Duet Night Abyss · hunter

Rhythm

Beaconlight Seeker
★★★★★ElectroThe Hyperborean Empire
Electro, The Hyperborean Empire
Rhythm

Skills

Volt RushSkill 1
Rhythm leaps forward, dealing Electro Damage to enemies along the path. When the [Electric Energy] point is no less than 30, consumes 30 points to increase the leap speed and [Volt Rush]'s damage, and grants an effect that increases the damage dealt by Rhythm.
Electro VortexSkill 2 · 2.0s CD
Deals Electro Damage to enemies within range and enters [Electro Surge] state, during which it continuously consumes Sanity. [Electro Surge] state ends when Sanity drops to 0 or when the skill is used again.
Tactical PreservationPassive
When consuming Sanity, converts a percentage of consumed Sanity into [Electric Energy]. The upper limit of [Electric Energy] is equal to the max Sanity.
Poweroff AnxietyExtra Passive
When consuming [Electric Energy], converts 50% of the consumed [Electric Energy] into Sanity.

Intron

Intron Lv. 1
[Electric Charge] deals AoE Damage within a 3-metre radius.
Intron Lv. 2
When an enemy with [Electric Charge] is defeated, their [Electric Charge] is transferred to another random target within a 20-metre radius. The transferred [Electric Charge] retains its remaining duration, allowing the effect to continue on the new target.
Intron Lv. 3
[Volt Rush] Level +2, [Tactical Preservation] Level +1.
Intron Lv. 4
At the start of battle, Rhythm gains [Electric Energy] equal to ? of her Max Sanity.
Intron Lv. 5
[Electro Vortex] Level +2, [Tactical Preservation] Level +1.
Intron Lv. 6
The number of enemies [Electro Surge] deals damage to per second is increased to 2.

Role

DPSSkill DMG

Weapon Types

KatanaAssault Rifle

Title

Beaconlight Seeker

Build a team with Rhythm →

Unchanged since August 2, 2026 · GET /duet-night-abyss/history/4101

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