Reverse: 1999 · arcanist

찰리

★★★★★
Charlie

스탯

HP5332
공격1074
Reality DEF444
Mental DEF374
치명129

스킬

전기를 내리노라!Skill
단일 공격, 180%의 정신 피해를 줌. 자신이 [속성 증가] [버프 상태] 중인 경우, 40%의 추가 정신 피해를 줌.
최대 랭크1-target attack. Deals 450% Mental DMG. If the caster is in [Stats Up] or [Pos Status] statuses, this attack deals 100% more Mental DMG.
바람을 하사하노라!Skill
단일 공격, 180%의 정신 피해를 줌. 자신의 현재 HP가 50%보다 낮을 경우, 60%의 추가 정신 피해를 줌.
최대 랭크1-target attack. Deals 450% Mental DMG. If the caster's HP is below 50%, then deals 150% more Mental DMG.
나 홀로 극장 위에Ultimate
광역 공격, 모든 적군의 [속성 증가] [버프 상태] [카운터] 해제 후 300%의 정신 피해를 줌.
극단장Skill
턴 시작 시 자신의 HP가 50%보다 낮을 경우, 받는 피해 20% 감소, 치명타 방어 20% 증가, 1턴간 지속.

How Charlie compares · vs 32 ★★★★★ arcanists

Measured against 32 comparable arcanists, Charlie is below average for its cohort (31st percentile on average). Its strongest number is 공격 at 1074 — 92nd percentile, rank 3 of 32 — while 치명 is its weakest at 129, ranking 31 of 32.

HP5332
17th percentile · rank 25 of 32 · cohort median 5612 (-5%)
공격1074
92nd percentile · rank 3 of 32 · cohort median 962 (+12%)
Reality DEF444
33rd percentile · rank 21 of 32 · cohort median 467 (-5%)
Mental DEF374
8th percentile · rank 28 of 32 · cohort median 470 (-20%)
치명129
5th percentile · rank 31 of 32 · cohort median 248 (-48%)

Closest arcanists · nearest on ATK

Build a team with Charlie →

패치 히스토리 · 1 recorded change

Patch 3.6.52026-07-28
Skill · Thunder to Thee! · desc
I'm prepared to change. 1-target attack. Deals 180% Mental DMG. If the caster is in [Stats Up] or [Pos Status] statuses, this attack deals 40% more Mental DMG.
Skill · Tempest to Thee! · desc
I decided to toss them away. 1-target attack. Deals 180% Mental DMG. If the caster's HP is below 50%, then deals 60% more Mental DMG.
Skill · I Stand Alone on the Stage · desc
More serious, more dazzling, more breathtaking, more ... Mass attack. Dispels all [Stats Up], [Pos Status], and [Counter] statuses from all enemies and then deals 300% Mental DMG to them.
Skill · Troupe Owner · desc
People will eventually know themselves. At the start of the round, if own HP is below 50%, gain DMG Taken -20% and Critical DEF +20% for 1 round.

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