Mecharashi Properties
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296 properties
Melee
Assault
Ranged
Tactical
Mechanics
Hit
Defense
Dodge
Initial AP
Max AP
AP Regen
Pow.
HP
Armor
MOV
Dummy Split
Repair
Attack
Crit
Range
Crit DMG Multiplier
Movement Cap Extra Bonus
Skill Single-round Attack Times UP
Shielding Count
DMG Reduction
Link Defense Range UP
Crit Rate
Attacker DMG Adj.
Defender DMG Adj.
True DMG
Fixed DMG
Small Shield increases Hit Weighting bonus on parts hit.
Capacity
Hit Rate
Final Defender's Dodge Rate Adj.
Repair Multiplier
CP Cap
Skill AP Cost Bonus
Ideal Range
Reload CD
Heavy ST Defense
Medium ST Defense
Light ST Defense
Heavy ST Dodge
Medium ST Dodge
Light ST Dodge
Melee Crit
Assault Crit
Ranged Crit
Tactical Crit
Stationary Arms Crit
Melee Hit
Assault Hit
Ranged Hit
Tactical Hit
Stationary Arms Hit
AP Cost
FP
DMG Adj.
α CP Cap
β CP Cap
γ CP Cap
Ideal Range Outward Extension
Defender DMG Adj. to target's Body
Defender DMG Adj. to target's L-Arm
Defender DMG Adj. to target's R-Arm
Defender DMG Adj. to target's Legs
Defender DMG Adj. to all target's parts (for non-tactical units)
Turn Bonus when creating terrain
Pursuit Distance Bonus
Dodge attribute Multiplication Adj. when the Pilot rides an intact ST
Heavy ST Crit RES
Medium ST Crit RES
Light ST Crit RES
Heavy ST Crit DMG RES
Medium ST Crit DMG RES
Light ST Crit DMG RES
Attacker's probability bonus of Gusty Strike activation
Attacker's probability bonus for Flurry Strike activation
Defender's probability bonus for Flurry Strike activation
Base ST Suitability
Bonus ST Suitability
Final ST Suitability
Bonus to the number of target's debuffs dispelled when summoned unit performs Link Repair
Summoned unit's Link repair distance bonus with current skill target
Bonus to the base attribute coefficient for summoned units, converted from Max HP at time of summoning
Bonus to the base attribute coefficient for summoned units, converted from Armor at time of summoning
Bonus to the base attribute coefficient for summoned units, converted from Dodge at time of summoning
Bonus to the base attribute coefficient for summoned units, converted from Repair AMT at time of summoning
Stationary Arms Hit Bonus
Knuckles Weight Bonus
Polearm Weight Bonus
Pile Bunker Weight Bonus
Small Shield Weight Bonus
Machine Gun Weight Bonus
Heavy Machine Gun (Two-Handed) Weight Bonus
Shotgun Weight Bonus
Light Rifle (Dual Arms) Weight Bonus
Sniper Rifle (Two-Handed) Weight Bonus
Missile Launcher (Single) Weight Bonus
Rocket Launcher (AoE) Weight Bonus
Large Shield Weight Bonus
Rail Gun (Backpack) Weight Bonus
Attacker Fixed DMG Ratio Adj.
Light Weapon ST part model base value
Light Weapon ST part model bonus
Light Weapon ST part model final value
Medium Weapon ST part model base value
Medium Weapon ST part model bonus
Medium Weapon ST part model final value
Heavy Weapon ST part model base value
Heavy Weapon ST part model bonus
Heavy Weapon ST part model final value
Replaces calculation method of the six main attributes with the base value of the highest among the six
Replaces calculation method of the six main attributes with the bonus value of the highest among the six
Replaces calculation method of the six main attributes with the final value of the highest among the six
Repair Bonus
Bonus to the base attribute coefficient for summoned units, converted from ST Part Repair AMT Bonus at time of summoning
Crit Final Value for Melee Weapon
Crit Final Value for Assault Weapon
Crit Final Value for Ranged Weapon
Crit Final Value for Heavy Weapon
Crit Final Value for Stationary Arms
Defender DMG UP
Defender Knuckles DMG UP
Defender Polearm DMG UP
Defender Pile Bunker DMG UP
Defender Small Shield DMG UP
Defender Machine Gun DMG UP
Defender Heavy Machine Gun (Two-Handed) DMG UP
Defender Shotgun DMG UP
Defender Light Rifle (One-Handed) DMG UP
Defender Sniper Rifle (Two-Handed) DMG UP
Defender Missile Launcher (Single Target) DMG UP
Defender Rocket Launcher (AoE) DMG UP
Defender Large Shield DMG UP
Defender Rail Gun DMG UP
Defender Stationary Arms DMG UP
Defender DMG UP to target's Body
Defender DMG UP to target's Left-Arm
Defender DMG UP to target's Right-Arm
Defender DMG UP to target's Legs
Defender DMG UP to all target's parts (for non-tactical units)
Attacker Individual DMG Adj. factor
When a non-highest main attribute is below a certain percentage of the highest one, the attribute will be raised to a value equal to this percentage
Bonus to the base attribute coefficient for summoned units, converted from ST Part Crit RES at time of summoning
Hit Detection Threshold
Flamethrower ATK Bonus
Flamethrower ATK Adj.
Flamethrower ATK Final Value
Flamethrower Hit Bonus
Flamethrower Hit Adj.
Flamethrower Hit Final Value
Flamethrower Crit Rate Bonus
Flamethrower Crit Rate Adj.
Flamethrower Crit Rate Final Value
Flamethrower Skill Selection Range Bonus
Flamethrower Skill Retaliation Range Bonus
Flamethrower Skill Link Range Bonus
Flamethrower Ideal Range Bonus
Flamethrower Ideal Range Outward Extension Bonus
Flamethrower Defender DMG Bonus
Flamethrower Defender DMG Adj.
Flamethrower Weight Bonus
Flamethrower Weight Adj.
Flamethrower Weight Final Value
Chainsaw ATK Bonus
Chainsaw ATK Adj.
Chainsaw ATK Final Value
Chainsaw Hit Bonus
Chainsaw Hit Adj.
Chainsaw Hit Final Value
Chainsaw Crit Rate Bonus
Chainsaw Crit Rate Adj.
Chainsaw Crit Rate Final Value
Chainsaw Skill Selection Range Bonus
Chainsaw Skill Retaliation Range Bonus
Chainsaw Skill Link Range Bonus
Chainsaw Ideal Range Bonus
Chainsaw Ideal Range Outward Extension Bonus
Chainsaw Defender DMG Bonus
Chainsaw Defender DMG Adj.
Chainsaw Weight Bonus
Chainsaw Weight Adj.
Chainsaw Weight Final Value
Alter-Blade ATK Bonus
Alter-Blade ATK Adj.
Alter-Blade ATK Final Value
Alter-Blade Hit Bonus
Alter-Blade Hit Adj.
Alter-Blade Hit Final Value
Alter-Blade Crit Rate Bonus
Alter-Blade Crit Rate Adj.
Alter-Blade Crit Rate Final Value
Alter-Blade Skill Selection Range Bonus
Alter-Blade Skill Retaliation Range Bonus
Alter-Blade Skill Link Range Bonus
Alter-Blade Ideal Range Bonus
Alter-Blade Ideal Range Outward Extension Bonus
Alter-Blade Defender DMG Bonus
Alter-Blade Defender DMG Adj.
Alter-Blade Weight Bonus
Alter-Blade Weight Adj.
Alter-Blade Weight Final Value
Knuckles Skill Link Retaliation Range Bonus
Polearm Skill Link Retaliation Range Bonus
Pile Bunker Skill Link Retaliation Range Bonus
Small Shield Skill Link Retaliation Range Bonus
Machine Gun Skill Link Retaliation Range Bonus
Heavy Machine Gun (Two-Handed) Skill Link Retaliation Range Bonus
Shotgun Skill Link Retaliation Range Bonus
Light Rifle (Dual Hands) Skill Link Retaliation Range Bonus
Sniper Rifle (Two-Handed) Skill Link Retaliation Range Bonus
Missile Launcher (Single) Skill Link Retaliation Range Bonus
Rocket Launcher (Mass) Skill Link Retaliation Range Bonus
Large Shield Skill Link Retaliation Range Bonus
Rail Gun (Back) Skill Link Retaliation Range Bonus
All Weapon Type Link Retaliation Range Bonus
Chainsaw Skill Link Retaliation Range Bonus
Initiator Repair Adjustment Effect
NPC Attacker Damage Adjustment
Final Bonus Crit Point for Melee Weapons
Final Bonus Crit Point for Assault Weapons
Final Bonus Crit Point for Sniper Weapons
Final Bonus Crit Point for Heavy Weapons
Final Bonus Crit Point for Stationary Weapons
Adjustment Bonus Crit Point for Melee Weapons
Adjustment Bonus Crit Point for Assault Weapons
Adjustment Bonus Crit Point for Sniper Weapons
Adjustment Bonus Crit Point for Heavy Weapons
Adjustment Bonus Crit Point for Stationary Weapons
Defender Crit RES Adjustment Point
Defender and ST type Crit Resistance Adjustment Point - Heavy
Defender and ST type Crit Resistance Adjustment Point - Medium
Defender and ST type Crit Resistance Adjustment Point - Light
Defender Skill Multiplier Adjustment
Stationary Arms Skill Selection Range Bonus
Stationary Arms Skill Retaliation Range Bonus
Stationary Arms Skill Link Range Bonus
Stationary Arms Ideal Range Bonus
Stationary Arm Ideal Range Outward Extension Bonus
Fixed Armament Skill Link Retaliation Range Bonus
Linear Splash Skill Extension Line Bonus
Target Percentage Repair Received Adj.
Cutter ATK Bonus
Cutter ATK Adj.
Cutter ATK Final Value
Cutter Hit Value Bonus
Cutter Hit Value Adj.
Cutter Hit Value Final
Cutter Crit Rate Bonus
Cutter Crit Rate Adj.
Cutter Crit Rate Final Value
Cutter Skill Effect Range Bonus
Cutter (Back) Skill Selection Range Bonus
Cutter (Back) Skill Retaliation Range Bonus
Cutter, Back Ideal Range Bonus
Defender Cutter DMG Bonus
Defender Cutter DMG Adj.
Cutter Ammo Quantity Bonus
Cutter Reload CD Bonus
Cutter (Back) Skill Link Range Bonus
Cutter (Back) Skill Link Retaliation Range Bonus
Cutter (Back) Wt. Bonus
Cutter (Back) Wt. Adjustment
Cutter (Back) Final Wt. Value
Cutter, Equipped on Back Ideal Range Outward Extension Bonus
Skill Single-Round Attack Count Adjustment (Rounded Up)
NPC Attacker Damage Adjustment 2
Defender Individual DMG Adj. Modifier
Target Crit DMG Adj. Modifier
Summoned Unit Attribute Coefficient Bonus - ATK
Summoned Unit Attribute Coefficient Bonus - FP
Summoned Unit Attribute Coefficient Bonus - Weapon ATK Base Value
Summoned Unit Attribute Coefficient Bonus - Equipment FP Buff Coefficient
Alter-Blade Ideal Range Inward Extension Bonus
Knuckles Ideal Range Inward Extension Bonus
Club/Alter-Blade Ideal Range Inward Extension Bonus
Pile Bunker Ideal Range Inward Extension Bonus
Small Shield Ideal Range Inward Extension Bonus
Machine Gun Ideal Range Inward Extension Bonus
Heavy Machine Gun Ideal Range Inward Extension Bonus
Shotgun Ideal Range Inward Extension Bonus
Light Rifle Ideal Range Inward Extension Bonus
Sniper Rifle Ideal Range Inward Extension Bonus
Gunport A: Missile Launcher (Single-Target) Ideal Range Inward Extension Bonus
Gunport B: Rocket Launcher (AoE Type 1) Ideal Range Inward Extension Bonus
Shield Ideal Range Inward Extension Bonus
Rail Gun, Equipped on Back Ideal Range Inward Extension Bonus
Flamethrower Ideal Range Inward Extension Bonus
Chainsaw Ideal Range Inward Extension Bonus
Stationary Arm Ideal Range Inward Extension Bonus
Cutter, Equipped on Back Ideal Range Inward Extension Bonus
Sight Base Value
Sight Increased Value
Sight Final Value