body and Mind | Biwa Hayahide, Eishin Flash, El Condor Pasa, Grass Wonder, Matikanetannhauser, Narita Brian, Special Week | 21 | is_lastspurt==1&phase_firsthalf_random==3 |
Running Idle | Normal | Moderately increase fatigue when in the lead by too large of a margin. | 100 | -262 | accumulatetime>=2&order==1&bashin_diff_behind>=1 | ||||
Early Lead | Normal | Slightly increase ability to go to the front early-race. (Front Runner) | 120 | 217 | 1.2 | Taking the Lead | Aston Machan, Kitasan Black, Maruzensky, Mejiro Palmer, Mihono Bourbon, Seiun Sky | 19 | running_style==1&phase==0 |
Fast-Paced | Normal | Slightly increase ability to go to the front mid-race. (Front Runner) | 180 | 217 | 3.0 | Escape Artist | Mihono Bourbon, Seiun Sky, Silence Suzuka | 11 | running_style==1&phase_random==1&order_rate<=50 |
Final Push | Normal | Slightly increase ability to keep the lead on the final corner. (Front Runner) | 180 | 217 | 3.0 | Unrestrained | Silence Suzuka | 7 | running_style==1&is_finalcorner_random==1&order==1 |
Stamina to Spare | Normal | Slightly decrease fatigue upon approaching mid-race. (Pace Chaser) | 180 | 217 | Calm and Collected | Biwa Hayahide, Daiwa Scarlet, El Condor Pasa, Mejiro McQueen, Rice Shower, Symboli Rudolf, T.M. Opera O | 13 | running_style==2&phase_laterhalf_random==0&order_rate<=50 | |
Preferred Position | Normal | Slightly decrease fatigue mid-race. (Pace Chaser) | 180 | 217 | Race Planner | Agnes Tachyon, Biwa Hayahide, Daiwa Scarlet, Fuji Kiseki, Mejiro Ardan, Narita Brian, Symboli Rudolf, Tamamo Cross, Tokai Teio, Tosen Jordan | 20 | running_style==2&phase_random==1&order_rate<=50 | |
Prepared to Pass | Normal | Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) | 180 | 217 | 1.8 | Speed Star | Curren Chan, Daiwa Scarlet, Fine Motion, Fuji Kiseki, Meisho Doto, Sakura Chiyono O, T.M. Opera O | 22 | running_style==2&is_finalcorner_random==1&order_rate<=50 |
Position Pilfer | Normal | Slightly increase velocity when positioned midpack or further back mid-race. (Late Surger) | 180 | 217 | 2.4 | Fast & Furious | Eishin Flash, Grass Wonder, Special Week, Tamamo Cross, Winning Ticket | 11 | running_style==3&phase_random==1&order_rate>=40 |
Slick Surge | Normal | Slightly increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger) | 180 | 217 | 1.8 | On Your Left! | Gold City, Grass Wonder, Matikanefukukitaru, Matikanetannhauser, Tosen Jordan, Vodka | 18 | running_style==3&phase_firsthalf_random==2&order_rate>=40 |
Outer Swell | Normal | Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) | 180 | 217 | 3.0 | Rising Dragon | Bamboo Memory, El Condor Pasa, Kawakami Princess, King Halo, Mejiro Ryan, Special Week | 13 | running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0 |
Standing By | Normal | Slightly decrease fatigue mid-race. (End Closer) | 180 | 217 | Sleeping Lion | Gold Ship, Narita Taishin | 7 | running_style==4&phase_random==1&distance_diff_rate>=75 | |
Masterful Gambit | Normal | Slightly increase velocity during the last spurt when positioned toward the back late-race. (End Closer) | 180 | 217 | 3.0 | Sturm und Drang | Admire Vega, Hishi Amazon | 6 | running_style==4&phase_firsthalf_random==3&is_lastspurt==1 |
Straightaway Spurt | Normal | Slightly increase acceleration on a straight in the last spurt. (End Closer) | 180 | 217 | 0.9 | Encroaching Shadow | Inari One, Narita Taishin, Sweep Tosho, Tamamo Cross | 10 | running_style==4&is_lastspurt==1&corner==0 |
Sprinting Gear | Normal | Slightly increase acceleration late-race. (Sprint) | 160 | 217 | 3.0 | Turbo Sprint | Curren Chan, Haru Urara, Nishino Flower, Sakura Bakushin O | 10 | distance_type==1&phase_random==2 |
Wait-and-See | Normal | Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint) | 160 | 217 | 3.0 | 5 | distance_type==1&phase_random==1&order_rate>50 | ||
Gap Closer | Normal | Slightly increase spurting ability when positioned toward the back late-race. (Sprint) | 160 | 217 | 3.0 | Blinding Flash | King Halo | 10 | distance_type==1&phase_random==2&order_rate>50 |
Productive Plan | Normal | Slightly widen the margin when positioned toward the front upon approaching mid-race. (Mile) | 160 | 217 | 3.0 | Mile Maven | Maruzensky, Taiki Shuttle | 5 | distance_type==2&phase_laterhalf_random==0&order_rate<=50 |
Watchful Eye | Normal | Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | 160 | 217 | 3.0 | Keen Eye | Gold City, King Halo | 6 | distance_type==2&phase_laterhalf_random==0&order_rate>50 |
Updrafters | Normal | Slightly increase passing ability when positioned toward the back late-race. (Mile) | 160 | 217 | 3.0 | Furious Feat | Agnes Digital, El Condor Pasa, Vodka | 17 | distance_type==2&phase_random==2&order_rate>50 |
Rosy Outlook | Normal | Slightly decrease fatigue when positioned toward the front mid-race. (Medium) | 160 | 217 | Trackblazer | Mihono Bourbon, Seiun Sky, Silence Suzuka | 11 | distance_type==3&phase_random==1&order<=3 | |
Up-Tempo | Normal | Slightly increase positioning ability when positioned toward the front mid-race. (Medium) | 160 | 217 | 2.4 | Killer Tunes | Air Groove, Daiwa Scarlet, El Condor Pasa, Mejiro Dober, Mejiro Ryan, T.M. Opera O, Tamamo Cross | 29 | distance_type==3&phase_random==1&order_rate<=50 |
Steadfast | Normal | Slightly increase velocity and very minimally increase acceleration when pressured on the final corner or later. (Medium) | 160 | 217 | 3.0 | Unyielding | Hishi Amazon, Special Week, Winning Ticket, Yaeno Muteki | 21 | distance_type==3&is_finalcorner==1&overtake_target_time>=2 |
Deep Breaths | Normal | Take a breather and slightly decrease fatigue mid-race. (Long) | 160 | 217 | Cooldown | Biwa Hayahide, Grass Wonder, Mayano Top Gun, Mejiro McQueen, Rice Shower, Super Creek | 9 | distance_type==4&phase_random==1 | |
Inside Scoop | Normal | Slightly increase velocity when near the inner rail on the final corner. (Long) | 160 | 217 | 3.0 | Innate Experience | Gold Ship, Inari One, Matikanefukukitaru, Oguri Cap, Symboli Rudolf | 7 | distance_type==4&is_finalcorner==1&corner!=0&lane_type==0 |
Extra Tank | Normal | Slightly regain the energy to run when close to exhausting strength. (Long) | 160 | 217 | Adrenaline Rush | Mihono Bourbon | 5 | distance_type==4&hp_per<=30 | |
Trick (Front) | Normal | Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race. | 140 | 217 | Tantalizing Trick | Fuji Kiseki, Grass Wonder, Rice Shower | 8 | phase==1&order_rate<=50&temptation_opponent_count_behind>=1 | |
Trick (Rear) | Normal | Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race. | 140 | 217 | Matikanefukukitaru, Sweep Tosho | 6 | phase==1&order_rate>50&temptation_opponent_count_infront>=1 | ||
Frenzied Front Runners | Normal | Increase time needed for front runners to calm down when they become rushed. | 130 | 174 | 4 | running_style_temptation_opponent_count_nige>=1&is_temptation==0 | |||
Frenzied Pace Chasers | Normal | Increase time needed for pace chasers to calm down when they become rushed. | 130 | 174 | 3 | running_style_temptation_opponent_count_senko>=1&is_temptation==0 | |||
Frenzied Late Surgers | Normal | Increase time needed for late surgers to calm down when they become rushed. | 130 | 174 | 8 | running_style_temptation_opponent_count_sashi>=1&is_temptation==0 | |||
Frenzied End Closers | Normal | Increase time needed for end closers to calm down when they become rushed. | 130 | 174 | Biwa Hayahide | 3 | running_style_temptation_opponent_count_oikomi>=1&is_temptation==0 | ||
Subdued Front Runners | Normal | Slightly increase fatigue for front runners early-race. | 130 | 217 | 4 | running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5 | |||
Flustered Front Runners | Normal | Slightly increase fatigue for front runners mid-race. | 130 | 217 | Sakura Bakushin O | 8 | running_style_count_nige_otherself>=1&phase_random==1 | ||
Hesitant Front Runners | Normal | Slightly decrease velocity of front runners late-race. | 130 | 217 | 3.0 | Curren Chan, Rice Shower | 9 | running_style_count_nige_otherself>=1&phase_random==2 | |
Subdued Pace Chasers | Normal | Slightly increase fatigue for pace chasers early-race. | 130 | 217 | Admire Vega, Meisho Doto, Rice Shower | 5 | running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5 | ||
Flustered Pace Chasers | Normal | Slightly increase fatigue for pace chasers mid-race. | 130 | 217 | Grass Wonder | 7 | running_style_count_senko_otherself>=1&phase_random==1 | ||
Hesitant Pace Chasers | Normal | Slightly decrease velocity of pace chasers late-race. | 130 | 217 | 3.0 | Seiun Sky, Super Creek | 10 | running_style_count_senko_otherself>=1&phase_random==2 | |
Subdued Late Surgers | Normal | Slightly increase fatigue for late surgers early-race. | 130 | 217 | Symboli Rudolf | 2 | running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5 | ||
Flustered Late Surgers | Normal | Slightly increase fatigue for late surgers mid-race. | 130 | 217 | 4 | running_style_count_sashi_otherself>=1&phase_random==1 | |||
Hesitant Late Surgers | Normal | Slightly decrease velocity of late surgers late-race. | 130 | 217 | 3.0 | Nice Nature | 7 | running_style_count_sashi_otherself>=1&phase_random==2 | |
Subdued End Closers | Normal | Slightly increase fatigue for end closers early-race. | 130 | 217 | 2 | running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5 | |||
Flustered End Closers | Normal | Slightly increase fatigue for end closers mid-race. | 130 | 217 | Air Groove | 3 | running_style_count_oikomi_otherself>=1&phase_random==1 | ||
Hesitant End Closers | Normal | Slightly decrease velocity of end closers late-race. | 130 | 217 | 3.0 | Air Groove | 3 | running_style_count_oikomi_otherself>=1&phase_random==2 | |
Oi Racecourse ◎ | Normal | Increase performance at Oi Racecourse. | 110 | 174 | Oi Racecourse ○ / Oi Racecourse × | track_id==10101 | |||
Oi Racecourse ○ | Normal | Moderately increase performance at Oi Racecourse. | 90 | 129 | Oi Racecourse ◎ / Oi Racecourse × | Inari One, Smart Falcon | 3 | track_id==10101 | |
Oi Racecourse × | Normal | Moderately decrease performance at Oi Racecourse. | 50 | -129 | Oi Racecourse ◎ / Oi Racecourse ○ | track_id==10101 | |||
Sprint Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Sprint) | 110 | 262 | 3.0 | Shocking Flash / Sprint Straightaways ○ | distance_type==1&straight_random==1 | ||
Sprint Straightaways ○ | Normal | Slightly increase velocity on a straight. (Sprint) | 100 | 217 | 3.0 | Shocking Flash / Sprint Straightaways ◎ | Seeking the Pearl | 9 | distance_type==1&straight_random==1 |
Sprint Corners ◎ | Normal | Moderately increase velocity on a corner. (Sprint) | 110 | 262 | 3.0 | Sprint Corners ○ | distance_type==1&all_corner_random==1 | ||
Sprint Corners ○ | Normal | Slightly increase velocity on a corner. (Sprint) | 100 | 217 | 3.0 | Sprint Corners ◎ | Aston Machan, Bamboo Memory | 8 | distance_type==1&all_corner_random==1 |
Huge Lead | Normal | Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) | 170 | 262 | 3.0 | Staggering Lead | Sakura Bakushin O | 4 | distance_type==1&phase==1&bashin_diff_behind>=3&order==1 |
Countermeasure | Normal | Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint) | 160 | 217 | 3.0 | Plan X | Sakura Bakushin O | 8 | distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50 |
Meticulous Measures | Normal | Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint) | 140 | 174 | 4.0 | Perfect Prep! | Curren Chan, Hishi Akebono | 7 | distance_type==1&phase_random==1 |
Intimidate | Normal | Moderately intimidate runners behind when positioned toward the front early-race. (Sprint) | 170 | 262 | 3.0 | Adored by All | Curren Chan, Hishi Akebono | 4 | distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5 |
Stop Right There! | Normal | Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint) | 170 | 262 | 1.2 | You've Got No Shot | 4 | distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5 | |
Mile Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Mile) | 110 | 262 | 3.0 | Mile Straightaways ○ | distance_type==2&straight_random==1 | ||
Mile Straightaways ○ | Normal | Slightly increase velocity on a straight. (Mile) | 100 | 217 | 3.0 | Mile Straightaways ◎ | Taiki Shuttle, Vodka, Wonder Acute | 12 | distance_type==2&straight_random==1 |
Mile Corners ◎ | Normal | Moderately increase velocity on a corner. (Mile) | 110 | 262 | 3.0 | Mile Corners ○ | distance_type==2&all_corner_random==1 | ||
Mile Corners ○ | Normal | Slightly increase velocity on a corner. (Mile) | 100 | 217 | 3.0 | Mile Corners ◎ | Fine Motion, Fuji Kiseki, Taiki Shuttle, Yamanin Zephyr | 7 | distance_type==2&all_corner_random==1 |
Shifting Gears | Normal | Slightly increase passing ability when positioned toward the front mid-race. (Mile) | 160 | 217 | 2.4 | Changing Gears | Fine Motion, Fuji Kiseki, Maruzensky, Taiki Shuttle, Yamanin Zephyr | 13 | distance_type==2&phase_random==1&order_rate<=50 |
Acceleration | Normal | Slightly increase acceleration when passing another runner in the second half of the race. (Mile) | 160 | 217 | 3.0 | Step on the Gas! | Gold City, Maruzensky, Nishino Flower, Oguri Cap | 9 | distance_type==2&distance_rate>=50&change_order_onetime<0 |
Unyielding Spirit | Normal | Slightly increase passing ability. (Mile) | 120 | 217 | 2.4 | Big-Sisterly | Air Groove, El Condor Pasa, Fuji Kiseki, Haru Urara, Kawakami Princess, King Halo, Seeking the Pearl, Wonder Acute | 5 | distance_type==2&is_overtake==1&accumulatetime>=5 |
Speed Eater | Normal | Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile) | 160 | 217 | 3.0 | Greed for Speed | Ines Fujin, Maruzensky | 8 | distance_type==2&phase_random==1&order<=3 |
Opening Gambit | Normal | Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile) | 160 | 217 | 3.0 | Battle Formation | Gold City | 4 | distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3 |
Medium Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Medium) | 110 | 262 | 3.0 | Flash Forward / Medium Straightaways ○ | distance_type==3&straight_random==1 | ||
Medium Straightaways ○ | Normal | Slightly increase velocity on a straight. (Medium) | 100 | 217 | 3.0 | Flash Forward / Medium Straightaways ◎ | Agnes Digital, Agnes Tachyon, Eishin Flash, Kitasan Black, Meisho Doto, Mejiro Dober, Mejiro Ryan, Nakayama Festa, Narita Brian, Satono Diamond, Super Creek, Tosen Jordan, Yukino Bijin | 24 | distance_type==3&straight_random==1 |
Medium Corners ◎ | Normal | Moderately increase velocity on a corner. (Medium) | 110 | 262 | 3.0 | Refraction Arc / Medium Corners ○ | distance_type==3&all_corner_random==1 | ||
Medium Corners ○ | Normal | Slightly increase velocity on a corner. (Medium) | 100 | 217 | 3.0 | Refraction Arc / Medium Corners ◎ | Agnes Tachyon, Copano Rickey, Eishin Flash, Fine Motion, Meisho Doto, Sakura Chiyono O | 29 | distance_type==3&all_corner_random==1 |
Hawkeye | Normal | Moderately widen field of view with heightened observation early-race. (Medium) | 110 | 129 | 3.0 | Clairvoyance | El Condor Pasa | 11 | distance_type==3&phase_random==0 |
Thunderbolt Step | Normal | Moderately avoid becoming surrounded for a medium duration mid-race. (Medium) | 140 | 174 | 4.0 | Lightning Step | Special Week, Tamamo Cross, Tokai Teio | 8 | distance_type==3&phase_random==1 |
Soft Step | Normal | Slightly decrease fatigue when moving sideways. (Medium) | 160 | 217 | Miraculous Step | King Halo, Mejiro Ardan, Mejiro Dober, Tokai Teio | 16 | distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10 | |
Tether | Normal | Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | 160 | 217 | 3.0 | Dominator | Admire Vega, Agnes Tachyon, Eishin Flash, Grass Wonder, Nice Nature, Symboli Rudolf | 15 | distance_type==3&phase_random==2&order_rate>50 |
Murmur | Normal | Slightly disturb runners directly ahead mid-race. (Medium) | 160 | 217 | Mystifying Murmur | Mayano Top Gun, Narita Taishin, Nice Nature, Super Creek | 8 | distance_type==3&phase==1&blocked_front_continuetime>=1 | |
Long Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Long) | 110 | 262 | 3.0 | Blast Forward / Long Straightaways ○ | distance_type==4&straight_random==1 | ||
Long Straightaways ○ | Normal | Slightly increase velocity on a straight. (Long) | 100 | 217 | 3.0 | Blast Forward / Long Straightaways ◎ | Kitasan Black, Rice Shower, Special Week | 12 | distance_type==4&straight_random==1 |
Long Corners ◎ | Normal | Moderately increase velocity on a corner. (Long) | 110 | 262 | 3.0 | Long Corners ○ | distance_type==4&all_corner_random==1 | ||
Long Corners ○ | Normal | Slightly increase velocity on a corner. (Long) | 100 | 217 | 3.0 | Long Corners ◎ | Mejiro McQueen, Special Week | 5 | distance_type==4&all_corner_random==1 |
Keeping the Lead | Normal | Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long) | 160 | 217 | 3.0 | Vanguard Spirit | Mejiro McQueen, Mejiro Palmer, Seiun Sky | 2 | distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1 |
Passing Pro | Normal | Slightly decrease fatigue when determined to pass another runner. (Long) | 160 | 217 | VIP Pass | Biwa Hayahide, Manhattan Cafe | 9 | distance_type==4&is_overtake==1&accumulatetime>=5 | |
Pressure | Normal | Slightly increase velocity and very minimally increase acceleration after passing another runner late-race. (Long) | 160 | 217 | 3.0 | Overwhelming Pressure | Gold Ship, Matikanefukukitaru, Matikanetannhauser, Mejiro Bright, Special Week | 10 | distance_type==4&phase==2&change_order_onetime<0 |
Stamina Eater | Normal | Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) | 160 | 217 | Stamina Siphon | Manhattan Cafe, Mejiro Bright | 6 | distance_type==4&phase_random==1&order>=5 | |
Smoke Screen | Normal | Moderately narrow the field of view for runners ahead late-race. (Long) | 110 | 129 | 3.0 | Illusionist | Matikanefukukitaru | 3 | distance_type==4&phase_random==2 |
Front Runner Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Front Runner) | 140 | 262 | 3.0 | Front Runner Straightaways ○ | running_style==1&straight_random==1 | ||
Front Runner Straightaways ○ | Normal | Slightly increase velocity on a straight. (Front Runner) | 130 | 217 | 3.0 | Front Runner Straightaways ◎ | Mejiro Palmer, Mihono Bourbon | 13 | running_style==1&straight_random==1 |
Front Runner Corners ◎ | Normal | Moderately increase velocity on a corner. (Front Runner) | 140 | 262 | 3.0 | Front Runner Corners ○ | running_style==1&all_corner_random==1 | ||
Front Runner Corners ○ | Normal | Slightly increase velocity on a corner. (Front Runner) | 130 | 217 | 3.0 | Front Runner Corners ◎ | Mihono Bourbon, Smart Falcon | 10 | running_style==1&all_corner_random==1 |
Dodging Danger | Normal | Moderately avoid becoming surrounded early-race. (Front Runner) | 110 | 129 | 3.0 | Sixth Sense | 2 | running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1 | |
Leader's Pride | Normal | Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | 180 | 217 | 3.0 | Top Runner | Kitasan Black, Mayano Top Gun, Seiun Sky | 10 | running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5 |
Moxie | Normal | Slightly reduce fatigue on an uphill. (Front Runner) | 180 | 217 | Restless | Ines Fujin, Maruzensky | 10 | running_style==1&slope==1&accumulatetime>=10 | |
Second Wind | Normal | Moderately expend endurance to slightly increase acceleration late-race. (Front Runner) | 180 | 217 | 3.0 | Reignition | 2 | running_style==1&phase_random==2 | |
Restart | Normal | Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner) | 130 | 217 | 3.0 | 2 | running_style==1&phase_random==0&order>=2&accumulatetime>=5 | ||
Pace Chaser Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Pace Chaser) | 140 | 262 | 3.0 | Pace Chaser Straightaways ○ | running_style==2&straight_random==1 | ||
Pace Chaser Straightaways ○ | Normal | Slightly increase velocity on a straight. (Pace Chaser) | 130 | 217 | 3.0 | Pace Chaser Straightaways ◎ | Biwa Hayahide, El Condor Pasa, Sakura Bakushin O, Symboli Rudolf, T.M. Opera O | 14 | running_style==2&straight_random==1 |
Pace Chaser Corners ◎ | Normal | Moderately increase velocity on a corner. (Pace Chaser) | 140 | 262 | 3.0 | Pace Chaser Corners ○ | running_style==2&all_corner_random==1 | ||
Pace Chaser Corners ○ | Normal | Slightly increase velocity on a corner. (Pace Chaser) | 130 | 217 | 3.0 | Pace Chaser Corners ◎ | Air Groove, Curren Chan, Mejiro Ardan, Super Creek, Symboli Rudolf, Taiki Shuttle, Yaeno Muteki, Yukino Bijin | 13 | running_style==2&all_corner_random==1 |
Shrewd Step | Normal | Slightly increase ability to navigate smoothly. (Pace Chaser) | 120 | 217 | 3.0 | Technician | Fuji Kiseki, Mayano Top Gun, Tokai Teio | 7 | running_style==2&is_move_lane==1@running_style==2&is_move_lane==2 |
Straight Descent | Normal | Slightly improve running on a downhill. (Pace Chaser) | 120 | 217 | 3.0 | Determined Descent | Fine Motion, Nishino Flower, Rice Shower, Symboli Rudolf, Yukino Bijin | 6 | running_style==2&down_slope_random==1 |
Hydrate | Normal | Slightly recover endurance mid-race. (Pace Chaser) | 180 | 217 | Gourmand | Hishi Akebono, Mejiro McQueen, Oguri Cap, Rice Shower, Special Week, Super Creek | 13 | running_style==2&phase_random==1 | |
Tactical Tweak | Normal | Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) | 120 | 217 | 3.0 | Shatterproof | Hishi Akebono | 5 | running_style==2&phase_random==1&order_rate>40 |
Disorient | Normal | Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) | 110 | 85 | 3.0 | Dazzling Disorientation | Air Groove, Curren Chan, Super Creek | 8 | running_style==2&phase_random==2&order_rate<=50 |
Late Surger Straightaways ◎ | Normal | Moderately increase velocity on a straight. (Late Surger) | 140 | 262 | 3.0 | Sharp Streak / Late Surger Straightaways ○ | running_style==3&straight_random==1 | ||
Late Surger Straightaways ○ | Normal | Slightly increase velocity on a straight. (Late Surger) | 130 | 217 | 3.0 | Sharp Streak / Late Surger Straightaways ◎ | Agnes Digital, Kawakami Princess, King Halo, Mejiro Dober, Nakayama Festa | 20 | running_style==3&straight_random==1 |
Late Surger Corners ◎ | Normal | Moderately increase velocity on a corner. (Late Surger) | 140 | 262 | 3.0 | Late Surger Corners ○ | running_style==3&all_corner_random==1 | ||
Late Surger Corners ○ | Normal | Slightly increase velocity on a corner. (Late Surger) | 130 | 217 | 3.0 | Late Surger Corners ◎ | Eishin Flash, Gold City, Nishino Flower, Winning Ticket | 10 | running_style==3&all_corner_random==1 |
Fighter | Normal | Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | 120 | 217 | 4.0 | Hard Worker | Haru Urara, Winning Ticket | 5 | running_style==3&is_overtake==1&accumulatetime>=5 |
1,500,000 CC | Normal | Slightly increase velocity on an uphill. (Late Surger) | 120 | 217 | 2.4 | 15,000,000 CC | El Condor Pasa, Haru Urara, Winning Ticket | 6 | running_style==3&up_slope_random==1 |
A Small Breather | Normal | Slightly recover endurance when positioned midpack or further back mid-race. (Late Surger) | 180 | 217 | Relax | Grass Wonder, Manhattan Cafe, Matikanefukukitaru, Nice Nature, Oguri Cap | 9 | running_style==3&phase_random==1&order_rate>=40 | |
Studious | Normal | Slightly widen field of view with heightened observation mid-race. (Late Surger) | 120 | 85 | 3.0 | The Bigger Picture | King Halo | 10 | running_style==3&phase_random==1 |
Sharp Gaze | Normal | Slightly startle other runners late-race. (Late Surger) | 180 | 217 | All-Seeing Eyes | Mejiro Dober, Nice Nature | 14 | running_style==3&phase_random==2&order_rate>50 | |
End Closer Straightaways ◎ | Normal | Moderately increase velocity on a straight. (End Closer) | 140 | 262 | 3.0 | Moonlit Flash / End Closer Straightaways ○ | running_style==4&straight_random==1 | ||
End Closer Straightaways ○ | Normal | Slightly increase velocity on a straight. (End Closer) | 130 | 217 | 3.0 | Moonlit Flash / End Closer Straightaways ◎ | Air Shakur, Hishi Amazon, Inari One, Narita Taishin | 5 | running_style==4&straight_random==1 |
End Closer Corners ◎ | Normal | Moderately increase velocity on a corner. (End Closer) | 140 | 262 | 3.0 | End Closer Corners ○ | running_style==4&all_corner_random==1 | ||
End Closer Corners ○ | Normal | Slightly increase velocity on a corner. (End Closer) | 130 | 217 | 3.0 | End Closer Corners ◎ | Hishi Amazon, Mejiro Bright | 5 | running_style==4&all_corner_random==1 |
I Can See Right Through You | Normal | Slightly widen field of view with situational awareness when moving sideways. (End Closer) | 110 | 85 | 3.0 | The Coast Is Clear! | Gold Ship, Inari One | 7 | running_style==4&is_move_lane==1@running_style==4&is_move_lane==2 |
After-School Stroll | Normal | Slightly reduce fatigue on a downhill. (End Closer) | 170 | 217 | Go-Home Specialist | Gold Ship, Sweep Tosho | 7 | running_style==4&slope==2&accumulatetime>=10 | |
Levelheaded | Normal | Relax and slightly recover endurance when following directly behind a runner. (End Closer) | 180 | 217 | Serenity | Admire Vega, Air Shakur | 6 | running_style==4&infront_near_lane_time>=1&accumulatetime>=10 | |
Strategist | Normal | Slightly widen field of view when positioned toward the back late-race. (End Closer) | 110 | 85 | 3.0 | Crusader | Air Shakur | 10 | running_style==4&phase_random==2&order_rate>50 |
Intense Gaze | Normal | Slightly unnerve runners in focus late-race. (End Closer) | 180 | 217 | 3.0 | Petrifying Gaze | Sweep Tosho | 6 | running_style==4&phase_random==2&order>=2 |
Front Runner Savvy ◎ | Normal | Increase ability to get into a good position. (Front Runner) | 130 | 217 | Front Runner Savvy ○ | running_style==1 | |||
Front Runner Savvy ○ | Normal | Moderately increase ability to get into a good position. (Front Runner) | 110 | 174 | Front Runner Savvy ◎ | Mihono Bourbon, Seiun Sky, Smart Falcon | 9 | running_style==1 | |
Pace Chaser Savvy ◎ | Normal | Increase ability to get into a good position. (Pace Chaser) | 130 | 217 | Pace Chaser Savvy ○ | running_style==2 | |||
Pace Chaser Savvy ○ | Normal | Moderately increase ability to get into a good position. (Pace Chaser) | 110 | 174 | Pace Chaser Savvy ◎ | Air Groove, Biwa Hayahide, Copano Rickey, Curren Chan, Mejiro McQueen, Sakura Chiyono O, Taiki Shuttle, Wonder Acute | 20 | running_style==2 | |
Late Surger Savvy ◎ | Normal | Increase ability to get into a good position. (Late Surger) | 130 | 217 | Late Surger Savvy ○ | running_style==3 | |||
Late Surger Savvy ○ | Normal | Moderately increase ability to get into a good position. (Late Surger) | 110 | 174 | Late Surger Savvy ◎ | Eishin Flash, Gold City, Grass Wonder, Nice Nature | 14 | running_style==3 | |
End Closer Savvy ◎ | Normal | Increase ability to get into a good position. (End Closer) | 130 | 217 | End Closer Savvy ○ | running_style==4 | |||
End Closer Savvy ○ | Normal | Moderately increase ability to get into a good position. (End Closer) | 110 | 174 | End Closer Savvy ◎ | Narita Taishin | 6 | running_style==4 | |
Lucky Seven | Normal | Moderately good things may happen when in bracket 7. | 110 | 174 | Super Lucky Seven | Gold Ship, Matikanefukukitaru | 6 | random_lot==50&post_number==7 | |
Triple 7s | Normal | Slightly gain energy with 777m remaining. | 160 | 217 | Maruzensky, Matikanefukukitaru, Oguri Cap | 5 | remain_distance<=778&remain_distance>=776 | ||
Highlander | Normal | Slightly improve running on an uphill. | 160 | 217 | 3.0 | Manhattan Cafe, Rice Shower | 10 | up_slope_random==1 | |
Uma Stan | Normal | Slightly increase velocity when close to many runners. | 160 | 217 | 3.0 | Superstan | Agnes Digital, Gold Ship | 5 | near_count>=3&accumulatetime>=5 |
Groundwork | Normal | Slightly increase acceleration after activating many skills early-race. | 100 | 217 | 3.0 | Aston Machan, Mihono Bourbon | 12 | activate_count_start>=3 | |
Tail Held High | Normal | Slightly increase velocity after activating many skills mid-race. | 100 | 217 | 3.0 | Tail Nine | Inari One, Seiun Sky, Special Week, Tamamo Cross | 16 | activate_count_middle>=3 |
Shake It Out | Normal | Slightly recover endurance after activating many skills late-race. | 100 | 217 | Haru Urara, Matikanetannhauser, Oguri Cap | 4 | activate_count_end_after>=3 | ||
Sympathy | Normal | Moderately increase performance when many runners share a sympathetic heart. | 70 | 129 | 10 | same_skill_horse_count>=5 | |||
Lone Wolf | Normal | Moderately increase performance when no other runners have the heart of a lone wolf. | 70 | 129 | Narita Brian, Narita Taishin | 9 | same_skill_horse_count==1 | ||
Slipstream | Normal | Slightly decrease wind resistance when following directly behind another runner. | 160 | 217 | 3.0 | Perfect Spot! | Gold City, Ines Fujin | 12 | infront_near_lane_time>=3&accumulatetime>=10 |
Playtime's Over! | Normal | Slightly increase velocity when followed by another runner directly behind for a long time. | 160 | 217 | 3.0 | See Ya Later! | Mejiro Palmer | 5 | behind_near_lane_time>=3&accumulatetime>=10 |
Top Pick | Normal | Slightly increase velocity when engaged in a challenge mid-race. (Dirt) | 180 | 217 | 2.4 | Trending in the Charts! | Smart Falcon | 1 | ground_type==2&phase==1&blocked_side_continuetime>=2 |
Forward, March! | Normal | Moderately prepare to aim for the front late-race. (Dirt) | 140 | 174 | 3.0 | Lead the Charge! | Agnes Digital | 4 | ground_type==2&phase_random==2 |
Be Still | Normal | Slightly recover endurance when positioned midpack or further back upon approaching mid-race. (Late Surger) | 180 | 217 | Lie in Wait | Gold City, Satono Diamond | 4 | running_style==3&phase_laterhalf_random==0&order_rate>=40 | |
All I've Got | Normal | Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) | 160 | 217 | 3.0 | Come What May | Mejiro Ardan, Nakayama Festa, Tosen Jordan, Winning Ticket | 8 | distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60 |
♡ 3D Nail Art | Normal | Moderately decrease performance on firm ground. | 50 | -129 | ground_condition==1 | ||||
Head-On | Normal | Slightly increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser) | 180 | 217 | 1.8 | Neck and Neck | Fine Motion, Fuji Kiseki, Meisho Doto, Seeking the Pearl, Taiki Shuttle, Tamamo Cross | 7 | running_style==2&phase_firsthalf_random==2&order_rate<=50 |
Familiar Ground | Normal | Slightly recover endurance when positioned toward the back mid-race. (Dirt) | 180 | 217 | Master of the Sands | Inari One | 2 | ground_type==2&phase_random==1&order_rate>=50 | |
Feature Act | Normal | Slightly increase velocity when positioned toward the front upon approaching late-race. (Long) | 160 | 217 | 2.4 | Headliner | Mejiro McQueen, Satono Diamond, T.M. Opera O | 1 | distance_type==4&phase_laterhalf_random==1&order_rate<=50 |
Early Start | Normal | Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) | 180 | 217 | 4.0 | Daring Strike | running_style==4&phase_random==1&order_rate>=50 | ||
Risky Business | Normal | Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes. | 120 | 129 | 1.8 | Nothing Ventured | Gold Ship, Nakayama Festa | 3 | distance_rate_after_random==50 |
Light as a Feather | Normal | Slightly increase velocity when positioned toward the front upon approaching late-race. (Sprint) | 160 | 217 | 2.4 | In High Spirits | Aston Machan, Seeking the Pearl | distance_type==1&phase_laterhalf_random==1&order_rate<=50 | |
Free-Spirited | Normal | Slightly decrease velocity and moderately recover endurance when positioned midpack in the early part of mid-race. (Long) | 170 | 217 | 1.2 | Of Calm Mind | Mejiro Bright | distance_type==4&phase_firsthalf_random==1&order_rate>=40&order_rate<=80 | |
Take the Chance | Normal | Slightly increase acceleration when positioned midpack or further back in the early part of late-race. (Medium) | 160 | 217 | 1.8 | From the Brink | Mejiro Dober, Narita Taishin, Nice Nature, Sweep Tosho | 3 | distance_type==3&phase_firsthalf_random==2&order_rate>=40 |
Fighting Spirit | Normal | When engaged in a challenge midpack mid-race, very slightly recover endurance and slightly increase velocity. (Medium) | 160 | 217 | 2.4 | Burning Soul | Yaeno Muteki | 2 | distance_type==3&phase==1&order_rate<=80&order_rate>=30&blocked_side_continuetime>=2 |
Eager | Normal | When positioned toward the back mid-race, slightly increase velocity. (Medium) | 160 | 217 | 2.4 | Elated | Air Shakur, Gold Ship | 2 | distance_type==3&phase_random==1&order_rate>=50 |
Pumped | Normal | When positioned toward the back on the final corner, slightly increase velocity. (Mile) | 160 | 217 | 1.8 | Full of Vigor | Bamboo Memory | 1 | distance_type==2&is_finalcorner_random==1&order_rate>=50 |
Fearless | Normal | When positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger) | 180 | 217 | 2.4 | Dauntless | Bamboo Memory, Mejiro Dober | 6 | running_style==3&distance_rate_after_random==50&order_rate>=30&order_rate<=80 |
With All My Soul | Normal | When positioned toward the front mid-race, slightly increase velocity and minimally decrease the velocity of runners behind the user. (Medium) | 160 | 217 | 1.8 | Wild Wind | Ines Fujin, Smart Falcon | 1 | distance_type==3&phase_random==1&order<=3 |
You're Not the Boss of Me! | Normal | Increase time lost to slow starts and moderately decrease Wit. | -174 | always==1 | |||||
Full Throttle | Normal | Moderately expend endurance to moderately increase velocity mid-race. (Late Surger) | 160 | 217 | 2.4 | Keep Going! | Mejiro Dober, Winning Ticket | 2 | running_style==3&phase_random==1 |
Restraint | Normal | Increase Wit and moderately decrease the chance of being Rushed. | 160 | 217 | always==1 | ||||
Downhill Speedster | Normal | Slightly increase velocity on downhills. | 170 | 217 | 2.4 | Winning Ticket | down_slope_random==1 | ||
99 Problems | Normal | Get overwhelmed by powerful opponents, moderately decreasing Guts and Wit. | -174 | always==1 | |||||
All Set | Normal | If the skill user began the race without a late start, moderately recover endurance in the early part of mid-race. (Pace, Long) | 170 | 217 | Heart All Set | Mejiro McQueen | 1 | is_badstart==0&running_style==2&distance_type==4&phase_firsthalf_random==1 | |
Kawasaki Racecourse ◎ | Normal | Increase performance at Kawasaki Racecourse. | 90 | 174 | Kawasaki Racecourse ○ / Kawasaki Racecourse × | track_id==10103 | |||
Kawasaki Racecourse ○ | Normal | Moderately increase performance at Kawasaki Racecourse. | 70 | 129 | Kawasaki Racecourse ◎ / Kawasaki Racecourse × | track_id==10103 | |||
Kawasaki Racecourse × | Normal | Moderately decrease performance at Kawasaki Racecourse. | 40 | -129 | Kawasaki Racecourse ◎ / Kawasaki Racecourse ○ | track_id==10103 | |||
Funabashi Racecourse ◎ | Normal | Increase performance at Funabashi Racecourse. | 90 | 174 | Funabashi Racecourse ○ / Funabashi Racecourse × | track_id==10104 | |||
Funabashi Racecourse ○ | Normal | Moderately increase performance at Funabashi Racecourse. | 70 | 129 | Funabashi Racecourse ◎ / Funabashi Racecourse × | track_id==10104 | |||
Funabashi Racecourse × | Normal | Moderately decrease performance at Funabashi Racecourse. | 40 | -129 | Funabashi Racecourse ◎ / Funabashi Racecourse ○ | track_id==10104 | |||
Morioka Racecourse ◎ | Normal | Increase performance at Morioka Racecourse. | 90 | 174 | Morioka Racecourse ○ / Morioka Racecourse × | track_id==10105 | |||
Morioka Racecourse ○ | Normal | Moderately increase performance at Morioka Racecourse. | 70 | 129 | Morioka Racecourse ◎ / Morioka Racecourse × | track_id==10105 | |||
Morioka Racecourse × | Normal | Moderately decrease performance at Morioka Racecourse. | 40 | -129 | Morioka Racecourse ◎ / Morioka Racecourse ○ | track_id==10105 | |||
Night Races ◎ | Normal | Increase performance at night. | 90 | 174 | Night Races ○ / Night Races × | time==4 | |||
Night Races ○ | Normal | Moderately increase performance at night. | 70 | 129 | Night Races ◎ / Night Races × | time==4 | |||
Night Races × | Normal | Moderately decrease performance at night. | 40 | -129 | Night Races ◎ / Night Races ○ | time==4 | |||
Sharp Turns ◎ | Normal | Increase performance on tracks with sharp turns. | 90 | 174 | Sharp Turns ○ / Sharp Turns × | track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104 | |||
Sharp Turns ○ | Normal | Moderately increase performance on tracks with sharp turns. | 70 | 129 | Sharp Turns ◎ / Sharp Turns × | track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104 | |||
Sharp Turns × | Normal | Moderately decrease performance on tracks with sharp turns. | 40 | -129 | Sharp Turns ◎ / Sharp Turns ○ | track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104 | |||
Collaborative Graded Races ◎ | Normal | Increase performance in collaborative graded races. | 90 | 174 | Collaborative Graded Races ○ / Collaborative Graded Races × | is_dirtgrade==1 | |||
Collaborative Graded Races ○ | Normal | Moderately increase performance in collaborative graded races. | 70 | 129 | Collaborative Graded Races ◎ / Collaborative Graded Races × | Copano Rickey | is_dirtgrade==1 | ||
Collaborative Graded Races × | Normal | Moderately decrease performance in collaborative graded races. | 40 | -129 | Collaborative Graded Races ◎ / Collaborative Graded Races ○ | is_dirtgrade==1 | |||
Sunny Sign | Normal | Slightly increase velocity when positioned toward the front upon approaching late-race. (Dirt) | 180 | 217 | 2.4 | Chance of Victory | Copano Rickey | ground_type==2&phase_laterhalf_random==1&order_rate<=50 | |
Comeback | Normal | Slightly increase velocity when positioned toward the back mid-race. (Dirt) | 180 | 217 | 2.4 | Can't Keep Me Down | Agnes Digital | ground_type==2&phase_random==1&order_rate>=50 | |
Full Tilt | Normal | Slightly increase velocity when positioned toward the front in the last spurt. (Dirt) | 180 | 217 | 3.0 | Full Speed! | 1 | ground_type==2&phase_random==3&order_rate<=50&is_lastspurt==1 | |
Rational | Normal | Slightly increase velocity when positioned toward the back in the early part of mid-race after recovering endurance with a skill. (Dirt) | 150 | 217 | 1.8 | Crystal Clear | ground_type==2&order_rate>=50&activate_count_heal>=1&distance_rate<=42&phase==1 | ||
Down in the Dirt ○ | Normal | Slightly increase velocity when following directly behind a runner. (Dirt) | 160 | 217 | 3.0 | Dancer in the Dirt / Down in the Dirt × | Wonder Acute | 1 | ground_type==2&accumulatetime>=5&infront_near_lane_time>=3 |
Down in the Dirt × | Normal | Moderately decrease velocity when following directly behind a runner. (Dirt) | 100 | -262 | 3.0 | Dancer in the Dirt / Down in the Dirt ○ | ground_type==2&accumulatetime>=5&infront_near_lane_time>=3 | ||
Got the Spirit! | Normal | Slightly increase acceleration when positioned toward the front late-race. (Dirt) | 180 | 217 | 3.0 | Be the Center! | Smart Falcon | 1 | ground_type==2&phase_random==2&order_rate<=50 |
Rapid Gain | Normal | Slightly increase acceleration when positioned midpack or further back late-race. (Dirt) | 180 | 217 | 3.0 | Run Like Crazy! | Inari One | ground_type==2&phase_random==2&order_rate>=50 | |
Solid Steps | Normal | Slightly increase Speed when the Power attribute exceeds a certain amount. If Power greatly exceeds that amount, increase Speed moderately instead. (Dirt) | 120 | 174 | Strong Steps | Copano Rickey, Wonder Acute | ground_type==2&base_power>=1200 | ||
Muddy ◎ | Normal | Increase performance on soft and heavy ground, increasing Speed. (Dirt) | 110 | 174 | Maestro of the Mud / Muddy ○ / Muddy × | ground_type==2&ground_condition==3@ground_type==2&ground_condition==4 | |||
Muddy ○ | Normal | Increase performance on soft and heavy ground, moderately increasing Speed. (Dirt) | 90 | 129 | Maestro of the Mud / Muddy ◎ / Muddy × | 1 | ground_type==2&ground_condition==3@ground_type==2&ground_condition==4 | ||
Muddy × | Normal | Decrease performance on soft and heavy ground, moderately decreasing Speed. (Dirt) | 50 | -129 | Maestro of the Mud / Muddy ◎ / Muddy ○ | ground_type==2&ground_condition==3@ground_type==2&ground_condition==4 | |||
Dust Cloud | Normal | Slightly decrease the velocity of a runner directly behind the skill user when leading early-race. (Dirt) | 120 | 174 | 3.0 | Dust Cloud Idol | Smart Falcon | ground_type==2&accumulatetime>=10&phase==0&order<=1&bashin_diff_behind<=1 | |
Oppression | Normal | Slightly intimidate a runner who used a recovery skill in the second half of the race. (Dirt) | 180 | 217 | 3.0 | Catch 'Em Off Guard | 1 | ground_type==2&distance_rate>=50&is_other_character_activate_advantage_skill==9 | |
On the Attack | Normal | Slightly increase velocity mid-race. (Pace Chaser) | 180 | 217 | 2.4 | Unstoppable | Meisho Doto | 3 | phase_random==1&running_style==2 |
Breakin' Out | Normal | Slightly increase velocity and slightly increase navigation when positioned around the very back mid-race. (End Closer) | 180 | 217 | 2.4 | Breakin' Ahead | Narita Taishin | phase_random==1&running_style==4&order_rate>=75 | |
Mad Dash | Normal | Greatly expend endurance and moderately increase velocity in the early part of mid-race. (Front Runner) | 180 | 217 | 2.7 | Givin' It 1000% | 2 | phase_firsthalf_random==1&running_style==1 | |
Leap Forward | Normal | Slightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile) | 180 | 217 | 2.0 | Lightning Surge | distance_type==1&phase>=2&order_rate>=50&is_overtake==1@distance_type==2&phase>=2&order_rate>=50&is_overtake==1 | ||
Aspire | Normal | Very slightly increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser) | 180 | 217 | 4.0 | Ambitious Breeze | Yamanin Zephyr | running_style==2&order>=2&distance_diff_top<=5&distance_rate>=60&phase==1 | |
Scramble | Normal | Moderately expend endurance to slightly increase acceleration when positioned midpack or further back in the last spurt. (Late, Long) | 180 | 217 | 1.5 | Claw Forward | 2 | distance_type==4&running_style==3&is_lastspurt==1&order_rate>=40 | |
Steady Gait | Normal | Very slightly increase velocity and acceleration upon approaching late-race when leading or within 4 lengths of the lead. (Pace, Medium) | 170 | 217 | 3.0 | Solid Strike | 1 | distance_type==3&running_style==2&phase_laterhalf_random==1&distance_diff_top<=10 | |
Risk-Taker | Normal | Very occasionally tap into untold inner strength, moderately increasing Speed, Power, and Guts. More likely to activate when skill user is unfavored. | 180 | 217 | Risk-Maker | Nakayama Festa | popularity<=3&random_lot==15 | ||
Pedal to the Metal | Normal | Moderately increase velocity when positioned 2nd or further back within 4 lengths of the lead on the final straight. (Late Surger) | 180 | 217 | 2.4 | Top Gear | running_style==3&is_finalcorner==1&corner==0&order>=2&distance_diff_top<=10 | ||
Firm Resolve | Normal | Moderately increase velocity when leading on the final straight and there's another runner within 1 length behind. (Front Runner) | 180 | 217 | 2.4 | Can't Even Catch My Shadow | running_style==1&is_finalcorner==1&corner==0&order==1&bashin_diff_behind<=1 | ||
Latch On | Normal | Slightly increase velocity when trying to pass another runner in the second half of the race. (Pace/Late) | 180 | 217 | 2.4 | Hot Pursuit | running_style==2&distance_rate>=50&is_overtake==1@running_style==3&distance_rate>=50&is_overtake==1 | ||
My True Strength | Normal | Slightly increase acceleration late-race if the skill user led or was within 4 lengths of the lead just before late-race. (Pace, Long) | 180 | 217 | 1.2 | Beast Mode | distance_type==4&running_style==2&phase==2 | ||
No Looking Back | Normal | Slightly increase velocity when positioned toward the front upon approaching late-race. (Mile) | 180 | 217 | 2.4 | Reckless Charge | distance_type==2&phase_laterhalf_random==1&order_rate<=50 | ||
Ignited Spirit SPD | Normal | Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race. | 200 | 263 | 1.8 | Burning Spirit SPD | phase_random==1 | ||
Ignited Spirit STA | Normal | Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race. | 200 | 263 | Burning Spirit STA | phase_random==1 | |||
Ignited Spirit PWR | Normal | Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race. | 200 | 263 | 1.2 | Burning Spirit PWR | phase_random==2 | ||
Ignited Spirit GUTS | Normal | Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race. | 200 | 263 | 1.8 | Burning Spirit GUTS | phase_random==2 | ||
Ignited Spirit WIT | Normal | Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race. | 200 | 263 | 4.0 | Burning Spirit WIT | phase_random==0 | ||
Glittering Star | Normal | Very slightly control breathing and kick forward in the second half of the race. Effect is increased in proportion to number of career wins. | 200 | 263 | 1.2 | Radiant Star | distance_rate_after_random==50 | ||
On the Way to Our Dream | Normal | Slightly increase velocity and minimally increase acceleration when positioned toward the front in the second half of the race. Increase this skill's effectiveness based on the user's number of fans. | 200 | 263 | 1.2 | I Wanna Win with You | distance_rate_after_random==50&order_rate<=65 | ||
Eyes on the Goal | Normal | Slightly increase velocity in the last spurt. Increase this skill's effectiveness based on the value of the user's highest attribute. | 200 | 263 | 2.4 | Past My Limits | is_lastspurt==1&phase_random==3 | ||
Racing Spirit: Speed | Normal | Slightly increase velocity upon approaching late-race. | 150 | 174 | 2.0 | phase_laterhalf_random==1 | |||
Racing Spirit: Stamina | Normal | Moderately expend endurance to moderately increase velocity in the last spurt. | 150 | 174 | 3.0 | phase_random==3&hp_per>=2&is_lastspurt==1 | |||
Racing Spirit: Power | Normal | Slightly increase velocity for a medium duration when trying to pass another runner in the last spurt. | 150 | 174 | 4.0 | phase==3&is_overtake==1&is_lastspurt==1 | |||
Racing Spirit: Guts | Normal | Slightly increase acceleration when dueling. | 150 | 174 | 1.2 | compete_fight_count>0 | |||
Racing Spirit: Wit | Normal | Slightly increase velocity upon activating 2 skills during the second half of the race. | 150 | 174 | 2.0 | activate_count_later_half>=2 | |||
Racing Spirit: Mood | Normal | Stamina, Guts, and Wit might moderately increase when mood is good or great. | 150 | 174 | motivation>=4 | ||||
Unquenched Thirst | Normal | Moderately increase performance with the desire to race. | 0 | track_id==10008 | |||||
Towards the Scenery I Seek | Normal | Moderately increase performance in pursuit of that long sought-after scenery. | 0 | always==1 | |||||
Creeping Anxiety | Normal | Moderately decrease performance due to Trainer's anxiety. | 0 | always==1 | |||||
Show Me What Lies Beyond! | Normal | Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights. | 0 | is_exist_chara_id==1002 | |||||
Hoiya! Have a Good Run! | Normal | Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run. | 0 | is_exist_chara_id==1002 | |||||
As a Friend and Rival | Normal | Moderately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style. | 0 | is_exist_chara_id==1002 | |||||
Chin Up, Derby Umamusume! | Normal | Feel closer to being Japan's top racer, moderately increasing performance. | 0 | always==1 | |||||
Shooting Star | Normal | After passing another runner toward the front late-race, slightly surge ahead, and very minimally increase acceleration. | 200 | 180 | 3.0 | phase>=2&order>=1&order_rate<=50&change_order_onetime<0 | |||
The View from the Lead Is Mine! | Normal | Slightly increase velocity when in the lead by a fair margin in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&order==1&bashin_diff_behind>=1 | |||
Sky-High Teio Step | Normal | Moderately increase velocity when closing the gap to runners ahead on the final straight late-race. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0 | |||
Red Shift/LP1211-M | Normal | Slightly increase acceleration when positioned toward the front on the final corner or later. | 200 | 180 | 2.4 | is_finalcorner==1&order<=5&order_rate<=50 | |||
Lights of Vaudeville | Normal | Moderately increase velocity when just breaking out of the pack toward the front late-race with 300m or less remaining. | 200 | 180 | 3.0 | remain_distance<=300 | |||
Triumphant Pulse | Normal | Moderately increase ability to break out of the pack when positioned toward the front with 200m remaining. | 200 | 180 | 3.0 | order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199 | |||
Anchors Aweigh! | Normal | Very slightly increase velocity steadily with a long spurt starting halfway through the race. | 200 | 180 | 3.6 | distance_rate>=50&distance_rate<=60&order_rate>50 | |||
Cut and Drive! | Normal | Slightly increase velocity when positioned toward the front with 200m or less remaining. | 200 | 180 | 3.0 | order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1 | |||
Resplendent Red Ace | Normal | Very slightly swell with the determination to be number one when positioned toward the front in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1 | |||
Shooting for Victory! | Normal | Slightly increase acceleration when well-positioned upon approaching the final straight. | 200 | 180 | 2.4 | is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40 | |||
Where There's a Will, There's a Way | Normal | Slightly increase velocity when passing another runner toward the back on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&change_order_onetime<0&order>=3 | |||
You and Me! One-on-One! | Normal | Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0 | |||
The Duty of Dignity Calls | Normal | Slightly increase velocity when positioned toward the front on the final corner. If still going strong in a long-distance race, increase velocity moderately instead. | 200 | 180 | 3.0 | is_finalcorner==1&corner!=0&distance_diff_rate<=30&distance_type==4&lastspurt==2 | |||
Victoria por plancha ☆ | Normal | Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&hp_per>=30&order<=2 | |||
This Dance Is for Vittoria! | Normal | Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4 | |||
Shadow Break | Normal | Slightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead. | 200 | 180 | 3.0 | is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0 | |||
Behold Thine Emperor's Divine Might | Normal | Moderately increase velocity on the final straight after passing another runner 3 times late-race. | 200 | 180 | 3.0 | is_finalcorner==1&change_order_up_end_after>=3&corner==0 | |||
Blazing Pride | Normal | Slightly increase velocity when passing another runner from midpack or further back on the final corner. | 200 | 180 | 3.0 | is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0 | |||
OMG! (゚∀゚) The Final Sprint! ☆ | Normal | Slightly increase velocity and navigation after passing another runner 2 times late-race. | 200 | 180 | 3.0 | change_order_up_end_after>=2 | |||
Angling and Scheming | Normal | Slightly increase acceleration when in the lead on a corner late-race. | 200 | 180 | 2.4 | phase>=2&corner!=0&order==1 | |||
White Lightning Comin' Through! | Normal | Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20 | |||
Fairy Tale | Normal | Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2 | |||
∴win Q.E.D. | Normal | Slightly increase velocity when positioned toward the front on the final corner or later late-race. If the skill user ran calmly, increase velocity moderately instead. | 200 | 180 | 3.0 | phase>=2&is_finalcorner==1&order<=4&temptation_count==0 | |||
Flashy☆Landing | Normal | Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&blocked_side_continuetime>=2&order<=3 | |||
Chasing After You | Normal | When positioned midpack in the second half of the race, very slightly increase velocity steadily and very minimally intimidate runners ahead. | 200 | 180 | 3.6 | distance_rate>=50&order_rate>=40&order_rate<=70 | |||
G00 1st. F∞; | Normal | If the user didn't have a late start, slightly increase velocity when toward the front on the final straight. If the user had kept position toward the front, moderately increase velocity instead. | 200 | 180 | 3.0 | is_badstart==0&order<=3&is_finalcorner==1&corner==0&order_rate_in20_continue==1 | |||
Let's Pump Some Iron! | Normal | Slightly increase acceleration in an attempt to move up on a corner late-race. | 200 | 180 | 2.4 | phase>=2&corner!=0&order_rate>=65&order_rate<=70 | |||
YUMMY☆SPEED! | Normal | Very slightly kick forward when moderately tired while well-positioned halfway through the race. | 200 | 180 | 3.0 | distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70 | |||
Snow Bright, Snow Flight | Normal | Slightly increase velocity when leading or positioned toward the front close to the lead runner with 300m or less remaining. | 200 | 180 | 3.0 | distance_diff_top<=5&remain_distance<=300&order_rate<=40 | |||
Blue Rose Closer | Normal | Slightly increase velocity on the final straight when the skill user has passed another runner late-race and has reached the front part of the pack. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0 | |||
All Charged! It's Go Time! | Normal | Very slightly increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, moderately increase velocity instead. | 200 | 180 | 3.0 | remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2 | |||
U=ma2 | Normal | Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race. | 200 | 180 | 2.4 | distance_rate>=50&corner!=0&order>=3&order_rate<=40 | |||
Shooting Star of Dioskouroi | Normal | Slightly increase velocity when far from the lead on the final straight. If positioned around the very back, moderately increase velocity instead. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&distance_diff_top>=5&order_rate<80 | |||
Now We're Cruisin'! | Normal | When competing for the lead if positioned in the midpack or further for the first half of the race, moderately increase velocity. | 200 | 180 | 3.0 | compete_fight_count>0 | |||
Our Ticket to Win! | Normal | Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&order<=5 | |||
trigger:BEAT | Normal | When near the inner rail midpack on the final corner or later, slightly increase velocity and ability to navigate smoothly on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0 | |||
Schwarzes Schwert | Normal | Slightly increase velocity when 3rd or worse on the final straight after racing calmly. If the user has maintained position in midpack, moderately increase velocity instead. | 200 | 180 | 3.0 | temptation_count==0&order>=3&is_finalcorner==1&corner==0&order_rate_in80_continue==1&order_rate_out40_continue==1 | |||
#LookatCurren | Normal | Very slightly begin to advance when passing another runner while well-positioned around halfway through the race. | 200 | 180 | 3.0 | distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0 | |||
A Princess Must Seize Victory! | Normal | Slightly increase velocity when engaged in a challenge on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&blocked_side_continuetime>=2 | |||
KEEP IT REAL. | Normal | Very slightly increase acceleration continuously when starting to make a move from midpack in the second half of the race. | 200 | 180 | 3.6 | distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1 | |||
Genius x Bakushin = Victory | Normal | Slightly increase velocity when engaged in a challenge toward the front in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&order<=3&blocked_side_continuetime>=2 | |||
I'm Possible! | Normal | Slightly increase velocity when positioned 2nd or later within 4 lengths of the lead with 200m remaining. If within 2 lengths, increase velocity moderately instead. | 200 | 180 | 3.0 | remain_distance<=201&remain_distance>=199&distance_diff_top<=5&order>=2 | |||
Victory belongs to me—Strelitzia! ☆ | Normal | If positioned toward the back and racing calmly until the start of the final corner, when there are 300m remaining, slightly increase velocity continuously. | 200 | 180 | 3.6 | remain_distance<=300 | |||
Pure Heart | Normal | Moderately recover endurance when well-positioned mid-race. | 200 | 180 | phase_random==1&order>=2&order_rate<=40 | ||||
SPARKLY☆STARDOM | Normal | Become very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race. | 200 | 180 | 3.0 | phase==1&corner==0&order<=2&bashin_diff_behind<=1 | |||
Pop & Polish | Normal | Slightly increase velocity when pressured or trying to pass another runner toward the front on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&order_rate<=40&overtake_target_time>=1@is_finalcorner==1&corner==0&order_rate<=40&is_overtake==1 | |||
Laugh at the Odds | Normal | Slightly increase velocity when well-positioned with 400m or less remaining after trying to pass another runner on the final corner or later. If unfavored, moderately increase velocity instead. | 200 | 180 | 3.0 | remain_distance<=400&order_rate>=30&order_rate<=50&popularity>=4 | |||
Nemesis | Normal | Slightly increase velocity when moving up from midpack on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1 | |||
Budding Blossom | Normal | If the user engaged in a challenge on a mid-race corner, slightly increase acceleration when well-positioned late-race at least halfway through the final corner. | 200 | 180 | 2.4 | phase>=2&is_finalcorner_laterhalf==1&order>=3&order_rate<=40@phase>=2&is_finalcorner==1&corner==0&order>=3&order_rate<=40 | |||
Super-Duper Climax | Normal | Slightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner. | 200 | 180 | is_finalcorner==1&corner!=0&order_rate>50&near_count>=1 | ||||
Red-Hot Discipline! | Normal | Very minimally increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing (up to 3 times). | 200 | 180 | 1.2 | phase>=2&order_rate>=50&is_finalcorner==1&bashin_diff_infront<=1 | |||
I See Victory in My Future! | Normal | Slightly clear a path forward depending on divination results when the way ahead is jammed late-race. | 200 | 180 | 3.0 | phase>=2&order>=3&blocked_front==1 | |||
I Never Goof Up! | Normal | Very slightly aim for the front when passing another runner late-race. | 200 | 180 | 3.0 | phase>=2&change_order_onetime<0 | |||
Moving Past, and Beyond | Normal | Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack. | 200 | 180 | 2.4 | phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70 | |||
Just a Little Farther! | Normal | Slightly increase velocity when positioned 3rd and about to lose late-race. | 200 | 180 | 3.0 | phase>=2&order==3&bashin_diff_behind<=1 | |||
Prideful King | Normal | Moderately increase velocity in a true display of skill with 200m remaining after racing calmly. | 200 | 180 | 3.0 | temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70 | |||
Go, Go, Mun! | Normal | Slightly recover endurance and very slightly increase velocity when in midpack around halfway through the race. | 200 | 180 | 3.0 | distance_rate>=50&phase==1&order>=3&order_rate<=70 | |||
Keep Pushing Ahead | Normal | If positioned toward the front from the start of the race until the second half of the race, slightly recover endurance and very slightly increase velocity steadily. | 200 | 180 | 3.6 | distance_rate>=50&order_rate_in20_continue==1 | |||
Eternal Encompassing Shine | Normal | If well-positioned at the start of the final straight, slightly increase velocity. If positioned near the front, moderately increase velocity instead. | 200 | 180 | 3.0 | is_last_straight_onetime==1&order>=2&order<=5&distance_diff_top<=5 | |||
Victory Cheer! | Normal | Very slightly increase velocity when positioned toward the front on the third corner in the second half of the race. Or, very slightly kick forward when toward the front on the backstretch late-race. | 200 | 180 | 3.0 | phase==2&straight_front_type==2&order<=2 | |||
Ambition to Surpass the Sakura | Normal | Slightly increase velocity when well-positioned and close to the runner ahead with 300m or less remaining. | 200 | 180 | 3.0 | remain_distance<=300&order_rate<=40&bashin_diff_infront<=1 | |||
A Lifelong Dream, A Moment's Flight | Normal | Slightly consume endurance to moderately increase velocity for a moderate duration when close to the runner behind on the final straight. | 200 | 180 | 2.4 | is_finalcorner==1&corner==0&bashin_diff_behind<=1 | |||
Peerless Dance of Flowering Flames | Normal | If the user passed another runner on the final corner or later, slightly increase velocity when in the front part of the pack with 300m or less remaining. | 200 | 180 | 3.0 | remain_distance<=300&order_rate<=40 | |||
Lovely Spring Breeze | Normal | From the midpack in the second half of the race, minimally increase velocity steadily for a duration based on remaining endurance. | 200 | 180 | 3.0 | distance_rate>=50&order_rate>=40&order_rate<=80 | |||
Sunny Breeze | Normal | Very minimally increase acceleration continuously for a long duration when toward the front on the latter half of the final corner after biding time in the race's first half. Effect increases if 2nd. | 200 | 180 | 4.8 | is_finalcorner_laterhalf==1&distance_diff_rate<=50&order==2 | |||
Silent Letter | Normal | Very slightly increase ability to break out of the pack when pressured toward the front with 400m or less remaining. | 200 | 180 | 3.0 | remain_distance<=400&order<=2&overtake_target_time>=1 | |||
Luck Runs My Way | Normal | Very slightly increase velocity sometime upon approaching late-race. | 200 | 180 | 3.0 | phase_laterhalf_random==1 | |||
Never Say Never | Normal | Very slightly increase velocity when positioned toward the front with 300m remaining. If it's a dirt race and the skill user is close to the lead, also very slightly surge ahead. | 200 | 180 | 3.0 | remain_distance>=299&remain_distance<=301&order_rate>=20&order_rate<=40&distance_diff_top<=5&ground_type==2 | |||
Dazzl'n ♪ Diver | Normal | Slightly recover endurance after activating 2 skills mid-race. | 200 | 180 | phase==1&order>=2&order_rate<=70&activate_count_middle>=2 | ||||
Certain Victory | Normal | Moderately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0 | |||
A Kiss for Courage | Normal | Slightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill. | 200 | 180 | 3.0 | distance_rate>=50&activate_count_heal>=1&order<=3 | |||
Ravissant | Normal | When passing another racer at the front part of the pack on the final corner or later, moderately increase velocity for a moderate duration. | 200 | 180 | 2.4 | is_finalcorner==1&change_order_onetime<0&order_rate<=40 | |||
Festive Miracle | Normal | Very slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times. | 200 | 180 | 3.0 | activate_count_heal>=3&distance_rate>=50 | |||
564 Escapades | Normal | Minimally increase velocity sometime in the second half of the race and activate 1 rare skill regardless of its conditions. | 200 | 180 | 3.0 | distance_rate_after_random==50 | |||
Joyful Voyage! | Normal | If positioned toward the front with 200m remaining, slightly increase velocity. Then, if also positioned near the leading Umamusume, move minimally forward. | 200 | 180 | 3.0 | distance_diff_top<=5&order>=2&order_rate<=40&remain_distance<=201&remain_distance>=199 | |||
Superior Heal | Normal | Moderately recover endurance when overtaken toward the back mid-race. | 200 | 180 | phase==1&change_order_onetime>0&order_rate>=40 | ||||
Legacy of the Strong | Normal | Slightly increase velocity continuously when pressured toward the front late-race on the final corner or later. | 200 | 180 | 3.6 | phase>=2&is_finalcorner==1&order<=4&overtake_target_time>=1 | |||
Condor's Fury | Normal | Slightly increase acceleration when aiming for the front from midpack on the final corner. | 200 | 180 | 2.4 | is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75 | |||
Barcarole of Blessings | Normal | Slightly increase velocity when positioned in the front part of the pack with 400m remaining. If the skill user has activated at least 7 skills, increase velocity moderately instead. | 200 | 180 | 3.0 | remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7 | |||
Arrows Whistle, Shadows Disperse | Normal | Slightly increase velocity continuously on the last corner and later when pressured while in the front of the pack late-race. | 200 | 180 | 3.6 | is_finalcorner==1 | |||
Eternal Moments | Normal | Slightly increase velocity when starting to make a move from a position toward the front mid-race. | 200 | 180 | 3.0 | phase==1&order>=3&order_rate<=50&is_overtake==1 | |||
THE MOE AAAA Thanks for My Life | Normal | Slightly increase velocity when positioned midpack or further back on a mid-race corner and there are at least 3 runners nearby. | 200 | 180 | 3.0 | near_count>=3&phase==1&corner!=0&order_rate>=40 | |||
Break It Down! | Normal | Slightly increase velocity when positioned toward the front on a late-race straight. If it's the backstretch, also minimally increase acceleration. | 200 | 180 | 3.0 | phase>=2&corner==0&order<=2&straight_front_type==2 | |||
Lightning Flare | Normal | Very slightly increase velocity continuously when the skill user activates 2 skills mid-race. Increase this skill's effectiveness if the user activates another skill while it's active (up to 2 times). | 200 | 180 | 3.6 | activate_count_middle>=2 | |||
Best day ever | Normal | If well-positioned late-race on the final corner or later, slightly increase velocity. If there's a large distance left to the finish, also increase acceleration very minimally. | 200 | 180 | 3.0 | remain_distance>=401&phase>=2&is_finalcorner==1&order_rate>=20&order_rate<=40 | |||
Presents from X | Normal | Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half. | 200 | 180 | 3.0 | order_rate_in50_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40 | |||
Flowery☆Maneuver | Normal | Slightly increase velocity when passing another runner toward the front on the final corner or later. If passing toward the back, slightly increase acceleration instead. | 200 | 180 | 3.0 | is_finalcorner==1&order_rate<=40&change_order_onetime<0 | |||
Operation Cacao | Normal | Take a minimal breather and slightly increase velocity when in the front part of the pack and there's another runner coming from behind on a corner mid-race. | 200 | 180 | 3.0 | order<=4&phase==1&corner!=0&bashin_diff_behind<=3 | |||
Every Rose Has Its Fangs | Normal | Slightly drain endurance from runners in front and very slightly increase velocity when well-positioned mid-race. | 200 | 180 | 3.0 | phase==1&order>=2&order_rate<=50 | |||
Firelight | Normal | Slightly increase velocity on the final straight after pressuring a runner toward the back on a corner late-race. Effect increases for each time the user passed a runner on a corner late-race. | 200 | 180 | 3.0 | is_last_straight_onetime==1 | |||
Ticket to Your Dreams! | Normal | Very slightly increase velocity steadily when in midpack or further back on the final straight in the last spurt. Effect increases when activating a skill (up to 3 times). | 200 | 180 | 3.6 | is_lastspurt==1&is_finalcorner==1&corner==0&order_rate>=40 | |||
Guten Appetit ♪ | Normal | Slightly increase velocity continuously on the final straight if the skill user passed another runner at least 2 times on the final corner or later. | 200 | 180 | 3.6 | change_order_up_finalcorner_after>=2&is_finalcorner==1&corner==0 | |||
One True Color | Normal | If positioned toward the front with 350m remaining and there is another Umamusume close behind, break out of the pack slightly more easily. | 200 | 180 | 3.0 | remain_distance<=350&order_rate<=40&order_rate>=20&bashin_diff_behind<=1 | |||
Dancing in the Leaves | Normal | Very slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner. | 200 | 180 | 3.0 | is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2 | |||
Give Mummy a Hug ♡ | Normal | Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. | 200 | 180 | 3.0 | is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1 | |||
α-star* | Normal | Very slightly increase velocity steadily when positioned toward the lead around halfway through the race. Also very slightly recover endurance if it's a dirt race. | 200 | 180 | 3.6 | distance_rate>=40&distance_rate<=50&distance_diff_rate<=10&ground_type==2 | |||
Hephaestus | Normal | Slightly increase velocity from midpack upon approaching the final straight late-race. | 200 | 180 | 3.0 | phase>=2&is_finalcorner_laterhalf==1&order_rate<=75&order_rate>=40 | |||
114th Time's the Charm | Normal | Give max effort when far from the lead on the final corner, very slightly increasing velocity steadily for a duration proportional to distance from the lead. | 200 | 180 | 3.0 | is_finalcorner==1&corner!=0&distance_diff_top>=7 | |||
Bountiful Harvest | Normal | Slightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race. | 200 | 180 | 3.0 | distance_rate>=50&order_rate>=40&overtake_target_time>=2 | |||
Spooky, Scary, Happy | Normal | Slightly increase velocity and very minimally intimidate up to 2 runners ahead and up to 2 runners behind when positioned toward the front upon entering the final straight. | 200 | 180 | 3.0 | is_last_straight_onetime==1&order_rate<=40 | |||
Wherever This Wonder Leads | Normal | If positioned midpack on a downhill just before late-race and there's a large distance left to the finish, slightly increase velocity. | 200 | 180 | 3.0 | distance_rate>=60&slope==2&phase==1&order_rate>=40&order_rate<=80&remain_distance>=500 | |||
Go☆Go☆Goal! | Normal | If the user passed another runner on the final corner or later, slightly increase velocity from the midpack onward on the final straight. If the user isn't one of the top favorites, keep steadily increasing velocity slightly. | 200 | 180 | 3.6 | is_finalcorner==1&corner==0&order_rate>=40&order_rate<=70&popularity>=4 | |||
Louder! Tracen Cheer! | Normal | If the user stayed toward the very back during the first half of the race without being rushed, slightly increase acceleration on the final straight. | 200 | 180 | 2.4 | is_finalcorner==1&corner==0 | |||
Dreams Donned with Pride! | Normal | If the user activates another skill on the final corner late-race, very slightly increase velocity. If racing at Nakayama Racecourse, moderately increase velocity instead. | 200 | 180 | 3.0 | phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1 | |||
Your Smile Sparkles as the Waves | Normal | When positioned in the front part of the pack in the second half of the race, start a long spurt based on remaining endurance, minimally increasing velocity continuously. | 200 | 180 | 3.0 | distance_rate>=50&order_rate<=40 | |||
Carnival Bonus | Normal | Increase attributes in the Racing Carnival. chance to also raise runner's mood to Great. This skill will disappear when the event ends. | 0 | Carnival Bonus | |||||
Feelin' a Bit Silly | Normal | Greatly decrease the racer's proficiency in starting races. Effects include slow starts and reduced starting acceleration. Removed at the end of the Career playthrough. | -500 | 2.0 | always==1 | ||||
Medium Race Enthusiast | Normal | Increase performance in Medium Turf races. This skill is exclusive to the event. | 508 | distance_type==3&ground_type==1 | |||||
Long Race Enthusiast | Normal | Increase performance in Long Turf races. This skill is exclusive to the event. | 508 | distance_type==4&ground_type==1 | |||||
Mile Race Enthusiast | Normal | Increase performance in Mile Turf races. This skill is exclusive to the event. | 508 | distance_type==2&ground_type==1 | |||||
Sprint Race Enthusiast | Normal | Increase performance in turf sprint races. (Event Exclusive) | 508 | distance_type==1&ground_type==1 | |||||
Dirt Race Enthusiast | Normal | Increase performance in medium-distance dirt races. (Event Exclusive) | 508 | distance_type==3&ground_type==2 |






























































