Mecharashi Status Effects
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996 status effects
| Name | Type | Turns | Stacks | Effect |
|---|---|---|---|---|
| Weak | At end of action, deal [Fixed DMG] equal to 30% of Max HP to other units within 1 adjacent tile. | |||
| Weak | At end of action, deals [Fixed DMG] equal to 30% of Max HP to allies within 1 ring. | |||
| Enhance | When attacked and retaliating, ensures a Perfect Dodge. Effect is removed after triggering. | |||
| Enhance | 3 | When attacked and retaliated, it is guaranteed to trigger a perfect dodge. Stacks up to 3 times. | ||
| Enhance | Dodges the next attack. | |||
| Special | Body is immune to [Execution] effects. When the Body suffers overdamage, triggers [Guts], locking at 1 HP. After combat, restores 50% of Max HP to all parts and repairs all destroyed parts. Removed after triggering. | |||
| Weak | 99 | Repair AMT Received -30%, DMG Dealt -10%. Stacks up to 99 times. At end of action, for each stack of [Acid], deals Fixed DMG equal to 10% of Max HP to all of own parts. When triggered, applies 1 stack of [Acid] to self and all allies within 1 ring. | ||
| Weak | 99 | DMG Dealt -10%. Cannot simultaneously possess [Acid Erosion] and [Alkali Impact]. If both are possessed, removes the same number of stacks of [Acid Erosion] and [Alkali Impact] until they are no longer possessed simultaneously. | ||
| Weak | 99 | Repair AMT Received -30%, DMG Dealt -10%. Stacks up to 99 times. At end of action, for each stack of [Acid II], deals Fixed DMG equal to 10% of Max HP to all of own parts. When triggered, applies 1 stack of [Acid II] to this unit and all allies within 2 tiles. | ||
| Weak | 1 | Cannot trigger [Re-Act], [Re-ATK], or [Re-Mv]. | ||
| Enhance | This device has been activated. Immune to damage from attacks and cannot receive repairs. | |||
| Enhance | This device has been activated. Immune to damage from attacks. | |||
| Enhance | 3 | When reaching 3 stacks, activates field. | ||
| Enhance | 3 | When reaching 3 stacks, activates field. | ||
| Enhance | 3 | When reaching 3 stacks, activates field. | ||
| Enhance | When actively attacking, dispels 1 buff from the target after combat. | |||
| Weak | Unable to cast codes and weapon skills. | |||
| Weak | 1 | Movement -2 | ||
| Enhance | 1 | After dealing damage, applies [Intimidation] to the target hit, lasting for 1 turn. | ||
| Enhance | 1 | 3 | DMG Taken -30%. | |
| Enhance | 1 | 3 | DMG Taken -35%. | |
| Enhance | 1 | 3 | DMG Taken -40%. | |
| Enhance | 2 | 10 | DMG Dealt +20%, DMG Taken -20%. Lasts for 2 turns. Stacks up to 10 times. | |
| Enhance | 10 | DMG Taken -10%. Stacks up to 10 times. | ||
| Unusual | 8 | Immune to damage from 1 attack. One stack is removed upon being hit. | ||
| Unusual | After retaliation, trigger an additional retaliation. | |||
| Weak | 2 | At end of action, all parts take [Fixed DMG] equal to 10% of Max HP. Takes an additional 5% [Fixed DMG] for each ally with [Adhesive Incendiary] on the battlefield, up to a maximum of 30%. | ||
| Enhance | Grants DMG +6% and Hit Rate +3% to allies within 2 adjacent tiles. | |||
| Enhance | 40 | [Fixed DMG] Dealt +10%, DMG Taken -10%. Stacks up to 40 times. | ||
| Weak | When attacked, all parts take Fixed DMG equal to 0.05x [Erisa]'s Weapon ATK after combat. This effect lasts until the action ends. | |||
| Enhance | 2 | When Retaliating, Crit Rate +10%, Crit DMG +10%. | ||
| 4 | At end of action, gains [Salvo Charge] stacks equal to [Agitation] stacks. | |||
| Unusual | Can manually target individual parts. | |||
| Enhance | 2 | Sniper Rifle Range +2. | ||
| Weak | 1 | Aiming Disabled | ||
| Unusual | When actively attacking with a Tactical Weapon, cannot deal damage to enemies within enemy [Defense Fields]. Removed when action ends. | |||
| Unusual | When actively attacking with a Melee Weapon, has a 20% chance to trigger [Flurry Strike] following the enemy's attack, dealing 0.5x DMG. | |||
| Weak | 99 | Hit Rate -10%. Cannot simultaneously possess [Acid Erosion] and [Alkali Impact]. If both are possessed, removes the same number of stacks of [Acid Erosion] and [Alkali Impact] until they are no longer possessed simultaneously. | ||
| Weak | 3 | DMG +50%. After Gutzman takes action, loses 1 stack of [Ambition]. When an ST with [Ambition] is afflicted with it again, prioritizes destruction of 1 undestroyed part other than the Body. Stacks up to 3 times. Can only trigger once per turn. | ||
| Enhance | 5 | When actively attacking, Crit Rate +15%. Stacks up to 5 times. Removed after actively attacking. | ||
| Weak | 2 | After attacking with a Tactical Weapon, lose 20% HP, and the weapon will immediately enters loading status. | ||
| Enhance | When attacked, immune to the first instance of damage taken. Removed after being attacked. | |||
| Enhance | DMG +20%. After actively attacking, triggers [Re-Act] and gains 3 AP. Can only trigger 1 time per turn. | |||
| Enhance | 99 | Hit Rate +15%, Final DMG +15%. Can stack. | ||
| Enhance | 1 | Crit Rate +70%. | ||
| Weak | 2 | Unable to receive repairs. | ||
| Weak | 2 | Repair AMT Received -40%. | ||
| Unusual | 2 | All units within the Field cannot be targeted by [Scatter Bombardment]. If enemies pass within 1 ring of the [Anti-Air Matrix], they must expend 1 additional Movement, and their Jetpack's ability to bypass obstacles is disabled. Has high terrain priority. | ||
| Weak | Repair AMT Received -50%. | |||
| Weak | 1 | Loses 2 AP immediately. AP Regen per turn -1. | ||
| Weak | 2 | AP Regen per turn -1. | ||
| Special | 3 | [Colin] When using a Cutter, can choose targets within 4 blocks around self. | ||
| Enhance | 1 | 4 | Final DMG Taken -10%. Stacks up to 4 times. | |
| Cure | 1 | When actively attacking, restores 5% of Max HP to Arms after combat. Can repair destroyed Arms. | ||
| Enhance | 1 | DMG Dealt +50%. | ||
| Enhance | 2 | On next attack or Retaliation, DMG Dealt +100%. | ||
| Enhance | After attacking, restores HP equal to 100% of the damage dealt and repair 1 destroyed part. | |||
| Enhance | Significantly enhances Titan's Armor. | |||
| Enhance | DMG Taken Down | |||
| Enhance | 2 | DMG Taken -15%. | ||
| Enhance | 99 | Armor +10%. Can stack. | ||
| Weak | 10 | DMG Taken +30%. Fixed DMG taken additionally increases by 30%. Stacks up to 10 times. | ||
| Weak | 1 | Armor -35%. | ||
| Weak | 1 | Armor -20%. | ||
| Weak | 2 | Armor -50%. | ||
| Unusual | 2 | Immune to [Armor Down] effects. | ||
| Weak | 1 | 5 | DMG Taken +30%. Stacks up to 5 times. Cleared when switching to [Autonomous Mode III]. | |
| Weak | 1 | 5 | DMG Taken +50%. Stacks up to 5 times. Cleared when switching to [Autonomous Mode III]. | |
| Weak | 1 | DMG Taken +50%. At the end of the duration, adds 6 stacks of [Hardened Plating] to self. | ||
| Enhance | 1 | Armor +35%. | ||
| Enhance | 2 | 10 | Armor +35%. Stacks up to 10 times. | |
| Enhance | 1 | Armor +50%. | ||
| Enhance | When an Arm suffers overdamage, it locks at 1 HP. | |||
| Enhance | 10 | DMG Dealt +40%, DMG Taken -40%. Stacks up to 10 times. | ||
| Special | 3 | When actively attacking, if possessing 3 stacks, can immediately Re-ATK in place after the attack and regen 3 AP. Removes all stacks after triggering. Can only trigger 1 time per turn. | ||
| Special | 3 | When actively attacking, if possessing 3 stacks, can immediately perform a [Re-ATK] in place after the attack, regens all AP, and gains [Penetrate]. All stacks are removed after triggering. Can only trigger 1 time per turn. | ||
| Cure | After an ally's action, perform [Passive Repair] on that ally. | |||
| Repair AMT is equal to 0.75x Manipulator Repair AMT. Cannot repair destroyed parts. Can trigger up to 2 times per turn. | ||||
| Enhance | Significantly increases Titan's ATK. | |||
| Enhance | 1 | 99 | ATK +25%. Stacks up to 99 times. | |
| Weak | 1 | Unable to use Normal Attacks, Active Skills, or Codes. | ||
| Weak | Due to signal interference, ATK -20%. | |||
| Enhance | DMG UP | |||
| Enhance | 1 | 3 | DMG +5%. Stacks up to 3 times. | |
| Weak | DMG Dealt Down | |||
| Weak | 1 | DMG -90%. | ||
| Weak | 1 | 2 | DMG Dealt -5%. | |
| Weak | Due to signal interference, ATK -25%. | |||
| Weak | At end of action, all parts take [Fixed DMG] equal to 5% of Max HP. | |||
| Unusual | After a Tactical Weapon runs out of Ammo, triggers [Auto Load]. The weapon cannot be used during the loading process. | |||
| Enhance | When destroyed, deals [Fixed DMG] equal to 50% of Max HP to each part of all enemy units within 1 ring. | |||
| 2 | When Body suffers overdamage, locks HP at 1. Can only trigger 1 time. | |||
| Enhance | 3 | Applied DMG Taken by defending unit -10%. Can stack. | ||
| Unusual | Based on Awakening level, gains the following effects: Lv.1: Movement +1. Lv.2: Unlocks [Ideal Range] for Assault Weapons. When battling targets positioned on an [Ideal Range] tile, Final DMG Dealt +15%. Lv.3: When a part is destroyed, restores 1 AP after combat. Can only trigger 1 time per turn. Lv.4: When actively attacking with a Cutter, can repeatedly select the same target. Subsequent attacks against the same target deal 40% of base DMG. Lv.5: Gains [Valhalla's Call]. | |||
| Weak | 2 | When Eller takes attack damage, the attacker takes an equal amount of [Fixed DMG]. | ||
| Cure | Equalizes HP percentage across all parts. Destroyed parts are not included. | |||
| Enhance | Heavy Machine Gun Range and Area +1. | |||
| Unusual | Movement +3. Ignores unit obstruction when moving. Immune to displacement. Final DMG +50%. If a part is destroyed, triggers Re-ATK. Can trigger up to 2 times per turn. | |||
| Enhance | 50 | Final DMG and Hit Rate +0.5%, stacking up to 50 times. When possessing 10 stacks, Machine Gun Range +2, and Crit Rate +30%. When possessing 20 stacks, Guard Range +2, and when attacked and drawn into combat, triggers [Quick Draw] before the enemy strikes. When possessing 30 stacks, Movement +2, and when dealing damage during Retaliation, restores HP of undestroyed parts after combat for a Repair AMT equal to 25% of the damage dealt. Can also repair 1 destroyed part. | ||
| Enhance | 2 | When possessing 2 stacks of [Battle Intuition], removes [Battle Intuition] and gains [Absolute Dodge]: Dodges the next attack. | ||
| Unusual | [Tiphys] Core Talent | |||
| Unusual | Gains [Armor UP I] and [Passive Repair]. Can trigger 2 times. Lasts for 1 turn. Additionally, gains [Guard]. Can trigger 2 times. Lasts for 2 turns. | |||
| Enhance | 2 | 4 | Hit Rate +4%, up to 4 stacks | |
| Enhance | 1 | Final DMG Taken -50%. | ||
| Weak | 1 | DMG Dealt -20% for every 1 tile moved during this turn. | ||
| Enhance | 10 | DMG +15%. Stacks up to 10 times. | ||
| Enhance | 10 | DMG +20%. Stacks up to 10 times. | ||
| Special | Skill enhancement for [Imprisoning Shot - EX] and [Electromagnetic Roar - EX]. When initiating combat, automatically uses [Electromagnetic Roar - EX] to launch a Flurry Strike against the target and can trigger [Re-Act]. Can only trigger 1 time per turn. | |||
| Enhance | 1 | 3 | DMG Taken -5%, up to 3 stacks. | |
| Enhance | At end of action, restores HP to the Body part equal to 15% of Max HP. | |||
| Enhance | At end of action, recovers HP. Repair AMT is equal to 30% of Max HP. Can repair 1 part. | |||
| Special | After actively attacking combat, [Colin] uses his accompanying Cutter to launch an Extra Strike, dealing 0.75x DMG, up to 4 times. Removed at the start of the next action. | |||
| Special | When actively attacked, all intact parts gain an additional shield equal to 18% of the part's Max HP. Shield is removed after combat. Can trigger up to 4 times per turn. Removed at the start of the next action. | |||
| Weak | 10 | Hit Rate -30%. Stacks up to 10 times. | ||
| Enhance | 10 | Applied DMG and Armor +10%. Can stack. After being critically hit, 1 stack is removed. | ||
| Weak | Deals [Fixed DMG] equal to 30% of Max HP to all parts of enemies that remain on this tile. | |||
| Weak | 1 | Sight -2. | ||
| Enhance | 4 | When attacked, if the attacker is not afflicted with Blind, removes 1 stack and inflicts [Blind] on the attacker, lasting for 1 turn. | ||
| Enhance | 5 | Each stack of [Blood Boil] increases Applied DMG by 10%. When possessing 3 stacks of [Blood Boil], gains +2 Movement. When possessing 5 stacks of [Blood Boil], gains an additional [Re-Act] each turn and recovers 2 AP. | ||
| Weak | 2 | After the target possessing [Blood Debt] actively attacks Aiden, restores 20% of Max HP to Aiden's undestroyed parts after combat. Cannot repair destroyed parts. Lasts for 2 turns. | ||
| Enhance | 99 | Armor +50%. | ||
| Enhance | 10 | Fixed DMG +30%. Stacks up to 10 times. | ||
| Weak | DMG Taken +15%. | |||
| Unusual | 2 | Immune to debuff effects. | ||
| Weak | 1 | AP Regen per turn -1. | ||
| Unusual | [Marcus] Core Talent | |||
| Weak | All parts take [Fixed DMG] equal to 15% of Max Part HP. | |||
| Weak | 1 | 10 | After actively attacking, triggers Detonation, dealing Fixed DMG equal to 5% per stack. | |
| Weak | 2 | All buffs are ineffective. | ||
| Enhance | 1 | Retaliating guarantees a Critical Hit. | ||
| Weak | 1 | At start of action, after actively attacking or executing a code skill, deals Fixed DMG equal to 2x the applier's Weapon ATK to the part with the lowest HP. This damage can destroy parts. | ||
| Weak | Deals fixed damage equal to 12% of Max HP to units that remain on this tile. Lasts for 3 turns. | |||
| Weak | Deals [Fixed DMG] equal to 12% of Max HP to all parts of enemies that remain on this tile. | |||
| Weak | Deals [Fixed DMG] equal to 15% of Max HP to units that remain on this tile and applies [Movement Inhibition I]. | |||
| Weak | Deals [Fixed DMG] equal to 12% of Max HP to STs that remain on this tile. Lasts for 5 turns. | |||
| Weak | 4 | At end of action, takes Fixed DMG equal to 30% of its Max HP. | ||
| Unusual | Units that simultaneously gain [Burnout] and [Overclocked] will self-destruct at the start of their turn, dealing 50% [Fixed DMG] to units within 1 ring. | |||
| Unusual | After actively attacking or executing a skill, all parts lose 5% of Max HP. Can trigger 1 time for each part. | |||
| Unusual | After actively attacking or executing a skill, all parts lose 10% of Max HP. Can trigger 1 time for each part. | |||
| Unusual | After actively attacking or executing a skill, all parts lose 15% of Max HP. Can trigger 1 time for each part. | |||
| Enhance | When suffering overdamage, locks at 1 HP. Can trigger 1 time per battle. | |||
| Enhance | Hit Rate +15%. | |||
| Weak | 2 | 2 | When [Calibration Damage] is applied again, removes [Calibration Damage] and gains [Destabilized Calibration], lasting for 1 turn. | |
| Weak | 2 | Hit Rate -100%. | ||
| Unusual | Cannot be targeted by [Guard]. | |||
| Enhance | 3 | When equipped with a [Machine Gun], Bullets +2. Stacks up to 3 times. Removed after actively attacking with a Machine Gun. | ||
| Enhance | 3 | When equipped with a [Shotgun], Bullets +2. Stacks up to 3 times. Removed after actively attacking with a Shotgun. | ||
| Cooperates with allies to launch a [Link Attack] against the target. Can trigger up to 3 times per turn. | ||||
| Unusual | Cooperates with allies to launch an Assault Weapon or Ranged Weapon [Link Attack], dealing 0.2x DMG. Can trigger only 1 time per turn. | |||
| Unusual | Cooperates with allies to launch a Ranged Weapon [Link Attack] against the target, dealing 1.2x DMG. Prioritizes the Body. | |||
| Weak | 1 | When any ally is actively attacked, takes [Fixed DMG] equal to 25% of own Max HP. | ||
| Enhance | 3 | Chainsaw Hits +1. Stacks up to 3 times. Loses 1 stack after taking action. | ||
| Weak | 2 | 2 | Marked. Stacks up to 2 times. | |
| Enhance | 8 | Hit Rate +8%, Crit Rate +5%, and DMG Taken -12%. Stacks up to 8 times. | ||
| Enhance | 2 | 7 | DMG Dealt +30%. Stacks up to 7 times. | |
| Enhance | Energize Strike's ATK +200%. | |||
| Enhance | 2 | 50 | DMG Taken -2%. Stacks up to 50 times. When action ends, 10 stacks are removed. | |
| Weak | 1 | ATK -80%. | ||
| Weak | 1 | Unable to take action. All parts lose 25% of Max HP (cannot bypass Large ST Body Immunity). | ||
| Weak | 1 | Unable to take action. Removed when action starts. | ||
| Enhance | 1 | Triggers upon gaining [Pollution Level], granting immunity to this debuff effect. Removed after triggering 1 time. | ||
| Unusual | Uses a Polearm to attack all targets within an I-shaped (3x1-tile) or L-shaped (3x1-tile) area ahead, dealing 0.4x AoE DMG. | |||
| Weak | 2 | Cannot use code skills. | ||
| Weak | 1 | Cannot use code skills. | ||
| Unusual | 1 | Prioritizes attacking the caster. DMG Taken +50%. | ||
| 1 | After actively attacking, deals Fixed DMG equal to 40% of the damage dealt to the first target to all enemies within 1 ring. | |||
| Special | 2 | 10 | AP Cost +1 for normal attacks, active skills, and codes. After actively attacking, according to the number of [Collapse Damage] stacks, each stack deals Fixed DMG equal to 10% of Max HP to all parts of this unit. Stacks up to 10 times. | |
| Weak | Movement -1. Cannot be repaired or have destroyed parts repaired. At end of action, all parts lose 25% of Max HP as [Fixed DMG]. This unit will be prioritized by Pip for attacks. | |||
| Enhance | 3 | Enhances all Predator units on the battlefield with ATK +20% and DMG Taken -15%. Stacks up to 3 times. | ||
| Weak | DMG Dealt -80%. | |||
| Unusual | Charge Complete | |||
| Enhance | 1 | 99 | DMG Taken -30%. Stacks up to 99 times. | |
| Weak | 1 | After Phoenix uses [Descend], takes 100% of Phoenix's Weapon ATK as [Fixed DMG]. | ||
| Weak | 2 | DMG Taken +20%. The enemy will prioritize attacking targets with [Command Mark]. | ||
| Enhance | 1 | When any Arm suffers overdamage, it locks at 1 HP. | ||
| Unusual | Gains 5% Temporary HP. | |||
| Enhance | 1 | 3 | Heavy Machine Gun Bullets +1. Stacks up to 3 times. | |
| Special | 3 | While [Rack] is active, Sniper Rifle Range +1, Crit DMG and Final DMG +5%. Stacks up to 3 times. Loses all stacks upon exiting Rack. | ||
| Weak | 1 | DMG Taken +60%, Movement -3. | ||
| Weak | 2 | DMG Dealt -40%, DMG Taken +20%. | ||
| Weak | 2 | 5 | DMG Dealt -40%, DMG Taken +20%. Stacks up to 5 times. | |
| Enhance | Applied DMG Taken by defending unit -15%. | |||
| Enhance | 1 | After dealing damage, applies [DMG Taken UP IV] to the target hit, lasting for 1 turn. | ||
| Enhance | When actively attacking, inflicts [Signal Chaos] on the target hit after combat: Does not restore HP when repaired and takes damage equal to 1.0x Repair AMT. Lasts for 1 turn. | |||
| Weak | When there are no allies within 2/3/5 adjacent tiles, DMG Taken +50%/90%/150%. | |||
| Weak | 1 | 3 | AP Cost +1 for all active skills and codes. Stacks up to 3 times. | |
| Enhance | 3 | When retaliating with a Machine Gun, Bullets +1. Stacks up to 3 times. | ||
| Enhance | 3 | Stacks up to 3 times. After taking damage from active or Link Attacks, 1 stack is removed. After combat, for each stack removed, deals [Fixed DMG] equal to 1x the attacker's Weapon ATK to all enemies within 1 ring, up to 3x. | ||
| Unusual | After being attacked, uses a Polearm to retaliate against all targets within 1 ring, dealing 1x DMG. | |||
| Unusual | 6 | Upon gaining 6 stacks, restores 15% HP to all parts and 1 AP after combat. Removes all stacks after triggering. Can only trigger 1 time per turn. | ||
| Enhance | 1 | 3 | Bullet Count +1. Stacks up to 3 times. When possessing 3 stacks, can trigger [Re-Act] after actively attacking. | |
| Unusual | [Dean] Core Talent | |||
| Weak | 1 | When taking DMG from Tactical Weapons, DMG Taken +100%. | ||
| Enhance | 4 | DMG +50%. Stacks up to 4 times. | ||
| Enhance | Immune to [Guard Disabled]. When guarded, repairs all of the Guardian's parts for 10% of their Max HP. | |||
| Weak | 1 | Unable to take action! | ||
| Weak | 2 | 10 | Fixed DMG Taken +30%. Stacks up to 10 times. | |
| Enhance | When attacking, inflict [Crash] on the hit target after combat, lasting for 1 turn. | |||
| Special | 99 | Before taking action, if possessing fewer than 3 stacks of [Crisis Plan], gains 1 stack of [Floating Armor γ]. Removes all [Crisis Plan] stacks at end of turn. | ||
| Enhance | 1 | Crit DMG +10%. | ||
| Enhance | 1 | Crit DMG +15%. | ||
| Weak | 1 | Crit Rate -15%. | ||
| Enhance | 1 | 3 | Crit Rate +5%. | |
| Enhance | 1 | Crit Rate +10%. | ||
| Enhance | 1 | Crit Rate +15%. | ||
| Enhance | 1 | When under attack, Crit RES +10%, and Crit DMG Taken -10%. | ||
| Unusual | When attacked by Melee and Ranged Weapons, if equipped with two Alter-Blades and both Arms are undestroyed, interrupts the attack and triggers [Incisive Retaliation], dealing 1.2x DMG. After triggering, 1 stack is removed.[Incisive Retaliation] ignores the Large Shield [Target Shift] effect.For each stack of Critical Sense possessed, DMG +5% and Dodge Rate +5%. | |||
| Unusual | Interrupts this attack and triggers [Incisive Retaliation]. [Incisive Retaliation] ignores the Large Shield [Target Shift] effect. | |||
| Unusual | Final DMG Dealt +20%. Crit Rate and Crit DMG +20%. After actively attacking, triggers [Re-ATK]. Can move 2 tiles before attacking. This [Re-ATK] effect has no limit on the number of times it can trigger and lasts until the end of the action. | |||
| Unusual | When actively attacking with a Shotgun, Machine Gun Normal Attack AP Cost -1 after combat. When actively attacking with a Machine Gun, Shotgun Normal Attack AP Cost -1 after combat. Can only trigger 1 time per turn. | |||
| Enhance | 3 | Each stack increases Final DMG by 10% and Weapon Range by 1. At 3 stacks, executes [Frenzied Execution] after combat. Removed after executing. | ||
| Weak | If the cursed Arm is used to attack, if cursed Legs are used for movement, or if the Body's Manipulator is used for repairs or a weapon attack, the part is destroyed after taking action. If not used, the curse is removed after taking action. If both Arms are undestroyed, a two-handed weapon is considered equipped to the Right Arm. | |||
| Weak | 3 | Can stack up to 3 times. Upon reaching 3 stacks, 1 random part is destroyed, prioritizing parts other than the Body, then [Damage Accumulation] is removed. | ||
| Enhance | DMG Dealt +20%. | |||
| Enhance | When taking damage, final DMG Taken -40%. | |||
| Weak | 4 | Repair AMT Received -25%. Stacks up to 4 times. | ||
| Unusual | [Shawnee] Core Talent | |||
| Weak | 2 | 4 | Hit Rate reduced by 25%. Stacks up to 4 times. When afflicted with 4 stacks of [Daze II], afflicted with [Crash] for 1 turn. If already afflicted with [Crash], extends the duration of [Crash] by 1 turn. | |
| Special | When attacking, applies [Energy Cost Surge] to the target after combat: AP Cost +1 for all weapon skills and codes. Lasts for 1 turn. Stacks up to 3 times. | |||
| Weak | 1 | DMG Taken +50%. | ||
| Weak | 2 | Movement -1, Dodge Rate -20%. Lasts for 2 turns. | ||
| Weak | Dodge Rate -30%. | |||
| Weak | 2 | 99 | DMG Taken +20%, Hit Rate -20%. | |
| Enhance | 80 | For every 1% of HP lost, gains 1 stack of [Decision]. Stacks up to 80 times. Upon exceeding 30 stacks, Crit Rate +30%. Upon exceeding 60 stacks, Hit Rate +60%. Upon exceeding 80 stacks, DMG Dealt +30%. | ||
| Weak | At end of action, all parts take [Fixed DMG] equal to 12% of Max HP. When actively attacking, applies [Decoy] to all units engaging in a Link Attack after combat. | |||
| Enhance | Perfectly dodges an attack or counterattack. Can only trigger 1 time. | |||
| Weak | 2 | Unable to take action! | ||
| Enhance | 1 | DMG Taken -30%. | ||
| Unusual | DMG Taken -50%. | |||
| Weak | Due to signal interference, DMG Taken +15%. | |||
| Enhance | DMG Taken -20%. | |||
| Unusual | Grants DMG Taken -15% to allies that remain on this tile. This terrain effect has high priority. | |||
| Weak | When there are allies within 1 adjacent tile, Applied DMG -50%. | |||
| Weak | When there are allies within 3 adjacent tiles, Applied DMG -50%. | |||
| Weak | Due to signal interference, DMG Taken +20%. | |||
| Enhance | 1 | 3 | DMG Taken -30%, Hit +8%. Stacks up to 3 times. Removed when action ends. | |
| Enhance | When attacked, if the distance to the attacker is 4 tiles or less, DMG Taken -80%. | |||
| Weak | Significantly increases Titan's DMG Taken. | |||
| Enhance | DMG Taken -15%. | |||
| Enhance | DMG Taken -25%. | |||
| Enhance | DMG Taken -50%. | |||
| Special | When action ends or when destroyed, [Colin] uses a Cutter to attack the carrier and all enemy units within 3 tiles, dealing 0.8x AoE DMG. | |||
| Weak | 2 | When attacked by Phoenix's [Meteoric Impact], inflicts [Disarm] after combat. | ||
| Enhance | 99 | Final DMG +30%. Can stack. | ||
| Weak | 1 | Unable to enter Aiming Mode. Hit Rate -20%. | ||
| Weak | Repair AMT Received -50%. | |||
| Enhance | 5 | Crit Rate +6%. Stacks up to 5 times. Lasts until a critical hit is landed. | ||
| Unusual | 3 | 2 | When stacked up to 2 times, the target becomes afflicted with [Crash] for 1 turn, and each part of the target takes [Fixed DMG] equal to 10% of Max HP. Then, all marks are cleared. | |
| Enhance | 4 | DMG Dealt +100%. Stacks up to 4 times. | ||
| Enhance | When actively attacking, retaliating, and dealing damage, inflicts [Explosive] on the target hit. If Marico is alive, [Explosive] cannot be dispelled. | |||
| Unusual | When destroyed, deals [Fixed DMG] equal to 10% of Max HP to each part of all enemies within 1 ring. After combat, reduces Hit Rate of targets hit by 15%. | |||
| Unusual | Enables a Rail Gun to execute Diagonal Attacks with a Range of -1. | |||
| Unusual | Uses a Pile Bunker to attack a target, dealing 1.1x DMG. This attack prioritizes the Body. After combat, replaced by [Break the Legs]. | |||
| Unusual | Stationary deployment. Unable to move. Attack range changes to a fixed direction area, but grants a special bonus. | |||
| Weak | 1 | Unable to use Normal Attacks, Active Skills, or Codes. | ||
| Unusual | [Ranged] Enters [Aiming] Mode. Uses a Sniper Rifle to attack a target, dealing 1.1x DMG. After combat, inflicts [Disarm] on the target hit. After attacking, [Super Flare Shot] replaces the previous skill. | |||
| Weak | Pulled, pushed back, or replaced. | |||
| Enhance | DMG Taken -30% for the next attack. | |||
| Enhance | When attacked, immune to the first instance of damage taken. Removed after combat. | |||
| Enhance | When attacked, immune to the first instance of damage taken. Removed after triggering. | |||
| Weak | 1 | Catherine is immobilized. | ||
| Enhance | 6 | DMG Dealt +50%. | ||
| Weak | 2 | 5 | DMG -15% for 2 turns. | |
| Weak | 1 | DMG Dealt -10%. | ||
| Weak | 2 | 8 | DMG Dealt -10%. Stacks up to 8 times. | |
| Weak | 1 | DMG Dealt -15%. | ||
| Unusual | 2 | Immune to [DMG Down] effects. | ||
| Weak | 2 | DMG Dealt -30%. | ||
| Unusual | 2 | Immune to damage from one attack. Remove after being triggered. | ||
| Unusual | Immune to the next attack. | |||
| Unusual | 1 | Immune to damage. | ||
| Enhance | 1 | Immune to all damage, lasting for 1 turn. | ||
| Enhance | DMG Taken -20%. | |||
| Enhance | 1 | DMG Taken -15%. | ||
| Enhance | 1 | DMG Taken -4%. | ||
| Enhance | 10 | DMG Taken -10%. Stacks up to 10 times. | ||
| Enhance | 1 | DMG Taken -12%. | ||
| Enhance | DMG Taken -20%. | |||
| Enhance | 2 | DMG Taken -30%. | ||
| Weak | Increases ST's DMG Taken. | |||
| Weak | 1 | DMG Taken +10%. | ||
| Weak | 2 | 99 | DMG Taken +10%, stackable. | |
| Weak | 1 | DMG Taken +15%. | ||
| Weak | 5 | DMG Taken +15%. Stacks up to 5 times. | ||
| Weak | 1 | DMG Taken +20%. | ||
| Unusual | 2 | Immune to [DMG Taken UP] effects. | ||
| Weak | 1 | 5 | DMG Taken +25%. | |
| Weak | 2 | 5 | DMG Taken +30%. Stacks up to 5 times. | |
| Weak | 2 | 99 | DMG Taken +30%, stackable. | |
| Weak | 1 | DMG Taken +30%. | ||
| Enhance | 1 | DMG +5%. | ||
| Enhance | 2 | DMG +10%. | ||
| Enhance | 2 | 99 | DMG Dealt +10%, stackable. | |
| Enhance | DMG Dealt +50%. | |||
| Enhance | 10 | DMG Dealt +10%. Stacks up to 10 times. | ||
| Enhance | 1 | DMG +15%. | ||
| Enhance | 1 | DMG +20%. | ||
| Enhance | DMG Dealt +20%. | |||
| Enhance | 1 | 3 | DMG Dealt +25%. | |
| Enhance | 1 | DMG +25%. | ||
| Enhance | 1 | When attacked, gains Dodge Rate +30% for this skirmish only. Can trigger once. | ||
| Weak | Unable to dodge. This effect becomes invalid after being hit 1 time. | |||
| Weak | Due to signal interference, Dodge Rate -15%. | |||
| Weak | 1 | Dodge Rate -8%. | ||
| Weak | 1 | Dodge Rate -12%. | ||
| Enhance | 1 | Dodge Rate +8%. | ||
| Enhance | 1 | Dodge Rate +12%. | ||
| Enhance | 1 | Dodge Rate +16%. | ||
| Enhance | Dodge Rate +20%. | |||
| Enhance | 9 | Dodge Rate +10%. | ||
| Weak | 2 | DMG Taken +10%. Cannot move or be displaced. | ||
| Enhance | 3 | When actively attacking with two Assault Weapons, consumes all stacks, reducing AP Cost by 1 for each stack, down to a minimum of 1. | ||
| Unusual | After the enemy attacks this unit, uses two Machine Guns to retaliate. | |||
| Unusual | Simultaneously uses two Machine Guns to retaliate, dealing 0.6x DMG 2 times. | |||
| Unusual | 2 | In this Duel, you can only fight against [Shin Sagara]. | ||
| Enhance | 10 | DMG +10%, Movement +1. Stacks up to 10 times. | ||
| Weak | This unit has been marked by Zoey and will be prioritized for her attacks. When attacking, ignores DMG Reduction effects, DMG Taken increases by 20%, and Movement decreases by 2. | |||
| Unusual | When other allies are forced into combat through an attack, if their Body suffers overdamage, immediately activates [Guts] 1 time. After combat, they are teleported to Anderson's side, gaining [Stealth I], and leaving a [Hologram] at their original location. | |||
| Weak | Inflicts [FCS Failure] on units that remain on this tile, lasting for 1 turn. | |||
| Enhance | 5 | Each stack grants 25% DMG Reduction. Stacks up to 5 times. | ||
| Enhance | 5 | Can stack up to 5 times. Each stack increases Crit Rate by 5% and Crit DMG by 10%. With 1 or more stacks, after actively attacking with a Rail Gun, can continue moving with remaining Movement. With 3 or more stacks, AP Cost -1 when actively attacking when a Rail Gun. With 5 or more stacks, before taking action, increases the [Remaining Turns] of all buffs on self by 1. Can only trigger 1 time per turn. | ||
| Enhance | RG Modification [Dumdums]: After combat, causes an explosion, dealing [Fixed DMG] equal to 0.25x Weapon ATK to all targets within attack range, and inflicting 1 stack of [Super Overloaded] on all enemies within 1 ring. Lasts for 2 turns. | |||
| Unusual | [Naomi] Core Talent | |||
| Weak | 4 | At end of action, all parts take Fixed DMG equal to 5% of Max HP. | ||
| Weak | 2 | After being attacked and taking damage, destroys a random part. | ||
| Enhance | Ignores enemy obstruction when moving. | |||
| Enhance | When suffering overdamage, locks at 1 HP. Can trigger 1 time per battle. | |||
| Enhance | 3 | Protects allies within 2 adjacent tiles from Assault and Ranged attacks. Stacks up to 3 times. One stack is removed after taking damage from either active or Link Attacks. | ||
| Enhance | When actively attacking, skill multiplier +0.15. Removed when taking damage. | |||
| Weak | 5 | Hit Rate -20% against Victoria. Stacks up to 5 times. | ||
| Weak | 1 | Immediately ends the current action and cannot act until the next action begins. | ||
| Weak | 2 | 10 | Range -1 and Dodge Rate -10%. Can stack. | |
| Weak | 1 | Ends the current action immediately and cannot act until the start of the next action. If also possessing [Intense Oxidation], deals [Fixed DMG] equal to 50% of Max HP to all targets within a 2-tile diamond area and self-destructs. | ||
| Unusual | After enemy action, inflicts [Burning Terrain] on the path moved | |||
| Weak | 10 | Repair AMT Received -10%. Stacks up to 10 times. When actively attacking, if the target is 2 or more tiles away, DMG Dealt is reduced by 10%. Greater distances further reduce DMG by 10% per tile, up to a maximum reduction of 100%. | ||
| Enhance | 99 | Hit Rate +20%. | ||
| Unusual | Next Missile Launcher attack's AP Cost -1. | |||
| Enhance | 99 | AP Regen +2. Stacks up to 99 times. At end of action, 1 stack is removed. | ||
| Unusual | Immune to damage. | |||
| Enhance | 1 | 8 | At start of turn, for every 2 stacks of [Energy Supplement], gains AP Regen +2 and triggers [Re-ATK] once, allowing for 3 tiles of movement before attacking. Stacks up to 8 times. | |
| Weak | 2 | 99 | DMG Dealt -30%, DMG Taken +30%. Can stack. | |
| Weak | DMG Dealt -15%. | |||
| Weak | DMG Dealt -30%. | |||
| Weak | DMG Dealt -45%. | |||
| Enhance | DMG Dealt +50%, DMG Taken -50. | |||
| Unusual | [Sylvie] Core Talent | |||
| When attacking with a Light Rifle, [Aiming] mode can be accessed while equipped with a Small Shield. This skill allows movement after combat using any remaining movement. | ||||
| Enhance | 1 | When actively attacking, inflicts [Structural Collapse] on the target hit after combat: Does not restore HP when repaired and takes damage equal to 1.0x Repair AMT. Triggers once and is removed. Lasts for 1 turn. | ||
| Enhance | When actively attacking, Crit Rate UP. | |||
| Enhance | 2 | 5 | When actively attacking, Crit Rate +5%. Stacks up to 5 times. | |
| Unusual | [Rei] Core Talent | |||
| Unusual | [Shinji] Core Talent | |||
| Unusual | When specific conditions are met, the part is directly destroyed after combat. This effect ignores Guts. | |||
| Weak | 99 | When detonated, takes Fixed DMG equal to 15% of Max HP per stack of [Explosive]. Stacks up to 99 times. | ||
| Unusual | 1 | If a unit with [Explosive Beacon] gains [Ignition Beacon], it and allied within 1 ring take 20% [Fixed DMG]. Lasts for 1 turn. | ||
| Enhance | When actively attacking, applies [Destruction Mark] to the target hit after combat, lasting for 2 turns. If the target is already afflicted with [Destruction Mark], randomly destroys 1 part except the Body. | |||
| Weak | 1 | Affected Part Hit Weighting +36. | ||
| Weak | Affected Part Hit Weighting +50. | |||
| Weak | 1 | Affected Part Hit Weighting +45 | ||
| Enhance | 99 | Range +1. Stacks up to 99 times. | ||
| Unusual | After combat, launches another Extra Strike. | |||
| Unusual | [Hong] Core Talent | |||
| Cure | When talent is active, randomly restores HP equal to 10% of the damage dealt to an undestroyed part after dealing damage. | |||
| Weak | 1 | 4 | DMG Taken +15%. Stacks up to 4 times. | |
| Weak | Movement -1. Cannot apply [Retaliation Beacon]. | |||
| Weak | 1 | Unable to use any Active Skills or Codes except for the Normal Attack. | ||
| Weak | Next active attack deals 50% less damage. | |||
| Weak | 1 | After executing codes and active skills, takes Fixed DMG equal to 10% of Max HP. | ||
| Weak | 2 | After executing codes and active skills, takes Fixed DMG equal to 15% of Max HP. | ||
| Weak | 2 | After executing codes and active skills, takes Fixed DMG equal to 20% of Max HP. | ||
| Unusual | [William] Core Talent | |||
| In combat, for each enemy within range, DMG +5%, up to 20%. | ||||
| Enhance | 99 | When an enemy ST is destroyed within 4 tiles, gains 1 stack of [Fierce Angel]. Various buffs can be obtained based on the number of stacks. | ||
| Unusual | [Arthur] Core Talent | |||
| Enhance | 10 | DMG Dealt +15%. Stacks up to 10 times. | ||
| Unusual | 3 | Cannot repair parts. Body is immune to DMG and Execution effects. After actively attacking, can trigger [Re-Act] once. Can only trigger 1 time per turn. When this effect ends, if all parts are undestroyed, immediately repairs all parts to 100% HP. | ||
| Enhance | 2 | Shotgun Range +2 | ||
| Unusual | DMG Dealt +30%. | |||
| Enhance | 2 | HMG Bullets +1. | ||
| Weak | 1 | DMG Dealt -50% for 1 turn. | ||
| Enhance | 1 | Heavy Machine Gun Range +1. | ||
| Unusual | Immune to damage from the first bullet of a multi-shot attack or a single-shot attack. | |||
| Unusual | Ignores Armor and DMG Reduction to deal damage once. | |||
| Unusual | Damage dealt is based on the multiplier percentage of the main skill. | |||
| Special | 4 | When possessing 3 stacks, after the next attack, inflicts [Disarm] on all targets hit, lasting for 1 turn, and removes all stacks after triggering. | ||
| Enhance | 2 | DMG Taken -50%, Armor +30%. Stacks up to 2 times. | ||
| Enhance | 2 | DMG Taken -50%, Armor +30%. Stacks up to 2 times. | ||
| Enhance | 2 | 2 | DMG Taken -50%, Armor +30%. Stacks up to 2 times. | |
| Enhance | 2 | DMG Taken -50%. Armor +30%. Stacks up to 2 times. Removed after action ends. | ||
| Unusual | After enemy retaliation, launch an additional attack. | |||
| Enhance | 3 | Crit Rate +5%. Stacks up to 3 times. It is removed after landing a critical hit. | ||
| Enhance | 5 | Crit Rate +5%. Stacks up to 5 times. It is removed after landing a critical hit. | ||
| Unusual | 2 | This unit is marked by Morgana for 2 turns. | ||
| Weak | Prioritized by enemy units other than Aiden. When actively attacked by enemy units other than Aiden, Aiden gains 5 stacks of [Advantage]. | |||
| Enhance | 3 | After actively attacking, triggers [Re-Act] once by consuming 1 stack of [Footwork] after combat. Stacks up to 3 times. Removed when action ends. | ||
| Unusual | Before enemies within range initiate combat, triggers [Vigilant Shot] with a Ranged Weapon, dealing 0.5x DMG. Can trigger 1 time per turn. | |||
| Unusual | [Forbidden Zone 1] trigger chances per turn +1. | |||
| Enhance | Crit Rate +40%. | |||
| Weak | Unable to take action! | |||
| Unusual | Immune to all damage and can initiate retaliation. | |||
| Enhance | 10 | DMG Taken -5%. Stacks up to 10 times. | ||
| Enhance | 2 | 99 | DMG Dealt +5%, DMG Taken -5%. Stacks up to 99 times. | |
| [Wide-Range Bombing] range increased to 7x7. [Final Bombardment II] range reduced to 3x3. DMG multiplier +2. | ||||
| Enhance | DMG Dealt +50%, DMG Taken -50. | |||
| Enhance | DMG Dealt +30%, DMG Taken -30%. | |||
| Special | 16 | Can stack up to 16 times. Before actively attacking, if there are 8 or more stacks, can [Re-Act] after attacking, restoring 5 AP and Tactical Weapon Ammo and resetting Tokamak Sphere cooldown. Then, deducts 8 stacks. Can trigger up to 2 times per turn. | ||
| Enhance | 1 | At end of action, if there are no enemies within 1 adjacent tile, gains [Stealth]. | ||
| Unusual | Records the unit's part status, HP, AP, and Tactical Weapon Capacity when applied. At the start of the next action, returns to the recorded status. | |||
| Enhance | 10 | Repair AMT +100%. | ||
| Enhance | 2 | For every 10% decrease in HP, DMG Taken -3%, up to 15%. | ||
| 10 | DMG +10%. Stacks up to 10 times. Loses 1 stack when receiving an active attack. | |||
| Enhance | 2 | DMG Dealt +25%. Effect cannot stack. Consumed when [Fury Unleashed] is activated. | ||
| Unusual | For each stack of [Fury] consumed, this attack's AP Cost increases by 1, and Bullets increase by 40%, up to 2 stacks. | |||
| Enhance | Restores HP equal to 1x Manipulator Repair AMT to all parts of all allies. Can repair 1 destroyed part. | |||
| Weak | 1 | Repair AMT Received -25%. | ||
| Weak | DMG Taken +25%. | |||
| Unusual | Protects allies within 1 adjacent tile from specific weapon types. | |||
| Weak | 1 | Cannot [Guard]. | ||
| Weak | 1 | Unable to perform [Guard] or [Selfless Guard]. | ||
| Unusual | Launch an additional attack before the enemy's retaliation. | |||
| Unusual | When any part suffers overdamage, the part is not destroyed and instead locks at 1 HP. Lasts until the end of the current attack. | |||
| Enhance | Parts are not destroyed when taking overdamage and instead lock at 1 HP. Can trigger 1 time per part. Lasts for 1 turn. | |||
| Enhance | Parts are not destroyed when taking overdamage and instead lock at 1 HP. Can trigger 1 time per part. | |||
| Unusual | 12 | ST Performance Down, DMG Dealt -6%, DMG Taken +10%. Stacks up to 12 times. Removed after destroying an enemy. | ||
| Enhance | 10 | DMG Taken -5%. Stacks up to 10 times. | ||
| Enhance | 4 | When attacking with two weapons, DMG +5%. Can stack up to 4 times. | ||
| Unusual | When actively attacking with a one-handed Assault Weapon, gains 1 stack of [Dual Gun Efficiency] after combat. Stacks up to 3 times. Each type of weapon can only trigger this effect 1 time per turn. | |||
| Unusual | 15 | Before attacking, if possessing 15 stacks of [Heating Up], restores 2 AP after combat, then removes all [Heating Up] stacks after triggering the corresponding effect. | ||
| Weak | After being actively attacked, [Adele] triggers [Hellstorm Burst]. | |||
| Unusual | Deals [Fixed DMG] equal to 0.2x [Adele]'s Flamethrower ATK to all parts of the target and nearby enemy units. This damage can destroy parts. After attacking, removes [Hellstorm]. If other affected targets are afflicted with [Hellstorm] when [Hellstorm Burst] is triggered, [Hellstorm Burst] is triggered again on those targets. | |||
| Unusual | Deals [Fixed DMG] equal to 0.2x [Adele]'s Flamethrower ATK to all parts of the target and all enemy units within 1 tile. This damage can destroy parts. After attacking, removes [Hellstorm]. If other affected targets are afflicted with [Hellstorm] when [Hellstorm Burst] is triggered, [Hellstorm Burst] is triggered again on those targets. | |||
| Unusual | [Wyatt] Core Talent effect. Gains corresponding stacks based on current lost HP. Each stack provides multiple attribute boosts. | |||
| Special | 10 | Repair AMT Received +500%. Stacks up to 10 times. | ||
| Special | 5 | Final DMG +4%, Final DMG Taken -6%, and Repair AMT +4%. Stacks up to 5 times. | ||
| Enhance | 1 | DMG Dealt +30%. | ||
| Enhance | 1 | DMG Dealt +60%. | ||
| Enhance | 1 | After attacking, inflicts [Crash] on the target hit. | ||
| Enhance | When next initiating combat, Hit Rate +20%. Removed after attacking. | |||
| Weak | Reduces ST's Hit. | |||
| Unusual | 2 | Immune to [Hit Rate Down]. | ||
| Enhance | Hit Rate UP | |||
| Enhance | Hit Rate +15%. | |||
| Weak | 2 | Hit Rate -10%. | ||
| Weak | 1 | Hit Rate -8%. | ||
| Weak | 1 | Hit Rate -15%. | ||
| Weak | 1 | Hit Rate -20%. | ||
| Enhance | 1 | Hit Rate +4%. | ||
| Enhance | 1 | Hit Rate +8%. | ||
| Enhance | 1 | Hit Rate +12%. | ||
| Enhance | 1 | Hit Rate +20%. | ||
| Enhance | 2 | 3 | Hit Rate +4%. | |
| Unusual | Replicant. Copies the unit's part status and HP upon creation. It cannot attack, move, or be guarded. | |||
| Unusual | Replicant. Copies the unit's part status and HP upon creation. It cannot attack, move, or be guarded, and is removed at the start of [Your Turn]. | |||
| Enhance | 99 | DMG Taken -30%. | ||
| Unusual | [Erisa] Core Talent | |||
| Enhance | At end of action, recovers HP. Repair AMT is equal to 5% of Max HP. Can repair 1 part. | |||
| Unusual | Destroying the Body grants [HIT]: The next normal attack with a Ranged Weapon can enter [Aiming] Mode. Removed after triggering. Destroying an Arm grants [Long-Range]: The next active attack with a Ranged Weapon has Range +1. Removed after triggering. Destroying the Legs grants [Direct Strike]: The next active attack with a Ranged Weapon has a multiplier of +0.1. Removed after triggering. | |||
| Unusual | When attacking with a Ranged Weapon and destroying a part, gains different [Hunter's Boon] effects based on the part type, up to 2 times per turn. | |||
| Weak | 2 | 99 | DMG Taken +10%. | |
| Special | After actively attacking, inflicts [Prey Brand] on the target hit. At start of action, restores 5% of Max HP to all parts and repairs destroyed parts, triggering [Balance]. | |||
| Enhance | 5 | DMG +7%. DMG Taken -7%. Recovers 7% of Max HP at the start of each turn. | ||
| Unusual | A super pilot capable of directly controlling STs and weapons through resonance with arashi matter. | |||
| Unusual | Attacking from a specific distance may grant additional bonuses. | |||
| Unusual | If the number of [IDT - Simulation] units on the battlefield exceeds 12, no new [IDT - Simulation] units will be redeployed. | |||
| Unusual | [IDT - Simulation] When summoned, will act immediately. When destroyed, causes [Simulated Phoenix] to take 25% increased DMG until the end of [Simulated Phoenix]'s action. If the number of [IDT - Simulations] on the battlefield is greater than or equal to 8, no new [IDT - Simulation] will be redeployed. | |||
| Unusual | 1 | If a unit with [Ignition Beacon] gains [Explosive Beacon], it and allies within 1 ring take 20% [Fixed DMG]. Lasts for 1 turn. | ||
| Weak | 1 | Cannot be the target of [Guard] or [Selfless Guard]. | ||
| Unusual | 1 | Immune to damage. | ||
| Enhance | 2 | Immune to [Code Inhibition] effects. | ||
| Unusual | Immune to [Guard Disabled]. | |||
| Unusual | 2 | Immune to [Repair AMT Received Down] and [Destroyed Part Repair Disabled]. | ||
| Enhance | Allies gain [DMG Immunity]: Immune to the next attack's damage. | |||
| Enhance | 1 | 3 | DMG Dealt +100%. Stacks up to 3 times. | |
| Weak | 1 | Locked-on by an enemy Tactical Weapon. When Zeke Steel activates [I Am the Truth!] to attack other targets, it also deals damage to this unit. | ||
| Enhance | When actively attacking with a Ranged Weapon, skill multiplier +0.15. Can trigger 1 time. Removed after triggering or when action ends. | |||
| Enhance | When actively attacking with a Ranged Weapon, skill multiplier +0.2. Can trigger 1 time. Removed after triggering or when action ends. | |||
| Enhance | 5 | When attacked and drawn into combat, triggers [Quick Draw] before the enemy strikes, and Retaliation DMG +15%. Stacks up to 5 times. Each stack is independent and does not accumulate. When [Retaliation] or [Quick Draw] is triggered, 1 stack is removed after combat. | ||
| Deals [Fixed DMG] equal to 8% of Max HP to units (including allies) that remain on this tile. Inflicts [Power Down]: DMG Dealt -25% and DMG Taken +50%, lasting for 1 turn. | ||||
| Deals [Fixed DMG] equal to 10% of Max HP to units (including allies) that remain on this tile. Inflicts [Power Down]: DMG Dealt -25% and DMG Taken +50%, lasting for 1 turn. | ||||
| Deals [Fixed DMG] equal to 12% of Max HP to units (including allies) that remain on this tile. Inflicts [Power Down]: DMG Dealt -25% and DMG Taken +50%, lasting for 1 turn. | ||||
| Deals [Fixed DMG] equal to 15% of Max HP to units (including allies) that remain on this tile. Inflicts [Power Down]: DMG Dealt -25% and DMG Taken +50%, lasting for 1 turn. | ||||
| Special | When attacked by Melee or Ranged Weapons, if equipped with two Alter-Blades and both Arms are undestroyed, interrupts the attack and triggers [Incisive Retaliation], dealing 1.2x DMG, prioritizing hits on Arms carrying a weapon. After triggering, 1 Sword Stance stack is removed. [Incisive Retaliation] ignores the Large Shield [Target Shift] effect. | |||
| Enhance | Body part is immune to all damage. Removed after Legs are destroyed. | |||
| Unusual | When an Arm suffers overdamage, triggers [Guts] locking at 1 HP. Can trigger 1 time per battle. | |||
| Unusual | After the first attack with a Tactical Weapon each turn, triggers [Re-ATK] and reduces Final DMG by 30%. Can trigger only 1 time per turn. Cannot move before attacking. | |||
| Enhance | Immune to damage from one attack. Remove after being triggered. | |||
| Enhance | 1 | 3 | DMG Taken -30%. Stacks up to 3 times. | |
| Weak | 2 | 3 | At end of action, for each stack of [Infection], takes Fixed DMG equal to 8% of own Max HP. Can destroy parts. Stacks up to 3 times. | |
| Enhance | 9 | DMG Dealt +10%, Crit Rate UP +10%, Movement +1. Stacks up to 9 times. | ||
| Unusual | [Yevgeny] Core Talent | |||
| Enhance | When attacked, launch [Quick Draw] before the enemy strikes. | |||
| Enhance | DMG +20%, DMG Taken -20%. | |||
| Enhance | DMG +20%, DMG Taken -40%. | |||
| Enhance | Hit Rate +15%, DMG Taken -40%. | |||
| Weak | Hit Rate and Dodge Rate Down. | |||
| Weak | 1 | 3 | Hit Rate -4% and Dodge Rate -4%. Stacks up to 3 times. | |
| Weak | 1 | 5 | Hit Rate -4% and Dodge Rate -4%. Stacks up to 5 times. | |
| Weak | 2 | 5 | Hit Rate -4%, Dodge Rate -4%, and DMG -3%. Stacks up to 5 times. | |
| Unusual | Each stack increases DMG for all allies. | |||
| Special | 25 | Each stack increases all allies' DMG by 0.8%. Stacks up to 25 times. Loses 1 stack at start of action. | ||
| Weak | Cannot gain any Intel Bits during Commander Skill. | |||
| Unusual | [Natalia] Core Talent | |||
| Unusual | When an ST is destroyed within range, restores 1 AP. Can trigger 1 time per turn. | |||
| Unusual | When an ST is destroyed anywhere, restores 1 AP. Can trigger 1 time per turn. | |||
| Weak | 2 | At end of action, all parts take [Fixed DMG] equal to 10% of Max HP. For each allied ST with [Intense Oxidation] on the battlefield, excluding self, [Fixed DMG] taken increases by 100%. If also possessing [EMP], deals [Fixed DMG] equal to 50% of Max HP to all targets within a diamond-shaped 2-tile range and self-destructs. | ||
| Enhance | Repair AMT increased by 50% until the end of the player's turn, then cleared. | |||
| Weak | DMG Taken +15%. | |||
| Weak | Next active attack deals 30% less damage. | |||
| Weak | 3 | DMG Taken -50%. Stacks up to 3 times. | ||
| Weak | DMG Taken +15%. | |||
| Weak | DMG Taken +30%. | |||
| Weak | DMG Taken +45%. | |||
| Weak | 1 | Applies [Interference Mark] to allied units within 1 ring. When duration ends, deals [Fixed DMG] equal to 40% of Max HP to the bearer and all units within 1 ring, and applies [Cursed Terrain] to targets within 1 ring. | ||
| Special | Ignores Colin's Final DMG Reduction effect. | |||
| Weak | 2 | Before the battle begins, all parts take [Fixed DMG] equal to 10% of Max HP. | ||
| Unusual | [Gumusiay] Core Talent | |||
| Weak | 1 | Unable to move. | ||
| Weak | 3 | DMG Dealt -30%. Stacks up to 3 times. Removed after action ends. | ||
| Weak | 2 | DMG Dealt -50%. Stacks up to 2 times. At end of action, all stacks are removed and takes [Fixed DMG] equal to 20% of Max HP. | ||
| Enhance | 1 | Protects allies within 2 adjacent tiles from Assault and Ranged attacks, including retaliation. No trigger limit. Parts are not destroyed when taking overdamage and instead lock at 1 HP. | ||
| Unusual | When initiating combat with a Light Rifle, inflicts [Exposure] on the part hit after combat, lasting for 1 turn. A single unit can carry only be affected by 1 type of Hit Boost effect at a time. | |||
| Enhance | 99 | During combat, uses a Large Shield to defend against incoming attacks. After being forced into combat and defending with a Large Shield, 1 stack of [Iron Wall] is removed. | ||
| Unusual | When there are no allies within 1 adjacent tile, DMG Taken +50%, DMG Dealt -50%. | |||
| Weak | Applies [Backfire Mark] to units that remain on this tile: When Eller takes attack damage, the attacker takes an equal amount of [Fixed DMG]. Lasts for 2 turns. This terrain has the highest priority. | |||
| Weak | 1 | After actively attacking or executing a Code skill, all parts take Fixed DMG equal to 5% of their Max HP. | ||
| When an enemy unit outside the area deals damage to Gutzman, the Applied DMG is reduced by 50%, and Gutzman gains 1 stack of [Shadow Step]. | ||||
| Enhance | 10 | DMG Dealt +10%. Stacks up to 10 times. | ||
| Cure | After damaging an enemy, repairs all parts, restoring HP equal to 100% of damage dealt. For each ally with [Kindle] on the battlefield, Repair AMT +100%, up to 500%. | |||
| Enhance | 2 | 5 | DMG Dealt +15%. Stacks up to 5 times. | |
| Weak | 1 | AP Cost +1 for all active skills and codes. Lasts for 1 turn. Removed after triggering 1 time. | ||
| Weak | 1 | AP Regen per turn -1. | ||
| Enhance | Next active attack's AP Cost -1, down to a minimum of 1 AP. Removed after triggering. | |||
| Weak | AP Cap is always 3. | |||
| Enhance | 99 | DMG Dealt +15%, DMG Taken -10%. Stacks up to 8 times. | ||
| When actively attacking or triggering a [Link Attack], gains [Attack Enhancement] before combat. Stacks up to 3 times. Lasts for 1 turn. | ||||
| Weak | 1 | Reduces AP Regen per turn based on the distance from the first attack target, with a maximum AP Regen reduction of 3. | ||
| Weak | AP Regen per turn -1. | |||
| Weak | AP Regen per turn -2. | |||
| Weak | 1 | AP Regen per turn -3. | ||
| Special | Enhances the effect of [Legacy IDT - Proliferation]. Max HP increased by 300%. When gaining [Legacy IDT - Boost], restores 100% of own Max HP. Cannot be converted to another faction. | |||
| Unusual | Uses a Pile Bunker to attack a target, dealing 1.1x DMG. This attack prioritizes Legs. After combat, replaced by [Direct Strike]. | |||
| Enhance | DMG Dealt +100%, Hit Rate +100%. | |||
| Enhance | Negates one instance of [Re-ATK] or [Re-Act] deduction. Removed after taking effect. | |||
| Weak | At end of action, applies the [Crash] effect. | |||
| Enhance | DMG +30% until the start of Douglas's next turn. | |||
| Enhance | When a defending Tactical unit launches a [Link Attack], Assault and Ranged Weapon Range +1. When a defending Windbreaker Mk.I launches a [Link Attack], deals extra DMG equal to 2.5% the target's part HP cap to all parts. | |||
| Enhance | 1 | When engaging in Link Attacks, DMG +50%. | ||
| Unusual | After an ally actively attacks, launches an Extra Strike on the same target. | |||
| Enhance | 1 | Cooperates with allies to launch a [Link Attack] against the target. Can only trigger 1 time per turn. | ||
| Cure | After an ally's active repair, perform an additional repair on that target. | |||
| Unusual | After the enemy attacks other allies, launches a retaliation. | |||
| Unusual | After an ally actively attacks, simultaneously uses two Tactical Weapons to launch an Extra Strike on the same target. | |||
| Unusual | Deals 0.3x AoE damage to all targets within range. | |||
| Enhance | 2 | After actively attacking, applies [Intense Oxidation] to all targets hit, lasting 2 turns. When possessing this effect, cannot gain [Plasma Energy]. | ||
| Weak | 1 | Before actively attacking or using a code skill, for every 1 tile moved, this attack's AP Cost +1, up to +3. | ||
| Unusual | 2 | Arthur can use Missile Launcher active attacks and [Link Attacks] to attack units regardless of distance. | ||
| Weak | 1 | Cannot [Guard]. | ||
| Special | 20 | Applied DMG Taken +25%. Stacks up to 20 times. At end of action, removes this effect. | ||
| Weak | 2 | Hit Rate -35% and Dodge Rate -35%. | ||
| Weak | 1 | Cannot use [Showdown]. | ||
| Unusual | At start of action, if not incapacitated and both Arms are undestroyed, uses two Machine Guns simultaneously to deal 0.6x DMG 2 times to all enemies within range. If unable to attack, gains 3 AP. | |||
| Unusual | At start of action, if not incapacitated and both Arms are undestroyed, uses two Machine Guns simultaneously to deal 0.65x DMG 2 times to all enemies within range. If unable to attack, gains 3 AP. | |||
| Enhance | 1 | 3 | Armor +30%. Stacks up to 3 times. Upon taking damage, removes 1 stack after combat. | |
| Weak | At end of action, each part takes [Fixed DMG] equal to 10% of its Max HP. | |||
| Weak | Can be targeted by enemy [Vengeance Strike] and [Vengeance Strike β]. | |||
| Weak | 2 | DMG Dealt -10%, DMG Taken +10%. | ||
| Cure | 2 | After combat, if there are any destroyed parts, repairs 1 of them. Repair amount is 0.2x that of the Manipulator. Can trigger once. | ||
| Cure | 2 | After combat, if any parts are destroyed, repairs 1 of them. Repair amount is 0.2x Manipulator Repair AMT. Can only trigger 1 time. | ||
| Unusual | 2 | When on the battlefield, if enemies pass within 1 ring of this unit or a [Defense Field], they must expend 1 additional Movement. Also, their Jetpack's ability to bypass obstacles is disabled. | ||
| Weak | 2 | When attacking, targets with [Kindle] cannot be hit. | ||
| Weak | 1 | Cannot move. Cannot Guard. | ||
| Weak | Due to signal interference, Movement -1. | |||
| Weak | 1 | Movement -2. Cannot [Guard]. | ||
| Enhance | Movement +1. After dealing damage, inflicts Movement -1 and renders the target unable to [Guard]. | |||
| Weak | 1 | Movement -1. Cannot [Guard]. | ||
| Enhance | 3 | Dodge attack 1 time, up to 3 stacks. | ||
| Enhance | 1 | Before attacking, for every 1 tile moved, DMG Dealt +55%. Removed when action ends. | ||
| Weak | 2 | Can operate [Ion Blaster]. At end of action, all parts lose 15% of Max HP. | ||
| Weak | 2 | 3 | Armor -10%, Dodge -5%. | |
| Enhance | When actively attacking a target 1 tile away, DMG +150%. Removed when action ends. | |||
| Enhance | Hit Rate +20%. Enters [Aiming] Mode when attacking with a Light Rifle. When a part is destroyed, triggers [Re-ATK] and can move 2 tiles before attacking. Can trigger 2 times per turn. | |||
| Enhance | ATK +20%. AP Regen +1. When a part is destroyed, restores 1 AP after combat. Can trigger 1 time per turn. | |||
| Enhance | Crit Rate +30%. Gains [Vigilant Shot]: Deals 0.5x DMG. Can trigger 2 times per turn. Targets the part with the lowest HP. This effect activates against enemies that have not initiated an attack. | |||
| Enhance | Crit DMG +30%. [Re-ATK] trigger limit per turn +1. If the target is destroyed, restores 1 extra AP after combat. Can trigger up to 2 times per turn. | |||
| Unusual | When the enemy is within the Aura area, DMG Dealt is decreased, and DMG Taken is increased. | |||
| Weak | DMG Dealt -7.5%. DMG Taken +7.5%. | |||
| Weak | 1 | When attacked by Phoenix's [Comet Strike - EX], inflicts Crash after combat. | ||
| Enhance | For each ally within 3 adjacent tiles, DMG Taken -25%, up to a maximum of -100%. | |||
| Weak | 1 | When actively attacking, if the target is 3 or more tiles away, the attack misses. | ||
| Enhance | Missile Launcher DMG +20%. | |||
| 2 | Each stack grants DMG +20%, DMG Taken -40%. Stacks up to 2 times. Loses 1 stack when attacked. | |||
| Enhance | 2 | Applied DMG +15%, Applied DMG Taken -15%. Stacks up to 2 times. | ||
| Enhance | 2 | Applied DMG +25%, Applied DMG Taken -25%. Stacks up to 2 times. | ||
| Unusual | 8 | Stacks up to 8 times. At full stacks, dispels all negative effects from self, cannot be inflicted with negative effects, and grants [Guts] to all parts, which is removed after 2 actions. If both [Presence] and [Morale] are at full stacks, DMG Dealt +50%, Final DMG Taken -50%, and gains 1 Re-Act. | ||
| Enhance | 99 | DMG Dealt +5%, DMG Taken -20%. Stacks up to 99 times. One stack is lost each time an ally is defeated. | ||
| Enhance | 1 | ATK +80%. | ||
| Enhance | When there are allies within 2 adjacent tiles, DMG Dealt +20%. Otherwise, Hit Rate -20%. | |||
| Weak | Reduces ST's Movement. | |||
| Unusual | Immune to [Movement Down]. | |||
| Weak | 1 | Movement -1. | ||
| Weak | 2 | Movement -2 | ||
| Weak | 2 | Movement -3. | ||
| Weak | Causes the [Rugged Terrain] and Blazing Mk.I Gunport's [Movement Down] effects to further reduce Movement by 1. | |||
| Enhance | 1 | Movement +1. | ||
| Enhance | 4 | Movement +1. Stacks up to 4 times. | ||
| 1 | After actively attacking, restores HP equal to 50% of damage dealt and can repair 1 part. | |||
| Special | Gains corresponding strength enhancement based on the number of [Nian] rebirths. | |||
| Weak | 1 | Normal Attack Disabled | ||
| Weak | 99 | Immune to the next buff. One stack is removed upon triggering. Stacks up to 10 times. | ||
| Unusual | 2 | At start of action, if a unit is within 6 tiles of [Camilla], targeted skills can only select [Camilla] as the target. Non-targeted skills remain unaffected. | ||
| Unusual | 1 | When on the battlefield, if enemies pass within 1 ring of this unit or a [Defense Field], they must expend 1 additional Movement. | ||
| Enhance | After executing an AoE attack, applies corresponding stacks of [Pollution Level] based on the number of enemy units within the skill range. After its own action ends, applies [Pollution Level] to all enemy units on the entire map. | |||
| Unusual | All parts gain Temporary HP equal to 5% of Max HP. | |||
| Unusual | 2 | At end of action, loses 10% of Max HP and spreads [Overclocked] to allied units within 1 ring, lasting for 2 turns. | ||
| Unusual | Own AP Cap +12. Restores all AP. Unit can no longer gain AP in any form. | |||
| Enhance | DMG +50%, and applies [Turbulent Disruption] to all enemies hit. | |||
| Enhance | Range +1. After actively attacking, inflicts [Hunting Mark] on the target hit: DMG taken increased by 50%. Lasts for 2 turns. | |||
| Enhance | Crit Rate and Hit Rate +15%. | |||
| Weak | Cannot act. When Shadow of Ludwig takes damage, the same part of this unit takes the same amount of damage. This effect is cleared when Shadow of Ludwig starts its action or is destroyed. | |||
| Cure | Parts gain 30% Temporary HP. | |||
| Unusual | Gains 15% Temporary HP. | |||
| Enhance | Immune to damage. Removed upon destroying nearby [E-Support Unit]. | |||
| Enhance | Immune to damage. Removed upon destroying all [E-Support Units] and [Elite E-Support Units]. | |||
| Enhance | Immune to damage. Removed upon destroying nearby [Ovett Captain] or [Yevgeny]. | |||
| Unusual | All allies on the battlefield recover 15% of their Max HP at the start of their turn. | |||
| Weak | AP Regen per turn -1. | |||
| Weak | DMG Taken +20%. | |||
| Weak | At end of action, all parts take [Fixed DMG] equal to 7% of Max HP. This damage does not destroy parts. | |||
| Weak | At end of action, all parts take [Fixed DMG] equal to 8% of Max HP. This damage does not destroy parts. | |||
| Weak | DMG Dealt -20%. | |||
| Unusual | At the end of any enemy's action, all parts take Fixed DMG equal to 5% of Max HP. | |||
| Weak | AP Regen per turn -1. | |||
| Weak | Affected by DCM. First instance of damage taken increased by 20%. | |||
| Weak | Affected by DCM. First instance of damage dealt reduced by 25%. | |||
| Weak | Cannot repair destroyed parts. | |||
| Weak | DMG Taken +15%. | |||
| Weak | Affected by DCM. Movement -1. | |||
| Weak | Movement -1. | |||
| Weak | Cannot trigger [Re-Act], [Re-ATK], or [Re-Mv]. | |||
| Enhance | 1 | 3 | DMG +3%. Stacks up to 3 times. | |
| Enhance | 1 | 5 | DMG +3%. Stacks up to 5 times. | |
| Cure | No manual casting required. Repairs an ally once. | |||
| Cure | 1 | 2 | After taking damage, restores 20% HP to the part with the lowest HP. Stacks up to 2 times. Each stack is independent and does not accumulate. Removes 1 stack after the effect triggers. | |
| Cure | 2 | 4 | After taking damage, restores 20% HP to the part with the lowest HP. Stacks up to 4 times. Each stack is independent and does not accumulate. Removes 1 stack after the effect triggers. | |
| Enhance | 99 | When actively attacking, skill multiplier increases by 0.2. | ||
| Enhance | 4 | DMG +30%. Stacks up to 4 times. | ||
| Enhance | 20 | DMG +30%. Stacks up to 20 times. | ||
| Unusual | Unable to take action. Can be awakened by the Signal Drone. | |||
| Enhance | When initiating combat, ignores all DMG Reduction effects on the target. Removed after activation. | |||
| Unusual | Fixed DMG based on HP Percentage. | |||
| Unusual | Fixed DMG based on own HP Percentage. | |||
| Unusual | When in combat with a target at [Ideal Range], Final DMG +15%. | |||
| Unusual | [Fia] Core Talent | |||
| Weak | DMG -20%. Cannot use weapon skills or codes. | |||
| Unusual | Before the target retaliates, launches an attack on a random target within range. [Peripheral Vision] is unaffected by Ideal Range. | |||
| Enhance | Ignores certain terrain obstructions when moving. Movement +1. Attacks are guaranteed to hit the Body. After actively attacking, inflicts [Annihilation Mark] on the target hit, lasting for 2 turns. | |||
| Enhance | When there are allies within 2 adjacent tiles, DMG Taken -60%. | |||
| Enhance | 2 | If equipped with an Assault Weapon or Ranged Weapon, can trigger [Vigilant Shot] on enemies within range, dealing 0.5x DMG. After combat, inflicts [EMP] on the target. Can trigger 2 times per turn. When possessing this effect, cannot gain [Liquid Fuel]. | ||
| Weak | 15 | Final DMG -5%. | ||
| Enhance | 15 | Final DMG Taken -10%. | ||
| Enhance | After actively attacking or executing a Code skill, triggers [Re-ATK]. Cannot move before attacking. | |||
| Enhance | 1 | Movement +2 for next action. | ||
| Cure | Restores HP equal to 2.0x Manipulator Repair AMT to all parts of a single ST. Can repair 1 destroyed part. | |||
| Cure | When an ally ends their action within 2 adjacent tiles, [Pochy] performs [Revamp Pochy Emergency Repair] on that ally. Restores HP equal to 15% of Max HP. Can repair 1 destroyed part. | |||
| Unusual | [Seven] Core Talent | |||
| Unusual | [Ada] Core talent effect. Restores AP after reaching a certain number of stacks. | |||
| Enhance | 99 | DMG Dealt +5%. | ||
| Enhance | 5 | DMG +3%. Stacks up to 5 times. | ||
| Enhance | When actively attacking with a Machine Gun, DMG +20% and Bullets +1. Removed after triggering. | |||
| Weak | 2 | Cannot trigger [Re-Act], [Re-ATK], or [Re-Mv]. | ||
| Special | 8 | [Nian] grants special effects to units with [Pollution Level] based on its passive effect. Stacks up to 8 times. When less than or equal to 4 stacks, restores Max HP. When more than 4 stacks, after active attacks and Link Attacks, takes [Fixed DMG]. When reaching 8 stacks, after actively taking action, additionally destroys own [Arms]. | ||
| Unusual | Effect accumulates by hitting enemies while in [Directional Rack] Mode. Loses all stacks upon exiting [Directional Rack] Mode. | |||
| Enhance | 8 | Crit Rate +3%, DMG Taken -2%. Stacks up to 8 times. Loses all stacks upon exiting [Directional Rack]. | ||
| Enhance | When attacking with a Tactical Weapon, can select enemy targets within 5 tiles of allies. | |||
| After the Boss's Legs are destroyed, the Boss cannot move and initiates self-repair on its Legs. | ||||
| Weak | 1 | ST Performance Down, DMG Dealt -25% and DMG Taken +50%. | ||
| Weak | DMG Dealt -20%. | |||
| Weak | 1 | DMG Dealt -50%. | ||
| Enhance | When actively attacking, triggers [Re-Act] once after combat. | |||
| Weak | 1 | Cannot dodge. DMG Taken +30%. After this effect's duration ends, gains 2 stacks of [Energy Replenishment]. | ||
| Weak | After actively attacking, all parts lose 8% of Max HP. | |||
| Weak | After actively attacking, all parts lose 18% of Max HP. | |||
| Weak | After actively attacking, all parts lose 24% of Max HP. | |||
| Enhance | 1 | AP Cost -2 for all active skills and codes (minimum 1 AP). Lasts for 1 turn. | ||
| Enhance | Mirestomp and all Support STs gain DMG +35% and DMG Taken -35%. Stacks up to 2 times. | |||
| Enhance | 2 | DMG Dealt +100%, DMG Taken -30%. | ||
| Weak | 1 | Cannot trigger [Re-ATK], [Re-Act], or [Re-Mv]. | ||
| Enhance | When attacking with a Missile Launcher, Final DMG +50%, and no longer causes splash damage. | |||
| Enhance | When attacking with a Missile Launcher, Final DMG +50% and Body Hit Weighting +100, but no longer causes Splash DMG. | |||
| Weak | 1 | At end of action or when destroyed, deals [Fixed DMG] equal to 50% of ST's Max HP to enemies within 1 ring. Inflicts [Movement Inhibition II]: Movement -2. | ||
| Enhance | 9 | Dodge Rate +20%. | ||
| Enhance | Dodge Rate +50%. | |||
| Enhance | 1 | 3 | DMG Dealt +10%, DMG Taken -10%. Stacks up to 3 times. After being attacked, 1 stack is removed. | |
| Enhance | 5 | DMG +10%, DMG Taken -10%. Stacks up to 5 times. After being attacked, 1 stack is removed. | ||
| Enhance | 8 | DMG Taken -10%. | ||
| Unusual | 8 | Stacks up to 8 times. At full stacks, DMG Dealt +30%, Weapon Range +1, and Movement +2. Removed after 2 actions. If both [Presence] and [Morale] are at full stacks, DMG Dealt +50%, Final DMG Taken -50%, and gains 1 [Re-Act]. | ||
| Unusual | 99 | DMG Dealt +30%, DMG Taken +15%. Immune to displacement effects. Can stack. | ||
| Enhance | 99 | DMG Taken -30%. Stacks up to 99 times. | ||
| Weak | 2 | DMG Taken +10%. Repair effect reduced by 30%. | ||
| Weak | 2 | When Mark is present, this unit can only fight the [Predator Leader]. | ||
| Weak | 1 | When attacked by [Full Recoil], DMG Taken +100%. | ||
| Enhance | 1 | After actively attacking, inflicts 1 random debuff on the target hit after combat, lasting for 2 turns. Removed after triggering. | ||
| Weak | 1 | DMG Taken +30%. Will be prioritized for attack. | ||
| Enhance | 5 | DMG Dealt +20%. | ||
| Enhance | 99 | DMG Taken -20%. Can stack. | ||
| Enhance | When attacked, immune to the first instance of damage taken. Can trigger 1 time. | |||
| Enhance | Grants [Guts] to all allies' Body parts. Can only trigger 1 time per turn. | |||
| Unusual | [Rosa] Core Talent | |||
| Unusual | 2 | If the distance to [Zoey] is less than or equal to 6 blocks, only [Zoey] can be targeted by skills. Priority is lower than [Oath]. When attacking [Zoey], Hit Rate is reduced by 15%. | ||
| Weak | 1 | At end of action, deals [Fixed DMG] equal to 12% of Max HP to self and allies within 1 adjacent tile. Inflicts [Pulse Oscillation] on any other unit affected by this Fixed DMG. | ||
| Weak | 1 | At end of action, deals [Fixed DMG] equal to 16% of Max HP to self and allies within 1 adjacent tile. Inflicts a new [Pulse Oscillation] on targets who take damage (other than self). | ||
| Weak | 2 | 10 | Hit Rate -12%. Stacks up to 10 times. | |
| Weak | 15 | Final DMG Taken +5%. | ||
| Enhance | 15 | Final DMG +10%. | ||
| Unusual | Automatically moves toward any enemy that attacks you. | |||
| Unusual | Auto-trigger retaliation after the Pursuit ends. | |||
| Unusual | After Pursuit ends, automatically retaliates, dealing 0.8x DMG to enemies within 1 ring. | |||
| Unusual | Launches a retaliation before enemy active attacks. | |||
| When attacked in combat, perform Retaliation before the enemy's attack. | ||||
| Enhance | When attacked and drawn into combat, retaliates before the enemy's attack. | |||
| Enhance | DMG +20% on retaliation. When attacked and drawn into combat, retaliates before the enemy's attack. | |||
| Enhance | 1 | Movement +3. | ||
| Unusual | Stationary deployment, unable to move, grants a Special Bonus. | |||
| Unusual | Stationary deployment. Unable to move but gain a Special Bonus. | |||
| Enhance | Heavy Machine Gun Range +2. Unable to move, retaliate, guard, or dodge. | |||
| Enhance | Heavy Machine Gun Range +2, but unable to move, dodge, or perform [Guard]. | |||
| Enhance | Unable to move. Sniper Rifle Range +2, DMG +10%. | |||
| Enhance | Unable to move. Heavy Machine Gun Range +4, Bullets +1. | |||
| Enhance | 1 | 4 | DMG +5%. Stacks up to 4 times. | |
| Enhance | 10 | DMG +30%. Stacks up to 10 times. Removed after an active attack or Retaliation. | ||
| Enhance | 3 | When actively attacking, DMG +10%. Stacks up to 3 times. | ||
| Enhance | DMG +20%. | |||
| Enhance | ATK +20%. | |||
| Enhance | 1 | Rail Gun Hit Rate +10%. | ||
| Enhance | 1 | When attacking, DMG +5% for every tile from the target, up to +20% at a distance of 4 tiles. | ||
| Weak | 1 | When initiating combat, if the target is more than 1 tile away, the attack misses. | ||
| Enhance | If no part is destroyed, DMG Dealt +20%. Otherwise, DMG Taken +20%. | |||
| Unusual | Can launch active attacks again. Before attacking, can move with full movement distance. | |||
| Remaining Movement can be utilized for actions. | ||||
| Weak | 1 | Disable the triggering of [Re-Act] and [Re-ATK]. | ||
| Enhance | 1 | After attacking, triggers [Re-Act]. Can only trigger 1 time per turn. | ||
| Enhance | When initiating combat, if a part is destroyed, triggers [Re-Act]. Can trigger 1 time per turn. | |||
| Unusual | Can launch active attacks again. | |||
| Unusual | Can continue to move but cannot attack after moving. | |||
| Unusual | Launch an attack before the enemy attempts to act. | |||
| Weak | 1 | When initiating combat, an action delay allows the target to retaliate first. | ||
| Enhance | Immune to [Active Skill Disabled] effect. | |||
| Units that remain on this tile lose 45% of their Max HP. | ||||
| Enhance | 5 | Crit Rate +5%, up to 5 stacks, lasting until landing a critical hit. | ||
| Unusual | Triggers [Selfless Guard] to endure attacks, then immediately launches a retaliation. | |||
| Special | Gains corresponding strength enhancement based on the number of [Titan] redeployments. | |||
| Enhance | 1 | Repair AMT +20%. | ||
| Weak | 2 | Repair AMT Received -40%. | ||
| Weak | 2 | DMG Taken +50%. | ||
| Enhance | 10 | DMG Taken -20%. Stacks up to 10 times. | ||
| Enhance | 1 | 8 | DMG Taken -15%. Stacks up to 8 times. | |
| Enhance | 2 | DMG Taken -40%. | ||
| Weak | DMG Dealt -30%. Removed at end of action. | |||
| Cure | Passively restores part HP. | |||
| Cure | 2 | After actively attacking, restores HP equal to 0.3x [Melissa's] Manipulator Repair AMT to undestroyed parts. Can trigger 2 times. Cannot repair destroyed parts. | ||
| Special | 3 | Gains [Improved Fire] after executing the [Special Load] code. | ||
| Enhance | 99 | Gains Significant Enhancement. Stacks up to 99 times. | ||
| Enhance | Gains 6 AP and Hit Rate +30%. All parts, except for the Body, recover 100% HP. | |||
| Enhance | 3 | DMG Taken -10%. Stacks up to 3 times. | ||
| Enhance | When destroyed, Acid is removed from the killer. | |||
| Weak | 2 | Repair AMT Received -50%. | ||
| Enhance | 1 | 3 | When performing active repairs, Repair AMT +5%, up to 3 stacks. | |
| Enhance | 10 | Repair AMT Received +10%. Stacks up to 10 times. | ||
| Weak | Cannot repair destroyed parts. | |||
| Enhance | 1 | After dealing damage, applies [Repair AMT Received Down XII] to the target hit, lasting for 1 turn. | ||
| Weak | Cannot repair destroyed parts. | |||
| Enhance | 2 | 30 | Repair AMT +8% for 2 turns. Stacks up to 30 times. | |
| Weak | When receiving active repairs, Repair AMT Received Down. | |||
| Weak | 1 | Repair AMT Received -50%. Cannot repair destroyed parts. | ||
| Weak | 1 | Repair AMT Received -25%. Cannot repair destroyed parts. | ||
| Weak | 2 | Repair AMT Received -50%. Cannot repair destroyed parts. | ||
| Weak | 1 | Unable to take action, unselectable, and cannot take damage. | ||
| Cure | When actively attacking, repairs 1 destroyed part after combat and restores HP to undestroyed parts equal to 100% of damage dealt. | |||
| Enhance | 99 | DMG Taken -10%. | ||
| Enhance | 10 | When actively attacking and retaliating, skill multiplier +0.2, Hit Rate +10%. Stacks up to 10 times. | ||
| Unusual | When Eruption Mod reaches maximum level, activates the Hidden Mod of each part. Body activates [Mode - Martial] L-Arm activates [Mode - Moonflower] R-Arm activates [Mode - Affection] Legs activate [Mode - Unhurt]. | |||
| Unusual | After the enemy attacks this unit, launches a retaliation. | |||
| Enhance | Assault and Ranged Weapon Range +1 when retaliating. | |||
| Enhance | 2 | DMG +50% on retaliation. | ||
| Weak | 1 | When actively attacking Test Subject No. 1, if Test Subject No. 1 cannot retaliate, triggers [Pursuit], automatically moving 3 tiles toward the attacker, and [Retaliation Beacon] transforms into [Fatigue Beacon]. If successfully moving adjacent to the target, launches [Retaliation]. | ||
| Weak | Retaliation disabled in battle. Removed after triggering once. | |||
| Unusual | Prevent the enemy from retaliating. | |||
| Special | 1 | Retaliation Disabled | ||
| Unusual | 5 | DMG +15% on retaliation. Stacks up to 5 times. | ||
| Enhance | When retaliating, inflicts [Power Surge] on the target hit: At end of action, deals [Fixed DMG] equal to 12% of Max HP. | |||
| Unusual | Exit [Rack] Mode | |||
| Weak | 1 | At end of turn, for each instance of this effect, Mirestomp AP +2. | ||
| Weak | 1 | At end of turn, for each instance of this effect, Mirestomp AP +4. | ||
| Unusual | 3 | When hit by an active attack, after combat, takes [Fixed DMG] equal to Hits x300 according to Hit Count. | ||
| Enhance | 2 | DMG Dealt +50%. | ||
| Unusual | After actively attacking, creates [Gel Conduction] within the strike range: Applies [Disarm] and [Movement Inhibition I] to units remaining on this terrain, lasting for 1 turn. | |||
| Enhance | 10 | DMG Dealt +30%. Stacks up to 10 times. After attacking, deals Splash DMG equal to 50% of the damage dealt to parts of the target that were not hit. | ||
| Enhance | 2 | After actively attacking, triggers [Re-ATK]. Can move 3 tiles before attacking. Can only trigger 1 time. | ||
| Enhance | Rocket Launcher DMG +20%. | |||
| Enhance | 2 | When initiating combat with a single-handed Assault Weapon, deals [Fixed DMG] after combat equal to 0.35x Weapon ATK to all parts of the target in total. | ||
| Enhance | 2 | When attacking with an Assault Weapon, increases DMG dealt in this skirmish based on hits. For each hit, DMG increases by 2%, up to 20%. Resets after attacking. | ||
| Enhance | 2 | When attacking with an Assault Weapon, ignores 50% of the target's Armor. | ||
| Weak | 5 | At end of action, all parts lose 5% of Max HP. Also, loses 5% of Max HP for every tile moved, up to 25%. | ||
| Enhance | When retaliating, fires 1 Sabot Slug Shotgun round at a single target within a 3-tile area, dealing 0.4x DMG. Also, gains Hit Rate +15%. This attack prioritizes Legs. | |||
| Enhance | When retaliating, fires 1 Sabot Slug Shotgun round at a single target within a 3-tile area, dealing 0.5x DMG. Also, gains Hit Rate +15%. This attack prioritizes Legs. | |||
| Enhance | When retaliating, fires 1 Sabot Slug Shotgun round at a single target within a 3-tile area, dealing 0.6x DMG. Also, gains Hit Rate +15%. This attack prioritizes Legs. | |||
| Unusual | Fire 1 Sabot Slug with a Shotgun to attack a target, dealing 0.8x DMG. | |||
| Cure | Machinist chip skill. Repairs allied units within a certain range after taking action. | |||
| Cure | When action ends, repairs 1 target within 1 adjacent tile for 0.6x the Manipulator's Repair AMT. | |||
| Unusual | Simultaneously attack with 2 Tactical Weapons, | |||
| 4 | When at 3 stacks, if both Arms are undestroyed, clears all [Agitation] and [Salvo Charge] stacks, refills all Missile Launcher Ammo, and uses [Full Salvo]. | |||
| Unusual | Immune to "Cannot be protected by [Guard]" effects.When attacked by an Assault or Ranged Weapon, if within 3 tiles of [Cassha], she blocks the attack. | |||
| Unusual | Applies specific debuffs to enemy units. [Scar - Body]: When triggering [Re-ATK], AP -1. [Scar - L-Arm]: When actively attacking, the first instance of Final DMG dealt to the enemy is reduced by 20%. [Scar - R-Arm]: When actively attacking, if Hits exceed 5, Hits -20%. [Scar - Legs]: When Legs are undestroyed, loses 10% of Legs Max HP when on standby, and loses an additional 10% for each tile moved. Removed after triggering. | |||
| Weak | Deals [Fixed DMG] equal to 60% of Max HP to enemies that remain on this tile. Has the highest terrain priority. | |||
| Enhance | 15 | When using Missile Attacks, Crit Rate +2%. Stacks up to 15 times. | ||
| Enhance | 10 | Flamethrower Weapon ATK increased by 1%. Stacks up to 10 times. | ||
| Enhance | After taking action, triggers [Re-Act]. | |||
| Unusual | [Frida] Core Talent | |||
| Enhance | At the end of each turn, restores 20% of Max HP. | |||
| Special | All enemies on the battlefield gain AP Regen +3, and deployed units are enhanced from 2 Tracers to 1 DL Captain. | |||
| Unusual | After allies' active attacks, protects them from retaliation by Assault and Ranged Weapons. | |||
| Special | When [Vigilant Shot] is activated, the target hit is unable to use any active skills or codes after combat, except for normal attacks. Lasts for 1 turn. | |||
| Cure | After performing active repairs, apply an extra repair effect to the target. | |||
| Unusual | [Melissa] Core Talent | |||
| Unusual | 3 | Crit Rate +5%, Crit DMG +5%, up to 3 stacks. Lose all effects upon taking damage. | ||
| Enhance | Cannot be targeted by active attacks. When taking damage from an active attack, loses [Shadow Guard]. | |||
| Unusual | At end of action, if there are no nearby enemies, gains the Stealth status. | |||
| Enhance | 2 | 3 | Each stack increases Dodge Rate by 5% and Movement by 1, up to 3 stacks, lasting for 2 turns. | |
| Unusual | When attacking with an Assault Weapon, if the Hit Rate is above 90%, all Bullets are sure to hit. | |||
| Weak | 2 | When actively attacked and taking damage, grants all enemies extra HP equal to 50% of own Max HP, stacking up to 250% of Max HP. | ||
| Special | 2 | 2 | When hit by a [Shock Rocket] attack, if possessing 2 or more stacks of this effect, the attack's Applied DMG is increased by 500%. Stacks up to 2 times. | |
| Weak | 5 | At end of action, loses 20% of Max HP. Stacks up to 5 times. | ||
| Weak | At end of action, all parts take Fixed DMG equal to a fixed percentage of their Max HP. | |||
| Weak | At end of action, takes [Fixed DMG] equal to 5% of Max HP. Can only trigger 1 time. | |||
| Weak | At end of action, all parts take Fixed DMG equal to 7% of their Max HP. | |||
| Weak | At end of action, all parts take Fixed DMG equal to 7% of their Max HP. | |||
| Enhance | 2 | When attacked, inflicts [Short Circuit III] on the attacker after combat. | ||
| Weak | When restoring HP, does not repair HP but instead deals an equal amount of damage. | |||
| Weak | 2 | 99 | When actively attacking and engaging in a Link Attack, takes 50 [Fixed DMG] after combat. | |
| Unusual | 1 | Unselectable | ||
| Unusual | Enhances active skill, increasing the damage multiplier and terrain range of [Binding Mire] and [Thunderstorm, Emerge!]. | |||
| Unusual | Enhances active skill, increasing the damage multiplier and terrain range of [Thunderstorm, Emerge!]. | |||
| Weak | 99 | DMG Dealt -20%. Stacks up to 99 times. Lasts until the end of this turn. | ||
| Weak | 1 | Movement -1. | ||
| Enhance | The smoke releaser's hostile target cannot select units that are inside the smoke (including its allies) while outside of it. Smoke has the highest terrain priority. | |||
| Unusual | After destroying a target, triggers [Re-ATK]. Cannot move before attacking. Can trigger up to 2 times per turn. | |||
| Enhance | 5 | DMG Taken -15%. At end of action, restores 7% HP to all parts. Stacks up to 3 times. If any part is destroyed, automatically repairs 1 destroyed part. | ||
| Enhance | When initiating combat, if no ally triggers [Link Attack], DMG Dealt increases and DMG Taken decreases. | |||
| Unusual | [Camilla] Core Talent | |||
| Enhance | 1 | Can deal damage to Remnant units. | ||
| Active skill [Whirlstorm] will change to [Whirlstorm - EX], and gains Movement +2. | ||||
| Unusual | Rail Gun Range UP, Crit Rate UP. | |||
| Unusual | 2 | Rail Gun Range +1, Crit Rate +20%. Stacks up to 2 times. Each stack is independent and does not accumulate. | ||
| Unusual | Protects allies within 1 adjacent tile from Melee and Ranged attacks. | |||
| Enhance | 1 | Protect allies within an adjacent (2 tiles) area from Melee and Ranged attacks. | ||
| Weak | DMG (AoE & Code) -20%. | |||
| Enhance | 2 | DMG Dealt +20%. Stacks up to 2 times. | ||
| Enhance | 2 | DMG Dealt +40%, DMG Taken -40%, up to 2 stacks. | ||
| Unusual | Consumes 1 stack of [Reinforced Ammo] to gain [Improved Fire]. | |||
| Weak | When attacked by Leviathan, DMG Taken +30% until the end of Leviathan's next action. | |||
| Unusual | [Pochy Assist!] Skill and [Full Power!] Skill | |||
| Weak | 2 | 99 | When actively attacking and engaging in a Link Attack, takes 100 [Fixed DMG] after combat. | |
| Weak | 5 | When actively attacking or during a Link Attack, Body takes 500 [Fixed DMG] after combat. Stacks up to 5 times. | ||
| Weak | 5 | When actively attacking and engaging in a Link Attack, the Left Arm takes 500 [Fixed DMG] after combat, stacking up to 5 times. | ||
| Weak | 5 | When actively attacking and engaging in a Link Attack, the Legs takes 500 [Fixed DMG] after combat, stacking up to 5 times. | ||
| Weak | 5 | When actively attacking and engaging in a Link Attack, the Right Arm takes 500 [Fixed DMG] after combat, stacking up to 5 times. | ||
| Weak | 1 | 99 | When actively attacking and engaging in a Link Attack, takes 50 [Fixed DMG] after combat. | |
| Weak | When attacked, randomly gains [Splinter] or [Spikes] after combat. Lasts for 1 turn. Removed after triggering once. [Splinter]: Cannot execute active skills, Retaliation, or Vigilant Shot. [Spikes]: Instantly dispels all buffs. Repair Disabled. Cannot repair destroyed parts. At end of action, all parts take [Fixed DMG] equal to 20% of Max HP. This damage does not destroy parts. | |||
| Unusual | Immune to Displacement effects. | |||
| Weak | 1 | AP Cost +1. | ||
| Unusual | [Diracca] Core Talent | |||
| Enhance | When attacking with a Missile Launcher, deals Splash DMG equal to 50% of the damage dealt to all parts except the part hit. | |||
| Enhance | When attacking with a Missile Launcher, deals Splash DMG equal to 60% of damage dealt to all parts except the part hit. | |||
| Unusual | 3 | DMG Taken -5% per stack. Removed at start of action. | ||
| Unusual | [Lorna] Core Talent | |||
| Cure | When executing a single-target repair skill, restores additional AP to eligible targets. | |||
| Unusual | Cannot be targeted by active attacks. [Stealth] is forcibly removed when taking damage, or if enemies exist within 1 adjacent tile. | |||
| Enhance | 1 | Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 2 adjacent tiles. | ||
| Enhance | 1 | Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 1 adjacent tile. | ||
| Enhance | Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, if enemies exist within 2 adjacent tiles, or when gaining [Immunity]. | |||
| Enhance | 1 | DMG Dealt +50%. Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 2 adjacent tiles. | ||
| Unusual | 2 | Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 2 adjacent tiles. | ||
| Unusual | 2 | Cannot be targeted by active attacks. [Stealth] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 1 adjacent tile. | ||
| Enhance | 1 | Cannot be targeted by active attacks. [Stealth II] is forcibly removed when actively attacking, being attacked and taking damage, or if enemies exist within 1 adjacent tile. | ||
| Unusual | 2 | Immune to [Percentage-Based Fixed DMG]. | ||
| Enhance | 1 | Crit Rate +15%, Crit DMG +10%. | ||
| Weak | 2 | 2 | Movement -1. Stacks up to 2 times. | |
| Enhance | 10 | Hit Rate +30%, Armor +30%. Stacks up to 10 times. | ||
| Weak | 1 | DMG Dealt -30% for 1 turn. | ||
| Weak | 1 | DMG Dealt -50% for 1 turn. | ||
| Unusual | If an ally with HP below 30% is attacked during combat, a [Guard] effect can be activated regardless of skill range. Removed after activation. | |||
| Enhance | The next Tactical Weapon attack will not consume any ammo. | |||
| Unusual | [Ranged] Enters [Aiming] Mode. Uses Sniper a Rifle to attack a target, dealing 1.1x DMG. After combat, inflicts [Burning] on the target hit. After attacking, [Disarm Shot] replaces the previous skill. | |||
| Weak | 2 | 5 | AP Cost +1 for normal attacks, active skills and codes. Stacks up to 5 times. | |
| Enhance | When receiving repairs, 1 additional destroyed part can be repaired. Removed after triggering 1 time. | |||
| Weak | 3 | DMG Dealt -20%. | ||
| Weak | Dodge Rate -30%. | |||
| Weak | 1 | AP Cap becomes 2. | ||
| Enhance | 10 | DMG Taken -10%. Stacks up to 10 times. | ||
| Unusual | When attacked, for each combo hit dodged, restores 1% HP to undestroyed parts after combat, up to a maximum of 8%. | |||
| Enhance | 3 | Immune to damage from one attack. One stack is removed upon triggering. Stacks up to 3 times. | ||
| Enhance | 35 | DMG Taken -10%. Loses 1 stack upon triggering. Stacks up to 35 times. | ||
| Enhance | After being attacked, if both Arms are undestroyed, executes [Hyperpressure Overload - EX]: Uses a Heavy Machine Gun to attack all enemies within attack range, dealing 1x DMG. Inflicts [Pollution] on targets hit, lasting for 2 turns. After executing [Hyperpressure Overload - EX], consumes 1 stack of [Swampwalker]. | |||
| Enhance | 3 | After actively attacking, for each stack of Sword Stance, triggers [Re-Act] once. Each [Re-Act] consumes 1 stack of Sword Stance. Can trigger up to 3 times per turn. | ||
| Enhance | 100 | When Sync Ratio is above 50%, each 1% Sync Ratio increases pilot Suitability by 0.2%. Otherwise, it reduces pilot Suitability instead. | ||
| Unusual | Has a special [Sync Ratio] with the ST, which changes during battle. The higher the sync ratio, the stronger the pilot's ability. | |||
| Enhance | When actively attacking, Crit Rate +40%. The first 4 strikes ignore all of the target's DMG Reduction effects. Removed after activation. | |||
| Weak | 1 | Immediately ends the current action and cannot act until the next action begins. | ||
| Weak | 1 | Unable to take action. Removed after taking damage or when the action starts. | ||
| Weak | 2 | DMG Dealt -45%. Before actively attacking, for every 1 tile moved, DMG Dealt +15%. | ||
| Enhance | Machine Gun Ammo +3, Final DMG Taken -10%. Gains [DMG Immunity] after taking action. | |||
| Enhance | 1 | When attacking with a Tactical Weapon, DMG Dealt +10%. When a Tactical Weapon AoE attack hit 3 targets, DMG Dealt is further increased by 5%. For each 1 fewer target hit, DMG Dealt is further increased by 5%, up to an additional 15% when hitting only 1 target. | ||
| Unusual | Applied DMG taken -70%. This effect is invalid within the Lighthouse's range. | |||
| Unusual | 1 | When actively attacking with a Tactical Weapon, cannot deal damage. | ||
| Unusual | Ensures the enemy's attack hits the designated part. | |||
| Enhance | 1 | 10 | DMG Taken -20%. Stacks up to 10 times. | |
| Enhance | 1 | 10 | DMG Taken -25%, DMG Dealt +10%. Stacks up to 10 times. | |
| Enhance | 2 | 10 | DMG Taken -30%, DMG Dealt +15%. Stacks up to 10 times. | |
| Weak | 1 | Final DMG -99%. Before actively attacking, for every 1 tile moved, Final DMG +33%, up to +99%. Cannot deal damage without having moved. | ||
| Unusual | AP Cap increased. Removed after taking action. | |||
| Unusual | After actively attacking with an Alter-Blade, if the HP of the part hit is below a certain percentage, triggers the [Execution] effect, directly destroying that part after combat. | |||
| Unusual | After actively attacking with an Alter-Blade, if the part hit is below 15% HP, triggers the [Execution] effect, directly destroying that part after combat. | |||
| Enhance | Increases the movement distance of Catherine's [Pursuit] to 4 tiles. When failing to move to the attacker's side with [Pursuit], she automatically searches for other targets within 1 adjacent tile to execute [Pursuit Retaliation]. When attacking, she deals 15% [Collateral DMG] to 1 additional part. | |||
| Weak | Before the battle begins, all parts take [Fixed DMG] equal to 8% of Max HP. | |||
| Weak | 1 | At end of action, all parts take [Fixed DMG] equal to 5% of Max HP. | ||
| Weak | 1 | After actively attacking or executing a Code skill, deals Fixed DMG equal to 0.5x the user's Weapon ATK to the part with the lowest HP. This damage can destroy parts. | ||
| Enhance | When HP is full, AP Regen per turn +1. | |||
| Weak | AP Cost UP for Normal Attacks, Skills and Codes. | |||
| Weak | 2 | AP Cost +1 for weapon skills and codes. Removed after triggering. | ||
| Weak | 1 | AP Cost +1 for Normal Attacks, Skills, and Codes. Each stack is independent and does not accumulate. It is removed once activated | ||
| Weak | Titan's performance is inhibited, rendering it incapable of launching two attacks. The core's shield function is offline, and Repair AMT Received is down. | |||
| Unusual | Can choose a direction when deployed. Redirects Fia's Rail Gun/Flamethrower AoE attacks when they pass through it. Destroyed after redirection. Can be retrieved at end of action. | |||
| Weak | 2 | [Vincenza] prioritizes attacking units with this mark. | ||
| Weak | 1 | Unable to receive repairs. Parts cannot be fixed. | ||
| Unusual | 2 | After tracking, actively attacking, or using skills, will be subjected to a guided strike attack. Removed when the turn ends. | ||
| Weak | 1 | Unable to move. | ||
| Weak | 2 | Unable to move. | ||
| Weak | 3 | Unable to move. | ||
| Weak | 1 | Movement -2 | ||
| Enhance | Heavy Machine Gun Range +1. | |||
| Weak | Deals [Fixed DMG] equal to 45% of Max HP to enemies that remain on this tile and applies [FCS Failure] for 2 turns. Has the highest terrain priority. | |||
| Enhance | DMG Taken -30%. Removed at start of action. | |||
| Enhance | DMG Taken -40%. When an Arm suffers overdamage, locks HP at 1. No trigger limit. Buff removed at start of action. | |||
| Unusual | Turns left cannot exceed the duration of the effect at the time of acquisition. | |||
| Unusual | After an ally actively attacks, uses two Machine Guns to launch an Extra Strike on the same target. | |||
| Enhance | 2 | 5 | Hit Rate +20%. Stacks up to 5 times. | |
| Enhance | 2 | DMG Dealt +50%. | ||
| Enhance | 2 | 3 | DMG +10%, Hit Rate +10%. | |
| Enhance | 1 | Flame DMG +10%. | ||
| Weak | 1 | Unable to Dodge | ||
| Unusual | [Eileen] Core Talent | |||
| Unusual | When attacking and hitting 3 or more targets with a Rocket Launcher, 1 AP is returned after the attack. Can trigger 1 time per turn. | |||
| Weak | DMG -50% when attacking with the current weapon. | |||
| Enhance | 2 | Grants [Link Retaliation] Range +2 to other allies within 3 adjacent tiles. | ||
| Enhance | 10 | Increases Applied DMG Taken by 100%. Can stack. | ||
| Weak | Currently cannot use Large Shield to defend against attacks during battle. | |||
| Unusual | [Catherine] Core Talent | |||
| Unusual | The remaining Movement from this action does not include Movement gained from [Epiphyllum Move] or other [Re-Mv] effects. | |||
| Enhance | 3 | Dodge Rate +15%. Stacks up to 3 times. After being attacked, 1 stack is removed. | ||
| Enhance | 3 | Dodge Rate +10%. Stacks up to 3 times. After being attacked, 1 stack is removed. | ||
| Unusual | When attacking for the first time each turn, AP Cost -1, minimum 1. After actively attacking, if the target is destroyed, triggers [Re-Act] after combat, granting full Movement. Can only trigger 1 time per turn. When the duration ends, resets [Awakening] level. | |||
| Unusual | [Rosa: Judgment] Core Talent | |||
| Unusual | [Cassha] Core Talent | |||
| 99 | Applied DMG +1%. Can stack. | |||
| Weak | 1 | DMG Taken +10%. | ||
| Unusual | Preempts an attack before the enemy attempts to attack other allies. | |||
| Enhance | 10 | DMG +1.5%, DMG Taken -1.5%. | ||
| Deals Fixed DMG equal to 10% of Max HP to enemy units within 1 tile of all units hit. | ||||
| Weak | 8 | ATK -10%, DMG Taken +10%, and Repair Amount -10%. Stacks up to 8 times. | ||
| Weak | 1 | When attacked, DMG Taken +200%. Non-Stackable. | ||
| Weak | 2 | DMG Taken +15%. | ||
| Weak | 2 | DMG Taken +100% when attacked. | ||
| Enhance | 3 | DMG Dealt +100%. Stacks up to 3 times. | ||
| Weak | 10 | Armor -30%. Stacks up to 10 times. | ||
| Weak | Cannot retaliate or dodge. AP Regen per turn -1. | |||
| Unusual | 1 | When a part of this ST is destroyed, it deals Fixed DMG equal to 60% of the corresponding part to allies within 1 ring (including self). | ||
| Unusual | 2 | After end of action, removes all stacks of [Weakness Data] from self and applies the same number of stacks [Weakness Data] to one random ally within 1 adjacent tile. Stacks up to 2 times. | ||
| Enhance | 10 | Immune to the next debuff. One stack is removed upon triggering. Stacks up to 10 times. | ||
| Enhance | 1 | After dealing damage, applies [Disarm] to the target hit, lasting for 1 turn. | ||
| Weak | 1 | Cannot execute weapon skills or attack codes except for normal attacks. | ||
| Weak | 1 | Cannot execute weapon skills and attack codes, except for normal attacks. | ||
| Unusual | Weapon types include Melee, Assault, Ranged, and Tactical. | |||
| Special | 1 | When initiating combat, if hits on the target exceed 15, inflicts [Crash] on the target attacked after combat. Lasts for 1 turn. | ||
| Special | 1 | The first attack each turn does not consume Ammo, and after combat, applies [Burning Terrain] to the tile hit, lasting for 2 turns. | ||
| Enhance | 1 | When a strike does not destroy a part, triggers [Flurry Strike], dealing 0.5x DMG and hitting the same part. | ||
| Enhance | DMG Taken -15%, DMG Dealt +10%. | |||
| Unusual | [Kelly] Core Talent | |||
| Cure | Restores HP equal to 1.0x the Manipulator's Repair AMT to all parts of allies within the selected 2-tile diamond area. Can repair 1 destroyed part. | |||
| Enhance | 10 | Dodge Rate +25%. Hit Rate and DMG +15%. Stacks up to 10 times. | ||
| Unusual | When HP is greater than 80%, enters Work Time. Upon first entering Work Time, executes [Oscillation Dispel]. | |||
| Weak | Locked-on by Holmberg's Rocket Launcher. Effect persists until hit by [Targeted Bombing]. | |||
| Enhance | 10 | Final DMG Taken reduced by 8%. Stacks up to 10 times. After being attacked and taking damage, loses 1 stack of [α Matter Matrix] after combat. If a single instance of damage taken exceeds 3% of Max HP, loses an additional 3 stacks of [α Matter Matrix] after combat. | ||
| Enhance | 12 | Final DMG Taken -8%. Stacks up to 12 times. | ||
| Unusual | Extends attack range toward the direction of the Tokamak Sphere, but Max Range -1. | |||
| Enhance | 1 | 2 | AP Cost -1 for Active Skills, up to 2 stacks. Each stack is independent and does not accumulate. Removes 1 stack after the effect activates. | |
| Unusual | [Ophelia] Core Talent |