Goku (Mini) (DAIMA)

Identity
Stats
Awakening · 3 forms
Super Attacks · 1 variant
Z-Awakening Materials · Evolved from Goku (DAIMA)
Super Attacks · UR · Super PHY · 1 variant
Z-Awakening Materials · UR · Super PHY · Evolved from Goku (Mini) (DAIMA)
Extreme Z-Awakening · UR · Super PHY · Max Lv 140 · Super Atk Lv 15
Super Attacks · UR · Super PHY · 2 variants
Z-Awakening Materials · UR · Super PHY · Evolved from Goku (Mini) (DAIMA)
Link Skills
Categories
Leader Skill
Preparations for the Great Adventure — All Types Ki +3 and HP, ATK & DEF +40%
Super Attack
Kamehameha — Raises ATK for 1 turn and causes supreme damage to enemy
Passive Skill
*Basic effect(s)* - ATK & DEF 120% - All allies' Ki +1 and ATK 30% and if there is another "Dragon Ball Seekers" Category ally attacking in the same turn, plus an additional Ki +1 and chance of performing a critical hit 10% - Launches an additional attack that has a high chance of becoming a Super Attack *For every attack performed* - ATK & DEF 20% (up to 80%) - Chance of performing a critical hit 10% (up to 40%)
How Goku (Mini) (DAIMA) compares · vs 8 SSR Super PHY cards
Measured against 8 comparable cards, Goku (Mini) (DAIMA) is middle-of-the-pack for its cohort (44th percentile on average). Its strongest number is ATK at 6772 — 94th percentile, rank 1 of 8 — while HP is its weakest at 6421, ranking 7 of 8.
Closest cards · nearest on ATK
Goku (Ultra Instinct -Sign-)
6580 -192
Super Saiyan 3 Goku (GT)
6506 -266
Super Saiyan 2 Gohan (Youth)
6467 -305
Build a team with Goku (Mini) (DAIMA) →
GET /dokkan-battle/characters/1030240
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