Umamusume: Pretty Derby Skills

All 700+ skills with the game's own description and real activation condition

This table holds 705 skills. Complete and current to the latest patch.

Ranges across this table: Rarity 1–5 (median 1).

NameRarityEffectActivates when
Shooting Star★★★★★Ride the momentum to surge ahead and very slightly increase acceleration after passing another runner toward the front late-race.phase>=2&order>=1&order_rate<=50&change_order_onetime<0
The View from the Lead Is Mine!★★★★★Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.distance_rate>=50&order==1&bashin_diff_behind>=1
Sky-High Teio Step★★★★★When closing the gap to runners ahead late-race, greatly increase velocity with flashy footwork on the final straight.is_finalcorner==1&corner==0
Red Shift/LP1211-M★★★★★Increase acceleration by shifting gears when positioned toward the front on the final corner or later.is_finalcorner==1&order<=5&order_rate<=50
Lights of Vaudeville★★★★★When just breaking out of the pack toward the front late-race, dazzle everyone and greatly increase velocity with 300m remaining.remain_distance<=300
Triumphant Pulse★★★★★Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199
Shooting for Victory!★★★★★Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40
You and Me! One-on-One!★★★★★Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.is_finalcorner==1&corner==0
The Duty of Dignity Calls★★★★★Increase velocity with determination to keep the lead when positioned toward the front on the final corner. If in a long-distance race and still going strong, increase velocity greatly instead.is_finalcorner==1&corner!=0&distance_diff_rate<=30&distance_type==4&lastspurt==2
This Dance Is for Vittoria!★★★★★Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4
Shadow Break★★★★★Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead.is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0
Behold Thine Emperor's Divine Might★★★★★Greatly increase velocity on the final straight after passing another runner 3 times late-race.is_finalcorner==1&change_order_up_end_after>=3&corner==0
OMG! (゚∀゚) The Final Sprint! ☆★★★★★Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.change_order_up_end_after>=2
Angling and Scheming★★★★★Increase acceleration at an opportune moment when in the lead on a corner late-race.phase>=2&corner!=0&order==1
White Lightning Comin' Through!★★★★★Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race.distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20
Fairy Tale★★★★★Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2
∴win Q.E.D.★★★★★Increase velocity when positioned toward the front on the final corner or later late-race. If the skill user ran calmly, formulate the perfect plan and increase velocity greatly instead.phase>=2&is_finalcorner==1&order<=4&temptation_count==0
Chasing After You★★★★★When positioned midpack in the second half of the race, moderately increase velocity steadily to chase Cafe's friend, very slightly intimidating runners ahead.distance_rate>=50&order_rate>=40&order_rate<=70
G00 1st. F∞;★★★★★If the user didn't have a late start, increase velocity when toward the front on the final straight. If the user had kept position toward the front, greatly increase velocity instead.is_badstart==0&order<=3&is_finalcorner==1&corner==0&order_rate_in20_continue==1
YUMMY☆SPEED!★★★★★Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70
Snow Bright, Snow Flight★★★★★With 300m or less remaining, increase velocity when leading or positioned toward the front close to the lead runner.distance_diff_top<=5&remain_distance<=300&order_rate<=40
Blue Rose Closer★★★★★When the skill user has passed another runner late-race and has reached the front part of the pack, draw on deep resolve to increase velocity on the final straight.is_finalcorner==1&corner==0
All Charged! It's Go Time!★★★★★Moderately increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, greatly increase velocity instead.remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2
Shooting Star of Dioskouroi★★★★★Increase velocity with guidance from the stars when far from the lead on the final straight. If positioned around the very back, greatly increase velocity instead.is_finalcorner==1&corner==0&distance_diff_top>=5&order_rate<80
Now We're Cruisin'!★★★★★When competing for the lead if positioned in the midpack or further for the first half of the race, show off some Edo spirit and greatly increase velocity.compete_fight_count>0
trigger:BEAT★★★★★When near the inner rail midpack on the final corner or later, calculate the path to victory, increasing velocity and ability to navigate smoothly on the final straight.is_finalcorner==1&corner==0
Schwarzes Schwert★★★★★Increase velocity when 3rd or worse on the final straight after racing calmly. If the user has maintained position in midpack, greatly increase velocity instead.temptation_count==0&order>=3&is_finalcorner==1&corner==0&order_rate_in80_continue==1&order_rate_out40_continue==1
#LookatCurren★★★★★Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0
A Princess Must Seize Victory!★★★★★Increase velocity with pretty princess power when engaged in a challenge on the final straight.is_finalcorner==1&corner==0&blocked_side_continuetime>=2
KEEP IT REAL.★★★★★Moderately increase acceleration continuously with a captivating performance when starting to make a move from midpack in the second half of the race.distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1
I'm Possible!★★★★★Increase velocity when positioned 2nd or later within 4 lengths of the lead with 200m remaining. If within 2 lengths, increase velocity greatly instead.remain_distance<=201&remain_distance>=199&distance_diff_top<=5&order>=2
Victory belongs to me—Strelitzia! ☆★★★★★If positioned toward the back and racing calmly until the start of the final corner, when there are 300m remaining, cast a magic spell to increase velocity continuously.remain_distance<=300
SPARKLY☆STARDOM★★★★★Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.phase==1&corner==0&order<=2&bashin_diff_behind<=1
Pop & Polish★★★★★Get pumped and increase velocity when pressured or trying to pass another runner toward the front on the final straight.is_finalcorner==1&corner==0&order_rate<=40&overtake_target_time>=1@is_finalcorner==1&corner==0&order_rate<=40&is_overtake==1
Nemesis★★★★★Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1
Budding Blossom★★★★★If the user engaged in a challenge on a mid-race corner, increase acceleration when well-positioned late-race at least halfway through the final corner.phase>=2&is_finalcorner_laterhalf==1&order>=3&order_rate<=40@phase>=2&is_finalcorner==1&corner==0&order>=3&order_rate<=40
Red-Hot Discipline!★★★★★Very slightly increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing another runner (up to 3 times).phase>=2&order_rate>=50&is_finalcorner==1&bashin_diff_infront<=1
I Never Goof Up!★★★★★Aim for the front with unwavering determination when passing another runner late-race.phase>=2&change_order_onetime<0
Moving Past, and Beyond★★★★★Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&o
Keep Pushing Ahead★★★★★If positioned toward the front from the start of the race until the second half of the race, good vibes recover endurance and moderately increase velocity steadily.distance_rate>=50&order_rate_in20_continue==1
Eternal Encompassing Shine★★★★★If well-positioned at the start of the final straight, her strong willpower to win increases velocity. If positioned near the front, greatly increase velocity instead.is_last_straight_onetime==1&order>=2&order<=5&distance_diff_top<=5
Victory Cheer!★★★★★Moderately increase velocity when positioned toward the front on the third corner in the second half of the race. Or, kick forward hard when toward the front on the backstretch late-race.phase==2&straight_front_type==2&order<=2
Ambition to Surpass the Sakura★★★★★Increase velocity with blossoming ambition when well-positioned and close to the runner ahead with 300m or less remaining.remain_distance<=300&order_rate<=40&bashin_diff_infront<=1
A Lifelong Dream, A Moment's Flight★★★★★Seize the moment when close to the runner behind on the final straight, slightly consuming endurance to greatly increase velocity for a moderate duration.is_finalcorner==1&corner==0&bashin_diff_behind<=1
Peerless Dance of Flowering Flames★★★★★If the user passes another runner on the final corner or later, increase velocity with fiery fighting spirit when in the front part of the pack with 300m or less remaining.remain_distance<=300&order_rate<=40
Lovely Spring Breeze★★★★★From the midpack in the second half of the race, slightly increase velocity steadily for a duration based on remaining endurance.distance_rate>=50&order_rate>=40&order_rate<=80
Luck Runs My Way★★★★★Moderately increase velocity sometime upon approaching late-race, then increase velocity and acceleration based on how many passive skills the skill user has in effect.phase_laterhalf_random==1
Shine On, Tomakomai! ☆★★★★★Slightly increase acceleration when well-positioned in the last spurt after engaging in a challenge on a mid-race corner in a dirt race. Effect increases if still going strong.is_lastspurt==1&order_rate<=40&order_rate>=30&ground_type==2&lastspurt==2
Dazzl'n ♪ Diver★★★★★Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.phase==1&order>=2&order_rate<=70&activate_count_middle>=2
Certain Victory★★★★★Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later.is_finalcorner==1&corner==0
A Kiss for Courage★★★★★Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.distance_rate>=50&activate_count_heal>=1&order<=3
Ravissant★★★★★When passing another racer at the front part of the pack on the final corner or later, perform a dazzling display that greatly increases velocity for a moderate duration.is_finalcorner==1&change_order_onetime<0&order_rate<=40
Festive Miracle★★★★★Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.activate_count_heal>=3&distance_rate>=50
564 Escapades★★★★★Slightly increase velocity sometime in the second half of the race. If you've got any cool rare skills lying around, go ahead and activate 2 regardless of their conditions—it's on the house.distance_rate_after_random==50
Joyful Voyage!★★★★★If positioned toward the front with 200m remaining, increase velocity. Then, if also positioned near the leading Umamusume, gather strength to move slightly forward.distance_diff_top<=5&order>=2&order_rate<=40&remain_distance<=201&remain_distance>=199
Superior Heal★★★★★Greatly recover endurance with a gentle light when overtaken toward the back mid-race.phase==1&change_order_onetime>0&order_rate>=40
Legacy of the Strong★★★★★Increase velocity continuously when pressured toward the front late-race on the final corner or later.phase>=2&is_finalcorner==1&order<=4&overtake_target_time>=1
Condor's Fury★★★★★Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75
Barcarole of Blessings★★★★★Increase velocity when positioned in the front part of the pack with 400m remaining. If the skill user has activated at least 7 skills, increase velocity greatly instead.remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7
Arrows Whistle, Shadows Disperse★★★★★Burning spirit increases velocity continuously on the last corner and later when pressured while in the front of the pack late-race.is_finalcorner==1
Eternal Moments★★★★★Increase velocity when starting to make a move from a position toward the front mid-race.phase==1&order>=3&order_rate<=50&is_overtake==1
Break It Down!★★★★★High spirits increase velocity when positioned toward the front on a late-race straight. If it's the backstretch, also slightly increase acceleration.phase>=2&corner==0&order<=2&straight_front_type==2
Best Day Ever★★★★★If well-positioned late-race on the final corner or later, increase velocity. If there's a large distance left to the finish, also increase acceleration very slightly with perfect form.remain_distance>=401&phase>=2&is_finalcorner==1&order_rate>=20&order_rate<=40
Presents from X★★★★★Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.order_rate_in50_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40
Flowery☆Maneuver★★★★★Increase velocity when passing another runner toward the front on the final corner or later. If passing toward the back, increase acceleration instead.is_finalcorner==1&order_rate<=40&change_order_onetime<0
Operation Cacao★★★★★Take a slight breather and increase velocity when in the front part of the pack and detecting another runner coming from behind on a corner mid-race.order<=4&phase==1&corner!=0&bashin_diff_behind<=3
Every Rose Has Its Fangs★★★★★Drain endurance from runners in front and moderately increase velocity when well-positioned mid-race.phase==1&order>=2&order_rate<=50
Ticket to Your Dreams!★★★★★Moderately increase velocity steadily when in midpack or further back on the final straight in the last spurt. Effect increases when activating a skill (up to 3 times).is_lastspurt==1&is_finalcorner==1&corner==0&order_rate>=40
Guten Appetit ♪★★★★★Draw extra strength from pride, increasing velocity continuously on the final straight if the skill user passed another runner at least 2 times on the final corner or later.change_order_up_finalcorner_after>=2&is_finalcorner==1&corner==0
One True Color★★★★★If positioned toward the front with 350m or less remaining and there is another Umamusume close behind, the determination to stay ahead makes it easier to break out of the pack.remain_distance<=350&order_rate<=40&order_rate>=20&bashin_diff_behind<=1
Dancing in the Leaves★★★★★Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2
Give Mummy a Hug ♡★★★★★Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1
α-star*★★★★★Moderately increase velocity steadily when positioned toward the lead around halfway through the race. Also moderately recover endurance if it's a dirt race.distance_rate>=40&distance_rate<=50&distance_diff_rate<=10&ground_type==2
Hephaestus★★★★★Aim higher, increasing velocity from midpack upon approaching the final straight late-race.phase>=2&is_finalcorner_laterhalf==1&order_rate<=75&order_rate>=40
114th Time's the Charm★★★★★Give max effort when far from the lead on the final corner, moderately increasing velocity steadily for a duration proportional to distance from the lead.is_finalcorner==1&corner!=0&distance_diff_top>=7
Bountiful Harvest★★★★★Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.distance_rate>=50&order_rate>=40&overtake_target_time>=2
Wherever This Wonder Leads★★★★★If positioned midpack on a downhill just before late-race and there's a large distance left to the finish, enjoy the race to the fullest, increasing velocity.distance_rate>=60&slope==2&phase==1&order_rate>=40&order_rate<=80&remain_distance>=500
Go☆Go☆Goal!★★★★★If the user passes another runner on the final corner or later, increase velocity from the midpack onward on the final straight. If the user isn't one of the top favorites, muster resolve to keep steadily increasing velocity.is_finalcorner==1&corner==0&order_rate>=40&order_rate<=70&popularity>=4
Louder! Tracen Cheer!★★★★★If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight.is_finalcorner==1&corner==0
Dreams Donned with Pride!★★★★★If the user activates another skill on the final corner late-race, take the crowd's cheers to heart and moderately increase velocity. If racing at Nakayama Racecourse, greatly increase velocity instead.phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1
Your Smile Sparkles as the Waves★★★★★When positioned in the front part of the pack in the second half of the race, start a long spurt based on remaining endurance, slightly increasing velocity continuously.distance_rate>=50&order_rate<=40
Ruler of Japan★★★★★I'll tackle this with everything I've got!remain_distance>=350&remain_distance<=400
Indomitable★★★★★I'll rise up to the challenge!remain_distance>=350&remain_distance<=400
Anchors Aweigh!★★★★Moderately increase velocity steadily with a long spurt starting halfway through the race.distance_rate>=50&distance_rate<=60&order_rate>50
Cut and Drive!★★★★Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1
Resplendent Red Ace★★★★Swell with the determination to be number one when positioned toward the front in the second half of the race.distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1
Where There's a Will, There's a Way★★★★Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.is_finalcorner==1&corner==0&change_order_onetime<0&order>=3
Victoria por plancha ☆★★★★Hang onto the advantage when positioned toward the front with energy to spare on the final straight.is_finalcorner==1&corner==0&hp_per>=30&order<=2
Blazing Pride★★★★Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0
Flashy☆Landing★★★★Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.is_finalcorner==1&blocked_side_continuetime>=2&order<=3
Let's Pump Some Iron!★★★★Increase acceleration in an attempt to move up on a corner late-race.phase>=2&corner!=0&order_rate>=65&order_rate<=70
U=ma2★★★★Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.distance_rate>=50&corner!=0&order>=3&order_rate<=40
Our Ticket to Win!★★★★Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.is_finalcorner==1&corner==0&order<=5
Genius x Bakushin = Victory★★★★Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.distance_rate>=50&order<=3&blocked_side_continuetime>=2
Pure Heart★★★★Greatly recover endurance when well-positioned mid-race.phase_random==1&order>=2&order_rate<=40
Super-Duper Climax★★★★Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.is_finalcorner==1&corner!=0&order_rate>50&near_count>=1
I See Victory in My Future!★★★★Clear a path forward with the power of divination when the way ahead is jammed late-race.phase>=2&order>=3&blocked_front==1
Just a Little Farther!★★★★Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.phase>=2&order==3&bashin_diff_behind<=1
Prideful King★★★★Greatly increase velocity in a true display of skill with 200m remaining after racing calmly.temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70
Go, Go, Mun!★★★★Recover endurance and moderately increase velocity with newfound resolve when in midpack around halfway through the race.distance_rate>=50&phase==1&order>=3&order_rate<=70
Warning Shot!★★★Slightly increase velocity with a long spurt starting halfway through the race.distance_rate>=50&distance_rate<=60&order_rate>50
Xceleration★★★Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1
Red Ace★★★Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1
Focused Mind★★★Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.is_finalcorner==1&corner==0&change_order_onetime<0&order>=3
Corazón ☆ Ardiente★★★Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.is_finalcorner==1&corner==0&hp_per>=30&order<=2
Empress's Pride★★★Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0
1st Place Kiss☆★★★Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.is_finalcorner==1&blocked_side_continuetime>=2&order<=3
Feel the Burn!★★★Moderately increase acceleration in an attempt to move up on a corner late-race.phase>=2&corner!=0&order_rate>=65&order_rate<=70
Introduction to Physiology★★★Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.distance_rate>=50&corner!=0&order>=3&order_rate<=40
V Is for Victory!★★★Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.is_finalcorner==1&corner==0&order<=5
Class Rep + Speed = Bakushin★★★Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.distance_rate>=50&order<=3&blocked_side_continuetime>=2
Clear Heart★★★Recover endurance when well-positioned mid-race.phase_random==1&order>=2&order_rate<=40
Super-Duper Stoked★★★Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.is_finalcorner==1&corner!=0&order_rate>50&near_count>=1
Luck Be with Me!★★★Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.phase>=2&order>=3&blocked_front==1
I Can Win Sometimes, Right?★★★Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.phase>=2&order==3&bashin_diff_behind<=1
Call Me King★★★Increase velocity in a true display of skill with 200m remaining after racing calmly.temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70
Ready, Go!★★★Moderately recover endurance and slightly increase velocity with newfound resolve when in midpack around halfway through the race.distance_rate>=50&phase==1&order>=3&order_rate<=70
Right-Handed Demon★★Increase proficiency in right-handed tracks, increasing Speed and Power.rotation==1
Yodo Invicta★★Increase performance at Kyoto Racecourse, increasing Stamina, Wit, and Speed.track_id==10008
Firm Course Menace★★Increase performance on firm ground, boosting Power and Speed.ground_condition==1
Spring Spectacle★★Increase performance in spring, boosting Speed and Power.season==1@season==5
Fall Frenzy★★Increase performance in fall, boosting Speed and Power.season==3
Professor of Curvature★★Increase velocity on a corner with skilled turning.all_corner_random==1
Corner Connoisseur★★Increase acceleration on a corner with masterful turning.all_corner_random==1
Swinging Maestro★★Recover endurance on a corner with efficient turning.corner_random==1@corner_random==2@corner_random==3@corner_random==4
Beeline Burst★★Increase velocity on a straight.straight_random==1
Rushing Gale!★★Increase acceleration and slightly increase velocity on a straight.straight_random==1
Breath of Fresh Air★★Recover endurance on a mid-race straight.phase==1&corner==0
Concentration★★Decrease time lost to slow starts.always==1
Iron Will★★When the way ahead is jammed early or mid-race, draw on firm willpower to recover endurance and increase navigation.phase<=1&accumulatetime>=5&blocked_front_continuetime>=1
Center Stage★★Greatly increase navigation early-race.phase_random==0
It's On!★★Increase velocity when passing another runner mid-race.phase==1&change_order_onetime<0
Indomitable★★Recover endurance when passed by another runner mid-race.phase==1&change_order_onetime>0
Unruffled★★Recover endurance when surrounded mid-race.phase==1&is_surrounded==1
No Stopping Me!★★Increase maneuverability when the way ahead is blocked in the last spurt.infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1
Lane Legerdemain★★Increase navigation late-race.phase_random==2
In Body and Mind★★Increase velocity in the last spurt.is_lastspurt==1&phase_firsthalf_random==3
Taking the Lead★★Increase ability to go to the front early-race. (Front Runner)running_style==1&phase==0
Escape Artist★★Increase ability to go to the front mid-race. (Front Runner)running_style==1&phase_random==1&order_rate<=50
Unrestrained★★Increase ability to keep the lead on the final corner. (Front Runner)running_style==1&is_finalcorner_random==1&order==1
Calm and Collected★★Decrease fatigue upon approaching mid-race. (Pace Chaser)running_style==2&phase_laterhalf_random==0&order_rate<=50
Race Planner★★Decrease fatigue mid-race. (Pace Chaser)running_style==2&phase_random==1&order_rate<=50
Speed Star★★Increase ability to break out of the pack on the final corner. (Pace Chaser)running_style==2&is_finalcorner_random==1&order_rate<=50
Fast & Furious★★Increase velocity when positioned midpack or further back mid-race. (Late Surger)running_style==3&phase_random==1&order_rate>=40
On Your Left!★★Increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger)running_style==3&phase_firsthalf_random==2&order_rate>=40
Rising Dragon★★Increase velocity when passing another runner on the outside on the final corner. (Late Surger)running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0
Sleeping Lion★★Decrease fatigue mid-race. (End Closer)running_style==4&phase_random==1&distance_diff_rate>=75
Sturm und Drang★★Increase velocity during the last spurt when positioned toward the back late-race. (End Closer)running_style==4&phase_firsthalf_random==3&is_lastspurt==1
Encroaching Shadow★★Increase acceleration on a straight in the last spurt. (End Closer)running_style==4&is_lastspurt==1&corner==0
Turbo Sprint★★Increase acceleration late-race. (Sprint)distance_type==1&phase_random==2
Blinding Flash★★Increase spurting ability when positioned toward the back late-race. (Sprint)distance_type==1&phase_random==2&order_rate>50
Mile Maven★★Widen the margin when positioned toward the front upon approaching mid-race. (Mile)distance_type==2&phase_laterhalf_random==0&order_rate<=50
Keen Eye★★Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)distance_type==2&phase_laterhalf_random==0&order_rate>50
Furious Feat★★Increase passing ability when positioned toward the back late-race. (Mile)distance_type==2&phase_random==2&order_rate>50
Trackblazer★★Decrease fatigue when positioned toward the front mid-race. (Medium)distance_type==3&phase_random==1&order<=3
Killer Tunes★★Increase positioning ability when positioned toward the front mid-race. (Medium)distance_type==3&phase_random==1&order_rate<=50
Unyielding★★Increase velocity and very slightly increase acceleration when pressured on the final corner or later. (Medium)distance_type==3&is_finalcorner==1&overtake_target_time>=2
Cooldown★★Take a breather and decrease fatigue mid-race. (Long)distance_type==4&phase_random==1
Innate Experience★★Increase velocity when near the inner rail on the final corner. (Long)distance_type==4&is_finalcorner==1&corner!=0&lane_type==0
Adrenaline Rush★★When endurance is running low, rekindle determination and increase velocity. (Long)distance_type==4&hp_per<=30
Tantalizing Trick★★Increase fatigue for rushed runners behind when positioned toward the front mid-race.phase==1&order_rate<=50&temptation_opponent_count_behind>=1
Shocking Flash★★Increase velocity on a straight. (Sprint)distance_type==1&straight_random==1
Staggering Lead★★Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)distance_type==1&phase==1&bashin_diff_behind>=3&order==1
Plan X★★Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50
Perfect Prep!★★Prepare to make for the finish line for a medium duration mid-race. (Sprint)distance_type==1&phase_random==1
Adored by All★★Intimidate runners behind when positioned toward the front early-race. (Sprint)distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5
You've Got No Shot★★Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5
Changing Gears★★Increase passing ability when positioned toward the front mid-race. (Mile)distance_type==2&phase_random==1&order_rate<=50
Step on the Gas!★★Increase acceleration when passing another runner in the second half of the race. (Mile)distance_type==2&distance_rate>=50&change_order_onetime<0
Big-Sisterly★★Increase passing ability. (Mile)distance_type==2&is_overtake==1&accumulatetime>=5
Greed for Speed★★Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)distance_type==2&phase_random==1&order<=3
Battle Formation★★Dull movement for runners ahead when positioned toward the back early-race. (Mile)distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3
Flash Forward★★Increase velocity on a straight. (Medium)distance_type==3&straight_random==1
Refraction Arc★★Increase velocity on corners. (Medium)distance_type==3&all_corner_random==1
Clairvoyance★★Widen field of view with heightened observation early-race. (Medium)distance_type==3&phase_random==0
Lightning Step★★Avoid becoming surrounded for a medium duration mid-race. (Medium)distance_type==3&phase_random==1
Miraculous Step★★Decrease fatigue when moving sideways. (Medium)distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10
Dominator★★Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)distance_type==3&phase_random==2&order_rate>50
Mystifying Murmur★★Disturb runners directly ahead mid-race. (Medium)distance_type==3&phase==1&blocked_front_continuetime>=1
Blast Forward★★Increase velocity on a straight. (Long)distance_type==4&straight_random==1
Vanguard Spirit★★Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1
VIP Pass★★Decrease fatigue when determined to pass another runner. (Long)distance_type==4&is_overtake==1&accumulatetime>=5
Overwhelming Pressure★★Increase velocity and very slightly increase acceleration after passing another runner late-race. (Long)distance_type==4&phase==2&change_order_onetime<0
Stamina Siphon★★Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)distance_type==4&phase_random==1&order>=5
Illusionist★★Narrow the field of view for runners ahead late-race. (Long)distance_type==4&phase_random==2
Sixth Sense★★Avoid becoming surrounded early-race. (Front Runner)running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1
Top Runner★★Increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5
Restless★★Reduce fatigue on an uphill. (Front Runner)running_style==1&slope==1&accumulatetime>=10
Reignition★★Moderately expend endurance to increase acceleration late-race. (Front Runner)running_style==1&phase_random==2
Technician★★Moderately increase ability to navigate smoothly. (Pace Chaser)running_style==2&is_move_lane==1@running_style==2&is_move_lane==2
Determined Descent★★Moderately improve running on a downhill. (Pace Chaser)running_style==2&down_slope_random==1
Gourmand★★Recover endurance mid-race. (Pace Chaser)running_style==2&phase_random==1
Shatterproof★★Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)running_style==2&phase_random==1&order_rate>40
Dazzling Disorientation★★Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)running_style==2&phase_random==2&order_rate<=50
Hard Worker★★Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)running_style==3&is_overtake==1&accumulatetime>=5
15,000,000 CC★★Increase velocity on an uphill. (Late Surger)running_style==3&up_slope_random==1
Relax★★Recover endurance when positioned midpack or further back mid-race. (Late Surger)running_style==3&phase_random==1&order_rate>=40
The Bigger Picture★★Widen field of view with heightened observation mid-race. (Late Surger)running_style==3&phase_random==1
All-Seeing Eyes★★Startle other runners late-race. (Late Surger)running_style==3&phase_random==2&order_rate>50
Moonlit Flash★★Increase velocity on straights. (End Closer)running_style==4&straight_random==1
The Coast Is Clear!★★Moderately widen field of view with situational awareness when moving sideways. (End Closer)running_style==4&is_move_lane==1@running_style==4&is_move_lane==2
Go-Home Specialist★★Reduce fatigue on a downhill. (End Closer)running_style==4&slope==2&accumulatetime>=10
Serenity★★Relax and recover endurance when following directly behind a runner. (End Closer)running_style==4&infront_near_lane_time>=1&accumulatetime>=10
Crusader★★Widen field of view when positioned toward the back late-race. (End Closer)running_style==4&phase_random==2&order_rate>50
Petrifying Gaze★★Unnerve runners in focus late-race. (End Closer)running_style==4&phase_random==2&order>=2
Super Lucky Seven★★Good things may happen when in bracket 7.random_lot==50&post_number==7
Superstan★★Increase velocity when close to many runners.near_count>=3&accumulatetime>=5
Tail Nine★★Increase velocity after activating many skills mid-race.activate_count_middle>=3
Perfect Spot!★★Reduce wind resistance when following directly behind a runner.infront_near_lane_time>=3&accumulatetime>=10
See Ya Later!★★Increase velocity when followed by another runner directly behind for a long time.behind_near_lane_time>=3&accumulatetime>=10
Trending in the Charts!★★Increase velocity when engaged in a challenge mid-race. (Dirt)ground_type==2&phase==1&blocked_side_continuetime>=2
Lead the Charge!★★Prepare to aim for the front late-race. (Dirt)ground_type==2&phase_random==2
Lie in Wait★★Recover endurance when positioned midpack or further back upon approaching mid-race. (Late Surger)running_style==3&phase_laterhalf_random==0&order_rate>=40
Come What May★★Increase velocity when well-positioned on a straight in the last spurt. (Medium)distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60
Neck and Neck★★Increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser)running_style==2&phase_firsthalf_random==2&order_rate<=50
Master of the Sands★★Recover endurance and increase velocity when positioned toward the back mid-race. (Dirt)ground_type==2&phase_random==1&order_rate>=50
Headliner★★Increase velocity when positioned toward the front upon approaching late-race. (Long)distance_type==4&phase_laterhalf_random==1&order_rate<=50
Daring Strike★★Moderately increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)running_style==4&phase_random==1&order_rate>=50
Nothing Ventured★★Greatly increase velocity in the second half of the race, but also greatly increase fatigue sometimes.distance_rate_after_random==50
In High Spirits★★Increase velocity when positioned toward the front upon approaching late-race. (Sprint)distance_type==1&phase_laterhalf_random==1&order_rate<=50
Runaway★★Attempt to gain an especially large lead and keep it until the finish. (Front Runner)running_style==1
Best in Japan★★Everyone's expectations strongly inspire the user, increasing velocity on the final corner. (Long)distance_type==4&is_finalcorner_random==1
Of Calm Mind★★Slightly decrease velocity and greatly recover endurance when positioned midpack in the early part of mid-race. (Long)distance_type==4&phase_firsthalf_random==1&order_rate>=40&order_rate<=80
From the Brink★★Increase acceleration when positioned midpack or further back in the early part of late-race. (Medium)distance_type==3&phase_firsthalf_random==2&order_rate>=40
Burning Soul★★Moderately recover endurance and increase velocity when engaging in a challenge midpack mid-race. (Medium)distance_type==3&phase==1&order_rate<=80&order_rate>=30&blocked_side_continuetime>=2
Elated★★When positioned toward the back mid-race, increase velocity. (Medium)distance_type==3&phase_random==1&order_rate>=50
Full of Vigor★★When positioned toward the back on the final corner, increase velocity. (Mile)distance_type==2&is_finalcorner_random==1&order_rate>=50
Dauntless★★When positioned in the midpack during the second half of the race, increase velocity and very slightly increase acceleration. (Late Surger)running_style==3&distance_rate_after_random==50&order_rate>=30&order_rate<=80
Wild Wind★★When positioned toward the front mid-race, increase velocity and slightly decrease the velocity of runners behind the user. (Medium)distance_type==3&phase_random==1&order<=3
Keep Going!★★Moderately expend endurance to greatly increase velocity mid-race. (Late Surger)running_style==3&phase_random==1
Heart All Set★★If the skill user began the race without a late start, greatly recover endurance in the early part of mid-race. (Pace, Long)is_badstart==0&running_style==2&distance_type==4&phase_firsthalf_random==1
Chance of Victory★★Increase velocity when positioned toward the front upon approaching late-race. (Dirt)ground_type==2&phase_laterhalf_random==1&order_rate<=50
Can't Keep Me Down★★Increase velocity when positioned toward the back mid-race. (Dirt)ground_type==2&phase_random==1&order_rate>=50
Full Speed!★★Increase velocity when positioned toward the front in the last spurt. (Dirt)ground_type==2&phase_random==3&order_rate<=50&is_lastspurt==1
Crystal Clear★★Increase velocity when positioned toward the back in the early part of mid-race after recovering endurance with a skill. (Dirt)ground_type==2&order_rate>=50&activate_count_heal>=1&distance_rate<=42&phase==1
Dancer in the Dirt★★Increase velocity when following directly behind a runner. (Dirt)ground_type==2&accumulatetime>=5&infront_near_lane_time>=3
Be the Center!★★Increase acceleration when positioned toward the front late-race. (Dirt)ground_type==2&phase_random==2&order_rate<=50
Run Like Crazy!★★Increase acceleration when positioned midpack or further back late-race. (Dirt)ground_type==2&phase_random==2&order_rate>=50
Strong Steps★★Increase Speed when the Power attribute exceeds a certain amount. If Power greatly exceeds that amount, increase Speed greatly instead. (Dirt)ground_type==2&base_power>=1200
Maestro of the Mud★★Increase performance on soft and heavy ground, increasing Speed and Power. (Dirt)ground_type==2&ground_condition==3@ground_type==2&ground_condition==4
Dust Cloud Idol★★Decrease the velocity of a runner directly behind the skill user when leading early-race. (Dirt)ground_type==2&accumulatetime>=10&phase==0&order<=1&bashin_diff_behind<=1
Catch 'Em Off Guard★★Intimidate a runner who used a recovery skill in the second half of the race. (Dirt)ground_type==2&distance_rate>=50&is_other_character_activate_advantage_skill==9
Unstoppable★★Increase velocity mid-race. (Pace Chaser)phase_random==1&running_style==2
Breakin' Ahead★★Increase velocity and increase navigation when positioned around the very back mid-race. (End Closer)phase_random==1&running_style==4&order_rate>=75
Givin' It 1000%★★Greatly expend endurance and greatly increase velocity in the early part of mid-race. (Front Runner)phase_firsthalf_random==1&running_style==1
Flash Forward★★Increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)distance_type==1&phase>=2&order_rate>=50&is_overtake==1@distance_type==2&phase>=2&order_rate>=50&is_overtake==1
Ambitious Breeze★★Moderately increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser)running_style==2&order>=2&distance_diff_top<=5&distance_rate>=60&phase==1
Claw Forward★★Moderately expend endurance to increase acceleration when positioned midpack or further back in the last spurt. (Late, Long)distance_type==4&running_style==3&is_lastspurt==1&order_rate>=40
Solid Strike★★Moderately increase velocity and acceleration upon approaching late-race when leading or within 4 lengths of the lead. (Pace, Medium)distance_type==3&running_style==2&phase_laterhalf_random==1&distance_diff_top<=10
Risk-Maker★★Occasionally tap into untold inner strength, greatly increasing Speed, Power, and Guts. More likely to activate when skill user is unfavored.popularity<=3&random_lot==30
Top Gear★★Greatly increase velocity when positioned 2nd or further back within 4 lengths of the lead on the final straight. (Late Surger)running_style==3&is_finalcorner==1&corner==0&order>=2&distance_diff_top<=10
Can't Even Catch My Shadow★★Greatly increase velocity when leading on the final straight and there's another runner within 1 length behind. (Front Runner)running_style==1&is_finalcorner==1&corner==0&order==1&bashin_diff_behind<=1
Hot Pursuit★★Increase velocity when trying to pass another runner in the second half of the race. (Pace/Late)running_style==2&distance_rate>=50&is_overtake==1@running_style==3&distance_rate>=50&is_overtake==1
Beast Mode★★Increase acceleration late-race if the skill user led or was within 4 lengths of the lead just before late-race. (Pace, Long)distance_type==4&running_style==2&phase==2
Reckless Charge★★Increase velocity when positioned toward the front upon approaching late-race. (Mile)distance_type==2&phase_laterhalf_random==1&order_rate<=50
Burning Spirit SPD★★Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.phase_random==1
Burning Spirit STA★★Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.phase_random==1
Burning Spirit PWR★★Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.phase_random==2
Burning Spirit GUTS★★Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.phase_random==2
Burning Spirit WIT★★Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.phase_random==0
Radiant Star★★Control breathing and kick forward in the second half of the race. Effect is increased in proportion to number of career wins.distance_rate_after_random==50
I Wanna Win with You★★Increase velocity and slightly increase acceleration when positioned toward the front in the second half of the race. Increase this skill's effectiveness based on the user's number of fans.distance_rate_after_random==50&order_rate<=65
Past My Limits★★Increase velocity in the last spurt. Increase this skill's effectiveness based on the value of the user's highest attribute.is_lastspurt==1&phase_random==3
Unchanging★★Greatly increase performance with the same ambition of days past.season==4
Blatant Fear★★Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety.remain_distance>=800&remain_distance<=850
Dream Run★★Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams.is_finalcorner==1&corner==0
Cheers of a Fellow Dreamer★★Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support.is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850
For the Team★★The whole team feels super determined to win this special race, greatly increasing performance.always==1
Right-Handed ◎Increase performance on right-handed tracks.rotation==1
Right-Handed ○Moderately increase performance on right-handed tracks.rotation==1
Right-Handed ×Moderately decrease performance on right-handed tracks.rotation==1
Left-Handed ◎Increase performance on left-handed tracks.rotation==2
Left-Handed ○Moderately increase performance on left-handed tracks.rotation==2
Left-Handed ×Moderately decrease performance on left-handed tracks.rotation==2
Tokyo Racecourse ◎Increase performance at Tokyo Racecourse.track_id==10006
Tokyo Racecourse ○Moderately increase performance at Tokyo Racecourse.track_id==10006
Tokyo Racecourse ×Moderately decrease performance at Tokyo Racecourse.track_id==10006
Nakayama Racecourse ◎Increase performance at Nakayama Racecourse.track_id==10005
Nakayama Racecourse ○Moderately increase performance at Nakayama Racecourse.track_id==10005
Nakayama Racecourse ×Moderately decrease performance at Nakayama Racecourse.track_id==10005
Hanshin Racecourse ◎Increase performance at Hanshin Racecourse.track_id==10009
Hanshin Racecourse ○Moderately increase performance at Hanshin Racecourse.track_id==10009
Hanshin Racecourse ×Moderately decrease performance at Hanshin Racecourse.track_id==10009
Kyoto Racecourse ◎Increase performance at Kyoto Racecourse.track_id==10008
Kyoto Racecourse ○Moderately increase performance at Kyoto Racecourse.track_id==10008
Kyoto Racecourse ×Moderately decrease performance at Kyoto Racecourse.track_id==10008
Chukyo Racecourse ◎Increase performance at Chukyo Racecourse.track_id==10007
Chukyo Racecourse ○Moderately increase performance at Chukyo Racecourse.track_id==10007
Chukyo Racecourse ×Moderately decrease performance at Chukyo Racecourse.track_id==10007
Sapporo Racecourse ◎Increase performance at Sapporo Racecourse.track_id==10001
Sapporo Racecourse ○Moderately increase performance at Sapporo Racecourse.track_id==10001
Sapporo Racecourse ×Moderately decrease performance at Sapporo Racecourse.track_id==10001
Hakodate Racecourse ◎Increase performance at Hakodate Racecourse.track_id==10002
Hakodate Racecourse ○Moderately increase performance at Hakodate Racecourse.track_id==10002
Hakodate Racecourse ×Moderately decrease performance at Hakodate Racecourse.track_id==10002
Fukushima Racecourse ◎Increase performance at Fukushima Racecourse.track_id==10004
Fukushima Racecourse ○Moderately increase performance at Fukushima Racecourse.track_id==10004
Fukushima Racecourse ×Moderately decrease performance at Fukushima Racecourse.track_id==10004
Niigata Racecourse ◎Increase performance at Niigata Racecourse.track_id==10003
Niigata Racecourse ○Moderately increase performance at Niigata Racecourse.track_id==10003
Niigata Racecourse ×Moderately decrease performance at Niigata Racecourse.track_id==10003
Kokura Racecourse ◎Increase performance at Kokura Racecourse.track_id==10010
Kokura Racecourse ○Moderately increase performance at Kokura Racecourse.track_id==10010
Kokura Racecourse ×Moderately decrease performance at Kokura Racecourse.track_id==10010
Standard Distance ◎Increase performance over standard distances (multiples of 400m).is_basis_distance==1
Standard Distance ○Moderately increase performance over standard distances (multiples of 400m).is_basis_distance==1
Standard Distance ×Moderately decrease performance over standard distances (multiples of 400m).is_basis_distance==1
Non-Standard Distance ◎Increase performance over non-standard distances (non-multiples of 400m).is_basis_distance==0
Non-Standard Distance ○Moderately increase performance over non-standard distances (non-multiples of 400m).is_basis_distance==0
Non-Standard Distance ×Moderately decrease performance over non-standard distances (non-multiples of 400m).is_basis_distance==0
Firm Conditions ◎Increase performance on firm ground.ground_condition==1
Firm Conditions ○Moderately increase performance on firm ground.ground_condition==1
Firm Conditions ×Moderately decrease performance on firm ground.ground_condition==1
Wet Conditions ◎Increase performance on good, soft, and heavy ground.ground_condition==2@ground_condition==3@ground_condition==4
Wet Conditions ○Moderately increase performance on good, soft, and heavy ground.ground_condition==2@ground_condition==3@ground_condition==4
Wet Conditions ×Moderately decrease performance on good, soft, and heavy ground.ground_condition==2@ground_condition==3@ground_condition==4
Spring Runner ◎Increase performance in spring.season==1@season==5
Spring Runner ○Moderately increase performance in spring.season==1@season==5
Spring Runner ×Moderately decrease performance in spring.season==1@season==5
Summer Runner ◎Increase performance in summer.season==2
Summer Runner ○Moderately increase performance in summer.season==2
Summer Runner ×Moderately decrease performance in summer.season==2
Fall Runner ◎Increase performance in fall.season==3
Fall Runner ○Moderately increase performance in fall.season==3
Fall Runner ×Moderately decrease performance in fall.season==3
Winter Runner ◎Increase performance in winter.season==4
Winter Runner ○Moderately increase performance in winter.season==4
Winter Runner ×Moderately decrease performance in winter.season==4
Sunny Days ◎Increase performance in sunny weather.weather==1
Sunny Days ○Moderately increase performance in sunny weather.weather==1
Cloudy Days ◎Increase performance in cloudy weather.weather==2
Cloudy Days ○Moderately increase performance in cloudy weather.weather==2
Rainy Days ◎Increase performance in rainy weather.weather==3
Rainy Days ○Moderately increase performance in rainy weather.weather==3
Rainy Days ×Moderately decrease performance in rainy weather.weather==3
Snowy Days ◎Increase performance in snowy weather.weather==4
Snowy Days ○Moderately increase performance in snowy weather.weather==4
Inner Post Proficiency ◎Increase performance in brackets 1–3.post_number<=3
Inner Post Proficiency ○Moderately increase performance in brackets 1–3.post_number<=3
Inner Post AversenessModerately decrease performance in brackets 1–3.post_number<=3
Outer Post Proficiency ◎Increase performance in brackets 6–8.post_number>=6
Outer Post Proficiency ○Moderately increase performance in brackets 6–8.post_number>=6
Outer Post AversenessModerately decrease performance in brackets 6–8.post_number>=6
Maverick ◎Greatly increase performance when no other runners are using the same strategy.running_style_count_same<=1
Maverick ○Increase performance when no other runners are using the same strategy.running_style_count_same<=1
Competitive Spirit ◎Increase performance when many other runners are using the same strategy.running_style_count_same_rate>=40
Competitive Spirit ○Moderately increase performance when many other runners are using the same strategy.running_style_count_same_rate>=40
WallflowerModerately decrease performance when many other runners are using the same strategy.running_style_count_same_rate>=40
Target in Sight ◎Increase performance when the favorite is using the same strategy.running_style_equal_popularity_one==1
Target in Sight ○Moderately increase performance when the favorite is using the same strategy.running_style_equal_popularity_one==1
Long Shot ◎Increase performance when 4th favorite or below.popularity>=4
Long Shot ○Moderately increase performance when 4th favorite or below.popularity>=4
G1 AversenessModerately decrease performance in G1 or otherwise important races.grade==100
Paddock FrightModerately decrease performance when the favorite.popularity==1
Corner Adept ○Slightly increase velocity on a corner with skilled turning.all_corner_random==1
Corner Adept ×Moderately decrease velocity on a corner with clumsy turning.all_corner_random==1
Corner Acceleration ○Slightly increase acceleration on a corner with masterful turning.all_corner_random==1
Corner Acceleration ×Moderately decrease acceleration on a corner with awkward turning.all_corner_random==1
Corner Recovery ○Slightly recover endurance on a corner with efficient turning.corner_random==1@corner_random==2@corner_random==3@corner_random==4
Corner Recovery ×Moderately lose endurance on a corner with inefficient turning.corner_random==1@corner_random==2@corner_random==3@corner_random==4
Straightaway AdeptSlightly increase velocity on a straight.straight_random==1
Straightaway AccelerationSlightly increase acceleration on a straight.straight_random==1
Straightaway RecoverySlightly recover endurance on a mid-race straight.phase==1&corner==0
Ramp RevulsionModerately increase fatigue on an uphill.up_slope_random==1
PackphobiaModerately lose endurance when surrounded.accumulatetime>=2&is_surrounded==1
DefeatistModerately increase urge to give up when positioned around the very back on the final straight.last_straight_random==1&distance_diff_rate>=75
RecklessModerately increase carelessness when in the lead with around 200m remaining.remain_distance==200&order==1&bashin_diff_behind>=1
FocusSlightly decrease time lost to slow starts.always==1
GatekeptModerately increase time lost to slow starts.always==1
Lay LowWhen the way ahead is jammed early or mid-race, lay low to slightly recover endurance and slightly increase navigation.phase<=1&accumulatetime>=5&blocked_front_continuetime>=1
Prudent PositioningIncrease navigation early-race.phase_random==0
Ramp UpSlightly increase velocity when passing another runner mid-race.phase==1&change_order_onetime<0
Pace StrategySlightly recover endurance when passed by another runner mid-race.phase==1&change_order_onetime>0
Calm in a CrowdSlightly recover endurance when surrounded mid-race.phase==1&is_surrounded==1
Nimble NavigatorSlightly increase maneuverability when the way ahead is blocked in the last spurt.infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1
Go with the FlowModerately increase navigation late-race.phase_random==2
Homestretch HasteSlightly increase velocity in the last spurt.is_lastspurt==1&phase_firsthalf_random==3
Running IdleModerately increase fatigue when in the lead by too large of a margin.accumulatetime>=2&order==1&bashin_diff_behind>=1
Early LeadSlightly increase ability to go to the front early-race. (Front Runner)running_style==1&phase==0
Fast-PacedSlightly increase ability to go to the front mid-race. (Front Runner)running_style==1&phase_random==1&order_rate<=50
Final PushSlightly increase ability to keep the lead on the final corner. (Front Runner)running_style==1&is_finalcorner_random==1&order==1
Stamina to SpareSlightly decrease fatigue upon approaching mid-race. (Pace Chaser)running_style==2&phase_laterhalf_random==0&order_rate<=50
Preferred PositionSlightly decrease fatigue mid-race. (Pace Chaser)running_style==2&phase_random==1&order_rate<=50
Prepared to PassSlightly increase ability to break out of the pack on the final corner. (Pace Chaser)running_style==2&is_finalcorner_random==1&order_rate<=50
Position PilferSlightly increase velocity when positioned midpack or further back mid-race. (Late Surger)running_style==3&phase_random==1&order_rate>=40
Slick SurgeSlightly increase acceleration when positioned midpack or further back in the early part of late-race. (Late Surger)running_style==3&phase_firsthalf_random==2&order_rate>=40
Outer SwellSlightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0
Standing BySlightly decrease fatigue mid-race. (End Closer)running_style==4&phase_random==1&distance_diff_rate>=75
Masterful GambitSlightly increase velocity during the last spurt when positioned toward the back late-race. (End Closer)running_style==4&phase_firsthalf_random==3&is_lastspurt==1
Straightaway SpurtSlightly increase acceleration on a straight in the last spurt. (End Closer)running_style==4&is_lastspurt==1&corner==0
Sprinting GearSlightly increase acceleration late-race. (Sprint)distance_type==1&phase_random==2
Wait-and-SeeSlightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)distance_type==1&phase_random==1&order_rate>50
Gap CloserSlightly increase spurting ability when positioned toward the back late-race. (Sprint)distance_type==1&phase_random==2&order_rate>50
Productive PlanSlightly widen the margin when positioned toward the front upon approaching mid-race. (Mile)distance_type==2&phase_laterhalf_random==0&order_rate<=50
Watchful EyeSlightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)distance_type==2&phase_laterhalf_random==0&order_rate>50
UpdraftersSlightly increase passing ability when positioned toward the back late-race. (Mile)distance_type==2&phase_random==2&order_rate>50
Rosy OutlookSlightly decrease fatigue when positioned toward the front mid-race. (Medium)distance_type==3&phase_random==1&order<=3
Up-TempoSlightly increase positioning ability when positioned toward the front mid-race. (Medium)distance_type==3&phase_random==1&order_rate<=50
SteadfastSlightly increase velocity and very minimally increase acceleration when pressured on the final corner or later. (Medium)distance_type==3&is_finalcorner==1&overtake_target_time>=2
Deep BreathsTake a breather and slightly decrease fatigue mid-race. (Long)distance_type==4&phase_random==1
Inside ScoopSlightly increase velocity when near the inner rail on the final corner. (Long)distance_type==4&is_finalcorner==1&corner!=0&lane_type==0
Extra TankSlightly regain the energy to run when close to exhausting strength. (Long)distance_type==4&hp_per<=30
Trick (Front)Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.phase==1&order_rate<=50&temptation_opponent_count_behind>=1
Trick (Rear)Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.phase==1&order_rate>50&temptation_opponent_count_infront>=1
Frenzied Front RunnersIncrease time needed for front runners to calm down when they become rushed.running_style_temptation_opponent_count_nige>=1&is_temptation==0
Frenzied Pace ChasersIncrease time needed for pace chasers to calm down when they become rushed.running_style_temptation_opponent_count_senko>=1&is_temptation==0
Frenzied Late SurgersIncrease time needed for late surgers to calm down when they become rushed.running_style_temptation_opponent_count_sashi>=1&is_temptation==0
Frenzied End ClosersIncrease time needed for end closers to calm down when they become rushed.running_style_temptation_opponent_count_oikomi>=1&is_temptation==0
Subdued Front RunnersSlightly increase fatigue for front runners early-race.running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5
Flustered Front RunnersSlightly increase fatigue for front runners mid-race.running_style_count_nige_otherself>=1&phase_random==1
Hesitant Front RunnersSlightly decrease velocity of front runners late-race.running_style_count_nige_otherself>=1&phase_random==2
Subdued Pace ChasersSlightly increase fatigue for pace chasers early-race.running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5
Flustered Pace ChasersSlightly increase fatigue for pace chasers mid-race.running_style_count_senko_otherself>=1&phase_random==1
Hesitant Pace ChasersSlightly decrease velocity of pace chasers late-race.running_style_count_senko_otherself>=1&phase_random==2
Subdued Late SurgersSlightly increase fatigue for late surgers early-race.running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5
Flustered Late SurgersSlightly increase fatigue for late surgers mid-race.running_style_count_sashi_otherself>=1&phase_random==1
Hesitant Late SurgersSlightly decrease velocity of late surgers late-race.running_style_count_sashi_otherself>=1&phase_random==2
Subdued End ClosersSlightly increase fatigue for end closers early-race.running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5
Flustered End ClosersSlightly increase fatigue for end closers mid-race.running_style_count_oikomi_otherself>=1&phase_random==1
Hesitant End ClosersSlightly decrease velocity of end closers late-race.running_style_count_oikomi_otherself>=1&phase_random==2
Oi Racecourse ◎Increase performance at Oi Racecourse.track_id==10101
Oi Racecourse ○Moderately increase performance at Oi Racecourse.track_id==10101
Oi Racecourse ×Moderately decrease performance at Oi Racecourse.track_id==10101
Sprint Straightaways ◎Moderately increase velocity on a straight. (Sprint)distance_type==1&straight_random==1
Sprint Straightaways ○Slightly increase velocity on a straight. (Sprint)distance_type==1&straight_random==1
Sprint Corners ◎Moderately increase velocity on a corner. (Sprint)distance_type==1&all_corner_random==1
Sprint Corners ○Slightly increase velocity on a corner. (Sprint)distance_type==1&all_corner_random==1
Huge LeadSlightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)distance_type==1&phase==1&bashin_diff_behind>=3&order==1
CountermeasureSlightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50
Meticulous MeasuresModerately prepare to make for the finish line for a medium duration mid-race. (Sprint)distance_type==1&phase_random==1
IntimidateModerately intimidate runners behind when positioned toward the front early-race. (Sprint)distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5
Stop Right There!Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5
Mile Straightaways ◎Moderately increase velocity on a straight. (Mile)distance_type==2&straight_random==1
Mile Straightaways ○Slightly increase velocity on a straight. (Mile)distance_type==2&straight_random==1
Mile Corners ◎Moderately increase velocity on a corner. (Mile)distance_type==2&all_corner_random==1
Mile Corners ○Slightly increase velocity on a corner. (Mile)distance_type==2&all_corner_random==1
Shifting GearsSlightly increase passing ability when positioned toward the front mid-race. (Mile)distance_type==2&phase_random==1&order_rate<=50
AccelerationSlightly increase acceleration when passing another runner in the second half of the race. (Mile)distance_type==2&distance_rate>=50&change_order_onetime<0
Unyielding SpiritSlightly increase passing ability. (Mile)distance_type==2&is_overtake==1&accumulatetime>=5
Speed EaterSlightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)distance_type==2&phase_random==1&order<=3
Opening GambitSlightly dull movement for runners ahead when positioned toward the back early-race. (Mile)distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3
Medium Straightaways ◎Moderately increase velocity on a straight. (Medium)distance_type==3&straight_random==1
Medium Straightaways ○Slightly increase velocity on a straight. (Medium)distance_type==3&straight_random==1
Medium Corners ◎Moderately increase velocity on a corner. (Medium)distance_type==3&all_corner_random==1
Medium Corners ○Slightly increase velocity on a corner. (Medium)distance_type==3&all_corner_random==1
HawkeyeModerately widen field of view with heightened observation early-race. (Medium)distance_type==3&phase_random==0
Thunderbolt StepModerately avoid becoming surrounded for a medium duration mid-race. (Medium)distance_type==3&phase_random==1
Soft StepSlightly decrease fatigue when moving sideways. (Medium)distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10
TetherSlightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)distance_type==3&phase_random==2&order_rate>50
MurmurSlightly disturb runners directly ahead mid-race. (Medium)distance_type==3&phase==1&blocked_front_continuetime>=1
Long Straightaways ◎Moderately increase velocity on a straight. (Long)distance_type==4&straight_random==1
Long Straightaways ○Slightly increase velocity on a straight. (Long)distance_type==4&straight_random==1
Long Corners ◎Moderately increase velocity on a corner. (Long)distance_type==4&all_corner_random==1
Long Corners ○Slightly increase velocity on a corner. (Long)distance_type==4&all_corner_random==1
Keeping the LeadSlightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1
Passing ProSlightly decrease fatigue when determined to pass another runner. (Long)distance_type==4&is_overtake==1&accumulatetime>=5
PressureSlightly increase velocity and very minimally increase acceleration after passing another runner late-race. (Long)distance_type==4&phase==2&change_order_onetime<0
Stamina EaterVery slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)distance_type==4&phase_random==1&order>=5
Smoke ScreenModerately narrow the field of view for runners ahead late-race. (Long)distance_type==4&phase_random==2
Front Runner Straightaways ◎Moderately increase velocity on a straight. (Front Runner)running_style==1&straight_random==1
Front Runner Straightaways ○Slightly increase velocity on a straight. (Front Runner)running_style==1&straight_random==1
Front Runner Corners ◎Moderately increase velocity on a corner. (Front Runner)running_style==1&all_corner_random==1
Front Runner Corners ○Slightly increase velocity on a corner. (Front Runner)running_style==1&all_corner_random==1
Dodging DangerModerately avoid becoming surrounded early-race. (Front Runner)running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1
Leader's PrideSlightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5
MoxieSlightly reduce fatigue on an uphill. (Front Runner)running_style==1&slope==1&accumulatetime>=10
Second WindModerately expend endurance to slightly increase acceleration late-race. (Front Runner)running_style==1&phase_random==2
RestartSlightly dull movement for runners ahead when not in the lead early-race. (Front Runner)running_style==1&phase_random==0&order>=2&accumulatetime>=5
Pace Chaser Straightaways ◎Moderately increase velocity on a straight. (Pace Chaser)running_style==2&straight_random==1
Pace Chaser Straightaways ○Slightly increase velocity on a straight. (Pace Chaser)running_style==2&straight_random==1
Pace Chaser Corners ◎Moderately increase velocity on a corner. (Pace Chaser)running_style==2&all_corner_random==1
Pace Chaser Corners ○Slightly increase velocity on a corner. (Pace Chaser)running_style==2&all_corner_random==1
Shrewd StepSlightly increase ability to navigate smoothly. (Pace Chaser)running_style==2&is_move_lane==1@running_style==2&is_move_lane==2
Straight DescentSlightly improve running on a downhill. (Pace Chaser)running_style==2&down_slope_random==1
HydrateSlightly recover endurance mid-race. (Pace Chaser)running_style==2&phase_random==1
Tactical TweakSlightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)running_style==2&phase_random==1&order_rate>40
DisorientSlightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)running_style==2&phase_random==2&order_rate<=50
Late Surger Straightaways ◎Moderately increase velocity on a straight. (Late Surger)running_style==3&straight_random==1
Late Surger Straightaways ○Slightly increase velocity on a straight. (Late Surger)running_style==3&straight_random==1
Late Surger Corners ◎Moderately increase velocity on a corner. (Late Surger)running_style==3&all_corner_random==1
Late Surger Corners ○Slightly increase velocity on a corner. (Late Surger)running_style==3&all_corner_random==1
FighterSlightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)running_style==3&is_overtake==1&accumulatetime>=5
1,500,000 CCSlightly increase velocity on an uphill. (Late Surger)running_style==3&up_slope_random==1
A Small BreatherSlightly recover endurance when positioned midpack or further back mid-race. (Late Surger)running_style==3&phase_random==1&order_rate>=40
StudiousSlightly widen field of view with heightened observation mid-race. (Late Surger)running_style==3&phase_random==1
Sharp GazeSlightly startle other runners late-race. (Late Surger)running_style==3&phase_random==2&order_rate>50
End Closer Straightaways ◎Moderately increase velocity on a straight. (End Closer)running_style==4&straight_random==1
End Closer Straightaways ○Slightly increase velocity on a straight. (End Closer)running_style==4&straight_random==1
End Closer Corners ◎Moderately increase velocity on a corner. (End Closer)running_style==4&all_corner_random==1
End Closer Corners ○Slightly increase velocity on a corner. (End Closer)running_style==4&all_corner_random==1
I Can See Right Through YouSlightly widen field of view with situational awareness when moving sideways. (End Closer)running_style==4&is_move_lane==1@running_style==4&is_move_lane==2
After-School StrollSlightly reduce fatigue on a downhill. (End Closer)running_style==4&slope==2&accumulatetime>=10
LevelheadedRelax and slightly recover endurance when following directly behind a runner. (End Closer)running_style==4&infront_near_lane_time>=1&accumulatetime>=10
StrategistSlightly widen field of view when positioned toward the back late-race. (End Closer)running_style==4&phase_random==2&order_rate>50
Intense GazeSlightly unnerve runners in focus late-race. (End Closer)running_style==4&phase_random==2&order>=2
Front Runner Savvy ◎Increase ability to get into a good position. (Front Runner)running_style==1
Front Runner Savvy ○Moderately increase ability to get into a good position. (Front Runner)running_style==1
Pace Chaser Savvy ◎Increase ability to get into a good position. (Pace Chaser)running_style==2
Pace Chaser Savvy ○Moderately increase ability to get into a good position. (Pace Chaser)running_style==2
Late Surger Savvy ◎Increase ability to get into a good position. (Late Surger)running_style==3
Late Surger Savvy ○Moderately increase ability to get into a good position. (Late Surger)running_style==3
End Closer Savvy ◎Increase ability to get into a good position. (End Closer)running_style==4
End Closer Savvy ○Moderately increase ability to get into a good position. (End Closer)running_style==4
Lucky SevenModerately good things may happen when in bracket 7.random_lot==50&post_number==7
Triple 7sSlightly gain energy with 777m remaining.remain_distance<=778&remain_distance>=776
HighlanderSlightly improve running on an uphill.up_slope_random==1
Uma StanSlightly increase velocity when close to many runners.near_count>=3&accumulatetime>=5
GroundworkSlightly increase acceleration after activating many skills early-race.activate_count_start>=3
Tail Held HighSlightly increase velocity after activating many skills mid-race.activate_count_middle>=3
Shake It OutSlightly recover endurance after activating many skills late-race.activate_count_end_after>=3
SympathyModerately increase performance when many runners share a sympathetic heart.same_skill_horse_count>=5
Lone WolfModerately increase performance when no other runners have the heart of a lone wolf.same_skill_horse_count==1
SlipstreamSlightly decrease wind resistance when following directly behind another runner.infront_near_lane_time>=3&accumulatetime>=10
Playtime's Over!Slightly increase velocity when followed by another runner directly behind for a long time.behind_near_lane_time>=3&accumulatetime>=10
Top PickSlightly increase velocity when engaged in a challenge mid-race. (Dirt)ground_type==2&phase==1&blocked_side_continuetime>=2
Forward, March!Moderately prepare to aim for the front late-race. (Dirt)ground_type==2&phase_random==2
Be StillSlightly recover endurance when positioned midpack or further back upon approaching mid-race. (Late Surger)running_style==3&phase_laterhalf_random==0&order_rate>=40
All I've GotSlightly increase velocity when well-positioned on a straight in the last spurt. (Medium)distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60
♡ 3D Nail ArtModerately decrease performance on firm ground.ground_condition==1
Head-OnSlightly increase acceleration when positioned toward the front in the early part of late-race. (Pace Chaser)running_style==2&phase_firsthalf_random==2&order_rate<=50
Familiar GroundSlightly recover endurance when positioned toward the back mid-race. (Dirt)ground_type==2&phase_random==1&order_rate>=50
Feature ActSlightly increase velocity when positioned toward the front upon approaching late-race. (Long)distance_type==4&phase_laterhalf_random==1&order_rate<=50
Early StartVery slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)running_style==4&phase_random==1&order_rate>=50
Risky BusinessModerately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.distance_rate_after_random==50
Light as a FeatherSlightly increase velocity when positioned toward the front upon approaching late-race. (Sprint)distance_type==1&phase_laterhalf_random==1&order_rate<=50
Free-SpiritedSlightly decrease velocity and moderately recover endurance when positioned midpack in the early part of mid-race. (Long)distance_type==4&phase_firsthalf_random==1&order_rate>=40&order_rate<=80
Take the ChanceSlightly increase acceleration when positioned midpack or further back in the early part of late-race. (Medium)distance_type==3&phase_firsthalf_random==2&order_rate>=40
Fighting SpiritWhen engaged in a challenge midpack mid-race, very slightly recover endurance and slightly increase velocity. (Medium)distance_type==3&phase==1&order_rate<=80&order_rate>=30&blocked_side_continuetime>=2
EagerWhen positioned toward the back mid-race, slightly increase velocity. (Medium)distance_type==3&phase_random==1&order_rate>=50
PumpedWhen positioned toward the back on the final corner, slightly increase velocity. (Mile)distance_type==2&is_finalcorner_random==1&order_rate>=50
FearlessWhen positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger)running_style==3&distance_rate_after_random==50&order_rate>=30&order_rate<=80
With All My SoulWhen positioned toward the front mid-race, slightly increase velocity and minimally decrease the velocity of runners behind the user. (Medium)distance_type==3&phase_random==1&order<=3
You're Not the Boss of Me!Increase time lost to slow starts and moderately decrease Wit.always==1
Full ThrottleModerately expend endurance to moderately increase velocity mid-race. (Late Surger)running_style==3&phase_random==1
RestraintIncrease Wit and moderately decrease the chance of being Rushed.always==1
Downhill SpeedsterSlightly increase velocity on downhills.down_slope_random==1
99 ProblemsGet overwhelmed by powerful opponents, moderately decreasing Guts and Wit.always==1
All SetIf the skill user began the race without a late start, moderately recover endurance in the early part of mid-race. (Pace, Long)is_badstart==0&running_style==2&distance_type==4&phase_firsthalf_random==1
Kawasaki Racecourse ◎Increase performance at Kawasaki Racecourse.track_id==10103
Kawasaki Racecourse ○Moderately increase performance at Kawasaki Racecourse.track_id==10103
Kawasaki Racecourse ×Moderately decrease performance at Kawasaki Racecourse.track_id==10103
Funabashi Racecourse ◎Increase performance at Funabashi Racecourse.track_id==10104
Funabashi Racecourse ○Moderately increase performance at Funabashi Racecourse.track_id==10104
Funabashi Racecourse ×Moderately decrease performance at Funabashi Racecourse.track_id==10104
Morioka Racecourse ◎Increase performance at Morioka Racecourse.track_id==10105
Morioka Racecourse ○Moderately increase performance at Morioka Racecourse.track_id==10105
Morioka Racecourse ×Moderately decrease performance at Morioka Racecourse.track_id==10105
Night Races ◎Increase performance at night.time==4
Night Races ○Moderately increase performance at night.time==4
Night Races ×Moderately decrease performance at night.time==4
Sharp Turns ◎Increase performance on tracks with sharp turns.track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104
Sharp Turns ○Moderately increase performance on tracks with sharp turns.track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104
Sharp Turns ×Moderately decrease performance on tracks with sharp turns.track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104
Collaborative Graded Races ◎Increase performance in collaborative graded races.is_dirtgrade==1
Collaborative Graded Races ○Moderately increase performance in collaborative graded races.is_dirtgrade==1
Collaborative Graded Races ×Moderately decrease performance in collaborative graded races.is_dirtgrade==1
Sunny SignSlightly increase velocity when positioned toward the front upon approaching late-race. (Dirt)ground_type==2&phase_laterhalf_random==1&order_rate<=50
ComebackSlightly increase velocity when positioned toward the back mid-race. (Dirt)ground_type==2&phase_random==1&order_rate>=50
Full TiltSlightly increase velocity when positioned toward the front in the last spurt. (Dirt)ground_type==2&phase_random==3&order_rate<=50&is_lastspurt==1
RationalSlightly increase velocity when positioned toward the back in the early part of mid-race after recovering endurance with a skill. (Dirt)ground_type==2&order_rate>=50&activate_count_heal>=1&distance_rate<=42&phase==1
Down in the Dirt ○Slightly increase velocity when following directly behind a runner. (Dirt)ground_type==2&accumulatetime>=5&infront_near_lane_time>=3
Down in the Dirt ×Moderately decrease velocity when following directly behind a runner. (Dirt)ground_type==2&accumulatetime>=5&infront_near_lane_time>=3
Got the Spirit!Slightly increase acceleration when positioned toward the front late-race. (Dirt)ground_type==2&phase_random==2&order_rate<=50
Rapid GainSlightly increase acceleration when positioned midpack or further back late-race. (Dirt)ground_type==2&phase_random==2&order_rate>=50
Solid StepsSlightly increase Speed when the Power attribute exceeds a certain amount. If Power greatly exceeds that amount, increase Speed moderately instead. (Dirt)ground_type==2&base_power>=1200
Muddy ◎Increase performance on soft and heavy ground, increasing Speed. (Dirt)ground_type==2&ground_condition==3@ground_type==2&ground_condition==4
Muddy ○Increase performance on soft and heavy ground, moderately increasing Speed. (Dirt)ground_type==2&ground_condition==3@ground_type==2&ground_condition==4
Muddy ×Decrease performance on soft and heavy ground, moderately decreasing Speed. (Dirt)ground_type==2&ground_condition==3@ground_type==2&ground_condition==4
Dust CloudSlightly decrease the velocity of a runner directly behind the skill user when leading early-race. (Dirt)ground_type==2&accumulatetime>=10&phase==0&order<=1&bashin_diff_behind<=1
OppressionSlightly intimidate a runner who used a recovery skill in the second half of the race. (Dirt)ground_type==2&distance_rate>=50&is_other_character_activate_advantage_skill==9
On the AttackSlightly increase velocity mid-race. (Pace Chaser)phase_random==1&running_style==2
Breakin' OutSlightly increase velocity and slightly increase navigation when positioned around the very back mid-race. (End Closer)phase_random==1&running_style==4&order_rate>=75
Mad DashGreatly expend endurance and moderately increase velocity in the early part of mid-race. (Front Runner)phase_firsthalf_random==1&running_style==1
Leap ForwardSlightly increase acceleration when trying to pass another runner from the back late-race. (Sprint/Mile)distance_type==1&phase>=2&order_rate>=50&is_overtake==1@distance_type==2&phase>=2&order_rate>=50&is_overtake==1
AspireVery slightly increase velocity for a medium duration when positioned 2nd or later and within 2 lengths of the lead just before late-race. (Pace Chaser)running_style==2&order>=2&distance_diff_top<=5&distance_rate>=60&phase==1
ScrambleModerately expend endurance to slightly increase acceleration when positioned midpack or further back in the last spurt. (Late, Long)distance_type==4&running_style==3&is_lastspurt==1&order_rate>=40
Steady GaitVery slightly increase velocity and acceleration upon approaching late-race when leading or within 4 lengths of the lead. (Pace, Medium)distance_type==3&running_style==2&phase_laterhalf_random==1&distance_diff_top<=10
Pedal to the MetalModerately increase velocity when positioned 2nd or further back within 4 lengths of the lead on the final straight. (Late Surger)running_style==3&is_finalcorner==1&corner==0&order>=2&distance_diff_top<=10
Firm ResolveModerately increase velocity when leading on the final straight and there's another runner within 1 length behind. (Front Runner)running_style==1&is_finalcorner==1&corner==0&order==1&bashin_diff_behind<=1
Latch OnSlightly increase velocity when trying to pass another runner in the second half of the race. (Pace/Late)running_style==2&distance_rate>=50&is_overtake==1@running_style==3&distance_rate>=50&is_overtake==1
My True StrengthSlightly increase acceleration late-race if the skill user led or was within 4 lengths of the lead just before late-race. (Pace, Long)distance_type==4&running_style==2&phase==2
No Looking BackSlightly increase velocity when positioned toward the front upon approaching late-race. (Mile)distance_type==2&phase_laterhalf_random==1&order_rate<=50
Ignited Spirit SPDBurn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.phase_random==1
Ignited Spirit STABurn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.phase_random==1
Ignited Spirit PWRBurn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.phase_random==2
Ignited Spirit GUTSBurn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.phase_random==2
Ignited Spirit WITBurn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.phase_random==0
Glittering StarVery slightly control breathing and kick forward in the second half of the race. Effect is increased in proportion to number of career wins.distance_rate_after_random==50
On the Way to Our DreamSlightly increase velocity and minimally increase acceleration when positioned toward the front in the second half of the race. Increase this skill's effectiveness based on the user's number of fans.distance_rate_after_random==50&order_rate<=65
Eyes on the GoalSlightly increase velocity in the last spurt. Increase this skill's effectiveness based on the value of the user's highest attribute.is_lastspurt==1&phase_random==3
Racing Spirit: SpeedSlightly increase velocity upon approaching late-race.phase_laterhalf_random==1
Racing Spirit: StaminaModerately expend endurance to moderately increase velocity in the last spurt.phase_random==3&hp_per>=2&is_lastspurt==1
Racing Spirit: PowerSlightly increase velocity for a medium duration when trying to pass another runner in the last spurt.phase==3&is_overtake==1&is_lastspurt==1
Racing Spirit: GutsSlightly increase acceleration when dueling.compete_fight_count>0
Racing Spirit: WitSlightly increase velocity upon activating 2 skills during the second half of the race.activate_count_later_half>=2
Racing Spirit: MoodStamina, Guts, and Wit might moderately increase when mood is good or great.motivation>=4
Unquenched ThirstModerately increase performance with the desire to race.track_id==10008
Towards the Scenery I SeekModerately increase performance in pursuit of that long sought-after scenery.always==1
Creeping AnxietyModerately decrease performance due to Trainer's anxiety.always==1
Show Me What Lies Beyond!Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights.is_exist_chara_id==1002
Hoiya! Have a Good Run!Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run.is_exist_chara_id==1002
As a Friend and RivalModerately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style.is_exist_chara_id==1002
Chin Up, Derby Umamusume!Feel closer to being Japan's top racer, moderately increasing performance.always==1
Shooting StarAfter passing another runner toward the front late-race, slightly surge ahead, and very minimally increase acceleration.phase>=2&order>=1&order_rate<=50&change_order_onetime<0
The View from the Lead Is Mine!Slightly increase velocity when in the lead by a fair margin in the second half of the race.distance_rate>=50&order==1&bashin_diff_behind>=1
Sky-High Teio StepModerately increase velocity when closing the gap to runners ahead on the final straight late-race.is_finalcorner==1&corner==0
Red Shift/LP1211-MSlightly increase acceleration when positioned toward the front on the final corner or later.is_finalcorner==1&order<=5&order_rate<=50
Lights of VaudevilleModerately increase velocity when just breaking out of the pack toward the front late-race with 300m or less remaining.remain_distance<=300
Triumphant PulseModerately increase ability to break out of the pack when positioned toward the front with 200m remaining.order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199
Anchors Aweigh!Very slightly increase velocity steadily with a long spurt starting halfway through the race.distance_rate>=50&distance_rate<=60&order_rate>50
Cut and Drive!Slightly increase velocity when positioned toward the front with 200m or less remaining.order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1
Resplendent Red AceVery slightly swell with the determination to be number one when positioned toward the front in the second half of the race.distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1
Shooting for Victory!Slightly increase acceleration when well-positioned upon approaching the final straight.is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40
Where There's a Will, There's a WaySlightly increase velocity when passing another runner toward the back on the final straight.is_finalcorner==1&corner==0&change_order_onetime<0&order>=3
You and Me! One-on-One!Slightly increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.is_finalcorner==1&corner==0
The Duty of Dignity CallsSlightly increase velocity when positioned toward the front on the final corner. If still going strong in a long-distance race, increase velocity moderately instead.is_finalcorner==1&corner!=0&distance_diff_rate<=30&distance_type==4&lastspurt==2
Victoria por plancha ☆Very slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.is_finalcorner==1&corner==0&hp_per>=30&order<=2
This Dance Is for Vittoria!Slightly increase velocity when positioned toward the front and close to the runner ahead or behind on the final corner or later.is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4
Shadow BreakSlightly increase velocity when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, moderately increase velocity instead.is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0
Behold Thine Emperor's Divine MightModerately increase velocity on the final straight after passing another runner 3 times late-race.is_finalcorner==1&change_order_up_end_after>=3&corner==0
Blazing PrideSlightly increase velocity when passing another runner from midpack or further back on the final corner.is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0
OMG! (゚∀゚) The Final Sprint! ☆Slightly increase velocity and navigation after passing another runner 2 times late-race.change_order_up_end_after>=2
Angling and SchemingSlightly increase acceleration when in the lead on a corner late-race.phase>=2&corner!=0&order==1
White Lightning Comin' Through!Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race.distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20
Fairy TaleSlightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2
∴win Q.E.D.Slightly increase velocity when positioned toward the front on the final corner or later late-race. If the skill user ran calmly, increase velocity moderately instead.phase>=2&is_finalcorner==1&order<=4&temptation_count==0
Flashy☆LandingVery slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.is_finalcorner==1&blocked_side_continuetime>=2&order<=3
Chasing After YouWhen positioned midpack in the second half of the race, very slightly increase velocity steadily and very minimally intimidate runners ahead.distance_rate>=50&order_rate>=40&order_rate<=70
G00 1st. F∞;If the user didn't have a late start, slightly increase velocity when toward the front on the final straight. If the user had kept position toward the front, moderately increase velocity instead.is_badstart==0&order<=3&is_finalcorner==1&corner==0&order_rate_in20_continue==1
Let's Pump Some Iron!Slightly increase acceleration in an attempt to move up on a corner late-race.phase>=2&corner!=0&order_rate>=65&order_rate<=70
YUMMY☆SPEED!Very slightly kick forward when moderately tired while well-positioned halfway through the race.distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70
Snow Bright, Snow FlightSlightly increase velocity when leading or positioned toward the front close to the lead runner with 300m or less remaining.distance_diff_top<=5&remain_distance<=300&order_rate<=40
Blue Rose CloserSlightly increase velocity on the final straight when the skill user has passed another runner late-race and has reached the front part of the pack.is_finalcorner==1&corner==0
All Charged! It's Go Time!Very slightly increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, moderately increase velocity instead.remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2
U=ma2Slightly recover endurance and very slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.distance_rate>=50&corner!=0&order>=3&order_rate<=40
Shooting Star of DioskouroiSlightly increase velocity when far from the lead on the final straight. If positioned around the very back, moderately increase velocity instead.is_finalcorner==1&corner==0&distance_diff_top>=5&order_rate<80
Now We're Cruisin'!When competing for the lead if positioned in the midpack or further for the first half of the race, moderately increase velocity.compete_fight_count>0
Our Ticket to Win!Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.is_finalcorner==1&corner==0&order<=5
trigger:BEATWhen near the inner rail midpack on the final corner or later, slightly increase velocity and ability to navigate smoothly on the final straight.is_finalcorner==1&corner==0
Schwarzes SchwertSlightly increase velocity when 3rd or worse on the final straight after racing calmly. If the user has maintained position in midpack, moderately increase velocity instead.temptation_count==0&order>=3&is_finalcorner==1&corner==0&order_rate_in80_continue==1&order_rate_out40_continue==1
#LookatCurrenVery slightly begin to advance when passing another runner while well-positioned around halfway through the race.distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0
A Princess Must Seize Victory!Slightly increase velocity when engaged in a challenge on the final straight.is_finalcorner==1&corner==0&blocked_side_continuetime>=2
KEEP IT REAL.Very slightly increase acceleration continuously when starting to make a move from midpack in the second half of the race.distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1
Genius x Bakushin = VictorySlightly increase velocity when engaged in a challenge toward the front in the second half of the race.distance_rate>=50&order<=3&blocked_side_continuetime>=2
Victory belongs to me—Strelitzia! ☆If positioned toward the back and racing calmly until the start of the final corner, when there are 300m remaining, slightly increase velocity continuously.remain_distance<=300
Pure HeartModerately recover endurance when well-positioned mid-race.phase_random==1&order>=2&order_rate<=40
SPARKLY☆STARDOMBecome very slightly empowered to keep the advantage when positioned toward the front and close to the runner behind on a straight mid-race.phase==1&corner==0&order<=2&bashin_diff_behind<=1
Pop & PolishSlightly increase velocity when pressured or trying to pass another runner toward the front on the final straight.is_finalcorner==1&corner==0&order_rate<=40&overtake_target_time>=1@is_finalcorner==1&corner==0&order_rate<=40&is_overtake==1
NemesisSlightly increase velocity when moving up from midpack on the final corner or later.is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1
Budding BlossomIf the user engaged in a challenge on a mid-race corner, slightly increase acceleration when well-positioned late-race at least halfway through the final corner.phase>=2&is_finalcorner_laterhalf==1&order>=3&order_rate<=40@phase>=2&is_finalcorner==1&corner==0&order>=3&order_rate<=40
Super-Duper ClimaxSlightly recover endurance with a glance at nearby runners when positioned toward the back on the final corner.is_finalcorner==1&corner!=0&order_rate>50&near_count>=1
Red-Hot Discipline!Very minimally increase acceleration for a brief duration when closing in from the back on the final corner or later late-race. Effect and duration increase when passing (up to 3 times).phase>=2&order_rate>=50&is_finalcorner==1&bashin_diff_infront<=1
I See Victory in My Future!Slightly clear a path forward depending on divination results when the way ahead is jammed late-race.phase>=2&order>=3&blocked_front==1
I Never Goof Up!Very slightly aim for the front when passing another runner late-race.phase>=2&change_order_onetime<0
Moving Past, and BeyondHaving run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack.phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&o
Just a Little Farther!Slightly increase velocity when positioned 3rd and about to lose late-race.phase>=2&order==3&bashin_diff_behind<=1
Prideful KingModerately increase velocity in a true display of skill with 200m remaining after racing calmly.temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70
Go, Go, Mun!Slightly recover endurance and very slightly increase velocity when in midpack around halfway through the race.distance_rate>=50&phase==1&order>=3&order_rate<=70
Keep Pushing AheadIf positioned toward the front from the start of the race until the second half of the race, slightly recover endurance and very slightly increase velocity steadily.distance_rate>=50&order_rate_in20_continue==1
Eternal Encompassing ShineIf well-positioned at the start of the final straight, slightly increase velocity. If positioned near the front, moderately increase velocity instead.is_last_straight_onetime==1&order>=2&order<=5&distance_diff_top<=5
Victory Cheer!Very slightly increase velocity when positioned toward the front on the third corner in the second half of the race. Or, very slightly kick forward when toward the front on the backstretch late-race.phase==2&straight_front_type==2&order<=2
Ambition to Surpass the SakuraSlightly increase velocity when well-positioned and close to the runner ahead with 300m or less remaining.remain_distance<=300&order_rate<=40&bashin_diff_infront<=1
A Lifelong Dream, A Moment's FlightSlightly consume endurance to moderately increase velocity for a moderate duration when close to the runner behind on the final straight.is_finalcorner==1&corner==0&bashin_diff_behind<=1
Peerless Dance of Flowering FlamesIf the user passed another runner on the final corner or later, slightly increase velocity when in the front part of the pack with 300m or less remaining.remain_distance<=300&order_rate<=40
Lovely Spring BreezeFrom the midpack in the second half of the race, minimally increase velocity steadily for a duration based on remaining endurance.distance_rate>=50&order_rate>=40&order_rate<=80
Luck Runs My WayVery slightly increase velocity sometime upon approaching late-race.phase_laterhalf_random==1
Dazzl'n ♪ DiverSlightly recover endurance after activating 2 skills mid-race.phase==1&order>=2&order_rate<=70&activate_count_middle>=2
Certain VictoryModerately increase velocity on the final straight after being on the heels of another runner toward the front on the final corner or later.is_finalcorner==1&corner==0
A Kiss for CourageSlightly increase velocity when positioned toward the front in the second half of the race after recovering endurance with a skill.distance_rate>=50&activate_count_heal>=1&order<=3
RavissantWhen passing another racer at the front part of the pack on the final corner or later, moderately increase velocity for a moderate duration.is_finalcorner==1&change_order_onetime<0&order_rate<=40
Festive MiracleVery slightly control breathing and kick forward toward victory in the second half of the race after recovering endurance with skills at least 3 times.activate_count_heal>=3&distance_rate>=50
564 EscapadesMinimally increase velocity sometime in the second half of the race and activate 1 rare skill regardless of its conditions.distance_rate_after_random==50
Joyful Voyage!If positioned toward the front with 200m remaining, slightly increase velocity. Then, if also positioned near the leading Umamusume, move minimally forward.distance_diff_top<=5&order>=2&order_rate<=40&remain_distance<=201&remain_distance>=199
Superior HealModerately recover endurance when overtaken toward the back mid-race.phase==1&change_order_onetime>0&order_rate>=40
Legacy of the StrongSlightly increase velocity continuously when pressured toward the front late-race on the final corner or later.phase>=2&is_finalcorner==1&order<=4&overtake_target_time>=1
Condor's FurySlightly increase acceleration when aiming for the front from midpack on the final corner.is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75
Barcarole of BlessingsSlightly increase velocity when positioned in the front part of the pack with 400m remaining. If the skill user has activated at least 7 skills, increase velocity moderately instead.remain_distance<=401&remain_distance>=399&order_rate<=40&activate_count_all>=7
Arrows Whistle, Shadows DisperseSlightly increase velocity continuously on the last corner and later when pressured while in the front of the pack late-race.is_finalcorner==1
Eternal MomentsSlightly increase velocity when starting to make a move from a position toward the front mid-race.phase==1&order>=3&order_rate<=50&is_overtake==1
Break It Down!Slightly increase velocity when positioned toward the front on a late-race straight. If it's the backstretch, also minimally increase acceleration.phase>=2&corner==0&order<=2&straight_front_type==2
Best day everIf well-positioned late-race on the final corner or later, slightly increase velocity. If there's a large distance left to the finish, also increase acceleration very minimally.remain_distance>=401&phase>=2&is_finalcorner==1&order_rate>=20&order_rate<=40
Presents from XSlightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half.order_rate_in50_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40
Flowery☆ManeuverSlightly increase velocity when passing another runner toward the front on the final corner or later. If passing toward the back, slightly increase acceleration instead.is_finalcorner==1&order_rate<=40&change_order_onetime<0
Operation CacaoTake a minimal breather and slightly increase velocity when in the front part of the pack and there's another runner coming from behind on a corner mid-race.order<=4&phase==1&corner!=0&bashin_diff_behind<=3
Every Rose Has Its FangsSlightly drain endurance from runners in front and very slightly increase velocity when well-positioned mid-race.phase==1&order>=2&order_rate<=50
Ticket to Your Dreams!Very slightly increase velocity steadily when in midpack or further back on the final straight in the last spurt. Effect increases when activating a skill (up to 3 times).is_lastspurt==1&is_finalcorner==1&corner==0&order_rate>=40
Guten Appetit ♪Slightly increase velocity continuously on the final straight if the skill user passed another runner at least 2 times on the final corner or later.change_order_up_finalcorner_after>=2&is_finalcorner==1&corner==0
One True ColorIf positioned toward the front with 350m remaining and there is another Umamusume close behind, break out of the pack slightly more easily.remain_distance<=350&order_rate<=40&order_rate>=20&bashin_diff_behind<=1
Dancing in the LeavesVery slightly increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2
Give Mummy a Hug ♡Very slightly increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1
α-star*Very slightly increase velocity steadily when positioned toward the lead around halfway through the race. Also very slightly recover endurance if it's a dirt race.distance_rate>=40&distance_rate<=50&distance_diff_rate<=10&ground_type==2
HephaestusSlightly increase velocity from midpack upon approaching the final straight late-race.phase>=2&is_finalcorner_laterhalf==1&order_rate<=75&order_rate>=40
114th Time's the CharmGive max effort when far from the lead on the final corner, very slightly increasing velocity steadily for a duration proportional to distance from the lead.is_finalcorner==1&corner!=0&distance_diff_top>=7
Bountiful HarvestSlightly increase velocity with a surge of fortune when pressured by another runner toward the back in the second half of the race.distance_rate>=50&order_rate>=40&overtake_target_time>=2
Wherever This Wonder LeadsIf positioned midpack on a downhill just before late-race and there's a large distance left to the finish, slightly increase velocity.distance_rate>=60&slope==2&phase==1&order_rate>=40&order_rate<=80&remain_distance>=500
Go☆Go☆Goal!If the user passed another runner on the final corner or later, slightly increase velocity from the midpack onward on the final straight. If the user isn't one of the top favorites, keep steadily increasing velocity slightly.is_finalcorner==1&corner==0&order_rate>=40&order_rate<=70&popularity>=4
Louder! Tracen Cheer!If the user stayed toward the very back during the first half of the race without being rushed, slightly increase acceleration on the final straight.is_finalcorner==1&corner==0
Dreams Donned with Pride!If the user activates another skill on the final corner late-race, very slightly increase velocity. If racing at Nakayama Racecourse, moderately increase velocity instead.phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1
Your Smile Sparkles as the WavesWhen positioned in the front part of the pack in the second half of the race, start a long spurt based on remaining endurance, minimally increasing velocity continuously.distance_rate>=50&order_rate<=40
Carnival BonusIncrease attributes by +{0}% in the Racing Carnival. {1}% chance to also raise runner's mood to Great. This skill will disappear when the event ends.
Feelin' a Bit SillyGreatly decrease the racer's proficiency in starting races. Effects include slow starts and reduced starting acceleration. Removed at the end of the Career playthrough.always==1
Medium Race EnthusiastIncrease performance in Medium Turf races. This skill is exclusive to the event.distance_type==3&ground_type==1
Long Race EnthusiastIncrease performance in Long Turf races. This skill is exclusive to the event.distance_type==4&ground_type==1
Mile Race EnthusiastIncrease performance in Mile Turf races. This skill is exclusive to the event.distance_type==2&ground_type==1
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