Zenless Zone Zero · agent

시그리드

S얼음공격 속성
S, 얼음
S

스탯

HP7788
공격862
방어606
Impact93
Anomaly Mastery90
Anomaly Proficiency92

스킬

Basic Attack: Glacial SpearpointBasic Attack
Press to activate: Launch up to 4 Slashes forward, dealing Ice DMG; [Basic Attack] Stage 4 is considered a [Drawn Stance];
Suppressed Stance
While in [Roaming Stance] with available [Gun Retraction] counts, hold to activate: Activates the corresponding [Gun Retraction] based on the current segment, dealing Ice DMG; [Gun Retraction] has 3 segments in total, and each use advances the segment count; Using Gun Retraction after a Basic Attack preserves the Basic Attack segment count; DMG taken is reduced by 60% during this skill; Anti-Interrupt level is increased while using this skill.
Special Attack: Chaotic JadeSpecial Attack
Press to activate: Lunge forward with three consecutive thrusts, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
Enhance Special: Jade Shatter Technique Phase 1Enhance Special
When Energy is sufficient and not in the [Patrol Gunform] state, press to activate: Launch a powerful rapid thrust attack forward, dealing massive Ice DMG. This skill is considered a [Draw Stance]; Character is invulnerable while using this skill.
Enhance Special: Jade Shatter Strike Phase 2Enhance Special
When Energy is sufficient and in the [Sky-Piercing Stance] state, press to activate: Launch a powerful series of lunging thrusts forward, dealing massive Ice DMG. This skill is considered a [Draw Stance]; Character is invulnerable while using this skill.
Dodge: Cloud StepDodge
Press to activate: A quick dash dodge; Character is invulnerable while using this skill.
Dash Attack: Wind ChaseDash Attack
Press during a dodge to activate: Perform a forward slash, dealing Physical DMG.
Dodge Counter: Parting ShotDodge Counter
Press during a Perfect Dodge to activate: Condenses ice at the gun's tip to deliver a powerful counter against enemies ahead, dealing Ice DMG; Triggering a Perfect Dodge and launching a Dodge Counter during a Basic Attack preserves the current Basic Attack chain; This skill is considered a Draw Stance; Character is invulnerable while using this skill.
Chain Attack: Frost Ground RollChain Attack
When a Chain Attack is triggered, select the character to activate: Launch a powerful Pierce against enemies ahead, dealing massive Ice DMG; Gain 1 stack of [Temper]. Each stack of [Temper] increases the DMG dealt by subsequent Retract Stance by 20%, stacking up to 2 times. [Formation Break] and [Temper] are removed after the 3rd Retract Stance ends; When this skill hits an elite or Boss-Rank enemy in Daze for the first time, the current [Retract Stance] stage is recorded and [Formation Break] is activated. This effect can trigger at most once per Daze; While in [Formation Break], [Aerial Gunstance] duration does not decrease, and holding allows continuous use of Retract Stance from Stage 1 through Stage 3; After activating the 3rd stage of [Retract Stance], [Formation Break] ends and the [Retract Stance] stage is restored; This skill is considered a [Draw Stance]; Character is invulnerable while using this skill.
Ultimate: Frost SkyUltimate
When Decibel Rating is at Maximum, press to activate: Channels the power of extreme cold to unleash a devastating series of dashes forward, dealing massive Ice DMG; This skill is considered a Draw; Character is invulnerable while using this skill.
Quick Assist: GuardianQuick Assist
When the active character is launched, press to activate: Dash forward with freezing force, dealing Ice DMG. Character is invulnerable while using this skill.
Defensive Assist: Unyielding FrostDefensive Assist
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Ice GluttonAssist Follow-Up
Press after a Defensive Assist to activate: Swing the spear upward and follow up with a heavy downward smash, dealing massive Ice DMG. Character is invulnerable while using this skill.
Core Passive: Sky KnightCore Passive 1
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Stance]; When Sigrid hits an enemy with any [Draw Stance], if not currently in [Sky Patrol Gunform], she enters [Sky Patrol Gunform] and the [Draw Stance] that landed the hit enters [Inactive] status, while gaining 1 [Holster Stance] activation opportunity, up to a maximum of 1; While in [Sky Patrol Gunform], when Sigrid uses any [Draw Stance] that is not in [Inactive] status, she can refresh [Sky Patrol Gunform] and gain 1 [Holster Stance] activation opportunity, up to a maximum of 1; When [Sky Patrol Gunform] is refreshed, the [Inactive] status transfers to the newly triggered [Draw Stance]; When [Holster Stance] hits an enemy, [Inactive] status is removed and the next [Holster Stance] advances by 1 stage, up to a maximum of 3 stages; After triggering the 3rd stage [Holster Stance], [Holster Stance] stage is immediately reset to stage 1 and [Sky Patrol Gunform] ends; The duration of [Sky Patrol Gunform] decreases as [Holster Stance] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Sky Patrol Gunform] ends, [Holster Stance] stage decreases by 1, down to a minimum of stage 1; When [Sky Patrol Gunform] is activated or refreshed, Sigrid's CRIT Rate increases by 33% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Gunform], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 2
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot]; When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends; The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively; When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1; When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 39% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 3
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid hits an enemy with any [Draw Shot], if not currently in [Aerial Gunstance], she enters [Aerial Gunstance] and the [Draw Shot] that landed the hit enters [Inactive] status, while gaining 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in [Inactive] status, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; After [Aerial Gunstance] is refreshed, the [Inactive] status transfers to the newly activated [Draw Shot]; When [Holster Shot] hits an enemy, it removes [Inactive] status and increases the next [Holster Shot]'s hit count by 1 stage, up to a maximum of 3 stages; After the 3rd stage [Holster Shot] is activated, [Holster Shot] stage count immediately resets to stage 1 and [Aerial Gunstance] ends; The duration of [Aerial Gunstance] decreases as [Holster Shot] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Aerial Gunstance] ends, [Holster Shot] stage decreases by 1, down to a minimum of stage 1; When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 44% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 4
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid lands a hit with any [Draw Shot], if not already in [Sky Patrol Stance], she enters [Sky Patrol Stance]. The [Draw Shot] that landed the hit enters [Inactive] status, and she gains 1 [Holster Shot] activation opportunity, up to a maximum of 1; While in [Sky Patrol Stance], if Sigrid uses any [Draw Shot] that is not in [Inactive] status, she can refresh [Sky Patrol Stance] and gain 1 [Holster Shot] activation opportunity, up to a maximum of 1; Upon refreshing [Sky Patrol Stance], the [Inactive] status transfers to the newly used [Draw Shot]; When [Holster Shot] lands a hit on an enemy, [Inactive] status is removed and the next [Holster Shot]'s hit count increases by 1, up to a maximum of 3 hits; After using the 3rd [Holster Shot], its hit count immediately resets to 1 and [Sky Patrol Stance] ends; The duration of [Sky Patrol Stance] decreases as [Holster Shot]'s hit count increases: at 1/2/3 hits, the duration is 8/7/6s respectively; When [Sky Patrol Stance] ends, [Holster Shot]'s hit count decreases by 1, down to a minimum of 1; When [Sky Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 50% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Sky Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 5
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw]; When Sigrid lands a hit with any [Draw], if she is not already in the [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, storable up to 1; While in [Aerial Patrol Stance], if Sigrid triggers any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, storable up to 1. Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw]; When [Holster] lands a hit on an enemy, [Inactive] status is removed, and the next [Holster]'s hit count is increased by 1 stage, up to a maximum of 3 stages. After triggering the 3rd stage [Holster], [Holster] stage count is immediately reset to 1 and [Aerial Patrol Stance] ends; The duration of [Aerial Patrol Stance] decreases as [Holster] stage increases: at stages 1/2/3, the duration is 8/7/6s respectively; When [Aerial Patrol Stance] ends, [Holster] stage decreases by 1, down to a minimum of 1; When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 55% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 6
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw Shot]; When Sigrid's [Draw Shot] hits an enemy, if she is not in the [Aerial Gunstance] state, she enters [Aerial Gunstance], and the [Draw Shot] that landed the hit enters the [Inactive] state. She also gains 1 [Holster Shot] activation opportunity, with a maximum of 1 stored; While in [Aerial Gunstance], if Sigrid activates any [Draw Shot] that is not in the [Inactive] state, she can refresh [Aerial Gunstance] and gain 1 [Holster Shot] activation opportunity, with a maximum of 1 stored; upon refreshing [Aerial Gunstance], the [Inactive] state transfers to the newly activated [Draw Shot]; When [Holster Shot] hits an enemy, the [Inactive] state is removed, and the next [Holster Shot]'s stage increases by 1, up to a maximum of Stage 3; after activating [Holster Shot] Stage 3, [Holster Shot]'s stage is immediately reset to Stage 1, and [Aerial Gunstance] ends; The duration of [Aerial Gunstance] decreases as [Holster Shot]'s stage increases: at Stage 1/2/3, the duration is 8/7/6s respectively; When [Aerial Gunstance] ends, [Holster Shot]'s stage decreases by 1, down to a minimum of Stage 1; When [Aerial Gunstance] is activated or refreshed, Sigrid's CRIT Rate increases by 61% for 8s; repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Gunstance], the Energy Cost of [EX Special Attack] is reduced.
Core Passive: Sky KnightCore Passive 7
[Basic Attack] 4th hit, [EX Special Attack], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw]; When Sigrid lands any [Draw] on an enemy, if not currently in [Aerial Patrol Stance], she enters [Aerial Patrol Stance], and the [Draw] that landed the hit enters [Inactive] status. She also gains 1 [Holster] trigger opportunity, with a maximum of 1 stored; While in [Aerial Patrol Stance], if Sigrid uses any [Draw] that is not in [Inactive] status, she can refresh [Aerial Patrol Stance] and gain 1 [Holster] trigger opportunity, with a maximum of 1 stored; Upon refreshing [Aerial Patrol Stance], the [Inactive] status transfers to the newly triggered [Draw]; When [Holster] hits an enemy, the [Inactive] status is removed, and the next [Holster]'s hit count increases by 1, up to a maximum of 3 hits; After triggering the 3rd hit of [Holster], the [Holster] hit count is immediately reset to 1 and [Aerial Patrol Stance] ends; The duration of [Aerial Patrol Stance] decreases as [Holster] hit count increases: at hit 1/2/3, the duration is 8/7/6s respectively; When [Aerial Patrol Stance] ends, the [Holster] hit count decreases by 1, down to a minimum of 1; When [Aerial Patrol Stance] is activated or refreshed, Sigrid's CRIT Rate increases by 66% for 8s; Repeated triggers can extend the duration by 8s, up to a maximum duration of 40s; While in [Aerial Patrol Stance], the Energy Cost of [EX Special Attack] is reduced.
Additional Ability: Sky AllianceAdditional Ability
Triggers when your squad has a [Assist] or [Stun] character: Upon triggering, DMG dealt by this character increases by 600%; When an attack hits an enemy afflicted with Wind Contamination, DMG dealt by this character increases by 15%
A long, long time ago,Mindscape Cinema 1
After triggering the 3rd hit of [Weapon Retraction Stance], enters [Aerial Patrol Gunstance]; grants a 25% ATK bonus.
Act One of the LegendaryMindscape Cinema 2
[Draw Shot] and [Holster Shot] deal Ice DMG that ignores 24% of the target's DEF; the duration of the [Sky Patrol Stance] effect is extended;
Miracle GuardianMindscape Cinema 3
[일반 공격], [회피], [지원 스킬], [특수 스킬], [콤보 스킬]의 스킬 레벨+2
Hero UpgradingMindscape Cinema 4
Each time [Sky Patrol Gunstance] refreshes, your DMG dealt increases by 24% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum of 40s.
Azure Sky OathMindscape Cinema 5
[일반 공격], [회피], [지원 스킬], [특수 스킬], [콤보 스킬]의 스킬 레벨+2
Knight of the SkiesMindscape Cinema 6
[Holster Stance] 1st/2nd/3rd hit on an enemy deals an additional 150%/150%/200% DMG.

진영

16

How Sigrid compares · vs 45 S agents

Measured against 45 comparable agents, Sigrid is middle-of-the-pack for its cohort (52nd percentile on average). Its strongest number is 공격 at 862 — 93rd percentile, rank 2 of 45 — while Anomaly Mastery is its weakest at 90, ranking 35 of 45.

HP7788
48th percentile · rank 21 of 45 · cohort median 7788 (0%)
공격862
93rd percentile · rank 2 of 45 · cohort median 788 (+9%)
방어606
50th percentile · rank 19 of 45 · cohort median 606 (0%)
Impact93
53rd percentile · rank 17 of 45 · cohort median 93 (0%)
Anomaly Mastery90
14th percentile · rank 35 of 45 · cohort median 93 (-3%)

Closest agents · nearest on ATK

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패치 히스토리 · 1 recorded change

Patch 3.1.02026-08-02추가

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