Reverse: 1999 · arcanist

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★★★★
Eagle

스탯

HP4220
공격855
Reality DEF388
Mental DEF272
치명351

스킬

추억의 시계Skill
단일 공격, 180%의 현실 피해를 줌. 목표가 [속성 감소] [상태 이상] [제어] 중인 경우, 이번 공격의 흡혈률 10% 증가, 20%의 추가 현실 피해를 줌.
최대 랭크1-target attack. Deals 450% Reality DMG. If the target is in [Stats Down], [Neg Status], or [Control] statuses, this attack enjoys Leech Rate +10% and deals 50% more Reality DMG.
손가락 렌즈Skill
광역 공격, 적군 2명에게 120%의 현실 피해를 줌. 이번 공격의 방어 무시율 30% 증가.
최대 랭크Mass attack. Deals 300% Reality DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
표상과 현실 사이Ultimate
단일 공격, 400%의 현실 피해를 줌. 이번 공격의 치명타율 40% 증가, 초과한 치명타율은 치명타 피해로 전환.
수련인Skill
전투 진입 시 공격이 가장 높은 적군에게 [약점 감지] 상태 부여. 퇴장 시 [약점 감지] 상태 해제
수련인Passive
[약점 감지]

How Eagle compares · vs 19 ★★★★ arcanists

Measured against 19 comparable arcanists, Eagle is middle-of-the-pack for its cohort (48th percentile on average). Its strongest number is 치명 at 351 — 97th percentile, rank 1 of 19 — while Mental DEF is its weakest at 272, ranking 18 of 19.

HP4220
18th percentile · rank 14 of 19 · cohort median 4455 (-5%)
공격855
63rd percentile · rank 5 of 19 · cohort median 855 (0%)
Reality DEF388
58th percentile · rank 7 of 19 · cohort median 388 (0%)
Mental DEF272
5th percentile · rank 18 of 19 · cohort median 369 (-26%)
치명351
97th percentile · rank 1 of 19 · cohort median 200 (+76%)

Closest arcanists · nearest on ATK

Build a team with Eagle →

패치 히스토리 · 1 recorded change

Patch 3.6.52026-07-28
Skill · Old Pocket Watch · desc
Ancestral powers are handed down through 1-target attack. Deals 180% Reality DMG. If the relic. target is in [Stats Down], [Neg Status], or [Control] statuses, this attack enjoys Leech Rate +10% and deals 20% more Reality DMG.
Skill · Finger Lens · desc
Her fingers hide an even more distinct world. Mass attack. Deals 120% Reality DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
Skill · Between Superficiality and Reality · desc
The superficial facade cannot hide the fragility from the child. 1-target attack. Deals 400% Reality DMG. This attack enjoys Critical Rate +40%. Excess Critical Rate is converted to Critical DMG.
Skill · Trainee · desc
Sensory training must begin at childhood. [Sense Weakness]

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