Snowbreak: Containment Zone Weapons
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189 weapons
| Name | Class | Tier | ATK (max Lv.) | Max Lv. | RPM | Magazine | Reload (s) | CRIT DMG | Weapon skill | Effect (Tier 1 → max) |
|---|---|---|---|---|---|---|---|---|---|---|
Friendly Neighbor | Submachine Gun | ★★ | 520 | 80 | 950 | 40 | 1.35 | 30 | Friendly Basis | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Quiet Lightning | Submachine Gun | ★★★ | 528 | 80 | 950 | 40 | 1.35 | 30 | Heavy Warheads | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Iron Guardian | Submachine Gun | ★★★ | 528 | 80 | 950 | 40 | 1.35 | 30 | Ignition Conduct | Increases Thermal DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
The Past's Sigh | Submachine Gun | ★★★★ | 650 | 80 | 950 | 40 | 1.35 | 30 | Unhealed Wounds | When dealing DMG with a Support Skill, target's Kinetic Resistance decreases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Onyx Swordfish | Submachine Gun | ★★★★★ | 800 | 80 | 950 | 40 | 1.35 | 30 | ||
Homecoming | Submachine Gun | ★★★★ | 626 | 80 | 950 | 40 | 1.35 | 30 | Breaking in Chest Pressure | Upon entry, increases ATK by 7.6 / 11.4 / 15.2 / 20.9 / 26.6 / 34.2 / 38% per sec. |
Tension Headache | Submachine Gun | ★★★ | 528 | 80 | 800 | 45 | 1.35 | 30 | Chaos Overload | Increases Chaos DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Napoleon in Black | Submachine Gun | ★★★ | 528 | 80 | 900 | 45 | 1.35 | 30 | Paralysis Countdown | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Safety Line | Submachine Gun | ★★★ | 528 | 80 | 950 | 45 | 1.35 | 30 | Standard Cooling | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Ionized Jellyfish | Submachine Gun | ★★★★ | 636 | 80 | 1080 | 50 | 1.35 | 30 | Improve Rhythm | After defeating an enemy, recover 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36 S-Energy. Cooldown. |
Work-in-Progress | Submachine Gun | ★★★★ | 653 | 80 | 950 | 50 | 1.35 | 30 | Overtime Mood | Shot activates Electric Spark, dealing Electrical DMG equal to 8.6 / 12.9 / 17.2 / 23.7 / 30.1 / 38.7 / 43% of ATK to the target and nearby enemies. Cooldown. |
Arctic Fox | Submachine Gun | ★★★★ | 640 | 80 | 1080 | 45 | 1.35 | 30 | Little Hunter | After defeating an enemy, increases DMG of Auxiliary Units by 84 / 125 / 167 / 230 / 293 / 376 / 418%. |
Frigatebird | Submachine Gun | ★★★★ | 646 | 80 | 1080 | 45 | 1.35 | 30 | Extra Reinforcements | When equipping operative's Support Skill is used, deployed operative gains bonus ATK equal to 8 / 12 / 16 / 22 / 28 / 36 / 40% of the equipping operative's loadout ATK. |
Hypochlorous Acid | Submachine Gun | ★★★★ | 641 | 80 | 900 | 45 | 1.35 | 30 | Conversion Formula | Converts 8 / 12 / 16 / 22 / 28 / 36 / 40% of operative loadout ATK to Max HP. |
Wave | Submachine Gun | ★★★★ | 605 | 80 | 900 | 45 | 1.35 | 30 | Positive Endurance | Each time the equipping operative's Support Skill deals DMG, increases the deployed operative's ATK by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33% of the equipping operative's loadout Max HP. Lasts. |
Halictus | Submachine Gun | ★★★★ | 640 | 80 | 950 | 45 | 1.35 | 30 | ||
Lucky Rusty | Submachine Gun | ★★★★ | 640 | 80 | 950 | 45 | 1.35 | 30 | ||
Stardust Memory | Submachine Gun | ★★★★★ | 781 | 80 | 950 | 50 | 1.35 | 30 | Hypothermia | Increases Frost DMG by 8.4 / 12.6 / 16.8 / 23.1 / 29.4 / 37.8 / 42%. Gains stacks of Icing Star after using Standard Skill, and gains 1 stack of Icing Star when Standard Skill deals DMG. Cooldown. Each stack of Icing Star increases Standard Skill DMG. Icing Star stacks will be cleared after using Standard Skill. |
100 Battle Veteran | Submachine Gun | ★★★★★ | 799 | 80 | 800 | 45 | 1.35 | 30 | Day of Hunger | Increases ATK by 10.2 / 15.3 / 20.4 / 28.1 / 35.7 / 45.9 / 51%. Ballistic DMG inflicted increases as the number of bullets left in the magazine decreases, up to a maximum boost. |
Heart of Cygnus | Submachine Gun | ★★★★★ | 800 | 80 | 900 | 45 | 1.35 | 30 | ||
Eternal Secret | Submachine Gun | ★★★★★ | 800 | 80 | 950 | 45 | 1.35 | 30 | ||
Atrium Frontline | Submachine Gun | ★★★★ | 674 | 80 | 850 | 45 | 1.35 | 30 | Battle Fine-Tuning | When in battle, increases ATK by Operative Level x 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36 per sec. When outside of battle, depletes 1 stack per sec. |
Bodyguard | Submachine Gun | ★★★★ | 646 | 80 | 850 | 45 | 1.35 | 30 | Soldier Level | After inflicting control effect on target, DMG dealt by full squad increases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Tap of Blue | Submachine Gun | ★★★★ | 645 | 80 | 950 | 40 | 1.35 | 30 | Tapping Rhythm | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Sunshine Watermark | Submachine Gun | ★★★★ | 645 | 80 | 950 | 40 | 1.35 | 30 | State Retention | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Alloy Truth | Submachine Gun | ★★★★★ | 689 | 80 | 900 | 45 | 1.35 | 30 | Composite Theory | Increases Max HP by 10.8 / 16.2 / 21.6 / 29.7 / 37.8 / 48.6 / 54%. When the equipping operative enters combat, immediately gains stacks of Advocator, and gains 1 stack of Advocator each second when less than stacks during combat; max stacks. When the equipping operative uses their Support Skill, full squad gains Adherent effect, which increases full squad's ATK of equipping operative's loadout Max HP x current Advocator stacks. While Adherent is active, deployed operative's CRIT DMG Amplifier increases. Adherent cannot be repeatedly gained while active, and all Advocator stacks are cleared upon finish. (If multiple of the same weapon are equipped by the squad, only 1 effect is triggered.) |
Halo of Hope | Submachine Gun | ★★★★ | 610 | 80 | 900 | 60 | 1.35 | 30 | Glare | For each stack of Dazed the target has, increases DMG dealt by the equipping operative to the target by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. |
Uninvited Adieu | Submachine Gun | ★★★★★ | 798 | 80 | 950 | 80 | 1.35 | 30 | Dawn's Ballad | Increases Chaos DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When the equipping operative deals DMG, inflicts the target with Fond Farewell effect and grants self 1 stack of Sapor of Reunion. Fond Farewell: Increases DMG taken from Dazed effect. Sapor of Reunion: For each stack of Sapor of Reunion, the Dazed effect DMG of Fond Farewell increases by an extra. Sapor of Reunion has a max. When the equipping operative has, increases ATK. |
Divine Justice | Submachine Gun | ★★★★ | 628 | 80 | 950 | 45 | 1.35 | 30 | Lightning's Ruling | When equipping operative uses Ultimate Skill, increases own DEF by 8 / 12 / 16 / 22 / 28 / 36 / 40% until the Ultimate Skill ends. When equipping operative is continuously releasing Ultimate Skill, increases Ballistic DMG of full squad by an extra until the continuous release ends. (If multiple of the same weapon are equipped by the squad, only 1 effect is triggered.) |
Starfall | Submachine Gun | ★★★★★ | 811 | 80 | 950 | 45 | 1.35 | 30 | Stars Aligned | Increases equipping operative's DEF by 11 / 16.5 / 22 / 30.3 / 38.5 / 49.5 / 55%. When equipping operative is continuously releasing Ultimate Skill, provides full squad with Stellar Spear effect: Increases Ballistic DMG. When equipping operative deals Ultimate Skill DMG while continuously releasing Ultimate Skill, inflicts the hit target with Nebulous effect: Increases Ballistic DMG taken. When an operative with Stellar Spear deals DMG to a target inflicted with Nebulous, further increases that operative's Ballistic DMG. Stellar Spear and Nebulous effects last until the equipping operative ends continuous release of Ultimate Skill. (If multiple of the same weapon are equipped by the squad, only 1 effect is triggered.) |
Blight Briar | Submachine Gun | ★★★★ | 608 | 80 | 950 | 45 | 1.35 | 30 | Winter's Farewell | When equipping operative uses an Active Skill to restore their own HP, gains Thawing Briar for 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec: Increases Kinetic DMG. When equipping operative uses an Active Skill to deal Kinetic DMG, gains Steady Warmth: Increases ATK. If equipping operative has both Thawing Briar and Steady Warmth at the same time, the effects are increased the original boost. |
Rosewing | Submachine Gun | ★★★★★ | 808 | 80 | 950 | 45 | 1.35 | 30 | Rosewater Plumage | Increases Kinetic DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When equipping operative consumes their own HP, gains Streak of Rose: Increases all Skill DMG. When equipping operative uses an Active Skill to restore their own HP, gains Dye of Rose: Upon dealing Skill DMG to a target, increases Skill DMG taken by the target from equipping operative. |
Honeycomb | Submachine Gun | ★★★★ | 608 | 80 | 950 | 45 | 1.35 | 30 | Hive Firepower | When equipping operative uses an Active Skill, increases their ATK by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. Each time equipping operative deals DMG to a target by shooting, increases Thermal DMG. |
Welkin Starflare | Submachine Gun | ★★★★★ | 808 | 80 | 950 | 45 | 1.35 | 30 | Blaze Above | Increases Thermal DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. While equipping operative is in midair, gains Welkin Command, increasing Skill DMG. For that equipping operative is in midair, gains 1 stack of Welkin Dominance: Increases Skill DMG taken by target from equipping operative. After landing, loses 1 stack of Welkin Dominance for on the ground. |
Glorious Laurel | Submachine Gun | ★★★★ | 608 | 80 | 950 | 45 | 1.35 | 30 | Undying Glory | Increases the Kinetic DMG of the equipping operative and the deployed operative by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. While the equipping operative is continuously releasing Support Skill, increases the DMG of her follow‑up attack. |
Core Prism | Submachine Gun | ★★★★★ | 808 | 80 | 950 | 45 | 1.35 | 30 | Prismatic Drive | Increases ATK by 10.2 / 15.3 / 20.4 / 28.1 / 35.7 / 45.9 / 51%. Each time the equipping operative deals Kinetic Skill DMG to an enemy, she gains a Light Scatter state: Increases the DMG dealt by self and the deployed operative. When the equipping operative is continuously releasing Support Skill and follow-up attacks deal DMG to a target, increases the DMG that target takes. |
The First Brave | Sniper Rifle | ★★ | 520 | 80 | 75 | 8 | 1.8 | 60 | First Legend | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
The Wrench | Sniper Rifle | ★★★ | 528 | 80 | 75 | 8 | 1.8 | 60 | Heavy Warheads | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Mulberry | Sniper Rifle | ★★★ | 528 | 80 | 40 | 5 | 1.8 | 100 | Ignition Conduct | Increases Thermal DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Deep Sea's Call | Sniper Rifle | ★★★★ | 646 | 80 | 40 | 5 | 1.8 | 100 | Sonic Reflection | When equipping operative's Support Skill is used, deployed operative gains bonus ATK equal to 8 / 12 / 16 / 22 / 28 / 36 / 40% of the equipping operative's loadout ATK. |
Olympus | Sniper Rifle | ★★★★★ | 800 | 80 | 40 | 5 | 1.8 | 100 | Zenith Star | Increases ATK by 110 / 165 / 220 / 302 / 384 / 494 / 549%. Gain 1 stack of Star's Blessing when hitting a Weakspot. Whenever an operative uses a skill, the stacks will be consumed and the operative with the lowest HP will be healed of the weapon user's ATK times the number of stacks. |
Site of Racket | Sniper Rifle | ★★★★ | 635 | 80 | 75 | 8 | 1.8 | 60 | Focus Time | After a shot hits a Weakspot, recovers 7.4 / 11.1 / 14.8 / 20.4 / 25.9 / 33.3 / 37 S-Energy. |
Wasp | Sniper Rifle | ★★★★ | 600 | 80 | 75 | 8 | 1.8 | 60 | Wingbeat Zeal | After using Ultimate Skill, gains Buzzpower effect for 79 / 118 / 157 / 216 / 275 / 354 / 393 sec. During this time, the equipping operative recovers U-Energy each time they deal DMG. Cooldown. |
Snowbound Valkyrie | Sniper Rifle | ★★★ | 528 | 80 | 75 | 8 | 1.8 | 60 | Standard Cooling | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Sweet Soul | Sniper Rifle | ★★★★ | 643 | 80 | 75 | 8 | 1.8 | 60 | Sweet Surprise | Shots have a chance to deal an extra 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%–a portion of final DMG. |
Modern Civilization | Sniper Rifle | ★★★★ | 640 | 80 | 75 | 8 | 1.8 | 60 | ||
Raven Feather Tempest | Sniper Rifle | ★★★ | 528 | 80 | 40 | 5 | 1.8 | 100 | Paralysis Countdown | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Steel Birch Forest | Sniper Rifle | ★★★ | 528 | 80 | 75 | 8 | 1.8 | 60 | Chaos Overload | Increases Chaos DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Mark of Mesmer | Sniper Rifle | ★★★★ | 639 | 80 | 40 | 5 | 1.8 | 100 | Deep Claw Marks | Increases ADS Ballistic DMG by 7.6 / 11.4 / 15.2 / 20.9 / 26.6 / 34.2 / 38% and CRIT DMG Amplifier. |
Wetland Park | Sniper Rifle | ★★★★ | 625 | 80 | 40 | 5 | 1.8 | 100 | Nutritious Sludge | Upon entry, increases CRIT DMG Amplifier by 7 / 11 / 14 / 20 / 25 / 32 / 36% per sec, max. This effect is cleared when off the field. |
Scarlet Rust | Sniper Rifle | ★★★★ | 640 | 80 | 40 | 5 | 1.8 | 100 | ||
Infernal Decade | Sniper Rifle | ★★★★ | 625 | 80 | 75 | 8 | 1.8 | 60 | Rewarded Precision | After a shot hits a Weakspot, recovers 7.8 / 11.7 / 15.6 / 21.5 / 27.3 / 35.1 / 39 U-Energy. |
Disco Confusion | Sniper Rifle | ★★★★ | 650 | 80 | 75 | 8 | 1.8 | 60 | Obsessive Punishment | When dealing DMG with a Support Skill, target's Chaos Resistance decreases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Horn of the Orca | Sniper Rifle | ★★★★★ | 797 | 80 | 40 | 5 | 1.8 | 100 | Hunting Season | Increases CRIT DMG Amplifier by 9 / 13.5 / 18 / 24.8 / 31.5 / 40.5 / 45% and Hipfire Ballistic DMG. Also replenishes 1 bullet when Hipfire Shot hits a target. |
Chocolate Filling | Sniper Rifle | ★★★★★ | 798 | 80 | 75 | 8 | 1.8 | 60 | Hidden Style | Increases ATK by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. Shots further deal an additional a portion of ATK as Chaos DMG. Cooldown. |
Space Cowboy | Sniper Rifle | ★★★★★ | 792 | 80 | 40 | 5 | 1.8 | 100 | Booster | Increases Thermal DMG by 9.2 / 13.8 / 18.4 / 25.3 / 32.2 / 41.4 / 46%. After reloading bullets, increases Ballistic DMG of the next shot. |
Viking Axe | Sniper Rifle | ★★★★★ | 800 | 80 | 75 | 8 | 1.8 | 60 | ||
Crystal Drill | Sniper Rifle | ★★★★ | 685 | 80 | 75 | 8 | 1.8 | 60 | Smart Aim | Increases ADS Ballistic DMG by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Eccentric Joker | Sniper Rifle | ★★★★★ | 808 | 80 | 75 | 8 | 1.8 | 60 | Backstage Prep | Full squad Max U-Energy increases by 108 / 162 / 216 / 296 / 377 / 485 / 539 (if multiple of the same weapon are equipped by the squad, only 1 effect is triggered). After the equipping operative uses Ultimate Skill, gains Encore Routine effect: U-Energy Recovery of the equipping operative increases, and all types of DMG of the deployed operative increase (when changing operatives, effect is inherited by the newly deployed operative). During this time, Encore Routine effect is doubled when the equipping operative is off the field (if multiple of the same weapon are equipped by the squad, only 1 effect is triggered). |
Dream Weaver | Sniper Rifle | ★★★★ | 608 | 80 | 75 | 9 | 1.8 | 60 | Ebb and Wane | Decreases Stamina cost of dodge by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. While equipping operative is stationary, increases Ballistic DMG by an extra. Upon entering a sprinting state, gains Head-Spinning effect: Increases Ballistic DMG. |
Sonic Flash | Sniper Rifle | ★★★★★ | 792 | 80 | 75 | 9 | 1.8 | 60 | Pulse Seeker | Increases Chaos DMG by 10 / 15 / 20 / 28 / 35 / 45 / 50%. Decreases Stamina cost of dodge. Equipping operative gains 1 stack of Speed Pulse every time they dodge or for while sprinting,: Increases Ballistic DMG (this effect cannot stack). When stationary, each shot consumes 1 stack of Speed Pulse to increase Ballistic DMG taken from the shot. |
Gearlock | Sniper Rifle | ★★★★ | 608 | 80 | 40 | 5 | 1.8 | 100 | Mesh | When equipping operative is continuously releasing Support Skill and S-Energy is less than 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33, immediately restores S-Energy (this can only be triggered once per Support Skill use). When equipping operative is continuously releasing Support Skill, increases all types of DMG of full squad, increasing. When equipping operative stops continuously releasing Support Skill, this effect is removed. |
Starlit Truth | Sniper Rifle | ★★★★★ | 803 | 80 | 40 | 5 | 1.8 | 100 | Astral Navigator | Increases ATK by 10 / 15 / 20 / 28 / 35 / 45 / 50%. When equipping operative is off the field, increases all types of DMG of full squad. When equipping operative is continuously releasing Support Skill and S-Energy is less than, restores S-Energy. When equipping operative starts to continuously release Support Skill, full squad gains Cosmic Anchor effect. If any operative deals any type of DMG to a target, converts Cosmic Anchor of full squad to Cosmic Current: Increases DMG of that type and increases DMG of that type received by the target. When equipping operative stops continuously releasing Support Skill, all Cosmic Anchor and Cosmic Current effects are removed. |
Enlightener | Sniper Rifle | ★★★★★ | 801 | 80 | 75 | 8 | 1.8 | 60 | Untainted | Increases Auxiliary Unit DMG by 110 / 165 / 220 / 302 / 384 / 494 / 549%. If equipped by Mauxir - Lotus, when a Lotus Drone deals DMG, has a chance to deploy 1 additional Lotus Drone nearby. The additional drone and original drone are both connected to the same Mindflower Node. For each Lotus Drone on the field, all of her Auxiliary Units gain 1 stack of Fruit-and-Bloom: Increases their Frost DMG, and targets take more Frost DMG when hit by their attacks. |
Road Roller | Shotgun | ★★ | 520 | 80 | 75 | 8 | 2.62 | 30 | Counterattack Motive | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Knock Knock | Shotgun | ★★★ | 528 | 80 | 75 | 8 | 2.62 | 30 | Heavy Warheads | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Brutish Folk | Shotgun | ★★★ | 528 | 80 | 60 | 7 | 2.62 | 30 | Ignition Conduct | Increases Thermal DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Valkyrie 2056 | Shotgun | ★★★★ | 650 | 80 | 60 | 7 | 2.62 | 30 | Concentrated Pellets | When dealing DMG with a Support Skill, target's Thermal Resistance decreases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Tiny Grains | Shotgun | ★★★★★ | 811 | 80 | 60 | 7 | 2.62 | 30 | Transfer of Hunger | Increases ATK by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. After taking DMG, decreases the Movement SPD of enemy targets within 5 meters and increases their DMG taken. |
Ambergris | Shotgun | ★★★★ | 652 | 80 | 60 | 7 | 2.62 | 30 | Converted Aggression | Gain 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36 U-Energy after defeating an enemy. |
Flock of Birds | Shotgun | ★★★ | 528 | 80 | 120 | 1 | 1.62 | 30 | Standard Cooling | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Silenced Truth | Shotgun | ★★★ | 528 | 80 | 75 | 8 | 2.89 | 30 | Chaos Overload | Increases Chaos DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Malbec | Shotgun | ★★★ | 528 | 80 | 75 | 8 | 2.89 | 30 | Paralysis Countdown | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Lapis Lazuli | Shotgun | ★★★★ | 646 | 80 | 60 | 7 | 2.62 | 30 | Lapis Protection | When equipping operative's Support Skill is used, deployed operative gains bonus ATK equal to 8 / 12 / 16 / 22 / 28 / 36 / 40% of the equipping operative's loadout ATK. |
Green Guardian | Shotgun | ★★★★ | 640 | 80 | 60 | 7 | 2.62 | 30 | ||
Mechanized Cop | Shotgun | ★★★★ | 661 | 80 | 120 | 1 | 1.62 | 30 | Police Support | Increases Reload SPD by 9 / 13.5 / 18 / 24.8 / 31.5 / 40.5 / 45%. When defeating an enemy, there is a chance to replenish 1 bullet. |
Neon Tube | Shotgun | ★★★★ | 632 | 80 | 75 | 8 | 2.89 | 30 | Midnight Delivery | When HP is higher than 7.6 / 11.4 / 15.2 / 20.9 / 26.6 / 34.2 / 38%, increases DMG dealt. When HP is lower than, decreases DMG received. |
Discordance | Shotgun | ★★★★ | 642 | 80 | 75 | 8 | 2.89 | 30 | More Is Better | Bullets gain an elemental aptitude: For every bullet in the magazine, shots deal extra Electrical DMG equal to 8.6 / 12.9 / 17.2 / 23.7 / 30.1 / 38.7 / 43% of ATK. |
Precious Baby | Shotgun | ★★★★ | 644 | 80 | 75 | 8 | 2.89 | 30 | Safeguard | Increases Shield Construction Efficiency by 8.4 / 12.6 / 16.8 / 23.1 / 29.4 / 37.8 / 42%. |
Rock Python | Shotgun | ★★★★ | 600 | 80 | 75 | 8 | 2.62 | 30 | Scales of Stone | When the equipping operative uses a skill, increases skill's healing effect by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. If the target that received healing (not including that from Auxiliary Units) is at Max HP after healing, increases ATK. |
Ice Field | Shotgun | ★★★★ | 640 | 80 | 75 | 8 | 2.89 | 30 | ||
Sunny Payback | Shotgun | ★★★★★ | 781 | 80 | 60 | 7 | 2.62 | 30 | Humble Glamour | Increases Electrical DMG by 9.2 / 13.8 / 18.4 / 25.3 / 32.2 / 41.4 / 46%. Each shot has a chance to fire extra pellets. |
Scarlet Nocturne | Shotgun | ★★★★★ | 800 | 80 | 75 | 8 | 2.89 | 30 | Pain Transfer | Increases ATK by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When taking DMG, decreases Movement SPD of enemies meters and increases DMG received. |
Undertaker | Shotgun | ★★★★★ | 800 | 80 | 60 | 7 | 2.62 | 30 | ||
Violet | Shotgun | ★★★★★ | 800 | 80 | 75 | 8 | 2.89 | 30 | ||
Full Alert | Shotgun | ★★★★ | 674 | 80 | 60 | 7 | 2.62 | 30 | Alert State | When in battle, increases ATK by Operative Level x 7.4 / 11.1 / 14.8 / 20.4 / 25.9 / 33.3 / 37 and DEF by Operative Level x per sec. Max stacks. When outside of battle, depletes 1 stack per sec. |
Playing Now | Shotgun | ★★★★ | 645 | 80 | 60 | 7 | 2.62 | 30 | Drive-By Bullet Storm | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Maritime Scout | Shotgun | ★★★★ | 645 | 80 | 60 | 7 | 2.62 | 30 | Unintentional Spray | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Blitzing Fangs | Shotgun | ★★★★★ | 789 | 80 | 60 | 7 | 2.62 | 30 | Blessing of Wind | Increases healing effect and Ultimate Skill DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When the equipping operative (not including Auxiliary Units) heals a target, stores the healing amount and increases ATK of full squad of the stored healing. Stored healing max is. Stored healing continuously decreases and heals the deployed operative of the decreased amount. This effect is not affected by Healing Bonus and does not trigger other healing effects. |
Scarabaei | Shotgun | ★★★★ | 610 | 80 | 75 | 8 | 2.89 | 30 | Glittering Hauberk | Increases Max HP by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33% and Thermal DMG. For Max HP the equipping operative has, increases Thermal DMG. |
Crowned Flail | Shotgun | ★★★★★ | 786 | 80 | 75 | 8 | 2.89 | 30 | Rule of Prosperity | Increases ATK by 10 / 15 / 20 / 27.5 / 35 / 45 / 50% and Max HP. For the equipping operative is charging their Standard Skill, gains stacks of Aureate Dynasty. Gains stacks when charging their Ultimate Skill instead. Each stack of Aureate Dynasty increases the equipping operative's Thermal DMG. |
Opal Prism | Shotgun | ★★★★ | 608 | 80 | 75 | 8 | 2.89 | 30 | Surprising Edge | After equipping operative loads a special clip, increases DMG dealt by their next Standard Skill by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. When equipping operative uses their Ambush Support Skill, gains Sharpened. If they load a special clip while Sharpened is active, increases Standard Skill DMG by an additional for the remaining duration of Sharpened. This effect will end if equipping operative leaves the field. |
Abyssal Nymph | Shotgun | ★★★★★ | 800 | 80 | 75 | 8 | 2.89 | 30 | New Queen of the Sea | Increases equipping operative's Standard Skill DMG by 9.8 / 14.7 / 19.6 / 27 / 34.3 / 44.1 / 49%. When equipping operative is off the field, increases deployed operative's Standard Skill DMG. When equipping operative loads a special clip, gains 1 stack of Evolving Primacy, up to 1 stack. When dealing DMG with their Standard Skill, consumes Evolving Primacy and increases this DMG while also ignoring a portion of the target's Chaos Resistance. When equipping operative is off the field, automatically gains 1 stack of Aggressive Instinct every sec. When equipping operative uses their Ambush Support Skill, converts Aggressive Instinct stacks to an equal number of Evolving Primacy stacks. Evolving Primacy will be removed if equipping operative leaves the field. |
Swamp Snapper | Shotgun | ★★★★ | 608 | 80 | 75 | 8 | 2.89 | 30 | Predation Whirl | Each time equipping operative uses Standard Skill, gains 8 / 12 / 16 / 22 / 28 / 36 / 40 stack(s) of Water Spin: Increases equipping operative's Kinetic DMG for each stack. At max stacks, also increases equipping operative's Skill DMG for each stack. |
Amethyst Thorns | Shotgun | ★★★★★ | 813 | 80 | 75 | 8 | 2.89 | 30 | Eternal Breeze | Increases Kinetic DMG by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. While equipping operative is continuously releasing a skill, each time DMG is dealt by skill grants stacks of Windborne Vow. Each stack of Windborne Vow increases equipping operative's Kinetic DMG. At max stacks, increases DMG taken by targets from equipping operative's skill. |
Timeless Rhythm | Shotgun | ★★★★★ | 770 | 80 | 75 | 8 | 2.89 | 30 | Ancient Resonance | Increases Max HP by 9.2 / 13.8 / 18.4 / 25.3 / 32.2 / 41.4 / 46%. If equipped by Nita - Pulse, a perfect timing combo using Standard Skill no longer increases Cinder Chimes, and Searing Smash resets Standard Skill cooldown. If Nita - Pulse's Max HP is above, increases her Skill DMG, and skill hit increases the target's Skill DMG taken from equipping operative. |
Cherry Blast | Shotgun | ★★★★ | 608 | 80 | 75 | 8 | 2.89 | 30 | Fructose Infusion | When equipping operative replenishes her own special clip, gains Sugar Boost: Increases ATK by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. Each time she consumes a special clip bullet while Sugar Boost is in effect, gains stacks of Excess Calories: Increases Ballistic DMG. Sugar Boost ends when the special clip is removed. |
Skirted Confession | Shotgun | ★★★★★ | 801 | 80 | 75 | 8 | 2.89 | 30 | Woven From Love | Increases Electrical DMG by 11.2 / 16.8 / 22.4 / 30.8 / 39.2 / 50.4 / 56%. When equipping operative replenishes her own special clip, gains Love Thread: Increases ATK. Each time she deals CRIT or performs a charged release Standard Skill, gains Heart String: Increases Ballistic DMG. When both Love Thread and Heart String are in effect, increases Ballistic DMG taken by targets from equipping operative. |
Stubborn Elder | Pistol | ★★ | 520 | 80 | 75 | 6 | 1 | 60 | Good as Ever | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Hammer Hit | Pistol | ★★★ | 528 | 80 | 75 | 6 | 1 | 60 | Heavy Warheads | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Rotten Orange | Pistol | ★★★★ | 649 | 80 | 75 | 6 | 1 | 60 | Time of Arrival | After a shot hits a Weakspot, recovers 9 / 13.5 / 18 / 24.8 / 31.5 / 40.5 / 45 S-Energy. |
Star Ocean | Pistol | ★★★★★ | 816 | 80 | 75 | 6 | 1 | 60 | Unending Journey | Increases Skill DMG by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. When an active skill hits a target, deals Kinetic DMG proportional to the user's ATK, lasts. Repeat hits will reset the duration. |
Tiny Tool | Pistol | ★★★★ | 638 | 80 | 75 | 6 | 1 | 60 | Repair Experience | Every 1 U-Energy gained increases Skill DMG by 83 / 124 / 165 / 227 / 289 / 372 / 413%. When U-Energy is full, this effect will remain active after the U-Energy is depleted. |
Muddy Snow | Pistol | ★★★ | 528 | 80 | 75 | 6 | 1 | 60 | Standard Cooling | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Pisco | Pistol | ★★★ | 528 | 80 | 240 | 12 | 1.2 | 30 | Chaos Overload | Increases Chaos DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Skywall | Pistol | ★★★ | 528 | 80 | 240 | 12 | 1.2 | 30 | Paralysis Countdown | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Halftorch | Pistol | ★★★ | 528 | 80 | 240 | 12 | 1.2 | 30 | Ignition Conduct | Increases Thermal DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Nexus | Pistol | ★★★★ | 632 | 80 | 75 | 6 | 1 | 60 | Special Moment | Upon entry, increases Standard Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40% per sec. |
Prismatic Igniter | Pistol | ★★★★ | 646 | 80 | 75 | 6 | 1 | 60 | Warmth After the Rain | When equipping operative's Support Skill is used, deployed operative gains bonus ATK equal to 8 / 12 / 16 / 22 / 28 / 36 / 40% of the equipping operative's loadout ATK. |
Wild Wasp Stinger | Pistol | ★★★★ | 600 | 80 | 240 | 12 | 1.2 | 30 | Buzzing Diffusal | Continuously use the same skill to gain the Hive effect, increasing ATK by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. |
Lucky Times | Pistol | ★★★★ | 653 | 80 | 240 | 12 | 1.2 | 30 | Real Luck | After a shot hits a Weakspot, the next bullet gains an elemental aptitude, dealing extra Thermal DMG equal to 8.6 / 12.9 / 17.2 / 23.7 / 30.1 / 38.7 / 43% of ATK. |
Sparta | Pistol | ★★★★ | 640 | 80 | 240 | 12 | 1.2 | 30 | ||
Commanding Fate | Pistol | ★★★★ | 640 | 80 | 240 | 12 | 1.2 | 30 | ||
Aye, Aye, Captain! | Pistol | ★★★★ | 650 | 80 | 240 | 12 | 1.2 | 30 | Greenhorn | When dealing DMG with a Support Skill, target's Frost Resistance decreases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Wild Construct | Pistol | ★★★★ | 643 | 80 | 240 | 12 | 1.2 | 30 | Contaminant Remnant | Increases DMG by 8.6 / 12.9 / 17.2 / 23.7 / 30.1 / 38.7 / 43% to targets with less than 30% HP. |
Masala Wine | Pistol | ★★★★★ | 800 | 80 | 240 | 12 | 1.2 | 30 | ||
Pine Aurora | Pistol | ★★★★★ | 811 | 80 | 75 | 6 | 1 | 60 | Polar Circle | Increases Frost DMG by 109.8 / 164.7 / 219.6 / 302 / 384.3 / 494.1 / 549%. When off the field, increases deployed operative's Frost DMG. Each time the Support Skill hits an enemy, increases full squad DMG. Duration refreshes if stacked. Max stacks. |
Wild Leer | Pistol | ★★★★★ | 800 | 80 | 240 | 12 | 1.2 | 30 | ||
16-Psyche | Pistol | ★★★★★ | 780 | 80 | 240 | 12 | 1.2 | 30 | Planetary Core | Increases Kinetic DMG by 9.8 / 14.7 / 19.6 / 27 / 34.3 / 44.1 / 49%. Upon defeating a target or using a Standard Skill, gain the Corrosion effect, increasing ATK. Upon using an Ultimate Skill, gain a Skill DMG boost according to the current number of Corrosion stacks and refresh the Corrosion duration. Each stack of Corrosion increases Skill DMG. If triggered more than once, only the most recent effect will apply. |
Yojimbo | Pistol | ★★★★ | 685 | 80 | 75 | 6 | 1 | 60 | Guard | Increases Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Green Wheat Beverage | Pistol | ★★★★ | 645 | 80 | 240 | 12 | 1.2 | 30 | Perfect Senses | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Concrete Jungle | Pistol | ★★★★ | 645 | 80 | 240 | 12 | 1.2 | 30 | Sun-Dappled Woodland | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG by 8 / 12 / 16 / 22 / 28 / 36 / 40%. |
Lead Rain | Pistol | ★★★★★ | 800 | 80 | 75 | 6 | 1 | 60 | Sun-Dappled Woodland | Increases Ballistic DMG, Standard Skill DMG, and Ultimate Skill DMG. |
Tribute of Rose | Pistol | ★★★★ | 610 | 80 | 240 | 12 | 1.2 | 30 | Golden Rose | When the equipping operative deals Skill DMG, full squad gains 1 stack of Supple Bud for 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec. When other operatives deal Skill DMG, full squad gains 1 stack of Bright Pistil for 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec. When Supple Bud and Bright Pistil are both active, they will combine into Full Bloom: Increases full squad Skill DMG for 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec. |
Abyssal Light | Pistol | ★★★★★ | 790 | 80 | 240 | 12 | 1.2 | 30 | Chasm's Grace | Increases the equipping operative's Support Skill DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When the equipping operative is off the field, increases the deployed operative's Skill DMG. When other operatives in the squad deal DMG with a skill, inflicts the Beacon effect on the target. When the equipping operative deals Electrical DMG to a target inflicted with Beacon, the effect is removed and the target is inflicted with 1 stack of Carpe Lumen: For each stack of Carpe Lumen, increases Skill DMG dealt to the target. Repeated triggers will reset the duration. |
Pure Verdure | Pistol | ★★★★ | 608 | 80 | 300 | 15 | 1.2 | 30 | Enlightened Earth | Increases equipping operative's Max S-Energy by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33. When equipping operative's Standard Skill hits the same target multiple times in a row, gains 1 stack of White Glow: For each stack, increases equipping operative's Skill DMG. Shooting clears all White Glow effects. |
Snapshot Ace | Pistol | ★★★★★ | 802 | 80 | 300 | 15 | 1.2 | 30 | Pursuit of Truth | Increases Skill DMG by 10.6 / 15.9 / 21.2 / 29.2 / 37.1 / 47.7 / 53% and Max S-Energy. When equipping operative uses Standard Skill, gains 1 stack of Picture Proof. For each stack, increases equipping operative's Electrical DMG. When at max stacks, equipping operative's skills inflict the No Rebuttal effect on target upon hit, increasing equipping operative's Skill DMG dealt to the target. Shooting clears all Picture Proof effects. |
Plum Blossom | Pistol | ★★★★ | 608 | 80 | 75 | 6 | 1 | 60 | Aroma of Thaw | Equipping operative gains 1 stack of Winter Bud upon each shot hit. At, next shot hit clears all stacks and inflicts the target with Stunned. When equipping operative reloads, gains Floral Aroma effect: Increases Ballistic DMG by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. When equipping operative uses Standard Skill or Ultimate Skill, gains Snow Thaw effect: Increases Thermal DMG. |
Gilded Blaze | Pistol | ★★★★★ | 806 | 80 | 75 | 6 | 1 | 60 | Infernal Cascade | Increases Thermal DMG by 9.4 / 14.1 / 18.8 / 25.9 / 32.9 / 42.3 / 47%. When equipping operative's shot hits a target, gains 1 stack of Flame Howl; at, the next shot hit clears all Flame Howl and inflicts the target with Stunned. When equipping operative uses Ultimate Skill or shoots, gains 1 stack of Flame Robe: For each of Flame Robe, increases Ballistic DMG,; at or more stacks, shot hits deal more DMG; Flame Robe stacks, with 1 stack automatically consumed. |
Ancient Nautilus | Pistol | ★★★★ | 608 | 80 | 75 | 6 | 1 | 60 | Memory of the Deep | Increases Max HP by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. After equipping operative deals Thermal DMG with Support Skill and remains off the field, increases deployed operative's Skill DMG. This effect lasts until equipping operative is deployed onto the field. |
Splash Glider | Pistol | ★★★★★ | 786 | 80 | 75 | 6 | 1 | 60 | Fish in Flight | Increases Max HP by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When equipping operative is off the field, deployed operative gains Rainbow Scale effect: Increases Skill DMG. After equipping operative deals Thermal DMG with Support Skill and while the skill is still being continuously released, deployed operative gains Gleam Fin effect: Increases ATK. When both Rainbow Scale and Gleam Fin are active, increases Skill DMG taken by target from deployed operative. When equipping operative is deployed, gains Wave Wing effect: Increases Thermal Skill DMG. |
Magnetic Flow | Pistol | ★★★★★ | 801 | 80 | 240 | 12 | 1.2 | 30 | High-Frequency Assault | Increases Electrical DMG by 10.2 / 15.3 / 20.4 / 28.1 / 35.7 / 45.9 / 51%. If equipped by Fritia - Sparkdrive, for every 3 Ionic Impact attacks performed during Ultimate Skill, grants 1 additional Spark of the type last consumed. After Fritia - Sparkdrive uses Standard Skill, gains Efficient Conduction: Increases Standard Skill DMG. While Efficient Conduction is in effect, her next Standard Skill use refreshes the effect's duration and grants Rapid Fusion: When she deals Skill DMG to a target, the target takes more Skill DMG from her. |
Foundation | Assault Rifle | ★★ | 520 | 80 | 600 | 25 | 1.5 | 60 | Stable Progress | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Discipline | Assault Rifle | ★★★ | 528 | 80 | 600 | 25 | 1.5 | 60 | Heavy Warheads | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Fury | Assault Rifle | ★★★★ | 642 | 80 | 600 | 25 | 1.5 | 60 | Delayed Rage | Bullets gain an elemental aptitude: Bullets will penetrate the target and detonate after a 1-second delay, dealing Thermal DMG equal to 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36% of ATK. |
Trial's Eve | Assault Rifle | ★★★★★ | 800 | 80 | 600 | 25 | 1.5 | 60 | Absolute Justice | Increases Max HP by 104.8 / 157.2 / 209.6 / 288.2 / 366.8 / 471.6 / 524%. Increases ATK of operatives on the field when any member is healed. The weapon wielder also obtains S-Energy, with a cooldown. |
Ashen Dog | Assault Rifle | ★★★ | 528 | 80 | 680 | 30 | 1.5 | 60 | Chaos Overload | Increases Chaos DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Icey Dunes | Assault Rifle | ★★★ | 528 | 80 | 600 | 25 | 1.5 | 60 | Standard Cooling | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Strawberry Shortcake | Assault Rifle | ★★★★ | 646 | 80 | 600 | 25 | 1.5 | 60 | Must Share | When equipping operative's Support Skill is used, deployed operative gains bonus ATK equal to 8 / 12 / 16 / 22 / 28 / 36 / 40% of the equipping operative's loadout ATK. |
Odd Alley Cat | Assault Rifle | ★★★★ | 645 | 80 | 600 | 25 | 1.5 | 60 | Sneaky Break | Increases full squad U-Energy Recovery by 94 / 140 / 187 / 257 / 328 / 421 / 468%. |
Ender | Assault Rifle | ★★★ | 528 | 80 | 600 | 30 | 1.5 | 60 | Paralysis Countdown | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Warhammer | Assault Rifle | ★★★ | 528 | 80 | 680 | 30 | 1.5 | 60 | Ignition Conduct | Increases Thermal DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Wild Leer | Assault Rifle | ★★★★ | 600 | 80 | 600 | 25 | 1.5 | 60 | Unbridled Joy | Increases ATK by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. After shot hits a weakspot, further increases ATK. |
Duckling | Assault Rifle | ★★★★ | 650 | 80 | 600 | 30 | 1.5 | 60 | Superconductor | When dealing DMG with a Support Skill, target's Electrical Resistance decreases by 8.2 / 12.3 / 16.4 / 22.6 / 28.7 / 36.9 / 41%. |
Foul Butcher | Assault Rifle | ★★★★ | 638 | 80 | 600 | 30 | 1.5 | 60 | Good as New | Every 1 U-Energy gained increases Skill DMG by 83 / 124 / 165 / 227 / 289 / 372 / 413%. When U-Energy is full, this effect will remain active after the U-Energy is depleted. |
Tropical Current | Assault Rifle | ★★★★ | 640 | 80 | 680 | 30 | 1.5 | 60 | ||
9,700 | Assault Rifle | ★★★★ | 640 | 80 | 680 | 30 | 1.5 | 60 | ||
Comfort Zone | Assault Rifle | ★★★★ | 636 | 80 | 680 | 30 | 1.5 | 60 | Home Court | After defeating an enemy, recover 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36 S-Energy. Cooldown. |
Indicator | Assault Rifle | ★★★★ | 655 | 80 | 680 | 30 | 1.5 | 60 | Accumulated Interruption | Upon entry, increases Ballistic DMG by 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36% every second. |
Billboard | Assault Rifle | ★★★★★ | 800 | 80 | 600 | 30 | 1.5 | 60 | ||
Rhythm of Arteries | Assault Rifle | ★★★★★ | 800 | 80 | 600 | 25 | 1.5 | 60 | ||
Lava Bones | Assault Rifle | ★★★★★ | 788 | 80 | 680 | 30 | 1.5 | 60 | Burnt to the Core | Increases Ultimate Skill DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. Skill DMG dealt to Burned targets is increased. |
Black Blossom | Assault Rifle | ★★★★★ | 800 | 80 | 680 | 30 | 1.5 | 60 | ||
Ashen Fortress | Assault Rifle | ★★★★ | 673 | 80 | 600 | 25 | 1.5 | 60 | Enhanced Protection | Shooting has a 8 / 12 / 16 / 22 / 28 / 36 / 40% chance to fire 2 bullets without consuming extra ammunition. |
Anti-Evil Ward | Assault Rifle | ★★★★★ | 793 | 80 | 600 | 30 | 1.5 | 60 | Rolling Thunderclouds | Increases Electrical DMG by 9 / 13.5 / 18 / 24.8 / 31.5 / 40.5 / 45% and CRIT DMG Amplifier. When dealing Electrical DMG, gain 1 stack of Crimson Cloud. Max stacks. After obtaining the max number of stacks, stacks clear and the Crimson Skyshield state is activated. In this state, ATK is increased. Crimson Cloud effect can still be obtained when in Crimson Skyshield state. |
Pixel Era | Assault Rifle | ★★★★ | 608 | 80 | 600 | 30 | 1.5 | 60 | Classic Assist | When equipping operative provides a special clip, increases deployed operative's Ballistic DMG by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. If equipping operative is off the field while this effect is active, doubles the Ballistic DMG boost. |
Heart Hunter | Assault Rifle | ★★★★★ | 805 | 80 | 600 | 30 | 1.5 | 60 | Heartfelt Help | Increases ATK by 9.8 / 14.7 / 19.6 / 27 / 34.3 / 44.1 / 49%. When any operative deals DMG when shooting with a special clip provided by equipping operative, ignores a portion of the target's corresponding Resistance. The special clip provided by equipping operative also increases Ballistic DMG. If equipping operative is off the field, doubles this Ballistic DMG boost. |
Tornado | Assault Rifle | ★★★★ | 608 | 80 | 600 | 30 | 1.5 | 60 | Waterspout | After equipping operative uses their Standard Skill, using their Standard Skill again within 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec will grant Swirling Wind. While Swirling Wind is active, each shot gives equipping operative stacks of Water Vortex. When Water Vortex reaches, increases Standard Skill DMG. Water Vortex is removed once Swirling Wind ends. |
Aurora Sands | Assault Rifle | ★★★★★ | 799 | 80 | 600 | 30 | 1.5 | 60 | Sea of Shards | Increases Frost DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. After equipping operative uses their Standard Skill, using their Standard Skill again will grant Starfall: Increases Standard Skill DMG. While Starfall is active, each shot hit inflicts the target with stacks of Floating Light and each Ultimate Skill hit inflicts them with stacks. Each stack of Floating Light increases DMG taken from equipping operative's Standard Skill. Repeated triggers will reset the duration. |
Web Snare | Assault Rifle | ★★★★ | 608 | 80 | 600 | 30 | 1.5 | 60 | Entangle | Each time the equipping operative inflicts Wraith Haunt, increases their Chaos DMG by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. Each time Wraith Haunt is converted to DMG at the end of equipping operative's Ultimate Skill, increases their ATK. |
Shadow Surge | Assault Rifle | ★★★★★ | 803 | 80 | 600 | 30 | 1.5 | 60 | Drowning Dominion | Increases Chaos DMG by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. When equipping operative is continuously releasing Standard Skill, for each hit, gains stacks of Algal Shade: Increases ATK. For each stacks of Algal Shade, increases equipping operative's Skill DMG dealt to Haunted targets. |
Confetti Chroma | Assault Rifle | ★★★★ | 608 | 80 | 600 | 30 | 1.5 | 60 | Colorcrux | When equipping operative uses Support Skill, after dealing 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 instance(s) of aptitude DMG during the Support Skill duration, inflicts the target with Frostbite, dealing a portion of equipping operative's ATK as Frost DMG. This effect can only be triggered once per Support Skill duration. When equipping operative uses Ultimate Skill, increases full squad's ATK and Ballistic DMG until the Ultimate Skill ends. |
Valiant Heart | Assault Rifle | ★★★★★ | 801 | 80 | 600 | 30 | 1.5 | 60 | Unwavering | Increases ATK by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. When equipping operative is off the field, increases deployed operative's Ballistic DMG. When a shot of an operative with elemental shot aptitude deals DMG or hits a destructible part, inflicts the target with Frostbite: Deals a portion of equipping operative's ATK as Frost DMG; while in effect, full squad's Ballistic DMG and Frost aptitude DMG dealt to the target increases and they ignore a portion of the target's DEF. This effect can be triggered once. (If multiple of the same weapon are equipped by the squad, only 1 effect is triggered.) |
Thunderlaw | Assault Rifle | ★★★★★ | 790 | 80 | 600 | 30 | 1.5 | 60 | Decree of Thunder | Increases Chaos DMG by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. When equipped by Haru - Raikou, detonating a Retribution Domain reduces the U-Energy needed for her next Ultimate Skill. This effect has a cooldown. When a Retribution Domain is created, Haru - Raikou gains Brilliant Thunder: Increases ATK and causes targets hit by her skills to take increased Skill DMG from her. This effect is removed when the Retribution Domain vanishes. |
Resistance | Crossbow | ★★ | 520 | 80 | 150 | 1 | 1.5 | 0 | Instinct | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Burbank Sky | Crossbow | ★★★ | 528 | 80 | 150 | 1 | 1.5 | 0 | Aurora | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Alpine Gentian | Crossbow | ★★★★ | 600 | 80 | 150 | 1 | 1.5 | 0 | Bitter Azure | Gains 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 stack(s) of Chill after using Standard Skill. Gains stacks of Chill after performing a tactical dodge. Gains stacks of Chill for each shot that hits a target. Each stack of Chill increases Ballistic DMG of the equipping operative. Stacks decrease. |
Lookout | Crossbow | ★★★★ | 640 | 80 | 150 | 1 | 1.5 | 0 | Stable Progress | Increases ATK by 7.2 / 10.8 / 14.4 / 19.8 / 25.2 / 32.4 / 36%. |
Neptune Nova | Crossbow | ★★★★★ | 793 | 80 | 150 | 1 | 1.5 | 0 | Perpetual Revolution | Increases Frost DMG by 9.6 / 14.4 / 19.2 / 26.4 / 33.6 / 43.2 / 48%. When stationary, each shot hit recovers S-Energy (only one recovery per shot) and operative gains 1 stack of Galactic Gale every sec: Increases ATK. Dodging also adds 1 stack of Galactic. When moving, consumes 1 stack every sec. |
Optimal Solution | Dual Submachine Guns | ★★ | 520 | 80 | 1200 | 100 | 1.35 | 30 | Dedicated | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
General Formula | Dual Submachine Guns | ★★★ | 528 | 80 | 1200 | 100 | 1.35 | 30 | Strategic Thinking | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Revolving Glow | Dual Submachine Guns | ★★★★ | 608 | 80 | 1200 | 100 | 1.35 | 30 | Bond of Light | After a shot hits, Standard Skill DMG increases by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. After a skill hits, Ballistic DMG increases. When both effects are active on the target, they both increase the original value. |
Nightborne Crown | Dual Submachine Guns | ★★★★★ | 812 | 80 | 1200 | 100 | 1.35 | 30 | Cold Night Rain | Increases Kinetic DMG by 10.2 / 15.3 / 20.4 / 28.1 / 35.7 / 45.9 / 51%. After a skill hits, the target takes more Ballistic DMG from the equipping operative. After a shot or Ultimate Skill hits, the target takes more Skill DMG from the equipping operative. When both effects are active on the target, they both increase the original value. |
Serrated Pines | Dual Submachine Guns | ★★★★ | 608 | 80 | 1200 | 100 | 1.35 | 30 | Spirit Trim | Increases Ballistic DMG by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. After using Standard Skill, increases Chaos DMG. |
Auspice Cinders | Dual Submachine Guns | ★★★★★ | 807 | 80 | 1200 | 100 | 1.35 | 30 | Light the Way | Increases Chaos DMG by 11.2 / 16.8 / 22.4 / 30.8 / 39.2 / 50.4 / 56%. After deploying to the field or using Standard Skill, gains Heart's Fire: Increases Ballistic DMG. After dealing Chaos DMG with Standard Skill, gains Undying Wick: Targets take more Ballistic DMG from equipping operative. When both Heart's Fire and Undying Wick are in effect, increases ATK. |
Petal Dust | Dual Submachine Guns | ★★★★ | 608 | 80 | 1200 | 100 | 1.35 | 30 | Scarlet Buds | When equipping operative continuously shoots, gains Faint Aroma for 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 sec: Increases ATK and Thermal DMG; each time equipping operative deals instances of Ballistic DMG, increases Faint Aroma duration. |
Porcelain Grace | Dual Submachine Guns | ★★★★★ | 803 | 80 | 1200 | 100 | 1.35 | 30 | Gilded Sunset | Increases Thermal DMG by 10.4 / 15.6 / 20.8 / 28.6 / 36.4 / 46.8 / 52%. When equipping operative enters combat, immediately gains 3 stacks of Twilight Glow: At 1 stack, increases ATK; at 2 stacks, increases Thermal DMG; at 3 stacks, Thermal DMG ignores a portion of target's Thermal Resistance; these can all be in effect simultaneously. Each time equipping operative deals instances of Ballistic DMG, gains 1 stack of Twilight Glow. If no stacks are gained, 1 stack is removed. |
Plum Branch | Bow | ★★ | 520 | 80 | 150 | 9 | 1.2 | 100 | Sprouting Shoot | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Combat Rite | Bow | ★★★ | 528 | 80 | 150 | 9 | 1.2 | 100 | Warrior's Heart | Increases Electrical DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Hidden Hero | Bow | ★★★★ | 608 | 80 | 150 | 9 | 1.2 | 100 | Under Veil of Night | Increases CRIT DMG Amplifier of equipping operative by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. Standard Skill hit inflicts target with Night Vision Mark. When equipping operative deals CRIT DMG to a target with Night Vision Mark, increases DMG. |
Skybreaker | Bow | ★★★★★ | 803 | 80 | 150 | 9 | 1.2 | 100 | Empyrean Cuts | Increases Electrical DMG by 10.2 / 15.3 / 20.4 / 28.1 / 35.7 / 45.9 / 51%. Equipping operative can gain 1 stack of Razor Fletch upon hit by shot, Standard Skill, or Ultimate Skill, up to once. Razor Fletch provides equipping operative with different effects for different stack amounts. 1 Stack: Increases ATK; 2 Stacks: When dealing CRIT to a target, increases Ballistic DMG taken from the hit; 3 Stacks: When Ultimate Skill deals CRIT, increases the DMG dealt; these can be in effect simultaneously. If no new stack of Razor Fletch is obtained, decreases stacks by 1. |
Bubble Blaster | Gatling Gun | ★★ | 520 | 80 | 1800 | 300 | 3 | 10 | Bubbly Mood | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Iris Jolt | Gatling Gun | ★★★ | 528 | 80 | 1800 | 300 | 3 | 10 | Icy Shudder | Increases Frost DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Infinite Chronos | Gatling Gun | ★★★★ | 608 | 80 | 1800 | 300 | 3 | 10 | Cold Cycle | After 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33 shot hits, recovers S-Energy. Increases equipping operative's Frost DMG. After equipping operative's skill hits a target, increases Ballistic DMG. |
Cobalt Cyclone | Gatling Gun | ★★★★★ | 801 | 80 | 1800 | 300 | 3 | 10 | Frozen Rainstorm | Increases ATK by 10 / 15 / 20 / 27.5 / 35 / 45 / 50%. After shot hits, recovers S-Energy. After using an Active Skill, equipping operative enters Condensed Torrent state: When continuously shooting or releasing skill, increases Ballistic DMG; skill hits will increase the target's Ballistic DMG taken from equipping operative. |
Keen Edge | Flying Sword | ★★ | 520 | 80 | 480 | 16 | 1.2 | 0 | Keen Cut | Increases ATK by 5 / 7.5 / 10 / 13.8 / 17.5 / 22.5 / 25%. |
Crashblade | Flying Sword | ★★★ | 528 | 80 | 480 | 16 | 1.2 | 0 | Prime Radiance | Increases Kinetic DMG by 6.5 / 9.8 / 13 / 17.9 / 22.8 / 29.3 / 32.5%. |
Iron Edict | Flying Sword | ★★★★ | 608 | 80 | 480 | 16 | 1.2 | 0 | Iron Pulse | Increases the equipping operative's Kinetic DMG by 6.6 / 9.9 / 13.2 / 18.2 / 23.1 / 29.7 / 33%. After using Ultimate Skill, increases self's Skill DMG. |
Moonwake Blade | Flying Sword | ★★★★★ | 808 | 80 | 480 | 16 | 1.2 | 0 | Lunar Flare | Increases ATK by 11 / 16.5 / 22 / 30.3 / 38.5 / 49.5 / 55%. When the equipping operative uses Ultimate Skill, she gains the Moonwake state: Increases Kinetic DMG. When the equipping operative actively uses Ultimate Skill again, its DMG is further increased. While in the Moonwake state, dealing Kinetic DMG causes affected targets to take more Skill DMG from the equipping operative. Moonwake state ends after using Ultimate Skill again. |




























































































































































































