Super Saiyan Goku (Mini) (DAIMA)

Identity
Stats Stats at any level →
Super Attacks · 1 variant
Link Skills
Categories
Leader Skill
Battle for the Dragon Balls in the Demon Realm — "Transformation Boost" or "Dragon Ball Seekers" Category Ki +3 and HP, ATK & DEF +170%, plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Accelerated Battle" Category
Super Attack
Power Pole Dance — Greatly raises ATK & DEF for 3 turns and causes immense damage to enemy; raises allies' ATK by 41% for 2 turns (self excluded)
Passive Skill
*Activates the Entrance Animation upon the character's entry* - Damage reduction rate & chance of evading enemy's attack 20% for 1 turn *Basic effect(s)* - Ki +3 and ATK & DEF 200% - Damage reduction rate 30% - High chance of evading enemy's attack *As the 1st or 2nd attacker in a turn* - DEF 100% - Chance of evading enemy's attack 20% *As the 2nd attacker in a turn* - ATK 100% - Launches an additional attack that has a high chance of becoming a Super Attack *When receiving an attack* - DEF 200% *For every attack received or evaded* - ATK 50% (up to 200%) *Starting from the character's next attacking turn after the character evades 5 or more attacks in battle, or starting from the 6th turn from the character's entry turn* - ATK 159% - Attacks are effective against all Types
Active Skill
Super Kamehameha — Massively raises ATK temporarily and causes ultimate damage to enemy
How Super Saiyan Goku (Mini) (DAIMA) compares · vs 134 UR Super INT cards
Closest cards · nearest on ATK
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