Honkai: Star Rail Skills
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469 skills
| Character | Type | Skill | Lv | Effect |
|---|---|---|---|---|
| March 7th | Basic ATK | Frigid Cold Arrow | 6 | Deals Ice DMG equal to 100% of March 7th's ATK to one enemy. |
| March 7th | Skill | The Power of Cuteness | 10 | Provides a single ally with a Shield that can absorb DMG equal to 57% of March 7th's DEF plus 760 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| March 7th | Ultimate | Glacial Cascade | 10 | Deals Ice DMG equal to 150% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 60% of March 7th's ATK at the beginning of each turn. |
| March 7th | Talent | Girl Power | 10 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 100% of her ATK. This effect can be triggered 2 time(s) each turn. |
| March 7th | Technique | Freezing Beauty | 1 | Immediately attacks the enemy. After entering battle, there is a 100% base chance to Freeze a random enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 50% of March 7th's ATK at the beginning of each turn. |
| Dan Heng | Basic ATK | Cloudlancer Art: North Wind | 6 | Deals Wind DMG equal to 100% of Dan Heng's ATK to one enemy. |
| Dan Heng | Skill | Cloudlancer Art: Torrent | 10 | Deals Wind DMG equal to 260% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s). |
| Dan Heng | Ultimate | Ethereal Dream | 10 | Deals Wind DMG equal to 400% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 120%. |
| Dan Heng | Talent | Superiority of Reach | 10 | When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 36%. This effect can be triggered again after 2 turn(s). |
| Dan Heng | Technique | Splitting Spearhead | 1 | After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s). |
| Himeko | Basic ATK | Sawblade Tuning | 6 | Deals Fire DMG equal to 100% of Himeko's ATK to one enemy. |
| Himeko | Skill | Molten Detonation | 10 | Deals Fire DMG equal to 200% of Himeko's ATK to one designated enemy and Fire DMG equal to 80% of Himeko's ATK to enemies adjacent to it. |
| Himeko | Ultimate | Heavenly Flare | 10 | Deals Fire DMG equal to 230% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated. |
| Himeko | Talent | Victory Rush | 10 | When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 140% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge. |
| Himeko | Technique | Incomplete Combustion | 1 | After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering battle with enemies in the Special Dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time. |
| Welt | Basic ATK | Gravity Suppression | 6 | Deals Imaginary DMG equal to 100% of Welt's ATK to one designated enemy. |
| Welt | Skill | Edge of the Void | 10 | Deals Imaginary DMG equal to 72% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 72% of Welt's ATK to a random enemy. On hit, there is a 75% base chance to reduce the enemy's SPD by 10% for 2 turn(s). |
| Welt | Ultimate | Synthetic Black Hole | 10 | Deals Imaginary DMG equal to 150% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 40.0% and SPD reduced by 10%. |
| Welt | Talent | Time Distortion | 10 | When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 60% of his ATK to the enemy. |
| Welt | Technique | Gravitational Imprisonment | 1 | After using Welt's Technique, create a Special Dimension that lasts for 15 second(s). Enemies in this Special Dimension have their movement speed reduced by 50%. After entering battle with enemies in the Special Dimension, there is a 100% base chance to Imprison the enemies for 1 turn. Imprisoned enemies have their actions delayed by 20% and SPD reduced by 10%. Only 1 Dimension Effect created by allies can exist at the same time. |
| Kafka | Basic ATK | Midnight Tumult | 6 | Deals Lightning DMG equal to 100% of Kafka's ATK to a one designated enemy. |
| Kafka | Skill | Caressing Moonlight | 10 | Deals Lightning DMG equal to 160% of Kafka's ATK to a target enemy and Lightning DMG equal to 60% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 75% of their original DMG. |
| Kafka | Ultimate | Twilight Trill | 10 | Deals Lightning DMG equal to 80% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 100% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 290% of Kafka's ATK at the beginning of each turn. |
| Kafka | Talent | Gentle but Cruel | 10 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 140% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Kafka | Technique | Mercy Is Not Forgiveness | 1 | Immediately attacks all enemies within a set range. After entering battle, deals Lightning DMG equal to 50% of Kafka's ATK to all enemies, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate on every enemy target for 2 turn(s). |
| Silver Wolf | Basic ATK | System Warning | 6 | Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy. |
| Silver Wolf | Skill | Allow Changes? | 10 | There is a 85% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.0% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this enemy. |
| Silver Wolf | Ultimate | User Banned | 10 | There's a 100% base chance to decrease the target enemy's DEF by 45.0% for 3 turn(s). And at the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to the target enemy. |
| Silver Wolf | Talent | Awaiting System Response... | 10 | Silver Wolf can create three types of Bugs: Reduce ATK by 10.0%, reduce DEF by 8.0%, and reduce SPD by 6.0%. Every time Silver Wolf attacks, she has a 72% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target. |
| Silver Wolf | Technique | Force Quit Program | 1 | Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect. |
| Arlan | Basic ATK | Lightning Rush | 6 | Deals Lightning DMG equal to 100% of Arlan's ATK to one designated enemy. |
| Arlan | Skill | Shackle Breaker | 10 | Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 240% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill. |
| Arlan | Ultimate | Frenzied Punishment | 10 | Deals Lightning DMG equal to 320% of Arlan's ATK to one designated enemy and Lightning DMG equal to 160% of Arlan's ATK to enemies adjacent to it. |
| Arlan | Talent | Pain and Anger | 10 | Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 72% DMG dealt by Arlan. |
| Arlan | Technique | Swift Harvest | 1 | Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 80% of Arlan's ATK to all enemies. |
| Asta | Basic ATK | Spectrum Beam | 6 | Deals Fire DMG equal to 100% of Asta's ATK to one designated enemy. |
| Asta | Skill | Meteor Storm | 10 | Deals Fire DMG equal to 50% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 50% of Asta's ATK to a random enemy. |
| Asta | Ultimate | Astral Blessing | 10 | Increases SPD of all allies by 50 for 2 turn(s). |
| Asta | Talent | Astrometry | 10 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 14.0%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Asta | Technique | Miracle Flash | 1 | Immediately attacks the enemy. After entering battle, deals Fire DMG equal to 50% of Asta's ATK to all enemies. |
| Herta | Basic ATK | What Are You Looking At? | 6 | Deals Ice DMG equal to 100% of Herta's ATK to one designated enemy. |
| Herta | Skill | One-Time Offer | 10 | Deals Ice DMG equal to 100% of Herta's ATK to all enemies. If the enemy's HP percentage is 50% or higher, DMG dealt to this target increases by 20%. |
| Herta | Ultimate | It's Magic, I Added Some Magic | 10 | Deals Ice DMG equal to 200% of Herta's ATK to all enemies. |
| Herta | Talent | Fine, I'll Do It Myself | 10 | When an ally target's attack causes an enemy target's HP percentage to fall to 50% or lower, Herta will launch a Follow-Up ATK, dealing Ice DMG equal to 40% of Herta's ATK to all enemies. |
| Herta | Technique | It Can Still Be Optimized | 1 | After using her Technique, Herta's ATK increases by 40% for 3 turn(s) at the beginning of the next battle. |
| Saber | Basic ATK | Invisible Air: Barrier of the Wind King | 6 | Deals Wind DMG equal to 100% of Saber's ATK to one designated enemy. |
| Saber | Basic ATK | Release, the Golden Scepter | 6 | Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively. |
| Saber | Skill | Strike Air: Hammer of the Wind King | 10 | Deals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.0%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance." |
| Saber | Ultimate | Excalibur | 10 | Deals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used. |
| Saber | Talent | Dragon Reactor Core | 10 | When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber. |
| Saber | Technique | Behold, the King of Knights | 1 | After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance." |
| Archer | Basic ATK | Kanshou and Bakuya | 6 | Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy. |
| Archer | Skill | Caladbolg II: Fake Spiral Sword | 10 | Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state. |
| Archer | Skill | End | 1 | Exits "Circuit Connection" state and ends the turn. |
| Archer | Ultimate | Unlimited Blade Works | 10 | Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4. |
| Archer | Talent | Mind's Eye (True) | 10 | After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead. |
| Archer | Technique | Clairvoyance | 1 | Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge. |
| Bronya | Basic ATK | Windrider Bullet | 6 | Deals Wind DMG equal to 100% of Bronya's ATK to one designated enemy. |
| Bronya | Skill | Combat Redeployment | 10 | Dispels a debuff from a single ally, allows them to immediately take action, and increases their DMG by 66% for 1 turn(s). When this Skill is used on Bronya herself, she cannot immediately take action again. |
| Bronya | Ultimate | The Belobog March | 10 | Increases the ATK of all allies by 55%, and increases their CRIT DMG equal to 16.0% of Bronya's CRIT DMG plus 20.0% for 2 turn(s). |
| Bronya | Talent | Leading the Way | 10 | After using her Basic ATK, Bronya's next action will be Advanced Forward by 30%. |
| Bronya | Technique | Banner of Command | 1 | After using Bronya's Technique, at the start of the next battle, all allies' ATK increases by 15% for 2 turn(s). |
| Seele | Basic ATK | Thwack | 6 | Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy. |
| Seele | Skill | Sheathed Blade | 10 | Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 220% of Seele's ATK to one designated enemy. |
| Seele | Ultimate | Butterfly Flurry | 10 | Seele enters the Amplification state and deals Quantum DMG equal to 425% of her ATK to one designated enemy. |
| Seele | Talent | Resurgence | 10 | Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 80% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence." |
| Seele | Technique | Phantom Illusion | 1 | After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state. |
| Serval | Basic ATK | Roaring Thunderclap | 6 | Deals Lightning DMG equal to 100% of Serval's ATK to one designated enemy. |
| Serval | Skill | Lightning Flash | 10 | Deals Lightning DMG equal to 140% of Serval's ATK to one designated enemy and Lightning DMG equal to 60% of Serval's ATK to enemies adjacent to it, with a 80% base chance for enemies hit to become Shocked for 2 turn(s). While Shocked, enemies take Lightning DoT equal to 104% of Serval's ATK at the beginning of each turn. |
| Serval | Ultimate | Here Comes the Mechanical Fever | 10 | Deals Lightning DMG equal to 180% of Serval's ATK to all enemies. Enemies already Shocked will extend the duration of their Shock state by 2 turn(s). |
| Serval | Talent | Galvanic Chords | 10 | After Serval attacks, deals Lightning Additional DMG equal to 72% of Serval's ATK to all Shocked enemies. |
| Serval | Technique | Good Night, Belobog | 1 | Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 50% of Serval's ATK to a random enemy, with a 100% base chance for all enemies to become Shocked for 3 turn(s). While Shocked, enemies will take Lightning DoT equal to 50% of Serval's ATK at the beginning of each turn. |
| Gepard | Basic ATK | Fist of Conviction | 6 | Deals Ice DMG equal to 100% of Gepard's ATK to one designated enemy. |
| Gepard | Skill | Daunting Smite | 10 | Deals Ice DMG equal to 200% of Gepard's ATK to one designated enemy, with a 65% base chance to Freeze the enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 60% of Gepard's ATK at the beginning of each turn. |
| Gepard | Ultimate | Enduring Bulwark | 10 | Applies a Shield to all allies, absorbing DMG equal to 45% of Gepard's DEF plus 600 for 3 turn(s). |
| Gepard | Talent | Unyielding Will | 10 | When struck with a killing blow, instead of becoming knocked down, Gepard's HP immediately restores to 50% of his Max HP. This effect can only trigger once per battle. |
| Gepard | Technique | Comradery | 1 | After Gepard uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turn(s). |
| Natasha | Basic ATK | Behind the Kindness | 6 | Deals Physical DMG equal to 100% of Natasha's ATK to one designated enemy. |
| Natasha | Skill | Love, Heal, and Choose | 10 | Restores a single ally for 10.5% of Natasha's Max HP plus 280. Restores the ally for another 7.2% of Natasha's Max HP plus 192 at the beginning of each turn for 2 turn(s). |
| Natasha | Ultimate | Gift of Rebirth | 10 | Heals all allies for 13.8% of Natasha's Max HP plus 368. |
| Natasha | Talent | Innervation | 10 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 50%. This effect also works on continuous healing. |
| Natasha | Technique | Hypnosis Research | 1 | Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80% of Natasha's ATK to a random enemy, with a 100% base chance to Weaken all enemies. While Weakened, enemies deal 30% less DMG to allies for 1 turn(s). |
| Pela | Basic ATK | Frost Shot | 6 | Deals Ice DMG equal to 100% of Pela's ATK to one designated enemy target. |
| Pela | Skill | Frostbite | 10 | Removes 1 buff(s) and deals Ice DMG equal to 210% of Pela's ATK to one designated target enemy. |
| Pela | Ultimate | Zone Suppression | 10 | Deals Ice DMG equal to 100% of Pela's ATK to all enemies, with a 100% base chance to inflict Exposed on all enemies. When Exposed, enemies' DEF is reduced by 40% for 2 turn(s). |
| Pela | Talent | Data Collecting | 10 | If the enemy is debuffed after Pela's attack, Pela will restore 10.0 additional Energy. This effect can only be triggered 1 time per attack. |
| Pela | Technique | Preemptive Strike | 1 | Immediately attacks the enemy. Upon entering battle, Pela deals Ice DMG equal to 80% of her ATK to a random enemy, with a 100% base chance of lowering the DEF of all enemies by 20% for 2 turn(s). |
| Clara | Basic ATK | I Want to Help | 6 | Deals Physical DMG equal to 100% of Clara's ATK to one designated enemy. |
| Clara | Skill | Svarog Watches Over You | 10 | Deals Physical DMG equal to 120% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 120% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used. |
| Clara | Ultimate | Promise, Not Command | 10 | After Clara uses Ultimate, DMG dealt to her is reduced by an extra 25%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 160%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s). |
| Clara | Talent | Because We're Family | 10 | Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 160% of Clara's ATK. |
| Clara | Technique | A Small Price for Victory | 1 | Immediately attacks the enemy. Upon entering battle, the chance Clara will be attacked by enemies increases for 2 turn(s). |
| Sampo | Basic ATK | Dazzling Blades | 6 | Deals Wind DMG equal to 100% of Sampo's ATK to one designated enemy. |
| Sampo | Skill | Ricochet Love | 10 | Deals Wind DMG equal to 56% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 56% of Sampo's ATK to a random enemy. |
| Sampo | Ultimate | Surprise Present | 10 | Deals Wind DMG equal to 160% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 30% for 2 turn(s). |
| Sampo | Talent | Windtorn Dagger | 10 | Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 52% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s). |
| Sampo | Technique | Shining Bright | 1 | After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%. |
| Hook | Basic ATK | Hehe! Don't Get Burned! | 6 | Deals Fire DMG equal to 100% of Hook's ATK to one designated enemy. |
| Hook | Skill | Hey! Remember Hook? | 10 | Deals Fire DMG equal to 240% of Hook's ATK to one designated enemy. In addition, there is a 100% base chance to inflict Burn for 2 turn(s). When afflicted with Burn, enemies will take Fire DoT equal to 65% of Hook's ATK at the beginning of each turn. |
| Hook | Ultimate | Boom! Here Comes the Fire! | 10 | Deals Fire DMG equal to 400% of Hook's ATK to one designated enemy. After using Ultimate, the next Skill to be used is Enhanced, which deals DMG to one designated enemy and enemies adjacent to it. |
| Hook | Talent | Ha! Oil to the Flames! | 10 | When attacking a target afflicted with Burn, deals Fire Additional DMG equal to 100% of Hook's ATK and regenerates 5 extra Energy. |
| Hook | Technique | Ack! Look at This Mess! | 1 | Immediately attacks the enemy. Upon entering battle, Hook deals Fire DMG equal to 50% of her ATK to a random enemy. In addition, there is a 100% base chance to inflict Burn on every enemy for 3 turn(s). When afflicted with Burn, enemies will take Fire DoT equal to 50% of Hook's ATK at the beginning of each turn. |
| Lynx | Basic ATK | Ice Crampon Technique | 6 | Deals Quantum DMG equal to 50% of this character's Max HP to one designated enemy. |
| Lynx | Skill | Salted Camping Cans | 10 | Applies "Survival Response" to a single target ally and increases their Max HP by 7.5% of Lynx's Max HP plus 200. If the target ally is a character on the Path of Destruction or Preservation, the chance of them being attacked by enemies will greatly increase. "Survival Response" lasts for 2 turn(s). Restores the target's HP by 12.0% of Lynx's Max HP plus 320. |
| Lynx | Ultimate | Snowfield First Aid | 10 | Dispels 1 debuff(s) from all allies and immediately restores their respective HP by an amount equal to 13.5% of Lynx's Max HP plus 360. |
| Lynx | Talent | Outdoor Survival Experience | 10 | When using Lynx's Skill or Ultimate, applies continuous healing to the target ally for 2 turn(s), restoring the target ally's HP by an amount equal to 3.6% of Lynx's Max HP plus 96 at the start of each turn. If the target has "Survival Response," the continuous healing effect additionally restores HP by an amount equal to 4.5% of Lynx's Max HP plus 120. |
| Lynx | Technique | Chocolate Energy Bar | 1 | After Lynx uses her Technique, at the start of the next battle, all allies are granted her Talent's continuous healing effect, lasting for 2 turn(s). |
| Luka | Basic ATK | Direct Punch | 6 | Deals Physical DMG equal to 100% of Luka's ATK to one designated enemy. |
| Luka | Basic ATK | Sky-Shatter Fist | 6 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 20% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 80% of Luka's ATK to the designated enemy target. |
| Luka | Skill | Lacerating Fist | 10 | Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24.0% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 338% of Luka's ATK. |
| Luka | Ultimate | Coup de Grâce | 10 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20.0% for 3 turn(s). Then, deals Physical DMG equal to 330% of Luka's ATK to the target. |
| Luka | Talent | Flying Sparks | 10 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 85% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Luka | Technique | Anticipator | 1 | Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will. |
| Topaz | Basic ATK | Deficit... | 6 | Deals Fire DMG equal to 100% of Topaz's ATK to one designated enemy. |
| Topaz | Skill | Difficulty Paying? | 10 | Inflicts one designated enemy target with a "Proof of Debt" state, increasing the Follow-Up ATK DMG it receives by 50%. "Proof of Debt" only takes effect on the most recent target it is applied to. If there are no enemies inflicted with "Proof of Debt" on the field when an ally's turn starts or when an ally takes action, Topaz will inflict a random enemy with "Proof of Debt." Numby deals Fire DMG equal to 150% of Topaz's ATK to this target. Using this Skill to deal DMG is considered as launching a Follow-Up ATK. |
| Topaz | Ultimate | Turn a Profit! | 10 | Numby enters the Windfall Bonanza! state and its DMG multiplier increases by 150% and CRIT DMG increases by 25%. Also, when enemies with Proof of Debt are hit by an ally's Basic ATK, Skill, or Ultimate, Numby's action is Advanced Forward by 50%. Numby exits the Windfall Bonanza! state after using 2 attacks. |
| Topaz | Talent | Trotter Market!? | 10 | Summons Numby at the start of battle. Numby has 80 SPD by default. When taking action, Numby launches Follow-Up ATKs on one enemy target afflicted with "Proof of Debt," dealing Fire DMG equal to 150% of Topaz's ATK. When enemies afflicted with "Proof of Debt" receive an ally's Follow-Up ATKs, Numby's action is Advanced Forward by 50%. The action Advance Forward effect cannot be triggered during Numby's own turn. When Topaz is downed, Numby disappears. |
| Topaz | Technique | Explicit Subsidy | 1 | Summons Numby when Topaz enters the overworld. Numby will automatically search for Basic Treasures and Trotters within a set radius. Using her Technique will regenerate 60 Energy for Topaz after Numby's first attack in the next battle. If Topaz is still in the team after using her Technique and defeating overworld enemies, a small bonus amount of credits will be added to the earned credits. A maximum of 10000 bonus credits can be received per calendar day. After using her Technique and defeating enemies in Simulated Universe or Divergent Universe, additionally receive a small amount of Cosmic Fragments with a small chance to obtain 1 random Curio. |
| Qingque | Basic ATK | Flower Pick | 6 | Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 100% of Qingque's ATK to one designated enemy. |
| Qingque | Basic ATK | Cherry on Top! | 6 | Deals Quantum DMG equal to 240% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 100% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points. |
| Qingque | Skill | A Scoop of Moon | 10 | Immediately draws 2 jade tile(s) and increases DMG by 28% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used. |
| Qingque | Ultimate | A Quartet? Woo-hoo! | 10 | Deals Quantum DMG equal to 200% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit. |
| Qingque | Talent | Celestial Jade | 10 | When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 72%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!". |
| Qingque | Technique | Game Solitaire | 1 | After using Technique, Qingque draws 2 jade tile(s) when the battle starts. |
| Tingyun | Basic ATK | Dislodged | 6 | Tingyun deals Lightning DMG equal to 100% of her ATK to one designated enemy. |
| Tingyun | Skill | Soothing Melody | 10 | Grants a single ally with Benediction to increase their ATK by 50%, up to 25% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 40% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Tingyun | Ultimate | Amidst the Rejoicing Clouds | 10 | Regenerates 50 Energy for a single ally and increases the target's DMG by 50% for 2 turn(s). |
| Tingyun | Talent | Violet Sparknado | 10 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 60% of that ally's ATK to the same enemy. |
| Tingyun | Technique | Gentle Breeze | 1 | Tingyun immediately regenerates 50 Energy upon using her Technique. |
| Luocha | Basic ATK | Thorns of the Abyss | 6 | Deals Imaginary DMG equal to 100% of Luocha's ATK to one designated enemy. |
| Luocha | Skill | Prayer of Abyss Flower | 10 | After using his Skill, Luocha immediately restores the target ally's HP equal to 60% of Luocha's ATK plus 800. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Luocha | Ultimate | Death Wish | 10 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 200% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Luocha | Talent | Cycle of Life | 10 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18.0% of Luocha's ATK plus 240. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Luocha | Technique | Mercy of a Fool | 1 | After the Technique is used, the Talent will be immediately triggered at the start of the next battle. |
| Jing Yuan | Basic ATK | Glistening Light | 6 | Jing Yuan deals Lightning DMG equal to 100% of his ATK to one designated enemy. |
| Jing Yuan | Skill | Rifting Zenith | 10 | Deals Lightning DMG equal to 100% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn. |
| Jing Yuan | Ultimate | Lightbringer | 10 | Deals Lightning DMG equal to 200% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn. |
| Jing Yuan | Talent | Prana Extirpated | 10 | Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 66% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action. |
| Jing Yuan | Technique | Spiritus Invocation | 1 | After the Technique is used, the Lightning-Lord's Hits Per Action in the first turn increases by 3 at the start of the next battle. |
| Blade | Basic ATK | Shard Sword | 6 | Deals 100% of Blade's ATK as Wind DMG to a target enemy. |
| Blade | Basic ATK | Forest of Swords | 6 | Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to the sum of 40% of his ATK and 100% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to the sum of 16% of Blade's ATK and 40% of his Max HP to adjacent targets. If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords." "Forest of Swords" cannot regenerate Skill Points. |
| Blade | Skill | Hellscape | 10 | Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 40%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn. |
| Blade | Ultimate | Death Sentence | 10 | Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 40% of his ATK, 100% of his Max HP, and 100% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 16.0% of his ATK, 40% of his Max HP, and 40% of the tally of his HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used. |
| Blade | Talent | Shuhu's Gift | 10 | When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked. When Charge stack reaches maximum, immediately launches a Follow-Up ATK on all enemies, dealing Wind DMG equal to 44% of Blade's ATK plus 110% of his Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed. |
| Blade | Technique | Karma Wind | 1 | Immediately attacks the enemy. After entering combat, consumes 20% of Blade's Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies. If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used. |
| Sushang | Basic ATK | Cloudfencer Art: Starshine | 6 | Deals Physical DMG equal to 100% of Sushang's ATK to one designated enemy. |
| Sushang | Skill | Cloudfencer Art: Mountainfall | 10 | Deals Physical DMG equal to 210% of Sushang's ATK to one designated enemy. In addition, there is a 33% chance to trigger "Sword Stance" on the final hit, dealing Physical Additional DMG equal to 100% of Sushang's ATK to the enemy. If the enemy is inflicted with Weakness Break, "Sword Stance" is guaranteed to trigger. |
| Sushang | Ultimate | Shape of Taixu: Dawn Herald | 10 | Deals Physical DMG equal to 320% of Sushang's ATK to one designated enemy target, and she immediately takes action. In addition, Sushang's ATK increases by 30% and using her Skill has 2 extra chances to trigger "Sword Stance" for 2 turn(s). "Sword Stance" triggered from the extra chances deals 50% of the original DMG. |
| Sushang | Talent | Dancing Blade | 10 | When an enemy has their Weakness Broken on the field, Sushang's SPD increases by 20.00% for 2 turn(s). |
| Sushang | Technique | Cloudfencer Art: Warcry | 1 | Immediately attacks the enemy. Upon entering battle, Sushang deals Physical DMG equal to 80% of her ATK to all enemies. |
| Yukong | Basic ATK | Arrowslinger | 6 | Deals 100% of Yukong's ATK as Imaginary DMG to a target enemy. |
| Yukong | Skill | Emboldening Salvo | 10 | Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 80%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed. |
| Yukong | Ultimate | Diving Kestrel | 10 | If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 28.0% and CRIT DMG by 65%. At the same time, deals Imaginary DMG equal to 380% of Yukong's ATK to one designated enemy. |
| Yukong | Talent | Seven Layers, One Arrow | 10 | Basic ATK additionally deals Imaginary DMG equal to 80% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s). |
| Yukong | Technique | Windchaser | 1 | After using her Technique, Yukong enters Sprint mode for 20 seconds. In Sprint mode, her movement speed increases by 35%, and Yukong gains 2 stack(s) of "Roaring Bowstrings" when she enters combat by attacking enemies. |
| Fu Xuan | Basic ATK | Novaburst | 6 | Deals Quantum DMG equal to 50% of Fu Xuan's Max HP to one designated enemy. |
| Fu Xuan | Skill | Known by Stars, Shown by Hearts | 10 | Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 6.0% of Fu Xuan's Max HP, and increases CRIT Rate by 12.0%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled. |
| Fu Xuan | Ultimate | Woes of Many Morphed to One | 10 | Deals Quantum DMG equal to 100% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent. |
| Fu Xuan | Talent | Bleak Breeds Bliss | 10 | While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 18.0% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 90% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts. |
| Fu Xuan | Technique | Of Fortune Comes Fate | 1 | After the Technique is used, all team members receive a Barrier, lasting for 20 seconds. This Barrier can block all enemy attacks, and the team will not enter combat when attacked. Entering battle while the Barrier is active will have Fu Xuan automatically activate Matrix of Prescience at the start of the battle, lasting for 2 turn(s). |
| Yanqing | Basic ATK | Frost Thorn | 6 | Deals Ice DMG equal to 100% of Yanqing's ATK to one designated enemy. |
| Yanqing | Skill | Darting Ironthorn | 10 | Deals Ice DMG equal to 220% of Yanqing's ATK to one designated enemy and activates "Soulsteel Sync" for 1 turn. |
| Yanqing | Ultimate | Amidst the Raining Bliss | 10 | Increases Yanqing's CRIT Rate by 60%. When "Soulsteel Sync" is active, increases Yanqing's CRIT DMG by an extra 50%. This buff lasts for one turn. Afterwards, deals Ice DMG equal to 350% of Yanqing's ATK to one designated enemy. |
| Yanqing | Talent | One With the Sword | 10 | When "Soulsteel Sync" is active, Yanqing is less likely to be attacked by enemies. Yanqing's CRIT Rate increases by 20.0% and his CRIT DMG increases by 30%. After Yanqing attacks an enemy, there is a 60% fixed chance to launch Follow-Up ATK, dealing Ice DMG equal to 50% of Yanqing's ATK to the enemy, which has a 65% base chance to Freeze the enemy for 1 turn. The Frozen target cannot take action and receives Ice Additional DMG equal to 50% of Yanqing's ATK at the beginning of each turn. When Yanqing receives DMG, the "Soulsteel Sync" effect will disappear. |
| Yanqing | Technique | The One True Sword | 1 | After using his Technique, at the start of the next battle, Yanqing deals 30% more DMG for 2 turn(s) to enemies whose current HP percentage is 50% or higher. |
| Guinaifen | Basic ATK | Standing Ovation | 6 | Deals Fire DMG equal to 100% of Guinaifen's ATK to one designated enemy. |
| Guinaifen | Skill | Blazing Welcome | 10 | Deals Fire DMG equal to 120% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 40% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 218% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s). |
| Guinaifen | Ultimate | Watch This Showstopper | 10 | Deals Fire DMG equal to 120.0% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 92% of their original DMG. |
| Guinaifen | Talent | PatrAeon Benefits | 10 | When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 7.0% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s). |
| Guinaifen | Technique | Skill Showcase | 1 | Immediately attacks the enemy. After entering battle, deals DMG for 4 time(s), dealing Fire DMG equal to 50% of Guinaifen's ATK to a random single enemy target each time, with a 100% base chance of inflicting Firekiss on them. |
| VidyadharaOnline | Basic ATK | Diagnostic Kick | 6 | Deals Lightning DMG equal to 100% of Bailu's ATK to one designated enemy. |
| VidyadharaOnline | Skill | Singing Among Clouds | 10 | Heals a single ally for 11.7% of Bailu's Max HP plus 312. Bailu then heals random allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%. |
| VidyadharaOnline | Ultimate | Felicitous Thunderleap | 10 | Heals all allies for 13.5% of Bailu's Max HP plus 360. Bailu applies Invigoration to allies that are not already Invigorated. For those already Invigorated, Bailu extends the duration of their Invigoration by 1 turn. The effect of Invigoration can last for 2 turn(s). This effect cannot stack. |
| VidyadharaOnline | Talent | Gourdful of Elixir | 10 | After an ally target with Invigoration is hit, restores the ally's HP for 5.4% of Bailu's Max HP plus 144. This effect can trigger 2 time(s). When Bailu's teammate receives a killing blow, they will not be knocked down. Bailu immediately heals the ally for 18.0% of Bailu's Max HP plus 480 HP. This effect can be triggered 1 time per battle. |
| VidyadharaOnline | Technique | Saunter in the Rain | 1 | After Technique is used, at the start of the next battle, all allies are granted Invigoration for 2 turn(s). |
| Jingliu | Basic ATK | Lucent Moonglow | 6 | Deals Ice DMG equal to 100% of Jingliu's ATK to one designated enemy. |
| Jingliu | Skill | Transcendent Flash | 10 | Deals Ice DMG equal to 200% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy." |
| Jingliu | Skill | Moon On Glacial River | 10 | Deals Ice DMG equal to 250% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 125% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points. |
| Jingliu | Ultimate | Florephemeral Dreamflux | 10 | Deals Ice DMG equal to 300% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 150% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends. |
| Jingliu | Talent | Crescent Transmigration | 10 | When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 50%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 180% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state. |
| Jingliu | Technique | Shine of Truth | 1 | After using this Technique, creates a Special Dimension around Jingliu that lasts for 20 seconds, and all enemies in this Special Dimension will become Frozen. After entering combat with enemies in the Special Dimension, Jingliu immediately regenerates 15 Energy and obtains 1 stack(s) of Syzygy, with a 100% base chance of Freezing enemy targets for 1 turn(s). While Frozen, enemy targets cannot take action, and receive Ice Additional DMG equal to 80% of Jingliu's ATK at the start of every turn. Only 1 Dimension Effect created by allies can exist at the same time. |
| Dan Heng • Imbibitor Lunae | Basic ATK | Beneficent Lotus | 6 | Uses a 2-hit attack and deals Imaginary DMG equal to 100% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. |
| Dan Heng • Imbibitor Lunae | Basic ATK | Transcendence | 6 | Uses a 3-hit attack and deals Imaginary DMG equal to 260% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. |
| Dan Heng • Imbibitor Lunae | Basic ATK | Divine Spear | 6 | Uses a 5-hit attack and deals Imaginary DMG equal to 380% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 60% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. |
| Dan Heng • Imbibitor Lunae | Basic ATK | Fulgurant Leap | 6 | Uses a 7-hit attack and deals Imaginary DMG equal to 500% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 180% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. |
| Dan Heng • Imbibitor Lunae | Skill | Dracore Libre | 10 | Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 12.0%, for a max of 4 stacks. These stacks last until the end of his turn. |
| Dan Heng • Imbibitor Lunae | Skill | Cancel | 1 | Deals Fire DMG equal to 50% of SAM's ATK to one designated enemy. |
| Dan Heng • Imbibitor Lunae | Ultimate | Azure's Aqua Ablutes All | 10 | Uses a 3-hit attack and deals Imaginary DMG equal to 300% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points. |
| Dan Heng • Imbibitor Lunae | Talent | Righteous Heart | 10 | After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10.0%. This effect can stack up to 6 time(s), lasting until the end of his turn. |
| Dan Heng • Imbibitor Lunae | Technique | Heaven-Quelling Prismadrakon | 1 | After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta. |
| Xueyi | Basic ATK | Mara-Sunder Awl | 6 | Deals 100% of Xueyi's ATK as Quantum DMG to one designated enemy target. |
| Xueyi | Skill | Iniquity Obliteration | 10 | Deals Quantum DMG equal to 140% of Xueyi's ATK to one designated enemy, and Quantum DMG equal to 70% of Xueyi's ATK to any adjacent enemies. |
| Xueyi | Ultimate | Divine Castigation | 10 | Deals Quantum DMG equal to 250% of Xueyi's ATK to one designated enemy target. This attack ignores Weakness Types and reduces the enemy's Toughness. When the enemy's Weakness is Broken, the Quantum Weakness Break effect is triggered. In this attack, the more Toughness is reduced, the higher the DMG will be dealt, up to a max of 60.0% increase. |
| Xueyi | Talent | Karmic Perpetuation | 10 | When Xueyi reduces enemy Toughness with attacks, "Karma" will be stacked. The more Toughness is reduced, the more stacks of "Karma" are added, up to 8 stacks. When Xueyi's teammates reduce enemy Toughness with attacks, Xueyi gains 1 stack(s) of "Karma." When "Karma" reaches the max number of stacks, consumes all current "Karma" stacks and immediately launches Follow-Up ATK against an enemy target, dealing DMG for 3 times, with each time dealing Quantum DMG equal to 90% of Xueyi's ATK to a single random enemy. This Follow-Up ATK will not add "Karma" stacks. |
| Xueyi | Technique | Summary Execution | 1 | Immediately attacks the enemy. After entering combat, deals 80% of Xueyi's ATK as Quantum DMG to all enemies. |
| Hanya | Basic ATK | Oracle Brush | 6 | Deals Physical DMG equal to 100% of Hanya's ATK to one designated enemy. |
| Hanya | Skill | Samsara, Locked | 10 | Deals Physical DMG equal to 240% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times. |
| Hanya | Ultimate | Ten-Lords' Decree, All Shall Obey | 10 | Increases the SPD of a target ally by 20.0% of Hanya's SPD and increases the same target ally's ATK by 60%, lasting for 2 turn(s). |
| Hanya | Talent | Sanction | 10 | When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 30%, lasting for 2 turn(s). |
| Hanya | Technique | Netherworld Judgment | 1 | Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy. |
| Huohuo | Basic ATK | Banner: Stormcaller | 6 | Deals Wind DMG equal to 50% of Huohuo's Max HP to one designated enemy. |
| Huohuo | Skill | Talisman: Protection | 10 | Dispels 1 debuff(s) from one designated ally and immediately restores this ally's HP by an amount equal to 21.0% of Huohuo's Max HP plus 560. At the same time, restores HP for allies that are adjacent to this target ally by an amount equal to 16.8% of Huohuo's Max HP plus 448. |
| Huohuo | Ultimate | Tail: Spiritual Domination | 10 | Regenerates Energy for all teammates (i.e., excluding this unit) by an amount equal to 20.0% of their respective Max Energy. At the same time, increases their ATK by 40.0% for 2 turn(s). |
| Huohuo | Talent | Possession: Ethereal Metaflow | 10 | After using her Skill, Huohuo gains Divine Provision, lasting for 2 turn(s). This duration decreases by 1 turn at the start of Huohuo's every turn. If Huohuo has Divine Provision when an ally's turn starts or when an ally uses their Ultimate, restores HP for that ally by an amount equal to 4.5% of Huohuo's Max HP plus 120. At the same time, every ally with 50% HP percentage or lower receives healing once. When Divine Provision is triggered to heal an ally, dispel 1 debuff(s) from that ally. This effect can be triggered up to 6 time(s). Using the skill again resets the effect's trigger count. |
| Huohuo | Technique | Fiend: Impeachment of Evil | 1 | Huohuo terrorizes surrounding enemies, afflicting Horror-Struck on them. Enemies in Horror-Struck will flee away from Huohuo for 10 second(s). When entering battle with enemies in Horror-Struck, there is a 100% base chance of reducing every single enemy's ATK by 25% for 2 turn(s). |
| Jiaoqiu | Basic ATK | Heart Afire | 6 | Deals Fire DMG equal to 100% of Jiaoqiu's ATK to one designated enemy target. |
| Jiaoqiu | Skill | Scorch Onslaught | 10 | Deals Fire DMG equal to 150% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 90% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Jiaoqiu | Ultimate | Pyrograph Arcanum | 10 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 15.0% increased Ultimate DMG, with a 60% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Jiaoqiu | Talent | Quartet Finesse, Octave Finery | 10 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 15.0%. Then, each subsequent stack increases this by 5.0%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 180% of Jiaoqiu's ATK at the start of each turn. |
| Jiaoqiu | Technique | Fiery Queller | 1 | After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering combat with enemies in this Special Dimension, deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies, with a 100% base chance of applying 1 "Ashen Roast" stack. Only 1 dimension created by allies can exist at the same time. |
| Feixiao | Basic ATK | Boltsunder | 6 | Deals Wind DMG equal to 100% of Feixiao's ATK to one designated enemy target. |
| Feixiao | Skill | Waraxe | 10 | Deals Wind DMG equal to 200% of Feixiao's ATK to one designated enemy target. Then, immediately launches 1 extra instance of Talent's Follow-Up ATK against the target. |
| Feixiao | Ultimate | Terrasplit | 10 | Deals Wind DMG to one designated enemy target, up to 700% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 160% of Feixiao's ATK to the target. |
| Feixiao | Ultimate | Boltsunder Blitz | 10 | Deals Wind DMG equal to 60% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by 30%. |
| Feixiao | Ultimate | Waraxe Skyward | 10 | Deals Wind DMG equal to 60% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by 30%. |
| Feixiao | Talent | Thunderhunt | 10 | Can activate Ultimate when "Flying Aureus" reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of "Flying Aureus" for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number. After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-Up ATK against the primary target, dealing Wind DMG equal to 110% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by 60%, lasting for 2 turn(s). |
| Feixiao | Technique | Stormborn | 1 | After using Technique, enters the "Onrush" state, lasting for 20 seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by 50%. After entering battle, gains 1 point(s) of "Flying Aureus." While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%. |
| Yunli | Basic ATK | Galespin Summersault | 6 | Deals Physical DMG equal to 100% of Yunli's ATK to one designated enemy target. |
| Yunli | Skill | Bladeborne Quake | 10 | Restores HP equal to 30.0% of Yunli's ATK plus 200. Deals Physical DMG equal to 120% of Yunli's ATK to one designated enemy target and Physical DMG equal to 60% of Yunli's ATK to adjacent targets. |
| Yunli | Ultimate | Earthbind, Etherbreak | 10 | Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 100%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 220% of Yunli's ATK to the target, and deals Physical DMG equal to 110% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 220% of Yunli's ATK to the target, and deals Physical DMG equal to 110% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 72% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG. |
| Yunli | Talent | Flashforge | 10 | When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 120% of Yunli's ATK to the attacker and Physical DMG equal to 60% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead. |
| Yunli | Technique | Posterior Precedence | 1 | This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by 80%. |
| Lingsha | Basic ATK | Votive Incense | 6 | Deals Fire DMG equal to 100% of Lingsha's ATK to one designated enemy target. |
| Lingsha | Skill | Smoke and Splendor | 10 | Deals Fire DMG equal to 80% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 14.0% of Lingsha's ATK plus 420 for all allies. Fuyuan's action advances by 20%. |
| Lingsha | Ultimate | Dripping Mistscape | 10 | Inflicts "Befog" on all enemies. While in "Befog," targets receive 25% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 150% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 12.0% of Lingsha's ATK plus 360 for all allies. Fuyuan's action advances by 100%. |
| Lingsha | Talent | Mistdance Manifest | 10 | When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 75% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 75% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 12.0% of Lingsha's ATK plus 360. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3. |
| Lingsha | Technique | Wisps of Aurora | 1 | After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for 2 turn(s). |
| Moze | Basic ATK | Hurlthorn | 6 | Deals Lightning DMG equal to 100% of Moze's ATK to one designated enemy target. |
| Moze | Skill | Fleetwinged Raid | 10 | Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state. |
| Moze | Ultimate | Dash In, Gash Out | 10 | Deals Lightning DMG equal to 270% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead. |
| Moze | Talent | Cascading Featherblade | 10 | When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge. |
| Moze | Technique | Bated Wings | 1 | After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s). |
| March 7th • Hunt | Basic ATK | My Sword Zaps Demons | 6 | Deals Imaginary DMG equal to 100% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge. |
| March 7th • Hunt | Basic ATK | Brows Be Smitten, Heart Be Bitten | 6 | Initially, deals 3 hits, each causing Imaginary DMG equal to 80% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points. |
| March 7th • Hunt | Skill | Master, It's Tea Time! | 10 | Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 10.0%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 20% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%. |
| March 7th • Hunt | Ultimate | March 7th, the Apex Heroine | 10 | Deals Imaginary DMG equal to 240% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%. |
| March 7th • Hunt | Talent | Master, I've Ascended! | 10 | After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 80%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points. |
| March 7th • Hunt | Technique | Feast in One Go | 1 | If March 7th is on the team, she gains 1 point of Charge at the start of the next battle whenever a teammate uses Technique, up to a max of 3 point(s). After using Technique, March 7th regenerates 30 Energy when the next battle starts. |
| Fugue | Basic ATK | Radiant Streak | 6 | Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy. |
| Fugue | Basic ATK | Fiery Caress | 6 | Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy and Fire DMG equal to 50% of Fugue's ATK to adjacent targets. |
| Fugue | Skill | Virtue Beckons Bliss | 10 | Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 30% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 18%, lasting for 2 turn(s). |
| Fugue | Ultimate | Solar Splendor Shines Upon All | 10 | Deals Fire DMG equal to 200% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect. |
| Fugue | Talent | Fortune Follows Where Virtue Spreads | 10 | While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 100% Super Break DMG. |
| Fugue | Technique | Percipient Shine | 1 | After using Technique, inflicts Daze on enemies within a certain area, lasting for 10 second(s). While Dazed, enemies will not actively attack ally targets. After entering battle via actively attacking Dazed enemies, Fugue's action advances by 40%, with a 100% base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for 2 turn(s). |
| Gallagher | Basic ATK | Corkage Fee | 6 | Deals Fire DMG equal to 100% of Gallagher's ATK to one designated enemy target. |
| Gallagher | Basic ATK | Nectar Blitz | 6 | Deals Fire DMG equal to 250% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 15.0%, lasting for 2 turn(s). |
| Gallagher | Skill | Special Brew | 10 | Immediately heals a target ally for 1600 HP. |
| Gallagher | Ultimate | Champagne Etiquette | 10 | Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 150% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz. |
| Gallagher | Talent | Tipsy Tussle | 10 | The Besotted state makes targets receive 12.0% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 640. |
| Gallagher | Technique | Artisan Elixir | 1 | Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for 2 turn(s). And deals Fire DMG equal to 50% of Gallagher's ATK to all enemies. |
| Argenti | Basic ATK | Fleeting Fragrance | 6 | Deals Physical DMG equal to 100% of Argenti's ATK to one designated enemy target. |
| Argenti | Skill | Justice, Hereby Blooms | 10 | Deals Physical DMG equal to 120% of Argenti's ATK to all enemies. |
| Argenti | Ultimate | For In This Garden, Supreme Beauty Bestows | 10 | Consumes 90 Energy and deals Physical DMG equal to 160% of Argenti's ATK to all enemies. |
| Argenti | Ultimate | Merit Bestowed in "My" Garden | 10 | Consumes 180 Energy and deals Physical DMG equal to 280% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 95% of Argenti's ATK to a random enemy. |
| Argenti | Talent | Sublime Object | 10 | For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.5%. This effect can stack up to 10 time(s). |
| Argenti | Technique | Manifesto of Purest Virtue | 1 | After using the Technique, enemies in a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack the team. When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to 80% of Argenti's ATK and regenerates his Energy by 15. |
| Ruan Mei | Basic ATK | Threading Fragrance | 6 | Deals Ice DMG equal to 100% of Ruan Mei's ATK to one designated enemy target. |
| Ruan Mei | Skill | String Sings Slow Swirls | 10 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 32.0% and Weakness Break Efficiency increases by 50%. |
| Ruan Mei | Ultimate | Petals to Stream, Repose in Dream | 10 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 25.0% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 50% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Ruan Mei | Talent | Somatotypical Helix | 10 | Increases SPD by 10.0% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 120.0% of her Ice Break DMG. |
| Ruan Mei | Technique | Silken Serenade | 1 | After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter combat, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
| Aventurine | Basic ATK | Straight Bet | 6 | Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target. |
| Aventurine | Skill | Cornerstone Deluxe | 10 | Provides all allies with a Fortified Wager shield that can block DMG equal to 24.0% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill. |
| Aventurine | Ultimate | Roulette Shark | 10 | Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.0%. |
| Aventurine | Talent | Shot Loaded Right | 10 | For any single ally with "Fortified Wager," their Effect RES increases by 50.0%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points. |
| Aventurine | Technique | The Red or the Black | 1 | After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s). |
| Dr. Ratio | Basic ATK | Mind is Might | 6 | Deals Imaginary DMG equal to 100% of Dr. Ratio's ATK to one designated enemy target. |
| Dr. Ratio | Skill | Intellectual Midwifery | 10 | Deals Imaginary DMG equal to 150% of Dr. Ratio's ATK to one designated enemy target. |
| Dr. Ratio | Ultimate | Syllogistic Paradox | 10 | Deals Imaginary DMG equal to 240% of Dr. Ratio's ATK to one designated enemy target and applies "Wiseman's Folly." When Dr. Ratio's teammates attack a target afflicted with "Wiseman's Folly," Dr. Ratio launches 1 instance of his Talent's Follow-Up ATK against this target. "Wiseman's Folly" can be triggered for up to 2 times and only affects the most recent target of Dr. Ratio's Ultimate. This trigger count resets after Dr. Ratio's Ultimate is used. |
| Dr. Ratio | Talent | Cogito, Ergo Sum | 10 | When using his Skill, Dr. Ratio has a 40% fixed chance of launching a Follow-Up ATK against his target for 1 time, dealing Imaginary DMG equal to 270% of Dr. Ratio's ATK. For each debuff the target enemy has, the fixed chance of launching Follow-Up ATK increases by 20%. If the target enemy is defeated before the Follow-Up ATK triggers, the Follow-Up ATK will be directed at a single random enemy instead. |
| Dr. Ratio | Technique | Mold of Idolatry | 1 | After using Technique, creates a Special Dimension that Taunts nearby enemies, lasting for 10 second(s). After entering battle with enemies in this Special Dimension, there is a 100% base chance to reduce each single enemy target's SPD by 15% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time. |
| Sparkle | Basic ATK | Monodrama | 6 | Deals Quantum DMG equal to 100% of Sparkle's ATK to one designated enemy target. |
| Sparkle | Skill | Dreamdiver | 10 | Increases the CRIT DMG of a single target ally by 24.0% of Sparkle's CRIT DMG plus 45.0%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Sparkle | Ultimate | The Hero with a Thousand Faces | 10 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10.0%, lasting for 2 turns. |
| Sparkle | Talent | Red Herring | 10 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.0%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Sparkle | Technique | Unreliable Narrator | 1 | After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team. |
| Black Swan | Basic ATK | Percipience, Silent Dawn | 6 | Deals Wind DMG equal to 60% of Black Swan's ATK to one designated enemy target, with a 65% base chance of inflicting 1 stack of "Arcana" on the target. Additionally, when attacking a target that suffers Wind Shear, Bleed, Burn, or Shock, there is respectively a 65% base chance of inflicting 1 extra stack of "Arcana" on the target. |
| Black Swan | Skill | Decadence, False Twilight | 10 | Deals Wind DMG equal to 90% of Black Swan's ATK to one designated enemy target and any adjacent targets. At the same time, there is a 100% base chance of inflicting 1 stack of "Arcana" on the target enemy and the adjacent targets. Additionally, there is a 100% base chance of reducing the DEF of the target enemy and the adjacent targets by 20.8%, lasting for 3 turn(s). |
| Black Swan | Ultimate | Bliss of Otherworld's Embrace | 10 | Inflicts Epiphany on all enemies for 2 turn(s). While afflicted with Epiphany, enemies take 25% increased DMG in their turn. Additionally, if enemies are also inflicted with Arcana, they are also considered to be simultaneously afflicted with Wind Shear, Bleed, Burn, and Shock. After Arcana causes DMG at the start of each turn, its stacks are not reset. This non-reset effect of Arcana stacks can be triggered up to 1 time(s) for the duration of Epiphany. And the trigger count resets when Epiphany is applied again. Deals Wind DMG equal to 120% of Black Swan's ATK to all enemies. |
| Black Swan | Talent | Loom of Fate's Caprice | 10 | Every time an enemy target receives DoT at the start of each turn, there is a 65% base chance for it to be inflicted with 1 stack of Arcana. While afflicted with Arcana, enemy targets receive Wind DoT equal to 240% of Black Swan's ATK at the start of each turn. Each stack of Arcana increases this DMG multiplier by 12.0%. Then Arcana resets to 1 stack. Arcana can stack up to 50 times. Only when Arcana causes DMG at the start of an enemy target's turn, Black Swan triggers additional effects based on the number of Arcana stacks inflicted on the target: When there are 3 or more Arcana stacks, deals Wind DoT equal to 180% of Black Swan's ATK to adjacent targets, with a 65% base chance of inflicting 1 stack of Arcana on adjacent targets. When there are 7 or more Arcana stacks, enables the current DoT dealt this time to ignore 20% of the target's and adjacent targets' DEF. |
| Black Swan | Technique | From Façade to Vérité | 1 | After this Technique is used, there is a 150% base chance for each enemy to be inflicted with 1 stack of Arcana at the start of the next battle. For each successful application of Arcana on a target, inflicts another stack of Arcana on the same target. This process repeats until Arcana fails to be inflicted on this target. For each successive application of Arcana on a target, its base chance of success is equal to 50% of the base chance of the previous successful infliction of Arcana on that target. |
| Acheron | Basic ATK | Trilateral Wiltcross | 6 | Deals Lightning DMG equal to 100% of Acheron's ATK to one designated enemy target. |
| Acheron | Skill | Octobolt Flash | 10 | Gains 1 point(s) of "Slashed Dream." Inflicts 1 stack(s) of "Crimson Knot" on one designated enemy target, dealing Lightning DMG equal to 160% of Acheron's ATK to this target, as well as Lightning DMG equal to 60% of Acheron's ATK to adjacent targets. |
| Acheron | Ultimate | Slashed Dream Cries in Red | 10 | Sequentially unleash "Rainblade" 3 times and "Stygian Resurge" 1 time, dealing Lightning DMG up to 372% of Acheron's ATK to one designated enemy target, as well as Lightning DMG up to 300% of Acheron's ATK to other targets. "Rainblade": Deals Lightning DMG equal to 24.0% of Acheron's ATK to one designated enemy target and removes up to 3 stacks of "Crimson Knot" from the target. When "Crimson Knot" is removed, immediately deals Lightning DMG equal to 15.0% of Acheron's ATK to all enemies. For every stack of "Crimson Knot" removed, this DMG Multiplier is additionally increased, up to a maximum of 60.0%. "Stygian Resurge": Deals Lightning DMG equal to 120% of Acheron's ATK to all enemies and remove all "Crimson Knots." "Crimson Knot" cannot be applied to enemies during the Ultimate. |
| Acheron | Ultimate | Rainblade | 10 | Deals minor Lightning DMG to one enemy, and removes up to 3 stacks of "Crimson Knot" from the target. When "Crimson Knot" is removed, deals minor Lightning DMG to all enemies 1 time, with this DMG multiplier increased for every stack of "Crimson Knot" removed. |
| Acheron | Ultimate | Stygian Resurge | 10 | Deals Lightning DMG to all enemies and removes all Crimson Knots. |
| Acheron | Talent | Atop Rainleaf Hangs Oneness | 10 | When Slashed Dream reaches 9 point(s), the Ultimate can be activated. During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by 20%, lasting until the end of the Ultimate. When any unit inflicts debuffs on an enemy target while using their ability, Acheron gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on a target. If debuffs are inflicted on multiple targets, then the 1 stack of Crimson Knot will be inflicted on the enemy target with the most Crimson Knot stacks. This effect can only trigger once for every ability use. After an enemy target exits the field or gets defeated by any unit while Acheron is on the field, their Crimson Knot stacks will be transferred to the enemy target with the most Crimson Knot stacks on the whole field. |
| Acheron | Technique | Quadrivalent Ascendance | 1 | Immediately attacks the enemy. At the start of each wave, gains Quadrivalent Ascendance, dealing Lightning DMG equal to 200% of Acheron's ATK to all enemies and reducing Toughness of all enemies irrespective of Weakness Types. When breaking Weaknesses, triggers the Lightning Weakness Break effect. Quadrivalent Ascendance: After using the Ultimate, Acheron gains 1 point(s) of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy. If attacking a normal enemy, immediately defeats them without entering combat. When not hitting enemies, no Technique Points are consumed. |
| Robin | Basic ATK | Wingflip White Noise | 6 | Deals Physical DMG equal to 100% of Robin's ATK to one designated enemy target. |
| Robin | Skill | Pinion's Aria | 10 | Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn. |
| Robin | Ultimate | Vox Harmonique, Opus Cosmique | 10 | Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 22.8% of Robin's ATK plus 200. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 120% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90. |
| Robin | Talent | Tonal Resonance | 10 | Increase all allies' CRIT DMG by 20.0%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself. |
| Robin | Technique | Overture of Inebriation | 1 | After using Technique, creates a Special Dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates 5 Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time. |
| Firefly | Basic ATK | Order: Flare Propulsion | 6 | Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy. |
| Firefly | Basic ATK | Fyrefly Type-IV: Pyrogenic Decimation | 6 | Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. |
| Firefly | Skill | Order: Aerial Bombardment | 10 | Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%. |
| Firefly | Skill | Fyrefly Type-IV: Deathstar Overload | 10 | Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to one designated enemy, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%. |
| Firefly | Ultimate | Fyrefly Type-IV: Complete Combustion | 10 | Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 60, and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by 50% and increases the Break DMG dealt by SAM to the enemy targets by 20.0%, lasting until this current attack ends. A countdown timer for the Complete Combustion state appears in the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion. |
| Firefly | Talent | Chrysalid Pyronexus | 10 | The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to 40%. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 30%. If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit. |
| Firefly | Technique | Δ Order: Meteoric Incineration | 1 | Leaps into the air and moves about freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for 2 turn(s). Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies. |
| Misha | Basic ATK | E—Excuse Me, Please! | 6 | Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target. |
| Misha | Skill | R—Room Service! | 10 | Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 200% of Misha's ATK to one designated enemy target, and Ice DMG equal to 80% of Misha's ATK to adjacent targets. |
| Misha | Ultimate | G—Gonna Be Late! | 10 | Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 60% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 60% of Misha's ATK to one random enemy. Just before each hit lands, there is a 20.0% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 30% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level. |
| Misha | Talent | Horological Escapement | 10 | For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.0 Energy. |
| Misha | Technique | Wait, You Are So Beautiful! | 1 | After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time. |
| Sunday | Basic ATK | Gleaming Admonition | 6 | Deals Imaginary DMG equal to 100% of Sunday's ATK to one designated enemy. |
| Sunday | Skill | Benison of Paper and Rites | 10 | Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 30%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 50%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect. |
| Sunday | Ultimate | Ode to Caress and Cicatrix | 10 | Regenerates Energy by 20.0% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 30.0% of Sunday's CRIT DMG plus 12.0%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled. |
| Sunday | Talent | The Sorrowing Body | 10 | When using Skill, increases the target's CRIT Rate by 20.0%, lasting for 3 turn(s). |
| Sunday | Technique | The Glorious Mysteries | 1 | After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by 50%, lasting for 2 turn(s). |
| Jade | Basic ATK | Lash of Riches | 6 | Deals Quantum DMG equal to 90% of Jade's ATK to one designated enemy target, and Quantum DMG equal to 30% of Jade's ATK to adjacent enemies. |
| Jade | Skill | Acquisition Surety | 10 | Makes a single target ally become the Debt Collector and increases their SPD by 30, lasting for 3 turn(s). After the Debt Collector attacks, deals 1 instance of Quantum Additional DMG equal to 25% of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If the current HP is insufficient, reduces HP to 1. If Jade becomes the Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP. When the Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration decreases by 1 turn. |
| Jade | Ultimate | Vow of the Deep | 10 | Deals Quantum DMG equal to 240% of Jade's ATK to all enemies. At the same time, Jade enhances her Talent's Follow-Up ATK, increasing its DMG multiplier by 80%. This enhancement can take effect 2 time(s). |
| Jade | Talent | Fang of Flare Flaying | 10 | After Jade or the "Debt Collector" unit attacks, gains 1 point of Charge for each enemy target hit. Upon reaching 8 points of Charge, consumes the 8 points to launch 1 instance of Follow-Up ATK, dealing Quantum DMG equal to 120% of Jade's ATK to all enemies. This Follow-Up ATK does not generate Charge. When launching her Talent's Follow-Up ATK, Jade immediately gains 5 stack(s) of "Pawned Asset," with each stack increasing CRIT DMG by 2.4%, stacking up to 50 times. |
| Jade | Technique | Visionary Predation | 1 | After using the Technique, inflicts enemies within a set area with Blind Fealty for 10 second(s). Enemies inflicted with Blind Fealty will not initiate attacks on allies. When entering battle via actively attacking enemies inflicted with Blind Fealty, all enemies with Blind Fealty will enter combat simultaneously. After entering battle, deals Quantum DMG equal to 50% of Jade's ATK to all enemies, and immediately gains 15 stack(s) of Pawned Asset. |
| Boothill | Basic ATK | Skullcrush Spurs | 6 | Deals Physical DMG equal to 100% of Boothill's ATK to one designated enemy target. |
| Boothill | Basic ATK | Fanning the Hammer | 6 | Deals Physical DMG equal to 220% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state. |
| Boothill | Skill | Sizzlin' Tango | 10 | Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
| Boothill | Ultimate | Dust Devil's Sunset Rodeo | 10 | Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%. |
| Boothill | Talent | Five Peas in a Pod | 10 | Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
| Boothill | Technique | 3-9× Smile | 1 | After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s). |
| Rappa | Basic ATK | Ninjutsu: Rise Above Tumbles | 6 | Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy. |
| Rappa | Basic ATK | Ningu: Demonbane Petalblade | 6 | Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness. |
| Rappa | Skill | Ninja Strike: Rooted Resolute | 10 | Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies. |
| Rappa | Ultimate | Nindō Supreme: Aishiteru | 10 | Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. |
| Rappa | Talent | Ninja Tech: Endurance Gauge | 10 | Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect. |
| Rappa | Technique | Ninja Dash: By Leaps and Bounds | 1 | After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy. |
| The Dahlia | Basic ATK | Fiddle... Fissured Memory | 6 | Deals Fire DMG equal to 100% of The Dahlia's ATK to one designated enemy. |
| The Dahlia | Skill | Lick... Enkindled Betrayal | 10 | Deploys a Zone that lasts for 3 turn(s). This duration decreases by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to 160% of The Dahlia's ATK to one designated enemy and their adjacent targets. While the Zone lasts, increases all allies' Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can also be converted into Super Break DMG. |
| The Dahlia | Ultimate | Wallow... Entombed Ash | 10 | Inflicts a "Wilt" state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 300% of The Dahlia's ATK, which is distributed evenly across all enemies. Enemy targets in the "Wilt" state have their DEF reduced by 18.0% and will be implanted with Weakness of all Dance Partners' Types. |
| The Dahlia | Talent | Who's Afraid of Constance? | 10 | When entering combat, The Dahlia regenerates 35 Energy and becomes "Dance Partners" along with the teammate that triggered combat. Whenever there is no other "Dance Partner" on the field, this unit and the teammate with the highest Break Effect become "Dance Partners" together. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack will be converted into 1 instance of Super Break DMG at 60%. After an enemy target gets attacked by the other "Dance Partner," The Dahlia launches Follow-Up ATK and deals 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG will be converted into 1 instance of Super Break DMG at 200%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead. |
| The Dahlia | Technique | The Heart Makes the Finest Tomb | 1 | After using Technique, creates a Special Dimension that lasts for 20 second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at 60% against enemy targets that are Weakness Broken. Only 1 Dimension Effect created by allies can exist at the same time. |
| The Herta | Basic ATK | Did You Get It | 6 | Deals Ice DMG equal to 100% of The Herta's ATK to one designated enemy. |
| The Herta | Skill | Big Brain Energy | 10 | Deals Ice DMG equal to 70% of The Herta's ATK to one designated enemy, and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 70% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times. |
| The Herta | Skill | Hear Me Out | 10 | Consumes 1 stack of "Inspiration." Deals Ice DMG equal to 80% of The Herta's ATK to one designated enemy and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 80% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets, repeating 2 times. At the end, deals Ice DMG equal to 40% of The Herta's ATK to all enemies. |
| The Herta | Ultimate | Told Ya! Magic Happens | 10 | Rearranges the numbers of "Interpretation" stacks on all enemies, prioritizing the transfer of the higher numbers of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to 200% of The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by 80%, lasting for 3 turn(s). After the use, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to 4 time(s). While having "Inspiration," enhances Skill to "Hear Me Out." |
| The Herta | Talent | Hand Them Over | 10 | When enemy targets enter combat, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 25 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite-level targets and above. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of 8.0%/4.0% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of 8.0%/4.0% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the field or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above. |
| The Herta | Technique | Vibe Checker | 1 | After using Technique, increases The Herta's ATK by 60% at the start of the next battle, lasting for 2 turn(s). If there are Basic Treasures in this current map, using Technique can mark up to 3 Basic Treasures' locations. After entering battle by using Technique in Simulated Universe or Divergent Universe, at the start of each wave, deals True DMG to enemy targets lower than Elite-level by an amount equal to 99% of the targets' Max HP, and deals True DMG to enemy targets at Elite-level and above by an amount equal to 30% of the targets' Max HP. |
| Aglaea | Basic ATK | Thorned Nectar | 6 | Deals Lightning DMG equal to 100% of Aglaea's ATK to one designated enemy. |
| Aglaea | Basic ATK | Slash by a Thousandfold Kiss | 6 | Aglaea and Garmentmaker launch a Joint ATK on the target, respectively dealing Lightning DMG equal to 200.0% of Aglaea's ATK and 200.0% of Garmentmaker's ATK to the target. Also, respectively deals Lightning DMG equal to 90% of Aglaea's ATK and 90% of Garmentmaker's ATK to adjacent targets. "Slash by a Thousandfold Kiss" cannot recover Skill Points. |
| Aglaea | Skill | Rise, Exalted Renown | 10 | Restores HP to Garmentmaker by 50% of its Max HP. If Garmentmaker is absent, then summons the memosprite Garmentmaker and makes this unit immediately take action. |
| Aglaea | Ultimate | Dance, Destined Weaveress | 10 | Summons the memosprite Garmentmaker. If Garmentmaker is already on the field, then restores its HP to max. Aglaea enters the "Supreme Stance" state and immediately takes action. While in "Supreme Stance," Aglaea gains the SPD Boost stacks from Garmentmaker's Memosprite Talent, with each stack increasing this unit's SPD by 15.0%. Enhances Basic ATK to "Slash by a Thousandfold Kiss," and cannot use Skill. Garmentmaker is immune to Crowd Control debuffs. A countdown appears in the Action Order, with its own SPD set at 100. While the countdown exists, using Ultimate again will reset the countdown. When the countdown's turn starts, Garmentmaker self-destructs. When Garmentmaker disappears, Aglaea dispels the "Supreme Stance" state. |
| Aglaea | Talent | Rosy-Fingered | 10 | The memosprite Garmentmaker has an initial SPD equal to 35% of Aglaea's SPD and a Max HP equal to 66% of Aglaea's Max HP plus 720. While Garmentmaker is on the field, Aglaea's attacks inflict the target with the "Seam Stitch" state. After attacking enemies in the "Seam Stitch" state, further deals Lightning Additional DMG equal to 30% of Aglaea's ATK. "Seam Stitch" only takes effect on the most recently inflicted target. |
| Aglaea | Technique | Meteoric Sunder | 1 | Summons the memosprite Garmentmaker and launches a forward joint attack. After entering battle, regenerates 30 Energy and deals Lightning DMG equal to 100% of Aglaea's ATK to all enemy targets. Then, randomly inflicts the "Seam Stitch" state on a random enemy target. |
| Tribbie | Basic ATK | Hundred Rockets | 6 | Deals Quantum DMG equal to 30% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 15% of Tribbie's Max HP to adjacent targets. |
| Tribbie | Skill | Where'd the Gifts Go | 10 | Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 24.0%. |
| Tribbie | Ultimate | Guess Who Lives Here | 10 | Activates a Zone and deals Quantum DMG equal to 30% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 30.0%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 12.0% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn. |
| Tribbie | Talent | Busy as Tribbie | 10 | After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 18.0% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield. |
| Tribbie | Technique | If You're Happy and You Know It | 1 | After using Technique and upon entering battle, obtains "Numinosity," lasting for 3 turn(s). |
| Mydei | Basic ATK | Vow of Voyage | 6 | Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy. |
| Mydei | Skill | Deaths are Legion, Regrets are None | 10 | Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. |
| Mydei | Skill | Kingslayer Be King | 10 | Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used. |
| Mydei | Skill | Godslayer Be God | 10 | Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated. |
| Mydei | Ultimate | Throne of Bones | 10 | Restores HP by 20.0% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target. |
| Mydei | Talent | Blood for Blood | 10 | For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP. |
| Mydei | Technique | Cage of Broken Lance | 1 | After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge. |
| Anaxa | Basic ATK | Pain, Brews Truth | 6 | Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy. |
| Anaxa | Skill | Fractal, Exiles Fallacy | 10 | Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%. |
| Anaxa | Ultimate | Sprouting Life Sculpts Earth | 10 | Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state. |
| Anaxa | Talent | Tetrad Wisdom Reigns Thrice | 10 | Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead. |
| Anaxa | Technique | Prism of the Pupil | 1 | After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s). |
| Cipher | Basic ATK | Oops, a Missed Catch | 6 | Deals Quantum DMG equal to 100% of Cipher's ATK to one designated enemy. |
| Cipher | Skill | Hey, Jackpot for the Taking | 10 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 200% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 100% of Cipher's ATK to the adjacent targets. |
| Cipher | Ultimate | Yours Truly, Kitty Phantom Thief! | 10 | Deals Quantum DMG equal to 120% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 40% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Cipher | Talent | The Hospitable Dolosian | 10 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 150% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Cipher | Technique | Puss in Boots | 1 | Gains "Zagreus's Blessing" that lasts for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, can immediately gain a random Consumable. Consumables can be gained this way for up to 50 time(s) in each Earth day. When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. And the tallied amount Cipher gains from this instance of DMG increases by 200%. |
| Castorice | Basic ATK | Lament, Nethersea's Ripple | 6 | Deals Quantum DMG equal to 50% of Castorice's Max HP to one designated enemy. |
| Castorice | Skill | Silence, Wraithfly's Caress | 10 | Consumes 30% of all allies' current HP. Deals Quantum DMG equal to 50% of Castorice's Max HP to one designated enemy and Quantum DMG equal to 30% of Castorice's Max HP to adjacent targets. If the current HP is insufficient, reduces the current HP down to 1. If Netherwing is on the battlefield, the Skill becomes "Boneclaw, Doomdrake's Embrace" instead. |
| Castorice | Skill | Boneclaw, Doomdrake's Embrace | 10 | Consumes 40% of the current HP of all allies (except Netherwing). Castorice and Netherwing launch Joint ATK on the targets, dealing Quantum DMG equal to 30.0% and 50.0% of Castorice's Max HP to all enemies. If the current HP is insufficient, reduces the current HP down to 1. |
| Castorice | Ultimate | Doomshriek, Dawn's Chime | 10 | Summons the memosprite Netherwing and advances its action by 100%. At the same time, deploys the Territory "Lost Netherland," which decreases all enemies' All-Type RES by 20%. If Castorice has the DMG Boost effect from her Talent, then this effect spreads to Netherwing. Netherwing has an initial SPD of 165 and a set Max HP equal to 100% of max "Newbud." After Netherwing experiences 3 turns or when its HP is 0, it disappears and dispels the Territory "Lost Netherland." |
| Castorice | Talent | Desolation Across Palms | 10 | The maximum limit of "Newbud" is related to the levels of all characters on the battlefield. For every 1 point of HP lost by all allies, Castorice gains 1 point of "Newbud." When "Newbud" reaches its maximum limit, can activate the Ultimate. When allies lose HP, Castorice's and Netherwing's DMG dealt increases by 20%. This effect can stack up to 3 time(s), lasting for 3 turn(s). When Netherwing is on the field, "Newbud" cannot be gained through Talent, and every 1 point of HP lost by all allies (except Netherwing) will be converted to an equal amount of HP for Netherwing. |
| Castorice | Technique | Wail, Death's Herald | 1 | After using Technique, enters the "Netherveil" state that lasts for 20 seconds. While "Netherveil" is active, enemies are unable to actively approach Castorice. During "Netherveil," active attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by 100%, and deploys the Territory "Lost Netherland." Netherwing has its current HP equal to 50% of max "Newbud." After entering battle, consumes 40% of the current HP of all allies (except Netherwing). If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to 30% of max "Newbud." |
| Phainon | Basic ATK | Stride to Deliverance | 6 | Deals Physical DMG equal to 100% of Phainon's ATK to one designated enemy. |
| Phainon | Basic ATK | Creation: Bloodthorn Ferry | 6 | Gains 2 point(s) of "Scourge", dealing Physical DMG equal to 250% of Khaslana's ATK to one designated enemy and Physical DMG equal to 75% of Khaslana's ATK to adjacent targets. |
| Phainon | Skill | Let There Be Light | 10 | Gains 2 point(s) of "Coreflame," dealing Physical DMG equal to 300% of Phainon's ATK to one designated enemy and Physical DMG equal to 120% of Phainon's ATK to adjacent targets. |
| Phainon | Skill | Calamity: Soulscorch Edict | 10 | Gains "Scourge" by an amount equal to the number of enemies and 1 stack of "Soulscorch," then causes all enemies to immediately take action. While in the "Soulscorch" state, Khaslana takes 75% reduced DMG. After an enemy target attacks or takes action, gains 1 more stack of "Soulscorch." After said enemy targets finish their actions, immediately launches Counter, deals Physical DMG to all enemies equal to 40% of Khaslana's ATK, and additionally deals 4 instance(s) of DMG, with each instance being Physical DMG equal to 30% of Khaslana's ATK dealt to one random enemy. Afterward, "Soulscorch" is dispelled. Each "Soulscorch" stack increases the DMG multiplier of said Counter by 20% of its original multiplier value. DMG dealt through this ability is considered as Skill DMG. If "Soulscorch" is still active at the start of Khaslana's extra turn, immediately launches Counter. |
| Phainon | Skill | Foundation: Stardeath Verdict | 10 | Dispels all debuffs on this unit, then deals Physical DMG equal to a max of 1170% of Khaslana's ATK. For every 1 point of "Scourge" consumed, deals 4 instance(s) of DMG, with each instance being Physical DMG equal to 45.0% of Khaslana's ATK dealt to one random enemy. When consuming 4 point(s) of "Scourge", additionally deals Physical DMG equal to 450% of Khaslana's ATK, which is evenly distributed across all enemies. |
| Phainon | Ultimate | He Who Bears the World Must Burn | 10 | Transforms into Khaslana. During the transformation, deploys the Territory "Ruinous Irontomb." Within the Territory, other teammates depart and cannot take action, and all enemies have Physical Weaknesses. Khaslana does not enter his own turn, but has 8 Khaslana's extra turn(s), with a SPD set at 60% of Khaslana's base SPD. When the last of Khaslana's extra turns starts, immediately launches a final hit and deals Physical Ultimate DMG equal to 960% of Khaslana's ATK that is distributed evenly across all enemies. |
| Phainon | Talent | Pyric Corpus | 10 | Phainon's Talent. When "Coreflame" reaches 12 point(s), can activate Ultimate. Even after reaching the limit, can still hold up to 3 overflow point(s). When the transformation ends, gains "Coreflame" based on the number of overflow points. When Phainon is targeted by an ability from any other target, gains 1 "Coreflame" point. And if the ability is cast by one of Phainon's teammates, can also increase Phainon's CRIT DMG by 30% for 3 turn(s). |
| Phainon | Talent | Fate: Divine Vessel | 10 | Khaslana's Talent. Upon transformation, gains 4 point(s) of "Scourge". If this happens during an ally target's turn, then the duration of all buffs on that target is extended by 1 turn and the current turn ends. Khaslana is immune to Crowd Control debuffs, has 1 Enhanced Basic ATK and 2 Enhanced Skills, but cannot use Ultimate. During the transformation, increases ATK by 80% and Max HP by 270%. After using an attack, restores HP equal to 20% of his Max HP. When Khaslana takes a killing blow, he will not get knocked down. Instead, he will restore HP equal to 25% of Max HP and immediately launch a final hit. For every 1 remaining Khaslana's extra turn, the final hit's DMG multiplier decreases by 12.5% of its original multiplier value. When the transformation ends, increases all allies' SPD by 15% for 1 turn. |
| Phainon | Technique | Beginning of the End | 1 | While Phainon is in the team, increases Max Technique Points by 3. When actively using this Technique, consumes 2 Technique Points and immediately attacks all enemies within a certain range. After entering combat, regenerates 25 Energy for allies and gains 2 "Scourge" and 1 Skill Point(s). Deals Physical DMG equal to 200% of Phainon's ATK to all enemies at the start of each wave. If attacking a normal enemy, immediately defeats them without entering combat. No Technique Points are consumed if no enemies are hit. |
| Hyacine | Basic ATK | When Breeze Kisses Cirrus | 6 | Deals Wind DMG equal to 50% of Hyacine's Max HP to one designated enemy. |
| Hyacine | Skill | Love Over the Rainbow | 10 | Summons memosprite Little Ica. Restores HP equal to 8.0% of Hyacine's Max HP plus 160 for all allies (except Little Ica), and restores HP equal to 10.0% of Hyacine's Max HP plus 200 for Little Ica. |
| Hyacine | Ultimate | We Who Fly Into Twilight | 10 | Summons memosprite Little Ica. Restores HP equal to 10.0% of Hyacine's Max HP plus 200 for all allies (except Little Ica), and restores HP equal to 12.0% of Hyacine's Max HP plus 240 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 30.0% plus 600. |
| Hyacine | Talent | First Light Heals the World | 10 | The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 80% for 2 turn(s). Stacks up to 3 time(s). |
| Hyacine | Technique | Day So Right, Life So Fine! | 1 | When the next battle starts, restores HP by an amount equal to 30% of Hyacine's Max HP plus 600 for all allies and increases Max HP by 20%, lasting for 2 turn(s). |
| Hysilens | Basic ATK | Aeolian Mode: Echoes in Still Waters | 6 | Deals Physical DMG equal to 100% of Hysilens's ATK to one designated enemy. |
| Hysilens | Skill | Overtone Hum: Chorus After Dark Tides | 10 | Has a 100% base chance to increase the DMG taken by all enemies by 20%, lasting for 3 turn(s). At the same time, deals Physical DMG equal to 140% of Hysilens's ATK to all enemies. |
| Hysilens | Ultimate | Maelstrom Rhapsody | 10 | Hysilens deploys a Zone that reduces enemy targets' ATK by 15.0% and DEF by 25.0%, and deals Physical DMG equal to 200% of Hysilens's ATK to all enemies. For every 1 instance of DoT taken by an enemy target within the Zone, Hysilens deals Physical DoT equal to 80.0% of her ATK to them. This damage triggers at the start of each turn or after one attack by an ally target, up to 8 time(s). And it cannot repeatedly trigger this effect. The Zone lasts for 3 turn(s) and this duration decreases by 1 at the start of this unit's every turn. When Hysilens gets knocked down, the Zone will also be dispelled. |
| Hysilens | Talent | Sirenic Serenade | 10 | When an ally target attacks, there is a 100% base chance for Hysilens to inflict the hit enemy target with one of the following states: Wind Shear, Bleed, Burn, or Shock. Priority is given to inflicting a different state. While in the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to 25.0% of Hysilens's ATK for 2 turn(s). While in the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20.0% of their Max HP, up to 25.0% of Hysilens's ATK, lasting for 2 turn(s). |
| Hysilens | Technique | At Ocean's Abode | 1 | After using Technique, creates a Special Dimension that lasts for 20 seconds and automatically moves forward. Enemies within the Special Dimension enter the "Soulstruck" state. "Soulstruck" enemies will not attack ally targets and will follow the dimension while it persists. After entering combat with "Soulstruck" enemies, there is a 100% base chance to inflict each enemy target with 2 of the following states: Wind Shear/Bleed/Burn/Shock, all of which are equivalent to those provided by Hysilens's Talent effect. Only 1 Dimension Effect created by allies can exist at the same time. |
| Cerydra | Basic ATK | King's Castling | 6 | Deals Wind DMG equal to 100% of Cerydra's ATK to one designated enemy. |
| Cerydra | Skill | Pawn's Promotion | 10 | Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 72%, increases their All-Type RES PEN by 10.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit." |
| Cerydra | Ultimate | Scholar's Mate | 10 | Gains 2 Charge. Deals Wind DMG equal to 240% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team. |
| Cerydra | Talent | Ave Imperator | 10 | The character with "Military Merit" increases ATK by an amount equal to 24.0% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 60% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0. |
| Cerydra | Technique | First-Move Advantage | 1 | After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points. |
| Evernight | Basic ATK | Time Thence Blurs | 6 | Deals Ice DMG equal to 50% of Evernight's Max HP to one designated enemy. |
| Evernight | Skill | Day Gently Slips | 10 | Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 24% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria." |
| Evernight | Ultimate | O Wakeful World, Goodnight | 10 | Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 200% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 30% increased DMG while both Evernight and Evey deal 60% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state. |
| Evernight | Talent | With Me, This Night | 10 | When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 60% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew." |
| Evernight | Technique | Let it Rain Cold On Thee | 1 | After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria." |
| Dan Heng • Permansor Terrae | Basic ATK | Aegis Vitae | 6 | Deals Physical DMG equal to 100% of Dan Heng • Permansor Terrae's ATK to one designated enemy. |
| Dan Heng • Permansor Terrae | Skill | Terra Omnibus | 10 | Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 20.0% of Dan Heng • Permansor Terrae's ATK plus 400 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill. |
| Dan Heng • Permansor Terrae | Ultimate | A Dragon's Zenith Knows No Rue | 10 | Deals Physical DMG equal to 300% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 20.0% of Dan Heng • Permansor Terrae's ATK plus 400, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 80% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 80.0% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s). |
| Dan Heng • Permansor Terrae | Talent | Of Virtue, Forms Unfold | 10 | When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 10.0% of Dan Heng • Permansor Terrae's ATK plus 200 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears. |
| Dan Heng • Permansor Terrae | Technique | Earthrend | 1 | After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets. When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points. |
| Cyrene | Basic ATK | Lo, Hope Takes Flight! | 6 | Gains 1 "Recollection" point(s) and deals Ice DMG equal to 50% of Cyrene's Max HP to one designated enemy. |
| Cyrene | Basic ATK | To Love and Tomorrow ♪ | 6 | Gains 3 "Recollection" points and deals Ice DMG equal to 30% of Cyrene's Max HP to one designated enemy. Then, deals Ice DMG equal to 30% of Cyrene's Max HP to all enemies. "To Love and Tomorrow ♪" cannot recover Skill Points. |
| Cyrene | Skill | Bloom, Elysium of Beyond | 10 | Gains 3 "Recollection" point(s) and deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of Cyrene's every turn. While the Zone lasts, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to 24% of the original DMG. When Cyrene is downed, the Zone will also be dispelled. |
| Cyrene | Ultimate | Verse ◦ Vow ∞ | 10 | Summons memosprite Demiurge, causes it to immediately gain 1 extra turn, and activates all teammates' Ultimate. Then, enters the "Ripples of Past Reverie" state. Enhances Basic ATK to "To Love and Tomorrow ♪" and can only use this Basic ATK. Increases Cyrene's and Demiurge's CRIT Rate by 50%, and deploys the Zone effect from Skill with no duration limit. Can only be used once per battle. Demiurge's initial Max HP equals to 100% of Cyrene's Max HP. |
| Cyrene | Ultimate | Reunion at First Sight | 10 | Enables Demiurge to immediately gain 1 extra turn. |
| Cyrene | Talent | Hearts Gather as One | 10 | When combat begins or after Cyrene takes action, other ally characters under any state and their memosprites gain "Future." When ally targets with "Future" take action, consumes "Future" to grant Cyrene 1 "Recollection" point(s). When Cyrene has 24 "Recollection" points, can activate Ultimate and dispel all debuffs on her. When she has 12 "Recollection" points during the "Ripples of Past Reverie" state, can activate Ultimate. After reaching the maximum, it can overflow by up to 27 points. While Cyrene is on the field, increases DMG dealt by all ally targets by 20.0%. |
| Cyrene | Technique | Peace at West Wind's End | 1 | After using Technique, creates a Special Dimension that lasts for 30 second(s) around the character. Enemies within this Special Dimension enter the "This Moment, Forever" state. While in this state, enemies will cease all actions. Ally characters within this Special Dimension have 50% increased movement speed. After entering combat within the duration, deploys the Skill's Zone. Only 1 Dimension Effect created by allies can exist at the same time. |
| Trailblazer • Destruction (male) | Basic ATK | Farewell Hit | 6 | Deals Physical DMG equal to 100% of the Trailblazer's ATK to one designated enemy. |
| Trailblazer • Destruction (male) | Skill | RIP Home Run | 10 | Deals Physical DMG equal to 125% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Trailblazer • Destruction (male) | Ultimate | Stardust Ace | 10 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 270% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 162% of the Trailblazer's ATK to enemies adjacent to it. |
| Trailblazer • Destruction (male) | Ultimate | Blowout: Farewell Hit | 10 | Deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. |
| Trailblazer • Destruction (male) | Ultimate | Blowout: RIP Home Run | 10 | Deals Physical DMG equal to 270% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 162% of Trailblazer's ATK to enemies adjacent to it. |
| Trailblazer • Destruction (male) | Talent | Perfect Pickoff | 10 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 20%. This effect stacks up to 2 time(s). |
| Trailblazer • Destruction (male) | Technique | Immortal Third Strike | 1 | Immediately heals all allies for 15% of their respective Max HP after using this Technique. |
| Trailblazer • Destruction (female) | Basic ATK | Farewell Hit | 6 | Deals Physical DMG equal to 100% of the Trailblazer's ATK to one designated enemy. |
| Trailblazer • Destruction (female) | Skill | RIP Home Run | 10 | Deals Physical DMG equal to 125% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it. |
| Trailblazer • Destruction (female) | Ultimate | Stardust Ace | 10 | Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 270% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 162% of the Trailblazer's ATK to enemies adjacent to it. |
| Trailblazer • Destruction (female) | Ultimate | Blowout: Farewell Hit | 10 | Deals Physical DMG equal to 450% of the Trailblazer's ATK to one designated enemy. |
| Trailblazer • Destruction (female) | Ultimate | Blowout: RIP Home Run | 10 | Deals Physical DMG equal to 270% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 162% of Trailblazer's ATK to enemies adjacent to it. |
| Trailblazer • Destruction (female) | Talent | Perfect Pickoff | 10 | Each time after this character inflicts Weakness Break on an enemy, ATK increases by 20%. This effect stacks up to 2 time(s). |
| Trailblazer • Destruction (female) | Technique | Immortal Third Strike | 1 | Immediately heals all allies for 15% of their respective Max HP after using this Technique. |
| Trailblazer • Preservation (male) | Basic ATK | Ice-Breaking Light | 6 | Deals Fire DMG equal to 100% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will." |
| Trailblazer • Preservation (male) | Skill | Ever-Burning Amber | 10 | Increases the Trailblazer's DMG Reduction by 50% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s). |
| Trailblazer • Preservation (male) | Ultimate | War-Flaming Lance | 10 | Deals Fire DMG equal to 100% of the Trailblazer's ATK plus 150% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will. |
| Trailblazer • Preservation (male) | Talent | Treasure of the Architects | 10 | Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s). When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 6.0% of the Trailblazer's DEF plus 80. The Shield lasts for 2 turn(s). |
| Trailblazer • Preservation (male) | Technique | Call of the Guardian | 1 | After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s). |
| Trailblazer • Preservation (female) | Basic ATK | Ice-Breaking Light | 6 | Deals Fire DMG equal to 100% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will." |
| Trailblazer • Preservation (female) | Skill | Ever-Burning Amber | 10 | Increases the Trailblazer's DMG Reduction by 50% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s). |
| Trailblazer • Preservation (female) | Ultimate | War-Flaming Lance | 10 | Deals Fire DMG equal to 100% of the Trailblazer's ATK plus 150% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will. |
| Trailblazer • Preservation (female) | Talent | Treasure of the Architects | 10 | Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s). When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 6.0% of the Trailblazer's DEF plus 80. The Shield lasts for 2 turn(s). |
| Trailblazer • Preservation (female) | Technique | Call of the Guardian | 1 | After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s). |
| Trailblazer • Harmony (male) | Basic ATK | Swing Dance Etiquette | 6 | Deals Imaginary DMG equal to 100% of the Trailblazer's ATK to one designated enemy target. |
| Trailblazer • Harmony (male) | Skill | Halftime to Make It Rain | 10 | Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 50% of the Trailblazer's ATK to a random enemy. |
| Trailblazer • Harmony (male) | Ultimate | All-Out Footlight Parade | 10 | Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 30%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG. |
| Trailblazer • Harmony (male) | Talent | Full-on Aerial Dance | 10 | The Trailblazer immediately regenerates 10.0 Energy when an enemy target's Weakness is Broken. |
| Trailblazer • Harmony (male) | Technique | Now! I'm the Band! | 1 | After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s). |
| Trailblazer • Harmony (female) | Basic ATK | Swing Dance Etiquette | 6 | Deals Imaginary DMG equal to 100% of the Trailblazer's ATK to one designated enemy. |
| Trailblazer • Harmony (female) | Skill | Halftime to Make It Rain | 10 | Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 50% of the Trailblazer's ATK to a random enemy. |
| Trailblazer • Harmony (female) | Ultimate | All-Out Footlight Parade | 10 | Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 30%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG. |
| Trailblazer • Harmony (female) | Talent | Full-on Aerial Dance | 10 | The Trailblazer immediately regenerates 10.0 Energy when an enemy target's Weakness is Broken. |
| Trailblazer • Harmony (female) | Technique | Now! I'm the Band! | 1 | After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s). |
| Trailblazer • Remembrance (male) | Basic ATK | Leave It to Me! | 6 | Deals Ice DMG equal to 100% of Trailblazer's ATK to one designated enemy. |
| Trailblazer • Remembrance (male) | Basic ATK | Together, We Script Tomorrow! | 6 | Consumes 1 stack of "Epic" to dispel all Crowd Control debuffs on Mem. Trailblazer and Mem launch a Joint ATK, dealing Ice DMG to all enemies equal to 120% of Trailblazer's ATK and 120% of Mem's ATK respectively. Then, Mem gains 10% Charge. |
| Trailblazer • Remembrance (male) | Skill | I Choose You! | 10 | Summons the memosprite Mem. If Mem is already on the field, restores Mem's HP by an amount equal to 60% of Mem's Max HP, and grants Mem 10% Charge. |
| Trailblazer • Remembrance (male) | Ultimate | Together, Mem! | 10 | Summons memosprite Mem. Grants Mem 40% Charge, then makes Mem deal Ice DMG equal to 240% of Mem's ATK to all enemies. |
| Trailblazer • Remembrance (male) | Talent | Almighty Companion | 10 | Memosprite Mem has an initial SPD of 130 and a Max HP equal to 80% of Trailblazer's Max HP plus 640. For every 10 Energy regenerated by all allies in total, Mem gains 1% Charge. |
| Trailblazer • Remembrance (male) | Technique | Memories Back as Echoes | 1 | After using Technique, creates a Special Dimension that lasts for 10 second(s). Enemies within the Special Dimension are placed in a Time Stop state, halting all their actions. After entering battle against enemies afflicted with the Time Stop state, delays the action of all enemies by 50%, and then deals Ice DMG to all enemies equal to 100% of Trailblazer's ATK. Only 1 Dimension Effect created by allies can exist at the same time. |
| Trailblazer • Remembrance (female) | Basic ATK | Leave It to Me! | 6 | Deals Ice DMG equal to 100% of Trailblazer's ATK to one designated enemy. |
| Trailblazer • Remembrance (female) | Basic ATK | Together, We Script Tomorrow! | 6 | Consumes 1 stack of "Epic" to dispel all Crowd Control debuffs on Mem. Trailblazer and Mem launch a Joint ATK, dealing Ice DMG to all enemies equal to 120% of Trailblazer's ATK and 120% of Mem's ATK respectively. Then, Mem gains 10% Charge. |
| Trailblazer • Remembrance (female) | Skill | I Choose You! | 10 | Summons the memosprite Mem. If Mem is already on the field, restores Mem's HP by an amount equal to 60% of Mem's Max HP, and grants Mem 10% Charge. |
| Trailblazer • Remembrance (female) | Ultimate | Together, Mem! | 10 | Summons memosprite Mem. Grants Mem 40% Charge, then makes Mem deal Ice DMG equal to 240% of Mem's ATK to all enemies. |
| Trailblazer • Remembrance (female) | Talent | Almighty Companion | 10 | Memosprite Mem has an initial SPD of 130 and a Max HP equal to 80% of Trailblazer's Max HP plus 640. For every 10 Energy regenerated by all allies in total, Mem gains 1% Charge. |
| Trailblazer • Remembrance (female) | Technique | Memories Back as Echoes | 1 | After using Technique, creates a Special Dimension that lasts for 10 second(s). Enemies within the Special Dimension are placed in a Time Stop state, halting all their actions. After entering battle against enemies afflicted with the Time Stop state, delays the action of all enemies by 50%, and then deals Ice DMG to all enemies equal to 100% of Trailblazer's ATK. Only 1 Dimension Effect created by allies can exist at the same time. |
| Trailblazer • Elation (male) | Basic ATK | Make Some Noise | 6 | Deals Lightning DMG equal to 100% of Trailblazer's ATK to one designated enemy. |
| Trailblazer • Elation (male) | Skill | Let the Storm Rage On | 10 | Deals Lightning DMG equal to 60% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Trailblazer • Elation (male) | Ultimate | May the Trailblaze Fly You Starward | 10 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 50% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Trailblazer • Elation (male) | Talent | That Smile Hits Different | 10 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 30% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Trailblazer • Elation (male) | Technique | We Are So Back! | 1 | After using Technique, randomly gains 1 of the following effects: A low chance to gain "Hearty Laughter": Increases Elation by 30%. A high chance to gain "Irrepressible Laughter": Increases Elation by 20%. When the next battle begins, increases all allies' Elation stat by the corresponding amount for 3 turn(s). |
| Trailblazer • Elation (female) | Basic ATK | Make Some Noise | 6 | Deals Lightning DMG equal to 100% of Trailblazer's ATK to one designated enemy. |
| Trailblazer • Elation (female) | Skill | Let the Storm Rage On | 10 | Deals Lightning DMG equal to 60% of the Trailblazer's ATK to all enemies and gains 20 point(s) of "Certified Banger." |
| Trailblazer • Elation (female) | Ultimate | May the Trailblaze Fly You Starward | 10 | Gains 5 Punchline point(s). Increases the CRIT DMG of one designated ally by 50% for 3 turn(s), and dispels Crowd Control debuffs on them. If the target has Elation Skill, they additionally gain 10 point(s) of "Certified Banger" and immediately use their Elation Skill 1 time, taking into account a fixed amount of 20 Punchline point(s). If the enemy target is defeated before the Elation Skill is unleashed, then the Elation Skill is instead launched on a newly entering enemy target. If the target does not have Elation Skill, their action advances by 50%. |
| Trailblazer • Elation (female) | Talent | That Smile Hits Different | 10 | After using an attack, regenerates a fixed amount of 10 Energy and gains 3 Punchline point(s). When the Trailblazer holds "Certified Banger," their Skill additionally deals 30% Lightning Elation DMG to all enemies. This DMG is calculated using the highest "Certified Banger" value among all allies. |
| Trailblazer • Elation (female) | Technique | We Are So Back! | 1 | After using Technique, randomly gains 1 of the following effects: A low chance to gain "Hearty Laughter": Increases Elation by 30%. A high chance to gain "Irrepressible Laughter": Increases Elation by 20%. When the next battle begins, increases all allies' Elation stat by the corresponding amount for 3 turn(s). |




















































































































































































































































































































































































































































































