
Combat
AfflatusIntellectDamage typeMental
Stats Stats at any level →
HP4,925
ATK1,061
Reality DEF450
Mental DEF450
Critical Technique464
Skills
Blaze Through the Lens
1-target attack. Deals 200% Mental DMG. When attacking, if the target has less than 20 stacks of [Halo] or there is only 1 target present, inflicts 4 stacks of [Halo] on the target; otherwise, inflicts [Halo] on every other enemy equal to 50% of the target's stacks of [Halo].
At max rank1-target attack. Deals 500% Mental DMG. When attacking, if the target has less than 20 stacks of [Halo] or there is only 1 target present, inflicts 10 stacks of [Halo] on the target; otherwise, inflicts [Halo] on another enemy equal to 50% of the target's stacks of [Halo].
Nothing Unexpected
Self buff. Gains 3 stacks of [Vision].
At max rankSelf buff. Gains 8 stacks of [Vision].
A Shimmering Night
Mass attack. Deals 600% Mental DMG to all enemies. Before attacking, redistributes all enemies' [Halo] stacks based on their Current HP (up to [Halo]'s stack limit).
Precognition
Accumulates [Lingering Glow] (mutually exclusive with [Bloodtithe]) whenever an enemy is inflicted with [Burn] or [Halo].
When entering battle, if Vessel of Radiance is present, Beryl selects up to 2 Emanation crystals and up to 2 of each type.
For every 150 points of [Lingering Glow] accumulated, after any allied action, Beryl casts [Destined Doom] 1 time.
Prism Mirror
When entering battle, Beryl gains [Mirrored from Above].
Starting from round 2, at the start of the round, Beryl generates 1 Precast Incantation [Clairvoyant Prism].
Prism Mirror II
Critical Rate +10% when entering battle.
Prism Mirror III
When entering battle, Beryl gains Moxie +1 and accumulates 20 points of [Lingering Glow].
At the end of the round, if there are at least 60 points of [Lingering Glow], Beryl gains Moxie +1.
Portrait 1
Precognition: The accumulation count of [Lingering Glow] required to cast [Destined Doom] is reduced to 125.
Portrait 2
Precognition: The number of selectable Emanation crystals at the start of the battle increased to 3. [Halo] stack limit increased to 35.
Portrait 3
Precognition: Moxie gained when entering battle increased to 3. The base Mental DMG of [Destined Doom] and [Destined Doom · Emanation of Blue] increased to 125%; additional Mental DMG increased to 150%. [Emanation of Purple]'s additional Mental DMG for every point of [Lingering Glow] owned increased to 0.5% and 0.5%. [Emanation of Green]'s additional Mental DMG at rank 1/2/3 increased to 100%/150%/187.5% and 100%/150%/187.5%.
Portrait 4
At rank 1/2/3, Blaze Through the Lens's Mental DMG increased to 300%/450%/750%, [Halo] stacks inflicted increased to 6/9/15. At rank 1/2/3, Nothing Unexpected's [Vision] stacks granted to self increased to 4/6/10.
Portrait 5
Precognition: The number of selectable Emanation crystals at the start of the battle increased to 4 (up to 3 of each kind). [Halo] stack limit increased to 40.
How Beryl compares · vs 70 ★★★★★★ arcanists
HP4,925
1st percentile · rank 70 of 70 · cohort median 5,886 (-16%)
ATK1,061
74th percentile · rank 15–22 of 70 (tied) · cohort median 1,041 (+2%)
Reality DEF450
15th percentile · rank 55–65 of 70 (tied) · cohort median 480 (-6%)
Mental DEF450
20th percentile · rank 49–64 of 70 (tied) · cohort median 480 (-6%)
Critical Technique464
92nd percentile · rank 6 of 70 · cohort median 327 (+42%)
Closest arcanists · nearest on ATK
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Patch history · 1 recorded change
Patch 3.6.5
Skill · Blaze Through the Lens
Infinite light rises from 1-target attack. Deals 200% Mental DMG. When attacking, if the void. target has less than 20 stacks of [Halo<id:0>] or there is only 1 target present, inflicts 4 stacks of [Halo<id:0>] on the target; otherwise, inflicts [Halo<id:0>] on every other enemy equal to 50% of the target's stacks of [Halo<id:0>].
Skill · Nothing Unexpected
The future arrives early. Self buff. Gains 3 stacks of [Vision<id:0>].
Skill · A Shimmering Night
Silence is her way of showing respect for suspense, foreshadowing, plot twists, and every detective novel ever written. Mass attack. Deals 600% Mental DMG to all enemies. Before attacking, redistributes all enemies' [Halo<id:0>] stacks based on their Current HP (up to [Halo<id:0>]'s stack limit).