<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GachaData — What's New</title><link>https://gacha-data.com/whats-new/</link><description>New games, tools, features and data updates on GachaData.</description><language>en</language><atom:link href="https://gacha-data.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>Blue Archive: what every upgrade actually costs</title><link>https://gacha-data.com/blue-archive/characters/10000/</link><guid isPermaLink="false">2026-08-13:Blue Archive: what every upgrade actually costs</guid><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><description>Every student&#x27;s page now carries her full upgrade bill — the exact credits and materials to raise each star level, level every skill, upgrade the unique weapon and tier up gear. 5,460 costs across all 257 students, in Japanese and Korean as well as English. Aru&#x27;s fifth star is 1,000,000 credits and 120 Eleph; taking her EX skill from 1 to 2 is 80,000 credits, 12 Blu-rays and 17 Codex Pages. Where a skill slot shares a cost with the others it is listed once, and where it genuinely differs it is listed separately.</description></item><item><title>Limbus Company: the passives, all 915 of them</title><link>https://gacha-data.com/limbus-company/passives/</link><guid isPermaLink="false">2026-08-12:Limbus Company: the passives, all 915 of them</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Identity pages carried skills, stats, resistances and E.G.O but no passives at all. All 915 player-side passives are now listed with what they do and, for 492 of them, the sin resonance they need to switch on — in Japanese and Korean as well as English.</description></item><item><title>Umamusume: which runners actually pair well, scored</title><link>https://gacha-data.com/umamusume/affinity/</link><guid isPermaLink="false">2026-08-12:Umamusume: which runners actually pair well, scored</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Every umamusume now has her compatibility with all 73 others, ranked. The game keeps this as a graph of 1,616 shared-heritage groups rather than a table, so the score is the total of every group two runners both belong to — Admire Vega and Narita Taishin come out at 32, and the spread across all pairs runs from 1 to 43. This is the pairwise score; a full breeding total also folds in the grandparents.</description></item><item><title>Limbus Company — every live Extraction banner and when it closes</title><link>https://gacha-data.com/limbus-company/banners/</link><guid isPermaLink="false">2026-08-12:Limbus Company — every live Extraction banner and when it closes</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>All 23 limited Extraction banners now sit on one page with the Identities and E.G.O each one features and the date it closes, running fortnightly from March to July. Featured names are in Japanese and Korean too. The banners close two at a time, one Main and one Sub, so the page reads as the schedule it is.</description></item><item><title>CookieRun: Crumble — where each reward actually comes from</title><link>https://gacha-data.com/cookie-run-crumble/drops/</link><guid isPermaLink="false">2026-08-12:CookieRun: Crumble — where each reward actually comes from</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Every reward item in the game now names the place that grants it: the Coin, EXP, Dough and Innovite dungeons, the Plaque Tower, and the main stages. 93 items in all, with both the item names and the place names in Japanese and Korean as well as English.</description></item><item><title>Blue Protocol: Star Resonance — where every item actually comes from</title><link>https://gacha-data.com/star-resonance/drops/</link><guid isPermaLink="false">2026-08-12:Blue Protocol: Star Resonance — where every item actually comes from</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Nearly 10,000 items now say where you can get them: which crafting profession makes it, which exchange or store sells it, which boss or realm drops it. 200 distinct sources across the whole catalogue, and the item names and the source names are both in Japanese and Korean as well as English. Sortable by rarity, and searchable by item.</description></item><item><title>Dragon Ball Z Dokkan Battle: Japan region + every card&#x27;s Japanese name</title><link>https://gacha-data.com/dokkan-battle/</link><guid isPermaLink="false">2026-08-12:Dragon Ball Z Dokkan Battle: Japan region + every card&#x27;s Japanese name</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Dokkan Battle now has a Global / Japan region toggle. Every card carries its exact official Japanese name (shown when the site language is 日本語), and Japan-exclusive cards not yet on the Global version appear when you switch to the Japan region. Complete and updated every patch.</description></item><item><title>Stat calculators stop at the level each unit can actually reach</title><link>https://gacha-data.com/arknights/stat_calc/</link><guid isPermaLink="false">2026-08-11:Stat calculators stop at the level each unit can actually reach</guid><pubDate>Tue, 11 Aug 2026 00:00:00 +0000</pubDate><description>The level slider ran all the way to the game&#x27;s highest level for every unit, but a unit&#x27;s own ceiling is often lower — an un-promoted Arknights operator stops at 30, a 1★ Servant at 60, a Dokkan card at 80 or 100 depending on its rarity. Past that point the stats stopped moving while the number under the slider kept climbing, so the panel showed a unit&#x27;s true maximum under a level it cannot reach. Each slider now ends at that unit&#x27;s own maximum and says what it is.</description></item><item><title>Japanese and Korean pages now have their own addresses</title><link>https://gacha-data.com/ja/arknights/characters/</link><guid isPermaLink="false">2026-08-07:Japanese and Korean pages now have their own addresses</guid><pubDate>Fri, 07 Aug 2026 00:00:00 +0000</pubDate><description>Every character page for the games that carry official Japanese or Korean names now exists at its own URL — /ja/ and /ko/ — with the name, the page title and the surrounding interface in that language. 3,467 pages across 14 games in Japanese and 12 in Korean. The language picker moves you between them, and a link you share keeps the language you were reading in. Games with no official Japanese or Korean names are not duplicated.</description></item><item><title>Links in text are underlined again, and the language button says what it is</title><link>https://gacha-data.com/</link><guid isPermaLink="false">2026-08-07:Links in text are underlined again, and the language button says what it is</guid><pubDate>Fri, 07 Aug 2026 00:00:00 +0000</pubDate><description>Links inside paragraphs were told apart from ordinary text by colour alone, which does not work for everyone; they now carry a subtle underline. The language button announced itself as “Language” while showing “EN”, so voice control could not reach it — it now reads “Language: EN” and follows whichever language you pick. Section headings across the site now run in order.</description></item><item><title>Browse any game by class, branch, element or school</title><link>https://gacha-data.com/arknights/</link><guid isPermaLink="false">2026-08-06:Browse any game by class, branch, element or school</guid><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><description>Every game hub now carries a Browse by block: one row per grouping the game itself uses, with the number of units in each. Arknights alone opens 68 branches, 24 classes and its position and rarity splits. These group pages already existed and held real rankings; nothing on the site linked to them, so in practice nobody found them.</description></item><item><title>Guides now sit on the pages they explain</title><link>https://gacha-data.com/guides/</link><guid isPermaLink="false">2026-08-06:Guides now sit on the pages they explain</guid><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><description>The hand-written guides were reachable only from the guides index. Soft pity, and why the banner&#x27;s rate is not the rate you experience now appears on every pull-rate and Pull Planner page; Reading a drop table on every drops and materials page; Max-level stats are the wrong number to compare on every stat calculator; and How to read a stat percentile on every unit page.</description></item><item><title>Umamusume: a Race Planner that matches every runner to the calendar</title><link>https://gacha-data.com/umamusume/race_planner/</link><guid isPermaLink="false">2026-08-06:Umamusume: a Race Planner that matches every runner to the calendar</guid><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><description>Two aptitude grades decide whether an umamusume belongs in a race — her surface grade and her distance grade — and a race is only as runnable as the worse of the two. All 95 cards now meet the full 422-race calendar: pick a runner and the calendar is ranked for her, or pick a race and the roster is ranked for it.</description></item><item><title>CookieRun: Crumble: your real odds as a banner&#x27;s Gacha Level climbs</title><link>https://gacha-data.com/cookie-run-crumble/gacha_level_planner/</link><guid isPermaLink="false">2026-08-06:CookieRun: Crumble: your real odds as a banner&#x27;s Gacha Level climbs</guid><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><description>A Crumble banner has ten rate tables, not one — the Gacha Level climbs as you pull and swaps the whole rarity table each time, so the odds usually quoted are the wrong ones for anyone starting fresh. The new planner shows the table for the level you are on, and the odds across a run of pulls that levels up as it goes, with the pulls needed for 50% and 90% and what they cost.</description></item><item><title>hololive Dreams: every song chart, sortable by level and BPM</title><link>https://gacha-data.com/hololive-dreams/chart_finder/</link><guid isPermaLink="false">2026-08-06:hololive Dreams: every song chart, sortable by level and BPM</guid><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><description>Each song has four charts with their own levels, and the in-game list cannot sort by any of them. The new Chart Finder puts all four on one ladder — filter by level, BPM, generation or talent, and see how the game&#x27;s charts are distributed across levels on each difficulty.</description></item><item><title>hololive Dreams is live</title><link>https://gacha-data.com/hololive-dreams/</link><guid isPermaLink="false">2026-08-04:hololive Dreams is live</guid><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><description>hololive Dreams joins GachaData — all 54 playable hololive talents with their official English, Japanese and Korean names, generation and branch, plus every gacha card and its rarity and attribute, the full song list with per-difficulty chart levels, every card&#x27;s leader skill, the costume, item and facility catalogues, and the exact gacha rates with a Pull Planner. Complete and updated every patch.</description></item><item><title>Patch numbers on every changelog now line up</title><link>https://gacha-data.com/blue-archive/changelog/</link><guid isPermaLink="false">2026-08-04:Patch numbers on every changelog now line up</guid><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><description>A few games labelled their patch history with more than one kind of version number, so entries that sat next to each other in the same changelog were not comparable — and one of them could land on top of an older archived version. Blue Archive, Dokkan Battle and Persona5: The Phantom X now use a single version number throughout, past entries have been corrected, and every archived version is reachable again.</description></item><item><title>CookieRun: Crumble is live</title><link>https://gacha-data.com/cookie-run-crumble/</link><guid isPermaLink="false">2026-08-04:CookieRun: Crumble is live</guid><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><description>CookieRun: Crumble joins GachaData five days after its global launch — all 69 Cookies and all 54 Pets, each with rarity, role, element and synergy, official English, Japanese and Korean names, and full character art. Complete and updated every patch.</description></item><item><title>CookieRun: Crumble: the exact summon rates</title><link>https://gacha-data.com/cookie-run-crumble/gacha_rates/</link><guid isPermaLink="false">2026-08-04:CookieRun: Crumble: the exact summon rates</guid><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><description>Crumble&#x27;s summon odds were never published before launch, and they are not a flat table: every banner has a Gacha Level from 1 to 10 that rises as you pull on it and shifts the whole rarity spread. We now carry the exact per-pull chance for every banner at every one of those levels, including the pick-up rate for each featured Cookie and Pet, plus how many pulls each Gacha Level takes to reach.</description></item><item><title>CookieRun: Crumble Pull Planner</title><link>https://gacha-data.com/cookie-run-crumble/pull_planner/</link><guid isPermaLink="false">2026-08-04:CookieRun: Crumble Pull Planner</guid><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><description>Crumble has no pity and no spark — every summon is independent, so the odds never improve for having missed. The planner turns that into the numbers that matter: how many pulls for a 50% and a 90% chance at a specific featured Cookie or Pet, the average, and what it costs in Crystals.</description></item><item><title>Genshin Impact: the level-scaling tables</title><link>https://gacha-data.com/genshin-impact/level_scaling/</link><guid isPermaLink="false">2026-08-03:Genshin Impact: the level-scaling tables</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>Genshin Impact now carries the game’s scaling curves — how much a stat multiplies as level rises, for characters at both rarities and for all 16 weapon scaling curves, with the exact multiplier at every level from 1 to 100. A curve starts at 1.00, so 8.74 at Lv.90 means the stat is 8.74x its Lv.1 value before ascension bonuses. Complete and kept current every patch.</description></item><item><title>Genshin Impact: exact stats at any level</title><link>https://gacha-data.com/genshin-impact/stat_calc/</link><guid isPermaLink="false">2026-08-03:Genshin Impact: exact stats at any level</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>A stat calculator for Genshin Impact — pick a character and any level from 1 to 90 and get their exact HP, ATK and DEF, not just the level-90 figure. It uses each character’s own growth curve and ascension bonuses, so the numbers match the game at every step, including the jumps at each ascension. 89 characters covered; those whose ascension bonuses cannot be matched exactly are left out rather than shown low.</description></item><item><title>Genshin Impact: every artifact main stat, at every level</title><link>https://gacha-data.com/genshin-impact/artifact_main_stats/</link><guid isPermaLink="false">2026-08-03:Genshin Impact: every artifact main stat, at every level</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>Genshin Impact now carries the full artifact main-stat table — 100 combinations covering all 20 main-stat types across every rarity from 1★ to 5★, at every enhancement level. See exactly what a CRIT DMG circlet reaches at +20, what an Elemental Mastery goblet gives on a 4★ piece, and the precise value at each step in between rather than only the maximum. Complete and kept current every patch.</description></item><item><title>Umamusume: Pretty Derby added</title><link>https://gacha-data.com/umamusume/</link><guid isPermaLink="false">2026-08-03:Umamusume: Pretty Derby added</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>Umamusume: Pretty Derby is now on the site — every playable character with its rarity, aptitudes and base stats, plus the systems that make the game deep. A stat calculator gives the exact numbers at any level; 238 support cards carry their per-level effects (1,984 of them); every training skill shows its real activation condition; and 134 banners list their exact per-pull odds alongside a dated banner history. Races, inheritance factors and the upgrade materials round it out. Complete and kept current every patch.</description></item><item><title>Duet Night Abyss added</title><link>https://gacha-data.com/duet-night-abyss/</link><guid isPermaLink="false">2026-08-03:Duet Night Abyss added</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>Duet Night Abyss is now live — all 28 Hunters with their rarity, faction and weapons, plus eight full datasets: 94 weapons, 818 mods, 549 accessories, 743 enemies, 387 dungeons, the where-to-farm drop sources, and every banner&#x27;s exact per-pull rates. Names and all text in English, Japanese and Korean. Complete and kept current every patch.</description></item><item><title>Persona5: The Phantom X added</title><link>https://gacha-data.com/persona5-phantom-x/</link><guid isPermaLink="false">2026-08-03:Persona5: The Phantom X added</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>Persona5: The Phantom X is now on the site — 49 Phantom Idols with their element and level-99 stats, plus a stat calculator for the exact numbers at any level. 213 Personas, 493 skills, 224 weapons, the upgrade materials, 176 banners and every channel&#x27;s exact pull rates fill out the rest, with official English and Japanese names throughout. Complete and kept current every patch.</description></item><item><title>Persona5: The Phantom X — full summon odds + generosity ranking</title><link>https://gacha-data.com/persona5-phantom-x/pull_rates/</link><guid isPermaLink="false">2026-08-03:Persona5: The Phantom X — full summon odds + generosity ranking</guid><pubDate>Mon, 03 Aug 2026 00:00:00 +0000</pubDate><description>The Summon Rates page now shows the exact odds behind every Phantom Idol banner: the 0.6% base 5★ rate, the 1.70% comprehensive rate once the pity is counted in, and the 80-pull hard pity, alongside the 50/50 on the Most Wanted 5★. With those numbers in place, Persona5: The Phantom X now joins the cross-game generosity comparison — about 88 pulls on average to land the featured 5★.</description></item><item><title>Blue Archive: what you fight in every campaign stage</title><link>https://gacha-data.com/blue-archive/stage_enemies/</link><guid isPermaLink="false">2026-08-02:Blue Archive: what you fight in every campaign stage</guid><pubDate>Sun, 02 Aug 2026 00:00:00 +0000</pubDate><description>A new Stage enemies page covers all 240 main-campaign stages and the 941 enemies they field. Each enemy shows its armour type — the stat that decides which attack type to bring — and the stage&#x27;s boss is marked, with the recommended level and terrain on every stage. Enemy names are the game&#x27;s own English, Japanese and Korean. It&#x27;s the companion to Where to farm: that page tells you which stage drops an item, this one tells you what&#x27;s waiting there.</description></item><item><title>Dokkan Battle: artwork for 298 more cards</title><link>https://gacha-data.com/dokkan-battle/</link><guid isPermaLink="false">2026-08-02:Dokkan Battle: artwork for 298 more cards</guid><pubDate>Sun, 02 Aug 2026 00:00:00 +0000</pubDate><description>Card art was filling in only a few dozen cards per update, so the newest cards kept showing a placeholder instead of their portrait. 298 more now have their artwork, taking the roster to 99.7% covered — the remaining handful are cards with no portrait to show.</description></item><item><title>Wuthering Waves: every resonator&#x27;s full kit</title><link>https://gacha-data.com/wuthering-waves/</link><guid isPermaLink="false">2026-07-31:Wuthering Waves: every resonator&#x27;s full kit</guid><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><description>Resonator pages were stats and nothing else — no skills at all. All 56 now carry their complete kit: 556 skills, 9 to 12 each, with the game&#x27;s own English, Japanese and Korean text. Basic Attack, Resonance Skill, Forte Circuit, Liberation, Intro and the passives, each labelled the way the game labels it.</description></item><item><title>Every game leads with its own key art</title><link>https://gacha-data.com/games/</link><guid isPermaLink="false">2026-07-31:Every game leads with its own key art</guid><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><description>Each game landing opened on a flat wash of its accent colour with the key visual buried underneath, cropped to the empty sky above the characters. The scrim now only does what it has to — keep the title readable — and the illustration holds the rest of the header, anchored per game so the characters are actually in frame. Detail pages lost the paragraphs that described the table directly beneath them, and sections that are just label-and-value (Arknights potentials, modules) are now a single row of pills instead of a stack of near-empty cards.</description></item><item><title>Guides — the maths behind the numbers</title><link>https://gacha-data.com/guides/</link><guid isPermaLink="false">2026-07-30:Guides — the maths behind the numbers</guid><pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate><description>Nine hand-written guides on what the database can&#x27;t say on its own: what a featured unit really costs in each of the nine games (Dokkan&#x27;s 15% rate is the most expensive on the list), how soft pity reshapes your odds, why comparing units at max level inverts the answer for 452 pairs of Arknights 6★s, and how to read our stat percentiles without over-trusting them. Every figure is computed from the same data the rest of the site is built on.</description></item><item><title>Calculators now show their working</title><link>https://gacha-data.com/arknights/dps/</link><guid isPermaLink="false">2026-07-30:Calculators now show their working</guid><pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate><description>The DPS, boss-counter, material-planner and link-optimizer pages now explain the exact formula they use — the damage floor, the two multipliers, what&#x27;s included and what isn&#x27;t — above the tool rather than nowhere. The stat calculators&#x27; worked-example tables moved above the unit picker, so you can check a number without scrolling past the whole roster.</description></item><item><title>Limbus Company: the status effect glossary</title><link>https://gacha-data.com/limbus-company/status_effects/</link><guid isPermaLink="false">2026-07-28:Limbus Company: the status effect glossary</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every battle status effect in the game, with whether it helps or hurts and exactly what it does — 1,507 of them, each in English, Japanese and Korean. Look up what a debuff actually means without leaving the fight.</description></item><item><title>Limbus Company: the full enemy bestiary</title><link>https://gacha-data.com/limbus-company/enemies/</link><guid isPermaLink="false">2026-07-28:Limbus Company: the full enemy bestiary</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every enemy in the game now has an entry — level, HP, speed spread, and exactly how much damage Slash, Pierce and Blunt attacks each deal to it, so you can pick the right Identities before a fight. Names in English, Japanese and Korean.</description></item><item><title>Limbus Company: every E.G.O Gift</title><link>https://gacha-data.com/limbus-company/ego_gifts/</link><guid isPermaLink="false">2026-07-28:Limbus Company: every E.G.O Gift</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>All 579 E.G.O Gifts now have a page — sin affinity, the status effect each one keys off, its cost, and the exact effect text, in English, Japanese and Korean. Sort and filter the whole set to plan a Mirror Dungeon run.</description></item><item><title>Limbus Company: damage-type affinities and status effects</title><link>https://gacha-data.com/limbus-company/characters/</link><guid isPermaLink="false">2026-07-28:Limbus Company: damage-type affinities and status effects</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every Identity now shows exactly how much damage it takes from Slash, Pierce and Blunt attacks — the precise multiplier, not a rough label — so you can match a team to what you are about to fight. Each Identity also lists the status effects its kit applies, from Laceration and Burst to Sinking, Vibration and Combustion. All 177 Identities, and you can filter the whole roster by any of them.</description></item><item><title>Reverse: 1999 - skill multipliers</title><link>https://gacha-data.com/reverse-1999/skills/</link><guid isPermaLink="false">2026-07-28:Reverse: 1999 - skill multipliers</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every Arcanist&#x27;s skill kit now shows the exact mechanical effect text at base and max rank (e.g. 200% -&gt; 400% Mental DMG), not just the flavour description -- localized JA/KO.</description></item><item><title>Limbus Company - Abnormality codex</title><link>https://gacha-data.com/limbus-company/abnormalities/</link><guid isPermaLink="false">2026-07-28:Limbus Company - Abnormality codex</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every named Abnormality now has its own entry - risk tier, sin type, HP and its full in-universe observation report - localized JA/KO.</description></item><item><title>Limbus Company - Skins</title><link>https://gacha-data.com/limbus-company/skins/</link><guid isPermaLink="false">2026-07-28:Limbus Company - Skins</guid><pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate><description>Every cosmetic Identity skin now has its own entry - which Sinner it applies to and exactly how to acquire it - localized JA/KO.</description></item><item><title>Zenless Zone Zero: the full Bangboo roster</title><link>https://gacha-data.com/zenless-zone-zero/bangboo/</link><guid isPermaLink="false">2026-07-25:Zenless Zone Zero: the full Bangboo roster</guid><pubDate>Sat, 25 Jul 2026 00:00:00 +0000</pubDate><description>Every Bangboo companion now has a page — all 40, with rank, the Active Skill and its cooldown, the Bangboo Chain Attack where one exists, and the Additional Ability, each with the full effect text in English, Japanese and Korean.</description></item><item><title>Zenless Zone Zero materials, and sharper pull odds everywhere</title><link>https://gacha-data.com/zenless-zone-zero/materials/</link><guid isPermaLink="false">2026-07-25:Zenless Zone Zero materials, and sharper pull odds everywhere</guid><pubDate>Sat, 25 Jul 2026 00:00:00 +0000</pubDate><description>A new Materials page for Zenless Zone Zero covers the whole upgrade economy — every Agent, W-Engine, Drive Disc and Bangboo material plus the core currencies, each with its rank and what it&#x27;s actually for, in English, Japanese and Korean. Separately, the Pull Planner&#x27;s odds are now exact for every game with a soft-pity system: the pity curve is solved from each game&#x27;s own published rate rather than approximated, which nudges the pulls-to-featured figures for Star Rail, Wuthering Waves, Arknights, Reverse: 1999 and Zenless Zone Zero.</description></item><item><title>Star Rail: Light Cone calculator, and relics down to the exact roll</title><link>https://gacha-data.com/honkai-star-rail/lc_stat_calc/</link><guid isPermaLink="false">2026-07-25:Star Rail: Light Cone calculator, and relics down to the exact roll</guid><pubDate>Sat, 25 Jul 2026 00:00:00 +0000</pubDate><description>Two new Honkai: Star Rail tools. A Light Cone Calculator gives the exact HP, ATK and DEF of all 165 light cones at any level from 1 to 80 — every ascension step, not just the level-80 figure. And the relic pages now carry real numbers: every slot&#x27;s main stat at +0, its gain per upgrade level and its value at +15 across all four relic rarities, plus a substat table with the exact values a single roll can land on. That last one is what makes a relic gradeable — you can finally tell a low roll from a high one.</description></item><item><title>Zenless Zone Zero: every Agent&#x27;s full kit, W-Engines and pull odds</title><link>https://gacha-data.com/zenless-zone-zero/skills/</link><guid isPermaLink="false">2026-07-25:Zenless Zone Zero: every Agent&#x27;s full kit, W-Engines and pull odds</guid><pubDate>Sat, 25 Jul 2026 00:00:00 +0000</pubDate><description>Zenless Zone Zero now goes far past the roster. A Skills page carries the Agent kits — combat skills, Core Passive levels, the Additional Ability and Mindscape Cinema nodes — with the effect text in English, Japanese and Korean, and each Agent&#x27;s kit also shows on their own page. A W-Engines page lists all 93 with their rank and signature passive. And a Pull Rates page plus a full Pull Planner give the exact combined S-Rank odds for every Signal Search channel, so you can see the Searches for a 50% and 90% chance at your current pity.</description></item><item><title>Cross-game meta: every game side by side</title><link>https://gacha-data.com/meta/</link><guid isPermaLink="false">2026-07-24:Cross-game meta: every game side by side</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>A new Meta hub puts all our games in one view — how generous each gacha really is (typical pulls to a banner&#x27;s featured unit, from each game&#x27;s exact rates and pity), how deep our coverage runs, and how current the data stays. One normalized comparison no single-game wiki can build.</description></item><item><title>Zenless Zone Zero added</title><link>https://gacha-data.com/zenless-zone-zero/characters/</link><guid isPermaLink="false">2026-07-24:Zenless Zone Zero added</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>The full Zenless Zone Zero Agent roster is now live — every playable Agent with its Rank, Attribute, Specialty, Faction and Lv60 base stats (HP, ATK, DEF, Impact, Anomaly Mastery), plus official names in all 13 client languages including Japanese and Korean. A Quests page and the full per-game API round it out. Complete and kept current every patch.</description></item><item><title>Pull Planner — clearer results and interactive odds charts</title><link>https://gacha-data.com/honkai-star-rail/pull_planner/</link><guid isPermaLink="false">2026-07-24:Pull Planner — clearer results and interactive odds charts</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>The Pull Planner has a refreshed look. Your key numbers — the pulls for a 50% and 90% chance, the average, and the expected spend — now read as at-a-glance stat cards, and the probability chart is redrawn with a filled curve, a clear pull-count axis and 50%/90% markers. Hover anywhere on the chart to read your exact odds at that many pulls.</description></item><item><title>Pull Planner adds Dokkan Battle — a live banner picker</title><link>https://gacha-data.com/dokkan-battle/pull_planner/</link><guid isPermaLink="false">2026-07-24:Pull Planner adds Dokkan Battle — a live banner picker</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>Dragon Ball Z Dokkan Battle joins the Pull Planner. Dokkan has no pity, so this is a banner picker: choose any live banner and a featured character to see your real odds of pulling it — the summons for a 50% and 90% chance, the average, and the expected Dragon Stone spend.</description></item><item><title>Pull Planner now covers 7 games</title><link>https://gacha-data.com/arknights/pull_planner/</link><guid isPermaLink="false">2026-07-24:Pull Planner now covers 7 games</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>The Pull Planner has grown from 2 games to 7 — Honkai: Star Rail, Blue Archive, Arknights, Wuthering Waves, Reverse:1999, Limbus Company and Fate/Grand Order. Each one&#x27;s odds are computed from that game&#x27;s exact rates and pity: enter your current pity and see the pulls for a 50% and 90% chance, when it&#x27;s guaranteed, and the expected spend.</description></item><item><title>Exact pull rates &amp; pity for every game</title><link>https://gacha-data.com/dokkan-battle/pull_rates/</link><guid isPermaLink="false">2026-07-24:Exact pull rates &amp; pity for every game</guid><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><description>Every game&#x27;s exact summon rates and pity are now on the site: Dokkan Battle&#x27;s live per-banner rates and SSR-guarantee, Reverse:1999&#x27;s 6★ 1.5% / featured 0.75% and 60/70 pity, Arknights&#x27; base rates and 10-pull guarantee, Blue Archive&#x27;s 200-pull spark, Limbus Company&#x27;s full odds and guarantees, Wuthering Waves&#x27; convene rates, and Fate/Grand Order&#x27;s 330-pull spark. Feeding the Pull Planner and shown on each game&#x27;s rates page.</description></item></channel></rss>
