Persona5: The Phantom X Skills

Every combat skill — element, type, cost and effect

NameIdolElementCostEffect
AgiFire19Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn.
AgilaoFire20Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn.
AgidyneFire21Fire dmg to 1 foe (%s% Atk). %s% chance to inflict Burn.
MaragionFire20Fire dmg to all foes (%s% Atk). %s% chance to inflict Burn.
MaragidyneFire21Fire dmg to all foes (%s% Atk). %s% chance to inflict Burn.
BufuIce19Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze.
BufulaIce20Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze.
BufudyneIce21Ice dmg to 1 foe (%s% Atk). %s% chance to inflict Freeze.
MabufuIce19Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze.
MabufulaIce20Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze.
MabufudyneIce21Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze.
ZioElectric19Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock.
ZiongaElectric20Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock.
ZiodyneElectric21Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock.
Thunder ReignElectric22Elec dmg to 1 foe (%s% Atk). %s% chance to inflict Shock.
MaziongaElectric20Elec dmg to all foes (%s% Atk). %s% chance to inflict Shock.
MaziodyneElectric21Elec dmg to all foes (%s% Atk). %s% chance to inflict Shock.
GaruWind19Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept.
GarulaWind20Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept.
GarudyneWind21Wind dmg to 1 foe (%s% Atk). %s% chance to inflict Windswept.
MagaruWind19Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept.
MagarulaWind20Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept.
MagarudyneWind21Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept.
Vacuum WaveWind22Wind dmg to all foes (%s% Atk). %s% chance to inflict Windswept.
PsiPsychokinesis19Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 35% on foes with spiritual ailments.
PsioPsychokinesis20Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 40% on foes with spiritual ailments.
PsiodynePsychokinesis21Psy dmg to 1 foe (%s% Atk). Increase Technical dmg 45% on foes with spiritual ailments.
MapsiPsychokinesis19Psy dmg to all foes (%s% Atk). Increase Technical dmg 35% on foes with spiritual ailments.
MapsioPsychokinesis20Psy dmg to all foes (%s% Atk). Increase Technical dmg 40% on foes with spiritual ailments.
MapsiodynePsychokinesis21Psy dmg to all foes (%s% Atk). Increase Technical dmg 45% on foes with spiritual ailments.
FreiNuclear19Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 16% on foes with elemental ailments.
FreilaNuclear20Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 18% on foes with elemental ailments.
FreidyneNuclear21Nuke dmg to 1 foe (%s% Atk). Increase Technical dmg 20% on foes with elemental ailments.
MafreiNuclear19Nuke dmg to all foes (%s% Atk). Increase Technical dmg 16% on foes with elemental ailments.
MafreilaNuclear20Nuke dmg to all foes (%s% Atk). Increase Technical dmg 18% on foes with elemental ailments.
KougaBless20Bless dmg to 1 foe (%s% Atk). Chance to gain 1-2 Blessings.
KougaonBless21Bless dmg to 1 foe (%s% Atk). Chance to gain 1-2 Blessings.
MakouhaBless19Bless dmg to all foes (%s% Atk). Chance to gain 1 Blessing.
MakougaBless20Bless dmg to all foes (%s% Atk). Chance to gain 1-2 Blessings.
MakougaonBless21Bless dmg to all foes (%s% Atk). Chance to gain 1-2 Blessings.
HamaonBless20Bless dmg to 1 foe (%s% Atk). Chance to insta-kill foes with low HP.
EihaCurse19Curse dmg to 1 foe (%s% Atk). Chance to inflict 1 Curse.
EigaCurse20Curse dmg to 1 foe. Chance to inflict 1-2 Curse.
EigaonCurse21Curse dmg to 1 foe. Chance to inflict 1-2 Curse.
Demonic DecreeCurse22Curse dmg to 1 foe (%s% Atk). Inflict 2 Curse.
MaeihaCurse19Curse dmg to all foes (%s% Atk). Low chance to inflict 1 Curse.
MaeigaonCurse21Curse dmg to all foes. Chance to inflict Curse.
MudoonCurse20Curse dmg to 1 foe. Chance to insta-kill foes with low HP.
MegidolaAlmighty19Almighty dmg to all foes (%s% Atk). Ignore Def.
Life DrainAlmighty19Almighty dmg to 1 foe (%s% Atk). Ignore Def. Restore HP based on user's Atk.
Spirit DrainAlmighty3Drain %s SP from 1 foe.
LungePhysical600Phys dmg to 1 foe (%s% Atk).
CleavePhysical600Phys dmg to 1 foe (%s% Atk).
Power SlashPhysical700Phys dmg to 1 foe (%s% Atk).
Megaton RaidPhysical900Phys dmg to 1 foe (%s% Atk).
Rising SlashPhysical700Phys dmg to 1 foe (%s% Atk).
Lucky PunchPhysical600Phys dmg to 1 foe (%s% Atk). Increase crit rate 20%. Decrease accuracy 20%.
Miracle PunchPhysical800Phys dmg to 1 foe (%s% Atk). Increase crit rate 30%. Decrease accuracy 20%.
Double FangsPhysical600Phys dmg to 1 foe (%s% Atk, 2 hits).
Tempest SlashPhysical700Phys dmg to 1 foe (%s% Atk, 3-5 hits).
Vajra BlastPhysical600Phys dmg to all foes (%s% Atk).
Heat WavePhysical700Phys dmg to all foes (%s% Atk).
Swift StrikePhysical600Phys dmg to all foes (%s% Atk, 3-4 hits).
DeathboundPhysical700Phys dmg to all foes (%s% Atk, 1-2 hits).
Dream NeedlePhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Sleep (2 turns).
SledgehammerPhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Dizzy (2 turns).
Flash BombPhysical800Phys dmg to all foes (%s% Atk). %s% chance to inflict Dizzy (2 turns).
Memory BlowPhysical800Phys dmg to all foes (%s% Atk). %s% chance to inflict Forget (2 turns).
Hysterical SlapPhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Rage (2 turns).
Skull CrackerPhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Confuse (2 turns).
RampagePhysical600Phys dmg to all foes (%s% Atk, 1-3 hits).
BloodbathPhysical800Phys dmg to all foes (%s% Atk). %s% chance to inflict Fear (3 turns).
Bad BeatPhysical800Phys dmg to all foes (%s% Atk). %s% chance to inflict Despair (3 turns).
Negative PilePhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Despair (3 turns).
Brain ShakePhysical700Phys dmg to 1 foe (%s% Atk). %s% chance to inflict Brainwash (2 turns).
SnapGun600Gun dmg to 1 foe (%s% Atk). Increase this skill's crit rate 16%.
One-shot KillGun800Gun dmg to 1 foe (%s% Atk). Increase this skill's crit rate 20%.
Elemental ConversionRecover22Restore HP to 1 ally (%s% Atk + %s). Cure 1 elemental ailment.
Elemental RestorationRecover22Restore HP to party (%s% Atk + %s). Cure 1 elemental ailment.
DazzlerStatus Ailment22%s% chance to inflict Dizzy on 1 foe (2 turns).
Nocturnal FlashStatus Ailment22%s% chance to inflict Dizzy on all foes (2 turns).
DorminaStatus Ailment22%s% chance to inflict Sleep on 1 foe (2 turns).
LullabyStatus Ailment22%s% chance to inflict Sleep on all foes (2 turns).
MakajamaStatus Ailment22%s% chance to inflict Forget on 1 foe (2 turns).
TauntStatus Ailment22%s% chance to inflict Rage on 1 foe (2 turns).
Wage WarStatus Ailment22%s% chance to inflict Rage on all foes (2 turns).
Fire Break+SupportskillLv*-1+28Remove Fire resist from 1 target.
Fire BreakSupportskillLv*-1+28Remove Fire resistance from 1 target (2 turns).
Elec BreakSupportskillLv*-1+28Remove Elec resistance from 1 target (2 turns).
Wind BreakSupportskillLv*-1+28Remove Wind resistance from 1 target (2 turns).
Abysmal SurgeStatus Ailment22%s% chance to inflict Despair on all foes (3 turns).
DekajaSupportskillLv*-1+28Remove 1 stat buff from all foes.
DekundaSupportskillLv*-1+28Remove 1 stat debuff from all allies.
TarukajaSupport22Increase 1 ally's Atk %s + %s for every 500 of user's Atk (up to %s, 3 turns).
MatarukajaSupport22Increase party's Atk %s + %s for every 500 of user's Attack (up to %s, 3 turns).
SukukajaSupport22Increase 1 ally's ailment accuracy and ailment resistance %s + %s per 25% of user's ailment accuracy (up to %s, 3 turns).
MasukukajaSupport22Increase party's ailment accuracy and ailment resistance %s + %s for every 25% of user's ailment accuracy (up to %s, 3 turns). Increase Speed by 3.
RakukajaSupport22Increase 1 ally's Def %s + %s for every 500 of user's Def (up to %s, 3 turns).
MarakukajaSupport22Increase party's Def %s + %s for every 500 of user's Def (up to %s, 3 turns).
DebilitateSupport22Decrease 1 foe's Atk, Def, ailment accuracy, and ailment resistance by %s, and Speed by 5 (3 turns).
RebellionSupport22Increase 1 ally's crit rate %s + %s for every 10% of user's crit rate (up to %s, 3 turns).
RevolutionSupport22Increase party's crit rate %s + %s for every 10% of user's crit rate (up to %s, 3 turns).
RakundaSupport22Decrease 1 foe's Def %s (3 turns).
TarundaSupport22Decrease 1 foe's Atk %s (3 turns).
ConcentrateSupport22Increase user's next magic dmg %s (1 turn).
MarakundaSupport22Decrease all foes' Def %s (3 turns).
MatarundaSupport22Decrease all foes' Atk %s (3 turns).
DiaRecover23Restore 1 ally's HP (%s% Atk + %s).
DiaramaRecover24Restore 1 ally's HP (%s% Atk + %s).
DiarahanRecover25Restore 1 ally's HP (%s% Atk + %s).
MediaRecover23Restore party's HP (%s% Atk + %s).
MediaramaRecover24Restore party's HP (%s% Atk + %s).
PatraRecover25Cure 1 ally's Dizzy, Sleep, or Forget.
BaisudiRecover25Cure 1 ally's Burn, Freeze, Shock, or Windswept.
1 MOREPhysicalPhys dmg to 1 foe.
1 MOREGunGun dmg to 1 foe.
1 MOREFireFire dmg to 1 foe.
1 MOREIceIce dmg to 1 foe.
1 MOREElectricElec dmg to 1 foe.
1 MOREWindWind dmg to 1 foe.
1 MOREPsychokinesisPsy dmg to 1 foe.
1 MORENuclearNuke dmg to 1 foe.
1 MOREBlessBless dmg to 1 foe.
1 MORECurseCurse dmg to 1 foe.
1 MOREAlmightyAlmighty dmg to 1 foe.
Bullet TimeGun800Gun dmg to all foes (%s Atk, 3 hits). If foe is Marked, increase dmg %s and crit dmg %s.
Tatra ShotGun800Gun dmg to 1 foe (%s Atk). Inflict Marked on foe.
Seize the DayBless24Bless dmg to all foes (%s Atk). Restore %s HP of ally with lowest HP.
HighlightPhysicalPhys dmg to 1 foe (%s Atk).
HighlightGunGun dmg to 1 foe (%s% Atk).
HighlightFireFire dmg to 1 foe (%s% Atk).
HighlightIceIce dmg to 1 foe (%s% Atk).
HighlightElectricElec dmg to 1 foe (%s% Atk).
HighlightWindWind dmg to 1 foe (%s% Atk).
HighlightPsychokinesisPsy dmg to 1 foe (%s% Atk).
HighlightNuclearNuke dmg to 1 foe (%s% Atk).
HighlightBlessBless dmg to 1 foe (%s% Atk).
HighlightCurseCurse dmg to 1 foe (%s% Atk).
HighlightAlmightyAlmighty dmg to all foes (%s% Atk).
HighlightPhysicalPhys dmg to all foes (%s Atk).
HighlightFireFire dmg to all foes (%s% Atk).
HighlightIceIce dmg to all foes (%s% Atk).
HighlightElectricElec dmg to all foes (%s% Atk).
HighlightWindWind dmg to all foes (%s% Atk).
HighlightPsychokinesisPsy dmg to all foes (%s% Atk).
HighlightNuclearNuke dmg to all foes (%s% Atk).
HighlightBlessBless dmg to all foes (%s% Atk).
HighlightCurseCurse dmg to all foes (%s% Atk).
HighlightAlmightyAlmighty dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightPhysicalPhys dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightGunGun dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightFireFire dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightIceIce dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightElectricElec dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightWindWind dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightPsychokinesisPsy dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightBlessBless dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightCurseCurse dmg to all foes (%s% Atk) and increase dmg taken %s (2 turns).
HighlightRestore party's HP (%s Atk + %s).
HighlightGrant shield to party (%s Atk + %s, 2 turns).
HighlightIncrease party's dmg by %s (2 turns).
Glorious ImpactPhysical800Phys dmg to 1 foe (%s Atk). If only 1 foe on the field, increase dmg 25%.
Impenetrable Domain27Grant shield to party (2 turns).
Thunder CallerElectric24Elec dmg to all foes (%s Atk). At 3 Thunder Lord's Majesty, 80% chance to inflict Shock on all foes (2 turns).
Reassuring Embrace27Restore party's HP (%s Atk + %s). If ally's HP is below 50%, increase healing 25%. Restore 4 SP to party.
Quake Prayer27Slightly restore party's HP and Down Points.
Bonfire FestivalFire24Fire dmg to 1 foe (%s Atk). %s chance to inflict Burn (2 turns). If no foes are Burning, double accuracy.
Gae BolgPhysical1100Phys dmg to 1 foe (%s Atk). For each debuff on target, increase crit rate 4% (max 20%).
CohesionSupport27Increase party's Atk %s + %s for every 500 of user's Atk (2 turns). Increase main target's dmg by %s + %s for every 500 of user's Atk (1 turn).
Horn of JudgmentIce27Deal Ice damage to 1 foe. When defeating a foe with this skill, deal Ice damage equal to 200% of Attack to other foes.
AvalancheIce24Ice dmg to 1 foe. Chance to knock down. If knocked down, bonus Ice dmg.
Snow King's Protection27Grant shield to party (%s Atk + %s). While shielded, increase Def 30% (2 turns).
Devoted Guard2500Grant shield to party (%s Atk + %s). While shielded, increase dmg %s (2 turns).
Mother Goddess' Chant27Restore party's HP (%s Atk + %s). Decrease party's dmg taken %s% (2 turns).
Die For Me!Curse24Increase all foes' Curse dmg taken %s + %s for every 30% of user's ailment accuracy (max 10%, 2 turns). When foe's HP is below 50%, chance to insta-kill.
Immaculate27Restore 1 ally's HP (%s Atk + %s). Cure 1 random ailment, and on success, restore HP (%s Atk + %s).
Hassou TobiPhysical1200Phys dmg to all foes (%s Atk, 8 hits). Increase dmg 5% for each foe (max 15%).
Dizzy Needle24%s% chance to inflict Dizzy on 1 foe (1 turn). Increase accuracy %s% per Blessing on user.
Hunter's Instincts24Increase 1 ally's dmg %s% + %s% per 20% of target ally's ailment accuracy (up to %s%, 2 turns).
Underworld JudgmentCurse24Curse dmg to 1 foe (%s Atk). Increase dmg 10% per user's Blessing and target's Curse (up to 4).
Crushing DespairCurse27Heavy Curse dmg to 1 foe. Chance to inflict Curse.
Spirit WavePsychokinesis24Psy dmg to all foes (%s Atk). Increase dmg 20% if foe has spiritual ailment. Increase dmg to foes Weak to Psy 15%.
Vicious BitePhysical24Medium Elec dmg to all foes. Low chance to delay foes by 1 action.
Sharp ClawsPhysical900Phys dmg to 1 foe (%s Atk). If foe's HP is below 50%, increase dmg 40%.
Flowers of the Pure Land27Restore 1 ally's HP (%s Atk + %s). Gain 2 Lotus. When an ally's HP is below 50%, spend 1 Lotus to restore HP (%s Atk + %s, 1 turn).
Spirit StrikePsychokinesis24Psy dmg to all foes (%s Atk).
SalvoGun2000Gun dmg to 1 foe (%s Atk). On crit, remove 1 more Down Point.
Raging Malediction24%s% chance to inflict Rage on 1 foe. Increase user's Def %s% (2 turns).
Triple DownGun1100Light Gun dmg to all foes (3 hits).
Playful BarrageGun27Light Gun dmg with increased crit dmg to 1 foe.
Raging BlizzardIce24Ice dmg to all foes (%s% Atk). %s% chance to inflict Freeze on main target (2 turns).
Wind of NirvanaWind24Wind dmg to 1 foe. Chance to inflict Windswept. If already Windswept, reset duration and increase Wind dmg and skill dmg taken (2 turns).
Mada's Skill 1Fire27Deal Fire damage to 1 foe. 80% chance to inflict Burn for 2 turns.
Mada's Skill 2Fire27Deal Fire damage to 1 foe. Nullify healing for 2 turns.
Mada's Skill 3Fire27Deal Fire damage to all foes. If target is not Burning, 50% chance to inflict Burn on foe. If target is Burning, increase Fire damage by 30%. 50% chance to reset foe's Burn.
Psychokinetic DisruptionPsychokinesis24Psy dmg to all foes (%s Atk). Decrease Def %s (2 turns).
Electric DanceElectric24Elec dmg to 1 foe (%s Atk). %s chance to inflict Shock (2 turns).
ZiongaElectric25Heavy Elec dmg to 1 foe. Low chance to inflict Shock.
Bolt of RetributionElectric25Medium Elec dmg to all foes. Medium chance to delay Frozen foes by 1 action.
Makarakarn43-skillLv*2Grant barrier that repels magic dmg.
Scrap Iron Barrier27Grant shield to user and heal ally with lowest HP.
Blazing HellfireFire24Fire dmg to 1 foe. When target is Burning, increase dmg and reset duration of Burn.
Dispel43-skillLv*2Cure 1 debuff for 1 ally.
Blazing HellfireFire27Medium Fire dmg to all foes. Medium chance to inflict Burn.
Wind Barrier27Grant shield to party (%s Atk + %s, 2 turns). When shielded allies take dmg, %s chance to inflict Windswept on attacker.
MagarulaWind27Medium Wind dmg to all foes. Low chance to inflict Windswept.
Tetraja43-skillLv*2Grant insta-kill barrier to party.
Red-HotFire24Fire dmg to all foes (%s Atk). Inflict Burn on main target.
SamsaraBless24Bless dmg to all foes (%s Atk). If main target's HP is below 50%, chance to insta-kill.
Devotion of the Flesh27Grant shield to 1 ally (%s Atk + %s). %s chance to inflict Freeze on foes that deal shield damage (2 turns).
Spirit BindingPhysical900Phys dmg to all foes (%s Atk). Increase dmg 12% per debuff on foes (up to 3). Sleep counts as 3 debuffs.
Power of Faith27Restore 1 ally's HP (%s Atk + %s). Increase Def %s (2 turns).
Wicked BrandCurse24Curse dmg to all foes (%s Atk). Inflict 1-2 Curse.
SpikeWind24Wind dmg to 1 foe (%s Atk). %s chance to inflict Windswept (2 turns).
Abyssal FlameCurse24Curse dmg to 1 foe (%s Atk). Inflict Hell's Inferno. Increase dmg per Hell's Inferno stacks. Increase this dmg 200%.
Imperial PurgeNuclear24Nuke dmg to 1 foe (%s Atk). If foe has elemental ailment, increase this skill's dmg 25%. Increase Nuke allies' Atk %s (2 turns).
Shining SalvationBless24Bless dmg to all foes (%s Atk). Grant all allies 2 Blessing. Increase this skill's dmg 5% per Blessing on self (max 25%).
Verdict of AgonyPhysical1100Phys dmg to 1 foe (%s Atk, 3 hits) and inflict Nightmare. %s chance to inflict Fear.
Killer AllureAlmighty24Almighty dmg (%s Atk) and Curse dmg (%s Atk) to all foes. After evolving, Almighty dmg (%s Atk) and Ice, Wind, or Curse dmg (%s Atk) to all foes.
Dance of DestructionPsychokinesis24Psy dmg to all foes (%s Atk). Spend Wisdom to activate Karmic Alteration effects.
Absolute ObedienceBless24Bless dmg to 1 foe (%s Atk). Increase target's Highlight dmg taken %s (1 turn).
Purifying FlamesSupport24Increase party's Atk %s + %s per 500 of user's Atk (max 6%, 3 turns). Grant Purifying Flames to main target. Purifying Flames: When dealing skill dmg, 75% chance to inflict Burn on 1 random foe.
Exorcising FlamesFire24Fire dmg to 1 foe (%s Atk, 4 hits), and inflict Ascetic Ordeals (3 turns). Ascetic Ordeals: Increase critl dmg taken 3% per 1 hit of Fire dmg taken (2 turns, max 8 stacks).
Dragonslayer's SwordPhysical1100Phys dmg to all foes (%s Atk). If no Dragon's Blood, gain Dragon's Blood. When gaining Dragon's Blood, reset duration, and enhance Dragon's Blood.
Disaster WardCurse24Curse dmg to all foes (%s Atk). Also, decrease Def %s and increase continous dmg taken %s (2 turns).
Venomous SpiralStatus Ailment24Increase 1 foe's dmg taken by %s and inflict 1 Serpent's Venom stack (lasts 3 turns, max 2 stacks). Serpent's Venom: Every turn, take Curse damage equal to %s of the Atk of the Phantom Thief with the highest Atk (Max 300% of Wonder's Atk).
One-Fathom FangIce22Ice dmg to all foes (%s Atk). Also, increase targets' Resonance dmg amplification taken %s, and Ice dmg taken %s (2 turns).
Pirate TacticsPhysical800Phys dmg to 1 foe (%s Atk, 3 hits). If Ryuji doesn't have Rebound, spend 20% of max HP to deal 30% more dmg and increase crit rate 30%.
ThunderboltElectric26Elec dmg to all foes (%s Atk), with %s chance to inflict Shock. If Ryuji has Rebound, increase chance to inflict Shock %s.
God Hand BurstPhysical2000Select 1 foe, and enter Changing Gears. On next action, deal Phys dmg to target (%s Atk). If Ryuji has Rebound, guarantee crit hit.
1 MOREPhysicalDeal Physical damage to 1 foe.
HighlightPhysicalPhys dmg to 1 foe (%s Atk), and increase next skill dmg %s.
Missile WhirlwindWind22Wind dmg to 1 foe (%s Atk). Inflict Windswept (2 turns). Chance to gain 1 Chivalry. (Chance is equal to crit rate.)
Gentle FistPhysical1200Decrease this skill's accuracy 20%, increase crit rate 30%, and deal Phys dmg to 1 foe (%s Atk). On crit hit, gain 1 Chivalry.
Healing BreezeRecover33Restore party's HP (%s of Morgana's Atk + %s), and remove 1 elemental ailment. When removing elemental ailment, gain 1 Chivalry.
1 MOREWindDeal Wind damage to 1 foe.
HighlightWindWind dmg to 1 foe (%s Atk). Revive 1 KO'd ally with 20% HP.
Blitz MineElectric18Elec dmg to 1 foe (%s Atk). Increase party's Elec dmg %s (2 turns).
Wrathful ThunderElectric20Elec dmg to foes (%s Atk, 4 hits). From second hit, prioritize targeting different foes and decrease dmg to 10% for hits on same target. Inflict Shock on main target.
ElectrosharkElectric24Elec dmg to all foes (%s Atk). If foe is Shocked, activate Technical and deal bonus Elec dmg (%s Atk).
1 MOREElectricDeal Electric damage to 1 foe.
HighlightElectricElec dmg to all foes (%s Atk). Inflict Shock on main target and increase Elec dmg 10% (2 turns).
Blue SunriseBless20Bless dmg to all foes (%s Atk). If Summer Hype is active, spend 10% of Motoha's max HP to deal bonus Bless dmg to all foes (%s Atk).
Summer 'SplosionBless20Bless dmg to 1 foe (%s Atk), and restore 20% of max HP. If Summer Hype is active, deal bonus Bless dmg to 1 foe (%s Atk).
Surf 'n' ShineBless24Immediately enter Summer Hype until end of next turn. Spend 15% max HP to deal Bless dmg to all foes (%s Atk). Summer Hype: Increase crit rate %s and dmg %s.
1 MOREBlessDeal Bless damage to 1 foe.
HighlightBlessBless dmg (%s Atk) to all foes and heal 20% of Motoha's max HP. If at 50% HP or higher, increase Highlight dmg 25%.
Owl GreenRecover24Restore 1 ally's HP (%s of Lufel's Atk + %s). If target's HP is below 50%, increase healing effect %s.
Owl FireFire22Fire dmg to 1 foe (%s Atk), inflict Burn and decrease healing received 30% (2 turns).
Healing SatelliteRecover31Restore party's HP (%s of Lufel's Atk + %s). Increase healing effect on main target.
1 MOREFireDeal Fire damage to 1 foe.
HighlightRecoverRestore party's HP (%s of Lufel's Atk + %s) and increase party's Atk %s (1 turn).
Scattered Plum BlossomsDecrease all foes' Def %s. When Riko's Speed is at 100 or more, decrease Def 4.9% per 10 points of Speed over 100 (up to %s, 2 turns). Also inflict Insight on main foe.
Dreams in the MistIncrease all foes' dmg taken by %s (2 turns). If ally lowers foe's Down Points or knocks down foe, decrease cooldown time by 1. When cooldown time reaches 0, activate this skill.
Verngale PetalsSpend all Intel stacks to grant Fair Winds to party for 1 turn and restore targeted ally's HP by %s. Fair Winds: Increase damage to foes %s. Increase more based on Riko's Speed and number of Intel spent. If Riko's Speed is at 100 or more, increase Atk 1.05% per 10 points of Speed over 100 (up to %s, 1 turn).
Stat BuffIncrease party's stats by 15% of Riko's stats.
Storm of PetalsWind0Wind dmg to 1 foe (%s Atk), and inflict Windswept and Falling Petals (2 turns). Falling Petals: When taking Wind dmg, increase Atk for that dmg. Increase is equal to 18.3% of Tempest Riko's crit mult above 100% (max %s of crit mult). Also, restore Tempest Riko's SP by 16.
Arrival of Spring0Increase party's Atk (2 turns). Increase is equal to 12.8% of Riko's crit mult above 100% (max %s of crit mult). Also, restore 4 SP. While this effect is active, when an ally deals dmg with a skill, Resonance, Highlight, or Theurgy, restore Riko's SP by 12 (1 time only).
Blossoming Season50Spend all SP, and increase 1 other ally's crit rate %s (2 turns). Also apply following effects based on SP spent. Increase effects 1% per 2 SP spent. 50+ SP: Increase Atk 2.4 per 1% of crit mult over 100%. 100+ SP: Increase crit dmg by 12% of crit mult over 100%. 150 SP or higher: Increase crit dmg more by 6% of crit mult over 100%. These effects count up to %s of Tempest Riko's crit mult.
HighlightSupportIncrease 1 other ally's Atk (2.5 per 1% of Riko's crit mult over 100%, max %s of crit mult), and increase crit dmg %s (2 turns). Also, restore 20 SP to all allies besides Riko.
Icicle HatchetIce20Deal Ice damage to 1 foe (%s of Shun's max HP). 70% chance to inflict Freeze.
Smash HitPhysical600Phys dmg to 1 foe (%s of Shun's max HP) and decrease Def (2 turns). With Desperado, decrease Def %s.
Icy DefenseSupport24Increase party's max HP (15% of Shun's max HP, up to %s) and restore party's HP (%s of Shun's max HP). Greatly increase Shun's chance of being targeted by attacks (2 turns).
1 MOREIceDeal Ice damage to 1 foe.
HighlightIceIncrease party's max HP (10.3% of Shun's max HP, up to %s, 2 turns) and restore party's HP (%s of Shun's max HP). Deal Ice dmg to 1 foe (%s of Shun's max HP).
Atomic SmashNuclear20Nuke dmg to 1 foe (%s Atk). For each Power of Friendship on party, increase dmg 10%.
Justice Barrier20Spend 30% of 1 other ally's remaining HP to grant them shield (80% of HP spent + %s of Kamiyama's Atk + %s, 2 turns). Also grant 1 Power of Friendship.
Ultima Booster24Increase 1 other ally's Atk %s for 2 turns. For each stack of Power of Friendship on target, increase Atk (20% of Kamiyama's Atk, up to %s).
1 MORENuclearDeal Nuclear damage to 1 foe.
HighlightMax Power of Friendship stacks on 1 ally besides self and increase Atk (15% of Kamiyama's Atk, max %s stacks, 2 turns). If target's HP is below 60%, restore HP up to 60% (up to 200% of Kamiyama's Atk).
Club OkyannIncrease party's Atk (12% of Tomiyama's Atk, max %s) and ailment accuracy %s (1 turn). Gain 1 Beat.
IntermissionRestore party's SP by %s. Gain 3 Beat.
Retro Dance NumberIncrease party's dmg (%s + 1% per 225 of Tomiyama's Atk, max %s, 3 turns). Increase dmg to foes with elemental ailments by 1.5 times. Gain 2 Beat.
Enhance StatIncrease party's stats by 15% of Tomiyama's stats.
Underworld FerryCurse20Curse dmg to all foes (%s Atk). Decrease foes' Def 3% per 10 points of Yaoling's Speed (max %s, 2 turns). Gain 4 Memory per foe attacked.
Flowers of NaiheCurse22Curse dmg to 1 foe (%s Atk). If foe has debuff, increase dmg 20%. When spending Meng Po Soup, inflict Forget on main target (2 turns). If foe is inflicted with Forget or other spiritual ailment, increase foe's dmg taken by 2% per 10 points of Yaoling's Speed (max %s, 1 turn).
Lion Dance of OblivionCurse24Curse dmg to all foes (%s Atk). Inflict Red Spider Lily: Increase foes' dmg taken 3% per 10 points of Yaoling's Speed (max %s). Lasts 2 turns or until dmg is taken 2 times. When spending Meng Po Soup, double Red Spider Lily's dmg increase.
1 MORECurseDeal Curse damage to 1 foe.
HighlightCurseCurse dmg to all foes (%s Atk). Increase target's next dmg taken %s. 30% chance to inflict Forget (2 turns).
Scarlet SurpriseFire20Fire dmg to all foes (%s Atk), and increase crit rate 10% (2 turns). Also, for 1 turn, Yanhua Slash deals more Fire dmg (%s Atk).
Firework FinaleFire20Fire dmg to all foes (%s Atk), 90% chance to inflict Burn, and 90% chance to inflict 1 Year-End Flames (2 turns). For 1 turn, Yanhua Slash has 90% chance to inflict 1 Year-End Flames. Year-End Flames: Take Fire dmg (%s of Firecracker Yaoling's Atk, 2 turns, max 4 stacks).
Orange Blossom Blade24Gain Flaming Sword Dance (1 turn): Increase dmg %s, evolve melee attack to Yanhua Slash. Remove after activating Yanhua Slash or at end of turn. Has 1-turn cooldown, and other skills can be used on same turn after use (this skill isn't treated as a normal skill). Yanhua Slash: Fire dmg to all foes (%s Atk), can activate Fire Technicals. When Fireburn is activated, dmg increase becomes 20%.
HighlightFireFire dmg to all foes (%s Atk). Increase Firecracker Yaoling's Atk %s, and Yanhua Slash dmg %s (2 turns).
Psyche MelodyPsychokinesis20Psy dmg to all foes (%s Atk). Gain 2 Greenleaf.
Cheering You On22Spend 2 Greenleaf and grant Cheer Song to 1 ally besides self: Increase Atk 30% + 30% of Tomoko's Atk (max %s) and increase ailment accuracy 15% (2 turns).
Spirit's Lullaby24Spend 2 Greenleaf stacks for %s chance to inflict Sleep on 1 foe (1 turn). On success, increase foe's next attack dmg taken %s. On failure, increase next dmg taken %s.
1 MOREPsychokinesisDeal Psychokinesis damage to 1 foe.
HighlightInflict Sleep on 1 foe, and increase dmg taken %s (1 turn).
Have a Cold DrinkPsychokinesis23Psy dmg to foes (%s Atk, 4 hits). Prioritize foes not hit by skill and inflict 1 Sparks per dmg dealt. Repeated hits on same target deal 30% dmg. Passive: Increase Summer Reminiscence skill dmg multiplier and healing %s.
Hale Summer Days27Restore 1 ally's HP (%s of Seaside Tomoko's Atk + %s). For 2 turns, increase target's Atk %s, ailment accuracy %s, and dmg 30%; also, increase Atk (up to 22.5%) by 25% of the target's ailment accuracy (up to 90%). Inflict 1 Sparks for each time skill damage is dealt to a foe (max 5 stacks).
Sparkling MemoriesPsychokinesis25Psy dmg to all foes (%s Atk). Increase foes' dmg taken %s and inflict 1 Sparks per following skill dmg (2 turns, max 5). At start of Tomoko's turn, decrease duration. (This skill does not inflict Sparks.)
HighlightPsychokinesisPsy dmg to random foes (%s Atk, 3 hits). Prioritize attacking foes not hit by skill and inflict 1 Sparks per dmg dealt. Repeated hits on same target deal 30% dmg.
Electric BombElectric20Elec dmg to 1 foe (%s Atk). If foe is not Shocked, %s chance to inflict Shock (2 turns). If foe is Shocked, increase dmg 30%.
Meta DynamiteElectric20Elec dmg to all foes (%s Atk). Increase dmg to main target 25%.
Sparky Surprise25Grant Player 2 to 1 ally and increase Yui's Atk %s (2 turns). When ally with Player 2 deals dmg to a foe with skill, perform follow-up attack, dealing Elec dmg (%s Atk) up to 2 times (2 turns). Increase chance to activate Jolly Cooperation 10% (2 turns).
HighlightIncrease Yui's Atk %s and follow-up attack dmg %s (2 turns). Also perform follow-up attack when ally deals skill dmg to foe (2 turns).
Ring of FireFire18Fire dmg to 1 foe (%s of Kurotani's max HP) and inflict Burn. If target is Burning, gain 1 Chosen One, change target to all foes, decrease dmg by half, and inflict Burn.
Crimson SummonFire22Fire dmg to all foes (%s of Kurotani's max HP), chance of Fire Technical. Gain 2 Chosen One based on number of Burning foes and inflict Sacred Flame on those foes (2 turns).
Cleansing FlameFire22Fire dmg to 1 foe (%s of Kurotani's max HP), chance of Fire Technical. If foes have Sacred Flame, activate Technical and increase dmg 30%.
HighlightFireIncrease all foes' Fire dmg taken %s. Fire dmg to all foes (%s of Kurotani's max HP) and inflict Burn (2 turns).
Sword of CondemnationBless19Bless dmg to all foes (%s Def). Grant 1 Blessing to Yukimi and allies with Oath.
Sacral GlowSupport20Grant shield to 1 ally (%s of Yukimi's Def + %s), increase Def (35% of Yukimi's Def, max %s, 2 turns). Decrease target's dmg taken 20% once (2 turns). Grant 2 Blessing and grant Oath.
Absolute JudgmentBless25Bless dmg to 1 foe (%s Def). When Yukimi or ally with Oath gains Blessing, gain 1 Gavel. When using skill with 2 or more Gavel, spend all stacks. For each stack, increase party's dmg %s (1 turn) and grant shield (%s of Yukimi's Def, 2 turns).
HighlightBlessBless dmg to 1 foe (%s Def). Increase party's Def by 20% of Yukimi's Def (max %s, 2 turns).
Graceful GaleWind19Wind dmg to all foes (%s Atk, 3 hits). Chance (number of foes x %s) to gain 1 Right to Strike.
Saber SurgeWind18Wind dmg to 1 foe (%s Atk, 3 hits). With 3+ Right to Strike, deal 1 more hit and increase crit rate 20%.
Blustering ÉpéeWind16Wind dmg to 1 foe (%s Atk, 4 hits). %s chance to inflict Windswept (2 turns).
HighlightWindWind dmg to 1 foe (%s Atk, 4 hits). With 3+ Right to Strike, deal 1 more hit.
Flash of IntuitionBless20Bless dmg to all foes (%s Atk). Also, restore all allies' HP %s and grant 1 Blessing. Also, gain Suspicion and Deduction (2 turns). With Deduction, increase party's dmg %s.
Decisive SchemeCurse20Curse dmg to all foes (%s Atk). Also, gain Suspicion and Stratagem (2 turns). With Stratagem, decrease all foes' Def %s. Also increase Arrow of Perjury's hits by 1, and increase dmg dealt %s.
Rain of JusticeAlmighty24Usable with Suspicion. Spend all Arrow of Truth, deal fixed Almighty dmg to all foes (%s recorded dmg of each Arrow of Truth), and lose Suspicion. Then, activate Arrow of Perjury on random foes, dealing Almighty dmg (%s, 4 hits). From second hit, prioritize new targets and decrease dmg to 15% for hits on same target. If Akechi has Mastermind, Arrow of Truth gains 240% of Arrow of Perjury's Almighty dmg.
1 MOREAlmightyDeal Almighty damage to 1 foe.
HighlightBlessBless dmg to all foes (%s Atk), and Curse damage (%s Atk), 1 hit each. Increase Arrow of Perjury's hits by 2 (4 turns).
Frozen PresenceIce20Ice dmg to all foes (%s Def). Inflict Freeze on main target (2 turns).
Bone-Chilling ColdIce20Ice dmg to foes (%s Def, 5 hits). When Yusuke has shield, increase dmg 30%. Decrease dmg by 60% for each hit on same foe (max decrease to 20% of Def).
Keen EyeSupport24Evolve next activated Inspiration to Imagination. 100% chance to counterattack, increase dmg (%s Def), and target all foes. Gain shield (%s Def + %s, 2 turns), increase Fire resistance, and nullify spiritual ailments. Taunt all foes (2 turns).
HighlightIceIce dmg to all foes (%s Def). Increase chance of Inspiration counter 35% (3 turns).
Pentest Complete!Decrease all foes' Def 6%; decrease Def 0.53% more per 100 of Futaba's Atk (3 turns, up to %s of Futaba's Atk). When foes with this Def decrease take weakness dmg, multiply effect by 2. When Analysis Progress is at 100%, grant Data Storm to all allies (2 turns).
Data Link Established!Usable when allies have Data Storm. For 2 turns, increase 1 ally's Atk by %s; increase Atk 21.7 more per 100 points of Futaba's Atk (up to %s of Atk). Inflict Virus on all foes (1 turn), based on targeted ally's attribute.
Vulnerability Found!Increase 1 foe's dmg taken 6%; increase dmg taken 0.57% more per 100 of Futaba's Atk (3 turns, up to %s of Atk). When ally deals dmg to foe with this effect with skill, Resonance, Highlight, or Theurgy, gain 20% Analysis Progress. When at 100% Analysis Progress, also grant Data Storm to all allies (2 turns).
Stat BuffIncrease party's stats by 20% of Futaba's stats.
Unexpected TragedyCurse22Curse dmg to 1 foe (%s Atk, 3 hits), and gain 3 Verse of Hate. When next gaining Verse, 25% chance to change to Verse of Hate (max 2). When dealing dmg with Sonnet of Fate, 30% chance per Verse of Hate spent to inflict Curse on foe.
Absurd ComedyCurse20Curse dmg to all foes (%s Atk, 2 hits) and gain 2 Verse of Healing. When next gaining Verse, 25% chance to change to Verse of Healing (max 2). When activating Sonnet of Fate, restore HP of ally with lowest remaining HP (7.5% of Sumi's Atk) per Verse of Healing spent.
Tragicomedy of LoveCurse22Curse dmg to 1 foe (%s Atk, 5 hits) and gain 5 Verse of Passion. When next gaining Verse, 25% chance to change to Verse of Passion (max 2). When dealing dmg with Sonnet of Fate, deal bonus Almighty dmg to foe (7% Atk) per Verse of Passion spent.
HighlightCurseCurse dmg to 1 foe (%s Atk, 3 hits). Increase Sumi's Atk for Sonnet of Fate up to 2 times.
Falling SunFire22Fire dmg to all foes (%s Atk), 30% chance to inflict Burn. When Ann has La Vie en Rose, increase skill dmg 30%.
TrifireFire20Fire dmg to 1 foe (%s Atk). 75% chance to inflict Burn. When Ann has La Vie en Rose, and foe's HP is below 50%, deal bonus dmg (30% of dmg from this skill).
Crimson RoseFire20Fire dmg to all foes (%s Atk), increase Ann's Atk 20% (2 turns). When Ann has La Vie en Rose, decrease foes' Atk by 8% of Ann's Atk and increase Ann's Atk by same amount (2 turns).
HighlightFireFire dmg to all foes (%s Atk). Increase Fire dmg %s (1 turn).
Sanctioned DriftNuclear20Nuke dmg to foes (%s Atk, 5 hits). Inflict random elemental ailments on foes per hit (prioritize ones target does not have). Change dmg to 20% for hits on same target. If target has elemental ailment, activate Technical and deal bonus Nuke dmg (%s Atk). Inflict Radiation on main target (2 turns).
President's Prowess22Restore 1 ally's HP (%s of Makoto's Atk + %s). Increase Makoto's Atk %s for 2 turns. Also gain 3 Tenacity, and gain more Tenacity per elemental ailment on foes.
Nuclear FuryNuclear21Nuke dmg to 1 foe (%s Atk). Gain 2 Tenacity. If target has elemental ailment, activate Technical and deal bonus Nuke dmg (%s Atk). With Crash Out, evolve to Thermonuclear Fury.
HighlightNuclearNuke dmg to 1 foe (%s Atk). Gain 2 Frenzied Voltage. Immediately spend Frenzied Voltage to inflict up to 2 elemental ailments on foes. Spend all remaining Frenzied Voltage to increase this skill's damage 20% per stack.
Frost LilyIce20Ice dmg to all foes (%s Atk), %s chance to inflict Freeze.
Winter StormIce20Ice dmg to 1 foe (%s Atk), gain 4 Ice Crystal.
Durandal of IceIce24Ice dmg to 1 foe (%s Atk). When Kotone has Parhelion or 10+ Ice Crystal, increase dmg based on foe's missing HP (max %s). Increase Blade Dancer dmg based on foe's missing HP.
HighlightIceDeal Ice dmg to 1 foe (%s Atk). Increase dmg based on foe's missing HP. When foe's HP is below 20%, increase up to 30%.
Éclat de Vent / IceburstWind24Spring mode: Deal Wind damage to 1 foe equal to ^%s^ of Attack (3 hits), with a 30% chance to inflict Windswept. When Spring's Edge is active, also gain 1 Spring's Vestige stack and inflict Spiral Sequence for 2 turns. When Frostgale Kotone attacks a foe with Spiral Sequence, increase critical damage by ^%s^. Winter mode: Deal Ice damage to 1 foe equal to ^%s^ of Attack, with a ^%s^ chance to inflict Freeze. If the target is already Frozen, inflict On Ice for 2 turns. Increase Ice damage taken by ^%s^ for foes with On Ice.
Zephyr / Sapphire StormWind24Spring mode: Deal Wind damage to all foes equal to ^%s^ of Attack (3 hits). When Spring's Edge is active, also gain 2 Spring's Vestige stacks. Winter mode: Deal Ice damage to all foes equal to ^%s^ of Attack, with a ^%s^ chance to inflict Freeze. When Winter's Edge is active, increase this skill's damage by 20%.
Ailes au Vent / Frozen WingsWind28Spring mode: Activate Spring's Edge for 1 turn, and deal Wind damage to 1 foe equal to ^%s^ of Attack (3 hits). While Spring's Edge is active, when allies deal Wind damage with a skill, Highlight, Theurgy or Resonance, deal Wind damage to the selected target equal to 20% of Frostgale Kotone's Attack, and gain 1 Spring's Vestige stack. When Spring's Edge ends, spend all Spring's Vestige stacks, and deal Wind damage to the target selected that turn equal to (number of Spring's Vestige stacks + 4) x ^%s^ of Attack. This damage is counted as a Resonance. Winter mode: Activate Winter's Edge for 1 turn, and deal Ice damage to 1 foe equal to ^%s^ of Attack. While Winter's Edge is active, when an ally takes an attack, grant Glacial Heart to all allies for 2 turns, protecting them from up to ^%s^ damage. This effect can be activated up to 2 times. Also, when allies deal Ice damage with a skill, Highlight, Theurgy, or Resonance, gain 1 Winter's Vestige stack. When Winter's Edge ends, spend all Winter's Vestige stacks, and deal Ice damage to the target selected that turn equal to (number of Winter's Vestige stacks + 4) x ^%s^ of Attack. This damage is counted as a Resonance.
IceburstIce24Ice dmg to 1 foe (%s Atk). %s chance to inflict Freeze. If target is already Frozen, inflict On Ice (2 turns). Increase Ice dmg taken by foes with On Ice %s.
Sapphire StormIce24Ice dmg to all foes (%s Atk). %s chance to inflict Freeze. When Winter's Edge is active, increase this skill's dmg 20%.
Frozen WingsIce28Activate Winter's Edge (1 turn), and Ice dmg to 1 foe (%s Atk). While Winter's Edge is active, when ally is attacked, grant Glacial Heart to all allies, protecting from up to %s dmg (max 2 times, 2 turns). When allies deal Ice dmg with skill, Highlight, Theurgy, or Resonance, gain 1 Winter's Vestige. When Winter's Edge ends, spend all Winter's Vestige, and deal Ice dmg to target selected that turn ((number of Winter's Vestige + 4) x %s Atk). This damage is counted as a Resonance.
1 MOREWindSpring mode: Deal Wind damage to 1 foe. Winter mode: Deal Ice damage to 1 foe.
HighlightWindWind dmg to 1 foe (%s Atk, 3 hits). When Spring's Edge is active, gain 1 more Spring's Vestige (this stack can exceed max limit). If Spring's Edge is not active, deal Wind dmg 1 more time to target.
HighlightIceIce dmg to 1 foe (%s Atk), %s chance to inflict Icebound. When Winter's Edge is active, increase chance to inflict Icebound %s. If Winter's Edge is not active, increase Highlight dmg 20%.
FollowspotBless20Bless dmg to 1 foe (%s Atk). Also, grant 2 Blessing to all allies, and increase dmg 0.8% per 100 of Shoki's Attack (max %s, 2 turns).
AdlibRecover24Increase Def of 1 ally except Shoki 0.83% per 100 of Shoki's Atk (max %s) and null Dizzy, Sleep, Confuse, and Forget (2 turns). Cooldown: 2 turns.
ImproviseRecover24Increase party's Atk (15% of Shoki's Atk, max %s, 2 turns). Also, based on Improv, grant additional effect to main target. Blazing Passion: Increase main target's continuous dmg %s, and increase ailment accuracy 30% (2 turns). Chilling Intensity: Increase main target's Technical Precision %s. Also, when activating technical, increase Atk 20% (2 turns). Electrifying Performance: Increase main target's crit dmg %s (2 turns). Tempestuous Drama: Increase main target's pierce rate %s (2 turns).
HighlightRecoverIncrease party's Atk (6.5% of Shoki's Atk, max %s), and increase ailment resistance %s (2 turns). Also, grant 1 Blessing.
Nurse's LightBless20Bless dmg to 1 foe (%s of max HP). Grant 1 Blessing to party. Gain 1 Diagnosis.
Healing GraceRecover25Restore HP (%s of Minami's max HP + %s) and cure 2 debuffs on target and ally with lowest HP. Grant 1 Blessing to targets, and restore HP (%s of Minami's max HP + %s) at start of next 2 turns. Gain 1 Diagnosis.
Compassionate CureRecover32Spend all Diagnosis, and restore HP (%s of Minami's max HP + %s) of target and ally with lowest HP (2 times). For each Diagnosis, activate this effect 1 more time. For each Diagnosis spent, increase max HP of allies besides self (7.5% of Minami's max HP, max %s, 2 turns).
HighlightRecoverRestore party's HP (%s of Minami's max HP + %s), and cure 1 debuff. Increase party's max HP (16.5% of Minami's max HP, max %s, 2 turns). At end of action, restore HP (%s of Minami's max HP + %s) for 1 turn.
Beach BasketBless20Bless damage to all foes (%s of Beachflower Minami's max HP), and inflict Bewitching Blossoms (3 turns). Bewitching Blossoms: When taking attack, increase that dmg's Atk %s + 4% per 1200 of Beachflower Minami's max HP (up to %s of max HP).
Summer GardenSupport22Increase party's dmg %s + 3.2% per 1200 of Beachflower Minami's max HP (up to %s of max HP, 3 turns). Also, grant all allies 1 Blessing, and remove 1 debuff.
Gentle Sea BreezeSupport25Increase 1 other ally's crit rate %s, and increase crit dmg by 33.33% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 3 turns). Passive: When using medicine on ally, increase main target's crit dmg. Increase is equal to 16.66% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 1 turn).
1 MoreBlessDeal Bless damage to 1 foe.
HighlightSupportIncrease 1 other ally's dmg %s, and increase crit dmg by 16.66% of Beachflower Minami's crit mult over 100% (up to %s of crit mult, 2 turns). Also, when Beachflower Minami uses medicine, increase medicine effects %s.
Extrasensory AimPsychokinesis26Psy dmg to all foes (%s Atk, 2 hits). %s chance to inflict 1 Target Audience on main target. %s chance to also inflict 1 Target Audience on other foes. Then, change Target Audience stacks on foe to Target Audience stacks on Haru (3 turns) and gain 1 Focused Round. Focused Round: When using ranged attack and granted Target Audience, increase skill dmg by %s; after ranged attack, remove all Target Audience stacks granted to Haru.
Precise VolleyGun1200Gun dmg to 1 foe (%s Atk). When Haru has Target Audience, increase this skill's pierce rate by %s and gain 1 Painpoint Round. Painpoint Round: When using ranged attack, also deal Psy dmg to main target (%s Atk, can gain skill dmg increases from Focused Round).
Mindful ReleasePsychokinesis26Psy dmg to all foes (%s Atk) When Haru has Target Audience, increase this skill's crit rate by %s and gain 1 Spillover Round. Spillover Round: When using ranged attack, also deal Psy dmg to all foes (%s Atk, can gain skill dmg increases from Focused Round).
HighlightPsychokinesisPsy dmg to all foes (%s Atk). Gain 1 Overload Round if there's no Overload Round stacks and below max Thoughtful Round stacks. Overload Round: When using ranged attack, increase crit rate %s. If haven't gained Overload Round, increase this skill dmg %s.
Trickster's PlunderCurse19Curse dmg to all foes (%s Atk). 20% chance to inflict Curse. Gain 1 Will of Rebellion.
Phantom OmenCurse19Curse dmg to 1 foe (%s Atk). If 1 foe is present, gain 2 Will of Rebellion.
Arsène's ChainsCurse22Curse dmg to all foes (%s Atk). Increase dmg 25% on extra action. Increase dmg 25% more when foe has debuff.
HighlightCurseCurse dmg to all foes (%s Atk). Gain 1 Will of Rebellion.
Little Mermaid's SongGrant shield to party (%s of Miyu's Def + %s, 2 turns), and restore 4 SP. When ally's shield is broken, decrease cooldown by 1 action.
Poseidon's BlessingGrant shield to 1 ally (%s of Miyu's Def + %s, 2 turns). Decrease weakness dmg taken by %s (2 turns). Gain 2 Down Points and 2 Seashell.
Tide of DreamsGrant shield to party (%s of Miyu's Def + %s, 3 turns). Increase shield based on target's Seashell stacks. With 4+ Seashell, increase dmg. Dmg increase lasts 3 turns or until shield is destroyed, then lose 2 Seashell.
Stat BuffIncrease party's stats by 15% of Miyu's stats.
Jellyfish SplashIce0Ice dmg to all foes (%s Atk), and inflict Freeze (2 turns). Restore Wavecatcher Miyu's SP by 40 (affected by SP Recovery). This skill can restore SP above max SP (up to value of max SP).
Aerial TideIce0Ice dmg to all foes (%s Atk). When Surf is active, increase this skill's dmg 10% per Offshore. After activating this skill, remove Surf, and remove all Offshore stacks. This skill is counted as a Resonance.
Paddle OutSupport60Remove spiritual ailments from Wavecatcher Miyu, and enter Surf. When this skill is used again while Surf is active, remove Surf and all Offshore. On turn when Surf is removed, other skills can be used, but Surf cannot be re-entered. Surf: While this state is active, nullify Down, spiritual ailments, and certain unable to act effects, and Wavecatcher Miyu cannot use melee attacks, ranged attacks, or items. Also, extend duration of buffs and debuffs applied by 1 turn. At end of ally's turn, if Wavecatcher Miyu has enough SP to activate Catch a Wave, automatically spend SP and activate Catch a Wave. Catch a Wave: Spend 30 SP to deal Ice dmg to all foes (%s Atk), and gain 1 Offshore. Increase skill dmg of Catch a Wave by 5% per Offshore, and increase SP cost by 30 (max 4 stacks). Catch a Wave is counted as Resonance, and cannot decrease foes' Down Points.
HighlightIceIce dmg to all foes (%s Atk). When Surf is active, bonus Ice dmg (%s Atk, 1 hit).
Surprise SquadPsychokinesis20Psy dmg to 1 foe (%s Atk) and grant Affection to party (1 turn). When ally with Affection deals dmg with skill, grant Haruna 1 Childish Heart.
Ready for Adventure22Increase party's HP recovery received and shield received %s, and Def %s (2 turns). If no Childish Heart, gain 2 Childish Heart.
Courageous Campaign24Requires Childish Heart. Increase party's Atk 10% (2 turns). At 2+ Childish Heart, also increase dmg 1% per 100 of Haruna's Atk, up to %s.
HighlightPsychokinesisPsy dmg to 1 foe (%s Atk) and increase party's dmg %s for each Mystery (1 turn).
Moonlit Scalpel / Midnight SurgeryPhysical21Phys dmg to 1 foe (%s Atk, 4 hits). Inflict 1 Bleed.
Crimson Operation / PathologyPhysical21Phys dmg to 1 foe (%s Atk, 2 hits). Activate Bleed dmg 1 time and reset target's Bleed turn duration.
Nightfall15Switch Kitazato to Ripper mode and change other skills (can be activated when any foe has 7+ Bleed). When using skills in this mode, inflict 1 more Rending for every 3 Bleed on target. Rending: Deal Phys dmg (%s Atk).
HighlightPhysicalSwitch to Doctor mode and inflict 5 Bleed on 1 foe. Immediately switch to Ripper mode and deal Phys dmg to target (%s Atk, can activate Rending effects).
Diving RayNuclear20Nuke dmg to 1 foe (%s Atk). Decrease target's Def by 22.5% of Chizuko's ailment accuracy (up to %s, 2 turns) and inflict random elemental ailment target does not have.
Blunt EdgeNuclear22Nuke dmg to all foes (%s Atk). 40% chance to inflict random elemental ailment.
Bullseye BomberNuclear24Nuke dmg to 1 foe (%s Atk). Increase target's dmg taken based on number of unique elemental ailments on target (11.3% of Chizuko's ailment accuracy, up to %s, max 3 ailments, 2 turns).
HighlightNuclearNuke dmg to 1 foe (%s Atk). Chance to inflict 2 random elemental ailments on target.
Tempting BuildIncrease party's Atk by 8.7% of Yumi's Atk, up to %s of Atk (3 turns). When a skill is activated, spend 1 Cocktail to strengthen skill's effects. Spend higher-quality Cocktail first. Tailor-Made, Standard, and Basic Cocktail increase skill effect 120%/100%/50%.
Enchanting StirIncrease 1 ally's damage 1% per 230 of Yumi's Atk, up to %s of Atk, and their max HP %s (2 turns). When target deals dmg to foe, restore target's HP (2% of dmg dealt, 1 turn). When activating skill, spend 1 Basic or Standard Cocktail to gain 1 Tailor-Made Cocktail.
Invigorating BlendSpend all Cocktails to increase party's attribute dmg based on targeted ally's attribute (2 turns). Attribute dmg will increase 1% per 230 of Yumi's Atk (up to %s of Atk). Each Tailor-Made, Standard, or Basic Cocktail spent will change effect 120%/100%/50%, respectively. Increase effects on targeted ally 1.2 times. If 2+ Standard or better Cocktails are spent, also increase targeted ally's crit dmg %s.
Stat BuffIncrease party's stats by 20% of Yumi's stats.
DistortionElectric20Elec dmg to all foes (%s Atk). 80% chance to inflict Shock on main target (2 turns). If ally has Costar, deal bonus Elec dmg to main target (%s Atk).
Unison NotesSupport20Grant Costar to 1 ally and increase target's Atk by 24% of Ayaka's Atk (up to %s, 3 turns).
Catchy HookSupport25Immediately activate the selected ally's Highlight and increase its damage by %s. If the selected character has a Theurgy, the next time they activate a Theurgy, increase final damage amplification by %s.
HighlightFor 4 ally actions, increase party's dmg %s. While active, fill Highlight gauge 10% after an ally acts (up to 40%).
Frost VinesIce24Ice dmg to main target (%s Def), and Ice dmg to other foes (%s Def). %s chance to inflict Freeze on main target, and gain 2 Heroism. If Garden of Promises is active, increase main target's dmg taken 2% per 600 of Ashiya's Def (max %s, 2 turns), but change to 1 Heroism.
Hoarfrost VowRecover26Grant Knight's Protection shield to 1 ally (%s Def+ %s). Increase target's Def by 20% of Ashiya's Def (max %s, 2 turns). When this ally's HP is above 60%, increase chance of being targeted 50%. At start of Ashiya's next action, grant 1 more Knight's Protection to target. If Garden of Promises is active, increase granted Knight's Protection shield 25% (2 turns).
Winter FortressRecover30Grant all allies 1 Knight's Protection shield (12% Def + 120/240/360 when at Lv. 1/50/70+), and Knight's Resolve shield (%s Def + %s). Also increase all allies' Down Points by 1 and dmg dealt by 2.9% per 300 of Ashiya's Def (max %s, 2 turns).
HighlightRecoverGrant Knight's Resolve shield to all allies (%s Def + %s), and decrease dmg taken %s (2 turns).
Welcome HugFire22Fire dmg to all foes (%s Atk). Decrease target's Def (15.4% of Runa's ailment acc, max %s). After taking Fire, Ice, Elec, or Wind skill dmg, decrease %s more (2 turns). Def decrease effects from this skill and Furrious Bark do not stack. Also, 50% chance to inflict Burn, and gain Big Welcome (2 turns).
Furrious BarkFire22Fire dmg to 1 foe (%s Atk). Decrease target's Def (%s + 31.4% of Runa's ailment acc, max %s, 2 turns). Def decrease effects from this skill and Welcome Hug do not stack. Gain Furrocious Follow-Up (2 turns).
Woof Woof BlazeFire26Usable with Big Welcome or Furrocious Follow-Up, activate various effects based on which is active. If both effects are active simultaneously, prioritize Big Welcome's effects. Remove Big Welcome/Furrocious Follow-Up after activating. Big Welcome: Fire dmg to all foes (%s Atk). This dmg counts as Resonance. Increase target's dmg taken (24% of Runa's ailment acc, max %s), and Fire, Ice, Elec, and Wind dmg taken %s (2 turns). Furrocious Follow-Up: Fire dmg to 1 foe (%s Atk). This dmg counts as Resonance. Increase target's dmg taken (34.3% of Runa's ailment acc, max %s) and Resonance dmg taken %s (2 turns).
HighlightFireFire dmg to all foes (%s Atk). Permanently inflict 2 Enthusiastic Fuse on foes (max 2 stacks, remove as wave progresses). Enthusiastic Fuse: When any foe takes Fire, Ice, Elec, or Wind skill dmg or Resonance dmg, spend 1 Enthusiastic Fuse, and increase dmg (22.9% of Runa's ailment acc, max %s. If Runa's skills and Resonance activate this effect, Enthusiastic Fuse will not be spent.
Cinderella GlowBless23Bless damage to 1 foe equal to %s of Atk, and gain Lead Step. If this skill is activated by an ally with Dance Partner, deal Bless dmg to 1 foe equal to %s, and gain 1 Lead Step. Lead Step stacks up to 3 times.
InvitationRecover22Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time. Increase Atk of Kasumi and the selected ally by %s for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack. When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activate Cinderella Glow 1 time on that foe).
Midnight MagicBless27Bless dmg to 1 foe equal to %s of Atk. When using this skill in Masquerade mode, increase skill dmg by 30%, and crit dmg by %s.
HighlightBlessBless dmg to 1 foe (%s Atk). Also, with Step, gain additional effects accordingly. Lead Step: Increase Highlight dmg 15% per stack. Follow Step: Increase Highlight crit rate 10%, and crit dmg 20%.
ShockwavePhysical800Phys dmg to all foes (%s Atk). Also, increase party's dmg %s + bonus 2% per 10 Speed (max bonus %s, 2 turns). When used on extra action, increase skill dmg 50%, and guaranteed crit hit on main target.
Aero SetupRecover22Increase party's Atk %s + bonus 2% per 10 Speed (max bonus %s, 2 turns). Also increase party's Def %s + bonus 2.22% per 10 Speed (max bonus %s, 2 turns). When used on extra action, grant shield to all allies (%s, 2 turns).
Power SetupRecover25Increase party's pierce rate %s + bonus 0.22% per 10 Speed (max bonus %s, 2 turns). Also, increase party's Atk %s + bonus 2.89% per 10 Speed (max bonus %s, 2 turns). When used on extra action, also increase main target's pierce rate %s + bonus 0.44% per 10 Speed (max bonus %s, 1 turn).
HighlightRecoverIncrease party's Atk %s + bonus 1.33% per 10 Speed (max bonus %s, 2 turns). Also increase party's dmg %s + bonus 1.33% per 10 Speed (max bonus %s, 2 turns). Also, when selected ally next deals direct dmg to foes, decrease selected foe's Down Points by 1 more.
Sub-Zero TorrentIce22Gain 1 Extinguish, and Ice dmg to all foes (%s Atk). 50% chance to inflict Freeze. Also, decrease Def %s (1% per 5.47% of ailment accuracy, max %s, 3 turns). When ally attacks foe with Def decreased by this skill, increase Technical Precision %s. If at least 1 foe is Burning, remove Burn and inflict Scald on all foes (cannot be inflicted if Scald is already active). Scald: Counts as Burn (3 turns). When allies attack affected foe, increase Technical Precision %s.
Freezing PrisonIce24Ice dmg to 1 foe (%s Atk), and activate Ice Technical. When Deepfreeze is activated, %s chance to inflict Icebound.
Extinguishing GuidanceIce25Spend 2 Extinguish. Ice damage to all foes (%s Atk), and decrease Def %s (1% per 5.83% of ailment accuracy, max %s, 2 turns). If Ice Technical can be activated, when Iceburn is activated, guaranteed to inflict Cold Flames. Cold Flames: Increase dmg taken %s (1% per 4.38% of ailment accuracy, max %s).
HighlightIceIce damage to all foes (%s Atk), and increase dmg taken (1% per 5.83% of ailment accuracy, max %s, 2 turns). Also, if Ice Technical can be activated, when Deepfreeze is activated, 32% chance to inflict Icebound. Also, increase damage taken by enemies Frozen by this Highlight (1% per 17.5% of ailment accuracy, max %s). Then, Ice damage to all foes (%s Atk).
Winged CanonIncrease party's dmg %s + bonus 1% per 164 of Manaka's Atk (max bonus %s, 2 turns). Also, gain 4 Musical Note.
Prayer RefrainRestore HP to party (%s of Manaka's Atk + %s), and remove 1 debuff. With Musical Note, spend 1 Musical Note, and reduce skill cooldown by 1 action (up to 4 actions). If this skill is selected and used, increase healing 50%. Automatic Effect: For every 12 Musical Note gained during battle, activate this skill's healing effect 1 time.
Melody of StepsIncrease party's Attack (11% of Manaka's Atk + %s, 2 turns). Spend all Musical Note, and per stack spent, increase party's pierce rate 0.1% per 460 of Manaka's Atk, and increase party's Atk 0.1% per 460 of Manaka's Atk (2 turns). Applies up to %s of Manaka's Atk.
Stats UpIncrease party's stats by 20% of Manaka's stats.
Melody of FlamesFire20Fire dmg to 1 foe (%s Atk, 3 hits). Also, gain 2 Moon Phase (2 turns, max 4 stacks). Also, when spending Moon Phase to use Scarlet Hades, increase skill multiplier %s (2 turns).
Nocturne of BattleRecover20Increase party's crit dmg %s, and increase Makoto's Atk %s (2 turns). Also, gain 2 Moon Phase (2 turns, max 4 stacks).
Scarlet HadesFire24Can be activated with 2+ Moon Phase. Spend all Moon Phase, and deal Fire dmg to 1 foe (%s Atk, 1 hit per stack spent). Then, spend all Full Moon, and deal Fire dmg to 1 foe (%s Atk, 1 hit per stack spent). With 4 Moon Phase, increase Makoto's pierce rate %s, and increase dmg %s.
1 MoreFireDeal Fire damage to 1 foe.
Gale BurstWind23Wind dmg to 1 foe (%s Atk). Also, inflict Windswept and Erosion (2 turns). Multiple foes cannot be inflicted with Erosion at same time. When foe with Erosion is defeated, Erosion is transferred to foe with highest HP. Passive: When ally attacks with skill, if any target is inflicted with Erosion, increase that skill's Atk %s + 0.72% per 100 of Yukari's Atk (max %s).
Tailwind's BreathSupport25Decrease party's dmg taken %s (3 turns). Also, increase main target's Atk %s + 0.78% per 100 of Yukari's Atk (max %s, 2 turns), and increase dmg 0.24% per 100 of Yukari's Atk (max %s, 2 turns).
Arrow of LifeRecover27Restore HP to all allies (%s of Yukari's Atk + %s). Spend all Whisperwind, and increase main target's Theurgy gauge 17.5 per stack, and after next time target activates Theurgy, increase Atk %s (2 turns, max 2 stacks). If Theurgy gauge is increased above max, extra amount is temporarily reserved, and returned after Theurgy is activated (2 turns). If main target has a Highlight, the next time they activate a Highlight, increase final dmg amplification %s per Whisperwind spent.
BlitzkriegElectric20Gain 1 Grit. Elec dmg to all foes (%s of Atk). Also, increase Sanada's crit dmg %s (3 turns).
Spark ImpactElectric20Gain 1 Grit. Deal Elec dmg to all foes (%s of Atk). Also, gain 2 Mettle.
Lightning FistElectric24Elec dmg to all foes (%s of Atk). If Grit is at 2+ stacks, spend all Grit, and increase skill's multiplier %s per stack.
1 MoreElectricDeal Electric damage to 1 foe.
Vorpal ButterflyCurse20Curse dmg to 1 foe (%s Atk), and inflict 2 Lovesick. When target has over 70% HP, increase skill dmg 200%. If this skill defeats target, activate again (can be activated consecutively).
Obsessive RoseCurse20Curse dmg to 1 foe (%s Atk), and inflict 4 Lovesick.
My Beloved PrinceCurse22Curse dmg to 1 foe (%s Atk + %s per Lovesick). Also, with 10+ Lovesick, bonus Curse dmg (%s Atk). After activating skill, reset Lovesick duration.
1 MoreCurseDeal Curse damage to 1 foe.
HighlightCurseCurse dmg to 1 foe (%s Atk), and Lovesick can activate crit hits (3 turns). Also, activate all continuous dmg effects on target 1 time, and activate Lovesick 2 more times.
Mask of Mischief & InnocenceFire20Fire dmg to 1 foe (%s Atk) and Ice dmg (%s Atk), 1 hit each (increase this skill's effect 1% per 1 Desire Level). Increase party's Atk %s per 100 Desire Level (3 turns). Gain Facade of Mischief & Innocence.
HighlightSupportIncrease party's Atk %s and dmg %s (2 turns).
HighlightRecoverRestore party's HP (%s Atk + %s). Also increase party's max HP %s (2 turns).
HighlightPsychokinesisPsy dmg to 1 foe (%s Atk), and Nuke dmg (%s Atk), 1 hit each, can crit. Increase Atk %s for Justine & Caroline and ally with highest Atk (prioritizing Assassins and Sweepers, 2 turns).
HighlightBlessBless dmg to all foes (%s Atk), and Curse dmg (%s Atk), 1 hit each, can crit. Increase Justine & Caroline's Atk %s and crit dmg %s (2 turns).
HighlightBlessWhen activating Highlight, choose 1 of the 2 selected Persona sets and activate its Highlight below (cooldown times for each Highlight are calculated independently). Mask of Mischief & Innocence: Increase party's Atk %s and dmg %s (2 turns). Mask of Service & Admonition: Restore party's HP by %s of Justine & Caroline's Atk + %s. Increase party's max HP %s (2 turns). Mask of Absurdity & Nonsense: Psy dmg to 1 foe (%s Atk), and Nuke dmg (%s Atk), 1 hit each, can crit. Increase Atk %s for Justine & Caroline and ally with highest Atk (prioritizing Assassin/Sweeper). Mask of Luck & Loss: Bless dmg to all foes (%s Atk), and Curse dmg (%s Atk), 1 hit each, can crit. Increase Justine & Caroline's Atk %s and crit dmg %s (2 turns).
Mask of Service & AdmonitionElectric20Elec dmg to 1 foe (%s Atk) and Wind dmg (%s Atk), 1 hit each (increase this effect 1% per 1 Desire Level). Decrease party's dmg taken %s + %s per 100 Desire Level (3 turns). Also, restore party's HP (%s Atk + %s). Gain Facade of Service & Admonition.
Mask of Absurdity & NonsensePsychokinesis20Psy dmg to 1 foe (%s Atk) and Nuke dmg (%s Atk), 1 hit each (increase this effect 1% per 1 Desire Level). For Justine & Caroline and Sweeper or Assassin ally with highest Atk, increase pierce rate %s + %s per 100 Desire Level (3 turns). Gain Facade of Absurdity & Nonsense.
Mask of Luck & LossBless20Bless dmg to 1 foe (%s Atk) and Curse dmg (%s Atk), 1 hit each (increase this skill's effect 1% per 1 Desire Level). Increase Justine & Caroline's Atk %s + %s per 100 Desire Level, dmg dealt %s + %s per 100 Desire Level, and crit rate %s + %s per 100 Desire Level (3 turns). Gain Facade of Luck & Loss.
Two Masks as OneAlmighty25Usable when any 2 Facades have been gained. Almighty dmg to 1 foe (%s Atk; increase this effect 1% per 1 Desire Level). Spend all Facades to activate the following effects based on their combination. Facade of Mischief & Innocence + Facade of Service & Admonition: Restore party's HP (%s Atk + %s). Increase party's dmg dealt %s per 100 Desire Level (2 turns). Facade of Mischief & Innocence + Facade of Absurdity & Nonsense: Grant other allies Skill Amplification (%s, 2 turns). Increase other allies' crit dmg %s per 100 Desire Level (2 turns). Skill Amplification: Increase effects of skills and Thief Tactics that are increased when leveled up. This effect is calculated separately from other effects. Facade of Mischief & Innocence + Facade of Luck & Loss: Change this skill's target to all foes. Facade of Service & Admonition + Facade of Absurdity & Nonsense: Grant all allies shield (%s of Justine & Caroline's Atk + %s) and 1 Down Point. Also, increase party's Def %s per 100 Desire Level (2 turns). Facade of Service & Admonition + Facade of Luck & Loss: Inflict Shock, Windswept and 2 Curse on main target, and gain 2 Blessing (2 turns). Also decrease all foes' Def %s + %s per 100 Desire Level (2 turns). Facade of Absurdity & Nonsense + Facade of Luck & Loss: Deal 1 more hit of Almighty dmg from this skill. Gain Rebel Surveillance (2 turns). Rebel Surveillance: When using a skill, grant %s of Effects stats from Sweeper or Assassin ally with highest Atk (excluding Justine & Caroline).
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Feel the BeatIncrease party's Atk 0.57% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also grant effects to party based on current song. Heaven: If Miku doesn't have Break Track, increase party's pierce rate 0.2% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Break Track. Spring Storm: If Miku doesn't have Critical Track, increase party's dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Critical Track. Play-With-Fire: If Miku doesn't have Expert Track, increase party's crit dmg 0.41% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Expert Track.
Clear SoundIncrease party's dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Attack, max %s, 3 turns). Also grant effects to party based on current song. Heaven: If Miku doesn't have Break Track, restore HP to party (30% max HP). Also, gain Break Track. Spring Storm: If Miku doesn't have Critical Track, increase party's weakness dmg 0.11% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Critical Track. Play-With-Fire: If Miku doesn't have Expert Track, increase party's crit rate 0.2% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 3 turns). Also, gain Expert Track.
ShowstopperRequires 3 different types of Track. Spend all Tracks to activate Virtual Concert, and change song to Ghost Rule. At this time, stop foes' turn, and grant allies extra turns for 2 turns (these turns are not counted as extra actions and do not count towards total number of actions taken, but reduce countdowns of buffs, debuffs, and continuous dmg effects). When Virtual Concert is activated, all buff effects on allies from Miku's skills, weapon, and Talents are extended 2 turns. Also, effects granted when Tracks were gained are reactivated (2 turns). Also, increase party's crit dmg 0.34% per 100 of Miku's Atk (up to %s of Miku's Atk, max %s, 2 turns). Also, restore 35 SP to all allies. During Virtual Concert, support skills cannot be used, and cooldown time does not decrease. At end of allies' extra turns, Virtual Concert is removed. Cooldown Time: 6 Wonder actions (does not count extra actions)
Stats UpIncrease party's stats by 20% of Miku's stats.
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