メタルクウラ軍団

アイデンティティ
ステータス
Awakening · 3 forms
必殺技 · 1 variant
必殺技 · UR · Extreme TEQ · 1 variant
Z-Awakening Materials · UR · Extreme TEQ · Evolved from Metal Cooler Army
必殺技 · UR · Extreme TEQ · 1 variant
Z-Awakening Materials · UR · Extreme TEQ · Evolved from Metal Cooler Army
Link Skills
Categories
リーダースキル
Overwhelming Encirclement — "Terrifying Conquerors" or "Power Absorption" Category Ki +2, HP +150% and ATK & DEF +130%, plus an additional HP, ATK & DEF +20% for characters who also belong to the "Movie Bosses", "Artificial Life Forms" or "Target: Goku" Category
Super Attack
Supernova — Raises ATK for 1 turn and causes immense damage to enemy
パッシブスキル
*Per "Movie Bosses" or "Wicked Bloodline" Category ally on the team (depending on which Category has more members)* - ATK & DEF 60% (up to 300%) - Chance of performing a critical hit, chance of evading enemy's attack & damage reduction rate 6% (up to 30%) *The more HP remaining* - ATK & DEF (up to 150%) *For every attack received or evaded* - ATK & DEF 10% (up to 50%) *Starting from the 4th turn from the start of battle* - Launches an additional attack that has a great chance of becoming a Super Attack
How Metal Cooler Army compares · vs 200 SSR TEQ cards
Measured against 200 comparable cards, Metal Cooler Army is above average for its cohort (94th percentile on average). Its strongest number is HP at 10158 — 97th percentile, rank 7 of 200 — while 防御 is its weakest at 4264, ranking 23 of 200.
Closest cards · nearest on ATK
Build a team with Metal Cooler Army →
GET /dokkan-battle/characters/1033830
このレコードの JSON — 上のページと同じデータです。
無料 API キーが必要