Persona5: The Phantom X Skills
Every combat skill — element, type, cost and effect
| Name | Idol | Element | Cost | Effect |
|---|---|---|---|---|
| Agi | Fire | 19 | Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn. | |
| Agilao | Fire | 20 | Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn. | |
| Agidyne | Fire | 21 | Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn. | |
| Maragion | Fire | 20 | Fire dmg to all foes (%s% Atk). %s% chance to inflict Burn. | |
| Maragidyne | Fire | 21 | Fire dmg to all foes (%s% Atk). %s% chance to inflict Burn. | |
| Bufu | Ice | 19 | Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze. | |
| Bufula | Ice | 20 | Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze. | |
| Bufudyne | Ice | 21 | Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze. | |
| Mabufu | Ice | 19 | Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze. | |
| Mabufula | Ice | 20 | Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze. | |
| Mabufudyne | Ice | 21 | Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze. | |
| Zio | Electric | 19 | Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock. | |
| Zionga | Electric | 20 | Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock. | |
| Ziodyne | Electric | 21 | Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock. | |
| Thunder Reign | Electric | 22 | Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock. | |
| Mazionga | Electric | 20 | Elec dmg to all foes (%s% Atk). %s% chance to inflict Shock. | |
| Maziodyne | Electric | 21 | Elec dmg to all foes (%s% Atk). %s% chance to inflict Shock. | |
| Garu | Wind | 19 | Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept. | |
| Garula | Wind | 20 | Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept. | |
| Garudyne | Wind | 21 | Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept. | |
| Magaru | Wind | 19 | Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept. | |
| Magarula | Wind | 20 | Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept. | |
| Magarudyne | Wind | 21 | Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept. | |
| Vacuum Wave | Wind | 22 | Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept. | |
| Psi | Psychokinesis | 19 | Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 35% on foes with spiritual ailments. | |
| Psio | Psychokinesis | 20 | Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 40% on foes with spiritual ailments. | |
| Psiodyne | Psychokinesis | 21 | Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 45% on foes with spiritual ailments. | |
| Mapsi | Psychokinesis | 19 | Psy dmg to all foes (%s% Atk). Increase Technical dmg 35% on foes with spiritual ailments. | |
| Mapsio | Psychokinesis | 20 | Psy dmg to all foes (%s% Atk). Increase Technical dmg 40% on foes with spiritual ailments. | |
| Mapsiodyne | Psychokinesis | 21 | Psy dmg to all foes (%s% Atk). Increase Technical dmg 45% on foes with spiritual ailments. | |
| Frei | Nuclear | 19 | Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 16% on foes with elemental ailments. | |
| Freila | Nuclear | 20 | Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 18% on foes with elemental ailments. | |
| Freidyne | Nuclear | 21 | Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 20% on foes with elemental ailments. | |
| Mafrei | Nuclear | 19 | Nuke dmg to all foes (%s% Atk). Increase Technical dmg 16% on foes with elemental ailments. | |
| Mafreila | Nuclear | 20 | Nuke dmg to all foes (%s% Atk). Increase Technical dmg 18% on foes with elemental ailments. | |
| Kouga | Bless | 20 | Bless dmg to 1 foe (%s% Atk). Chance to gain 1-2 Blessings. | |
| Kougaon | Bless | 21 | Bless dmg to 1 foe (%s% Atk). Chance to gain 1-2 Blessings. | |
| Makouha | Bless | 19 | Bless dmg to all foes (%s% Atk). Chance to gain 1 Blessing. | |
| Makouga | Bless | 20 | Bless dmg to all foes (%s% Atk). Chance to gain 1-2 Blessings. | |
| Makougaon | Bless | 21 | Bless dmg to all foes (%s% Atk). Chance to gain 1-2 Blessings. | |
| Hamaon | Bless | 20 | Bless dmg to 1 foe (%s% Atk). Chance to insta-kill foes with low HP. | |
| Eiha | Curse | 19 | Curse dmg to 1 foe (%s% Atk). Chance to inflict 1 Curse. | |
| Eiga | Curse | 20 | Curse dmg to 1 foe. Chance to inflict 1-2 Curse. | |
| Eigaon | Curse | 21 | Curse dmg to 1 foe. Chance to inflict 1-2 Curse. | |
| Demonic Decree | Curse | 22 | Curse dmg to 1 foe (%s% Atk). Inflict 2 Curse. | |
| Maeiha | Curse | 19 | Curse dmg to all foes (%s% Atk). Low chance to inflict 1 Curse. | |
| Maeigaon | Curse | 21 | Curse dmg to all foes. Chance to inflict Curse. | |
| Mudoon | Curse | 20 | Curse dmg to 1 foe. Chance to insta-kill foes with low HP. | |
| Megidola | Almighty | 19 | Almighty dmg to all foes (%s% Atk). Ignore Def. | |
| Life Drain | Almighty | 19 | Almighty dmg to 1 foe (%s% Atk). Ignore Def. Restore HP based on user's Atk. | |
| Spirit Drain | Almighty | 3 | Drain %s SP from 1 foe. | |
| Lunge | Physical | 600 | Phys dmg to 1 foe (%s% Atk). | |
| Cleave | Physical | 600 | Phys dmg to 1 foe (%s% Atk). | |
| Power Slash | Physical | 700 | Phys dmg to 1 foe (%s% Atk). | |
| Megaton Raid | Physical | 900 | Phys dmg to 1 foe (%s% Atk). | |
| Rising Slash | Physical | 700 | Phys dmg to 1 foe (%s% Atk). | |
| Lucky Punch | Physical | 600 | Phys dmg to 1 foe (%s% Atk). Increase crit rate 20%. Decrease accuracy 20%. | |
| Miracle Punch | Physical | 800 | Phys dmg to 1 foe (%s% Atk). Increase crit rate 30%. Decrease accuracy 20%. | |
| Double Fangs | Physical | 600 | Phys dmg to 1 foe (%s% Atk, 2 hits). | |
| Tempest Slash | Physical | 700 | Phys dmg to 1 foe (%s% Atk, 3-5 hits). | |
| Vajra Blast | Physical | 600 | Phys dmg to all foes (%s% Atk). | |
| Heat Wave | Physical | 700 | Phys dmg to all foes (%s% Atk). | |
| Swift Strike | Physical | 600 | Phys dmg to all foes (%s% Atk, 3-4 hits). | |
| Deathbound | Physical | 700 | Phys dmg to all foes (%s% Atk, 1-2 hits). | |
| Dream Needle | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Sleep (2 turns). | |
| Sledgehammer | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Dizzy (2 turns). | |
| Flash Bomb | Physical | 800 | Phys dmg to all foes (%s% Atk). %s% chance to inflict Dizzy (2 turns). | |
| Memory Blow | Physical | 800 | Phys dmg to all foes (%s% Atk). %s% chance to inflict Forget (2 turns). | |
| Hysterical Slap | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Rage (2 turns). | |
| Skull Cracker | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Confuse (2 turns). | |
| Rampage | Physical | 600 | Phys dmg to all foes (%s% Atk, 1-3 hits). | |
| Bloodbath | Physical | 800 | Phys dmg to all foes (%s% Atk). %s% chance to inflict Fear (3 turns). | |
| Bad Beat | Physical | 800 | Phys dmg to all foes (%s% Atk). %s% chance to inflict Despair (3 turns). | |
| Negative Pile | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Despair (3 turns). | |
| Brain Shake | Physical | 700 | Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Brainwash (2 turns). | |
| Snap | Gun | 600 | Gun dmg to 1 foe (%s% Atk). Increase this skill's crit rate 16%. | |
| One-shot Kill | Gun | 800 | Gun dmg to 1 foe (%s% Atk). Increase this skill's crit rate 20%. | |
| Elemental Conversion | Recover | 22 | Restore HP to 1 ally (%s% Atk + %s). Cure 1 elemental ailment. | |
| Elemental Restoration | Recover | 22 | Restore HP to party (%s% Atk + %s). Cure 1 elemental ailment. | |
| Dazzler | Status Ailment | 22 | %s% chance to inflict Dizzy on 1 foe (2 turns). | |
| Nocturnal Flash | Status Ailment | 22 | %s% chance to inflict Dizzy on all foes (2 turns). | |
| Dormina | Status Ailment | 22 | %s% chance to inflict Sleep on 1 foe (2 turns). | |
| Lullaby | Status Ailment | 22 | %s% chance to inflict Sleep on all foes (2 turns). | |
| Makajama | Status Ailment | 22 | %s% chance to inflict Forget on 1 foe (2 turns). | |
| Taunt | Status Ailment | 22 | %s% chance to inflict Rage on 1 foe (2 turns). | |
| Wage War | Status Ailment | 22 | %s% chance to inflict Rage on all foes (2 turns). | |
| Fire Break+ | Support | skillLv*-1+28 | Remove Fire resist from 1 target. | |
| Fire Break | Support | skillLv*-1+28 | Remove Fire resistance from 1 target (2 turns). | |
| Elec Break | Support | skillLv*-1+28 | Remove Elec resistance from 1 target (2 turns). | |
| Wind Break | Support | skillLv*-1+28 | Remove Wind resistance from 1 target (2 turns). | |
| Abysmal Surge | Status Ailment | 22 | %s% chance to inflict Despair on all foes (3 turns). | |
| Dekaja | Support | skillLv*-1+28 | Remove 1 stat buff from all foes. | |
| Dekunda | Support | skillLv*-1+28 | Remove 1 stat debuff from all allies. | |
| Tarukaja | Support | 22 | Increase 1 ally's Atk %s + %s for every 500 of user's Atk (up to %s, 3 turns). | |
| Matarukaja | Support | 22 | Increase party's Atk %s + %s for every 500 of user's Attack (up to %s, 3 turns). | |
| Sukukaja | Support | 22 | Increase 1 ally's ailment accuracy and ailment resistance %s + %s per 25% of user's ailment accuracy (up to %s, 3 turns). | |
| Masukukaja | Support | 22 | Increase party's ailment accuracy and ailment resistance %s + %s for every 25% of user's ailment accuracy (up to %s, 3 turns). Increase Speed by 3. | |
| Rakukaja | Support | 22 | Increase 1 ally's Def %s + %s for every 500 of user's Def (up to %s, 3 turns). | |
| Marakukaja | Support | 22 | Increase party's Def %s + %s for every 500 of user's Def (up to %s, 3 turns). | |
| Debilitate | Support | 22 | Decrease 1 foe's Atk, Def, ailment accuracy, and ailment resistance by %s, and Speed by 5 (3 turns). | |
| Rebellion | Support | 22 | Increase 1 ally's crit rate %s + %s for every 10% of user's crit rate (up to %s, 3 turns). | |
| Revolution | Support | 22 | Increase party's crit rate %s + %s for every 10% of user's crit rate (up to %s, 3 turns). | |
| Rakunda | Support | 22 | Decrease 1 foe's Def %s (3 turns). | |
| Tarunda | Support | 22 | Decrease 1 foe's Atk %s (3 turns). | |
| Concentrate | Support | 22 | Increase user's next magic dmg %s (1 turn). | |
| Marakunda | Support | 22 | Decrease all foes' Def %s (3 turns). | |
| Matarunda | Support | 22 | Decrease all foes' Atk %s (3 turns). | |
| Dia | Recover | 23 | Restore 1 ally's HP (%s% Atk + %s). | |
| Diarama | Recover | 24 | Restore 1 ally's HP (%s% Atk + %s). | |
| Diarahan | Recover | 25 | Restore 1 ally's HP (%s% Atk + %s). | |
| Media | Recover | 23 | Restore party's HP (%s% Atk + %s). | |
| Mediarama | Recover | 24 | Restore party's HP (%s% Atk + %s). | |
| Patra | Recover | 25 | Cure 1 ally's Dizzy, Sleep, or Forget. | |
| Baisudi | Recover | 25 | Cure 1 ally's Burn, Freeze, Shock, or Windswept. | |
| 1 MORE | Physical | Phys dmg to 1 foe. | ||
| 1 MORE | Gun | Gun dmg to 1 foe. | ||
| 1 MORE | Fire | Fire dmg to 1 foe. | ||
| 1 MORE | Ice | Ice dmg to 1 foe. | ||
| 1 MORE | Electric | Elec dmg to 1 foe. | ||
| 1 MORE | Wind | Wind dmg to 1 foe. | ||
| 1 MORE | Psychokinesis | Psy dmg to 1 foe. | ||
| 1 MORE | Nuclear | Nuke dmg to 1 foe. | ||
| 1 MORE | Bless | Bless dmg to 1 foe. | ||
| 1 MORE | Curse | Curse dmg to 1 foe. | ||
| 1 MORE | Almighty | Almighty dmg to 1 foe. | ||
| Bullet Time | Gun | 800 | Gun dmg to all foes (%s Atk, 3 hits). If foe is Marked, increase dmg %s and crit dmg %s. | |
| Tatra Shot | Gun | 800 | Gun dmg to 1 foe (%s Atk). Inflict Marked on foe. | |
| Seize the Day | Bless | 24 | Bless dmg to all foes (%s Atk). Restore %s HP of ally with lowest HP. | |
| Highlight | Physical | Phys dmg to 1 foe (%s Atk). | ||
| Highlight | Gun | Gun dmg to 1 foe (%s% Atk). | ||
| Highlight | Fire | Fire dmg to 1 foe (%s% Atk). | ||
| Highlight | Ice | Ice dmg to 1 foe (%s% Atk). | ||
| Highlight | Electric | Elec dmg to 1 foe (%s% Atk). | ||
| Highlight | Wind | Wind dmg to 1 foe (%s% Atk). | ||
| Highlight | Psychokinesis | Psy dmg to 1 foe (%s% Atk). | ||
| Highlight | Nuclear | Nuke dmg to 1 foe (%s% Atk). | ||
| Highlight | Bless | Bless dmg to 1 foe (%s% Atk). | ||
| Highlight | Curse | Curse dmg to 1 foe (%s% Atk). | ||
| Highlight | Almighty | Almighty dmg to all foes (%s% Atk). | ||
| Highlight | Physical | Phys dmg to all foes (%s Atk). | ||
| Highlight | Fire | Fire dmg to all foes (%s% Atk). | ||
| Highlight | Ice | Ice dmg to all foes (%s% Atk). | ||
| Highlight | Electric | Elec dmg to all foes (%s% Atk). | ||
| Highlight | Wind | Wind dmg to all foes (%s% Atk). | ||
| Highlight | Psychokinesis | Psy dmg to all foes (%s% Atk). | ||
| Highlight | Nuclear | Nuke dmg to all foes (%s% Atk). | ||
| Highlight | Bless | Bless dmg to all foes (%s% Atk). | ||
| Highlight | Curse | Curse dmg to all foes (%s% Atk). | ||
| Highlight | Almighty | Almighty dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Physical | Phys dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Gun | Gun dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Fire | Fire dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Ice | Ice dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Electric | Elec dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Wind | Wind dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Psychokinesis | Psy dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Bless | Bless dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Curse | Curse dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns). | ||
| Highlight | Restore party's HP (%s Atk + %s). | |||
| Highlight | Grant shield to party (%s Atk + %s, 2 turns). | |||
| Highlight | Increase party's dmg by %s (2 turns). | |||
| Glorious Impact | Physical | 800 | Phys dmg to 1 foe (%s Atk). If only 1 foe on the field, increase dmg 25%. | |
| Impenetrable Domain | 27 | Grant shield to party (2 turns). | ||
| Thunder Caller | Electric | 24 | Elec dmg to all foes (%s Atk). At 3 Thunder Lord's Majesty, 80% chance to inflict Shock on all foes (2 turns). | |
| Reassuring Embrace | 27 | Restore party's HP (%s Atk + %s). If ally's HP is below 50%, increase healing 25%. Restore 4 SP to party. | ||
| Quake Prayer | 27 | Slightly restore party's HP and Down Points. | ||
| Bonfire Festival | Fire | 24 | Fire dmg to 1 foe (%s Atk). %s chance to inflict Burn (2 turns). If no foes are Burning, double accuracy. | |
| Gae Bolg | Physical | 1100 | Phys dmg to 1 foe (%s Atk). For each debuff on target, increase crit rate 4% (max 20%). | |
| Cohesion | Support | 27 | Increase party's Atk %s + %s for every 500 of user's Atk (2 turns). Increase main target's dmg by %s + %s for every 500 of user's Atk (1 turn). | |
| Horn of Judgment | Ice | 27 | Deal Ice damage to 1 foe. When defeating a foe with this skill, deal Ice damage equal to 200% of Attack to other foes. | |
| Avalanche | Ice | 24 | Ice dmg to 1 foe. Chance to knock down. If knocked down, bonus Ice dmg. | |
| Snow King's Protection | 27 | Grant shield to party (%s Atk + %s). While shielded, increase Def 30% (2 turns). | ||
| Devoted Guard | 2500 | Grant shield to party (%s Atk + %s). While shielded, increase dmg %s (2 turns). | ||
| Mother Goddess' Chant | 27 | Restore party's HP (%s Atk + %s). Decrease party's dmg taken %s% (2 turns). | ||
| Die For Me! | Curse | 24 | Increase all foes' Curse dmg taken %s + %s for every 30% of user's ailment accuracy (max 10%, 2 turns). When foe's HP is below 50%, chance to insta-kill. | |
| Immaculate | 27 | Restore 1 ally's HP (%s Atk + %s). Cure 1 random ailment, and on success, restore HP (%s Atk + %s). | ||
| Hassou Tobi | Physical | 1200 | Phys dmg to all foes (%s Atk, 8 hits). Increase dmg 5% for each foe (max 15%). | |
| Dizzy Needle | 24 | %s% chance to inflict Dizzy on 1 foe (1 turn). Increase accuracy %s% per Blessing on user. | ||
| Hunter's Instincts | 24 | Increase 1 ally's dmg %s% + %s% per 20% of target ally's ailment accuracy (up to %s%, 2 turns). | ||
| Underworld Judgment | Curse | 24 | Curse dmg to 1 foe (%s Atk). Increase dmg 10% per user's Blessing and target's Curse (up to 4). | |
| Crushing Despair | Curse | 27 | Heavy Curse dmg to 1 foe. Chance to inflict Curse. | |
| Spirit Wave | Psychokinesis | 24 | Psy dmg to all foes (%s Atk). Increase dmg 20% if foe has spiritual ailment. Increase dmg to foes Weak to Psy 15%. | |
| Vicious Bite | Physical | 24 | Medium Elec dmg to all foes. Low chance to delay foes by 1 action. | |
| Sharp Claws | Physical | 900 | Phys dmg to 1 foe (%s Atk). If foe's HP is below 50%, increase dmg 40%. | |
| Flowers of the Pure Land | 27 | Restore 1 ally's HP (%s Atk + %s). Gain 2 Lotus. When an ally's HP is below 50%, spend 1 Lotus to restore HP (%s Atk + %s, 1 turn). | ||
| Spirit Strike | Psychokinesis | 24 | Psy dmg to all foes (%s Atk). | |
| Salvo | Gun | 2000 | Gun dmg to 1 foe (%s Atk). On crit, remove 1 more Down Point. | |
| Raging Malediction | 24 | %s% chance to inflict Rage on 1 foe. Increase user's Def %s% (2 turns). | ||
| Triple Down | Gun | 1100 | Light Gun dmg to all foes (3 hits). | |
| Playful Barrage | Gun | 27 | Light Gun dmg with increased crit dmg to 1 foe. | |
| Raging Blizzard | Ice | 24 | Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze on main target (2 turns). | |
| Wind of Nirvana | Wind | 24 | Wind dmg to 1 foe. Chance to inflict Windswept. If already Windswept, reset duration and increase Wind dmg and skill dmg taken (2 turns). | |
| Mada's Skill 1 | Fire | 27 | Deal Fire damage to 1 foe. 80% chance to inflict Burn for 2 turns. | |
| Mada's Skill 2 | Fire | 27 | Deal Fire damage to 1 foe. Nullify healing for 2 turns. | |
| Mada's Skill 3 | Fire | 27 | Deal Fire damage to all foes. If target is not Burning, 50% chance to inflict Burn on foe. If target is Burning, increase Fire damage by 30%. 50% chance to reset foe's Burn. | |
| Psychokinetic Disruption | Psychokinesis | 24 | Psy dmg to all foes (%s Atk). Decrease Def %s (2 turns). | |
| Electric Dance | Electric | 24 | Elec dmg to 1 foe (%s Atk). %s chance to inflict Shock (2 turns). | |
| Zionga | Electric | 25 | Heavy Elec dmg to 1 foe. Low chance to inflict Shock. | |
| Bolt of Retribution | Electric | 25 | Medium Elec dmg to all foes. Medium chance to delay Frozen foes by 1 action. | |
| Makarakarn | 43-skillLv*2 | Grant barrier that repels magic dmg. | ||
| Scrap Iron Barrier | 27 | Grant shield to user and heal ally with lowest HP. | ||
| Blazing Hellfire | Fire | 24 | Fire dmg to 1 foe. When target is Burning, increase dmg and reset duration of Burn. | |
| Dispel | 43-skillLv*2 | Cure 1 debuff for 1 ally. | ||
| Blazing Hellfire | Fire | 27 | Medium Fire dmg to all foes. Medium chance to inflict Burn. | |
| Wind Barrier | 27 | Grant shield to party (%s Atk + %s, 2 turns). When shielded allies take dmg, %s chance to inflict Windswept on attacker. | ||
| Magarula | Wind | 27 | Medium Wind dmg to all foes. Low chance to inflict Windswept. | |
| Tetraja | 43-skillLv*2 | Grant insta-kill barrier to party. | ||
| Red-Hot | Fire | 24 | Fire dmg to all foes (%s Atk). Inflict Burn on main target. | |
| Samsara | Bless | 24 | Bless dmg to all foes (%s Atk). If main target's HP is below 50%, chance to insta-kill. | |
| Devotion of the Flesh | 27 | Grant shield to 1 ally (%s Atk + %s). %s chance to inflict Freeze on foes that deal shield damage (2 turns). | ||
| Spirit Binding | Physical | 900 | Phys dmg to all foes (%s Atk). Increase dmg 12% per debuff on foes (up to 3). Sleep counts as 3 debuffs. | |
| Power of Faith | 27 | Restore 1 ally's HP (%s Atk + %s). Increase Def %s (2 turns). | ||
| Wicked Brand | Curse | 24 | Curse dmg to all foes (%s Atk). Inflict 1-2 Curse. | |
| Spike | Wind | 24 | Wind dmg to 1 foe (%s Atk). %s chance to inflict Windswept (2 turns). | |
| Abyssal Flame | Curse | 24 | Curse dmg to 1 foe (%s Atk). Inflict Hell's Inferno. Increase dmg per Hell's Inferno stacks. Increase this dmg 200%. | |
| Imperial Purge | Nuclear | 24 | Nuke dmg to 1 foe (%s Atk). If foe has elemental ailment, increase this skill's dmg 25%. Increase Nuke allies' Atk %s (2 turns). | |
| Shining Salvation | Bless | 24 | Bless dmg to all foes (%s Atk). Grant all allies 2 Blessing. Increase this skill's dmg 5% per Blessing on self (max 25%). | |
| Verdict of Agony | Physical | 1100 | Phys dmg to 1 foe (%s Atk, 3 hits) and inflict Nightmare. %s chance to inflict Fear. | |
| Killer Allure | Almighty | 24 | Almighty dmg (%s Atk) and Curse dmg (%s Atk) to all foes. After evolving, Almighty dmg (%s Atk) and Ice, Wind, or Curse dmg (%s Atk) to all foes. | |
| Dance of Destruction | Psychokinesis | 24 | Psy dmg to all foes (%s Atk). Spend Wisdom to activate Karmic Alteration effects. | |
| Absolute Obedience | Bless | 24 | Bless dmg to 1 foe (%s Atk). Increase target's Highlight dmg taken %s (1 turn). | |
| Purifying Flames | Support | 24 | Increase party's Atk %s + %s per 500 of user's Atk (max 6%, 3 turns). Grant Purifying Flames to main target. Purifying Flames: When dealing skill dmg, 75% chance to inflict Burn on 1 random foe. | |
| Exorcising Flames | Fire | 24 | Fire dmg to 1 foe (%s Atk, 4 hits), and inflict Ascetic Ordeals (3 turns). Ascetic Ordeals: Increase critl dmg taken 3% per 1 hit of Fire dmg taken (2 turns, max 8 stacks). | |
| Dragonslayer's Sword | Physical | 1100 | Phys dmg to all foes (%s Atk). If no Dragon's Blood, gain Dragon's Blood. When gaining Dragon's Blood, reset duration, and enhance Dragon's Blood. | |
| Disaster Ward | Curse | 24 | Curse dmg to all foes (%s Atk). Also, decrease Def %s and increase continous dmg taken %s (2 turns). | |
| Venomous Spiral | Status Ailment | 24 | Increase 1 foe's dmg taken by %s and inflict 1 Serpent's Venom stack (lasts 3 turns, max 2 stacks). Serpent's Venom: Every turn, take Curse damage equal to %s of the Atk of the Phantom Thief with the highest Atk (Max 300% of Wonder's Atk). | |
| One-Fathom Fang | Ice | 22 | Ice dmg to all foes (%s Atk). Also, increase targets' Resonance dmg amplification taken %s, and Ice dmg taken %s (2 turns). | |
| Pirate Tactics | Physical | 800 | Phys dmg to 1 foe (%s Atk, 3 hits). If Ryuji doesn't have Rebound, spend 20% of max HP to deal 30% more dmg and increase crit rate 30%. | |
| Thunderbolt | Electric | 26 | Elec dmg to all foes (%s Atk), with %s chance to inflict Shock. If Ryuji has Rebound, increase chance to inflict Shock %s. | |
| God Hand Burst | Physical | 2000 | Select 1 foe, and enter Changing Gears. On next action, deal Phys dmg to target (%s Atk). If Ryuji has Rebound, guarantee crit hit. | |
| 1 MORE | Physical | Deal Physical damage to 1 foe. | ||
| Highlight | Physical | Phys dmg to 1 foe (%s Atk), and increase next skill dmg %s. | ||
| Missile Whirlwind | Wind | 22 | Wind dmg to 1 foe (%s Atk). Inflict Windswept (2 turns). Chance to gain 1 Chivalry. (Chance is equal to crit rate.) | |
| Gentle Fist | Physical | 1200 | Decrease this skill's accuracy 20%, increase crit rate 30%, and deal Phys dmg to 1 foe (%s Atk). On crit hit, gain 1 Chivalry. | |
| Healing Breeze | Recover | 33 | Restore party's HP (%s of Morgana's Atk + %s), and remove 1 elemental ailment. When removing elemental ailment, gain 1 Chivalry. | |
| 1 MORE | Wind | Deal Wind damage to 1 foe. | ||
| Highlight | Wind | Wind dmg to 1 foe (%s Atk). Revive 1 KO'd ally with 20% HP. | ||
| Blitz Mine | Electric | 18 | Elec dmg to 1 foe (%s Atk). Increase party's Elec dmg %s (2 turns). | |
| Wrathful Thunder | Electric | 20 | Elec dmg to foes (%s Atk, 4 hits). From second hit, prioritize targeting different foes and decrease dmg to 10% for hits on same target. Inflict Shock on main target. | |
| Electroshark | Electric | 24 | Elec dmg to all foes (%s Atk). If foe is Shocked, activate Technical and deal bonus Elec dmg (%s Atk). | |
| 1 MORE | Electric | Deal Electric damage to 1 foe. | ||
| Highlight | Electric | Elec dmg to all foes (%s Atk). Inflict Shock on main target and increase Elec dmg 10% (2 turns). | ||
| Blue Sunrise | Bless | 20 | Bless dmg to all foes (%s Atk). If Summer Hype is active, spend 10% of Motoha's max HP to deal bonus Bless dmg to all foes (%s Atk). | |
| Summer 'Splosion | Bless | 20 | Bless dmg to 1 foe (%s Atk), and restore 20% of max HP. If Summer Hype is active, deal bonus Bless dmg to 1 foe (%s Atk). | |
| Surf 'n' Shine | Bless | 24 | Immediately enter Summer Hype until end of next turn. Spend 15% max HP to deal Bless dmg to all foes (%s Atk). Summer Hype: Increase crit rate %s and dmg %s. | |
| 1 MORE | Bless | Deal Bless damage to 1 foe. | ||
| Highlight | Bless | Bless dmg (%s Atk) to all foes and heal 20% of Motoha's max HP. If at 50% HP or higher, increase Highlight dmg 25%. | ||
| Owl Green | Recover | 24 | Restore 1 ally's HP (%s of Lufel's Atk + %s). If target's HP is below 50%, increase healing effect %s. | |
| Owl Fire | Fire | 22 | Fire dmg to 1 foe (%s Atk), inflict Burn and decrease healing received 30% (2 turns). | |
| Healing Satellite | Recover | 31 | Restore party's HP (%s of Lufel's Atk + %s). Increase healing effect on main target. | |
| 1 MORE | Fire | Deal Fire damage to 1 foe. | ||
| Highlight | Recover | Restore party's HP (%s of Lufel's Atk + %s) and increase party's Atk %s (1 turn). | ||
| Scattered Plum Blossoms | Decrease all foes' Def %s. When Riko's Speed is at 100 or more, decrease Def 4.9% per 10 points of Speed over 100 (up to %s, 2 turns). Also inflict Insight on main foe. | |||
| Dreams in the Mist | Increase all foes' dmg taken by %s (2 turns). If ally lowers foe's Down Points or knocks down foe, decrease cooldown time by 1. When cooldown time reaches 0, activate this skill. | |||
| Verngale Petals | Spend all Intel stacks to grant Fair Winds to party for 1 turn and restore targeted ally's HP by %s. Fair Winds: Increase damage to foes %s. Increase more based on Riko's Speed and number of Intel spent. If Riko's Speed is at 100 or more, increase Atk 1.05% per 10 points of Speed over 100 (up to %s, 1 turn). | |||
| Stat Buff | Increase party's stats by 15% of Riko's stats. | |||
| Storm of Petals | Wind | 0 | Wind dmg to 1 foe (%s Atk), and inflict Windswept and Falling Petals (2 turns). Falling Petals: When taking Wind dmg, increase Atk for that dmg. Increase is equal to 18.3% of Tempest Riko's crit mult above 100% (max %s of crit mult). Also, restore Tempest Riko's SP by 16. | |
| Arrival of Spring | 0 | Increase party's Atk (2 turns). Increase is equal to 12.8% of Riko's crit mult above 100% (max %s of crit mult). Also, restore 4 SP. While this effect is active, when an ally deals dmg with a skill, Resonance, Highlight, or Theurgy, restore Riko's SP by 12 (1 time only). | ||
| Blossoming Season | 50 | Spend all SP, and increase 1 other ally's crit rate %s (2 turns). Also apply following effects based on SP spent. Increase effects 1% per 2 SP spent. 50+ SP: Increase Atk 2.4 per 1% of crit mult over 100%. 100+ SP: Increase crit dmg by 12% of crit mult over 100%. 150 SP or higher: Increase crit dmg more by 6% of crit mult over 100%. These effects count up to %s of Tempest Riko's crit mult. | ||
| Highlight | Support | Increase 1 other ally's Atk (2.5 per 1% of Riko's crit mult over 100%, max %s of crit mult), and increase crit dmg %s (2 turns). Also, restore 20 SP to all allies besides Riko. | ||
| Icicle Hatchet | Ice | 20 | Deal Ice damage to 1 foe (%s of Shun's max HP). 70% chance to inflict Freeze. | |
| Smash Hit | Physical | 600 | Phys dmg to 1 foe (%s of Shun's max HP) and decrease Def (2 turns). With Desperado, decrease Def %s. | |
| Icy Defense | Support | 24 | Increase party's max HP (15% of Shun's max HP, up to %s) and restore party's HP (%s of Shun's max HP). Greatly increase Shun's chance of being targeted by attacks (2 turns). | |
| 1 MORE | Ice | Deal Ice damage to 1 foe. | ||
| Highlight | Ice | Increase party's max HP (10.3% of Shun's max HP, up to %s, 2 turns) and restore party's HP (%s of Shun's max HP). Deal Ice dmg to 1 foe (%s of Shun's max HP). | ||
| Atomic Smash | Nuclear | 20 | Nuke dmg to 1 foe (%s Atk). For each Power of Friendship on party, increase dmg 10%. | |
| Justice Barrier | 20 | Spend 30% of 1 other ally's remaining HP to grant them shield (80% of HP spent + %s of Kamiyama's Atk + %s, 2 turns). Also grant 1 Power of Friendship. | ||
| Ultima Booster | 24 | Increase 1 other ally's Atk %s for 2 turns. For each stack of Power of Friendship on target, increase Atk (20% of Kamiyama's Atk, up to %s). | ||
| 1 MORE | Nuclear | Deal Nuclear damage to 1 foe. | ||
| Highlight | Max Power of Friendship stacks on 1 ally besides self and increase Atk (15% of Kamiyama's Atk, max %s stacks, 2 turns). If target's HP is below 60%, restore HP up to 60% (up to 200% of Kamiyama's Atk). | |||
| Club Okyann | Increase party's Atk (12% of Tomiyama's Atk, max %s) and ailment accuracy %s (1 turn). Gain 1 Beat. | |||
| Intermission | Restore party's SP by %s. Gain 3 Beat. | |||
| Retro Dance Number | Increase party's dmg (%s + 1% per 225 of Tomiyama's Atk, max %s, 3 turns). Increase dmg to foes with elemental ailments by 1.5 times. Gain 2 Beat. | |||
| Enhance Stat | Increase party's stats by 15% of Tomiyama's stats. | |||
| Underworld Ferry | Curse | 20 | Curse dmg to all foes (%s Atk). Decrease foes' Def 3% per 10 points of Yaoling's Speed (max %s, 2 turns). Gain 4 Memory per foe attacked. | |
| Flowers of Naihe | Curse | 22 | Curse dmg to 1 foe (%s Atk). If foe has debuff, increase dmg 20%. When spending Meng Po Soup, inflict Forget on main target (2 turns). If foe is inflicted with Forget or other spiritual ailment, increase foe's dmg taken by 2% per 10 points of Yaoling's Speed (max %s, 1 turn). | |
| Lion Dance of Oblivion | Curse | 24 | Curse dmg to all foes (%s Atk). Inflict Red Spider Lily: Increase foes' dmg taken 3% per 10 points of Yaoling's Speed (max %s). Lasts 2 turns or until dmg is taken 2 times. When spending Meng Po Soup, double Red Spider Lily's dmg increase. | |
| 1 MORE | Curse | Deal Curse damage to 1 foe. | ||
| Highlight | Curse | Curse dmg to all foes (%s Atk). Increase target's next dmg taken %s. 30% chance to inflict Forget (2 turns). | ||
| Scarlet Surprise | Fire | 20 | Fire dmg to all foes (%s Atk), and increase crit rate 10% (2 turns). Also, for 1 turn, Yanhua Slash deals more Fire dmg (%s Atk). | |
| Firework Finale | Fire | 20 | Fire dmg to all foes (%s Atk), 90% chance to inflict Burn, and 90% chance to inflict 1 Year-End Flames (2 turns). For 1 turn, Yanhua Slash has 90% chance to inflict 1 Year-End Flames. Year-End Flames: Take Fire dmg (%s of Firecracker Yaoling's Atk, 2 turns, max 4 stacks). | |
| Orange Blossom Blade | 24 | Gain Flaming Sword Dance (1 turn): Increase dmg %s, evolve melee attack to Yanhua Slash. Remove after activating Yanhua Slash or at end of turn. Has 1-turn cooldown, and other skills can be used on same turn after use (this skill isn't treated as a normal skill). Yanhua Slash: Fire dmg to all foes (%s Atk), can activate Fire Technicals. When Fireburn is activated, dmg increase becomes 20%. | ||
| Highlight | Fire | Fire dmg to all foes (%s Atk). Increase Firecracker Yaoling's Atk %s, and Yanhua Slash dmg %s (2 turns). | ||
| Psyche Melody | Psychokinesis | 20 | Psy dmg to all foes (%s Atk). Gain 2 Greenleaf. | |
| Cheering You On | 22 | Spend 2 Greenleaf and grant Cheer Song to 1 ally besides self: Increase Atk 30% + 30% of Tomoko's Atk (max %s) and increase ailment accuracy 15% (2 turns). | ||
| Spirit's Lullaby | 24 | Spend 2 Greenleaf stacks for %s chance to inflict Sleep on 1 foe (1 turn). On success, increase foe's next attack dmg taken %s. On failure, increase next dmg taken %s. | ||
| 1 MORE | Psychokinesis | Deal Psychokinesis damage to 1 foe. | ||
| Highlight | Inflict Sleep on 1 foe, and increase dmg taken %s (1 turn). | |||
| Have a Cold Drink | Psychokinesis | 23 | Psy dmg to foes (%s Atk, 4 hits). Prioritize foes not hit by skill and inflict 1 Sparks per dmg dealt. Repeated hits on same target deal 30% dmg. Passive: Increase Summer Reminiscence skill dmg multiplier and healing %s. | |
| Hale Summer Days | 27 | Restore 1 ally's HP (%s of Seaside Tomoko's Atk + %s). For 2 turns, increase target's Atk %s, ailment accuracy %s, and dmg 30%; also, increase Atk (up to 22.5%) by 25% of the target's ailment accuracy (up to 90%). Inflict 1 Sparks for each time skill damage is dealt to a foe (max 5 stacks). | ||
| Sparkling Memories | Psychokinesis | 25 | Psy dmg to all foes (%s Atk). Increase foes' dmg taken %s and inflict 1 Sparks per following skill dmg (2 turns, max 5). At start of Tomoko's turn, decrease duration. (This skill does not inflict Sparks.) | |
| Highlight | Psychokinesis | Psy dmg to random foes (%s Atk, 3 hits). Prioritize attacking foes not hit by skill and inflict 1 Sparks per dmg dealt. Repeated hits on same target deal 30% dmg. | ||
| Electric Bomb | Electric | 20 | Elec dmg to 1 foe (%s Atk). If foe is not Shocked, %s chance to inflict Shock (2 turns). If foe is Shocked, increase dmg 30%. | |
| Meta Dynamite | Electric | 20 | Elec dmg to all foes (%s Atk). Increase dmg to main target 25%. | |
| Sparky Surprise | 25 | Grant Player 2 to 1 ally and increase Yui's Atk %s (2 turns). When ally with Player 2 deals dmg to a foe with skill, perform follow-up attack, dealing Elec dmg (%s Atk) up to 2 times (2 turns). Increase chance to activate Jolly Cooperation 10% (2 turns). | ||
| Highlight | Increase Yui's Atk %s and follow-up attack dmg %s (2 turns). Also perform follow-up attack when ally deals skill dmg to foe (2 turns). | |||
| Ring of Fire | Fire | 18 | Fire dmg to 1 foe (%s of Kurotani's max HP) and inflict Burn. If target is Burning, gain 1 Chosen One, change target to all foes, decrease dmg by half, and inflict Burn. | |
| Crimson Summon | Fire | 22 | Fire dmg to all foes (%s of Kurotani's max HP), chance of Fire Technical. Gain 2 Chosen One based on number of Burning foes and inflict Sacred Flame on those foes (2 turns). | |
| Cleansing Flame | Fire | 22 | Fire dmg to 1 foe (%s of Kurotani's max HP), chance of Fire Technical. If foes have Sacred Flame, activate Technical and increase dmg 30%. | |
| Highlight | Fire | Increase all foes' Fire dmg taken %s. Fire dmg to all foes (%s of Kurotani's max HP) and inflict Burn (2 turns). | ||
| Sword of Condemnation | Bless | 19 | Bless dmg to all foes (%s Def). Grant 1 Blessing to Yukimi and allies with Oath. | |
| Sacral Glow | Support | 20 | Grant shield to 1 ally (%s of Yukimi's Def + %s), increase Def (35% of Yukimi's Def, max %s, 2 turns). Decrease target's dmg taken 20% once (2 turns). Grant 2 Blessing and grant Oath. | |
| Absolute Judgment | Bless | 25 | Bless dmg to 1 foe (%s Def). When Yukimi or ally with Oath gains Blessing, gain 1 Gavel. When using skill with 2 or more Gavel, spend all stacks. For each stack, increase party's dmg %s (1 turn) and grant shield (%s of Yukimi's Def, 2 turns). | |
| Highlight | Bless | Bless dmg to 1 foe (%s Def). Increase party's Def by 20% of Yukimi's Def (max %s, 2 turns). | ||
| Graceful Gale | Wind | 19 | Wind dmg to all foes (%s Atk, 3 hits). Chance (number of foes x %s) to gain 1 Right to Strike. | |
| Saber Surge | Wind | 18 | Wind dmg to 1 foe (%s Atk, 3 hits). With 3+ Right to Strike, deal 1 more hit and increase crit rate 20%. | |
| Blustering Épée | Wind | 16 | Wind dmg to 1 foe (%s Atk, 4 hits). %s chance to inflict Windswept (2 turns). | |
| Highlight | Wind | Wind dmg to 1 foe (%s Atk, 4 hits). With 3+ Right to Strike, deal 1 more hit. | ||
| Flash of Intuition | Bless | 20 | Bless dmg to all foes (%s Atk). Also, restore all allies' HP %s and grant 1 Blessing. Also, gain Suspicion and Deduction (2 turns). With Deduction, increase party's dmg %s. | |
| Decisive Scheme | Curse | 20 | Curse dmg to all foes (%s Atk). Also, gain Suspicion and Stratagem (2 turns). With Stratagem, decrease all foes' Def %s. Also increase Arrow of Perjury's hits by 1, and increase dmg dealt %s. | |
| Rain of Justice | Almighty | 24 | Usable with Suspicion. Spend all Arrow of Truth, deal fixed Almighty dmg to all foes (%s recorded dmg of each Arrow of Truth), and lose Suspicion. Then, activate Arrow of Perjury on random foes, dealing Almighty dmg (%s, 4 hits). From second hit, prioritize new targets and decrease dmg to 15% for hits on same target. If Akechi has Mastermind, Arrow of Truth gains 240% of Arrow of Perjury's Almighty dmg. | |
| 1 MORE | Almighty | Deal Almighty damage to 1 foe. | ||
| Highlight | Bless | Bless dmg to all foes (%s Atk), and Curse damage (%s Atk), 1 hit each. Increase Arrow of Perjury's hits by 2 (4 turns). | ||
| Frozen Presence | Ice | 20 | Ice dmg to all foes (%s Def). Inflict Freeze on main target (2 turns). | |
| Bone-Chilling Cold | Ice | 20 | Ice dmg to foes (%s Def, 5 hits). When Yusuke has shield, increase dmg 30%. Decrease dmg by 60% for each hit on same foe (max decrease to 20% of Def). | |
| Keen Eye | Support | 24 | Evolve next activated Inspiration to Imagination. 100% chance to counterattack, increase dmg (%s Def), and target all foes. Gain shield (%s Def + %s, 2 turns), increase Fire resistance, and nullify spiritual ailments. Taunt all foes (2 turns). | |
| Highlight | Ice | Ice dmg to all foes (%s Def). Increase chance of Inspiration counter 35% (3 turns). | ||
| Pentest Complete! | Decrease all foes' Def 6%; decrease Def 0.53% more per 100 of Futaba's Atk (3 turns, up to %s of Futaba's Atk). When foes with this Def decrease take weakness dmg, multiply effect by 2. When Analysis Progress is at 100%, grant Data Storm to all allies (2 turns). | |||
| Data Link Established! | Usable when allies have Data Storm. For 2 turns, increase 1 ally's Atk by %s; increase Atk 21.7 more per 100 points of Futaba's Atk (up to %s of Atk). Inflict Virus on all foes (1 turn), based on targeted ally's attribute. | |||
| Vulnerability Found! | Increase 1 foe's dmg taken 6%; increase dmg taken 0.57% more per 100 of Futaba's Atk (3 turns, up to %s of Atk). When ally deals dmg to foe with this effect with skill, Resonance, Highlight, or Theurgy, gain 20% Analysis Progress. When at 100% Analysis Progress, also grant Data Storm to all allies (2 turns). | |||
| Stat Buff | Increase party's stats by 20% of Futaba's stats. | |||
| Unexpected Tragedy | Curse | 22 | Curse dmg to 1 foe (%s Atk, 3 hits), and gain 3 Verse of Hate. When next gaining Verse, 25% chance to change to Verse of Hate (max 2). When dealing dmg with Sonnet of Fate, 30% chance per Verse of Hate spent to inflict Curse on foe. | |
| Absurd Comedy | Curse | 20 | Curse dmg to all foes (%s Atk, 2 hits) and gain 2 Verse of Healing. When next gaining Verse, 25% chance to change to Verse of Healing (max 2). When activating Sonnet of Fate, restore HP of ally with lowest remaining HP (7.5% of Sumi's Atk) per Verse of Healing spent. | |
| Tragicomedy of Love | Curse | 22 | Curse dmg to 1 foe (%s Atk, 5 hits) and gain 5 Verse of Passion. When next gaining Verse, 25% chance to change to Verse of Passion (max 2). When dealing dmg with Sonnet of Fate, deal bonus Almighty dmg to foe (7% Atk) per Verse of Passion spent. | |
| Highlight | Curse | Curse dmg to 1 foe (%s Atk, 3 hits). Increase Sumi's Atk for Sonnet of Fate up to 2 times. | ||
| Falling Sun | Fire | 22 | Fire dmg to all foes (%s Atk), 30% chance to inflict Burn. When Ann has La Vie en Rose, increase skill dmg 30%. | |
| Trifire | Fire | 20 | Fire dmg to 1 foe (%s Atk). 75% chance to inflict Burn. When Ann has La Vie en Rose, and foe's HP is below 50%, deal bonus dmg (30% of dmg from this skill). | |
| Crimson Rose | Fire | 20 | Fire dmg to all foes (%s Atk), increase Ann's Atk 20% (2 turns). When Ann has La Vie en Rose, decrease foes' Atk by 8% of Ann's Atk and increase Ann's Atk by same amount (2 turns). | |
| Highlight | Fire | Fire dmg to all foes (%s Atk). Increase Fire dmg %s (1 turn). | ||
| Sanctioned Drift | Nuclear | 20 | Nuke dmg to foes (%s Atk, 5 hits). Inflict random elemental ailments on foes per hit (prioritize ones target does not have). Change dmg to 20% for hits on same target. If target has elemental ailment, activate Technical and deal bonus Nuke dmg (%s Atk). Inflict Radiation on main target (2 turns). | |
| President's Prowess | 22 | Restore 1 ally's HP (%s of Makoto's Atk + %s). Increase Makoto's Atk %s for 2 turns. Also gain 3 Tenacity, and gain more Tenacity per elemental ailment on foes. | ||
| Nuclear Fury | Nuclear | 21 | Nuke dmg to 1 foe (%s Atk). Gain 2 Tenacity. If target has elemental ailment, activate Technical and deal bonus Nuke dmg (%s Atk). With Crash Out, evolve to Thermonuclear Fury. | |
| Highlight | Nuclear | Nuke dmg to 1 foe (%s Atk). Gain 2 Frenzied Voltage. Immediately spend Frenzied Voltage to inflict up to 2 elemental ailments on foes. Spend all remaining Frenzied Voltage to increase this skill's damage 20% per stack. | ||
| Frost Lily | Ice | 20 | Ice dmg to all foes (%s Atk), %s chance to inflict Freeze. | |
| Winter Storm | Ice | 20 | Ice dmg to 1 foe (%s Atk), gain 4 Ice Crystal. | |
| Durandal of Ice | Ice | 24 | Ice dmg to 1 foe (%s Atk). When Kotone has Parhelion or 10+ Ice Crystal, increase dmg based on foe's missing HP (max %s). Increase Blade Dancer dmg based on foe's missing HP. | |
| Highlight | Ice | Deal Ice dmg to 1 foe (%s Atk). Increase dmg based on foe's missing HP. When foe's HP is below 20%, increase up to 30%. | ||
| Éclat de Vent / Iceburst | Wind | 24 | Spring mode: Deal Wind damage to 1 foe equal to ^%s^ of Attack (3 hits), with a 30% chance to inflict Windswept. When Spring's Edge is active, also gain 1 Spring's Vestige stack and inflict Spiral Sequence for 2 turns. When Frostgale Kotone attacks a foe with Spiral Sequence, increase critical damage by ^%s^. Winter mode: Deal Ice damage to 1 foe equal to ^%s^ of Attack, with a ^%s^ chance to inflict Freeze. If the target is already Frozen, inflict On Ice for 2 turns. Increase Ice damage taken by ^%s^ for foes with On Ice. | |
| Zephyr / Sapphire Storm | Wind | 24 | Spring mode: Deal Wind damage to all foes equal to ^%s^ of Attack (3 hits). When Spring's Edge is active, also gain 2 Spring's Vestige stacks. Winter mode: Deal Ice damage to all foes equal to ^%s^ of Attack, with a ^%s^ chance to inflict Freeze. When Winter's Edge is active, increase this skill's damage by 20%. | |
| Ailes au Vent / Frozen Wings | Wind | 28 | Spring mode: Activate Spring's Edge for 1 turn, and deal Wind damage to 1 foe equal to ^%s^ of Attack (3 hits). While Spring's Edge is active, when allies deal Wind damage with a skill, Highlight, Theurgy or Resonance, deal Wind damage to the selected target equal to 20% of Frostgale Kotone's Attack, and gain 1 Spring's Vestige stack. When Spring's Edge ends, spend all Spring's Vestige stacks, and deal Wind damage to the target selected that turn equal to (number of Spring's Vestige stacks + 4) x ^%s^ of Attack. This damage is counted as a Resonance. Winter mode: Activate Winter's Edge for 1 turn, and deal Ice damage to 1 foe equal to ^%s^ of Attack. While Winter's Edge is active, when an ally takes an attack, grant Glacial Heart to all allies for 2 turns, protecting them from up to ^%s^ damage. This effect can be activated up to 2 times. Also, when allies deal Ice damage with a skill, Highlight, Theurgy, or Resonance, gain 1 Winter's Vestige stack. When Winter's Edge ends, spend all Winter's Vestige stacks, and deal Ice damage to the target selected that turn equal to (number of Winter's Vestige stacks + 4) x ^%s^ of Attack. This damage is counted as a Resonance. | |
| Iceburst | Ice | 24 | Ice dmg to 1 foe (%s Atk). %s chance to inflict Freeze. If target is already Frozen, inflict On Ice (2 turns). Increase Ice dmg taken by foes with On Ice %s. | |
| Sapphire Storm | Ice | 24 | Ice dmg to all foes (%s Atk). %s chance to inflict Freeze. When Winter's Edge is active, increase this skill's dmg 20%. | |
| Frozen Wings | Ice | 28 | Activate Winter's Edge (1 turn), and Ice dmg to 1 foe (%s Atk). While Winter's Edge is active, when ally is attacked, grant Glacial Heart to all allies, protecting from up to %s dmg (max 2 times, 2 turns). When allies deal Ice dmg with skill, Highlight, Theurgy, or Resonance, gain 1 Winter's Vestige. When Winter's Edge ends, spend all Winter's Vestige, and deal Ice dmg to target selected that turn ((number of Winter's Vestige + 4) x %s Atk). This damage is counted as a Resonance. | |
| 1 MORE | Wind | Spring mode: Deal Wind damage to 1 foe. Winter mode: Deal Ice damage to 1 foe. | ||
| Highlight | Wind | Wind dmg to 1 foe (%s Atk, 3 hits). When Spring's Edge is active, gain 1 more Spring's Vestige (this stack can exceed max limit). If Spring's Edge is not active, deal Wind dmg 1 more time to target. | ||
| Highlight | Ice | Ice dmg to 1 foe (%s Atk), %s chance to inflict Icebound. When Winter's Edge is active, increase chance to inflict Icebound %s. If Winter's Edge is not active, increase Highlight dmg 20%. | ||
| Followspot | Bless | 20 | Bless dmg to 1 foe (%s Atk). Also, grant 2 Blessing to all allies, and increase dmg 0.8% per 100 of Shoki's Attack (max %s, 2 turns). | |
| Adlib | Recover | 24 | Increase Def of 1 ally except Shoki 0.83% per 100 of Shoki's Atk (max %s) and null Dizzy, Sleep, Confuse, and Forget (2 turns). Cooldown: 2 turns. | |
| Improvise | Recover | 24 | Increase party's Atk (15% of Shoki's Atk, max %s, 2 turns). Also, based on Improv, grant additional effect to main target. Blazing Passion: Increase main target's continuous dmg %s, and increase ailment accuracy 30% (2 turns). Chilling Intensity: Increase main target's Technical Precision %s. Also, when activating technical, increase Atk 20% (2 turns). Electrifying Performance: Increase main target's crit dmg %s (2 turns). Tempestuous Drama: Increase main target's pierce rate %s (2 turns). | |
| Highlight | Recover | Increase party's Atk (6.5% of Shoki's Atk, max %s), and increase ailment resistance %s (2 turns). Also, grant 1 Blessing. | ||
| Nurse's Light | Bless | 20 | Bless dmg to 1 foe (%s of max HP). Grant 1 Blessing to party. Gain 1 Diagnosis. | |
| Healing Grace | Recover | 25 | Restore HP (%s of Minami's max HP + %s) and cure 2 debuffs on target and ally with lowest HP. Grant 1 Blessing to targets, and restore HP (%s of Minami's max HP + %s) at start of next 2 turns. Gain 1 Diagnosis. | |
| Compassionate Cure | Recover | 32 | Spend all Diagnosis, and restore HP (%s of Minami's max HP + %s) of target and ally with lowest HP (2 times). For each Diagnosis, activate this effect 1 more time. For each Diagnosis spent, increase max HP of allies besides self (7.5% of Minami's max HP, max %s, 2 turns). | |
| Highlight | Recover | Restore party's HP (%s of Minami's max HP + %s), and cure 1 debuff. Increase party's max HP (16.5% of Minami's max HP, max %s, 2 turns). At end of action, restore HP (%s of Minami's max HP + %s) for 1 turn. | ||
| Beach Basket | Bless | 20 | Bless damage to all foes (%s of Beachflower Minami's max HP), and inflict Bewitching Blossoms (3 turns). Bewitching Blossoms: When taking attack, increase that dmg's Atk %s + 4% per 1200 of Beachflower Minami's max HP (up to %s of max HP). | |
| Summer Garden | Support | 22 | Increase party's dmg %s + 3.2% per 1200 of Beachflower Minami's max HP (up to %s of max HP, 3 turns). Also, grant all allies 1 Blessing, and remove 1 debuff. | |
| Gentle Sea Breeze | Support | 25 | Increase 1 other ally's crit rate %s, and increase crit dmg by 33.33% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 3 turns). Passive: When using medicine on ally, increase main target's crit dmg. Increase is equal to 16.66% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 1 turn). | |
| 1 More | Bless | Deal Bless damage to 1 foe. | ||
| Highlight | Support | Increase 1 other ally's dmg %s, and increase crit dmg by 16.66% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 2 turns). Also, when Beachflower Minami uses medicine, increase medicine effects %s. | ||
| Extrasensory Aim | Psychokinesis | 26 | Psy dmg to all foes (%s Atk, 2 hits). %s chance to inflict 1 Target Audience on main target. %s chance to also inflict 1 Target Audience on other foes. Then, change Target Audience stacks on foe to Target Audience stacks on Haru (3 turns) and gain 1 Focused Round. Focused Round: When using ranged attack and granted Target Audience, increase skill dmg by %s; after ranged attack, remove all Target Audience stacks granted to Haru. | |
| Precise Volley | Gun | 1200 | Gun dmg to 1 foe (%s Atk). When Haru has Target Audience, increase this skill's pierce rate by %s and gain 1 Painpoint Round. Painpoint Round: When using ranged attack, also deal Psy dmg to main target (%s Atk, can gain skill dmg increases from Focused Round). | |
| Mindful Release | Psychokinesis | 26 | Psy dmg to all foes (%s Atk) When Haru has Target Audience, increase this skill's crit rate by %s and gain 1 Spillover Round. Spillover Round: When using ranged attack, also deal Psy dmg to all foes (%s Atk, can gain skill dmg increases from Focused Round). | |
| Highlight | Psychokinesis | Psy dmg to all foes (%s Atk). Gain 1 Overload Round if there's no Overload Round stacks and below max Thoughtful Round stacks. Overload Round: When using ranged attack, increase crit rate %s. If haven't gained Overload Round, increase this skill dmg %s. | ||
| Trickster's Plunder | Curse | 19 | Curse dmg to all foes (%s Atk). 20% chance to inflict Curse. Gain 1 Will of Rebellion. | |
| Phantom Omen | Curse | 19 | Curse dmg to 1 foe (%s Atk). If 1 foe is present, gain 2 Will of Rebellion. | |
| Arsène's Chains | Curse | 22 | Curse dmg to all foes (%s Atk). Increase dmg 25% on extra action. Increase dmg 25% more when foe has debuff. | |
| Highlight | Curse | Curse dmg to all foes (%s Atk). Gain 1 Will of Rebellion. | ||
| Little Mermaid's Song | Grant shield to party (%s of Miyu's Def + %s, 2 turns), and restore 4 SP. When ally's shield is broken, decrease cooldown by 1 action. | |||
| Poseidon's Blessing | Grant shield to 1 ally (%s of Miyu's Def + %s, 2 turns). Decrease weakness dmg taken by %s (2 turns). Gain 2 Down Points and 2 Seashell. | |||
| Tide of Dreams | Grant shield to party (%s of Miyu's Def + %s, 3 turns). Increase shield based on target's Seashell stacks. With 4+ Seashell, increase dmg. Dmg increase lasts 3 turns or until shield is destroyed, then lose 2 Seashell. | |||
| Stat Buff | Increase party's stats by 15% of Miyu's stats. | |||
| Jellyfish Splash | Ice | 0 | Ice dmg to all foes (%s Atk), and inflict Freeze (2 turns). Restore Wavecatcher Miyu's SP by 40 (affected by SP Recovery). This skill can restore SP above max SP (up to value of max SP). | |
| Aerial Tide | Ice | 0 | Ice dmg to all foes (%s Atk). When Surf is active, increase this skill's dmg 10% per Offshore. After activating this skill, remove Surf, and remove all Offshore stacks. This skill is counted as a Resonance. | |
| Paddle Out | Support | 60 | Remove spiritual ailments from Wavecatcher Miyu, and enter Surf. When this skill is used again while Surf is active, remove Surf and all Offshore. On turn when Surf is removed, other skills can be used, but Surf cannot be re-entered. Surf: While this state is active, nullify Down, spiritual ailments, and certain unable to act effects, and Wavecatcher Miyu cannot use melee attacks, ranged attacks, or items. Also, extend duration of buffs and debuffs applied by 1 turn. At end of ally's turn, if Wavecatcher Miyu has enough SP to activate Catch a Wave, automatically spend SP and activate Catch a Wave. Catch a Wave: Spend 30 SP to deal Ice dmg to all foes (%s Atk), and gain 1 Offshore. Increase skill dmg of Catch a Wave by 5% per Offshore, and increase SP cost by 30 (max 4 stacks). Catch a Wave is counted as Resonance, and cannot decrease foes' Down Points. | |
| Highlight | Ice | Ice dmg to all foes (%s Atk). When Surf is active, bonus Ice dmg (%s Atk, 1 hit). | ||
| Surprise Squad | Psychokinesis | 20 | Psy dmg to 1 foe (%s Atk) and grant Affection to party (1 turn). When ally with Affection deals dmg with skill, grant Haruna 1 Childish Heart. | |
| Ready for Adventure | 22 | Increase party's HP recovery received and shield received %s, and Def %s (2 turns). If no Childish Heart, gain 2 Childish Heart. | ||
| Courageous Campaign | 24 | Requires Childish Heart. Increase party's Atk 10% (2 turns). At 2+ Childish Heart, also increase dmg 1% per 100 of Haruna's Atk, up to %s. | ||
| Highlight | Psychokinesis | Psy dmg to 1 foe (%s Atk) and increase party's dmg %s for each Mystery (1 turn). | ||
| Moonlit Scalpel / Midnight Surgery | Physical | 21 | Phys dmg to 1 foe (%s Atk, 4 hits). Inflict 1 Bleed. | |
| Crimson Operation / Pathology | Physical | 21 | Phys dmg to 1 foe (%s Atk, 2 hits). Activate Bleed dmg 1 time and reset target's Bleed turn duration. | |
| Nightfall | 15 | Switch Kitazato to Ripper mode and change other skills (can be activated when any foe has 7+ Bleed). When using skills in this mode, inflict 1 more Rending for every 3 Bleed on target. Rending: Deal Phys dmg (%s Atk). | ||
| Highlight | Physical | Switch to Doctor mode and inflict 5 Bleed on 1 foe. Immediately switch to Ripper mode and deal Phys dmg to target (%s Atk, can activate Rending effects). | ||
| Diving Ray | Nuclear | 20 | Nuke dmg to 1 foe (%s Atk). Decrease target's Def by 22.5% of Chizuko's ailment accuracy (up to %s, 2 turns) and inflict random elemental ailment target does not have. | |
| Blunt Edge | Nuclear | 22 | Nuke dmg to all foes (%s Atk). 40% chance to inflict random elemental ailment. | |
| Bullseye Bomber | Nuclear | 24 | Nuke dmg to 1 foe (%s Atk). Increase target's dmg taken based on number of unique elemental ailments on target (11.3% of Chizuko's ailment accuracy, up to %s, max 3 ailments, 2 turns). | |
| Highlight | Nuclear | Nuke dmg to 1 foe (%s Atk). Chance to inflict 2 random elemental ailments on target. | ||
| Tempting Build | Increase party's Atk by 8.7% of Yumi's Atk, up to %s of Atk (3 turns). When a skill is activated, spend 1 Cocktail to strengthen skill's effects. Spend higher-quality Cocktail first. Tailor-Made, Standard, and Basic Cocktail increase skill effect 120%/100%/50%. | |||
| Enchanting Stir | Increase 1 ally's damage 1% per 230 of Yumi's Atk, up to %s of Atk, and their max HP %s (2 turns). When target deals dmg to foe, restore target's HP (2% of dmg dealt, 1 turn). When activating skill, spend 1 Basic or Standard Cocktail to gain 1 Tailor-Made Cocktail. | |||
| Invigorating Blend | Spend all Cocktails to increase party's attribute dmg based on targeted ally's attribute (2 turns). Attribute dmg will increase 1% per 230 of Yumi's Atk (up to %s of Atk). Each Tailor-Made, Standard, or Basic Cocktail spent will change effect 120%/100%/50%, respectively. Increase effects on targeted ally 1.2 times. If 2+ Standard or better Cocktails are spent, also increase targeted ally's crit dmg %s. | |||
| Stat Buff | Increase party's stats by 20% of Yumi's stats. | |||
| Distortion | Electric | 20 | Elec dmg to all foes (%s Atk). 80% chance to inflict Shock on main target (2 turns). If ally has Costar, deal bonus Elec dmg to main target (%s Atk). | |
| Unison Notes | Support | 20 | Grant Costar to 1 ally and increase target's Atk by 24% of Ayaka's Atk (up to %s, 3 turns). | |
| Catchy Hook | Support | 25 | Immediately activate the selected ally's Highlight and increase its damage by %s. If the selected character has a Theurgy, the next time they activate a Theurgy, increase final damage amplification by %s. | |
| Highlight | For 4 ally actions, increase party's dmg %s. While active, fill Highlight gauge 10% after an ally acts (up to 40%). | |||
| Frost Vines | Ice | 24 | Ice dmg to main target (%s Def), and Ice dmg to other foes (%s Def). %s chance to inflict Freeze on main target, and gain 2 Heroism. If Garden of Promises is active, increase main target's dmg taken 2% per 600 of Ashiya's Def (max %s, 2 turns), but change to 1 Heroism. | |
| Hoarfrost Vow | Recover | 26 | Grant Knight's Protection shield to 1 ally (%s Def+ %s). Increase target's Def by 20% of Ashiya's Def (max %s, 2 turns). When this ally's HP is above 60%, increase chance of being targeted 50%. At start of Ashiya's next action, grant 1 more Knight's Protection to target. If Garden of Promises is active, increase granted Knight's Protection shield 25% (2 turns). | |
| Winter Fortress | Recover | 30 | Grant all allies 1 Knight's Protection shield (12% Def + 120/240/360 when at Lv. 1/50/70+), and Knight's Resolve shield (%s Def + %s). Also increase all allies' Down Points by 1 and dmg dealt by 2.9% per 300 of Ashiya's Def (max %s, 2 turns). | |
| Highlight | Recover | Grant Knight's Resolve shield to all allies (%s Def + %s), and decrease dmg taken %s (2 turns). | ||
| Welcome Hug | Fire | 22 | Fire dmg to all foes (%s Atk). Decrease target's Def (15.4% of Runa's ailment acc, max %s). After taking Fire, Ice, Elec, or Wind skill dmg, decrease %s more (2 turns). Def decrease effects from this skill and Furrious Bark do not stack. Also, 50% chance to inflict Burn, and gain Big Welcome (2 turns). | |
| Furrious Bark | Fire | 22 | Fire dmg to 1 foe (%s Atk). Decrease target's Def (%s + 31.4% of Runa's ailment acc, max %s, 2 turns). Def decrease effects from this skill and Welcome Hug do not stack. Gain Furrocious Follow-Up (2 turns). | |
| Woof Woof Blaze | Fire | 26 | Usable with Big Welcome or Furrocious Follow-Up, activate various effects based on which is active. If both effects are active simultaneously, prioritize Big Welcome's effects. Remove Big Welcome/Furrocious Follow-Up after activating. Big Welcome: Fire dmg to all foes (%s Atk). This dmg counts as Resonance. Increase target's dmg taken (24% of Runa's ailment acc, max %s), and Fire, Ice, Elec, and Wind dmg taken %s (2 turns). Furrocious Follow-Up: Fire dmg to 1 foe (%s Atk). This dmg counts as Resonance. Increase target's dmg taken (34.3% of Runa's ailment acc, max %s) and Resonance dmg taken %s (2 turns). | |
| Highlight | Fire | Fire dmg to all foes (%s Atk). Permanently inflict 2 Enthusiastic Fuse on foes (max 2 stacks, remove as wave progresses). Enthusiastic Fuse: When any foe takes Fire, Ice, Elec, or Wind skill dmg or Resonance dmg, spend 1 Enthusiastic Fuse, and increase dmg (22.9% of Runa's ailment acc, max %s. If Runa's skills and Resonance activate this effect, Enthusiastic Fuse will not be spent. | ||
| Cinderella Glow | Bless | 23 | Bless damage to 1 foe equal to %s of Atk, and gain Lead Step. If this skill is activated by an ally with Dance Partner, deal Bless dmg to 1 foe equal to %s, and gain 1 Lead Step. Lead Step stacks up to 3 times. | |
| Invitation | Recover | 22 | Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time. Increase Atk of Kasumi and the selected ally by %s for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack. When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activate Cinderella Glow 1 time on that foe). | |
| Midnight Magic | Bless | 27 | Bless dmg to 1 foe equal to %s of Atk. When using this skill in Masquerade mode, increase skill dmg by 30%, and crit dmg by %s. | |
| Highlight | Bless | Bless dmg to 1 foe (%s Atk). Also, with Step, gain additional effects accordingly. Lead Step: Increase Highlight dmg 15% per stack. Follow Step: Increase Highlight crit rate 10%, and crit dmg 20%. | ||
| Shockwave | Physical | 800 | Phys dmg to all foes (%s Atk). Also, increase party's dmg %s + bonus 2% per 10 Speed (max bonus %s, 2 turns). When used on extra action, increase skill dmg 50%, and guaranteed crit hit on main target. | |
| Aero Setup | Recover | 22 | Increase party's Atk %s + bonus 2% per 10 Speed (max bonus %s, 2 turns). Also increase party's Def %s + bonus 2.22% per 10 Speed (max bonus %s, 2 turns). When used on extra action, grant shield to all allies (%s, 2 turns). | |
| Power Setup | Recover | 25 | Increase party's pierce rate %s + bonus 0.22% per 10 Speed (max bonus %s, 2 turns). Also, increase party's Atk %s + bonus 2.89% per 10 Speed (max bonus %s, 2 turns). When used on extra action, also increase main target's pierce rate %s + bonus 0.44% per 10 Speed (max bonus %s, 1 turn). | |
| Highlight | Recover | Increase party's Atk %s + bonus 1.33% per 10 Speed (max bonus %s, 2 turns). Also increase party's dmg %s + bonus 1.33% per 10 Speed (max bonus %s, 2 turns). Also, when selected ally next deals direct dmg to foes, decrease selected foe's Down Points by 1 more. | ||
| Sub-Zero Torrent | Ice | 22 | Gain 1 Extinguish, and Ice dmg to all foes (%s Atk). 50% chance to inflict Freeze. Also, decrease Def %s (1% per 5.47% of ailment accuracy, max %s, 3 turns). When ally attacks foe with Def decreased by this skill, increase Technical Precision %s. If at least 1 foe is Burning, remove Burn and inflict Scald on all foes (cannot be inflicted if Scald is already active). Scald: Counts as Burn (3 turns). When allies attack affected foe, increase Technical Precision %s. | |
| Freezing Prison | Ice | 24 | Ice dmg to 1 foe (%s Atk), and activate Ice Technical. When Deepfreeze is activated, %s chance to inflict Icebound. | |
| Extinguishing Guidance | Ice | 25 | Spend 2 Extinguish. Ice damage to all foes (%s Atk), and decrease Def %s (1% per 5.83% of ailment accuracy, max %s, 2 turns). If Ice Technical can be activated, when Iceburn is activated, guaranteed to inflict Cold Flames. Cold Flames: Increase dmg taken %s (1% per 4.38% of ailment accuracy, max %s). | |
| Highlight | Ice | Ice damage to all foes (%s Atk), and increase dmg taken (1% per 5.83% of ailment accuracy, max %s, 2 turns). Also, if Ice Technical can be activated, when Deepfreeze is activated, 32% chance to inflict Icebound. Also, increase damage taken by enemies Frozen by this Highlight (1% per 17.5% of ailment accuracy, max %s). Then, Ice damage to all foes (%s Atk). | ||
| Winged Canon | Increase party's dmg %s + bonus 1% per 164 of Manaka's Atk (max bonus %s, 2 turns). Also, gain 4 Musical Note. | |||
| Prayer Refrain | Restore HP to party (%s of Manaka's Atk + %s), and remove 1 debuff. With Musical Note, spend 1 Musical Note, and reduce skill cooldown by 1 action (up to 4 actions). If this skill is selected and used, increase healing 50%. Automatic Effect: For every 12 Musical Note gained during battle, activate this skill's healing effect 1 time. | |||
| Melody of Steps | Increase party's Attack (11% of Manaka's Atk + %s, 2 turns). Spend all Musical Note, and per stack spent, increase party's pierce rate 0.1% per 460 of Manaka's Atk, and increase party's Atk 0.1% per 460 of Manaka's Atk (2 turns). Applies up to %s of Manaka's Atk. | |||
| Stats Up | Increase party's stats by 20% of Manaka's stats. | |||
| Melody of Flames | Fire | 20 | Fire dmg to 1 foe (%s Atk, 3 hits). Also, gain 2 Moon Phase (2 turns, max 4 stacks). Also, when spending Moon Phase to use Scarlet Hades, increase skill multiplier %s (2 turns). | |
| Nocturne of Battle | Recover | 20 | Increase party's crit dmg %s, and increase Makoto's Atk %s (2 turns). Also, gain 2 Moon Phase (2 turns, max 4 stacks). | |
| Scarlet Hades | Fire | 24 | Can be activated with 2+ Moon Phase. Spend all Moon Phase, and deal Fire dmg to 1 foe (%s Atk, 1 hit per stack spent). Then, spend all Full Moon, and deal Fire dmg to 1 foe (%s Atk, 1 hit per stack spent). With 4 Moon Phase, increase Makoto's pierce rate %s, and increase dmg %s. | |
| 1 More | Fire | Deal Fire damage to 1 foe. | ||
| Gale Burst | Wind | 23 | Wind dmg to 1 foe (%s Atk). Also, inflict Windswept and Erosion (2 turns). Multiple foes cannot be inflicted with Erosion at same time. When foe with Erosion is defeated, Erosion is transferred to foe with highest HP. Passive: When ally attacks with skill, if any target is inflicted with Erosion, increase that skill's Atk %s + 0.72% per 100 of Yukari's Atk (max %s). | |
| Tailwind's Breath | Support | 25 | Decrease party's dmg taken %s (3 turns). Also, increase main target's Atk %s + 0.78% per 100 of Yukari's Atk (max %s, 2 turns), and increase dmg 0.24% per 100 of Yukari's Atk (max %s, 2 turns). | |
| Arrow of Life | Recover | 27 | Restore HP to all allies (%s of Yukari's Atk + %s). Spend all Whisperwind, and increase main target's Theurgy gauge 17.5 per stack, and after next time target activates Theurgy, increase Atk %s (2 turns, max 2 stacks). If Theurgy gauge is increased above max, extra amount is temporarily reserved, and returned after Theurgy is activated (2 turns). If main target has a Highlight, the next time they activate a Highlight, increase final dmg amplification %s per Whisperwind spent. | |
| Blitzkrieg | Electric | 20 | Gain 1 Grit. Elec dmg to all foes (%s of Atk). Also, increase Sanada's crit dmg %s (3 turns). | |
| Spark Impact | Electric | 20 | Gain 1 Grit. Deal Elec dmg to all foes (%s of Atk). Also, gain 2 Mettle. | |
| Lightning Fist | Electric | 24 | Elec dmg to all foes (%s of Atk). If Grit is at 2+ stacks, spend all Grit, and increase skill's multiplier %s per stack. | |
| 1 More | Electric | Deal Electric damage to 1 foe. | ||
| Vorpal Butterfly | Curse | 20 | Curse dmg to 1 foe (%s Atk), and inflict 2 Lovesick. When target has over 70% HP, increase skill dmg 200%. If this skill defeats target, activate again (can be activated consecutively). | |
| Obsessive Rose | Curse | 20 | Curse dmg to 1 foe (%s Atk), and inflict 4 Lovesick. | |
| My Beloved Prince | Curse | 22 | Curse dmg to 1 foe (%s Atk + %s per Lovesick). Also, with 10+ Lovesick, bonus Curse dmg (%s Atk). After activating skill, reset Lovesick duration. | |
| 1 More | Curse | Deal Curse damage to 1 foe. | ||
| Highlight | Curse | Curse dmg to 1 foe (%s Atk), and Lovesick can activate crit hits (3 turns). Also, activate all continuous dmg effects on target 1 time, and activate Lovesick 2 more times. | ||
| Mask of Mischief & Innocence | Fire | 20 | Fire dmg to 1 foe (%s Atk) and Ice dmg (%s Atk), 1 hit each (increase this skill's effect 1% per 1 Desire Level). Increase party's Atk %s per 100 Desire Level (3 turns). Gain Facade of Mischief & Innocence. | |
| Highlight | Support | Increase party's Atk %s and dmg %s (2 turns). | ||
| Highlight | Recover | Restore party's HP (%s Atk + %s). Also increase party's max HP %s (2 turns). | ||
| Highlight | Psychokinesis | Psy dmg to 1 foe (%s Atk), and Nuke dmg (%s Atk), 1 hit each, can crit. Increase Atk %s for Justine & Caroline and ally with highest Atk (prioritizing Assassins and Sweepers, 2 turns). | ||
| Highlight | Bless | Bless dmg to all foes (%s Atk), and Curse dmg (%s Atk), 1 hit each, can crit. Increase Justine & Caroline's Atk %s and crit dmg %s (2 turns). | ||
| Highlight | Bless | When activating Highlight, choose 1 of the 2 selected Persona sets and activate its Highlight below (cooldown times for each Highlight are calculated independently). Mask of Mischief & Innocence: Increase party's Atk %s and dmg %s (2 turns). Mask of Service & Admonition: Restore party's HP by %s of Justine & Caroline's Atk + %s. Increase party's max HP %s (2 turns). Mask of Absurdity & Nonsense: Psy dmg to 1 foe (%s Atk), and Nuke dmg (%s Atk), 1 hit each, can crit. Increase Atk %s for Justine & Caroline and ally with highest Atk (prioritizing Assassin/Sweeper). Mask of Luck & Loss: Bless dmg to all foes (%s Atk), and Curse dmg (%s Atk), 1 hit each, can crit. Increase Justine & Caroline's Atk %s and crit dmg %s (2 turns). | ||
| Mask of Service & Admonition | Electric | 20 | Elec dmg to 1 foe (%s Atk) and Wind dmg (%s Atk), 1 hit each (increase this effect 1% per 1 Desire Level). Decrease party's dmg taken %s + %s per 100 Desire Level (3 turns). Also, restore party's HP (%s Atk + %s). Gain Facade of Service & Admonition. | |
| Mask of Absurdity & Nonsense | Psychokinesis | 20 | Psy dmg to 1 foe (%s Atk) and Nuke dmg (%s Atk), 1 hit each (increase this effect 1% per 1 Desire Level). For Justine & Caroline and Sweeper or Assassin ally with highest Atk, increase pierce rate %s + %s per 100 Desire Level (3 turns). Gain Facade of Absurdity & Nonsense. | |
| Mask of Luck & Loss | Bless | 20 | Bless dmg to 1 foe (%s Atk) and Curse dmg (%s Atk), 1 hit each (increase this skill's effect 1% per 1 Desire Level). Increase Justine & Caroline's Atk %s + %s per 100 Desire Level, dmg dealt %s + %s per 100 Desire Level, and crit rate %s + %s per 100 Desire Level (3 turns). Gain Facade of Luck & Loss. | |
| Two Masks as One | Almighty | 25 | Usable when any 2 Facades have been gained. Almighty dmg to 1 foe (%s Atk; increase this effect 1% per 1 Desire Level). Spend all Facades to activate the following effects based on their combination. Facade of Mischief & Innocence + Facade of Service & Admonition: Restore party's HP (%s Atk + %s). Increase party's dmg dealt %s per 100 Desire Level (2 turns). Facade of Mischief & Innocence + Facade of Absurdity & Nonsense: Grant other allies Skill Amplification (%s, 2 turns). Increase other allies' crit dmg %s per 100 Desire Level (2 turns). Skill Amplification: Increase effects of skills and Thief Tactics that are increased when leveled up. This effect is calculated separately from other effects. Facade of Mischief & Innocence + Facade of Luck & Loss: Change this skill's target to all foes. Facade of Service & Admonition + Facade of Absurdity & Nonsense: Grant all allies shield (%s of Justine & Caroline's Atk + %s) and 1 Down Point. Also, increase party's Def %s per 100 Desire Level (2 turns). Facade of Service & Admonition + Facade of Luck & Loss: Inflict Shock, Windswept and 2 Curse on main target, and gain 2 Blessing (2 turns). Also decrease all foes' Def %s + %s per 100 Desire Level (2 turns). Facade of Absurdity & Nonsense + Facade of Luck & Loss: Deal 1 more hit of Almighty dmg from this skill. Gain Rebel Surveillance (2 turns). Rebel Surveillance: When using a skill, grant %s of Effects stats from Sweeper or Assassin ally with highest Atk (excluding Justine & Caroline). | |
| tnxotb-[Skill_name_146611] | ||||
| tnxotb-[Skill_name_146711] | ||||
| Feel the Beat | Increase party's Atk 0.57% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also grant effects to party based on current song. Heaven: If Miku doesn't have Break Track, increase party's pierce rate 0.2% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Break Track. Spring Storm: If Miku doesn't have Critical Track, increase party's dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Critical Track. Play-With-Fire: If Miku doesn't have Expert Track, increase party's crit dmg 0.41% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Expert Track. | |||
| Clear Sound | Increase party's dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Attack, max %s, 3 turns). Also grant effects to party based on current song. Heaven: If Miku doesn't have Break Track, restore HP to party (30% max HP). Also, gain Break Track. Spring Storm: If Miku doesn't have Critical Track, increase party's weakness dmg 0.11% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Critical Track. Play-With-Fire: If Miku doesn't have Expert Track, increase party's crit rate 0.2% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Expert Track. | |||
| Showstopper | Requires 3 different types of Track. Spend all Tracks to activate Virtual Concert, and change song to Ghost Rule. At this time, stop foes' turn, and grant allies extra turns for 2 turns (these turns are not counted as extra actions and do not count towards total number of actions taken, but reduce countdowns of buffs, debuffs, and continuous dmg effects). When Virtual Concert is activated, all buff effects on allies from Miku's skills, weapon, and Talents are extended 2 turns. Also, effects granted when Tracks were gained are reactivated (2 turns). Also, increase party's crit dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 2 turns). Also, restore 35 SP to all allies. During Virtual Concert, support skills cannot be used, and cooldown time does not decrease. At end of allies' extra turns, Virtual Concert is removed. Cooldown Time: 6 Wonder actions (does not count extra actions) | |||
| Stats Up | Increase party's stats by 20% of Miku's stats. |